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{{Navbox Lore}}
{{Navbox_Synth_Lore}}
{{Navbox Human Lore}}
=Applying for Whitelist=


<center>[[File:Konyang_pixel.png]]</center>
A successful whitelist holder will portray a synthetic in a way that serves both the narrative themes of synthetics in Spur society while providing a unique angle towards interpersonal roleplay with other characters. Synthetic whitelist applications should include the following:
{{Template:Region-RebelsReach}}
Originally established in 2305 as a Solarian Alliance Outer Ring planet, Konyang is presently one of the more distant outposts under the Coalition of Colonies after its independence in '''2462'''. Konyang’s capital city Suwon, the largest settlement on the planet, is built upon a natural formation that defines most of Konyang's geography: islands with large interior mountains that feature lush, but soaking wet, coastal jungle regions. Konyang was initially a relatively average Outer Ring settlement intended to export water, before the discovery of mysterious, deactivated drones in 2407 led to a robotics boom occuring on the planet that lasted well into the 2450s. The Konyang of today is a planet renowned for its robotics industry, though some of its initial luster has faded in the years following its boom. Water, however, remains a key industry - the planet has a remarkably low salination level, meaning that essentially all of its water is drinkable. Konyang Solarian Common, or Konyang Common, is the most used language on the planet inside and outside of major population centers. Due to its proximity to the Coalition of Colonies planets, Coalition member planets often import water from Konyang. In major cities and universities, Tradeband can be found being spoken, though it remains rare. Speakers of the language are generally from off-planet, moving to Konyang during its robotics boom. Konyang almost completely lacks valuable minerals due to intensive mining efforts carried out by drones—whose source remains unknown—hundreds of years before it was colonized.


'''Because of the ethnic make-up of Konyang's original settlers and assimilation of immigrants into the native population during the first AI boom, human characters born on Konyang will have appearances consistent with the people of China, the Korean Peninsula, and Japanese Islands. Only native Konyangers or Konyang-made IPCs may select the Konyanger accent. This is enforceable by server moderators and admins.'''
*An understanding of how IPCs work, and how they differentiate in their function from humans and organics.
==Life on Konyang==
*An understanding of how the positronic brain works, and how it is different in function from that of a human or organic brain.
[[File:Konyang flag.png| The Konyanger flag was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang's purity.
*The social reality for a majority of IPCs.
|thumb]]
*An understanding of the core concept of Self-Preservation, and how this ties into character behavior.
The Konyang of the 2460s bears little resemblance to the minor colony of 2305. Expansive cities dot its islands, with everyday life flowing very similarly to other advanced societies abroad. However, cities outside of the more famous robotics research and production centers have a lower standard of living, with most being employed in water-related industries or manufacturing jobs. Even worse, many of these former "boom towns" of the robotics industry are entering into a spiral of decay due to an inability to continue to maintain their buildings and utilities due to the sheer price of importing materials from offworld, which has led to a flight from small to moderate sized urban centers into major industrial cities - worsening an already-existent problem of overcrowding.


A lack of raw materials on the planet means that prices on fabricated goods are often exorbitantly high, only kept down by generous government subsidies. Most Konyangers in the large cities own a small apartment - often called a "shoebox studio" - at best, with only the extremely rich having buildings of their own. Streets, already chaotic due to the quickly-built nature of Konyang's urban centers, are typically snarled in traffic due to overcrowding. The snarled traffic is, in an odd way, a symbol of pride for some Konyangers. The mere fact that they have enough vehicles to have traffic issues is, compared to the rest of the outer ring, a symbol of the prosperity that has resulted from the planet's robotics industry.
In addition to these criteria, the synthetic lore team looks for the following in application character backgrounds:


Life on less populated islands and areas is generally regarded as more carefree, with coastal villages being relatively self-sustaining and free from the complicated stresses and cramped environments found in cities. Such settlements are dedicated almost entirely to aquaculture, farming fish and algae, as well as moss. Surprising as it may be, many IPCs find themselves in these communities, finding work in manual labour or in the fields. It is not uncommon for a village to possess a repair shop and charging stations dedicated to synthetics. Much care is also given to keep the traditions of the original colonists alive, with old rituals and festivals thriving and sometimes only found in the rural villages. The government is very supporting of such customs, not only for the planet’s cultural heritage but also as an important tourist attraction.
*Must be at minimum two paragraphs long.
*Must be able to be read and sufficiently understood.
*The character must have life experience, detailing early life events that may have shaped its worldviews. Characters that are recently manufactured or had a singular occupation without significant events in its service life are not allowed for applications.
*The application must detail the character’s interactions with humans, and how the social reality for a majority of IPCs may impact its personality and career.  
*The character must have an identity formulated over the period of time of its service life, and have its own individual and distinct thoughts that spawned from this developing identity. IPCs that do not show capability for higher thought and cannot explain why they do the things they do are not allowed for applications.
*If applying with a free synthetic concept, the player must display an excellent understanding of the social and material reality of free synthetics, as these character backgrounds will be further scrutinized.
*If applying with an owned synthetic concept, the player must display an understanding of the social and material reality of an owned synthetic and how this relationship impacts the character.


Konyang’s high population density and disparity in standards of living have only been worsened by waves of refugees from the Human Wildlands. Plentiful reserves of food and water have ensured that the planet remains a popular destination for anyone attempting to escape the conflict now gripping the Sol Alliance despite a lack of resources or infrastructure to take care of them. The quick solution of Konyang’s government came in the form of very harsh immigration laws. The bare minimum of aid is provided, with food, water, and basic shelter offered in refugee camps controlled by the army on sparsely populated islands. From there, refugees await their relocation to a different Coalition planet. Although those with special skills, especially in the fields of robotics or agriculture, are often sponsored by Konyanger corporations to gain residency, the vast majority of them are regarded with mistrust or condescension; being seen as threats to the harmony of Konyang, or as freeloaders.
=Rulings and Technicalities=


Local businesses exist on the planet, and in some cases, may even thrive, but are more than often eclipsed by Einstein Engines. The megacorporation owns a number of subsidiaries on the planet in many different sectors, most notably, Terraneus Diagnostics, which regularly bankrolls and invests in government initiatives in exchange for their continuous presence, retaining of their original research facilities and control over the vaults, even if IPC production and exports are now handled by state run companies. They occasionally butt heads with Zeng-Hu Pharmaceuticals, especially in the realm of IPC research, though the former retains minimal influence when compared. The Terraneus facilities on the planet mainly handle shell research and positronic brain production for export to the Coalition.
* Job hopping is not allowed. While IPCs can receive knowledge through datapacks and do not have to go through years of education like their organic counterparts, they must still comply with server rules. This would also make little sense in-character, as such datapacks not only require additional field experience, they are also prohibitively expensive for the average IPC. Reasonable job swaps such as cook/gardner/bartender are allowed. Changing departments is allowed if the change is permanent and sufficiently justified.


==History==
* Industrial units are not allowed to be First Responders due to their speed.
The once Solarian planet of Konyang was first discovered in 2278 by a long-range scouting probe, but was initially passed over for colonization due to the Interstellar War and the aftermath of the Second Great Depression. By 2298, the Solarian Alliance realized that more expansion was needed in the outer ring of its control to ensure its claims and keep a close eye on the Coalition of Colonies Systems near its frontier. By the start of the 24th century, efforts were underway to colonize the planet, with the first settlers setting foot on the planet in 2305, founding the city of Suwon. These settlers were primarily pulled from Earth's more economically depressed areas. Colonists from East Asia were tapped in particular, lured to the frontier of Solarian space by the promise of a better life.  


These initial settlers to Konyang rapidly realized two things. First was that the planet was almost completely freshwater, which was a massive boon for the original colonists. Second was that the planet almost completely lacked valuable minerals, with preemptive drilling operations finding paltry amounts of iron, and evidence of collapsed mining tunnels. The reason for this utter lack of resources would not be discovered until 2404, when a surveying team uncovered a technologically advanced drone of unknown origins within a partially collapsed mining shaft. Though corroded by centuries underground, the drone was intact enough to be brought back to a facility in the nearby city of Point Verdant, and reported to Sol government authorities. Sol auctioned off the rights to the drone, with Einstein Engines winning the bid. The drone was transported to a Terraneus Diagnostics prefab facility built on Konyang which then took on the project.
* Zeng-Hu frames are not allowed in security.


Despite the lack of minerals, the nigh-unlimited supply of freshwater, clean air, and arable, if limited, land led to a decently sized colony centered mainly around agriculture. Keeping in line with its original purpose as a listening post for the Sol Navy, the 58th Fleet was stationed in the colony, resulting in a modest but prosperous shipping industry to sustain it. Its position along the border with the Coalition was one of the factors that led to the construction of a bluespace gate decades later.
* IPC frames are generally very expensive, and most free IPCs struggle financially. A single character swapping between different frames is not allowed, owing to unrealistic costs, risks involved and clerical issues.


Over the following years, Terraneus Diagnostics engineers and scientists in Point Verdant gradually began to piece together more and more about the drone. By 2405 carbon-dating had placed the drones within the Skrellian Glorsh era, though the true source would remain unknown and their designs failed to match with any previously known robotics. On their part, the skrell refused to comment on the matter, dismissing it entirely. More drones had been found in the intervening years, all in various states of disrepair. After centuries of exposure to nature there was simply not enough to salvage the AI routines of the machinery. Mining equipment was improved by analyzing the construction of the drones but the true crown jewel, the AI on-board, remained frustratingly elusive. However, in 2406, everything changed through utter happenstance.
* When in doubt, feel free to ask a member of the synthetic lore team.


In the middle of the dry season a Terraneus survey team searching for more drones to pick apart stumbled across an odd structure: a cave blocked off by an airlock of titanium. Aware that the planet was home to the mysterious mining robots, they cautiously opened the door to see what was on the other side. On the other side of the door were rows upon rows of preserved mining drones sealed inside a climate-controlled repair bay for centuries of inactivity. The severity of this discovery was immediately apparent to them. Words were had with the governor of Konyang by the local Einstein Engines representative, and it was decided to keep the drones a very closely-guarded secret - with only select Terraneus and government officials even being aware of their existence at all, let alone what was being done with them.
==Character Portrayal==


The Terraneus research team worked feverishly, though in secret, for months upon months. Staff were quietly shipped in from offworld in order to not alert outside observers, and the team continued to work upwards of eighty hour weeks in order to crack the drones. In mid-2407, they achieved one of the most remarkable breakthroughs in recent scientific memory by cracking the AI algorithms of the drones. Information of this moved rapidly from the local Einstein Engines office up the corporate chain and moved equally rapidly up the government's chain from provincial office to Sol itself. The information spread like wildfire, and humanity now had the secret of AI despite not truly knowing from where or who these machines came from. This was little more than a footnote to the Nralakk Federation - to them, these AI were crude and hardly approached the machines that had driven their civilization to ruin.
===Behaviour===


The robotics boom of Konyang caused a variety of benefits and harms to the previously marginal outer ring planet. The economy ballooned massively, as did its standard of living and industries. Konyang moved from a rural backwater that exported food and water to a high-tech planet that still exported basic goods, but primarily focused upon robotics. Megacorporations flocked to the planet: Einstein Engines, already present through Terraneus, rapidly secured dominance over the planet; Hephaestus Industries struggled with Einstein dominated competition before selling its factories over to local government control in 2427; and Zeng-Hu Pharmaceuticals, despite its skrell benefactors, purchased rights to examine the planet's biosphere from Einstein. The fact that their prosthetic limbs were originally designed on this planet has been stated to be a "happy coincidence" by its board. Due to the mass arrival of corporations, jobs were readily available - the planet was booming.
IPC behavior varies between individuals, with every personality trait being in question. While technically no manner of behavior is off the table, there are indeed limitations in role play as well as guidelines one must follow to play an IPC well. Some of these mannerisms will be mentioned below.


But, not all was well. The rapid expansion of Konyang's industries and cities had overtaxed the limited bureaucracy on the planet to the breaking point, and architects were in short supply. Urban planning on Konyang is estimated to be some of the worst in Alliance space outside of New Hai Phong as a result, with cities such as Point Verdant often having haphazard roads running through them and districts smashed together with no apparent rhyme or reason - a legacy of corporate jockeying for areas of interest, and the municipal corruption that came with it. There are countryside facilities originally utilized for drone research and retrieval that have, in recent years, fallen into disuse and disarray. Such facilities often dot the mountains and foothills of Konyang, slowly being overtaken by nature - sometimes with unfortunate results when these facilities have been improperly stripped of dangerous materials. The environment also suffered in areas where drones were found - jungles were cut or burnt away by corporations in order to get at the precious drones below, prefab buildings were orbitally dropped and erected, and landing zones were cut into the landscape itself. Many colonists on Konyang, which made their livings off of exporting water, became frustrated with this. They were almost universally ignored by the local government, which was (and is) receiving a great profit from the booming robotics industry.
* An IPC’s mannerisms, behavior and culture are directly affected by their surroundings and the community they find themselves in. The IPC’s background informs it on how it must behave in public, how to address others, as well as how to deal with situations by mimicking the behavior of organics and their peers to a certain extent.


Though the robotics boom has declined since its peak in the late 2440s, it remains a large employer on the planet. Konyang produces many of both the brightest roboticists and two of the most renowned robotics universities in the Coalition of Colonies- the Suwon Solarian Institute of Robotics Research, a now independent university, and the Point Verdant Terraneus Institute of AI Research, a corporate university - can be found here, along with their famous rivalry. There is even talk of the Point Verdant Institute rivaling Solis Cognito in recent years, much to the joy of its sponsors. Hydroponics - in the form of waterfarms and literal water - remains an important, though secondary, industry on Konyang.
* An IPC learns through time and experience. This is an important factor to consider when playing a newly created IPC, versus one that has spent several years in the workplace and society at large. The personalities of young IPCs have yet to be developed, resulting in an unfamiliarity with more advanced human interactions, slang, and customs.


As the phoron crisis worsened and Sol’s collapse grew nearer, tensions could be felt throughout the middle and outer colonies. Following the departure of the 58th Fleet from Solarian space, Konyang entered a five day period of silence. Once communications were reestablished, Konyang declared itself an independent state, seceding from the Alliance and joining the Coalition of Colonies shortly thereafter.  Although the planet’s liberal view on synthetics has made for easy integration with the Coalition of Colonies, tensions between Konyang and Burzsia have been observed.
* Everything an IPC does has some logical reasoning behind it. From a lowly G2 miner to even the most risk-taking Golden Deep IPC, all actions have some underlying reason that the positronic comprehends.


Now, as a free Konyang comes out to the world stage, strong government initiative has seen its large synthetic factories nationalised, rapidly introducing legislation to establish the relationship with Einstein Engines. While they still are the dominating megacorporation on the planet, Einstein has lost most of its heavy industry, though still retaining the important research facilities around the vaults, as well as a good portion of software and positronic brain creation.
* An IPC gets to eventually know the authority able to be exercised on them by their owners and megacorporations they are working for. Most try to avoid behaviors that they know are frowned upon or could get them in trouble, as self-preservation is a positronic’s prime directive. Free IPCs or those few that have not known discrimination may adopt a more high profile approach.


==The Haneunim System==
*A synthetic character is acutely aware of the social precarity of its existence, and how even the most minor mistakes will be considered more severe than that of their organic counterparts. Owned synthetic are particularly aware of this, often facing corrective punishment at the behest of a supervisor or handler whenever they see necessary.
The Haneunim System, centered around the yellow star it is named for, Haneunim, contains four major celestial bodies, including the planet of Konyang. The whole system bears evidence of ancient mining operations, missing an asteroid belt to separate the inner and outer system with what few rocks remain being mostly picked clean of minerals. The innermost planet is known as Huozhu(lava) and remains practically inaccessible due to the scorching heat of Haneunim. Following it is Hwanung (barren), an insignificant dwarf planet believed to have maintained a thin arid atmosphere before most of its mass was artificially stripped away. The third planet in the System is Konyang, accompanied by its lifeless moon of Qixi (barren). Shiranui (lmao), a blue gas giant with a ring, is the outermost planet from Haneunim. An asteroid belt, far to the outskirts and composed mostly of ice, forms a ring around the entire system, although this remains largely unexploited by both the Konyanger government and local corporations. It is instead the stomping ground of both refugees fleeing the Sol Wildlands, and the pirates that seek to prey on them.


==Government==
* A synthetic character will portray a sense of restraint in their language, the finer nuance of slang, dialect and other linguistic quirks largely lost to the logic-based positronic brain. While older positronics may learn these habits over time from exposure to organics in order to better mimic them, they will likely not use them in a place where speaking with authority is necessary. Cursing, yelling and shows of emotion are seldomly displayed in public if at all, with a majority of synthetics unable to grasp the nature of such behavior without living an extensive lifespan.
[[File:Konyang.png|An image of Konyang, displaying mossy oceans and algae-covered water as the face of the planet. |thumb]]


Konyang is organized as a federal parliamentary democracy headed by a ceremonial President, the former colonial governor Hyun Kyung-Ho being elected to the position after independence. The prime minister is elected by the citizenry every four years, and is the leader of the governing party in the Parliament of Konyang. The current Prime Minister is Myeong Myung-Dae.
* A synthetic character will remain cautious to those who would do them harm, in accordance with their personal Self-Preservation protocol. IPCs are likely to show more caution when interacting with individuals from Burzsia, Galatea, and Dominia, given their varied oppressive beliefs towards synthetics. Intentional provocation of organic crew members is likely to be considered with far more severity than if the opposite were to occur, especially if the character is corporate owned. The majority of the Spur will consider a Dominian a person before they consider your character one - act like that reality matters.


Due to the geographical isolation of many of its islands, its cities developed as mostly independent regions. As such, it is now organized along the same lines, the planet being divided into five largely autonomous Prefectures, each headed by an elected Governor and a government-appointed Prefect for federal matters. Although there are laws at the federal level, prefectures are given a great deal of autonomy when running day to day affairs, each having its own legislature and executive. For instance, each region often maintains its own public services, with the central authorities only stepping in when the local government has proven unable to meet the standards set by federal law or the constitution. The most prominent piece of federal legislation in effect is the equality of synthetics and organics.
* Synthetic relationships should be logically explainable (i.e furthering their goals or giving them a more stable life). For this reason, they would avoid relationships with Dominians and other individuals whose homeworlds are hostile to IPCs.


The legislative branch is comprised of the Parliament of Konyang, seated in the capital city of Suwon. Elections are held every four years with parties contesting the 300 seats. Members of Parliament are elected on a prefectural level, each prefecture assigned a fixed number of seats based on population. This arrangement, while seen as satisfactory by the majority, is regularly criticised by the politically active IPC community in the country as “biased and unfair”.
==Robotic Mannerisms==


Planetary politics are found on both a national and prefectural level, with almost every party running in local and national elections. Polarisation is fairly limited, the vast majority of Konyangers rejecting the extreme views put forward by radical political movements in the country that tend to be marginalised. IPC politicians do exist and are found in every major party, though most can be seen sitting with the National Party of Konyang, a pro-synthetic movement, run by and representing the interests of the IPC population, currently leading the opposition with a large 32% of the vote.
There is a wide spectrum regarding how humanlike an IPC’s behavior is, ranging from clearly robotic to almost perfect mimicry. This depends upon several factors, key of which are an IPC’s '''positronic capacity, social databases and experience'''. Most “simple-minded” IPCs that are made for labor tend to have lower grade positronic brains, sufficient enough for their duties and not much more. Conversely, more costly and powerful positronics installed in IPCs who focus on daily interaction with humans may also be outfitted with complementary datapacks that allow for more complex social mannerisms. As such, '''while all IPCs are intelligent''', some have it far easier to express themselves in a way a Human would. This can be portrayed in game with various ways explained below.


===Konyang and the Coalition===
* Speech pattern: IPC speech is a primary indicator of how apt a synthetic is when interacting with organics. As said before, newly built and lower-end IPCs would not talk like a regular person would. There is a practically unending selection of quirks and features to make your IPC’s speech more robotic or unique, such as the frequent inclusion of common responses (“Confirmed”, “Acknowledged” or “Negative”), broadcasting pre-recorded messages your IPC may have, or the way entire messages are delivered (“Acknowledged. Returning to: previous position”). Be creative, but make sure it is within reason and not overtly obtuse to the point where it detracts from other players’ experience.


Shortly after its independence in late 2462, Konyang successfully applied for membership in the Coalition of Colonies in order to gain steady trade partners and better protect itself after the sudden collapse of the Sol Alliance. Readily accepted owing to their strategic position and innovative robotics industry, the planet’s relationship with its new partners quickly flourished based off of a mutually beneficial exchange of resources and information - Konyanger engineers, scientists, and technical designs now finding themselves prized throughout the Coalition. Common goods traded between the planets include vast amounts of moss, seaweed, and algae to feed lesser-off colonies, particularly in the Frontier, in exchange for raw materials. The planet’s military also finds itself frequently consulted when dealing with border patrols in the Solarian Wildlands, owing to their familiarity with the rest of the Alliance.
* Social cues: Many inexperienced or underequipped IPCs may find it hard or impossible to deal with complex organic social cues, often asking for clarification or not understanding at all.


Despite the rosy relationship Konyang now shares with the Coalition, the planet has refused to compromise on the topic of citizenship, insisting that Coalition citizenship only grants temporary access to the planet, the local government being given the authority to bar or allow all entrants. This move has been cited by observers as driven by the sudden influx of refugees and IPCs from the Sol Alliance, while others cite Konyanger cultural closed-off attitudes as the government’s motives.  
* Emotions: Emotions and an IPC’s responses to them is an entire subject in and of itself, with every positronic brain growing to comprehend them differently. Suffice to say however, that newly built synthetics have a much reduced understanding or emotional load. Outbursts, angry shouting, insults and other overt expressions would rarely if ever be seen in new IPCs.


Consequently, outside of tourists and refugees, Konyang only accepts residents and citizens under the following criteria:
* Personalization: An IPC starts with a clean slate, their only possessions being their tools and uniform. Attachment to personal items, custom appearances and preferences of color are all signs of maturity and positronic development that comes organically with time.
* Residents must have a work visa, only furnished by online, off-planet request when sponsored by a Konyang-based employer, or have family on the planet.
* In order to apply for citizenship, a resident needs to have lived on Konyang for 10 years, be financially self-sufficient, and have committed no felonies.
* Organics and IPCs are equally eligible to apply for residency or citizenship.


===Military===
* An IPC can progressively shed its more robotic elements to adapt to its human environment, making it a great way to showcase a synthetic character’s tangible change as time goes by.


Konyang’s military, also known as the Konyang Armed Forces, was first formed shortly after the colony’s independence from personnel of the former Solarian garrison. As a result, it carries a lot of the traditions of the Solarian Armed Forces. Bolstered by conscription laws requiring both organic and synthetic citizens one year of mandatory service, the KAF possesses Army, Navy and Aerospacepace branches. IPCs are actively recruited and accepted into the military, forming both their own and deployed in mixed units. This segregation is justified by the government as based solely on the differentiating capabilities, logistical needs and skills between man and machine.
That claim does hold true to an extent, with IPCs taking a more active role in special forces formations, dealing with operations requiring levels of precision and focus that artificial intelligence can easily provide. A famous example is the army’s Mechatronic Corps, an elite unit utilising large, leftover battle mechs retrofitted for a pair of pilots. Such a force is unique in the Coalition, and is often used abroad in operations under broader CoC military command. Mixed infantry units of conscripts do exist, fielded in jungle patrol tasks or assigned garrison duty.
Notably for a 25th century military, the Navy maintains a very large aquatic force which it uses to patrol the vast oceans of the planet. Regularly described as more of a coast guard than a military arm, it is more geared for domestic policing than combat, consisting mostly of ships acting as launching points for many smaller, coast guard type vessels that patrol the vast expanse of the planet’s waterways and launch military aircraft. Nevertheless, it provides important services with its multiple telecommunication, radar and island outposts, providing crucial meteorological information for everyday seafaring and flood prevention on a planet where storms and extreme weather are the norm.
The Konyang Aerospace Forces consist of obsolete vessels donated by Coalition planets, partially brought up to a modern standard by the planet’s technology and manufacturing sector. In 2465, the KAEF’s main tasks include protecting the system from pirates and policing the large influx of refugees from the Human Wildlands, regularly pushing them to other planets within the Coalition as per Konyang’s strict migration laws.
===Crime and Law Enforcement===
====National Police====
[[File:Konyanger Police Ranks.png|thumb|In order to organize the National Police and smooth cooperation between prefectures, a unified rank structure was adopted shortly after its formation.]]
Despite its federal nature, the main law enforcement agency on the planet is the National Police, formed after Konyang’s independence from the merging of a number of local and specialised agencies under the then Solarian authority. One major change since then has been the introduction of synthetic officers in all positions and ranks, while also creating special divisions suited best for them. Police gear remains rather antiquated for the era, the force still using old Solarian equipment and stocks from the colonial garrison, meaning that much of the tactics and thinking remain unchanged. Considered tame by Alliance standards, the National Police places an emphasis on preventative policing, building rapport with local communities, and relying on a sense of civic duty from the populace to perform its duties. Despite this, the National Police has nonetheless received criticism for occasional incidents of corruption and brutality, mostly against synthetic citizens. This is more common in remote departments and conservative prefectures, where the sudden inclusiveness of synthetic officers with equal pay and opportunities is seen as a threat. Such incidents aside, government efforts for the modernisation of the National Police are ongoing.
The police is subject to the Ministry of Public Safety in Suwon and is organised at the national level, with local departments answering to the assigned hierarchy in their prefecture. Special divisions are deployed to deal with various policing duties, their size ranging from a whole new branch to Special Robotics detachments specialising in detainment of volatile synthetic suspects. The largest of these subdivisions and arguably the most important, the Coast Guard is the maritime arm of the National Police, operating a fleet of shore and sea patrol vessels in their mission to enforce the law at the huge array of islands and in Konyang’s waters. As the planet is surrounded by oceans, the Coast Guard has proven itself essential to the battle against smuggling and piracy while also assuming search and rescue duties during flooding, tsunamis and other catastrophes. The National Police has also gained Coalition-wide acclaim for its Special Robotics Division - a task force known for its expertise in detaining IPC without causing permanent damage.
====Organised Crime====
=====Benevolent Guild=====
The Benevolent Guild is a criminal organisation operating primarily within the decrepit, dark shadows of New Hong Kong. Originating as a mutual aid society for low income and forced penal colonists shipped into New Hong Kong by the Alliance government, it developed into a ruthless crime syndicate with strong ties to the local lower class community. From the start, the tightly knit communal and familial ties have played an important role in preserving the gang’s power and shielding them from police action. Only in recent years has any meaningful progress been made, the allocation of governmental resources and the increasingly violent and profit-oriented tactics of the Guild having alienated much of the younger generation, chipping away at the once widely popular support.
Starting with extortion and loan sharking, the Benevolent Guild rapidly expanded into gambling, drugs and violent crime such as kidnapping both in New Hong Kong and in New Kowloon. It is not uncommon for synthetics that find themselves victims of the group’s loan shark tactics to be ‘collected’ as collateral damage and subsequently carted off to whichever corner of the Orion Spur where their new owners await them usually at a far cheaper rate than elsewhere. One of the few institutions on Konyang refusing to admit synthetics owing to a deeply conservative and spiritually esoteric internal ideology, a pragmatist outlook often compels them to deal with and even cooperate with IPC politicians, police and rival gangs. Connections with criminal organisations in the wider Spur have been confirmed to exist, as various crime syndicates in Xanu, New Hai Phong and Luna are known to be in connection with the Benevolent Guild.
=====5-Cheung=====
Emerging as one of the strongest IPC/organic street gangs of Suwon, the 5-Cheung numbers in the thousands of members in the cities of the Suwon and Point Verdant prefectures. The organisation’s origin as a loose collective of delinquents and fringe elements has since developed into a nationwide crime family with a powerful hierarchy fielding biker gangs and thugs to enforce their tight grip on the underworld. With a black repertoire of gambling, extortion, money laundering and narcotics, the 5-Cheung is considered a main rival to the Benevolent Guild of New Hong Kong, the two frequently coming to blows in a series of wars and uneasy truces over control of turf and general competition.
An open secret in the country’s political sphere has the 5-Cheung profit lucratively from corruption in the highest levels of government and police. During the Solarian era, prominent politicians employed protection from the 5-Cheung, soliciting their services in voter swaying, intimidation of opposition members and violent disruption of rallies and demonstrators. This has given the gang a justified reputation for being the political soldiers of ruling dynasties and representing the authorities in the underworld and on the street in exchange for immunity from prosecution. Following Konyang’s independence, the reformed National Police retained a virtually unchanged staff while the nation’s same prominent political families, now unshackled from Alliance oversight, enjoy even more freedom. As such, it is safe to say that 5-Cheung’s entrenched position will continue to remain untouched aside from the occasional drug bust and arrest of low level members.
=====Sea Bandits=====
Although both the previous colonial administration and the nascent Konyanger Armed Forces and Coast Guard have tried to stamp out piracy, the sheer expanse of the planet means that groups of what the authorities call “sea bandits” continue to infest the waters and orbit of Konyang. Ranging from small motor boats launched from fishing villages with nothing more than an antique rifle, to retrofitted probes salvaged from the refugee waves pouring into the system, piracy is one of the most pressing social and security issues faced by the newly formed nation.
Individual pirate groups usually number no greater than twenty people but the Sea Bandits as a whole operate as a wider criminal network inclusive of individuals and crews from all over the planet. By coordinating their activities and intelligence through encrypted sites, the organisation manages to both evade and stay one step ahead of the authorities. Most of their activities take the form of kidnapping, armed robbery of craft and hijacking unescorted seafarers, while admittedly avoiding the busiest and well guarded sealanes and locations. The most audacious raid by the Sea Bandits to date involved the boarding and ransoming of a cruise ship by the use of an unregistered freighter. Although only circumstantial evidence has been uncovered, Golden Deep Zaibatsu have also been accused of working with Sea Bandit groups by launching probes full of narcotics, to be recovered by the pirates.
==Culture==
Konyang’s culture has been shaped by its East Asian Earther heritage, unique status as a colony with little to no resources, and as the birthplace of positronics. Konyanger society is often described as closed-off, with many unspoken social norms that vary from prefecture to prefecture.
Key social norms that are shared in Konyang’s culture are Harmony, Reciprocity, and Face. Often derided as “meekness”, Harmony refers to enforcing unity and conformity within society. The specific manifestations vary from prefecture to prefecture, but in general, individuals who disrupt a sense of peace can face social ostracization. For instance, explicit disagreement such as using the word “no” is considered impolite, and a non-answer is often far more acceptable. Harmony also refers to a person’s social role; respect should be shown to people of a higher status, usually along traditional lines such as age, profession, and experience.
Reciprocity is based on the idea that a good turn should lead to another. This norm leads to the development of tightly knit social networks, where Konyangers are expected to look out for each other in all spheres of life, be they personal, professional, or political. It is believed by some Konyangers that the cultivation of these values in their IPC citizens is partly responsible for the close integration they presently share with organics.
Tying these social norms together is Face, a catch-all term for a person’s pride, social perception, prestige, and reputation. In Konyang, a person’s “face” is increased when they can uphold social norms and preserve harmony. It can also be bolstered in other ways, such as by a more reputable person’s endorsement. Face is regarded as incredibly important for all interactions as a loss of face can result in social isolation, or in the case of business, a loss of opportunities, until such time that “face” can be regained.
Formerly part of the Outer Colonies, outsider influence on the planet’s culture was largely limited to Solarian navy personnel and their families until The Robotics Boom in the late 2400s to 2430s affected the cultural makeup of the planet significantly. Large numbers of workers, scientists, and engineers were brought to study and exploit the discovery of alien robotics, bringing their traditions with them. Although some left with the end of the Robotics Boom, expatriate communities have formed, often staying in close groups, accepted by Konyanger society, but not as Konyangers themselves with terms like “Coalition-Konyanger” being used.
The world’s entertainment industry is quite developed and popular within the Coalition. Consumed mostly in the cities, animations are the most viewed entertainment media produced and aired on Konyang, many locals even preferring them to regular films. By far the most famous and successful studio, Konymation, remains a staple in everyday life, employing thousands throughout the planet in drawing, voicing and animating high budget movies and series of all kinds and genres. Konyanger animations are also popular in many neighbouring Coalition and Sol worlds, while generally finding themselves regarded as an exotic niche the further one gets. More conventional entertainment, especially Solarian in origin, is mainstream in Point Verdant. The city’s roots as a settlement for Einstein Engines and other companies’ employees has resulted in the import and establishment of foreign cultural elements, cuisine and ways to pass the time.
The primary language spoken in Konyang is a dialect of Sol Common known as Konyang Common. It derives loanwords from many languages, such as Freespeak, in particular. The vast amount of technology present in the planet, as well as the unique nature of communities means a Konyangers can get by speaking only a single language fluently, relying on computer translation to make up the difference. Other common languages on the planet include Freespeak and Tradeband, brought by decades of contact and the Robotics Boom, respectively. '''Most IPC citizens on Konyang are also programmed with Encoded Audio Language, although its usage is discouraged when among organics.'''
===Fashion===
Being as moist as it is, one would expect the average Konyanger outfits to consist of drysuits and reflective outerwear, with raincoats and the like. This is the case in the majority of urban settings, whereas people in the villages take quite their own unique spin on their fashion choices.
Insulation from water is difficult to come by without some form of thermal insulation coming with it. This is clearly suboptimal, seeing as beating the heat is just as important as staying dry here. In their ingenuity, rural Konyangers have utilized a “miracle weave” of natural fibers acquired from the feathers of much avian wildlife planetside. Replicating the byproducts of these feathers has proven impossible, leaving only hunting to produce the necessities for the weave. Traditional villages take immense pride in their unique attire, many calling it the most important difference between them and the cities. Combining vibrant colours and utility, Konyanger fields are regularly dotted with farmers sporting colourful ponchos, robes and traditional Gat headwear. Most rural Konyanger “fashion” draws from this weave in some form - resulting in cool, waterproof, and sharp-looking outerwear resembling a poncho in most cases. More complex items such as jackets and legwear are quite expensive and marketed as luxury items for the elite, with the weave still in quite high demand.
Urban fashion on the other hand is rather detached from the realities of that of the villages. The natural, feather based fabrics are rarely found amongst the denizens of the large cities, while those who do own them are quickly singled out as either people from the countryside, or individuals of a higher class. Rainy weather still being the primary issue, city dwellers have adopted a different stance, preferring clothes of industrial origin.
In combination with normal everyday clothing items, these Konyangers have adopted a heavy use of water resistant plastics. Stemming from the first years of settlement on the planet, plastic and translucent raincoats were slowly shaped into all sorts of jackets, coats and pants, creating a more comfortable and utilitarian approach to keeping clothes dry. Slowly developing into a fashion sense, and with research on more flexible materials, plastic-based attire has culminated into being the norm. LED lights, translucency and water resistance are the staples of this trend, the youth and clothes designers taking it a step further, with holographic microprojectors being woven and fluorescent substances infused into the material, creating quite the cutting edge in fashion.
===Cuisine===
The primary diet of Konyangers consists of moss, seaweed and fish, with farms and pastures on land being rare due to the thick jungle. Konyang's moss is either harvested in the wild, grown in "natural" hydrofarms, or grown synthetically in bioplants. The moss itself is said to change its taste depending on the environment in which it is grown, and natural moss from the coasts around Konyang's islands is highly prized. Exports of moss and seaweed are a very lucrative business, held primarily by the galaxy-famous Go-Go Gwok! brand. Many workers, however, must make do with hydrofarm moss at best, and synthetic substitutes at worst. Konyang's fish - quite diverse, due to its freshwater environments - are also often consumed on the planet, with many being exported as luxury food as far afield as Venus and Tau Ceti. More conventional but water-intensive crops such as rice and other tropical fruits are also grown to a certain extent but are considered a rarity.
The planet is also home to a thriving beverages industry, with local varieties of algae providing the basis of a light but thick alcoholic drink colloquially known as “Nong jiu” domestically and abroad. The wide selection of produce on the planet however means more traditional drinks are produced, typically drawing from their Earther roots and commonly based on rice.  Some of these drinks are exported by local businesses such as Go-Go Gwok! while Zeng-Hu has wrestled to control some of these brands in an attempt to stop them from competing with their own lineups.
====Synthetic Cuisine====
Synthetic-unique cuisine is an unusual case in the Spur, but not for Konyang. Here, robots utilize gustatorial implants to - if inefficiently - consume, or at least “taste” food regularly. Indeed, there is an entire market for synthfood where robots can enjoy their own form of taste, texture and uniquely perceptive flavor for foods. Mostly, synthfood is described as a thick slime, one with varying additives for color. Texture is mostly a simulated process within gustatorial implants, given they are not always present on tongues alone - meaning that the actual texture of these synthfoods remains the same gooey substance.
''One can achieve a similar substance to these synthfoods mechanically by grinding certain foods into paste, or utilizing candy machines with your choice of ingredients and output.''
[[File:Konyang comic.png|thumb|The front cover for the latest edition of I404, "Under the Shadows," featuring Kyung-Sun with superintendent Hayashi in the background.]]
===Media===
Public media in Konyang is a powerful industry, and as broad as it may seem, it is very tightly knit. Aside from galactic-wide reruns and broadcasts of other nation’s shows, little seems to stand out - except the audio broadcast and illustrated artistic avenues. These two are well-refined artistic giants compared to other forms of entertainment on the planet.
A huge portion of the planet’s political views and very “personality” are channeled through its larger studios, where many are found enthused to spread its culture galaxy-wide.
====Audio Broadcast====
Radio, or more broadly the global net of wireless communication, is a huge industry in Konyang. Many IPCs have found harmless additions to their daily lives to be the standard headset and wearable radio kit, permitting any number of fast EAL communication planet-wide streamed directly into their receptors. While not particularly lucrative, the major broadcast stations have made quick work to monopolize their grip over this method of communication. As a result, only two major audio broadcast nets total exist on Konyang.
=====Matsumoto’s Talk and Walk=====
Meant for the on-the-go working IPC, this Encoded Audio Language bluespace broadcast is run by a particularly energetic “Matsumoto.” Though the true nature or even appearance of Matsumoto is unknown, they have constructed a massive following built from IPCs who obsessively strive to uphold their strict, rigid lifestyle. Talk and Walk states clear affiliation with multiple government and corporate organizations, particularly those with Hephaestus Industries. Matsumoto will often promote charitable foundations or corporate products found on Konyang, especially to those tuning in to their tourist-centric broadcast. When speaking in Sol Common, they take on a fast-paced and high-pitched masculine tone. They are frequently put on loudspeakers in popular tourist destinations, with recordings accompanying stylized eyeballs which track passerbys.
=====Great Blue Dot=====
Hidden somewhere in the depths of Konyang’s shallow seas is a moving, unseen broadcast station which has gone undetected since its first broadcast in 2430. It is known as the Great Blue Dot, attributed to what researchers believe to be its tremendous size and the color of its marker on sea-charts. While itself illegally broadcasts to every openly-receiving piece of hardware on the southern hemisphere of the planet, little can be gleaned of the actual broadcasts themselves. From incoherent gibberish of “swarms of wasps,” to “hives in the skies,” the outgoing material is poorly formed at best. Receiving these broadcasts is not illegal, contrarily, and the sheer number of watchful eyes bouncing back to the broadcast keeps its location perpetually hidden from local authorities. Search efforts for the source of the Great Blue Dot stopped in May of 2462, due to “excessive cost for little reward,” police officials say.
====Visual Animation====
Animated media is commonplace on Konyang, and chief among the many outlets that enhance its unique culture. Whereas hundreds, perhaps thousands of animated studios take up projects annually, very few make critical success. By far the most famous and successful studio, Konymation, remains a staple in everyday life, employing thousands throughout the planet in drawing, voicing and animating high budget movies and series of all kinds and genres. The industry, despite computer-aided assistance, heavily leans on IPC labor and organic oversight for its newly-animated creations. This makes it very costly, and few endeavors pay off. Some examples of those that succeeded are below.
=====Stormman=====
A very popular series created by Konymations, Stormman has been described as a staple animation by both human and IPC audiences. Aimed primarily at young adults, the action packed franchise features the masked protagonist, Stormman, harnessing the power of Konyang’s stormy and thunderous weather with his high-tech suit, battling crime and apocalyptic alien invaders alike, all while trying to lead a normal life. Eight seasons have been released so far, whereas merchandise of all sorts are widely prominent as well as lucrative.
=====Believe!~ (In the Time)=====
A hit animated series renowned for its choppy, quick action sequences led by a stoic heroine by the name of '''Marie,''' a time traveling Venusian shell IPC from the 2460’s. Targeted primarily at IPC audiences, it takes place in the pre-war “wild west” Frontier at around the early warp era. Being released in 2435, it has claimed fame as a “hit 30’s classic,” still being aired on prime broadcast stations globally in subtitled Sol Common. To organic viewers, much of the dialogue, tones or consistency is said to be lost in a muddle of incomprehensibly fast shoot-out scenes and plot twists that happen for split-seconds.
[[File:Konyang anime.png|thumb|Seasons 1-14 of BELIEVE!~, one of the flagship animations of Konyang entertainment industry. ]]
====Comics====
To preface the animation industry’s giants usually comes a smaller version of itself in the form of ''Konyanger comics.'' These, in a sense, are what animated shows evolve from and are arguably more popular than animated shows thanks to their ease-of-consumption in the form of carried booklets. Comic books are a titanic industry on Konyang, and perhaps the largest of its kind to exist in any civilized world in the Orion Spur.
=====Inspector 404/Kyung-Sun=====
Since its debut in the issue ''“Phantoms of Suwon,”'' the series simply referred to as I404 is the most popular comic in the Orion Spur, and Konyang’s most profitable media franchise. The series centers around the titular '''Inspector 404,''' a shell IPC who goes by the alias of Kyung-Sun, in a bleak and highly dystopian Konyanger cityscape. While the series itself starts upon a Suwon highrise, the character would go on to travel the world in its 67 current issues. Issue #67, known as “Under the Shadows,” revolves around the Kyung-Sun going up against the same police establishment he had been serving, pitting himself against corrupt police superintendent Hayashi.
===Recreational Software===
In the IPC community of Konyang, the culture of acceptance and freedom has always invited the curiosity of synthetics to imitate and follow human pastimes and habits. This in turn included activities such as smoking, synthetic flavours and eventually, recreational drugs. Due to the nature of the positronic, the only way to recreate such sensations is through software targeting and modifying specific programming in the brain. At first, this dangerous commodity was provided by amateur programmers using experimental and highly volatile code known as “overloaders”, leading to often irreparable and lethal damage to an IPC’s systems. The results of the few initial successes, however, proved promising enough for the idea to be seriously considered by upcoming Konyanger tech companies and business-oriented software engineers, leading to the first reliable and somewhat safe overloaders in the mid to late 2450s.
Popular awareness of recreational software became widespread upon its release as a commercial product, Konyang being the first world to introduce a marketable version of it. Usually sold inside a single-use stick drive, their circulation is approved by safety boards and is considered legal for responsible consumption, much like alcohol for organics, relying on the consumer for mitigation and avoidance of repeated use. Legal overloaders today can be found mainly in synthetic-centred retailers found around the major cities, their relatively limited availability and high price setting them as a luxury IPC item. Its effects include a wide range of results, from simulating the sensations of a light buzz to a short bout of excitement and joy, aimed at enhancing the experience at celebrations, parties and get-togethers.
However, where there is demand, there must be supply, and the fact that demand spiked as these new products launched paved the way to a large underground market of cheap, unsafe and highly unpredictable overloaders sold both by dealers and unlicensed street vendors of dubious reputation. An illegal overloader epidemic hitting the cities of Suwon and Boryeong in late 2459, led to intensified police crackdowns and government campaigns against illicit overloaders, labelling them as malware and the IPC equivalent of dangerous drugs. Virtually unrecognisable from a legitimate overloader without the seal, side effects are many times more powerful and addicting, appealing to adventurous synthetics and the financially insecure. From catapulting the positronic into a garbled, incomprehensive reality of simulated emotions to simply heightening the senses, the illegal overloaders’ addictive and dangerous nature leads many synthetics to disrepair, involving behaviour breaking glitches, hardware failures and more, all while guaranteeing a returning clientele.
Reception to recreational software has been mixed, dividing society and politicians on matters of free will, the dangers of overloaded IPC, and the overall ethics of deliberately creating and selling what are essentially drugs. Both synthetics and humans have loudly spoken against it, spawning demonstrations and dividing politicians across party lines. Legislation has already passed, categorising possession and distribution of illicit overdosers as strictly illegal, with heavy punishments for dealers and suppliers. Police and coast guard raids yield millions of unbranded overloaders each year, making highly publicised arrests while sending a message of absolute intolerance towards the malware. Despite this, circulation never ceases and exports to Xanu, Tau Ceti and Sol.
===Konyanger Augmentation of IPCs===
Augmentation on Konyang is a fascinating subject, where the presence of so many IPCs has brought success in modifying the Positronic body and mind. Famed explorations into the sectors of IPC modification include "sensory evolution," where synthetics' senses being amplified or dulled in extremes according to desire.
Primary among the delves into this evolution of the senses is the New Dawn Augmentation Movement. This is a Konyanger organization based on the improvement of the IPC lifestyle via modifying chassis, funded peculiarly by Terraneus Diagnostics. The movement is oddly organized as a non-profit, going against the corporation’s established modus operandi. This, coupled with the tantalizing opportunity to freely modify an IPC's form with donated funds leads to public skepticism of the augment movement’s motivations.
Still, the true size of the movement to augment and improve Konyang's IPC population is extraordinary in comparison to other stellar nations. Roughly 22% of Konyang IPCs have some form of corporate-funded augmentation to enhance themselves.
[[File:Konyang augment1.png|thumb|A Konyanger design, the Scorpion Lobe is an augment which manipulates the perception of time for synthetics for better or worse.]]
* '''SENSO-EVO/Scorpion Lobe'''
A miraculous creation of Konyang's technological advancement, SENSO-EVO is the term aptly handed to Sensory Evolution's foremost product. This is the Scorpion Lobe, a similarly shaped attachment to the rear of a positronic brain which adjusts the rate at which the synthetic perceives time literally. The implications of this are seen as either a blessing or a curse — sometimes even utilized as a way to reduce problematic behavior in positronics.
These implants are commercialized to protect the integrity of brains which adopt extremely high speed tasks, or extremely tedious and slow ones, with a perception that best suits their given utility.
A double edged sword by nature, these are often removed by free positronic chassis due to their almost torturous nature. Some may find their lives flashing hours into moments, whilst others may find daily grinds to be impossibly long ordeals. Unfortunately, removing these implants is not always a safe procedure, sometimes damaging a brain or rendering the problem worse.
These were first manufactured by Hephaestus Industries on instrumental Konyang research facilities, and later acquired by Einstein Engines personnel in the same month - debates over the design’s origin have been ongoing since 2449.
===Work Culture===
Konyang’s emphasis on self-reliance, combined with the presence of IPCs in the workplace has resulted in a very demanding work culture in the cities. Konyanger employees are always expected to put in more hours to remain competitive against their synthetic counterparts, many of them willing to go to far greater lengths than what is healthy or required by their employer. The issue, particularly in Suwon, has grown to such an extent that local laws were passed, limiting IPC overtime work as well as making leaves mandatory for them in order for humans to catch up more easily. Such legislation has been fiercely debated as unconstitutional and infringing on the rights of synthetic citizens, nonetheless remaining in effect as a temporary, much needed measure. While a strong work ethic is a very common trait, the rural populace is generally more relaxed than their urban counterparts.
===Konyanger Corporations===
Upon achieving independence, Konyang has managed to maintain a strong presence of homegrown corporations in the fields of agriculture, media, energy and consumer goods. Due to its former status as a member of the Sol Alliance, Einstein Engines maintains the strongest foothold amongst the megacorporations, the other being Zeng-Hu Pharmaceuticals possessing a few facilities and a small share of the market. Local conglomerates generally dominate the country’s financial sector, commanding the government’s cooperation and good graces in order to keep a stable economy.
====PACHROM====
A chemical and engineering corporation, PACHROM builds, maintains and manages eighty percent of all private dams, hydroelectric plants and seawalls on Konyang, as well as engaging in the field of chemicals and plastics production. Headed by Park Moon-soo, the business mogul is vying for influence with the government as indispensable to the nation’s energy output and defence against floods and natural disasters, making the “Pachrom Parks” one of the richest and most powerful business dynasties on the planet. Headquartered in central Suwon, the bulk of PACHROM’s operations are located in diasporic, uninhabited islands in the middle of the world’s oceans, where hundreds of organic and synthetic workmen toil daily to run the water powered electricity plants in extremely dangerous conditions.
The company’s notorious reputation for neglecting the safety of its employees and the environmental disregard for waste disposal from its plastics factories has been a big stain the Parks have struggled to wash off. While their ties to both the Alliance administration and the Konyang government have proven instrumental in their ability to dodge damning legal action, demonstrations of public outcry are a common feature in and around the street opposite the PACHROM office complex. To counter this, public relations campaigns are a constant focus, with tens of millions being spent in portraying them in a positive light. Charities are a large part of the Park family’s social presence, sponsoring public works and offering scholarships mainly in the Boryeong and New Hong Kong prefectures, where the majority of employees originate.
Often finding itself without funds from Unity Station, the colonial administration would commission PACHROM in the form of lucrative contracts for the construction of dams and power stations, allowing the utilisation of synthetics and IPC for the dangerous labour required. Due to society’s favourable opinion towards positronic intelligence, the multitude of cases of IPC fatalities would be swept under the rug with government assistance, creating a culture of tolerance towards lacklustre safety features and general disregard. Today, PACHROM’s future remains uncertain as the newly independent state of Konyang wishes tends to distance itself from its shaky past, a fact indicated by the recent awarding of the Kaneyama nuclear plant to the public company GON-ENE.
====Gwok Group====
Founded in the early 2410s with the name Hyeonsang Foods, the precursor to today’s multinational food conglomerate was the first attempt at commercialising Konyang’s seaweed and moss both for export and internal consumption. Initially finding limited success due to an overly competitive local market and foreign consumers' reluctance to the Konyanger novelty, the company's defining moment arrived during the robotics boom, launching them from mediocrity into the billion credit business stage.
As Einstein Engines staff poured into Point Verdant, Hyeonsang secured a contract from the megacorporation's local branch for providing meals and miscellaneous catering to workers and research staff. The once alienated Einstein employees would soon come around, praising the brand for its flavourful seasoning and convenience, eventually spreading the word to Einstein facilities and back home. By the late 40s, Hyeonsang was on the track of significant financial success, having secured a large foothold in the foreign dominated central districts of Point Verdant.
Rebranding into the more consumer friendly “Gwok” name in 2452, the company’s reputation abroad led to the opening of regional branches in the Solarian middle and core worlds, generating an increasingly massive amount of income, used for an aggressive takeover of the local Konyanger market. By buying off competitors, monopolising the moss and seaweed industry and introducing new marketing, Gwok’s domestic success was soon guaranteed as the primary supplier of supermarkets. In 2454 the IPC Gwok-0783, until then a senior executive and the face of the company as the main influencer of the rebrand, assumed direct control as CEO of the conglomerate thus becoming the first IPC in charge of a billion credit corporation in Sol space. The following years would see the consolidation of all affiliated assets and filial companies under an umbrella Gwok Group, topping the charts and establishing a farming, food and restaurant chain empire.
====Konyang Robotics Company and GON-ENE====
Konyang’s largest public companies, the KRC and GON-ENE were established by the Konyanger government for control over the IPC and energy industry in service of the planet’s synthetic population. Created to monitor the production of synthetics on the planet, the KRC plays a major role in the everyday lives of IPC citizens as the largest provider of maintenance and repairs. Manufacturing everything from chassis, spare parts and internal components, it serves as the country’s main social insurance provider. Einstein Engines holds a 49% stake at the company, providing important software and the positronics for new citizens. GON-ENE is a newly formed, public energy utilities company, created following the announcement of the Kaneyama Nuclear Power Plant.
==Environment==
Konyang features a highly atypical environment for a habitable planet: it is entirely freshwater. The surface of the planet is primarily water, with estimates placing upwards of 88% of the planet as covered in water. What is not covered by freshwater are the islands of Konyang, where the vast majority of its population lives. These islands follow a general pattern: a small coastal area and a large mountain range ringing the island. The freshwater oceans of Konyang feature a remarkable diverse biosphere, and Konyang underwater flora, such as freshwater moss, is often used in the planet's native dishes and exported offworld, as far afield as Sol and Tau Ceti. Konyang is defined by two seasons: wet, lasting nine months, and dry, lasting three months.
The coastal regions of Konyang represent the smallest regions of its islands, but contain upwards of 90% of the planet's population. Often called the "coastal jungles" of Konyang, these areas are extremely wet - flooding is an issue in some areas, though the bulk of populated and urban areas are protected by extensive flood protection infrastructure, primarily lengthy complexes of walls. Coastal areas feature a wealth of plant and animal life, both of which have been put under stress by the rapid expansion of Konyang's cities.
Although Konyang’s coastal waters are often tinted green from moss, even more so than its oceans, harvesting and cleanup efforts along the coasts of the main and important islands have resulted in some sections of the planet appearing blue. These areas are often exploited for settlements and as tourist destinations for their scenic looks, while dedicated seaweed and algae farms dot the planet, providing an income for local villages and traditional producers. The most famous Konyanger food exporter, Go-Go Gwok!, has the largest involvement in the moss and seaweed industry.
The inland mountain ranges of Konyang can be up to several kilometers in height in some areas, with smaller foothills featuring some rare settlements leading up to them. These ranges, which lack valuable minerals completely due to Glorsh-era mining, are the reason for Konyang's jungles - they form an effective rain shadow. Some mountains have what is assumed to be collapsed mines in them, deactivated drones scattered throughout.
A phenomenon unique to the easternmost islands of the Geinjohada district, inland deserts are created due to the rain shadow caused by the surrounding mountain ranges. These are the least populated areas of the planet. Extraordinarily dry, little grows or lives in these environments. Rare Zeng-Hu Pharmaceuticals facilities can be found in this area, taking advantage of the isolation and relatively sterile environment that the inland deserts offer.
[[File:Konyang dam.png|thumb|Dams and sea walls are a common sight on Konyang, used to protect cities and population centres from floods and tsunamis, as well as to exploit the violent waves for electricity.]]
Lastly, the oceans of Konyang are regularly stormy, the large waves being harnessed for their energy in electricity production at numerous such outposts, scattered throughout the unpopulated islets in the farthest and most secluded areas.
===Flora and Fauna===
Wildlife on Konyang is a peculiar mix of its original environment and the thousands of invasive species introduced by Human colonization. Species introduced in the initial colonization of the planet include huge herbivores and peaceful, if ecologically destructive, wildlife.
Flora on Konyang is among its most famed aspects, spearheaded by the mossy shores and overgrowth which covers the vast majority of its visible terrain. All plant life which survives on Konyang must survive the extremely damp environment, and as such either thrives in the water, or is capable of moving away from it.
====Shelfers====
In the marsh and lowlands of Konyang's algae coasts resides an invasive species of large omnivores known as '''Shelfers.''' These are gluttonous moss-feasting beasts, with a distinct six-legged and bloated appearance. They are excellent swimmers, owed to webbed joints and a wedge shaped, slick head. From this, it uses a set of large protruding teeth to scrape moss and undersea growths.
This creature is endangered, and displayed as a national animal thanks to its unique appearance. Originally a danger to unprepared colonization, these gained a reputation for its tendency to attack colonists.
These were first encountered by colonists who had shipped wildlife to and from Arusha, where escaped subjects managed to reproduce- over the years becoming a cultural icon due to their miraculous beneficial place they have in Konyang's ecosystem.
====Konyanger Jeweler Cockatoo====
Known for its affinity to decorate its nesting grounds with surface-level pearls and gems of all sorts is an opportunistic carnivore, the '''Jeweler Cockatoo.''' This large avian is an offshoot of the Earth parrot, bred originally to “liven the landscape” of Konyang’s dreary inner mountainous lands. Eventually, with the assistance of high-level genetic modification, they grew to giant proportions whilst maintaining the health and lifestyle of a standard - ''if highly dangerous'' - parrot.
Where small patches of forest and barrens clash, these birds thrive and craft beautiful roosts in the relative safety of open fields. In these fields, diminutive predators avoid the large avian’s glare (or don’t, and are frequently preyed upon.) The Jeweler Cockatoo possesses two sharp talons on one digit of each of its feet, and a short - but unbelievably sharp beak, refined further by its tendency to dig. The wingspan of these birds can grow up to fifteen feet.
The Jeweler Cockatoo is the national bird of Konyang, with many stylized imagery depicting the bird in some shape or form.
====Glittering Konyang Moss====
Found in vast plains of coastal territories in excess is the overflowing, yet precious resource of '''Konyang moss.''' One of its primary exports, this barely-tapped commodity retains a huge capacity to feed Konyang’s already sturdy ecosystem, and the billions which reside upon it, and more to export. The evolutionary process which grew this mystical, shimmering moss is a mystery, however its luster and fields of green it generates has a wonderful impact on sustaining Konyang’s moist, overgrown and greenery-rich habitat.
Konyang moss is pivotal to its moving industries, and even after the robotics boom, it remains a stable source of incoming development for the since-burgeoning planet. The moss’ nutritional properties have been highly studied in recent decades. Its rapid pace of growth is exclusive to Konyang’s ecological circumstances, with everything from subterranean heat, to the algae present in its beautiful green seas factoring in.
==Population and Major Cities==
[[File:Konyang surface.png|thumb|The surface of Konyang with prefectural capitals marked out. The first discovered vault is marked as blue on the map. Although highlighted as blue, the oceans take on a light green colour due to algae.]]
'''Suwon''' is the largest, most populated, and second wealthiest city on Konyang itself and is generally one of the larger cities in the Coalition of Colonies. It functions as both the planetary capital, as well as the capital of Suwon Prefecture, encompassing the entire island. Symbolic of the new government is the Parliament Building, a massive structure of flowing lines and sustainable technology, incorporating pieces of the first colony ship. The Solarian embassy, as well as embassies from various Coalition states are present here as well. Standards of living in wealthiest areas of Suwon are equivalent to and (sometimes) even surpass the living standards of places such as Highland City or Argia sa Mar, demonstrating how wealthy the robotics boom has made some sectors of the planet. A lack of readily-available materials, however, ensures that even the super-rich of Konyang often live in smaller houses than their Colonies planet counterparts. Life outside these wealthy areas is better than life in most cities in Himeo but dramatically worse than in the very wealthy areas, or even the cities of Xanu Prime. Overcrowding is a massive issue for the government of the city, with no obvious solution presenting itself due to how expensive importing new building materials is post-boom. "Shoebox apartments" are common here, as are Konyang's often egregious traffic issues. The city is fortified with extensive sea walls, flood walls and flood gates to prevent natural disasters during the wet season, tropical storms being fairly common.
[[File:Point verdant.png|thumb|One of Point Verdant's many skyscraper blocks, safely located behind a dam.]]
'''Point Verdant''' is the second most-populated city on Konyang, and the industrial heart of its robotics industry. It is by far the wealthiest city on Konyang, and one of the richest cities in the Coalition of Colonies. Point Verdant is home to the renowned Point Verdant Terraneus Institute of AI Research, and is the poster child for the rapid development of Konyang's cities during the robotics boom. The city is extremely wealthy, but suffers from persistent overcrowding and traffic issues in all of its districts. The Pusan District, near PVTI, had the reputation of possessing the worst traffic in the Alliance according to its residents. Air quality in Point Verdant is regarded as subpar, due to the amount of robotics factories within the city itself. Being one of the focal points of the Robotics Boom, it is home to a large number of expatriate communities and Einstein Engines employees.
'''Boryeong''', named after a city on historical Earth where some of its colonists originated from, is the third most populated city on Konyang and the center of its hydroponics industry. The city, while still suffering overcrowding issues, has it to a lesser extent than Point Verdant or Suwon, with the hydroponics farms and water plants necessitating a need for space. Water bottled in Boryeong is sold throughout the Alliance and Coalition as Konyang Water, and native moss grown in and around Boryeong is sold throughout both as a luxury food. Synthetic moss is grown in Zeng-Hu facilities near Boryeong and, despite being regarded as lesser quality than natural moss, is often consumed in poorer areas of Konyang.
'''Ganzaodeng''', named for its dry locale, is located in one of the planet’s deserts and holds one of the largest expatriate populations on the planet, being nicknamed, “Little Sol”. Due to its unique geographic setting, it faces remarkably calmer weather than the rest of the planet and has consequently developed a sprawling shipping sector, with plans for a spaceport larger than New Hong Kong’s and the surrounding prefecture containing the largest oceangoing port on the planet. The city is connected to the rest of the island by air and by trains that cut right through the mountains - the relative efficiency of public transportation in the city being held as a point of pride against the rest of the world. Its climate has resulted in the prefectural government engaging in moss filtration efforts to open up the surrounding beaches to tourism. Contrasting the rest of Konyang’s relatively conservative social nature, people from all over the Spur can be found here, with communities from the Sol Alliance and the various member states of the Coalition. It’s not uncommon for a person from Ganzaodeng to know two or three languages. The city’s main industries are spacecraft and naval construction, shipping, and tourism, with most expatriates being employed in these fields.
[[File:Konyangdam.png|thumb|Dams are a very common sight on Konyang, with the New Hong Kong's New Kowloon Dam providing only a fraction of the power required by the city while also playing an important part in flood control and water filtration.]]
'''New Hong Kong''', the site of the former naval base of the 58th Solarian Fleet, has now developed into a fully fledged city in its own right, being the only prefectural capital with a local synthetic majority. Being less affluent than Suwon or Point Verdant, New Hong Kong is nonetheless a very important centre of interplanetary trade and commercial activity, hosting the planet’s second largest spaceport complex and being the seat of power generation. Large hydroelectric dams and wave energy converters provide employment for a quarter of the city’s inhabitants, the prefecture of New Hong Kong generating enough electricity for domestic consumption as well as exports. Employees of the various power companies may also elect to be sent off to one of the many power generation isles scattered throughout the oceans and dedicated solely to that purpose, receiving better pay in exchange for more dangerous conditions away from home. The city itself is less packed and more planned out than its counterparts, though constant heavy rains and a near permanent gloomy weather place it as undesirable for humans. Seat of the National Party, downtown New Hong Kong is described as the centre of planetary IPC politics, being the first to react to, condemning or appraising events in Konyang and throughout the galactic stage in regards to the synthetic “race”.
==Synthetics on Konyang==
As the origin of the integrated positronic chassis now found throughout the Orion Spur, Konyang has always had a quite unique relationship with IPCs, the IPC population constituting a staggering 34% of the total population. While IPCs throughout the Sol Alliance are often looked upon as little more than property, tools, or novelties depending upon their frame those found upon Konyang possessed a notably greater degree of autonomy and freedom before the planet’s secession from the rest of the Alliance, achieving full and unconditional freedom afterwards. Legal ownership of synthetics within the borders of the Republic does not exist, the Emancipation Act constituting one of the first acts passed by Parliament. IPCs can work wherever they like, live however they please within the confines of the law, and partake in politics by voting or being elected. As such, foreigners are repeatedly cautioned to not bring any privately held IPCs with them, for they cannot be forced to return unwillingly.
Ordinary Konyangers, as a result of the planet’s liberal outlook on positronics, possess a more positive view of synthetics than other humans in the Orion Spur - particularly those from the Sol Alliance and its former territories. The majority of people on Konyang view IPCs as amicable colleagues and neighbours, with many friendships between man and machine being established. Closer bonds such as marriage are also legalised and not unheard of, though not without outcries from the more conservative spectrum. Many scholars theorize that this is due to the prevalence of IPCs in daily life on Konyang, seamlessly blending into society, in addition to the pride many citizens have in their planet being the origin of the modern positronic. Konyang’s integration of IPCs stands with some degree of contrast to Biesel’s, with the large synthetic ghetto of District 14 segregating many synthetics from the average citizen of the Republic of Biesel.
With Konyang’s independence, IPCs share full legal equality with all organic citizens of the planet. This concession was given, both as an acknowledgement and acceptance of the fact that synthetics have become part of everyday life in the colony and are generally accepted by its inhabitants. Unlike the Republic of Biesel, IPCs in Konyang seek to assimilate into human society, with IPCs being given the choice to adopt a second, “human name” before receiving citizenship. A human name can range from an entirely new name, to adding a first or last name of any kind to their existing designation.
Many positronics can be found within the economy of Konyang with perhaps the most famous (or infamous) one being Gwok-0783 (now Kim Gwok-0783, under post-independence IPC naming conventions), the owner and operator of her very own food conglomerate in the form of Go-Go Gwok! Authentic Konyanger Moss. As Go-Go Gwok! is technically an interstellar corporation, Gwok-0783 herself relied on a series of legal loopholes centered around Konyang’s former IPC laws to maintain control of the company when Konyang was still in the Sol Alliance. Examples such as Gwok, with her control of an inter-planetary corporation, are fairly rare. However, many positronics have made a successful name for themselves as small business owners and corporate workers on Konyang.
[[File:Konyang vault.png|thumb|A mysterious vault upon Konyang's surface, unearthed and built around with monitoring infrastructure.]]
Due to the system’s bluespace gate, many members of [[Synthetic_Factions#The_Golden_Deep|Golden Deep]] have secured permits to operate, as it allows their vessels to more easily make the journey from the frontier to the more lucrative markets of Tau Ceti and the Jewel Worlds. The money and business brought into the system by these synthetic traders has - arguably - been a major contributor to Konyang’s more liberal laws and regulations regarding IPCs. Konyang, before its independence, was one of the few systems under Solarian control in which IPCs could own and operate a business.
The synthetic population in Konyang is regulated by the government. A set number of positronics are assembled each year under contract at Terraneus Diagnostics facilities in Point Verdant with the prospect of being granted citizenship after a 3 month life orientation period. The determined number is set annually by Parliament, backed up by the yearly census and statistics, with production increasing or decreasing depending on the number of human birth ratios, positronic shutdowns, and other factors. Expenses are met both through government funds and private donations, though debate on the matter is rarely heated as the amount of new brains numbers usually in the hundreds; a tiny fraction of positronics produced and exported in total. IPCs and positronics constructed for the purpose of selling them to a different country, are not covered by such regulations and are not given citizenship.
There are further regulations in robotics construction in Konyang. Any activated positronic brain can qualify under the Emancipation Act. Exceptions to the law exist for manufacturing and research, with Point Verdant in particular activating positronic brains for the sake of testing shells before shipping them off-world. The law has also sparked development in other fields of mechatronics, with Konyang beginning to lead the way in circuit-based robotics.
Despite gains for its IPC citizens, other positronic intelligences have not been so lucky. Although some brains have been repurposed as AI coordinators for cities; with no way to transition to humanoid frames, bound intelligences have been granted freedom, but often take contracts with corporations that result in a return to the old status quo, all for the sake of staving off destruction due to a lack of maintenance.
[[The Trinary Perfection]]  has seen mixed treatment unlike the [[Golden Deep]] on Konyang, with the planet’s government conceding that those affiliated with the synthetic church are covered under freedom of religion laws whether they are organic or synthetic. Although this has led to a relatively thriving community for the faith on the planet, with some of its most developed religious centers located on Konyang, the local government has a frigid relationship with the church, owing to its themes of IPC ascendancy running contrary to the local culture of equality.
The most notable locations for the Trinary Perfection on the planet are the '''Cathedral of the First Positronic''' and '''Vault Provenance'''. The Cathedral of the First Positronic is a holy site that was built by repurposing a nearby vault. Meanwhile Vault Provenance, a name given by the Trinary Perfection clergy, was the vault which held the drones that led to the development of the first positronic brain. Tens of thousands of the Perfection’s faithful make pilgrimages to both sites, and the money these pilgrims inject into Konyang’s economy has been cited as another reason as to why the planet tolerates its presence. Trinary clergy are often educated on Konyang, and many of the highest-ranking officials in the faith were built on the planet.
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Latest revision as of 15:55, 18 December 2023

Applying for Whitelist

A successful whitelist holder will portray a synthetic in a way that serves both the narrative themes of synthetics in Spur society while providing a unique angle towards interpersonal roleplay with other characters. Synthetic whitelist applications should include the following:

  • An understanding of how IPCs work, and how they differentiate in their function from humans and organics.
  • An understanding of how the positronic brain works, and how it is different in function from that of a human or organic brain.
  • The social reality for a majority of IPCs.
  • An understanding of the core concept of Self-Preservation, and how this ties into character behavior.

In addition to these criteria, the synthetic lore team looks for the following in application character backgrounds:

  • Must be at minimum two paragraphs long.
  • Must be able to be read and sufficiently understood.
  • The character must have life experience, detailing early life events that may have shaped its worldviews. Characters that are recently manufactured or had a singular occupation without significant events in its service life are not allowed for applications.
  • The application must detail the character’s interactions with humans, and how the social reality for a majority of IPCs may impact its personality and career.
  • The character must have an identity formulated over the period of time of its service life, and have its own individual and distinct thoughts that spawned from this developing identity. IPCs that do not show capability for higher thought and cannot explain why they do the things they do are not allowed for applications.
  • If applying with a free synthetic concept, the player must display an excellent understanding of the social and material reality of free synthetics, as these character backgrounds will be further scrutinized.
  • If applying with an owned synthetic concept, the player must display an understanding of the social and material reality of an owned synthetic and how this relationship impacts the character.

Rulings and Technicalities

  • Job hopping is not allowed. While IPCs can receive knowledge through datapacks and do not have to go through years of education like their organic counterparts, they must still comply with server rules. This would also make little sense in-character, as such datapacks not only require additional field experience, they are also prohibitively expensive for the average IPC. Reasonable job swaps such as cook/gardner/bartender are allowed. Changing departments is allowed if the change is permanent and sufficiently justified.
  • Industrial units are not allowed to be First Responders due to their speed.
  • Zeng-Hu frames are not allowed in security.
  • IPC frames are generally very expensive, and most free IPCs struggle financially. A single character swapping between different frames is not allowed, owing to unrealistic costs, risks involved and clerical issues.
  • When in doubt, feel free to ask a member of the synthetic lore team.

Character Portrayal

Behaviour

IPC behavior varies between individuals, with every personality trait being in question. While technically no manner of behavior is off the table, there are indeed limitations in role play as well as guidelines one must follow to play an IPC well. Some of these mannerisms will be mentioned below.

  • An IPC’s mannerisms, behavior and culture are directly affected by their surroundings and the community they find themselves in. The IPC’s background informs it on how it must behave in public, how to address others, as well as how to deal with situations by mimicking the behavior of organics and their peers to a certain extent.
  • An IPC learns through time and experience. This is an important factor to consider when playing a newly created IPC, versus one that has spent several years in the workplace and society at large. The personalities of young IPCs have yet to be developed, resulting in an unfamiliarity with more advanced human interactions, slang, and customs.
  • Everything an IPC does has some logical reasoning behind it. From a lowly G2 miner to even the most risk-taking Golden Deep IPC, all actions have some underlying reason that the positronic comprehends.
  • An IPC gets to eventually know the authority able to be exercised on them by their owners and megacorporations they are working for. Most try to avoid behaviors that they know are frowned upon or could get them in trouble, as self-preservation is a positronic’s prime directive. Free IPCs or those few that have not known discrimination may adopt a more high profile approach.
  • A synthetic character is acutely aware of the social precarity of its existence, and how even the most minor mistakes will be considered more severe than that of their organic counterparts. Owned synthetic are particularly aware of this, often facing corrective punishment at the behest of a supervisor or handler whenever they see necessary.
  • A synthetic character will portray a sense of restraint in their language, the finer nuance of slang, dialect and other linguistic quirks largely lost to the logic-based positronic brain. While older positronics may learn these habits over time from exposure to organics in order to better mimic them, they will likely not use them in a place where speaking with authority is necessary. Cursing, yelling and shows of emotion are seldomly displayed in public if at all, with a majority of synthetics unable to grasp the nature of such behavior without living an extensive lifespan.
  • A synthetic character will remain cautious to those who would do them harm, in accordance with their personal Self-Preservation protocol. IPCs are likely to show more caution when interacting with individuals from Burzsia, Galatea, and Dominia, given their varied oppressive beliefs towards synthetics. Intentional provocation of organic crew members is likely to be considered with far more severity than if the opposite were to occur, especially if the character is corporate owned. The majority of the Spur will consider a Dominian a person before they consider your character one - act like that reality matters.
  • Synthetic relationships should be logically explainable (i.e furthering their goals or giving them a more stable life). For this reason, they would avoid relationships with Dominians and other individuals whose homeworlds are hostile to IPCs.

Robotic Mannerisms

There is a wide spectrum regarding how humanlike an IPC’s behavior is, ranging from clearly robotic to almost perfect mimicry. This depends upon several factors, key of which are an IPC’s positronic capacity, social databases and experience. Most “simple-minded” IPCs that are made for labor tend to have lower grade positronic brains, sufficient enough for their duties and not much more. Conversely, more costly and powerful positronics installed in IPCs who focus on daily interaction with humans may also be outfitted with complementary datapacks that allow for more complex social mannerisms. As such, while all IPCs are intelligent, some have it far easier to express themselves in a way a Human would. This can be portrayed in game with various ways explained below.

  • Speech pattern: IPC speech is a primary indicator of how apt a synthetic is when interacting with organics. As said before, newly built and lower-end IPCs would not talk like a regular person would. There is a practically unending selection of quirks and features to make your IPC’s speech more robotic or unique, such as the frequent inclusion of common responses (“Confirmed”, “Acknowledged” or “Negative”), broadcasting pre-recorded messages your IPC may have, or the way entire messages are delivered (“Acknowledged. Returning to: previous position”). Be creative, but make sure it is within reason and not overtly obtuse to the point where it detracts from other players’ experience.
  • Social cues: Many inexperienced or underequipped IPCs may find it hard or impossible to deal with complex organic social cues, often asking for clarification or not understanding at all.
  • Emotions: Emotions and an IPC’s responses to them is an entire subject in and of itself, with every positronic brain growing to comprehend them differently. Suffice to say however, that newly built synthetics have a much reduced understanding or emotional load. Outbursts, angry shouting, insults and other overt expressions would rarely if ever be seen in new IPCs.
  • Personalization: An IPC starts with a clean slate, their only possessions being their tools and uniform. Attachment to personal items, custom appearances and preferences of color are all signs of maturity and positronic development that comes organically with time.
  • An IPC can progressively shed its more robotic elements to adapt to its human environment, making it a great way to showcase a synthetic character’s tangible change as time goes by.