Sandbox:guidetotelescience

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Preface

Telescience is one of the more difficult, but one of the most rewarding things you can work with as a Scientist.

The telepad might seem difficult to use at first, but don't despair! This guide will break it down for you, step-by-step, so you can open portals, and save (or take) lives.

Good luck, aspiring telephysicist!

Getting Started

Upon arrival to the workstation, you will be met with your job tools: The Teleporter Console, GPS units on a table, and the Telepad.

Before anything else, you will need to pair the Telepad to the Console. To do this, take a screwdriver and take off the cover of the Telepad. Then, acquire the linkage information with a Multitool by scanning the data port. Proceed to screw the Telepad shut, and connect the Console with the pairing data from the Multitool.

The Console will now recognize that it controls that specific Telepad.

The GPS Units

The GPS units on the table are vital for your job; They are used for calibration, mapping, and checking where the Telepad Destination is, without having to get out of the lab or requiring cameras.

Take a GPS and rename it to something unique, to make it easy to find. Take another GPS for yourself and rename it as well, so you can check the first GPS unit’s location. Keep it on you at all times while operating the Telepad.

The other units are spares that you can use in case of loss, for triangulating, tracking, landmarking, and other uses.

Understanding the Console

The Teleporter works according to the physical concepts of projectile motion.

Assume the way you launch an object at a target, much like a cannon or artillery: To hit the target, you must face a certain direction, set the angle of the launch, and the amount of power.

The same concepts apply to bluespace tunneling operations, but viewed from a top-down perspective of the plane, instead of from the side.

Therefore, we must understand the operation of the Console controls, as follows:

  • BEARING: The direction of the Destination, relative to the Telepad, in degrees, from a top-down perspective. (0 for North; 90 for East; 180 for South; 270 for West)
  • ELEVATION: The angle of the bluespace tunnel launch, in degrees (Ranging from 0-90 degrees)
  • POWER: The amount of power provided to the bluespace crystals and graviton generator.
  • VERTICAL OFFSET: Offsets the Z-level by the desired amount (Example: -1 will take you to Deck 1 of the Horizon, 1 will send you to Deck 3 of the Horizon)
  • OPEN PORTAL: Opens a two-way portal to coordinates based on the previous settings
  • RECALIBRATE CRYSTALS: Recalibrates the offsets. Usually there is little reason to use this setting.

Finding Bearing Offset: Step-by-Step

NOTE: You will need a good scientific calculator for this! I recommend Desmos: (https://www.desmos.com/calculator) NOTE: Settings will be displayed in the following order: (Bearing, Elevation, Power) 1. Fire a test shot with the settings (0, 45, 20) 2. Send a GPS through and note the destination coordinates, as well as the time of flight displayed on the console. 3. Subtract your starting X and Y from your ending X and Y. 4. In your calculator, plug in atan2 (just arctan(x,y) on Desmos). 5. Round the result. This will be your Bearing Offset. Note this down.

Finding Power Offset: Step-by-Step

1. Find vertical velocity by plugging in your time of flight into this formula: Velocity = (9.81 * t)/2 2. Divide the result by the sin(45). 3. Round the result, and subtract twenty. This will be your power offset. Note this down.

Calculating Bearing for Target Coordinates: Step-by-Step

1. Find your Target X and Target Y. 2. Calculate Distance using the standardized distance formula: Distance = √((Target X - Start X)² + (Target Y - Start Y)² 3. Calculate the bearing needed to hit the coordinates with the atan function: atan2(Target X - Start X, Target Y - Start Y) 4. Subtract your offset from the bearing calculated in Step 3. (If the offset is negative, add 360)

Calculating Power for Target Coordinates: Step-by-Step

1. Pick a power level (usually 20.) 2. Find velocity using this formula - (Input Power + Power Offset)

Important Notes

  • As a general safety procedure, avoid teleporting yourself unless you are experienced.
  • The center/origin of the teleport will always be the location of the Telepad, thus, the Direction is relative to it. You can check this information at the bottom of the Console's screen.
  • Available Power depends on how many Bluespace Crystals are inserted into the Console.
  • Bearing determines the Direction, while Elevation and Power determine Distance.
  • Be wary when teleporting near Asteroid sectors. Should the teleport lead to a hole, the object teleported will fall through the Sector, unto the Sector below it. This is extra important if you're dealing with Sector 3 or 2, as a venture into a hole will lead you to deep space, out of communications reach, and likely result in broken bones when re-entering the Asteroid's gravity well.
  • It is good practice to avoid any critical teleports when nearing the point of recalibration, to avoid losing something (or someone) after the last teleport. Check the Console information screen constantly.
  • Creating a bluespace tunnel to a solid structure may cause localized gravity wells due to alteration of mass due to the graviton generator. This can cause severe damage to both the structure affected as well as any teleported items or organisms, presenting a hazard.
  • Teleporting a Bag of Holding/Quantum Container will create an interference with the graviton generator and cause errors with operation. Avoid doing so, unless absolutely necessary
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