Dionae Out-Of-Character
Dionae Lore Pages | ||
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Species | Dionae · Dionae Forms · Dionae Mindtypes · Dionae Biology · Dionae Out-Of-Character | |
Locations, Planets & Systems | Xrim · Hieroaetheria · Rueltab · Primitive Sirens of Mictlan · Eternal Gardens | |
Conglomerates & Factions | Dionae in the Federation · Dionae in the Hegemony · Vaurcae & Dionae · The Narrows · The Underhive Collective · Pactolus Exploration League · The Voidtamer Confluence | |
Culture, History & Society | Dionae Culture · Notable Dionae · Voidic Proto-Culture · Dionae Space Capabilities · Dionae History · The Eternal | |
Lore Arcs | Omnivirate's Providence · Magna Expansio Unionis · They Who Hath Become Lord Arc |
Dionae Out-of-Character Information
With Dionae having some of the most diverse personalities, origins, and mindsets, creating one can be confusing at times, this page aims to aid in clarifying and aiding people in considering what to think of when creating a Dionae character.
Major points to consider while making a character:
- Your Dionae’s origin, where they came from and why they might’ve left.
- Life before working for the SCC, did they work in Biesel prior to working on the Horizon?
- Are they considering a Coeus or Geras, are they young or old?
- Do they have a mindtype?
- What’s their opinions on other species? How has their origin shaped this?
- How has their origin and life experiences shaped what megacorporation they work for, what job they work as, and why they decided to work on the Horizon in the first place?
- Do they follow any religion or hold any religious beliefs?
- How has their conditional pacifism influenced them?
Dionae Origins
One of the most important first steps in creating a Dionae is choosing where they originate from, whether it be as a citizen of a human or alien nation or as a member of an independent Dionae cluster. A Dionae’s origin can play a major part in determining their beliefs and opinions, as well as who they work for, what they work as, and why they chose to work for the SCC on the Horizon.
While lacking a true homeworld, Dionae to have several important Dionae-centric planets and groups they can originate from, most notably the Co-operative Territories of Epsilon Ursae Minoris, an independent planet made up of several smaller Dionae nations that have banded together, as well as the myriad of semi-independent clusters that can be found throughout the spur.
Regardless of origin, Dionae working on SCC facilities are required to have their nymphs chipped for recordkeeping and tracking purposes, a common practice for Dionae in human space.
Alien Origins
Unlike most other species in the spur, Dionae do not have a known homeworld or singular major area they hail from. Instead, they can be found originating from almost every corner of the known galaxy in a myriad of the spur’s nations, most notably inside the Solarian Alliance, Republic of Biesel, Coalition of Colonies, Nralakk Federation, and Moghes Wasteland. Each nation treats Dionae with a varying degree of fairness and equality, with nations like the Federation and Republic treating them mostly fairly, while the Solarian Alliance treats them less than favorable.
When creating a Dionae originating from a human or alien nations, we highly suggest taking a look at the Dionae Intergration page detailing how exactly each nations treats and respects their Dionae residents. It’s also important to consider if they were originally a wildborn Dionae who was integrated into that nation, or if they were grown in that nation and raised up in it their entire life.
Outlines and Examples
Below are some examples of Dionae origins and how it has influenced them in life:
CHARACTER OUTLINES
Eternal Grown
Eternal Grown (or D11 grown) are Dionae who were originally grown and raised by the Eternal Church in the Eternal Gardens located in Mendell’s city's District 11. Whilst not forced to join the Eternal church, these Dionae still tend to be highly educated through it, both in receiving an actual education and learning much about the outside world.
Characters from this origin are likely to:
- Follow the Eternal religion, and live or formally live in District 11.
- Gravitate towards jobs that require higher forms of education, such as a medical physician or scientist.
- Be indifferent to non-Dionae, but seek to form meaningful connections.
The Narrows
H-Z-63, also known as “The Narrows” was originally a Hephaestus mining ship that used prisoner labor before later being abandoned following a large prisoner riot that left vital parts of the ship in ruins. Over time, the ship would be repaired and expanded upon by its new inhabitants, Dionae. Now part of the Coalition of Colonies, The Narrows has become a large exporter of both resources and manpower for Hephaestus.
Dionae from this group are split between three categories, A, B, and C block, with A being the original Dionae who found the ship, B being those who joined in restoring the vessel, and C being those who joined after. Characters from this origin are likely to:
- Hate chaos, and will actively avoid it. They also view their superiors as wise.
- Be an employee of Hephaestus.
- Gravitate towards Mining, Service and Engineering.
- Speak Freespeak
Federation Grown
Dionae originating from the Federation sometime after their discovery and integration into Skrell society. Federation-grown Dionae are treaty extremely well compared to most other places in the galaxy, and overall tend to have a high quality of life. Characters from this origin are likely to:
- Share characteristics with Skrell, both in psychical and in personality
- Speak Nral’Malic, the primary language of the Skrell
- Have a high opinion on the Nralakk Federation and of Skrell
- Have a low opinion on synthetics.
- Lean towards working for Zeng-Hu due to the megacorporation’s relations with the Federation
- Generally avoid more dictatorial mind types
Xrim
Originally a Skrell colony, the planet was overtaken by its current Dionae residents following the rise of Glorsh-Omega. Prior to the rediscovery of Xrim by the skrell in 2283 CE, the Dionae population was heavily unified under the belief in “The First Consciousness,” a being they worshiped for delivering them to paradise and giving them the ability to become more sapient. However, upon learning the true nature of the First Consciousness as really being Glorsh-Omega and the full extent of the crimes they’ve committed, the Dionae of Xrim splintered into several factions with the two largest being the Shrkh and Ksshr. The Ksshr rejected their former god, while the Shrkh continued to embrace them. Xrim re-entered the Nralakk Federation as a semi-autonomous colony in the year 2284, one year after rediscovery with a still-majority Dionae population All Characters from this group are likely to:
- Speak Nral’Malic, the primary language of the Skrell
- Gravitate towards Science and Engineering.
Shrkh Characters from this origin are likely to:
- Have a negative opinion of Skrell, but have a positive one of Synthetics.
- Actively speak about the injustices brought upon them by the Skrell. (if open about being Shrkh)
- Be religious.
- Will not work for Zeng-Hu.
Ksshr Characters from this origin are likely to:
- Have a positive opinion of Skrell, but a negative one of Synthetics.
- Be agnostic, and appreciative of innovation and intelligence.
Generally will share the same characteristics as a Federation-grown Dionae.
The Pests of Titan Prime
Dionae on Titan Prime hid for nearly half a millennia in order to survive the onslaught of the Vaurca. Having been scooped up during a routine refueling in a Gas Giant, the Cluster began growing like a weed on the hull. Dozens of Vaurca would be dispatched over the next centuries to destroy the growth, each failing to do so.
Characters from this origin are likely to:
- Generally have a negative opinion of Vaurca.
- Split seldomly, or not at all.
- Gravitate towards Engineering or Mining.
- Be extremely traumatized from their experiences.
- Share some characteristics with Vaurca, notably in appearance
The Royal Garden of Dominia
The Emperor himself perceives the Diona as the perfect subservient life form, and has a personal biodome connected to his palace that houses the Royal Garden, where all his most loved children stay. When a nymph is grown in his garden, it is grown in the best imported soil and given imported comet-based water. These Diona nymphs are the perfect gift for The direct vassals, pets, children, and jesters to the high nobility of Dominia, these gestalts are perceived as displays of immense wealth for nobility.
Characters from this origin are likely to:
- Follow the Moroz Holy Tribunal.
- Show great respect to Dominians, and to be subservient to them.
- Have a negative view of IPC and Hegemony Unathi. Be indifferent to Tajaran.
- Share characteristics with Humans, both in psychical and in personality
- Speak Tradeband
Forms
While Dionae come in many shapes and sizes, all playable Dionae characters are either a singular nymph, or a Cyclops-form gestalt, with all characters made through the setup being the latter, but the former may be grown or be split off from a gestalt.
The age of a Dionae does play a part in picking which species of Dionae is selected in the setup. When creating a Dionae character, in the species selection screen after selecting Dionae you’ll be given two options, Dionae and Coeus Dionae. Coeus Dionae are younger and more agile, but aren’t very resilient to pain, and will take more compared to other species. The generic Dionae selection is for Geras Dionae, who are older and less agile, but more resilient to damage. More information on the different forms of Dionae can be found on the Dionae Forms page
Mindtypes
Dionae Mindtypes can best be described as a mixture of a Dionae’s personality and how exactly they function as a collective, who leads them, speaks for them, and if they have any major focus or goal as a gestalt such as a focus on acquiring knowledge and life experiences or a focus on aiding younger nymphs to teach them about the galaxy and how to function better in a gestalt of their own in the future. The Dionae Mindtypes page details a list of example and popular mindtypes often had by Dionae, but it is not a requirement for a Dionae to have one of these described mindtypes, they may have a homebrew mindtype not listed on the page. When making a custom mindtype please keep it reasonable, if you’re unsure about an idea feel free to contact a member of the Dionae lorewriter team. For first time applicants it is highly suggested to pick a mindtype on the mindtype page for your application’s Dionae, having a mindtype can help with easing new Dionae players into the unique mindsets and playstyles Dionae have.
Below is a short list detailing how exactly a mindtype can influence a Dionae Gestalt’s functions and way of life:
- How the gestalt is led, do they work as an equal democracy or with a singular leader?
- How they speak, do they have a select social nymph speaking for them with or without the rest deciding what to say, or do they instead all speak at once? Dionae who speak all at once will typically speak in a slightly more chaotic manner, with their speech in game being elongated, an example being “Weee aarree aaa Dddionnaaee.”, but Dionae who speak with one social nymph who speaks after consulting with the rest may speak with pauses in their speech, an example being “We are a… Dionae”.
- A goal or primary function of the gestalt. Not every mindtype is just about how the gestalt works together, but what primarily motivates them to stick together.
- Due to the nature of how some mindtypes function, Dionae with certain mindtypes may be restricted from working in certain jobs and positions on SCC facilities. Mindtypes with these restrictions will list them at the bottom of the mindtype’s description.
For new Dionae players, we suggest picking the Competence Choir, Tyrannical Tune, or Harmonious Hymn mindtype, or for a more simple mindtype, Singular Sound.
Dionae Pacifism
Most Dionae follow the ways of Conditional Pacifism, which in layman's terms dictates that whilst violence should be avoided there are circumstances that require it. Based primarily on utilitarian principles where if a negative consequence were to arise from the initiation of violence then it is abhorred, however, if a positive consequence were to arise then the violence is deemed necessary. For example, participating in a defensive war is a good way to define Conditional Pacifism. It is important to note that this pacifism does not exclude them from working in security or Dionae characters working on SCC facilities must follow Conditional Pacifism, as such all played characters on the Horizon must follow this. Characters on independent ships, as well as off-station antags, do not have to follow this mindset, as always, keep it reasonable.
Records
While certainly not required, the below record template can be used to help spice up a Dionae’s records.
RECORDS
///// GENERAL INFORMATION \\\\\
NAME: [Registed Name of Gestalt]
CHIP NUMBER: [NUMBER IS DATE OF CHIPPING + DATE OF MERGER + 3 OTHER RANDOM NUMBERS EG 01012462 15122390 881]
SPOKEN LANGUAGES: [LANGUAGES]
GESTALT ORIGINS: [NAME OF CLUSTER]
CITIZENSHIP: [CITIZENSHIP]
+
///// EMPLOYMENT/EDUCATION INFORMATION \\\\\
History, as provided by the Gestalt, are as follows. They have been verified by employment agents within the External Affairs department, and any comments, questions, or concerns about the legitimacy of such must be sent in a secure document to the same department.
EDUCATION SUMMARY: [Place of Tertiary Education + Blood Samples (BS #MED-4410 = BLOOD SAMPLE MEDICAL NUMBER 4410)
CURRENT QUALIFICATIONS: [Qualifications recognised by the State i.e Education in Facilities]
CURRENT CERTIFICATIONS: [What positions on the station they are certified to work in. E.g, Security Officer, Surgeon, Command, etc.]
ONGOING TRAINING: [Anything they are currently training in]
EMPLOYMENT HISTORY:
[Company Name]
[(Start)DD/MM/YYYY] - [(End)DD/MM/YYYY]
- [Basic Work description]
- [Reason for leaving work]
- [Other notes]
[Repeat for multiple jobs]
+
///// MEDICAL/GESTALT INFORMATION \\\\\
SPLITTINGS REPORTED: [NUMBER OF SPLITTINGS]
COGNITIVE OBSTACLES: [YES/NO] - [IF YES, PLEASE PROVIDE ADDITIONAL INFORMATION]
POSTMORTEM INSTRUCTIONS: [INSTRUCTIONS; BURNT, ABSORBED, EATEN]
NOTES: [NOTES]
+
///// SECURITY/INCIDENT INFORMATION \\\\\
CHIP NUMBER: [SAME AS ABOVE]
- [INCIDENT #] - [INFORMATION]
- [REPEAT IF NEEDED]
THREAT ASSESSMENT:
Hostile/Covert Actions Against the Company Threat Level;
[Very High/High/Medium/Low/Very Low]
- [Attitude towards NT]
Hostile/Covert Actions Against the Crew Threat Level;
[Very High/High/Medium/Low/Very Low]
- [Attitudes towards other crew]
Be aware that threat assessment differs based on the cluster of origin (if they have one). If you require additional help determining threat assessment, please feel free to reach out to the Dionae Development Team.