Guide to Citizenship: Difference between revisions
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* Pass the same requirements as a Visa. | * Pass the same requirements as a Visa. | ||
* The Hegemony allows dual citizenship, as long as you maintain your obligation to your Lord, where they can call on you to fulfill X hours of labor a month. | * The Hegemony allows dual citizenship, as long as you maintain your obligation to your Lord, where they can call on you to fulfill X hours of labor a month. | ||
* Guwans cannot be citizens, and becoming one strips you of all your legal rights, making anything you do ad hoc with no legal protections. | |||
Revision as of 14:28, 15 September 2019
Visa Requirements
- No application fee.
- Loose background check.
- Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.
- Tourism visas are easy to acquire.
Citizenship
- Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in Tau Ceti Foreign Legion for at least a year.
- Able to speak Tau Ceti Basic.
- By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.
- A ceremony where you pledge loyalty to Tau Ceti.
Note: You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident in 2452 - if you have not moved out in 2 years after Tau Ceti's declaration of independence, your Sol citizenship is invalidated.
Tajara currently cannot leave or enter Solarian borders.
Visa Requirements
- An application fee of 600 credits.
- Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.
- An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.
- Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a certified Solarian diplomat.
Citizenship
- Must have lived in Sol Alliance for at least 5 years.
- Disallows dual citizenships except with Eridani Federation or Jargon Federation. Getting a Sol Alliance citizenship makes your other citizenships invalid.
- Must speak Sol Common fluently.
- A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.
- A test on Sol Alliance law and history.
- Tajara and IPCs need not apply.
Visa Requirements
- An application fee of 600 credits per month of stay.
- Indefinite duration as long as it is paid for.
Citizenship
- An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.
- Must sign an Eridani Federation citizenship contract.
- Allows dual citizenships.
Vaurca are not allowed to enter Elyran space.
Visa Requirements
- An application fee of 250 credits.
- Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.
- Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.
Citizenship
- Must have lived in the Republic of Elyra for at least 3 years.
- Must speak Tau Ceti Basic at least intermediately.
- A background check. Must have not committed major crimes during your stay in Republic of Elyra.
- By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.
Synthetics are not allowed to enter Dominian space, and are destroyed on sight.
Visa Requirements
- An application fee of 320 credits.
- Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.
- Thorough background check.
- Must not own synthetics.
- Skilled workers have preference.
- Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.
Citizenship
- Must be invited to become a citizen by at least two members of a Great House who are House Nobles or higher. This also makes you a member of said Great House.
- Citizenship can also be earned by serving in the Imperial military for five years.
- Citizens must swear an oath of loyalty to God and Emperor.
- By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.
A visa is not necessary to visit the Frontier Alliance.
Citizenship
- An application fee of 100 credits.
- New citizens must reside in the Frontier Alliance for at least 2 months out of the year for five years.
- By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.
Visa Requirements
- An application fee of 150 credits.
- Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.
- Background check performed by government officials.
Citizenship
- Any Tajara, despite their origin, is able to request citizenship, as the People's Republic claims that all members of the Tajaran species are its rightful citizens.
- Allows dual citizenship, however Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol citizenship.
- Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.
Feudal government is always an arrangement between individuals, not between nation-states and citizens. Citizenship as it is in the rest of the galaxy is a relatively alien concept to unathi, and they've had to awkwardly integrate it into their existing systems.
Visa Requirements
- Applications are handled by Lords (or officials working on their behalf) and fees vary; usually between 0 - 2,000 depending on how the Lord wishes to control an influx of new arrivals to their fief.
- A work Visa lasts for a set amount of labor hours in a month within a set amount of years. IE you have agreed to work at X Guild, with Y hours of labor directly owed to the Lord that they can call on you to do at any time. (Consider labor owed to a Lord being a form of community service you can be summoned to fulfill; and your wage is the fact you're allowed to live here.)
- Documents proving that you are an upstanding person worthy of entering a Contract with a Lord; clean criminal records, work histories, etc. Your mileage may vary.
Citizenship
- Citizenship can be given by any Lord within their fief, which is almost always recognized by the Izweski who then consider that person as a citizen of the overall Hegemony, and vice versa.
- If born to Hegemonic citizens, you inherit the citizenship status of your Clan-Lord, father, or mother, in that order, until you are 18 and negotiate your citizenship as a legal adult.
- If applying as a foreigner, you must be 18 (or claimed by a relative, adopted or otherwise).
- Pass the same requirements as a Visa.
- The Hegemony allows dual citizenship, as long as you maintain your obligation to your Lord, where they can call on you to fulfill X hours of labor a month.
- Guwans cannot be citizens, and becoming one strips you of all your legal rights, making anything you do ad hoc with no legal protections.