Difference between revisions of "Guides"

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Revision as of 09:29, 15 October 2023

Getting Started

  • If you're unsure of something, read the Server Rules
  • If you plan to edit the wiki, please see this guide: Guide to Editing
  • Remember the golden rule; when you're not sure if something is against the rules or not, Ahelp!

Quick Start

New to Aurora? Here's what you do!

  • Read our rules to avoid unnecessary banning from the server.
  • Browse our Lore. Aurora has it's own expanded lore maintained by a group of developers
  • Figure out how to make a character taking advantage of said lore
  • When you try out a new job, always look over the wiki page for that job. These are concentrated tips and how-to guides to get you started.

If you're still confused, feel free to ask in-game over the OOC channel, an adminhelp (F1), or by creating a thread on our forums, or joining the discord server for Aurora, while faster, you may receive more in depth and helpful answers on the forums.

Game Mechanics

Professions

For a more detailed explanation of all of the jobs available, see the job guides page.

Ships and the Overmap

Civilian

Engineering

Science

Medical

Security

Antagonist Guides

Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink