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=General Diagnostics=
{{TrailingMechanics}}
Medical care is serious business. Going half way with your medical treatments can result into someone dying, or ending up worse than dead. So pay attention and follow these steps on how to fix people. This guide is long and wordy, but following its advice should help you keep the whole station from dying.
{{toc_right}}
Your job as a member of the medical staff is to keep your patients alive.
'''
If the patient's brain is alive, the patient is alive.


==Diagnostic Tools==
If the patient's brain dies, they are dead and can never be brought back.
* A must have tool is a [[file:Healthanalyzer.png‎]]'''health analyzer'''. It can show overall damages, with breakdown by organ, bleeding locations, fractures (not always with location), and some other conditions.
* Most complete information can be gathered with an [[file:Bscanner.gif]][[file:Bscanner_console.gif]][[#Advanced Body Scanner | '''Advanced Body Scanner''']]. It shows pretty much all information one would need to perform a surgery. If there're several conditions to fix, remember to print out a report to take with you.
* '''Stethoscope'''. Using it you can detect problems with [[#Collapsed Lung | lungs]] or [[#Heart Trauma | heart]] as well as suffocation damage. Tuck it on your scrubs for easy access and looking like you're a real doctor.
* '''Penlight'''. By shining it in patient's eyes, you can tell a few things from pupils' reaction - [[#Brain Damage | brain damage]] (different response speed between eyes), sleepiness (slower response time), drugs in patient's system (pinpoint/dilated pupils) or eye damage.
* When nothing is around, you can just use your '''hands'''. Grab patient, aim at the bodypart you want to inspect and click on patient with help intent. This will start inspection process that would tell you about wounds, fractures, and some other conditions like suffocation or high toxins levels.
===Robotic Limb Malfunctions===


Injuries located on robotic limbs cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the [[Roboticist]] for repairs. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.
Therefore, your main goal is to protect the patient's brain. Everything else is secondary.'''


Robotic limbs are tougher than normal limbs, and do not count towards overall damage. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. If one of the medical personnel has training in electronics, they may want to carry a welder and some cable to repair prosthetics; otherwise, keep the roboticist on call.
=Anatomy=
The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.
*'''Head''': Contains the skull, [[#brain|brain]], and [[#eyes|eyes]].
*'''Torso''': Contains the ribs, [[#heart|heart]], and [[#lungs|lungs]].
**'''Arms''': Connected to the torso. Contains bones.
***'''Hands''': Connected to the arms. Contains bones.
*'''Lower Body''': Contains the pelvis, [[#stomach|stomach]], [[#liver|liver]], [[#kidneys|kidneys]], and [[#appendix|appendix]].
**'''Legs''': Connected to the lower body. Contains bones.
***'''Feet''': Connected to the legs. Contains bones.


Artificial eyes and hearts can be repaired during surgery with nanopaste.
Organs interact with one another:
* The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
* The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
* The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
* The stomach receives and processes reagents which may help or harm the other organs.
* Any body part that becomes infected or gangrenous will release toxins, damaging other organs.


Robotic limbs are the best way to treat patients who have suffered a traumatic amputation. It is recommended to maintain good relations with robotics and perhaps, if they are not too busy, acquire a set of robotic limbs just in case you need to attach one.
{{anchor|brain}}==Brain==
The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.


==Critical Patients==
*'''Symptoms of Damage:''' Headaches, blurred vision, dizziness, fainting, paralysis.
*'''Causes of Damage:''' Trauma, low oxygen, toxins.
*'''Repair:''' [[Guide to Chemistry|Medication]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].


Anytime a patient has either very quickly dropping vitals, or a Health Analyzer shows that they are below 0 health, you should act quickly to prevent their death.
The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is dead.
* Remove yourself and the patient from the source of the injury, whether it be a space carp, phoron-saturated clothing, or a murderous traitor. Adding yourself to the list of casualties won't help anyone.
* '''Stabilize''' the patient to the best of your ability before transporting, because otherwise they'll keep taking damage. '''Inaprovaline''' or '''[[#CPR|CPR]]''' will help (unless the patient is a [[Vox]], for whom inaprovaline is poisonous).
* '''Bandaging bleeding wounds''' before transport will help prevent [[#Low Blood Count|blood loss]] and the damage that comes with it.
* '''Treat suffocation damage''' with dexalin or dexalin plus (unless the patient is a [[Vox]] - use nitrogen if they are) and, if necessary, make sure the patient's [[internals]] are functional and not out of air.
* Always use a [[#Roller Bed|'''roller bed''']] to transport a critical patient. '''<font color=red>Dragging them can result in further injury</font>'''. In case no roller beds are avaliable, '''GRAB''' them and move.
* A cryo tube can slow or stop a patient from dying, as well as healing some kinds of damage. If the cryo tube is cold and loaded with medication, putting a critical patient in cryo can help stabilize them when immediate treatment is not possible. This is most useful when you have multiple critical patients or if your character does not have the skill set to treat a patient.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===Causes of Brain Damage===
===Triage===
====Low oxygen====
The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.


In situations where there are multiple critical patients being reported or flooding into medbay, use the Triage System. Wearing a Medical HUD will help you spot out which individuals are in the most desperate need of treatment first.
====Direct Harm====
<div class="mw-collapsible-content">
If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.
{| class="wikitable" style="text-align: center;vertical-align:center;"
 
|+
====Toxins====
|-
Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment
 
|- bgcolor=#aaaaaa
===Treating Brain Damage===
| bgcolor=black width=30  | <font color=white>Black</font>
* [[Guide_to_Medicine#Stabilizing_Patients|Stabilize]] the patient.
| Patient is dead
* If toxins in the body are damaging the brain, remove them.
| Patient is dead
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
| Remove to prevent infections
* Repair the brain.
| Ignore until all live patients dealt with, then take to morgue.
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.
** Moderate brain damage can be treated with Alkysine or Peridaxon.
** Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.
 
{{anchor|heart}}==Heart==
The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.
 
*'''Symptoms of Damage:''' Low blood oxygen, sharp chest pain, weak or high pulse rate.
*'''Causes of Damage:''' Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
*'''Repair:''' Perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina]].
 
When the patient's heart stops, it's called [[Guide to Medicine#Cardiac_Arrest|Cardiac arrest]].
 
The patient's [[Guide to Medicine#Pulse_Rate|heart rate]] helps indicate their physical health.
 
{{anchor|lungs}}==Lungs==
Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.
*'''Symptoms of Damage:''' Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
*'''Causes of Damage:''' Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Chemistry|Pneumalin]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency thoracotomy via syringe (in case of collapsed lung and no doctors; can save a life, but causes some lung damage and is quite painful).
 
The patient's [[Guide to Medicine#Blood_Oxygen|blood oxygen]] level helps indicate their physical health.
 
{{anchor|liver}}==Liver==
The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.
*'''Symptoms of Damage:''' Vomiting. Other organs taking damage from general toxins.
*'''Causes of Damage:''' High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.
 
Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.
 
{{anchor|eyes}}==Eyes==
Provides sight.
*'''Symptoms of Damage:''' Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
*'''Causes of Damage:''' Welding without protection, phoron exposure, physical trauma.
*'''Treatment:''' [[Guide to Chemistry#Organ_Regeneratives|Oculine]], [[Guide to Chemistry#Organ_Regeneratives|Peridaxon]], or surgery.
 
{{anchor|kidneys}}==Kidneys==
Filters your blood; processes caffeine.
*'''Symptoms of Damage:''' Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
*'''Causes of Damage:''' Physical trauma, toxin damage to organs.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] or surgery.
 
{{anchor|appendix}}==Appendix==
Serves no function other than to get infected and make you miserable.
*'''Symptoms of Damage:''' Pain, fever.
*'''Causes of Damage:''' Appendicitis, direct trauma to the lower body.
*'''Treatment:''' [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]]. Some crew members may wish to have their appendix removed as preventative care, especially those who go on away missions and do not have access to a doctor for long periods of time.
 
=Vital Signs=
Vital signs are measurable things that tell you what's wrong with your patient, so you can treat it.
 
==Blood oxygen==
Your patient's '''blood oxygenation''' is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.
 
Causes of low blood oxygenation include:
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.
* Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.
 
==Blood Volume==
Your patient's '''blood volume''' is a number from 0-100% which can be checked with a health scanner (for a rough estimate) or body scanner (more precise).
 
Low blood volume is caused by blood loss.
 
==Pulse==
Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.
 
If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.
 
A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.
*Above '''150 BPM''', the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
*Above '''250 BPM''', the heart may stop.
 
Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].
 
==Breathing==
Check your patient's breathing by examining them.
 
If a patient is gasping for breath, they have [[Guide to Medicine#Hypoxia|hypoxia]].
 
==Body Temperature==
A patient's body temperature shows up on suit sensors, health scanner, and body scanner.
 
A low temperature indicates hypothermia or exposure to substances that lower the body temperature.
 
A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.
 
Be aware that different species have different normal body temperatures.
 
==Reagents Present==
Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.
 
If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.


|- bgcolor=#ffaaaa
=Equipment=
| bgcolor=red width=30  | Red
At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you. In a similar vein, this list is a guideline. You can add or drop items as you see fit.
| Patient is seriously injured and in danger of dying
|
* Critical condition (vitals below 0)
* Patient is losing blood
* Quickly dropping vitals
* Lethal disease in late stages
|  Immediate treatment
|  | Treat their condition as soon as possible. If unable to treat immediately (OR busy, no vaccine), put them to [[#Cryogenic Chambers|cryosleep]]. For diseases, inject Spaceacillin to stop progress. Stabilize all critical patients before proceeding with indepth treatment.


|- bgcolor=#ffffaa
'''Equipment for a Paramedic:'''
| bgcolor=yellow width=30  | Yellow
* Health analyser
| Patient is severely injured, but not in life-threatening danger
* Advanced trauma kits (ATKs) and advanced burn kits (ABK)
|
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])
* Vitals between 0 and 30%
* Roller bed
* Potentially lethal disease in its early stages
* Stasis bag
| Delayed treatment
* Stabilizer harness
| Treat as soon as all red triage patients are stabilized.
* Portable Defibrillator
|- bgcolor=#aaffaa
* Paramedic belt
| bgcolor=green width=30  | <font color=white>Green</font>
* Hypospray
| Patient has light injuries
* Global positioning device (GPS)
| Vitals between 30 and 80%
* Stationbound radio
| Minimal treatment
* Crowbar
| Ignore until the last of the yellow triage patients have been taken care of.
* Nitrile gloves
|- bgcolor=white
* Pneumalin autoinhaler
| width=30  | White
'''Equipment for a physician or surgeon:'''
| Patient is uninjured
* Health analyser
| Vitals between 80 and 100
* Advanced trauma kits (ATKs) and advanced burn kits (ABKs)
| There is no reason to treat them when you have a million more seriously wounded people
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])
| Ignore until all green triage patients have been taken care of.
* Stethoscope
|}
* Penlight
</div></div>
* Medical belt
* Hypospray
* Nitrile gloves
* Stabilizer harness
* Defibrillator


==Damage Types and Basic Treatments==
These supplies can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. Paramedics can also find their equipment in their bay directly north of the storage room.  
In the world of Baystation Medicine, most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within medical storage.  


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Paramedics are advised to choose drop pouches, medical rigs, or pocketed jackets in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.


''' Suffocation Damage '''
==[[File:Bottles.gif]]Drugs==
<div class="mw-collapsible-content">
Visit the [[Guide to Chemistry]] to get a good idea of what each medicine can do.
<small><i>This shows up as a <b><font color=blue>BLUE</font></b> number on the Health Analyzer and Crew Monitoring Console</i></small><br><br>
Suffocation results from being in areas with low oxygen, low blood count, internal damage to the lungs or heart, or from the patient being in a critical state.<br>
* IMPORTANT: If the patient is a [[Vox]], suffocation damage comes from low ''nitrogen'', not oxygen. Do '''not''' use Inaprovaline, Dexalin or Dexalin Plus to treat a Vox's suffocation damage; use nitrogen instead.
* If damage comes from being in a low-oxygen environment, internals or being in an oxygen safe place will slowly heal the patient.
* Dexalin or Dexalin Plus will heal the damage. Dexalin Plus replaces the need to breathe altogether; Dexalin gradually repairs suffocation damage.
* Inaprovaline will slow progress of suffocation damage in critical patients.
* CPR will also slow progress of suffocation in critical patients. <i>(On help intent, click on the patient with nothing in your hands to administer CPR.)</i>.
* If damage comes from internal organ damage, Peridaxon may be able to repair it. Administer Peridaxon in small doses while monitoring for improvement.
</div></div>


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
The most used medications are:
* '''Inaprovaline''', available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.
*'''Dexalin Plus/Dexalin''' oxygenates the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits. A patient with a healthy heart can live indefinitely without working lungs if Dexalin Plus is kept in their system.
* '''Dylovene''', available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. A patient without a working liver can live indefinitely if they are maintained on dylovene, provided their other organs are functional.
* '''Butazoline/Bicaridine/Tricordrazine''', in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.
*'''Dermaline/Kelotane/Tricordrazine''', in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.
*'''Mortaphenyl/Perconol''' are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines. If the goal is remaining functional despite pain, Perconol is the best option, since it does not cause intoxication.


''' Toxin Damage '''
==Tools==
<div class="mw-collapsible-content">
Medicine depends heavily on the tools available.
<small><i>This shows up as a <b><font color=green>GREEN</font></b> number on the Health Analyzer and Crew Monitoring Console</i></small><br><br>
Toxin damage sometimes causes vomiting. Getting a blood sample of the patient with a syringe and using a Mass Spectrometer will reveal what toxins are located in the patient's blood. [[#Radiation Sickness | Radiation]] will also cause Toxin damage.<br>
* Stabilize a critical patient.
* Administer Dylovene.
* If necessary, remove the patient from the source of the poison.
* Monitor the patient's vitals for any changes. Some poisons are tricky and stay in the system for a long period of time.
* Poison can be removed from a patient's bloodstream by putting them in a sleeper for dialysis. This will also lower their blood volume.
* Treat the root cause. Toxin damage can be caused by infection, exposure to phoron or radiation, poisoning, medication overdoses, alcohol and drug abuse, viral disease, and several other more exotic sources.
* If the patient was poisoned severely or for an extended period of time, check for organ damage.
</div></div>


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Without tools, or in the field, you may use your eyes and hands to examine a patient.
*'''Examining''' - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
**'''Bleeding'''
***'''Bleeding cut on limb''' - They're obviously bleeding from the limb in question.
***'''Blood soaking under clothing''' - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
**'''Brute Damage'''
***'''Bruise''' - Patient was attacked with a blunt object. Ranges from tiny to monumental.
***'''Cut''' - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
***'''Puncture''' - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
**'''Burn Damage''' - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.


''' Brute Damage '''
*'''Grabbing''' - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
<div class="mw-collapsible-content">
**'''Wounds''' - Will inform you of any burns and bruises on the target limb. See above.
<small><i>This shows up as a <b><font color=red>RED</font></b> number on the Health Analyzer and Crew Monitoring Console</i></small><br><br>
**'''Bones''' - Will inform you if the patient's limb is broken or not.
Brute damage is caused by anything that can beat up a person, cut them, or fill them full of lead. It is often paired with [[#Bone Fractures | broken bones]] and [[#Internal Bleeding | internal bleeding]].<br>
**'''Skin'''
* Locate the injuries using a Health Analyzer. <br>
***'''Reddened and Warm''' - Patient has a septic infection on the limb in question.
* If a location shows up as "Bleeding", prioritize it. Stop bleeding with Gauze or an Advanced Trauma Kit; then apply the same treatment to non-bleeding locations.
***'''Unhealthy Discoloration''' - Patient has high toxins.
* Bicaridine helps repair injuries, but doesn't prevent infection.
***'''Unusually Pale''' - Patient has moderate hypoxia.
* Tramadol or another painkiller helps a patient remain functional despite pain from injuries.
***'''Decaying Limb''' - Patient's limb is necrotic.
* Robotic limbs damage cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the [[Roboticist]] for repairs.
</div></div>


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Burnkit.png]]Advanced Burn Kit===
Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack is good for five applications.


''' Burn Damage '''
They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.
<div class="mw-collapsible-content">
<small><i>This shows up as a <b><font color=orange>ORANGE</font></b> number on the Health Analyzer and Crew Monitoring Console</i></small><br><br>
Burn damage can result from fire, electrocution, energy weapons, or exposure to extreme cold.<br>
* Locate the injuries using a Health Analyzer.<br>
* Apply Ointment or a Burn Kit.<br>
* Kelotane or Dermaline (Dermaline is stronger) will help heal burns.
* Burns easily become infected. Watch for fever and toxin readings.
* Robotic limbs damage cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the [[Roboticist]] for repairs.  
</div></div>


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Traumakit.png]]Advanced Trauma Kit===
Advanced trauma kits are a more advanced version of a roll of gauze. They treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding; internal bleeding will slow somewhat, but not stop). They are also used in surgery to repair organs.


''' Unlisted Damage '''
They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.
<div class="mw-collapsible-content">
<small><i>Some damage does not show up in any category, but will show that the person is injured</i></small><br><br>
Creatures in the Research and Development location can cause genetic damage when attacking people. Being a new clone can also come with genetics damage, or heavy experimentation with genetics can cause this as well. Fighting on the holodeck will result in holo-damage. Hallucinations brought on by drug use or genetic defects will cause unlisted damage as well.
* Attempt to confirm how injury was received.
* Genetics damage is healed with time spent in a cryo chamber. Clonexadone heals faster then Cryoxadone in this case.
* Holo-damage is cured by having the patient sleep it off.
* For hallucination damage, treat cause of damage, (repair any genetic damage for radiation or inject dylovene for poisoning), and then let patient sleep it off as you would with holo-damage. Sedating the patient for their own safety is highly suggested.
</div></div>


=Mechanics=
===[[File:Breathanalyzer.png]]Breath Analyzer===
This section covere important detailed information about deeper mechanics of the medical system
Tests lung function and detects reagents in the lungs, including alcohol in the patient's blood.
==Infection==
Infection is a condition whereby bacteria infest an open or untreated wound, and start eating the body from the inside. This results in a fever, then mild toxin damage, but it gets really serious in the late stages, quickly causing limb death, organ failure, and massive toxins. A stage three infection is almost unstoppable, and spells near-inevitable death for the patient.  


Infections work by a Germ Level value. A series of them actually, there is a germ level for:
{| class="wikitable"
*Each patient's body, as a whole
|-
*Each bodypart (arms, legs, head, etc)
! <span style="text-align:left">
*Each wound (cut, burn, bruise) and
'''Breath Sample Results:'''<br>
*Each internal organ (heart, lungs, etc).
Subject oxygen levels nominal.<br>
Subject lung health nominal.<br>
Blood Alcohol Content: 0 <span style="color:lime">'''[NORMAL]'''</span>
</span>
|}


The patient's body will accumulate a general germ level up until a value of 200, as they move around and do things. This is not directly harmful, but it will affect wounds if the patient gets hurt. The patient's germ level can be easily reset to zero by either showering, or by washing their bare hands (gloves must be removed). So hygiene is important, stop being filthy.
*'''Oxygen Levels''': Whether the lungs are processing oxygen. Different from blood oxygen.
*'''Lung Health''': Whether lungs are damaged; whether a lung is ruptured (pneumothorax).
*'''BAC''': How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.


If a patient has open or untreated wounds, those wounds will gradually accumulate germs at a rate of about 1 point per second, up to the germ level of the patient's body, and will become infected if their germ level rises too high. A wound can be treated physically, with ointment, bandages, or an advanced trauma/burn kit. Once treated the germ level of a wound will stop rising, and it will become Sterilized after a short amount of time (averaging a minute) which completely resets the wound's germ value to zero. Even if wounds aren't properly treated, healing medicines, or natural regeneration may close them, and that will prevent their germ level from rising farther. but treating them physically is the safest option.
===[[File:Defibunit.png|32px]]Defibrillator===
Used to shock the heart back into a normal rhythm. To use, hold the defibrillator (or, for the compact defibrillator given to Paramedics, attach it to your belt), click to pull off the paddles, select the paddles to put one in each hand, and click the patient while on help intent. The patient must have nothing obstructing the chest, such as body armor. After 2 short delays, an electric shock will be applied to the patient. The defibrillator needs a short recharge period before it can be used again, as indicated by the green light on the paddles and a beeping noise.


When a patient has infected wounds, they will spread their germ level to the muscles of the bodypart that wound is on, and this is where things get bad. Muscular infections can't usually be treated instantly, and will get worse over time naturally, in addition to recieving more germ level from infected wounds. Hence they will continue to worsen even after the wounds are treated. While the patient has >5u of spaceacillin in their system, the natural worsening of muscular infections is halted, and their germ level will gradually drop back to normal. If not addressed in time, muscular infections will spread to other nearby bodyparts, and eventually to internal organs too.
If there are any complications with applying the defibrillator, such as low blood volume (<30%), brain death, heart damage, or an inorganic body (IPCs), the device will flash a warning of the issue.


There are several stages to the severity of a muscular or organ infection. The effects of these stages stack on top of each other
'''NOTE:''' Two minutes after the heart has stopped, brain damage will occur after a successful defibrillation. After 8 minutes, the defibrillator is useless.


*Stage 0: from any germ level between 0-100, the bodypart is not considered 'infected', there are no ill effects, and injecting 5u of spaceacillin will clear the germ level from that bodypart instantly. At this stage the germ level will not rise naturally, and treating infected wounds in the area will halt it.
It is useful to know that the heart will immediately crash after restarting under the following conditions:
*The underlying issue (pain, severe oxygen loss, severe heart damage, etc.) has not been treated.
*Brain Activity is below 30%.
In both situations, apply CPR and administer medication to treat the issue. It may be useful during the latter issue to continuously apply the defibrillator until Brain Activity has risen enough to support a pulse. Just make sure the defibrillator does not run out of charge.


*Stage 1: Ocurring at germ level 100, the part in question is considered lightly infected. The patient will suffer a fever, which will show an increased body temperature on Health Analysers. At this stage the germ level will start to naturally rise over time, at an accelerating rate as it rises higher. A greater than 5u dose of spaceacillin will stop the natural worsening, and will cause the infection level to drop by 6 points per second, so this is easy to treat if caught in time.
===[[File:Dropper.png|32px]]Dropper===
Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes. It isn't necessary to give oculine via eye drops, but many patients prefer eye drops to an injection.


*Stage 2: Ocurring at germ level 500, this is where things get bad. At stage 2, the infection will start to spread to other bodyparts and internal organs. Nothing can prevent this spreading except simply bringing the infection level down. Spaceacillin will now only cause the germ level to drop by 2 points per second, making it far slower to treat, and the patient will start to suffer a point of toxin damage, roughly every 30 seconds.
===[[File:Healthanalyzer.gif]]Health Scanner===
A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).


*Stage 3: Ocurring at germ level 1000, This is where people die. When a bodypart or internal organ reaches stage 3, it immediately suffers death, and becomes nonfunctional. For muscles, this is crippling, but for most internal organs it's lethal. A patient without lungs or a heart cannot breathe, and a patient without a liver will suffer massive ongoing toxin damage. In addition, the patient starts to suffer an additional point of toxin damage every second.  
Readings include:
If there is a high dose (>30u) in the patient's system, the organ or bodypart death will be prevented, and they will not suffer this additional toxin damage. But if the drugs aren't there before this stage, spaceacillin will not revive dead organs.
* Brain activity, from 0-100%.
* Pulse rate in beats per minute.
* Blood pressure.
* Blood oxygenation, from 0-100%.
* Blood volume.
* Body temperature.
* Severe organ damage.
* Presence or absence of life-threatening pain.
* Radiation level, from none to extreme.
* Burns and brute damage for each body part.
* Presence or absence of broken bones, but not their location.
* Presence or absence of internal bleeding, but not its location.
* Reagents present in the blood. Only medical reagents are identified.
* Presence or absence of reagents in the stomach.


===Preventing Infections===
The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.
Prevention is better than a cure, there are a few simple ways that a patient, or the doctor treating them, can help to prevent infections ocurring.


*Hygiene! Washing your ungloved hands, or showering, will reset your body's germ level, and prevent any wounds from becoming too infected. Note that washing your hands with gloves on, will not do this. The simplest approach is to shower after getting injured. If you've been in a fight, you're probably covered in blood anyway.
===[[File:Hypo.png|32px]]Hypospray===
*Treat the wounds. There are three different types of wounds that can become infected
Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject the selected amount of medicine (5u by default). After a short delay, the medication is administered by the hypospray. The CMO is issued an advanced hypospray which is capable of holding up to 30u and can administer medication instantly.
**Cuts
**Bleeding Bruises
**Burns
Of these three, burns are the most likely to become infected. Cuts and bleeds will close up and heal into uninfectable bruises, but burns will only heal into lesser burns which are still infectable.


===Treating Infection===
===[[File:Penlight.png]]Penlight===
So an infected patient has just walked in. Chances are they don't know they have infections, many security personnel tend to build up infection over time, unnoticed. Sometimes until it's too late to save them. Infections will show up on the full body scanner, and you've probably found an infection while treating them for other wounds.
The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.
*'''Their eyes narrow''' - Patient's eyes are fine and functioning normally.
*'''Visible damage''' - Self explanatory.
*'''Slow reaction''' - Blurry vision.
*'''Delay between both eyes''' - Brain damage.
*'''Pinpointed pupils''' - Opiates.
*'''Dilated pupils''' - Other recreational drugs.
*'''Glowing''' - Patient has a mutation.
*'''No reaction''' - The patient is dead or their eyes are damaged beyond function.


The prevention steps still apply. Make the patient wash, and treat their wounds
===[[File:Medicalbelt.png]]Medical Belt===
Your next action will depend on the severity of the infection. The scanner will tell you in words how much germ level the part has accumulated, use this handy list to translate the words into a germ level:
A medical belt stores medication bottles and small medical tools. Has seven slots.


*Mild Infection: 100-300
===[[File:MedGlasses.png]]Medical HUD===
*Mild Infection+: 300-400
Wearing a medical HUD displays your patient's pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like "SSD" or "Deceased".
*Mild Infection++: 400-500
*Acute Infection: 500-700
*Acute Infection+: 700-800
*Acute Infection++: 800-999
*Septic: 1000+


*A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
*A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
*A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.
*A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
*A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.
*A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.


In any case, you want to inject them with spaceacillin. It metabolises slowly so not a lot is needed, 10u will handle most mild infections, 15u for acute infections up to 700 germ level.
===[[File:Rollerbed.png|32px]]Roller bed===
A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.


IF the patient is suffering from Acute Infection++, then they're very close to sepsis. You want to get a MUCH larger dose of spaceacillin into them, 45u should be good. And then monitor them closely for signs of worsening.
A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.


If the patient is in sepsis, then things are bad. Print out their scan, Steel yourself for the high likelihood of their death, and hope that your chemist put clonexadone in the cryotanks. 
A blood bag can be attached to a roller bed. It allows for the transfusion of blood while on the move. The transfer rate has to be set on the blood bag in hand before attaching it to the roller bed. To attach the blood bag to the patient, buckle the patient to the roller bed then click-drag the roller bed onto the patient.
Inject them with 45u spaceacillin, and a fair bit of dylovene. Some peridaxon will help if you have any. Then throw them into the cryotubes and pray that they cool down enough before they die. Cryotubes will stop a lot of infection activity, but will also stop spaceacillin from working.


If you can manage to get them stable in the cryotubes, and bring their damage values down to zero, then they might survive. Bring them out of the cryotubes so that the spaceacillin can work, and gradually bring down the infection. While they're out of the tubes they're going to start accumulating damage again quickly, so dose them up with whatever you need to, to keep them alive, and don't be afraid to put them back in the tank if you can't control it.  
Roller beds cannot transport patients up and down stairs; if you try, the patient will fall off the bed despite being buckled in. Instead, use an elevator, or collapse the roller bed and grab and drag the patient up the stairs. (The elevator is a good deal more dignified, needless to say. And remember to use a grab, rather than simply pulling the patient, which will cause further damage. A fireman's carry is slower, but keeps the patient off the floor entirely.)


Now is the time to look more closely at their scan and assess the damage.
===[[File:Med_harness.png|32px]]Stabilizer Harness===
If it's only an arm or leg that's in sepsis, then it's dead and gone. Amputate it, and give them a prosthetic. If it's an internal organ that's dead, their odds of survival are grim, but you can revive dead organs through a surgical process that requires Peridaxon to complete. You can also cut the organ out and transplant in a replacement, if you have one. The odds of that are low unless you've been harvesting organs from corpses, or you have a suitable donor in the morgue.
Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient's heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.


=Diagnosing Other Conditions=
A stabilizer harness is capable of Emergency Positive Pressure. This must be toggled on to function, and there must be no obstruction around the patient's mouth (such as another mask).
Even after treating the common injuries listed Basic Treatments, the patient could still have other underlining conditions you should keep an eye out for.


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===[[File:Stethoscope.png]]Stethoscope===
== Low Blood Count ==  
The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.
<small>Danger: <font color=orange>✜</font> <font color=red>✜</font><sup>[Depending on severity]</sup></small><br>
*'''Heart'''
<small><i>Shows up on Health Analyzer</i></small> <br>
**'''Weak/odd heartbeat''' - Heart damage or severe hypoxia.
**'''No heartbeat''' - The patient is dead, or they have a synthetic heart. [[Changeling|Or they're playing possum.]]
*'''Lungs'''
**'''Wheezing/gurgling''' - Lung damage or severe hypoxia.
**'''No breathing''' - Dead patient, or no lungs.


* Patient feeling woozy, paleness of skin.
===[[File:Splint.png|32px]]Splints===
* Drops of blood, or blood puddles near patients.
Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Slows internal bleeding in limbs and allows patients to walk (slowly) on a broken leg or foot, or to use a broken arm or hand.
* Suffocation damage that returns repeatedly when treated.


<div class="mw-collapsible-content">
===Suit Sensors===
''' Cause '''<br>
Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical. Crew can set their sensors to off (no information), binary (pulse), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.
* Untreated external brute injuries, internal bleeding, and donating too much blood. Amount of blood left over in the body is visible on the Health analyzer.<br>
Suffocation damage won't go away until blood levels are normal.<br>
'''People who lose too much blood will die at around 60% blood volume. This cannot be prevented except by replacing the lost blood.'''
<br><br>
''' Treatment '''
# Locate bleeding injuries, either by examining the person or with a Health Analyzer. If none are found it could be [[#Internal_Bleeding | internal bleeding]] or [[#Heart_Trauma | damage to the heart]].
# To stop bleeding, bandage all wounds you find with gauze or an advanced trauma kit.
# Internal bleeding and heart damage need to be treated surgically.
# Bicaridine (from the chemist) will help heal brute trauma.
# Give a [[#Blood Transfusion | Blood transfusion]] to severe cases.
# Wait for blood level to normalize. In severe cases, Dexalin or Dexalin+ should be administered to keep a patient from suffocating because they don't have enough blood to keep their bodies oxygenated.
# Recovery from blood loss goes faster if a patient is given iron (less than thirty units to avoid overdose). They will also become hungry very quickly; eating will help speed recovery. Sugar in pill or IV form improves nutrient levels in patients too sick to eat.
</div></div>


<div name="internal" code="red" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Sensor readings are only visible on Blue alert or higher, and position is only visible on Red alert.


== Internal Bleeding ==
===[[File:Stasis_Bag_Folded.png]]Stasis Bag===
<small>Danger: <font color=red>✜</font></small><br>
A stasis bag is used to transport critical patients. These bags slow down the progression of all damage and can protect the patient from a vacuum, but there's no air supply and the stasis effect degrades with use. The color of the bag indicates the stasis level.
<small><i>Shows up on Health Analyzer.</i></small> <br>


* Symptoms of [[#Blood_Loss | low blood count]] without visible wounds.
===[[File:Syringes.png]]Syringe===
A syringe to extract medicines and inject them into the patient, or to extract blood from a patient. Holds up to 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.


<div class="mw-collapsible-content">
Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.
''' Cause '''<br>
Caused by massive brute damage rupturing a vein or artery within the body. <br><br>
''' Treatment ''' <br>
<font color=red>'''THIS IS HIGHLY DANGEROUS CONDITION, AND SHOULD BE TREATED IMMEDIATELY!'''</font><br>
If immediate care is not possible, patient should be frozen into [[#Cryogenic Chambers|cryosleep]] or put into a [[File:Stasis_Bag.png]] stasis bag. Low temperatures will slow bleeding until proper treatment is set up. It's the patient's body temperature--not the temperature of the tube itself--that's the critical factor, so if your cryo tube is not very cold already, it will probably be too slow to be useful.
# Inject patient with any dose of bicaridine to stop internal wounds from growing larger.
#* Dangerous doses of bicaridine (30 units or more) will begin to heal internal bleeding. This is slow but better than nothing if no surgeon is available.
#* If you are mending internal bleeding with bicaridine only, ensure the patient receives sufficient Dylovene to combat overdose risks.
# Move patient to an [[#Advanced Body Scanner|advanced medical scanner]] to find the exact location of injury.
# A [[#Blood Transfusion | blood transfusion]] will be necessary in most cases. Miniature blood transfusions can be given in pill form or via syringe (pills are better; higher dosage), which can be helpful for EMTs stabilizing IB patients in the field.
# Move patient and IV to OR and [[Surgery#Internal_Bleeding_Surgery | mend the rupture]].
</div></div>


<div name="badheart" code="yellow;red" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Zh-analyzer.gif|32px]]Zeng-Hu Body Scanner===
== Heart Trauma ==  
Functions as a portable body scanner and prints out a report identical to the body scanner's report. One is issued to the CMO.
<small>Danger: <font color=orange>✜</font> <font color=red>✜</font><sup>[Depending on severity]</sup></small><br>


* Symptoms of [[#Blood_Loss | low blood count]] with actual blood levels being normal.
==Machinery==
===[[File:Bscanner.gif]]Body Scanner===
A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.


<div class="mw-collapsible-content">
A body scanner:
''' Cause '''<br>
*Shows how much blood the patient has and how well-oxygenated it is.
* Lower blood oxygen levels due to blood not being pumped properly by damaged heart. Damage can be caused by severe blunt trauma, stab wounds or fractured ribs.
*Identifies reagents in the stomach and bloodstream.
<br>
*Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.
''' Treatment '''
*Detects organ damage.
# [[#Blood Transfusion | Blood transfusion]] if patient has low blood levels too.
*Detects infection, radiation, and paralysis.
# Move patient and IV to OR and [[Surgery#Internal_Organs_Surgery | mend the damage]].
*Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.
</div></div>


<div name="badblood" code="green;yellow" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
A typical body scan looks like this:
== Blood Rejection ==
<small>Danger: <font color=green>✜</font> <font color=orange>✜</font><sup>[Depending on severity]</sup></small><br>


* Toxin damage without foreign chemicals in bloodstream.
{| class="wikitable"
* Unexplained suffocation damage.
|-
* Patient recently recieved blood transfusion.
! Body Scanner Console
<div class="mw-collapsible-content">
|-
''' Cause '''<br>
| '''Patient Status'''<br />Name:<br />Species:<br />Brain Activity:<br />Physical Trauma:<br />Oxygen Deprivation: <br />Organ Failure: <br />Burn Severity:
[[#Blood Transfusion | Transfusion]] of incompatible blood type to the patient.<br><br>
| <br />John Doe<br />Human<br />95%<br />Minor<br />None<br />None<br />Minor
''' Treatment '''
|-
* In case it's not obvious, '''STOP PUMPING THAT BLOOD IN THEM'''.
| Radiation Level: <br />Genetic Damage: <br />Est. Paralysis Level:<br />Body Temperature
* Administer Dylovene until symptoms stop manifesting.
| 0<br />None<br />0<br />310 K (~37 C)<br />
</div></div>
|-
| '''Blood Status'''
|-
| BP:<br />Blood Oxygenation<br />Blood Volume
| 113/75<br />96%<br />96%<br />
|-
| Reagents Present<br />Inaprovaline 10u<br />
|-
| '''Internal Organ Status'''<br />The occupant has no internal injuries.
|-
| '''External Bodypart Status'''
|-
| Organ
| Physical/Burn Trauma
| Wounds
|-
| Upper Body
| Minor/Minor
| Foreign Object
|}


<div name="lung" code="yellow" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Cryo.gif]]Cryo Tubes===
Cryo tubes are used to administer cataleptinol, cryoxadone, clonexadone, and a few standard medications which have unique effects when the patient is at varying temperatures below 200 degrees Kelvin. One unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections. This gives time to handle other patients, and to allow the powerful effects of cryonic drugs to heal the patient.


== Collapsed Lung ==
See [[#Cryo Treatment|here]] for how to use Cryo Tubes for treating patients.
<small>Danger: <font color=orange>✜</font></small><br>
* Patient's cough containing blood.
* Patient gasping for air in breathable environment.


<div class="mw-collapsible-content">
====How to Set Up====
''' Cause '''<br>
[[File:Freezer.gif]]To prepare the cryo tube:
Exposure to low pressure environments without proper internals set.<br>
*Place one beaker of medication into each tube (pick them up and click on the tube).
<br>''' Treatment '''
*Turn on the gas coolers.
* [[Surgery#Internal_Organs_Surgery | Mend lung rupture surgically]].
**Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.
* If no surgeon is available or you have a simple ruptured lung with no bone fractures, administer Peridaxon, keep Dexalin Plus in the patient's system, and wait for the lung to heal. If your patient still has broken bones, the lung can rupture again, and the patient must be kept still to prevent this while you wait for a surgeon.
**Turn the power on.
</div></div>
**Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.


<div name="fracture" code="yellow" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:IVDrip.png]]IV Drip===
The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.


== Bone Fractures ==
To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.
<small>Danger: <font color=orange>✜</font></small><br>
<small><i>Shows up on Health Analyzer</i></small>


* Patient screaming in pain, dropping held items, and falling over.
Alt-click menu:
* Facial Deformities (showing up as Unknown) are often coupled with skull fractures.
*Transfer rate. Sets how many units per tick the IV stand will inject.
*Remove container.
*Remove tank.
*Remove breath mask.


<div class="mw-collapsible-content">
Right-click menu:
''' Cause '''<br>
*Transfer rate
Severe brute damage to a specific body part. <br>
*Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
* If the damage to the area is above certain threshold, the bone will '''re-break''' immediately after being glued together. Treat the area with a trauma kit, administer bicaridine, or both.<br>
*Toggle mode (Inject or Take Blood)
<br>''' Treatment '''
*Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
# Painkillers will numb the pain while patient is waiting for surgery.
*Open/Close valve (Open the tank valve and start administering oxygen)
# In case of skull or rib factures, do not let patient move around, since bone shards can damage internal organs.
# Use [[#Advanced Body Scanner|advanced body scanner]] to locate fracture locations.
# Treat brute damage on broken body part with either gauze or Bicaridine.
# [[Surgery#Bone_Surgery | Operate on the fracture]].
# Splints can be used to return some function to the damaged limbs, if treatment is unavailable. Patients with leg and foot fractures can be issued a wheelchair and painkillers. Patients with skull, rib, and pelvic fractures must stay on bed rest, as walking has risk of internal organ injury.
</div></div>


<div name="limb" code="yellow" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Sleeper.gif]]Sleeper===
Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.


== Dismemberment ==
Allows the injection of:
<small>Danger: <font color=orange>✜</font></small><br>
*Dylovene
* <b>MISSING. LIMBS.</b>
*Inaprovaline
* No, seriously, the limb is missing upon visual examination.
*Soporific
<div class="mw-collapsible-content">
*Perconol
''' Cause '''<br>
*Dexalin
Common causes are explosions, high-power projectiles, rogue surgeons, sword fights.<br><br>
''' Treatment '''<br>
# Stop bleeding by applying trauma kits. Locations with bleeding will show up on the Health Analyzer.
# Administer painkillers; patient is in a world of pain.
# Order prosthesis, (cyborg limb), from Robotics lab.
# [[Surgery#Limb_Replacement_Surgery | Graft it to the stump]].
</div></div>


<div name="xeno" code="red" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Stasis_bed.png]]Stasis Bed===
Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached; however, the stasis bed has no built-in medications and cannot be used as a surgical table.


== Embedded Objects ==
Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.
<small>Danger: <font color=red>✜</font></small><br>
<small><i>Shows up on Health Analyzer.</i></small> <br>


* Visible embedded objects sticking out of patient.
===Advanced Tools===
* Reports of pain when moving.
These tools are generally obtained from either Ops or Research.
* Embedded object shows up when scanning the patient.
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Holds 300u. Very useful for chemistry.
<div class="mw-collapsible-content">
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge. Bigger is better... right? (No. No, it is not.)
''' Causes '''<br>
*[[File:Combatinhaler.png]]'''Combat Inhaler''': Administers the entire contents of the inhaler at once. Use with care!
* High-velocity collisions with shrapnel, ballistic munitions and sharp implements.<br><br>
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u.
* Implants. These may or may not be dangerous, depending on their nature.
*[[File:Scalpmanager.png]]'''Incision Management System (IMS)''': Requires high tier research and diamonds, but this tool is invaluable to have. One click automatically creates an incision, clamps bleeders, and retracts the skin.
* Parasitic infestation (alien or cortical borer). Your doctor may or may not know of the existence of these creatures, but they can probably guess they are not supposed to be inside the patient.
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
* Patient ate or was fed a monkey cube.
*[[File:Laserscalp.png]]'''Laser Scalpel''': Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.
''' Treatment '''
*[[File:Medibot.gif]]'''Medibots''': Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care '''not to load in medicines that the patient can easily overdose on'''.
# Immobilize patient. User a roller bed or grab and carry the patient for transportation.
*[[File:Powercell.png]]'''Super Capacity/Hyper Capacity Power Cells''': Install them in the RIG. Leg actuators are fun!
#* Do '''not''' attempt to remove embedded objects by hand as it may cause [[#Internal Bleeding|internal bleeding]].
*'''Upgrades'''. Engineering or Research can upgrade your machinery.
# Move patient to an [[#Advanced Body Scanner|advanced body scanner]] and locate the embedded object.
# [[Surgery#Implant Removal|Surgically remove the embedded object]].
</div></div>


<div name="infection" code="yellow" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
=Procedures=
==Administering Drugs==
===[[File:Syringes.png|32px]]Injections===
Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.


== Bacterial Infection ==
Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.
<small>Danger: <font color=orange>✜</font> <font color=red>✜</font><sup>[Progresses if left untreated]</sup></small><br>
<small><i>Shows up on Health Analyzer.</i></small> <br>


* Toxin damage without foreign chemicals in bloodstream.
An [[Guide to Medicine#IV_drip|IV drip]] is used to inject medication continuously.
* Visible inflamed wounds.
* Damage to internal organs without external wounds.
* High body temperature.
<div class="mw-collapsible-content">
''' Cause '''<br>
*Untreated severe open wounds and burns.
*Surgery performed without proper sterile technique.<br><br>
''' Treatment '''
# Locate infected wound by examining patient.
# Treat infected area with ointment.
# Administer 5 units of spaceacillin to stop the infection from worsening.
#* If left untreated, the infection '''will''' worsen.
#* Moving the patient to [[#Cryogenic Chambers|cryogenics]] will also stop progression of the infection.
# Administer Dylovene until symptoms stop manifesting.
# Keep spaceacillin in the patient's system and monitor their body temperature until it normalizes.
# Check for organ damage once the patient has recovered.
</div></div>


<div name="disease" code="white" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.


== Viral Infection ==
===[[File:Pillbottle.png|32px]]Pills===
<small>Danger: <font color=green>✜</font> <font color=orange>✜</font> <font color=red>✜</font><sup>[Depending on severity]</sup></small><br>
Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.
<small><i>Shows up on Health Analyzer '''(Only if virus has been analysed)'''</i></small> <br>


* Coughing, sneezing, vomiting, hallucinations, twitching, urges to eat, feeling pale, are all symptoms of various diseases.
Liquid medication can also be taken orally.
* High and/or rising body temperature.


<div class="mw-collapsible-content">
===[[File:Autoinhaler.png|32px]]Inhalation===
''' Cause '''<br>
Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.
Viral infection, which can spread quickly from crew member to crew member.<br><br>
''' Treatment '''<br>
* Quarantine all infected crew members.
* Administer spaceacillin to slow disease progress. Can cure disease at early stages, but does not give immunity to relapse. Spaceacillin also works as a prophylactic.  
* [[Guide_to_Virology#Curing | Cure the disease]] in virology.
</div></div>


<div name="appendix" code="yellow;red" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Dropper.png|32px]]Eye drops===
Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient's eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.


== Appendicitis ==
===[[File:Traumakit.png|32px]]Topical Applications===
<small>Danger: <font color=orange>✜</font><font color=red>✜</font> <sup>[Depending on stage]</sup></small><br>
Gauze, ointment, and trauma and burn kits treat injury to the skin.
<small><i>Shows up on Health Analyzer.</i></small> <br>


* Toxin damage without foreign chemicals in bloodstream.
==Blood Transfusion==
* Patient experiences abdominal pains.
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.
* Uncontrollable vomiting.
* Coughing.
<div class="mw-collapsible-content">
''' Cause '''<br>
Sepsis caused by inflamed appendix.<br><br>
''' Treatment '''
<br> <font color=red>'''LETHAL IF LEFT UNTREATED.'''</font>
# Confirm that it is indeed appendicitis with health analyzer.
# [[Surgery#Appendectomy | Remove inflamed appendix in surgery]].
# Treat toxin damage.
</div></div>


<div name="drugs" code="green" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* Prepare an [[File:IVDrip.png‎‎|20px]] [[#IV_drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
* Ensure that the IV drip is in Inject mode.
* Attach the IV drip to the patient (click and drag).
* Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
* Monitor the patient's blood oxygen levels and pulse via health analyzer.
* If an IV drip is not available, you can hold the blood bag in your hand and drag from the bag to the patient to inject it. Naturally, this means you are doubling as an IV stand and must stand nearby. If you have a roller bed, the IV bag can be attached to it instead.
* Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.


== Intoxication ==
=== Blood Compatibility ===
<small>Danger: <font color=green>✜</font></small><br>
If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.


* Slurring, confused movement.
Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.
* Hallucinations. Hallucination damage.
* Uncontrollable drooling, twitching.
* Possible toxin damage.
<div class="mw-collapsible-content">
''' Cause '''<br>
Variety of substances, ranging from alcohol to illicit drugs.<br><br>
''' Treatment '''<br>
Treatment depends on substance.<br>
Alcohol:
* Let them sleep it off.
* In case of emergency administer Ethylredoxrazine or dialysis in a sleeper.
* Treat toxin damage.
* Check for liver damage.
Hallucinogens:
* Sedate patient to prevent him from hurting himself and healing hallucinatory damage.
* Administer 30 units of Dylovene and 1 unit of Synaptizine. Synaptizine is poisonous and must always be combined with Dylovene.
</div></div>


<div name="rads" code="green;yellow" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:
* '''Negative''' can take '''only negative'''.
* '''All''' types can take '''O'''.
* '''A''' can take '''A'''.
* '''B''' can take '''B'''.
* '''AB''' can take '''A and B'''.
* '''O''' can take '''only O'''.
{| class="wikitable"
|+Blood Compatibility Chart
! rowspan="2" |Receiver
! colspan="8" |Donor
|-
!O-
!O+
!B-
!B+
!A-
!A+
!AB-
!AB+
|-
|'''AB+'''
| +
| +
| +
| +
| +
| +
| +
| +
|-
|'''AB-'''
| +
|
| +
|
| +
|
| +
|
|-
|'''A+'''
| +
| +
|
|
| +
| +
|
|
|-
|'''A-'''
| +
|
|
|
| +
|
|
|
|-
|'''B+'''
| +
| +
| +
| +
|
|
|
|
|-
|'''B-'''
| +
|
| +
|
|
|
|
|
|-
|'''O+'''
| +
| +
|
|
|
|
|
|
|-
|'''O-'''
| +
|
|
|
|
|
|
|
|}


== Radiation Sickness ==
==CPR==
<small>Danger: <font color=green>✜</font><font color=orange>✜</font> <sup>[Depending on severity]</sup></small><br>
If a patient's heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It's normal for ribs to crack while you are doing CPR.


* Patient is feeling weak, passes out.
CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions or do full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient's heart restarts.
* Steady increasing toxic damage that returns when treated.
* Possible DNA mutation (shows up as "incomplete cloning").
* Hair loss.
* Radiation level is visible on the full-body scanner.


<div class="mw-collapsible-content">
==Cryo Treatment==
''' Cause '''<br>
Cryo is all about putting someone's body into low-temperature stasis while treating them them with a variety of chemicals, some of which work only at low temperature. Used properly, cryo treatment can be a powerful tool, especially with a knowledgeable pharmacist available. It can even heal some injuries that would otherwise be treatable only with surgery.
* Patient has been exposed to experimental equipment, radioactive substances or objects, or the engine.
* The supermatter has gone critical. In this case, patients will also have hallucinations.


''' Treatment '''<br>
* Stasis begins to take effect at 200K, though at that temperature the effect is not strong.
* Administer Hyronalin or Arithrazine if possible. Arithrazine causes mild brute damage, which will heal on its own unless your patient has a cybernetic limb.
** Higher levels of stasis are achieved the lower the temperature is. This is at the expense of a lower metabolization rate.
* In case they are unavailable, administer Dylovene in repeated doses until the radiation wears off.
* [[Guide to Chemistry#Cryoxadone|Cryoxadone]] and [[Guide to Chemistry#Clonexadone|Clonexadone]] begin healing when the body is below 170K.
* Patients with genetic damage should be treated in cryo tubes.
** Both cryo agents heals large amounts of brute, burn, and genetic damage.
</div></div>
** Both cryo agents heal a little organ damage.
* Certain medicines achieve different affects when used in cryonics.
** [[Guide to Chemistry#Peridaxon|Peridaxon]] heals organs twice as fast when the body is below 186K.
*** This will cause [[#Tumours|benign tumours]] to grow as a side-effect, however.
** [[Guide to Chemistry#Bicardine|Bicardine]] repairs arterial bleeding when the body is below 189K.
** [[Guide to Chemistry#Kelotane|Kelotane]] repairs disfigurement when the body is below 192K.
** [[Guide to Chemistry#Cataleptinol|Cataleptinol]] restores brain activity regardless of blood oxygenation, at the cost of liver damage, blood thinning, and hallucinations.
*** In the time it takes Cataleptinol to restore 40% brain activity, the liver will receive enough damage for total failure.


<div name="genetic" code="green" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Stabilizing Patients==
== Genetic Defects ==
<small>Danger: <font color=green>✜</font></small><br>


* Highly varied, and differ depending on defect. With often only one or two of the following appearing:
A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the [[Paramedic]].
* Seizures, random swearing, non-drug-induced hallucinations.
<div class="mw-collapsible-content">
''' Cause '''<br>
DNA defects acquired either from radiation exposure, cloning errors, or [[geneticist]]s preforming experimentation.<br><br>
''' Treatment '''
* Ask a [[Chemist]] for Ryetalyn. One unit is enough.
* Treat other symptoms, (broken bones, toxin damage), as you would normally.
</div></div>


<div name="retard" code="green" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
To stabilize a patient:
* If the patient's heart has stopped, treat for [[Guide to Medicine#cardiac_arrest|cardiac arrest]].
* Inject Inaprovaline to support brain function and steady heartbeat.
* Stop bleeding with an Advanced Trauma Kit. For [[Guide to Medicine#internal_bleeding|internal bleeding]], administer Coagzolug and hurry to the surgeon.
* If the patient's blood oxygen level is low, treat for [[Guide to Medicine#Hypoxia|hypoxia]].
**If the patient has lung damage, administer Dexalin or Dexalin Plus.
** If the patient has suffered blood loss, administer a [[Guide to Medicine#blood_transfusion|blood transfusion]].
* Splint fractured limbs, or put your patient on a roller bed to keep them from moving.
* Treat burns with an Advanced Burn Kit to prevent infection.
* If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.
* If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.


== Brain Damage ==
Some patients will be impossible to stabilize completely:
<small>Danger: <font color=green>✜</font></small><br>
* A combination of damage to the heart and lungs can make it impossible to raise the patient's blood oxygen level. Dexalin (Plus) doesn't work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.
<small><i>Shows up on Health Analyzer</i></small>
* If a patient's heart is damaged and their brain function is low (<20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.
* Patients with extreme infections, especially necrosis, may go into shock despite painkillers and dylovene. Keep a close eye on them and re-stabilize as necessary. Never leave a patient with a severe infection alone.
* Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.
* Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.


* Concussion, in minor cases.
==Surgery==
* Headaches, impaired vision.
See [[Surgery]]. Required for:
* Impaired motor ability, with both arms and legs.
*Repairing fractures
*Stopping arterial bleeding
*Removing foreign objects
*Organ transplants
*Removing necrotic tissue
*Plastic surgery
*Appendicitis
*Cyborgification
*Amputations


<div class="mw-collapsible-content">
Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A paramedic is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works. With no doctor available, a paramedic may amputate a necrotic limb to save a patient's life, but this is a last resort.
''' Cause '''<br>
Head trauma, some chemicals, diseases. <br><br>
''' Treatment '''<br>
# Administer Alkysine.
# If that does not help, could be a brain hematoma, and [[Surgery#Brain_Damage_Surgery | operation]] is needed.
</div></div>


<div name="deface" code="green" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
=Common Diseases & Injuries=
These are by no means the only ailments you will see, but they're a start.


== Facial Deformation ==
==Blood Loss==
<small>Danger: <font color=green>✜</font></small><br>
*For external bleeding cases:
**'''Pressure''': If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If ''you'' are bleeding, help intent click the limb and you will begin applying pressure.
**'''Gauze''': Basic treatment. Stops bleeding and speeds healing.
**'''Advanced Trauma Kit''': Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.


* Patient's face damaged beyond recognition.
*For internal bleeding (IB) cases:
* Patient's vocal cords distorted.
**'''Cryogenics''': Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding ''and'' stop it from getting worse. This is a temporary solution.
* Patient shows up as "Unknown" despite having an ID.
**'''[[Guide_to_Chemistry#Standard_Treatments|Bicaridine and Inaprovaline]]''': These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
**'''[[Surgery#Internal_Bleeding|Surgery]]''': The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
**'''[[Guide_to_Chemistry#Bicaridine|Bicaridine]]''': Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
**[[Guide to Chemistry#Coagzolug|'''Coagzolug''']]: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.
**The speed of internal bleeding depends on the location of the bleed and on whether the skin is intact.
***Treating bleeding cuts to the skin can help slow internal bleeding in that body part.
***In the head, torso, and lower body, internal bleeding progresses quickly. Constant blood transfusions are necessary.
***In the arms and legs, internal bleeding progresses at a moderate rate, and can generally be maintained with coagzolug and splinting until surgery is available.
***In the hands and feet, internal bleeding is not life-threatening in a patient healthy and well-nourished enough to replenish their own blood volume. Splinting is recommended if surgery must be delayed.


<div class="mw-collapsible-content">
Once you have stopped the bleeding, work to raise the patient's blood volume.
''' Cause '''<br>
*'''Iron''': ''Must be ingested'' in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.
Blunt head trauma, acid exposure, high temperatures exposure. <br><br>
*'''Nutriment''': Must be ingested. Replenishes 4u of blood per unit.
''' Treatment '''<br>
*'''Protein''': Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.
# [[Surgery#Facial_Reconstruction_Surgery | Reconstruct face and vocal cords surgically]].
*'''20/20/20 Pills''': Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.
</div></div>
*'''Blood transfusion''': Blood bags hold 200u of blood (a little less than half a patient's total blood volume). Use the IV drip to administer.
<div name="dislocation" code="green" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
*'''IV Drip with Saline Plus''': Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.


== Joint Dislocation ==
Symptoms of blood loss:
<small>Danger: <font color=green>✜</font></small><br>
*'''<85% blood volume:'''
**Brain damage begins.
**Patient feels dizzy and pale.
**Alkysine and inaprovaline no longer heal brain tissue.


* Patient can't use a limb, but it's not necrotic.
*'''<70% blood volume''' causes all the above and:
* Patient's limb is bulging/crooked oddly.
**Health scanner shows severe blood loss.
**Cloudy vision.
**Brain damage increases.
**Pulse quickens.


<div class="mw-collapsible-content">
*'''<60% blood volume''' causes all the above and:
''' Cause '''<br>
**Unconsciousness.
Blunt trauma, certain high-level kung fu techniques. <br><br>
**Surgical brain repair may cause scarring.
''' Treatment '''<br>
**Pulse quickens.
# Set the dislocated joint. Some painkillers would be nice, as it is /quite/ painful procedure. It can be done with Undislocate Joint verb when standing next to the patient.
**Brain damage increases.
</div></div>
<div name="deaf" code="green" class="toccolours mw-collapsible mw-collapsed" style="width:99%">


== Deafness ==
*'''<30% blood volume''' causes all the above and:
<small>Danger: <font color=green>✜</font></small><br>
**Ventricular fibrillation.
**Cardiac arrest.
**Massive brain damage.


* Patient is unable to hear speech.
==Brute Damage==
* Patient was recently near sites of explosions.
Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a [[Guide to Medicine#Fracture|fracture]] or, if inflicted by a sharp implement, even amputate the limb entirely. Brute damage causes pain.


<div class="mw-collapsible-content">
To treat:
''' Cause '''<br>
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
Concussion, DNA defects <br><br>
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and disinfects.
''' Treatment '''<br>
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: Heals 5 brute per unit. Overdoses at 20u.
# In case it was caused by concussion, it will pass with time.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: Heals 8 brute per unit. Overdoses at 15u.
# If it was caused by DNA defect, treat with Ryetalyn.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: Heals 3 brute and burn per unit. Overdoses at 30u.
</div></div>
* Mixing Bicaridine and Butazoline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.
* Time. Once bleeding stops, the wound will heal on its own in a healthy, well-nourished patient. However, completely untreated wounds still present a risk of infection.


<div name="eyes" code="green" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Burns==
== Impaired Vision ==
Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.
<small>Danger: <font color=green>✜</font></small><br>


* Patient is unable to see far away objects, objects appear blurred.
To treat:
* In severe cases, patient's pupils do not react to penlight.
* '''Ointment''': Heals 4 burn per wound. Disinfects.
* '''Advanced Burn Kits''': heals 8 burn per wound. Disinfects.
* [[Guide to Chemistry#Basic_Treatments|'''Kelotane''']]: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: Heals 3 brute and burn per unit. Overdoses at 30u.
* Mixing Kelotane and Dermaline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.
* Time. Burns, in healthy, well-nourished patients, heal on their own. However, burns present a high infection risk and should be treated, if only with burn ointment.  


<div class="mw-collapsible-content">
==Cardiac Arrest==
''' Cause '''<br>
Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.
Eye trauma, bright light, DNA defects <br><br>
''' Treatment '''<br>
* Treat genetic defects with Ryetalyn.
* In case of impaired vision, administer Imidazoline.
* In case of complete blindness, [[Surgery#Eye_Surgery | repairing the retinas of the eye]] will help.  
</div></div>


<div name="itch" code="white" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
'''If someone is in cardiac arrest, they are priority number one.'''


== Itch ==
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
<small>Danger: negligible</small><br>
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.
* Administer inaprovaline to slow brain damage and stabilize the pulse.
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
* If the patient is in severe pain, administer painkillers.
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
* If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]] indefinitely. Even if CPR does not restart the patient's heart, it will slow brain damage.


* Itching.
==Dislocations==
* Shivers in more severe cases.
The patient's bone has gone out of joint; the limb is disabled much like it is in case of a fracture. To fix a dislocation, right-click on the patient and click on "Undislocate joint". If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.


<div class="mw-collapsible-content">
==Foreign Bodies==
''' Cause '''<br>
Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require [[surgery]] to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.
Certain chemicals' side effects. No medicines used commonly have such side effect. <br><br>
''' Treatment '''<br>
* Administer Inaprovaline if feeling charitable. Lecture patient re. drug abuse if not.
</div></div>


<div name="badstomach" code="white" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Tumours==
Tumours are growths inside the body, typically on organs, which can cause a variety of symptoms and damage based on how extreme they are. The most common causes are [Guide to Chemistry#Peridaxon|peridaxon]] overdoses, using peridaxon in cryogenic conditions, and genetic damage. Tumours can be forced into remission using [[Guide to Chemistry#Ryetalyn|ryetalyn]], or can be excised through surgery much like K'ois or parasites. There can be no more than 3 of any tumour in one patient.


== Bad Stomach ==
'''Types of tumours'''
<small>Danger: negligible</small><br>
*Benign Tumours:
**Benign tumours are caused by overdosing [[Guide to Chemistry#Peridaxon|peridaxon]], or using peridaxon in cryogenic conditions.
**Symptoms are frequent pain and loss of nutrition.
**Benign tumours cannot spread or affect nearby organs.
*Malignant Tumours:
**Malignant tumours are caused by genetic damage, usually slime bites or radiation.
**The symptoms change depending on the location of the tumour.
***All malignant tumours drain nutrition.
***Chest tumours cause coughing, gasping, and chest pain.
***Brain tumours cause disorientation and memory loss.
***Abdominal tumours cause vomiting and abdominal pain.
***Tumours in any other region cause lethargy.
**Late-stage malignant tumours will damage nearby organs and eventually spread through the bloodstream.


* Discomfort in stomach area.
To Treat:
* Vomiting.
*Use [[Guide to Chemistry#Ryetalyn|Ryetalyn]] to force the tumour(s) into remission.
*[[Surgery#Foreign Body Removal|Surgically]] remove the tumour(s).


<div class="mw-collapsible-content">
==Fractures==
''' Cause '''<br>
Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to organs in that body part. Walking on a broken foot or leg is painful enough to cause shock.
Skin regenerating chemicals - Dermaline and Kelotane. Cloning acceleration can also cause this. <br><br>
''' Treatment '''<br>
* Administer Dylovene.
</div></div>


<div name="headache" code="white" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
*'''Splints''': A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.
== Headache ==
*'''Wheelchairs''': A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.
<small>Danger: negligible</small><br>
*'''Bed Rest''': If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.
*'''[[Surgery#Bone_Repair|Surgery]]''' is the only way to repair fractures.


* Headache.  
==Genetic Damage==
Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.


<div class="mw-collapsible-content">
To treat:
''' Cause '''<br>
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).
* Tissue-regenerating chemicals - Bicaridine (over 15 units), Tricordazine (over 15 units), Cryoxadone (any dosage).  
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: Works like cryoxadone, but faster.
* Minor brain damage.
* '''Cryo-Mix''': A 1:1 mix of Cryoxadone and Clonexadone.
* Eye damage.
* [[Guide to Chemistry#Advanced_Treatments|'''Rezadone''']]: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.
* Blurry vision.
<br><br>
''' Treatment '''<br>
* Administer Alkysine or Tramadol.
* Treat the underlying brain damage or eye damage.
</div></div>


<div name="head" code="black" class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Hypoxia==
Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.


== Decapitation ==
To treat:
<small>Danger: ✜</small><br>
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.  
* Patient's head is detached from the body.
* Administer [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']] to slow brain damage from hypoxia.
* There is no head attached to the patient's body.
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
<div class="mw-collapsible-content">
* Administer [[Guide to Chemistry#Dexalin|'''Dexalin''']] or [[Guide to Chemistry#Dexalin_Plus|'''Dexalin Plus''']]. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.
''' Cause '''<br>
* Administer Pneumalin to treat lung damage, or perform surgery.
Same as with [[#Missing_Limbs | missing limbs]], with maybe more explosions.<br><br>
* If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.
''' Treatment '''<br>
# Acquire head.
# [[Surgery#Head Reattachment Surgery | Reattach head]]
# Clone the cadaver. <br>


If there is no torso:
==Infection==
#Acquire head.
Infections start when a wound isn't treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose organ infections with the body scanner.
#[[Surgery#Brain Surgery | Extract brain.]]


Now you have two choices.
Diagnosing skin/limb infections:
* Pass brain to Robotics for cyborgification.
* Skin infections are caused by untreated wounds, especially burns, and by re-using syringes. They do not show up on the body scanner. Suspect a skin infection in a patient who has a fever and possibly pain or weakness, but no infection shows in the organs.
or
* Examine the patient's skin thoroughly. (Grab, switch to Help intent, target the body part, and click on the patient.) In early stages, the skin will be red and warm to the touch; later on, the infection progresses to necrosis.
* Perform a [[#Brain Transplant | brain transplantation]].


</div></div>
Levels of infection:
*'''L1 (Mild)''': Pain messages and the start of fever.
*'''L2 (Acute)''': More pain messages; infection becomes more prevalent and visible. Pain at this stage is severe enough to cause shock.
*'''L3 (Gangrene)''': Beginning of lethal toxins, organ death, and necrosis. Infection spreads to nearby body parts.


=Tools, Machinery, and Facilities of Medbay=
The following are some symptoms of infection based on where it's located:
Even knowing exactly what's wrong with patient and how to treat it won't do you much good if you have no equipment. Here is the list of basic medical tools and machinery.
*'''Meningitis (Brain)'''
==Tools==
**L1: Stiff neck
====Basic tools====
**L2: Severe headache (+1 confusion at random intervals)
{| class="wikitable"
*'''Conjunctivitis (Eyes)'''
! !! Tool !! Purpose !! Usage
**L1: Itchy eyes
|-
**L2: Blurred vision (+10 eye_blurry at random intervals)
|[[file:Oint.png‎]]
*'''Endocarditis (Heart)'''
|'''Ointment'''
**L1: Chest tightness
|Speeding up healing of burns. Also can be used to treat [[#Wound Infection|infected wounds]].
**L2: Chest pain
*'''Pyelonephritis (Kidneys)'''
**L1: Lower back pain
**L2: Malaise
*'''Pyogenic Abscess (Liver)'''
**L1: Right-sided abdominal pain
**L2: Poor blood filtration; toxins build up
*'''Pneumonia (Lungs)'''
**L1: Coughing
**L2: Shortness of breath; hypoxia
*'''Staph Infection (Arms, legs, hands, feet)'''
**L1: Pain
**L2: Sharp pain temporarily disables limb


|Target damaged body part and click on patient.
To treat:
|-
* Administer [[Guide_to_Chemistry#Thetamycin|Thetamycin]] and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.
|[[file:Burnkit.png]]
* [[Guide_to_Chemistry#Leporazine|Leporazine]] reduces fevers.
|'''Advanced Burn Kit'''
* Administer painkillers to prevent the patient from going into shock due to pain.
|Speeds up the healing process of burns. Also treats [[#Wound Infection|infected wounds]]. It is more effective than Ointment.
* If an organ is infected, treat the patient for the symptoms of organ failure.
|Target damaged body part and click on patient.
* If the patient's infection is causing toxins to build up in the blood, administer dylovene.
|-
* Gangrenous limbs should be treated with [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]]. If no surgeon is available, amputating the limb is an option; even a paramedic can attempt an amputation in an emergency.
|[[file:Bpack.png‎‎]]
* Organs that have become gangrenous may still be debridable. Surgery can save them, with scarring.
|'''Gauze/bruise pack'''
*'''Organ necrosis''' needs to be treated with a [[Surgery#Organ_Removal.2FTransplantation|transplant]]. Until transplant, keep a patient with liver or kidney necrosis alive by dosing them with dylovene on a continuous drip. Necrotic lungs require dexalin plus as well. If the heart is necrotic, a small amount of time can be bought with a stabilizer harness or CPR, but if the patient isn't very close to the operating room already, death is imminent.
|Speeding up healing of brute damage. Also stops wounds from bleeding.
|Target damaged body part and click on patient.
|-
|[[file:Traumakit.png]]
|'''Advanced Trauma Kit'''
|Increases the speed of healing for brute damage and stops wounds from bleeding. It is more effective than a Bruise Pack
|Target damaged body part and click on patient.
|-
|[[file:Healthanalyzer.png‎]]<br>
|'''Health Analyzer'''
|Must-have tool for Medical. Scan people to find out damage levels (and location for brute/burn), some conditions, blood levels and some other info like body temperature.
|Click on patient.
|-
|[[file:Syringes.png‎‎]]
|'''Syringe'''
|Administering medicine to people (5 units per injection). Taking blood samples.
|
* Click on things/people to inject or draw.
* If either of characters moves during it, injection fails.  
* To switch between draw/inject modes, click on syringe in hand.
|-
|[[file:Injector.png]]
|'''AutoInjector'''
|A single-use 5 unit injector containing inaprovaline for use in emergencies.
|Click on patient while holding the Injector.
|}


====[[file:Bottles.gif‎‎]] Chemicals====
==Mental Illness & Trauma==
Using [[Guide_to_Chemistry#Medicine|proper medicinces]] can be difference between life and death for patient.<br>
Mental illness is primarily role-played.
Some chemicals come pre-made in medikits or vendomats (i.e. inaprovaline and Dylovene), but most of them have to be made in [[Chemist|Chemistry Lab]].
* [[Psychologist|Psychiatrists/Psychologists]] specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.
====[[file:IVdrip.png‎‎]] IV drip====
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are qualified to diagnose mental illness and prescribe medication, but it's not their specialty.
Used to transfer [[Guide_to_Chemistry#Medicine|chemicals]] (usually [[#Blood Transfusion|blood]]) from the vessel loaded in it to the patient in small dosages every second. Since some medicines are metabolized slower than new are injected (e.g. Tramadol will last in blood ~10 times longer than most meds), IV medication can still cause overdose with those chemicals, so mind dosage.
* [[Surgeon|Surgeons]] are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.
* '''Hooking/unhooking patient:''' Click and drag IV sprite on patient.
* [[Chemist|Chemists/Pharmacists]] can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.
* '''Loading chemicals:'''Click on unloaded IV with vessel in hand.
* Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.
* '''Unloading chemicals:'''Click on loaded IV with empty hand.
* '''Changing modes:''' To change modes between giving/taking, right click on IV and use Toggle Mode option.


====[[file:Rollerbed.png]] Roller Bed====
==Radiation==
Used to transport patient fast and safe.<br>
Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, being exposed to a dirty bomb, or by certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.
Buckle/unbuckle patient as with chairs and usual beds.<br>
Can be folded into pickupable roller bed item.
*  '''Buckling Patient:''' Drag the patient on top of the unfolded bed, click and drag from patient to bed.
*  '''Unbuckling:''' Click on the bed.
*  '''Folding:''' Click and drag roller bed sprite to your character.
*  '''Unfolding:''' Click on folded item in hand.


====Stasis Bag====
Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.
* Stops metabolism(breathing, bleeding, chemicals in blood, etc.)<br>
* One-use only(don't open that bag until you're ready to treat them)<br>
* No IC skills required(one of the few devices that are ICly as simple to use as OOCly)
* Causes brain damage to the occupant so should only be used when the patient is in critical condition.


====Other medical equipment====
To treat:
* '''Medical Doctor Closet''' - Contains different uniforms for different sections of Medbay, as well as different colored surgical scrubs.
* [[Guide to Chemistry#Hyronalin|'''Hyronalin''']]: Heals 30 radiation per unit. Overdoses at 20u.
* '''Medical HUDs''' - When placed on like glasses, allow you to see a patient's vitals from a distance. More can be acquired from Research and Development.
* [[Guide to Chemistry#Arithrazine|'''Arithrazine''']]: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u. The brute damage heals quickly, but causes soreness; co-administering Perconol and/or tricordrazine is recommended for patient comfort.
* '''Medical Belts''' - Can be loaded with medications for easy access.
* If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.
* '''Medical Kits''' - There are four different kits: First Aid, Oxygen Kit, Burn Kit, and Toxin Kit. More can be ordered from cargo.
* '''Nurse Outfits''' - Can be worn by female doctors. In emergency may be worn by male ones too.
* '''Various Beakers''' -  These have multiple uses depending on type, and can be replenished by the [[Chemist]]. Browsing over the [[Guide to Chemistry]] will let you know what chemicals do what.
* '''Bio-Hazard Closet''' - Are filled with biosuits to be worn when there is a viral outbreak.
* '''Straight Jacket and Muzzle''' - For restraining dangerous and possibly insane patients. Usually considered a last resort.
* '''Syringe Gun''' - Can be loaded with a single syringe that can be shot at a person from a distance.
* '''Prescription Glasses''' - For helping those who can't see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.
* '''Space Cleaner''' - Can be fired ahead three tiles to help clean up the inevitable mess that Medbay becomes.
* '''Syringes''' - For use in taking blood and injecting chemicals into patients.
* '''Body Bags''' - Used for storing dead bodies in. Can be labeled with a pen.
* '''Sink''' - Use this to wash your dirty, dirty germ covered hands.
* '''Mass Spectrometer''' - Used for testing toxins in a patient's blood. One does not start off in Medbay and has to be ordered from Research and Development.


==Machinery==
==Organ Damage==
Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. [[#Brain|Brain damage]] causes death at 100 damage rather than 30.


===[[file:Cryo.gif]]Cryogenic Chambers===
Treatment for organ damage is listed below:
Used for putting critical patients into stasis, finishing newly cloned patients, or treating patients with genetics damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals.
* [[Guide to Chemistry#Peridaxon|'''Peridaxon''']]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
* [[Guide to Chemistry#Alkysine|'''Alkysine''']]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
* [[Guide to Chemistry#Oculine|'''Oculine''']]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
* [[Guide to Chemistry#Adipemcina|'''Adipemcina''']]: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
* [[Guide to Chemistry#Pneumalin|'''Pneumalin''']]: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A blue medicine heals the brain of minor damage. Overdoses at 20u.
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: A green medicine heals minor liver damage. Overdoses at 20u.


Cryo starts out warm and has to be set up, and is useless until it's cold and loaded with medicine. Since it's the patient's body temperature that determines whether cryoxadone and clonexadone work, you won't get very fast results until the cryo tube is cold enough to quickly freeze the patient--around 50 Kelvin is good. Removing space suits speeds up the process as well.
==Toxin Exposure==
Poisons tend to show up as unidentified chemicals in a patient's bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.


'''Setting Up Cryo'''
To treat:
<div class="mw-collapsible-content">
* Remove toxins from the stomach via the sleeper's stomach pump option.
# Make sure the engine is running--ask Engineering. Cryo tubes take a lot of energy, and if the engine's not up yet, there won't be enough energy to cool the tubes.
* Remove toxins from the blood via the sleeper's dialysis option. This will also remove beneficial reagents and some blood.
# Make sure the oxygen canisters are connected to the cryo tubes. If they aren't (they start out connected), use the nearby [[File:Wrench.png]] on both [[File:O2 canister.png]] O2 canisters to secure them.
* If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
# Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. Note that Clonexadone is exactly the same, but heals genetic damage faster and should be used when possible. Get some from the [[Chemist]]. Faster still is a combination of clonexadone and cryoxadone. Some chemists make their own custom mixes.
* Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient's blood, which might help you treat it.
# Set the [[File:Freezer.gif]] freezer's '''Target gas temperature''' to its lowest amount by clicking on the far-left "-" until the number in the center no longer decreases.
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: Protects the liver against damage from toxins. Overdoses at 20u.
# Set the freezer to '''On'''.
* [[Guide to Chemistry#Fluvectionem|'''Fluvectionem''']]: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
</div></div>
* [[Guide to Chemistry#Pulmodeiectionem|'''Pulmodeiectionem''']]: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
* Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
=Medbay Operations=
==Layout==
[[File:Medbay 2.png|500px]]
* Exam room: Used for private, non-emergency checkups.
* Morgue Lift: Goes down to the morgue; used to transport bodies. Watch your step.
* OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.
* Atrium: Open to the upstairs level. Park waiting surgical patients here.
* Psychology: For mental health counseling.
* ICU: For patients with non-surgical problems that need constant monitoring.
* GTR: General treatment area. Patients come here at intake.
* Pharmacy: Makes and dispenses medication.
* Cryo: For cryo treatment. Back room includes air compressors and air tanks.
* Paramedic: Equipment, lockers, and ready room for paramedics. Includes a charger for mechs.
* Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.


'''Using Cryo'''
[[File:Medbay 3.png|500px]]
<div class="mw-collapsible-content">
* Staff room: Usually unused, but there if you need a private moment.
# If patient is wearing any suit that protects from cold (i.e. space suit), remove it.  
* CMO's office: CMO's private space. Home to Crusher, the Medbay cat.
# Grab the patient.
* Isolation: Used to treat patients with contagious conditions.
# Click on one of the cells to place the patient inside and set the '''Cryo status''' to '''On'''.
* Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.
#* ''Note: At this point, the clone will begin to heal slowly if cryo was set up correctly, shown by the increasing health indication in the cryo cell's menu. - If patient is not healing, either the patient is not cool enough inside the chamber or the beaker within the chamber has run out of chemicals.
* Shower: Useful to keep clean after one has been covered in blood.
# Click on the cyro cell to check on your patient. When their health reaches 100, they are healed and can then be ejected (right-click > Eject Occupant).
* Atrium: Open to the downstairs.
# Remember to turn '''Cryo status''' to '''Off''' to save oxygen and chemicals.
* Briefing: Medbay staff report here at the beginning of a shift.
</div></div>
* Recovery: For patients who need rest and time, but not monitoring.


===[[file:Sleeper.gif]][[file:Console.gif]] Sleeper===
==Triage==
Sleepers are used to administer medication and perform dialysis.<br>
Triage is a word for '''priority''' regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.
'''Placing patient in:''' Grab them and click on the unit. <br>
'''Getting patient out:''' Right-click on unit -> Eject Occupant.<br>
'''Dialysis:''' Once the patient is inside, click 'Start Dialysis'. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click 'eject beaker'. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long. <br>
Use console to interact with unit.<br>
The machines will not stabilize critical patients, though they can be used to administer inaprovaline.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">


'''Sleeper Chemicals'''
A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken arms. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.
<div class="mw-collapsible-content">
* '''Inaprovaline''' - Helps keep critical patients stay stable by preventing them from taking suffocation damage.
* '''Soporific''' - Puts a patient to sleep.
* '''Dermaline''' - Heals <b><font color=orange>burn</font></b> damage.
* '''Bicaridine''' - Heals <b><font color=red>brute</font></b> damage.
* '''Dexaline''' - Heals <b><font color=blue>suffocation</font></b> damage.
</div></div>


===[[file:Bscanner.gif]][[file:Bscanner_console.gif]] Advanced Body Scanner===
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:
Body scanner is used to locate [[#Bone Fractures | broken bones]], organ damage, and [[#Internal Bleeding | internal bleeding]]. Also can be used to find implants and foreign objects inside people. <br>
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding in head, torso, or lower body; very low blood volume. Patient is unstable and getting worse.
'''Placing patient in:''' Grab them and click on the unit. <br>
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain. Patient will die without treatment.
'''Getting patient out:''' Right-click on unit -> Eject Occupant. <br>
*Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
Use console to interact with unit. Printing out a report and sending it along with the patient to surgery will help the surgeon.
*Blue tag: Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
*Black tag: Dead, or dying and cannot be saved with the resources available. If dying, administer a dose of painkiller, if possible, before moving on.


==Procedures==
==Division of Labor==
<div class="toccolours" style="width:99%">
Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.
====CPR====
Used to heal some suffocation damage caused by being in critical condition.
Inaprovaline is usually better, but if you have a patient with severe poisoning and Dylovene in their system, Inaprovaline will just react to form Tricordrazine, which isn't particularly helpful. In this case, administer Dylovene and stabilize with CPR.
Clicking someone with an empty hand and help intent will perform CPR on them.<br>
Shaking an individual means that they are not in critical. Will not work if either you not the patient is wearing a mask.
</div>


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* The '''Chief Medical Officer''' organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician, chemist, or surgeon.
====Blood Transfusion====
* '''Paramedics''' primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, paramedics perform triage.
When a patient is low on blood, they will need a blood transfusion.  
* '''Physicians''' diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.
<div class="mw-collapsible-content">
* '''Surgeons''' specialize in surgery. They may be assisted in surgery by a Physician or Paramedic who keeps the patient stable while they work.
* Most efficient way to do this is [[file:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] and [[file:Bloodbag.png‎‎|20px]] blood bags.<br>
* '''Machinists''' perform surgeries that involve installing or repairing prosthetics and artificial organs.
Just load bag in IV and hook the patient up to it.<br>
* '''Pharmacists''' make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the paramedic, physician, surgeon, and psychologist. Pharmacists may hand out over-the-counter medication without a doctor's prescription.
* If that's not available, injecting patient with blood (i.e. with syringe) would work too.
* '''Psychologists''' specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. SCC psychologists are trained in psychiatry and can prescribe psychiatric medication to patients.
* Blood can be put in a pill as well.
* Iron and nutriment both speed up recovery of blood.


</div></div>
When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* Physicians and Surgeons may function as Paramedics.
''Blood Compatibility''
* Paramedics may administer medication, monitor patients, take scans, and treat patients in the GTU.
<div class="mw-collapsible-content">
* Physicians may do simple surgeries. In an emergency, a paramedic may perform an amputation or do a needle thoracotamy for a collapsed lung.
[[File:Bloodtypes.jpg|thumb|150px|A visual guide to blood compatibility.]]
* Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.<br>
* Research scientists trained in chemistry can provide medication.
If there is no exact same bloodtype available, look for replacement by these rules:
* Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.
* '''Negative''' can take '''only negative'''.
* Machinists who specialize in organ prosthetics may perform simple surgeries.
* '''All''' types can take '''O'''.
* '''A''' can take '''A'''.
* '''B''' can take '''B'''.
* '''AB''' can take '''all'''.
* '''O''' can take '''only O'''.
</div></div>


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
=Xenomedicine=
====Brain Transplant====
Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.
If patient is diagnosed with [[#Decapitation|lack of head]] and the patient's torso is destroyed or missing, this will be needed to clone them.
<div class="mw-collapsible-content">
# [[Surgery#Brain_Surgery | Extract brain]] from patient's body or severed head.
# Acquire new body (ask Genetics for humanified monkey).
#* The clone will look like the monkey. Ask genetics to try and alter the humanified monkey's UI to resemble the picture in the deceased's medical record.  
# Cut out new body's brain.
# Insert patient's brain in new body.
# Give new body to Genetics for cloning.
# Put old body in morgue and dispose of extra brain.
</div></div>


==Facilities==
===[[Background summary#Humanity|Human]]===
These are the vital machines and rooms you will need to treat your patients.
*Blood Volume: 560
*Primitive Form: Monkey


===Surgery Room===
===[[Skrell]]===
The surgical area of Medbay is comprised of several smaller rooms. There's the main Operating Theatre for surgeries, an Observation room for people to observe, a rest area for patients, and a cold storage room. See: [[Surgery]] for more details on preforming surgeries.
*Primitive Form: Neaera
*Less resistant to alcohol.
*Less stamina.
*Faster running speed.
*Immune to slipping.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[Unathi]]===
*Slightly lower brute damage.
*Primitive Form: Stok
*All Alcohol (Ethanol) is toxic.
*Can drink Butanol as an Alcohol (Ethanol) substitute.
*Less stamina.
*Faster running speed.
*Slower walking speed.


'''Surgery Room Features'''
===[[Tajara]]===
<div class="mw-collapsible-content">
*Slightly higher brute damage.
* '''Operating Table''' - Where all your [[Surgery#Prepping_For_Surgery | surgeries]] should take place.
*Primitive Form: Farwa
* '''Surgical Tools''' - Your primary [[Surgery#Surgical_Tools | tools]] needed for surgery.
*Low alcohol tolerance.
* '''Surgery Holo-Light''' - These lights let others on the outside know there surgery is being preformed. They should be on during every operation.
*Faster walking speed.
* '''Observation Shutter Switch''' - Prevents people in the observation area from watching the surgery.
*Less stamina and running speed, but faster stamina recovery.
* '''Anasthetics Closet''' - Holds anasthetics and medical masks for patient's use during surgery.
*Fall damage is halved.
* '''Patient Closet''' - Can be used to hold a patient's clothes, and also contains spare clothing for a patient.
* '''Cold Storage''' - Contains freezers to hold spare organs, and a spare anasthetics closet.
* '''Sink''' - For washing your dirty hands before and after surgery.
* '''Surgery Cleaner''' - Sterlize the operating table after every surgery by clicking on it with the cleaner in hand.
</div></div>


===Chemistry===
====Tajara: Zhan-Khazan====
The main housing station for the [[chemist]]. They are in charge of the making and passing out of chemicals to assist members of the station. See: [[Guide to Chemistry]] for more details.
*Slightly higher brute damage than base Tajara.
*Slower walking speed.
*Slower running speed, but more stamina.
*Resistant to cold.
*Tolerant to alcohol.


===Genetics===
====Tajara: M'sai====
This is where the [[geneticist]] works on manipulating the human genome, torturing monkeys, and clone a dead body or two during a shift. See: [[Guide to Genetics]] for more details.
*Significantly higher brute damage than base Tajara.
*Faster walking speed.
*Faster running speed, but less stamina.


===Virology===
===[[Dionaea]]===
Hopefully, a [[virologist]] will spend more time in here curing diseases rather then releasing them. See: [[Guide to Virology]] for more details.
*Primitive Form: Diona Nymph
*Regenerates health and nutriment when in light or in radiation.
*Most reagents have little to no effect on a Diona.
**Plant-B-Gone severely poisons a Diona.
**[[Guide to Chemistry#Standard_Treatments|Hyronalin]] poisons Diona.
**[[Guide to Chemistry#Specialist_Treatments|Arithrazine]] severely poisons Diona.
*Does not bleed.
*Immune to slipping.
*Immune to infections.
*Immune to low pressure.
*Resistant to electrocution.
*Resistant to high temperatures.
*Breaks into nymphs upon death.
*Very slow movement speed.


===Medical Storage===
===[[Vaurca]] Worker===
This area contains the majority of the [[#Tools|tools]] you will need for curing patients.
*Significantly lower brute damage.
*Significantly higher burn damage.
*Significantly higher toxin damage.
*Significantly lower Oxygen damage.
*Significantly lower Radiation damage.
*Primitive Form: V'krexi
*Breathes phoron.
*Possesses two hearts.
*Has an implant that stores phoron.
*Have other robotic implants.
*Has their own private Hivechat channel.
*Most surgeries require using the surgical drill instead of a scalpel.
*Can safely eat non-sterile K'ois.
*Nutriment (normal food) is toxic.
*Immune to decompression.
*Immune to slipping.
*Resistant to alcohol.
*Slower walking speed.
*Slower running and less stamina recovery, but more stamina.


===Patient Rooms===
====Vaurca Warrior====
These are best used for non-critical patients awaiting treatment, patients needing to rest after treatment, or for holding mentally unstable patients waiting evaluation.
*Significantly lower brute damage.
*Slightly higher burn damage.
*Normal Oxygen damage.
*Significantly lower radiation damage.
*Normal walking speed.
*Faster running and more stamina.


===Morgue===
This is where cadavers are stored. There is an [[Guide_to_Cadavers#Autopsy_Procedures | autopsy table]] located here, as well as several morgue trays. See: [[Guide to Cadavers]] for details on dealing with dead bodies.


{{Medbay}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]
{{Gameplay Guides}}
[[Category:Medbay]]

Latest revision as of 19:46, 22 July 2024

Note: This page or section of it is following Mechanics. Do not edit this page unless the changes are reflected in the code as well. Click here for Details

Your job as a member of the medical staff is to keep your patients alive. If the patient's brain is alive, the patient is alive.

If the patient's brain dies, they are dead and can never be brought back.

Therefore, your main goal is to protect the patient's brain. Everything else is secondary.

Anatomy

The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.

  • Head: Contains the skull, brain, and eyes.
  • Torso: Contains the ribs, heart, and lungs.
    • Arms: Connected to the torso. Contains bones.
      • Hands: Connected to the arms. Contains bones.
  • Lower Body: Contains the pelvis, stomach, liver, kidneys, and appendix.
    • Legs: Connected to the lower body. Contains bones.
      • Feet: Connected to the legs. Contains bones.

Organs interact with one another:

  • The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
  • The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
  • The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
  • The stomach receives and processes reagents which may help or harm the other organs.
  • Any body part that becomes infected or gangrenous will release toxins, damaging other organs.

Brain

The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.

  • Symptoms of Damage: Headaches, blurred vision, dizziness, fainting, paralysis.
  • Causes of Damage: Trauma, low oxygen, toxins.
  • Repair: Medication and organ repair surgery.

The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is dead.

Causes of Brain Damage

Low oxygen

The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.

Direct Harm

If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.

Toxins

Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.

Treating Brain Damage

  • Stabilize the patient.
  • If toxins in the body are damaging the brain, remove them.
  • Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
  • Repair the brain.
    • Mild brain damage will resolve with restoration of blood flow and inaprovaline.
    • Moderate brain damage can be treated with Alkysine or Peridaxon.
    • Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.

Heart

The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.

  • Symptoms of Damage: Low blood oxygen, sharp chest pain, weak or high pulse rate.
  • Causes of Damage: Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
  • Repair: Perform Surgery or administer Peridaxon or Adipemcina.

When the patient's heart stops, it's called Cardiac arrest.

The patient's heart rate helps indicate their physical health.

Lungs

Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.

  • Symptoms of Damage: Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
  • Causes of Damage: Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
  • Treatment: Peridaxon, Pneumalin, organ Surgery, emergency thoracotomy via syringe (in case of collapsed lung and no doctors; can save a life, but causes some lung damage and is quite painful).

The patient's blood oxygen level helps indicate their physical health.

Liver

The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.

  • Symptoms of Damage: Vomiting. Other organs taking damage from general toxins.
  • Causes of Damage: High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
  • Treatment: Dylovene (at 10 liver damage and below); surgery; Peridaxon.

Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.

Eyes

Provides sight.

  • Symptoms of Damage: Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
  • Causes of Damage: Welding without protection, phoron exposure, physical trauma.
  • Treatment: Oculine, Peridaxon, or surgery.

Kidneys

Filters your blood; processes caffeine.

  • Symptoms of Damage: Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
  • Causes of Damage: Physical trauma, toxin damage to organs.
  • Treatment: Peridaxon or surgery.

Appendix

Serves no function other than to get infected and make you miserable.

  • Symptoms of Damage: Pain, fever.
  • Causes of Damage: Appendicitis, direct trauma to the lower body.
  • Treatment: Surgical removal. Some crew members may wish to have their appendix removed as preventative care, especially those who go on away missions and do not have access to a doctor for long periods of time.

Vital Signs

Vital signs are measurable things that tell you what's wrong with your patient, so you can treat it.

Blood oxygen

Your patient's blood oxygenation is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.

Causes of low blood oxygenation include:

  • There is not enough blood in the bloodstream. Restore blood volume with IV drips.
  • The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, Dexalin (Plus) can bypass the lungs and provide oxygen to the blood directly.
  • Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.

Blood Volume

Your patient's blood volume is a number from 0-100% which can be checked with a health scanner (for a rough estimate) or body scanner (more precise).

Low blood volume is caused by blood loss.

Pulse

Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.

If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.

A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.

  • Above 150 BPM, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
  • Above 250 BPM, the heart may stop.

Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with Inaprovaline and/or Perconol/Mortaphenyl/Oxycomorphine.

Breathing

Check your patient's breathing by examining them.

If a patient is gasping for breath, they have hypoxia.

Body Temperature

A patient's body temperature shows up on suit sensors, health scanner, and body scanner.

A low temperature indicates hypothermia or exposure to substances that lower the body temperature.

A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.

Be aware that different species have different normal body temperatures.

Reagents Present

Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.

If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.

Equipment

At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you. In a similar vein, this list is a guideline. You can add or drop items as you see fit.

Equipment for a Paramedic:

  • Health analyser
  • Advanced trauma kits (ATKs) and advanced burn kits (ABK)
  • Essential medicines (see Drugs)
  • Roller bed
  • Stasis bag
  • Stabilizer harness
  • Portable Defibrillator
  • Paramedic belt
  • Hypospray
  • Global positioning device (GPS)
  • Stationbound radio
  • Crowbar
  • Nitrile gloves
  • Pneumalin autoinhaler

Equipment for a physician or surgeon:

  • Health analyser
  • Advanced trauma kits (ATKs) and advanced burn kits (ABKs)
  • Essential medicines (see Drugs)
  • Stethoscope
  • Penlight
  • Medical belt
  • Hypospray
  • Nitrile gloves
  • Stabilizer harness
  • Defibrillator

These supplies can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. Paramedics can also find their equipment in their bay directly north of the storage room.

Paramedics are advised to choose drop pouches, medical rigs, or pocketed jackets in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.

Bottles.gifDrugs

Visit the Guide to Chemistry to get a good idea of what each medicine can do.

The most used medications are:

  • Inaprovaline, available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.
  • Dexalin Plus/Dexalin oxygenates the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits. A patient with a healthy heart can live indefinitely without working lungs if Dexalin Plus is kept in their system.
  • Dylovene, available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. A patient without a working liver can live indefinitely if they are maintained on dylovene, provided their other organs are functional.
  • Butazoline/Bicaridine/Tricordrazine, in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.
  • Dermaline/Kelotane/Tricordrazine, in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.
  • Mortaphenyl/Perconol are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines. If the goal is remaining functional despite pain, Perconol is the best option, since it does not cause intoxication.

Tools

Medicine depends heavily on the tools available.

Without tools, or in the field, you may use your eyes and hands to examine a patient.

  • Examining - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
    • Bleeding
      • Bleeding cut on limb - They're obviously bleeding from the limb in question.
      • Blood soaking under clothing - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
    • Brute Damage
      • Bruise - Patient was attacked with a blunt object. Ranges from tiny to monumental.
      • Cut - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
      • Puncture - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
    • Burn Damage - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.
  • Grabbing - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
    • Wounds - Will inform you of any burns and bruises on the target limb. See above.
    • Bones - Will inform you if the patient's limb is broken or not.
    • Skin
      • Reddened and Warm - Patient has a septic infection on the limb in question.
      • Unhealthy Discoloration - Patient has high toxins.
      • Unusually Pale - Patient has moderate hypoxia.
      • Decaying Limb - Patient's limb is necrotic.

Burnkit.pngAdvanced Burn Kit

Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack is good for five applications.

They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.

Traumakit.pngAdvanced Trauma Kit

Advanced trauma kits are a more advanced version of a roll of gauze. They treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding; internal bleeding will slow somewhat, but not stop). They are also used in surgery to repair organs.

They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.

Breathanalyzer.pngBreath Analyzer

Tests lung function and detects reagents in the lungs, including alcohol in the patient's blood.

Breath Sample Results:
Subject oxygen levels nominal.
Subject lung health nominal.
Blood Alcohol Content: 0 [NORMAL]

  • Oxygen Levels: Whether the lungs are processing oxygen. Different from blood oxygen.
  • Lung Health: Whether lungs are damaged; whether a lung is ruptured (pneumothorax).
  • BAC: How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.

Defibunit.pngDefibrillator

Used to shock the heart back into a normal rhythm. To use, hold the defibrillator (or, for the compact defibrillator given to Paramedics, attach it to your belt), click to pull off the paddles, select the paddles to put one in each hand, and click the patient while on help intent. The patient must have nothing obstructing the chest, such as body armor. After 2 short delays, an electric shock will be applied to the patient. The defibrillator needs a short recharge period before it can be used again, as indicated by the green light on the paddles and a beeping noise.

If there are any complications with applying the defibrillator, such as low blood volume (<30%), brain death, heart damage, or an inorganic body (IPCs), the device will flash a warning of the issue.

NOTE: Two minutes after the heart has stopped, brain damage will occur after a successful defibrillation. After 8 minutes, the defibrillator is useless.

It is useful to know that the heart will immediately crash after restarting under the following conditions:

  • The underlying issue (pain, severe oxygen loss, severe heart damage, etc.) has not been treated.
  • Brain Activity is below 30%.

In both situations, apply CPR and administer medication to treat the issue. It may be useful during the latter issue to continuously apply the defibrillator until Brain Activity has risen enough to support a pulse. Just make sure the defibrillator does not run out of charge.

Dropper.pngDropper

Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes. It isn't necessary to give oculine via eye drops, but many patients prefer eye drops to an injection.

Healthanalyzer.gifHealth Scanner

A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).

Readings include:

  • Brain activity, from 0-100%.
  • Pulse rate in beats per minute.
  • Blood pressure.
  • Blood oxygenation, from 0-100%.
  • Blood volume.
  • Body temperature.
  • Severe organ damage.
  • Presence or absence of life-threatening pain.
  • Radiation level, from none to extreme.
  • Burns and brute damage for each body part.
  • Presence or absence of broken bones, but not their location.
  • Presence or absence of internal bleeding, but not its location.
  • Reagents present in the blood. Only medical reagents are identified.
  • Presence or absence of reagents in the stomach.

The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.

Hypo.pngHypospray

Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject the selected amount of medicine (5u by default). After a short delay, the medication is administered by the hypospray. The CMO is issued an advanced hypospray which is capable of holding up to 30u and can administer medication instantly.

Penlight.pngPenlight

The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.

  • Their eyes narrow - Patient's eyes are fine and functioning normally.
  • Visible damage - Self explanatory.
  • Slow reaction - Blurry vision.
  • Delay between both eyes - Brain damage.
  • Pinpointed pupils - Opiates.
  • Dilated pupils - Other recreational drugs.
  • Glowing - Patient has a mutation.
  • No reaction - The patient is dead or their eyes are damaged beyond function.

Medicalbelt.pngMedical Belt

A medical belt stores medication bottles and small medical tools. Has seven slots.

MedGlasses.pngMedical HUD

Wearing a medical HUD displays your patient's pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like "SSD" or "Deceased".

  • A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
  • A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
  • A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.
  • A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
  • A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.
  • A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.

Rollerbed.pngRoller bed

A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.

A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.

A blood bag can be attached to a roller bed. It allows for the transfusion of blood while on the move. The transfer rate has to be set on the blood bag in hand before attaching it to the roller bed. To attach the blood bag to the patient, buckle the patient to the roller bed then click-drag the roller bed onto the patient.

Roller beds cannot transport patients up and down stairs; if you try, the patient will fall off the bed despite being buckled in. Instead, use an elevator, or collapse the roller bed and grab and drag the patient up the stairs. (The elevator is a good deal more dignified, needless to say. And remember to use a grab, rather than simply pulling the patient, which will cause further damage. A fireman's carry is slower, but keeps the patient off the floor entirely.)

Med harness.pngStabilizer Harness

Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient's heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.

A stabilizer harness is capable of Emergency Positive Pressure. This must be toggled on to function, and there must be no obstruction around the patient's mouth (such as another mask).

Stethoscope.pngStethoscope

The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.

  • Heart
    • Weak/odd heartbeat - Heart damage or severe hypoxia.
    • No heartbeat - The patient is dead, or they have a synthetic heart. Or they're playing possum.
  • Lungs
    • Wheezing/gurgling - Lung damage or severe hypoxia.
    • No breathing - Dead patient, or no lungs.

Splint.pngSplints

Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Slows internal bleeding in limbs and allows patients to walk (slowly) on a broken leg or foot, or to use a broken arm or hand.

Suit Sensors

Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical. Crew can set their sensors to off (no information), binary (pulse), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.

Sensor readings are only visible on Blue alert or higher, and position is only visible on Red alert.

Stasis Bag Folded.pngStasis Bag

A stasis bag is used to transport critical patients. These bags slow down the progression of all damage and can protect the patient from a vacuum, but there's no air supply and the stasis effect degrades with use. The color of the bag indicates the stasis level.

Syringes.pngSyringe

A syringe to extract medicines and inject them into the patient, or to extract blood from a patient. Holds up to 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.

Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.

Zh-analyzer.gifZeng-Hu Body Scanner

Functions as a portable body scanner and prints out a report identical to the body scanner's report. One is issued to the CMO.

Machinery

Bscanner.gifBody Scanner

A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.

A body scanner:

  • Shows how much blood the patient has and how well-oxygenated it is.
  • Identifies reagents in the stomach and bloodstream.
  • Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.
  • Detects organ damage.
  • Detects infection, radiation, and paralysis.
  • Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.

A typical body scan looks like this:

Body Scanner Console
Patient Status
Name:
Species:
Brain Activity:
Physical Trauma:
Oxygen Deprivation:
Organ Failure:
Burn Severity:

John Doe
Human
95%
Minor
None
None
Minor
Radiation Level:
Genetic Damage:
Est. Paralysis Level:
Body Temperature
0
None
0
310 K (~37 C)
Blood Status
BP:
Blood Oxygenation
Blood Volume
113/75
96%
96%
Reagents Present
Inaprovaline 10u
Internal Organ Status
The occupant has no internal injuries.
External Bodypart Status
Organ Physical/Burn Trauma Wounds
Upper Body Minor/Minor Foreign Object

Cryo.gifCryo Tubes

Cryo tubes are used to administer cataleptinol, cryoxadone, clonexadone, and a few standard medications which have unique effects when the patient is at varying temperatures below 200 degrees Kelvin. One unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections. This gives time to handle other patients, and to allow the powerful effects of cryonic drugs to heal the patient.

See here for how to use Cryo Tubes for treating patients.

How to Set Up

Freezer.gifTo prepare the cryo tube:

  • Place one beaker of medication into each tube (pick them up and click on the tube).
  • Turn on the gas coolers.
    • Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.
    • Turn the power on.
    • Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.

IVDrip.pngIV Drip

The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.

To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.

Alt-click menu:

  • Transfer rate. Sets how many units per tick the IV stand will inject.
  • Remove container.
  • Remove tank.
  • Remove breath mask.

Right-click menu:

  • Transfer rate
  • Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
  • Toggle mode (Inject or Take Blood)
  • Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
  • Open/Close valve (Open the tank valve and start administering oxygen)

Sleeper.gifSleeper

Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.

Allows the injection of:

  • Dylovene
  • Inaprovaline
  • Soporific
  • Perconol
  • Dexalin

Stasis bed.pngStasis Bed

Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached; however, the stasis bed has no built-in medications and cannot be used as a surgical table.

Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.

Advanced Tools

These tools are generally obtained from either Ops or Research.

  • BluespaceBeaker.gifBluespace Beaker: Holds 300u. Very useful for chemistry.
  • InhalerBS.pngBluespace Inhaler Cartridge: 60u cartridge. Bigger is better... right? (No. No, it is not.)
  • Combatinhaler.pngCombat Inhaler: Administers the entire contents of the inhaler at once. Use with care!
  • Noreact.gifCryostasis Beaker: Reagents won't mix or react inside this beaker, but it can only hold 60u.
  • Scalpmanager.pngIncision Management System (IMS): Requires high tier research and diamonds, but this tool is invaluable to have. One click automatically creates an incision, clamps bleeders, and retracts the skin.
  • Inhalercart.pngLarge Inhaler Cartridge: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
  • Laserscalp.pngLaser Scalpel: Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.
  • Medibot.gifMedibots: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care not to load in medicines that the patient can easily overdose on.
  • Powercell.pngSuper Capacity/Hyper Capacity Power Cells: Install them in the RIG. Leg actuators are fun!
  • Upgrades. Engineering or Research can upgrade your machinery.

Procedures

Administering Drugs

Syringes.pngInjections

Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.

Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.

An IV drip is used to inject medication continuously.

Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.

Pillbottle.pngPills

Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.

Liquid medication can also be taken orally.

Autoinhaler.pngInhalation

Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.

Dropper.pngEye drops

Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient's eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.

Traumakit.pngTopical Applications

Gauze, ointment, and trauma and burn kits treat injury to the skin.

Blood Transfusion

If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.

  • Prepare an IVDrip.png IV drip with a Bloodbag.png blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
  • Ensure that the IV drip is in Inject mode.
  • Attach the IV drip to the patient (click and drag).
  • Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
  • Monitor the patient's blood oxygen levels and pulse via health analyzer.
  • If an IV drip is not available, you can hold the blood bag in your hand and drag from the bag to the patient to inject it. Naturally, this means you are doubling as an IV stand and must stand nearby. If you have a roller bed, the IV bag can be attached to it instead.
  • Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.

Blood Compatibility

If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.

Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.

If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:

  • Negative can take only negative.
  • All types can take O.
  • A can take A.
  • B can take B.
  • AB can take A and B.
  • O can take only O.
Blood Compatibility Chart
Receiver Donor
O- O+ B- B+ A- A+ AB- AB+
AB+ + + + + + + + +
AB- + + + +
A+ + + + +
A- + +
B+ + + + +
B- + +
O+ + +
O- +

CPR

If a patient's heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It's normal for ribs to crack while you are doing CPR.

CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions or do full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient's heart restarts.

Cryo Treatment

Cryo is all about putting someone's body into low-temperature stasis while treating them them with a variety of chemicals, some of which work only at low temperature. Used properly, cryo treatment can be a powerful tool, especially with a knowledgeable pharmacist available. It can even heal some injuries that would otherwise be treatable only with surgery.

  • Stasis begins to take effect at 200K, though at that temperature the effect is not strong.
    • Higher levels of stasis are achieved the lower the temperature is. This is at the expense of a lower metabolization rate.
  • Cryoxadone and Clonexadone begin healing when the body is below 170K.
    • Both cryo agents heals large amounts of brute, burn, and genetic damage.
    • Both cryo agents heal a little organ damage.
  • Certain medicines achieve different affects when used in cryonics.
    • Peridaxon heals organs twice as fast when the body is below 186K.
    • Bicardine repairs arterial bleeding when the body is below 189K.
    • Kelotane repairs disfigurement when the body is below 192K.
    • Cataleptinol restores brain activity regardless of blood oxygenation, at the cost of liver damage, blood thinning, and hallucinations.
      • In the time it takes Cataleptinol to restore 40% brain activity, the liver will receive enough damage for total failure.

Stabilizing Patients

A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the Paramedic.

To stabilize a patient:

  • If the patient's heart has stopped, treat for cardiac arrest.
  • Inject Inaprovaline to support brain function and steady heartbeat.
  • Stop bleeding with an Advanced Trauma Kit. For internal bleeding, administer Coagzolug and hurry to the surgeon.
  • If the patient's blood oxygen level is low, treat for hypoxia.
    • If the patient has lung damage, administer Dexalin or Dexalin Plus.
    • If the patient has suffered blood loss, administer a blood transfusion.
  • Splint fractured limbs, or put your patient on a roller bed to keep them from moving.
  • Treat burns with an Advanced Burn Kit to prevent infection.
  • If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.
  • If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.

Some patients will be impossible to stabilize completely:

  • A combination of damage to the heart and lungs can make it impossible to raise the patient's blood oxygen level. Dexalin (Plus) doesn't work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.
  • If a patient's heart is damaged and their brain function is low (<20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.
  • Patients with extreme infections, especially necrosis, may go into shock despite painkillers and dylovene. Keep a close eye on them and re-stabilize as necessary. Never leave a patient with a severe infection alone.
  • Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.
  • Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.

Surgery

See Surgery. Required for:

  • Repairing fractures
  • Stopping arterial bleeding
  • Removing foreign objects
  • Organ transplants
  • Removing necrotic tissue
  • Plastic surgery
  • Appendicitis
  • Cyborgification
  • Amputations

Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A paramedic is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works. With no doctor available, a paramedic may amputate a necrotic limb to save a patient's life, but this is a last resort.

Common Diseases & Injuries

These are by no means the only ailments you will see, but they're a start.

Blood Loss

  • For external bleeding cases:
    • Pressure: If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If you are bleeding, help intent click the limb and you will begin applying pressure.
    • Gauze: Basic treatment. Stops bleeding and speeds healing.
    • Advanced Trauma Kit: Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.
  • For internal bleeding (IB) cases:
    • Cryogenics: Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding and stop it from getting worse. This is a temporary solution.
    • Bicaridine and Inaprovaline: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
    • Surgery: The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
    • Bicaridine: Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
    • Coagzolug: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.
    • The speed of internal bleeding depends on the location of the bleed and on whether the skin is intact.
      • Treating bleeding cuts to the skin can help slow internal bleeding in that body part.
      • In the head, torso, and lower body, internal bleeding progresses quickly. Constant blood transfusions are necessary.
      • In the arms and legs, internal bleeding progresses at a moderate rate, and can generally be maintained with coagzolug and splinting until surgery is available.
      • In the hands and feet, internal bleeding is not life-threatening in a patient healthy and well-nourished enough to replenish their own blood volume. Splinting is recommended if surgery must be delayed.

Once you have stopped the bleeding, work to raise the patient's blood volume.

  • Iron: Must be ingested in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.
  • Nutriment: Must be ingested. Replenishes 4u of blood per unit.
  • Protein: Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.
  • 20/20/20 Pills: Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.
  • Blood transfusion: Blood bags hold 200u of blood (a little less than half a patient's total blood volume). Use the IV drip to administer.
  • IV Drip with Saline Plus: Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.

Symptoms of blood loss:

  • <85% blood volume:
    • Brain damage begins.
    • Patient feels dizzy and pale.
    • Alkysine and inaprovaline no longer heal brain tissue.
  • <70% blood volume causes all the above and:
    • Health scanner shows severe blood loss.
    • Cloudy vision.
    • Brain damage increases.
    • Pulse quickens.
  • <60% blood volume causes all the above and:
    • Unconsciousness.
    • Surgical brain repair may cause scarring.
    • Pulse quickens.
    • Brain damage increases.
  • <30% blood volume causes all the above and:
    • Ventricular fibrillation.
    • Cardiac arrest.
    • Massive brain damage.

Brute Damage

Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a fracture or, if inflicted by a sharp implement, even amputate the limb entirely. Brute damage causes pain.

To treat:

  • Gauze: Heals 4 brute per wound. Stops bleeding.
  • Advanced Trauma Kits: Heals 8 brute per wound. Stops bleeding and disinfects.
  • Bicaridine: Heals 5 brute per unit. Overdoses at 20u.
  • Butazoline: Heals 8 brute per unit. Overdoses at 15u.
  • Tricordrazine: Heals 3 brute and burn per unit. Overdoses at 30u.
  • Mixing Bicaridine and Butazoline causes genetic damage. Mixing either with tricordrazine is safe.
  • Time. Once bleeding stops, the wound will heal on its own in a healthy, well-nourished patient. However, completely untreated wounds still present a risk of infection.

Burns

Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.

To treat:

  • Ointment: Heals 4 burn per wound. Disinfects.
  • Advanced Burn Kits: heals 8 burn per wound. Disinfects.
  • Kelotane: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.
  • Dermaline: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.
  • Tricordrazine: Heals 3 brute and burn per unit. Overdoses at 30u.
  • Mixing Kelotane and Dermaline causes genetic damage. Mixing either with tricordrazine is safe.
  • Time. Burns, in healthy, well-nourished patients, heal on their own. However, burns present a high infection risk and should be treated, if only with burn ointment.

Cardiac Arrest

Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.

If someone is in cardiac arrest, they are priority number one.

  • If you are ever in doubt what to do, put the patient into a stasis bag. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
  • Apply CPR or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.
  • Administer inaprovaline to slow brain damage and stabilize the pulse.
  • Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
  • If the patient is in severe pain, administer painkillers.
  • If the patient has low blood volume, get some blood into them with IV drips.
  • If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
  • If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
  • If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer CPR indefinitely. Even if CPR does not restart the patient's heart, it will slow brain damage.

Dislocations

The patient's bone has gone out of joint; the limb is disabled much like it is in case of a fracture. To fix a dislocation, right-click on the patient and click on "Undislocate joint". If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.

Foreign Bodies

Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require surgery to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.

Tumours

Tumours are growths inside the body, typically on organs, which can cause a variety of symptoms and damage based on how extreme they are. The most common causes are [Guide to Chemistry#Peridaxon|peridaxon]] overdoses, using peridaxon in cryogenic conditions, and genetic damage. Tumours can be forced into remission using ryetalyn, or can be excised through surgery much like K'ois or parasites. There can be no more than 3 of any tumour in one patient.

Types of tumours

  • Benign Tumours:
    • Benign tumours are caused by overdosing peridaxon, or using peridaxon in cryogenic conditions.
    • Symptoms are frequent pain and loss of nutrition.
    • Benign tumours cannot spread or affect nearby organs.
  • Malignant Tumours:
    • Malignant tumours are caused by genetic damage, usually slime bites or radiation.
    • The symptoms change depending on the location of the tumour.
      • All malignant tumours drain nutrition.
      • Chest tumours cause coughing, gasping, and chest pain.
      • Brain tumours cause disorientation and memory loss.
      • Abdominal tumours cause vomiting and abdominal pain.
      • Tumours in any other region cause lethargy.
    • Late-stage malignant tumours will damage nearby organs and eventually spread through the bloodstream.

To Treat:

Fractures

Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to organs in that body part. Walking on a broken foot or leg is painful enough to cause shock.

  • Splints: A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.
  • Wheelchairs: A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.
  • Bed Rest: If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.
  • Surgery is the only way to repair fractures.

Genetic Damage

Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.

To treat:

  • Cryoxadone: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).
  • Clonexadone: Works like cryoxadone, but faster.
  • Cryo-Mix: A 1:1 mix of Cryoxadone and Clonexadone.
  • Rezadone: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.

Hypoxia

Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.

To treat:

  • Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.
  • Administer Inaprovaline to slow brain damage from hypoxia.
  • Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
  • Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.
  • Administer Pneumalin to treat lung damage, or perform surgery.
  • If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.

Infection

Infections start when a wound isn't treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose organ infections with the body scanner.

Diagnosing skin/limb infections:

  • Skin infections are caused by untreated wounds, especially burns, and by re-using syringes. They do not show up on the body scanner. Suspect a skin infection in a patient who has a fever and possibly pain or weakness, but no infection shows in the organs.
  • Examine the patient's skin thoroughly. (Grab, switch to Help intent, target the body part, and click on the patient.) In early stages, the skin will be red and warm to the touch; later on, the infection progresses to necrosis.

Levels of infection:

  • L1 (Mild): Pain messages and the start of fever.
  • L2 (Acute): More pain messages; infection becomes more prevalent and visible. Pain at this stage is severe enough to cause shock.
  • L3 (Gangrene): Beginning of lethal toxins, organ death, and necrosis. Infection spreads to nearby body parts.

The following are some symptoms of infection based on where it's located:

  • Meningitis (Brain)
    • L1: Stiff neck
    • L2: Severe headache (+1 confusion at random intervals)
  • Conjunctivitis (Eyes)
    • L1: Itchy eyes
    • L2: Blurred vision (+10 eye_blurry at random intervals)
  • Endocarditis (Heart)
    • L1: Chest tightness
    • L2: Chest pain
  • Pyelonephritis (Kidneys)
    • L1: Lower back pain
    • L2: Malaise
  • Pyogenic Abscess (Liver)
    • L1: Right-sided abdominal pain
    • L2: Poor blood filtration; toxins build up
  • Pneumonia (Lungs)
    • L1: Coughing
    • L2: Shortness of breath; hypoxia
  • Staph Infection (Arms, legs, hands, feet)
    • L1: Pain
    • L2: Sharp pain temporarily disables limb

To treat:

  • Administer Thetamycin and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.
  • Leporazine reduces fevers.
  • Administer painkillers to prevent the patient from going into shock due to pain.
  • If an organ is infected, treat the patient for the symptoms of organ failure.
  • If the patient's infection is causing toxins to build up in the blood, administer dylovene.
  • Gangrenous limbs should be treated with necrotic limb repair. If no surgeon is available, amputating the limb is an option; even a paramedic can attempt an amputation in an emergency.
  • Organs that have become gangrenous may still be debridable. Surgery can save them, with scarring.
  • Organ necrosis needs to be treated with a transplant. Until transplant, keep a patient with liver or kidney necrosis alive by dosing them with dylovene on a continuous drip. Necrotic lungs require dexalin plus as well. If the heart is necrotic, a small amount of time can be bought with a stabilizer harness or CPR, but if the patient isn't very close to the operating room already, death is imminent.

Mental Illness & Trauma

Mental illness is primarily role-played.

  • Psychiatrists/Psychologists specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.
  • All characters with a Medical Doctorate degree are qualified to diagnose mental illness and prescribe medication, but it's not their specialty.
  • Surgeons are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.
  • Chemists/Pharmacists can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.
  • Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.

Radiation

Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, being exposed to a dirty bomb, or by certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.

Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.

To treat:

  • Hyronalin: Heals 30 radiation per unit. Overdoses at 20u.
  • Arithrazine: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u. The brute damage heals quickly, but causes soreness; co-administering Perconol and/or tricordrazine is recommended for patient comfort.
  • If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.

Organ Damage

Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. Brain damage causes death at 100 damage rather than 30.

Treatment for organ damage is listed below:

  • Peridaxon: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
  • Alkysine: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
  • Oculine: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
  • Adipemcina: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
  • Pneumalin: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
  • Inaprovaline: A blue medicine heals the brain of minor damage. Overdoses at 20u.
  • Dylovene: A green medicine heals minor liver damage. Overdoses at 20u.

Toxin Exposure

Poisons tend to show up as unidentified chemicals in a patient's bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.

Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.

To treat:

  • Remove toxins from the stomach via the sleeper's stomach pump option.
  • Remove toxins from the blood via the sleeper's dialysis option. This will also remove beneficial reagents and some blood.
  • If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
  • Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient's blood, which might help you treat it.
  • Dylovene: Protects the liver against damage from toxins. Overdoses at 20u.
  • Fluvectionem: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
  • Pulmodeiectionem: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
  • Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.

Medbay Operations

Layout

Medbay 2.png

  • Exam room: Used for private, non-emergency checkups.
  • Morgue Lift: Goes down to the morgue; used to transport bodies. Watch your step.
  • OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.
  • Atrium: Open to the upstairs level. Park waiting surgical patients here.
  • Psychology: For mental health counseling.
  • ICU: For patients with non-surgical problems that need constant monitoring.
  • GTR: General treatment area. Patients come here at intake.
  • Pharmacy: Makes and dispenses medication.
  • Cryo: For cryo treatment. Back room includes air compressors and air tanks.
  • Paramedic: Equipment, lockers, and ready room for paramedics. Includes a charger for mechs.
  • Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.

Medbay 3.png

  • Staff room: Usually unused, but there if you need a private moment.
  • CMO's office: CMO's private space. Home to Crusher, the Medbay cat.
  • Isolation: Used to treat patients with contagious conditions.
  • Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.
  • Shower: Useful to keep clean after one has been covered in blood.
  • Atrium: Open to the downstairs.
  • Briefing: Medbay staff report here at the beginning of a shift.
  • Recovery: For patients who need rest and time, but not monitoring.

Triage

Triage is a word for priority regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.

A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken arms. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.

As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:

  • Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding in head, torso, or lower body; very low blood volume. Patient is unstable and getting worse.
  • Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain. Patient will die without treatment.
  • Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
  • Blue tag: Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
  • Black tag: Dead, or dying and cannot be saved with the resources available. If dying, administer a dose of painkiller, if possible, before moving on.

Division of Labor

Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.

  • The Chief Medical Officer organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician, chemist, or surgeon.
  • Paramedics primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, paramedics perform triage.
  • Physicians diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.
  • Surgeons specialize in surgery. They may be assisted in surgery by a Physician or Paramedic who keeps the patient stable while they work.
  • Machinists perform surgeries that involve installing or repairing prosthetics and artificial organs.
  • Pharmacists make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the paramedic, physician, surgeon, and psychologist. Pharmacists may hand out over-the-counter medication without a doctor's prescription.
  • Psychologists specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. SCC psychologists are trained in psychiatry and can prescribe psychiatric medication to patients.

When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:

  • Physicians and Surgeons may function as Paramedics.
  • Paramedics may administer medication, monitor patients, take scans, and treat patients in the GTU.
  • Physicians may do simple surgeries. In an emergency, a paramedic may perform an amputation or do a needle thoracotamy for a collapsed lung.
  • Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.
  • Research scientists trained in chemistry can provide medication.
  • Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.
  • Machinists who specialize in organ prosthetics may perform simple surgeries.

Xenomedicine

Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.

Human

  • Blood Volume: 560
  • Primitive Form: Monkey

Skrell

  • Primitive Form: Neaera
  • Less resistant to alcohol.
  • Less stamina.
  • Faster running speed.
  • Immune to slipping.

Unathi

  • Slightly lower brute damage.
  • Primitive Form: Stok
  • All Alcohol (Ethanol) is toxic.
  • Can drink Butanol as an Alcohol (Ethanol) substitute.
  • Less stamina.
  • Faster running speed.
  • Slower walking speed.

Tajara

  • Slightly higher brute damage.
  • Primitive Form: Farwa
  • Low alcohol tolerance.
  • Faster walking speed.
  • Less stamina and running speed, but faster stamina recovery.
  • Fall damage is halved.

Tajara: Zhan-Khazan

  • Slightly higher brute damage than base Tajara.
  • Slower walking speed.
  • Slower running speed, but more stamina.
  • Resistant to cold.
  • Tolerant to alcohol.

Tajara: M'sai

  • Significantly higher brute damage than base Tajara.
  • Faster walking speed.
  • Faster running speed, but less stamina.

Dionaea

  • Primitive Form: Diona Nymph
  • Regenerates health and nutriment when in light or in radiation.
  • Most reagents have little to no effect on a Diona.
  • Does not bleed.
  • Immune to slipping.
  • Immune to infections.
  • Immune to low pressure.
  • Resistant to electrocution.
  • Resistant to high temperatures.
  • Breaks into nymphs upon death.
  • Very slow movement speed.

Vaurca Worker

  • Significantly lower brute damage.
  • Significantly higher burn damage.
  • Significantly higher toxin damage.
  • Significantly lower Oxygen damage.
  • Significantly lower Radiation damage.
  • Primitive Form: V'krexi
  • Breathes phoron.
  • Possesses two hearts.
  • Has an implant that stores phoron.
  • Have other robotic implants.
  • Has their own private Hivechat channel.
  • Most surgeries require using the surgical drill instead of a scalpel.
  • Can safely eat non-sterile K'ois.
  • Nutriment (normal food) is toxic.
  • Immune to decompression.
  • Immune to slipping.
  • Resistant to alcohol.
  • Slower walking speed.
  • Slower running and less stamina recovery, but more stamina.

Vaurca Warrior

  • Significantly lower brute damage.
  • Slightly higher burn damage.
  • Normal Oxygen damage.
  • Significantly lower radiation damage.
  • Normal walking speed.
  • Faster running and more stamina.


Medical Department
Head of Department Chief Medical Officer
Personnel Physician - Surgeon - Psychologist - Pharmacist - Emergency Medical Technician - Medical Intern
Useful Guides Guide to Medicine - Guide to Surgery - Guide to Chemistry - Guide to Cadavers
Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink