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===<big>Foreword</big>===
{{Navbox Lore}}
''<small>To every action, there is always opposed an equal reaction; or, the mutual actions of two bodies upon each other are always equal, and directed to contrary parts.</small>''
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'''So you're new, no one else has joined Engineering, the Bridge needs thrust, and you have no idea how to set up the thrusters? Skip to [[Guide to Thrusters#Cold_Setup|here]].'''
The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.
==Human languages==
===Sol Common===
With its roots in Mandarin Chinese, Common evolved as the official language of the Sol Alliance, with officials working to tie it together with a common tongue. It's spoken by state officials, taught in schools, and spoken by those who either feel a sense of national pride in the Alliance or otherwise fell sway to the culture. It became the Alliance' official language in 2105.


It should be noted that it is '''not required''' for you to read this entire page before you get started with thrusters. Much of the guide has been written to serve as reference material as you progress on your journey, especially the advanced guide. However, if you’re a new [[Atmospheric Technician]], it’s definitely advised to read through the [[Guide to Thrusters#Basic Guide|basic guide]] in its entirety.  
====Accents====
* [[File:Accent_sol.png|64px]] '''Solarian''': The typical Solarian accent has a hundred tiny variants and can be found on a multitude of planets in countless systems, and is often simply regarded as “the accent of humanity” due to its prevalence. It can be found on planets as prominent as Earth or as obscure as settlements of only a few million in the Sol Alliance’s Outer Ring.


Generally, only Atmospheric Technicians should be expected to know how to utilize the burn chamber, as the thrusters are their responsibility. Regular [[Engineer|Engineers]] should never be held to the same standard as atmos techs in regards to thrusters, and can't be relied on to do anything advanced.  
* [[File:Accent_sol.png|64px]] '''Mercurian''': Mercurian Common is often heard in the boardrooms of Einstein Engines, which employs much of the planet’s population. Those who speak with this accent are often – to no fault of their own – regarded with suspicion by the SCC due to this association.


'''Remember, Engineers should really only be setting up the thrusters in the absence of an Atmospheric Technician, and even then should only be doing a cold Phoron setup.'''
* [[File:Accent_venus_surfacer.png|64px]] '''Cytherean''': Venusian Common (referred to as Cytherean Common on Venus itself) is often regarded as one of the most prevalent forms of Sol Common due to Venus' massive entertainment industry. On Venus itself this accent is associated with the entertainment industry and Cytherea, and many prospective actors will attempt to adopt it in order to better fit into the industry. Many high-end entertainment IPCs used throughout human space come pre-programmed with this accent, due to its association with the Venusian entertainment industry.


= Basic Guide =
* [[File:Accent_venus_under.png|64px]] '''Jintarian''': While Cytherean Common has a reputation abroad as \"Venusian Common\" it is the accent of working-class Jintarians that is, to many on the planet, the true form of Venusian Common. On Venus itself this accent is associated with the working and middle-class population of the planet rather than the entertainment industry, and many Cythereans look down upon those with this accent as unrefined. Hendrik Strom, one of the Sol Alliance's most notable politicians, is well-known for having a strong Jintarian accent he makes no attempt to hide.
=== Overview ===
To best understand what you're doing, it is important to know how thrusters function. Luckily, this is not too hard.


Whenever someone on the bridge presses a movement button, the thruster nodules (the things sticking out the back of the ship that look like rocket engines) shoot out a bit of whatever gas is inside them and their connected pipe network. The type of gas and its pressure affect how much the ship accelerates each time a movement button is pressed. Any gas in the thruster will move the ship a little bit, but the higher the pressure, the faster the gas shoots out. The higher the [[Guide to Atmospherics#Moles|molar mass]], the more force you provide to move in the direction you want.  
* [[File:Accent_earth.png|64px]] '''Earth''': The typical Earth, or Terran, accent of the modern era has its roots in Mandarin Chinese, the dominant language of Earth for much of its modern history. All accents found in human space - from Luna to Xanu - are, one way or another, descended from this ancient accent.


As far as molar mass goes, it's all about equal and opposite reactions. A good way to illustrate this is to the difference between throwing a small item, like a pen, and a larger item, like a crowbar, when the ship gravity goes out. Obviously, throwing the crowbar will move you more in the opposite direction from where you threw it.
* [[File:Accent_luna.png|64px]] '''Lunarian''': The Lunarian accent is regarded throughout the Sol Alliance, and beyond, as a distinctive mark of being Lunarian. The accent is extremely hard for immigrants to Luna to pick up and replicate, and is carefully maintained by Lunarians abroad to keep their accent distinct. It is essentially impossible for a human not living on Luna to replicate a Lunarian accent, and it is considered a major faux paus to pretend to have one. Many Idris Incorporated IPCs are programmed with Lunarian accents to make them seem high-class in both appearance and in accent.


For pressure, it's important to remember that (for our purposes) pressure refers to the force that a gas exerts on its container from the inside. This means that when an opening is made in a container, the pressure is proportional to how much force the gas escapes the container with. With the increase in force comes an increase in thrust per burn.
* [[File:Accent_mars.png|64px]] '''Martian''': Martian Common is a more guttural form of Sol Common that borrows some elements of Freespeak. The distinctive accent is, as a result, looked down upon as a “hick” dialect on Luna and Venus and regarded as the dialect of quarrelsome and annoying Martians elsewhere. Some Martians go to great lengths to hide their accents due to this reputation, which is still alive in the Republic of Biesel despite its separation from the greater Sol Alliance.


If that's too difficult to understand right away, you can get a basic idea of gas pressure by thinking of a big balloon: when you blow up a balloon very full and let it go, it at first moves quite quickly and steadily slows down as the pressure inside it diminishes.
* [[File:Accent_sol.png|64px]] '''Enceladian''': Enceladian Common is descended from the accents of North and South America, and the residents of this moon of Saturn take pride in ensuring their accent calls back to their ancestral homes on Earth.


To get back to the point, mass is the larger factor in thrust. Therefore, gases with higher molar masses are essential (hence the frequent use of phoron with its chunky molar mass). As for pressure, the unmodified thruster design allows for a maximum thruster line pressure of 15,000kPa. Whenever the thrusters are fired, some gas is expelled from the thrusters resulting in acceleration for the ship and a decrease of thruster line pressure as some gas escapes.
* [[File:Accent_sol.png|64px]] '''Cassinian''': Cassinian Common, the accent of Iapetus, a moon of Saturn, is typically associated with the Solarian Interstellar Intelligence Bureau, and characters affiliated with it in Solarian movies will often talk like a Cassinian: soft-spoken and generally polite, but reserved and often distant.


=== Layout ===
* [[File:Accent_sol.png|64px]] '''Titanii''': The accent of Titania, a moon of Uranus home to Sol’s largest offworlder population, Titanii Common involves plentiful hand gestures and other visual signals. Linguists have long theorized the prominence of hand gestures in this accent comes from the moon’s EVA-centric industries.
Fuel and oxygen are moved from large tanks in Engineering Air Mixing through mixing equipment in the nacelles and finally into the burn chambers through fuel supply lines. Starboard and Port thrusters have separate phoron and hydrogen supply lines from each other, though they share the same oxygen supply line.  


* [[File:Accent_Pluto.png|64px]] '''Pluto''': The Plutonian accent is one of many Sol Common accents found throughout the Sol System itself, though it is almost undoubtedly the furthest one out from the Sun itself. Rooted in a combination of Central Asian and Eastern European dialects, the Plutonian accent is notable for its slow, methodical method of speech. Very few positronics can be found with this accent, due to Pluto's unusual relationship with corporations


Each thruster also has an airlock to the exterior. Both thrusters are found in the aft of deck one, and are identical in layout. Starboard Propulsion can be entered directly through maintenance by all of engineering. Port Propulsion must be accessed through a segment of atmospherics called Air Mixing. Unlike the rest of atmospherics, regular engineers have access to this area through maintenance near the living quarters lift.  
* [[File:Accent_sol.png|64px]] '''Erisian''': Erisian Common bears some resemblance to Lunarian Common due to the planetoid’s long association with the Solarian Navy. Like its counterpart, it is very hard to effectively replicate for an outsider.


The far ends of the starboard and port wing frames on deck two each have a maneuvering thruster, as well. They are very low power (together offer only 0.05 gm/h acceleration per burn) but only require power to operate. You won’t ever have to worry about touching these, but it’s good to know they’re there.
* [[File:Accent_silversun.png|64px]] '''Native Silversun''': The native accent of Silversun is a sing-song take on standard Sol Common that has, since massive investment into the planet by Idris Incorporated, come to be associated with the planet’s renowned tourism industry. Many native residents of Silversun are bitter that their accent - and planet - are seen as nothing more than an enormous vacation retreat by the greater Orion Spur. This accent is commonly used by Idris Incorporated shell positronicframes, much to the consternation of Silversun's Originals.


Below, you can see a color coded map of a nacelle and the important things inside it.
* [[File:Accent_Konyang.png|64px]] '''Konyanger''': The Konyanger Common accent is quite similar to standard Sol Common, but has drawn some influence from Freespeak due to Konyang’s position near the border between the Sol Alliance and the Coalition of Colonies. A significant number of IPCs possess a Konyanger accent, due to the planet being the origin of IPCs and a major producer of them.


[[File:Thrusterguidepic.png|right|thumb|A diagram of port propulsion.|500x420px]]
* [[File:Accent_nhp.png|64px]] '''New Hai Phongese''': New Hai Phongese Common is, compared to the typical Sol Common accent, much more tonal. This has lent it a distinctive pattern of speech that is easy to tell apart from the standard Sol Common accent associated with the Solarian core worlds. The accent is often imitated by performers, particularly musicians, due to its unique tonal style. Due to the hazardous environmental conditions present on New Hai Phong, many residents of New Hai Phong carry another distinctive auditory cue: coughing and wheezing due to asthma.


*<span style="color:#13DD2F">'''Fuel Supply Monitors:''' </span> One for phoron, one for hydrogen, these consoles allow you to pressurize a thuster’s phoron/hydrogen supply lines (purple/red pipes) anywhere up to 15,000kPa. The gas is drawn directly from their respective 3x3 storage tanks through vents, which act like pumps. (This means there is no backflow into the tank)
* [[File:Accent_himeo.png|64px]] '''Himean''': Himean Common is more guttural and harsh-sounding than the typical Sol Common accent, due to Himeo’s position in the Coalition of Colonies. The Himean accent and its distinctive guttural method of speaking are easily distinguishable from other Sol Common speakers, even when speaking Tau Ceti Basic or Freespeak. Himean Common has the unusual reputation of making its speaker always sound angry, no matter their mood, due to its more guttural nature.
*<span style="color:#B3EA2C">'''Atmosphere Monitoring Console:''' </span> This console provides live readouts of the combustion chamber’s pressure, temperature, and gas composition, as well as allowing you to fully control both the chamber’s input and output.
*<span style="color:#C6311E">'''Ignition Switch:''' </span>Exactly what it sounds like. Pressing this will strike a spark in the combustion chamber, igniting any gases if possible.
*<span style="color:#0A0995">'''Fuel Mixer:''' </span>Creates your fuel mix for the combustion chamber. You may set any ratio of phoron/hydrogen/oxygen you wish here. Draws phoron from the north purple pipe, hydrogen from the west red pipe, and oxygen from the south cyan pipe.
*<span style="color:#499AF1">'''Mixer Fuel Pumps:''' </span> One for phoron, one for hydrogen, these pumps draw from their respective supply lines and control the mixer’s access to these fuels. They start offline.
*<span style="color:#49F1ED">'''Mixer Oxygen Regulator:''' </span> Best to leave untouched. Controls the mixer’s oxygen supply, and is automatically set to 15,000kPa. Takes its input directly from the output of the Oxygen Supply Tank in Atmospherics.
*<span style="color:#EE99D8>'''Chamber Fuel Injector:'''</span> Acts as the chamber’s input. The injector pumps fresh fuel mix into the combustion chamber to be burned at a rate of up to 700 L/s. Unlike most devices, the injector has no pressurization limit, but its effectiveness will still be significantly impacted by any large difference between input and output pressures.
*<span style="color:#EF3B1C"> '''Chamber Vents:''' </span> Acts as the chamber’s output. These three vents draw gas from the chamber at a rate of up to 200 L/s each, and can pressurize their connected pipeline up to 15,000kPa. It’s important to note that these vents only pump gas to the thruster pumps, not directly into the thruster line.
*'''<span style="color:#E3E3A6">Exterior Blast Door:''' </span> In any emergencies involving a fiery death in propulsion, this is your best friend. Opening the exterior blast doors will vent the chamber very quickly.
*'''<span style="color:#F09F25">Thruster Pump/Regulator:''' </span> These are what actually allow the heated burn mix into the thruster line itself. They draw from the output of the chamber’s vents.
*<span style="color:#DC0CF3">'''Phoron Bypass Regulator:'''</span> Allows flow of phoron from the phoron supply line directly into the thruster line itself, if desired.
*<span style="color:#F3D70C"> '''Thrusters:''' </span> Vroom-vroom. Thrusters are what make the ship go. They act as 200 L containers, open to their connected pipe network (the thruster line). There’s no way to physically interact with these except to destroy them, and they cannot be rebuilt or replaced in-game. Don’t lose them!


=== Methods ===
* [[File:Accent_gadpathur.png|64px]] '''Gadpathurian''': The Gadpathurian accent, otherwise known as Gadpathurian Common, is an older dialect of Sol Common that is often regarded as dated-sounding by other speakers due to the isolation of the planet during its period of reunification. Due to the government's tight control over Gadpathur, and push for unity in the face of the Sol Alliance, Gadpathurians have been described as sounding relatively similar no matter which area of the planet they hail from.


==== Cold Setup ====
* [[File:Accent_eridani_reinstated.png|64px]] '''Reinstated Eridani Dreg''': The clipped and clinical tones of proper "corporate" speech in Eridani are difficult to perfect even for those born into positions of privilege. For those unfortunate individuals born outside Eridani's shining skyscrapers and silver spires, the distinctly uncorporate flow of "dreg" speech can make attaining the standard Eridanian accent almost impossible to fully achieve. The curious middle-ground accent of the so-called "reinstated" in Eridani society allows an individual to go much further than its more criminally-aligned counterpart, but still falls short of most suits' expectations.
The Cold Setup propels the ship by expelling pure, cold (20C) phoron out the thrusters. This setup is by far the quickest and simplest there is, and provides considerable thrust. This makes it a very appealing option for those who don’t care to spend much time or effort on thrusters, or are an Atmospheric Technician who is new or doesn't know how to make their own setup yet. Generally speaking, this is the preferred. '''If you are an Engineer''', this is the setup you should be using as it achieves the purpose of attaining thrust and is an extremely unobtrusive setup, easy to adjust and alter post-setup should an Atmospheric Technician arrive later and wish to make changes.


These steps should be performed on both the Starboard and Port thrusters for full effect:
* [[File:Accent_dominia.png|64px]] '''Vulgar Morozi''': The most common Dominian accent is Vulgar Morozi, a variation of Sol Common found upon Moroz itself. Dominian-spoken Sol Common and Tau Ceti Basic are both heavily influenced by Tradeband, the common language of both human and unathi nobility in the Empire. Vulgar Morozi has regional variations on the colonies of the Dominian Empire, and in the rebellious Morozian region of Fisanduh. The Fisanduhian accent is considered to be a distinctive higher-pitched variation of Vulgar Morozi that is often suppressed by insurgents to better blend in with the greater Imperial population.
*Set target output pressure on <span style="color:#13DD2F"> '''Phoron Supply Monitor''' </span> to 15,000 kPa.
*Set target output pressure on <span style="color:#DC0CF3"> '''Phoron to Propellant Line''' </span> pump to 15,000 kPa, and toggle power "On".


That’s it, really. If done correctly, you will see the meter in front of the pressure regulator begin to fill up to 15,000 kPa.  
* [[File:Accent_fisanduh.png|64px]] '''Fisanduhian''': While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive. The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, though most will slip back into it when off-world.


'''It's worth noting that this is the least fuel efficient method of propelling the ship, but if the SCC didn't want you doing it, it wouldn't be the recommended basic option. Despite the inefficiency, this setup can provide perfectly functional thrust, providing the ship with an acceleration of ~1.34 Gm/h per burn when the thrusters are filled to 15,000 kPa.'''
* [[File:Novi Jadran Accent.png|64px]] '''Novi Jadranic''': Much like the planet itself, the Jadranic dialect of Solarian Common sits between standard Solarian Common-influenced Vulgar Morozi and the more Freespeak-derived accents of the Imperial Frontier. The dialect possesses grammar and pronunciation similar to Vulgar Morozi but possesses multiple loan words from Freespeak which make it distinct from its Morozian counterpart. Jadraners are valued highly for their loyalty and this dialect is often regarded as the most common accent of the Imperial Army. More educated Jadraners, such as those from the planet's few urban centers, will often leave the dialect's Freespeak loan words our while talking with Morozians or other Dominians.


==== Hot Setup ====
* [[File:Lyodii_Accent.png|64px]] '''Lyodic Morozi''': Most commonly associated with Lyodii, otherwise known as the People of the Lyod, Lyodic Morozi is a variation of the common Vulgar Morozi dialect which is most notable for its sing-song pace of speech which makes it distinctive from standard Vulgar Morozi and its higher-pitched counterpart in Fisanduh. Lyodic Morozi is uncommon to hear in the broader Empire, or abroad, due to the isolation of the Lyodii in the Morozian poles, and contains slight variations between the Northern and Southern Lyod. Those who speak the dialect are sometimes looked down upon as backwards savages by their Morozian counterparts. Those who hear the dialect spoken or sing during Lyodic rituals often state it has an eerie beauty, as the sounds of these rituals can carry for kilometers across the barren landscape of the Lyod.
The hot gas setup propels the ship by igniting a fuel rich mixture of phoron and oxygen which is then pumped into and expelled out of the thrusters. This typically produces superheated phoron and CO2, which provides ample pressure just from the high temperatures. '''Contrary to intuition, this setup does not produce more thrust than the cold gas setup, but it does make a much more efficient use of phoron.''' Why that is is covered [[Guide to Thrusters#The_Pressure_Limitation|here]] in depth.  


These steps should be performed on both the starboard and port thrusters for full effect:
* [[File:Accent_Orepit.png|64px]] '''Native Orepitter''': Native Orepitters developed their own way of speech that stemmed from centuries of complete isolation. The vast distances of the planet's desert surface required loud, high pitched sounds for reliable communication, making it the primary characteristic of the Orepitter accent.
*(Optional) In Atmospherics just outside of Port Propulsion, set the max output pressure on the Oxygen Supply Monitor to 15,000kPa. This will help speed up fuel mixing.
*Set the max output pressure on the <span style="color:#13DD2F"> '''Phoron Supply Monitor''' </span> to 15,000kPa.
*Open the <span style="color:#0A0995"> '''Fuel Mixer'''</span>, click configure, then click on the green button next to the port corresponding to the red pipeline. This will disconnect the Hydrogen line from the mixer, as it will not be used here. Leave the ratios kept at 80% North (Phoron), and 20% South (Oxygen). Once done, turn the Fuel Mixer back on.
*Turn on the <span style="color:#0A0995"> '''Mixer Phoron Pump''' </span> just to the north of the mixer, and MAX its target pressure to 15,000kPa. Fuel mix should start filling the Chamber Fuel Injector line now.
*On the <span style="color:#B3EA2C">'''Atmosphere Monitoring Console'''</span>, set input flow rate limit to 700 L/s and toggle power to “Injecting”. You should now see the chamber filling up with fuel mix on the console readout.
*Once the chamber reaches 500-1,000kPa, hit the <span style="color:#C6311E">'''Ignition Switch'''</span>.
*Watch the <span style="color:#B3EA2C">'''Atmosphere Monitoring Console'''</span>. Once the temperature has stopped increasing dramatically, and O2 composition is ~2-3%, you can now toggle the chamber output ON. Set the target output pressure to 15,000kPa.
*Turn the <span style="color:#F09F25">'''Thruster Pump/Regulator''' </span> on and MAX their target pressure to 15,000kPa.  


If done correctly, you should see the meter in front of the thruster pump/regulator begin filling.
* [[File:Accent_Providence.png|64px]] '''Providence Trinarist''': While the capital of the Trinarists never had a sole language, its people from all over the Spur have come to adopt a unified accent. Characterised by fast-paced speaking and unique intonations to match the style of their synthetic brethren, IPCs have also come to adopt the accent for non-EAL languages.


'''It is strongly advised to keep an eye on the phoron supply''', as leaving this setup to mix and inject new fuel mix indefinitely can and will empty the entire phoron tank into the combustion chambers. Once in the chamber, this phoron cannot feasibly be retrieved. A good time to shut off a thruster's <span style="color:#13DD2F"> '''Phoron Supply Monitor's''' </span> output would be when the chamber pressure approaches 12,000 kPa - 15,000 kPa after ignition.
* [[File:Accent_Galatea.png|64px]] '''Galatean''': Galatean Ministerial Common is one of two Ministerial Common dialects within the Federal Technocracy. Centrally managed by the Ministry of Galatean Culture (MfGC), Galatea proper's dialect is an unusual Solarian Common dialect characterized by its total lack of loan words and use of antiquated Common terms which date to the early 2300s when it was established as a dialect and have since fallen out of common use. Linguistically it is similar to Gadpathurian Common but lacks the Freespeak influence of Gadpathurian Common due to the MfGC's tight control over the language.


==== Emergency Procedure ====
* [[File:Accent_Tsukuyomi.png|64px]] '''Tsukuyomian''':  Significantly more rare abroad than Galatean Ministerial Common, Tsukuyomian Standard is one of two Ministerial Common dialects managed by the Ministry of Galatean Culture (MfGC). Like Galatean Ministerial Common, it lacks loan words due to central management and sounds comparatively antiquated when compared to more modern Solarian Common dialects. Tsukuyomian Standard is commonly associated with the Galatean Federal Navy, which has its headquarters on Tsukuyomi.
Oh no, that damn meddling apprentice somehow totally screwed the thrusters, and everything is on fire! Oh, the humanity! Grab your voidsuit, some inflatables, and prepare to die a fiery death!


Most thruster accidents involve a rather hot phoron fire, or the superheated leftovers of one. Atmos voidsuits can handle up to 40,000 Kelvin, but regular engineering voidsuits can’t withstand more than 5,000 Kelvin, which some thruster fires can surpass. This means that unless you’re an atmos tech, you may need to act quickly once inside. For that reason, it’s advised that you check the damages on camera before approaching, and have a plan beforehand. Remember to check emergency shutter readings, too!
===Tau Ceti Basic/Common===
A spiritual successor of Esperanto, established in 2404 in Tau Ceti by Ceti intellectuals. Its unique, fully customized alphabet and structure allow it to be spoken even by most alien species. It's the official language of Tau Ceti and has growing traction in diplomatic circles and Universalists across human space. It is the most common trade language in human space and the official language of commerce in the Sol Alliance and numerous systems as well as being heavily promoted in non-human business schools.


Luckily, most thruster related catastrophes can be handled with a quick two-step plan!
====Accents====
TURN OFF CHAMBER INJECTION. If it’s off, leave it. The only thing that can sustain long lasting thruster room fires is the injection of new fuel mix through the combustion chamber. In the likely case of the chamber walls melting, the thruster room will be acting as part of the chamber.
* [[File:Accent_biesel.png|64px]] '''Biesellite''': Often described as the “true” way of speaking Tau Ceti Basic, the Biesellite accent is easy to reproduce due to the phonetics of TCB.
VENT THE AFFECTED AREA. If the chamber walls have melted, or if the problem is otherwise related to the chamber, simply OPEN THE <span style="color:#E3E3A6"> '''EXTERIOR BLAST DOOR'''</span>. Otherwise, pry out some floor plating, or force open the thruster airlock. Don’t forget your magboots, or Sir Isaac Newton might be sweeping you off your feet.


==== Afterword ====
* [[File:Gibson Ovan.png|64px]] '''Ovanstad''': The New Gibson Ovanstad accent is very close to the accent of Tau Ceti proper, due to the nature of the planet's colonization. However, New Gibsoners are known for talking with a faster and more clipped accent than those from Biesel and, at times, sound as if they are tripping over their words due to the rapid pace at which they speak.
If you know the above, congratulations! You have the basic certifications of an atmospheric technician. There's more to learn, of course, but most players can stop here. Even if you do want to go further, though, remember that experimentation is half the fun of atmospherics. Still want more? If you're certain you're ready, then go on to the advanced guide.


= Advanced Guide =
* [[File:Gibson Under.png|64px]] '''Undirstad''': The New Gibson Undirstad accent is not wildly known or heard outside of New Gibson itself, as those hailing from the Undirstads are quite insular and isolated from the more attractive surface archologies. The Undirstad accent is much slower than the Ovanstad accent, and keeps more to its cultural roots.
This section of the guide is for those who want to take a much deeper dive into thrusters or wish for a better understanding of everything that’s going on behind the scenes. The concepts covered from here on are NOT at all required to be understood for most thruster operations, but can be useful if you intend to experiment with thrusters. It is mostly included for reference, but it can fast track you to advanced thruster knowledge without having to do some painstaking code dives and experiments on your own.


This section of the guide is, to tell the truth, a lot. Don’t let that discourage you if you have a particular interest in thrusters. You don’t need to know everything here to start experimenting with thrusters, but the more you know, the better you’ll know how to approach them in your own shenanigans. Always remember, even failed thruster experiments are good so long as you learned something from it. Just try not to blow up the ship in the process!
*[[File:Valk accent.png|64px]] '''Valkyrian''': The Valkyrian accent is a difficult accent to replicate, mostly due to the cultural melting pot in which it exists. Influences from across the Orion Spur have impacted the development of the accent, with traces of Sol Common, Tau Ceti Basic, Elyran Common and even Vulgar Morozi.


'''Again, this is advanced material. Do not discourage yourself if you can't learn everything at once.'''
* [[File:Accent_biesel.png|64px]] '''Reade''': Though it is far from wholly unified, the manner of speaking native to Reade is ubiquitous throughout the outer regions of Tau Ceti and its spacefaring populations. Due to the isolation of these communities from the wider system, most describe the dialect as both strongly archaic and very colloquial, similar to the voice of a Biesellite heard from an old recording.


== Thrusters ==
===Tradeband===
=== Thrusters and Thruster Lines ===
Descended from Latin and romance languages of old Earth, Tradeband remains the main tongue of the upper class of humanity. The language sounds elegant and well structured to most ears. It remains in popular use with traders, diplomats, and those seeking to hold onto a piece of a romantic past. It gained Sol Alliance recognized legal status in 2317 and is prominent in systems that have historically been major centers of trade.
While not always identical in sprite, all thrusters are mechanically identical. Thrusters are 200 L containers which act as part of the network they’re attached to. This means that the pressure in the thrusters will always be the same as the pressure in the thruster line. When a thruster is fired, it expels 15 L from that container, multiplied by the engine’s thrust limiter modifier (0-1). By default, thrust limiters are set to 100%, corresponding to a value of 1. It’s the gas inside the expelled portion that ultimately determines the thrust.


The thruster line itself can have a significant impact on the performance of the thrusters. The larger the thruster line, the larger the volume of the thruster network. A larger volume network takes more burns to drain to a certain pressure than a smaller volume network, allowing the thruster line to better maintain higher pressures throughout extended use even if no new gas is being pumped in. Likewise, it takes more time to pump a larger network to those higher pressures.  
====Accents====
* [[File:Accent_eridani_suit.png|64px]] '''Eridanian''': The accent of Eridanian “suits” is almost universally looked upon as the accent of corporate excellence throughout the Sol Alliance and Republic of Biesel. Speaking with this accent is a surefire way to get one’s foot into the door in the corporate world, and wealthier Suits often devote time and resources to refining their accent to be more properly Eridanian.


=== Ideal Thrust ===
* [[File:Accent_highdominia.png|64px]] '''High Morozi''': The less common Dominian accent is High Morozi, a variation of Tradeband found upon Moroz itself. While Vulgar Morozi is typically associated with the common citizenry of the Empire, High Morozi is associated with the Imperial nobility. While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility. This accent is one of the most readily-recognised markers of Dominian nobility abroad.
As mentioned earlier, thrust is determined by the mass and pressure of the propellant. For ideal thrust, we want to maximize both factors. Mass is the larger factor here, by no small margin. To be precise, let’s look at the thrust equation. This equation allows you to calculate the thrust given by a single thruster when provided the propellant mass and pressure within the thruster.  


[[File:Thrustequation.png]]
* [[File:Accent_jupiter.png|64px]] '''Jovian''': The Jovian accent is an odd mish-mash of accents from Jupiter’s various moons, and has heavy variation on each of the moons. On Idris Incorporated-dominated Europa, the Jovian accent often takes on traces of Tradeband due to the amount of high-income tourism, while the Callistean Jovian accent is known for the rapid, breathless pace at which it is typically spoken. Ganymede is often seen as the “standard” Jovian accent, though some on Callisto vehemently believe that the Callistean accent should be the standard.


'''Mass:''' Total mass in the 200 L container of the thruster, not the mass used per burn. Can be found by solving for moles with the [[Guide_to_Atmospherics#Math|Ideal Gas Law]], and multiplying by molar mass of gas (make sure to account for gas composition). Measured in kg.<br>
* [[File:Accent_europa.png|64px]] '''Europan''': Europans are known to be much quieter and speak at a slower pace than their counterparts on Callisto, despite the close proximity of the two moons. Solarian linguists have traced the whisper-like nature of the accent origins to the planet’s submarines: crews believed that quieter voices interfered less with sonar, and were less likely to be heard by whatever was outside the hull. Europans that have succumbed to "Deep Crazy", a psychological phenomenon found on the moon, are known to abandon the typically hushed nature of Europan speech for screaming hysterically.


'''Pressure:''' Pressure in the thruster, measured in kPa. (Remember that 1 MPa = 1000 kPa)<br>
* [[File:Accent_silversunexpat.png|64px]] '''Silversun Expatriate''': The accent of Silversun's wealthy Idris Incorporated-aligned minority population is rooted in Tradeband dialects from Eridani and Luna rather than the Sol Common dialect of the Originals, making it audibly distinctive compared to the 'native' accent of the planet. This accent is most commonly associated with Idris Incorporated employees from Silversun, which tend to be overwhelmingly from the Expatriate population. Many Idris Incorporated positronics are programmed with this accent, and it is often regarded as the unofficial accent of the megacorporation.


'''ThrustLim:''' Thrust limiter setting. The bridge controls this from the engine consoles on a range from 0% - 100%, corresponding to values of 0 - 1. Set to 100% by default.
* [[File:Accent_assunzione.png|64px]] '''Assunzionii''': The Assunzionii accent is one of the most unusual found in the Coalition of Colonies, due to the planet's colonial roots in the Mediterranean. Heavily influenced by Romance languages the Assunzionii dialect is most notable for its elegant-sounding and evenly-paced method of speaking compared to rougher-sounding Coalition and frontier dialects. Liturgical Assunzionii is a small subset of this dialect, and is generally only spoken during Luceian services and can be distinguished by its use of archaic language.


The molar mass of your propellant is crucial to how much thrust you get. Just to compare the gases you might see in the thrusters, the molar mass of phoron is about 10x that of CO2, and 200x that of hydrogen. Ship mass affects how much force it needs to move and is a coded variable. Most ships and shuttles can get by with just CO2, but for a ship as massive as the Horizon, phoron is a necessity for moving at any reasonable pace.
* [[File:Accent_visigrad.png|64px]] '''Visegradi''': The Visegradi accent is unique for that of a Solarian world, being a Tradeband accent with strong influences from the various languages of the Warsaw Pact on Earth. Decidedly harsh and characterized by unusual and eclectic pronunciation, it can be fairly difficult to parse for those unfamiliar with it. This is only somewhat stymied by the fact that Visegradi people tend to speak very loudly, an adaptation necessitated by the need to make oneself heard during the planet's torrential downpours.


As can be seen in the thrust equation, pressure is a relatively insignificant factor compared to mass. This isn’t to say it's not relevant, however. With a combustion chamber at our disposal, achieving incredibly high pressures is almost trivial. Unfortunately, our ability to utilize that benefit is severely limited by other equipment.
* [[File:Callisto Accent.png|64px]] '''Callistean''': Considered to be one of the most recognizable accents in the Sol System due to its uniquely breathless pace, the stereotypical Callistean accent has its roots in the moon's port district of New Valletta. While not all Callisteans speak with the breathless pace of those from New Valletta, the district's status as a port has led to its accent becoming the moon's most recognized one. As a whole the Callistean accent can be easily recognized by its fast pace of speaking and seeking disregard for pauses.


=== The Pressure Limitation ===
*[[File:San Collette Accent.png|64px]] '''San Colettish''': The Colettish dialect belongs to the larger linguistic family of Tradeband but unlike many of its counterparts, it is descended from Earth-based Tradeband dialects rather than Luna-based dialects. It is easily distinguished from its Lunan contemporaries by its differences in pronunciation and tone, and still retains many of its linguistic roots from Earth.
No matter what pressure the combustion chamber might reach, '''all the devices we use in moving gas to the thruster line can only pressurize any given network to 15,000kPa at maximum.''' This includes any gas pump, as well as the vents that pull gas from the combustion chamber and phoron supply tank. The only notable exceptions are gas mixers and filters, but they also tend to struggle past 15,000kPa.


It’s very important to recognize how you reached that 15,000kPa point. In a fixed volume environment such as the thrusters, pressure can be raised in two ways. One, force more gas in. Two, increase the temperature of the gas.  
*[[File:Port Ant.png|64px]] '''Port Antillean''': There are two distinct dialects present on the planet: one that sees heavy lifting from Tradeband and the other more influenced by Solarian Common. It is relatively easy to identify the differences between the two: Antilleans influenced by Tradeband sound more nasal and rhythmic, whereas those that grew up in regions where Solarian Common is the dominant language are more soft-spoken and enunciated.


So, what does this mean? Why is this so important?
* [[File:Mictlan Accent.png|64px]] '''Mictalani''': The Mictlanian accent is a variation on Tradeband that is usually recognized as being folksy and warm. This welcoming, soft voice is one of the reasons the planet of Mictlan has seen a boom in tourism. While some youth may try to sound rebellious and conceal the softness of their voice, this musicality is still prevalent and universally recognizable.


It means that a ''hot molecule'' of any given gas will always produce more thrust than a ''cold one of the same type'' due to its higher pressure. '''However, between two pipelines of identical pressure, the cold one will have a higher density of gas due to most of its pressure coming from the quantity of gas, not temperature.''' Recall the significance of mass in determining thrust. Since we can ensure that the thrusters can always reach 15,000kPa regardless of setup, using cold gas will always provide higher levels of thrust than hot gas of the same type, though suffering in fuel efficiency.
===Freespeak===
A language of renegades and frontiersmen descending from various languages from Earth like Hindi combined into a multi-rooted jumble that sounds incoherent or even barbarian to non-native speakers. This language is the only common cultural identity for humans in the frontier. Speaking this language in itself boldly declares the speaker a free spirit. Often called 'Gutter' by Alliance citizens. It was Recognized by Sol Alliance as a spoken language in 2321. Considered a 'rough, informal' language, Freespeak is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy. It is prominent in working class settlements across human space leading it to be the most common language in the frontier and second most common in the outer rim of known space. It is one of the few frontier cultural identity pieces.


This doesn’t mean that high temperatures are eternally doomed to provide low thrust, however. There are ways to modify the thrusters to bypass the normal pressure limitations and allow for both high mass density and high pressures.
====Accents====
* [[File:Accent_coalition.png|64px]] '''Frontiers Folk''': The frontier is home to an unknowably vast amount of humans and settlements, covering everything from small outposts of only a few hundred to major planets such as Xanu Prime. It is difficult to define a standard "Coalition accent," or dialect due to the diversity and regionalism of the Coalition, along with its lack of a strong central government. Solarian linguists generally define the Coalition dialect as an umbrella encompassing all Freespeak native speakers not from a major settlement of the Coalition.


==Combustion and Gasses==
* [[File:Xanu Accent.png|64px]] '''Xanu Standard''': The Xanu Standard dialect is arguably the most notable Freespeak dialect. Xanu Standard first emerged as an informal creole designed to make communication between the various nationalities who settled the planet more easily and possessed loan words from upwards of a half-dozen languages during this early period. Over time this creole would morph into the Xanu Standard dialect of Freespeak and is arguably the oldest and most widespread of the 25th century's common Freespeak dialects. Freespeak taught abroad, such as in the Serene Republic of Elyra and Republic of Biesel, is most often based upon the Xanu Standard dialect.
Whilst the happenings of the combustion chamber are rather self evident, it can still help to take a closer look at precisely what’s going on in there.


=== Fuel and Oxidizers ===
* [[File:Accent_scarabs.png|64px]] '''Scarabs''': The common accent of the Scarab Fleet has dozens, perhaps hundreds, of small variations due to the Fleet itself being spread throughout a massive number of individual ships, most of which have their own unique variations upon the standard Scarab accent.
Much like in real life, combustion on Aurora follows the combustion triangle, meaning you require heat, fuel, and oxidizer for a fire. However, for better or worse, the similarities end there.  


Contrary to all known laws of science and common sense, all combustion produces CO2 exclusively. It doesn’t matter what combination of fuel and oxidizer you have, you will always get CO2 as a result. It doesn’t make any sense, but that’s just how it works here.  
* [[File:Accent_eridani_dreg.png|64px]] '''Eridanian, Dreg''': The Eridanian “dreg” accent is almost universally looked upon as the accent of petty criminals and ne’er-do-wells throughout the Orion Spur. Speaking with this accent in the proximity of most humans is a surefire way to gain their suspicion, and those speaking with this accent often find themselves under enhanced security surveillance in corporate facilities. Eagle Corp, one of the major employers of dregs in Eridani, devotes a significant amount of its training to making its dreg recruits drop this distinctive accent.


====Fuels====
* [[File:Accent_vysoka.png|64px]] '''Vysokan''': The typical Vyoskan accent is regarded as a throatier and harsher variation of Freespeak, with the planetary accent possessing many harsh tones. Some non-Vysokans have noted that the accent sounds similar to Himean Common at times, due to both accents being more guttural than average. However, the Vysokan accent remains distinctive from Himean Common due to its roots in Freespeak rather than Sol Common.
[[File:Phoron_canister.png]] '''Phoron (Ph)'''. Has a molar heat capacity value of 200, and a molar mass of 0.405 kg/mol.<br>


[[File:Hydrogen_canister.png]] '''Hydrogen (H2)'''. Has a molar heat capacity value of 100, and a molar mass of 0.002 kg/mol.
* [[File:Accent_deepfrontier.png|64px]] '''Non-Coalition Frontier''': The non-Coalition frontier 'accent' is not a true accent in of itself, but is instead used as a catch-all term for human accents originating outside of the frontier controlled by the Coalition of Colonies. These planets and systems vary wildly, and all sorts of people and places can be found within them.


====Oxidizers====
* [[File:Imperial Frontier Accent.png|64px]] '''Imperial Frontier''': Resembling more Freespeak than the Vulgar Morozi dialect found in more civilised regions of the Empire, most accents of the Imperial Frontier are looked down upon by those from the Core Worlds. Many Primaries and Secondaries look down upon the dialects of the Imperial Frontier as rogue, coarse, and often grating to hear compared to their Common-descended dialects. Many from this region who wish to rise through the ranks of the Empire's Ma'zals spend great amounts of time learning an ersatz Solarian Common dialect based upon this one which is known as the Refined Imperial Frontier Dialect. While not nearly as prestigious see its counterparts the Refined Frontier dialect is often viewed as a mark of loyalty and dedication to the Empire.
[[File:Oxygen_canister.png]] '''Oxygen (O2)'''. Has a molar heat capacity value of 20, and a molar mass of 0.032 kg/mol.<br>


[[File:Nitrous_canister.png]] '''Nitrous Oxide (N2O)'''. Has a molar heat capacity value of 40, and a molar mass of 0.044 kg/mol.
* [[File:Accent_Empyrean.png|64px]] '''Empyrean''': Empyrean Federal Freespeak is a creole of Coalition Freespeak and Ministerial Common which features a multitude of Solarian Common loanwords due to most residents of Empyrean being bilingual, and often speaking Freespeak and Solarian Common. Compared to Svarogite Freespeak it features a heavier influence from foreign Freespeak and Solarian Common dialects due to Empyrean's status as a major point of entry for the Yggdrasil System.  


====Products====
* [[File:Accent_Svarog.png|64px]] '''Svarogite''': Svarogite Federal Freespeak is an unusual creole which combines Coalition Freespeak with the Ministerial Common dialect of Solarian Common. It features many Solarian Common loanwords and speakers of this dialect are almost always bilingual, speaking both Solarian Common and Freespeak, which can lead to further linguistic blending. The universal lung bioaugmentations of Svarogites ensure that they, unlike their New Hai Phongese counterparts, do not suffer from chronic lung issues which would impact their speech.
[[File:Carbon_canister.png]] '''Carbon Dioxide (CO2)'''. Has a molar heat capacity value of 30, and a molar mass of 0.044 kg/mol.


=== Burn Ratio ===
* [[File:Accent_sunreach.png|64px]] '''Sun Reach''': Regarded by most linguists as a Freespeak dialect, but classified by the Empire as a dialect of Vulgar Morozi, the Sun Reacher dialect is one of the more well-known accents of the Imperial Frontier. Previously associated with the Pirate Lords of Sun Reach and their raids on nearby worlds, the Reacher accent is now commonly heard from the voidsmen and officers of the Imperial Fleet and Goddess' Flotilla. Reachers who wish to demonstrate their loyalty to the Empire and a desire to assimilate into its culture will often go to great lengths to learn and speak a House Zhao-design pronunciation system which replaces the more guttural sounds of the Reacher dialect with lighter sounds closer in pronunciation to Jadranic Common.
Similarly, the stoichiometric fuel-oxidizer ratio is the same between all gases. Burning a mixture of 40% fuel to 60% oxidizer will always use up all components, leaving behind pure CO2. This means that burning any mixture with more than 40% fuel will result in extra fuel left over while burning any mixture with more than 60% oxidizer will result in extra oxidizer left over. <br>
The basic equation goes like this:<br>
<div style="text-align: center;"> 2'''Fuel''' + 3'''Oxidizer''' = 3'''Product''' </div><br>


<center><div class="toccolours mw-collapsible mw-collapsed">
===Elyran Standard===
The farther you are from the 40/60 ratio, the more extra oxidizer or fuel you’ll have, as well as a lower temperature combustion. To better display this relationship, this collapsible has a table of the results of some phoron-oxygen burns at several different ratios.
Elyran Standard, so-called because it was the language created to be the standardised method of communication across the Elyran Republic after its revolution, is the official language of the Republic of Elyra. It was created by the Ministry of Education shortly after the Elyran Revolution at the behest of Prime Minister Abd Al-Hamid for the purposes of giving his new republic a single language that could be used for government, law, military organization, and trade. Many in the Republic praised this initiative as they saw it as either the practical thing to do or saw it as just another step in the Elyran Revolution, creating a new language that was untainted by Solarian influence. A large mass-education and literacy program began in 2317 to educate the Elyran people on this new language, to a point where the government banned the teaching of old Earth languages, such as in public schools, though still allowed them to be taught and used in higher education and religious institutions. The program was completed in 2336, with almost all of the Elyran population being fluent in the new language created by taking influences and grammar from Arabic, Turkish, and Farsi.
<div class="mw-collapsible-content">
[[File:Thrustreactiontable.png]]
<br>


'''Notice how as the burn ratio approaches 40/60, not only is the temperature increasing dramatically, but the high concentrations of phoron are being replaced with CO2, a much lighter gas. This has a two-pronged negative impact on thrust levels under the 15,000 kPa limitation.'''
====Accents====
</div></div></center>
*[[File:Accent_elyra.png|64px]] '''Elyran:''' The typical Elyran accent is a relatively nondescript affair, typically sticking close to the accepted dictionary norms of pronunciation. The standard language of the Republic of Elyra is Elyran Standard, a constructed language which melds elements of Arabic, Farsi, and Turkish into one standardised tongue. This variation of Elyran Standard is the one officially taught in schools, but is rarely able to overpower more significant regional variations in the language.


=== Combustion ===
*[[File:Accent_Persepolis.png|64px]] '''Persepolitian:''' Well-known across Elyra for its rapid-fire, energetic cadence, the Persepolitian accent is characterised by a vibrant and fast-paced nature that represents the New Ankaran Jewel's cosmopolitan nature. Speakers of this variant of Elyran Standard tend to be affluent and well-cultured, in keeping with the Elyran capital's general prosperity.
There are a couple more aspects to combustion that are rarely seen or touched, but are worth covering as they have plenty of potential for more creative projects.


The temperature that a combustion reaches depends strictly on the fuel-oxidizer ratio, as well as the combustion component’s temperature and molar heat capacity. What this means is that if you preheat the fuel or oxidizer beforehand, you can reach higher temperatures than are possible with regular 20C components. Otherwise, the final temperature for a given fuel-oxidizer mix will always be the same. It should be noted that the quantity of fuel mix has no importance here.
*[[File:Accent_Damacus.png|64px]] '''Damascene:''' One of the most venerable of all Elyra's linguistic variations, the Damascene accent is famous across the Serene Republic for its scholarly, almost archaic air. Drawing more heavily from Arabic influence than the standard dictionary might, Damascene Elyran retains a refined, cultured, and historically resonant weight to its words, much like the storied planet itself.


This also ties into flash points. You don’t always need a spark to cause combustion. If there’s already enough heat, combustion will occur spontaneously. This can occur not just within the combustion chamber, but also within closed systems such as pipes and canisters.  
*[[File:Accent_Medina.png|64px]] '''Medinan:''' Medinan Elyran is characterised by its breathy and almost stutter-step characteristics, both of which are thought to result from the elevated altitudes citizens experience living day-to-day in their sand-skimming cities. The variation has seen little spread outside Medina itself, owing to the planet's relatively minimal footprint on Elyran cinema and television.


Autoignition temperature for all mixtures is 125C.
*[[File:Accent_Aemaq.png|64px]] '''Aemaqi:''' Aemaqi Elyran is often described as a more considered and methodical variation on the standard dictionary dialect, and its speakers are frequently stereotyped as speaking slowly and languidly. Elements of Tradeband from the planet's Dominian refugee population have helped to reinforce this effect, and the variation is rarely found in those born off Aemaq itself or its innumerable orbital stations.


===Combustion Chamber Handling ===
*[[File:Accent_New_Suez.png|64px]] '''New Suezi:''' Often labelled the most divergent large-scale variation of Elyran Standard, the New Suezi accent has evolved rapidly since the moon's megacorporate opening to mix elements of Freespeak, Basic, and even Solarian Common into its vocabulary and grammar. While purists might frown upon these deviations from the accepted linguistic standard, the melodic and almost singsong tones of the New Suezi variation feature increasingly often across many forms of Elyran media.
The combustion chamber walls are tough, but reinforced plastitanium alloy isn’t indestructible. When exposed to flames at 6,000 K or higher, the chamber walls start to take damage. They aren’t quick to melt, but they will eventually.  


So, how do you keep from turning the thruster room into the sector’s largest bonfire? There’s two ways.  
*[[File:Accent_Bursa.png|64px]] '''Bursa:''' The Bursan accent is characterized by its soft and slightly lisping intonations, compared to the throatier sounds of most other Elyran accents. Across the wider Republic of Elyra, the Bursan accent is usually stereotyped as belonging to a country bumpkin or a career soldier.


The first is to simply make sure that your fuel mixer isn’t creating too hot of a mix. As a general rule of thumb, the higher the oxygen concentration, the hotter the burn. The highest concentration of oxygen you can have in your burn mix without burning hotter than 6,000 K depends on what fuel you're using. For phoron, it's 48% O2. For hydrogen, it's 41% O2.


The second way is to simply turn off the injection once the combustion starts. Without new fuel mix being injected, the combustion will run out of either fuel or oxidizer and simmer out. Both flame and sufficient temperature is required to melt the chamber walls, so the superheated gas alone is safe to hold.
==Tajaran languages==
===Siik'maas===
Siik'maas is theorized to have been the ancient language of the Tajara, the 'religious' tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the [[Tajaran History#Migration Period|Migration Age]] and continues to be the most prevalent tongue on Adhomai since.


Additionally, for the sake of efficiency, it can sometimes be beneficial to fill the chamber with a large amount of cold burn mix before ignition rather than ignite almost immediately. This is because pump performance dramatically suffers when pumping lower pressures to higher pressures. When you ignite a burn mix, the pressure will rapidly shoot up and make any further injection of fresh burn mix much slower.
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik'tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik'maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of 'drunken' feeling. Tajara speaking this over the radio often find themselves in similar positions.


== Modifications and Experimentation ==
====Accents====
=== Foreword ===  
* [[File:Siktag.png|64px]] '''Republican Siik'maas''': the dialect of north and central Ras'nrr. It was spoken by the Hadii dynasty and its subjects before being adopted as the official version of the [[People's Republic of Adhomai|People's Republic]] Siik'maas. This variation is taught in all Republican schools since the end of the first revolution and is considered as the most pure and correct form. PRA citizens are encouraged to learn and adopt it, as speaking another accent is frowned upon. It is notable for its unusually rigid grammatical construction as opposed to most other Adhomian dialects. Republican Siik’maas is the language of Hadiist loyalists, both in and outside of S'rand'marr.
Well done for making it this far; at some point you probably began wondering what the practical application of all this knowledge was. This section is dedicated to covering that, with a caveat: It's not here to give you all the answers. Part of the fun of atmospherics is testing and putting things together in different ways, and if a wiki guide were to tell you how to do 99% of every advanced setup you'd want to do, then a lot of the fun would be lost.  


However, it's also no fun to be left in the dark, so this section collects some general ideas on what you could do without getting in to too many specifics.
* [[File:Siiknazira.png|64px]] '''Nazira Siik'maas''': native to the southern regions of Ras'nrr. This accent is the oldest and most solemn form of Siik'maas, avoiding contractions of words and speaking its sentences slowly. It is commonly associated with the [[S'rendarr and Messa|church of S'rand'marr]], due to its proximity to Sana Sahira. Priests are taught to replicate this dialect when conducting religious service.


First things first, though: '''it is strongly advised to perform any pipe related modifications before the pipes are filled.''' When you unwrench a pipe segment, the contents of that particular segment are released into the air. If a pipe is full of phoron, that can be a problem. There are some exceptions; notable pieces of equipment that are safe to remove at any time include pumps, regulators, valves, and connectors.
* [[File:Tajcrevan.png|64px]] '''Crevan Creole''': once the dialect of merchants and sailors across all Adhomai. Born from the melting pot that is [[Crevus]], where Tajara from all the planet would bring and mix their cultures. Thanks to the importance of the city during its trading age, it can be found in most Tajara ports as well. Crevan Creole is known for its heavy focus on nasal sounds, with many Adhomian comedians parodying it.


If you’re experimenting with thrusters, try to be mindful of the ship's needs as well. Experimentation tends to be a large time commitment, and the bridge typically won’t want to wait the whole round for thrust. If you’re delving into uncharted territory, you might want to set one side of the ship up with a cold setup while you focus on messing with the other side. Otherwise, if you already have a solid idea on what you’re trying to do, great! Go get ‘em, champ.
* [[File:Dprasiik.png|64px]] '''Das'nrra Siik'maas''': found on the island of Das’nrra, this accent is famous for its emphasis at the end of vowels and uncommon pronunciation of glottal stops. While tracing its origins back to the rural population, it was shaped by the urban workers that emerged after the first revolution. It is associated with Democratic People’s Republic citizens and its offworld community.


==== Improved Gas Flow ====
* [[File:Nkasiik.png|64px]] '''High-Harr'masir Siik'maas''': used by the natives of northern Harr'masir. It is deemed to be a rustic and harsh-sounding form of siik'maas; the accent is associated with peasants and uneducated Tajara. It is the most common dialect among [[New Kingdom of Adhomai]] commoners. The nobility usually attempts to mask this accent due to its relationship with the common people. It is also spoken by the New Kingdom population living in Tau Ceti.
The simplest kind of modification you can make to the thrusters. The flow from the combustion chamber to the thruster line itself is bottlenecked by the <span style="color:#F09F25">'''Thruster Pump/Regulator'''</span>. The regulator itself isn’t very useful here, as it can’t work as a pump. Maybe you could find some way to increase efficiency.


==== Increased Thruster Line Volume ====
* [[File:Lowerrasiik.png|64px]] '''Lower-Harr'masir Siik'maas''': native to the southern area of Harr'masir. In comparison to other Siik'maas dialects - it is the one that deviates the most from the standard version. Thanks to Republican propaganda, it has gained the fame of being the tongue of criminals and guerrilla fighters. Most speakers are [[Democratic People's Republic of Adhomai]] citizens. Its words are spoken in a hushed manner.
Another simple modification. While it’s not as useful as it once was now that <span style="color:#EF3B1C"> '''Chamber Vents'''</span> can output at 15,000kPa instead of 5,000kPa, it can sometimes be beneficial to increase the volume of the thruster line to make it easier for thrusters to maintain higher or more stable pressures during extended use. There are plenty of ways to do this - use your imagination.


==== CO2 Filtering ====
* [[File:Amohdasiik.png|64px]] '''Amohdan Siik’maas''': spoken by the Tajara from the [[Democratic People's Republic of Adhomai#Island of Amohda|island of Amohda]]. Despite past Republican attempts to destroy this dialect; it survived and is now undergoing a period of revival by Amohdan nationalists. It can also be found in the New Kingdom because of the Amohda Exiles. Due to royalist influence, it has many Ya’ssa loan words. Amohdan Siik’maas has a characteristic drawl tone to it.
This is more of an intermediate modification. The idea is to simply filter out the CO2 from the thruster line, leaving you with a line of pure phoron. How you handle that superheated CO2 is where you have to get a little creative. The main thing you'll want to be mindful of is to make sure the filtering process doesn't clog up the flow to the thrusters too much, or you may have difficulty sustaining any reasonable pressure throughout extended use.


==== Heat Exchangers ====
* [[File:Tajara northrasnrr.png|64px]] '''Northern Ras'nrr Siik'maas''': While similar to the Republican Siik'maas, Northern Ras'nrr Siik’maas is relatively free from the Hadiist additions. It is known for its short, sharp vowel sounds and clear pronunciation. Most speakers are found in the DPRA controlled area of the region, but some do exist within the PRA borders.
Heat exchanger related designs are on the advanced end of modifications, and as such are one of the more difficult but productive modifications to tackle.<br>


Heat exchangers are devices that equalize temperatures between two networks or systems without allowing their contents to mix together. They come in two forms:
* [[File:Dinnakaccent.png|64px]] '''Din'akk Mountains Siik'maas''': Found in the isolated valleys of the Din'akk Mountains, little has changed in this accent since the first contact. It still clings to words and grammatical structures that have long since fallen out of use by other Siik'maas speakers. It is described as strong and abrupt by other Tajara.


*'''Heat Exchangers''': Also known as heat exchanger plates. In order to operate, a pair of these must be wrenched down facing each other. Each has an end for a pipeline to merge into. The attached pipe networks will automatically exchange heat with each other until their temperature equalizes.
* [[File:Zarrjiriaccent.png|64px]] '''Zarr'jiri Siik'mas''': Located only in the Zarr'jirah mountain range, this accent is rarity outside of the New Kingdom. Speakers of it are often noted for a soft, almost sing-song voice and hand gestures which carry over from Nal'rasan.
*'''Heat Exchange Pipes''': Also known as radiators. These act just like regular pipes in terms of flow. Instead of equalizing two pipelines, these equalize the temperature of the pipe’s contents with the surrounding air. Essentially, heat transfer between an open and closed environment.


As for heat exchangers, recall above the discussion on the relationship between heat and pressure under The Pressure Limitation, and some ideas might jump in to your head.
* [[File:Harrnrriaccent.png|64px]] '''Harr'nrri Siik'mas''': The dialect of the people of the Harr'nrr peninsula. This accent shares some similarity with Republican Siik'mas thanks to a shared origin and the later PRA rule of Harr'nrr, but differs with a deeper tone when spoken.


==== Checking Your Work ====
===Siik'tajr===
If you plan to experiment with your own designs, it’s important to be able to measure your work and compare it to your other efforts to see if you’ve made an improvement, or if you’ve messed up in some way.  
'''Siik'tajr''' is the opposite of Siik'mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai's history for a long while, but were always small; however, when the Great War broke out, Siik'tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik'mas and the more body language inclined Nal'rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.


Besides keeping a close eye on your pipes with a gas analyzer, the best way to check your work is to confer with the bridge. Ask for a thrust and acceleration reading! Simply ask them to turn on the thrusters for a minute, and take a look at the acceleration on a navigation console or ask them for it yourself.
===Delvahhi===
Delvahhi is a language closely related to the Zhan-Khazan Tajara. It is still widely used in religious ceremonies dedicated to Ma'take and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. It is considered a subversive tongue by People's Republic authorities.


Note that if the bridge reports an acceleration of 1.0 Gm/h, it’s likely to be more in reality, as the helm’s default acceleration limiter is set to 1.0 gm/h. Furthermore, they'll likely try to tell you total thrust, propellant mass, etc. from the engine console; this information is worthless to you as you can already calculate most of that from the thruster bay. Insist upon the acceleration value if you want an accurate measurement.
====Accents====
* [[File:Delvahi.png|64px]] '''Rural Delvahhi''': the form of Delvahhi spoken by settled Zhan-Khazan communities. It has been heavily influenced by Siik’maas. It is also used as the liturgical language by some Ma’ta’ke priests. Rural Delvahhi speakers usually speak siik’maas with a slower and throaty tone.


If you’ve been working on just a single set of thrusters, you might want to ask the bridge to turn on/off specific thrusters to get the readings you want.
* [[File:Nomadspeak.png|64px]] '''Nomadic Delvahhi''': the version of Delvahhi used by the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]]. It emerged after the breakup in the primordial Zhan-Khazan population. Unlike the rural dialect, it remained relatively unchanged over time. It is far more guttural and brief than its sister tongue.  


{{Engineering}}
===Nal'rasan===
{{Guides}}
Siik'maas and Siik'tajr were always widely used by M'sai, but the body-focused language of Nal'rasan was their creation. Because the mrowling and vocal expressions of Siik'maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and made use of it for covert discussions and the transmission of highly classified information before and during the Great War.
[[Category:Engineering]]
 
[[Category:Guides]]
===Ya'ssa===
Siik'maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya'ssa dialect. Presumed to be the traditional tongue of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient dialect. Hadii members have been recorded to still use Ya'ssa, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse until its revival by the New Kingdom of Adhomai.
 
====Accents====
* [[File:Oldyassa.png|64px]] '''Old Ya'ssa''': the tongue of the old Tajaran nobility, spoken by those who were born before the first revolution. It differs from the modern Ya'ssa by having a far more complex set of rules, long-drawn-out sentences, and compound words. Old Ya’ssa is a dying tongue; as the version taught by the New Kingdom of Adhomai has mostly replaced it in the post-revolution noble generation.
 
* [[File:Newyassaaccent.png|64px]] '''New Ya'ssa''': A consciously learned accent created by New Kingdom's intellectuals in an attempt to replicate Old Ya'ssa. It is adopted by the nobility who want to reinforce their noble heritage. Commoners consider New Ya'ssa to be pretentious. Pre-contact Ya'ssa speakers consider it a poorly made copy. This accent is also commonly used in the New Kingdom's entertainment sector.
 
==Unathi languages==
===Sinta'Unathi===
The common language of Izweski-controlled Moghes, composed of sibilant hisses and rattles. Historically, it is a symbol of the Izweski Hegemony's domination across half the planet of Moghes. It is believed to be the language of '''"the civilized Unathi"'''.
 
====Accents====
* [[File:accent_heg_noble.png|64px]] '''Heartlands Noble''': The The Noble Heartlands accent is eloquent and flowing, staying near the front of the mouth. Airy and filled with hissing, this accent requires birth-right or years of practice to properly convey. The families of Lords, Sk'akh Priests, noble warriors, and some merchants will often share this accent, and will mostly find the Sinta'Azaziba language and associated accents more savage. The Noble Heartlands accent originates from the Sinta'Unathi language.
 
* [[File:accent_heg_pes.png|64px]] '''Heartland Peasant''': Lowborn guilds-workers, first-generation merchants, simple warrior levymen, and hundreds of other tasks for the common Clans - this is the most common accent for Unathi of the Izweski Heartland. It still holds a slight air of royalty to it compared to accents from the rest of Moghes. It can be heard across Moghes and in colonies, but is most common by far in its birthplace, the crowded Izweski Heartland. It originates from the Sinta'Unathi language.
 
* [[File:Southlands noble accent.png|64px]] '''Southlands Noble''': The accent of the Southlands nobility is somewhat slower than that of the peasants, as it has remained less changed by migration to the region. While it has diverged from the original accent of the Southlands, it is closer to that than the fast-paced speech of the peasants. The Southlands noble accent is widely considered pleasing to the ear, with some merchants and bards attempting to mimic it to aid in their own business.
 
* [[File:Southlands peasant.png|64px]] '''Southlands Peasant''': Centuries of trade and immigration have shaped the Southlands accent into an odd blend of sounds from many regions and languages. The result is a sharp, nasal and rapid-paced accent, where the original influences can be vaguely heard to a keen listener. The fast manner of speech and the general energy with which it is spoken is one of the first things that comes to mind from an outsider when considering the region.
 
* [[File:Zaza noble.png|64px]] '''Zazalai Mountains Noble''': The accent of the Zazalai Mountains nobility is generally clearer than that of the peasantry, though it carries the same slow and monotone sound to it. This accent is something of an artificial construction, having been widely influenced by the accent of the Izweski Heartlands nobility due to the historic ties between the two regions. To many, this accent is carefully crafted to give an air of civilised refinement in the harsh mountains of Zazalai.
 
* [[File:Zaza peasant.png|64px]] '''Zazalai Mountains Peasant''': The accent of the Zazalai Mountains is a rather monotone one. The Sinta of the region tend to speak slowly and with little expressed emotion, leading to a common joke that they speak like they have a mouthful of rocks. The particular dialect of Sinta'Unathi spoken in the region can often be hard to understand to outsiders, with some of the more isolated communities having developed dialects that are nearly distinct languages of their own, to the fascination of many Unathi linguists.
 
* [[File:Accent ouerea.png|64px]] '''Ouerea''': The Ouerean accent is a curious thing - influenced in equal parts by human, Skrell and Unathi tongues. This leads many to find it confusing to the ear, and a common stereotype of Ouereans among other Unathi is their propensity for talking quickly and their frequent use of loan words from alien languages. Among Ouereans, whether Skrell, human or Unathi, however, their accent is a mark of pride, representing the fierce and independent spirit that the colony values highly.
 
* [[File:Unathi spacer.png|64px]] '''Spacer''': The Hegemony has been, for long, the only power on Moghes with access to interstellar travel technology. Naturally, then, most Spacers and Unathi colonists on distant worlds speak Sinta'Unathi. details of this accent vary between communities, but these Unathi pioneers generally speak with a surprisingly softer tones than most accents. Rumors say that it is to save every bit of energy while working on developing new colonies, or living in ships for extended periods of time.
 
* [[File:Accent hazana.png|64px]] '''Ha'zana''': It often rains on Ha'zana, and and it rains hard, so hard in fact that it's often complicated for people to hear each other, with some sounds like more subtle, faint hissings literally drowned in the pirate world's downpours. Thus, the Ha'zanan accent was born, one in which Sinta speaking it speak loudly, and clearly. Accentuations sometimes demand that a Sinta nearly roars, and insistence on originally quieter sounds leads to more guttural tones here and there. In a discussion between Unathi of all places, the Ha'zanan are the most likely ones to get heard over anyone else, for better or for worse.
 
* [[File:Autakh accent.png|64px]] '''Aut'akh''': Incorporating both Hegemonic and Traditionalist elements, the Aut'akh accent is recognisable for its lack of accentuation and intonations, both owing to the occasional implants of questionable quality having some influence on speech, and the general isolation of most Aut'akh communes. Though there is some variation across the various communes of the Orion Spur, the Aut'akh accent has become a recognisable dialect of its own.
 
===Sinta'Azaziba===
A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony's cultural dominance. It was notable for being the primary language of the now eradicated Coalition of Kingdoms against the Izweski Hegemony.
 
Because of its history against the Izweski Hegemony, Sinta'Azaziba is looked down upon as the language of 'savages' and 'wastelanders'. In reality, it is a language filled with culture and traditional beauty that helps many Unathi cling to their ancestral language.
 
====Accents====
* [[File:accent_trad_noble.png|64px]] '''Traditional Noble''': A more guttural, droning accent - although one that would demand respect on Moghes before the Contact War, and still demands it in the Wasteland. Primarily born from the guttural intonations and physical movement required to communicate in Sinta'Azaziba, this Noble Traditional accent requires clan-training from a family member or shaman - and has become either a sign of survival or defeat to most who see this ancient accent fading from existence.
 
* [[File:accent_trad_pes.png|64px]] '''Traditional Peasant''': Primarily derived from the guttural intonations and physical movement of Sinta'Azaziba, common Unathi from the Wasteland would have this grittier speech pattern. Although filled with variety due to the multitude of kingdoms composed in the Wasteland, the borders of where these accents used to be set no longer exist and have simply become what it is now, struggling to find identity.
 
* [[File:Tza noble.png|64px]] '''Tza Prairie Noble''': A slow, droning and guttural accent, with heavy physical movement involved, the noble accent of the Tza Prairie has remained unchanged for centuries, passed down the ancient lines of the mountains. While it sounds similar to the accent of Traditionalist nobles, most with a noble's education would be able to clearly tell the difference.
 
* [[File:Tza peasant.png|64px]] '''Tza Prairie Peasant''': A guttural, deep accent, the accent of the Tza Prairie has heavy Azaziba inflections, as the language that has most often been spoken in the region. While the region did support the Izweski during the Contact War, it was originally a kingdom of the Traditionalist Coalition, and can sound similar to that accent to the untrained ear.
 
* [[File:Broken noble.png|64px]] '''Broken Coalition Noble''': The accent of the Broken Coalition is what would come first to the mind when asked to describe a Traditionalist accent. It is primarily derived from the guttural intonations and physical gestures of Sinta'Azaziba. This guttural, droning dialect was once associated with the nobility of the Azarak Kingdom, which lay at the center of the Traditionalist Coalition and is now a shattered ruin of its former glory.
 
* [[File:Broken peasant.png|64px]] '''Broken Coalition Peasant''': The accent of the Broken Coalition is what would come first to the mind when asked to describe a Traditionalist accent. It is primarily derived from the guttural intonations and physical gestures of Sinta'Azaziba. This gravelly dialect was once associated with the peasantry of the Azarak Kingdom, which lay at the center of the Traditionalist Coalition and is now a shattered ruin of its former glory.
 
* [[File:Torn.png|64px]] '''Torn Cities''': The accent of the Kopesk States, now the Torn Cities, is one that has traditionally grown from the guttural intonations and physical gestures of Sinta'Azaziba. Where the Kopesk accent differentiates itself, however, is in its clarity and volume, as the fierce sermons of the Storm Heralds were often given during thunderstorms and required truly impressive volme prior to the invention of speakers. The accent has also become known as an intellectual one, due to the historically high standards of education in the Kopesk States. When the idea of a scholar comes to mind, the accent of the Torn Cities is one of the first that any Sinta would think of.
 
* [[File:Queendom.png|64px]] '''Queendom of Szek'Hakh''': From deep in the Wasteland there are some who hail from a society unlike most others that inhabit the radioactive sands, those from the Queendom. Those from the Queendom are recognizable by their Traditionalist inflections in speech, but with slight differences that have evolved in the decades since first contact.
 
* [[File:accent_deep_wastelander.png|64px]] '''Deep Wastelander''': Deep within the Wasteland, the most savage lands dominated by bandits, death cults, and nomadic peoples that have lost any connection to their ancestors culturally.  The Deep Wasteland accent comes from a disconnection to original talking styles, and adds in more aggressive speech patterns. To both Hegemonic and Traditionalist, the Deep Wastelander accent is the sign of an individual who has grown up without a home or clan that could have taught them an ancestral dialect. The accent is apparent in both Sinta'Unathi and Sinta'Azaziba.
 
* [[File:Accent_sol.png|64px]] '''Unathi Morozi''': An accent most often heard in Unathi Communities across Moroz, and spoken by most members of the Kazhkz and Han'san clans. The Unathi Morozi accent, also called Dominian Unathi by some, is a phonetic mixbag. Finding its origins in Sinta'azaziba, the Unathi Morozi accent carries the droning tones of its predecessor, though it trades the usual guttural sounds of traditional Azaziba with the more elegant tones of High Morozi's tradeband and lighter pitch sounds of Vulgar Morozi's Sol Common, resulting an accent sounding deep and droning but otherwise surprisingly dignified."
 
==Skrell Languages==
===Nral'Malic===
Nral'Malic sounds like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell's brain, allowing for both easy and correct transmission of emotion.
 
====Accents====
* [[File:Standard Skrell Accent.png|64px]] '''Nral'Malic Standard:''' In the Nralakk Federation, the typical skrellian accent has dozens of minute and tiny variations and can be found across a multitude of planets (and their colonies) and in a wide range of sectors. Its generality has resulted in the belief that it is the 'standard' accent for all Skrell.
 
* [[File:Qerrbalak Accent.png|64px]] '''Qerrbalak:''' The typical accent of the Homeworld (or Qerrbalak), is very much more distinct and enunciated than other variations of Nral'Malic. It puts specific emphasis on a melodious manner of speaking, their tones often jumping out of the standard human hearing range.
 
* [[File:Qerr'Malic_Accent.png|64px]] '''Qerr'Malic:''' The Qerr'Malic accent is known for being rather soft, even hushed at some points. Because of the moon's tourist industry, it borrows elements from other accents to form a rather unique mixture that makes specific reference to keeping low tones accessible to non-Skrell, further cementing the overall 'quietness' to other Skrell as their sentences sound half-finished.
 
* [[File:Aliose Accent.png|64px]] '''Aliose:''' It is often noted that those from Aliose have a distinctive shrill to their voices, emphasizing high notes frequently throughout their speech. The Skrell view this as guttural, mostly due to the resonations felt deep within their throats when attempting to replicate the accent.
 
* [[File:Aweiji Accent.png|64px]] '''Aweiji:''' This type of accent emphasizes on a balance of highs and lows. It uses the nasal canal to further produce a harmonic pattern of speech. Idols are often found replicating this accent due to how gentle it is on both Skrell and non-Skrell.
 
* [[File:Tattuqig Accent.png|64px]] '''Tattuqig:''' The Tattuqig accent is seen as "unrefined" by other Skrell, being known for its drawl and the dropping or merging of vowels when speaking. Just like any other Traverse accent, there's a certain stigma attached to it by Skrell from the inner systems.
 
* [[File:Traverse Accent.png|64px]] '''Traverse:''' Traverse accents are similar to those of Standard Nral'Malic accents; there are some differences on colonies in the sector, but the general trend of the accent seems to remain within the low ranges, often described as high-pitched and nasal in tone.
 
* [[File:Skrell Genner.png|64px]] '''Generational Fleets:''' The Generation Fleet accent is actually a catch-all term for the various accents that have developed aboard the Generation Fleets of the Nralakk Federation. As a result of being separated from their planet of origin for generations, these accents don't have much in common with any modern Skrell accent, and are usually described as sounding 'older' by other Skrell.
 
* [[File:Skrell Coalition.png|64px]] '''Coalition Skrell Standard:''' Coalition Skrell Standard refers to the various accents of Skrell living within the Coalition of Colonies. Heavily influenced by Freespeak, this accent is more guttural, with lower-pitched tones being more prevalent. The Coalition of Colonies has a reputation for being generally anti-Federation in policy, which has resulted in this accent being seen by Skrell as anti-Federation by association.
 
* [[File:Skrell Sol.png|64px]] '''Solarian Skrell Standard:''' Solarian Skrell Standard can be seen as the Skrellian equivalent of the Solarian accent, having hundreds of variants that can be found on planets across the Sol Alliance. The accent has kept the notable tones from accents found in the Federation, while still heavily influenced by the pacing and pronunciation common in the average Solarian accent.
 
* [[File:Skrell Biesel.png|64px]] '''Biesellite Skrell Standard:''' While the Biesel accent is easy to pick up by most Tau Ceti Basic speakers, the Biesellite Skrell Standard accent is common in the more insular Skrell communities, especially those who are strongly pro-Federation. Biesellite Skrell Standard has many holdovers from Nralakk accents while also having some of the more obvious characteristics of the Biesellite accent.
 
==Diona Languages==
===Rootsong===
Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute.
 
===Accents===
 
* [[File:Rootsong Accent.png|64px]] '''Rootsong''': An accent native to the Dionae born within atmospheric conditions, more specifically that of planets. More commonly found in Dionae that were exposed to non-ionising or trace amounts of radiation during their formative years. To non-Dionae, this accent is akin to that of singing - a high pitched voice that has various rises and falls between Soprano and Mezzo-soprano.
 
* [[File:Voidsong Accent.png|64px]] '''Voidsong''': An innate accent spoken by Dionae that were born within the vacuum of space, or near extreme amounts of ionising radiation. The accent is said to be incredibly deep, and some have said that the Dionae that have the accent sound extremely similar to Baritones - a type of voice whose vocals differ between basslike and tenorlike.
 
==Vaurca Languages==
===Hivenet===
Hivenet is the name of the protocol used by most major Hives to communicate with each other. It is considered the evolution of the traditional Vaurca method of communication, allowing Vaurcae to communicate from across great distances.
 
===Accents===
* [[File:Zora Accent.png|64px]] '''Zo'rane''': Zo'rane is the modern day dialect of the Zo'ra hive, composed of buzzing, cheap Biesellite voice modulators that manage to sway most voices into a more gender neutral tone, while retaining a distinct alien dialect. To other Vaurcae, this accent is reminiscent of the authority the Zo'ra held regal and noble. Their vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat.
 
* [[File:Klax Accent.png|64px]] '''K'laxane''': K'laxane is the modern day dialect of the K'lax hive. Primitive modulators, even among K'lax standards, manage to capture a similarity to the peasantry of the Izweski Hegemony on Moghes  however, they do not fully replicate it, retaining a more drawn out and dreamy tone. To other Vaurcae, this is a more subservient manner of speaking, akin to how Bound tend to draw out their thoughts - a common trait instilled in most vassal Hives as a brand. Vaurca vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat - the K'lax experience less of this - no Unathi would be content listening to a Vaurca buzz incessantly when trying to hiss a sentence in the Hegemonic tongue.
 
* [[File:Cthur Accent.png|64px]] '''C'thuric''': C'thuric is the modern day dialect of the C'thur hive, a sly and sneering take on the unyielding Nral'Malic. Modulators are unfortunately still cheap, capturing a very monotone and unchanging method of speaking. Voices are warped into being clear and concise, many C'thur adopting a blunt and to-the-point method of speaking - yet, when needed to be verbose, delivery is often swift and intelligible. Other Vaurcae would recognize this tone as being infamous of the C'thur's past deeds. Their vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat.
 
* [[File:Accent liidra.png|64px]] '''Lii'draic''': The Lii'dra speech, as understood by those that have heard the Hivemind and live to tell, is characterized by a monotonous voice that sounds even more robotical than the rest of the modulators used by the other Hives. It is believed to be a modified technology reverse engineered from stolen Zo'rane modulators. While, with its flaws, the Zo'ra accent might sound quirky to some, it is often said that this is to add more personality to each individual. Since the Lii'dra do not think of themselves as such, these variations were deemed useless. The Connected individuals will often speak in plural, while the Disconnected are prone to use the first person when referring to others
 
{{Navbox Lore}}
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[[Category:Humanity]]

Latest revision as of 07:16, 5 August 2025

The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.

Human languages

Sol Common

With its roots in Mandarin Chinese, Common evolved as the official language of the Sol Alliance, with officials working to tie it together with a common tongue. It's spoken by state officials, taught in schools, and spoken by those who either feel a sense of national pride in the Alliance or otherwise fell sway to the culture. It became the Alliance' official language in 2105.

Accents

  • Solarian: The typical Solarian accent has a hundred tiny variants and can be found on a multitude of planets in countless systems, and is often simply regarded as “the accent of humanity” due to its prevalence. It can be found on planets as prominent as Earth or as obscure as settlements of only a few million in the Sol Alliance’s Outer Ring.
  • Mercurian: Mercurian Common is often heard in the boardrooms of Einstein Engines, which employs much of the planet’s population. Those who speak with this accent are often – to no fault of their own – regarded with suspicion by the SCC due to this association.
  • Cytherean: Venusian Common (referred to as Cytherean Common on Venus itself) is often regarded as one of the most prevalent forms of Sol Common due to Venus' massive entertainment industry. On Venus itself this accent is associated with the entertainment industry and Cytherea, and many prospective actors will attempt to adopt it in order to better fit into the industry. Many high-end entertainment IPCs used throughout human space come pre-programmed with this accent, due to its association with the Venusian entertainment industry.
  • Jintarian: While Cytherean Common has a reputation abroad as \"Venusian Common\" it is the accent of working-class Jintarians that is, to many on the planet, the true form of Venusian Common. On Venus itself this accent is associated with the working and middle-class population of the planet rather than the entertainment industry, and many Cythereans look down upon those with this accent as unrefined. Hendrik Strom, one of the Sol Alliance's most notable politicians, is well-known for having a strong Jintarian accent he makes no attempt to hide.
  • Earth: The typical Earth, or Terran, accent of the modern era has its roots in Mandarin Chinese, the dominant language of Earth for much of its modern history. All accents found in human space - from Luna to Xanu - are, one way or another, descended from this ancient accent.
  • Lunarian: The Lunarian accent is regarded throughout the Sol Alliance, and beyond, as a distinctive mark of being Lunarian. The accent is extremely hard for immigrants to Luna to pick up and replicate, and is carefully maintained by Lunarians abroad to keep their accent distinct. It is essentially impossible for a human not living on Luna to replicate a Lunarian accent, and it is considered a major faux paus to pretend to have one. Many Idris Incorporated IPCs are programmed with Lunarian accents to make them seem high-class in both appearance and in accent.
  • Martian: Martian Common is a more guttural form of Sol Common that borrows some elements of Freespeak. The distinctive accent is, as a result, looked down upon as a “hick” dialect on Luna and Venus and regarded as the dialect of quarrelsome and annoying Martians elsewhere. Some Martians go to great lengths to hide their accents due to this reputation, which is still alive in the Republic of Biesel despite its separation from the greater Sol Alliance.
  • Enceladian: Enceladian Common is descended from the accents of North and South America, and the residents of this moon of Saturn take pride in ensuring their accent calls back to their ancestral homes on Earth.
  • Cassinian: Cassinian Common, the accent of Iapetus, a moon of Saturn, is typically associated with the Solarian Interstellar Intelligence Bureau, and characters affiliated with it in Solarian movies will often talk like a Cassinian: soft-spoken and generally polite, but reserved and often distant.
  • Titanii: The accent of Titania, a moon of Uranus home to Sol’s largest offworlder population, Titanii Common involves plentiful hand gestures and other visual signals. Linguists have long theorized the prominence of hand gestures in this accent comes from the moon’s EVA-centric industries.
  • Pluto: The Plutonian accent is one of many Sol Common accents found throughout the Sol System itself, though it is almost undoubtedly the furthest one out from the Sun itself. Rooted in a combination of Central Asian and Eastern European dialects, the Plutonian accent is notable for its slow, methodical method of speech. Very few positronics can be found with this accent, due to Pluto's unusual relationship with corporations
  • Erisian: Erisian Common bears some resemblance to Lunarian Common due to the planetoid’s long association with the Solarian Navy. Like its counterpart, it is very hard to effectively replicate for an outsider.
  • Native Silversun: The native accent of Silversun is a sing-song take on standard Sol Common that has, since massive investment into the planet by Idris Incorporated, come to be associated with the planet’s renowned tourism industry. Many native residents of Silversun are bitter that their accent - and planet - are seen as nothing more than an enormous vacation retreat by the greater Orion Spur. This accent is commonly used by Idris Incorporated shell positronicframes, much to the consternation of Silversun's Originals.
  • Konyanger: The Konyanger Common accent is quite similar to standard Sol Common, but has drawn some influence from Freespeak due to Konyang’s position near the border between the Sol Alliance and the Coalition of Colonies. A significant number of IPCs possess a Konyanger accent, due to the planet being the origin of IPCs and a major producer of them.
  • New Hai Phongese: New Hai Phongese Common is, compared to the typical Sol Common accent, much more tonal. This has lent it a distinctive pattern of speech that is easy to tell apart from the standard Sol Common accent associated with the Solarian core worlds. The accent is often imitated by performers, particularly musicians, due to its unique tonal style. Due to the hazardous environmental conditions present on New Hai Phong, many residents of New Hai Phong carry another distinctive auditory cue: coughing and wheezing due to asthma.
  • Himean: Himean Common is more guttural and harsh-sounding than the typical Sol Common accent, due to Himeo’s position in the Coalition of Colonies. The Himean accent and its distinctive guttural method of speaking are easily distinguishable from other Sol Common speakers, even when speaking Tau Ceti Basic or Freespeak. Himean Common has the unusual reputation of making its speaker always sound angry, no matter their mood, due to its more guttural nature.
  • Gadpathurian: The Gadpathurian accent, otherwise known as Gadpathurian Common, is an older dialect of Sol Common that is often regarded as dated-sounding by other speakers due to the isolation of the planet during its period of reunification. Due to the government's tight control over Gadpathur, and push for unity in the face of the Sol Alliance, Gadpathurians have been described as sounding relatively similar no matter which area of the planet they hail from.
  • Reinstated Eridani Dreg: The clipped and clinical tones of proper "corporate" speech in Eridani are difficult to perfect even for those born into positions of privilege. For those unfortunate individuals born outside Eridani's shining skyscrapers and silver spires, the distinctly uncorporate flow of "dreg" speech can make attaining the standard Eridanian accent almost impossible to fully achieve. The curious middle-ground accent of the so-called "reinstated" in Eridani society allows an individual to go much further than its more criminally-aligned counterpart, but still falls short of most suits' expectations.
  • Vulgar Morozi: The most common Dominian accent is Vulgar Morozi, a variation of Sol Common found upon Moroz itself. Dominian-spoken Sol Common and Tau Ceti Basic are both heavily influenced by Tradeband, the common language of both human and unathi nobility in the Empire. Vulgar Morozi has regional variations on the colonies of the Dominian Empire, and in the rebellious Morozian region of Fisanduh. The Fisanduhian accent is considered to be a distinctive higher-pitched variation of Vulgar Morozi that is often suppressed by insurgents to better blend in with the greater Imperial population.
  • Fisanduhian: While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive. The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, though most will slip back into it when off-world.
  • Novi Jadranic: Much like the planet itself, the Jadranic dialect of Solarian Common sits between standard Solarian Common-influenced Vulgar Morozi and the more Freespeak-derived accents of the Imperial Frontier. The dialect possesses grammar and pronunciation similar to Vulgar Morozi but possesses multiple loan words from Freespeak which make it distinct from its Morozian counterpart. Jadraners are valued highly for their loyalty and this dialect is often regarded as the most common accent of the Imperial Army. More educated Jadraners, such as those from the planet's few urban centers, will often leave the dialect's Freespeak loan words our while talking with Morozians or other Dominians.
  • Lyodic Morozi: Most commonly associated with Lyodii, otherwise known as the People of the Lyod, Lyodic Morozi is a variation of the common Vulgar Morozi dialect which is most notable for its sing-song pace of speech which makes it distinctive from standard Vulgar Morozi and its higher-pitched counterpart in Fisanduh. Lyodic Morozi is uncommon to hear in the broader Empire, or abroad, due to the isolation of the Lyodii in the Morozian poles, and contains slight variations between the Northern and Southern Lyod. Those who speak the dialect are sometimes looked down upon as backwards savages by their Morozian counterparts. Those who hear the dialect spoken or sing during Lyodic rituals often state it has an eerie beauty, as the sounds of these rituals can carry for kilometers across the barren landscape of the Lyod.
  • Native Orepitter: Native Orepitters developed their own way of speech that stemmed from centuries of complete isolation. The vast distances of the planet's desert surface required loud, high pitched sounds for reliable communication, making it the primary characteristic of the Orepitter accent.
  • Providence Trinarist: While the capital of the Trinarists never had a sole language, its people from all over the Spur have come to adopt a unified accent. Characterised by fast-paced speaking and unique intonations to match the style of their synthetic brethren, IPCs have also come to adopt the accent for non-EAL languages.
  • Galatean: Galatean Ministerial Common is one of two Ministerial Common dialects within the Federal Technocracy. Centrally managed by the Ministry of Galatean Culture (MfGC), Galatea proper's dialect is an unusual Solarian Common dialect characterized by its total lack of loan words and use of antiquated Common terms which date to the early 2300s when it was established as a dialect and have since fallen out of common use. Linguistically it is similar to Gadpathurian Common but lacks the Freespeak influence of Gadpathurian Common due to the MfGC's tight control over the language.
  • Tsukuyomian: Significantly more rare abroad than Galatean Ministerial Common, Tsukuyomian Standard is one of two Ministerial Common dialects managed by the Ministry of Galatean Culture (MfGC). Like Galatean Ministerial Common, it lacks loan words due to central management and sounds comparatively antiquated when compared to more modern Solarian Common dialects. Tsukuyomian Standard is commonly associated with the Galatean Federal Navy, which has its headquarters on Tsukuyomi.

Tau Ceti Basic/Common

A spiritual successor of Esperanto, established in 2404 in Tau Ceti by Ceti intellectuals. Its unique, fully customized alphabet and structure allow it to be spoken even by most alien species. It's the official language of Tau Ceti and has growing traction in diplomatic circles and Universalists across human space. It is the most common trade language in human space and the official language of commerce in the Sol Alliance and numerous systems as well as being heavily promoted in non-human business schools.

Accents

  • Biesellite: Often described as the “true” way of speaking Tau Ceti Basic, the Biesellite accent is easy to reproduce due to the phonetics of TCB.
  • Ovanstad: The New Gibson Ovanstad accent is very close to the accent of Tau Ceti proper, due to the nature of the planet's colonization. However, New Gibsoners are known for talking with a faster and more clipped accent than those from Biesel and, at times, sound as if they are tripping over their words due to the rapid pace at which they speak.
  • Undirstad: The New Gibson Undirstad accent is not wildly known or heard outside of New Gibson itself, as those hailing from the Undirstads are quite insular and isolated from the more attractive surface archologies. The Undirstad accent is much slower than the Ovanstad accent, and keeps more to its cultural roots.
  • Valkyrian: The Valkyrian accent is a difficult accent to replicate, mostly due to the cultural melting pot in which it exists. Influences from across the Orion Spur have impacted the development of the accent, with traces of Sol Common, Tau Ceti Basic, Elyran Common and even Vulgar Morozi.
  • Reade: Though it is far from wholly unified, the manner of speaking native to Reade is ubiquitous throughout the outer regions of Tau Ceti and its spacefaring populations. Due to the isolation of these communities from the wider system, most describe the dialect as both strongly archaic and very colloquial, similar to the voice of a Biesellite heard from an old recording.

Tradeband

Descended from Latin and romance languages of old Earth, Tradeband remains the main tongue of the upper class of humanity. The language sounds elegant and well structured to most ears. It remains in popular use with traders, diplomats, and those seeking to hold onto a piece of a romantic past. It gained Sol Alliance recognized legal status in 2317 and is prominent in systems that have historically been major centers of trade.

Accents

  • Eridanian: The accent of Eridanian “suits” is almost universally looked upon as the accent of corporate excellence throughout the Sol Alliance and Republic of Biesel. Speaking with this accent is a surefire way to get one’s foot into the door in the corporate world, and wealthier Suits often devote time and resources to refining their accent to be more properly Eridanian.
  • High Morozi: The less common Dominian accent is High Morozi, a variation of Tradeband found upon Moroz itself. While Vulgar Morozi is typically associated with the common citizenry of the Empire, High Morozi is associated with the Imperial nobility. While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility. This accent is one of the most readily-recognised markers of Dominian nobility abroad.
  • Jovian: The Jovian accent is an odd mish-mash of accents from Jupiter’s various moons, and has heavy variation on each of the moons. On Idris Incorporated-dominated Europa, the Jovian accent often takes on traces of Tradeband due to the amount of high-income tourism, while the Callistean Jovian accent is known for the rapid, breathless pace at which it is typically spoken. Ganymede is often seen as the “standard” Jovian accent, though some on Callisto vehemently believe that the Callistean accent should be the standard.
  • Europan: Europans are known to be much quieter and speak at a slower pace than their counterparts on Callisto, despite the close proximity of the two moons. Solarian linguists have traced the whisper-like nature of the accent origins to the planet’s submarines: crews believed that quieter voices interfered less with sonar, and were less likely to be heard by whatever was outside the hull. Europans that have succumbed to "Deep Crazy", a psychological phenomenon found on the moon, are known to abandon the typically hushed nature of Europan speech for screaming hysterically.
  • Silversun Expatriate: The accent of Silversun's wealthy Idris Incorporated-aligned minority population is rooted in Tradeband dialects from Eridani and Luna rather than the Sol Common dialect of the Originals, making it audibly distinctive compared to the 'native' accent of the planet. This accent is most commonly associated with Idris Incorporated employees from Silversun, which tend to be overwhelmingly from the Expatriate population. Many Idris Incorporated positronics are programmed with this accent, and it is often regarded as the unofficial accent of the megacorporation.
  • Assunzionii: The Assunzionii accent is one of the most unusual found in the Coalition of Colonies, due to the planet's colonial roots in the Mediterranean. Heavily influenced by Romance languages the Assunzionii dialect is most notable for its elegant-sounding and evenly-paced method of speaking compared to rougher-sounding Coalition and frontier dialects. Liturgical Assunzionii is a small subset of this dialect, and is generally only spoken during Luceian services and can be distinguished by its use of archaic language.
  • Visegradi: The Visegradi accent is unique for that of a Solarian world, being a Tradeband accent with strong influences from the various languages of the Warsaw Pact on Earth. Decidedly harsh and characterized by unusual and eclectic pronunciation, it can be fairly difficult to parse for those unfamiliar with it. This is only somewhat stymied by the fact that Visegradi people tend to speak very loudly, an adaptation necessitated by the need to make oneself heard during the planet's torrential downpours.
  • Callistean: Considered to be one of the most recognizable accents in the Sol System due to its uniquely breathless pace, the stereotypical Callistean accent has its roots in the moon's port district of New Valletta. While not all Callisteans speak with the breathless pace of those from New Valletta, the district's status as a port has led to its accent becoming the moon's most recognized one. As a whole the Callistean accent can be easily recognized by its fast pace of speaking and seeking disregard for pauses.
  • San Colettish: The Colettish dialect belongs to the larger linguistic family of Tradeband but unlike many of its counterparts, it is descended from Earth-based Tradeband dialects rather than Luna-based dialects. It is easily distinguished from its Lunan contemporaries by its differences in pronunciation and tone, and still retains many of its linguistic roots from Earth.
  • Port Antillean: There are two distinct dialects present on the planet: one that sees heavy lifting from Tradeband and the other more influenced by Solarian Common. It is relatively easy to identify the differences between the two: Antilleans influenced by Tradeband sound more nasal and rhythmic, whereas those that grew up in regions where Solarian Common is the dominant language are more soft-spoken and enunciated.
  • Mictalani: The Mictlanian accent is a variation on Tradeband that is usually recognized as being folksy and warm. This welcoming, soft voice is one of the reasons the planet of Mictlan has seen a boom in tourism. While some youth may try to sound rebellious and conceal the softness of their voice, this musicality is still prevalent and universally recognizable.

Freespeak

A language of renegades and frontiersmen descending from various languages from Earth like Hindi combined into a multi-rooted jumble that sounds incoherent or even barbarian to non-native speakers. This language is the only common cultural identity for humans in the frontier. Speaking this language in itself boldly declares the speaker a free spirit. Often called 'Gutter' by Alliance citizens. It was Recognized by Sol Alliance as a spoken language in 2321. Considered a 'rough, informal' language, Freespeak is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy. It is prominent in working class settlements across human space leading it to be the most common language in the frontier and second most common in the outer rim of known space. It is one of the few frontier cultural identity pieces.

Accents

  • Frontiers Folk: The frontier is home to an unknowably vast amount of humans and settlements, covering everything from small outposts of only a few hundred to major planets such as Xanu Prime. It is difficult to define a standard "Coalition accent," or dialect due to the diversity and regionalism of the Coalition, along with its lack of a strong central government. Solarian linguists generally define the Coalition dialect as an umbrella encompassing all Freespeak native speakers not from a major settlement of the Coalition.
  • Xanu Standard: The Xanu Standard dialect is arguably the most notable Freespeak dialect. Xanu Standard first emerged as an informal creole designed to make communication between the various nationalities who settled the planet more easily and possessed loan words from upwards of a half-dozen languages during this early period. Over time this creole would morph into the Xanu Standard dialect of Freespeak and is arguably the oldest and most widespread of the 25th century's common Freespeak dialects. Freespeak taught abroad, such as in the Serene Republic of Elyra and Republic of Biesel, is most often based upon the Xanu Standard dialect.
  • Scarabs: The common accent of the Scarab Fleet has dozens, perhaps hundreds, of small variations due to the Fleet itself being spread throughout a massive number of individual ships, most of which have their own unique variations upon the standard Scarab accent.
  • Eridanian, Dreg: The Eridanian “dreg” accent is almost universally looked upon as the accent of petty criminals and ne’er-do-wells throughout the Orion Spur. Speaking with this accent in the proximity of most humans is a surefire way to gain their suspicion, and those speaking with this accent often find themselves under enhanced security surveillance in corporate facilities. Eagle Corp, one of the major employers of dregs in Eridani, devotes a significant amount of its training to making its dreg recruits drop this distinctive accent.
  • Vysokan: The typical Vyoskan accent is regarded as a throatier and harsher variation of Freespeak, with the planetary accent possessing many harsh tones. Some non-Vysokans have noted that the accent sounds similar to Himean Common at times, due to both accents being more guttural than average. However, the Vysokan accent remains distinctive from Himean Common due to its roots in Freespeak rather than Sol Common.
  • Non-Coalition Frontier: The non-Coalition frontier 'accent' is not a true accent in of itself, but is instead used as a catch-all term for human accents originating outside of the frontier controlled by the Coalition of Colonies. These planets and systems vary wildly, and all sorts of people and places can be found within them.
  • Imperial Frontier: Resembling more Freespeak than the Vulgar Morozi dialect found in more civilised regions of the Empire, most accents of the Imperial Frontier are looked down upon by those from the Core Worlds. Many Primaries and Secondaries look down upon the dialects of the Imperial Frontier as rogue, coarse, and often grating to hear compared to their Common-descended dialects. Many from this region who wish to rise through the ranks of the Empire's Ma'zals spend great amounts of time learning an ersatz Solarian Common dialect based upon this one which is known as the Refined Imperial Frontier Dialect. While not nearly as prestigious see its counterparts the Refined Frontier dialect is often viewed as a mark of loyalty and dedication to the Empire.
  • Empyrean: Empyrean Federal Freespeak is a creole of Coalition Freespeak and Ministerial Common which features a multitude of Solarian Common loanwords due to most residents of Empyrean being bilingual, and often speaking Freespeak and Solarian Common. Compared to Svarogite Freespeak it features a heavier influence from foreign Freespeak and Solarian Common dialects due to Empyrean's status as a major point of entry for the Yggdrasil System.
  • Svarogite: Svarogite Federal Freespeak is an unusual creole which combines Coalition Freespeak with the Ministerial Common dialect of Solarian Common. It features many Solarian Common loanwords and speakers of this dialect are almost always bilingual, speaking both Solarian Common and Freespeak, which can lead to further linguistic blending. The universal lung bioaugmentations of Svarogites ensure that they, unlike their New Hai Phongese counterparts, do not suffer from chronic lung issues which would impact their speech.
  • Sun Reach: Regarded by most linguists as a Freespeak dialect, but classified by the Empire as a dialect of Vulgar Morozi, the Sun Reacher dialect is one of the more well-known accents of the Imperial Frontier. Previously associated with the Pirate Lords of Sun Reach and their raids on nearby worlds, the Reacher accent is now commonly heard from the voidsmen and officers of the Imperial Fleet and Goddess' Flotilla. Reachers who wish to demonstrate their loyalty to the Empire and a desire to assimilate into its culture will often go to great lengths to learn and speak a House Zhao-design pronunciation system which replaces the more guttural sounds of the Reacher dialect with lighter sounds closer in pronunciation to Jadranic Common.

Elyran Standard

Elyran Standard, so-called because it was the language created to be the standardised method of communication across the Elyran Republic after its revolution, is the official language of the Republic of Elyra. It was created by the Ministry of Education shortly after the Elyran Revolution at the behest of Prime Minister Abd Al-Hamid for the purposes of giving his new republic a single language that could be used for government, law, military organization, and trade. Many in the Republic praised this initiative as they saw it as either the practical thing to do or saw it as just another step in the Elyran Revolution, creating a new language that was untainted by Solarian influence. A large mass-education and literacy program began in 2317 to educate the Elyran people on this new language, to a point where the government banned the teaching of old Earth languages, such as in public schools, though still allowed them to be taught and used in higher education and religious institutions. The program was completed in 2336, with almost all of the Elyran population being fluent in the new language created by taking influences and grammar from Arabic, Turkish, and Farsi.

Accents

  • Elyran: The typical Elyran accent is a relatively nondescript affair, typically sticking close to the accepted dictionary norms of pronunciation. The standard language of the Republic of Elyra is Elyran Standard, a constructed language which melds elements of Arabic, Farsi, and Turkish into one standardised tongue. This variation of Elyran Standard is the one officially taught in schools, but is rarely able to overpower more significant regional variations in the language.
  • Persepolitian: Well-known across Elyra for its rapid-fire, energetic cadence, the Persepolitian accent is characterised by a vibrant and fast-paced nature that represents the New Ankaran Jewel's cosmopolitan nature. Speakers of this variant of Elyran Standard tend to be affluent and well-cultured, in keeping with the Elyran capital's general prosperity.
  • Damascene: One of the most venerable of all Elyra's linguistic variations, the Damascene accent is famous across the Serene Republic for its scholarly, almost archaic air. Drawing more heavily from Arabic influence than the standard dictionary might, Damascene Elyran retains a refined, cultured, and historically resonant weight to its words, much like the storied planet itself.
  • Medinan: Medinan Elyran is characterised by its breathy and almost stutter-step characteristics, both of which are thought to result from the elevated altitudes citizens experience living day-to-day in their sand-skimming cities. The variation has seen little spread outside Medina itself, owing to the planet's relatively minimal footprint on Elyran cinema and television.
  • Aemaqi: Aemaqi Elyran is often described as a more considered and methodical variation on the standard dictionary dialect, and its speakers are frequently stereotyped as speaking slowly and languidly. Elements of Tradeband from the planet's Dominian refugee population have helped to reinforce this effect, and the variation is rarely found in those born off Aemaq itself or its innumerable orbital stations.
  • New Suezi: Often labelled the most divergent large-scale variation of Elyran Standard, the New Suezi accent has evolved rapidly since the moon's megacorporate opening to mix elements of Freespeak, Basic, and even Solarian Common into its vocabulary and grammar. While purists might frown upon these deviations from the accepted linguistic standard, the melodic and almost singsong tones of the New Suezi variation feature increasingly often across many forms of Elyran media.
  • Bursa: The Bursan accent is characterized by its soft and slightly lisping intonations, compared to the throatier sounds of most other Elyran accents. Across the wider Republic of Elyra, the Bursan accent is usually stereotyped as belonging to a country bumpkin or a career soldier.


Tajaran languages

Siik'maas

Siik'maas is theorized to have been the ancient language of the Tajara, the 'religious' tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.

It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik'tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik'maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of 'drunken' feeling. Tajara speaking this over the radio often find themselves in similar positions.

Accents

  • Republican Siik'maas: the dialect of north and central Ras'nrr. It was spoken by the Hadii dynasty and its subjects before being adopted as the official version of the People's Republic Siik'maas. This variation is taught in all Republican schools since the end of the first revolution and is considered as the most pure and correct form. PRA citizens are encouraged to learn and adopt it, as speaking another accent is frowned upon. It is notable for its unusually rigid grammatical construction as opposed to most other Adhomian dialects. Republican Siik’maas is the language of Hadiist loyalists, both in and outside of S'rand'marr.
  • Nazira Siik'maas: native to the southern regions of Ras'nrr. This accent is the oldest and most solemn form of Siik'maas, avoiding contractions of words and speaking its sentences slowly. It is commonly associated with the church of S'rand'marr, due to its proximity to Sana Sahira. Priests are taught to replicate this dialect when conducting religious service.
  • Crevan Creole: once the dialect of merchants and sailors across all Adhomai. Born from the melting pot that is Crevus, where Tajara from all the planet would bring and mix their cultures. Thanks to the importance of the city during its trading age, it can be found in most Tajara ports as well. Crevan Creole is known for its heavy focus on nasal sounds, with many Adhomian comedians parodying it.
  • Das'nrra Siik'maas: found on the island of Das’nrra, this accent is famous for its emphasis at the end of vowels and uncommon pronunciation of glottal stops. While tracing its origins back to the rural population, it was shaped by the urban workers that emerged after the first revolution. It is associated with Democratic People’s Republic citizens and its offworld community.
  • High-Harr'masir Siik'maas: used by the natives of northern Harr'masir. It is deemed to be a rustic and harsh-sounding form of siik'maas; the accent is associated with peasants and uneducated Tajara. It is the most common dialect among New Kingdom of Adhomai commoners. The nobility usually attempts to mask this accent due to its relationship with the common people. It is also spoken by the New Kingdom population living in Tau Ceti.
  • Lower-Harr'masir Siik'maas: native to the southern area of Harr'masir. In comparison to other Siik'maas dialects - it is the one that deviates the most from the standard version. Thanks to Republican propaganda, it has gained the fame of being the tongue of criminals and guerrilla fighters. Most speakers are Democratic People's Republic of Adhomai citizens. Its words are spoken in a hushed manner.
  • Amohdan Siik’maas: spoken by the Tajara from the island of Amohda. Despite past Republican attempts to destroy this dialect; it survived and is now undergoing a period of revival by Amohdan nationalists. It can also be found in the New Kingdom because of the Amohda Exiles. Due to royalist influence, it has many Ya’ssa loan words. Amohdan Siik’maas has a characteristic drawl tone to it.
  • Northern Ras'nrr Siik'maas: While similar to the Republican Siik'maas, Northern Ras'nrr Siik’maas is relatively free from the Hadiist additions. It is known for its short, sharp vowel sounds and clear pronunciation. Most speakers are found in the DPRA controlled area of the region, but some do exist within the PRA borders.
  • Din'akk Mountains Siik'maas: Found in the isolated valleys of the Din'akk Mountains, little has changed in this accent since the first contact. It still clings to words and grammatical structures that have long since fallen out of use by other Siik'maas speakers. It is described as strong and abrupt by other Tajara.
  • Zarr'jiri Siik'mas: Located only in the Zarr'jirah mountain range, this accent is rarity outside of the New Kingdom. Speakers of it are often noted for a soft, almost sing-song voice and hand gestures which carry over from Nal'rasan.
  • Harr'nrri Siik'mas: The dialect of the people of the Harr'nrr peninsula. This accent shares some similarity with Republican Siik'mas thanks to a shared origin and the later PRA rule of Harr'nrr, but differs with a deeper tone when spoken.

Siik'tajr

Siik'tajr is the opposite of Siik'mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai's history for a long while, but were always small; however, when the Great War broke out, Siik'tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik'mas and the more body language inclined Nal'rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.

Delvahhi

Delvahhi is a language closely related to the Zhan-Khazan Tajara. It is still widely used in religious ceremonies dedicated to Ma'take and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. It is considered a subversive tongue by People's Republic authorities.

Accents

  • Rural Delvahhi: the form of Delvahhi spoken by settled Zhan-Khazan communities. It has been heavily influenced by Siik’maas. It is also used as the liturgical language by some Ma’ta’ke priests. Rural Delvahhi speakers usually speak siik’maas with a slower and throaty tone.
  • Nomadic Delvahhi: the version of Delvahhi used by the Rhazar'Hrujmagh. It emerged after the breakup in the primordial Zhan-Khazan population. Unlike the rural dialect, it remained relatively unchanged over time. It is far more guttural and brief than its sister tongue.

Nal'rasan

Siik'maas and Siik'tajr were always widely used by M'sai, but the body-focused language of Nal'rasan was their creation. Because the mrowling and vocal expressions of Siik'maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and made use of it for covert discussions and the transmission of highly classified information before and during the Great War.

Ya'ssa

Siik'maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya'ssa dialect. Presumed to be the traditional tongue of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient dialect. Hadii members have been recorded to still use Ya'ssa, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse until its revival by the New Kingdom of Adhomai.

Accents

  • Old Ya'ssa: the tongue of the old Tajaran nobility, spoken by those who were born before the first revolution. It differs from the modern Ya'ssa by having a far more complex set of rules, long-drawn-out sentences, and compound words. Old Ya’ssa is a dying tongue; as the version taught by the New Kingdom of Adhomai has mostly replaced it in the post-revolution noble generation.
  • New Ya'ssa: A consciously learned accent created by New Kingdom's intellectuals in an attempt to replicate Old Ya'ssa. It is adopted by the nobility who want to reinforce their noble heritage. Commoners consider New Ya'ssa to be pretentious. Pre-contact Ya'ssa speakers consider it a poorly made copy. This accent is also commonly used in the New Kingdom's entertainment sector.

Unathi languages

Sinta'Unathi

The common language of Izweski-controlled Moghes, composed of sibilant hisses and rattles. Historically, it is a symbol of the Izweski Hegemony's domination across half the planet of Moghes. It is believed to be the language of "the civilized Unathi".

Accents

  • Heartlands Noble: The The Noble Heartlands accent is eloquent and flowing, staying near the front of the mouth. Airy and filled with hissing, this accent requires birth-right or years of practice to properly convey. The families of Lords, Sk'akh Priests, noble warriors, and some merchants will often share this accent, and will mostly find the Sinta'Azaziba language and associated accents more savage. The Noble Heartlands accent originates from the Sinta'Unathi language.
  • Heartland Peasant: Lowborn guilds-workers, first-generation merchants, simple warrior levymen, and hundreds of other tasks for the common Clans - this is the most common accent for Unathi of the Izweski Heartland. It still holds a slight air of royalty to it compared to accents from the rest of Moghes. It can be heard across Moghes and in colonies, but is most common by far in its birthplace, the crowded Izweski Heartland. It originates from the Sinta'Unathi language.
  • Southlands Noble: The accent of the Southlands nobility is somewhat slower than that of the peasants, as it has remained less changed by migration to the region. While it has diverged from the original accent of the Southlands, it is closer to that than the fast-paced speech of the peasants. The Southlands noble accent is widely considered pleasing to the ear, with some merchants and bards attempting to mimic it to aid in their own business.
  • Southlands Peasant: Centuries of trade and immigration have shaped the Southlands accent into an odd blend of sounds from many regions and languages. The result is a sharp, nasal and rapid-paced accent, where the original influences can be vaguely heard to a keen listener. The fast manner of speech and the general energy with which it is spoken is one of the first things that comes to mind from an outsider when considering the region.
  • Zazalai Mountains Noble: The accent of the Zazalai Mountains nobility is generally clearer than that of the peasantry, though it carries the same slow and monotone sound to it. This accent is something of an artificial construction, having been widely influenced by the accent of the Izweski Heartlands nobility due to the historic ties between the two regions. To many, this accent is carefully crafted to give an air of civilised refinement in the harsh mountains of Zazalai.
  • Zazalai Mountains Peasant: The accent of the Zazalai Mountains is a rather monotone one. The Sinta of the region tend to speak slowly and with little expressed emotion, leading to a common joke that they speak like they have a mouthful of rocks. The particular dialect of Sinta'Unathi spoken in the region can often be hard to understand to outsiders, with some of the more isolated communities having developed dialects that are nearly distinct languages of their own, to the fascination of many Unathi linguists.
  • Ouerea: The Ouerean accent is a curious thing - influenced in equal parts by human, Skrell and Unathi tongues. This leads many to find it confusing to the ear, and a common stereotype of Ouereans among other Unathi is their propensity for talking quickly and their frequent use of loan words from alien languages. Among Ouereans, whether Skrell, human or Unathi, however, their accent is a mark of pride, representing the fierce and independent spirit that the colony values highly.
  • Spacer: The Hegemony has been, for long, the only power on Moghes with access to interstellar travel technology. Naturally, then, most Spacers and Unathi colonists on distant worlds speak Sinta'Unathi. details of this accent vary between communities, but these Unathi pioneers generally speak with a surprisingly softer tones than most accents. Rumors say that it is to save every bit of energy while working on developing new colonies, or living in ships for extended periods of time.
  • Ha'zana: It often rains on Ha'zana, and and it rains hard, so hard in fact that it's often complicated for people to hear each other, with some sounds like more subtle, faint hissings literally drowned in the pirate world's downpours. Thus, the Ha'zanan accent was born, one in which Sinta speaking it speak loudly, and clearly. Accentuations sometimes demand that a Sinta nearly roars, and insistence on originally quieter sounds leads to more guttural tones here and there. In a discussion between Unathi of all places, the Ha'zanan are the most likely ones to get heard over anyone else, for better or for worse.
  • Aut'akh: Incorporating both Hegemonic and Traditionalist elements, the Aut'akh accent is recognisable for its lack of accentuation and intonations, both owing to the occasional implants of questionable quality having some influence on speech, and the general isolation of most Aut'akh communes. Though there is some variation across the various communes of the Orion Spur, the Aut'akh accent has become a recognisable dialect of its own.


Sinta'Azaziba

A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony's cultural dominance. It was notable for being the primary language of the now eradicated Coalition of Kingdoms against the Izweski Hegemony.

Because of its history against the Izweski Hegemony, Sinta'Azaziba is looked down upon as the language of 'savages' and 'wastelanders'. In reality, it is a language filled with culture and traditional beauty that helps many Unathi cling to their ancestral language.

Accents

  • Traditional Noble: A more guttural, droning accent - although one that would demand respect on Moghes before the Contact War, and still demands it in the Wasteland. Primarily born from the guttural intonations and physical movement required to communicate in Sinta'Azaziba, this Noble Traditional accent requires clan-training from a family member or shaman - and has become either a sign of survival or defeat to most who see this ancient accent fading from existence.
  • Traditional Peasant: Primarily derived from the guttural intonations and physical movement of Sinta'Azaziba, common Unathi from the Wasteland would have this grittier speech pattern. Although filled with variety due to the multitude of kingdoms composed in the Wasteland, the borders of where these accents used to be set no longer exist and have simply become what it is now, struggling to find identity.
  • Tza Prairie Noble: A slow, droning and guttural accent, with heavy physical movement involved, the noble accent of the Tza Prairie has remained unchanged for centuries, passed down the ancient lines of the mountains. While it sounds similar to the accent of Traditionalist nobles, most with a noble's education would be able to clearly tell the difference.
  • Tza Prairie Peasant: A guttural, deep accent, the accent of the Tza Prairie has heavy Azaziba inflections, as the language that has most often been spoken in the region. While the region did support the Izweski during the Contact War, it was originally a kingdom of the Traditionalist Coalition, and can sound similar to that accent to the untrained ear.
  • Broken Coalition Noble: The accent of the Broken Coalition is what would come first to the mind when asked to describe a Traditionalist accent. It is primarily derived from the guttural intonations and physical gestures of Sinta'Azaziba. This guttural, droning dialect was once associated with the nobility of the Azarak Kingdom, which lay at the center of the Traditionalist Coalition and is now a shattered ruin of its former glory.
  • Broken Coalition Peasant: The accent of the Broken Coalition is what would come first to the mind when asked to describe a Traditionalist accent. It is primarily derived from the guttural intonations and physical gestures of Sinta'Azaziba. This gravelly dialect was once associated with the peasantry of the Azarak Kingdom, which lay at the center of the Traditionalist Coalition and is now a shattered ruin of its former glory.
  • Torn Cities: The accent of the Kopesk States, now the Torn Cities, is one that has traditionally grown from the guttural intonations and physical gestures of Sinta'Azaziba. Where the Kopesk accent differentiates itself, however, is in its clarity and volume, as the fierce sermons of the Storm Heralds were often given during thunderstorms and required truly impressive volme prior to the invention of speakers. The accent has also become known as an intellectual one, due to the historically high standards of education in the Kopesk States. When the idea of a scholar comes to mind, the accent of the Torn Cities is one of the first that any Sinta would think of.
  • Queendom of Szek'Hakh: From deep in the Wasteland there are some who hail from a society unlike most others that inhabit the radioactive sands, those from the Queendom. Those from the Queendom are recognizable by their Traditionalist inflections in speech, but with slight differences that have evolved in the decades since first contact.
  • Deep Wastelander: Deep within the Wasteland, the most savage lands dominated by bandits, death cults, and nomadic peoples that have lost any connection to their ancestors culturally. The Deep Wasteland accent comes from a disconnection to original talking styles, and adds in more aggressive speech patterns. To both Hegemonic and Traditionalist, the Deep Wastelander accent is the sign of an individual who has grown up without a home or clan that could have taught them an ancestral dialect. The accent is apparent in both Sinta'Unathi and Sinta'Azaziba.
  • Unathi Morozi: An accent most often heard in Unathi Communities across Moroz, and spoken by most members of the Kazhkz and Han'san clans. The Unathi Morozi accent, also called Dominian Unathi by some, is a phonetic mixbag. Finding its origins in Sinta'azaziba, the Unathi Morozi accent carries the droning tones of its predecessor, though it trades the usual guttural sounds of traditional Azaziba with the more elegant tones of High Morozi's tradeband and lighter pitch sounds of Vulgar Morozi's Sol Common, resulting an accent sounding deep and droning but otherwise surprisingly dignified."

Skrell Languages

Nral'Malic

Nral'Malic sounds like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell's brain, allowing for both easy and correct transmission of emotion.

Accents

  • Nral'Malic Standard: In the Nralakk Federation, the typical skrellian accent has dozens of minute and tiny variations and can be found across a multitude of planets (and their colonies) and in a wide range of sectors. Its generality has resulted in the belief that it is the 'standard' accent for all Skrell.
  • Qerrbalak: The typical accent of the Homeworld (or Qerrbalak), is very much more distinct and enunciated than other variations of Nral'Malic. It puts specific emphasis on a melodious manner of speaking, their tones often jumping out of the standard human hearing range.
  • Qerr'Malic: The Qerr'Malic accent is known for being rather soft, even hushed at some points. Because of the moon's tourist industry, it borrows elements from other accents to form a rather unique mixture that makes specific reference to keeping low tones accessible to non-Skrell, further cementing the overall 'quietness' to other Skrell as their sentences sound half-finished.
  • Aliose: It is often noted that those from Aliose have a distinctive shrill to their voices, emphasizing high notes frequently throughout their speech. The Skrell view this as guttural, mostly due to the resonations felt deep within their throats when attempting to replicate the accent.
  • Aweiji: This type of accent emphasizes on a balance of highs and lows. It uses the nasal canal to further produce a harmonic pattern of speech. Idols are often found replicating this accent due to how gentle it is on both Skrell and non-Skrell.
  • Tattuqig: The Tattuqig accent is seen as "unrefined" by other Skrell, being known for its drawl and the dropping or merging of vowels when speaking. Just like any other Traverse accent, there's a certain stigma attached to it by Skrell from the inner systems.
  • Traverse: Traverse accents are similar to those of Standard Nral'Malic accents; there are some differences on colonies in the sector, but the general trend of the accent seems to remain within the low ranges, often described as high-pitched and nasal in tone.
  • Generational Fleets: The Generation Fleet accent is actually a catch-all term for the various accents that have developed aboard the Generation Fleets of the Nralakk Federation. As a result of being separated from their planet of origin for generations, these accents don't have much in common with any modern Skrell accent, and are usually described as sounding 'older' by other Skrell.
  • Coalition Skrell Standard: Coalition Skrell Standard refers to the various accents of Skrell living within the Coalition of Colonies. Heavily influenced by Freespeak, this accent is more guttural, with lower-pitched tones being more prevalent. The Coalition of Colonies has a reputation for being generally anti-Federation in policy, which has resulted in this accent being seen by Skrell as anti-Federation by association.
  • Solarian Skrell Standard: Solarian Skrell Standard can be seen as the Skrellian equivalent of the Solarian accent, having hundreds of variants that can be found on planets across the Sol Alliance. The accent has kept the notable tones from accents found in the Federation, while still heavily influenced by the pacing and pronunciation common in the average Solarian accent.
  • Biesellite Skrell Standard: While the Biesel accent is easy to pick up by most Tau Ceti Basic speakers, the Biesellite Skrell Standard accent is common in the more insular Skrell communities, especially those who are strongly pro-Federation. Biesellite Skrell Standard has many holdovers from Nralakk accents while also having some of the more obvious characteristics of the Biesellite accent.

Diona Languages

Rootsong

Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute.

Accents

  • Rootsong: An accent native to the Dionae born within atmospheric conditions, more specifically that of planets. More commonly found in Dionae that were exposed to non-ionising or trace amounts of radiation during their formative years. To non-Dionae, this accent is akin to that of singing - a high pitched voice that has various rises and falls between Soprano and Mezzo-soprano.
  • Voidsong: An innate accent spoken by Dionae that were born within the vacuum of space, or near extreme amounts of ionising radiation. The accent is said to be incredibly deep, and some have said that the Dionae that have the accent sound extremely similar to Baritones - a type of voice whose vocals differ between basslike and tenorlike.

Vaurca Languages

Hivenet

Hivenet is the name of the protocol used by most major Hives to communicate with each other. It is considered the evolution of the traditional Vaurca method of communication, allowing Vaurcae to communicate from across great distances.

Accents

  • Zo'rane: Zo'rane is the modern day dialect of the Zo'ra hive, composed of buzzing, cheap Biesellite voice modulators that manage to sway most voices into a more gender neutral tone, while retaining a distinct alien dialect. To other Vaurcae, this accent is reminiscent of the authority the Zo'ra held regal and noble. Their vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat.
  • K'laxane: K'laxane is the modern day dialect of the K'lax hive. Primitive modulators, even among K'lax standards, manage to capture a similarity to the peasantry of the Izweski Hegemony on Moghes however, they do not fully replicate it, retaining a more drawn out and dreamy tone. To other Vaurcae, this is a more subservient manner of speaking, akin to how Bound tend to draw out their thoughts - a common trait instilled in most vassal Hives as a brand. Vaurca vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat - the K'lax experience less of this - no Unathi would be content listening to a Vaurca buzz incessantly when trying to hiss a sentence in the Hegemonic tongue.
  • C'thuric: C'thuric is the modern day dialect of the C'thur hive, a sly and sneering take on the unyielding Nral'Malic. Modulators are unfortunately still cheap, capturing a very monotone and unchanging method of speaking. Voices are warped into being clear and concise, many C'thur adopting a blunt and to-the-point method of speaking - yet, when needed to be verbose, delivery is often swift and intelligible. Other Vaurcae would recognize this tone as being infamous of the C'thur's past deeds. Their vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat.
  • Lii'draic: The Lii'dra speech, as understood by those that have heard the Hivemind and live to tell, is characterized by a monotonous voice that sounds even more robotical than the rest of the modulators used by the other Hives. It is believed to be a modified technology reverse engineered from stolen Zo'rane modulators. While, with its flaws, the Zo'ra accent might sound quirky to some, it is often said that this is to add more personality to each individual. Since the Lii'dra do not think of themselves as such, these variations were deemed useless. The Connected individuals will often speak in plural, while the Disconnected are prone to use the first person when referring to others