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'''Note: The SCC WILL NOT bail out any employees arrested on Konyang for violating ANY of the laws below. Being arrested for breaching any of the laws listed below will be treated as a character removal.'''
The alert system is a standardized system of 5 security levels that details the status of the ship, the dangers it faces, and the permissions and access granted to certain parts of the crew. The alert level is chosen by the Command team as they see fit to address any issues aboard. This is done via the Communication program on command-level devices, or, for higher levels, the Keycard Authentication Device.


Like most planets in the Coalition, Konyang has the authority to create and enforce its own set of laws. Unlike most other planets, though, the crew of the Horizon is intended to be present on the planet. The following page is a guide to Konyang law, much like the [[Corporate Regulations]] page.
==<span style='color: green'>Green Alert</span>==
A green alert status indicates that the ship is operational without any present danger or elevated privileges. This is the status that the ship is expected to be running under, and Command must work towards a return to this status should it ever change.


Remember, Konyang Law Enforcement is not related to the SCC and has little regard for your employment or status. The following laws are separate from the SCC SoP or Regulations, and will be enforced regardless of the situation.
During a green alert, all privacy laws are enforced and no additional privileges are provided to personnel. Security staff must not have weapons visible, may not conduct searches or arrest crew members without an applicable authorised warrant (exceptions apply). Camera access for non-Command personnel are limited to their own department. Suit sensors are not mandatory, and may be set to any setting based on the individual's personal preferences.
==Prior Knowledge==
Konyang has a much different culture and history than that of Tau Ceti or the SCC. As such, public opinion on topics such as IPCs are vastly different. Below are some of the basics:
*Konyang doesn't recognize IPC ownership, as IPCs are considered living people. By extension of this, IPCs are treated equally under Konyang law and have all of the same rights as people.
*Konyang authorities will allow IPCs from the Horizon on a temporary SCC pass. IPCs that run away would force the SCC to revoke the pass, and they would be undocumented immigrants. If caught they will be deported to other Coalition member states (Xanu) where ownership is legal, and the SCC will get them back from there.
*The Konyanger Jeweler Cockatoo is the national animal of Konyang and hunting it is severely prohibited.
*Police can arrest crew for breaking the law or disturbing the peace regardless of job or status.
*Weapons and firearms are prohibited in Point Verdant. The crew is permitted to carry in the countryside.
*Drugs otherwise legal in Biesel are illegal on Konyang.
Keep the above points in mind while exploring Konyang, and try to respect the locals.


==Criminal Procedures==
==<span style='color: blue'>Blue Alert</span>==
The following is the procedure for if any of the Horizon's crew is arrested.
A blue alert status indicates that there is a high potential or unknown danger on the ship, or high potential for hostile encounters. This alert is used to assist Security personnel with identifying a potentially major threat, or to prepare the ship for hostile encounters. Security personnel are authorized to wear complete armor sets, helmets, and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault, or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.
===Misdemeanours===
*The police detain a suspect. They have the option of releasing with a warning.
*The suspect is arrested and brought to the station for processing.
*Any contraband or stolen items are removed.
*The suspect is locked in a cell.
*The police must inform the Horizon of the incident and the identity of the arrested individual.
*A Horizon crew member or Head of Staff must come to the station as a guarantor and bail the suspect who is then released to their care.
*The police can (and should) report the incident on the special forum thread.
*The incident and identity of the person is posted on the police’s social media account.
*CCIA are eligible to start an investigation.
===Felonies===
*The police must inform the Horizon of the incident and the identity of the arrested individual.
*The suspect remains in the cell for the rest of the round.
*The police must report the incident on the special forum thread.
*CCIA automatically launch an investigation and present their findings to the Konyang authorities (appropriate ccia ic messages). The person is eligible to serve jail time in Konyang, suspending the character for a long period of time or permanently.
===Crimes===
The following is a table of various crimes on Konyang, and what they are classified as.


{| width="950px"; text-align:center;" border=1 cellspacing=0
Blue alert unlocks additional access privileges for personnel. Security will obtain access to the entire ship's camera network, and maintenance airlocks will lose their access restrictions.
!style="background-color:#ffee55; width:150px"|Misdemeanour
 
!style="background-color:#ff8855; width:150px"|Felony
It is an expectation for Command staff to raise the security level to blue if there is a suspected danger aboard the SCCV Horizon, however if the situation can be handled through warrants and is not evolving rapidly, then green alert should be preferred over blue.
|-
 
|Theft
==<span style='color: red'>Red Alert</span>==
|Grand Theft/Fraud
A red alert status indicates that there is a confirmed and immediate threat to the ship. Authorising a red alert status requires two Command personnel to swipe their ID cards on keycard authorisation terminals located within their offices simultaneously.
|-
 
|Disorderly Conduct
Red alert provides additional expectations and privileges to personnel. All on-board staff are required to set their suit sensors to maximum, and may be charged with Failure to Execute an Order if they are deemed non-compliant. Security may now have weapons unholstered at all times. Tau Ceti Basic is '''required''' on public channels.
|Vehicle Theft
 
|-
A red alert status may only be used if there is a confirmed, active and immediate danger aboard the ship, and Command are expected to work towards lowering the status and resolving the danger as soon as possible. If the ship remains on Red alert for a significant amount of time, a situation report must be faxed to CCIA to provide an update.
|Battery
 
|Assault
'''Warning: Red Alert blocks any vote to end the round. Only remain on Red Alert for as long as is strictly necessary.'''
|-
 
|Trespassing
==<span style='color: orange'>Yellow Alert</span>==
|Manslaughter
A yellow alert indicates a confirmed biological hazard onboard the ship. All crew are to follow command instruction in order to ensure a safe return to standard operations.
|-
 
|Resisting Arrest
Code Yellow should be used for hazards such as carp, greimorians, vines, drones, blobs or any other hazard on the ship. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a greimorian outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.
|Kidnapping
 
|-
==<span style='color: indigo'>Delta Alert</span>==
|Obstruction of Justice
The ship has been compromised, and is beyond saving. This alert level can only be issued by the captain and admins, by following the protocol outlined on the [[Captain|Captain's page]]. Regulations are sidelined, security and command may do whatever is necessary to guide people to the escape pods and contain the threat long enough for the ship to be destroyed. Pray you might survive.
|Illegal Immigration (Runaway IPCs)
{{Guides}}
|-
{{jobs}}
|Obstruction of Public Works
|Burglary
|-
|Insulting the Public Sentiment
|Armed Robbery/Banditry/Piracy
|-
|Littering
|Poaching
|-
|Refusing a Lawful Order
|Destruction
|-
|Vandalism
|Discharging a Weapon
|-
|Breaking Traffic Laws
|Murder
|-
|Possession of a Weapon
|Distribution of Illegal Narcotics
|-
|Possession of Illegal Narcotics
|
|}

Latest revision as of 03:12, 2 August 2024

The alert system is a standardized system of 5 security levels that details the status of the ship, the dangers it faces, and the permissions and access granted to certain parts of the crew. The alert level is chosen by the Command team as they see fit to address any issues aboard. This is done via the Communication program on command-level devices, or, for higher levels, the Keycard Authentication Device.

Green Alert

A green alert status indicates that the ship is operational without any present danger or elevated privileges. This is the status that the ship is expected to be running under, and Command must work towards a return to this status should it ever change.

During a green alert, all privacy laws are enforced and no additional privileges are provided to personnel. Security staff must not have weapons visible, may not conduct searches or arrest crew members without an applicable authorised warrant (exceptions apply). Camera access for non-Command personnel are limited to their own department. Suit sensors are not mandatory, and may be set to any setting based on the individual's personal preferences.

Blue Alert

A blue alert status indicates that there is a high potential or unknown danger on the ship, or high potential for hostile encounters. This alert is used to assist Security personnel with identifying a potentially major threat, or to prepare the ship for hostile encounters. Security personnel are authorized to wear complete armor sets, helmets, and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault, or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.

Blue alert unlocks additional access privileges for personnel. Security will obtain access to the entire ship's camera network, and maintenance airlocks will lose their access restrictions.

It is an expectation for Command staff to raise the security level to blue if there is a suspected danger aboard the SCCV Horizon, however if the situation can be handled through warrants and is not evolving rapidly, then green alert should be preferred over blue.

Red Alert

A red alert status indicates that there is a confirmed and immediate threat to the ship. Authorising a red alert status requires two Command personnel to swipe their ID cards on keycard authorisation terminals located within their offices simultaneously.

Red alert provides additional expectations and privileges to personnel. All on-board staff are required to set their suit sensors to maximum, and may be charged with Failure to Execute an Order if they are deemed non-compliant. Security may now have weapons unholstered at all times. Tau Ceti Basic is required on public channels.

A red alert status may only be used if there is a confirmed, active and immediate danger aboard the ship, and Command are expected to work towards lowering the status and resolving the danger as soon as possible. If the ship remains on Red alert for a significant amount of time, a situation report must be faxed to CCIA to provide an update.

Warning: Red Alert blocks any vote to end the round. Only remain on Red Alert for as long as is strictly necessary.

Yellow Alert

A yellow alert indicates a confirmed biological hazard onboard the ship. All crew are to follow command instruction in order to ensure a safe return to standard operations.

Code Yellow should be used for hazards such as carp, greimorians, vines, drones, blobs or any other hazard on the ship. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a greimorian outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.

Delta Alert

The ship has been compromised, and is beyond saving. This alert level can only be issued by the captain and admins, by following the protocol outlined on the Captain's page. Regulations are sidelined, security and command may do whatever is necessary to guide people to the escape pods and contain the threat long enough for the ship to be destroyed. Pray you might survive.

Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles