|
|
(97 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
| {{JobPageHeader
| | The alert system is a standardized system of 5 security levels that details the status of the ship, the dangers it faces, and the permissions and access granted to certain parts of the crew. The alert level is chosen by the Command team as they see fit to address any issues aboard. This is done via the Communication program on command-level devices, or, for higher levels, the Keycard Authentication Device. |
| |headerbgcolor = #05A3A4
| |
| |headerfontcolor = white
| |
| |stafftype = SECURITY
| |
| |imagebgcolor = #9eb7ff
| |
| |img = Warden-nbt.png
| |
| |jobtitle = Warden
| |
| |access = [[Security_Officer#The_Equipment|Armory]], [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers, Warden's Office, [[Security_Officer#The_Brig|Prison Wing]], Maintenance
| |
| |difficulty = Hard
| |
| |qualifications = At least 25 years of age, applicable criminal justice degree or 7 years experience in Prisoner Management field.
| |
| |employers = [[Zavodskoi Interstellar]], [[Idris Incorporated]], [[Private Military Contracting Group | The Private Military Contracting Group]]
| |
| |duties = Ensure the arrested prisoners don't escape, issue weapons to security, manage the Brig.
| |
| |superior = [[Head of Security]]
| |
| |guides = [[Security_Officer#Standard_Procedure|The Standard Procedure]], [[Corporate Regulations]], [[Guide to EVA]]
| |
| }}
| |
| The '''Warden''' is a member of the security staff and is responsible for the brig and the prisoners. They also have access to the armory and are responsible for handing out equipment. They have control over the [[Security_Officer#The_Brig|Brig]] and the [[Security_Officer#Processing|Processing]]. Much like the rest of the department, wardens are expected to have EVA training.
| |
|
| |
|
| =='Intra'departmental Relations== | | ==<span style='color: green'>Green Alert</span>== |
| === Head of Security ===
| | A green alert status indicates that the ship is operational without any present danger or elevated privileges. This is the status that the ship is expected to be running under, and Command must work towards a return to this status should it ever change. |
| The [[Head of Security]] holds authority over the entire department. The main priorities of the Head of Security (often shortened to HOS or Commander) are to organize and manage Security such that the ship and crew remain safe and that anyone who breaks regulations is dealt with swiftly and properly. Because of the coordination required in Security, and the Head of Security being one person, they need the best and most up-to-date information. As a Warden, you are expected to assist the Head of Security in handling of equipment, warrants, and communication about new and current prisoners in the brig.
| |
|
| |
|
| === Security Officer ===
| | During a green alert, all privacy laws are enforced and no additional privileges are provided to personnel. Security staff must not have weapons visible, may not conduct searches or arrest crew members without an applicable authorised warrant (exceptions apply). Camera access for non-Command personnel are limited to their own department. Suit sensors are not mandatory, and may be set to any setting based on the individual's personal preferences. |
| [[Security Officer|Security Officers]] are the bulk of Security's manpower, and are who you will be working with the most. In normal operations, Officers find and arrest wanted crew members based on warrants which you authorize. The Officers then bring the arrested crew member to the Brig for you to process into a prisoner. Remember that you are '''NOT''' the superior of the Officers. Only the Head of Security holds a higher rank.
| |
| ==== Problematic Colleagues ====
| |
| While the Warden does '''NOT''' hold authority over Officers except when in the Brig, there is a expectation of the Warden, as well as fellow Officers, to hold problematic coworkers accountable. This can go from warnings up to a full arrest. No one in Security is above the regulations with some regulations, such as illegal detention, being targeted towards Security itself. If you see an Officer breaking a regulation, hold them accountable. You can authorize an arrest warrant should the issue escalate to a level requiring an arrest. Letting issues slide is a negative for both the ship and the department.
| |
|
| |
|
| === Investigator === | | ==<span style='color: blue'>Blue Alert</span>== |
| The [[Investigator]] is the primary crime investigation force aboard the ship. During standard operations, the Investigator and Warden remain relatively isolated from each other. Outside of reviewing evidence to apply certain charges and coordinated warrants to end or further a case, the interaction between Investigator and Warden is outside of normal job duties.
| | A blue alert status indicates that there is a high potential or unknown danger on the ship, or high potential for hostile encounters. This alert is used to assist Security personnel with identifying a potentially major threat, or to prepare the ship for hostile encounters. Security personnel are authorized to wear complete armor sets, helmets, and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault, or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search. |
|
| |
|
| Investigators are not exempt from the Warden's authority in the brig, however are equal in authority and rank to the Warden beyond this.
| | Blue alert unlocks additional access privileges for personnel. Security will obtain access to the entire ship's camera network, and maintenance airlocks will lose their access restrictions. |
| === Cadet ===
| |
| The Cadet is the learner of the department. While their experience may vary, each cadet is here to learn about the department in some way. Not all cadets are learning exclusively to become an officer. Some are being oriented to later become an Investigator or Warden. Find out what a cadet is aiming for and help them in their journey to one day shift into that role with experience. The Cadet is only position which all other positions in Security have authority over.
| |
|
| |
|
| ==Watch Hound==
| | It is an expectation for Command staff to raise the security level to blue if there is a suspected danger aboard the SCCV Horizon, however if the situation can be handled through warrants and is not evolving rapidly, then green alert should be preferred over blue. |
| Half of your job is to look after the prisoners; make sure they [[NanoTrasen_Liaison#Submitting_an_Incident_Report|aren't abused]] or given [[Corporate Regulations|unfair sentences]] and that they [[Traitor|don't escape]]. The other half of your job is to arm security with weapons in [[Captain#Alerts_and_SOP|emergencies]]. You are not a [[Security Officer]] and '''should not leave the brig if possible.''' However, you may operate as an officer shall the need arise, under the permission of your [[Head of Security]].
| |
|
| |
|
| If you have no prisoners to watch out for, you can be helpful to your team by coordinating with officers over your radio channel, checking cameras when people call for help, and updating arrest records. You can also do roll call every so often, to make sure that the officers are still alive and well. You have the opportunity to make Security run like a well-oiled machine, but don't start acting like [[Head of Security|your boss.]]
| | ==<span style='color: red'>Red Alert</span>== |
| | A red alert status indicates that there is a confirmed and immediate threat to the ship. Authorising a red alert status requires two Command personnel to swipe their ID cards on keycard authorisation terminals located within their offices simultaneously. |
|
| |
|
| Also make sure you keep track of what's in the armory. While you do not start with a list of everything in the armory, it is the same between shifts. You should keep track of who and what is being taken and their reason why. Moreoever, make sure the armory stock is well-balanced. Sometimes, the people at Central forget to stock a certain type of weaponry, whether lethal or non-lethal; and it is your job to make sure the [[Job_Guides#Supply|situation is remedied]] before it's too late. It is important to note though, that the crew armory is '''not''' your responsibility. Leave it and it's operations to command staff.
| | Red alert provides additional expectations and privileges to personnel. All on-board staff are required to set their suit sensors to maximum, and may be charged with Failure to Execute an Order if they are deemed non-compliant. Security may now have weapons unholstered at all times. Tau Ceti Basic is '''required''' on public channels. |
|
| |
|
| Remember to follow [[Corporate Regulations]] and not abuse your prisoners. Some may get rowdy or hostile, but make sure to use appropriate force. You don't need to stun baton a mouthy prisoner. Keep in mind the Brig is outfitted with flashes throughout the cells, communal cell, and solitary. Use them when needed, alongside using the solitary cell, to keep overly aggressive prisoners from causing too many issues.
| | A red alert status may only be used if there is a confirmed, active and immediate danger aboard the ship, and Command are expected to work towards lowering the status and resolving the danger as soon as possible. If the ship remains on Red alert for a significant amount of time, a situation report must be faxed to CCIA to provide an update. |
|
| |
|
| ==Running the Brig==
| | '''Warning: Red Alert blocks any vote to end the round. Only remain on Red Alert for as long as is strictly necessary.''' |
| As a Warden, you have full control over the entirety of the [[Security_Officer#The_Brig|Brig]]. Other than that, you are on the same level as [[Investigator|everyone else]] [[Security Officer|in Security]]. You report to the [[Head of Security]] just like every other officer.
| |
|
| |
|
| Unlike every other officer, you have the independent authority to issue arrest and search warrants as long as there is sufficient cause to. This responsibility is not an indicator of elevated rank - it just allows security to function appropriately when the Command Staff normally responsible are missing. '''You should not be issuing warrants unless your normal oversight''' (in the form of a [[Head of Security]] or the [[Captain]]) '''is not present.''' Even then, it's a good idea to ask or inform any present command staff if the warrant is a for a crime of level 200 and above. Any warrants you issue independently will be subject to review by either of these people later on.
| | ==<span style='color: orange'>Yellow Alert</span>== |
| | A yellow alert indicates a confirmed biological hazard onboard the ship. All crew are to follow command instruction in order to ensure a safe return to standard operations. |
|
| |
|
| Have an advanced knowledge of [[Corporate Regulations]] and [[Guide to Station Procedure|ship procedure]], and also be aware of all [[Guide to Station Procedure|CCIA Notices]]. There aren't many people who want to be brigged for no reason, and ''nobody'' wants to be held until transfer without due cause. If necessary, you might even need to release a prisoner for being held unlawfully.
| | Code Yellow should be used for hazards such as carp, greimorians, vines, drones, blobs or any other hazard on the ship. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a greimorian outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant. |
| | |
| ===Equipment===
| |
| All of the necessary equipment needed to be a warden can be found in the Warden's Locker within the Warden's office. It carries the expected array of equipment, including a disruptor, police tape, body armor, duty belt, and so on. This equipment is the same as what the Security Officers receive. There are additional items, however, that assist in running the brig.
| |
| | |
| The Warden receives two boxes of grenades in their locker; one box contains flashbangs and the other contains pepperspray grenades. These grenades are not for routine use, however are available to hand out to officers as needed to deal with certain situations aboard the vessel.
| |
| | |
| In order to service fines, the Warden receives an EFTPOS. This device is essentially a card reader that charges an inputted amount from whichever card is swiped. The device comes with a list of instructions on use alongside the access code needed to set-up the scanner.
| |
| | |
| In some cases, there is not an ID available for a prisoner. In these situations, there is a box of blank id-cards in your closet.
| |
| These can be used to process prisoners who have "lost" their own id-cards.
| |
| To do so, get one of the blank id-cards from the box in your closet, remove any gloves the prisoner might be wearing, then target their hands and click on them with the blank id-card in hand.
| |
| This is done to imprint the biometric details of the prisoner onto the id-card.
| |
| Once you have done that, you can use the id-card to sentence them as usual.
| |
| | |
| ===Processing===
| |
| One of the main duties of the Warden is to process incoming criminals for their charges. This process can be quick or excruciatingly long. Either way, spend as little time processing while still being thorough, otherwise you risk [[Guide to Standard Procedure#Processing Time|breaking the regulations yourself]]. The following are the general steps to processing new prisoners.
| |
| | |
| ====The Hand-Off====
| |
| The first step of processing any new prisoner is the hand-off from the Officers to you. In some cases, especially those where there isn't an on-going situation, it can be incredibly useful to ask the Officer to remain for the duration of processing. Beyond this, the Officer will bring the prisoner to a processing cell, buckle them to the chair within, and typically give a summary of charges or of the incident itself over radio, then return to patrolling. In this time you are expected to make your way to the processing cells.
| |
| | |
| ====Evidence and Charges====
| |
| The next step of the process is searching the prisoner and determining the charges. The former is simple: Search every bag, jacket, and pocket the prisoner possesses. Make sure to grab their ID as well as it will be useful later. If the prisoner is wearing boots, it may be useful to check the boots for a hidden knife as well. Any [[Guide to Contraband|contraband]] or evidence can be set aside and bagged for storage while the remaining items are set aside to be returned after the prisoner's sentence is over. Remember, anything that isn't contraband is the property of the arrested crew member. You cannot withhold it without a good reason, otherwise it is [[Corporate Regulations|theft]].
| |
| | |
| '''Helpful tip:''' To make quick work of searching bags, you can click on a bag that is in your active hand to dump all of its contents onto the floor.
| |
| | |
| Next, ask the arresting officer for a summary of the incident. This summary will be used for both record keeping and for determining the exact charges that will be applied. In some cases, having an informal interview with the prisoner can be useful as well, especially if the situation leading to their arrest was unclear and multiple parties involved are present in security. Once you have determined the charges being applied, inform the prisoner. If the charges have applicable fines, make sure to ask whether the prisoner would rather brig time or a fine instead. If they lack enough credits to pay a fine, the prisoner must serve the brig time instead.
| |
| | |
| ====Applying the Charges====
| |
| Now comes the final step involving the processing cell. Take the prisoner's ID, any evidence in the case, and witness IDs if available. Open the processing terminal on the wall opposite of the prisoner and start a "new report". Swipe the prisoner's ID to register them as the target for the charges, then scan in each witness ID and piece of evidence into their respective categories. Then write a summary of the incident. This summary should be brief as a way to get an idea across of what caused the charges. Now the charges can be applied. There are individual categories for the different levels of charges, make sure to select the correct level for a given charge. After the charges have been selected, the brig time or fine can be chosen. The terminal automatically sets the range of time or credits for the applied charges, however it is up to you to determine how high or low the punishment is within this range.
| |
| | |
| With the charges prepared and everything ready, all that needs to be done is to render the prisoner guilty. This can be done by pressing the "render guilty" button. There is a second button that applies the fine rather than the brig time. Make sure to select the appropriate one.
| |
| | |
| ====Serving the Consequences====
| |
| Now with the charges applied, you can finish processing and hand out the chosen punishment. If the guilty crew member must pay a fine, prepare your EFTPOS within your office for the amount listed and swipe their ID. This should transfer the credits and service the fine. After this, the crew member in question can be released back to the ship with their belongings and ID.
| |
| | |
| If the crew member is to serve brig time, a decision needs to be made based on the length of their sentence. If the sentence is long enough, or even a Hold Until Transfer, it may be worth spending the time to change their clothing into prisoner oranges. This orange jumpsuit has its sensors permanently on allowing easy tracking should the prisoner attempt escape or self-harm. If the sentence is too short, however, simply letting the prisoner serve their time in their normal clothes is fine.
| |
| | |
| After this decision has been made, the prisoner and their belongings should be transferred to an open cell. The belongings should be placed within the cell's locker with that locker then locked. The prisoner should be buckled to the bed, their handcuffs removed, and the cell timer started. To begin the cell timer, insert the encryption paper created by the processing terminal when the charges were applied and select "start timer". After the brig timer has passed, the cell door will open and allow the crew member to leave. When this happens, security will receive an alert. You should attempt to be present and assist the crew member in leaving.
| |
| | |
| ===Don't Sit Around===
| |
| Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who is behaving suspiciously in security and hold them till the Head of Security comes. Remember, talk first, disarm second, kill if that's your only option (it never is).
| |
| | |
| If you are going to sit around, it may be worthwhile to update the security records for your prisoners. Seriously. Update the security records. Alternatively, you can help coordinate officers by taking the role of dispatch. Listen for calls for security over the radio and direct officers to these situations. Help with information or suggestions when it's necessary. Just remember to not start taking the roll of [[Head of Security|your boss]].
| |
|
| |
|
| | ==<span style='color: indigo'>Delta Alert</span>== |
| | The ship has been compromised, and is beyond saving. This alert level can only be issued by the captain and admins, by following the protocol outlined on the [[Captain|Captain's page]]. Regulations are sidelined, security and command may do whatever is necessary to guide people to the escape pods and contain the threat long enough for the ship to be destroyed. Pray you might survive. |
| {{Guides}} | | {{Guides}} |
| {{Jobs}} | | {{jobs}} |
The alert system is a standardized system of 5 security levels that details the status of the ship, the dangers it faces, and the permissions and access granted to certain parts of the crew. The alert level is chosen by the Command team as they see fit to address any issues aboard. This is done via the Communication program on command-level devices, or, for higher levels, the Keycard Authentication Device.
Green Alert
A green alert status indicates that the ship is operational without any present danger or elevated privileges. This is the status that the ship is expected to be running under, and Command must work towards a return to this status should it ever change.
During a green alert, all privacy laws are enforced and no additional privileges are provided to personnel. Security staff must not have weapons visible, may not conduct searches or arrest crew members without an applicable authorised warrant (exceptions apply). Camera access for non-Command personnel are limited to their own department. Suit sensors are not mandatory, and may be set to any setting based on the individual's personal preferences.
Blue Alert
A blue alert status indicates that there is a high potential or unknown danger on the ship, or high potential for hostile encounters. This alert is used to assist Security personnel with identifying a potentially major threat, or to prepare the ship for hostile encounters. Security personnel are authorized to wear complete armor sets, helmets, and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault, or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.
Blue alert unlocks additional access privileges for personnel. Security will obtain access to the entire ship's camera network, and maintenance airlocks will lose their access restrictions.
It is an expectation for Command staff to raise the security level to blue if there is a suspected danger aboard the SCCV Horizon, however if the situation can be handled through warrants and is not evolving rapidly, then green alert should be preferred over blue.
Red Alert
A red alert status indicates that there is a confirmed and immediate threat to the ship. Authorising a red alert status requires two Command personnel to swipe their ID cards on keycard authorisation terminals located within their offices simultaneously.
Red alert provides additional expectations and privileges to personnel. All on-board staff are required to set their suit sensors to maximum, and may be charged with Failure to Execute an Order if they are deemed non-compliant. Security may now have weapons unholstered at all times. Tau Ceti Basic is required on public channels.
A red alert status may only be used if there is a confirmed, active and immediate danger aboard the ship, and Command are expected to work towards lowering the status and resolving the danger as soon as possible. If the ship remains on Red alert for a significant amount of time, a situation report must be faxed to CCIA to provide an update.
Warning: Red Alert blocks any vote to end the round. Only remain on Red Alert for as long as is strictly necessary.
Yellow Alert
A yellow alert indicates a confirmed biological hazard onboard the ship. All crew are to follow command instruction in order to ensure a safe return to standard operations.
Code Yellow should be used for hazards such as carp, greimorians, vines, drones, blobs or any other hazard on the ship. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a greimorian outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.
Delta Alert
The ship has been compromised, and is beyond saving. This alert level can only be issued by the captain and admins, by following the protocol outlined on the Captain's page. Regulations are sidelined, security and command may do whatever is necessary to guide people to the escape pods and contain the threat long enough for the ship to be destroyed. Pray you might survive.