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==Flower Power==
{{toc_right}}
Welcome to Botany, sometimes also referred to as Hydroponics, and not to be confused with the Garden on the surface level. This is where a [[Botanist]] or two would reside to <s>watch grass grow</s> grow produce and synthesize useful tidbits with their [[#Biogeneration|biogenerator]] for the ship to use. This guide will cover how to do all of that and more!


[[Hydroponics]] and the [[Botanist]]s (alternative; Hydroponicist) who work there are important people on the station, especially in longer rounds. [[Botanist]]s grow plants, obviously. Without plants, the [[Chef]] cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!
==Hydroponics workplace==
[[File:Hydroponics2.png|right|500px]]


==Plants==
The hydroponics bay is located on the main floor south of medical and north of the kitchen and bar. Your main work area contains:


Here is a chart with the types of plants you can grow, in case you forgot.
*'''Hydroponics Trays''' - Plant your plants here. LED sensors light up to show plant status.
*'''Garden Seed Storage''' - Stores seeds and mushroom spores.
*'''NutriMax''' - Dispenses fertilizer, pest spray, syringes, and plant bags.
*'''Seed Extractor''' - Insert produce to extract its seeds. Typically yields anywhere between two to seven seeds.
*'''Water Tank, Sink, Bucket, & Hydro Tank''' - For watering the plants.
*'''ChemMaster 3000''' - Used to separate chemicals from a reagent container into bottles.
*'''Chemical Dispenser''' - Yours is empty, but you can add cartridges to it to dispense their chemicals into containers. You also have empty reagent containers to fill with reagents from your plants.
*'''Drying Rack''' - Add produce to the rack to dry it and make it smokeable.
*'''Biogenerator''' - Add produce to it and process it to create biomass, which can be processed into a wide variety of products.
*'''SmartFridge''' - Shared with the chef. Put produce here to make it available to the kitchen.
*'''Hydroponics Crate''' containing the materials for Apiculture.
*'''Botanist's Locker''' - Contains your equipment:
** '''Plant Clippers''' - For taking samples from a plant, which you can grow into new plants.
** '''Mini Hoe''' - Removes weeds.
** '''Steel Hatchet''' - Chops down plants, so you can remove them and grow something else.
** '''Plant Analyzer''' - Tells you the status of a plant or the traits of a piece of produce.
** '''Backpack Water Tank''' - Wear it as a backpack; right-click with an empty hand to activate the mister. Fill with water and use to water plants.
** '''Plant Bag''' - Click on a tile or a piece of produce to automatically load all produce into the bag. Click on a SmartFridge, Drying Rack, or All-In-One Grinder to empty your produce into it.
** '''Plant-B-Gone''' - Weed killer. Also kills wallrot mold.


{| border="1" cellspacing="0" cellpadding="2" align="center" style="background-color:#99D699;"
==Growing plants==
!style="background-color:#cc9966;" |Name
Plants need water and nutrients, and they need to be grown at the right temperature and lumens (light level). You can find each plant's preferences by scanning the plant, fruit, or seed packet with your scanner, or get a rough estimate by examining the seed packet.
!style="background-color:#cc9966;" |Reagents; Notes
 
!style="background-color:#cc9966;" |Source
===Water & Fertilizer===
Some plants need only water or only nutrients. Some need more water or nutrients than others. If you refill the water or the nutrients when the trays indicate it should be done, the plant should be happy.
 
===Light Level===
To set light level, close the tray lid (alt+click) and set the light level (right-click) to the plant's preferred level--usually either 3, 5, or 7 lumens for the established varieties you'll be working with.
 
===Temperature===
The ship's atmosphere is generally maintained at 297 K, and many of your plants will be quite happy to grow at that temperature; but some plants are hot-weather plants, or fungi that like lower temperatures. Tajaran or Unathi plants need very cold and very hot temperatures, respectively.
 
Plants will grow slightly outside their light or temperature preferences, but more slowly and with smaller harvests. Too far outside their preferences, and they'll stop growing and die.
 
There are atmospheric heating and cooling units in the top-right corner of your hydroponics room, near the stairs. The pressure and temperature can be set. None of your plants need different pressure settings, so the temperature setting is what's relevant here.
 
To adjust the temperature in hydroponics trays for simultaneously growing plants at multiple temperatures:
# Plan ahead; don't plant yet. The tray atmospherics system has pipes that deliver heated or cooled air, but the whole system is connected. First, look at your plants and see what temperature they need. Divide them into groups based on temperature.
# Turn each atmospherics unit on and set the temperature to your first group of plants' desired temperature.
# Locate the cutoff valves that separate each section of piping, and notice where the pipes are laid. You can lever off floor tiles or use a T-ray scanner if you really need a closer look. The cutoff valves can be used to divide the trays into groups: Two groups of three at the top of the room, another group of three to the right of the seed storage, and a group of six below them. Groups are connected to each other.
# Wait a couple of minutes for the air in the system to warm or cool.
# Close a cutoff valve (closed = red light) to isolate the portion of the system you want to stay at that temperature.
# Plant the first group of plants in the section you have just isolated. Remember to set the lights and close the tray lids; if the lids are open, the plants will be growing in room air and lighting.
# Change the temperature on the heater/cooler to the temperature your second group of plants, and repeat starting from step 3 until you are out of groups of plants.
 
===Hydroponics Trays===
You can always check these variables, and even the plant's status, by examining the tray, which will probably look something like this:
 
That's a tray (#68).
 
Apples are growing here.<br>
Water: 100/100<br>
Nutrient: 10/10<br>
The tray thermometer displays a temperature of 303.725K, placing it outside its heat preferences, slowing growth and reducing yield.
The tray light meter displays a light level of 5 lumens, placing it within its light preferences, accelerating growth.
Stasis is disabled.
 
Trays have indicator lights that show the plant's status.
*'''Green Light''': Ready for harvest - Click empty handed or with a plant satchel to harvest.
*'''Blue Light''': Low water - Click with a container that holds water to refill.
*'''Yellow Light''': Low nutrients - Click with container that holds nutrients (E-Z-Nutrient, Robust Harvest, etc.) to refill.
*'''Red Light''': Low health - Ensure the plant has water and nutrients, isn't ready for harvest, is at the right light level, and doesn't have pests or weeds draining its health.
*'''Flashing Red Light''': Weeds - Click with your mini-hoe to get rid of weeds. If this isn't done, the weeds will take over the tray.
 
If you have to leave your plants alone, or if you don't need any more produce from a plant but don't want to chop it down, close the trays and click on the closed tray. This will turn on the stasis function, which slows the plant's metabolism drastically and keeps it in the same state for when you return.
 
===Plant Varieties===
 
<div class="toccolours mw-collapsible " style="width:100%">
<big>'''Plant Chart'''</big><br>
<div class="mw-collapsible-content">
'''Mouse over any white-box text to view that trait's corresponding gene for Xenobotany.'''<br>
'''Yi = Yield.''' Determines how many products per harvest.<br>
'''Ma = Maturation time.''' A lower number means faster maturation time.<br>
'''Pr = Produce time.''' A lower number means faster product growth.<br>
'''Po = Potency.''' Determines the amount of reagents, and strength of special effects.'''(Needs confirmation)'''
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="0"
! scope="col" style='background-color:#ccffcc;' width="1%"|Name
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Yi.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Ma.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Pr.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Po.
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="12%"|Reagents
! scope="col" class="sortable" style='background-color:#ccffcc;' width="9%"|Temp
! scope="col" class="sortable" style='background-color:#ccffcc;' width="9%"|Light
! scope="col" class="sortable" style='background-color:#ccffcc;'|Harvest
! scope="col" class="unsortable" style='background-color:#ccffcc;'|Traits
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="1%"|<small>Source</small>
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="10%"|Mutations
|-
|-
!Ambrosia Deus
!Aghrassh
| 1 Nutriment, 1 Bicaridine, 1 Synaptizine, 1 Hyperzine, 1 Space drugs
|<span title="Vigour">4</span>
| Mutates from Ambrosia Vulgaris
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">15</span>
|<small>1u Nutriment</small>
|<span title="Environment">333</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Ambrosia Vulgaris
!Ambrosia Vulgaris
| 1 Nutriment, 1 Space drugs, 1 Kelotane, 1 Bicaridine, 1 Toxin
|<span title="Vigour">6</span>
| Xenoflora Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">5</span>
|<small>1u Nutriment, 4u Ambrosia Extract, 1u Kelotane, 1u Bicaridine, 1u Toxin</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|Ambrosia Deus
|-
|-
!Apple
!Apple
| 2 Nutriment
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 2u Apple Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|Golden Apple, [Poison] Apple
|-
!Banana
|<span title="Vigour">3</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>10u Banana Juice</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Barnacle
|<span title="Vigour">3</span>
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>3u Mollusc Protein</small>
|<span title="Environment">283</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Bell Pepper
|<span title="Vigour">4</span>
|<span title="Vigour">4</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">5</span>
|<small>1u Nutriment</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|Chili
|-
|-
!Apple
!Berry
| 3 Cyanide (These apples look identical to normal apples, but are extremely poisonous.)
|<span title="Vigour">2</span>
| Mutates from Apple
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Berry Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|Blueberry, Glowberry, Poison Berry
|-
!Blackberry
|<span title="Vigour">2</span>
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Black Raspberry Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|Berry, Glowberry, Poison Berry
|-
|-
!Bananas
!Blizzard Ears
| 1 Banana Juice. Drops a slippery peel once eaten.
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>10u Blizzard Ear Flour</small>
|<span title="Environment">257</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Berries
!Blue Raspberry
| 2 Nutriment, 2 Berry Juice
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Blue Raspberry Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|Berry, Glowberry, Poison Berry
|-
|-
!Blood Tomato
!Blueberry
 
|<span title="Vigour">2</span>
| 2 Nutriment, 3 Blood
|<span title="Vigour">5</span>
| Mutates from Tomatoes
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Blueberry Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|Berry, Glowberry, Poison Berry
|-
|-
!Bluespace Tomato
!Cabbage
| 1 Nutriment, 3 Singulo
|<span title="Vigour">4</span>
| Mutates from Blue Tomatoes
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Blue Tomato
!Cacao
| 1 Nutriment, 3 Space Lube
|<span title="Vigour">2</span>
| Mutates from Tomatoes
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 6u Coco Powder</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Cabbages
!Carrot
| 2 Nutriment
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">10</span>
|<small>1u Nutriment, 10u Carrot Juice, 5u Oculine</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Carrots
!Chanterelle
| 1 Nutriment, 5 Imidazoline, 1 Carrot Juice
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">7</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>1u Nutriment</small>
|<span title="Environment">283</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|Fly Amanita, Plump Helmet, Reishi
|-
|-
!Chanterelle Mushrooms]
!Cherry
| 1 Nutriment
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>1u Nutriment, 1u Sugar, 10u Cherry Jelly</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
|-
!Cherries
!Chickpea
| 1 Nutriment, 1 sugar, 1 Cherry Jelly
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">4</span>
|<span title="Vigour">4</span>
|<span title="Biochemistry">5</span>
|<small>1u Nutriment</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Chili
!Chili
| 7 Capsaicin Oil, 1 Nutriment
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">20</span>
|<small>1u Nutriment, 7u Capsaicin Oil</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|Ice Pepper
|-
|-
!Cacao Pod
!Clam
| 2 Nutriment, 6 coco powder
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>3u Mollusc Protein</small>
|<span title="Environment">283</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Coffee Beans
|<span title="Vigour">4</span>
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">2</span>
|<small>2u Coffee Grounds</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Corn
!Corn
| 3 Nutriment, 3 Corn Oil. Can be used to make corn pipes.
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">20</span>
|<small>3u Nutriment, 3u Corn Oil</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Death Berry
!Cranberry
| 1 Nutriment, 19 Toxin, 11 Lexorin
|<span title="Vigour">2</span>
| Mutates from Poison Berries
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Cranberry Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|Berry, Glowberry, Poison Berry
|-
|-
!Death Nettles
!Diona
| 9 Polytrinic Acid. Can be used as a weapon; will sting and poison you if held without gloves.
|<span title="Vigour">1</span>
| Mutates from Nettles
|<span title="Vigour">5</span>
|<span title="Vigour">10</span>
|<span title="Biochemistry">30</span>
|<small>[Produces A Diona Nymph]</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Destroying Angels
!Dirt Berries
| 1 Nutriment, 24 amatoxin, 2 psilocybin
|<span title="Vigour">2</span>
| Mutates from Fly Amanitas
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>1u Nutriment, 3u Oil, 11u Dirt Berry Juice</small>
|<span title="Environment">257</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
|-
!Eggplants
!Dyn
| 3 Nutriment
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">10</span>
|<span title="Biochemistry">10</span>
|<small>7u Dyn Juice, 10u Dylovene</small>
|<span title="Environment">303</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Egg-plants
!Earthen-Root
| Produces Eggs.
|<span title="Vigour">5</span>
| Mutates from Eggplants
|<span title="Vigour">7</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">8</span>
|<small>1u Nutriment, 2u Sugar, 5u Earthenroot Juice</small>
|<span title="Environment">257</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Fly Amanitas
!Eggplant
| 1 Nutriment, 6 amatoxin, 1 psilocybin
|<span title="Vigour">2</span>
| Xenoflora Seed Storage; spawns as a weed
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">20</span>
|<small>3u Nutriment</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|Huge Eggplant
|-
|-
!Glowberry
!Eki
| 2 Nutriment, 5 Uranium
|<span title="Vigour">4</span>
| Muatates from Berries. Fruit can be planted anywhere.
|<span title="Vigour">10</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">15</span>
|<small>8u Nutriment</small>
|<span title="Environment">283</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|<small>SPREAD</small>
|<small>Vendor (All)</small>
|
|-
|-
!Glowshrooms
!Fjylozyn
| 2 Radium
|<span title="Vigour">6</span>
| Xenoflora Seed Storage; Mutates from Reishi. Fruit can be planted anywhere.
|<span title="Vigour">8</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">5</span>
|<small>4u Nutriment, 3u Toxin</small>
|<span title="Environment">303</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|<small>SPREAD</small>
|<small>Vendor (All)</small>
|
|-
|-
!Golden Apple
!Garlic
| 2 Nutriment, 3 Gold
|<span title="Vigour">5</span>
| Mutates from Apple
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">12</span>
|<small>3u Garlic Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Grapes
!Glowshroom
| 2 Nutriment, 3 sugar, 2 Grape Juice
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">15</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">30</span>
|<small>2u Radium</small>
|<span title="Environment">283</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|<small>BIOLUM, SPREAD</small>
|<small>Vendor (Hydroponics & Xenoflora Only)</small>
|
|-
!Grape
|<span title="Vigour">4</span>
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 2u Sugar, 11u Grape Juice</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|Green Grapes
|-
|-
!Grass
!Grass
| 1 Nutriment. Harvested grass can be made into tiles for flooring.
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">2</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">1</span>
|<small>1u Nutriment</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Green Grapes
!Guami Fruit
| 2 Nutriment, 5 Kelotane, 2 Grape Juice
|<span title="Vigour">3</span>
| Mutates from Grapes
|<span title="Vigour">15</span>
|<span title="Vigour">0</span>
|<span title="Biochemistry">30</span>
|<small>8u Nutriment</small>
|<span title="Environment">303</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|<small>BIOLUM</small>
|<small>Vendor (All)</small>
|
|-
|-
!Harebell
!Gukhe Bloom
| 1 Nutriment
|<span title="Vigour">4</span>
| Spawns as a weed.
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Capsaicin Oil</small>
|<span title="Environment">333</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Ice Peppers
!Jaekseol
| 7 Frost Oil, 1 Nutriment
|<span title="Vigour">2</span>
| Mutates from Chili
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">2</span>
|<small>4u Jaekseol Leaves</small>
|<span title="Environment">293</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Killer Tomato
!K'ois
| Harvesting spawns Killer Tomato mobs, which are non-hostile animals.
|<span title="Vigour">3</span>
| Mutates from Blood Tomato
|<span title="Vigour">5</span>
|-
|<span title="Vigour">1</span>
!Kudzu
|<span title="Biochemistry">60</span>
| 1 Nutriment, 1 Dylovene. Invasive species; vines will spread to cover anything they can reach. Fruit can be planted anywhere.
|<small>42u K'ois, 8u Phoron</small>
| Hydroponics Crate from Cargo
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|<small>BIOLUM, SPREAD, SPOROUS</small>
|<small>Vendor (Hydroponics & Xenoflora Only)</small>
|
|-
|-
!Lemon
!Lemon
| 1 Nutriment, 1 Lemon Juice
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">15</span>
|<small>1u Nutriment, 10u Lemon Juice</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
|-
!Liberty Cap
!Liberty Cap
| 1 Nutriment, 8 soporific, 1 space drugs
|<span title="Vigour">4</span>
| Xenoflora Seed Storage; mutates from Reishi
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">15</span>
|<small>1u Nutriment, 8u Soporific, 1u Psilocybin</small>
|<span title="Environment">283</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (Hydroponics & Xenoflora Only)</small>
|Ghost Mushroom
|-
|-
!Lime
!Lime
| 1 Nutriment, 1 Lime Juice
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">15</span>
|<small>1u Nutriment, 10u Lime Juice</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
!Messa's Tear
|<span title="Vigour">4</span>
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Honey, 5u Kelotane</small>
|<span title="Environment">257</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Mint Leaf
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">2</span>
|<small>2u Mint</small>
|<span title="Environment">293</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Mollusc
|<span title="Vigour">3</span>
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>3u Mollusc Protein</small>
|<span title="Environment">283</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Moss
|<span title="Vigour">5</span>
|<span title="Vigour">2</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">1</span>
|<small>1u Nutriment</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Nettle
|<span title="Vigour">4</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>1u Nutriment, 10u Sulphuric Acid</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>STINGS</small>
|<small>Vendor (Hydroponics & Xenoflora Only)</small>
|Death Nettle
|-
|-
!Messa's Tear leaves
!Onion
| Tajaran plant containing 2 honey and 5 Kelotane.
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">10</span>
|<small>3u Onion Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Nettles
!Oracle
| 9 Sulphuric Acid. Can be used as a weapon; will sting and poison you if held without gloves.
|<span title="Vigour">6</span>
| Xenoflora Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">5</span>
|<small>2u Nutriment, 4u Oracle</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|Vedamor Oracle
|-
|-
!Orange
!Orange
| 1 Nutriment, 1 Orange Juice
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">15</span>
|<small>1u Nutriment, 10u Orange Juice</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
!Peanut
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Peas
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">5</span>
|<small>1u Nutriment</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|Chickpeas
|-
|-
!Peanuts
!Peppercorn
| 2 Nutriment
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">4</span>
|<span title="Vigour">4</span>
|<span title="Biochemistry">5</span>
|<small>10u Black Pepper</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Plastellium
!Plastellium
| 3 Plasticide
|<span title="Vigour">6</span>
| Xenoflora Seed Storage; mutates from Fly Amanita
|<span title="Vigour">5</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">20</span>
|<small>3u Plasticide</small>
|<span title="Environment">283</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Plump Helmet Mushrooms
!Plump Helmet
| 2 Nutriment
|<span title="Vigour">4</span>
| Seed Storage; spawns as a weed
|<span title="Vigour">8</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">0</span>
|<small>2u Nutriment</small>
|<span title="Environment">283</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|Tower Cap
|-
|-
!Poison Berry
!Poppy
| 1 Nutriment, 5 Toxin, 5 Poison Berry Juice
|<span title="Vigour">6</span>
| Mutates from Berries
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">20</span>
|<small>2u Nutriment, 3u Morphine</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Poppies
!Potato
| 2 Nutriment, 3 Bicaridine
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Potato Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Potatoes
!Pumpkin
| 2 Nutriment, 2 Potato Juice
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>6u Pumpkin Pulp</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Pumpkin
!Q'lort Bulb
| 2 Nutriment. Can be carved.
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">10</span>
|<small>5u Nutriment</small>
|<span title="Environment">303</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Raspberry
|<span title="Vigour">2</span>
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Raspberry Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|Berry, Glowberry, Poison Berry
|-
!Rasval Clam
|<span title="Vigour">3</span>
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>2u Seafood Protein</small>
|<span title="Environment">283</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Reishi
!Reishi
| 1 Nutriment, 6 psilocybin
|<span title="Vigour">4</span>
| Xenoflora Seed Storage; Spawns as a weed.
|<span title="Vigour">10</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">15</span>
|<small>1u Nutriment, 6u Psilocybin</small>
|<span title="Environment">283</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|Liberty Cap, Glowshroom
|-
!Rice
|<span title="Vigour">4</span>
|<span title="Vigour">6</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">5</span>
|<small>1u Nutriment, 10u Rice</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Sarezshi Berry
|<span title="Vigour">2</span>
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>7u Nutriment, 2u Sarezhi Berry Juice</small>
|<span title="Environment">333</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
!Seaweed
|<span title="Vigour">5</span>
|<span title="Vigour">2</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">1</span>
|<small>1u Nutriment</small>
|<span title="Environment">283</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
!S'erki Flower
|<span title="Vigour">2</span>
|<span title="Vigour">6</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>1u Nutriment</small>
|<span title="Environment">333</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Soybean
|<span title="Vigour">3</span>
|<span title="Vigour">4</span>
|<span title="Vigour">4</span>
|<span title="Biochemistry">5</span>
|<small>1u Nutriment, 10u Soy Milk</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Replicant pod (Diona Nodes)
!S'rendarr's Hand
| Will generate a diona nymph when harvested. The nymph may not survive.
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>3u Space Tobacco, 5u Bicaridine, 4u Nicotine</small>
|<span title="Environment">257</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Rice
!S'th Berry
| 1 Nutriment, 10 Rice
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>7u Nutriment, 5u S'th Berry Juice</small>
|<span title="Environment">333</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
|-
!S'randar's Hand leaves
!Strawberry
| Tajaran plant containing 1 Bicaridine.
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment, 11u Strawberry Juice</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|Berry, Glowberry, Poison Berry
|-
|-
!Soybeans
!Sugar Tree
|1 Nutriment, 1 Soy Milk
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">9</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">1</span>
|<small>2u Sugar</small>
|<span title="Environment">257</span>
|<span title="Environment">3</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Sugarcane
!Sugarcane
| 6 Sugar
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">3</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>6u Sugar</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Sunflower
|<span title="Vigour">2</span>
|<span title="Vigour">6</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>1u Nutriment</small>
|<span title="Environment">293</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Tea Leaf
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">2</span>
|<small>2u Tea Grounds</small>
|<span title="Environment">293</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Sunflowers
!Tieguanyin
| 1 Nutriment. Mostly decorative, but can be used as a weak weapon.
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">2</span>
|<small>3u Tieguanyin Leaves</small>
|<span title="Environment">293</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Tomatoes
!Tobacco
| 2 Nutriment, 2 Tomato Juice
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">1</span>
|<small>1u Space Tobacco</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|Fine Tobacco, Low-Grade Tobacco, Succulent Tobacco
|-
|-
!Tower Caps
!Tomato
| 11 Wood Pulp. Chop into planks with a Hatchet.
|<span title="Vigour">2</span>
| Seed Storage, spawns as weeds
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>2u Nutriment</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|Blood Tomato, Blue Tomato
|-
|-
!Walking Mushrooms
!Tower Cap
| Harvesting creates a Walking Mushroom, a peaceful animal mob.
|<span title="Vigour">5</span>
| Mutates from Plump Helmet Mushrooms
|<span title="Vigour">15</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>11u Wood Pulp</small>
|<span title="Environment">283</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Vanilla
|<span title="Vigour">2</span>
|<span title="Vigour">7</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|<small>3u Vanilla Extract, 1u Nutriment</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!Watermelon
!Watermelon
| 1 Nutriment, 1 Watermelon Juice
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">1</span>
|<small>1u Nutriment, 10u Watermelon Juice</small>
|<span title="Environment">303</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
|-
!Wheat
!Wheat
| 1 Nutriment, 15 Flour
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">5</span>
|<small>1u Nutriment, 15u Flour</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
|-
!White Beet Plants
!White-Beet
| 1 Nutriment, 3 Sugar
|<span title="Vigour">6</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>1u Nutriment, 3u Sugar</small>
|<span title="Environment">293</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Wulumunusha
|<span title="Vigour">3</span>
|<span title="Vigour">8</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">5</span>
|<small>4u Wulumunusha Extract</small>
|<span title="Environment">303</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Xuizi
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|<small>5u Xuizi Juice, 7u Nutriment</small>
|<span title="Environment">333</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Single</span></small>
|
|<small>Vendor (All)</small>
|
|-
!Ylpha Berry
|<span title="Vigour">2</span>
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|<small>5u Nutriment, 11u Ylpha Berry Juice</small>
|<span title="Environment">303</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple</span></small>
|<small>JUICY</small>
|<small>Vendor (All)</small>
|
|-
|-
|}
|}
</div>
</div>


==Growing The Afforementioned Plants==
===Plant Care and Maintenance===
As mentioned above, plants can have a variety of issues affecting their growth if you're not tentative to their needs. What exactly does a plant need? Well, that depends on the plant! As a general rule fungus-type plants (reishi, chanterelle, plump helmet, fly amanita) only need nutrients, weed-type plants (nettles) only require water and true plants will require a mixture of both depending on their species. Nutrients (also called fertilizer) can be retrieved from the NutriMax - there are multiple types that each have their own effects, these will be covered later - and will vend in the form of a bottle, just pour some of this into the tray and examine your plant, once it's at a level the plant will be happy with, you're good! To water your plants, just take a bucket and fill it by clicking on a water tank or sink until you get a message that the bucket is full, then pour it into the tray until it's at a comfortable water level. Do note that the water level variable does not change the moment you fill it with water.


First, locate the hydroponics trays, sometimes referred to as "planting pots".
Along with nutrient and water, plants also have a requirement for light and temperature preferences too. All of the plants you'll be growing in hydroponics will thrive at a temperature of 293 kelvin, which is room temperature - don't worry about this! Light is still relevant to you however, and is measured in 'lumens', which demonstrate how much visible light is being emitted. While being at the wrong lumen level won't kill plants, correctly lighting their trays will make them grow faster and stay healthier overall. Use a plant analyzer on a seed or plant growing in a tray/mound to to determine how much light they need.
this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:


'''This pot has [plant] planted.'''
The plant analyzer is an important tool because it allows you to know what temperature, lumens, nutrient and water your plants need, as well as gives you general information on the plant's reagents (if any), and stats. The only stats that are relevant to you are a plants requirements and maturation time - these tell you what your plant needs to be healthy and how long it'll take to grow! As an example, an apple tree should be kept at room temperature, given four lumens, have roughly the same level of water for the duration of it's growth, and 10/10 nutrients at all times to be the healthiest it can be.


'''Water: 75/100'''
To set a plant's lumen level, all you have to do is alt-click (or, if you prefer, right click and choose Toggle-Tray-Lid) on the tray. This will lower the lid and turn on the lights to a level that you can set. Right-clicking a tray with a closed lid will give you the option to 'set lights', at which point you can select how many lumens you would like the tray to receive. Make sure you raise the lid when you go to harvest the plant, as you can't harvest from a closed tray. You can, however, pour water and nutrients into a tray while it's closed.


'''Nutrients: 8/10'''
Now, what if your plant becomes infested with weeds - or worse, unhealthy! Don't fear, you're given (almost) all the tools you need to keep your plants in peak condition. If a tray becomes infested with weeds all you have to do is click on it with your gardening hoe, but what about if they become unhealthy? You have a couple options for improving their health all of which are liquid/chemical in nature, the most basic treatment however is nutriment (not to be confused with nutrients), which is found in all food stuffs, so start grinding up those pizzas or tomatoes and pouring the juice into your tray!


This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: generic weeds. These grow very fast and serve no purpose as of now. All they do is take up space (get it? cause you're growing stuff on a space station?). An example of a useful weed (not the smokable kind), is the humble nettle. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the [[Botanist]] and get picked to be a [[Traitor]], then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance.
If your plants die they'll go an off-grey or brown color and have to be removed from the tray with a single click. Before re-planting, make sure you top up the tray's nutrients and water (lack of these probably killed the plant) and to click your hoe on the tray a few times to ensure there's no leftover weeds that took advantage of the dead plant. If you want or need to kill your plants - you can use your hatchet to hack it down after a few swings or you can spray Plant-B-Gone into the tray. Plant-B-Gone can be found in the botany lockers, but kills more slowly unless you spray a lot onto the plant.


If you didn't kill off your plants by now, you probably have a lot of produce on your hands! Go ahead and use your plant satchel on any trays with green lights, and load the bag into the kitchen smartfridge.


==Caring for your Vegetable Friends==
==Advanced Hydroponics==
Mushrooms: Just feed these fertilizer, don't need to water them.
Bedsides simply planting seeds and growing them, there are several other things you can do within hydroponics that will supplement your farming work. This includes becoming an apiarist, generating various items from plant-matter, and further propagating your plants.


Weeds: Just water them, they don't need plant food. Nettles are considered weeds.
===Hydroponics Machines===
[[File:Seed_extract.gif]]'''Seed Extractor'''
The seed storage only has a finite amount of seeds, so use the seed extractor to get more seeds. To use the seed extractor you must take a fully grown plant and click the extractor with it. Once placed in the seed extractor, the plant will be replaced with multiple packets of seeds of the same plant type. Using the seed extractor means you can have a virtually infinite supply of seeds, as long as you always have at least one of said fully grown plant. Make sure you don't let the chef use your last potato!


Everything else: Feed them water AND Fertilizer.
[[File:Biogenerator.gif]]'''Biogenerator'''
The biogenerator is a machine which takes fully grown plants and turns them into biomass. Biomass can then be converted into food, condiments, plant nutrients, and various leather products. Each unit of nutriment in an item of produce creates 10 units of biomass; produce without nutriment in it creates 1 unit of biomass. To use the biogenerator just place a stock of grown plants into the machine and then open up the interface. Much like the smartfridge, you can use a plant satchel on the generator to dump plants into it instead of feeding it all in by hand. The interface will tell you how many biomass points are currently in the generator, and how much biomass various items will require to produce. An in-depth look into what you can produce will be covered in [[#Biogeneration|the Biogeneration section]] below.


The hydroponics tray will warn you of any issues with your plants with colored lights.
[[File:Chemmaster.gif]]'''ChemMaster 3000'''
A ChemMaster <s>stolen</s> from Chemistry that allows you to separate various individual reagents into other sections of the machine, which lets you make bottles or pills out of them. Of particular use would be the ability to grind up potatoes in your reagent grinder and making bottles of ketchup - or, perhaps, a condiment paste/sauce of some other fruit/vegetable.


*'''Green Light:''' Ready for harvest
[[File:Blender.png]]'''Reagent Grinder'''
*'''Blue Light:''' Low water
An all-in-one grinder that you can throw stuff into to grind down into reagents. In particular, you'll want to toss plants and produce into it to grind down into nutrients and juice for medical or even the bar.
*'''Yellow Light:''' Low nutrients
*'''Red Light:''' Low health
*'''Red Flashing Light:''' Alert: Weeds


To fix the water problem, take your bucket, fill it with water at one of the water tanks inside the farm or the hydroponics sink, and pour the appropriate amount of water onto the plant. If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor. If you run out of water tanks, you can always order some from cargo or "borrow" from somewhere on the station.
==Biogeneration==
The biogenerator is perhaps one of the greatest tools you'll be using to do more than just watching grass grow. Besides one useful feature of it being able to turn plants into meat (or at least a weird and smelly synthetic version of it), it can also make a number of other things with biomass. Below you'll find a list of what it can make.


To fix the nutrients, first take one of the bottles from the botany supplies vendor, be it EZnutrient, Robustharvest or Robustharvest. Then, either transfer it into a bucket (preferably empty) or use a syringe to extract it out of the bottle. Apply it to the tray or soil.  
{|class="wikitable"
|'''Name'''
|'''Description'''
|'''Cost'''
|-
|Bio Meat
|A weird version of meat, but it will substitute any recipe that requires meat.
|25
|-
|Soylent Veridians
|A set of hearty berry waffles. <s>Probably</s> Not made of people.
|75
|-
|Flavored Vitamin
|A pill with nutrients packed into it, plus a little extra fruity flavor. Good for your blood!
|25
|-
|Food Ration
|So that's where LiquiFood rations come from... Chalky and bland, but ready to feed.
|15
|-
|Space Milk (50u)
|Fifty units of milk ready to cool someone off from eating something spicy. Maybe.
|50
|-
|Nutri-spread
|A butter substitute that will, like the bio meat, substitute in for anything that requires butter.
|40
|-
|Universal Enzyme (50u)
|An enzyme used in cooking that pretty much condenses your pantry filled to the brim with spices and the like down to one bottle. Science!
|100
|-
|E-Z-Nutrient (60u)
|Funny how you can just make nutrients from the stuff you're feeding it to. Standard nutrient bottle.
|30
|-
|Left 4 Zed (60u)
|Sacrifices nutrient power for a better chance to mutate the plant. Use with caution!
|60
|-
|Robust Harvest (60u)
|Puts everything into nutrient power to achieve the highest yield from crops.
|90
|-
|Empty Cigarettes (6x)
|Six empty cigarette rolls, ready to have <s>WEED</s> your substance of choosing shoved inside to be smoked.
|250
|-
|Tape Roll
|Basically duct tape made from plants, adhesive and all. <s>Now you can tape ad papers all over the ship about your ambroisa farm.</s>
|125
|-
|Botanical Gloves
|Gloves of the thick brown variety. Lets you handle poky plants with ease, otherwise just completes the gruff gardener look.
|125
|-
|Utility Belt
|A tool belt for storing your tools and such, not that you're an electrician or anything, but it can store your hatchet, hoe, clippers, and analyzer.
|150
|-
|Leather Wallet
|A small wallet to hold stuff like your identity <s>and frustrate medical because their HUDs can't comprehend how to read an ID inside of a wallet</s> and money.
|50
|-
|Leather Satchel
|A satchel of the brown leather variety, for when someone somehow loses their bag.
|200
|-
|Cash Bag
|A bag to hold your ludicrous amounts of money! Money not included.
|200
|-
|Soap
|A bar of soap cobbled together to promote hygiene <s>among other things</s>.
|100
|-
|Towel
|A towel for drying off.
|150
|-
|Animal Hide
|Raw hide skinned from dangerous, vicious, wild plants for you to do whatever the heck you want with.
|50
|-
|Leather
|Like above, just not so pelt-y.
|50
|-
|Cloth
|A piece of cloth to pad stuff with.
|25
|-
|Cardboard
|For when no one wants to give up their internals box so you can run around as a cardborg.
|25
|-
|Wax
|Wax for candle-making! Light them up all over the place and annoy people with the resulting mess.
|50
|-
|Mushroom Friend
|Animate, walking mushrooms <s>WITH DARK SECRETS</s>.
|500
|}


One should avoid replacing the solution while there is still plenty left. Excess fertilizer disappears forever, and the dispenser has a finite supply. However, you can use the '''biogenerator''' to produce produce more fertilizer bottles, which makes it more practical since you can make up to five each click, saving time in the process. The usage of the generator should be intuitive, but to fill make it work, you'll need biomass. You can get some by taking excess, useless (weeds) or illegal (ambrosia) produce and putting it inside the generator. Afterwards, just grind it up.
===Apiculture===
Apiculture, or 'beekeeping', is a fun additional activity you can carry out while working in hydroponics. Bees provide a double benefit; they generate wax and honey in their combs and they increase the health of all nearby plants. But how do you start a colony?


Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.".  
At the entrance to the hydroponics bay on the right is a crate of beekeeping supplies. In here, you'll find a hive assembly, a single queen bee packet, two beehive frames, a net, and a smoking device. You'll also need the crowbar from your tool box and the honey extractor machine nearby.


If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.
# Fill your bee smoker with welding fuel; or, resign yourself to bee stings.
# Pick up your beehive assembly and click on it to assemble it.
# Put the two beehive frames into your hive. You may craft more beehive frames (and more beehives) with wooden planks, which you can craft by cutting up tower cap logs with your hatchet.
# Load the Bee Pack into the hive.
# Close the beehive by clicking it with your crowbar.
# The hive has five indicators, each representing one frame. If the indicator is dark, there is no frame in that space; if it is yellow, the frame is empty; if green, the frame is full. Wait until the indicators turn green.
# Open the hive again by clicking it with your crowbar.
# Optionally, smoke the hive to calm down the bees.
# Click the hive with an empty hand to remove the filled frames.
# Put the frames, one by one, into the honey extractor. The extractor will spit out beeswax and empty frames.
# Collect honey by clicking on the extractor with a container.


Hacking at a plant with a Hatchet will gradually kill it, allowing you to remove the plant from the tray and replant.
If your bees escape the hive, use the net to collect them and put them back.


==Chemicals, Wonderful Chemicals==
===Chemicals: Good and Bad===
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.
A variety of chemicals will have different effects on your plants if you inject them or pour them into a tray. Some of them will have beneficial effects such as healing them, increasing their nutrient count or making them more potent, but others will mutate, damage or kill your plants! The two primary chemicals a botanist should be concerned with however are ammonia and diethylamine.


Ammonia and diethylamine are both effective fertilizers, better than the three standard nutrients you have available to you in the Hydroponics Vending Machine. To get these chemicals however, you'll need to ask chemistry, as none is available to you at round start. If you're going to be growing a lot, these chemicals can be helpful. But if there's no chemists, a few other chemicals can also keep your plants healthy on top of using nutrients. Below is a chart of both beneficial, and harmful chemicals that interact with plants in various ways - some of them are blatantly obvious, while others may not be.


{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
Line 489: Line 1,541:
| 0
| 0
| 0
| 0
| 0
| 0
|-
| Adminordrazine
| 1
| 1
| 1
| 1
| 1
| -5
| -5
| 0
| 0
| 0
| 0
Line 559: Line 1,600:
|-
|-
|}
|}
 
{{Guides}}
==Go Forth and Procreate==
[[Category:Pages]] [[Category:Guides]]
 
This section is about making new plants from existing ones. Remember, the seed dispenser will run dry very early into the round. And if you ask the QM for a seed crate, he will most likely laugh in your face and kick you in the dick for being stupid. So to make more seeds, you will need the help of Mr. Seed Extractor. This little box (located next to the NutriMax) is your best friend in long rounds. It is possible to use your leet [[Hacking]] skills on the seed dispenser to get more, but these are all either poisonous or full of space drugs. To extract seeds from a plant, pick up a plant product (Fruit, Vegetables, Shrooms, etc.). Then, click the seed extractor. You will then get 1-4 bags of seeds or mycellium from the product. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If you don't want to waste one of your pretty green boxes, steal a crate from the [[Cargo Bay]], or those pointless rooms right next to the [[Mining Dock|mining dock]]. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
 
 
==Soil==
 
Soil is an alternative to trays. Get some sand, use it to make sandstone, then take three sandstones to make soil. Sand can be dug by Shaft Miners on the Asteroids, alternatively you can grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade (found in the back room), this will dig up some sand. Congratulations, you are no longer restricted to trays for growing now. Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Removing soil is done with a shovel or spade.
 
 
==Analyzing the Analysis==
 
Upon selecting the [[Botanist]], you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:
 
 
{| style="margin-right:25%;" border="1" cellspacing="2" cellpadding="2" align="left"
! Age
| How old the plant is. When a plant's age equals it's lifespan, it dies.
|-
! Endurance
| The higher this is, the lower the water and nutrient levels can get before the plant dies.
|-
! Lifespan
| How long the plant will live.
|-
! Yield
| The maximum amount of product it will produce in it's lifespan.
|-
! Production
| How many products it will produce at once.
|-
! Potency
| The FLOWER POWER the plant posesses. If it is a chili, this equals hotness or coldness (for ice peppers). For shrooms, this equals toxicity. For drugs, this equals how long it gets you high. For Nettles, this equals damage dealt.
|}<br />
The analyzer also shows you the status of the pot. Toxicity is important for shrooms, because it tells you how deadly it is. The water and nutrition levels are self-explanatory.
 
 
==Other dank things==
 
As a botanist, you also have access to animals; cows, chickens and bees. They produce milk, eggs and honey respectively. If you [[Chef|lose]] your two starting animals or want some bees, you will have to ask cargo. Bees are considered problematic due to the mechanics surrounding them and how hard it is to keep them contained inside botany.
 
'''Tower Caps''' are an important source of construction wood for the station.
 
Mutating plants is an important part of being a botanist. If you decide to do it, your best bet is to ask a chemistry for some radium or unstable mutagen. Due to their deadly nature, the aquisition of chemicals is a regulated process and might require a permission from the respective Heads of Staff. Once you have it, just apply it to the tray using a syringe until you get results. Try experimenting.
 
You can construct a smoking pipe using a corn cob and a hatchet.
 
'''Ambrosia and other narcotic or poison containing plants are not allowed to be destributed around Aurora.''' If any are found outside hydroponics, a security response is guaranteed. You or the chef are not allowed to use them either.

Latest revision as of 16:32, 3 October 2025

Welcome to Botany, sometimes also referred to as Hydroponics, and not to be confused with the Garden on the surface level. This is where a Botanist or two would reside to watch grass grow grow produce and synthesize useful tidbits with their biogenerator for the ship to use. This guide will cover how to do all of that and more!

Hydroponics workplace

The hydroponics bay is located on the main floor south of medical and north of the kitchen and bar. Your main work area contains:

  • Hydroponics Trays - Plant your plants here. LED sensors light up to show plant status.
  • Garden Seed Storage - Stores seeds and mushroom spores.
  • NutriMax - Dispenses fertilizer, pest spray, syringes, and plant bags.
  • Seed Extractor - Insert produce to extract its seeds. Typically yields anywhere between two to seven seeds.
  • Water Tank, Sink, Bucket, & Hydro Tank - For watering the plants.
  • ChemMaster 3000 - Used to separate chemicals from a reagent container into bottles.
  • Chemical Dispenser - Yours is empty, but you can add cartridges to it to dispense their chemicals into containers. You also have empty reagent containers to fill with reagents from your plants.
  • Drying Rack - Add produce to the rack to dry it and make it smokeable.
  • Biogenerator - Add produce to it and process it to create biomass, which can be processed into a wide variety of products.
  • SmartFridge - Shared with the chef. Put produce here to make it available to the kitchen.
  • Hydroponics Crate containing the materials for Apiculture.
  • Botanist's Locker - Contains your equipment:
    • Plant Clippers - For taking samples from a plant, which you can grow into new plants.
    • Mini Hoe - Removes weeds.
    • Steel Hatchet - Chops down plants, so you can remove them and grow something else.
    • Plant Analyzer - Tells you the status of a plant or the traits of a piece of produce.
    • Backpack Water Tank - Wear it as a backpack; right-click with an empty hand to activate the mister. Fill with water and use to water plants.
    • Plant Bag - Click on a tile or a piece of produce to automatically load all produce into the bag. Click on a SmartFridge, Drying Rack, or All-In-One Grinder to empty your produce into it.
    • Plant-B-Gone - Weed killer. Also kills wallrot mold.

Growing plants

Plants need water and nutrients, and they need to be grown at the right temperature and lumens (light level). You can find each plant's preferences by scanning the plant, fruit, or seed packet with your scanner, or get a rough estimate by examining the seed packet.

Water & Fertilizer

Some plants need only water or only nutrients. Some need more water or nutrients than others. If you refill the water or the nutrients when the trays indicate it should be done, the plant should be happy.

Light Level

To set light level, close the tray lid (alt+click) and set the light level (right-click) to the plant's preferred level--usually either 3, 5, or 7 lumens for the established varieties you'll be working with.

Temperature

The ship's atmosphere is generally maintained at 297 K, and many of your plants will be quite happy to grow at that temperature; but some plants are hot-weather plants, or fungi that like lower temperatures. Tajaran or Unathi plants need very cold and very hot temperatures, respectively.

Plants will grow slightly outside their light or temperature preferences, but more slowly and with smaller harvests. Too far outside their preferences, and they'll stop growing and die.

There are atmospheric heating and cooling units in the top-right corner of your hydroponics room, near the stairs. The pressure and temperature can be set. None of your plants need different pressure settings, so the temperature setting is what's relevant here.

To adjust the temperature in hydroponics trays for simultaneously growing plants at multiple temperatures:

  1. Plan ahead; don't plant yet. The tray atmospherics system has pipes that deliver heated or cooled air, but the whole system is connected. First, look at your plants and see what temperature they need. Divide them into groups based on temperature.
  2. Turn each atmospherics unit on and set the temperature to your first group of plants' desired temperature.
  3. Locate the cutoff valves that separate each section of piping, and notice where the pipes are laid. You can lever off floor tiles or use a T-ray scanner if you really need a closer look. The cutoff valves can be used to divide the trays into groups: Two groups of three at the top of the room, another group of three to the right of the seed storage, and a group of six below them. Groups are connected to each other.
  4. Wait a couple of minutes for the air in the system to warm or cool.
  5. Close a cutoff valve (closed = red light) to isolate the portion of the system you want to stay at that temperature.
  6. Plant the first group of plants in the section you have just isolated. Remember to set the lights and close the tray lids; if the lids are open, the plants will be growing in room air and lighting.
  7. Change the temperature on the heater/cooler to the temperature your second group of plants, and repeat starting from step 3 until you are out of groups of plants.

Hydroponics Trays

You can always check these variables, and even the plant's status, by examining the tray, which will probably look something like this:

That's a tray (#68).

Apples are growing here.
Water: 100/100
Nutrient: 10/10
The tray thermometer displays a temperature of 303.725K, placing it outside its heat preferences, slowing growth and reducing yield. The tray light meter displays a light level of 5 lumens, placing it within its light preferences, accelerating growth. Stasis is disabled.

Trays have indicator lights that show the plant's status.

  • Green Light: Ready for harvest - Click empty handed or with a plant satchel to harvest.
  • Blue Light: Low water - Click with a container that holds water to refill.
  • Yellow Light: Low nutrients - Click with container that holds nutrients (E-Z-Nutrient, Robust Harvest, etc.) to refill.
  • Red Light: Low health - Ensure the plant has water and nutrients, isn't ready for harvest, is at the right light level, and doesn't have pests or weeds draining its health.
  • Flashing Red Light: Weeds - Click with your mini-hoe to get rid of weeds. If this isn't done, the weeds will take over the tray.

If you have to leave your plants alone, or if you don't need any more produce from a plant but don't want to chop it down, close the trays and click on the closed tray. This will turn on the stasis function, which slows the plant's metabolism drastically and keeps it in the same state for when you return.

Plant Varieties

Plant Chart

Mouse over any white-box text to view that trait's corresponding gene for Xenobotany.
Yi = Yield. Determines how many products per harvest.
Ma = Maturation time. A lower number means faster maturation time.
Pr = Produce time. A lower number means faster product growth.
Po = Potency. Determines the amount of reagents, and strength of special effects.(Needs confirmation)

Name Yi. Ma. Pr. Po. Reagents Temp Light Harvest Traits Source Mutations
Aghrassh 4 6 6 15 1u Nutriment 333 7 Multiple Vendor (All)
Ambrosia Vulgaris 6 6 6 5 1u Nutriment, 4u Ambrosia Extract, 1u Kelotane, 1u Bicaridine, 1u Toxin 303 7 Multiple Vendor (All) Ambrosia Deus
Apple 5 6 6 10 2u Nutriment, 2u Apple Juice 293 5 Multiple Vendor (All) Golden Apple, [Poison] Apple
Banana 3 6 6 10 10u Banana Juice 303 7 Multiple Vendor (All)
Barnacle 3 10 1 1 3u Mollusc Protein 283 3 Single Vendor (All)
Bell Pepper 4 4 5 5 1u Nutriment 303 7 Multiple Vendor (All) Chili
Berry 2 5 5 10 2u Nutriment, 11u Berry Juice 293 5 Multiple JUICY Vendor (All) Blueberry, Glowberry, Poison Berry
Blackberry 2 5 5 10 2u Nutriment, 11u Black Raspberry Juice 293 5 Multiple JUICY Vendor (All) Berry, Glowberry, Poison Berry
Blizzard Ears 4 6 1 1 10u Blizzard Ear Flour 257 3 Single Vendor (All)
Blue Raspberry 2 5 5 10 2u Nutriment, 11u Blue Raspberry Juice 293 5 Multiple JUICY Vendor (All) Berry, Glowberry, Poison Berry
Blueberry 2 5 5 10 2u Nutriment, 11u Blueberry Juice 293 5 Multiple JUICY Vendor (All) Berry, Glowberry, Poison Berry
Cabbage 4 3 5 10 2u Nutriment 293 5 Multiple Vendor (All)
Cacao 2 5 5 10 2u Nutriment, 6u Coco Powder 303 7 Multiple Vendor (All)
Carrot 5 10 1 10 1u Nutriment, 10u Carrot Juice, 5u Oculine 293 5 Single Vendor (All)
Chanterelle 5 7 1 1 1u Nutriment 283 5 Single Vendor (All) Fly Amanita, Plump Helmet, Reishi
Cherry 3 5 5 10 1u Nutriment, 1u Sugar, 10u Cherry Jelly 293 5 Multiple JUICY Vendor (All)
Chickpea 3 4 4 5 1u Nutriment 293 5 Multiple Vendor (All)
Chili 4 5 5 20 1u Nutriment, 7u Capsaicin Oil 303 7 Multiple Vendor (All) Ice Pepper
Clam 3 10 1 1 3u Mollusc Protein 283 3 Single Vendor (All)
Coffee Beans 4 3 3 2 2u Coffee Grounds 303 7 Multiple Vendor (All)
Corn 3 8 6 20 3u Nutriment, 3u Corn Oil 303 7 Single Vendor (All)
Cranberry 2 5 5 10 2u Nutriment, 11u Cranberry Juice 293 5 Multiple JUICY Vendor (All) Berry, Glowberry, Poison Berry
Diona 1 5 10 30 [Produces A Diona Nymph] 293 5 Single Vendor (All)
Dirt Berries 2 5 5 10 1u Nutriment, 3u Oil, 11u Dirt Berry Juice 257 3 Multiple JUICY Vendor (All)
Dyn 3 10 10 10 7u Dyn Juice, 10u Dylovene 303 5 Single Vendor (All)
Earthen-Root 5 7 5 8 1u Nutriment, 2u Sugar, 5u Earthenroot Juice 257 3 Single Vendor (All)
Eggplant 2 6 6 20 3u Nutriment 303 7 Multiple Vendor (All) Huge Eggplant
Eki 4 10 5 15 8u Nutriment 283 5 Single SPREAD Vendor (All)
Fjylozyn 6 8 3 5 4u Nutriment, 3u Toxin 303 5 Single SPREAD Vendor (All)
Garlic 5 10 1 12 3u Garlic Juice 293 5 Single Vendor (All)
Glowshroom 3 15 1 30 2u Radium 283 5 Single BIOLUM, SPREAD Vendor (Hydroponics & Xenoflora Only)
Grape 4 3 5 10 2u Nutriment, 2u Sugar, 11u Grape Juice 303 7 Multiple Vendor (All) Green Grapes
Grass 5 2 5 1 1u Nutriment 293 5 Multiple Vendor (All)
Guami Fruit 3 15 0 30 8u Nutriment 303 5 Single BIOLUM Vendor (All)
Gukhe Bloom 4 3 5 10 2u Nutriment, 11u Capsaicin Oil 333 7 Multiple Vendor (All)
Jaekseol 2 3 3 2 4u Jaekseol Leaves 293 7 Single Vendor (All)
K'ois 3 5 1 60 42u K'ois, 8u Phoron 293 5 Single BIOLUM, SPREAD, SPOROUS Vendor (Hydroponics & Xenoflora Only)
Lemon 4 6 6 15 1u Nutriment, 10u Lemon Juice 303 7 Multiple JUICY Vendor (All)
Liberty Cap 4 10 1 15 1u Nutriment, 8u Soporific, 1u Psilocybin 283 5 Single Vendor (Hydroponics & Xenoflora Only) Ghost Mushroom
Lime 4 6 6 15 1u Nutriment, 10u Lime Juice 303 7 Multiple JUICY Vendor (All)
Messa's Tear 4 3 5 10 2u Honey, 5u Kelotane 257 3 Single Vendor (All)
Mint Leaf 3 3 3 2 2u Mint 293 7 Single Vendor (All)
Mollusc 3 10 1 1 3u Mollusc Protein 283 3 Single Vendor (All)
Moss 5 2 5 1 1u Nutriment 293 5 Multiple Vendor (All)
Nettle 4 6 6 10 1u Nutriment, 10u Sulphuric Acid 293 5 Multiple STINGS Vendor (Hydroponics & Xenoflora Only) Death Nettle
Onion 4 10 1 10 3u Onion Juice 293 5 Single Vendor (All)
Oracle 6 6 6 5 2u Nutriment, 4u Oracle 303 7 Multiple Vendor (All) Vedamor Oracle
Orange 4 6 6 15 1u Nutriment, 10u Orange Juice 303 7 Multiple JUICY Vendor (All)
Peanut 6 6 6 10 2u Nutriment 303 7 Multiple Vendor (All)
Peas 3 3 3 5 1u Nutriment 293 5 Multiple Vendor (All) Chickpeas
Peppercorn 3 4 4 5 10u Black Pepper 303 7 Multiple Vendor (All)
Plastellium 6 5 6 20 3u Plasticide 283 5 Single Vendor (All)
Plump Helmet 4 8 1 0 2u Nutriment 283 5 Single Vendor (All) Tower Cap
Poppy 6 8 6 20 2u Nutriment, 3u Morphine 293 5 Single Vendor (All)
Potato 4 10 1 10 2u Nutriment, 11u Potato Juice 293 5 Single Vendor (All)
Pumpkin 3 6 6 10 6u Pumpkin Pulp 293 5 Multiple Vendor (All)
Q'lort Bulb 5 10 1 10 5u Nutriment 303 5 Single Vendor (All)
Raspberry 2 5 5 10 2u Nutriment, 11u Raspberry Juice 293 5 Multiple JUICY Vendor (All) Berry, Glowberry, Poison Berry
Rasval Clam 3 10 1 1 2u Seafood Protein 283 3 Single Vendor (All)
Reishi 4 10 5 15 1u Nutriment, 6u Psilocybin 283 5 Single Vendor (All) Liberty Cap, Glowshroom
Rice 4 6 1 5 1u Nutriment, 10u Rice 303 7 Single Vendor (All)
Sarezshi Berry 2 5 5 10 7u Nutriment, 2u Sarezhi Berry Juice 333 7 Multiple JUICY Vendor (All)
Seaweed 5 2 5 1 1u Nutriment 283 3 Multiple Vendor (All)
S'erki Flower 2 6 1 1 1u Nutriment 333 7 Single Vendor (All)
Soybean 3 4 4 5 1u Nutriment, 10u Soy Milk 303 7 Multiple Vendor (All)
S'rendarr's Hand 4 3 5 10 3u Space Tobacco, 5u Bicaridine, 4u Nicotine 257 3 Single Vendor (All)
S'th Berry 2 5 5 10 7u Nutriment, 5u S'th Berry Juice 333 7 Multiple JUICY Vendor (All)
Strawberry 2 5 5 10 2u Nutriment, 11u Strawberry Juice 293 5 Multiple JUICY Vendor (All) Berry, Glowberry, Poison Berry
Sugar Tree 2 9 5 1 2u Sugar 257 3 Multiple Vendor (All)
Sugarcane 4 3 6 10 6u Sugar 303 7 Multiple Vendor (All)
Sunflower 2 6 1 1 1u Nutriment 293 7 Single Vendor (All)
Tea Leaf 3 3 3 2 2u Tea Grounds 293 7 Single Vendor (All)
Tieguanyin 3 3 3 2 3u Tieguanyin Leaves 293 7 Single Vendor (All)
Tobacco 5 6 6 1 1u Space Tobacco 303 7 Single Vendor (All) Fine Tobacco, Low-Grade Tobacco, Succulent Tobacco
Tomato 2 8 6 10 2u Nutriment 293 5 Multiple JUICY Vendor (All) Blood Tomato, Blue Tomato
Tower Cap 5 15 1 1 11u Wood Pulp 283 5 Single Vendor (All)
Vanilla 2 7 1 1 3u Vanilla Extract, 1u Nutriment 293 5 Single Vendor (All)
Watermelon 3 6 6 1 1u Nutriment, 10u Watermelon Juice 303 7 Multiple JUICY Vendor (All)
Wheat 4 6 1 5 1u Nutriment, 15u Flour 293 5 Single Vendor (All)
White-Beet 6 6 6 10 1u Nutriment, 3u Sugar 293 5 Single Vendor (All)
Wulumunusha 3 8 3 5 4u Wulumunusha Extract 303 5 Single Vendor (All)
Xuizi 6 6 6 10 5u Xuizi Juice, 7u Nutriment 333 7 Single Vendor (All)
Ylpha Berry 2 5 5 10 5u Nutriment, 11u Ylpha Berry Juice 303 5 Multiple JUICY Vendor (All)

Plant Care and Maintenance

As mentioned above, plants can have a variety of issues affecting their growth if you're not tentative to their needs. What exactly does a plant need? Well, that depends on the plant! As a general rule fungus-type plants (reishi, chanterelle, plump helmet, fly amanita) only need nutrients, weed-type plants (nettles) only require water and true plants will require a mixture of both depending on their species. Nutrients (also called fertilizer) can be retrieved from the NutriMax - there are multiple types that each have their own effects, these will be covered later - and will vend in the form of a bottle, just pour some of this into the tray and examine your plant, once it's at a level the plant will be happy with, you're good! To water your plants, just take a bucket and fill it by clicking on a water tank or sink until you get a message that the bucket is full, then pour it into the tray until it's at a comfortable water level. Do note that the water level variable does not change the moment you fill it with water.

Along with nutrient and water, plants also have a requirement for light and temperature preferences too. All of the plants you'll be growing in hydroponics will thrive at a temperature of 293 kelvin, which is room temperature - don't worry about this! Light is still relevant to you however, and is measured in 'lumens', which demonstrate how much visible light is being emitted. While being at the wrong lumen level won't kill plants, correctly lighting their trays will make them grow faster and stay healthier overall. Use a plant analyzer on a seed or plant growing in a tray/mound to to determine how much light they need.

The plant analyzer is an important tool because it allows you to know what temperature, lumens, nutrient and water your plants need, as well as gives you general information on the plant's reagents (if any), and stats. The only stats that are relevant to you are a plants requirements and maturation time - these tell you what your plant needs to be healthy and how long it'll take to grow! As an example, an apple tree should be kept at room temperature, given four lumens, have roughly the same level of water for the duration of it's growth, and 10/10 nutrients at all times to be the healthiest it can be.

To set a plant's lumen level, all you have to do is alt-click (or, if you prefer, right click and choose Toggle-Tray-Lid) on the tray. This will lower the lid and turn on the lights to a level that you can set. Right-clicking a tray with a closed lid will give you the option to 'set lights', at which point you can select how many lumens you would like the tray to receive. Make sure you raise the lid when you go to harvest the plant, as you can't harvest from a closed tray. You can, however, pour water and nutrients into a tray while it's closed.

Now, what if your plant becomes infested with weeds - or worse, unhealthy! Don't fear, you're given (almost) all the tools you need to keep your plants in peak condition. If a tray becomes infested with weeds all you have to do is click on it with your gardening hoe, but what about if they become unhealthy? You have a couple options for improving their health all of which are liquid/chemical in nature, the most basic treatment however is nutriment (not to be confused with nutrients), which is found in all food stuffs, so start grinding up those pizzas or tomatoes and pouring the juice into your tray!

If your plants die they'll go an off-grey or brown color and have to be removed from the tray with a single click. Before re-planting, make sure you top up the tray's nutrients and water (lack of these probably killed the plant) and to click your hoe on the tray a few times to ensure there's no leftover weeds that took advantage of the dead plant. If you want or need to kill your plants - you can use your hatchet to hack it down after a few swings or you can spray Plant-B-Gone into the tray. Plant-B-Gone can be found in the botany lockers, but kills more slowly unless you spray a lot onto the plant.

If you didn't kill off your plants by now, you probably have a lot of produce on your hands! Go ahead and use your plant satchel on any trays with green lights, and load the bag into the kitchen smartfridge.

Advanced Hydroponics

Bedsides simply planting seeds and growing them, there are several other things you can do within hydroponics that will supplement your farming work. This includes becoming an apiarist, generating various items from plant-matter, and further propagating your plants.

Hydroponics Machines

Seed Extractor The seed storage only has a finite amount of seeds, so use the seed extractor to get more seeds. To use the seed extractor you must take a fully grown plant and click the extractor with it. Once placed in the seed extractor, the plant will be replaced with multiple packets of seeds of the same plant type. Using the seed extractor means you can have a virtually infinite supply of seeds, as long as you always have at least one of said fully grown plant. Make sure you don't let the chef use your last potato!

Biogenerator The biogenerator is a machine which takes fully grown plants and turns them into biomass. Biomass can then be converted into food, condiments, plant nutrients, and various leather products. Each unit of nutriment in an item of produce creates 10 units of biomass; produce without nutriment in it creates 1 unit of biomass. To use the biogenerator just place a stock of grown plants into the machine and then open up the interface. Much like the smartfridge, you can use a plant satchel on the generator to dump plants into it instead of feeding it all in by hand. The interface will tell you how many biomass points are currently in the generator, and how much biomass various items will require to produce. An in-depth look into what you can produce will be covered in the Biogeneration section below.

ChemMaster 3000 A ChemMaster stolen from Chemistry that allows you to separate various individual reagents into other sections of the machine, which lets you make bottles or pills out of them. Of particular use would be the ability to grind up potatoes in your reagent grinder and making bottles of ketchup - or, perhaps, a condiment paste/sauce of some other fruit/vegetable.

Reagent Grinder An all-in-one grinder that you can throw stuff into to grind down into reagents. In particular, you'll want to toss plants and produce into it to grind down into nutrients and juice for medical or even the bar.

Biogeneration

The biogenerator is perhaps one of the greatest tools you'll be using to do more than just watching grass grow. Besides one useful feature of it being able to turn plants into meat (or at least a weird and smelly synthetic version of it), it can also make a number of other things with biomass. Below you'll find a list of what it can make.

Name Description Cost
Bio Meat A weird version of meat, but it will substitute any recipe that requires meat. 25
Soylent Veridians A set of hearty berry waffles. Probably Not made of people. 75
Flavored Vitamin A pill with nutrients packed into it, plus a little extra fruity flavor. Good for your blood! 25
Food Ration So that's where LiquiFood rations come from... Chalky and bland, but ready to feed. 15
Space Milk (50u) Fifty units of milk ready to cool someone off from eating something spicy. Maybe. 50
Nutri-spread A butter substitute that will, like the bio meat, substitute in for anything that requires butter. 40
Universal Enzyme (50u) An enzyme used in cooking that pretty much condenses your pantry filled to the brim with spices and the like down to one bottle. Science! 100
E-Z-Nutrient (60u) Funny how you can just make nutrients from the stuff you're feeding it to. Standard nutrient bottle. 30
Left 4 Zed (60u) Sacrifices nutrient power for a better chance to mutate the plant. Use with caution! 60
Robust Harvest (60u) Puts everything into nutrient power to achieve the highest yield from crops. 90
Empty Cigarettes (6x) Six empty cigarette rolls, ready to have WEED your substance of choosing shoved inside to be smoked. 250
Tape Roll Basically duct tape made from plants, adhesive and all. Now you can tape ad papers all over the ship about your ambroisa farm. 125
Botanical Gloves Gloves of the thick brown variety. Lets you handle poky plants with ease, otherwise just completes the gruff gardener look. 125
Utility Belt A tool belt for storing your tools and such, not that you're an electrician or anything, but it can store your hatchet, hoe, clippers, and analyzer. 150
Leather Wallet A small wallet to hold stuff like your identity and frustrate medical because their HUDs can't comprehend how to read an ID inside of a wallet and money. 50
Leather Satchel A satchel of the brown leather variety, for when someone somehow loses their bag. 200
Cash Bag A bag to hold your ludicrous amounts of money! Money not included. 200
Soap A bar of soap cobbled together to promote hygiene among other things. 100
Towel A towel for drying off. 150
Animal Hide Raw hide skinned from dangerous, vicious, wild plants for you to do whatever the heck you want with. 50
Leather Like above, just not so pelt-y. 50
Cloth A piece of cloth to pad stuff with. 25
Cardboard For when no one wants to give up their internals box so you can run around as a cardborg. 25
Wax Wax for candle-making! Light them up all over the place and annoy people with the resulting mess. 50
Mushroom Friend Animate, walking mushrooms WITH DARK SECRETS. 500

Apiculture

Apiculture, or 'beekeeping', is a fun additional activity you can carry out while working in hydroponics. Bees provide a double benefit; they generate wax and honey in their combs and they increase the health of all nearby plants. But how do you start a colony?

At the entrance to the hydroponics bay on the right is a crate of beekeeping supplies. In here, you'll find a hive assembly, a single queen bee packet, two beehive frames, a net, and a smoking device. You'll also need the crowbar from your tool box and the honey extractor machine nearby.

  1. Fill your bee smoker with welding fuel; or, resign yourself to bee stings.
  2. Pick up your beehive assembly and click on it to assemble it.
  3. Put the two beehive frames into your hive. You may craft more beehive frames (and more beehives) with wooden planks, which you can craft by cutting up tower cap logs with your hatchet.
  4. Load the Bee Pack into the hive.
  5. Close the beehive by clicking it with your crowbar.
  6. The hive has five indicators, each representing one frame. If the indicator is dark, there is no frame in that space; if it is yellow, the frame is empty; if green, the frame is full. Wait until the indicators turn green.
  7. Open the hive again by clicking it with your crowbar.
  8. Optionally, smoke the hive to calm down the bees.
  9. Click the hive with an empty hand to remove the filled frames.
  10. Put the frames, one by one, into the honey extractor. The extractor will spit out beeswax and empty frames.
  11. Collect honey by clicking on the extractor with a container.

If your bees escape the hive, use the net to collect them and put them back.

Chemicals: Good and Bad

A variety of chemicals will have different effects on your plants if you inject them or pour them into a tray. Some of them will have beneficial effects such as healing them, increasing their nutrient count or making them more potent, but others will mutate, damage or kill your plants! The two primary chemicals a botanist should be concerned with however are ammonia and diethylamine.

Ammonia and diethylamine are both effective fertilizers, better than the three standard nutrients you have available to you in the Hydroponics Vending Machine. To get these chemicals however, you'll need to ask chemistry, as none is available to you at round start. If you're going to be growing a lot, these chemicals can be helpful. But if there's no chemists, a few other chemicals can also keep your plants healthy on top of using nutrients. Below is a chart of both beneficial, and harmful chemicals that interact with plants in various ways - some of them are blatantly obvious, while others may not be.

Chemical Water Nutrient Health Yield Mutation chance Weeds Pests Toxins Mutation
Anti-Toxin 0 0 0 0 0 0 0 -2 0
Toxin 0 0 0 0 0 0 0 2 0
Fluorine -0.5 0 -2 0 0 -4 0 2.5 0
Chlorine -0.5 0 -1 0 0 -3 0 1.5 0
Sulfuric Acid 0 0 -1 0 0 -2 0 1.5 0
Polytrinic Acid 0 0 -2 0 0 -4 0 3 0
Plantbgone 0 0 -2 0 0.2 -8 0 3 0
Cryoxadone 0 0 3 0 0 0 0 -3 0
Radium 0 0 -1.5 0 0.2 0 0 2 8
Milk 0.9 0.1 0 0 0 0 0 0 0
Beer 0.7 0.25 -0.05 0 0 0 0 0 0
Phosphorous -0.5 0.1 -0.75 0 0 -2 0 0 0
Sugar 0 0.1 0 0 0 2 2 0 0
Soda Water 1 0.1 0.1 0 0 0 0 0 0
Ammonia 0 1 0.5 0 0 0 0 0 0
Diethylamine 0 2 1 0 0 0 -2 0 0
Nutriment 0 1 0.5 0.1 0 0 0 0 0
EZnutrient 0 1 0 0 0 0 0 0 0
Robustharvest 0 1 0 0.2 0 0 0 0 0
Left4Zed 0 1 0 0 0.2 0 0 0 0
Water 1 0 0 0 0 0 0 0 0
Unstable Mutagen 0 0 0 0 0 0 0 0 15
Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
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