Difference between revisions of "Guide to Chemistry"

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m (removes deltamivir)
m (→‎Narcotics and Other Drugs: Minor adjustment to Tremble. I hate the code for that drug. Also forgot to multiple the metabolizing by REM)
 
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{{wip|assign=Chada1}}
{{TrailingMechanics}}
{{toc_right}}
{{toc_right}}
=Foreword=
=Foreword=
Please note that this list '''does not cover every single chem'''; there are some compounds that can only be found through trial and error. These are '''secret chems''' with recipes not held in the source code.
Please note that this list '''does not cover every single chem'''; it's important to keep in mind that the wiki is not always up to date. If you notice that chemicals are missing, or their information is incorrect, as always please contact a wiki maintainer or staff so that it can be corrected, or better yet submit an edit yourself and wait for it to be approved.


=Chemistry Equipment=
=Chemistry Equipment=
===Chemical Dispenser===
===Chemical Dispenser===
[[File:Dispenser.png|64px|left]]The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu
The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu


The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the [[#Dispenser|Dispenser section]]
The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the [[#Dispenser Chemicals|dispenser section]]


===ChemMaster 3000===
===ChemMaster 3000===
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===Beakers===
===Beakers===
[[File:Beakerlarge.png|64px|left]][[File:Beaker.png|64px]] Beakers are the most important tool you have. They come in two sizes, normal and large. normal beakers hold 60u, large beakers hold 120u.   
[[File:Beakerlarge.png|64px|left]][[File:Beaker.png|64px]] Beakers are the most important tool you have. They come in two sizes, normal and large. Normal beakers hold 60u, large beakers hold 120u.   
Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - Two on the tables, and one inside the grinder. They are precious, treasure them.
Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - two on the tables, and one inside the grinder. They are precious, treasure them.


Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.
Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.
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=Infographic and Information=
=Infographic and Information=
[[File:Chemistry_Medical_Aurora.png|thumb|left|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.]]
[[File:Chemistry_Medical_Aurora.png|thumb|left|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.]]
A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. ''Note: Spaceacillin has been split into multiple [[Guide_to_Chemistry#Anti_Microbials|microbials]]. Thetamycin and Diphenhydramine. Other than that, this infographic is still up to date.''
A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. ''Note: Spaceacillin has been split into multiple anti-microbials. [[#Thetamycin|Thetamycin]] and [[#Cetahydramine|Cetahydramine]]. Other than that, this infographic is still up to date.''


==Metabolism and Overdose==
==Metabolism and Overdose==
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 20 units.


The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.
The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.
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--->
--->
=Chemicals=
=Chemicals=
Below this heading are multiple tables detailing each chemical that can be synthesized as well as their recipes and effects, among other things. Unless there is additional text in the overdose column, assume that overdosing on the chemical in question - if it can be overdosed on - will deal minor organ damage to the liver, assuming the liver is still alive to absorb the damage.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Dispenser==
==Dispenser Chemicals==
<small><i>Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here.</i></small>
<small><i>Unless otherwise stated, all basic chemicals listed below overdose at 20u. They are also all found in the dispenser, and have no recipe.</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
{{ChemicalTemplate
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Chemical = Aluminum
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Description = A silvery white and ductile member of the boron group of chemical elements.
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
}}
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
 
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
 
|-
{{ComplexChemicalTemplate
!style='background-color:#f5d7d7;'|Acetone
|Chemical = Carbon
|
|Description = A highly stable element, the building block of life.  
*Moderately damages organs.
|Metabolism = 0.5
*Dissolves ink on printed material.
|Type = Element
|A colorless liquid solvent used in chemical synthesis.
|Effects = *Absorbs all other chemicals when swallowed, and carries them out safely.
|0.04u/tick
*When swallowed in pill form removes any reagent from the stomach equal to the amount used (1 per unit).  
|N/A
|Notes = *This is the only method to remove ingested toxins from a patient's stomach.
|-
*Has no effect if injected, will not clean the blood.  
!style='background-color:#ffffff;'|Aluminum
}}
|
 
*Does nothing.
 
|A silvery white and ductile member of the boron group of chemical elements.
{{ComplexChemicalTemplate
|0.2u/tick
|Chemical = Acetone
|N/A
|Description = A colorless liquid solvent used in chemical synthesis.
|-
|Metabolism = 0.2
!style='background-color:#f5d7d7;'|Ammonia
|Type = Solvent
|
|Effects = *Deals 1 toxin damage per 0.4 seconds.
*Minorly damages organs.
**Unlike most chemicals, swallowing it is equally as effective.
|A caustic substance commonly used in fertilizer or household cleaners. Poisonous to most lifeforms, lingers for a while if inhaled.
*Can act as a solvent for ink.
|0.1u/tick, 0.05u inhaled
}}
|N/A
 
|-
 
!style='background-color:#c9e5f5;'|Carbon
{{ChemicalTemplate
|
|Chemical = Copper
*Removes 1u of another reagent per unit, if ingested.
|Description = A highly ductile metal.
*Makes turfs dirty if splashed on.
}}
|A chemical element, the builing block of life.
 
|1u/tick
 
|N/A
{{ComplexChemicalTemplate
|-
|Chemical = Ethanol
!style='background-color:#c9e5f5;'|Copper
|Description = A well-known alcohol with a variety of applications.  
|
|Metabolism = 0.5
*If patient is Skrell:
|Type = Alcohol
**Regenerates blood if ingested.
|Effects = *Once applied (splashed), anything causing burn damage will cause it to combust.
|A highly ductile metal.
*When injected causes 1 toxin damage every 0.8 seconds.
|0.2u/tick
*When ingested causes drunkenness very quickly in low doses.
|N/A
*Can act as a solvent for ink.  
|-
}}
!style='background-color:#f5d7d7;'|Ethanol
 
|
 
*Dissolves ink on printed material.
{{ComplexChemicalTemplate
*If injected:
|Chemical = Ammonia
**Damages organs.
|Description = A caustic substance commonly used in fertilizer or household cleaners.
*If ingested:
|Metabolism = 0.5
**Causes drugginess.
|Type = Liquid
**May cause hallucinations.
|Effects = *Deals 1 toxin damage per 0.8 seconds.
**Raises pulse.
}}
**Damages organs in Unathi and Vaurca patients.
 
|A well-known alcohol with a variety of applications.
 
|0.2u/tick, 1u ingested
{{ComplexChemicalTemplate
|N/A
|Chemical = Hydrazine
|-
|Description = A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.
!style='background-color:#f5d7d7;'|Hydrazine
|Metabolism = 0.2
|
|Type = Liquid
*If ingested:
|Effects = *Once applied (splashed), anything causing burn damage will cause it to combust.  
**Moderately damages organs.
**Deals 1 toxin damage per 4.4 seconds.
**Unless they have a fuel cell augment, in which case it converts into nutrition.
}}
*If inhaled:
 
**Minorly damages organs.
 
*If touched:
{{ComplexChemicalTemplate
**Barely damages organs.
|Chemical = Iron
**Covers with flammable fuel.
|Description = Pure iron is a metallic element. Used in limited doses as a supplement it can help people regenerate blood.
|A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.
|Type = Element
|0.04u/tick, 5u touched
|Effects = *When ingested in pill form, it restores blood at an equal rate of iron to blood in units. (1u iron restores 1% blood.)
|N/A
|Notes = *Iron pills are a nice simple way to help recover lost blood, much simpler than a transfusion although slower.  
|-
**Eating food rich in iron also helps combat blood loss.
!style='background-color:#f5d7d7;'|Hydrochloric Acid
}}
|
 
*Deals moderate brute damage.
 
*Deals moderate burn damage.
{{ComplexChemicalTemplate
*Minorly damages lungs if inhaled.
|Chemical = Lithium
|A very corrosive mineral acid with the molecular formula HCl.
|Description = A soft, silver metallic element. A chemical element, used as antidepressant.
|0.4u/tick, 50u touched
|Type = Element
|N/A
|Effects = *When injected, causes someone to take a step in a random direction.
|-
*Causes randomly emoting drooling, twitching or moaning occasionally.  
!style='background-color:#c9e5f5;'|Iron
}}
|
 
*If patient is neither Skrell nor Vaurca:
 
**Restores blood if ingested.
{{ComplexChemicalTemplate
|Pure iron is a metal.
|Chemical = Mercury
|0.2u/tick
|Description = A highly neurotoxic metallic element, which is liquid at room temperature.  
|N/A
|Type = Element
|-
|Effects = *When injected, causes someone to take a step in a random direction.
!style='background-color:#f5d7d7;'|Lithium
*Causes randomly emoting drooling, twitching or moaning.  
|
*Causes 1 point of brain damage per unit.
*Forces the patient to step in a random direction.
}}
*Causes drooling, among other things.
 
*Doesn't actually treat depression.
 
|A chemical element, used as antidepressant.
{{ComplexChemicalTemplate
|0.2u/tick
|Chemical = Hydrochloric Acid
|N/A
|Description = A very corrosive mineral acid with the molecular formula HCl.
|-
|Type = Acid
!style='background-color:#f5d7d7;'|Mercury
|Effects = *Causes 2 burn damage per 0.4 seconds when injected.
|
*Causes 1 point of burn damage per unit when splashed.
*Moderately damages the brain.
}}
*Causes weakness in doses greater than 8u.
 
|A poisonous chemical element, one of two that is a liquid at human room temperature and pressure.
 
|0.2u/tick, 0.08u inhaled, 0.02u ingested
{{ChemicalTemplate
|N/A
|Chemical = Phosphorus
|-
|Description = A highly reactive element, glows on contact with oxygen, the backbone of biological energy carriers.
!style='background-color:#ffffff;'|Phosphorous
}}
|
 
*Does nothing.
 
|A chemical element, the backbone of biological energy carriers.
{{ChemicalTemplate
|0.2u/tick
|Chemical = Potassium
|N/A
|Description = A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
|-
}}
!style='background-color:#ffffff;'|Potassium
 
|
 
*Raises pulse.
{{ComplexChemicalTemplate
*Explodes if put in contact with water, purging all reagents from the container.
|Chemical = Radium
|A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
|Description = Radium is an alkaline earth metal, and is extremely radioactive.
|0.2u/tick
|Type = Element
|N/A
|Effects = *Deals 10% Radiation per unit.
|-
*May increase the chances to cure a disease when injected into a virus carrier.  
!style='background-color:#f5d7d7;'|Radium
**Injecting Radium has a chance to do the following:
|
***Deals 50% radiation.
*Irradiates the patient.
***Deals 100 toxin damage.
**Significantly increases the chance of curing disease, at the cost of severely damaging organs as a direct result.
*Injecting into a Diona does the following:
*Spawns glowing goo if thrown onto turfs.
**Heals 10 brute damage.
|Radium is an alkaline earth metal. It is extremely radioactive.
**Heals 10 burn damage.
|0.2u/tick
**Heals 10 Toxin damage.
|N/A
}}
|-
 
!style='background-color:#ffffff;'|Silicon
 
|
 
*Does nothing.
{{ComplexChemicalTemplate
|A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
|Chemical = Sulphuric Acid
|0.2u/tick
|Description = A very corrosive mineral acid with the molecular formula H2SO4.
|N/A
|Metabolism = 0.2
|-
|Type = Acid
!style='background-color:#ffffff;'|Sodium
|Effects = *Deals 10 burn damage every 0.4 seconds when injected or swallowed.
|
**When splashed on someone it causes 1 point of damage per unit.
*Does nothing.
***Melts faces, disfiguring the victim.
|A chemical element, readily reacts with water.
***Melts masks.
|0.2u/tick
***Melts glasses, except acid proof ones.
|N/A
****Wearing science goggles will halve the damage, they are acid proof.
|-
}}
!style='background-color:#ffffff;'|Sugar
 
|
 
*Does nothing.
{{ChemicalTemplate
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
|Chemical = Silicon
|0.2u/tick
|Description = A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
|N/A
}}
|-
 
!style='background-color:#c9e5f5;'|Sulfur
 
|
{{ChemicalTemplate
*If patient is Vaurca:
|Chemical = Sodium
**Restores blood.
|Description = A chemical element, readily reacts with water.
|A chemical element with a pungent smell.
}}
|0.2u/tick
 
|N/A
 
|-
{{ComplexChemicalTemplate
!style='background-color:#f5d7d7;'|Sulfuric Acid {{anchor|Sulfuric Acid}}
|Chemical = Sugar
|
|Description = The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
*Deals significant brute damage.
|Type = Carbohydrate
*Deals significant burn damage.
|Effects = *When ingested it provides 3 nutrition per unit.
*Moderately damages the lungs.
}}
|A very corrosive mineral acid with the molecular formula H2SO4.
 
|0.4u/tick, 50u touched
 
|N/A
{{ChemicalTemplate
|-
|Chemical = Sulphur
!style='background-color:#ffffff;'|Tungsten
|Description = A non-metallic crystalline element with a pungent smell.
|
}}
*Does nothing.
 
|A chemical element, and a strong oxidizing agent.
 
|0.2u/tick
{{ChemicalTemplate
|N/A
|Chemical = Tungsten
|-
|Description = A chemical element, and a strong oxidising agent.
!style='background-color:#c9e5f5;'|Water
}}
|
 
*Quenches thirst.
 
|A ubiquitous chemical substance that is composed of hydrogen and oxygen.
{{ChemicalTemplate
|2u/tick ingested
|Chemical = Water
|N/A
|Description = A ubiquitous chemical substance that is composed of hydrogen and oxygen.
|}
}}
 
==Other==
{{ChemicalTemplate
|Chemical = Gold
|Description = Gold is a dense, soft, shiny metal and the most malleable and ductile metal known. Gold is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
}}
{{ChemicalTemplate
|Chemical = Silver
|Description = A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. Silver is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
}}
{{ChemicalTemplate
|Chemical = Uranium
|Description = A glistening, emerald-green metallic chemical element in the actinide series, weakly radioactive. Uranium is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
}}
{{ChemicalTemplate
|Chemical = Phoron
|Description = Liquid form of the gas Phoron, for use in chemistry recipes. You can get this by grinding up the Phoron crystals on the table at the north of the lab.
}}
{{ChemicalTemplate
|Chemical = Fuel
|Description = Required for welders. Flammable. Use a beaker on any Welder Fuel Tank to collect some.
}}
{{ChemicalTemplate
|Chemical = Milk
|Description = White and nutritious goodness! Milk can be found in the kitchen, in a fridge that anyone can open.
}}
{{ChemicalTemplate
|Chemical = Toxin
|Description = A toxic chemical. Found in the NanoMed vending machines in medbay, labelled Toxin Bottle.
}}
{{ChemicalTemplate
|Chemical = Capsaicin Oil
|Description = This is what makes chillis hot. To get this, grow chillies in the garden, and grind them up.
}}
{{ChemicalTemplate
|Chemical = Corn Oil
|Description = An oil derived from various types of corn. Grow corn and grind it up.
}}
</div></div>
</div></div>


=Compounds=
==Basic Medicines==
<div class="toccolours mw-collapsible" style="width:99%">
Basic medicines refers to medications that are either found in first aid kits/around the medbay, or are medicines that are used very, very often, and should be prioritized first-thing. Everything under this heading and beyond - up until the psychiatric medicines section - covers drugs and compounds that are beneficial to the body. Their entries are also color coded: red for brute, yellow for burn, green for toxins, blue for oxygen, lime for radiation, gray for genetic, purple for organs, pink for painkillers!
==Basic Treatments==
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
<small><i>These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines..</i></small>
! scope="col" style='width:150px; background-color:#eeffee;'|Name
<div class="mw-collapsible-content">
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
 
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
{{MedicinalCompoundTemplate
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Compound=Dexalin
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Formula=2 parts Acetone, 0.1 units Phoron.  
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
|Metabolism=0.2
! scope="col" style='background-color:#dd9999;'|Overdose
|Overdose=30
|-
|Description = Used in the treatment of oxygen deprivation.
!style='background-color:#f5d7d7;'|{{anchor|Bicaridine}}Bicaridine
|Effects =  
|1 Carbon, 1 [[#Inaprovaline|Inaprovaline]] = 2 units
*Heals 15 suffocation damage per unit.
|
*Deals toxin damage to Vox.
*Heals moderate brute damage.
*Removes Lexorin from the bloodstream.  
*If body is below 189K:
|OverdoseEffect = *Toxins
**Heals arterial bleeding.
}}
|Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries.
 
|0.1u/tick
 
|
{{MedicinalCompoundTemplate
*Causes the following if mixed with [[#Butazoline|Butazoline]]:
|Compound=Kelotane
**Itchiness.
|Formula=1 part Carbon, 1 part Silicon
**Amplified dehydration.
|Metabolism=0.1
**Moderate genetic damage.
|Overdose=30
|20u, 2% chance of healing arterial bleeding every two seconds when patient has a dose greater than 30u and is experiencing the overdose.
|Description=Treats burn damage effectively, preventing infections and helping speed up healing of burns.
|-
|Effects=*Heals 6 Burn damage per unit.  
!style='background-color:#f5d7d7;'|{{anchor|Butazoline}}Butazoline
|OverdoseEffect=*Toxins
|1 Aluminum, 1 Hydrochloric Acid, 1 [[#Bicaridine|Bicaridine]] = 3 units
|Notes=*Does not works if there is dermaline present in the bloodstream.
|
}}
*Heals significant brute damage.
 
*Causes itchiness.
*Causes dehydration.
|Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding.
|0.1u/tick
|
*See [[#Bicaridine|Bicaridine]]
|15u, does not have a chance of healing arterial bleeding
|-
!style='background-color:#ffffff;'|{{anchor|Coagzolug}}Coagzolug
|1 [[#Tricordrazine|Tricordrazine]], 1 [[#Antidexafen|Antidexafen]] = 1 unit
|
*Slows down external bleeding by 30%, and arterial bleeding by 20%.
*Causes dizziness.
|A medicine that was stumbled upon by accident, coagzolug encourages blood to clot and slow down bleeding. An overdose causes dangerous blood clots capable of harming the heart..
|0.06u/tick
|N/A
|10u, heart damage
|-
!style='background-color:#f7f4cb;'|{{anchor|Dermaline}}Dermaline
|1 Acetone, 1 Phosphorous, 1 [[#Kelotane|Kelotane]] = 3
|
*Heals severe burn damage.
*Causes itchiness.
*Causes dehydration.
|Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning.
|0.1u/tick
|
*See [[#Kelotane|Kelotane]].
|15u
|-
!style='background-color:#c9e5f5;'|{{anchor|Dexalin}}Dexalin
|2 Acetone, 0.1 Phoron, 1 Phoron (catalyst) = 1 unit
|
*Oxygenates the blood to 50%.
**Does not raise oxygenation in the case of blood loss or heart damage.
*Removes [[#Lexorin|Lexorin]].
*If patient is Vaurca:
**Damages organs.
**Causes blurry vision.
*If inhaled:
**Removes [[#Lexorin|Lexorin]] twice as fast.
|Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions.
|0.2u/tick, 0.1 inhaled
|N/A
|20u, minorly damages the brain, barely damages the eyes
|-
!style='background-color:#c9e5f5;'|{{anchor|Dexalin Plus}}Dexalin Plus
|1 Carbon, 1 Iron, 1 [[#Dexalin|Dexalin]] = 3 units
|
*Oxygenates the blood to 80%
**Does not raise oxygenation in the case of blood loss or heart damage.
*Removes [[#Lexorin|Lexorin]]
*If patient is Vaurca:
**Damages organs.
**Causes blurry vision.
*If inhaled:
**Removes [[#Lexorin|Lexorin]] twice as fast.
|Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia.
|0.2u/tick, 0.1 inhaled
|N/A
|15u, minorly damages the brain, barely damages the eyes
|-
!style='background-color:#c4ffd1;'|{{anchor|Dylovene}}Dylovene
|1 Ammonia, 1 Potassium, 1 Silicon = 3 units
|
*Minorly heals the liver from any amount of damage less than necrosis.
*Protects the liver and kidneys from poisons in the bloodstream. Increases the liver's filtration efficiency while poisoned.
*Removes the [[#Zombie Powder|Zombie Powder]] and Toxin reagents from the bloodstream. Metabolizes both them and itself more quickly in the process.
*Reduces hallucinations.
*Reduces drowsiness.
|Dylovene is a broad-spectrum over-the-counter antitoxin. It is used in response to a variety of poisoning cases, being able to neutralise and remove harmful toxins from the bloodstream.
|0.1u/tick
|N/A
|20u, dehydration, hunger.
|-
!style='background-color:#c9e5f5;'|{{anchor|Inaprovaline}}Inaprovaline
|1 Acetone, 1 Carbon, 1 Sugar = 3 units
|
*Minorly heals the brain if oxygenation is above 85%.
*Allows patient to breathe even if heart is stopped.
*Slows external bleeding down by 20%.
*Prevents heart damage from chemically-induced tachycardia.
*Attempts to regulate heart beat.
*Reduces effects of low blood oxygenation.
*Reduces speed at which brain takes damage from low blood.
*Lightly kills pain.
|Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic.
|0.1u/tick
|N/A
|20u, chest pain, very small chance of curing organ rejection completely
|-
!style='background-color:#f7f4cb;'|{{anchor|Kelotane}}Kelotane
|1 Carbon, 1 Silicon = 2 units
|
*Heals moderate burn damage.
*When body is below 192K:
**Heals disfigurement.
|Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated.
|0.1u/tick
|
*Causes the following if mixed with [[#Dermaline|Dermaline]]:
**Itchiness.
**Amplified dehydration.
**Moderate genetic damage.
|20u, face disfiguration
|-
!style='background-color:#f5d7d7;'|{{anchor|Tricordrazine}}Tricordrazine
|1 [[#Dylovene|Dylovene]], 1 [[#Inaprovaline|Inaprovaline]], 1 Water = 3 units
|
*Depending on the temperature of the compound:
**Barely heals brute damage.
**Barely heals burn damage.
*Does nothing if inhaled.
|Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications.
|0.05u/tick
|N/A
|30u, causes itchiness.
|}


{{MedicinalCompoundTemplate
==Organ Regeneratives==
|Compound=Tricordrazine
Organ regeneratives, as the name implies, refers to medicines that regenerate internal organs specifically. As such their use is a bit niche, but most make for necessary additions to any medbay.
|Formula=1 part [[#Standard Treatments|Dylovene]], 1 part [[#Painkillers.2FStabilizers|Norepinephrine]]
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Metabolism=0.05
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Overdose=
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Description=Tricordrazine is a highly potent stimulant, originally derived from Cordrazine. Can be used to treat a wide range of injuries, though the healing effect is weak.
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Effects=*Heals 6 suffocation damage per unit
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
*Heals 3 trauma damage per unit
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
*Heals 3 burn damage per unit
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
*Heals 3 toxin damage per unit
! scope="col" style='background-color:#dd9999;'|Overdose
|OverdoseEffect=N/A
|-
|Notes=*It is noticeably stronger at higher temperatures.
!style='background-color:#efe3ff;'|{{anchor|Adipemcina}}Adipemcina
|1 Lithium, 1 [[#Dylovene|Dylovene]], 1 Potassium = 3 units
|
*Moderately heals the heart.
|Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting.
|0.2u/tick
|N/A
|20u, minor organ damage, vomiting
|-
!style='background-color:#efe3ff;'|{{anchor|Alkysine}}Alkysine
|1 Hydrochloric Acid, 1 Ammonia, 1 [[#Dylovene|Dylovene]] = 2 units
|
*If blood oxygenation is greater than or equal to 85%:
**If dose is less than 2u:
***Significantly heals the brain.
***An IV drip is recommended.
**If dose is greater than 2u:
***Moderately heals the brain.
***Lightly kills pain.
***Causes dizziness.
*If blood oxygenation is less than 85%:
**Does nothing.
|Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury.
|0.2u/tick
|N/A
|10u, hallucinations, paralysis/aphasia/imaginary friends
|-
!style='background-color:#efe3ff;'|{{anchor|Oculine}}Oculine
|1 Carbon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 2 units
|
*Moderately heals the eyes.
*Reduces blurry vision.
*Removes temporary blindness.
|Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues. <span style="color:#ffffff">Imidazoline</span>
|0.2u/tick
|N/A
|20u, hallucinations
|-
!style='background-color:#efe3ff;'|{{anchor|Peridaxon}}Peridaxon
|1 [[#Bicaridine|Bicaridine]], 1 [[#Clonexadone|Clonexadone]], 5 Phoron (catalyst) = 1 unit
|
*Minorly heals organ damage, on any organ.
**Does not heal the brain if it has greater than minor damage.
*Causes disorientation.
*If body is below 186K:
**Heals organs twice as fast.
**Causes benign tumour growth.
*When in extracool cryogenic conditions below 153K and alongside an antibiotic:
**Can denecrotise livers and kidneys.
|Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness.
|0.2u/tick
|N/A
|10u, confusion, pain
|-
!style='background-color:#c9e5f5;'|{{anchor|Pneumalin}}Pneumalin
|1 Copper, 1 [[#Antidexafen|Antidexafen]], 1 [[#Pulmodeiectionem|Pulmodeiectionem]] = 2 units
|
*Slightly oxygenates blood.
*Moderately heals the lungs.
*Lowers pulse.
*Fixes "rescued" lungs.
**All of this only works if inhaled.
|Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia.
|0.2u/tick
|N/A
|15u, bradychardia
|}


==Detox and Side-Effect Antagonists==
This section covers medicines that help ''prevent'' organ damage or other harm, rather than treating it outright. Some of these also just cover medicines that can help a patient back onto their feet.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#b0fca4;'|{{anchor|Arithrazine}}Arithrazine
|1 Hydrazine, 1 [[#Hyronalin|Hyronalin]] = 2 units
|
*Removes extreme amounts of radiation.
*Has a 60% chance of dealing moderate brute damage.
*Causes itchiness.
*Deals severe damage to Dionae
|Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body.
|0.05u/tick
|N/A
|20u, 60% chance of moderate brute damage
|-
!style='background-color:#ffffff;'|{{anchor|Asinodryl}}Asinodryl
|3 Water, 1 [[#Cetahydramine|Cetahydramine]], 1 [[#Synaptizine|Synaptizine]], 5 Tungsten (catalyst) = 3 units
|
*Reduces the chance of vomiting.
|Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis.
|0.05u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cetahydramine}}Cetahydramine
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Cryptobiolin|Cryptobiolin]] = 2 units
|
*Causes drowsiness.
*Prevents itching.
|Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid.
|0.01u/tick, 0.2 ingested, 0.4 inhaled
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cytophenolate}}Cytophenolate
|1 Ethanol, 1 [[#Fluvectionem|Fluvectionem]], 1u Sugar = 3 units
|
*If the donor and recipient are of the same species but different blood types, 10 units or more of cytophenolate will gradually reduce the severity of organ rejection until it cures organ rejection entirely, switching the donated organ's blood type to that of the recipient.
**Cytophenolate is a slow acting drug, and patients need persistent doses until the rejection goes away.
*If the donor and recipient are of different species, cytophenolate will never cure the organ rejection only prevent the symptoms of the rejection form worsening.
*Actively hinders any antibiotics like [[#Thetamycin|thetamycin]]
|Cytophenolate is a new immunosuppressant drug designed for mitigating rejection effects from organ transplantations.
|0.05u/tick
|N/A
|20u, weakness, dizziness, and vomiting
|-
!style='background-color:#ffffff;'|{{anchor|Ethylredoxrazine}}Ethylredoxrazine
|1 Acetone, 1 Carbon, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Neutralizes anything alcohol-related, preferably administered where the alcohol in question is.
*Reduces dizziness.
*Reduces drowsiness.
*Reduces stuttering.
*Reduces confusion.
|Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication.
|0.06u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Fluvectionem}}Fluvectionem
|1 Mercury, 1 Ammonia, 1 [[#NACL|Sodium Chloride]] = 3 units
|
*Removes 4u of other reagents per unit.
*Minorly damages organs
*Barely damages organs for every unit of reagent purged.
**All of these effects are doubled if overdosed, and done twice as fast.
|Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver. <span style="color:#ffffff">Calomel</span>
|0.1u/tick
|
*Blood thinning.
|20u, see effects
|-
!style='background-color:#b0fca4;'|{{anchor|Hyronalin}}Hyronalin
|1 Radium, 1 [[#Dylovene|Dylovene]] = 2 units
|
*Removes significant amounts of radiation per unit.
*Deals severe damage to Dionae.
|Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells.
|0.05u/tick
|N/A
|20u, 60% chance of moderate brute damage
|-
!style='background-color:#ffffff;'|{{anchor|Pulmodeiectionem}}Pulmodeiectionem
|1 [[#Fluvectionem|Fluvectionem]], 1 [[#Lexorin|Lexorin]] = 2 units
|
*Removes 5u of other reagents in the lungs per unit.
*Barely damages the lungs.
*Causes coughing.
*Reduces oxygenation.
|Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs.
|0.4u/tick
|N/A
|10u
|-
!style='background-color:#ffffff;'|{{anchor|Synaptizine}}Synaptizine
|1 Lithium, 1 Sugar, 1 Water = 3 units
|
*Mildly kills pain.
*Reduces weakness.
*Reduces paralysis.
*Reduces stunning.
*Removes [[#Mindbreaker|Mindbreaker Toxin]].
*Removes hallucinations.
*Removes blurry vision.
*Removes confusion.
*Moderately damages organs.
|Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver.
|0.01u/tick
|
* Blood thinning.
|20u, seizures
|-
!style='background-color:#ffffff;'|{{anchor|Verunol Syrup}}Verunol Syrup
|1 Ethanol, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Causes vomiting if ingested.
*Minorly damages organs if injected.
|A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain.
|0.2u/tick
|
N/A
|20u
|}
==Painkillers==
Specialized medicines used to block pain in an individual. The effectiveness can range from lightly killing pain to causing numbness, however the effectiveness is generally tied with the risk of addiction.


}}
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
</div></div>
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Antidexafen}}Antidexafen
| 1 Tungsten, 1 Carbon, 1 Water = 3 units
|
* Lightly kills pain.
| A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs.
| 0.2u/tick, 0.4 inhaled
| N/A
| 20u, vomiting, twitching, drowsiness, brain damage
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Perconol}}Perconol
| 1 Sugar, 1 Water, 1 [[#Mortaphenyl|Mortaphenyl]] = 3 units
|
* Moderately kills pain.
**Painkiller effect is slightly stronger if injected, rather than ingested.
*Lowers fevers.
**Does nothing if inhaled.
| Perconol is an advanced, analgesic medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled. Paracetamol
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| N/A
| 20u, hallucinations
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Mortaphenyl}}Mortaphenyl
| 1 Acetone, 1 Ethanol, 1 [[#Inaprovaline|Inaprovaline]] = 3 units
|
*Effectively kills pain.
*Causes blurry vision.
*Causes confusion.
**Does nothing if inhaled.
| Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled. Tramadol
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
|
*Causes hallucinations, the feeling of drugginess, and nausea if BAC is greater than 0.03%, oxygen deprivation at 0.08%
| 15u, nausea, restricted breathing, hallucinations
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Morphine}}Morphine
| Process and refine from opium poppies
|
*Effectively kills pain
*Causes blurry vision
*Causes confusion
*Causes slowdown
**Is effective if inhaled
| Morphine is a very strong medication derived from the opium plant. It is extremely effective at treating severe pain. The drug is highly addictive and sense-numbing. Unlike other painkillers, morphine can be inhaled.
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
|
*Causes slowdown
*See [[#Neurapan|Neurapan]].
| 10u, hallucinations, seizures, drugginess, nausea, restricted breathing
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Tramarine}}Tramarine
| 1 Potassium Chloride, 1 [[#Polysomnide|Polysomnide]], 5 Sodium (catalyst) = 1 unit
|
*Effectively kills pain
*Causes blurry vision
*Causes confusion
*Causes slowdown
**Is effective if inhaled
| Tramarine is a synthetic form of morphine developed by NanoTrasen early in its history, that can be used in its place for most medical purposes. It is known to be more dangerous however with alcohol, other opiods, or an overdose.
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
|
*Causes slowdown
*See [[#Neurapan|Neurapan]].
| 15u, hallucinations, seizures, drugginess, nausea, restricted breathing, fever, increased pulse
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Oxycomorphine}}Oxycomorphine
| 1 [[#Morphine|Morphine]], 1 [[#Mortaphenyl|Mortaphenyl]], 5 Phoron (catalyst) = 2 units<br />'''OR'''<br />1 [[#Mortaphenyl|Mortaphenyl]], 1 [[#Tramarine|Tramarine]], 5 Phoron (catalyst) = 1 unit
|
*Ludicrously kills pain.
*Causes blurry vision.
*Causes confusion.
*Causes slowdown
**Is effective if inhaled
| Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Unlike other painkillers, oxycomorphine can be inhaled. Oxycodone
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
|
*Causes intense hallucinations, the feeling of drugginess, and restricted breathing if patient's BAC is greater than 0.04%
*Causes slowdown
*See [[#Neurapan|Neurapan]].
| 10u, hallucinations, drugginess, nausea, restricted breathing
|}


<div class="toccolours mw-collapsible" style="width:99%">
==Specialized Medicines==
==Standard Treatments==
Anything semi-common medicine that doesn't really fit into the other categories goes here. These are the niche-est of the niche, and they won't see very frequent use or synthesis.
<small><i>These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.</i></small>
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
<div class="mw-collapsible-content">
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Helmizole}}Helmizole
|1 [[#Dylovene|Dylovene]], [[#Fluvectionem|Fluvectionem]], 1 [[#Leporazine|Leporazine]] = 2 units
|
*Removes parasites from the brain
**After about 5 minutes, the parasite's symptoms are alleviated
**After about 7.5 minutes, the parasite is killed
|Helmizole is an anti-helminthic medication which combats parasitic worm infections, compromising their nervous system and inducing respiratory paralysis.
|0.2u/tick
|N/A
|10u, causes parasite to develop drug resistance
|-
|-
!style='background-color:#ffffff;'|{{anchor|Inacusiate}}Inacusiate
|1 [[#Dylovene|Dylovene]], 1 Carbon, 1 Sulfur = 2 units
|
*Heals hearing damage.
|TODO
|0.2u/tick
|N/A
|10u, terrible headaches
|-
!style='background-color:#ffffff;'|{{anchor|Leporazine}}Leporazine
|1 Copper, 1 Silicon, 5 Phoron (catalyst) = 2 units
|
*Regulates body temperature.
*Regulates fevers.
*Inhibits effects of [[#Pyrosilicate|Pyrosilicate]] and [[#Cryosilicate|Cryosilicate]] on body temperature.
|Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored. When mixed with other temperature altering chemicals, it can induce rapid changes in the body's core temperature.
|0.2u/tick
|N/A
|20u, lowers body temperature
|-
!style='background-color:#ffffff;'|{{anchor|Lipozine}}Lipozine
|1 Ethanol, 1 Radium, 1 [[#NACL|Sodium Chloride]] = 3 units
|
*Quickly burns nutrition.
|A chemical compound that causes a powerful fat-burning reaction.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Polysomnine}}Polysomnine
|3 Hydrochloric Acid, 1 Ethanol, 1 Water = 1 unit
|
*Sedates the patient.
*Minorly damages the liver.
|Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver.
|0.1u/tick, 0.05u inhaled
|N/A
|15u
|-
!style='background-color:#ffffff;'|{{anchor|RMT}}Regenerative-Muscular Tissue Supplements
|1 Potassium, 1 [[#Inaprovaline|Inaprovaline]] = 2 unit
|
*Removes slowdown on unassisted Off-Worlders, and their subsequent flavor texts.
|RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness.
|0.04u/tick
|N/A
|30u, aching
|-
!style='background-color:#f5d7d7;'|{{anchor|Rezadone}}Rezadone
|1 Copper, 1 [[#Cryptobiolin|Cryptobiolin]], 1 Carpotoxin = 3 units
|
*Heals significant brute damage.
*Heals significant burn damage.
*Heals significant gene damage.
*Slightly improves oxygenation.
*Restores blood.
*Minorly heals the liver.
*If dose is above 3 units:
**Treats disfiguration.
*If dose is above 10 units:
**Causes dizziness.
**Causes jitteriness.
|Rezadone is an extremely expensive, ground-breaking miracle drug. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Ryetalyn}}Ryetalyn
|1 Carbon, 1 [[#Arithrazine|Arithrazine]] = 2 units
|
*Instantly removes all mutations. Only 1 unit is necessary.
**Does '''NOT''' heal gene damage.
*Forces tumours into recession.
|Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by an independent team of Solarian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and Hulk Syndrome.
|1u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Soporific}}Soporific
|4 Sugar, 1 [[#Polysomnine|Polysomnine]] = 5 units
|
*Sedates the patient.
|Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses.
|0.1u/tick, 0.033u inhaled
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Steramycin}}Steramycin
|2 [[#Thetamycin|Thetamycin]], 1 [[#Sterilizine|Sterilizine]], 1 Radium = 2 units
|
*If infection has yet to show:
**Reduces germ level, the variable that triggers infections once it reaches 100
*If infection has manifested:
**Does nothing
|A preventative antibiotic that will stop small infections from growing, but only if administered early. Has no effect on internal organs, wounds, or if the infection has grown beyond its early stages.
|0.2u/tick
|N/A
|15u, dizziness, minor toxins
|-
!style='background-color:#ffffff;'|{{anchor|Thetamycin}}Thetamycin
|1 [[#Cryptobiolin|Cryptobiolin]], 1 [[#Dylovene|Dylovene]] = 2 units
|
*Effects at <5u dosage
**Treats infections, the speed of recovery dependent on the severity of the infection.
*Effects at >=5u dosage
**Does the same as the above.
**Mild - and types of mild - infections are instantly cured.
**Prevents septic infections from spreading to other limbs.
|Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances. <span style="color:#ffffff">Spaceacillin</span>
|0.01u/tick, 0.4u inhaled
|N/A
|20u, dizziness, vomiting
|}


{{MedicinalCompoundTemplate
==Resuscitators==
|Compound = Alkysine
If a patient is in some pretty dire straits, and you've already taken care of the other damage, then these medicines will make sure they don't die. Hopefully. Maybe. If you're quick enough?
|Formula = 1 part Hydrochloric Acid, 1 part Ammonia, 1 part [[#Standard Treatments|Dylovene]]
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
*Results in 2 units.  
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Metabolism = 0.5
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Overdose = 30
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Description = A drug used to heal damage to neurological tissue after a head injury. Slightly eases pain.
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Effects =
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
*Heals 30 points Brain damage per unit.
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
*Acts as a mild painkiller.
! scope="col" style='background-color:#dd9999;'|Overdose
|OverdoseEffect = *Toxins
|-
}}
!style='background-color:#c9e5f5;'|{{anchor|Adrenaline}}Adrenaline
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Hyperzine|Hyperzine]], 1 [[#Dexalin Plus|Dexalin Plus]] = 3 units
|
*Significantly increases the chance that chest compressions (CPR) will restart the heart while in the bloodstream.
*Doses >5u have a chance to automatically restart the heart, if able. Consumes 5u each time this happens.
**Moderately damages the heart if restarted this way.
*Increases heart rate.
**Further increases as more adrenaline is metabolized.
*Lightly kills pain.
**Painkiller effect diminishes as more adrenaline is metabolized.
*Does nothing if inhaled or ingested.
|Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output.
|0.2u/tick
|
*See [[#Hyperzine|Hyperzine]].
|20u, pain
|-
!style='background-color:#ffffff;'|{{anchor|Saline}}Saline Plus
|2 Water, 1 [[#NACL|Sodium Chloride]], 0.5 Sugar, 5 Phoron (catalyst) = 2 unit
|
*If injected:
**Hydrates the patient.
**Restores blood if dose is less than 2u.
*If ingested or inhaled:
**Does nothing.
|Saline Plus is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not.
|1.5u/tick
|N/A
|5u, confusion, jitteriness
|}


==Cryogenics==
Cryo tube-specific medications go here. Anything under here is only effective if the patient's body has been chilled significantly.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#efe3ff;'|{{anchor|Cataleptinol}}Cataleptinol
|2 [[#Alkysine|Alkysine]], 0.5 Phoron, 1 [[#Clonexadone|Clonexadone]], 5 [[#Cryosilicate|Cryosilicate]] as catalyst = 1 unit
|
*If the body is below 170K:
**Restores 7.5% Brain Activity per tick regardless of Blood Oxygenation level.
**Causes side-effects.
***Equates to 40% increase in Brain Activity before liver failure.
*If the body is above 170K:
**75% chance to raise Brain Activity by 2% per tick regardless of Blood Oxygenation level.
**Causes painshock alongside side-effects.
***This equates to 25% increase in Brain Activity before liver failure in ideal conditions.
|Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used alongside cryogenic treatment to rapidly restore brain tissues, however it is hard on the liver. It can be used outside of cryogenic treatment, however this is risky and unreliable, as well as difficult without the use of an IV to avoid overdose. Because of this, using Cataleptinol outside of cryogenic treatment is relegated to severe emergencies only.
|0.6u/tick
|
*Hallucinations
*Blood thinning
*Liver damage
|3u, severe seizures, liver failure, brain damage
|-
!style='background-color:#e8e8e8;'|{{anchor|Cryoxadone}}Cryoxadone
|1 Water, 1 Acetone, 1 [[#Dexalin|Dexalin]] = 3 units
|
*Slows pulse.
*Prevents effects of cold on the body.
*If the body is below 170K:
**Heals significant gene damage.
**Heals significant brute damage.
**Heals significant burn damage.
**Heals significant hypoxia.
**Slightly heals organ damage; only heals the brain if brain activity is below 60%.
|Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cryogenics industry.
|0.6u/tick
|N/A
|5u, genetic damage, severe eye damage
|-
!style='background-color:#e8e8e8;'|{{anchor|Clonexadone}}Clonexadone
|1 Sodium, 1 [[#Cryoxadone|Cryoxadone]], 0.1 Phoron, 5 Phoron (catalyst) = 2 units
|
*Slows pulse.
*Prevents effects of cold on the body.
*If the body is below 170K:
**Heals extreme gene damage.
**Heals extreme brute damage.
**Heals extreme burn damage.
**Heals extreme hypoxia.
**Mildly heals organ damage; only heals the brain if brain activity is below 60%.
|Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cryogenics industry.
|0.4u/tick
|N/A
|5u, genetic damage, severe eye damage
|}


{{MedicinalCompoundTemplate
==Psychiatric Medicines==
|Compound = Bicaridine
These particular drugs are much more niche in their use compared to the medicines above. They almost exclusively impact the mental state of the patient, either for good or ill, depending on how they're used. Do note that many of the effects being suppressed no longer exist, which means a lot of these medicines serve a roleplay purpose rather than a mechanical one, though any medicines that suppress stuttering and hallucinations do still work.
|Formula = 1 part Carbon, 1 part [[#Painkillers.2FStabilizers|Norepinephrine]]
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Metabolism = 0.1
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Overdose = 30
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Description = A powerful trauma medication used to treat many kinds of physical injuries. Can also slow and partially heal internal bleeding at overdose (poisonous).
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Effects =
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
*Heals 6 points of Trauma damage per unit.
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|OverdoseEffect = *Toxins
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
*Heals internal bleeding slowly. Patient's body temperature must be above 170k for this to work.
! scope="col" style='background-color:#dd9999;'|Overdose
|Notes = *Does not heal organ damage or bones. It only heals internal and external muscle wounds.
|-
}}
!style='background-color:#ffffff;'|{{anchor|Corophenidate}}Corophenidate
 
|1 Hydrazine, 1 [[#Mindbreaker|Mindbreaker Toxin]] = units
 
|
{{MedicinalCompoundTemplate
*Removes hallucinations.
|Compound = Cryoxadone
*Suppresses the following:
|Formula = 1 part [[#Basic Treatments|Dexalin]], 1 part Water, 1 part Acetone,
**Imaginary friends.
|Metabolism = 0.1
**Phobias.
|Overdose =
|Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus.
|Description = Use to treat all standard types of damage, though body temperature must be under 170K for it to metabolize correctly. Intended for use in Cryotube mixtures. Also used to make [[#Advanced Treatments|Clonexadone]].
|0.002u/tick
|Effects =  
|N/A
*Slows the heart-rate
|20u
**Heals 10 genetic damage per unit
|-
**Heals 10 suffocation per unit
!style='background-color:#ffffff;'|{{anchor|Emoxanyl}}Emoxanyl
**Heals 10 trauma damage per unit
|1 Ethanol, 1 Silicon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
**Heals 10 burn damage per unit
|
**Heals 10 toxin damage per unit
*Suppresses the following:
|OverdoseEffect = *N/A
**Concussions.
}}
**Phobias.
 
|Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
 
|0.002u/tick
{{MedicinalCompoundTemplate
|N/A
|Compound = Dermaline
|20u
|Formula = 1 part [[#Basic Treatments|Kelotane]], 1 part Acetone, 1 part Phosphorous
|-
|Metabolism = 0.1
!style='background-color:#ffffff;'|{{anchor|Minaphobin}}Minaphobin
|Overdose = 15
|1 Carbon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 2 units
|Description = Dermaline is used to treat burns. It works faster than Kelotane and enables the body to restore large amounts of burnt tissue quickly.
|
|Effects =
*Suppresses the following:
*Heals 12 burn damage per unit
**Phobias.
|OverdoseEffect = *Toxins
**Monophobias.
}}
|Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
 
|0.002u/tick
 
|N/A
{{MedicinalCompoundTemplate
|20u
|Compound = Dexalin Plus
|-
|Formula = 1 part [[#Basic Treatments|Dexalin]], 1 part Iron, 1 part Carbon
!style='background-color:#ffffff;'|{{anchor|Nerospectan}}Nerospectan
|Metabolism = 0.2
|1 Silicon, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|Overdose = 15
|
|Description = Directly oxygenates the blood, bypassing the pulmonary system and temporarily removing the need to breathe, as well as immediately restoring oxygen-starved tissue.
*Suppresses the following:
|Effects =
**Monophobia.
*Heals 300 suffocation damage per unit.
**Imaginary friends.
*Removes Lexorin from the bloodstream.
**Speech impediments.
|OverdoseEffect = *Toxins
**Muscle spasms.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Dylovene
|Formula = 1 part Silicon, 1 part Potassium, 1 part Ammonia
|Metabolism = 0.1
|Overdose = ∞
|Description = A broad-spectrum antitoxin. Heals toxin damage, drowsiness, and hallucinations. It will only heal the damage done by poisons, not cure the cause of it.
|Effects =
*Heals 4 toxin damage per unit.
*Reduces drowsiness by 6 points per unit.
*Reduces hallucination strength by 2 points per unit.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Hyronalin
|Formula = 1 part Radium, 1 part Dylovene
|Metabolism = 0.05
|Overdose = 30
|Description = Hyronalin is a medicinal drug used to counter the effect of radiation poisoning.
|Effects =
*Heals 30 radiation per unit.
*Deals toxins to [[Dionaea]].
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Regenerative-Muscular Tissue Supplements
|Formula = 1 part Potassium, 1 part Norepinephrine
|Metabolism = 0.1
|Overdose = ∞
|Description = A drug used to treat chronic muscle weakness. Commonly taken by Off-worlders. Commonly abbreviated to 'RMT'.
|Effects =
*Critical for Off-worlders to live comfortably, if they do not take it, they move much slower.
|OverdoseEffect = *N/A
}}
 
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Advanced Treatments==
<small><i>Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound=Atropine
|Formula=1 part [[#Basic Treatments|Tricordrazine]], 1 part Hydrazine, 0.1 parts Phoron
*Results in 2 units.
|Metabolism=1
|Overdose=∞
|Description=Atropine is an emergency stabilizing reagent designed to heal suffocation, blunt trauma, and burns in critical condition. Side effects include toxin increase.
|Effects=*Heals 2.5 suffocation damage per unit.
*Heals 1 trauma damage per unit.
*Heals 1 burn damage per unit.
*Deals 1 toxin damage per unit.
|OverdoseEffect=*N/A
|Notes=*Effects are quadrupled when in critical condition (<0% health).
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Clonexadone
|Formula = 1 part [[#Standard Treatments|Cryoxadone]], 1 part Sodium, 0.1 parts Phoron, 5 units Phoron (Catalyst)
*Results in 2 units.
|Metabolism = 0.1
|Overdose = ∞
|Description = A liquid compound similar to that used in the cloning process. Almost identical to Cryoxadone, but three times as powerful. Intended for use in Cryotube mixtures
|Effects =
*Slows the heart-rate
*All of the following effects require body temperature to be below 170 kelvin.
**Heals 30 genetic damage per unit
**Heals 30 suffocation per unit
**Heals 30 trauma damage per unit
**Heals 30 burn damage per unit
**Heals 30 toxin damage per unit
|OverdoseEffect=*Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Imidazoline
|Formula = 1 part Hydrazine, 1 part Carbon, 1 part [[#Standard Treatments|Dylovene]]
*Results in 2 units.
|Metabolism = 0.2
|Overdose = 30
|Description = Used for healing physical trauma or chemical trauma in the eyes, though does not work for genetic eye damage.
|Effects =
*Reduces blurriness strength by 2.5 per second.
*Reduces blindness strength by 2.5 per second.
*Heals eye-organ damage by 5 points per unit.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Mannitol
|Formula=1 part [[#Standard Treatments|Alkysine]], 0.1 parts Phoron, 0.1 parts [[#Standard Treatments|Cryoxadone]]
*Results in 1 units.
|Metabolism=0.4
|Overdose=30
|Description=Mannitol is a super strength chemical that heals brain tissue damage and cures dumbness, cerebral blindness, cerebral paralysis, colorblindness, and aphasia. More effective when the patient's body temperature is less than 170K.
|Effects=*Heals 10 brain damage per unit.
*Moderately kills pain.
*The amount metabolized multiplied by 0.4 equates to a percentage that can cure the following per tick:
**Dumbness
**Cerebral Blindness
**Cerebral Paralysis
**Colorblindness
**Aphasia
|OverdoseEffect=*N/A
|Notes=*The chance to cure the above traumas is quadrupled plus an additional 5% if the patient's body has been chilled below 170 Kelvin, preferably via cryogenics.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Peridaxon
|Formula = 1 part [[#Standard Treatments|Bicaridine]], 1 part [[#Advanced Treatments|Clonexadone]], 5 units Phoron (Catalyst)
*Results in 2 units. 
|Metabolism = 0.2
|Overdose = 10
|Description = Used to encourage recovery of internal organs and nervous systems. Medicate cautiously.
|Effects =
*Heals 1 point of damage to each internal organ per unit.
**Can repair ruptured lungs.
**Does not affect mechanical/artificial organs.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Pneumalin
|Formula = 1 part [[#Anti Microbials|Cough Syrup]], 1 part Copper, 1 part [[#Specialist Treatments|Pulmodeiectionem]]
*Results in 2 units. 
|Metabolism = 0.2
|Overdose = 15
|Description = A chemical that, when inhaled, restores tearing and bruising of the lungs. Overdosing can lower a patient's pulse to dangerous levels.
|Effects =
*Heals 1.5 point of damage to the lungs per unit.
**Heals 1 suffocation damage per unit.
|OverdoseEffect = *Causes a dangerous drop in a person's pulse
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Rezadone
|Formula = 1 part CarpoToxin, 1 part [[#Poisons|Cryptobiolin]], 1 part Copper
|Metabolism = 0.2
|Overdose = 25
|Description = A powder extracted from Spacecarp, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects.
|Effects =
*Heals 20 genetic damage per unit.
*Heals 2 suffocation damage per unit.
*Heals 20 trauma damage per unit.
*Heals 20 burn damage per unit.
*Heals 20 toxin damage per unit.
|OverdoseEffect = *Causes Dizziness. (strength 5.)
*Causes Jittering. (strength 5.)
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
 
==Specialist Treatments==
<small><i>Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Adipemcina
|Formula = 1 part [[#Standard Treatments|Dylovene]], 1 part Lithium, 1 part Potassium
|Metabolism = 0.2
|Overdose = 30
|Description = A medicine that fixes the heart in particular, though not emotionally.
|Effects = *Heals heart damage.
|OverdoseEffect = *Toxins.
*Induces vomiting.
*Causes liver damage.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Arithrazine
|Formula = 1 part [[#Standard Treatments|Hyronalin]], 1 part Hydrazine
|Metabolism = 0.05
|Overdose = 30
|Description = A highly unstable medication used for the most extreme cases of radiation poisoning. May cause some tissue damage to the patient.
|Effects = *Heals 70% radiation per unit.
*Heals 10 toxin damage per unit.
*Deals approx 2.4 brute damage per unit.
*Deals severe toxins to [[Dionaea]].
|OverdoseEffect = *N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Calomel
|Formula=1 part Mercury, 1 part Sodium Chloride, 1 part Ammonia
*Results in 3 units.
|Metabolism= 0.1
|Overdose=30
|Description=A highly toxic medicine that quickly purges most chemicals from the bloodstream. Overdose causes bloodloss and more toxin buildup, however works twice as fast.
|Effects=*Purges 4u of other reagents per unit.
*Deals 1 toxin damage per unit.
**Deals an additional 0.5 toxin damage per unit of reagent purged.
|OverdoseEffect=*Supposedly removes 2u of blood per unit.
*Purges reagents twice as fast.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Ethylredoxrazine
|Formula = 1 part Acetone, 1 part [[#Standard Treatments|Dylovene]], 1 part Carbon
|Metabolism = 0.06
|Overdose = 30
|Description = A powerful oxidizer that reacts with ethanol. Neutralizes alcohol in the blood stream.
|Effects =
*Instantly cures Dizziness
*Instantly cures Drowsiness
*Instantly cures Stuttering
*Instantly cures Confusion
*Removes 5 units of ethanol from the patient per unit.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Ipecac
|Formula = 1 part Hydrazine, 1 part Ethanol, 1 part [[#Standard Treatments|Dylovene]]
|Metabolism = 0.2
|Overdose = 30
|Description = A simple emetic. Induces vomiting in the patient, emptying stomach contents.
|Effects =
*When ingested:
**Has a chance to make the patient vomit, which increases in probability as they absorb more and more of it.
**Gives the patient messages about feeling ill, nauseous, etc.
*When injected:
**Deals 2 toxin damage per unit.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Leporazine
|Formula = 1 part Silicon, 1 part Copper, 5 units Phoron (Catalyst)
|Metabolism = 0.2
|Overdose = 30
|Description = Leporazine can be use to stabilize an individuals body temperature.
|Effects =
*Brings the patient's body temperature close towards 310 kelvin (36.85 Celsius).
|OverdoseEffect = *Toxins
|Notes = *Leporazine's effects are constant as long as it's metabolizing. The size of the dose only matters in determining how long the body temperature will remain stable for. Effects stop when its fully metabolized.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Lipozine
|Formula =  1 part Salt, 1 part Ethanol, 1 part Radium
|Metabolism = 0.2
|Overdose = 30
|Description = A chemical compound that causes a powerful fat-burning reaction.
|Effects =
*Removes 10 points of nutrition from the patient per unit, making them more hungry.
*Instantly clears bloated status from overeating.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Pulmodeiectionem
|Formula=1 part Calomel, 1 part [[#Poisons|Lexorin]]
*Results in 2 units.
|Metabolism=0.4
|Overdose=10
|Description=A powdery chemical that damages the mucus lining in the the main broncus and the trachea, allowing particles to easily escape the lungs. Only works when inhaled. May cause long term damage to the lungs, and oxygen deprevation.
|Effects=*Purges 5u of other reagents in the lungs per unit.
*Deals 2 oxy damage per unit.
*Deals 0.2 damage to (organic) lungs per unit.
|OverdoseEffect=*Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Ryetalyn
|Formula = 1 part [[#Specialist Treatments|Arithrazine]], 1 part Carbon
|Metabolism = 1
|Overdose = 30
|Description = Can cure specific genetic abnormalities via a catalytic process.
|Effects =
*Instantly cures all mutations in the patient.
*Instantly cures genetic disabilities in the patient.
|OverdoseEffect = *Toxins
|Notes =
*All of Ryetalyn's effects occur instantly with even the tiniest dose; one unit is enough.
*Ryetalyn does NOT cure genetic damage (AKA: Cloneloss). Only Clonexadone, Cryoxadone or Rezadone fix genetic damage.
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Anti Microbials==
<small><i>Medicines used to fight Bacterial Infections. A detailed guide to Bacterial Infections can be found [[Guide_to_Medicine#Infections|here]].</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Thetamycin
|Formula = 1 part [[#Poisons|Cryptobiolin]], 1 part [[#Standard Treatments|Dylovene]]
|Metabolism = 0.4
|Overdose = 30
|Description = A theta-lactam antibiotic, effective against wound and organ bacterial infections.
|Effects = Cures wound infections.
|Notes = *It is important to note that unlike most other drugs, all of Thetamycin's effects (except overdose toxins) are based on how much of the medicine is in the patient's bloodstream or stomach, NOT how much has actually been metabolized. If the amount in the patient falls below the listed thresholds, its effects will stop working, so always inject more than needed.
*Bacterial Infection:
**Effects at <5u dosage
***None.
**Effects at >=5u dosage
***Instantly cures germs below infection level 1.
***Heals infections between level 1 and level 2, at a rate of 3 germ units per second.
***Heals infections between level 2 upwards, at a rate of 1 germ unit per second.
 
*Side Effects:
** Can cause the patient to vomit. The probability depends on the dosage.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Cough Syrup
|Formula = 1 part Carbon, 1 part Ammonia, 1 part Water
|Metabolism = 0.2
|Overdose = 30
|Description = A chemical that is used as a cough suppressant in low doses.
|Effects = Suppresses coughing.
**Functions as a mild painkiller.
 
|OverdoseEffect = *Hallucinations, brain damage, stronger painkiller, vomiting, twitching, drowsiness
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Diphenhydramine
|Formula = 1 part [[#Poisons|Cryptobiolin]], 1 part [[#Standard Treatments|Norepinephrine]]
|Metabolism = 0.05
|Overdose = 30
|Description = A chemical that is used as a cough suppressant in low doses.
|Effects = Helps with sneezing.
**Causes drowsiness in larger doses. The probability depends on dosage.
 
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Sterilizine
|Formula = 1 part Ethanol, 1 part [[#Standard Treatments|Dylovene]], 1 part Hydrochloric Acid
|Metabolism = 0.2
|Overdose = 30
|Description = An antiseptic fluid that removes all traces of blood, and cleans a patient's body to reduce the chance of infection.
|Effects = *When sprayed on a patient:
**Sets the main germ level of the patient's body to zero.
**Cleans blood off of the patient's clothes and skin.
*When sprayed on a surface or object:
**Cleans blood off the object, leaving no traces for forensics.
|OverdoseEffect = *Toxins
|Notes = *Sterilizine works on contact, it is not for injecting or ingesting.
*Does NOT sterilize wounds.
*Does not affect the germ level of wounds, body parts, or internal organs.
*Clearing germ level can also be done by showering, washing your hands, or spraying with space cleaner.
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Painkillers/Stabilizers==
<small><i>Usually administered to people who've just been wounded, to help stabilize them.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Norepinephrine
|Formula = 1 part Acetone, 1 part Carbon, 1 part Sugar
|Metabolism = 0.1
|Overdose = 60
|Description = Norepinephrine is a synaptic stimulant and cardio-stimulant. Commonly used to stabilize patients.
|Effects =
*Prevents patients from accumulating suffocation damage caused by being in critical (<=0% health) status.
*Prevents Internal Bleeding wounds from getting worse over time. Does not stop the bleeding, just prevents the rate of bleeding from accelerating.
*Acts as a mild painkiller, Strength 25.
*Increases heart rate. 
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Paracetamol
|Formula = 1 part Tramadol, 1 part Sugar, 1 part Water
|Metabolism = 0.02
|Overdose = 60
|Description = Most probably know this as Acetaminophen, but this chemical is a mild, simple painkiller.
|Effects = *Acts as a painkiller, Strength 50.
|OverdoseEffect = *Causes hallucinations: Strength 25.
* Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Tramadol
|Formula = 1 part Norepinephrine, 1 part Ethanol, 1 part Acetone
|Metabolism = 0.02
|Overdose = 30
|Description = A simple, yet effective painkiller. Very effective for patients in shock.
|Effects = *Acts as a painkiller, Strength 80.
|OverdoseEffect = *Causes hallucinations: Strength 40.
* Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Oxycodone
|Formula = 1 part Ethanol, 1 part Tramadol; 5 units Phoron (Catalyst)
*Results in 1 unit.
|Metabolism = 0.02
|Overdose = 20
|Description = An effective and very addictive painkiller.
|Effects = *Acts as a painkiller, Strength 200.
|OverdoseEffect = *Causes hallucinations: Strength 60.
* Toxins
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Sedatives==
<small><i>Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Chloral Hydrate
|Formula = 1 part Ethanol, 3 parts Hydrochloric Acid, 1 part Water
*Results in 1 unit.
|Metabolism = 0.05
|Overdose = 15
|Description = An extremely powerful sedative that quickly incapacitates most people at even a tiny dose. It is effective for subduing violent patients, or as a self defense tool, to allow escape. It is not entirely safe, and will poison the subject to some degree.
|Effects = *Once only, immediately upon injecting:
**Causes Confusion at strength 2 (the patient stumbles around, and fails randomly at actions).
**Causes Drowsyness at strength 2.
*At <2u dosage.
**Causes Weakness, strength 30 (this causes the patient to collapse, and be unable to move or interact).
**Causes blurred vision, at strength 10.
*At >1u dosage, the patient suffers 1 point of toxin damage per unit.
*At >=2u dosage, causes sleep, strength 30.
|OverdoseEffect = *Toxins
|Notes = *The toxins from the overdose effect stacks with the toxin damage a normal dose causes. An overdose can be somewhat harmful, but 15u is nowhere near lethal.
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance.
**Chloral hydrate will trigger its weakness effect on the second proc, this happens three seconds after intial injection.
**At a sufficiently high volume, Chloral Hydrate will reach a 2u dose and cause the patient to fall asleep in about 40 seconds.
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the second. A 5u dosage will keep someone asleep for approximately 1 minute 3 seconds.
**Once the dose falls low enough, the patient will wake after roughly another 65 seconds.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Soporific
|Formula = 1 part Chloral Hydrate, 4 parts sugar
|Metabolism = 0.05
|Overdose = 30
|Description = A moderately effective hypnotic used to treat insomnia, perform surgery in critical cases, and keep unruly patients asleep until security can deal with them.
|Effects = *At <1u dose.
**Causes yawning every 8 seconds on average.
*At <1.5u dose.
**Causes blurred vision, Strength 10.
*At <5u dose.
**Causes Weakening, Strength 2.
**Causes drowsiness, Strength 20.
*At >=5u dose.
**Causes Sleep, strength 20.
**Causes Drowsiness, strength 60.
|OverdoseEffect = *Toxins
|Notes = *Soporific is widely available in the vending machines in medical, there is very little reason to actually make it in chemistry.
*Drowsiness causes slower movement, blurred vision, and an approximate 15% chance every two seconds, to fall asleep for a couple of seconds.
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance.
**At a sufficiently high volume, soporific will reach a 5u dose and cause the patient to fall asleep in about 110 seconds. They may fall asleep earlier than that from the drowsiness, but that's temporary and isn't safe for surgery.
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the fifth. A full 15u syringe will keep someone asleep for three and a half minutes. Each additional 15u will extend that time by another 5 minutes and 15 seconds.
**Once the dose falls low enough, the patient will wake after roughly another 45 seconds.
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Psychiatric Medication==
<small><i>Compounds to alter the patient's mental state and to treat certain traumas. A quick reference can be found [[Guide to Medicine#Brain_Trauma|here]], otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Duloxetine
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Silicon, 1 part Ethanol
*Results in 3 units
|Metabolism = 0.002
|Overdose = ∞
|Description = Effective at treating basic phobias and concussions. A rare side effect is hallucinations. Withdrawl effects are common.
|Effects =
*Suppresses:
**Concussions
**Phobias
*Withdrawal symptoms include:
**Phobias
**Hallucinations
**Concussion
|OverdoseEffect = *N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Escitalopram
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Carbon
*Results in 2 units
|Metabolism = 0.002
|Overdose = ∞
|Description = Expensive, safe and very effective at treating basic phobias as well as advanced phobias like monophobia. A common side effect is drowsiness, and a rare side effect is hallucinations. Withdrawl effects are uncommon.
|Effects =
*Suppresses:
**Phobias
**Monophobia
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Fluvoxamine
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Iron, 1 part Potassium
*Results in 3 units
|Metabolism = 0.002
|Overdose = ∞
|Description = Safe and effective at treating basic phobias, as well as schizophrenia and muscle weakness at higher doses. Withdrawl effects are rare. Side effects are rare, and include hallucinations.
|Effects =
*Suppresses:
**Phobias
**Conflicting neuroimaging reports
**Imaginary friends
**Muscle weakness
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Methylphenidate
|Formula = 1 part [[#Narcotics|MindBreaker Toxin]], 1 part Hydrazine
*Results 2 units
|Metabolism = 0.002
|Overdose = ∞
|Description = An AHDH treatment drug that treats basic distractions such as phobias and hallucinations at moderate doses. Withdrawl effects are rare. Side effects are rare, and include hallucinations.
|Effects =
*Suppresses:
**Imaginary friends
**Hallucinations
**Phobias
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Olanzapine
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part [[#Narcotics|Space Drugs]], 1 part Silicon
*Results in 3 units.
|Metabolism = 0.004
|Overdose = ∞
|Description = A high-strength, expensive antipsychotic medication used to treat schizophrenia, stuttering, speech impediment, monophobia, hallucinations, tourettes, and muscle spasms. Side effects are common and include pacifism. The medication metabolizes quickly, and withdrawl is dangerous.
|Effects =
*Suppresses:
**Monophobia
**Imaginary friend
**Reduced mouth coordination
**Communication disorder
**Muscle spasms
**Tourettes.
**Tourettes.
*Withdrawal symptoms include:
|Nerospectan is an expensive, new generation anti-psychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Nerospectan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
**Hallucinations
|0.004u/tick
**Conflicting neuroimaging reports
|N/A
**Imaginary friends
|20u
|OverdoseEffect = *N/A
|-
}}
!style='background-color:#ffffff;'|{{anchor|Neurapan}}Neurapan
 
|1 Ethanol, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
 
|
{{MedicinalCompoundTemplate
*Suppresses the following:
|Compound = Paroxetine
**Split personalities.
|Formula = 1 part [[#Narcotics|MindBreaker Toxin]], 1 part Ammonia, 1 part Copper
**Imaginary friends.
*Results in 3 units.
**Stuttering.
|Metabolism = 0.002
**Speech impediments.
|Overdose = ∞
**Monophobia.
|Description = Effective at treating basic phobias while also preventing the body from overheating. Side effects are rare, and include hallucinations. Withdrawl effects are frequent and unsafe.
**Hallucinations.
|Effects =
**Muscle spasms.
*Suppresses:
**Phobias
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Paxazide
|Formula=1 part [[#Psychiatric_Medication|Truth Serium]], 1 part [[#Psychiatric_Medicine|Sertaline]]
*Results in 1 unit.
|Metabolism=0.4
|Overdose=∞
|Description=A mind altering chemical compound capable of suppressing violent tendencies.
|Effects=*Inflicts passiveness (locking to help intent, cannot attack with objects).
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Risperidone
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part [[#Narcotics|Space Drugs]], 1 part Ethanol
*Results in 3 units.
|Metabolism = 0.004
|Overdose = ∞
|Description = A potent antipsychotic medication used to treat schizophrenia, stuttering, speech impediment, monophobia, hallucinations, tourettes, and muscle spasms. Side effects are common and include pacifism. Withdrawl symptoms are dangerous and almost always occur.
|Effects =
*Suppresses:
**Monophobia
**Weak motor signals
**Imaginary friends
**Schizophrenia
**Conflicting neuroimaging reports
**Reduced mouth coordination
**Communication disorder
**Muscle spasms
**Tourettes.
**Tourettes.
*Withdrawal symptoms include:
|Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
**Hallucinations
|0.002u/tick
**Conflicting neuroimaging reports
|
**Imaginary friends
*If mixed with [[#Oxycomorphine|Oxycomorphine]] and overdosing:
**Tourettes
**Causes deafness.
**Monophobia
**Causes drowsiness.
|OverdoseEffect = *N/A
**Causes confusion.
}}
**Causes derealization
|10u, pacifism, blurred vision, derealization
|-
!style='background-color:#ffffff;'|{{anchor|Neurostabin}}Neurostabin
|1 Iron, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Phobias.
**Split personalities.
**Imaginary friends.
**Muscle weakness.
|Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias.
|0.002u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Orastabin}}Orastabin
|1 Sodium, 1 Tungsten, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Phobias.
**Monophobia.
**Stuttering.
|Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.002u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Parvosil}}Parvosil
|1 Aluminum, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Phobias.
|Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.004u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Paxazide}}Paxazide
|1 [[#Parvosil|Parvosil]], 1 [[#Truth|Truth Serum]] = 1 unit
|
*Suppresses the following:
**Any intent except help.
**Attacking with objects.
|Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce.
|0.004u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Truth}}Truth Serum
|1 [[#Synaptizine|Synaptizine]], 1 [[#Mindbreaker|Mindbreaker Toxin]], 0.1 Phoron = 2 units
|
*Suppresses the following:
**Nothing.
*Gives many messages about how you should spill the beans.
|Truth Serum is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth.
|0.01u/tick
|N/A
|20u
|}


==Narcotics and Other Drugs==
Unlike everything above, everything in this heading is more or less harmful to the patient rather than beneficial. Nothing here is outright lethal, but frequent use and high dosages are not recommended! Some of the drugs listed here may even be illegal!
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffaa99;'|{{anchor|Diesel}}Diesel
|1u Uranium, 2u Robust Harvest, 3u Caramel Sugar, 1u Welding Fuel = 3u
|
*Increases movement speed
*Irradiates user
*Causes energetic feeling
|Fondly dubbed Diesel by the dionae of the Narrows where it is served in the ship's cafeteria, this viscous sludge is the byproduct of refining radioactive materials and provides an invigorating kick to a dionae's workday.
|0.04u/tick
|
*Causes headaches when sober
|10u, can cause weakness and may stun user
|-
!style='background-color:#ffaa99;'|{{anchor|Cocaine}}Cocaine
|1u Coca Grounds, 1u Hydrochloric Acid = 1u
|
*Effectively kills pain
*Causes numbing feeling
*Causes shivers and sniffling
|A recreational drug known for its sharp, but short, energy boost. Very commonly used by cytherians on Venus. It is '''illegal''' in Biesel.
|0.05u/tick
|
*Causes headaches when sober
|10u, hallucinations, stuttering, jitteriness, brain damage, heart damage, chance of heart attack
|-
!style='background-color:#ffaa99;'|{{anchor|Colorspace}}Colorspace
|1u Hydrazine, 1u Ethanol, 1u Silicon = 1u
|
*Causes hallucinations
**Reduced hallucinations for Skrell
*Causes drugginess
|A psychedelic drug that alters thought and perception.
|0.05u/tick
|n/a
|n/a
|-
!style='background-color:#ffaa99;'|{{anchor|Contemplus}}Contemplus
|1u [[#Cocaine|Cocaine]], 1u [[#Synaptizine|Synaptizine]], 1u [[#Emoxanyl|Emoxanyl]] = 1u
|
*Enhances thinking ability
*Somewhat kills pain
|A designer varient of cocaine originating from Venus. This is designed to enhance the brain activity to provide enhanced thinking abilities. Much like Cocaine, it is '''illegal''' in Biesel.
|0.05u/tick
|n/a
|10u, see [[#Cocaine|Cocaine]]
|-
!style='background-color:#ffaa99;'|{{anchor|Co'qnixq Wuxi}}Co'qnixq Wuxi
|1u [[#Wulumunusha|Wulumunusha]], 1u [[#Synaptizine|Synaptizine]], 1u [[#Emoxanyl|Emoxanyl]] = 3u
|
*Increases stamina.
*Increases concentration and motivation.
|Co'qnixq Wuxi, or Co'qnixq Nootropic, has existed since before Glorsh, and was developed as a cognitive enhancer for Skrell with on-set dementia. When taken, one's consciousness is heightened greatly alongside receiving mild energy boost. Frequently used as a 'smart drug' by students and scientists.
|0.05u/tick
|n/a
|10u, increases running speed, damages kidneys
|-
!style='background-color:#ffaa99;'|{{anchor|Heroin}}Heroin
|2u [[#Morphine|Morphine]], 2u Acetone = 1u
'''OR'''
3u [[#Tramamine|Tramamine]], 2u Acetone = 1u
|
*Very effectively kills pain
*Causes soothing feeling
*Causes blurry vision
*Causes confusion
|An extremely potent but dangerous and addictive opiate refined from morphine, its use is nearly-universally banned across the Orion Spur. The possession and usage of heroin is '''illegal''' in the Republic of Biesel.
|0.05u/tick
|n/a
|5u or if BAC is above 0.01, drugginess, loss of breath, see [[#Thetamycin|Thetamycin]]
|-
!style='background-color:#ffaa99;'|{{anchor|Hyperzine}}Hyperzine
|1 Sugar, 1 Phosphorous, 1 Sulfur = 3 units
|
*Increases running speed.
*Increases pulse.
|Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors. It is '''illegal''' except in certain specific circumstances.
|0.03u/tick, 0.015u inhaled
|
*Starts Hyperzine's OD if [[#Adrenaline|Adrenaline]] is mixed.
|15u, hallucinations, moderate brute damage
|-
!style='background-color:#ffaa99;'|{{anchor|Joy}}Joy
|1u [[#Neurapan|Neurapan]], 2 [[#Heroin|Heroin]] = 1u
|
*Causes drowsiness.
*Reduces pain.
*Causes dizziness.
*Causes paralysis.
|An expensive and illegal drug often abused by those who find no other means to numb their physical and mental pains. A Joy addict is a truly sad sight. It is '''illegal''' in Biesel.
|0.02u/tick
|n/a
|5u
|-
!style='background-color:#ffaa99;'|{{anchor|Krok}}Krok Juice
|1 Iron, 1 Welding Fuel, 2 [[Guide to Drinks#Non-Alcoholic_Drinks|Orange Juice]] = 4 units
|
*Causes malfunctions in prosthetic organs.
|An advanced Eridanian variant of ancient krokodil, known for causing prosthetic malfunctions. It is '''illegal''' in Biesel.
|0.2u/tick
|n/a
|15u
|-
!style='background-color:#ffaa99;'|{{anchor|Nightlife}}Nightlife
|1u [[#Corophenidate|Corophenidate]], 1u [[#Nitro|Nitroglycerin]], 1u [[#Synaptizine|Synaptizine]] at 200 Celsius = 3u
|
*Increases running speed.
*Causes jitteriness.
*Causes stuttering.
*Causes drugginess.
*Causes hallucinations.
*Removes drowsiness.
*Damages the heart, depending on dose.
|A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme awakefulness. Lethal in high doses, and '''illegal''' in Biesel.
|0.04u/tick, 0.02u inhaled, 0.125u ingested
|n/a
|20u
|-
!style='background-color:#ffaa99;'|{{anchor|Raskara}}Raskara Dust
|1u [[#MAP|Monoammoniumphosphate]], 1u [[#Cleaner|Space Cleaner]], 2u [[#NACL|Sodium Chloride]] at 127 Celsius = 3u
|
*If ingested or inhaled:
**Causes drowsiness.
**Lightly kills pain.
*If injected:
**Causes drowsiness.
**Mildly kills pain.
|A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it's relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject. It is '''illegal''' in Biesel.
|0.02u/tick, 0.04u inhaled, 0.06u ingested
|n/a
|20u
|-
!style='background-color:#ffaa99;'|{{anchor|Nightshade}}Red Nightshade
|1u [[#Stimm|Stimm]], 1u [[#Synaptizine|Synaptizine]], 0.1u Phoron  = 1u
|
*Has a chance to moderately damage the brain.
*Causes jitteriness.
*Causes berserk, which includes the following:
**Red screen.
**Locking to harm intent.
**Inability to use complex items.
**Reseting pain.
***Reduces further pain.
**Ability to smash windows barehanded.
*If body is below 151K:
**Can repair fractured bones.
**Drains 15-30 blood per tick; on successful fracture repair, drains 30-60 blood.
|An '''illegal''' combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users.
|0.06u/tick
|n/a
|20u, slow heart damage.
|-
!style='background-color:#ffaa99;'|{{anchor|Drugs}}Space Drugs
|1u Lithium, 1u Mercury, 1u Sugar = 3 units
|
*Causes drowsiness.
*Causes hunger.
*Forces the patient to step in a random direction.
*Lightly kills pain.
|Mercury Monolithium Sucrose, or space drugs, is a potent relaxant commonly found in Ambrosia plants. Lasts twice as long when inhaled.
|0.1u/tick
|n/a
|20u
|-
!style='background-color:#ffaa99;'|{{anchor|Sparkle}}Sparkle
|1u [[#Cocaine|Cocaine]], 1u [[#Synaptizine|Synaptizine]], 1u [[#Minaphobin|Minaphobin]] = 1u
|
*Causes euphoria
*Causes drugginess
*Effectively kills pain
|A designer variant of cocaine originating from Venus. Primarily present in the nightlife scene, this is designed to decrease a user's inhibitions and increase pleasure. Much like Cocaine, it is '''illegal''' in Biesel.
|0.05u/tick
|n/a
|10u, see [[#Cocaine|Cocaine]]
|-
!style='background-color:#ffaa99;'|{{anchor|Snowflake}}Snowflake
|1u Frost Oil, 1u Welder Fuel, 1u Sulfur= 1u
|
*Kills pain
*Severely reduces body temperature
*Causes shivering
*Causes euphoria
|A recreational stimulant refined from frost oil, found in certain plants.
|0.05u/tick
|n/a
|15u, brain damage, see [[#Thetamycin|Thetamycin]]
|-
!style='background-color:#ffaa99;'|{{anchor|Spotlight}}Spotlight
|1u [[#Cocaine|Cocaine]], 1u [[#Synaptizine|Synaptizine]], 1u [[#Parvosil|Parvosil]] = 1u
|
*Causes artificial confidence
*Effectively kills pain
|A designer varient of cocaine originating from Venus. Commonly used by the acting scene, this is designed to increase the user's confidence. Much like Cocaine, it is '''illegal''' in Biesel.
|0.05u/tick
|n/a
|10u, see [[#Cocaine|Cocaine]]
|-
!style='background-color:#ffaa99;'|{{anchor|Tremble}}Tremble
|Cannot be created and does not occur naturally.
|
*Ineffective when present alongside Oxycomorphine
*Above 5u:
**Ludicrously kills pain. Equivalent to [[Guide to Chemistry#Oxycomorphine|Oxycomorphine]]
**Moderately heals organs
*Below 5u:
**Moderately kills pain
**Lighlty heals organs
|An ancient tribal Unathi narcotic based on the outer gel layer of the seeds of a poisonous flower. The chemical itself acts as a very potent omni-healer when consumed, however as the chemical metabolizes, it causes immense and crippling pain.
|0.05u/tick
|n/a
|10u
|-
!style='background-color:#ffaa99;'|{{anchor|Xu'Xi Gas}}Xu'Xi Gas
|2u [[#Dexalin|Dexalin]], 2u [[#Space Drugs|Space Drugs]], 1u [[#Truth Serum|Truth Serum]] at 137 degrees Celsius = 5u
|
*Calms emotions.
*Causes suggestibility.
|A recreational drug hailing from Qerr'Malic that must be inhaled. It produces a mild high similar to Wulumunusha and is known to make users susceptible to persuasion. Most forms of Xu'Xi Gas found outside of the Nralakk Federation are cheap, synthetic substitutes. Only works when inhaled.
|0.04u/tick
|n/a
|20u
|-
|}


{{MedicinalCompoundTemplate
==Poisons==
|Compound = Sertraline
Compared to all of the reagents above, these reagents are without a doubt harmful to the body, and their use is highly regulated. Don't get caught with these!
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Aluminum, 1 part Potassium
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
*Results in 3 units.
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Metabolism = 0.004
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Overdose =
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Description = Cheap, safe, and effective at treating basic phobias, however it does not last as long as other drugs of it's class. Withdrawl effects are uncommon. Side effects are rare.
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Effects =  
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
*Suppresses:
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
**Phobias
! scope="col" style='background-color:#dd9999;'|Overdose
*Withdrawal symptoms include:
|-
**Phobias
!style='background-color:#ffffff;'|{{anchor|Cryptobiolin}}Cryptobiolin
**Hallucinations
|1 Acetone, 1 Potassium, 1 Sugar = 3 units
|OverdoseEffect = *N/A
|
}}
*Causes dizziness.
*Causes confusion.
*Causes hallucinations.
|Cryptobiolin causes confusion and dizzyness.
|0.1u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Cyanide}}Cyanide
|N/A, can be found in apples.
|
*Rapidly depletes oxygen levels.
|A highly toxic chemical.
|0.4u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Dextrotoxin}}Dextrotoxin
|10 [[#Soporific|Soporific]], 5 Phoron, 3 Carpotoxin = 5 units
|
*Paralyzes all limbs.
|A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs.
|0.04u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Impedrezene}}Impedrezene
|1 Acetone, 1 Mercury, 1 Sugar = 2 units
|
*Moderately damages the brain.
|Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Lexorin}}Lexorin
|1 Ammonia, 1 Hydrazine, 1 Tungsten, 5 Phoron (catalyst) = 3 units
|
*Deals minor hypoxia damage.
|Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Mindbreaker}}Mindbreaker Toxin
|1 Silicon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Causes hallucinations.
|An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally.
|0.05u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|KCl}}Potassium Chloride
|1 Potassium, 1 [[#NACL|Sodium Chloride]] = 2 units
|
*If >20u is injected:
**Stops the heart.
|A delicious salt that stops the heart when injected into cardiac muscle.
|0.2u/tick
|N/A
|5u
|-
!style='background-color:#ffffff;'|{{anchor|KClPh}}Potassium Chlorophoride
|1 Phoron, 1 [[#KCl|Potassium Chloride]], 1 [[#Polysomnine|Polysomnine]] = 4 units
|
*If >5u is injected:
**Stops the heart.
|Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis.
|0.2u/tick
|N/A
|5u
|-
!style='background-color:#ffffff;'|{{anchor|Zombie}}Zombie Powder
|5 Copper, 5 Carpotoxin, 5 [[#Soporific|Soporific]] = 2 units
|
*Deals minor hypoxia damage.
*Minorly damages organs.
*Inflicts weakness.
*Inflicts silence.
*Gives the autopsy scanner a fake report.
|A strong neurotoxin that puts the subject into a death-like state.
|0.2u/tick
|N/A
|20u
|}


<!---
==Experimental Reagents==
{{MedicinalCompoundTemplate
These reagents are wholly experimental in nature, and probably should not see widespread use outside of research.
|Compound = Trisyndicotin
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Formula = 1 part Truth Serum, 1 part Risperidone, 1 part [[#Narcotics|Space Drugs]]
! scope="col" style='width:150px; background-color:#eeffee;'|Name
*Results in 3 units.
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Metabolism = 0.01
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Overdose = ∞
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Description = A super-strength, expensive antipsychotic medication intended for the use in interigation [sic]. Side effects include undying hatred to NanoTrasen and disrespect for authority.
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Effects =  
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
*Suppresses:
! scope="col" style='background-color:#dd9999;'|Overdose
**Inordinate pacifism
|-
*Withdrawal symptoms include:
!style='background-color:#ffffff;'|{{anchor|Stimm}}Stimm
**None
|1 Fuel, 5 [[Guide_to_Drinks#Coffee_Drinks|Rewriter]] = 6 units
|OverdoseEffect = *N/A
|
}}
*Increases running speed.
|A homemade stimulant with some serious side-effects.
|0.6u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Mutagen}}Unstable Mutagen
|1 Hydrochloric Acid, 1 Phosphorous, 1 Radium = 3 units
|
*Deals radiation damage.
*May cause mutations.
|Might cause unpredictable mutations. Keep away from children.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Venenum}}Venenum
|<!---1 [[#Phoron Salts|Phoron Salts]], 1 [[#Ryetalyn|Ryetalyn]] = 1 unit--->N/A, obtained through [[Uplink|less than legitimate means]]
|
*Randomizes appearance and name for every unit metabolized.
**Reverts patient back to original appearance once no more Venenum is metabolized.
|A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream.
|0.3u/tick
|N/A
|N/A
<!--- the reagents below are supposedly no longer in the game. they are hidden from normal view, and exist here for posterity
!style='background-color:#ffffff;'|{{anchor|Mutone}}Mutone
|1 [[#Mutagen|Unstable Mutagen]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit
|
*Causes one mutation every five units metabolized.
**75% chance for a good mutation.
**25* chance for a bad mutation.
|A strange green powder with even stranger properties.
|0.8u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Phoron Salts}}Phoron Salts
|2 Phoron, 1 [[#NACL|Sodium Chloride]] (678 Kelvin) = 1 unit
|
*TODO
|A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.
|0.02u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Plexium}}Plexium
|1 [[#Alkysine|Alkysine]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit
|
*Rolls one brain trauma for every five units metabolized.
**Only one brain trauma per category can exist.
|A yellow, fowl smelling liquid that seems to affect the brain in strange ways.
|1u/tick
|N/A
|N/A
|-
--->
--->
|}


{{MedicinalCompoundTemplate
|Compound = Truth Serum
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Synaptizine, 0.1 parts Phoron
*Results in 2 units.
|Metabolism = 0.1
|Overdose = ∞
|Description = This highly illegal, expensive, military strength truth serum is a must have for secret corporate interrogations. One 50u pill is good for almost 10 minutes of interrogation.
|Effects =
*Suppresses:
**Tourettes
*Withdrawal symptoms include:
**None
|OverdoseEffect = *N/A
}}
{{MedicinalCompoundTemplate
|Compound = Venlafaxine
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Sodium, 1 part Tungsten
*Results in 3 units.
|Metabolism = 0.002
|Overdose = ∞
|Description = Effective at treating basic phobias, monophobia, and stuttering. Side effects are uncommon and include hallucinations. Withdrawl effects are common.
|Effects =
*Suppresses:
**Phobias
**Monophobia
**Stuttering
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *N/A
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Performance Enhancers==
<small><i>Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.</i></small>
<div class="mw-collapsible-content">
{{MedicinalCompoundTemplate
|Compound = Hyperzine
|Formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur
|Metabolism = 0.005
|Overdose = 30
|Description = A highly effective, long lasting, muscle stimulant. Keeps the user's muscles working regardless of impairments, and allows freedom of movement under almost any conditions.
|Effects =
*Gives the Speed-boost effect
**This medicine does not work on Dionaea.
|OverdoseEffect = *Toxins
|Notes = *Each unit lasts 67 seconds
}}
{{MedicinalCompoundTemplate
|Compound = Synaptizine
|Formula = 1 part Lithium, 1 part Sugar, 1 part Water
|Metabolism = 0.01
|Overdose = 10
|Description = Highly toxic, but treats hallucinations, paralysis, and stunned or weakened patients.
|Effects =
*Reduces Drowsiness strength by 2.5 points per second.
*Reduces Paralysis strength by 0.5 points per second.
*Reduces Stunning strength by 0.5 points per second.
*Reduces Weakening strength by 0.5 points per second.
*Reduces Hallucination strength by 5 points per second.
*Removes 2.5 units of Mindbreaker Toxin from the patient's body per second.
*Acts as a painkiller, Strength 40.
*Causes 5 toxin damage to the patient per unit.
|OverdoseEffect = *Toxins
|Notes = *The effects of this medicine persist as long as it is metabolizing, and it metabolites very slowly.
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Narcotics==
<small><i>Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it.</i></small>
<div class="mw-collapsible-content">
{{MedicinalCompoundTemplate
|Compound = Mindbreaker Toxin
|Formula = 1 part Silicon, 1 part Hydrazine, 1 part [[#Standard Treatments|Dylovene]]
|Metabolism  = 0.025
|Overdose = 30
|Description = A powerful hallucinogen, Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.
|Effects = *Causes Hallucinations, strength 100.
|Notes =*Easily treatable with dialysis to remove it blood, then Dylovene to clear up the hallucinations.
}}
{{MedicinalCompoundTemplate
|Compound=Red Nightshade
|Formula=1 part Psilocybin, 1 part Moonshine
*Results in 1 unit.
|Metabolism=0.4
|Overdose=∞
|Description=An illegal chemical enhancer, may cause aggressive and violent behavior.
|Effects=*Deals 5 toxin damage per unit.
*Turns screen red.
*Forces harm intent.
*Unable to use complex objects (guns, computers, etc.)
}}
{{MedicinalCompoundTemplate
|Compound = Space Drugs
|Formula = 1 part Mercury, 1 part Sugar, 1 part Lithium
|Metabolism  = 0.025
|Overdose = 30
|Description = A compound scientifically known as Mercury Mono lithium Sucrose, which induces a number of effects such as loss of balance, itching, drooling, and colourful visions.
|Effects = *Causes the Druggy effect (Flashing rainbow overlay).
*Each proc, has a 10% chance (averages once every 20 seconds) to make the patient take a single step in a random direction.
**This effect does not trigger when the patient is in space, or unable to move.
*5% chance each proc to emote drooling, giggling, moaning, or twitching.
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Poisons==
<small><i>These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.</i></small>
<div class="mw-collapsible-content">
{{MedicinalCompoundTemplate
|Compound = Cryptobiolin
|Metabolism  = 0.05
|Overdose = 30
|Formula = 1 part Potassium, 1 part Acetone, 1 part Sugar
|Description = Causes confusion and dizziness.
|Effects = *Causes Confusion, Strength 20 (The victim will randomly move in the wrong direction when walking).
*Causes Dizziness, Strength 4 (The victim's screen shakes, makes it harder for them to click things).
|Notes = *Effects are instant and refreshed while it metabolizes.
*Lasts 20 seconds per unit.
*Ethylredoxrazine will nullify effects.
}}
{{MedicinalCompoundTemplate
|Compound=Cyanide
|Metabolism=0.4
|Overdose=∞
|Formula=N/A (Found in apples)
|Description=A highly toxic chemical.
|Effects =*Deals 20 oxy damage per unit.
*Deals 20 toxin damage per unit.
|Notes=*No longer knocks the patient out.
}}
{{MedicinalCompoundTemplate
|Compound = Impedrezene
|Formula = 1 part Mercury, 1 part Acetone, 1 part Sugar
*Results in 2 units.
|Metabolism  = 0.2
|Overdose = 30
|Description = A narcotic that impedes one's ability by slowing down the higher brain cell functions.
|Effects =
*Can cause brain damage at a ratio of 3 per unit of compound.
*Can cause drowsiness.
*Can cause drooling.
}}
{{MedicinalCompoundTemplate
|Compound = Lexorin
|Formula = 1 part Tungston, 1 part Hydrazine, 1 part Ammonia, 5 units Phoron (Catalyst)
|Metabolism  = 0.1
|Overdose = 30
|Description = Temporarily stops respiration. Causes tissue damage. Countered by Dexalin Plus.
|Effects = *Deals 3 trauma damage per unit.
*Stops breathing
*Constantly increases oxygen loss.
|Notes = *Each unit of Dexalin Plus will neutralize 3 units of Lexorin.
}}
{{MedicinalCompoundTemplate
|Compound = Potassium Chloride
|Formula = 1 part Potassium, 1 part Sodium Chloride
|Metabolism  = 0.005
|Overdose = 30
|Description = A a bitter salt that becomes a dangerous paralytic at high doses and appears to stop the heart.
|Effects = *No effects when not overdosed
|OverdoseEffect = *These effects are almost identical to normally injecting Potassium Chloride.
**Toxins
**Appears to stop the patient's heart. Their pulse will read as zero.
***Does not ACTUALLY stop their heart. The patient will not die from heart failure
**Deals 2 suffocation damage per unit.
**Weakens the patient, strength 10 (prevents movements or actions).
|Notes = *Metabolizes very slowly, overdosing a patient would be very hard and time consuming.
}}
{{MedicinalCompoundTemplate
|Compound = Potassium Chlorophoride
|Formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
|Metabolism  = 0.005
|Overdose = 20
|Description = A powerful paralytic based on Potassium Chloride. Paralyses the victim, builds up toxins and slowly suffocates them.
|Effects = *Deals 10 toxin damage per unit.
*Deals 2 suffocation damage per unit.
*Weakens the patient, strength 10 (prevents movements or actions).
**This effect is instant, and constantly refreshed while it's metabolizing.
|Notes = *Takes 200 seconds to metabolize a single unit, making this a very effective long-lasting paralytic.
}}
{{MedicinalCompoundTemplate
|Compound = Zombie Powder
|Formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
*Results in 2 units
|Metabolism  = 0.1
|Overdose = 30
|Description = A strong neurotoxin and paralytic scientifically known as Tetrodotoxin, which instantly puts the subject into a death-like state.
|Effects = *Gives the patient a fake time of death that will show in autopsy reports.
*Causes 3 suffocation damage per unit.
*Causes 3 toxin damage per unit.
*These effects are instant, and persist as long as the poison is metabolizing.
**Weakens the patient, strength 10 (paralysis).
**Silences the patient, strength 10.
****A scanner bed will show the patient's damage correctly without any fake values.
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Food Related==
<small><i>Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.</i></small>
<div class="mw-collapsible-content">
{{MedicinalCompoundTemplate
|Compound = Glycerol
|Formula = 3 parts Corn Oil, 1 part Sulphuric Acid
*Results in 1 unit.
|Metabolism  = 0.1
|Overdose = 30
|Description = A simple polyol compound, Glycerol is sweet-tasting and of low toxicity.
|Effects = *N/A
|OverdoseEffect = *Toxins.
|Notes = *N/A
}}
{{MedicinalCompoundTemplate
|Compound = Sodium Chloride
|Formula = 1 part Hydrochloric Acid, 1 part Sodium
|Metabolism = 0.1
|Overdose = ∞
|Description = Sodium Chloride, also known as Salt, is often used to season food.
|Effects = *N/A
|OverdoseEffect = *N/A
|Notes = *N/A
}}
{{MedicinalCompoundTemplate
|Compound = Syntiflesh
|Formula = 5 parts Blood, 1 part [[#Advanced Treatments|Clonexadone]]
|Metabolism = N/A
|Overdose = ∞
|Description = Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.
|Effects = *N/A
|OverdoseEffect = *N/A
|Notes = *Intended as a way to produce biomatter for cloning pods, without having to raid the kitchen. Any kind of meat can be used for this purpose though.
}}
{{MedicinalCompoundTemplate
|Compound = Virus Food
|Formula = 1 part Milk, 1 part Water, 1 part Acetone
*Results in 5 units.
|Metabolism  = 0.4
|Overdose = ∞
|Description = Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology.
|Effects = *Effectively increases virus speed by 10.
|OverdoseEffect = *N/A
|Notes = *Can be consumed as food, provides 2 nutrition per unit.
}}
</div>
<div class="toccolours mw-collapsible" style="width:99%">
==Experimental Chemicals==
<small><i>These chemicals are experimental in nature and should only be tested within the research department.</i></small>
<div class="mw-collapsible-content">
{{MedicinalCompoundTemplate
|Compound=Mutone
|Formula=1 part Phoron Salt, 1 part [[#Horticultural|Mutagen]]
*Results in 1 unit.
|Metabolism=0.8
|Overdose=∞
|Description=A strange green powder with even stranger properties.
|Effects=*For every five units metabolized, one mutation is granted.
**There is a 25% chance of a bad mutation, otherwise 75% chance for a 'good' mutation.
|OverdoseEffect=*N/A
}}
{{MedicinalCompoundTemplate
|Compound=Phoron Salts
|Formula=1 part Sodium Chloride (<u>></u> 678K), 2 parts Phoron (<u>></u> 73K, < 261K)
*Results in 1 unit.
|Metabolism=0.02
|Overdose=∞
|Description=A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.
|Effects=*Deals toxins.
|OverdoseEffect=*N/A
|Notes=*Only stable between 113 and 134 Kelvin.
}}
{{MedicinalCompoundTemplate
|Compound=Plexium
|Formula=1 part Phoron Salt, 1 part [[#Standard_Treatments|Alkysine]]
*Results in 1 unit.
|Metabolism=1
|Overdose=∞
|Description=A yellow, fowl smelling liquid that seems to affect the brain in strange ways.
|Effects=*For every five units metabolized, a chance for brain trauma is rolled.
**There is a 50% chance for a mild, severe, and/or special trauma, provided the patient doesn't have a trauma relating to each category (i.e. can't roll a special trauma if the patient already has a special trauma, but they can roll everything else).
|OverdoseEffect=*N/A
}}
{{MedicinalCompoundTemplate
|Compound=Venenum
|Formula=1 part Phoron Salt, 1 part [[#Specialist_Treatments|Ryetalyn]]
*Results in 1 unit.
|Metabolism=0.03
|Overdose=∞
|Description=A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream.
|Effects=*For every unit metabolized, the patient's appearance and name will scramble.
**Once the patient stops metabolizing Venenum (usually when it runs out), they will revert back to their original appearance.
|OverdoseEffect=*N/A
}}
</div></div>
=Industrial Compounds=
Things that are not designed to go inside people. Most of these chemicals have no effect when injected or ingested in people, unless otherwise noted.
The intended method of application is listed:
*Contact: The substance works upon touching people, surfaces or objects. It can be applied by splashing it on with a beaker, spraying it from a spray bottle, or even using it as an additional reagent in grenades
*Reactive: The substance is a main ingredient of a violent reaction upon mixing. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills
*Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills
<div class="toccolours mw-collapsible" style="width:99%">
==Cleaning Agents==
<small><i>Things that are useful for cleaning, and often requested by janitors.</i></small>
<div class="mw-collapsible-content">
{{IndustrialCompoundTemplate
|Compound = Luminol
|Formula = 2 parts Hydrazine, 2 parts Carbon, 2 parts Ammonia
|Description = A compound that interacts with blood on the molecular level, causing it to become fluorescent and more visible, especially under UV light.
|Effects = *Causes visible blood on floors to glow a bright blue colour when sprayed on it
**Will not make blood on objects glow unless a UV light is also used
*Under a UV light, will cause cleaned blood to glow a bright blue colour, and thus be visible
**This only works if the blood was cleaned with Space Cleaner, or (for objects) with a sink or shower. Using Sterilizine, or a mop, will completely clean all traces and leave nothing to detect
**Works with both tiles and objects.
**Does not work on skin
|Notes = *A spray bottle of Luminol is found in the detective's Forensics Kit. He may need a refill.
*This chemical is designed for use in combination with a UV light. One can be found in the detective's kit, or they can be made in science.
*There are presently many bugs with Luminol, but it works as described above
}}
{{IndustrialCompoundTemplate
|Compound = Space Cleaner
|Formula = 1 part Ammonia, 1 part Water
|Description = A compound used to clean things. But will not fully remove all traces of blood.
|Effects = *When sprayed on a floor.
**Cleans the floor tile, removing dirt, gibs and bloodstains.
**Deals 5-10 toxin damage to slimes on the tile.
*When sprayed on a person.
**Cleans their body, and everything they're wearing.
*When sprayed on an object.
**Cleans that object.
|Notes = *Does not leave any wetness or slippery spots when cleaning.
*Space cleaner damages slimes when sprayed on the floor under them, but NOT when sprayed on them directly. The quantity applied does not matter.
*Janitors start with this, many additional spray bottles of it scattered around the station.
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Engineering==
<small><i>Stuff that often goes ignored by engineering because they don't need to bother requesting any of it.</i></small>
<div class="mw-collapsible-content">
{{CompoundTemplate
|Compound = Coolant
|Formula = 1 part Tungsten, 1 part Acetone, 1 part Water
|Description = An industrial cooling substance.
}}
{{CompoundTemplate
|Compound = Cryosurfactant
|Formula = 1 part Surfactant, 1 part Ice, 1 part Sodium
Description = Decreases reagent temperature when mixed with water. Mixing with Pyrosilicate creates oxygen.
}}
{{CompoundTemplate
|Compound = Foaming Agent
|Formula = 1 part Lithium, 1 part Hydrazine
|Description = A agent that yields metallic foam when mixed with light metal and a strong acid.
}}
{{CompoundTemplate
|Compound = Iron Foam
|Formula = 3 parts Iron, 1 part Foaming Agent, 1 part Polytrinic Acid
*Results in 5 units.
|Description = A strong form of Metal Foam.
}}
{{CompoundTemplate
|Compound = Metal Foam
|Formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
|Description = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.
}}
{{CompoundTemplate
|Compound = Monoammoniumphosphate
|Formula = 1 part Ammonia, 1 part Sulphuric Acid, 1 part Sodium, 1 part Phosphorous
|Description = Commonly found in fire extinguishers, also works as a fertilizer.
|Effects = Puts out fires, Fertilizes.
*Starts in Fire Extinguishers across the Station.
*Results in 4 units.
}}
{{CompoundTemplate
|Compound = Plastic
|Formula = 10 Polytrinic acid, 20 Plasticide
|Description = Creates one solid sheet of plastic.
}}
{{CompoundTemplate
|Compound = Pyrosilicate
|Formula = 1 part Silicate, 1 part Hydrazine, 1 part Iron, 1 part Sulfuric Acid
|Description = Increases reagent temperature when mixed with salt. Mixing with Cryosurfactant creates oxygen.
}}
{{CompoundTemplate
|Compound = Silicate
|Formula = 1 part Aluminum, 1 part Silicon, 1 part Acetone
|Description = Used to strengthen windows.
}}
{{CompoundTemplate
|Compound = Space Lube
|Formula = 1 part Water, 1 part Silicon, 1 part Acetone
*Results in 4 units.
|Description = A high performance lubricant intended for maintenance of extremely complex mechanical equipment.
}}
{{CompoundTemplate
|Compound = Surfactant
|Formula =  2 parts Hydrazine, 2 parts carbon, 1 part Sulfuric Acid
|Description = Used in some chemical compounds.
}}
{{CompoundTemplate
|Compound = Water
|Formula = 1 part Acetone, 2 parts Hydrazine
*Results in 1 unit.
|Description = Also known as H2O.
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Horticultural==
<small><i>Things designed to aid in Botany and Xenobotany.</i></small>
<div class="mw-collapsible-content">
{{IndustrialCompoundTemplate
|Compound = Diethylamine
|Formula = 1 part Ammonia, 1 part Ethanol
|Application = Added to hydroponics trays and soil in liquid form.
|Description = A secondary amine, mildly corrosive. A very potent fertilizer.
|Effects = *Useful as a fertilizer in botany: Strength 1.
*Useful as a pest killer in botany: Strength 2.
}}
{{IndustrialCompoundTemplate
|Compound = Plant-B-Gone
|Formula = 1 part Toxin, 4 parts Water
|Application = Contact, Injection
|Description = A toxic mixture designed to kill plant-life.
|Effects = *When injected (Metabolism 0.005).
**Deals 4 toxin damage per unit.
**Deals an additional 50 damage per unit to Diona.
*When sprayed/on contact.
**Deals 50 damage per unit to Diona.
**Removes mold on walls.
**Destroys any plants on the tile.
**Deals 15-35 damage to alien weeds.
***Damage to alien weeds is not based on the quantity used.
}}
{{IndustrialCompoundTemplate
|Compound = Unstable Mutagen
|Formula = 1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid
|Description = Causes mutations when injected into living people or plants. High doses may be lethal.
|Effects = *N/A
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Weapons==
==Weapons==
<small><i>Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.</i></small>
Almost everything under this heading will invariably see use in combat of some sort. Synthesizing these reagents without good reason is pretty good grounds to get booted from your job <s>or the server</s>.
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#eeffee;'|Name
{{CompoundTemplate
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Compound = Electromagnetic Pulse
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Formula = 1 part Uranium, 1 part Iron
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Description = This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.
|-
}}
!style='background-color:#ffffff;'|{{anchor|EMP}}Electromagnetic Pulse
 
|1 Iron, 1 Uranium = 1 pulse
 
|
{{CompoundTemplate
*Generates an EMP, frying and scrambling electronic equipment.
|Compound = Explosive Reaction
**The size of the pulse depends on the amount of reagents used.
|Formula = 1 part Potassium, 1 part Water
|This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.
|Description = This explodes immediately on mixing, which may knock you over or even kill you.
|-
}}
!style='background-color:#ffffff;'|{{anchor|Explosion}}Explosion
 
|1 Potassium, 1 Water = 1 explosion
 
|
{{CompoundTemplate
*Generates an explosion.
|Compound = Flash Powder
**The size of the explosion depends on the amount of reagents used.
|Formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium
|This explodes immediately on mixing, which may knock you over or even kill you.
|Description = Creates a flash similar to that of a flashbang immediately on mixing.
|-
}}
!style='background-color:#ffffff;'|{{anchor|Flash}}Flash Powder
 
|1 Aluminum, 1 Potassium, 1 Sulfur = 1 flash
 
|
{{CompoundTemplate
*Generates a flash.
|Compound = Napalm
|Creates a flash similar to that of a flashbang immediately on mixing.
|Formula = 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid
|-
|Description = Creates a large fire immediately on mixing. (Results in 1 unit instead of 3)
!style='background-color:#ffffff;'|{{anchor|Gunpowder}}Gunpowder
}}
|1 Carbon, 1 Potassium, 1 Sulfur = 1u Gunpowder
 
|
 
*Used as propellant for musket bullets.
{{CompoundTemplate
|Flammable, explosive powder. Used in a drink recipe.
|Compound = Nitroglycerin
|-
|Formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
!style='background-color:#ffffff;'|{{anchor|Napalm}}Napalm
|Description = Explodes immediately on mixing. Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol. (Results in 2 units instead of 3)
|1 Aluminum, 1 Phoron, 1 Sulfuric Acid = 1 large fire
}}
|
 
*Generates a fire surrounding the reagent container.
 
|Creates a large fire immediately on mixing.
{{CompoundTemplate
|-
|Compound = Polytrinic Acid
!style='background-color:#ffffff;'|{{anchor|Nitro}}Nitroglycerin
|Formula = 1 part Sulphuric Acid, 1 part Hydrochloric Acid, 1 part Potassium
|1 Sulfuric Acid, 1 [[#Glycerol|Glycerol]], 1 [[#Polyacid|Polytrinic Acid]] = 2 units
|Description = An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.
|
}}
*Regulates heart rate.
 
*Explodes spectacularly if thrown, dropped, heated, attacked, or splashed on anything.
 
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.
{{CompoundTemplate
|-
|Compound = Smoke
!style='background-color:#ffffff;'|{{anchor|Polyacid}}Polytrinic Acid
|Formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous
|1 Potassium, 1 Sulfuric Acid, 1 Hydrochloric Acid = 3 units
|Description = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.
|
}}
*Deals severe brute damage.
*Moderately damages the lungs.
|Polytrinic acid is a an extremely corrosive chemical substance.
|-
!style='background-color:#ffffff;'|{{anchor|Smoke}}Smoke Reaction
|1 Phosphorous, 1 Potassium, 1 Sugar = 1 smokey boi
|
*Creates smoke around the reagent container.
*You can mix anything else inside before mixing the last reagent inside to make it smoke out as well.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.
|-
!style='background-color:#ffffff;'|{{anchor|Thermite}}Thermite
|1 Acetone, 1 Aluminum, 1 Iron = 3 units
|
*Melts walls if ignited.
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.
|-
!style='background-color:#ffffff;'|{{anchor|Zoranefire}}Zo'rane Fire
|2 [[#Nitro|Nitroglycerin]], 2 [[#Pyrosilicate|Pyrosilicate]], 3 Phoron, 3 [[#Gel|Inert Gel]] = 1 unit
|
*Highly flammable.
|A highly flammable and cohesive gel once used commonly in the tunnels of Sedantis.
|}


==Miscellaneous Reagents==
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Aphrodite}}Aphrodite
|Only produced by Diona nymphs
|
*Moderately kills pain
*May cause blurry vision
*May cause dizziness
|Aphrodite is the name given to the chemical diona inject into organics soon after biting them. It serves a dual purpose of dulling the pain of the wound, and gathering deep-seated fragments of learned skills and memories, such as languages.


{{CompoundTemplate
It is illegal to harvest Aphrodite, or to coerce a nymph into providing Aphrodite. Possession of the drug is '''ILLEGAL''' in Biesel unless it is provided when supplying a nymph a willing blood sample.
|Compound = Thermite
|0.02u/tick
|Formula = 1 part Iron, 1 part Aluminium, 1 part Acetone
|N/A
|Description = Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls.
|10u
}}
|-
</div></div>
!style='background-color:#ffffff;'|{{anchor|Surfactant}}Azosurfactant
|1 Sulfuric Acid, 2 Carbon, 2 Hydrazine = 5 units
|
*Reacts instantly when mixed with water to spew foam out of the reagent container.
**You can mix anything else inside before mixing water inside to make it foam out as well.
|An isocyanate liquid that forms a foam when mixed with water.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cardox}}Cardox
|1 Carbon, 1 Platinum, 1 [[#Sterilizine|Sterilizine]] = 3 units
|
*Removes phoron from turfs and reagent containers.
**This includes a Vaurca's phoron reserve.
*If injected:
**Damages organs.
|Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits.
|0.3u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin
|2u capsaicin, 5u Phoron (catalyst) = 1 unit
|
*Causes severe pain, visual impairment, and coughing.
|A chemical agent used for self-defense and in police work.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Coolant}}Coolant
|1 Acetone, 1 Tungsten, 1 Water = 3 units
|
*Does nothing.
|Industrial cooling substance.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cryosilicate}}Cryosilicate
|1 Ice, 1 Sodium, 1 [[#Silicate|Silicate]] = 3 units
|
*Cools reagent container contents.
*Creates oxygen if mixed with [[#Pyrosilicate|Pyrosilicate]].
*Significantly lowers body temperature.
|A bright cyan liquid consisting of strange self-cooling properties that reacts when exposed to water.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Diethylamine}}Diethylamine
|1 Ammonia, 1 Ethanol = 2 units
|
*Fertilizes plants.
|A secondary amine, mildly corrosive.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Foam}}Foaming Agent
|1 Lithium, 1 Hydrazine = 1 unit
|
*Does nothing unless mixed into [[#MetalF|Metal Foam]].
|An agent that yields metallic foam when mixed with light metal and a strong acid.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Frost}}Frost Oil
|1 Ice Pepper = ~7 units
|
*Lowers body temperature.
*Removes 5u capsaicin per unit.
|A special oil that chemically chills the body. Extracted from Ice Peppers.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Glucose}}Glucose
|5 Nutriment, 5 Sulfuric Acid (catalyst) = 5 units
|
*Serves as nutriment.
|
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Glycerol}}Glycerol
|1 Triglyceride, 2 Ethanol, 5 Sulfuric Acid (catalyst) = 3 units
|
*Does nothing.
|Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Gel}}Inert Gel
|1 Sulfuric Acid, 1 Aluminium, 1 Sugar, 3 [[#Surfactant|Azosurfactant]] = 1 unit
|
*Does nothing.
| A particularly adhesive but otherwise inert and harmless gel.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Luminol}}Luminol
|2 Ammonia, 2 Carbon, 2 Hydrazine = 6 units
|
*If injected/ingested:
**Does nothing.
*If sprayed on turfs:
**Makes blood glow a bright blue.
*If sprayed on objects:
**Makes blood glow a bright blue if also used with a UV light.
|A compound that interacts with blood on the molecular level.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|MetalF}}Metal Foam
|3 Aluminum/Iron, 1 [[#Foam|Foaming Agent]], 1 [[#Polyacid|Polytrinic Acid]] = 5 units
|
*Reacts instantly to create a barrier of metal foam, size depending on how many reagents were used.
**Iron can make stronger walls.
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|MAP}}Monoammoniumphosphate
|1 Ammonium, 1 Phosphorous, 1 Sodium, 1 Sulfuric Acid = 4 units
|
*Extinguishes fires.
*Lowers room temperature if it is too high.
|Commonly found in fire extinguishers, also works as a fertilizer.
|0.2u/tick, 2u touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|PBG}}Plant-B-Gone
|4 water, 1 toxin = 5 units
|
*Moderately damages organs.
**Damages Dionae greatly.
*Kills plants.
|A toxic mixture designed to kill plant-life.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Phoron Solidification}}Phoron Solidification
|5 iron, 5 frost oil, 20 phoron = 1 sheet of phoron.
|Turns liquid phoron to solid phoron.
|
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Plastic}}Plastic
|1 [[#Polyacid|Polytrinic Acid]], 1 [[Guide_to_Hydroponics|Plasticide]] = 1 sheet of plastic
|
*Makes plastic.
|A recipe that makes sheets of plastic. You can obtain Plasticide from Plastellium mushrooms.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Pyrosilicate}}Pyrosilicate
|1 Hydrazine, 1 Iron, 1 Sulfuric Acid, 1 [[#Silicate|Silicate]] = 4 units
|
*Warms reagent container contents.
*Creates oxygen if mixed with [[#Cryosilicate|Cryosilicate]].
*Significantly raises body temperature
|A bright orange powder consisting of strange self-heating properties that reacts when exposed to sodium chloride.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Silicate}}Silicate
|1 Acetone, 1 Aluminum, 1 Silicon = 3 units
|
*Reinforces glass.
|A compound that can be used to reinforce glass.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|NACL}}Sodium Chloride
|1 Sodium, 1 Hydrochloric Acid = 2 units
|
*If ingested:
**Causes thirstiness.
**Absorbs alcohol.
*If injected:
**Does the above.
**Minorly damages organs.
|A salt made of sodium chloride. Commonly used to season food.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Cleaner}}Space Cleaner
|1 Ammonia, 1 Water = 2 units
|
*Cleans stuff!
**Including blood!
**And resetting germ level!
*Wow!!!
|A compound used to clean things. Now with 50% more sodium hypochlorite!
|5u/tick touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Lube}}Space Lube
|1 Acetone, 1 Silicon, 1 Water = 4 units
|
*Makes the floor extremely slippery.
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Sterilizine}}Sterilizine
|1 Ethanol, 1 Hydrochloric Acid, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Cleans blood!
**Doesn't clean anything else!
**Resets germ level!
*Wow!!! It's totally useless!
**Just use Space Cleaner!
|Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste.
|5u/tick touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Syntimeat}}Syntimeat
|5 Blood, 1 [[#Clonexadone|Clonexadone]] = 1 syntimeat
|
*Not actually a reagent; it is a recipe to create synthetic meat.
|Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Uranium}}Uranium Solidification
|20 Uranium, 5 Potassium, 5 [[#Frost|Frost Oil]] = 1 sheet of uranium
|
*Makes solid uranium from liquid uranium.
|A recipe that makes sheets of uranium. You can obtain [[#Frost|Frost Oil]] from [[Guide to Hydroponics|ice peppers]].
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Virus}}Virus Food
|1 Milk, 1 Water, 1 sugar = 5 units
|
*If used in the incubator:
**Increases virus growth rate.
*If ingested:
**Functions as regular food.
**Doesn't make viruses already inside you any nastier, in case you were wondering.
|Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology.
|0.4u/tick
|N/A
|N/A
|}


{{Medbay}}
{{Medbay}}
{{Gameplay Guides}}
{{Guides}}
[[Category:Pages]]
[[Category:Pages]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Medbay]]
[[Category:Medbay]]

Latest revision as of 21:53, 29 October 2024

Note: This page or section of it is following Mechanics. Do not edit this page unless the changes are reflected in the code as well. Click here for Details

Foreword

Please note that this list does not cover every single chem; it's important to keep in mind that the wiki is not always up to date. If you notice that chemicals are missing, or their information is incorrect, as always please contact a wiki maintainer or staff so that it can be corrected, or better yet submit an edit yourself and wait for it to be approved.

Chemistry Equipment

Chemical Dispenser

The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu

The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the dispenser section

ChemMaster 3000

Chemmaster.gif

The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It's also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.

To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.

The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you're going to move to the buffer.

The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they're here, you can do several things with them.

  • The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal
    • This doesn't actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.
  • Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.
  • The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.
    • By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.
  • The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.
  • The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it's full. Otherwise they appear on top in a big messy pile
    • By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you're making a bottle filled with a mixture of different pills.

Once you're done making pills and bottles, you'll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.

If you've made a bottle of pills, don't forget to eject the pill bottle too, and then label it using the Hand Labeller.

All-In-One Grinder

Blender.png

The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they're made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with. It's good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you'll use it for. Note that it will not break compounds back down into elements, nothing can do that.

Refridgerated Medicine Storage

Smartfridge.gif

A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it. It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It's also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.

Tools

Smaller, hand-held things that you'll often use in chemistry.

Beakers

Beakerlarge.png

Beaker.png Beakers are the most important tool you have. They come in two sizes, normal and large. Normal beakers hold 60u, large beakers hold 120u.

Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - two on the tables, and one inside the grinder. They are precious, treasure them.

Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.

If you end up losing them, more beakers can be made at the Autolathe in cargo.

Dropper

Dropper1.png

Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click.

Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units Using it on a beaker when it's empty will draw the set quantity of reagents out of that beaker. Using it on a beaker when it's not empty, will squeeze its contents out into the beaker.

The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.

Science Goggles

ScienceGoggles.png

Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:

  • They protect against acid splashes, halving damage you take from acid to the face.
  • They provide 10% protection against anomalies, which is not relevant to a chemist at all.
  • They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.

Advanced Mass Spectrometer

Adv spectrometer.png

The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.

To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.

Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn't blood and you want to see what's in it, use the ChemMaster instead.

Cryostasis Beaker

Noreact.gif

The Cryostasis Beaker is an advanced tool that you don't have to begin with. It can only be made in the R&D Lab in science, if you want some you have to ask them for it.

The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they'll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster

Bluespace Beaker

BluespaceBeaker.gif

The Chemist's favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don't start with, and must request from science. However it's somewhat hard to make, so they may not be able to reliably make them for you.

This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.

Infographic and Information

This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.

A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. Note: Spaceacillin has been split into multiple anti-microbials. Thetamycin and Cetahydramine. Other than that, this infographic is still up to date.

Metabolism and Overdose

Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 20 units.

The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.

It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolized'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second

Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.

Whenever this document mentions the word 'dose', it refers to how much has been metabolized into the patient, not how much has been injected into their blood.

Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped. Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.

Catalysts

Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)

A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.

Chemicals

Below this heading are multiple tables detailing each chemical that can be synthesized as well as their recipes and effects, among other things. Unless there is additional text in the overdose column, assume that overdosing on the chemical in question - if it can be overdosed on - will deal minor organ damage to the liver, assuming the liver is still alive to absorb the damage.

Dispenser Chemicals

Unless otherwise stated, all basic chemicals listed below overdose at 20u. They are also all found in the dispenser, and have no recipe.

Name Effects Description Metabolism Side Effects
Acetone
  • Moderately damages organs.
  • Dissolves ink on printed material.
A colorless liquid solvent used in chemical synthesis. 0.04u/tick N/A
Aluminum
  • Does nothing.
A silvery white and ductile member of the boron group of chemical elements. 0.2u/tick N/A
Ammonia
  • Minorly damages organs.
A caustic substance commonly used in fertilizer or household cleaners. Poisonous to most lifeforms, lingers for a while if inhaled. 0.1u/tick, 0.05u inhaled N/A
Carbon
  • Removes 1u of another reagent per unit, if ingested.
  • Makes turfs dirty if splashed on.
A chemical element, the builing block of life. 1u/tick N/A
Copper
  • If patient is Skrell:
    • Regenerates blood if ingested.
A highly ductile metal. 0.2u/tick N/A
Ethanol
  • Dissolves ink on printed material.
  • If injected:
    • Damages organs.
  • If ingested:
    • Causes drugginess.
    • May cause hallucinations.
    • Raises pulse.
    • Damages organs in Unathi and Vaurca patients.
A well-known alcohol with a variety of applications. 0.2u/tick, 1u ingested N/A
Hydrazine
  • If ingested:
    • Moderately damages organs.
    • Unless they have a fuel cell augment, in which case it converts into nutrition.
  • If inhaled:
    • Minorly damages organs.
  • If touched:
    • Barely damages organs.
    • Covers with flammable fuel.
A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form. 0.04u/tick, 5u touched N/A
Hydrochloric Acid
  • Deals moderate brute damage.
  • Deals moderate burn damage.
  • Minorly damages lungs if inhaled.
A very corrosive mineral acid with the molecular formula HCl. 0.4u/tick, 50u touched N/A
Iron
  • If patient is neither Skrell nor Vaurca:
    • Restores blood if ingested.
Pure iron is a metal. 0.2u/tick N/A
Lithium
  • Forces the patient to step in a random direction.
  • Causes drooling, among other things.
  • Doesn't actually treat depression.
A chemical element, used as antidepressant. 0.2u/tick N/A
Mercury
  • Moderately damages the brain.
  • Causes weakness in doses greater than 8u.
A poisonous chemical element, one of two that is a liquid at human room temperature and pressure. 0.2u/tick, 0.08u inhaled, 0.02u ingested N/A
Phosphorous
  • Does nothing.
A chemical element, the backbone of biological energy carriers. 0.2u/tick N/A
Potassium
  • Raises pulse.
  • Explodes if put in contact with water, purging all reagents from the container.
A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. 0.2u/tick N/A
Radium
  • Irradiates the patient.
    • Significantly increases the chance of curing disease, at the cost of severely damaging organs as a direct result.
  • Spawns glowing goo if thrown onto turfs.
Radium is an alkaline earth metal. It is extremely radioactive. 0.2u/tick N/A
Silicon
  • Does nothing.
A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. 0.2u/tick N/A
Sodium
  • Does nothing.
A chemical element, readily reacts with water. 0.2u/tick N/A
Sugar
  • Does nothing.
The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. 0.2u/tick N/A
Sulfur
  • If patient is Vaurca:
    • Restores blood.
A chemical element with a pungent smell. 0.2u/tick N/A
Sulfuric Acid
  • Deals significant brute damage.
  • Deals significant burn damage.
  • Moderately damages the lungs.
A very corrosive mineral acid with the molecular formula H2SO4. 0.4u/tick, 50u touched N/A
Tungsten
  • Does nothing.
A chemical element, and a strong oxidizing agent. 0.2u/tick N/A
Water
  • Quenches thirst.
A ubiquitous chemical substance that is composed of hydrogen and oxygen. 2u/tick ingested N/A

Basic Medicines

Basic medicines refers to medications that are either found in first aid kits/around the medbay, or are medicines that are used very, very often, and should be prioritized first-thing. Everything under this heading and beyond - up until the psychiatric medicines section - covers drugs and compounds that are beneficial to the body. Their entries are also color coded: red for brute, yellow for burn, green for toxins, blue for oxygen, lime for radiation, gray for genetic, purple for organs, pink for painkillers!

Name Recipe Effects Description Metabolism Side Effects Overdose

Bicaridine

1 Carbon, 1 Inaprovaline = 2 units
  • Heals moderate brute damage.
  • If body is below 189K:
    • Heals arterial bleeding.
Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries. 0.1u/tick
  • Causes the following if mixed with Butazoline:
    • Itchiness.
    • Amplified dehydration.
    • Moderate genetic damage.
20u, 2% chance of healing arterial bleeding every two seconds when patient has a dose greater than 30u and is experiencing the overdose.

Butazoline

1 Aluminum, 1 Hydrochloric Acid, 1 Bicaridine = 3 units
  • Heals significant brute damage.
  • Causes itchiness.
  • Causes dehydration.
Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding. 0.1u/tick 15u, does not have a chance of healing arterial bleeding

Coagzolug

1 Tricordrazine, 1 Antidexafen = 1 unit
  • Slows down external bleeding by 30%, and arterial bleeding by 20%.
  • Causes dizziness.
A medicine that was stumbled upon by accident, coagzolug encourages blood to clot and slow down bleeding. An overdose causes dangerous blood clots capable of harming the heart.. 0.06u/tick N/A 10u, heart damage

Dermaline

1 Acetone, 1 Phosphorous, 1 Kelotane = 3
  • Heals severe burn damage.
  • Causes itchiness.
  • Causes dehydration.
Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning. 0.1u/tick 15u

Dexalin

2 Acetone, 0.1 Phoron, 1 Phoron (catalyst) = 1 unit
  • Oxygenates the blood to 50%.
    • Does not raise oxygenation in the case of blood loss or heart damage.
  • Removes Lexorin.
  • If patient is Vaurca:
    • Damages organs.
    • Causes blurry vision.
  • If inhaled:
Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions. 0.2u/tick, 0.1 inhaled N/A 20u, minorly damages the brain, barely damages the eyes

Dexalin Plus

1 Carbon, 1 Iron, 1 Dexalin = 3 units
  • Oxygenates the blood to 80%
    • Does not raise oxygenation in the case of blood loss or heart damage.
  • Removes Lexorin
  • If patient is Vaurca:
    • Damages organs.
    • Causes blurry vision.
  • If inhaled:
Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia. 0.2u/tick, 0.1 inhaled N/A 15u, minorly damages the brain, barely damages the eyes

Dylovene

1 Ammonia, 1 Potassium, 1 Silicon = 3 units
  • Minorly heals the liver from any amount of damage less than necrosis.
  • Protects the liver and kidneys from poisons in the bloodstream. Increases the liver's filtration efficiency while poisoned.
  • Removes the Zombie Powder and Toxin reagents from the bloodstream. Metabolizes both them and itself more quickly in the process.
  • Reduces hallucinations.
  • Reduces drowsiness.
Dylovene is a broad-spectrum over-the-counter antitoxin. It is used in response to a variety of poisoning cases, being able to neutralise and remove harmful toxins from the bloodstream. 0.1u/tick N/A 20u, dehydration, hunger.

Inaprovaline

1 Acetone, 1 Carbon, 1 Sugar = 3 units
  • Minorly heals the brain if oxygenation is above 85%.
  • Allows patient to breathe even if heart is stopped.
  • Slows external bleeding down by 20%.
  • Prevents heart damage from chemically-induced tachycardia.
  • Attempts to regulate heart beat.
  • Reduces effects of low blood oxygenation.
  • Reduces speed at which brain takes damage from low blood.
  • Lightly kills pain.
Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic. 0.1u/tick N/A 20u, chest pain, very small chance of curing organ rejection completely

Kelotane

1 Carbon, 1 Silicon = 2 units
  • Heals moderate burn damage.
  • When body is below 192K:
    • Heals disfigurement.
Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated. 0.1u/tick
  • Causes the following if mixed with Dermaline:
    • Itchiness.
    • Amplified dehydration.
    • Moderate genetic damage.
20u, face disfiguration

Tricordrazine

1 Dylovene, 1 Inaprovaline, 1 Water = 3 units
  • Depending on the temperature of the compound:
    • Barely heals brute damage.
    • Barely heals burn damage.
  • Does nothing if inhaled.
Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications. 0.05u/tick N/A 30u, causes itchiness.

Organ Regeneratives

Organ regeneratives, as the name implies, refers to medicines that regenerate internal organs specifically. As such their use is a bit niche, but most make for necessary additions to any medbay.

Name Recipe Effects Description Metabolism Side Effects Overdose

Adipemcina

1 Lithium, 1 Dylovene, 1 Potassium = 3 units
  • Moderately heals the heart.
Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting. 0.2u/tick N/A 20u, minor organ damage, vomiting

Alkysine

1 Hydrochloric Acid, 1 Ammonia, 1 Dylovene = 2 units
  • If blood oxygenation is greater than or equal to 85%:
    • If dose is less than 2u:
      • Significantly heals the brain.
      • An IV drip is recommended.
    • If dose is greater than 2u:
      • Moderately heals the brain.
      • Lightly kills pain.
      • Causes dizziness.
  • If blood oxygenation is less than 85%:
    • Does nothing.
Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury. 0.2u/tick N/A 10u, hallucinations, paralysis/aphasia/imaginary friends

Oculine

1 Carbon, 1 Hydrazine, 1 Dylovene = 2 units
  • Moderately heals the eyes.
  • Reduces blurry vision.
  • Removes temporary blindness.
Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues. Imidazoline 0.2u/tick N/A 20u, hallucinations

Peridaxon

1 Bicaridine, 1 Clonexadone, 5 Phoron (catalyst) = 1 unit
  • Minorly heals organ damage, on any organ.
    • Does not heal the brain if it has greater than minor damage.
  • Causes disorientation.
  • If body is below 186K:
    • Heals organs twice as fast.
    • Causes benign tumour growth.
  • When in extracool cryogenic conditions below 153K and alongside an antibiotic:
    • Can denecrotise livers and kidneys.
Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness. 0.2u/tick N/A 10u, confusion, pain

Pneumalin

1 Copper, 1 Antidexafen, 1 Pulmodeiectionem = 2 units
  • Slightly oxygenates blood.
  • Moderately heals the lungs.
  • Lowers pulse.
  • Fixes "rescued" lungs.
    • All of this only works if inhaled.
Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia. 0.2u/tick N/A 15u, bradychardia

Detox and Side-Effect Antagonists

This section covers medicines that help prevent organ damage or other harm, rather than treating it outright. Some of these also just cover medicines that can help a patient back onto their feet.

Name Recipe Effects Description Metabolism Side Effects Overdose

Arithrazine

1 Hydrazine, 1 Hyronalin = 2 units
  • Removes extreme amounts of radiation.
  • Has a 60% chance of dealing moderate brute damage.
  • Causes itchiness.
  • Deals severe damage to Dionae
Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body. 0.05u/tick N/A 20u, 60% chance of moderate brute damage

Asinodryl

3 Water, 1 Cetahydramine, 1 Synaptizine, 5 Tungsten (catalyst) = 3 units
  • Reduces the chance of vomiting.
Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis. 0.05u/tick N/A N/A

Cetahydramine

1 Inaprovaline, 1 Cryptobiolin = 2 units
  • Causes drowsiness.
  • Prevents itching.
Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid. 0.01u/tick, 0.2 ingested, 0.4 inhaled N/A N/A

Cytophenolate

1 Ethanol, 1 Fluvectionem, 1u Sugar = 3 units
  • If the donor and recipient are of the same species but different blood types, 10 units or more of cytophenolate will gradually reduce the severity of organ rejection until it cures organ rejection entirely, switching the donated organ's blood type to that of the recipient.
    • Cytophenolate is a slow acting drug, and patients need persistent doses until the rejection goes away.
  • If the donor and recipient are of different species, cytophenolate will never cure the organ rejection only prevent the symptoms of the rejection form worsening.
  • Actively hinders any antibiotics like thetamycin
Cytophenolate is a new immunosuppressant drug designed for mitigating rejection effects from organ transplantations. 0.05u/tick N/A 20u, weakness, dizziness, and vomiting

Ethylredoxrazine

1 Acetone, 1 Carbon, 1 Dylovene = 3 units
  • Neutralizes anything alcohol-related, preferably administered where the alcohol in question is.
  • Reduces dizziness.
  • Reduces drowsiness.
  • Reduces stuttering.
  • Reduces confusion.
Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication. 0.06u/tick N/A 20u

Fluvectionem

1 Mercury, 1 Ammonia, 1 Sodium Chloride = 3 units
  • Removes 4u of other reagents per unit.
  • Minorly damages organs
  • Barely damages organs for every unit of reagent purged.
    • All of these effects are doubled if overdosed, and done twice as fast.
Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver. Calomel 0.1u/tick
  • Blood thinning.
20u, see effects

Hyronalin

1 Radium, 1 Dylovene = 2 units
  • Removes significant amounts of radiation per unit.
  • Deals severe damage to Dionae.
Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells. 0.05u/tick N/A 20u, 60% chance of moderate brute damage

Pulmodeiectionem

1 Fluvectionem, 1 Lexorin = 2 units
  • Removes 5u of other reagents in the lungs per unit.
  • Barely damages the lungs.
  • Causes coughing.
  • Reduces oxygenation.
Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs. 0.4u/tick N/A 10u

Synaptizine

1 Lithium, 1 Sugar, 1 Water = 3 units
  • Mildly kills pain.
  • Reduces weakness.
  • Reduces paralysis.
  • Reduces stunning.
  • Removes Mindbreaker Toxin.
  • Removes hallucinations.
  • Removes blurry vision.
  • Removes confusion.
  • Moderately damages organs.
Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver. 0.01u/tick
  • Blood thinning.
20u, seizures

Verunol Syrup

1 Ethanol, 1 Hydrazine, 1 Dylovene = 3 units
  • Causes vomiting if ingested.
  • Minorly damages organs if injected.
A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain. 0.2u/tick

N/A

20u

Painkillers

Specialized medicines used to block pain in an individual. The effectiveness can range from lightly killing pain to causing numbness, however the effectiveness is generally tied with the risk of addiction.

Name Recipe Effects Description Metabolism Side Effects Overdose

Antidexafen

1 Tungsten, 1 Carbon, 1 Water = 3 units
  • Lightly kills pain.
A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs. 0.2u/tick, 0.4 inhaled N/A 20u, vomiting, twitching, drowsiness, brain damage

Perconol

1 Sugar, 1 Water, 1 Mortaphenyl = 3 units
  • Moderately kills pain.
    • Painkiller effect is slightly stronger if injected, rather than ingested.
  • Lowers fevers.
    • Does nothing if inhaled.
Perconol is an advanced, analgesic medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled. Paracetamol 0.02u/tick, 0.4u ingested, 0.8u inhaled N/A 20u, hallucinations

Mortaphenyl

1 Acetone, 1 Ethanol, 1 Inaprovaline = 3 units
  • Effectively kills pain.
  • Causes blurry vision.
  • Causes confusion.
    • Does nothing if inhaled.
Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled. Tramadol 0.02u/tick, 0.4u ingested, 0.8u inhaled
  • Causes hallucinations, the feeling of drugginess, and nausea if BAC is greater than 0.03%, oxygen deprivation at 0.08%
15u, nausea, restricted breathing, hallucinations

Morphine

Process and refine from opium poppies
  • Effectively kills pain
  • Causes blurry vision
  • Causes confusion
  • Causes slowdown
    • Is effective if inhaled
Morphine is a very strong medication derived from the opium plant. It is extremely effective at treating severe pain. The drug is highly addictive and sense-numbing. Unlike other painkillers, morphine can be inhaled. 0.02u/tick, 0.4u ingested, 0.8u inhaled 10u, hallucinations, seizures, drugginess, nausea, restricted breathing

Tramarine

1 Potassium Chloride, 1 Polysomnide, 5 Sodium (catalyst) = 1 unit
  • Effectively kills pain
  • Causes blurry vision
  • Causes confusion
  • Causes slowdown
    • Is effective if inhaled
Tramarine is a synthetic form of morphine developed by NanoTrasen early in its history, that can be used in its place for most medical purposes. It is known to be more dangerous however with alcohol, other opiods, or an overdose. 0.02u/tick, 0.4u ingested, 0.8u inhaled 15u, hallucinations, seizures, drugginess, nausea, restricted breathing, fever, increased pulse

Oxycomorphine

1 Morphine, 1 Mortaphenyl, 5 Phoron (catalyst) = 2 units
OR
1 Mortaphenyl, 1 Tramarine, 5 Phoron (catalyst) = 1 unit
  • Ludicrously kills pain.
  • Causes blurry vision.
  • Causes confusion.
  • Causes slowdown
    • Is effective if inhaled
Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Unlike other painkillers, oxycomorphine can be inhaled. Oxycodone 0.02u/tick, 0.4u ingested, 0.8u inhaled
  • Causes intense hallucinations, the feeling of drugginess, and restricted breathing if patient's BAC is greater than 0.04%
  • Causes slowdown
  • See Neurapan.
10u, hallucinations, drugginess, nausea, restricted breathing

Specialized Medicines

Anything semi-common medicine that doesn't really fit into the other categories goes here. These are the niche-est of the niche, and they won't see very frequent use or synthesis.

Name Recipe Effects Description Metabolism Side Effects Overdose

Helmizole

1 Dylovene, Fluvectionem, 1 Leporazine = 2 units
  • Removes parasites from the brain
    • After about 5 minutes, the parasite's symptoms are alleviated
    • After about 7.5 minutes, the parasite is killed
Helmizole is an anti-helminthic medication which combats parasitic worm infections, compromising their nervous system and inducing respiratory paralysis. 0.2u/tick N/A 10u, causes parasite to develop drug resistance

Inacusiate

1 Dylovene, 1 Carbon, 1 Sulfur = 2 units
  • Heals hearing damage.
TODO 0.2u/tick N/A 10u, terrible headaches

Leporazine

1 Copper, 1 Silicon, 5 Phoron (catalyst) = 2 units Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored. When mixed with other temperature altering chemicals, it can induce rapid changes in the body's core temperature. 0.2u/tick N/A 20u, lowers body temperature

Lipozine

1 Ethanol, 1 Radium, 1 Sodium Chloride = 3 units
  • Quickly burns nutrition.
A chemical compound that causes a powerful fat-burning reaction. 0.2u/tick N/A 20u

Polysomnine

3 Hydrochloric Acid, 1 Ethanol, 1 Water = 1 unit
  • Sedates the patient.
  • Minorly damages the liver.
Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver. 0.1u/tick, 0.05u inhaled N/A 15u

Regenerative-Muscular Tissue Supplements

1 Potassium, 1 Inaprovaline = 2 unit
  • Removes slowdown on unassisted Off-Worlders, and their subsequent flavor texts.
RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness. 0.04u/tick N/A 30u, aching

Rezadone

1 Copper, 1 Cryptobiolin, 1 Carpotoxin = 3 units
  • Heals significant brute damage.
  • Heals significant burn damage.
  • Heals significant gene damage.
  • Slightly improves oxygenation.
  • Restores blood.
  • Minorly heals the liver.
  • If dose is above 3 units:
    • Treats disfiguration.
  • If dose is above 10 units:
    • Causes dizziness.
    • Causes jitteriness.
Rezadone is an extremely expensive, ground-breaking miracle drug. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation. 0.2u/tick N/A 20u

Ryetalyn

1 Carbon, 1 Arithrazine = 2 units
  • Instantly removes all mutations. Only 1 unit is necessary.
    • Does NOT heal gene damage.
  • Forces tumours into recession.
Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by an independent team of Solarian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and Hulk Syndrome. 1u/tick N/A 20u

Soporific

4 Sugar, 1 Polysomnine = 5 units
  • Sedates the patient.
Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses. 0.1u/tick, 0.033u inhaled N/A 20u

Steramycin

2 Thetamycin, 1 Sterilizine, 1 Radium = 2 units
  • If infection has yet to show:
    • Reduces germ level, the variable that triggers infections once it reaches 100
  • If infection has manifested:
    • Does nothing
A preventative antibiotic that will stop small infections from growing, but only if administered early. Has no effect on internal organs, wounds, or if the infection has grown beyond its early stages. 0.2u/tick N/A 15u, dizziness, minor toxins

Thetamycin

1 Cryptobiolin, 1 Dylovene = 2 units
  • Effects at <5u dosage
    • Treats infections, the speed of recovery dependent on the severity of the infection.
  • Effects at >=5u dosage
    • Does the same as the above.
    • Mild - and types of mild - infections are instantly cured.
    • Prevents septic infections from spreading to other limbs.
Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances. Spaceacillin 0.01u/tick, 0.4u inhaled N/A 20u, dizziness, vomiting

Resuscitators

If a patient is in some pretty dire straits, and you've already taken care of the other damage, then these medicines will make sure they don't die. Hopefully. Maybe. If you're quick enough?

Name Recipe Effects Description Metabolism Side Effects Overdose

Adrenaline

1 Inaprovaline, 1 Hyperzine, 1 Dexalin Plus = 3 units
  • Significantly increases the chance that chest compressions (CPR) will restart the heart while in the bloodstream.
  • Doses >5u have a chance to automatically restart the heart, if able. Consumes 5u each time this happens.
    • Moderately damages the heart if restarted this way.
  • Increases heart rate.
    • Further increases as more adrenaline is metabolized.
  • Lightly kills pain.
    • Painkiller effect diminishes as more adrenaline is metabolized.
  • Does nothing if inhaled or ingested.
Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output. 0.2u/tick 20u, pain

Saline Plus

2 Water, 1 Sodium Chloride, 0.5 Sugar, 5 Phoron (catalyst) = 2 unit
  • If injected:
    • Hydrates the patient.
    • Restores blood if dose is less than 2u.
  • If ingested or inhaled:
    • Does nothing.
Saline Plus is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not. 1.5u/tick N/A 5u, confusion, jitteriness

Cryogenics

Cryo tube-specific medications go here. Anything under here is only effective if the patient's body has been chilled significantly.

Name Recipe Effects Description Metabolism Side Effects Overdose

Cataleptinol

2 Alkysine, 0.5 Phoron, 1 Clonexadone, 5 Cryosilicate as catalyst = 1 unit
  • If the body is below 170K:
    • Restores 7.5% Brain Activity per tick regardless of Blood Oxygenation level.
    • Causes side-effects.
      • Equates to 40% increase in Brain Activity before liver failure.
  • If the body is above 170K:
    • 75% chance to raise Brain Activity by 2% per tick regardless of Blood Oxygenation level.
    • Causes painshock alongside side-effects.
      • This equates to 25% increase in Brain Activity before liver failure in ideal conditions.
Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used alongside cryogenic treatment to rapidly restore brain tissues, however it is hard on the liver. It can be used outside of cryogenic treatment, however this is risky and unreliable, as well as difficult without the use of an IV to avoid overdose. Because of this, using Cataleptinol outside of cryogenic treatment is relegated to severe emergencies only. 0.6u/tick
  • Hallucinations
  • Blood thinning
  • Liver damage
3u, severe seizures, liver failure, brain damage

Cryoxadone

1 Water, 1 Acetone, 1 Dexalin = 3 units
  • Slows pulse.
  • Prevents effects of cold on the body.
  • If the body is below 170K:
    • Heals significant gene damage.
    • Heals significant brute damage.
    • Heals significant burn damage.
    • Heals significant hypoxia.
    • Slightly heals organ damage; only heals the brain if brain activity is below 60%.
Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cryogenics industry. 0.6u/tick N/A 5u, genetic damage, severe eye damage

Clonexadone

1 Sodium, 1 Cryoxadone, 0.1 Phoron, 5 Phoron (catalyst) = 2 units
  • Slows pulse.
  • Prevents effects of cold on the body.
  • If the body is below 170K:
    • Heals extreme gene damage.
    • Heals extreme brute damage.
    • Heals extreme burn damage.
    • Heals extreme hypoxia.
    • Mildly heals organ damage; only heals the brain if brain activity is below 60%.
Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cryogenics industry. 0.4u/tick N/A 5u, genetic damage, severe eye damage

Psychiatric Medicines

These particular drugs are much more niche in their use compared to the medicines above. They almost exclusively impact the mental state of the patient, either for good or ill, depending on how they're used. Do note that many of the effects being suppressed no longer exist, which means a lot of these medicines serve a roleplay purpose rather than a mechanical one, though any medicines that suppress stuttering and hallucinations do still work.

Name Recipe Effects Description Metabolism Side Effects Overdose

Corophenidate

1 Hydrazine, 1 Mindbreaker Toxin = units
  • Removes hallucinations.
  • Suppresses the following:
    • Imaginary friends.
    • Phobias.
Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus. 0.002u/tick N/A 20u

Emoxanyl

1 Ethanol, 1 Silicon, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Concussions.
    • Phobias.
Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Minaphobin

1 Carbon, 1 Mindbreaker Toxin = 2 units
  • Suppresses the following:
    • Phobias.
    • Monophobias.
Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Nerospectan

1 Silicon, 1 Space Drugs, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Monophobia.
    • Imaginary friends.
    • Speech impediments.
    • Muscle spasms.
    • Tourettes.
Nerospectan is an expensive, new generation anti-psychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Nerospectan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous. 0.004u/tick N/A 20u

Neurapan

1 Ethanol, 1 Space Drugs, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Split personalities.
    • Imaginary friends.
    • Stuttering.
    • Speech impediments.
    • Monophobia.
    • Hallucinations.
    • Muscle spasms.
    • Tourettes.
Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous. 0.002u/tick
  • If mixed with Oxycomorphine and overdosing:
    • Causes deafness.
    • Causes drowsiness.
    • Causes confusion.
    • Causes derealization
10u, pacifism, blurred vision, derealization

Neurostabin

1 Iron, 1 Potassium, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
    • Split personalities.
    • Imaginary friends.
    • Muscle weakness.
Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias. 0.002u/tick N/A 20u

Orastabin

1 Sodium, 1 Tungsten, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
    • Monophobia.
    • Stuttering.
Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Parvosil

1 Aluminum, 1 Potassium, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.004u/tick N/A 20u

Paxazide

1 Parvosil, 1 Truth Serum = 1 unit
  • Suppresses the following:
    • Any intent except help.
    • Attacking with objects.
Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce. 0.004u/tick N/A 20u

Truth Serum

1 Synaptizine, 1 Mindbreaker Toxin, 0.1 Phoron = 2 units
  • Suppresses the following:
    • Nothing.
  • Gives many messages about how you should spill the beans.
Truth Serum is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth. 0.01u/tick N/A 20u

Narcotics and Other Drugs

Unlike everything above, everything in this heading is more or less harmful to the patient rather than beneficial. Nothing here is outright lethal, but frequent use and high dosages are not recommended! Some of the drugs listed here may even be illegal!

Name Recipe Effects Description Metabolism Side Effects Overdose

Diesel

1u Uranium, 2u Robust Harvest, 3u Caramel Sugar, 1u Welding Fuel = 3u
  • Increases movement speed
  • Irradiates user
  • Causes energetic feeling
Fondly dubbed Diesel by the dionae of the Narrows where it is served in the ship's cafeteria, this viscous sludge is the byproduct of refining radioactive materials and provides an invigorating kick to a dionae's workday. 0.04u/tick
  • Causes headaches when sober
10u, can cause weakness and may stun user

Cocaine

1u Coca Grounds, 1u Hydrochloric Acid = 1u
  • Effectively kills pain
  • Causes numbing feeling
  • Causes shivers and sniffling
A recreational drug known for its sharp, but short, energy boost. Very commonly used by cytherians on Venus. It is illegal in Biesel. 0.05u/tick
  • Causes headaches when sober
10u, hallucinations, stuttering, jitteriness, brain damage, heart damage, chance of heart attack

Colorspace

1u Hydrazine, 1u Ethanol, 1u Silicon = 1u
  • Causes hallucinations
    • Reduced hallucinations for Skrell
  • Causes drugginess
A psychedelic drug that alters thought and perception. 0.05u/tick n/a n/a

Contemplus

1u Cocaine, 1u Synaptizine, 1u Emoxanyl = 1u
  • Enhances thinking ability
  • Somewhat kills pain
A designer varient of cocaine originating from Venus. This is designed to enhance the brain activity to provide enhanced thinking abilities. Much like Cocaine, it is illegal in Biesel. 0.05u/tick n/a 10u, see Cocaine

Co'qnixq Wuxi

1u Wulumunusha, 1u Synaptizine, 1u Emoxanyl = 3u
  • Increases stamina.
  • Increases concentration and motivation.
Co'qnixq Wuxi, or Co'qnixq Nootropic, has existed since before Glorsh, and was developed as a cognitive enhancer for Skrell with on-set dementia. When taken, one's consciousness is heightened greatly alongside receiving mild energy boost. Frequently used as a 'smart drug' by students and scientists. 0.05u/tick n/a 10u, increases running speed, damages kidneys

Heroin

2u Morphine, 2u Acetone = 1u

OR 3u Tramamine, 2u Acetone = 1u

  • Very effectively kills pain
  • Causes soothing feeling
  • Causes blurry vision
  • Causes confusion
An extremely potent but dangerous and addictive opiate refined from morphine, its use is nearly-universally banned across the Orion Spur. The possession and usage of heroin is illegal in the Republic of Biesel. 0.05u/tick n/a 5u or if BAC is above 0.01, drugginess, loss of breath, see Thetamycin

Hyperzine

1 Sugar, 1 Phosphorous, 1 Sulfur = 3 units
  • Increases running speed.
  • Increases pulse.
Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors. It is illegal except in certain specific circumstances. 0.03u/tick, 0.015u inhaled 15u, hallucinations, moderate brute damage

Joy

1u Neurapan, 2 Heroin = 1u
  • Causes drowsiness.
  • Reduces pain.
  • Causes dizziness.
  • Causes paralysis.
An expensive and illegal drug often abused by those who find no other means to numb their physical and mental pains. A Joy addict is a truly sad sight. It is illegal in Biesel. 0.02u/tick n/a 5u

Krok Juice

1 Iron, 1 Welding Fuel, 2 Orange Juice = 4 units
  • Causes malfunctions in prosthetic organs.
An advanced Eridanian variant of ancient krokodil, known for causing prosthetic malfunctions. It is illegal in Biesel. 0.2u/tick n/a 15u

Nightlife

1u Corophenidate, 1u Nitroglycerin, 1u Synaptizine at 200 Celsius = 3u
  • Increases running speed.
  • Causes jitteriness.
  • Causes stuttering.
  • Causes drugginess.
  • Causes hallucinations.
  • Removes drowsiness.
  • Damages the heart, depending on dose.
A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme awakefulness. Lethal in high doses, and illegal in Biesel. 0.04u/tick, 0.02u inhaled, 0.125u ingested n/a 20u

Raskara Dust

1u Monoammoniumphosphate, 1u Space Cleaner, 2u Sodium Chloride at 127 Celsius = 3u
  • If ingested or inhaled:
    • Causes drowsiness.
    • Lightly kills pain.
  • If injected:
    • Causes drowsiness.
    • Mildly kills pain.
A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it's relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject. It is illegal in Biesel. 0.02u/tick, 0.04u inhaled, 0.06u ingested n/a 20u

Red Nightshade

1u Stimm, 1u Synaptizine, 0.1u Phoron = 1u
  • Has a chance to moderately damage the brain.
  • Causes jitteriness.
  • Causes berserk, which includes the following:
    • Red screen.
    • Locking to harm intent.
    • Inability to use complex items.
    • Reseting pain.
      • Reduces further pain.
    • Ability to smash windows barehanded.
  • If body is below 151K:
    • Can repair fractured bones.
    • Drains 15-30 blood per tick; on successful fracture repair, drains 30-60 blood.
An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users. 0.06u/tick n/a 20u, slow heart damage.

Space Drugs

1u Lithium, 1u Mercury, 1u Sugar = 3 units
  • Causes drowsiness.
  • Causes hunger.
  • Forces the patient to step in a random direction.
  • Lightly kills pain.
Mercury Monolithium Sucrose, or space drugs, is a potent relaxant commonly found in Ambrosia plants. Lasts twice as long when inhaled. 0.1u/tick n/a 20u

Sparkle

1u Cocaine, 1u Synaptizine, 1u Minaphobin = 1u
  • Causes euphoria
  • Causes drugginess
  • Effectively kills pain
A designer variant of cocaine originating from Venus. Primarily present in the nightlife scene, this is designed to decrease a user's inhibitions and increase pleasure. Much like Cocaine, it is illegal in Biesel. 0.05u/tick n/a 10u, see Cocaine

Snowflake

1u Frost Oil, 1u Welder Fuel, 1u Sulfur= 1u
  • Kills pain
  • Severely reduces body temperature
  • Causes shivering
  • Causes euphoria
A recreational stimulant refined from frost oil, found in certain plants. 0.05u/tick n/a 15u, brain damage, see Thetamycin

Spotlight

1u Cocaine, 1u Synaptizine, 1u Parvosil = 1u
  • Causes artificial confidence
  • Effectively kills pain
A designer varient of cocaine originating from Venus. Commonly used by the acting scene, this is designed to increase the user's confidence. Much like Cocaine, it is illegal in Biesel. 0.05u/tick n/a 10u, see Cocaine

Tremble

Cannot be created and does not occur naturally.
  • Ineffective when present alongside Oxycomorphine
  • Above 5u:
    • Ludicrously kills pain. Equivalent to Oxycomorphine
    • Moderately heals organs
  • Below 5u:
    • Moderately kills pain
    • Lighlty heals organs
An ancient tribal Unathi narcotic based on the outer gel layer of the seeds of a poisonous flower. The chemical itself acts as a very potent omni-healer when consumed, however as the chemical metabolizes, it causes immense and crippling pain. 0.05u/tick n/a 10u

Xu'Xi Gas

2u Dexalin, 2u Space Drugs, 1u Truth Serum at 137 degrees Celsius = 5u
  • Calms emotions.
  • Causes suggestibility.
A recreational drug hailing from Qerr'Malic that must be inhaled. It produces a mild high similar to Wulumunusha and is known to make users susceptible to persuasion. Most forms of Xu'Xi Gas found outside of the Nralakk Federation are cheap, synthetic substitutes. Only works when inhaled. 0.04u/tick n/a 20u

Poisons

Compared to all of the reagents above, these reagents are without a doubt harmful to the body, and their use is highly regulated. Don't get caught with these!

Name Recipe Effects Description Metabolism Side Effects Overdose

Cryptobiolin

1 Acetone, 1 Potassium, 1 Sugar = 3 units
  • Causes dizziness.
  • Causes confusion.
  • Causes hallucinations.
Cryptobiolin causes confusion and dizzyness. 0.1u/tick N/A 20u

Cyanide

N/A, can be found in apples.
  • Rapidly depletes oxygen levels.
A highly toxic chemical. 0.4u/tick N/A N/A

Dextrotoxin

10 Soporific, 5 Phoron, 3 Carpotoxin = 5 units
  • Paralyzes all limbs.
A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs. 0.04u/tick N/A 20u

Impedrezene

1 Acetone, 1 Mercury, 1 Sugar = 2 units
  • Moderately damages the brain.
Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions. 0.2u/tick N/A 20u

Lexorin

1 Ammonia, 1 Hydrazine, 1 Tungsten, 5 Phoron (catalyst) = 3 units
  • Deals minor hypoxia damage.
Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same. 0.2u/tick N/A 20u

Mindbreaker Toxin

1 Silicon, 1 Hydrazine, 1 Dylovene = 3 units
  • Causes hallucinations.
An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally. 0.05u/tick N/A 20u

Potassium Chloride

1 Potassium, 1 Sodium Chloride = 2 units
  • If >20u is injected:
    • Stops the heart.
A delicious salt that stops the heart when injected into cardiac muscle. 0.2u/tick N/A 5u

Potassium Chlorophoride

1 Phoron, 1 Potassium Chloride, 1 Polysomnine = 4 units
  • If >5u is injected:
    • Stops the heart.
Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis. 0.2u/tick N/A 5u

Zombie Powder

5 Copper, 5 Carpotoxin, 5 Soporific = 2 units
  • Deals minor hypoxia damage.
  • Minorly damages organs.
  • Inflicts weakness.
  • Inflicts silence.
  • Gives the autopsy scanner a fake report.
A strong neurotoxin that puts the subject into a death-like state. 0.2u/tick N/A 20u

Experimental Reagents

These reagents are wholly experimental in nature, and probably should not see widespread use outside of research.

Name Recipe Effects Description Metabolism Side Effects Overdose

Stimm

1 Fuel, 5 Rewriter = 6 units
  • Increases running speed.
A homemade stimulant with some serious side-effects. 0.6u/tick N/A N/A

Unstable Mutagen

1 Hydrochloric Acid, 1 Phosphorous, 1 Radium = 3 units
  • Deals radiation damage.
  • May cause mutations.
Might cause unpredictable mutations. Keep away from children. 0.2u/tick N/A N/A

Venenum

N/A, obtained through less than legitimate means
  • Randomizes appearance and name for every unit metabolized.
    • Reverts patient back to original appearance once no more Venenum is metabolized.
A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream. 0.3u/tick N/A N/A

Weapons

Almost everything under this heading will invariably see use in combat of some sort. Synthesizing these reagents without good reason is pretty good grounds to get booted from your job or the server.

Name Recipe Effects Description

Electromagnetic Pulse

1 Iron, 1 Uranium = 1 pulse
  • Generates an EMP, frying and scrambling electronic equipment.
    • The size of the pulse depends on the amount of reagents used.
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.

Explosion

1 Potassium, 1 Water = 1 explosion
  • Generates an explosion.
    • The size of the explosion depends on the amount of reagents used.
This explodes immediately on mixing, which may knock you over or even kill you.

Flash Powder

1 Aluminum, 1 Potassium, 1 Sulfur = 1 flash
  • Generates a flash.
Creates a flash similar to that of a flashbang immediately on mixing.

Gunpowder

1 Carbon, 1 Potassium, 1 Sulfur = 1u Gunpowder
  • Used as propellant for musket bullets.
Flammable, explosive powder. Used in a drink recipe.

Napalm

1 Aluminum, 1 Phoron, 1 Sulfuric Acid = 1 large fire
  • Generates a fire surrounding the reagent container.
Creates a large fire immediately on mixing.

Nitroglycerin

1 Sulfuric Acid, 1 Glycerol, 1 Polytrinic Acid = 2 units
  • Regulates heart rate.
  • Explodes spectacularly if thrown, dropped, heated, attacked, or splashed on anything.
Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.

Polytrinic Acid

1 Potassium, 1 Sulfuric Acid, 1 Hydrochloric Acid = 3 units
  • Deals severe brute damage.
  • Moderately damages the lungs.
Polytrinic acid is a an extremely corrosive chemical substance.

Smoke Reaction

1 Phosphorous, 1 Potassium, 1 Sugar = 1 smokey boi
  • Creates smoke around the reagent container.
  • You can mix anything else inside before mixing the last reagent inside to make it smoke out as well.
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.

Thermite

1 Acetone, 1 Aluminum, 1 Iron = 3 units
  • Melts walls if ignited.
Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.

Zo'rane Fire

2 Nitroglycerin, 2 Pyrosilicate, 3 Phoron, 3 Inert Gel = 1 unit
  • Highly flammable.
A highly flammable and cohesive gel once used commonly in the tunnels of Sedantis.

Miscellaneous Reagents

Name Recipe Effects Description Metabolism Side Effects Overdose

Aphrodite

Only produced by Diona nymphs
  • Moderately kills pain
  • May cause blurry vision
  • May cause dizziness
Aphrodite is the name given to the chemical diona inject into organics soon after biting them. It serves a dual purpose of dulling the pain of the wound, and gathering deep-seated fragments of learned skills and memories, such as languages.

It is illegal to harvest Aphrodite, or to coerce a nymph into providing Aphrodite. Possession of the drug is ILLEGAL in Biesel unless it is provided when supplying a nymph a willing blood sample.

0.02u/tick N/A 10u

Azosurfactant

1 Sulfuric Acid, 2 Carbon, 2 Hydrazine = 5 units
  • Reacts instantly when mixed with water to spew foam out of the reagent container.
    • You can mix anything else inside before mixing water inside to make it foam out as well.
An isocyanate liquid that forms a foam when mixed with water. N/A N/A N/A

Cardox

1 Carbon, 1 Platinum, 1 Sterilizine = 3 units
  • Removes phoron from turfs and reagent containers.
    • This includes a Vaurca's phoron reserve.
  • If injected:
    • Damages organs.
Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits. 0.3u/tick N/A N/A

Condensed Capsaicin

2u capsaicin, 5u Phoron (catalyst) = 1 unit
  • Causes severe pain, visual impairment, and coughing.
A chemical agent used for self-defense and in police work. 0.2u/tick N/A N/A

Coolant

1 Acetone, 1 Tungsten, 1 Water = 3 units
  • Does nothing.
Industrial cooling substance. 0.2u/tick N/A N/A

Cryosilicate

1 Ice, 1 Sodium, 1 Silicate = 3 units
  • Cools reagent container contents.
  • Creates oxygen if mixed with Pyrosilicate.
  • Significantly lowers body temperature.
A bright cyan liquid consisting of strange self-cooling properties that reacts when exposed to water. 0.2u/tick N/A N/A

Diethylamine

1 Ammonia, 1 Ethanol = 2 units
  • Fertilizes plants.
A secondary amine, mildly corrosive. 0.2u/tick N/A N/A

Foaming Agent

1 Lithium, 1 Hydrazine = 1 unit An agent that yields metallic foam when mixed with light metal and a strong acid. 0.2u/tick N/A N/A

Frost Oil

1 Ice Pepper = ~7 units
  • Lowers body temperature.
  • Removes 5u capsaicin per unit.
A special oil that chemically chills the body. Extracted from Ice Peppers. 0.2u/tick N/A N/A

Glucose

5 Nutriment, 5 Sulfuric Acid (catalyst) = 5 units
  • Serves as nutriment.
0.2u/tick N/A N/A

Glycerol

1 Triglyceride, 2 Ethanol, 5 Sulfuric Acid (catalyst) = 3 units
  • Does nothing.
Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity. 0.2u/tick N/A N/A

Inert Gel

1 Sulfuric Acid, 1 Aluminium, 1 Sugar, 3 Azosurfactant = 1 unit
  • Does nothing.
A particularly adhesive but otherwise inert and harmless gel. 0.2u/tick N/A N/A

Luminol

2 Ammonia, 2 Carbon, 2 Hydrazine = 6 units
  • If injected/ingested:
    • Does nothing.
  • If sprayed on turfs:
    • Makes blood glow a bright blue.
  • If sprayed on objects:
    • Makes blood glow a bright blue if also used with a UV light.
A compound that interacts with blood on the molecular level. 0.2u/tick N/A 20u

Metal Foam

3 Aluminum/Iron, 1 Foaming Agent, 1 Polytrinic Acid = 5 units
  • Reacts instantly to create a barrier of metal foam, size depending on how many reagents were used.
    • Iron can make stronger walls.
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. N/A N/A N/A

Monoammoniumphosphate

1 Ammonium, 1 Phosphorous, 1 Sodium, 1 Sulfuric Acid = 4 units
  • Extinguishes fires.
  • Lowers room temperature if it is too high.
Commonly found in fire extinguishers, also works as a fertilizer. 0.2u/tick, 2u touched N/A N/A

Plant-B-Gone

4 water, 1 toxin = 5 units
  • Moderately damages organs.
    • Damages Dionae greatly.
  • Kills plants.
A toxic mixture designed to kill plant-life. 0.2u/tick N/A N/A

Phoron Solidification

5 iron, 5 frost oil, 20 phoron = 1 sheet of phoron. Turns liquid phoron to solid phoron. N/A N/A N/A

Plastic

1 Polytrinic Acid, 1 Plasticide = 1 sheet of plastic
  • Makes plastic.
A recipe that makes sheets of plastic. You can obtain Plasticide from Plastellium mushrooms. N/A N/A N/A

Pyrosilicate

1 Hydrazine, 1 Iron, 1 Sulfuric Acid, 1 Silicate = 4 units
  • Warms reagent container contents.
  • Creates oxygen if mixed with Cryosilicate.
  • Significantly raises body temperature
A bright orange powder consisting of strange self-heating properties that reacts when exposed to sodium chloride. 0.2u/tick N/A N/A

Silicate

1 Acetone, 1 Aluminum, 1 Silicon = 3 units
  • Reinforces glass.
A compound that can be used to reinforce glass. 0.2u/tick N/A N/A

Sodium Chloride

1 Sodium, 1 Hydrochloric Acid = 2 units
  • If ingested:
    • Causes thirstiness.
    • Absorbs alcohol.
  • If injected:
    • Does the above.
    • Minorly damages organs.
A salt made of sodium chloride. Commonly used to season food. 0.2u/tick N/A 20u

Space Cleaner

1 Ammonia, 1 Water = 2 units
  • Cleans stuff!
    • Including blood!
    • And resetting germ level!
  • Wow!!!
A compound used to clean things. Now with 50% more sodium hypochlorite! 5u/tick touched N/A N/A

Space Lube

1 Acetone, 1 Silicon, 1 Water = 4 units
  • Makes the floor extremely slippery.
Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. N/A N/A N/A

Sterilizine

1 Ethanol, 1 Hydrochloric Acid, 1 Dylovene = 3 units
  • Cleans blood!
    • Doesn't clean anything else!
    • Resets germ level!
  • Wow!!! It's totally useless!
    • Just use Space Cleaner!
Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste. 5u/tick touched N/A N/A

Syntimeat

5 Blood, 1 Clonexadone = 1 syntimeat
  • Not actually a reagent; it is a recipe to create synthetic meat.
Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods. N/A N/A N/A

Uranium Solidification

20 Uranium, 5 Potassium, 5 Frost Oil = 1 sheet of uranium
  • Makes solid uranium from liquid uranium.
A recipe that makes sheets of uranium. You can obtain Frost Oil from ice peppers. N/A N/A N/A

Virus Food

1 Milk, 1 Water, 1 sugar = 5 units
  • If used in the incubator:
    • Increases virus growth rate.
  • If ingested:
    • Functions as regular food.
    • Doesn't make viruses already inside you any nastier, in case you were wondering.
Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology. 0.4u/tick N/A N/A
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