Xenobotanist

From Aurora Information Uplink
Revision as of 02:35, 4 December 2019 by Alberyk (talk | contribs)
Jump to navigation Jump to search
RESEARCH STAFF
Xenobotanist
Xenobotanist
Access: Research, Xenobiology, Xenobotany
Qualifications: At least 25 years of age, PhD in Biology, Xenobiology, Botany or other applicable field.
Employers: Not defined
Supervisors: Research Director
Duties: Splice plants and research their genes.
Guides: This is the guide.

Arguably one of the most dangerous places, Xenobotany deals with the growth, maintenance, study and splicing of plants.

The Machines

Inside your laboratory are several machines that you will need to learn to use in order to get anywhere.

Flora Data Disk

One of the primary tools you will use. Alone, it is not very useful - however, when used with the two below machines, it becomes the tool with which you will splice plants together to create the final target result of your choice. Should the disk hold data you do not find valuable, you can activate it to clear out it's content - and it will be good as new. Note that any gene data stored on a disk is perfectly preserved and never decays, regardless of how many time it is spliced into a plant.

Lysis-isolation Centrifuge

This machine, when a disk is inserted, is capable of completely extracting and sequencing the genetic code present in a plant's seed (or a mushroom's spore). Once that is done, you may load one specific gene onto the disk - after which it will automatically eject. Note, however, that a genetic sample is not stable - the more you extract from it, the more integrity it will lose, to the point where it will not be viable. Most plant genomes can usually survive two to three extractions before requiring a fresh sample.

Bioballistic Delivery System

One of the more useful machines, it allows you to inject a gene sequence directly into a viable plant seed, which will result in whichever traits the sample held to be transferred over. For instance - should you find the genetic enzyme that allows berries to grow in bushes, and inject it into a wheat seed, that seed will then be capable of growing bushes that are capable of growing wheat repeatedly.

However, a single seed can only take so much alteration - too much modification would render it sterile, dead. The machine will prevent this from happening, however - and will prevent you from altering a seed this far. Fresh seeds, extracted from fresh fruit, however, are fully stable regardless of how modified the parent seed was - and so it is possible to completely change a plant through an iterative process of modification and growth.

Seed Dispenser

Dispenses the base seeds needed for your job. Beware, however - it has limited stores, and so if you want to avoid running out of them, you should generate new ones out of existing fruit.

NutriMax

Contains the chemicals that you need/want to help manage your plants. Essentially identical to Hydroponics.

SmartFridge

Store your fruit here. Your seeds too, if you're lazy and don't care about seeing seed stats.

Biogenerator

A very useful machine. By feeding it your useless plant matter, you can generate all manners of items - from more nutriment to leather items to synthetic meat (for whichever purpose you could need it).

Seed Extractor

Self-explanatory. Give it a harvested plant and it will give you a few packets of seeds.

The Tools

There are several tools you may want to use.

Name Uses Source
Bucket Transferring liquids from wherever to the trays Xenobotany Lab (look at the corners)
Steel Mini-Hoe Removing weeds from the trays Hydroponics Locker (two are present in storage)
Hatchet Killing plants, eventually. Chopping down tower cap mushrooms into planks. Hydroponics Locker
Hydroponics Bag Collects all plant items (fruits/plant, seeds/spores). Can be used on certain other machines (SmartFridge, Seed Dispenser, Biogenerator) to transfer parts of/all of the contents of the bag into them. Hydroponics locker?
Syringe Extracting fluids from plants, or injecting them with some. A box on the table in Xenobotany laboratory.
Plant Analyzer Provides information on the current plant and it's contents. Works on plants in trays, fruit and seeds. Hydroponics Locker
Shears Allows you to take a sample of plant, which you may grow. (Creates a seed packet/spore sample from a plant). Note that it tends to damage the plant. Hydroponics Locker
FarmBot Assists you in your tasks by watering and removing weeds from the trays. Constructed by Robotics

Getting Started

First, follow Guide to Hydroponics to get your plants growing.

Once that's done, there are three paths you may follow:

Splicing

Difficulty: Easy Potential: Low

The simplest. Using the plants available to you, you carefully craft the ultimate plant of your desire. The process is simple: grow a plant, get it's seeds, extract a gene using the Centrifuge mentioned above. Grow another different plant, take it's seeds and splice the first plant's gene in using the injection machine. Use the plant analyzer to know what you have changed.

Mutate

Difficulty:Medium Potential: Medium

A basic initiation to exotic plants. Using some mutagen (Radium is the most common, and most readily available as Glowshrooms produce it) in the plant's mixture, note the changes that they go through. Two things to take note of however: most mutagens will QUICKLY kill your plants, and you may require some protection (gasmask/botanist's gloves, most notably) to work with certain plants that will appear.

There ARE other mutagens than Radium, obviously. Someone with experience in chemistry may know more.

The biggest challenge

Design

Difficulty:High Potential:Extreme

A mixture of the two above. You design a plant by splicing genes in... but now you have the full repertoire of what a plant can achieve, and thus the hardest part becomes breeding your plants to have the genes you desire.

Hazards

Kudzu

Kudzu will spread out of their tray and onto the ground. Normal ones aren't so bad - just a pain to get rid of. But beware of modifications - they have spines, and they will inject you with whatever chemical they hold - be it the dylovene a normal plant holds, or some cyanide you made it produce. Try to splice it with a plant that doesn't grow so much.

Atmospherics

During some of your mutations, you may encounter plants that create gasses. Most of which you can't breathe. Making sure that you are protected (such as with a gas mask and a labcoat) and flipping the lid immediately to ensure you are not locked in.

Kois

Kois is a Vaurca delicacy, but is highly poisonous because it contains Phoron. Harvest it quickly, or else it will spread its spores in a gaseous cloud that is dangerous to inhale.

Spines/juiciness/instability

Some fruits you will mutate will have one of these properties. All three of them have the potential to be very bad - much like the kudzu, these can apply any chemical they hold onto you (and, when thrown, the latter two explode, spreading their contents everywhere). Always wear a pair of botanists' gloves before handling such fruit.

Research Department
Head of department Research Director
Personnel Scientist - Xenobiologist - Xenoarcheologist - Roboticist
Useful guides Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Integrated Electronics - Guide to Telescience - Guide to Modular Weaponry

Template:Gameplay Guides