Skrell Factions

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Jargon Federation

Headed by Weashbi Jrugl, the Jargon Federation is governed by a Grand Council that aims to uplift the Skrell in all aspects - Socially, Politically and Economically. Since its formation in 900 CE, it has accomplished great feats that have propelled the ancient race across the Orion Spur - however - a looming reminder of the past still clings dearly to the species. Ruled by the tyrannical Glorsh-Omega, a manipulative intelligence that nearly rendered the Skrell extinct through the use of infertility, until its disappearance in 2192 CE that thrust the Skrell into a modern dark age that was difficult to recover from.

Now, with a profound emphasis on securing its own interests, the Federation has managed to grow its influence throughout the Orion Spur; through the use of an elusive branch of their military, known as Ruupkala, and diplomacy. Despite utilizing various technological advances to ensure that dissent is rare.

Grand Council

Wuqrnjeq-Qu'Nralakk (Grand Council of the Jargon Federation) is the supreme ruling body of the entirety of the Jargon Federation. The Council will utilize subspace communication frequencies to delegate during non-essential meetings, however, are expected to return to Qerrbalak to attend an annual meeting held in Kal’lo. The Grand Council is renowned for their swift, and successful, response to the events that occur within the Federation, with support of the Council typically been incredibly high, but as the years continue, especially with the growing presence of The Resistance, has begun to dwindle.

History

First formed in 900 CE, after the unification of the Alliance, it was designed to oversee matters such as colonization, space exploration and to create a monolithic approach to society. Positions were quickly filled by those elected by their peers - with most coming from the precursor nations; the Heshyu Council, the Tzqul Republic, and the Weshqi Republic. The first iteration would see itself subsumed after the rise of Glorsh-Omega who deemed it unnecessary as the it could easily, and much more quickly, respond to any issues that would arise - even preventing issues entirely through the use of predictive algorithms.

After Glorsh-Omega had seemingly disappeared, it left the remnants of the Federation scrambling. It wasn’t until 2310 CE, that the Grand Council was reinstated. The aims of such were exceptionally different from those that had guided the Skrell almost a millennia ago, with importance being placed on reintroducing the fragmented colonies back into the fold, reactivate the Nlom Relays disabled by the singularity caused by Glorsh-Omega and reestablish their dominance of the stars.

It wasn't until the Tresja Agreement that it was decided upon that a Head of State would be required, prompting the creation of the Grand Councillor title; a Skrell expected to lead the Federation into eras of prosperity, and ensure its continued existence. The very first Grand Councillor, elected due to their proposal on a blanket ban on any artificial intelligence within the borders of the Federation, was widely supported by almost all the Skrell across the Federation and has since been immortalised in Kal'lo Square where a memorial is dedicated to Grand Councillor Tiipis Yla has been erected.

A closer image focusing on the factions surrounding the Jargon Federation's territory.

Composition

Composition
A visual representation of the composition of the Grand Council of the Jargon Federation.

The composition of the Grand Council is as follows:

  • Grand Councillor. The titleholder is expected to engage with the respective branches of the Federation: Executive, Judicial and Legislative. They are to utilize such to ensure sustainable development of all aspects in Skrell Society.
  • Sector Councillors. These are essentially the ‘Governors’ of the six sectors throughout the Federation. They are expected to co-operate with the Grand Councillor, and relay information to and from the planets in which they govern.
  • Advisory Council. The advisory council is comprised of Skrell that are selected by the Grand Councillor to provide advice when requested. Typically selected among idols that have made a profound impact in their respective fields.
  • Public Sector. The Public Sector is devised of Skrell important to the functioning of society; composed of Representatives, Idols and Bureaucrats.

Major Planets

  • Qerrbalak, the Skrell Homeworld. It has some of the largest cities on land and underwater - each with unique aspects, and houses both the Federation's headquarters, as well as the largest Solarian Embassy. The capital, Kal'lo, is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states.
  • Qerr'Malic, the moon of the Homeworld. Qerr’Malic is a bustling population centre, as well as a popular destination for aspiring engineers. It is home to dozens of warehouses that help facilitate trade throughout the Federation, as well as transport goods to and from other interstellar nations across the Orion Spur.
  • Aliose, largely considered the heart of the Federation’s scientific endeavours, with most research conducted by the Aliose University of Medical Sciences. Its frosty composition makes its inhabitants easily noticed due to their cold, white and thick skin derived from genetic treatments to greatly increase their ability to inhabit the planet.
  • Aweiji, the first Skrell Colony established outside of Nralakk. Whilst initially much rocker and drier than Homeworld, in 1050 BCE the Skrell initiated a vast terraforming program to convert the planet into an Eden in the Homeworld's own image. The very first colonists settled on their new home in 938 BCE, in a plain located between vast mountain ranges, which soon become the bustling city of Tresja. It was eventually selected for the location of the largest political meeting in the Jargon Federation’s history, the renowned Tresja Agreement.
  • Glorashi, comprised of various outposts that dedicate their time to research, and military aims. It houses a large population of the C'thur - due to the presence of the species' High Queen being maintained on round-the-clock life-support provided by the Jargon Federation. Whilst the system is not vital to the Federation, it is paramount to the C'thur who assist the Skrell in various ways to repay for the care given to their High Queen.

Technology

The Skrell have some of the most advanced technology across the Orion Spur, with little capable of rivalling them. Skrell hospitals and medical research facilities are considered to be the best, and quite justly so. Skilled doctors, geneticists and chemists work wonders that can seem almost like magic to non-Skrell. One example of such is the technology of "flash-cloning" - growth of perfectly genetically identical limbs and organs in the span of mere minutes, and with no particular degradation - used widely to replace limbs and diseased organs alike - although prosthetics are still used as a measure for the poor or the remotely-located. However, it would seem as if the secrets of flawlessly copying a functional brain still elude the Federation.

Another example are widely used "youth serums", anti-ageing medication with almost no side-effects and administration as easy as simply injecting oneself with it regularly. While it definitely does not allow a Skrell to live forever, boosting a lifespan by 200-300 years has never been easier - though, less modern methods still exist. The Jargon Federation seems to be secretive about this line of study, and no documented research has been conducted (or at least funded by the government) to adopt this, or many other pieces of genetic and medical technology employed by Skrell, to be usable for other species.

Augments are commonplace for Skrell. Most, if not all, have tried procedures that modify fertility rates due to the genophage, and there are various other modifications available that serve practical purposes. Members of the Kala, for example, typically receive modifications. Depending on their branch, augments will be installed to amplify their already adept skills. Those in high positions will often be equipped with a Loyalty Implant, not unlike those issued by Nanotrasen.

Many of these augments are also available to civilians, though not required as they would be for soldiers. The civilian population is generally more fond of more simple improvements, such as ambidexterity, genetic hearing and eyesight repair, in addition to the aforementioned modifications to have children. The younger generation has developed a fondness for cosmetic implants and body modification, counter to the Skrell Culture of prioritization of constructive endeavours. There is a recent trend where Skrell can have small, colourful LED lights implanted just under the skin, forming designs that range from simple dots in a line to elaborate tattoo-like images. The procedures surrounding these are more expensive than other implants would be, but the results are unique and impressive.

Economy

The Jargon Federation, as a whole, operates as an authoritarian planned economy - where investment, production and the allocation of resources are distributed according to nation-wide economic plans and production plans. Usually, the quotas are set during the first few months of the year, whereupon they are expected to be fulfilled by state-owned-enterprises: a business where the Jargon Federation has significant control.

State-Owned Enterprises

Due to the incredibly advanced age of the species, some of the state-owned enterprises have been established for millennia - with different aims and goals to fulfil to keep the Jargon Federation functioning to its best ability. Each is essential to the Federation, and is considered a foundation for all economic activity to originate from.

  • Qerr'Zolvq, created shortly after the founding of the first Federation in 907 CE, is responsible for all aspects of power generation and resource extraction. Before its establishment, the private sector both dominated and cornered the market, however after the establishment of Qerr'Zolvq - it all changed. Backed by state subsidies that reduced its cost of production across Qerrbalak, it saw itself rise from a fledgeling company to an empire of sorts. Technological advances only saw its growth continue exponentially as asteroid mining became a commonality, as well as renewable sources of power that'd be capable of sustaining the unparalleled growth of the Skrell. Those with any knowledge in Mining, and Engineering, are most likely to have been employed by Qerr'Zolvq. It is headed by Chancellor Xul Lurg.
  • Tuz'qlip Ylebus, an enterprise established after the formation of the first Federation in 902 CE, oversees all aspects of Research, Development and Healthcare across the entirety of the Federation. Preceding its formation, each nation across Qerrbalak had something similar - however - after the formation of the Federation, the requirement for a unified front for all aspects of science and medical care was needed. Eventually, facilities across the Federation were amalgamated underneath Tuz'qlip Ylebus; who now works hand in hand with Zeng-Hu Pharmaceuticals, sharing their research in various fields - a key byproduct of the Solarian-Jargon Alliance. Mostly comprised of Skrell that are educated in the fields of Science, and Healthcare, Tuz'qlip Ylebus is considered the main provider of healthcare across the Federation - with most if not all medical equipment bearing their logo. It is headed by Overseer Nalo Gir-Roq
  • Nralakk Qu-Qloit, yet another enterprise founded after the formation of the first Federation in 905 CE, manages telecommunications and logistics across the Federation. Its creation was deemed necessary as the Skrell continued to expand across the stars; an established interstellar communications and logistics network would allow for colonisation to continue steadily. Nralakk Qu-Qloit typically manages shipping routes, observation posts, and Nlom Relays throughout the entirety of the Federation. Most Skrell that have been educated in the fields of Science, Logistics and Engineering, are likely to have been employed by Nralakk Qu-Qloit. It is headed by President Alot Sonq
  • Xomor, an enterprise established to construct vessels for the Federation in 901 CE. Whilst the industry was largely privatised, the Federation pursued interest in a nationalised enterprise that would supply them with Colonisation, Exploratory and Navy crafts, successfully doing so after the creation of Xomor. Xomor was responsible for a large portion of Skrell expansion in its early days, however, after the rise of Glorsh-Omega was transformed into a company specialising in advancing the capacity of the intelligence - be it through constructing probes, or devices for intelligence gathering. Slowly, the company began to become increasingly dependant on Glorsh-Omega with the bulk of their resources going into said intelligence. When Glorsh-Omega disappeared in 2192 CE Xomor was greatly affected - with a large majority of the workforce being laid-off, pushing the Skrell into high unemployment levels. It eventually saw a revival after the enterprise was reintroduced, with goals of scrapping the remnants of Glorsh-Omega and produce military spacecraft, capable of defending the Jargon Federation from internal and external threats. Those with an education in Security, Engineering and Science are most likely to have been employed by Xomor. It is headed by Director Vraka Xora-Nel

The Resistance

Historically, "The Resistance" or "Lyukal" within Jargon territory has always been defined by fringe groups concentrated in the rare few places where the Federation's control wasn't absolute. Kala, Nlom influence, censorship and the Federation's encouragement of civilian informants make organised dissent in the modern era impossible at worst and a gruelling, major effort at best -- the latter on the fringes of the Traverse, where sluggish bureaucracy makes Jargon's panopticon ineffective towards craftier would-be dissidents.

The modern iterations of resistance movements, including the four largest sects, derive directly from Traverse independence movements of old and Glorsh-era dissidents who see the very same dangers of the despotic AI in the current government, and many of the same methods. First Contact has lent a massive opportunity to would-be opposition groups and insurrectionary cells to speak out and act against Jargon from relative safety in in alien space, with many operating openly and vying for the aid of like-minded aliens, or simply seeking an audience for denouncing the Federation. Due to their common goal, the groups will typically work alongside one another.

Raqa'Nuul (Cybers)

Leader: Ockq Oona

Mission Statement: Dedicated to change through the use of technology. The Raqa'Nuul pursue acts of cyber warfare on the Jargon Federation, be it through disabling a wide net of Nlom Relays or through implementing dormant viruses that destroy the very programme that they are a symbiote of. They see themselves as activists and protectors of Skrell, and tend to rise up most powerfully when they perceive a threat to themselves or other sub-factions.

Allegedly established in the northernmost segment of the Traverse decades ago, Raqa'Nuul has become one of the most infamous splinter groups. Augmented Skrell, usually through both illegal and legal means, that use a variety of cybercrime methods to repel the growing influence of the Jargon Federation. The Raqa'Nuul push their agenda through launching massive DDoS attacks on Nlom Relays, as well as by leaking viruses into essential equipment. They have since become a large thorn in the backside of the Federation, consistently making the work of the Ruupkala difficult.

Note: Whilst the act of being a member is not illegal, members of Raqa'Nuul will commonly find themselves preyed upon by the Jargon Federation. Bureaucratic processes that usually take moments suddenly find themselves lost within the system - taking weeks, months or even years to get completed. The result of this eventually pushed for many to either leave the Jargon Federation or simply go off-the-grid.

Oqolk-Kora (Peace-Mongers)

Leader: The Latent

Mission Statement: Oqolk-Kora are committed to liberating the Skrell through educating the masses. It is only through psionic wieldy, and suppression of the Nlom, that a Skrell can be who they truly are by expressing their individuality. Secrecy is the utmost of importance for the Oqolk-Kora, who usually use a variety of different cyphers to communicate with some forms even taking years to crack in order to prevent the Jargon Federation from intercepting their messages. Its leader, known as "The Latent", proclaims that the Oqolk-Kora can only achieve its goals peacefully and Skrell masquerading as a member whilst committing violent acts are unsanctioned by the group.

By all accounts founded within the most southern segments of the Traverse, Oqolk-Kora is yet another renowned splinter group of the Resistance. Emphasizing psionic wieldy, Oqolk-Kora believes that the Skrell can peacefully emancipate themselves from the gripping clutches of the Jargon Federation by shedding their reliance of government-sanctioned Nlom Relays. These techniques are commonly associated with Kir'gul, especially with the use of psionics to express individuality by suppressing Nlom - usually done by creating a psionic barrier around an individual Skrell to prevent external influences.

Note: Due to the illegality of Kir'gul, the Oqolk-Kore are branded as criminals by the Jargon Federation. Despite being peaceful, those that are found by the Jargon Federation will be sentenced to re-education, where they are usually converted into "perfect citizens". The Oqolk-Kora commonly practice in private, and communicate through the use of highly-encrypted ciphers in order to assure continuing their work.

Plurqh'Quq (Freedom Fighters)

Leader: Ju'qoli Yeeboq

Mission Statement: The Jargon Federation's rival, the Plurq'Quq are Skrell that use any means at their disposal to upheave any influence that the Federation may have. They have no preferred method to deal with the Jargon Federation, but usually launch small retaliations that have an overarching goal to a much larger insurrection force against the Federation. This is usually done through attacking Federation Fleets on the outskirts of the Traverse, essentially stealing the spacecraft and technology within to power their movement.

Originally, the Plurqh'Quq initiated their operations withing the easternmost segments of the Traverse - with the belief that the only way for the Skrell to be freed from the grasp of the Jargon Federation is to fight back, using techniques very similar to those of the Kala; decapitating the opponent's ability to fight through tactical decisions. They have since relocated their base of operations within the contested regions surrounding the Solarian Alliance. In recent times, they have begun isolating transports convoys guarded by the Lukala on the boundaries of the Jargon Federation - prompting an increase in Qukala, who have begun to intervene in the various border skirmishes in an attempt to keep the destabilized region from spilling over into the Jargon Federation.

Note: Plurqh'Quq is deemed a terrorist group by the Jargon Federation, and actively hunt those they suspect to be members. Those detained will eventually see themselves harshly sentenced, even disappearing and becoming lost in the cogs that keep the Jargon Federation running. Due to this, members of Plurqh'Quq will usually plot their escapades within other segments of the Orion Spur.

Qranqi (Subversives)

Leader: Psi

Mission Statement: Qranqi devotes itself to secrecy, confidentiality and being evasive. Steadfast in decreasing the power the Jargon Federation wields through moves that seem inconsequential and illogical at first - but later prove to have had profound effects. Not much else is known about Qranqi, except that they are guided by a seemingly all-knowing "Skrell".

Previously spread throughout the westernmost segments of the Traverse, Qranqi has since gone on to consider the region of space around Silversun their base of operations. The ever-popular tourist attraction for the Skrell has allowed many to cover their involvement in Qranqi through disguising their visit to the planet as a 'much-needed retreat'. One of the more elusive splinter groups, those belonging to the Qranqi can still often be found within the Federation - utilizing their supposed innocence to spread their agenda, gathering support from within shadows and planting seeds of rebellion within the Skrell. Rumours persist that the Jargon Federation fears the power held by the Qranqi, due to their numbers perpetually growing but also their elusive nature.

Note: Qranqi are not recognised by the Jargon Federation, with most of their actions being covered up and swept beneath the carpet. Its leader, Psi, is shrouded in controversy as it is believed to either be a powerful psionic entity capable of predicting far into the future or simply an artificial intelligence outfitted with advanced predictive algorithms.

Marauders

As one of the eldest civilisations spanning across thousands of star systems, it would be foolish to think the skrellian territories manage to stay free of criminals and illicit organisations. All across the territories, smuggling rings, extortion rackets, underground science labs engaged in gruesome experiments and organised crime can be found, operating behind the scenes. While the Skrell have at their disposal a very large network of relations and maintain several fragile alliances between various other established criminals throughout the Jargon Federation, their only loyalty residing in their own. They will temporarily hire anyone competent enough to fulfil their goals, wilfully or forcefully.

Fleetrunners

Leader: Srens Veka

Flagship: Qu'raq-Lax

A peaceful mercantile faction, Srens Veka's ‘Fleetrunners’ are Skrell that eventually want to be freed from the constant surveillance of the Jargon Federation. These Skrell are a loose band of merchants who operate small, nimble ships called ‘Fleetrunners’, which are able of masking their radio-signals, radar positions, and faster-than-light wake. Some Fleetrunner ships are known to embolden their radar signature, reporting themselves as large warships rather than the merchant crafts they are. Srens Veka operates from a derelict asteroid facility, though the location is unknown. The Fleetrunners are also said to have sizeable influence within the Estuaries of the Traverse, even taking entire planets under their wings.

Radar Masking Tech

The radar masking technology utilized by the Fleetrunner faction is experimental and highly desired by Skrell, and other alien military elements. To date, the technology is theorized to utilize a combination of soundwave generators and sub-particle manipulation to cast a ‘field’ around the Fleetrunner ship, emboldening or shrinking the radar signature. In addition, multiple frequency-dependant ion-nets are used to inhibit any and all drones in the area. The use of this technology is not only to hide from the Federation Enforcement, but also to aid in various Fleetrunner smuggling operations.

Fleetrunner Smuggling

The main purpose of the Fleetrunner crew is to smuggle highly-classified, or otherwise restricted, skrellian technology. The subject of the technology is varied, and can include insider economic information, military advancements, or even, on occasion, highly valued schematics for Skrell warpdrives. Moreover, Fleetrunners are commonly used to transport illegal immigrants or criminals from system to system. Most Fleetrunners do this out of obligation to a “freedom for all” mindset, and track their successful ‘hand-offs’ with various hull markings.