Difference between revisions of "Dionae"

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In optimal condition, a pod can grow relatively quickly - however, should required nutrients not be available the pod enters a state of hibernation until such nutrients are provided. It can sometimes take centuries for a pod to fully develop. Pods grown without Ambergris tend to find the nymphs produced to wither soon after being disgorged.
In optimal condition, a pod can grow relatively quickly - however, should required nutrients not be available the pod enters a state of hibernation until such nutrients are provided. It can sometimes take centuries for a pod to fully develop. Pods grown without Ambergris tend to find the nymphs produced to wither soon after being disgorged.
The merging and separation of Nymphs take much time and energy to complete, sometimes days or even weeks on much larger structures. For smaller collections such as Cyclopes, it typically only takes an hour or so before they are ready to function. This is due to the Nymph bodies fusing together and creating a sturdy body that will be able to reasonably support itself and move, adapting it to the current environment. Before performing a change, Nymphs and Gestalts will gorge themselves on biomatter in preparation. Separation is only ever done in life-or-death emergencies or special situations such as growing a larger Gestalt as it can often be traumatic to Nymphs if done in a hurry, causing the knowledge gathered to be improperly stored in each individual or even lost without the correct precautions taken. With each change the new form will always take up a new name to represent the new information and experiences collaborated.
The Dionae, being by its very nature a compound creature, comes in several known and theoretical forms with several characteristics:
'''Nymph:''' The default form tackled above. Medium intelligence, extremely curious, extreme learning potential.
'''Cyclops:''' The most commonly seen form, this occurs when a minimum of three to six nymphs link together and grow a humanoid body. Highly intelligent. Dionae in this form tend to stand anywhere as low as 3 feet to as tall as eight feet, some even taller. Although most stand at 5-6 feet tall.
'''Argus:''' A rare form, the Diona Argus is a large network - often upward of a dozen - of nymphs inter-connected, forming a veritable physical and information net. The Skrell are looking into inducing this form and using it as a controlled organic processor for facilities. Very high intelligence, low learning potential.
'''Colossus:''' An even rarer form, a Diona Colossus is a large-scale structure - the ones found were made of more than hundreds of nymphs - exhibiting advanced intelligence and isolationist tendencies. One particular example was found growing around a derelict space station - it is also believed that the "Organic Craft" that attached itself to the human cruiser reached at least this state. Extreme intelligence and assumed low learning potential.
'''Cetus:''' Only two such forms were ever observed (that being the gestalt above Mralakk, the second being the recent Venter's Cetus), a Diona Cetus is just that - a mass of Diona so immense, in the orders of a million nymphs, that it can be considered a stellar body. The specimen observed seems reluctant to communicate despite showing they are capable, and show a natural (but weak) magnetic field and radiation emission. Unknown capabilities - theorized to be more intelligent than most other forms of intelligence, organic or synthetic. It is suspected that the original Dionae gestalt, where it may be, is at least this form if not the form below.
'''Titan:''' A theoretical form of the Diona - a planet, or even star-sized diona form consisting of maybe more nymphs than is currently known to exist, maybe the pinnacle of organic processing and thought. Uncharted intelligence. The Skrell has an order to destroy any Diona structure that could reach or has reached, this size due to the inherent risk of intelligence singularity and other classified risks.
== Social ==
== Social ==

Revision as of 08:22, 14 May 2020

D. Primo
Home System: N/A
Homeworld: N/A
Language(s): Rootsong
Political Entitie(s): N/A


"The Dionae are nothing seen before, somehow both youthful and ancient. And you will never find two exactly the same." - Weirun Tup's Deathflower journal - 2430

A rather strange, cryptic species in comparison to the rest, Dionae are actually a bipedal fusion of smaller, singular organisms working collectively to create a whole. The smaller organisms are wood-fleshed, cat-sized to large, dog-sized caterpillar-like creatures with a curious, childlike disposition. Nearly every aspect of the species is a mystery; their origins, their behaviour, and functions. What is known is that they are capable of great intellectual and biological feats alike... for a price. Biologically, they are as much of an amalgam as their forms, similar to both plant and animal alike and yet not, surviving primarily off of the electromagnetic spectrum with a healthy diet of biological matter to supplement their growth. This has resulted in weakness to lack of radiation and can lead to death if not exposed to at least proper lighting, and when fused with others can move incredibly slow due to a shared hivemind and the need to make decisions as a group than a single entity.

To become one of the strange, plant-like Dionae, apply here


Dionae can be the following Heads of Staff:

  • Research Director
  • Chief Engineer
  • Chief Medical Officer

Dionae cannot be any of the following positions:

  • Emergency Medical Technician
  • Paramedic


  • Access to the specie’s unique language, Rootsong, with,q prefix.
  • Lives off of light and radiation, dies without either for a long period of time.
  • Heals damage while in light or radiation.
  • Heals from radiation chemicals, gains damage from anti-radiation and weedkillers.
  • Not affected by lack of atmosphere or pressure.
  • Moves slower than most other species, even slower when in darkness. Speed increases when in good light or irradiated.
  • Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will.
  • Can split completely into several nymphs, as well as reform into a gestalt with enough biomass.
  • Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
  • Can *chirp and *chirp_song.
  • Can devour certain creatures by grabbing them, aiming for the mouth, and clicking yourself.
  • Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.

Non-Mechanic Traits

  • Does not like wearing many layers of clothes, if any at all to allow them to feed better off of a lower-radiation environment like a station


"Their variation in color is beautiful. Vibrant yellows from a cluster found on a desert planet, mellow browns from a temperate climate... I've even touched the charred exterior of one that lived in an elliptical orbit that dipped into the atmosphere of a sun." - Weirun Tup's Deathflower journal - 2432

The Dionae, by virtue of being a unique lifeform, features an anatomy seen almost nowhere else, and a variation in colour and texture that comes from different experiences in life.


Initially, Dionae are about the size of a small house cat, but as they gain additional biomass are capable of reaching over a hundred pounds. Whilst they are similar in size to a cat, they are highly adaptable and are capable of living in various environments deemed uninhabitable for other species. The Caterpillar-like shape that many are familiar with is shaped by many tough tendrils, beneath the large, singular eye, near which two long, thinner tendrils act as delicate sensory organs. These tendrils tightly wrap themselves around the body to cocoon it in a thick, protective layer, using six thick, shorter tendrils for locomotion.

The most common sighted form of Dionae is a Cyclops, which is a four-limbed bipedal created by the fusion of several nymphs. Merging consists of wrapping or forming a symbiotic relationship with other Nymphs, and as the tendrils constrict they harden to almost stone - which further allows them to support the rest of the gestalt. The Nymphs that form the bipedal body typically use the standard construct of two arms, two legs and a central abdomen from which these sprout from. The Nymphs are all connected to the top Nymph, who is usually the most vocal but also one with the most experiences. While merged, each Nymph surprisingly manages to keep their sense of self and individuality as they share their thoughts and communicate with one another as separate entities while acting as one.

Self Preservation

Dionae feel pain uniquely. When damage is inflicted upon a certain part of a gestalt, it would be incredibly painful for the nymphs affected and so they cry out in pain, however it would be an intense throbbing to the other members of the gestalt. Discomfort would originate from the injured section across to the entirety of the gestalt.

Dionae also have a sense of fear, however, mostly related to that of losing experiences due to splitting. Splitting is the act of a gestalt fracturing due to continuously sustained damage, and is to be avoided. They would inherently fear environments deemed dangerous, as the risk of losing experiences is akin to that of death.

Although physiologically plant-based, Dionae behaviour is more animal than plant. Radiation, specifically in the form of light, is extremely vital to Dionae, and without it will begin to wither. Dionae have three innate behaviours throughout their lifespan, no matter what samples are collected. Dionae see light as their main priority, and environments without such are deemed hazardous and are to be avoided at all costs, at risk of losing memories and knowledge.

Nymph Splitting

A Dionae Gestalt is able to split a nymph from itself and move semi-independently. This process is done by the two “singing” to each other on a frequency only they can understand. Since individual nymphs hold individual experiences, removing a nymph from a gestalt will cause minor amnesia while they're apart. This can mean that the gestalt might forget languages or ideas on nymph separation until the nymph returns to the physical body.

To best explain the idea, the Dionae philosophers in The Overgrowth of Xrim cluster describe the feeling as ... "Thoughts are liquid, winding as a river does. When the river splits, they are different beings with different experiences. When they return to each other, they share both experiences of both paths."


Dionae are capable of taking just about any matter from their surroundings and able to metabolize it into nutrition for themselves, being opportunistic feeders. Soil, fluids, biological matter, even particles from the air- biomatter being the most beneficial in the form of matter-to-energy conversion. If something is consumed and cannot be digested, the material is ejected through the process of regurgitation as the species appear to only have one orifice, their rather effective digestive system not producing waste, unlike most other organics. However, their main source of energy comes from the electromagnetic spectrum in the form of radiation, the most common being ultraviolet. While they can go without nutritious matter, being in the presence of radiation- ultraviolet being the minimum tolerated- is a necessity at all times. Without it, Dionae are soon to wither, enter a comatose state, and shortly die within the span of a few hours. A powerful source of radiation is highly beneficial to the species, and when provided biomatter can heal themselves at an accelerated rate; reproduction and growth is also done in exponentially short periods of time in such perfect conditions.

Means of neutralizing energy found on the electromagnetic spectrum would be disorienting to Dionae, but because they have evolved with radiation as their primary form of sustenance and must be exposed to the energy source at all times, substances that neutralize it, in particular, are toxic to the species.


Dionae follow an asexual reproduction cycle, similarly observed in plants. Gestalts will release a plume of seeds approximately once every ten years, typically after having travelled to their place of origin (similarly to Salmon). The reasoning for such is to best ensure that experiences occur, as many cite their best experiences come from their origin point, however, If it is either impossible to return to such a point, or it is simply wished to spread their seeds elsewhere, many Dionae will attempt to find environments that are optimal for pod growth.

Xenobotanists have noted that the spores released from Dionae are configured to be capable of spreading via solar winds - and many study the journey of it, allowing for solar wind trails to be noted and investigated. This has also led to various clusters to form far from civilised corners of the known universe. It is also believed that the spores are capable of surviving atmospheric entry thanks to a hardened form of ambergris covering the seed, which becomes fertilizer within the soil after germination occurs.

When the seeds reach a location (preferably optimal) they sink themselves within the ground, many have noted once they have rooted themselves it becomes increasingly more hard to remove them. The Dionae seed then begins to germinate and develops into a Diona Replicant Pod - which is, in essence, a Diona egg. The pod then absorbs much of the nutrients surrounding itself, but also feeds on the ambergris coating that had once upon a time protected it.

In optimal condition, a pod can grow relatively quickly - however, should required nutrients not be available the pod enters a state of hibernation until such nutrients are provided. It can sometimes take centuries for a pod to fully develop. Pods grown without Ambergris tend to find the nymphs produced to wither soon after being disgorged.



"When you hear them chirping, moaning, singing - that's their method of communication. I even learned to speak a poem to them myself with my string instrument after a year of practice. It was beautiful." - Weirun Tup's Deathflower journal - 2433

While they can understand all languages, if exposed to the genes of a speaker, their physical limitations only allow them to speak a handful; most Dionae that work aboard human facilities only know Common and Rootsong - however they are capable, due to their biological flexibility, to emulate most other languages - Gutter and Tradeband are easily spoken (if a little slow with certain subjects who use only one Nymph to communicate), while Sinta'Unathi is spoken perfectly. Their physical slowness, however, makes it difficult to talk Sik'Maas, the meaning sometimes being lost in the slowness of their "ear" and "tail" limbs when grown.

Dionae are fully capable of learning and speaking most human languages including Solarian Common, Tradeband, and Freespeak. Examples of how they would be acquired is a gestalt raised by a rich Sol family being taught Sol Common, while one cultivated by a Suit in Eridani might know Tradeband or one grown on Mars knowing Freespeak.

Most languages only use a singular Nymph to speak, most often the Nymph taking up the head, while Rootsong specifically uses each and every nymph to create a harmonious sound.


Their language, named "Rootsong" (as translated), uses various limbs and membranes to imitate what most would see as "natural" sounds - leaves whisking in the wind, branches rubbing - and even some instrumental sounds, at times (flute-like sounds and drumming being common). However, to those who can discern it - Rootsong is a true orchestra of language. Syntax and grammar are simply part of the song, reflected in tempo and beats, while emotions are conveyed through pitch and the imitation of weather effects, such as wind and moisture. Most interestingly - the sound itself is only a byproduct of their body structure, as some humans have successfully learned Rootsong (without the emotional intonations) through violin and calliope organs. Xenohistorians often use the Rootsong as evidence that the Dionae evolved in conditions involving an atmosphere.

Emotions and Integration

"Their life seems to truly begin with one pivotal moment: The moment the blood of a sentient is gifted, taken, or found. What this implies is... They need us." - Weirun Tup's Deathflower journal - 2434

A Nymph feels emotions rather simply at first, beginning its life with the intellect and emotion of a dog or cat, and able to quickly adapt at a moments notice. Once a nymph intakes the blood, or genetic code, of a sentient being, their capacity for knowledge increases and they will begin to understand more complex ideas such as deep emotion, tool-making, society, and language. Other sources of this knowledge could be from merging with a more experienced Diona, shortening the process exponentially.

The most common form of sentient life in the known galaxy are bipedal humanoids, thus making it the most common body for Diona as well, with two legs and two arms. However, the act of a diona changing its form is not exact and often fails to meet the standards to mimic completely, since a Diona cannot exactly change its bark colour or add fingers.


Due to their highly nomadic nature, Dionae do not experience a universal culture outside of certain behaviors that appear to be biologically ingrained and somehow hard-wired into their genetics. Information on individual group cultures can be found in their History.


Diona naming conventions vary heavily based on gestalt, but have one consistency; They do not go by first name, last name, but instead use experiences, emotions, actions, or ideals as their source of identification. These experiences that define them can change just as the individual changes, and can be both literal and metaphorical. Some examples of where these might come from can be from routines in their lives, remembrances of mortals, a particular fascination in an emotion, a unique location where an important moment occurred, or even just a defining feature on their body. As a player, it is up to you to decide what makes an experience, and you have a whole galaxy of cosmically ageless ideas to choose from. Be creative!

Experience Is What Matters

The only time when one Diona is venerated above any other is when a more experienced and therefore more knowledgeable gestalt is present. This more experienced Diona is seen as more valuable due to their vaster stores of knowledge and therefore are protected over less experienced ones in a dangerous situation. A more experienced Diona will often take up the responsibility to educate a new one on their environment- including but not limited to the ways of local alien civilization. This is to simply get the newbie up to speed so they can be quicker on their way to learn more about their particular interests, whatever that may be. More often than not, the older Diona is the more experienced, however this is not always true as a Diona gestalt may have spent its whole immortal life simply floating in a gas giant until it was scooped up into the fuel tank of a starship.


While the species may make incredible artists in civilized space due to their longevity and capacity to learn, another form of visual art exists for Dionae that they practice as a recreational activity known simply as "Forma" and have two versions. Both utilize only their own bodies to make Gestalts in creative and practical ways alike. The first and most popular of the two is the Artem, or Art-Form. These are more for form than function and are used to display a Gestalt's creativity in strange and unique ways. Artem are typically observed being made in the void of space where they are free of the restrictions of gravity and require no rhyme nor reason to their design and exists purely as a hobby.

The second and perhaps most shocking of them is Vita, or Life-Form. Seen most often in some type of environment with gravity, there are two different forms: symbiotic which is done in the presence of other life forms, and competitive, preformed in areas where the concentration of Dionae are high. The symbiotic version is seen every day and is a form of passive mimicry to blend in with their extraterrestrial neighbors whereas the competitive version is a surprising display of violence. One is to increase their chance of survival in an alien landscape, the other used as a strange yet creative form of population control.

Competitive Vita is a theoretical evolution simulator where each Gestalt will merge, often as fantastical forms of creatures, which is then tested with the current environment they are in under different conditions. If present, they will then be tested against other non-sentient life forms before finally each other. Throughout the competition the losing Gestalts are either consumed or absorbed into their forms as additions, the final battle being the most dramatic display of a Gestalt's abilities. While most sapients would find this practice barbaric and contradictory to the species' desire to gain and preserve knowledge, the fallen and their knowledge simply become a part of the victorious.

In Society

Dionae are extremely complex, taking up many different types and forms. It is often said that Dionae have a hard time integrating into society, even though they are found in the majority of the nations throughout the galaxy. The largest clusters can be found within the Solarian Alliance, Jargon Federation, and the Republic of Biesel, however, there have been sights of ‘wild’ Dionae on the edges of civilized space. The ‘wild’ Dionae usually are integrated, but some have been hunted down for a unique resource located within them; Ambergris.

Their concept of money is vastly different from other races, considering Dionae only need a little radiation and warmth, both of which can be extracted from sunlight. Many of the gestalts are used often for space-related jobs, including exterior ship repairs and mining thanks to their immunity to the void, as long as there is light nearby. It is sometimes possible to find Dionae have become housemates with other species, paying rent, and doing various menial tasks in exchange for safe shelter.

Dionae have been known to form communes on the outskirts of the major cities, such as Mendell City and Phoenixport. The communes consist of various gestalts unifying to assist the surrounding environment, often beginning small restorative efforts in particular ecologically damaged areas. Many have said without these efforts, the vast majority of the woodlands on Biesel would have fallen years ago.

Details regarding Dionae in each specific nation can be found, here: https://wiki.aurorastation.org/index.php?title=Dionae_Relations


Although Dionae can contain vast amounts of knowledge and possess extreme intelligence, the species still have to obtain the appropriate degrees for the occupation they wish to pursue in their chosen location of residence. This can be accomplished after being registered for citizenship. All newly-registered Dionae must complete and pass the courses required for their field if their degrees from past planetary systems is not recognized in the new location, or they lack one all together. Their education must be defended one year following the awarding of a degree, and then every five years there on out. However, that timer is reset due to the fact that after each merging, Dionae are required to defend their education along with their re-registration for citizenship due to the possibility of accumulation of new knowledge, and possible loss of information depending on the nature of the new merging.

Blood Market

The Blood Market, known as such colloquially, is a relatively private sector of the DNA Market. It operates out of a facility called ‘Bloodworks’ in District Ten, by the Blood Buddy Organization. The Market is mostly used by Dionae looking to enhance their skills in a certain field, or simply someone raising a nymph. The Bloodworks currently holds a monopoly over the lucrative trade, charging from 3000CR to 20,000CR for samples large enough for Dionae to learn from.

The ‘Blood Buddy Organization’ was founded by a Diona Argus, called Those Who Spread Knowledge, and is a ‘publically’ funded organization spearheaded by various Researchers from the Jargon Federation, Sol Alliance and Republic of Biesel. The company holds various fundraising events, where many skillful participants are noted to donate their blood in order to be sold on the market. The Blood Buddy Organization operates mostly within the Republic of Biesel, but are noted to sell their products to other nations. The largest donor to BBO is Zeng-Hu Pharmaceuticals, who recently gifted them the facility in District Ten.

The Blood Market is not free of criminals, however, one particular group stands out more than the rest. The Blood Runners are notorious/renowned for their criminal undertakings, specifically their undercutting of the Blood Buddy Organization. The Blood Runners sell their samples from 1000CR to 10,000CR - leading the BBO to place reward for the arrest of the gang leader, Xia Lu-Qing. They have also been known to dabble in Corporate Espionage, using the Dionae’s ability to extract information from blood samples to their advantage.