New Player Lore Guide

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The Aurora Galaxy


The Orion Spur

The Starmap; expand the collapsible, and feel free to open the image link in a new tab for a closer and more detailed look! ▶

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  • The year is 2461 CE (Common Era) in Galactic Standard Time and since the late 21st century, Humanity has been spreading out among the stars.. Leaving behind their homeworld of Earth, humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the Sol Alliance. After a century, flourishing cities had been established in nearby systems such as Tau Ceti and Eridani Federation, and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued by growing corporations that began to become the dominant economic powers of human space.
  • At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but this soon came to an end as an economic collapse found Trans-Stellar corporations picking away at Sol Alliance authority piece by piece. In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTrasen's discovery of the element Phoron in 2417.
  • Humanity is not alone in this vast sea of stars. Numerous alien Species have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant Skrell, the crafty Tajara, the proud Unathi, the enigmatic Vaurcae, and the elegant Dionaea, are but a few of the Species of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile. If one thing can be said to unite the various species, it is the drive to control the powerful element Phoron, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of Phoron deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces.
  • Within humanity, a divide has begun to form: What is NanoTrasen's role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the Phoron market? Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.

Your Workplace

  • Welcome to Tau Ceti, a star system approximately 12 light-years away from Sol, under the joint control of the Republic of Biesel and the trans-stellar corporate conglomerate Nanotrasen. You have been assigned to work aboard the NSS Aurora, a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.
  • After the discovery of a substance known as Phoron in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity's fuel source and established them as the most powerful corporation in human space.

The Economy

  • The most common currency in human space is the Standard Credit, originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by cr (e.g. 5,000 cr).
  • The galactic economy is divided amongst the handful of transtellar corporations that have earned the title of "Mega-Corporations", which are monopolies of vast sizes with the entire economy of known space divided amongst themselves.

Known Space

Sol

  • The home system of humanity, Sol is by far the most populated and, arguably, the most developed system in human space. It has seen great scientific process, prosperity and development but also great upheavals and bitter divides. At the end of the First Interstellar War, The Sol system was ravaged by economic recession. It has slowly rebuilt itself over the past century, but the recovery remains unstable.
  • Earth occupies a place of prestige as humanity's symbolic homeworld. Luna has become something of a mishmash of galactic society: glittering skyscrapers within pressurized underground caverns share space with slums. Mars has seen small scale terraforming efforts take hold, with the once "Red Planet" now tinted with green. The administrative center of the Sol Alliance is the Unity station, in orbit around Earth. It was built after the First Interstellar War to show the Sol Alliance represents all of humanity.

Inner Colonies

  • Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 50 billion people. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Bluespace Gates connecting the most developed systems.
  • Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 90 - 120 years.

Mid Colonies

  • Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a estimated population of 38 billion, and contains hundreds more systems than the Inner Colonies. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, though it's clear the people here share their loyalties between them and their home systems.
  • Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Bluespace Gates means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of "developed" space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 90 - 100.

Outer Colonies

  • Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 29 billion people and contains over three hundred systems with more than 100,000 residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie just beyond the reach of the Sol Alliance, and the power of the Mega-Corporations begin to replace it.
  • Life here is harder than in the Mid colonies, though many see the relative independence from SolGov as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The 'Spacer' culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 80 - 100.

Frontier

  • The frontier consists of all space unclaimed by one of the major interstellar powers. The population of the frontier is difficult to estimate, but conservative guesses place it between 25 and 50 billion. The government, technological development, economy, and social systems of these independent systems vary wildly. Piracy, corporate exploitation, and smuggling are commonplace throughout the frontier. People hailing from these areas, known as frontiersmen, are known for their rugged independence and distrust of megacorporations and government alike.

Main Spacefaring Species

Humanity

'Homo Sapiens'. Or as they're more commonly known, Humans.

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  • Home System: Sol
  • Homeworld: Earth
  • Majority Languages: Tau Ceti Basic, Sol Common
  • Major Political Entities: Sol Alliance, The Frontier Alliance, Republic of Biesel, Republic of Elyra, Empire of Dominia, Eridani Corporate Federation
    The most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.
    However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a Species.
    Additionally, ideological differences further deteriorate relations between human factions.
    Highly advanced technologically, humans are one of several known Species to independently achieve viable, interstellar space flight.
    A detailed history of humanity can be found on the Timeline of Humanity.

Skrell

'S. Sapiens'. Or as they're more commonly known, Skrell.

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  • Home System: Jargon (Nralakk)
  • Homeworld: Jargon IV(Qerrbalak)
  • Majority Languages: Nral'Malic, Tau Ceti Basic
  • Major Political Entities: Jargon Federation
    An amphibious species whose passion lies in the field of the combined sciences, the Skrell are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.
    Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.
    While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.

Unathi

'U. Sapiens', or as they call themselves, Sinta'Unathi. Shortened to Unathi.

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  • Home System: Uueoa-Esa
  • Homeworld: Moghes
  • Majority Languages: Sinta'Unathi, Sinta'Azaziba
  • Major Political Entities: Izweski Nation
    The Unathi species is a highly honorbond and clan based species. Unathi hail from their home world of Moghes and their colony planet Ouerea. Some are also found in the Empire of Dominia
    The Hegemony is a feudalistic government that has been struggling to survive and consolidate power after the brutal Contact War in 2439. With their second planet Ouerea liberated from the former Colonial administration of the Sol Alliance and Jargon Federation, many Unathi believe the Hegemony may soon expand beyond Uueoa-Esa to flee the death of Moghes, while others demand their ancestral homeland is saved. Moghean culture has strict gender roles, and breaking them is highly taboo. Many Unathi struggle with the competing cultures of human space with the strong connections they feel to their home culture.
    Ouerean Unathi number in the millions, and are ruled by a planetary Overlord. Just a few years ago they were ruled by humans and skrell who funded their initial growth as Moghes tore itself apart in war. While the society is more lax, unathi stubbornness prevents true reform from taking place, on top of the new, much more conservative colonial government.
    Unathi religion emphasizes respect, loyalty, and worship of their ancestors.

Tajara

'T. Sapiens'. Or as they're commonly known, Tajara.

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  • Home System: S'rand'marr
  • Homeworld: Adhomai
  • Majority Languages: Siik'maas, Siik'Tajir
  • Major Political Entities: People's Republic of Adhomai
    The Tajaran are a feline-like species, and the least technologically advanced. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence. Today they find themselves embroiled in a three-way civil war on their home planet.

Dionaea

'D. Primo'. A Worker Gestalt, or as they're commonly known, Dionae. (Diona for singular, Dionaea for their whole species)

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  • Home System: Epsilon Ursae Minoris
  • Homeworld: N/A
  • Majority Languages: Rootsong
  • Major Political Entities: N/A
    The Dionaea are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.

Vaurca

'V. esseli or V. sapiens', named after the Scientist Phoebe Essel. Commonly known as Vaurcae.

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  • Home System: Sedantis (Ske'hazik'staza, "Blinding Light.")
  • Homeworld: Sedantis I(Vaur'azek'uyuz, "Home.")
  • Majority Languages: Vaurcese (Vaur'uyit'yaza, "The Old Speech.")
  • Major Political Entities: Zo'ra Hive, K'lax Hive, C'thur Hive
    The mostly bipedal, insectoid creatures hailing from the moon known as Sedantis I, Vaurca (Vore-Kah, Vaurca in singular term and Vaurcae in multiple), were discovered after the first Hive-Ship contact in human space, December 21, 2456. They have a complex caste system based on three types, and many even lack sentience. Although barely tolerated on Tau Ceti stations (mostly owned by NanoTrasen) many have found homes in Tau Ceti, whether in isolated and concentrated camps, barren lightless caves below sun-scorched earth or even actual houses. The largest, and most common hive in Tau Ceti is the Zo'ra Hive.

IPC

'Integrated Positronic Chassis'. Commonly called an IPC.

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  • Home System: N/A
  • Homeworld: N/A
  • Majority Languages: N/A
  • Major Political Entities: N/A
    An Integrated Positronic Chassis, or IPC, is a positronic artificial intelligence inside of a bipedal, humanoid frame. These IPCs are not bound to any master AI or activity-restricting components. Some have collected enough currency to purchase their own freedom from their owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic Species possess. While gender neutral, individual intelligences may develop personality quirks to further their "uniqueness." These are only one of many kinds of Synthetics.

Vox

'Vox primalis', the subordinates of the 'Vox Apex'. Commonly known as just Vox.

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  • Home System: Unknown
  • Homeworld: Unknown
  • Majority Languages: Tau Ceti Basic, Vox Standard
  • Major Political Entities: Unknown
    A coalition of several different species and subspecies of avian aliens, the Vox are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient Species have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.

Governing Entities

Trans-stellar Corporations

  • The massive corporations, uniquely human entities, rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.
  • There are a number of major trans-stellars, almost all of which are owned by humans. The six major ones in known space are the Nanotrasen Corporate Conglomerate, Einstein Engines, Zeng-Hu Pharmaceuticals, Hephaestus Industries, Necropolis Industries and Idris Incorporated.
  • Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies allied themselves against them. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.

Minor Human Factions

  • These are former colony worlds that declared independence from the Sol Alliance. As the Alliance's influence has waned over the centuries, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century.
  • These groups include (but are not limited to) the Empire of Dominia, Republic of Elyra, Republic of Biesel, and the Eridani Federation

Sol Alliance

  • Once the central government of a unified Humanity, the Sol Alliance is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity.
  • While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.

Jargon Federation

  • The turmoil of the Third Incident and the resulting Glorsh Rebellion created a collective scar on the Skrell species that remains to this day. With all of their AI-dependent technology knocked out, space-programs had to be entirely rebuilt from the ground up, and only after order and stability had been reestablished on individual planets, with those other planets that didn't survive now being called Tomb Worlds for the billions of dead. Jargon IV didn't recover from the chaos until 2319 CE, when the many fractured states on the planet reformed into a new, united Federation.
  • The scattered colonies of the Skrell slowly regained contact with one another, and by 2388 CE the various colonies, after months of disagreement and debate, agreed to form a new Federation. The Skrell government that we know today stems from this agreement. The Jargon Federation united the Skrell, and they put at its head a Grand Councillor elected every decade. Not all of the Skrell have united, however. Many colonies are still believed to be lost within the Traverse, with no means of contact.