Guide to Skills

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Skills Overview

Skills are divided into four ranks, Unfamiliar, Familiar, Trained, Professional with an increasing cost associated with the skill as you buy into higher ranks. You are given eight skill points in each category, Service, Occupational, and Combat. Occupational Skills have been divided here for easier reference, and are reflected as a single group in the skill selection screen.

Service Skills

Bartending

Testing

Cooking

Testing

Gardening

+1 bonus yield when harvesting plants(+3 at max rank)

Harvest plants 1/3rd second faster per rank (1s faster at max rank)

Ministry

Testing

Carousing

0%/+5%/+10%/+15% per rank to toxin/alcohol removal rate for the user's Liver.

Occupational Skills(Engineering)

Electrical Engineering

Having less than TRAINED in this skill causes a 10 second delay when interacting with heavy electrical equipment such as emitters.

Having the PROFESSIONAL rank in this skill allows you to see what each wire does when hacking machines.

Mechanical Engineering

Testing

Atmospheric Systems

Testing

Reactor Systems

Testing

Occupational Skills(Medical)

Medicine

Testing

Surgery

Testing

Pharmacology

Testing

Anatomy

Testing

Forensics

Testing

Occupational Skills(Operations

Robotics

Testing

Pilot: Spacecraft

Testing

Pilot: Exosuits

Being Untrained in Pilot: Mechs causes every mech movement input to have a 10% chance to change into a random different direction.

Being Untrained in Pilot: Mechs causes a 5 Second delay when powering up a mech.

-0.5 seconds per rank to Movement Delays for Strafing, Reverse, and Turning with mechs. Forward movement is never modified. Basically you get significantly improved maneuverability with mechs.(-1.5 seconds at max rank)

Occupational Skills(Science)

Research

Testing

Xenobotany

Testing

Xenoarchaeology

Testing

Xenobiology

+2.5%/rank to Surgery Success Chances when performing surgery on a character of a different species than your own.,

+5%/rank to Surgery Speed when performing surgery on a character of a different species than your own.,

0%/+10%/+15%/+20% bonus melee damage When attacking any Xenofauna,

+1 butchering products/rank when butchering any Xenofauna

Combat Skills

Unarmed Combat

Testing

Armed Combat

Testing

Firearms

Testing

Leadership

Testing

Tenacity

Testing