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The Alert System is a standardized system of varying levels that detail the status of the ship, the dangers it faces, and the permissions and access granted to certain parts of the crew. The alert level is chosen tby the Command team as they see fit to address any issues aboard. Below, each of the alert levels are listed with descriptions of when they are to be set, the permissions and access they grant, as well as any extra notes that are unique to that alert level.

Green Alert

Default operating level. No immediate or clear threat to the ship. All departments may carry out work as normal. Security is not permitted to wear any armor beyond the bare plate carrier, and may not brandish weaponry. Crew cannot be searched or detained without a warrant.

Blue Alert

Raised alert level. Suspected threat to the ship, minor threat to the ship, or high potential for ship-to-ship combat. Issued by SCC Command, the Captain, or a Head of Staff vote. Security personnel are authorized to wear complete armor sets, helmets, and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault, or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.

If you feel that there is a threat to the ship either from the environment (large atmospheric breaches, meteors, etc.) or people (organized attacks against crew, theft of high value property, unknown invaders, etc). Code Blue can be raised from the Communications Program on a command-level device.

Red Alert

Maximum alert level. Confirmed threat to the ship, severe damage, or active ship-to-ship combat. Issued by SCC Command, the Captain, or a Captain-level vote. Martial law is in effect. Suit sensors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain or search suspects without a warrant. Tau Ceti Basic is required on public channels.

Code Red should only be called when there is a confirmed and active threat to the ship that places crew at a severe disadvantage to resolving said threat, and/or inhibits normal ship operations. This can only be raised by swiping two Head of Staff ID cards at the same time in the Keycard Authentication Devices in each Head of Staff's office. In emergencies, the spare ID can be used as well. An Emergency Response Team can be requested from these devices, however this option should be considered a last resort. Heads of Staff are to instruct personnel to do everything in their power to reduce the impact of the incident that incited the Code Red in order to drop to a lesser status.

Warning: Red Alert blocks any vote to end the round. Only remain on Red Alert for as long as is strictly necessary.

Yellow Alert

The ship is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.

Code Yellow should be used for hazards such as carp, greimorians, vines, drones, blobs or any other hazard on the ship. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a greimorian outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.

Delta Alert

The ship has been compromised, and is beyond saving. This alert level can only be issued by the captain and admins, by following the protocol outlined on the Captain's page. Regulations are sidelined, security and command may do whatever is necessary to guide people to the escape pods and contain the threat long enough for the ship to be destroyed. Pray you might survive.