Difference between revisions of "Uplink"
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(Ninja modules done) |
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|cost = 5 | |cost = 5 | ||
|usedfor = Capturing/ensnaring people. | |usedfor = Capturing/ensnaring people. | ||
|strategy = This will fire a net at whoever you click on and, should it hit them, will prevent them from moving. They can, however still use items. Uses 60 energy per use. | |strategy = This will fire a net at whoever you click on and, should it hit them, will prevent them from moving. They can, however still use items. Uses 60 energy per use. Costs 4 TC if you're a ninja. | ||
|description = | |description = An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force. | ||
}} | }} | ||
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|cost = 12 | |cost = 12 | ||
|usedfor = Draining power, recharging. | |usedfor = Draining power, recharging. | ||
|strategy = Using this on a knotted wire can drain power from an area and recharge your suit with it. Pretty useful since manually recharging your battery can leave you terribly exposed. | |strategy = Using this on a knotted wire can drain power from an area and recharge your suit with it. Pretty useful since manually recharging your battery can leave you terribly exposed. Costs 4 TC if you're a ninja. | ||
|description = An [sic] heavy-duty power sink. | |description = An [sic] heavy-duty power sink. | ||
}} | }} | ||
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=Ninja Only= | =Ninja Only= | ||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Emergency Power Generator | |||
|image = moduleepg.png | |||
|cost = 4 | |||
|usedfor = Getting suit power in a hurry. | |||
|strategy = If you don't buy a power sink and don't like carrying around a cell charger, this is a pretty safe thing to buy. | |||
|description = An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Stealth Field | |||
|image = modulestealth.png | |||
|cost = 6 | |||
|usedfor = '''S T E A L T H''' | |||
|strategy = Unless you're a real hardcore ninja, this will help keep you invisible to the crew. | |||
|description = A module that allows the user to go invisible. Consumes power when active. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Standard Grenade Launcher | |||
|image = modulelauncher.png | |||
|cost = 6 | |||
|usedfor = Deploying useful grenades. | |||
|strategy = Has three of each support grenade, useful for smoke bombing and fleeing from danger. | |||
|description = A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades. It can be refilled with more grenades. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Energy Blade and Dart Launcher | |||
|image = moduleblade.png | |||
|cost = 8 | |||
|usedfor = Slicing and sleeping. | |||
|strategy = Energy blade is basically an e-sword that doesn't drop when you fall over. It can also cut things open like lockers and bolted doors. Stun darts stun instantly and deal minor toxins. | |||
|description = A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Matter Fabricator | |||
|image = modulenet.png | |||
|cost = 4 | |||
|usedfor = Producing shurikens. | |||
|strategy = If you really like throwing stuff, this may be the module for you. | |||
|description = A hardsuit matter fabricator that can produce sharp steel ninja stars used for throwing. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = EMAG Hand Module | |||
|image = emag.png | |||
|cost = 5 | |||
|usedfor = Emagging. | |||
|strategy = I mean... it's an Emag in your hand. Emag stuff. | |||
|description = A module that allows the user to apply an EMAG effect to the targeted item. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Chemical Injector | |||
|image = modulechem.png | |||
|cost = 3 | |||
|usedfor = Injecting yourself with useful stuff. | |||
|strategy = Contains Tricordrazine, Tramadol, Dexalin Plus, Spaceacillin, Dylovene, Nutrients, Hyronalin, and Radium. | |||
|description = A chemical injector that allows the user to inject themsleves [sic] with medical chemicals. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Combat Injector | |||
|image = modulechem.png | |||
|cost = 4 | |||
|usedfor = Injecting yourself with other useful stuff. | |||
|strategy = Contains Synaptizine, Hyperzine, Oxycodone, and Nutrients. | |||
|description = A chemical injector that allows the user to inject themsleves [sic] with combat chemicals. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Active EMP Shielding | |||
|image = moduleepg.png | |||
|cost = 4 | |||
|usedfor = Shielding from EMP and ionospherics. | |||
|strategy = Best way to take out a hardsuit is to EMP it. Using this will help reduce the damage you may receive from ion rifles from security. | |||
|description = A very complicated module for a hardsuit that protects it to some degree from EMPs. | |||
}} |
Revision as of 21:06, 18 April 2018
Antagonistic Gear
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.
Ammunition
The item needs to have the name defined.
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Grenades and Thrown Objects
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Highly Visible and Dangerous Weapons
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Stealthy and Inconspicuous Weapons
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Stealth and Camouflage Items
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Devices and Tools
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Implants
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Medical
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Hardsuit Modules
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Fake Announcements
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Badassery
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Telecrystals
Various options to empty your uplink of telecrystals, mainly used if you'd like to transfer them to another uplink. Sharing is caring
Mercenary Only
Ninja Only
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