Guide to Skills: Difference between revisions
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==Skills Overview== | ==Skills Overview== | ||
Skills are divided into four ranks, '''Unfamiliar''', '''Familiar''', '''Trained''', '''Professional''' with an increasing cost associated with the skill as you buy into higher ranks. You are given eight skill points in each category, Service, Occupational, and Combat. Occupational Skills have been divided here for easier reference, and are reflected as a single group in the skill selection screen. | |||
===Service Skills=== | ===Service Skills=== | ||
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====Gardening==== | ====Gardening==== | ||
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+1 bonus yield when harvesting plants(+3 at max rank) | |||
Harvest plants 1/3rd second faster per rank (1s faster at max rank) | |||
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====Carousing==== | ====Carousing==== | ||
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+5% per rank to toxin/alcohol removal rate for the user's Liver.(+15% at max rank) | |||
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===Occupational Skills(Engineering)=== | ===Occupational Skills(Engineering)=== | ||
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====Electrical Engineering==== | ====Electrical Engineering==== | ||
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Having less than '''TRAINED''' in this skill causes a 10 second delay when interacting with heavy electrical equipment such as emitters. | |||
Having the '''PROFESSIONAL''' rank in this skill allows you to see what each wire does when hacking machines. | |||
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====Pilot: Exosuits==== | ====Pilot: Exosuits==== | ||
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Being '''Untrained''' in Pilot: Mechs causes every mech movement input to have a 10% chance to change into a random different direction. | |||
Being '''Untrained''' in Pilot: Mechs causes a 5 Second delay when powering up a mech. | |||
-0.5 seconds per rank to Movement Delays for Strafing, Reverse, and Turning with mechs. Forward movement is never modified. Basically you get significantly improved maneuverability with mechs.(-1.5 seconds at max rank) | |||
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====Xenobiology==== | ====Xenobiology==== | ||
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+2.5%/rank to Surgery Success Chances when performing surgery on a character of a different species than your own., | |||
+5%/rank to Surgery Speed when performing surgery on a character of a different species than your own., | |||
0%/+10%/+15%/+20% bonus melee damage When attacking any Xenofauna, | |||
+1 butchering products/rank when butchering any Xenofauna | |||
</div></div> | </div></div> | ||
===Combat Skills=== | ===Combat Skills=== | ||
Revision as of 16:48, 21 June 2026
This section or article is a Work in Progress.
Assigned to: None
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to complain on the forums or try summoning another staff member.
Skills Overview
Skills are divided into four ranks, Unfamiliar, Familiar, Trained, Professional with an increasing cost associated with the skill as you buy into higher ranks. You are given eight skill points in each category, Service, Occupational, and Combat. Occupational Skills have been divided here for easier reference, and are reflected as a single group in the skill selection screen.
Service Skills
Bartending
Testing
Cooking
Testing
Gardening
+1 bonus yield when harvesting plants(+3 at max rank)
Harvest plants 1/3rd second faster per rank (1s faster at max rank)
Ministry
Testing
Carousing
+5% per rank to toxin/alcohol removal rate for the user's Liver.(+15% at max rank)
Occupational Skills(Engineering)
Electrical Engineering
Having less than TRAINED in this skill causes a 10 second delay when interacting with heavy electrical equipment such as emitters.
Having the PROFESSIONAL rank in this skill allows you to see what each wire does when hacking machines.
Mechanical Engineering
Testing
Atmospheric Systems
Testing
Reactor Systems
Testing
Occupational Skills(Medical)
Medicine
Testing
Surgery
Testing
Pharmacology
Testing
Anatomy
Testing
Forensics
Testing
Occupational Skills(Operations
Robotics
Testing
Pilot: Spacecraft
Testing
Pilot: Exosuits
Being Untrained in Pilot: Mechs causes every mech movement input to have a 10% chance to change into a random different direction.
Being Untrained in Pilot: Mechs causes a 5 Second delay when powering up a mech.
-0.5 seconds per rank to Movement Delays for Strafing, Reverse, and Turning with mechs. Forward movement is never modified. Basically you get significantly improved maneuverability with mechs.(-1.5 seconds at max rank)
Occupational Skills(Science)
Research
Testing
Xenobotany
Testing
Xenoarchaeology
Testing
Xenobiology
+2.5%/rank to Surgery Success Chances when performing surgery on a character of a different species than your own.,
+5%/rank to Surgery Speed when performing surgery on a character of a different species than your own.,
0%/+10%/+15%/+20% bonus melee damage When attacking any Xenofauna,
+1 butchering products/rank when butchering any Xenofauna
Combat Skills
Unarmed Combat
Testing
Armed Combat
Testing
Firearms
Testing
Leadership
Testing
Tenacity
Testing