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{{Navbox Lore}}
==Population and Planets==
{{Navbox Human Lore}}
{{Infobox Species
|Species = Solarian
|Scientific = H. Sapiens / Human
|Image = SolCitizens.png
|System = Sol
|World  = Unity Station
|Language = Sol Common
|Politic = Alliance of Sovereign Solarian Nations
}}
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Solarian Alliance.|thumb]]


Though its power has waned following the disastrous events of late 2462, this federal union remains the home of humanity and the one of the premier powers in the Orion Spur. Formerly held back by bureaucratic corruption, administrative inefficiency, an overstretched legal system, systemic political infighting, and economic troubles that led to over a century of decline and waning influence culminating in its retreat inwards, many now look to reform the Alliance into a more effective political force.
Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal's power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.


The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Solarian Alliance, the Sol Alliance, and sometimes the Alliance, is a federal union of 70 member state star systems, and 198 dependencies including the Eridani Corporate Federation. Dependencies vary between undeveloped star systems and outposts on asteroids, to sprawling space stations and include the capital of the Solarian Alliance: the bustling Unity Station in orbit over Earth. The Alliance is divided into two administrative sections known as the Inner and Middle Rings.
Citizens of the Outer Empire or "Imperial Frontier" tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.
{{TOC Hidden}}
==Demographics==
The Solarian Alliance is either the most populated or second most populated in known space, though due to the lack of accurate census-taking in the Coalition of Colonies it is hard to determine. As of its retreat from the Middle and Outer Rings the Alliance has between 40 and 65 billion citizens and roughly 10 billion residents, with the most recent census having been in 2454. Due to mass defection of many Middle and Outer Ring colonies, these census numbers are no longer considered to be accurate. The Alliance's next census will come in 2464 but experts regard its current population as anywhere between fifty and seventy billion individuals. By breadth of controlled territory the Alliance is the largest sovereign state with every ethnicity, religion, culture, and language found somewhere in its borders. Governed at Unity Station in orbit of Earth, hundreds of systems and dozens of member states find representation in the Alliance.


==The Colony Rings==
====[[Moroz]]====
The Alliance is divided into two major administrative rings, based on time of colonization and distance from [[Sol]].  
The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.


===Inner Colonies===
====Zhurong====
Also known as the Inner Ring, these colonies lie within five light years of [[Sol]]. These planets are the oldest settlements outside of the Solar System, and have the highest quality of life. It is the most populous of the three rings. Solarians from these systems are in favor of Alliance rule, with much of Unity Station’s policies focusing on these areas. Very few aliens reside in the Inner Ring, with most being skrell. On the other hand all [[IPC]] frames can be found throughout the Inner Ring. Citizens of these areas push the most for expansion of Alliance authority over human areas outside its control.  
[[Image:Minimap Dominia.png|thumb|A closer image focusing on the planets and territory of the Empire.]]
Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.


====Notable Inner Colonies====
In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.
*[[Earth]]
*[[Luna]]
*[[Venus]]
*[[Mars]]
*[[Jupiter]] and its moons
*[[Epsilon Eridani]]


===Middle Colonies===
Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.
Also known as the Middle Ring, these colonies lie between five and twenty light years from Sol and are the most average areas of the Alliance. Citizens of this ring felt neither the benefits of Alliance rule nor the benefits of distance from Unity Station prior to the general Solarian retreat from the Middle Ring, leading to many defecting to the Republic of Biesel or, less commonly, the Coalition of Colonies. Some simply fell into a vacuum of no control known as the Wildlands, where they remained until the end of the Solarian Civil War in July 2465. For those Middle Ring worlds remaining with the Alliance, the quality of life in this area is as high as the Inner Ring with plenty of security provided by the mighty Solarian Navy. The separatist [[Republic of Biesel]] was considered part of these middle colonies prior to its independence.
 
====Notable Middle Colonies====
* [[Silversun]]
* [[New Hai Phong]]
* [[San Colette]]
* [[Visegrad]]
* [[Solarian Reconstruction Mandates#New Peoria|New Peoria]]
* [[Solarian Reconstruction Mandates#Lycoris|Lycoris]]
* [[Solarian Reconstruction Mandates#Lkokgun|Lhokgon]]
* [[Solarian Reconstruction Mandates#Novo Igman|Novo Igman]]
* [[Solarian Reconstruction Mandates##Sankt Frederick|Sankt Frederick]]
 
==Economics==
The '''Solarian Standard Credit''' (民/SSC) is essentially the Orion Spur's standard currency due to the prevalence of the [[Sol Alliance|Solarian Alliance]] prior to its collapse in 2462. Outside of the Alliance, use of the SSC is common throughout certain parts of the [[Coalition of Colonies]], the [[Empire of Dominia]], and the [[Corporate Reconstruction Zone]] of the [[Republic of Biesel]]. Within Sol's collapsed warlord states, it has lost much of its value due to the lack of central authority. The SSC is available in electronic, bankcard and traditional notes forms. Responsibility for the currency falls to the Solarian Central Bank, which is located on Unity Station in the Sol System. The Central Bank manages monetary policy and the supply of the Solarian Standard Credit for the Alliance and greater Spur, and this management of supply and interest rates ensures that the Solarian Credit is able to function as a fiat currency. The SSC is worth less than the Biesel Standard Credit.
 
The economy of the Alliance was, prior to the recently-passed '''Industrial Reclamation Mandate of 2463''', dominated almost entirely by megacorporations. [[Hephaestus Industries]], [[Idris Incorporated]], [[Zavodskoi Interstellar]], and [[Zeng-Hu Pharmaceuticals]] increasingly find themselves pushed aside by the massive [[Einstein Engines]], which stands above other megacorporations in the Alliance. Due to its involvement in the Republic of Biesel and continued meddling in Solarian affairs the [[Nanotrasen Corporation]] has been banned from operating within the Alliance itself, and the majority of its assets have been seized by the Alliance. Many suspect Einstein Engines as being behind the Alliance's aggressively anti-NanoTrasen stance. Despite its retreat from the Middle and Outer Rings Sol remains the Orion Spur's second largest economy, trailing only slightly behind the Republic of Biesel.
 
In recent times the Alliance has pushed forward an aggressive campaign of nationalisation following its retreat from the Middle and Outer Ring. The now centralised and more authoritarian Alliance has, for the most part, managed to make good on many of its nationalistic promises but has been forced to make some compromises with the corporations that remain within its systems of control. Hephaestus Industries stands out among these corporations and has retained of its control over New Hai Phong due to compromises with Senator Hendrik Strom, one of the main drivers behind the '''Solarian Corporate Authority''', the government entity now responsible for much of the now-nationalised assets from corporations present in Solarian space.
 
The Alliance has not fully recovered from the Second Great Depression of 2260. The economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Solarian Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment. The prosperity of the Alliance is extremely centralized following its retreat, and its remaining systems benefit from their proximity to the Sol System. Most remaining Solarian systems are major commercial and industrial centers, such as New Hai Phong.
 
==Politics==
Having successfully endured the disastrous years of the Michael Frost administration (2461-62) and following civil war (2462-65), the Alliance has successfully reemerged as a democratic — if xenophobic and anti-corporate — nation which seeks to place itself at the forefront of humanity in the modern Spur, and stands to once again become a peer rival to the Coalition of Colonies and Republic of Biesel. With the dissolution of the emergency government after the 2466-67 federal elections, the Alliance is once again ruled by a Prime Minister, Hendrik Strom, and the Solarian Senate, currently ruled by a Solarian populist and conservative coalition government.
 
===Government===
<center><i>“These halls will endure long after you have departed,”</i> - Message engraved above the main entry to the Solarian Senate.</center>
 
The Solarian government is a representative institution which has historically been dominated by the Sol System and Inner Ring, the Alliance’s most densely-populated region. The modern government traces its lineage to the founding documents of the Alliance in 2127, which form the basis for its modern structure and the '''Solarian Federal Constitution''', which lays out the government’s structure and rights granted to Solarian citizens and legal alien residents, both permanent or temporary. De jure '''the Solarian Federal Constitution grants no rights to aliens aside from skrell''', as it specifies humans in its entirety.
 
The '''Solarian Senate''' is the main body of the Alliance’s legislative branch, and seats in it are determined by population — with the most recent census having been conducted in 2466, before the election. It is a single-chamber body where at least a 55% majority is needed to pass any legislation, and a 50% "majority" is the minimum required to form a government. Members of the Senate are known as '''senators''', and serve for two years before being up for reelection. Senators can serve as many terms as they are elected, which has led to criticism within the Alliance of political entrenchment. The leader of the senate is known as the '''Senatorial President''', with the leader of the opposition being the '''Shadow President'''. The densely-populated Inner Ring has long dominating the Senate. Known as “Sol’s Tyranny” by some reformist politicians before the Solarian Civil War, this state of domination is likely to persist in the postwar era as the Inner Ring now makes up more of the Alliance than ever before.
 
At the head of the government is the '''Prime Minister''', the head of government and state, who is elected by a pure majority vote of eligible Solarian citizens. They are the head of the Alliance’s executive branch and appoint the heads of its departments, though they must be confirmed by the Senate. The PM has broad executive powers and is considered to be the head of the Alliance’s military, though historically the Navy has often bent the PM to their will or made them into puppets. They have the power of veto and can reject legislation passed by the Senate if it is below an absolute majority of 75%. The PM serves a four year term and cannot be reelected — every Solarian Prime Minister gets one shot at leading the Alliance, and leaving a legacy behind. Most PMs have been from the Inner Ring, with few having originated from more distant worlds such as [[Visegrad]] and [[Mictlan]].
 
====Political Parties====
 
The '''Solarian People’s Party (SPP)''' is the largest party in the Alliance after the 2466-67 elections, and ran on a Solarian populist platform. Its leader is Hendrik Strom, current prime minister of the Alliance. However, it lacks a majority and instead governs through a coalition with the more conservative Sol First Party. It is a recent party, having only been established in the 2450s after its core — including then-Senator Strom — broke with the SDPD. The SPP has the largest share of the Senate, at 30%.
 
The '''Sol First Party (SFP)''' is the junior party of the coalition government, having made modest gains in the recent elections. It is the continuation of a conservative Solarian tradition dating back centuries. Its leader is Toshiyuki Sumida, a senator from Luna. It serves as the Alliance-wide representative for conservative parties across the nation, such as the Colettish Republican Unity Party (PUR). Sol First is the oldest party in the Alliance, and the only still-active party to be established before the Interstellar War. The SFP is the third-largest party in the Senate, at 22%.
 
The '''Solarian Socialist Unity Party (SSUP)''' is part of the opposition coalition and performed unexpectedly poorly in the elections, lagging behind other parties despite its recent prominence. Its leader is Le Hanh Trang, a senator from New Hai Phong the core of the party’s support. Regarded by some as a competitor to the SPDP and the CPASSN, the SSUP formed in the 2450s from defectors of both parties. The party dates back to shortly after the end of the Interstellar War, when the Alliance turned inwards and began to lick its wounds. The SSUP is the fourth-largest party, holding 15% of the Senate.
 
The '''Solarian Popular Democratic Party (SPDP)''' is the current leader of the three opposition parties, having performed well in the recent elections and re-established itself after defections in the 2450s. Its leader is Anastasie Renaud, a senator from Callisto. The SPDP experienced setbacks as the Alliance shifted to the right in the 2450s, but retained a strong base in the Sol System something which has benefited it with the Alliance’s shrinking in 2462. It serves as the Alliance-wide representative of many left-leaning parties, such as the Colettish Progressive Party (PPC). The SPDP is the second-largest party in the Senate, holding 28% of seats. It leads the opposition and is in a coalition with the SSUP and CPASSN.
 
The '''Communist Party of the Alliance of Sovereign Solarian Nations (CPASSN)''', also known as the Solarian Communist Party, is the smallest opposition party. Its leader is Kliment Pavlov, a senator from Pluto. Never expected to become a major party in the recent elections, the communists have done better than expected and have a niche in the opposition as a potential spoiler — if they abstain and the conservative-populist alliance votes no, they have just enough votes to sabotage opposition legislation they disapprove of. It is the smallest party, holding only 5% of seats.
 
===Member States===
 
The building blocks of the Alliance’s federal system, Solarian member states are constituent members of the Alliance with a population considered significant enough to warrant their confirmation as a member by the Department of Interior. Member states have a degree of autonomy from the central government on Unity Station with some, such as [[Pluto]] and the Eridani Federation, diverging significantly but are expected to utilize the Solarian Credit, act in union with the Alliance, pay federal taxes, and cooperate with all federal agencies, among other conditions. Solarian member states, while sovereign, are significantly less independent than the members of the Coalition of Colonies. While generally planets or moons, some member states — such as Saturn’s moon, Titan — are space stations or other deep-space structures.
 
===Solarian Civil Society===
The Alliance is home to a vibrant civil society – the largest in the Spur – which successfully endured the oppression of Michael Frost’s prime ministership (2460-61) and the following civil war (2462-65). While not part of the government, they often work to influence it and thus carry out the will of the people. It covers a broad spectrum of entities, from tiny human rights organizations to the Solarian Federation of Labour Unions – an organization intended to represent all unions in the Alliance, and one which has been historically able to swing elections with its endorsements.
 
====The Solarian Alliance News Network====
 
Commonly known as the '''SANN''', or the Sol News Network, the SANN is the oldest continuous news network in the human Orion Spur. Established in 2127 to serve as a news source for the entire Alliance, it was initially headquartered in Harmony City, [[Luna]], due to the heavily damaged climate of [[Earth]] making the planet difficult to work on. It has since relocated to [[Callisto]]’s New Edinburgh District, where it broadcasts from today. The SANN is the most widely watched news service in the Orion Spur and broadcasts daily on a variety of platforms, and can be viewed almost everywhere in the Spur aside from [[Gadpathur]].
 
The arguable face of the SANN is '''Harold MacMillan''', host of its most popular news program: ''The State of Sol'', a two-hour news broadcast every weekday which covers domestic and interstellar news. A native of Callisto and veteran newscaster, MacMillan is easily recognizable by his mustache, Callistean flag lapel pin, and the serious look he gives the camera before pointing at it. His expression — and point — have become the subject of artistic depictions throughout the Alliance, particularly on [[Konyang]], where the SANN’s advertisements often have him depicted in the style of Konyangimation (a general term for the stylized art featured in Konyanger media).
 
The other arguable face of the SANN is its ace reporter, '''Cèline Eylenbosch'''. A [[Venus#Cytherean Culture|Venusian Cytherean and former idol]], she has reported on everything from the [[Amor Patriae Arc|Solarian Civil War]] to elections to the two invasions of Biesel — all seemingly without having [[Zeng-Hu Pharmaceuticals|aged a day]]. Eylenbosch is known for her blonde hair, use of “dear viewers” to describe her audience, and for wearing nothing but the latest fashion trends — and is rumored to receive a commission from [[Idris Incorporated]] for doing so. The ace reporter keeps much of her life private, but is known to respond to most of the fan mail she receives from her viewers.
 
===Departments===
 
The Alliance's primary method of internal governance and management, the Alliance's departments are massive, Spur-spanning entities which are often regarded as corrupt and inefficient due to their sheer sizes. Below are some of the major departments in the Alliance.
 
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====Department of the Interior====
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Perhaps the largest government entity in the entire Spur in terms of employees, the Department of the Interior (DoI) is responsible for ensuring the Alliance’s infrastructure is maintained. It is the single oldest Solarian department as its establishment was a condition for the Alliance’s formation, which ensures it is as old as the Alliance is. The DoI’s duties have gradually become more and more complex over the centuries, though colonization itself was handled by a separate department until fairly recently, which has led to its immense size and reputation for inefficiency and corruption, particularly in the Outer and Middle Rings after the Interstellar War. The War devastated the Alliance’s infrastructure and the DoI’s budget, which resulted in it neglecting much of the Alliance’s more remote infrastructure throughout the following centuries. Those who did wish for something to be done to their Outer or Middle Ring infrastructure often had to pay costly “consulting fees” to the DoI, which only led to further neglect and growing corruption.
 
By the 25th century the DoI had effectively split into two major sections, the Outer and Core sections, in addition to subordinate departments such as the Department of Energy — responsible for fuel production and management — and the Department of Education — responsible for Solarian education outside of private schools. The Core Section served the Inner Ring, and some sections of the Middle Ring, continuing the DoI’s reputation for excellence in these regions while remaining untangled from the Navy and other elements. The Outer Section, due to lacking the wealth, influence, or manpower of its counterpart, had the Middle and Outer Ring regions it was responsible for fall into neglect and slowly become more and more corrupt. Navy actors in the Outer Section’s areas of responsibility often dominated and bent the Section to their will, further eroding its effectiveness while increasing corruption. [[Sol Alliance History# 2460-61: Michael Frost Ascends to Power|Frost’s administration]] fired many of the Outer Section’s more qualified personnel when they protested some of his decisions and instead replaced them with loyalist flunkies, which only exacerbated the Section’s corruption problems and contributed significantly to the territorial losses of late 2463.
 
The Inner and Outer Section division is mostly irrelevant post-2462 as all of the Outer Section, aside from the area responsible for [[New Hai Phong]], was lost during the Collapse. The Inner Section has remained intact and has, perhaps due to its lesser corruption, mostly endured both the Collapse and the Frost administration’s rampant mismanagement relatively intact. The DoI is heavily involved in both [[Solarian Reconstruction Mandates]] and has promised to avoid the mistakes of its prior staff in these areas. However, only time will tell if the new regions under the DoI’s control will be more effective than their precursors.
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====Department of Justice====
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The Alliance’s Department of Justice is responsible for policing and court systems across the Alliance. It is younger than the Department of the Interior as it was formed in the late 2100s due to issues between the Soviet bloc and the Western bloc’s justice systems. The DoJ supervises [[Solarian Security and Law|Solarian multi-planetary policing agencies]] such as the Solarian Interstellar Security Agency (SISA) but has no authority over the Solarian Interstellar Intelligence Bureau (SIIB), which has little oversight. Its duties of police and court supervision have remained the same throughout the centuries and the DoJ has a reputation as a relatively non-corrupt Solarian department but has often found itself brutalized by political figures seeking to undermine its authority and credibility.
 
By the mid-2400s the Department of Justice had found itself tested by decades of ATLAS-aligned governments which had sought to erode its authority while corrupting the Department at all possible levels, but it remained mostly independent and uncorrupted until the election of Michael Frost in 2460-61, when ATLAS finally gained a supermajority in the Solarian government. Frost’s regime furloughed or sacked much of the DoJ and replaced those it fired with loyalists. The followers of Prime Minister Frost now found themselves effectively insulated from the threat of investigation and prosecution by authorities in the Alliance. Corruption began to grow unchecked and public trust in the government sharply dropped. Ironically, many corrupt officials put into place by ATLAS and Frost readily defected to Biesel during the Solarian Collapse of 2462 despite their professed loyalty to ATLAS and Sol. Some have speculated this is due to bribes, and these individuals being more loyal to Credits than country.
 
Anti-Frost elements in the Department of Justice were a major force behind the coup which seized power following his death in 2462. The post-Frost Department has rapidly resumed its former prestige and role as an enforcer of justice, starting with a massive purge of its ranks to remove remaining loyalists to the now-banned ATLAS. Some of these individuals then joined the Solarian Restoration Front and now find themselves the target of the DoJ once again as the Alliance re-exerts its authority over the Northern Reaches and seeks to punish those involved in the Front’s criminal actions.
 
The current head of the Department of Justice is '''Attorney General Henri Fontenot'''. Born on 24 May, 2413, in New Orleans, [[Earth]], Fontenot rose to prominence as a stringent and incorruptible prosecutor who fought against corruption in the Solarian government’s Outer Ring. Recalled to the Sol System by Frost’s government in the summer of 2462, presumably to be punished for his role in dismantling an ATLAS-led voting machine, Fontenot’s fortunes were rapidly reversed by the coup against Frost and he has since found himself the Alliance’s Attorney General. During his tenure as AG Fontenot has continued his crusade against corruption and now finds himself leading the Alliance’s tribunals of criminals in the Northern Reaches.
</div></div>


Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of [[New Hai Phong]] — an industrial planet which they can cite as a major accomplishment and source of income.
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====Department of State====
====Zhurong Imperial Shipbuilding====
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The oldest continuous diplomatic service within human space, the Solarian Department of State is responsible for maintaining and promoting Solarian interests and relations abroad. It is also responsible for ensuring Solarian citizens can receive the services abroad they need: its offices, and their [[Solarian Armed Forces#The Solarian Army|Solarian Army]] guards, are common sights across the Orion Spur. Employees of the Solarian Department of State are members of the Solarian Foreign Service — a government organization with an infamously difficult entry exam which requires the applicant to be at least trilingual. The Department of State is known as the least corrupt Solarian department due to its high barrier of entry and often difficult postings which can be light-years away from the Alliance’s borders.
<center><i>“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!”</i> — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.</center>
 
The Department of State is the most recently created department and was only established in 2287 after the Treaty of Zurich ended the Interstellar War and Solarian hegemony over humanity. Looked down upon by Solarian hardliners who advocated for a policy of no diplomacy with the ex-Solarian [[Coalition of Colonies]], the Department proved its worth by stabilizing relations with the Coalition and ensuring the free passage into the Alliance for all Coalitioners who wished to become Solarians. It was instrumental in ensuring the [[Republic of Elyra|Elyran]] secession did not destabilize into another all-out war and did much to normalize Sol-Coalition relations during the 2300s. However, the Department was consistently defunded and neglected by Solarian governments after the Tau Ceti Accords, which it was scapegoated for. What Foreign Service staff refer to as the “decade of humiliation” only ended in December 2462 following the death of Frost and the anti-Frost coup.


In the post-Frost era the Department finds itself scrambling to reassert Sol’s position in the broader Spur after a decade of diplomatic neglect and the devastating Solarian Civil War of 2462-65. Its officers are incredibly busy crisscrossing the Spur, from [[Assunzione]] to [[Moroz]] to [[Biesel]], to once again represent what seems to be an ascendant Alliance after two-hundred years of decay. Whether they can keep the Alliance’s foreign diplomacy remains to be seen, particularly with it now once again sharing a border with the Coalition.
'''Zhurong Imperial Shipbuilding''' is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet [[Empire_of_Dominia#Zhurong | Zhurong]] by House Zhao and funded by House Caladius, ZIS is  a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company.  
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Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both  House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.


====Department of Commerce====
'''Executives'''
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'''Lord Master of the Shipyard (CEO): Lanying Zhao'''


An old department which dates to the foundation of the Alliance, the Department of Commerce is responsible for managing the Solarian Credit and the overall economic policies of the broader Alliance such as trade agreements, taxation, and other forms of monetary policy. One of the largest Departments by sheer number of staff, it was nearly destroyed by the Second Great Depression and the economic fallout of the Interstellar War. The secession of the Coalition arguably saved the Department as it significantly reduced its workload.
Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.


However, the secession of the Coalition did not reduce the Department’s total staff as it was mostly based within the Solarian Core Worlds. In the chaotic political aftermath of the Interstellar War and the[[Sol Alliance History# 18 May, 2289: Naval Coup Attempt|Navy’s coup attempt]], the Alliance was unwilling to fight with its own department and conceded to it retaining its grossly overinflated staff. The Department quickly found itself filled with unqualified and unreliable individuals put into these positions through either bribery or nepotism, and remained inefficient as a result. Over time this inefficiency turned into corruption, such as paying benefits to avoid taxes and counterfeiting by some banks. By the time Frost seized power much of the Department was effectively rotten outside of the Solarian core, and many Department staff defected to the Republic of Biesel in exchange for retaining their positions and salaries.
'''Master of Production: Xiu Zhao'''


What remains of the Department after the [[Sol Alliance History#2462: The Solarian Civil War|Solarian Collapse]] is the best and brightest of its bloated staff: the Core Worlds Division. The Core Division is responsible for many of humanity’s oldest fiscal institutions and is notably less corrupt and more efficient than its counterparts due to managing space near Unity Station and the Sol System. With the collapse of Frost’s government and the subsequent anti-Frost coup by reformists it now finds itself the only division of the Department of Commerce, and has been given the monumental task of rebuilding it. To the frustration of some Department members the Solarian Corporate Authority (SCA) has been allowed to operate without any oversight from the Department of Commerce, with the Solarian government consistently stating the SCA is far too important to be restrained by checks and balances on its actions. For the moment, the SCA answers directly to the Prime Minister’s office and completely bypasses any other authorities.
The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.
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'''Commissioner of Finance: Annette Caladius'''
====Department of Defense====
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The Solarian Department of Defense (DoD) is an entity with a long history of success, failure, and cronyism. Headquartered in Harmony City, [[Luna]], the Department is responsible for ensuring the [[Solarian Armed Forces]] — perhaps the largest organized fighting force in the Orion Spur — remain ready for duty and easily able to defeat any who would contest them. The Department is subdivided into the Department of the Army, headquartered on [[Earth]], and the Department of the Navy, headquartered on Luna. The Department has long been another arena of the Solarian Army-Navy rivalry which has defined the SAF since the Interstellar War, and the Navy has historically been the more powerful subdepartment of the Department of Defense.
The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.


Established on 17 July, 2143, shortly after the Alliance’s founding it has long been allowed to act with a degree of independence from the broader Alliance and, due to being headquartered on Luna, has always been dominated by Lunarians — residents of Luna, Earth’s only moon. Historically the Department has been a breeding ground for radical Solarian nationalists such as Michael Frost and [[Sol Alliance History#8 October 2278: The Bombing of Gadpathur|Terrence Hopper]], the latter of which established much of the ideological foundations later used by ATLAS to take over the Solarian government in the late 2450s. Prime Minister Michael Frost, an ideological follower of Hopper, further empowered the radical wing of the Department at the expense of its efficiency and credibility, ultimately turning much of it into an enforcement tool for ATLAS. It was only with Frost’s death and a Navy-led counter-coup that the Department began to right its course and reckon with its more radical elements.
'''Chief Supervisor of the Shipyard: Henryk Gottfried'''


The contemporary Department, under Minister '''Lucien Courtois''', a Lunan and reformist naval officer, has done much to improve its efficiency and destroy the remaining loyalists of Frost and ATLAS. Massive purges carried out of Navy and Department staff have allowed it to essentially “clean house” but have left some aspects of the Department shorthanded, particularly as it now moves to assist in the Solarian Reconstruction Mandates and re-exert Solarian influence on the galactic stage. The Department has much work to do, but many — particularly its Minister — are more than willing to do whatever it takes for the Alliance’s military to succeed.
An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.
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'''History'''
====Department of Colonization====
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A now-defunct department which has been integrated into the Department of the Interior, the Department of Colonization was — at its peak in 2259 — the most important part of the Solarian government as it managed colonies and colonization. Its influence stretched from Solarian Core to the [[Sol Alliance History#Historical Solarian Sectors and Regions|Solarian Frontier]], and it managed the welfare of thousands of worlds ranging in size from the populous [[Xanu Prime]] to refueling stations staffed by under a hundred Solarian citizens. Its personnel could be found nearly anywhere in the Spur, and were renowned for their dedication and efficiency.
With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of [[Hephaestus Industries]], who had been attempting to enter the market with their ships produced by [[Unathi_Guilds#Hegeranzi Starworks | Hegeranzi Starworks]], one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire's industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization.  


The decline of the once-mighty Department of Colonization began with the [[Sol Alliance History#18 June, 2260: The Second Great Depression Begins|Second Great Depression]] and was accelerated by the [[Sol Alliance History#25 March, 2278: Outbreak of the Interstellar War|Interstellar War]]. At the War’s end the Department was a shadow of its former self and unable to carry out any major colonial efforts or expeditions, such as the expedition which eventually would become the nomadic [[Scarabs|Scarab Fleet]]. Ultimately it was integrated into the Department of the Interior and faded into history as the Alliance became more corrupt and insular, forgetting its hegemonic era and eventually collapsing into civil war in 2462. The Department of Colonization is, for most, a distant memory and a reminder of better times for the Alliance.
Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks.  
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===The Solarian Foreign Service===
====Alterim Obrirava====
 
An entity under the Department of State, the Foreign Service is the umbrella term for the diplomatic corps of the Alliance and dates back to the early years of it, where it initially served to negotiate relations between the various member states of the Alliance. Since the Interstellar War it has served as the external diplomatic arm of the Alliance, and its Foreign Service Officers (FSOs) can be found in every embassy and consulate run by the Alliance. All Solarian foreign service buildings are guarded by [[Solarian Armed Forces#The Solarian Army|Solarian Army]] personnel.
 
The embassies of the Alliance are found in nearly every nation of the modern Orion Spur, aside from the [[Democratic People's Republic of Adhomai]] and the [[Republic of Biesel]] — both of which only have consulates due to the lack of formal ties between the nations. These embassies are typically located in the capital cities of capital planets — such as Nova Luxembourg, [[Moroz]] — with consulates on other planets and cities — such as [[Aemaq]]. A notable exception to this rule is the [[Coalition of Colonies]]. Here, due to its decentralized nature, the Alliance maintains embassies on major member states, and consulates on smaller ones — and in the non-capital cities of major member states. While most embassy staff are foresight service officers or their support employees, it is not uncommon for the Alliance to have military attachés and intelligence personnel from the [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|Solarian Interstellar Intelligence Bureau]] at their embassies. The [[Solarian Security and Law|Solarian Interstellar Security Agency]] maintains small offices in every Solarian embassy for the purpose of cooperating with local authorities and ensuring the safety of Solarians abroad.
 
Solarian foreign service officers are known throughout the Spur for their professionalism and resistance to corruption, with all prospective FSOs required to take a grueling multi-phase examination to enter the service. They are assigned their first posting at random and are required to have at least some knowledge of the [[Languages#Human languages|local language]], assuming it can be spoken by humans. If the local language cannot be easily spoken by a human, they are issued with a machine translation system and expected to have it on them (or easily accessible) at all times. The diplomatic service’s language training system is considered to be one of the best in the Spur, and has become the basis for many contemporary language training programs. FSOs serve under an ambassador, who is appointed by the Prime Minister and confirmed by the Senate.
 
==[[Solarian Armed Forces|Sol Alliance Military]]==
[[File:Sol Navy.png|thumb|alt=Flag of the Navy of the Sol Alliance.|The ensign of the Solarian Navy, once flown from Earth to the human frontier.]]
The Solarian Armed Forces has a history going as far back as the onset of the [https://wiki.aurorastation.org/index.php?title=Sol_Alliance_History#The_United_Nations_New_Mandate new mandate]. Although originally created as a peacekeeping force it developed over time into a professional military force with fleets capable of projecting the Solarian Alliance’s power on a galactic scale. While the Alliance has significantly reduced its size its military is hardly a shadow of its former self, and the Solarian Navy's one-hundred fleets - freed of their obligations to patrol seemingly endless amounts of space - now stand perhaps stronger than ever. The only military entity capable of rivaling the Solarian Navy is the Nralakk Federation’s Navy.
 
A standard Solarian Navy fleet consists of roughly one-hundred ships for a main fleet, and fifty ships for a patrol fleet. A Solarian battlefleet is one of the most intimidating organizations in the Orion Spur, and consists of four main fleets with one supporting patrol fleet. Though many Solarian Navy vessels are presently hamstrung by their lack of phoron thanks to an ongoing phoron embargo by the Republic of Biesel they are increasingly being retrofitted with the Einstein Engines-produced [[Einstein Engines#Products|Suzuki-Zhang Hammer Drive]], a recently-invented Helium-3 burning engine that is advertised as rivalling the best phoron-fueled bluespace engines. With Einstein Engines continuing to support the Alliance, the matter of a fully-modernized Solarian Navy is one of when not if.
 
While the Alliance has shrunk dramatically in recent years, it remains the strongest human naval power in the Orion Spur even after its retreat to its core worlds. If anything its military is, arguably, stronger than ever - territorial consolidation and constant combat experience along the borders with the human wildlands have dramatically increased the effectiveness and readiness of the Solarian Navy's hundred fleets. However the Navy remains plagued with political factionalism, with many supporting warlords in the wildlands and others dueling over power in the current emergency military government.
 
The Alliance sees the independence of [[Republic of Biesel|Biesel]] as a serious mistake; during a crisis where there was a very real prospect that the entire human galactic economy would cease to exist, NanoTrasen used its considerable influence and power to coerce the Alliance to grant independence to Tau Ceti in 2452.
 
==IPCs in the Solarian Alliance==
 
The Alliance is the birthplace of [[IPC|integrated positronic chassis]] and they have found a place in almost every level of society, offering relatively cheap, autonomous, and skilled labour. The discovery of ancient drones in 2406 led to the development of the [[Positronic_Brain#Software|positronic brain]] which provided manufacturers with a processor capable of holding AI that could consume knowledge and control a humanoid body with the same level of competence as a human. Owing to their cost, the majority of the Alliance’s robotics’ needs are fulfilled by simpler, human-designed AI or unreliable and controversial cyborg processors. Positronic intelligences are instead used in roles which require a high degree of autonomy and adaptability, or simply replace humans directly, especially in dangerous fields.
 
IPCs, alongside all synthetic life in the Alliance are exclusively property, either owned by individuals, companies, or the government itself. Although not standardized, most government synthetics and IPCs work with a basic restriction that prevents them from harming people or damaging property to avoid accidents. Most local governments, particularly those with reservations about the spread of IPCs obligate the usage of similar directives for IPCs. Directives act as a more relaxed version of laws in order to capitalize on adaptability of positronic brain-based AI, outlining the objectives of an IPC. They are often chosen for their ability to be quickly modified by their end-consumer towards specified behvaiors.
 
In the case that an IPC malfunctions or commits a criminal offense, the responsibility is placed firmly on the owner of the machine and the manufacturer is often fined. The machine itself is then frequently reset, repossessed by the state, or in some cases, recycled for parts. An IPC without an owner is repossessed by the government. In cases where the IPC isn’t in a condition to be readily used, they are often sold back to the public at a substantially cheaper price.
 
With the fracture of Sol, IPCs find themselves in increasing use by the government and military in order to make up for losses of skilled labor and to cut through perceived rivalries between officials. In order to prevent potential dissent or uprising among the machines, personality wiping, loyalty programming, and strict directives are often employed by the government.
 
IPCs have their movement restricted, being forbidden from travelling alone without written authorization, and without passing through a mile of red-tape and checkpoints. Free IPCs, as well as those belonging to companies not based in Sol space often find themselves captured and nationalized or auctioned off to new owners if they cannot escape. All IPCs from out of Sol are barred entirely unless they are owned and have someone present and accountable for them. Outside IPCs that are owned which cannot produce a supervisor, or free IPCs trying to smuggle themselves in are subject to capture and sale or confiscation for use by the government.
 
==IPC in the Solarian Military==
 
'''Overview'''
 
Technological progress has seen Humanity starting to employ all sorts of machines and especially robotics, especially since the creation of the Positronic brain. Self thinking synthetics have been recognised as offering unique solutions to complicated problems in a military setting, making them a powerful asset when coupled with the robustness of an artificial chassis. As such, the Alliance Army and Navy was bound to adopt them. Today, IPCs are utilised as specialised equipment in a variety of dangerous and demanding settings, mostly in a technical and auxiliary role rather than frontline combat. From spaceship maintenance to clearing minefields, synthetics are favoured in these circumstances due to being less important than the well-being of human service members. The majority of positronic frames in the military is dominated by Baselines and Industrials, though Mobility and Shell frames are also encountered as paramedics and clerks.
 
'''Ranks'''
 
Positronics in both the Army and Navy are not considered equal to their human counterparts, and are officially classified as equipment, much like a weapons system belonging to the ship or military formation under which they are assigned. As such, they are enlisted under the rank of '''Synthetic Auxiliary''', clearly distinguished from the rest by gray highlights attached to their uniform, a standardised designation across the Alliance's branches. These IPCs are tightly controlled by human operators, but in cases where contact is expected to be hampered or severed, a trusted synthetic may be put in command of a squad or detachment of synthetics. These are "promoted" to '''Synthetic Lead''', receiving a gray chevron on their shoulder as a mark of seniority. Indeed, many years of service and experience are usually required for a positronic to achieve this position, in a conservative Solarian culture that both distrusts and undermines self-thinking IPCs.
 
Solarian Military Synthetics use a standard format of a designation followed by a singular name for identification. Whilst the assigned names of IPC can be greatly varied their designation is chosen based on their branch of service. With the Navy using NU (Navy Unit), Army AU (Army Unit) and Marines MU (Marine Unit).


'''Treatment'''
A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.


Positronics serving within the Solarian Military experience harsh treatment in accordance with their designation as equipment rather than personnel. Accommodations are kept to a bare spartan minimum and luxuries are unheard of amongst IPC service members, with only the equipment required for their tasks being provided, while free time is minimized. This attitude also affects the standards positronics are held to in terms of presentation and behavior, being even more strict than those given to human personnel, with deviations from expected behavior being seen as a sign of potential disloyalty or future trouble. Social interactions between Human and IPC service members are discouraged and monitored. Human service members are instructed to view these synthetics as tools to be used, and considering them otherwise will likely result in disciplinary action.
The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.


Punishments inflicted on Positronics range from slaps on the wrist to mind-wiping or forcible retirement, however more extreme disciplinary measures are considered very rare and often only used in cases of outright disloyalty. Despite the harsh line the Solarian Military takes towards their Synthetic service members, there is some good for those IPC who end up in this environment. The Solarian Military ensures that its Synthetics are well-maintained, powered and repaired as they would any other piece of equipment and abandonment of IPC personnel is only done when there is no other option available, and significant risk to human life would be present in attempting to recover them.
The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by [[Idris Incorporated]] when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.


'''In the Warlord States'''
====Alterim Balteulis====


Since the breakup of large swaths of Alliance space from the main core, military synthetics were included as part of the naval formations that came to rule these areas. A general breakdown in communication, coupled with the lack of proper maintenance facilities and spare parts have made the upkeep of these Positronics a costly affair, while generally casting them fully to the mercy of local officers. Indeed, Solarian military IPCs in Warlord jurisdiction are met with different and unexpected fates. In what was the '''Southern Fleet Administration''', IPC units were either quickly sold off for profit or worked to destruction, the disorganised and bandit-like vessels having few resources to put towards their proper maintenance. In the '''Southern Military District''' on the other hand, treatment of synthetics remains in line with proper Solarian guidelines, with machinist depots on Visegrad being utilized by the fleet.
The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.


==Alliance Anthem==
The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunalists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.


“Our United Alliance” - ASSN Anthem
Due to its climate Alterim Balteulis is home to a large amount of the Empire’s [[Unathi]] population, but they remain a small minority on the planet.


Our Solarian Sovereignty undisputed
====[[Novi Jadran]]====
Our vision, transcendent
[[Image:Imperial_Frontier.png|thumb|The flag of the Empire's frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.]]
Our heads high, our will strong
A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire's westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.
Arise my Alliance, for we are supreme
From Sol to the frontier, our right


We are humanity, our vision great
Novi Jadran has been under firmly the Empire's control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.
The stars, our destiny manifest
Through the toil of our people
We expand to the horizon
For our Humanity, we expand


Our Solarian Sovereignty undisputed
Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.
Our vision, transcendent
Our heads high, our will strong
Arise my Alliance, for we are supreme
From Sol to the frontier, our right


We are humanity, our vision great
Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.
Proud people under your leadership
Through the blood of our people
Always ready to give our due
For our unity, we stand strong


==[[Languages]]==
====[[Sun Reach]]====
Sol Common is, shockingly, the dominant language of the Alliance across all classes of society. Tau Ceti Basic is commonly available in schools, though it is generally regarded as a second language for Solarians. Tradeband is uncommon outside certain areas such as the Sol System and the Eridani Corporate Federation but, thanks to the economic power of these systems, remains a common language for interstellar trade. Freespeak, otherwise known as Gutter, is viewed as the language of lower-class individuals, such as now extinct Martian separatists and dregs and barely-civilised frontiersmen from the Coalition of Colonies. Solarian Sign Language is a popular elective course in higher education in the Sol Alliance and can be found throughout the Alliance itself, in addition to forming the basis of modern Galactic Sign Language.


==[[Sol Alliance History]]==
Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.


The Sol Alliance's relatively long history holds the origins of many of the current nations, megacorporations, and current conflicts within it. For a detailed overview, see the [[Sol Alliance History|Sol Alliance history page]].  
Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s [[Sol Alliance History#2302: Elyra’s Secession and the Collapse of the Southern Solarian Frontier|retreat from the Southern Solarian Frontier after 2302]]. Utilized by the [[Solarian Armed Forces#Solarian Navy|Solarian Navy]], much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.


{{Navbox Human Lore}}
But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the [[Human Piracy|pirate empire]] beseeched [[Moroz]] for protection — as did a small group of [[Moroz Holy Tribunal|Tribunalist]] faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the [[Dominian Imperial Military#Notable Fleet Forces and Equipment|Imperial Fleet’s 1st Battlefleet]] in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire — though some escaped to the [[Republic of Elyra]] or [[Coalition of Colonies]]. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.
{{Navbox Lore}}


[[Category:Factions]]
In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet's surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or [[Dominian Imperial Military#The Imperial Army|Imperial Army]] deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, [[Dominian Imperial Military#Notable Imperial Army Units|local militias]], and [[Dominian Imperial Military#The Imperial Flying Corps|Imperial Flying Corps]] has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] or, failing that, the [[Human Piracy#Empire of Dominia-Affiliated Privateers|Goddess’ Flotilla]].
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[[Category:Humanity]]

Revision as of 03:31, 9 May 2025

Population and Planets

Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal's power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.

Citizens of the Outer Empire or "Imperial Frontier" tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.

The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.

Zhurong

A closer image focusing on the planets and territory of the Empire.

Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.

In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.

Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto — Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.

Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of New Hai Phong — an industrial planet which they can cite as a major accomplishment and source of income.

Zhurong Imperial Shipbuilding

“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!” — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.

Zhurong Imperial Shipbuilding is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet Zhurong by House Zhao and funded by House Caladius, ZIS is a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company.

Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.

Executives Lord Master of the Shipyard (CEO): Lanying Zhao

Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.

Master of Production: Xiu Zhao

The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.

Commissioner of Finance: Annette Caladius

The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.

Chief Supervisor of the Shipyard: Henryk Gottfried

An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.

History

With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of Hephaestus Industries, who had been attempting to enter the market with their ships produced by Hegeranzi Starworks, one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire's industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization.

Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks.

Alterim Obrirava

A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.

The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.

The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by Idris Incorporated when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.

Alterim Balteulis

The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.

The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunalists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.

Due to its climate Alterim Balteulis is home to a large amount of the Empire’s Unathi population, but they remain a small minority on the planet.

The flag of the Empire's frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.

A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire's westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.

Novi Jadran has been under firmly the Empire's control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.

Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.

Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.

Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.

Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s retreat from the Southern Solarian Frontier after 2302. Utilized by the Solarian Navy, much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.

But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the pirate empire beseeched Moroz for protection — as did a small group of Tribunalist faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the Imperial Fleet’s 1st Battlefleet in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire — though some escaped to the Republic of Elyra or Coalition of Colonies. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.

In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet's surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or Imperial Army deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, local militias, and Imperial Flying Corps has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the Imperial Fleet or, failing that, the Goddess’ Flotilla.