Difference between revisions of "Guide to Chemistry"
(Condensed everything into collapsibles for easier readability. Also commented out the technical stuff at the top because who the hell is actually going to read any of that, it just scares players away.) |
m (The people say: "Being able to Ctrl+F a thing is good" so I removed the auto-collapse on the chemicals (but not the dispenser ones; if you need it, you can uncollapse it yourself)) |
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=Compounds= | =Compounds= | ||
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==Basic Treatments== | ==Basic Treatments== | ||
<small><i>These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines..</i></small> | <small><i>These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines..</i></small> | ||
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</div></div> | </div></div> | ||
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==Standard Treatments== | ==Standard Treatments== | ||
<small><i>These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.</i></small> | <small><i>These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.</i></small> | ||
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</div></div> | </div></div> | ||
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==Advanced Treatments== | ==Advanced Treatments== | ||
<small><i>Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.</i></small> | <small><i>Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.</i></small> | ||
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</div></div> | </div></div> | ||
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==Specialist Treatments== | ==Specialist Treatments== | ||
<small><i>Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.</i></small> | <small><i>Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.</i></small> | ||
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</div></div> | </div></div> | ||
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==Anti Microbials== | ==Anti Microbials== | ||
<small><i>Medicines used to fight Viral Pathogens and Bacterial Infections. A detailed guide to Bacterial Infections can be found [[Guide_to_Medicine#Infections|here]].</i></small> | <small><i>Medicines used to fight Viral Pathogens and Bacterial Infections. A detailed guide to Bacterial Infections can be found [[Guide_to_Medicine#Infections|here]].</i></small> | ||
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</div></div> | </div></div> | ||
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==Painkillers/Stabilizers== | ==Painkillers/Stabilizers== | ||
<small><i>Usually administered to people who've just been wounded, to help stabilize them.</i></small> | <small><i>Usually administered to people who've just been wounded, to help stabilize them.</i></small> | ||
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==Sedatives== | ==Sedatives== | ||
<small><i>Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense.</i></small> | <small><i>Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense.</i></small> | ||
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</div></div> | </div></div> | ||
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==Psychiatric Medication== | ==Psychiatric Medication== | ||
<small><i>Compounds to alter the patient's mental state and to treat certain traumas. A quick reference can be found [[Guide to Medicine#Brain_Trauma|here]], otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.</i></small> | <small><i>Compounds to alter the patient's mental state and to treat certain traumas. A quick reference can be found [[Guide to Medicine#Brain_Trauma|here]], otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.</i></small> | ||
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</div></div> | </div></div> | ||
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==Performance Enhancers== | ==Performance Enhancers== | ||
<small><i>Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.</i></small> | <small><i>Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.</i></small> | ||
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</div></div> | </div></div> | ||
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==Narcotics== | ==Narcotics== | ||
<small><i>Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it.</i></small> | <small><i>Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it.</i></small> | ||
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</div></div> | </div></div> | ||
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==Poisons== | ==Poisons== | ||
<small><i>These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.</i></small> | <small><i>These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.</i></small> | ||
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</div></div> | </div></div> | ||
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==Food Related== | ==Food Related== | ||
<small><i>Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.</i></small> | <small><i>Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.</i></small> | ||
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*Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills | *Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills | ||
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==Cleaning Agents== | ==Cleaning Agents== | ||
<small><i>Things that are useful for cleaning, and often requested by janitors.</i></small> | <small><i>Things that are useful for cleaning, and often requested by janitors.</i></small> | ||
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</div></div> | </div></div> | ||
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==Engineeering== | ==Engineeering== | ||
<small><i>Stuff that often goes ignored by engineering because they don't need to bother requesting any of it.</i></small> | <small><i>Stuff that often goes ignored by engineering because they don't need to bother requesting any of it.</i></small> | ||
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</div></div> | </div></div> | ||
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==Horticultural== | ==Horticultural== | ||
<small><i>Things designed to aid in Botany and Xenobotany.</i></small> | <small><i>Things designed to aid in Botany and Xenobotany.</i></small> | ||
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==Weapons== | ==Weapons== | ||
<small><i>Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.</i></small> | <small><i>Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.</i></small> |
Revision as of 22:27, 23 October 2018
Foreword
Please note that this list does not cover every single chem; there are some compounds that can only be found through trial and error. These are secret chems with recipes not held in the source code.
Chemistry Equipment
Chemical Dispenser
The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu
The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the Dispenser section
ChemMaster 3000
The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It's also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.
To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.
The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you're going to move to the buffer.
The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they're here, you can do several things with them.
- The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal
- This doesn't actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.
- Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.
- The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.
- By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.
- The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.
- The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it's full. Otherwise they appear on top in a big messy pile
- By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you're making a bottle filled with a mixture of different pills.
Once you're done making pills and bottles, you'll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.
If you've made a bottle of pills, don't forget to eject the pill bottle too, and then label it using the Hand Labeller.
All-In-One Grinder
The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they're made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with.
It's good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you'll use it for.
Note that it will not break compounds back down into elements, nothing can do that.
Refridgerated Medicine Storage
A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it.
It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It's also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.
Tools
Smaller, hand-held things that you'll often use in chemistry.
Beakers
Beakers are the most important tool you have. They come in two sizes, normal and large. normal beakers hold 60u, large beakers hold 120u.
Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - Two on the tables, and one inside the grinder. They are precious, treasure them.
Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.
If you end up losing them, more beakers can be made at the Autolathe in cargo.
Dropper
Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click.
Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units Using it on a beaker when it's empty will draw the set quantity of reagents out of that beaker. Using it on a beaker when it's not empty, will squeeze its contents out into the beaker.
The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.
Science Goggles
Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:
- They protect against acid splashes, halving damage you take from acid to the face.
- They provide 10% protection against anomalies, which is not relevant to a chemist at all.
- They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.
Advanced Mass Spectrometer
The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.
To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.
Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn't blood and you want to see what's in it, use the ChemMaster instead.
Cryostasis Beaker
The Cryostasis Beaker is an advanced tool that you don't have to begin with. It can only be made in the R&D Lab in science, if you want some you have to ask them for it.
The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they'll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster
Bluespace Beaker
The Chemist's favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don't start with, and must request from science. However it's somewhat hard to make, so they may not be able to reliably make them for you.
This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.
Information
Metabolism and Overdose
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.
The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.
It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolized'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second
Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.
Whenever this document mentions the word 'dose', it refers to how much has been metabolized into the patient, not how much has been injected into their blood.
Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped. Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.
Catalysts
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)
A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.
Chemicals
Dispenser
Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here.
Aluminum |
A silvery white and ductile member of the boron group of chemical elements. |
Carbon | |
A highly stable element, the building block of life. | |
Metabolisation: 0.5u/tick | Type: Element |
Effects:
| |
Notes:
|
Acetone | |
A colorless liquid solvent used in chemical synthesis. | |
Metabolisation: 0.2u/tick | Type: Solvent |
Effects:
| |
Notes:
|
Copper |
A highly ductile metal. |
Ethanol | |
A well-known alcohol with a variety of applications. | |
Metabolisation: 0.5u/tick | Type: Alcohol |
Effects:
| |
Notes:
|
Ammonia | |
A caustic substance commonly used in fertilizer or household cleaners. | |
Metabolisation: 0.5u/tick | Type: Liquid |
Effects:
| |
Notes:
|
Hydrazine | |
A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form. | |
Metabolisation: 0.2u/tick | Type: Liquid |
Effects:
| |
Notes:
|
Iron | |
Pure iron is a metallic element. Used in limited doses as a supplement it can help people regenerate blood. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
| |
Notes:
|
Lithium | |
A soft, silver metallic element. A chemical element, used as antidepressant. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
| |
Notes:
|
Mercury | |
A highly neurotoxic metallic element, which is liquid at room temperature. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
| |
Notes:
|
Hydrochloric Acid | |
A very corrosive mineral acid with the molecular formula HCl. | |
Metabolisation: 0.1u/tick | Type: Acid |
Effects:
| |
Notes:
|
Phosphorus |
A highly reactive element, glows on contact with oxygen, the backbone of biological energy carriers. |
Potassium |
A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. |
Radium | |
Radium is an alkaline earth metal, and is extremely radioactive. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
| |
Notes:
|
Sulphuric Acid | |
A very corrosive mineral acid with the molecular formula H2SO4. | |
Metabolisation: 0.2u/tick | Type: Acid |
Effects:
| |
Notes:
|
Silicon |
A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. |
Sodium |
A chemical element, readily reacts with water. |
Sugar | |
The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. | |
Metabolisation: 0.1u/tick | Type: Carbohydrate |
Effects:
| |
Notes:
|
Sulphur |
A non-metallic crystalline element with a pungent smell. |
Tungsten |
A chemical element, and a strong oxidising agent. |
Water |
A ubiquitous chemical substance that is composed of hydrogen and oxygen. |
Other
Gold |
Gold is a dense, soft, shiny metal and the most malleable and ductile metal known. Gold is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly. |
Silver |
A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. Silver is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly. |
Uranium |
A glistening, emerald-green metallic chemical element in the actinide series, weakly radioactive. Uranium is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly. |
Phoron |
Liquid form of the gas Phoron, for use in chemistry recipes. You can get this by grinding up the Phoron crystals on the table at the north of the lab. |
Fuel |
Required for welders. Flammable. Use a beaker on any Welder Fuel Tank to collect some. |
Milk |
White and nutritious goodness! Milk can be found in the kitchen, in a fridge that anyone can open. |
Toxin |
A toxic chemical. Found in the NanoMed vending machines in medbay, labelled Toxin Bottle. |
Capsaicin Oil |
This is what makes chillis hot. To get this, grow chillies in the garden, and grind them up. |
Corn Oil |
An oil derived from various types of corn. Grow corn and grind it up. |
Compounds
Basic Treatments
These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines..
Dexalin | |
2 parts Acetone, 0.1 units Phoron. | |
Metabolisation: 0.2u/tick | Overdose: 30u |
Used in the treatment of oxygen deprivation. | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Kelotane | |
1 part Carbon, 1 part Silicon | |
Metabolisation: 0.2u/tick | Overdose: 30u |
Treats burn damage effectively, preventing infections and helping speed up healing of burns. | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Tricordrazine | |
1 part Dylovene, 1 part Inaprovaline | |
Metabolisation: 0.1u/tick | Overdose: ∞u |
Tricordrazine is a highly potent stimulant, originally derived from Cordrazine. Can be used to treat a wide range of injuries, though the healing effect is weak. | |
Effects:
| |
Overdose Effects:
N/A | |
Notes:
|
Standard Treatments
These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.
Alkysine | |
1 part Hydrochloric Acid, 1 part Ammonia, 1 part Dylovene
| |
Metabolisation: 0.05u/tick | Overdose: 30u |
A drug used to heal damage to neurological tissue after a head injury. Slightly eases pain. | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Bicaridine | |
1 part Carbon, 1 part Inaprovaline | |
Metabolisation: 0.2u/tick | Overdose: 30u |
A powerful trauma medication used to treat many kinds of physical injuries. Can also slow and partially heal internal bleeding at overdose (poisonous). | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Cryoxadone | |
1 part Dexalin, 1 part Water, 1 part Acetone, | |
Metabolisation: 0.2u/tick | Overdose: ∞u |
Use to treat all standard types of damage, though body temperature must be under 170K for it to metabolize correctly. Intended for use in Cryotube mixtures. Also used to make Clonexadone. | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Dermaline | |
1 part Kelotane, 1 part Acetone, 1 part Phosphorous | |
Metabolisation: 0.2u/tick | Overdose: 15u |
Dermaline is used to treat burns. It works faster than Kelotane and enables the body to restore large amounts of burnt tissue quickly. | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Dexalin Plus | |
1 part Dexalin, 1 part Iron, 1 part Carbon | |
Metabolisation: 0.2u/tick | Overdose: 15u |
Directly oxygenates the blood, bypassing the pulmonary system and temporarily removing the need to breathe, as well as immediately restoring oxygen-starved tissue. | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Dylovene | |
1 part Silicon, 1 part Potassium, 1 part Ammonia | |
Metabolisation: 0.2u/tick | Overdose: ∞u |
A broad-spectrum antitoxin. Heals toxin damage, drowsiness, and hallucinations. It will only heal the damage done by poisons, not cure the cause of it. | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Hyronalin | |
1 part Radium, 1 part Dylovene | |
Metabolisation: 0.05u/tick | Overdose: 30u |
Hyronalin is a medicinal drug used to counter the effect of radiation poisoning. | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Advanced Treatments
Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.
Clonexadone | |
1 part Cryoxadone, 1 part Sodium, 0.1 parts Phoron, 5 units Phoron (Catalyst)
| |
Metabolisation: 0.05u/tick | Overdose: ∞u |
A liquid compound similar to that used in the cloning process. Almost identical to Cryoxadone, but three times as powerful. Intended for use in Cryotube mixtures | |
Effects:
| |
Overdose Effects:
| |
Notes:
|
Imidazoline | |
1 part Hydrazine, 1 part Carbon, 1 part Dylovene
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Metabolisation: 0.2u/tick | Overdose: 30u |
Used for healing physical trauma or chemical trauma in the eyes, though does not work for genetic eye damage. | |
Effects:
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Overdose Effects:
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Notes:
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Peridaxon | |
1 part Bicaridine, 1 part Clonexadone, 5 units Phoron (Catalyst)
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Metabolisation: 0.2u/tick | Overdose: 10u |
Used to encourage recovery of internal organs and nervous systems. Medicate cautiously. | |
Effects:
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Overdose Effects:
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Notes:
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Rezadone | |
1 part CarpoToxin, 1 part Cryptobiolin, 1 part Copper | |
Metabolisation: 0.2u/tick | Overdose: 25u |
A powder extracted from Spacecarp, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects. | |
Effects:
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Overdose Effects:
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Notes:
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Specialist Treatments
Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.
Adipemcina | |
1 part Dylovene, 1 part Lithium, 1 part Potassium | |
Metabolisation: 0.1u/tick | Overdose: 30u |
A medicine that fixes the heart in particular, though not emotionally. | |
Effects:
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Overdose Effects:
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Notes:
The amount of heart damage fixed depends on how much nutrition the patient has. |
Arithrazine | |
1 part Hyronalin, 1 part Hydrazine | |
Metabolisation: 0.05u/tick | Overdose: 30u |
A highly unstable medication used for the most extreme cases of radiation poisoning. May cause some tissue damage to the patient. | |
Effects:
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Overdose Effects:
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Notes:
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Calomel | |
1 part Mercury, 1 part Sodium Chloride, 1 part Ammonia
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Metabolisation: 0.1u/tick | Overdose: 30u |
A highly toxic medicine that quickly purges most chemicals from the bloodstream. Overdose causes bloodloss and more toxin buildup, however works twice as fast. | |
Effects:
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Overdose Effects:
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Notes:
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Ethylredoxrazine | |
1 part Acetone, 1 part Dylovene, 1 part Carbon | |
Metabolisation: 0.2u/tick | Overdose: 30u |
A powerful oxidizer that reacts with ethanol. Neutralizes alcohol in the blood stream. | |
Effects:
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Overdose Effects:
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Notes:
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Ipecac | |
1 part Hydrazine, 1 part Ethanol, 1 part Dylovene | |
Metabolisation: 0.2u/tick | Overdose: 30u |
A simple emetic. Induces vomiting in the patient, emptying stomach contents. | |
Effects:
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Overdose Effects:
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Notes:
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Leporazine | |
1 part Silicon, 1 part Copper, 5 units Phoron (Catalyst) | |
Metabolisation: 0.2u/tick | Overdose: 30u |
Leporazine can be use to stabilize an individuals body temperature. | |
Effects:
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Overdose Effects:
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Notes:
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Lipozine | |
1 part Salt, 1 part Ethanol, 1 part Radium | |
Metabolisation: 0.2u/tick | Overdose: 30u |
A chemical compound that causes a powerful fat-burning reaction. | |
Effects:
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Overdose Effects:
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Notes:
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Pulmodeiectionem | |
1 part Calomel, 1 part Lexorin
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Metabolisation: 0.4u/tick | Overdose: 10u |
A powdery chemical that damages the mucus lining in the the main broncus and the trachea, allowing particles to easily escape the lungs. Only works when inhaled. May cause long term damage to the lungs, and oxygen deprevation. | |
Effects:
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Overdose Effects:
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Notes:
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Ryetalyn | |
1 part Arithrazine, 1 part Carbon | |
Metabolisation: 0.1u/tick | Overdose: 30u |
Can cure specific genetic abnormalities via a catalytic process. | |
Effects:
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Overdose Effects:
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Notes:
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Anti Microbials
Medicines used to fight Viral Pathogens and Bacterial Infections. A detailed guide to Bacterial Infections can be found here.
Spaceacillin | |
1 part Cryptobiolin, 1 part Inaprovaline | |
Metabolisation: 0.05u/tick | Overdose: 30u |
A Broad-spectrum anti-microbial, which deals effectively with bacterial infections, and early-stage viral pathogens. | |
Effects:
Spaceacillin's effects can be divided into two categories,
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Overdose Effects:
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Notes:
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Sterilizine | |
1 part Ethanol, 1 part Dylovene, 1 part Hydrochloric Acid | |
Metabolisation: 0.2u/tick | Overdose: 30u |
An antiseptic fluid that removes all traces of blood, and cleans a patient's body to reduce the chance of infection. | |
Effects:
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Overdose Effects:
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Notes:
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Painkillers/Stabilizers
Usually administered to people who've just been wounded, to help stabilize them.
Inaprovaline | |
1 part Acetone, 1 part Carbon, 1 part Sugar | |
Metabolisation: 0.1u/tick | Overdose: 60u |
Inaprovaline is a synaptic stimulant and cardio-stimulant. Commonly used to stabilize patients. | |
Effects:
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Overdose Effects:
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Notes:
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Paracetamol | |
1 part Tramadol, 1 part Sugar, 1 part Water | |
Metabolisation: 0.01u/tick | Overdose: 60u |
Most probably know this as Acetaminophen, but this chemical is a mild, simple painkiller. | |
Effects:
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Overdose Effects:
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Notes:
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Tramadol | |
1 part Inaprovaline, 1 part Ethanol, 1 part Acetone | |
Metabolisation: 0.01u/tick | Overdose: 30u |
A simple, yet effective painkiller. Very effective for patients in shock. | |
Effects:
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Overdose Effects:
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Notes:
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Oxycodone | |
1 part Ethanol, 1 part Tramadol; 5 units Phoron (Catalyst)
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Metabolisation: 0.01u/tick | Overdose: 20u |
An effective and very addictive painkiller. | |
Effects:
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Overdose Effects:
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Notes:
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Sedatives
Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense.
Chloral Hydrate | |
1 part Ethanol, 3 parts Hydrochloric Acid, 1 part Water
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Metabolisation: 0.05u/tick | Overdose: 15u |
An extremely powerful sedative that quickly incapacitates most people at even a tiny dose. It is effective for subduing violent patients, or as a self defense tool, to allow escape. It is not entirely safe, and will poison the subject to some degree. | |
Effects:
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Notes:
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Soporific | |
1 part Chloral Hydrate, 4 parts sugar | |
Metabolisation: 0.05u/tick | Overdose: 30u |
A moderately effective hypnotic used to treat insomnia, perform surgery in critical cases, and keep unruly patients asleep until security can deal with them. | |
Effects:
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Psychiatric Medication
Compounds to alter the patient's mental state and to treat certain traumas. A quick reference can be found here, otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.
Duloxetine | |
1 part Mindbreaker Toxin, 1 part Silicon, 1 part Ethanol
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Metabolisation: 0.01u/tick | Overdose: ∞u |
Effective at treating basic phobias and concussions. A rare side effect is hallucinations. Withdrawl effects are common. | |
Effects:
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Overdose Effects:
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Notes:
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Escitalopram | |
1 part Mindbreaker Toxin, 1 part Carbon
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Metabolisation: 0.01u/tick | Overdose: ∞u |
Expensive, safe and very effective at treating basic phobias as well as advanced phobias like monophobia. A common side effect is drowsiness, and a rare side effect is hallucinations. Withdrawl effects are uncommon. | |
Effects:
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Overdose Effects:
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Notes:
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Fluvoxamine | |
1 part Mindbreaker Toxin, 1 part Iron, 1 part Potassium
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Metabolisation: 0.01u/tick | Overdose: ∞u |
Safe and effective at treating basic phobias, as well as schizophrenia and muscle weakness at higher doses. Withdrawl effects are rare. Side effects are rare, and include hallucinations. | |
Effects:
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Overdose Effects:
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Notes:
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Methylphenidate | |
1 part MindBreaker Toxin, 1 part Hydrazine
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Metabolisation: 0.01u/tick | Overdose: ∞u |
An AHDH treatment drug that treats basic distractions such as phobias and hallucinations at moderate doses. Withdrawl effects are rare. Side effects are rare, and include hallucinations. | |
Effects:
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Overdose Effects:
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Notes:
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Olanzapine | |
1 part Mindbreaker Toxin, 1 part Space Drugs, 1 part Silicon
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Metabolisation: 0.02u/tick | Overdose: ∞u |
A high-strength, expensive antipsychotic medication used to treat schizophrenia, stuttering, speech impediment, monophobia, hallucinations, tourettes, and muscle spasms. Side effects are common and include pacifism. The medication metabolizes quickly, and withdrawl is dangerous. | |
Effects:
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Notes:
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Paroxetine | |
1 part MindBreaker Toxin, 1 part Ammonia, 1 part Copper
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Metabolisation: 0.01u/tick | Overdose: ∞u |
Effective at treating basic phobias while also preventing the body from overheating. Side effects are rare, and include hallucinations. Withdrawl effects are frequent and unsafe. | |
Effects:
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Overdose Effects:
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Notes:
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Paxazide | |
1 part Truth Serium, 1 part Sertaline
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Metabolisation: 0.4u/tick | Overdose: ∞u |
A mind altering chemical compound capable of suppressing violent tendencies. | |
Effects:
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Overdose Effects:
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Notes:
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Risperidone | |
1 part Mindbreaker Toxin, 1 part Space Drugs, 1 part Ethanol
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Metabolisation: 0.02u/tick | Overdose: ∞u |
A potent antipsychotic medication used to treat schizophrenia, stuttering, speech impediment, monophobia, hallucinations, tourettes, and muscle spasms. Side effects are common and include pacifism. Withdrawl symptoms are dangerous and almost always occur. | |
Effects:
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Notes:
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Sertaline | |
1 part Mindbreaker Toxin, 1 part Aluminum, 1 part Potassium
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Metabolisation: 0.02u/tick | Overdose: ∞u |
Cheap, safe, and effective at treating basic phobias, however it does not last as long as other drugs of it's class. Withdrawl effects are uncommon. Side effects are rare. | |
Effects:
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Overdose Effects:
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Notes:
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Truth Serum | |
1 part Mindbreaker Toxin, 1 part Synaptizine, 0.1 parts Phoron
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Metabolisation: 0.1u/tick | Overdose: ∞u |
This highly illegal, expensive, military strength truth serum is a must have for secret corporate interrogations. One 50u pill is good for almost 10 minutes of interrogation. | |
Effects:
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Overdose Effects:
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Notes:
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Venlafaxine | |
1 part Mindbreaker Toxin, 1 part Sodium, 1 part Tungsten
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Metabolisation: 0.01u/tick | Overdose: ∞u |
Effective at treating basic phobias, monophobia, and stuttering. Side effects are uncommon and include hallucinations. Withdrawl effects are common. | |
Effects:
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Notes:
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Performance Enhancers
Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.
Hyperzine | |
1 part Sugar, 1 part Phosphorous, 1 part Sulphur | |
Metabolisation: 0.2u/tick | Overdose: 30u |
A highly effective, long lasting, muscle stimulant. Keeps the user's muscles working regardless of impairments, and allows freedom of movement under almost any conditions. | |
Effects:
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Overdose Effects:
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Notes:
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Synaptizine | |
1 part Lithium, 1 part Sugar, 1 part Water | |
Metabolisation: 0.001u/tick | Overdose: 10u |
Highly toxic, but treats hallucinations, paralysis, and stunned or weakened patients. | |
Effects:
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Notes:
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Narcotics
Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it.
Mindbreaker Toxin | |
1 part Silicon, 1 part Hydrazine, 1 part Dylovene | |
Metabolisation: 0.025u/tick | Overdose: 30u |
A powerful hallucinogen, Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications. | |
Effects:
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Notes:
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Red Nightshade | |
1 part Psilocybin, 1 part Moonshine
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Metabolisation: 0.4u/tick | Overdose: ∞u |
An illegal chemical enhancer, may cause aggressive and violent behavior. | |
Effects:
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Notes:
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Space Drugs | |
1 part Mercury, 1 part Sugar, 1 part Lithium | |
Metabolisation: 0.025u/tick | Overdose: 30u |
An illegal compound scientifically known as Mercury Mono lithium Sucrose, which induces a number of effects such as loss of balance, itching, drooling, and colourful visions. | |
Effects:
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Overdose Effects:
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Notes:
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Spectrocybin | |
N/A; found in Ghost Mushrooms | |
Metabolisation: 0.2u/tick | Overdose: ∞u |
A hallucinogen chemical, rumored to be used by mystics and religious figures in their rituals. | |
Effects:
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Overdose Effects:
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Notes:
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Poisons
These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.
Cryptobiolin | |
1 part Potassium, 1 part Acetone, 1 part Sugar | |
Metabolisation: 0.05u/tick | Overdose: 30u |
Causes confusion and dizziness. | |
Effects:
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Overdose Effects:
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Notes:
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Cyanide | |
N/A (Found in apples) | |
Metabolisation: 0.4u/tick | Overdose: ∞u |
A highly toxic chemical. | |
Effects:
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Overdose Effects:
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Notes:
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Impedrezene | |
1 part Mercury, 1 part Acetone, 1 part Sugar
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Metabolisation: 0.2u/tick | Overdose: 30u |
A narcotic that impedes one's ability by slowing down the higher brain cell functions. | |
Effects:
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Overdose Effects:
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Notes:
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Lexorin | |
1 part Phoron, 1 part Hydrazine, 1 part Ammonia | |
Metabolisation: 0.1u/tick | Overdose: 30u |
Temporarily stops respiration. Causes tissue damage. Countered by Dexalin Plus. | |
Effects:
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Overdose Effects:
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Notes:
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Potassium Chloride | |
1 part Potassium, 1 part Sodium Chloride | |
Metabolisation: 0.005u/tick | Overdose: 30u |
A a bitter salt that becomes a dangerous paralytic at high doses and appears to stop the heart. | |
Effects:
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Overdose Effects:
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Notes:
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Potassium Chlorophoride | |
1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate | |
Metabolisation: 0.005u/tick | Overdose: 20u |
A powerful paralytic based on Potassium Chloride. Paralyses the victim, builds up toxins and slowly suffocates them. | |
Effects:
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Overdose Effects:
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Notes:
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Zombie Powder | |
5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
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Metabolisation: 0.1u/tick | Overdose: 30u |
A strong neurotoxin and paralytic scientifically known as Tetrodotoxin, which instantly puts the subject into a death-like state. | |
Effects:
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Overdose Effects:
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Notes:
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Food Related
Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.
Glycerol | |
3 parts Corn Oil, 1 part Sulphuric Acid
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Metabolisation: 0.1u/tick | Overdose: 30u |
A simple polyol compound, Glycerol is sweet-tasting and of low toxicity. | |
Effects:
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Overdose Effects:
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Notes:
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Sodium Chloride | |
1 part Hydrochloric Acid, 1 part Sodium | |
Metabolisation: 0.1u/tick | Overdose: ∞u |
Sodium Chloride, also known as Salt, is often used to season food. | |
Effects:
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Overdose Effects:
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Notes:
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Syntiflesh | |
5 parts Blood, 1 part Clonexadone | |
Metabolisation: N/Au/tick | Overdose: ∞u |
Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods. | |
Effects:
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Overdose Effects:
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Notes:
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Virus Food | |
1 part Milk, 1 part Water, 1 part Acetone
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Metabolisation: 0.4u/tick | Overdose: ∞u |
Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology. | |
Effects:
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Overdose Effects:
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Notes:
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Industrial Compounds
Things that are not designed to go inside people. Most of these chemicals have no effect when injected or ingested in people, unless otherwise noted.
The intended method of application is listed:
- Contact: The substance works upon touching people, surfaces or objects. It can be applied by splashing it on with a beaker, spraying it from a spray bottle, or even using it as an additional reagent in grenades
- Reactive: The substance is a main ingredient of a violent reaction upon mixing. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills
- Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills
Cleaning Agents
Things that are useful for cleaning, and often requested by janitors.
Luminol | |
2 parts Hydrazine, 2 parts Carbon, 2 parts Ammonia | |
Application Method: Contact | |
A compound that interacts with blood on the molecular level, causing it to become fluorescent and more visible, especially under UV light. | |
Effects:
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Notes:
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Space Cleaner | |
1 part Ammonia, 1 part Water | |
Application Method: Contact | |
A compound used to clean things. But will not fully remove all traces of blood. | |
Effects:
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Notes:
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Engineeering
Stuff that often goes ignored by engineering because they don't need to bother requesting any of it.
Coolant |
1 part Tungsten, 1 part Acetone, 1 part Water |
An industrial cooling substance. |
Foaming Agent |
1 part Lithium, 1 part Hydrazine |
A agent that yields metallic foam when mixed with light metal and a strong acid. |
Iron Foam |
3 parts Iron, 1 part Foaming Agent, 1 part Polytrinic Acid
|
A strong form of Metal Foam. |
Metal Foam |
3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. |
Plastic |
10 Polytrinic acid, 20 Plasticide |
Creates one solid sheet of plastic. |
Silicate |
1 part Aluminum, 1 part Silicon, 1 part Acetone |
Used to strengthen windows. |
Space Lube |
1 part Water, 1 part Silicon, 1 part Acetone
|
A high performance lubricant intended for maintenance of extremely complex mechanical equipment. |
Surfactant |
2 parts Hydrazine, 2 parts carbon, 1 part Sulfuric Acid |
Used in some chemical compounds. |
Water |
1 part Acetone, 2 parts Hydrazine
|
Also known as H2O. |
Horticultural
Things designed to aid in Botany and Xenobotany.
Diethylamine | |
1 part Ammonia, 1 part Ethanol | |
Application Method: Added to hydroponics trays and soil in liquid form. | |
A secondary amine, mildly corrosive. A very potent fertilizer. | |
Effects:
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Notes:
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Plant-B-Gone | |
1 part Toxin, 4 parts Water | |
Application Method: Contact, Injection | |
A toxic mixture designed to kill plant-life. | |
Effects:
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Notes:
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Unstable Mutagen | |
1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid | |
Application Method: Contact | |
Causes mutations when injected into living people or plants. High doses may be lethal. | |
Effects:
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Notes:
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Weapons
Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.
Electromagnetic Pulse |
1 part Uranium, 1 part Iron |
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. |
Explosive Reaction |
1 part Potassium, 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. |
Flash Powder |
1 part Sulphur, 1 part Aluminium, 1 part Potassium |
Creates a flash similar to that of a flashbang immediately on mixing. |
Napalm |
1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid |
Creates a large fire immediately on mixing. (Results in 1 unit instead of 3) |
Nitroglycerin |
1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid |
Explodes immediately on mixing. Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol. (Results in 2 units instead of 3) |
Polytrinic Acid |
1 part Sulphuric Acid, 1 part Hydrochloric Acid, 1 part Potassium |
An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind. |
Smoke |
1 part Potassium, 1 part Sugar, 1 part Phosphorous |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. |
Thermite |
1 part Iron, 1 part Aluminium, 1 part Acetone |
Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls. |
Medical Department
| |
Head of Department | Chief Medical Officer |
Personnel | Physician - Surgeon - Psychologist - Pharmacist - Emergency Medical Technician - Medical Intern |
Useful Guides | Guide to Medicine - Guide to Surgery - Guide to Chemistry - Guide to Cadavers |