Difference between revisions of "Uplink"
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==Devices and Tools== | ==Devices and Tools== | ||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Fully Loaded Toolbox | |||
|image = blacktoolbox.png | |||
|cost = 2 | |||
|usedfor = Having a lot of tools. | |||
|strategy = Like hacking but too lazy to gather tools up? Here you are. | |||
|description = A suspicious looking toolbox. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Operations Funding | |||
|image = securebriefcase.png | |||
|cost = 2 | |||
|usedfor = Funding. | |||
|strategy = Besides being able to buy pretty much anything, from an RP perspective you can use this for bribing. | |||
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Firing Pin | |||
|image = pin.png | |||
|cost = 2 | |||
|usedfor = Unlocking weapons. | |||
|strategy = Essentially, if you have a weapon that won't fire, shove this inside. | |||
|description = A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Morphic Clerical Kit | |||
|image = redbox.png | |||
|cost = 3 | |||
|usedfor = Falsification. | |||
|strategy = Provided you know how to write, you can use this to imitate anyone's writing. | |||
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = C-4 | |||
|image = c4.png | |||
|cost = 4 | |||
|usedfor = <s>Making shortcuts</s> Breaching into places. | |||
|strategy = Want a wall blown up? C4. Trapped? C4. Vent atmosphere into space? C4. | |||
|description = Used to put holes in specific areas without too much extra hole. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Heavy Armor Kit | |||
|image = heavyarmor.png | |||
|cost = 4 | |||
|usedfor = Extra defense. | |||
|strategy = Excellent all-around defense against melee, bullets, and lasers. May save your life, but you're not invincible. | |||
|description = A high-quality armor vest and helmet in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Encrypted Radio Channel Key | |||
|image = radiokey.png | |||
|cost = 4 | |||
|usedfor = Listening in on everyone. | |||
|strategy = Pop this into your headset to get access to channels you normally wouldn't be able to listen to. | |||
|description = None | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Binary Translator Key | |||
|image = radiokey.png | |||
|cost = 5 | |||
|usedfor = Listening in on stationbounds. | |||
|strategy = AI's going hard and making your life miserable? Ordering this might give you more insight into what they've got on you. | |||
|description = None | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Cryptographic Sequencer | |||
|image = emag.png | |||
|cost = 6 | |||
|usedfor = Messing up electronics in various ways. | |||
|strategy = A favorite. Can be used on anything electronic and acts differently depending on what you swipe it on. Doors (if unbolted) will short out and open, medibots will inject poison, prosthetic limbs will explode when removed, etc. | |||
|description = It's a card with a magnetic strip attached to some circuitry. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Door Hacking Tool | |||
|image = multitool.png | |||
|cost = 6 | |||
|usedfor = Hacking doors in particular. | |||
|strategy = An Emag for doors minus the obvious damage. This is, to everyone else, just a regular multitool until it's unlocked with a screwdriver, in which case it's basically a skeleton key. | |||
|description = Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Space Suit | |||
|image = syndiespacesuit.png | |||
|cost = 6 | |||
|usedfor = Conducting EVA activities. | |||
|strategy = It's red, which is pretty obnoxious and screams "Hi I'm evil," (not that anyone should believe that ICly right off the bat), otherwise it's just a space suit that keeps you from succumbing to vacuum. | |||
|description = A box that comes with a space suit, helmet, gas mask, and double extended emergency oxygen tanks. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Thermal Imaging Glasses | |||
|image = MGlasses.png | |||
|cost = 6 | |||
|usedfor = Seeing who's behind where. | |||
|strategy = Where Mesons show turfs and material scanners show objects, thermal glasses show mobs. They also look like regular meson goggles. | |||
|description = Just a regular pair of meson goggles. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Powersink | |||
|image = powersink.png | |||
|cost = 10 | |||
|usedfor = Sinking power. | |||
|strategy = If you want power knocked out in an area (or the whole station if you're lucky), go ahead and setup this device on a knotted wire. NOTE: It will only drain power from the grid it's connected to; if engineering has setup substations and disabled bypasses, the effectiveness of a powersink will be greatly limited. | |||
|description = A nulling power sink which drains energy from electrical systems. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Hacked AI Upload Module | |||
|image = moduleai.png | |||
|cost = 14 | |||
|usedfor = Subverting the AI. | |||
|strategy = Obviously this should only be ordered if an AI is actually present. Make sure you word the law right with no obvious loopholes. | |||
|description = None | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Hacked Supply Beacon | |||
|image = beacon.png | |||
|cost = 14 | |||
|usedfor = Getting supplies. | |||
|strategy = Wrench onto a power cable and it'll dispense gear where it was deployed. Can drop anything from botany seeds to laser weapons. | |||
|description = An inactive, hacked supply beacon stamped with the Tau Ceti Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Advanced Pinpointer | |||
|image = pinpointer.gif | |||
|cost = 15 | |||
|usedfor = Locating people. | |||
|strategy = Order when you really want to find someone. Won't give you their coordinates, but will instead point you in the direction they are relative to you. NOTE: May not work on changelings. | |||
|description = An advanced pinpointer that can find any target with DNA along with various other items. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Syndicate Cyborg Teleporter | |||
|image = cyborgtele.png | |||
|cost = 35 | |||
|usedfor = Spawning a synthetic with a bunch of neat tools. | |||
|strategy = Unless you're a [[Mercenary]], you'll need the cooperation of a few other traitors to get this. For the most part, it's a borg designed to assist you in any way possible. | |||
|description = A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Thermal HUDPatch | |||
|image = patch.png | |||
|cost = 6 | |||
|usedfor = Seeing who's behind where, but with one eye! | |||
|strategy = Works the same as the thermal glasses, just as an eye patch. This one is also less subtle. | |||
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Night-Vision HUDPatch | |||
|image = patch.png | |||
|cost = 4 | |||
|usedfor = Seeing in the dark, but with one eye! | |||
|strategy = Name says it all, you can see in the dark. | |||
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. | |||
}} | |||
==Implants== | ==Implants== | ||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Freedom Implant | |||
|image = redbox.png | |||
|cost = 6 | |||
|usedfor = Freeing yourself. | |||
|strategy = If you're pretty sure you're going to get caught, injecting this is a safe bet. Lets you escape cuffs and shackles with an emote. Has between one and five uses. | |||
|description = None | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Compressed Matter Implant | |||
|image = redbox.png | |||
|cost = 8 | |||
|usedfor = Hiding objects in a tiny space. | |||
|strategy = Indeed, you can hide anything you can hold in your hand inside this implant. Just make sure you put the item in ''before'' implanting yourself. | |||
|description = None | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Explosive Implant | |||
|image = redbox.png | |||
|cost = 10 | |||
|usedfor = Exploding individuals. | |||
|strategy = If you're pretty sure you're going to die, at least make it look pretty. Size of the explosion can be adjusted from simply blowing a limb off to clearing the width of a hallway. Simply say the set phrase and kaboom! Alternatively, you can implant this in someone else for giggles. EMPs can set these off as well. | |||
|description = None | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Uplink Implant | |||
|image = redbox.png | |||
|cost = Half your TC, and 80% of that half | |||
|usedfor = Keeping the uplink if you lose your other stuff. | |||
|strategy = While it does remove quite a bit of TC available to you, you'll have access to this unless you get operated on. Good for when you're stuck in the brig. | |||
|description = None | |||
}} | |||
==Medical== | ==Medical== | ||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Box of Sin-Pockets | |||
|image = donkpocket.png | |||
|cost = 2 | |||
|usedfor = Quick combat heals. | |||
|strategy = Contains [[Guide_to_Food_and_Drinks#Non-Alcoholic_Drinks|Doc's Delight]], [[Guide to Chemistry#Performance_Enhancers|Hyperzine, and Synaptizine]], good for healing and getting stimulant buffs. | |||
|description = The food of choice for the veteran. Do '''NOT''' overconsume. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Combat Hypospray | |||
|image = combathypo.png | |||
|cost = 6 | |||
|usedfor = Quick application of various medicines. | |||
|strategy = Pre-loaded with [[Guide to Chemistry#Painkillers.2FStabilizers|Oxycodone]], [[Guide to Chemistry#Performance_Enhancers|Synaptizine, Hyperzine]], and [[Guide to Chemistry#Specialist Treatments|Arithrazine]], mainly to get someone back on their feet rather than actually heal them. | |||
|description = A hypospray loaded with combat stimulants. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Surgery Kit | |||
|image = surgerykit.png | |||
|cost = 10 | |||
|usedfor = Surgery, obviously. | |||
|strategy = Contains all of the surgical tools needed to perform, well, surgery. Be sure to consult the [[Surgery|surgery guide]] to ensure you do things right. | |||
|description = Contains tools for surgery. Has precise foam fitting for safe transport | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Combat Medical Kit | |||
|image = combatkit.png | |||
|cost = 12 | |||
|usedfor = Healing an assortment of injuries. | |||
|strategy = Contains pill bottles full of Bicaridine, Dermaline, Dexalin Plus, Dylovene, Tramadol, (non-functional) Spaceacillin pills, and splints. | |||
|description = Contains advanced medical treatments. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Mind-Freeing Pills | |||
|image = pillbottle.png | |||
|cost = 3 | |||
|usedfor = Subversion of biological crew. | |||
|strategy = Really wish someone would stop sucking up to their superiors and, by extension, Nanotrasen? Feed them a pill of [[Guide to Chemistry#Psychiatric_Medication|Trisyndicotin]]. They'll feel less inclined to support their ''oppressive'' employers. | |||
|description = Trisyndicotin is a super-strength, expensive antipsychotic medication intended for the use in interigation [sic]. Side effects include undying hatred to NanoTrasen and disrespect for authority. | |||
}} | |||
==Hardsuit Modules== | ==Hardsuit Modules== | ||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Thermal Scanner | |||
|image = modulethermal.png | |||
|cost = 4 | |||
|usedfor = Seeing where people are. | |||
|strategy = Unless someone else decides to wear the suit, you'll be the only one who knows that you can see everyone. | |||
|description = A layered, translucent visor system for a hardsuit. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Net Projector | |||
|image = modulenet.png | |||
|cost = 5 | |||
|usedfor = Capturing/ensnaring people. | |||
|strategy = This will fire a net at whoever you click on and, should it hit them, will prevent them from moving. They can, however still use items. Uses 60 energy per use. | |||
|description = Some kind of complex energy projector with a hardsuit mount. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Electrowarfare Suite and Voice Synthesiser | |||
|image = groundingrod.png | |||
|cost = 6 | |||
|usedfor = Impersonation and hiding from the AI. | |||
|strategy = Box contains a voice changer and a suite to keep the AI from tracking you. | |||
|description = A bewilderingly complex bundle of fiber optics and chips. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Maneuvering Jets | |||
|image = modulejets.png | |||
|cost = 8 | |||
|usedfor = Maneuvering in space. | |||
|strategy = Because the RIG you're wearing is occupying your pack, this is one of very few ways of navigating through space. | |||
|description = A compact gas thruster system for a hardsuit. | |||
}} | |||
== | {{UplinkItem | ||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Mounted Energy Gun | |||
|image = moduleegun.png | |||
|cost = 12 | |||
|usedfor = Shooting things dead. Look ma', no hands! | |||
|strategy = Considering you don't need hands to use RIG modules, this is a neat thing to have if your hands are occupied with other items. | |||
|description = A forearm-mounted energy projector. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Power Sink | |||
|image = modulesink.png | |||
|cost = 12 | |||
|usedfor = Draining power, recharging. | |||
|strategy = Using this on a knotted wire can drain power from an area and recharge your suit with it. Pretty useful since manually recharging your battery can leave you terribly exposed. | |||
|description = An [sic] heavy-duty power sink. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Mounted Laser Cannon | |||
|image = modulecannon.png | |||
|cost = 16 | |||
|usedfor = Shooting things deader. | |||
|strategy = Basically a much more powerful version of the mounted e-gun, capable of dealing massive amounts of incapacitating burn damage quickly. | |||
|description = A shoulder-mounted battery-powered laser cannon mount. | |||
}} | |||
==Fake Announcements== | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Update Announcement | |||
|image = PDA.png | |||
|cost = Half your total | |||
|usedfor = Making false announcements. | |||
|strategy = These can really be about anything: inform the crew that someone is totally a bad guy, intimidate people, pretend to be CC! Just put in the title of the announcement and the message in the next prompt. | |||
|description = Causes a falsified update. Triggers immediately after supplying additional data. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Ion Storm Announcement | |||
|image = PDA.png | |||
|cost = 2 | |||
|usedfor = Making a false ion storm announcement. | |||
|strategy = Informs the crew that an ion storm has passed by. Not entirely useful on it's own, it's a good fallback in case you need to place the blame of chaos on synthetics. Works particularly well if you've already subverted some. | |||
|description = Interferes with the station's ion sensors. Triggers immediately upon investment. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Radiation Storm Announcement | |||
|image = PDA.png | |||
|cost = 6 | |||
|usedfor = Influencing crew to go into maintenance tunnels. | |||
|strategy = If you'd like to get into places you're not supposed to be in and would like no one to see, this is a nice thing to buy, since anyone that bothered to pay attention to the announcements will be cowering in the tunnels. | |||
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment. | |||
}} | |||
==Badassery== | ==Badassery== | ||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Useless Balloon | |||
|image = sballoon.png | |||
|cost = All | |||
|usedfor = <s>Immediately validating your demise.</s> | |||
|strategy = I mean... hats off to you for blowing all of your crystals on this. It's just a balloon. There's also a NT variant. | |||
|description = There is a tag on the back that reads ''"FUK NT!11!''". | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Random Item | |||
|image = sballoon.png | |||
|cost = Variable | |||
|usedfor = Whenever you're indecisive. | |||
|strategy = Exhausted all of your options and can't decide what to do for a gimmick? This'll hopefully give you an idea. | |||
|description = Buys you one random item. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = white | |||
|bgcolor2 = grey | |||
|name = Random Items | |||
|image = sballoon.png | |||
|cost = Variable | |||
|usedfor = When you're ''really'' indecisive. | |||
|strategy = Will buy you multiple random items. Might be good, might be awful. Also it all spawns at your feet. Good luck. | |||
|description = Buys you as many random items you can afford. Convenient packaging NOT included. | |||
}} | |||
==Telecrystals== | ==Telecrystals== | ||
Various options to empty your uplink of telecrystals, mainly used if you'd like to transfer them to another uplink. <s>Sharing is caring</s> | |||
=Mercenary Only= | =Mercenary Only= | ||
=Ninja Only= | =Ninja Only= |
Revision as of 02:02, 18 April 2018
Antagonistic Gear
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.
Ammunition
The item needs to have the name defined.
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Grenades and Thrown Objects
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Highly Visible and Dangerous Weapons
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Stealthy and Inconspicuous Weapons
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Stealth and Camouflage Items
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Devices and Tools
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Implants
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Medical
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Hardsuit Modules
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Fake Announcements
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Badassery
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Telecrystals
Various options to empty your uplink of telecrystals, mainly used if you'd like to transfer them to another uplink. Sharing is caring