Difference between revisions of "Guide to Construction"
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[[Guide_to_Advanced_Construction|Advanced Construction]] | [[Guide_to_Advanced_Construction|Advanced Construction]] | ||
== [[Construction Materials|Base Materials]] == | == [[Guide to Construction Materials|Base Materials]] == | ||
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|''N/A'' | |''N/A'' | ||
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== Flooring and Support == | == Flooring and Support == |
Revision as of 03:20, 22 July 2017
This section or article is a Work in Progress.
Assigned to: None
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to complain on the forums or try summoning another staff member.
Base Materials
Name | Picture | Requirement | Construction | Destruction |
---|---|---|---|---|
Rods | Metal | Click the Metal and choose Metal Rods | Use a File:Welder.gif Welder on Rods to turn them back into Metal | |
Floor tiles | Metal | Click the Metal and choose Floor Tiles | Use a File:Welder.gif Welder on Floor tiles to turn them back into Metal | |
Reinforced Glass | Rods + Glass | Use Rods on Glass | N/A | |
Plasteel (Reinforced Metal) | Phoron + Metal | Produced at Mining via the Smelter there. | N/A |
Flooring and Support
Name | Picture | Requirement | Construction | Destruction |
---|---|---|---|---|
Lattice | Rods | Use Rods on space tiles. | Use a File:Welder.gif Welder to turn the Lattice back into Rods. | |
Plating | Floor tiles | Use Floor tiles on a Lattice. | Use a RCD to remove the plating. | |
Steel Floor | Floor tiles | Use Floor tiles on a floor. | Use a Crowbar to rip off the floor tiles. | |
Wood Floor | Wood tiles | Use on a floor. | Use a Screwdriver to remove intact wood floors. | |
Light Floor | Glass + Metal + File:Cable-coil.png Cable coil |
|
||
Reinforced Floor | Rods | Use Rods on a floor. | Use a Wrench to disassemble the reinforced floor. |
Walls and Structures
Name | Picture | Requirement | Construction | Destruction |
---|---|---|---|---|
Wall | Metal |
Or | ||
Reinforced Wall |
|
Note: reinforcing a wall can be done with any type of sheet, but Plasteel yields best results. |
| |
Grille | Rods |
Or
|
False Walls
Note : False walls cannot be built between rooms with a high pressure differential (Approximately 10 kPa differential, atmospheric pressure being 101.325 kPa)
Name | Picture | Requirement | Construction | Destruction |
---|---|---|---|---|
False Wall |
| |||
Reinforced False Wall |
|
|
|
Windows
Name | Picture | Requirement | Construction | Destruction |
---|---|---|---|---|
One Direction |
Or |
Or
| ||
Full |
Or
|
Reinforced Windows
Name | Picture | Requirement | Construction | Destruction |
---|---|---|---|---|
One Direction |
Or |
Or
| ||
Full |
Or
| |||
Windoor |
|
|
Or
|
Furniture
Name | Picture | Requirement | Construction | Destruction |
---|---|---|---|---|
Chairs and Stools | ||||
Table | ||||
Reinforced Table |
| |||
Glass Table | ||||
Bookcase |
Machinery and Electronics
Name | Picture | Requirement | Construction | Destruction |
---|---|---|---|---|
Newscaster | File:Newscaster.png | File:Newscaster frame.png |
|
If broken :
If NOT broken: |
APC | px |
|
New APCs start locked with the cover engaged and the main breaker turned off APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints |
If broken :
If NOT broken:
|
Air Alarm | File:AirAlarm.png |
|
|
|
Fire Alarm | File:FireAlarm.png |
|
|
|
Airlock |
|
|
Note : If the door was shorted out by a cryptographic sequencer, you can skip directly to removing the broken electronics with a Crowbar | |
Display Cases | File:Display Case.png |
|
|
Or |
Computers |
|
|
| |
AI Core |
|
|
| |
Light Fixture | File:Lightfixture.png |
|
|
|
Security Camera | Security_Camera.gif |
|
Available Upgrades: Phoron for EMP Proofing, a Carrot for X-Ray Vision, and aFile:Proximity sensor.png Proximity sensor for Motion Sensor
|
|
Turrets |
|
|
TBA | |
Solar Panels and Trackers |
|
|
| |
Mass Driver |
|
|
| |
Disposal Pipes |
|
|
Note : The disposal pipe can then be destroyed by using the RPD or the Disposal Pipe Dispenser | |
Lightswitch | File:LightSwitch.png |
|
|
|
Vending Machine | File:Vendomat.png |
|
|
|
Conveyor Switch | File:Conveyor switch.png |
|
|
|
Conveyor Belt | File:Conveyor active.gif |
|
To Configure: The only way to operate a Conveyor Belt is with a Conveyor Switch set to the same frequency and ID tag. A Conveyor Belt will automatically try to copy the Frequency and ID tag of any Conveyor Switches or Conveyor Belts within one tile of distance when built. It's recommendable to start by constructing the Conveyor Switch and continue the belt line from there. If a Conveyor Belt is misconfigured, use a Use a Multitool to set it's frequency and ID tag to match those of a Conveyor Switch. |
|
Miscellaneous
Disposal Machinery
Requires |
---|
, Welder, |
If Disposal Bin, turn off the pump Screwdriver to remove power connection Welder on machine to remove its joints Wrench to detach it from the plating
Machine
Requires |
---|
, , , |
Screwdriver to open the cover. Crowbar to pry out the circuit. Wirecutters to remove the wires. Wrench to disassemble the frame. Usually returns all or most components used in construction. Some components may become broken.
Recharge Station
Requires |
---|
, , , , |
Unlock the charger with an ID Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components. Usually returns all or most components used in construction. Some components may become broken. Template:Gameplay Guides