Difference between revisions of "Uplink"

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{{Substandard}}
{{Substandard}}
{{toc_right}}
{{toc_right}}
=Antagonistic Gear=
=Antagonistic Gear=
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are safe to carry/wear, while <span style="color:gold">'''yellow'''</span> are items that are illegal upon further investigation, and <span style="color:#c62323">'''red'''</span> backgrounds are outright contraband.
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are safe to carry/wear, <span style="color:gold">'''yellow'''</span> are items that are illegal upon further investigation, <span style=”color:orange”>orange</span> items are legal only in specific circumstances, and highly suspicious; and <span style="color:#c62323">'''red'''</span> backgrounds are outright contraband.


==Ammunition==
==Ammunition==
All items under this heading are ammo for weapons and firearms. Obviously these are all useless on their own and without a firearm.
All items under this heading are ammo for weapons and firearms. Obviously these are all useless on their own and without a firearm.
{{UplinkItem
|bgcolor1 = #c62323
|name = .357 Speedloader
|image = T38-8.png
|cost = 0 BC, 1
|usedfor = Magazine. 8 rounds .357.
|strategy = Reloads Revolver and Derringer.
|description = Contains eight rounds of .357 bullets.
}}
{{UplinkItem
|bgcolor1 = #c62323
|name = .38 Speedloader
|image = 38-6.png
|cost = 0 BC, 1
|usedfor = Magazine. 8 rounds .38.
|strategy =
|description = Contains six rounds of .38 bullets.
}}
{{UplinkItem
|bgcolor1 = #c62323
|name = .38 Speedloader (Haywire)
|image = 38-6.png
|cost = 0 BC, 2
|usedfor = Magazine. 6 rounds .38 haywire.
|strategy =
|description = Contains six rounds of .38 haywire bullets.
}}
{{UplinkItem
|bgcolor1 = #c62323
|name = .45 Autopistol Magazine
|image = uzi45-16.png
|cost = 0 BC, 1
|usedfor = Magazine. 16 rounds .45.
|strategy = Fits Automatic .45 pistol.
|description = Stick magazine (.45). A magazine for a .45 automatic pistol.
}}
{{UplinkItem
|bgcolor1 = #c62323
|name = .45 Pistol Magazine
|image = 45-9.png
|cost = 0 BC, 1
|usedfor = Magazine. 9 rounds .45.
|strategy = Fits Vintage .45 Pistol, Suppressed .45 Pistol
|description = Contains seven rounds of .45 bullets.
}}
{{UplinkItem
|bgcolor1 = #c62323
|name = .50 Pistol Magazine
|image = 50ae-7.png
|cost = 0 BC, 1
|usedfor = Magazine. 7 rounds .50.
|strategy = Fits .50 Pistol
|description = A magazine for a .50 pistol.
}}
{{UplinkItem
|bgcolor1 = #c62323
|name = 5.56 carbine magazine
|image = 5.56c.png
|cost = 0 BC, 1
|usedfor = Magazine. 15 rounds 5.56mm.
|strategy = Fits bullpup assault carbine, ballistic carbine, and burst rifle.
|description = Contains 15 rounds of 5.56.
}}
{{UplinkItem
|bgcolor1 = #c62323
|name = 5.56 Rifle Magazine
|image = 5.56.png
|cost = 0 BC, 2
|usedfor = Magazine. 30 rounds 5.56mm.
|strategy = Fits the bullpup assault carbine
|description = A magazine for a 5.56 rifle.
}}
{{UplinkItem
|bgcolor1 = #c62323
|name = 7.62 Assault Rifle magazine
|image = c762-0.png
|cost = 0 BC, 2
|usedfor = Magazine. 20 rounds 7.62mm.
|strategy = Fits the shortened assault rifle and assault rifle.
|description = A magazine for an assault rifle.
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 7.62 LMG drum
|name = 9mm ammo
|image = a762-0.png
|image = 9mmmag.png
|cost = 0 BC, 5
|cost = 1
|usedfor = Magazine. 50 rounds 7.62mm.
|usedfor = Reloading firearms chambering 9mm.
|strategy = Fits the light machine gun.
|strategy = Order when needed, stock up, or only order a few to easily dispose of if you get caught.
|description = Contains 50 rounds of 7.62.
|description = A magazine storing 10 9mm parabellum rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 7.62 Marksman Magazine
|name = Chemical Darts
|image = SVD.png
|image = chemdarts.png
|cost = 0 BC, 4
|cost = 1
|usedfor = Magazine. 10 rounds 7.62mm.
|usedfor = Reloading a dart gun.
|strategy =  
|strategy = Create the chemical mix of your choice ''before'' ordering these.
|description = A magazine for a 7.62 marksman rifle.
|description = Darts that are automatically loaded into the gun from the magazine. Draws from a beaker attached to the gun. Stores 5 darts.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 7.62mm clip
|name = Submachine Gun Magazine (.45)
|image = 762-5.png
|image = tommy-mag.png
|cost = 0 BC, 1
|cost = 1
|usedfor = Magazine. 5 rounds 7.62mm.
|usedfor = Reloading firearms chambering .45
|strategy = Fits Bolt-Action Rifle
|strategy = Order as necessary.
|description = Contains five rounds of 7.62mm bullets.
|description = A slim magazine utilizing powerful rounds. Stores 20 .45 rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 9mm Magazine
|name = Anti-Material Cannon Cartridge (.45)
|image = 9x19p.png
|image =  
|cost = 0 BC, 1
|cost = 1
|usedfor = Magazine. 12 rounds 9mm.
|usedfor = Reloading the Anti-Material Cannon
|strategy = Fits 9mm Pistol.
|strategy = Order as necessary.
|description = Contains ten rounds of 9mm bullets.
|description = Contains One Anti-Material Cannon Cartridge
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Anti-materiel Cannon Cartridge
|name = Submachine Gun Drum Magazine (.45)
|image = peac.png
|image = tommy-drum.png
|cost = 0 BC, 1
|cost = 2
|usedfor = Single round
|usedfor = Reloading the submachine gun.
|strategy = Fits Point Entry Anti-materiel Cannon.
|strategy = Order if you have a room to clear out.
|description = Contains one AP anti-materiel cannon cartridge.
|description = A drum magazine with 50 .45 rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Box of .45-70 Govt. ammo
|name = .357
|image = ammobox.png
|image = 357mag.png
|cost = 0 BC, 2
|cost = 1
|usedfor = Ammo box. 8 rounds .45-70 Government.
|usedfor = Reloading revolvers chambering .357.
|strategy =  
|strategy = Save the loader if you want, they can be reloaded with rounds you didn't use if you accidentally empty your revolver.
|description = Contains eight .45-70 Govt. bullets.
|description = A speed loader with 7 .357 rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Box of Shells  
|name = Box of Shells
|image = shellbox.png
|image = Shotgunbox.png
|cost = 0 BC, 1
|cost = 1
|usedfor = Box. 8 shotgun shells
|usedfor = Reloading a shotgun.
|strategy = Fits Combat Shotgun and ballistic gauntlet
|strategy = Order as necessary.
|description = Contains eight shotgun buckshot shells.
|description = Contains eight shotgun buckshot shells.
}}
}}
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{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Buckshot Magazine
|name = .45 Pistol Magazine
|image = csm.png
|image = New45mag.png
|cost = 0 BC, 4
|cost = 1
|usedfor = Magazine. 8 shotgun shell (buckshot).
|usedfor = Reloading a .45 pistol.
|strategy = Fits the assault shotgun.
|strategy = Order as necessary. Can be used to reload security's pistols.
|description = A magazine for an assault shotgun, loaded with buckshot shells.
|description = Contains seven rounds of .45 bullets.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|name = Chemical Darts
|image = darts-5.png
|cost = 0 BC, 1
|usedfor = Magazine. 5 chemical darts.
|strategy = Fits Dart Gun. Chemicals not included.
|description = Contains five chemical darts for use with a dart gun.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|name = Fragmentation Anti-materiel Cannon Cartridge
|image = peac.png
|cost = 0 BC, 1
|usedfor = Single round
|strategy = Fits Point Entry Anti-materiel Cannon.
|description = Contains one fragmentation anti-materiel cannon cartridge.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|name = HE Anti-materiel Cannon Cartridge
|image = peac.png
|cost = 0 BC, 2
|usedfor = Single round
|strategy = Fits Point Entry Anti-materiel Cannon.
|description = Contains one HE anti-materiel cannon cartridge.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|name = K2557 Magazine
|image = k2557-5.png
|cost = 0 BC, 2
|usedfor = Magazine. 5 rounds .599 kumar super.
|strategy = Fits Super Heavy Pistol
|description = (.599 magazine) A spare magazine, for the super heavy K2557 pistol.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|name = Plasma Shotgun Magazine
|image = heavy_plasma_cell.png
|cost = 0 BC, 2
|usedfor = Magazine. 10 plasma cells.
|strategy = Fits Plasma Shotgun
|description = (Heavy Duty Plasma Shell.) Contains ten plasma cells.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Shotgun Slug
|name = 7.62mm clip
|image = slshell.png
|image = Clip.png
|cost = 0 BC, 1
|cost = 1
|usedfor = Single round
|usedfor = Reloading a bolt action rifle
|strategy =  
|strategy = Order as necessary.
|description = A shotgun slug.
|description = Contains five rounds of 7.62mm bullets.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Slug Magazine  
|name = Plasma Shotgun Magazine
|image = csmb.png
|image = Plasmaammo.png
|cost = 0 BC, 8
|cost = 2
|usedfor = Magazine. 8 shotgun slug.
|usedfor = Reloading the plasma shotgun.
|strategy = Fits the assault shotgun.
|strategy = Order as necessary.
|description = A magazine for an assault shotgun, loaded with slug shells.
|description = Contains ten plasma cells.
}}
}}


==Exosuit==
This section covers exosuits that can be ordered.
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Submachine Gun Drum Magazine (.45)
|name = Combat Exosuit Dropper
|image = tommy-drum.png
|image = Drilldopper.png
|cost = 0 BC, 2
|cost = 25
|usedfor = Magazine. 50 rounds .45
|usedfor = Deploying a combat exosuit on field.
|strategy = Fits Submachine Gun
|strategy = Useful when you are expecting a lot of resistance from the station.
|description = Contains fifty rounds of .45 bullets, for use with the vintage submachine gun.
|description =A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Submachine Gun Magazine (.45)
|name = Heavy Exosuit Dropper
|image = tommy-mag.png
|image = Drilldopper.png
|cost = 0 BC, 1
|cost = 20
|usedfor = Magazine. 20 rounds .45.
|usedfor = Deploying a heavy exosuit on field.
|strategy = Fits Submachine Gun
|strategy = Useful when you are expecting a lot of resistance from the station, but can't spend too many telecrystals.
|description = Contains twenty rounds of .45 bullets, for use with the vintage submachine gun.
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Submachine Gun Magazine (6mm)
|name = Light Exosuit Dropper
|image = tommy-mag.png
|image = Drilldopper.png
|cost = 0 BC, 1
|cost = 15
|usedfor = Magazine. 30 rounds 6mm.
|usedfor = Deploying a light exosuit on field.
|strategy =  
|strategy = Useful when you need a faster exosuit.
|description = Contains thirty rounds of 6mm caseless ammo. Used by the integrally suppressed machine pistol.
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Tungsten Ammo Box
|name = Powerloader Exosuit Dropper
|image = slugbox-7.png
|image = Drilldopper.png
|cost = 0 BC, 2
|cost = 10
|usedfor = Magazine. 7 rounds tungsten slug.
|usedfor = Deploying a powerloader on field.
|strategy = Fits the Gauss Thumper
|strategy = Useful when you need an industrial exosuit.
|description = A tungsten ammo box.
|description = A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}
==Corporate Equipment==
 
Crates that come with equipment related to the megacorporations that exist in the Aurora lore.
==Badassery==
For people who want a challenge.
 
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = Crayon MRE
|name = Revenant Combat Suit
|image = crayonmre".png
|image = Necrocrate.png
|cost = 0 BC, 20
|cost = 5
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.
|usedfor = To equip a [[Zavodskoi Interstellar]] operative.
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.
|strategy = Order when you are in need of armor or a voidsuit.
|description = An exceptionally robust MRE.
|description = A full spaceworthy kit of a Necropolis Industries Revenant-type combat suit. Heavily resistant against fast projectiles and backpack-portable. Only wearable by Humans and Humanoid IPCs. Contains: one revenant voidsuit, magboots and an oxygen tank.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = For showing that You Are The BOSS (Useless Balloon)
|name = Dragon Biohazard Control Suit
|image = syndballoon.png
|image = Zenghucrate.png
|cost = 0 BC, 20
|cost = 5
|usedfor =  
|usedfor = To equip a [[Zeng-Hu Pharmaceuticals]] operative.
|strategy = It's just a balloon. Have fun with it.  
|strategy = Order when you are in need of armor or a voidsuit.
|description = Across the balloon is printed: "FUK CAPITALISM!11!"
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Entirely resistant against radiation in most circumstances. Only wearable by Humans and Humanoid IPCs. Contains: one dragon biohazard voidsuit, magboots and an oxygen tank.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = For showing that you love NT SOO much (Useless Balloon)
|name = Caiman Drop Suit
|image = ntballoon.png
|image = Hephcrate.png
|cost = 0 BC, 20
|cost = 5
|usedfor =  
|usedfor = To equip a [[Hephaestus Industries]] operative.
|strategy = Yup. A balloon. For fun.
|strategy = Order when you are in need of armor or a voidsuit.
|description = Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea."
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Very resistant against slow-moving blunt force, but heavy. Only wearable by Humans and Humanoid IPCs. Contains: one caiman drop voidsuit, magboots and an oxygen tank.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Random Item
|name = Banshee Combat Suit
|image = .png
|image = Eisteincrate.png
|cost = 0 BC, 0
|cost = 5
|usedfor =  
|usedfor = To equip a [[Einstein Engines]] operative.
|strategy = Do you need inspiration? Order a random item.
|strategy = Order when you are in need of armor or a voidsuit.
|description = Buys you one random item.
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs. Contains: one banshee combat voidsuit, magboots and an oxygen tank.
}}
}}


==Exosuit Equipment==
This section covers exosuits equipment that can be ordered. Only useful if you have access to an exosuit.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Random Items
|name = Mounted Electrolaser Carbine
|image = .png
|image = Mechtaser.png
|cost = 0 BC, ALL
|cost = 2
|usedfor =
|usedfor = Taking prisoners.
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.
|strategy = Useful when you don't want to kill your victims.
|description = Buys you as many random items you can afford. Convenient packaging NOT included.
|description = A dual fire mode electrolaser system connected to the exosuit's targetting system.
}}
 
==Chemical, Biological & Radiological Weaponry==
Everybody loves a good war crime.
 
{{UplinkItem
|bgcolor1 = orange
|name = Chlorine Gas Tank
|image = poisonous.png
|cost = 0 BC, 5
|usedfor = Contains 5 kPa of Chlorine.
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though…
|description = A Chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Dirty Bomb
|name = Mounted Ion Rifle
|image = plastic-explosive0.png
|image = Mechion.png
|cost = 0 BC, 4
|cost = 7
|usedfor = Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer.
|usedfor = Disabling eletronics.
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.
|strategy = Order when you are facing other exosuits or IPCs.
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).
|description = A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can't be fitted onto shoulder slots.
}}
 
{{UplinkItem
|bgcolor1 = orange
|name = Greimorian Eggs
|image = eggs.png
|cost = 0 BC, 4
|usedfor = Hatches into about ten Greimorian larvae, which grow into Greimorians.
|strategy = Useful as a distraction that's not obviously an attack.
|description = A cluster of greimorian eggs. (They will be planted at your feet on-purchase and CANNOT be moved, so make sure you're where you want them to be.)
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Parasitic Worms Kit - Heart Fluke
|name = Mounted Laser Rifle
|image = syndiebox.png
|image = Mechlaser.png
|cost = 0 BC, 5
|cost = 3
|usedfor = Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe.
|usedfor = Dealing some serious damage.
|strategy = Poison food or drinks for a subtle assassination attempt.
|strategy = Order when you need to mow down a lot of enemies.
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.
|description = A A laser rifle fitted onto a mech. Ten shots, all lethal. Can't be fitted onto shoulder slots.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Parasitic Worms Kit - Nerve Fluke
|name = Mounted Machine Gun
|image = syndiebox.png
|image = Mechsmg.png
|cost = 0 BC, 3
|cost = 3
|usedfor = Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe.
|usedfor = Dealing some serious damage.
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.
|strategy = Order when you need to mow down a lot of enemies.
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.
|description = A very robust ballistic autocannon for mech usage, very lethal.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Radiation Suit
|image = syndiebox.png
|cost = 1 BC, 1
|usedfor = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.
|description = A kit containing a radiation suit. Complete with a geiger counter and one anti-radiation tablet.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Random Toxins Kit
|name = Mounted Missile Rack
|image = syndiebox.png
|image = Mechmissile.png
|cost = 0 BC, 1
|cost = 10
|usedfor = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.
|usedfor = Dealing some serious damage.
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.
|strategy = Order when you need to mow down a lot of enemies or walls.
|description = A kit that contains 3 vials containing random toxins. Comes with a syringe!
|description = An SRM-8 missile rack loaded with explosive missiles.
}}
 
{{UplinkItem
|bgcolor1 = orange
|name = Syringe Gun Kit
|image = syndiebox.png
|cost = 3 BC, 3
|usedfor = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge.
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.
|description = A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle.
}}
}}
==Corporate Equipment==
Voidsuits associated with corporations.


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Banshee Infiltration Suit
|name = Mounted RFD-C
|image = banshee.png
|image = ModularRFD.png
|cost = 5 BC, 5
|cost = 5
|usedfor = Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.
|usedfor = Breaking into places and building walls.
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
|strategy = Order when you need to break into places or build extra obstacles in your way.
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.
|description = A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Caiman Drop Suit
|name = Mounted Clamp
|image = caiman.png
|image = Mechclamp.png
|cost = 5 BC, 5
|cost = 1
|usedfor = Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.
|usedfor = Carrying things around.
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
|strategy = Order when you need haul things with you, can also be used in melee combat.
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.
|description = A large, heavy industrial cargo loading clamp.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Dragon Biohazard Control Suit
|name = Mounted Gravitational Catapult
|image = dragon.png
|image = Mechworm.png
|cost = 5 BC, 5
|cost = 2
|usedfor = Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.
|usedfor = Throwing things around.
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
|strategy = Order when you need to move objects or people around.
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.
|description = An exosuit-mounted gravitational catapult.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = NanoTrasen Military-Grade Suit
|name = Mounted Drill
|image = ert_commander_rig.png
|image = Mechdill.png
|cost = 8 BC, 8
|cost = 1
|usedfor = Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.
|usedfor = Drilling things.
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.
|strategy = Order when you need to break into places, can also be used in melee combat.
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.
|description = An exosuit-mounted drill.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Revenant Combat Suit
|name = Mounted Passenger Compartment
|image = revenant.png
|image = Mechpassanger.png
|cost = 5 BC, 5
|cost = 1
|usedfor = Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.
|usedfor = Carrying people around with you.
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
|strategy = Useful when you are operating with a fellow operative.
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.
|description = An exosuit-mounted passenger compartment.
}}
}}
==Devices and tools==
The right tools for the job.


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = 25 Liquid-Bags
|name = Mounted Sleeper
|image = liquidbags.png
|image = Mechsleeper.png
|cost = 2 BC, 2
|cost = 1
|usedfor = Use these bags to set up some barricades. Does not come with barbed wire included.
|usedfor = Healing others.
|strategy = If you're cornered and have to fight, barricades are nice.
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives.
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Advanced pinpointer
|image = pinonfar.png
|cost = 5 BC, 5
|usedfor = ???
|strategy =
|description = An advanced pinpointer that can find any target with DNA along with various other items.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Aviators, Night-Vision
|image = aviator_thr.png
|cost = 1 BC, 1
|usedfor = Wear and activate (upper-left panel). Lets you see in darkness.
|strategy = They can't see; you can. The advantage is obvious.
|description = A pair of night-vision glasses disguised as aviator shades.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Aviators, Thermal
|image = aviator_thr.png
|cost = 2 BC, 2
|usedfor = Wear and activate (upper-left panel). Lets you see living creatures through walls.
|strategy = Spy on your target through walls.
|description = A pair of thermal-vision glasses disguised as aviator shades.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Binary Translator Key
|image = cypherkey.png
|cost = 1 BC, 1
|usedfor = Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.
|strategy = Is the AI onto you? Is your hacked AI law working? Listen in and find out.
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications.
}}
 
{{UplinkItem
|bgcolor1 = orange
|name = C-4 (Destroys walls)
|image = plastic-explosive0.png
|cost = 1 BC, 1
|usedfor = A single block of C4, enough to breach any wall.
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.
|description = Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Camera MIU
|image = s-ninja.png
|cost = 0 BC, 6
|usedfor = A mask which allows the wearer to view local camera feeds they have access to.
|strategy = See through the eyes of security cameras, just like the AI.
|description = Activate while wearing through top-left toolbar.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Combat Robot Teleporter
|image = locator.png
|cost = 0 BC, 20
|usedfor = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot.
|strategy = Need backup with a human brain? Use this. Just make sure someone's in the lobby waiting to animate your new buddy.
|description = Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Cryptographic Sequencer
|image = emag.png
|cost = 1 BC, 1
|usedfor = Also known as an "emag". Breaks, alters, or removes safeties on machinery. Limited uses.
|strategy = Its uses are legion, and need their own page.
|description = It's a card with a magnetic strip attached to some circuitry.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Door Hacking Tool
|image = multitool.png
|cost = 1 BC, 1
|usedfor = Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 7 to 13 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.
|description = Modify with screwdriver, then click on an airlock. After a few seconds, you should get a pop-up allowing you to modify the door's settings.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Earmuff Headset
|name = Mounted Crisis Dronebay
|image = earmuffs.png
|image = Mechdrone.png
|cost = 1 BC, 1
|cost = 1
|usedfor = Communications.
|usedfor = Healing others.
|strategy = Wear. Keeps people standing next to you from hearing what's coming through your radio.
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives by standing close to them.
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
}}
}}


==Grenades and Thrown Objects==
This section covers thrown explosives, among other types of grenades, ranging from making areas dark to messing people the h*ck up with shrapnel.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Electropack
|name = Viscerator Delivery Grenade
|image = electropack0.png
|image = delivery.png
|cost = 1 BC, 1
|cost = 3
|usedfor = A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them.
|usedfor = Spawning viscerator to spur confusion.
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can't take off the backpack, but their friends can, so make sure their friends aren't anywhere near you.
|strategy = It's worth mentioning that they will attack anyone indiscriminately, <s>including</s> luckily excluding you, so feel free to toss these around wherever.
|description = Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a signal on the signaler to cause the electropack to send a harmless but painful shock to you your victim. The shock will cause them to fall over and be briefly stunned.
|description = A grenade packed with quickly deploying vicerators, ready to shred anything in the way.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Encrypted Radio Channel Key
|image = cypherkey.png
|cost = 1 BC, 1
|usedfor = Communications.
|strategy = Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency.
}}
 
{{UplinkItem
|bgcolor1 = orange
|name = Firing Pin
|image = firing_pin.png
|cost = 1 BC, 0
|usedfor = Install in a firearm to activate it; screwdriver to remove.
|strategy = Firearms are often stored with their firing pins removed. This solves that problem.
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard.
}}
 
{{UplinkItem
|bgcolor1 = orange
|name = Firing Pin Extractor
|image = pin_extractor.png
|cost = 1 BC, 1
|usedfor = An extractor tool capable of extracting firing pins from most firearms.
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.
|description = Click in hand to turn on; click on firearm to remove firing pin, disabling it.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Fully Loaded Tool-belt
|image = utilitybelt.png
|cost = 1 BC, 1
|usedfor = Build, modify, and deconstruct equipment and machinery.
|strategy = A fully loaded tool-belt even NanoTrasen's top Chief Engineer would be proud to wear.
|description = Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Fully Loaded Toolbox
|image = syndicate.png
|cost = 1 BC, 1
|usedfor = Build, modify, and deconstruct equipment and machinery.
|strategy = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need.
|description = Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Hacked AI Upload Module
|image = std_mod.png
|cost = 2 BC, 2
|usedfor = Hacking the AI.
|strategy = Reshuffle the AI's priorities.
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Hacked Supply Beacon (DANGER!)
|image = beacon.png
|cost = 4 BC, 4
|usedfor = Activate while holding; place on exposed wire. Secure with wrench.
|strategy = Bugged! Will not recognize exposed cable.
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Heavy Armor Kit
|image = syndiebox.png
|cost = 2 BC, 2
|usedfor = A heavy armor set consisting of a full kit. Not EVA capable.
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.
|description = Contents: Combat helmet and plate carrier.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Holographic Ammo Display
|image = ammo_display.png
|cost = 1 BC, 1
|usedfor = Gun mod.
|strategy = Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = HUDPatch, Night-Vision
|image = hudpatch.png
|cost = 1 BC, 1
|usedfor = Surveillance and stealth.
|strategy = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark.
|description = Wear and activate (upper-left panel). Lets you see in darkness.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = HUDPatch, Thermal
|image = hudpatch.png
|cost = 2 BC, 2
|usedfor = Surveillance and stealth.
|strategy = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.
|description = Wear and activate (upper-left panel). Lets you see living creatures through walls.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = IPC surge prevention module
|image = tube-surge.png
|cost = 0 BC, 3
|usedfor = Modified nanopaste usable on IPCs.
|strategy = EMPs are a real danger to your IPC character. Let's change that.
|description = An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Jetpack
|image = jetpack.png
|cost = 1 BC, 1
|usedfor = Wear in suit slot, activte on top-left bar. Use to navigate in zero gravity.
|strategy = For working in space.
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Keypad Mag-Lock
|image = inactive_CENTCOM.png
|cost = 1 BC, 1
|usedfor = Door lock
|strategy = Slap it on a door to lock it until the battery runs out.
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Mesons Scanners
|image = meson.png
|cost = 1 BC, 1
|usedfor = Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.
|strategy = Helpful to find your way around unfamiliar environments.
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Morphic Clerical Kit
|image = syndiebox.png
|cost = 0 BC, 1
|usedfor = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.
|strategy = Forge paperwork, blackmail information, orders from SCC command…
|description = Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = mounted suit cooling unit
|image = suitcooler.png
|cost = 0 BC, 1
|usedfor = Keeps IPCs from overheating in vacuum.
|strategy = For IPCs who have to work in space.
|description = A mounted suit cooling unit for use with hardsuits.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Operations Funding
|image = secure.png
|cost = 1 BC, 0
|usedfor = Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.
|strategy = Bribe people. Buy people's cooperation, silence, or spiffy equipment.
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Optical Material Scanner
|image = material.png
|cost = 1 BC, 1
|usedfor = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors.
|strategy = What's in the vault? Look through these glasses to see.
|description = Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Personal AI
|image = pai.png
|cost = 1 BC, 1
|usedfor = Shell to download a pAI into.
|strategy = Request a personality to let another player spawn in as your little minion.
|description = An unmodified personal AI that can assist you in your ventures.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Personal Shield
|image = personal_shield.png
|cost = 0 BC, 1
|usedfor = Protection.
|strategy = Hold in hand and activate. Shows as a visible force field around your character.
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Portable suit cooling unit
|image = suitcooler0.png
|cost = 1 BC, 1
|usedfor = Stops IPCs from overheating in space.
|strategy =
|description = A suit cooling unit with a high capacity power cell.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Powersink (DANGER!)
|image = powersink0.png
|cost = 6 BC, 6
|usedfor = A nulling power sink which drains energy from electrical systems.
|strategy = Cripple the ship by pulling power out of the system.
|description = Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Radio Jammer
|image = shield0.png
|cost = 2 BC, 2
|usedfor = Click in hand to activate. Can block radio traffic within seven spaces of its location.
|strategy = Keep your victims from calling for help.
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Space Suit
|image = syndiebox.png
|cost = 2 BC, 2
|usedfor = A sleek, sturdy box.
|strategy = Cheap, but it'll keep you alive in space. Just don't try to fight in it. It's easily torn.
|description = Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Thermal Imaging Glasses
|image = meson.png
|cost = 2 BC, 2
|usedfor = Used for seeing walls, floors, and stuff through anything.
|strategy = Where's your target? Where's that pesky security guard? Now you know.
|description = Wear and activate (upper-left panel). Lets you see living creatures through walls.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Thermal Safe Drill
|image = hardened_drill.png
|cost = 3 BC, 3
|usedfor = Breaking into safes.
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Weapon Recharger Backpack
|image = recharger_backpack_full.png
|cost = 4 BC, 4
|usedfor = Charges energy weapons.
|strategy = Works as a portable weapons charger.
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.
}}
 
==Exosuits==
Exosuit droppers look like they’re just binoculars, but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution.
 
{{UplinkItem
|bgcolor1 = yellow
|name = Combat Exosuit Dropper
|image = binoculars.png
|cost = 0 BC, 25
|usedfor = A device that can be used to drop in a combat exosuit.
|strategy = For heavy resistance.
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Heavy Exosuit Dropper
|image = binoculars.png
|cost = 0 BC, 20
|usedfor = A device that can be used to drop in a heavy exosuit.
|strategy = Cheaper than a combat exosuit, but still reasonably robust.
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS "Immolator" laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Light Exosuit Dropper
|image = binoculars.png
|cost = 0 BC, 15
|usedfor = A device that can be used to drop in a light exosuit.
|strategy = Fast, relatively fragile exosuit.
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).
}}
 
==Exosuit Equipment==
To customize your exosuit.
 
{{UplinkItem
|bgcolor1 = green
|name = Powerloader Exosuit Dropper
|image = binoculars.png
|cost = 0 BC, 10
|usedfor = A device that can be used to drop in a powerloader exosuit.
|strategy = Industrial exosuit. Can move heavy stuff.
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Mounted Clamp
|image = mecha_clamp.png
|cost = 0 BC, 1
|usedfor = A large, heavy industrial cargo loading clamp.
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.
|description = Exosuit Mounts: left hand, right hand; Exosuit Software Requirement: utility equipment
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Mounted Crisis Dronebay
|image = med_droid.png
|cost = 0 BC, 1
|usedfor = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
|strategy =
|description = Exosuit Mounts: left shoulder; Exosuit Software Requirement: medical support systems
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Mounted Drill
|image = mecha_drill.png
|cost = 0 BC, 1
|usedfor = An exosuit-mounted drill.
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.
|description = Exosuit Mounts: left hand, right hand; Exosuit Software Requirement: utility equipment.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Electrolaser Carbine
|name = Photon Disruption Grenades
|image = mecha_taser.png
|image = emp.png
|cost = 0 BC, 2
|cost = 1
|usedfor = A dual fire mode electrolaser system connected to the exosuit's targeting system.
|usedfor = Temporarily darkening areas completely.
|strategy = Less-lethal weapon, but still plenty disabling.
|strategy = Best used in small rooms with an easy exit.
|description = Exosuit Mounts: left hand, right hand, left shoulder, right shoulder. Exosuit Software Requirement: exosuit weapon systems.
|description = A box with five grenades designed to disrupt photons and remove light from areas.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Gravitational Catapult
|name = Smoke Grenades
|image = mecha_teleport.png
|image = flashbang.gif
|cost = 0 BC, 2
|cost = 1
|usedfor = An exosuit-mounted gravitational catapult.
|usedfor = Providing cover via wall of smoke.
|strategy = Throws people and objects around.
|strategy = Best used while retreating under enemy fire.
|description = Exosuit Mounts: left hand, right hand. Exosuit Software Requirement: utility equipment.
|description = A box with five smoke grenades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Ion Rifle
|name = EMP Grenades
|image = mecha_clamp.png
|image = emp.png
|cost = 0 BC, 7
|cost = 2
|usedfor = An exosuit-mounted ion rifle. Handle with care.
|usedfor = Disrupting/damaging anything electronic.
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.
|strategy = Synthetics and crew with prosthetics will all suffer greatly to a grenade like this.
|description = Exosuit Mounts: left hand, right hand. Exosuit Software Requirement: utility equipment.
|description = A box with five EMP grenades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Laser Rifle
|name = Frag Grenades
|image = mecha_laser.png
|image = frag.png
|cost = 0 BC, 3
|cost = 6
|usedfor = An exosuit-mounted laser rifle. Handle with care.
|usedfor = Severely injuring biological crew.
|strategy = Useful against large groups of enemies.
|strategy = While expensive, the fact that they explode roughly 70 pieces of shrapnel in all directions more than makes up for the cost.
|description = CH-PS "Immolator" laser. Exosuit Mounts: left hand, right hand; Exosuit Software Requirement: exosuit weapon systems.
|description = A box with five anti-personnel fragmentation grenades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Machine Gun
|name = Cardox Grenade
|image = mecha_ballistic.png
|image =  
|cost = 0 BC, 3
|cost = 2
|usedfor = An exosuit-mounted automatic weapon. Handle with care.
|usedfor = Severely injuring Vaurca or clear K'ois outbreaks.
|strategy = Useful against large groups of enemies.
|strategy = Useful for Vaurca related gimmicks, or escape strategy's.
|description = Exosuit Mounts: left hand, right hand, left shoulder, right shoulder Exosuit Software Requirement: exosuit weapon systems
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Missile Rack
|name = Lubed Viscerator Delivery Grenade
|image = mech_missile_pod.png
|image =  
|cost = 0 BC, 10
|cost = 4
|usedfor = An SRM-8 missile rack loaded with explosive missiles.
|usedfor = For when you need your viscerators lubed.  
|strategy = Useful against large groups of enemies, and will also break walls.
|strategy = These deadly viscerators will not attack you or your allies, so use them to escape sticky situations.
|description = Exosuit Mounts: back, left shoulder, right shoulder. Exosuit Software Requirement: exosuit weapon systems.
|description = A grenade that deploys five lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Mounted Passenger Compartment
|image = mecha_passenger_open.png
|cost = 0 BC, 1
|usedfor = An exosuit-mounted passenger compartment.
|strategy = Carry your partner with you.
|description = Exosuit Mounts: left hand, right hand
}}
 
{{UplinkItem
|bgcolor1 = orange
|name = Mounted RFD-C
|image = mecha_rfd.png
|cost = 0 BC, 5
|usedfor = A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.
|strategy = Construction; breaking in, breaking out.
|description = Exosuit Mounts: left hand, right hand; Exosuit Software Requirement: advanced engineering systems.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Mounted Sleeper
|image = mech_sleeper.png
|cost = 0 BC, 1
|usedfor = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.
|description = Exosuit Mounts: back; Exosuit Software Requirement: medical support systems
}}
 
==Gear Loadout==
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments.
 
{{UplinkItem
|bgcolor1 = #c62323
|name = Coalition of Colonies Assets (Group)
|image = secure_crate.png
|cost = 0 BC, 35
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.
|strategy = For groups from the CoC.
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.
}}
}}


==Highly Visible and Dangerous Weapons==
Everything under here is, obviously, very illegal and will attract the attention and potential wrath of Security.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Coalition of Colonies Assets (Single)
|name = Dart Gun
|image = secure_crate.png
|image = dgun.png
|cost = 0 BC, 10
|cost = 3
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.
|usedfor = Injecting targets with darts loaded with whatever mix you choose.
|strategy = For single individuals from the CoC.
|strategy = Best ordered when you have an array of chemicals already made. Three beakers can fit on the gun, and it comes with an interface allowing you to mix any of the three into darts.
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Einstein Engines Assets (Group)
|name = Energy Crossbow
|image = einstein_crate.png
|image = ebow.png
|cost = 0 BC, 35
|cost = 3
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.
|usedfor = Shooting targets with bolts of energy.
|strategy = Einstein Engines groups.
|strategy = It recharges itself, so it's a nice weapon to fall back to if your other weapons are empty.
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.
|description = A weapon favored by many mercenary stealth specialists.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Einstein Engines Assets (Single)
|name = Force Gloves
|image = einstein_crate.png
|image = forceglove.png
|cost = 0 BC, 10
|cost = 3
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.
|usedfor = Punching the heck out of everything.
|strategy = Einstein Engines individuals.
|strategy = A good thing to order if you're not confident in firearms and would like to just stab everything instead.
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.
|description = These gloves bend gravity and bluespace, providing a boost to your melee damage output by 2.5x
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Empire of Dominia Assets (Group)
|name = Energy Sword
|image = secure_crate.png
|image = esword.png
|cost = 0 BC, 35
|cost = 4
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.
|usedfor = Stabbing everything when all else fails.
|strategy = Dominian groups.
|strategy = The go-to melee weapon. The sprite is quite small which can be both good and bad. Deals about 30 brute.
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman's modkit box, 1 multi-species modkit box.
|description = May the force be within you.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Empire of Dominia Assets (Single)
|name = Silenced 9mm
|image = secure_crate.png
|image = silenco.png
|cost = 0 BC, 10
|cost = 2
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.
|usedfor = Taking care of business... quietly.
|strategy = Dominian individuals.
|strategy = Doesn't do that much damage, but it's easy to overwhelm someone if you unload a full magazine into them.
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman's voidsuit kit, 1 unathi voidsuit modification kit.
|description = A silenced, small pistol for quiet business.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Eridani Corporate Federation Assets (Group)
|name = Kneebreaker Hammer
|image = secure_crate.png
|image = hammer.png
|cost = 0 BC, 35
|cost = 3
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
|usedfor = Breaking knees, obviously.
|strategy = EPMC groups.
|strategy = Deals 20 brute damage, so if you wanted to interrogate someone, just aim for their hands or feet. May also double as a crowbar.
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Eridani Corporate Federation Assets (Single)
|name = Revolver
|image = secure_crate.png
|image = Newrevolver.png
|cost = 0 BC, 10
|cost = 4
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.
|usedfor = Taking care of business '''loudly.'''
|strategy = EPMC individuals.
|strategy = Uses powerful .357 magnum rounds. Want someone dead quick? Use this.
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.
|description = The classic Necropolis Industries .357 revolver, for when you only want to shoot once.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Exclusionist Assets (Group)
|name = Submachine Gun
|image = secure_crate.png
|image = Tommygunnew.png
|cost = 0 BC, 35
|cost = 8
|usedfor = A crate containing gear for a group.
|usedfor = Taking care of multiple instances of business quickly.
|strategy = Exclusionists, with chainswords.
|strategy = Has multiple firing modes. Be sure to use them, since 5 round bursts can be inaccurate on top of wasting a lot of ammo.
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.
|description = A classic submachine gun. Uses .45 rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Exclusionist Assets (Single)
|name = Icelance Rifle
|image = secure_crate.png
|image = New icelance.png
|cost = 0 BC, 10
|cost = 3
|usedfor = A crate containing gear for a single individual.
|usedfor = Taking care of business with hand-cranked lasers.
|strategy = An exclusionist with a chainsword.
|strategy = Tired of ammo management? Try this! Just be aware that each crank takes about two seconds to accomplish.
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Frontier Cowboy (Single)
|name = Bolt Action Rifle
|image = secure_crate.png
|image = Boltaction.png
|cost = 0 BC, 5
|cost = 3
|usedfor = A crate containing gear for a single individual. Yeehaw.
|usedfor = Taking care of business '''loudly.'''
|strategy = Space cowboy.
|strategy = A cheap and effective gun. You can print more clips in the autolathe.
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.
|description = A Tajaran made bolt action rifle. Uses 7.62mm rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Frontier Cowboys (Group)
|name = Vintage .45 Pistol
|image = secure_crate.png
|image = Colt.png
|cost = 0 BC, 15
|cost = 2
|usedfor = A crate containing gear for a group. Yeehaw.
|usedfor = Taking care of business '''loudly.'''
|strategy = Space cowboys.
|strategy = Uses commonly found .45 rounds, security has a supply of those and you can print more magazines in the autolathe.
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.
|description = A cheap Martian knock-off of a Colt M1911. Uses .45 rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Hammertail Smiths Assets (Group)
|name = Plasma Shotgun
|image = secure_crate.png
|image = Slammer.png
|cost = 0 BC, 35
|cost = 9
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.
|usedfor = Taking care of business with fire.
|strategy = The classic blood-red Unathi voidsuit mercenary look.
|strategy = Fires deadly plasma rounds that can penetrate armor and set targets on fire. Spare ammo can't be produced or found on the station.
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Hammertail Smiths Assets (Single)
|name = Random Gun
|image = secure_crate.png
|image = Newrevolver.png
|cost = 0 BC, 10
|cost = 3
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
|usedfor = Taking care of business, if you are lucky.
|strategy = The classic blood-red Unathi voidsuit mercenary look.
|strategy = Spawns a random gun, might be useful if you are feeling lucky.
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Imperial Army Assets (Group)
|name = Land Mine
|image = secure_crate.png
|image = minehe.png
|cost = 0 BC, 50
|cost = 3
|usedfor = A crate containing gear for a group.
|usedfor = Dispatching intrusive crew.
|strategy = Dominan Army squad.
|strategy = Probably best used on choke points. Just don't accidentally trap yourself in a corner with them. A verb should come up with the ability to hide them under items on the same tile.
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.
|description = An anti-personnel explosive device used for area denial.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Imperial Army Assets (Single)
|name = EMP Land Mine
|image = secure_crate.png
|image = mineemp.png
|cost = 0 BC, 15
|cost = 3
|usedfor = A crate containing gear for a single individual.
|usedfor = Same as a regular mine but for synthetics.
|strategy = Dominian Army soldier.
|strategy = May be a good idea to place these near sensitive equipment.
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.
|description = An EMP mine capable of disrupting anything electronic.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Izweski Hegemony Assets (Group)
|name = N2O Land Mine
|image = secure_crate.png
|image = minen2o.png
|cost = 0 BC, 35
|cost = 3
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.
|usedfor = Releasing anesthetic gas upon detonation.
|strategy = Izweski Hegemony Navy squad.
|strategy = A good way to safely capture biological crew. Gas masks are capable of filtering out N2O.
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer's uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain's helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain's voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.
|description = A sleepy mine that disperses N2O into the atmosphere.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Izweski Hegemony Assets (Single)
|name = Power Fist
|image = secure_crate.png
|image = powerfist.png
|cost = 0 BC, 10
|cost = 2
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
|usedfor = Punching people. Hard.
|strategy = Izweski Hegemony Navy.
|strategy = On top of granting stronger punches, this also knocks foes back.
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Kataphract Knight Assets (Group)
|name = Ballistic Gauntlet
|image = secure_crate.png
|image = Ballisticfist.png
|cost = 0 BC, 35
|cost = 6
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.
|usedfor = Punching people. Really hard.
|strategy = Klaxan warrior squad.
|strategy = This gloves will fire a shotgun shell when you punch someone, you can also recharge it with any kind of shotgun ammo.
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.
|description = A metal gauntlet armed with a wrist-mounted shotgun.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Kataphract Knight Assets (Single)
|name = Clawed Gauntlets
|image = secure_crate.png
|image = clawgloves.png
|cost = 0 BC, 10
|cost = 3
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
|usedfor = Shredding people.
|strategy = Klaxan warrior.
|strategy = Given that they're sharp, the target will almost certainly start bleeding. They're also slightly armored.
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.
|description = A pair of metal gauntlets outfited with menacing sharp blades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Kosmostrelki Assets (Group)
|name = Point Entry Anti-Material Cannon
|image = secure_crate.png
|image = amr.png
|cost = 0 BC, 35
|cost = 9
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.
|usedfor = Eliminating armored targets.
|strategy = Kosmostrelki squad.
|strategy = This rifle doesn't play around, and neither does the price tag. Don't waste this on cannon fodder, aim for the big wigs in bullet proof armor.
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.
|description = A portable anti-armour rifle fitted with a scope, the PTR-7 is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Kosmostrelki Assets (Single)
|name = Chainsaw
|image = secure_crate.png
|image = chainsaw.png
|cost = 0 BC, 10
|cost = 6
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.
|usedfor = Shredding everything and everyone.
|strategy = Kosmostrelki.
|strategy = A powerful saw capable of ruining anyone's day. Requires two hands to operate.
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = NanoTrasen Assets (Group)
|name = Steel Throwing Star
|image = nanotrasen_crate.png
|image = shuriken.png
|cost = 0 BC, 50
|cost = 1
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.
|usedfor = Throwing sharp and pointy pieces of metal at people.
|strategy = NT squad.
|strategy = I guess if you wanted more weeb on top of your weeb you can order this and watch stars embed into wounds.
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.
|description = A sharp, perfectly weighted piece of metal.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = NanoTrasen Assets (Single)
|name = Caltrops
|image = nanotrasen_crate.png
|image =  
|cost = 0 BC, 15
|cost = 1
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.
|usedfor = Throw down these spike traps to drop enemies to the ground.
|strategy = NT operative.
|strategy = Think of these as road spikes for a car, but for your feet.  
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.
|description = A sharp, pantipersonnel weapon. Useful to delay advances.
}}
}}


{{UplinkItem
|bgcolor1 = #c62323
|name = People's Volunteer Spacer Militia Assets (Group)
|image = secure_crate.png
|cost = 0 BC, 35
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.
|strategy = Tajaran militia squad.
|description = Contents: 3 people's volunteer spacer militia uniform, 4 jackboots, 1 people's volunteer spacer militia captain uniform, 1 people's volunteer spacer militia beret, 4 people's volunteer spacer militia voidsuit, 4 people's volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = People's Volunteer Spacer Militia Assets (Single)
|name = Ion Rifle
|image = secure_crate.png
|image = Ionrifle.png
|cost = 0 BC, 10
|cost = 5
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.
|usedfor = Disabling electronics, IPC's, and stationbounds.
|strategy = Tajaran militia spacer.
|strategy = Good to take down stationbounds or pesky IPC officers.
|description = Contents: 1 people's volunteer spacer militia uniform, 1 jackboots, 1 people's volunteer spacer militia voidsuit, 1 people's volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by Nanotrasen.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Qukala Assets (Group)
|name = One Use Recoilless Rifle
|image = crate.png
|image = Recoilless_rifle.png
|cost = 0 BC, 35
|cost = 5
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.
|usedfor = When you absolutely, for sure have to destroy something.  
|strategy = Qukalan specialist squad.
|strategy = It can take down walls, people, PunPun... The world is your oyster with one use.  
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Qukala Assets (Single)
|name = Tesla Glove
|image = crate.png
|image =  
|cost = 0 BC, 10
|cost = 6
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.
|usedfor = Punching people with lightning.
|strategy = Qukalan operative.
|strategy = We'd label this as offense, and not defense... because you have to be in touch range to Thor someone.  
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.
|description = A weaponized gauntlet capable of firing lightning bolts.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Serene Republic of Elyra Assets (Group)
|name = Energy Carbine
|image = secure_crate.png
|image = Energycarbine.png
|cost = 0 BC, 35
|cost = 6
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
|usedfor = Shooting people, fauna, flora, or Assistants.  
|strategy = Elyran attack squad.
|strategy = It's exactly what you expect, so strategy isn't necessary here. Take off the safety, and aim.  
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.
}}
}}


{{UplinkItem
|bgcolor1 = #c62323
|name = Serene Republic of Elyra Assets (Single)
|image = secure_crate.png
|cost = 0 BC, 10
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.
|strategy = Elyran warrior.
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Sol Alliance Assets (Group)
|name = Laser Rifle
|image = secure_crate.png
|image = Laserrifle.png
|cost = 0 BC, 35
|cost = 8
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
|usedfor = Shooting people, fauna, flora, or Assistants.  
|strategy = Sol Marine squad.
|strategy = It's exactly what you expect, so strategy isn't necessary here. Take off the safety, and aim. This one does not have a stun, so you will probably be "target on sight" if seen wielding one.  
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Sol Alliance Assets (Single)
|name = Gatling Machine Gun
|image = secure_crate.png
|image = Gatling.png
|cost = 0 BC, 10
|cost = 30
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.
|usedfor = This is the POWER source for the Gatling gun.
|strategy = Sol Marine.
|strategy = No holds barred. It's the power source for your gatling gun. Okay? I'm reloaded.  
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.
|description = The massive external power source for the gatling gun.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Tau Ceti Armed Forces Assets (Group)
|name = Laser Shotgun
|image = secure_crate.png
|image = Lasershotgun.png
|cost = 0 BC, 50
|cost = 10
|usedfor = A crate containing gear for a group.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = TCAF squad.
|strategy = Not a particularly good weapon unless you can catch someone very unawares. Try to exploit windows at close range. It does burn damage, which is going to drop blood oxygenation faster than brute, and laser beams do have a special eye blur debuff, so exploit darkness the best you can.
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.  
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Tau Ceti Armed Forces Assets (Single)
|name = X-Ray Laser Rifle
|image = secure_crate.png
|image = Xrifle.png
|cost = 0 BC, 10
|cost = 12
|usedfor = A crate containing gear for a single individual.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = TCAF armsman.
|strategy = The important thing about this specific rifle is its incredible armor penetration. Only armor specially designed to resist lasers is going to avoid damage. That said, it takes about 10 good shots to put someone into fatal burns territory (though the rifle starts with 40 shots).
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated x-ray blasts.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Tau Ceti Foreign Legion Assets (Group)
|name = Combat Shotgun
|image = tcfl_crate.png
|image = Shotgun.png
|cost = 0 BC, 35
|cost = 10
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = TCFL squad.
|strategy = A somewhat standard shotgun. Unlike its assault counterpart, this guy needs to be pumped after every shot, so make sure you have a Unique-Action hotkey. About 3 slugs is all you need in some body to make sure they get introduced to a coffin. Armored targets will prove far more resistant.
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Tau Ceti Foreign Legion Assets (Single)
|name = Automatic .45 Pistol
|image = tcfl_crate.png
|image =  
|cost = 0 BC, 10
|cost = 5
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = TCFL armsman.
|strategy = Portable, can be hidden, and it fires far faster than sec’s .45’s. Grab some stick magazines from the uplink and go wild. Increasingly inaccurate the further you get from semiautomatic. Takes almost a full magazine to do significant damage to an armored target.
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.
|description = A lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Unathi Pirate Assets (Group)
|name = Shortened Assault Rifle
|image = secure_crate.png
|image = Shorty.png
|cost = 0 BC, 35
|cost = 12
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Unathi Pirates.
|strategy = An assault rifle perfectly suited for fire fights. The main difference between the Shorty and the standard AR is that this one loses long-range accuracy and burst fire for a rifle that does not have a slowdown debuff when wielded.  
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles. Uses 7.62mm rounds.  
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Unathi Pirate Assets (Single)
|name = Assault Rifle
|image = secure_crate.png
|image = Assaultrifle.png
|cost = 0 BC, 10
|cost = 12
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Unathi Pirate.
|strategy = Favors more “straight” fights in open areas thanks to its greater accuracy over distance and burst fire. It does have a slowdown debuff when wielded, and if you are planning to hit anything that’s how you’ll need to fire it. That said, this AR’s burst fire mode is exceptionally accurate and should be your primary mode of fire. Anything more than a burst or two on a single target, especially if they are unarmored, is a sure death sentence if medical services can not immediately get to them.
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.
|description = A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked.  
}}
}}
==Grenades and Thrown Objects==
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 3x Napalm Grenades
|name = Laser Cannon
|image = secbox.png
|image = Lasercannon.png
|cost = 0 BC, 8
|cost = 12
|usedfor = A box of three grenades that deploy napalm in the thrown area, and ignite it.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.
|strategy = Not recommended given its very low accuracy and low shot count. Does relatively middling damage for its TC cost.  
|description = Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.
|description = A NanoTrasen designed laser cannon capable of acting as a powerful support weapon.  
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 5xCardox Grenades
|name = Derringer
|image = secbox.png
|image = Derringer.png
|cost = 0 BC, 2
|cost = 1
|usedfor = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn't an IPC and doesn't have their own air supply.
|strategy = Need a tiny gun you can hide anywhere but your ears? Also need it to hit like a freight train? Look no further! Has low accuracy, however.  
|description = Contents: 5 Cardox Grenade
|description = A small pocket pistol, easily concealed. Uses .357 rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 5xEMP Grenades
|name = Gauss Thumper
|image = secbox.png
|image = Gaussthumper.png
|cost = 0 BC, 2
|cost = 12
|usedfor = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.
|strategy = Ultimately outclassed by the assault rifle or assault shotgun, especially since it costs the same price. That said, it will get the job done. It doesn’t boast a great rate of fire or any unique fire modes. But, it mostly maintains its mediocre accuracy over a decent range.
|description = Contents: 5 EMP Grenade
|description = An outdated gauss weapon which sees sparing use in modern times.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 5xFrag Grenades
|name = Adhomian Heavy Pistol/.50 Caliber Pistol
|image = secbox.png
|image = Adhomianheavy.png
|cost = 0 BC, 6
|cost = 5
|usedfor = A box containing 5 military grade fragmentation grenades.<br> WARNING: Live explosives. Misuse may result in serious injury or death.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Pull pin. Throw. Explosion.
|strategy = Despite the Tajaraization, this weapon is just a classic desert eagle. It is one of the stronger side arms in the uplink and is easily capable of dealing solid hits through standard plate.
|description = Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across).  
|description = A bulk handgun used by republican commissars and high-ranking members of the Hadiist Party.
}}
}}


{{UplinkItem
|bgcolor1 = orange
|name = 5xSmoke Grenades
|image = secbox.png
|cost = 1 BC, 1
|usedfor = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry.
|strategy = Pop smoke to hide or escape.
|description = Contents: 5 Smoke Grenade
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Lubed Viscerator Delivery Grenade
|name = Psionic Jumpstarter
|image = delivery.png
|image =  
|cost = 0 BC, 3
|cost = 19
|usedfor = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed.
|usedfor = Gaining [[psionics]].
|strategy = Throw at whoever's chasing you, or to keep Security busy.
|strategy = Use to gain psionic powers.
|description = 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them.
|description = Use this to jumpstart your psionic rank to Psionically Harmonious, enabling you to use the Psionic Point Shop and buy offensive psionic abilities. This won't work on species with no Zona Bovinae, like [[IPC|synthetics]], [[Vaurca|vaurcae]] or [[dionae]]! This item is definitely not canon."
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|name = Viscerator Delivery Grenade
|image = delivery.png
|cost = 0 BC, 2
|usedfor = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies.
|strategy = Throw at whoever's chasing you, or to keep Security busy.
|description = 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them.
}}
 
==Hardsuit Modules==
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on.
 
{{UplinkItem
|bgcolor1 = yellow
|name = Electrowarfare Suite and Voice Synthesiser
|image = syndiebox.png
|cost = 0 BC, 1
|usedfor = Kit for confounding organic and synthetic entities alike.
|strategy = Used to imitate voices and hack electronics.
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Integrated Intelligence System
|image = IIS.png
|cost = 0 BC, 1
|usedfor = A hardsuit module which allows for a support intelligence to be installed.
|strategy = Add a pAI to your hardsuit.
|description = Attaches to hardsuit.
}}
}}


==Stealthy and Inconspicuous Weapons==
These items are designed to be inconspicuous and hard to ascertain their true nature without intensive investigation.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Maneuvering Jets
|name = Subversive Soap
|image = thrusters.png
|image = synsoap.png
|cost = 0 BC, 1
|cost = 1
|usedfor = A compact gas thruster system for a hardsuit.
|usedfor = Slipping pursuers.
|strategy = Jetpack for your hardsuit.
|strategy = Someone chasing you? Drop this behind you. They'll probably slip over it.
|description = Attaches to hardsuit.
|description = An untrustworthy bar of soap. Smells of fear.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Energy Gun
|name = Cigarette Kit
|image = egun.png
|image = redbox.png
|cost = 0 BC, 6
|cost = 1
|usedfor = A forearm-mounted energy projector.
|usedfor = Flashing, smoke bombing, poisoning, healing... a whole lot.
|strategy = Energy gun for your hardsuit.
|strategy = Cigarettes are pretty good to use in a bind, especially when guns are being pointed at your head and you're about to be arrested. Just ask for a smoke.
|description = Attaches to hardsuit.
|description = Various cigarettes with different reagents.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Laser Cannon
|name = Random Toxin - Beaker
|image = lcannon.png
|image = beaker.png
|cost = 0 BC, 8
|cost = 1
|usedfor = A shoulder-mounted battery-powered laser cannon mount.
|usedfor = Poisoning.
|strategy = Bigger energy gun for your hardsuit.
|strategy = Food works as a reagent container. Take a syringe and inject poison into the target's food and watch them suffer. May contain mindbreaker, space drugs, carpotoxin, impedrezine, or zombie powder.
|description = Attaches to hardsuit.
|description = An apple will not be enough to keep the doctor away after this.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = green
|bgcolor2 = grey
|name = Mounted Weapon Recharge Module
|name = Paralysis Pen
|image = powersink.png
|image = pen.png
|cost = 0 BC, 6
|cost = 3
|usedfor = A mounted system for recharging energy weapons.
|usedfor = Paralyzing.
|strategy = Recharge your hardsuit energy gun.
|strategy = Probably best used when you're alone with someone, otherwise everyone will wonder why someone dropped dead ''directly in front of you.''
|description = Attaches to hardsuit.
|description = An inconspicuous pen full of zombie powder.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Net Projector
|name = Concealed Cane Sword
|image = enet.png
|image = canesword.png
|cost = 0 BC, 3
|cost = 1
|usedfor = Some kind of complex energy projector with a hardsuit mount.
|usedfor = Looking old, but dangerous.
|strategy = Used to capture things. Or people.
|strategy = No one expects the old, innocent grandpa to stab them in the back! Exploit the benefit of the doubt bestowed upon you.
|description = Attaches to hardsuit.
|description = An old cane to help with walking.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Power Sink
|name = Sleepy Ring
|image = powersink.png
|image = ring.png
|cost = 0 BC, 2
|cost = 3
|usedfor = An heavy-duty power sink.
|usedfor = Proposing to someone you really want asleep.
|strategy = Used to suck power from the ship's systems.
|strategy = It injects 15u of Chloral Hydrate the moment it's worn. Just make sure ''you'' don't put it on.
|description = Attaches to hardsuit.
|description = A ring with a secret inside!
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = red
|bgcolor1 = green
|bgcolor2 = grey
|name = Thermal Scanner
|name = Sharpened Bear Trap
|image = thermal.png
|image =  
|cost = 0 BC, 1
|cost = 2
|usedfor = A layered, translucent visor system for a hardsuit.
|usedfor = Trapping large bears, or dumb humans.  
|strategy = Makes living creatures visible through walls and in darkness.
|strategy = It's a sharpened bear trap. Put it in a doorway. Pray someone steps on it.  
|description = Attaches to hardsuit.
|description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.
}}
}}
==Highly Visible and Dangerous Weapons==
When you need to go loud, and are ready for Security to come down hard on you.


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = .50 Pistol
|name = Pen Injector Kit
|image = adhomian_heavy_pistol.png
|image =  
|cost = 0 BC, 5
|cost = 2
|usedfor = 7 shots.  
|usedfor = Hiding your chemicals in broad daylight.  
|strategy = Reload with .50 Pistol Magazine
|strategy = You can carry around your healing chemicals or hyperzine and Security will never know.  
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.
}}
}}


==Stealth and Camouflage Items==
Items that are ''really'' designed to be inconspicuous.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 9mm Pistol
|name = No-Slip Shoes
|image = pistol.png
|image = Brshoe.png
|cost = 0 BC, 1
|cost = 1
|usedfor = 12 rounds.
|usedfor = Avoiding slips.
|strategy = Reload with 9mm magazine. Will fit a suppressor.
|strategy = Best worn when combined with flooding hallways full of lube, soap, and bananas.
|description = An extremely popular compact handgun, used throughout human space.
|description = A pair of brown shoes. They seem to have extra grip.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Assault Rifle
|name = Bug Kit
|image = arifle.png
|image = Redbox.png
|cost = 0 BC, 12
|cost = 1
|usedfor = 22 shots, 20 points brute damage. Can be set to 3- or 5-round bursts.
|usedfor = Bugging rooms and people to listen in on them.
|strategy = Reload with 7.62 Assault Rifle magazine.
|strategy = Don't believe someone? Bug their office or work place. Configured by whacking bugs with the bug monitor. Activating the bug in hand will tell you the monitoring frequency.
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.
|description = Nothing to see here.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Assault Shotgun
|name = Agent ID Card
|image = assaultshotgun.png
|image = Id_regular.png
|cost = 0 BC, 15
|cost = 1
|usedfor = 8 shots, 20 points brute damage. Can be set to 3-round bursts. Comes with shotgun slug magazine.
|usedfor = Avoiding AI tracking, stealing access, renaming.
|strategy = Reload with slug or buckshot magazine ammo.
|strategy = A pretty safe item to buy, gives you access to syndicate facilities, lets you rename and set your job, and can copy access from another card.
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.
|description = An ID capable of a variety of things.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Automatic .45 Pistol
|name = Chameleon Kit
|image = mini-uzi-e.png
|image = Redbox.png
|cost = 0 BC, 5
|cost = 1
|usedfor = 16 shots. 30 points brute damage. Settings: 3-shot and 5-shot burst, semiauto, full auto.
|usedfor = ''Stealth.''
|strategy = Reload with .45 autopistol magazine. Will fit a suppressor.
|strategy = Good for impersonating ranks and the like.
|description = A lightweight, fast-firing gun. For when you want someone dead.
|description = Contains chameleon jumpsuit, hat, suit, shoes, backpack, gloves, masks, glasses, and a gun that can all be configured and changed!
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Ballistic Carbine
|name = Voice Changer
|image = bcarbine.png
|image = gasmask.png
|cost = 0 BC, 8
|cost = 1
|usedfor = 22 shots, 20 points brute damage.
|usedfor = Impersonation.
|strategy = Reload with 5.56 carbine magazine.
|strategy = This is, for the most part, just a gas mask. Activate in-hand to set what voice you want to impersonate.
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn't accept large-capacity magazines. It is unmarked.
|description = A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Ballistic Gauntlet
|name = Chameleon-Projector
|image = ballisticfist.png
|image = cham.png
|cost = 0 BC, 6
|cost = 2
|usedfor = Holds 2 shotgun rounds.
|usedfor = Hiding.
|strategy = Reload with shotgun shells.
|strategy = Want to leave sec officers stumped? Scan any object and activate in hand to camo yourself as that object. Note that anyone trying to interact with whatever you're impersonating as will cause the disguise to fail.
|description = A metal gauntlet armed with a wrist-mounted shotgun.
|description = A device that scans and impersonates.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Bolt-Action Rifle
|name = Vial of Venenum
|image = moistnugget.png
|image = beaker.png
|cost = 0 BC, 3
|cost = 1
|usedfor = 5 shots; 35 brute damage.
|usedfor = Simulating an identity crisis.
|strategy = Reload with 7.62mm cartridges.
|strategy = Useful when you are trying to hide yourself or someone else's identity
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.
|description = A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Note that this only works if injected.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Bullpup Assault Carbine
|name = Balaclava
|image = carbine.png
|image = Balaclava.png
|cost = 0 BC, 12
|cost = 1
|usedfor = 30 shots, 30 points brute damage. Can be set to 3-round burst or to fire grenades from the underslung grenade launcher. Grenades not included.
|usedfor = Hiding your face.
|strategy = Reload with 5.56 rifle or carbine magazine; also fits standard grenades.
|strategy = Order when you want to hide your face or if you are planning a heist.
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle.
|description = Designed to both hide identities and keep your face comfy and warm.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = red
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Burst Rifle
|name = Closet Teleporation Set Up
|image = arx.png
|image =  
|cost = 0 BC, 8
|cost = 1
|usedfor = 22 shots, 30 points brute damage; can be set to 2-round burst.
|usedfor = Teleporting from closet to closet.  
|strategy = Reload with 5.56 carbine magazine.
|strategy = It's easy to evade when you can teleport into a closet.
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Caltrops
|name = Stealthpops
|image = caltrop3.png
|image =  
|cost = 0 BC, 1
|cost = 1
|usedfor = Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on.
|usedfor = Evading! Or beging a Magician!
|strategy = Make them regret chasing you.
|strategy = It's an evasive tactic when you can throw a snap pop and poof out of a smoke cloud.
|description = A sharp antipersonnel weapon. Useful to delay advances.
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding.
}}
}}


==Devices and Tools==
Name says it all. An assortment of tools of varying levels of illegal to help you do things you're probably not allowed to do under normal circumstances.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Chainsaw
|name = Fully Loaded Toolbox
|image = chainsaw_off.png
|image = blacktoolbox.png
|cost = 0 BC, 6
|cost = 1
|usedfor = 30 points force, likely to dismember. To use, wield in both hands, then alt-click to turn start the chain saw.  
|usedfor = Having a lot of tools.
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.
|strategy = Like hacking but too lazy to gather tools up? Here you are.
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.
|description = A suspicious looking toolbox.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Clawed Gauntlets
|name = Fully Loaded Tool-belt
|image = warping_claws.png
|image = Beltengineer.png
|cost = 0 BC, 3
|cost = 1
|usedfor = Wield. 11 points brute damage. Sharp.
|usedfor = Having a lot of tools around your waist.
|strategy = Freddy Krueger, is that you?
|strategy = Like hacking but too lazy to gather tools up? Here you are.
|description = A pair of metal gauntlets outfited with menacing sharp blades.
|description = A fully loaded tool-belt even Nanotrasen's top Chief Engineer would be proud to wear.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Combat Laser Rifle
|name = Operations Funding
|image = trilaser100.png
|image = securebriefcase.png
|cost = 0 BC, 8
|cost = 1
|usedfor = 12 shots, 20 points fire damage. Can be switched between normal (armor piercing 40) and armor piercing (armor piercing 50) modes.
|usedfor = Funding.
|strategy = Recharge in weapons recharger.
|strategy = Besides being able to buy pretty much anything, from an RP perspective you can use this for bribing.
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Combat Shotgun
|name = Firing Pin
|image = cshotgun.png
|image = pin.png
|cost = 0 BC, 10
|cost = 1
|usedfor = 13 shots, 55 points brute damage.
|usedfor = Unlocking weapons.
|strategy = Reload with shotgun shells.
|strategy = Essentially, if you have a weapon that won't fire, shove this inside.
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.
|description = A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Dart Gun
|name = Morphic Clerical Kit
|image = dartgun-0.png
|image = redbox.png
|cost = 3 BC, 3
|cost = 1
|usedfor = 5 darts. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the "unique action" verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.
|usedfor = Falsification.
|strategy = Reload with Chemical Darts.
|strategy = Provided you know how to write, you can use this to imitate anyone's writing.
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances.
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Derringer
|name = C-4
|image = derringer.png
|image = Seismic_Charge.png
|cost = 0 BC, 1
|cost = 1
|usedfor = 2 shots. 40 points brute.
|usedfor = <s>Making shortcuts</s> Breaching into places.
|strategy = Reload with .357 bullets
|strategy = Want a wall blown up? C4. Trapped? C4. Vent atmosphere into space? C4.
|description = A small pocket pistol, easily concealed.
|description = Used to put holes in specific areas without too much extra hole.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = EMP Land Mine
|name = Heavy Armor Kit
|image = phoronlandmine.png
|image = heavyarmor.png
|cost = 0 BC, 3
|cost = 2
|usedfor = Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure.
|usedfor = Extra defense.
|strategy =  
|strategy = Excellent all-around defense against melee, bullets, and lasers. May save your life, but you're not invincible.
|description = An anti-personnel explosive device used for area denial.
|description = A high-quality armor vest and helmet in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Energy Carbine
|name = Encrypted Radio Channel Key
|image = energystun100.png
|image = radiokey.png
|cost = 0 BC, 6
|cost = 1
|usedfor = Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.
|usedfor = Listening in on everyone.
|strategy = Recharge in weapons recharger.
|strategy = Pop this into your headset to get access to channels you normally wouldn't be able to listen to.
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Energy Crossbow
|name = Binary Translator Key
|image = crossbow.png
|image = radiokey.png
|cost = 0 BC, 3
|cost = 1
|usedfor = 5 shots. Stuns on hit.
|usedfor = Listening in on stationbounds.
|strategy = Self-recharging
|strategy = AI's going hard and making your life miserable? Ordering this might give you more insight into what they've got on you.
|description = A weapon favored by many mercenary stealth specialists.
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Energy Pistol
|name = Cryptographic Sequencer
|image = epistolstun100.png
|image = emag.png
|cost = 0 BC, 2
|cost = 1
|usedfor = 7 shots. Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.
|usedfor = Messing up electronics in various ways.
|strategy = Recharge in weapons recharger.
|strategy = A favorite. Can be used on anything electronic and acts differently depending on what you swipe it on. Doors (if unbolted) will short out and open, medibots will inject poison, prosthetic limbs will explode when removed, etc.
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.
|description = It's a card with a magnetic strip attached to some circuitry.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Energy Sword
|name = Door Hacking Tool
|image = swordblue.png
|image = multitool.gif
|cost = 0 BC, 4
|cost = 1
|usedfor = Activate in hand. 33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.
|usedfor = Hacking doors in particular.
|strategy = It's a lightsaber, but you're not a Jedi, so be careful.
|strategy = An Emag for doors minus the obvious damage. This is, to everyone else, just a regular multitool until it's unlocked with a screwdriver, in which case it's basically a skeleton key.
|description = An energy sword. Quite rare, very dangerous.
|description = Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Flamethrower
|name = Space Suit
|image = flamethrower.png
|image = syndiespacesuit.png
|cost = 0 BC, 10
|cost = 2
|usedfor = Sets fires. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing.
|usedfor = Conducting EVA activities.
|strategy = Reload with phoron tank.
|strategy = It's red, which is pretty obnoxious and screams "Hi I'm evil," (not that anyone should believe that ICly right off the bat), otherwise it's just a space suit that keeps you from succumbing to vacuum.
|description = A flamethrower, with a full canister of Phoron installed to fuel it. Handle with caution.
|description = A box that comes with a space suit, helmet, gas mask, and double extended emergency oxygen tanks.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Force Gloves
|name = Thermal Imaging Glasses
|image = force_glove.png
|image = MGlasses.png
|cost = 0 BC, 3
|cost = 2
|usedfor = Augments melee damage by 2.5x.  
|usedfor = Seeing who's behind where.
|strategy = Hit things hard with these. You probably still want a weapon, unless you're trying to cheat at boxing.
|strategy = Where Mesons show turfs and material scanners show objects, thermal glasses show mobs. They also look like regular meson goggles.
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities.
|description = Just a regular pair of meson goggles.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Gatling Laser
|name = Powersink
|image = gatling.png
|image = powersink.png
|cost = 0 BC, 40
|cost = 6
|usedfor = Requires both hands to fire and needs a few seconds to spin up. 10-shot burst, 35 points fire damage. Can be set to spray (22-shot burst) or massive spray (32-shot burst).
|usedfor = Sinking power.
|strategy = Reload with backpack charger.
|strategy = If you want power knocked out in an area (or the whole station if you're lucky), go ahead and setup this device on a knotted wire. NOTE: It will only drain power from the grid it's connected to; if engineering has setup substations and disabled bypasses, the effectiveness of a powersink will be greatly limited.
|description = A highly sophisticated rapid fire laser weapon.
|description = A nulling power sink which drains energy from electrical systems.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Gatling Machine Gun
|image = holstered.png
|cost = 0 BC, 40
|usedfor = Wear in the backpack slot; activate with top-left toolbar.
|strategy = The only way to recharge the gatling laser.
|description = The massive external power source for the gatling gun.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Gauss Thumper
|name = Hacked AI Upload Module
|image = gauss_thumper.png
|image = moduleai.png
|cost = 0 BC, 12
|cost = 4
|usedfor = 7 shots.  
|usedfor = Subverting the AI.
|strategy = Reload with tungsten ammo box.
|strategy = Obviously this should only be ordered if an AI is actually present. Make sure you word the law right with no obvious loopholes.
|description = An outdated gauss weapon which sees sparing use in modern times.
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Icelance Rifle
|name = Hacked Supply Beacon
|image = icelance100.png
|image = beacon.png
|cost = 0 BC, 3
|cost = 4
|usedfor = 5 shots; 25 Fire damage; 10 Armor Piercing.
|usedfor = Getting supplies.
|strategy = Recharge by turning the crank (Unique Action).
|strategy = Wrench onto a power cable and it'll dispense gear where it was deployed. '''WARNING:''' This is a ''ballistic'' supply pod, meaning it doesn't teleport in, it crashes into the target destination. Also sends out a rather obvious CC announcement. Can drop anything from botany seeds to laser weapons.
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually.
|description = An inactive, hacked supply beacon stamped with the Tau Ceti Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Ion Rifle
|name = Advanced Pinpointer
|image = ionrifle75.png
|image = pinpointer.gif
|cost = 0 BC, 5
|cost = 5
|usedfor = 4 shots. 30 fire damage.
|usedfor = Locating people.
|strategy = Recharge in weapons recharger.
|strategy = Order when you really want to find someone. Won't give you their coordinates, but will instead point you in the direction they are relative to you. NOTE: May not work on changelings.
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.
|description = An advanced pinpointer that can find any target with DNA along with various other items.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Kinetic Laser Assembly
|name = Syndicate Cyborg Teleporter
|image = frame01.png
|image = cyborgtele.png
|cost = 0 BC, 3
|cost = 20
|usedfor = A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.
|usedfor = Spawning a synthetic with a bunch of neat tools.
|strategy = Recharge by pumping the power cell (Unique Action).
|strategy = Unless you're a [[Mercenary]], you'll need the cooperation of a few other traitors to get this. For the most part, it's a borg designed to assist you in any way possible.
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.
|description = A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Kneebreaker Hammer
|image = kneehammer.png
|cost = 0 BC, 3
|usedfor = 31 points brute damage. Also functions as a crowbar.
|strategy = Break knees with it.
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Land Mine
|name = Thermal HUDPatch
|image = phoronlandmine.png
|image = patch.png
|cost = 0 BC, 3
|cost = 2
|usedfor = Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so. Will break the floor. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure.
|usedfor = Seeing who's behind where, but with one eye!
|strategy =  
|strategy = Works the same as the thermal glasses, just as an eye patch. This one is also less subtle.
|description = An anti-personnel explosive device used for area denial.
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Laser Cannon
|name = Night-Vision HUDPatch
|image = lasercannon100.png
|image = patch.png
|cost = 0 BC, 12
|cost = 2
|usedfor = 5 shots, 45 points fire damage; 25 armor penetration.
|usedfor = Seeing in the dark, but with one eye!
|strategy = Recharge in weapons recharger.
|strategy = Name says it all, you can see in the dark.
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Laser Rifle
|name = Aviators, Thermal
|image = laserrifle100.png
|image = Aviatorthermal.png
|cost = 0 BC, 8
|cost = 2
|usedfor = 15 shots, 30 points fire damage, 20 Armor Penetration.
|usedfor = Seeing who's behind where.
|strategy = Recharge in weapons recharger.
|strategy = Works the same as the thermal glasses. This one is also less subtle.
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.
|description = A pair of thermal-vision glasses disguised as aviator shades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Laser Shotgun
|name = Aviators, Night-Vision
|image = lasershotgun100.png
|image = Aviatornight.png
|cost = 0 BC, 10
|cost = 2
|usedfor = 20 shots, 20 points fire damage. 4 shot burst. Armor penetration 10.
|usedfor = Seeing in the dark.
|strategy = Recharge in weapons recharger.
|strategy = Name says it all, you can see in the dark.
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.
|description = A pair of night-vision glasses disguised as aviator shades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Light Machine Gun
|name = Portable suit cooling unit
|image = l6closed100.png
|image = Suit cooler.png
|cost = 0 BC, 20
|cost = 1
|usedfor = 50 shots, 35 points brute damage. Can be set to 5- or 8-round bursts.
|usedfor = Doing EVA as an IPC.
|strategy = Reload with 7.62 LMG drum.
|strategy = Order when you are planning to do EVA as an IPC.
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.
|description = A suit cooling unit with a high capacity power cell.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = N2O Land Mine
|name = Keypad Mag-Lock
|image = phoronlandmine.png
|image = Maglock.png
|cost = 0 BC, 3
|cost = 1
|usedfor = Click in hand to deploy. Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).
|usedfor = Used to lock airlocks.
|strategy =  
|strategy = Order when you need stop someone from opening some airlocks.
|description = An anti-personnel explosive device used for area denial.
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = One Use Recoilless Rifle
|name = Personal AI
|image = recoilless_rifle.png
|image = PAI.png
|cost = 0 BC, 5
|cost = 2
|usedfor = 1 shot. Explosive ammo; may break floor and cause breaches.  
|usedfor = Used to acquire your very own [[Personal AI]].
|strategy =  
|strategy = Order when you need you need a trustworthy sidekick.
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.
|description = An unmodified personal AI that can assist you in your ventures.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Plasma Shotgun
|name = Jetpack
|image = slammer.png
|image = Jetpack black.gif
|cost = 0 BC, 9
|cost = 1
|usedfor = 10 shots; 20 points brute damage.
|usedfor = Used to navigate environments without gravity.
|strategy = Reload with heavy duty plasma cell.
|strategy = Order when you need you need to do EVA.
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.
|description = A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Point Entry Anti-materiel Cannon
|name = Firing Pin Extractor
|image = peac.png
|image = Pinremover.png
|cost = 0 BC, 9
|cost = 1
|usedfor = 1 shot. Requires both hands to fire. Explosive projectiles.
|usedfor = Removing firing pins from weapons without breaking them.
|strategy = Reload with anti-materiel cartridges.
|strategy = Order when you plan to steal a firing pin or replace the one in your gun.
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.
|description = An extractor tool capable of extracting firing pins from most firearms.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Power Fist
|name = Radio Jammer
|image = powerfist.png
|image = Jammer.png
|cost = 0 BC, 2
|cost = 2
|usedfor = Wear. Will break bones and throw opponents several tiles.
|usedfor = Blocking radio, pda and hivenet signals.
|strategy =  
|strategy = Order when you need total radio silence from your targets.
|description = A metal gauntlet with a piston-powered ram ontop for that extra punch in your punch.
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = orange
|bgcolor2 = grey
|name = Psionic Jumpstarter
|name = IPC surge prevention module
|image = amp.png
|image = Nanopasteevil.png
|cost = 0 BC, 19
|cost = 3
|usedfor = Activate in hand. You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop.
|usedfor = Protecting IPCs from EMP.
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your strategy.
|strategy = Order when you are an IPC facing enemies using EMP.
|description = Use this to jumpstart your psionic rank to Psionically Harmonious, enabling you to use the Psionic Point Shop and buy offensive psionic abilities. This won't work on species with no Zona Bovinae, like synthetics, vaurcae or dionae! This item is definitely not canon.
|description = An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Random Gun
|name = Electropack
|image = syndiebox.png
|image = Eletrocpack.png
|cost = 0 BC, 6
|cost = 1
|usedfor =  
|usedfor = To shock people.
|strategy =  
|strategy = It goes on the victim's back, they can not remove it without someone's else help.
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.
|description = A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Revolver
|name = Mounted Suit Cooling Unit
|image = revolver.png
|image = Suit cooler.png
|cost = 0 BC, 4
|cost = 1
|usedfor = 8 shots, 40 points brute damage.
|usedfor = A suit cooler you can mount to your hardsuit.
|strategy = Reload with .357 bullets
|strategy = Don't overheat in your nice rig.
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).
|description = A mounted suit cooling unit for use with hardsuits.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Shortened Assault Rifle
|name = Earmuff Headset
|image = shorty.png
|image = Earmuffs.png
|cost = 0 BC, 12
|cost = 1
|usedfor = 22 shots, 20 points brute damage.
|usedfor = Hearing the radio and having earmuffs on at the same time.
|strategy = Reload with 7.62 Assault Rifle magazine.
|strategy = It'll keep you from losing your hearing to loud gunfire, but you'll still use the radio!
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles.
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Steel Throwing Star
|name = Optical Material Scanners
|image = star.png
|image = Material.png
|cost = 0 BC, 1
|cost = 1
|usedfor = 15 points damage when thrown. Sharp.
|usedfor = Seeing objects through walls!
|strategy = You get just one throwing star. Might be better to make your own.
|strategy = Dead useful when you need to see if that disk is still in the Captains bedroom, and worth hacking the door.  
|description = A sharp, perfectly weighted piece of metal.
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Submachine Gun
|name = Optical Meson Scanners
|image = tommygun.png
|image = MGlasses.png
|cost = 0 BC, 8
|cost = 1
|usedfor = 20 shots, 30 points brute damage. Can be set to 3- or 5-round bursts.
|usedfor = Seeing through solid walls
|strategy = Reload with Submachine Gun Magazine (.45) or Submachine Gun Drum Magazine (.45).
|strategy = Dead useful when you need to see if that disk is still in the Captains bedroom, and worth hacking the door... Or seeing if he's also in that office.
|description = An Adhomian-made submachine gun.
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Super Heavy Pistol
|name = Holographic Ammo Display
|image = k2557-loaded.png
|image =  
|cost = 0 BC, 4
|cost = 1
|usedfor = 5 shots, 60 points brute.
|usedfor = Shows you how much ammo you have left
|strategy = Reload with K2557 Magazine.
|strategy = Useful for big gunfights so you know when to shoot, and when to hide.
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = red
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Suppressed .45 Pistol
|name = Personal Shield
|image = silenced_pistol.png
|image = Personalshielditem.gif
|cost = 0 BC, 2
|cost = 1
|usedfor = 9 rounds.
|usedfor = It's a shield... A personal shield.
|strategy = Reload with .45 pistol magazine.
|strategy = It's a shield... a personal shield?
|description = (Suppressed pistol) A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = red
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Suppressed Machine Pistol
|name = Thermal Safe Drill
|image = assassin_smg.png
|image = Thermaldrill.png
|cost = 0 BC, 8
|cost = 3
|usedfor = 30 shots, 30 points brute damage. Can be set to 3- or 5-round bursts.
|usedfor = Drilling in to a safe
|strategy = Reload with Submachine Gun Magazine (6mm).
|strategy = When you want whatever's in a vault. It does take some time to crack it, though.
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.
|description = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.
}}
}}


==Implants==
All items here go into whatever you implant. Getting put in a body scanner will probably reveal the presence of these, so keep that in mind.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Suppressor
|name = Freedom Implant
|image = suppressor_item.png
|image = redbox.png
|cost = 1 BC, 1
|cost = 3
|usedfor = Reduces sound somewhat.
|usedfor = Freeing yourself.
|strategy = Attaches to automatic .45 pistol and 9mm pistol.
|strategy = If you're pretty sure you're going to get caught, injecting this is a safe bet. Lets you escape cuffs and shackles with an emote. Has between one and five uses.
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Tesla Glove
|name = Compressed Matter Implant
|image = tesla_glove_on.png
|image = redbox.png
|cost = 0 BC, 6
|cost = 1
|usedfor = Wear to use. Causes electrical shocks on contact or at range. Takes ~30 seconds to recharge between shots.
|usedfor = Hiding objects in a tiny space.
|strategy =  
|strategy = Indeed, you can hide anything you can hold in your hand inside this implant. Just make sure you put the item in ''before'' implanting yourself.
|description = A weaponized gauntlet capable of firing lightning bolts.
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Vintage .45 Pistol
|name = Explosive Implant
|image = colt.png
|image = redbox.png
|cost = 0 BC, 2
|cost = 3
|usedfor = 9 rounds.
|usedfor = Exploding individuals.
|strategy = Reload with .45 pistol magazine.
|strategy = If you're pretty sure you're going to die, at least make it look pretty. Size of the explosion can be adjusted from simply blowing a limb off to clearing the width of a hallway. Simply say the set phrase and kaboom! Alternatively, you can implant this in someone else for giggles. EMPs can set these off as well.
|description = (.45 combat pistol) A robust metal-framed semi-automatic pistol produced in the system of San Colette.
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = X-Ray Laser Rifle
|name = Uplink Implant
|image = xrifle100.png
|image = redbox.png
|cost = 0 BC, 12
|cost = 7, but it has 6 crystals inside it.
|usedfor = 40 shots, 15 points fire damage. 50 points armor penetration.
|usedfor = Keeping the uplink if you lose your other stuff.
|strategy = Recharge in weapons recharger.
|strategy = While it does remove quite a bit of TC available to you, you'll have access to this unless you get operated on. Good for when you're stuck in the brig.
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.
|description = None
}}
}}


==Medical==
==Implants==
A number of medical-related items here, mostly to help rather than harm you or others.
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.
 
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Combitool Augment Implanter
|name = Box of Sin-Pockets
|image = decloner.png
|image = donkpocket.png
|cost = 1 BC, 0
|cost = 1
|usedfor =  
|usedfor = Quick combat heals.
|strategy = Activate combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.
|strategy = Contains [[Guide_to_Drinks#Non-Alcoholic_Drinks|Doc's Delight]], [[Guide to Chemistry#Performance_Enhancers|Hyperzine, and Synaptizine]], good for healing and getting stimulant buffs.
|description = An augment implanter, with the combitool augment.
|description = The food of choice for the veteran. Do '''NOT''' overconsume.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Deadman Implant (DANGER!)
|name = Combat Hypospray
|image = syndiebox.png
|image = combathypo.png
|cost = 3 BC, 0
|cost = 1
|usedfor = Contents: Implant pad, implanter, and deadman implant.
|usedfor = Quick application of various medicines.
|strategy = Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body.  
|strategy = Pre-loaded with [[Guide to Chemistry#Painkillers.2FStabilizers|Oxycodone]], [[Guide to Chemistry#Performance_Enhancers|Synaptizine, Hyperzine]], and [[Guide to Chemistry#Specialist Treatments|Arithrazine]], mainly to get someone back on their feet rather than actually heal them.
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.
|description = A hypospray loaded with combat stimulants.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|name = EMP Implant
|name = Surgery Kit
|image = syndiebox.png
|image = surgerykit.png
|cost = 0 BC, 1
|cost = 1
|usedfor = Contents: Implant pad, implanter, and EMP implant.
|usedfor = Surgery, obviously.
|strategy = Put the implant in the implanter, target preferred body part, and implant. Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts.
|strategy = Contains all of the surgical tools needed to perform, well, surgery. Be sure to consult the [[Surgery|surgery guide]] to ensure you do things right.
|description = A box containing an EMP implant case and implanter.
|description = Contains tools for surgery. Has precise foam fitting for safe transport
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Explosive Implant (DANGER!)
|image = syndiebox.png
|cost = 3 BC, 0
|usedfor = Contents: Implant pad, implanter, and explosive implant.
|strategy = Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Freedom Implant
|name = Standard First-Aid Kit
|image = syndiebox.png
|image = SMed.png
|cost = 0 BC, 1
|cost = 1
|usedfor = Contents: Implant pad, implanter, and freedom implant.
|usedfor = Healing an assortment of injuries.
|strategy = Put the implant in the implanter, target preferred body part, and implant. Activate via top-left toolbar to remove handcuffs. One use (sometimes more).
|strategy = Contains three rolls of gauze, two ointment tubes, one health analyzer and one inaprovaline autoinjector.
|description = A box containing a freedom implant case and implanter.
|description = Contains basic medical treatments.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Health Scanner Augment Implanter
|name = Combat Medical Kit
|image = decloner.png
|image = combatkit.png
|cost = 1 BC, 0
|cost = 1
|usedfor =  
|usedfor = Healing an assortment of injuries.
|strategy = Activate health scanner on top-left toolbar to scan your own health. Does not work on others.
|strategy = Contains pill bottles full of Bicaridine, Dermaline, Dexalin Plus, Dylovene, Tramadol, (non-functional) Thetamycin pills, and splints.
|description = An augment implanter, with the integrated health scanner augment.
|description = Contains advanced medical treatments.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Telefreedom Kit
|name = Box of Combat Stimulants
|image = box.png
|image = redbox.png
|cost = 15 BC, 0
|cost = 1
|usedfor = Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.
|usedfor = Doping up on "winner" drugs.
|strategy = Use the kit to build a telepad. Link a telefreedom implant with the telepad, implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.
|strategy = This comes with drugs that you ''inhale'' and breathe, and even comes with an empty cartridge to use if you have access to chemistry. These three cartridges hold 30u of reagents, and the combat inhaler sprays all of the contents of a cartridge in one go. <s>You probably shouldn't inhale the hyperzine cartridge seriously what the hell.</s>
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.
|description = Comes with a combat inhaler, a large cartridge of hyperzine, a large cartridge of Inaprovaline, and a large empty cartridge.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Uplink Implant
|name = Fully Loaded Combat Medic Belt
|image = implanter-0.png
|image = Medicalbelt.png
|cost = 0 BC, 10
|cost = 3
|usedfor = Allows you to access your uplink without your PDA.
|usedfor = A belt full of every chemical you could possibly imagine, that'd help you in combat.
|strategy = Sets an emote to access your uplink. Use the emote to open the uplink window.  
|strategy = Know your medicines before you use anything from this belt. Great for team use when your team is half-dead and needing a doc.  
|description = Contains 8 Telecrystals
|description = A fully loaded medical belt even Zeng-Hu's top First Responders would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold seperately.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Vaurca Hivenet Defense Implanter
|name = Box of Side-Effect-Be-Gone Injectors
|image = decloner.png
|image = Redbox.png
|cost = 1 BC, 0
|cost = 1
|usedfor =  
|usedfor = Removing pesky drug side-effects.
|strategy =  
|strategy = 4 Injectors with 2 uses each. Use them wisely.
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!
|description = Comes with 4x autoinjectors filled with drugs to counter chemical side-effects. Each injector has 2 uses.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Vaurca Hivenet Warfare Suite
|name = O- Blood Pack
|image = decloner.png
|image = Bloodbag.png
|cost = 5 BC, 0
|cost = 1
|usedfor =
|usedfor = Blood loss, and a lot of it.  
|strategy =
|strategy = You can use this without an IV. Hold it, configure the transfer rate, and then pray.  
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.
}}
 
==Martial Arts==
Learn special fighting moves.
 
{{UplinkItem
|bgcolor1 = green
|name = Baghrar
|image = cqcmanual.png
|cost = 0 BC, 2
|usedfor =  
|strategy = Activate in hand. Tajara only.
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara. Moves:<br>Eye Rake: Harm Disarm Harm. Strikes your target's face, damaging their eyes.<br>Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.<br>Rrak'narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Gun-Kata
|image = rulebook.png
|cost = 0 BC, 1
|usedfor =
|strategy = Activate in hand. Gun not included.
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty.
}}
 
{{UplinkItem
|bgcolor1 = green
|name = Karak Virul
|image = cqcmanual.png
|cost = 0 BC, 2
|usedfor =
|strategy = Activate in hand. Skrell only.
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.<br>Moves:<br>Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.<br>Leg Sweep: Disarm Harm Disarm.. Trips the victim, rendering them prone and unable to move for a short time.<br>Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target's limb.
}}


{{UplinkItem
|bgcolor1 = green
|name = Kis-Khan
|image = scroll.png
|cost = 0 BC, 2
|usedfor =
|strategy = Activate in hand. Unathi only.
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.<br>Moves:<br>Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.<br>Swift Disarm: Disarm Disarm Grab. Strikes your target's weapon, trying to disarm it from their hands.<br>Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.
}}
}}


==Hardsuit Modules==
If you don't have a hardsuit, this section is probably best left alone. If you do, however, have a hardsuit, almost all of these items will be hidden within your control module as long as they're inactive.
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = green
|bgcolor2 = grey
|name = SolCom
|name = Thermal Scanner
|image = cqcmanual.png
|image = modulethermal.png
|cost = 0 BC, 2
|cost = 1
|usedfor =  
|usedfor = Seeing where people are.
|strategy = Activate in hand. Use "Recall Solarian Combat" in abilities tab to show special moves available.
|strategy = Unless someone else decides to wear the suit, you'll be the only one who knows that you can see everyone.
|description = A manual designated to teach the user about the martial art of solarian combat, a style based on traditional human martial arts.
|description = A layered, translucent visor system for a hardsuit.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|name = Swordsmanship
|name = Net Projector
|image = rulebook.png
|image = modulenet.png
|cost = 0 BC, 2
|cost = 3
|usedfor =  
|usedfor = Capturing/ensnaring people.
|strategy = Activate in hand. Learning this martial art gives you a Claymore.
|strategy = This will fire a net at whoever you click on and, should it hit them, will prevent them from moving. They can, however still use items. Uses 60 energy per use. Costs 4 TC if you're a ninja.
|description = A manual containing basic swordsmanship instruction and techniques.
|description = An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|name = Vk'utet
|name = Electrowarfare Suite and Voice Synthesiser
|image = harddisk.png
|image = groundingrod.png
|cost = 0 BC, 2
|cost = 1
|usedfor =  
|usedfor = Impersonation and hiding from the AI.
|strategy = Activate in hand. Vaurca only.
|strategy = Box contains a voice changer and a suite to keep the AI from tracking you.
|description = A data disk containing instructions on the Vaurca martial art of Vk'utet. Only usable by Vaurca. Moves:<br>Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.<br>Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.<br>Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.
|description = A bewilderingly complex bundle of fiber optics and chips.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|name = Wrestling
|name = Maneuvering Jets
|image = cqcmanual.png
|image = modulejets.png
|cost = 0 BC, 2
|cost = 1
|usedfor =  
|usedfor = Maneuvering in space.
|strategy = Activate in hand. Use "Recall Wrestling" in abilities tab to show special moves available.
|strategy = Because the RIG you're wearing is occupying your pack, this is one of very few ways of navigating through space.  
|description = A manual designated to teach the user about the art of wrestling.
|description = A compact gas thruster system for a hardsuit.
}}
}}
==Medical==
Items for medics, support units, and mad scientists.


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|name = Advanced First-Aid Kit
|name = Mounted Energy Gun
|image = advfirstaid.png
|image = moduleegun.png
|cost = 1 BC, 0
|cost = 6
|usedfor = Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.
|usedfor = Shooting things dead. Look ma', no hands!
|strategy = Treat burns and trauma.
|strategy = Considering you don't need hands to use RIG modules, this is a neat thing to have if your hands are occupied with other items.
|description = Note: doesn't come with a medical scanner.
|description = A forearm-mounted energy projector.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Box of Berserk Injectors
|name = Power Sink
|image = syndiebox.png
|image = modulesink.png
|cost = 4 BC, 0
|cost = 2
|usedfor = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.
|usedfor = Draining power, recharging.
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.
|strategy = Using this on a knotted wire can drain power from an area and recharge your suit with it. Pretty useful since manually recharging your battery can leave you terribly exposed. Costs 4 TC if you're a ninja.
|description = Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.
|description = An [sic] heavy-duty power sink.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Box of Combat Stimulants
|name = Mounted Laser Cannon
|image = syndiebox.png
|image = modulecannon.png
|cost = 4 BC, 0
|cost = 8
|usedfor = Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhaler will transfer all 30u at once when activated.
|usedfor = Shooting things deader.
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.
|strategy = Basically a much more powerful version of the mounted e-gun, capable of dealing massive amounts of incapacitating burn damage quickly.
|description = Comes with a combat inhaler, a large cartridge of hyperzine, a large cartridge of inaprovaline, and a large empty cartridge.
|description = A shoulder-mounted battery-powered laser cannon mount.
}}
}}


==Services==
Fake announcements. That's about it. All of these will activate the moment you invest in them.
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = Box of Sideeffect-Be-Gone Injectors
|name = Central Command Update Announcement
|image = syndiebox.png
|image = PDA_standbye.gif
|cost = 2 BC, 0
|cost = 5
|usedfor = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.
|usedfor = Making false announcements.
|strategy = Fix the jitters, dizziness, or confusion from the drugs you've just taken.
|strategy = These can really be about anything: inform the crew that someone is totally a bad guy, intimidate people, pretend to be CC! Just put in the title of the announcement and the message in the next prompt.
|description = Comes with 4x autoinjectors filled with drugs to counter chemical side-effects. Each injector has 2 uses.
|description = Causes a falsified update. Triggers immediately after supplying additional data.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = Box of Sin-Pockets
|name = Ion Storm Announcement
|image = donkpocketbox.png
|image = PDA_standbye.gif
|cost = 1 BC, 0
|cost = 2
|usedfor = Contains 6 Donk-Pockets, modified. Hold in hand and activate to heat up (microwaves are not necessary). Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor's Delight, 1.5 Hyperzine, and 1.25u Synaptizine.
|usedfor = Making a false ion storm announcement.
|strategy = A robust meal for a robust spessman.
|strategy = Informs the crew that an ion storm has passed by. Not entirely useful on it's own, it's a good fallback in case you need to place the blame of chaos on synthetics. Works particularly well if you've already subverted some.
|description = <B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>
|description = Interferes with the station's ion sensors. Triggers immediately upon investment.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = Combat Defibrillator
|name = Radiation Storm Announcement
|image = defibpaddles1.png
|image = PDA_standbye.gif
|cost = 2 BC, 0
|cost = 3
|usedfor = Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out from cardiac arrest). It will cause moderate burns. Hold and aim at upper body.
|usedfor = Influencing crew to go into maintenance tunnels.
|strategy = Save your buddy's life… or torture somebody with it, if you're the evil type.
|strategy = If you'd like to get into places you're not supposed to be in and would like no one to see, this is a nice thing to buy, since anyone that bothered to pay attention to the announcements will be cowering in the tunnels.
|description = A pair of fully autonomous shockpaddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment.
}}
}}


==Badassery==
How to be a cool kid: the guide: the subheading: the text.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Combat Hypospray
|name = Useless Balloon
|image = combat_hypo_0.png
|image = sballoon.png
|cost = 2 BC, 0
|cost = All
|usedfor = Hypospray contains 10u kilosemine. Reusable.
|usedfor = <s>Immediately validating your demise.</s>
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.
|strategy = I mean... hats off to you for blowing all of your crystals on this. It's just a balloon. There's also a NT variant.
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor.
|description = There is a tag on the back that reads ''"FUK NT!11!''".
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = Combat Medical Kit
|name = Random Item
|image = bezerk.png
|image = sballoon.png
|cost = 2 BC, 0
|cost = Variable
|usedfor = Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer
|usedfor = Whenever you're indecisive.
|strategy = Keep yourself alive.
|strategy = Exhausted all of your options and can't decide what to do for a gimmick? This'll hopefully give you an idea.
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.
|description = Buys you one random item.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = Fully Loaded Combat Medical Belt
|name = Random Items
|image = emsbelt.png
|image = sballoon.png
|cost = 3 BC, 0
|cost = Variable
|usedfor = Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.
|usedfor = When you're ''really'' indecisive.
|strategy = Injectable medication is more effective. For a combat medic.
|strategy = Will buy you multiple random items. Might be good, might be awful. Also it all spawns at your feet. Good luck.
|description = A fully loaded medical belt even Zeng-Hu's top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.
|description = Buys you as many random items you can afford. Convenient packaging NOT included.
}}
}}


=Martial Arts=
These are manuels that will teach you martial arts, or swordsmanship.
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = O- blood pack
|name = Wrestling
|image = bloodpack.png
|image =  
|cost = 1 BC, 0
|cost = 2
|usedfor =  
|usedfor = Wrestlemania 2.01
|strategy = Bleeding out is fatal. Slow or stop it with this blood bag.
|strategy = We really don't know of a good strategy for this. Challenge people to a fight at the holodeck and claim your heavy weight title? Throw Officers against a wall?
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.
|description = A manual designated to teach the user about the art of wrestling
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Sanasomnum Injector
|name = Swordsmanship
|image = autoinjector0.png
|image =  
|cost = 3 BC, 0
|cost = 2
|usedfor = Autoinjector contains 20u sanasomnum.
|usedfor = Learning the art of the sword.
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.
|strategy = Sometimes, you want to go hand to hand with another fencer.
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.
|description = A manual containing basic swordsmanship instruction and techniques.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = Slimline Stabilisation Kit
|name = Gun-Kata
|image = firstaid_multi.png
|image =  
|cost = 2 BC, 0
|cost = 1
|usedfor = Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.
|usedfor = Perfecting the art of reload.
|strategy = Useful for non-medics who need quick access to medical care in the field.
|strategy = This one can allow you to reload by just using a gun on a magazine. Empty mag's will eject.  
|description = A pocket-sized medkit filled with lifesaving equipment.
|description =A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = Standard First-Aid Kit
|name = GSolCom
|image = firstaid.png
|image =  
|cost = 1 BC, 0
|cost = 2
|usedfor = Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.
|usedfor = Being a Solarian Marine in CQC.  
|strategy = For patching yourself up.
|strategy = Solarian martial arts. Good to get out of a sticky hand-to-hand situation.
|description = It's an emergency medical kit for those serious boo-boos.
|description =A manual designated to teach the user about the martial art of solarian combat, a style based on traditional human martial arts.
}}
}}


==Telecrystals==
{{UplinkItem
Various options to empty your uplink of telecrystals, mainly used if you'd like to transfer them to another uplink. <s>Sharing is caring</s>
|bgcolor1 = orange
|name = Standard First-Aid Kit (Free)
|image = firstaid.png
|cost = 0 BC, 0
|usedfor = Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.
|strategy = Everybody gets a free first aid kit. Once.
|description = You can claim this first-aid kit only once.
}}


=Mercenary Only=
All items under here are only unlocked if the round has [[Mercenary|mercenaries]].
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = Surgery Kit
|name = Crew Arrival Announcement/Records
|image = purplefirstaid.png
|image = PDA_standbye.gif
|cost = 1 BC, 0
|cost = 8
|usedfor = Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each.
|usedfor = Making crew believe you and your team are crew!
|strategy = Do surgery to fix your buddies' injury. Or to steal your enemy's organs.
|strategy = This will basically announce your arrival to the station as whatever job you pick, and uploads medical, employment, and security records along with your picture (which uses whatever you're wearing/holding for the picture) so that you can run around freely to discretely do your mercenary work.
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don't break in transit. How considerate.
|description = Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|name = Tactical Lunchbox
|name = Teleporter Circuit Board
|image = lunchbox_syndie.png
|image = Circuit_board.png
|cost = 1 BC, 0
|cost = 10
|usedfor = Contains 2 random foods and 1 random drink.
|usedfor = Teleporting onto the station.
|strategy = Forgot your lunch? Here's your solution.
|strategy = If your team doesn't really want to dock with the station, getting this will allow you to teleport onto the station.
|description = A little lunchbox. This one is a sleek black and red.
|description = A circuit board to build a teleporter.
}}
}}
==Services==
Use your telecrystals to call in favors and spoof the announcement system.


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Ion Storm Announcement
|name = Surplus Crate
|image = .png
|image = SurplusCrate.png
|cost = 0 BC, 2
|cost = 100
|usedfor = Defamation.
|usedfor = When, not only you, but your ''entire team'' is indecisive.
|strategy = Make them doubt the AI's motives.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate. Contains about six uplinks worth of uplink items.
|description = Interferes with the station's ion sensors. Triggers immediately upon investment.
|description = A crate containing ''x'' telecrystals worth of surplus leftovers
}}
}}


==Gear Loadout==
Those crates contains items related to one of the factions in Aurora's lore. Very useful for gimmicks.
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Radiation Storm Announcement
|name = Coalition of Colonies Assets (Group)
|image = .png
|image = SurplusCrate.png
|cost = 0 BC, 3
|cost = 100
|usedfor = Distraction.
|usedfor = To equip an entire mercenary team.
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone runs a Geiger counter and realizes it's not a real alert.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment.
|description = A crate containing [[Coalition of Colonies]] gear. Contains: One equipped gunslinger hardsuit control module, five coalition vulture voidsuits, one mateba revolver, two retrolasers and three gauss thumpers.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Stellar Corporate Conglomerate Update Announcement
|name = Coalition of Colonies Assets (Single)
|image = .png
|image = SurplusCrate.png
|cost = 5 BC, 5
|cost = 25
|usedfor = Disinformation.
|usedfor = To equip one mercenary.
|strategy = Impersonate the boss.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.
|description = A crate containing [[Coalition of Colonies]] gear. Contains: One coalition vulture voidsuit and one gauss thumpers.
}}
}}
==Stealth and Camouflage Items==
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = Agent ID card
|name = Eridani Corporate Federation Assets (Group)
|image = id.png
|image = SurplusCrate.png
|cost = 1 BC, 1
|cost = 100
|usedfor = A card used to identify people and determine access.
|usedfor = To equip an entire mercenary team.
|strategy = Set your identity, or fake your identity.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = A programmable fake ID. Its appearance and data can be changed
|description = A crate containing [[Eridani Federation]] gear. Contains: One equipped strike hardsuit control module, five cruiser voidsuits, two advanced energy gun, two stun revolvers, one netgun and one Lawgiver.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = Balaclava
|name = Eridani Corporate Federation Assets (Single)
|image = balaclava_grey.png
|image = SurplusCrate.png
|cost = 1 BC, 1
|cost = 25
|usedfor = Designed to both hide identities and keep your face comfy and warm.
|usedfor = To equip one mercenary.
|strategy = Hide your identity.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|description = Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID.
|description = A crate containing [[Eridani Federation]] gear. Contains: One cruise voidsuit, one advanced energy gun and one stun revolver.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = Bug Kit
|name = Republic of Elyra Assets (Group)
|image = syndiebox.png
|image = SurplusCrate.png
|cost = 1 BC, 1
|cost = 100
|usedfor = For when you want to conduct voyeurism from afar.
|usedfor = To equip an entire mercenary team.
|strategy = Surveillance.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.
|description = A crate containing [[Republic of Elyra]] gear. Contains: One equipped elyran battlesuit control module, five valkyrie voidsuits, two plasma shotguns, four plasma bolters and three cardox grenades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = red
|bgcolor2 = grey
|name = Chameleon Kit
|name = Republic of Elyra Assets (Single)
|image = syndiebox.png
|image = SurplusCrate.png
|cost = 1 BC, 1
|cost = 25
|usedfor = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.
|usedfor = To equip one mercenary.
|strategy = Disguise yourself.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|description = Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol.  
|description = A crate containing [[Eridani Federation]] gear. Contains: One valkyrie voidsuit, one plasma bolters, a 9mm pistol and one cardox grenades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Chameleon-Projector
|name = Sol Alliance Assets (Group)
|image = electronic.png
|image = SurplusCrate.png
|cost = 0 BC, 2
|cost = 100
|usedfor = A device that can be used to mimic common items by scanning, then transforming into them.
|usedfor = To equip an entire mercenary team.
|strategy = Who, me? I'm only an innocent coffee cup.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures.
|description = A crate containing [[Sol Alliance]] gear. Contains: Solarian Uniforms, one equipped military control module, five military voidsuits, one naval shotgun, two battle rifles and three service pistols.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = Closet Teleportation Set-up
|name = Sol Alliance Assets (Single)
|image = box.png
|image = SurplusCrate.png
|cost = 1 BC, 1
|cost = 25
|usedfor = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport.
|usedfor = To equip one mercenary.
|strategy = For a quick getaway, or an impressive magic trick.
|strategy = Solarian uniform, one mercenary can spend all of their TCs in to get this crate.  
|description = Attach each teleporter to a locker. Step into one locker to appear in the other.
|description = A crate containing [[Sol Alliance]] gear. Contains: One military voidsuit, one battle rifle and one service pistol.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|name = Cosmetic Surgery Auto-Kit
|name = Frontier Cowboy Assets (Group)
|image = depthscanner.png
|image = SurplusCrate.png
|cost = 1 BC, 1
|cost = 50
|usedfor = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner.
|usedfor = To equip an entire mercenary team.
|strategy = Desperate enough to use one of these to impersonate someone? Okay, well, we warned you about the "pain" part.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = Activate to change appearance, gender, culture, origins, accents, etc. Causes pain. Single use.
|description = A crate containing Frontier Cowboy gear. Contains: Cowboy clothing, six revolvers and six whips.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = No-Slip Shoes
|name = Frontier Cowboy Assets (Single)
|image = brown.png
|image = SurplusCrate.png
|cost = 1 BC, 1
|cost = 12
|usedfor = A pair of brown shoes. They seem to have extra grip.
|usedfor = To equip one mercenary.
|strategy = The janitor is now powerless against you.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|description = Wearing these lets you run across wet or lubricated surfaces without falling.
|description = A crate containing Frontier Cowboy gear. Contains: Cowboy clothing, one revolver and one whip.
}}
}}


=Ninja Only=
These items are only available to ninjas. Some items found in other sections are cheaper here!
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Stealthpops
|name = Emergency Power Generator
|image = spbox.png
|image = moduleepg.png
|cost = 1 BC, 1
|cost = 4
|usedfor = Snap pops with a compound added which deploys a small smokescreen upon exploding.
|usedfor = Getting suit power in a hurry.
|strategy = Hide in the smoke, or use it to escape.
|strategy = If you don't buy a power sink and don't like carrying around a cell charger, this is a pretty safe thing to buy.
|description = Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.
|description = An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Vial of Venenum
|name = Stealth Field
|image = vial.png
|image = modulestealth.png
|cost = 1 BC, 1
|cost = 6
|usedfor = A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes.
|usedfor = '''S T E A L T H'''
|strategy = The person who did those crimes no longer exists. How convenient.
|strategy = Unless you're a real hardcore ninja, this will help keep you invisible to the crew.
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized.
|description = A module that allows the user to go invisible. Consumes power when active.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Voice Changer
|name = Standard Grenade Launcher
|image = gas_alt.png
|image = modulelauncher.png
|cost = 1 BC, 1
|cost = 6
|usedfor = A face-covering mask that can be connected to an air supply. Filters harmful gases from the air.
|usedfor = Deploying useful grenades.
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?
|strategy = Has three of each support grenade, useful for smoke bombing and fleeing from danger.
|description = Right-click to change voice, mimic accent, and toggle the mask on or off.
|description = A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades. It can be refilled with more grenades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|name = 9mm Camera Gun
|name = Energy Blade and Dart Launcher
|image = cameragun.png
|image = moduleblade.png
|cost = 0 BC, 3
|cost = 8
|usedfor = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless.
|usedfor = Slicing and sleeping.
|strategy = Reload with 9mm magazine.
|strategy = Energy blade is basically an e-sword that doesn't drop when you fall over. It can also cut things open like lockers and bolted doors. Stun darts stun instantly and deal minor toxins.
|description = Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun. 12 shots.
|description = A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Cigarette Kit
|name = Matter Fabricator
|image = syndiebox.png
|image = modulenet.png
|cost = 1 BC, 1
|cost = 4
|usedfor = Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.
|usedfor = Producing shurikens.
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage.  
|strategy = If you really like throwing stuff, this may be the module for you.
|description =  
|description = A hardsuit matter fabricator that can produce sharp steel ninja stars used for throwing.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Claymore Mines
|name = EMAG Hand Module
|image = box.png
|image = emag.png
|cost = 0 BC, 8
|cost = 5
|usedfor = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.
|usedfor = Emagging.
|strategy = Make sure you're standing on the safe side of the mine before detonating.
|strategy = I mean... it's an Emag in your hand. Emag stuff.
|description = Contains 5 claymore landmines and 6 remote signaling devices. Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it. Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them. Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.
|description = A module that allows the user to apply an EMAG effect to the targeted item.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|name = Concealed Cane Sword
|image = cane.png
|cost = 1 BC, 1
|usedfor = A cane used by a true gentlemen. Or a clown.
|strategy = A hidden sword could come in handy.
|description = Activate in hand to draw the cane sword. 25 points brute (Sharp).
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Door Rigging Landmines
|name = Chemical Injector
|image = box.png
|image = modulechem.png
|cost = 0 BC, 5
|cost = 3
|usedfor = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.
|usedfor = Injecting yourself with useful stuff.
|strategy = Make them regret opening that door.
|strategy = Contains Tricordrazine, Tramadol, Dexalin Plus, Thetamycin, Dylovene, Nutrients, Hyronalin, and Radium.
|description = Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine.  
|description = A chemical injector that allows the user to inject themsleves [sic] with medical chemicals.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Paralysis Pen
|name = Combat Injector
|image = box.png
|image = modulechem.png
|cost = 3 BC, 3
|cost = 4
|usedfor = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.
|usedfor = Injecting yourself with other useful stuff.
|strategy = For kidnapping, or less-lethal incapacitation.
|strategy = Contains Synaptizine, Hyperzine, Oxycodone, and Nutrients.
|description = Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.
|description = A chemical injector that allows the user to inject themsleves [sic] with combat chemicals.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Pen-jector Kit
|name = Active EMP Shielding
|image = syndiebox.png
|image = moduleepg.png
|cost = 2 BC, 2
|cost = 4
|usedfor = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.
|usedfor = Shielding from EMP and ionospherics.
|strategy = Heal yourself, boost your speed, or pacify your enemy.
|strategy = Best way to take out a hardsuit is to EMP it. Using this will help reduce the damage you may receive from ion rifles from security.
|description = Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.
|description = A very complicated module for a hardsuit that protects it to some degree from EMPs.
}}
}}
=Revolution Only=
 
These items are only available to revolutionaries. Some items found in other sections are cheaper here!
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Punji Trap
|name = Armory Dropper
|image = box.png
|image = Drilldopper.png
|cost = 2 BC, 2
|cost = 45
|usedfor = A box with 5 punji traps.
|usedfor = Arming your fellow revolutionaries.
|strategy = Ouch.
|strategy = Useful when you can not acquire the weapons on station or cargo. Remember to be ready to collect the weapons outside of the station.
|description = Contains 5 traps. Activate by using in-hand.
|description = A device that can be used to drop in an armory-worth of guns. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Sawn-off Double-Barrel Shotgun
|name = Box of Aggression Implants
|image = box.png
|image = redbox.png
|cost = 0 BC, 4
|cost = 10
|usedfor = A box for a sidearm double barrel shotgun, containing a sawn-off double barrel shotgun, a holster and some ammo.
|usedfor = Making someone very angry.
|strategy = Concealable shotgun.
|strategy = Useful when you need a help when convincing the crew to join your revolution.
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.
|description = A box containing implants that will make their owners increasingly aggressive.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = orange
|bgcolor2 = grey
|name = Sharpened Bear Trap
|name = Box of Encryption Keys
|image = beartrap0.png
|image = Box.png
|cost = 2 BC, 2
|cost = 10
|usedfor = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.
|usedfor = Coordinating with other revolutionaries.
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.
|strategy = Very useful item when you need to remain in contact with other revolutionaries.
|description = Activate by using in hand.
|description = A box of encryption keys that gives the user a safe channel to chatter in. Access safe channel with :x.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Sleepy Ring
|name = Crate of Softsuits
|image = box.png
|image = SurplusCrate.png
|cost = 3 BC, 3
|cost = 10
|usedfor = A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It'll end about as well as you expect it to.
|usedfor = Preparing up your revolutionaries for space
|strategy = Trick someone into putting it on, then kidnap them.
|strategy = Useful when you plan to go on EVA and not everyone has a voidsuit.
|description = When worn, the ring injects 10u polysomnine and then disappears.
|description = A crate containing six softsuits, their helmets, and oxygen tanks. Useful for getting out of a pinch.
}}
}}


[[Category:Antagonist Guides]]
{{UplinkItem
|bgcolor1 = #c62323
|name = Standstill Landmines
|image = box.png
|cost = 0 BC, 5
|usedfor = A box with 5 standstill landmines.
|strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!
|description = Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it.
}}

Revision as of 03:01, 17 July 2024

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Antagonistic Gear

All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a green background are safe to carry/wear, yellow are items that are illegal upon further investigation, orange items are legal only in specific circumstances, and highly suspicious; and red backgrounds are outright contraband.

Ammunition

All items under this heading are ammo for weapons and firearms. Obviously these are all useless on their own and without a firearm.


File:T38-8.png
.357 Speedloader
Cost: 0 BC, 1 TC
Used for: Magazine. 8 rounds .357.
Strategy: Reloads Revolver and Derringer.
Description
Contains eight rounds of .357 bullets.


38-6.png
.38 Speedloader
Cost: 0 BC, 1 TC
Used for: Magazine. 8 rounds .38.
Strategy:
Description
Contains six rounds of .38 bullets.


38-6.png
.38 Speedloader (Haywire)
Cost: 0 BC, 2 TC
Used for: Magazine. 6 rounds .38 haywire.
Strategy:
Description
Contains six rounds of .38 haywire bullets.


Uzi45-16.png
.45 Autopistol Magazine
Cost: 0 BC, 1 TC
Used for: Magazine. 16 rounds .45.
Strategy: Fits Automatic .45 pistol.
Description
Stick magazine (.45). A magazine for a .45 automatic pistol.


45-9.png
.45 Pistol Magazine
Cost: 0 BC, 1 TC
Used for: Magazine. 9 rounds .45.
Strategy: Fits Vintage .45 Pistol, Suppressed .45 Pistol
Description
Contains seven rounds of .45 bullets.


50ae-7.png
.50 Pistol Magazine
Cost: 0 BC, 1 TC
Used for: Magazine. 7 rounds .50.
Strategy: Fits .50 Pistol
Description
A magazine for a .50 pistol.


5.56c.png
5.56 carbine magazine
Cost: 0 BC, 1 TC
Used for: Magazine. 15 rounds 5.56mm.
Strategy: Fits bullpup assault carbine, ballistic carbine, and burst rifle.
Description
Contains 15 rounds of 5.56.


5.56.png
5.56 Rifle Magazine
Cost: 0 BC, 2 TC
Used for: Magazine. 30 rounds 5.56mm.
Strategy: Fits the bullpup assault carbine
Description
A magazine for a 5.56 rifle.


C762-0.png
7.62 Assault Rifle magazine
Cost: 0 BC, 2 TC
Used for: Magazine. 20 rounds 7.62mm.
Strategy: Fits the shortened assault rifle and assault rifle.
Description
A magazine for an assault rifle.


A762-0.png
7.62 LMG drum
Cost: 0 BC, 5 TC
Used for: Magazine. 50 rounds 7.62mm.
Strategy: Fits the light machine gun.
Description
Contains 50 rounds of 7.62.


SVD.png
7.62 Marksman Magazine
Cost: 0 BC, 4 TC
Used for: Magazine. 10 rounds 7.62mm.
Strategy:
Description
A magazine for a 7.62 marksman rifle.


762-5.png
7.62mm clip
Cost: 0 BC, 1 TC
Used for: Magazine. 5 rounds 7.62mm.
Strategy: Fits Bolt-Action Rifle
Description
Contains five rounds of 7.62mm bullets.


9x19p.png
9mm Magazine
Cost: 0 BC, 1 TC
Used for: Magazine. 12 rounds 9mm.
Strategy: Fits 9mm Pistol.
Description
Contains ten rounds of 9mm bullets.


Peac.png
Anti-materiel Cannon Cartridge
Cost: 0 BC, 1 TC
Used for: Single round
Strategy: Fits Point Entry Anti-materiel Cannon.
Description
Contains one AP anti-materiel cannon cartridge.


Ammobox.png
Box of .45-70 Govt. ammo
Cost: 0 BC, 2 TC
Used for: Ammo box. 8 rounds .45-70 Government.
Strategy:
Description
Contains eight .45-70 Govt. bullets.


Shellbox.png
Box of Shells
Cost: 0 BC, 1 TC
Used for: Box. 8 shotgun shells
Strategy: Fits Combat Shotgun and ballistic gauntlet
Description
Contains eight shotgun buckshot shells.


Csm.png
Buckshot Magazine
Cost: 0 BC, 4 TC
Used for: Magazine. 8 shotgun shell (buckshot).
Strategy: Fits the assault shotgun.
Description
A magazine for an assault shotgun, loaded with buckshot shells.


Darts-5.png
Chemical Darts
Cost: 0 BC, 1 TC
Used for: Magazine. 5 chemical darts.
Strategy: Fits Dart Gun. Chemicals not included.
Description
Contains five chemical darts for use with a dart gun.


Peac.png
Fragmentation Anti-materiel Cannon Cartridge
Cost: 0 BC, 1 TC
Used for: Single round
Strategy: Fits Point Entry Anti-materiel Cannon.
Description
Contains one fragmentation anti-materiel cannon cartridge.


Peac.png
HE Anti-materiel Cannon Cartridge
Cost: 0 BC, 2 TC
Used for: Single round
Strategy: Fits Point Entry Anti-materiel Cannon.
Description
Contains one HE anti-materiel cannon cartridge.


K2557-5.png
K2557 Magazine
Cost: 0 BC, 2 TC
Used for: Magazine. 5 rounds .599 kumar super.
Strategy: Fits Super Heavy Pistol
Description
(.599 magazine) A spare magazine, for the super heavy K2557 pistol.


Heavy plasma cell.png
Plasma Shotgun Magazine
Cost: 0 BC, 2 TC
Used for: Magazine. 10 plasma cells.
Strategy: Fits Plasma Shotgun
Description
(Heavy Duty Plasma Shell.) Contains ten plasma cells.


Slshell.png
Shotgun Slug
Cost: 0 BC, 1 TC
Used for: Single round
Strategy:
Description
A shotgun slug.


Csmb.png
Slug Magazine
Cost: 0 BC, 8 TC
Used for: Magazine. 8 shotgun slug.
Strategy: Fits the assault shotgun.
Description
A magazine for an assault shotgun, loaded with slug shells.


Tommy-drum.png
Submachine Gun Drum Magazine (.45)
Cost: 0 BC, 2 TC
Used for: Magazine. 50 rounds .45
Strategy: Fits Submachine Gun
Description
Contains fifty rounds of .45 bullets, for use with the vintage submachine gun.


Tommy-mag.png
Submachine Gun Magazine (.45)
Cost: 0 BC, 1 TC
Used for: Magazine. 20 rounds .45.
Strategy: Fits Submachine Gun
Description
Contains twenty rounds of .45 bullets, for use with the vintage submachine gun.


Tommy-mag.png
Submachine Gun Magazine (6mm)
Cost: 0 BC, 1 TC
Used for: Magazine. 30 rounds 6mm.
Strategy:
Description
Contains thirty rounds of 6mm caseless ammo. Used by the integrally suppressed machine pistol.


File:Slugbox-7.png
Tungsten Ammo Box
Cost: 0 BC, 2 TC
Used for: Magazine. 7 rounds tungsten slug.
Strategy: Fits the Gauss Thumper
Description
A tungsten ammo box.

Badassery

For people who want a challenge.


File:Crayonmre".png
Crayon MRE
Cost: 0 BC, 20 TC
Used for: Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.
Strategy: Use them for graffiti, grind them into crayon dust, or just eat them.
Description
An exceptionally robust MRE.


Syndballoon.png
For showing that You Are The BOSS (Useless Balloon)
Cost: 0 BC, 20 TC
Used for:
Strategy: It's just a balloon. Have fun with it.
Description
Across the balloon is printed: "FUK CAPITALISM!11!"


Ntballoon.png
For showing that you love NT SOO much (Useless Balloon)
Cost: 0 BC, 20 TC
Used for:
Strategy: Yup. A balloon. For fun.
Description
Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea."


File:.png
Random Item
Cost: 0 BC, 0 TC
Used for:
Strategy: Do you need inspiration? Order a random item.
Description
Buys you one random item.


File:.png
Random Items
Cost: 0 BC, ALL TC
Used for:
Strategy: Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.
Description
Buys you as many random items you can afford. Convenient packaging NOT included.

Chemical, Biological & Radiological Weaponry

Everybody loves a good war crime.


Poisonous.png
Chlorine Gas Tank
Cost: 0 BC, 5 TC
Used for: Contains 5 kPa of Chlorine.
Strategy: Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though…
Description
A Chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.


File:Plastic-explosive0.png
Dirty Bomb
Cost: 0 BC, 4 TC
Used for: Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer.
Strategy: Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.
Description
A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).


Eggs.png
Greimorian Eggs
Cost: 0 BC, 4 TC
Used for: Hatches into about ten Greimorian larvae, which grow into Greimorians.
Strategy: Useful as a distraction that's not obviously an attack.
Description
A cluster of greimorian eggs. (They will be planted at your feet on-purchase and CANNOT be moved, so make sure you're where you want them to be.)


Syndiebox.png
Parasitic Worms Kit - Heart Fluke
Cost: 0 BC, 5 TC
Used for: Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe.
Strategy: Poison food or drinks for a subtle assassination attempt.
Description
Contains the eggs of a Heart Fluke. Lethal if left untreated.


Syndiebox.png
Parasitic Worms Kit - Nerve Fluke
Cost: 0 BC, 3 TC
Used for: Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe.
Strategy: Poison food or drinks to keep Medical busy, or frame the cook.
Description
Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.


Syndiebox.png
Radiation Suit
Cost: 1 BC, 1 TC
Used for: Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill
Strategy: If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.
Description
A kit containing a radiation suit. Complete with a geiger counter and one anti-radiation tablet.


Syndiebox.png
Random Toxins Kit
Cost: 0 BC, 1 TC
Used for: Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.
Strategy: Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.
Description
A kit that contains 3 vials containing random toxins. Comes with a syringe!


Syndiebox.png
Syringe Gun Kit
Cost: 3 BC, 3 TC
Used for: Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge.
Strategy: Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.
Description
A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle.

Corporate Equipment

Voidsuits associated with corporations.


Banshee.png
Banshee Infiltration Suit
Cost: 5 BC, 5 TC
Used for: Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.
Strategy: Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
Description
A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.


Caiman.png
Caiman Drop Suit
Cost: 5 BC, 5 TC
Used for: Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.
Strategy: Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
Description
A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.


Dragon.png
Dragon Biohazard Control Suit
Cost: 5 BC, 5 TC
Used for: Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.
Strategy: Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
Description
A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.


Ert commander rig.png
NanoTrasen Military-Grade Suit
Cost: 8 BC, 8 TC
Used for: Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.
Strategy: Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.
Description
A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.


Revenant.png
Revenant Combat Suit
Cost: 5 BC, 5 TC
Used for: Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.
Strategy: Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
Description
A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.

Devices and tools

The right tools for the job.


Liquidbags.png
25 Liquid-Bags
Cost: 2 BC, 2 TC
Used for: Use these bags to set up some barricades. Does not come with barbed wire included.
Strategy: If you're cornered and have to fight, barricades are nice.
Description
Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.


Pinonfar.png
Advanced pinpointer
Cost: 5 BC, 5 TC
Used for: ???
Strategy:
Description
An advanced pinpointer that can find any target with DNA along with various other items.


Aviator thr.png
Aviators, Night-Vision
Cost: 1 BC, 1 TC
Used for: Wear and activate (upper-left panel). Lets you see in darkness.
Strategy: They can't see; you can. The advantage is obvious.
Description
A pair of night-vision glasses disguised as aviator shades.


Aviator thr.png
Aviators, Thermal
Cost: 2 BC, 2 TC
Used for: Wear and activate (upper-left panel). Lets you see living creatures through walls.
Strategy: Spy on your target through walls.
Description
A pair of thermal-vision glasses disguised as aviator shades.


Cypherkey.png
Binary Translator Key
Cost: 1 BC, 1 TC
Used for: Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.
Strategy: Is the AI onto you? Is your hacked AI law working? Listen in and find out.
Description
An encryption key for use in a headset, capable of intercepting stationbound binary communications.


File:Plastic-explosive0.png
C-4 (Destroys walls)
Cost: 1 BC, 1 TC
Used for: A single block of C4, enough to breach any wall.
Strategy: Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.
Description
Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury.


S-ninja.png
Camera MIU
Cost: 0 BC, 6 TC
Used for: A mask which allows the wearer to view local camera feeds they have access to.
Strategy: See through the eyes of security cameras, just like the AI.
Description
Activate while wearing through top-left toolbar.


Locator.png
Combat Robot Teleporter
Cost: 0 BC, 20 TC
Used for: A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot.
Strategy: Need backup with a human brain? Use this. Just make sure someone's in the lobby waiting to animate your new buddy.
Description
Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs.


Emag.png
Cryptographic Sequencer
Cost: 1 BC, 1 TC
Used for: Also known as an "emag". Breaks, alters, or removes safeties on machinery. Limited uses.
Strategy: Its uses are legion, and need their own page.
Description
It's a card with a magnetic strip attached to some circuitry.


Multitool.png
Door Hacking Tool
Cost: 1 BC, 1 TC
Used for: Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 7 to 13 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.
Strategy: Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.
Description
Modify with screwdriver, then click on an airlock. After a few seconds, you should get a pop-up allowing you to modify the door's settings.


Earmuffs.png
Earmuff Headset
Cost: 1 BC, 1 TC
Used for: Communications.
Strategy: Wear. Keeps people standing next to you from hearing what's coming through your radio.
Description
This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.


File:Electropack0.png
Electropack
Cost: 1 BC, 1 TC
Used for: A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them.
Strategy: Torture someone for information, or for fun, or to make their friends do what you want. Your victim can't take off the backpack, but their friends can, so make sure their friends aren't anywhere near you.
Description
Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a signal on the signaler to cause the electropack to send a harmless but painful shock to you your victim. The shock will cause them to fall over and be briefly stunned.


Cypherkey.png
Encrypted Radio Channel Key
Cost: 1 BC, 1 TC
Used for: Communications.
Strategy: Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.
Description
An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency.


Firing pin.png
Firing Pin
Cost: 1 BC, 0 TC
Used for: Install in a firearm to activate it; screwdriver to remove.
Strategy: Firearms are often stored with their firing pins removed. This solves that problem.
Description
An unmarked firing pin - It should be compatible with nearly every weapon onboard.


Pin extractor.png
Firing Pin Extractor
Cost: 1 BC, 1 TC
Used for: An extractor tool capable of extracting firing pins from most firearms.
Strategy: Useful to disable unattended weapons. You might want to steal spare firing pins, too.
Description
Click in hand to turn on; click on firearm to remove firing pin, disabling it.


Utilitybelt.png
Fully Loaded Tool-belt
Cost: 1 BC, 1 TC
Used for: Build, modify, and deconstruct equipment and machinery.
Strategy: A fully loaded tool-belt even NanoTrasen's top Chief Engineer would be proud to wear.
Description
Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.


File:Syndicate.png
Fully Loaded Toolbox
Cost: 1 BC, 1 TC
Used for: Build, modify, and deconstruct equipment and machinery.
Strategy: A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need.
Description
Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.


Std mod.png
Hacked AI Upload Module
Cost: 2 BC, 2 TC
Used for: Hacking the AI.
Strategy: Reshuffle the AI's priorities.
Description
A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.


Beacon.png
Hacked Supply Beacon (DANGER!)
Cost: 4 BC, 4 TC
Used for: Activate while holding; place on exposed wire. Secure with wrench.
Strategy: Bugged! Will not recognize exposed cable.
Description
A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards.


Syndiebox.png
Heavy Armor Kit
Cost: 2 BC, 2 TC
Used for: A heavy armor set consisting of a full kit. Not EVA capable.
Strategy: Protect yourself from ballistic weapons and, to some extent, energy weapons.
Description
Contents: Combat helmet and plate carrier.


Ammo display.png
Holographic Ammo Display
Cost: 1 BC, 1 TC
Used for: Gun mod.
Strategy: Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.
Description
A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user.


Hudpatch.png
HUDPatch, Night-Vision
Cost: 1 BC, 1 TC
Used for: Surveillance and stealth.
Strategy: A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark.
Description
Wear and activate (upper-left panel). Lets you see in darkness.


Hudpatch.png
HUDPatch, Thermal
Cost: 2 BC, 2 TC
Used for: Surveillance and stealth.
Strategy: A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.
Description
Wear and activate (upper-left panel). Lets you see living creatures through walls.


Tube-surge.png
IPC surge prevention module
Cost: 0 BC, 3 TC
Used for: Modified nanopaste usable on IPCs.
Strategy: EMPs are a real danger to your IPC character. Let's change that.
Description
An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses.


Jetpack.png
Jetpack
Cost: 1 BC, 1 TC
Used for: Wear in suit slot, activte on top-left bar. Use to navigate in zero gravity.
Strategy: For working in space.
Description
A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution.


Inactive CENTCOM.png
Keypad Mag-Lock
Cost: 1 BC, 1 TC
Used for: Door lock
Strategy: Slap it on a door to lock it until the battery runs out.
Description
A maglock that requires the user to enter a passcode to lock and then later unlock.


Meson.png
Mesons Scanners
Cost: 1 BC, 1 TC
Used for: Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.
Strategy: Helpful to find your way around unfamiliar environments.
Description
These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors.


Syndiebox.png
Morphic Clerical Kit
Cost: 0 BC, 1 TC
Used for: Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.
Strategy: Forge paperwork, blackmail information, orders from SCC command…
Description
Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.


Suitcooler.png
mounted suit cooling unit
Cost: 0 BC, 1 TC
Used for: Keeps IPCs from overheating in vacuum.
Strategy: For IPCs who have to work in space.
Description
A mounted suit cooling unit for use with hardsuits.


Secure.png
Operations Funding
Cost: 1 BC, 0 TC
Used for: Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.
Strategy: Bribe people. Buy people's cooperation, silence, or spiffy equipment.
Description
A briefcase with 10,000 untraceable credits for funding your sneaky activities.


Material.png
Optical Material Scanner
Cost: 1 BC, 1 TC
Used for: These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors.
Strategy: What's in the vault? Look through these glasses to see.
Description
Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.


Pai.png
Personal AI
Cost: 1 BC, 1 TC
Used for: Shell to download a pAI into.
Strategy: Request a personality to let another player spawn in as your little minion.
Description
An unmodified personal AI that can assist you in your ventures.


Personal shield.png
Personal Shield
Cost: 0 BC, 1 TC
Used for: Protection.
Strategy: Hold in hand and activate. Shows as a visible force field around your character.
Description
A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.


File:Suitcooler0.png
Portable suit cooling unit
Cost: 1 BC, 1 TC
Used for: Stops IPCs from overheating in space.
Strategy:
Description
A suit cooling unit with a high capacity power cell.


Powersink0.png
Powersink (DANGER!)
Cost: 6 BC, 6 TC
Used for: A nulling power sink which drains energy from electrical systems.
Strategy: Cripple the ship by pulling power out of the system.
Description
Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on.


File:Shield0.png
Radio Jammer
Cost: 2 BC, 2 TC
Used for: Click in hand to activate. Can block radio traffic within seven spaces of its location.
Strategy: Keep your victims from calling for help.
Description
A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters.


Syndiebox.png
Space Suit
Cost: 2 BC, 2 TC
Used for: A sleek, sturdy box.
Strategy: Cheap, but it'll keep you alive in space. Just don't try to fight in it. It's easily torn.
Description
Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.


Meson.png
Thermal Imaging Glasses
Cost: 2 BC, 2 TC
Used for: Used for seeing walls, floors, and stuff through anything.
Strategy: Where's your target? Where's that pesky security guard? Now you know.
Description
Wear and activate (upper-left panel). Lets you see living creatures through walls.


Hardened drill.png
Thermal Safe Drill
Cost: 3 BC, 3 TC
Used for: Breaking into safes.
Strategy: A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.
Description
Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.


Recharger backpack full.png
Weapon Recharger Backpack
Cost: 4 BC, 4 TC
Used for: Charges energy weapons.
Strategy: Works as a portable weapons charger.
Description
A backpack which can recharge a connected energy weapon. Runs off normal power cells.

Exosuits

Exosuit droppers look like they’re just binoculars, but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution.


Binoculars.png
Combat Exosuit Dropper
Cost: 0 BC, 25 TC
Used for: A device that can be used to drop in a combat exosuit.
Strategy: For heavy resistance.
Description
Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).


Binoculars.png
Heavy Exosuit Dropper
Cost: 0 BC, 20 TC
Used for: A device that can be used to drop in a heavy exosuit.
Strategy: Cheaper than a combat exosuit, but still reasonably robust.
Description
Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS "Immolator" laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).


Binoculars.png
Light Exosuit Dropper
Cost: 0 BC, 15 TC
Used for: A device that can be used to drop in a light exosuit.
Strategy: Fast, relatively fragile exosuit.
Description
Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).

Exosuit Equipment

To customize your exosuit.


Binoculars.png
Powerloader Exosuit Dropper
Cost: 0 BC, 10 TC
Used for: A device that can be used to drop in a powerloader exosuit.
Strategy: Industrial exosuit. Can move heavy stuff.
Description
Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).


Mecha clamp.png
Mounted Clamp
Cost: 0 BC, 1 TC
Used for: A large, heavy industrial cargo loading clamp.
Strategy: For hauling things along with you. Can also be used as a blunt weapon in combat.
Description
Exosuit Mounts: left hand, right hand; Exosuit Software Requirement: utility equipment


Med droid.png
Mounted Crisis Dronebay
Cost: 0 BC, 1 TC
Used for: A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
Strategy:
Description
Exosuit Mounts: left shoulder; Exosuit Software Requirement: medical support systems


Mecha drill.png
Mounted Drill
Cost: 0 BC, 1 TC
Used for: An exosuit-mounted drill.
Strategy: Useful for breaking into things or drilling rock. Can be used in combat.
Description
Exosuit Mounts: left hand, right hand; Exosuit Software Requirement: utility equipment.


Mecha taser.png
Mounted Electrolaser Carbine
Cost: 0 BC, 2 TC
Used for: A dual fire mode electrolaser system connected to the exosuit's targeting system.
Strategy: Less-lethal weapon, but still plenty disabling.
Description
Exosuit Mounts: left hand, right hand, left shoulder, right shoulder. Exosuit Software Requirement: exosuit weapon systems.


Mecha teleport.png
Mounted Gravitational Catapult
Cost: 0 BC, 2 TC
Used for: An exosuit-mounted gravitational catapult.
Strategy: Throws people and objects around.
Description
Exosuit Mounts: left hand, right hand. Exosuit Software Requirement: utility equipment.


Mecha clamp.png
Mounted Ion Rifle
Cost: 0 BC, 7 TC
Used for: An exosuit-mounted ion rifle. Handle with care.
Strategy: Useful against exosuits, IPCs, and people with mechanical organs.
Description
Exosuit Mounts: left hand, right hand. Exosuit Software Requirement: utility equipment.


Mecha laser.png
Mounted Laser Rifle
Cost: 0 BC, 3 TC
Used for: An exosuit-mounted laser rifle. Handle with care.
Strategy: Useful against large groups of enemies.
Description
CH-PS "Immolator" laser. Exosuit Mounts: left hand, right hand; Exosuit Software Requirement: exosuit weapon systems.


Mecha ballistic.png
Mounted Machine Gun
Cost: 0 BC, 3 TC
Used for: An exosuit-mounted automatic weapon. Handle with care.
Strategy: Useful against large groups of enemies.
Description
Exosuit Mounts: left hand, right hand, left shoulder, right shoulder Exosuit Software Requirement: exosuit weapon systems


Mech missile pod.png
Mounted Missile Rack
Cost: 0 BC, 10 TC
Used for: An SRM-8 missile rack loaded with explosive missiles.
Strategy: Useful against large groups of enemies, and will also break walls.
Description
Exosuit Mounts: back, left shoulder, right shoulder. Exosuit Software Requirement: exosuit weapon systems.


Mecha passenger open.png
Mounted Passenger Compartment
Cost: 0 BC, 1 TC
Used for: An exosuit-mounted passenger compartment.
Strategy: Carry your partner with you.
Description
Exosuit Mounts: left hand, right hand


Mecha rfd.png
Mounted RFD-C
Cost: 0 BC, 5 TC
Used for: A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.
Strategy: Construction; breaking in, breaking out.
Description
Exosuit Mounts: left hand, right hand; Exosuit Software Requirement: advanced engineering systems.


Mech sleeper.png
Mounted Sleeper
Cost: 0 BC, 1 TC
Used for: An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.
Strategy: Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.
Description
Exosuit Mounts: back; Exosuit Software Requirement: medical support systems

Gear Loadout

Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments.


Secure crate.png
Coalition of Colonies Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.
Strategy: For groups from the CoC.
Description
Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.


Secure crate.png
Coalition of Colonies Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.
Strategy: For single individuals from the CoC.
Description
Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.


Einstein crate.png
Einstein Engines Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.
Strategy: Einstein Engines groups.
Description
Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.


Einstein crate.png
Einstein Engines Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans.
Strategy: Einstein Engines individuals.
Description
Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.


Secure crate.png
Empire of Dominia Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.
Strategy: Dominian groups.
Description
Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman's modkit box, 1 multi-species modkit box.


Secure crate.png
Empire of Dominia Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.
Strategy: Dominian individuals.
Description
Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman's voidsuit kit, 1 unathi voidsuit modification kit.


Secure crate.png
Eridani Corporate Federation Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
Strategy: EPMC groups.
Description
Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).


Secure crate.png
Eridani Corporate Federation Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans.
Strategy: EPMC individuals.
Description
Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.


Secure crate.png
Exclusionist Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group.
Strategy: Exclusionists, with chainswords.
Description
Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.


Secure crate.png
Exclusionist Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual.
Strategy: An exclusionist with a chainsword.
Description
Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.


Secure crate.png
Frontier Cowboy (Single)
Cost: 0 BC, 5 TC
Used for: A crate containing gear for a single individual. Yeehaw.
Strategy: Space cowboy.
Description
Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.


Secure crate.png
Frontier Cowboys (Group)
Cost: 0 BC, 15 TC
Used for: A crate containing gear for a group. Yeehaw.
Strategy: Space cowboys.
Description
Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.


Secure crate.png
Hammertail Smiths Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits are are only usable by Unathi.
Strategy: The classic blood-red Unathi voidsuit mercenary look.
Description
Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.


Secure crate.png
Hammertail Smiths Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
Strategy: The classic blood-red Unathi voidsuit mercenary look.
Description
Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.


Secure crate.png
Imperial Army Assets (Group)
Cost: 0 BC, 50 TC
Used for: A crate containing gear for a group.
Strategy: Dominan Army squad.
Description
2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge, 3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.


Secure crate.png
Imperial Army Assets (Single)
Cost: 0 BC, 15 TC
Used for: A crate containing gear for a single individual.
Strategy: Dominian Army soldier.
Description
Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.


Secure crate.png
Izweski Hegemony Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits are only usable by Unathi.
Strategy: Izweski Hegemony Navy squad.
Description
Contents: 4 izweski navy uniform, 1 izweski navy officer's uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain's helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain's voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.


Secure crate.png
Izweski Hegemony Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
Strategy: Izweski Hegemony Navy.
Description
Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.


Secure crate.png
Kataphract Knight Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.
Strategy: Klaxan warrior squad.
Description
Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.


Secure crate.png
Kataphract Knight Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
Strategy: Klaxan warrior.
Description
Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.


Secure crate.png
Kosmostrelki Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.
Strategy: Kosmostrelki squad.
Description
Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.


Secure crate.png
Kosmostrelki Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Tajara.
Strategy: Kosmostrelki.
Description
Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).


Nanotrasen crate.png
NanoTrasen Assets (Group)
Cost: 0 BC, 50 TC
Used for: A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.
Strategy: NT squad.
Description
Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.


Nanotrasen crate.png
NanoTrasen Assets (Single)
Cost: 0 BC, 15 TC
Used for: A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.
Strategy: NT operative.
Description
Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.


Secure crate.png
People's Volunteer Spacer Militia Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits are only usable by Tajara.
Strategy: Tajaran militia squad.
Description
Contents: 3 people's volunteer spacer militia uniform, 4 jackboots, 1 people's volunteer spacer militia captain uniform, 1 people's volunteer spacer militia beret, 4 people's volunteer spacer militia voidsuit, 4 people's volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.


Secure crate.png
People's Volunteer Spacer Militia Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Tajara.
Strategy: Tajaran militia spacer.
Description
Contents: 1 people's volunteer spacer militia uniform, 1 jackboots, 1 people's volunteer spacer militia voidsuit, 1 people's volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)


Crate.png
Qukala Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.
Strategy: Qukalan specialist squad.
Description
Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.


Crate.png
Qukala Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Skrell.
Strategy: Qukalan operative.
Description
Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.


Secure crate.png
Serene Republic of Elyra Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
Strategy: Elyran attack squad.
Description
Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.


Secure crate.png
Serene Republic of Elyra Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans.
Strategy: Elyran warrior.
Description
Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.


Secure crate.png
Sol Alliance Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
Strategy: Sol Marine squad.
Description
Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.


Secure crate.png
Sol Alliance Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans.
Strategy: Sol Marine.
Description
Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.


Secure crate.png
Tau Ceti Armed Forces Assets (Group)
Cost: 0 BC, 50 TC
Used for: A crate containing gear for a group.
Strategy: TCAF squad.
Description
Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.


Secure crate.png
Tau Ceti Armed Forces Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual.
Strategy: TCAF armsman.
Description
Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.


Tcfl crate.png
Tau Ceti Foreign Legion Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.
Strategy: TCFL squad.
Description
Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.


Tcfl crate.png
Tau Ceti Foreign Legion Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.
Strategy: TCFL armsman.
Description
Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.


Secure crate.png
Unathi Pirate Assets (Group)
Cost: 0 BC, 35 TC
Used for: A crate containing gear for a group. The voidsuits are only usable by Unathi.
Strategy: Unathi Pirates.
Description
Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.


Secure crate.png
Unathi Pirate Assets (Single)
Cost: 0 BC, 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
Strategy: Unathi Pirate.
Description
Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.

Grenades and Thrown Objects

This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.


Secbox.png
3x Napalm Grenades
Cost: 0 BC, 8 TC
Used for: A box of three grenades that deploy napalm in the thrown area, and ignite it.
Strategy: Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.
Description
Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.


Secbox.png
5xCardox Grenades
Cost: 0 BC, 2 TC
Used for: A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease.
Strategy: Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn't an IPC and doesn't have their own air supply.
Description
Contents: 5 Cardox Grenade


Secbox.png
5xEMP Grenades
Cost: 0 BC, 2 TC
Used for: A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely.
Strategy: Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.
Description
Contents: 5 EMP Grenade


Secbox.png
5xFrag Grenades
Cost: 0 BC, 6 TC
Used for: A box containing 5 military grade fragmentation grenades.
WARNING: Live explosives. Misuse may result in serious injury or death.
Strategy: Pull pin. Throw. Explosion.
Description
Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across).


Secbox.png
5xSmoke Grenades
Cost: 1 BC, 1 TC
Used for: A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry.
Strategy: Pop smoke to hide or escape.
Description
Contents: 5 Smoke Grenade


Delivery.png
Lubed Viscerator Delivery Grenade
Cost: 0 BC, 3 TC
Used for: A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed.
Strategy: Throw at whoever's chasing you, or to keep Security busy.
Description
3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them.


Delivery.png
Viscerator Delivery Grenade
Cost: 0 BC, 2 TC
Used for: A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies.
Strategy: Throw at whoever's chasing you, or to keep Security busy.
Description
3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them.

Hardsuit Modules

Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on.


Syndiebox.png
Electrowarfare Suite and Voice Synthesiser
Cost: 0 BC, 1 TC
Used for: Kit for confounding organic and synthetic entities alike.
Strategy: Used to imitate voices and hack electronics.
Description
Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.


IIS.png
Integrated Intelligence System
Cost: 0 BC, 1 TC
Used for: A hardsuit module which allows for a support intelligence to be installed.
Strategy: Add a pAI to your hardsuit.
Description
Attaches to hardsuit.


File:Thrusters.png
Maneuvering Jets
Cost: 0 BC, 1 TC
Used for: A compact gas thruster system for a hardsuit.
Strategy: Jetpack for your hardsuit.
Description
Attaches to hardsuit.


File:Egun.png
Mounted Energy Gun
Cost: 0 BC, 6 TC
Used for: A forearm-mounted energy projector.
Strategy: Energy gun for your hardsuit.
Description
Attaches to hardsuit.


File:Lcannon.png
Mounted Laser Cannon
Cost: 0 BC, 8 TC
Used for: A shoulder-mounted battery-powered laser cannon mount.
Strategy: Bigger energy gun for your hardsuit.
Description
Attaches to hardsuit.


Powersink.png
Mounted Weapon Recharge Module
Cost: 0 BC, 6 TC
Used for: A mounted system for recharging energy weapons.
Strategy: Recharge your hardsuit energy gun.
Description
Attaches to hardsuit.


Enet.png
Net Projector
Cost: 0 BC, 3 TC
Used for: Some kind of complex energy projector with a hardsuit mount.
Strategy: Used to capture things. Or people.
Description
Attaches to hardsuit.


Powersink.png
Power Sink
Cost: 0 BC, 2 TC
Used for: An heavy-duty power sink.
Strategy: Used to suck power from the ship's systems.
Description
Attaches to hardsuit.


Thermal.png
Thermal Scanner
Cost: 0 BC, 1 TC
Used for: A layered, translucent visor system for a hardsuit.
Strategy: Makes living creatures visible through walls and in darkness.
Description
Attaches to hardsuit.

Highly Visible and Dangerous Weapons

When you need to go loud, and are ready for Security to come down hard on you.


File:Adhomian heavy pistol.png
.50 Pistol
Cost: 0 BC, 5 TC
Used for: 7 shots.
Strategy: Reload with .50 Pistol Magazine
Description
A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.


Pistol.png
9mm Pistol
Cost: 0 BC, 1 TC
Used for: 12 rounds.
Strategy: Reload with 9mm magazine. Will fit a suppressor.
Description
An extremely popular compact handgun, used throughout human space.


File:Arifle.png
Assault Rifle
Cost: 0 BC, 12 TC
Used for: 22 shots, 20 points brute damage. Can be set to 3- or 5-round bursts.
Strategy: Reload with 7.62 Assault Rifle magazine.
Description
A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.


Assaultshotgun.png
Assault Shotgun
Cost: 0 BC, 15 TC
Used for: 8 shots, 20 points brute damage. Can be set to 3-round bursts. Comes with shotgun slug magazine.
Strategy: Reload with slug or buckshot magazine ammo.
Description
A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.


File:Mini-uzi-e.png
Automatic .45 Pistol
Cost: 0 BC, 5 TC
Used for: 16 shots. 30 points brute damage. Settings: 3-shot and 5-shot burst, semiauto, full auto.
Strategy: Reload with .45 autopistol magazine. Will fit a suppressor.
Description
A lightweight, fast-firing gun. For when you want someone dead.


Bcarbine.png
Ballistic Carbine
Cost: 0 BC, 8 TC
Used for: 22 shots, 20 points brute damage.
Strategy: Reload with 5.56 carbine magazine.
Description
A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn't accept large-capacity magazines. It is unmarked.


Ballisticfist.png
Ballistic Gauntlet
Cost: 0 BC, 6 TC
Used for: Holds 2 shotgun rounds.
Strategy: Reload with shotgun shells.
Description
A metal gauntlet armed with a wrist-mounted shotgun.


Moistnugget.png
Bolt-Action Rifle
Cost: 0 BC, 3 TC
Used for: 5 shots; 35 brute damage.
Strategy: Reload with 7.62mm cartridges.
Description
A cheap ballistic rifle, often found in the hands of Tajaran conscripts.


Carbine.png
Bullpup Assault Carbine
Cost: 0 BC, 12 TC
Used for: 30 shots, 30 points brute damage. Can be set to 3-round burst or to fire grenades from the underslung grenade launcher. Grenades not included.
Strategy: Reload with 5.56 rifle or carbine magazine; also fits standard grenades.
Description
The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle.


Arx.png
Burst Rifle
Cost: 0 BC, 8 TC
Used for: 22 shots, 30 points brute damage; can be set to 2-round burst.
Strategy: Reload with 5.56 carbine magazine.
Description
The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.


Caltrop3.png
Caltrops
Cost: 0 BC, 1 TC
Used for: Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on.
Strategy: Make them regret chasing you.
Description
A sharp antipersonnel weapon. Useful to delay advances.


File:Chainsaw off.png
Chainsaw
Cost: 0 BC, 6 TC
Used for: 30 points force, likely to dismember. To use, wield in both hands, then alt-click to turn start the chain saw.
Strategy: Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.
Description
A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.


Warping claws.png
Clawed Gauntlets
Cost: 0 BC, 3 TC
Used for: Wield. 11 points brute damage. Sharp.
Strategy: Freddy Krueger, is that you?
Description
A pair of metal gauntlets outfited with menacing sharp blades.


File:Trilaser100.png
Combat Laser Rifle
Cost: 0 BC, 8 TC
Used for: 12 shots, 20 points fire damage. Can be switched between normal (armor piercing 40) and armor piercing (armor piercing 50) modes.
Strategy: Recharge in weapons recharger.
Description
The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.


Cshotgun.png
Combat Shotgun
Cost: 0 BC, 10 TC
Used for: 13 shots, 55 points brute damage.
Strategy: Reload with shotgun shells.
Description
Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.


File:Dartgun-0.png
Dart Gun
Cost: 3 BC, 3 TC
Used for: 5 darts. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the "unique action" verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.
Strategy: Reload with Chemical Darts.
Description
A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances.


Derringer.png
Derringer
Cost: 0 BC, 1 TC
Used for: 2 shots. 40 points brute.
Strategy: Reload with .357 bullets
Description
A small pocket pistol, easily concealed.


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EMP Land Mine
Cost: 0 BC, 3 TC
Used for: Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure.
Strategy:
Description
An anti-personnel explosive device used for area denial.


File:Energystun100.png
Energy Carbine
Cost: 0 BC, 6 TC
Used for: Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.
Strategy: Recharge in weapons recharger.
Description
A NanoTrasen designed energy-based carbine with two settings: Stun and kill.


Crossbow.png
Energy Crossbow
Cost: 0 BC, 3 TC
Used for: 5 shots. Stuns on hit.
Strategy: Self-recharging
Description
A weapon favored by many mercenary stealth specialists.


File:Epistolstun100.png
Energy Pistol
Cost: 0 BC, 2 TC
Used for: 7 shots. Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.
Strategy: Recharge in weapons recharger.
Description
A NanoTrasen energy-based pistol gun with two settings: Stun and kill.


Swordblue.png
Energy Sword
Cost: 0 BC, 4 TC
Used for: Activate in hand. 33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.
Strategy: It's a lightsaber, but you're not a Jedi, so be careful.
Description
An energy sword. Quite rare, very dangerous.


Flamethrower.png
Flamethrower
Cost: 0 BC, 10 TC
Used for: Sets fires. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing.
Strategy: Reload with phoron tank.
Description
A flamethrower, with a full canister of Phoron installed to fuel it. Handle with caution.


Force glove.png
Force Gloves
Cost: 0 BC, 3 TC
Used for: Augments melee damage by 2.5x.
Strategy: Hit things hard with these. You probably still want a weapon, unless you're trying to cheat at boxing.
Description
These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities.


Gatling.png
Gatling Laser
Cost: 0 BC, 40 TC
Used for: Requires both hands to fire and needs a few seconds to spin up. 10-shot burst, 35 points fire damage. Can be set to spray (22-shot burst) or massive spray (32-shot burst).
Strategy: Reload with backpack charger.
Description
A highly sophisticated rapid fire laser weapon.


Holstered.png
Gatling Machine Gun
Cost: 0 BC, 40 TC
Used for: Wear in the backpack slot; activate with top-left toolbar.
Strategy: The only way to recharge the gatling laser.
Description
The massive external power source for the gatling gun.


Gauss thumper.png
Gauss Thumper
Cost: 0 BC, 12 TC
Used for: 7 shots.
Strategy: Reload with tungsten ammo box.
Description
An outdated gauss weapon which sees sparing use in modern times.


File:Icelance100.png
Icelance Rifle
Cost: 0 BC, 3 TC
Used for: 5 shots; 25 Fire damage; 10 Armor Piercing.
Strategy: Recharge by turning the crank (Unique Action).
Description
A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually.


File:Ionrifle75.png
Ion Rifle
Cost: 0 BC, 5 TC
Used for: 4 shots. 30 fire damage.
Strategy: Recharge in weapons recharger.
Description
The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.


File:Frame01.png
Kinetic Laser Assembly
Cost: 0 BC, 3 TC
Used for: A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.
Strategy: Recharge by pumping the power cell (Unique Action).
Description
A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.


Kneehammer.png
Kneebreaker Hammer
Cost: 0 BC, 3 TC
Used for: 31 points brute damage. Also functions as a crowbar.
Strategy: Break knees with it.
Description
A heavy hammer made of plasteel, the other end could be used to pry open doors.


Phoronlandmine.png
Land Mine
Cost: 0 BC, 3 TC
Used for: Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so. Will break the floor. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure.
Strategy:
Description
An anti-personnel explosive device used for area denial.


File:Lasercannon100.png
Laser Cannon
Cost: 0 BC, 12 TC
Used for: 5 shots, 45 points fire damage; 25 armor penetration.
Strategy: Recharge in weapons recharger.
Description
A nanotrasen designed laser cannon capable of acting as a powerful support weapon.


File:Laserrifle100.png
Laser Rifle
Cost: 0 BC, 8 TC
Used for: 15 shots, 30 points fire damage, 20 Armor Penetration.
Strategy: Recharge in weapons recharger.
Description
A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.


File:Lasershotgun100.png
Laser Shotgun
Cost: 0 BC, 10 TC
Used for: 20 shots, 20 points fire damage. 4 shot burst. Armor penetration 10.
Strategy: Recharge in weapons recharger.
Description
A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.


File:L6closed100.png
Light Machine Gun
Cost: 0 BC, 20 TC
Used for: 50 shots, 35 points brute damage. Can be set to 5- or 8-round bursts.
Strategy: Reload with 7.62 LMG drum.
Description
A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.


Phoronlandmine.png
N2O Land Mine
Cost: 0 BC, 3 TC
Used for: Click in hand to deploy. Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).
Strategy:
Description
An anti-personnel explosive device used for area denial.


Recoilless rifle.png
One Use Recoilless Rifle
Cost: 0 BC, 5 TC
Used for: 1 shot. Explosive ammo; may break floor and cause breaches.
Strategy:
Description
An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.


Slammer.png
Plasma Shotgun
Cost: 0 BC, 9 TC
Used for: 10 shots; 20 points brute damage.
Strategy: Reload with heavy duty plasma cell.
Description
A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.


Peac.png
Point Entry Anti-materiel Cannon
Cost: 0 BC, 9 TC
Used for: 1 shot. Requires both hands to fire. Explosive projectiles.
Strategy: Reload with anti-materiel cartridges.
Description
An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.


Powerfist.png
Power Fist
Cost: 0 BC, 2 TC
Used for: Wear. Will break bones and throw opponents several tiles.
Strategy:
Description
A metal gauntlet with a piston-powered ram ontop for that extra punch in your punch.


Amp.png
Psionic Jumpstarter
Cost: 0 BC, 19 TC
Used for: Activate in hand. You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop.
Strategy: Not canon! Think of a reason why your character might have psionic powers and make it part of your strategy.
Description
Use this to jumpstart your psionic rank to Psionically Harmonious, enabling you to use the Psionic Point Shop and buy offensive psionic abilities. This won't work on species with no Zona Bovinae, like synthetics, vaurcae or dionae! This item is definitely not canon.


Syndiebox.png
Random Gun
Cost: 0 BC, 6 TC
Used for:
Strategy:
Description
An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.


Revolver.png
Revolver
Cost: 0 BC, 4 TC
Used for: 8 shots, 40 points brute damage.
Strategy: Reload with .357 bullets
Description
The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).


Shorty.png
Shortened Assault Rifle
Cost: 0 BC, 12 TC
Used for: 22 shots, 20 points brute damage.
Strategy: Reload with 7.62 Assault Rifle magazine.
Description
A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles.


Star.png
Steel Throwing Star
Cost: 0 BC, 1 TC
Used for: 15 points damage when thrown. Sharp.
Strategy: You get just one throwing star. Might be better to make your own.
Description
A sharp, perfectly weighted piece of metal.


Tommygun.png
Submachine Gun
Cost: 0 BC, 8 TC
Used for: 20 shots, 30 points brute damage. Can be set to 3- or 5-round bursts.
Strategy: Reload with Submachine Gun Magazine (.45) or Submachine Gun Drum Magazine (.45).
Description
An Adhomian-made submachine gun.


File:K2557-loaded.png
Super Heavy Pistol
Cost: 0 BC, 4 TC
Used for: 5 shots, 60 points brute.
Strategy: Reload with K2557 Magazine.
Description
A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.


Silenced pistol.png
Suppressed .45 Pistol
Cost: 0 BC, 2 TC
Used for: 9 rounds.
Strategy: Reload with .45 pistol magazine.
Description
(Suppressed pistol) A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.


Assassin smg.png
Suppressed Machine Pistol
Cost: 0 BC, 8 TC
Used for: 30 shots, 30 points brute damage. Can be set to 3- or 5-round bursts.
Strategy: Reload with Submachine Gun Magazine (6mm).
Description
An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.


Suppressor item.png
Suppressor
Cost: 1 BC, 1 TC
Used for: Reduces sound somewhat.
Strategy: Attaches to automatic .45 pistol and 9mm pistol.
Description
A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.


Tesla glove on.png
Tesla Glove
Cost: 0 BC, 6 TC
Used for: Wear to use. Causes electrical shocks on contact or at range. Takes ~30 seconds to recharge between shots.
Strategy:
Description
A weaponized gauntlet capable of firing lightning bolts.


Colt.png
Vintage .45 Pistol
Cost: 0 BC, 2 TC
Used for: 9 rounds.
Strategy: Reload with .45 pistol magazine.
Description
(.45 combat pistol) A robust metal-framed semi-automatic pistol produced in the system of San Colette.


File:Xrifle100.png
X-Ray Laser Rifle
Cost: 0 BC, 12 TC
Used for: 40 shots, 15 points fire damage. 50 points armor penetration.
Strategy: Recharge in weapons recharger.
Description
A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.

Implants

When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.


Decloner.png
Combitool Augment Implanter
Cost: 1 BC, 0 TC
Used for:
Strategy: Activate combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.
Description
An augment implanter, with the combitool augment.


Syndiebox.png
Deadman Implant (DANGER!)
Cost: 3 BC, 0 TC
Used for: Contents: Implant pad, implanter, and deadman implant.
Strategy: Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body.
Description
A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.


Syndiebox.png
EMP Implant
Cost: 0 BC, 1 TC
Used for: Contents: Implant pad, implanter, and EMP implant.
Strategy: Put the implant in the implanter, target preferred body part, and implant. Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts.
Description
A box containing an EMP implant case and implanter.


Syndiebox.png
Explosive Implant (DANGER!)
Cost: 3 BC, 0 TC
Used for: Contents: Implant pad, implanter, and explosive implant.
Strategy: Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.
Description
A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.


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Freedom Implant
Cost: 0 BC, 1 TC
Used for: Contents: Implant pad, implanter, and freedom implant.
Strategy: Put the implant in the implanter, target preferred body part, and implant. Activate via top-left toolbar to remove handcuffs. One use (sometimes more).
Description
A box containing a freedom implant case and implanter.


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Health Scanner Augment Implanter
Cost: 1 BC, 0 TC
Used for:
Strategy: Activate health scanner on top-left toolbar to scan your own health. Does not work on others.
Description
An augment implanter, with the integrated health scanner augment.


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Telefreedom Kit
Cost: 15 BC, 0 TC
Used for: Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.
Strategy: Use the kit to build a telepad. Link a telefreedom implant with the telepad, implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.
Description
A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.


File:Implanter-0.png
Uplink Implant
Cost: 0 BC, 10 TC
Used for: Allows you to access your uplink without your PDA.
Strategy: Sets an emote to access your uplink. Use the emote to open the uplink window.
Description
Contains 8 Telecrystals


Decloner.png
Vaurca Hivenet Defense Implanter
Cost: 1 BC, 0 TC
Used for:
Strategy:
Description
An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!


Decloner.png
Vaurca Hivenet Warfare Suite
Cost: 5 BC, 0 TC
Used for:
Strategy:
Description
A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!

Martial Arts

Learn special fighting moves.


Cqcmanual.png
Baghrar
Cost: 0 BC, 2 TC
Used for:
Strategy: Activate in hand. Tajara only.
Description
A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara. Moves:
Eye Rake: Harm Disarm Harm. Strikes your target's face, damaging their eyes.
Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.
Rrak'narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.


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Gun-Kata
Cost: 0 BC, 1 TC
Used for:
Strategy: Activate in hand. Gun not included.
Description
A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty.


Cqcmanual.png
Karak Virul
Cost: 0 BC, 2 TC
Used for:
Strategy: Activate in hand. Skrell only.
Description
A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.
Moves:
Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.
Leg Sweep: Disarm Harm Disarm.. Trips the victim, rendering them prone and unable to move for a short time.
Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target's limb.


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Kis-Khan
Cost: 0 BC, 2 TC
Used for:
Strategy: Activate in hand. Unathi only.
Description
A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.
Moves:
Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.
Swift Disarm: Disarm Disarm Grab. Strikes your target's weapon, trying to disarm it from their hands.
Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.


Cqcmanual.png
SolCom
Cost: 0 BC, 2 TC
Used for:
Strategy: Activate in hand. Use "Recall Solarian Combat" in abilities tab to show special moves available.
Description
A manual designated to teach the user about the martial art of solarian combat, a style based on traditional human martial arts.


Rulebook.png
Swordsmanship
Cost: 0 BC, 2 TC
Used for:
Strategy: Activate in hand. Learning this martial art gives you a Claymore.
Description
A manual containing basic swordsmanship instruction and techniques.


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Vk'utet
Cost: 0 BC, 2 TC
Used for:
Strategy: Activate in hand. Vaurca only.
Description
A data disk containing instructions on the Vaurca martial art of Vk'utet. Only usable by Vaurca. Moves:
Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.
Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.
Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.


Cqcmanual.png
Wrestling
Cost: 0 BC, 2 TC
Used for:
Strategy: Activate in hand. Use "Recall Wrestling" in abilities tab to show special moves available.
Description
A manual designated to teach the user about the art of wrestling.

Medical

Items for medics, support units, and mad scientists.


Advfirstaid.png
Advanced First-Aid Kit
Cost: 1 BC, 0 TC
Used for: Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.
Strategy: Treat burns and trauma.
Description
Note: doesn't come with a medical scanner.


Syndiebox.png
Box of Berserk Injectors
Cost: 4 BC, 0 TC
Used for: Contents: 2 autoinjectors, each filled with 5u Red Nightshade.
Strategy: Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.
Description
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.


Syndiebox.png
Box of Combat Stimulants
Cost: 4 BC, 0 TC
Used for: Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhaler will transfer all 30u at once when activated.
Strategy: Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.
Description
Comes with a combat inhaler, a large cartridge of hyperzine, a large cartridge of inaprovaline, and a large empty cartridge.


Syndiebox.png
Box of Sideeffect-Be-Gone Injectors
Cost: 2 BC, 0 TC
Used for: 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.
Strategy: Fix the jitters, dizziness, or confusion from the drugs you've just taken.
Description
Comes with 4x autoinjectors filled with drugs to counter chemical side-effects. Each injector has 2 uses.


Donkpocketbox.png
Box of Sin-Pockets
Cost: 1 BC, 0 TC
Used for: Contains 6 Donk-Pockets, modified. Hold in hand and activate to heat up (microwaves are not necessary). Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor's Delight, 1.5 Hyperzine, and 1.25u Synaptizine.
Strategy: A robust meal for a robust spessman.
Description
Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.


Defibpaddles1.png
Combat Defibrillator
Cost: 2 BC, 0 TC
Used for: Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out from cardiac arrest). It will cause moderate burns. Hold and aim at upper body.
Strategy: Save your buddy's life… or torture somebody with it, if you're the evil type.
Description
A pair of fully autonomous shockpaddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.


File:Combat hypo 0.png
Combat Hypospray
Cost: 2 BC, 0 TC
Used for: Hypospray contains 10u kilosemine. Reusable.
Strategy: Reuse the hypospray to inject meds into your armor-wearing buddies.
Description
A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor.


Bezerk.png
Combat Medical Kit
Cost: 2 BC, 0 TC
Used for: Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer
Strategy: Keep yourself alive.
Description
A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.


Emsbelt.png
Fully Loaded Combat Medical Belt
Cost: 3 BC, 0 TC
Used for: Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.
Strategy: Injectable medication is more effective. For a combat medic.
Description
A fully loaded medical belt even Zeng-Hu's top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.


Bloodpack.png
O- blood pack
Cost: 1 BC, 0 TC
Used for:
Strategy: Bleeding out is fatal. Slow or stop it with this blood bag.
Description
If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.


File:Autoinjector0.png
Sanasomnum Injector
Cost: 3 BC, 0 TC
Used for: Autoinjector contains 20u sanasomnum.
Strategy: Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.
Description
A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.


Firstaid multi.png
Slimline Stabilisation Kit
Cost: 2 BC, 0 TC
Used for: Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.
Strategy: Useful for non-medics who need quick access to medical care in the field.
Description
A pocket-sized medkit filled with lifesaving equipment.


Firstaid.png
Standard First-Aid Kit
Cost: 1 BC, 0 TC
Used for: Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.
Strategy: For patching yourself up.
Description
It's an emergency medical kit for those serious boo-boos.


Firstaid.png
Standard First-Aid Kit (Free)
Cost: 0 BC, 0 TC
Used for: Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.
Strategy: Everybody gets a free first aid kit. Once.
Description
You can claim this first-aid kit only once.


File:Purplefirstaid.png
Surgery Kit
Cost: 1 BC, 0 TC
Used for: Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each.
Strategy: Do surgery to fix your buddies' injury. Or to steal your enemy's organs.
Description
A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don't break in transit. How considerate.


Lunchbox syndie.png
Tactical Lunchbox
Cost: 1 BC, 0 TC
Used for: Contains 2 random foods and 1 random drink.
Strategy: Forgot your lunch? Here's your solution.
Description
A little lunchbox. This one is a sleek black and red.

Services

Use your telecrystals to call in favors and spoof the announcement system.


File:.png
Ion Storm Announcement
Cost: 0 BC, 2 TC
Used for: Defamation.
Strategy: Make them doubt the AI's motives.
Description
Interferes with the station's ion sensors. Triggers immediately upon investment.


File:.png
Radiation Storm Announcement
Cost: 0 BC, 3 TC
Used for: Distraction.
Strategy: Forces non-radiation-tolerant crew into the tunnels, until someone runs a Geiger counter and realizes it's not a real alert.
Description
Interferes with the station's radiation sensors. Triggers immediately upon investment.


File:.png
Stellar Corporate Conglomerate Update Announcement
Cost: 5 BC, 5 TC
Used for: Disinformation.
Strategy: Impersonate the boss.
Description
Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.

Stealth and Camouflage Items

For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.


Id.png
Agent ID card
Cost: 1 BC, 1 TC
Used for: A card used to identify people and determine access.
Strategy: Set your identity, or fake your identity.
Description
A programmable fake ID. Its appearance and data can be changed


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Balaclava
Cost: 1 BC, 1 TC
Used for: Designed to both hide identities and keep your face comfy and warm.
Strategy: Hide your identity.
Description
Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID.


Syndiebox.png
Bug Kit
Cost: 1 BC, 1 TC
Used for: For when you want to conduct voyeurism from afar.
Strategy: Surveillance.
Description
Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.


Syndiebox.png
Chameleon Kit
Cost: 1 BC, 1 TC
Used for: Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.
Strategy: Disguise yourself.
Description
Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol.


File:Electronic.png
Chameleon-Projector
Cost: 0 BC, 2 TC
Used for: A device that can be used to mimic common items by scanning, then transforming into them.
Strategy: Who, me? I'm only an innocent coffee cup.
Description
Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures.


Box.png
Closet Teleportation Set-up
Cost: 1 BC, 1 TC
Used for: A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport.
Strategy: For a quick getaway, or an impressive magic trick.
Description
Attach each teleporter to a locker. Step into one locker to appear in the other.


Depthscanner.png
Cosmetic Surgery Auto-Kit
Cost: 1 BC, 1 TC
Used for: A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner.
Strategy: Desperate enough to use one of these to impersonate someone? Okay, well, we warned you about the "pain" part.
Description
Activate to change appearance, gender, culture, origins, accents, etc. Causes pain. Single use.


Brown.png
No-Slip Shoes
Cost: 1 BC, 1 TC
Used for: A pair of brown shoes. They seem to have extra grip.
Strategy: The janitor is now powerless against you.
Description
Wearing these lets you run across wet or lubricated surfaces without falling.


Spbox.png
Stealthpops
Cost: 1 BC, 1 TC
Used for: Snap pops with a compound added which deploys a small smokescreen upon exploding.
Strategy: Hide in the smoke, or use it to escape.
Description
Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.


Vial.png
Vial of Venenum
Cost: 1 BC, 1 TC
Used for: A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes.
Strategy: The person who did those crimes no longer exists. How convenient.
Description
Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized.


File:Gas alt.png
Voice Changer
Cost: 1 BC, 1 TC
Used for: A face-covering mask that can be connected to an air supply. Filters harmful gases from the air.
Strategy: Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?
Description
Right-click to change voice, mimic accent, and toggle the mask on or off.


Cameragun.png
9mm Camera Gun
Cost: 0 BC, 3 TC
Used for: A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless.
Strategy: Reload with 9mm magazine.
Description
Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun. 12 shots.


Syndiebox.png
Cigarette Kit


Box.png
Claymore Mines
Cost: 0 BC, 8 TC
Used for: A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.
Strategy: Make sure you're standing on the safe side of the mine before detonating.
Description
Contains 5 claymore landmines and 6 remote signaling devices. Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it. Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them. Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.


Cane.png
Concealed Cane Sword
Cost: 1 BC, 1 TC
Used for: A cane used by a true gentlemen. Or a clown.
Strategy: A hidden sword could come in handy.
Description
Activate in hand to draw the cane sword. 25 points brute (Sharp).


Box.png
Door Rigging Landmines
Cost: 0 BC, 5 TC
Used for: A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.
Strategy: Make them regret opening that door.
Description
Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine.


Box.png
Paralysis Pen
Cost: 3 BC, 3 TC
Used for: A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.
Strategy: For kidnapping, or less-lethal incapacitation.
Description
Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.


Syndiebox.png
Pen-jector Kit
Cost: 2 BC, 2 TC
Used for: A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.
Strategy: Heal yourself, boost your speed, or pacify your enemy.
Description
Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.


Box.png
Punji Trap
Cost: 2 BC, 2 TC
Used for: A box with 5 punji traps.
Strategy: Ouch.
Description
Contains 5 traps. Activate by using in-hand.


Box.png
Sawn-off Double-Barrel Shotgun
Cost: 0 BC, 4 TC
Used for: A box for a sidearm double barrel shotgun, containing a sawn-off double barrel shotgun, a holster and some ammo.
Strategy: Concealable shotgun.
Description
Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.


File:Beartrap0.png
Sharpened Bear Trap
Cost: 2 BC, 2 TC
Used for: A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.
Strategy: Has a better chance of triggering and holding your enemy than a standard bear trap.
Description
Activate by using in hand.


Box.png
Sleepy Ring
Cost: 3 BC, 3 TC
Used for: A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It'll end about as well as you expect it to.
Strategy: Trick someone into putting it on, then kidnap them.
Description
When worn, the ring injects 10u polysomnine and then disappears.


Box.png
Standstill Landmines
Cost: 0 BC, 5 TC
Used for: A box with 5 standstill landmines.
Strategy: If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!
Description
Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it.