Guide to Skills: Difference between revisions

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==Skills Overview==
==Skills Overview==
 
Skills are divided into four ranks, '''Unfamiliar''', '''Familiar''', '''Trained''', '''Professional''' with an increasing cost associated with the skill as you buy into higher ranks. You are given eight skill points in each category, Service, Occupational, and Combat. Occupational Skills have been divided here for easier reference, and are reflected as a single group in the skill selection screen.
===Service Skills===
===Service Skills===
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====Gardening====
====Gardening====
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<div class="mw-collapsible-content">
Testing
0/+1/+2/+3 bonus yield when harvesting plants
 
0/ 1/3rd sec/ 2/3rd sec/ 1 sec faster Harvesting plants
</div></div>
</div></div>
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%; overflow:auto;">
====Ministry====
====Ministry====
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<div class="mw-collapsible-content">
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====Carousing====
====Carousing====
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<div class="mw-collapsible-content">
Testing
0%/+5%/+10%/+15% per rank to toxin/alcohol removal rate for the user's Liver.
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</div></div>
===Occupational Skills(Engineering)===
===Occupational Skills(Engineering)===
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====Electrical Engineering====
====Electrical Engineering====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Testing
Having less than '''TRAINED''' in this skill causes a 10 second delay when interacting with heavy electrical equipment such as emitters.
 
Having the '''PROFESSIONAL''' rank in this skill allows you to see what each wire does when hacking machines.
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</div></div>
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====Pilot: Exosuits====
====Pilot: Exosuits====
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<div class="mw-collapsible-content">
Testing
Being '''Untrained''' in Pilot: Mechs causes every mech movement input to have a 10% chance to change into a random different direction.
 
Being '''Untrained''' in Pilot: Mechs causes a 5 Second delay when powering up a mech.
 
0/-0.5 secs/-1 secs/-1.5 secs to Movement Delays for Strafing, Reverse, and Turning with mechs. Forward movement is never modified. Basically you get significantly improved maneuverability with mechs.
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====Xenobiology====
====Xenobiology====
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<div class="mw-collapsible-content">
Testing
0%/+2.5%/+5%/+7.5% to Surgery Success Chances when performing surgery on a character of a different species than your own.,
 
0%/+5%/+10%/+15% to Surgery Speed when performing surgery on a character of a different species than your own.,
 
0%/+10%/+15%/+20% bonus melee damage When attacking any Xenofauna,
 
0/+1/+2/+3 butchering products when butchering any Xenofauna
</div></div>
</div></div>
===Combat Skills===
===Combat Skills===
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====Tenacity====
====Tenacity====
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<div class="mw-collapsible-content">
Testing
0/+0.1/+0.2/+0.3 Bonus minimum heart efficiency
 
0/+1.25/+2.5/+3.75 Bonus effective blood volume
 
0/+0.05/+0.1/+0.15 Bonus Pulse
 
0/+0.075/+0.15/+0.225 Bonus Bleed resist
 
0/+0.0375/+0.075/+0.1125 Bonus Arterial resist
</div></div>
</div></div>

Latest revision as of 03:35, 22 June 2026

This section or article is a Work in Progress.
Assigned to: None

Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to complain on the forums or try summoning another staff member.

Skills Overview

Skills are divided into four ranks, Unfamiliar, Familiar, Trained, Professional with an increasing cost associated with the skill as you buy into higher ranks. You are given eight skill points in each category, Service, Occupational, and Combat. Occupational Skills have been divided here for easier reference, and are reflected as a single group in the skill selection screen.

Service Skills

Bartending

Testing

Cooking

Testing

Gardening

0/+1/+2/+3 bonus yield when harvesting plants

0/ 1/3rd sec/ 2/3rd sec/ 1 sec faster Harvesting plants

Ministry

Testing

Carousing

0%/+5%/+10%/+15% per rank to toxin/alcohol removal rate for the user's Liver.

Occupational Skills(Engineering)

Electrical Engineering

Having less than TRAINED in this skill causes a 10 second delay when interacting with heavy electrical equipment such as emitters.

Having the PROFESSIONAL rank in this skill allows you to see what each wire does when hacking machines.

Mechanical Engineering

Testing

Atmospheric Systems

Testing

Reactor Systems

Testing

Occupational Skills(Medical)

Medicine

Testing

Surgery

Testing

Pharmacology

Testing

Anatomy

Testing

Forensics

Testing

Occupational Skills(Operations

Robotics

Testing

Pilot: Spacecraft

Testing

Pilot: Exosuits

Being Untrained in Pilot: Mechs causes every mech movement input to have a 10% chance to change into a random different direction.

Being Untrained in Pilot: Mechs causes a 5 Second delay when powering up a mech.

0/-0.5 secs/-1 secs/-1.5 secs to Movement Delays for Strafing, Reverse, and Turning with mechs. Forward movement is never modified. Basically you get significantly improved maneuverability with mechs.

Occupational Skills(Science)

Research

Testing

Xenobotany

Testing

Xenoarchaeology

Testing

Xenobiology

0%/+2.5%/+5%/+7.5% to Surgery Success Chances when performing surgery on a character of a different species than your own.,

0%/+5%/+10%/+15% to Surgery Speed when performing surgery on a character of a different species than your own.,

0%/+10%/+15%/+20% bonus melee damage When attacking any Xenofauna,

0/+1/+2/+3 butchering products when butchering any Xenofauna

Combat Skills

Unarmed Combat

Testing

Armed Combat

Testing

Firearms

Testing

Leadership

Testing

Tenacity

0/+0.1/+0.2/+0.3 Bonus minimum heart efficiency

0/+1.25/+2.5/+3.75 Bonus effective blood volume

0/+0.05/+0.1/+0.15 Bonus Pulse

0/+0.075/+0.15/+0.225 Bonus Bleed resist

0/+0.0375/+0.075/+0.1125 Bonus Arterial resist