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| {{wip|assign = Chaotic idealism}} | | {{Reference}} |
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| {{toc_right}} | | {{toc_right}} |
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| * <span style="color:gold">'''Yellow'''</span> items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.). | | * <span style="color:gold">'''Yellow'''</span> items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.). |
| * <span style="color:orange">'''Orange'''</span> items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband. | | * <span style="color:orange">'''Orange'''</span> items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband. |
| * <span style="color:#c62323">'''Red'''</span> backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. | | * <span style="color:#c62323">'''Red'''</span> backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. Some Red items are uniforms meant for operatives, agents, or soldiers of rival companies, governments, or other groups. Antagonists who use them are assumed not to be trying to blend in in the first place. |
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| | Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities. |
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| When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. | | When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. |
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| |strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them. | | |strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them. |
| |description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs. | | |description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs. |
| | * Contraband except when being used for research or chemistry. |
| }} | | }} |
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| |strategy = Useful as a distraction that's not obviously an attack. | | |strategy = Useful as a distraction that's not obviously an attack. |
| |description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem. | | |description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem. |
| | * Contraband except when confined in Xenobiology. |
| }} | | }} |
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| |usedfor = Delivery of chemicals at a distance. | | |usedfor = Delivery of chemicals at a distance. |
| |strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation. | | |strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation. |
| |description = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. Syringe guns are normally only available to Medical personnel, who use them mostly to tranquilize highly aggressive intoxicated or mentally ill patients. | | |description = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. |
| | * Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients. |
| }} | | }} |
| </div></div> | | </div></div> |
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| |strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects. | | |strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects. |
| |description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. | | |description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. |
| | * Contraband except when used by command staff in an emergency situation. |
| }} | | }} |
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| |strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | | |strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. |
| |description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | | |description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. |
| | * Miners and salvagers may use explosives on the job. They are illegal elsewhere. |
| }} | | }} |
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| {{UplinkItem | | {{UplinkItem |
| |bgcolor1 = #c62323 | | |bgcolor1 = orange |
| |bgcolor2 = grey | | |bgcolor2 = grey |
| |name = Heavy Armor Kit<br>''Boxed heavy armor kit'' | | |name = Heavy Armor Kit<br>''Boxed heavy armor kit'' |
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| |strategy = Construct your own fortress or hideout; dismantle things the crew need. | | |strategy = Construct your own fortress or hideout; dismantle things the crew need. |
| |description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems. | | |description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems. |
| | * General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner's track-layer, are not contraband. |
| }} | | }} |
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| |usedfor = Hiding. | | |usedfor = Hiding. |
| |strategy = Pop smoke to hide or escape. | | |strategy = Pop smoke to hide or escape. |
| |description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade | | |description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade. |
| | * May be used by Security personnel. |
| }} | | }} |
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| * 30 points brute damage. | | * 30 points brute damage. |
| *Can be set to 2-round burst or semiauto. | | *Can be set to 2-round burst or semiauto. |
| | * Available to Security and crew militia on high alert. |
| }} | | }} |
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| {{UplinkItem | | {{UplinkItem |
| |bgcolor1 = orange | | |bgcolor1 = #c62323 |
| |bgcolor2 = grey | | |bgcolor2 = grey |
| |name = Caltrops | | |name = Caltrops |
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| * 20 points fire damage. | | * 20 points fire damage. |
| * Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes. | | * Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes. |
| | * Available to Security and crew militia on high alert. |
| }} | | }} |
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| |description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill. | | |description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill. |
| * Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. | | * Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. |
| | * Available to Security and crew militia on high alert. |
| }} | | }} |
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| * 31 points brute damage. | | * 31 points brute damage. |
| * Also functions as a crowbar. | | * Also functions as a crowbar. |
| | * Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites. |
| }} | | }} |
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| * Can be fired two-handed. | | * Can be fired two-handed. |
| * 30 points fire damage, 20 Armor Penetration. | | * 30 points fire damage, 20 Armor Penetration. |
| | * Available to Security and crew militia on high alert. |
| }} | | }} |
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| * Requires both hands to fire. | | * Requires both hands to fire. |
| * Explosive projectiles; can break walls and floors. | | * Explosive projectiles; can break walls and floors. |
| | * Available to Security and crew militia on high alert. |
| }} | | }} |
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| * Can be fired two-handed. | | * Can be fired two-handed. |
| * 15 points fire damage, 50 armor penetration. | | * 15 points fire damage, 50 armor penetration. |
| } | | }} |
| </div></div> | | </div></div> |
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| {{UplinkItem | | {{UplinkItem |
| |bgcolor1 = orange | | |bgcolor1 = green |
| |bgcolor2 = grey | | |bgcolor2 = grey |
| |name = Bug Kit<br>''Spy kit'' | | |name = Bug Kit<br>''Spy kit'' |
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| |usedfor = Surveillance. | | |usedfor = Surveillance. |
| |strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge... | | |strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge... |
| |description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. | | |description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. While it '''is not''' illegal on its own, using bugs in sensitive locations like the Captain's Office would lead to espionage charges. |
| }} | | }} |
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| |strategy = It's plastic surgery. While awake. Without anesthesia. Are you desperate enough? | | |strategy = It's plastic surgery. While awake. Without anesthesia. Are you desperate enough? |
| |description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use. | | |description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use. |
| | * Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member's new appearance. |
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| |strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. | | |strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. |
| |description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand. | | |description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand. |
| | * Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew. |
| }} | | }} |
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