Difference between revisions of "Uplink"
(Explanation for why some uniforms are marked red (i.e., they are not meant to be subtle).) |
|||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Reference}} | ||
{{toc_right}} | {{toc_right}} | ||
=Antagonistic Gear= | =Antagonistic Gear= | ||
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are | All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. | ||
* Items with a <span style="color:green">'''green'''</span> background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned. | |||
* <span style="color:gold">'''Yellow'''</span> items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.). | |||
* <span style="color:orange">'''Orange'''</span> items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband. | |||
* <span style="color:#c62323">'''Red'''</span> backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. Some Red items are uniforms meant for operatives, agents, or soldiers of rival companies, governments, or other groups. Antagonists who use them are assumed not to be trying to blend in in the first place. | |||
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities. | |||
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. | When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. | ||
==Ammunition== | ==Ammunition== | ||
All items under this heading are ammo for weapons and firearms. Obviously | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm. | |||
In this section, if the gun name is in '''bold''', it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in | <div class="mw-collapsible-content"> | ||
In this section, if the gun name is in '''bold''', it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead. | |||
{{UplinkItem | {{UplinkItem | ||
Line 108: | Line 114: | ||
* '''ballistic carbine''' | * '''ballistic carbine''' | ||
* '''bullpup assault carbine''' | * '''bullpup assault carbine''' | ||
* | * bullpup carbine | ||
* Dominian rifle | * Dominian rifle | ||
* pocket rifle | * pocket rifle | ||
Line 139: | Line 145: | ||
|strategy = Fits these guns: | |strategy = Fits these guns: | ||
* '''assault rifle''' | * '''assault rifle''' | ||
* '''shortened assault rifle (short-barreled assault rifle)''' | * '''shortened assault rifle (''short-barreled assault rifle'')''' | ||
* automatic rifle | * automatic rifle | ||
|description = Magazine contains 20 rounds of 7.62mm ammo. | |description = Magazine contains 20 rounds of 7.62mm ammo. | ||
Line 401: | Line 407: | ||
|description = Magazine contains 7 rounds of tungsten slug ammo. | |description = Magazine contains 7 rounds of tungsten slug ammo. | ||
}} | }} | ||
</div></div> | |||
==Badassery== | ==Badassery== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
For people who want a challenge. | For people who want a challenge. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
Line 422: | Line 429: | ||
|image = syndballoon.png | |image = syndballoon.png | ||
|cost = 20 | |cost = 20 | ||
|usedfor = | |usedfor = Fun. | ||
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest? | |strategy = Carry this balloon in your hand. Maybe use it as part of a protest? | ||
|description = Across the balloon is printed: "FUK CAPITALISM!11!"<br>Makes you look like you have a "Syndicate" tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don't actually have proof you got it | |description = Across the balloon is printed: "FUK CAPITALISM!11!"<br>Makes you look like you have a "Syndicate" tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don't actually have proof you got it from your traitor uplink, in or out of character.) | ||
}} | }} | ||
Line 433: | Line 440: | ||
|image = ntballoon.png | |image = ntballoon.png | ||
|cost = 20 | |cost = 20 | ||
|usedfor = | |usedfor = Fun. | ||
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn't spring for a pizza party. | |strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn't spring for a pizza party. | ||
|description = Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea." | |description = Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea." | ||
Line 439: | Line 446: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Random Item | |name = Random Item | ||
Line 450: | Line 457: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Random Items | |name = Random Items | ||
Line 459: | Line 466: | ||
|description = Buys you as many random items you can afford. Convenient packaging NOT included. | |description = Buys you as many random items you can afford. Convenient packaging NOT included. | ||
}} | }} | ||
</div></div> | |||
==Chemical, Biological & Radiological Weaponry== | ==Chemical, Biological & Radiological Weaponry== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Everybody loves a good war crime. Remember to have a good story behind why you're using these items. | Everybody loves a good war crime. Remember to have a good story behind why you're using these items. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = orange | |bgcolor1 = orange | ||
Line 472: | Line 480: | ||
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them. | |strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them. | ||
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs. | |description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs. | ||
* Contraband except when being used for research or chemistry. | |||
}} | }} | ||
Line 491: | Line 500: | ||
|image = eggs.png | |image = eggs.png | ||
|cost = 4 | |cost = 4 | ||
|usedfor = | |usedfor = Hatching cute baby greimorians. Awww! | ||
|strategy = Useful as a distraction that's not obviously an attack. | |strategy = Useful as a distraction that's not obviously an attack. | ||
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem. | |description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem. | ||
* Contraband except when confined in Xenobiology. | |||
}} | }} | ||
Line 548: | Line 558: | ||
|usedfor = Delivery of chemicals at a distance. | |usedfor = Delivery of chemicals at a distance. | ||
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation. | |strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation. | ||
|description = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. | |description = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. | ||
* Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients. | |||
}} | }} | ||
</div></div> | |||
==Corporate Equipment== | ==Corporate Equipment== | ||
Voidsuits associated with corporations. To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Voidsuits associated with corporations. | |||
<div class="mw-collapsible-content"> | |||
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off. | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Banshee Infiltration Suit | |name = Banshee Infiltration Suit | ||
Line 566: | Line 581: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Caiman Drop Suit | |name = Caiman Drop Suit | ||
Line 577: | Line 592: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Dragon Biohazard Control Suit | |name = Dragon Biohazard Control Suit | ||
Line 588: | Line 603: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = NanoTrasen Military-Grade Suit | |name = NanoTrasen Military-Grade Suit | ||
Line 599: | Line 614: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Revenant Combat Suit | |name = Revenant Combat Suit | ||
Line 608: | Line 623: | ||
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank. | |description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank. | ||
}} | }} | ||
</div></div> | |||
==Devices and tools== | ==Devices and tools== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
The right tools for the job. | The right tools for the job. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
Line 624: | Line 640: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Advanced pinpointer | |name = Advanced pinpointer | ||
Line 630: | Line 646: | ||
|cost = 5 BC, 5 | |cost = 5 BC, 5 | ||
|usedfor = Finding things. | |usedfor = Finding things. | ||
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. | |strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects. | ||
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. | |description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. | ||
* Contraband except when used by command staff in an emergency situation. | |||
}} | }} | ||
Line 676: | Line 693: | ||
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | |strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | ||
|description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | |description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | ||
* Miners and salvagers may use explosives on the job. They are illegal elsewhere. | |||
}} | }} | ||
Line 756: | Line 774: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Firing Pin<br>''Electronic firing pin'' | |name = Firing Pin<br>''Electronic firing pin'' | ||
Line 763: | Line 781: | ||
|usedfor = Activating firearms. | |usedfor = Activating firearms. | ||
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. | |strategy = Firearms are often stored with their firing pins removed. This solves that problem. | ||
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; screwdriver to remove. | |description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin). | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Firing Pin Extractor | |name = Firing Pin Extractor | ||
Line 774: | Line 792: | ||
|usedfor = Disabling firearms. | |usedfor = Disabling firearms. | ||
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too. | |strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too. | ||
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. | |description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin. | ||
}} | }} | ||
Line 816: | Line 834: | ||
|image = beacon.png | |image = beacon.png | ||
|cost = 4 BC, 4 | |cost = 4 BC, 4 | ||
|usedfor = | |usedfor = Stealing other people's deliveries. | ||
|strategy = Bugged! Will not recognize exposed cable. | |strategy = Bugged! Will not recognize exposed cable. | ||
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. | |description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Heavy Armor Kit<br>''Boxed heavy armor kit'' | |name = Heavy Armor Kit<br>''Boxed heavy armor kit'' | ||
Line 862: | Line 880: | ||
|usedfor = Surveillance. | |usedfor = Surveillance. | ||
|strategy = Spy on your target through the walls. | |strategy = Spy on your target through the walls. | ||
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.Wear and activate (upper-left panel). Lets you see living creatures through walls. | |description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls. | ||
}} | }} | ||
Line 884: | Line 902: | ||
|usedfor = Working in space. | |usedfor = Working in space. | ||
|strategy = If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility. | |strategy = If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility. | ||
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, | |description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant. | ||
}} | }} | ||
Line 965: | Line 983: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Personal Shield | |name = Personal Shield | ||
Line 1,051: | Line 1,069: | ||
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells. | |description = A backpack which can recharge a connected energy weapon. Runs off normal power cells. | ||
}} | }} | ||
</div></div> | |||
==Exosuits== | ==Exosuits== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Need a mech? Not a machinist? Here's how you get one. | |||
<div class="mw-collapsible-content"> | |||
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged. | Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged. | ||
Line 1,098: | Line 1,119: | ||
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). | |description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). | ||
}} | }} | ||
</div></div> | |||
==Exosuit Equipment== | ==Exosuit Equipment== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
To customize your exosuit. | To customize your exosuit. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
Line 1,221: | Line 1,243: | ||
|strategy = Construct your own fortress or hideout; dismantle things the crew need. | |strategy = Construct your own fortress or hideout; dismantle things the crew need. | ||
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems. | |description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems. | ||
* General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner's track-layer, are not contraband. | |||
}} | }} | ||
Line 1,233: | Line 1,256: | ||
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.<br>Exosuit Mounts: Back.<br>Exosuit Software Requirement: medical support systems. | |description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.<br>Exosuit Mounts: Back.<br>Exosuit Software Requirement: medical support systems. | ||
}} | }} | ||
</div></div> | |||
==Gear Loadout== | ==Gear Loadout== | ||
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Crates that come with equipment related to the megacorporations and other entities. | |||
<div class="mw-collapsible-content"> | |||
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another. | |||
{{UplinkItem | {{UplinkItem | ||
Line 1,654: | Line 1,680: | ||
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit. | |description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit. | ||
}} | }} | ||
</div></div> | |||
==Grenades and Thrown Objects== | ==Grenades and Thrown Objects== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel. | This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
Line 1,710: | Line 1,737: | ||
|usedfor = Hiding. | |usedfor = Hiding. | ||
|strategy = Pop smoke to hide or escape. | |strategy = Pop smoke to hide or escape. | ||
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade | |description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade. | ||
* May be used by Security personnel. | |||
}} | }} | ||
Line 1,734: | Line 1,762: | ||
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. | |description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. | ||
}} | }} | ||
</div></div> | |||
==Hardsuit Modules== | ==Hardsuit Modules== | ||
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Pimp my hardsuit! | |||
<div class="mw-collapsible-content"> | |||
These modules must be installed into the hardsuit before you put it on. | |||
{{UplinkItem | {{UplinkItem | ||
Line 1,827: | Line 1,859: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Thermal Scanner<br>''Hardsuit thermal scanner'' | |name = Thermal Scanner<br>''Hardsuit thermal scanner'' | ||
Line 1,836: | Line 1,868: | ||
|description = Attaches to hardsuit. | |description = Attaches to hardsuit. | ||
}} | }} | ||
</div></div> | |||
==Highly Visible and Dangerous Weapons== | ==Highly Visible and Dangerous Weapons== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
When you need to go loud, and are ready for Security to come down hard on you. | When you need to go loud, and are ready for Security to come down hard on you. | ||
<div class="mw-collapsible-content"> | |||
Ammunition in '''bold''' can be purchased from the Uplink. | Ammunition in '''bold''' can be purchased from the Uplink. | ||
Line 1,971: | Line 2,004: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Burst Rifle | |name = Burst Rifle | ||
Line 1,982: | Line 2,015: | ||
* 30 points brute damage. | * 30 points brute damage. | ||
*Can be set to 2-round burst or semiauto. | *Can be set to 2-round burst or semiauto. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Caltrops | |name = Caltrops | ||
Line 1,996: | Line 2,030: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Chainsaw<br>''Steel chainsaw'' | |name = Chainsaw<br>''Steel chainsaw'' | ||
Line 2,021: | Line 2,055: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Laser Rifle | |name = Combat Laser Rifle | ||
Line 2,032: | Line 2,066: | ||
* 20 points fire damage. | * 20 points fire damage. | ||
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes. | * Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
Line 2,083: | Line 2,118: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Energy Carbine | |name = Energy Carbine | ||
Line 2,092: | Line 2,127: | ||
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill. | |description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill. | ||
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. | * Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
Line 2,240: | Line 2,276: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Kneebreaker Hammer | |name = Kneebreaker Hammer | ||
Line 2,250: | Line 2,286: | ||
* 31 points brute damage. | * 31 points brute damage. | ||
* Also functions as a crowbar. | * Also functions as a crowbar. | ||
* Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites. | |||
}} | }} | ||
Line 2,280: | Line 2,317: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Laser Rifle | |name = Laser Rifle | ||
Line 2,290: | Line 2,327: | ||
* Can be fired two-handed. | * Can be fired two-handed. | ||
* 30 points fire damage, 20 Armor Penetration. | * 30 points fire damage, 20 Armor Penetration. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
Line 2,359: | Line 2,397: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Point Entry Anti-materiel Cannon | |name = Point Entry Anti-materiel Cannon | ||
Line 2,369: | Line 2,407: | ||
* Requires both hands to fire. | * Requires both hands to fire. | ||
* Explosive projectiles; can break walls and floors. | * Explosive projectiles; can break walls and floors. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
Line 2,383: | Line 2,422: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Psionic Jumpstarter | |name = Psionic Jumpstarter | ||
Line 2,543: | Line 2,582: | ||
* 15 points fire damage, 50 armor penetration. | * 15 points fire damage, 50 armor penetration. | ||
}} | }} | ||
</div></div> | |||
==Implants== | ==Implants== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it. | When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
Line 2,670: | Line 2,711: | ||
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA! | |description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA! | ||
}} | }} | ||
</div></div> | |||
==Martial Arts== | ==Martial Arts== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Learn special fighting moves. | Learn special fighting moves. | ||
<div class="mw-collapsible-content"> | |||
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab. | After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab. | ||
Line 2,780: | Line 2,823: | ||
* Advanced grab: Grab. Passively causes pain when grabbing someone. | * Advanced grab: Grab. Passively causes pain when grabbing someone. | ||
}} | }} | ||
</div></div> | |||
==Medical== | ==Medical== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Items for medics, support units, and mad scientists. | Items for medics, support units, and mad scientists. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
Line 2,790: | Line 2,835: | ||
|image = advfirstaid.png | |image = advfirstaid.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer | |usedfor = Health care. | ||
|strategy = Keep yourself healthy when going to Medbay would get you arrested. | |||
|description = Note: doesn't come with a medical scanner. (The description lies. It does come with a medical scanner.) | |||
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer. | |||
}} | }} | ||
Line 2,801: | Line 2,847: | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 4 BC | |cost = 4 BC | ||
|usedfor = | |usedfor = Inducing a berserk state. | ||
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters. | |strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters. | ||
|description = Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure. | |description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade. | ||
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure. | |||
}} | }} | ||
Line 2,812: | Line 2,859: | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 4 BC | |cost = 4 BC | ||
|usedfor = | |usedfor = Making you move faster. | ||
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine. | |strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine. | ||
|description = | |description = | ||
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated. | |||
}} | }} | ||
Line 2,823: | Line 2,871: | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Making it less obvious that you're doping yourself up. | ||
|strategy = Fix the jitters, dizziness, or confusion from the drugs you've just taken. | |strategy = Fix the jitters, dizziness, or confusion from the drugs you've just taken. | ||
|description = | |description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine. | ||
}} | }} | ||
Line 2,834: | Line 2,882: | ||
|image = donkpocketbox.png | |image = donkpocketbox.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = A meal and a quick chemical boost. | ||
|strategy = A robust meal for a robust spessman. | |strategy = A robust meal for a robust spessman. | ||
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes. | |description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes. | ||
* Contains 6 Donk-Pockets, modified. | |||
* Hold in hand and activate to heat up (microwaves are not necessary). | |||
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor's Delight, 1.5 Hyperzine, and 1.25u Synaptizine. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Defibrillator<br>''Defibrillator Paddles'' | |name = Combat Defibrillator<br>''Defibrillator Paddles'' | ||
|image = defibpaddles1.png | |image = defibpaddles1.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Restarting a heart. | ||
|strategy = Save your buddy's life… or torture somebody with it, if you're the evil type. | |strategy = Save your buddy's life… or torture somebody with it, if you're the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery). | ||
|description = A pair of fully autonomous | |description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles. | ||
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Hypospray | |name = Combat Hypospray | ||
|image = combat_hypo.png | |image = combat_hypo.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Administering drugs. | ||
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies. | |strategy = Reuse the hypospray to inject meds into your armor-wearing buddies. | ||
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. | |description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Medical Kit | |name = Combat Medical Kit | ||
|image = bezerk.png | |image = bezerk.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Treating injuries. | ||
|strategy = Keep yourself alive. | |strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect. | ||
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment. | |description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment. | ||
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Fully Loaded Combat Medical Belt<br>''Tactical medical belt'' | |name = Fully Loaded Combat Medical Belt<br>''Tactical medical belt'' | ||
|image = emsbelt.png | |image = emsbelt.png | ||
|cost = 3 BC | |cost = 3 BC | ||
|usedfor = | |usedfor = Keeping your buddies alive. | ||
|strategy = Injectable medication is more effective. For a combat medic. | |strategy = Injectable medication is more effective. For a combat medic. | ||
|description = A fully loaded medical belt even Zeng-Hu's top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately. | |description = A fully loaded medical belt even Zeng-Hu's top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately. | ||
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = O- blood pack<br>''IV bag - O- blood'' | |name = O- blood pack<br>''IV bag - O- blood'' | ||
|image = bloodpack.png | |image = bloodpack.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Treating low blood volume. | ||
|strategy = | |strategy = Blood is the fastest cure for low blood volume that's starting to affect brain function. If it's too low to be treated with iron pills or a good meal, you need a transfusion. | ||
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully. | |description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully. | ||
}} | }} | ||
Line 2,911: | Line 2,965: | ||
|image = firstaid_multi.png | |image = firstaid_multi.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Quick-and-dirty stabilization, possibly while running from Security. | ||
|strategy = Useful for non-medics who need quick access to medical care in the field. | |strategy = Useful for non-medics who need quick access to medical care in the field. | ||
|description = A pocket-sized medkit filled with lifesaving equipment. | |description = A pocket-sized medkit filled with lifesaving equipment. | ||
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer. | |||
}} | }} | ||
Line 2,922: | Line 2,977: | ||
|image = firstaid.png | |image = firstaid.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Treating injuries. | ||
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb. | |||
|description = It's an emergency medical kit for those serious boo-boos. | |description = It's an emergency medical kit for those serious boo-boos. | ||
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer. | |||
}} | }} | ||
Line 2,933: | Line 2,989: | ||
|image = firstaid.png | |image = firstaid.png | ||
|cost = 0 | |cost = 0 | ||
|usedfor = Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer | |usedfor = Treating injuries. | ||
|strategy = Go ahead and buy this; it's free. You never know when you'll want some basic first-aid. | |||
|description = It's an emergency medical kit for those serious boo-boos. | |||
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Surgery Kit | |name = Surgery Kit | ||
|image = surgerykit.png | |image = surgerykit.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Surgery. | ||
|strategy = Do surgery to fix your | |strategy = Do surgery to fix your buddy's injury... or to steal your enemy's organs. | ||
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don't break in transit. How considerate. | |description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don't break in transit. How considerate. | ||
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools. | |||
}} | }} | ||
Line 2,955: | Line 3,013: | ||
|image = lunchbox_syndie.png | |image = lunchbox_syndie.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Eating and drinking. | ||
|strategy = Forgot your lunch? Here's your solution. | |strategy = Forgot your lunch? Here's your solution. | ||
|description = A little lunchbox. This one is a sleek black and red. | |description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink. | ||
}} | }} | ||
</div></div> | |||
==Services== | ==Services== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Use your telecrystals to call in favors and spoof the announcement system. | Use your telecrystals to call in favors and spoof the announcement system. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
Line 2,970: | Line 3,029: | ||
|cost = 2 | |cost = 2 | ||
|usedfor = Defamation. | |usedfor = Defamation. | ||
|strategy = Make them doubt the AI' | |strategy = Make them doubt the motives of the AI and borgs. That wasn't you who uploaded that nasty AI law; it was an ion storm! You're blameless! | ||
|description = Interferes with the station's ion sensors. Triggers immediately upon investment. | |description = Interferes with the station's ion sensors. Triggers immediately upon investment. | ||
}} | }} | ||
Line 2,981: | Line 3,040: | ||
|cost = 3 | |cost = 3 | ||
|usedfor = Distraction. | |usedfor = Distraction. | ||
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone | |strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it's not a real alert. | ||
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment. | |description = Interferes with the station's radiation sensors. Triggers immediately upon investment. | ||
}} | }} | ||
Line 2,992: | Line 3,051: | ||
|cost = 5 BC, 5 | |cost = 5 BC, 5 | ||
|usedfor = Disinformation. | |usedfor = Disinformation. | ||
|strategy = Impersonate the boss. | |strategy = Impersonate the boss. Create a story to give context to your character's actions. | ||
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data. | |description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data. | ||
}} | }} | ||
</div></div> | |||
==Stealth and Camouflage Items== | ==Stealth and Camouflage Items== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory. | For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Agent ID card<br>''Agent card'' | |name = Agent ID card<br>''Agent card'' | ||
|image = id.png | |image = id.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = A | |usedfor = A programmable fake ID. | ||
|strategy = Set your identity, or fake your identity. | |strategy = Set your identity, or fake your identity. | ||
|description = A | |description = A card used to identify people and determine access. Its appearance and data can be changed. | ||
}} | }} | ||
Line 3,016: | Line 3,077: | ||
|image = balaclava_grey.png | |image = balaclava_grey.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Stealth. | ||
|strategy = Hide your identity. | |strategy = Hide your identity. | ||
|description = Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID. | |description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Bug Kit<br>''Spy kit'' | |name = Bug Kit<br>''Spy kit'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = For when you want to conduct voyeurism from afar. | |usedfor = Surveillance. | ||
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge... | |||
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. While it '''is not''' illegal on its own, using bugs in sensitive locations like the Captain's Office would lead to espionage charges. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Chameleon Kit | |name = Chameleon Kit | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. | |usedfor = Disguise. | ||
|strategy = Create a uniform to go with your fake ID and newly-altered face. | |||
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. | |||
}} | }} | ||
Line 3,049: | Line 3,110: | ||
|image = shield.png | |image = shield.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Stealth and surveillance. | ||
|strategy = Who, me? I'm only an innocent coffee cup. | |strategy = Who, me? I'm only an innocent coffee cup. I couldn't possibly be listening in to your conversation, and I'm certainly not the desperate criminal you're chasing. | ||
|description = Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures. | |description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Closet Teleportation Set-up<br>''Box'' | |name = Closet Teleportation Set-up<br>''Box'' | ||
|image = box.png | |image = box.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Transportation. | ||
|strategy = For a quick getaway, or an impressive magic trick. | |strategy = For a quick getaway, or an impressive magic trick. | ||
|description = Attach each teleporter to a locker. Step into one locker to appear in the other. | |description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other. | ||
}} | }} | ||
Line 3,071: | Line 3,132: | ||
|image = depthscanner.png | |image = depthscanner.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. | |usedfor = Changing appearance. | ||
|strategy = It's plastic surgery. While awake. Without anesthesia. Are you desperate enough? | |||
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use. | |||
* Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member's new appearance. | |||
}} | }} | ||
Line 3,082: | Line 3,144: | ||
|image = brown.png | |image = brown.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Not slipping. | ||
|strategy = The janitor is now powerless against you. | |strategy = The janitor is now powerless against you. | ||
|description = Wearing these lets you run across wet or lubricated surfaces without falling. | |description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn't help with zero-g; they're not magboots. | ||
}} | }} | ||
Line 3,093: | Line 3,155: | ||
|image = spbox.png | |image = spbox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Popping smoke. Literally. | ||
|strategy = Hide in the smoke, or use it to escape. | |strategy = Hide in the smoke, or use it to escape. | ||
|description = Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud. | |description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud. | ||
}} | }} | ||
Line 3,104: | Line 3,166: | ||
|image = vial.png | |image = vial.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Changing appearance. | ||
|strategy = The person who did those crimes no longer exists. How convenient. | |strategy = The person who did those crimes no longer exists. How convenient. | ||
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. | |description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it's not a very effective disguise if they are already watching you. | ||
}} | }} | ||
Line 3,115: | Line 3,177: | ||
|image = gasmask.png | |image = gasmask.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Impersonation or disguise. | ||
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms? | |strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms? | ||
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. | |description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air. | ||
}} | }} | ||
</div></div> | |||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Weapons that don't look like weapons; weapons that can be hidden. | |||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
Line 3,128: | Line 3,192: | ||
|image = cameragun.png | |image = cameragun.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. | |usedfor = Taking great shots. With bullets. | ||
|strategy = 12 shots. Reload with '''9mm Magazine (''magazine (9mm)'')''' or magazine (9mm flash). | |||
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun. | |||
}} | }} | ||
Line 3,139: | Line 3,203: | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Smoking, and usually immediately regretting it. | ||
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. | |strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig. | ||
|description = Comes with the following brands of cigarettes, in this order: | |description = Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked. | ||
}} | }} | ||
Line 3,150: | Line 3,214: | ||
|image = box.png | |image = box.png | ||
|cost = 8 | |cost = 8 | ||
|usedfor = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all. | |usedfor = Defense. | ||
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines. | |||
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all. | |||
*Contains 5 claymore landmines and 6 remote signaling devices. | |||
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it. | |||
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions. | |||
}} | }} | ||
Line 3,161: | Line 3,228: | ||
|image = cane.png | |image = cane.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Leaning on, and pretending it's a harmless cane. | ||
|strategy = A hidden sword could come in handy. | |strategy = A hidden sword could come in handy. | ||
|description = Activate in hand to draw the cane sword. 25 points brute (Sharp). | |description = A cane used by a true gentlemen. Or a clown. | ||
* Activate in hand to draw the cane sword. | |||
* 25 points brute (Sharp). | |||
}} | }} | ||
Line 3,172: | Line 3,241: | ||
|image = box.png | |image = box.png | ||
|cost = 5 | |cost = 5 | ||
|usedfor = | |usedfor = Sticking a mine into a doorway. | ||
|strategy = Make them regret opening that door. | |strategy = Make them regret opening that door. | ||
|description = Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. | |description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you. | ||
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance). | |||
}} | }} | ||
Line 3,183: | Line 3,253: | ||
|image = box.png | |image = box.png | ||
|cost = 3 BC, 3 | |cost = 3 BC, 3 | ||
|usedfor = | |usedfor = Paralyzing people. | ||
|strategy = For kidnapping, or less-lethal incapacitation. | |strategy = For kidnapping, or less-lethal incapacitation. | ||
|description = Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper. | |description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early. | ||
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper. | |||
}} | }} | ||
Line 3,194: | Line 3,265: | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Stealthy chemical delivery. | ||
|strategy = Heal yourself, boost your speed, or pacify your enemy. | |strategy = Heal yourself, boost your speed, or pacify your enemy. | ||
|description = Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens. | |description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen. | ||
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens. | |||
}} | }} | ||
Line 3,205: | Line 3,277: | ||
|image = box.png | |image = box.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Setting spiked traps. | ||
|strategy = Ouch. | |strategy = Ouch. Set on natural ground; won't work on metal. | ||
|description = Contains 5 traps. Activate by using in-hand. | |description = Contains 5 traps. Activate by using in-hand. | ||
}} | }} | ||
Line 3,216: | Line 3,288: | ||
|image = box.png | |image = box.png | ||
|cost = 4 | |cost = 4 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = This shotgun's short barrel makes it concealable. Holds 2 shotgun rounds. Reload with '''shotgun slug''', shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell. | ||
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster. | |description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster. | ||
}} | }} | ||
Line 3,227: | Line 3,299: | ||
|image = beartrap.png | |image = beartrap.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Grabbing your enemy and holding them still while you escape. | ||
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. | |strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. | ||
|description = Activate by using in hand. | |description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand. | ||
* Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew. | |||
}} | }} | ||
Line 3,238: | Line 3,311: | ||
|image = box.png | |image = box.png | ||
|cost = 3 BC, 3 | |cost = 3 BC, 3 | ||
|usedfor = | |usedfor = Stealthy chemical delivery. | ||
|strategy = Trick someone into putting it on, then kidnap them. | |strategy = Trick someone into putting it on, then kidnap them. | ||
|description = When worn, the ring injects 10u polysomnine and | |description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It'll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe. | ||
}} | }} | ||
Line 3,249: | Line 3,322: | ||
|image = box.png | |image = box.png | ||
|cost = 5 | |cost = 5 | ||
|usedfor = | |usedfor = Forcing someone to stand still. | ||
|strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma! | |strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma! | ||
|description = Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. | |description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it. | ||
}} | }} | ||
Line 3,263: | Line 3,336: | ||
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers. | |strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers. | ||
|description = A lackluster bar of soap. It smells like cranberries.}} | |description = A lackluster bar of soap. It smells like cranberries.}} | ||
</div></div> |
Latest revision as of 04:23, 22 November 2024
Note: This page or section is moderated and can be used as a reference. This page or section should not be edited without good reason. |
Antagonistic Gear
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.
- Items with a green background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.
- Yellow items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.).
- Orange items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.
- Red backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. Some Red items are uniforms meant for operatives, agents, or soldiers of rival companies, governments, or other groups. Antagonists who use them are assumed not to be trying to blend in in the first place.
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities.
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.
Ammunition
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.
In this section, if the gun name is in bold, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Badassery
For people who want a challenge.
|
|
|
|
|
Chemical, Biological & Radiological Weaponry
Everybody loves a good war crime. Remember to have a good story behind why you're using these items.
|
|
|
|
|
|
|
|
Corporate Equipment
Voidsuits associated with corporations.
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.
|
|
|
|
|
Devices and tools
The right tools for the job.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exosuits
Need a mech? Not a machinist? Here's how you get one.
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.
|
|
|
|
Exosuit Equipment
To customize your exosuit.
|
|
|
|
|
|
|
|
|
|
|
|
Gear Loadout
Crates that come with equipment related to the megacorporations and other entities.
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Grenades and Thrown Objects
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.
|
|
|
|
|
|
|
Hardsuit Modules
Pimp my hardsuit!
These modules must be installed into the hardsuit before you put it on.
|
|
|
|
|
|
|
|
|
Highly Visible and Dangerous Weapons
When you need to go loud, and are ready for Security to come down hard on you.
Ammunition in bold can be purchased from the Uplink.
To fire a gun (in general; specific guns may vary):
- Hold the gun in your hand.
- If necessary/desired, stabilize the gun in both hands by clicking on the gun while it's in your active hand.
- Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.
- To select the firing mode, use the "Toggle firing mode" option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.
- Click on your target to fire.
- Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.
- To unload a gun, click on the gun with your empty hand active.
- To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from "Fire" to "Auto", and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Implants
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.
|
|
|
|
|
|
|
|
|
|
Martial Arts
Learn special fighting moves.
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.
|
|
|
|
|
|
|
|
Medical
Items for medics, support units, and mad scientists.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Services
Use your telecrystals to call in favors and spoof the announcement system.
|
|
|
Stealth and Camouflage Items
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.
|
|
|
|
|
|
|
|
|
|
|
Stealthy and Inconspicuous Weapons
Weapons that don't look like weapons; weapons that can be hidden.
|
|
|
|
|
|
|
|
|
|
|
|
|