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	<id>https://wiki.aurorastation.org/index.php?action=history&amp;feed=atom&amp;title=Qerr%27Malic</id>
	<title>Qerr&#039;Malic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.aurorastation.org/index.php?action=history&amp;feed=atom&amp;title=Qerr%27Malic"/>
	<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;action=history"/>
	<updated>2026-06-26T15:12:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=38413&amp;oldid=prev</id>
		<title>Beepbopbeepbop: fixes missing word</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=38413&amp;oldid=prev"/>
		<updated>2025-12-14T05:42:14Z</updated>

		<summary type="html">&lt;p&gt;fixes missing word&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:42, 14 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l129&quot;&gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gasriders ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gasriders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gasriders refer to those who participate in the production and selling of Xu’xi gas. Xu’xi gas is a naturally occurring substance produced in the geothermal vents of Qerr’Malic, and in small quantities give the user a mild high, comparable Wulumunusha. While the natural gas itself is not illegal, with vape bars built around vents being a common sight within Toqleq’wesi where the gas was originally located, the refinement and sale of Xu’xi gas is illegal due to refining methods creating a stronger, highly addictive narcotic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gasriders refer to those who participate in the production and selling of Xu’xi gas. Xu’xi gas is a naturally occurring substance produced in the geothermal vents of Qerr’Malic, and in small quantities give the user a mild high, comparable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;Wulumunusha. While the natural gas itself is not illegal, with vape bars built around vents being a common sight within Toqleq’wesi where the gas was originally located, the refinement and sale of Xu’xi gas is illegal due to refining methods creating a stronger, highly addictive narcotic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gasrider operations are limited to the deeper, remote areas of the Second Surface, away from authorities who are unable to readily search the immense network of tunnels and warehouses. Xu’Xi gas is smuggled out of Toqleq’wesi before being refined in large quantities, then smuggled back to the surface for sale to locals and tourists alike by dealers. Refined Xu’xi gas is also sold in bulk to the less-reputable establishments found on Qerr’Malic, such as the C’thur gambling dens of Sub’Quleq, or to smugglers who ship the gas off-world to other planets within the Nralakk Federation, or outside of the Federation entirely to other markets, such as Mendell City’s [[Starlight Zone]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gasrider operations are limited to the deeper, remote areas of the Second Surface, away from authorities who are unable to readily search the immense network of tunnels and warehouses. Xu’Xi gas is smuggled out of Toqleq’wesi before being refined in large quantities, then smuggled back to the surface for sale to locals and tourists alike by dealers. Refined Xu’xi gas is also sold in bulk to the less-reputable establishments found on Qerr’Malic, such as the C’thur gambling dens of Sub’Quleq, or to smugglers who ship the gas off-world to other planets within the Nralakk Federation, or outside of the Federation entirely to other markets, such as Mendell City’s [[Starlight Zone]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Beepbopbeepbop</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=38254&amp;oldid=prev</id>
		<title>Beepbopbeepbop: kala redefine</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=38254&amp;oldid=prev"/>
		<updated>2025-10-17T21:56:42Z</updated>

		<summary type="html">&lt;p&gt;kala redefine&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:56, 17 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Culture and Life on Qerr&amp;#039;Malic ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Culture and Life on Qerr&amp;#039;Malic ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Qerr’Malic has a distinct cultural divide between the surface and the Second Surface. The surface metropolises of Toqleq’wesi and Zuvl’Qlip are bustling metropolises and primarily exist as places of luxury. Surface cities provide high quality commodities, places to dine, shop, and almost every form of entertainment. Visitors to Qerr’Malic expect the level of quality that comes with the moon’s public image, coupled with heavy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nlomkala &lt;/del&gt;presence to reassure tourists of their safety while they spend their vacation under the domes. Almost all local skrell workers live on the surface, residing inside habitats connecting to the larger cities through the subsurface trams. Qerr’Malic locals living on the surface are perceived as more sociable, due to their work training regarding maintaining positive appearances while working with tourists.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Qerr’Malic has a distinct cultural divide between the surface and the Second Surface. The surface metropolises of Toqleq’wesi and Zuvl’Qlip are bustling metropolises and primarily exist as places of luxury. Surface cities provide high quality commodities, places to dine, shop, and almost every form of entertainment. Visitors to Qerr’Malic expect the level of quality that comes with the moon’s public image, coupled with heavy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Qekala &lt;/ins&gt;presence to reassure tourists of their safety while they spend their vacation under the domes. Almost all local skrell workers live on the surface, residing inside habitats connecting to the larger cities through the subsurface trams. Qerr’Malic locals living on the surface are perceived as more sociable, due to their work training regarding maintaining positive appearances while working with tourists.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast, the Second Surface is a network of transport stations, utility stations, storage facilities, and living quarters to support the surface. The Second Surface has its foundations in redeveloped mining complexes from Qerr’Malic’s past, with most old infrastructure repurposed to provide a robust support network for the entire moon. Closer to the true surface are tram stations, warehouses, and utility stations controlling power, atmosphere, and heating systems for the colonies. Further subterranean structures consist of habitat sections for Qerr’Malic’s non-skrell workers to live, with the C’thur vaurcae its primary inhabitants. The environment of the Second Surface is comfortable for vaurca, who are adapted to living in vast underground complexes, though most dionae residents find it stressful. A lack of natural light, and their reliance on artificial light sources to sustain themselves, leaves most dionae residents in a state of constant anxiety. Qerr’Malic dionae have adapted to forming larger communities, finding safety in numbers in the cities within the Second Surface like Sub’Quleq, where the fear of losing light sources is reduced. Inhabitants of the Second Surface are usually more industrious due to their importance in maintaining the surface colonies, and have developed more insular communities as a result.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast, the Second Surface is a network of transport stations, utility stations, storage facilities, and living quarters to support the surface. The Second Surface has its foundations in redeveloped mining complexes from Qerr’Malic’s past, with most old infrastructure repurposed to provide a robust support network for the entire moon. Closer to the true surface are tram stations, warehouses, and utility stations controlling power, atmosphere, and heating systems for the colonies. Further subterranean structures consist of habitat sections for Qerr’Malic’s non-skrell workers to live, with the C’thur vaurcae its primary inhabitants. The environment of the Second Surface is comfortable for vaurca, who are adapted to living in vast underground complexes, though most dionae residents find it stressful. A lack of natural light, and their reliance on artificial light sources to sustain themselves, leaves most dionae residents in a state of constant anxiety. Qerr’Malic dionae have adapted to forming larger communities, finding safety in numbers in the cities within the Second Surface like Sub’Quleq, where the fear of losing light sources is reduced. Inhabitants of the Second Surface are usually more industrious due to their importance in maintaining the surface colonies, and have developed more insular communities as a result.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skrell who end up falling below the Secondary Numerical category in the Social Compatibility Index system, or are legal fugitives, regularly flee to the Second Surface. The labyrinthine complexes are preferred places to hide from the law, which has since become a refuge for Qerr’Malic’s Gasriders, who work in the manufacture, smuggling, and sale of refined Xu’xi gas native to the moon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skrell who end up falling below the Secondary Numerical category in the Social Compatibility Index system, or are legal fugitives, regularly flee to the Second Surface. The labyrinthine complexes are preferred places to hide from the law, which has since become a refuge for Qerr’Malic’s Gasriders, who work in the manufacture, smuggling, and sale of refined Xu’xi gas native to the moon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skrell from Qerr’Malic will typically be from a service and hospitality background, with most employed in the surface cities. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nlomkala &lt;/del&gt;presence on Qerr’Malic is notably denser due to the moon’s popularity as a tourist destination, with more enforcers stationed there as foreign tourism rises in popularity. Surface employees are regularly trained to be friendly and approachable regardless of their position, due to their constant interaction with tourists. Due to their customer-friendly disposition, most skrell from Qerr’Malic readily find work opportunities abroad with corporations like [[Idris Incorporated]], which emphasizes consumer friendliness in its service and security branches. Vaurca and dionae regularly find work in engineering or mining careers, though some vaurca virtual reality specialists do find employment in their specializations. Most specialists maintain and operate the sophisticated VR centers found in some sections of the surface cities&#039; venues. VR specialists that leave Qerr’Malic with their hive cell will typically transfer careers towards tech support or network maintenance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skrell from Qerr’Malic will typically be from a service and hospitality background, with most employed in the surface cities. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Qekala &lt;/ins&gt;presence on Qerr’Malic is notably denser due to the moon’s popularity as a tourist destination, with more enforcers stationed there as foreign tourism rises in popularity. Surface employees are regularly trained to be friendly and approachable regardless of their position, due to their constant interaction with tourists. Due to their customer-friendly disposition, most skrell from Qerr’Malic readily find work opportunities abroad with corporations like [[Idris Incorporated]], which emphasizes consumer friendliness in its service and security branches. Vaurca and dionae regularly find work in engineering or mining careers, though some vaurca virtual reality specialists do find employment in their specializations. Most specialists maintain and operate the sophisticated VR centers found in some sections of the surface cities&#039; venues. VR specialists that leave Qerr’Malic with their hive cell will typically transfer careers towards tech support or network maintenance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gasriders ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gasriders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Beepbopbeepbop</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=37743&amp;oldid=prev</id>
		<title>Stripes: Changes the casino on Qerr&#039;Malic to be something less on the nose.</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=37743&amp;oldid=prev"/>
		<updated>2025-09-24T05:12:27Z</updated>

		<summary type="html">&lt;p&gt;Changes the casino on Qerr&amp;#039;Malic to be something less on the nose.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:12, 24 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Economic Zone===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Economic Zone===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Toqleq&#039;wesi hosts the Idris Incorporated-sponsored casino named &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘The Croaking Gambit’&lt;/del&gt;, which is a massive casino that hosts premiere services such as restaurants, lounge singers, gambling halls, and extravagant stage performances. Idris sponsors many human workers to staff the casino, though local skrell are readily hired as staff where possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Toqleq&#039;wesi hosts the Idris Incorporated-sponsored casino named &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;MARE LAETATIO&#039;&#039;&lt;/ins&gt;, which is a massive casino that hosts premiere services such as restaurants, lounge singers, gambling halls, and extravagant stage performances. Idris sponsors many human workers to staff the casino, though local skrell are readily hired as staff where possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NanoTrasen also has a presence on the Qerr’Malic, hosting server farms and infrastructure for the non-citizen extranet networks within the Nralakk system. The corporation has promised to import only small amounts of workers as specialists, instead hiring locals for unskilled labour as part of an agreement with the local Qerr’Malic Government.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NanoTrasen also has a presence on the Qerr’Malic, hosting server farms and infrastructure for the non-citizen extranet networks within the Nralakk system. The corporation has promised to import only small amounts of workers as specialists, instead hiring locals for unskilled labour as part of an agreement with the local Qerr’Malic Government.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=37459&amp;oldid=prev</id>
		<title>Stripes: /* The Bureau of Void Technologies */</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=37459&amp;oldid=prev"/>
		<updated>2025-09-07T04:01:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Bureau of Void Technologies&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:01, 7 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot;&gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Bureau of Void Technologies==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Bureau of Void Technologies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technology, with the intent to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by reactivating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, biological, and medical fields. Founded in 2396, the Bureau formed as a response to the growing concerns over the reliance on [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nralakk_Federation&lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Synthetic_Age_Technologies&lt;/del&gt;|Glorsh-era technology]], which serves as an irreplaceable backbone to many Federation industries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technology, with the intent to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by reactivating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, biological, and medical fields. Founded in 2396, the Bureau formed as a response to the growing concerns over the reliance on [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skrell_Technology&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Synthetic_Age_Technology&lt;/ins&gt;|Glorsh-era technology]], which serves as an irreplaceable backbone to many Federation industries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the &amp;#039;&amp;#039;&amp;#039;Museum of the Abyssal Age&amp;#039;&amp;#039;&amp;#039; (Qeriqau-Lu’Xaqii), also colloquially known as the &amp;#039;&amp;#039;&amp;#039;Museum of Ink&amp;#039;&amp;#039;&amp;#039;. The Museum is dedicated to the history of the [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-era]] skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, [[Skrell_Biology#X’Lu’oa|X’Lu’oa]] syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of skrell during the period. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used [[Skrell_Culture#Music|in concerts]], to project lesser versions of survivors&amp;#039; emotions directly into visitors&amp;#039; brains.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the &amp;#039;&amp;#039;&amp;#039;Museum of the Abyssal Age&amp;#039;&amp;#039;&amp;#039; (Qeriqau-Lu’Xaqii), also colloquially known as the &amp;#039;&amp;#039;&amp;#039;Museum of Ink&amp;#039;&amp;#039;&amp;#039;. The Museum is dedicated to the history of the [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-era]] skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, [[Skrell_Biology#X’Lu’oa|X’Lu’oa]] syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of skrell during the period. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used [[Skrell_Culture#Music|in concerts]], to project lesser versions of survivors&amp;#039; emotions directly into visitors&amp;#039; brains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=37404&amp;oldid=prev</id>
		<title>Stripes: /* The Bureau of Void Technologies */</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=37404&amp;oldid=prev"/>
		<updated>2025-09-06T09:23:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Bureau of Void Technologies&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:23, 6 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l141&quot;&gt;Line 141:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 141:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technology, with the intent to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&amp;#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by reactivating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, biological, and medical fields. Founded in 2396, the Bureau formed as a response to the growing concerns over the reliance on [[Nralakk_Federation#Synthetic_Age_Technologies|Glorsh-era technology]], which serves as an irreplaceable backbone to many Federation industries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technology, with the intent to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&amp;#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by reactivating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, biological, and medical fields. Founded in 2396, the Bureau formed as a response to the growing concerns over the reliance on [[Nralakk_Federation#Synthetic_Age_Technologies|Glorsh-era technology]], which serves as an irreplaceable backbone to many Federation industries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the &#039;&#039;&#039;Museum of the Abyssal Age&#039;&#039;&#039; (Qeriqau-Lu’Xaqii), also colloquially known as the &#039;&#039;&#039;Museum of Ink&#039;&#039;&#039;. The Museum is dedicated to the history of the [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-era]] skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skrell_Ailments&lt;/del&gt;#X’Lu’oa|X’Lu’oa]] syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of skrell during the period. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used [[Skrell_Culture#Music|in concerts]], to project lesser versions of survivors&#039; emotions directly into visitors&#039; brains.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the &#039;&#039;&#039;Museum of the Abyssal Age&#039;&#039;&#039; (Qeriqau-Lu’Xaqii), also colloquially known as the &#039;&#039;&#039;Museum of Ink&#039;&#039;&#039;. The Museum is dedicated to the history of the [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-era]] skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skrell_Biology&lt;/ins&gt;#X’Lu’oa|X’Lu’oa]] syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of skrell during the period. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used [[Skrell_Culture#Music|in concerts]], to project lesser versions of survivors&#039; emotions directly into visitors&#039; brains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of the core, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians criticize the bounty system for putting citizens in harm&amp;#039;s way, though many Coreworld-dwelling skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and low Index-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology. Rewards for those who survive excursions into deep space and uncover Glorsh-era technology include credit payouts and an increase to their Index score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the [[Notable_Skrell_Systems_and_Locations#Tri-Qyu|Tri-Qyu system]], which is strictly off-limits to all non-government personnel due to its connection to Glorsh-Omega.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of the core, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians criticize the bounty system for putting citizens in harm&amp;#039;s way, though many Coreworld-dwelling skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and low Index-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology. Rewards for those who survive excursions into deep space and uncover Glorsh-era technology include credit payouts and an increase to their Index score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the [[Notable_Skrell_Systems_and_Locations#Tri-Qyu|Tri-Qyu system]], which is strictly off-limits to all non-government personnel due to its connection to Glorsh-Omega.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki-wiki_:diff:1.41:old-36979:rev-37404:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=36979&amp;oldid=prev</id>
		<title>Triogenix at 13:47, 16 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=36979&amp;oldid=prev"/>
		<updated>2025-08-16T13:47:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:47, 16 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Outdated (Phoron Scarcity)}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox_Lore}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox_Lore}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox_Skrell_Lore}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox_Skrell_Lore}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Triogenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=36022&amp;oldid=prev</id>
		<title>Stripes at 03:08, 10 June 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=36022&amp;oldid=prev"/>
		<updated>2025-06-10T03:08:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:08, 10 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l140&quot;&gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technology, with the intent to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&amp;#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by reactivating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, biological, and medical fields. Founded in 2396, the Bureau formed as a response to the growing concerns over the reliance on [[Nralakk_Federation#Synthetic_Age_Technologies|Glorsh-era technology]], which serves as an irreplaceable backbone to many Federation industries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technology, with the intent to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&amp;#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by reactivating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, biological, and medical fields. Founded in 2396, the Bureau formed as a response to the growing concerns over the reliance on [[Nralakk_Federation#Synthetic_Age_Technologies|Glorsh-era technology]], which serves as an irreplaceable backbone to many Federation industries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the &#039;&#039;&#039;Museum of the Abyssal Age&#039;&#039;&#039; (Qeriqau-Lu’Xaqii), also colloquially known as the &#039;&#039;&#039;Museum of Ink&#039;&#039;&#039;. The Museum is dedicated to the history of the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Synthetic_Age_and_Era_of_Synthetic_Oppression&lt;/del&gt;|Glorsh-era]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skrell &lt;/del&gt;and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, [[Skrell_Ailments#X’Lu’oa|X’Lu’oa]] syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of skrell during the period. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used [[Skrell_Culture#Music|in concerts]], to project lesser versions of survivors&#039; emotions directly into visitors&#039; brains.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the &#039;&#039;&#039;Museum of the Abyssal Age&#039;&#039;&#039; (Qeriqau-Lu’Xaqii), also colloquially known as the &#039;&#039;&#039;Museum of Ink&#039;&#039;&#039;. The Museum is dedicated to the history of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skrell_Synthetic_Age#Late_Synthetic_Age&lt;/ins&gt;|Glorsh-era]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skrell &lt;/ins&gt;and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, [[Skrell_Ailments#X’Lu’oa|X’Lu’oa]] syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of skrell during the period. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used [[Skrell_Culture#Music|in concerts]], to project lesser versions of survivors&#039; emotions directly into visitors&#039; brains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of the core, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians criticize the bounty system for putting citizens in harm&amp;#039;s way, though many Coreworld-dwelling skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and low Index-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology. Rewards for those who survive excursions into deep space and uncover Glorsh-era technology include credit payouts and an increase to their Index score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the [[Notable_Skrell_Systems_and_Locations#Tri-Qyu|Tri-Qyu system]], which is strictly off-limits to all non-government personnel due to its connection to Glorsh-Omega.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of the core, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians criticize the bounty system for putting citizens in harm&amp;#039;s way, though many Coreworld-dwelling skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and low Index-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology. Rewards for those who survive excursions into deep space and uncover Glorsh-era technology include credit payouts and an increase to their Index score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the [[Notable_Skrell_Systems_and_Locations#Tri-Qyu|Tri-Qyu system]], which is strictly off-limits to all non-government personnel due to its connection to Glorsh-Omega.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=36008&amp;oldid=prev</id>
		<title>Stripes: Rewrites the Qerr&#039;Malic page.</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=36008&amp;oldid=prev"/>
		<updated>2025-06-10T02:40:19Z</updated>

		<summary type="html">&lt;p&gt;Rewrites the Qerr&amp;#039;Malic page.&lt;/p&gt;
&lt;a href=&quot;https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;amp;diff=36008&amp;amp;oldid=35494&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=35494&amp;oldid=prev</id>
		<title>WhatsUpBrotendo: /* The Bureau of Void Technologies */</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=35494&amp;oldid=prev"/>
		<updated>2025-02-20T23:48:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Bureau of Void Technologies&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:48, 20 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l131&quot;&gt;Line 131:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Bureau of Void Technologies==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Bureau of Void Technologies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technologies to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by re-activating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, and various biological and medical fields. Founded in 2396, the Bureau was formed as a response to the growing concern over the reliance on Glorsh-era technology, which serves as an irreplaceable backbone to many Federation industries.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technologies to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by re-activating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, and various biological and medical fields. Founded in 2396, the Bureau was formed as a response to the growing concern over the reliance on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Nralakk_Federation#Synthetic_Age_Technologies|&lt;/ins&gt;Glorsh-era technology&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, which serves as an irreplaceable backbone to many Federation industries.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the Museum of the Abyssal Age (Qeriqau-Lu’Xaqii), also colloquially known as the Museum of Ink. The Museum is dedicated to the history of the Glorsh-era Skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xu’lu’oa &lt;/del&gt;syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of Skrell during the era. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used in concerts, to project lesser versions of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;emotions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of survivors &lt;/del&gt;directly into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the brains of &lt;/del&gt;visitors&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Museum of the Abyssal Age&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(Qeriqau-Lu’Xaqii), also colloquially known as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Museum of Ink&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;. The Museum is dedicated to the history of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Synthetic_Age_and_Era_of_Synthetic_Oppression|&lt;/ins&gt;Glorsh-era&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;Skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Skrell_Ailments#X’Lu’oa|X’Lu’oa]] &lt;/ins&gt;syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of Skrell during the era. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used in concerts, to project lesser versions of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivors&#039; &lt;/ins&gt;emotions directly into visitors&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brains&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of the core, however, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians are known to critique the system for putting citizens in harm&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s way and many Coreworld-dwelling Skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and general low-SCI-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology; rewards for those who survive excursions into deep space and uncover Glorsh-era technology include not just credits, but an increase to one&#039;s Index Score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the Tri-Qyu system, which is strictly off-limits to all non-government personnel due to its connection to Glorsh&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of the core, however, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians are known to critique the system for putting citizens in harm&#039;s way and many Coreworld-dwelling Skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and general low-SCI-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology; rewards for those who survive excursions into deep space and uncover Glorsh-era technology include not just credits, but an increase to one&#039;s Index Score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the [[Notable_Skrell_Systems_and_Locations#Tri-Qyu|Tri-Qyu system]], which is strictly off-limits to all non-government personnel due to its connection to Glorsh.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Special Economic Zone==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Special Economic Zone==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=35493&amp;oldid=prev</id>
		<title>WhatsUpBrotendo: bureau of void technologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=35493&amp;oldid=prev"/>
		<updated>2025-02-20T23:44:52Z</updated>

		<summary type="html">&lt;p&gt;bureau of void technologies&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:44, 20 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l129&quot;&gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;See Related Page: [[Skrell_Culture#Typical_Skrell_Slang|Typical Skrell Slang]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;See Related Page: [[Skrell_Culture#Typical_Skrell_Slang|Typical Skrell Slang]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Special Economic Zone=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==The Bureau of Void Technologies==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technologies to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by re-activating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, and various biological and medical fields. Founded in 2396, the Bureau was formed as a response to the growing concern over the reliance on Glorsh-era technology, which serves as an irreplaceable backbone to many Federation industries. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Quqaa-Lu’piq is most well known in the Federation Core for the Museum of the Abyssal Age (Qeriqau-Lu’Xaqii), also colloquially known as the Museum of Ink. The Museum is dedicated to the history of the Glorsh-era Skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, Xu’lu’oa syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of Skrell during the era. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used in concerts, to project lesser versions of the emotions of survivors directly into the brains of visitors.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of the core, however, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians are known to critique the system for putting citizens in harm&#039;s way and many Coreworld-dwelling Skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and general low-SCI-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology; rewards for those who survive excursions into deep space and uncover Glorsh-era technology include not just credits, but an increase to one&#039;s Index Score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the Tri-Qyu system, which is strictly off-limits to all non-government personnel due to its connection to Glorsh.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=Special Economic Zone&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Toqleq&amp;#039;wesi, the entertainment capital of Qerr’Malic, is home to Idris&amp;#039; casino named ‘The Croaking Gambit’, a massive casino that hosts top of the line services such as restaurants, lounge singers, as well as gambling halls and extravagant stage performances. Idris has brought in many workers from human space but is also going out of its way to train and hire from the local population where able.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Toqleq&amp;#039;wesi, the entertainment capital of Qerr’Malic, is home to Idris&amp;#039; casino named ‘The Croaking Gambit’, a massive casino that hosts top of the line services such as restaurants, lounge singers, as well as gambling halls and extravagant stage performances. Idris has brought in many workers from human space but is also going out of its way to train and hire from the local population where able.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
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