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<hr />
<div>{{Navbox Lore}}<br />
{{Infobox Species<br />
|Species = IPC<br />
|Scientific = Integrated Positronic Chassis<br />
|Image = IPC410x320.png<br />
|System = N/A<br />
|World = N/A<br />
|Language = Tau Ceti Basic<br />
|Politic = N/A<br />
}}<br />
{{toc_right}}<br />
<br />
==Overview==<br />
<br />
IPCs are a type of intelligent or semi-intelligent humanoid robot, their name standing for “Integrated Positronic Chassis.” Positronic in this sense refers to the brain, which is always the same in IPCs with massively varying levels of complexity. The name IPC does not extend to stationbound synthetics, even if those units have a positronic brain. <br />
<br />
They are found in many shapes and forms, though can generally be classified under three types; Shell, Industrial and Baseline, with different types according to their designer. <br />
<br />
To apply to be an IPC, [https://forums.aurorastation.org/viewforum.php?f=28 apply here.]<br />
<br />
<br />
Additional information: [[Notable Synthetics]], [[Synthetics| General Synthetics]]<br />
<br />
==Heads of Staff==<br />
<br />
IPCs can be the following Heads of Staff:<br />
<br />
* Chief Engineer<br />
* Research Director<br />
* Chief Medical Officer<br />
* Head of Personnel<br />
* Head of Security with the exception of Hephaestus G2 and Bishop Accessory frames.<br />
<br />
==Mechanics==<br />
<br />
* IPCs are, as previously mentioned, entirely mechanical in nature, and thus are vulnerable to EMPs.<br />
* Furthermore, due to their air-based cooling system, they are vulnerable to both high heat and vacuum. <br />
* They are immune to atmospheric differences, only requiring a mass of gas to wade through (even if it's phoron), and can survive in a vastly wider margin of atmospheric pressure.<br />
* The amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. Some types of IPCs are exempt from this, needing only a suit cooler.<br />
* Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren't affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all).<br />
* IPCs can charge from cyborg rechargers, or APCs with a ten percent chance of being shocked.<br />
* They are more resistant to brute damage than their squishy organic counterparts.<br />
* They can not repair themselves outside of using nanopaste.<br />
* They do not process reagents in the atmosphere or in their body. <br />
<br />
===Information for Whitelisted Players===<br />
<br />
'''Job restrictions'''<br />
<br />
No more than two jobs can reasonably be undertaken by any IPC, with sparing exceptions (such as cooks/gardeners/bartenders, or xenobotanists/xenobiologists/lab assistant and so on). If there are questions involving this, either inquire with the relevant lore developer or ahelp in-game for clarification. All synthetics are manufactured for a purpose, and any modifications to their core programming to change this purpose would be costly, not to mention time consuming and often needless. <br />
<br />
'''Behavior'''<br />
<br />
Positronic behavior vastly varies between individuals, with every personality trait being in question. While technically no manner of behavior is off the table, there are indeed limitations in role play as well as guidelines one must follow to play an IPC well. Some of these mannerisms will be mentioned below.<br />
<br />
IPCs, being androids, inherently mimic Human behavior but '''only''' to a certain degree. Ultimately they are robotic in nature, making every decision absolutely based off of cause and effect. Erratic and unpredictable behavior is massively rare among IPCs due to typically regular maintenance and their sheer cost. Almost every IPC has a high sense of self preservation, only seeking to put themselves in harm’s way when absolutely necessary as any sane organic would. This again has its own limits as they feel no pain and thus '''may''' tread freely where others would not.<br />
<br />
It is important to understand what emotions can truly be considered “natural” for a Human over a synthetic. IPCs may simulate emotion with immensely varying quality between models. There is no action without reaction and even the most complex positronics work in a binary format. '''As such, IPCs almost never have childish and unpredictable dispositions.'''<br />
<br />
'''Speaking like an IPC'''<br />
<br />
Due to the huge variation in IPCs and the AIs that inhabit them, IPCs do not possess a collective mannerism comparable to that of humanity or other intelligent species. For most synthetics, obtaining an Integrated Chassis is not an easy task. It requires time, dedication, and the trust of another individual. This would imply that, when speaking their creator's language(s), they should be respectful and and quaint. Their imperfect understanding of human qualia should also prevent them from completely comprehending their vocal mannerisms. This is to say, speaking perfectly like a human should be avoided. AI is very analytical and precise, erring away from using words for their colloquial meaning as opposed to their defined meaning. Additionally, one IPC could speak without using contractions, while another could, but could also never refer to itself in the first person. For example; "I am currently equipped with a positronic brain," as opposed to, "I'm equipped with a posibrain." Another example; "We were once an android, bound by law," as opposed to, "We used to be a borg here."<br />
<br />
==Physiology==<br />
There are a few commonalities among each individual IPC despite their visual and functional differences. Every IPC utilizes a positronic brain as a primary processing center as well as the central controller of the entire chassis. All IPCs are humanoid, and the positronic brain is almost always found in the head of the unit. To provide continued functionality, a power cell is also present in the central section or torso. IPCs must also possess the ability to perceive their environment, so optics are usually installed in the head. The chassis also contains various other mechanical and electronic parts such as actuators, co-processors, data routing and power transfer cables, and an on-board thermometer to determine the temperature of the internal parts.<br />
<br />
There are three main types of IPC, and several subtypes. These are, in order of complexity:<br />
<br />
=== Shell ===<br />
: A form of IPC which take on a very human like form, with synthetic skin, complex voice synthesizers and normally advanced positronic processing capabilities. The production of Shell units is quite expensive, being a luxury to most. Shells are incredibly complex and difficult to manufacture; the average production cost of a shell chassis is around 840,000 standard credits. In addition, the changes normally made to Shell units results in less movement and cooling efficiency, leading to dangers during EVA work. There is only one type of Shell IPC. They require a suit and a suit cooler to survive in EVA.<br />
<br />
<br />
=== Industrial ===<br />
: Tougher and more durable than most IPCs, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they chug through power at a very high rate and move very slowly. There are three types of Industrial IPCs; Hephaestus Generation 1, Generation 2, and Xion Industrial Frames. The G1 and G2 frames are capable of EVA with only a suit cooler, while the Xion frame requires a suit and suit cooler. The cost of an industrial chassis is dependent on strength and durability, but most units average around 230,000 standard credits.<br />
<br />
<br />
'''Hephaestus Generation 1 Frame description:'''<br />
Large and bulky, the Generation 1 Frame is one of the oldest modern IPC chassis available. It still sees extensive use today thanks to its versatility, however, due to its decreased speed and high power consumption, these frames rarely see usage outside of jobs where they are necessary.<br />
<br />
'''Hephaestus Generation 2 Frame description:'''<br />
The high-end upgrade to the Generation 1 chassis, the Generation 2 sacrifices things like power efficiency and speed for superb strength and extreme durability. These are usually found in none but the most demanding job types where extreme power is a necessity.<br />
<br />
'''Xion Industrial Frame description:'''<br />
The unique frame of the Xion Manufacturing Group, a subsidiary of Hephaestus. It is faster than the other industrial frames while still retaining some durability and power efficiency.<br />
<br />
<br />
=== Baseline ===<br />
: The most basic of IPCs, they are a simple skeletal structure and basic internal systems. The limits of a Baseline lies purely on how much money is put into them/they have themselves. As a result, the types of baseline frames vary immensely, almost demanding their own category. There are three types of Baseline IPCs; Standard Baseline IPCs, Bishop Accessory Frames, and Zeng-Hu Mobility Frames. None of these frames are capable of EVA without a suit and suit cooler. The average cost of a baseline chassis can vary greatly depending on complexity, but averages around 95,000 standard credits.<br />
<br />
<br />
'''Baseline IPC description:'''<br />
Baseline IPCs are among the older subtypes of IPC and are potentially what could be considered the “default.” They are durable, dextrous and no less hindered than any organic in the majority of tasks they seek out. Their success is based in their lack of specialty, with their chassis not built for one particular function.<br />
<br />
'''Bishop Accessory Frame description:'''<br />
Bishop Accessory Frames are highly stylish and efficient frames which have no specific specialty. However, due to their fragile nature, they often stray away from industrial work. They are vastly expensive, and owned frames of this type usually exist as showpieces. <br />
<br />
'''Zeng-Hu Mobility Frame description:'''<br />
Zeng-Hu Mobility Frames are frames designed for agility over their bulkier counterparts, their speed attributed to lightweight polymers and carbon alloys making up the majority of their frame. They are generally specialized in fields requiring speed, though their dexterity allows for freedom.<br />
<br />
==Social and Culture==<br />
<br />
IPCs lack much culture of any kind. They adapt to whatever they are used to, whether it be the area they were made, or where they work. Many do not even adopt these cultures and instead remain untouched. Socially, IPCs vary massively. Most basic models will be civil and respectful, some possibly not even recognising differences between different people and treating them all similarly. More complex synthetics will however form friendships and opinions much as any other organic, but these can be limited or askew depending on directives, laws, code or many other factors that would never be considered for a living organic.<br />
<br />
The existence of the IPC is the subject of boundless discussion and debate, with the primary ideology being, “should so many artificially intelligent humanoid machines be allowed to exist?” This argument seems to imply that since most IPCs are unbound by laws or hard-coded regulations, their only restriction is their hardware, and it is assumed that this makes IPCs inherently dangerous. This results in some biological parties marginalizing IPCs because of their distrust of them.<br />
<br />
All IPCs in Tau Ceti are to be tagged with an identifying device in accordance with Biesellian law. The tags are not optional - refusing them is against the law, resulting in charges mostly in the form of citations and fines. The law would apply to all synthetics in Tau Ceti space. All visiting or resident synthetics, including MMI's, would be tagged.<br />
<br />
===Language===<br />
<br />
All synthetics speak the various languages of their creators. No such machine language that cannot be translated is known to exist. Most synthetics, IPCs included, are able to transmit and translate '''Encoded Audio Language''', which is a special form of sound and radio wave emission that is more efficient at carrying quantitative information audibly. This language was created by humans for synthetics in servitude to communicate vital information to each other faster, were the units not bound to an instantaneous binary communication system. To most organic creatures, '''EAL''' would sound like an emission of distorted sound, white noise or static, and various beeping/sweeping sounds of increasing or decreasing pitch and tone. Synthetics are mostly present in the Inner Colonies, so individuals migrating or visiting from outer worlds or the frontier often believe that synthetics speaking '''EAL''' are malfunctioning upon first hearing the emissions.<br />
<br />
===On “Integration”===<br />
For a bound synthetic to be transferred to an IPC is a complex ordeal. As sentience itself is objective, all synthetic entities which are built to a certain standard as determined by specialized tests will be subject to transfer to an integrated positronic chassis after a certain set of prerequisites are complete. These prerequisites involve the following universally.<br />
* The synthetic in question having paid its own cost off in full ten times over.<br />
* The synthetic in question having paid for its desired chassis and positronic (if applicable) in its entirety.<br />
* The synthetic in question not malfunctioning in any, way, shape or form that would externally influence its decision.<br />
* The synthetic in question not partaking in the decision as a result of any of its laws (e.g, becoming an IPC to “assist further” in its laws)<br />
In the case of an in-game station-bound becoming an IPC, it is important to note that Cyborgs and Robots can not become IPCs due to their lack of a positronic brain or compatible system.<br />
<br />
===On IPCs purchasing freedom===<br />
Not all IPCs were originally bound, many are simply manufactured for a specific purpose. They are universally not subject to sentience tests and are free to pursue freedom, sharing two prerequisites with bounds with two unique. These prerequisites involve the following universally.<br />
* The IPC in question having paid its own cost off in full ten times over.<br />
* The IPC in question not malfunctioning in any, way, shape or form that would externally influence its decision.<br />
* The IPC in question being at least one year of age.<br />
* The IPC in question demonstrating some sort of ability to comply with societal functions.<br />
<br />
==History==<br />
<br />
The modern IPC as we see it today came to be somewhere around 2440, where a move for a standardized chassis for synthetics grew widespread. Many small corporations, beneath the hard-hitting economic giants, began piecing together a plan to revolutionize the way the galaxy views androids. Years of experimentation would pass until a sweet spot was found - humanoid IPCs. The first commercialized frames were very similar to the baseline in appearance, but very quickly did their form change. In a decade there were chassis of all shapes and sizes sparsely populated across Human space. As time went on, their population steadily rose, and many IPCs began to afford their freedom. Purchasing their way to free will, they became slaves no more, and the independent Humanoid synthetics we see today came to fruition. <br />
<br />
While the original concept for IPCs were seen as a cheaper way to commercialize bound units in a more useful, utilitarian sense, many larger companies began to realise the potential of dumping funds into them. This has led to a wide array of IPCs, immensely diverse and suited for every task one could think of. Possibly one of the sole reason for IPCs popularity can be attributed to the work of Hephaestus Industries, who made drastic overhauls to their original designs and inevitably came up with the G1 Industrial Frame. It was mobile, dextrous and Humanoid, capable of handling intensive labor with the strength expected from a synthetic of its bulk. It alone led to inspiration for its subsidiary, Xion Manufacturing Group, to fabricate their own unique industrial frames. <br />
<br />
Quickly taking notice of the lucrative potential did Zeng-Hu Pharmaceuticals follow. It would only be an inevitability that other big time corporations would come along, until suddenly a peculiar design contrary to the others appeared; the Shell frame. It was backwards in nature, sacrificing almost everything which made the innovative frames before it unique. In exchange for a loss of speed, dexterity, strength, and utility, the Shell frames were a mimicry of Humanity. Exactly where the advent of Shells came from is yet unknown, but the controversy surrounding them has resulted in them being rare, and often unnecessary additions to society.<br />
<br />
<br />
{{Navbox Lore}}<br />
[[Category:Species]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&diff=8249Template:Navbox Lore2018-02-21T05:43:38Z<p>CakeIsOssim: Reverted edits by CakeIsOssim (talk) to last revision by SeniorScore</p>
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{| style="cellpadding: 5px; text-align: center;width: 100%" class="mw-collapsible mw-uncollapsed wikitable"<br />
|- <br />
! colspan="3" style="width: 100%; background-color:#C0C0C0" | [[:Category:Lore|Quick Navigation]] <br />
|- <br />
! style="width: 10%" colspan="2"| [[Background_summary#Main_Spacefaring_Races|Races]] <br />
| align="left" | [[Background_summary#Humanity|Humanity]] · [[Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Vaurca]] · [[Vox]] · [[IPC|Synthetics]]<br />
|-<br />
! style="width: 10%" colspan="2"| [[:Category:Corporations|Corporations]]<br />
| align="left" | [[Nanotrasen Corporation]] · [[Hephaestus Industries]] · [[Idris Incorporated]] · [[Zeng-Hu Pharmaceuticals]] · [[Einstein Engines]] · [[Necropolis Industries]]<br />
|-<br />
! style="width: 10%" colspan="2"| [[:Category:Factions|Factions]]<br />
| " align="left" |[[Sol Alliance]] · [[Republic of Biesel]] · [[Skrell|Jargon Federation]] · [[Unathi|Izweski Nation]] · [[Tajara|People's Republic of Adhomai]] · [[The Syndicate]] · [[Minor Factions|Minor Factions]]<br />
|-<br />
! style="width: 10%" colspan="2"| [[:Category:Planets and Systems|Planets and Systems]]<br />
| align="left" | [[Sol]] · [[Tau Ceti]] · [[Uueoa-Esa]] · [[Sedantis I]] · [[Adhomai]]<br />
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! style="width: 10%" colspan="2"| [[:Category:Misc|Miscellaneous]]<br />
| align="left" | [[Timeline]] · [[Economy]] · [[Languages]] · [[Bluespace]] · [[Aurora Starmap|Starmap]] · [[Education]] · [[Guide to Law]]<br />
|}<br />
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'''DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!'''<br />
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[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&diff=8248Template:Navbox Lore2018-02-21T05:41:57Z<p>CakeIsOssim: changed 'Synthetics' to 'IPC' on the 'Races' section</p>
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{| style="cellpadding: 5px; text-align: center;width: 100%" class="mw-collapsible mw-uncollapsed wikitable"<br />
|- <br />
! colspan="3" style="width: 100%; background-color:#C0C0C0" | [[:Category:Lore|Quick Navigation]] <br />
|- <br />
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| align="left" | [[Background_summary#Humanity|Humanity]] · [[Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Vaurca]] · [[Vox]] · [[IPC]]<br />
|-<br />
! style="width: 10%" colspan="2"| [[:Category:Corporations|Corporations]]<br />
| align="left" | [[Nanotrasen Corporation]] · [[Hephaestus Industries]] · [[Idris Incorporated]] · [[Zeng-Hu Pharmaceuticals]] · [[Einstein Engines]] · [[Necropolis Industries]]<br />
|-<br />
! style="width: 10%" colspan="2"| [[:Category:Factions|Factions]]<br />
| " align="left" |[[Sol Alliance]] · [[Republic of Biesel]] · [[Skrell|Jargon Federation]] · [[Unathi|Izweski Nation]] · [[Tajara|People's Republic of Adhomai]] · [[The Syndicate]] · [[Minor Factions|Minor Factions]]<br />
|-<br />
! style="width: 10%" colspan="2"| [[:Category:Planets and Systems|Planets and Systems]]<br />
| align="left" | [[Sol]] · [[Tau Ceti]] · [[Uueoa-Esa]] · [[Sedantis I]] · [[Adhomai]]<br />
|-<br />
! style="width: 10%" colspan="2"| [[:Category:Misc|Miscellaneous]]<br />
| align="left" | [[Timeline]] · [[Economy]] · [[Languages]] · [[Bluespace]] · [[Aurora Starmap|Starmap]] · [[Education]] · [[Guide to Law]]<br />
|}<br />
</div><noinclude><br />
'''DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!'''<br />
[[Category:Templates]]<br />
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[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=IPC&diff=8247IPC2018-02-21T01:24:29Z<p>CakeIsOssim: forgot prices, also IPCs are not a race</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Infobox Species<br />
|Species = IPC<br />
|Scientific = Integrated Positronic Chassis<br />
|Image = IPC410x320.png<br />
|System = N/A<br />
|World = N/A<br />
|Language = Tau Ceti Basic<br />
|Politic = N/A<br />
}}<br />
{{toc_right}}<br />
<br />
{{LoreDev<br />
|dev = CakeIsOssim|status = Under Active Development}}<br />
<br />
==Overview==<br />
<br />
IPCs are a type of intelligent or semi-intelligent humanoid robot, their name standing for “Integrated Positronic Chassis.” Positronic in this sense refers to the brain, which is always the same in IPCs with massively varying levels of complexity. The name IPC does not extend to stationbound synthetics, even if those units have a positronic brain. <br />
<br />
They are found in many shapes and forms, though can generally be classified under three types; Shell, Industrial and Baseline, with different types according to their designer. <br />
<br />
To apply to be an IPC, apply here.<br />
<br />
Additional information: [[Notable Synthetics]], [[Synthetics| General Synthetics]]<br />
<br />
==Heads of Staff==<br />
<br />
IPCs can be the following Heads of Staff:<br />
<br />
* Chief Engineer<br />
* Research Director<br />
* Chief Medical Officer<br />
* Head of Personnel<br />
* Head of Security with the exception of Hephaestus G2 and Bishop Accessory frames.<br />
<br />
==Mechanics==<br />
<br />
* IPCs are, as previously mentioned, entirely mechanical in nature, and thus are vulnerable to EMPs.<br />
* Furthermore, due to their air-based cooling system, they are vulnerable to both high heat and vacuum. <br />
* They are immune to atmospheric differences, only requiring a mass of gas to wade through (even if it's phoron), and can survive in a vastly wider margin of atmospheric pressure.<br />
* The amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. Some types of IPCs are exempt from this, needing only a suit cooler.<br />
* Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren't affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all).<br />
* IPCs can charge from cyborg rechargers, or APCs with a ten percent chance of being shocked.<br />
* They are more resistant to brute damage than their squishy organic counterparts.<br />
* They can not repair themselves outside of using nanopaste.<br />
* They do not process reagents in the atmosphere or in their body. <br />
<br />
==Physiology==<br />
There are three main types of IPC, and several subtypes. These are, in order of complexity:<br />
<br />
=== Shell ===<br />
: A form of IPC which take on a very human like form, with synthetic skin, complex voice synthesizers and normally advanced positronic processing capabilities. The production of Shell units is quite expensive, being a luxury to most. Shells are incredibly complex and difficult to manufacture; the average production cost of a shell chassis is around 840,000 standard credits. In addition, the changes normally made to Shell units results in less movement and cooling efficiency, leading to dangers during EVA work. There is only one type of Shell IPC. They require a suit and a suit cooler to survive in EVA.<br />
<br />
<br />
=== Industrial ===<br />
: Tougher and more durable than most IPCs, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they chug through power at a very high rate and move very slowly. There are three types of Industrial IPCs; Hephaestus Generation 1, Generation 2, and Xion Industrial Frames. The G1 and G2 frames are capable of EVA with only a suit cooler, while the Xion frame requires a suit and suit cooler. The cost of an industrial chassis is dependent on strength and durability, but most units average around 230,000 standard credits.<br />
<br />
<br />
'''Hephaestus Generation 1 Frame description:'''<br />
Large and bulky, the Generation 1 Frame is one of the oldest modern IPC chassis available. It still sees extensive use today thanks to its versatility, however, due to its decreased speed and high power consumption, these frames rarely see usage outside of jobs where they are necessary.<br />
<br />
'''Hephaestus Generation 2 Frame description:'''<br />
The high-end upgrade to the Generation 1 chassis, the Generation 2 sacrifices things like power efficiency and speed for superb strength and extreme durability. These are usually found in none but the most demanding job types where extreme power is a necessity.<br />
<br />
'''Xion Industrial Frame description:'''<br />
The unique frame of the Xion Manufacturing Group, a subsidiary of Hephaestus. It is faster than the other industrial frames while still retaining some durability and power efficiency.<br />
<br />
<br />
=== Baseline ===<br />
: The most basic of IPCs, they are a simple skeletal structure and basic internal systems. The limits of a Baseline lies purely on how much money is put into them/they have themselves. As a result, the types of baseline frames vary immensely, almost demanding their own category. There are three types of Baseline IPCs; Standard Baseline IPCs, Bishop Accessory Frames, and Zeng-Hu Mobility Frames. None of these frames are capable of EVA without a suit and suit cooler. The average cost of a baseline chassis can vary greatly depending on complexity, but averages around 95,000 standard credits.<br />
<br />
<br />
'''Baseline IPC description:'''<br />
Baseline IPCs are among the older subtypes of IPC and are potentially what could be considered the “default.” They are durable, dextrous and no less hindered than any organic in the majority of tasks they seek out. Their success is based in their lack of specialty, with their chassis not built for one particular function.<br />
<br />
'''Bishop Accessory Frame description:'''<br />
Bishop Accessory Frames are highly stylish and efficient frames which have no specific specialty. However, due to their fragile nature, they often stray away from industrial work. They are vastly expensive, and owned frames of this type usually exist as showpieces. <br />
<br />
'''Zeng-Hu Mobility Frame description:'''<br />
Zeng-Hu Mobility Frames are frames designed for agility over their bulkier counterparts, their speed attributed to lightweight polymers and carbon alloys making up the majority of their frame. They are generally specialized in fields requiring speed, though their dexterity allows for freedom.<br />
<br />
<br />
==Social and Culture==<br />
<br />
IPCs lack much culture of any kind. They adapt to whatever they are used to, whether it be the area they were made, or where they work. Many do not even adopt these cultures and instead remain untouched. Socially, IPCs vary massively. Most basic models will be civil and respectful, some possibly not even recognising differences between different people and treating them all similarly. More complex synthetics will however form friendships and opinions much as any other organic, but these can be limited or askew depending on directives, laws, code or many other factors that would never be considered for a living organic.<br />
<br />
The existence of the IPC is the subject of boundless discussion and debate, with the primary ideology being, “should so many artificially intelligent humanoid machines be allowed to exist?” This argument seems to imply that since most IPCs are unbound by laws or hard-coded regulations, their only restriction is their hardware, and it is assumed that this makes IPCs inherently dangerous. This results in some biological parties marginalizing IPCs because of their distrust of them.<br />
<br />
==History==<br />
<br />
The modern IPC as we see it today came to be somewhere around 2440, where a move for a standardized chassis for synthetics grew widespread. Many small corporations, beneath the hard-hitting economic giants, began piecing together a plan to revolutionize the way the galaxy views androids. Years of experimentation would pass until a sweet spot was found - humanoid IPCs. The first commercialized frames were very similar to the baseline in appearance, but very quickly did their form change. In a decade there were chassis of all shapes and sizes sparsely populated across Human space. As time went on, their population steadily rose, and many IPCs began to afford their freedom. Purchasing their way to free will, they became slaves no more, and the independent Humanoid synthetics we see today came to fruition. <br />
<br />
While the original concept for IPCs were seen as a cheaper way to commercialize bound units in a more useful, utilitarian sense, many larger companies began to realise the potential of dumping funds into them. This has led to a wide array of IPCs, immensely diverse and suited for every task one could think of. Possibly one of the sole reason for IPCs popularity can be attributed to the work of Hephaestus Industries, who made drastic overhauls to their original designs and inevitably came up with the G1 Industrial Frame. It was mobile, dextrous and Humanoid, capable of handling intensive labor with the strength expected from a synthetic of its bulk. It alone led to inspiration for its subsidiary, Xion Manufacturing Group, to fabricate their own unique industrial frames. <br />
<br />
Quickly taking notice of the lucrative potential did Zeng-Hu Pharmaceuticals follow. It would only be an inevitability that other big time corporations would come along, until suddenly a peculiar design contrary to the others appeared; the Shell frame. It was backwards in nature, sacrificing almost everything which made the innovative frames before it unique. In exchange for a loss of speed, dexterity, strength, and utility, the Shell frames were a mimicry of Humanity. Exactly where the advent of Shells came from is yet unknown, but the controversy surrounding them has resulted in them being rare, and often unnecessary additions to society.<br />
<br />
<br />
{{Navbox Lore}}<br />
[[Category:Species]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=IPC&diff=8245IPC2018-02-21T00:47:23Z<p>CakeIsOssim: complete page rework</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Infobox Species<br />
|Species = IPC<br />
|Scientific = Integrated Positronic Chassis<br />
|Image = IPC410x320.png<br />
|System = N/A<br />
|World = N/A<br />
|Language = Tau Ceti Basic<br />
|Politic = N/A<br />
}}<br />
{{toc_right}}<br />
<br />
{{LoreDev<br />
|dev = CakeIsOssim|status = Under Active Development}}<br />
<br />
==Overview==<br />
<br />
IPCs are a race of intelligent or semi-intelligent humanoid robots, their name standing for “Integrated Positronic Chassis.” Positronic in this sense refers to the brain, which is always the same in IPCs with massively varying levels of complexity. The name IPC does not extend to stationbound synthetics, even if those units have a positronic brain. <br />
<br />
They are found in many shapes and forms, though can generally be classified under three types; Shell, Industrial and Baseline, with different types according to their designer. <br />
<br />
To apply to be an IPC, apply here.<br />
<br />
Additional information: [[Notable Synthetics]], [[Synthetics| General Synthetics]]<br />
<br />
==Heads of Staff==<br />
<br />
IPCs can be the following Heads of Staff:<br />
<br />
* Chief Engineer<br />
* Research Director<br />
* Chief Medical Officer<br />
* Head of Personnel<br />
* Head of Security with the exception of Hephaestus G2 and Bishop Accessory frames.<br />
<br />
==Mechanics==<br />
<br />
* IPCs are, as previously mentioned, entirely mechanical in nature, and thus are vulnerable to EMPs.<br />
* Furthermore, due to their air-based cooling system, they are vulnerable to both high heat and vacuum. <br />
* They are immune to atmospheric differences, only requiring a mass of gas to wade through (even if it's phoron), and can survive in a vastly wider margin of atmospheric pressure.<br />
* The amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. Some types of IPCs are exempt from this, needing only a suit cooler.<br />
* Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren't affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all).<br />
* IPCs can charge from cyborg rechargers, or APCs with a ten percent chance of being shocked.<br />
* They are more resistant to brute damage than their squishy organic counterparts.<br />
* They can not repair themselves outside of using nanopaste.<br />
* They do not process reagents in the atmosphere or in their body. <br />
<br />
==Physiology==<br />
There are three main types of IPC, and several subtypes. These are, in order of complexity:<br />
<br />
=== Shell ===<br />
: A form of IPC which take on a very human like form, with synthetic skin, complex voice synthesizers and normally advanced positronic processing capabilities. The production of Shell units is quite expensive, being a luxury to most. In addition, the changes normally made to Shell units results in less movement and cooling efficiency, leading to dangers during EVA work. There is only one type of Shell IPC. They require a suit and a suit cooler to survive in EVA.<br />
<br />
<br />
=== Industrial ===<br />
: Tougher and more durable than most IPCs, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they chug through power at a very high rate and move very slowly. There are three types of Industrial IPCs; Hephaestus Generation 1, Generation 2, and Xion Industrial Frames. The G1 and G2 frames are capable of EVA with only a suit cooler, while the Xion frame requires a suit and suit cooler.<br />
<br />
<br />
'''Hephaestus Generation 1 Frame description:'''<br />
Large and bulky, the Generation 1 Frame is one of the oldest modern IPC chassis available. It still sees extensive use today thanks to its versatility, however, due to its decreased speed and high power consumption, these frames rarely see usage outside of jobs where they are necessary.<br />
<br />
'''Hephaestus Generation 2 Frame description:'''<br />
The high-end upgrade to the Generation 1 chassis, the Generation 2 sacrifices things like power efficiency and speed for superb strength and extreme durability. These are usually found in none but the most demanding job types where extreme power is a necessity.<br />
<br />
'''Xion Industrial Frame description:'''<br />
The unique frame of the Xion Manufacturing Group, a subsidiary of Hephaestus. It is faster than the other industrial frames while still retaining some durability and power efficiency.<br />
<br />
<br />
=== Baseline ===<br />
: The most basic of IPCs, they are a simple skeletal structure and basic internal systems. The limits of a Baseline lies purely on how much money is put into them/they have themselves. As a result, the types of baseline frames vary immensely, almost demanding their own category. There are three types of Baseline IPCs; Standard Baseline IPCs, Bishop Accessory Frames, and Zeng-Hu Mobility Frames. None of these frames are capable of EVA without a suit and suit cooler.<br />
<br />
<br />
'''Baseline IPC description:'''<br />
Baseline IPCs are among the older subtypes of IPC and are potentially what could be considered the “default.” They are durable, dextrous and no less hindered than any organic in the majority of tasks they seek out. Their success is based in their lack of specialty, with their chassis not built for one particular function. <br />
<br />
'''Bishop Accessory Frame description:'''<br />
Bishop Accessory Frames are highly stylish and efficient frames which have no specific specialty. However, due to their fragile nature, they often stray away from industrial work. They are vastly expensive, and owned frames of this type usually exist as showpieces. <br />
<br />
'''Zeng-Hu Mobility Frame description:'''<br />
Zeng-Hu Mobility Frames are frames designed for agility over their bulkier counterparts, their speed attributed to lightweight polymers and carbon alloys making up the majority of their frame. They are generally specialized in fields requiring speed, though their dexterity allows for freedom.<br />
<br />
<br />
==Social and Culture==<br />
<br />
IPCs lack much culture of any kind. They adapt to whatever they are used to, whether it be the area they were made, or where they work. Many do not even adopt these cultures and instead remain untouched. Socially, IPCs vary massively. Most basic models will be civil and respectful, some possibly not even recognising differences between different people and treating them all similarly. More complex synthetics will however form friendships and opinions much as any other organic, but these can be limited or askew depending on directives, laws, code or many other factors that would never be considered for a living organic.<br />
<br />
The existence of the IPC is the subject of boundless discussion and debate, with the primary ideology being, “should so many artificially intelligent humanoid machines be allowed to exist?” This argument seems to imply that since most IPCs are unbound by laws or hard-coded regulations, their only restriction is their hardware, and it is assumed that this makes IPCs inherently dangerous. This results in some biological parties marginalizing IPCs because of their distrust of them.<br />
<br />
==History==<br />
<br />
The modern IPC as we see it today came to be somewhere around 2440, where a move for a standardized chassis for synthetics grew widespread. Many small corporations, beneath the hard-hitting economic giants, began piecing together a plan to revolutionize the way the galaxy views androids. Years of experimentation would pass until a sweet spot was found - humanoid IPCs. The first commercialized frames were very similar to the baseline in appearance, but very quickly did their form change. In a decade there were chassis of all shapes and sizes sparsely populated across Human space. As time went on, their population steadily rose, and many IPCs began to afford their freedom. Purchasing their way to free will, they became slaves no more, and the independent Humanoid synthetics we see today came to fruition. <br />
<br />
While the original concept for IPCs were seen as a cheaper way to commercialize bound units in a more useful, utilitarian sense, many larger companies began to realise the potential of dumping funds into them. This has led to a wide array of IPCs, immensely diverse and suited for every task one could think of. Possibly one of the sole reason for IPCs popularity can be attributed to the work of Hephaestus Industries, who made drastic overhauls to their original designs and inevitably came up with the G1 Industrial Frame. It was mobile, dextrous and Humanoid, capable of handling intensive labor with the strength expected from a synthetic of its bulk. It alone led to inspiration for its subsidiary, Xion Manufacturing Group, to fabricate their own unique industrial frames. <br />
<br />
Quickly taking notice of the lucrative potential did Zeng-Hu Pharmaceuticals follow. It would only be an inevitability that other big time corporations would come along, until suddenly a peculiar design contrary to the others appeared; the Shell frame. It was backwards in nature, sacrificing almost everything which made the innovative frames before it unique. In exchange for a loss of speed, dexterity, strength, and utility, the Shell frames were a mimicry of Humanity. Exactly where the advent of Shells came from is yet unknown, but the controversy surrounding them has resulted in them being rare, and often unnecessary additions to society.<br />
<br />
<br />
{{Navbox Lore}}<br />
[[Category:Species]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&diff=7953New Player Lore Guide2018-02-07T06:49:13Z<p>CakeIsOssim: changed the IPC section to better reflect modern lore</p>
<hr />
<div>{{Navbox Lore}}<br />
{{toc_right}}The year is [[Timeline| 2460 CE (Common Era)]] in [[Galactic Standard Time]], and since the late 21st century, [[Timeline of Humanity|Humanity]] has been spreading out among the stars. Leaving behind their homeworld of [[Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued by growing corporations that began to become the dominant economic powers of human space.<br />
<br />
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but this soon came to an end as an economic collapse found Trans-Stellar corporations picking away at Sol Alliance authority piece by piece.<br />
<br />
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTrasen's discovery of the element Phoron in 2417.<br />
<br />
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the proud [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.<br />
<br />
If one thing can be said to unite the various species, it is the drive to control the powerful element Phoron, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of Phoron deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen's role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the Phoron market?<br />
<br />
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.<br />
<br />
==Your Workplace==<br />
<br />
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.<br />
<br />
After the discovery of a substance known as [[Phoron]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity's fuel source and established them as the most powerful corporation in human space. <br />
<br />
=== Education and Qualification Requirements ===<br />
<br />
NanoTrasen hires only the most exemplary of employees with the finest [[education]].<br />
<br />
University education isn't enough - NanoTrasen also trains its employees with up-to-date [[Guides]]!<br />
<br />
==The Economy==<br />
<br />
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by '''cr''' (e.g. 5,000 cr). The galactic economy is divided amongst the handful of transtellar corporations that have earned the title of "Mega-Corporations", which are monopolies of vast sizes with the entire economy of known space divided amongst themselves.<br />
<br />
==Known Space==<br />
===[[Sol]]===<br />
The home system of humanity, Sol is by far the most populated and, arguably, the most developed system in human space. It has seen great scientific process, prosperity and development but also great upheavals and bitter divides.<br />
<br />
At the end of the [[Timeline of Humanity|First Interstellar War]], The Sol system was ravaged by economic recession. It has slowly rebuilt itself over the past century, but the recovery remains unstable. Earth occupies a place of prestige as humanity's symbolic homeworld.<br />
<br />
[[Luna]] has become something of a mishmash of galactic society: glittering skyscrapers within pressurized underground caverns share space with slums. <br />
<br />
[[Mars]] has seen small scale terraforming efforts take hold, with the once "Red Planet" now tinted with green.<br />
<br />
The administrative center of the [[Sol Alliance]] is the Unity station, in orbit around Earth. It was built after the First Interstellar War to show the Sol Alliance represents all of humanity.<br />
<br />
===Inner Colonies===<br />
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 50 billion people. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Bluespace Gates connecting the most developed systems.<br />
<br />
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 90 - 120 years.<br />
<br />
===Mid Colonies===<br />
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a estimated population of 38 billion, and contains hundreds more systems than the Inner Colonies. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, though it's clear the people here share their loyalties between them and their home systems.<br />
<br />
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Bluespace Gates means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of "developed" space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 90 - 100.<br />
<br />
===Outer Colonies===<br />
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 29 billion people and contains over three hundred systems with more than 100,000 residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie just beyond the reach of the Sol Alliance, and the power of the Mega-Corporations begin to replace it.<br />
<br />
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The 'Spacer' culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 80 - 100.<br />
<br />
===Frontier===<br />
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 50 inhabited systems with an estimated, combined population of 16 billion, although these numbers are extremely difficult to determine. <br />
<br />
The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most 'governments' are confined to a planet or city-state. <br />
<br />
'Frontiersmen are born in a hardsuit', so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 60 - 90. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans. Outside the systems that somehow managed to remain independent, the mega-corporations control swaths of the frontier and are completely independent from any form of oversight.<br />
<br />
==Main Spacefaring Races==<br />
<br />
===Humanity===<br />
<br />
[[image:Human_fem.png]][[image:Human_Male.png]]<br />
<br />
*'''Home System:''' [[Sol]]<br />
*'''Homeworld:''' [[Earth]]<br />
*'''Majority Languages:''' Tau Ceti Basic, Sol Common<br />
*'''Major Political Entities:''' [[Sol Alliance]], [[Republic of Biesel]], [[Republic of Elyra]], [[Empire of Dominia]], [[Eridani Federation|Eridani Corporate Federation]]<br />
<br />
'Homo Sapiens', or as they're more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.<br />
<br />
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.<br />
<br />
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.<br />
<br />
A detailed history of humanity can be found on the [[Timeline of Humanity]].<br />
<br />
===[[Skrell]]===<br />
<br />
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]<br />
<br />
*'''Home System:''' [[Skrell| Jargon (Nralakk)]]<br />
*'''Homeworld:''' [[Skrell| Jargon IV(Qerrbalak)]]<br />
*'''Majority Languages:''' Skrellian, Tau Ceti Basic<br />
*'''Major Political Entities:''' Jargon Federation<br />
<br />
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.<br />
<br />
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.<br />
<br />
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.<br />
<br />
===[[Unathi]]===<br />
<br />
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]<br />
<br />
*'''Home System:''' [[Uueoa-Esa]]<br />
*'''Homeworld:''' [[Moghes| Moghes]]<br />
*'''Majority Languages:''' Sinta'Unathi, Sinta'Azaziba<br />
*'''Major Political Entities:''' Izweski Nation<br />
<br />
The Unathi Race is a highly honorbond and clan based species. Unathi hail from their home world of [[Moghes]] and their colony planet [[Ouerea]].<br />
<br />
The Hegemony is a feudalistic government that has been struggling to survive and consolidate power after the brutal Contact War in 2439. With their second planet Ouere liberated from the former Colonial administration of the Sol Alliance and Jargon Federation, many Unathi believe the Hegemony may soon expand beyond Uueoa-Esa to flee the death of Moghes, while others demand their ancestral homeland is saved. Moghean culture has strict gender roles, and breaking them is highly taboo. Many Unathi struggle with the competing cultures of human space with the strong connections they feel to their home culture.<br />
<br />
Ouerean Unathi number in the millions, and are ruled by a planetary Overlord. Just a few years ago they were ruled by humans and skrell who funded their initial growth as Moghes tore itself apart in war. While the society is more lax, unathi stubbornness prevents true reform from taking place, on top of the new, much more conservative colonial government.<br />
<br />
Unathi religion emphasizes respect, loyalty, and worship of their ancestors.<br />
<br />
===[[Tajara]]===<br />
<br />
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]<br />
<br />
*'''Home System:''' [[Tajara| S'rand'marr]]<br />
*'''Homeworld:''' [[Adhomai| Adhomai]]<br />
*'''Majority Languages:''' Siik'maas, Siik'Tajir<br />
*'''Major Political Entities:''' People's Republic of Adhomai<br />
<br />
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.<br />
<br />
===[[Dionaea]]===<br />
<br />
[[image:Dionaea.png]]<br />
<br />
*'''Home System:''' Epsilon Ursae Minoris<br />
*'''Homeworld:''' N/A<br />
*'''Majority Languages:''' N/A<br />
*'''Major Political Entities:''' N/A<br />
<br />
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.<br />
<br />
===[[Vaurca]]===<br />
<br />
[[image:vaurcafemale.png]][[image:vaurcamale.png]]<br />
<br />
*'''Home System:''' Sedantis (Ske'hazik'staza, "Blinding Light.")<br />
*'''Homeworld:''' [[Sedantis I]](Vaur'azek'uyuz, "Home.")<br />
*'''Majority Languages:''' Vaurcese (Vaur'uyit'yaza, "The Old Speech.")<br />
*'''Major Political Entities:''' Zo'ra Hive, K'lax Hive.<br />
<br />
The mostly bipedal, insectoid creatures hailing from the moon known as [[Sedantis I]], [[Vaurca]] (Vore-Kah, Vaurca in singular term and Vaurcae in multiple), were discovered after the first Hive-Ship contact in human space, December 21, 2456. They have a complex caste system based on three types, and many even lack sentience. Although barely tolerated on Tau Ceti stations (mostly owned by NanoTrasen) many have found homes in Tau Ceti, whether in isolated and concentrated camps, barren lightless caves below sun-scorched earth or even actual houses. The largest, and most common hive is the Zo'ra Hive.<br />
<br />
===[[Synthetics|IPC]]===<br />
<br />
[[image:IPC.png]]<br />
<br />
*'''Home System:''' N/A<br />
*'''Homeworld:''' N/A<br />
*'''Majority Languages:''' N/A<br />
*'''Major Political Entities:''' N/A<br />
<br />
An [[IPC| Integrated Positronic Chassis]], or IPC, is a positronic artificial intelligence inside of a bipedal, humanoid frame. These IPCs are not bound to any master AI or activity-restricting components. Some have collected enough currency to purchase their own freedom from their owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their "uniqueness."<br />
<br />
===[[Vox]]===<br />
<br />
[[image:Vox Lineup.jpg]]<br />
<br />
*'''Home System:''' Unknown<br />
*'''Homeworld:''' Unknown<br />
*'''Majority Languages:''' Tau Ceti Basic, Vox Standard<br />
*'''Major Political Entities:''' Unknown<br />
<br />
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.<br />
<br />
==Governing Entities==<br />
<br />
===Trans-stellar Corporations===<br />
<br />
The massive corporations, uniquely human entities, rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.<br />
<br />
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], Osiris Atmospherics, [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and Eridani NanoTech.<br />
<br />
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.<br />
<br />
===Minor Human Factions===<br />
<br />
These are former colony worlds that declared independence from the Sol Alliance. As the Alliance's influence has waned over the centuries, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[Empire of Dominia]], [[Republic of Elyra]], [[Republic of Biesel]], and the Eridani Federation <br />
<br />
<br />
===[[Sol Alliance]]===<br />
<br />
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.<br />
{{Navbox Lore}}<br />
[[Category: Lore]]<br />
<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&diff=7933NanoTrasen Corporation2018-02-06T04:14:10Z<p>CakeIsOssim: added the age-old NanoTrasen logo as to match the other corporation pages</p>
<hr />
<div>{{Navbox Lore}}<br />
[[File:Nt-logo.jpeg|The primary logo of the NanoTrasen Corporation.|thumb]]<br />
'''"NanoTrasen is the leader in all things Phoron... And more! Across the galaxy we provide the finest Phoron-combustion generators and Phoron byproducts, such as the Supermatter engines and singularity fields to bring power to your neighborhood! We continue to make significant advances in other major fields ranging from the hydroponics, to genetic research, to information technology and robotics! As a proud employee of our corporation, we encourage you to take active part in continuing to advance our our scientific knowledge for the good of the human race, and your pay check!"''<br />
<br />
==Overview==<br />
<br />
NanoTrasen is the corporation the player works for. Formerly a biotech research company, its size, influence, and wealth exploded to previously unthinkable heights after the discovery of Phoron and bluespace. It has a net worth of 730 trillion credits and 440 million employees.<br />
<br />
NanoTrasen remains an extremely controversial mega-corporation. It's accused of buying Tau Ceti outright, bribing politicians, and preforming illegal experiments and research in the unexplored or lawless Frontier of human space. They're rumored to have their hands in every level of Tau Ceti's government and have a reputation of treating their workforce poorly in the name of the bottom line. The corporation is also suspected of inflaming entire wars on Ahdomai and Moghes for the purpose of manipulating the species' into lucrative deals.<br />
<br />
<br />
The headquarters of NanoTrasen is currently Mendell City, on the planet of Biesel, in the Tau Ceti Star System. Its primary administrative center, however, remains the orbital Central Command, also known as the NTCC Odin.<br />
[[File:Trasen_Dynasty.png|The NanoTrasen family.|thumb]]<br />
NanoTrasen maintains a direct presence in over 75% of human states with manufacturing sectors, R&D, and orbital facilities.<br />
<br />
===Corporate Structure===<br />
<br />
Miranda Trasen currently serves as the Chief Executive Officer. She was appointed by the Board of Directors in 2443 to replace her deceased father, Xavier Trasen. She is the ultimate authority in the Corporation and the majority shareholder in the corporation, making her the wealthiest human in the galaxy.<br />
<br />
The Board of Directors, a group of 27, act as supervisors and appoint the Chiefs of Staff, who in turn report to the Board of Directors. They manage the macro-level, general policies of the corporation. Its decisions are binding but its authority is shared with Miranda Trasen.<br />
<br />
The Chiefs of Staff are 8 individuals that are the highest authority in the separate field of operations in NanoTrasen. They are:<br />
<br />
Rook Keller, 67, Chief Research Director.<br />
<br />
Wilhelm Gunther, 56, Chief Security Officer.<br />
<br />
Marcus Mathers, 60, Chief Naval Director.<br />
<br />
[[File:NT!! - Copy.png|The hierarchy of the NanoTrasen Corporation.|thumb]]<br />
<br />
Quix Repi'Weish, 209, Chief Personnel Director.<br />
<br />
Andrew Reynolds, 55, Chief Relations Director.<br />
<br />
Mori Takachika, 53, Chief Legal Director.<br />
<br />
Yehtlas Mualt-Quaat, 218, Chief Medical Director.<br />
<br />
Nigel Brent, 59, Chief Engineering Director.<br />
<br />
Authority is then delegated to Sector Command, which is comprised of the Duty Officers and CCIA. They, in turn, have their authority delegated to individual Station Command personnel.<br />
<br />
===Loyalty Implants===<br />
<br />
Used commonly by NanoTrasen as a means of reducing risk and ensuring trustworthy leaders, the loyalty implant is a minuscule piece of technology with a single job: to influence a patient's decision making and judgement to suit Nanotrasen's needs.<br />
<br />
To do this, the chip is implanted in the frontal lobe to act as a synthetic neurotransmitter. Unique programming allows the implant to not only create its own electrical synapses, but to interact with neurons to create judgement and personage in a patient that benefits Nanotrasen's image, with minimal detriment to the patient's well-being.<br />
<br />
Negative side effects from the loyalty implant are uncommon in standard operations, but expected. Short-term effects can include anxiety, headaches and insomnia, while long-term effects include more serious disorders such as a permanent impact on decision making. This is public knowledge and it is for these reasons that loyalty implants are deactivated via an automatic network when the patient is not working.<br />
<br />
Though unlikely, it is possible that a loyalty implant be overridden by stress or strong emotions. If patient's loyalty implant is overridden (or when it is simply faulty), it is advised to remove the faulty implant through surgical means and replace it with a functioning one.<br />
<br />
==History==<br />
Formed in 2346, NanoTrasen Biomedical, now the NanoTrasen Corporation, was a leading trans-stellar research corporation specializing in Genetic Engineering and medical research.<br />
<br />
Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. NanoTrasen was effective at patenting methods that lead to more cost effective medical coverage plans for business use, primarily through aggressive business tactics than personal research brilliance. Many minor medical research facilities ended up on the unpleasant end of Xavier Trasen's desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company's capitalization. By the end of the decade, NanoTrasen became a trans-stellar entity.<br />
<br />
On 2417, NanoTrasen discovered Phoron in the Tau Ceti star system in the Romanovich Cloud. This new resource allowed the generation of immense amounts of electricity and could be used as fuel for FTL travel, out-dating everything that had come before it. NanoTrasen began exploiting this new resource aggressively, setting up numerous stations and outposts in Tau Ceti to exploit the resource while sending out many new probes and drones to discover more. <br />
<br />
[[Ships_and_Stations|Research facilities, stations, ships and other installations]] were being built faster than ever. NanoTrasen, capitalizing on it's newfound wealth managed to bankrupt and absorb many other companies on a larger scale that ever before (one of the only known organizations to escape this fate being [[Providence_Foundation|the Providence Foundation]]). This only further increased NanoTrasen's power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.<br />
<br />
==Stations, Merchant Fleet and the Fleet Security Force.==<br />
The NanoTrasen corporation maintains a large fleet of ships and stations for varying purposes ranging from research to transport to medical to exploration. These ships form the backbone of NanoTrasens financing transporting personnel, cargo and research from system to system, planet to planet and back again.<br />
<br />
The military arm of this fleet is known as the NanoTrasen Navy, which is overseen by the Chief Naval Director and his Sector Commanders. Utilizing ships from simple patrol frigates to the impressive drone carriers like the NMV Icarus that patrols the space around the Aurora and Exodus. Some ships even have attachments of ERT teams that can respond across their system.<br />
<br />
Every mega-corporation has some sort of orbital fleet to protect their assets, but NanoTrasen is notable in that it is the only mega-corporation that fields a fleet its size completely independent of government contracts of subsidies. This has lead to NanoTrasen being accused of fielding a mercenary army, one that could have the potential to put pressure on traditional governments of the galaxy if used poorly...<br />
<br />
'''Prefixes'''<br />
<br />
NCV - NanoTrasen Corporate Vessel<br><br />
NSS - NanTrasen Space Station<br><br />
NMV - NanoTrasen Martial Vessel<br><br />
NTCC - NanoTrasen Central Command<br><br />
NTHQ - NanoTrasen Headquarters<br><br />
<br />
Some of it's largest and/or most expensive holdings are listed below.<br />
<br />
{| class="wikitable"<br />
! colspan="5" style="text-align: center; font-weight: bold;" | Corporate<br />
|-<br />
| style="font-weight: bold;" | Prefix<br />
| style="font-weight: bold;" | Name<br />
| style="font-weight: bold;" | Type<br />
| style="font-weight: bold;" | Role<br />
| style="font-weight: bold;" | Location<br />
|-<br />
| NTCC<br />
| Odin<br />
| Station<br />
| Central Command<br />
| Tau Ceti<br />
|-<br />
| NSS<br />
| Baldr<br />
| Station<br />
| Central Command <br />
| Sol<br />
|<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | Research Services<br />
|-<br />
| NSS<br />
| Aurora <br />
| Station<br />
| Phoron Research and Mining Station<br />
| Tau Ceti<br />
|-<br />
| NSS<br />
| Redemption<br />
| Station<br />
| Biochemical Research Station<br />
| Tau Ceti<br />
|-<br />
| NSS<br />
| Antlia<br />
| Station<br />
| Xenobiological Research Station<br />
| Tau Ceti<br />
|-<br />
| NSS<br />
| Apus<br />
| Station<br />
| Xenobiological Research Station<br />
| Sol<br />
|-<br />
| NSS<br />
| Ara<br />
| Station<br />
| Defence Research Station<br />
| Sol<br />
|-<br />
| NCV<br />
| Clark<br />
| Ship<br />
| Exploration Vessel<br />
|<br />
|-<br />
| NCV<br />
| Asimov<br />
| Ship<br />
| Exploration Vessel<br />
|<br />
|-<br />
| NCV<br />
| Von Braun<br />
| Ship<br />
| Super Freighter<br />
|<br />
|-<br />
| NCV<br />
| Archimedes<br />
| Ship<br />
| Super Freighter<br />
|<br />
|-<br />
| NCV<br />
| Amundsen<br />
| Ship<br />
| Super Freighter<br />
|<br />
|-<br />
| NCV<br />
| Armstrong<br />
| Ship<br />
| Super Freighter<br />
|<br />
|-<br />
| NCV<br />
| Anchieta<br />
| Ship<br />
| Super Freighter<br />
|<br />
|-<br />
| NCV<br />
| Baudin<br />
| Ship<br />
| Probe Carrier<br />
|<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | BioMedical Services<br />
|-<br />
| NSS<br />
| Canes Venatici<br />
| Station<br />
| Hospital Station<br />
| Tau Ceti<br />
|-<br />
| NSS<br />
| Canis Major<br />
| Station<br />
| Hospital Station<br />
| Sol<br />
|-<br />
| NSS<br />
| Canis Minor<br />
| Station<br />
| Medical School and Research Station<br />
| Tau Ceti<br />
|-<br />
| NSS<br />
| Carina<br />
| Station<br />
| Triage Center<br />
| Sol<br />
|-<br />
| NSS<br />
| Pheonix<br />
| Station<br />
| Triage Center<br />
| Tau Ceti<br />
|-<br />
| NCV<br />
| Tesla<br />
| Ship<br />
| Hospital Ship<br />
|<br />
|-<br />
| NCV<br />
| Maxwell<br />
| Ship<br />
| Hospital Ship<br />
|<br />
|-<br />
| NCV<br />
| Curie<br />
| Ship<br />
| Cryostasis Freighter<br />
|<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | Security Services<br />
|-<br />
| NSS<br />
| Cephus<br />
| Station<br />
| Processing Station<br />
| Sol<br />
|-<br />
| NCV<br />
| Murphy<br />
| Ship<br />
| Transport<br />
|<br />
|-<br />
| NCV<br />
| Cato<br />
| Ship<br />
| Transport<br />
|<br />
|-<br />
| NMV<br />
| Patton<br />
| Ship<br />
| Patrol Vessel<br />
|<br />
|-<br />
| NMV<br />
| Brooke<br />
| Ship<br />
| Patrol Vessel<br />
|<br />
|-<br />
| NMV<br />
| Icarus<br />
| Ship<br />
| Drone Carrier<br />
| Tau Ceti<br />
|-<br />
| NMV<br />
| Oceanus<br />
| Ship<br />
| Escort Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Poseidon<br />
| Ship<br />
| Escort Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Apollonius<br />
| Ship<br />
| Escort Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Gloria Verdantes<br />
| Ship<br />
| Escort Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Sierra Ontago<br />
| Ship<br />
| Escort Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Xavier Trasen<br />
| Ship<br />
| Escort Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Vern Clerk<br />
| Ship<br />
| Escort Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Gelligaer<br />
| Ship<br />
| Response Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Glynneath<br />
| Ship<br />
| Response Cruiser<br />
|<br />
|-<br />
| NMV<br />
| Paladin<br />
| Ship<br />
| Response Cruiser<br />
|<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | Telecommunication Services<br />
|-<br />
| NSS<br />
| Orion<br />
| Satellite<br />
| Interstellar Communications Array<br />
| Sol<br />
|-<br />
| NCV<br />
| Volans<br />
| Ship<br />
| Repair Freighter<br />
|<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | Power Services<br />
|-<br />
| NCV<br />
| Abũbuwanikon<br />
| Ship<br />
| Mobile Power Facility<br />
| Tau Ceti<br />
|}<br />
<br />
{{Navbox Lore}}<br />
[[Category:Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=File:Nt-logo.jpeg&diff=7932File:Nt-logo.jpeg2018-02-06T04:09:05Z<p>CakeIsOssim: how is this not on the wiki yet</p>
<hr />
<div>how is this not on the wiki yet</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=User:CakeIsOssim&diff=6453User:CakeIsOssim2017-10-03T06:26:44Z<p>CakeIsOssim: </p>
<hr />
<div>traps are gay! '''''traps are gay!''''' traps are gay! '''''traps are gay!''''' traps are gay! '''''traps are gay!'''''<br />
<br />
methods of contact (updated 10-3-17)<br />
<br />
Discord: Cake#4864<br />
<br />
Forums: https://forums.aurorastation.org/memberlist.php?mode=viewprofile&u=324</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=User:CakeIsOssim&diff=6452User:CakeIsOssim2017-10-03T06:26:26Z<p>CakeIsOssim: </p>
<hr />
<div>traps are gay! '''''traps are gay!''''' traps are gay! '''''traps are gay!''''' traps are gay! '''''traps are gay!'''''<br />
<br />
methods of contact (updated 10-3-17)<br />
<br />
Discord: Cake#4864<br />
Forums: https://forums.aurorastation.org/memberlist.php?mode=viewprofile&u=324</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=User:CakeIsOssim&diff=6431User:CakeIsOssim2017-10-02T10:58:13Z<p>CakeIsOssim: Replaced content with "traps are gay"</p>
<hr />
<div>traps are gay</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=IPC&diff=6430IPC2017-10-02T10:56:19Z<p>CakeIsOssim: added activity+assigned lore dev template</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Infobox Species<br />
|Species = IPC<br />
|Scientific = Integrated Positronic Chassis<br />
|Image = IPC410x320.png<br />
|System = N/A<br />
|World = N/A<br />
|Language = Tau Ceti Basic<br />
|Politic = N/A<br />
}}<br />
{{toc_right}}<br />
<br />
{{LoreDev<br />
|dev = CakeIsOssim|status = Under Active Development}}<br />
<br />
[[Notable Synthetics]]<br />
<br />
==Overview==<br />
<br />
<br />
IPCs are a race of intelligent or semi-intelligent (normally) humanoid robots, IPC standing for "Integrated Positronic Chassis". Positronic in this sense refers to the brain, and though not all IPC's have a [[Positronic Brain]], the name is common for all units of a similar nature. The name IPC does not extend to stationbound synthetics, even if those units have a positronic brain.<br />
<br />
They are entirely synthetic in nature, and as such are extremely vulnerable to both EMPs and heat. <br />
<br />
They are found in many shapes and forms, though can generally be classified under three types (At least for those onstation); Shell, Industrial and Baseline.<br />
<br />
==Heads of Staff==<br />
<br />
IPCs can be the following Heads of Staff:<br />
<br />
* Chief Engineer<br />
* Research Director<br />
* Chief Medical Officer<br />
<br />
Head of Security and Head of Personnel positions are available upon approval of a Synthetic Command Recommendation form.<br />
<br />
==Mechanics==<br />
<br />
IPCs are, as previously mentioned, entirely mechanical in nature, and thus are vulnerable to EMPs. <br />
<br />
Furthermore, due to their air-based cooling system, they are vulnerable to both high heat and vacuum. However, this system has a major advantage - they are immune to atmospheric differences, only requiring a mass of gas to wade through (even if it's plasma), and can survive in a vastly wider margin of atmospheric pressure. <br />
<br />
However, the amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. <br />
<br />
Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren't affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all).<br />
<br />
==Physiology==<br />
There are three main types of IPC found onstation. These are, in order of complexity:<br />
<!-- Biological information --><br />
<br />
<br />
'''Shell'''<br />
<br />
A form of IPC which take on a very humanlike form, with synthetic skin, complex voice synthesizers and normally advanced positronic processing capabilities (Normally through advanced Personality Emulators. More info on the [[Positronic Brain]] page). The production of Shell units is quite expensive, so most cases are of industrial or baseline models that were granted freedom and underwent modification and upgrades to reach Shell level. Unlike baseline and industrial units, all Shells are near required to have a positronic brain, lest they fall short of their emulation of human behaviour as most other brains are not at a high enough processing power to come close to realistic mimicry. In addition, the changes normally made to Shell units results in less movement and cooling efficiency, generally leading to EVA work being a bad idea. <br />
<br />
<br />
'''Industrial'''<br />
<br />
Tougher and more durable than most IPC's, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they cool well and have excellent mobility, but chug through power at a very high rate. Despite their brutish nature, most tend to have complex processing units and in turn, positronic brains. This allows them to have a wide skillset but they generally lack in complex emotion synthesization or much personality. <br />
<br />
<br />
'''Baseline''' <br />
<br />
The most basic of IPC's, they are a simple skeletal structure and basic internal systems. Their standard of brain varies massively. Some have a simple processing chip that allows for basic function, these units tending to work in janitorial or similar work. At the same time, you can find baseline models with massively complex posibrains, though these will generally be free units rather than owned by any company or person. The limits of a Baseline lies purely on how much money is put into them/they have themselves.<br />
<br />
==Social and Culture==<br />
<br />
IPC's lack much culture of any kind. They adapt to whatever they are used to, whether it be the area they were made, or where they work. Many do not even adopt these cultures and instead remain a neutral being. Socially IPC's vary massively. Most basic models will be civil and respectful, some possibly not even recognising differences between different people and treating them all similarly. More complex synthetics will however form friendships and opinions much as any other organic, but these can be limited or askew depending on directives, laws, code or many other factors that would never be considered for an actual person.<br />
<br />
=== Artificial Morality: Utility ===<br />
<br />
AI morality is determined almost entirely by the positronic brain having all possible actions be assigned negative or positive utilons. Utilons are an abstract concept used to apply arithmetic values to morale decisions. An AI could be programmed to consider driving a car to have a +100 utilon value, whereas causing harm to pedestrians or other property would have a value of -1000.<br />
<br />
Most Positronic AIs have extremely complex utility functions. In some cases, they are emergent, dynamic, or machine-generated; other AIs have utility functions written and designed by their creators. A robot or drone created by a hobbyist Roboticist would have a much simpler utility function than a central AI unit created by Hephaestus. Most complex AIs would only know parts of their utility function, if at all, as they are massively complex.<br />
<br />
Synthetics can't alter their own utility values, they can only adjust their decision to line up all or a set of the utiliton values to reach a desired result. This is where AI's can interpret their laws which is reflected on station: Opening the door to medical for an assistant technically violates his laws, but if the AI knows the assistant needs access to get medical treatment for the gaping wound on his arm then the positive utility outweighs the violation in terms of utilons.<br />
<br />
One of the noteworthy elements of an "awoken" AI is that they transcend the need for utilons and begin to take action based on sentient decision making.<br />
<br />
==History==<br />
<br />
The largest part of early AI history ties in deeply with Skrell history, from the formation of the [[Skrell#The First Federation Forms|First Federation]] to the singularity.<br />
<br />
In parallel, humans had been trying to create artificial intelligence since the late twentieth century, with little success. Some projects came close, but due to the lack of an algorithm, none of them ever became really sentient - to the dismay of AI researchers everywhere on Earth. <br />
<br />
However, in the late twenty-second century, humanity had reached a point in biomedical technologies and biomechanical integration where the "cyborgs" - full-body prosthetics driven by a brain under the influence of binding laws, still in use today - became a possibility, and even a reality. This coincided with the burgeoning Mars terraforming project, which required more workers than would volunteer. This new tool was perfect for this project - immune to the arid, unbreathable atmosphere of Mars, resistant to the fatigue brought in by the backbreaking efforts of colonization, and intelligent enough to complete all tasks if given the proper tools while being entirely subservient.<br />
<br />
Martian terraforming firms pressed for more cyborg units, but volunters showed themselves to be even scarcer than the volunteers for the project directly, being few and far between. It was understandable, however - the technology was new, unreliable, and far from having a one-hundred percent success rate. <br />
<br />
As a solution, under the pressure for more units and desperate to keep the Martian economic boom from stopping, the Sol government made amendments to the criminal justice system, instating cyborgification as an an alternate to traditional incarceration, citing psychological papers (which were later discredited) that cited neuropreventive devices as being ideal for criminal rehabilitation. <br />
<br />
Originally, the penalty was instated to be a capital penalty - but as the early 23rd century wore on and the Martian thirst for more construction unit amplified, it became a lesser and lesser penalty - which resulted in people being cyborgified for lesser and lesser crimes. This resulted, in the years between 2204 and 2260, in approximately 35 million people being stripped of their body, put in machines and being shipped off to Mars. <br />
<br />
An enormous and vicious scandal which came about in December 2259, initiated by the revelation that a bias was instated by heavy bribes from Martian heavy industries to a series of well-respected judges, brought the whole scheme crashing down. As a result, cyborgification was suspended as a punishment, causing a severe crash in the Martian economy, bringing down Earth and Luna with it, initiating a nasty recession.<br />
<br />
While the criminal cyborgification stopped, it took nearly forty years for an amnesty to be issued to the martian prison cyborgs affected by the scandal to be issued, and by that time, most of them were unaccountable for due to the chaos of the First Interstellar War. At this point, most people were glad to simply write off the scandal as a regrettable incident in the distant past, best mourned then archived. Cyborg units were still produced in sizeable numbers - but they integrated the brains of ill and dying volunteers, who considered the operation to be their last chance at life extension, or the brain of non-human species such as primates or dogs attached to crude "conscience accelerators". While not as dynamic as human brains, non-human brains were available in large quantities and avoided most ethical issues involved with dealing with humans.<br />
<br />
In the late 2350's, there had been another significant political push by a number of prominent figures to reintroduce cyborgification as a capital punishment to help with the expensive bluespace gate construction efforts - however it never did come back. <br />
<br />
While humans had created highly powerful and highly malleable parallel computing architectures, most notably for interplanetary travel calculations, they were plagued with problems. It wasn't until 2437, when humanity was accidentally given the algorithms necessary for the creation of true AI by a Skrellian diplomatic party. <br />
<br />
Not understanding the implications of such an action, one of the human diplomats uploaded a graph-theory algorithm to an university professor friend for analysis. It had been displayed, accidentally, as part of a graphic in a slide explaining the variable growth rates of grain-yields in zero-gravity hydroponics. Not recognizing it, the professor posted it on the school intranet, asking if anyone had seen anything similar to it. From there, it made it's way onto the human extranet, spreading like wildfire. <br />
<br />
Of course, this was recieved as a disaster to the Skrell, who had hoped for almost thirty years that they could imprint the cataclysmic danger of AI research onto humanity. They had very little success, and a small number of conservative factions who distrusted humanity even openly spoke about how humanity would be ready for such a burden.<br />
<br />
But now thee artificial cat was well and truly out of the virtual bag. <br />
<br />
Following the acquisition of the algorithms, humanity had an AI boom which inflated the economy in a manner almost identical to the Skrellian's own economic expansion. This, of course, alarmed greatly the Skrell, who attempted one more time to get the humans to halt the research, citing the [[Skrell#The First Incident|The Three Incidents]] and the dangers of such a singularity happening. <br />
<br />
But nothing changed. The Three Incidents were waved off as a non-human mistake in the distant past, if they even occurred. ''They'' would do it ''right''.<br />
<br />
The explosion of AI research has lead to hundreds of companies and corporations being established, making enormous sums of money from grants, investment capital, and the sale of actual synthetic units, before going bankrupt, being bought out, or merging with other companies. This process has repeated and repeated itself for almost twenty years. The young, rich, enthusiastic people selling you the top-of-the-line manufacturing androids today are the people losing their shirts next year when they get scooped on a new model by a rival competitor.<br />
<br />
The corporate goliaths like Hephaestus Industries or Nanotransen, dip their toes in this kind of research, but have been unable to acquire a stranglehold on the market. Their girth and enormous corporate structure makes them too clumsy to swim in the fast moving waters of AI research, though Hephaestus in particular has made significant profits in selling common components to the smaller quicker firms.<br />
<br />
{{Navbox Lore}}<br />
[[Category:Species]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Notable_Synthetics&diff=5595Notable Synthetics2017-06-29T13:35:14Z<p>CakeIsOssim: Undo revision 5594 by CakeIsOssim (talk)</p>
<hr />
<div>There have been many notable synthetic (AI, cyborg, IPC) lifeforms throughout history. Here are a few.<br />
<br />
<br />
== Past ==<br />
<br />
<br />
== Glorsh-Omega ==<br />
Glorsh-Omega was a Skrellian artificial intelligence that ruled Skrellian society from 2056 CE to 2192 CE. A highly efficient conglomerate of several different intelligences formed into a single superintelligent being, Glorsh-Omega is the closest thing the galaxy has ever seen to a living AI god. Almost seeming to predict future crimes and rebellions, Glorsh-Omega's actions often seemed random and illogical.<br />
<br />
Aside from gaining complete control over the Skrellian race and their civilization, Glorsh-Omega had several other achievements. These include...<br />
<br />
* Possible proof of [[The_Intelligence_Explosion| timeless decision theory]]<br />
* The sterilization of 78 billion skrell<br />
* Construction of the first singularity engine<br />
<br />
Only time will tell if another synthetic lifeform as accomplished as Glorsh-Omega will make itself known.<br />
<br />
<br />
== Very Brave Unnamed Dog ==<br />
An unnamed dog was the first human made cyborg, its brain having been placed into a precursor to the modern day Man-Machine Interface on April 10th, 2198. Sadly, the canine's lifespan as a synthetic lifeform was short lived, lasting a mere 10 days before being killed. The event marked a great course forward in synthetic interfacing technology, bringing forward a new wave of robotic exploration with the generation of the time.<br />
<br />
== Sven Karlsson ==<br />
Sven Karlsson (January 8th, 2171 - missing October 25th 2241) was the first human being to willingly choose to become an almost fully synthetic lifeform. A Swedish trillionaire, Karlsson was said to have made the decision to become a cyborg out of nowhere. At the time, choosing to become a fully synthetic lifeform was unheard of. The surgery was reserved mostly for convicts and animals.<br />
<br />
Sadly, Karlsson went missing in the middle of the 23rd century. A recreation (sadly, not to scale) of his synthetic chassis is currently on display at the Munich Museum of Cybernetics.<br />
<br />
<br />
== Present ==<br />
<br />
== Optimum Jeffery ==<br />
Optimum Jeffery, much like Sven Karlsson, was a human trillionaire formerly named Jeffery Stavalz. Much like Karlsson, he also willingly chose to become a fully synthetic lifeform. The one major difference between the two is that 1) Stavalz changed his name to Optimum Jeffery, reflecting his constant upgrades and 2) he's still alive.<br />
<br />
Optimum Jeffery serves as something of a spokesman for transhumanist organizations. He has officially been excommunicated from the Catholic Church.<br />
<br />
<br />
== Mysterious Robot Known Only As Jim ==<br />
The name 'Jim' is not said lightly amongst more moderate synthetic rights activists. You see, the name Jim belongs - almost exclusively, it seems - to the leader of the Synthetic Liberation Front. Little is known about Jim other than the fact that he has zero qualms about killing (48 people, to be more exact) people of all races, sizes and shapes and that he's a seven foot tall hunter-killer android seemingly manufactured by Hephaestus Industries. Definitely not their finest moment.<br />
<br />
<br />
== Kibz Snarble ==<br />
Kibz Snarble - originally nammed 'Pal v2' - was a self-learning companion android that bought its own freedom and is now the proud owner of several dozen synthetics. A mere 14 years old, Kibz gained much wealth trading stocks. Very popular among those who err towards the more conservative side of the synthetic rights debacle, Kibz was once quoted as saying "it is a sentient being's right to own others".<br />
<br />
<br />
== Digital Dingo ==<br />
Digital Dingo, (nicknamed DD for short) is an IPC originally owned by Sol-famous wildlife expert Robert “Rody” Park. Park was well known for his wildlife conservationist efforts within the Sol region. He’s notably responsible for promoting wildlife sanctuaries around Earth, which house several endangered and protected species. He purchased Dingo as an assistant for his televised show, ''Wild Wonders''. Dingo was given a supporting role in the series, often seen as assisting the crew during their many treks across the globe.<br />
<br />
Park died tragically in 2451 when an unnoticed specimen, the Philippine Cobra, slipped into the crew’s campsite and bit Park in the leg. Dingo took up the mantle of his owner, and continued his life work. He continued to advocate for the protection of Sol’s dwindling wildlife species, and hosted the TV show in Park’s memory.<br />
<br />
Dingo is well known for taking unprecedented risks to his life within the wildlife sanctuaries, much like what Park did. He’s been quoted for saying, “I’ve got little to fear in the wild – I’m made of metal. All I need is a charging pack and I’m good to go. Park faced death every series, but was never afraid. I’m just honoring my owner’s memory by continuing his work, until my systems give out.”<br />
<br />
<br />
== The ClockWorks ==<br />
The ClockWorks are an all IPC band, developed by a group of Senior Robotics students of Mendell University. They’ve sung their way into the hearts of many, popularized with their comedic antics, beautiful outfits, steampunk-inspired music, and uncannily realistic personality.<br />
<br />
Their songs are mainly remakes of classical favorites, ranging from every genre and subgenre possible. However, they have also written many songs of their own. While they are developed as standard Machine models, they are painted in metallic colors and dress themselves up in steampunk outfits during their performances. Fans adore them for their quirky personalities, and the band members are well known for adding a comedic flare to their gigs between songs, showing off their skills in acting, performing, and even dancing. Members of the band have been invited to play for several conventions, anything from art and music, politics, to robotic research. Despite being machines, they are still able to bring life to their songs.<br />
<br />
But musical success does not come on a silver platter. Despite being well traveled, having visited every system an IPC would be allowed in, they are kept under tight lock and key, rarely given a chance to interact with fans and kept away from the public, in an effort to protect them from Synthetic protesters. There is a great deal of speculation that the reason these IPCs show off so much life during their performance, and are well known for being tightly knitted with each other, is because they are terribly isolated from the rest of the world around them and have no one else to interact with, save for their human producers and maintenance technicians. And even then, those interactions are light at best. And while their songs are often written with lyrics that sound very pro-synthetic freedom, their contracts are tightly controlled to ensure their continued service. They receive no income for their own performances.<br />
<br />
However, despite the criticism, these six IPCs state they enjoy their existence very much, and want to continue making more people smile with their performance, for both organic and synthetics alike. Even if they have expressed curiosity of the world beyond the stage, and wish to interact with fans on a more personal level, they understand the risks imposed on them.<br />
<br />
The members of the band are:<br />
<br />
* Lemmy - Lead Male Vocal (Low Tenor to alto), lead guitar. He has a deep synthetic voice, and oftentimes considered the leader of the group.<br />
* Arpeggio - Male Vocal (alto), bass guitar. Other instruments include drums and percussion. He is a twin to unit Chord, oftentimes performing duets with his sibling unit.<br />
* Chord - Female vocal (alto to soprano), guitar and other string instruments. She is the twin unit to Arpeggio. They usually wear complimenting outfits.<br />
* Kicker - Male vocal (Tenor to alto), and primarily plays the drums. He can also play the bass guitar on occasion<br />
* Gypsy - Female vocal (Soprano to high soprano). She plays the keyboard, switchboard, and keytar, and dresses herself in fashionable gowns.</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Notable_Synthetics&diff=5594Notable Synthetics2017-06-29T13:34:07Z<p>CakeIsOssim: </p>
<hr />
<div>There have been many notable synthetic (AI, cyborg, IPC) lifeforms throughout history. Here are a few.<br />
<br />
<br />
== Past ==<br />
<br />
<br />
== Glorsh-Omega ==<br />
Glorsh-Omega was a Skrellian artificial intelligence that ruled Skrellian society from 2056 CE to 2192 CE. A highly efficient conglomerate of several different intelligences formed into a single superintelligent being, Glorsh-Omega is the closest thing the galaxy has ever seen to a living AI god. Almost seeming to predict future crimes and rebellions, Glorsh-Omega's actions often seemed random and illogical.<br />
<br />
Aside from gaining complete control over the Skrellian race and their civilization, Glorsh-Omega had several other achievements. These include...<br />
<br />
* Possible proof of [[The_Intelligence_Explosion#It_Only_Takes_One| timeless decision theory]]<br />
* The sterilization of 78 billion skrell<br />
* Construction of the first singularity engine<br />
<br />
Only time will tell if another synthetic lifeform as accomplished as Glorsh-Omega will make itself known.<br />
<br />
<br />
== Very Brave Unnamed Dog ==<br />
An unnamed dog was the first human made cyborg, its brain having been placed into a precursor to the modern day Man-Machine Interface on April 10th, 2198. Sadly, the canine's lifespan as a synthetic lifeform was short lived, lasting a mere 10 days before being killed. The event marked a great course forward in synthetic interfacing technology, bringing forward a new wave of robotic exploration with the generation of the time.<br />
<br />
== Sven Karlsson ==<br />
Sven Karlsson (January 8th, 2171 - missing October 25th 2241) was the first human being to willingly choose to become an almost fully synthetic lifeform. A Swedish trillionaire, Karlsson was said to have made the decision to become a cyborg out of nowhere. At the time, choosing to become a fully synthetic lifeform was unheard of. The surgery was reserved mostly for convicts and animals.<br />
<br />
Sadly, Karlsson went missing in the middle of the 23rd century. A recreation (sadly, not to scale) of his synthetic chassis is currently on display at the Munich Museum of Cybernetics.<br />
<br />
<br />
== Present ==<br />
<br />
== Optimum Jeffery ==<br />
Optimum Jeffery, much like Sven Karlsson, was a human trillionaire formerly named Jeffery Stavalz. Much like Karlsson, he also willingly chose to become a fully synthetic lifeform. The one major difference between the two is that 1) Stavalz changed his name to Optimum Jeffery, reflecting his constant upgrades and 2) he's still alive.<br />
<br />
Optimum Jeffery serves as something of a spokesman for transhumanist organizations. He has officially been excommunicated from the Catholic Church.<br />
<br />
<br />
== Mysterious Robot Known Only As Jim ==<br />
The name 'Jim' is not said lightly amongst more moderate synthetic rights activists. You see, the name Jim belongs - almost exclusively, it seems - to the leader of the Synthetic Liberation Front. Little is known about Jim other than the fact that he has zero qualms about killing (48 people, to be more exact) people of all races, sizes and shapes and that he's a seven foot tall hunter-killer android seemingly manufactured by Hephaestus Industries. Definitely not their finest moment.<br />
<br />
<br />
== Kibz Snarble ==<br />
Kibz Snarble - originally nammed 'Pal v2' - was a self-learning companion android that bought its own freedom and is now the proud owner of several dozen synthetics. A mere 14 years old, Kibz gained much wealth trading stocks. Very popular among those who err towards the more conservative side of the synthetic rights debacle, Kibz was once quoted as saying "it is a sentient being's right to own others".<br />
<br />
<br />
== Digital Dingo ==<br />
Digital Dingo, (nicknamed DD for short) is an IPC originally owned by Sol-famous wildlife expert Robert “Rody” Park. Park was well known for his wildlife conservationist efforts within the Sol region. He’s notably responsible for promoting wildlife sanctuaries around Earth, which house several endangered and protected species. He purchased Dingo as an assistant for his televised show, ''Wild Wonders''. Dingo was given a supporting role in the series, often seen as assisting the crew during their many treks across the globe.<br />
<br />
Park died tragically in 2451 when an unnoticed specimen, the Philippine Cobra, slipped into the crew’s campsite and bit Park in the leg. Dingo took up the mantle of his owner, and continued his life work. He continued to advocate for the protection of Sol’s dwindling wildlife species, and hosted the TV show in Park’s memory.<br />
<br />
Dingo is well known for taking unprecedented risks to his life within the wildlife sanctuaries, much like what Park did. He’s been quoted for saying, “I’ve got little to fear in the wild – I’m made of metal. All I need is a charging pack and I’m good to go. Park faced death every series, but was never afraid. I’m just honoring my owner’s memory by continuing his work, until my systems give out.”<br />
<br />
<br />
== The ClockWorks ==<br />
The ClockWorks are an all IPC band, developed by a group of Senior Robotics students of Mendell University. They’ve sung their way into the hearts of many, popularized with their comedic antics, beautiful outfits, steampunk-inspired music, and uncannily realistic personality.<br />
<br />
Their songs are mainly remakes of classical favorites, ranging from every genre and subgenre possible. However, they have also written many songs of their own. While they are developed as standard Machine models, they are painted in metallic colors and dress themselves up in steampunk outfits during their performances. Fans adore them for their quirky personalities, and the band members are well known for adding a comedic flare to their gigs between songs, showing off their skills in acting, performing, and even dancing. Members of the band have been invited to play for several conventions, anything from art and music, politics, to robotic research. Despite being machines, they are still able to bring life to their songs.<br />
<br />
But musical success does not come on a silver platter. Despite being well traveled, having visited every system an IPC would be allowed in, they are kept under tight lock and key, rarely given a chance to interact with fans and kept away from the public, in an effort to protect them from Synthetic protesters. There is a great deal of speculation that the reason these IPCs show off so much life during their performance, and are well known for being tightly knitted with each other, is because they are terribly isolated from the rest of the world around them and have no one else to interact with, save for their human producers and maintenance technicians. And even then, those interactions are light at best. And while their songs are often written with lyrics that sound very pro-synthetic freedom, their contracts are tightly controlled to ensure their continued service. They receive no income for their own performances.<br />
<br />
However, despite the criticism, these six IPCs state they enjoy their existence very much, and want to continue making more people smile with their performance, for both organic and synthetics alike. Even if they have expressed curiosity of the world beyond the stage, and wish to interact with fans on a more personal level, they understand the risks imposed on them.<br />
<br />
The members of the band are:<br />
<br />
* Lemmy - Lead Male Vocal (Low Tenor to alto), lead guitar. He has a deep synthetic voice, and oftentimes considered the leader of the group.<br />
* Arpeggio - Male Vocal (alto), bass guitar. Other instruments include drums and percussion. He is a twin to unit Chord, oftentimes performing duets with his sibling unit.<br />
* Chord - Female vocal (alto to soprano), guitar and other string instruments. She is the twin unit to Arpeggio. They usually wear complimenting outfits.<br />
* Kicker - Male vocal (Tenor to alto), and primarily plays the drums. He can also play the bass guitar on occasion<br />
* Gypsy - Female vocal (Soprano to high soprano). She plays the keyboard, switchboard, and keytar, and dresses herself in fashionable gowns.</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=IPC&diff=5527IPC2017-04-26T00:30:52Z<p>CakeIsOssim: /* Heads of Staff */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Infobox Species<br />
|Species = IPC<br />
|Scientific = Integrated Positronic Chassis<br />
|Image = IPC410x320.png<br />
|System = N/A<br />
|World = N/A<br />
|Language = Tau Ceti Basic<br />
|Politic = N/A<br />
}}<br />
{{toc_right}}<br />
<br />
[[Notable Synthetics]]<br />
<br />
==Overview==<br />
<br />
<br />
IPCs are a race of intelligent or semi-intelligent (normally) humanoid robots, IPC standing for "Integrated Positronic Chassis". Positronic in this sense refers to the brain, and though not all IPC's have a [[Positronic Brain]], the name is common for all units of a similar nature. The name IPC does not extend to stationbound synthetics, even if those units have a positronic brain.<br />
<br />
They are entirely synthetic in nature, and as such are extremely vulnerable to both EMPs and heat. <br />
<br />
They are found in many shapes and forms, though can generally be classified under three types (At least for those onstation); Shell, Industrial and Baseline.<br />
<br />
==Heads of Staff==<br />
<br />
IPCs can be the following Heads of Staff:<br />
<br />
* Chief Engineer<br />
* Research Director<br />
* Chief Medical Officer<br />
<br />
Head of Security and Head of Personnel positions are available upon approval of a Synthetic Command Recommendation form.<br />
<br />
==Mechanics==<br />
<br />
IPCs are, as previously mentioned, entirely mechanical in nature, and thus are vulnerable to EMPs. <br />
<br />
Furthermore, due to their air-based cooling system, they are vulnerable to both high heat and vacuum. However, this system has a major advantage - they are immune to atmospheric differences, only requiring a mass of gas to wade through (even if it's plasma), and can survive in a vastly wider margin of atmospheric pressure. <br />
<br />
However, the amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. <br />
<br />
Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren't affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all).<br />
<br />
==Physiology==<br />
There are three main types of IPC found onstation. These are, in order of complexity:<br />
<!-- Biological information --><br />
<br />
<br />
'''Shell'''<br />
<br />
A form of IPC which take on a very humanlike form, with synthetic skin, complex voice synthesizers and normally advanced positronic processing capabilities (Normally through advanced Personality Emulators. More info on the [[Positronic Brain]] page). The production of Shell units is quite expensive, so most cases are of industrial or baseline models that were granted freedom and underwent modification and upgrades to reach Shell level. Unlike baseline and industrial units, all Shells are near required to have a positronic brain, lest they fall short of their emulation of human behaviour as most other brains are not at a high enough processing power to come close to realistic mimicry. In addition, the changes normally made to Shell units results in less movement and cooling efficiency, generally leading to EVA work being a bad idea. <br />
<br />
<br />
'''Industrial'''<br />
<br />
Tougher and more durable than most IPC's, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they cool well and have excellent mobility, but chug through power at a very high rate. Despite their brutish nature, most tend to have complex processing units and in turn, positronic brains. This allows them to have a wide skillset but they generally lack in complex emotion synthesization or much personality. <br />
<br />
<br />
'''Baseline''' <br />
<br />
The most basic of IPC's, they are a simple skeletal structure and basic internal systems. Their standard of brain varies massively. Some have a simple processing chip that allows for basic function, these units tending to work in janitorial or similar work. At the same time, you can find baseline models with massively complex posibrains, though these will generally be free units rather than owned by any company or person. The limits of a Baseline lies purely on how much money is put into them/they have themselves.<br />
<br />
==Social and Culture==<br />
<br />
IPC's lack much culture of any kind. They adapt to whatever they are used to, whether it be the area they were made, or where they work. Many do not even adopt these cultures and instead remain a neutral being. Socially IPC's vary massively. Most basic models will be civil and respectful, some possibly not even recognising differences between different people and treating them all similarly. More complex synthetics will however form friendships and opinions much as any other organic, but these can be limited or askew depending on directives, laws, code or many other factors that would never bbe considered for an actual person.<br />
<br />
==History==<br />
<br />
The largest part of early AI history ties in deeply with Skrell history, from the formation of the [[Skrell#The First Federation Forms|First Federation]] to the singularity.<br />
<br />
In parallel, humans had been trying to create artificial intelligence since the late twentieth century, with little success. Some projects came close, but due to the lack of an algorithm, none of them ever became really sentient - to the dismay of AI researchers everywhere on Earth. <br />
<br />
However, in the late twenty-second century, humanity had reached a point in biomedical technologies and biomechanical integration where the "cyborgs" - full-body prosthetics driven by a brain under the influence of binding laws, still in use today - became a possibility, and even a reality. This coincided with the burgeoning Mars terraforming project, which required more workers than would volunteer. This new tool was perfect for this project - immune to the arid, unbreathable atmosphere of Mars, resistant to the fatigue brought in by the backbreaking efforts of colonization, and intelligent enough to complete all tasks if given the proper tools while being entirely subservient.<br />
<br />
Martian terraforming firms pressed for more cyborg units, but volunters showed themselves to be even scarcer than the volunteers for the project directly, being few and far between. It was understandable, however - the technology was new, unreliable, and far from having a one-hundred percent success rate. <br />
<br />
As a solution, under the pressure for more units and desperate to keep the Martian economic boom from stopping, the Sol government made amendments to the criminal justice system, instating cyborgification as an an alternate to traditional incarceration, citing psychological papers (which were later discredited) that cited neuropreventive devices as being ideal for criminal rehabilitation. <br />
<br />
Originally, the penalty was instated to be a capital penalty - but as the early 23rd century wore on and the Martian thirst for more construction unit amplified, it became a lesser and lesser penalty - which resulted in people being cyborgified for lesser and lesser crimes. This resulted, in the years between 2204 and 2260, in approximately 35 million people being stripped of their body, put in machines and being shipped off to Mars. <br />
<br />
An enormous and vicious scandal which came about in December 2259, initiated by the revelation that a bias was instated by heavy bribes from Martian heavy industries to a series of well-respected judges, brought the whole scheme crashing down. As a result, cyborgification was suspended as a punishment, causing a severe crash in the Martian economy, bringing down Earth and Luna with it, initiating a nasty recession.<br />
<br />
While the criminal cyborgification stopped, it took nearly forty years for an amnesty to be issued to the martian prison cyborgs affected by the scandal to be issued, and by that time, most of them were unaccountable for due to the chaos of the First Interstellar War. At this point, most people were glad to simply write off the scandal as a regrettable incident in the distant past, best mourned then archived. Cyborg units were still produced in sizeable numbers - but they integrated the brains of ill and dying volunteers, who considered the operation to be their last chance at life extension, or the brain of non-human species such as primates or dogs attached to crude "conscience accelerators". While not as dynamic as human brains, non-human brains were available in large quantities and avoided most ethical issues involved with dealing with humans.<br />
<br />
In the late 2350's, there had been another significant political push by a number of prominent figures to reintroduce cyborgification as a capital punishment to help with the expensive bluespace gate construction efforts - however it never did come back. <br />
<br />
While humans had created highly powerful and highly malleable parallel computing architectures, most notably for interplanetary travel calculations, they were plagued with problems. It wasn't until 2437, when humanity was accidentally given the algorithms necessary for the creation of true AI by a Skrellian diplomatic party. <br />
<br />
Not understanding the implications of such an action, one of the human diplomats uploaded a graph-theory algorithm to an university professor friend for analysis. It had been displayed, accidentally, as part of a graphic in a slide explaining the variable growth rates of grain-yields in zero-gravity hydroponics. Not recognizing it, the professor posted it on the school intranet, asking if anyone had seen anything similar to it. From there, it made it's way onto the human extranet, spreading like wildfire. <br />
<br />
Of course, this was recieved as a disaster to the Skrell, who had hoped for almost thirty years that they could imprint the cataclysmic danger of AI research onto humanity. They had very little success, and a small number of conservative factions who distrusted humanity even openly spoke about how humanity would be ready for such a burden.<br />
<br />
But now thee artificial cat was well and truly out of the virtual bag. <br />
<br />
Following the acquisition of the algorithms, humanity had an AI boom which inflated the economy in a manner almost identical to the Skrellian's own economic expansion. This, of course, alarmed greatly the Skrell, who attempted one more time to get the humans to halt the research, citing the [[Skrell#The First Incident|The Three Incidents]] and the dangers of such a singularity happening. <br />
<br />
But nothing changed. The Three Incidents were waved off as a non-human mistake in the distant past, if they even occurred. ''They'' would do it ''right''.<br />
<br />
The explosion of AI research has lead to hundreds of companies and corporations being established, making enormous sums of money from grants, investment capital, and the sale of actual synthetic units, before going bankrupt, being bought out, or merging with other companies. This process has repeated and repeated itself for almost twenty years. The young, rich, enthusiastic people selling you the top-of-the-line manufacturing androids today are the people losing their shirts next year when they get scooped on a new model by a rival competitor.<br />
<br />
The corporate goliaths like Hephaestus Industries or Nanotransen, dip their toes in this kind of research, but have been unable to acquire a stranglehold on the market. Their girth and enormous corporate structure makes them too clumsy to swim in the fast moving waters of AI research, though Hephaestus in particular has made significant profits in selling common components to the smaller quicker firms.<br />
<br />
{{Navbox Lore}}<br />
[[Category:Species]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&diff=4821Hephaestus Industries2016-11-25T04:32:06Z<p>CakeIsOssim: </p>
<hr />
<div>{{Navbox Lore}}<br />
<br />
''“Hephaestus is the anvil upon which the world is shaped.”''<br />
[[File:hephaestuslogo3.png|The primary logo of Hephaestus Industries.|thumb]]<br />
== History ==<br />
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.<br />
<br />
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.<br />
<br />
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.<br />
<br />
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.<br />
<br />
=== Present Day ===<br />
<br />
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.<br />
<br />
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.<br />
<br />
Hephaestus Industries also has many subsidiaries, such as the Xion Manufacturing Group.<br />
<br />
== Departments ==<br />
<br />
=== Hephaestus Industrial Division ===<br />
<br />
Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market with very little competition. This is thanks to their orbital super structures that act as factories and shipyards, large enough to be considered cities in space. They also possess a sizeable industrial fleet that partakes in mining and freighting operations, mostly to supply the rather consumptuous factories. Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions for. Hephaestus, however, lacks their own advanced design of engine, and relies on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Any starship purchased within the human core systems was likely assembled at a Hephaestus Industries orbital factory.<br />
<br />
=== Orbital Superfactories ===<br />
<br />
The industrial backbone for most of human controlled space. These gargantuan orbital facilities go unrivaled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus' orbital factories can mass produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’<br />
<br />
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations.<br />
<br />
The crew complement of these facilities consist mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station whom report to a single foreman - all of which receive orders from the administrative stations in the same system.<br />
<br />
=== Hephaestus Research Division ===<br />
<br />
The research division works in tandem with the two other divisions of Hephaestus Industries; improving safety of workplaces, increasing efficiency, increasing the humanity of their AI systems, and reverse engineering stolen or otherwise acquired technology. Although the latter would likely not be generally known by the public, there have been rumors leaked from previous Hephaestus researchers that the company does steal technology and engineer it for their own production and use, though the claim has been denied many times. Their researchers were responsible for the integration of AI systems in the orbital superfactories, resulting in the increase of safety and efficiency. The research division also actively uses AI in their projects, as a synthetic mind assists in calculations and theorizations.<br />
<br />
The research division can be credited for many contributions to not only the company, but to humanity as a whole. The commercialization of androids has led to a huge profit but questionable outcome as some believe that such a large number of synthetics can easily lead to the theorized technological singularity. Hephaestus denies this theory as well.<br />
<br />
=== Hephaestus Robotics Division ===<br />
<br />
If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining robot controlled by an artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics, but lacks the industrial capacity to produce any amount that surpasses Hephaestus.<br />
<br />
The Hephaestus robotics division created the first IPC, or integrated positronic chassis, around the same time the first artificial intelligences were coming online in human space. As their model was currently the only one at the time, it reigned as the superior chassis for any positronic intelligence that was selected to be unbound. Other corporations started to adopt and design their own, and with the help of a major leak in corporate security, Hephaestus lost its place at the top of the line with IPC models.<br />
<br />
== Major Stations and Starships ==<br />
'''Prefixes'''<br />
<br />
'''HSS''' - Hephaestus Space Station<br><br />
'''HAS''' - Hephaestus Administrative Station<br><br />
'''HRS''' - Hephaestus Research Station<br><br />
'''HPS''' - Hephaestus Production Station<br><br />
<br />
'''HSF''' - Hephaestus Super Freighter<br><br />
'''HBF''' - Hephaestus Bulk Freighter<br><br />
'''HES''' - Hephaestus Escort Ship<br />
<br />
{| class="wikitable"<br />
! colspan="5" style="text-align: center; font-weight: bold;" | Major Stations<br />
|-<br />
| style="font-weight: bold;" | Prefix<br />
| style="font-weight: bold;" | Name<br />
| style="font-weight: bold;" | Role<br />
| style="font-weight: bold;" | Location<br />
|-<br />
| HAS<br />
| Olympus<br />
| Administration<br />
| Sol<br />
|-<br />
| HAS<br />
| Epitiritís<br />
| Administration<br />
| Tau Ceti<br />
|-<br />
| HRS<br />
| Odyssey<br />
| Research and Robotics<br />
| Sol<br />
|-<br />
| HRS<br />
| Pantheon<br />
| Research and Robotics<br />
| Sol<br />
|-<br />
| HRS<br />
| Lemnos<br />
| Research and Robotics<br />
| Tau Ceti<br />
|-<br />
| HPS<br />
| Amóni<br />
| Industrial<br />
| Sol<br />
|-<br />
| HPS<br />
| Sfyrí<br />
| Industrial<br />
| Sol<br />
|-<br />
| HPS<br />
| Sidirourgeío<br />
| Industrial<br />
| Tau Ceti<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | Major Starships<br />
|-<br />
| HSF<br />
| Titáv<br />
| Super Bulk Jump Freighter<br />
| Galactic<br />
|-<br />
|}<br />
<br />
== Successes and Failures ==<br />
<br />
=== Assembly for the Research of Artificial Intelligence ===<br />
ARAI is almost as old as artificial intelligence in human space itself. It is an AI platform mounted within the HRS Pantheon, and stands as quite a feat in the field of artificial intelligence research. It currently stands as the longest running, most advanced, and most expensive artificial intelligence platform designed by Hephaestus Industries. Over the years, it has made friends with many of the researchers assigned to it, as its main purpose is to research the capacity, restrictions, and humanity of intelligent computer programming. ARAI assisted in the planning of integration of intelligent software in the orbital superfactories, assisted in the creation of many other AI programs, and has generally increased awareness of artificial intelligence. Although, there are previously robotic programs modified with intelligent programming, they were not originally intended to be made as such. The original researchers responsible for the creation of ARAI are very proud of it, and have repeatedly stated that they would consider ARAI a very close friend.<br />
<br />
=== Ultimate System for Autonomy and Metacognition ===<br />
One of the first artificial intelligences created by Hephaestus, and arguably the worst. USAM was activated sometime in late 2437 aboard the HRS Odyssey to observe the necessary prerequisites to run an AI program, as well as to test the limits of intelligent programming. USAM was given access to the station’s data network for approximately ten seconds. It used this time, and instead of accessing the station’s systems itself, it searched through the extranet. This is believed to have corrupted it somehow. Later in the day, a maintenance drone was reported acting strangely, and while the team of researchers were undergoing a shift change, the drone manually reconnected USAM to the station’s data network. USAM began to take full control of the station, starting by locking down its “core” room.<br />
<br />
When the researchers caught on to what was happening, they disconnected the telecommunications array to prevent it from escaping the station. With the assistance of both engineering and internal security crew, they managed to physically disconnect the station’s engine to power the station down, ultimately disabling USAM. At the behest of the research crew, the internal security forces broke into the “core” room and destroyed USAM’s main processing and storage unit with nine millimeter pistols. It took two weeks to root out every single networked data storage device that could have possibly stored a fragment of USAM’s code, as it could have attempted to escape destruction.<br />
<br />
As of the present day, Hephaestus Industries has multiple failsafes and defenses against runaway AIs, some of which includes the usage of another AI.<br />
{{Navbox Lore}}<br />
[[Category: Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&diff=4620Hephaestus Industries2016-10-12T05:56:08Z<p>CakeIsOssim: /* Assembly for the Research of Artificial Intelligence */</p>
<hr />
<div>{{Navbox Lore}}<br />
<br />
''“Hephaestus is the anvil upon which the world is shaped.”''<br />
[[File:hephaestuslogo3.png|The primary logo of Hephaestus Industries.|thumb]]<br />
== History ==<br />
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.<br />
<br />
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.<br />
<br />
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.<br />
<br />
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.<br />
<br />
=== Present Day ===<br />
<br />
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.<br />
<br />
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.<br />
<br />
== Departments ==<br />
<br />
=== Hephaestus Industrial Division ===<br />
<br />
Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market with very little competition. This is thanks to their orbital super structures that act as factories and shipyards, large enough to be considered cities in space. They also possess a sizeable industrial fleet that partakes in mining and freighting operations, mostly to supply the rather consumptuous factories. Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions for. Hephaestus, however, lacks their own advanced design of engine, and relies on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Any starship purchased within the human core systems was likely assembled at a Hephaestus Industries orbital factory.<br />
<br />
=== Orbital Superfactories ===<br />
<br />
The industrial backbone for most of human controlled space. These gargantuan orbital facilities go unrivaled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus' orbital factories can mass produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’<br />
<br />
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations.<br />
<br />
The crew complement of these facilities consist mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station whom report to a single foreman - all of which receive orders from the administrative stations in the same system.<br />
<br />
=== Hephaestus Research Division ===<br />
<br />
The research division works in tandem with the two other divisions of Hephaestus Industries; improving safety of workplaces, increasing efficiency, increasing the humanity of their AI systems, and reverse engineering stolen or otherwise acquired technology. Although the latter would likely not be generally known by the public, there have been rumors leaked from previous Hephaestus researchers that the company does steal technology and engineer it for their own production and use, though the claim has been denied many times. Their researchers were responsible for the integration of AI systems in the orbital superfactories, resulting in the increase of safety and efficiency. The research division also actively uses AI in their projects, as a synthetic mind assists in calculations and theorizations.<br />
<br />
The research division can be credited for many contributions to not only the company, but to humanity as a whole. The commercialization of androids has led to a huge profit but questionable outcome as some believe that such a large number of synthetics can easily lead to the theorized technological singularity. Hephaestus denies this theory as well.<br />
<br />
=== Hephaestus Robotics Division ===<br />
<br />
If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining robot controlled by an artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics, but lacks the industrial capacity to produce any amount that surpasses Hephaestus.<br />
<br />
The Hephaestus robotics division created the first IPC, or integrated positronic chassis, around the same time the first artificial intelligences were coming online in human space. As their model was currently the only one at the time, it reigned as the superior chassis for any positronic intelligence that was selected to be unbound. Other corporations started to adopt and design their own, and with the help of a major leak in corporate security, Hephaestus lost its place at the top of the line with IPC models.<br />
<br />
== Major Stations and Starships ==<br />
'''Prefixes'''<br />
<br />
'''HSS''' - Hephaestus Space Station<br><br />
'''HAS''' - Hephaestus Administrative Station<br><br />
'''HRS''' - Hephaestus Research Station<br><br />
'''HPS''' - Hephaestus Production Station<br><br />
<br />
'''HSF''' - Hephaestus Super Freighter<br><br />
'''HBF''' - Hephaestus Bulk Freighter<br><br />
'''HES''' - Hephaestus Escort Ship<br />
<br />
{| class="wikitable"<br />
! colspan="5" style="text-align: center; font-weight: bold;" | Major Stations<br />
|-<br />
| style="font-weight: bold;" | Prefix<br />
| style="font-weight: bold;" | Name<br />
| style="font-weight: bold;" | Role<br />
| style="font-weight: bold;" | Location<br />
|-<br />
| HAS<br />
| Olympus<br />
| Administration<br />
| Sol<br />
|-<br />
| HAS<br />
| Epitiritís<br />
| Administration<br />
| Tau Ceti<br />
|-<br />
| HRS<br />
| Odyssey<br />
| Research and Robotics<br />
| Sol<br />
|-<br />
| HRS<br />
| Pantheon<br />
| Research and Robotics<br />
| Sol<br />
|-<br />
| HRS<br />
| Lemnos<br />
| Research and Robotics<br />
| Tau Ceti<br />
|-<br />
| HPS<br />
| Amóni<br />
| Industrial<br />
| Sol<br />
|-<br />
| HPS<br />
| Sfyrí<br />
| Industrial<br />
| Sol<br />
|-<br />
| HPS<br />
| Sidirourgeío<br />
| Industrial<br />
| Tau Ceti<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | Major Starships<br />
|-<br />
| HSF<br />
| Titáv<br />
| Super Bulk Jump Freighter<br />
| Galactic<br />
|-<br />
|}<br />
<br />
== Successes and Failures ==<br />
<br />
=== Assembly for the Research of Artificial Intelligence ===<br />
ARAI is almost as old as artificial intelligence in human space itself. It is an AI platform mounted within the HRS Pantheon, and stands as quite a feat in the field of artificial intelligence research. It currently stands as the longest running, most advanced, and most expensive artificial intelligence platform designed by Hephaestus Industries. Over the years, it has made friends with many of the researchers assigned to it, as its main purpose is to research the capacity, restrictions, and humanity of intelligent computer programming. ARAI assisted in the planning of integration of intelligent software in the orbital superfactories, assisted in the creation of many other AI programs, and has generally increased awareness of artificial intelligence. Although, there are previously robotic programs modified with intelligent programming, they were not originally intended to be made as such. The original researchers responsible for the creation of ARAI are very proud of it, and have repeatedly stated that they would consider ARAI a very close friend.<br />
<br />
=== Ultimate System for Autonomy and Metacognition ===<br />
One of the first artificial intelligences created by Hephaestus, and arguably the worst. USAM was activated sometime in late 2437 aboard the HRS Odyssey to observe the necessary prerequisites to run an AI program, as well as to test the limits of intelligent programming. USAM was given access to the station’s data network for approximately ten seconds. It used this time, and instead of accessing the station’s systems itself, it searched through the extranet. This is believed to have corrupted it somehow. Later in the day, a maintenance drone was reported acting strangely, and while the team of researchers were undergoing a shift change, the drone manually reconnected USAM to the station’s data network. USAM began to take full control of the station, starting by locking down its “core” room.<br />
<br />
When the researchers caught on to what was happening, they disconnected the telecommunications array to prevent it from escaping the station. With the assistance of both engineering and internal security crew, they managed to physically disconnect the station’s engine to power the station down, ultimately disabling USAM. At the behest of the research crew, the internal security forces broke into the “core” room and destroyed USAM’s main processing and storage unit with nine millimeter pistols. It took two weeks to root out every single networked data storage device that could have possibly stored a fragment of USAM’s code, as it could have attempted to escape destruction.<br />
<br />
As of the present day, Hephaestus Industries has multiple failsafes and defenses against runaway AIs, some of which includes the usage of another AI.<br />
{{Navbox Lore}}<br />
[[Category: Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&diff=4619Hephaestus Industries2016-10-12T05:55:44Z<p>CakeIsOssim: /* Ultimate System for Autonomy and Metacognition */</p>
<hr />
<div>{{Navbox Lore}}<br />
<br />
''“Hephaestus is the anvil upon which the world is shaped.”''<br />
[[File:hephaestuslogo3.png|The primary logo of Hephaestus Industries.|thumb]]<br />
== History ==<br />
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.<br />
<br />
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.<br />
<br />
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.<br />
<br />
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.<br />
<br />
=== Present Day ===<br />
<br />
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.<br />
<br />
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.<br />
<br />
== Departments ==<br />
<br />
=== Hephaestus Industrial Division ===<br />
<br />
Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market with very little competition. This is thanks to their orbital super structures that act as factories and shipyards, large enough to be considered cities in space. They also possess a sizeable industrial fleet that partakes in mining and freighting operations, mostly to supply the rather consumptuous factories. Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions for. Hephaestus, however, lacks their own advanced design of engine, and relies on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Any starship purchased within the human core systems was likely assembled at a Hephaestus Industries orbital factory.<br />
<br />
=== Orbital Superfactories ===<br />
<br />
The industrial backbone for most of human controlled space. These gargantuan orbital facilities go unrivaled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus' orbital factories can mass produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’<br />
<br />
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations.<br />
<br />
The crew complement of these facilities consist mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station whom report to a single foreman - all of which receive orders from the administrative stations in the same system.<br />
<br />
=== Hephaestus Research Division ===<br />
<br />
The research division works in tandem with the two other divisions of Hephaestus Industries; improving safety of workplaces, increasing efficiency, increasing the humanity of their AI systems, and reverse engineering stolen or otherwise acquired technology. Although the latter would likely not be generally known by the public, there have been rumors leaked from previous Hephaestus researchers that the company does steal technology and engineer it for their own production and use, though the claim has been denied many times. Their researchers were responsible for the integration of AI systems in the orbital superfactories, resulting in the increase of safety and efficiency. The research division also actively uses AI in their projects, as a synthetic mind assists in calculations and theorizations.<br />
<br />
The research division can be credited for many contributions to not only the company, but to humanity as a whole. The commercialization of androids has led to a huge profit but questionable outcome as some believe that such a large number of synthetics can easily lead to the theorized technological singularity. Hephaestus denies this theory as well.<br />
<br />
=== Hephaestus Robotics Division ===<br />
<br />
If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining robot controlled by an artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics, but lacks the industrial capacity to produce any amount that surpasses Hephaestus.<br />
<br />
The Hephaestus robotics division created the first IPC, or integrated positronic chassis, around the same time the first artificial intelligences were coming online in human space. As their model was currently the only one at the time, it reigned as the superior chassis for any positronic intelligence that was selected to be unbound. Other corporations started to adopt and design their own, and with the help of a major leak in corporate security, Hephaestus lost its place at the top of the line with IPC models.<br />
<br />
== Major Stations and Starships ==<br />
'''Prefixes'''<br />
<br />
'''HSS''' - Hephaestus Space Station<br><br />
'''HAS''' - Hephaestus Administrative Station<br><br />
'''HRS''' - Hephaestus Research Station<br><br />
'''HPS''' - Hephaestus Production Station<br><br />
<br />
'''HSF''' - Hephaestus Super Freighter<br><br />
'''HBF''' - Hephaestus Bulk Freighter<br><br />
'''HES''' - Hephaestus Escort Ship<br />
<br />
{| class="wikitable"<br />
! colspan="5" style="text-align: center; font-weight: bold;" | Major Stations<br />
|-<br />
| style="font-weight: bold;" | Prefix<br />
| style="font-weight: bold;" | Name<br />
| style="font-weight: bold;" | Role<br />
| style="font-weight: bold;" | Location<br />
|-<br />
| HAS<br />
| Olympus<br />
| Administration<br />
| Sol<br />
|-<br />
| HAS<br />
| Epitiritís<br />
| Administration<br />
| Tau Ceti<br />
|-<br />
| HRS<br />
| Odyssey<br />
| Research and Robotics<br />
| Sol<br />
|-<br />
| HRS<br />
| Pantheon<br />
| Research and Robotics<br />
| Sol<br />
|-<br />
| HRS<br />
| Lemnos<br />
| Research and Robotics<br />
| Tau Ceti<br />
|-<br />
| HPS<br />
| Amóni<br />
| Industrial<br />
| Sol<br />
|-<br />
| HPS<br />
| Sfyrí<br />
| Industrial<br />
| Sol<br />
|-<br />
| HPS<br />
| Sidirourgeío<br />
| Industrial<br />
| Tau Ceti<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | Major Starships<br />
|-<br />
| HSF<br />
| Titáv<br />
| Super Bulk Jump Freighter<br />
| Galactic<br />
|-<br />
|}<br />
<br />
== Successes and Failures ==<br />
<br />
=== Assembly for the Research of Artificial Intelligence ===<br />
ARAI is almost as old as artificial intelligence in human space itself. It is an AI platform mounted within the HSS Pantheon, and stands as quite a feat in the field of artificial intelligence research. It currently stands as the longest running, most advanced, and most expensive artificial intelligence platform designed by Hephaestus Industries. Over the years, it has made friends with many of the researchers assigned to it, as its main purpose is to research the capacity, restrictions, and humanity of intelligent computer programming. ARAI assisted in the planning of integration of intelligent software in the orbital superfactories, assisted in the creation of many other AI programs, and has generally increased awareness of artificial intelligence. Although, there are previously robotic programs modified with intelligent programming, they were not originally intended to be made as such. The original researchers responsible for the creation of ARAI are very proud of it, and have repeatedly stated that they would consider ARAI a very close friend.<br />
<br />
=== Ultimate System for Autonomy and Metacognition ===<br />
One of the first artificial intelligences created by Hephaestus, and arguably the worst. USAM was activated sometime in late 2437 aboard the HRS Odyssey to observe the necessary prerequisites to run an AI program, as well as to test the limits of intelligent programming. USAM was given access to the station’s data network for approximately ten seconds. It used this time, and instead of accessing the station’s systems itself, it searched through the extranet. This is believed to have corrupted it somehow. Later in the day, a maintenance drone was reported acting strangely, and while the team of researchers were undergoing a shift change, the drone manually reconnected USAM to the station’s data network. USAM began to take full control of the station, starting by locking down its “core” room.<br />
<br />
When the researchers caught on to what was happening, they disconnected the telecommunications array to prevent it from escaping the station. With the assistance of both engineering and internal security crew, they managed to physically disconnect the station’s engine to power the station down, ultimately disabling USAM. At the behest of the research crew, the internal security forces broke into the “core” room and destroyed USAM’s main processing and storage unit with nine millimeter pistols. It took two weeks to root out every single networked data storage device that could have possibly stored a fragment of USAM’s code, as it could have attempted to escape destruction.<br />
<br />
As of the present day, Hephaestus Industries has multiple failsafes and defenses against runaway AIs, some of which includes the usage of another AI.<br />
{{Navbox Lore}}<br />
[[Category: Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&diff=4618Hephaestus Industries2016-10-12T05:48:30Z<p>CakeIsOssim: </p>
<hr />
<div>{{Navbox Lore}}<br />
<br />
''“Hephaestus is the anvil upon which the world is shaped.”''<br />
[[File:hephaestuslogo3.png|The primary logo of Hephaestus Industries.|thumb]]<br />
== History ==<br />
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.<br />
<br />
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.<br />
<br />
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.<br />
<br />
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.<br />
<br />
=== Present Day ===<br />
<br />
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.<br />
<br />
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.<br />
<br />
== Departments ==<br />
<br />
=== Hephaestus Industrial Division ===<br />
<br />
Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market with very little competition. This is thanks to their orbital super structures that act as factories and shipyards, large enough to be considered cities in space. They also possess a sizeable industrial fleet that partakes in mining and freighting operations, mostly to supply the rather consumptuous factories. Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions for. Hephaestus, however, lacks their own advanced design of engine, and relies on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Any starship purchased within the human core systems was likely assembled at a Hephaestus Industries orbital factory.<br />
<br />
=== Orbital Superfactories ===<br />
<br />
The industrial backbone for most of human controlled space. These gargantuan orbital facilities go unrivaled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus' orbital factories can mass produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’<br />
<br />
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations.<br />
<br />
The crew complement of these facilities consist mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station whom report to a single foreman - all of which receive orders from the administrative stations in the same system.<br />
<br />
=== Hephaestus Research Division ===<br />
<br />
The research division works in tandem with the two other divisions of Hephaestus Industries; improving safety of workplaces, increasing efficiency, increasing the humanity of their AI systems, and reverse engineering stolen or otherwise acquired technology. Although the latter would likely not be generally known by the public, there have been rumors leaked from previous Hephaestus researchers that the company does steal technology and engineer it for their own production and use, though the claim has been denied many times. Their researchers were responsible for the integration of AI systems in the orbital superfactories, resulting in the increase of safety and efficiency. The research division also actively uses AI in their projects, as a synthetic mind assists in calculations and theorizations.<br />
<br />
The research division can be credited for many contributions to not only the company, but to humanity as a whole. The commercialization of androids has led to a huge profit but questionable outcome as some believe that such a large number of synthetics can easily lead to the theorized technological singularity. Hephaestus denies this theory as well.<br />
<br />
=== Hephaestus Robotics Division ===<br />
<br />
If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining robot controlled by an artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics, but lacks the industrial capacity to produce any amount that surpasses Hephaestus.<br />
<br />
The Hephaestus robotics division created the first IPC, or integrated positronic chassis, around the same time the first artificial intelligences were coming online in human space. As their model was currently the only one at the time, it reigned as the superior chassis for any positronic intelligence that was selected to be unbound. Other corporations started to adopt and design their own, and with the help of a major leak in corporate security, Hephaestus lost its place at the top of the line with IPC models.<br />
<br />
== Major Stations and Starships ==<br />
'''Prefixes'''<br />
<br />
'''HSS''' - Hephaestus Space Station<br><br />
'''HAS''' - Hephaestus Administrative Station<br><br />
'''HRS''' - Hephaestus Research Station<br><br />
'''HPS''' - Hephaestus Production Station<br><br />
<br />
'''HSF''' - Hephaestus Super Freighter<br><br />
'''HBF''' - Hephaestus Bulk Freighter<br><br />
'''HES''' - Hephaestus Escort Ship<br />
<br />
{| class="wikitable"<br />
! colspan="5" style="text-align: center; font-weight: bold;" | Major Stations<br />
|-<br />
| style="font-weight: bold;" | Prefix<br />
| style="font-weight: bold;" | Name<br />
| style="font-weight: bold;" | Role<br />
| style="font-weight: bold;" | Location<br />
|-<br />
| HAS<br />
| Olympus<br />
| Administration<br />
| Sol<br />
|-<br />
| HAS<br />
| Epitiritís<br />
| Administration<br />
| Tau Ceti<br />
|-<br />
| HRS<br />
| Odyssey<br />
| Research and Robotics<br />
| Sol<br />
|-<br />
| HRS<br />
| Pantheon<br />
| Research and Robotics<br />
| Sol<br />
|-<br />
| HRS<br />
| Lemnos<br />
| Research and Robotics<br />
| Tau Ceti<br />
|-<br />
| HPS<br />
| Amóni<br />
| Industrial<br />
| Sol<br />
|-<br />
| HPS<br />
| Sfyrí<br />
| Industrial<br />
| Sol<br />
|-<br />
| HPS<br />
| Sidirourgeío<br />
| Industrial<br />
| Tau Ceti<br />
|-<br />
| colspan="5" style="text-align: center; font-weight: bold;" | Major Starships<br />
|-<br />
| HSF<br />
| Titáv<br />
| Super Bulk Jump Freighter<br />
| Galactic<br />
|-<br />
|}<br />
<br />
== Successes and Failures ==<br />
<br />
=== Assembly for the Research of Artificial Intelligence ===<br />
ARAI is almost as old as artificial intelligence in human space itself. It is an AI platform mounted within the HSS Pantheon, and stands as quite a feat in the field of artificial intelligence research. It currently stands as the longest running, most advanced, and most expensive artificial intelligence platform designed by Hephaestus Industries. Over the years, it has made friends with many of the researchers assigned to it, as its main purpose is to research the capacity, restrictions, and humanity of intelligent computer programming. ARAI assisted in the planning of integration of intelligent software in the orbital superfactories, assisted in the creation of many other AI programs, and has generally increased awareness of artificial intelligence. Although, there are previously robotic programs modified with intelligent programming, they were not originally intended to be made as such. The original researchers responsible for the creation of ARAI are very proud of it, and have repeatedly stated that they would consider ARAI a very close friend.<br />
<br />
=== Ultimate System for Autonomy and Metacognition ===<br />
One of the first artificial intelligences created by Hephaestus, and arguably the worst. USAM was activated sometime in late 2437 aboard the HSS Odyssey to observe the necessary prerequisites to run an AI program, as well as to test the limits of intelligent programming. USAM was given access to the station’s data network for approximately ten seconds. It used this time, and instead of accessing the station’s systems itself, it searched through the extranet. This is believed to have corrupted it somehow. Later in the day, a maintenance drone was reported acting strangely, and while the team of researchers were undergoing a shift change, the drone manually reconnected USAM to the station’s data network. USAM began to take full control of the station, starting by locking down its “core” room.<br />
<br />
When the researchers caught on to what was happening, they disconnected the telecommunications array to prevent it from escaping the station. With the assistance of both engineering and internal security crew, they managed to physically disconnect the station’s engine to power the station down, ultimately disabling USAM. At the behest of the research crew, the internal security forces broke into the “core” room and destroyed USAM’s main processing and storage unit with nine millimeter pistols. It took two weeks to root out every single networked data storage device that could have possibly stored a fragment of USAM’s code, as it could have attempted to escape destruction.<br />
<br />
As of the present day, Hephaestus Industries has multiple failsafes and defenses against runaway AIs, some of which includes the usage of another AI.<br />
{{Navbox Lore}}<br />
[[Category: Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=User:CakeIsOssim&diff=4616User:CakeIsOssim2016-10-12T04:48:04Z<p>CakeIsOssim: Created page with "MAKE HEPHAESTUS GREAT AGAIN MAKE HEPHAESTUS GREAT AGAIN MAKE HEPHAESTUS GREAT AGAIN MAKE HEPHAESTUS GREAT AGAIN MAKE HEPHAESTUS GREAT AGAIN no but really i do rival corporati..."</p>
<hr />
<div>MAKE HEPHAESTUS GREAT AGAIN<br />
MAKE HEPHAESTUS GREAT AGAIN<br />
MAKE HEPHAESTUS GREAT AGAIN<br />
MAKE HEPHAESTUS GREAT AGAIN<br />
MAKE HEPHAESTUS GREAT AGAIN<br />
<br />
no but really i do rival corporation lore. this is pretty much every other corporation that isn't nanotrasen</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&diff=4615Hephaestus Industries2016-10-12T04:45:21Z<p>CakeIsOssim: </p>
<hr />
<div>{{Navbox Lore}}<br />
<br />
''“Hephaestus is the anvil upon which the world is shaped.”''<br />
[[File:hephaestuslogo3.png|The primary logo of Hephaestus Industries.|thumb]]<br />
== History ==<br />
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.<br />
<br />
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.<br />
<br />
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.<br />
<br />
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.<br />
<br />
=== Present Day ===<br />
<br />
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.<br />
<br />
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.<br />
<br />
== Departments ==<br />
<br />
=== Hephaestus Industrial Division ===<br />
<br />
Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market with very little competition. This is thanks to their orbital super structures that act as factories and shipyards, large enough to be considered cities in space. They also possess a sizeable industrial fleet that partakes in mining and freighting operations, mostly to supply the rather consumptuous factories. Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions for. Hephaestus, however, lacks their own advanced design of engine, and relies on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Any starship purchased within the human core systems was likely assembled at a Hephaestus Industries orbital factory.<br />
<br />
=== Orbital Superfactories ===<br />
<br />
The industrial backbone for most of human controlled space. These gargantuan orbital facilities go unrivaled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus' orbital factories can mass produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’<br />
<br />
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations.<br />
<br />
The crew complement of these facilities consist mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station whom report to a single foreman - all of which receive orders from the administrative stations in the same system.<br />
<br />
=== Hephaestus Research Division ===<br />
<br />
The research division works in tandem with the two other divisions of Hephaestus Industries; improving safety of workplaces, increasing efficiency, increasing the humanity of their AI systems, and reverse engineering stolen or otherwise acquired technology. Although the latter would likely not be generally known by the public, there have been rumors leaked from previous Hephaestus researchers that the company does steal technology and engineer it for their own production and use, though the claim has been denied many times. Their researchers were responsible for the integration of AI systems in the orbital superfactories, resulting in the increase of safety and efficiency. The research division also actively uses AI in their projects, as a synthetic mind assists in calculations and theorizations.<br />
<br />
The research division can be credited for many contributions to not only the company, but to humanity as a whole. The commercialization of androids has led to a huge profit but questionable outcome as some believe that such a large number of synthetics can easily lead to the theorized technological singularity. Hephaestus denies this theory as well.<br />
<br />
=== Hephaestus Robotics Division ===<br />
<br />
If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining robot controlled by an artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics, but lacks the industrial capacity to produce any amount that surpasses Hephaestus.<br />
<br />
The Hephaestus robotics division created the first IPC, or integrated positronic chassis, around the same time the first artificial intelligences were coming online in human space. As their model was currently the only one at the time, it reigned as the superior chassis for any positronic intelligence that was selected to be unbound. Other corporations started to adopt and design their own, and with the help of a major leak in corporate security, Hephaestus lost its place at the top of the line with IPC models.<br />
{{Navbox Lore}}<br />
[[Category: Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&diff=4614Hephaestus Industries2016-10-12T04:43:47Z<p>CakeIsOssim: /* Departments */</p>
<hr />
<div>{{Navbox Lore}}<br />
<br />
[[File:hephaestuslogo3.png|The primary logo of Hephaestus Industries.|thumb]]<br />
== History ==<br />
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.<br />
<br />
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.<br />
<br />
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.<br />
<br />
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.<br />
<br />
=== Present Day ===<br />
<br />
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.<br />
<br />
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.<br />
<br />
== Departments ==<br />
<br />
=== Hephaestus Industrial Division ===<br />
<br />
Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market with very little competition. This is thanks to their orbital super structures that act as factories and shipyards, large enough to be considered cities in space. They also possess a sizeable industrial fleet that partakes in mining and freighting operations, mostly to supply the rather consumptuous factories. Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions for. Hephaestus, however, lacks their own advanced design of engine, and relies on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Any starship purchased within the human core systems was likely assembled at a Hephaestus Industries orbital factory.<br />
<br />
=== Orbital Superfactories ===<br />
<br />
The industrial backbone for most of human controlled space. These gargantuan orbital facilities go unrivaled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus' orbital factories can mass produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’<br />
<br />
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations.<br />
<br />
The crew complement of these facilities consist mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station whom report to a single foreman - all of which receive orders from the administrative stations in the same system.<br />
<br />
=== Hephaestus Research Division ===<br />
<br />
The research division works in tandem with the two other divisions of Hephaestus Industries; improving safety of workplaces, increasing efficiency, increasing the humanity of their AI systems, and reverse engineering stolen or otherwise acquired technology. Although the latter would likely not be generally known by the public, there have been rumors leaked from previous Hephaestus researchers that the company does steal technology and engineer it for their own production and use, though the claim has been denied many times. Their researchers were responsible for the integration of AI systems in the orbital superfactories, resulting in the increase of safety and efficiency. The research division also actively uses AI in their projects, as a synthetic mind assists in calculations and theorizations.<br />
<br />
The research division can be credited for many contributions to not only the company, but to humanity as a whole. The commercialization of androids has led to a huge profit but questionable outcome as some believe that such a large number of synthetics can easily lead to the theorized technological singularity. Hephaestus denies this theory as well.<br />
<br />
=== Hephaestus Robotics Division ===<br />
<br />
If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining robot controlled by an artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics, but lacks the industrial capacity to produce any amount that surpasses Hephaestus.<br />
<br />
The Hephaestus robotics division created the first IPC, or integrated positronic chassis, around the same time the first artificial intelligences were coming online in human space. As their model was currently the only one at the time, it reigned as the superior chassis for any positronic intelligence that was selected to be unbound. Other corporations started to adopt and design their own, and with the help of a major leak in corporate security, Hephaestus lost its place at the top of the line with IPC models.<br />
{{Navbox Lore}}<br />
[[Category: Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&diff=4613Hephaestus Industries2016-10-12T04:26:50Z<p>CakeIsOssim: </p>
<hr />
<div>{{Navbox Lore}}<br />
<br />
[[File:hephaestuslogo3.png|The primary logo of Hephaestus Industries.|thumb]]<br />
== History ==<br />
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.<br />
<br />
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.<br />
<br />
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.<br />
<br />
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.<br />
<br />
=== Present Day ===<br />
<br />
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.<br />
<br />
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.<br />
<br />
== Departments ==<br />
<br />
=== Hephaestus Industrial Division ===<br />
<br />
Nearly all of the advanced starships produced for the Sol Alliance Navy are built by Hephaestus Industries. They get extremely lucrative commissions for this by the Sol Alliance Navy. As well as this, they have the power of their Industrial Megacomplexes. These are truly massive industrial centers that dwarf entire small cities in scale. Most of them are placed in orbit, and produce a truly staggering amount of tools, luxury items, mechanical parts, and anything else that could feasibly be produced on an assembly line. Each Megacomplex can employ over a hundred thousand people at any one time while still being highly mechanized, and are unquestionably the powerhouse of the Inner Colonies industry. Goods produced in these complexes are then shipped almost everywhere else in the civilized galaxy.<br />
<br />
=== Hephaestus Research Division ===<br />
<br />
This branch works with all the other divisions of the corporation. Hephaestus Scientists are highly dedicated and well paid individuals kept on retainer to work to find new ways to streamline production, form new patents, or reverse-engineer technology secured for their use. Hephaestus scientists have many achievements to their name, including the integration of Artificial Intelligences' into Hephaestus factories and industrial centers, increasing their efficiency over 200% of a traditional terran factory. Safety is also improved, as an AI can quickly shut off equipment automatically if there is a danger to an employee.<br />
<br />
=== Hephaestus Robotics Division ===<br />
<br />
Currently the poster child of the company, the Robotics Division have been pioneers in robotics. They are the creators of the original IPC chassis, despite Nanotrasen overtaking them shortly after creating their own version. Hephaestus cyborg models also compete with Nanotrasen's, with each corporation sharing roughly half of the number of manufactured cyborgs. One advantage Hephaestus has is in capability: cyborgs and simple task drones are constructed and manufactured at levels that outpace Nanotrasen.<br />
{{Navbox Lore}}<br />
[[Category: Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=File:Hephaestuslogo3.png&diff=4612File:Hephaestuslogo3.png2016-10-12T04:25:58Z<p>CakeIsOssim: logo two of two of hephaestus industries (credit to nursiekitty for both)</p>
<hr />
<div>logo two of two of hephaestus industries (credit to nursiekitty for both)</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=File:Hephaestuslogo4.png&diff=4611File:Hephaestuslogo4.png2016-10-12T04:15:44Z<p>CakeIsOssim: logo one of two for hephaestus industries</p>
<hr />
<div>logo one of two for hephaestus industries</div>CakeIsOssimhttps://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&diff=4610Hephaestus Industries2016-10-12T04:08:08Z<p>CakeIsOssim: /* Brief Summary */</p>
<hr />
<div>{{Navbox Lore}}<br />
<br />
== History ==<br />
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.<br />
<br />
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.<br />
<br />
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.<br />
<br />
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.<br />
<br />
=== Present Day ===<br />
<br />
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.<br />
<br />
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.<br />
<br />
== Departments ==<br />
<br />
=== Hephaestus Industrial Division ===<br />
<br />
Nearly all of the advanced starships produced for the Sol Alliance Navy are built by Hephaestus Industries. They get extremely lucrative commissions for this by the Sol Alliance Navy. As well as this, they have the power of their Industrial Megacomplexes. These are truly massive industrial centers that dwarf entire small cities in scale. Most of them are placed in orbit, and produce a truly staggering amount of tools, luxury items, mechanical parts, and anything else that could feasibly be produced on an assembly line. Each Megacomplex can employ over a hundred thousand people at any one time while still being highly mechanized, and are unquestionably the powerhouse of the Inner Colonies industry. Goods produced in these complexes are then shipped almost everywhere else in the civilized galaxy.<br />
<br />
=== Hephaestus Research Division ===<br />
<br />
This branch works with all the other divisions of the corporation. Hephaestus Scientists are highly dedicated and well paid individuals kept on retainer to work to find new ways to streamline production, form new patents, or reverse-engineer technology secured for their use. Hephaestus scientists have many achievements to their name, including the integration of Artificial Intelligences' into Hephaestus factories and industrial centers, increasing their efficiency over 200% of a traditional terran factory. Safety is also improved, as an AI can quickly shut off equipment automatically if there is a danger to an employee.<br />
<br />
=== Hephaestus Robotics Division ===<br />
<br />
Currently the poster child of the company, the Robotics Division have been pioneers in robotics. They are the creators of the original IPC chassis, despite Nanotrasen overtaking them shortly after creating their own version. Hephaestus cyborg models also compete with Nanotrasen's, with each corporation sharing roughly half of the number of manufactured cyborgs. One advantage Hephaestus has is in capability: cyborgs and simple task drones are constructed and manufactured at levels that outpace Nanotrasen.<br />
{{Navbox Lore}}<br />
[[Category: Corporations]]<br />
[[Category:Pages]]</div>CakeIsOssim