https://wiki.aurorastation.org/api.php?action=feedcontributions&user=Alberyk&feedformat=atomAurora Information Uplink - User contributions [en]2024-03-28T11:50:39ZUser contributionsMediaWiki 1.37.1https://wiki.aurorastation.org/index.php?title=Adhomai&diff=32549Adhomai2024-03-21T01:23:10Z<p>Alberyk: /* Nm'shaan (Sugar Trees) */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
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<center>[[File:Adhomaimadebykyres.png]]</center><br />
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Adhomai is the fourth planet from S'rendarr and the home planet of the [[Tajara]]. It is a cold and icy world, suffering from almost perpetual snowfall and extremely low temperatures. Adhomai was discovered in 2418 by a Sol Alliance-funded expedition and has been classified as the third largest planet in its home system of S'rand'marr.<br />
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==Geological Information==<br />
[[File:Adhomaiplanet.png|Adhomai as seen from orbit. |thumb]]<br />
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Adhomai is prized highly for its rich mineral deposits and the abundance of heavy metal ores located in the planet's crust. Mining, as well as logging and hunting, have traditionally been the most important of Tajaran roles, given that nearly all pre-discovery buildings were constructed using wood and stone with animal fur as insulation. It was not until the involvement of humans, however, that the true potential for mining was discovered. With scanning equipment capable of penetrating down to the planet's core, vast quantities of valuable metals have been discovered and the majority of manual labor finds itself in the mining trade now.<br />
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Exports of animal fats and fur have also brought riches to the planet. Tajaran furs are prized for their insulating abilities and certain species of animal have been noted to have 'luxurious, velveteen fur coats' that make good luxury furniture, coats, clothing, and blankets. Because of the nature of their ecosystem, Adhomai also has a monopoly on the exportation of these materials; creatures exported from the planet, unless taken care of under specific and expensive conditions, quickly experience heatstroke and die. This makes the off-planet breeding and selling of these creatures of dubious monetary value.<br />
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What it lacks in manufacturing power, Adhomai makes up for in the presence and exporting of raw materials. Given that the Tajara had only reached the height of their industrial revolution before stagnation, they were unable to achieve the level of technology that other species were capable of. While more factories are being upgraded and built to facilitate the cheap construction of important products by untrained workers, Adhomai is valued amongst supercorporations and other high-profile individuals because of the abundance of raw resources, which has quickly led to a human-funded expansion of the resource-gathering industry.<br />
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===Geographical Poles===<br />
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Besides the deepest cavern and oceans, the poles of Adhomai are one of the least explored regions of the planet. Supposedly devoid of all non-aquatic life, the poles are the most hostile environment on the planet. The unending sea of ice and extreme sub-zero temperatures made the region unattractive to any kind of investment by the Adhomian powers. Expeditions reached both the south and north poles, but no deeper analyses were made by a scientific team yet. However, this situation will likely change with the Cold War; every nation is eager to find any kind of resource that might help them in the conflict.<br />
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The poles also play an important role in Adhomai’s ecosystem as a breeding ground for the Hma'trra Zivr. Glacier Wormlings will borrow in the ice and feed on plankton until they are large enough to compete with other marine creatures. Remains of adult Hma’trra Zvir are commonly found on the surface of the glaciers; how they get there is a mystery to most biologists.<br />
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Wreckages are another point of interest in the Adhomian poles. Failed expeditions, ships caught between shifting icebergs, and derelicts can be found stuck in the ice. Because of the extreme temperatures, the remains will usually be well preserved. Due to the deaths and reports of unexplained phenomena, such as sightings of moving shadows and vanishing buildings, most sailors consider the poles to be cursed. Only the brave or foolish will dare set sail there.<br />
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==Raskara (Adhomai's Moon)==<br />
The planet of Adhomai has only one moon which is named [[S%27rendarr_and_Messa#Raskara|Raskara]]. The moon is approximately 36% the size of Adhomai by surface area and is similarly packed with dense metals. However, unlike the planet it revolves around, it lacks an atmosphere, water and it has no tectonic or volcanic activity. The gravitational pull of Raskara on Adhomai creates more severe tidal activity which is largely responsible for the sections of water which are not frozen over by the planet's cold surface. Raskara is confirmed to be in a decaying orbit around Adhomai and astronomers theorize it will collide with the planet in 59,000 years.<br />
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==Climate==<br />
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Adhomai is a planet that is characterized by its harsh winters and barely noticeable summers. Out of all four seasons, winter lasts the longest due to the planet's distance from the system's suns as well as the tilt of the axis. Heavy snowfall is the norm on Adhomai, with uncolonized areas suffering from an overabundance of 'snow drifts', making travel difficult without motorized or animal assistance. The harshest winters and strongest blizzards are found near the poles of the planet, with the warmest weather being found closer to the equator; very few areas on Adhomai are prone to the melting of snow at the height of summer, and most of them are located on the equatorial line.<br />
[[File:Geographical1.png|thumb|500px|right|Most of Adhomai is dominated by temperatures ranging from cold to freezing.]]<br />
The temperature regularly dips well below the freezing point in human measurements and rarely ever goes over. The lowest temperature ever recorded was a record low of -119 Celsius (-182 Fahrenheit). Though Tajaran are more insulated against the cold and have evolved to handle it, they are by no means immune to its effects. The same can be said of Adhomai's native fauna, though to a lesser extent.<br />
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Much of Adhomai's surface is covered in water, and most of the surface is permanently frozen. Large portions of the planet's landmass are graced with high-rising mountain ranges that are comprised of tough minerals, fighting a constant battle with Adhomai's high winds against erosion. The highest peak on Adhomai comes in shy of Olympus Mons by about seventy thousand feet, and the pressure at the peak is too little to survive without special equipment.<br />
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===Seasons===<br />
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The Adhomian year is divided into four months with usually 40 days each. Each month also represents a season of its own:<br />
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*'''Menshe-aysaif (lesser summer):''' the first month, during which the temperature gradually rises and the ice in the equator regions starts to melt. Plants begin to fully grow again and animals wake up from hibernation. Farmers will start to prepare their fields and plant their crops. It is also the beginning of the hunting season. Menshe-aysaif is associated with birth and reconstruction.<br />
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*'''Sil'nryy-aysaif (greater summer):''' the second month and warmest season, ice will completely melt in the equator and surrounding areas. Plants grow more during this season. Tajara will wear their summer clothing and participate in outdoor activities and festivals. School breaks and vacations are commonly granted during this month. The suns will be at their peak; the S'rand'marr church considers this to be the most sacred period of the year. Sil'nryy-aysaif is associated with fertility and maturity.<br />
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*'''Menshe-rhazzimy (lesser winter):''' the third month and the season when the temperature starts to decrease. Snow will return to most areas. Farmers harvest their crops as plant growth declines. This month is filled with preparations for the incoming colder periods, Tajara are incentivized to work harder. Outdoor activities become less common and celebrations are held to honor the harvest and previous greater summers. Menshe-rhazzimy is associated with decline and prudence.<br />
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*'''Sil’nryy-rhazzimy (greater winter):''' the last and longest month, it lasts 62 days. Temperatures will reach their lowest and snow will cover even the equator. Plants cease growing and some animals hibernate. Tajara will spend most of their free time indoors. Celebrations are focused on the family and community. Religious individuals see this period as the bleakest one, due to the Suns being far from Adhomai. Sil’nryy-rhazzimy is associated with death and dormancy.<br />
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==Biomes==<br />
[[File:Definitivebiomemap.png|thumb|500px|right|A map of Adhomai's biomes.]]<br />
*'''Warm Adhomian Forest:''' found closer to the equator, these forests are one of the largest biomes on the planet. Warm Forests are characterized by a moderately dense canopy and ample biodiversity. Most of the trees have broad leaves. The soil is fertile due to the concentration of organic matter. All of Adhomai's seasons can be fully experienced in this biome.<br />
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*'''Cold Adhomian Forest:''' located closer to the poles, the Cold Forest has a denser canopy and smaller biodiversity. The trees usually have needle-like leaves and are very resistant to the cold; however, their wood is known to be of high quality. The soil is nutrient-poor and thin. Snow will start to cover the Cold Forest at the start of the Menshe-rhazzimy.<br />
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*'''Harr'masir Lowlands:''' grasslands that cover most of southern Harr'masir. It is characterized by flat terrain mostly devoid of trees. While the soil is considered fertile, it is mainly used for ranching. Because of its proximity to the equator region, the lowlands will only start to become covered by snow during the late Menshe-rhazzimy.<br />
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*'''Bordering Tundra:''' a treeless biome found at the extremes of Adhomai. The bordering tundra vegetation is made up of small shrubs, mosses, and lichens. The fauna is not very diverse; only the most prepared creatures dare to dwell in this region. The soil is very poor and has a layer of permafrost. The Bordering Tundra only experiences some kind of temperature change during the summit of the Sil'nryy-aysaif.<br />
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*'''Ras'nrr Prairies:''' a tallgrass biome famous for its fertility. Because of the high concentration of humus and ammonia in the soil, the prairies can produce exceptional agricultural yields. It is covered by tight-turfed tall grass; sparse trees can be found close to lakes and rivers. The prairies of central Ras'nrr share a climate similar to the Warm Forest, while the southern and northern ones are closer to the Cold Forests.<br />
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*'''Harr'masir Wetlands:''' a system of swamps located at Southeast Harr'masir. The wetlands support a rich diversity of plants and animals. Because of its size, the swamps are divided between the freshwater areas closer to the Azumah Lake and the saltwater marshes near the coast of the Nas'kin Ocean. The temperature is similar to the Cold Adhomian Forest, but the coastal wetlands only freeze during the Sil’nryy-rhazzimy.<br />
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*'''Rhazkjara Valley:''' a forest that evolved largely isolated from the rest of the Adhomian biomes. Protected from the surrounding wastelands by the Rhazkjara mountains, the valley is home to many endemic species. The canopy is dense and the soil is poor in nutrients; any organic matter is quickly reused by the plants. Agriculture is possible through the creation of artificial soil enriched with charcoal and composts. Snow begins to cover the valley during the middle of the Menshe-rhazzimy.<br />
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*'''Adhomian Mountains:''' a high-altitude biome found in the mountainous regions of Adhomai. It is characterized by the lack of trees and small groundcover plants. This rugged terrain is not suitable for agriculture but allows for the grazing of cattle. The mountains have a colder climate and are completely covered in snow by the early days of the Menshe-rhazzimy.<br />
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*'''Frozen Wastelands:''' large sheets of ice and snow situated at the extremes of Adhomai. No life thrives in the wastelands. The temperature remains below zero throughout the year - winter reigns supreme in this area. Because of its inhospitality, the frozen wastelands are barely explored.<br />
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==Flora & Fauna==<br />
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Most of the life on Adhomai has evolved to compensate for the extremely cold weather conditions of the snow world. The smallest animal recorded matches the size of a sheep; small animals lose body heat too quickly and would quickly find themselves defeated by Adhomai's low temperatures. The fauna of Adhomai are highly adapted to surviving the cold temperatures they brave, and almost all share similar traits such as elongated tusks, coarse, dense fur, and heavy amounts of blubber. Further, very little animal life is bipedal; rather, to avoid damage from the unforgiving winds, almost all animals have evolved to be quadrupedal. It is thought that at one point in the Tajaran evolution the species was quadrupedal, but how they came to be bipedal has not been explained. Below are some of the more familiar or interesting creatures that inhabit the tundra wastes.<br />
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===Fauna===<br />
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====Undomesticated Fauna====<br />
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=====Mata'ke Rafama (Steed of Mata'ke)=====<br />
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The Mata'ke Rafamas, or steeds of Mata'ke, are large, hairy animals that inhabit the mountains of Central Adhomai. While known to be herbivorous, their name was given to them by the myth of Mata'ke as they're extremely territorial and aggressive. It used to be said that in his mortal life, Mata'ke was so strong of a warrior, he could wear armor and wield weapons that no other Tajara could. While the rest of his men would ride into battles and tournaments alike on normal steeds, only these strong, robust animals could carry Mata'ke into battle. Mata'ke Rafama is also well known for its tusked jowls and buff stature, sometimes growing as large as a Terran sedan, and their tusks as long as three feet outwards. Aside from the tusk, the Ma'take Rafamas also possess thin horns atop their heads that grow around two inches out before sharply pointing forwards.<br />
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=====Hma'trra Zivr (Glacier Worm)=====<br />
[[File:Bigwormboy.png|thumb|alt=The Tajaran homeworld.|An Adhomian Glacier Worm.]]<br />
The Hma'trra Zivr is a species of extremely large tube-shaped and segmented worms that inhabit the deep oceans of Adhomai. Their biology is simple, as they possess seemingly no sensory skills and have no eyes, nostrils, or limbs, instead of having merely one giant tube-shaped, ring-segmented body that can be as wide as Adhomian buildings are tall. At the front end of this body is a large, three-pointed slit in the front of the worm that opens to reveal a great pit of a mouth that is lined with rows of sharp, ice-cutting teeth. Using this mouth, they break up icebergs and glaciers by digesting them. While terrifying, their niche is extremely important to the ecosystem of Adhomai as they drift in the oceans, swallowing entire glaciers and breaking them up so that the oceans do not freeze over. They are known to be as long as a mile in length and capable of swallowing glaciers their size. Something that terrifies Tajaran sailors is the fact that ships are commonly swallowed by these monstrosities in deep waters. The foundation of the ship is indigestible by the worm's digestive system and the worms are killed as the half-broken-down ships tear them open from the inside. The ice prevents their carcasses from rotting, and large half-eaten cadavers have been recorded to wash up on the ice of Tajaran shores, their stomachs swollen with the remains of battlecruisers, which was how this species was first discovered. The largest length so far, 1.2 miles, comes only from officially documented statistics. In the deeper, barren oceans of Adhomai, much larger 'glacier worms', as the Tajaran name translates, certainly exist.<br />
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=====Ha'rron (Tundra Hound)=====<br />
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The Ha'rron is a carnivorous species of large animals that range in size from a grizzly to an arctotherium, they're common in most regions of Adhomai with varying breeds. These tundra hounds, as their name translates, are canine in appearance, and have agile, digitigrade limbs with large padded claws that both carry them quickly over most terrain and protect them from roads and ice respectively. Their sharp muzzles and big floppy ears give them a variety of ways to detect prey while hunting, but their real value, when hunted by Tajara, is their thick pelts and the large tusks jutting from under their jowls. Due to the variety these creatures possess, they can be domesticated with time and care for a variety of purposes and make excellent hunting companions, and larger breeds can even be tamed and ridden.<br />
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=====Akhran Adar'eira (Ruler Pig Bird)=====<br />
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A species of flightless omnivorous birds discovered recently in the Rhazkjara Valley region. They possess fat, blubbery bodies with flipper-like wings that go from just below their head down to their feet, dragging alongside their body in the snow. On average both men and women stand upright at the height of most Tajara, mostly women or young men, coming at around six feet tall. This sleek, white, highly statured animal was clumsily named the ruler pig bird after the royal race as it quickly became a common choice of target practice among Liberation Army sharpshooters. None have been officially documented ever since the bombing of Quizosa, but they have been described as being completely white or gray in color, with a single set of small black eyes and an elongated, curved, and red beak that juts from their faces. The Akhran Adar'eira is said to sleep on their faces to cover their colorful beaks, which are extremely eye-catching and used as trick bait for fish swimming in the arctic waters.<br />
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=====Sham'tyr (Wind Devils)=====<br />
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The Sham'tyr, meaning wind devils, is a terrifying breed of flying creatures often mentioned in Adhmian folklore as devilish, evil things that snatch small children who wander from home and carry them into the night sky to never be seen again. They look somewhat like imps of legend, with tiny limbs and snarling, rat-like faces. Using their pair of sinewy, bat-like wings, which can range in size up to two times that of their own gangling bodies, these creatures are capable of soaring high above the clouds to avoid Adhomai's blizzards. They are known to use loud, breathless wails that can be heard far below the clouds they soar above. They behave much like vultures but are known to be carnivorous towards small Tajara, which come in the form of children, only returning to the ground to scavenge and rest for scant amounts of time, perching near the tops of Adhomai's tallest peaks. It's for this reason that they're often seen as bad omens that bring death or terrible weather.<br />
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=====Rrak'narrr (Cave Geist)=====<br />
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One of the most feared wilderness creatures of Adhomai is the Rrak'narrr, whose name roughly translates to something close to both cave and geist. These Rrak'narrr have been documented to inhabit the Northeastern tundra of Adhomai by dwelling in the infamously deep caves that fill the Ha'marr mountain range. Not much is known of the Rrak'narr, aside from their vicious behavior and unimaginable ferocity. They are known to be ravenous, crafty, and intelligent. They are even rumored to feel no pain as they tear into their prey fearlessly with no regard for their wounds, giving rise to a superstitious rumor that they regenerate any damage and are invincible. On the eve of 2451, the [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Miran'mir Academy of Scientific Pursuits]] organized expeditions with the mission of exploring the Northeast of Harr'masir. Every crew sent North was completely lost as each passed a certain point – the valley adjacent to the Ha'marr mountain range. As expendable supplies diminished, one last party was sent out with great hesitance to document what must have happened. The infamous Rrak'hadd (spirit hunter) expedition ended once the dismembered remains of the previous team were found scattered along the mountainside of the Ha'marr mountains, with trails of blood and viscera leading into the large cave entrances. Convinced that this location was a hidden People's Republic prison center, the entire Rrak'add crew supposedly entered the caverns, hoping to document such war atrocities. Of those that followed these trails into the caves, only a fifth returned. They arrived at the settlement of Barj'ar starved, terrified, and freezing, frantically stammering hysterical stories of beasts taller than any Tajara and four times as strong, tearing into and devouring anything that wandered into their vast network of tunnels and caverns. Any future expeditions were abandoned almost immediately along with every promise of surveying the region. Each member of the New Kingdom knows to turn back once they reach the tattered banner of the first group, forever staked into the frozen snow of Ha'marr valley.<br />
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=====Farwa (Tree-Hopper)=====<br />
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The Farwa is a species of bipedal animal known for its intelligence. They are found on Cold and Warm forest trees, living in groups of up to hundreds. Their bodies are covered by thick fur that is usually brown, orange, or taupe colored. Their diet includes fruits, seeds, and tree bark. The Farwa is highly intelligent; some groups have been observed to use primitive tools and mourn their dead. Biologists theorize that the Farwa shares a common ancestor with the modern Tajara. While not domesticated, they are sometimes seen as exotic pets. The Farwa are also commonly used in animal testing by Adhomian laboratories.<br />
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=====Shyrr Kirr'tyr (Water Snake Devil)=====<br />
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An eel-like aquatic creature native to the Harr'masir Wetlands. Its body is slender and protected by tough leather. It hides between the underwater roots in wait to pounce on passing prey. The Shyrr Kirr'tyrs kills its victim by biting it with its sharp pharyngeal jaw while constraining its meal with its long body. Tajara have been attacked before by the creature while swimming; many fishers have missing fingers because of nasty encounters with this animal. The Shyrr Kirr'tyrs are eaten by the natives of Southeast Harr'masir. The Water Snake Devil's is poisonous, requiring it to be prepared with care to avoid contaminating the meat.<br />
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====Domesticated Fauna====<br />
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=====Nav'twir (Snow Strider)=====<br />
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For much of Tajaran history, the herbivorous and graceful Nav'twir were the main prey of Tajaran hunters, and still are today in rural areas of the planet. Their meat was nice and hearty and healthy, and the thick furs were good for making clothes to keep themselves warm in the snow. As the modern ages came, the hunting of the 'striders', as their name translates, slowed as the Tajara started to learn how to capture and farm them for their resources more efficiently. That being said, not that the modern-day Adhomai needs their resources fewer thanks to the synthetic fabric and more efficient food sources, both the meat and the fur of the nav'twir have become an export of Adhomai. In the olden days, carved nav'twir antlers were used as decoration for pelts and armors.<br />
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=====Zhsram (Climbers)=====<br />
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The zhsram is a rideable beast of burden, large enough for one adult rider only but perfectly adapted for the rough terrain on Adhomai. It has shaggy fur, and long legs adapted to picking through snow drifts and running over ice. Its narrow track left in the snow enables it to move efficiently through treacherous, rocky, icy, or narrow terrain with its tiny, sure-footed paws, quite similar to a mountain goat's incredible sure-footing. They can be led and ridden and are quite biddable for a trustworthy owner, and sometimes can be driven before a cart or a sled; they can be harnessed into teams before sleds and can be mushed, as long as they all get along. However, individually they can bear only up to a maximum weight of 300 lbs dragging, 200 lbs ridden. They have a pack mentality, which leads them to submit to a dominant lead matriarch, with the lead patriarch protecting the pack and guiding their movements. They have a horse-like herd structure with a wolf-like family dynamic; they will stay together, the harem of interrelated females and their co-parented whelps under the lead pair.<br />
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=====Khur'miurr Raharr (Nose-Horns)=====<br />
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A domesticated beast of burden used for hitching and dragging. They don’t move very efficiently, but they are best for dragging sleds and carts with huge loads up to equal their body weight, around 4,000 lb. They most resemble a woolly, hoofed Paraceratherium that is only the size of a draft horse, with a rhino-like nose horn, and short elephant-esque tusks from the upper jaw, all angled down and outwards. It has many uses domestically but requires an enormous investment of time and resources to keep. Only wealthy ranchers can afford it, but profit enormously from it. Its ivory and horn are status symbols used in decorative crafts, carvings, and instrument keys; its huge bones, while rarer, are great for building and decorations as well. The Raharr has a large, stocky body, with thick short legs, and can be up to 6ft 6in tall at the shoulder with a long horse-like neck and a large head, and large eyes that can see a wide-angle as well as forward. Powerful, built for moving through underbrush or snow rather than running over terrain, they are unparalleled long-distance travelers through the ice, snow, slush, and hail.<br />
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=====N'hanzafu (Fatshouters)=====<br />
Termed, "woollers" for their only real practical purpose. They are cheese and wool-producing beasts and are fat-bodied with feet that end in hippo-like toes. They have thick coarse fur all the way down the limbs and between the digits, and over their bodies grows long wool that resists frost and keeps warm while wet. They are frequently herded by zhsram. Both its cheese and its meat are rather large time-sinks that require careful management of the herd. They live in cramped conditions and tolerate it, but only truly flourish when left to snowy pastures in herds of hundreds, and thus are commonly kept by many farms, more so than the raharr. Their diminutive tusks are used for small crafts and trinkets, of a lower quality than other ivories.<br />
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=====Sfahn'nfran (Ice Tunnelers)=====<br />
An egg-producing beast, they are small, fluffy lizard-avians with four limbs and big, mole-like foreclaws used to burrow in ice and snow. They nest there to preserve body heat, and flocking instinct keeps them together for both warmth and protection, from little fluffy chicks to adulthood. Males dig other burrows nearby and try to attract other loners, and form new colonies with loud, shrill whistling calls that can be heard even through snow’s dampening effect and the howling wind. They produce 2-3 large eggs at a time, quite large in proportion to their bodies. They are capable of producing two clutches a week as long as they are well-fed, enough to make them chubby.<br />
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=====Yve'kha (Wasps)=====<br />
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Pollinators, a major industrial essential. Capable of eating and digesting extremely hard woody growth, they can digest the hardy evergreens with thick protective fiber over the leaves, and stem that grow on Adhomai. They are paper-making insect that gives honey and small amounts of wax. They chew woody material and use the pulp to make hives' exteriors with hollow chambers full of air.<br />
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===Flora===<br />
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Plantlife, similarly, has evolved to combat freezing temperatures. Insulated much like their animal cousins, plant cells are reinforced to prevent the water in their systems from freezing and thus kill the plant itself. As Adhomai is distant from the system's sun, less light is needed for photosynthesis and given the rich mineral makeup of the planet, there is plenty in the frozen soil to live off of. Non-Tajaran have noted that plants used in Tajaran dishes are exceptionally chewy and tough, almost like a piece of meat.<br />
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====N'fri-hi (Blizzard Ears)====<br />
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A flour-producing plant that forms a meal that can be dried and stored for a long period of time. A large, meaty, tough fungus with an earthy taste, resembling a more savory jicama. It grows underground with a thick starchy rind, which is peeled off and is not edible raw. The rind dries, and is pounded into flour, which dries to a fine meal, and has similar usage to potato flour. The raw peeled lobes can be dried, and ground into a more hearty, coarse meal, used like both cornmeal and whole-wheat flour. <br />
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====Zhu'hagha Nifs (Dirt Berries)====<br />
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An above-ground evergreen shrub that grows sweet, starchy legumes underground in thick pods, in a huge profusion. Their nifs grow like peanuts but bear several nuts like peas in a pod, typically around 8 thumb-sized nifs in each pod. Their flavor is rich, fatty, and savory, and they are used to produce oil. Each pod when matured produces runners that grow out of the soil and extend like strawberry runners, typically around a foot or so, and are woody, hardy vines.<br />
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====Nm'shaan (Sugar Trees)====<br />
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A hardy snow bamboo invaluable for sugar production on the planet. They are unique in that on every stem it bears a single spherical fruit at the very top, surrounded by a white woolly rind. Short stems which end in thick-leafed fronds grow along the length of the "trunk", giving it an appearance like Terran bamboo. The stalks tend to be as thick as one's thigh with very hard, protective woody shells around its vulnerable interior. They grow in giant groves like the bamboo forests on Earth and can be applied in similar uses.<br />
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====Binajr-nab'at (Earthen-Root)====<br />
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The Earthen-Root is a herbaceous plant native to the region of the Northern Harr'masir. The taproot is a firm, globe-shaped blue-colored vegetable with no visible soft areas. The herb is highly adapted to the rough and cold climate of the New Kingdom of Adhomai, being able to survive the rigorous winter that other agricultural products can not stand. Being cultivated by farmers in the region since immemorial times, it is considered a symbol of the regional culture of Northern Harr'masir. Common uses for the Earth-Root, besides being used in dishes, include distillation to brew alcoholic beverages, extraction of the blue pigment for the fabrication of dyes, and the production of sugar, even if the plant is not efficient as the sugar trees.<br />
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====Alyad'al S'rendarr (S'rendarr's Hand)====<br />
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A dark green bush that grows above ground in areas around bodies of water. They are typically found in the equatorial region along the coasts where many bushes grow together but also are often planted on church properties as well as plantations. These bushes are prolific due to their medicinal fruits which are both eaten and used in salves. Another use that is prolific among Tajara is to dry them out and stuff them in pipes or roll them into cigars for smoking. S'rendarr's hand's smokables are still popular despite the growing popularity of alien tobacco. Tajara who worship the Suns become extremely offended when these plants are placed in rubbish bins or with refuse in general.<br />
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====Prraza'al Messa (Messa's Tear)====<br />
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Growing in patches in many places in the Adhomai wilderness, this grassy medicinal herb can also be found on many church properties much like S'rendarr's Hand. These plants grow to heights between 50 and 75 centimeters and are harvested by scythes. The harvested plants can be eaten, but more typically are ground up and used as ointments for burn treatments.<br />
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====Mech'ty Tree (Tree of the Path)====<br />
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Endemic to the Rhazkjara Valley, the Mech'ty Tree has a thick trunk and elongated, serrated leaves. Its sap is used to produce a hallucinogenic substance known as Vorothy. Prior to the first contact, these plants were one of the valley's most sought-after resources; adventurers and nobles fought for control of the Mech'ty reserves. After the First Civil War, revolutionaries seized some seedlings and brought them to Das'nrra. The City of Crevus has multiple underground greenhouses housing Mech'ty Trees for drug production.<br />
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{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
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[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&diff=32077People's Republic of Adhomai2024-02-27T00:24:00Z<p>Alberyk: /* National Holidays */</p>
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[[File:PRA Flag.png|thumb|Flag of the People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== People's Republic of Adhomai ==<br />
<br />
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al'mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.<br />
<br />
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People's Republic's Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.<br />
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After the Second Revolution, the People's Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.<br />
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People's Republic of Adhomai's territory.]]<br />
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= General =<br />
<br />
'''Capital:''' Nal’tor<br />
<br />
'''Demonym:''' Adhomian, Republican, Hadiist<br />
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'''Official Language(s):''' Siik'Maas<br />
<br />
= History =<br />
<br />
The People's Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Rhagrrhuzau Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.<br />
<br />
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.<br />
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President Al'mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr'masir exploded. Al'mari's brother, Malik Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated'Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.<br />
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The following ten years were marked by the Second Tajaran Civil war; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and the increasing persecution of the Zhan population. Despise the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People's Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.<br />
<br />
= Culture and Society =<br />
<br />
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic, that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.<br />
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Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed and deemed as subversive. Due to such, Zhan communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican masses. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al'mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, even if their ways have become less pervasive as the war dragged on.<br />
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There is a stark difference in the life of rural and urban republican populations. Life in communal farms is remarkably simple and disciplined. While farmers have to wake up early to fulfill their daily quotas, mechanization and shorter work hours make this much easier. Rural Tajara in the Republic are known to be more conservative, but because of the benefits brought by the People's Republic, they are also devoted Hadiists.<br />
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The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education, and standing with the Party. The average worker that labors in the industrial suburbs can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city laborers work in government-run factories and spaceports, with stable but strict work hours and schedules the Hadii regime boasts of its fairness to the worker. An eight or nine-hour work schedule is observed, with 1 day of the week free. State-run factories also provide free meals through welfare programs, coupled with at best average but stable salaries keeping the morale at acceptable levels. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, including human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are also present in the cities, controlling legal and illegal businesses.<br />
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Republican loyalists commonly greet each other by saying: "Hadii's grace, comrade".<br />
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The traditional Tajaran family is the basic social unit of the Hadiist family. A monogamous heterosexual relationship with as many children as possible is portrayed as the Republican ideal. Daycares, tax exemptions, rewards, and other benefits are granted as a means to encourage the establishment of families in spite of the advancing modernity. Extended families are common in rural communities while being less prevalent in urban centers. Couples leave their parents' homes after marriage, usually moving to a state-issued apartment. <br />
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The overall Hadiist society and government shun non-heteronormative behavior, as it is considered a threat to the collectivist ethos of the Republic. Indecency laws exist to punish individuals who do not conform to societal expectations. Labor camps and health programs were established during the Second Revolution to reeducate these Tajara. These regulations are also used to defame political dissidents nowadays. Since the end of the War, the Hadiist regime has shut down the camps and now relies solely on psychiatric treatment. Race mixing is not outright illegal, but widespread prejudice against it remains.<br />
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Hadiism's stance on non-heteronormativity during its early years was widely varied. Some thinkers were tolerant of homosexuality, arguing that the prejudice was a product of the nobility's racial policies. The current view became solidified under the rule of President Hadii. However, some members of the Young Hadiist wing have been attempting to fully decriminalize homosexuality. The Party has faced some political pressure from its off-world allies to relax its morality policies, as its de-facto outlawing of homosexuality has had a surprising impact on marketing campaigns; some Adhomian products have faced widespread boycotts over these issues, with NanoTrasen partners dubbing these policies a PR nightmare, though this has had little impact on the People’s Republic’s treatment thus far.<br />
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Because of the intense persecution, homosexuals in the PRA have developed strategies to meet up. Groups usually congregate in theaters, bars, and restaurants during the busiest hours to avoid raising any suspicion. Due to the previous internment policies, homosexuals in the PRA have become deeply involved in political dissident movements.<br />
<br />
== Cuisine ==<br />
<br />
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms run directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chaffed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al'mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother's project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory.<br />
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While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are a common sight in republican cities, imported by Solarian companies or NanoTrasen. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.<br />
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=== Notable Dishes ===<br />
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*'''Zkah'nkowa:''' a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. <br />
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*'''Rikazu:''' small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.<br />
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*'''Sarmikhir:''' a fat sour-tasting cream made from Fatshouters' milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.<br />
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=== Notable Beverages ===<br />
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*'''Victory Gin:''' considered the official drink of the People's Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin's bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.<br />
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*'''Hro'zamal Soda:''' a soft drink made from the seed's powder of the Hro'zamal Ras'Nifs, a plant native to [[Hro'zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro'zamal's agriculture was switched to planting the crops needed to supply soda production.<br />
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*'''Khlibnyz:''' a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People's Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.<br />
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=== Military Nutrition ===<br />
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The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin, while imported ones are generally found in the form of LiquidFood rations, a less-than-popular alternative manufactured by NanoTrasen.<br />
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== Fashion ==<br />
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Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the "assistant jumpsuits" which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone's neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment.<br />
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Tail adornments have recently become very unpopular, being quoted as a "Reminder of the shackles the Njarir had on us", yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.<br />
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=== President Hadii Badges ===<br />
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President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.<br />
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== Music ==<br />
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The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.<br />
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Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. <br />
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=== National Anthem ===<br />
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The current People's Republic's national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik's rule as reinvigorating and as the rightful continuation of Al'mari's government.<br />
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<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''State Anthem of the People's Republic of Adhomai'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
The flag is moving in the morning sky,<br />
With our first step as important as the winds,<br />
Do they hear the winds, rustling again?<br />
The winds of mighty attacks!<br />
<br />
And our march is going on again!<br />
And the heart is uneasy in our chest,<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
Now our march is going on again!<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
<br />
Don't wait on mercies from the Sun!<br />
Don't spare their lives for truth!<br />
In this life, comrades,<br />
We have our own truth!<br />
<br />
There are heat and snow in this world,<br />
The world is young and rich,<br />
The youth of Hadii is with them!<br />
Onwards!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
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Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the '''Tajaran Union of Writers''' was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.<br />
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The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.<br />
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=== Notable Books ===<br />
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*'''Hadiist Manifesto:''' a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. <br />
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*'''The Tajara Without Sun:''' a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Zhan-Khazan Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.<br />
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*'''Summer Comes to Adhomai:''' a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.<br />
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== Television ==<br />
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Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii's cult of personality. Actors are selected for their roles depending on their standing with the Party. <br />
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Telenovelas are well-received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. <br />
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=== Notable Shows ===<br />
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*'''Comrade Rafama and Friends:''' an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.<br />
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*'''Midnight in Shastar City:''' a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. <br />
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*'''Tears on the Snow:''' one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.<br />
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== Radio ==<br />
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Radio has a long history with the People's Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People's Republic, some have clear goals, like counting the time until curfew, while others' intended purposes remain unclear.<br />
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Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.<br />
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=== Notable Radio Stations ===<br />
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*'''The Voice of the Tajaran People:''' the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.<br />
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*'''KGTW-11:''' a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.<br />
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== National Holidays ==<br />
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The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.<br />
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*'''Establishment of the People’s Freedom and Memorial Day (March 4th):''' also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who are given a full memorial in the form of a state funeral service before the Palace of the Free Tajara in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their ceremony and parade with PRA veterans in front of the Hadii Living Complex.<br />
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*'''Presidential Honoring and Respect Anniversary (May 30th):''' held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.<br />
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==Hadii's Youth Clubs==<br />
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Hadii's Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades. After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii's Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.<br />
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Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect "good deeds" into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn't the only activity, as they are often given free time to play team sports, hike, or engage in "Pretend War".<br />
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The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras'neers, Nal'Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.<br />
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== Sports ==<br />
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The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. <br />
<br />
Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. <br />
<br />
== Crime ==<br />
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Crime in the People's Republic usually takes the form of bribery, smuggling, and paper forgeries. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives.<br />
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People's Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.<br />
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts.<br />
<br />
= Economy =<br />
<br />
The People’s Republic of Adhomai uses the Adhomian Knuckle (თ) and the Biesel Standard Credit (电/CR) as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii's visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector's items.<br />
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The Biesel Standard Credit is accepted everywhere in the People's Republic. This currency is used mainly by the megacorporation and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.<br />
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of NanoTrasen in the PRA territory is another important factor in the Republican economic success, as the mega-corporation offers countless opportunities to the Tajaran population, besides the growth stimulated by their operations.<br />
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National factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People's Republic to make use of their cheap labor and growing educated population. Fully mechanized plants have started to happen in high-tech areas such as the city of Al'marii. Industry owned by megacorporations is run as the owner sees fit without any real interference from the government. <br />
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People's Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers' goods are very reliable and simple; megacorporations usually supply most of the luxurious products. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. <br />
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal'tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459.<br />
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They also do not compete with other regions. There is always a diverse yield produced every season, and communal farms enjoy low work hours and high mechanization. However, while it may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.<br />
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
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== Tourism ==<br />
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Tourism in the People's Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras'nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.<br />
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= Religion =<br />
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The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. <br />
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Despise being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.<br />
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= Language =<br />
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Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik'tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya'ssa, or Nal'rasan as a People's Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.<br />
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= Regions =<br />
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People's Republic's regions.]]<br />
== Nraz'i Basin ==<br />
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Protected by the eponymous mountain range, the Nrazi'i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al'mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA's technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People's Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi'i Basin.<br />
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== Ras'nrr Heartlands ==<br />
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The Ras'nrr Heartlands, also known as Adhomai's breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People's Republic. Lying in the shadows of the Nraz'i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras'nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People's Republic able to negotiate with the Party on near equal grounds.<br />
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== East Ras'nrr ==<br />
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East Ras'nrr is the most populous and wealthy area of the People's Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal'tor, East Ras'nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are readily available to the inhabitants of the region. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.<br />
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== Rhazar Mountains ==<br />
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras'nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist's technological development. Communal farms are also found on the prairies east of the mountain range.<br />
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= Major Cities =<br />
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*'''Nal'tor:''' the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal'tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. The [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]] is among one of its most famous academies.<br />
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*'''Tampiska:''' an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras'nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. <br />
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*'''B'urr:''' an important harbor town on the coast of southern Ras'nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War and briefly renamed P’urr. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at the night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.<br />
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*'''Mal'jor:''' a city built on the principal chokepoint dividing Ras'nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.<br />
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*'''Orul:''' a city located around the fertile lands of northern Ras'nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. While relatively underpopulated, it is frequently visited by the farmers of the region. Foodstuff is brought from the communal farms to Orul, where most of it is shipped to the rest of the Republic. The city lacks the presence of any industry or any major urbanization; it is considered an idyllic tourist attraction that Tajara can visit to escape the hectic metropolitan life found in the big cities. Azubarre is the patron god of Orul.<br />
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*'''Zatushka:''' a city located close to the vast forest of northern Ras'nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. Dhrarmela is the patron god of Zatushka.<br />
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*'''Nazira:''' one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S'rand'marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.<br />
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al'mari.]]<br />
*'''Al'mari:''' the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People's Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al'mari is the national center of technological development, supported by high-tech industries, state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al'mari College of Hadiist Sciences|Al'mari College of Hadiist Sciences]] are among the city's most prestigious learning institutions.<br />
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*'''Fort Hadii:''' a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii's lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz'i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.<br />
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*'''Castle Vladis:''' once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try'urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try'urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. <br />
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*'''Chaniska:''' the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. <br />
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*'''Klipavayr:''' a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.<br />
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= Architecture =<br />
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Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. <br />
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Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.<br />
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Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al'mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People's Republic of Adhomai.<br />
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== Notable Monuments ==<br />
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*'''Palace of the Free Tajara:''' planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People's Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.<br />
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*'''Monument to the Fallen Revolutionaries:''' a war memorial and statue dedicated to the First Revolution's revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal'tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al'mariist causes, the monument was spared from the Second Revolution's destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.<br />
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*'''Temple of the Holy Blessed Suns:''' situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S'rand'marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church's archives, the Temple has public computers with access to its sacred texts.<br />
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= Technology =<br />
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The People's Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic's territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal'Tor is beyond the average farmer's budget.<br />
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== Civilian ==<br />
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Even the average Republican citizen enjoys the technological fruits of the PRA's labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer's pick-up truck is more useful than the previous N'hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems.<br />
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children's cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.<br />
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic's technological superiority.<br />
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With their population booming from advances in medical care and home life, the PRA was forced to invest their money into agriculture and farming equipment as well. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.<br />
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''TAI-M1:''' a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai's rough terrain and weather, the TAI-M1 is ubiquitous in PRA's urban and rural areas. <br />
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*'''TAI-Volgydoh:''' an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al'mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of "Coffin". Mentions of the nickname warrant the charge of inciting terrorism.<br />
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*'''Bryskavar Tractor:''' an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People's Republic of Adhomai plans to apply this development to other vehicles.<br />
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== Medical ==<br />
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal'tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.<br />
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These life-saving medical advancements are not easy for all PRA citizens to reach, however. The countryside and the rural families living there often have to rely on more traditional methods of healing. Midwives are still a common sight in small villages and towns, though local clinics have been bolstered by receiving technology second-hand. When large hospitals in the PRA upgrade their machinery or equipment, it is typical of them to send out their older models to the outlying medical facilities around the large cities. Your village doctor may not have access to the advanced body scanner or cryogenic cells found in Nal'Tor hospitals, but your prospects are still brighter than before.<br />
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The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs Whereas previously most prosthetics were of alien design, expensive to import, and difficult for Tajara to integrate with, the Tesla Limbs were created exclusively with Tajara anatomy in mind, making it far simpler for disaffected veterans to make use of their new prosthetics. Tesla prosthetics are now available to the civilian population following an expansion of the program in 2462.<br />
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=== Tesla Rejuvenation Suit ===<br />
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Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard off; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajaran in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People's Republic. Tajara wearing it are colloquially called "steelsuits".<br />
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== Military==<br />
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Perhaps the largest gap between the three powers on Adhomai is one of military might; the People's Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People's Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars.<br />
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S'rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.<br />
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Veterans of the People's Republic are entitled to high-tech prosthetics as replacements for war wounds, a technology derived from the Republic's fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.<br />
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=== Weapons ===<br />
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Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut'yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.<br />
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.<br />
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==== Notable Weapons ====<br />
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*''' Tui'ad "Icelance" Laser Rifle:''' a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.<br />
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*''' Adar'Mazy Pistol:''' mass-produced pistol issued to People's Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.<br />
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*''' Nal'tor Model Pistol:''' given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.<br />
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*''' Tesla Glove:''' a tesla-based weapon created by the People's Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.<br />
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==== Notable Experimental Weapons ====<br />
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*'''Nuclear Launcher:''' the People's Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.<br />
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*'''Cybernetic Ha'rron:''' invented by the Ministry of Technology, the Cybernetic Ha'rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw's strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha'rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People's Strategic Intelligence Service for testing.<br />
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*'''Skypillar System:''' created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus.<br />
<br />
==== Notable Military Vehicles ====<br />
<br />
*'''Ha'rron III:''' a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata'ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha'rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.<br />
<br />
*'''Rhazar Mk. I:''' a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator are currently underway.<br />
<br />
*'''Trid'irra crawler:''' a mech created for the Division Experimental Exosuit. The Trid'irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid'irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.<br />
<br />
== Extranet ==<br />
<br />
The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al'mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.<br />
<br />
=== Notable Websites ===<br />
<br />
*'''Square:''' the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.<br />
<br />
*'''AdhomaiEye:''' the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.<br />
<br />
*'''PRATopic:''' an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.<br />
<br />
== Outsider Department ==<br />
<br />
The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and other unexplained phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department. Only time will tell if anything will be ever found or the division will be purged due to its failures.<br />
<br />
= Government and Ideology =<br />
<br />
The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara under the Leadership of Hadii, also known as the '''Parizahra Zhahrazjujz Tajara Akzatauzjauna Azahrazakahuz Hadii''', is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.<br />
<br />
Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.<br />
<br />
== Hadiism ==<br />
<br />
Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.<br />
<br />
The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.<br />
<br />
Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.<br />
<br />
=== Schools of Thought ===<br />
<br />
*'''Orthodox Hadiism:''' the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party's rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik's cult of personality is found in its strongest form here.<br />
<br />
*'''Totalist Hadiism:''' even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara's sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Headmaster Harrrdanim Tyr'adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People's Strategic Intelligence Service.<br />
<br />
*'''Visionary Hadiism:''' originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command.<br />
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*'''Young Hadiism:''' made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people's protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai's nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People's Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology.<br />
<br />
== People's Strategic Intelligence Service ==<br />
<br />
The People's Strategic Intelligence Service is the main intelligence agency of the People's Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol's [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.<br />
<br />
Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People's Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City's district six]], carrying out orders or watching their fellow Tajara.<br />
<br />
During the Second Revolution, the People's Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain "disappeared" by the PSIS.<br />
<br />
===Blade Dame Division===<br />
<br />
Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.<br />
<br />
== Law ==<br />
<br />
The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.<br />
<br />
Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Biesellite authorities usually turn a blind eye to the PRA operations in the system. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.<br />
<br />
*'''[[Sol Alliance]]:''' once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban<br />
<br />
*'''[[Nralakk Federation]]:''' as part of the S'rand'marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People's Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People's Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.<br />
<br />
== Flag ==<br />
<br />
The People's Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People's Republic's rule over all Adhomai.<br />
<br />
= Military Forces =<br />
<br />
The People's Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]], the [[Tajaran Military Structures#Republican Navy (People's Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People's Air Force (People's Republic of Adhomai)|People's Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of motorized infantry and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was introduced in 2458, replacing the volunteer model army, requiring all male Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. Female Tajara can volunteer and are allowed to serve in combat roles. The draft was rescinded in 2464.<br />
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The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S'rand’marr.<br />
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{{Navbox Tajara Lore}}<br />
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[[Category:Pages]]<br />
[[Category: Tajara]]<br />
[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=32068Tajaran History2024-02-26T20:59:57Z<p>Alberyk: /* The Uprisings */</p>
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= Pre-Contact History =<br />
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For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
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The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
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The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
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== Pre-History ==<br />
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The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
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The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
<br />
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
<br />
Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
<br />
== Incarnate Dominion ==<br />
<br />
Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
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It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
<br />
== Migration Period ==<br />
<br />
Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
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The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
<br />
== Warring Kings Era ==<br />
<br />
This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
<br />
The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
<br />
In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
<br />
The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
<br />
== Gunpowder Age ==<br />
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
<br />
During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
<br />
Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
<br />
Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
<br />
== Steeple Peace ==<br />
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
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= Modern History =<br />
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== First Contact ==<br />
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
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However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
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==Pre-Revolution Adhomian Kingdoms==<br />
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*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
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*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
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*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
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*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
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*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
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*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
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*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
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*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
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*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
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==The Uprisings==<br />
[[File:Soldiers in palace.jpg|thumb|300px|right|First Revolution revolutionaries in a Njarir palace after defeating its loyalist defenders.]]<br />
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It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
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==Outcome of the Revolution==<br />
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
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==Interwar Period==<br />
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The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
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In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
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The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
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In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
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==The Second Revolution==<br />
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The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
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While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
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===Adhomai Today===<br />
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The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
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There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
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The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
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After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
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= Timeline of Modern History =<br />
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At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
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===Pre-War Era===<br />
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'''2418:'''<br />
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*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
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'''2420:''' <br />
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*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
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===The First Revolution===<br />
'''2421:''' <br />
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*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
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*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
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*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
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'''2422:''' <br />
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*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
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*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
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'''2424:''' <br />
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*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
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*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
<br />
*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
<br />
'''2425:''' <br />
<br />
*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
<br />
*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
<br />
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
<br />
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
<br />
'''2426:''' <br />
<br />
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
<br />
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
<br />
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
<br />
*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
<br />
*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
<br />
'''2427:''' <br />
<br />
*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
<br />
*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
<br />
*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
<br />
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
<br />
'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
<br />
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
<br />
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
<br />
'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
<br />
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
<br />
'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
<br />
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
<br />
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
<br />
'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
<br />
'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
<br />
'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S'rand'marr.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal'zaal. Weapons and ammunition are lost.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr'jirah Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr'masir Gangs are behind the mass alcohol poisoning of Das'nrra.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom's courts.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal'jor is attacked by the PRA serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S'rand'marr during the Presidential Honoring and Respect Anniversary.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force's ships are being projected.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz'i Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=32067Tajaran History2024-02-26T20:59:32Z<p>Alberyk: /* The Uprisings */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
= Pre-Contact History =<br />
<br />
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
<br />
The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
<br />
The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
<br />
== Pre-History ==<br />
<br />
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
<br />
The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
<br />
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
<br />
Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
<br />
== Incarnate Dominion ==<br />
<br />
Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
<br />
It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
<br />
== Migration Period ==<br />
<br />
Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
<br />
The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
<br />
== Warring Kings Era ==<br />
<br />
This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
<br />
The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
<br />
In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
<br />
The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
<br />
This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
<br />
== Gunpowder Age ==<br />
<br />
The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
<br />
During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
<br />
Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
<br />
Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
<br />
The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
<br />
== Steeple Peace ==<br />
<br />
The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
<br />
Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
<br />
The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
<br />
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
<br />
Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
<br />
This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
<br />
= Modern History =<br />
<br />
== First Contact ==<br />
<br />
[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
<br />
Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
<br />
However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
<br />
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
<br />
==Pre-Revolution Adhomian Kingdoms==<br />
<br />
*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
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*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
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*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
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*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
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*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
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*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
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*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
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*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
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*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
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==The Uprisings==<br />
[[File:Soldiers in palace.jpg|thumb|300px|right|First Revolution revolutionaries in a Njarir palace after defeating the local loyalist forces.]]<br />
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It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
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==Outcome of the Revolution==<br />
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
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==Interwar Period==<br />
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The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
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In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
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The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
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In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
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==The Second Revolution==<br />
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The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
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While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
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===Adhomai Today===<br />
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The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
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There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
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The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
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After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
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= Timeline of Modern History =<br />
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At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
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===Pre-War Era===<br />
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'''2418:'''<br />
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*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
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'''2420:''' <br />
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*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
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===The First Revolution===<br />
'''2421:''' <br />
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*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
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*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
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*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
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'''2422:''' <br />
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*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
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*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
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'''2424:''' <br />
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*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
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*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
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*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
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'''2425:''' <br />
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*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
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*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
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*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
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*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
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'''2426:''' <br />
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*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
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*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
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*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
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*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
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*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
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'''2427:''' <br />
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*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
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*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
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*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
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*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
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'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
<br />
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
<br />
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
<br />
'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
<br />
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
<br />
'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
<br />
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
<br />
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
<br />
'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
<br />
'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
<br />
'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S'rand'marr.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal'zaal. Weapons and ammunition are lost.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr'jirah Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr'masir Gangs are behind the mass alcohol poisoning of Das'nrra.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom's courts.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal'jor is attacked by the PRA serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S'rand'marr during the Presidential Honoring and Respect Anniversary.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force's ships are being projected.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz'i Mountains.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.<br />
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{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=32066Tajaran History2024-02-26T20:59:23Z<p>Alberyk: /* The Uprisings */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
= Pre-Contact History =<br />
<br />
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
<br />
The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
<br />
The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
<br />
== Pre-History ==<br />
<br />
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
<br />
The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
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In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
<br />
Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
<br />
== Incarnate Dominion ==<br />
<br />
Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
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It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
<br />
== Migration Period ==<br />
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Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
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The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
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== Warring Kings Era ==<br />
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This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
<br />
The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
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In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
<br />
The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
<br />
== Gunpowder Age ==<br />
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
<br />
== Steeple Peace ==<br />
<br />
The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
<br />
Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
<br />
Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
<br />
This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
<br />
= Modern History =<br />
<br />
== First Contact ==<br />
<br />
[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
<br />
Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
<br />
However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
<br />
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
<br />
==Pre-Revolution Adhomian Kingdoms==<br />
<br />
*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
<br />
*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
<br />
*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
<br />
*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
<br />
*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
<br />
*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
<br />
*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
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*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
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*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
<br />
==The Uprisings==<br />
<br />
It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
[[File:Soldiers in palace.jpg|thumb|300px|right|First Revolution revolutionaries in a Njarir palace after defeating the local loyalist forces.]]<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
<br />
==Outcome of the Revolution==<br />
<br />
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
<br />
==Interwar Period==<br />
<br />
The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
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In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
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The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
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In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
<br />
==The Second Revolution==<br />
<br />
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
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While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
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The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
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There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
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The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
<br />
After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
<br />
= Timeline of Modern History =<br />
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At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
<br />
===Pre-War Era===<br />
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'''2418:'''<br />
<br />
*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
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'''2420:''' <br />
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*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
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===The First Revolution===<br />
'''2421:''' <br />
<br />
*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
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*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
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*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
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'''2422:''' <br />
<br />
*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
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*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
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'''2424:''' <br />
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*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
<br />
*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
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*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
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'''2425:''' <br />
<br />
*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
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*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
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*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
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*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
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'''2426:''' <br />
<br />
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
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*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
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*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
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*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
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*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
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'''2427:''' <br />
<br />
*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
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*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
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*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
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*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
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'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
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*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
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*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
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'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
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*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
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'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
<br />
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
<br />
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
<br />
'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
<br />
'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
<br />
'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S'rand'marr.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal'zaal. Weapons and ammunition are lost.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr'jirah Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr'masir Gangs are behind the mass alcohol poisoning of Das'nrra.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom's courts.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal'jor is attacked by the PRA serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S'rand'marr during the Presidential Honoring and Respect Anniversary.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force's ships are being projected.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz'i Mountains.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.<br />
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{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=32065Tajaran History2024-02-26T20:59:07Z<p>Alberyk: /* The Uprisings */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
= Pre-Contact History =<br />
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For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
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The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
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The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
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== Pre-History ==<br />
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The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
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The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
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In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
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Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
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== Incarnate Dominion ==<br />
<br />
Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
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It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
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== Migration Period ==<br />
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Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
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The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
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== Warring Kings Era ==<br />
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This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
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The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
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In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
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The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
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== Gunpowder Age ==<br />
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
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== Steeple Peace ==<br />
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
<br />
= Modern History =<br />
<br />
== First Contact ==<br />
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
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However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
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==Pre-Revolution Adhomian Kingdoms==<br />
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*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
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*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
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*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
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*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
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*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
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*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
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*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
<br />
*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
<br />
*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
<br />
==The Uprisings==<br />
<br />
It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
[[File:Soldiers in palace.jpg|thumb|300px|left|First Revolution revolutionaries in a Njarir palace after defeating the local loyalist forces.]]<br />
<br />
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
<br />
Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
<br />
It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
<br />
==Outcome of the Revolution==<br />
<br />
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
<br />
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
<br />
==Interwar Period==<br />
<br />
The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
<br />
In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
<br />
The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
<br />
In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
<br />
==The Second Revolution==<br />
<br />
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
<br />
While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
<br />
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
<br />
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
<br />
The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
<br />
There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
<br />
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
<br />
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
<br />
After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
<br />
= Timeline of Modern History =<br />
<br />
At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
<br />
===Pre-War Era===<br />
<br />
'''2418:'''<br />
<br />
*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
<br />
'''2420:''' <br />
<br />
*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
<br />
===The First Revolution===<br />
'''2421:''' <br />
<br />
*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
<br />
*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
<br />
*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
<br />
'''2422:''' <br />
<br />
*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
<br />
*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
<br />
'''2424:''' <br />
<br />
*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
<br />
*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
<br />
*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
<br />
'''2425:''' <br />
<br />
*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
<br />
*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
<br />
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
<br />
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
<br />
'''2426:''' <br />
<br />
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
<br />
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
<br />
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
<br />
*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
<br />
*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
<br />
'''2427:''' <br />
<br />
*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
<br />
*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
<br />
*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
<br />
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
<br />
'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
<br />
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
<br />
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
<br />
'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
<br />
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
<br />
'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
<br />
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
<br />
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
<br />
'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
<br />
'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
<br />
'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S'rand'marr.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal'zaal. Weapons and ammunition are lost.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr'jirah Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr'masir Gangs are behind the mass alcohol poisoning of Das'nrra.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom's courts.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal'jor is attacked by the PRA serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S'rand'marr during the Presidential Honoring and Respect Anniversary.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force's ships are being projected.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz'i Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=32064Tajaran History2024-02-26T20:58:55Z<p>Alberyk: /* The Uprisings */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
= Pre-Contact History =<br />
<br />
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
<br />
The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
<br />
The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
<br />
== Pre-History ==<br />
<br />
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
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The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
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In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
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Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
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== Incarnate Dominion ==<br />
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Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
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It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
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== Migration Period ==<br />
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Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
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The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
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== Warring Kings Era ==<br />
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This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
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The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
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In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
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The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
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== Gunpowder Age ==<br />
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
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== Steeple Peace ==<br />
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
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= Modern History =<br />
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== First Contact ==<br />
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
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However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
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==Pre-Revolution Adhomian Kingdoms==<br />
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*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
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*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
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*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
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*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
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*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
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*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
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*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
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*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
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*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
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==The Uprisings==<br />
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It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
[[File:Soldiers in palace.jpg|thumb|400px|left|First Revolution revolutionaries in a Njarir palace after defeating the local loyalist forces.]]<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
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==Outcome of the Revolution==<br />
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
<br />
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
<br />
==Interwar Period==<br />
<br />
The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
<br />
In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
<br />
The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
<br />
In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
<br />
==The Second Revolution==<br />
<br />
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
<br />
While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
<br />
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
<br />
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
<br />
The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
<br />
There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
<br />
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
<br />
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
<br />
After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
<br />
= Timeline of Modern History =<br />
<br />
At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
<br />
===Pre-War Era===<br />
<br />
'''2418:'''<br />
<br />
*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
<br />
'''2420:''' <br />
<br />
*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
<br />
===The First Revolution===<br />
'''2421:''' <br />
<br />
*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
<br />
*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
<br />
*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
<br />
'''2422:''' <br />
<br />
*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
<br />
*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
<br />
'''2424:''' <br />
<br />
*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
<br />
*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
<br />
*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
<br />
'''2425:''' <br />
<br />
*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
<br />
*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
<br />
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
<br />
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
<br />
'''2426:''' <br />
<br />
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
<br />
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
<br />
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
<br />
*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
<br />
*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
<br />
'''2427:''' <br />
<br />
*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
<br />
*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
<br />
*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
<br />
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
<br />
'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
<br />
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
<br />
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
<br />
'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
<br />
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
<br />
'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
<br />
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
<br />
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
<br />
'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
<br />
'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
<br />
'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S'rand'marr.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal'zaal. Weapons and ammunition are lost.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr'jirah Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr'masir Gangs are behind the mass alcohol poisoning of Das'nrra.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom's courts.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal'jor is attacked by the PRA serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S'rand'marr during the Presidential Honoring and Respect Anniversary.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force's ships are being projected.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz'i Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=File:Soldiers_in_palace.jpg&diff=32063File:Soldiers in palace.jpg2024-02-26T20:56:29Z<p>Alberyk: All credit and thanks to Kris Faeley for the art.</p>
<hr />
<div>== Summary ==<br />
All credit and thanks to Kris Faeley for the art.</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Guide_to_Standard_Procedure&diff=31742Guide to Standard Procedure2024-02-02T14:48:27Z<p>Alberyk: </p>
<hr />
<div>{{Reference}}<br />
{{IC_Laws}}<br />
<br />
All Stellar Corporate Conglomerate vessels share a set of standard procedures, that are to be followed. These guide the different departments on board the Vessel, outline certain points and clear up some issues that may arise.<br />
<br />
=General and Command=<br />
===Captain Authority===<br />
The vessel's assigned Captain has full authority over the operation of the vessel and the attached shuttles. He or she is authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.<br />
<br />
The Captain is trusted to act in the best interests of the company, crew, and vessel he or she is assigned to. Any complaints or concerns over the Captain's decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.<br />
<br />
===Command Staff===<br />
During standard operation, all Departmental Heads of Staff are equal, under the command of the Captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role.<br />
<br />
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.<br />
<br />
===Acting Captain===<br />
Should, during standard operation, the Command Staff be missing a Captain, then it is preferred that all members of the Command Staff present stay on equal terms and act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff as a whole carries the authority of the Captain, and can, together, conduct actions that would otherwise require the Captain's approval. In order for the Command Staff to make a Captain level decision, a unanimous vote in support will be required with at least two (2) able command staff. A single vote in the negative is all that is needed to veto a Captain level decision posed to the Command Staff, however, any Head of Staff may abstain from a vote if they so desire without affecting the outcome. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command Personnel who have been formally detained under orders of the Head of Security will be unable to vote on any Command level decisions until they have have been released and allowed reassume their previous position.<br />
<br />
Should the Command Staff decide that they would prefer an Acting Captain present, then they are free to select one from among themselves. There exists no preference towards anyone Department Head of Staff to attain the role before the others. Unlike a typical Command decision, the vote to appoint an Acting Captain does not have to be unanimous. Only a majority of votes is required to appoint a Head of Staff to Acting Captain and there is no minimum number of Command staff required for such a vote.<br />
<br />
During non-standard operation, it is recommended that the Head of Staff most knowledgeable in the crisis be selected as Acting Captain and empowered to coordinate a solution to the crisis that has arisen.<br />
<br />
===Command on Leaving the Vessel===<br />
Should, during standard or non-standard operation, the need for one or more Command staff to leave the SCCV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required and their return should be awaited. This particular section may be overridden by Captains if required.<br />
<br />
===Departmental Funds===<br />
<br />
Through the combined budgets of the SCC Chainlink, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.<br />
<br />
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. <br />
<br />
===Departmental Ranking===<br />
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are Departmental Assistants/Interns/Apprentices, and standard Assistants.<br />
<br />
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as he sees fit, within their own department.<br />
<br />
===External Partners===<br />
Approved External Business Partners ("Merchants") with a SCC merchant pass possess docking authorization from Central Command, and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel, and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defense while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant's vessel, and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between Stellar Corporate Conglomerate employees, or to neutralize an immediate hostile and violent threat to the vessel.<br />
<br />
===Off-Duty Crew===<br />
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Stellar Corporate Conglomerate, promotion of off-duty crew or passengers to vessel ranks, except in the most dire of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Stellar Corporate Conglomerate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.<br />
<br />
===Press===<br />
Visiting and subcontracting ("freelance") journalists are not to be censored via a newschannel D-Notice, unless the vessel's Captain (or Heads of Staff in an unanimous decision) determine that the content they publish directly endangers the safety of Stellar Corporate Conglomerate employees. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied, and to await confirmation by Central Command that the application of such a notice is valid. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.<br />
<br />
Journalists directly employed by the Stellar Corporate Conglomerate voluntarily waive these protections, as per the terms of their employment contract.<br />
<br />
===Incident Management===<br />
During emergency incidents it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that an significant incident is arising that could effect standard operations of the vessel or cause significant damange to crew or property, it is expected that (when possible) all on board personnel are provided with the following infomation:<br />
*A brief description of the current incident.<br />
*What steps have been taken so far to combat this incident.<br />
*Suggested action for the crew to take.<br />
*(If applicable) A brief description of the reasoning behind a change in alert level.<br />
<br />
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.<br />
<br />
===Corporate Liaisons and Consular Officers===<br />
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:<br />
*The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases.<br />
*The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative's privileges.<br />
*The representative's office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.<br />
*The office's immunity may be revoked by the captain or a captain level decision.<br />
*Security is only able to conduct an arrest inside the representative's if the office's immunity was revoked or if there is clear evidence that a medium or high level infraction is happening inside the office.<br />
<br />
===Cosmetic Alterations===<br />
Cosmetic remodeling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.<br />
<br />
===Uniforms===<br />
Personnel should be reminded that regulation requires uniform jumpsuits to be worn rolled up. Tajaran crew members are excepted from this requirement, but are required to wear a non-revealing undershirt or tank top that does not bare the chest.<br />
<br />
===Shuttle Use===<br />
The SCCV Horizon's shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from SCC Central Command, or by a Captain-level decision.<br />
<br />
The mining shuttle is allowed a degree of autonomy, and does not require clearance to depart the SCCV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.<br />
<br />
The SCCV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.<br />
<br />
===Horizon Weapons Systems===<br />
The SCCV Horizon has been equipped with three main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.<br />
<br />
Bridge crew and operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.<br />
<br />
Weaponry should only be fired as a last resort, and all SCC personnel should consider the implications such actions may have on both the region and the greater chain link as a whole. Additionally, the Leviathan may only be operated under the command of the Captain or a voted captain level decision and its usage should be weighed heavily against other options. <br />
<br />
The Canary's weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapons systems are grounds for immediate termination.<br />
<br />
=Research and Development=<br />
===Scientific Experimentation===<br />
Qualified researchers in a given field of science are authorized to conduct experiments in any way they deem appropriate. However, unless authorization for their release is granted by command staff or an emergency situation requires it, the works and derivatives of the research department are to remain within their respective labs and testing areas.<br />
<br />
===Slimes Experiments & Non-sapient Xenological Lifeforms===<br />
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the SCC. Performing transformative xenobiological experiments on a co-worker is considered homicide, and is punishable by corporate regulations and by law.<br />
<br />
=Supply=<br />
===Warehouse Contents===<br />
The operations department is expected to store and distribute warehouse supplies to the vessel's departments as deemed appropriate. The stock of the vessels warehouse is not to be regarded as contraband if it remains in the warehouse, or is being transported to an appropriate destination.<br />
<br />
=Engineering=<br />
===Vessel Modifications===<br />
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.<br />
<br />
=Security=<br />
===Warden Authority===<br />
The Warden's authority is limited to the brig and detainees, and does not extend to the Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.<br />
<br />
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.<br />
<br />
===Processing Time===<br />
Personnel detained by Security are expected to be processed in a timely manner. Because a detainee's brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.<br />
<br />
===Uniform Regulation===<br />
On-duty security personnel are required to wear the standard uniform provided by their employer, or maintain a business attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.<br />
<br />
Personnel failing to meet these requirements are in violation of failing to execute an order, and are to be processed for such.<br />
<br />
===Responding===<br />
Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene.<br />
<br />
If the scene is clear:<br />
*Radio in the situation at the scene.<br />
*Ensure the safety of any crew in the immediate vicinity.<br />
*Identify witnesses.<br />
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).<br />
*Proceed to 'Collecting Evidence'<br />
If the scene is not clear:<br />
*Identify nature of threat.<br />
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.<br />
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.<br />
<br />
===Collecting Evidence===<br />
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.<br />
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.<br />
*Disrupt standard vessel operation as little as possible around the crime scene.<br />
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.<br />
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.<br />
<br />
===Handling Evidence===<br />
*Ensure gloves are worn to prevent contamination of evidence.<br />
*Items that can be, must be held in evidence bags for transportation.<br />
*Crime scene must be preserved until all evidence is collected.<br />
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.<br />
<br />
===Arrest===<br />
Proceed as follows during the event of detainment:<br />
*Announce intention to arrest and charges vocally.<br />
*Request the suspect surrender peaceably<br />
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is not resisting. Verbal threats of violence, damage, or death are considered resisting arrest.<br />
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.<br />
*Remove suspect to brig for processing.<br />
For witnessed major/violent crime:<br />
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.<br />
*Remove suspect to brig for processing.<br />
<br />
===Processing===<br />
*Ensure Warden is aware of incoming prisoner.<br />
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. <br />
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.<br />
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.<br />
*Inform the prisoners superior of the arrest.<br />
*Proceed to ‘Jailing’.<br />
<br />
===Questioning===<br />
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in depth investigations.<br />
*The Investigative team should get preference in questioning a suspect unless there's a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it's always good to ask.<br />
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).<br />
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.<br />
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.<br />
<br />
===Jailing===<br />
*Move prisoner to appropriate cell. <br />
*Place personal items the prisoner was deemed able to keep upon release in cell locker.<br />
*Set cell timer to appropriate time and secure cell.<br />
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.<br />
*Ensure records are properly updated to reflect prisoner’s crimes/status.<br />
<br />
===Autopsies===<br />
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.<br />
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]<br />
*Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[Guide_to_Station_Procedure#Post_Mortem_Wishes | post-mortem wishes.]]<br />
<br />
=Medical=<br />
===Do not Borgify ===<br />
Personnel with a Do Not Borgify order are NOT to be borgified. Failure to heed these orders is considered malpractice by law, and will be treated as such.<br />
<br />
===Paramedic Helmet===<br />
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations.<br />
<br />
===Post Mortem Wishes===<br />
It is medical's responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the SCCV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Post Mortem wishes are expected to be followed to the letter if at all possible by the Horizon.<br />
<br />
===Medical Treatment Waiver===<br />
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.<br />
<br />
=AI=<br />
===AI Monitoring===<br />
The AI only has to monitor the following secure areas:<br />
*Armory<br />
*SAT (The big nuke room)<br />
*Telecommunications<br />
*The Vault<br />
*Command areas (Bridge, head of staff offices, etc.)<br />
*Secure Storage<br />
*Research Storage<br />
*Research Server Room<br />
*Engine Room (Supermatter specifically, Tesla if it is running)<br />
*AI Core and AI Upload<br />
<br />
===Access to the AI===<br />
In order to access the AI upload or the AI core a captain level decision is required. All command staff must be informed of the decision.<br />
<br />
A machinist may accompany the head/s of staff if their technical skills are required.<br />
<br />
[[Category:Guides]]<br />
[[Category:Pages]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_Educational_Institutions&diff=31447Tajaran Educational Institutions2024-01-11T14:52:58Z<p>Alberyk: </p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
=[[People's Republic of Adhomai]]=<br />
<br />
==Nal'tor College of Career Excellence==<br />
<br />
The Nal'tor College of Career Excellence is located in Nal'tor, [[Adhomai]], and founded in 2432 - seven months after the creation of the People's Republic of Adhomai - NanoTrasen offered absurdly lucrative grants for the construction of the college, officially dedicated to the [[education]] of Adhomai. After NanoTrasen's money got the campus built its new (human and former [[Nanotrasen Corporation|NanoTrasen]] Representative) rector Jamison Knight, independently and of his own free will, decided to model the courses in a way some have called 'heavily inspired' by NanoTrasen's own training and certification courses. Others have called it blatant copying.<br />
<br />
Jamison remained as the rector since the conception of the college. He was officially temporary until a proper Tajara rector can be found, but a record number of mysterious clerical errors and unforeseen accidents has left a record of 28-year-long extensions in what was originally a 3-year term. Jamison was finally replaced in 2463 by the [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]].<br />
<br />
NanoTrasen remains the highest employer for post-graduates from the college. The courses tend to focus on degrees within the service industry as well as courses within cargo, as well as business management. Over 90% of the college's post-graduates find employment with NanoTrasen, though others may find work across Adhomai or even in the PRA government itself.<br />
<br />
'''Relevant Jobs:''' You could leave the university a qualified [[Bartender]], [[Chef]], [[Operations Manager]], [[Librarian]], [[Chaplain]], [[Executive Officer]], or shoot lower for a [[Hangar Technician]], [[Botanist]], or [[Janitor|Custodial]] degree.<br />
<br />
'''Famous Graduates:''' Jahar Hirron, the first Tajaran Head of Personnel employed by NanoTrasen.<br />
<br />
==Hadii Institute of Orbital Research==<br />
<br />
The Hadii Institute of Orbital Research is a state-owned university based in the city of Al'mari. Established in 2457 by a decree by President Hadii, the college is focused on robotics, mechatronics, nuclear, and engineering development. Through the funding of NanoTrasen, the People's Republic was able to outfit the Institute with fabricators, basic robots, and foreign teachers as its staff. Most of the initial research was oriented towards the military field. Students and scientists work closely with the Grand People's Army and the [[PRA Orbital Fleet Structure|Orbital Fleet]].<br />
<br />
The Institute of Orbital Research is responsible for the creation of several advanced weapons in the Republic's arsenal. [[Tajaran Military Structures#Tesla Brigade|Tesla hardsuits]] and prostheses are among its latest inventions. [[Tajaran Military Structures#The Republican Guard|Republican guard]] experimental mechs and Orbital Defenses robots are frequently found in the workshops of the Institute. Maintenance of spaceships is taught to engineering students, aiming to create professionals able to support the Republican fleet. A sector is also dedicated to nuclear physics; it currently houses the minds behind the PRA atomic program.<br />
<br />
Due to the presence of several technological secrets, admittance is only granted to students known to be loyal Hadiists. Thanks to NanoTrasen's sponsorship, it is common for its members to leave Adhomai to work and study in human installations. After the Armistice, the Institute started to work on improving the automation of the People's Republic industry.<br />
<br />
'''Relevant Jobs:''' [[Chief Engineer]], [[Research Director]], [[Roboticist]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]], [[Station Engineer]], [[Atmospheric Technician]] or [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]].<br />
<br />
'''Famous Graduates:''' Coman Yakub, ship captain in the Orbital Fleet.<br />
<br />
==Al'mari College of Hadiist Sciences==<br />
<br />
Founded one year before the First Revolution in the city of Al'mari, the Al'mari College of Hadiist Sciences is the ideological center of the People's Republic of Adhomai. The university has the mission of preparing the future Hadiist leadership; most of its graduates end up working for the Party. The college offers courses in social sciences, administration, and law. Tau Ceti frequently offers student exchange programs to the students. [[Tajaran Military Structures#Party Commissars|Party Commissars]] and military officers are also indoctrinated in the College of Hadiist Science before heading to Fort Hadii for training.<br />
<br />
The Al'mari College of Hadiist Science is the birthplace of the Young Hadiist movement. The student body and staff are currently divided between the supporters of [[People's Republic of Adhomai#Schools of Thought|Orthodox and Young Hadiist ideologies]]; a silent battle is waged in the college's halls as each faction attempts to influence the administration. Following the ascension of Kalim Khazdar to the position of Minister of Education, the Young Hadiist faction has gained the upper hand.<br />
<br />
'''Relevant Jobs:''' You could leave the university a qualified [[Executive Officer]], [[Journalist]], [[NanoTrasen Liaison|Corporate Liaison]], [[NanoTrasen Liaison#PRA Consular Officer|Consular Officer]], [[Head of Security]], [[Investigator]], [[Warden]], or [[Security Officer]].<br />
<br />
'''Famous Graduates:''' [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]], People's Republic of Adhomai's Minister of Education.<br />
<br />
==Tampiska Polytechnic University==<br />
<br />
Founded in 2434, the Tampiska Polytechnic University (frequently abbreviated as TPU) stands as one of the most venerable educational institutions within the PRA. Originally initiated as a state-sponsored project, the TPU has since transitioned to complete self-sufficiency, firmly held in the public's hands. It thrives in the vibrant industrial backdrop of the city, emphasizing mathematics, physics, and engineering as its cornerstone disciplines. However, the TPU offers a diverse array of courses, making it an inclusive educational hub for a wide range of academic pursuits. The second-largest faculty complex at the TPU is dedicated to disciplines encompassing history and archaeology. The TPU was integral in advancing the PRA's ambitious mission to reach the North Pole, contributing both planning expertise and a pool of proficient scientists.<br />
<br />
The Tampiska Polytechnic University has a prodigious collection of written material, from modern works to historical archives, with a particular focus on Tajaran history. Besides preservation, the archive is used to promote Hadiism. It is widely speculated, though never conclusively proven, that historical books were altered to favor the government. This often involved rewriting or condensing content to conform to the political narrative. Some of these altered works are displayed publicly, while copies are frequently distributed to interested individuals or even included as mandatory reading material for students.<br />
<br />
This dedication has culminated in an expansive library, containing an intriguing yet lesser-known segment: the "Restricted Collection." This section houses an assortment of materials that defy convention, encompassing the esoteric, paranormal, and the profoundly unusual. This repository also houses rare artifacts and archaeological discoveries. While every TPU student technically has access to these enigmatic items, only the Chief Librarian, Naza’riy Serhiyev, holds the authority to grant permission for their private study, with tight restrictions. Officially, this restriction is attributed to the delicate and aged nature of the items within the collection. However, it is whispered among the students that there have been instances of individuals who, after exposure to these items, succumbed to dwindling mental health. There's another conjecture surrounding the deep involvement of the Outsider Department in this Collection. Rumors persist that the Collection serves as a primary source of information for the division. Due to the stringent security protocols and limited access, external observers can't investigate the specifics of who had contact with which items at any given time.<br />
<br />
'''Relevant jobs:''' You could leave the university as a qualified [[Research Director]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]], [[Xenoarcheologist]], [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]] or [[Librarian]]<br />
<br />
'''Famous Graduates:''' Radoslav Zhytorenko, Senior Archeologist, most known for his assistance and participation as an archeological consultant in the North Pole expedition under Research Director Trokhym Przhevalsky.<br />
<br />
=[[Democratic People's Republic of Adhomai]]=<br />
<br />
==Shastar Technical University==<br />
<br />
The Shastar Technical University was established in 2437, with the cooperation of the Sol Alliance and NanoTrasen, to offer a better specialization to the local Tajaran population in the field of engineering and mining. The college soon saw the development of a thriving academic community, resulting in technological development and deals with alien corporations brought by the rule of the early People’s Republic.<br />
<br />
During the Second Revolution, many college members supported the rebels' forces, even helping them maintain and develop their mechanized and armored divisions. The Shastar Technical University also played an important role in planning the recent infrastructure expansions in the Democratic People's Republic of Adhomai.<br />
<br />
Besides offering courses in engineering, the college also has classes on construction, maintenance, and operation of heavy machinery.<br />
<br />
'''Relevant Jobs:''' You could leave the university as a qualified [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]] or [[Shaft Miner]].<br />
<br />
'''Famous Graduates:''' Rajjurl Saif, Democratic People's Republic of Adhomai’s ministry of infrastructure and development.<br />
<br />
==Trizar State Medical Academy==<br />
<br />
Considered to be the oldest medical school on Adhomai - founded in 1778 CE - the Trizar Academy of Medicine was created by a group of students and physicians who wanted a center of research and learning to improve the rustic medicine of the time. Before the great revolution, it was a matter of pride for nobles to have professionals trained in the Trizar Academy as their court doctors. The Academy was renamed Trizar State Medical Academy after the annexation of southern Ras'nrr by the People's Republic of Adhomai.<br />
<br />
The Trizar State Medical Academy was expanded greatly under the management of the Republic, mostly because of the medical boon resulting from the introduction of modern medicine and practices after the great revolution. The University trains many medical professionals, some of whom are employed outside of Adhomai. Transferred to the Democratic People's Republic of Adhomai as the result of territorial changes caused by the Tajaran civil war, the Medical Academy expelled its foreign advisors introduced by the megacorporations. However, the college still contributes to the [[Interstellar Aid Corps]].<br />
<br />
'''Relevant Jobs:''' You could leave the university as a qualified [[Chief Medical Officer]], [[Surgeon]], [[Physician]], [[Emergency Medical Technician]], [[Psychologist]], [[Pharmacist]] or [[Medical Intern]].<br />
<br />
'''Famous Graduates:''' Khazarir Hanar, medical director of Klyuchevksy Medical Center.<br />
<br />
==Shungsta University of Agrarian Sciences==<br />
<br />
Located in Shungsta, Adhomai, the Shungsta University of Agrarian Sciences was founded two years after the end of the great revolution to aid the republican administration in organizing the agrarian reform. While the early attempts to adapt Adhomai agriculture to more modern standards were less than successful, the university played an important role in improving the farming techniques of the People’s Republic. The Shungsta University expanded into the fields of biology, hydroponics, xenobotany, and xenobiology. Notorious projects attempted adapting, with the incentive from interstellar corporations, fauna, and flora from other planets to Adhomai.<br />
<br />
With the end of the second civil war and the acquisition of Shungsta by the Democratic People's Republic of Adhomai, most of the research was destroyed or transferred to Nal'tor. The remaining staff faced the challenge of recovering the damage caused by the conflict. The local junta frequently harassed the college and its staff, believing them to be plotting against its rules. Thanks to the effort of its staff, its personnel, and research were transferred to the Rhazkjara Valley. The university is now working alongside Aleksandra Hro'makar in restoring the valley's environment.<br />
<br />
'''Relevant Jobs:''' You could leave the university as a qualified [[Botanist]], [[Scientist]], [[Guide to Xenobotany|Xenobotanist]], [[Guide to Xenobiology|Xenobiologist]] or [[Scientist#Lab Assistant|Lab Assistant]].<br />
<br />
'''Famous Graduates:''' Agashka Rrhamrare, People’s Republic of Adhomai Minister of Agriculture.<br />
<br />
==Mztel'mir Culinary and Service Academy==<br />
<br />
Born as a small inn dedicated to Zhukamir, the Mztel'mir Culinary and Service Academy only became a center of education after the First Revolution. As the conflict took the lives of many brewers, the need to preserve the alcohol-making traditions arose. One of the most traditional establishments was chosen for this mission. With the aid of the early People's Republic's government, the school was created to train more brewers and service staff for the town and the rest of Adhomai. The original inn structure was preserved and it still functions to this day.<br />
<br />
During the Second Revolution, the academy joined the Liberation Army alongside Mztel'mir. The school's facilities were frequently used to store weapons and house rebels. The ALA frequently confiscated its alcohol and ingredients, creating a growing animosity towards the military occupation. With the creation of the Democratic People's Republic, the academy celebrated as the city was transferred to the civilian government. Without the confiscation, the college was able to operate at its maximum capacity.<br />
<br />
Following the armistice, the Mztel'mir Culinary and Service Academy grew in importance. The peace allowed the trade and service sector to prosper once again. After graduating, many of its students leave to work in Crevus due to its strong tourist industry and jobs available. In the Free City, these graduates can end up working for a megacorporation and leaving Adhomai.<br />
<br />
'''Relevant jobs:''' You could leave the university a qualified [[Bartender]], [[Chef]], [[Operations Manager]], [[Librarian]], [[Chaplain]], [[Hangar Technician]], [[Botanist]], or a [[Janitor]].<br />
<br />
'''Famous Graduates:''' Gharamir Bliznyuk, the head cook of the Minharrzka’s Heart in Crevus.<br />
<br />
=[[New Kingdom of Adhomai]]=<br />
<br />
==Kaltir Law Academy==<br />
<br />
Founded in 1802 CE, the Kaltir Law Academy is considered one of the most traditional learning centers in the region of Northern Harr'masir. The initial purpose of the college was to educate the regional nobility in the field of jurisdiction since the law system was considered to be extremely complex at the time. More courses were created with later expansions, permitting training in the fields of criminal justice, administration, and other related sciences.<br />
<br />
After the occupation of the Kingdom of Kaltir by the republic the administration of the university was replaced by one more oriented to the ideals of the Hadii’s administration, but less experienced and educated than the older one, however, many teachers were allowed to keep their positions, as long they did not show any opposition to the regime. The disciplines were also adapted to prepare the new Tajaran generation for the reality of NanoTrasen and their situation in the galactic community. The first royalists' circles, who wanted the return of the Azunja dynasty to power, emerged among the schoolmen and students discontent with the changes.<br />
<br />
Under the administration of the New Kingdom, the Kaltir Law Academy still maintains an important role in the formation of professionals in the areas of criminal justice, administration, law, political sciences, philosophy, and international relations studies. While the college is the destination for many nobles seeking to study those fields, commoners are also accepted and represent an active role in the academic field of the New Kingdom.<br />
<br />
'''Relevant Jobs:''' You could leave the university as a qualified [[Executive Officer]], [[NanoTrasen Liaison|NanoTrasen Liaison]], [[Head of Security]], [[Warden]], [[Investigator]] or [[Security Officer]].<br />
<br />
'''Famous Graduates:''' [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]], the first monarch of the New Kingdom of Adhomai.<br />
<br />
==Miran'mir Academy of Scientific Pursuits==<br />
<br />
The Academy of Scientific Pursuits is a university located in the city of Miran'mir, within the New Kingdom of Adhomai. It was founded in 2145 CE. Several blocks of the city were set aside for the construction of a learning center for nobles of the various kingdoms of Adhomai. The patrons who funded the Academy had hoped that in the [[Tajaran History#Steeple Peace|Steeple Peace]], technological and scientific advancement for the Njarir could advance at paces never seen before in history.<br />
<br />
Before the first revolution, the Academy was home to the largest archeological collection in Adhomai, housing hundreds of artifacts in its museum. During the invasion of the Kingdom of Kaltir by the Hadiist forces, most of the university and its inventory were destroyed by the rebels. What survived the war was hidden away by loyalists or looted. The college remained closed until the creation of the New Kingdom. King Azunja ordered the reopening of the Academy in 2450, inviting intellectuals and scientists residing in the New Kingdom to become part of its academic staff. While many relics were returned to the museum, several others are still scattered across the country. To aid in recovering and preserving the Tajaran past, a large team of archeologists, pathfinders, and miners was assembled to find the remaining missing pieces; this group was named “the Restorers.”<br />
<br />
Despite having a chemistry and physics research department, archeology is the most developed and popular field of study. Since the end of the war, its students have started to seek experience and knowledge with off-world opportunities and contracts.<br />
<br />
'''Relevant Jobs:''' You could leave the university a qualified [[Research Director]], [[Pharmacist]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]] or [[Xenoarcheologist]].<br />
<br />
'''Famous Graduates:''' Kamyar Hourany, curator of the academy’s museum.<br />
<br />
==Dymtris Polytechnic College==<br />
<br />
Established in 2450, the Dymtris Polytechnic College was created to help the Kingdom develop its meager industry. However, due to the war, most of the university's efforts were shifted to military engineering and weapon development. The students worked alongside the army to build the mighty Dymtris line; the engineering course soon became one of the most important classes. The Dymtris Polytechnic College was also behind the creation of the [[New Kingdom of Adhomai#Notable Military Vehicles|armored aerosled]] used in the offensive of 2461.<br />
<br />
With the end of the Second Revolution, the college changed its focus back to helping modernize the country. The growing megacorporation presence attracts extra funding and opportunities; students now have the chance to leave Adhomai to acquire new knowledge and experience. The Dymtris Polytechnic College is currently involved in the New Kingdom's plan to build fallout shelters throughout the nation.<br />
<br />
'''Relevant Jobs:''' You could leave the university as a qualified [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], or [[Shaft Miner]].<br />
<br />
'''Famous Graduates:''' Lev Prruzhulkanich, current chief construction officer assigned to the Bunker Plan.<br />
<br />
==Bar'jar School of Medicine==<br />
<br />
Founded during the Steeple Peace, the Bar'jar School of Medicine was meant to provide doctors to the nobility of Harr'masir. Since the Trizar Academy of Medicine was too far away and held a monopoly in medical teaching, the Kingdom of Kaltir decided to hire doctors and teachers to create its learning center. Until the First Revolution, the School of Medicine competed with the one at Trizar to become the paragon in its field. With the patronage of Kaltir, the university was close to rival the one at Southern Ras'nrr.<br />
<br />
With the First Revolution, the Bar'jar School of Medicine remained on the side of the nobility by providing trained medical staff for the conflict. Many students were shipped to the other kingdoms as part of the war effort. During the conquest of the Kingdom by the Hadiist forces, the school was destroyed. It remained closed until the start of the Second Revolution. With the conquest of Bar'jar by the royalist rebels, the building was reopened as a medical school.<br />
<br />
During the Second Civil War, the university only accepted nobles. Due to the severe shortage of medical staff on the frontlines, its administration decided to open its doors to commoners. Following the armistice, the nobility demanded the return to the old status. However, since the common people had already conquered places within the staff, the proposal was met with resistance and never materialized. This situation created a strong rivalry between the nobles and commoners in the school. Some students leave for the galaxy to study in the hope of raising their prestige for a possible return to the college's ranks.<br />
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'''Relevant jobs:''' You could leave the university as a qualified [[Chief Medical Officer]], [[Surgeon]], [[Physician]], [[Emergency Medical Technician]], [[Psychologist]], [[Pharmacist]] or [[Medical Intern]].<br />
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'''Famous Graduates:''' Vesna Zhilin, Chief Nursing Officer of the New Kingdom's Royal Army.<br />
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[[Category: Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_Educational_Institutions&diff=31287Tajaran Educational Institutions2024-01-03T00:08:57Z<p>Alberyk: /* Shungsta University of Agrarian Sciences */</p>
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=[[People's Republic of Adhomai]]=<br />
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==Nal'tor College of Career Excellence==<br />
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The Nal'tor College of Career Excellence is located in Nal'tor, [[Adhomai]], and founded 2432 - seven months after the creation of the People's Republic of Adhomai - NanoTrasen offered absurdly lucrative grants for the construction of the college, officially dedicated to the [[education]] of Adhomai. After NanoTrasen's money got the campus built its new (human and former [[Nanotrasen Corporation|NanoTrasen]] Representative) rector Jamison Knight, independently and of his own free will, decided to model the courses in a way some have called 'heavily inspired' by NanoTrasen's own training and certification courses. Others have called it blatant copying.<br />
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Jamison remained as the rector since the conception of the college. He was officially temporary until a proper Tajara rector can be found, but a record number of mysterious clerical errors and unforeseen accidents has left a record of 28 year-long extensions in what was originally a 3-year term. Jamison was finally replaced in 2463 by the [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]].<br />
<br />
NanoTrasen remains the highest employer for post-graduates from the college. The courses tend to focus on degrees within the service industry as well as courses within cargo, as well as business management. Over 90% of the college's post-graduates find employment with NanoTrasen, though others may find work across Adhomai or even in the PRA government itself.<br />
<br />
'''Relevant Jobs:''' You could leave the university a qualified [[Bartender]], [[Chef]], [[Operations Manager]], [[Librarian]], [[Chaplain]], [[Executive Officer]], or shoot lower for a [[Hangar Technician]], [[Botanist]], or [[Janitor|Custodial]] degree.<br />
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'''Famous Graduates:''' Jahar Hirron, the first Tajaran Head of Personnel employed by NanoTrasen.<br />
<br />
==Hadii Institute of Orbital Research==<br />
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The Hadii Institute of Orbital Research is a state-owned university based in the city of Al'mari. Established in 2457 by a decree by President Hadii, the college is focused on robotics, mechatronics, nuclear, and engineering development. Through the funding of NanoTrasen, the People's Republic was able to outfit the Institute with fabricators, basic robots, and foreign teachers as its staff. Most of the initial research was oriented towards the military field. Students and scientists work closely with the Grand People's Army and the [[PRA Orbital Fleet Structure|Orbital Fleet]].<br />
<br />
The Institute of Orbital Research is responsible for the creation of several advanced weapons in the Republic arsenal. [[Tajaran Military Structures#Tesla Brigade|Tesla hardsuits]] and prostheses are among its latest inventions. [[Tajaran Military Structures#The Republican Guard|Republican guard]] experimental mechs and Orbital Defenses robots are frequently found in the workshops of the Institute. Maintenance of space ships is taught to engineering students, aiming to create professionals able to support the Republican fleet. A sector is also dedicated to nuclear physics; it currently houses the minds behind the PRA atomic program.<br />
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Due to the presence of several technological secrets, admittance is only granted to students known to be loyal Hadiists. Thanks to NanoTrasen's sponsorship, it is common for its members to leave Adhomai to work and study in human installations. After the Armistice, the Institute started to work on improving the automation of the People's Republic industry.<br />
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'''Relevant Jobs:''' [[Chief Engineer]], [[Research Director]], [[Roboticist]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]], [[Station Engineer]], [[Atmospheric Technician]] or [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]].<br />
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'''Famous Graduates:''' Coman Yakub, ship captain in the Orbital Fleet.<br />
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==Al'mari College of Hadiist Sciences==<br />
<br />
Founded one year before the First Revolution in the city of Al'mari, the Al'mari College of Hadiist Sciences is the ideological center of the People's Republic of Adhomai. The university has the mission of preparing the future Hadiist leadership; most of its graduates end up working for the Party. The college offers courses in social sciences, administration, and law. Tau Ceti frequently offers student exchange programs to the students. [[Tajaran Military Structures#Party Commissars|Party Commissars]] and military officers are also indoctrinated in the College of Hadiist Science before heading to Fort Hadii for training.<br />
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The Al'mari College of Hadiist Science is the birthplace of the Young Hadiist movement. The student body and staff are currently divided between the supporters of [[People's Republic of Adhomai#Schools of Thought|Orthodox and Young Hadiist ideologies]]; a silent battle is waged in the college's halls as each faction attempts to influence the administration. Following the ascension of Kalim Khazdar to the position of Minister of Education, the Young Hadiist faction has gained the upper hand.<br />
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'''Relevant Jobs:''' You could leave the university a qualified [[Executive Officer]], [[Journalist]], [[NanoTrasen Liaison|Corporate Liaison]], [[NanoTrasen Liaison#PRA Consular Officer|Consular Officer]], [[Head of Security]], [[Investigator]], [[Warden]], or [[Security Officer]].<br />
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'''Famous Graduates:''' [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]], People's Republic of Adhomai's Minister of Education.<br />
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=[[Democratic People's Republic of Adhomai]]=<br />
<br />
==Shastar Technical University==<br />
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The Shastar Technical University was established in 2437, with the cooperation of the Sol Alliance and NanoTrasen, to offer a better specialization to the local Tajaran population in the field of engineering and mining. The college soon saw the development of a thriving academic community, resulted in technological development and deals with alien corporations brought by the rule of the early people’s republic.<br />
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During the Second Revolution, many members of the college showed support to the rebels' forces, even helping them to maintain and develop their mechanized and armored divisions. The Shastar Technical University also played an important role in planning the recent infrastructure expansions in the Democratic People's Republic of Adhomai.<br />
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Besides offering courses in engineering, the college also has classes on construction, maintenance, and operation of heavy machinery.<br />
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'''Relevant Jobs:''' You could leave the university as a qualified [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]] or [[Shaft Miner]].<br />
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'''Famous Graduates:''' Rajjurl Saif, Democratic People's Republic of Adhomai’s ministry of infrastructure and development.<br />
<br />
==Trizar State Medical Academy==<br />
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Considered to be the oldest medical school on Adhomai - founded in 1778 CE - the Trizar Academy of Medicine was created by a group of students and physicians who wanted a center of research and learning to improve the rustic medicine of the time. Before the great revolution, it was a matter of pride for nobles to have professionals trained in the Trizar academy as their court doctors. The Academy was renamed Trizar State Medical Academy after the annexation of southern Ras'nrr by the People's Republic of Adhomai.<br />
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The Trizar State Medical Academy was expanded greatly under the management of the Republic, mostly because of the medical boon resulting from the introduction of modern medicine and practices after the great revolution. The University trains many medical professionals, some of that are employed outside of Adhomai. Transferred to the Democratic People's Republic of Adhomai as the result of territorial changes caused by the Tajaran civil war, the Medical Academy expelled its foreign advisors introduced by the megacorporations. However, the college still contributes to the [[Interstellar Aid Corps]].<br />
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'''Relevant Jobs:''' You could leave the university as a qualified [[Chief Medical Officer]], [[Surgeon]], [[Physician]], [[Emergency Medical Technician]], [[Psychologist]], [[Pharmacist]] or [[Medical Intern]].<br />
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'''Famous Graduates:''' Khazarir Hanar, medical director of Klyuchevksy Medical Center.<br />
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==Shungsta University of Agrarian Sciences==<br />
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Located in Shungsta, Adhomai, the Shungsta University of Agrarian Sciences was founded two years after the end of the great revolution to aid the republican administration in organizing the agrarian reform. While the early attempts to adapt Adhomai agriculture to more modern standards were less than successful, the university played an important role in improving the farming techniques of the People’s Republic. The Shungsta University expanded into the fields of biology, hydroponics, xenobotany, and xenobiology. Notorious projects attempted adapting, with the incentive from interstellar corporations, fauna, and flora from other planets to Adhomai.<br />
<br />
With the end of the second civil war and the acquisition of Shungsta by the Democratic People's Republic of Adhomai, most of the research was destroyed or transferred to Nal'tor. The remaining staff faced the challenge of recovering the damage caused by the conflict. The local junta frequently harassed the college and its staff, believing them to be plotting against its rules. Thanks to the effort of its staff, its personnel and research were transferred to the Rhazkjara Valley. The university is now working alongside Aleksandra Hro'makar in restoring the valley's environment.<br />
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'''Relevant Jobs:''' You could leave the university as a qualified [[Botanist]], [[Scientist]], [[Guide to Xenobotany|Xenobotanist]], [[Guide to Xenobiology|Xenobiologist]] or [[Scientist#Lab Assistant|Lab Assistant]].<br />
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'''Famous Graduates:''' Agashka Rrhamrare, People’s Republic of Adhomai Minister of Agriculture.<br />
<br />
=[[New Kingdom of Adhomai]]=<br />
<br />
==Kaltir Law Academy==<br />
<br />
Founded in 1802 CE, the Kaltir Law Academy is considered one of the most traditional learning centers in the region of Northern Harr'masir. The initial purpose of the college was to educate the regional nobility in the field of jurisdiction since the law system was considered to be extremely complex at the time. More courses were created with later expansions, permitting the training in the field of criminal justice, administration, and other related sciences.<br />
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After the occupation of the Kingdom of Kaltir by the republic the administration of the university was replaced by one more oriented to the ideals of the Hadii’s administration, but less experienced and educated than the older one, however, many teachers were allowed to keep their positions, as long they did not show any opposition to the regime. The disciplines were also adapted to prepare the new Tajaran generation for the reality of NanoTrasen and their situation in the galactic community. The first royalists' circles, who wanted the return of the Azunja dynasty to power, emerged among the schoolmen and students discontent with the changes.<br />
<br />
Under the administration of the New Kingdom, the Kaltir law academy still maintains an important role in the formation of professionals in the areas of criminal justice, administration, law, political sciences, philosophy, and international relations studies. While the college is the destination for many nobles seeking to study those fields, commoners are also accepted and represent an active role in the academic field of the New Kingdom.<br />
<br />
'''Relevant Jobs:''' You could leave the university as a qualified [[Executive Officer]], [[NanoTrasen Liaison|NanoTrasen Liaison]], [[Head of Security]], [[Warden]], [[Investigator]] or [[Security Officer]].<br />
<br />
'''Famous Graduates:''' [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]], the first monarch of the New Kingdom of Adhomai.<br />
<br />
==Miran'mir Academy of Scientific Pursuits==<br />
<br />
The Academy of Scientific Pursuits is a university located in the city of Miran'mir, within the New Kingdom of Adhomai. It was founded in 2145 CE. Several blocks of the city were set aside for the construction of a learning center for nobles of the various kingdoms of Adhomai. The patrons who funded the Academy had hoped that in the [[Tajaran History#Steeple Peace|Steeple Peace]], technological and scientific advancement for the Njarir could advance at paces never seen before in history.<br />
<br />
Before the first revolution, the Academy was home to the largest archeological collection in Adhomai, housing hundreds of artifacts in its museum. During the invasion of the Kingdom of Kaltir by the Hadiist forces, most of the university and its inventory were destroyed by the rebels. What survived the war was hidden away by loyalists or looted. The college remained closed until the creation of the New Kingdom. King Azunja ordered the reopening of the Academy in 2450, inviting intellectuals and scientists residing in the New Kingdom to become part of its academic staff. While many relics were returned to the museum, several others are still scattered across the country. To aid in recovering and preserving the Tajaran past, a large team of archeologists, pathfinders, and miners was assembled to find the remaining missing pieces; this group was named “the Restorers.”<br />
<br />
Despite having a chemistry and physics research department, archeology is the most developed and popular field of study. Since the end of the war, its students have started to seek experience and knowledge with off-world opportunities and contracts.<br />
<br />
'''Relevant Jobs:''' You could leave the university a qualified [[Research Director]], [[Pharmacist]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]] or [[Xenoarcheologist]].<br />
<br />
'''Famous Graduates:''' Kamyar Hourany, curator of the academy’s museum.<br />
<br />
==Dymtris Polytechnic College==<br />
<br />
Established in 2450, the Dymtris Polytechnic College was created to help the Kingdom develop its meager industry. However, due to the war, most of the university's efforts were shifted to military engineering and weapon development. The students worked alongside the army to build the mighty Dymtris line; the engineering course soon became one of the most important classes. The Dymtris Polytechnic College was also behind the creation of the [[New Kingdom of Adhomai#Notable Military Vehicles|armored aerosled]] used in the offensive of 2461.<br />
<br />
With the end of the Second Revolution, the college changed its focus back to helping modernize the country. The growing megacorporation presence attracts extra funding and opportunities; students now have the chance to leave Adhomai to acquire new knowledge and experience. The Dymtris Polytechnic College is currently involved in the New Kingdom's plan to build fallout shelters throughout the nation.<br />
<br />
'''Relevant Jobs:''' You could leave the university as a qualified [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], or [[Shaft Miner]].<br />
<br />
'''Famous Graduates:''' Lev Prruzhulkanich, current chief construction officer assigned to the Bunker Plan.<br />
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[[Category: Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Democratic_People%27s_Republic_of_Adhomai&diff=30661Democratic People's Republic of Adhomai2023-11-10T22:56:11Z<p>Alberyk: /* Weapons */</p>
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[[File:DiamondALA.png|thumb|Flag of the Democratic People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== Democratic People's Republic of Adhomai ==<br />
<br />
The most pervasive and successful rebellion came from a group calling themselves the Adhomai Liberation Army, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Supreme Commander Halkiikijr Na'ted'Akhan]].<br />
<br />
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the Democratic People's Republic of Adhomai. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.<br />
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The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala's government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. Despite securing a second term, President Harrlala still faces many challenges and a strong opposition.<br />
<br />
= General =<br />
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'''Capital:''' Shastar City<br />
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'''Demonym:''' Adhomian, Al'mariist<br />
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'''Official Language(s):''' Siik'maas, Siik'Tajr, Nal'rasan and Delvahhi.<br />
<br />
= History =<br />
<br />
The origins of the Democratic People's Republic of Adhomai can be traced back to the armed coup against Rhagrrhuzau Hadii by Halkiikijr Na'ted'Akhan. The failure in overthrowing the Hadii from power created the Adhomai Liberation Army, a rebellious force that had the mission of replacing the leadership of the People’s Republic of Adhomai in hope of continuing Al’mari’s legacy.<br />
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All land taken by the Liberation Army was transferred to the control of military juntas under the watching eyes of Supreme Commander Nated. In 2459, following the release of the updated ALA manifesto, the territories controlled by the rebels were coalesced into the Democratic People's Republic of Adhomai.<br />
<br />
The transfer of power from the military juntas to the civil government was difficult, with many forces attempting to sabotage the young democracy. In January of 2461, Almrah Harrlala was elected as the president. Her ascension was contested by the military, the so-called Nated Supremacist Movement attempted a coup that was ultimately foiled by Nated himself, who appealed for the return of civilian state and then resigned his command. Despite this, some territories are still under the administration of military juntas.<br />
<br />
The Democratic People's Republic has experienced military success in the Adhomian Civil War. Expelling the People’s Republic out of Das'nrra and securing a ceasefire with the New Kingdom of Adhomai. However, they were unable to fully defeat the Hadiist power, with their final assault being held back by the alien allies of the Republicans. Peace was soon established through a ceasefire and an armistice between all three Tajaran powers, where the DPRA has emerged as a recognized state by the galactic community.<br />
<br />
Nated returned to the control of the Liberation Army in 2462, following a crisis triggered by the attempted secession of the Island of Amohda. His return was considered a heavy blow to the democratic process in the Democratic People's Republic. The DPRA is now involved in the arms races as part of the Adhomian Cold War and is actively developing a nuclear arsenal.<br />
<br />
= Culture and Society =<br />
<br />
The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional cultures are protected by the authorities. Traditional Zhan communities, rock nomads, and Amohdan lodges are allowed to thrive in the territories of the Democratic People’s Republic. This ideology is known as Al'mariism, as it seeks to preserve the initial ideals of the first revolution.<br />
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Citizens of the DPRA are usually nationalists and arduous defenders of their nation, as many see it as the rightful heir of the first revolution. Freedom and self-determination are considered the main values in society. They believe that only by taking control of their own destiny, the Tajaran people can prosper. Xenophobia is widespread among the natives, as it is common practice to blame NanoTrasen and the human nations for the problems which Adhomai faces. This prejudice is commonly displayed through an isolationist attitude and extreme care when dealing with non-Tajaran elements.<br />
<br />
Former Supreme Command Nated is an important figure to many, due to his role in the second revolution. It is not uncommon to find his picture in homes and workplaces, being revered as the one that carries the torch of Al’mari. Despite his retirement from politics, a cult of personality has formed around him, with some fanatical members claiming that Halkiikijr is a prophet sent by the Suns. The relation between the civil government and the military is mixed. Some junta commanders are reluctant in transferring their powers to the newly created state. Confiscation of property and other abuses are also reported in regions where the army still holds some power.<br />
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The Al’mariist basic social unit is very similar to the traditional Tajaran family, but with a larger communal focus. The responsibility to raise and educate the children is not only delegated to the parents but to the community as well; communal schools and centers play an important role in teaching the local culture and spreading the Al'mariist ideology. Extended families are still common in the DPRA, but are slowly being replaced by nuclear ones thanks to the growth of the urban centers.<br />
<br />
Despite its supposedly revolutionary principles, Al’mariism’s mission to preserve Tajaran tradition has ensured that many prejudices remain within the DPRA. Indecency laws and societal pressure are the main ways to oppress anyone who does not conform to expectations. Those arrested for non-heteronormative behavior in civilian-controlled areas are usually sentenced to state-funded mental health clinics. At the same time, the military juntas prefer to jail them without much further consideration. Interbreeding between different ethnicities is not illegal, but it is subject to scorn by the more conservative population.<br />
<br />
In civilian territories, homosexuals will usually congregate in nightclubs to avoid drawing attention. Police officers in these areas are usually more forgiving and lax in their vigilance of other's personal business. In the juntas, law enforcement is considerably more harsh but infamously corrupt. It is possible to escape detention with a bribe, as long as someone does not meet a strict enforcer. There is no interest from any Al'mariist political group in pushing for the discrimination of homosexuality.<br />
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The city of Crevus, due to its lack of formal law enforcement and culture, is rumored to be one of the safest places for non-heteronormative Tajara. However, if discovered, homosexuals will likely be harassed by the gangs. The crime families are generally more uncaring and treat discotheques and clubs catering to homosexuals all the same. <br />
<br />
== Cuisine ==<br />
<br />
Due to its decentralization and ideals clashing with the People’s Republic, the lands administered by the Adhomai Liberation Army are free to enjoy a high degree of autonomy when it is regarding their culture, and cuisine as well. Tajaran traditions, such as the community meals around bonfires, are a common sight on territories occupied by the Liberation army. Peasants enjoy greater freedom under the control of the Democratic People's Republic of Adhomai, being allowed to organize and practice agriculture as they see fit, without having to answer to the republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers in junta-controlled regions.<br />
<br />
Unlike the People’s republic, there is no attempt in creating a single monolithic culture by the Democratic People’s Republic, and due to such, regional dishes flourish. Snow Strider’s meat is favored, in contrast with the more industrialized Fatshouters alternative, because of the valorization of the M’sai hunting traditions. Smuggling also plays an important role in the cuisine of the Democratic People's Republic of Adhomai, resulted from the imposed blockade by the Republican Navy around the planet. It is not unheard of chefs to try new aliens ingredients and dishes, brought from other planets by the large smuggling system.<br />
<br />
=== Notable Dishes ===<br />
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*'''Scout Ration:''' a highly nutritious mixture of meat, fat, and Adhomian berries prepared in the shape of a sphere and wrapped with wax paper. Originated among M’sai explorers and hunters in need of high-energy food. It remains popular among the ranks of the Adhomai Liberation Army due to its long shelf life. <br />
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*'''Cone Cake:''' a spongy, sugar-coated cake that's baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away.<br />
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*'''Nomad Skewer:''' a recipe popularized by the increasing Rhazar'Hrujmagh presence in DPRA territories. It is made by cooking meat and vegetables in metal skewers stuck to the ground close to bonfires. Because it is usually prepared outdoors, it is common for local communities to gather around the fire while the meal is being prepared.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Shyyr Kirr'tyr Wine:''' an alcoholic drink made by infusing a whole Shyyr Kirr'tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil's poison is neutralized by ethanol, making the beverage safe to consume. The wine can be deadly if improperly prepared. The drink is native to the Southeast Harr'masir wetlands, where it is as common as Messa's Mead. Other Tajara consider the wine to be exotic or outright disgusting. The Shyyr Kirr'tyr is usually eaten after the beverage is imbibed.<br />
<br />
*'''Veteran's Choice:''' a cocktail consisting of Messa's Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail became a hit - not because of its taste - with the young Tajara. Drinking the Veteran's Choice is seen as a way to display one's bravado. ALA soldiers are known to consume the cocktail before going into battle believing it brings luck.<br />
<br />
*'''Mi'dynhr Water:''' a soft drink based on Yve’kha's honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to Das'nrra, the beverage is now widespread in the Al'mariist territories. Bottled versions exist, but they are considered to be inferior to what is served in bars and restaurants.<br />
<br />
=== Military Nutrition ===<br />
<br />
The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is military nutrition. Depending on the area where one army might operate, its commanding officer, and available resources, rations might range from industrialized goods to foraging and hunting. It is a common practice for armies to confiscate villages' productions, something that can cause resentment among farmers when their lands are occupied by the liberation army, to feed their soldiers.<br />
<br />
== Fashion ==<br />
<br />
Most of the fashion present in the territories of the Democratic People's Republic is inspired by traditional Tajaran clothing and local trends. Overalls lined with silk, shirts with a layer of fur or pants with hand-made holes. Lighter and cheaper materials are favored by the population, that has less access to human-produced good in comparison to the average republican citizen.<br />
<br />
The lack of vigilance by Hadiist authorities has allowed minorities, such as the Rock Nomads, to express themselves by wearing traditional garments. Fur hats and coats have become a symbol among those that embrace the way of life of their ancestors, rejecting the new Tajara proposed by the PRA.<br />
<br />
== Music ==<br />
<br />
The music in the Democratic People's Republic of Adhomai typically deals with the return to the Tajara tradition, the desire of uniting the Tajaran people, and the resistance against foreign influence. Folk instruments are very common, alien equipment is seen as inferior and a sign of decadency. Artists are free to perform and publish their work without asking for governmental authorization, but they may face repercussions from authorities in junta-controlled areas. Censorship is uncommon in civilian-controlled states, producers enjoy a far larger degree of freedom within DPRA territory than anywhere else on the planet. However, backslash is very common against pieces considered indecent. [[Notable Tajara#Bloodstorm|Bloodstorm]] is an example of a very controversial band.<br />
<br />
Adhomai Liberation Army war songs exalt the courage of their fighters, painting them as champions of freedom that disposes of the Hadiist tyrant and free Adhomai from the alien grasp. The calling of every able Tajara to take up arms and rise up is also another common theme in their music.<br />
<br />
=== National Anthem ===<br />
<br />
The Democratic People’s Republic anthem was born from among the songs created during the early days of the Second Revolution. Folk instruments are usually played in coordination with the verses.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''Al'mariist Hymn of the Republic'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
And because he is an Al'marist,<br />
An Al'mariist would like some to eat,<br />
He wants no Khur’miurr Raharr, only something;<br />
That gives them something to eat!<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
To the work they must go!<br />
March in the snow!<br />
For they are a follower of Al'mari too!<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
And just because they are an Al'mari,<br />
They do not like a pistol to the head.<br />
They want no servants,<br />
And no overseer over their head<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
To the work we must go!<br />
March in the snow!<br />
For they are an Al'mariist too!<br />
<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
Due to their relationship with the nobility that once controlled Adhomai, books are still seen with suspicion by the majority of the Al'mariist population. Despite this, interest in literature is on the rise with the most political-minded Tajara in the DPRA. Censorship is considered light in areas controlled by the civil government; only texts offending morals and religion are likely to be suppressed. Writers in Junta territory face far more scrutiny by the Liberation Army.<br />
<br />
Democratic People’s Republic literature usually deals with the political scenario of the nation, the call for the liberation of the Tajara people, and the growing religious sentiment. <br />
<br />
=== Notable Books ===<br />
<br />
*'''In Defense of Al'mari's Legacy:''' the political manifesto that laid the foundations of the Al’mariist ideology, written by Supreme Commander Nated briefly after the coup attempt. The book denounces the rise of President Hadii as a betrayal of Al’mari’s vision for Adhomai. The text is infamous for its xenophobia; alien influence is blamed as the main source of the Tajara’s problems.<br />
<br />
*'''Manual of the Adhomian Guerrilla:''' a book of unknown authorship aimed towards the training and preparation of freedom fighters. Written during the First Revolution, it was later adopted and updated by the Adhomai Liberation Army. The manual contains instructions on how to build makeshift firearms and prepare improvised explosives. Copies were smuggled in or airdropped upon PRA cities during the Second Revolution.<br />
<br />
*'''The Soldier of Mztel'mir:''' a novel set during the early stages of the Second Revolution. It tells the story of a Republican soldier, Maher, and his defection to the Adhomai Liberation Army. The book describes Maher disillusions with the Hadiist regime, and the ultimate betrayal of his brigade through the assassination of their assigned commissar. The text ends in a cliffhanger as the protagonist and fellow guerilla fighters are ambushed by a larger enemy force.<br />
<br />
== Television ==<br />
<br />
While television is not widespread as it is in the PRA, it has found moderate success in urban areas. Due to the lack of strict censorship in areas controlled by the civil administration, producers have a higher degree of freedom. Political satire, tabloid newscasters, and war stories are the most popular genres in Al'mariist television. Cinema has also found a niche among the population, those productions are commonly screened during amateur film festivals before making their way into tv channels. Alien shows are forbidden from being broadcast in the DPRA.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Obratsov Puppet Show:''' a televised puppetry show. String puppets made out of wood and cloth are used to tell traditional stories. Tales about the Mata’ke Gods, folklore tales, and historical events are the main subjects of the plays. Despite the association of puppets with younger audiences by humans, the Obratsov theater is aimed towards all kinds of publics.<br />
<br />
*'''Adhomai Today:''' a political satire show hosted by Juh’ari Ka’juuhrl, a Crevan comedian. Episodes are a mixture of sketches and talk-show interviews, where the host makes fun of events or the guests. The show’s focus is on the political scenario of the Democratic People’s Republic and Adhomai as a whole. Ka’juuhrl is known for not sparing anyone, even the Junta leaders. Due to his criticism of the Adhomai Liberation Army, his show is banned in the majority of the military-controlled territories.<br />
<br />
*'''When Summer Came to Nazira:''' a blockbuster directed by Arzjun Haurjuhr. The movie follows the story of Haujarl Zakul, a young farmer living with his family outside the village in an ambiguous era before human contact. The protagonists engage in the revolution against the nobility, assembling a diverse group of Tajara from all walks of life. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. Despite being filmed in Tau Ceti, the picture was a success in the DPRA.<br />
<br />
== Radio ==<br />
<br />
Radio remains the most popular mass media outlet in the Democratic People’s Republic, owing to its simplicity and versatility. Used to spread the news of Nated's coup, the radio played an important role in the coordination of the Liberation Army during the Second Revolution. Widespread both in the cities and fields, the radio is present in the life of all families. Several independent stations emerged without the restrictions imposed by the past Hadiist regime. Outside of typical Adhomian radionovelas, folk music and political programs make up the bulk of the broadcasts.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''Radio Free Adhomai:''' a state-funded radio station that broadcasts news and political discussion to all of Adhomai. It attempts to undermine the Hadiist and Monarchists governments through their own blend of propaganda; the spread of news, usually falsified information, and supposedly state secrets to the citizens of these nations. The station is also known for interviewing all kinds of political activists in the DPRA, including radical and ultra authoritarian elements.<br />
<br />
*'''Crevus Radio Center 27:''' the largest music-based radio station in the DPRA. Located in the city of Crevus, it broadcasts a large variety of music genres through its many channels. Despite being famous for its folk music, it is the radio that introduced Bloodstorm to the general public of Adhomai.<br />
<br />
== National Holidays == <br />
<br />
Made shortly after the establishment of the DPRA in 2457, two competing holidays mark the nation's birth. Often, both were delayed until a region could celebrate it safely or were quickly completed to return to the fighting.<br />
<br />
*'''Democratic Revolution Day (July 4th):''' Established on the same day as the declaration of the Democratic People’s Republic of Adhomai, this holiday is the preferred celebration of those who support the civilian government. Largely popular in Das’nrra and southern Ras’nrr, this holiday praises heroes of all industries within the republic, not just the army. Figures such as vital civic leaders, medical doctors like Aleksandra Hro’makar, the Father and Mother of the Parivara, and even sanitation workers are praised in speeches given by Harrlala as important parts of Tajaran society. This day is also preferred by the population of Gakal’zaal, who view the civilian government as far more instrumental in their liberation from Unathi lordship. They, alongside the minority of D6’s DPRA population, hold small parties and listen to radio recordings of Harrlala’s speech as they dine on a prepared feast. This is also the chosen holiday for Crevans, where the local casinos and bars host galas for the day. <br />
<br />
*'''Liberation Day (July 4th):''' The alternative of Democratic Revolution Day, this holiday is celebrated by the Warlords and their supporters alongside the fanatics of Nated. Warlords host military parades to show off their might, captured equipment, and the culture of the regions they rule over. Within Shastar City, however, rallies are held to demonstrate support for Nated to take full control of the government. The Followers of Nated organize these meetings, pumping them up with nationalist rhetoric and whipping them into a fervor. These events often boil into riots and brawls with pro-government protesters. Despite calls from other parties to put a stop to this, Harrlala is yet to make any statements against the demonstrations. Neither has Nated said any official announcement regarding them. Due to the influence of the Liberators in D6, Liberation Day is the holiday most people there celebrate. A massive party is organized in the Great Plaza Warehouse, drawing people from across the city as Tajara drink and fire fireworks and ammunition alike.<br />
<br />
== Sports ==<br />
<br />
The DPRA’s sports scene has lent itself to be one riddled with corruption, politics, and tales of great triumph and tragedy. As it was split from the PRA itself, the attitudes towards sports generally remain what the PRA instilled in the population: all sports are to be enjoyed by the people and for the people. However, where the DPRA differentiates is how sports are organized and promoted. There aren’t any public or state attempts to promote sports beyond the school system’s physical education classes. Only private enterprises. These clubs, teams or organizations are run independently and work off donations from fans and ticket sales from stadiums that they play in. Farehal is also practically nonexistent in the DPRA. Its association with old nobility led to many people, mobs and mayoral offices alike, removing their facilities and discouraging the sport. Baghrar and other hand-to-hand martial arts are popular in Crevus where tournaments are held regularly by gyms and martial arts associations. <br />
<br />
The mahmrro clubs work on a regional or city basis. Teams are usually named after a workers group that founded them, though the players now are professional athletes. Only Northern Ras’nrr and the Rhazkara valley lack any teams. In Southern Rasn’rr the dominant club are the tactfully clever Trizar Miners, Shastar City is the home of the ferocious Metallurgists Mahmrro , and Crevus fields its own MC of the Azaula Entertainment MC (Called AEMC or Entertainers for short.). The armistice has also seen supporters of the various warlords make their own teams such as Amohda’s Liberator MC, Muhr’fal’s Adhomai Liberators MC, and other various variations of ALA MCs. The civilian government has its own too, the Adhomai Liberation Army MC, further adding to the confusing mess. Martial artists in Crevus enjoy great status if they’re able to make names for themselves in the cutthroat scene of tournaments there. Fighters from across the DPRA come to compete in the city’s tournaments. <br />
<br />
== Crime == <br />
<br />
Crime rates in the Democratic People’s Republic are considerably higher than in other Adhomian Nations. Political violence is on the rise as the population further radicalizes due to the inherent instability of the DPRA. Clashes between supporters of different parties are common during demonstrations. Banditry is another large problem in rural areas. Deserters and rogue guerillas, taking advantage of the weapons and training given by the Liberation Army, form their own bands to pillage and terrorize the countryside. Corruption is less prevalent in civilian-controlled areas but widespread in junta territories.<br />
<br />
Because of the xenophobic and isolationist principles of Al’mariism, the Democratic People’s Republic is a safe haven for intergalactic smuggling and extranet fraud. The DPRA is home to a large fleet of smugglers; a phenomenon born from necessity during the Second Revolution’s blockade. These criminals are essential to transport goods and personnel to Liberation Army operations outside of Adhomai. Gangs of online scammers operate with impunity, sending false emails and PDA messages to deceive anyone who is naive enough to believe in the tales of a Tajaran prince offering a share of his fortune. The Al’mariist government tolerates the presence of these elements due to their utility and prosperity they bring to the country.<br />
<br />
= Economy =<br />
<br />
The Democratic People's Republic of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is only accepted in Crevus due to the megacorp presence in the city. Anyone trying to buy or exchange the Credit must make so in the Free City's banks. Al'mariist Knuckles are usually stamped with Adhomian animals - such as the Harr'on, the Nav'twir, and the N'hanzafu - and historical figures related to the First Revolution, usually Supreme Commander Nated or Al'mari.<br />
<br />
The DPRA economy can be described as a mixed system. Most industries and large enterprises are owned by their local government. Citizens are allowed to hold and buy shares from those businesses, allowing all people to have a voice and participate in the nation’s economy. No single person or company is allowed to have more than 10% of the shares in any public enterprise. Private ventures are permitted by the state, requiring little supervision from the authorities.<br />
<br />
The territories of the Democratic People's Republic of Adhomai enjoy a moderate presence of factories and industrialized farms, due to the nationalization of megacorporation industries and confiscation of PRA’s public property. Small farmers control most of the agriculture, being granted freedom to organize and practice agriculture as they see fit, without having to answer to the strict republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers.<br />
<br />
The authorities of the DPRA continued many of the social welfare programs created by Al'mari. Bread is freely provided to all citizens who don't make over a certain amount of money. Communal apartment complexes with no rent are present in cities, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
<br />
Megacorporations are only presented in [[Crevus]], as the government of the Democratic Republic sees NanoTrasen and other galactic forces as threats to the freedom of the Tajaran species.<br />
<br />
== Tourism ==<br />
<br />
Besides of the City of Crevus, tourism in the DPRA is minimal; it only truly exists as an industry in civilian-controlled areas. Southern Ras'nrr is known for its many historical sites. Rhazkjara Valley, despite the damage caused by the war, is sought after for its natural beauty and exotic fauna. Junta territories, except for Southern Harr'masir, are rarely visited by tourists. Anyone trying to see the ALA's land must secure permission from the ruling commander. Since Alien tourists will frequently face harassment and discrimination from the locals and authorities, they are unheard of outside of Crevus.<br />
<br />
= Religion =<br />
<br />
The Democratic People’s Republic of Adhomai possesses no official religion, being a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon.<br />
<br />
Foreign missionaries are forbidden from proselytizing in the territory of the DPRA, but aliens are still allowed to practice their religion without any legal constraints.<br />
<br />
= Language =<br />
<br />
Siik’maas is recognized as the official language of the Democratic People’s Republic of Adhomai, used in all official documents and taught in schools. Siik'Tajr, Nal'rasan, and Delvahhi are classified as official regional languages, being spoken and spread by local learning centers and communities.<br />
<br />
= Regions =<br />
[[File:Internaldivision-dpra.png|300px|thumb|A map of the Democratic People's Republic's regions.]]<br />
=== Das'nrra ===<br />
<br />
The continent of Das'nrra is the political and economic center of the Democratic People's Republic. Once home to a merchant empire that pioneered the industrial revolution, the region has a large concentration of industry and urban population. During the Second Revolution, Das'nrra became the headquarters of the Liberation Army. Local factories played an important role in supplying the ALA fighters. Das'nrra was also the first state to successfully transfer power from the juntas to the civilian government.<br />
<br />
Since the Armistice, Das'nrra enjoys the prosperity brought by peace and successful management. Thanks to its proximity to [[Crevus]], off-world goods and technologies will reach the continent first. The inhabitants of Das'nrra are known to be avid supporters of the current president and the civilian administration. Because of its high development, the region is essential in funding the government's project; Das'nrra's wealth is slowly spreading through the nation.<br />
<br />
=== Southern Ras'nrr===<br />
<br />
Southern Ras'nrr is well known as the cradle of Tajaran civilization. Trizar and Mezuma are the oldest surviving cities of the Tajara, and the homes of ancient city-states and empires. Ancient temples are interspersed with modern architecture in the cities and can be found on the summits of nearby mountains. The natives of this region tend to be highly traditional and conservative, proud of their storied history. The towns and farms are populated by a mixture of all ethnicities, but primarily Hharar. The juxtaposition of the old world and modernity is greater here than anywhere else. Every day people drive past classic palaces on their way to work, and market bazaars that have stood for countless generations sell bootlegged holodisks and alien oddities. Terror activity in the region was once pronounced, as the locals overwhelmingly sided with the conservative sentiments of the Adhomai Liberation Army. <br />
<br />
Southern Ras'nrr is currently controlled by the civilian administration after the local juntas stepped down with the establishment of the DPRA. However, many Tajara involved in the local junta became part of the government; they used their previous influence to secure comfortable positions. Ruralists and Theocratic Natediists have found their main support base in the region. Experimental ruralist communities - subsistence farms that reject any kind of modern technology - are becoming a common sight in the countryside. Despite the presence of extremists, the democratic tradition in Southern Ras'nrr remains strong.<br />
<br />
=== Northern Ras'nrr===<br />
Once a prosperous region, Northern Ras'nrr was home to bountiful farms and production factories. The pre-revolution nobility used much of its wealth to invest in impressive monuments and universities; many nobles visited the region to acquire an education. Its population was remarkably industrious. Despite the harsh treatment, the local Tajara took pride in their professions. With the outbreak of the First Revolution, the workers were quick to take up arms to reclaim what they saw as rightfully theirs.<br />
<br />
After the Hadiist conquest, the Northern Ras'nrr maintained its status as an industrial region. The locals greatly enjoyed the social advances brought by the People's Republic. Alongside Das'nrra and East Ras'nrr, the area was responsible for a major portion of the country's manufacturing. Its people were frequently used as the poster child of the ideal Hadiist worker. Everything changed with the ascension of President Hadii and the second revolution.<br />
<br />
Due to its proximity to the core Hadiist lands, Northern Ras'nrr suffered heavy destruction during the Second Civil War. To stop the rebels from capturing the city of Al’mari, an unforgiving scorched land policy was practiced by the Grand People's Army in Northern Ras'nrr: roads, bridges, and builds were bombed by autogyros; farms were burned as the army retreated; Ron'tul was firebombed; entire villages were wiped with artillery; and whatever could be used by the enemy was destroyed. The few farms that escaped destruction routinely had most of their crops confiscated by the Liberation Army. The situation escalated into famine with the firebombing of Ron’tul and the nuking of Quizosa; refugees fleeing from both catastrophes overloaded the already fragile countryside. The conditions worsened in the final years of the war, as the conflict turned into a bloody stalemate. After the Second Revolution, the region is still in ruins and struggles to maintain itself. The reconstruction effort is currently slow and suffers from heavy interference from the ruling junta.<br />
<br />
Its hard-working population had its spirit crushed by the war and the cruelty of the junta. Those who were left behind now dwell in the ruins of their homes and live in squalor; all products of their work are frequently confiscated by the Liberation Army. The inhabitants of Northern Ras'nrr are now fearful and hopeless. The region's factories have become dimly lit sweatshops where workers are forced to toil under the watchful eyes of soldiers. Its fields are now ruined by artillery craters, nuclear fallout, and landmines. Its universities were razed to the ground. The once-proud land of Northern Ras'nrr is now a prison to its people.<br />
<br />
Refugees from Northern Ras'nrr are known to maintain the professional ethics of their homeland; they are proud and focused workers. Many have found shelter in Ras'nrr, [[Crevus]], and Tau Ceti. Some of the rural population fled to Southern Ras'nrr, where they are frequently involved in Ruralist movements. Most of them lost everything when they fled and struggle constantly with their finances. Despite their differences, the possibility of someday being able to return to their home is what unites them all.<br />
[[File:Ahem1.png|200px|thumb|left|Ahem Kah'nrir, the Rrhaza-Akhran of Northern Ras'nrr.]]<br />
'''Ahem Kah'nrir'''<br />
<br />
Kah'nrir was born in 2407 to a long line of royalist Hharar who had faithfully served a noble family in Shastar City. When the first revolution broke out, Kah'nrir wanted to join the loyalist forces but was denied on account of his age. Instead, his parents kept him home-schooled, instilling in him the teachings of Njarir worship. In 2426, Kah'nrir met with Al’Mari Hadii and immediately abandoned his parents' Royalist sentiments, joining Hadii and his liberation efforts. In 2448, before the assassination of Al'Mari, he was attacked by a Njarir-Akrhan student with a wrench, putting him in a coma. While Kah'nrir recovered later that year, had to undergo extensive rehabilitation, and was sent on sick leave to, at the time, a small coastal town, Shungsta. When the news of a second war came to him, it was he who assumed command of the local militia and regrouped with the main ALA army group. He was the most vocal proponent of not abandoning the Ras’nrr offensive. This had catapulted him to the position of Rhaza-Akhran, for his undying loyalty.<br />
<br />
Today Kah'nrir is known as the most unstable Junta leader. He is under the impression that Al'Mari Hadii lives but has gone into hiding. He believes that until all aliens, degenerates, royalists, and the pretender (Njadrasanukii Hadii) are removed, Al'Mari will not return. Kah'nrir's undying loyalty was simply extremist fanaticism, and even now he forces civilians to dig through rubble attempting to find Al’Mari Hadii, or at least his opponents. Many have called to have him removed from the office, but no one wants to know what he’d do if that came to pass.<br />
<br />
Kah'nrir holds the broken west and shards slip through his fingers every day. Northern Ras’nrr has seen the worst of the war and its populace is demoralized and musters a weak workforce. Kah'nrir's erratic behavior is not helping the region and both Nated and Harrlala do not want to risk a skirmish this close to a PRA border. Worryingly, it seems Kah'nrir's ideology has taken seed among his ranks, who are seemingly more loyal to him than the Democratic Republic.<br />
<br />
=== Island of Amohda ===<br />
<br />
[[File:Swordsman.png|200px|thumb|right|Amohdan swordsman wearing traditional garments.]]<br />
The island of Amohda is a curious location on Adhomai for having a history nearly as ancient as Southern Ras'nrr. For over a thousand years, life on Amohda was characterized by constant maritime war as navies clashed along the coasts and raided their rival city-states. Many settlers began to move inland to escape the constant warfare and piracy. As the population of the island interior began to boom, the kingdom of Amohda emerged. Unlike the coastal settlements which focused on marine invasions and naval warfare, Amohda pioneered land warfare and dominated its rivals with advancements in wartime tactics; this allowed for the development of a warrior culture that survived nearly intact until the first revolution. Swordsmen would roam the island in search of challenges and duels, perfecting their abilities with the famous Amohdan sword.<br />
<br />
As the development of firearms changed the warfare of Adhomai, the Amohdan swordsmanship transformed itself into a martial art. Lodges were created for generations of M'sai and Njarir Tajara to learn the ways of the Amohdan blade, a skill that would only ever be used during bayonet charges. The stability brought by the Steeple Peace age allowed them to practice without needing to face any real combat. Dueling was a popular sport until the birth of the People’s Republic. Swordplay and lodge gatherings were outlawed after the first revolution. The island was renamed Chaniska by the channel which separates it from Harr'masir, as well as a prominent military base established by the People's Republic.<br />
<br />
The civil war allowed the return of the practice of Amohdan Swordsmanship and the re-opening of the Lodges. During the conflict, the island was divided between DPRA and NKA loyalists. The Democratic People’s Republic was able to secure the island during the last period of the war through a ceasefire agreement with the New Kingdom. Amohda was once controlled by a military junta, formed by traditionalists that support the region’s autonomy before the Al’mariist republic. The Island attempted to secede from the Democratic People's Republic in 2462. The rebellion was crushed by the Liberation Army and now Amohda faces a harsh occupation and widespread guerilla warfare.<br />
<br />
Amohda’s border with the PRA at Chaniska was the site of a military stand-off in 2463. While tense, the idea of finally unifying the isle was wildly popular among the Amohdans. Recruitment in the ALA soared as the situation developed but, at the request of Supreme Commander Nated, the forces at the border were ordered to stand down and hold back. Now the garrisoned troops simply glare at their rivals across the militarized border. <br />
[[File:Hadjuk.png|200px|thumb|left|Rahman Hadjuk, the Rrhaza-Akhran of Amohda.]]<br />
'''Rahman Hadjuk'''<br />
<br />
Born in 2431 into a family of Hharar, Rahman was raised during the interwar period as the son of a well-off railway inspector. His high grades guaranteed him a very swift ascension, and so in 2449, he enrolled into Kaltir Law Academy. His study was cut short, however, when Rhagrrhuzau Hadii was assassinated. Hadjuk took quick action, purchasing passage aboard the earliest boat to Amohda to help his family.<br />
During the Amohdan rebellion after the Armistice was signed, Rahman Hadjuk led multiple decisive strikes as a leader of the Al’Mari's guerrilla troops and was subsequently named the Rrhaza-Arkhan of Amohda. His first steps were to build a memorial for ALA's youth veterans and commission eight hundred miles of barbed wire.<br />
<br />
Hadjuk is the youngest Junta leader, but not inexperienced. He is known as an excellent logistician and a ruthless anti-royalist. When his sister was wounded and scarred by a loyalist’s blade, his previously lax demeanor changed. He is now determined to choke every crown supporter and secessionist out of Amohda, turning every road and city into a long series of military checkpoints.<br />
<br />
Hadjuk admires Muhr’Fal and trusts him completely to handle the borders of DPRA and NKA, while he himself deals with Amohdan loyalists. On the other hand, his disdain for K’marr is well known, to the point that some have questioned his assignment to Amohda by Nated. Hadjuk himself has stated that he has no reservations to “Dragging that mutt down from his throne to lie with the rest his men".<br />
<br />
=== Southern Harr'masir ===<br />
<br />
Southern Harr’masir is characterized by its fertile plains and low population density. Outside of its few urban centers, life in the region is remarkably rural and linked to ranching traditions. Due to being one of the last areas to be colonized by the Tajara, it’s known for its wilderness and the ruggedness of its settlers. South Harr’masir’s history is known for its constant rebellions, from the days of the Colonial Wars to the Second Revolution’s uprisings. Even after the Republican conquest of the Adhomai, the Grand People's Army dedicated a substantial amount of personnel and equipment to pacify the countryside.<br />
<br />
Cattle are the lifeblood of the South Harr’masir region; a large part of its population is employed in the husbandry industry. A regional fascination emerged around the M’sai and Hharar herders: the idolization of the rugged and survivalist way of life of these workers. While the ranchers are seen by outsiders as uncontrollable bandits, to the natives, the N’hanzafu herder is a heroic figure usually involved in revolts against all sorts of oppressors. An idyllic depiction of these heroes is one of the untamed riders leading a life of adventure in the countryside, with a hand in the saddle and the other holding a rifle. During the Liberation Army uprising, the Harr’masir ranchers threw their support behind Nated and joined the guerrilla cells en masse. Despite their rebellious tendencies, they are not interested in pursuing further independence due to the autonomy already given to them by the government and <br />
the diplomatic approach of the local junta.<br />
<br />
Wetlands dominate much of Southeast Harr’masir. Zhan-Khazan and Hharar workers were brought to the region by the pre-revolution nobility in an attempt to drain the swamps; an effort that was quickly abandoned due to its unexpected difficulty and cost. Left behind by the Njarir master and M’sai enforcers, they grew to resent them. Nowadays, these Tajara led a rural lifestyle similar to the rest of Southern Harr’masir. Because of the neglect by the previous Hadiist administration and the past nobility, poverty is a large problem in the Southeast Harr’masir. Many poor Tajara turned to river piracy during the Second Revolution; others migrated to other regions in search of more opportunities. Riding airboats, these bandits frequently raided the supply lines of the Republican Army through Harr’masir. With the end of the war, the pirates are left with no target besides the Al’mariist population. The local junta has found little success in eradicating them.<br />
<br />
[[File:Muhr.png|200px|thumb|left|Muharajuurl Muhr’Fal, the Rrhaza-Akhran of Southern Harr'masir.]]<br />
'''Muharajuurl Muhr'Fal'''<br />
<br />
Muharajuurl Muhr’Fal, a M'sai, was born in 2419 into a poor peasant household in Southern Harr'masir. He had an unfavorable opinion of the nobility, despite his father being a staunch loyalist. When his father was scheduled to be arrested and executed for disobeying orders, Muhr’Fal killed the presiding officer with a digging shovel. He then subsequently deserted to the Republicans and assisted in organizing the “Liberated People of Harr’masir” in the Revolution's name. After the assassination of Al’Mari Hadii many years later, Muhr'Fal refused to march under the banner of the PRA; he instead defected and took the entire city of Sren’dul with him to the ALA.<br />
<br />
Muhr’Fal was the first Junta leader to come into power on Adhomai and the only one to be publicly receptive to criticism. Thanks to his diplomatic efforts, the citizens of Harr'masir enjoy a relatively carefree traditional herding lifestyle owing to his staunch opposition to rampant industrialization and modernization.<br />
<br />
Being flanked by two allies would ease any leader's mind, but Muhr’fal considers the NKA the least of his worries. K’marr’s behavior has already threatened this careful balance he holds. Muhr’Fal, however, refuses to publicly acknowledge K’marr’s illegal activities or wrongdoings, knowing fully well that it could escalate into a deposition and a possible conflict. The placing of Hadjuk onto Amohda has thus, as Muhr’Fal himself put it, come at an inopportune time.<br />
<br />
=== Din'akk Mountains ===<br />
<br />
The Din'akk mountains are located at the very south of Harr’masir; it is a remote mountain range surrounded by a dense forest. Winters are long and sunless in the region. Due to the geographic isolation and hostile environment, life in the area has changed little since the First Revolution. Little interest in the region by previous Hadiist authorities has also contributed to this stagnation. Abandoned castles are common in this part of Adhomai; folk tales claim that many of these structures are haunted by the ghosts of their former residents. Dirt roads coming from Southern Harr’masir turn into badly maintained forest trails as they approach the mountain range.<br />
<br />
The valleys between the Din'akk mountains are home to an insular Tajaran community. The population is scattered between rural settlements and has little contact with the outside world, with the exception of a few government officials and the sporadic traveler. The inhabitants are known for their extreme aversion to the external world, preferring to avoid any kind of influence that may threaten their traditional way of life. This behavior has earned them a reputation of being secretive and extremely hostile to foreigners. Stories of pesky tourists being chased by armed mobs or vanishing during the night are common. The Din'akk mountains are subject to much speculation by outsiders, with many claiming that the Tajara living there are attempting to hide something or are involved in the cult of Raskara. Despite this isolation, younger Tajara - inspired by what little galactic news reaches this far away place - occasionally leaves the area to explore the rest of Adhomai or even the galaxy. This trend has left behind many bitter parents and an aging population.<br />
<br />
The Din'akk mountains are currently controlled by a military junta. The population joined the Liberation Army uprising under the promises of autonomy and of being left alone to their own devices, which the local Junta happily provides. Virtually all army forces in the region are made up of local militias.<br />
[[File:Alexeii.png|200px|thumb|left|Alexeii K'marr, the Rrhaza-Akhran of Din'akk mountains.]]<br />
'''Alexeii K'marr'''<br />
<br />
Alexeii K'marr, was born in Southern Harr’masir where he grew up as a son of a fisherman. Precious little is known about K’marr’s childhood beyond persecution he suffered as a result of being a half-breed M’sai-Hharar mix; no other information is given until 2422, where he is recorded to have been “wanted for the theft of the crown’s goods.” Later in his life, K’marr joined arms with the rebel forces, helping in sabotage, smuggling, and the illegal trade of weapons. After the first revolution, K’marr was officially inducted into the army and given the command of a platoon but was labeled a seditionist that same year and arrested for the misuse of platoon assets. <br />
<br />
Around 2452 he managed to successfully mount an insurrection inside a worker camp within the Din'akk Mountains. K’marr and his inmates proceeded to seize the nearby garrison and recruit from the local population, many of which were relatives of the inmates there. After this, K’marr pronounced his loyalty to the ALA, and led many successful raids and asset seizing missions against the PRA.<br />
<br />
Alexeii K'marr is an enigma among the Junta leaders. No one knows what his political standing is, and while his leadership position was provided as a result of the strong feelings of loyalty his troops and citizens have towards him, many suspects he’ll turncoat as soon as it profited him. Alexeii leaves the locals alone, having very good relations with them and allowing them to live their weird isolated lives, as long as they don’t tell anyone about the mysterious cargo ships that park in the woods.<br />
<br />
The same can't be said about his neighbors, Muhr’Fal and Hajduk; the former having already led a few border skirmishes when a few of K’marr’s smuggling friends tried selling illegal goods to the Southern Harr’masir soldiers. The latter view him as nothing more than a common thief whose tail is too short for his coat, ready to squash him the second Supreme Commander Nated orders it.<br />
<br />
=== Rhazkjara Valley ===<br />
<br />
The Rhazkjara valley is an enclave of life amidst the wastelands that surround its mountains. Thanks to its isolated geographic position, numerous endemic species can be found in the region; the [[Adhomai#Akhran Adar'eira (Ruler Pig Bird)|Akhran Adar'eira]] is the most famous example. Until the First Revolution, the area was mainly populated by a peculiar Tajara people: the Rhazjaren. They are believed to be the original inhabitants of the valley who existed before the arrival of the southern migrations. They were a sedentary people who developed advanced techniques of terrace farming. Because of to their conquest by the Njarir'akhran, persecution during the revolutions, and the nuclear strikes, their unique identity has vanished. Only a few Tajara claim to have any kind of ancestry related to them now. Their hanging farms can still be found across the region.<br />
<br />
Adhomai Liberation cells were very active in the Rhazkjara valley during the Second Revolution. Ambushes and improvised explosives were commonly deployed against PRA forces in the region. The Hadiists were finally driven out of the valley after the capture of Quizosa; this act triggered a nuclear strike by the PRA to stop the rebels from accessing the base's weapons of mass destruction. The detonation's fallout caused widespread radiation poisoning and loss of life. Large stretches of land were poisoned and waves of refugees fled to the south. The Junta controlling Rhazkjara stepped down after the Armistice in favor of a civilian administration.<br />
<br />
Life in the Rhazkjara valley remains rural even after the Second Revolution. Under the guidance of [[Notable Tajara#Dr. Aleksandra Hro’makar|Aleksandra Hro'makar]], doctors and scientists work to repair the damage caused by the bomb. The Al’mariist government has now started to support the reconstruction efforts following the establishment of the Protected Reconstruction Zone. Refugees are slowly returning to their villages.<br />
<br />
= Major Cities =<br />
<br />
*'''Shastar City:''' the capital of the Democratic People’s Republic, serving as the political center of the nation.The largest urban sprawl in Das’nrra and a major center of the revolution during the Second Civil War. The city is heavily industrialized, focusing on the production of electronics and motor vehicles. The presence of the military is kept at a minimum since the end of the war, with most of the law enforcement being handled by the civilian police. Shastar has many pre-contact palaces that were reused as government buildings, including the Das'nrra Imperial Palace, where the Armistice of Shastar was signed. The [[Tajaran Educational Institutions#Shastar Technical University|Shastar Technical University]] is one of its most renowned learning centers.<br />
<br />
*'''Mztel'mir:''' a coastal town famous for its breweries and history of sieges. The city has a long tradition of producing gin and mead, being the lead producer of alcoholic beverages in the DPRA. Victory Gin was once made in Mztel'mir until the breakout of the Second Civil War, but its production ceased after the start of the conflict. Its inhabitants have the fame of being rebellious and stalwart defenders of their homes; they repelled countless sieges during the first and second civil wars. Shumaila is the patron god of Mztel'mir.<br />
<br />
*'''[[Crevus]]:''' a semi-autonomous city, known as a place of incredible vice and wealth. Casinos, bars, smoke shops, and other unsavory businesses line every street corner. Crevus is the only location in the Democratic People’s Republic where mega corporations are allowed to operate and aliens are free to visit.<br />
<br />
*'''Mezuma:''' a historic city, it served as the capital of the Incarnate dominion in ancient times. The town avoided any major industrialization, preserving most of its pre-contact structure. Ancient architecture is seamlessly blended with modern styles, displaying an amalgamation of the Adhomian past and present. The city attracts the attention of archeologists and scholars with its abundance of ruins and historical sites. Mata'ke is the patron god of Mezuma.<br />
<br />
*'''Trizar:''' one of Adhomai’s oldest settlements. Unlike Mezuma, this city experienced much devastation during the Second Civil War. Most of its historical sites did not escape destruction, with many old ruins and buildings being outright destroyed during the war. Trizar’s main economic activity is mining; as it is near to Rhazar Mountains' most rich deposits. The wealth brought by mineral extraction has been slowly helping the reconstruction efforts. The city is home to the [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]].<br />
<br />
*'''Quizosa:''' originally a Hadiist military base that housed military prototypes and weapons of mass destruction. Quizosa was captured by the Liberation Army in 2458; a move that would result in the Republican Army deploying a hydrogen bomb to deny them access to the weaponry. The explosion destroyed the base, killing most of the rebels and the refugees that set camp close to it. The site remains uninhabited, but it attracts the attention of medical professionals and scientists seeking to study the effects of radiation.<br />
<br />
*'''Ron'tul:''' once an important Republican industrial center, dedicated to the production of military hardware. The city was firebombed when the People’s Army retreated from it in 2458. The town remained abandoned for the rest of the war. Its ruins were exposed to the elements while scavengers picked off whatever remained. Only after the Armistice some of its past citizens have attempted to return and start rebuilding it. <br />
<br />
*'''Shungsta:''' a small settlement near the coast of the Su'add ocean at first, this city was changed drastically by the Second Civil War. With the destruction of Ron’tul and Quizosa, Shungsta was flooded by refugees. Without the proper structure and enough housing for everyone, a large refugee camp formed around it. The town was conquered by the Liberation Army in the final year of the conflict, causing further damage and worsening the conditions in the camps. The city is currently controlled by a military junta that struggles to solve the overpopulation problem.<br />
<br />
*'''Amohda:''' the largest city on the island of Amohda, the historical capital of the empire that controlled the entire region before the First Revolution. The town was the stage of infighting between rebellious and royalist forces, a situation that came to an end after the ceasefire with the New Kingdom. Amohdan swordsmanship lodges are a common sight on its streets; as they were only allowed to open their doors after the Republican presence was expelled. The city is now the seat of the military junta that controls most of the island. Amohda also houses a museum entirely dedicated to recording and preserving its unique history.<br />
<br />
*'''Sren'dul:''' the main center of the Adhomai Liberation Army in Harr’masir. Its inhabitants joined Nated's revolution during its early years, conducting a long guerrilla campaign against the Republican forces. The city is known for its textile industries and carpet weaving, with its artisans still utilizing traditional methods to fabricate the rugs. It is the capital of the military junta that controls the southern region of Harr’masir.<br />
<br />
*'''Dolor:''' an industrial town focused on the production of consumer goods. The population sided with the People’s Republic at the start of the conflict. However, their minds changed as the Republican Army proved itself to be inefficient in containing the constant attacks and guerilla activity in S’ren’dul. Curfews and other draconic measures were put in place to curb the unrest. Dolor was captured by the Liberation Army with the help of its denizens, who rebelled against the Hadiist garrison as the rebels advanced towards the city.<br />
<br />
*'''Harzhyr:''' located in the wetlands east of the Azumah lake, Hazhyr is a remote town infamous for its high crime rate. The city is a prime example of rural Harr’masir; wooden stilt houses and cabins dot the landscape. Harzhyr became a haven for all types of criminals with the outbreak of the Second Revolution as the locals sided with the Liberation Army. Stolen goods flow from the city to K’marr’s junta, where the wares are then shipped to the rest of Adhomai. Outside of river piracy, fishing and peat extraction are Hazhyr's main economic activities.<br />
<br />
= Architecture =<br />
<br />
Because of the isolation endured by the DPRA during the Second Revolution, Al'mariist architecture is characterized by its simplicity and reliance on local resources. Buildings are heavily influenced by the local culture. Houses in Din'akk and Southern Harr'masir are mainly made out of wood. Edifices in Das'nrra are usually built with concrete. Amohdan architecture is characterized by wooden, elevated structures, with thatched roofs. Southern Ras'nrr mimicks pre-contact styles with buildings made with cut stone and planks together with more modern materials. Due to the hindered reconstructions efforts in Northern Ras'nrr, the population has taken to constructing their residence from scavenged materials or inhabiting the countless war ruins.<br />
<br />
Despite the preference for function over form, Al'mariist architecture makes extensive use of decorations; pelts, painted murals, propaganda posters, and religious icons adorn the DPRA's buildings<br />
<br />
[[Crevus#Notable Locations|Crevus' architecture]] is a notable exception. The Crevan style is inspired heavily by the Interwar Art. However, its focus is on displays of wealth. Its main characteristic is the extensive use of artificial materials, such as plastic, glass, concrete, combined with natural substances as ivory, silver, gold, and precious gems.<br />
<br />
==Notable Monuments==<br />
<br />
*'''Imperial Palace of Das'nrra:''' located in Shastar city, the Imperial Palace of Das'narra is a pre-contact building that once hosted the royal court of the Das'nrra Empire. Constructed during the height of the Empire's power, the Palace has four thousand rooms. Currently, the edifice houses the National Assembly, the legislative body of the Democratic People's Republic, in its largest chamber. Much of the previous art and objects were looted or destroyed during the First Revolution. Its internal decoration now consists of murals and statues depicting events related to the Tajaran Civil Wars and the history of the DPRA.<br />
<br />
*'''Monument to the Young Veterans:''' commissioned by Rahman Hadjuk, the Monument to the Young Veterans is a war memorial dedicated to the underage Tajara who fought for the Liberation Army. The structure depicts a young Tajara with a rifle reaching with an open hand a wounded, fallen adult ALA soldier. While the memorial was considered highly controversial, many defend it by claiming that the Democratic People's Republic should not forget anyone who contributed to the Al'mariist cause. The monument was built just some kilometers away from the Chaniska's border.<br />
<br />
*'''Mata'ke Great Lodge:''' located in the outskirts of Mezuma, the Mata'ke Great Lodge is the largest temple dedicated to Mata'ke. Considered to be the center of the deity's worship, the temple also serves as a hunting lodge for the priests. The complex has several halls dedicated to displaying the trophies brought as offerings by the believers and the priesthood. The Great Lodge's reliquary is home to a spear supposedly used by Mata'ke in his fight against Dirrnavirr.<br />
<br />
= Technology =<br />
<br />
When the military officers and their loyal followers split from the People’s Republic, they poached Republican military equipment and technology. Equally, as more and more territory seceded from the Republicans, the DPRA found themselves in possession of vast swathes of land that had seen moderate investment from the central government, and thus inherited industrialized farms and large factories without having to construct them. However, due to the decentralized nature of the DPRA, the spread of technology across its territory is stunted and uneven.<br />
<br />
== Civilian ==<br />
<br />
Government deregulation and local independence have contributed to the stagnation of civilian or non-military technology. When the juntas took control of Republican territory, cities and towns that had already received investment from the central government were repossessed. Yet, a vast majority of urban population centers within the Democratic Republic are antiquated compared to sister cities in the Hadiist nation. The average DPRA citizen is unlikely to own a car, but if they do it is almost certain that the vehicle is on average at least a decade old. Overcrowding in population centers is typical, as the construction of new homes is arduous and expensive.<br />
<br />
Apartment blocks are typically crammed full of families who enjoy frugal or spartan conditions. The Democratic Republic’s focus on traditionalism, however, has helped a new wave of Neo-Tajara architectural design and fashion. Furniture, buildings, clothes, and what new automobiles are produced are created with local traditions in mind. While the juntas do not necessarily focus on the development of their urban centers beyond what is necessary, local wealthy private business owners do. Much investment is made in public entertainment.<br />
<br />
Movie theaters and radio stations are the big things in the Democratic Republic. Most families can afford a radio for their homes, which besides broadcasting music can also carry news and even radio dramas. In lieu of this, movie tickets are cheap, and a growing arthouse scene focusing on telling traditional Tajara stories has many directors rising to household names as they produce blockbuster movies that, while unable to meet the production and design qualities alien films do, entertain and satisfy a populace who have little else in the way of an escape. Televisions are not commonplace amongst the average citizen.<br />
<br />
But with their focus on the military, the Democratic Republic’s food industry is of paramount interest to the juntas. While farmers are not subject to the intense pressure they may face in the Hadiist nation or the New Kingdom, the juntas does tend to confiscate large portions of their harvest to fuel the hungry military battalions spread across the ALA's territory. Some farmers came into possession of the large, industrialized farms that were repossessed following the secession from the Republic, but those who were not so lucky are at least better off than their New Kingdom counterparts, having access to basic tools like tractors, combines, and so on.<br />
<br />
Most personal computers in the Democratic People’s Republic are stolen Hadiist machines or smuggled from outside of Adhomai. Only after the Armistice, the first Al’mariist made computers are being released. The market for spare parts is currently dominated by contrabanded and used pieces. While computers are becoming more common in the cities, they are nearly inexistent in rural areas. Believing that computers are nothing but Hadiist spying devices, Ahem Kah'nrir ordered his soldiers to confiscate any terminal they might find.<br />
<br />
=== Notable Civilian Vehicles ===<br />
<br />
*'''Shastar-17:''' a half-track, popular car developed by the Shastar Technical University based on outdated Hadiist designs. The Shastar-17 was created with reliability in mind; it is built with commonly found pieces and cheap materials. Because of the DPRA's limited industrial capacity, the car has only been made available in civilian-controlled areas. Despite its association with the civilian administration, Liberation Army commanders have started to purchase these vehicles for themselves.<br />
<br />
*'''Amohdan Carriage:''' a light, two-wheeled cart consisting of a doorless, chairlike body with a collapsible cover. Owning to its name, the Amohdan Carriage originated on the island and was its main mode of transportation. This means of transportation later spread to the rest of Adhomai; it was very popular with the nobility. Before the First Revolution, this vehicle was strictly hand-pulled by Zhan-Khazan Tajara. Nowadays, most carriages are drawn by motorcycles or bikes; Zhan still are the majority of the drivers even after the restrictions were lifted. Except for Amohda - where they are still widely used - the carriages have disappeared from the face of Adhomai.<br />
<br />
*'''Das'nrra Icycle:''' originally used by the serfs of Das'nrra to travel during the winter, the icycle is a bicycle-like vehicle adapted for use on snow and ice. Replacing the front wheel with an ice skate and the rear wheels with tracks are among the most common modifications; others go as far as adding extra skates for extra stability. While most icycles are still pedal-driven, motor-powered versions are becoming more common after the Second Revolution. The Das'nrra Icycle is popular with the Democratic People's Republic people because of its cheap and modular design.<br />
<br />
*'''Rhazar Burrowing Car:''' created by the Shastar Technical University, the Rhazar Burrowing Car is a Tajaran-made, tunnel-digging vehicle. It uses a combination of drills and acids to quickly burrow into the stone. It comes in many different sizes, with its biggest one, Fat Bahir, measuring around 150 meters long. Armored versions have been made for the Combat Miner divisions.<br />
<br />
== Medical ==<br />
<br />
Some megacorporation installations within the Democratic Republic’s territory were seized for the state and their workers extradited; this included some medical facilities. During its formative years, however, the DPRA never truly hunt for experienced doctors or surgeons. Owing to the Liberation Army’s guerilla tactics, units typically had combat medics assigned to them who throughout the course of the Civil War obtained much experience in treating battlefield injuries. And, with the territory changes that came with the end of the war, the Democratic Republic came into possession of the Trizar State Medical Academy, opening its doors to a new wave of young students.<br />
<br />
Many experienced veterans of the Civil War, after lessened education requirements, have taken up teaching in the Trizar Academy, and others returned to civilian life to staff clinics and hospitals with dwindling staff. Unfortunately, beyond the few megacorporation facilities already in their hands, the Democratic Republic does not enjoy the same level of medical advancement that their Hadiist neighbors do. Cryogenic cells, laser-tipped instruments, genetic treatment - these are all atypical of most DPRA hospitals, which primarily rely on the old methods of treatment to care for their people. Herbal medicines, primitive instruments, and long recovery times are common.<br />
<br />
The strict isolationist policy adopted by the unified government and the local xenophobia amongst Tajara in the Democratic Republic make it impossible to acquire alien medical technology or even allow the Interstellar Aid Corps to assist. As such, most hospitals have to make do with what they have and aren’t exactly provided the budget to expand either, given the focus on military advancement that the juntas have. Nevertheless, the Democratic Republic is home to many bright medical minds who came to prominence in the wake of the nuclear bomb deployed by the Republic, and the horror of nuclear war has inspired a generation of young people to find a place for themselves in the medical profession.<br />
<br />
== Military ==<br />
<br />
A lot of military equipment in the Democratic Republic could be considered second-hand. Large quantities of their mechanized infantry, aircraft, weapons, and vehicles are the same that the Republicans use, owing to the fact that the secession movement was mainly carried out by military leaders. The Democratic Republic invests a significant amount of research and industry into reverse-engineering and the production of these Republican designs, as at the time of the secession, they lacked the ability to mass-produce this equipment on the same scale the Republicans could. And what they could not reverse-engineer or produce on their own, they stole and pilfered from their surrounding neighbors.<br />
<br />
However, what the Democratic Republic lacks in industrial might, they more than make up for in research and development. Multiple types of improvised weapons have become a staple of their guerilla tactics or espionage activities, from makeshift mortars to cheap silenced pistols. Scientists strive night and day to attempt to reverse-engineer Republican designs and equipment with moderate success, further contributing to the strength of the Democratic Republic’s army. The technological gap between them and their Hadiist neighbors is a top priority of most juntas.<br />
<br />
Yet, the juntas themselves are a roadblock to much of the Democratic Republic’s advancement. There are significant in-fighting and interpersonal conflicts between the many juntas that control territory and cities in the Democratic Republic, leading certain garrisons and local soldiers to receive differing levels of equipment based on their proximity to development labs and their relationships with the junta controlling said development lab. Some units are still using old, second-hand Republican equipment that requires constant upkeep and repair due to the age of said equipment.<br />
<br />
The Liberation Army revealed its nuclear weapons program in '''2463'''. Build through espionage and theft of Hadiist's assets, the true extent of the nuclear program remains a secret. Available intelligence suggests that the installations are haphazardly built and geared towards building an arsenal as quickly as possible.<br />
<br />
=== Weapons ===<br />
<br />
Stolen and makeshift guns are commonly found in the hands of their guerrilla soldiers, while the main core of the liberation army uses typical republican weapons. Favoring practicality and reliability, the weaponry of the ALA is easily adapted to whatever type of warfare is being conducted. Their service rifle is the Mrrazhak Model-1, a weapon based on the Ho'taki Marksman Rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the need for a specialized industry or a highly trained workforce.<br />
<br />
Weapons are widespread among the DPRA population, with most households having at least one rifle or some heirloom gun. There are very few restrictions on acquiring or carrying firearms, with only explosives and weapons of mass destruction being reserved for the military; this limitation can be lifted in case of war.<br />
<br />
==== Notable Weapons ====<br />
<br />
*'''Ho'taki Marksman Rifle:''' a recent invention by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut’yan rifles. The Ho’taki marksman rifle is a semi-automatic sniper rifle, designed to serve as squad support and sniping tool. Introduced at the start of the offensive of 2460, the rifle was issued to the feared Das’nrra Marksmen.<br />
<br />
*'''Mrrazhakulii Suppressed Pistol:''' created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of these pistols were distributed among cells and ALA soldiers.<br />
<br />
*'''Hotak's Foldable Shotgun:''' named after the infamous commander and his unit, this single-shot shotgun has been designated to be carried by infiltration agents and freedom fighters. The Hotak’s shotgun can be folded in half, allowing easy concealment under coats and other pieces of clothing. Special holsters are currently being fabricated, as the armistice allowed the gun to enter the civil market.<br />
<br />
*'''Battalion Buster:''' improvised mortars made out of diesel barrels or mead casks, these weapons were built by guerrilla cells in PRA-controlled territory. With varying levels of design, ranging from near-immobile artillery to shoulder-mounted guns, the battalion buster is used in irregular warfare and attacks against buildings. Regular shells and improvised explosives are used as ammunition by the ingenious forces of the ALA.<br />
<br />
==== Notable Experimental Weapons ====<br />
<br />
*'''Wild-Wire Grenade:''' developed at the very end of the Second Civil War due to the constant urban warfare, the Wild-Wire Grenades are spheric devices when deployed extend barbed wire strands and spin rapidly. When spinning, the lines lashes around the grenade, trapping and cutting anyone caught in its range. The wire causes deep cuts and can even mutilate extremities, but it is ineffective against armor.<br />
<br />
*'''Vodryanic Gas Shell:''' following further research into chemical warfare during the Cold War, Vodryanic acid, the chemical used by the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]], was successfully transformed into a gas by Liberation Army researchers. While in its gaseous form, the chemical loses most of its corrosive properties. When inhaled, it causes suffocation, hemoptysis, and chest pain. Fur exposed to it will quickly fall, causing burns and blisters on the skin. Prolonged exposure can cause blindness, respiratory damage, and permanent hair loss. The gas is currently deployed through artillery shells.<br />
<br />
==== Notable Military Vehicles ====<br />
<br />
*'''Mata'ke Rafama II:''' the famous main battle tank issue to the Hro'rammhad Tank Corps. Designated by Shastar Technical University shortly before the Second Revolution, the Mata'ke Rafama II was used most efficiently by the Liberation Army. Despite not having the technological superiority of the late Hadiist models, the tactics of the ALA gave this vehicle a legendary status among tank enthusiasts. The Mata'ke Rafama II's design quickly becomes obsolete as the PRA updates its vehicles.<br />
<br />
*'''Yve'kha III:''' a light tank known for sacrificing much of its armor and firepower for speed. The Yve'kha III is mainly used for hit-and-run attacks and raids by the Liberation Army. Armed with a light gun and a single turret, these tanks are ill-suited to fight other vehicles. Crewing a Yve'kha III is a job reserved for the bravest or suicidal pilots; as any serious hit will likely disable the tank. Some pilots of the Liberation Army even embrace the danger and attach explosives to their tanks before driving toward the enemy lines.<br />
<br />
*'''Adhomian Gunwagon:''' an improvised fighting vehicle, usually an open-ended truck or tractor carrying a machine gun, artillery piece, or anti-materiel weapon. Deployed by the Liberation Army guerilla forces through the Second Revolution, it proved to be a cheap and effective alternative. The Gunwaggon was a common sight on the plains of Southern Harr'masir. Some ALA warlords have incorporated fleets of gunwagons into their armies.<br />
<br />
== Extranet ==<br />
<br />
The Extranet in the Democratic People’s Republic is marked by its lack of control and total freedom of its users. The DPRA is a haven for illegal websites and cybercriminals; the local government has no interest in disrupting their business as long they do not cause any trouble. Thanks to the lack of technical capacity of the government and the principles of Al’mariism, there is little to no censorship; with some junta-controlled areas being the exception. The Island of Amohda is a notable example; Rrhaza-Akhran Hadjuk justifies censorship as a necessary measure to disrupt rebellious activities.<br />
<br />
=== Notable Websites ===<br />
<br />
*'''RebelTor:''' an online repository of digital media and software. RebelTor allows the user to download and share all kinds of archives without any form of restriction. Because of its blatant piracy and copyright infringement, the website is blocked by most providers in the known space. Members of the National Adhomai Worker's Party have tried to ban the site before to combat piracy, but this proposal was ultimately rejected by the National Assembly.<br />
<br />
*'''Hrom-Yarra:''' the Adhomian version of the 64tan. Hrom-Yarra hosts an imageboard and forums destined to discuss Tajaran related topics. Despite most of its content being in Siik’maas, it has international sections where Ceti Basic is the enforced language. Because of its nearly nonexistent moderation, Hrom-Yarra became a gathering ground for Adhomian and foreign radicals.<br />
<br />
*'''Badlands Road:''' an anonymous online black market with ties to the extensive DPRA smuggling network. Guns, drugs, explosives, falsified documents, and even perfectly legal goods are offered for sale. The products are usually delivered in person or by modified robotic drones. Buyers can leave reviews on the products’ pages; this allows users to know the best sellers and who might be a scammer.<br />
<br />
= Government and Ideology =<br />
<br />
The Democratic People’s Republic of Adhomai is a presidential republic with a multi-party system. The leadership and organization are extremely decentralized, with each regional entity being granted a lot of authority to conduct their own business as they see fit. The president is an elected position and serves a four-year term.<br />
<br />
Each state is able to elect their own governors, that acts as their spokesperson before the national assembly. All states are granted the privilege of dictating their own laws and public development, with little interference from the main government.<br />
<br />
The civil population and the military are each able to vote for an elected representative. These individuals serve for one-year terms and have the power to vote on decisions made during official assemblies.<br />
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The nationwide government is a unicameral legislature that typically meets daily. Meetings are hosted in Shastar City with governors and officials who are abroad participating through holoconferencing. During meetings, a speaking order is used to propose legislation to be voted on. Generally, the most important officials speak first. Speaking order is as follows; the president is first, then ex-presidents, governors, former governors, and finally the elected representatives. Junta commanders are also allowed to participate; they have a position equivalent to a governor. <br />
<br />
== Al'mariism ==<br />
<br />
Al'mariism is an ideology characterized by decentralized leadership, rejection of the traditional Tajaran caste system, the protection of regional identities, and opposition to foreign influence on Adhomai. Its origins can be traced back to the Second Revolution; Al'mariism considers itself the rightful heir of Al’mari’s legacy and policies. Its main objective is the creation of a strong and independent Adhomai. Because of its genesis as an anti-Hadiist coalition, it presents a great deal of variation in how his theory should be applied in practice.<br />
<br />
The caste system is seen as one of the main obstacles to the future of the Tajara people. But unlike Hadiism, Al'mariism believes that the Tajara naturally drift away from it if given the right conditions to prosper. The caste system only persisted thanks to active and direct coercion. The preservation of regional identities and cultures is one of the main concerns of the ideology. Allowing the population to choose its destiny is Al’mariism’s solution to the heritage left by thousands of years of noble rule.<br />
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Al’mariism is openly opposed to alien influence, seeing their interference in Tajaran affairs as highly damaging to the species. Megacorporations are considered the largest threat to a free Adhomai. Al’mariist’s xenophobia ranges from isolationism to violent ultranationalism<br />
<br />
=== Schools of Thought ===<br />
<br />
*'''Moderate Al'mariism:''' born from the democratic elements aligned to Nated's coup, Moderate Al’mariism aims to conciliate the principles of Al'mariism with democracy. Further decentralization of the government and the dismantlement of military rules are its main platforms. Leadership should be delegated to a democratically elected leader, that also has his power limited by a robust system of checks and balances. Freedom is considered one of the Democratic Republic’s core rights, and the state should be its main defender. Out of all Al’mariist schools of thought, this ideology is the least xenophobe. Coexistence with other species is possible, but they should hold no influence in Adhomai’s affairs. Despite this position, the Moderate Al’mariists are not afraid of defending the rights of the off-world Tajaran community. [[Notable Tajara#President Almrah Harrlala|President Almrah Harrlala]] is the main proponent of this ideology.<br />
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*'''Natediism:''' originated among the militaristic circles of the Liberation Army, Natediism preaches that the existence of a strong and unifying leader is necessary for the success of Al’mariism. This ideology leans heavily towards authoritarian tendencies and the cult of personality of supreme Commander Nated. Military administration is preferred above civilian administration; militarization of society is mandatory to guarantee the future of the Tajara. Xenophobia is an integral part of Natediism, the presence of aliens is believed to be actively harmful to Adhomai. Off-world communities should be indoctrinated and work towards Al’mariism instead of serving xeno governments and corporations. [[Notable Tajara#Ex-interim President Brajrr Alnadruskiy|Ex-interim President Brajrr Alnadruskiy]] is the main proponent of this ideology.<br />
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*'''Vanguard Natediism:''' an extreme form of Natediism that believes that the victory of Al’mariism is ultimately inevitable due to its superior design. However, this triumph is only possible through armed conflict. Vanguard Natediism seeks to accelerate this supposed historical progress via all available means; restarting the Adhomian war is its main goal. Terrorism, false flag operations, propaganda, and political violence are the main tools in this pursuit. The Armistice is considered to be nothing but a ploy by the other factions to delay the inevitable. This ideology is infamous for its extreme xenophobia; coexistence between different species is impossible because of their innate differences. Vanguard Natediism actively attempts to destabilize and attack alien nations as they are deemed to be an existential threat to the Tajara. [[Notable Tajara#Commander Kyff Hotak|Commander Kyff Hotak]] is the main proponent of this ideology.<br />
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*'''Theocratic Natediism:''' at the fringe of Nated's cult of personality lies those who believe that he is of divine origin. Theocratic Natediism preaches that the Supreme Commander is a holy being, either the avatar of the Suns or Mata’ke made flesh, destined to rule Adhomai. This creed plans to revitalize the Tajaran society through a religious revival, purging any corrupt and irreligious aspects present in it. The aliens are to be expelled from the planet by the sword, as they only bring atheism and foreign religions. However, the fundamentalists remain internally divided between the faith of the Suns and the Ma’ta’ke pantheon; only their worship of Nated maintains them somehow united. [[Notable Tajara#Maksym Razin|Maksym Razin]] is the main proponent of this ideology.<br />
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*'''Ruralist Al'mariism:''' faced with cultural shocks and uncontrolled industrialization since the first contact, Ruralist Al’mariism attempts to preserve the Tajaran culture through the total return to rural life. Modernity is blamed for the destruction of Adhomai’s nature and the countless social problems; the only compatible lifestyle with the Tajara species is the agrarian one. Ruralist Al’mariists advocate for the forced emptying of the cities, the destruction of modern technology, and the resettlement of the entire population in villages and farms. Its final objective is the regression to a pre-industrial stage, focused especially on subsistence agriculture. Xenophobia in this ideology appears as a form of extreme isolationism. In its ideal society, Adhomai would be permanently closed to the wide galaxy after the dismantlement of its space infrastructure and communication devices. Thanks to its appeal to tradition, Ruralist Al’mariism has found moderate support in Southern Ras'nnr. [[Notable Tajara#Bakhteiarova Mirzakhani|Bakhteiarova Mirzakhani]] is the main proponent of this ideology.<br />
<br />
== Political Parties ==<br />
<br />
The following parties operate in the government of the DPRA:<br />
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*'''Free Tajaran People's Party:''' this party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by the supreme commander. Members of this organization hold the most nationalist and xenophobic views; defending the return of the war against other Adhomian nations and isolation before the galactic community. They consider rapid industrialization as the best choice for Adhomai in regard to its economy, even if it is to the detriment of the environment. This party is led by ex-interim president Brajrr Alnadruskiy.<br />
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*'''National Adhomai Worker's Party:''' this party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national assemblies. Members of its organization hold far more moderate views; seeking to honor the Armistice of Shastar while recognizing that maintaining a healthy and independent relationship with other foreign powers is needed. This party is led by president Almrah Harrlala.<br />
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*'''Followers of Nated:''' an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata'ke. They support a dictatorship under the guidance of Halkiikijr Nated'Hakhan, stripping away any semblance of democracy from the Democratic People's Republic. Members of this party oppose any form of peace or negotiation with the other Tajaran factions, or diplomacy with alien powers. They are known for hosting the most radical elements of DPRA's political scenario. This party is led by Maksym Razin.<br />
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*'''Amohdan Free Lodge:''' this minor party was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their goals. However, they were divided between two different sides; one that saw democracy as the best option for the island, while others believed that restoring the monarchy would have been better. This organization was the main supporter of the ceasefire with the New Kingdom of Adhomai. This Party was banned after the Amohdan uprising of 2462.<br />
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*'''Adhomian Blue Party:''' a party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of Adhomai. Industrialization and armed conflict are considered a major threat to the nature and beauty of the planet. Members of this organization are also vehemently opposed to the presence of NanoTrasen. The organization is currently divided between environmentalists and Al'mariist ruralists. This party is led by Bakhteiarova Mirzakhani.<br />
<br />
== Adhomai Joint Intelligence Committee ==<br />
<br />
Created shortly after the war through the combination of guerrilla cells, spies, and other undercover forces under the control of the Adhomai Liberation Army, the Adhomai Joint Intelligence Committee is the foreign intelligence service of the Democratic People’s Republic of Adhomai. The agency has the mission of helping liberate the Tajara people from the oppression of alien regimes, collecting strategic information, and acting against the rival Tajaran nations. The AJIC does not deal with internal threats, local law enforcement forces are usually used to deal with any organized crime or domestic terrorism.<br />
<br />
Members of the Adhomai Joint Intelligence Committee are trained in sabotage, assassination, and unilateral warfares. Infiltration and subversion of the population is the most favored tactic of the AJIC. Agents are known for using local forces, arming and teaching them how to fight, while introducing them to the Al’mariist ideology. Spies among the diplomatic services are rare, as diplomacy has been neglected until the formal introduction of the DPRA to the galactic community. The presence of AJIC is growing in Biesel, as more sleeping cells are being called into service.<br />
<br />
== Law ==<br />
<br />
The Al'mariist justice system is decentralized and relies both on written law and local customs. Each region has the right to change and introduce its own laws to better fit its population. Judges are admitted through an entrance exam, with the jury made up of locals chosen randomly. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay a professional. However, the situation in junta territories is far different. The warlords are free to conduct justice as they see fit. Kangaroo courts and unlawful sentences are common. Magistrates are appointed for their loyalty to the local army leaders.<br />
<br />
Law enforcement in the civilian areas is the responsibility of the Public Police Agency, an organization under the direct control of the local governments. This department is tasked with keeping the peace and investigating crimes. Because of the large swathes of land and relatively sparse population in rural regions, the DPRA frequently empowers elected officials to act as law agents. The army fulfills the peacekeeping role in junta territories, with varying degrees of success and fairness.<br />
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== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' the Democratic People’s Republic of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. Since then, the relations between the Al’mariist state and Tau Ceti have remained cold and distant. The memories of the ALA activities in Mendell still linger and the DPRA is avoiding any confrontation to preserve the strategic advantage of having an official presence in the system. Al’mariist agents operating in Biesel have to take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
<br />
*'''[[Izweski Nation]]:''' the relations between the Hegemony and the Democratic People’s Republic shifted from friendly to openly hostile because of the uprising in Gakal’zaal. The Al’mariist government denounced the Unathi and supplied materiel and fighters to the rebels in the colony. Despite the normalization of diplomatic ties after the liberation of the planet, the relationship between both nations remains tense because of the Unathi situation in Gakal'zaal; the Hegemony wishes for the Unathi residing there to regain citizenship, yet the bitter history between the previously-named Unathi nobility and the Tajara population there proves too recent a hurdle to pass.<br />
<br />
*'''[[Fisanduh]]:''' the Democratic People's Republic of Adhomai denounces the Dominian presence in Fisanduh as an unlawful occupation. The DPRA recognizes the Fisanduh Freedom Front as the rightful government of the region. The relationship between both nations is still very recent and little has developed out of it. However, some elements within the Al'mariist state call for military cooperation with Fisanduh.<br />
<br />
== Flag ==<br />
<br />
Originated from irregular Liberation Army forces, the Al'mariist flag has a simple design to allow any Tajara to quickly replicate it. The black color symbolizes the equality between all Tajaran ethnicities, the white diamond shapes represent the Twin Suns, and the empty space above the line evokes religious sentiments by claiming that nothing is above the Suns.<br />
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= Military Forces =<br />
<br />
The Democratic People’s Republic of Adhomai’s military is the [[Tajaran Military Structures#Adhomai Liberation Army|Adhomai Liberation Army]].<br />
<br />
The Adhomai Liberation Army is one of the most important elements of the DPRA, as it was the force that allowed the creation of the republic. Due to this, military commanders were allowed to control most of the country's territory, creating powerful juntas that only now are being dissolved in favor of the civilian rule. While most of the ALA's forces during wartime were composed of guerrilla fighters, the main core of the army is formed by the remnants of the officers and soldiers that followed Nated in his coup attempt against the PRA. This grants them a well-trained, but limited, supply of combatants and mechanized divisions.<br />
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After stepping down, junta commanders are usually allowed to keep their ranks and the command of their soldiers; these ex-warlords continue to answer to the Supreme Commander. While non-junta forces man military bases in civilian areas, they are heavily restricted in regards to where they can go and when they can act. Besides typical military duty, the Liberation Army in civilian territories commonly participates in the construction of public works and disaster relief.<br />
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<br />
= Ground Forces on Adhomai =<br />
Ever since the second revolution began, as well as historically, most of the fighting and military might on Adhomai has been land-based due to most of the planet's water being frozen over or littered with icebergs. Each of the factions relies heavily on infantry for their ability to traverse the rugged terrain of the planet's surface. Beasts of burden and pull carts still see widespread use across the planet in logistical roles to haul the masses of supplies required to keep the various armies operational since reliable automobiles are highly expensive and common ones require frequent maintenance. Most of the soldiers use weapons that would be considered highly outdated by their counterparts of other species because of their simplicity, reliability, and ease of maintenance. This also makes Tajaran surplus manufactured weapons popular for export to a wide variety of frontier nations for private ownership and cost-effective reliability in military service.<br />
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== Republican Army (People's Republic of Adhomai) ==<br />
Also known as the "Grand People's Army."<br />
[[File:OwO_whats_this.png|350px|thumb|left|The hierarchy of the Republican Army and the organization of their ground forces during the Second Revolution.]]<br />
=== Commander in Chief ===<br />
The Commander in Chief of the Republican Army is an office held by the President of the People's Republic of Adhomai (Currently [[ Notable Tajara | President Njadrasanukii Hadii]]). The Commander in Chief is responsible for the grand strategy of the military. He appoints all ministers in the Ministry of Defense to carry out his policies.<br />
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=== Ministry of Defense ===<br />
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The Ministry of Defense houses the Ministers in charge of each branch of military service as well as their adjutants. They define the military districts under order from the Commander in Chief, as well as appoint staff to manage them. It is the duty of the ministers to translate the policies of the Commander in Chief into functional war plans and operational strategies.<br />
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=== Military Districts ===<br />
Military Districts are administrative districts based on geography. Each military district is named after each continent on Adhomai, a relic of the interwar period when the People's Republic owned the entire planet uncontested. Appointees to the districts administrate the recruitment, supply, and organization of all troops within their theater of war, as well as designate the fronts of conflicts. Each military district also houses a theater commander who manages all of the fronts under them.<br />
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=== Fronts ===<br />
Fronts are areas of operations designated by military districts where field armies are deployed. They exist along large geographical sections of each continent and are each lead by a frontal commander. The system of combining a shifting geographical area with a command leads to a high degree of inflexibility in the Republican high command, which struggles to redraw the changing jurisdictions frequently. More often than not, the frontal commanders find themselves "in command" of areas behind enemy lines following opposition offensives. This leads to situations such as sending messengers with various notices and garrison units to villages they do not own, only to have them inevitably intercepted and engaged by opposing front-line units. Many army group commanders have begun to falsely report carrying out certain orders in order to prevent needless damage to their units.<br />
<br />
=== Field Armies ===<br />
[[File:Ha'rronMKIV.png|300px|thumb|right|A scout posing next to a Ha'rron MK.IV light tank in a Republican motor pool.]]<br />
There are currently 133 field armies (or armies for short) in the Republican Army. Most field armies are combined arms armies, which utilize artillery, tank, and mechanized vehicle divisions to provide support to infantry divisions. However, there are a handful of concentrated tank armies that are used for spearheading massive offensives. Unlike other contemporary armies in 2458, the Republican Army lacks the ability to have corps-level formations. The mass defection in the Adhomai Liberation Army's attempted coup d'etat of the Republic leads to a gutting of the Army's officers. Instead, clusters of divisional formations are grouped together into armies and sent to battle in these inflexible clumps. These circumstances have led many to view the Republican Army as an inexorable horde that fights all its battles by numbers and attrition, however, officials of the People's Republic are quick to write this off as humans projecting their history onto Tajaran politics. They insist that the People's Republic is filled with capable officers and professional soldiers.<br />
<br />
=== Divisions and Brigades ===<br />
Each field army in the Republican Army is comprised of three divisions, which in turn are each comprised of three brigades. A plurality of divisions is motostrelki, motor rifles, which are motorized infantry units modeled and named after human analogs. This reliance on motor vehicles to transport troops around the battlefield leaves the Republican Army at a stark disadvantage in mountainous and polar regions, where their vehicles break down or are impeded. As a result, many divisions rely heavily on the actions of the Republic's special forces to screen for ambushes and sabotage defenses. The Republic is also renowned for its heavy artillery divisions, which begin every operation by softening targets with massive barrages. While these barrages were highly effective in the early days of the civil war, most opposition positions are now arranged in spread-out formations with moderate entrenchment to minimize the effects of the artillery. Now, they primarily serve to alert their enemies of an impending attack.<br />
<br />
=== The S'rand'marr Coalition ===<br />
<br />
Formed by the People’s Republic of Adhomai in 2461, the S'rand'marr Coalition was a diverse multi-army group used to defend the heartland of the Republic and to assist in aid operations within PRA territory. Using NanoTrasen loans and diplomatic prowess, the Party was able to gather troops from Xanu Prime and the Republic of Biesel, peacekeepers from the Nralakk Federation, and invest in Ringspire and Kataphract mercenaries. Several freelancer groups were also involved through their contributions were minimal to the war effort. While glamorized in the media back home and in the PRA, these soldiers became a favorite target for ALA cells. Sharpshooters, bombers, gunmen, all of these radicals were eager to kill those who they saw as alien invaders. Morale plummeted among coalition troops as casualties stacked and attempts failed to push the fronts of Ras'nrr. After just two months of fighting, the coalition began to break down as they demanded better pay from the Republic or as governments frustrated by the slow grind of the war threatened to withdraw their soldiers. Only the Nralakk Federation remained fully dedicated to their aid missions by this time. After NanoTrasen’s announcement that the situation on Adhomai had grown unprofitable, President Hadii agreed to begin the peace talks that led to the armistice. While the Coalition failed to defeat mount a counter-offensive against the Liberation Army, they were successful in defending the People's Republic core territories. The coalition’s remaining members departed Adhomai shortly after peace came, with some taking the chance to at least party in Crevus before withdrawing.<br />
<br />
=== Zbrojny ===<br />
<br />
Seeking to replicate the success of the Liberation Army guerrillas, the Zbrojny is a partisan force created after the Armistice. The Zbrojny is made up of loyal Hadiist volunteers from the civilian population. Trained by the People's Strategic Intelligence Service in guerilla tactics, they are meant to act behind enemy lines in occupied territory. Unlike all branches of the Grand People's Army, the Partisans are under the direct control of the secret service. Due to the lack of any ongoing conflict on Adhomai, their real effectiveness is unknown; however, some suspect that the Zbrojny is nothing but a ploy by the PSIS to create their own army.<br />
<br />
== Adhomai Liberation Army ==<br />
<br />
=== Supreme Commander ===<br />
The Adhomai Liberation Army, from the decentralized confederacy of juntas, to the loose collection of regular army units, to the widespread guerrilla units and deep-cover infiltration, all look up to [[Notable Tajara|Supreme Commander Halkiikijr Nated'Hakhan]] for direction and leadership. Although the Liberation Army has an underlying anti-foreign influence ideology, it still very much remains a cult of personality focused on fulfilling Nated's claim to the rule of the planet. Many pundits have been quick to point out his legendary status among his supporters, and the fervent fanatical dedication many of his soldiers demonstrate. He is the rock which the military structure relies upon for direction, but he primarily reserves his command to his formal army units, intervening only when he feels it is necessary to the many-headed hydra of the Liberation Army's command structure.<br />
<br />
=== Juntas ===<br />
Juntas is a human term applied to the many military-owned regions across Adhomai which are under the overarching Adhomai Liberation Army. Each time a city is conquered, the commanding officer of the forces at the time of the conquest takes ownership of the land and settles it as a military governor. Many of them also assign their staff officers to administrative roles to form a cabinet and take on the title of Rrhaza-Akhran, war-ruler. All of them swear allegiance to Supreme Commander Nated'Hakhan, and perform work similar to Republican military districts to supply, organize, and conscript troops to send to the frontlines. Occasionally, Rrhaza-Akhran skirmishes with each other over territory along the borders of their juntas. Observers and propaganda organs of the People's Republic and the New Kingdom speculate that the Liberation Army will degenerate into bickering warlords should anything happen to Supreme Commander Nated. Many war-rulers appoint their most loyal generals to lead the Mrrazhakulii besieging cities, with the understanding that they become the war-rulers of the newly captured cities.<br />
<br />
=== Mrrazhakulii (Liberators) ===<br />
A Mrrazhakul (Liberator) is the formation of many Kazarrhaldiya Tajara under a general who leads on behalf of a Rrhaza-Akhran. Their name derives from the idea that they are the patron liberator of a city from the tyranny of its old government and serves as a claim to become the ruler of the coming Junta which governs it. Due to the highly decentralized nature of Adhomai Liberation Army command, a benefit they enjoy due to the highly capable officer corps which defected in the early days of the war, these formations are typically very loose and serve primarily as a line of communication between the battlefield commanders to coordinate through. The general in command of these formations often simply command a handful of Kazarrhaldiye Tajara, leaving their subordinates with the flexibility which the Adhomai Liberation Army is famous for.<br />
<br />
=== Kazarrhaldiye Tajara (Swords of the Tajara) ===<br />
The Kazarrhaldiye Tajara (Swords of the Tajara or Swords for short) are largely autonomous collections of soldiers under a single leader. Many of them are infantry units supported by artillery, similar to the Republican Army, but there is also a wide variety of mechanized, armored, and even niche aviation units that are primarily used in the equatorial regions. The loose command structure on the formation level often leads to friendly fire incidents between sword units, as well as a lack of coordination in offenses or defenses. Each commander must maintain a high level of situation awareness, or else they may fail to contribute properly to a battle. Before conscripted or recruited soldiers can serve in the swords, they first are placed in a rigorous four-month training regimen where they learn from experienced veterans and are hardened under live-fire exercises. As a result, reinforcements from the Liberation Army's basic training camps perform better on average than Republican conscripts or Imperial levies.<br />
<br />
=== Cells and Guerrilla Units ===<br />
Although the formal army units of the Adhomai Liberation Army are some of the best-trained units on Adhomai, they make up a minority of their military forces compared to the "terror cells" and guerrilla units which were once spread out across the planet's surface. Though they are far rarer in New Kingdom lands, many villages across the People's Republic joined Supreme Commander Nated's rebellion by uprising on their own. These rebel groups were largely able to settle themselves in the mountains surrounding the periphery of the flatter lands of Republican territory, occasionally descending to raid caravans and villages in much the same way the rebels of the first revolution did. Their sabotage behind enemy lines undermines opposition infrastructure, defenses, communication, and logistics. All public officials in lower offices of the People's Republic and the New Kingdom travel with contingents of bodyguards in response to a massive wave of assassinations from rebel attacks. The reasons for Tajara becoming rebels are numerous, but all of them are infused with heavy indoctrination to breed fanatical loyalty to the legendary Supreme Commander, despite the majority of these units never coming into contact with Halkiikijr Nated'Hakhan or Liberation Army command. This recruiting process extends also to children, whom these rebel cells have no qualms about placing in combat or using to carry out acts of terror in enemy population centers. There is speculation however that these units are the diplomatic downfall of the Adhomai Liberation Army, as their dogmatic anti-xeno extremism and widespread recruitment among refugee populations in foreign nations draw the ire and contempt of greater powers.<br />
<br />
== Imperial Adhomian Army (New Kingdom of Adhomai) ==<br />
[[File:ImperialAdhomianArmy.png|350px|thumb|left|The command and unit structure of the Imperial Adhomian Army. Every formation and unit has a patron noble in command, analogous to a regimental system.]]<br />
=== Field-Marshal ===<br />
The current Field-Marshal of the New Kingdom of Adhomai is [[Notable_Tajara#Field-Marshal_Vyakelas_Klyuchevsky|Field-Marshal Vyakelas Klyuchevsky]], who was appointed by [[Notable_Tajara#Queen_Shumaila_Azunja|Queen Shumaila Azunja]] of the New Kingdom of Adhomai. The position is held by appointment from the Queen, who is also able to take the position for herself if she so chooses. The Field-Marshal has supreme authority over the Imperial Adhomian Army, managing all theaters of operation and giving orders to the Mrraka'te'almalik (Will of King) nobles and their retinues. Unlike the Adhomai Liberation Army or the Republican Army, the Imperial Army is highly centralized and relies heavily on the orders of the Field-Marshal to coordinate with other units.<br />
<br />
=== Mrraka'te'almalik (The Will of the King) ===<br />
The Imperial Army has three Mrraka'te'almalika (Wills of the King or Wills for short) lording over its forces. Each Will serves a role similar to a theater commander, controlling all the Jabrut Almumalik under their control. The positions are always formally held by grand dukes, however, they often appoint commanders to rule in their stead if they are unable to fill the role with all orders signed as "By the Will of the King."<br />
<br />
=== Jabrut Almumalik (The Kingdom's Might) ===<br />
The Jabrut Almumalikii (The Kingdom's Mights or Mights for short) are command positions of groups of Alyad'almalikii. The posts are held by princes, dukes, and sometimes notably powerful counts under the three grand dukes. These commanders serve to manage the formations of Alyad'almalikii, as well as to relay the orders of their Mrraka'te'almalik and to manage their supply lines. Their careful and meticulous planning is integral to maintaining the army's organization, and their sub-commanders rely on the orders passed down to them to continue operation. As with the previous higher positions, the more prominent nobles often appoint specialists to carry out their duties if they believe themselves incapable, however, lower nobles are often part of a service gentry and are therefore unable to delegate away their positions.<br />
<br />
=== Alyad'almalik (Hand of the King) ===<br />
Alyad'almalikii (Hands of the King or Hands for short) are all of the minor nobles and service gentry who command formations of Alam'ardii which are typically similar to field armies. Unlike most armies, these are primarily infantry-based units as the New Kingdom lacks the production capacity to have widespread motorized and mechanized units. A handful of Alyad'almalikii are armored units with outdated and prototypical interwar tanks which are usually held in reserve behind the front lines and used as cavalry to attack enemy flanks or respond to opposing armored assaults. <br />
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=== Alam'ard (Blood of the People) ===<br />
[[File:For_the_King.png|200px|thumb|right|New Kingdom poster announcing the offensive of 2460.]]<br />
The Alam'ardii (Bloods of the People, or Bloods for short) are large units of soldiers drafted, equipped, and paid by the crown. In the early days of the New Kingdom's secession, the Alam'ardii were professional soldiers only. Large groups of old M'sai who had served the nobles in the first revolution and their sons, tired of the extremist ideologies and longing for the old ways, flocked to the cause of King Azunja. As Njarir in hiding began resettling into the New Kingdom, many were assigned lands and given commands of these old Alam'ardii based on the capabilities they demonstrated, creating the foundation for the entire structure of the Imperial Army and landed nobility. As manpower issues began to strain the New Kingdom with the continuing war, King Azunja and parliament were forced to instate conscription, obligating every household to contribute an adult Tajara to the war effort. In a compromise to the poor strata and to address the issue of an insufficient officer corps, the government formalized and cemented the service gentry "so that all of the Kingdom is together in this struggle." The Bloods are almost all infantry, utilizing primarily defensive tactics with dug-in positions, fortifications, and trenches. The Imperial Army has also found utility in keeping cavalry Alam'ardii which can gallop through snow and either position dragoons or charge into enemy flanks. There are few artillery Alam'ardii, and all are positioned along defensive lines where incoming armored attacks are suspected. Most of the Imperial Army's artillery consists of outdated direct fire cannons which are re-appropriated for anti-armor uses.<br />
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= Naval Forces on Adhomai =<br />
Although the military focus of the various factions is ground-based, there is still a heavy reliance on naval power for trade between regions, the transportation of military supplies, and the movement of troops between continents. Similar to human sailors, the various seamen are highly superstitious and obsessive about centuries-old naval traditions. While naval might is evidently not the determining factor in winning the on-going war, it remains an important aid to many military endeavors.<br />
== Republican Navy (People's Republic of Adhomai) ==<br />
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=== Planetary ===<br />
The Republican Navy is the penultimate aquatic naval force on Adhomai's surface, surpassed only by the Royal Navy. The Republican Navy primarily serves to transfer divisions of soldiers between the three continents, as well as protect civilian trade ships and conduct anti-piracy operations against the Adhomai Liberation Army's pirate flotillas. The aquatic arm of the Republican Navy also boasts a superb sub-nautical division with hunting packs of submarines prowling the waters in search of undefended ships. Although they have the benefit of being able to travel beneath the ice sheets, they are of no use in those regions unless they catch a surface ship traversing thin ice. Their only comparable naval opponent, the Royal Navy, frequently denies them the satisfaction of naval victory with their superior ASW capabilities, as well as submarine hunting packs of their own. A later addition to the Republican Navy was their own decoy vessels. Reusing designs from the Royal Navy, the small squadrons of these ships produced by the last years of the war were instrumental in ending ALA piracy. <br />
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Following the mass defection of Republican Navy officers and their vessels in '''2450''', a series of reforms were enacted by the surviving loyalist Hura'zhi Mira'zkui and President Hadii. The rank of Grand Admiral was given solely to President Hadii with Mira’zkui now serving as the Secretary of the Navy. Following that was the establishment of the naval commissars. Feared and despised by the crew, these commissars ensure utmost loyalty to the Party and to the commanding officers of the navy. Steep penalties such as forced labor and even death exist for those who display disloyal attitudes or actions. Given the stress on blind loyalty in the naval academies coupled with an influx of new and ill-trained naval officers, much of the lower command of the Republican Navy were often too afraid during the war to deviate from their orders. This inflexibility contributed to the Royal Navy outmaneuvering them in combat. <br />
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Besides their intense loyalty, Republican sailors are also known for being the least superstitious of the Tajaran navies. Most of those who do practice old traditions or Minharrzka worship normally keep it a hidden secret. Commissars believe that encouraging old traditions only leads to disloyal attitudes. Recruitment numbers for the navy have gradually been falling since '''2458'''. Most experts cite the low pay, harsh conditions, and lack of morale among the outgunned and paranoid crews as the reasons why. <br />
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=== Space ===<br />
The People's Republic of Adhomai enjoys having the largest space navy of all the factions on Adhomai. Initially, they relied on contracting outside protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Orbital Navy has striven to become independent. With the help of contracted engineers, access to higher education abroad at Tau Ceti, and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew its own ships. The Orbital Navy primarily conducts counter-piracy operations in conjunction with fending off raiders. Their fleet in orbit is centered around the battleship PRS (People's Republic Ship) Hadii and other notable ships include the PRS Njarir and PRS Vostok. More information on the Orbital Navy can be found [https://wiki.aurorastation.org/index.php?title=Tajara_Space_Capability#PRA_Army_Wing here]. <br />
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== Adhomai Liberation Navy (Democratic People’s Republic of Adhomai) ==<br />
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=== Planetary ===<br />
The Adhomai Liberation Navy is the weakest naval power among the three factions, consisting only of ramshackle pirate flotillas that assail unguarded coastal settlements and attack unprotected convoys. In the early days of the war, they were marginally more formidable, with a handful of destroyers and cruisers defecting in the initial waves. Since then, most of their ships have either fallen into disrepair, been destroyed, or defected to the Royal Navy. Their tactics are primarily effective against the Republican Navy on a tactical level, as many of their craft are too small for the Republic's sonar to detect and are able to approach and attack convoys. On the strategic level, they are of limited use and fail to bring any significant impact for the Liberation Army's war efforts.<br />
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The introduction of decoy vessels to the Republican Navy brought an end to many of these pirate flotillas. With their tactics countered and retaining the highest casualty rates of any army during the Second Revolution, the naval hordes of the ALN were non-existent by the war’s end. What few captains remained by '''2460''' eventually dissolved into the civilian population to hide away from possible reprisals, with their crew following suit. For a few years the only thing somewhat passing for a navy was a few rusting torpedo boats and destroyers abandoned in Crevus’ docks. In '''2464''' Supreme Commander Nated mandated the rebuilding of the navy. Destroyers and light cruisers are being made in mind for the ALN to serve the same purpose it had during the Second Revolution, harassing enemy supply lines. <br />
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In spite of the high death rates, the flotillas never lacked recruits. Many of the destitute of Adhomai would sign onto crews and be packed into vessels by their captains, intending to use the high numbers to easily scuttle vessels. While most died, those who managed to survive raids on merchant ships came back to their hamlets and slums much richer, spread stories of how they gained their wealth, and allowed the cycle to begin again. Naval superstitions were rife among these sailors in the hopes to grant them the luck to survive engagements and avoid attacks from their better-equipped counterparts. Rumors persist that many captains threw captured enemy crews into the waters as sacrifices for Minharrzka, with some surely spread by the ALA to strike fear into the hearts of the enemy’s sailors. The efforts of rebuilding of the ALN has brought back some captains into the fold but general recruitment remains low due to the lack of promised plunder.<br />
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=== Space ===<br />
<br />
After the taking of Gakal’zaal the Al’mariists present on the planet used the Free Gakal’zaal Station to create the People’s Volunteer Spacer Militia in '''2463'''. The DPRA’s creation of their space force has begun a long and arduous process of attempting to create an effective space navy without outside assistance. It presently tries to handle the pirate presence around Gakal’zaal. More information on the Spacer Militia can be found [https://wiki.aurorastation.org/index.php?title=Tajara_Space_Capability#People's_Volunteer_Spacer_Militia here].<br />
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== The Royal Navy (New Kingdom of Adhomai) ==<br />
[[File:Prasubmarine.png|250px|thumb|left|Two Royal Navy sailors.]]<br />
The New Kingdom of Adhomai's Royal Navy is the strongest aquatic navy on the surface of Adhomai. In '''2450''' when the New Kingdom of Adhomai seceded from the People's Republic of Adhomai, many of the Republic's naval officers defected along with their ships and crew citing the gutting and suppression of venerable naval traditions by the Republican command as detrimental to their esprit de corps. In reality, however, sailors on Adhomai have a long history of loyalty to their old noble rulers, and most of the naval officers were pardoned loyalists from the first revolution out of the People's Republic's desperate need for naval personnel in the aftermath of the war. Despite the powerful navy and accompanying merchant marine, these traits often fail to bring the Kingdom military successes on land as they can only provide fire support in regions where water is not frozen over, or only slightly frozen over. The immense experience, training, and capability of their naval officers allow them to operate in waters that are impassable to the other navies due to their abilities to chart the thickness of the ice sheets and navigate around icebergs and obstacles. The Royal Navy consists primarily of surface ships, however, their expertise with decoy vessels to lure PRA submarines into ambushes makes up for this issue. Many PRA submarine squads often attacked supposed merchant vessels only to be surprised by magnetic mines and counter-squads of the NKA’s own submarines. Adhomai Liberation Army pirate flotillas avoid convoys under the protection of the Royal Navy, understanding that it can only spell their doom. Their domination of the waters enables them to deploy and supply expeditionary forces on continents outside of their primary lands.<br />
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Owing to its focus on upholding long-standing naval traditions, the Royal Navy is full of those who follow superstition, from the widespread to those specific to a single vessel. These greatly assist with crew morale and cohesion, allowing crewmen and marines to have a strong sense of comradery. Officers and seamen alike hold true to superstitions, and idols of Minharrzka can be found on nearly every ship of the Royal Navy. The navy’s recruits are mostly from coastal towns and city dwellers who are already experienced with working on boats. Many of these men were drawn to the navy with a strong sense of dedication to the cause of the New Kingdom and the magnetic personality of Grand Admiral Mahtra Dynhaas.<br />
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= Air Forces on Adhomai =<br />
Due to the blizzards and freezing temperatures typical of Adhomai, the air force has a rather limited role in the Tajaran military. Aircraft are usually used for rapid deployment of troops and recon missions. However, during warm seasons and in the equatorial regions, planes can see action in aerial combat, bombings, and ground support assignments. Tajaran aircraft are designed in a manner similar to autogyros and gyrodynes, possessing wings and rotor blades. They are made from resistant alloys, similar to the ones used in the Orbital Fleet ship, that allow them to withstand harsh conditions. These planes are able to match the speed of modern crafts and shuttles on orbit, due to their jet engines. Tajaran aircraft are commonly armed with autocannons and laser weaponry.<br />
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== People's Air Force (People's Republic of Adhomai) ==<br />
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Of all of the factions, the Republican Army has the largest aviation units. The People’s Air Force is used mainly for the deployment of troops and reconnaissance. Large gyrodynes, accompanied by autogyro fighters, carry soldiers and Republican Guards during missions. However, air combat and ground support operations are not unheard of when the conditions are favorable. Alongside regular carrier ships, the People’s Republic makes use of submarine aircraft carriers. Cloaking planes are a technology currently in development; some prototypes were used for gathering intelligence during the last periods of the war. Currently, the People’s Air Force is taking part in the conflict at [[Hro'zamal]]. <br />
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Pilots in the PAF are well-trained with their programs even using limited VR. While not featured heavily in propaganda many pilots consider themselves unsung heroes of the war effort. A trait that usually results in them being considered pompous by troops on the ground and in the sea. Due to the Republic embracing mass aerial bombardment tactics, pilots who evacuated from their aircrafts and landed in ALA or NKA held lands did not survive long. <br />
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== Liberation Army Air Brigades (Adhomai Liberation Army) ==<br />
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The Adhomai Liberation Army possesses a small number of aviation units, composed of defected pilots from the People's Air Force. These units are attached to the armies led by junta commanders. The Air Brigades are commonly deployed in nighttime bombing missions, favoring stealth. Air combat is avoided at all costs unless there is a clear advantage. The Air Brigades also enabled the dropping of asymmetric warfare manuals and firearms for liberator cells deep within enemy territory. Due to their unwillingness in engaging with enemy planes, the Liberation Army makes extensive use of anti-aircraft guns.<br />
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Anti-aircraft gunners, especially skilled ones, became more famous than the Air Brigade pilots during the war. They were featured more in propaganda depicting anti-aircraft weaponry as the arm of justice against what the ALA deemed as Republican terror-bombing. Many gunwagons also featured anti-aircraft gunnery on them to be used against ground and air targets alike. <br />
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== Royal Flying Corps (New Kingdom of Adhomai) ==<br />
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Most autogyros in the Royal Flying Corps are attached to the Royal Navy, operating from their aircraft-carrying ships. The remaining planes are assigned to complement the anti-air defenses in the Kingdom’s fortifications. Helium air balloons are used to gather intelligence in the field; the crew of these aerostats is equipped with spyglasses and parachutes. Incendiary balloons, carrying bombs or incendiary grenades, are also used by the Imperial Army.<br />
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The higher degree of separation between perpetrator and the carnage they caused made pilots see aerial combat as a form of dueling. Many customize their autogyros with decals proclaiming their ancestry, slogans supporting the royal crown, and markings depicting how many planes or targets they destroyed. Post-war nobility were allowed to keep their autogyros for personal use at flight clubs. The vast majority of pilots in the Royal Flying Corps were either Njarir’akhran or M’sai.<br />
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= Special Forces =<br />
Warfare on the surface of Adhomai is highly mobile with constantly shifting front lines and grinding engagements between exhausted armies. The special forces of each claimant to the planet's government are the oil that keeps the war machines turning. Their varying approaches and exotic tactics are essential for the war plans of their commanders, and the saving grace of their regular army unit counterparts.<br />
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== People's Republic of Adhomai ==<br />
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=== Ha'narr Corps (Mountain Ghost Corps) ===<br />
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Originally formed in '''2421''' during the first revolution, the Ha'narr Corps served as a reconnaissance, scouting, and special operations unit for the rebellion. As the predecessor of the Republican Army began to coalesce into organized units, the Ha'narr Corps was officially given its name and designated its own branch of the military outside of the regular army command structure. Although it was disbanded at the end of the first revolution, it was reformed at the dawn of the second revolution as the inflexibility of the Republican Army proved to be a vital weakness that these units corrected for. The training regime for Ha'narri is typically anywhere in between one to three months, with recruits trained in basic survival and reconnaissance skills emphasizing self-dependence within the frozen wilderness of Adhomai. They are typically deployed for around one-year rotations before being returned home, however extenuating circumstances often change this. Small detachments of Ha'narri are typically attached to large infantry units - typically 6-22 for each field army - and report to their own command structure. Ha'narri typically operates separately of infantry and spend the bulk of their time outside of base camps and fortifications. As a scouting unit, Ha'narri travels lightly on equipment, carrying primarily the essentials for survival and only a token amount of ammunition. Many detachments also make use of snow skis in order to travel quickly in mountainous regions. Specially designed lever-action rifles are considered standard-issue, with modifications in place designed to prevent freezing or jamming within the more sensitive components. More experienced Ha'narri make use of small, balanced bladed weapons and silenced sidearms, however, their equipment is considered highly situational based on the assignment. They are well-known for their iconic thick light-colored cloaks which they wear while traversing the vast countrysides for warmth, as well as camouflage. Due to being a dedicated scouting unit with occasional sabotage work, most Ha'narri soldiers are average shots and primarily use their weapons to skirmish enemies they encounter only long enough for them to flee and regroup before resuming operations.<br />
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=== The Republican Guard ===<br />
Following the end of the first revolution, many veterans especially of the Ha'narr Corps had become hardened warriors with exceptional abilities. Seeking to mate the heavily refined combat effectiveness of shock troop units which formed among front-line infantry with the survival skills and mobility of the Ha'narrii, the Republican Guard was formed by absorbing all of these units as a hard-hitting highly mobile airborne special forces unit in '''2435'''. They primarily draw recruits from promising and outstanding members of the Ha'narr Corps, as well as shock infantry divisions, not at all, unlike their original founding members. Their iconic light blue berets inspire awe and admiration on the battlefield among their teammates and fear among their enemies. The Republican Guard primarily deploys by airdropping from high altitude aircraft in special thick cold-resistant pressurized soft suits, and unlike the Ha'narr, carry a considerable amount of equipment for combat operations. Unlike most troops on Adhomai, they prefer assault rifles which they primarily import from human space to ensure reliability and quality. There is still a widespread rejection of laser-based weaponry for the unreliability, the high visibility it grants to its enemies when beams travel through snow, and the difficulties of carrying and insulating spare power cells into the field. Most special operations begin with a detachment of mountain ghosts performing reconnaissance of a target and sabotage of anti-air radar capabilities, which then leads to a full Republican Guard airdrop to eliminate targets behind enemy lines before ex-filtrating via routes scouted and provided to them by the Corps. These units also see the deployment of the first prototypical Tajaran mechatronics, using in some cases experimental military rig suits and in others fully mechanized air-deployed walkers. However, these aspects of the Republican Guard's arsenal frequently fail them in the field due to their prototypical nature and the harsh environments they often deploy into.<br />
[[File:TeslaBrigade.png|200px|thumb|right|Republican war poster announcing the establishment of the Tesla Brigade.]]<br />
=== Tesla Brigade ===<br />
Formed in '''2461''', the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the severe loss of Republican Guard units. Additional funding and focus were placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often face. Many of the injured and disabled republican veterans were chosen to be outfitted with cutting-edge Tajaran prosthesis, which includes an advanced "Tesla Spine" which generates large amounts of electrical energy to power their prosthetic limbs - and more. These soldiers are equipped with hardsuits wielding energy weapons, which are powered by the spine in order to provide mechanically assisted movement as well as to shoot arcs of lightning which can fry enemy combatants and even destroy armored vehicles. The Tesla Brigade was deployed with success during the final stages of the Second Tajaran Civil war.<br />
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=== Party Commissars ===<br />
Party Commissars are high-ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensure that soldiers and their commanders follow the principles of Hadiism. Their duties are not only limited to enforcing the republican ideals among the troops and reporting possible subversive elements, they are expected to display bravery in combat and lead by example. Courage and loyalty to the Party are essentials for anyone to be considered for this prestigious position. The political officers are outside of the regular chain of command, only answering to the Party authorities. [[People's Republic of Adhomai#Notable Weapons|Nal'tor Model Pistols]] are issued to all commissars. They are known for their peaked caps bearing the symbol of the People’s Republic of Adhomai.<br />
[[File:P'kus-3.png|300px|thumb|left|The first working design of the Division, the P'kus-3 "Egg" model.]]<br />
=== Division Experimental Exosuit===<br />
Envisioned in '''2461''' by Zhuldyz Hadii and the Hadii Institute of Orbital Research, Division EE (Experimental Exosuits) was conceived as a way to introduce the concept of exosuit based warfare to Adhomai. Much to the chagrin of its research team, this division’s prototypes were not unveiled until '''2463'''’s Victory Day parade. The war’s demand had led to their designs remaining unbuilt in the Second Revolution, only to begin trials in the following peace. Presently the division wields some varied mechs. Due to being unable to test them in a conventional theatre, Zhuldyz allows her researchers to produce any design they believe may work to be tested in field drills. The division retains two main mech designs: The multi-purpose and light P’kus-3 “Egg” and the artillery-focused medium Trid’irra crawler. Division EE is yet to prove itself in any conflict, given its recent introduction, and a debate remains in the various branches of the Republic’s armed forces if exosuits are worth focusing on over tank development. Models of the P’kus-3 and Trid’irra crawler have already been rolled out to the Kosmostrelki, who find great success using them in conflicts against raiders.<br />
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== Adhomai Liberation Army ==<br />
===Hro'rammhad Tank Corps===<br />
Lead by the famously merciful [[Notable Tajara|Commander Kahan Hro'rammhad]], the Hro'rammhad Tank Corps has the distinction of being the most powerful and accomplished armored unit in the history of Adhomai. These elite Armored Kazarrhaldiye Tajara are used primarily in offensive operations to break through opposing lines and encircle their positions. The typical Hro'rammhad Tank Corps Kazarrhaldiya Tajara consists of a tank brigade with approximately 300 main battle tanks, an artillery brigade to provide support and soften enemy defenses, and a mechanized infantry brigade. The primary tank used by the Adhomai Liberation Army and the People's Republic of Adhomai alike is the Mata'ke Rafama II Main Battle Tank, a large tank utilizing a 79.16mm cannon along with cast homogeneous steel sloped armor of about 6.858cm in the front, 4.11cm at the sides, and 3.07cm at the back. The tanks have exceptionally wide tracks which allow them to more easily tread across snowy terrains. Veterans of the Hro'rammhad Tank Corps are known for their golden pins depicting the sun-god S'rendarr which they wear on their uniforms.<br />
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===Hotak's Commandos===<br />
Hotak's Commandos are named after [[Notable Tajara|Commander Kyff Hotak]] and are renowned for their expertise in stealth operations. Unlike other formal military units in the Adhomai Liberation Army, these commandos often dress irregularly in order to aid in their infiltration duties. Hotak's Commandos primarily serve as intelligence, meeting with rebel cells to gather observations and reports on enemy troop movements, weaknesses, and plans. Following the relaying of information back to ALA command units, they often do their best to act on information in the field, typically using local resistance units to aid in carrying out operations. One particularly feared unit of Hotak's Commandos are soldiers who infiltrate opposition units with the proper uniforms and equipment in order to kill everyone when their guards are down. These roles involve a large degree of studying on the parts of the infiltrators in order to memorize the proper mannerisms, unit structures, and party ideology of the units they target in order to act perfectly as a natural among them. A common rumor in circulation claims that they scalp their victims.<br />
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===Das’nrra Marksmen===<br />
Selected among the best marksmen in the Kazarrhaldiye Tajara, these soldiers are renowned and feared for their deadly aim. acting under the secret orders of the Adhomai Liberation Army, they are commonly used for assassination missions against important elements. However, they can be deployed during regular warfare, offering suppressive fire and surveillance. They earned their name after the victory against the People’s Republic in Das’nrra in 2460. The snipers played an important role in eliminating the Republican Guard deployed during the battle. In addition to marksmanship, the Das’nrra Marksmen are trained in camouflage, infiltration, and survival. Racially, they are almost entirely white-furred M'sai.<br />
[[File:Chemicaltrooper.png|200px|thumb|right|Experimental Compound Trooper in full gear.]]<br />
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===Combat Miners===<br />
Combat Miners are infantry specialized in demolition, digging, and tunnel warfare; many of them are Zhan-Kazan prospectors, who are known for their ancient mining traditions. They are usually tasked with creating shortcuts through defenses, either by excavating tunnels bypassing the fortifications or by making use of explosives charges to collapse any structure. It is expected for them to be the first ones to engage the enemy after breaching any position, this can result in chaotic and bloody close-quarter encounters. Every combat miner is given a mattock, which also serves as a melee weapon. Dynamite is commonly used as an improvised grenade by these bold soldiers.<br />
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===Experimental Compound Troopers===<br />
Experimental Compound Troopers, colloquially known as "Chemical Troopers", are units specialized in chemical warfare. Originated among the ranks of the Liberation Army that were not picky about what methods they used to combat its enemies, this division underwent expansion during the Adhomian Cold War. Protected by full-body protective suits and robust gas masks, these soldiers are designated to assault fortified positions with gas attacks to flush out defenders. Besides the use of gas weapons, they are armed with Acid Throwers; a muzzle-like mechanism connected to a tank strapped on the user’s back. The main substance used in this weapon is an acidic mixture known as "Vodryanic", a deadly compound capable of dissolving unprotected organic tissue if exposed to high concentrations. The gas created by the chemical reaction also presents choking properties. Due to the obvious limitations in regards to the mobility and range of their weaponry, Experimental Compound Troopers require support during combat to successfully engage targets with the Acid Thrower.<br />
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== New Kingdom of Adhomai ==<br />
[[File:RoyalGrenadier.png|200px|thumb|left|A Royal Grenadier in his equipment combat armor, resting.]]<br />
=== Imperial Dragoons ===<br />
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The Imperial Dragoons of the New Kingdom of Adhomai are a type of Alam'ard that most Alyad'almalik contains at least one of. The units claim to have roots that stretch back centuries to when military tacticians began recognizing the value of light infantry units that could ride around enemy flanks to deploy. Beginning with muzzle-loaded carbines and riding atop Zhsramii, these dragoons changed the face of warfare on Adhomai as they first began to roll out. The original Tajaran word for these units was lost with the passage of time along with most pre-war knowledge, and so, reluctantly, with the reformation of these units following the secession of the New Kingdom, a human cognate was used to describe them. Modern Dragoons still ride Zhsramii into battle, but now utilize semi-automatic carbine rifles. During battles, they are used to reinforce weak points along their allied line, as well as to take advantage of gaps in the enemy lines. Their Zhsramii saddles come with carbine holsters where the Dragoons can keep their rifles while they gallop around the battlefield. This also enables them to draw their sabers and perform cavalry charges on routing enemies as well as ambush unsuspecting patrols. Their uniforms are iconic for their bright white colors with golden buttons with varying colors of sashes depending on their specific unit. Tall black Nav'twir fur hats are synonymous with the Dragoons and are sought-after souvenirs by foreigners for their comfort as well as style. Racially, they are almost entirely M'sai so that they can endure the bitter winds and travel more quickly.<br />
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=== Royal Grenadiers ===<br />
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The Royal Grenadiers of the New Kingdom of Adhomai is another form of Alam'ard which is famous for being composed of primarily large muscular Zhan-Kazan Tajara. They claim to have ties to history as being infantrymen at the front strong enough to throw cumbersome early Tajaran grenades into enemy lines. In the modern context, they are typically used as shock troops along the front line to strike fear into the hearts of the opposition. They are renowned for their savage melee combat, and their bayonet charges often rout their enemies. However, their bayonets are not what distinguishes them from the armaments of their regular line infantry counterparts, but rather their plated metal armor, metal claw attachments, and firebomb grenades. These items make them formidable fighters in urban combat situations where they excel in close-quarters combat. In field warfare, on the other hand, their slow movements leave them highly vulnerable to skirmishers and light infantry. Their grenade satchels are usually highly decorative thick leather bags, typically with their Alam'ard's insignia on the clasp. Many take their satchels home with them when they leave the service.<br />
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=== Ras'nrr Expeditionary Force Marines ===<br />
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The Ras'nrr Expeditionary Force Marines are composed of twenty-two Alam'arda specialized in supporting land operations through amphibious assaults. This force was initially created with the purpose of conquering territory at Ras'nrr, but with the failure of the campaign, they were repurposed into their own fighting unit. They have been deployed with success by the New Kingdom during the war, making good use of the Fleet mobility to encircle enemies and capture positions. Boarding operations and protection of ships are also part of the duties of a royal marine. '''Mrraka'te'almalik Marrmeladov''' is the noble responsible for commanding these troops. The royal marines are equipped with bolt action rifles, hand cannons, shotguns, and bayonets.<br />
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===New Kingdom Auxiliary Forces===<br />
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The New Kingdom's military forces are segregated based on its soldier's origins. These units are forced to serve in their separated regiments and can not integrate the main command structure.<br />
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====Rock Nomad Light Cavalry====<br />
[[Tajaran Ethnicities#Rhazar'Hrujmagh|Rock Nomads]], under the command of Mrraka'te'almalik [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]], are used as light cavalry by the royal army. Their main tactics include hit-and-run tactics and raiding enemy supply lines, always avoiding direct confrontation. They ride into battle on their Zhsramii, firing short rifles or revolvers before retreating. The Rhazar'Hrujmagh brings their family wagons to the battlefield, as their vehicles provide extra supplies and cover when needed. Since they lack the discipline and traditional training of a regular Alam'ard, looting and unordered retreats are common problems among them.<br />
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====Amohdan Swordsmen====<br />
Amohdan swordsmen are traditional M'sai warriors from the island of Amohda, brought to Harr’masir after the New Kingdom retreated from that front. Unlike other Alam’ard, they favor melee assaults above ranged engagements. Due to their ancestral traditions, these Tajara usually seek glory in combat. They bring their ancestral armor and blades to the battlefield, but most of them also carry firearms. While they are not effective in the field against regular infantry, they excel in close-quarter engagements during ambushes and trench warfare.<br />
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====Zarr’jiri Troops==== <br />
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Zarr’jiri are a group of M’sai hailing from the [[New_Kingdom_of_Adhomai#Zarr.27jirah_Mountains|Zarr’jirah mountains]] of Harr’masir. With a long tradition of serving the old nobility, these iron-nerved fighters came to fight on King Azunja’s behalf during the Second Revolution. They served as forward scouts for the Imperial Army and RMI, providing both with crucial information, while also carrying out daring night raids. Zarr’jiri were well-known for simply using whatever equipment they would steal during these attacks. On the battlefield the Zarr’jiri identified each other with blue headbands or sashes.<br />
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= Military Traditions and Daily Life =<br />
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== People's Republic of Adhomai ==<br />
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Because of Nated's coup and President Hadii's paranoia, most of the early Republican Army traditions were replaced by political indoctrination. Soldiers are taught to obey and worship the Party above everything else; recruits are taught that they are the guardians of the revolution and must do their best to fight for the Republic. While this education created a military loyal to the civil government, its effect on the morale of the troops is considered questionable. Thanks to the presence of Party Commissars, hazing has become uncommon.<br />
<br />
The Hadiist salute is done by raising the right hand at the chest height with the palm facing towards the saluter while perking the ears forward.<br />
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The daily life of a Hadiist soldier is marked by strict discipline and a rigid routine. Recruits must wake up at a set time to sing the national anthem before heading to their duties. Every assignment is usually preceded by political ceremonies praising the Party and President Hadii. Insubordination is harshly punished by the military courts. Despite this stern routine, Republican soldiers are also entitled to their own leisure time. Once a week, servicemen are allowed to spend a day watching holovideos, enjoy their facility's recreation centers, play cards games with their comrades, and visit the nearest city to enjoy its attractions.<br />
<br />
== Adhomai Liberation Army ==<br />
<br />
Owing to its structure and origins, the Liberation Army has a rich array of military traditions. Every battalion has its song, symbols, and rituals; many of these customs are based on their regional identities. While this creates a strong sense of camaraderie among the members of the same unit, it can lead to rivalries and infighting between the forces of the ALA. Hazing is still commonly practiced.<br />
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The Al'mariist salute is done by raising the right hand at the chest height, turning the hand to the chest, and then closing it into a fist while perking the ears forward.<br />
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The daily life of an Al'mariist soldier mostly depends on who is he serving under: fanatical warlords impose strict routines and exhausting training sessions, while most reasonable commanders enforce only the necessary drills. Liberation Army Tajara wake up early for training, followed by performing any kind of duty that their junta requires; this can range from repairing roads to law enforcement. Military forces in civilian areas are merely left to patrol the borders or guard their bases. During the weekend and at night, soldiers are free to have their leisure time. Outside of enjoying whatever their installations might offer, they usually head to the cities or villages to mingle with the population.<br />
<br />
== New Kingdom of Adhomai ==<br />
<br />
The early Imperial Army inherited most of its traditions from the pre-revolution forces until the draft. With the new surge of conscripts, a clear division between the nobles and commoners in the military emerged. The nobility is infamous for its internal rivalities and glory-hound tendencies; officers frequently engage in risky operations to gain fame and the attention of their superiors. Subject to the whims of their superiors, a strong sense of camaraderie exists between the commoners; they stand together to survive whatever the enemy and their officers throw at them.<br />
<br />
The day of a New Kingdom's soldiers starts with them being awake at dawn to perform basic maintenance of their bases. After their installations are in order, training exercises are performed until the afternoon, when their superiors either dismiss the Tajara or assign them other tasks. Outside of patrolling and guarding bases, conscripts are frequently tasked with doing personal tasks for their superiors; many noble cottages were built by conscripts. Thanks to the frugal nature of the Royalist military installations, servicemen are left with little options on how to spend their leisure time; most just head to the nearest pub.<br />
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The Royalist salute is done by raising the right hand to the head while using only the index and middle finger, bending the other fingers at the knuckles, with the palm facing towards the signer with the ears folding backward.<br />
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= Notable Decorations and Medals =<br />
<br />
Because of the cultural impact of the civil wars in the Tajara species, medals are treated with the utmost respect by society. Veterans commonly wear their decorations to formal occasions. Falsifying or selling a medal is a crime in all Tajaran nations.<br />
<br />
== People's Republic of Adhomai Medals ==<br />
<br />
*'''Hero of the People's Republic Medal:''' the highest distinction in the People's Republic of Adhomai, awarded for great service or heroic act while in duty to the nation. It can be bestowed to civilian and military recipients. Unlike all other rewards, this medal is given by President Hadii personally.<br />
<br />
*'''President Hadii Medal for Courage:''' a medal awarded to the soldiers and PSIS agents who performed acts of bravery during the war, security operations, or during military duties. While this medal has no benefit attached to it, being granted one is a matter of pride to Hadiist troops.<br />
<br />
*'''Messa's Virtue Medal:''' a posthumous award bestowed to Tajara who lost their lives while serving the People's Republic. This medal, alongside a lifetime pension, is usually handed to the family of the recipient. <br />
<br />
*'''Medal for the Evacuation of Das'nrra:''' a medal given to anyone who participated in the evacuation of the Republican Army from Das'nrra in 2460. The civilian crewmembers of the ships repossessed for the operation were also granted this award.<br />
<br />
*'''Medal for the Defense of the Homeland:''' awarded to those who fought alongside the S'rand'marr Coalition in 2461. This was the last medal issued concerning the Second Revolution. It is one of the few Hadiist service awards to be bestowed to non-Tajara; a few select members of the Tau Ceti and Nralakk Federation forces were given this award.<br />
<br />
== Adhomai Liberation Army Medals ==<br />
<br />
*'''Adhomai Hero of the Liberation Medal:''' the highest decoration given to any Al'mariist citizen for their service to the Democratic People's Republic. Only the President and the Supreme Commander are allowed to bestow this medal.<br />
<br />
*'''Al'mariist Medal for Bravery:''' an award bestowed to Liberation Army fighters for acts of courage during their service. Since Junta commanders are allowed to issue this medal, the pieces have a varying degree of quality - ranging from scrap metal to silver - and artwork.<br />
<br />
*'''Al'mariist Martyr Medal:''' an award granted to those who perished or were gravely wounded while fighting for the Liberation Army. This medal was also infamously awarded to terrorists from the liberation cells.<br />
<br />
*'''Medal for the Liberation of Das'nrra:''' awarded to the Liberation Army soldiers who fought to expel the People's Republic army from the continent of Das'nrra. Because of the presence of the entire Republican Guard during the battle, this medal is considered a symbol of bravery.<br />
<br />
*'''Medal for the Liberation of Gakal'zaal:''' the first medal to be created after the Second Revolution; it was awarded to the Tajara who took part in the liberation of [[Gakal'zaal]]. It was also granted to civilians who actively sabotaged the Unathi war effort.<br />
<br />
== New Kingdom of Adhomai Medals ==<br />
<br />
*'''Order of the Victorious Sun:''' the highest order in the New Kingdom, granted for exceptional service to the Royalist cause or for leading the military to victory. A non-hereditary title of nobility is also bestowed to the recipient if they are not already part of the nobility.<br />
<br />
*'''Order of Mata'ke:''' an order bestowed to soldiers and officers for acts of bravery while in the service of the Crown. The awards given to commoners are known to be less adorned than the ones awarded to nobles. This order does not grant a title of nobility.<br />
<br />
*'''Order of the Blue Heart:''' a decoration awarded to those killed while serving the Kingdom's military. Due to issues with keeping up with the production shortly after the start of the war, this medal is now only given to higher-ranked members of the military.<br />
<br />
*'''Medal for the Defense of the Kingdom:''' a medal awarded to those who participated in the defense of Northern Harr'masir during the Hadiist offensive of 2458. Thanks to the presence of the volunteer forces, this was one of the few Royalist campaign medals to be given to non-Tajara.<br />
<br />
*'''Medal for the Harr'masir Offensive:''' an award bestowed to the military personnel who took part in the final offensive to liberate Harr'masir from Hadiist occupation in 2461. This medal is the only service award to be granted to the Rock Nomads by the New Kingdom.<br />
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{{Navbox Tajara Lore}}<br />
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[[Category:Military]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Cold_Dawn_Arc&diff=30307Cold Dawn Arc2023-10-10T01:21:30Z<p>Alberyk: </p>
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<div style="font-size:162%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">COLD DAWN</div><br />
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{{Template:2023 Event Timeline}}<br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">This is the overview and timeline page for the Cold Dawn War Arc which began on '''February 5, 2023''' and pertains largely to '''[[Tajara|Tajaran]] lore.'''</div><br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">It is centered around the interactions of the SCCV Horizon with Adhomai and its faction.</div><br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">Below is a summary of the arc's events, applicable news articles, and additions.</div><br />
[[File:Colddawn.png|600px|thumb|center|The Cold Dawn Arc Title Screen]]<br />
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=First Episode: A Meeting in the Badlands=<br />
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'''Host: ALBERYK'''<br />
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05/02/2465<br />
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The Horizon comes to the rescue of an Orbital Fleet being attacked by Pirates.<br />
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''The Horizon picks up a distress signal coming from the Adhomian Star, an orbital fleet ship. The PRA vessel is currently being attacked by pirates and requires help. The Horizon manages to defeat the pirates, who board the corporate ship using drop pods. The criminals are captured with the exception of one. The crew helps the Kosmostrelki and secure the Adhomian Star. The Horizon then jumps to S'rand'marr to protect the Hadiist ship. They are later invited to a tour of the Palace of the Free Tajara.''<br />
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=Party Congratulates Corporate Ship for Assistance=<br />
'''News Article'''<br />
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'''Publisher : ADHOMAI CHRONICLE'''<br />
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'''Writer : ALBERYK'''<br />
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02/02/2465<br />
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The People's Republic of Adhomai thanks the Horizon for rescuing the Orbital Fleet Ship.<br />
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''Yesterday, the PRAMV Adhomian Star, a headmaster-class vessel, was ambushed by pirates while patrolling the region of the Badlands. The crew of the ship fought valiantly against the bandits. Defeat appeared to be inevitable until the SCCV Horizon picked up the Adhomian Star distress signal. The corporate spacecraft fought alongside the Orbital Fleet and crushed the criminals. The pirates evacuated using drop pods; some of them managed to land on the Horizon. Thanks to the quick response of the security team and the Kosmostrelki, the raiders were captured or killed. Both vessels returned to S'rand'marr for repairs.<br />
<br />
''The prisoners have been already handed to the proper authorities. The People's Strategic Intelligence Service is currently interrogating the pirates to discover the motivations behind the attack. To honor this gesture of friendship between the SCC and the People's Republic of Adhomai, the Party invited the crew of the Horizon to visit the Palace of the Free Tajara. They will be allowed to see the museum, restaurants, and even take part in a virtual simulation of a historically important battle. Party representatives will be present to greet their guests.<br />
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''This wonderful interaction is proof that the collaboration between the People's Republic of Adhomai and intergalactic corporations is only beneficial to the Tajara people. The Party thanks the Horizon once again for their gesture and wishes them an enjoyable stay in S'rand'marr!<br />
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=Second Episode: In Hadii's Grace=<br />
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'''Host: ALBERYK'''<br />
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11/02/2465<br />
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The Horizon visits the Palace of the Free Tajara. Command staff negotiates with the People's Republic in pursuing corporate interests in the system.<br />
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''The crew visit the Palace of the Free Tajara after they were invited by the PRA to it. The Hadiist Party and command staff seal a deal that allows PRA scientists to examine the Horizon's sensors in exchange for helping the SCC find out what the [[Bad Moon on the Rise Arc|map found in 2462]] is about. The Horizon is heading to the New Kingdom next in search of an archeologist to read the map.''<br />
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=Third Episode: Machine Minds=<br />
'''Server Event'''<br />
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'''Host: ALBERYK'''<br />
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19/02/2465<br />
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The Horizon visits a manor in the New Kingdom to search for an archeologist capable of reading the map. The army is using the location for military exercises. Things do not go as planned.<br />
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''Prior to the crew's arrival, a railroad cannon testing caused a landslide that cut access to the archeology encampment. Upon searching for the archeologist, the crew is attacked by the local fauna. The target dies and the Horizon is now forced to search for help at the North Pole.''<br />
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</div></div><br />
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=Fourth Episode: To the End of the World=<br />
'''Server Event'''<br />
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'''Host: ALBERYK'''<br />
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25/02/2465<br />
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The Horizon lands on the [[Adhomian North Pole]] to search for the archeologist able to read the map. After some casualties, they manage to find the specialist.<br />
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''At the north pole, a group of mysterious mercenaries managed to trade the archeologist for a copy of the map. The crew discovers that the map leads to a place in the Din'akk Mountains.''<br />
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=Fifth Episode: A Deal with a Devil=<br />
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'''Host: ALBERYK'''<br />
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04/03/2465<br />
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The Horizon visit Crevus to make a deal with the Liberation Army.<br />
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''The Horizon crew visits the Minharrzka’s Heart, a casino boat, to meet with the Liberation Army. Command staff seals a deal allowing the Liberation Army to seize some supplies from the Horizon in exchange for safe passage into the [[Democratic_People%27s_Republic_of_Adhomai#Din'akk_Mountains|Din'akk Mountains]].''<br />
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=Finale: Descent into Darkness=<br />
'''Server Event'''<br />
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'''Host: ALBERYK'''<br />
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12/03/2465<br />
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The Horizon explores the Din'akk Mountains to find where the map leads to.<br />
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''The crew lands at a remote village in the Din'akk Mountain. They discover caves under ruins. After losing some of its members to a geist and hazards, the crew finds a tomb. They manage to steal artifacts, including a mummy and a slab with writing on it. When leaving, they are attacked by the Liberation Army who demands they surrender the treasures. While they fight the ALA, a local mob appears to lynch the crew. The SCC crew manages to escape with most of the treasures while leaving behind some of its crew. The SCC secured what the map lead to, a mummy and a calendar stone.''<br />
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=Corporate Agents Captured in the Din'akk Mountains=<br />
'''News Article'''<br />
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'''Publisher : ADHOMAI LIBERATION NETWORK'''<br />
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'''Writer : ALBERYK'''<br />
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13/03/2465<br />
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The Democratic People's of Adhomai decide what to do with the captured Horizon crew.<br />
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''Liberation Army command has reported to the National Assembly that members of the Stellar Corporate Conglomerate were captured yesterday by the forces of Alexeii K'marr. The corporate agents somehow managed to land in a remote village in the Din'akk mountains with their shuttle. While in the area, they looted the town and the nearby ruins in search of artifacts. Upon hearing of their presence, the local garrison moved to stop their thieving. A brief skirmish involving the soldiers, invaders, locals, and fauna followed. The Liberation Army managed to capture some of the corporate elements; they are now held as prisoners.<br />
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''The incident sparked a heated debate in the National Assembly. Ex-interim President Brajrr Alnadruskiy demanded a full investigation to discover how the SCC managed to land in the area; he also called for the execution of the prisoners. The Followers of Nated supported the executions; Maksym Razin suggested public hangings. President Almrah Harrlala argued that transferring the prisoners would be a better choice to avoid damaging relations with the Republic of Biesel. The National Adhomai Worker's Party and Adhomian Blue Party sided with the President's proposal. Bakhteiarova Mirzakhani accused the Liberation Army of allowing the SCC forces to enter the region. Representatives from the Din'akk claimed that they were not involved in the event. Supreme Commander Nated ordered the Junta to hand over the prisoners to the civilian government for a transfer; however, he opposed any kind of investigation. <br />
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''President Almrah Harrlala is now heading to Crevus to meet with corporate representatives to seal a deal regarding the prisoners. The identity of the criminals is currently unknown. Protests demanding their execution are currently taking place in many cities across the nation.<br />
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</div></div></div>Alberykhttps://wiki.aurorastation.org/index.php?title=New_Kingdom_of_Adhomai&diff=30306New Kingdom of Adhomai2023-10-10T01:20:26Z<p>Alberyk: /* Nomadic Host of the Southern Borders */</p>
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[[File:New Kingdom of Adhomai.png|thumb|Flag of the New Kingdom of Adhomai. ]]<br />
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== New Kingdom of Adhomai ==<br />
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The last major faction is the rebellious New Kingdom of Adhomai, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir'Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People's Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; constitutional monarchy is necessary to prevent abuses of power.<br />
<br />
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja's rule were marked by political turmoil as the people requested further political recognition.<br />
<br />
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom's realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.<br />
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= General =<br />
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'''Capital:''' Kaltir<br />
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'''Demonym:''' Adhomian, Royalist<br />
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'''Official Language(s):''' Siik’maas and Ya’ssa<br />
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= History =<br />
<br />
The history of the New Kingdom of Adhomai has its roots in the Kingdom of Kaltir, the entity that was conquered by the People's Republic at the end of the first Tajaran civil war. Regardless of the fall of the old order, the population of Northern Harr'masir was still loyal to the past ruling dynasty, the house of Azunja. Rebellious sentiments and plots started to ferment some years after the occupation by the Republican forces, with intellectuals seeking to break the Hadii domination while the common folk wanted the return of their benevolent rulers.<br />
<br />
In 2449, Vahzirthaamro Azunja, the heir of the previous king, was rescued during the plot that would set in motion the uprising that would create the New Kingdom of Adhomai. With the war being declared officially in 2450, the closest supporters of the returning house were granted their places as the new nobility. Instead of seeking to merely restore the old regime, the Crown tried to learn from the mistakes of the deposed nobility to avoid being a victim of the same situation.<br />
<br />
The rebellion occupied most of Northern Harr'masir, securing the past territories of the old Kingdom of Kaltir. However, when the PRA’s army was able to organize themselves and mount a counter-attack, the NKA were pushed in a defensive position; they were only able to hold back due to their land defenses and navy. The Dymtris Line, a mighty union of fortresses, trenches, and anti-air defenses, was built to hold the enemy from reconquering the rest of the country.<br />
<br />
The tides of war turned in favor of the Kingdom in 2458, with the defeat of a Republican offensive that destroyed the Dymtris line. The royal army was able to mount a limited offensive, establishing the Vlrralkhzazhul Line. In the next year, a terrorist attack hit the Parliament, nearly throwing the nation into a civil war, as the King was forced to become the head of all branches of the government, while countless candidates disputed with each other the succession of the vacant offices.<br />
<br />
Another royalist offensive happened in 2461, reinforced by forces coming from Amohda and loyal Rock nomads, the New Kingdom was able to recover its original territory, forcing the People’s Republic out of Northern Harr'masir. The Kingdom signed the Armistice of Shastar in the same year, guaranteeing their peace and recognition before the galactic community. King Azunja passed away in 2463. Queen Shumaila Azunja, Vahzirthaamro's niece, is the current monarch.<br />
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= Culture and Society =<br />
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The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural part of the way of life. While the government does not officially enforce the castes, there is a great societal expectation that each Tajara will attempt to stay in their customary roles related to their ethnicity.<br />
<br />
Society is divided between nobles and commoners. The nobility of the New Kingdom of Adhomai was created from the remnants of old Adhomian houses, descendants of the deposed rulers, and supporters of the currently ruling dynasty. Nobles are considered to be the leaders and leading intellectuals of the Kingdom. Most nobility titles are hereditary, with some orders being granted as a reward for one's effort or service to a certain family. King is the highest landed title, followed by Grand Duke, Duke, Marquis, Count, and Baron. Unlanded members of noble families are usually referred to as Princes. Petty Lord is the term used for unlanded nobles that are not part of any lineage; this title is usually granted for outstanding service to the Kingdom. If any landed nobles lose their land, they become a Prince and forfeits their political privileges.<br />
<br />
Commoner is the term used for any individual that is not part of a noble family, holds no titles, or is a foreigner. While occupying a social position with less political rights, they have fewer expectations, as they are not bound to repay the Crown for their position through work. Despite the existence of this separation, social mobility is possible, as the most successful Tajaran commoners are able to buy titles of nobility. Citizens of the New Kingdom’s territories usually bear strong patriotic sentiments, seeing the Crown as the protector of their culture and land, while the civilization of the PRA is seen as a threat to their heritage. The People's Republic was unable to stamp down those sentiments during their occupation, due to the stubbornness of the local population and the distance between northern Harr'masir and Nal’tor. Republican imagery and establishments were soon destroyed or confiscated during the uprising. <br />
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The inhabitants of the rural areas are seen as rugged frontiersmen and rustic farmers, known for their traditional values and love for the simple way of life. While the agrarian nobility prefers to serve in military positions, having the fame for supplying brave army officers and captains for the Royal Navy. Both of them commonly subscribe to the concept of sacred hospitality, where a guest should be treated with the utmost respect. Urban dwellers are more inclined to pursue the fields related to education, medicine, administration, and arts. A growing working class, composed mostly of migrating peasants, is emerging because of the slow industrialization of the economy. Nobles living in cities may enjoy greater opportunities and luxuries that those rare urban centers may offer while preferring to work in the bureaucracy and politics of the Kingdom.<br />
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Patriotic citizens will commonly greet each other by saying: "Suns bless the north.".<br />
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Because of its focus on lineages, the traditional Tajaran family has an important role in the New Kingdom of Adhomai. Personal prestige and satisfaction are second to the needs of one’s dynasty. Extended families are the norm, most Tajara continue to live with their parents after marriage. Acquiring a partner of respectable pedigree is a common expectation set upon the nobles. Commoners suffer from less pressure, but many seek to marry into nobility to raise their social status.<br />
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In line with the conservative Tajaran culture, non-heteronormative behavior is shunned by the people and New Kingdom’s authorities. Laws exist to persecute anyone who engages in such activities, but they are frequently interned in mental asylums instead of serving time in jail. Dating outside of one’s ethnicity is still taboo. Individuals of mixed heritage are seen negatively and commonly labeled as bastards.<br />
<br />
Due to social pressure to continue their lineage and to avoid suspicion, some homosexual Tajara in the New Kingdom marry heterosexual partners. Nobles and the urban middle class might have a better time avoiding trouble with authorities due to their influence and access to the Kingdom's nightlife. Because of the reactionary nature of the Royalist cause and the growing influence of radical factions, no real progress has been made to decriminalize homosexuality.<br />
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== Cuisine ==<br />
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Before the first great war, most of the land was owned by the privileged aristocracy of the Kingdom of Kaltir, which utilized the peasantry to work in the fields. After the great war and with the capitulation of the Kingdom of Kaltir, most of the ownership of the land was taken away from the hands of the nobles and distributed among peasants and bureaucrats loyal to the new government. Under the New Kingdom of Adhomai most of the land was given to supporters of the Azunja dynasty. A large part of the population is still employed in the agrarian field, and traditional agriculture plays an important role. The technology employed in the farms of the New Kingdom is considered rudimentary and outdated. Mechanized farm equipment is a rare sight and shortages of food are still a present menace to the population.<br />
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The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root, and other plants, such as the Nif-Berries. Other main dishes include stews, commonly prepared using Snow Strider’s meat, hunted by the local M’sai population. Common alcoholic beverages might include fermented Sugar Trees and Earth-Root’s extracts, mixed with honey from Messa’s Tears or from the native apiculture. Victory Gin can also be found in the borders of the New Kingdom of Adhomai, but its production and importation have ceased, due to the drink relation with the enemy regime. <br />
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=== Notable Dishes ===<br />
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*'''Fermented Hma'trra Meat:''' large pieces of Glacier Worm meat that have been fermented for months. It has a strong taste and smell because of its large concentration of ammonia, usually causing anyone not accustomed to it to vomit. This dish originated as a way to preserve meat during the harsh winters of Northern Harr'masir. It is served alongside alcoholic beverages.<br />
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*'''Spicy Ras'val Clams:''' made from the prized Ras’val Clams served alongside spicy herbs and Adhomian vegetables, this recipe has gained galaxy-wide fame after the First Revolution. It became exceedingly expensive outside of Adhomai during the Second Revolution because of the blockade imposed by the Orbital Fleet; as off-world clam farms were unable to cope with the demand.<br />
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*'''Creamice:''' The traditional dessert of Northern Harr'masir is considered by many as being the mixture of ice, Fatshouters’s milk, sugar, and Nif-Berries’ oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Tree-Bark Firewater:''' high-content alcohol distilled from Earthen-Root or Blizzard Ears. Tree bark is commonly added to the drink to give it a distinct flavor. The firewater's origins can be traced back to the pre-contact times where impoverished peasants would make alcohol out of anything they could find. Homebrewing remains a tradition in the New Kingdom's rural parts. These traditional spirits are also manufactured by large breweries and sold to the urban population as handcrafted.<br />
<br />
*'''Darmadhir Brew:''' a famous variation of the Nm'shaan Liquor; it is described as one of Adhomai's finest spirits. It is produced solely by a small family-owned brewery in Miran'mir. Its recipe is a secret passed down through the generations of the Darmadhir household since immemorial times. The only living member of the family, Hazyr Darmadhir, is a 68 years old Tajara. His sole heir and son died in the Second Revolution after being drafted to fight for the royal army. Alcohol collectors stipulate that the brew's price will skyrocket after Hazyr's death.<br />
<br />
*'''Mutthir:''' a beverage made with Fatshouters' yogurt mixed with Nm’shaan's sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. The drink can also be smoked for flavor. Mutthir is believed to have originated from the worldwide appreciated Fatshouters' fermented milk. Rock Nomads living in the Nomadic Host were quick to adopt the drink to their diet.<br />
<br />
=== Gifting Tradition ===<br />
<br />
The conditions at Northern Harr'masir are deemed harsh even for the standards of Adhomai, a planet known for its extreme climate. Due to such, a culture of cooperation and generosity emerged as a response before the hardships supported both by the nobility and the commoners. It is a common tradition when visiting someone’s else household, to gift the host a dish, with the more common choices being Earthen-Root’s soups, stews or desserts. This custom is observed both by nobles and the common population, being recognized as a sign of friendship, generosity, and, as some might argue wealth. It is an act of disrespect to visit someone and do not bring them a gift, and it is considered an insult to reject the offering.<br />
<br />
=== Military Nutrition ===<br />
<br />
The early Alam'ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. Their rations were composed mainly of salt-cured Snow Strider's meat, Blizzard Ears's flour, and Fatshouters’s milk. The defection of many officers from the Republican navy to the imperial side introduced the concept of canned goods, a luxury at the time, being used as rations. Large shipments of supplements, included food, were smuggled by the officers and their crew during the formation of the Royal Navy.<br />
<br />
With the conscription enacted by the parliament and the king, it was necessary to find a better method to store and feed the armed forces. The Mrraka'te'almalik, inspired by the navy, contracted a canning factory, one of the few to provide such service in the city of Kaltir, to supply canned goods for the Imperial Army. While certain issues were solved with the utilization of canning, the Navy was prioritized above the Imperial Army. Food shortages are still common among the land forces, and many officers have to rely on buying supplies from other sources or even enforcing rationing among their ranks.<br />
<br />
== Fashion ==<br />
<br />
Commoners and nobles usually wear similar clothing in their daily lives; traditional Tajaran garments or working attires. Military uniforms are a popular choice among the rural nobility, with the urban elite dressing in a most modest manner. Peasants prefer wool and fur clothes, made to withstand the bitter cold of the north. The metropolitan population favors comfortable overalls and worn suits.<br />
<br />
Jewelry, tail adornments, and veils are in rich abundance, often showing off small and intricate details of individual personalities. More intricated and fancy outfits are reserved for special events, such as parties or parades. Dresses long hidden that have gone from generation to generation, peacoats, and cloaks adorning every modern gentleman, suits tailored to fit. Even if the Kingdom lacks in treasury they always find that extra credit to spend on a new dashing coat.<br />
<br />
== Music ==<br />
<br />
The Music in the New Kingdom of Adhomai typically deals with the restoration of the old ways, the idyllic lifestyle of the rural areas, and tales of folk heroes. Folk instruments are widespread, alien equipment can be only found in large urban centers. Artists are free to perform and publish their work without asking for governmental authorization, but without government help or the patronage of a noble, it is uncommon for any producer to gain notoriety. Censorship is usually uncommon, but pieces that are considered indecent or offensive to the Crown are quickly forbidden by the law.<br />
<br />
New Kingdom of Adhomai war songs claimed the restoration of the monarchy and the destruction of the Republican enemy during the first years of the Second Civil War. As the Kingdom was pushed into a defensive position, the themes changed to honor the sacrifice of the unyielding defenders and the call to restore the Kingdom of Kaltir’s old borders.<br />
<br />
=== National Anthem ===<br />
<br />
The New Kingdom's national anthem was originally a war chant sung by monarchist soldiers in the battle against the People's Republic. It expresses the royalist intentions of returning the monarchy back into control of Adhomai.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''March of the Loyal Soldier'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
From Olska, the masterful library,<br />
from Baltor, the great watchmakers of old,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
Were they made rough.<br />
<br />
Furious winds,<br />
So did the ruthless storms reign on Adhomai,<br />
furious winds, they were made strong,<br />
So did the ruthless storms reign on Adhomai,<br />
They were made strong.<br />
<br />
No exhaustion, no fear!<br />
They shall stand up for you!<br />
To the waves of the Ras'val Sea!<br />
They'll send their greetings!<br />
To the waves of the Ras'val Sea!<br />
<br />
Remember the terror!<br />
Remember the dark times!<br />
An ode to old glory,<br />
An ode to new found glory!<br />
Suns will defend,<br />
The prestige of their kind!<br />
<br />
The Kingdom is bound to rise!<br />
Blazed by the suns!<br />
And this song will be heard,<br />
To the city of Nal'tor!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
The interest in literature was reignited with the creation of the New Kingdom; as books were once a symbol of status among the old nobility. Pre-contact texts are prized and actively copied in an attempt to safeguard whatever survived the book burnings of the First revolution. Reading for entertainment is associated with the nobility and the urban Tajara, while the rural population has more contact with plays through the theater. The revival of Ya’ssa has also helped strengthen the nobility interested in literature.<br />
<br />
While many writers attempt to copy the style of the pre-contact text, the content is largely related to the reality of the Modern Tajara. The romanticization of the Traditional Tajaran life, the retelling of old tales in a modern setting, and tragic stories are the most common themes found in the NKA literature. <br />
<br />
=== Notable Books ===<br />
<br />
*'''The New Kingdom:''' a political text written by King Vahzirthaamro Azunja during his time in hiding. The book calls for the toppling of the Hadiist regime and the restoration of a constitutional monarchy. The New Kingdom proposes the creation of a new political system to preserve the traditional Tajaran society while avoiding the pitfalls of the previous regime. Copies were illegally published and smuggled all across Northern Harr'masir before the uprising. <br />
<br />
*'''When the Clock Strikes:''' the retelling of a pre-contact family tragedy centered around the town of Bal’tor. While the original setting was situated during the gunpowder age, this version places the characters in the era shortly before the return of King Azunja. The story follows the daily struggle and drama of two feuding families. The text is famous for its bleak outcome and criticism of revenge.<br />
<br />
*'''Zhan Mine:''' a novel romanticizing the society pre-contact and criticizing the First Rebellion. The book tells the story of a group of Zhan-Khazan miners who rebel against their Njarir overseers, hoping to create an underground community where all Tajara are equal. A power struggle soon ensues between the rebels, resulting in infighting and purges. Ultimately, the rebellion is betrayed when a group of Zhan Tajara opens the shaft's entrance to a squad of M'sai enforcers.<br />
<br />
== Television ==<br />
<br />
Due to technological constraints and its association with the People’s Republic, television is barely present within the New Kingdom. It is only found in noble homes and among some urban families. The influence of the traditional Tajaran theater is still present in the shows; broadcasts are usually theatrical recordings or based on plays. Alien shows have only started to make their way into the New Kingdom.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Kaltir Royal Theater Broadcast:''' a show dedicated to broadcasting plays performed at the Kaltir Royal Theater. The program is popular with the growing urban middle class; as they lack the time and the money to attend fancy plays in person. Oleg Al'Mor's works are one of the main attractions of the show.<br />
<br />
*'''Drunken Earthen-root:''' a low-budget sketch comedy show, created by a group of Kaltir Law Academy dropouts. Known for its black comedy and satire, the show explores the anachronistic nature of the New Kingdom through absurd situations and observational sketches without punchlines. The series gathered a cult following outside of Adhomai thanks to its rather unique humor.<br />
<br />
*'''The Cold Court:''' a telenovela set during the gunpowder age. The story is focused on the plots and interpersonal dramas of the imperial court of Ras'nrr. Having no set protagonist, the series follows the stories of several courtiers and their attempts to gain the favor of the King of Kings. The show is infamous for killing off its character abruptly despite their popularity with the audience.<br />
<br />
== Radio ==<br />
<br />
Because of its simple technology, the radio can be found in most homes in the New Kingdom. Despite this, entertainment takes a backseat before the necessity of broadcasting news and the Crown announcements. Pubs and other gathering centers will have at least one radio that is left on during the entire day. Amateur radios are widespread in rural areas.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''The Crown Herald:''' the main government news station. Originally a pirate radio created to broadcast the return of King Azunja, the channel was brought by the Crown to be its main means of communication with the population. Parliament decisions and the King’s speeches are broadcasted daily to the subjects of the Kingdom through the Crown Herald.<br />
<br />
*'''Northern Harr'masir Radio:''' the largest entertainment radio station in the New Kingdom. Situated in Kaltir, it broadcasts traditional Tajaran music and radionovelas on a daily basis. Actors that are not talented or connected enough to join the Royal Theater will commonly find work in this station.<br />
<br />
== National Holidays == <br />
<br />
With their roots in the history and traditions of Kaltir and her people, the citizens of the New Kingdom struggled with being unable to celebrate their holidays during the brutal war effort to hold against the PRA's armies. <br />
<br />
*'''Day of Rightful Restoration (October 27th):''' celebrated by the NKA, this holiday marks the day Kaltir declared its independence, both during the era of the Colonial Wars and when King Azunja declared the New Kingdom. It touts the resilience of the Northern Harr’masir people and the stalwart Imperial Army. Pubs and bars fill up as its citizens celebrate their victory in the Second Revolution and the enduring legacy of the Kingdom of Kaltir. Museums and art galleries open fully to the public with no cost for tickets. A parade is always held in the capital, attracting people from across the Kingdom, with a royal procession from the Imperial Palace to the Law Academy. Following the ALA’s assassination attempt of the King and Field Marshal, the parade was halted until the war’s end. In D6, the House of Hamiyeh set up an enormous feast around the Sleeping Cannon Pub for the day, buying out food stocks from farms all around Mendell.<br />
<br />
*'''The Ice Waltz:''' held to celebrate the passing of the year, the Ice Waltz is a festival common across the Northern Harr’masir people. They gather at the shores of the ocean and set up platters for feasts, stages for musicians and plays, and various competitions ranging from wrestlers to gunslinging showmen. Halfway through the day, the waltz itself begins. To symbolize passing into a new year and a newer person, celebrators enter the freezing waters to demonstrate their own hardiness. While most opt to just dunk their feet in, the more daring don swimsuits and enter the sea. Afterward, as warming pyres are lit, effigies made by families are tossed into the ocean. This is usually to avoid bad luck with the effigies depicting some sort of evil, such as Raskara or Hadii. The waltz is held on different days depending on the city but is always held during the lesser summer. In D6, the NKA community celebrates it on '''January 15th.''' Besides it happening on one of the many beaches near Mendell, there’s little to no difference between the holiday there and back on Adhomai.<br />
<br />
== Sports == <br />
<br />
Despite claims that Kaltir always had a vibrant sports tradition, sports in the New Kingdom would have never developed to what it is today without Republican involvement. The farehal courts are still locked to nobility who enjoy the game as a valued pastime. But it was the Republican influence that led to the proliferation of the mahmrro clubs to all corners of the modern NKA. The sport increased in popularity during the war as a means for youth to distract themselves from the dire situation in Northern Harr’masir. Now, the sport has become one that the peasants cheer for and students play constantly when they’re free from school and home duties. Many children dream of being a professional mahmrro player. Nobility, meanwhile, stays away from the game. Its association with peasantry makes the Kingdom's noble class view mahmrro as a peasant’s game unfit for bluebloods like themselves. Board games are still seen as an intellectual's choice and thus enjoy popularity among the nobility to help them appear sophisticated. <br />
<br />
Farehal clubs are an expensive business in the New Kingdom. Many of the courts are private enterprises that provide all sorts of services for their exclusive noble clientele. Exquisite food, massages, saunas, and prime alcohol bars are expected of any Farehal club worth its salt. Mahmrro players, meanwhile, enjoy some of the most profitable clubs on Adhomai. Private teams are funded by sponsors, usually private businesses or municipal governments, to train and play in championships and competitions televised to the Kingdom through radio. The stadiums are always filled with fans. Devoted fans make up the ranks of mahmrro hooligans who enjoy attacking other teams’ hooligans in fights during or after the games. The most popular Mahrro clubs are the Minharzzka Maritimers (Funded by the company of the same name), the Nusinsk Oilmen (Funded by local industrialists) and the Kaltir Heralds (Funded by The Crown Herald). Lesser popular teams are the Rock Nomad Mahrro Club fielded entirely by Rock Nomads, the Olska bandits, and the Imperial Armed Forces Mahrro Club (IAFMC).<br />
<br />
== Crime == <br />
<br />
Crime in the New Kingdom usually takes the form of robberies, hooliganism, and family feuds. With the opening of the economy to off-world investment following the armistice, wealth started to pour through the nation’s railways and ports. Gangs specialized in train robbery and cargo theft are starting to appear. These criminals wait in the prowl for the train to approach, forcing the locomotive to stop by throwing obstacles on the rails or by provoking avalanches. Hooliganism in the cities commonly happens after Farehal or Mahmrro games; fans of competing teams, after spending hours drinking in the pubs, fight each other on the streets over the result of the previous match.<br />
<br />
Family feuds are commonplace in the Kingdom because of society’s focus on one’s household. While nobles may prefer to engage in politics and abuse of their governmental positions to provoke and damage their enemies, the rural peasant population is known to participate in bloody vendettas that might span over generations. Many grudges even originate from events that transpired before the First Revolution. The government is eager and fast to intervene when the situation spirals out of control, but little is done to stamp out this mentality.<br />
<br />
= Economy =<br />
<br />
The New Kingdom of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is accepted only in major cities. However, due to the expanding corporate foothold in the country, acceptance of the BSC is growing. Royalist banknotes have national heroes and members of the Azunja dynasty stamped on them. <br />
<br />
Most of the NKA economy is based on agriculture and mining; as Northern Harr'masir has large and rich mineral deposits. Industry is only present in the major urban centers, and it is heavily focused on the production of weapons and heavy machinery. Despite this, the New Kingdom suffers from an overwhelming public and private debt caused by the Tajaran civil war.<br />
<br />
The agricultural land is divided between large farms held by the nobility and countless small and medium properties controlled by commoners. The technology employed in the farms of the New Kingdom is rudimentary and outdated when put in comparison to the one used in the People's Republic; such is the result of the years of neglect by the Hadii's administration and the isolation promoted by the global conflict. The earthen-root is one of the most common types of crop found on the farms of northern Harr'masir.<br />
<br />
All members of the nobility that own landed titles, except for those who already work on their own private enterprises, have the obligation to serve in the public bureaucracy, civil service, or military. Landless nobles are part of a class that can be drafted as part of the service gentry in times of need, otherwise, it is common for them to take positions in education, administration, as officers in the army, or in the medical field. Commoners are able to conduct enterprises of their own and practice most of the professions in the Kingdom, such as acting as doctors, soldiers, professors, and artists. However, the majority of the businesses are under the control of the nobility, forcing many commoners to work under a noble family in their companies. All nobles answer directly to the King and Crown, paying taxes to the government. There are no vassalage ties between nobles, with different titles serving to display how much land and prestige someone has. It is not uncommon for unlanded and petty nobility to seek employment and fortune outside of Adhomai.<br />
<br />
The New Kingdom's economy is experiencing unprecedented growth since the Armistice. Intergalactic trade and cooperation with megacorporations are helping the Kingdom to quickly modernize and recover from its debt. However, large national corporations now dominate the economy; thanks to their links with the government, these companies can secure the most profitable deals with the SCC.<br />
<br />
The presence of megacorporations is quickly growing since the New Kingdom has been receptive to the SCC. Unlanded nobles and entrepreneuring commoners are known to leave Adhomai to work for megacorporations, seeking fortune outside of the Kingdom.<br />
<br />
== Notable National Companies ==<br />
<br />
*'''Dymtris Construction:''' a civil construction company based in the city of Dymtris. They are currently owned by the Rukhaylo dynasty, an influential family with contacts in the Parliament. Dymtris Construction specializes in constructing houses and restoring pre-contact buildings. They were responsible for the restoration of the Imperial Palace and are currently working on a large system of fallout bunkers throughout the Kingdom. Dymtris Construction is infamous for paying lower salaries and providing precarious accommodations to its workers, despite this, they enjoy popularity among NKA Tajara as one of the few non-alien construction firms.<br />
<br />
*'''Royal Firearms:''' originally funded by a Kaltir's gunsmith as a small workshop, the Royal Firearms is a weapons company responsible for supplying the Royalist military with small arms. The enterprise also has a strong presence in the civilian markets with its revolvers and hunting shotguns. Royal Firearms is currently working with the government to develop and manufacture an automatic service rifle for the Kingdom's army. The New Kingdom's police and diplomatic services are also supplied by this corporation. Royal Firearms made extensive use of POW’s forced labor during the Second Revolution.<br />
<br />
*'''Minharrzka Maritime Company:''' situated in Miran'mir, the Minharrzka Maritime Company is the largest maritime engineering business in the New Kingdom. The company is involved in producing and maintaining the Royal Navy's ships. Minharrzka Maritime Company also builds civilian vessels. The organization is currently controlled by the Rahimkulov family. Because of the supposed friendship between the Rahimkulov dynasty and Grand Admiral Mahtra Dynhaas, the enterprise has access to the best contract possible with the navy. They are also the oldest company among the “big three”.<br />
<br />
== Tourism ==<br />
<br />
Since the end of the Second Revolution, tourism became a fast-growing sector in the New Kingdom. Deals with megacorporations, such as Idris Incorporated, have allowed the nation to quickly offer many touristic opportunities. While some big national companies have started to dominate the market, several smaller agencies still exist. Outside of historical attractions, the NKA is home to areas with a well-preserved native culture and natural beauty, such as the Zarr'jirah Mountains and Bar'jar. Resorts on the Peninsula of Harr'nrr are popular with the nobility. However, the ongoing instability in the south may begin to threaten the Royalist tourist industry. Alien visitors are generally welcome in the Kingdom due to the prosperity they bring, even if the most conservative elements might see them with suspicion.<br />
<br />
= Religion =<br />
<br />
The New Kingdom of Adhomai possesses no official religion, but the Crown claims the role of protector of the Ma'ta'ke creed and the Worship of S'rand'marr. Most of the population identify themselves as followers of the Ma’ta’ke pantheon, with S'rand'marr Worship being more common in the urban centers and with some noble houses.<br />
<br />
Foreign missionaries are permitted in the Kingdom territory, but their activity can be hindered by locals, that are considerably more religious than the average Republican citizen.<br />
<br />
= Language =<br />
<br />
Siik’maas and Ya’ssa are recognized as the official language of the New Kingdom of Adhomai, used in all official documents, and taught in schools. Other Tajaran languages are also commonly used, with Delvahhi being spoken by Rock Nomads and Nal’rasan by M’sai Amohdan exiles.<br />
<br />
The language of the nobility, Ya’ssa, is heavily promoted by the house of Azunja; it is currently undergoing a period of revival and renaissance as the official tongue of the NKA.<br />
<br />
= Regions =<br />
[[File:Internaldivisions-nka.png|300px|thumb|A map of the New Kingdom's regions.]]<br />
== Old Kaltir ==<br />
<br />
Stretching from Nusinsk, up the imthus, and towards the northern borders of the New Kingdom are the lands referred to as Old Kaltir. As the name implies, these lands were ruled by the Azjuna line before the First Revolution and the collapse of the Kingdom of Kaltir. This is the homeland of the most loyal of the NKA. Previously devastated in the First Revolution and once again during the Second Revolution, Old Kaltir is steadily rebuilding itself post-armistice. Construction workers and other laborers work hard to rebuild and industrialize the cities. Life in the villages continues on as always, but the trappings of modern corporate life slowly creep in thanks to increasing megacorporation presence in the New Kingdom. Planners believe that once the reconstruction is complete, the provinces of Old Kaltir will be the greatest in the New Kingdom. <br />
<br />
== Peninsula of Harr’nrr ==<br />
<br />
Settled in the very beginning of the Colonization Age and the [[S'rendarr and Messa#The_Suns_War_of_Harr.27masir|Suns Wars]], the Peninsula of Harr’nrr is a venerable section of the continent. Its largest city, Baltor, was the first settlement to be constructed on Harr’masir. The land's old history is evident in the countless fortresses and sun temples that dot its forests and towns. Many of the temples remain in use, and every Sun Priest will be more than happy to share the great history of them with any traveler. The fortresses were made into museums or art galleries decades ago. Most of the land is covered in woodlands. Lumber exports are a prime industry for this region thanks to them. <br />
<br />
The Peninsula was under the control of the Ras’nrr Empire pre-Revolution. It was the only colonial holding kept on Harr’masir and ruled by a line of Kings that promoted strict adherence to their ideas of militarism. Much of the population were involved in supporting its heavily bloated army. Despite their claims of being the greatest fighting force on Adhomai however, the army of the Harr’nrr Kingdom was utterly annihilated by the PRA. Harr’nrri soldiers fought to their last in some of the most brutal clashes in the later stages of the First Revolution. Shockingly, the general population of the peninsula accepted Hadiist rule easily. Many came to see the People’s Republic as liberators from an oppressive military regime. To help transition the populace into the new culture espoused by the Republic local administrators began to promote artisanship and trades.<br />
<br />
During the Second Revolution, the population initially supported the Republic in its war effort. But the introduction of the PRA draft in 2458 led to mass protests in the cities and towns. When those protests were suppressed by the PSIS, support for other factions rose and the NKA and ALA began to compete for influence. While cities turned to the NKA, the towns and villages saw the rise of liberator cells. Ultimately it was the NKA who seized control of Baltor when their 2461 offensives swarmed over the land and their marines took Baltor. While the royalists celebrated the liberators were faced with a hard choice: Abandon their land to join their ideological brothers, or swallow a bitter pill and remain home under the New Kingdom. Most chose to leave for the lands held by the DPRA. Today, Baltor is a cultural centre of the NKA with its traditional artisans, artists, and filmographers gaining immense popularity across the nation. The Harr’nrri themselves are considered a more pacifistic and arts-inclined people, with a heavy emphasis on respect towards their fathers and faith.<br />
<br />
== The Borderlands == <br />
<br />
The borderlands refers to the region that was once the Duchy of S’rendul, now the southwest border of the New Kingdom. It is home to the Southern Harr'masir citizens of the NKA. During the Second Revolution, this area saw fighting between the People’s Army and ALA-Funded bandits. The Imperial Army took the region after the pact between the DPRA and NKA was signed and the People’s Army was defeated at the northern front. Despite the ceasefire, many of the bandit gangs remained in the region. To this day they continue to cause issues for local law enforcement by robbing trains, transports, or businesses while claiming to be fighting for the liberation of the Southern Harr'masir people. Compounding these issues of crime is the festering moonshining and counterfeiting rings appearing in the local settlements. Law enforcement and the Raakti Shariim have their hands full attempting to handle the problems. For every gang taken down another seemingly pops up to take their place. With the appearance of the Adhomai Democratic Front, an argument has erupted in the parliament over how to pacify the crime-riddled provinces. <br />
<br />
Life for the locals has changed little underneath the rule of the New Kingdom. Their traditions and culture are kept alive with currently no state interest in influencing them. The values of the Southern Harr’masir people continue as they did pre-Revolutions and the image of the noble but humble N’hanzafu rider shines on. Nobility from the old Duchy has returned to the region in the hopes of gaining political clout or business success. They’re generally unsuccessful in these endeavours unless they are one of the few granted power by the government or somehow strike it rich in the marketplace. <br />
<br />
== Zarr'jirah Mountains == <br />
<br />
Located along the southern border and characterized by its sharp peaks, lush valleys, and hard-lived locals, the Zarr’jirah mountains are a small but beautiful corner of the NKA. The arid grasslands of the mountain sides are contrasted heavily by the valleys between them. During the summers the snow on these valleys melts to reveal fields of vibrant flowers and waist-high grasses. When the wind blows into the passes, the greenery is turned into a swirling grass sea. Towns and farms here are terraced and built into the mountainsides. Tourism has become a growing industry with the Second Revolution’s end.<br />
<br />
The mountain range is home to communities of M’sai. These people trace their lineage back to explorers sent across Harr’masir during the colonization age. In exchange for their services, the nobility had granted these M’sai the privilege of establishing their own homeland within the Zarr’jirah mountains. These mountain men honed their survivalist skills by carving out a home in the peaks. Zarr’jiri culture centers heavily around self-sufficiency and survivalism. Children from a young age are raised to be expert mountain climbers, foragers, and hunters. For most of Zarr’jiri history, children were forced to camp by themselves in the wilds to prove their skillset. The PRA ended this practice due to the increase in child mortality rates it caused. Men and women regularly travel into the wilds in the mountains and beyond to better their skills. The families that held the most prestige from their service would be the leaders of their respective town. Nowadays the mayors who preside over the towns are descendants of Zarr’jiri heroes. <br />
<br />
Zarr’jiri fought on behalf of the Great Duke of S’rendul during the First Revolution. When the nobility was soundly crushed by the PRA, Hadiist rulership came to the Zarr’jirah mountains. They opened up new mines to extract mineral wealth out of the area while employing the locals as labourers. Some of the denizens even came to join the Grand People’s Army. But when rumors of the restoration came to the mountains, the Zarr’jiri leaders listened. An envoy of King Azunja’s conspirators convinced them to assist in the uprising by exploiting royalist sentiments and tales of past glory. When the New Kingdom was declared in 2450 many Zarr’jiri fighters came to fill the ranks of the Alam'ard. Those who remained in the range fought the local army garrison and dynamited the passes to cut off any counterattacks. The situation in the mountains for the next decade was harsh. Food was heavily rationed and constant patrols were needed to warn of the Grand People’s Army attempting to break the rockpiles or if another bombing run came. When the 2461 offensives of the Imperial Army finally reached the mountains the first thing that the returning fighters had done was loot grain stores to redistribute to their people. Despite the relief that followed, the effects of malnutrition have stunted many. The post-war situation has left much of the Zarr’jiri disillusioned. Their victory came at a severe cost to their peoples’ future with little to show for it besides vague promises from the Parliament, toxin-spewing mines, and a weakened population.<br />
<br />
== Nomadic Host of the Southern Borders ==<br />
<br />
A semi-autonomous province on the southeast borders of the New Kingdom, it was created after the end of the Tajaran Civil War. The region was gifted to the nomads as a reward for their support during the conflict. It is home to most of Harr'masir [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]], under the leadership of [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]]. Rock nomads are allowed to practice their own customs and are granted a certain degree of autonomy within this place. In exchange for these benefits, they are tasked with defending the frontier and serving as cavalry in the Kingdom’s military. The low population density of the region allows wagons to roam freely; they are commonly followed by a herd of animals Despite the existence of the Host, most Zhan nomads still don’t recognize its borders. Caravans are known to leave the province and wander the rest of the Kingdom or beyond into the Democratic People’s Republic territories; this is a common source of friction between both countries. The nomads are seen as lesser-thans by much of the New Kingdom, even sometimes by the other settled Zhan-Khazan. When they leave their province they often face discrimination or stereotyping. Nomads have taken to wearing trophies and honors they gained as a display of their competency and might to those who look down on them. <br />
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The province is governed by Rustam Harmaliik and his council of elders. Unlike the Kingdom’s citizens, the nomads only answer to their own leaders, instead of being subject to the Crown authority. Rhazar'Hrujmagh living in the Host are seen as traitors by the rest of the Adhomian rock nomad community, as they decided to follow a leader that was elected without consulting the caravans of Ras’nrr. Non-nomadic inhabitants of the province are farmers and ranchers that lived in the region before the creation of the Host; they have a mixed relationship with the nomads. The conflict between the settlers and the Rhazar'Hrujmagh is common, as they often see each other as unlawful occupants of the land.<br />
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== Bar'jar Amohda Exiles ==<br />
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A large community of Amohdan immigrants can be found in Bar'jar, transferred from the [[Democratic People's Republic of Adhomai#Island of Amohda|Island]] to the New Kingdom after the ceasefire treaty with the Adhomai Liberation Army. Composed mainly of monarchists that followed the Royal Army after their retreat from Amohda, they have settled on the coast of the Northern Harr'masir. They have brought their culture and martial art traditions with them, opening lodges and serving the New Kingdom’s military in their own auxiliary divisions. Most of the Amohdan community has not given up on the hopes of returning to their homeland; as the dream of restoring the monarchy in the isle is still alive among them. The relations between the exiles and the Kingdom’s citizens are generally positive. Many nobles seek to acquire Amohdan blades; a sought-after curiosity and sign of wealth. Despite the existence of this alliance, lodge membership and the learning of their swordsmanship remains something exclusive to the members of the Amohdan community.<br />
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= Major Cities =<br />
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*'''Kaltir:''' the capital of the New Kingdom of Adhomai. The largest and most industrialized urban center in the Kingdom, with its industry focusing on heavy machinery and weaponry. Kaltir is known for its cultural attractions: museums, opera houses, art galleries, and traditional pubs are found within the city. The presence of megacorporations and alien elements is on the rise since the armistice; as Kaltir has the only functioning shuttle port in the entire country. The Kaltir Imperial Palace, the home of the Azunja dynasty, can be found here. The [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]] is one of its most renowned learning centers.<br />
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*'''Bar'jar:''' a coastal town, home to the majority of Amohda exiles residing in the New Kingdom. Most of its inhabitants are employed in the fishing or clam farming business. The city is famous for its seafood cuisine, Ras'val Clams are considered a staple in the region. The Amohdan population has started to open their lodges and mix their traditions with the local ones, creating their own blend of culture. Bar’jar also had contact with Zhan nomads during the war; as it was the location where they were temporarily settled before the creation of the nomadic host.<br />
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*'''Miran'mir:''' the main harbor of the New Kingdom, where the bulk of the royal navy is situated. Home to the largest shipyard in Adhomai, where several ships dock daily for repair or supplies. Most of the locals are employed in the shipwright industry or in the service sector. The city is visited daily by travelers and sailors from all over the Kingdom. Miran'mir is the home of the [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Miran'mir Academy of Scientific Pursuits]] and its museum.<br />
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*'''Dymtris:''' the site of the now-defunct Dymtris Line, which protected the New Kingdom for nearly a decade before being destroyed by the major People's Republic offensive in 2458. The city has an important cultural significance; it is the bastion that protected Kaltir from the Republican Army for years. Dymtris was changed deeply by the constant battles close to it, many memorials and monuments dedicated to the ones that fell in its defenses can be found in the streets and parks. [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]] can be found in this city. Marryam is the patron god of Dymtris.<br />
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*'''Baltor:''' a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns’ wars. Baltor plays a strategic role in controlling the Ras'val sea during the Second Revolution. A town emerged around the fort over time, attracted by the safety provided by the military presence. The city is known for its skilled watchmaker artisans, a trade that has been passed down through generations. The Mez'gin clock tower, located at the town square, is one of its points of interest.<br />
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*'''Olska:''' a mining town close to the Zarragh Lake. The city was one of the last Republican bastions in Harr’masir during the final chapters of the Second Civil War. However, it avoided any substantial damage due to the surrender of the garrison during its siege. The Kraszar Library is the main attraction in Oslka; an extensive deposit of knowledge preserved by its priesthood. The city attracts many scholars and Kraszarrumalkarii, with some of them taking up residence on it. Its parks have reserved spots for storytelling. Kraszar is the patron god of Olska.<br />
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*'''Tunguska:''' once a secretive People's Republic military base in the northern wastelands of Harr’masir. The compound was attacked by the Royal Navy in 2459. For unknown reasons, the New Kingdom abandoned Tunguska shortly after its capture. Its underground installations were sealed and all the military hardware was left behind; it is a collection of buildings, tanks, and autogyros that remain left to rust on the cold winds. The compound has turned into an eccentric tourist attraction, with Tajara and alien visitors paying local guides to take them to the area. Many return with stories of unexplained events happening at Tunguska, ranging from disembodied voices to the entire place changing shape and size overnight.<br />
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*'''Nusinsk:''' a city built around the extraction and processing of Nas’kin Ocean’s oil reserves. Once a small fishing village before the discovery of oil close to its shore, Nuskink was quickly transformed by Al’mari’s administration into a major refinery center. However, any wealth was drained away to the more central places of the People's Republic; the locals did not benefit from the discovery. Most refineries and platforms were moved or destroyed during the Second Revolution. After the Armistice, the New Kingdom is slowly rebuilding the city’s industry to help fuel their fleet and growing industrialization. Growing air and water pollution are now one of the city’s major concerns.<br />
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= Architecture =<br />
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The dominant architectural school in the New Kingdom is known as Adhomian Neoclassical. This style seeks inspiration from Pre-War buildings. Its main characteristics are complex structures, colorful exteriors, intricate ornamentation, and asymmetrical designs. While Royalist architects were mostly focused on restoring old buildings to their former glory, the wealth brought by the Armistice has created opportunities for the nobility to commission new extravagant monuments. Even when struggling with their previous debts, the New Kingdom's nobles still seek to build a fancy summer house. While Commoners' houses are more practical and do not stray from cheap materials, they are still adorned with traditional pieces of art and vibrant colors.<br />
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== Major Monuments ==<br />
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*'''Kaltir Imperial Palace:''' the ancestral home of the Azunja dynasty, the Kaltir Imperial Palace once served as the Kingdom's seat of government. Today, its function is to house the royal family and host events. Much of its previous decoration and furniture was lost during the Hadiist invasion of the Kingdom; the building was transformed into an administrative office by the People's Republic. With the help of Miran'mir Academy's Restorers, the Palace is slowly recovering its missing objects.<br />
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*'''Vlrralkhzazhul Line:''' built after the offensive of 2459, the Vlrralkhzazhul Line is a long system of bunkers, pillboxes, trenches, and air defenses meant to protect the northern regions of the Kingdom. Unlike the defunct Dymtris Line, it survived until the end of the war. Despite its distance from the frontier, Vlrralkhzazhul continues to be expanded; its mighty halls and wide complexes are unmatched by any other fortification system in Adhomai. Many suspect that this expansion is nothing but a plot by the military to embezzle funds.<br />
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*'''Mez'gin clock tower:''' situated in Baltor's main square, the Mez'gin Clock Tower is a Gunpowder Age era astronomical clock. Commissioned by the Rasn'rr Empire, the tower is the oldest Adhomian clock still in function. The monument is adorned with statues of mythological figures, ancient Kings, and deities. The clock is famous for its accuracy and extremely complex mechanism for its time. Legends claim that the clockmaker who designed Mez'gin was blinded on the order of the emperor so he could not replicate his work.<br />
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= Technology =<br />
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Much like the Democratic People’s Republic, the New Kingdom inherited a portion of Republican technology when they broke from the once-unified Hadiist government. However, the social strata of the Kingdom is exceedingly different, and their isolated territory in the North did not see that much development prior to the War. The New Kingdom has been forced to grapple with this reality, and, as a result, most advanced technology has been appropriated by the landed nobility unlike the peasants, who are left to return to the old ways. <br />
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== Civilian ==<br />
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By design, the noble families of the New Kingdom enjoy access to a wide variety of modern inventions. Once again, the nobility has begun to hoard technology for itself, and while different levels of political power and nobility permit access to varying ranges of items, almost all are more easily capable of acquiring imports thanks to their elevated status. Nobles enjoy devices like televisions, radios, gaming systems, automobiles, computers, advanced kitchen appliances - anything they can afford to buy and import and upgrade in their own household. Eventually, though, the prices of these new imports and inventions do fall, giving the peasantry wider access to newer technology - though not before the nobles have had their fill of it.<br />
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Peasant homes are usually constructed with wood and stone and may have few utilities. Owing to their far northern homeland, boilers and wood-burning stoves are typical to provide warmth and hot water. The average peasant does not have an icebox, however, and most families store their food and meat in the ground under the snow as Tajara did for thousands of years. Simple, reliable furniture and breathable, sturdy clothing for the workday is favored. Some well-off rural peasants or farmers may be able to have electricity installed so they may power things like radios or simple appliances like irons, but most households rely on oil lamps and the local river for needs like light or clothes washing. <br />
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Cities in the interior of the Kingdom enjoy easier access to these amenities. Rural villages and settlements tend to be the most backward, but life in the numerous Imperial population centers does tend to offer a higher quality of life. While by no means approaching the level of wealth and decadence landed nobility might enjoy, city-dwellers do gain access to utilities like plumbing, heating, and electricity. Widespread illiteracy means that most homes in the city have radios so they can receive news and updates from the Imperial government. The New Kingdom has many of these bustling metropolises, and though they are nowhere near as industrialized as the Republic, a melding of technology with older Tajaran styles and traditions has offered city-living peasants a brighter lease on life.<br />
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The New Kingdom’s industry is heavily focused on the mining and agricultural sectors, and as such these tend to receive the most investment and attention from Imperial elements. Miners and farmers still use old methods of transportation, like lever-powered mine-carts or N’hanzfu-driven tills for their needs, and mining especially does not come without inherent dangers. A good portion of the populace is devoted to maintaining these two economic powerhouses, favoring the agricultural sector. To escape from the monotony of this work, and in lieu of entertainment like televisions or radios, the performing arts have made a huge comeback in the North. Plays, musicals, poetry nights - anything to help distract the peasantry from the grind of their daily lives. Theaters are especially common in most villages.<br />
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Personal computers are a rare sight in the New Kingdom’s homes; only the nobility has enough influence to acquire one. Following the Armistice and further deals with megacorporations, terminals have been shipped to most villages and major cities for general use. These machines are found in the houses and offices of the local governors, which are all usually nobles, for them to decide when it is proper for anyone to use the computer. Owning to this practice, most of the population’s access to this technology is held hostage by the plutocracy.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''Pryzark-19:''' a half-track, brougham style automobile designated to be sold to the nobility. Anyone planning to buy a Pryzark-19 will likely have to acquire a loan. As the Kingdom's economy grows, these cars have become a status symbol. This has led to a subculture of nobility heavily modifying their Pryzark-19’s to suit their tastes and showboat their wealth. Queen Shumaila is known to be an avid admirer of the Pryzark-19; tabloids speculate she owns at least three.<br />
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*'''Ha'rron Sled:''' used since immemorial times by the Tajara, the Ha'rron Sled is now only commonly seen in the northern territories of the New Kingdom. As much of the technology is concentrated in the hands of the nobility, the population in most isolated regions has to rely on the old ways for transport. Trained since birth, the pulling Ha'rron can traverse hundreds of kilometers of snow and ice in a matter of days. Sleds were used to bring supplies to the army during the winter. The Raaki Shariim also make extensive use of them during rural operations. <br />
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*'''Icehover:''' a boat-shaped, amphibian vehicle capable of traveling over ice, land, and water. The Icehover works by blowing air under the hull that is above the atmosphere's pressure. The difference in pressure causes drift that allows the vehicle to move. The Icehover is favored by fishers for its versatility; it can be used in warmer seasons and when the sea is frozen because of the winter. The Icehover’s appearance among the river pirates of Southern Harr’masir has led to accusations of the NKA government supplying piracy there.<br />
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== Medical ==<br />
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Advanced medical treatment in the New Kingdom is typically reserved for the upper class. The landed nobility get to enjoy the most of new advancements in gene therapy, surgery, or cosmetic operations - far beyond what the average peasant can get, thanks to their political status and the privilege that comes with it. Equally, with the New Kingdom currying favor with NanoTrasen, they have access to medical care even on par with what the average Republican citizen may receive in cities like Nal’tor. The same, however, cannot be said of the lower classes. Peasants are often hospitalized for longer periods of time and tend to have higher mortality rates both from increased stressors and dangers from work and insufficient medical care.<br />
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Traditional remedies, such as the usage of Messa's Tears or S'rendarr's Hands, are popular for cuts and burns. Many peasants still practice old methods of curing ailments, like salt-water gargling for strep throat and even in some rural areas bloodletting to ‘cleanse the body of its unnatural vapors’. Poor understanding of medicine amongst the rural population complicates wounds sometimes, but some medical architecture leftover from the Republicans still remains, giving the typical peasant the ability to visit a doctor - if they can afford it. Most cannot, however, and village religious leaders or family elders tend to care the most for their injured. Education and understanding of anatomy is not as advanced, and experience varies wildly from village to village.<br />
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Infant mortality rates in the New Kingdom tend to be high. While the children of nobility tend to have easier access to life-saving care in the event of abnormal births or defects, peasant families are not nearly so fortunate. The typical New Kingdom family will have many children, but there is a high chance a few may die in the first few months or years of their lives. This has diminished somewhat with the introduction of vaccinations to larger cities in the New Kingdom, but unlike other powers, medical facilities lack the ability to mass-produce these inoculations and the government relies on NanoTrasen to step in, leading to a rise in the cost of drug prices.<br />
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== Military ==<br />
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Unlike the People's Republic or the Democratic Republic, the infantry of the New Kingdom is not as mechanized. While they do have tank corps and technicians, they still maintain the usage of outdated tactics and units like cavalry or grenadiers. Whereas the other powers focused their power on offensive research, the New Kingdom prepped for and successfully waged a defensive war against the invading Republican army. Most branches of their military are aimed towards defending the northern territory - with their most offensive units being their naval forces. Indeed, out of the three powers, the New Kingdom has invested the most into its navy.<br />
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Some of the Republic’s most brilliant admirals and veteran ship crews seceded with the New Kingdom, a defeat that the Republican navy has not recovered from. While this benefit does not give them much beyond bombardment for land operations, the massive fleet of formidable ships, aircraft carriers, and anti-submarine detectors has kept both other powers on the ropes when it comes to engagements on the seas. Their enemies are wary of engaging the Imperial Navy unless absolutely required - and as such, this reputation equally carries over with privateers or pirates, who scarcely engage with the Imperial Navy as well. <br />
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The New Kingdom is widely known for having very reliable equipment; military research is less involved in experimental or expensive designs, and instead industrial capacity is devoted towards tried-and-true and traditional weapons, like bolt-action rifles or bayonets. Lacking the intense industrialization of the other nations, artisans of the New Kingdom focus on producing arms and armor that is less prone to failure and requires less maintenance. It takes longer, but the end result typically is the production of high-quality armaments, giving the average Imperial soldier a leg up on the battlefield.<br />
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=== Weapons ===<br />
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Due to its prior isolation and economic situation, the New Kingdom of Adhomai relies on more traditional weaponry. Soldiers are usually armed with simple bolt action rifles and bayonets, while sailors and expeditionary marines are given the few available semi-automatic weapons. Officers have more freedom in their gear, as they are allowed to use any personal weapon on the field. Currently, the New Kingdom has no service rifle.<br />
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Firearms are more common in rural regions than in the few urban centers, owing to the culture of the agrarian nobility and peasantry. Commoners are able to obtain and carry small semi-automatic weapons, such as hunting shotguns and pistols. Nobles have more freedom in acquiring weapons, having been granted the right to acquire automatic weapons.<br />
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==== Notable Weapons ====<br />
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*'''Hand Cannon:''' created because of a shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient Tajaran technology. Usually found in the hands of sailors and marines of the Royal Navy, this fearsome firearm is able to propel small cannonballs with destructive force.<br />
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*'''Royal Firearms Service Revolver:''' a simple and reliable double-action revolver, favored by the nobility, officers, and law enforcement. The design is known for having an outdated reloading mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has allowed countless copies to flood the Kingdom’s markets.<br />
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*'''Lawbringer Mk.I:''' an advanced, rare energy weapon, obtained through a mysterious otherworldly benefactor. The gun has nonlethal, lethal, and explosive firing modes. The presence of the Lawbringer causes awe in the forces of the New Kingdom and their enemies, as the few Imperial Dragoons allowed to wield it are well trained in its use. Due to its highly expensive manufacturing cost, only a few hundred were ever produced.<br />
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*'''Frozen Sea Harpoon Gun:''' adapted from fishing tools, harpoons were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped with all sorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. Smaller versions are usually carried by sailors and fishermen.<br />
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==== Notable Experimental Weapons ====<br />
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*'''Worm Signal:''' developed from research made on Hma'trra Zivr's high-frequency communication, the worm signal is a device capable of luring the aquatic creatures to a certain location to attack ships. Since this weapon requires a radio tower to function, its deployment is limited to the Kingdom's coastal regions. Because the signal is unable to fully control the Hma'trra, the Royalist navy must vacate any place before it is used to avoid being caught as well.<br />
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*'''Big Alzrun:''' expanding on the already existing railway gun designs, the New Kingdom's military recently invested in the development of a massive cannon. The Big Alzrun is a fifty meters long and fifteen meters tall artillery piece. Planned primarily as a siege weapon, the gun is able to fire a large round capable of destroying any known fortification over a distance of kilometers. An entire Train, alongside thousands of workers, is used to transport and deploy the weapon. Big Alzrun also has its own anti-aircraft defenses to reduce its vulnerability to airstrikes. Because of its great cost, only one has been built so far.<br />
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==== Notable Military Vehicles ====<br />
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*'''Zhsram II:''' a prewar light tank commissioned by the military at the start of the Second Revolution. The tank turned out to be rather unreliable and had limited space for its staff. Due to a shortage of experienced crew, technical issues, and a lack of concise doctrine, the Zhsram II saw little use. New tanks continue to be built and provided to the army, but the high command is urgently attempting to find a better replacement for the outdated vehicle.<br />
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*'''Railroad Cannon:''' artillery pieces or naval cannons mounted on train wagons used extensively by the New Kingdom during the Second Revolution. Lacking fast transportation methods, the military made use of the train system to quickly bring artillery to the frontlines. This also allowed them to deploy bigger guns. The railroad cannon was effective when defending and sieging cities, but proved to be vulnerable to airstrikes and rail sabotage.<br />
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*'''Armored Aerosled:''' a propeller-driven sled used for reconnaissance. Introduced throughout the offensive of 2461, the armored aerosled is protected by light metal armor and is usually armed with a machinegun. It is crewed by a driver, which sits closer to the engine, and a gunner at the front. Plans to further develop this vehicle are underway; military officers have proposed arming the aerosled with anti-tank guns and grenade launchers for hit-and-run attacks.<br />
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*'''Wheel Tank:''' single-track-wheeled light reconnaissance vehicle inspired by the Tajaran monowheels. It has room for a single driver who also controls its armament, a pair of machine guns. To help with stability, it has two steerable wheels on its sides. Its sacrifices much of its armor in favor of speed; while it can withstand small arms fire, it is very vulnerable to most anti-materiel weaponry. The Wheel Tank was recently developed as part of the Kingdom's attempt to modernize its military.<br />
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*'''Experimental Walker Frigates:''' Old Royal Navy frigates retrofitted by the Minharrzka Maritime Company with a set of six mechanical legs to allow for walking on coastal land. Slow and clumsy, they are intended to support land invasions as artillery support or as mobile bunkers in terrain cover. The crew compartments are cramped and offer little space due to the size of the mechanism. The frigates’ reliability is currently being tested.<br />
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== Extranet ==<br />
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The New Kingdom has officially entered the extranet in 2458 after acquiring a contract with frontier providers. Because of this later arrival, most of the websites are government-related or hosted by migrants. The Royalism extranet is atrociously slow due to the outdated and scarce national infrastructure. Censorship is limited to content considered immoral by the general public. <br />
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=== Notable Websites ===<br />
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*'''TheirHeritage:''' a website destined to cataloging and preserving the history and members of the noble dynasties. Users can create profiles and add themselves to the treelines after confirming their identities through documents and pictures. TheirHeritage is infamous for not allowing non-Njarir and Tajara of mixed background to register.<br />
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*'''WorkDay:''' created to help the growing city business find employees, Workday has grown to become the main Employment website of the New Kingdom. Outside of the popularity with the locals, it has helped the megacorporation in finding willing and skilled labor to ship off the planet. Despite originally being a free service, there is now a premium subscription that allows a user privileged access to megacorporation opportunities.<br />
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*'''Miran'mir Archive:''' the digitalized archive of the Miran’mir Academy of Scientific Pursuits museum. The website was created as part of an initiative to preserve the Tajaran history threatened by the war. The website provides access to digital versions of ancient Adhomian texts, interactive images of artifacts, and academic papers.<br />
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= Government and Ideology =<br />
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The New Kingdom of Adhomai is a constitutional monarchy, with the King acting as the head of the judicial and executive system. The Parliament is divided into a chamber of Nobles and a chamber of Commoners. The Chamber of Nobles is constituted by hereditary positions held by the nobility. The representatives in the Chamber of Commoners are elected through elections. The Crown Heir is selected through the appointment of the King, with the approval of the parliamentarians.<br />
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Because of the intrinsic relationship between the nobility and the public offices in the Kingdom, rivalities between the existing dynasties are common. Many of the positions are used to gain more prestige for one's family or sabotage a rival's attempt to secure a post of importance. <br />
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== Royalism ==<br />
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Royalism is an ideology characterized by monarchism, a constitution limiting the power of the monarch, the existence of a noble class, and the acceptance of the traditional Tajaran caste system. Its origins can be traced back to the end of the interwar period, where growing discontent with the People’s Republic allowed the return of an old dynasty bearing promises of change. Royalism attempts to reinstate the rule of the nobility over Adhomai while correcting the supposed flaws that caused the First Revolution. Despite not being adverse to progress, this ideology avoids any kind of fast change.<br />
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The caste system is believed to be an essential and unavoidable element of the Taraja species. However, the active enforcement of those differences is considered detrimental; society will naturally enforce and drift towards them without any kind of interference. Instead of trying to make every Tajara equal, Royalism claims that every ethnicity has its own separated but indispensable function. But ultimately, the Njarir’Akhran are the indisputable masters.<br />
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Royalism is open to diplomacy with alien powers and is generally welcoming of megacorporations. However, this stance is primarily tolerated due to the necessity of support in the conflict against the other Adhomian powers. <br />
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=== Schools of Thought ===<br />
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*'''Conservative Royalism:''' supported by the land-owning nobility, Conservative Royalism aims to maintain the political and social status quo while bringing economic prosperity to the Kingdom. A Monarch restricted by a parliament, composed of hereditary titles, and a constitution is seen as the perfect system to guide the Tajara people. Decision-making should remain in the hands of the nobility, while commoners should have their survival and basic rights guaranteed by the state. Megacorporations are welcomed with open arms by Conservative Royalists; they are an opportunity to attract foreign investments and modernize the nation. [[Notable Tajara#Grand Duke Akym Yudenikh|Grand Duke Akym Yudenikh]] is the main proponent of this ideology<br />
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*'''Absolute Royalism:''' supported by the military and the rural population, Absolute Royalism believes that the power should be concentrated in the hands of the Monarch. The parliament and the constitution are obstacles to the progress of the nation. An absolute monarchy backed up by a strong army and navy is deemed as the best alternative to secure the Kingdom against any threats. Due to their might, the Majesty has the right to dictate what is the most adequate alternative to any situation. Absolute Royalists are opposed to diplomacy with alien governments and the presence of megacorporations, for they believe that the nation should not rely on foreigners to stand on its own. [[Notable Tajara#Grand Admiral Mahtra Dynhaas|Grand Admiral Mahtra Dynhaas]] is the main proponent of this ideology<br />
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*'''Populist Royalism:''' supported by intellectuals and the urban working class, Populist Royalism plans to further democratize the New Kingdom. While the banishment of the monarchy is unthinkable, it should instead be delegated to a symbolic role. All of the power should be in the hands of democratically elected officials. The people should take an active part in the politics and their well-being is the main priority to the Kingdom. Nobility should remain a mere cultural formality to preserve the families' heritage. Populist Royalists are not opposed to megacorporations, but their activities should be tightly regulated to prevent abuses and a takeover of the nation. [[Notable Tajara#Prince Serhiy Oliinyk|Prince Serhiy Oliinyk]] is the main proponent of this ideology<br />
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*'''Revival Royalism:''' also called Njarir'Akhran Supremacism by its opponents, this school of thought was formulated by Absolute Royalist extremists. While Revival Royalism shares its parent ideology's authoritarianism, its main difference lies in its reactionary vision of the Tajaran caste system. Revival Royalism believes that enforcing the traditional roles through the law is necessary; society would soon fall into chaos without the ever guiding hand of the Njarir'Akhran. No Tajara ethnicity is superior, only built for different purposes. Revival Royalism considers individuals of mixed heritage to be an abomination - products of a degeneracy that must be dealt with harshly. The alien and its machinations are seen to be incompatible with the Tajara; ignoring them completely is the best course of action. Its adherents are known for their interest in [[Tajaran Minor Religions#Ancient Tajara Theory|esoteric ideas]]. [[Notable Tajara#Count Tscherim Sanguszkho|Count Tscherim Sanguszkho]] is the main proponent of this ideology<br />
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== Political Parties ==<br />
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The Parliament is divided into four parties;<br />
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*'''Royal Party:''' this party encompasses most of the agrarian landowners and high nobility, known to be loyalists to the ruling dynasty. Their main interest lies in protecting the rights of the nobility and strengthening the civil government. Nobles and monarchists usually support this party, as they see it as the one that is fully aligned with the interests of the house of Azunja and the Kingdom. They do not oppose the presence of megacorporations and diplomacy with other galactic states.<br />
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*'''Officers Party:''' this party is composed mostly of army officers, navy captains, and fervorous patriots. They seek to strengthen the importance of the military in the politics and daily life of the Kingdom, usually clashing with the other two parties. Their main platforms include increasing the spending and modernization of the armed forces. Soldiers and sailors usually support this party, as it is one of the few ways they can improve their condition and participate in politics through their superiors. They are staunchly against the presence of megacorporations and have an isolationist instance in regard to galactic diplomacy.<br />
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*'''Commoners Party:''' despite its name, this party is made up of lower-ranking and landless nobles. They aim to increase the rights of the commoners and move the government to a more democratic orientation, reducing the King’s powers and the reliance on the army. Members of this organization are known to hold meetings with the population to gather and understand their concerns, making use of those problems to create their own political agenda. Factory workers, learned professionals, and urban inhabitants usually support this party, as this organization is one of the few ways that their voice can reach the Parliament. While not opposed to the presence of megacorporations, the Commoners Party is against them being allowed into the Kingdom without strict laws to control their expansion. They have an open but cautious approach in regard to diplomacy with other states.<br />
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*'''Njarir'Akhran Renewal Fraternity:''' once a private club exclusive to the nobility, the Njarir'Akhran Renewal Fraternity became the main proponent of the Revival Royalism. Thanks to the support of the most authoritarian elements in the Parliament, it was given official party status in 2463. While the Fraternity is still a minority in the government, they are eager to support the Officers and Royal parties to acquire more influence. Supported by the most radical royalists, the Njarir'Akhran Renewal Fraternity pushes for an even more authoritarian government, alongside spouting a very reactionary view on the Tajaran caste system.<br />
<br />
== Royal Ministry of Intelligence ==<br />
<br />
Formed during the early stages of the second revolution, the Royal Ministry of Intelligence, also known as the Office of Ungentlemanly Affairs, can trace its origins to royalist circles that organized their meetings in cellars of Kaltir’s pubs. First serving as the force used to free King Azunja from his prison, the RMI has evolved into an agency tasked with dealing with all kinds of foreign intelligence and threats. Internal matters are handled by the ministry of interior and its subordinated departments.<br />
<br />
Agents of the Royal Ministry of Intelligence are adept in espionage, reconnaissance, interrogation, and surveillance. Information gathering and counterintelligence are the main tasks of the RMI, as they prefer to work closely with the military in their operations. Several diplomats and consular officials are members of the agency, as their positions allow them more contact with the affairs of other nations. They have added Biesel to their theaters of operations after the armistice.<br />
<br />
== Law ==<br />
<br />
The law in the New Kingdom possesses a written code but most of its decisions rely on precedents and local customs. Judges are directly appointed by the Crown to their position. There is no jury in the Kingdom’s courts. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay for one. In spite of this provision, there is a distinct shortage of public attorneys. The justice system is biased towards the nobility, offering them greater protection and rights than the ones afforded to the commoners.<br />
<br />
Law enforcement in the New Kingdom is the responsibility of the Royal Constabulary, an agency under the direct control of each province. The police in urban centers are known to be well equipped and trained. Mounted constables are still extensively used in rural areas.<br />
<br />
===Royal Peacekeepers===<br />
<br />
Formed shortly after the New Kingdom declared its existence, the Royal Peacekeepers (Raakti Shariim in Siik’maas) are a specialized policing force for the Kingdom. As the Royal Constabulary was formed to manage individual provinces, the Peacekeepers exist as a Kingdom-wide force focusing on higher-profile targets such as spies, terrorists, domestic enemies of the Kingdom, and persons of interest. Their origins lie in the old orders of M'sai enforcers who would track criminals roaming from fief to fief or over the borders of Kaltir. While the Peacekeepers remain mostly M'sai, other races of the Tajara can be found in its ranks. <br />
<br />
Officers of the Peacekeepers are specialized in handling not just investigations and arrests, but also surviving the harsh conditions they may come across while tracking criminals. Rock-climbing, foraging, medical aid, and other skills ensure the Peacekeepers will be able to handle anything the wildness can throw at them. Armored cars are the typical mode of transportation for Peacekeepers in urban areas, but they retain bred Ha'rron steeds for rural operations.<br />
<br />
== Adhomai Democratic Front ==<br />
<br />
As unfulfilled promises pile up, income inequality grows, and megacorporation influence expands, some Tajara within the New Kingdom have become disillusioned with Royalism. Founded by radicals from the Commoners Party, the Adhomai Democratic Front is an underground movement that aims to abolish the monarchy and establish a democracy. Unlike the moderates in the parliament, the Front has no interest in taking part in the government and prefers a more partisan approach. Organizing strikes, protesting, and civil disobedience are their main tools. The Crown considers the Democratic Front to be a terrorist organization; its members are actively persecuted by the Royal Peacekeepers. The ongoing repression is quickly radicalizing the group; calls for armed action are becoming increasingly common.<br />
<br />
Because of the distance from the capital and large working population, the Adhomai Democratic Front found most of its support in the region around Olska. Supporters from the former lands of Kaltir, which stretched from Nusinsk and northwards, are very rare. While the New Kingdom accuses the group of being an Al'mariist and Hadiist puppet, there is no real evidence of this. Its leadership and internal structure are currently unknown to the public.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' the New Kingdom of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. The relationship between both nations remains cordial but distant. The Kingdom is attempting to approach the Republic through the further integration of megacorporations in its economy. As part of these attempts, artifacts from the Museum of Miran’mir were borrowed for an exhibition at Mendell’s Museum of Immigration in 2462. Royalist agents operating in Biesel must take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
<br />
*'''[[Empire of Dominia]]:''' the first state to recognize the New Kingdom was the Empire of Dominia in 2461. The recognition came at a time when the Kingdom was desperately looking for allies. However, this support was received with suspicion by the royalist military faction. The relationship between both nations is mainly focused on trade and political support. Dominia’s plan is to incorporate the Kingdom into its sphere of influence. The Empire of Dominia does not recognize the other two Adhomian powers.<br />
<br />
*'''[[Izweski Nation]]:''' in an attempt to gain more allies, the New Kingdom approached the Izweski Hegemony recently. As part of the concessions to gain its favor, it denounced the Al'mariist presence in Gakal'zaal. The Unathi have also requested the NKA to recognize their claim to the planet, a demand that the Kingdom is still unsure if it will accept or not.<br />
<br />
== Flag ==<br />
<br />
Inspired by the Kingdom of Kaltir's standard, the New Kingdom of Adhomai flag was created shortly after the rebellion by the Royalist clique who freed King Vahzirthaamro. The flag's blue color is the one traditionally associated with the nobility, the tree is the symbol of the Azunja's dynasty, and the Twin Suns Icon represents the New Kingdom's ambitions of conquering all of Adhomai.<br />
<br />
= Military Forces =<br />
<br />
The New Kingdom of Adhomai is composed of the [[Tajaran Military Structures#Imperial Adhomian Army (New Kingdom of Adhomai)|Imperial Adhomian Army]], the [[Tajaran Military Structures#Royal Flying Corps (New Kingdom of Adhomai)|Royal Flying Corps]] and the [[Tajaran Military Structures#The Royal Navy (New Kingdom of Adhomai)|Royal Navy]]. The Imperial Adhomian is the ground army of the NKA, made up mainly of infantry divisions, supported by artillery, cavalry, and the few armored vehicles that the Kingdom is able to bring in service. Despite being poorly equipped by Tajaran standards, they are able to deploy efficient defensive tactics. Each commoner family in the New Kingdom of Adhomai has the duty of offering a single member of their household to serve in the military, while the nobility usually serves in positions of command.<br />
<br />
During the Second Revolution, the Imperial Adhomian Army was infamous for its mistreatment of war prisoners. The conditions in the prison camps were precarious and food shortages were widespread. Captured soldiers were commonly used as forced laborers in the Kingdom's mines, plantations, and construction projects. Prisoners were borrowed by the military to work on the properties and companies of the nobility. Roads and military works were also built by the inmates. Prisoners were subject to the most dangerous and unwanted jobs, such as clearing minefields. During her time in the army, Queen Shumaila Azunja was known for being a major proponent of using forced labor. It is estimated that at least 65% of the soldiers captured by the New Kingdom perished while in captivity due to a combination of starvation, overworking, sickness, and mistreatment.<br />
<br />
The Royal Navy is the powerhouse of the Kingdom military, nearly securing supremacy on the seas. Created through the defection of most officers, alongside their ships and supplies, during the uprising. The New Kingdom’s naval force was able to secure the shores of Northern Harr'masir, but was proven to be less useful in the overall land conflict.<br />
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{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
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[[Category:Pages]]<br />
[[Category: Tajara]]<br />
[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajara&diff=30277Tajara2023-10-05T01:57:30Z<p>Alberyk: /* Marriage and Relationships */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
{{Infobox Species<br />
|Species = Tajara<br />
|Scientific = T. Sapiens<br />
|Image = OldTajara.png<br />
|System = S'rand'marr<br />
|World = [[Adhomai]]<br />
|Language = Siik'maas, Siik'Tajr, Nal'rasan, Ya'ssa, Delvahhi<br />
|Politic = People's Republic of Adhomai,<br />
<br />
Democratic People's Republic of Adhomai,<br />
<br />
New Kingdom of Adhomai<br />
}}<br />
{{toc_right}}<br />
== Overview ==<br />
<br />
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.<br />
<br />
To play as Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].<br />
<br />
==Heads of Staff==<br />
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. <br />
<br />
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. <br />
<br />
Hharar and Njarir’Akhran can be the following Heads of Staff:<br />
<br />
* Head of Security<br />
* Chief Medical Officer<br />
* Executive Officer<br />
* Research Director<br />
* Chief Engineer<br />
* Consular Officer<br />
* NanoTrasen Corporate Liason<br />
<br />
M'sai can be the following Heads of Staff:<br />
* Head of Security<br />
<br />
== Mechanics ==<br />
<br />
<br />
* Tajara can speak a number of unique languages, such as: <br />
:- Siik'Maas. Use this in-game by typing say ,j<br />
:- Siik'Tajr. Use this in-game by typing say ,w<br />
:- Ya'ssa. Use this in-game by typing say ,r<br />
:- Nal'rasan. Only available to M'sai Tajara, use this in-game by typing say ,i<br />
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n<br />
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.<br />
* Tajara are faster but take extra brute damage.<br />
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.<br />
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.<br />
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear 'softsuits' (such as regular space suits, biosuits, and fire suits).<br />
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.<br />
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.<br />
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.<br />
=== Coloration ===<br />
<br />
{| align:Center<br />
|-<br />
!Hharar group, usual coloration:<br />
|[[File:H_BeaverBrown.png|300px|thumb|left|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]<br />
|[[File:H_Kochiba.png|300px|thumb|left|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]<br />
|[[File:H_Taupe.png|300px|thumb|left|Taupe (RGB 72, 60, 50 / Hex #483c32)]]<br />
| <br />
|-<br />
!Zhan-Khazan group, usual coloration:<br />
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]<br />
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]<br />
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]<br />
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]<br />
| <br />
|-<br />
!Njarir'Akhran group, usual coloration:<br />
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]<br />
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]<br />
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]<br />
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]<br />
| <br />
|-<br />
!M'sai group, usual coloration:<br />
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]<br />
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]<br />
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]<br />
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]<br />
|}<br />
<br />
== Biology ==<br />
To the average human, the Tajara share many similarities with Earth's felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajara are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat efficiently. There are only a handful of areas where fur is not present, those being on the palm of their hands, the soles of their feet, and a number of various orifices as well as a small area around their eyes. <br />
<br />
Occasionally, the fur around a Tajara's neck is known to grow into a shaggy 'mane' of sorts, giving them a distinct look, not unlike a terran lion. This hair tends to be much stronger and a great deal wirier than the rest of the fur on a Tajara's body. Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual's parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human. A male Tajara is somewhere between 150 cm and 185 cm in height, while the mean body mass is between 65 kg and 100 kg. Females tend to range between 150 cm and 175 cm in height, with their own weight somewhere around 45 kg to 85kg. As such, both their body weight and height are roughly comparable to the average human. Height depends on a Tajara's ethnicity. Njarir'akhran were bred to be taller, M'sai are a more middle height, Hharar are typically shorter or of middle height, and Zhan-Khazan are usually the tallest of the races. Any Tajara who falls out of this range is unusually tall or short which typically stems from a medical condition. A Tajaran fetus only takes six months to mature, and Tajaran children likewise mature rapidly, reaching the full extent of their growth by 15 or 16. This rapid maturation has a profound effect on the lifespan of Tajara, as only with modern medicine have Tajara reached ages above 70, with the oldest living Tajara being 84 years old. Most Tajara retire at age 60 when they are too old to work in any capacity.<br />
<br />
===Ethnicities===<br />
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M'sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.<br />
<br />
'''Hharar:''' the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the 'typical Tajara', which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the 'face' of the Tajaran race, as it were. Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. The Hharar are the stereotypical 'worker' Tajara, commonly described as loyal employees who are passionate and not afraid to voice their opinions.<br />
<br />
'''Zhan-Khazan:''' the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Due to their status as laborer they suffer discrimination and are usually regarded as less intelligent.<br />
<br />
'''M'sai:''' the third most populous Tajaran ethnic group, the M'sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M'sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren't as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.<br />
<br />
'''Njarir’Akhran:''' the ethnic group that made up the majority of the plutocracy before the Great War. Their lineage can be traced from careful breeding between Hharar and M'sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences.<br />
<br />
''For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]''<br />
<br />
===Tajaran Evolution===<br />
The Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. This allows for a considerable degree of low light vision, however, they have a thin reflective layer that has the side-effect of appearing illuminated in the dark.<br />
<br />
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species has evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.<br />
<br />
===Extremities and Sleep Cycle===<br />
Tajaran extremities, specifically their hands and feet have five digits and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajara employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end to allow easy usage of standard human-based technology. This is a task that Tajara tend to do reluctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around 1-2 centimeters.<br />
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]<br />
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty-six and forty-eight hours, with a subsequent twenty to twenty-eight hours of sleep. Normally, the waking period is spotted with three to four fifteen-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajaran living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.<br />
<br />
===Tajaran Build===<br />
Compared to most other known species, the Tajaran body is designed to be more flexible, lithe, and slender despite its thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajara are sexually dimorphic; females have more elongated muzzles, shorter ears, and more petite forms. Their distribution of body fat is entirely different from that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. <br />
<br />
Tajara are built for extremely low-temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajara dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajara resign themselves to thin clothing. Those who find themselves confined to bio-suit or radiation suit for extended periods of time end up feeling extremely uncomfortable.<br />
<br />
==History==<br />
<br />
===Nobility and the Ancient Past===<br />
<br />
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.<br />
<br />
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before '''1500 BCE''' Galactic Standard Time.<br />
<br />
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles' Enforcers - trained agents (commonly of M'sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai's lands repressed and powerless through shock and terror.<br />
<br />
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. <br />
<br />
===Tensions Rise=== <br />
<br />
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in '''80 CE'''. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively '''Njarir’Akhran'''. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church's control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.<br />
<br />
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around '''1732 CE''', with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in '''1756 CE''' favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. <br />
<br />
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in '''1954 CE'''. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.<br />
<br />
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
<br />
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in '''2292 CE'''. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using specially designed 'snow bicycles', regardless of how far away their place of work was.<br />
<br />
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
<br />
===Human Discovery===<br />
This came in the form of human discovery in '''2418 CE'''. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.<br />
<br />
However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
<br />
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
<br />
===The Uprisings===<br />
<br />
It took little more than a year for a formal uprising to be staged. In '''2421 CE''', after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
<br />
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]<br />
<br />
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
<br />
Among the noble families, the largest and nearly the most powerful was a dynasty called the 'Hadii'. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
<br />
This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By '''2431 CE''' the revolution had finally come to an end with a total of more than '''92 million casualties''' with more than half being loyalist forces and '''40 million civilian deaths'''. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
<br />
===Outcome of the Revolution===<br />
<br />
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In '''2432 CE''', the People's Republic of Adhomai was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
<br />
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. <br />
<br />
However, serious problems remained. '''Al'mari Hadii''' suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
<br />
===The Second Revolution===<br />
<br />
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al'Mari Hadii. The single most defining moment of this generation of Tajara.]]<br />
<br />
While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
<br />
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
<br />
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
<br />
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
<br />
There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. <br />
<br />
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.<br />
<br />
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.<br />
<br />
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S'rand'marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.<br />
<br />
The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge. <br />
<br />
More information: [[Tajaran History]]<br />
<br />
==Tajaran Factions==<br />
<br />
Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.<br />
<br />
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]<br />
<br />
===[[File:PRA_Flag.png|30px]] [[People's Republic of Adhomai]] ===<br />
<br />
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the '''People's Republic of Adhomai''' is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al'mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.<br />
<br />
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People's Republic's Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.<br />
<br />
After the Second Revolution, the People's Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.<br />
<br />
===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People's Republic of Adhomai]] ===<br />
<br />
The most pervasive and successful rebellion came from a group called the '''Adhomai Liberation Army''', a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Supreme Commander Halkiikijr Na'ted'Akhan]].<br />
<br />
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the '''Democratic People's Republic of Adhomai'''. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.<br />
<br />
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala's government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala's term comes close to its end and the next election is being organized, the fragile Al'mariist democracy is threatened by all kinds of extremists.<br />
<br />
===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===<br />
The last major faction is the rebellious '''New Kingdom of Adhomai''', which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir'Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People's Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.<br />
<br />
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja's rule were marked by political turmoil as the people requested further political recognition.<br />
<br />
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom's realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.<br />
<br />
==Social==<br />
<br />
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, Tajara prefer to take names that they find they themselves can pronounce and are also phonetically pleasing.<br />
For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce.<br />
<br />
Traditionally, Tajaran names included the name of the dynasty they served, and some Tajara carry over this tradition and have their 'middle' name be their dynasty's name. Other, less fortunate Tajara took up names that denoted their status in the community or aspirations for the convenience of others. This tradition is where the concept of taking up names originated from, thus a Tajara usually have a given child name and a taken up name, with perhaps the dynasty they have served as their middle name. This is different for the members of the PRA, as president Hadii issued a decree in which all Tajara are to change their names to their parent-given names, to encourage party loyalty and pride in tradition. While most dedicated Hadiist have chosen to return to their native names, many Republican Tajara still use their adopted name within and outside of Adhomai.<br />
<br />
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew. <br />
<br />
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik'mas and Siik'tajr. <br />
<br />
'''Siik'maas''' is theorized to have been the ancient language of the Tajara, the 'religious' tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.<br />
<br />
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik'tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik'maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of 'drunken' feeling. Tajara speaking this over the radio often find themselves in similar positions.<br />
<br />
Siik'maas is the federal language of the People's Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal'rasan, Delvahhi, Ya'ssa, and other such languages. <br />
<br />
'''Siik’tajr''' is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai's history for a long while, but were always small; however, when the Great War broke out, Siik'tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik'mas and the more body language inclined Nal'rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.<br />
<br />
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as 'easier to use' rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.<br />
<br />
Tajara have a strong biological inclination to roll the "R" sound, extending it. Because of cultural reasons and the grammatical structure of their languages, they also tend to refer to themselves in the third person perspective instead of the traditional first-person ("He has completed his work" instead of "I have completed my work") though Tajara who have spent a large amount of their lives in space or among other species can overcome this trait with great difficulty. Traditional-minded Tajara usually choose to continue using the third person in basic. Most Tajara only speak to someone in the first person if it is someone they trust substantially. The second person perspective is used in many regional dialects and does not imply any intimacy, however many Tajara prefer the third person even in these cases as a preference.<br />
<br />
Because of their anatomy, Tajara are capable of using their appendages to express their emotions. Folding one’s ear back usually expresses fear or worry. Ears perked forward to demonstrate interest or attention. Ears also flick involuntarily when exposed to unexpected or loud sounds. Swaying one’s tail continuously is considered a childish way to express satisfaction. Curving down and blistering is a sign of hostility. Bumping muzzles and holding someone’s wrist are common displays of affection.<br />
<br />
===Religion===<br />
====S'rand'marr Worship====<br />
''"By day and light of S'Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S'Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin."''<br />
<br />
- The "First Prayer" of S'rand'marr Worship<br />
<br />
There are a handful of faiths on Adhomai, but the majority religion is the worship of S'rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S'rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S'rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the "Family." The head of the Parivara is Father Valyan K'rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.<br />
<br />
Sana Sahira's location in the People's Republic places the Parivara in the precarious position of having to act favorably to the faction's government, however, Father Valyan K'rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns' Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns' Sisters. To cause harm to a Suns' Sister is said to be one of the most unholy things you can do in a place of worship, as they're meant to emulate the Gods themselves, silent, but strong and dependable.<br />
<br />
====Ma'ta'ke==== <br />
The second-largest religion is the worship of the Mata'ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata'ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata'ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.<br />
<br />
In Tajaran mythology, the tribe of Mata'ke rose to the status of gods when they slew the King of the Rrak'narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak'narrr's final wishes, Mata'ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the "Edge of Adhomai" where they fend off malicious entities and protect all Tajara.<br />
<br />
====Njarir'Akhran Worship====<br />
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.<br />
<br />
==Culture==<br />
<br />
=== Fashion ===<br />
<br />
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.<br />
<br />
[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]<br />
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. <br />
<br />
The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These 'Enforcer Shells', as translated from Siik'maas, were usually brown or olive in color, with slit visors masking the wearer's face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.<br />
<br />
Today, the government officials of the People's Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.<br />
<br />
The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.<br />
<br />
=== Cuisine ===<br />
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]<br />
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.<br />
<br />
Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters' beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears' and consumed during their morning meals.<br />
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Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa's tears, but its production and consumption are slowly declining due to the loss of the People's Republic's hegemony over Adhomai. Messa's mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.<br />
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras'val clams, named after the sea, are a famous treat, being appreciated in other systems besides S'rand'marr.<br />
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====Notable Dishes====<br />
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*'''Adhomian Hard bread:''' a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.<br />
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*'''Fatshouters Bloodpudding:''' a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.<br />
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*'''Sugar Tree Candy:''' a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother's table. Sugar candy is made from the Nm'shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It's occasionally flavored with fruits or savory liquors.<br />
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*'''Avah:''' used to only mean "sweets" or "sweet thing," now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.<br />
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====Notable Beverages====<br />
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*'''Messa's Mead:''' a fermented alcoholic drink made from earthen-root juice and Messa's tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa's Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.<br />
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*'''Earthen-Root Juice:''' a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai's most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.<br />
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*'''Nm'shaan Liquor:''' an alcoholic drink manufactured from the fruit of the Nm'shaan plant. It usually has a high level of alcohol by volume. Nm'shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.<br />
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===The Arts===<br />
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Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.<br />
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Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D'na'tel Hall in the Nal'tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka'nira.<br />
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However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.<br />
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.<br />
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===Music===<br />
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Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. <br />
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. <br />
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. <br />
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====Notable Folk Instrument====<br />
[[File:Prrama.png|200px|thumb|right|The Pr'rrama.]]<br />
*'''P'rrama:''' a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.<br />
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*'''Makkra Baq:''' this instrument hails from the island of Das'nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.<br />
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*'''Mah Kii:''' the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.<br />
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===Sports and Games===<br />
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.<br />
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. <br />
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is "The Bane of Rashashana": which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.<br />
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====Notable Sports====<br />
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*'''Farehal:''' a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S'rand'marr, but it is moderately popular on Adhomai, with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.<br />
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*'''Mahmrro:''' a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. <br />
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*'''N'hanzafu Roping:''' a sport created by the [[Tajaran Ethnicities#Rhazar'Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.<br />
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*'''Baghrar:''' an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara's claws to rake an opponent's torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.<br />
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====Notable Games====<br />
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]<br />
*'''Suns and Moon:''' a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. <br />
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*'''Traiaz:''' a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.<br />
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=== Military ===<br />
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The military hardware of the Tajaran nation is somewhere close to what humankind used in the 1900s, though the transition to energy weapons has already been made. Clumsy overheating handguns and rifles that slowly fire long bolts of concentrated energy are used by high-ranking soldiers or special operatives, but their durability is dubious in comparison to the mass-produced, single-shot or bolt action rifles that the majority of Tajaran soldiers use. In recent years the People's Republic has largely replaced bolt action rifles with fully automatic Tsarrayut’yan rifles, however, these suffer accuracy issues at longer ranges. Bayonets are heavily relied upon in close-quarters combat rather than Tajaran model submachine guns, which are expensive in the eyes of the People's Republic and jam easily in the harsh terrain of Adhomai.<br />
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Heavy infantry weapons like heavy machine guns used to come in the form of heavy, hand-cranked gatling emplacements with a heavy emphasis on frontal gun shielding. These HMG emplacements are extremely deadly in comparison to the slow-firing rifles of foot soldiers and are usually countered by Tajaran artillery or laser weaponry. Most squads of Tajara now carry a mixture of top-loading magazine-fed light machine guns or quicker-firing belt-fed LMGs.<br />
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Tajaran artillery is where the cunning of the People's Republic engineering shines, and many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. These weapons are the pride of the People's Republic, and their nightmare if lost to enemy hands.<br />
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''For more information, see [[Tajaran Military Structures]]''<br />
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=== Education ===<br />
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai's academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility's suppression of educating the masses. However, intellectuals in the People's Republic of Adhomai and the Democratic People's Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal'Tor and especially on the capital building in The People's Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.<br />
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=== Marriage and Relationships ===<br />
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as "marriage" due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S'rand'marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S'rendarr and life. Their equivalent of Marriage is called "'''S'rendal'Matir'''" (The life of S'rendarr), named for the idea of continuing the life that the sun god S'rendarr celebrates. Tajara under the worship of Ma'ta'ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers "'''Zrrazhil Ekrratul'''" (Continuation of the families), named for the simple notion of propagating the blood of the families involved. <br />
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Because of the Tajara's history as a repressive, conservative species, they have not grown too open-minded or liberal - unlike humanity's progressive views for example. Overt displays of affection, xenophilia, and homosexuality among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. Throughout Adhomian history, non-heteronormative individuals have tried to challenge these prejudices by either avoiding accepting marriage as much as they could, settling in a loveless relationship for the purpose of continuing their lineage, or joining the priesthood of Shumaila. The Raskariim, due to their counterculture and rebellious ethos, has become a refuge for some homosexuals.<br />
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Transgender Tajara are considered a recent phenomenon created by humanization by those scornful of them. However, some Tajaran archeologists believe Tajara not fitting either male or female identities could have lived prior to the Incarnate Dominion. This is supported by findings such as male Priestesses of Mata’ke gods. These findings are disputed by mainstream historians. During the First Revolution, there were noted instances of Tajaran women who had styled themselves as men and attempted to remain so afterward. Transgender Tajara often face a major dilemma in trying to figure out their identities. While human science provides a means to easily present as the gender of their choosing, transitioning is not something recognized by the Adhomian state. Those who do transition often need to go through the expensive and dangerous process of forging a new identity for themselves. This also means cutting themselves off from their family and previous life. The PRA is the easiest nation to do this in. The governmental mafias are all too happy to create new documents for the right amount of credits. If this forgery is found, the Tajara will certainly be arrested; most are charged with espionage and face decades - if not a capital sentence - of imprisonment. Even if Tajara may identify themselves as non-binary or third-gender, these concepts are not currently discussed even among Tajaran LGBTQ circles.<br />
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There also exists discrimination and bias against other races of Tajara - particularly against Zhan-Khazan for their purported low intelligence and rebellious tendencies. As a result, Tajara generally avoid interbreeding between races. An extension of the racism that prevents Tajara from breeding outside of their race can be found in the general public's revulsion to the notion of an interethnic relationship, an act that is considered an intolerable fetish by most Tajara. While these stances encapsulate the general view of the Tajaran society, some individuals do challenge these norms; they are commonly shunned and persecuted due to this. Urban Tajara usually hold less prejudice towards mixed couples, with some Hadiist theorists believing that miscegenation is the only way to truly break the pre-contact nobility's influence on modern society.<br />
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[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]<br />
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===Architecture===<br />
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Adhomai's architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir'Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People's Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.<br />
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===Holidays===<br />
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Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma'ta'ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal'tor's annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. <br />
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*'''Armistice Day (November 26th):''' while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. <br />
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*'''Ma'ta’kyr (March 24th to 30th):''' for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia's, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata'ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. <br />
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*'''Coming of Dawn (January 9th):''' a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr'Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. <br />
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*'''Dholma Festival (Third Week of October):''' a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.<br />
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{{Navbox Tajara Lore}}<br />
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''Al'Mari Hadii picture created by SleepyWolf''</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Crevus&diff=30272Crevus2023-10-05T01:13:57Z<p>Alberyk: /* Culture and Society */</p>
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<div>{{Navbox Lore}}<br />
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= Overview =<br />
The Free City of Crevus is a semi-autonomous city-state in the [[Democratic People's Republic of Adhomai]]. It was founded in 50 CE in Das'nrra as a fishing village that eventually grew into a powerful and rich merchant city. In modern times, Crevus exists in a state of anarchy. While considered part of the civilian government the National Assembly of the DPRA has little to no power within Crevus. Instead, the city's politics are dominated by crime families that fight one another for control of its profitable entertainment and services economy.<br />
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= Geography = <br />
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Crevus is situated on the western coast of the Das’nrra continent. It experiences the same harsh winters and temperate summers as much of [[Adhomai]]’s equator. The presence of the waters of the Sum’add ocean and its warmer current alleviates the cold weather. In contrast to the winters, summers are typically cloudless but retain the light breezes or windstorms that Crevus receives year round. The biome of Crevus is a boreal forest. The forest’s floor is covered in feets of snow in the winter and bare grassless dirt come summer. The only natural plant life are local hardwood trees and some small mammals such as ice-tunnelers. Growing domestic plants requires credits and dedication, making gardens a symbol of status. The region’s population has been fed through the local fisheries with the nearby waters hosting much in the way of fish, crustaceans, and clams. But, the local fishing villages and rural hamlets around Crevus have been steadily declining due to urbanization. This has led to Crevus relying more on food imports by sea or land.<br />
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=== The City === <br />
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[[File:CrevusTopographic.png|thumb|Crevus is a sprawling metropolis on an otherwise lifeless and barren tundra. Travellers to the city can see its shining lights from afar at night.]]<br />
Crevus itself is an architectural exception upon Adhomai. Owing to its history, the city’s buildings are a crossroads of traditional adhomaian architecture and Xeno influences. Classical styles of Tajara remain the most popular, with blocky (Sometimes ziggurat-like) buildings, art-deco facades, and domed or terraced tiled roofs. Establishments decorate their facades with vibrant neon signs, some buildings even going as far as to pay for extensive work that covers stories upon stories with line-tube art. The local love for bright displays and beaming lights dazzles many visitors to the city. Metal, airlock like designs have a major market in Crevus with many establishments and manors springing for fanciful doors. Skrellian influence can be seen with an explosion of flashy gardens and grey/black walled interiors with vibrant painted furniture. Buildings in the mostly out-of-sight poorer regions are a far cry from the glamor of Crevus’ developed areas. They are cramped and made of simple brickwork, but provide a cheap residence for those who need it. The streets are paved in concrete with heat lamps below every street lamp. This keeps the poor from freezing and assists xenos unused to the cold of Adhomai. Owing to its accelerating development and expansion Crevus is turning into a massive centre for construction. This attracts both humble workers and aspiring architects who wish to leave their own mark on the city.<br />
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Crevus is split into several informal districts. Those neighboring the river Kir and west of it are of the wealthiest. The poorest live in shantytowns along the edge of the east. Hephaestus provides cheap transportation such as suspended tram cars, taxi services, and buses. Personal cars and motorbikes are becoming more common for the regular citizen. Most citizens currently rely on Icycles if they need personal transport. Some areas of Crevus are so winding and cramped that one would need a local guide to avoid getting lost. This is more common in the poorer neighborhoods of the east and south.<br />
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= History = <br />
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Originally founded as a fishing village, Crevus grew in size and importance due to a brief period of peace between the warrings kings of its time. It was able to establish itself as a strong trading port as it developed. The city attracted several unlanded nobles that founded trade companies and served as captains for the countless ships bound for exploration or trade with other parts of Adhomai. Some merchant's families amassed large treasuries, becoming powerful patricians that held great influence upon the king of Das’nrra. <br />
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Mayors of Crevus were elected for life by the city’s aristocrats. The merchant dynasties were known for their incessant plotting against each in an attempt to gather enough favor to have their members selected for the office. Murder, sabotage, and warfare between private armies were common sights in the months prior to the election. Life for the other races was only a degree better than the toil of peasants in the kingdoms. The patricians saw them as little more than fodder to fuel their ambitions for power and wealth. <br />
Due to the riches brought by the trade and exploration, Crevus was able to buy its status as a free city from the Empire of Das’nrra. The Mayor would pay an annual tribute to its neighbor in exchange for military protection, but the inhabitants were allowed to handle their own internal affairs in any way they saw fit. Despite this treaty, the patricians controlled a large fleet composed of merchant and military ships.<br />
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After the age of exploration was over and other kingdoms opened their own trade routes, Crevus’ importance and wealth started to decline. The patricians revitalized the city by promoting it as a tourist attraction for the nobility. This marks the beginning of Crevus’ famous service economy as the first casinos and clubs opened. Life marginally improved for the peasants during this time. Crevus became the only city on Adhomai with something close to resembling a middle class. The patricians allowed their workers to have a day off each week to distract themselves with the new Crevan lifestyle. This kept wages flowing back into the coffers of the merchants while ensuring that Crevus wouldn’t have to rely on a constant military presence to suppress rebels. <br />
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This status quo would end dramatically in '''2418'''. In mid-summer a strange transmission was repeating on ham radios and wireless receivers across Adhomai, repeating a single message in the halls of the noblemen and military generals who exclusively had use of radio technology. It was [[Sol Alliance]] Representative Pam Hu announcing the arrival of the humans and their intended landing in the Free City of Crevus.<br />
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The Free City of Crevus became host to hundreds of nobles from all across Adhomai. All of the important leading families came to Crevus. Then-Mayor Imazkar Juhrakur spent obscene amounts of the city’s funds entertaining the visiting noblemen and the alien dignitaries. Crevans were the first to become translators for humanity. With this and their ability to act as brokers, Crevus became the link between humanity and Tajara. Once Pam Hu and her team integrated into the Tajara language and customs, within a year they founded the Pam Hu district. Members of her science team then began to enter the casinos and clubs to begin ‘field research’. Megacorporations followed the explorers and established their inroads in Crevus. Idris, Hephaestus, NanoTrasen, and the EPMC made their offices and constructed the Crevan spaceport in just a year after contact.<br />
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During the uprisings following humanity’s cataclysmic impact upon Adhomai, Crevus attempted to stay neutral in the conflict. Turmoil in the Empire of Das’nrra allowed Mayor Juhrakur to ignore the payment of tribute. The Free City was able to defend itself from several rebels' incursions using its fleet and mercenaries. When the Hadii faction reached Crevus the patricians argued whether to throw their support behind the revolution or beg a megacorporation to defend the city. Ultimately, the revolutionary side won out. The merchant dynasties traded their independence for safety and a place in the new world order under the Hadii. Their ships were used by the newborn Republic to conquer the rest of Adhomai and they were left alone to live as regular citizens. Some even rose to become party members and military officials.<br />
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Relations between the People’s Republic and Crevus turned sour in the first year of Al’marii’s rule. The treaty between the merchant dynasties and the Hadiists stated that Crevus would retain a special status within the People’s Republic and remain autonomous. However, the party had other plans. All businesses owned by the Njarir’akhran were seized and put into a state-corporation run by the Mayor of Crevus. Mayor Juhrakur then disappeared without a trace while travelling to attend a wedding in Shastar City. His replacement, Poaima Krramazsi, was not chosen through a local election but a party committee. The sudden economic changes and drying of the tourist industry thanks to the aftershock of the First Revolution brought heavy unemployment to Crevus. Criminal organizations sprang up across the city performing burglaries and heists. Eventually, these organizations began to be invested in and led by the angered dynasties. These new leaders established rules, ranks, rites of initiation, and began the first Crevan mafias. These organizations fought each other in street wars to carve out their territory. The situation worsened as some criminal organizations in other regions were uprooted by the PSIS and destroyed. Their surviving members often made their way to Crevus to continue plying their criminal skills to those who would pay. Most notably in '''2442''', some surviving Amohdan crime syndicates banded together underneath the Raghmara Clan and cut a bloody swathe into the city. <br />
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Overwhelmed by the violence on the streets and her inability to control the population, Mayor Krramazsi tried her hardest to expand the Crevan police department. New guns and equipment were brought in, officers from other cities were hired at high wages, but it wasn’t enough to control the population. When the Adhomai Liberation Army rose up in '''2451''' the situation in Crevus was finally lost. The families came under a truce and sided with Supreme Commander Nated. One fateful night in Crevus they launched an all out attack on the Hadiist authority remaining in the city. Police officers, city officials, and the mayor herself were killed in coordinated attacks. Only those who hid or escaped before the purge survived. This event became known as the Crevan Uprising. The heads of the major families met afterwards to decide who would become mayor. Initially the Rhan-Cresh and Raghmara leaders put their support behind Laikr J’shar. After his sudden death Mazula Azuala became the next choice.<br />
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Throughout the Second Revolution Crevus supplied the Adhomai Liberation Army whatever they demanded. Artillery smuggled in from the [[Eridani Federation]], arms from [[Vysoka]], credits made from the now-booming tourism industry, anything to support the on-going war effort and ingratiate Crevus to the ALA command. Life in Crevus has changed rapidly and most denizens will say it is for the better. The strong economy allows Crevans to live a better life than citizens anywhere else in the DPRA. The corporate presence allows easy employment while also providing products never seen in other cities of the DPRA. The parties never stop and while the violence continues it is more than easy to avoid the conflict-ravaged blocks when the next Raghmara raid begins or the J’shar and Azaula come to blows once more. Critics point to the corruption and gang violence as clear signs that Crevus is deeply unstable; A powderkeg ready to explode. Lovers of the city simply say that it's part of the charm.<br />
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= Culture and Society=<br />
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Crevan culture can be summed up in a single term: “Live, and let live.”. Luxury and vice is an integral part of the city and the daily lives of the people there. A lucky man can find great wealth in Crevus only to lose it all in the same night, and return to repeat the cycle again and again. Money can buy anything in this city and money dictates the power. Some outside of Crevus find the city appalling, a display of pure decadence, and refer to its people as “Crevans" in a spiteful pun. This term is readily accepted by the denizens of Crevus as a perfect term for themselves. <br />
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Life for a typical citizen in Crevus is a cycle of work in the service economy and burning away their money in those same businesses at night. While a lucky few make it big enough to join the rich of The Knuckles many remain stuck in this repetition of working and partying. Oftentimes when a Crevan becomes bored they find escape through the gangs (And subsequently, the families.) or join onto the megacorporations to seek some sort of adventure. The poor rub shoulders with the rich in most businesses, and one can become the other in just an hour. The unluckiest find themselves in downward spirals with no way out, their debts racked high, and stuck to a life of dodging debt-collectors in the slum of Liceland. The only way out of Crevus for these unfortunates is a trip to the bottom of the ocean or onto a smuggler’s vessel. <br />
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The city’s wealthy are mostly the same Njarir dynasties that ruled the city before the Hadiists came. These centuries-old houses survived much of the chaos of the First Revolution thanks to careful planning and willingly handing the city over to the rebels when they reached Crevus. However, the effects of Hadiist rule on them were similar to their counterparts outside of the city. Many of their practices were ceased on order of authorities and in an effort to avoid attracting attention to themselves. Those who didn’t stop found themselves sent to Castle Vladis. Much of the younger generation of Crevus’ Njarir grew up not knowing the cultures of their predecessors. There are rumors of hidden societies that continue to preserve the old Njarir culture, but their existence following the arrival of the [[People's Republic of Adhomai#People's Strategic Intelligence Service|PSIS]] is doubtful. Not all of the city’s Njarir’akhan were this lucky. Some nobility survived the First Revolution by fleeing to Crevus only to wind up living among the same “commoners" they looked down upon. No Njarir’akhran in Crevus styles themselves a noble except for those who hail from the New Kingdom. Nonetheless, to be one of these old houses or the newer upper-crust is to have all of Crevus open to you. Some businesses pride themselves on exclusivity, such as posh opera houses and decorated smoking lounges. To just be in one of these acclaimed businesses for a night is something lower-class Crevans strive towards. <br />
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Due to its history as an open port, Crevans are more open-minded towards outsiders and new experiences than other Tajara. It was for this reason that Crevus became a welcoming city for xenos and megacorporations. Any Tajara can also come to Crevus to try and find their fortune. However, the same problems Tajara face still plague the city. Many of the Zhan-Khazan have been stuck in the poorer blocks and slums, political radical groups continue on in the Crevan underground, and spies of the various nations fight here in a game of cloak and dagger. This is to say nothing of the massive underworld the city is infamous for. A single wrong step in a night of carousing can result in someone stumbling unto a deadly meeting, or taking the turn onto a block broiling with conflict. This hotbed is made even worse by the army presence in Crevus. Soldiers of all factions can be seen given its status as a popular spot for military leave. When these rivals bump shoulders it without fail turns into a violent clash until they’re pried apart by family enforcers. Along with this are the competing officers of the ALA warlords. Each wishes to grant their general an upper hand in the city and gain their favor among the families. <br />
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Within Crevus there exist three cultural minorities: Amohdans, Southern Harr’masir, and Northern Harr’masir. Each dwells within their own district and holds tight to their original culture. All Tajaran languages can be found in the city. Ya’ssa has seen its own hidden revival among some of the Njarir’akhran, but they avoid speaking it publicly so as to not draw negative attention. Humans and Skrell can be found in The Knuckles living in the Pam Hu district. These aliens come from all walks of life and lack any cohesive or unique culture, barring their own love for the Crevan lifestyle. IPCs are a rare sight in the city but not unheard of. Citizenship with another nation doesn’t stop one from being able to live in Crevus as much of Silver Streets’ population hold NKA citizenship and PRA citizens can still be found in the city.<br />
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The city is becoming known as a place for homosexual and transgender Tajara to hide. Its lack of law enforcement and more open culture has allowed an underground scene to thrive of discotheques, clubs, bars, and support groups that operate within these. Crime families range from ambivalent to openly hateful of these businesses when discovered. The Rhan-Cresh and Raghmara families both are intolerant of them and remove these spaces whenever they are discovered. The various gangs of Crevus tend to be outwardly hostile to homosexual Tajara. The burgeoning community also struggles to establish footholds because of its members taking advantage of smugglers and corporate deals to move to Biesel to attempt to escape the discrimination on Adhomai. <br />
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== Media ==<br />
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Production companies became a massive business in Crevus in the interwar period. With crime family-funded record labels and studios popping up across the city, an entire industry of film, television, and music sprouted in just a few years. The Crevan attitude toward gambling extends to this industry as well. Executives are always happy to take a risk and promote new ideas, which keeps Crevan media much more diverse than their counterparts in the PRA and NKA. The rapid interwar growth was hampered by the second revolution but post-war it continued to diversify. Young artists are drawn to the city to try and make their way even if they’re consigned to being one of the many street musicians. Anyone can find something to suit their personal music taste in Crevus. Be it beautiful Njarir’akhan opera singers, dueling rockers from the slums, traditional Ras’nrr folk singers, and even imported [[Republic of Elyra|Elyran]] and [[Venus|Cytheran]] holotapes. <br />
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Thanks to a lack of local regulation, Crevus is popular among DPRA film studios to set up in. The cheap cost of production also lends itself to making films with a wider scope. Many of those in the film industry hope to overtake the radio as the entertainment of choice in the Democratic Republic. Shows and movies made here usually center around daring crime tales, historical epics, and the Tajaran favorite of war stories. Small markets are growing for experimental and artistic films, action-comedies with exaggerated fights, and documentaries. Crevan television and films do sometimes feature xeno actors. Due to the wider attitude towards them in the DPRA they are relegated to antagonistic roles.<br />
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== Sports == <br />
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Sports, unlike the rest of the DPRA, had never reached the level of popularity that cities like Shastar City or Trizar have in Crevus. Mahmrro became boring to the common people when the casinos opened up and the nobility cared for little more than their farehal. Farehal was, and still is, used only as an excuse by the nobles to meet up in gated courts and enjoy the day drinking, smoking, and eating while playing a few minutes of the game to justify spending hours at the expansive clubs. For the majority of Crevans one sport remained above all else and it was one sport that the Crevans came to be known as the best in: Prize-fighting. <br />
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The tradition remained constant through the eras. In arenas painted with murals or decorated with figures of Rredouane Crevans gathered to watch fighters square off in honor of the God and for their own enjoyment. Over the years this changed from dueling knights to the modern version of martial artists. Boxers, Baghrar masters, and other hand-to-hand fighters have been drawn to Crevus to open their own schools and compete in the city’s many tournaments. There’s much money to be made for the champions, even if the city families maintain a tight grip on the entire sport. Fixing fights isn’t unheard of for the lower tier of fighters but not even the families would dare to try and rig one of the larger championships. Fighting champions are large celebrities in Crevus. Their victories win them fame, honor, money, free casino visits, and even film roles regardless of their acting ability. <br />
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== Religion ==<br />
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The majority of Crevans are [[Ma'ta'ke Gods|Ma’ta’ke]] pantheon followers with [[S'rendarr and Messa|S’rand’marr]] worshippers making up around a tenth of the population as a prominent minority. The Parivara keep to their own neighbourhoods that are built around the local temples. Sun Priests take a less favorable view on Crevus’ culture of carousing and gambling than their Ma’ta’ke counterparts. This is shared by most of their followers, who stick to the more respectable businesses. Priests and priestesses of the Ma’ta’ke pantheon are much rarer in Crevus owing to a lack of interest in the native population in embracing the life of a priest. Shrines and temples dedicated to the gods are small and hidden away. There is one notable exception to this trend: Rredouane.<br />
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=== Rredouane ===<br />
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[[File:Rredouane.png|thumb|The huge colossus of the Ma'ta'ke god Rredouane is considered one of the greatest wonders of Adhomai.]]<br />
[[Ma'ta'ke Gods#Rredouane|Rredouane]] is revered as the patron god of the Free City. At the northernmost shore on an artificial island, on a former star fort, there is a large colossus of Rredouane that stands 275ft tall from its feet to its raised goblet. It shows Rredouane holding up a goblet with an arm outstretched towards the sea, beckoning sailors with promises of games and fun. He holds a sword that displays his warrior status. No casino or bar is considered legitimate until they have a painting or statue of Rredouane. Rings bearing his sword and goblet are commonplace in the city and a sign of Crevan origins. Every Crevan, no matter their walk of life, revere and pray to the god. While most prefer to beg for lucky rolls some continue the tradition of Rredouane’s warlike nature. ALA fighters from Crevus were well-known for their fanaticism for Rredouane and for encouraging veneration of the deity among their army units. Crime family members pray to him for blessings so that they may overtake their enemies and destroy their competition. Around the city one can find several venues that pay homage to the god through martial tournaments such as boxing and wrestling. Some even use animals in their fights, most notable being the extensive sham’tyr fighting rings. The luckiest in Crevus are considered to have gained Rredouane’s blessing somehow. But, every Crevan knows that the god’s blessing is finite. When it runs dry negative luck will surge back to the person in a tidal wave of mistakes and misery. Some occultists in the city claim to be able to channel Rredouane’s blessing into artifacts. Crevans ignore them but tourists will always be happy to buy a charm if they believe it will help them strike it big.<br />
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=== The Lock === <br />
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Crevus is a popular gathering point for [[Tajaran Minor Religions#Raskariim|Raskariim]]. Cultists are known to come to the city to party their brains out. Repeatedly being uprooted and kicked out of the city for their more deadly or horrific rituals, the cult has slowly learned to not wear out their welcome by being public with the things they do; their main gathering grounds is a particularly seedy nightclub called The Lock where sometimes fewer people come out than went in. The Lock always relocates and gains its followers no matter how many times it is burnt down, broken up by enforcers, or smashed by fearful gangs. There is no shortage of abandoned buildings that can fit speakers, flashing lights, smoke machines, and music. Hopeful entrants into the club only need to speak the 2-word password to get in.<br />
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= Criminal Organizations = <br />
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Once merchant families before the revolution, the ruling Njarir dynasties of Crevus were forced to hand over their enterprises to the new mayoral office following the First Revolution. Rather than simply retire and enjoy their new lives as regular citizens most of these dynasties found another way to dominate the city once more: Crime. <br />
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Extortions, smuggling, drug production, trafficking, nothing is off the table when dealing with the lords of Crevus’ underworld. Within Crevus there exist four major families acting as the dominant powers. Each one is an organization made of dozens of lesser families. These operate businesses and are led by their own Njarir’akhran line or Hharar administrators. Underneath those are the gangs, who are used as cheap labour and a recruitment pool if some members prove useful. Following the second revolution the major families have become de facto rulers of Crevus. The mayor of Crevus since the Crevan Uprising has been the head of the Azaula family. Positions on the city council are held by the other leaders of the major families and their cronies. For now the major families try to coexist with one another. None has declared a full-scale war against the other, but lesser families still freely clash with other lesser families for power and control. This allows competition without a full escalation while also containing the violence to a few easily contained neighbourhoods.<br />
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*'''Azaula Entertainment:''' The wealthiest of the families, the Azaula currently control Crevus’ mayoral office and dominate the city’s politics. Azaula businesses are the favored ones for most denizens of Crevus and are considered the most luxurious by those who get into Azaula territory. Their location next to The Knuckles allows them to get the off-worlder cash stream as well. The Azaula are based out of the massive Rredouane's Palace. This sprawling complex of courtyards, restaurants, bars, discos, and gambling houses is the premier business of Crevus. It is the entire experience of the city from its drug dens to high-rise restaurants condensed into a few city blocks. The Azaula have tied themselves closely to Idris Incorporated for better and worse. While their businesses have seen a steady increase in profits thanks to allowing Idris to co-partner on them, many outside and within the family question just how much control the company should be given over family affairs. Another problem has been the temptation of Azaula enforcers to join Idris. Some lesser families are already reporting a crippling lack of manpower thanks to their enforcers leaving to join the banking corporation. A few of these lesser families attempt to use ISUs to bolster their numbers but the high costs outweigh the usefulness of the units. The head of the Azaula family is Mazula Azaula, the elderly but cunning matriarch of the family and mayor of Crevus for the last decade. Never seen without her pistols, this has earned her the nickname “Twin-gun Granny”. As both mayor and the accepted leader of the families Mazula meditates the larger conflicts between the leaders of the major families.<br />
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*'''J'shar Mariners:''' Led by the voracious and decadent Tul’baq J’shar, who took over after his father Laikr’s death from a seizure, the J’shar Mariners dominate the dockyards of Crevus and the coastal districts. When travellers arrive in the city by boat it is the J’shar’s businesses they find themselves losing their vacation money in. Their control of the fishing industry has naturally lent itself to the J’shar modifying their boats for smuggling. These trawlers are retrofitted for long journeys and have hidden holds. Many believe that some of the sailors for the J’shar fleet were former members of the ALA pirate flotillas. The loss of Duellist’s Crest to the Raghmara and the mayoral office to the Azaula is a shame on Tul’baq, but he tries to avoid continued conflict with both. However lesser families bordering Duellist’s Crest continue to attempt forays into the district with predictable (And bloody.) results. When the people of Kaltir began to flee to Crevus and settled at the Silver Streets the J’shar came to rule over them following a war against the Rhan-Cresh. This has allowed them to control the Silver Streets' alcohol industry and exert some control over the Northern Harr’masir people. The crown jewel of the J’shar businesses is Minharrzka’s Heart, a casino boat known to double as a bank for the family. Besides the fresh seafood and comedy shows Minharrzka's Heart is also famous for the “Five mile rush”. A game in which drunk gamblers attempt to swim from the ship to the docks. While not encouraged by the family and stopped by their enforcers, daring customers continue to attempt the swim for their personal glory. The J’shar also have control of the Crevan icon “Mr Snuffles”, a centuries old steelclad destroyer that patrols their docks and sinks those who routinely balk at the docking fees. The J’shar have denied Hephaestus offers to improve their vessels and Mr Snuffles. Their stated reasons being that they wish to stand on their own two feet, not rely on megacorporations for expansion and profit. <br />
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*'''Rhan-Cresh Charities:''' Holding onto power through domination of Crevus’ land routes and the poorer southern half are the Rhan-Cresh. They control the population there through soup kitchens and food drives. This not only allows them to claim lip service to Al’mariist ideals but also instills a stronger sense of loyalty in their blocks. Zhan-Khazan make up a large number of enforcers from the Rhan-cresh as the Zhan communities lie in their territory. Many of them also found work in the Rhan-Cresh “Highway Patrol”, which is a supposed police force tasked with helping keep the rail lines and highways to Crevus clear of bandits. As they hold Crevus’ train stations most visitors from Das’nrra wind up spending their time in the cheaper businesses of the Rhan-Cresh. This family also presides over the Southern Harr’masir enclave of Herder District. This section of the city provides a valuable arms production industry for the Rhan-Cresh’s profit. Over the last two decades gunsmiths went from working in workshops to legitimate factories thanks to Hephaestus' assistance. This assistance was through upgrading machines and also providing industrial IPCs to be used in moving and working with the materials needed for the factories. But of all their businesses the fancy trains that bring visitors to the city are the family’s pride. The railcars of these trains are full of high-class cafes, bars, small gambling halls, and even saunas or pools. They stand in stark contrast to the poor businesses within Rhan-Cresh territory. Those are only popular due to their cheap prices. Idris has poured investments into the Rhan-Cresh’s luxury trains to expand their operations. Currently they travel across Das’nrra on routes to Shastar City and Mztel’mir. The leader of this family is the affable Prr’oak Rhan-Cresh, who maintains an image of being a gentle philanthropist. Prr’oak enjoys high loyalty in not just his family but also the communities they preside over. Keen-eyed citizens know that Prr'oak's philanthropy only exists to keep his recruitment numbers high. <br />
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*'''Raghmara Clan:''' Considered the most brutal of the families, the Raghmara Clan struck fear into the hearts of Crevans when they tore into the criminal underworld. Wiping out rival Azaula and J’shar families Iakarr Raghmara led his band of Amohdan warriors and surged into Duellist’s Crest. His Clan is infamous for their brutal methods of handling those who attempt to encroach on their claimed streets. When J’shar families attempt to break into Duellist’s Crest the survivors often come back a few limbs lighter. Their failures at rebuilding the economy of Duellist’s Crest kept the Raghmara contained. But, with refugees arriving from the failed 2462 Amohdan [https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?do=findComment&comment=142055| Rebellion], their numbers have been bolstered and their lesser families have begun to push into rival territory. This manpower did not come without any drawbacks, however. With these new arrivals came an increase in political tensions in the Amohdan community and the Raghmara clan. With lesser clans now bickering and split between nationalists, royalists, and DPRA or NKA loyalists, Iakarr has his hands full trying to keep the internal peace in his syndicate. Due to the sea trade being monopolized by the J’shar the Raghmara turned to drug production as their primary income. Synthetic drugs like nightlife and the dangerous red nightshade have found their way to Crevus thanks to the hired chemists of the Raghmara. Most people outside Duellist’s Crest avoid going to the Raghmara’s businesses but they do hold one popular spot: The Starry Lounge. This disco is popular among punks, gangers, and others who enjoy the small-time pride of bragging that they went into Raghmara turf and lived to tell the tale. Some guests aren’t brought into the dance floor with its flashing lights and thumping music. Some are brought by enforcers into the sound-proofed and tarp-covered rooms of the back. The Raghmara Clan are the only family within Crevus led by M'sai instead of Njarir and Hharar. Because of a lack of interest stemming from their overly violent methods, none of the Crevan corporate offices have approached the Raghmara for any dealings.<br />
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=== Gangs === <br />
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For the beginners of Crevus’ crime scene, there are the gangs. These thugs are often younger Tajara who came to Crevus in search of quick riches or teenage citizens fed up with their current lot in life. Gangers are small-time and aimless punks who wish for nothing more than to rob others, fight their rivals in street brawls, and enjoy the Crevan lifestyle in its basest form. Whatever businesses they own are horribly run and only for the most desperate to turn to with poorly-equipped workshops and junkyard-supplied casinos being the most common. The gangs of Crevus provide a never-ending stream of easy muscle and potential recruits for the families. The luckiest will become made men and join a crime family proper. The most unlucky run afoul of an actual crime organization and are destroyed. It is incredibly rare for a gang to last longer than a few years. When one splits apart from infighting, the death of its leader, or other reasons, members tend to blend into other gangs or attempt to go down a more legitimate path. Gangs typically identify themselves through common colors, clothing, and simple names. <br />
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=== Olokun Curios === <br />
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Arriving in Crevus following the Steeple Peace in '''2461''', Olokun Curios is a company led by members of the EPMC’s [[Eridani Federation Military|Ringspire]] company. Allying with so-called archeologists, delvers, prospectors, and even the warlord [[Democratic People's Republic of Adhomai#Din'akk Mountains|Alexeii K'marr]], Olokun Curios gather artifacts from across Adhomai to sell to wealthy buyers in the Eridani Federation. It operates underneath the guise of simply being an art dealership. This business model has proven quite lucrative. The company's core leadership is the Eridanis who came to Crevus to make a profit. These intrepid businessmen are the ones who handle deals for artifacts or lead expeditions to find anything worthwhile to sell. However, the xenophobic attitudes of many Tajara on Adhomai force them to stay out of sight during expeditions. The majority of the organization is Crevan Tajara who hope to make quick credits and get a shoe-in for the EPMC when they join Ringspire proper. Eridani technology gives them an advantage when thieving and allows them to outgun most resistance they encounter. The arrival of these profiteers has not escaped the notice of the [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Restorers]] or the [[Little Adhomai#Society of the Hidden Dusk|Society of the Hidden Dusk]]. The latter patronize the company to gather artifacts for them, providing maps and allowing them to sell any artifacts they deem “unimportant” in their pursuit of occult knowledge. The former, along with [[S'rendarr and Messa#Kin of S'rendarr|others]], are forced to fight Olokun Curios whenever they cross paths.<br />
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=== Crevan Liberation Army ===<br />
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When it became clear that Crevus would tolerate the xeno and corporate presence there, some former ALA members banded together to begin waging a war against the families. Putting aside political differences they established what became known as the Crevan Liberation Army in the closing years of the Second Revolution. The CLA’s stated goal is to overthrow the crime families and for the Crevans to find their destiny in the hands of another government. CLA attacks are a problem outside of the Pam Hu district, which is protected by the EPMC, with the enforcers of the families struggling to fight CLA troops wherever they appear. While they do get a large amount of war material from an unknown source the CLA lack any popular support among the Crevan population. They are largely despised for their constant arsons, bombings, vandalism, and assassinations. Most people in the city expect the group to die out as more of their fighters are gunned down and more of their safehouses are destroyed.<br />
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= Economy = <br />
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Trade is still a cornerstone of Crevus’ economy today, but their tourism industry is what fills the coffers of the ruling families. Most Crevans are employed in the service economy to work in hotels, casinos, bars, drug dens, clubs, and discos. Any business can be found in Crevus, legal or not. People travel to the city to spend their time carousing and gambling so they can forget their woes or enjoy their lives to the fullest. Crevus is all the more happy to oblige these seekers. Between the diversions, drinking, and drugs, visiting gamblers tend to burn away their money fast. It is for this reason that every seasoned tourist recommends that travellers buy return tickets as well so that they do not become one of the many beggars who failed to plan a way back. <br />
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Given its site as first contact with humanity the city became a natural choice for the first spaceport upon Adhomai. With legitimate businessmen also came smugglers. Allying with anyone willing to do business these less-than-savory merchants brought illegal goods from across the spur into Crevus. Tajaran smugglers provided their own wares or labour to be taken in exchange, thus beginning the on-going trend of Tajaran smuggling. The spaceport of Crevus has no authority beyond corporate safety officers. There are no weapons checks, no security scans, no cargo inspections. This has made Crevus the jugular of Adhomai’s black markets. These smugglers also found an income through transporting Tajara to far-away ports like Tau Ceti. Known as “Ha’rron” they would later establish more legitimate transportation businesses after the armistice. These vessels brought guns and equipment to Adhomai during the Second Revolution and now are used by the ALA to bring their influence to far-flung planets. <br />
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Xeno tourism exploded following first contact as humans and skrell from across the galaxy arrived to take in the splendours of Tajaran culture. The interwar period saw these numbers decline as the PRA tightened its grip on the city. It paradoxically exploded once again during the Second Revolution. With Crevus relatively safe from attacks and megacorporations providing protected transport, tourists flocked to the city for a safe cultural experience. Now, one can find a diverse range of travellers within the city. Even if most stay in The Knuckles and the Azaula’s territory. The threat the CLA pose to alien tourists is a major driving force behind the families’ drive to wipe the army out. The Idris supporting families of the Azaula and Rhan-Cresh hope that, given time, Crevus can become one of the biggest tourist spots in the Orion Spur. Other families like the J’shar fear that catering to xeno tastes will eat at Crevus’ own identity.<br />
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=== Megacorporations ===<br />
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Just a year after first contact, Idris Incorporated, Hephaestus Industries, and Nanotrasen established offices to draw in Tajara workers. Post-First Revolution NanoTrasen had dominated Crevus as they did with the rest of Adhomai. But, the Hephaestus and Idris branches still remained open as a way for Tajara to find work and leave Adhomai. EPMC’s Phalanx Incorporated has always been present to function as security for the company offices and the Pam Hu District. They were allowed to establish a base at an old gun-fort on the city’s outskirts. The gun-fort also doubles as an office for recruiting Tajara and as Olokun Curios’ base of operations.<br />
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The influence of megacorporations can be felt across Crevus. Idris goods and employees are cropping up in many of the popular businesses. Hephaestus runs several transportation businesses including a new system of suspended tram cars to act as “public” transportation. NanoTrasen holds the least influence, but their subsidiary Getmore Corporation is active in the city to facilitate trade of exotic foodstuffs. Hephaestus and Idris both run rental services for their IPCs. For Idris, the ISUs are rented to the rich to serve as bodyguards and steel muscle. Hephaestus rents out their units to function as engineers for establishments and to assist in family-run factories. IPCs are unsurprisingly expensive to rent out due to the costs of maintaining them in a city unsuited for their regular use such as Crevus. Unlike the rest of the DPRA , the companies are respected by the locals. Families have their own relationships and ties to these companies. Only the J’shar and Raghmara are somewhat free of their influence. The presence of megacorporations in Crevus have led to calls from both army radicals and civilian lawmakers to restore order in the city. President Harrlala and Supreme Commander Nated do not heed these calls. For them, the credits and ships Crevus provides is enough to justify the city’s lawless status.<br />
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=== Drug Trade ===<br />
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Due to its status as a notable port, its criminal underground, and its neutrality, Crevus plays an important role in the Adhomian drug trafficking scene. Tons of illegal substances pass by the city daily before being distributed to the rest of Adhomai and beyond. Crevus also has its own laboratories, ranging from high-tech compounds to small facilities hidden in basements. While drug consumption and trade are technically illegal, the city's authorities engage and profit from it; the Raghmara clan currently controls most of the local production. Small independent dealers and producers exist, but they are rarely seen outside of the shanty towns. Tourists and the Crevan elites consume their drugs at expensive hotels and bars; the city poorest tend to congregate in abandoned buildings. Most of these establishments are controlled by the ruling families; independent ones are quickly acquired or destroyed by the competition. <br />
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The Church of S'rand'marr provides shelter and programs to aid the city's addicts. These efforts are very limited due to the shrinking church's budget.<br />
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==== Notable Drugs ====<br />
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*'''Vorothy:''' also known as "Gateway", is a substance capable of inducing a hallucinogen, paralyzing trance. Made from the sap of the Mech'ty tree, it is usually consumed in gum form by placing it under the tongue. The hallucinations caused by the drug are described as extremely vivid, usually involving religious figures and otherwordly visions. Prolonged consumption or overdose can result in a condition called "the passing". In this situation, the user falls into a coma, from which very few have ever awakened. Some who have returned from the passing described their time as a journey through countless alien worlds, others came back with totally different personalities. Vorothy is commonly used by artists in search of inspiration.<br />
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*'''Solar Salve:''' made from a mixture of S'rendarr's Hand and other herbs, the Solar Salve is a paste frequently chewed by Crevan dock workers. Originally used by Southern Harr'masir herders, it helps ward off the feelings of hunger, thirst, and cold. Despite not being considered to be a drug by most of the population, it is known to be mildly addictive. Workers casually use it to assist in getting past long shifts. Due to its association with the lower classes, it is not consumed by the richer population.<br />
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= Notable Locations = <br />
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[[File:CrevusTopographicWithoutBox.jpg|thumb|left|A map of Crevus depicting its districts, locales, and the territories of the major families. The Knuckles and Pam Hu District are considered neutral ground.]]<br />
*'''The Knuckles:''' The Knuckles is the home of Crevus’ rich. It is full of manor houses and estates neatly arranged into grids and protected by virtue of being where the crime family leaders live. The wealthy of Crevus are not just descendents of its old Njarir’akhran houses, but also new money in the form of Tajara who struck it rich after the First Revolution. Some of its denizens are even rumored to be members of the Party or former ALA commanders. Life in The Knuckles is idyllic if one can afford it. There is always a banquet or jubilee to attend and families’ leadership ensure that their business doesn’t spill into their own backyards. The entire district is heavily guarded by patrolling cars of family enforcers and hired mercenaries. The Tajara who live here live in pure comfort and have their every need met by servants waiting on them. This wealth disparity may anger new-comers to the city, but for native Crevans, it is the ideal that they all aspire to and hope to one day attain. <br />
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*'''Pam Hu District:''' Home to the xeno population of Crevus, Pam Hu is a section of The Knuckles. Here lives human and skrell megacorporation workers alongside wealthy expats who made their home in the city for one reason or another. The houses here are the same as the rest of the Knuckles. Lower class workers, such as Idris servers or Hephaestus tram driving instructors, live together in manses paid for by their corporation. High class workers and the expat population live comfortably in their own manors. Located in the Pam Hu district is a statue of its namesake, Xeno-Culturalist Pam Hu, shaking hands with a Tajara noble. The expats of Pam Hu came to Crevus for their own reasons. Some were drawn in by Crevus’ culture, cheaper costs, or a wish to remain here to party and enjoy their life to the fullest. Others were drawn to Crevus by an idea circulated in illicit circles. An idea that as long as one has wealth, Crevus provides the perfect place to lay low and hide from off-world forces. <br />
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*'''Herder District:''' Herder District is the home of the Crevan Southern Harr’masir people. Many of them were brought in to work in the meat-packing industries and logging during a labour shortage in the 22nd century. The district is rife with concert halls, weapons shops, and race tracks. The traditions of zhsfram riding has been kept alive by the locals through rider associations and gave rise to a culture of urban riders. Herder District has seen the most improvement of all districts in the previous decade. Under Rhan-Cresh leadership the streets have been repaved, businesses have been revitalized, and local income has steadily increased. Dwellers of Herder District are generally considered a wild-eyed sort. This reputation is supported by the fact that many gunslingers from the district have become infamous as hitmen for the families. Herder District and its people are firmly under the control of the Rhan-Cresh family and is administered by local lesser families. <br />
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*'''Duellist’s Crest:''' The Amohdan quarter of Crevus is the oldest of the cultural enclaves. Amohdans have been arriving to Crevus since the 18th century, travelling along their shipping lines to the city and establishing a strong community there. They historically found work in the marine industries such as fishing and shipping. Their traditions of swordsmanship were kept alive through dojos and mercenary bands that worked for the Njarir’akhran dynasties of Crevus. After the First Revolution it came underneath J’shar and Azaula control. But, when the Raghmara came, those families fled along with Duellist’s Crest’s prosperity. Now the district is one of the poorest in Crevus. It’s buildings have fallen into disrepair as the Raghmara desperately try to attract customers or corporate interest. With Amohdan refugees arriving from the isle however, the Raghmara’s lesser families have instead begun trying to expand into their rival’s businesses instead. The Crevan-Amohdans that remain in the enclave have found their lives to be fraught with hardship thanks to the high poverty and increasing political divides. This leads the younger generation to see fighting for the Raghmara or signing onto a megacorporation as the only ways to support themselves. <br />
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*'''Silver Streets:''' Originally considered part of Herder District, the Silver Streets became a gathering place for Northern Harr’masir Tajara in their diaspora following Kaltir’s fall. In just a decade, their numbers swelled to the point that southern harr’masir became a minority in the district. Following a war between the Rhan-Cresh and J’shar it came underneath J’shar control. The Silver Streets supports itself through breweries, beerhalls, and local traditional artisans. Their control of the best of the breweries has made the ruling lesser families wealthy enough to avoid conflicts with the other families. This allows them to put on a veneer of neutrality despite pledging fealty to the J’shar. The culture of Northern Harr’masir runs strong in the Silver Streets and their dialect is still commonplace. The district has seen heavy construction following the return of denizens who volunteered to fight for the NKA. Pillboxes, sewer bunkers, and sniper nests have been constructed across the streets in the event of an attack. The majority of the population here holds citizenship with the NKA and not the DPRA. <br />
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*'''The Hephaestus Grand Pyramid:''' As the name implies, The Hephaestus Grand Pyramid (Referred to as “the pyramid” for short.) is Hephaestus Industries’ foothold in Crevus. Twenty stories tall, protected by black plasteel plating, and covered by brilliant tube-art depicting soaring ships, Hephaestus is able to lure in Tajara with its stunning visuals alone. The pyramid is also well known for its excellent food court with several styles of grill-centred eateries. At night this court is packed full of drunken gamblers wanting to round out their night of partying with a heavy meal. It also sports an extensive robotics lab located in the pyramid’s top. This is where its rented industrials are maintained and kept until bought via contract. <br />
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*'''The Shard:''' Situated in the centre of The Knuckles, The Shard is the central tower for NanoTrasen in Crevus. It cuts a magnificent figure with its silver plated cladding to catch the eye and entice Crevan to shop, dine, and gamble there. NanoTrasen’s domination of Adhomai in the interwar years enabled them to field thousands of employees in the once-bustling skyscraper, but the changed political situation has resulted in their influence waning. Now, much of the Shard is emptied and supposedly abandoned. It has a reputation of being a first-time casino full of young rich-kids and xenos too afraid to venture out of The Knuckles. <br />
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*'''Twin Nm’shaan Mall:''' Once just a bank, the Twin Nm’shaan Mall grew as Idris Incorporated bought more land around it to develop the location further. Now with its raised glass ceilings, white marble facades, and gleaming luxury stores, the Twin Nm’shaan Mall is a favorite for any Crevan shopper. Besides its stores the mall also boasts a glorious holo-theatre and a sprawling park featuring a heated Konyang style koi pond. ISUs are on constant patrol here to ward off any attackers or robbers. Tajara who shop here are easily drawn in by the company’s image of glitz and glamour. Idris retains a recruitment office at this location to bring in Crevans or any other Tajara seeking to employ with them. <br />
<br />
*'''Kjal’hr Gambling Hall:''' The decrepit Kjal’hr Gambling Hall is not a business famous for its nightlife or food, but its story. The tale goes that a royal cadet branch, the Kjal’hr, settled in Crevus after the First Revolution. They constructed a gambling hall and hoped for nothing more than to be left alone. In the first years the gambling hall performed well. But in the fifth year came the haunting. Guests vanished in their rooms. Workers began to commit suicide from plummeting from the roof or jumping down opened elevator shafts. These came randomly and with no warning or reasons why. When the customers stopped coming and the money dried the head of the Kjal’hr line, Rreghal Kjal’hr, ended his house himself: Through locking the doors of the hall and setting the building alight. The charred brick-work ruins are avoided by Crevans. No construction occurs around it, and its entire block lies dark and abandoned. People who venture into the block on dares come back with stories of their electronics going haywire and seeing odd things in the dark corners. <br />
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*'''Depot 37E:''' Built in the interwar period, this PRA naval depot was lost to the DPRA after its crew defected during the Crevan uprising. Though still considered in-use by the ALA the depot sits abandoned in the docks of Crevus. All it holds is badly damaged destroyers and torpedo boats scoured for parts to sell by the squatters dwelling there. These same squatters venture into the docks to steal from whatever shipments they can find. Rumors remain abound about the secretive community of vagrants in 37E, ranging from it being a cult to being secretly ruled by rogue Hotak commandos. Between fears of catching Supreme Commander Nated’s ire for damaging a technically still used depot and the vagrants’ stubborn resistance, the J’shar refuse to clear out the building. <br />
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*'''Liceland:''' Liceland is a sprawling shantytown in the east. Made up of Crevus’ poorest and those who lost everything in the casinos, its population exploded in the previous decade due to refugees arriving in streams. People there live in cramped squalor and are preyed on by violent gangs seeking to make the riches to escape by any means necessary. Periodically these gangs find their way into the bordering Rhan-cresh, or J’shar territories and wreak havoc. The massive increase in population led to Liceland eventually spilling into city blocks controlled by the aforementioned families, who’s previous tenants ran deeper into the city. Liceland is widely considered as one of the worst places a Tajara could live in. It becomes even more horrible the deeper one goes inside. With no feasible plans to clear it out and move its victims, the families leave Liceland alone. For now.<br />
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{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
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[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Little_Adhomai&diff=30271Little Adhomai2023-10-05T01:05:45Z<p>Alberyk: /* Gangs and organizations of Little Adhomai */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
= Overview =<br />
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'''Little Adhomai''', also known as the Imperial Plaza or District 6, is the home to most of Mendell City’s Tajaran population. A shady district with various dives, bars, and restaurants, as well as a high rate of crime. Domestic disturbances and break-ins are frequent, as are scrumptious streetfood. Although not an outright slum, it is not widely trafficked by those who reside outside of the district. <br />
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District 6 is usually divided into several sections by its inhabitants, each of them being related to their place of origin and alignments; it is not uncommon for clashes to happen between supporters of the different Adhomian factions, and such conflicts might escalate into riots or further violence. This situation has deteriorated greatly since the Armistice due to the growing presence of governmental elements in the area. Tajaran intelligence agencies have begun clandestine operations in the area, supplying weapons and training to armed groups. Tensions are rising, Little Adhomai is now another theater for the Adhomian cold war.<br />
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= History =<br />
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Before the migration of Tajara to Tau Ceti, the Imperial Plaza was a sparsely populated residential district. Biesellite administration and investors paid little attention to the location. With the end of the [[Tajaran History#The Uprisings|First Tajaran Civil war]] and the opening of the [[Adhomai]], the first wave of Adhomian migrants reached [[Mendell City]]. The low prices of District Six were attractive to Tajaran migrants, and as such the first communities of immigrants were created in that area of the city. Despite its growing population, the government neglected much of the district’s urban development. Crime and gang activity soon became serious problems in Little Adhomai.<br />
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The lack of urban planning has transformed the Imperial Plaza into a maze. Apartments, shops, restaurants, and clubs pile upon each other. Many housing units are constructed in traditional PRA fashion: large square buildings hosting several families and built using cheap construction materials. Tunnels, hiding places, and bunkers can also be found in the underground of LIttle Adhomai.<br />
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The [[Tajaran History#The Second Revolution|Second Tajaran Civil War]] caused a wave of factionalism between the inhabitants of the Imperial Plaza. Little Adhomai was divided into sectors supporting the different warring Adhomian nations. Gangs were recruited and supplied by the People’s Republic and the Liberation Army; these groups were used to further expand their influence in Mendell City. Riots became more common, with violence spilling into other districts. Biesellite police had little success in solving the delinquency problem in District Six, forcing the locals to create their own neighborhood watch squads. In recent events, District Six was the stage of heavy fighting between its warring factions in [[Tajaran Cold War Arc|2462]].<br />
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= Demographics =<br />
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Most inhabitants of District Six are Tajara. The [[People's Republic of Adhomai]] citizens are the majority. Since the end of the Tajaran Civil War, the presence of [[Democratic People's Republic of Adhomai]] and [[New Kingdom of Adhomai]] members has increased steadily. Humans that lived in the district before the first waves of Tajara immigration later left for Xinghua Prefecture and District Eleven. What few non-Tajara that live in D6 now don't last more than a few years at most. Tajara see them as little more than thrill seekers trying to find their own D6 experience to vlog, not people forced to live there out of prevailing xenophobia or poverty. Humans and other species are stonewalled by the community as a result. This feeling of isolation is made worse by the major gangs. Harassment from them is a regular occurrence as they believe that non-Tajara living in the district will eat away at their respective nation's influence.<br />
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= Culture and Society =<br />
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Because of its relatively short existence, discrimination, and other barriers present in Tau Ceti, the Tajara of Little Adhomai still clings to their native culture. The first wave of migrants and their descendants had an easier time adapting their values to Biesel's culture. However, since the dawn of the Second Revolution and the Armistice, they have become a minority in Little Adhomai. With no effort directed at integration and the growing presence of the Adhomian-funded groups, the overall morals of Little Adhomai's population remain very similar to their homeworld.<br />
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Tajara not employed by megacorporations will usually be engaged in Little Adhomai's informal economy. Due to the spotty presence and rampant corruption of the police agents assigned to District Six, illegal shops can operate with impunity. While some Tajara consider the opportunity to work for the corporations a blessing, others see Little Adhomai's situation as being directly caused by the corporate entities.<br />
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Despite the high crime rates, Little Adhomai has an active nightlife. Bars and clubs stay open until late, bustling with activity. Most restaurants specialize in serving Adhomian food, while other establishments have started to experiment with Tau Ceti’s cuisine, creating a unique blend of Biesellite and Tajaran flavors.<br />
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The Imperial Plaza is the birthplace of the subculture known as the “Greasers”. Formed by young Tajara disillusioned with life in Tau Ceti, they are characterized by a rebellious attitude, leather jackets, and an interest in Adhomian monowheels. They are often associated with delinquency, with some of them forming their own gangs or joining existing ones.<br />
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The art of Little Adhomai revolves around the Tajaran condition and culture in Tau Ceti. The challenges of living in an alien world, the effects of the Tajaran civil war, discrimination; and employment under megacorporations are common themes in District Six’s cultural productions. Local artists are commonly sponsored by the Tajaran governments. Adhomian media is also frequently imported and consumed by the population of Little Adhomai.<br />
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Little Adhomai is home to a notable concentration of homosexual and Transgender Tajara. These Tajara left Adhomai in the hopes of finding more tolerable communities elsewhere. However, due to the presence of the gangs and the authorities of the Adhomian nations, it is still as difficult as it was back in their homeworld for them to be open about their sexuality or gender identity. <br />
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== Cuisine ==<br />
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Thanks to Biesel's climate, much of the traditional Tajaran food consumed in Mendell City is exported from Adhomai; however, small hydroponics farms allow the population to grow some Adhomian crops. This scarcity of homely flavors led the Tajara to adopt and adapt the local food into their meals. Chefs replace Adhomian ingredients with native substitutes, while others prepare human dishes using Tajaran alternatives. <br />
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=== Notable Dishes ===<br />
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*'''Adhomian Pizza:''' while regular pizza flavors are already deeply appreciated by the Tajara, mainly due to their contact with the recipe in NanoTrasen's stations, some restaurants have tried to innovate the dish with Adhomian ingredients. Some combinations, such as the Zkah'nkowa and Sarmikhir toppings, are considered a success. The existence of earthen-root pizza is a contentious subject.<br />
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*'''Little Adhomai Avah:''' loosely inspired by the eponymous dish, the Little Adhomai Avah is N'fri-hi batter fried into the shape of a sphere. The dish is then filled with human ingredients; chocolate, cow beef, and sugar are the most common options. Getmore products are usually used to prepare the filling. Little Adhomai Avah is sold by street merchants operating inside and outside of District Six.<br />
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*'''Biesellite Lunch:''' a cold dish composed of Adhomian Hardbread, earthen vegetables, and fruits generally served alongside jam or fat. The meal was created by the first wave of immigrants who needed a packed lunch. Since the only Tajaran food available at the time was the hardtack, they complimented the bread with locally made products. Despite the increase in importations and homegrown Adhomian foodstuff, the Biesellite Lunch is still a staple dish in Little Adhomai.<br />
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== Music ==<br />
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The District is the birthplace of "Little Tajaran Electro swing", a Biesel-based variant of the classic Tajaran Electro swing known for its stronger focus on electronic dance music and Tau Ceti Basic lyrics. Traditional Tajaran music is still popular among the older Tajara and newer migrants to Biesel. Pirate radio stations, many of them working at the behest of whatever government they pledge allegiance to, operate in Imperial Plaza, bringing propaganda, music, and news to the population. Bloodstorm took residence in Little Adhomai after their ban from Adhomai. The presence of the band renewed the District's interest in Tajaran heavy metal.<br />
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Because of the corporate control in Tau Ceti, most of the radio stations operating in Little Adhomai are unlicensed. Since they rely on outdated equipment, their broadcasting is limited to Mendell City. Stations in faction-controlled territories are subject to censorship, while ones in neutral gang areas are far freer to dictate their own broadcasts.<br />
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=== Notable Radio Stations ===<br />
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*'''Adhomai-Ceti Connection:''' a radio station focused on news and general utilities. Created by Second Revolution migrants as a way to receive reliable information on the conflict, the Connection attempts to remain neutral and transmit all from all sides of the story. This attempt at neutrality is currently being challenged as factionalism ripples across Little Adhomai. Many staff members have already left to create their own faction-funded radio stations to transmit their "truths".<br />
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*'''Voice of Little Adhomai:''' the largest music-based radio station in Little Adhomai; it transmits both traditional music and Little Tajaran Electro Swing. The Voice of Little Adhomai is famous for broadcasting Adhomian war songs; to please all sides, one song from each faction is played at least once a day. The station also has a segment dedicated to local amateur musicians.<br />
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*'''D6 Citizen Radio:''' a pirate radio station in Little Adhomai. Its broadcast content is a mixture of anti-corporate propaganda, political commentary, and public utilities. Its main show, Mendell's Truth, is infamous for its Natediist tendencies; it urges the Tajara living in Tau Ceti to engage in sabotage against corporations. Despite the controversy, Citizen Radio is frequently used by the district's inhabitants because of its live reports on ongoing shootouts and police raids.<br />
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== Literature ==<br />
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The literature in Little Adhomai is mostly focused on exploring the dilemmas and difficulties found in the life of Tajaran migrants. Longing for home, exploitation, discrimination, crime, and disillusion with the promises of wealth are the most common themes. Thanks to its anti-corporate motifs, District Six's literature never made it into mainstream media. However, Little Adhomai is home to printing shops adept in producing propaganda pieces and works of literature alike.<br />
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Influenced by recent events and the growing interest in urban legends, Little Adhomai became the birthplace of Tajaran Otherworldly Literature. This literary genre combines aspects of fantasy, horror, and speculative fiction alongside Adhomian paranormal elements, frequently reimagining mythological creatures and events. Tajaran Otherworldly texts are usually published in magazines or on extranet sites.<br />
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=== Notable Books ===<br />
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*'''Unto an Alien Land:''' a novel describing the story of a Tajaran migrant family, told from the perspective of the youngest daughter Agashka. The Rhikaslav household migrated to Tau Ceti because of the Second Revolution; they settled in Little Adhomai under the promise of finding work with NanoTrasen. The book describes the poverty and discrimination that most of District Six's inhabitants face. The novel ends with the family disintegrating after the death of the father and two sons during a riot. A sequel is currently under production.<br />
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*'''A Neverending Night:''' a book about a fictional Tajaran heist crew operating in Tau Ceti. The novel starts by describing the lives, motivations, and crimes perpetrated by the characters during their career. The narrative takes a different turn when the criminals involve themselves in a deep political conspiracy after they are hired to steal a Phoron shipment.<br />
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*'''Outlandish Tales:''' a magazine specialized in publishing Tajaran Otherworldly Literature stories. The periodical features texts submitted by amateur and established writers alike. Since it is printed using cheap, recycled paper, Outlandish Tales is sold for a couple of credits on the streets of Little Adhomai. The magazine also has a section dedicated to exploring the urban legends and mysteries of Mendell City.<br />
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== Television ==<br />
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Cinema and holovideos are a thriving industry in Little Adhomai. Both professional and amateur studios are involved in the production of films. Popular genres include military dramas, period pieces, and crime thrillers. Arzjun Haurjuhrl is one of the most famous film-makers of District Six; he is notorious for the blockbuster “When Summer Came to Nazira”. Tajaran telenovelas are also widely popular, with an audience beyond District Six’s population, including the rest of Mendell City. Aired during the afternoon, they generally deal with daily life melodramas and historical romances.<br />
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=== Notable Shows ===<br />
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*'''Astray Spirits:''' a telenovela produced in Little Adhomai. It attempts to mimic the Adhomian format but uses Tau Ceti as its setting. The show follows the life of a migrant family and their attempts to succeed in Biesel. Astray Spirit is currently available via the extranet; the producers have been rejected by all major media outlets in the republic. Despite this, it became a hit with the Tajaran population.<br />
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*'''The Adventures of Captain Azzam:''' a low-budget comedy movie set during Nated's coup. The pictures tell the story of a dim-witted PRA army officer who thanks to his own confusion and a series of unfortunate events, ends up switching sides multiple times during the conflict; Captain Azzam ends up fighting for the Hadiist, Al'mariist, and Royalist causing by accident in a span of a few days. Azzam then flees to Little Adhomai to avoid being purged by President Hadii for his disloyalty. The film ends with the protagonist accidentally saving Miranda Trasen from an assassination attempt.<br />
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*'''Bloody Moon:''' a police thriller movie about an MCPD Tajara detective, Harun Dziri, involved in the investigation of Raskariim activities in Little Adhomai. Harun ends up uncovering a scheme involving the authorities and is forced to retire; the protagonist continues the investigation on his own. The picture was criticized for its cheap special effects and jump scares. However, Bloody Moon was praised for its commentary on police corruption and extremism within the Tajaran society.<br />
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== Sports and Games ==<br />
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Because of District Six's urban nature, traditional Adhomian sports are limited by the few existing sporting avenues. However, the Tajara have created their own ways to entertain themselves in Tau Ceti. Besides street sports, Little Adhomai has an expressive video-game scene. Many arcades operate in the District. Due to hardware and monetary constraints, the Tajaran youth prefer older games over new ones. Independent titles have been created by D6 developers for both arcades and tabletop games. <br />
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=== Notable Games and Sports ===<br />
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*'''Rham'nirr:''' a bat-and-ball game played on the streets. In Rham'nirr, two pairs take opposite sides on the field, where they will take turns throwing and batting a ball. Behind each team, there is an item, usually a bottle or can, that the thrower can knock down for points. In case the batter manages to hit the ball, they can run between the wickets to score. The game ends when one of the teams has thirty points.<br />
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*'''Baghrar'zhir:''' developed by the first wave migrants, when guns were not common due to widespread smuggling, Baghrar'zhir is an adaptation of the Adhomian martial art to the realities of District Six. Unlike the Adhomian versions, it allows hits below the waist and encourages the use of the claws for eye-gouging. Improvised weapons, such as chains and wrenches, have also been incorporated into the style.<br />
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*'''Winter Quest:''' the first pen-and-paper role-playing game created by a Tajara. Its rules are known to favor interpretation over dice rolls. Combat encounters are notoriously deadly and short. Since character death is common, the tabletop has a fast character creation system. Winter Quest usually uses a fantasy world inspired by Adhomian mythology; however, other settings have been published using its rule set.<br />
<br />
== Crime ==<br />
<br />
As a result of poverty, segregation, governmental neglect, and social disorganization, crime is a major issue in Little Adhomai. Young Tajara without access to education or any meaningful employment options - besides dead-end corporate jobs - will commonly join gangs or turn to crime. Little Adhomai is also home to a massive black market; all kinds of contraband can be found in the district. As the government fails to establish a meaningful presence in Imperial Plaza, the gangs have become a parallel state; the Adhomian-funded groups are seen as an extension of their nations in Little Adhomai. Mendell City Police only enter the area when extremely necessary or to extract their share of the profit. Interestingly, due to the populace's general disinterest in doing so, crime reports in Little Adhomai have been on a gradual decline over the years. The Mendell City Police simply claim that the violence in the district is cooling down rather than investigating it further. <br />
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The crime at D6 is further complicated by criminals in the neighboring districts of Vega De Rosa and Eleven using Little Adhomai for their own purposes. It is not rare to see humans working with Tajaran crime groups when it benefits them. The district’s proximity to Flagsdale also brings its own issues. Anti-Vaurca sentiment in Little Adhomai runs deep, and skirmishes and reprisals between the Tajara here and their Vaurca neighbors are a monthly occurrence. These tensions reached their peak in 2460 when Vaurca Queen [[Zoleth, The Herald of Scars|Ta'Akaix'Zoleth’akeh Zo'ra]] ordered the killings of several Tajara associated with criminal leadership after it was discovered that the bodies of Vaurca slain by Tajara were being smuggled away from the hive. <br />
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=== Notable Criminals ===<br />
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*'''Little Adhomai Skinner:''' a semi-legendary serial killer known for skinning its victims. The first death attributed to Little Adhomai Skinner occurred in 2457 in Little Adhomai; later cases would be registered in 2459 and 2461. Despite having a low body count, the Skinner became infamous for its method: strangulation followed by masterfully removing the entire fur pelt from the body. Some speculate that the murderer collects the skins to manufacture Tajaran coats for eccentric billionaires buyers. The identity of the Little Adhomai Skinner is still a mystery.<br />
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*'''Klyuch and Yana:''' a Hharar criminal couple who were active with their gang in the 2450s. They were famous for their heisters around Mendell City and its outskirts; the criminals preferred assaulting banks and corporate-owned stores. Klyuch was the team driver and planner, while his wife, Yana, was a skilled gunslinger. The couple was killed in a police operation in 2456. Their life history remains popular with the Tajara in Little Adhomai; works of fiction romanticizing their actions have become a hit with the younger generations.<br />
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*'''Nuray Triha'dar:''' a robber notorious for taking part in one of the largest heists in Tau Ceti's history. Nuray and his gang ambushed a shuttle transporting phoron as it landed in Mendell City's spaceport in 2455. Overpowering the security team and its defenses through the use of pre-planted explosives, the criminals managed to hijack the ship and steal millions of credits worth of goods. Triha'dar was the only gang member who avoided capture in the following years; he escaped to Adhomai in 2457. He now lives peacefully in Sren'dul. Despite several requests by the Republic of Biesel, the Democratic People's Republic of Adhomai refuses to extradite him.<br />
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=== Drug Trade ===<br />
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Little Adhomai is one of the main targets of the Adhomian drug trade. Tajaran-made substances reach the district thanks to the efforts of the smugglers. Despite these imports, D6 also has its own local production; synthetic drugs are the specialty of Biesellite chemists. While all factions are involved with the trafficking to some degree, the Little Adhomai Liberators control most of the trade. Besides the typical drug houses, District Six has some establishments where users can consume drugs under the tutelage of the local gangs. Since the end of the Second Revolution, Vorothy became one of the most sought-after substances.<br />
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The Church of S'rand'marr and the local community work together to aid the victims of substance abuse. In public clinics, Tajaran doctors work alongside the Parivara to help recover the addicts. These hospitals run solely on donations and the clerical budget. Since the church is involved, the gangs do not interfere with these efforts<br />
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==== Notable Drugs ====<br />
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*'''Raskara Dust:''' a synthetic drug created by Little Adhomai's chemists. When inhaled or injected, it causes a relaxing trance. It is infamous for being cheap and very addictive. However, it has highly corrosive properties. The flesh of the user's muzzle and face will begin to slowly disintegrate over time, leaving nothing but a gaping maw behind. While richer addicts will usually pay for treatment, poorer ones rely on masks or simple veils to hide this deformity. When injected, Raskara Dust is far more potent, but will slowly cause fatal damage to the heart. Rumors claim it is used by Raskariim during rituals.<br />
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*'''Bistry:''' a substance made from modern medicine and traditional Adhomian herbs. When ingested, it induces a feeling of euphoria and provides a boost of energy for up to two days. After its effects fade, it causes lethargy and drowsiness. Bistry is frequently used by overworked corporation employees or gang members during prolonged periods of warfare. It is commonly distributed in pill form for easier storage and consumption.<br />
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== Extranet ==<br />
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Thanks to Mendell's highly developed infrastructure, the Extranet is easily accessible to the inhabitants of Little Adhomai. Personal computers and PDAs are ubiquitous, even if most can be some generations behind the newest models. The D6's online presence matches the Adhomian one in content and infighting between its factions. It is not uncommon for the Tajaran nations to outsource some of their website development to Little Adhomai's developers. Tajara living here have also been useful in providing electronics for the Tajaran smuggler vessels to bring to Adhomai’s markets.<br />
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=== Notable Websites ===<br />
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*'''D6Guide:''' a website that lists all of the current and future cultural events of Little Adhomai. Its schedule is updated on a weekly basis. Besides having the location and description of the festivals, it provides information regarding any possible ongoing violent conflict in the area.<br />
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*'''OutwordlyTruth:''' a forum focused on esoterism, occultism, mysteries, conspiracy theories, and urban legends related to Adhomai and District Six. The website is infamous for having little to no moderation regarding its contents. Some rumors claim that OutworldlyTruth is used as a recruiting ground by Raskariim cultists in Tau Ceti.<br />
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*'''CetianGarage:''' created by Adhomian migrants to bypass some of the economic restrictions present in Tau Ceti, this website serves as a platform to announce sales and trades of used goods. Since the CetianGarage makes no profit from the transactions - the method of payment and delivery is the responsibility of the parts involved in the deal - it is not technically considered a commercial site by the Bieselite law. The domain remains active thanks to donations.<br />
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== Festivals ==<br />
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Despite its shady reputation, Little Adhomai is home to many cultural events. As a way to remain in touch with their native culture, the Tajara in D6 have organized their own festivals to celebrate their roots. These fairs are one of the rare moments when the district receives a considerable flux of outsiders visiting. While security is still a concern during these times, the gangs usually take up the duties of keeping the party-goers safe; it is not uncommon for two feuding organizations to call a truce for a day or two to also celebrate.<br />
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=== Notable Festivals ===<br />
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*'''D6 Gastronomy Fair:''' held once every month, the D6 Gastronomy Fair brings together many restaurants, food street vendors, and amateur chefs to offer Tajaran dishes at an affordable price. The festival also hosts a drinking and eating competition; the winner is awarded a Zhan-sized tankard.<br />
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*'''Dholmatyr:''' celebrated one week after the Dholma Festival, Dholmatyr is a mixture of Tajaran folklore and Halloween. On this day, Tajara carve Earthen-Roots with haunting and funny faces to place on their doorsteps; these charms supposedly help ghosts find their way to Messa due to their blue color. Younger Tajara will also dress in costumes and receive bottles of mead or soft drinks.<br />
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*'''Little Adhomai Spring:''' organized every two months, the Little Adhomai Spring is a music festival held in the Long Eclipse Club. The event allows professional and amateur musicians to play for the community and make connections. Corporate liaisons and Crevan moguls are also present in search of new talents.<br />
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= Gangs and organizations of Little Adhomai =<br />
[[File:Littleadhomai - urban update - landmarks.png|400px|thumb|A map of Little Adhomai]]<br />
Organized crime in Little Adhomai is dominated by three major factions, affiliated and funded by the existing Tajaran governments. Several minor and unaligned gangs still exist, but they are being slowly absorbed or displaced by ones supported by Adhomian powers. Violent clashes between these groups are common.<br />
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== Social Harmony Committee ==<br />
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The largest and most powerful group is the '''Social Harmony Committee'''. They are funded by the [[People's Republic of Adhomai]], operating under the guise of a harmless neighborhood association. This organization has the mission of enforcing the principles of Hadiism on Little Adhomai, something done through mandatory classes, communal meetings, curfews, and the establishment of guidelines in controlled areas. Many apartments in District Six are under the control of this gang, forcing its families to pay fees and conform to their rules. Tajara that have openly opposed the Committee, criticized the People's Republic, or have blatantly ignored their laws while living in their territory have vanished without a trace during the night.<br />
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Most members of this gang are hardline Hadiists or recent Adhomai-immigrants to Tau Ceti. Free housing, financial support, and honorary Party membership is granted to its associates. They operate under a rigid chain of command. A chairman, currently '''Tryahazkul Rhazikul''', is quadrennially appointed by the People's Republic to lead the organization. Typical Republican fashion, such as three-piece suits, is worn by the affiliates of the Social harmony Committee. Extrajudicial killings and extortion are offenses commonly practiced by this gang.<br />
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== Little Adhomai Liberators ==<br />
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The '''Little Adhomai Liberators''', also known as the '''Liberators''', is the second most powerful gang in District Six. Pledging allegiance to the [[Democratic People's Republic of Adhomai]], they have emerged from the union of independent groups. They seek to increase the autonomy of the Tajara community in Biesel, combating the exploitation brought by the presence of megacorporations. Operating through the use of semi-independent cells and flexible command, they utilize guerrilla tactics and motorized warfare while engaging their adversaries. The Adhomai Liberation Army has supplied them with military advisors, allowing them to set up training camps similar to the ones used in Adhomai. Their main source of income is smuggling contraband into Mendell City. Due to its decentralized nature, infighting is not uncommon among its ranks.<br />
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Most members of this gang are Tajara with criminal past or affiliations to the Adhomai Liberation Army. The Little Adhomai Liberators are known for their support of the Tajaran community in Mendell, hosting soup kitchens and other charity services. They are ruled by a council of gang representatives and ALA agents. Both traditional Adhomian and Biesellite fashion are worn by their associates. Smuggling and robbery are among the most common crimes practiced by this group.<br />
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== House of Hamiyeh ==<br />
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The '''House of Hamiyeh''', called '''“The House”''' by its members, is a [[New Kingdom of Adhomai]] aligned mafia operating in Little Adhomai. It was established by a landless noble family, the Hamiyeh dynasty, residing in District Six. Taking advantage of the lack of police presence in the Imperial Plaza, they have created an expansive protection racket system in the region. Businesses in their areas are coerced, usually through threats and violence, into paying fees to remain safe. The offer of abusive and accessible loans also plays an important role in their business, several families find themselves held hostage to them due to debt. The gang organization is based around the loyalty of other families and individuals to the head of the ruling family; ascension within its ranks is only possible with the approval of the House’s head.<br />
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Most members of this gang are Tajara affiliated with the New Kingdom and impoverished Adhomian nobility. Despite its illegal situation, the House is able to maintain order and solve most civil disputes that arise in their territory. '''Midhat Hamiyeh''' is the current head of the organization, inheriting his position after the violent demise of his father. Traditional Harr'masir clothing is worn by the affiliates of this mafia. Protection rackets and loan sharking are crimes commonly practiced by this group<br />
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== Society of the Hidden Dusk ==<br />
[[File:Hiddendusksymbol.png|100px|thumb|right|The [[Tajaran Minor Religions#Notable Symbols|symbol]] of the Society of the Hidden Dusk.]]<br />
The '''Society of the Hidden Dusk''', originally the Organization for the Study of Tajaran Past, is a secret society operating within Tau Ceti. Funded by Tajaran intellectuals and nobles after the first contact with humanity was made, it had the mission of exploring the Adhomian history in search of ways to combat the alien threat. Despite realizing expeditions across all Adhomai, the organization obtained no success. The Society fell into irrelevance after the end of the First Revolution. The remaining scientific interest was replaced by occultism and [[Tajaran Minor Religions#Ancient Tajara Theory|discredited theories]]; the outlandish belief that the Tajaran antiquity still held a mystic key to great power and fortune. Its members used the Nal’tor Museum of Mystery for their meetings, pretending to be a harmless circle of friends to avoid raising suspicions. Relying on the black market of relics and what little influence they had left, they continued their mission.<br />
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The ascension of President Njadrasanukii Hadii spelled doom for the Society. Branded as a subversive element, many of its members were arrested. Those who escaped fled to Tau Ceti. The organization established itself in Little Adhomai. Their ambitions are not limited to Adhomian artifacts this time; they seek to collect any object or occult knowledge available. Working alongside smugglers introduced the Society of the Hidden Dusk into the crime scene of Mendell. Theft and forgery are among their most common illegal activities. The organization also hires non-Tajara to act as their agents outside of District Six.<br />
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With the end of the Second Civil War, the Society has begun to slowly return to Adhomai; its current ties with Olokun Curios give them some influence in the city of [[Crevus]]. Besides buying stolen artifacts, it is unknown what else they plan to do with their new foothold.<br />
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== Raging Ha'rron Club ==<br />
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Posing as a monowheel club, the '''Raging Ha’rron Club''' is the last non-aligned gang that holds any considerable power in Little Adhomai. Formed exclusively by Greasers, they embody the subculture's rebellious ethos by maintaining their independence from the Adhomian factions. One of their main characteristics is their fascination with monowheels; all members must own at least one before joining. Illegal street races are commonly held by the club as one of their main activities. Due to its emphasis on freedom, the leadership is heavily decentralized and decisions are usually made through a general consensus.<br />
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Regardless of the Club's attempts to resist the outside influence, their power is rapidly diminishing. Unable to compete with the gangs backed up by the Adhomian powers, they frequently lose members and territory to better-equipped and prepared gangs. The Club’s future is bleak; their neutrality has doomed them in the ever-polarizing atmosphere of the Tajaran Cold War.<br />
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== Kazarrhaldiye Operations Group ==<br />
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The end of the Second Revolution created a large supply of unemployed Tajara veterans, many of them disillusioned with the armistice and without further employment prospects. Mercenary work became a clear path for this population. While many old soldiers sought megacorporations and independent careers, others decided to create their own organizations. Established in District Six, the '''Kazarrhaldiye Operations Group''' is the most notorious Tajaran mercenary organization. The group was created by veterans attempting to expand their operations and profits. Making use of Tau Ceti’s well-developed structure, they offer their services to anyone willing to pay.<br />
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Due to their uninterest in territory or influence, the Kazarrhalldiye Operations Group remains uninvolved in gang warfare. This stance is solidified by a pact with the warrings faction; the Group is forbidden from operating within Little Adhomai. To avoid infighting caused by the existing Cold War rivalities, mercenaries are divided into battalions based on their alignments. The instability brought about by the Solarian collapse created a future of opportunities for the company; they are eager to fight wherever credits take them. Seeking to expand its roster, the group has begun to hire non-veterans as well.<br />
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After the creation of the [[Private Military Contracting Group]], the Kazarrhaldiye Operations signed a contract lending a part of its forces to the corporation.<br />
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== Little Adhomai Horticultural Society ==<br />
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Appearing on the surface to simply be an organization for Little Adhomai’s greenthumbs, the Horticultural Society is a front for homosexual and transgender Tajara to organize. The group is built around mutual benefit, providing safe spaces for one to be open about who they are, and trying to assist Tajara in navigating their non-heteronormative life as peacefully as possible. The society meets often in dive bars, backrooms, and closed-off urban gardens. While not directly involved in the ongoing gang dispute, the organization is forced to pay protection fees to the warring factions of District Six.<br />
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= Places of Interest =<br />
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*'''President Hadii Living Complex:''' the tallest building in all of Little Adhomai, a large concrete square in the center of the neighborhood. Built in the Hadiist architectural style, the President Hadii Living Complex has more than two thousand apartments. Most of the construction was financed by the People’s Republic. It is home to countless families and businesses, both legal and illegal. Higher flats have better accommodations; those are usually reserved for Party members and individuals with the right connections. The complex is controlled by the Social Harmony Committee; it also serves as their headquarters and main recruiting grounds.<br />
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*'''Great Plaza Warehouse:''' a warehouse constructed before the migration of Tajara into district six, it was abandoned shortly after the rate of crimes started to rise. The deposit was shortly turned into a market by the locals, hosting many shops and street vendors. Alien, Adhomian, legal and illegal goods can be found in this location. The bazaar is under the control of the Little Adhomai Liberators; the place is commonly used for meetings and selling smuggled cargo. Other gangs, as long as they do not bring weapons, are allowed to browse in the warehouse.<br />
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*'''The Sleeping Cannon Pub:''' a renowned pub in the New Kingdom-aligned area, serving as a community gathering center. The bar is named after an old Adhomian naval cannon displayed in the lounge of the building. The owners claim that the gun is just a display piece, as it is supposedly unable to fire. Mead and traditional Tajaran cuisine are served daily. This public house is under the control of the House of Hamiyeh; it is used for congregations and initiations rituals of the mafia.<br />
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*'''Long Eclipse Club:''' a nightclub that operates in the typical Tau Ceti fashion; it is open all night. Adhomian and Biesellite drinks are available. Little Tajaran Electro swing is usually played by its DJs. The club resides in an area controlled by a non-aligned gang, sometimes serving as a neutral zone for the three major groups fighting over Little Adhomai. Rumors claim that the Raskariim uses the Long Eclipse as a meeting point.<br />
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*'''Bochonok Brewery:''' the leading producer and distributor of alcoholic beverages in District Six. Outside of manufacturing its own drinks, they also export Adhomian products to Tau Ceti. Established by the first wave of Tajaran immigrants, they are one of the most respected industries in Little Adhomai. The Brewery lies in a Republican-aligned area.<br />
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*'''Wild Rafama Garage:''' an automobile workshop specialized in repairing and modifying Adhomai vehicles. It is a popular gathering point for Greasers; a place where they can tune and fix their monowheels. It serves clients of any faction, as the administration attempts to stay uninvolved during gang conflicts. This building lies in a neutral area controlled by unaligned gangs.<br />
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*'''Blessed Suns Temple:''' the first S'rendarr and Messa temple outside of Adhomai. It was founded by the first Tajaran migrants moving to Tau Ceti. Found at the historical center of the District, the temple is regarded as neutral grounds for the members of the warring factions. Fighting in the vicinity of the building is taboo and doing so might is certain to draw the wrath of the gangs. Rumors claim that the Temple's basement is used as a meeting point for members of the Kin of S'rendarr.<br />
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*'''Little Adhomai Crime Museum:''' a privately-owned museum dedicated to the history of crime in District Six and Adhomai. It started as a private collection until the owner acquired its current location, a house that was supposedly used by the Odin Killer. Several items and stories are on display for a small entry fee. The museum is considered rather controversial due to its dedication to cataloging the life and crimes of Drea Mirmtar, the Odin Killer.<br />
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= Urban Legends =<br />
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Owing to the Tajaran rich folklore and mythology, Little Adhomai has given birth to multiple urban legends. These tales mix Adhomian figures with the realities of Tau Ceti; the shadows of Adhomai serve as the dressing for the new fears found in Mendell. These stories are the subject of books, movies, songs, and all kinds of cultural manifestations. Gangs are also known to make use of these legends to sow fear among the district's inhabitants.<br />
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== Notable Urban Legends ==<br />
*'''Sewer Geist:''' rumors talk of a Cavern Geist that dwells in the deepest sewer and tunnels of District Six; brought to Mendell as a pup by the Raskariim, smugglers, or some eccentric collector. It later escaped captivity or was released into the depths of the district. The creature supposedly feeds upon anyone wandering the underground.<br />
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*'''Night Cars:''' an urban legend that refers to unmarked black trucks or Adhomian cars that are allegedly used to kidnap Tajara during the night. According to different sources, the cars are driven by the PSIS, Raskaren, ALA terrorists, or even a manifestation of Raskara. But all versions agree that anyone who is taken away by them will never be seen again. While used to scare children, this story has its ounce of truth based on the actions of the Hadiist secret police in Adhomai.<br />
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*'''Phantom Radio:''' among all radio stations of Little Adhomai, one known as the Phantom Radio has become the subject of much speculation and interest. It broadcasts a non-stop buzzing sound; these transmissions are commonly interrupted by random words spoken in Siik’maas. Despite several attempts, the location and purpose of the station are currently unknown. Theories about the Phantom Radio speculate that the frequency is used by smugglers, spies, undercover police agents, or even NanoTrasen for a myriad of purposes. <br />
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*'''Cursed Mirror:''' a story about a wall mirror that mysteriously appears inside one’s home, usually caused by ignoring a chain message sent via the PDA or extranet. The appearance of the object heralds a series of tragedies for the occupants of the house, including their own death. The curse can be avoided by covering the mirror or giving it away as a gift. Other variants of the legend imply that the mirror is used as a gateway for Raskariim and other Moon creatures to invade someone’s residence.<br />
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*'''Bayonet Hand:''' a tale about a Tajara serial killer with a bayonet for a hand that stalks District Six. Born after a streak of unsolved murders in 2457, the legend says that the murderer kills his victims by slashing their throats with his deadly prosthesis. While the most common versions depict the Bayonet Hand as nothing but a crafty assassin - others claim that he is a vengeful ghost who hunts down those who left Adhomai to escape the law. The legend exploded in popularity after a [[Ghosts of War Arc|series of crimes in 2463]].<br />
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{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Little_Adhomai&diff=30270Little Adhomai2023-10-05T01:05:12Z<p>Alberyk: /* Culture and Society */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
= Overview =<br />
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'''Little Adhomai''', also known as the Imperial Plaza or District 6, is the home to most of Mendell City’s Tajaran population. A shady district with various dives, bars, and restaurants, as well as a high rate of crime. Domestic disturbances and break-ins are frequent, as are scrumptious streetfood. Although not an outright slum, it is not widely trafficked by those who reside outside of the district. <br />
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District 6 is usually divided into several sections by its inhabitants, each of them being related to their place of origin and alignments; it is not uncommon for clashes to happen between supporters of the different Adhomian factions, and such conflicts might escalate into riots or further violence. This situation has deteriorated greatly since the Armistice due to the growing presence of governmental elements in the area. Tajaran intelligence agencies have begun clandestine operations in the area, supplying weapons and training to armed groups. Tensions are rising, Little Adhomai is now another theater for the Adhomian cold war.<br />
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= History =<br />
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Before the migration of Tajara to Tau Ceti, the Imperial Plaza was a sparsely populated residential district. Biesellite administration and investors paid little attention to the location. With the end of the [[Tajaran History#The Uprisings|First Tajaran Civil war]] and the opening of the [[Adhomai]], the first wave of Adhomian migrants reached [[Mendell City]]. The low prices of District Six were attractive to Tajaran migrants, and as such the first communities of immigrants were created in that area of the city. Despite its growing population, the government neglected much of the district’s urban development. Crime and gang activity soon became serious problems in Little Adhomai.<br />
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The lack of urban planning has transformed the Imperial Plaza into a maze. Apartments, shops, restaurants, and clubs pile upon each other. Many housing units are constructed in traditional PRA fashion: large square buildings hosting several families and built using cheap construction materials. Tunnels, hiding places, and bunkers can also be found in the underground of LIttle Adhomai.<br />
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The [[Tajaran History#The Second Revolution|Second Tajaran Civil War]] caused a wave of factionalism between the inhabitants of the Imperial Plaza. Little Adhomai was divided into sectors supporting the different warring Adhomian nations. Gangs were recruited and supplied by the People’s Republic and the Liberation Army; these groups were used to further expand their influence in Mendell City. Riots became more common, with violence spilling into other districts. Biesellite police had little success in solving the delinquency problem in District Six, forcing the locals to create their own neighborhood watch squads. In recent events, District Six was the stage of heavy fighting between its warring factions in [[Tajaran Cold War Arc|2462]].<br />
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= Demographics =<br />
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Most inhabitants of District Six are Tajara. The [[People's Republic of Adhomai]] citizens are the majority. Since the end of the Tajaran Civil War, the presence of [[Democratic People's Republic of Adhomai]] and [[New Kingdom of Adhomai]] members has increased steadily. Humans that lived in the district before the first waves of Tajara immigration later left for Xinghua Prefecture and District Eleven. What few non-Tajara that live in D6 now don't last more than a few years at most. Tajara see them as little more than thrill seekers trying to find their own D6 experience to vlog, not people forced to live there out of prevailing xenophobia or poverty. Humans and other species are stonewalled by the community as a result. This feeling of isolation is made worse by the major gangs. Harassment from them is a regular occurrence as they believe that non-Tajara living in the district will eat away at their respective nation's influence.<br />
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= Culture and Society =<br />
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Because of its relatively short existence, discrimination, and other barriers present in Tau Ceti, the Tajara of Little Adhomai still clings to their native culture. The first wave of migrants and their descendants had an easier time adapting their values to Biesel's culture. However, since the dawn of the Second Revolution and the Armistice, they have become a minority in Little Adhomai. With no effort directed at integration and the growing presence of the Adhomian-funded groups, the overall morals of Little Adhomai's population remain very similar to their homeworld.<br />
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Tajara not employed by megacorporations will usually be engaged in Little Adhomai's informal economy. Due to the spotty presence and rampant corruption of the police agents assigned to District Six, illegal shops can operate with impunity. While some Tajara consider the opportunity to work for the corporations a blessing, others see Little Adhomai's situation as being directly caused by the corporate entities.<br />
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Despite the high crime rates, Little Adhomai has an active nightlife. Bars and clubs stay open until late, bustling with activity. Most restaurants specialize in serving Adhomian food, while other establishments have started to experiment with Tau Ceti’s cuisine, creating a unique blend of Biesellite and Tajaran flavors.<br />
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The Imperial Plaza is the birthplace of the subculture known as the “Greasers”. Formed by young Tajara disillusioned with life in Tau Ceti, they are characterized by a rebellious attitude, leather jackets, and an interest in Adhomian monowheels. They are often associated with delinquency, with some of them forming their own gangs or joining existing ones.<br />
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The art of Little Adhomai revolves around the Tajaran condition and culture in Tau Ceti. The challenges of living in an alien world, the effects of the Tajaran civil war, discrimination; and employment under megacorporations are common themes in District Six’s cultural productions. Local artists are commonly sponsored by the Tajaran governments. Adhomian media is also frequently imported and consumed by the population of Little Adhomai.<br />
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Little Adhomai is home to a notable concentration of homosexual and Transgender Tajara. These Tajara left Adhomai in the hopes of finding more tolerable communities elsewhere. However, due to the presence of the gangs and the authorities of the Adhomian nations, it is still as difficult as it was back in their homeworld for them to be open about their sexuality or gender identity. <br />
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== Cuisine ==<br />
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Thanks to Biesel's climate, much of the traditional Tajaran food consumed in Mendell City is exported from Adhomai; however, small hydroponics farms allow the population to grow some Adhomian crops. This scarcity of homely flavors led the Tajara to adopt and adapt the local food into their meals. Chefs replace Adhomian ingredients with native substitutes, while others prepare human dishes using Tajaran alternatives. <br />
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=== Notable Dishes ===<br />
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*'''Adhomian Pizza:''' while regular pizza flavors are already deeply appreciated by the Tajara, mainly due to their contact with the recipe in NanoTrasen's stations, some restaurants have tried to innovate the dish with Adhomian ingredients. Some combinations, such as the Zkah'nkowa and Sarmikhir toppings, are considered a success. The existence of earthen-root pizza is a contentious subject.<br />
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*'''Little Adhomai Avah:''' loosely inspired by the eponymous dish, the Little Adhomai Avah is N'fri-hi batter fried into the shape of a sphere. The dish is then filled with human ingredients; chocolate, cow beef, and sugar are the most common options. Getmore products are usually used to prepare the filling. Little Adhomai Avah is sold by street merchants operating inside and outside of District Six.<br />
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*'''Biesellite Lunch:''' a cold dish composed of Adhomian Hardbread, earthen vegetables, and fruits generally served alongside jam or fat. The meal was created by the first wave of immigrants who needed a packed lunch. Since the only Tajaran food available at the time was the hardtack, they complimented the bread with locally made products. Despite the increase in importations and homegrown Adhomian foodstuff, the Biesellite Lunch is still a staple dish in Little Adhomai.<br />
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== Music ==<br />
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The District is the birthplace of "Little Tajaran Electro swing", a Biesel-based variant of the classic Tajaran Electro swing known for its stronger focus on electronic dance music and Tau Ceti Basic lyrics. Traditional Tajaran music is still popular among the older Tajara and newer migrants to Biesel. Pirate radio stations, many of them working at the behest of whatever government they pledge allegiance to, operate in Imperial Plaza, bringing propaganda, music, and news to the population. Bloodstorm took residence in Little Adhomai after their ban from Adhomai. The presence of the band renewed the District's interest in Tajaran heavy metal.<br />
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Because of the corporate control in Tau Ceti, most of the radio stations operating in Little Adhomai are unlicensed. Since they rely on outdated equipment, their broadcasting is limited to Mendell City. Stations in faction-controlled territories are subject to censorship, while ones in neutral gang areas are far freer to dictate their own broadcasts.<br />
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=== Notable Radio Stations ===<br />
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*'''Adhomai-Ceti Connection:''' a radio station focused on news and general utilities. Created by Second Revolution migrants as a way to receive reliable information on the conflict, the Connection attempts to remain neutral and transmit all from all sides of the story. This attempt at neutrality is currently being challenged as factionalism ripples across Little Adhomai. Many staff members have already left to create their own faction-funded radio stations to transmit their "truths".<br />
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*'''Voice of Little Adhomai:''' the largest music-based radio station in Little Adhomai; it transmits both traditional music and Little Tajaran Electro Swing. The Voice of Little Adhomai is famous for broadcasting Adhomian war songs; to please all sides, one song from each faction is played at least once a day. The station also has a segment dedicated to local amateur musicians.<br />
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*'''D6 Citizen Radio:''' a pirate radio station in Little Adhomai. Its broadcast content is a mixture of anti-corporate propaganda, political commentary, and public utilities. Its main show, Mendell's Truth, is infamous for its Natediist tendencies; it urges the Tajara living in Tau Ceti to engage in sabotage against corporations. Despite the controversy, Citizen Radio is frequently used by the district's inhabitants because of its live reports on ongoing shootouts and police raids.<br />
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== Literature ==<br />
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The literature in Little Adhomai is mostly focused on exploring the dilemmas and difficulties found in the life of Tajaran migrants. Longing for home, exploitation, discrimination, crime, and disillusion with the promises of wealth are the most common themes. Thanks to its anti-corporate motifs, District Six's literature never made it into mainstream media. However, Little Adhomai is home to printing shops adept in producing propaganda pieces and works of literature alike.<br />
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Influenced by recent events and the growing interest in urban legends, Little Adhomai became the birthplace of Tajaran Otherworldly Literature. This literary genre combines aspects of fantasy, horror, and speculative fiction alongside Adhomian paranormal elements, frequently reimagining mythological creatures and events. Tajaran Otherworldly texts are usually published in magazines or on extranet sites.<br />
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=== Notable Books ===<br />
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*'''Unto an Alien Land:''' a novel describing the story of a Tajaran migrant family, told from the perspective of the youngest daughter Agashka. The Rhikaslav household migrated to Tau Ceti because of the Second Revolution; they settled in Little Adhomai under the promise of finding work with NanoTrasen. The book describes the poverty and discrimination that most of District Six's inhabitants face. The novel ends with the family disintegrating after the death of the father and two sons during a riot. A sequel is currently under production.<br />
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*'''A Neverending Night:''' a book about a fictional Tajaran heist crew operating in Tau Ceti. The novel starts by describing the lives, motivations, and crimes perpetrated by the characters during their career. The narrative takes a different turn when the criminals involve themselves in a deep political conspiracy after they are hired to steal a Phoron shipment.<br />
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*'''Outlandish Tales:''' a magazine specialized in publishing Tajaran Otherworldly Literature stories. The periodical features texts submitted by amateur and established writers alike. Since it is printed using cheap, recycled paper, Outlandish Tales is sold for a couple of credits on the streets of Little Adhomai. The magazine also has a section dedicated to exploring the urban legends and mysteries of Mendell City.<br />
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== Television ==<br />
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Cinema and holovideos are a thriving industry in Little Adhomai. Both professional and amateur studios are involved in the production of films. Popular genres include military dramas, period pieces, and crime thrillers. Arzjun Haurjuhrl is one of the most famous film-makers of District Six; he is notorious for the blockbuster “When Summer Came to Nazira”. Tajaran telenovelas are also widely popular, with an audience beyond District Six’s population, including the rest of Mendell City. Aired during the afternoon, they generally deal with daily life melodramas and historical romances.<br />
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=== Notable Shows ===<br />
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*'''Astray Spirits:''' a telenovela produced in Little Adhomai. It attempts to mimic the Adhomian format but uses Tau Ceti as its setting. The show follows the life of a migrant family and their attempts to succeed in Biesel. Astray Spirit is currently available via the extranet; the producers have been rejected by all major media outlets in the republic. Despite this, it became a hit with the Tajaran population.<br />
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*'''The Adventures of Captain Azzam:''' a low-budget comedy movie set during Nated's coup. The pictures tell the story of a dim-witted PRA army officer who thanks to his own confusion and a series of unfortunate events, ends up switching sides multiple times during the conflict; Captain Azzam ends up fighting for the Hadiist, Al'mariist, and Royalist causing by accident in a span of a few days. Azzam then flees to Little Adhomai to avoid being purged by President Hadii for his disloyalty. The film ends with the protagonist accidentally saving Miranda Trasen from an assassination attempt.<br />
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*'''Bloody Moon:''' a police thriller movie about an MCPD Tajara detective, Harun Dziri, involved in the investigation of Raskariim activities in Little Adhomai. Harun ends up uncovering a scheme involving the authorities and is forced to retire; the protagonist continues the investigation on his own. The picture was criticized for its cheap special effects and jump scares. However, Bloody Moon was praised for its commentary on police corruption and extremism within the Tajaran society.<br />
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== Sports and Games ==<br />
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Because of District Six's urban nature, traditional Adhomian sports are limited by the few existing sporting avenues. However, the Tajara have created their own ways to entertain themselves in Tau Ceti. Besides street sports, Little Adhomai has an expressive video-game scene. Many arcades operate in the District. Due to hardware and monetary constraints, the Tajaran youth prefer older games over new ones. Independent titles have been created by D6 developers for both arcades and tabletop games. <br />
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=== Notable Games and Sports ===<br />
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*'''Rham'nirr:''' a bat-and-ball game played on the streets. In Rham'nirr, two pairs take opposite sides on the field, where they will take turns throwing and batting a ball. Behind each team, there is an item, usually a bottle or can, that the thrower can knock down for points. In case the batter manages to hit the ball, they can run between the wickets to score. The game ends when one of the teams has thirty points.<br />
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*'''Baghrar'zhir:''' developed by the first wave migrants, when guns were not common due to widespread smuggling, Baghrar'zhir is an adaptation of the Adhomian martial art to the realities of District Six. Unlike the Adhomian versions, it allows hits below the waist and encourages the use of the claws for eye-gouging. Improvised weapons, such as chains and wrenches, have also been incorporated into the style.<br />
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*'''Winter Quest:''' the first pen-and-paper role-playing game created by a Tajara. Its rules are known to favor interpretation over dice rolls. Combat encounters are notoriously deadly and short. Since character death is common, the tabletop has a fast character creation system. Winter Quest usually uses a fantasy world inspired by Adhomian mythology; however, other settings have been published using its rule set.<br />
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== Crime ==<br />
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As a result of poverty, segregation, governmental neglect, and social disorganization, crime is a major issue in Little Adhomai. Young Tajara without access to education or any meaningful employment options - besides dead-end corporate jobs - will commonly join gangs or turn to crime. Little Adhomai is also home to a massive black market; all kinds of contraband can be found in the district. As the government fails to establish a meaningful presence in Imperial Plaza, the gangs have become a parallel state; the Adhomian-funded groups are seen as an extension of their nations in Little Adhomai. Mendell City Police only enter the area when extremely necessary or to extract their share of the profit. Interestingly, due to the populace's general disinterest in doing so, crime reports in Little Adhomai have been on a gradual decline over the years. The Mendell City Police simply claim that the violence in the district is cooling down rather than investigating it further. <br />
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The crime at D6 is further complicated by criminals in the neighboring districts of Vega De Rosa and Eleven using Little Adhomai for their own purposes. It is not rare to see humans working with Tajaran crime groups when it benefits them. The district’s proximity to Flagsdale also brings its own issues. Anti-Vaurca sentiment in Little Adhomai runs deep, and skirmishes and reprisals between the Tajara here and their Vaurca neighbors are a monthly occurrence. These tensions reached their peak in 2460 when Vaurca Queen [[Zoleth, The Herald of Scars|Ta'Akaix'Zoleth’akeh Zo'ra]] ordered the killings of several Tajara associated with criminal leadership after it was discovered that the bodies of Vaurca slain by Tajara were being smuggled away from the hive. <br />
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=== Notable Criminals ===<br />
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*'''Little Adhomai Skinner:''' a semi-legendary serial killer known for skinning its victims. The first death attributed to Little Adhomai Skinner occurred in 2457 in Little Adhomai; later cases would be registered in 2459 and 2461. Despite having a low body count, the Skinner became infamous for its method: strangulation followed by masterfully removing the entire fur pelt from the body. Some speculate that the murderer collects the skins to manufacture Tajaran coats for eccentric billionaires buyers. The identity of the Little Adhomai Skinner is still a mystery.<br />
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*'''Klyuch and Yana:''' a Hharar criminal couple who were active with their gang in the 2450s. They were famous for their heisters around Mendell City and its outskirts; the criminals preferred assaulting banks and corporate-owned stores. Klyuch was the team driver and planner, while his wife, Yana, was a skilled gunslinger. The couple was killed in a police operation in 2456. Their life history remains popular with the Tajara in Little Adhomai; works of fiction romanticizing their actions have become a hit with the younger generations.<br />
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*'''Nuray Triha'dar:''' a robber notorious for taking part in one of the largest heists in Tau Ceti's history. Nuray and his gang ambushed a shuttle transporting phoron as it landed in Mendell City's spaceport in 2455. Overpowering the security team and its defenses through the use of pre-planted explosives, the criminals managed to hijack the ship and steal millions of credits worth of goods. Triha'dar was the only gang member who avoided capture in the following years; he escaped to Adhomai in 2457. He now lives peacefully in Sren'dul. Despite several requests by the Republic of Biesel, the Democratic People's Republic of Adhomai refuses to extradite him.<br />
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=== Drug Trade ===<br />
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Little Adhomai is one of the main targets of the Adhomian drug trade. Tajaran-made substances reach the district thanks to the efforts of the smugglers. Despite these imports, D6 also has its own local production; synthetic drugs are the specialty of Biesellite chemists. While all factions are involved with the trafficking to some degree, the Little Adhomai Liberators control most of the trade. Besides the typical drug houses, District Six has some establishments where users can consume drugs under the tutelage of the local gangs. Since the end of the Second Revolution, Vorothy became one of the most sought-after substances.<br />
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The Church of S'rand'marr and the local community work together to aid the victims of substance abuse. In public clinics, Tajaran doctors work alongside the Parivara to help recover the addicts. These hospitals run solely on donations and the clerical budget. Since the church is involved, the gangs do not interfere with these efforts<br />
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==== Notable Drugs ====<br />
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*'''Raskara Dust:''' a synthetic drug created by Little Adhomai's chemists. When inhaled or injected, it causes a relaxing trance. It is infamous for being cheap and very addictive. However, it has highly corrosive properties. The flesh of the user's muzzle and face will begin to slowly disintegrate over time, leaving nothing but a gaping maw behind. While richer addicts will usually pay for treatment, poorer ones rely on masks or simple veils to hide this deformity. When injected, Raskara Dust is far more potent, but will slowly cause fatal damage to the heart. Rumors claim it is used by Raskariim during rituals.<br />
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*'''Bistry:''' a substance made from modern medicine and traditional Adhomian herbs. When ingested, it induces a feeling of euphoria and provides a boost of energy for up to two days. After its effects fade, it causes lethargy and drowsiness. Bistry is frequently used by overworked corporation employees or gang members during prolonged periods of warfare. It is commonly distributed in pill form for easier storage and consumption.<br />
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== Extranet ==<br />
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Thanks to Mendell's highly developed infrastructure, the Extranet is easily accessible to the inhabitants of Little Adhomai. Personal computers and PDAs are ubiquitous, even if most can be some generations behind the newest models. The D6's online presence matches the Adhomian one in content and infighting between its factions. It is not uncommon for the Tajaran nations to outsource some of their website development to Little Adhomai's developers. Tajara living here have also been useful in providing electronics for the Tajaran smuggler vessels to bring to Adhomai’s markets.<br />
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=== Notable Websites ===<br />
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*'''D6Guide:''' a website that lists all of the current and future cultural events of Little Adhomai. Its schedule is updated on a weekly basis. Besides having the location and description of the festivals, it provides information regarding any possible ongoing violent conflict in the area.<br />
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*'''OutwordlyTruth:''' a forum focused on esoterism, occultism, mysteries, conspiracy theories, and urban legends related to Adhomai and District Six. The website is infamous for having little to no moderation regarding its contents. Some rumors claim that OutworldlyTruth is used as a recruiting ground by Raskariim cultists in Tau Ceti.<br />
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*'''CetianGarage:''' created by Adhomian migrants to bypass some of the economic restrictions present in Tau Ceti, this website serves as a platform to announce sales and trades of used goods. Since the CetianGarage makes no profit from the transactions - the method of payment and delivery is the responsibility of the parts involved in the deal - it is not technically considered a commercial site by the Bieselite law. The domain remains active thanks to donations.<br />
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== Festivals ==<br />
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Despite its shady reputation, Little Adhomai is home to many cultural events. As a way to remain in touch with their native culture, the Tajara in D6 have organized their own festivals to celebrate their roots. These fairs are one of the rare moments when the district receives a considerable flux of outsiders visiting. While security is still a concern during these times, the gangs usually take up the duties of keeping the party-goers safe; it is not uncommon for two feuding organizations to call a truce for a day or two to also celebrate.<br />
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=== Notable Festivals ===<br />
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*'''D6 Gastronomy Fair:''' held once every month, the D6 Gastronomy Fair brings together many restaurants, food street vendors, and amateur chefs to offer Tajaran dishes at an affordable price. The festival also hosts a drinking and eating competition; the winner is awarded a Zhan-sized tankard.<br />
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*'''Dholmatyr:''' celebrated one week after the Dholma Festival, Dholmatyr is a mixture of Tajaran folklore and Halloween. On this day, Tajara carve Earthen-Roots with haunting and funny faces to place on their doorsteps; these charms supposedly help ghosts find their way to Messa due to their blue color. Younger Tajara will also dress in costumes and receive bottles of mead or soft drinks.<br />
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*'''Little Adhomai Spring:''' organized every two months, the Little Adhomai Spring is a music festival held in the Long Eclipse Club. The event allows professional and amateur musicians to play for the community and make connections. Corporate liaisons and Crevan moguls are also present in search of new talents.<br />
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= Gangs and organizations of Little Adhomai =<br />
[[File:Littleadhomai - urban update - landmarks.png|400px|thumb|A map of Little Adhomai]]<br />
Organized crime in Little Adhomai is dominated by three major factions, affiliated and funded by the existing Tajaran governments. Several minor and unaligned gangs still exist, but they are being slowly absorbed or displaced by ones supported by Adhomian powers. Violent clashes between these groups are common.<br />
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== Social Harmony Committee ==<br />
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The largest and most powerful group is the '''Social Harmony Committee'''. They are funded by the [[People's Republic of Adhomai]], operating under the guise of a harmless neighborhood association. This organization has the mission of enforcing the principles of Hadiism on Little Adhomai, something done through mandatory classes, communal meetings, curfews, and the establishment of guidelines in controlled areas. Many apartments in District Six are under the control of this gang, forcing its families to pay fees and conform to their rules. Tajara that have openly opposed the Committee, criticized the People's Republic, or have blatantly ignored their laws while living in their territory have vanished without a trace during the night.<br />
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Most members of this gang are hardline Hadiists or recent Adhomai-immigrants to Tau Ceti. Free housing, financial support, and honorary Party membership is granted to its associates. They operate under a rigid chain of command. A chairman, currently '''Tryahazkul Rhazikul''', is quadrennially appointed by the People's Republic to lead the organization. Typical Republican fashion, such as three-piece suits, is worn by the affiliates of the Social harmony Committee. Extrajudicial killings and extortion are offenses commonly practiced by this gang.<br />
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== Little Adhomai Liberators ==<br />
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The '''Little Adhomai Liberators''', also known as the '''Liberators''', is the second most powerful gang in District Six. Pledging allegiance to the [[Democratic People's Republic of Adhomai]], they have emerged from the union of independent groups. They seek to increase the autonomy of the Tajara community in Biesel, combating the exploitation brought by the presence of megacorporations. Operating through the use of semi-independent cells and flexible command, they utilize guerrilla tactics and motorized warfare while engaging their adversaries. The Adhomai Liberation Army has supplied them with military advisors, allowing them to set up training camps similar to the ones used in Adhomai. Their main source of income is smuggling contraband into Mendell City. Due to its decentralized nature, infighting is not uncommon among its ranks.<br />
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Most members of this gang are Tajara with criminal past or affiliations to the Adhomai Liberation Army. The Little Adhomai Liberators are known for their support of the Tajaran community in Mendell, hosting soup kitchens and other charity services. They are ruled by a council of gang representatives and ALA agents. Both traditional Adhomian and Biesellite fashion are worn by their associates. Smuggling and robbery are among the most common crimes practiced by this group.<br />
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== House of Hamiyeh ==<br />
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The '''House of Hamiyeh''', called '''“The House”''' by its members, is a [[New Kingdom of Adhomai]] aligned mafia operating in Little Adhomai. It was established by a landless noble family, the Hamiyeh dynasty, residing in District Six. Taking advantage of the lack of police presence in the Imperial Plaza, they have created an expansive protection racket system in the region. Businesses in their areas are coerced, usually through threats and violence, into paying fees to remain safe. The offer of abusive and accessible loans also plays an important role in their business, several families find themselves held hostage to them due to debt. The gang organization is based around the loyalty of other families and individuals to the head of the ruling family; ascension within its ranks is only possible with the approval of the House’s head.<br />
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Most members of this gang are Tajara affiliated with the New Kingdom and impoverished Adhomian nobility. Despite its illegal situation, the House is able to maintain order and solve most civil disputes that arise in their territory. '''Midhat Hamiyeh''' is the current head of the organization, inheriting his position after the violent demise of his father. Traditional Harr'masir clothing is worn by the affiliates of this mafia. Protection rackets and loan sharking are crimes commonly practiced by this group<br />
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== Society of the Hidden Dusk ==<br />
[[File:Hiddendusksymbol.png|100px|thumb|right|The [[Tajaran Minor Religions#Notable Symbols|symbol]] of the Society of the Hidden Dusk.]]<br />
The '''Society of the Hidden Dusk''', originally the Organization for the Study of Tajaran Past, is a secret society operating within Tau Ceti. Funded by Tajaran intellectuals and nobles after the first contact with humanity was made, it had the mission of exploring the Adhomian history in search of ways to combat the alien threat. Despite realizing expeditions across all Adhomai, the organization obtained no success. The Society fell into irrelevance after the end of the First Revolution. The remaining scientific interest was replaced by occultism and [[Tajaran Minor Religions#Ancient Tajara Theory|discredited theories]]; the outlandish belief that the Tajaran antiquity still held a mystic key to great power and fortune. Its members used the Nal’tor Museum of Mystery for their meetings, pretending to be a harmless circle of friends to avoid raising suspicions. Relying on the black market of relics and what little influence they had left, they continued their mission.<br />
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The ascension of President Njadrasanukii Hadii spelled doom for the Society. Branded as a subversive element, many of its members were arrested. Those who escaped fled to Tau Ceti. The organization established itself in Little Adhomai. Their ambitions are not limited to Adhomian artifacts this time; they seek to collect any object or occult knowledge available. Working alongside smugglers introduced the Society of the Hidden Dusk into the crime scene of Mendell. Theft and forgery are among their most common illegal activities. The organization also hires non-Tajara to act as their agents outside of District Six.<br />
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With the end of the Second Civil War, the Society has begun to slowly return to Adhomai; its current ties with Olokun Curios give them some influence in the city of [[Crevus]]. Besides buying stolen artifacts, it is unknown what else they plan to do with their new foothold.<br />
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== Raging Ha'rron Club ==<br />
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Posing as a monowheel club, the '''Raging Ha’rron Club''' is the last non-aligned gang that holds any considerable power in Little Adhomai. Formed exclusively by Greasers, they embody the subculture's rebellious ethos by maintaining their independence from the Adhomian factions. One of their main characteristics is their fascination with monowheels; all members must own at least one before joining. Illegal street races are commonly held by the club as one of their main activities. Due to its emphasis on freedom, the leadership is heavily decentralized and decisions are usually made through a general consensus.<br />
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Regardless of the Club's attempts to resist the outside influence, their power is rapidly diminishing. Unable to compete with the gangs backed up by the Adhomian powers, they frequently lose members and territory to better-equipped and prepared gangs. The Club’s future is bleak; their neutrality has doomed them in the ever-polarizing atmosphere of the Tajaran Cold War.<br />
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== Kazarrhaldiye Operations Group ==<br />
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The end of the Second Revolution created a large supply of unemployed Tajara veterans, many of them disillusioned with the armistice and without further employment prospects. Mercenary work became a clear path for this population. While many old soldiers sought megacorporations and independent careers, others decided to create their own organizations. Established in District Six, the '''Kazarrhaldiye Operations Group''' is the most notorious Tajaran mercenary organization. The group was created by veterans attempting to expand their operations and profits. Making use of Tau Ceti’s well-developed structure, they offer their services to anyone willing to pay.<br />
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Due to their uninterest in territory or influence, the Kazarrhalldiye Operations Group remains uninvolved in gang warfare. This stance is solidified by a pact with the warrings faction; the Group is forbidden from operating within Little Adhomai. To avoid infighting caused by the existing Cold War rivalities, mercenaries are divided into battalions based on their alignments. The instability brought about by the Solarian collapse created a future of opportunities for the company; they are eager to fight wherever credits take them. Seeking to expand its roster, the group has begun to hire non-veterans as well.<br />
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After the creation of the [[Private Military Contracting Group]], the Kazarrhaldiye Operations signed a contract lending a part of its forces to the corporation.<br />
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= Places of Interest =<br />
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*'''President Hadii Living Complex:''' the tallest building in all of Little Adhomai, a large concrete square in the center of the neighborhood. Built in the Hadiist architectural style, the President Hadii Living Complex has more than two thousand apartments. Most of the construction was financed by the People’s Republic. It is home to countless families and businesses, both legal and illegal. Higher flats have better accommodations; those are usually reserved for Party members and individuals with the right connections. The complex is controlled by the Social Harmony Committee; it also serves as their headquarters and main recruiting grounds.<br />
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*'''Great Plaza Warehouse:''' a warehouse constructed before the migration of Tajara into district six, it was abandoned shortly after the rate of crimes started to rise. The deposit was shortly turned into a market by the locals, hosting many shops and street vendors. Alien, Adhomian, legal and illegal goods can be found in this location. The bazaar is under the control of the Little Adhomai Liberators; the place is commonly used for meetings and selling smuggled cargo. Other gangs, as long as they do not bring weapons, are allowed to browse in the warehouse.<br />
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*'''The Sleeping Cannon Pub:''' a renowned pub in the New Kingdom-aligned area, serving as a community gathering center. The bar is named after an old Adhomian naval cannon displayed in the lounge of the building. The owners claim that the gun is just a display piece, as it is supposedly unable to fire. Mead and traditional Tajaran cuisine are served daily. This public house is under the control of the House of Hamiyeh; it is used for congregations and initiations rituals of the mafia.<br />
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*'''Long Eclipse Club:''' a nightclub that operates in the typical Tau Ceti fashion; it is open all night. Adhomian and Biesellite drinks are available. Little Tajaran Electro swing is usually played by its DJs. The club resides in an area controlled by a non-aligned gang, sometimes serving as a neutral zone for the three major groups fighting over Little Adhomai. Rumors claim that the Raskariim uses the Long Eclipse as a meeting point.<br />
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*'''Bochonok Brewery:''' the leading producer and distributor of alcoholic beverages in District Six. Outside of manufacturing its own drinks, they also export Adhomian products to Tau Ceti. Established by the first wave of Tajaran immigrants, they are one of the most respected industries in Little Adhomai. The Brewery lies in a Republican-aligned area.<br />
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*'''Wild Rafama Garage:''' an automobile workshop specialized in repairing and modifying Adhomai vehicles. It is a popular gathering point for Greasers; a place where they can tune and fix their monowheels. It serves clients of any faction, as the administration attempts to stay uninvolved during gang conflicts. This building lies in a neutral area controlled by unaligned gangs.<br />
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*'''Blessed Suns Temple:''' the first S'rendarr and Messa temple outside of Adhomai. It was founded by the first Tajaran migrants moving to Tau Ceti. Found at the historical center of the District, the temple is regarded as neutral grounds for the members of the warring factions. Fighting in the vicinity of the building is taboo and doing so might is certain to draw the wrath of the gangs. Rumors claim that the Temple's basement is used as a meeting point for members of the Kin of S'rendarr.<br />
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*'''Little Adhomai Crime Museum:''' a privately-owned museum dedicated to the history of crime in District Six and Adhomai. It started as a private collection until the owner acquired its current location, a house that was supposedly used by the Odin Killer. Several items and stories are on display for a small entry fee. The museum is considered rather controversial due to its dedication to cataloging the life and crimes of Drea Mirmtar, the Odin Killer.<br />
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= Urban Legends =<br />
<br />
Owing to the Tajaran rich folklore and mythology, Little Adhomai has given birth to multiple urban legends. These tales mix Adhomian figures with the realities of Tau Ceti; the shadows of Adhomai serve as the dressing for the new fears found in Mendell. These stories are the subject of books, movies, songs, and all kinds of cultural manifestations. Gangs are also known to make use of these legends to sow fear among the district's inhabitants.<br />
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== Notable Urban Legends ==<br />
*'''Sewer Geist:''' rumors talk of a Cavern Geist that dwells in the deepest sewer and tunnels of District Six; brought to Mendell as a pup by the Raskariim, smugglers, or some eccentric collector. It later escaped captivity or was released into the depths of the district. The creature supposedly feeds upon anyone wandering the underground.<br />
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*'''Night Cars:''' an urban legend that refers to unmarked black trucks or Adhomian cars that are allegedly used to kidnap Tajara during the night. According to different sources, the cars are driven by the PSIS, Raskaren, ALA terrorists, or even a manifestation of Raskara. But all versions agree that anyone who is taken away by them will never be seen again. While used to scare children, this story has its ounce of truth based on the actions of the Hadiist secret police in Adhomai.<br />
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*'''Phantom Radio:''' among all radio stations of Little Adhomai, one known as the Phantom Radio has become the subject of much speculation and interest. It broadcasts a non-stop buzzing sound; these transmissions are commonly interrupted by random words spoken in Siik’maas. Despite several attempts, the location and purpose of the station are currently unknown. Theories about the Phantom Radio speculate that the frequency is used by smugglers, spies, undercover police agents, or even NanoTrasen for a myriad of purposes. <br />
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*'''Cursed Mirror:''' a story about a wall mirror that mysteriously appears inside one’s home, usually caused by ignoring a chain message sent via the PDA or extranet. The appearance of the object heralds a series of tragedies for the occupants of the house, including their own death. The curse can be avoided by covering the mirror or giving it away as a gift. Other variants of the legend imply that the mirror is used as a gateway for Raskariim and other Moon creatures to invade someone’s residence.<br />
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*'''Bayonet Hand:''' a tale about a Tajara serial killer with a bayonet for a hand that stalks District Six. Born after a streak of unsolved murders in 2457, the legend says that the murderer kills his victims by slashing their throats with his deadly prosthesis. While the most common versions depict the Bayonet Hand as nothing but a crafty assassin - others claim that he is a vengeful ghost who hunts down those who left Adhomai to escape the law. The legend exploded in popularity after a [[Ghosts of War Arc|series of crimes in 2463]].<br />
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[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Crevus&diff=30269Crevus2023-10-05T01:02:47Z<p>Alberyk: /* Culture */</p>
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= Overview =<br />
The Free City of Crevus is a semi-autonomous city-state in the [[Democratic People's Republic of Adhomai]]. It was founded in 50 CE in Das'nrra as a fishing village that eventually grew into a powerful and rich merchant city. In modern times, Crevus exists in a state of anarchy. While considered part of the civilian government the National Assembly of the DPRA has little to no power within Crevus. Instead, the city's politics are dominated by crime families that fight one another for control of its profitable entertainment and services economy.<br />
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= Geography = <br />
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Crevus is situated on the western coast of the Das’nrra continent. It experiences the same harsh winters and temperate summers as much of [[Adhomai]]’s equator. The presence of the waters of the Sum’add ocean and its warmer current alleviates the cold weather. In contrast to the winters, summers are typically cloudless but retain the light breezes or windstorms that Crevus receives year round. The biome of Crevus is a boreal forest. The forest’s floor is covered in feets of snow in the winter and bare grassless dirt come summer. The only natural plant life are local hardwood trees and some small mammals such as ice-tunnelers. Growing domestic plants requires credits and dedication, making gardens a symbol of status. The region’s population has been fed through the local fisheries with the nearby waters hosting much in the way of fish, crustaceans, and clams. But, the local fishing villages and rural hamlets around Crevus have been steadily declining due to urbanization. This has led to Crevus relying more on food imports by sea or land.<br />
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=== The City === <br />
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[[File:CrevusTopographic.png|thumb|Crevus is a sprawling metropolis on an otherwise lifeless and barren tundra. Travellers to the city can see its shining lights from afar at night.]]<br />
Crevus itself is an architectural exception upon Adhomai. Owing to its history, the city’s buildings are a crossroads of traditional adhomaian architecture and Xeno influences. Classical styles of Tajara remain the most popular, with blocky (Sometimes ziggurat-like) buildings, art-deco facades, and domed or terraced tiled roofs. Establishments decorate their facades with vibrant neon signs, some buildings even going as far as to pay for extensive work that covers stories upon stories with line-tube art. The local love for bright displays and beaming lights dazzles many visitors to the city. Metal, airlock like designs have a major market in Crevus with many establishments and manors springing for fanciful doors. Skrellian influence can be seen with an explosion of flashy gardens and grey/black walled interiors with vibrant painted furniture. Buildings in the mostly out-of-sight poorer regions are a far cry from the glamor of Crevus’ developed areas. They are cramped and made of simple brickwork, but provide a cheap residence for those who need it. The streets are paved in concrete with heat lamps below every street lamp. This keeps the poor from freezing and assists xenos unused to the cold of Adhomai. Owing to its accelerating development and expansion Crevus is turning into a massive centre for construction. This attracts both humble workers and aspiring architects who wish to leave their own mark on the city.<br />
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Crevus is split into several informal districts. Those neighboring the river Kir and west of it are of the wealthiest. The poorest live in shantytowns along the edge of the east. Hephaestus provides cheap transportation such as suspended tram cars, taxi services, and buses. Personal cars and motorbikes are becoming more common for the regular citizen. Most citizens currently rely on Icycles if they need personal transport. Some areas of Crevus are so winding and cramped that one would need a local guide to avoid getting lost. This is more common in the poorer neighborhoods of the east and south.<br />
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= History = <br />
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Originally founded as a fishing village, Crevus grew in size and importance due to a brief period of peace between the warrings kings of its time. It was able to establish itself as a strong trading port as it developed. The city attracted several unlanded nobles that founded trade companies and served as captains for the countless ships bound for exploration or trade with other parts of Adhomai. Some merchant's families amassed large treasuries, becoming powerful patricians that held great influence upon the king of Das’nrra. <br />
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Mayors of Crevus were elected for life by the city’s aristocrats. The merchant dynasties were known for their incessant plotting against each in an attempt to gather enough favor to have their members selected for the office. Murder, sabotage, and warfare between private armies were common sights in the months prior to the election. Life for the other races was only a degree better than the toil of peasants in the kingdoms. The patricians saw them as little more than fodder to fuel their ambitions for power and wealth. <br />
Due to the riches brought by the trade and exploration, Crevus was able to buy its status as a free city from the Empire of Das’nrra. The Mayor would pay an annual tribute to its neighbor in exchange for military protection, but the inhabitants were allowed to handle their own internal affairs in any way they saw fit. Despite this treaty, the patricians controlled a large fleet composed of merchant and military ships.<br />
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After the age of exploration was over and other kingdoms opened their own trade routes, Crevus’ importance and wealth started to decline. The patricians revitalized the city by promoting it as a tourist attraction for the nobility. This marks the beginning of Crevus’ famous service economy as the first casinos and clubs opened. Life marginally improved for the peasants during this time. Crevus became the only city on Adhomai with something close to resembling a middle class. The patricians allowed their workers to have a day off each week to distract themselves with the new Crevan lifestyle. This kept wages flowing back into the coffers of the merchants while ensuring that Crevus wouldn’t have to rely on a constant military presence to suppress rebels. <br />
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This status quo would end dramatically in '''2418'''. In mid-summer a strange transmission was repeating on ham radios and wireless receivers across Adhomai, repeating a single message in the halls of the noblemen and military generals who exclusively had use of radio technology. It was [[Sol Alliance]] Representative Pam Hu announcing the arrival of the humans and their intended landing in the Free City of Crevus.<br />
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The Free City of Crevus became host to hundreds of nobles from all across Adhomai. All of the important leading families came to Crevus. Then-Mayor Imazkar Juhrakur spent obscene amounts of the city’s funds entertaining the visiting noblemen and the alien dignitaries. Crevans were the first to become translators for humanity. With this and their ability to act as brokers, Crevus became the link between humanity and Tajara. Once Pam Hu and her team integrated into the Tajara language and customs, within a year they founded the Pam Hu district. Members of her science team then began to enter the casinos and clubs to begin ‘field research’. Megacorporations followed the explorers and established their inroads in Crevus. Idris, Hephaestus, NanoTrasen, and the EPMC made their offices and constructed the Crevan spaceport in just a year after contact.<br />
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During the uprisings following humanity’s cataclysmic impact upon Adhomai, Crevus attempted to stay neutral in the conflict. Turmoil in the Empire of Das’nrra allowed Mayor Juhrakur to ignore the payment of tribute. The Free City was able to defend itself from several rebels' incursions using its fleet and mercenaries. When the Hadii faction reached Crevus the patricians argued whether to throw their support behind the revolution or beg a megacorporation to defend the city. Ultimately, the revolutionary side won out. The merchant dynasties traded their independence for safety and a place in the new world order under the Hadii. Their ships were used by the newborn Republic to conquer the rest of Adhomai and they were left alone to live as regular citizens. Some even rose to become party members and military officials.<br />
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Relations between the People’s Republic and Crevus turned sour in the first year of Al’marii’s rule. The treaty between the merchant dynasties and the Hadiists stated that Crevus would retain a special status within the People’s Republic and remain autonomous. However, the party had other plans. All businesses owned by the Njarir’akhran were seized and put into a state-corporation run by the Mayor of Crevus. Mayor Juhrakur then disappeared without a trace while travelling to attend a wedding in Shastar City. His replacement, Poaima Krramazsi, was not chosen through a local election but a party committee. The sudden economic changes and drying of the tourist industry thanks to the aftershock of the First Revolution brought heavy unemployment to Crevus. Criminal organizations sprang up across the city performing burglaries and heists. Eventually, these organizations began to be invested in and led by the angered dynasties. These new leaders established rules, ranks, rites of initiation, and began the first Crevan mafias. These organizations fought each other in street wars to carve out their territory. The situation worsened as some criminal organizations in other regions were uprooted by the PSIS and destroyed. Their surviving members often made their way to Crevus to continue plying their criminal skills to those who would pay. Most notably in '''2442''', some surviving Amohdan crime syndicates banded together underneath the Raghmara Clan and cut a bloody swathe into the city. <br />
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Overwhelmed by the violence on the streets and her inability to control the population, Mayor Krramazsi tried her hardest to expand the Crevan police department. New guns and equipment were brought in, officers from other cities were hired at high wages, but it wasn’t enough to control the population. When the Adhomai Liberation Army rose up in '''2451''' the situation in Crevus was finally lost. The families came under a truce and sided with Supreme Commander Nated. One fateful night in Crevus they launched an all out attack on the Hadiist authority remaining in the city. Police officers, city officials, and the mayor herself were killed in coordinated attacks. Only those who hid or escaped before the purge survived. This event became known as the Crevan Uprising. The heads of the major families met afterwards to decide who would become mayor. Initially the Rhan-Cresh and Raghmara leaders put their support behind Laikr J’shar. After his sudden death Mazula Azuala became the next choice.<br />
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Throughout the Second Revolution Crevus supplied the Adhomai Liberation Army whatever they demanded. Artillery smuggled in from the [[Eridani Federation]], arms from [[Vysoka]], credits made from the now-booming tourism industry, anything to support the on-going war effort and ingratiate Crevus to the ALA command. Life in Crevus has changed rapidly and most denizens will say it is for the better. The strong economy allows Crevans to live a better life than citizens anywhere else in the DPRA. The corporate presence allows easy employment while also providing products never seen in other cities of the DPRA. The parties never stop and while the violence continues it is more than easy to avoid the conflict-ravaged blocks when the next Raghmara raid begins or the J’shar and Azaula come to blows once more. Critics point to the corruption and gang violence as clear signs that Crevus is deeply unstable; A powderkeg ready to explode. Lovers of the city simply say that it's part of the charm.<br />
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= Culture and Society=<br />
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Crevan culture can be summed up in a single term: “Live, and let live.”. Luxury and vice is an integral part of the city and the daily lives of the people there. A lucky man can find great wealth in Crevus only to lose it all in the same night, and return to repeat the cycle again and again. Money can buy anything in this city and money dictates the power. Some outside of Crevus find the city appalling, a display of pure decadence, and refer to its people as “Crevans" in a spiteful pun. This term is readily accepted by the denizens of Crevus as a perfect term for themselves. <br />
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Life for a typical citizen in Crevus is a cycle of work in the service economy and burning away their money in those same businesses at night. While a lucky few make it big enough to join the rich of The Knuckles many remain stuck in this repetition of working and partying. Oftentimes when a Crevan becomes bored they find escape through the gangs (And subsequently, the families.) or join onto the megacorporations to seek some sort of adventure. The poor rub shoulders with the rich in most businesses, and one can become the other in just an hour. The unluckiest find themselves in downward spirals with no way out, their debts racked high, and stuck to a life of dodging debt-collectors in the slum of Liceland. The only way out of Crevus for these unfortunates is a trip to the bottom of the ocean or onto a smuggler’s vessel. <br />
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The city’s wealthy are mostly the same Njarir dynasties that ruled the city before the Hadiists came. These centuries-old houses survived much of the chaos of the First Revolution thanks to careful planning and willingly handing the city over to the rebels when they reached Crevus. However, the effects of Hadiist rule on them were similar to their counterparts outside of the city. Many of their practices were ceased on order of authorities and in an effort to avoid attracting attention to themselves. Those who didn’t stop found themselves sent to Castle Vladis. Much of the younger generation of Crevus’ Njarir grew up not knowing the cultures of their predecessors. There are rumors of hidden societies that continue to preserve the old Njarir culture, but their existence following the arrival of the [[People's Republic of Adhomai#People's Strategic Intelligence Service|PSIS]] is doubtful. Not all of the city’s Njarir’akhan were this lucky. Some nobility survived the First Revolution by fleeing to Crevus only to wind up living among the same “commoners" they looked down upon. No Njarir’akhran in Crevus styles themselves a noble except for those who hail from the New Kingdom. Nonetheless, to be one of these old houses or the newer upper-crust is to have all of Crevus open to you. Some businesses pride themselves on exclusivity, such as posh opera houses and decorated smoking lounges. To just be in one of these acclaimed businesses for a night is something lower-class Crevans strive towards. <br />
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Due to its history as an open port, Crevans are more open-minded towards outsiders and new experiences than other Tajara. It was for this reason that Crevus became a welcoming city for xenos and megacorporations. Any Tajara can also come to Crevus to try and find their fortune. However, the same problems Tajara face still plague the city. Many of the Zhan-Khazan have been stuck in the poorer blocks and slums, political radical groups continue on in the Crevan underground, and spies of the various nations fight here in a game of cloak and dagger. This is to say nothing of the massive underworld the city is infamous for. A single wrong step in a night of carousing can result in someone stumbling unto a deadly meeting, or taking the turn onto a block broiling with conflict. This hotbed is made even worse by the army presence in Crevus. Soldiers of all factions can be seen given its status as a popular spot for military leave. When these rivals bump shoulders it without fail turns into a violent clash until they’re pried apart by family enforcers. Along with this are the competing officers of the ALA warlords. Each wishes to grant their general an upper hand in the city and gain their favor among the families. <br />
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Within Crevus there exist three cultural minorities: Amohdans, Southern Harr’masir, and Northern Harr’masir. Each dwells within their own district and holds tight to their original culture. All Tajaran languages can be found in the city. Ya’ssa has seen its own hidden revival among some of the Njarir’akhran, but they avoid speaking it publicly so as to not draw negative attention. Humans and Skrell can be found in The Knuckles living in the Pam Hu district. These aliens come from all walks of life and lack any cohesive or unique culture, barring their own love for the Crevan lifestyle. IPCs are a rare sight in the city but not unheard of. Citizenship with another nation doesn’t stop one from being able to live in Crevus as much of Silver Streets’ population hold NKA citizenship and PRA citizens can still be found in the city.<br />
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In line with the conservative Tajaran culture, non-heteronormative behavior is shunned by the people and New Kingdom’s authorities. Laws exist to persecute anyone who engages in such activities, but they are frequently interned in mental asylums instead of serving time in jail. Dating outside of one’s ethnicity is still taboo. Individuals of mixed heritage are seen negatively and commonly labeled as bastards.<br />
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Due to social pressure to continue their lineage and to avoid suspicion, some homosexual Tajara in the New Kingdom marry heterosexual partners. Nobles and the urban middle class might have a better time avoiding trouble with authorities due to their influence and access to the Kingdom's nightlife. Because of the reactionary nature of the Royalist cause and the growing influence of radical factions, no real progress has been made to decriminalize homosexuality.<br />
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== Media ==<br />
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Production companies became a massive business in Crevus in the interwar period. With crime family-funded record labels and studios popping up across the city, an entire industry of film, television, and music sprouted in just a few years. The Crevan attitude toward gambling extends to this industry as well. Executives are always happy to take a risk and promote new ideas, which keeps Crevan media much more diverse than their counterparts in the PRA and NKA. The rapid interwar growth was hampered by the second revolution but post-war it continued to diversify. Young artists are drawn to the city to try and make their way even if they’re consigned to being one of the many street musicians. Anyone can find something to suit their personal music taste in Crevus. Be it beautiful Njarir’akhan opera singers, dueling rockers from the slums, traditional Ras’nrr folk singers, and even imported [[Republic of Elyra|Elyran]] and [[Venus|Cytheran]] holotapes. <br />
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Thanks to a lack of local regulation, Crevus is popular among DPRA film studios to set up in. The cheap cost of production also lends itself to making films with a wider scope. Many of those in the film industry hope to overtake the radio as the entertainment of choice in the Democratic Republic. Shows and movies made here usually center around daring crime tales, historical epics, and the Tajaran favorite of war stories. Small markets are growing for experimental and artistic films, action-comedies with exaggerated fights, and documentaries. Crevan television and films do sometimes feature xeno actors. Due to the wider attitude towards them in the DPRA they are relegated to antagonistic roles.<br />
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== Sports == <br />
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Sports, unlike the rest of the DPRA, had never reached the level of popularity that cities like Shastar City or Trizar have in Crevus. Mahmrro became boring to the common people when the casinos opened up and the nobility cared for little more than their farehal. Farehal was, and still is, used only as an excuse by the nobles to meet up in gated courts and enjoy the day drinking, smoking, and eating while playing a few minutes of the game to justify spending hours at the expansive clubs. For the majority of Crevans one sport remained above all else and it was one sport that the Crevans came to be known as the best in: Prize-fighting. <br />
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The tradition remained constant through the eras. In arenas painted with murals or decorated with figures of Rredouane Crevans gathered to watch fighters square off in honor of the God and for their own enjoyment. Over the years this changed from dueling knights to the modern version of martial artists. Boxers, Baghrar masters, and other hand-to-hand fighters have been drawn to Crevus to open their own schools and compete in the city’s many tournaments. There’s much money to be made for the champions, even if the city families maintain a tight grip on the entire sport. Fixing fights isn’t unheard of for the lower tier of fighters but not even the families would dare to try and rig one of the larger championships. Fighting champions are large celebrities in Crevus. Their victories win them fame, honor, money, free casino visits, and even film roles regardless of their acting ability. <br />
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== Religion ==<br />
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The majority of Crevans are [[Ma'ta'ke Gods|Ma’ta’ke]] pantheon followers with [[S'rendarr and Messa|S’rand’marr]] worshippers making up around a tenth of the population as a prominent minority. The Parivara keep to their own neighbourhoods that are built around the local temples. Sun Priests take a less favorable view on Crevus’ culture of carousing and gambling than their Ma’ta’ke counterparts. This is shared by most of their followers, who stick to the more respectable businesses. Priests and priestesses of the Ma’ta’ke pantheon are much rarer in Crevus owing to a lack of interest in the native population in embracing the life of a priest. Shrines and temples dedicated to the gods are small and hidden away. There is one notable exception to this trend: Rredouane.<br />
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=== Rredouane ===<br />
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[[File:Rredouane.png|thumb|The huge colossus of the Ma'ta'ke god Rredouane is considered one of the greatest wonders of Adhomai.]]<br />
[[Ma'ta'ke Gods#Rredouane|Rredouane]] is revered as the patron god of the Free City. At the northernmost shore on an artificial island, on a former star fort, there is a large colossus of Rredouane that stands 275ft tall from its feet to its raised goblet. It shows Rredouane holding up a goblet with an arm outstretched towards the sea, beckoning sailors with promises of games and fun. He holds a sword that displays his warrior status. No casino or bar is considered legitimate until they have a painting or statue of Rredouane. Rings bearing his sword and goblet are commonplace in the city and a sign of Crevan origins. Every Crevan, no matter their walk of life, revere and pray to the god. While most prefer to beg for lucky rolls some continue the tradition of Rredouane’s warlike nature. ALA fighters from Crevus were well-known for their fanaticism for Rredouane and for encouraging veneration of the deity among their army units. Crime family members pray to him for blessings so that they may overtake their enemies and destroy their competition. Around the city one can find several venues that pay homage to the god through martial tournaments such as boxing and wrestling. Some even use animals in their fights, most notable being the extensive sham’tyr fighting rings. The luckiest in Crevus are considered to have gained Rredouane’s blessing somehow. But, every Crevan knows that the god’s blessing is finite. When it runs dry negative luck will surge back to the person in a tidal wave of mistakes and misery. Some occultists in the city claim to be able to channel Rredouane’s blessing into artifacts. Crevans ignore them but tourists will always be happy to buy a charm if they believe it will help them strike it big.<br />
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=== The Lock === <br />
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Crevus is a popular gathering point for [[Tajaran Minor Religions#Raskariim|Raskariim]]. Cultists are known to come to the city to party their brains out. Repeatedly being uprooted and kicked out of the city for their more deadly or horrific rituals, the cult has slowly learned to not wear out their welcome by being public with the things they do; their main gathering grounds is a particularly seedy nightclub called The Lock where sometimes fewer people come out than went in. The Lock always relocates and gains its followers no matter how many times it is burnt down, broken up by enforcers, or smashed by fearful gangs. There is no shortage of abandoned buildings that can fit speakers, flashing lights, smoke machines, and music. Hopeful entrants into the club only need to speak the 2-word password to get in.<br />
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= Criminal Organizations = <br />
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Once merchant families before the revolution, the ruling Njarir dynasties of Crevus were forced to hand over their enterprises to the new mayoral office following the First Revolution. Rather than simply retire and enjoy their new lives as regular citizens most of these dynasties found another way to dominate the city once more: Crime. <br />
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Extortions, smuggling, drug production, trafficking, nothing is off the table when dealing with the lords of Crevus’ underworld. Within Crevus there exist four major families acting as the dominant powers. Each one is an organization made of dozens of lesser families. These operate businesses and are led by their own Njarir’akhran line or Hharar administrators. Underneath those are the gangs, who are used as cheap labour and a recruitment pool if some members prove useful. Following the second revolution the major families have become de facto rulers of Crevus. The mayor of Crevus since the Crevan Uprising has been the head of the Azaula family. Positions on the city council are held by the other leaders of the major families and their cronies. For now the major families try to coexist with one another. None has declared a full-scale war against the other, but lesser families still freely clash with other lesser families for power and control. This allows competition without a full escalation while also containing the violence to a few easily contained neighbourhoods.<br />
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*'''Azaula Entertainment:''' The wealthiest of the families, the Azaula currently control Crevus’ mayoral office and dominate the city’s politics. Azaula businesses are the favored ones for most denizens of Crevus and are considered the most luxurious by those who get into Azaula territory. Their location next to The Knuckles allows them to get the off-worlder cash stream as well. The Azaula are based out of the massive Rredouane's Palace. This sprawling complex of courtyards, restaurants, bars, discos, and gambling houses is the premier business of Crevus. It is the entire experience of the city from its drug dens to high-rise restaurants condensed into a few city blocks. The Azaula have tied themselves closely to Idris Incorporated for better and worse. While their businesses have seen a steady increase in profits thanks to allowing Idris to co-partner on them, many outside and within the family question just how much control the company should be given over family affairs. Another problem has been the temptation of Azaula enforcers to join Idris. Some lesser families are already reporting a crippling lack of manpower thanks to their enforcers leaving to join the banking corporation. A few of these lesser families attempt to use ISUs to bolster their numbers but the high costs outweigh the usefulness of the units. The head of the Azaula family is Mazula Azaula, the elderly but cunning matriarch of the family and mayor of Crevus for the last decade. Never seen without her pistols, this has earned her the nickname “Twin-gun Granny”. As both mayor and the accepted leader of the families Mazula meditates the larger conflicts between the leaders of the major families.<br />
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*'''J'shar Mariners:''' Led by the voracious and decadent Tul’baq J’shar, who took over after his father Laikr’s death from a seizure, the J’shar Mariners dominate the dockyards of Crevus and the coastal districts. When travellers arrive in the city by boat it is the J’shar’s businesses they find themselves losing their vacation money in. Their control of the fishing industry has naturally lent itself to the J’shar modifying their boats for smuggling. These trawlers are retrofitted for long journeys and have hidden holds. Many believe that some of the sailors for the J’shar fleet were former members of the ALA pirate flotillas. The loss of Duellist’s Crest to the Raghmara and the mayoral office to the Azaula is a shame on Tul’baq, but he tries to avoid continued conflict with both. However lesser families bordering Duellist’s Crest continue to attempt forays into the district with predictable (And bloody.) results. When the people of Kaltir began to flee to Crevus and settled at the Silver Streets the J’shar came to rule over them following a war against the Rhan-Cresh. This has allowed them to control the Silver Streets' alcohol industry and exert some control over the Northern Harr’masir people. The crown jewel of the J’shar businesses is Minharrzka’s Heart, a casino boat known to double as a bank for the family. Besides the fresh seafood and comedy shows Minharrzka's Heart is also famous for the “Five mile rush”. A game in which drunk gamblers attempt to swim from the ship to the docks. While not encouraged by the family and stopped by their enforcers, daring customers continue to attempt the swim for their personal glory. The J’shar also have control of the Crevan icon “Mr Snuffles”, a centuries old steelclad destroyer that patrols their docks and sinks those who routinely balk at the docking fees. The J’shar have denied Hephaestus offers to improve their vessels and Mr Snuffles. Their stated reasons being that they wish to stand on their own two feet, not rely on megacorporations for expansion and profit. <br />
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*'''Rhan-Cresh Charities:''' Holding onto power through domination of Crevus’ land routes and the poorer southern half are the Rhan-Cresh. They control the population there through soup kitchens and food drives. This not only allows them to claim lip service to Al’mariist ideals but also instills a stronger sense of loyalty in their blocks. Zhan-Khazan make up a large number of enforcers from the Rhan-cresh as the Zhan communities lie in their territory. Many of them also found work in the Rhan-Cresh “Highway Patrol”, which is a supposed police force tasked with helping keep the rail lines and highways to Crevus clear of bandits. As they hold Crevus’ train stations most visitors from Das’nrra wind up spending their time in the cheaper businesses of the Rhan-Cresh. This family also presides over the Southern Harr’masir enclave of Herder District. This section of the city provides a valuable arms production industry for the Rhan-Cresh’s profit. Over the last two decades gunsmiths went from working in workshops to legitimate factories thanks to Hephaestus' assistance. This assistance was through upgrading machines and also providing industrial IPCs to be used in moving and working with the materials needed for the factories. But of all their businesses the fancy trains that bring visitors to the city are the family’s pride. The railcars of these trains are full of high-class cafes, bars, small gambling halls, and even saunas or pools. They stand in stark contrast to the poor businesses within Rhan-Cresh territory. Those are only popular due to their cheap prices. Idris has poured investments into the Rhan-Cresh’s luxury trains to expand their operations. Currently they travel across Das’nrra on routes to Shastar City and Mztel’mir. The leader of this family is the affable Prr’oak Rhan-Cresh, who maintains an image of being a gentle philanthropist. Prr’oak enjoys high loyalty in not just his family but also the communities they preside over. Keen-eyed citizens know that Prr'oak's philanthropy only exists to keep his recruitment numbers high. <br />
<br />
*'''Raghmara Clan:''' Considered the most brutal of the families, the Raghmara Clan struck fear into the hearts of Crevans when they tore into the criminal underworld. Wiping out rival Azaula and J’shar families Iakarr Raghmara led his band of Amohdan warriors and surged into Duellist’s Crest. His Clan is infamous for their brutal methods of handling those who attempt to encroach on their claimed streets. When J’shar families attempt to break into Duellist’s Crest the survivors often come back a few limbs lighter. Their failures at rebuilding the economy of Duellist’s Crest kept the Raghmara contained. But, with refugees arriving from the failed 2462 Amohdan [https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?do=findComment&comment=142055| Rebellion], their numbers have been bolstered and their lesser families have begun to push into rival territory. This manpower did not come without any drawbacks, however. With these new arrivals came an increase in political tensions in the Amohdan community and the Raghmara clan. With lesser clans now bickering and split between nationalists, royalists, and DPRA or NKA loyalists, Iakarr has his hands full trying to keep the internal peace in his syndicate. Due to the sea trade being monopolized by the J’shar the Raghmara turned to drug production as their primary income. Synthetic drugs like nightlife and the dangerous red nightshade have found their way to Crevus thanks to the hired chemists of the Raghmara. Most people outside Duellist’s Crest avoid going to the Raghmara’s businesses but they do hold one popular spot: The Starry Lounge. This disco is popular among punks, gangers, and others who enjoy the small-time pride of bragging that they went into Raghmara turf and lived to tell the tale. Some guests aren’t brought into the dance floor with its flashing lights and thumping music. Some are brought by enforcers into the sound-proofed and tarp-covered rooms of the back. The Raghmara Clan are the only family within Crevus led by M'sai instead of Njarir and Hharar. Because of a lack of interest stemming from their overly violent methods, none of the Crevan corporate offices have approached the Raghmara for any dealings.<br />
<br />
=== Gangs === <br />
<br />
For the beginners of Crevus’ crime scene, there are the gangs. These thugs are often younger Tajara who came to Crevus in search of quick riches or teenage citizens fed up with their current lot in life. Gangers are small-time and aimless punks who wish for nothing more than to rob others, fight their rivals in street brawls, and enjoy the Crevan lifestyle in its basest form. Whatever businesses they own are horribly run and only for the most desperate to turn to with poorly-equipped workshops and junkyard-supplied casinos being the most common. The gangs of Crevus provide a never-ending stream of easy muscle and potential recruits for the families. The luckiest will become made men and join a crime family proper. The most unlucky run afoul of an actual crime organization and are destroyed. It is incredibly rare for a gang to last longer than a few years. When one splits apart from infighting, the death of its leader, or other reasons, members tend to blend into other gangs or attempt to go down a more legitimate path. Gangs typically identify themselves through common colors, clothing, and simple names. <br />
<br />
=== Olokun Curios === <br />
<br />
Arriving in Crevus following the Steeple Peace in '''2461''', Olokun Curios is a company led by members of the EPMC’s [[Eridani Federation Military|Ringspire]] company. Allying with so-called archeologists, delvers, prospectors, and even the warlord [[Democratic People's Republic of Adhomai#Din'akk Mountains|Alexeii K'marr]], Olokun Curios gather artifacts from across Adhomai to sell to wealthy buyers in the Eridani Federation. It operates underneath the guise of simply being an art dealership. This business model has proven quite lucrative. The company's core leadership is the Eridanis who came to Crevus to make a profit. These intrepid businessmen are the ones who handle deals for artifacts or lead expeditions to find anything worthwhile to sell. However, the xenophobic attitudes of many Tajara on Adhomai force them to stay out of sight during expeditions. The majority of the organization is Crevan Tajara who hope to make quick credits and get a shoe-in for the EPMC when they join Ringspire proper. Eridani technology gives them an advantage when thieving and allows them to outgun most resistance they encounter. The arrival of these profiteers has not escaped the notice of the [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Restorers]] or the [[Little Adhomai#Society of the Hidden Dusk|Society of the Hidden Dusk]]. The latter patronize the company to gather artifacts for them, providing maps and allowing them to sell any artifacts they deem “unimportant” in their pursuit of occult knowledge. The former, along with [[S'rendarr and Messa#Kin of S'rendarr|others]], are forced to fight Olokun Curios whenever they cross paths.<br />
<br />
=== Crevan Liberation Army ===<br />
<br />
When it became clear that Crevus would tolerate the xeno and corporate presence there, some former ALA members banded together to begin waging a war against the families. Putting aside political differences they established what became known as the Crevan Liberation Army in the closing years of the Second Revolution. The CLA’s stated goal is to overthrow the crime families and for the Crevans to find their destiny in the hands of another government. CLA attacks are a problem outside of the Pam Hu district, which is protected by the EPMC, with the enforcers of the families struggling to fight CLA troops wherever they appear. While they do get a large amount of war material from an unknown source the CLA lack any popular support among the Crevan population. They are largely despised for their constant arsons, bombings, vandalism, and assassinations. Most people in the city expect the group to die out as more of their fighters are gunned down and more of their safehouses are destroyed.<br />
<br />
= Economy = <br />
<br />
Trade is still a cornerstone of Crevus’ economy today, but their tourism industry is what fills the coffers of the ruling families. Most Crevans are employed in the service economy to work in hotels, casinos, bars, drug dens, clubs, and discos. Any business can be found in Crevus, legal or not. People travel to the city to spend their time carousing and gambling so they can forget their woes or enjoy their lives to the fullest. Crevus is all the more happy to oblige these seekers. Between the diversions, drinking, and drugs, visiting gamblers tend to burn away their money fast. It is for this reason that every seasoned tourist recommends that travellers buy return tickets as well so that they do not become one of the many beggars who failed to plan a way back. <br />
<br />
Given its site as first contact with humanity the city became a natural choice for the first spaceport upon Adhomai. With legitimate businessmen also came smugglers. Allying with anyone willing to do business these less-than-savory merchants brought illegal goods from across the spur into Crevus. Tajaran smugglers provided their own wares or labour to be taken in exchange, thus beginning the on-going trend of Tajaran smuggling. The spaceport of Crevus has no authority beyond corporate safety officers. There are no weapons checks, no security scans, no cargo inspections. This has made Crevus the jugular of Adhomai’s black markets. These smugglers also found an income through transporting Tajara to far-away ports like Tau Ceti. Known as “Ha’rron” they would later establish more legitimate transportation businesses after the armistice. These vessels brought guns and equipment to Adhomai during the Second Revolution and now are used by the ALA to bring their influence to far-flung planets. <br />
<br />
Xeno tourism exploded following first contact as humans and skrell from across the galaxy arrived to take in the splendours of Tajaran culture. The interwar period saw these numbers decline as the PRA tightened its grip on the city. It paradoxically exploded once again during the Second Revolution. With Crevus relatively safe from attacks and megacorporations providing protected transport, tourists flocked to the city for a safe cultural experience. Now, one can find a diverse range of travellers within the city. Even if most stay in The Knuckles and the Azaula’s territory. The threat the CLA pose to alien tourists is a major driving force behind the families’ drive to wipe the army out. The Idris supporting families of the Azaula and Rhan-Cresh hope that, given time, Crevus can become one of the biggest tourist spots in the Orion Spur. Other families like the J’shar fear that catering to xeno tastes will eat at Crevus’ own identity.<br />
<br />
=== Megacorporations ===<br />
<br />
Just a year after first contact, Idris Incorporated, Hephaestus Industries, and Nanotrasen established offices to draw in Tajara workers. Post-First Revolution NanoTrasen had dominated Crevus as they did with the rest of Adhomai. But, the Hephaestus and Idris branches still remained open as a way for Tajara to find work and leave Adhomai. EPMC’s Phalanx Incorporated has always been present to function as security for the company offices and the Pam Hu District. They were allowed to establish a base at an old gun-fort on the city’s outskirts. The gun-fort also doubles as an office for recruiting Tajara and as Olokun Curios’ base of operations.<br />
<br />
The influence of megacorporations can be felt across Crevus. Idris goods and employees are cropping up in many of the popular businesses. Hephaestus runs several transportation businesses including a new system of suspended tram cars to act as “public” transportation. NanoTrasen holds the least influence, but their subsidiary Getmore Corporation is active in the city to facilitate trade of exotic foodstuffs. Hephaestus and Idris both run rental services for their IPCs. For Idris, the ISUs are rented to the rich to serve as bodyguards and steel muscle. Hephaestus rents out their units to function as engineers for establishments and to assist in family-run factories. IPCs are unsurprisingly expensive to rent out due to the costs of maintaining them in a city unsuited for their regular use such as Crevus. Unlike the rest of the DPRA , the companies are respected by the locals. Families have their own relationships and ties to these companies. Only the J’shar and Raghmara are somewhat free of their influence. The presence of megacorporations in Crevus have led to calls from both army radicals and civilian lawmakers to restore order in the city. President Harrlala and Supreme Commander Nated do not heed these calls. For them, the credits and ships Crevus provides is enough to justify the city’s lawless status.<br />
<br />
=== Drug Trade ===<br />
<br />
Due to its status as a notable port, its criminal underground, and its neutrality, Crevus plays an important role in the Adhomian drug trafficking scene. Tons of illegal substances pass by the city daily before being distributed to the rest of Adhomai and beyond. Crevus also has its own laboratories, ranging from high-tech compounds to small facilities hidden in basements. While drug consumption and trade are technically illegal, the city's authorities engage and profit from it; the Raghmara clan currently controls most of the local production. Small independent dealers and producers exist, but they are rarely seen outside of the shanty towns. Tourists and the Crevan elites consume their drugs at expensive hotels and bars; the city poorest tend to congregate in abandoned buildings. Most of these establishments are controlled by the ruling families; independent ones are quickly acquired or destroyed by the competition. <br />
<br />
The Church of S'rand'marr provides shelter and programs to aid the city's addicts. These efforts are very limited due to the shrinking church's budget.<br />
<br />
==== Notable Drugs ====<br />
<br />
*'''Vorothy:''' also known as "Gateway", is a substance capable of inducing a hallucinogen, paralyzing trance. Made from the sap of the Mech'ty tree, it is usually consumed in gum form by placing it under the tongue. The hallucinations caused by the drug are described as extremely vivid, usually involving religious figures and otherwordly visions. Prolonged consumption or overdose can result in a condition called "the passing". In this situation, the user falls into a coma, from which very few have ever awakened. Some who have returned from the passing described their time as a journey through countless alien worlds, others came back with totally different personalities. Vorothy is commonly used by artists in search of inspiration.<br />
<br />
*'''Solar Salve:''' made from a mixture of S'rendarr's Hand and other herbs, the Solar Salve is a paste frequently chewed by Crevan dock workers. Originally used by Southern Harr'masir herders, it helps ward off the feelings of hunger, thirst, and cold. Despite not being considered to be a drug by most of the population, it is known to be mildly addictive. Workers casually use it to assist in getting past long shifts. Due to its association with the lower classes, it is not consumed by the richer population.<br />
<br />
= Notable Locations = <br />
<br />
[[File:CrevusTopographicWithoutBox.jpg|thumb|left|A map of Crevus depicting its districts, locales, and the territories of the major families. The Knuckles and Pam Hu District are considered neutral ground.]]<br />
*'''The Knuckles:''' The Knuckles is the home of Crevus’ rich. It is full of manor houses and estates neatly arranged into grids and protected by virtue of being where the crime family leaders live. The wealthy of Crevus are not just descendents of its old Njarir’akhran houses, but also new money in the form of Tajara who struck it rich after the First Revolution. Some of its denizens are even rumored to be members of the Party or former ALA commanders. Life in The Knuckles is idyllic if one can afford it. There is always a banquet or jubilee to attend and families’ leadership ensure that their business doesn’t spill into their own backyards. The entire district is heavily guarded by patrolling cars of family enforcers and hired mercenaries. The Tajara who live here live in pure comfort and have their every need met by servants waiting on them. This wealth disparity may anger new-comers to the city, but for native Crevans, it is the ideal that they all aspire to and hope to one day attain. <br />
<br />
*'''Pam Hu District:''' Home to the xeno population of Crevus, Pam Hu is a section of The Knuckles. Here lives human and skrell megacorporation workers alongside wealthy expats who made their home in the city for one reason or another. The houses here are the same as the rest of the Knuckles. Lower class workers, such as Idris servers or Hephaestus tram driving instructors, live together in manses paid for by their corporation. High class workers and the expat population live comfortably in their own manors. Located in the Pam Hu district is a statue of its namesake, Xeno-Culturalist Pam Hu, shaking hands with a Tajara noble. The expats of Pam Hu came to Crevus for their own reasons. Some were drawn in by Crevus’ culture, cheaper costs, or a wish to remain here to party and enjoy their life to the fullest. Others were drawn to Crevus by an idea circulated in illicit circles. An idea that as long as one has wealth, Crevus provides the perfect place to lay low and hide from off-world forces. <br />
<br />
*'''Herder District:''' Herder District is the home of the Crevan Southern Harr’masir people. Many of them were brought in to work in the meat-packing industries and logging during a labour shortage in the 22nd century. The district is rife with concert halls, weapons shops, and race tracks. The traditions of zhsfram riding has been kept alive by the locals through rider associations and gave rise to a culture of urban riders. Herder District has seen the most improvement of all districts in the previous decade. Under Rhan-Cresh leadership the streets have been repaved, businesses have been revitalized, and local income has steadily increased. Dwellers of Herder District are generally considered a wild-eyed sort. This reputation is supported by the fact that many gunslingers from the district have become infamous as hitmen for the families. Herder District and its people are firmly under the control of the Rhan-Cresh family and is administered by local lesser families. <br />
<br />
*'''Duellist’s Crest:''' The Amohdan quarter of Crevus is the oldest of the cultural enclaves. Amohdans have been arriving to Crevus since the 18th century, travelling along their shipping lines to the city and establishing a strong community there. They historically found work in the marine industries such as fishing and shipping. Their traditions of swordsmanship were kept alive through dojos and mercenary bands that worked for the Njarir’akhran dynasties of Crevus. After the First Revolution it came underneath J’shar and Azaula control. But, when the Raghmara came, those families fled along with Duellist’s Crest’s prosperity. Now the district is one of the poorest in Crevus. It’s buildings have fallen into disrepair as the Raghmara desperately try to attract customers or corporate interest. With Amohdan refugees arriving from the isle however, the Raghmara’s lesser families have instead begun trying to expand into their rival’s businesses instead. The Crevan-Amohdans that remain in the enclave have found their lives to be fraught with hardship thanks to the high poverty and increasing political divides. This leads the younger generation to see fighting for the Raghmara or signing onto a megacorporation as the only ways to support themselves. <br />
<br />
*'''Silver Streets:''' Originally considered part of Herder District, the Silver Streets became a gathering place for Northern Harr’masir Tajara in their diaspora following Kaltir’s fall. In just a decade, their numbers swelled to the point that southern harr’masir became a minority in the district. Following a war between the Rhan-Cresh and J’shar it came underneath J’shar control. The Silver Streets supports itself through breweries, beerhalls, and local traditional artisans. Their control of the best of the breweries has made the ruling lesser families wealthy enough to avoid conflicts with the other families. This allows them to put on a veneer of neutrality despite pledging fealty to the J’shar. The culture of Northern Harr’masir runs strong in the Silver Streets and their dialect is still commonplace. The district has seen heavy construction following the return of denizens who volunteered to fight for the NKA. Pillboxes, sewer bunkers, and sniper nests have been constructed across the streets in the event of an attack. The majority of the population here holds citizenship with the NKA and not the DPRA. <br />
<br />
*'''The Hephaestus Grand Pyramid:''' As the name implies, The Hephaestus Grand Pyramid (Referred to as “the pyramid” for short.) is Hephaestus Industries’ foothold in Crevus. Twenty stories tall, protected by black plasteel plating, and covered by brilliant tube-art depicting soaring ships, Hephaestus is able to lure in Tajara with its stunning visuals alone. The pyramid is also well known for its excellent food court with several styles of grill-centred eateries. At night this court is packed full of drunken gamblers wanting to round out their night of partying with a heavy meal. It also sports an extensive robotics lab located in the pyramid’s top. This is where its rented industrials are maintained and kept until bought via contract. <br />
<br />
*'''The Shard:''' Situated in the centre of The Knuckles, The Shard is the central tower for NanoTrasen in Crevus. It cuts a magnificent figure with its silver plated cladding to catch the eye and entice Crevan to shop, dine, and gamble there. NanoTrasen’s domination of Adhomai in the interwar years enabled them to field thousands of employees in the once-bustling skyscraper, but the changed political situation has resulted in their influence waning. Now, much of the Shard is emptied and supposedly abandoned. It has a reputation of being a first-time casino full of young rich-kids and xenos too afraid to venture out of The Knuckles. <br />
<br />
*'''Twin Nm’shaan Mall:''' Once just a bank, the Twin Nm’shaan Mall grew as Idris Incorporated bought more land around it to develop the location further. Now with its raised glass ceilings, white marble facades, and gleaming luxury stores, the Twin Nm’shaan Mall is a favorite for any Crevan shopper. Besides its stores the mall also boasts a glorious holo-theatre and a sprawling park featuring a heated Konyang style koi pond. ISUs are on constant patrol here to ward off any attackers or robbers. Tajara who shop here are easily drawn in by the company’s image of glitz and glamour. Idris retains a recruitment office at this location to bring in Crevans or any other Tajara seeking to employ with them. <br />
<br />
*'''Kjal’hr Gambling Hall:''' The decrepit Kjal’hr Gambling Hall is not a business famous for its nightlife or food, but its story. The tale goes that a royal cadet branch, the Kjal’hr, settled in Crevus after the First Revolution. They constructed a gambling hall and hoped for nothing more than to be left alone. In the first years the gambling hall performed well. But in the fifth year came the haunting. Guests vanished in their rooms. Workers began to commit suicide from plummeting from the roof or jumping down opened elevator shafts. These came randomly and with no warning or reasons why. When the customers stopped coming and the money dried the head of the Kjal’hr line, Rreghal Kjal’hr, ended his house himself: Through locking the doors of the hall and setting the building alight. The charred brick-work ruins are avoided by Crevans. No construction occurs around it, and its entire block lies dark and abandoned. People who venture into the block on dares come back with stories of their electronics going haywire and seeing odd things in the dark corners. <br />
<br />
*'''Depot 37E:''' Built in the interwar period, this PRA naval depot was lost to the DPRA after its crew defected during the Crevan uprising. Though still considered in-use by the ALA the depot sits abandoned in the docks of Crevus. All it holds is badly damaged destroyers and torpedo boats scoured for parts to sell by the squatters dwelling there. These same squatters venture into the docks to steal from whatever shipments they can find. Rumors remain abound about the secretive community of vagrants in 37E, ranging from it being a cult to being secretly ruled by rogue Hotak commandos. Between fears of catching Supreme Commander Nated’s ire for damaging a technically still used depot and the vagrants’ stubborn resistance, the J’shar refuse to clear out the building. <br />
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*'''Liceland:''' Liceland is a sprawling shantytown in the east. Made up of Crevus’ poorest and those who lost everything in the casinos, its population exploded in the previous decade due to refugees arriving in streams. People there live in cramped squalor and are preyed on by violent gangs seeking to make the riches to escape by any means necessary. Periodically these gangs find their way into the bordering Rhan-cresh, or J’shar territories and wreak havoc. The massive increase in population led to Liceland eventually spilling into city blocks controlled by the aforementioned families, who’s previous tenants ran deeper into the city. Liceland is widely considered as one of the worst places a Tajara could live in. It becomes even more horrible the deeper one goes inside. With no feasible plans to clear it out and move its victims, the families leave Liceland alone. For now.<br />
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[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=New_Kingdom_of_Adhomai&diff=30268New Kingdom of Adhomai2023-10-05T01:01:33Z<p>Alberyk: /* Culture and Society */</p>
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[[File:New Kingdom of Adhomai.png|thumb|Flag of the New Kingdom of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== New Kingdom of Adhomai ==<br />
<br />
The last major faction is the rebellious New Kingdom of Adhomai, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir'Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People's Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; constitutional monarchy is necessary to prevent abuses of power.<br />
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During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja's rule were marked by political turmoil as the people requested further political recognition.<br />
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[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom's realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.<br />
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= General =<br />
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'''Capital:''' Kaltir<br />
<br />
'''Demonym:''' Adhomian, Royalist<br />
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'''Official Language(s):''' Siik’maas and Ya’ssa<br />
<br />
= History =<br />
<br />
The history of the New Kingdom of Adhomai has its roots in the Kingdom of Kaltir, the entity that was conquered by the People's Republic at the end of the first Tajaran civil war. Regardless of the fall of the old order, the population of Northern Harr'masir was still loyal to the past ruling dynasty, the house of Azunja. Rebellious sentiments and plots started to ferment some years after the occupation by the Republican forces, with intellectuals seeking to break the Hadii domination while the common folk wanted the return of their benevolent rulers.<br />
<br />
In 2449, Vahzirthaamro Azunja, the heir of the previous king, was rescued during the plot that would set in motion the uprising that would create the New Kingdom of Adhomai. With the war being declared officially in 2450, the closest supporters of the returning house were granted their places as the new nobility. Instead of seeking to merely restore the old regime, the Crown tried to learn from the mistakes of the deposed nobility to avoid being a victim of the same situation.<br />
<br />
The rebellion occupied most of Northern Harr'masir, securing the past territories of the old Kingdom of Kaltir. However, when the PRA’s army was able to organize themselves and mount a counter-attack, the NKA were pushed in a defensive position; they were only able to hold back due to their land defenses and navy. The Dymtris Line, a mighty union of fortresses, trenches, and anti-air defenses, was built to hold the enemy from reconquering the rest of the country.<br />
<br />
The tides of war turned in favor of the Kingdom in 2458, with the defeat of a Republican offensive that destroyed the Dymtris line. The royal army was able to mount a limited offensive, establishing the Vlrralkhzazhul Line. In the next year, a terrorist attack hit the Parliament, nearly throwing the nation into a civil war, as the King was forced to become the head of all branches of the government, while countless candidates disputed with each other the succession of the vacant offices.<br />
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Another royalist offensive happened in 2461, reinforced by forces coming from Amohda and loyal Rock nomads, the New Kingdom was able to recover its original territory, forcing the People’s Republic out of Northern Harr'masir. The Kingdom signed the Armistice of Shastar in the same year, guaranteeing their peace and recognition before the galactic community. King Azunja passed away in 2463. Queen Shumaila Azunja, Vahzirthaamro's niece, is the current monarch.<br />
<br />
= Culture and Society =<br />
<br />
The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural part of the way of life. While the government does not officially enforce the castes, there is a great societal expectation that each Tajara will attempt to stay in their customary roles related to their ethnicity.<br />
<br />
Society is divided between nobles and commoners. The nobility of the New Kingdom of Adhomai was created from the remnants of old Adhomian houses, descendants of the deposed rulers, and supporters of the currently ruling dynasty. Nobles are considered to be the leaders and leading intellectuals of the Kingdom. Most nobility titles are hereditary, with some orders being granted as a reward for one's effort or service to a certain family. King is the highest landed title, followed by Grand Duke, Duke, Marquis, Count, and Baron. Unlanded members of noble families are usually referred to as Princes. Petty Lord is the term used for unlanded nobles that are not part of any lineage; this title is usually granted for outstanding service to the Kingdom. If any landed nobles lose their land, they become a Prince and forfeits their political privileges.<br />
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Commoner is the term used for any individual that is not part of a noble family, holds no titles, or is a foreigner. While occupying a social position with less political rights, they have fewer expectations, as they are not bound to repay the Crown for their position through work. Despite the existence of this separation, social mobility is possible, as the most successful Tajaran commoners are able to buy titles of nobility. Citizens of the New Kingdom’s territories usually bear strong patriotic sentiments, seeing the Crown as the protector of their culture and land, while the civilization of the PRA is seen as a threat to their heritage. The People's Republic was unable to stamp down those sentiments during their occupation, due to the stubbornness of the local population and the distance between northern Harr'masir and Nal’tor. Republican imagery and establishments were soon destroyed or confiscated during the uprising. <br />
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The inhabitants of the rural areas are seen as rugged frontiersmen and rustic farmers, known for their traditional values and love for the simple way of life. While the agrarian nobility prefers to serve in military positions, having the fame for supplying brave army officers and captains for the Royal Navy. Both of them commonly subscribe to the concept of sacred hospitality, where a guest should be treated with the utmost respect. Urban dwellers are more inclined to pursue the fields related to education, medicine, administration, and arts. A growing working class, composed mostly of migrating peasants, is emerging because of the slow industrialization of the economy. Nobles living in cities may enjoy greater opportunities and luxuries that those rare urban centers may offer while preferring to work in the bureaucracy and politics of the Kingdom.<br />
<br />
Patriotic citizens will commonly greet each other by saying: "Suns bless the north.".<br />
<br />
Because of its focus on lineages, the traditional Tajaran family has an important role in the New Kingdom of Adhomai. Personal prestige and satisfaction are second to the needs of one’s dynasty. Extended families are the norm, most Tajara continue to live with their parents after marriage. Acquiring a partner of respectable pedigree is a common expectation set upon the nobles. Commoners suffer from less pressure, but many seek to marry into nobility to raise their social status.<br />
<br />
In line with the conservative Tajaran culture, non-heteronormative behavior is shunned by the people and New Kingdom’s authorities. Laws exist to persecute anyone who engages in such activities, but they are frequently interned in mental asylums instead of serving time in jail. Dating outside of one’s ethnicity is still taboo. Individuals of mixed heritage are seen negatively and commonly labeled as bastards.<br />
<br />
Due to social pressure to continue their lineage and to avoid suspicion, some homosexual Tajara in the New Kingdom marry heterosexual partners. Nobles and the urban middle class might have a better time avoiding trouble with authorities due to their influence and access to the Kingdom's nightlife. Because of the reactionary nature of the Royalist cause and the growing influence of radical factions, no real progress has been made to decriminalize homosexuality.<br />
<br />
== Cuisine ==<br />
<br />
Before the first great war, most of the land was owned by the privileged aristocracy of the Kingdom of Kaltir, which utilized the peasantry to work in the fields. After the great war and with the capitulation of the Kingdom of Kaltir, most of the ownership of the land was taken away from the hands of the nobles and distributed among peasants and bureaucrats loyal to the new government. Under the New Kingdom of Adhomai most of the land was given to supporters of the Azunja dynasty. A large part of the population is still employed in the agrarian field, and traditional agriculture plays an important role. The technology employed in the farms of the New Kingdom is considered rudimentary and outdated. Mechanized farm equipment is a rare sight and shortages of food are still a present menace to the population.<br />
<br />
The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root, and other plants, such as the Nif-Berries. Other main dishes include stews, commonly prepared using Snow Strider’s meat, hunted by the local M’sai population. Common alcoholic beverages might include fermented Sugar Trees and Earth-Root’s extracts, mixed with honey from Messa’s Tears or from the native apiculture. Victory Gin can also be found in the borders of the New Kingdom of Adhomai, but its production and importation have ceased, due to the drink relation with the enemy regime. <br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Fermented Hma'trra Meat:''' large pieces of Glacier Worm meat that have been fermented for months. It has a strong taste and smell because of its large concentration of ammonia, usually causing anyone not accustomed to it to vomit. This dish originated as a way to preserve meat during the harsh winters of Northern Harr'masir. It is served alongside alcoholic beverages.<br />
<br />
*'''Spicy Ras'val Clams:''' made from the prized Ras’val Clams served alongside spicy herbs and Adhomian vegetables, this recipe has gained galaxy-wide fame after the First Revolution. It became exceedingly expensive outside of Adhomai during the Second Revolution because of the blockade imposed by the Orbital Fleet; as off-world clam farms were unable to cope with the demand.<br />
<br />
*'''Creamice:''' The traditional dessert of Northern Harr'masir is considered by many as being the mixture of ice, Fatshouters’s milk, sugar, and Nif-Berries’ oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Tree-Bark Firewater:''' high-content alcohol distilled from Earthen-Root or Blizzard Ears. Tree bark is commonly added to the drink to give it a distinct flavor. The firewater's origins can be traced back to the pre-contact times where impoverished peasants would make alcohol out of anything they could find. Homebrewing remains a tradition in the New Kingdom's rural parts. These traditional spirits are also manufactured by large breweries and sold to the urban population as handcrafted.<br />
<br />
*'''Darmadhir Brew:''' a famous variation of the Nm'shaan Liquor; it is described as one of Adhomai's finest spirits. It is produced solely by a small family-owned brewery in Miran'mir. Its recipe is a secret passed down through the generations of the Darmadhir household since immemorial times. The only living member of the family, Hazyr Darmadhir, is a 68 years old Tajara. His sole heir and son died in the Second Revolution after being drafted to fight for the royal army. Alcohol collectors stipulate that the brew's price will skyrocket after Hazyr's death.<br />
<br />
*'''Mutthir:''' a beverage made with Fatshouters' yogurt mixed with Nm’shaan's sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. The drink can also be smoked for flavor. Mutthir is believed to have originated from the worldwide appreciated Fatshouters' fermented milk. Rock Nomads living in the Nomadic Host were quick to adopt the drink to their diet.<br />
<br />
=== Gifting Tradition ===<br />
<br />
The conditions at Northern Harr'masir are deemed harsh even for the standards of Adhomai, a planet known for its extreme climate. Due to such, a culture of cooperation and generosity emerged as a response before the hardships supported both by the nobility and the commoners. It is a common tradition when visiting someone’s else household, to gift the host a dish, with the more common choices being Earthen-Root’s soups, stews or desserts. This custom is observed both by nobles and the common population, being recognized as a sign of friendship, generosity, and, as some might argue wealth. It is an act of disrespect to visit someone and do not bring them a gift, and it is considered an insult to reject the offering.<br />
<br />
=== Military Nutrition ===<br />
<br />
The early Alam'ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. Their rations were composed mainly of salt-cured Snow Strider's meat, Blizzard Ears's flour, and Fatshouters’s milk. The defection of many officers from the Republican navy to the imperial side introduced the concept of canned goods, a luxury at the time, being used as rations. Large shipments of supplements, included food, were smuggled by the officers and their crew during the formation of the Royal Navy.<br />
<br />
With the conscription enacted by the parliament and the king, it was necessary to find a better method to store and feed the armed forces. The Mrraka'te'almalik, inspired by the navy, contracted a canning factory, one of the few to provide such service in the city of Kaltir, to supply canned goods for the Imperial Army. While certain issues were solved with the utilization of canning, the Navy was prioritized above the Imperial Army. Food shortages are still common among the land forces, and many officers have to rely on buying supplies from other sources or even enforcing rationing among their ranks.<br />
<br />
== Fashion ==<br />
<br />
Commoners and nobles usually wear similar clothing in their daily lives; traditional Tajaran garments or working attires. Military uniforms are a popular choice among the rural nobility, with the urban elite dressing in a most modest manner. Peasants prefer wool and fur clothes, made to withstand the bitter cold of the north. The metropolitan population favors comfortable overalls and worn suits.<br />
<br />
Jewelry, tail adornments, and veils are in rich abundance, often showing off small and intricate details of individual personalities. More intricated and fancy outfits are reserved for special events, such as parties or parades. Dresses long hidden that have gone from generation to generation, peacoats, and cloaks adorning every modern gentleman, suits tailored to fit. Even if the Kingdom lacks in treasury they always find that extra credit to spend on a new dashing coat.<br />
<br />
== Music ==<br />
<br />
The Music in the New Kingdom of Adhomai typically deals with the restoration of the old ways, the idyllic lifestyle of the rural areas, and tales of folk heroes. Folk instruments are widespread, alien equipment can be only found in large urban centers. Artists are free to perform and publish their work without asking for governmental authorization, but without government help or the patronage of a noble, it is uncommon for any producer to gain notoriety. Censorship is usually uncommon, but pieces that are considered indecent or offensive to the Crown are quickly forbidden by the law.<br />
<br />
New Kingdom of Adhomai war songs claimed the restoration of the monarchy and the destruction of the Republican enemy during the first years of the Second Civil War. As the Kingdom was pushed into a defensive position, the themes changed to honor the sacrifice of the unyielding defenders and the call to restore the Kingdom of Kaltir’s old borders.<br />
<br />
=== National Anthem ===<br />
<br />
The New Kingdom's national anthem was originally a war chant sung by monarchist soldiers in the battle against the People's Republic. It expresses the royalist intentions of returning the monarchy back into control of Adhomai.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''March of the Loyal Soldier'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
From Olska, the masterful library,<br />
from Baltor, the great watchmakers of old,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
Were they made rough.<br />
<br />
Furious winds,<br />
So did the ruthless storms reign on Adhomai,<br />
furious winds, they were made strong,<br />
So did the ruthless storms reign on Adhomai,<br />
They were made strong.<br />
<br />
No exhaustion, no fear!<br />
They shall stand up for you!<br />
To the waves of the Ras'val Sea!<br />
They'll send their greetings!<br />
To the waves of the Ras'val Sea!<br />
<br />
Remember the terror!<br />
Remember the dark times!<br />
An ode to old glory,<br />
An ode to new found glory!<br />
Suns will defend,<br />
The prestige of their kind!<br />
<br />
The Kingdom is bound to rise!<br />
Blazed by the suns!<br />
And this song will be heard,<br />
To the city of Nal'tor!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
The interest in literature was reignited with the creation of the New Kingdom; as books were once a symbol of status among the old nobility. Pre-contact texts are prized and actively copied in an attempt to safeguard whatever survived the book burnings of the First revolution. Reading for entertainment is associated with the nobility and the urban Tajara, while the rural population has more contact with plays through the theater. The revival of Ya’ssa has also helped strengthen the nobility interested in literature.<br />
<br />
While many writers attempt to copy the style of the pre-contact text, the content is largely related to the reality of the Modern Tajara. The romanticization of the Traditional Tajaran life, the retelling of old tales in a modern setting, and tragic stories are the most common themes found in the NKA literature. <br />
<br />
=== Notable Books ===<br />
<br />
*'''The New Kingdom:''' a political text written by King Vahzirthaamro Azunja during his time in hiding. The book calls for the toppling of the Hadiist regime and the restoration of a constitutional monarchy. The New Kingdom proposes the creation of a new political system to preserve the traditional Tajaran society while avoiding the pitfalls of the previous regime. Copies were illegally published and smuggled all across Northern Harr'masir before the uprising. <br />
<br />
*'''When the Clock Strikes:''' the retelling of a pre-contact family tragedy centered around the town of Bal’tor. While the original setting was situated during the gunpowder age, this version places the characters in the era shortly before the return of King Azunja. The story follows the daily struggle and drama of two feuding families. The text is famous for its bleak outcome and criticism of revenge.<br />
<br />
*'''Zhan Mine:''' a novel romanticizing the society pre-contact and criticizing the First Rebellion. The book tells the story of a group of Zhan-Khazan miners who rebel against their Njarir overseers, hoping to create an underground community where all Tajara are equal. A power struggle soon ensues between the rebels, resulting in infighting and purges. Ultimately, the rebellion is betrayed when a group of Zhan Tajara opens the shaft's entrance to a squad of M'sai enforcers.<br />
<br />
== Television ==<br />
<br />
Due to technological constraints and its association with the People’s Republic, television is barely present within the New Kingdom. It is only found in noble homes and among some urban families. The influence of the traditional Tajaran theater is still present in the shows; broadcasts are usually theatrical recordings or based on plays. Alien shows have only started to make their way into the New Kingdom.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Kaltir Royal Theater Broadcast:''' a show dedicated to broadcasting plays performed at the Kaltir Royal Theater. The program is popular with the growing urban middle class; as they lack the time and the money to attend fancy plays in person. Oleg Al'Mor's works are one of the main attractions of the show.<br />
<br />
*'''Drunken Earthen-root:''' a low-budget sketch comedy show, created by a group of Kaltir Law Academy dropouts. Known for its black comedy and satire, the show explores the anachronistic nature of the New Kingdom through absurd situations and observational sketches without punchlines. The series gathered a cult following outside of Adhomai thanks to its rather unique humor.<br />
<br />
*'''The Cold Court:''' a telenovela set during the gunpowder age. The story is focused on the plots and interpersonal dramas of the imperial court of Ras'nrr. Having no set protagonist, the series follows the stories of several courtiers and their attempts to gain the favor of the King of Kings. The show is infamous for killing off its character abruptly despite their popularity with the audience.<br />
<br />
== Radio ==<br />
<br />
Because of its simple technology, the radio can be found in most homes in the New Kingdom. Despite this, entertainment takes a backseat before the necessity of broadcasting news and the Crown announcements. Pubs and other gathering centers will have at least one radio that is left on during the entire day. Amateur radios are widespread in rural areas.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''The Crown Herald:''' the main government news station. Originally a pirate radio created to broadcast the return of King Azunja, the channel was brought by the Crown to be its main means of communication with the population. Parliament decisions and the King’s speeches are broadcasted daily to the subjects of the Kingdom through the Crown Herald.<br />
<br />
*'''Northern Harr'masir Radio:''' the largest entertainment radio station in the New Kingdom. Situated in Kaltir, it broadcasts traditional Tajaran music and radionovelas on a daily basis. Actors that are not talented or connected enough to join the Royal Theater will commonly find work in this station.<br />
<br />
== National Holidays == <br />
<br />
With their roots in the history and traditions of Kaltir and her people, the citizens of the New Kingdom struggled with being unable to celebrate their holidays during the brutal war effort to hold against the PRA's armies. <br />
<br />
*'''Day of Rightful Restoration (October 27th):''' celebrated by the NKA, this holiday marks the day Kaltir declared its independence, both during the era of the Colonial Wars and when King Azunja declared the New Kingdom. It touts the resilience of the Northern Harr’masir people and the stalwart Imperial Army. Pubs and bars fill up as its citizens celebrate their victory in the Second Revolution and the enduring legacy of the Kingdom of Kaltir. Museums and art galleries open fully to the public with no cost for tickets. A parade is always held in the capital, attracting people from across the Kingdom, with a royal procession from the Imperial Palace to the Law Academy. Following the ALA’s assassination attempt of the King and Field Marshal, the parade was halted until the war’s end. In D6, the House of Hamiyeh set up an enormous feast around the Sleeping Cannon Pub for the day, buying out food stocks from farms all around Mendell.<br />
<br />
*'''The Ice Waltz:''' held to celebrate the passing of the year, the Ice Waltz is a festival common across the Northern Harr’masir people. They gather at the shores of the ocean and set up platters for feasts, stages for musicians and plays, and various competitions ranging from wrestlers to gunslinging showmen. Halfway through the day, the waltz itself begins. To symbolize passing into a new year and a newer person, celebrators enter the freezing waters to demonstrate their own hardiness. While most opt to just dunk their feet in, the more daring don swimsuits and enter the sea. Afterward, as warming pyres are lit, effigies made by families are tossed into the ocean. This is usually to avoid bad luck with the effigies depicting some sort of evil, such as Raskara or Hadii. The waltz is held on different days depending on the city but is always held during the lesser summer. In D6, the NKA community celebrates it on '''January 15th.''' Besides it happening on one of the many beaches near Mendell, there’s little to no difference between the holiday there and back on Adhomai.<br />
<br />
== Sports == <br />
<br />
Despite claims that Kaltir always had a vibrant sports tradition, sports in the New Kingdom would have never developed to what it is today without Republican involvement. The farehal courts are still locked to nobility who enjoy the game as a valued pastime. But it was the Republican influence that led to the proliferation of the mahmrro clubs to all corners of the modern NKA. The sport increased in popularity during the war as a means for youth to distract themselves from the dire situation in Northern Harr’masir. Now, the sport has become one that the peasants cheer for and students play constantly when they’re free from school and home duties. Many children dream of being a professional mahmrro player. Nobility, meanwhile, stays away from the game. Its association with peasantry makes the Kingdom's noble class view mahmrro as a peasant’s game unfit for bluebloods like themselves. Board games are still seen as an intellectual's choice and thus enjoy popularity among the nobility to help them appear sophisticated. <br />
<br />
Farehal clubs are an expensive business in the New Kingdom. Many of the courts are private enterprises that provide all sorts of services for their exclusive noble clientele. Exquisite food, massages, saunas, and prime alcohol bars are expected of any Farehal club worth its salt. Mahmrro players, meanwhile, enjoy some of the most profitable clubs on Adhomai. Private teams are funded by sponsors, usually private businesses or municipal governments, to train and play in championships and competitions televised to the Kingdom through radio. The stadiums are always filled with fans. Devoted fans make up the ranks of mahmrro hooligans who enjoy attacking other teams’ hooligans in fights during or after the games. The most popular Mahrro clubs are the Minharzzka Maritimers (Funded by the company of the same name), the Nusinsk Oilmen (Funded by local industrialists) and the Kaltir Heralds (Funded by The Crown Herald). Lesser popular teams are the Rock Nomad Mahrro Club fielded entirely by Rock Nomads, the Olska bandits, and the Imperial Armed Forces Mahrro Club (IAFMC).<br />
<br />
== Crime == <br />
<br />
Crime in the New Kingdom usually takes the form of robberies, hooliganism, and family feuds. With the opening of the economy to off-world investment following the armistice, wealth started to pour through the nation’s railways and ports. Gangs specialized in train robbery and cargo theft are starting to appear. These criminals wait in the prowl for the train to approach, forcing the locomotive to stop by throwing obstacles on the rails or by provoking avalanches. Hooliganism in the cities commonly happens after Farehal or Mahmrro games; fans of competing teams, after spending hours drinking in the pubs, fight each other on the streets over the result of the previous match.<br />
<br />
Family feuds are commonplace in the Kingdom because of society’s focus on one’s household. While nobles may prefer to engage in politics and abuse of their governmental positions to provoke and damage their enemies, the rural peasant population is known to participate in bloody vendettas that might span over generations. Many grudges even originate from events that transpired before the First Revolution. The government is eager and fast to intervene when the situation spirals out of control, but little is done to stamp out this mentality.<br />
<br />
= Economy =<br />
<br />
The New Kingdom of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is accepted only in major cities. However, due to the expanding corporate foothold in the country, acceptance of the BSC is growing. Royalist banknotes have national heroes and members of the Azunja dynasty stamped on them. <br />
<br />
Most of the NKA economy is based on agriculture and mining; as Northern Harr'masir has large and rich mineral deposits. Industry is only present in the major urban centers, and it is heavily focused on the production of weapons and heavy machinery. Despite this, the New Kingdom suffers from an overwhelming public and private debt caused by the Tajaran civil war.<br />
<br />
The agricultural land is divided between large farms held by the nobility and countless small and medium properties controlled by commoners. The technology employed in the farms of the New Kingdom is rudimentary and outdated when put in comparison to the one used in the People's Republic; such is the result of the years of neglect by the Hadii's administration and the isolation promoted by the global conflict. The earthen-root is one of the most common types of crop found on the farms of northern Harr'masir.<br />
<br />
All members of the nobility that own landed titles, except for those who already work on their own private enterprises, have the obligation to serve in the public bureaucracy, civil service, or military. Landless nobles are part of a class that can be drafted as part of the service gentry in times of need, otherwise, it is common for them to take positions in education, administration, as officers in the army, or in the medical field. Commoners are able to conduct enterprises of their own and practice most of the professions in the Kingdom, such as acting as doctors, soldiers, professors, and artists. However, the majority of the businesses are under the control of the nobility, forcing many commoners to work under a noble family in their companies. All nobles answer directly to the King and Crown, paying taxes to the government. There are no vassalage ties between nobles, with different titles serving to display how much land and prestige someone has. It is not uncommon for unlanded and petty nobility to seek employment and fortune outside of Adhomai.<br />
<br />
The New Kingdom's economy is experiencing unprecedented growth since the Armistice. Intergalactic trade and cooperation with megacorporations are helping the Kingdom to quickly modernize and recover from its debt. However, large national corporations now dominate the economy; thanks to their links with the government, these companies can secure the most profitable deals with the SCC.<br />
<br />
The presence of megacorporations is quickly growing since the New Kingdom has been receptive to the SCC. Unlanded nobles and entrepreneuring commoners are known to leave Adhomai to work for megacorporations, seeking fortune outside of the Kingdom.<br />
<br />
== Notable National Companies ==<br />
<br />
*'''Dymtris Construction:''' a civil construction company based in the city of Dymtris. They are currently owned by the Rukhaylo dynasty, an influential family with contacts in the Parliament. Dymtris Construction specializes in constructing houses and restoring pre-contact buildings. They were responsible for the restoration of the Imperial Palace and are currently working on a large system of fallout bunkers throughout the Kingdom. Dymtris Construction is infamous for paying lower salaries and providing precarious accommodations to its workers, despite this, they enjoy popularity among NKA Tajara as one of the few non-alien construction firms.<br />
<br />
*'''Royal Firearms:''' originally funded by a Kaltir's gunsmith as a small workshop, the Royal Firearms is a weapons company responsible for supplying the Royalist military with small arms. The enterprise also has a strong presence in the civilian markets with its revolvers and hunting shotguns. Royal Firearms is currently working with the government to develop and manufacture an automatic service rifle for the Kingdom's army. The New Kingdom's police and diplomatic services are also supplied by this corporation. Royal Firearms made extensive use of POW’s forced labor during the Second Revolution.<br />
<br />
*'''Minharrzka Maritime Company:''' situated in Miran'mir, the Minharrzka Maritime Company is the largest maritime engineering business in the New Kingdom. The company is involved in producing and maintaining the Royal Navy's ships. Minharrzka Maritime Company also builds civilian vessels. The organization is currently controlled by the Rahimkulov family. Because of the supposed friendship between the Rahimkulov dynasty and Grand Admiral Mahtra Dynhaas, the enterprise has access to the best contract possible with the navy. They are also the oldest company among the “big three”.<br />
<br />
== Tourism ==<br />
<br />
Since the end of the Second Revolution, tourism became a fast-growing sector in the New Kingdom. Deals with megacorporations, such as Idris Incorporated, have allowed the nation to quickly offer many touristic opportunities. While some big national companies have started to dominate the market, several smaller agencies still exist. Outside of historical attractions, the NKA is home to areas with a well-preserved native culture and natural beauty, such as the Zarr'jirah Mountains and Bar'jar. Resorts on the Peninsula of Harr'nrr are popular with the nobility. However, the ongoing instability in the south may begin to threaten the Royalist tourist industry. Alien visitors are generally welcome in the Kingdom due to the prosperity they bring, even if the most conservative elements might see them with suspicion.<br />
<br />
= Religion =<br />
<br />
The New Kingdom of Adhomai possesses no official religion, but the Crown claims the role of protector of the Ma'ta'ke creed and the Worship of S'rand'marr. Most of the population identify themselves as followers of the Ma’ta’ke pantheon, with S'rand'marr Worship being more common in the urban centers and with some noble houses.<br />
<br />
Foreign missionaries are permitted in the Kingdom territory, but their activity can be hindered by locals, that are considerably more religious than the average Republican citizen.<br />
<br />
= Language =<br />
<br />
Siik’maas and Ya’ssa are recognized as the official language of the New Kingdom of Adhomai, used in all official documents, and taught in schools. Other Tajaran languages are also commonly used, with Delvahhi being spoken by Rock Nomads and Nal’rasan by M’sai Amohdan exiles.<br />
<br />
The language of the nobility, Ya’ssa, is heavily promoted by the house of Azunja; it is currently undergoing a period of revival and renaissance as the official tongue of the NKA.<br />
<br />
= Regions =<br />
[[File:Internaldivisions-nka.png|300px|thumb|A map of the New Kingdom's regions.]]<br />
== Old Kaltir ==<br />
<br />
Stretching from Nusinsk, up the imthus, and towards the northern borders of the New Kingdom are the lands referred to as Old Kaltir. As the name implies, these lands were ruled by the Azjuna line before the First Revolution and the collapse of the Kingdom of Kaltir. This is the homeland of the most loyal of the NKA. Previously devastated in the First Revolution and once again during the Second Revolution, Old Kaltir is steadily rebuilding itself post-armistice. Construction workers and other laborers work hard to rebuild and industrialize the cities. Life in the villages continues on as always, but the trappings of modern corporate life slowly creep in thanks to increasing megacorporation presence in the New Kingdom. Planners believe that once the reconstruction is complete, the provinces of Old Kaltir will be the greatest in the New Kingdom. <br />
<br />
== Peninsula of Harr’nrr ==<br />
<br />
Settled in the very beginning of the Colonization Age and the [[S'rendarr and Messa#The_Suns_War_of_Harr.27masir|Suns Wars]], the Peninsula of Harr’nrr is a venerable section of the continent. Its largest city, Baltor, was the first settlement to be constructed on Harr’masir. The land's old history is evident in the countless fortresses and sun temples that dot its forests and towns. Many of the temples remain in use, and every Sun Priest will be more than happy to share the great history of them with any traveler. The fortresses were made into museums or art galleries decades ago. Most of the land is covered in woodlands. Lumber exports are a prime industry for this region thanks to them. <br />
<br />
The Peninsula was under the control of the Ras’nrr Empire pre-Revolution. It was the only colonial holding kept on Harr’masir and ruled by a line of Kings that promoted strict adherence to their ideas of militarism. Much of the population were involved in supporting its heavily bloated army. Despite their claims of being the greatest fighting force on Adhomai however, the army of the Harr’nrr Kingdom was utterly annihilated by the PRA. Harr’nrri soldiers fought to their last in some of the most brutal clashes in the later stages of the First Revolution. Shockingly, the general population of the peninsula accepted Hadiist rule easily. Many came to see the People’s Republic as liberators from an oppressive military regime. To help transition the populace into the new culture espoused by the Republic local administrators began to promote artisanship and trades.<br />
<br />
During the Second Revolution, the population initially supported the Republic in its war effort. But the introduction of the PRA draft in 2458 led to mass protests in the cities and towns. When those protests were suppressed by the PSIS, support for other factions rose and the NKA and ALA began to compete for influence. While cities turned to the NKA, the towns and villages saw the rise of liberator cells. Ultimately it was the NKA who seized control of Baltor when their 2461 offensives swarmed over the land and their marines took Baltor. While the royalists celebrated the liberators were faced with a hard choice: Abandon their land to join their ideological brothers, or swallow a bitter pill and remain home under the New Kingdom. Most chose to leave for the lands held by the DPRA. Today, Baltor is a cultural centre of the NKA with its traditional artisans, artists, and filmographers gaining immense popularity across the nation. The Harr’nrri themselves are considered a more pacifistic and arts-inclined people, with a heavy emphasis on respect towards their fathers and faith.<br />
<br />
== The Borderlands == <br />
<br />
The borderlands refers to the region that was once the Duchy of S’rendul, now the southwest border of the New Kingdom. It is home to the Southern Harr'masir citizens of the NKA. During the Second Revolution, this area saw fighting between the People’s Army and ALA-Funded bandits. The Imperial Army took the region after the pact between the DPRA and NKA was signed and the People’s Army was defeated at the northern front. Despite the ceasefire, many of the bandit gangs remained in the region. To this day they continue to cause issues for local law enforcement by robbing trains, transports, or businesses while claiming to be fighting for the liberation of the Southern Harr'masir people. Compounding these issues of crime is the festering moonshining and counterfeiting rings appearing in the local settlements. Law enforcement and the Raakti Shariim have their hands full attempting to handle the problems. For every gang taken down another seemingly pops up to take their place. With the appearance of the Adhomai Democratic Front, an argument has erupted in the parliament over how to pacify the crime-riddled provinces. <br />
<br />
Life for the locals has changed little underneath the rule of the New Kingdom. Their traditions and culture are kept alive with currently no state interest in influencing them. The values of the Southern Harr’masir people continue as they did pre-Revolutions and the image of the noble but humble N’hanzafu rider shines on. Nobility from the old Duchy has returned to the region in the hopes of gaining political clout or business success. They’re generally unsuccessful in these endeavours unless they are one of the few granted power by the government or somehow strike it rich in the marketplace. <br />
<br />
== Zarr'jirah Mountains == <br />
<br />
Located along the southern border and characterized by its sharp peaks, lush valleys, and hard-lived locals, the Zarr’jirah mountains are a small but beautiful corner of the NKA. The arid grasslands of the mountain sides are contrasted heavily by the valleys between them. During the summers the snow on these valleys melts to reveal fields of vibrant flowers and waist-high grasses. When the wind blows into the passes, the greenery is turned into a swirling grass sea. Towns and farms here are terraced and built into the mountainsides. Tourism has become a growing industry with the Second Revolution’s end.<br />
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The mountain range is home to communities of M’sai. These people trace their lineage back to explorers sent across Harr’masir during the colonization age. In exchange for their services, the nobility had granted these M’sai the privilege of establishing their own homeland within the Zarr’jirah mountains. These mountain men honed their survivalist skills by carving out a home in the peaks. Zarr’jiri culture centers heavily around self-sufficiency and survivalism. Children from a young age are raised to be expert mountain climbers, foragers, and hunters. For most of Zarr’jiri history, children were forced to camp by themselves in the wilds to prove their skillset. The PRA ended this practice due to the increase in child mortality rates it caused. Men and women regularly travel into the wilds in the mountains and beyond to better their skills. The families that held the most prestige from their service would be the leaders of their respective town. Nowadays the mayors who preside over the towns are descendants of Zarr’jiri heroes. <br />
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Zarr’jiri fought on behalf of the Great Duke of S’rendul during the First Revolution. When the nobility was soundly crushed by the PRA, Hadiist rulership came to the Zarr’jirah mountains. They opened up new mines to extract mineral wealth out of the area while employing the locals as labourers. Some of the denizens even came to join the Grand People’s Army. But when rumors of the restoration came to the mountains, the Zarr’jiri leaders listened. An envoy of King Azunja’s conspirators convinced them to assist in the uprising by exploiting royalist sentiments and tales of past glory. When the New Kingdom was declared in 2450 many Zarr’jiri fighters came to fill the ranks of the Alam'ard. Those who remained in the range fought the local army garrison and dynamited the passes to cut off any counterattacks. The situation in the mountains for the next decade was harsh. Food was heavily rationed and constant patrols were needed to warn of the Grand People’s Army attempting to break the rockpiles or if another bombing run came. When the 2461 offensives of the Imperial Army finally reached the mountains the first thing that the returning fighters had done was loot grain stores to redistribute to their people. Despite the relief that followed, the effects of malnutrition have stunted many. The post-war situation has left much of the Zarr’jiri disillusioned. Their victory came at a severe cost to their peoples’ future with little to show for it besides vague promises from the Parliament, toxin-spewing mines, and a weakened population.<br />
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== Nomadic Host of the Southern Borders ==<br />
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A semi-autonomous province on the southeast borders of the New Kingdom, it was created after the end of the Tajaran Civil War. The region was gifted to the nomads as a reward for their support during the conflict. It is home to most of Harr'masir [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]], under the leadership of [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]]. Rock nomads are allowed to practice their own customs and are granted a certain degree of autonomy within this place. In exchange for these benefits, they are tasked with defending the frontier and serving as cavalry in the Kingdom’s military. The low population density of the region allows wagons to roam freely; they are commonly followed by a herd of animals Despite the existence of the Host, most Zhan nomads still don’t recognize its borders. Caravans are known to leave the province and wander the rest of the Kingdom or beyond into the Democratic People’s Republic territories; this is a common source of friction between both countries. The nomads are seen as lesser-thans by much of the New Kingdom, even sometimes by the other settled Zhan-Khazan. When they leave their province they often face discrimination or stereotyping. Nomads have taken to wearing trophies and honors they gained as a display of their competency and might to those who look down on them. <br />
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The province is governed by Rustom Harmaliik and his council of elders. Unlike the Kingdom’s citizens, the nomads only answer to their own leaders, instead of being subject to the Crown authority. Rhazar'Hrujmagh living in the Host are seen as traitors by the rest of the Adhomian rock nomad community, as they decided to follow a leader that was elected without consulting the caravans of Ras’nrr. Non-nomadic inhabitants of the province are farmers and ranchers that lived in the region before the creation of the Host; they have a mixed relationship with the nomads. The conflict between the settlers and the Rhazar'Hrujmagh is common, as they often see each other as unlawful occupants of the land.<br />
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== Bar'jar Amohda Exiles ==<br />
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A large community of Amohdan immigrants can be found in Bar'jar, transferred from the [[Democratic People's Republic of Adhomai#Island of Amohda|Island]] to the New Kingdom after the ceasefire treaty with the Adhomai Liberation Army. Composed mainly of monarchists that followed the Royal Army after their retreat from Amohda, they have settled on the coast of the Northern Harr'masir. They have brought their culture and martial art traditions with them, opening lodges and serving the New Kingdom’s military in their own auxiliary divisions. Most of the Amohdan community has not given up on the hopes of returning to their homeland; as the dream of restoring the monarchy in the isle is still alive among them. The relations between the exiles and the Kingdom’s citizens are generally positive. Many nobles seek to acquire Amohdan blades; a sought-after curiosity and sign of wealth. Despite the existence of this alliance, lodge membership and the learning of their swordsmanship remains something exclusive to the members of the Amohdan community.<br />
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= Major Cities =<br />
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*'''Kaltir:''' the capital of the New Kingdom of Adhomai. The largest and most industrialized urban center in the Kingdom, with its industry focusing on heavy machinery and weaponry. Kaltir is known for its cultural attractions: museums, opera houses, art galleries, and traditional pubs are found within the city. The presence of megacorporations and alien elements is on the rise since the armistice; as Kaltir has the only functioning shuttle port in the entire country. The Kaltir Imperial Palace, the home of the Azunja dynasty, can be found here. The [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]] is one of its most renowned learning centers.<br />
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*'''Bar'jar:''' a coastal town, home to the majority of Amohda exiles residing in the New Kingdom. Most of its inhabitants are employed in the fishing or clam farming business. The city is famous for its seafood cuisine, Ras'val Clams are considered a staple in the region. The Amohdan population has started to open their lodges and mix their traditions with the local ones, creating their own blend of culture. Bar’jar also had contact with Zhan nomads during the war; as it was the location where they were temporarily settled before the creation of the nomadic host.<br />
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*'''Miran'mir:''' the main harbor of the New Kingdom, where the bulk of the royal navy is situated. Home to the largest shipyard in Adhomai, where several ships dock daily for repair or supplies. Most of the locals are employed in the shipwright industry or in the service sector. The city is visited daily by travelers and sailors from all over the Kingdom. Miran'mir is the home of the [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Miran'mir Academy of Scientific Pursuits]] and its museum.<br />
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*'''Dymtris:''' the site of the now-defunct Dymtris Line, which protected the New Kingdom for nearly a decade before being destroyed by the major People's Republic offensive in 2458. The city has an important cultural significance; it is the bastion that protected Kaltir from the Republican Army for years. Dymtris was changed deeply by the constant battles close to it, many memorials and monuments dedicated to the ones that fell in its defenses can be found in the streets and parks. [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]] can be found in this city. Marryam is the patron god of Dymtris.<br />
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*'''Baltor:''' a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns’ wars. Baltor plays a strategic role in controlling the Ras'val sea during the Second Revolution. A town emerged around the fort over time, attracted by the safety provided by the military presence. The city is known for its skilled watchmaker artisans, a trade that has been passed down through generations. The Mez'gin clock tower, located at the town square, is one of its points of interest.<br />
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*'''Olska:''' a mining town close to the Zarragh Lake. The city was one of the last Republican bastions in Harr’masir during the final chapters of the Second Civil War. However, it avoided any substantial damage due to the surrender of the garrison during its siege. The Kraszar Library is the main attraction in Oslka; an extensive deposit of knowledge preserved by its priesthood. The city attracts many scholars and Kraszarrumalkarii, with some of them taking up residence on it. Its parks have reserved spots for storytelling. Kraszar is the patron god of Olska.<br />
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*'''Tunguska:''' once a secretive People's Republic military base in the northern wastelands of Harr’masir. The compound was attacked by the Royal Navy in 2459. For unknown reasons, the New Kingdom abandoned Tunguska shortly after its capture. Its underground installations were sealed and all the military hardware was left behind; it is a collection of buildings, tanks, and autogyros that remain left to rust on the cold winds. The compound has turned into an eccentric tourist attraction, with Tajara and alien visitors paying local guides to take them to the area. Many return with stories of unexplained events happening at Tunguska, ranging from disembodied voices to the entire place changing shape and size overnight.<br />
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*'''Nusinsk:''' a city built around the extraction and processing of Nas’kin Ocean’s oil reserves. Once a small fishing village before the discovery of oil close to its shore, Nuskink was quickly transformed by Al’mari’s administration into a major refinery center. However, any wealth was drained away to the more central places of the People's Republic; the locals did not benefit from the discovery. Most refineries and platforms were moved or destroyed during the Second Revolution. After the Armistice, the New Kingdom is slowly rebuilding the city’s industry to help fuel their fleet and growing industrialization. Growing air and water pollution are now one of the city’s major concerns.<br />
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= Architecture =<br />
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The dominant architectural school in the New Kingdom is known as Adhomian Neoclassical. This style seeks inspiration from Pre-War buildings. Its main characteristics are complex structures, colorful exteriors, intricate ornamentation, and asymmetrical designs. While Royalist architects were mostly focused on restoring old buildings to their former glory, the wealth brought by the Armistice has created opportunities for the nobility to commission new extravagant monuments. Even when struggling with their previous debts, the New Kingdom's nobles still seek to build a fancy summer house. While Commoners' houses are more practical and do not stray from cheap materials, they are still adorned with traditional pieces of art and vibrant colors.<br />
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== Major Monuments ==<br />
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*'''Kaltir Imperial Palace:''' the ancestral home of the Azunja dynasty, the Kaltir Imperial Palace once served as the Kingdom's seat of government. Today, its function is to house the royal family and host events. Much of its previous decoration and furniture was lost during the Hadiist invasion of the Kingdom; the building was transformed into an administrative office by the People's Republic. With the help of Miran'mir Academy's Restorers, the Palace is slowly recovering its missing objects.<br />
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*'''Vlrralkhzazhul Line:''' built after the offensive of 2459, the Vlrralkhzazhul Line is a long system of bunkers, pillboxes, trenches, and air defenses meant to protect the northern regions of the Kingdom. Unlike the defunct Dymtris Line, it survived until the end of the war. Despite its distance from the frontier, Vlrralkhzazhul continues to be expanded; its mighty halls and wide complexes are unmatched by any other fortification system in Adhomai. Many suspect that this expansion is nothing but a plot by the military to embezzle funds.<br />
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*'''Mez'gin clock tower:''' situated in Baltor's main square, the Mez'gin Clock Tower is a Gunpowder Age era astronomical clock. Commissioned by the Rasn'rr Empire, the tower is the oldest Adhomian clock still in function. The monument is adorned with statues of mythological figures, ancient Kings, and deities. The clock is famous for its accuracy and extremely complex mechanism for its time. Legends claim that the clockmaker who designed Mez'gin was blinded on the order of the emperor so he could not replicate his work.<br />
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= Technology =<br />
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Much like the Democratic People’s Republic, the New Kingdom inherited a portion of Republican technology when they broke from the once-unified Hadiist government. However, the social strata of the Kingdom is exceedingly different, and their isolated territory in the North did not see that much development prior to the War. The New Kingdom has been forced to grapple with this reality, and, as a result, most advanced technology has been appropriated by the landed nobility unlike the peasants, who are left to return to the old ways. <br />
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== Civilian ==<br />
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By design, the noble families of the New Kingdom enjoy access to a wide variety of modern inventions. Once again, the nobility has begun to hoard technology for itself, and while different levels of political power and nobility permit access to varying ranges of items, almost all are more easily capable of acquiring imports thanks to their elevated status. Nobles enjoy devices like televisions, radios, gaming systems, automobiles, computers, advanced kitchen appliances - anything they can afford to buy and import and upgrade in their own household. Eventually, though, the prices of these new imports and inventions do fall, giving the peasantry wider access to newer technology - though not before the nobles have had their fill of it.<br />
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Peasant homes are usually constructed with wood and stone and may have few utilities. Owing to their far northern homeland, boilers and wood-burning stoves are typical to provide warmth and hot water. The average peasant does not have an icebox, however, and most families store their food and meat in the ground under the snow as Tajara did for thousands of years. Simple, reliable furniture and breathable, sturdy clothing for the workday is favored. Some well-off rural peasants or farmers may be able to have electricity installed so they may power things like radios or simple appliances like irons, but most households rely on oil lamps and the local river for needs like light or clothes washing. <br />
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Cities in the interior of the Kingdom enjoy easier access to these amenities. Rural villages and settlements tend to be the most backward, but life in the numerous Imperial population centers does tend to offer a higher quality of life. While by no means approaching the level of wealth and decadence landed nobility might enjoy, city-dwellers do gain access to utilities like plumbing, heating, and electricity. Widespread illiteracy means that most homes in the city have radios so they can receive news and updates from the Imperial government. The New Kingdom has many of these bustling metropolises, and though they are nowhere near as industrialized as the Republic, a melding of technology with older Tajaran styles and traditions has offered city-living peasants a brighter lease on life.<br />
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The New Kingdom’s industry is heavily focused on the mining and agricultural sectors, and as such these tend to receive the most investment and attention from Imperial elements. Miners and farmers still use old methods of transportation, like lever-powered mine-carts or N’hanzfu-driven tills for their needs, and mining especially does not come without inherent dangers. A good portion of the populace is devoted to maintaining these two economic powerhouses, favoring the agricultural sector. To escape from the monotony of this work, and in lieu of entertainment like televisions or radios, the performing arts have made a huge comeback in the North. Plays, musicals, poetry nights - anything to help distract the peasantry from the grind of their daily lives. Theaters are especially common in most villages.<br />
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Personal computers are a rare sight in the New Kingdom’s homes; only the nobility has enough influence to acquire one. Following the Armistice and further deals with megacorporations, terminals have been shipped to most villages and major cities for general use. These machines are found in the houses and offices of the local governors, which are all usually nobles, for them to decide when it is proper for anyone to use the computer. Owning to this practice, most of the population’s access to this technology is held hostage by the plutocracy.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''Pryzark-19:''' a half-track, brougham style automobile designated to be sold to the nobility. Anyone planning to buy a Pryzark-19 will likely have to acquire a loan. As the Kingdom's economy grows, these cars have become a status symbol. This has led to a subculture of nobility heavily modifying their Pryzark-19’s to suit their tastes and showboat their wealth. Queen Shumaila is known to be an avid admirer of the Pryzark-19; tabloids speculate she owns at least three.<br />
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*'''Ha'rron Sled:''' used since immemorial times by the Tajara, the Ha'rron Sled is now only commonly seen in the northern territories of the New Kingdom. As much of the technology is concentrated in the hands of the nobility, the population in most isolated regions has to rely on the old ways for transport. Trained since birth, the pulling Ha'rron can traverse hundreds of kilometers of snow and ice in a matter of days. Sleds were used to bring supplies to the army during the winter. The Raaki Shariim also make extensive use of them during rural operations. <br />
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*'''Icehover:''' a boat-shaped, amphibian vehicle capable of traveling over ice, land, and water. The Icehover works by blowing air under the hull that is above the atmosphere's pressure. The difference in pressure causes drift that allows the vehicle to move. The Icehover is favored by fishers for its versatility; it can be used in warmer seasons and when the sea is frozen because of the winter. The Icehover’s appearance among the river pirates of Southern Harr’masir has led to accusations of the NKA government supplying piracy there.<br />
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== Medical ==<br />
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Advanced medical treatment in the New Kingdom is typically reserved for the upper class. The landed nobility get to enjoy the most of new advancements in gene therapy, surgery, or cosmetic operations - far beyond what the average peasant can get, thanks to their political status and the privilege that comes with it. Equally, with the New Kingdom currying favor with NanoTrasen, they have access to medical care even on par with what the average Republican citizen may receive in cities like Nal’tor. The same, however, cannot be said of the lower classes. Peasants are often hospitalized for longer periods of time and tend to have higher mortality rates both from increased stressors and dangers from work and insufficient medical care.<br />
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Traditional remedies, such as the usage of Messa's Tears or S'rendarr's Hands, are popular for cuts and burns. Many peasants still practice old methods of curing ailments, like salt-water gargling for strep throat and even in some rural areas bloodletting to ‘cleanse the body of its unnatural vapors’. Poor understanding of medicine amongst the rural population complicates wounds sometimes, but some medical architecture leftover from the Republicans still remains, giving the typical peasant the ability to visit a doctor - if they can afford it. Most cannot, however, and village religious leaders or family elders tend to care the most for their injured. Education and understanding of anatomy is not as advanced, and experience varies wildly from village to village.<br />
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Infant mortality rates in the New Kingdom tend to be high. While the children of nobility tend to have easier access to life-saving care in the event of abnormal births or defects, peasant families are not nearly so fortunate. The typical New Kingdom family will have many children, but there is a high chance a few may die in the first few months or years of their lives. This has diminished somewhat with the introduction of vaccinations to larger cities in the New Kingdom, but unlike other powers, medical facilities lack the ability to mass-produce these inoculations and the government relies on NanoTrasen to step in, leading to a rise in the cost of drug prices.<br />
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== Military ==<br />
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Unlike the People's Republic or the Democratic Republic, the infantry of the New Kingdom is not as mechanized. While they do have tank corps and technicians, they still maintain the usage of outdated tactics and units like cavalry or grenadiers. Whereas the other powers focused their power on offensive research, the New Kingdom prepped for and successfully waged a defensive war against the invading Republican army. Most branches of their military are aimed towards defending the northern territory - with their most offensive units being their naval forces. Indeed, out of the three powers, the New Kingdom has invested the most into its navy.<br />
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Some of the Republic’s most brilliant admirals and veteran ship crews seceded with the New Kingdom, a defeat that the Republican navy has not recovered from. While this benefit does not give them much beyond bombardment for land operations, the massive fleet of formidable ships, aircraft carriers, and anti-submarine detectors has kept both other powers on the ropes when it comes to engagements on the seas. Their enemies are wary of engaging the Imperial Navy unless absolutely required - and as such, this reputation equally carries over with privateers or pirates, who scarcely engage with the Imperial Navy as well. <br />
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The New Kingdom is widely known for having very reliable equipment; military research is less involved in experimental or expensive designs, and instead industrial capacity is devoted towards tried-and-true and traditional weapons, like bolt-action rifles or bayonets. Lacking the intense industrialization of the other nations, artisans of the New Kingdom focus on producing arms and armor that is less prone to failure and requires less maintenance. It takes longer, but the end result typically is the production of high-quality armaments, giving the average Imperial soldier a leg up on the battlefield.<br />
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=== Weapons ===<br />
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Due to its prior isolation and economic situation, the New Kingdom of Adhomai relies on more traditional weaponry. Soldiers are usually armed with simple bolt action rifles and bayonets, while sailors and expeditionary marines are given the few available semi-automatic weapons. Officers have more freedom in their gear, as they are allowed to use any personal weapon on the field. Currently, the New Kingdom has no service rifle.<br />
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Firearms are more common in rural regions than in the few urban centers, owing to the culture of the agrarian nobility and peasantry. Commoners are able to obtain and carry small semi-automatic weapons, such as hunting shotguns and pistols. Nobles have more freedom in acquiring weapons, having been granted the right to acquire automatic weapons.<br />
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==== Notable Weapons ====<br />
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*'''Hand Cannon:''' created because of a shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient Tajaran technology. Usually found in the hands of sailors and marines of the Royal Navy, this fearsome firearm is able to propel small cannonballs with destructive force.<br />
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*'''Royal Firearms Service Revolver:''' a simple and reliable double-action revolver, favored by the nobility, officers, and law enforcement. The design is known for having an outdated reloading mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has allowed countless copies to flood the Kingdom’s markets.<br />
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*'''Lawbringer Mk.I:''' an advanced, rare energy weapon, obtained through a mysterious otherworldly benefactor. The gun has nonlethal, lethal, and explosive firing modes. The presence of the Lawbringer causes awe in the forces of the New Kingdom and their enemies, as the few Imperial Dragoons allowed to wield it are well trained in its use. Due to its highly expensive manufacturing cost, only a few hundred were ever produced.<br />
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*'''Frozen Sea Harpoon Gun:''' adapted from fishing tools, harpoons were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped with all sorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. Smaller versions are usually carried by sailors and fishermen.<br />
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==== Notable Experimental Weapons ====<br />
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*'''Worm Signal:''' developed from research made on Hma'trra Zivr's high-frequency communication, the worm signal is a device capable of luring the aquatic creatures to a certain location to attack ships. Since this weapon requires a radio tower to function, its deployment is limited to the Kingdom's coastal regions. Because the signal is unable to fully control the Hma'trra, the Royalist navy must vacate any place before it is used to avoid being caught as well.<br />
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*'''Big Alzrun:''' expanding on the already existing railway gun designs, the New Kingdom's military recently invested in the development of a massive cannon. The Big Alzrun is a fifty meters long and fifteen meters tall artillery piece. Planned primarily as a siege weapon, the gun is able to fire a large round capable of destroying any known fortification over a distance of kilometers. An entire Train, alongside thousands of workers, is used to transport and deploy the weapon. Big Alzrun also has its own anti-aircraft defenses to reduce its vulnerability to airstrikes. Because of its great cost, only one has been built so far.<br />
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==== Notable Military Vehicles ====<br />
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*'''Zhsram II:''' a prewar light tank commissioned by the military at the start of the Second Revolution. The tank turned out to be rather unreliable and had limited space for its staff. Due to a shortage of experienced crew, technical issues, and a lack of concise doctrine, the Zhsram II saw little use. New tanks continue to be built and provided to the army, but the high command is urgently attempting to find a better replacement for the outdated vehicle.<br />
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*'''Railroad Cannon:''' artillery pieces or naval cannons mounted on train wagons used extensively by the New Kingdom during the Second Revolution. Lacking fast transportation methods, the military made use of the train system to quickly bring artillery to the frontlines. This also allowed them to deploy bigger guns. The railroad cannon was effective when defending and sieging cities, but proved to be vulnerable to airstrikes and rail sabotage.<br />
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*'''Armored Aerosled:''' a propeller-driven sled used for reconnaissance. Introduced throughout the offensive of 2461, the armored aerosled is protected by light metal armor and is usually armed with a machinegun. It is crewed by a driver, which sits closer to the engine, and a gunner at the front. Plans to further develop this vehicle are underway; military officers have proposed arming the aerosled with anti-tank guns and grenade launchers for hit-and-run attacks.<br />
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*'''Wheel Tank:''' single-track-wheeled light reconnaissance vehicle inspired by the Tajaran monowheels. It has room for a single driver who also controls its armament, a pair of machine guns. To help with stability, it has two steerable wheels on its sides. Its sacrifices much of its armor in favor of speed; while it can withstand small arms fire, it is very vulnerable to most anti-materiel weaponry. The Wheel Tank was recently developed as part of the Kingdom's attempt to modernize its military.<br />
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*'''Experimental Walker Frigates:''' Old Royal Navy frigates retrofitted by the Minharrzka Maritime Company with a set of six mechanical legs to allow for walking on coastal land. Slow and clumsy, they are intended to support land invasions as artillery support or as mobile bunkers in terrain cover. The crew compartments are cramped and offer little space due to the size of the mechanism. The frigates’ reliability is currently being tested.<br />
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== Extranet ==<br />
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The New Kingdom has officially entered the extranet in 2458 after acquiring a contract with frontier providers. Because of this later arrival, most of the websites are government-related or hosted by migrants. The Royalism extranet is atrociously slow due to the outdated and scarce national infrastructure. Censorship is limited to content considered immoral by the general public. <br />
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=== Notable Websites ===<br />
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*'''TheirHeritage:''' a website destined to cataloging and preserving the history and members of the noble dynasties. Users can create profiles and add themselves to the treelines after confirming their identities through documents and pictures. TheirHeritage is infamous for not allowing non-Njarir and Tajara of mixed background to register.<br />
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*'''WorkDay:''' created to help the growing city business find employees, Workday has grown to become the main Employment website of the New Kingdom. Outside of the popularity with the locals, it has helped the megacorporation in finding willing and skilled labor to ship off the planet. Despite originally being a free service, there is now a premium subscription that allows a user privileged access to megacorporation opportunities.<br />
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*'''Miran'mir Archive:''' the digitalized archive of the Miran’mir Academy of Scientific Pursuits museum. The website was created as part of an initiative to preserve the Tajaran history threatened by the war. The website provides access to digital versions of ancient Adhomian texts, interactive images of artifacts, and academic papers.<br />
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= Government and Ideology =<br />
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The New Kingdom of Adhomai is a constitutional monarchy, with the King acting as the head of the judicial and executive system. The Parliament is divided into a chamber of Nobles and a chamber of Commoners. The Chamber of Nobles is constituted by hereditary positions held by the nobility. The representatives in the Chamber of Commoners are elected through elections. The Crown Heir is selected through the appointment of the King, with the approval of the parliamentarians.<br />
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Because of the intrinsic relationship between the nobility and the public offices in the Kingdom, rivalities between the existing dynasties are common. Many of the positions are used to gain more prestige for one's family or sabotage a rival's attempt to secure a post of importance. <br />
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== Royalism ==<br />
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Royalism is an ideology characterized by monarchism, a constitution limiting the power of the monarch, the existence of a noble class, and the acceptance of the traditional Tajaran caste system. Its origins can be traced back to the end of the interwar period, where growing discontent with the People’s Republic allowed the return of an old dynasty bearing promises of change. Royalism attempts to reinstate the rule of the nobility over Adhomai while correcting the supposed flaws that caused the First Revolution. Despite not being adverse to progress, this ideology avoids any kind of fast change.<br />
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The caste system is believed to be an essential and unavoidable element of the Taraja species. However, the active enforcement of those differences is considered detrimental; society will naturally enforce and drift towards them without any kind of interference. Instead of trying to make every Tajara equal, Royalism claims that every ethnicity has its own separated but indispensable function. But ultimately, the Njarir’Akhran are the indisputable masters.<br />
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Royalism is open to diplomacy with alien powers and is generally welcoming of megacorporations. However, this stance is primarily tolerated due to the necessity of support in the conflict against the other Adhomian powers. <br />
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=== Schools of Thought ===<br />
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*'''Conservative Royalism:''' supported by the land-owning nobility, Conservative Royalism aims to maintain the political and social status quo while bringing economic prosperity to the Kingdom. A Monarch restricted by a parliament, composed of hereditary titles, and a constitution is seen as the perfect system to guide the Tajara people. Decision-making should remain in the hands of the nobility, while commoners should have their survival and basic rights guaranteed by the state. Megacorporations are welcomed with open arms by Conservative Royalists; they are an opportunity to attract foreign investments and modernize the nation. [[Notable Tajara#Grand Duke Akym Yudenikh|Grand Duke Akym Yudenikh]] is the main proponent of this ideology<br />
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*'''Absolute Royalism:''' supported by the military and the rural population, Absolute Royalism believes that the power should be concentrated in the hands of the Monarch. The parliament and the constitution are obstacles to the progress of the nation. An absolute monarchy backed up by a strong army and navy is deemed as the best alternative to secure the Kingdom against any threats. Due to their might, the Majesty has the right to dictate what is the most adequate alternative to any situation. Absolute Royalists are opposed to diplomacy with alien governments and the presence of megacorporations, for they believe that the nation should not rely on foreigners to stand on its own. [[Notable Tajara#Grand Admiral Mahtra Dynhaas|Grand Admiral Mahtra Dynhaas]] is the main proponent of this ideology<br />
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*'''Populist Royalism:''' supported by intellectuals and the urban working class, Populist Royalism plans to further democratize the New Kingdom. While the banishment of the monarchy is unthinkable, it should instead be delegated to a symbolic role. All of the power should be in the hands of democratically elected officials. The people should take an active part in the politics and their well-being is the main priority to the Kingdom. Nobility should remain a mere cultural formality to preserve the families' heritage. Populist Royalists are not opposed to megacorporations, but their activities should be tightly regulated to prevent abuses and a takeover of the nation. [[Notable Tajara#Prince Serhiy Oliinyk|Prince Serhiy Oliinyk]] is the main proponent of this ideology<br />
<br />
*'''Revival Royalism:''' also called Njarir'Akhran Supremacism by its opponents, this school of thought was formulated by Absolute Royalist extremists. While Revival Royalism shares its parent ideology's authoritarianism, its main difference lies in its reactionary vision of the Tajaran caste system. Revival Royalism believes that enforcing the traditional roles through the law is necessary; society would soon fall into chaos without the ever guiding hand of the Njarir'Akhran. No Tajara ethnicity is superior, only built for different purposes. Revival Royalism considers individuals of mixed heritage to be an abomination - products of a degeneracy that must be dealt with harshly. The alien and its machinations are seen to be incompatible with the Tajara; ignoring them completely is the best course of action. Its adherents are known for their interest in [[Tajaran Minor Religions#Ancient Tajara Theory|esoteric ideas]]. [[Notable Tajara#Count Tscherim Sanguszkho|Count Tscherim Sanguszkho]] is the main proponent of this ideology<br />
<br />
== Political Parties ==<br />
<br />
The Parliament is divided into four parties;<br />
<br />
*'''Royal Party:''' this party encompasses most of the agrarian landowners and high nobility, known to be loyalists to the ruling dynasty. Their main interest lies in protecting the rights of the nobility and strengthening the civil government. Nobles and monarchists usually support this party, as they see it as the one that is fully aligned with the interests of the house of Azunja and the Kingdom. They do not oppose the presence of megacorporations and diplomacy with other galactic states.<br />
<br />
*'''Officers Party:''' this party is composed mostly of army officers, navy captains, and fervorous patriots. They seek to strengthen the importance of the military in the politics and daily life of the Kingdom, usually clashing with the other two parties. Their main platforms include increasing the spending and modernization of the armed forces. Soldiers and sailors usually support this party, as it is one of the few ways they can improve their condition and participate in politics through their superiors. They are staunchly against the presence of megacorporations and have an isolationist instance in regard to galactic diplomacy.<br />
<br />
*'''Commoners Party:''' despite its name, this party is made up of lower-ranking and landless nobles. They aim to increase the rights of the commoners and move the government to a more democratic orientation, reducing the King’s powers and the reliance on the army. Members of this organization are known to hold meetings with the population to gather and understand their concerns, making use of those problems to create their own political agenda. Factory workers, learned professionals, and urban inhabitants usually support this party, as this organization is one of the few ways that their voice can reach the Parliament. While not opposed to the presence of megacorporations, the Commoners Party is against them being allowed into the Kingdom without strict laws to control their expansion. They have an open but cautious approach in regard to diplomacy with other states.<br />
<br />
*'''Njarir'Akhran Renewal Fraternity:''' once a private club exclusive to the nobility, the Njarir'Akhran Renewal Fraternity became the main proponent of the Revival Royalism. Thanks to the support of the most authoritarian elements in the Parliament, it was given official party status in 2463. While the Fraternity is still a minority in the government, they are eager to support the Officers and Royal parties to acquire more influence. Supported by the most radical royalists, the Njarir'Akhran Renewal Fraternity pushes for an even more authoritarian government, alongside spouting a very reactionary view on the Tajaran caste system.<br />
<br />
== Royal Ministry of Intelligence ==<br />
<br />
Formed during the early stages of the second revolution, the Royal Ministry of Intelligence, also known as the Office of Ungentlemanly Affairs, can trace its origins to royalist circles that organized their meetings in cellars of Kaltir’s pubs. First serving as the force used to free King Azunja from his prison, the RMI has evolved into an agency tasked with dealing with all kinds of foreign intelligence and threats. Internal matters are handled by the ministry of interior and its subordinated departments.<br />
<br />
Agents of the Royal Ministry of Intelligence are adept in espionage, reconnaissance, interrogation, and surveillance. Information gathering and counterintelligence are the main tasks of the RMI, as they prefer to work closely with the military in their operations. Several diplomats and consular officials are members of the agency, as their positions allow them more contact with the affairs of other nations. They have added Biesel to their theaters of operations after the armistice.<br />
<br />
== Law ==<br />
<br />
The law in the New Kingdom possesses a written code but most of its decisions rely on precedents and local customs. Judges are directly appointed by the Crown to their position. There is no jury in the Kingdom’s courts. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay for one. In spite of this provision, there is a distinct shortage of public attorneys. The justice system is biased towards the nobility, offering them greater protection and rights than the ones afforded to the commoners.<br />
<br />
Law enforcement in the New Kingdom is the responsibility of the Royal Constabulary, an agency under the direct control of each province. The police in urban centers are known to be well equipped and trained. Mounted constables are still extensively used in rural areas.<br />
<br />
===Royal Peacekeepers===<br />
<br />
Formed shortly after the New Kingdom declared its existence, the Royal Peacekeepers (Raakti Shariim in Siik’maas) are a specialized policing force for the Kingdom. As the Royal Constabulary was formed to manage individual provinces, the Peacekeepers exist as a Kingdom-wide force focusing on higher-profile targets such as spies, terrorists, domestic enemies of the Kingdom, and persons of interest. Their origins lie in the old orders of M'sai enforcers who would track criminals roaming from fief to fief or over the borders of Kaltir. While the Peacekeepers remain mostly M'sai, other races of the Tajara can be found in its ranks. <br />
<br />
Officers of the Peacekeepers are specialized in handling not just investigations and arrests, but also surviving the harsh conditions they may come across while tracking criminals. Rock-climbing, foraging, medical aid, and other skills ensure the Peacekeepers will be able to handle anything the wildness can throw at them. Armored cars are the typical mode of transportation for Peacekeepers in urban areas, but they retain bred Ha'rron steeds for rural operations.<br />
<br />
== Adhomai Democratic Front ==<br />
<br />
As unfulfilled promises pile up, income inequality grows, and megacorporation influence expands, some Tajara within the New Kingdom have become disillusioned with Royalism. Founded by radicals from the Commoners Party, the Adhomai Democratic Front is an underground movement that aims to abolish the monarchy and establish a democracy. Unlike the moderates in the parliament, the Front has no interest in taking part in the government and prefers a more partisan approach. Organizing strikes, protesting, and civil disobedience are their main tools. The Crown considers the Democratic Front to be a terrorist organization; its members are actively persecuted by the Royal Peacekeepers. The ongoing repression is quickly radicalizing the group; calls for armed action are becoming increasingly common.<br />
<br />
Because of the distance from the capital and large working population, the Adhomai Democratic Front found most of its support in the region around Olska. Supporters from the former lands of Kaltir, which stretched from Nusinsk and northwards, are very rare. While the New Kingdom accuses the group of being an Al'mariist and Hadiist puppet, there is no real evidence of this. Its leadership and internal structure are currently unknown to the public.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' the New Kingdom of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. The relationship between both nations remains cordial but distant. The Kingdom is attempting to approach the Republic through the further integration of megacorporations in its economy. As part of these attempts, artifacts from the Museum of Miran’mir were borrowed for an exhibition at Mendell’s Museum of Immigration in 2462. Royalist agents operating in Biesel must take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
<br />
*'''[[Empire of Dominia]]:''' the first state to recognize the New Kingdom was the Empire of Dominia in 2461. The recognition came at a time when the Kingdom was desperately looking for allies. However, this support was received with suspicion by the royalist military faction. The relationship between both nations is mainly focused on trade and political support. Dominia’s plan is to incorporate the Kingdom into its sphere of influence. The Empire of Dominia does not recognize the other two Adhomian powers.<br />
<br />
*'''[[Izweski Nation]]:''' in an attempt to gain more allies, the New Kingdom approached the Izweski Hegemony recently. As part of the concessions to gain its favor, it denounced the Al'mariist presence in Gakal'zaal. The Unathi have also requested the NKA to recognize their claim to the planet, a demand that the Kingdom is still unsure if it will accept or not.<br />
<br />
== Flag ==<br />
<br />
Inspired by the Kingdom of Kaltir's standard, the New Kingdom of Adhomai flag was created shortly after the rebellion by the Royalist clique who freed King Vahzirthaamro. The flag's blue color is the one traditionally associated with the nobility, the tree is the symbol of the Azunja's dynasty, and the Twin Suns Icon represents the New Kingdom's ambitions of conquering all of Adhomai.<br />
<br />
= Military Forces =<br />
<br />
The New Kingdom of Adhomai is composed of the [[Tajaran Military Structures#Imperial Adhomian Army (New Kingdom of Adhomai)|Imperial Adhomian Army]], the [[Tajaran Military Structures#Royal Flying Corps (New Kingdom of Adhomai)|Royal Flying Corps]] and the [[Tajaran Military Structures#The Royal Navy (New Kingdom of Adhomai)|Royal Navy]]. The Imperial Adhomian is the ground army of the NKA, made up mainly of infantry divisions, supported by artillery, cavalry, and the few armored vehicles that the Kingdom is able to bring in service. Despite being poorly equipped by Tajaran standards, they are able to deploy efficient defensive tactics. Each commoner family in the New Kingdom of Adhomai has the duty of offering a single member of their household to serve in the military, while the nobility usually serves in positions of command.<br />
<br />
During the Second Revolution, the Imperial Adhomian Army was infamous for its mistreatment of war prisoners. The conditions in the prison camps were precarious and food shortages were widespread. Captured soldiers were commonly used as forced laborers in the Kingdom's mines, plantations, and construction projects. Prisoners were borrowed by the military to work on the properties and companies of the nobility. Roads and military works were also built by the inmates. Prisoners were subject to the most dangerous and unwanted jobs, such as clearing minefields. During her time in the army, Queen Shumaila Azunja was known for being a major proponent of using forced labor. It is estimated that at least 65% of the soldiers captured by the New Kingdom perished while in captivity due to a combination of starvation, overworking, sickness, and mistreatment.<br />
<br />
The Royal Navy is the powerhouse of the Kingdom military, nearly securing supremacy on the seas. Created through the defection of most officers, alongside their ships and supplies, during the uprising. The New Kingdom’s naval force was able to secure the shores of Northern Harr'masir, but was proven to be less useful in the overall land conflict.<br />
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[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Democratic_People%27s_Republic_of_Adhomai&diff=30267Democratic People's Republic of Adhomai2023-10-05T01:01:09Z<p>Alberyk: /* Culture and Society */</p>
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[[File:DiamondALA.png|thumb|Flag of the Democratic People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== Democratic People's Republic of Adhomai ==<br />
<br />
The most pervasive and successful rebellion came from a group calling themselves the Adhomai Liberation Army, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Supreme Commander Halkiikijr Na'ted'Akhan]].<br />
<br />
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the Democratic People's Republic of Adhomai. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.<br />
<br />
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala's government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. Despite securing a second term, President Harrlala still faces many challenges and a strong opposition.<br />
<br />
= General =<br />
<br />
'''Capital:''' Shastar City<br />
<br />
'''Demonym:''' Adhomian, Al'mariist<br />
<br />
'''Official Language(s):''' Siik'maas, Siik'Tajr, Nal'rasan and Delvahhi.<br />
<br />
= History =<br />
<br />
The origins of the Democratic People's Republic of Adhomai can be traced back to the armed coup against Rhagrrhuzau Hadii by Halkiikijr Na'ted'Akhan. The failure in overthrowing the Hadii from power created the Adhomai Liberation Army, a rebellious force that had the mission of replacing the leadership of the People’s Republic of Adhomai in hope of continuing Al’mari’s legacy.<br />
<br />
All land taken by the Liberation Army was transferred to the control of military juntas under the watching eyes of Supreme Commander Nated. In 2459, following the release of the updated ALA manifesto, the territories controlled by the rebels were coalesced into the Democratic People's Republic of Adhomai.<br />
<br />
The transfer of power from the military juntas to the civil government was difficult, with many forces attempting to sabotage the young democracy. In January of 2461, Almrah Harrlala was elected as the president. Her ascension was contested by the military, the so-called Nated Supremacist Movement attempted a coup that was ultimately foiled by Nated himself, who appealed for the return of civilian state and then resigned his command. Despite this, some territories are still under the administration of military juntas.<br />
<br />
The Democratic People's Republic has experienced military success in the Adhomian Civil War. Expelling the People’s Republic out of Das'nrra and securing a ceasefire with the New Kingdom of Adhomai. However, they were unable to fully defeat the Hadiist power, with their final assault being held back by the alien allies of the Republicans. Peace was soon established through a ceasefire and an armistice between all three Tajaran powers, where the DPRA has emerged as a recognized state by the galactic community.<br />
<br />
Nated returned to the control of the Liberation Army in 2462, following a crisis triggered by the attempted secession of the Island of Amohda. His return was considered a heavy blow to the democratic process in the Democratic People's Republic. The DPRA is now involved in the arms races as part of the Adhomian Cold War and is actively developing a nuclear arsenal.<br />
<br />
= Culture and Society =<br />
<br />
The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional cultures are protected by the authorities. Traditional Zhan communities, rock nomads, and Amohdan lodges are allowed to thrive in the territories of the Democratic People’s Republic. This ideology is known as Al'mariism, as it seeks to preserve the initial ideals of the first revolution.<br />
<br />
Citizens of the DPRA are usually nationalists and arduous defenders of their nation, as many see it as the rightful heir of the first revolution. Freedom and self-determination are considered the main values in society. They believe that only by taking control of their own destiny, the Tajaran people can prosper. Xenophobia is widespread among the natives, as it is common practice to blame NanoTrasen and the human nations for the problems which Adhomai faces. This prejudice is commonly displayed through an isolationist attitude and extreme care when dealing with non-Tajaran elements.<br />
<br />
Former Supreme Command Nated is an important figure to many, due to his role in the second revolution. It is not uncommon to find his picture in homes and workplaces, being revered as the one that carries the torch of Al’mari. Despite his retirement from politics, a cult of personality has formed around him, with some fanatical members claiming that Halkiikijr is a prophet sent by the Suns. The relation between the civil government and the military is mixed. Some junta commanders are reluctant in transferring their powers to the newly created state. Confiscation of property and other abuses are also reported in regions where the army still holds some power.<br />
<br />
The Al’mariist basic social unit is very similar to the traditional Tajaran family, but with a larger communal focus. The responsibility to raise and educate the children is not only delegated to the parents but to the community as well; communal schools and centers play an important role in teaching the local culture and spreading the Al'mariist ideology. Extended families are still common in the DPRA, but are slowly being replaced by nuclear ones thanks to the growth of the urban centers.<br />
<br />
Despite its supposedly revolutionary principles, Al’mariism’s mission to preserve Tajaran tradition has ensured that many prejudices remain within the DPRA. Indecency laws and societal pressure are the main ways to oppress anyone who does not conform to expectations. Those arrested for non-heteronormative behavior in civilian-controlled areas are usually sentenced to state-funded mental health clinics. At the same time, the military juntas prefer to jail them without much further consideration. Interbreeding between different ethnicities is not illegal, but it is subject to scorn by the more conservative population.<br />
<br />
In civilian territories, homosexuals will usually congregate in nightclubs to avoid drawing attention. Police officers in these areas are usually more forgiving and lax in their vigilance of other's personal business. In the juntas, law enforcement is considerably more harsh but infamously corrupt. It is possible to escape detention with a bribe, as long as someone does not meet a strict enforcer. There is no interest from any Al'mariist political group in pushing for the discrimination of homosexuality.<br />
<br />
The city of Crevus, due to its lack of formal law enforcement and culture, is rumored to be one of the safest places for non-heteronormative Tajara. However, if discovered, homosexuals will likely be harassed by the gangs. The crime families are generally more uncaring and treat discotheques and clubs catering to homosexuals all the same. <br />
<br />
== Cuisine ==<br />
<br />
Due to its decentralization and ideals clashing with the People’s Republic, the lands administered by the Adhomai Liberation Army are free to enjoy a high degree of autonomy when it is regarding their culture, and cuisine as well. Tajaran traditions, such as the community meals around bonfires, are a common sight on territories occupied by the Liberation army. Peasants enjoy greater freedom under the control of the Democratic People's Republic of Adhomai, being allowed to organize and practice agriculture as they see fit, without having to answer to the republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers in junta-controlled regions.<br />
<br />
Unlike the People’s republic, there is no attempt in creating a single monolithic culture by the Democratic People’s Republic, and due to such, regional dishes flourish. Snow Strider’s meat is favored, in contrast with the more industrialized Fatshouters alternative, because of the valorization of the M’sai hunting traditions. Smuggling also plays an important role in the cuisine of the Democratic People's Republic of Adhomai, resulted from the imposed blockade by the Republican Navy around the planet. It is not unheard of chefs to try new aliens ingredients and dishes, brought from other planets by the large smuggling system.<br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Scout Ration:''' a highly nutritious mixture of meat, fat, and Adhomian berries prepared in the shape of a sphere and wrapped with wax paper. Originated among M’sai explorers and hunters in need of high-energy food. It remains popular among the ranks of the Adhomai Liberation Army due to its long shelf life. <br />
<br />
*'''Cone Cake:''' a spongy, sugar-coated cake that's baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away.<br />
<br />
*'''Nomad Skewer:''' a recipe popularized by the increasing Rhazar'Hrujmagh presence in DPRA territories. It is made by cooking meat and vegetables in metal skewers stuck to the ground close to bonfires. Because it is usually prepared outdoors, it is common for local communities to gather around the fire while the meal is being prepared.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Shyyr Kirr'tyr Wine:''' an alcoholic drink made by infusing a whole Shyyr Kirr'tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil's poison is neutralized by ethanol, making the beverage safe to consume. The wine can be deadly if improperly prepared. The drink is native to the Southeast Harr'masir wetlands, where it is as common as Messa's Mead. Other Tajara consider the wine to be exotic or outright disgusting. The Shyyr Kirr'tyr is usually eaten after the beverage is imbibed.<br />
<br />
*'''Veteran's Choice:''' a cocktail consisting of Messa's Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail became a hit - not because of its taste - with the young Tajara. Drinking the Veteran's Choice is seen as a way to display one's bravado. ALA soldiers are known to consume the cocktail before going into battle believing it brings luck.<br />
<br />
*'''Mi'dynhr Water:''' a soft drink based on Yve’kha's honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to Das'nrra, the beverage is now widespread in the Al'mariist territories. Bottled versions exist, but they are considered to be inferior to what is served in bars and restaurants.<br />
<br />
=== Military Nutrition ===<br />
<br />
The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is military nutrition. Depending on the area where one army might operate, its commanding officer, and available resources, rations might range from industrialized goods to foraging and hunting. It is a common practice for armies to confiscate villages' productions, something that can cause resentment among farmers when their lands are occupied by the liberation army, to feed their soldiers.<br />
<br />
== Fashion ==<br />
<br />
Most of the fashion present in the territories of the Democratic People's Republic is inspired by traditional Tajaran clothing and local trends. Overalls lined with silk, shirts with a layer of fur or pants with hand-made holes. Lighter and cheaper materials are favored by the population, that has less access to human-produced good in comparison to the average republican citizen.<br />
<br />
The lack of vigilance by Hadiist authorities has allowed minorities, such as the Rock Nomads, to express themselves by wearing traditional garments. Fur hats and coats have become a symbol among those that embrace the way of life of their ancestors, rejecting the new Tajara proposed by the PRA.<br />
<br />
== Music ==<br />
<br />
The music in the Democratic People's Republic of Adhomai typically deals with the return to the Tajara tradition, the desire of uniting the Tajaran people, and the resistance against foreign influence. Folk instruments are very common, alien equipment is seen as inferior and a sign of decadency. Artists are free to perform and publish their work without asking for governmental authorization, but they may face repercussions from authorities in junta-controlled areas. Censorship is uncommon in civilian-controlled states, producers enjoy a far larger degree of freedom within DPRA territory than anywhere else on the planet. However, backslash is very common against pieces considered indecent. [[Notable Tajara#Bloodstorm|Bloodstorm]] is an example of a very controversial band.<br />
<br />
Adhomai Liberation Army war songs exalt the courage of their fighters, painting them as champions of freedom that disposes of the Hadiist tyrant and free Adhomai from the alien grasp. The calling of every able Tajara to take up arms and rise up is also another common theme in their music.<br />
<br />
=== National Anthem ===<br />
<br />
The Democratic People’s Republic anthem was born from among the songs created during the early days of the Second Revolution. Folk instruments are usually played in coordination with the verses.<br />
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<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''Al'mariist Hymn of the Republic'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
And because he is an Al'marist,<br />
An Al'mariist would like some to eat,<br />
He wants no Khur’miurr Raharr, only something;<br />
That gives them something to eat!<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
To the work they must go!<br />
March in the snow!<br />
For they are a follower of Al'mari too!<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
And just because they are an Al'mari,<br />
They do not like a pistol to the head.<br />
They want no servants,<br />
And no overseer over their head<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
To the work we must go!<br />
March in the snow!<br />
For they are an Al'mariist too!<br />
<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
Due to their relationship with the nobility that once controlled Adhomai, books are still seen with suspicion by the majority of the Al'mariist population. Despite this, interest in literature is on the rise with the most political-minded Tajara in the DPRA. Censorship is considered light in areas controlled by the civil government; only texts offending morals and religion are likely to be suppressed. Writers in Junta territory face far more scrutiny by the Liberation Army.<br />
<br />
Democratic People’s Republic literature usually deals with the political scenario of the nation, the call for the liberation of the Tajara people, and the growing religious sentiment. <br />
<br />
=== Notable Books ===<br />
<br />
*'''In Defense of Al'mari's Legacy:''' the political manifesto that laid the foundations of the Al’mariist ideology, written by Supreme Commander Nated briefly after the coup attempt. The book denounces the rise of President Hadii as a betrayal of Al’mari’s vision for Adhomai. The text is infamous for its xenophobia; alien influence is blamed as the main source of the Tajara’s problems.<br />
<br />
*'''Manual of the Adhomian Guerrilla:''' a book of unknown authorship aimed towards the training and preparation of freedom fighters. Written during the First Revolution, it was later adopted and updated by the Adhomai Liberation Army. The manual contains instructions on how to build makeshift firearms and prepare improvised explosives. Copies were smuggled in or airdropped upon PRA cities during the Second Revolution.<br />
<br />
*'''The Soldier of Mztel'mir:''' a novel set during the early stages of the Second Revolution. It tells the story of a Republican soldier, Maher, and his defection to the Adhomai Liberation Army. The book describes Maher disillusions with the Hadiist regime, and the ultimate betrayal of his brigade through the assassination of their assigned commissar. The text ends in a cliffhanger as the protagonist and fellow guerilla fighters are ambushed by a larger enemy force.<br />
<br />
== Television ==<br />
<br />
While television is not widespread as it is in the PRA, it has found moderate success in urban areas. Due to the lack of strict censorship in areas controlled by the civil administration, producers have a higher degree of freedom. Political satire, tabloid newscasters, and war stories are the most popular genres in Al'mariist television. Cinema has also found a niche among the population, those productions are commonly screened during amateur film festivals before making their way into tv channels. Alien shows are forbidden from being broadcast in the DPRA.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Obratsov Puppet Show:''' a televised puppetry show. String puppets made out of wood and cloth are used to tell traditional stories. Tales about the Mata’ke Gods, folklore tales, and historical events are the main subjects of the plays. Despite the association of puppets with younger audiences by humans, the Obratsov theater is aimed towards all kinds of publics.<br />
<br />
*'''Adhomai Today:''' a political satire show hosted by Juh’ari Ka’juuhrl, a Crevan comedian. Episodes are a mixture of sketches and talk-show interviews, where the host makes fun of events or the guests. The show’s focus is on the political scenario of the Democratic People’s Republic and Adhomai as a whole. Ka’juuhrl is known for not sparing anyone, even the Junta leaders. Due to his criticism of the Adhomai Liberation Army, his show is banned in the majority of the military-controlled territories.<br />
<br />
*'''When Summer Came to Nazira:''' a blockbuster directed by Arzjun Haurjuhr. The movie follows the story of Haujarl Zakul, a young farmer living with his family outside the village in an ambiguous era before human contact. The protagonists engage in the revolution against the nobility, assembling a diverse group of Tajara from all walks of life. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. Despite being filmed in Tau Ceti, the picture was a success in the DPRA.<br />
<br />
== Radio ==<br />
<br />
Radio remains the most popular mass media outlet in the Democratic People’s Republic, owing to its simplicity and versatility. Used to spread the news of Nated's coup, the radio played an important role in the coordination of the Liberation Army during the Second Revolution. Widespread both in the cities and fields, the radio is present in the life of all families. Several independent stations emerged without the restrictions imposed by the past Hadiist regime. Outside of typical Adhomian radionovelas, folk music and political programs make up the bulk of the broadcasts.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''Radio Free Adhomai:''' a state-funded radio station that broadcasts news and political discussion to all of Adhomai. It attempts to undermine the Hadiist and Monarchists governments through their own blend of propaganda; the spread of news, usually falsified information, and supposedly state secrets to the citizens of these nations. The station is also known for interviewing all kinds of political activists in the DPRA, including radical and ultra authoritarian elements.<br />
<br />
*'''Crevus Radio Center 27:''' the largest music-based radio station in the DPRA. Located in the city of Crevus, it broadcasts a large variety of music genres through its many channels. Despite being famous for its folk music, it is the radio that introduced Bloodstorm to the general public of Adhomai.<br />
<br />
== National Holidays == <br />
<br />
Made shortly after the establishment of the DPRA in 2457, two competing holidays mark the nation's birth. Often, both were delayed until a region could celebrate it safely or were quickly completed to return to the fighting.<br />
<br />
*'''Democratic Revolution Day (July 4th):''' Established on the same day as the declaration of the Democratic People’s Republic of Adhomai, this holiday is the preferred celebration of those who support the civilian government. Largely popular in Das’nrra and southern Ras’nrr, this holiday praises heroes of all industries within the republic, not just the army. Figures such as vital civic leaders, medical doctors like Aleksandra Hro’makar, the Father and Mother of the Parivara, and even sanitation workers are praised in speeches given by Harrlala as important parts of Tajaran society. This day is also preferred by the population of Gakal’zaal, who view the civilian government as far more instrumental in their liberation from Unathi lordship. They, alongside the minority of D6’s DPRA population, hold small parties and listen to radio recordings of Harrlala’s speech as they dine on a prepared feast. This is also the chosen holiday for Crevans, where the local casinos and bars host galas for the day. <br />
<br />
*'''Liberation Day (July 4th):''' The alternative of Democratic Revolution Day, this holiday is celebrated by the Warlords and their supporters alongside the fanatics of Nated. Warlords host military parades to show off their might, captured equipment, and the culture of the regions they rule over. Within Shastar City, however, rallies are held to demonstrate support for Nated to take full control of the government. The Followers of Nated organize these meetings, pumping them up with nationalist rhetoric and whipping them into a fervor. These events often boil into riots and brawls with pro-government protesters. Despite calls from other parties to put a stop to this, Harrlala is yet to make any statements against the demonstrations. Neither has Nated said any official announcement regarding them. Due to the influence of the Liberators in D6, Liberation Day is the holiday most people there celebrate. A massive party is organized in the Great Plaza Warehouse, drawing people from across the city as Tajara drink and fire fireworks and ammunition alike.<br />
<br />
== Sports ==<br />
<br />
The DPRA’s sports scene has lent itself to be one riddled with corruption, politics, and tales of great triumph and tragedy. As it was split from the PRA itself, the attitudes towards sports generally remain what the PRA instilled in the population: all sports are to be enjoyed by the people and for the people. However, where the DPRA differentiates is how sports are organized and promoted. There aren’t any public or state attempts to promote sports beyond the school system’s physical education classes. Only private enterprises. These clubs, teams or organizations are run independently and work off donations from fans and ticket sales from stadiums that they play in. Farehal is also practically nonexistent in the DPRA. Its association with old nobility led to many people, mobs and mayoral offices alike, removing their facilities and discouraging the sport. Baghrar and other hand-to-hand martial arts are popular in Crevus where tournaments are held regularly by gyms and martial arts associations. <br />
<br />
The mahmrro clubs work on a regional or city basis. Teams are usually named after a workers group that founded them, though the players now are professional athletes. Only Northern Ras’nrr and the Rhazkara valley lack any teams. In Southern Rasn’rr the dominant club are the tactfully clever Trizar Miners, Shastar City is the home of the ferocious Metallurgists Mahmrro , and Crevus fields its own MC of the Azaula Entertainment MC (Called AEMC or Entertainers for short.). The armistice has also seen supporters of the various warlords make their own teams such as Amohda’s Liberator MC, Muhr’fal’s Adhomai Liberators MC, and other various variations of ALA MCs. The civilian government has its own too, the Adhomai Liberation Army MC, further adding to the confusing mess. Martial artists in Crevus enjoy great status if they’re able to make names for themselves in the cutthroat scene of tournaments there. Fighters from across the DPRA come to compete in the city’s tournaments. <br />
<br />
== Crime == <br />
<br />
Crime rates in the Democratic People’s Republic are considerably higher than in other Adhomian Nations. Political violence is on the rise as the population further radicalizes due to the inherent instability of the DPRA. Clashes between supporters of different parties are common during demonstrations. Banditry is another large problem in rural areas. Deserters and rogue guerillas, taking advantage of the weapons and training given by the Liberation Army, form their own bands to pillage and terrorize the countryside. Corruption is less prevalent in civilian-controlled areas but widespread in junta territories.<br />
<br />
Because of the xenophobic and isolationist principles of Al’mariism, the Democratic People’s Republic is a safe haven for intergalactic smuggling and extranet fraud. The DPRA is home to a large fleet of smugglers; a phenomenon born from necessity during the Second Revolution’s blockade. These criminals are essential to transport goods and personnel to Liberation Army operations outside of Adhomai. Gangs of online scammers operate with impunity, sending false emails and PDA messages to deceive anyone who is naive enough to believe in the tales of a Tajaran prince offering a share of his fortune. The Al’mariist government tolerates the presence of these elements due to their utility and prosperity they bring to the country.<br />
<br />
= Economy =<br />
<br />
The Democratic People's Republic of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is only accepted in Crevus due to the megacorp presence in the city. Anyone trying to buy or exchange the Credit must make so in the Free City's banks. Al'mariist Knuckles are usually stamped with Adhomian animals - such as the Harr'on, the Nav'twir, and the N'hanzafu - and historical figures related to the First Revolution, usually Supreme Commander Nated or Al'mari.<br />
<br />
The DPRA economy can be described as a mixed system. Most industries and large enterprises are owned by their local government. Citizens are allowed to hold and buy shares from those businesses, allowing all people to have a voice and participate in the nation’s economy. No single person or company is allowed to have more than 10% of the shares in any public enterprise. Private ventures are permitted by the state, requiring little supervision from the authorities.<br />
<br />
The territories of the Democratic People's Republic of Adhomai enjoy a moderate presence of factories and industrialized farms, due to the nationalization of megacorporation industries and confiscation of PRA’s public property. Small farmers control most of the agriculture, being granted freedom to organize and practice agriculture as they see fit, without having to answer to the strict republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers.<br />
<br />
The authorities of the DPRA continued many of the social welfare programs created by Al'mari. Bread is freely provided to all citizens who don't make over a certain amount of money. Communal apartment complexes with no rent are present in cities, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
<br />
Megacorporations are only presented in [[Crevus]], as the government of the Democratic Republic sees NanoTrasen and other galactic forces as threats to the freedom of the Tajaran species.<br />
<br />
== Tourism ==<br />
<br />
Besides of the City of Crevus, tourism in the DPRA is minimal; it only truly exists as an industry in civilian-controlled areas. Southern Ras'nrr is known for its many historical sites. Rhazkjara Valley, despite the damage caused by the war, is sought after for its natural beauty and exotic fauna. Junta territories, except for Southern Harr'masir, are rarely visited by tourists. Anyone trying to see the ALA's land must secure permission from the ruling commander. Since Alien tourists will frequently face harassment and discrimination from the locals and authorities, they are unheard of outside of Crevus.<br />
<br />
= Religion =<br />
<br />
The Democratic People’s Republic of Adhomai possesses no official religion, being a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon.<br />
<br />
Foreign missionaries are forbidden from proselytizing in the territory of the DPRA, but aliens are still allowed to practice their religion without any legal constraints.<br />
<br />
= Language =<br />
<br />
Siik’maas is recognized as the official language of the Democratic People’s Republic of Adhomai, used in all official documents and taught in schools. Siik'Tajr, Nal'rasan, and Delvahhi are classified as official regional languages, being spoken and spread by local learning centers and communities.<br />
<br />
= Regions =<br />
[[File:Internaldivision-dpra.png|300px|thumb|A map of the Democratic People's Republic's regions.]]<br />
=== Das'nrra ===<br />
<br />
The continent of Das'nrra is the political and economic center of the Democratic People's Republic. Once home to a merchant empire that pioneered the industrial revolution, the region has a large concentration of industry and urban population. During the Second Revolution, Das'nrra became the headquarters of the Liberation Army. Local factories played an important role in supplying the ALA fighters. Das'nrra was also the first state to successfully transfer power from the juntas to the civilian government.<br />
<br />
Since the Armistice, Das'nrra enjoys the prosperity brought by peace and successful management. Thanks to its proximity to [[Crevus]], off-world goods and technologies will reach the continent first. The inhabitants of Das'nrra are known to be avid supporters of the current president and the civilian administration. Because of its high development, the region is essential in funding the government's project; Das'nrra's wealth is slowly spreading through the nation.<br />
<br />
=== Southern Ras'nrr===<br />
<br />
Southern Ras'nrr is well known as the cradle of Tajaran civilization. Trizar and Mezuma are the oldest surviving cities of the Tajara, and the homes of ancient city-states and empires. Ancient temples are interspersed with modern architecture in the cities and can be found on the summits of nearby mountains. The natives of this region tend to be highly traditional and conservative, proud of their storied history. The towns and farms are populated by a mixture of all ethnicities, but primarily Hharar. The juxtaposition of the old world and modernity is greater here than anywhere else. Every day people drive past classic palaces on their way to work, and market bazaars that have stood for countless generations sell bootlegged holodisks and alien oddities. Terror activity in the region was once pronounced, as the locals overwhelmingly sided with the conservative sentiments of the Adhomai Liberation Army. <br />
<br />
Southern Ras'nrr is currently controlled by the civilian administration after the local juntas stepped down with the establishment of the DPRA. However, many Tajara involved in the local junta became part of the government; they used their previous influence to secure comfortable positions. Ruralists and Theocratic Natediists have found their main support base in the region. Experimental ruralist communities - subsistence farms that reject any kind of modern technology - are becoming a common sight in the countryside. Despite the presence of extremists, the democratic tradition in Southern Ras'nrr remains strong.<br />
<br />
=== Northern Ras'nrr===<br />
Once a prosperous region, Northern Ras'nrr was home to bountiful farms and production factories. The pre-revolution nobility used much of its wealth to invest in impressive monuments and universities; many nobles visited the region to acquire an education. Its population was remarkably industrious. Despite the harsh treatment, the local Tajara took pride in their professions. With the outbreak of the First Revolution, the workers were quick to take up arms to reclaim what they saw as rightfully theirs.<br />
<br />
After the Hadiist conquest, the Northern Ras'nrr maintained its status as an industrial region. The locals greatly enjoyed the social advances brought by the People's Republic. Alongside Das'nrra and East Ras'nrr, the area was responsible for a major portion of the country's manufacturing. Its people were frequently used as the poster child of the ideal Hadiist worker. Everything changed with the ascension of President Hadii and the second revolution.<br />
<br />
Due to its proximity to the core Hadiist lands, Northern Ras'nrr suffered heavy destruction during the Second Civil War. To stop the rebels from capturing the city of Al’mari, an unforgiving scorched land policy was practiced by the Grand People's Army in Northern Ras'nrr: roads, bridges, and builds were bombed by autogyros; farms were burned as the army retreated; Ron'tul was firebombed; entire villages were wiped with artillery; and whatever could be used by the enemy was destroyed. The few farms that escaped destruction routinely had most of their crops confiscated by the Liberation Army. The situation escalated into famine with the firebombing of Ron’tul and the nuking of Quizosa; refugees fleeing from both catastrophes overloaded the already fragile countryside. The conditions worsened in the final years of the war, as the conflict turned into a bloody stalemate. After the Second Revolution, the region is still in ruins and struggles to maintain itself. The reconstruction effort is currently slow and suffers from heavy interference from the ruling junta.<br />
<br />
Its hard-working population had its spirit crushed by the war and the cruelty of the junta. Those who were left behind now dwell in the ruins of their homes and live in squalor; all products of their work are frequently confiscated by the Liberation Army. The inhabitants of Northern Ras'nrr are now fearful and hopeless. The region's factories have become dimly lit sweatshops where workers are forced to toil under the watchful eyes of soldiers. Its fields are now ruined by artillery craters, nuclear fallout, and landmines. Its universities were razed to the ground. The once-proud land of Northern Ras'nrr is now a prison to its people.<br />
<br />
Refugees from Northern Ras'nrr are known to maintain the professional ethics of their homeland; they are proud and focused workers. Many have found shelter in Ras'nrr, [[Crevus]], and Tau Ceti. Some of the rural population fled to Southern Ras'nrr, where they are frequently involved in Ruralist movements. Most of them lost everything when they fled and struggle constantly with their finances. Despite their differences, the possibility of someday being able to return to their home is what unites them all.<br />
[[File:Ahem1.png|200px|thumb|left|Ahem Kah'nrir, the Rrhaza-Akhran of Northern Ras'nrr.]]<br />
'''Ahem Kah'nrir'''<br />
<br />
Kah'nrir was born in 2407 to a long line of royalist Hharar who had faithfully served a noble family in Shastar City. When the first revolution broke out, Kah'nrir wanted to join the loyalist forces but was denied on account of his age. Instead, his parents kept him home-schooled, instilling in him the teachings of Njarir worship. In 2426, Kah'nrir met with Al’Mari Hadii and immediately abandoned his parents' Royalist sentiments, joining Hadii and his liberation efforts. In 2448, before the assassination of Al'Mari, he was attacked by a Njarir-Akrhan student with a wrench, putting him in a coma. While Kah'nrir recovered later that year, had to undergo extensive rehabilitation, and was sent on sick leave to, at the time, a small coastal town, Shungsta. When the news of a second war came to him, it was he who assumed command of the local militia and regrouped with the main ALA army group. He was the most vocal proponent of not abandoning the Ras’nrr offensive. This had catapulted him to the position of Rhaza-Akhran, for his undying loyalty.<br />
<br />
Today Kah'nrir is known as the most unstable Junta leader. He is under the impression that Al'Mari Hadii lives but has gone into hiding. He believes that until all aliens, degenerates, royalists, and the pretender (Njadrasanukii Hadii) are removed, Al'Mari will not return. Kah'nrir's undying loyalty was simply extremist fanaticism, and even now he forces civilians to dig through rubble attempting to find Al’Mari Hadii, or at least his opponents. Many have called to have him removed from the office, but no one wants to know what he’d do if that came to pass.<br />
<br />
Kah'nrir holds the broken west and shards slip through his fingers every day. Northern Ras’nrr has seen the worst of the war and its populace is demoralized and musters a weak workforce. Kah'nrir's erratic behavior is not helping the region and both Nated and Harrlala do not want to risk a skirmish this close to a PRA border. Worryingly, it seems Kah'nrir's ideology has taken seed among his ranks, who are seemingly more loyal to him than the Democratic Republic.<br />
<br />
=== Island of Amohda ===<br />
<br />
[[File:Swordsman.png|200px|thumb|right|Amohdan swordsman wearing traditional garments.]]<br />
The island of Amohda is a curious location on Adhomai for having a history nearly as ancient as Southern Ras'nrr. For over a thousand years, life on Amohda was characterized by constant maritime war as navies clashed along the coasts and raided their rival city-states. Many settlers began to move inland to escape the constant warfare and piracy. As the population of the island interior began to boom, the kingdom of Amohda emerged. Unlike the coastal settlements which focused on marine invasions and naval warfare, Amohda pioneered land warfare and dominated its rivals with advancements in wartime tactics; this allowed for the development of a warrior culture that survived nearly intact until the first revolution. Swordsmen would roam the island in search of challenges and duels, perfecting their abilities with the famous Amohdan sword.<br />
<br />
As the development of firearms changed the warfare of Adhomai, the Amohdan swordsmanship transformed itself into a martial art. Lodges were created for generations of M'sai and Njarir Tajara to learn the ways of the Amohdan blade, a skill that would only ever be used during bayonet charges. The stability brought by the Steeple Peace age allowed them to practice without needing to face any real combat. Dueling was a popular sport until the birth of the People’s Republic. Swordplay and lodge gatherings were outlawed after the first revolution. The island was renamed Chaniska by the channel which separates it from Harr'masir, as well as a prominent military base established by the People's Republic.<br />
<br />
The civil war allowed the return of the practice of Amohdan Swordsmanship and the re-opening of the Lodges. During the conflict, the island was divided between DPRA and NKA loyalists. The Democratic People’s Republic was able to secure the island during the last period of the war through a ceasefire agreement with the New Kingdom. Amohda was once controlled by a military junta, formed by traditionalists that support the region’s autonomy before the Al’mariist republic. The Island attempted to secede from the Democratic People's Republic in 2462. The rebellion was crushed by the Liberation Army and now Amohda faces a harsh occupation and widespread guerilla warfare.<br />
<br />
Amohda’s border with the PRA at Chaniska was the site of a military stand-off in 2463. While tense, the idea of finally unifying the isle was wildly popular among the Amohdans. Recruitment in the ALA soared as the situation developed but, at the request of Supreme Commander Nated, the forces at the border were ordered to stand down and hold back. Now the garrisoned troops simply glare at their rivals across the militarized border. <br />
[[File:Hadjuk.png|200px|thumb|left|Rahman Hadjuk, the Rrhaza-Akhran of Amohda.]]<br />
'''Rahman Hadjuk'''<br />
<br />
Born in 2431 into a family of Hharar, Rahman was raised during the interwar period as the son of a well-off railway inspector. His high grades guaranteed him a very swift ascension, and so in 2449, he enrolled into Kaltir Law Academy. His study was cut short, however, when Rhagrrhuzau Hadii was assassinated. Hadjuk took quick action, purchasing passage aboard the earliest boat to Amohda to help his family.<br />
During the Amohdan rebellion after the Armistice was signed, Rahman Hadjuk led multiple decisive strikes as a leader of the Al’Mari's guerrilla troops and was subsequently named the Rrhaza-Arkhan of Amohda. His first steps were to build a memorial for ALA's youth veterans and commission eight hundred miles of barbed wire.<br />
<br />
Hadjuk is the youngest Junta leader, but not inexperienced. He is known as an excellent logistician and a ruthless anti-royalist. When his sister was wounded and scarred by a loyalist’s blade, his previously lax demeanor changed. He is now determined to choke every crown supporter and secessionist out of Amohda, turning every road and city into a long series of military checkpoints.<br />
<br />
Hadjuk admires Muhr’Fal and trusts him completely to handle the borders of DPRA and NKA, while he himself deals with Amohdan loyalists. On the other hand, his disdain for K’marr is well known, to the point that some have questioned his assignment to Amohda by Nated. Hadjuk himself has stated that he has no reservations to “Dragging that mutt down from his throne to lie with the rest his men".<br />
<br />
=== Southern Harr'masir ===<br />
<br />
Southern Harr’masir is characterized by its fertile plains and low population density. Outside of its few urban centers, life in the region is remarkably rural and linked to ranching traditions. Due to being one of the last areas to be colonized by the Tajara, it’s known for its wilderness and the ruggedness of its settlers. South Harr’masir’s history is known for its constant rebellions, from the days of the Colonial Wars to the Second Revolution’s uprisings. Even after the Republican conquest of the Adhomai, the Grand People's Army dedicated a substantial amount of personnel and equipment to pacify the countryside.<br />
<br />
Cattle are the lifeblood of the South Harr’masir region; a large part of its population is employed in the husbandry industry. A regional fascination emerged around the M’sai and Hharar herders: the idolization of the rugged and survivalist way of life of these workers. While the ranchers are seen by outsiders as uncontrollable bandits, to the natives, the N’hanzafu herder is a heroic figure usually involved in revolts against all sorts of oppressors. An idyllic depiction of these heroes is one of the untamed riders leading a life of adventure in the countryside, with a hand in the saddle and the other holding a rifle. During the Liberation Army uprising, the Harr’masir ranchers threw their support behind Nated and joined the guerrilla cells en masse. Despite their rebellious tendencies, they are not interested in pursuing further independence due to the autonomy already given to them by the government and <br />
the diplomatic approach of the local junta.<br />
<br />
Wetlands dominate much of Southeast Harr’masir. Zhan-Khazan and Hharar workers were brought to the region by the pre-revolution nobility in an attempt to drain the swamps; an effort that was quickly abandoned due to its unexpected difficulty and cost. Left behind by the Njarir master and M’sai enforcers, they grew to resent them. Nowadays, these Tajara led a rural lifestyle similar to the rest of Southern Harr’masir. Because of the neglect by the previous Hadiist administration and the past nobility, poverty is a large problem in the Southeast Harr’masir. Many poor Tajara turned to river piracy during the Second Revolution; others migrated to other regions in search of more opportunities. Riding airboats, these bandits frequently raided the supply lines of the Republican Army through Harr’masir. With the end of the war, the pirates are left with no target besides the Al’mariist population. The local junta has found little success in eradicating them.<br />
<br />
[[File:Muhr.png|200px|thumb|left|Muharajuurl Muhr’Fal, the Rrhaza-Akhran of Southern Harr'masir.]]<br />
'''Muharajuurl Muhr'Fal'''<br />
<br />
Muharajuurl Muhr’Fal, a M'sai, was born in 2419 into a poor peasant household in Southern Harr'masir. He had an unfavorable opinion of the nobility, despite his father being a staunch loyalist. When his father was scheduled to be arrested and executed for disobeying orders, Muhr’Fal killed the presiding officer with a digging shovel. He then subsequently deserted to the Republicans and assisted in organizing the “Liberated People of Harr’masir” in the Revolution's name. After the assassination of Al’Mari Hadii many years later, Muhr'Fal refused to march under the banner of the PRA; he instead defected and took the entire city of Sren’dul with him to the ALA.<br />
<br />
Muhr’Fal was the first Junta leader to come into power on Adhomai and the only one to be publicly receptive to criticism. Thanks to his diplomatic efforts, the citizens of Harr'masir enjoy a relatively carefree traditional herding lifestyle owing to his staunch opposition to rampant industrialization and modernization.<br />
<br />
Being flanked by two allies would ease any leader's mind, but Muhr’fal considers the NKA the least of his worries. K’marr’s behavior has already threatened this careful balance he holds. Muhr’Fal, however, refuses to publicly acknowledge K’marr’s illegal activities or wrongdoings, knowing fully well that it could escalate into a deposition and a possible conflict. The placing of Hadjuk onto Amohda has thus, as Muhr’Fal himself put it, come at an inopportune time.<br />
<br />
=== Din'akk Mountains ===<br />
<br />
The Din'akk mountains are located at the very south of Harr’masir; it is a remote mountain range surrounded by a dense forest. Winters are long and sunless in the region. Due to the geographic isolation and hostile environment, life in the area has changed little since the First Revolution. Little interest in the region by previous Hadiist authorities has also contributed to this stagnation. Abandoned castles are common in this part of Adhomai; folk tales claim that many of these structures are haunted by the ghosts of their former residents. Dirt roads coming from Southern Harr’masir turn into badly maintained forest trails as they approach the mountain range.<br />
<br />
The valleys between the Din'akk mountains are home to an insular Tajaran community. The population is scattered between rural settlements and has little contact with the outside world, with the exception of a few government officials and the sporadic traveler. The inhabitants are known for their extreme aversion to the external world, preferring to avoid any kind of influence that may threaten their traditional way of life. This behavior has earned them a reputation of being secretive and extremely hostile to foreigners. Stories of pesky tourists being chased by armed mobs or vanishing during the night are common. The Din'akk mountains are subject to much speculation by outsiders, with many claiming that the Tajara living there are attempting to hide something or are involved in the cult of Raskara. Despite this isolation, younger Tajara - inspired by what little galactic news reaches this far away place - occasionally leaves the area to explore the rest of Adhomai or even the galaxy. This trend has left behind many bitter parents and an aging population.<br />
<br />
The Din'akk mountains are currently controlled by a military junta. The population joined the Liberation Army uprising under the promises of autonomy and of being left alone to their own devices, which the local Junta happily provides. Virtually all army forces in the region are made up of local militias.<br />
[[File:Alexeii.png|200px|thumb|left|Alexeii K'marr, the Rrhaza-Akhran of Din'akk mountains.]]<br />
'''Alexeii K'marr'''<br />
<br />
Alexeii K'marr, was born in Southern Harr’masir where he grew up as a son of a fisherman. Precious little is known about K’marr’s childhood beyond persecution he suffered as a result of being a half-breed M’sai-Hharar mix; no other information is given until 2422, where he is recorded to have been “wanted for the theft of the crown’s goods.” Later in his life, K’marr joined arms with the rebel forces, helping in sabotage, smuggling, and the illegal trade of weapons. After the first revolution, K’marr was officially inducted into the army and given the command of a platoon but was labeled a seditionist that same year and arrested for the misuse of platoon assets. <br />
<br />
Around 2452 he managed to successfully mount an insurrection inside a worker camp within the Din'akk Mountains. K’marr and his inmates proceeded to seize the nearby garrison and recruit from the local population, many of which were relatives of the inmates there. After this, K’marr pronounced his loyalty to the ALA, and led many successful raids and asset seizing missions against the PRA.<br />
<br />
Alexeii K'marr is an enigma among the Junta leaders. No one knows what his political standing is, and while his leadership position was provided as a result of the strong feelings of loyalty his troops and citizens have towards him, many suspects he’ll turncoat as soon as it profited him. Alexeii leaves the locals alone, having very good relations with them and allowing them to live their weird isolated lives, as long as they don’t tell anyone about the mysterious cargo ships that park in the woods.<br />
<br />
The same can't be said about his neighbors, Muhr’Fal and Hajduk; the former having already led a few border skirmishes when a few of K’marr’s smuggling friends tried selling illegal goods to the Southern Harr’masir soldiers. The latter view him as nothing more than a common thief whose tail is too short for his coat, ready to squash him the second Supreme Commander Nated orders it.<br />
<br />
=== Rhazkjara Valley ===<br />
<br />
The Rhazkjara valley is an enclave of life amidst the wastelands that surround its mountains. Thanks to its isolated geographic position, numerous endemic species can be found in the region; the [[Adhomai#Akhran Adar'eira (Ruler Pig Bird)|Akhran Adar'eira]] is the most famous example. Until the First Revolution, the area was mainly populated by a peculiar Tajara people: the Rhazjaren. They are believed to be the original inhabitants of the valley who existed before the arrival of the southern migrations. They were a sedentary people who developed advanced techniques of terrace farming. Because of to their conquest by the Njarir'akhran, persecution during the revolutions, and the nuclear strikes, their unique identity has vanished. Only a few Tajara claim to have any kind of ancestry related to them now. Their hanging farms can still be found across the region.<br />
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Adhomai Liberation cells were very active in the Rhazkjara valley during the Second Revolution. Ambushes and improvised explosives were commonly deployed against PRA forces in the region. The Hadiists were finally driven out of the valley after the capture of Quizosa; this act triggered a nuclear strike by the PRA to stop the rebels from accessing the base's weapons of mass destruction. The detonation's fallout caused widespread radiation poisoning and loss of life. Large stretches of land were poisoned and waves of refugees fled to the south. The Junta controlling Rhazkjara stepped down after the Armistice in favor of a civilian administration.<br />
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Life in the Rhazkjara valley remains rural even after the Second Revolution. Under the guidance of [[Notable Tajara#Dr. Aleksandra Hro’makar|Aleksandra Hro'makar]], doctors and scientists work to repair the damage caused by the bomb. The Al’mariist government has now started to support the reconstruction efforts following the establishment of the Protected Reconstruction Zone. Refugees are slowly returning to their villages.<br />
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= Major Cities =<br />
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*'''Shastar City:''' the capital of the Democratic People’s Republic, serving as the political center of the nation.The largest urban sprawl in Das’nrra and a major center of the revolution during the Second Civil War. The city is heavily industrialized, focusing on the production of electronics and motor vehicles. The presence of the military is kept at a minimum since the end of the war, with most of the law enforcement being handled by the civilian police. Shastar has many pre-contact palaces that were reused as government buildings, including the Das'nrra Imperial Palace, where the Armistice of Shastar was signed. The [[Tajaran Educational Institutions#Shastar Technical University|Shastar Technical University]] is one of its most renowned learning centers.<br />
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*'''Mztel'mir:''' a coastal town famous for its breweries and history of sieges. The city has a long tradition of producing gin and mead, being the lead producer of alcoholic beverages in the DPRA. Victory Gin was once made in Mztel'mir until the breakout of the Second Civil War, but its production ceased after the start of the conflict. Its inhabitants have the fame of being rebellious and stalwart defenders of their homes; they repelled countless sieges during the first and second civil wars. Shumaila is the patron god of Mztel'mir.<br />
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*'''[[Crevus]]:''' a semi-autonomous city, known as a place of incredible vice and wealth. Casinos, bars, smoke shops, and other unsavory businesses line every street corner. Crevus is the only location in the Democratic People’s Republic where mega corporations are allowed to operate and aliens are free to visit.<br />
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*'''Mezuma:''' a historic city, it served as the capital of the Incarnate dominion in ancient times. The town avoided any major industrialization, preserving most of its pre-contact structure. Ancient architecture is seamlessly blended with modern styles, displaying an amalgamation of the Adhomian past and present. The city attracts the attention of archeologists and scholars with its abundance of ruins and historical sites. Mata'ke is the patron god of Mezuma.<br />
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*'''Trizar:''' one of Adhomai’s oldest settlements. Unlike Mezuma, this city experienced much devastation during the Second Civil War. Most of its historical sites did not escape destruction, with many old ruins and buildings being outright destroyed during the war. Trizar’s main economic activity is mining; as it is near to Rhazar Mountains' most rich deposits. The wealth brought by mineral extraction has been slowly helping the reconstruction efforts. The city is home to the [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]].<br />
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*'''Quizosa:''' originally a Hadiist military base that housed military prototypes and weapons of mass destruction. Quizosa was captured by the Liberation Army in 2458; a move that would result in the Republican Army deploying a hydrogen bomb to deny them access to the weaponry. The explosion destroyed the base, killing most of the rebels and the refugees that set camp close to it. The site remains uninhabited, but it attracts the attention of medical professionals and scientists seeking to study the effects of radiation.<br />
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*'''Ron'tul:''' once an important Republican industrial center, dedicated to the production of military hardware. The city was firebombed when the People’s Army retreated from it in 2458. The town remained abandoned for the rest of the war. Its ruins were exposed to the elements while scavengers picked off whatever remained. Only after the Armistice some of its past citizens have attempted to return and start rebuilding it. <br />
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*'''Shungsta:''' a small settlement near the coast of the Su'add ocean at first, this city was changed drastically by the Second Civil War. With the destruction of Ron’tul and Quizosa, Shungsta was flooded by refugees. Without the proper structure and enough housing for everyone, a large refugee camp formed around it. The town was conquered by the Liberation Army in the final year of the conflict, causing further damage and worsening the conditions in the camps. The city is currently controlled by a military junta that struggles to solve the overpopulation problem.<br />
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*'''Amohda:''' the largest city on the island of Amohda, the historical capital of the empire that controlled the entire region before the First Revolution. The town was the stage of infighting between rebellious and royalist forces, a situation that came to an end after the ceasefire with the New Kingdom. Amohdan swordsmanship lodges are a common sight on its streets; as they were only allowed to open their doors after the Republican presence was expelled. The city is now the seat of the military junta that controls most of the island. Amohda also houses a museum entirely dedicated to recording and preserving its unique history.<br />
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*'''Sren'dul:''' the main center of the Adhomai Liberation Army in Harr’masir. Its inhabitants joined Nated's revolution during its early years, conducting a long guerrilla campaign against the Republican forces. The city is known for its textile industries and carpet weaving, with its artisans still utilizing traditional methods to fabricate the rugs. It is the capital of the military junta that controls the southern region of Harr’masir.<br />
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*'''Dolor:''' an industrial town focused on the production of consumer goods. The population sided with the People’s Republic at the start of the conflict. However, their minds changed as the Republican Army proved itself to be inefficient in containing the constant attacks and guerilla activity in S’ren’dul. Curfews and other draconic measures were put in place to curb the unrest. Dolor was captured by the Liberation Army with the help of its denizens, who rebelled against the Hadiist garrison as the rebels advanced towards the city.<br />
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*'''Harzhyr:''' located in the wetlands east of the Azumah lake, Hazhyr is a remote town infamous for its high crime rate. The city is a prime example of rural Harr’masir; wooden stilt houses and cabins dot the landscape. Harzhyr became a haven for all types of criminals with the outbreak of the Second Revolution as the locals sided with the Liberation Army. Stolen goods flow from the city to K’marr’s junta, where the wares are then shipped to the rest of Adhomai. Outside of river piracy, fishing and peat extraction are Hazhyr's main economic activities.<br />
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= Architecture =<br />
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Because of the isolation endured by the DPRA during the Second Revolution, Al'mariist architecture is characterized by its simplicity and reliance on local resources. Buildings are heavily influenced by the local culture. Houses in Din'akk and Southern Harr'masir are mainly made out of wood. Edifices in Das'nrra are usually built with concrete. Amohdan architecture is characterized by wooden, elevated structures, with thatched roofs. Southern Ras'nrr mimicks pre-contact styles with buildings made with cut stone and planks together with more modern materials. Due to the hindered reconstructions efforts in Northern Ras'nrr, the population has taken to constructing their residence from scavenged materials or inhabiting the countless war ruins.<br />
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Despite the preference for function over form, Al'mariist architecture makes extensive use of decorations; pelts, painted murals, propaganda posters, and religious icons adorn the DPRA's buildings<br />
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[[Crevus#Notable Locations|Crevus' architecture]] is a notable exception. The Crevan style is inspired heavily by the Interwar Art. However, its focus is on displays of wealth. Its main characteristic is the extensive use of artificial materials, such as plastic, glass, concrete, combined with natural substances as ivory, silver, gold, and precious gems.<br />
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==Notable Monuments==<br />
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*'''Imperial Palace of Das'nrra:''' located in Shastar city, the Imperial Palace of Das'narra is a pre-contact building that once hosted the royal court of the Das'nrra Empire. Constructed during the height of the Empire's power, the Palace has four thousand rooms. Currently, the edifice houses the National Assembly, the legislative body of the Democratic People's Republic, in its largest chamber. Much of the previous art and objects were looted or destroyed during the First Revolution. Its internal decoration now consists of murals and statues depicting events related to the Tajaran Civil Wars and the history of the DPRA.<br />
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*'''Monument to the Young Veterans:''' commissioned by Rahman Hadjuk, the Monument to the Young Veterans is a war memorial dedicated to the underage Tajara who fought for the Liberation Army. The structure depicts a young Tajara with a rifle reaching with an open hand a wounded, fallen adult ALA soldier. While the memorial was considered highly controversial, many defend it by claiming that the Democratic People's Republic should not forget anyone who contributed to the Al'mariist cause. The monument was built just some kilometers away from the Chaniska's border.<br />
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*'''Mata'ke Great Lodge:''' located in the outskirts of Mezuma, the Mata'ke Great Lodge is the largest temple dedicated to Mata'ke. Considered to be the center of the deity's worship, the temple also serves as a hunting lodge for the priests. The complex has several halls dedicated to displaying the trophies brought as offerings by the believers and the priesthood. The Great Lodge's reliquary is home to a spear supposedly used by Mata'ke in his fight against Dirrnavirr.<br />
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= Technology =<br />
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When the military officers and their loyal followers split from the People’s Republic, they poached Republican military equipment and technology. Equally, as more and more territory seceded from the Republicans, the DPRA found themselves in possession of vast swathes of land that had seen moderate investment from the central government, and thus inherited industrialized farms and large factories without having to construct them. However, due to the decentralized nature of the DPRA, the spread of technology across its territory is stunted and uneven.<br />
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== Civilian ==<br />
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Government deregulation and local independence have contributed to the stagnation of civilian or non-military technology. When the juntas took control of Republican territory, cities and towns that had already received investment from the central government were repossessed. Yet, a vast majority of urban population centers within the Democratic Republic are antiquated compared to sister cities in the Hadiist nation. The average DPRA citizen is unlikely to own a car, but if they do it is almost certain that the vehicle is on average at least a decade old. Overcrowding in population centers is typical, as the construction of new homes is arduous and expensive.<br />
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Apartment blocks are typically crammed full of families who enjoy frugal or spartan conditions. The Democratic Republic’s focus on traditionalism, however, has helped a new wave of Neo-Tajara architectural design and fashion. Furniture, buildings, clothes, and what new automobiles are produced are created with local traditions in mind. While the juntas do not necessarily focus on the development of their urban centers beyond what is necessary, local wealthy private business owners do. Much investment is made in public entertainment.<br />
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Movie theaters and radio stations are the big things in the Democratic Republic. Most families can afford a radio for their homes, which besides broadcasting music can also carry news and even radio dramas. In lieu of this, movie tickets are cheap, and a growing arthouse scene focusing on telling traditional Tajara stories has many directors rising to household names as they produce blockbuster movies that, while unable to meet the production and design qualities alien films do, entertain and satisfy a populace who have little else in the way of an escape. Televisions are not commonplace amongst the average citizen.<br />
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But with their focus on the military, the Democratic Republic’s food industry is of paramount interest to the juntas. While farmers are not subject to the intense pressure they may face in the Hadiist nation or the New Kingdom, the juntas does tend to confiscate large portions of their harvest to fuel the hungry military battalions spread across the ALA's territory. Some farmers came into possession of the large, industrialized farms that were repossessed following the secession from the Republic, but those who were not so lucky are at least better off than their New Kingdom counterparts, having access to basic tools like tractors, combines, and so on.<br />
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Most personal computers in the Democratic People’s Republic are stolen Hadiist machines or smuggled from outside of Adhomai. Only after the Armistice, the first Al’mariist made computers are being released. The market for spare parts is currently dominated by contrabanded and used pieces. While computers are becoming more common in the cities, they are nearly inexistent in rural areas. Believing that computers are nothing but Hadiist spying devices, Ahem Kah'nrir ordered his soldiers to confiscate any terminal they might find.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''Shastar-17:''' a half-track, popular car developed by the Shastar Technical University based on outdated Hadiist designs. The Shastar-17 was created with reliability in mind; it is built with commonly found pieces and cheap materials. Because of the DPRA's limited industrial capacity, the car has only been made available in civilian-controlled areas. Despite its association with the civilian administration, Liberation Army commanders have started to purchase these vehicles for themselves.<br />
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*'''Amohdan Carriage:''' a light, two-wheeled cart consisting of a doorless, chairlike body with a collapsible cover. Owning to its name, the Amohdan Carriage originated on the island and was its main mode of transportation. This means of transportation later spread to the rest of Adhomai; it was very popular with the nobility. Before the First Revolution, this vehicle was strictly hand-pulled by Zhan-Khazan Tajara. Nowadays, most carriages are drawn by motorcycles or bikes; Zhan still are the majority of the drivers even after the restrictions were lifted. Except for Amohda - where they are still widely used - the carriages have disappeared from the face of Adhomai.<br />
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*'''Das'nrra Icycle:''' originally used by the serfs of Das'nrra to travel during the winter, the icycle is a bicycle-like vehicle adapted for use on snow and ice. Replacing the front wheel with an ice skate and the rear wheels with tracks are among the most common modifications; others go as far as adding extra skates for extra stability. While most icycles are still pedal-driven, motor-powered versions are becoming more common after the Second Revolution. The Das'nrra Icycle is popular with the Democratic People's Republic people because of its cheap and modular design.<br />
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*'''Rhazar Burrowing Car:''' created by the Shastar Technical University, the Rhazar Burrowing Car is a Tajaran-made, tunnel-digging vehicle. It uses a combination of drills and acids to quickly burrow into the stone. It comes in many different sizes, with its biggest one, Fat Bahir, measuring around 150 meters long. Armored versions have been made for the Combat Miner divisions.<br />
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== Medical ==<br />
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Some megacorporation installations within the Democratic Republic’s territory were seized for the state and their workers extradited; this included some medical facilities. During its formative years, however, the DPRA never truly hunt for experienced doctors or surgeons. Owing to the Liberation Army’s guerilla tactics, units typically had combat medics assigned to them who throughout the course of the Civil War obtained much experience in treating battlefield injuries. And, with the territory changes that came with the end of the war, the Democratic Republic came into possession of the Trizar State Medical Academy, opening its doors to a new wave of young students.<br />
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Many experienced veterans of the Civil War, after lessened education requirements, have taken up teaching in the Trizar Academy, and others returned to civilian life to staff clinics and hospitals with dwindling staff. Unfortunately, beyond the few megacorporation facilities already in their hands, the Democratic Republic does not enjoy the same level of medical advancement that their Hadiist neighbors do. Cryogenic cells, laser-tipped instruments, genetic treatment - these are all atypical of most DPRA hospitals, which primarily rely on the old methods of treatment to care for their people. Herbal medicines, primitive instruments, and long recovery times are common.<br />
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The strict isolationist policy adopted by the unified government and the local xenophobia amongst Tajara in the Democratic Republic make it impossible to acquire alien medical technology or even allow the Interstellar Aid Corps to assist. As such, most hospitals have to make do with what they have and aren’t exactly provided the budget to expand either, given the focus on military advancement that the juntas have. Nevertheless, the Democratic Republic is home to many bright medical minds who came to prominence in the wake of the nuclear bomb deployed by the Republic, and the horror of nuclear war has inspired a generation of young people to find a place for themselves in the medical profession.<br />
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== Military ==<br />
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A lot of military equipment in the Democratic Republic could be considered second-hand. Large quantities of their mechanized infantry, aircraft, weapons, and vehicles are the same that the Republicans use, owing to the fact that the secession movement was mainly carried out by military leaders. The Democratic Republic invests a significant amount of research and industry into reverse-engineering and the production of these Republican designs, as at the time of the secession, they lacked the ability to mass-produce this equipment on the same scale the Republicans could. And what they could not reverse-engineer or produce on their own, they stole and pilfered from their surrounding neighbors.<br />
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However, what the Democratic Republic lacks in industrial might, they more than make up for in research and development. Multiple types of improvised weapons have become a staple of their guerilla tactics or espionage activities, from makeshift mortars to cheap silenced pistols. Scientists strive night and day to attempt to reverse-engineer Republican designs and equipment with moderate success, further contributing to the strength of the Democratic Republic’s army. The technological gap between them and their Hadiist neighbors is a top priority of most juntas.<br />
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Yet, the juntas themselves are a roadblock to much of the Democratic Republic’s advancement. There are significant in-fighting and interpersonal conflicts between the many juntas that control territory and cities in the Democratic Republic, leading certain garrisons and local soldiers to receive differing levels of equipment based on their proximity to development labs and their relationships with the junta controlling said development lab. Some units are still using old, second-hand Republican equipment that requires constant upkeep and repair due to the age of said equipment.<br />
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The Liberation Army revealed its nuclear weapons program in '''2463'''. Build through espionage and theft of Hadiist's assets, the true extent of the nuclear program remains a secret. Available intelligence suggests that the installations are haphazardly built and geared towards building an arsenal as quickly as possible.<br />
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=== Weapons ===<br />
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Stolen and makeshift guns are commonly found in the hands of their guerrilla soldiers, while the main core of the liberation army uses typical republican weapons. Favoring practicality and reliability, the weaponry of the ALA is easily adapted to whatever type of warfare is being conducted. Their service rifle is the Mrrazhak Model-1, a weapon based on the Ho'taki Marksman Rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the need of a specialized industry or a highly trained workforce.<br />
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Weapons are widespread among the DPRA population, with most households having at least one rifle or some heirloom gun. There are very few restrictions on acquiring or carrying firearms, with only explosives and weapons of mass destruction being reserved for the military. This limitation can be lifted in case of war.<br />
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==== Notable Weapons ====<br />
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*'''Ho'taki Marksman Rifle:''' a recent invention by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut’yan rifle. The Ho’taki marksman rifle is a semi-automatic sniper rifle, designed to serve as squad support and sniping tool. Introduced at the start of the offensive of 2460, the rifle was issued to the feared Das’nrra Marksmen.<br />
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*'''Mrrazhakulii Suppressed Pistol:''' created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of these pistols were distributed among cells and ALA soldiers.<br />
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*'''Hotak's Foldable Shotgun:''' named after the infamous commander and his unit, this single-shot shotgun has been designated to be carried by infiltration agents and freedom fighters. The Hotak’s shotgun can be folded in half, allowing easy concealment under coats and other pieces of clothing. Special holsters are currently being fabricated, as the armistice allowed the gun to enter the civil market.<br />
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*'''Battalion Buster:''' improvised mortars made out of diesel barrels or mead casks, these weapons were built by guerrilla cells in PRA-controlled territory. With varying levels of design, ranging from near-immobile artillery to shoulder-mounted guns, the battalion buster is used in irregular warfare and attacks against buildings. Regular shells and improvised explosives are used as ammunition by the ingenious forces of the ALA.<br />
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==== Notable Experimental Weapons ====<br />
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*'''Wild-Wire Grenade:''' developed at the very end of the Second Civil War due to the constant urban warfare, the Wild-Wire Grenades are spheric devices when deployed extend barbed wire strands and spin rapidly. When spinning, the lines lashes around the grenade, trapping and cutting anyone caught in its range. The wire causes deep cuts and can even mutilate extremities, but it is ineffective against armor.<br />
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*'''Vodryanic Gas Shell:''' following further research into chemical warfare during the Cold War, Vodryanic acid, the chemical used by the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]], was successfully transformed into a gas by Liberation Army researchers. While in its gaseous form, the chemical loses most of its corrosive properties. When inhaled, it causes suffocation, hemoptysis, and chest pain. Fur exposed to it will quickly fall, causing burns and blisters on the skin. Prolonged exposure can cause blindness, respiratory damage, and permanent hair loss. The gas is currently deployed through artillery shells.<br />
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==== Notable Military Vehicles ====<br />
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*'''Mata'ke Rafama II:''' the famous main battle tank issue to the Hro'rammhad Tank Corps. Designated by Shastar Technical University shortly before the Second Revolution, the Mata'ke Rafama II was used most efficiently by the Liberation Army. Despite not having the technological superiority of the late Hadiist models, the tactics of the ALA gave this vehicle a legendary status among tank enthusiasts. The Mata'ke Rafama II's design is quickly becoming obsolete as the PRA updates its vehicles.<br />
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*'''Yve'kha III:''' a light tank known for sacrificing much of its armor and firepower for speed. The Yve'kha III is mainly used for hit-and-run attacks and raids by the Liberation Army. Armed with a light gun and a single turret, these tanks are ill-suited to fight other vehicles. Crewing a Yve'kha III is a job reserved for the bravest or suicidal pilots; as any serious hit will likely disable the tank. Some pilots of the Liberation Army even embrace the danger and attach explosives to their tanks before driving toward the enemy lines.<br />
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*'''Adhomian Gunwagon:''' an improvised fighting vehicle, usually an open-ended truck or tractor carrying a machine gun, artillery piece, or anti-materiel weapon. Deployed by the Liberation Army guerilla forces through the Second Revolution, it proved to be a cheap and effective alternative. The Gunwaggon was a common sight on the plains of Southern Harr'masir. Some ALA warlords have incorporated fleets of gunwagons into their armies.<br />
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== Extranet ==<br />
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The Extranet in the Democratic People’s Republic is marked by its lack of control and total freedom of its users. The DPRA is a haven for illegal websites and cybercriminals; the local government has no interest in disrupting their business as long they do not cause any trouble. Thanks to the lack of technical capacity of the government and the principles of Al’mariism, there is little to no censorship; with some junta-controlled areas being the exception. The Island of Amohda is a notable example; Rrhaza-Akhran Hadjuk justifies censorship as a necessary measure to disrupt rebellious activities.<br />
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=== Notable Websites ===<br />
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*'''RebelTor:''' an online repository of digital media and software. RebelTor allows the user to download and share all kinds of archives without any form of restriction. Because of its blatant piracy and copyright infringement, the website is blocked by most providers in the known space. Members of the National Adhomai Worker's Party have tried to ban the site before to combat piracy, but this proposal was ultimately rejected by the National Assembly.<br />
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*'''Hrom-Yarra:''' the Adhomian version of the 64tan. Hrom-Yarra hosts an imageboard and forums destined to discuss Tajaran related topics. Despite most of its content being in Siik’maas, it has international sections where Ceti Basic is the enforced language. Because of its nearly nonexistent moderation, Hrom-Yarra became a gathering ground for Adhomian and foreign radicals.<br />
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*'''Badlands Road:''' an anonymous online black market with ties to the extensive DPRA smuggling network. Guns, drugs, explosives, falsified documents, and even perfectly legal goods are offered for sale. The products are usually delivered in person or by modified robotic drones. Buyers can leave reviews on the products’ pages; this allows users to know the best sellers and who might be a scammer.<br />
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= Government and Ideology =<br />
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The Democratic People’s Republic of Adhomai is a presidential republic with a multi-party system. The leadership and organization are extremely decentralized, with each regional entity being granted a lot of authority to conduct their own business as they see fit. The president is an elected position and serves a four-year term.<br />
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Each state is able to elect their own governors, that acts as their spokesperson before the national assembly. All states are granted the privilege of dictating their own laws and public development, with little interference from the main government.<br />
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The civil population and the military are each able to vote for an elected representative. These individuals serve for one-year terms and have the power to vote on decisions made during official assemblies.<br />
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The nationwide government is a unicameral legislature that typically meets daily. Meetings are hosted in Shastar City with governors and officials who are abroad participating through holoconferencing. During meetings, a speaking order is used to propose legislation to be voted on. Generally, the most important officials speak first. Speaking order is as follows; the president is first, then ex-presidents, governors, former governors, and finally the elected representatives. Junta commanders are also allowed to participate; they have a position equivalent to a governor. <br />
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== Al'mariism ==<br />
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Al'mariism is an ideology characterized by decentralized leadership, rejection of the traditional Tajaran caste system, the protection of regional identities, and opposition to foreign influence on Adhomai. Its origins can be traced back to the Second Revolution; Al'mariism considers itself the rightful heir of Al’mari’s legacy and policies. Its main objective is the creation of a strong and independent Adhomai. Because of its genesis as an anti-Hadiist coalition, it presents a great deal of variation in how his theory should be applied in practice.<br />
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The caste system is seen as one of the main obstacles to the future of the Tajara people. But unlike Hadiism, Al'mariism believes that the Tajara naturally drift away from it if given the right conditions to prosper. The caste system only persisted thanks to active and direct coercion. The preservation of regional identities and cultures is one of the main concerns of the ideology. Allowing the population to choose its destiny is Al’mariism’s solution to the heritage left by thousands of years of noble rule.<br />
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Al’mariism is openly opposed to alien influence, seeing their interference in Tajaran affairs as highly damaging to the species. Megacorporations are considered the largest threat to a free Adhomai. Al’mariist’s xenophobia ranges from isolationism to violent ultranationalism<br />
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=== Schools of Thought ===<br />
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*'''Moderate Al'mariism:''' born from the democratic elements aligned to Nated's coup, Moderate Al’mariism aims to conciliate the principles of Al'mariism with democracy. Further decentralization of the government and the dismantlement of military rules are its main platforms. Leadership should be delegated to a democratically elected leader, that also has his power limited by a robust system of checks and balances. Freedom is considered one of the Democratic Republic’s core rights, and the state should be its main defender. Out of all Al’mariist schools of thought, this ideology is the least xenophobe. Coexistence with other species is possible, but they should hold no influence in Adhomai’s affairs. Despite this position, the Moderate Al’mariists are not afraid of defending the rights of the off-world Tajaran community. [[Notable Tajara#President Almrah Harrlala|President Almrah Harrlala]] is the main proponent of this ideology.<br />
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*'''Natediism:''' originated among the militaristic circles of the Liberation Army, Natediism preaches that the existence of a strong and unifying leader is necessary for the success of Al’mariism. This ideology leans heavily towards authoritarian tendencies and the cult of personality of supreme Commander Nated. Military administration is preferred above civilian administration; militarization of society is mandatory to guarantee the future of the Tajara. Xenophobia is an integral part of Natediism, the presence of aliens is believed to be actively harmful to Adhomai. Off-world communities should be indoctrinated and work towards Al’mariism instead of serving xeno governments and corporations. [[Notable Tajara#Ex-interim President Brajrr Alnadruskiy|Ex-interim President Brajrr Alnadruskiy]] is the main proponent of this ideology.<br />
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*'''Vanguard Natediism:''' an extreme form of Natediism that believes that the victory of Al’mariism is ultimately inevitable due to its superior design. However, this triumph is only possible through armed conflict. Vanguard Natediism seeks to accelerate this supposed historical progress via all available means; restarting the Adhomian war is its main goal. Terrorism, false flag operations, propaganda, and political violence are the main tools in this pursuit. The Armistice is considered to be nothing but a ploy by the other factions to delay the inevitable. This ideology is infamous for its extreme xenophobia; coexistence between different species is impossible because of their innate differences. Vanguard Natediism actively attempts to destabilize and attack alien nations as they are deemed to be an existential threat to the Tajara. [[Notable Tajara#Commander Kyff Hotak|Commander Kyff Hotak]] is the main proponent of this ideology.<br />
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*'''Theocratic Natediism:''' at the fringe of Nated's cult of personality lies those who believe that he is of divine origin. Theocratic Natediism preaches that the Supreme Commander is a holy being, either the avatar of the Suns or Mata’ke made flesh, destined to rule Adhomai. This creed plans to revitalize the Tajaran society through a religious revival, purging any corrupt and irreligious aspects present in it. The aliens are to be expelled from the planet by the sword, as they only bring atheism and foreign religions. However, the fundamentalists remain internally divided between the faith of the Suns and the Ma’ta’ke pantheon; only their worship of Nated maintains them somehow united. [[Notable Tajara#Maksym Razin|Maksym Razin]] is the main proponent of this ideology.<br />
<br />
*'''Ruralist Al'mariism:''' faced with cultural shocks and uncontrolled industrialization since the first contact, Ruralist Al’mariism attempts to preserve the Tajaran culture through the total return to rural life. Modernity is blamed for the destruction of Adhomai’s nature and the countless social problems; the only compatible lifestyle with the Tajara species is the agrarian one. Ruralist Al’mariists advocate for the forced emptying of the cities, the destruction of modern technology, and the resettlement of the entire population in villages and farms. Its final objective is the regression to a pre-industrial stage, focused especially on subsistence agriculture. Xenophobia in this ideology appears as a form of extreme isolationism. In its ideal society, Adhomai would be permanently closed to the wide galaxy after the dismantlement of its space infrastructure and communication devices. Thanks to its appeal to tradition, Ruralist Al’mariism has found moderate support in Southern Ras'nnr. [[Notable Tajara#Bakhteiarova Mirzakhani|Bakhteiarova Mirzakhani]] is the main proponent of this ideology.<br />
<br />
== Political Parties ==<br />
<br />
The following parties operate in the government of the DPRA:<br />
<br />
*'''Free Tajaran People's Party:''' this party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by the supreme commander. Members of this organization hold the most nationalist and xenophobic views; defending the return of the war against other Adhomian nations and isolation before the galactic community. They consider rapid industrialization as the best choice for Adhomai in regard to its economy, even if it is to the detriment of the environment. This party is led by ex-interim president Brajrr Alnadruskiy.<br />
<br />
*'''National Adhomai Worker's Party:''' this party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national assemblies. Members of its organization hold far more moderate views; seeking to honor the Armistice of Shastar while recognizing that maintaining a healthy and independent relationship with other foreign powers is needed. This party is led by president Almrah Harrlala.<br />
<br />
*'''Followers of Nated:''' an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata'ke. They support a dictatorship under the guidance of Halkiikijr Nated'Hakhan, stripping away any semblance of democracy from the Democratic People's Republic. Members of this party oppose any form of peace or negotiation with the other Tajaran factions, or diplomacy with alien powers. They are known for hosting the most radical elements of DPRA's political scenario. This party is led by Maksym Razin.<br />
<br />
*'''Amohdan Free Lodge:''' this minor party was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their goals. However, they were divided between two different sides; one that saw democracy as the best option for the island, while others believed that restoring the monarchy would have been better. This organization was the main supporter of the ceasefire with the New Kingdom of Adhomai. This Party was banned after the Amohdan uprising of 2462.<br />
<br />
*'''Adhomian Blue Party:''' a party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of Adhomai. Industrialization and armed conflict are considered a major threat to the nature and beauty of the planet. Members of this organization are also vehemently opposed to the presence of NanoTrasen. The organization is currently divided between environmentalists and Al'mariist ruralists. This party is led by Bakhteiarova Mirzakhani.<br />
<br />
== Adhomai Joint Intelligence Committee ==<br />
<br />
Created shortly after the war through the combination of guerrilla cells, spies, and other undercover forces under the control of the Adhomai Liberation Army, the Adhomai Joint Intelligence Committee is the foreign intelligence service of the Democratic People’s Republic of Adhomai. The agency has the mission of helping liberate the Tajara people from the oppression of alien regimes, collecting strategic information, and acting against the rival Tajaran nations. The AJIC does not deal with internal threats, local law enforcement forces are usually used to deal with any organized crime or domestic terrorism.<br />
<br />
Members of the Adhomai Joint Intelligence Committee are trained in sabotage, assassination, and unilateral warfares. Infiltration and subversion of the population is the most favored tactic of the AJIC. Agents are known for using local forces, arming and teaching them how to fight, while introducing them to the Al’mariist ideology. Spies among the diplomatic services are rare, as diplomacy has been neglected until the formal introduction of the DPRA to the galactic community. The presence of AJIC is growing in Biesel, as more sleeping cells are being called into service.<br />
<br />
== Law ==<br />
<br />
The Al'mariist justice system is decentralized and relies both on written law and local customs. Each region has the right to change and introduce its own laws to better fit its population. Judges are admitted through an entrance exam, with the jury made up of locals chosen randomly. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay a professional. However, the situation in junta territories is far different. The warlords are free to conduct justice as they see fit. Kangaroo courts and unlawful sentences are common. Magistrates are appointed for their loyalty to the local army leaders.<br />
<br />
Law enforcement in the civilian areas is the responsibility of the Public Police Agency, an organization under the direct control of the local governments. This department is tasked with keeping the peace and investigating crimes. Because of the large swathes of land and relatively sparse population in rural regions, the DPRA frequently empowers elected officials to act as law agents. The army fulfills the peacekeeping role in junta territories, with varying degrees of success and fairness.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' the Democratic People’s Republic of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. Since then, the relations between the Al’mariist state and Tau Ceti have remained cold and distant. The memories of the ALA activities in Mendell still linger and the DPRA is avoiding any confrontation to preserve the strategic advantage of having an official presence in the system. Al’mariist agents operating in Biesel have to take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
<br />
*'''[[Izweski Nation]]:''' the relations between the Hegemony and the Democratic People’s Republic shifted from friendly to openly hostile because of the uprising in Gakal’zaal. The Al’mariist government denounced the Unathi and supplied materiel and fighters to the rebels in the colony. Despite the normalization of diplomatic ties after the liberation of the planet, the relationship between both nations remains tense because of the Unathi situation in Gakal'zaal; the Hegemony wishes for the Unathi residing there to regain citizenship, yet the bitter history between the previously-named Unathi nobility and the Tajara population there proves too recent a hurdle to pass.<br />
<br />
*'''[[Fisanduh]]:''' the Democratic People's Republic of Adhomai denounces the Dominian presence in Fisanduh as an unlawful occupation. The DPRA recognizes the Fisanduh Freedom Front as the rightful government of the region. The relationship between both nations is still very recent and little has developed out of it. However, some elements within the Al'mariist state call for military cooperation with Fisanduh.<br />
<br />
== Flag ==<br />
<br />
Originated from irregular Liberation Army forces, the Al'mariist flag has a simple design to allow any Tajara to quickly replicate it. The black color symbolizes the equality between all Tajaran ethnicities, the white diamond shapes represent the Twin Suns, and the empty space above the line evokes religious sentiments by claiming that nothing is above the Suns.<br />
<br />
= Military Forces =<br />
<br />
The Democratic People’s Republic of Adhomai’s military is the [[Tajaran Military Structures#Adhomai Liberation Army|Adhomai Liberation Army]].<br />
<br />
The Adhomai Liberation Army is one of the most important elements of the DPRA, as it was the force that allowed the creation of the republic. Due to this, military commanders were allowed to control most of the country's territory, creating powerful juntas that only now are being dissolved in favor of the civilian rule. While most of the ALA's forces during wartime were composed of guerrilla fighters, the main core of the army is formed by the remnants of the officers and soldiers that followed Nated in his coup attempt against the PRA. This grants them a well-trained, but limited, supply of combatants and mechanized divisions.<br />
<br />
After stepping down, junta commanders are usually allowed to keep their ranks and the command of their soldiers; these ex-warlords continue to answer to the Supreme Commander. While non-junta forces man military bases in civilian areas, they are heavily restricted in regards to where they can go and when they can act. Besides typical military duty, the Liberation Army in civilian territories commonly participates in the construction of public works and disaster relief.<br />
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[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&diff=30266People's Republic of Adhomai2023-10-05T01:00:23Z<p>Alberyk: /* Culture and Society */</p>
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[[File:PRA Flag.png|thumb|Flag of the People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== People's Republic of Adhomai ==<br />
<br />
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al'mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.<br />
<br />
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People's Republic's Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.<br />
<br />
After the Second Revolution, the People's Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.<br />
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People's Republic of Adhomai's territory.]]<br />
<br />
= General =<br />
<br />
'''Capital:''' Nal’tor<br />
<br />
'''Demonym:''' Adhomian, Republican, Hadiist<br />
<br />
'''Official Language(s):''' Siik'Maas<br />
<br />
= History =<br />
<br />
The People's Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Rhagrrhuzau Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.<br />
<br />
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.<br />
<br />
President Al'mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr'masir exploded. Al'mari's brother, Malik Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated'Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.<br />
<br />
The following ten years were marked by the Second Tajaran Civil war; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and the increasing persecution of the Zhan population. Despise the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People's Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.<br />
<br />
= Culture and Society =<br />
<br />
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic, that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.<br />
<br />
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed and deemed as subversive. Due to such, Zhan communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican masses. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al'mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, even if their ways have become less pervasive as the war dragged on.<br />
<br />
There is a stark difference in the life of rural and urban republican populations. Life in communal farms is remarkably simple and disciplined. While farmers have to wake up early to fulfill their daily quotas, mechanization and shorter work hours make this much easier. Rural Tajara in the Republic are known to be more conservative, but because of the benefits brought by the People's Republic, they are also devoted Hadiists.<br />
<br />
The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education, and standing with the Party. The average worker that labors in the industrial suburbs can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city laborers work in government-run factories and spaceports, with stable but strict work hours and schedules the Hadii regime boasts of its fairness to the worker. An eight or nine-hour work schedule is observed, with 1 day of the week free. State-run factories also provide free meals through welfare programs, coupled with at best average but stable salaries keeping the morale at acceptable levels. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, including human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are also present in the cities, controlling legal and illegal businesses.<br />
<br />
Republican loyalists commonly greet each other by saying: "Hadii's grace, comrade".<br />
<br />
The traditional Tajaran family is the basic social unit of the Hadiist family. A monogamous heterosexual relationship with as many children as possible is portrayed as the Republican ideal. Daycares, tax exemptions, rewards, and other benefits are granted as a means to encourage the establishment of families in spite of the advancing modernity. Extended families are common in rural communities while being less prevalent in urban centers. Couples leave their parents' homes after marriage, usually moving to a state-issued apartment. <br />
<br />
The overall Hadiist society and government shun non-heteronormative behavior, as it is considered a threat to the collectivist ethos of the Republic. Indecency laws exist to punish individuals who do not conform to societal expectations. Labor camps and health programs were established during the Second Revolution to reeducate these Tajara. These regulations are also used to defame political dissidents nowadays. Since the end of the War, the Hadiist regime has shut down the camps and now relies solely on psychiatric treatment. Race mixing is not outright illegal, but widespread prejudice against it remains.<br />
<br />
Hadiism's stance on non-heteronormativity during its early years was widely varied. Some thinkers were tolerant of homosexuality, arguing that the prejudice was a product of the nobility's racial policies. The current view became solidified under the rule of President Hadii. However, some members of the Young Hadiist wing have been attempting to fully decriminalize homosexuality. The Party has faced some political pressure from its off-world allies to relax its morality policies, as its de-facto outlawing of homosexuality has had a surprising impact on marketing campaigns; some Adhomian products have faced widespread boycotts over these issues, with NanoTrasen partners dubbing these policies a PR nightmare, though this has had little impact on the People’s Republic’s treatment thus far.<br />
<br />
Because of the intense persecution, homosexuals in the PRA have developed strategies to meet up. Groups usually congregate in theaters, bars, and restaurants during the busiest hours to avoid raising any suspicion. Due to the previous internment policies, homosexuals in the PRA have become deeply involved in political dissident movements.<br />
<br />
== Cuisine ==<br />
<br />
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms run directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chaffed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al'mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother's project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory.<br />
<br />
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are a common sight in republican cities, imported by Solarian companies or NanoTrasen. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.<br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Zkah'nkowa:''' a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. <br />
<br />
*'''Rikazu:''' small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.<br />
<br />
*'''Sarmikhir:''' a fat sour-tasting cream made from Fatshouters' milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Victory Gin:''' considered the official drink of the People's Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin's bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.<br />
<br />
*'''Hro'zamal Soda:''' a soft drink made from the seed's powder of the Hro'zamal Ras'Nifs, a plant native to [[Hro'zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro'zamal's agriculture was switched to planting the crops needed to supply soda production.<br />
<br />
*'''Khlibnyz:''' a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People's Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.<br />
<br />
=== Military Nutrition ===<br />
<br />
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin, while imported ones are generally found in the form of LiquidFood rations, a less-than-popular alternative manufactured by NanoTrasen.<br />
<br />
== Fashion ==<br />
<br />
Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the "assistant jumpsuits" which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone's neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment.<br />
<br />
Tail adornments have recently become very unpopular, being quoted as a "Reminder of the shackles the Njarir had on us", yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.<br />
<br />
=== President Hadii Badges ===<br />
<br />
President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.<br />
<br />
== Music ==<br />
<br />
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.<br />
<br />
Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. <br />
<br />
=== National Anthem ===<br />
<br />
The current People's Republic's national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik's rule as reinvigorating and as the rightful continuation of Al'mari's government.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''State Anthem of the People's Republic of Adhomai'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
The flag is moving in the morning sky,<br />
With our first step as important as the winds,<br />
Do they hear the winds, rustling again?<br />
The winds of mighty attacks!<br />
<br />
And our march is going on again!<br />
And the heart is uneasy in our chest,<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
Now our march is going on again!<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
<br />
Don't wait on mercies from the Sun!<br />
Don't spare their lives for truth!<br />
In this life, comrades,<br />
We have our own truth!<br />
<br />
There are heat and snow in this world,<br />
The world is young and rich,<br />
The youth of Hadii is with them!<br />
Onwards!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the '''Tajaran Union of Writers''' was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.<br />
<br />
The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.<br />
<br />
=== Notable Books ===<br />
<br />
*'''Hadiist Manifesto:''' a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. <br />
<br />
*'''The Tajara Without Sun:''' a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Zhan-Khazan Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.<br />
<br />
*'''Summer Comes to Adhomai:''' a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.<br />
<br />
== Television ==<br />
<br />
Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii's cult of personality. Actors are selected for their roles depending on their standing with the Party. <br />
<br />
Telenovelas are well-received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. <br />
<br />
=== Notable Shows ===<br />
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*'''Comrade Rafama and Friends:''' an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.<br />
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*'''Midnight in Shastar City:''' a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. <br />
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*'''Tears on the Snow:''' one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.<br />
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== Radio ==<br />
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Radio has a long history with the People's Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People's Republic, some have clear goals, like counting the time until curfew, while others' intended purposes remain unclear.<br />
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Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.<br />
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=== Notable Radio Stations ===<br />
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*'''The Voice of the Tajaran People:''' the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.<br />
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*'''KGTW-11:''' a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.<br />
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== National Holidays ==<br />
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The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.<br />
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*'''Establishment of the People’s Freedom and Memorial Day (March 4th):''' also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who is given a full memorial in the form of a state funeral service in a square before the Steeple in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their own ceremony and parade with PRA veterans in front of the Hadii Living Complex.<br />
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*'''Presidential Honoring and Respect Anniversary (May 30th):''' held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his own birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.<br />
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==Hadii's Youth Clubs==<br />
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Hadii's Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades. After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii's Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.<br />
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Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect "good deeds" into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn't the only activity, as they are often given free time to play team sports, hike, or engage in "Pretend War".<br />
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The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras'neers, Nal'Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.<br />
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== Sports ==<br />
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The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. <br />
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Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. <br />
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== Crime ==<br />
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Crime in the People's Republic usually takes the form of bribery, smuggling, and paper forgeries. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives.<br />
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People's Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.<br />
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts.<br />
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= Economy =<br />
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The People’s Republic of Adhomai uses Adhomian Knuckle and the Biesel Standard Credit as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii's visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector's items.<br />
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The Biesel Standard Credit is accepted everywhere in the People's Republic. This currency is used mainly by the megacorporation and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.<br />
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of NanoTrasen in the PRA territory is another important factor in the Republican economic success, as the mega-corporation offers countless opportunities to the Tajaran population, besides the growth stimulated by their operations.<br />
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National factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People's Republic to make use of their cheap labor and growing educated population. Fully mechanized plants have started to happen in high-tech areas such as the city of Al'marii. Industry owned by megacorporations is run as the owner sees fit without any real interference from the government. <br />
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People's Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers' goods are very reliable and simple; megacorporations usually supply most of the luxurious products. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. <br />
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal'tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459.<br />
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They also do not compete with other regions. There is always a diverse yield produced every season, and communal farms enjoy low work hours and high mechanization. However, while it may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.<br />
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
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== Tourism ==<br />
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Tourism in the People's Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras'nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.<br />
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= Religion =<br />
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The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. <br />
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Despise being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.<br />
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= Language =<br />
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Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik'tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya'ssa, or Nal'rasan as a People's Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.<br />
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= Regions =<br />
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People's Republic's regions.]]<br />
== Nraz'i Basin ==<br />
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Protected by the eponymous mountain range, the Nrazi'i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al'mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA's technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People's Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi'i Basin.<br />
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== Ras'nrr Heartlands ==<br />
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The Ras'nrr Heartlands, also known as Adhomai's breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People's Republic. Lying in the shadows of the Nraz'i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras'nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People's Republic able to negotiate with the Party on near equal grounds.<br />
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== East Ras'nrr ==<br />
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East Ras'nrr is the most populous and wealthy area of the People's Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal'tor, East Ras'nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are readily available to the inhabitants of the region. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.<br />
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== Rhazar Mountains ==<br />
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras'nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist's technological development. Communal farms are also found on the prairies east of the mountain range.<br />
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= Major Cities =<br />
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*'''Nal'tor:''' the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal'tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. The [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]] is among one of its most famous academies.<br />
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*'''Tampiska:''' an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras'nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. <br />
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*'''B'urr:''' an important harbor town on the coast of southern Ras'nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War and briefly renamed P’urr. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at the night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.<br />
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*'''Mal'jor:''' a city built on the principal chokepoint dividing Ras'nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.<br />
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*'''Orul:''' a city located around the fertile lands of northern Ras'nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. While relatively underpopulated, it is frequently visited by the farmers of the region. Foodstuff is brought from the communal farms to Orul, where most of it is shipped to the rest of the Republic. The city lacks the presence of any industry or any major urbanization; it is considered an idyllic tourist attraction that Tajara can visit to escape the hectic metropolitan life found in the big cities. Azubarre is the patron god of Orul.<br />
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*'''Zatushka:''' a city located close to the vast forest of northern Ras'nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. Dhrarmela is the patron god of Zatushka.<br />
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*'''Nazira:''' one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S'rand'marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.<br />
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al'mari.]]<br />
*'''Al'mari:''' the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People's Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al'mari is the national center of technological development, supported by high-tech industries, state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al'mari College of Hadiist Sciences|Al'mari College of Hadiist Sciences]] are among the city's most prestigious learning institutions.<br />
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*'''Fort Hadii:''' a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii's lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz'i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.<br />
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*'''Castle Vladis:''' once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try'urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try'urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. <br />
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*'''Chaniska:''' the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. <br />
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*'''Klipavayr:''' a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.<br />
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= Architecture =<br />
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Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. <br />
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Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.<br />
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Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al'mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People's Republic of Adhomai.<br />
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== Notable Monuments ==<br />
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*'''Palace of the Free Tajara:''' planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People's Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.<br />
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*'''Monument to the Fallen Revolutionaries:''' a war memorial and statue dedicated to the First Revolution's revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal'tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al'mariist causes, the monument was spared from the Second Revolution's destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.<br />
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*'''Temple of the Holy Blessed Suns:''' situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S'rand'marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church's archives, the Temple has public computers with access to its sacred texts.<br />
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= Technology =<br />
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The People's Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic's territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal'Tor is beyond the average farmer's budget.<br />
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== Civilian ==<br />
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Even the average Republican citizen enjoys the technological fruits of the PRA's labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer's pick-up truck is more useful than the previous N'hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems.<br />
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children's cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.<br />
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic's technological superiority.<br />
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With their population booming from advances in medical care and home life, the PRA was forced to invest their money into agriculture and farming equipment as well. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.<br />
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.<br />
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=== Notable Civilian Vehicles ===<br />
<br />
*'''TAI-M1:''' a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai's rough terrain and weather, the TAI-M1 is ubiquitous in PRA's urban and rural areas. <br />
<br />
*'''TAI-Volgydoh:''' an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al'mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of "Coffin". Mentions of the nickname warrant the charge of inciting terrorism.<br />
<br />
*'''Bryskavar Tractor:''' an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People's Republic of Adhomai plans to apply this development to other vehicles.<br />
<br />
== Medical ==<br />
<br />
It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal'tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.<br />
<br />
These life-saving medical advancements are not easy for all PRA citizens to reach, however. The countryside and the rural families living there often have to rely on more traditional methods of healing. Midwives are still a common sight in small villages and towns, though local clinics have been bolstered by receiving technology second-hand. When large hospitals in the PRA upgrade their machinery or equipment, it is typical of them to send out their older models to the outlying medical facilities around the large cities. Your village doctor may not have access to the advanced body scanner or cryogenic cells found in Nal'Tor hospitals, but your prospects are still brighter than before.<br />
<br />
The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs Whereas previously most prosthetics were of alien design, expensive to import, and difficult for Tajara to integrate with, the Tesla Limbs were created exclusively with Tajara anatomy in mind, making it far simpler for disaffected veterans to make use of their new prosthetics. Tesla prosthetics are now available to the civilian population following an expansion of the program in 2462.<br />
<br />
=== Tesla Rejuvenation Suit ===<br />
<br />
Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard off; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajaran in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People's Republic. Tajara wearing it are colloquially called "steelsuits".<br />
<br />
== Military==<br />
<br />
Perhaps the largest gap between the three powers on Adhomai is one of military might; the People's Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People's Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars.<br />
<br />
Beyond the Orbital Fleet and the Kosmostrelki that protect the S'rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.<br />
<br />
Veterans of the People's Republic are entitled to high-tech prosthetics as replacements for war wounds, a technology derived from the Republic's fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.<br />
<br />
=== Weapons ===<br />
<br />
Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut'yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.<br />
<br />
Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.<br />
<br />
==== Notable Weapons ====<br />
<br />
*''' Tui'ad "Icelance" Laser Rifle:''' a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.<br />
<br />
*''' Adar'Mazy Pistol:''' mass-produced pistol issued to People's Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.<br />
<br />
*''' Nal'tor Model Pistol:''' given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.<br />
<br />
*''' Tesla Glove:''' a tesla-based weapon created by the People's Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.<br />
<br />
==== Notable Experimental Weapons ====<br />
<br />
*'''Nuclear Launcher:''' the People's Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.<br />
<br />
*'''Cybernetic Ha'rron:''' invented by the Ministry of Technology, the Cybernetic Ha'rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw's strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha'rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People's Strategic Intelligence Service for testing.<br />
<br />
*'''Skypillar System:''' created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus.<br />
<br />
==== Notable Military Vehicles ====<br />
<br />
*'''Ha'rron III:''' a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata'ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha'rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.<br />
<br />
*'''Rhazar Mk. I:''' a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator are currently underway.<br />
<br />
*'''Trid'irra crawler:''' a mech created for the Division Experimental Exosuit. The Trid'irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid'irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.<br />
<br />
== Extranet ==<br />
<br />
The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al'mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.<br />
<br />
=== Notable Websites ===<br />
<br />
*'''Square:''' the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.<br />
<br />
*'''AdhomaiEye:''' the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.<br />
<br />
*'''PRATopic:''' an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.<br />
<br />
== Outsider Department ==<br />
<br />
The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and other unexplained phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department. Only time will tell if anything will be ever found or the division will be purged due to its failures.<br />
<br />
= Government and Ideology =<br />
<br />
The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara under the Leadership of Hadii, also known as the '''Parizahra Zhahrazjujz Tajara Akzatauzjauna Azahrazakahuz Hadii''', is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.<br />
<br />
Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.<br />
<br />
== Hadiism ==<br />
<br />
Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.<br />
<br />
The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.<br />
<br />
Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.<br />
<br />
=== Schools of Thought ===<br />
<br />
*'''Orthodox Hadiism:''' the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party's rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik's cult of personality is found in its strongest form here.<br />
<br />
*'''Totalist Hadiism:''' even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara's sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Headmaster Harrrdanim Tyr'adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People's Strategic Intelligence Service.<br />
<br />
*'''Visionary Hadiism:''' originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command.<br />
<br />
*'''Young Hadiism:''' made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people's protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai's nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People's Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology.<br />
<br />
== People's Strategic Intelligence Service ==<br />
<br />
The People's Strategic Intelligence Service is the main intelligence agency of the People's Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol's [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.<br />
<br />
Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People's Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City's district six]], carrying out orders or watching their fellow Tajara.<br />
<br />
During the Second Revolution, the People's Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain "disappeared" by the PSIS.<br />
<br />
===Blade Dame Division===<br />
<br />
Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.<br />
<br />
== Law ==<br />
<br />
The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.<br />
<br />
Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Biesellite authorities usually turn a blind eye to the PRA operations in the system. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.<br />
<br />
*'''[[Sol Alliance]]:''' once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban<br />
<br />
*'''[[Nralakk Federation]]:''' as part of the S'rand'marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People's Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People's Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.<br />
<br />
== Flag ==<br />
<br />
The People's Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People's Republic's rule over all Adhomai.<br />
<br />
= Military Forces =<br />
<br />
The People's Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]], the [[Tajaran Military Structures#Republican Navy (People's Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People's Air Force (People's Republic of Adhomai)|People's Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of motorized infantry and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was introduced in 2458, replacing the volunteer model army, requiring all male Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. Female Tajara can volunteer and are allowed to serve in combat roles. The draft was rescinded in 2464.<br />
<br />
The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S'rand’marr.<br />
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{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
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[[Category:Pages]]<br />
[[Category: Tajara]]<br />
[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajara&diff=30265Tajara2023-10-05T00:57:43Z<p>Alberyk: /* Marriage and Relationships */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
{{Infobox Species<br />
|Species = Tajara<br />
|Scientific = T. Sapiens<br />
|Image = OldTajara.png<br />
|System = S'rand'marr<br />
|World = [[Adhomai]]<br />
|Language = Siik'maas, Siik'Tajr, Nal'rasan, Ya'ssa, Delvahhi<br />
|Politic = People's Republic of Adhomai,<br />
<br />
Democratic People's Republic of Adhomai,<br />
<br />
New Kingdom of Adhomai<br />
}}<br />
{{toc_right}}<br />
== Overview ==<br />
<br />
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.<br />
<br />
To play as Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].<br />
<br />
==Heads of Staff==<br />
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. <br />
<br />
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. <br />
<br />
Hharar and Njarir’Akhran can be the following Heads of Staff:<br />
<br />
* Head of Security<br />
* Chief Medical Officer<br />
* Executive Officer<br />
* Research Director<br />
* Chief Engineer<br />
* Consular Officer<br />
* NanoTrasen Corporate Liason<br />
<br />
M'sai can be the following Heads of Staff:<br />
* Head of Security<br />
<br />
== Mechanics ==<br />
<br />
<br />
* Tajara can speak a number of unique languages, such as: <br />
:- Siik'Maas. Use this in-game by typing say ,j<br />
:- Siik'Tajr. Use this in-game by typing say ,w<br />
:- Ya'ssa. Use this in-game by typing say ,r<br />
:- Nal'rasan. Only available to M'sai Tajara, use this in-game by typing say ,i<br />
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n<br />
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.<br />
* Tajara are faster but take extra brute damage.<br />
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.<br />
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.<br />
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear 'softsuits' (such as regular space suits, biosuits, and fire suits).<br />
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.<br />
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.<br />
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.<br />
=== Coloration ===<br />
<br />
{| align:Center<br />
|-<br />
!Hharar group, usual coloration:<br />
|[[File:H_BeaverBrown.png|300px|thumb|left|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]<br />
|[[File:H_Kochiba.png|300px|thumb|left|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]<br />
|[[File:H_Taupe.png|300px|thumb|left|Taupe (RGB 72, 60, 50 / Hex #483c32)]]<br />
| <br />
|-<br />
!Zhan-Khazan group, usual coloration:<br />
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]<br />
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]<br />
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]<br />
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]<br />
| <br />
|-<br />
!Njarir'Akhran group, usual coloration:<br />
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]<br />
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]<br />
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]<br />
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]<br />
| <br />
|-<br />
!M'sai group, usual coloration:<br />
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]<br />
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]<br />
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]<br />
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]<br />
|}<br />
<br />
== Biology ==<br />
To the average human, the Tajara share many similarities with Earth's felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajara are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat efficiently. There are only a handful of areas where fur is not present, those being on the palm of their hands, the soles of their feet, and a number of various orifices as well as a small area around their eyes. <br />
<br />
Occasionally, the fur around a Tajara's neck is known to grow into a shaggy 'mane' of sorts, giving them a distinct look, not unlike a terran lion. This hair tends to be much stronger and a great deal wirier than the rest of the fur on a Tajara's body. Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual's parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human. A male Tajara is somewhere between 150 cm and 185 cm in height, while the mean body mass is between 65 kg and 100 kg. Females tend to range between 150 cm and 175 cm in height, with their own weight somewhere around 45 kg to 85kg. As such, both their body weight and height are roughly comparable to the average human. Height depends on a Tajara's ethnicity. Njarir'akhran were bred to be taller, M'sai are a more middle height, Hharar are typically shorter or of middle height, and Zhan-Khazan are usually the tallest of the races. Any Tajara who falls out of this range is unusually tall or short which typically stems from a medical condition. A Tajaran fetus only takes six months to mature, and Tajaran children likewise mature rapidly, reaching the full extent of their growth by 15 or 16. This rapid maturation has a profound effect on the lifespan of Tajara, as only with modern medicine have Tajara reached ages above 70, with the oldest living Tajara being 84 years old. Most Tajara retire at age 60 when they are too old to work in any capacity.<br />
<br />
===Ethnicities===<br />
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M'sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.<br />
<br />
'''Hharar:''' the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the 'typical Tajara', which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the 'face' of the Tajaran race, as it were. Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. The Hharar are the stereotypical 'worker' Tajara, commonly described as loyal employees who are passionate and not afraid to voice their opinions.<br />
<br />
'''Zhan-Khazan:''' the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Due to their status as laborer they suffer discrimination and are usually regarded as less intelligent.<br />
<br />
'''M'sai:''' the third most populous Tajaran ethnic group, the M'sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M'sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren't as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.<br />
<br />
'''Njarir’Akhran:''' the ethnic group that made up the majority of the plutocracy before the Great War. Their lineage can be traced from careful breeding between Hharar and M'sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences.<br />
<br />
''For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]''<br />
<br />
===Tajaran Evolution===<br />
The Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. This allows for a considerable degree of low light vision, however, they have a thin reflective layer that has the side-effect of appearing illuminated in the dark.<br />
<br />
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species has evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.<br />
<br />
===Extremities and Sleep Cycle===<br />
Tajaran extremities, specifically their hands and feet have five digits and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajara employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end to allow easy usage of standard human-based technology. This is a task that Tajara tend to do reluctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around 1-2 centimeters.<br />
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]<br />
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty-six and forty-eight hours, with a subsequent twenty to twenty-eight hours of sleep. Normally, the waking period is spotted with three to four fifteen-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajaran living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.<br />
<br />
===Tajaran Build===<br />
Compared to most other known species, the Tajaran body is designed to be more flexible, lithe, and slender despite its thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajara are sexually dimorphic; females have more elongated muzzles, shorter ears, and more petite forms. Their distribution of body fat is entirely different from that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. <br />
<br />
Tajara are built for extremely low-temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajara dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajara resign themselves to thin clothing. Those who find themselves confined to bio-suit or radiation suit for extended periods of time end up feeling extremely uncomfortable.<br />
<br />
==History==<br />
<br />
===Nobility and the Ancient Past===<br />
<br />
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.<br />
<br />
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before '''1500 BCE''' Galactic Standard Time.<br />
<br />
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles' Enforcers - trained agents (commonly of M'sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai's lands repressed and powerless through shock and terror.<br />
<br />
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. <br />
<br />
===Tensions Rise=== <br />
<br />
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in '''80 CE'''. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively '''Njarir’Akhran'''. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church's control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.<br />
<br />
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around '''1732 CE''', with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in '''1756 CE''' favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. <br />
<br />
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in '''1954 CE'''. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.<br />
<br />
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
<br />
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in '''2292 CE'''. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using specially designed 'snow bicycles', regardless of how far away their place of work was.<br />
<br />
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
<br />
===Human Discovery===<br />
This came in the form of human discovery in '''2418 CE'''. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.<br />
<br />
However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
<br />
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
<br />
===The Uprisings===<br />
<br />
It took little more than a year for a formal uprising to be staged. In '''2421 CE''', after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
<br />
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]<br />
<br />
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
<br />
Among the noble families, the largest and nearly the most powerful was a dynasty called the 'Hadii'. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
<br />
This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By '''2431 CE''' the revolution had finally come to an end with a total of more than '''92 million casualties''' with more than half being loyalist forces and '''40 million civilian deaths'''. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
<br />
===Outcome of the Revolution===<br />
<br />
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In '''2432 CE''', the People's Republic of Adhomai was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
<br />
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. <br />
<br />
However, serious problems remained. '''Al'mari Hadii''' suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
<br />
===The Second Revolution===<br />
<br />
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al'Mari Hadii. The single most defining moment of this generation of Tajara.]]<br />
<br />
While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
<br />
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
<br />
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
<br />
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
<br />
There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. <br />
<br />
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.<br />
<br />
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.<br />
<br />
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S'rand'marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.<br />
<br />
The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge. <br />
<br />
More information: [[Tajaran History]]<br />
<br />
==Tajaran Factions==<br />
<br />
Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.<br />
<br />
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]<br />
<br />
===[[File:PRA_Flag.png|30px]] [[People's Republic of Adhomai]] ===<br />
<br />
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the '''People's Republic of Adhomai''' is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al'mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.<br />
<br />
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People's Republic's Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.<br />
<br />
After the Second Revolution, the People's Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.<br />
<br />
===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People's Republic of Adhomai]] ===<br />
<br />
The most pervasive and successful rebellion came from a group called the '''Adhomai Liberation Army''', a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Supreme Commander Halkiikijr Na'ted'Akhan]].<br />
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Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the '''Democratic People's Republic of Adhomai'''. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.<br />
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The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala's government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala's term comes close to its end and the next election is being organized, the fragile Al'mariist democracy is threatened by all kinds of extremists.<br />
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===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===<br />
The last major faction is the rebellious '''New Kingdom of Adhomai''', which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir'Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People's Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.<br />
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During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja's rule were marked by political turmoil as the people requested further political recognition.<br />
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[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom's realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.<br />
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==Social==<br />
<br />
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, Tajara prefer to take names that they find they themselves can pronounce and are also phonetically pleasing.<br />
For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce.<br />
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Traditionally, Tajaran names included the name of the dynasty they served, and some Tajara carry over this tradition and have their 'middle' name be their dynasty's name. Other, less fortunate Tajara took up names that denoted their status in the community or aspirations for the convenience of others. This tradition is where the concept of taking up names originated from, thus a Tajara usually have a given child name and a taken up name, with perhaps the dynasty they have served as their middle name. This is different for the members of the PRA, as president Hadii issued a decree in which all Tajara are to change their names to their parent-given names, to encourage party loyalty and pride in tradition. While most dedicated Hadiist have chosen to return to their native names, many Republican Tajara still use their adopted name within and outside of Adhomai.<br />
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As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew. <br />
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Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik'mas and Siik'tajr. <br />
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'''Siik'maas''' is theorized to have been the ancient language of the Tajara, the 'religious' tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.<br />
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik'tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik'maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of 'drunken' feeling. Tajara speaking this over the radio often find themselves in similar positions.<br />
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Siik'maas is the federal language of the People's Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal'rasan, Delvahhi, Ya'ssa, and other such languages. <br />
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'''Siik’tajr''' is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai's history for a long while, but were always small; however, when the Great War broke out, Siik'tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik'mas and the more body language inclined Nal'rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.<br />
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as 'easier to use' rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.<br />
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Tajara have a strong biological inclination to roll the "R" sound, extending it. Because of cultural reasons and the grammatical structure of their languages, they also tend to refer to themselves in the third person perspective instead of the traditional first-person ("He has completed his work" instead of "I have completed my work") though Tajara who have spent a large amount of their lives in space or among other species can overcome this trait with great difficulty. Traditional-minded Tajara usually choose to continue using the third person in basic. Most Tajara only speak to someone in the first person if it is someone they trust substantially. The second person perspective is used in many regional dialects and does not imply any intimacy, however many Tajara prefer the third person even in these cases as a preference.<br />
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Because of their anatomy, Tajara are capable of using their appendages to express their emotions. Folding one’s ear back usually expresses fear or worry. Ears perked forward to demonstrate interest or attention. Ears also flick involuntarily when exposed to unexpected or loud sounds. Swaying one’s tail continuously is considered a childish way to express satisfaction. Curving down and blistering is a sign of hostility. Bumping muzzles and holding someone’s wrist are common displays of affection.<br />
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===Religion===<br />
====S'rand'marr Worship====<br />
''"By day and light of S'Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S'Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin."''<br />
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- The "First Prayer" of S'rand'marr Worship<br />
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S'rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S'rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S'rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the "Family." The head of the Parivara is Father Valyan K'rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.<br />
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Sana Sahira's location in the People's Republic places the Parivara in the precarious position of having to act favorably to the faction's government, however, Father Valyan K'rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns' Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns' Sisters. To cause harm to a Suns' Sister is said to be one of the most unholy things you can do in a place of worship, as they're meant to emulate the Gods themselves, silent, but strong and dependable.<br />
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====Ma'ta'ke==== <br />
The second-largest religion is the worship of the Mata'ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata'ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata'ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.<br />
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In Tajaran mythology, the tribe of Mata'ke rose to the status of gods when they slew the King of the Rrak'narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak'narrr's final wishes, Mata'ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the "Edge of Adhomai" where they fend off malicious entities and protect all Tajara.<br />
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====Njarir'Akhran Worship====<br />
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.<br />
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==Culture==<br />
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=== Fashion ===<br />
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.<br />
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[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]<br />
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. <br />
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The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These 'Enforcer Shells', as translated from Siik'maas, were usually brown or olive in color, with slit visors masking the wearer's face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.<br />
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Today, the government officials of the People's Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.<br />
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The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.<br />
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=== Cuisine ===<br />
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]<br />
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.<br />
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Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters' beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears' and consumed during their morning meals.<br />
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Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa's tears, but its production and consumption are slowly declining due to the loss of the People's Republic's hegemony over Adhomai. Messa's mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.<br />
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras'val clams, named after the sea, are a famous treat, being appreciated in other systems besides S'rand'marr.<br />
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====Notable Dishes====<br />
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*'''Adhomian Hard bread:''' a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.<br />
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*'''Fatshouters Bloodpudding:''' a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.<br />
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*'''Sugar Tree Candy:''' a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother's table. Sugar candy is made from the Nm'shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It's occasionally flavored with fruits or savory liquors.<br />
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*'''Avah:''' used to only mean "sweets" or "sweet thing," now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.<br />
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====Notable Beverages====<br />
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*'''Messa's Mead:''' a fermented alcoholic drink made from earthen-root juice and Messa's tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa's Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.<br />
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*'''Earthen-Root Juice:''' a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai's most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.<br />
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*'''Nm'shaan Liquor:''' an alcoholic drink manufactured from the fruit of the Nm'shaan plant. It usually has a high level of alcohol by volume. Nm'shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.<br />
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===The Arts===<br />
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Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.<br />
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Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D'na'tel Hall in the Nal'tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka'nira.<br />
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However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.<br />
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.<br />
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===Music===<br />
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Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. <br />
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. <br />
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. <br />
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====Notable Folk Instrument====<br />
[[File:Prrama.png|200px|thumb|right|The Pr'rrama.]]<br />
*'''P'rrama:''' a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.<br />
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*'''Makkra Baq:''' this instrument hails from the island of Das'nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.<br />
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*'''Mah Kii:''' the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.<br />
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===Sports and Games===<br />
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.<br />
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. <br />
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is "The Bane of Rashashana": which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.<br />
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====Notable Sports====<br />
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*'''Farehal:''' a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S'rand'marr, but it is moderately popular on Adhomai, with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.<br />
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*'''Mahmrro:''' a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. <br />
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*'''N'hanzafu Roping:''' a sport created by the [[Tajaran Ethnicities#Rhazar'Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.<br />
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*'''Baghrar:''' an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara's claws to rake an opponent's torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.<br />
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====Notable Games====<br />
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]<br />
*'''Suns and Moon:''' a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. <br />
<br />
*'''Traiaz:''' a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.<br />
<br />
=== Military ===<br />
<br />
The military hardware of the Tajaran nation is somewhere close to what humankind used in the 1900s, though the transition to energy weapons has already been made. Clumsy overheating handguns and rifles that slowly fire long bolts of concentrated energy are used by high-ranking soldiers or special operatives, but their durability is dubious in comparison to the mass-produced, single-shot or bolt action rifles that the majority of Tajaran soldiers use. In recent years the People's Republic has largely replaced bolt action rifles with fully automatic Tsarrayut’yan rifles, however, these suffer accuracy issues at longer ranges. Bayonets are heavily relied upon in close-quarters combat rather than Tajaran model submachine guns, which are expensive in the eyes of the People's Republic and jam easily in the harsh terrain of Adhomai.<br />
<br />
Heavy infantry weapons like heavy machine guns used to come in the form of heavy, hand-cranked gatling emplacements with a heavy emphasis on frontal gun shielding. These HMG emplacements are extremely deadly in comparison to the slow-firing rifles of foot soldiers and are usually countered by Tajaran artillery or laser weaponry. Most squads of Tajara now carry a mixture of top-loading magazine-fed light machine guns or quicker-firing belt-fed LMGs.<br />
<br />
Tajaran artillery is where the cunning of the People's Republic engineering shines, and many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. These weapons are the pride of the People's Republic, and their nightmare if lost to enemy hands.<br />
<br />
''For more information, see [[Tajaran Military Structures]]''<br />
<br />
=== Education ===<br />
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai's academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility's suppression of educating the masses. However, intellectuals in the People's Republic of Adhomai and the Democratic People's Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal'Tor and especially on the capital building in The People's Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.<br />
<br />
=== Marriage and Relationships ===<br />
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as "marriage" due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S'rand'marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S'rendarr and life. Their equivalent of Marriage is called "'''S'rendal'Matir'''" (The life of S'rendarr), named for the idea of continuing the life that the sun god S'rendarr celebrates. Tajara under the worship of Ma'ta'ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers "'''Zrrazhil Ekrratul'''" (Continuation of the families), named for the simple notion of propagating the blood of the families involved. <br />
<br />
Because of the Tajara's history as a repressive, conservative species, they have not grown too open-minded or liberal - unlike humanity's progressive views for example. Overt displays of affection, xenophilia, and homosexuality among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. Throughout Adhomian history, non-heteronormative individuals have tried to challenge these prejudices by either avoiding accepting marriage as much as they could, settling in a loveless relationship for the purpose of continuing their lineage, or joining the priesthood of Shumaila. The Raskariim, due to their counterculture and rebellious ethos, has become a refuge for some homosexuals.<br />
<br />
Transgender Tajara are considered a recent phenomenon created by humanization by those scornful of them. However, some Tajaran archeologists believe Tajara not fitting either male or female identities could have lived prior to the Incarnate Dominion. This is supported by findings such as male Priestesses of Mata’ke gods. These findings are disputed by mainstream historians. During the First Revolution, there were noted instances of Tajaran women who had styled themselves as men and attempted to remain so afterward. Transgender Tajara often face a major dilemma in trying to figure out their identities. While human science provides a means to easily present as the gender of their choosing, transitioning is not something recognized by the Adhomian state. Those who do transition often need to go through the expensive and dangerous process of forging a new identity for themselves. This also means cutting themselves off from their family and previous life. The PRA is the easiest nation to do this in. The governmental mafias are all too happy to create new documents for the right amount of credits. If this forgery is found, the Tajara will certainly be arrested; most are charged with espionage and face decades - if not a capital sentence - of imprisonment. The idea of non-binary or third-gender Tajara is not present even among Tajaran LGBTQ circles.<br />
<br />
There also exists discrimination and bias against other races of Tajara - particularly against Zhan-Khazan for their purported low intelligence and rebellious tendencies. As a result, Tajara generally avoid interbreeding between races. An extension of the racism that prevents Tajara from breeding outside of their race can be found in the general public's revulsion to the notion of an interethnic relationship, an act that is considered an intolerable fetish by most Tajara. While these stances encapsulate the general view of the Tajaran society, some individuals do challenge these norms; they are commonly shunned and persecuted due to this. Urban Tajara usually hold less prejudice towards mixed couples, with some Hadiist theorists believing that miscegenation is the only way to truly break the pre-contact nobility's influence on modern society.<br />
<br />
[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]<br />
<br />
===Architecture===<br />
<br />
Adhomai's architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir'Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People's Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.<br />
<br />
===Holidays===<br />
<br />
Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma'ta'ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal'tor's annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. <br />
<br />
*'''Armistice Day (November 26th):''' while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. <br />
<br />
*'''Ma'ta’kyr (March 24th to 30th):''' for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia's, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata'ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. <br />
<br />
*'''Coming of Dawn (January 9th):''' a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr'Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. <br />
<br />
*'''Dholma Festival (Third Week of October):''' a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.<br />
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{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Species]]<br />
[[Category:Pages]]<br />
[[Category:Tajara]]<br />
''Al'Mari Hadii picture created by SleepyWolf''</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajara&diff=30264Tajara2023-10-05T00:57:28Z<p>Alberyk: /* Marriage and Relationships */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
{{Infobox Species<br />
|Species = Tajara<br />
|Scientific = T. Sapiens<br />
|Image = OldTajara.png<br />
|System = S'rand'marr<br />
|World = [[Adhomai]]<br />
|Language = Siik'maas, Siik'Tajr, Nal'rasan, Ya'ssa, Delvahhi<br />
|Politic = People's Republic of Adhomai,<br />
<br />
Democratic People's Republic of Adhomai,<br />
<br />
New Kingdom of Adhomai<br />
}}<br />
{{toc_right}}<br />
== Overview ==<br />
<br />
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.<br />
<br />
To play as Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].<br />
<br />
==Heads of Staff==<br />
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. <br />
<br />
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. <br />
<br />
Hharar and Njarir’Akhran can be the following Heads of Staff:<br />
<br />
* Head of Security<br />
* Chief Medical Officer<br />
* Executive Officer<br />
* Research Director<br />
* Chief Engineer<br />
* Consular Officer<br />
* NanoTrasen Corporate Liason<br />
<br />
M'sai can be the following Heads of Staff:<br />
* Head of Security<br />
<br />
== Mechanics ==<br />
<br />
<br />
* Tajara can speak a number of unique languages, such as: <br />
:- Siik'Maas. Use this in-game by typing say ,j<br />
:- Siik'Tajr. Use this in-game by typing say ,w<br />
:- Ya'ssa. Use this in-game by typing say ,r<br />
:- Nal'rasan. Only available to M'sai Tajara, use this in-game by typing say ,i<br />
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n<br />
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.<br />
* Tajara are faster but take extra brute damage.<br />
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.<br />
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.<br />
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear 'softsuits' (such as regular space suits, biosuits, and fire suits).<br />
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.<br />
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.<br />
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.<br />
=== Coloration ===<br />
<br />
{| align:Center<br />
|-<br />
!Hharar group, usual coloration:<br />
|[[File:H_BeaverBrown.png|300px|thumb|left|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]<br />
|[[File:H_Kochiba.png|300px|thumb|left|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]<br />
|[[File:H_Taupe.png|300px|thumb|left|Taupe (RGB 72, 60, 50 / Hex #483c32)]]<br />
| <br />
|-<br />
!Zhan-Khazan group, usual coloration:<br />
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]<br />
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]<br />
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]<br />
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]<br />
| <br />
|-<br />
!Njarir'Akhran group, usual coloration:<br />
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]<br />
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]<br />
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]<br />
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]<br />
| <br />
|-<br />
!M'sai group, usual coloration:<br />
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]<br />
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]<br />
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]<br />
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]<br />
|}<br />
<br />
== Biology ==<br />
To the average human, the Tajara share many similarities with Earth's felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajara are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat efficiently. There are only a handful of areas where fur is not present, those being on the palm of their hands, the soles of their feet, and a number of various orifices as well as a small area around their eyes. <br />
<br />
Occasionally, the fur around a Tajara's neck is known to grow into a shaggy 'mane' of sorts, giving them a distinct look, not unlike a terran lion. This hair tends to be much stronger and a great deal wirier than the rest of the fur on a Tajara's body. Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual's parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human. A male Tajara is somewhere between 150 cm and 185 cm in height, while the mean body mass is between 65 kg and 100 kg. Females tend to range between 150 cm and 175 cm in height, with their own weight somewhere around 45 kg to 85kg. As such, both their body weight and height are roughly comparable to the average human. Height depends on a Tajara's ethnicity. Njarir'akhran were bred to be taller, M'sai are a more middle height, Hharar are typically shorter or of middle height, and Zhan-Khazan are usually the tallest of the races. Any Tajara who falls out of this range is unusually tall or short which typically stems from a medical condition. A Tajaran fetus only takes six months to mature, and Tajaran children likewise mature rapidly, reaching the full extent of their growth by 15 or 16. This rapid maturation has a profound effect on the lifespan of Tajara, as only with modern medicine have Tajara reached ages above 70, with the oldest living Tajara being 84 years old. Most Tajara retire at age 60 when they are too old to work in any capacity.<br />
<br />
===Ethnicities===<br />
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M'sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.<br />
<br />
'''Hharar:''' the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the 'typical Tajara', which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the 'face' of the Tajaran race, as it were. Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. The Hharar are the stereotypical 'worker' Tajara, commonly described as loyal employees who are passionate and not afraid to voice their opinions.<br />
<br />
'''Zhan-Khazan:''' the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Due to their status as laborer they suffer discrimination and are usually regarded as less intelligent.<br />
<br />
'''M'sai:''' the third most populous Tajaran ethnic group, the M'sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M'sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren't as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.<br />
<br />
'''Njarir’Akhran:''' the ethnic group that made up the majority of the plutocracy before the Great War. Their lineage can be traced from careful breeding between Hharar and M'sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences.<br />
<br />
''For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]''<br />
<br />
===Tajaran Evolution===<br />
The Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. This allows for a considerable degree of low light vision, however, they have a thin reflective layer that has the side-effect of appearing illuminated in the dark.<br />
<br />
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species has evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.<br />
<br />
===Extremities and Sleep Cycle===<br />
Tajaran extremities, specifically their hands and feet have five digits and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajara employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end to allow easy usage of standard human-based technology. This is a task that Tajara tend to do reluctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around 1-2 centimeters.<br />
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]<br />
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty-six and forty-eight hours, with a subsequent twenty to twenty-eight hours of sleep. Normally, the waking period is spotted with three to four fifteen-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajaran living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.<br />
<br />
===Tajaran Build===<br />
Compared to most other known species, the Tajaran body is designed to be more flexible, lithe, and slender despite its thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajara are sexually dimorphic; females have more elongated muzzles, shorter ears, and more petite forms. Their distribution of body fat is entirely different from that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. <br />
<br />
Tajara are built for extremely low-temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajara dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajara resign themselves to thin clothing. Those who find themselves confined to bio-suit or radiation suit for extended periods of time end up feeling extremely uncomfortable.<br />
<br />
==History==<br />
<br />
===Nobility and the Ancient Past===<br />
<br />
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.<br />
<br />
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before '''1500 BCE''' Galactic Standard Time.<br />
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The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles' Enforcers - trained agents (commonly of M'sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai's lands repressed and powerless through shock and terror.<br />
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What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. <br />
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===Tensions Rise=== <br />
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Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in '''80 CE'''. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively '''Njarir’Akhran'''. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church's control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.<br />
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Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around '''1732 CE''', with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in '''1756 CE''' favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. <br />
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Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in '''1954 CE'''. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.<br />
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Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in '''2292 CE'''. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using specially designed 'snow bicycles', regardless of how far away their place of work was.<br />
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Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
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===Human Discovery===<br />
This came in the form of human discovery in '''2418 CE'''. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.<br />
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However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
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===The Uprisings===<br />
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It took little more than a year for a formal uprising to be staged. In '''2421 CE''', after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
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[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the 'Hadii'. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By '''2431 CE''' the revolution had finally come to an end with a total of more than '''92 million casualties''' with more than half being loyalist forces and '''40 million civilian deaths'''. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
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===Outcome of the Revolution===<br />
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In '''2432 CE''', the People's Republic of Adhomai was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. <br />
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However, serious problems remained. '''Al'mari Hadii''' suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
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===The Second Revolution===<br />
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The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al'Mari Hadii. The single most defining moment of this generation of Tajara.]]<br />
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While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
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===Adhomai Today===<br />
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The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
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There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. <br />
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.<br />
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The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.<br />
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One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S'rand'marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.<br />
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The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge. <br />
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More information: [[Tajaran History]]<br />
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==Tajaran Factions==<br />
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Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.<br />
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[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]<br />
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===[[File:PRA_Flag.png|30px]] [[People's Republic of Adhomai]] ===<br />
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Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the '''People's Republic of Adhomai''' is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al'mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.<br />
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The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People's Republic's Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.<br />
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After the Second Revolution, the People's Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.<br />
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===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People's Republic of Adhomai]] ===<br />
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The most pervasive and successful rebellion came from a group called the '''Adhomai Liberation Army''', a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Supreme Commander Halkiikijr Na'ted'Akhan]].<br />
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Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the '''Democratic People's Republic of Adhomai'''. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.<br />
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The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala's government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala's term comes close to its end and the next election is being organized, the fragile Al'mariist democracy is threatened by all kinds of extremists.<br />
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===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===<br />
The last major faction is the rebellious '''New Kingdom of Adhomai''', which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir'Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People's Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.<br />
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During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja's rule were marked by political turmoil as the people requested further political recognition.<br />
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[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom's realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.<br />
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==Social==<br />
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Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, Tajara prefer to take names that they find they themselves can pronounce and are also phonetically pleasing.<br />
For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce.<br />
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Traditionally, Tajaran names included the name of the dynasty they served, and some Tajara carry over this tradition and have their 'middle' name be their dynasty's name. Other, less fortunate Tajara took up names that denoted their status in the community or aspirations for the convenience of others. This tradition is where the concept of taking up names originated from, thus a Tajara usually have a given child name and a taken up name, with perhaps the dynasty they have served as their middle name. This is different for the members of the PRA, as president Hadii issued a decree in which all Tajara are to change their names to their parent-given names, to encourage party loyalty and pride in tradition. While most dedicated Hadiist have chosen to return to their native names, many Republican Tajara still use their adopted name within and outside of Adhomai.<br />
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As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew. <br />
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Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik'mas and Siik'tajr. <br />
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'''Siik'maas''' is theorized to have been the ancient language of the Tajara, the 'religious' tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.<br />
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik'tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik'maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of 'drunken' feeling. Tajara speaking this over the radio often find themselves in similar positions.<br />
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Siik'maas is the federal language of the People's Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal'rasan, Delvahhi, Ya'ssa, and other such languages. <br />
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'''Siik’tajr''' is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai's history for a long while, but were always small; however, when the Great War broke out, Siik'tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik'mas and the more body language inclined Nal'rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.<br />
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as 'easier to use' rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.<br />
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Tajara have a strong biological inclination to roll the "R" sound, extending it. Because of cultural reasons and the grammatical structure of their languages, they also tend to refer to themselves in the third person perspective instead of the traditional first-person ("He has completed his work" instead of "I have completed my work") though Tajara who have spent a large amount of their lives in space or among other species can overcome this trait with great difficulty. Traditional-minded Tajara usually choose to continue using the third person in basic. Most Tajara only speak to someone in the first person if it is someone they trust substantially. The second person perspective is used in many regional dialects and does not imply any intimacy, however many Tajara prefer the third person even in these cases as a preference.<br />
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Because of their anatomy, Tajara are capable of using their appendages to express their emotions. Folding one’s ear back usually expresses fear or worry. Ears perked forward to demonstrate interest or attention. Ears also flick involuntarily when exposed to unexpected or loud sounds. Swaying one’s tail continuously is considered a childish way to express satisfaction. Curving down and blistering is a sign of hostility. Bumping muzzles and holding someone’s wrist are common displays of affection.<br />
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===Religion===<br />
====S'rand'marr Worship====<br />
''"By day and light of S'Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S'Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin."''<br />
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- The "First Prayer" of S'rand'marr Worship<br />
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S'rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S'rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S'rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the "Family." The head of the Parivara is Father Valyan K'rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.<br />
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Sana Sahira's location in the People's Republic places the Parivara in the precarious position of having to act favorably to the faction's government, however, Father Valyan K'rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns' Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns' Sisters. To cause harm to a Suns' Sister is said to be one of the most unholy things you can do in a place of worship, as they're meant to emulate the Gods themselves, silent, but strong and dependable.<br />
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====Ma'ta'ke==== <br />
The second-largest religion is the worship of the Mata'ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata'ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata'ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.<br />
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In Tajaran mythology, the tribe of Mata'ke rose to the status of gods when they slew the King of the Rrak'narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak'narrr's final wishes, Mata'ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the "Edge of Adhomai" where they fend off malicious entities and protect all Tajara.<br />
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====Njarir'Akhran Worship====<br />
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.<br />
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==Culture==<br />
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=== Fashion ===<br />
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.<br />
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[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]<br />
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. <br />
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The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These 'Enforcer Shells', as translated from Siik'maas, were usually brown or olive in color, with slit visors masking the wearer's face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.<br />
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Today, the government officials of the People's Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.<br />
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The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.<br />
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=== Cuisine ===<br />
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]<br />
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.<br />
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Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters' beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears' and consumed during their morning meals.<br />
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Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa's tears, but its production and consumption are slowly declining due to the loss of the People's Republic's hegemony over Adhomai. Messa's mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.<br />
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras'val clams, named after the sea, are a famous treat, being appreciated in other systems besides S'rand'marr.<br />
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====Notable Dishes====<br />
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*'''Adhomian Hard bread:''' a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.<br />
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*'''Fatshouters Bloodpudding:''' a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.<br />
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*'''Sugar Tree Candy:''' a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother's table. Sugar candy is made from the Nm'shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It's occasionally flavored with fruits or savory liquors.<br />
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*'''Avah:''' used to only mean "sweets" or "sweet thing," now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.<br />
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====Notable Beverages====<br />
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*'''Messa's Mead:''' a fermented alcoholic drink made from earthen-root juice and Messa's tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa's Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.<br />
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*'''Earthen-Root Juice:''' a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai's most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.<br />
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*'''Nm'shaan Liquor:''' an alcoholic drink manufactured from the fruit of the Nm'shaan plant. It usually has a high level of alcohol by volume. Nm'shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.<br />
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===The Arts===<br />
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Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.<br />
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Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D'na'tel Hall in the Nal'tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka'nira.<br />
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However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.<br />
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.<br />
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===Music===<br />
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Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. <br />
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. <br />
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. <br />
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====Notable Folk Instrument====<br />
[[File:Prrama.png|200px|thumb|right|The Pr'rrama.]]<br />
*'''P'rrama:''' a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.<br />
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*'''Makkra Baq:''' this instrument hails from the island of Das'nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.<br />
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*'''Mah Kii:''' the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.<br />
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===Sports and Games===<br />
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.<br />
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. <br />
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is "The Bane of Rashashana": which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.<br />
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====Notable Sports====<br />
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*'''Farehal:''' a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S'rand'marr, but it is moderately popular on Adhomai, with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.<br />
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*'''Mahmrro:''' a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. <br />
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*'''N'hanzafu Roping:''' a sport created by the [[Tajaran Ethnicities#Rhazar'Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.<br />
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*'''Baghrar:''' an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara's claws to rake an opponent's torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.<br />
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====Notable Games====<br />
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]<br />
*'''Suns and Moon:''' a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. <br />
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*'''Traiaz:''' a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.<br />
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=== Military ===<br />
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The military hardware of the Tajaran nation is somewhere close to what humankind used in the 1900s, though the transition to energy weapons has already been made. Clumsy overheating handguns and rifles that slowly fire long bolts of concentrated energy are used by high-ranking soldiers or special operatives, but their durability is dubious in comparison to the mass-produced, single-shot or bolt action rifles that the majority of Tajaran soldiers use. In recent years the People's Republic has largely replaced bolt action rifles with fully automatic Tsarrayut’yan rifles, however, these suffer accuracy issues at longer ranges. Bayonets are heavily relied upon in close-quarters combat rather than Tajaran model submachine guns, which are expensive in the eyes of the People's Republic and jam easily in the harsh terrain of Adhomai.<br />
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Heavy infantry weapons like heavy machine guns used to come in the form of heavy, hand-cranked gatling emplacements with a heavy emphasis on frontal gun shielding. These HMG emplacements are extremely deadly in comparison to the slow-firing rifles of foot soldiers and are usually countered by Tajaran artillery or laser weaponry. Most squads of Tajara now carry a mixture of top-loading magazine-fed light machine guns or quicker-firing belt-fed LMGs.<br />
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Tajaran artillery is where the cunning of the People's Republic engineering shines, and many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. These weapons are the pride of the People's Republic, and their nightmare if lost to enemy hands.<br />
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''For more information, see [[Tajaran Military Structures]]''<br />
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=== Education ===<br />
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai's academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility's suppression of educating the masses. However, intellectuals in the People's Republic of Adhomai and the Democratic People's Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal'Tor and especially on the capital building in The People's Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.<br />
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=== Marriage and Relationships ===<br />
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as "marriage" due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S'rand'marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S'rendarr and life. Their equivalent of Marriage is called "'''S'rendal'Matir'''" (The life of S'rendarr), named for the idea of continuing the life that the sun god S'rendarr celebrates. Tajara under the worship of Ma'ta'ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers "'''Zrrazhil Ekrratul'''" (Continuation of the families), named for the simple notion of propagating the blood of the families involved. <br />
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Because of the Tajara's history as a repressive, conservative species, they have not grown too open-minded or liberal - unlike humanity's progressive views for example. Overt displays of affection, xenophilia, and homosexuality among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. Throughout Adhomian history, non-heteronormative individuals have tried to challenge these prejudices by either avoiding accepting marriage as much as they could, settling in a loveless relationship for the purpose of continuing their lineage, or joining the priesthood of Shumaila. The Raskariim, due to their counterculture and rebellious ethos, has become a refuge for some homosexuals.<br />
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Transgender Tajara are considered a recent phenomenon created by humanization by those scornful of them. However, some Tajaran archeologists believe Tajara not fitting either male or female identities could have lived prior to the Incarnate Dominion. This is supported by findings such as male Priestesses of Mata’ke gods. These findings are disputed by mainstream historians. During the First Revolution, there were noted instances of Tajaran women who had styled themselves as men and attempted to remain so afterward. Transgender Tajara often face a major dilemma in trying to figure out their identities. While human science provides a means to easily present as the gender of their choosing, transitioning is not something recognized by the Adhomian state. Those who do transition often need to go through the expensive and dangerous process of forging a new identity for themselves. This also means cutting themselves off from their family and previous life. The PRA is the easiest nation to do this in. The governmental mafias are all too happy to create new documents for the right amount of credits. If this forgery is found, the Tajara will certainly be arrested; most are charged with espionage and face decades - if not a capital sentence - of imprisonment. The idea of non-binary or third-gender Tajara is not present even among Tajaran LGBTQ circles.<br />
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There also exists discrimination and bias against other races of Tajara - particularly against Zhan-Khazan for their purported low intelligence and rebellious tendencies. As a result, Tajara generally avoid interbreeding between races. An extension of the racism that prevents Tajara from breeding outside of their race can be found in the general public's revulsion to the notion of an interethnic relationship, an act that is considered an intolerable fetish by most Tajara. While these stances encapsulate the general view of the Tajaran society, some individuals do challenge these norms; they are commonly shunned and persecuted due to this. Urban Tajara usually hold less prejudice towards mixed couples, with some Hadiists theorists believing that miscegenation is the only way to truly break the pre-contact nobility's influence on modern society.<br />
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[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]<br />
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===Architecture===<br />
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Adhomai's architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir'Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People's Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.<br />
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===Holidays===<br />
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Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma'ta'ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal'tor's annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. <br />
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*'''Armistice Day (November 26th):''' while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. <br />
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*'''Ma'ta’kyr (March 24th to 30th):''' for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia's, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata'ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. <br />
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*'''Coming of Dawn (January 9th):''' a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr'Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. <br />
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*'''Dholma Festival (Third Week of October):''' a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.<br />
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[[Category:Tajara]]<br />
''Al'Mari Hadii picture created by SleepyWolf''</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Ma%27ta%27ke_Gods&diff=30262Ma'ta'ke Gods2023-10-04T23:22:38Z<p>Alberyk: /* Azubarre */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
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==The Creation Myth of Mata'ke Pantheon==<br />
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Before there was anything, there was the empty sea; its waves of nothing going deeper than comprehension itself. Yet in that nothing, resided Jogasorrmrr, the Many Mouthed Worm, a creature spanning the entire length of the infinite sea, with a jaw on every joint of its body. Above such a sea resided the great void in which five beings existed. Messa the Ferrywoman, S'rendarr the Bright, Fenskrringla the Great Mother, Gylgarrfin the Small Serpent, and Noghorr the Dark Sun.<br />
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Three of these beings desired creation, yet they could not achieve their desires, as anything they created would drop into the great sea and be devoured by Jogasorrmrr. In their wisdom, Gylgarrfin and Noghorr sacrificed their bodies to Jogasorrmrr, so that Fenskrringla could birth forth 12 gods of this world from Jogasorrmrr. Mata’ke, Marryan, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and five others whose names were forgotten. After their conception, Fenskrringla fell into the sea out of exhaustion and was consumed by Jogasorrnrr. The children knew their purpose and they descended upon their father, Jogasorrmrr, ripping him open.<br />
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Yet as their father fell, his blood mixed with the sea of empty and created beings of malevolence, the 49 children of Jogasorrnrr. The gods of the new world then hunted down these creatures, their battles shaping the great worm into what we know now as our own universe in which we reside. The battle was long and exhausting but all of Jogasorrnr’s children were defeated, all shaped into the mountains, the lakes, caves and many valleys of Adhomai as the gods pounded their flesh into stone, their blood into rivers and their eyes into clouds.<br />
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After the battle was done, Messa shepherded her brother S'rendarr into the body of the great worm, which was now the universe, and the gods began to use his power to mend their wounds and recuperate their strength. As Messa took to the task of taking the first of the dead, the ancient gods and children of Jagasorrnr, into the halls of the dead. This is why the two suns now reside above Adhomai.<br />
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In that time Shumaila and Dhrarmela took to forging the 48 souls of the children into each hour of the day so that the infinite would be no more, which is why the days upon Adhomai now take 48 hours to pass and no Tajara is lost in infinity. Meanwhile, the other gods had a single task, to forge Adhomai into what it is now, creating the trees, bushes, animals, and Tajara which were to live and die upon it, basking in the two suns.<br />
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However, after the battle, Mata’ke knew that the only way to become gods of Adhomai, would be to become part of Adhomai and grow from it. And so Mata’ke along with his siblings enlisted the help of Dirrnavirr the King of all Rrak’narr, the strongest and most loyal creature of the gods to take their power and keep it safe, stored inside containers of Dhrarmela’s making, which is why we store the organs of significant Tajara in urns after death. As they descended onto the earth, to be born of different mothers and different families, as mere mortals to walk the earth with no memories of their godhood. But when they all began their rebirth, Mata’ke bid Dirrnavirr to never tell anyone, even their new mortal forms of the tests that would prove their godhood, not even to the mortal form of Mata’ke himself.<br />
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After they re-ascended, they began their work on the holy village in which their people could reside. But first, the great serpent Jagasorrnr had many holes, holes from which the void sea could leak and drown creation and so Mata’ke set upon sewing all those holes shut to protect the universe.<br />
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But as work was underway, the most hateful, the most spiteful, the most cunning of Jagasorrnr’s children, Raskara, plotted. Having hidden inside the moon. One day Raskara approached five of the youngest gods and prostrated itself before them, telling them that it’d gladly witness this creation, but that Mata’ke planned to drink from the empty sea and seal the worm, keeping the power of the serpent to himself.<br />
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The five youngest fooled one and all quickly flew out and drank from the sea before Mata’ke could patch the last hole. Then, corrupted by Jagasorrnr’s blood, they became of the same body and mind as his previous vengeful children. Once again battle began but this time the strength of only 7 gods was not nearly enough to destroy the new children of Jagasorrnr and so Raskara was able to make her escape back into the moon, now with her new 5 generals.<br />
<br />
==Gods in the Ma'ta'ke Pantheon==<br />
[[File:Matakart.png|300px|thumb|Paiting of Mata'ke and the Twin Suns.]]<br />
===Mata'ke===<br />
Mata'ke himself is the head of the clan, and the god of snow, judgment, practicality, order, and strength. He is famous for his military cunning which he uses to command the clan of Gods to fend off the forces of Raskara. His main role in mythological and historical stories is usually one of the arbitrators, with many courts in the past invoking his name when resolving settlements. His most common depiction is that of a golden-furred M'sai, wearing thick Nav'twir furs held together by golden clasps. In the case of his battle regalia, over these furs, he wears a cuirass of iron with his feet and hands wrapped in thick leather. He wields a simple spear with an iron tip and keeps a silver-studded sword in a scabbard on his left side. Replacing traditional weapons with a rifle is a trend that emerged after the Gunpowder age. On his head he wears a visored helmet of similar material to his cuirass with a fabric coif underneath, however, most statues omit headwear. Mata'ke is commonly portrayed as a Zhan-Khazan by Zhan’s worshippers. Representations of the God as a Njarir’Akhran were widespread until the First Revolution<br />
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The priesthood of Mata’ke is comprised of only male hunters, making it somewhat exclusive. Like their patron, all priests of Mata’ke must prove that they are capable, strong, masters of Adhomai wilderness, and wise. Every temple of Mata'ke has a different way of testing its applicants and these tests are always kept as a strict secret. The only known part is that a large number of applicants fail and many never return. After they’re accepted, priests of Mata'ke dress in furs and carry silver weapons, usually daggers for ease of transport and to emulate Mata’ke’s sword. There is a remarkably low amount of Njarir’Akhran in the Mata’ke priesthood.<br />
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====Spearhead of Mata'ke====<br />
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Considered the sigil of the head of the pantheon, the spearhead was used in the coat of arms and crowns of old royalty to symbolize their right to rule. It is associated with martial might and leadership. Politicians wear pins of the spearhead and hunters or soldiers alike carve it onto their weaponry. <br />
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====Mata'ke and the Slaying of King of Rrak'narr====<br />
<small><i>The story of how Mata'ke managed to slay the King of Rrak'narr and reach godhood.</i></small><br />
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At the height of S'rendarr and under his powerful rays, all of Mata’ke’s hunting party gathered before the forests in which the King of Rrak’narr and his castle resided. All armed with weapons and armour fashioned by Dhrarmela, except for Mata’ke who preferred his simple designs.<br />
However, when they set foot into the forest, a fog so thick they could not even see the tips of their fingers obscured the vision of the hunters. They walked and walked and walked, time started slipping between their fingers and their tails dropped as even the shine of S'rendarr could not penetrate the fog and re-invigorate them.<br />
“It is unwise to make decisions when one cannot see the full picture,” regarded Mata’ke and took to climbing a tree, above the fog, he could see the way to the castle clear as a day and so they took to that path."<br />
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When they arrived at the gates of the fortress which they found open, Mata’ke started to think. Before he could say anything five hunters rushed forward, the taste of victory on their tongues, and before a shout could be given they disappeared into the fort, where their battle cries faded instantly. Mata'ke lit a torch and threw it forward and it fell and fell and fell, he gazed and saw a giant pit that led into a spiked floor upon which the hunters would eternally rest.<br />
“Overconfidence leads to a fearless death, but to win one must stay alive,” he regarded in his wisdom as he took to his spear and quickly vaulted over the spiked pit. The party took to his example and all jumped the pit.<br />
At last, they found themselves in the crown room of the King, however, his subjects were nowhere to be seen, he was alone, waiting in his gigantic form. Mata'ke took to battle quickly and his battle-brothers soon followed, however, they found that none of their hits could even scratch the mighty King as he deflected their weapons with ease, laughing and taunting them all the while. Eventually, the King taunted Mata’ke himself in a sensitive spot. To this Shumaila’s husband, Arrkhan, took great offense and lunged forwards to attack the king but instead was quickly felled himself. At that moment the king boasted of his victory and Mata’ke quickly drew his sword, stabbing the king in his black heart who fell to the floor.<br />
“One’s temper dictates the battle,” said Mata’ke as he wept for his fallen battle-brother.<br />
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As others gathered to possibly help Arrkhan, Mata’ke instead took to listening to his enemy, the King.<br />
“I have watched you and your village Mata’ke, you do not know this but we were once great friends you and I. As you have felled me, an awesome power will take your bodies. I urge you Mata’ke, take the biggest spring of my power and give the rest to those in your village which have proven themselves to you, once you do this you will know why I have committed the sins which I have.”<br />
And as the king fell, Mata’ke indeed drew on his power and indeed he remembered the ancient pact which he had made with his old friend. And Mata'ke wept, for unlike the others, this battle cost him two great friends, yet they were also tears of joy as now Adhomai could be what it was to be all along and they could return to their rightful place.<br />
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<br />
===Marryam===<br />
Marryam is the wife of Mata'ke and the goddess of settlements, sleep, and parenthood. It is said that when Mata'ke goes to war or is otherwise occupied with fighting, Marryam rules in his stead to keep the divine settlement at peace. Her wisdom is often called upon when Tajara faces difficulties in matters of the homestead and parenthood. Her appearance is of a Njarir’Akhran with long-braided hair and a native dress. She is usually depicted sitting on a throne with high armrests. Depictions of Marryam as a Hharar Tajara have become more common since the First Revolution, with the Njarir version keeping its popularity in the New Kingdom.<br />
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The priests of Mata’ke are not forced to remain chaste, in fact, they’re encouraged to marry an equally pious wife so that she might become a priestess of Marryam. Not every priestess of Marryam is a wife of a Mata’ke priest but all are married. They often serve in a variety of important roles such as midwives, nurses, and teachers and have done so throughout history. Their dress code is rarely enforced, but they can be easily spotted by their long-braided hair usually full of flowers even in the coldest winters, these flowers are usually made of precious metals but in recent times plastic is more common.<br />
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====Marryam's Poppy====<br />
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Though it is called a poppy the designs of this symbol vary heavily in what flower they represent. The Goddess' symbol is associated with protection and femininity. When the IAC had arrived in Adhomai following the First Revolution they had hung banners depicting it in their field hospitals, causing a trend of the flowers appearing in hospitals and among medical workers. Now it is considered a symbol of medical aid as well. <br />
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<br />
====Marryam and the Restless Night====<br />
<small><i>The story of how Marryam taught Mata'ke a valuable lesson in listening.</i></small><br />
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On the night that Mata’ke had become chieftain of the tribe, he was going to bed quite tired, drunk, and full of his new status, he dropped straight in, with the same things he wore during the celebrations.<br />
“Mata’ke, my husband,” said Marryam, “how can you sleep in the same clothes you went outside with?”<br />
“Marryam my dear, I am the chieftain of this clan, if I didn’t know what was good for me how would I have been made one?”<br />
And although displeased Marryam knew that talking to her husband while he is tired would be fruitless and so she gently drifted to sleep.<br />
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Yet not soon after, she was woken up by the stirs of her husband.<br />
“Oh Marryam, my wife, please you are skilled in herbs, give me something to sleep.”<br />
To that Marryam replied, “Are you sure you don’t want to take off those clothes?”<br />
Mata'ke frowned, “I am the chieftain of this clan and I know what I need!”<br />
Marryam sighed and ventured for sleeping herbs, giving her husband a healthy dose.<br />
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Yet again Mata’ke stirred and again he awoke his wife.<br />
“Marryam, oh Marryam, fetch me the Fatshouter milk, that will help me sleep,” he spoke with clear frustration in his voice.<br />
“Mata'ke, my husband,” once again responded Marryam, “are you sure you don’t want to take off those clothes instead?”<br />
Mata'ke frowned and got up, stomping away for his mug of milk. Yet even after drinking a big bowl, he could not sleep and the whole night was spent with him, twisting and turning.<br />
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In the morning they both woke up, Marryam fresh as a summer spring yet Mata’ke seemed a hundred years older and as they got up and Marryam went to make the bed she pulled a large pebble from underneath the covers.<br />
“That pebble! That pebble!”, shouted Mata’ke. “That is what kept me awake and you never told me?”.<br />
To this Marryam simply replied, “If you had gone to undress, you would have noticed what exactly caused you discomfort.”<br />
Mata'ke hung his head, nodding to her wisdom, to that she embraced him.<br />
“You are correct Marryam, my wife, being a leader does not mean one cannot take counsel from others.”<br />
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===Rredouane===<br />
Rredouane is the younger brother of Mata'ke and the god of valor, triumph, and victory. He is a powerful warrior and skilled hunter, he is also known for his love of games and gambling. He is usually depicted as a M'sai with silver fur in a full raiment similar to Mata'ke. However, he is depicted so frequently in so many different periods that there is no concrete consensus on his clothing or depiction. Many paintings depict him playing dice, and many pubs and taverns with gambling claim he is their patron deity. He is very popular with the Rock nomads; they usually portray Rreduoane as a Zhan-Khazan Tajara.<br />
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Rredounae does not recognize a priesthood. Rredounae is considered too prideful to ever acknowledge a worshipper, although many still try. In all stories, serving Rredouane always leads towards a glorious doom, as he refuses to impart permanent blessings. Thus, Rredouane is more of a household deity and an icon to be invoked; small amulets, talismans, fetishes, and status are fashioned of him. They are particularly popular in casinos, taverns, pubs, and gambling dens. The city of Crevus in particular considers Rredounae their patron deity, building a giant statue to greet all who approach the city in his honor.<br />
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====Dice and Blade====<br />
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Rredouane's symbol highlights his dual nature as the God of gambling and a God of warriors. The die is excluded for those who pay respect to him only in the aspects of valor and victory such as the Rock nomads. For gambling houses and Crevans the blade is replaced with another die to symbolize his gambler side. Crevan fighters don a variation with a goblet and blade for luck in carousing and combat both. Crevan ALA fighters disseminated the symbol to others during the Second Revolution.<br />
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====Rredouane and the Unfinished Race====<br />
<small><i>The story of how Rredouane races a Quilix, the Ratajani.</i></small><br />
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One fine night Rredouane was stalking through the undergrowth of Adhomai, hunting for prey as one is to do in their spare time when suddenly a curious sight took him.<br />
Before him stood a small, disgusting Ratajani, and instead of running or seemingly preparing to cast a spell as they are to do, it simply bowed in respect.<br />
“Hello, Rredouane,” said the Ratajani.<br />
“I am Quilix, and I am the fastest creature on Adhomai,” to confirm this, the Ratajani caught a fly with his tongue and ate it.<br />
“There are some who say you are faster, this is wrong of course and so I wish to race you.”<br />
Rredouane laughed a hearty laugh, “Well if one wants to be defeated by Rredouane, Rredouane shall oblige him, where to and where from?”<br />
“From here, around the great Ki’ih, across the river, and back here.”<br />
To this Rredouane nodded, he put his hunting gear aside and prepared to run and to his entertainment, so did Quilix, the Ratajani.<br />
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They both counted down at once and Rredouane shot out faster than an arrow, to his surprise the Ratajani kept up with him for quite a while but eventually started to fall behind.<br />
Until Rredouane passed by the great Ki’ih, suddenly as if struck by lightning Quilix was right behind him again, breathing hot on his tail!<br />
Rredouane could not let this slide and ran even faster than before and once again lost Quilix. While tired, Rredouane was confident he could still win.<br />
But as he passed across the river, the Ratajani once again caught up with him, this time Rredouane could not muster the strength no matter how hard he tried and as they ran back around, across the river, around the great Ki’ih and back to the grow, he saw his loss.<br />
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“It appears, I’ve won Rredouane, now call me the fastest creature on Adhomai!”, jumped the Ratajani in celebration.<br />
“Not so fast,” breathed Rredouane heavily, “he cheated!”<br />
“Cheated?! How could you accuse me of cheating!”, yelled Quilix the Ratajani, in shock.<br />
“Right as they were stepping out to run, he saw Quilix leg it before the countdown ended!”<br />
Quilix cackled to himself, pleased by his own cunning.<br />
“Alright then,” he said, “we’ll make a blood pact then, you know I can’t break it!”<br />
To this Rredouane agreed, and so they slit their thumbs and ran them across each other as Rredouane spoke.<br />
“Until I end my count, you shall not leave this place or start the race!”<br />
“Deal!”<br />
So once again they stood side by side, Rredouane was rested and prepared to run again, but he knew he wouldn’t have to, he was sure of his victory.<br />
They began the count again, two voices rang out counting from three to one, however the last, “Go!”, was only said by one voice, Quilix’s.<br />
Rredouane’s voice never rang out as he ran out, to the Ratajani's shock, he was stuck there!<br />
Rredouane ran past the great Ki’ih and waited around the bend, as he saw a Ratajani running past he now knew it wasn’t Quilix at all! Quickly he ambushed the Ratajani and snapped his neck, then continued to the river and did the same with the one waiting under the bridge as he had suspected.<br />
Finally, Rredouane arrived back to Quilix, who was cursing and swearing, completely helpless.<br />
“Once you count down, I’ll strangle you with my own hands Rredouane!” shouted Quilix.<br />
“Rredouane is sure he would,” said Rredouane, “yet he never will because he is never going to count down and he’ll remain stuck here forever.”<br />
“But you’ll never win the race!” once again shouted Quilix, terrified of his fate.<br />
Rredouane, having finally picked up all his gear turned around and smiled.<br />
“Not all victories are bound to rules and conditions,” and with that, he walked away.<br />
It’s said that Quilix is still stuck there in the woods still swearing and yelling, so don’t be spooked by every noise you hear as one of them might just be foolish old Quilix.<br />
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===Shumaila===<br />
Shumaila is the sister of Mata'ke and the goddess of fortification, chastity, and architecture. She is the head of the town watch and the architect for all of the Holy Village's buildings. When Mata'ke's original hunting party had done battle with the King of Rraknarr, her beloved was killed in the fight. Ever since then she has resolved to be eternally chaste in dedication to him. Her oldest depictions are that of a M'sai wearing modest dresses and carrying a hammer on her belt. She is not known for having much combat prowess but is a great commander and tactician. She is also commonly portrayed as a Njarir or Hharar Tajara.<br />
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The Shumaila priesthood and worshippers can be easily identified by the wide belt with a golden buckle around their waist. The buckle is engraved with an image of a hammer and mirrors that of the goddess. Likewise, like her goddess, all priests of Shumaila remain chaste. Her symbol is frequently found on buildings and gates. You’ll be hard-pressed to find a construction worker on Adhomai who does not reserve a prayer to Shumaila, even if they’re not of Ma’ta’ke faith.<br />
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====Shumaila's Bulwark====<br />
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The hammer of Shumaila is used by her priesthood, followers, and even superstitious non-believers. It is believed that the hammer being carved onto buildings will make them sturdier and stronger. As such it is common to see the design when one looks close enough to a city block on Adhomai. Curiously, Tajara who received augmentation will sometimes have this symbol etched onto their prosthetics in hopes of a similar effect. <br />
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====Shumaila and How She Met Her Husband====<br />
<small><i>The story of how Shumaila met her husband and learned the value of wisdom.</i></small><br />
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Even before her vow came to be, Shumaila was restrained, it is said that even in those times she was reluctant to marry even though she was a beautiful maiden, some say even prettier than Marryam. Eventually, upon the urges of her brother and her father, she agreed to marry but she had a condition; her suitor must be able to match her in wit and determination.<br />
And so it came to be that Shumaila assigned a challenge that any would-be suitor would have to find two golden circlets which she hid somewhere near the village.<br />
Many came to search, feeling that such a challenge couldn’t be easier as they were expert trackers and hunters thanks to Mata'ke.<br />
“Shumaila, daughter,” proclaimed her father, “she mustn’t do this, with luck any old fool or ice tunneler could come to be her husband!”<br />
Yet Shumaila remained unshaken, only a faint twitch of her tail jingling with jewelry was telling of her entertainment.<br />
And so began a year of calmness as no suitor could find the two circlets that Shumaila had hidden, some searched in the lakes, others in the mountains, and yet none could find it. When asked, Shumaila always said that the circlets were close, almost under their noses.<br />
In response, many took to digging and others have even gone as far as to smelt ore into circlets and bring her that, and although it wasn’t the right answer it had entertained her very much. What disappointed her was the number of cheaters and liars that would come with fake circlets, trying their luck even though they had no idea how the circlets could look. Shumaila had no kind words for these and chased them away.<br />
But eventually one young man appeared by the name of Arrkhan, he was taken as a full hunter only a few years ago but had already distinguished himself. He went around boasting to everyone that he indeed had the circlets and that all would see the unveiling.<br />
Shumaila seemed unshaken and curiously almost entertained, she remarked that they should perhaps throw a feast in his honour. To this Arrkhan agreed excitedly, almost bursting into laughter right then and there.<br />
Before that Shumaila came to Arrkhan to see how he exactly found the circlets, he refused to admit; and yet when they engaged in the discussion she found him to match her phrase by phrase, word by word and she was excited at the prospect of him becoming her suitor. However, she knew that no matter what, his circlets could not be the correct ones.<br />
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And so the feast began, and it was a great feast as both Mata’ke’s father and Mata’ke himself were grateful that Shumaila was being married to someone they both knew was capable and not a complete oaf. And to their surprise even Shumaila was celebrating and with Arrkhan no less, even though the two barely knew each other before, they now spoke together like old friends.<br />
However, at the cusp of the night, the father of Shumaila stood up and urged the young man to finally reveal the circlets and as the merriment died down. Shumaila seemed sad and almost ashamed of what was about to happen to the young man, yet he seemed to brim with confidence as he stepped up with two jars.<br />
His walk was strange and it was soon known why as he put the two jars onto the floor, they fell with a heavy thudding sound of lead.<br />
“The circlets are in these two jars,” he exclaimed confidently.<br />
“Liar,” said Shumaila calmly and sternly.<br />
At this Arrkhan twitched his ears, “Oh? How would she know unless she went to check? He knows she didn’t after all Marryam distracted her all day; he made sure of that.”<br />
Shumaila flicked her ear in annoyance as she shot a stern look at Marryam, who simply responded with a smile, yet she knew his lie would be apparent and so Shumaila rose and walked to the jars.<br />
As she walked up, Arrkhan began to speak again.<br />
“Excuse his foolishness oh wise Shumaila, but he was a fool and hid the circlets in these jars for safekeeping and now he cannot get them out, for when he clenches his fists they no longer fit through the jar openings.”<br />
Shumaila merely laughed at this, it was clear he was merely prolonging his punishment by hiding them inside the jars so nobody could see, yet she would entertain him.<br />
However as Shumaila reached inside the jars, Arrkhan quickly pulled on two cords hidden inside the jars, restraining her hands inside, and as she tugged to get them out of the heavy lid jars, to no avail, he quickly grabbed her tail and pulled off two golden circlets.<br />
“Here they are Shumaila, right on your tail!”<br />
The whole village roared in laughter at Shumaila’s predicament and cursing, even Mata’ke and her father, although they did their best to not be seen by her scathing looks.<br />
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During the laughter, Arrkhan squatted next to Shumaila and spoke.<br />
“She is witty, beautiful, and smart, yet her hubris has turned great hunters into liars, rapscallions, and even injured others.”<br />
The atmosphere grew a bit heavier as he said this for everyone to hear. Then he loosened one of the ropes and stuck his hand inside, pulling it back closed and getting stuck himself.<br />
“However revenge is the tool of an idiot, now they’re both stuck and they’ll use their wit together to escape these heavy jars and not to cause more harm to others, such is the way wit should be used.”<br />
And indeed they spent the rest of the merriment sitting with their hands in the jars, exchanging stories, drinking, and thinking of how to get out without pulling the cords free.<br />
And after they broke free, they bonded together once again as husband and wife.<br />
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<br />
===Kraszar===<br />
Kraszar is a comrade to Mata'ke, and the son of Druzhmail. He is the god of joy, stories, and language. He is always shown as a Hharar wearing thick robes with a bag of scrolls and a walking staff. He is attributed as the creator of the Cosmic Chronicle, a holy story that details most of the religion's history and theology. In the past, before writing and literacy became common, Kraszarrumalkarii (storytellers) would deliver all stories orally from memory. Nowadays he is most popular with students shortly before an exam.<br />
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Kraszar enjoys less of priesthood and more of an academy, being the only god with an actual central building in the Mata’ke pantheon. The Kraszar Library is perhaps the greatest collection of knowledge on Adhomai, and the headquarters of the priesthood. The librarians, still carry the name of Kraszarrumalkarii even if it isn’t their official title and bridge both science and religion. The library is open 24/7 and doesn’t require any kind of membership as knowledge is to be shared, although nowadays most books are kept behind glass cases due to the extensive damage to some volumes.<br />
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====Scroll of Ages====<br />
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Usually depicted as a symbol tied with a ribbon or sealed with wax. The scroll is that of Kraszar's and is considered a symbol of knowledge. Publication houses, universities, and libraries tend to use it on their logos or have it etched onto signage. The seal or ribbon sometimes will have a nation's flag put onto it. <br />
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====Kraszar and the Lesson in Greed====<br />
<small><i>The story of how the title of Kraszarrumalkarii came to be.</i></small><br />
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There was a time when Kraszar wasn’t the greatest storyteller in the village; indeed from the age of Druzhmail, before Mata’ke was reborn, there was a much older Hharar, Derrkar.<br />
Derrkar was old when Kraszar came to this world and he was an elder when Kraszar was old enough to speak, yet one could hardly tell as Derrkar’s good mood had kept him young in the eyes of everyone who heard his stories. Kraszar listened eagerly to Derrkar’s stories when he was younger and took after him, no, surpassed him in his storytelling abilities. Derrkar did not mind as he had one thing Kraszar didn’t, experience and many more stories to tell than Kraszar even knew about. And the village could have lived in peace until one fateful day.<br />
<br />
It was many years later when Mata’ke ascended to his position as a chieftain that Kraszar as a friend of Mata’ke rose in his position too and finally got to sit in the great tent hall along with the heads of the families. On that night Kraszar listened to Derrkar tell a fascinating story, one he had never heard the elder speak before, it was about a great swamp full of dangers and death and a brave hero who planned to get across. However the light of the fireplace dimmed, and such a long story could not be told in a single night; so everyone went home, excited to come back the next night. And so in the morning, Kraszar took to re-telling the story to everyone in the village. However only a little while after Kraszar started, Derrkar arrived, fuming.<br />
“How dare he speak such stories?”, Derrkar started muttering, “those are only reserved for the ears of those in great tents, not for everyone to hear and blab about!”<br />
Kraszar was visibly hurt as his inspiration scolded him, “But Derrkar, wise elder, he didn’t mean to offend the people must know of the wisdom in these stories!”<br />
“No they will not, knowledge isn’t for everyone and if he cannot respect this then Derrkar will not tell a tale again!”<br />
Kraszar however was not satisfied and vowed to get the story any way he could.<br />
<br />
The next few days were calm, although sadness started to pass in the village as Derrkar stopped telling his stories, and when people searched for Kraszar, they could not find him.<br />
Panic suddenly spread as on the fourth day, when they discovered a hunter had seen Kraszar leave the village. A great search was mounted with Mata’ke and Druzhmail at its head, the two searched like Ha’rron, taking apart nearly all trees and bushes in the surrounding area and once that wasn’t enough, they started the forest piece by piece, even Derrkar joined after a while, worried about the youngster. So great was their search that it’s said they found which came first, the ice tunneler or its eggs.<br />
Eventually, they arrived at a deep dark swamp, full of fog and bubbling water. And as they progressed slowly forward they found a horrific display, right before the swamp lake, Kraszar’s clothing. Druzhmail cried out first, Mata’ke followed him and the rest of the village behind, but eventually, sadness turned to anger and Druzhmail’s was the greatest as he grabbed Derrkar by the scruff of his neck, his teeth bare.<br />
“HE! If he had just told the whole story, Kraszar would have never gone to the swamp and sunk!”<br />
But instead of spitting, clawing, and resisting, he saw defeat in the old man's eyes.<br />
“It is true, Derrkar was greedy and another paid for it, drown him for all he cares!”<br />
<br />
However quite soon, Kraszar’s head appeared from below the water in quite a surprise. Quickly Derrkar jumped to action and offered him his staff, but Kraszar refused it, seemingly unaffected by the swamp waters.<br />
“He’ll sink again!”, they all screamed as everyone rushed to Derrkar to help him pull Kraszar out who seemed quite happy in the pool.<br />
“Why would he? These are hot springs, a hunter from another village told him of this place.”<br />
Everyone breathed a breath of relief and as Kraszar covered himself and climbed out of the water, Derrkar was the first one to hug him.<br />
“Derrkar will never keep any story to himself from now on, stories are here to teach, they’re not a currency to be hidden but meant to be shared.”<br />
And he was true to his word, for the rest of his short elder and peaceful life, Derrkar did tell every story he had in his sleeve and then passed on, peacefully knowing that Kraszar would continue to spread his story and his memory all throughout Adhomai.<br />
</div></div><br />
<br />
===Dhrarmela===<br />
Dhrarmela is a comrade of Mata'ke and the daughter of Druzhmail, making her the sister of Kraszar. She is married to Azubarre, the god of love. She is the Goddess of forges, anvils, and craftsmanship, which in old Siik'mas included both blacksmithing and general crafts such as furniture, wagons, and clothing. All weapons, armor, and general regalia of the gods are made by her. She is always depicted as a Hharar wearing a smith's apron with a belt of tools.<br />
<br />
Her priests are required to be skilled in some craft, although blacksmithing is preferred. And while not every blacksmith is a worshipper, most blacksmiths give some part of reverence to this goddess of craft. Her popularity skyrocketed during the Industrial age and paved the way for female Tajara into factories, becoming a symbol of the working class. Her priests and priestesses wear regular work clothes with golden lining and threading to differentiate them from regular laborers.<br />
<br />
====Divinity Anvil====<br />
<br />
The symbol of Dharmela is a simple one, befitting for the Goddess. It is the outline of an anvil and nothing more. The Divinity Anvil has always been worn or incorporated into the signage of tradesmen who wish to present themselves as someone worthy of bearing it. With the advent of factories and the rise of the working class following industrialization, the Divinity Anvil now is associated with protecting from work hazards and giving one the energy to withstand a long workday. Early Hadiist propaganda used the symbol heavily in the First Revolution. <br />
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====Dhrarmela and the Lesson in Tradition====<br />
<small><i>The story of Dhrarmela and a journeyman who came to challenge her.</i></small><br />
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Dhrarmela was always known as a great smith and a great smith she was, her tools were both of shining beauty and of great use.<br />
But one day a different smith arrived, a boy from a neighboring village and a smithing apprentice he took to the villagers immediately, hooking them onto his honeyed words. Dhrarmela was not tolerant of sneaks and tricksters and so she came to the boy on the first day of his visit. Yet instead she found herself in the corner and agreeing to a challenge as the visitor touched upon her pride as a smith.<br />
The challenge was thus, over the course of a day and a half, Dhrarmela and the journeyman would forge all tools they could think of, from the smallest nail to the greatest blade. The one who made the most useful, durable, and greatest tools would win.<br />
Both of the smiths took to working immediately after the deal was struck, clanking away at their stone hearths. <br />
<br />
In a day it became apparent that Dhrarmela was indeed working much faster than the journeyman, when the villages came to tell him that he stuttered out a response, “I-it’s merely because she rushes, he takes his time.”<br />
When the villagers ran to tell this to Dhrarmela she simply smiled and replied, “A good worker knows how much time is needed, for each piece of their work”.<br />
<br />
On the second day, it became apparent that once again, Dhrarmela was the one making tools much greater and exquisite than what the journeyman could muster, and once again they ran to tell him of this, to this he replied with sweat upon his brow, “Beauty is not practical, you see.”<br />
The villagers once again ran to Dhrarmela to see how she would respond to this biting remark, she merely shrugged without breaking her tempo of work and responded, “What pride is there in ugly work?”<br />
<br />
On the third day, when both were supposed to show their work. Indeed did Dhrarmela have tools of bigger splendor and larger variety than the journeyman, whose tools were very few and of ugly design. However, to this, he prompted them to try them and see how great his tools are, for sure they would choose him over her.<br />
And so the villagers did try, they took two picks one of Dhrarmela and one of the journeyman, and hit at a rock, the journeyman's pick shattered instantly.<br />
They took Dhrarmela’s nail and the journeyman’s nail, and as they hit upon them the journeyman’s nail bent out of shape.<br />
Lastly, Mata’ke himself took an arrow from each and prepared a shot, however as he drew the journeyman’s arrow, the arrowhead slid off and nearly stabbed him in the foot, at this Mata’ke laughed, and with him the entire tribe, except Dhrarmela.<br />
She instead took up a blade and quickly drew it across the journeyman's face much to the horror of the onlookers, but as he fell to the ground, his blood turned black and he reverted back to his form, one of Raskara’s minions.<br />
And so then on Dhrarmela was the undisputed master of smithing and the village understood that new does not always mean better.<br />
</div></div><br />
<br />
===Azubarre===<br />
Azubarre is the first-born of Mata'ke and Marryam, and the husband of Dhrarmela, daughter of Druzhmail. He is the god of love, fertility, and marriage. He blesses all marriages, and to puts fire into the hearts of lovers in times of need. He is always shown with Njarir’Akhran features. His clothing is usually large flowing robes which have become the standard as priest's vestments, and he is usually carrying a burning torch. Despite the popular notion to change the ethnicity of the gods after the revolution, Azubarre remains depicted as a Njarir and has become very unpopular in the PRA, taking on a negative role in their propaganda.<br />
<br />
The priests of Azubarre are often adored and many aspire to become one, their large flowing robes and beautiful faces often accompany carnivals, marriages, birthdays, births, and many other social events making them the epitome of life. However, the selection for such priests is inaccessible to most, as only the most beautiful are allowed to join, which is very subjective. Despite common misconception, priests of Azubarre are chaste, having to learn to love for love’s sake and not being allowed a partner due to possible bias. A burning torch is frequently used by newlyweds or as a symbol of engagement.<br />
<br />
====Torch of Passion====<br />
<br />
Azubarre's nature as a sometimes misinterpreted God of love led to his torch having many uses. Sometimes it is put up onto clubs and houses of ill repute, sometimes it is used by newlyweds to symbolize their devotion to each other, sometimes it is painted on barns and coops in the hope of making the animals inside more fertile. Priests maintain that the torch should only be a physical manifestation and not a drawn one, so they and pious Ma'ta'ke followers both refuse to use a drawn symbol. <br />
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"><br />
====Azubarre and the Value of Love====<br />
<small><i>The story of how Azubarre came close to understanding love.</i></small><br />
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Long ago back when Mata’ke’s village still rested upon Adhomai, Azubarre had a rival. His name was Kasabrr and he was a lover likewise.<br />
Alike Azubarre he was a brilliant beautiful Njarir’Akhran, of beauty, grace, and intelligence. Soon the two found themselves at odds as was inevitable with two of such beauty. And so they decided they’d settle their love once and for all. And under the full moon, they agreed, in secret, that both would try to find what it means to love.<br />
<br />
Kasabrr took to finding and laying every single woman in the village, hoping to understand love through practice and as he did so, Azubarre could not help but feel a slight emptiness when he saw Kasabrr’s acts, as if something was missing.<br />
As he sat, pondering what love could be, he came to realize that there was one who refused Kasabrr’s advance, Ladya.<br />
Ladya was no beauty and as Azubarre looked at her, he knew that for her laying with someone like Kasabrr would have been her dream. So he questioned Ladya, “Tell me Ladya, why do you not wish to go with Kasabrr.”<br />
Ladya replied to Azubarre’s question, “I don’t seek a quick lover, I seek love.”<br />
<br />
A week after Kasabrr decided to venture out of the village, hoping to understand the flame of true love, yet again even if Azubarre could have anyone he gazed upon, male or female, he did not partake in any of the activities that Kasabrr had, instead of going on a peaceful walk.<br />
It was there that he met a hunter, a Zhan so handsome that perhaps even he would have fallen for him, yet no matter how many women hoped for his attention he paid them no heed, so Azubarre took to questioning the man.<br />
“Why do you refuse love young man, are none of these beauties enough?”<br />
The Zhan chuckled, “Oh they are enough, yet they’re not here for love, but for my looks.”<br />
And so Azubarre thought, and then he led the Zhan away, to his village.<br />
<br />
On the third week, Azubarre and Kasabrr met, Azubarre accompanied by the Zhan and Ladya while Kasabrr was followed by hordes of women, Njarir, Hharar, M’sai, Zhan, and some which were not Tajara at all!<br />
And so Kasabrr, brimming with confidence started first.<br />
“He has found love, he has found love with all these women!”, he said in a friendly tone, yet the crowd was quiet.<br />
“He promised me the moon!”, yelled one.<br />
“He promised me the sun!”, yelled another.<br />
“Well, he promised her the world!”, said the third.<br />
Soon enough all took to bickering amongst each other, then shouting, and then last, fighting.<br />
Azubarre laughed at this display as he spoke,<br />
“He may not understand love itself, but he understands that it is a bond between two people and has their own.”<br />
To that, Ladya and the Zhan kissed, forged into a new marriage, blessed by Azubarre himself.<br />
And Kasabrr? Well, it’s said that after all of this, Kasabrr had become a eunuch and dedicated his life to solitude.<br />
</div></div><br />
<br />
==Ambivalent Entities==<br />
<br />
===S'randarr===<br />
The very same sun which is worshiped by those of the S'rand’marr faith is known as a beneficial yet neutral and immortal entity in the Ma'ta'ke pantheon. S'randarr is believed to be the source of all positive energy on Adhomai, which it supplies through an incorporeal aether to the Tajara and gods. This positive energy mends wounds and cures illnesses but can also be used to cast healing spells, blessings, and protection rituals. Gods can also enhance their powers and wield the energy to defeat various evil spirits. Despite all these beneficial traits, the sun is not thought of as sapient, but rather as a dormant being that simply exists. In most mythological stories it requires protection and shepherding from the gods, namely, his sister.<br />
<br />
===Messa===<br />
The second sun in the sky which is likewise worshipped by those of the S'randmarr faith, believers in Ma'ta'ke instead merely think of it as both a realm and a ferrywoman, who shepherds the spirits of the dead. Unlike S'randmarr it is believed to be intelligent, but remains neutral and simply ensures the spirits of the dead arrive in her domain where they eternally rest. It is believed that the dead must return to Adhomai to be truly claimed by Messa, and sky burials are frequently carried out for the dead so that one’s body is returned to nature. The most venerated amongst Tajara are embalmed, their organs stored in jars, and their bodies mummified. Afterward, they are stored within expansive cold caverns where they remain perfectly preserved. Due to war, many of these caverns have been un-earthed, or collapsed, sparking a renewed archeological interest.<br />
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==Malevolent Entities==<br />
<br />
===Raskara===<br />
Also well known as the Adhomai's moon, it is believed to be the antithesis to S'randarr and the source of all negative energy. Like S'randarr, it is immortal and supplies its energy to all Tajara through the very same aether which positive energy is given. Unlike S'randarr which is associated with warmth and life, Raskara stands for cold and suffering as nighttime was often lethal for pre-historic Tajara. Unlike its counterpart, Raskara is thought of as being highly intelligent and the ultimate villain of most mythological stories. It spawns evil creatures on the planet's surface, such as cave geists, ratajani as well as spirits which the gods are in a constant battle with. The discovery of Raskara's future collision with Adhomai by contemporary Astronomers has caused a heated debate among believers about the meaning of this development in theological terms.<br />
<br />
===The Dead Gods===<br />
The "Dead Gods" are a group of five gods in mythology who were tricked by Raskara, to drink from the void sea and turn on their siblings. They have now turned into Raskara's generals and champions in her fight to kill the gods and conquer Adhomai. Their names are stricken from all texts available to commoners and are only known by the highest-ranking priests of Kraszar.<br />
However, there are rumors that their names are still known to the general public, circulating on the fringes of civilization.<br />
<br />
==The Holy Village and Honored Mortals==<br />
There were many mortals who inhabited the god’s mortal village who were not granted powers when Mata'ke when his clan slew the King of Rraknarr and ascended to divinity. The gods brought these mortals with them and they populate the Holy Village to this day. While unaging, they are still mortal and serve out their previous roles, such as harvesting divine crops, helping battle evil spirits, and building houses for more arrivals. Many of them are still known, but they’re rarely worshipped.<br />
<br />
===Descended Ones===<br />
The Descended Ones are those whose lineage either traces back to one of the original villagers or to an Ascended One. Descended ones do not receive any special honors and are the bulk of the village's population.<br />
<br />
===Ascended Ones===<br />
A Tajara who is exceptionally virtuous may be ascended to the Holy Village. Faithful of Ma'ta'ke do not believe in a meaningful afterlife beyond eternal rest with Messa. And so ascending is the ultimate honor for a mortal. Ascended ones are not merely revered on Adhomai by the faithful, but in the Holy Village as well. Although the Ascended Ones are honored greatly, ascendancy is not hereditary and their children are Descended Ones.<br />
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===Forsaken Ones===<br />
Honored Mortals who sully their honor by committing crimes or colluding with evil spirits. Their guilt is determined by either Mata'ke or Marryam in court. Being forsaken is a temporary sentence that results in being held in a labyrinth, tailored to impart suffering specific to the one imprisoned. Although the sentences are usually temporary, the stain of dishonor typically lasts for an Honored Mortal's lifetime and leaves most social opportunities closed to them.<br />
<br />
===The Exiled===<br />
If a crime committed by an Honored Mortal is great enough, then they become an exile. Exiles are typically removed from the Holy Village and dropped into the deepest wildernesses of Adhomai. Execution is used as punishment in lieu of exile if the crime is serious enough, such as murder or deliberately allying with evil spirits. Honored Mortals who are executed are still considered Exiled in Kraszar's Cosmic Chronicle.<br />
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===Venerated Ones===<br />
Divinity is not a hereditary trait, but the gods are able to sire children. Descendants of gods are called Venerated Ones and typically serve as the ruling class in the divine village. Their immense social status from being created by a god is usually enough to lead them to hold positions as mayors, seneschals, and captains. Although all descendants of gods are technically venerated, further degrees of separation from a god brings less honor. A daughter of Mata'ke and Marryam will have far more social standing than their great-grandson. The god from which a Venerated One descends is also important, as Kraszar has outlived many mortal spouses throughout the years. Similarly, Azubarre and Dhrarmela have had many children throughout the village's history. Descendants of the Dead Gods turned into horrific creatures upon the corruption of their ancestors, now they roam the forests as beasts and powerful demons.<br />
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==Minor Gods==<br />
<br />
Due to the decentralized nature of the Ma'ta'ke faith, local minor deities exist all around Adhomai. While not recognized by all worshippers; they still hold some significance to certain regions of the Tajaran population.<br />
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===Minharrzka===<br />
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Minharrzka is the Amohdan goddess of water in all forms. She is said to have been born from the blood of Fenskrringla pooling in the bile of Jogasorrmrr. It was only through the kind blood of Fenskrringla that Minharrzka was able to avoid being filled with hatred and rage like the 49 monsters that had also come from its body. For this, she was set upon by the worm’s monsters: Minharrzka’s body was torn apart and her head was separated from her shoulders by the horrible Raskara herself. After the great battle, Mata'ke had taken mercy on the mutilated but still living being. The goddess began to weep and begged to be lowered into what would become the seas of Adhomai. Her tears filled the oceans and rose to become the rain in the sky, falling downwards to fill lakes and rivers. Even when she closed her eyes to slumber, they continued to pour tears. The residual kindness of Fenskrringla, the hatred from Jogasorrmorr, and the trauma inflicted upon her at the hands of the worm’s children wreak havoc upon the crippled goddess' mind. Her mood swings from joy to pure rage cause the treacherous waves of Adhomai's seas. Her screams and cries create hurricanes and windstorms. Her thrashes cause earthquakes.<br />
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Minharrzka’s depiction is normally that of a torn-apart Hharar sleeping beneath a shroud on an oily black stone pedestal on the seafloor. Her name is invoked and offerings are left at her altar when one wishes for safe travels, an impressive cargo haul, or for the weather to change. Some of her reverers wear necklaces of soft rope with a silver seashell charm. Her fanatics were well known across Adhomai's history as being fearless and dangerous sailors and warriors of the sea. Minharrzka’s priests are unsurprisingly seasoned wayfarers. They normally wear robes of dried bark over their clothes. These have geometric patterns painted upon them in dark colors. They eschew temples for simple altars of black stone at dockyards, fisheries, and vessels. Recent years have seen these altars spread to even Tajaran space vessels. Minharrzka priests are exclusively men. Many believe that when Minharrzka’s body is finished healing, she will awaken from her nightmare and rise to the surface world once more. There she will choose a husband from her priesthood; the pair will turn into vapor and rise to the sky to unify in godhood. As such, all priests of Minharrzka remain unmarried and strive towards perfection as a suitor.<br />
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====Wrathful Waves====<br />
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A superstitious sailor's best friend on the seas is Minharrzka's sigil. shown as 2 wave lines and a dotted line beneath those the symbol depicts the torn body of the Goddess under the waves of the sea. Drawing this is believed to protect against the ill wishes of Adhomai's water. As such it is used on ships, worn by sailors, and commonly seen in shrines made for the Goddess. For smuggler crews, the symbol is still used in the hopes that her protection can apply to the void too. <br />
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===Zhukamir===<br />
<br />
Zhukamir is the god of agriculture and cooking. Born from the first harvest in the Holy Village, this deity is believed to be the one who taught the Tajara the art of cuisine and brewing. He is responsible for preparing the feasts served for the Ascended Ones; his dishes are described as heavenly in the tales. To help him feed the Holy Village, he always carries a massive magic cauldron filled with a perpetual stew. Ma'take and his hunters are told to bring all kinds of creatures to be cooked in his pot. Zhukamir is commonly represented as a muscular Hharar or Zhan - since obesity, for most of the Adhomian history, has been associated with the nobility - dressed as a farmer or cook, carrying his mythical kettle on his hand or the back.<br />
<br />
Zhukamir is the patron god of farmers, innkeepers, brewers, and chefs. While he has no formal priesthood, it is not uncommon to find shrines dedicated to him in pubs, farms, and restaurants. Worshippers honor Zhukamir by pouring some of their drinks before his statues at the start of a meal. Some inns keep a forever soup in their establishment to praise Zhukamir. His worship was born in Southern Ras'nrr; it is found in its strongest form still in that region. Hadiist communal farms are the only rural communities known to not worship this deity in any way.<br />
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====Ever-burning Cauldron====<br />
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Based on the god's fabled pot, Zhukamir's symbol is a simply drawn cauldron. The ever-burning cauldron is carved on the entrance of kitchens, on the handle of farm tools, and on chef aprons. Due to the deity's relation with food, this sigil is also used as the unofficial motif of the Dholma Festival.<br />
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{{Template:Navbox Tajara Lore}}<br />
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[[Category:Tajara]]<br />
[[Category:Mythology]]<br />
[[Category: Religions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Adhomian_North_Pole&diff=30252Adhomian North Pole2023-10-03T14:24:44Z<p>Alberyk: /* Bases */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
=Overview=<br />
<br />
Located at the northernmost point of Adhomai, the North Pole is a barely explored landmass that has recently attracted the attention of the Tajaran nations. Protected by its extreme climate and legends, the pole was left virtually untouched until the Cold War. Researchers, explorers, and soldiers now flock to the continent to unveil its secrets. Each side has already begun to carve their territory using their expeditions.<br />
<br />
The Adhomian factions are now engaged in a race to conquer the North Pole. Each faction has begun to deploy their Tajara on the polar shores to explore and seize as much land as possible.<br />
<br />
=Geography=<br />
<br />
The Adhomian North Pole is a mixture of rock and ice sheets. Like most of the planet, the geography is marked by tall mountain ridges and peaks. The poles are also home to the only active volcanos in Adhomai. The climate is extremely severe and the temperature never goes above the freezing point. Snowstorms are frequent. Because of its position on the globe, the Pole experiences the winter for most of the year; during this season, the days are usually locked in a perpetual night or twilight.<br />
<br />
The sea around the North Pole is littered with icebergs and shipwrecks. Navigating around these waters is dangerous and only reserved for the most experienced sailors. Countless ships have been lost while trying to navigate around the treacherous polar waters.<br />
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==Notable Locations==<br />
<br />
*'''Mount Zho'takh:''' the tallest mountain in the Adhomian North Pole. Due to its size, it can be seen from most of the region during the rare days of good weather. No expedition so far has managed to reach its peak. Aerial reconnaissance showed the presence of several cave entrances at the foot of Mount Zho'takh. Researchers believe a radio outpost on or near its peak could be of great use as a reference point for navigation. Planting a flag on its top is a matter of prestige for the Adhomian nations.<br />
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*'''Whispering Field:''' located on the east coast, the Whispering Field is an ice plain notable for the presence of square obsidian slabs arranged in a one-kilometer-wide circle. While the origin and purpose of the structures are currently unknown, many researchers theorize it was likely built during the late Gunpowder Age to guide explorers. The name comes from the claim that faint whispering can be heard if one is to stay close to the stones for too long.<br />
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*'''Dhrarmela's Forge:''' named after the deity, the Dhrarmela's Forge is an active volcano at the coast of the North Pole. The Forge is known for its frequent activity. Dust clouds and lava spew over the sea and the coast during its weekly eruptions. During more intense storms snow will build up near its opening. When the volcano erupts this snow turns into a massive haze of burning vapor. Scientists theorize that a massive eruption in the past was what caused the long winters that brought an end to the Incarnate Dominion.<br />
<br />
=Fauna and Flora=<br />
<br />
While the North Pole may appear to be devoid of life at first, it is home to several creatures. Besides the aquatic animals that dwell under the ice, there are a few creatures adapted to the harsh environment. However, most of the surface fauna is composed of microscopic organisms that feed on detritus or thrive in acid volcanic soil. Finding new species is one of the objectives of the expeditions.<br />
<br />
The native flora is restricted to small lichen-like turfs that sometimes emerge from the ice during warmer days.<br />
<br />
==Notable Animals==<br />
<br />
*'''Mukorshik (Scavenger):''' segmented, keratinous creatures that feed on the Hma'trra Zivr carcasses found on the pole's surface. The Scavenger has several legs and pincers used to cut the meat. When not feeding, the animal remains buried in the ice. Its meat is bitter and poor in nutrients. They are also found around Tajaran installations, where they take advantage of the detritus left behind by the expeditions.<br />
<br />
*'''Sfahn'Zamhir (Ice Catcher):''' often mistaken for rocks, the Ice Catcher appears to be a mere stone sticking from the surface. However, the upper part of the creature is just a shell designed to protect its organs. Under the ice lies most of the animals: large tentacles that are used to catch underwater prey. When hunting, these appendages sting the prey with a paralyzing poison and then drags its body to the Catcher's mouth. The Sfahn'Zamhir's meat, due to its nutritious value, is commonly eaten by polar explorers.<br />
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*'''Yaf'in (Wriggler):''' discovered by the ALA expedition, the Yaf'in is a large arctic predator. The creature's main body is a white flesh sphere from which several tentacles emerge. Each appendix has a small hook-like claw at its end. The mouth is a single, long proboscis. Despite being aquatic, the Yaf'in can crawl on land in search of prey. It frequently hides in wrecks, where it attacks its victims by strangling them with its tentacles while dragging them into the water.<br />
<br />
==Notable Plants==<br />
<br />
*'''Vulcanic Hogweed:''' discovered in a valley close to the Dhrarmela's Forge, the Vulcanic Hogweed is a tall plant with a large bulb at its top. The Hogweed reproduces by opening its nodule and spreading its spores. Its most notable feature is the fact that its seeds cause a violent reaction - profusely bleeding through the eyes, skin pores, and mouth - when inhaled. The Liberation Army expedition currently controls its natural habitat.<br />
<br />
=Anomalies=<br />
<br />
Surrounded by legends and rumors, the Adhomian North Pole is home to many curious anomalies that remain unexplained. Pre-Contact Tajara usually attributed fantastic explanations to these events, either seeing them as a curse or an act of the gods. The expeditions are currently attempting to understand and likely weaponize these phenomena.<br />
<br />
*'''Wreckage Cemetery:''' the North Pole is notorious for the unusual amount of wreckages - ancient and modern ships can be found floating in the water or stuck in ice. Most ships lost in the sea end at the North Pole; scientist theorizes that this is caused by the ocean current or some magnetic anomaly. This treasure trove remained protected by the hostile environment and superstition until now; the expeditions have already begun to plunder the derelicts in search of artifacts. <br />
<br />
*'''Plasmageist:''' luminescent, lightning balls frequently spotted floating over the North Pole. The origin of this phenomenon is unknown; legends claim it is the vengeful ghosts of the dead sailors. While Plasmageists can appear at ground level; they can cause explosions when touching organic matter. Unverified reports of these anomalies touching ship decks and causing explosions are not unheard of.<br />
<br />
*'''Icequakes:''' the ice sheets of the North Pole are prone to sudden movements or quakes. When these happen, they can crack and break apart or have sections suddenly change elevation. Seismic scanners are unable to accurately predict when these occur. The quakes are much rarer on the outskirts of the North Pole, hence why permanent outposts are only made on the coast of the Pole. Theories range from these being the result of volcanic activity, the movements of Hma’trra Zmirs, to some sort of effect brought on gathering CO2 in the north. <br />
<br />
*'''Heat Column:''' a burst of warmth ranging from pleasantly warm to burning hot, Heat Columns can be a welcome respite from the coldness of the North Pole or a horrible end for an expedition. Believed to be caused by volcanic activity, a heat column bursts out of the snow layers and can only last for a few dozen seconds at most. Some are hot enough to boil flesh for unfortunates caught up in it or to turn the snow into scorching vapor. Because of the volcanic activity around Dhrarmela’s Forge, heat columns reaching high temperatures are common.<br />
<br />
*'''Magnetic Storm:''' some arctic storms are known to cause electronic and navigation equipment to malfunction. Traveling on land and sea during a magnetic storm is considered to be highly dangerous. The origin of this anomaly is currently unknown; scientists speculate that it is somehow related to Adhomai's magnetic field. Besides inducing malfunctions, these storms are frequently accompanied by lightning.<br />
<br />
=Conquest of the North Pole=<br />
<br />
In their struggle for supremacy during the ongoing Cold War, the Tajaran nations have launched missions to the North Pole. These expeditions seek scientific data, prestige, and anything that could give their factions an edge in a future conflict. While the missions are mainly focused on exploration and research, sabotage and violent skirmishes are still a possibility.<br />
<br />
==People's Republic Scientific Expedition==<br />
[[File:Coldsuit.png|300px|thumb|A Hadiist scientist wearing a HES-02 suit.]]<br />
The People's Republic was the first faction to gain a foothold on the North Pole. In a joint effort between the navy and the Ministry of Research, a research station was established in 2464. Submarines and airlifts are used to supply the Hadiist expedition.<br />
<br />
Out of all expeditions, the Hadiist one is the best equipped. Besides the typical cold-weather gear, they have access to HES-02 suits: a top-of-line environmental bodysuit designed by the Hadii Institute of Orbital Research. The suit contains its own life support system and offers protection from several types of hazards. However, the suit's back air tank is easily damaged and current models restrict movement. <br />
<br />
Created to solve the problems of transportation at the North Pole, Kharmachov Exploration Vehicle is a large, tracked vehicle designed by the Hadii Institute of Orbital Research. Besides all kinds of adaptation to the extreme cold, the car has heated living quarters for its crew and a small laboratory. The prototypes have a landing pad on the top, from where an autogyro can be sent for aerial reconnaissance. Another notable feature is the fact that the Kharmachov is powered by a nuclear engine; the reliability of this innovation is untested so far.<br />
<br />
===Bases===<br />
<br />
*'''Rhagrrhuzau Station:''' the headquarters of the Hadiist expedition, a state-of-art facility equipped with laboratories; a small, but self-sufficient hydroponics garden; crew quarters; an armory; and a radio station. Navy personnel are tasked with protecting the base; a Ha'narr Corps division is present to act as pathfinders.<br />
<br />
*'''Camp Afterfall:''' established to study a meteorite found at the North Pole, Camp Afterfall is the second Hadiist outpost in the region. The base's laboratories are specialized in geological and material research. While any practical application to the meteorite has not been found yet, the discovery has brought much prestige to the PRA expedition.<br />
<br />
*'''Preservation Vault:''' a high-technology building storing most of the known Adhomian seeds and animal genes. The Preservation Vault's primary mission is to safeguard the planet's biodiversity in case of a nuclear exchange between the Tajaran factions. The facility is entirely managed by an artificial intelligence and defended by an automated security system. So far, the People's Republic has only been able to collect samples from the areas they control. However, plans to secure specimens from all of Adhomai are underway. Only high-ranking Party members and the polar expedition can access the vault.<br />
<br />
===Notable Personnel===<br />
<br />
*'''Research Director Trokhym Przhevalsky:''' responsible for the research staff in the expedition, Trokhym was chosen personally by Zhuldyz Hadii. Like his patron, Przhevalsky has high standards and is willing to sacrifice as much as possible for the success of the expedition. During his time in the Institute of Orbital Research, he was famous for his inventive, and usually unorthodox, solutions.<br />
<br />
*'''Party Commissar Refat Rrhakaslav:''' handpicked for his undying loyalty to the Hadiist cause and ruthless, Refat Rrhakaslav is the Party's eyes and ears in the expedition. During his time in the navy, he was feared and hated by the sailors due to his willingness in reporting them. Some rumors claim that his assignment to the North Pole was part of a deal between Irbaykhan Mirarkiizar and Yakiv Hadii.<br />
<br />
*'''Captain Wafiqah Arsenyev:''' as a veteran submarine commander of the Second Civil War, Wafiqah was selected by the Ministry of Defense to coordinate the military in the North Pole expedition. While this assignment was considered to be relatively quiet at first, it quickly grew in importance with the arrival of the other Tajaran factions. To maintain her prestige and ensure the Hadiist victory, Captain Arsenyev must now carefully manage her sailors and underwater supply lines.<br />
<br />
==Miran'mir Academy Rescue Mission==<br />
<br />
The New Kingdom landed on the North Pole in search of a lost archeological expedition who set sail in search of a Gunpowder Age ship, Minharrzka’s Chosen, in 2463. While the main objective of the Royalist mission is to locate the missing team, their presence has been used by the NKA in the ongoing conquest of the North Pole.<br />
<br />
The Rescue Mission is equipped with basic polar gear and internals. Despite having simpler equipment, they have access to a more stable supply line and experienced sailors and explorers.One of their primary focuses is figuring out reliable means of harvesting food in the North Pole. Royal Navy icebreakers have proved to be extremely useful in the frequently frozen polar oceans. Armored aerosleds also have been used for short-range missions. Ha’rron are brought along as well thanks to an innate ability for them to detect and avoid unstable ice. <br />
<br />
===Bases===<br />
<br />
*'''Little Kaltir:''' the main base of the New Kingdom's operations in the North Pole. Initially founded to serve as a port, Little Kaltir also has other facilities built into it: crew quarters, a well-funded archeology laboratory, and a small astronomic observatory. Despite the civilian presence, the Royal Navy has ownership of the site and considers it a military base.<br />
<br />
*''' Kraszar's Vessel:''' a large ship used as a mobile scientific base by the New Kingdom's expedition. The vessel is equipped with multiple laboratories, an aquarium capable of simulating the conditions of the arctic water, a submersible, and a flight deck. Despite its size, the ship is unarmed and requires protection from other vessels.<br />
<br />
===Notable Personnel===<br />
<br />
*'''Captain Tajrhalrr Zarkradhir:''' the current leader of the Rescue Mission. Captain Tajrhalrr was assigned to the expedition thanks to his friendship with Grand Admiral Mahtra Dynhaas, with whom he shares his vision on this entire endeavor: a pointless waste of money and resources. He is more worried about preserving the ships than finding the lost team.<br />
<br />
*'''Yevgeniy Chalnik:''' a disciple of Kamyar Hourany, the missing curator of the Miran'mir Academy's museum. Yevgeniy joined the expedition to help locate his mentor, but as soon he saw the wreckages littering the coast, he quickly decided to expand the university archeology programs to the North Pole. Due to his insistence on turning the expedition into a scientific mission, he frequently clashes with Captain Zarkradhir.<br />
<br />
*'''Prince Arseny Rogozhin:''' sent as part of a compromise with Count Tscherim Sanguszkho, Arseny is the Fraternity's representative in the expedition. As an academic folklorist, his usefulness to the mission is minimal. However, the Count insisted on allowing his presence. Only time will tell what the true intentions of the revivalists are.<br />
<br />
==Liberation Army Navy Incursion==<br />
<br />
Officially, the Liberation Army Navy was dispatched to the North Pole for two reasons: training and recovering lost ships. However, like the other Tajaran nations, their incursion is truly there to take part in the ongoing competition. Without much of the scientific drive that exists in the other missions, their presence resembles more of a group of scavengers and pirates.<br />
<br />
Despite the recent rebirth of the ALA navy, the expedition is decently equipped. The support of the Shastar Technical University has supplied them with reliable winter gear and internals. Besides the few military ships, a Crevan presence has followed the mission to supplement their fleet. The civilians play an important role in maintaining the incursion, usually by proving resources and technical expertise.<br />
<br />
===Bases===<br />
<br />
*'''Noghorr Base:''' created to serve as a scavenger shipyard and military port, Noghorr Base is the headquarters of ALA incursion in the Adhomian North Pole. Due to the pirate roots of the Liberation Army Navy, it quickly became a hub for criminals and other shady elements. Artifacts looted from the wreckages pass by Noghorr before heading to [[Crevus]].<br />
<br />
*'''Dhrarmela's Garden:''' located at the foothills of Dhrarmela's Forge, this base was created to study and collect the spores of the Vulcanic Hogweed. The crew in this installation has to wear hazard suits while on duty to avoid contact with the seeds. It is still unknown if the plant has any real application as a weapon.<br />
<br />
*'''Mata'ke Lodge of the Northern Lights:''' the first and only Mata'ke temple located at the north pole. Due to the polar environment, its priesthood is composed of the most hardened and learned survivalists. The location is used by hunters and researchers who are interested in discovering or hunting arctic creatures. Despite its religious nature, the temple is under the control and influence of the Followers of Nated.<br />
<br />
===Notable Personnel===<br />
<br />
*'''Captain Usta Gorsh'kovy:''' retired since the end of the Second Revolution, Captain Usta was recalled back into service to join the new Liberation Army Navy. However, the once-experienced sailor had become nothing but a drunkard roaming Crevus' bars. Without much choice left, the army command assigned him to the North Pole, where most of his real duties are handled by his two rival underlings: First Mate Dimha Rhamazir and Kandaza J’shar.<br />
<br />
*'''First Mate Dimha Rhamazir:''' the second in command in the Liberation Army excursion, Dhima is infamous for his violence and greed during his time in the Second Revolution Navy. While many protested his return to duty, he was allowed back at the request of Commander Hotak. Rhamazir considers the civilian presence in the expedition a burden and desires to curb their influence.<br />
<br />
*'''Kandaza J’shar:''' the Crevan representative responsible for the civilian sector of the expedition. Despite being only officially responsible for the Free City's dealings in the North Pole, Kandaza became the leader of the non-military faction in the mission. Due to the importance of her faction, she has a nearly equal say in the incursion's matters compared to the First Mate.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
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[[Category:Pages]]<br />
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made by coalf</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajara_Space_Capability&diff=29736Tajara Space Capability2023-09-04T15:33:32Z<p>Alberyk: /* Al'mariist Installations */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
=Space Flight=<br />
<br />
At the time of their discovery, the Tajara thought of spaceflight the same as we might think of cold fusion. However, with human first contact, these mental barriers were not dismantled but rather blown apart. All at once, apathy, shock, joy, and existential dread resonated through the entirety of Adhomai. Many were overjoyed; beings from outer space had come to usher in a new age of enlightenment and knowledge. They were swiftly corrected.<br />
Now, forty years later space flight had become somewhat mundane. All three governments have implemented strict spacing laws, materials are frequently carried in and space exports are made on a daily schedule. Still, the Tajara people remain the most divided in their opinions of space flight. Many see it as the beginning of the hard times, others recognize it as a simple business and a few more know it’s their only way off of this planet.<br />
<br />
==History of Space Flight==<br />
Shortly after the first contact, multiple offers were made by the royal houses to purchase human vessels, however, all were rejected. While no records of negotiations have survived to this day, it is assumed this was done to lessen the impact of Tajara on galactic politics. The first space port on Adhomai itself was established on Crevus. It was almost as lax as it is today, with human and skrell smugglers making regular use of it even after the establishment of the Republic. <br />
<br />
After the first revolution and the establishment of the new federal government, President Rhagrrhuzau Hadii put much effort into ensuring the PRA would be provided with a vessel and trained personnel. Eventually, after months of negotiations, the new PRA was provided the Freighter "Ruka" alongside 20 trained human astronauts, and blueprints of the ship. The Ruka would be the vessel that the first Tajara astronauts were trained on. After achieving this deal President Hadii’s isolationist rhetoric began to surface. Historians argue over whether this was already on its way or if securing a Tajara space program motivated the President to switch his public views. <br />
<br />
With these new materials, the first Tajara satellites were launched into space. The rapid advancement of technology ensured that eventually, a Tajara would reach space without the assistance of a human vessel. After the first trip to space, next came visits to other planets, Raskara was first on the list, and while many religious folks protested against it the mission was successfully completed. After all of these successes, the pinnacle of Tajara engineering was completed and launched into space: an advanced (for the time) orbital platform known as The People’s Space Station, crewed only by Tajara.<br />
<br />
That was the official process for the Republican effort. In Crevus’ speakeasies, black markets, and the spaceport a very different process began. Tajara signed illegally onto smuggling crews and independent space vessels for many reasons. Some wished to see space, some were drawn to the credits, and some needed a place to escape Crevus' burgeoning crime families. Nonetheless, these Tajara were among the first of the species’ spacers. They worked harsh jobs aboard those vessels and over time began to ascend in the hierarchy of the crews. Some would go on to become ship captains in their own right through labor, trickery, or murder. These Tajara who gained their own vessels went on to use them as part of Adhomai’s growing black market. Thus, they began the other Tajara space tradition of smuggling.<br />
<br />
The Republican “space high” wore off rather quickly after the assassination. The few trained space captains and their vessels remained loyal to the PRA, being high-ranking party members themselves. However, their crews were of a different opinion, and after a myriad of mutinies and sabotage, practically the whole fleet was unusable for the first half of the war. Eventually, PRA managed to manufacture its first fully militarized ship, the PNA Retaliation as well as restore their civilian crafts. Soon, many more decommissioned and outdated human ships would be purchased, and alongside the PNA Retaliation, they'd spend the rest of the war attempting to cut off smuggling supply lines of the DPRA and NKA.<br />
<br />
Following the creation of the New Kingdom's merchant navy and the Democratic People's Republic space navy, the Hadiist supremacy over S'rand'marr is being challenged. The Tajaran factions are now involved in a race to develop their space forces and claim as much space as possible.<br />
<br />
==Civilian Ships and Installations==<br />
<br />
Civilian and foreign ships are a common sight around the resource-rich Adhomai. The SCC, CoC, Elyra, and independent contractors frequently fly in and out of Adhomai to trade or mine resources. The Federation has also been a more frequent sight due to their recent, relatively positive, interactions with the PRA. <br />
<br />
In the past, ships owned by Tajara who were not citizens of the PRA would be confiscated by the state and the owner arrested. Alien-owned ships that lacked official permits designating them as working for a megacorporation or for the PRA would share the same fate, albeit with their non-Tajara crew deported. Now in times of peace, it is only PRA citizens who are not permitted to privately own a space vessel, however, they can function as government contractors and be lent a ship, provided they're a loyal party member. This doesn't mean NKA and DPRA Tajara have it easy, due to PRA's dominant supremacy all NKA and DPRA ships are searched if caught, any illegal goods they find are then immediately confiscated and sent to the PRA. The two other governments find it difficult to protect their citizens in this matter, their recommendation is to simply not get caught or become a government contractor, as PRA ships won't touch those out of fear of provoking war.<br />
<br />
===Freighter===<br />
Tajaran designed freighters are similar in design to any other freighter, with the exception of added crudeness and a certain amateurish touch. There is one specialty, which is the emergency ejection system. Most Tajara freighters are capable of ditching their entire cargo load within seconds; leaving the goods for the pirates while the ship itself survives another day. Few captains use this system to make quick drops into hostile territories. This tactic is unpopular as very little cargo, or those supposed to receive said cargo, survive the impact.<br />
<br />
===Database Freighters===<br />
Made from adapted designs of the first freighter Tajara ever worked upon, Database freighters are PRA vessels made specially for gathering information on star systems and what passes through them. They are equipped with several portholes that open to extend far-reaching antennae that can pick up signals from ships or launch radio waves to track moving objects in space. The fleets of the Kosmostrelki usually have a few and some remain in orbit in the S’rend’marr and Hro’zamal systems. One vessel attempted to defect to the ALA during the war and was swiftly turned to scrap by an Orbital Navy destroyer. With the creation of the Tajani satellite, it is unknown if Database Freighters will be superseded by the new devices. The designs of the Database Freighters were leaked during the war and both the DPRA and NKA are hoping to field their own in the future. <br />
<br />
===Transport===<br />
Civilian transports of Tajara design are a rare sight, but they do exist. Built for survival in dangerous space, these ships boast both extremely thick plating and large, powerful engines. Making them some of the safest ships in the Badlands. This of course comes at the cost of comfort, the plating and engines leave little room for effective heat dispersal and during long and intense chases, passengers can even "cook alive" inside their cabins if they're close to the engines.<br />
<br />
===Mining Jacks===<br />
A skipjack would usually be seen in the hands of smugglers but Tajara have developed an ingenious way of mining. Instead of using a large ship to land on an asteroid and deploying a mining crew, these small, one-pilot Jacks simply cut away a part of an asteroid and take it back to a mining station. There it is processed while the skipjack flies off to the asteroid again. This also means that the crews are on their own, and if anything goes wrong they'll end up stranded and without any immediate help.<br />
<br />
===Scrapper===<br />
A frequent sight in Tajaran space are Scrappers. Crewed by three or five Tajara, these horseshoe-shaped ships use their electromagnets to latch onto other ships, after which they either two the ship into a nearby spaceyard or offer repairs on the spot. This service is free for PRA ships and used frequently, while foreigners often prepare to repair their own ships. Scrappers also frequently engage in "debris cleanup", towing unsalvagable ships or satellites into spaceyards to be scrapped and re-used. An urban legend persists that certain Scrappers tow healthy ships into scrap, hoping to steal other ships' contents after they are dismantled alongside the crew.<br />
<br />
===Helping Hand===<br />
Larger shuttles were eventually made to construct the People’s Station. The Helping Hand was what came forth. Bristling with robotic arms, loaded with various lathes, and large holds to hold many resources and engineers, the Helping Hands have been a great tool in rapidly building installations for the PRA to use. Their robotic hands are controlled through consoles used by technicians to move materials and assist in-space engineers in constructing whatever is needed for the PRA’s spacers. These can also be used in ship repairs in a pinch. Any important PRA space installation will have at least one Helping Hand. The DPRA and the NKA have noticed the usefulness of this design and have swiftly created their own. The DPRA’s Helping Hands are presently being used to expand and modify the Free Gakal’zaal Station. <br />
<br />
===Smugglers===<br />
From the first revolution to the most recent Gakal’zaal uprising, smuggling has always played a large part in Tajara history. The DPRA in particular harbors very good relations with smugglers, keeping them more as a permanent asset rather than a quick hire. While the PRA would love to get rid of these smugglers, many arrive at Adhomai under legitimate corporate interests or at least masking as such. This gives them an uninterrupted way in and out.<br />
<br />
=People's Republic of Adhomai=<br />
Realizing that ship-combat is utterly different from naval or ground combat, the PRA developed a unique doctrine titled “The Blizzard”. It is defined by quick hit-and-run attacks of smaller interceptors while larger ships stand back as fire support. This has led to the Tajara fleets being very effective in eliminating pirates, but rather fragile in any other sustained combat. The PRA's Orbital Navy is led by an appointed [https://wiki.aurorastation.org/index.php?title=Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz Chief Naval Commander].<br />
[[File:Ships pew pew.png|350px|thumb|right|Organization of the PRA space forces.]]<br />
<br />
==Hadiist Ship Models==<br />
<br />
===Fang===<br />
Fangs are piloted interceptors with low shielding, light armour, unguided rockets, and ballistic cannons. Their design is based on outdated alliance corvettes, and they're designed to fit in large quantities into carriers and corvettes. The early years of the Orbital Fleet had largely poorly trained pilots flying Fangs. After the Armistice the Fangs received actual shield systems along with a VR training program for the pilots. Pilots have a much higher rate of survival now but still face high fatality rates, a fact that makes them dour and negative.<br />
<br />
===Claw===<br />
A new adaptation of the Fang design, Claws are larger two person fighters made to improve the combat capabilities of the Orbital Navy’s rockets. Meant to operate at the very forefront of space battles, they have the capability to transpond locational data back to a mother ship. This way the guided rockets that said mother ship fires have a better idea of where their target is and unguided rockets can be better aimed at the enemy. While designed for mobility with better engines and a strong shielding system, piloting a Claw is even more dangerous than a Fang. Pilots believe that being assigned to a Claw is a death sentence and a sign that you angered your superiors.<br />
<br />
===Snowstorm===<br />
The most advanced addition to the Tajaran fleet, the Snowstorm is a skipjack operated by a pilot and a hacker. They employ a wide range of signal disruptors, hacking tools, and scramblers. Capable of disabling even a large destroyer, they're sent out alongside the smaller Fangs who serve as a distraction with the Snowstorm tries to get as close to the enemy vessel as possible and disable their systems. While provided special jumpsuits, the hackers on these ships are required to frequently shave their fur to prevent any short-circuiting of their sensitive equipment, thus they're often lovingly called "Smooths".<br />
<br />
===Icelance===<br />
Perfection of the PRA doctrine, these ships function as space artillery. Magnetic accelerators along the whole length of the ship fire titanium rods at supersonic speeds. Being impossible to shoot down by gunners due to their thin profile, and undetectable by conventional point-defense make these firing mechanisms a perfect fit. However, they are very slow and are only capable of firing a few shots before their battery runs dry, giving them a low rate of fire. Thus it is a rare sight to see an Icelance without a supporting Headmaster or Sentinel.<br />
<br />
===Icelance GC-2 (Glacial Worm Type 2 variant)===<br />
The main difference between the regular Icelance and the GC-2 is the main weapon. With the perfection of cryonics, PRA scientists have equipped this ship with a "particle retarded", commonly known as a "Freeze Ray". Used most often against shielded opponents or ships the PRA desires to apprehend rather than destroy, this design sees frequent use at security checkpoints and borders. The nature of the weapon also means it strains the battery much less, providing it with a higher rate of fire and life expectancy.<br />
<br />
===Headmaster===<br />
The second heaviest ship created by the People's Republic of Adhomai. As of now, it's the lightest heavy ship ever designed, barely staying above the classification of a cruiser. This makes the Headmaster both fast enough to keep up with the rest of the fleet, while being able to survive anything common pirates can field. However, they're incapable of standing up against any other ship in their size category and are not employed in the same way as other cruisers. Recent bigger designs have been entering the testing phase, possibly opening the Tajara to larger-scale galactic operations.<br />
<br />
===Sentinel===<br />
A carrier ship, designed to ferry Fangs and Snowstorms, as well as assisting and providing support for the Icelance. It is the largest and bulkiest ship in the Tajara fleet and so it was assumed that the Sentinel would be the primary target of enemy fire. As a precaution, the government spared no expense on these ships. Boasting high armor, impressive shielding, point-defense, and even Bluespace Disruptors purchased from Epsilon Eridani, piloting this kind of ship is an honor of the highest degree. Only the most skilled and loyal captains are permitted to command these behemoths into battle. They are also hard to maintain and supply and so they are deployed sparingly.<br />
<br />
==Hadiist Space Forces==<br />
<br />
===Kosmostrelki===<br />
[[File:Komostrelkiposter.png|200px|thumb|right|People's Republic of Adhomai propaganda poster for the recruitment of the Kosmostrelki.]]<br />
<br />
The PRA has always been known for substituting quality with quantity. However, this sentiment had to be tweaked for space combat as their ships, cheap as they are, are still hard and expensive to replace for the government. This makes the Kosmostrelki some of the best-trained troops in the PRA roster. The Kosmostrelki are usually trained in the martial art of Baghrar, both to instill discipline and help with their balance. They are also capable sharpshooters, understand advanced first aid, and are drilled in the repair and upkeep of the spaceships they inhabit. While there are specialized medics and engineers, all Kosmostrelki are expected to know how to improvise their way out of any emergency. This includes mandatory language classes so that they understand and speak Tau Ceti Basic. <br />
<br />
The process of becoming a Kosmostrelki starts with a Republican Army member filing a request to become one. If they are accepted after a review they are interviewed by a small committee before being allowed to enter training. Training itself happens at the People’s Space Station, with all classes in engineering, medical, zero gravity and low gravity space combat. Once that is completed the Kosmostrelki graduate with a ceremony featuring a recording of President Hadii congratulating them on their fight to keep the Tajara among the stars. It is expected that a Kosmostrelki would serve for at least 3 years unless discharged for grievous injuries. As the Orbital Fleet began in 2457, the earliest a Kosmostrelki could have served their full term and left would be 2460. <br />
<br />
Daily Kosmostrelki life is not too dissimilar from that of a Republican Army soldier. The day usually begins with an inspection by the vessel commissar before the Kosmostrelki go out to do their duties on the ship. The arduous process needed to become a Kosmostrelki means they are trusted by the government more than any other branch of the armed forces. As such Kosmostrelki are usually much more relaxed and camaraderie among each other is high. Commissars still keep their distance however and maintain friendly relations only with similar rank or higher ranking officers. A Kosmostrelki who commits any offense is arrested and held on an on-ship brig until they can be taken to the People’s Space Station. Trials there are fast and broadcasted to the rest of the fleet to serve as examples. <br />
<br />
There is a rumor among other troops that the Kosmostrelki have a high amount of deserters due to how easy it would be to run away into space. However, these claims are unsupported.<br />
<br />
===Republican Defensive Robots===<br />
Most heavy Republican ships carry a detachment of very outdated combat robots brought from Solarian military surplus. They are equipped with forward-facing shielding, a power-saw, and various ballistic armaments. These robots operate with a team of 4 Kosmostrelki who are responsible for its continued operation and are only deployed in boarding actions where no hostages are expected. These robots have a rudimentary AI and can perform only the most simple tasks outside of combat.<br />
<br />
The People's Republic was once unable to manufacture the defensive robots, relying solely on maintenance to make them sustainable. This changed in 2463 with the opening of the first Hadiist self-sufficient robotics factory. The PRA can now produce these automatons without external help. <br />
<br />
==Hadiist Space Installations==<br />
===People’s Space Station===<br />
Built in the interwar period, the People's Space Station bears the prestige of being the first space installation designed, constructed, and manned by Tajara. Its importance in PRA propaganda was immense for the time. Initially designed to be a small habitat for scientists and researchers it was swiftly converted into a training ground for future Republican space troops. As such, in 2458, it became the mustering grounds for the Kosmostrelki troops. The space station boasts several wings for educating the astronauts and Kosmostrelki of the PRA. Zero gravity chambers for practicing combat, firing ranges, and limited VR systems exist to help trainees through the grueling training. Once a symbol of collective Tajara unity and prosperity to the stars, now the People’s Space Station is an icon of PRA supremacy reaching into space itself.<br />
<br />
===Okon 001===<br />
The first observation post built on the moon, initially constructed by the Nralakk Federation and named Site B2134. Its original purpose was to observe the Tajara people, but after their rapid ascension to space-age technology, the observation post was abandoned and sold to the PRA for a suspiciously low price. It was subsequently renamed to Okon 001, which translates to "Eye" in Siik'maas.<br />
<br />
Afterward, it remained unused for several years due to a lack of trained Tajara scientists to operate it, leading to its disrepair.<br />
During the second revolution, it was manned by forty crewmembers, finally getting some much-needed maintenance. During this time it was used to spy on enemy activity and report possible pirate and smuggling activity. This is the longest-known official Tajara space deployment, lasting from the beginning of the second war until the end. Afterward, all forty-one crewmembers were inspected, and outside of the expected bone elongations, slight muscle atrophy, and audio-visual hallucinations all were declared perfectly healthy.<br />
<br />
Okon 001 is still in use, manned by much smaller crews of five who are rotated out every month and have varying skill levels depending on the mission they’re carrying out. Janitors, engineers, doctors, scientists, and even common miners have been part of Okon crew. Regardless, all Okon's crews modify their suits with lights, each wearing a different color to recognize each other without using the radio. Many choose to keep them afterward.<br />
<br />
=Democratic People's Republic of Adhomai=<br />
<br />
Al'mariist spaceships are all civilian models repurposed for military purposes. However, the DPRA was able to reverse-engineer most of the Hephaestus Industries technology left behind by the Unathi in Gakal'zaal. This breakthrough allows the Democratic People's Republic to equip its ships with more advanced engines and weapons than what the general public has access to. Projects to create unique designs are currently underway.<br />
<br />
==Al'mariist Ship Models==<br />
<br />
===Hailstorm===<br />
<br />
The Hailstorm is a skipjack armed with multiple mass-driver weapons designed for patrolling and brief engagements. Since its weaponry must be manually loaded, the ship's turrets are notoriously cramped. During combat, these crafts are usually deployed in large numbers alongside bigger ships. When used for patrols, the Hailstorm is loaded with supplies to last weeks on its own; its crew is specifically trained to be as frugal as possible while aboard.<br />
<br />
===Fusilier===<br />
<br />
Created from Freighters models, the Fusilier is a ship focused on offering support to the Hailstorms. These crafts are armed with long-range ballistic and laser weapons; they also carry engineering and medical crews. However, their most notable feature is a compact torpedo launcher.<br />
<br />
===Hauler===<br />
<br />
The Hauler is a cargo ship meant to ferry supplies to the Hailstorm ships during patrol and engagements. These crafts usually spent most of their time docked at Fusiliers or stations, waiting to deploy. Since most of the ships' interior is occupied by a cargo hold, its only defense is its thick hull and shields. Hauler's crews are usually drafted from among smugglers.<br />
<br />
===Wasp Torpedo===<br />
<br />
The Wasp Torpedo is the first space torpedo developed by the Democratic People's Republic. It is deployed by the Fusilier and the Free Gakal'zaal Station. Since the Spacer Militia lacks the technology to create the sophisticated tracking systems adapted to space combat, these missiles are known to be unreliable. However, they are known to carry a large explosive load; Liberation Army researchers are currently developing models capable of carrying nuclear warheads. Another notable feature is the fact that the Wasp Torpedo can be piloted. Because of manpower concerns, this tactic is reserved only for decisive engagements or as a last resort. Most pilots jump off from the missile before it reaches its target; they later return to their ships using jetpacks or wait for rescue.<br />
<br />
==Al'mariist Space Forces==<br />
<br />
===People's Volunteer Spacer Militia===<br />
<br />
Having only recently claimed a space-positioned base alongside Gaka'zaal, the DPRA lacks any sort of trained force when it comes to orbital defense. Not wanting to rely purely on mercenaries due to the expenses and their scant loyalty, a militia was organized. Members of the Spacer Militia come from a variety of backgrounds: some coming back after being employed by mega-corporations; others from asteroid belts; some soldiers from Adhomai; and more from the Free Gakal'Zaal Station itself, having worked on it as maintenance.<br />
<br />
The PVSM is poorly equipped, their training varies and they're prone to bribery, but they are strong enough to fend off the pirates whose incursions have increased ever since the Unathi were chased off. Usually, they deploy in groups of six, with five volunteers and a single experienced Liberation Army advisor. Still, this army is only temporary, as the Democratic People's Republic government is hoping to train proper space capable soldiers to rival the PRA Kosmostrelki. The Al'mariist space doctrine is still under development.<br />
<br />
Most members of the PVSM coming from diverse backgrounds has helped with decision solving, but has also created clear issues within the ships. Advisors and captains have to act heavy-handedly in order to solve crew tensions with typically harsh punishments. The threat of marooning or being airlocked for causing internal trouble keeps PVSM fighters in line for the most part. The presence of certain bad faith actors such as ALA members only wanting to plunder has created its own problems with the aforementioned bribery and sudden cargo seizures on those who happen to cross a PVSM captain. If the Space Militia is to ever be reformed into a professional force it may be an uphill climb to turn the motley collection of fighters into a force to stand against the Kosmostrelki. <br />
==Al'mariist Installations==<br />
<br />
===[[Gakal'zaal#Free_Gakal'zaal_Station|Free Gakal'zaal Station]]===<br />
Gakal'zaal station has been a very recent addition to the DPRA space capability. This addition has been heralded as a stepping stone to the first DPRA fleet, with its spaceyard capable of manufacturing up to medium-sized ships. The Free Gakal'zaal Station, originally known as Makar Castle, is an orbital station floating around the planet. The facility was built by the Unathi to serve as their seat of power; it was abandoned after the planet joined the Democratic People’s Republic. The facility was taken over by the Tajara and turned into a spaceport. It has also become a smuggler's haven, as thanks to them, the large-scale transports of men and materials were possible. Now they enjoy a degree of immunity from the authorities, creating a large black market on the station.<br />
<br />
===Sani'Orios Asteroid Outposts===<br />
built in the moons and asteroids of Sani'Orios' ring, these bases are used for resupplying Spacer Militia ships and defenses. Due to manpower concerns, they are currently maintained by a skeleton crew. Besides the long-range ballistics and missiles, they are equipped with automated turrets that can be used for defense against meteors and enemies. Since the planet's ring is poorly mapped by the other Tajaran factions, the location of these outposts is unknown to the enemies of the DPRA.<br />
<br />
=New Kingdom of Adhomai=<br />
<br />
The New Kingdom of Adhomai has the weakest grasp on space of all Adhomian factions. The Kingdom has made some progress in amending this issue by purchasing civilian ships from megacorporations.<br />
<br />
==Her Majesty's Mercantile Flotilla==<br />
<br />
Established in 2463, the Her Majesty's Mercantile Flotilla is a conglomerate of Royalist companies involved in intergalactic trade. Since the end of the Armistice, the New Kingdom has been purchasing civilian ships from NanoTrasen and Hephaestus Industries. These spacecraft were then sold to the Kingdom's national companies, under the condition that they would join a trading company under the government's supervision.<br />
<br />
While the Mercantile Flotilla may bring wealth to the New Kingdom, it has further increased the economy's dependence on Megacorporations. Due to the lack of a proper space military force, the fleet's defense is entirely dependent on protection contracts signed with extranational entities - such as the SCC. The New Kingdom is also unable to build ships; the Mercantile Flotilla relies solely on foreign corporations for repairs and acquiring new spacecraft.<br />
<br />
Besides on-vessel PMCG security teams the staffing of these ships is typically entirely Tajara. The long hours and dangerous working conditions are a problem for many of these swiftly trained and swiftly hired workers to adapt to. But the pay makes it all the more worth it. The Mercantile Space Flotilla is, currently, the most lucrative company a Tajara can work for in the New Kingdom. Payment in credits, despite being quite low, still goes far in the Kingdom’s economy. Workers typically are common peasants and landless nobles. Their bunkers are notably separated by race and gender, and captains are usually nobles with a history in the national company that owns the vessel. There are no limits to how long a member is expected to work on the Space Flotilla. Criminal acts are generally handled by the PMCG which takes the criminal to stand trial on Adhomai. <br />
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[[Category: Tajara]]<br />
[[Category:Military]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&diff=29569People's Republic of Adhomai2023-08-11T13:05:11Z<p>Alberyk: /* People's Strategic Intelligence Service */</p>
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[[File:PRA Flag.png|thumb|Flag of the People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== People's Republic of Adhomai ==<br />
<br />
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al'mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.<br />
<br />
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People's Republic's Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.<br />
<br />
After the Second Revolution, the People's Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.<br />
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People's Republic of Adhomai's territory.]]<br />
<br />
= General =<br />
<br />
'''Capital:''' Nal’tor<br />
<br />
'''Demonym:''' Adhomian, Republican, Hadiist<br />
<br />
'''Official Language(s):''' Siik'Maas<br />
<br />
= History =<br />
<br />
The People's Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Rhagrrhuzau Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.<br />
<br />
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.<br />
<br />
President Al'mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr'masir exploded. Al'mari's brother, Malik Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated'Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.<br />
<br />
The following ten years were marked by the Second Tajaran Civil war; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and the increasing persecution of the Zhan population. Despise the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People's Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.<br />
<br />
= Culture and Society =<br />
<br />
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic, that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.<br />
<br />
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed, deemed as subversive. Due to such, Zhan communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican mass. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al'mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, even if their ways have become less pervasive as the war dragged on.<br />
<br />
There is a stark difference in the life of rural and urban republican populations. Life in communal farms is remarkably simple and disciplined. While farmers have to wake up early to fulfill their daily quotas, mechanization and shorter work hours make this much easier. Rural Tajara in the Republic are known to be more conservative, but because of the benefits brought by the People's Republic, they are also devoted Hadiists.<br />
<br />
The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education, and standing with the Party. The average worker that labors in the industrial suburbs can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city laborers work in government-run factories and spaceports, with stable but strict work hours and schedule the Hadii regime boasts of its fairness to the worker. An eight or nine-hour work schedule is observed, with 1 day of the week free. State-run factories also provide free meals through welfare programs, coupled with at best average but stable salaries keep the morale at acceptable levels. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, that includes human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are also present in the cities, controlling legal and illegal business.<br />
<br />
Republican loyalists commonly greet each other by saying: "Hadii's grace, comrade".<br />
<br />
The traditional Tajaran family is the basic social unit of the Hadiist family. A monogamous heterosexual relationship with as many children as possible is portrayed as the Republican ideal. Daycares, tax exemptions, rewards, and other benefits are granted as a means to encourage the establishment of families in spite of the advancing modernity. Extended families are common in rural communities while being less prevalent in urban centers. Couples leave their parents' homes after marriage, usually moving to a state-issued apartment. <br />
<br />
Deviant behavior is shunned by the overall Hadiist society and government, as it is considered a threat to the collectivist ethos of the Republic. Indecency laws exist to punish individuals that do not conform to societal expectations. During the Second Revolution, labor camps and health programs were established to reeducate these Tajara. These regulations are also used to defame political dissidents. Since the end of the War, the Hadiist regime has shut down the camps and now relies solely on rehabilitation. Race mixing is not outright illegal, but widespread prejudice against it remains.<br />
<br />
== Cuisine ==<br />
<br />
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms ran directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chaffed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al'mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother's project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory.<br />
<br />
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are a common sight in republican cities, imported by Solarian companies or NanoTrasen. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.<br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Zkah'nkowa:''' a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. <br />
<br />
*'''Rikazu:''' small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.<br />
<br />
*'''Sarmikhir:''' a fat sour-tasting cream made from Fatshouters' milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Victory Gin:''' considered the official drink of the People's Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin's bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.<br />
<br />
*'''Hro'zamal Soda:''' a soft drink made from the seed's powder of the Hro'zamal Ras'Nifs, a plant native to [[Hro'zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro'zamal's agriculture was switched to planting the crops needed to supply soda production.<br />
<br />
*'''Khlibnyz:''' a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People's Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.<br />
<br />
=== Military Nutrition ===<br />
<br />
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin, while imported ones are generally found in the form of LiquidFood rations, a less than popular alternative manufactured by NanoTrasen.<br />
<br />
== Fashion ==<br />
<br />
Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the "assistant jumpsuits" which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone's neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment.<br />
<br />
Tail adornments have recently become very unpopular, being quoted as a "Reminder of the shackles the Njarir had on us", yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.<br />
<br />
=== President Hadii Badges ===<br />
<br />
President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.<br />
<br />
== Music ==<br />
<br />
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.<br />
<br />
Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. <br />
<br />
=== National Anthem ===<br />
<br />
The current People's Republic's national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik's rule as reinvigorating and as the rightful continuation of Al'mari's government.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''State Anthem of the People's Republic of Adhomai'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
The flag is moving in the morning sky,<br />
With our first step as important as the winds,<br />
Do they hear the winds, rustling again?<br />
The winds of mighty attacks!<br />
<br />
And our march is going on again!<br />
And the heart is uneasy in our chest,<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
Now our march is going on again!<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
<br />
Don't wait on mercies from the Sun!<br />
Don't spare their lives for truth!<br />
In this life, comrades,<br />
We have our own truth!<br />
<br />
There are heat and snow in this world,<br />
The world is young and rich,<br />
The youth of Hadii is with them!<br />
Onwards!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the '''Tajaran Union of Writers''' was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.<br />
<br />
The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.<br />
<br />
=== Notable Books ===<br />
<br />
*'''Hadiist Manifesto:''' a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. <br />
<br />
*'''The Tajara Without Sun:''' a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Zhan-Khazan Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.<br />
<br />
*'''Summer Comes to Adhomai:''' a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.<br />
<br />
== Television ==<br />
<br />
Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii's cult of personality. Actors are selected for their roles depending on their standing with the Party. <br />
<br />
Telenovelas are well received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. <br />
<br />
=== Notable Shows ===<br />
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*'''Comrade Rafama and Friends:''' an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.<br />
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*'''Midnight in Shastar City:''' a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. <br />
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*'''Tears on the Snow:''' one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.<br />
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== Radio ==<br />
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Radio has a long history with the People's Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People's Republic, some have clear goals, like counting the time until curfew, while others' intended purposes remain unclear.<br />
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Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.<br />
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=== Notable Radio Stations ===<br />
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*'''The Voice of the Tajaran People:''' the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.<br />
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*'''KGTW-11:''' a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.<br />
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== National Holidays ==<br />
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The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.<br />
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*'''Establishment of the People’s Freedom and Memorial Day (March 4th):''' also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who is given a full memorial in the form of a state funeral service in a square before the Steeple in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their own ceremony and parade with PRA veterans in front of the Hadii Living Complex.<br />
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*'''Presidential Honoring and Respect Anniversary (May 30th):''' held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his own birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.<br />
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==Hadii's Youth Clubs==<br />
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Hadii's Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades. After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii's Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.<br />
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Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect "good deeds" into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn't the only activity, as they are often given free time to play team sports, hike, or engage in "Pretend War".<br />
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The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras'neers, Nal'Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.<br />
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== Sports ==<br />
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The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. <br />
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Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. <br />
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== Crime ==<br />
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Crime in the People's Republic usually takes the form of bribery, smuggling, and paper forgeries. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives.<br />
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People's Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.<br />
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts.<br />
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= Economy =<br />
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The People’s Republic of Adhomai uses Adhomian Knuckle and the Biesel Standard Credit as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii's visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector's items.<br />
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The Biesel Standard Credit is accepted everywhere in the People's Republic. This currency is used mainly by the megacorporation and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.<br />
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of NanoTrasen in the PRA territory is another important factor in the Republican economic success, as the mega-corporation offers countless opportunities to the Tajaran population, besides the growth stimulated by their operations.<br />
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National factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People's Republic to make use of their cheap labor and growing educated population. Fully mechanized plants have started to happen in high-tech areas such as the city of Al'marii. Industry owned by megacorporations is run as the owner sees fit without any real interference from the government. <br />
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People's Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers' goods are very reliable and simple; megacorporations usually supply most of the luxurious products. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. <br />
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal'tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459.<br />
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They also do not compete with other regions. There is always a diverse yield produced every season, and communal farms enjoy low work hours and high mechanization. However, while it may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.<br />
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
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== Tourism ==<br />
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Tourism in the People's Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras'nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.<br />
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= Religion =<br />
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The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. <br />
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Despise being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.<br />
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= Language =<br />
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Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik'tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya'ssa, or Nal'rasan as a People's Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.<br />
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= Regions =<br />
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People's Republic's regions.]]<br />
== Nraz'i Basin ==<br />
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Protected by the eponymous mountain range, the Nrazi'i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al'mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA's technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People's Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi'i Basin.<br />
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== Ras'nrr Heartlands ==<br />
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The Ras'nrr Heartlands, also known as Adhomai's breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People's Republic. Lying in the shadows of the Nraz'i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras'nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People's Republic able to negotiate with the Party on near equal grounds.<br />
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== East Ras'nrr ==<br />
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East Ras'nrr is the most populous and wealthy area of the People's Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal'tor, East Ras'nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are readily available to the inhabitants of the region. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.<br />
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== Rhazar Mountains ==<br />
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras'nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist's technological development. Communal farms are also found on the prairies east of the mountain range.<br />
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= Major Cities =<br />
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*'''Nal'tor:''' the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal'tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. The [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]] is among one of its most famous academies.<br />
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*'''Tampiska:''' an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras'nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. <br />
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*'''B'urr:''' an important harbor town on the coast of southern Ras'nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War and briefly renamed P’urr. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at the night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.<br />
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*'''Mal'jor:''' a city built on the principal chokepoint dividing Ras'nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.<br />
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*'''Orul:''' a city located around the fertile lands of northern Ras'nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. While relatively underpopulated, it is frequently visited by the farmers of the region. Foodstuff is brought from the communal farms to Orul, where most of it is shipped to the rest of the Republic. The city lacks the presence of any industry or any major urbanization; it is considered an idyllic tourist attraction that Tajara can visit to escape the hectic metropolitan life found in the big cities. Azubarre is the patron god of Orul.<br />
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*'''Zatushka:''' a city located close to the vast forest of northern Ras'nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. Dhrarmela is the patron god of Zatushka.<br />
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*'''Nazira:''' one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S'rand'marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.<br />
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al'mari.]]<br />
*'''Al'mari:''' the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People's Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al'mari is the national center of technological development, supported by high-tech industries, state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al'mari College of Hadiist Sciences|Al'mari College of Hadiist Sciences]] are among the city's most prestigious learning institutions.<br />
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*'''Fort Hadii:''' a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii's lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz'i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.<br />
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*'''Castle Vladis:''' once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try'urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try'urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. <br />
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*'''Chaniska:''' the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. <br />
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*'''Klipavayr:''' a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.<br />
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= Architecture =<br />
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Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. <br />
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Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.<br />
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Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al'mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People's Republic of Adhomai.<br />
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== Notable Monuments ==<br />
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*'''Palace of the Free Tajara:''' planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People's Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.<br />
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*'''Monument to the Fallen Revolutionaries:''' a war memorial and statue dedicated to the First Revolution's revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal'tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al'mariist causes, the monument was spared from the Second Revolution's destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.<br />
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*'''Temple of the Holy Blessed Suns:''' situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S'rand'marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church's archives, the Temple has public computers with access to its sacred texts.<br />
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= Technology =<br />
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The People's Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic's territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal'Tor is beyond the average farmer's budget.<br />
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== Civilian ==<br />
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Even the average Republican citizen enjoys the technological fruits of the PRA's labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer's pick-up truck is more useful than the previous N'hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems.<br />
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children's cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.<br />
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic's technological superiority.<br />
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With their population booming from advances in medical care and home life, the PRA was forced to invest their money into agriculture and farming equipment as well. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.<br />
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''TAI-M1:''' a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai's rough terrain and weather, the TAI-M1 is ubiquitous in PRA's urban and rural areas. <br />
<br />
*'''TAI-Volgydoh:''' an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al'mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of "Coffin". Mentions of the nickname warrant the charge of inciting terrorism.<br />
<br />
*'''Bryskavar Tractor:''' an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People's Republic of Adhomai plans to apply this development to other vehicles.<br />
<br />
== Medical ==<br />
<br />
It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal'tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.<br />
<br />
These life-saving medical advancements are not easy for all PRA citizens to reach, however. The countryside and the rural families living there often have to rely on more traditional methods of healing. Midwives are still a common sight in small villages and towns, though local clinics have been bolstered by receiving technology second-hand. When large hospitals in the PRA upgrade their machinery or equipment, it is typical of them to send out their older models to the outlying medical facilities around the large cities. Your village doctor may not have access to the advanced body scanner or cryogenic cells found in Nal'Tor hospitals, but your prospects are still brighter than before.<br />
<br />
The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs Whereas previously most prosthetics were of alien design, expensive to import, and difficult for Tajara to integrate with, the Tesla Limbs were created exclusively with Tajara anatomy in mind, making it far simpler for disaffected veterans to make use of their new prosthetics. Tesla prosthetics are now available to the civilian population following an expansion of the program in 2462.<br />
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=== Tesla Rejuvenation Suit ===<br />
<br />
Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard off; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajaran in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People's Republic. Tajara wearing it are colloquially called "steelsuits".<br />
<br />
== Military==<br />
<br />
Perhaps the largest gap between the three powers on Adhomai is one of military might; the People's Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People's Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars.<br />
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S'rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.<br />
<br />
Veterans of the People's Republic are entitled to high-tech prosthetics as replacements for war wounds, a technology derived from the Republic's fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.<br />
<br />
=== Weapons ===<br />
<br />
Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut'yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.<br />
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.<br />
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==== Notable Weapons ====<br />
<br />
*''' Tui'ad "Icelance" Laser Rifle:''' a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.<br />
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*''' Adar'Mazy Pistol:''' mass-produced pistol issued to People's Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.<br />
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*''' Nal'tor Model Pistol:''' given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.<br />
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*''' Tesla Glove:''' a tesla-based weapon created by the People's Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.<br />
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==== Notable Experimental Weapons ====<br />
<br />
*'''Nuclear Launcher:''' the People's Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.<br />
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*'''Cybernetic Ha'rron:''' invented by the Ministry of Technology, the Cybernetic Ha'rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw's strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha'rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People's Strategic Intelligence Service for testing.<br />
<br />
*'''Skypillar System:''' created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus.<br />
<br />
==== Notable Military Vehicles ====<br />
<br />
*'''Ha'rron III:''' a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata'ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha'rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.<br />
<br />
*'''Rhazar Mk. I:''' a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator are currently underway.<br />
<br />
*'''Trid'irra crawler:''' a mech created for the Division Experimental Exosuit. The Trid'irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid'irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.<br />
<br />
== Extranet ==<br />
<br />
The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al'mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.<br />
<br />
=== Notable Websites ===<br />
<br />
*'''Square:''' the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.<br />
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*'''AdhomaiEye:''' the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.<br />
<br />
*'''PRATopic:''' an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.<br />
<br />
== Outsider Department ==<br />
<br />
The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and other unexplained phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department. Only time will tell if anything will be ever found or the division will be purged due to its failures.<br />
<br />
= Government and Ideology =<br />
<br />
The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara under the Leadership of Hadii, also known as the '''Parizahra Zhahrazjujz Tajara Akzatauzjauna Azahrazakahuz Hadii''', is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.<br />
<br />
Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.<br />
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== Hadiism ==<br />
<br />
Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.<br />
<br />
The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.<br />
<br />
Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.<br />
<br />
=== Schools of Thought ===<br />
<br />
*'''Orthodox Hadiism:''' the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party's rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik's cult of personality is found in its strongest form here.<br />
<br />
*'''Totalist Hadiism:''' even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara's sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Headmaster Harrrdanim Tyr'adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People's Strategic Intelligence Service.<br />
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*'''Visionary Hadiism:''' originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command.<br />
<br />
*'''Young Hadiism:''' made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people's protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai's nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People's Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology.<br />
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== People's Strategic Intelligence Service ==<br />
<br />
The People's Strategic Intelligence Service is the main intelligence agency of the People's Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol's [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.<br />
<br />
Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People's Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City's district six]], carrying out orders or watching their fellow Tajara.<br />
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During the Second Revolution, the People's Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain "disappeared" by the PSIS.<br />
<br />
===Blade Dame Division===<br />
<br />
Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.<br />
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== Law ==<br />
<br />
The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.<br />
<br />
Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.<br />
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== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Biesellite authorities usually turn a blind eye to the PRA operations in the system. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.<br />
<br />
*'''[[Sol Alliance]]:''' once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban<br />
<br />
*'''[[Nralakk Federation]]:''' as part of the S'rand'marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People's Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People's Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.<br />
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== Flag ==<br />
<br />
The People's Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People's Republic's rule over all Adhomai.<br />
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= Military Forces =<br />
<br />
The People's Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]], the [[Tajaran Military Structures#Republican Navy (People's Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People's Air Force (People's Republic of Adhomai)|People's Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of motorized infantry and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was introduced in 2458, replacing the volunteer model army, requiring all male Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. Female Tajara can volunteer and are allowed to serve in combat roles. The draft was rescinded in 2464.<br />
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The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S'rand’marr.<br />
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[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=29144Tajaran History2023-07-20T16:50:14Z<p>Alberyk: /* Adhomian Cold War */</p>
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= Pre-Contact History =<br />
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For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
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The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
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The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
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== Pre-History ==<br />
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The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
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The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
<br />
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
<br />
Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
<br />
== Incarnate Dominion ==<br />
<br />
Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
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It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
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== Migration Period ==<br />
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Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
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The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
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== Warring Kings Era ==<br />
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This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
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The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
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In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
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The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
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== Gunpowder Age ==<br />
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
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== Steeple Peace ==<br />
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
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= Modern History =<br />
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== First Contact ==<br />
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
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However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
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==Pre-Revolution Adhomian Kingdoms==<br />
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*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
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*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
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*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
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*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
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*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
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*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
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*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
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*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
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*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
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==The Uprisings==<br />
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It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
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==Outcome of the Revolution==<br />
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
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==Interwar Period==<br />
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The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
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In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
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The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
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In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
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==The Second Revolution==<br />
<br />
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
<br />
While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
<br />
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
<br />
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
<br />
The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
<br />
There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
<br />
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
<br />
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
<br />
After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
<br />
= Timeline of Modern History =<br />
<br />
At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
<br />
===Pre-War Era===<br />
<br />
'''2418:'''<br />
<br />
*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
<br />
'''2420:''' <br />
<br />
*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
<br />
===The First Revolution===<br />
'''2421:''' <br />
<br />
*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
<br />
*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
<br />
*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
<br />
'''2422:''' <br />
<br />
*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
<br />
*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
<br />
'''2424:''' <br />
<br />
*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
<br />
*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
<br />
*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
<br />
'''2425:''' <br />
<br />
*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
<br />
*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
<br />
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
<br />
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
<br />
'''2426:''' <br />
<br />
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
<br />
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
<br />
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
<br />
*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
<br />
*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
<br />
'''2427:''' <br />
<br />
*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
<br />
*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
<br />
*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
<br />
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
<br />
'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
<br />
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
<br />
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
<br />
'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
<br />
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
<br />
'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
<br />
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
<br />
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
<br />
'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
<br />
'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
<br />
'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S'rand'marr.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal'zaal. Weapons and ammunition are lost.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr'jirah Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr'masir Gangs are behind the mass alcohol poisoning of Das'nrra.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom's courts.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal'jor is attacked by the PRA serial killer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S'rand'marr during the Presidential Honoring and Respect Anniversary.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force's ships are being projected.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz'i Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=29143Tajaran History2023-07-20T14:23:16Z<p>Alberyk: /* The Second Revolution */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
= Pre-Contact History =<br />
<br />
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
<br />
The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
<br />
The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
<br />
== Pre-History ==<br />
<br />
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
<br />
The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
<br />
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
<br />
Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
<br />
== Incarnate Dominion ==<br />
<br />
Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
<br />
It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
<br />
== Migration Period ==<br />
<br />
Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
<br />
The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
<br />
== Warring Kings Era ==<br />
<br />
This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
<br />
The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
<br />
In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
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The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
<br />
== Gunpowder Age ==<br />
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
<br />
== Steeple Peace ==<br />
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
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= Modern History =<br />
<br />
== First Contact ==<br />
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
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However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
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==Pre-Revolution Adhomian Kingdoms==<br />
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*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
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*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
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*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
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*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
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*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
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*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
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*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
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*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
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*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
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==The Uprisings==<br />
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It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
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==Outcome of the Revolution==<br />
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
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==Interwar Period==<br />
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The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
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In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
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The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
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In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
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==The Second Revolution==<br />
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The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
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While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
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The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
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There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
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The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
<br />
After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
<br />
= Timeline of Modern History =<br />
<br />
At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
<br />
===Pre-War Era===<br />
<br />
'''2418:'''<br />
<br />
*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
<br />
'''2420:''' <br />
<br />
*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
<br />
===The First Revolution===<br />
'''2421:''' <br />
<br />
*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
<br />
*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
<br />
*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
<br />
'''2422:''' <br />
<br />
*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
<br />
*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
<br />
'''2424:''' <br />
<br />
*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
<br />
*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
<br />
*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
<br />
'''2425:''' <br />
<br />
*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
<br />
*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
<br />
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
<br />
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
<br />
'''2426:''' <br />
<br />
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
<br />
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
<br />
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
<br />
*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
<br />
*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
<br />
'''2427:''' <br />
<br />
*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
<br />
*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
<br />
*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
<br />
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
<br />
'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
<br />
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
<br />
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
<br />
'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
<br />
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
<br />
'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
<br />
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
<br />
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
<br />
'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
<br />
'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
<br />
'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S'rand'marr.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal'zaal. Weapons and ammunition are lost.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr'jirah Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr'masir Gangs are behind the mass alcohol poisoning of Das'nrra.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom's courts.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Democratic_People%27s_Republic_of_Adhomai&diff=28970Democratic People's Republic of Adhomai2023-06-27T17:30:45Z<p>Alberyk: /* International Relations */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
{{toc_right}}<br />
[[File:DiamondALA.png|thumb|Flag of the Democratic People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== Democratic People's Republic of Adhomai ==<br />
<br />
The most pervasive and successful rebellion came from a group calling themselves the Adhomai Liberation Army, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Supreme Commander Halkiikijr Na'ted'Akhan]].<br />
<br />
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the Democratic People's Republic of Adhomai. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.<br />
<br />
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala's government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. Despite securing a second term, President Harrlala still faces many challenges and a strong opposition.<br />
<br />
= General =<br />
<br />
'''Capital:''' Shastar City<br />
<br />
'''Demonym:''' Adhomian, Al'mariist<br />
<br />
'''Official Language(s):''' Siik'maas, Siik'Tajr, Nal'rasan and Delvahhi.<br />
<br />
= History =<br />
<br />
The origins of the Democratic People's Republic of Adhomai can be traced back to the armed coup against Rhagrrhuzau Hadii by Halkiikijr Na'ted'Akhan. The failure in overthrowing the Hadii from power created the Adhomai Liberation Army, a rebellious force that had the mission of replacing the leadership of the People’s Republic of Adhomai in hope of continuing Al’mari’s legacy.<br />
<br />
All land taken by the Liberation Army was transferred to the control of military juntas under the watching eyes of Supreme Commander Nated. In 2459, following the release of the updated ALA manifesto, the territories controlled by the rebels were coalesced into the Democratic People's Republic of Adhomai.<br />
<br />
The transfer of power from the military juntas to the civil government was difficult, with many forces attempting to sabotage the young democracy. In January of 2461, Almrah Harrlala was elected as the president. Her ascension was contested by the military, the so-called Nated Supremacist Movement attempted a coup that was ultimately foiled by Nated himself, who appealed for the return of civilian state and then resigned his command. Despite this, some territories are still under the administration of military juntas.<br />
<br />
The Democratic People's Republic has experienced military success in the Adhomian Civil War. Expelling the People’s Republic out of Das'nrra and securing a ceasefire with the New Kingdom of Adhomai. However, they were unable to fully defeat the Hadiist power, with their final assault being held back by the alien allies of the Republicans. Peace was soon established through a ceasefire and an armistice between all three Tajaran powers, where the DPRA has emerged as a recognized state by the galactic community.<br />
<br />
Nated returned to the control of the Liberation Army in 2462, following a crisis triggered by the attempted secession of the Island of Amohda. His return was considered a heavy blow to the democratic process in the Democratic People's Republic. The DPRA is now involved in the arms races as part of the Adhomian Cold War and is actively developing a nuclear arsenal.<br />
<br />
= Culture and Society =<br />
<br />
The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional cultures are protected by the authorities. Traditional Zhan communities, rock nomads, and Amohdan lodges are allowed to thrive in the territories of the Democratic People’s Republic. This ideology is known as Al'mariism, as it seeks to preserve the initial ideals of the first revolution.<br />
<br />
Citizens of the DPRA are usually nationalists and arduous defenders of their nation, as many see it as the rightful heir of the first revolution. Freedom and self-determination are considered the main values in society. They believe that only by taking control of their own destiny, the Tajaran people can prosper. Xenophobia is widespread among the natives, as it is common practice to blame NanoTrasen and the human nations for the problems which Adhomai faces. This prejudice is commonly displayed through an isolationist attitude and extreme care when dealing with non-Tajaran elements.<br />
<br />
Former Supreme Command Nated is an important figure to many, due to his role in the second revolution. It is not uncommon to find his picture in homes and workplaces, being revered as the one that carries the torch of Al’mari. Despite his retirement from politics, a cult of personality has formed around him, with some fanatical members claiming that Halkiikijr is a prophet sent by the Suns. The relation between the civil government and the military is mixed. Some junta commanders are reluctant in transferring their powers to the newly created state. Confiscation of property and other abuses are also reported in regions where the army still holds some power.<br />
<br />
The Al’mariist basic social unit is very similar to the traditional Tajaran family, but with a larger communal focus. The responsibility to raise and educate the children is not only delegated to the parents but to the community as well; communal schools and centers play an important role in teaching the local culture and spreading the Al'mariist ideology. Extended families are still common in the DPRA, but are slowly being replaced by nuclear ones thanks to the growth of the urban centers.<br />
<br />
Despite its supposedly revolutionary principles, Al’mariism’s mission to preserve Tajaran tradition has ensured that many prejudices are still alive within the DPRA. Indecency laws and societal pressure are the main ways to oppress anyone who does not conform to expectations. Those who are arrested for deviant behavior in civilian-controlled areas are usually be sentenced to state-funded mental health clinics, while the military juntas prefer to jail them without much further consideration. Interbreeding between different ethnicities is not illegal, but it is subject to scorn by the more conservative population.<br />
<br />
== Cuisine ==<br />
<br />
Due to its decentralization and ideals clashing with the People’s Republic, the lands administered by the Adhomai Liberation Army are free to enjoy a high degree of autonomy when it is regarding their culture, and cuisine as well. Tajaran traditions, such as the community meals around bonfires, are a common sight on territories occupied by the Liberation army. Peasants enjoy greater freedom under the control of the Democratic People's Republic of Adhomai, being allowed to organize and practice agriculture as they see fit, without having to answer to the republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers in junta-controlled regions.<br />
<br />
Unlike the People’s republic, there is no attempt in creating a single monolithic culture by the Democratic People’s Republic, and due to such, regional dishes flourish. Snow Strider’s meat is favored, in contrast with the more industrialized Fatshouters alternative, because of the valorization of the M’sai hunting traditions. Smuggling also plays an important role in the cuisine of the Democratic People's Republic of Adhomai, resulted from the imposed blockade by the Republican Navy around the planet. It is not unheard of chefs to try new aliens ingredients and dishes, brought from other planets by the large smuggling system.<br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Scout Ration:''' a highly nutritious mixture of meat, fat, and Adhomian berries prepared in the shape of a sphere and wrapped with wax paper. Originated among M’sai explorers and hunters in need of high-energy food. It remains popular among the ranks of the Adhomai Liberation Army due to its long shelf life. <br />
<br />
*'''Cone Cake:''' a spongy, sugar-coated cake that's baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away.<br />
<br />
*'''Nomad Skewer:''' a recipe popularized by the increasing Rhazar'Hrujmagh presence in DPRA territories. It is made by cooking meat and vegetables in metal skewers stuck to the ground close to bonfires. Because it is usually prepared outdoors, it is common for local communities to gather around the fire while the meal is being prepared.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Shyyr Kirr'tyr Wine:''' an alcoholic drink made by infusing a whole Shyyr Kirr'tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil's poison is neutralized by ethanol, making the beverage safe to consume. The wine can be deadly if improperly prepared. The drink is native to the Southeast Harr'masir wetlands, where it is as common as Messa's Mead. Other Tajara consider the wine to be exotic or outright disgusting. The Shyyr Kirr'tyr is usually eaten after the beverage is imbibed.<br />
<br />
*'''Veteran's Choice:''' a cocktail consisting of Messa's Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail became a hit - not because of its taste - with the young Tajara. Drinking the Veteran's Choice is seen as a way to display one's bravado. ALA soldiers are known to consume the cocktail before going into battle believing it brings luck.<br />
<br />
*'''Mi'dynhr Water:''' a soft drink based on Yve’kha's honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to Das'nrra, the beverage is now widespread in the Al'mariist territories. Bottled versions exist, but they are considered to be inferior to what is served in bars and restaurants.<br />
<br />
=== Military Nutrition ===<br />
<br />
The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is military nutrition. Depending on the area where one army might operate, its commanding officer, and available resources, rations might range from industrialized goods to foraging and hunting. It is a common practice for armies to confiscate villages' productions, something that can cause resentment among farmers when their lands are occupied by the liberation army, to feed their soldiers.<br />
<br />
== Fashion ==<br />
<br />
Most of the fashion present in the territories of the Democratic People's Republic is inspired by traditional Tajaran clothing and local trends. Overalls lined with silk, shirts with a layer of fur or pants with hand-made holes. Lighter and cheaper materials are favored by the population, that has less access to human-produced good in comparison to the average republican citizen.<br />
<br />
The lack of vigilance by Hadiist authorities has allowed minorities, such as the Rock Nomads, to express themselves by wearing traditional garments. Fur hats and coats have become a symbol among those that embrace the way of life of their ancestors, rejecting the new Tajara proposed by the PRA.<br />
<br />
== Music ==<br />
<br />
The music in the Democratic People's Republic of Adhomai typically deals with the return to the Tajara tradition, the desire of uniting the Tajaran people, and the resistance against foreign influence. Folk instruments are very common, alien equipment is seen as inferior and a sign of decadency. Artists are free to perform and publish their work without asking for governmental authorization, but they may face repercussions from authorities in junta-controlled areas. Censorship is uncommon in civilian-controlled states, producers enjoy a far larger degree of freedom within DPRA territory than anywhere else on the planet. However, backslash is very common against pieces considered indecent. [[Notable Tajara#Bloodstorm|Bloodstorm]] is an example of a very controversial band.<br />
<br />
Adhomai Liberation Army war songs exalt the courage of their fighters, painting them as champions of freedom that disposes of the Hadiist tyrant and free Adhomai from the alien grasp. The calling of every able Tajara to take up arms and rise up is also another common theme in their music.<br />
<br />
=== National Anthem ===<br />
<br />
The Democratic People’s Republic anthem was born from among the songs created during the early days of the Second Revolution. Folk instruments are usually played in coordination with the verses.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''Al'mariist Hymn of the Republic'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
And because he is an Al'marist,<br />
An Al'mariist would like some to eat,<br />
He wants no Khur’miurr Raharr, only something;<br />
That gives them something to eat!<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
To the work they must go!<br />
March in the snow!<br />
For they are a follower of Al'mari too!<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
And just because they are an Al'mari,<br />
They do not like a pistol to the head.<br />
They want no servants,<br />
And no overseer over their head<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
To the work we must go!<br />
March in the snow!<br />
For they are an Al'mariist too!<br />
<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
Due to their relationship with the nobility that once controlled Adhomai, books are still seen with suspicion by the majority of the Al'mariist population. Despite this, interest in literature is on the rise with the most political-minded Tajara in the DPRA. Censorship is considered light in areas controlled by the civil government; only texts offending morals and religion are likely to be suppressed. Writers in Junta territory face far more scrutiny by the Liberation Army.<br />
<br />
Democratic People’s Republic literature usually deals with the political scenario of the nation, the call for the liberation of the Tajara people, and the growing religious sentiment. <br />
<br />
=== Notable Books ===<br />
<br />
*'''In Defense of Al'mari's Legacy:''' the political manifesto that laid the foundations of the Al’mariist ideology, written by Supreme Commander Nated briefly after the coup attempt. The book denounces the rise of President Hadii as a betrayal of Al’mari’s vision for Adhomai. The text is infamous for its xenophobia; alien influence is blamed as the main source of the Tajara’s problems.<br />
<br />
*'''Manual of the Adhomian Guerrilla:''' a book of unknown authorship aimed towards the training and preparation of freedom fighters. Written during the First Revolution, it was later adopted and updated by the Adhomai Liberation Army. The manual contains instructions on how to build makeshift firearms and prepare improvised explosives. Copies were smuggled in or airdropped upon PRA cities during the Second Revolution.<br />
<br />
*'''The Soldier of Mztel'mir:''' a novel set during the early stages of the Second Revolution. It tells the story of a Republican soldier, Maher, and his defection to the Adhomai Liberation Army. The book describes Maher disillusions with the Hadiist regime, and the ultimate betrayal of his brigade through the assassination of their assigned commissar. The text ends in a cliffhanger as the protagonist and fellow guerilla fighters are ambushed by a larger enemy force.<br />
<br />
== Television ==<br />
<br />
While television is not widespread as it is in the PRA, it has found moderate success in urban areas. Due to the lack of strict censorship in areas controlled by the civil administration, producers have a higher degree of freedom. Political satire, tabloid newscasters, and war stories are the most popular genres in Al'mariist television. Cinema has also found a niche among the population, those productions are commonly screened during amateur film festivals before making their way into tv channels. Alien shows are forbidden from being broadcast in the DPRA.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Obratsov Puppet Show:''' a televised puppetry show. String puppets made out of wood and cloth are used to tell traditional stories. Tales about the Mata’ke Gods, folklore tales, and historical events are the main subjects of the plays. Despite the association of puppets with younger audiences by humans, the Obratsov theater is aimed towards all kinds of publics.<br />
<br />
*'''Adhomai Today:''' a political satire show hosted by Juh’ari Ka’juuhrl, a Crevan comedian. Episodes are a mixture of sketches and talk-show interviews, where the host makes fun of events or the guests. The show’s focus is on the political scenario of the Democratic People’s Republic and Adhomai as a whole. Ka’juuhrl is known for not sparing anyone, even the Junta leaders. Due to his criticism of the Adhomai Liberation Army, his show is banned in the majority of the military-controlled territories.<br />
<br />
*'''When Summer Came to Nazira:''' a blockbuster directed by Arzjun Haurjuhr. The movie follows the story of Haujarl Zakul, a young farmer living with his family outside the village in an ambiguous era before human contact. The protagonists engage in the revolution against the nobility, assembling a diverse group of Tajara from all walks of life. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. Despite being filmed in Tau Ceti, the picture was a success in the DPRA.<br />
<br />
== Radio ==<br />
<br />
Radio remains the most popular mass media outlet in the Democratic People’s Republic, owing to its simplicity and versatility. Used to spread the news of Nated's coup, the radio played an important role in the coordination of the Liberation Army during the Second Revolution. Widespread both in the cities and fields, the radio is present in the life of all families. Several independent stations emerged without the restrictions imposed by the past Hadiist regime. Outside of typical Adhomian radionovelas, folk music and political programs make up the bulk of the broadcasts.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''Radio Free Adhomai:''' a state-funded radio station that broadcasts news and political discussion to all of Adhomai. It attempts to undermine the Hadiist and Monarchists governments through their own blend of propaganda; the spread of news, usually falsified information, and supposedly state secrets to the citizens of these nations. The station is also known for interviewing all kinds of political activists in the DPRA, including radical and ultra authoritarian elements.<br />
<br />
*'''Crevus Radio Center 27:''' the largest music-based radio station in the DPRA. Located in the city of Crevus, it broadcasts a large variety of music genres through its many channels. Despite being famous for its folk music, it is the radio that introduced Bloodstorm to the general public of Adhomai.<br />
<br />
== National Holidays == <br />
<br />
Made shortly after the establishment of the DPRA in 2457, two competing holidays mark the nation's birth. Often, both were delayed until a region could celebrate it safely or were quickly completed to return to the fighting.<br />
<br />
*'''Democratic Revolution Day (July 4th):''' Established on the same day as the declaration of the Democratic People’s Republic of Adhomai, this holiday is the preferred celebration of those who support the civilian government. Largely popular in Das’nrra and southern Ras’nrr, this holiday praises heroes of all industries within the republic, not just the army. Figures such as vital civic leaders, medical doctors like Aleksandra Hro’makar, the Father and Mother of the Parivara, and even sanitation workers are praised in speeches given by Harrlala as important parts of Tajaran society. This day is also preferred by the population of Gakal’zaal, who view the civilian government as far more instrumental in their liberation from Unathi lordship. They, alongside the minority of D6’s DPRA population, hold small parties and listen to radio recordings of Harrlala’s speech as they dine on a prepared feast. This is also the chosen holiday for Crevans, where the local casinos and bars host galas for the day. <br />
<br />
*'''Liberation Day (July 4th):''' The alternative of Democratic Revolution Day, this holiday is celebrated by the Warlords and their supporters alongside the fanatics of Nated. Warlords host military parades to show off their might, captured equipment, and the culture of the regions they rule over. Within Shastar City, however, rallies are held to demonstrate support for Nated to take full control of the government. The Followers of Nated organize these meetings, pumping them up with nationalist rhetoric and whipping them into a fervor. These events often boil into riots and brawls with pro-government protesters. Despite calls from other parties to put a stop to this, Harrlala is yet to make any statements against the demonstrations. Neither has Nated said any official announcement regarding them. Due to the influence of the Liberators in D6, Liberation Day is the holiday most people there celebrate. A massive party is organized in the Great Plaza Warehouse, drawing people from across the city as Tajara drink and fire fireworks and ammunition alike.<br />
<br />
== Sports ==<br />
<br />
The DPRA’s sports scene has lent itself to be one riddled with corruption, politics, and tales of great triumph and tragedy. As it was split from the PRA itself, the attitudes towards sports generally remain what the PRA instilled in the population: all sports are to be enjoyed by the people and for the people. However, where the DPRA differentiates is how sports are organized and promoted. There aren’t any public or state attempts to promote sports beyond the school system’s physical education classes. Only private enterprises. These clubs, teams or organizations are run independently and work off donations from fans and ticket sales from stadiums that they play in. Farehal is also practically nonexistent in the DPRA. Its association with old nobility led to many people, mobs and mayoral offices alike, removing their facilities and discouraging the sport. Baghrar and other hand-to-hand martial arts are popular in Crevus where tournaments are held regularly by gyms and martial arts associations. <br />
<br />
The mahmrro clubs work on a regional or city basis. Teams are usually named after a workers group that founded them, though the players now are professional athletes. Only Northern Ras’nrr and the Rhazkara valley lack any teams. In Southern Rasn’rr the dominant club are the tactfully clever Trizar Miners, Shastar City is the home of the ferocious Metallurgists Mahmrro , and Crevus fields its own MC of the Azaula Entertainment MC (Called AEMC or Entertainers for short.). The armistice has also seen supporters of the various warlords make their own teams such as Amohda’s Liberator MC, Muhr’fal’s Adhomai Liberators MC, and other various variations of ALA MCs. The civilian government has its own too, the Adhomai Liberation Army MC, further adding to the confusing mess. Martial artists in Crevus enjoy great status if they’re able to make names for themselves in the cutthroat scene of tournaments there. Fighters from across the DPRA come to compete in the city’s tournaments. <br />
<br />
== Crime == <br />
<br />
Crime rates in the Democratic People’s Republic are considerably higher than in other Adhomian Nations. Political violence is on the rise as the population further radicalizes due to the inherent instability of the DPRA. Clashes between supporters of different parties are common during demonstrations. Banditry is another large problem in rural areas. Deserters and rogue guerillas, taking advantage of the weapons and training given by the Liberation Army, form their own bands to pillage and terrorize the countryside. Corruption is less prevalent in civilian-controlled areas but widespread in junta territories.<br />
<br />
Because of the xenophobic and isolationist principles of Al’mariism, the Democratic People’s Republic is a safe haven for intergalactic smuggling and extranet fraud. The DPRA is home to a large fleet of smugglers; a phenomenon born from necessity during the Second Revolution’s blockade. These criminals are essential to transport goods and personnel to Liberation Army operations outside of Adhomai. Gangs of online scammers operate with impunity, sending false emails and PDA messages to deceive anyone who is naive enough to believe in the tales of a Tajaran prince offering a share of his fortune. The Al’mariist government tolerates the presence of these elements due to their utility and prosperity they bring to the country.<br />
<br />
= Economy =<br />
<br />
The Democratic People's Republic of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is only accepted in Crevus due to the megacorp presence in the city. Anyone trying to buy or exchange the Credit must make so in the Free City's banks. Al'mariist Knuckles are usually stamped with Adhomian animals - such as the Harr'on, the Nav'twir, and the N'hanzafu - and historical figures related to the First Revolution, usually Supreme Commander Nated or Al'mari.<br />
<br />
The DPRA economy can be described as a mixed system. Most industries and large enterprises are owned by their local government. Citizens are allowed to hold and buy shares from those businesses, allowing all people to have a voice and participate in the nation’s economy. No single person or company is allowed to have more than 10% of the shares in any public enterprise. Private ventures are permitted by the state, requiring little supervision from the authorities.<br />
<br />
The territories of the Democratic People's Republic of Adhomai enjoy a moderate presence of factories and industrialized farms, due to the nationalization of megacorporation industries and confiscation of PRA’s public property. Small farmers control most of the agriculture, being granted freedom to organize and practice agriculture as they see fit, without having to answer to the strict republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers.<br />
<br />
The authorities of the DPRA continued many of the social welfare programs created by Al'mari. Bread is freely provided to all citizens who don't make over a certain amount of money. Communal apartment complexes with no rent are present in cities, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
<br />
Megacorporations are only presented in [[Crevus]], as the government of the Democratic Republic sees NanoTrasen and other galactic forces as threats to the freedom of the Tajaran species.<br />
<br />
== Tourism ==<br />
<br />
Besides of the City of Crevus, tourism in the DPRA is minimal; it only truly exists as an industry in civilian-controlled areas. Southern Ras'nrr is known for its many historical sites. Rhazkjara Valley, despite the damage caused by the war, is sought after for its natural beauty and exotic fauna. Junta territories, except for Southern Harr'masir, are rarely visited by tourists. Anyone trying to see the ALA's land must secure permission from the ruling commander. Since Alien tourists will frequently face harassment and discrimination from the locals and authorities, they are unheard of outside of Crevus.<br />
<br />
= Religion =<br />
<br />
The Democratic People’s Republic of Adhomai possesses no official religion, being a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon.<br />
<br />
Foreign missionaries are forbidden from proselytizing in the territory of the DPRA, but aliens are still allowed to practice their religion without any legal constraints.<br />
<br />
= Language =<br />
<br />
Siik’maas is recognized as the official language of the Democratic People’s Republic of Adhomai, used in all official documents and taught in schools. Siik'Tajr, Nal'rasan, and Delvahhi are classified as official regional languages, being spoken and spread by local learning centers and communities.<br />
<br />
= Regions =<br />
[[File:Internaldivision-dpra.png|300px|thumb|A map of the Democratic People's Republic's regions.]]<br />
=== Das'nrra ===<br />
<br />
The continent of Das'nrra is the political and economic center of the Democratic People's Republic. Once home to a merchant empire that pioneered the industrial revolution, the region has a large concentration of industry and urban population. During the Second Revolution, Das'nrra became the headquarters of the Liberation Army. Local factories played an important role in supplying the ALA fighters. Das'nrra was also the first state to successfully transfer power from the juntas to the civilian government.<br />
<br />
Since the Armistice, Das'nrra enjoys the prosperity brought by peace and successful management. Thanks to its proximity to [[Crevus]], off-world goods and technologies will reach the continent first. The inhabitants of Das'nrra are known to be avid supporters of the current president and the civilian administration. Because of its high development, the region is essential in funding the government's project; Das'nrra's wealth is slowly spreading through the nation.<br />
<br />
=== Southern Ras'nrr===<br />
<br />
Southern Ras'nrr is well known as the cradle of Tajaran civilization. Trizar and Mezuma are the oldest surviving cities of the Tajara, and the homes of ancient city-states and empires. Ancient temples are interspersed with modern architecture in the cities and can be found on the summits of nearby mountains. The natives of this region tend to be highly traditional and conservative, proud of their storied history. The towns and farms are populated by a mixture of all ethnicities, but primarily Hharar. The juxtaposition of the old world and modernity is greater here than anywhere else. Every day people drive past classic palaces on their way to work, and market bazaars that have stood for countless generations sell bootlegged holodisks and alien oddities. Terror activity in the region was once pronounced, as the locals overwhelmingly sided with the conservative sentiments of the Adhomai Liberation Army. <br />
<br />
Southern Ras'nrr is currently controlled by the civilian administration after the local juntas stepped down with the establishment of the DPRA. However, many Tajara involved in the local junta became part of the government; they used their previous influence to secure comfortable positions. Ruralists and Theocratic Natediists have found their main support base in the region. Experimental ruralist communities - subsistence farms that reject any kind of modern technology - are becoming a common sight in the countryside. Despite the presence of extremists, the democratic tradition in Southern Ras'nrr remains strong.<br />
<br />
=== Northern Ras'nrr===<br />
Once a prosperous region, Northern Ras'nrr was home to bountiful farms and production factories. The pre-revolution nobility used much of its wealth to invest in impressive monuments and universities; many nobles visited the region to acquire an education. Its population was remarkably industrious. Despite the harsh treatment, the local Tajara took pride in their professions. With the outbreak of the First Revolution, the workers were quick to take up arms to reclaim what they saw as rightfully theirs.<br />
<br />
After the Hadiist conquest, the Northern Ras'nrr maintained its status as an industrial region. The locals greatly enjoyed the social advances brought by the People's Republic. Alongside Das'nrra and East Ras'nrr, the area was responsible for a major portion of the country's manufacturing. Its people were frequently used as the poster child of the ideal Hadiist worker. Everything changed with the ascension of President Hadii and the second revolution.<br />
<br />
Due to its proximity to the core Hadiist lands, Northern Ras'nrr suffered heavy destruction during the Second Civil War. To stop the rebels from capturing the city of Al’mari, an unforgiving scorched land policy was practiced by the Grand People's Army in Northern Ras'nrr: roads, bridges, and builds were bombed by autogyros; farms were burned as the army retreated; Ron'tul was firebombed; entire villages were wiped with artillery; and whatever could be used by the enemy was destroyed. The few farms that escaped destruction routinely had most of their crops confiscated by the Liberation Army. The situation escalated into famine with the firebombing of Ron’tul and the nuking of Quizosa; refugees fleeing from both catastrophes overloaded the already fragile countryside. The conditions worsened in the final years of the war, as the conflict turned into a bloody stalemate. After the Second Revolution, the region is still in ruins and struggles to maintain itself. The reconstruction effort is currently slow and suffers from heavy interference from the ruling junta.<br />
<br />
Its hard-working population had its spirit crushed by the war and the cruelty of the junta. Those who were left behind now dwell in the ruins of their homes and live in squalor; all products of their work are frequently confiscated by the Liberation Army. The inhabitants of Northern Ras'nrr are now fearful and hopeless. The region's factories have become dimly lit sweatshops where workers are forced to toil under the watchful eyes of soldiers. Its fields are now ruined by artillery craters, nuclear fallout, and landmines. Its universities were razed to the ground. The once-proud land of Northern Ras'nrr is now a prison to its people.<br />
<br />
Refugees from Northern Ras'nrr are known to maintain the professional ethics of their homeland; they are proud and focused workers. Many have found shelter in Ras'nrr, [[Crevus]], and Tau Ceti. Some of the rural population fled to Southern Ras'nrr, where they are frequently involved in Ruralist movements. Most of them lost everything when they fled and struggle constantly with their finances. Despite their differences, the possibility of someday being able to return to their home is what unites them all.<br />
[[File:Ahem1.png|200px|thumb|left|Ahem Kah'nrir, the Rrhaza-Akhran of Northern Ras'nrr.]]<br />
'''Ahem Kah'nrir'''<br />
<br />
Kah'nrir was born in 2407 to a long line of royalist Hharar who had faithfully served a noble family in Shastar City. When the first revolution broke out, Kah'nrir wanted to join the loyalist forces but was denied on account of his age. Instead, his parents kept him home-schooled, instilling in him the teachings of Njarir worship. In 2426, Kah'nrir met with Al’Mari Hadii and immediately abandoned his parents' Royalist sentiments, joining Hadii and his liberation efforts. In 2448, before the assassination of Al'Mari, he was attacked by a Njarir-Akrhan student with a wrench, putting him in a coma. While Kah'nrir recovered later that year, had to undergo extensive rehabilitation, and was sent on sick leave to, at the time, a small coastal town, Shungsta. When the news of a second war came to him, it was he who assumed command of the local militia and regrouped with the main ALA army group. He was the most vocal proponent of not abandoning the Ras’nrr offensive. This had catapulted him to the position of Rhaza-Akhran, for his undying loyalty.<br />
<br />
Today Kah'nrir is known as the most unstable Junta leader. He is under the impression that Al'Mari Hadii lives but has gone into hiding. He believes that until all aliens, degenerates, royalists, and the pretender (Njadrasanukii Hadii) are removed, Al'Mari will not return. Kah'nrir's undying loyalty was simply extremist fanaticism, and even now he forces civilians to dig through rubble attempting to find Al’Mari Hadii, or at least his opponents. Many have called to have him removed from the office, but no one wants to know what he’d do if that came to pass.<br />
<br />
Kah'nrir holds the broken west and shards slip through his fingers every day. Northern Ras’nrr has seen the worst of the war and its populace is demoralized and musters a weak workforce. Kah'nrir's erratic behavior is not helping the region and both Nated and Harrlala do not want to risk a skirmish this close to a PRA border. Worryingly, it seems Kah'nrir's ideology has taken seed among his ranks, who are seemingly more loyal to him than the Democratic Republic.<br />
<br />
=== Island of Amohda ===<br />
<br />
[[File:Swordsman.png|200px|thumb|right|Amohdan swordsman wearing traditional garments.]]<br />
The island of Amohda is a curious location on Adhomai for having a history nearly as ancient as Southern Ras'nrr. For over a thousand years, life on Amohda was characterized by constant maritime war as navies clashed along the coasts and raided their rival city-states. Many settlers began to move inland to escape the constant warfare and piracy. As the population of the island interior began to boom, the kingdom of Amohda emerged. Unlike the coastal settlements which focused on marine invasions and naval warfare, Amohda pioneered land warfare and dominated its rivals with advancements in wartime tactics; this allowed for the development of a warrior culture that survived nearly intact until the first revolution. Swordsmen would roam the island in search of challenges and duels, perfecting their abilities with the famous Amohdan sword.<br />
<br />
As the development of firearms changed the warfare of Adhomai, the Amohdan swordsmanship transformed itself into a martial art. Lodges were created for generations of M'sai and Njarir Tajara to learn the ways of the Amohdan blade, a skill that would only ever be used during bayonet charges. The stability brought by the Steeple Peace age allowed them to practice without needing to face any real combat. Dueling was a popular sport until the birth of the People’s Republic. Swordplay and lodge gatherings were outlawed after the first revolution. The island was renamed Chaniska by the channel which separates it from Harr'masir, as well as a prominent military base established by the People's Republic.<br />
<br />
The civil war allowed the return of the practice of Amohdan Swordsmanship and the re-opening of the Lodges. During the conflict, the island was divided between DPRA and NKA loyalists. The Democratic People’s Republic was able to secure the island during the last period of the war through a ceasefire agreement with the New Kingdom. Amohda was once controlled by a military junta, formed by traditionalists that support the region’s autonomy before the Al’mariist republic. The Island attempted to secede from the Democratic People's Republic in 2462. The rebellion was crushed by the Liberation Army and now Amohda faces a harsh occupation and widespread guerilla warfare.<br />
<br />
Amohda’s border with the PRA at Chaniska was the site of a military stand-off in 2463. While tense, the idea of finally unifying the isle was wildly popular among the Amohdans. Recruitment in the ALA soared as the situation developed but, at the request of Supreme Commander Nated, the forces at the border were ordered to stand down and hold back. Now the garrisoned troops simply glare at their rivals across the militarized border. <br />
[[File:Hadjuk.png|200px|thumb|left|Rahman Hadjuk, the Rrhaza-Akhran of Amohda.]]<br />
'''Rahman Hadjuk'''<br />
<br />
Born in 2431 into a family of Hharar, Rahman was raised during the interwar period as the son of a well-off railway inspector. His high grades guaranteed him a very swift ascension, and so in 2449, he enrolled into Kaltir Law Academy. His study was cut short, however, when Rhagrrhuzau Hadii was assassinated. Hadjuk took quick action, purchasing passage aboard the earliest boat to Amohda to help his family.<br />
During the Amohdan rebellion after the Armistice was signed, Rahman Hadjuk led multiple decisive strikes as a leader of the Al’Mari's guerrilla troops and was subsequently named the Rrhaza-Arkhan of Amohda. His first steps were to build a memorial for ALA's youth veterans and commission eight hundred miles of barbed wire.<br />
<br />
Hadjuk is the youngest Junta leader, but not inexperienced. He is known as an excellent logistician and a ruthless anti-royalist. When his sister was wounded and scarred by a loyalist’s blade, his previously lax demeanor changed. He is now determined to choke every crown supporter and secessionist out of Amohda, turning every road and city into a long series of military checkpoints.<br />
<br />
Hadjuk admires Muhr’Fal and trusts him completely to handle the borders of DPRA and NKA, while he himself deals with Amohdan loyalists. On the other hand, his disdain for K’marr is well known, to the point that some have questioned his assignment to Amohda by Nated. Hadjuk himself has stated that he has no reservations to “Dragging that mutt down from his throne to lie with the rest his men".<br />
<br />
=== Southern Harr'masir ===<br />
<br />
Southern Harr’masir is characterized by its fertile plains and low population density. Outside of its few urban centers, life in the region is remarkably rural and linked to ranching traditions. Due to being one of the last areas to be colonized by the Tajara, it’s known for its wilderness and the ruggedness of its settlers. South Harr’masir’s history is known for its constant rebellions, from the days of the Colonial Wars to the Second Revolution’s uprisings. Even after the Republican conquest of the Adhomai, the Grand People's Army dedicated a substantial amount of personnel and equipment to pacify the countryside.<br />
<br />
Cattle are the lifeblood of the South Harr’masir region; a large part of its population is employed in the husbandry industry. A regional fascination emerged around the M’sai and Hharar herders: the idolization of the rugged and survivalist way of life of these workers. While the ranchers are seen by outsiders as uncontrollable bandits, to the natives, the N’hanzafu herder is a heroic figure usually involved in revolts against all sorts of oppressors. An idyllic depiction of these heroes is one of the untamed riders leading a life of adventure in the countryside, with a hand in the saddle and the other holding a rifle. During the Liberation Army uprising, the Harr’masir ranchers threw their support behind Nated and joined the guerrilla cells en masse. Despite their rebellious tendencies, they are not interested in pursuing further independence due to the autonomy already given to them by the government and <br />
the diplomatic approach of the local junta.<br />
<br />
Wetlands dominate much of Southeast Harr’masir. Zhan-Khazan and Hharar workers were brought to the region by the pre-revolution nobility in an attempt to drain the swamps; an effort that was quickly abandoned due to its unexpected difficulty and cost. Left behind by the Njarir master and M’sai enforcers, they grew to resent them. Nowadays, these Tajara led a rural lifestyle similar to the rest of Southern Harr’masir. Because of the neglect by the previous Hadiist administration and the past nobility, poverty is a large problem in the Southeast Harr’masir. Many poor Tajara turned to river piracy during the Second Revolution; others migrated to other regions in search of more opportunities. Riding airboats, these bandits frequently raided the supply lines of the Republican Army through Harr’masir. With the end of the war, the pirates are left with no target besides the Al’mariist population. The local junta has found little success in eradicating them.<br />
<br />
[[File:Muhr.png|200px|thumb|left|Muharajuurl Muhr’Fal, the Rrhaza-Akhran of Southern Harr'masir.]]<br />
'''Muharajuurl Muhr'Fal'''<br />
<br />
Muharajuurl Muhr’Fal, a M'sai, was born in 2419 into a poor peasant household in Southern Harr'masir. He had an unfavorable opinion of the nobility, despite his father being a staunch loyalist. When his father was scheduled to be arrested and executed for disobeying orders, Muhr’Fal killed the presiding officer with a digging shovel. He then subsequently deserted to the Republicans and assisted in organizing the “Liberated People of Harr’masir” in the Revolution's name. After the assassination of Al’Mari Hadii many years later, Muhr'Fal refused to march under the banner of the PRA; he instead defected and took the entire city of Sren’dul with him to the ALA.<br />
<br />
Muhr’Fal was the first Junta leader to come into power on Adhomai and the only one to be publicly receptive to criticism. Thanks to his diplomatic efforts, the citizens of Harr'masir enjoy a relatively carefree traditional herding lifestyle owing to his staunch opposition to rampant industrialization and modernization.<br />
<br />
Being flanked by two allies would ease any leader's mind, but Muhr’fal considers the NKA the least of his worries. K’marr’s behavior has already threatened this careful balance he holds. Muhr’Fal, however, refuses to publicly acknowledge K’marr’s illegal activities or wrongdoings, knowing fully well that it could escalate into a deposition and a possible conflict. The placing of Hadjuk onto Amohda has thus, as Muhr’Fal himself put it, come at an inopportune time.<br />
<br />
=== Din'akk Mountains ===<br />
<br />
The Din'akk mountains are located at the very south of Harr’masir; it is a remote mountain range surrounded by a dense forest. Winters are long and sunless in the region. Due to the geographic isolation and hostile environment, life in the area has changed little since the First Revolution. Little interest in the region by previous Hadiist authorities has also contributed to this stagnation. Abandoned castles are common in this part of Adhomai; folk tales claim that many of these structures are haunted by the ghosts of their former residents. Dirt roads coming from Southern Harr’masir turn into badly maintained forest trails as they approach the mountain range.<br />
<br />
The valleys between the Din'akk mountains are home to an insular Tajaran community. The population is scattered between rural settlements and has little contact with the outside world, with the exception of a few government officials and the sporadic traveler. The inhabitants are known for their extreme aversion to the external world, preferring to avoid any kind of influence that may threaten their traditional way of life. This behavior has earned them a reputation of being secretive and extremely hostile to foreigners. Stories of pesky tourists being chased by armed mobs or vanishing during the night are common. The Din'akk mountains are subject to much speculation by outsiders, with many claiming that the Tajara living there are attempting to hide something or are involved in the cult of Raskara. Despite this isolation, younger Tajara - inspired by what little galactic news reaches this far away place - occasionally leaves the area to explore the rest of Adhomai or even the galaxy. This trend has left behind many bitter parents and an aging population.<br />
<br />
The Din'akk mountains are currently controlled by a military junta. The population joined the Liberation Army uprising under the promises of autonomy and of being left alone to their own devices, which the local Junta happily provides. Virtually all army forces in the region are made up of local militias.<br />
[[File:Alexeii.png|200px|thumb|left|Alexeii K'marr, the Rrhaza-Akhran of Din'akk mountains.]]<br />
'''Alexeii K'marr'''<br />
<br />
Alexeii K'marr, was born in Southern Harr’masir where he grew up as a son of a fisherman. Precious little is known about K’marr’s childhood beyond persecution he suffered as a result of being a half-breed M’sai-Hharar mix; no other information is given until 2422, where he is recorded to have been “wanted for the theft of the crown’s goods.” Later in his life, K’marr joined arms with the rebel forces, helping in sabotage, smuggling, and the illegal trade of weapons. After the first revolution, K’marr was officially inducted into the army and given the command of a platoon but was labeled a seditionist that same year and arrested for the misuse of platoon assets. <br />
<br />
Around 2452 he managed to successfully mount an insurrection inside a worker camp within the Din'akk Mountains. K’marr and his inmates proceeded to seize the nearby garrison and recruit from the local population, many of which were relatives of the inmates there. After this, K’marr pronounced his loyalty to the ALA, and led many successful raids and asset seizing missions against the PRA.<br />
<br />
Alexeii K'marr is an enigma among the Junta leaders. No one knows what his political standing is, and while his leadership position was provided as a result of the strong feelings of loyalty his troops and citizens have towards him, many suspects he’ll turncoat as soon as it profited him. Alexeii leaves the locals alone, having very good relations with them and allowing them to live their weird isolated lives, as long as they don’t tell anyone about the mysterious cargo ships that park in the woods.<br />
<br />
The same can't be said about his neighbors, Muhr’Fal and Hajduk; the former having already led a few border skirmishes when a few of K’marr’s smuggling friends tried selling illegal goods to the Southern Harr’masir soldiers. The latter view him as nothing more than a common thief whose tail is too short for his coat, ready to squash him the second Supreme Commander Nated orders it.<br />
<br />
=== Rhazkjara Valley ===<br />
<br />
The Rhazkjara valley is an enclave of life amidst the wastelands that surround its mountains. Thanks to its isolated geographic position, numerous endemic species can be found in the region; the [[Adhomai#Akhran Adar'eira (Ruler Pig Bird)|Akhran Adar'eira]] is the most famous example. Until the First Revolution, the area was mainly populated by a peculiar Tajara people: the Rhazjaren. They are believed to be the original inhabitants of the valley who existed before the arrival of the southern migrations. They were a sedentary people who developed advanced techniques of terrace farming. Because of to their conquest by the Njarir'akhran, persecution during the revolutions, and the nuclear strikes, their unique identity has vanished. Only a few Tajara claim to have any kind of ancestry related to them now. Their hanging farms can still be found across the region.<br />
<br />
Adhomai Liberation cells were very active in the Rhazkjara valley during the Second Revolution. Ambushes and improvised explosives were commonly deployed against PRA forces in the region. The Hadiists were finally driven out of the valley after the capture of Quizosa; this act triggered a nuclear strike by the PRA to stop the rebels from accessing the base's weapons of mass destruction. The detonation's fallout caused widespread radiation poisoning and loss of life. Large stretches of land were poisoned and waves of refugees fled to the south. The Junta controlling Rhazkjara stepped down after the Armistice in favor of a civilian administration.<br />
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Life in the Rhazkjara valley remains rural even after the Second Revolution. Under the guidance of [[Notable Tajara#Dr. Aleksandra Hro’makar|Aleksandra Hro'makar]], doctors and scientists work to repair the damage caused by the bomb. The Al’mariist government has now started to support the reconstruction efforts following the establishment of the Protected Reconstruction Zone. Refugees are slowly returning to their villages.<br />
<br />
= Major Cities =<br />
<br />
*'''Shastar City:''' the capital of the Democratic People’s Republic, serving as the political center of the nation.The largest urban sprawl in Das’nrra and a major center of the revolution during the Second Civil War. The city is heavily industrialized, focusing on the production of electronics and motor vehicles. The presence of the military is kept at a minimum since the end of the war, with most of the law enforcement being handled by the civilian police. Shastar has many pre-contact palaces that were reused as government buildings, including the Das'nrra Imperial Palace, where the Armistice of Shastar was signed. The [[Tajaran Educational Institutions#Shastar Technical University|Shastar Technical University]] is one of its most renowned learning centers.<br />
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*'''Mztel'mir:''' a coastal town famous for its breweries and history of sieges. The city has a long tradition of producing gin and mead, being the lead producer of alcoholic beverages in the DPRA. Victory Gin was once made in Mztel'mir until the breakout of the Second Civil War, but its production ceased after the start of the conflict. Its inhabitants have the fame of being rebellious and stalwart defenders of their homes; they repelled countless sieges during the first and second civil wars. Shumaila is the patron god of Mztel'mir.<br />
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*'''[[Crevus]]:''' a semi-autonomous city, known as a place of incredible vice and wealth. Casinos, bars, smoke shops, and other unsavory businesses line every street corner. Crevus is the only location in the Democratic People’s Republic where mega corporations are allowed to operate and aliens are free to visit.<br />
<br />
*'''Mezuma:''' a historic city, it served as the capital of the Incarnate dominion in ancient times. The town avoided any major industrialization, preserving most of its pre-contact structure. Ancient architecture is seamlessly blended with modern styles, displaying an amalgamation of the Adhomian past and present. The city attracts the attention of archeologists and scholars with its abundance of ruins and historical sites. Mata'ke is the patron god of Mezuma.<br />
<br />
*'''Trizar:''' one of Adhomai’s oldest settlements. Unlike Mezuma, this city experienced much devastation during the Second Civil War. Most of its historical sites did not escape destruction, with many old ruins and buildings being outright destroyed during the war. Trizar’s main economic activity is mining; as it is near to Rhazar Mountains' most rich deposits. The wealth brought by mineral extraction has been slowly helping the reconstruction efforts. The city is home to the [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]].<br />
<br />
*'''Quizosa:''' originally a Hadiist military base that housed military prototypes and weapons of mass destruction. Quizosa was captured by the Liberation Army in 2458; a move that would result in the Republican Army deploying a hydrogen bomb to deny them access to the weaponry. The explosion destroyed the base, killing most of the rebels and the refugees that set camp close to it. The site remains uninhabited, but it attracts the attention of medical professionals and scientists seeking to study the effects of radiation.<br />
<br />
*'''Ron'tul:''' once an important Republican industrial center, dedicated to the production of military hardware. The city was firebombed when the People’s Army retreated from it in 2458. The town remained abandoned for the rest of the war. Its ruins were exposed to the elements while scavengers picked off whatever remained. Only after the Armistice some of its past citizens have attempted to return and start rebuilding it. <br />
<br />
*'''Shungsta:''' a small settlement near the coast of the Su'add ocean at first, this city was changed drastically by the Second Civil War. With the destruction of Ron’tul and Quizosa, Shungsta was flooded by refugees. Without the proper structure and enough housing for everyone, a large refugee camp formed around it. The town was conquered by the Liberation Army in the final year of the conflict, causing further damage and worsening the conditions in the camps. The city is currently controlled by a military junta that struggles to solve the overpopulation problem.<br />
<br />
*'''Amohda:''' the largest city on the island of Amohda, the historical capital of the empire that controlled the entire region before the First Revolution. The town was the stage of infighting between rebellious and royalist forces, a situation that came to an end after the ceasefire with the New Kingdom. Amohdan swordsmanship lodges are a common sight on its streets; as they were only allowed to open their doors after the Republican presence was expelled. The city is now the seat of the military junta that controls most of the island. Amohda also houses a museum entirely dedicated to recording and preserving its unique history.<br />
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*'''Sren'dul:''' the main center of the Adhomai Liberation Army in Harr’masir. Its inhabitants joined Nated's revolution during its early years, conducting a long guerrilla campaign against the Republican forces. The city is known for its textile industries and carpet weaving, with its artisans still utilizing traditional methods to fabricate the rugs. It is the capital of the military junta that controls the southern region of Harr’masir.<br />
<br />
*'''Dolor:''' an industrial town focused on the production of consumer goods. The population sided with the People’s Republic at the start of the conflict. However, their minds changed as the Republican Army proved itself to be inefficient in containing the constant attacks and guerilla activity in S’ren’dul. Curfews and other draconic measures were put in place to curb the unrest. Dolor was captured by the Liberation Army with the help of its denizens, who rebelled against the Hadiist garrison as the rebels advanced towards the city.<br />
<br />
*'''Harzhyr:''' located in the wetlands east of the Azumah lake, Hazhyr is a remote town infamous for its high crime rate. The city is a prime example of rural Harr’masir; wooden stilt houses and cabins dot the landscape. Harzhyr became a haven for all types of criminals with the outbreak of the Second Revolution as the locals sided with the Liberation Army. Stolen goods flow from the city to K’marr’s junta, where the wares are then shipped to the rest of Adhomai. Outside of river piracy, fishing and peat extraction are Hazhyr's main economic activities.<br />
<br />
= Architecture =<br />
<br />
Because of the isolation endured by the DPRA during the Second Revolution, Al'mariist architecture is characterized by its simplicity and reliance on local resources. Buildings are heavily influenced by the local culture. Houses in Din'akk and Southern Harr'masir are mainly made out of wood. Edifices in Das'nrra are usually built with concrete. Amohdan architecture is characterized by wooden, elevated structures, with thatched roofs. Southern Ras'nrr mimicks pre-contact styles with buildings made with cut stone and planks together with more modern materials. Due to the hindered reconstructions efforts in Northern Ras'nrr, the population has taken to constructing their residence from scavenged materials or inhabiting the countless war ruins.<br />
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Despite the preference for function over form, Al'mariist architecture makes extensive use of decorations; pelts, painted murals, propaganda posters, and religious icons adorn the DPRA's buildings<br />
<br />
[[Crevus#Notable Locations|Crevus' architecture]] is a notable exception. The Crevan style is inspired heavily by the Interwar Art. However, its focus is on displays of wealth. Its main characteristic is the extensive use of artificial materials, such as plastic, glass, concrete, combined with natural substances as ivory, silver, gold, and precious gems.<br />
<br />
==Notable Monuments==<br />
<br />
*'''Imperial Palace of Das'nrra:''' located in Shastar city, the Imperial Palace of Das'narra is a pre-contact building that once hosted the royal court of the Das'nrra Empire. Constructed during the height of the Empire's power, the Palace has four thousand rooms. Currently, the edifice houses the National Assembly, the legislative body of the Democratic People's Republic, in its largest chamber. Much of the previous art and objects were looted or destroyed during the First Revolution. Its internal decoration now consists of murals and statues depicting events related to the Tajaran Civil Wars and the history of the DPRA.<br />
<br />
*'''Monument to the Young Veterans:''' commissioned by Rahman Hadjuk, the Monument to the Young Veterans is a war memorial dedicated to the underage Tajara who fought for the Liberation Army. The structure depicts a young Tajara with a rifle reaching with an open hand a wounded, fallen adult ALA soldier. While the memorial was considered highly controversial, many defend it by claiming that the Democratic People's Republic should not forget anyone who contributed to the Al'mariist cause. The monument was built just some kilometers away from the Chaniska's border.<br />
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*'''Mata'ke Great Lodge:''' located in the outskirts of Mezuma, the Mata'ke Great Lodge is the largest temple dedicated to Mata'ke. Considered to be the center of the deity's worship, the temple also serves as a hunting lodge for the priests. The complex has several halls dedicated to displaying the trophies brought as offerings by the believers and the priesthood. The Great Lodge's reliquary is home to a spear supposedly used by Mata'ke in his fight against Dirrnavirr.<br />
<br />
= Technology =<br />
<br />
When the military officers and their loyal followers split from the People’s Republic, they poached Republican military equipment and technology. Equally, as more and more territory seceded from the Republicans, the DPRA found themselves in possession of vast swathes of land that had seen moderate investment from the central government, and thus inherited industrialized farms and large factories without having to construct them. However, due to the decentralized nature of the DPRA, the spread of technology across its territory is stunted and uneven.<br />
<br />
== Civilian ==<br />
<br />
Government deregulation and local independence have contributed to the stagnation of civilian or non-military technology. When the juntas took control of Republican territory, cities and towns that had already received investment from the central government were repossessed. Yet, a vast majority of urban population centers within the Democratic Republic are antiquated compared to sister cities in the Hadiist nation. The average DPRA citizen is unlikely to own a car, but if they do it is almost certain that the vehicle is on average at least a decade old. Overcrowding in population centers is typical, as the construction of new homes is arduous and expensive.<br />
<br />
Apartment blocks are typically crammed full of families who enjoy frugal or spartan conditions. The Democratic Republic’s focus on traditionalism, however, has helped a new wave of Neo-Tajara architectural design and fashion. Furniture, buildings, clothes, and what new automobiles are produced are created with local traditions in mind. While the juntas do not necessarily focus on the development of their urban centers beyond what is necessary, local wealthy private business owners do. Much investment is made in public entertainment.<br />
<br />
Movie theaters and radio stations are the big things in the Democratic Republic. Most families can afford a radio for their homes, which besides broadcasting music can also carry news and even radio dramas. In lieu of this, movie tickets are cheap, and a growing arthouse scene focusing on telling traditional Tajara stories has many directors rising to household names as they produce blockbuster movies that, while unable to meet the production and design qualities alien films do, entertain and satisfy a populace who have little else in the way of an escape. Televisions are not commonplace amongst the average citizen.<br />
<br />
But with their focus on the military, the Democratic Republic’s food industry is of paramount interest to the juntas. While farmers are not subject to the intense pressure they may face in the Hadiist nation or the New Kingdom, the juntas does tend to confiscate large portions of their harvest to fuel the hungry military battalions spread across the ALA's territory. Some farmers came into possession of the large, industrialized farms that were repossessed following the secession from the Republic, but those who were not so lucky are at least better off than their New Kingdom counterparts, having access to basic tools like tractors, combines, and so on.<br />
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Most personal computers in the Democratic People’s Republic are stolen Hadiist machines or smuggled from outside of Adhomai. Only after the Armistice, the first Al’mariist made computers are being released. The market for spare parts is currently dominated by contrabanded and used pieces. While computers are becoming more common in the cities, they are nearly inexistent in rural areas. Believing that computers are nothing but Hadiist spying devices, Ahem Kah'nrir ordered his soldiers to confiscate any terminal they might find.<br />
<br />
=== Notable Civilian Vehicles ===<br />
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*'''Shastar-17:''' a half-track, popular car developed by the Shastar Technical University based on outdated Hadiist designs. The Shastar-17 was created with reliability in mind; it is built with commonly found pieces and cheap materials. Because of the DPRA's limited industrial capacity, the car has only been made available in civilian-controlled areas. Despite its association with the civilian administration, Liberation Army commanders have started to purchase these vehicles for themselves.<br />
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*'''Amohdan Carriage:''' a light, two-wheeled cart consisting of a doorless, chairlike body with a collapsible cover. Owning to its name, the Amohdan Carriage originated on the island and was its main mode of transportation. This means of transportation later spread to the rest of Adhomai; it was very popular with the nobility. Before the First Revolution, this vehicle was strictly hand-pulled by Zhan-Khazan Tajara. Nowadays, most carriages are drawn by motorcycles or bikes; Zhan still are the majority of the drivers even after the restrictions were lifted. Except for Amohda - where they are still widely used - the carriages have disappeared from the face of Adhomai.<br />
<br />
*'''Das'nrra Icycle:''' originally used by the serfs of Das'nrra to travel during the winter, the icycle is a bicycle-like vehicle adapted for use on snow and ice. Replacing the front wheel with an ice skate and the rear wheels with tracks are among the most common modifications; others go as far as adding extra skates for extra stability. While most icycles are still pedal-driven, motor-powered versions are becoming more common after the Second Revolution. The Das'nrra Icycle is popular with the Democratic People's Republic people because of its cheap and modular design.<br />
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*'''Rhazar Burrowing Car:''' created by the Shastar Technical University, the Rhazar Burrowing Car is a Tajaran-made, tunnel-digging vehicle. It uses a combination of drills and acids to quickly burrow into the stone. It comes in many different sizes, with its biggest one, Fat Bahir, measuring around 150 meters long. Armored versions have been made for the Combat Miner divisions.<br />
<br />
== Medical ==<br />
<br />
Some megacorporation installations within the Democratic Republic’s territory were seized for the state and their workers extradited; this included some medical facilities. During its formative years, however, the DPRA never truly hunt for experienced doctors or surgeons. Owing to the Liberation Army’s guerilla tactics, units typically had combat medics assigned to them who throughout the course of the Civil War obtained much experience in treating battlefield injuries. And, with the territory changes that came with the end of the war, the Democratic Republic came into possession of the Trizar State Medical Academy, opening its doors to a new wave of young students.<br />
<br />
Many experienced veterans of the Civil War, after lessened education requirements, have taken up teaching in the Trizar Academy, and others returned to civilian life to staff clinics and hospitals with dwindling staff. Unfortunately, beyond the few megacorporation facilities already in their hands, the Democratic Republic does not enjoy the same level of medical advancement that their Hadiist neighbors do. Cryogenic cells, laser-tipped instruments, genetic treatment - these are all atypical of most DPRA hospitals, which primarily rely on the old methods of treatment to care for their people. Herbal medicines, primitive instruments, and long recovery times are common.<br />
<br />
The strict isolationist policy adopted by the unified government and the local xenophobia amongst Tajara in the Democratic Republic make it impossible to acquire alien medical technology or even allow the Interstellar Aid Corps to assist. As such, most hospitals have to make do with what they have and aren’t exactly provided the budget to expand either, given the focus on military advancement that the juntas have. Nevertheless, the Democratic Republic is home to many bright medical minds who came to prominence in the wake of the nuclear bomb deployed by the Republic, and the horror of nuclear war has inspired a generation of young people to find a place for themselves in the medical profession.<br />
<br />
== Military ==<br />
<br />
A lot of military equipment in the Democratic Republic could be considered second-hand. Large quantities of their mechanized infantry, aircraft, weapons, and vehicles are the same that the Republicans use, owing to the fact that the secession movement was mainly carried out by military leaders. The Democratic Republic invests a significant amount of research and industry into reverse-engineering and the production of these Republican designs, as at the time of the secession, they lacked the ability to mass-produce this equipment on the same scale the Republicans could. And what they could not reverse-engineer or produce on their own, they stole and pilfered from their surrounding neighbors.<br />
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However, what the Democratic Republic lacks in industrial might, they more than make up for in research and development. Multiple types of improvised weapons have become a staple of their guerilla tactics or espionage activities, from makeshift mortars to cheap silenced pistols. Scientists strive night and day to attempt to reverse-engineer Republican designs and equipment with moderate success, further contributing to the strength of the Democratic Republic’s army. The technological gap between them and their Hadiist neighbors is a top priority of most juntas.<br />
<br />
Yet, the juntas themselves are a roadblock to much of the Democratic Republic’s advancement. There are significant in-fighting and interpersonal conflicts between the many juntas that control territory and cities in the Democratic Republic, leading certain garrisons and local soldiers to receive differing levels of equipment based on their proximity to development labs and their relationships with the junta controlling said development lab. Some units are still using old, second-hand Republican equipment that requires constant upkeep and repair due to the age of said equipment.<br />
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The Liberation Army revealed its nuclear weapons program in '''2463'''. Build through espionage and theft of Hadiist's assets, the true extent of the nuclear program remains a secret. Available intelligence suggests that the installations are haphazardly built and geared towards building an arsenal as quickly as possible.<br />
<br />
=== Weapons ===<br />
<br />
Stolen and makeshift guns are commonly found in the hands of their guerrilla soldiers, while the main core of the liberation army uses typical republican weapons. Favoring practicality and reliability, the weaponry of the ALA is easily adapted to whatever type of warfare is being conducted. Their service rifle is the Mrrazhak Model-1, a weapon based on the Ho'taki Marksman Rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the need of a specialized industry or a highly trained workforce.<br />
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Weapons are widespread among the DPRA population, with most households having at least one rifle or some heirloom gun. There are very few restrictions on acquiring or carrying firearms, with only explosives and weapons of mass destruction being reserved for the military. This limitation can be lifted in case of war.<br />
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==== Notable Weapons ====<br />
<br />
*'''Ho'taki Marksman Rifle:''' a recent invention by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut’yan rifle. The Ho’taki marksman rifle is a semi-automatic sniper rifle, designed to serve as squad support and sniping tool. Introduced at the start of the offensive of 2460, the rifle was issued to the feared Das’nrra Marksmen.<br />
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*'''Mrrazhakulii Suppressed Pistol:''' created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of these pistols were distributed among cells and ALA soldiers.<br />
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*'''Hotak's Foldable Shotgun:''' named after the infamous commander and his unit, this single-shot shotgun has been designated to be carried by infiltration agents and freedom fighters. The Hotak’s shotgun can be folded in half, allowing easy concealment under coats and other pieces of clothing. Special holsters are currently being fabricated, as the armistice allowed the gun to enter the civil market.<br />
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*'''Battalion Buster:''' improvised mortars made out of diesel barrels or mead casks, these weapons were built by guerrilla cells in PRA-controlled territory. With varying levels of design, ranging from near-immobile artillery to shoulder-mounted guns, the battalion buster is used in irregular warfare and attacks against buildings. Regular shells and improvised explosives are used as ammunition by the ingenious forces of the ALA.<br />
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==== Notable Experimental Weapons ====<br />
<br />
*'''Wild-Wire Grenade:''' developed at the very end of the Second Civil War due to the constant urban warfare, the Wild-Wire Grenades are spheric devices when deployed extend barbed wire strands and spin rapidly. When spinning, the lines lashes around the grenade, trapping and cutting anyone caught in its range. The wire causes deep cuts and can even mutilate extremities, but it is ineffective against armor.<br />
<br />
*'''Vodryanic Gas Shell:''' following further research into chemical warfare during the Cold War, Vodryanic acid, the chemical used by the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]], was successfully transformed into a gas by Liberation Army researchers. While in its gaseous form, the chemical loses most of its corrosive properties. When inhaled, it causes suffocation, hemoptysis, and chest pain. Fur exposed to it will quickly fall, causing burns and blisters on the skin. Prolonged exposure can cause blindness, respiratory damage, and permanent hair loss. The gas is currently deployed through artillery shells.<br />
<br />
==== Notable Military Vehicles ====<br />
<br />
*'''Mata'ke Rafama II:''' the famous main battle tank issue to the Hro'rammhad Tank Corps. Designated by Shastar Technical University shortly before the Second Revolution, the Mata'ke Rafama II was used most efficiently by the Liberation Army. Despite not having the technological superiority of the late Hadiist models, the tactics of the ALA gave this vehicle a legendary status among tank enthusiasts. The Mata'ke Rafama II's design is quickly becoming obsolete as the PRA updates its vehicles.<br />
<br />
*'''Yve'kha III:''' a light tank known for sacrificing much of its armor and firepower for speed. The Yve'kha III is mainly used for hit-and-run attacks and raids by the Liberation Army. Armed with a light gun and a single turret, these tanks are ill-suited to fight other vehicles. Crewing a Yve'kha III is a job reserved for the bravest or suicidal pilots; as any serious hit will likely disable the tank. Some pilots of the Liberation Army even embrace the danger and attach explosives to their tanks before driving toward the enemy lines.<br />
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*'''Adhomian Gunwagon:''' an improvised fighting vehicle, usually an open-ended truck or tractor carrying a machine gun, artillery piece, or anti-materiel weapon. Deployed by the Liberation Army guerilla forces through the Second Revolution, it proved to be a cheap and effective alternative. The Gunwaggon was a common sight on the plains of Southern Harr'masir. Some ALA warlords have incorporated fleets of gunwagons into their armies.<br />
<br />
== Extranet ==<br />
<br />
The Extranet in the Democratic People’s Republic is marked by its lack of control and total freedom of its users. The DPRA is a haven for illegal websites and cybercriminals; the local government has no interest in disrupting their business as long they do not cause any trouble. Thanks to the lack of technical capacity of the government and the principles of Al’mariism, there is little to no censorship; with some junta-controlled areas being the exception. The Island of Amohda is a notable example; Rrhaza-Akhran Hadjuk justifies censorship as a necessary measure to disrupt rebellious activities.<br />
<br />
=== Notable Websites ===<br />
<br />
*'''RebelTor:''' an online repository of digital media and software. RebelTor allows the user to download and share all kinds of archives without any form of restriction. Because of its blatant piracy and copyright infringement, the website is blocked by most providers in the known space. Members of the National Adhomai Worker's Party have tried to ban the site before to combat piracy, but this proposal was ultimately rejected by the National Assembly.<br />
<br />
*'''Hrom-Yarra:''' the Adhomian version of the 64tan. Hrom-Yarra hosts an imageboard and forums destined to discuss Tajaran related topics. Despite most of its content being in Siik’maas, it has international sections where Ceti Basic is the enforced language. Because of its nearly nonexistent moderation, Hrom-Yarra became a gathering ground for Adhomian and foreign radicals.<br />
<br />
*'''Badlands Road:''' an anonymous online black market with ties to the extensive DPRA smuggling network. Guns, drugs, explosives, falsified documents, and even perfectly legal goods are offered for sale. The products are usually delivered in person or by modified robotic drones. Buyers can leave reviews on the products’ pages; this allows users to know the best sellers and who might be a scammer.<br />
<br />
= Government and Ideology =<br />
<br />
The Democratic People’s Republic of Adhomai is a presidential republic with a multi-party system. The leadership and organization are extremely decentralized, with each regional entity being granted a lot of authority to conduct their own business as they see fit. The president is an elected position and serves a four-year term.<br />
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Each state is able to elect their own governors, that acts as their spokesperson before the national assembly. All states are granted the privilege of dictating their own laws and public development, with little interference from the main government.<br />
<br />
The civil population and the military are each able to vote for an elected representative. These individuals serve for one-year terms and have the power to vote on decisions made during official assemblies.<br />
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The nationwide government is a unicameral legislature that typically meets daily. Meetings are hosted in Shastar City with governors and officials who are abroad participating through holoconferencing. During meetings, a speaking order is used to propose legislation to be voted on. Generally, the most important officials speak first. Speaking order is as follows; the president is first, then ex-presidents, governors, former governors, and finally the elected representatives. Junta commanders are also allowed to participate; they have a position equivalent to a governor. <br />
<br />
== Al'mariism ==<br />
<br />
Al'mariism is an ideology characterized by decentralized leadership, rejection of the traditional Tajaran caste system, the protection of regional identities, and opposition to foreign influence on Adhomai. Its origins can be traced back to the Second Revolution; Al'mariism considers itself the rightful heir of Al’mari’s legacy and policies. Its main objective is the creation of a strong and independent Adhomai. Because of its genesis as an anti-Hadiist coalition, it presents a great deal of variation in how his theory should be applied in practice.<br />
<br />
The caste system is seen as one of the main obstacles to the future of the Tajara people. But unlike Hadiism, Al'mariism believes that the Tajara naturally drift away from it if given the right conditions to prosper. The caste system only persisted thanks to active and direct coercion. The preservation of regional identities and cultures is one of the main concerns of the ideology. Allowing the population to choose its destiny is Al’mariism’s solution to the heritage left by thousands of years of noble rule.<br />
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Al’mariism is openly opposed to alien influence, seeing their interference in Tajaran affairs as highly damaging to the species. Megacorporations are considered the largest threat to a free Adhomai. Al’mariist’s xenophobia ranges from isolationism to violent ultranationalism<br />
<br />
=== Schools of Thought ===<br />
<br />
*'''Moderate Al'mariism:''' born from the democratic elements aligned to Nated's coup, Moderate Al’mariism aims to conciliate the principles of Al'mariism with democracy. Further decentralization of the government and the dismantlement of military rules are its main platforms. Leadership should be delegated to a democratically elected leader, that also has his power limited by a robust system of checks and balances. Freedom is considered one of the Democratic Republic’s core rights, and the state should be its main defender. Out of all Al’mariist schools of thought, this ideology is the least xenophobe. Coexistence with other species is possible, but they should hold no influence in Adhomai’s affairs. Despite this position, the Moderate Al’mariists are not afraid of defending the rights of the off-world Tajaran community. [[Notable Tajara#President Almrah Harrlala|President Almrah Harrlala]] is the main proponent of this ideology.<br />
<br />
*'''Natediism:''' originated among the militaristic circles of the Liberation Army, Natediism preaches that the existence of a strong and unifying leader is necessary for the success of Al’mariism. This ideology leans heavily towards authoritarian tendencies and the cult of personality of supreme Commander Nated. Military administration is preferred above civilian administration; militarization of society is mandatory to guarantee the future of the Tajara. Xenophobia is an integral part of Natediism, the presence of aliens is believed to be actively harmful to Adhomai. Off-world communities should be indoctrinated and work towards Al’mariism instead of serving xeno governments and corporations. [[Notable Tajara#Ex-interim President Brajrr Alnadruskiy|Ex-interim President Brajrr Alnadruskiy]] is the main proponent of this ideology.<br />
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*'''Vanguard Natediism:''' an extreme form of Natediism that believes that the victory of Al’mariism is ultimately inevitable due to its superior design. However, this triumph is only possible through armed conflict. Vanguard Natediism seeks to accelerate this supposed historical progress via all available means; restarting the Adhomian war is its main goal. Terrorism, false flag operations, propaganda, and political violence are the main tools in this pursuit. The Armistice is considered to be nothing but a ploy by the other factions to delay the inevitable. This ideology is infamous for its extreme xenophobia; coexistence between different species is impossible because of their innate differences. Vanguard Natediism actively attempts to destabilize and attack alien nations as they are deemed to be an existential threat to the Tajara. [[Notable Tajara#Commander Kyff Hotak|Commander Kyff Hotak]] is the main proponent of this ideology.<br />
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*'''Theocratic Natediism:''' at the fringe of Nated's cult of personality lies those who believe that he is of divine origin. Theocratic Natediism preaches that the Supreme Commander is a holy being, either the avatar of the Suns or Mata’ke made flesh, destined to rule Adhomai. This creed plans to revitalize the Tajaran society through a religious revival, purging any corrupt and irreligious aspects present in it. The aliens are to be expelled from the planet by the sword, as they only bring atheism and foreign religions. However, the fundamentalists remain internally divided between the faith of the Suns and the Ma’ta’ke pantheon; only their worship of Nated maintains them somehow united. [[Notable Tajara#Maksym Razin|Maksym Razin]] is the main proponent of this ideology.<br />
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*'''Ruralist Al'mariism:''' faced with cultural shocks and uncontrolled industrialization since the first contact, Ruralist Al’mariism attempts to preserve the Tajaran culture through the total return to rural life. Modernity is blamed for the destruction of Adhomai’s nature and the countless social problems; the only compatible lifestyle with the Tajara species is the agrarian one. Ruralist Al’mariists advocate for the forced emptying of the cities, the destruction of modern technology, and the resettlement of the entire population in villages and farms. Its final objective is the regression to a pre-industrial stage, focused especially on subsistence agriculture. Xenophobia in this ideology appears as a form of extreme isolationism. In its ideal society, Adhomai would be permanently closed to the wide galaxy after the dismantlement of its space infrastructure and communication devices. Thanks to its appeal to tradition, Ruralist Al’mariism has found moderate support in Southern Ras'nnr. [[Notable Tajara#Bakhteiarova Mirzakhani|Bakhteiarova Mirzakhani]] is the main proponent of this ideology.<br />
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== Political Parties ==<br />
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The following parties operate in the government of the DPRA:<br />
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*'''Free Tajaran People's Party:''' this party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by the supreme commander. Members of this organization hold the most nationalist and xenophobic views; defending the return of the war against other Adhomian nations and isolation before the galactic community. They consider rapid industrialization as the best choice for Adhomai in regard to its economy, even if it is to the detriment of the environment. This party is led by ex-interim president Brajrr Alnadruskiy.<br />
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*'''National Adhomai Worker's Party:''' this party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national assemblies. Members of its organization hold far more moderate views; seeking to honor the Armistice of Shastar while recognizing that maintaining a healthy and independent relationship with other foreign powers is needed. This party is led by president Almrah Harrlala.<br />
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*'''Followers of Nated:''' an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata'ke. They support a dictatorship under the guidance of Halkiikijr Nated'Hakhan, stripping away any semblance of democracy from the Democratic People's Republic. Members of this party oppose any form of peace or negotiation with the other Tajaran factions, or diplomacy with alien powers. They are known for hosting the most radical elements of DPRA's political scenario. This party is led by Maksym Razin.<br />
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*'''Amohdan Free Lodge:''' this minor party was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their goals. However, they were divided between two different sides; one that saw democracy as the best option for the island, while others believed that restoring the monarchy would have been better. This organization was the main supporter of the ceasefire with the New Kingdom of Adhomai. This Party was banned after the Amohdan uprising of 2462.<br />
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*'''Adhomian Blue Party:''' a party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of Adhomai. Industrialization and armed conflict are considered a major threat to the nature and beauty of the planet. Members of this organization are also vehemently opposed to the presence of NanoTrasen. The organization is currently divided between environmentalists and Al'mariist ruralists. This party is led by Bakhteiarova Mirzakhani.<br />
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== Adhomai Joint Intelligence Committee ==<br />
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Created shortly after the war through the combination of guerrilla cells, spies, and other undercover forces under the control of the Adhomai Liberation Army, the Adhomai Joint Intelligence Committee is the foreign intelligence service of the Democratic People’s Republic of Adhomai. The agency has the mission of helping liberate the Tajara people from the oppression of alien regimes, collecting strategic information, and acting against the rival Tajaran nations. The AJIC does not deal with internal threats, local law enforcement forces are usually used to deal with any organized crime or domestic terrorism.<br />
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Members of the Adhomai Joint Intelligence Committee are trained in sabotage, assassination, and unilateral warfares. Infiltration and subversion of the population is the most favored tactic of the AJIC. Agents are known for using local forces, arming and teaching them how to fight, while introducing them to the Al’mariist ideology. Spies among the diplomatic services are rare, as diplomacy has been neglected until the formal introduction of the DPRA to the galactic community. The presence of AJIC is growing in Biesel, as more sleeping cells are being called into service.<br />
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== Law ==<br />
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The Al'mariist justice system is decentralized and relies both on written law and local customs. Each region has the right to change and introduce its own laws to better fit its population. Judges are admitted through an entrance exam, with the jury made up of locals chosen randomly. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay a professional. However, the situation in junta territories is far different. The warlords are free to conduct justice as they see fit. Kangaroo courts and unlawful sentences are common. Magistrates are appointed for their loyalty to the local army leaders.<br />
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Law enforcement in the civilian areas is the responsibility of the Public Police Agency, an organization under the direct control of the local governments. This department is tasked with keeping the peace and investigating crimes. Because of the large swathes of land and relatively sparse population in rural regions, the DPRA frequently empowers elected officials to act as law agents. The army fulfills the peacekeeping role in junta territories, with varying degrees of success and fairness.<br />
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== International Relations ==<br />
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*'''[[Republic of Biesel]]:''' the Democratic People’s Republic of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. Since then, the relations between the Al’mariist state and Tau Ceti have remained cold and distant. The memories of the ALA activities in Mendell still linger and the DPRA is avoiding any confrontation to preserve the strategic advantage of having an official presence in the system. Al’mariist agents operating in Biesel have to take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
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*'''[[Izweski Nation]]:''' the relations between the Hegemony and the Democratic People’s Republic shifted from friendly to openly hostile because of the uprising in Gakal’zaal. The Al’mariist government denounced the Unathi and supplied materiel and fighters to the rebels in the colony. Despite the normalization of diplomatic ties after the liberation of the planet, the relationship between both nations remains tense because of the Unathi situation in Gakal'zaal; the Hegemony wishes for the Unathi residing there to regain citizenship, yet the bitter history between the previously-named Unathi nobility and the Tajara population there proves too recent a hurdle to pass.<br />
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*'''[[Fisanduh]]:''' the Democratic People's Republic of Adhomai denounces the Dominian presence in Fisanduh as an unlawful occupation. The DPRA recognizes the Fisanduh Freedom Front as the rightful government of the region. The relationship between both nations is still very recent and little has developed out of it. However, some elements within the Al'mariist state call for military cooperation with Fisanduh.<br />
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== Flag ==<br />
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Originated from irregular Liberation Army forces, the Al'mariist flag has a simple design to allow any Tajara to quickly replicate it. The black color symbolizes the equality between all Tajaran ethnicities, the white diamond shapes represent the Twin Suns, and the empty space above the line evokes religious sentiments by claiming that nothing is above the Suns.<br />
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= Military Forces =<br />
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The Democratic People’s Republic of Adhomai’s military is the [[Tajaran Military Structures#Adhomai Liberation Army|Adhomai Liberation Army]].<br />
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The Adhomai Liberation Army is one of the most important elements of the DPRA, as it was the force that allowed the creation of the republic. Due to this, military commanders were allowed to control most of the country's territory, creating powerful juntas that only now are being dissolved in favor of the civilian rule. While most of the ALA's forces during wartime were composed of guerrilla fighters, the main core of the army is formed by the remnants of the officers and soldiers that followed Nated in his coup attempt against the PRA. This grants them a well-trained, but limited, supply of combatants and mechanized divisions.<br />
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After stepping down, junta commanders are usually allowed to keep their ranks and the command of their soldiers; these ex-warlords continue to answer to the Supreme Commander. While non-junta forces man military bases in civilian areas, they are heavily restricted in regards to where they can go and when they can act. Besides typical military duty, the Liberation Army in civilian territories commonly participates in the construction of public works and disaster relief.<br />
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[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Gakal%27zaal&diff=28905Gakal'zaal2023-06-09T17:21:49Z<p>Alberyk: /* Major Cities */</p>
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=Overview=<br />
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Gakal'zaal is the sixth planet in the Gakal star system with its capital city being Zikala. It is currently under the control of the [[Democratic People's Republic of Adhomai]]. The majority of the surface is covered by hills, steppes, and forests. Temperatures are generally low, but the average climate is considered to be more moderate and warm than Adhomai. Gakal’zaal is home to a large Tajara population, with an Unathi minority living at the equator.<br />
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=History=<br />
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Gakal'zaal was first colonized in 2452 by Tajara refugees who could not enter [[Tau Ceti]] or the [[Sol Alliance]]. The population organized themselves into semi-autonomous settlements involved in agriculture and trade with nearby worlds. Due to the similar weather to Adhomai, Adhomai crops and livestock could thrive without a problem and soon replaced most of the native life. The planet was found by a band of pirates in 2455 and the locals were forced to pay protection money. Resistance among the local population soon followed, but with limited success. This continued until 2457, when a new fleet of the [[Unathi#Izweski_Nation|Hegemony]], commanded by Lord-Admiral Yizarus, appeared and expelled the pirates. The planet was annexed by the Izweski Hegemony after a deal with a powerful Tajara family; the Drrawa'jur Dynasty who used this opportunity to expand their influence. Makar Yizarus, the cousin of the famed Admiral, was appointed as its overlord. The nations of Adhomai were not interested in interfering because of the ongoing war.<br />
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The Unathi conquest was not well received by most of the population, civil unrest and armed resistance continued against the new masters. The Hegemony was able to maintain control of the equatorial regions. Except for the Drrawa'jur, all positions of authority were occupied by Unathi settlers. Society was reorganized in a feudal manner similar to the Hegemony, with the Tajara being forced into serfdom. The economy was dominated by the Unathi nobility through the use of [[Unathi Guilds]]. Sk'akh priests were brought in an attempt to convert the Tajara; they only found some moderate success in the cities and among members of the Drrawa'jur family.<br />
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The Hegemonic control over Gakal'zaal was seriously challenged in 2461 when the Adhomai Liberation Army supplied weapons, training, and thousands of fighters to the Tajaran resistance. The low-intensity insurgency turned into open warfare when an organization known as the Gakal'zaal Liberation Front emerged to lead the fight against the Overlord in 2462. Due to the succession crisis at Moghes and the breakdown of relations between Not’zar and Overlord Yizarus, the Unathi forces on the planet were left to deal with the insurrection on their own. After a year of guerrilla warfare and sabotage by the Tajara population living under Hegemonic rule, the colony was liberated with the fall of Zikala in the final months of 2462.<br />
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The liberation of Gakal'zaal brought sweeping changes: titles of nobility were abolished, the guild and the feudal systems were dismantled, and proselytization of the alien faith was prohibited. The planet enjoyed a short period of independence as the Free Republic of Gakal’zaal. The young Republic joined the Democratic People's Republic through a referendum at the end of 2462. Despite the supposed democratic nature of this act, foreign freedom fighters were allowed to vote and the Unathi population was excluded from this decision. The colony is currently ruled by a military junta headed by Andranik Huwaytat, the leader of the defunct Gakal'zaal Liberation Front. Under Tajara control, the planet has become a base of operations for the Liberation Army forces; weapons and DPRA citizens, usually heading to other systems, pass by Gakal'zaal daily.<br />
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One year after the liberation, the ruling junta called for a military offensive to defeat the remaining Unathi resistance on the planet. Adhomai's attention has returned to the planet as the Al'mariit factions try to influence the campaign to gain the upper hand in Gakal'zaal's future elections.<br />
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=Culture and Society=<br />
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Gakal'zaal is divided between the Tajara majority and the Unathi minority. Because of the recent conflict and social changes, there is much tension and resentment between both sides.<br />
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The Tajaran sector is culturally similar to their Adhomian counterpart, learning towards the ideals of Al’mariism. They make up the majority of the workers across the planet. The food production of the planet relies entirely on the Tajaran rural population. Since the liberation of the planet, Tajara replaced the previous Unathi leadership. Positions of authority in the government are held exclusively by Tajara, alongside the right to vote.<br />
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The Unathi population in Gakal’zaal is made up of guild members, merchants, previous nobles, warriors, and settlers that were left behind or were too stubborn to leave. Present only in the equatorial regions, these Unathi are deeply involved in the trading and manufacturing sectors of the planet. Their legal status is nebulous at best; they are not citizens of the DPRA and have far fewer political rights than the native population. Despite being removed from their previous positions of authority, they exercise their influence through their economic power. Traditional Unathi clans and family structure on Gakal'zaal remain virtually unchanged since the liberation. <br />
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==The Legacy of the Guilds==<br />
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Despite the abolishment of the guild system and the nationalization of their property according to principles of Almariism, the Gakal'zaal Liberation Front failed to completely eliminate the Unathi grasp over the planet's wealth. To avoid mass migration and the collapse of the planet's economy, the Unathi were allowed to maintain their positions and were given a share similar to the Tajara. Due to these circumstances, Unathi still have a prominent role in the trade and can strongarm the colonial government in prolonging the status quo. The DPRA is attempting to dismantle this situation by incentivizing the population to open their own business and through the buyout of Unathi controlled shares.<br />
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=Major Cities=<br />
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*'''Zikala:''' located at the center of the equator, Zikala is the capital and largest city of Gakal'zaal. The city used to host the overlord's court until the liberation of the planet. Its population is evenly divided between Unathi and Tajara. Zikala is the most industrialized city on the planet and has a spaceport. The Unathi numbers have begun to dwindle as more Tajaran migrants arrive. Due to the strong presence of the Liberation Army, interspecies violence remains contained.<br />
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*'''Kr'yata:''' situated at the edge of the equator, Kr'yata has a significant Tajaran presence and a small Unathi population. During the revolt, the settlement was the site of a notable popular uprising. The city is the major transport hub on the planet; trains and roads coming from the other territories and villages converge to Kr'yata. The only industry is focused on foodstuffs and maintaining the transportation network. Because of the overwhelming Tajaran presence and lack of proper policing, the Unathi have begun to abandon the city due to growing discrimination.<br />
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*'''New S'th:''' famous for being the only city with a majority Unathi population, New S'th is the planet's commercial center. Boasting the largest spaceport in Gakal'zaal, most of the imports and exports pass by this town. The Liberation Army garrison in this settlement is known for being infamously corrupt; the remaining Unathi riches are more than enough to give them sway in their policing. Rumors claim that the Unathi community from New S'th actively contributes to the Yizarus Brigade with material support and new fighters. The city remains a thorn in the side of the planet's administration.<br />
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=Free Gakal'zaal Station=<br />
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The Free Gakal'zaal Station, originally known as Makar Castle, is an orbital station floating around the planet. The facility was built by Unathi to serve as their seat of power; it was abandoned after the planet joined the Democratic People’s Republic, taken over by Tajara, and turned into a spaceport. It has also become a smuggler's haven as, thanks to them, the large-scale transports of men and materials became possible. Now they enjoy a degree of immunity from the authorities after creating this large black market on the station.<br />
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The station is slowly becoming an eclectic mix of the original Hephaestus design and arbitrary additions. These ramshackle additions are matched by modifications made to the rooms within the station. What were once Unathi dining halls are now privately-owned restaurants, the barracks become hotels, and the former throne room of the Yizarus clan is now the Rrhaza-Akhran’s command room. Curiously, a fair number of rooms and sections not noted on the blueprints have been found.<br />
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The DPRA has taken full advantage of its new station. The dockyards being reactivated have allowed for the construction of their own [[Tajara_Space_Capability#Democratic_People's_Republic_of_Adhomai|space fleet]] and the attraction of smugglers allows for a possible permanent base of smugglers to assist in the next conflict. Urban planners have put forward as-of-yet unapproved proposals to turn the station into the first Tajaran space city.<br />
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The men and women who live and work at the Free Gakal’zaal station have been a mix of Unathi and Tajara, many having been working there since before the revolt. But now, years later, the number of Tajara working there continue to rise with Unathi maintaining their relevancy (and higher pay) through the skilled labor and knowledge they hold. Much of the menial labor such as janitors or guards are Tajara while Unathi is the engineers, atmospheric technicians, and ship repairmen.<br />
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The Unathi hold their own union in the form of the Makar Guild. Regular protests and the shutting off of the station’s power whenever the local authorities attempt to suppress the group have allowed the Unathi workers to keep their positions and steadily work with the government for better pay and benefits. One particular point of contention has been the station’s temperature. Whereas Tajara prefer it at 15 degrees celsius, the Unathi prefer 22. Most protests are held over the station overseers turning it to 15 before the Unathi shut off the power and demand it be flicked back up. Tajaran workers from the Free Gakal’zaal Station identify themselves with armbands or bandanas that are black with white stripes while Unathi identify themselves with red and orange armbands, traditions that both species carry off-work. <br />
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Since its taking in 2462, the Free Gakal’zaal Station became a hotspot of illegal activity. Tajaran smugglers that brought guns and volunteers to Gakal’zaal during its revolt against Izweski power set up shop in the industrial station after the Adhomai Liberation Army seized control. With these smugglers came new customers: [[Unathi_Piracy|Unathi pirates]]. While tensions are still high between the Unathite and Tajaran populations, Free Gakal’zaal station has become a point of commerce for both groups to profit off of. Tajaran smugglers bring in all sorts of odd curios and hefty amounts of weaponry while Unathite pirates bring their own ill-gotten gains from raids and tribute payments. In hazy, haphazardly constructed smoking lounges, credits are exchanged from furred to scaled hands. Crates are moved from modified stealth frigates to armed-to-the-teeth cruisers. Through this, Unathite pirates are able to gain a cheaper source of supplies and a freeport to hide out and repair in— provided they pay the right bribes to the DPRA Spacer Militia. These militia types are all that passes for authority in the space around Gakal’zaal. <br />
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Of course, not all pirates see the same way on Free Gakal’zaal Station, especially when payment and pride gets in the way. The more politically minded are all too happy to continue supplying the Yizarus Brigade with arms and fighters against the Tajaran government on the planet or to keep harassing trade going in and out of the system, either for their own benefit or the benefit of certain employers. [[Unathi_Piracy#Izharshan's_Raiders|Izharshan’s Raiders]] in particular have launched small-time raids into and near the system, bringing concern to both the Spacer Militia and the rival pirate groups that these could be the forerunners of a full-scale assault on the system.<br />
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=Anti-Bandit Offensive=<br />
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After the liberation of the planet, not all Unathi loyalists surrendered. Hostile forces attempting to wrestle away the control of Gakal'zaal from the DPRA are still active on the planet. To solidify the Al'mariist control once for all, the junta called for a large mobilization effort to crush these guerrillas in 2464.<br />
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==Armed Forces==<br />
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===Yizarus Brigade===<br />
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The Yizarus Brigade is an Unathi guerilla organization fighting against the Tajaran government of Gakal'zal. Created from the remains of mercenaries, pirates, and warriors loyal to the previous overlord, the Brigade commonly engages in acts of banditry across the equatorial region. Looting and stealing are essential to the survival of the brigade; as they are outnumbered by the Liberation Army. They are currently led by one of Makar’s sons, Drokzisz Yizarus, who refused to abandon the colony that would be his inheritance one day.<br />
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===Redemption Battalions===<br />
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During the liberation of Gakal'zaal, the Liberation Army captured a sizable number of Tajaran collaborators. These individuals were seen with extreme suspicions and remained imprisoned until 2464. With the announcement of the Anti-Bandit Offensive, the traitors were given a choice: join the fight or leave the planet to never return. Those who decided to enlist were organized into the Redemption Battalions, military units composed solely of the collaborators. These forces are frequently assigned dangerous and exhausting tasks. After three years of service, the battalions will be dissolved and their survivors will have their past crimes forgiven. The Redemption troops are considered to be traitors and cowards by the Yizarus brigades; any of them taken as prisoners or deserters are executed on-site.<br />
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===Sinta Volunteer Forces===<br />
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Taking advantage of the stratified Unathi society, the Liberation Army created a military unit composed solely of Guwans. These soldiers are given privileges, such as carrying weapons outside of their homes, frequently denied to the rest of the Sinta population. They are armed with Thermal Spears, adapted industrial tools capable of creating a high-temperature plasma arc. The Guwans are forbidden from wielding ranged weapons. The volunteers are used in close combat encounters and as vanguard troops in battles against the Yizarus Brigade. The Sinta Volunteer Forces are highly controversial among the Unathi population in Gakal'zaal as many fear they will soon be used to patrol Sinta neighborhoods. Many Guwans living on the Gakal'zaal and closer systems gladly took this opportunity to acquire a higher pay or authority usually inaccessible to them.<br />
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===Spearhead Chosen===<br />
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Created by Maksym Razin in 2462 and funded by the Followers of Nated, the Spearhead Chosen is a unit of religious Tajara fighting as volunteers in Gakal'zaal. They consider the conflict a holy war against the alien religions. These fighters are infamous for their fanaticism toward their theocratic cause. While under the command of the Liberation Army, they are more loyal to Razin than to Huwaytat. Some fear that the promises of disbanding the Chosen after the insurgency is over will not be fulfilled.<br />
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==Notable Leaders==<br />
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===Andranik Huwaytat===<br />
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Andranik arrived at Gakal'zaal in search of a better life shortly before the Unathi subjugation. Until the Armistice, he led a small resistance group. With the help of the Liberation Army, he created the Gakal'zaal Liberation Front, the organization that would defeat the Unathi. When the colony joined the Democratic People's Republic, Andranik became the planet's Rrhaza-Akhran. While his allegiances seem to lie with the ALA, he appears to be willing to step down after Gakal'zaal has been pacified. Only time will tell if he will fulfill this promise. <br />
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===Drokzisz Yizarus===<br />
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As the oldest son of the previous overlord, Drokzisz Yizarus was the designated heir for Gakal'zaal. His dreams of acquiring his fiefdom were crushed by the Tajara insurgency. Unlike his father, he refused to flee. Uniting the remnants of the old feudal army, mercenaries, and pirates, he created a rebel group to reconquer his birthright. Drokzisz quickly adopted tactics similar to the Tajaran guerillas despite his stubbornness during the revolt. The deposed heir now lurks in the shadows, from where he lures more fighters - including pirates, raiders, volunteers, and sympathizers - with promises of land, plunder, and glory.<br />
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===Ershe Hasuzohi===<br />
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Once the head of the trade guild of New S'th, Ershe assumed the role of the unofficial leader of the Unathi community in Gakal'zaal after the departure of the Overlord. Even with the nationalization, he remained in an importation position in the new commerce cooperatives and kept most of his influence. Hasuzohi now intermediates much of the conflict between both communities. Despite being on good terms with Andranik, their relationship was deeply shaken by the creation of the Sinta Volunteer Force. Some rumors claim that Ershe secretly supports the Yizarus Brigade.<br />
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===Leziuz Guwan===<br />
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Exiled for murdering a clan member over a minor dispute, Leziuz first arrived at Gakal'zaal as a stowaway. Like most Guwans, he was drawn in by the criminal underground of the colony. Infamous for his brutal and merciless ways, he quickly climbed to the leadership of a gang. Leziuz joined the Sinta Volunteer Forces with the promise of acquiring further riches. The Guwan was chosen by Andranik to lead the unit because of his reputation. Both Tajara and Unathi alike are wary of his future ambitions.<br />
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===Yesenia Ivanyutina===<br />
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Before her transfer to Gakal'zaal as a military advisor, Yesenia was part of the Hotak's Commandos. Specialized in intelligence gathering and infiltration, she worked closely with guerilla cells during the war. In the colony, she was given control of the Redemption Batallions by Andranik Huwaytat. Yesenia is one of the main proponents of continuing military rule on the planet; she argues that due to the planet's unique position, a large army garrison is needed to protect the DPRA. How much influence Hotak still has left under his former soldier on Gakal'zaal is unknown.<br />
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[[Category:Unathi]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=New_Kingdom_of_Adhomai&diff=28829New Kingdom of Adhomai2023-06-01T03:54:46Z<p>Alberyk: /* Economy */</p>
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== New Kingdom of Adhomai ==<br />
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The last major faction is the rebellious New Kingdom of Adhomai, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir'Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People's Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; constitutional monarchy is necessary to prevent abuses of power.<br />
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During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja's rule were marked by political turmoil as the people requested further political recognition.<br />
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[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom's realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.<br />
<br />
= General =<br />
<br />
'''Capital:''' Kaltir<br />
<br />
'''Demonym:''' Adhomian, Royalist<br />
<br />
'''Official Language(s):''' Siik’maas and Ya’ssa<br />
<br />
= History =<br />
<br />
The history of the New Kingdom of Adhomai has its roots in the Kingdom of Kaltir, the entity that was conquered by the People's Republic at the end of the first Tajaran civil war. Regardless of the fall of the old order, the population of Northern Harr'masir was still loyal to the past ruling dynasty, the house of Azunja. Rebellious sentiments and plots started to ferment some years after the occupation by the Republican forces, with intellectuals seeking to break the Hadii domination while the common folk wanted the return of their benevolent rulers.<br />
<br />
In 2449, Vahzirthaamro Azunja, the heir of the previous king, was rescued during the plot that would set in motion the uprising that would create the New Kingdom of Adhomai. With the war being declared officially in 2450, the closest supporters of the returning house were granted their places as the new nobility. Instead of seeking to merely restore the old regime, the Crown tried to learn from the mistakes of the deposed nobility to avoid being a victim of the same situation.<br />
<br />
The rebellion occupied most of Northern Harr'masir, securing the past territories of the old Kingdom of Kaltir. However, when the PRA’s army was able to organize themselves and mount a counter-attack, the NKA were pushed in a defensive position; they were only able to hold back due to their land defenses and navy. The Dymtris Line, a mighty union of fortresses, trenches, and anti-air defenses, was built to hold the enemy from reconquering the rest of the country.<br />
<br />
The tides of war turned in favor of the Kingdom in 2458, with the defeat of a Republican offensive that destroyed the Dymtris line. The royal army was able to mount a limited offensive, establishing the Vlrralkhzazhul Line. In the next year, a terrorist attack hit the Parliament, nearly throwing the nation into a civil war, as the King was forced to become the head of all branches of the government, while countless candidates disputed with each other the succession of the vacant offices.<br />
<br />
Another royalist offensive happened in 2461, reinforced by forces coming from Amohda and loyal Rock nomads, the New Kingdom was able to recover its original territory, forcing the People’s Republic out of Northern Harr'masir. The Kingdom signed the Armistice of Shastar in the same year, guaranteeing their peace and recognition before the galactic community. King Azunja passed away in 2463. Queen Shumaila Azunja, Vahzirthaamro's niece, is the current monarch.<br />
<br />
= Culture and Society =<br />
<br />
The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural part of the way of life. While the government does not officially enforce the castes, there is a great societal expectation that each Tajara will attempt to stay in their customary roles related to their ethnicity.<br />
<br />
Society is divided between nobles and commoners. The nobility of the New Kingdom of Adhomai was created from the remnants of old Adhomian houses, descendants of the deposed rulers, and supporters of the currently ruling dynasty. Nobles are considered to be the leaders and leading intellectuals of the Kingdom. Most nobility titles are hereditary, with some orders being granted as a reward for one's effort or service to a certain family. King is the highest landed title, followed by Grand Duke, Duke, Marquis, Count, and Baron. Unlanded members of noble families are usually referred to as Princes. Petty Lord is the term used for unlanded nobles that are not part of any lineage; this title is usually granted for outstanding service to the Kingdom. If any landed nobles lose their land, they become a Prince and forfeits their political privileges.<br />
<br />
Commoner is the term used for any individual that is not part of a noble family, holds no titles, or is a foreigner. While occupying a social position with less political rights, they have fewer expectations, as they are not bound to repay the Crown for their position through work. Despite the existence of this separation, social mobility is possible, as the most successful Tajaran commoners are able to buy titles of nobility. Citizens of the New Kingdom’s territories usually bear strong patriotic sentiments, seeing the Crown as the protector of their culture and land, while the civilization of the PRA is seen as a threat to their heritage. The People's Republic was unable to stamp down those sentiments during their occupation, due to the stubbornness of the local population and the distance between northern Harr'masir and Nal’tor. Republican imagery and establishments were soon destroyed or confiscated during the uprising. <br />
<br />
The inhabitants of the rural areas are seen as rugged frontiersmen and rustic farmers, known for their traditional values and love for the simple way of life. While the agrarian nobility prefers to serve in military positions, having the fame for supplying brave army officers and captains for the Royal Navy. Both of them commonly subscribe to the concept of sacred hospitality, where a guest should be treated with the utmost respect. Urban dwellers are more inclined to pursue the fields related to education, medicine, administration, and arts. A growing working class, composed mostly of migrating peasants, is emerging because of the slow industrialization of the economy. Nobles living in cities may enjoy greater opportunities and luxuries that those rare urban centers may offer while preferring to work in the bureaucracy and politics of the Kingdom.<br />
<br />
Patriotic citizens will commonly greet each other by saying: "Suns bless the north.".<br />
<br />
Because of its focus on lineages, the traditional Tajaran family has an important role in the New Kingdom of Adhomai. Personal prestige and satisfaction are second to the needs of one’s dynasty. Extended families are the norm, most Tajara continue to live with their parents after marriage. Acquiring a partner of respectable pedigree is a common expectation set upon the nobles. Commoners suffer from less pressure, but many seek to marry into nobility to raise their social status.<br />
<br />
In line with the conservative Tajaran culture, deviant behavior is shunned by the people and New Kingdom’s authorities. Laws exist to persecute anyone that engages in such activities, but they are frequently interned in mental asylums instead of serving time in jail. Dating outside of one’s ethnicity is still taboo. Individuals of mixed heritage are seen in a negative light; they are commonly labeled as bastards.<br />
<br />
== Cuisine ==<br />
<br />
Before the first great war, most of the land was owned by the privileged aristocracy of the Kingdom of Kaltir, which utilized the peasantry to work in the fields. After the great war and with the capitulation of the Kingdom of Kaltir, most of the ownership of the land was taken away from the hands of the nobles and distributed among peasants and bureaucrats loyal to the new government. Under the New Kingdom of Adhomai most of the land was given to supporters of the Azunja dynasty. A large part of the population is still employed in the agrarian field, and traditional agriculture plays an important role. The technology employed in the farms of the New Kingdom is considered rudimentary and outdated. Mechanized farm equipment is a rare sight and shortages of food are still a present menace to the population.<br />
<br />
The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root, and other plants, such as the Nif-Berries. Other main dishes include stews, commonly prepared using Snow Strider’s meat, hunted by the local M’sai population. Common alcoholic beverages might include fermented Sugar Trees and Earth-Root’s extracts, mixed with honey from Messa’s Tears or from the native apiculture. Victory Gin can also be found in the borders of the New Kingdom of Adhomai, but its production and importation have ceased, due to the drink relation with the enemy regime. <br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Fermented Hma'trra Meat:''' large pieces of Glacier Worm meat that have been fermented for months. It has a strong taste and smell because of its large concentration of ammonia, usually causing anyone not accustomed to it to vomit. This dish originated as a way to preserve meat during the harsh winters of Northern Harr'masir. It is served alongside alcoholic beverages.<br />
<br />
*'''Spicy Ras'val Clams:''' made from the prized Ras’val Clams served alongside spicy herbs and Adhomian vegetables, this recipe has gained galaxy-wide fame after the First Revolution. It became exceedingly expensive outside of Adhomai during the Second Revolution because of the blockade imposed by the Orbital Fleet; as off-world clam farms were unable to cope with the demand.<br />
<br />
*'''Creamice:''' The traditional dessert of Northern Harr'masir is considered by many as being the mixture of ice, Fatshouters’s milk, sugar, and Nif-Berries’ oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Tree-Bark Firewater:''' high-content alcohol distilled from Earthen-Root or Blizzard Ears. Tree bark is commonly added to the drink to give it a distinct flavor. The firewater's origins can be traced back to the pre-contact times where impoverished peasants would make alcohol out of anything they could find. Homebrewing remains a tradition in the New Kingdom's rural parts. These traditional spirits are also manufactured by large breweries and sold to the urban population as handcrafted.<br />
<br />
*'''Darmadhir Brew:''' a famous variation of the Nm'shaan Liquor; it is described as one of Adhomai's finest spirits. It is produced solely by a small family-owned brewery in Miran'mir. Its recipe is a secret passed down through the generations of the Darmadhir household since immemorial times. The only living member of the family, Hazyr Darmadhir, is a 68 years old Tajara. His sole heir and son died in the Second Revolution after being drafted to fight for the royal army. Alcohol collectors stipulate that the brew's price will skyrocket after Hazyr's death.<br />
<br />
*'''Mutthir:''' a beverage made with Fatshouters' yogurt mixed with Nm’shaan's sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. The drink can also be smoked for flavor. Mutthir is believed to have originated from the worldwide appreciated Fatshouters' fermented milk. Rock Nomads living in the Nomadic Host were quick to adopt the drink to their diet.<br />
<br />
=== Gifting Tradition ===<br />
<br />
The conditions at Northern Harr'masir are deemed harsh even for the standards of Adhomai, a planet known for its extreme climate. Due to such, a culture of cooperation and generosity emerged as a response before the hardships supported both by the nobility and the commoners. It is a common tradition when visiting someone’s else household, to gift the host a dish, with the more common choices being Earthen-Root’s soups, stews or desserts. This custom is observed both by nobles and the common population, being recognized as a sign of friendship, generosity, and, as some might argue wealth. It is an act of disrespect to visit someone and do not bring them a gift, and it is considered an insult to reject the offering.<br />
<br />
=== Military Nutrition ===<br />
<br />
The early Alam'ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. Their rations were composed mainly of salt-cured Snow Strider's meat, Blizzard Ears's flour, and Fatshouters’s milk. The defection of many officers from the Republican navy to the imperial side introduced the concept of canned goods, a luxury at the time, being used as rations. Large shipments of supplements, included food, were smuggled by the officers and their crew during the formation of the Royal Navy.<br />
<br />
With the conscription enacted by the parliament and the king, it was necessary to find a better method to store and feed the armed forces. The Mrraka'te'almalik, inspired by the navy, contracted a canning factory, one of the few to provide such service in the city of Kaltir, to supply canned goods for the Imperial Army. While certain issues were solved with the utilization of canning, the Navy was prioritized above the Imperial Army. Food shortages are still common among the land forces, and many officers have to rely on buying supplies from other sources or even enforcing rationing among their ranks.<br />
<br />
== Fashion ==<br />
<br />
Commoners and nobles usually wear similar clothing in their daily lives; traditional Tajaran garments or working attires. Military uniforms are a popular choice among the rural nobility, with the urban elite dressing in a most modest manner. Peasants prefer wool and fur clothes, made to withstand the bitter cold of the north. The metropolitan population favors comfortable overalls and worn suits.<br />
<br />
Jewelry, tail adornments, and veils are in rich abundance, often showing off small and intricate details of individual personalities. More intricated and fancy outfits are reserved for special events, such as parties or parades. Dresses long hidden that have gone from generation to generation, peacoats, and cloaks adorning every modern gentleman, suits tailored to fit. Even if the Kingdom lacks in treasury they always find that extra credit to spend on a new dashing coat.<br />
<br />
== Music ==<br />
<br />
The Music in the New Kingdom of Adhomai typically deals with the restoration of the old ways, the idyllic lifestyle of the rural areas, and tales of folk heroes. Folk instruments are widespread, alien equipment can be only found in large urban centers. Artists are free to perform and publish their work without asking for governmental authorization, but without government help or the patronage of a noble, it is uncommon for any producer to gain notoriety. Censorship is usually uncommon, but pieces that are considered indecent or offensive to the Crown are quickly forbidden by the law.<br />
<br />
New Kingdom of Adhomai war songs claimed the restoration of the monarchy and the destruction of the Republican enemy during the first years of the Second Civil War. As the Kingdom was pushed into a defensive position, the themes changed to honor the sacrifice of the unyielding defenders and the call to restore the Kingdom of Kaltir’s old borders.<br />
<br />
=== National Anthem ===<br />
<br />
The New Kingdom's national anthem was originally a war chant sung by monarchist soldiers in the battle against the People's Republic. It expresses the royalist intentions of returning the monarchy back into control of Adhomai.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''March of the Loyal Soldier'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
From Olska, the masterful library,<br />
from Baltor, the great watchmakers of old,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
Were they made rough.<br />
<br />
Furious winds,<br />
So did the ruthless storms reign on Adhomai,<br />
furious winds, they were made strong,<br />
So did the ruthless storms reign on Adhomai,<br />
They were made strong.<br />
<br />
No exhaustion, no fear!<br />
They shall stand up for you!<br />
To the waves of the Ras'val Sea!<br />
They'll send their greetings!<br />
To the waves of the Ras'val Sea!<br />
<br />
Remember the terror!<br />
Remember the dark times!<br />
An ode to old glory,<br />
An ode to new found glory!<br />
Suns will defend,<br />
The prestige of their kind!<br />
<br />
The Kingdom is bound to rise!<br />
Blazed by the suns!<br />
And this song will be heard,<br />
To the city of Nal'tor!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
The interest in literature was reignited with the creation of the New Kingdom; as books were once a symbol of status among the old nobility. Pre-contact texts are prized and actively copied in an attempt to safeguard whatever survived the book burnings of the First revolution. Reading for entertainment is associated with the nobility and the urban Tajara, while the rural population has more contact with plays through the theater. The revival of Ya’ssa has also helped strengthen the nobility interested in literature.<br />
<br />
While many writers attempt to copy the style of the pre-contact text, the content is largely related to the reality of the Modern Tajara. The romanticization of the Traditional Tajaran life, the retelling of old tales in a modern setting, and tragic stories are the most common themes found in the NKA literature. <br />
<br />
=== Notable Books ===<br />
<br />
*'''The New Kingdom:''' a political text written by King Vahzirthaamro Azunja during his time in hiding. The book calls for the toppling of the Hadiist regime and the restoration of a constitutional monarchy. The New Kingdom proposes the creation of a new political system to preserve the traditional Tajaran society while avoiding the pitfalls of the previous regime. Copies were illegally published and smuggled all across Northern Harr'masir before the uprising. <br />
<br />
*'''When the Clock Strikes:''' the retelling of a pre-contact family tragedy centered around the town of Bal’tor. While the original setting was situated during the gunpowder age, this version places the characters in the era shortly before the return of King Azunja. The story follows the daily struggle and drama of two feuding families. The text is famous for its bleak outcome and criticism of revenge.<br />
<br />
*'''Zhan Mine:''' a novel romanticizing the society pre-contact and criticizing the First Rebellion. The book tells the story of a group of Zhan-Khazan miners who rebel against their Njarir overseers, hoping to create an underground community where all Tajara are equal. A power struggle soon ensues between the rebels, resulting in infighting and purges. Ultimately, the rebellion is betrayed when a group of Zhan Tajara opens the shaft's entrance to a squad of M'sai enforcers.<br />
<br />
== Television ==<br />
<br />
Due to technological constraints and its association with the People’s Republic, television is barely present within the New Kingdom. It is only found in noble homes and among some urban families. The influence of the traditional Tajaran theater is still present in the shows; broadcasts are usually theatrical recordings or based on plays. Alien shows have only started to make their way into the New Kingdom.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Kaltir Royal Theater Broadcast:''' a show dedicated to broadcasting plays performed at the Kaltir Royal Theater. The program is popular with the growing urban middle class; as they lack the time and the money to attend fancy plays in person. Oleg Al'Mor's works are one of the main attractions of the show.<br />
<br />
*'''Drunken Earthen-root:''' a low-budget sketch comedy show, created by a group of Kaltir Law Academy dropouts. Known for its black comedy and satire, the show explores the anachronistic nature of the New Kingdom through absurd situations and observational sketches without punchlines. The series gathered a cult following outside of Adhomai thanks to its rather unique humor.<br />
<br />
*'''The Cold Court:''' a telenovela set during the gunpowder age. The story is focused on the plots and interpersonal dramas of the imperial court of Ras'nrr. Having no set protagonist, the series follows the stories of several courtiers and their attempts to gain the favor of the King of Kings. The show is infamous for killing off its character abruptly despite their popularity with the audience.<br />
<br />
== Radio ==<br />
<br />
Because of its simple technology, the radio can be found in most homes in the New Kingdom. Despite this, entertainment takes a backseat before the necessity of broadcasting news and the Crown announcements. Pubs and other gathering centers will have at least one radio that is left on during the entire day. Amateur radios are widespread in rural areas.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''The Crown Herald:''' the main government news station. Originally a pirate radio created to broadcast the return of King Azunja, the channel was brought by the Crown to be its main means of communication with the population. Parliament decisions and the King’s speeches are broadcasted daily to the subjects of the Kingdom through the Crown Herald.<br />
<br />
*'''Northern Harr'masir Radio:''' the largest entertainment radio station in the New Kingdom. Situated in Kaltir, it broadcasts traditional Tajaran music and radionovelas on a daily basis. Actors that are not talented or connected enough to join the Royal Theater will commonly find work in this station.<br />
<br />
== National Holidays == <br />
<br />
With their roots in the history and traditions of Kaltir and her people, the citizens of the New Kingdom struggled with being unable to celebrate their holidays during the brutal war effort to hold against the PRA's armies. <br />
<br />
*'''Day of Rightful Restoration (October 27th):''' celebrated by the NKA, this holiday marks the day Kaltir declared its independence, both during the era of the Colonial Wars and when King Azunja declared the New Kingdom. It touts the resilience of the Northern Harr’masir people and the stalwart Imperial Army. Pubs and bars fill up as its citizens celebrate their victory in the Second Revolution and the enduring legacy of the Kingdom of Kaltir. Museums and art galleries open fully to the public with no cost for tickets. A parade is always held in the capital, attracting people from across the Kingdom, with a royal procession from the Imperial Palace to the Law Academy. Following the ALA’s assassination attempt of the King and Field Marshal, the parade was halted until the war’s end. In D6, the House of Hamiyeh set up an enormous feast around the Sleeping Cannon Pub for the day, buying out food stocks from farms all around Mendell.<br />
<br />
*'''The Ice Waltz:''' held to celebrate the passing of the year, the Ice Waltz is a festival common across the Northern Harr’masir people. They gather at the shores of the ocean and set up platters for feasts, stages for musicians and plays, and various competitions ranging from wrestlers to gunslinging showmen. Halfway through the day, the waltz itself begins. To symbolize passing into a new year and a newer person, celebrators enter the freezing waters to demonstrate their own hardiness. While most opt to just dunk their feet in, the more daring don swimsuits and enter the sea. Afterward, as warming pyres are lit, effigies made by families are tossed into the ocean. This is usually to avoid bad luck with the effigies depicting some sort of evil, such as Raskara or Hadii. The waltz is held on different days depending on the city but is always held during the lesser summer. In D6, the NKA community celebrates it on '''January 15th.''' Besides it happening on one of the many beaches near Mendell, there’s little to no difference between the holiday there and back on Adhomai.<br />
<br />
== Sports == <br />
<br />
Despite claims that Kaltir always had a vibrant sports tradition, sports in the New Kingdom would have never developed to what it is today without Republican involvement. The farehal courts are still locked to nobility who enjoy the game as a valued pastime. But it was the Republican influence that led to the proliferation of the mahmrro clubs to all corners of the modern NKA. The sport increased in popularity during the war as a means for youth to distract themselves from the dire situation in Northern Harr’masir. Now, the sport has become one that the peasants cheer for and students play constantly when they’re free from school and home duties. Many children dream of being a professional mahmrro player. Nobility, meanwhile, stays away from the game. Its association with peasantry makes the Kingdom's noble class view mahmrro as a peasant’s game unfit for bluebloods like themselves. Board games are still seen as an intellectual's choice and thus enjoy popularity among the nobility to help them appear sophisticated. <br />
<br />
Farehal clubs are an expensive business in the New Kingdom. Many of the courts are private enterprises that provide all sorts of services for their exclusive noble clientele. Exquisite food, massages, saunas, and prime alcohol bars are expected of any Farehal club worth its salt. Mahmrro players, meanwhile, enjoy some of the most profitable clubs on Adhomai. Private teams are funded by sponsors, usually private businesses or municipal governments, to train and play in championships and competitions televised to the Kingdom through radio. The stadiums are always filled with fans. Devoted fans make up the ranks of mahmrro hooligans who enjoy attacking other teams’ hooligans in fights during or after the games. The most popular Mahrro clubs are the Minharzzka Maritimers (Funded by the company of the same name), the Nusinsk Oilmen (Funded by local industrialists) and the Kaltir Heralds (Funded by The Crown Herald). Lesser popular teams are the Rock Nomad Mahrro Club fielded entirely by Rock Nomads, the Olska bandits, and the Imperial Armed Forces Mahrro Club (IAFMC).<br />
<br />
== Crime == <br />
<br />
Crime in the New Kingdom usually takes the form of robberies, hooliganism, and family feuds. With the opening of the economy to off-world investment following the armistice, wealth started to pour through the nation’s railways and ports. Gangs specialized in train robbery and cargo theft are starting to appear. These criminals wait in the prowl for the train to approach, forcing the locomotive to stop by throwing obstacles on the rails or by provoking avalanches. Hooliganism in the cities commonly happens after Farehal or Mahmrro games; fans of competing teams, after spending hours drinking in the pubs, fight each other on the streets over the result of the previous match.<br />
<br />
Family feuds are commonplace in the Kingdom because of society’s focus on one’s household. While nobles may prefer to engage in politics and abuse of their governmental positions to provoke and damage their enemies, the rural peasant population is known to participate in bloody vendettas that might span over generations. Many grudges even originate from events that transpired before the First Revolution. The government is eager and fast to intervene when the situation spirals out of control, but little is done to stamp out this mentality.<br />
<br />
= Economy =<br />
<br />
The New Kingdom of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is accepted only in major cities. However, due to the expanding corporate foothold in the country, acceptance of the BSC is growing. Royalist banknotes have national heroes and members of the Azunja dynasty stamped on them. <br />
<br />
Most of the NKA economy is based on agriculture and mining; as Northern Harr'masir has large and rich mineral deposits. Industry is only present in the major urban centers, and it is heavily focused on the production of weapons and heavy machinery. Despite this, the New Kingdom suffers from an overwhelming public and private debt caused by the Tajaran civil war.<br />
<br />
The agricultural land is divided between large farms held by the nobility and countless small and medium properties controlled by commoners. The technology employed in the farms of the New Kingdom is rudimentary and outdated when put in comparison to the one used in the People's Republic; such is the result of the years of neglect by the Hadii's administration and the isolation promoted by the global conflict. The earthen-root is one of the most common types of crop found on the farms of northern Harr'masir.<br />
<br />
All members of the nobility that own landed titles, except for those who already work on their own private enterprises, have the obligation to serve in the public bureaucracy, civil service, or military. Landless nobles are part of a class that can be drafted as part of the service gentry in times of need, otherwise, it is common for them to take positions in education, administration, as officers in the army, or in the medical field. Commoners are able to conduct enterprises of their own and practice most of the professions in the Kingdom, such as acting as doctors, soldiers, professors, and artists. However, the majority of the businesses are under the control of the nobility, forcing many commoners to work under a noble family in their companies. All nobles answer directly to the King and Crown, paying taxes to the government. There are no vassalage ties between nobles, with different titles serving to display how much land and prestige someone has. It is not uncommon for unlanded and petty nobility to seek employment and fortune outside of Adhomai.<br />
<br />
The New Kingdom's economy is experiencing unprecedented growth since the Armistice. Intergalactic trade and cooperation with megacorporations are helping the Kingdom to quickly modernize and recover from its debt. However, large national corporations now dominate the economy; thanks to their links with the government, these companies can secure the most profitable deals with the SCC.<br />
<br />
The presence of megacorporations is quickly growing since the New Kingdom has been receptive to the SCC. Unlanded nobles and entrepreneuring commoners are known to leave Adhomai to work for megacorporations, seeking fortune outside of the Kingdom.<br />
<br />
== Notable National Companies ==<br />
<br />
*'''Dymtris Construction:''' a civil construction company based in the city of Dymtris. They are currently owned by the Rukhaylo dynasty, an influential family with contacts in the Parliament. Dymtris Construction specializes in constructing houses and restoring pre-contact buildings. They were responsible for the restoration of the Imperial Palace and are currently working on a large system of fallout bunkers throughout the Kingdom. Dymtris Construction is infamous for paying lower salaries and providing precarious accommodations to its workers, despite this, they enjoy popularity among NKA Tajara as one of the few non-alien construction firms.<br />
<br />
*'''Royal Firearms:''' originally funded by a Kaltir's gunsmith as a small workshop, the Royal Firearms is a weapons company responsible for supplying the Royalist military with small arms. The enterprise also has a strong presence in the civilian markets with its revolvers and hunting shotguns. Royal Firearms is currently working with the government to develop and manufacture an automatic service rifle for the Kingdom's army. The New Kingdom's police and diplomatic services are also supplied by this corporation. Royal Firearms made extensive use of POW’s forced labor during the Second Revolution.<br />
<br />
*'''Minharrzka Maritime Company:''' situated in Miran'mir, the Minharrzka Maritime Company is the largest maritime engineering business in the New Kingdom. The company is involved in producing and maintaining the Royal Navy's ships. Minharrzka Maritime Company also builds civilian vessels. The organization is currently controlled by the Rahimkulov family. Because of the supposed friendship between the Rahimkulov dynasty and Grand Admiral Mahtra Dynhaas, the enterprise has access to the best contract possible with the navy. They are also the oldest company among the “big three”.<br />
<br />
== Tourism ==<br />
<br />
Since the end of the Second Revolution, tourism became a fast-growing sector in the New Kingdom. Deals with megacorporations, such as Idris Incorporated, have allowed the nation to quickly offer many touristic opportunities. While some big national companies have started to dominate the market, several smaller agencies still exist. Outside of historical attractions, the NKA is home to areas with a well-preserved native culture and natural beauty, such as the Zarr'jirah Mountains and Bar'jar. Resorts on the Peninsula of Harr'nrr are popular with the nobility. However, the ongoing instability in the south may begin to threaten the Royalist tourist industry. Alien visitors are generally welcome in the Kingdom due to the prosperity they bring, even if the most conservative elements might see them with suspicion.<br />
<br />
= Religion =<br />
<br />
The New Kingdom of Adhomai possesses no official religion, but the Crown claims the role of protector of the Ma'ta'ke creed and the Worship of S'rand'marr. Most of the population identify themselves as followers of the Ma’ta’ke pantheon, with S'rand'marr Worship being more common in the urban centers and with some noble houses.<br />
<br />
Foreign missionaries are permitted in the Kingdom territory, but their activity can be hindered by locals, that are considerably more religious than the average Republican citizen.<br />
<br />
= Language =<br />
<br />
Siik’maas and Ya’ssa are recognized as the official language of the New Kingdom of Adhomai, used in all official documents, and taught in schools. Other Tajaran languages are also commonly used, with Delvahhi being spoken by Rock Nomads and Nal’rasan by M’sai Amohdan exiles.<br />
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The language of the nobility, Ya’ssa, is heavily promoted by the house of Azunja; it is currently undergoing a period of revival and renaissance as the official tongue of the NKA.<br />
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= Regions =<br />
[[File:Internaldivisions-nka.png|300px|thumb|A map of the New Kingdom's regions.]]<br />
== Old Kaltir ==<br />
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Stretching from Nusinsk, up the imthus, and towards the northern borders of the New Kingdom are the lands referred to as Old Kaltir. As the name implies, these lands were ruled by the Azjuna line before the First Revolution and the collapse of the Kingdom of Kaltir. This is the homeland of the most loyal of the NKA. Previously devastated in the First Revolution and once again during the Second Revolution, Old Kaltir is steadily rebuilding itself post-armistice. Construction workers and other laborers work hard to rebuild and industrialize the cities. Life in the villages continues on as always, but the trappings of modern corporate life slowly creep in thanks to increasing megacorporation presence in the New Kingdom. Planners believe that once the reconstruction is complete, the provinces of Old Kaltir will be the greatest in the New Kingdom. <br />
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== Peninsula of Harr’nrr ==<br />
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Settled in the very beginning of the Colonization Age and the [[S'rendarr and Messa#The_Suns_War_of_Harr.27masir|Suns Wars]], the Peninsula of Harr’nrr is a venerable section of the continent. Its largest city, Baltor, was the first settlement to be constructed on Harr’masir. The land's old history is evident in the countless fortresses and sun temples that dot its forests and towns. Many of the temples remain in use, and every Sun Priest will be more than happy to share the great history of them with any traveler. The fortresses were made into museums or art galleries decades ago. Most of the land is covered in woodlands. Lumber exports are a prime industry for this region thanks to them. <br />
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The Peninsula was under the control of the Ras’nrr Empire pre-Revolution. It was the only colonial holding kept on Harr’masir and ruled by a line of Kings that promoted strict adherence to their ideas of militarism. Much of the population were involved in supporting its heavily bloated army. Despite their claims of being the greatest fighting force on Adhomai however, the army of the Harr’nrr Kingdom was utterly annihilated by the PRA. Harr’nrri soldiers fought to their last in some of the most brutal clashes in the later stages of the First Revolution. Shockingly, the general population of the peninsula accepted Hadiist rule easily. Many came to see the People’s Republic as liberators from an oppressive military regime. To help transition the populace into the new culture espoused by the Republic local administrators began to promote artisanship and trades.<br />
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During the Second Revolution, the population initially supported the Republic in its war effort. But the introduction of the PRA draft in 2458 led to mass protests in the cities and towns. When those protests were suppressed by the PSIS, support for other factions rose and the NKA and ALA began to compete for influence. While cities turned to the NKA, the towns and villages saw the rise of liberator cells. Ultimately it was the NKA who seized control of Baltor when their 2461 offensives swarmed over the land and their marines took Baltor. While the royalists celebrated the liberators were faced with a hard choice: Abandon their land to join their ideological brothers, or swallow a bitter pill and remain home under the New Kingdom. Most chose to leave for the lands held by the DPRA. Today, Baltor is a cultural centre of the NKA with its traditional artisans, artists, and filmographers gaining immense popularity across the nation. The Harr’nrri themselves are considered a more pacifistic and arts-inclined people, with a heavy emphasis on respect towards their fathers and faith.<br />
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== The Borderlands == <br />
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The borderlands refers to the region that was once the Duchy of S’rendul, now the southwest border of the New Kingdom. It is home to the Southern Harr'masir citizens of the NKA. During the Second Revolution, this area saw fighting between the People’s Army and ALA-Funded bandits. The Imperial Army took the region after the pact between the DPRA and NKA was signed and the People’s Army was defeated at the northern front. Despite the ceasefire, many of the bandit gangs remained in the region. To this day they continue to cause issues for local law enforcement by robbing trains, transports, or businesses while claiming to be fighting for the liberation of the Southern Harr'masir people. Compounding these issues of crime is the festering moonshining and counterfeiting rings appearing in the local settlements. Law enforcement and the Raakti Shariim have their hands full attempting to handle the problems. For every gang taken down another seemingly pops up to take their place. With the appearance of the Adhomai Democratic Front, an argument has erupted in the parliament over how to pacify the crime-riddled provinces. <br />
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Life for the locals has changed little underneath the rule of the New Kingdom. Their traditions and culture are kept alive with currently no state interest in influencing them. The values of the Southern Harr’masir people continue as they did pre-Revolutions and the image of the noble but humble N’hanzafu rider shines on. Nobility from the old Duchy has returned to the region in the hopes of gaining political clout or business success. They’re generally unsuccessful in these endeavours unless they are one of the few granted power by the government or somehow strike it rich in the marketplace. <br />
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== Zarr'jirah Mountains == <br />
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Located along the southern border and characterized by its sharp peaks, lush valleys, and hard-lived locals, the Zarr’jirah mountains are a small but beautiful corner of the NKA. The arid grasslands of the mountain sides are contrasted heavily by the valleys between them. During the summers the snow on these valleys melts to reveal fields of vibrant flowers and waist-high grasses. When the wind blows into the passes, the greenery is turned into a swirling grass sea. Towns and farms here are terraced and built into the mountainsides. Tourism has become a growing industry with the Second Revolution’s end.<br />
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The mountain range is home to communities of M’sai. These people trace their lineage back to explorers sent across Harr’masir during the colonization age. In exchange for their services, the nobility had granted these M’sai the privilege of establishing their own homeland within the Zarr’jirah mountains. These mountain men honed their survivalist skills by carving out a home in the peaks. Zarr’jiri culture centers heavily around self-sufficiency and survivalism. Children from a young age are raised to be expert mountain climbers, foragers, and hunters. For most of Zarr’jiri history, children were forced to camp by themselves in the wilds to prove their skillset. The PRA ended this practice due to the increase in child mortality rates it caused. Men and women regularly travel into the wilds in the mountains and beyond to better their skills. The families that held the most prestige from their service would be the leaders of their respective town. Nowadays the mayors who preside over the towns are descendants of Zarr’jiri heroes. <br />
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Zarr’jiri fought on behalf of the Great Duke of S’rendul during the First Revolution. When the nobility was soundly crushed by the PRA, Hadiist rulership came to the Zarr’jirah mountains. They opened up new mines to extract mineral wealth out of the area while employing the locals as labourers. Some of the denizens even came to join the Grand People’s Army. But when rumors of the restoration came to the mountains, the Zarr’jiri leaders listened. An envoy of King Azunja’s conspirators convinced them to assist in the uprising by exploiting royalist sentiments and tales of past glory. When the New Kingdom was declared in 2450 many Zarr’jiri fighters came to fill the ranks of the Alam'ard. Those who remained in the range fought the local army garrison and dynamited the passes to cut off any counterattacks. The situation in the mountains for the next decade was harsh. Food was heavily rationed and constant patrols were needed to warn of the Grand People’s Army attempting to break the rockpiles or if another bombing run came. When the 2461 offensives of the Imperial Army finally reached the mountains the first thing that the returning fighters had done was loot grain stores to redistribute to their people. Despite the relief that followed, the effects of malnutrition have stunted many. The post-war situation has left much of the Zarr’jiri disillusioned. Their victory came at a severe cost to their peoples’ future with little to show for it besides vague promises from the Parliament, toxin-spewing mines, and a weakened population.<br />
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== Nomadic Host of the Southern Borders ==<br />
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A semi-autonomous province on the southeast borders of the New Kingdom, it was created after the end of the Tajaran Civil War. The region was gifted to the nomads as a reward for their support during the conflict. It is home to most of Harr'masir [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]], under the leadership of [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]]. Rock nomads are allowed to practice their own customs and are granted a certain degree of autonomy within this place. In exchange for these benefits, they are tasked with defending the frontier and serving as cavalry in the Kingdom’s military. The low population density of the region allows wagons to roam freely; they are commonly followed by a herd of animals Despite the existence of the Host, most Zhan nomads still don’t recognize its borders. Caravans are known to leave the province and wander the rest of the Kingdom or beyond into the Democratic People’s Republic territories; this is a common source of friction between both countries. The nomads are seen as lesser-thans by much of the New Kingdom, even sometimes by the other settled Zhan-Khazan. When they leave their province they often face discrimination or stereotyping. Nomads have taken to wearing trophies and honors they gained as a display of their competency and might to those who look down on them. <br />
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The province is governed by Rustom Harmaliik and his council of elders. Unlike the Kingdom’s citizens, the nomads only answer to their own leaders, instead of being subject to the Crown authority. Rhazar'Hrujmagh living in the Host are seen as traitors by the rest of the Adhomian rock nomad community, as they decided to follow a leader that was elected without consulting the caravans of Ras’nrr. Non-nomadic inhabitants of the province are farmers and ranchers that lived in the region before the creation of the Host; they have a mixed relationship with the nomads. The conflict between the settlers and the Rhazar'Hrujmagh is common, as they often see each other as unlawful occupants of the land.<br />
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== Bar'jar Amohda Exiles ==<br />
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A large community of Amohdan immigrants can be found in Bar'jar, transferred from the [[Democratic People's Republic of Adhomai#Island of Amohda|Island]] to the New Kingdom after the ceasefire treaty with the Adhomai Liberation Army. Composed mainly of monarchists that followed the Royal Army after their retreat from Amohda, they have settled on the coast of the Northern Harr'masir. They have brought their culture and martial art traditions with them, opening lodges and serving the New Kingdom’s military in their own auxiliary divisions. Most of the Amohdan community has not given up on the hopes of returning to their homeland; as the dream of restoring the monarchy in the isle is still alive among them. The relations between the exiles and the Kingdom’s citizens are generally positive. Many nobles seek to acquire Amohdan blades; a sought-after curiosity and sign of wealth. Despite the existence of this alliance, lodge membership and the learning of their swordsmanship remains something exclusive to the members of the Amohdan community.<br />
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= Major Cities =<br />
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*'''Kaltir:''' the capital of the New Kingdom of Adhomai. The largest and most industrialized urban center in the Kingdom, with its industry focusing on heavy machinery and weaponry. Kaltir is known for its cultural attractions: museums, opera houses, art galleries, and traditional pubs are found within the city. The presence of megacorporations and alien elements is on the rise since the armistice; as Kaltir has the only functioning shuttle port in the entire country. The Kaltir Imperial Palace, the home of the Azunja dynasty, can be found here. The [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]] is one of its most renowned learning centers.<br />
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*'''Bar'jar:''' a coastal town, home to the majority of Amohda exiles residing in the New Kingdom. Most of its inhabitants are employed in the fishing or clam farming business. The city is famous for its seafood cuisine, Ras'val Clams are considered a staple in the region. The Amohdan population has started to open their lodges and mix their traditions with the local ones, creating their own blend of culture. Bar’jar also had contact with Zhan nomads during the war; as it was the location where they were temporarily settled before the creation of the nomadic host.<br />
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*'''Miran'mir:''' the main harbor of the New Kingdom, where the bulk of the royal navy is situated. Home to the largest shipyard in Adhomai, where several ships dock daily for repair or supplies. Most of the locals are employed in the shipwright industry or in the service sector. The city is visited daily by travelers and sailors from all over the Kingdom. Miran'mir is the home of the [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Miran'mir Academy of Scientific Pursuits]] and its museum.<br />
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*'''Dymtris:''' the site of the now-defunct Dymtris Line, which protected the New Kingdom for nearly a decade before being destroyed by the major People's Republic offensive in 2458. The city has an important cultural significance; it is the bastion that protected Kaltir from the Republican Army for years. Dymtris was changed deeply by the constant battles close to it, many memorials and monuments dedicated to the ones that fell in its defenses can be found in the streets and parks. [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]] can be found in this city. Marryam is the patron god of Dymtris.<br />
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*'''Baltor:''' a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns’ wars. Baltor plays a strategic role in controlling the Ras'val sea during the Second Revolution. A town emerged around the fort over time, attracted by the safety provided by the military presence. The city is known for its skilled watchmaker artisans, a trade that has been passed down through generations. The Mez'gin clock tower, located at the town square, is one of its points of interest.<br />
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*'''Olska:''' a mining town close to the Zarragh Lake. The city was one of the last Republican bastions in Harr’masir during the final chapters of the Second Civil War. However, it avoided any substantial damage due to the surrender of the garrison during its siege. The Kraszar Library is the main attraction in Oslka; an extensive deposit of knowledge preserved by its priesthood. The city attracts many scholars and Kraszarrumalkarii, with some of them taking up residence on it. Its parks have reserved spots for storytelling. Kraszar is the patron god of Olska.<br />
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*'''Tunguska:''' once a secretive People's Republic military base in the northern wastelands of Harr’masir. The compound was attacked by the Royal Navy in 2459. For unknown reasons, the New Kingdom abandoned Tunguska shortly after its capture. Its underground installations were sealed and all the military hardware was left behind; it is a collection of buildings, tanks, and autogyros that remain left to rust on the cold winds. The compound has turned into an eccentric tourist attraction, with Tajara and alien visitors paying local guides to take them to the area. Many return with stories of unexplained events happening at Tunguska, ranging from disembodied voices to the entire place changing shape and size overnight.<br />
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*'''Nusinsk:''' a city built around the extraction and processing of Nas’kin Ocean’s oil reserves. Once a small fishing village before the discovery of oil close to its shore, Nuskink was quickly transformed by Al’mari’s administration into a major refinery center. However, any wealth was drained away to the more central places of the People's Republic; the locals did not benefit from the discovery. Most refineries and platforms were moved or destroyed during the Second Revolution. After the Armistice, the New Kingdom is slowly rebuilding the city’s industry to help fuel their fleet and growing industrialization. Growing air and water pollution are now one of the city’s major concerns.<br />
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= Architecture =<br />
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The dominant architectural school in the New Kingdom is known as Adhomian Neoclassical. This style seeks inspiration from Pre-War buildings. Its main characteristics are complex structures, colorful exteriors, intricate ornamentation, and asymmetrical designs. While Royalist architects were mostly focused on restoring old buildings to their former glory, the wealth brought by the Armistice has created opportunities for the nobility to commission new extravagant monuments. Even when struggling with their previous debts, the New Kingdom's nobles still seek to build a fancy summer house. While Commoners' houses are more practical and do not stray from cheap materials, they are still adorned with traditional pieces of art and vibrant colors.<br />
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== Major Monuments ==<br />
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*'''Kaltir Imperial Palace:''' the ancestral home of the Azunja dynasty, the Kaltir Imperial Palace once served as the Kingdom's seat of government. Today, its function is to house the royal family and host events. Much of its previous decoration and furniture was lost during the Hadiist invasion of the Kingdom; the building was transformed into an administrative office by the People's Republic. With the help of Miran'mir Academy's Restorers, the Palace is slowly recovering its missing objects.<br />
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*'''Vlrralkhzazhul Line:''' built after the offensive of 2459, the Vlrralkhzazhul Line is a long system of bunkers, pillboxes, trenches, and air defenses meant to protect the northern regions of the Kingdom. Unlike the defunct Dymtris Line, it survived until the end of the war. Despite its distance from the frontier, Vlrralkhzazhul continues to be expanded; its mighty halls and wide complexes are unmatched by any other fortification system in Adhomai. Many suspect that this expansion is nothing but a plot by the military to embezzle funds.<br />
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*'''Mez'gin clock tower:''' situated in Baltor's main square, the Mez'gin Clock Tower is a Gunpowder Age era astronomical clock. Commissioned by the Rasn'rr Empire, the tower is the oldest Adhomian clock still in function. The monument is adorned with statues of mythological figures, ancient Kings, and deities. The clock is famous for its accuracy and extremely complex mechanism for its time. Legends claim that the clockmaker who designed Mez'gin was blinded on the order of the emperor so he could not replicate his work.<br />
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= Technology =<br />
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Much like the Democratic People’s Republic, the New Kingdom inherited a portion of Republican technology when they broke from the once-unified Hadiist government. However, the social strata of the Kingdom is exceedingly different, and their isolated territory in the North did not see that much development prior to the War. The New Kingdom has been forced to grapple with this reality, and, as a result, most advanced technology has been appropriated by the landed nobility unlike the peasants, who are left to return to the old ways. <br />
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== Civilian ==<br />
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By design, the noble families of the New Kingdom enjoy access to a wide variety of modern inventions. Once again, the nobility has begun to hoard technology for itself, and while different levels of political power and nobility permit access to varying ranges of items, almost all are more easily capable of acquiring imports thanks to their elevated status. Nobles enjoy devices like televisions, radios, gaming systems, automobiles, computers, advanced kitchen appliances - anything they can afford to buy and import and upgrade in their own household. Eventually, though, the prices of these new imports and inventions do fall, giving the peasantry wider access to newer technology - though not before the nobles have had their fill of it.<br />
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Peasant homes are usually constructed with wood and stone and may have few utilities. Owing to their far northern homeland, boilers and wood-burning stoves are typical to provide warmth and hot water. The average peasant does not have an icebox, however, and most families store their food and meat in the ground under the snow as Tajara did for thousands of years. Simple, reliable furniture and breathable, sturdy clothing for the workday is favored. Some well-off rural peasants or farmers may be able to have electricity installed so they may power things like radios or simple appliances like irons, but most households rely on oil lamps and the local river for needs like light or clothes washing. <br />
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Cities in the interior of the Kingdom enjoy easier access to these amenities. Rural villages and settlements tend to be the most backward, but life in the numerous Imperial population centers does tend to offer a higher quality of life. While by no means approaching the level of wealth and decadence landed nobility might enjoy, city-dwellers do gain access to utilities like plumbing, heating, and electricity. Widespread illiteracy means that most homes in the city have radios so they can receive news and updates from the Imperial government. The New Kingdom has many of these bustling metropolises, and though they are nowhere near as industrialized as the Republic, a melding of technology with older Tajaran styles and traditions has offered city-living peasants a brighter lease on life.<br />
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The New Kingdom’s industry is heavily focused on the mining and agricultural sectors, and as such these tend to receive the most investment and attention from Imperial elements. Miners and farmers still use old methods of transportation, like lever-powered mine-carts or N’hanzfu-driven tills for their needs, and mining especially does not come without inherent dangers. A good portion of the populace is devoted to maintaining these two economic powerhouses, favoring the agricultural sector. To escape from the monotony of this work, and in lieu of entertainment like televisions or radios, the performing arts have made a huge comeback in the North. Plays, musicals, poetry nights - anything to help distract the peasantry from the grind of their daily lives. Theaters are especially common in most villages.<br />
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Personal computers are a rare sight in the New Kingdom’s homes; only the nobility has enough influence to acquire one. Following the Armistice and further deals with megacorporations, terminals have been shipped to most villages and major cities for general use. These machines are found in the houses and offices of the local governors, which are all usually nobles, for them to decide when it is proper for anyone to use the computer. Owning to this practice, most of the population’s access to this technology is held hostage by the plutocracy.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''Pryzark-19:''' a half-track, brougham style automobile designated to be sold to the nobility. Anyone planning to buy a Pryzark-19 will likely have to acquire a loan. As the Kingdom's economy grows, these cars have become a status symbol. This has led to a subculture of nobility heavily modifying their Pryzark-19’s to suit their tastes and showboat their wealth. Queen Shumaila is known to be an avid admirer of the Pryzark-19; tabloids speculate she owns at least three.<br />
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*'''Ha'rron Sled:''' used since immemorial times by the Tajara, the Ha'rron Sled is now only commonly seen in the northern territories of the New Kingdom. As much of the technology is concentrated in the hands of the nobility, the population in most isolated regions has to rely on the old ways for transport. Trained since birth, the pulling Ha'rron can traverse hundreds of kilometers of snow and ice in a matter of days. Sleds were used to bring supplies to the army during the winter. The Raaki Shariim also make extensive use of them during rural operations. <br />
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*'''Icehover:''' a boat-shaped, amphibian vehicle capable of traveling over ice, land, and water. The Icehover works by blowing air under the hull that is above the atmosphere's pressure. The difference in pressure causes drift that allows the vehicle to move. The Icehover is favored by fishers for its versatility; it can be used in warmer seasons and when the sea is frozen because of the winter. The Icehover’s appearance among the river pirates of Southern Harr’masir has led to accusations of the NKA government supplying piracy there.<br />
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== Medical ==<br />
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Advanced medical treatment in the New Kingdom is typically reserved for the upper class. The landed nobility get to enjoy the most of new advancements in gene therapy, surgery, or cosmetic operations - far beyond what the average peasant can get, thanks to their political status and the privilege that comes with it. Equally, with the New Kingdom currying favor with NanoTrasen, they have access to medical care even on par with what the average Republican citizen may receive in cities like Nal’tor. The same, however, cannot be said of the lower classes. Peasants are often hospitalized for longer periods of time and tend to have higher mortality rates both from increased stressors and dangers from work and insufficient medical care.<br />
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Traditional remedies, such as the usage of Messa's Tears or S'rendarr's Hands, are popular for cuts and burns. Many peasants still practice old methods of curing ailments, like salt-water gargling for strep throat and even in some rural areas bloodletting to ‘cleanse the body of its unnatural vapors’. Poor understanding of medicine amongst the rural population complicates wounds sometimes, but some medical architecture leftover from the Republicans still remains, giving the typical peasant the ability to visit a doctor - if they can afford it. Most cannot, however, and village religious leaders or family elders tend to care the most for their injured. Education and understanding of anatomy is not as advanced, and experience varies wildly from village to village.<br />
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Infant mortality rates in the New Kingdom tend to be high. While the children of nobility tend to have easier access to life-saving care in the event of abnormal births or defects, peasant families are not nearly so fortunate. The typical New Kingdom family will have many children, but there is a high chance a few may die in the first few months or years of their lives. This has diminished somewhat with the introduction of vaccinations to larger cities in the New Kingdom, but unlike other powers, medical facilities lack the ability to mass-produce these inoculations and the government relies on NanoTrasen to step in, leading to a rise in the cost of drug prices.<br />
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== Military ==<br />
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Unlike the People's Republic or the Democratic Republic, the infantry of the New Kingdom is not as mechanized. While they do have tank corps and technicians, they still maintain the usage of outdated tactics and units like cavalry or grenadiers. Whereas the other powers focused their power on offensive research, the New Kingdom prepped for and successfully waged a defensive war against the invading Republican army. Most branches of their military are aimed towards defending the northern territory - with their most offensive units being their naval forces. Indeed, out of the three powers, the New Kingdom has invested the most into its navy.<br />
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Some of the Republic’s most brilliant admirals and veteran ship crews seceded with the New Kingdom, a defeat that the Republican navy has not recovered from. While this benefit does not give them much beyond bombardment for land operations, the massive fleet of formidable ships, aircraft carriers, and anti-submarine detectors has kept both other powers on the ropes when it comes to engagements on the seas. Their enemies are wary of engaging the Imperial Navy unless absolutely required - and as such, this reputation equally carries over with privateers or pirates, who scarcely engage with the Imperial Navy as well. <br />
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The New Kingdom is widely known for having very reliable equipment; military research is less involved in experimental or expensive designs, and instead industrial capacity is devoted towards tried-and-true and traditional weapons, like bolt-action rifles or bayonets. Lacking the intense industrialization of the other nations, artisans of the New Kingdom focus on producing arms and armor that is less prone to failure and requires less maintenance. It takes longer, but the end result typically is the production of high-quality armaments, giving the average Imperial soldier a leg up on the battlefield.<br />
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=== Weapons ===<br />
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Due to its prior isolation and economic situation, the New Kingdom of Adhomai relies on more traditional weaponry. Soldiers are usually armed with simple bolt action rifles and bayonets, while sailors and expeditionary marines are given the few available semi-automatic weapons. Officers have more freedom in their gear, as they are allowed to use any personal weapon on the field. Currently, the New Kingdom has no service rifle.<br />
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Firearms are more common in rural regions than in the few urban centers, owing to the culture of the agrarian nobility and peasantry. Commoners are able to obtain and carry small semi-automatic weapons, such as hunting shotguns and pistols. Nobles have more freedom in acquiring weapons, having been granted the right to acquire automatic weapons.<br />
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==== Notable Weapons ====<br />
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*'''Hand Cannon:''' created because of a shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient Tajaran technology. Usually found in the hands of sailors and marines of the Royal Navy, this fearsome firearm is able to propel small cannonballs with destructive force.<br />
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*'''Royal Firearms Service Revolver:''' a simple and reliable double-action revolver, favored by the nobility, officers, and law enforcement. The design is known for having an outdated reloading mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has allowed countless copies to flood the Kingdom’s markets.<br />
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*'''Lawbringer Mk.I:''' an advanced, rare energy weapon, obtained through a mysterious otherworldly benefactor. The gun has nonlethal, lethal, and explosive firing modes. The presence of the Lawbringer causes awe in the forces of the New Kingdom and their enemies, as the few Imperial Dragoons allowed to wield it are well trained in its use. Due to its highly expensive manufacturing cost, only a few hundred were ever produced.<br />
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*'''Frozen Sea Harpoon Gun:''' adapted from fishing tools, harpoons were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped with all sorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. Smaller versions are usually carried by sailors and fishermen.<br />
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==== Notable Experimental Weapons ====<br />
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*'''Worm Signal:''' developed from research made on Hma'trra Zivr's high-frequency communication, the worm signal is a device capable of luring the aquatic creatures to a certain location to attack ships. Since this weapon requires a radio tower to function, its deployment is limited to the Kingdom's coastal regions. Because the signal is unable to fully control the Hma'trra, the Royalist navy must vacate any place before it is used to avoid being caught as well.<br />
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*'''Big Alzrun:''' expanding on the already existing railway gun designs, the New Kingdom's military recently invested in the development of a massive cannon. The Big Alzrun is a fifty meters long and fifteen meters tall artillery piece. Planned primarily as a siege weapon, the gun is able to fire a large round capable of destroying any known fortification over a distance of kilometers. An entire Train, alongside thousands of workers, is used to transport and deploy the weapon. Big Alzrun also has its own anti-aircraft defenses to reduce its vulnerability to airstrikes. Because of its great cost, only one has been built so far.<br />
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==== Notable Military Vehicles ====<br />
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*'''Zhsram II:''' a prewar light tank commissioned by the military at the start of the Second Revolution. The tank turned out to be rather unreliable and had limited space for its staff. Due to a shortage of experienced crew, technical issues, and a lack of concise doctrine, the Zhsram II saw little use. New tanks continue to be built and provided to the army, but the high command is urgently attempting to find a better replacement for the outdated vehicle.<br />
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*'''Railroad Cannon:''' artillery pieces or naval cannons mounted on train wagons used extensively by the New Kingdom during the Second Revolution. Lacking fast transportation methods, the military made use of the train system to quickly bring artillery to the frontlines. This also allowed them to deploy bigger guns. The railroad cannon was effective when defending and sieging cities, but proved to be vulnerable to airstrikes and rail sabotage.<br />
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*'''Armored Aerosled:''' a propeller-driven sled used for reconnaissance. Introduced throughout the offensive of 2461, the armored aerosled is protected by light metal armor and is usually armed with a machinegun. It is crewed by a driver, which sits closer to the engine, and a gunner at the front. Plans to further develop this vehicle are underway; military officers have proposed arming the aerosled with anti-tank guns and grenade launchers for hit-and-run attacks.<br />
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*'''Wheel Tank:''' single-track-wheeled light reconnaissance vehicle inspired by the Tajaran monowheels. It has room for a single driver who also controls its armament, a pair of machine guns. To help with stability, it has two steerable wheels on its sides. Its sacrifices much of its armor in favor of speed; while it can withstand small arms fire, it is very vulnerable to most anti-materiel weaponry. The Wheel Tank was recently developed as part of the Kingdom's attempt to modernize its military.<br />
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== Extranet ==<br />
<br />
The New Kingdom has officially entered the extranet in 2458 after acquiring a contract with frontier providers. Because of this later arrival, most of the websites are government-related or hosted by migrants. The Royalism extranet is atrociously slow due to the outdated and scarce national infrastructure. Censorship is limited to content considered immoral by the general public. <br />
<br />
=== Notable Websites ===<br />
<br />
*'''TheirHeritage:''' a website destined to cataloging and preserving the history and members of the noble dynasties. Users can create profiles and add themselves to the treelines after confirming their identities through documents and pictures. TheirHeritage is infamous for not allowing non-Njarir and Tajara of mixed background to register.<br />
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*'''WorkDay:''' created to help the growing city business find employees, Workday has grown to become the main Employment website of the New Kingdom. Outside of the popularity with the locals, it has helped the megacorporation in finding willing and skilled labor to ship off the planet. Despite originally being a free service, there is now a premium subscription that allows a user privileged access to megacorporation opportunities.<br />
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*'''Miran'mir Archive:''' the digitalized archive of the Miran’mir Academy of Scientific Pursuits museum. The website was created as part of an initiative to preserve the Tajaran history threatened by the war. The website provides access to digital versions of ancient Adhomian texts, interactive images of artifacts, and academic papers.<br />
<br />
= Government and Ideology =<br />
<br />
The New Kingdom of Adhomai is a constitutional monarchy, with the King acting as the head of the judicial and executive system. The Parliament is divided into a chamber of Nobles and a chamber of Commoners. The Chamber of Nobles is constituted by hereditary positions held by the nobility. The representatives in the Chamber of Commoners are elected through elections. The Crown Heir is selected through the appointment of the King, with the approval of the parliamentarians.<br />
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Because of the intrinsic relationship between the nobility and the public offices in the Kingdom, rivalities between the existing dynasties are common. Many of the positions are used to gain more prestige for one's family or sabotage a rival's attempt to secure a post of importance. <br />
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== Royalism ==<br />
<br />
Royalism is an ideology characterized by monarchism, a constitution limiting the power of the monarch, the existence of a noble class, and the acceptance of the traditional Tajaran caste system. Its origins can be traced back to the end of the interwar period, where growing discontent with the People’s Republic allowed the return of an old dynasty bearing promises of change. Royalism attempts to reinstate the rule of the nobility over Adhomai while correcting the supposed flaws that caused the First Revolution. Despite not being adverse to progress, this ideology avoids any kind of fast change.<br />
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The caste system is believed to be an essential and unavoidable element of the Taraja species. However, the active enforcement of those differences is considered detrimental; society will naturally enforce and drift towards them without any kind of interference. Instead of trying to make every Tajara equal, Royalism claims that every ethnicity has its own separated but indispensable function. But ultimately, the Njarir’Akhran are the indisputable masters.<br />
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Royalism is open to diplomacy with alien powers and is generally welcoming of megacorporations. However, this stance is primarily tolerated due to the necessity of support in the conflict against the other Adhomian powers. <br />
<br />
=== Schools of Thought ===<br />
<br />
*'''Conservative Royalism:''' supported by the land-owning nobility, Conservative Royalism aims to maintain the political and social status quo while bringing economic prosperity to the Kingdom. A Monarch restricted by a parliament, composed of hereditary titles, and a constitution is seen as the perfect system to guide the Tajara people. Decision-making should remain in the hands of the nobility, while commoners should have their survival and basic rights guaranteed by the state. Megacorporations are welcomed with open arms by Conservative Royalists; they are an opportunity to attract foreign investments and modernize the nation. [[Notable Tajara#Grand Duke Akym Yudenikh|Grand Duke Akym Yudenikh]] is the main proponent of this ideology<br />
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*'''Absolute Royalism:''' supported by the military and the rural population, Absolute Royalism believes that the power should be concentrated in the hands of the Monarch. The parliament and the constitution are obstacles to the progress of the nation. An absolute monarchy backed up by a strong army and navy is deemed as the best alternative to secure the Kingdom against any threats. Due to their might, the Majesty has the right to dictate what is the most adequate alternative to any situation. Absolute Royalists are opposed to diplomacy with alien governments and the presence of megacorporations, for they believe that the nation should not rely on foreigners to stand on its own. [[Notable Tajara#Grand Admiral Mahtra Dynhaas|Grand Admiral Mahtra Dynhaas]] is the main proponent of this ideology<br />
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*'''Populist Royalism:''' supported by intellectuals and the urban working class, Populist Royalism plans to further democratize the New Kingdom. While the banishment of the monarchy is unthinkable, it should instead be delegated to a symbolic role. All of the power should be in the hands of democratically elected officials. The people should take an active part in the politics and their well-being is the main priority to the Kingdom. Nobility should remain a mere cultural formality to preserve the families' heritage. Populist Royalists are not opposed to megacorporations, but their activities should be tightly regulated to prevent abuses and a takeover of the nation. [[Notable Tajara#Prince Serhiy Oliinyk|Prince Serhiy Oliinyk]] is the main proponent of this ideology<br />
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*'''Revival Royalism:''' also called Njarir'Akhran Supremacism by its opponents, this school of thought was formulated by Absolute Royalist extremists. While Revival Royalism shares its parent ideology's authoritarianism, its main difference lies in its reactionary vision of the Tajaran caste system. Revival Royalism believes that enforcing the traditional roles through the law is necessary; society would soon fall into chaos without the ever guiding hand of the Njarir'Akhran. No Tajara ethnicity is superior, only built for different purposes. Revival Royalism considers individuals of mixed heritage to be an abomination - products of a degeneracy that must be dealt with harshly. The alien and its machinations are seen to be incompatible with the Tajara; ignoring them completely is the best course of action. Its adherents are known for their interest in [[Tajaran Minor Religions#Ancient Tajara Theory|esoteric ideas]]. [[Notable Tajara#Count Tscherim Sanguszkho|Count Tscherim Sanguszkho]] is the main proponent of this ideology<br />
<br />
== Political Parties ==<br />
<br />
The Parliament is divided into four parties;<br />
<br />
*'''Royal Party:''' this party encompasses most of the agrarian landowners and high nobility, known to be loyalists to the ruling dynasty. Their main interest lies in protecting the rights of the nobility and strengthening the civil government. Nobles and monarchists usually support this party, as they see it as the one that is fully aligned with the interests of the house of Azunja and the Kingdom. They do not oppose the presence of megacorporations and diplomacy with other galactic states.<br />
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*'''Officers Party:''' this party is composed mostly of army officers, navy captains, and fervorous patriots. They seek to strengthen the importance of the military in the politics and daily life of the Kingdom, usually clashing with the other two parties. Their main platforms include increasing the spending and modernization of the armed forces. Soldiers and sailors usually support this party, as it is one of the few ways they can improve their condition and participate in politics through their superiors. They are staunchly against the presence of megacorporations and have an isolationist instance in regard to galactic diplomacy.<br />
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*'''Commoners Party:''' despite its name, this party is made up of lower-ranking and landless nobles. They aim to increase the rights of the commoners and move the government to a more democratic orientation, reducing the King’s powers and the reliance on the army. Members of this organization are known to hold meetings with the population to gather and understand their concerns, making use of those problems to create their own political agenda. Factory workers, learned professionals, and urban inhabitants usually support this party, as this organization is one of the few ways that their voice can reach the Parliament. While not opposed to the presence of megacorporations, the Commoners Party is against them being allowed into the Kingdom without strict laws to control their expansion. They have an open but cautious approach in regard to diplomacy with other states.<br />
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*'''Njarir'Akhran Renewal Fraternity:''' once a private club exclusive to the nobility, the Njarir'Akhran Renewal Fraternity became the main proponent of the Revival Royalism. Thanks to the support of the most authoritarian elements in the Parliament, it was given official party status in 2463. While the Fraternity is still a minority in the government, they are eager to support the Officers and Royal parties to acquire more influence. Supported by the most radical royalists, the Njarir'Akhran Renewal Fraternity pushes for an even more authoritarian government, alongside spouting a very reactionary view on the Tajaran caste system.<br />
<br />
== Royal Ministry of Intelligence ==<br />
<br />
Formed during the early stages of the second revolution, the Royal Ministry of Intelligence, also known as the Office of Ungentlemanly Affairs, can trace its origins to royalist circles that organized their meetings in cellars of Kaltir’s pubs. First serving as the force used to free King Azunja from his prison, the RMI has evolved into an agency tasked with dealing with all kinds of foreign intelligence and threats. Internal matters are handled by the ministry of interior and its subordinated departments.<br />
<br />
Agents of the Royal Ministry of Intelligence are adept in espionage, reconnaissance, interrogation, and surveillance. Information gathering and counterintelligence are the main tasks of the RMI, as they prefer to work closely with the military in their operations. Several diplomats and consular officials are members of the agency, as their positions allow them more contact with the affairs of other nations. They have added Biesel to their theaters of operations after the armistice.<br />
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== Law ==<br />
<br />
The law in the New Kingdom possesses a written code but most of its decisions rely on precedents and local customs. Judges are directly appointed by the Crown to their position. There is no jury in the Kingdom’s courts. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay for one. In spite of this provision, there is a distinct shortage of public attorneys. The justice system is biased towards the nobility, offering them greater protection and rights than the ones afforded to the commoners.<br />
<br />
Law enforcement in the New Kingdom is the responsibility of the Royal Constabulary, an agency under the direct control of each province. The police in urban centers are known to be well equipped and trained. Mounted constables are still extensively used in rural areas.<br />
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===Royal Peacekeepers===<br />
<br />
Formed shortly after the New Kingdom declared its existence, the Royal Peacekeepers (Raakti Shariim in Siik’maas) are a specialized policing force for the Kingdom. As the Royal Constabulary was formed to manage individual provinces, the Peacekeepers exist as a Kingdom-wide force focusing on higher-profile targets such as spies, terrorists, domestic enemies of the Kingdom, and persons of interest. Their origins lie in the old orders of M'sai enforcers who would track criminals roaming from fief to fief or over the borders of Kaltir. While the Peacekeepers remain mostly M'sai, other races of the Tajara can be found in its ranks. <br />
<br />
Officers of the Peacekeepers are specialized in handling not just investigations and arrests, but also surviving the harsh conditions they may come across while tracking criminals. Rock-climbing, foraging, medical aid, and other skills ensure the Peacekeepers will be able to handle anything the wildness can throw at them. Armored cars are the typical mode of transportation for Peacekeepers in urban areas, but they retain bred Ha'rron steeds for rural operations.<br />
<br />
== Adhomai Democratic Front ==<br />
<br />
As unfulfilled promises pile up, income inequality grows, and megacorporation influence expands, some Tajara within the New Kingdom have become disillusioned with Royalism. Founded by radicals from the Commoners Party, the Adhomai Democratic Front is an underground movement that aims to abolish the monarchy and establish a democracy. Unlike the moderates in the parliament, the Front has no interest in taking part in the government and prefers a more partisan approach. Organizing strikes, protesting, and civil disobedience are their main tools. The Crown considers the Democratic Front to be a terrorist organization; its members are actively persecuted by the Royal Peacekeepers. The ongoing repression is quickly radicalizing the group; calls for armed action are becoming increasingly common.<br />
<br />
Because of the distance from the capital and large working population, the Adhomai Democratic Front found most of its support in the region around Olska. Supporters from the former lands of Kaltir, which stretched from Nusinsk and northwards, are very rare. While the New Kingdom accuses the group of being an Al'mariist and Hadiist puppet, there is no real evidence of this. Its leadership and internal structure are currently unknown to the public.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' the New Kingdom of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. The relationship between both nations remains cordial but distant. The Kingdom is attempting to approach the Republic through the further integration of megacorporations in its economy. As part of these attempts, artifacts from the Museum of Miran’mir were borrowed for an exhibition at Mendell’s Museum of Immigration in 2462. Royalist agents operating in Biesel must take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
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*'''[[Empire of Dominia]]:''' the first state to recognize the New Kingdom was the Empire of Dominia in 2461. The recognition came at a time when the Kingdom was desperately looking for allies. However, this support was received with suspicion by the royalist military faction. The relationship between both nations is mainly focused on trade and political support. Dominia’s plan is to incorporate the Kingdom into its sphere of influence. The Empire of Dominia does not recognize the other two Adhomian powers.<br />
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*'''[[Izweski Nation]]:''' in an attempt to gain more allies, the New Kingdom approached the Izweski Hegemony recently. As part of the concessions to gain its favor, it denounced the Al'mariist presence in Gakal'zaal. The Unathi have also requested the NKA to recognize their claim to the planet, a demand that the Kingdom is still unsure if it will accept or not.<br />
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== Flag ==<br />
<br />
Inspired by the Kingdom of Kaltir's standard, the New Kingdom of Adhomai flag was created shortly after the rebellion by the Royalist clique who freed King Vahzirthaamro. The flag's blue color is the one traditionally associated with the nobility, the tree is the symbol of the Azunja's dynasty, and the Twin Suns Icon represents the New Kingdom's ambitions of conquering all of Adhomai.<br />
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= Military Forces =<br />
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The New Kingdom of Adhomai is composed of the [[Tajaran Military Structures#Imperial Adhomian Army (New Kingdom of Adhomai)|Imperial Adhomian Army]], the [[Tajaran Military Structures#Royal Flying Corps (New Kingdom of Adhomai)|Royal Flying Corps]] and the [[Tajaran Military Structures#The Royal Navy (New Kingdom of Adhomai)|Royal Navy]]. The Imperial Adhomian is the ground army of the NKA, made up mainly of infantry divisions, supported by artillery, cavalry, and the few armored vehicles that the Kingdom is able to bring in service. Despite being poorly equipped by Tajaran standards, they are able to deploy efficient defensive tactics. Each commoner family in the New Kingdom of Adhomai has the duty of offering a single member of their household to serve in the military, while the nobility usually serves in positions of command.<br />
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During the Second Revolution, the Imperial Adhomian Army was infamous for its mistreatment of war prisoners. The conditions in the prison camps were precarious and food shortages were widespread. Captured soldiers were commonly used as forced laborers in the Kingdom's mines, plantations, and construction projects. Prisoners were borrowed by the military to work on the properties and companies of the nobility. Roads and military works were also built by the inmates. Prisoners were subject to the most dangerous and unwanted jobs, such as clearing minefields. During her time in the army, Queen Shumaila Azunja was known for being a major proponent of using forced labor. It is estimated that at least 65% of the soldiers captured by the New Kingdom perished while in captivity due to a combination of starvation, overworking, sickness, and mistreatment.<br />
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The Royal Navy is the powerhouse of the Kingdom military, nearly securing supremacy on the seas. Created through the defection of most officers, alongside their ships and supplies, during the uprising. The New Kingdom’s naval force was able to secure the shores of Northern Harr'masir, but was proven to be less useful in the overall land conflict.<br />
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[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Languages&diff=28828Languages2023-06-01T01:27:17Z<p>Alberyk: /* Accents */</p>
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<div>{{Navbox Lore}}<br />
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The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.<br />
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==Human languages==<br />
===Sol Common===<br />
With its roots in Mandarin Chinese, Common evolved as the official language of the Sol Alliance, with officials working to tie it together with a common tongue. It's spoken by state officials, taught in schools, and spoken by those who either feel a sense of national pride in the Alliance or otherwise fell sway to the culture. It became the Alliance' official language in 2105.<br />
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====Accents====<br />
* [[File:Accent_sol.png|64px]] '''Solarian''': The typical Solarian accent has a hundred tiny variants and can be found on a multitude of planets in countless systems, and is often simply regarded as “the accent of humanity” due to its prevalence. It can be found on planets as prominent as Earth or as obscure as settlements of only a few million in the Sol Alliance’s Outer Ring.<br />
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* [[File:Accent_venus_surfacer.png|64px]] '''Cytherean''': Venusian Common (referred to as Cytherean Common on Venus itself) is often regarded as one of the most prevalent forms of Sol Common due to Venus' massive entertainment industry. On Venus itself this accent is associated with the entertainment industry and Cytherea, and many prospective actors will attempt to adopt it in order to better fit into the industry. Many high-end entertainment IPCs used throughout human space come pre-programmed with this accent, due to its association with the Venusian entertainment industry.<br />
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* [[File:Accent_venus_under.png|64px]] '''Jintarian''': While Cytherean Common has a reputation abroad as \"Venusian Common\" it is the accent of working-class Jintarians that is, to many on the planet, the true form of Venusian Common. On Venus itself this accent is associated with the working and middle-class population of the planet rather than the entertainment industry, and many Cythereans look down upon those with this accent as unrefined. Hendrik Strom, one of the Sol Alliance's most notable politicians, is well-known for having a strong Jintarian accent he makes no attempt to hide.<br />
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* [[File:Accent_earth.png|64px]] '''Earth''': The typical Earth, or Terran, accent of the modern era has its roots in Mandarin Chinese, the dominant language of Earth for much of its modern history. All accents found in human space - from Luna to Xanu - are, one way or another, descended from this ancient accent.<br />
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* [[File:Accent_luna.png|64px]] '''Lunarian''': The Lunarian accent is regarded throughout the Sol Alliance, and beyond, as a distinctive mark of being Lunarian. The accent is extremely hard for immigrants to Luna to pick up and replicate, and is carefully maintained by Lunarians abroad to keep their accent distinct. It is essentially impossible for a human not living on Luna to replicate a Lunarian accent, and it is considered a major faux paus to pretend to have one. Many Idris Incorporated IPCs are programmed with Lunarian accents to make them seem high-class in both appearance and in accent.<br />
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* [[File:Accent_mars.png|64px]] '''Martian Common''': Martian Common is a more guttural form of Sol Common that borrows some elements of Freespeak. The distinctive accent is, as a result, looked down upon as a “hick” dialect on Luna and Venus and regarded as the dialect of quarrelsome and annoying Martians elsewhere. Some Martians go to great lengths to hide their accents due to this reputation, which is still alive in the Republic of Biesel despite its separation from the greater Sol Alliance.<br />
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* [[File:Accent_Pluto.png|64px]] '''Pluto''': The Plutonian accent is one of many Sol Common accents found throughout the Sol System itself, though it is almost undoubtedly the furthest one out from the Sun itself. Rooted in a combination of Central Asian and Eastern European dialects, the Plutonian accent is notable for its slow, methodical method of speech. Very few positronics can be found with this accent, due to Pluto's unusual relationship with corporations<br />
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* [[File:Accent_silversun.png|64px]] '''Native Silversun''': The native accent of Silversun is a sing-song take on standard Sol Common that has, since massive investment into the planet by Idris Incorporated, come to be associated with the planet’s renowned tourism industry. Many native residents of Silversun are bitter that their accent - and planet - are seen as nothing more than an enormous vacation retreat by the greater Orion Spur. This accent is commonly used by Idris Incorporated shell positronicframes, much to the consternation of Silversun's Originals.<br />
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* [[File:Accent_Konyang.png|64px]] '''Konyanger''': The Konyanger Common accent is quite similar to standard Sol Common, but has drawn some influence from Freespeak due to Konyang’s position near the border between the Sol Alliance and the Coalition of Colonies. A significant number of IPCs possess a Konyanger accent, due to the planet being the origin of IPCs and a major producer of them.<br />
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* [[File:Accent_nhp.png|64px]] '''New Hai Phongese''': New Hai Phongese Common is, compared to the typical Sol Common accent, much more tonal. This has lent it a distinctive pattern of speech that is easy to tell apart from the standard Sol Common accent associated with the Solarian core worlds. The accent is often imitated by performers, particularly musicians, due to its unique tonal style. Due to the hazardous environmental conditions present on New Hai Phong, many residents of New Hai Phong carry another distinctive auditory cue: coughing and wheezing due to asthma.<br />
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* [[File:Accent_himeo.png|64px]] '''Himean''': Himean Common is more guttural and harsh-sounding than the typical Sol Common accent, due to Himeo’s position in the Coalition of Colonies. The Himean accent and its distinctive guttural method of speaking are easily distinguishable from other Sol Common speakers, even when speaking Tau Ceti Basic or Freespeak. Himean Common has the unusual reputation of making its speaker always sound angry, no matter their mood, due to its more guttural nature.<br />
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* [[File:Accent_gadpathur.png|64px]] '''Gadpathurian''': The Gadpathurian accent, otherwise known as Gadpathurian Common, is an older dialect of Sol Common that is often regarded as dated-sounding by other speakers due to the isolation of the planet during its period of reunification. Due to the government's tight control over Gadpathur, and push for unity in the face of the Sol Alliance, Gadpathurians have been described as sounding relatively similar no matter which area of the planet they hail from.<br />
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* [[File:Accent_eridani_reinstated.png|64px]] '''Reinstated Eridani Dreg''': The clipped and clinical tones of proper "corporate" speech in Eridani are difficult to perfect even for those born into positions of privilege. For those unfortunate individuals born outside Eridani's shining skyscrapers and silver spires, the distinctly uncorporate flow of "dreg" speech can make attaining the standard Eridanian accent almost impossible to fully achieve. The curious middle-ground accent of the so-called "reinstated" in Eridani society allows an individual to go much further than its more criminally-aligned counterpart, but still falls short of most suits' expectations.<br />
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* [[File:Accent_dominia.png|64px]] '''Vulgar Morozi''': The most common Dominian accent is Vulgar Morozi, a variation of Sol Common found upon Moroz itself. Dominian-spoken Sol Common and Tau Ceti Basic are both heavily influenced by Tradeband, the common language of both human and unathi nobility in the Empire. Vulgar Morozi has regional variations on the colonies of the Dominian Empire, and in the rebellious Morozian region of Fisanduh. The Fisanduhian accent is considered to be a distinctive higher-pitched variation of Vulgar Morozi that is often suppressed by insurgents to better blend in with the greater Imperial population.<br />
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* [[File:Accent_fisanduh.png|64px]] '''Fisanduhian''': While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive. The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, though most will slip back into it when off-world.<br />
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* [[File:Novi Jadran Accent.png|64px]] '''Novi Jadranic''': Much like the planet itself, the Jadranic dialect of Solarian Common sits between standard Solarian Common-influenced Vulgar Morozi and the more Freespeak-derived accents of the Imperial Frontier. The dialect possesses grammar and pronunciation similar to Vulgar Morozi but possesses multiple loan words from Freespeak which make it distinct from its Morozian counterpart. Jadraners are valued highly for their loyalty and this dialect is often regarded as the most common accent of the Imperial Army. More educated Jadraners, such as those from the planet's few urban centers, will often leave the dialect's Freespeak loan words our while talking with Morozians or other Dominians.<br />
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===Tau Ceti Basic/Common===<br />
A spiritual successor of Esperanto, established in 2404 in Tau Ceti by Ceti intellectuals. Its unique, fully customized alphabet and structure allow it to be spoken even by most alien species. It's the official language of Tau Ceti and has growing traction in diplomatic circles and Universalists across human space. It is the most common trade language in human space and the official language of commerce in the Sol Alliance and numerous systems as well as being heavily promoted in non-human business schools.<br />
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====Accents====<br />
* [[File:Accent_biesel.png|64px]] '''Biesellite''': Often described as the “true” way of speaking Tau Ceti Basic, the Biesellite accent is easy to reproduce due to the phonetics of TCB.<br />
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* [[File:Gibson Ovan.png|64px]] '''Ovanstad''': The New Gibson Ovanstad accent is very close to the accent of Tau Ceti proper, due to the nature of the planet's colonization. However, New Gibsoners are known for talking with a faster and more clipped accent than those from Biesel and, at times, sound as if they are tripping over their words due to the rapid pace at which they speak.<br />
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* [[File:Gibson Under.png|64px]] '''Undirstad''': The New Gibson Undirstad accent is not wildly known or heard outside of New Gibson itself, as those hailing from the Undirstads are quite insular and isolated from the more attractive surface archologies. The Undirstad accent is much slower than the Ovanstad accent, and keeps more to its cultural roots.<br />
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*[[File:Valk accent.png|64px]] '''Valkyrian''': The Valkyrian accent is a difficult accent to replicate, mostly due to the cultural melting pot in which it exists. Influences from across the Orion Spur have impacted the development of the accent, with traces of Sol Common, Tau Ceti Basic, Elyran Common and even Vulgar Morozi.<br />
===Tradeband===<br />
Descended from Latin and romance languages of old Earth, Tradeband remains the main tongue of the upper class of humanity. The language sounds elegant and well structured to most ears. It remains in popular use with traders, diplomats, and those seeking to hold onto a piece of a romantic past. It gained Sol Alliance recognized legal status in 2317 and is prominent in systems that have historically been major centers of trade.<br />
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====Accents====<br />
* [[File:Accent_eridani_suit.png|64px]] '''Eridanian''': The accent of Eridanian “suits” is almost universally looked upon as the accent of corporate excellence throughout the Sol Alliance and Republic of Biesel. Speaking with this accent is a surefire way to get one’s foot into the door in the corporate world, and wealthier Suits often devote time and resources to refining their accent to be more properly Eridanian.<br />
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* [[File:Accent_highdominia.png|64px]] '''High Morozi''': The less common Dominian accent is High Morozi, a variation of Tradeband found upon Moroz itself. While Vulgar Morozi is typically associated with the common citizenry of the Empire, High Morozi is associated with the Imperial nobility. While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility. This accent is one of the most readily-recognised markers of Dominian nobility abroad.<br />
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* [[File:Accent_jupiter.png|64px]] '''Jovian''': The Jovian accent is an odd mish-mash of accents from Jupiter’s various moons, and has heavy variation on each of the moons. On Idris Incorporated-dominated Europa, the Jovian accent often takes on traces of Tradeband due to the amount of high-income tourism, while the Castillean Jovian accent is known for the rapid, breathless pace at which it is typically spoken. Ganymede is often seen as the “standard” Jovian accent, though some on Castillo vehemently believe that the Castillian accent should be the standard.<br />
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* [[File:Accent_europa.png|64px]] '''Europan''': Europans are known to be much quieter and speak at a slower pace than their counterparts on Callisto, despite the close proximity of the two moons. Solarian linguists have traced the whisper-like nature of the accent origins to the planet’s submarines: crews believed that quieter voices interfered less with sonar, and were less likely to be heard by whatever was outside the hull. Europans that have succumbed to "Deep Crazy", a psychological phenomenon found on the moon, are known to abandon the typically hushed nature of Europan speech for screaming hysterically.<br />
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* [[File:Accent_silversunexpat.png|64px]] '''Silversun Expatriate''': The accent of Silversun's wealthy Idris Incorporated-aligned minority population is rooted in Tradeband dialects from Eridani and Luna rather than the Sol Common dialect of the Originals, making it audibly distinctive compared to the 'native' accent of the planet. This accent is most commonly associated with Idris Incorporated employees from Silversun, which tend to be overwhelmingly from the Expatriate population. Many Idris Incorporated positronics are programmed with this accent, and it is often regarded as the unofficial accent of the megacorporation.<br />
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* [[File:Accent_assunzione.png|64px]] '''Assunzionii''': The Assunzionii accent is one of the most unusual found in the Coalition of Colonies, due to the planet's colonial roots in the Mediterranean. Heavily influenced by Romance languages the Assunzionii dialect is most notable for its elegant-sounding and evenly-paced method of speaking compared to rougher-sounding Coalition and frontier dialects. Liturgical Assunzionii is a small subset of this dialect, and is generally only spoken during Luceian services and can be distinguished by its use of archaic language.<br />
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* [[File:Accent_visigrad.png|64px]] '''Visegradi''': The Visegradi accent is unique for that of a Solarian world, being a Tradeband accent with strong influences from the various languages of the Warsaw Pact on Earth. Decidedly harsh and characterized by unusual and eclectic pronunciation, it can be fairly difficult to parse for those unfamiliar with it. This is only somewhat stymied by the fact that Visegradi people tend to speak very loudly, an adaptation necessitated by the need to make oneself heard during the planet's torrential downpours.<br />
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* [[File:Callisto Accent.png|64px]] '''Callistean''': Considered to be one of the most recognizable accents in the Sol System due to its uniquely breathless pace, the stereotypical Callistean accent has its roots in the moon's port district of New Valletta. While not all Callisteans speak with the breathless pace of those from New Valletta, the district's status as a port has led to its accent becoming the moon's most recognized one. As a whole the Callistean accent can be easily recognized by its fast pace of speaking and seeking disregard for pauses.<br />
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*[[File:San Collette Accent.png|64px]] '''San Colettish''': The Colettish dialect belongs to the larger linguistic family of Tradeband but unlike many of its counterparts, it is descended from Earth-based Tradeband dialects rather than Luna-based dialects. It is easily distinguished from its Lunan contemporaries by its differences in pronunciation and tone, and still retains many of its linguistic roots from Earth.<br />
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*[[File:Port Ant.png|64px]] '''Port Antillean''': There are two distinct dialects present on the planet: one that sees heavy lifting from Tradeband and the other more influenced by Solarian Common. It is relatively easy to identify the differences between the two: Antilleans influenced by Tradeband sound more nasal and rhythmic, whereas those that grew up in regions where Solarian Common is the dominant language are more soft-spoken and enunciated.<br />
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* [[File:Mictlan Accent.png|64px]] '''Mictalani''': The Mictlanian accent is a variation on Tradeband that is usually recognized as being folksy and warm. This welcoming, soft voice is one of the reasons the planet of Mictlan has seen a boom in tourism. While some youth may try to sound rebellious and conceal the softness of their voice, this musicality is still prevalent and universally recognizable.<br />
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===Freespeak===<br />
A language of renegades and frontiersmen descending from various languages from Earth like Hindi combined into a multi-rooted jumble that sounds incoherent or even barbarian to non-native speakers. This language is the only common cultural identity for humans in the frontier. Speaking this language in itself boldly declares the speaker a free spirit. Often called 'Gutter' by Alliance citizens. It was Recognized by Sol Alliance as a spoken language in 2321. Considered a 'rough, informal' language, Freespeak is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy. It is prominent in working class settlements across human space leading it to be the most common language in the frontier and second most common in the outer rim of known space. It is one of the few frontier cultural identity pieces.<br />
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====Accents====<br />
* [[File:Accent_coalition.png|64px]] '''Frontiers Folk''': The frontier is home to an unknowably vast amount of humans and settlements, covering everything from small outposts of only a few hundred to major planets such as Xanu Prime. It is difficult to define a standard "Coalition accent," or dialect due to the diversity and regionalism of the Coalition, along with its lack of a strong central government. Solarian linguists generally define the Coalition dialect as an umbrella encompassing all Freespeak native speakers not from a major settlement of the Coalition.<br />
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* [[File:Xanu Accent.png|64px]] '''Xanu Standard''': The Xanu Standard dialect is arguably the most notable Freespeak dialect. Xanu Standard first emerged as an informal creole designed to make communication between the various nationalities who settled the planet more easily and possessed loan words from upwards of a half-dozen languages during this early period. Over time this creole would morph into the Xanu Standard dialect of Freespeak and is arguably the oldest and most widespread of the 25th century's common Freespeak dialects. Freespeak taught abroad, such as in the Serene Republic of Elyra and Republic of Biesel, is most often based upon the Xanu Standard dialect.<br />
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* [[File:Accent_scarabs.png|64px]] '''Scarabs''': The common accent of the Scarab Fleet has dozens, perhaps hundreds, of small variations due to the Fleet itself being spread throughout a massive number of individual ships, most of which have their own unique variations upon the standard Scarab accent.<br />
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* [[File:Accent_eridani_dreg.png|64px]] '''Eridanian, Dreg''': The Eridanian “dreg” accent is almost universally looked upon as the accent of petty criminals and ne’er-do-wells throughout the Orion Spur. Speaking with this accent in the proximity of most humans is a surefire way to gain their suspicion, and those speaking with this accent often find themselves under enhanced security surveillance in corporate facilities. Eagle Corp, one of the major employers of dregs in Eridani, devotes a significant amount of its training to making its dreg recruits drop this distinctive accent.<br />
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* [[File:Accent_vysoka.png|64px]] '''Vysokan''': The typical Vyoskan accent is regarded as a throatier and harsher variation of Freespeak, with the planetary accent possessing many harsh tones. Some non-Vysokans have noted that the accent sounds similar to Himean Common at times, due to both accents being more guttural than average. However, the Vysokan accent remains distinctive from Himean Common due to its roots in Freespeak rather than Sol Common.<br />
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* [[File:Accent_deepfrontier.png|64px]] '''Non-Coalition Frontier''': The non-Coalition frontier 'accent' is not a true accent in of itself, but is instead used as a catch-all term for human accents originating outside of the frontier controlled by the Coalition of Colonies. These planets and systems vary wildly, and all sorts of people and places can be found within them.<br />
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* [[File:Imperial Frontier Accent.png|64px]] '''Imperial Frontier''': Resembling more Freespeak than the Vulgar Morozi dialect found in more civilised regions of the Empire, most accents of the Imperial Frontier are looked down upon by those from the Core Worlds. Many Primaries and Secondaries look down upon the dialects of the Imperial Frontier as rogue, coarse, and often grating to hear compared to their Common-descended dialects. Many from this region who wish to rise through the ranks of the Empire’s Ma'zals spend great amounts of time learning an ersatz Solarian Common dialect based upon this one which is known as the Refined Imperial Frontier Dialect. While not nearly as prestigious see its counterparts the Refined Frontier dialect is often viewed as a mark of loyalty and dedication to the Empire.<br />
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===Elyran Standard===<br />
Elyran Standard, so-called because it was the language created to be the standardised method of communication across the Elyran Republic after its revolution, is the official language of the Republic of Elyra. It was created by the Ministry of Education shortly after the Elyran Revolution at the behest of Prime Minister Abd Al-Hamid for the purposes of giving his new republic a single language that could be used for government, law, military organization, and trade. Many in the Republic praised this initiative as they saw it as either the practical thing to do or saw it as just another step in the Elyran Revolution, creating a new language that was untainted by Solarian influence. A large mass-education and literacy program began in 2317 to educate the Elyran people on this new language, to a point where the government banned the teaching of old Earth languages, such as in public schools, though still allowed them to be taught and used in higher education and religious institutions. The program was completed in 2336, with almost all of the Elyran population being fluent in the new language created by taking influences and grammar from Arabic, Turkish, and Farsi.<br />
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====Accents====<br />
*[[File:Accent_Persepolis.png|64px]] '''Persepolitian:''' Well-known across Elyra for its rapid-fire, energetic cadence, the Persepolitian accent is characterised by a vibrant and fast-paced nature that represents the New Ankaran Jewel's cosmopolitan nature. Speakers of this variant of Elyran Standard tend to be affluent and well-cultured, in keeping with the Elyran capital's general prosperity.<br />
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*[[File:Accent_Damacus.png|64px]] '''Damascene:''' One of the most venerable of all Elyra's linguistic variations, the Damascene accent is famous across the Serene Republic for its scholarly, almost archaic air. Drawing more heavily from Arabic influence than the standard dictionary might, Damascene Elyran retains a refined, cultured, and historically resonant weight to its words, much like the storied planet itself.<br />
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*[[File:Accent_Medina.png|64px]] '''Medinan:''' Medinan Elyran is characterised by its breathy and almost stutter-step characteristics, both of which are thought to result from the elevated altitudes citizens experience living day-to-day in their sand-skimming cities. The variation has seen little spread outside Medina itself, owing to the planet's relatively minimal footprint on Elyran cinema and television.<br />
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*[[File:Accent_Aemaq.png|64px]] '''Aemaqi:''' Aemaqi Elyran is often described as a more considered and methodical variation on the standard dictionary dialect, and its speakers are frequently stereotyped as speaking slowly and languidly. Elements of Tradeband from the planet's Dominian refugee population have helped to reinforce this effect, and the variation is rarely found in those born off Aemaq itself or its innumerable orbital stations.<br />
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*[[File:Accent_New_Suez.png|64px]] '''New Suezi:''' Often labelled the most divergent large-scale variation of Elyran Standard, the New Suezi accent has evolved rapidly since the moon's megacorporate opening to mix elements of Freespeak, Basic, and even Solarian Common into its vocabulary and grammar. While purists might frown upon these deviations from the accepted linguistic standard, the melodic and almost singsong tones of the New Suezi variation feature increasingly often across many forms of Elyran media.<br />
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==Tajaran languages==<br />
===Siik'maas===<br />
Siik'maas is theorized to have been the ancient language of the Tajara, the 'religious' tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the [[Tajaran History#Migration Period|Migration Age]] and continues to be the most prevalent tongue on Adhomai since.<br />
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik'tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik'maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of 'drunken' feeling. Tajara speaking this over the radio often find themselves in similar positions.<br />
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====Accents====<br />
* [[File:Siktag.png|64px]] '''Republican Siik'maas''': the dialect of north and central Ras'nrr. It was spoken by the Hadii dynasty and its subjects before being adopted as the official version of the [[People's Republic of Adhomai|People's Republic]] Siik'maas. This variation is taught in all Republican schools since the end of the first revolution and is considered as the most pure and correct form. PRA citizens are encouraged to learn and adopt it, as speaking another accent is frowned upon. It is notable for its unusually rigid grammatical construction as opposed to most other Adhomian dialects. Republican Siik’maas is the language of Hadiist loyalists, both in and outside of S'rand'marr.<br />
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* [[File:Siiknazira.png|64px]] '''Nazira Siik'maas''': native to the southern regions of Ras'nrr. This accent is the oldest and most solemn form of Siik'maas, avoiding contractions of words and speaking its sentences slowly. It is commonly associated with the [[S'rendarr and Messa|church of S'rand'marr]], due to its proximity to Sana Sahira. Priests are taught to replicate this dialect when conducting religious service.<br />
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* [[File:Tajcrevan.png|64px]] '''Crevan Creole''': once the dialect of merchants and sailors across all Adhomai. Born from the melting pot that is [[Crevus]], where Tajara from all the planet would bring and mix their cultures. Thanks to the importance of the city during its trading age, it can be found in most Tajara ports as well. Crevan Creole is known for its heavy focus on nasal sounds, with many Adhomian comedians parodying it.<br />
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* [[File:Dprasiik.png|64px]] '''Das'nrra Siik'maas''': found on the island of Das’nrra, this accent is famous for its emphasis at the end of vowels and uncommon pronunciation of glottal stops. While tracing its origins back to the rural population, it was shaped by the urban workers that emerged after the first revolution. It is associated with Democratic People’s Republic citizens and its offworld community.<br />
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* [[File:Nkasiik.png|64px]] '''High-Harr'masir Siik'maas''': used by the natives of northern Harr'masir. It is deemed to be a rustic and harsh-sounding form of siik'maas; the accent is associated with peasants and uneducated Tajara. It is the most common dialect among [[New Kingdom of Adhomai]] commoners. The nobility usually attempts to mask this accent due to its relationship with the common people. It is also spoken by the New Kingdom population living in Tau Ceti.<br />
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* [[File:Lowerrasiik.png|64px]] '''Lower-Harr'masir Siik'maas''': native to the southern area of Harr'masir. In comparison to other Siik'maas dialects - it is the one that deviates the most from the standard version. Thanks to Republican propaganda, it has gained the fame of being the tongue of criminals and guerrilla fighters. Most speakers are [[Democratic People's Republic of Adhomai]] citizens. Its words are spoken in a hushed manner.<br />
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* [[File:Amohdasiik.png|64px]] '''Amohdan Siik’maas''': spoken by the Tajara from the [[Democratic People's Republic of Adhomai#Island of Amohda|island of Amohda]]. Despite past Republican attempts to destroy this dialect; it survived and is now undergoing a period of revival by Amohdan nationalists. It can also be found in the New Kingdom because of the Amohda Exiles. Due to royalist influence, it has many Ya’ssa loan words. Amohdan Siik’maas has a characteristic drawl tone to it.<br />
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* [[File:Tajara northrasnrr.png|64px]] '''Northern Ras'nrr Siik'maas''': While similar to the Republican Siik'maas, Northern Ras'nrr Siik’maas is relatively free from the Hadiist additions. It is known for its short, sharp vowel sounds and clear pronunciation. Most speakers are found in the DPRA controlled area of the region, but some do exist within the PRA borders.<br />
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* [[File:Dinnakaccent.png|64px]] '''Din'akk Mountains Siik'maas''': Found in the isolated valleys of the Din'akk Mountains, little has changed in this accent since the first contact. It still clings to words and grammatical structures that have long since fallen out of use by other Siik'maas speakers. It is described as strong and abrupt by other Tajara.<br />
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* [[File:Zarrjiriaccent.png|64px]] '''Zarr'jiri Siik'mas''': Located only in the Zarr'jirah mountain range, this accent is rarity outside of the New Kingdom. Speakers of it are often noted for a soft, almost sing-song voice and hand gestures which carry over from Nal'rasan.<br />
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* [[File:Harrnrriaccent.png|64px]] '''Harr'nrri Siik'mas''': The dialect of the people of the Harr'nrr peninsula. This accent shares some similarity with Republican Siik'mas thanks to a shared origin and the later PRA rule of Harr'nrr, but differs with a deeper tone when spoken.<br />
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===Siik'tajr===<br />
'''Siik'tajr''' is the opposite of Siik'mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai's history for a long while, but were always small; however, when the Great War broke out, Siik'tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik'mas and the more body language inclined Nal'rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.<br />
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===Delvahhi===<br />
Delvahhi is a language closely related to the Zhan-Khazan Tajara. It is still widely used in religious ceremonies dedicated to Ma'take and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. It is considered a subversive tongue by People's Republic authorities.<br />
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====Accents====<br />
* [[File:Delvahi.png|64px]] '''Rural Delvahhi''': the form of Delvahhi spoken by settled Zhan-Khazan communities. It has been heavily influenced by Siik’maas. It is also used as the liturgical language by some Ma’ta’ke priests. Rural Delvahhi speakers usually speak siik’maas with a slower and throaty tone.<br />
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* [[File:Nomadspeak.png|64px]] '''Nomadic Delvahhi''': the version of Delvahhi used by the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]]. It emerged after the breakup in the primordial Zhan-Khazan population. Unlike the rural dialect, it remained relatively unchanged over time. It is far more guttural and brief than its sister tongue. <br />
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===Nal'rasan===<br />
Siik'maas and Siik'tajr were always widely used by M'sai, but the body-focused language of Nal'rasan was their creation. Because the mrowling and vocal expressions of Siik'maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and made use of it for covert discussions and the transmission of highly classified information before and during the Great War.<br />
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===Ya'ssa===<br />
Siik'maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya'ssa dialect. Presumed to be the traditional tongue of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient dialect. Hadii members have been recorded to still use Ya'ssa, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse until its revival by the New Kingdom of Adhomai.<br />
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====Accents====<br />
* [[File:Oldyassa.png|64px]] '''Old Ya'ssa''': the tongue of the old Tajaran nobility, spoken by those who were born before the first revolution. It differs from the modern Ya'ssa by having a far more complex set of rules, long-drawn-out sentences, and compound words. Old Ya’ssa is a dying tongue; as the version taught by the New Kingdom of Adhomai has mostly replaced it in the post-revolution noble generation.<br />
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* [[File:Newyassaaccent.png|64px]] '''New Ya'ssa''': A consciously learned accent created by New Kingdom's intellectuals in an attempt to replicate Old Ya'ssa. It is adopted by the nobility who want to reinforce their noble heritage. Commoners consider New Ya'ssa to be pretentious. Pre-contact Ya'ssa speakers consider it a poorly made copy. This accent is also commonly used in the New Kingdom's entertainment sector.<br />
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==Unathi languages==<br />
===Sinta'Unathi===<br />
The common language of Izweski-controlled Moghes, composed of sibilant hisses and rattles. Historically, it is a symbol of the Izweski Hegemony's domination across half the planet of Moghes. It is believed to be the language of '''"the civilized Unathi"'''.<br />
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====Accents====<br />
* [[File:accent_heg_noble.png|64px]] '''Hegemonic Noble''': The Noble Hegemonic accent is eloquent and flowing, staying near the front of the mouth. Airy and filled with hissing, this accent requires birth-right or years of practice to properly convey. The families of Lords, Sk'akh Priests, noble warriors, and some merchants will often share this accent, and will mostly find the Sinta'Azaziba language and Traditionalist accent more savage. The Noble Hegemonic accent is primarily found in the Untouched Lands, and originates from the Sinta'Unathi language.<br />
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* [[File:accent_heg_pes.png|64px]] '''Hegemonic Peasant''': Lowborn guilds-workers, first-generation merchants, simple warrior levymen, and hundreds of other tasks for the common Clans - this is the most common accent for Unathi, stereotypically. It still holds a slight air of royalty to it compared to the Traditional accents. It is most commonly found in the crowded Untouched Lands and in colonies. It originates from the Sinta'Unathi language. <br />
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===Sinta'Azaziba===<br />
A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony's cultural dominance. It was notable for being the primary language of the now eradicated Coalition of Kingdoms against the Izweski Hegemony.<br />
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Because of its history against the Izweski Hegemony, Sinta'Azaziba is looked down upon as the language of 'savages' and 'wastelanders'. In reality, it is a language filled with culture and traditional beauty that helps many Unathi cling to their ancestral language.<br />
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====Accents====<br />
* [[File:accent_trad_noble.png|64px]] '''Traditional Noble''': A more guttural, droning accent - although one that would demand respect on Moghes before the Contact War, and still demands it in the Wasteland. Primarily born from the guttural intonations and physical movement required to communicate in Sinta'Azaziba, this Noble Traditional accent requires clan-training from a family member or shaman - and has become either a sign of survival or defeat to most who see this ancient accent fading from existence.<br />
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* [[File:accent_trad_pes.png|64px]] '''Traditional Peasant''': Primarily derived from the guttural intonations and physical movement of Sinta'Azaziba, common Unathi from the Wasteland would have this grittier speech pattern. Although filled with variety due to the multitude of kingdoms composed in the Wasteland, the borders of where these accents used to be set no longer exist and have simply become what it is now, struggling to find identity.<br />
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* [[File:accent_deep_wastelander.png|64px]] '''Deep Wastelander''': Deep within the Wasteland, the most savage lands dominated by bandits, death cults, and nomadic peoples that have lost any connection to their ancestors culturally. The Deep Wasteland accent comes from a disconnection to original talking styles, and adds in more aggressive speech patterns. To both Hegemonic and Traditionalist, the Deep Wastelander accent is the sign of an individual who has grown up without a home or clan that could have taught them an ancestral dialect. The accent is apparent in both Sinta'Unathi and Sinta'Azaziba.<br />
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==Skrell Languages==<br />
===Nral'Malic===<br />
Nral'Malic sounds like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell's brain, allowing for both easy and correct transmission of emotion.<br />
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====Accents====<br />
* [[File:Standard Skrell Accent.png|64px]] '''Nral'Malic Standard:''' In the Nralakk Federation, the typical skrellian accent has dozens of minute and tiny variations and can be found across a multitude of planets (and their colonies) and in a wide range of sectors. Its generality has resulted in the belief that it is the 'standard' accent for all Skrell.<br />
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* [[File:Qerrbalak Accent.png|64px]] '''Qerrbalak:''' The typical accent of the Homeworld (or Qerrbalak), is very much more distinct and enunciated than other variations of Nral'Malic. It puts specific emphasis on a melodious manner of speaking, their tones often jumping out of the standard human hearing range.<br />
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* [[File:Qerr'Malic_Accent.png|64px]] '''Qerr'Malic:''' The Qerr'Malic accent is known for being rather soft, even hushed at some points. Because of the moon's tourist industry, it borrows elements from other accents to form a rather unique mixture that makes specific reference to keeping low tones accessible to non-Skrell, further cementing the overall 'quietness' to other Skrell as their sentences sound half-finished.<br />
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* [[File:Aliose Accent.png|64px]] '''Aliose:''' It is often noted that those from Aliose have a distinctive shrill to their voices, emphasizing high notes frequently throughout their speech. The Skrell view this as guttural, mostly due to the resonations felt deep within their throats when attempting to replicate the accent.<br />
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* [[File:Aweiji Accent.png|64px]] '''Aweiji:''' This type of accent emphasizes on a balance of highs and lows. It uses the nasal canal to further produce a harmonic pattern of speech. Idols are often found replicating this accent due to how gentle it is on both Skrell and non-Skrell.<br />
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* [[File:Tattuqig Accent.png|64px]] '''Tattuqig:''' The Tattuqig accent is seen as "unrefined" by other Skrell, being known for its drawl and the dropping or merging of vowels when speaking. Just like any other Traverse accent, there's a certain stigma attached to it by Skrell from the inner systems.<br />
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* [[File:Traverse Accent.png|64px]] '''Traverse:''' Traverse accents are similar to those of Standard Nral'Malic accents; there are some differences on colonies in the sector, but the general trend of the accent seems to remain within the low ranges, often described as high-pitched and nasal in tone.<br />
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* [[File:Skrell Genner.png|64px]] '''Generational Fleets:''' The Generation Fleet accent is actually a catch-all term for the various accents that have developed aboard the Generation Fleets of the Nralakk Federation. As a result of being separated from their planet of origin for generations, these accents don't have much in common with any modern Skrell accent, and are usually described as sounding 'older' by other Skrell.<br />
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* [[File:Skrell Coalition.png|64px]] '''Coalition Skrell Standard:''' Coalition Skrell Standard refers to the various accents of Skrell living within the Coalition of Colonies. Heavily influenced by Freespeak, this accent is more guttural, with lower-pitched tones being more prevalent. The Coalition of Colonies has a reputation for being generally anti-Federation in policy, which has resulted in this accent being seen by Skrell as anti-Federation by association.<br />
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* [[File:Skrell Sol.png|64px]] '''Solarian Skrell Standard:''' Solarian Skrell Standard can be seen as the Skrellian equivalent of the Solarian accent, having hundreds of variants that can be found on planets across the Sol Alliance. The accent has kept the notable tones from accents found in the Federation, while still heavily influenced by the pacing and pronunciation common in the average Solarian accent.<br />
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* [[File:Skrell Biesel.png|64px]] '''Biesellite Skrell Standard:''' While the Biesel accent is easy to pick up by most Tau Ceti Basic speakers, the Biesellite Skrell Standard accent is common in the more insular Skrell communities, especially those who are strongly pro-Federation. Biesellite Skrell Standard has many holdovers from Nralakk accents while also having some of the more obvious characteristics of the Biesellite accent.<br />
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==Diona Languages==<br />
===Rootsong===<br />
Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute.<br />
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===Accents===<br />
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* [[File:Rootsong Accent.png|64px]] '''Rootsong''': An accent native to the Dionae born within atmospheric conditions, more specifically that of planets. More commonly found in Dionae that were exposed to non-ionising or trace amounts of radiation during their formative years. To non-Dionae, this accent is akin to that of singing - a high pitched voice that has various rises and falls between Soprano and Mezzo-soprano.<br />
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* [[File:Voidsong Accent.png|64px]] '''Voidsong''': An innate accent spoken by Dionae that were born within the vacuum of space, or near extreme amounts of ionising radiation. The accent is said to be incredibly deep, and some have said that the Dionae that have the accent sound extremely similar to Baritones - a type of voice whose vocals differ between basslike and tenorlike.<br />
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==Vaurca Languages==<br />
===Hivenet===<br />
Hivenet is the name of the protocol used by most major Hives to communicate with each other. It is considered the evolution of the traditional Vaurca method of communication, allowing Vaurcae to communicate from across great distances.<br />
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===Accents===<br />
* [[File:Zora Accent.png|64px]] '''Zo'rane''': Zo'rane is the modern day dialect of the Zo'ra hive, composed of buzzing, cheap Biesellite voice modulators that manage to sway most voices into a more gender neutral tone, while retaining a distinct alien dialect. To other Vaurcae, this accent is reminiscent of the authority the Zo'ra held regal and noble. Their vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat.<br />
<br />
* [[File:Klax Accent.png|64px]] '''K'laxane''': K'laxane is the modern day dialect of the K'lax hive. Primitive modulators, even among K'lax standards, manage to capture a similarity to the peasantry of the Izweski Hegemony on Moghes however, they do not fully replicate it, retaining a more drawn out and dreamy tone. To other Vaurcae, this is a more subservient manner of speaking, akin to how Bound tend to draw out their thoughts - a common trait instilled in most vassal Hives as a brand. Vaurca vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat - the K'lax experience less of this - no Unathi would be content listening to a Vaura buzz incessantly when trying to hiss a sentence in the Hegemonic tongue.<br />
<br />
* [[File:Cthur Accent.png|64px]] '''C'thuric''': C'thuric is the modern day dialect of the C'thur hive, a sly and sneering take on the unyielding Nral'Malic. Modulators are unfortunately still cheap, capturing a very monotone and unchanging method of speaking. Voices are warped into being clear and concise, many C'thur adopting a blunt and to-the-point method of speaking - yet, when needed to be verbose, delivery is often swift and intelligible. Other Vaurcae would recognize this tone as being infamous of the C'thur's past deeds. Their vocal augments stereotypically have difficulty, typically when producing sounds related to the letter 's', instead substituting with a harsh buzzing in the throat.<br />
<br />
* [[File:Accent liidra.png|64px]] '''Lii'draic''': The Lii'dra speech, as understood by those that have heard the Hivemind and live to tell, is characterized by a monotonous voice that sounds even more robotical than the rest of the modulators used by the other Hives. It is believed to be a modified technology reverse engineered from stolen Zo'rane modulators. While, with its flaws, the Zo'ra accent might sound quirky to some, it is often said that this is to add more personality to each individual. Since the Lii'dra do not think of themselves as such, these variations were deemed useless. The Connected individuals will often speak in plural, while the Disconnected are prone to use the first person when referring to others<br />
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{{Navbox Tajara Lore}}<br />
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[[File:New Kingdom of Adhomai.png|thumb|Flag of the New Kingdom of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== New Kingdom of Adhomai ==<br />
<br />
The last major faction is the rebellious New Kingdom of Adhomai, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir'Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People's Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; constitutional monarchy is necessary to prevent abuses of power.<br />
<br />
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja's rule were marked by political turmoil as the people requested further political recognition.<br />
<br />
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom's realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.<br />
<br />
= General =<br />
<br />
'''Capital:''' Kaltir<br />
<br />
'''Demonym:''' Adhomian, Royalist<br />
<br />
'''Official Language(s):''' Siik’maas and Ya’ssa<br />
<br />
= History =<br />
<br />
The history of the New Kingdom of Adhomai has its roots in the Kingdom of Kaltir, the entity that was conquered by the People's Republic at the end of the first Tajaran civil war. Regardless of the fall of the old order, the population of Northern Harr'masir was still loyal to the past ruling dynasty, the house of Azunja. Rebellious sentiments and plots started to ferment some years after the occupation by the Republican forces, with intellectuals seeking to break the Hadii domination while the common folk wanted the return of their benevolent rulers.<br />
<br />
In 2449, Vahzirthaamro Azunja, the heir of the previous king, was rescued during the plot that would set in motion the uprising that would create the New Kingdom of Adhomai. With the war being declared officially in 2450, the closest supporters of the returning house were granted their places as the new nobility. Instead of seeking to merely restore the old regime, the Crown tried to learn from the mistakes of the deposed nobility to avoid being a victim of the same situation.<br />
<br />
The rebellion occupied most of Northern Harr'masir, securing the past territories of the old Kingdom of Kaltir. However, when the PRA’s army was able to organize themselves and mount a counter-attack, the NKA were pushed in a defensive position; they were only able to hold back due to their land defenses and navy. The Dymtris Line, a mighty union of fortresses, trenches, and anti-air defenses, was built to hold the enemy from reconquering the rest of the country.<br />
<br />
The tides of war turned in favor of the Kingdom in 2458, with the defeat of a Republican offensive that destroyed the Dymtris line. The royal army was able to mount a limited offensive, establishing the Vlrralkhzazhul Line. In the next year, a terrorist attack hit the Parliament, nearly throwing the nation into a civil war, as the King was forced to become the head of all branches of the government, while countless candidates disputed with each other the succession of the vacant offices.<br />
<br />
Another royalist offensive happened in 2461, reinforced by forces coming from Amohda and loyal Rock nomads, the New Kingdom was able to recover its original territory, forcing the People’s Republic out of Northern Harr'masir. The Kingdom signed the Armistice of Shastar in the same year, guaranteeing their peace and recognition before the galactic community. King Azunja passed away in 2463. Queen Shumaila Azunja, Vahzirthaamro's niece, is the current monarch.<br />
<br />
= Culture and Society =<br />
<br />
The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural part of the way of life. While the government does not officially enforce the castes, there is a great societal expectation that each Tajara will attempt to stay in their customary roles related to their ethnicity.<br />
<br />
Society is divided between nobles and commoners. The nobility of the New Kingdom of Adhomai was created from the remnants of old Adhomian houses, descendants of the deposed rulers, and supporters of the currently ruling dynasty. Nobles are considered to be the leaders and leading intellectuals of the Kingdom. Most nobility titles are hereditary, with some orders being granted as a reward for one's effort or service to a certain family. King is the highest landed title, followed by Grand Duke, Duke, Marquis, Count, and Baron. Unlanded members of noble families are usually referred to as Princes. Petty Lord is the term used for unlanded nobles that are not part of any lineage; this title is usually granted for outstanding service to the Kingdom. If any landed nobles lose their land, they become a Prince and forfeits their political privileges.<br />
<br />
Commoner is the term used for any individual that is not part of a noble family, holds no titles, or is a foreigner. While occupying a social position with less political rights, they have fewer expectations, as they are not bound to repay the Crown for their position through work. Despite the existence of this separation, social mobility is possible, as the most successful Tajaran commoners are able to buy titles of nobility. Citizens of the New Kingdom’s territories usually bear strong patriotic sentiments, seeing the Crown as the protector of their culture and land, while the civilization of the PRA is seen as a threat to their heritage. The People's Republic was unable to stamp down those sentiments during their occupation, due to the stubbornness of the local population and the distance between northern Harr'masir and Nal’tor. Republican imagery and establishments were soon destroyed or confiscated during the uprising. <br />
<br />
The inhabitants of the rural areas are seen as rugged frontiersmen and rustic farmers, known for their traditional values and love for the simple way of life. While the agrarian nobility prefers to serve in military positions, having the fame for supplying brave army officers and captains for the Royal Navy. Both of them commonly subscribe to the concept of sacred hospitality, where a guest should be treated with the utmost respect. Urban dwellers are more inclined to pursue the fields related to education, medicine, administration, and arts. A growing working class, composed mostly of migrating peasants, is emerging because of the slow industrialization of the economy. Nobles living in cities may enjoy greater opportunities and luxuries that those rare urban centers may offer while preferring to work in the bureaucracy and politics of the Kingdom.<br />
<br />
Patriotic citizens will commonly greet each other by saying: "Suns bless the north.".<br />
<br />
Because of its focus on lineages, the traditional Tajaran family has an important role in the New Kingdom of Adhomai. Personal prestige and satisfaction are second to the needs of one’s dynasty. Extended families are the norm, most Tajara continue to live with their parents after marriage. Acquiring a partner of respectable pedigree is a common expectation set upon the nobles. Commoners suffer from less pressure, but many seek to marry into nobility to raise their social status.<br />
<br />
In line with the conservative Tajaran culture, deviant behavior is shunned by the people and New Kingdom’s authorities. Laws exist to persecute anyone that engages in such activities, but they are frequently interned in mental asylums instead of serving time in jail. Dating outside of one’s ethnicity is still taboo. Individuals of mixed heritage are seen in a negative light; they are commonly labeled as bastards.<br />
<br />
== Cuisine ==<br />
<br />
Before the first great war, most of the land was owned by the privileged aristocracy of the Kingdom of Kaltir, which utilized the peasantry to work in the fields. After the great war and with the capitulation of the Kingdom of Kaltir, most of the ownership of the land was taken away from the hands of the nobles and distributed among peasants and bureaucrats loyal to the new government. Under the New Kingdom of Adhomai most of the land was given to supporters of the Azunja dynasty. A large part of the population is still employed in the agrarian field, and traditional agriculture plays an important role. The technology employed in the farms of the New Kingdom is considered rudimentary and outdated. Mechanized farm equipment is a rare sight and shortages of food are still a present menace to the population.<br />
<br />
The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root, and other plants, such as the Nif-Berries. Other main dishes include stews, commonly prepared using Snow Strider’s meat, hunted by the local M’sai population. Common alcoholic beverages might include fermented Sugar Trees and Earth-Root’s extracts, mixed with honey from Messa’s Tears or from the native apiculture. Victory Gin can also be found in the borders of the New Kingdom of Adhomai, but its production and importation have ceased, due to the drink relation with the enemy regime. <br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Fermented Hma'trra Meat:''' large pieces of Glacier Worm meat that have been fermented for months. It has a strong taste and smell because of its large concentration of ammonia, usually causing anyone not accustomed to it to vomit. This dish originated as a way to preserve meat during the harsh winters of Northern Harr'masir. It is served alongside alcoholic beverages.<br />
<br />
*'''Spicy Ras'val Clams:''' made from the prized Ras’val Clams served alongside spicy herbs and Adhomian vegetables, this recipe has gained galaxy-wide fame after the First Revolution. It became exceedingly expensive outside of Adhomai during the Second Revolution because of the blockade imposed by the Orbital Fleet; as off-world clam farms were unable to cope with the demand.<br />
<br />
*'''Creamice:''' The traditional dessert of Northern Harr'masir is considered by many as being the mixture of ice, Fatshouters’s milk, sugar, and Nif-Berries’ oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Tree-Bark Firewater:''' high-content alcohol distilled from Earthen-Root or Blizzard Ears. Tree bark is commonly added to the drink to give it a distinct flavor. The firewater's origins can be traced back to the pre-contact times where impoverished peasants would make alcohol out of anything they could find. Homebrewing remains a tradition in the New Kingdom's rural parts. These traditional spirits are also manufactured by large breweries and sold to the urban population as handcrafted.<br />
<br />
*'''Darmadhir Brew:''' a famous variation of the Nm'shaan Liquor; it is described as one of Adhomai's finest spirits. It is produced solely by a small family-owned brewery in Miran'mir. Its recipe is a secret passed down through the generations of the Darmadhir household since immemorial times. The only living member of the family, Hazyr Darmadhir, is a 68 years old Tajara. His sole heir and son died in the Second Revolution after being drafted to fight for the royal army. Alcohol collectors stipulate that the brew's price will skyrocket after Hazyr's death.<br />
<br />
*'''Mutthir:''' a beverage made with Fatshouters' yogurt mixed with Nm’shaan's sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. The drink can also be smoked for flavor. Mutthir is believed to have originated from the worldwide appreciated Fatshouters' fermented milk. Rock Nomads living in the Nomadic Host were quick to adopt the drink to their diet.<br />
<br />
=== Gifting Tradition ===<br />
<br />
The conditions at Northern Harr'masir are deemed harsh even for the standards of Adhomai, a planet known for its extreme climate. Due to such, a culture of cooperation and generosity emerged as a response before the hardships supported both by the nobility and the commoners. It is a common tradition when visiting someone’s else household, to gift the host a dish, with the more common choices being Earthen-Root’s soups, stews or desserts. This custom is observed both by nobles and the common population, being recognized as a sign of friendship, generosity, and, as some might argue wealth. It is an act of disrespect to visit someone and do not bring them a gift, and it is considered an insult to reject the offering.<br />
<br />
=== Military Nutrition ===<br />
<br />
The early Alam'ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. Their rations were composed mainly of salt-cured Snow Strider's meat, Blizzard Ears's flour, and Fatshouters’s milk. The defection of many officers from the Republican navy to the imperial side introduced the concept of canned goods, a luxury at the time, being used as rations. Large shipments of supplements, included food, were smuggled by the officers and their crew during the formation of the Royal Navy.<br />
<br />
With the conscription enacted by the parliament and the king, it was necessary to find a better method to store and feed the armed forces. The Mrraka'te'almalik, inspired by the navy, contracted a canning factory, one of the few to provide such service in the city of Kaltir, to supply canned goods for the Imperial Army. While certain issues were solved with the utilization of canning, the Navy was prioritized above the Imperial Army. Food shortages are still common among the land forces, and many officers have to rely on buying supplies from other sources or even enforcing rationing among their ranks.<br />
<br />
== Fashion ==<br />
<br />
Commoners and nobles usually wear similar clothing in their daily lives; traditional Tajaran garments or working attires. Military uniforms are a popular choice among the rural nobility, with the urban elite dressing in a most modest manner. Peasants prefer wool and fur clothes, made to withstand the bitter cold of the north. The metropolitan population favors comfortable overalls and worn suits.<br />
<br />
Jewelry, tail adornments, and veils are in rich abundance, often showing off small and intricate details of individual personalities. More intricated and fancy outfits are reserved for special events, such as parties or parades. Dresses long hidden that have gone from generation to generation, peacoats, and cloaks adorning every modern gentleman, suits tailored to fit. Even if the Kingdom lacks in treasury they always find that extra credit to spend on a new dashing coat.<br />
<br />
== Music ==<br />
<br />
The Music in the New Kingdom of Adhomai typically deals with the restoration of the old ways, the idyllic lifestyle of the rural areas, and tales of folk heroes. Folk instruments are widespread, alien equipment can be only found in large urban centers. Artists are free to perform and publish their work without asking for governmental authorization, but without government help or the patronage of a noble, it is uncommon for any producer to gain notoriety. Censorship is usually uncommon, but pieces that are considered indecent or offensive to the Crown are quickly forbidden by the law.<br />
<br />
New Kingdom of Adhomai war songs claimed the restoration of the monarchy and the destruction of the Republican enemy during the first years of the Second Civil War. As the Kingdom was pushed into a defensive position, the themes changed to honor the sacrifice of the unyielding defenders and the call to restore the Kingdom of Kaltir’s old borders.<br />
<br />
=== National Anthem ===<br />
<br />
The New Kingdom's national anthem was originally a war chant sung by monarchist soldiers in the battle against the People's Republic. It expresses the royalist intentions of returning the monarchy back into control of Adhomai.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''March of the Loyal Soldier'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
From Olska, the masterful library,<br />
from Baltor, the great watchmakers of old,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
Were they made rough.<br />
<br />
Furious winds,<br />
So did the ruthless storms reign on Adhomai,<br />
furious winds, they were made strong,<br />
So did the ruthless storms reign on Adhomai,<br />
They were made strong.<br />
<br />
No exhaustion, no fear!<br />
They shall stand up for you!<br />
To the waves of the Ras'val Sea!<br />
They'll send their greetings!<br />
To the waves of the Ras'val Sea!<br />
<br />
Remember the terror!<br />
Remember the dark times!<br />
An ode to old glory,<br />
An ode to new found glory!<br />
Suns will defend,<br />
The prestige of their kind!<br />
<br />
The Kingdom is bound to rise!<br />
Blazed by the suns!<br />
And this song will be heard,<br />
To the city of Nal'tor!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
The interest in literature was reignited with the creation of the New Kingdom; as books were once a symbol of status among the old nobility. Pre-contact texts are prized and actively copied in an attempt to safeguard whatever survived the book burnings of the First revolution. Reading for entertainment is associated with the nobility and the urban Tajara, while the rural population has more contact with plays through the theater. The revival of Ya’ssa has also helped strengthen the nobility interested in literature.<br />
<br />
While many writers attempt to copy the style of the pre-contact text, the content is largely related to the reality of the Modern Tajara. The romanticization of the Traditional Tajaran life, the retelling of old tales in a modern setting, and tragic stories are the most common themes found in the NKA literature. <br />
<br />
=== Notable Books ===<br />
<br />
*'''The New Kingdom:''' a political text written by King Vahzirthaamro Azunja during his time in hiding. The book calls for the toppling of the Hadiist regime and the restoration of a constitutional monarchy. The New Kingdom proposes the creation of a new political system to preserve the traditional Tajaran society while avoiding the pitfalls of the previous regime. Copies were illegally published and smuggled all across Northern Harr'masir before the uprising. <br />
<br />
*'''When the Clock Strikes:''' the retelling of a pre-contact family tragedy centered around the town of Bal’tor. While the original setting was situated during the gunpowder age, this version places the characters in the era shortly before the return of King Azunja. The story follows the daily struggle and drama of two feuding families. The text is famous for its bleak outcome and criticism of revenge.<br />
<br />
*'''Zhan Mine:''' a novel romanticizing the society pre-contact and criticizing the First Rebellion. The book tells the story of a group of Zhan-Khazan miners who rebel against their Njarir overseers, hoping to create an underground community where all Tajara are equal. A power struggle soon ensues between the rebels, resulting in infighting and purges. Ultimately, the rebellion is betrayed when a group of Zhan Tajara opens the shaft's entrance to a squad of M'sai enforcers.<br />
<br />
== Television ==<br />
<br />
Due to technological constraints and its association with the People’s Republic, television is barely present within the New Kingdom. It is only found in noble homes and among some urban families. The influence of the traditional Tajaran theater is still present in the shows; broadcasts are usually theatrical recordings or based on plays. Alien shows have only started to make their way into the New Kingdom.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Kaltir Royal Theater Broadcast:''' a show dedicated to broadcasting plays performed at the Kaltir Royal Theater. The program is popular with the growing urban middle class; as they lack the time and the money to attend fancy plays in person. Oleg Al'Mor's works are one of the main attractions of the show.<br />
<br />
*'''Drunken Earthen-root:''' a low-budget sketch comedy show, created by a group of Kaltir Law Academy dropouts. Known for its black comedy and satire, the show explores the anachronistic nature of the New Kingdom through absurd situations and observational sketches without punchlines. The series gathered a cult following outside of Adhomai thanks to its rather unique humor.<br />
<br />
*'''The Cold Court:''' a telenovela set during the gunpowder age. The story is focused on the plots and interpersonal dramas of the imperial court of Ras'nrr. Having no set protagonist, the series follows the stories of several courtiers and their attempts to gain the favor of the King of Kings. The show is infamous for killing off its character abruptly despite their popularity with the audience.<br />
<br />
== Radio ==<br />
<br />
Because of its simple technology, the radio can be found in most homes in the New Kingdom. Despite this, entertainment takes a backseat before the necessity of broadcasting news and the Crown announcements. Pubs and other gathering centers will have at least one radio that is left on during the entire day. Amateur radios are widespread in rural areas.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''The Crown Herald:''' the main government news station. Originally a pirate radio created to broadcast the return of King Azunja, the channel was brought by the Crown to be its main means of communication with the population. Parliament decisions and the King’s speeches are broadcasted daily to the subjects of the Kingdom through the Crown Herald.<br />
<br />
*'''Northern Harr'masir Radio:''' the largest entertainment radio station in the New Kingdom. Situated in Kaltir, it broadcasts traditional Tajaran music and radionovelas on a daily basis. Actors that are not talented or connected enough to join the Royal Theater will commonly find work in this station.<br />
<br />
== National Holidays == <br />
<br />
With their roots in the history and traditions of Kaltir and her people, the citizens of the New Kingdom struggled with being unable to celebrate their holidays during the brutal war effort to hold against the PRA's armies. <br />
<br />
*'''Day of Rightful Restoration (October 27th):''' celebrated by the NKA, this holiday marks the day Kaltir declared its independence, both during the era of the Colonial Wars and when King Azunja declared the New Kingdom. It touts the resilience of the Northern Harr’masir people and the stalwart Imperial Army. Pubs and bars fill up as its citizens celebrate their victory in the Second Revolution and the enduring legacy of the Kingdom of Kaltir. Museums and art galleries open fully to the public with no cost for tickets. A parade is always held in the capital, attracting people from across the Kingdom, with a royal procession from the Imperial Palace to the Law Academy. Following the ALA’s assassination attempt of the King and Field Marshal, the parade was halted until the war’s end. In D6, the House of Hamiyeh set up an enormous feast around the Sleeping Cannon Pub for the day, buying out food stocks from farms all around Mendell.<br />
<br />
*'''The Ice Waltz:''' held to celebrate the passing of the year, the Ice Waltz is a festival common across the Northern Harr’masir people. They gather at the shores of the ocean and set up platters for feasts, stages for musicians and plays, and various competitions ranging from wrestlers to gunslinging showmen. Halfway through the day, the waltz itself begins. To symbolize passing into a new year and a newer person, celebrators enter the freezing waters to demonstrate their own hardiness. While most opt to just dunk their feet in, the more daring don swimsuits and enter the sea. Afterward, as warming pyres are lit, effigies made by families are tossed into the ocean. This is usually to avoid bad luck with the effigies depicting some sort of evil, such as Raskara or Hadii. The waltz is held on different days depending on the city but is always held during the lesser summer. In D6, the NKA community celebrates it on '''January 15th.''' Besides it happening on one of the many beaches near Mendell, there’s little to no difference between the holiday there and back on Adhomai.<br />
<br />
== Sports == <br />
<br />
Despite claims that Kaltir always had a vibrant sports tradition, sports in the New Kingdom would have never developed to what it is today without Republican involvement. The farehal courts are still locked to nobility who enjoy the game as a valued pastime. But it was the Republican influence that led to the proliferation of the mahmrro clubs to all corners of the modern NKA. The sport increased in popularity during the war as a means for youth to distract themselves from the dire situation in Northern Harr’masir. Now, the sport has become one that the peasants cheer for and students play constantly when they’re free from school and home duties. Many children dream of being a professional mahmrro player. Nobility, meanwhile, stays away from the game. Its association with peasantry makes the Kingdom's noble class view mahmrro as a peasant’s game unfit for bluebloods like themselves. Board games are still seen as an intellectual's choice and thus enjoy popularity among the nobility to help them appear sophisticated. <br />
<br />
Farehal clubs are an expensive business in the New Kingdom. Many of the courts are private enterprises that provide all sorts of services for their exclusive noble clientele. Exquisite food, massages, saunas, and prime alcohol bars are expected of any Farehal club worth its salt. Mahmrro players, meanwhile, enjoy some of the most profitable clubs on Adhomai. Private teams are funded by sponsors, usually private businesses or municipal governments, to train and play in championships and competitions televised to the Kingdom through radio. The stadiums are always filled with fans. Devoted fans make up the ranks of mahmrro hooligans who enjoy attacking other teams’ hooligans in fights during or after the games. The most popular Mahrro clubs are the Minharzzka Maritimers (Funded by the company of the same name), the Nusinsk Oilmen (Funded by local industrialists) and the Kaltir Heralds (Funded by The Crown Herald). Lesser popular teams are the Rock Nomad Mahrro Club fielded entirely by Rock Nomads, the Olska bandits, and the Imperial Armed Forces Mahrro Club (IAFMC).<br />
<br />
== Crime == <br />
<br />
Crime in the New Kingdom usually takes the form of robberies, hooliganism, and family feuds. With the opening of the economy to off-world investment following the armistice, wealth started to pour through the nation’s railways and ports. Gangs specialized in train robbery and cargo theft are starting to appear. These criminals wait in the prowl for the train to approach, forcing the locomotive to stop by throwing obstacles on the rails or by provoking avalanches. Hooliganism in the cities commonly happens after Farehal or Mahmrro games; fans of competing teams, after spending hours drinking in the pubs, fight each other on the streets over the result of the previous match.<br />
<br />
Family feuds are commonplace in the Kingdom because of society’s focus on one’s household. While nobles may prefer to engage in politics and abuse of their governmental positions to provoke and damage their enemies, the rural peasant population is known to participate in bloody vendettas that might span over generations. Many grudges even originate from events that transpired before the First Revolution. The government is eager and fast to intervene when the situation spirals out of control, but little is done to stamp out this mentality.<br />
<br />
= Economy =<br />
<br />
The New Kingdom of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is accepted only in major cities. However, due to the expanding corporate foothold in the country, acceptance of the BSC is growing. Royalist banknotes have national heroes and members of the Azunja dynasty stamped on them. <br />
<br />
Most of the NKA economy is based on agriculture and mining; as Northern Harr'masir has large and rich mineral deposits. Industry is only present in the major urban centers, and it is heavily focused on the production of weapons and heavy machinery. Despite this, the New Kingdom suffers from an overwhelming public and private debt caused by the Tajaran civil war.<br />
<br />
The agricultural land is divided between large farms held by the nobility, and countless small and medium properties controlled by commoners. The technology employed in the farms of the New Kingdom is rudimentary and outdated when put in comparison to the one used in the People's Republic; such is the result of the years of neglect by the Hadii's administration and the isolation promoted by the global conflict. The earthen-root is one of the most common types of crop found on the farms of northern Harr'masir.<br />
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All members of the nobility that own landed titles, except for those who already work on their own private enterprises, have the obligation to serve in the public bureaucracy, civil service, or military. Landless nobles are part of a class that can be drafted as part of the service gentry in times of need, otherwise, it is common for them to take positions in education, administration, as officers in the army, or in the medical field. Commoners are able to conduct enterprises of their own and practice most of the professions in the Kingdom, such as acting as doctors, soldiers, professors, and artists. However, the majority of the businesses are under the control of the nobility, forcing many commoners to work under a noble family in their companies. All nobles answer directly to the King and Crown, paying taxes to the government. There are no vassalage ties between nobles, with different titles serving to display how much land and prestige someone has. It is not uncommon for unlanded and petty nobility to seek employment and fortune outside of Adhomai.<br />
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The New Kingdom's economy is experiencing unprecedented growth since the Armistice. Intergalactic trade and cooperation with megacorporations are helping the Kingdom to quickly modernize and recover from its debt. However, large national corporations now dominate the economy; thanks to their links with the government, these companies can secure the most profitable deals with the SCC.<br />
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The presence of megacorporations is quickly growing since the New Kingdom has been receptive to the SCC. Unlanded nobles and entrepreneuring commoners are known to leave Adhomai to work for megacorporations, seeking fortune outside of the Kingdom.<br />
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== Notable National Companies ==<br />
<br />
*'''Dymtris Construction:''' a civil construction company based in the city of Dymtris. They are currently owned by the Rukhaylo dynasty, an influential family with contacts in the Parliament. Dymtris Construction specializes in constructing houses and restoring pre-contact buildings. They were responsible for the restoration of the Imperial Palace and are currently working on a large system of fallout bunkers throughout the Kingdom. Dymtris Construction is infamous for paying lower salaries and providing precarious accommodations to its workers, despite this, they enjoy popularity among NKA Tajara as one of the few non-alien construction firms.<br />
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*'''Royal Firearms:''' originally funded by a Kaltir's gunsmith as a small workshop, the Royal Firearms is a weapons company responsible for supplying the Royalist military with small arms. The enterprise also has a strong presence in the civilian markets with its revolvers and hunting shotguns. Royal Firearms is currently working with the government to develop and manufacture an automatic service rifle for the Kingdom's army. The New Kingdom's police and diplomatic services are also supplied by this corporation. Royal Firearms made extensive use of POW’s forced labor during the Second Revolution.<br />
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*'''Minharrzka Maritime Company:''' situated in Miran'mir, the Minharrzka Maritime Company is the largest maritime engineering business in the New Kingdom. The company is involved in producing and maintaining the Royal Navy's ships. Minharrzka Maritime Company also builds civilian vessels. The organization is currently controlled by the Rahimkulov family. Because of the supposed friendship between the Rahimkulov dynasty and Grand Admiral Mahtra Dynhaas, the enterprise has access to the best contract possible with the navy. They are also the oldest company among the “big three”.<br />
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== Tourism ==<br />
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Since the end of the Second Revolution, tourism became a fast-growing sector in the New Kingdom. Deals with megacorporations, such as Idris Incorporated, have allowed the nation to quickly offer many touristic opportunities. While some big national companies have started to dominate the market, several smaller agencies still exist. Outside of historical attractions, the NKA is home to areas with a well-preserved native culture and natural beauty, such as the Zarr'jirah Mountains and Bar'jar. Resorts on the Peninsula of Harr'nrr are popular with the nobility. However, the ongoing instability in the south may begin to threaten the Royalist tourist industry. Alien visitors are generally welcome in the Kingdom due to the prosperity they bring, even if the most conservative elements might see them with suspicion.<br />
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= Religion =<br />
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The New Kingdom of Adhomai possesses no official religion, but the Crown claims the role of protector of the Ma'ta'ke creed and the Worship of S'rand'marr. Most of the population identify themselves as followers of the Ma’ta’ke pantheon, with S'rand'marr Worship being more common in the urban centers and with some noble houses.<br />
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Foreign missionaries are permitted in the Kingdom territory, but their activity can be hindered by locals, that are considerably more religious than the average Republican citizen.<br />
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= Language =<br />
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Siik’maas and Ya’ssa are recognized as the official language of the New Kingdom of Adhomai, used in all official documents, and taught in schools. Other Tajaran languages are also commonly used, with Delvahhi being spoken by Rock Nomads and Nal’rasan by M’sai Amohdan exiles.<br />
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The language of the nobility, Ya’ssa, is heavily promoted by the house of Azunja; it is currently undergoing a period of revival and renaissance as the official tongue of the NKA.<br />
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= Regions =<br />
[[File:Internaldivisions-nka.png|300px|thumb|A map of the New Kingdom's regions.]]<br />
== Old Kaltir ==<br />
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Stretching from Nusinsk, up the imthus, and towards the northern borders of the New Kingdom are the lands referred to as Old Kaltir. As the name implies, these lands were ruled by the Azjuna line before the First Revolution and the collapse of the Kingdom of Kaltir. This is the homeland of the most loyal of the NKA. Previously devastated in the First Revolution and once again during the Second Revolution, Old Kaltir is steadily rebuilding itself post-armistice. Construction workers and other laborers work hard to rebuild and industrialize the cities. Life in the villages continues on as always, but the trappings of modern corporate life slowly creep in thanks to increasing megacorporation presence in the New Kingdom. Planners believe that once the reconstruction is complete, the provinces of Old Kaltir will be the greatest in the New Kingdom. <br />
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== Peninsula of Harr’nrr ==<br />
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Settled in the very beginning of the Colonization Age and the [[S'rendarr and Messa#The_Suns_War_of_Harr.27masir|Suns Wars]], the Peninsula of Harr’nrr is a venerable section of the continent. Its largest city, Baltor, was the first settlement to be constructed on Harr’masir. The land's old history is evident in the countless fortresses and sun temples that dot its forests and towns. Many of the temples remain in use, and every Sun Priest will be more than happy to share the great history of them with any traveler. The fortresses were made into museums or art galleries decades ago. Most of the land is covered in woodlands. Lumber exports are a prime industry for this region thanks to them. <br />
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The Peninsula was under the control of the Ras’nrr Empire pre-Revolution. It was the only colonial holding kept on Harr’masir and ruled by a line of Kings that promoted strict adherence to their ideas of militarism. Much of the population were involved in supporting its heavily bloated army. Despite their claims of being the greatest fighting force on Adhomai however, the army of the Harr’nrr Kingdom was utterly annihilated by the PRA. Harr’nrri soldiers fought to their last in some of the most brutal clashes in the later stages of the First Revolution. Shockingly, the general population of the peninsula accepted Hadiist rule easily. Many came to see the People’s Republic as liberators from an oppressive military regime. To help transition the populace into the new culture espoused by the Republic local administrators began to promote artisanship and trades.<br />
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During the Second Revolution, the population initially supported the Republic in its war effort. But the introduction of the PRA draft in 2458 led to mass protests in the cities and towns. When those protests were suppressed by the PSIS, support for other factions rose and the NKA and ALA began to compete for influence. While cities turned to the NKA, the towns and villages saw the rise of liberator cells. Ultimately it was the NKA who seized control of Baltor when their 2461 offensives swarmed over the land and their marines took Baltor. While the royalists celebrated the liberators were faced with a hard choice: Abandon their land to join their ideological brothers, or swallow a bitter pill and remain home under the New Kingdom. Most chose to leave for the lands held by the DPRA. Today, Baltor is a cultural centre of the NKA with its traditional artisans, artists, and filmographers gaining immense popularity across the nation. The Harr’nrri themselves are considered a more pacifistic and arts-inclined people, with a heavy emphasis on respect towards their fathers and faith.<br />
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== The Borderlands == <br />
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The borderlands refers to the region that was once the Duchy of S’rendul, now the southwest border of the New Kingdom. It is home to the Southern Harr'masir citizens of the NKA. During the Second Revolution, this area saw fighting between the People’s Army and ALA-Funded bandits. The Imperial Army took the region after the pact between the DPRA and NKA was signed and the People’s Army was defeated at the northern front. Despite the ceasefire, many of the bandit gangs remained in the region. To this day they continue to cause issues for local law enforcement by robbing trains, transports, or businesses while claiming to be fighting for the liberation of the Southern Harr'masir people. Compounding these issues of crime is the festering moonshining and counterfeiting rings appearing in the local settlements. Law enforcement and the Raakti Shariim have their hands full attempting to handle the problems. For every gang taken down another seemingly pops up to take their place. With the appearance of the Adhomai Democratic Front, an argument has erupted in the parliament over how to pacify the crime-riddled provinces. <br />
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Life for the locals has changed little underneath the rule of the New Kingdom. Their traditions and culture are kept alive with currently no state interest in influencing them. The values of the Southern Harr’masir people continue as they did pre-Revolutions and the image of the noble but humble N’hanzafu rider shines on. Nobility from the old Duchy has returned to the region in the hopes of gaining political clout or business success. They’re generally unsuccessful in these endeavours unless they are one of the few granted power by the government or somehow strike it rich in the marketplace. <br />
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== Zarr'jirah Mountains == <br />
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Located along the southern border and characterized by its sharp peaks, lush valleys, and hard-lived locals, the Zarr’jirah mountains are a small but beautiful corner of the NKA. The arid grasslands of the mountain sides are contrasted heavily by the valleys between them. During the summers the snow on these valleys melts to reveal fields of vibrant flowers and waist-high grasses. When the wind blows into the passes, the greenery is turned into a swirling grass sea. Towns and farms here are terraced and built into the mountainsides. Tourism has become a growing industry with the Second Revolution’s end.<br />
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The mountain range is home to communities of M’sai. These people trace their lineage back to explorers sent across Harr’masir during the colonization age. In exchange for their services, the nobility had granted these M’sai the privilege of establishing their own homeland within the Zarr’jirah mountains. These mountain men honed their survivalist skills by carving out a home in the peaks. Zarr’jiri culture centers heavily around self-sufficiency and survivalism. Children from a young age are raised to be expert mountain climbers, foragers, and hunters. For most of Zarr’jiri history, children were forced to camp by themselves in the wilds to prove their skillset. The PRA ended this practice due to the increase in child mortality rates it caused. Men and women regularly travel into the wilds in the mountains and beyond to better their skills. The families that held the most prestige from their service would be the leaders of their respective town. Nowadays the mayors who preside over the towns are descendants of Zarr’jiri heroes. <br />
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Zarr’jiri fought on behalf of the Great Duke of S’rendul during the First Revolution. When the nobility was soundly crushed by the PRA, Hadiist rulership came to the Zarr’jirah mountains. They opened up new mines to extract mineral wealth out of the area while employing the locals as labourers. Some of the denizens even came to join the Grand People’s Army. But when rumors of the restoration came to the mountains, the Zarr’jiri leaders listened. An envoy of King Azunja’s conspirators convinced them to assist in the uprising by exploiting royalist sentiments and tales of past glory. When the New Kingdom was declared in 2450 many Zarr’jiri fighters came to fill the ranks of the Alam'ard. Those who remained in the range fought the local army garrison and dynamited the passes to cut off any counterattacks. The situation in the mountains for the next decade was harsh. Food was heavily rationed and constant patrols were needed to warn of the Grand People’s Army attempting to break the rockpiles or if another bombing run came. When the 2461 offensives of the Imperial Army finally reached the mountains the first thing that the returning fighters had done was loot grain stores to redistribute to their people. Despite the relief that followed, the effects of malnutrition have stunted many. The post-war situation has left much of the Zarr’jiri disillusioned. Their victory came at a severe cost to their peoples’ future with little to show for it besides vague promises from the Parliament, toxin-spewing mines, and a weakened population.<br />
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== Nomadic Host of the Southern Borders ==<br />
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A semi-autonomous province on the southeast borders of the New Kingdom, it was created after the end of the Tajaran Civil War. The region was gifted to the nomads as a reward for their support during the conflict. It is home to most of Harr'masir [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]], under the leadership of [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]]. Rock nomads are allowed to practice their own customs and are granted a certain degree of autonomy within this place. In exchange for these benefits, they are tasked with defending the frontier and serving as cavalry in the Kingdom’s military. The low population density of the region allows wagons to roam freely; they are commonly followed by a herd of animals Despite the existence of the Host, most Zhan nomads still don’t recognize its borders. Caravans are known to leave the province and wander the rest of the Kingdom or beyond into the Democratic People’s Republic territories; this is a common source of friction between both countries. The nomads are seen as lesser-thans by much of the New Kingdom, even sometimes by the other settled Zhan-Khazan. When they leave their province they often face discrimination or stereotyping. Nomads have taken to wearing trophies and honors they gained as a display of their competency and might to those who look down on them. <br />
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The province is governed by Rustom Harmaliik and his council of elders. Unlike the Kingdom’s citizens, the nomads only answer to their own leaders, instead of being subject to the Crown authority. Rhazar'Hrujmagh living in the Host are seen as traitors by the rest of the Adhomian rock nomad community, as they decided to follow a leader that was elected without consulting the caravans of Ras’nrr. Non-nomadic inhabitants of the province are farmers and ranchers that lived in the region before the creation of the Host; they have a mixed relationship with the nomads. The conflict between the settlers and the Rhazar'Hrujmagh is common, as they often see each other as unlawful occupants of the land.<br />
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== Bar'jar Amohda Exiles ==<br />
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A large community of Amohdan immigrants can be found in Bar'jar, transferred from the [[Democratic People's Republic of Adhomai#Island of Amohda|Island]] to the New Kingdom after the ceasefire treaty with the Adhomai Liberation Army. Composed mainly of monarchists that followed the Royal Army after their retreat from Amohda, they have settled on the coast of the Northern Harr'masir. They have brought their culture and martial art traditions with them, opening lodges and serving the New Kingdom’s military in their own auxiliary divisions. Most of the Amohdan community has not given up on the hopes of returning to their homeland; as the dream of restoring the monarchy in the isle is still alive among them. The relations between the exiles and the Kingdom’s citizens are generally positive. Many nobles seek to acquire Amohdan blades; a sought-after curiosity and sign of wealth. Despite the existence of this alliance, lodge membership and the learning of their swordsmanship remains something exclusive to the members of the Amohdan community.<br />
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= Major Cities =<br />
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*'''Kaltir:''' the capital of the New Kingdom of Adhomai. The largest and most industrialized urban center in the Kingdom, with its industry focusing on heavy machinery and weaponry. Kaltir is known for its cultural attractions: museums, opera houses, art galleries, and traditional pubs are found within the city. The presence of megacorporations and alien elements is on the rise since the armistice; as Kaltir has the only functioning shuttle port in the entire country. The Kaltir Imperial Palace, the home of the Azunja dynasty, can be found here. The [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]] is one of its most renowned learning centers.<br />
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*'''Bar'jar:''' a coastal town, home to the majority of Amohda exiles residing in the New Kingdom. Most of its inhabitants are employed in the fishing or clam farming business. The city is famous for its seafood cuisine, Ras'val Clams are considered a staple in the region. The Amohdan population has started to open their lodges and mix their traditions with the local ones, creating their own blend of culture. Bar’jar also had contact with Zhan nomads during the war; as it was the location where they were temporarily settled before the creation of the nomadic host.<br />
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*'''Miran'mir:''' the main harbor of the New Kingdom, where the bulk of the royal navy is situated. Home to the largest shipyard in Adhomai, where several ships dock daily for repair or supplies. Most of the locals are employed in the shipwright industry or in the service sector. The city is visited daily by travelers and sailors from all over the Kingdom. Miran'mir is the home of the [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Miran'mir Academy of Scientific Pursuits]] and its museum.<br />
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*'''Dymtris:''' the site of the now-defunct Dymtris Line, which protected the New Kingdom for nearly a decade before being destroyed by the major People's Republic offensive in 2458. The city has an important cultural significance; it is the bastion that protected Kaltir from the Republican Army for years. Dymtris was changed deeply by the constant battles close to it, many memorials and monuments dedicated to the ones that fell in its defenses can be found in the streets and parks. [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]] can be found in this city. Marryam is the patron god of Dymtris.<br />
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*'''Baltor:''' a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns’ wars. Baltor plays a strategic role in controlling the Ras'val sea during the Second Revolution. A town emerged around the fort over time, attracted by the safety provided by the military presence. The city is known for its skilled watchmaker artisans, a trade that has been passed down through generations. The Mez'gin clock tower, located at the town square, is one of its points of interest.<br />
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*'''Olska:''' a mining town close to the Zarragh Lake. The city was one of the last Republican bastions in Harr’masir during the final chapters of the Second Civil War. However, it avoided any substantial damage due to the surrender of the garrison during its siege. The Kraszar Library is the main attraction in Oslka; an extensive deposit of knowledge preserved by its priesthood. The city attracts many scholars and Kraszarrumalkarii, with some of them taking up residence on it. Its parks have reserved spots for storytelling. Kraszar is the patron god of Olska.<br />
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*'''Tunguska:''' once a secretive People's Republic military base in the northern wastelands of Harr’masir. The compound was attacked by the Royal Navy in 2459. For unknown reasons, the New Kingdom abandoned Tunguska shortly after its capture. Its underground installations were sealed and all the military hardware was left behind; it is a collection of buildings, tanks, and autogyros that remain left to rust on the cold winds. The compound has turned into an eccentric tourist attraction, with Tajara and alien visitors paying local guides to take them to the area. Many return with stories of unexplained events happening at Tunguska, ranging from disembodied voices to the entire place changing shape and size overnight.<br />
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*'''Nusinsk:''' a city built around the extraction and processing of Nas’kin Ocean’s oil reserves. Once a small fishing village before the discovery of oil close to its shore, Nuskink was quickly transformed by Al’mari’s administration into a major refinery center. However, any wealth was drained away to the more central places of the People's Republic; the locals did not benefit from the discovery. Most refineries and platforms were moved or destroyed during the Second Revolution. After the Armistice, the New Kingdom is slowly rebuilding the city’s industry to help fuel their fleet and growing industrialization. Growing air and water pollution are now one of the city’s major concerns.<br />
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= Architecture =<br />
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The dominant architectural school in the New Kingdom is known as Adhomian Neoclassical. This style seeks inspiration from Pre-War buildings. Its main characteristics are complex structures, colorful exteriors, intricate ornamentation, and asymmetrical designs. While Royalist architects were mostly focused on restoring old buildings to their former glory, the wealth brought by the Armistice has created opportunities for the nobility to commission new extravagant monuments. Even when struggling with their previous debts, the New Kingdom's nobles still seek to build a fancy summer house. While Commoners' houses are more practical and do not stray from cheap materials, they are still adorned with traditional pieces of art and vibrant colors.<br />
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== Major Monuments ==<br />
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*'''Kaltir Imperial Palace:''' the ancestral home of the Azunja dynasty, the Kaltir Imperial Palace once served as the Kingdom's seat of government. Today, its function is to house the royal family and host events. Much of its previous decoration and furniture was lost during the Hadiist invasion of the Kingdom; the building was transformed into an administrative office by the People's Republic. With the help of Miran'mir Academy's Restorers, the Palace is slowly recovering its missing objects.<br />
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*'''Vlrralkhzazhul Line:''' built after the offensive of 2459, the Vlrralkhzazhul Line is a long system of bunkers, pillboxes, trenches, and air defenses meant to protect the northern regions of the Kingdom. Unlike the defunct Dymtris Line, it survived until the end of the war. Despite its distance from the frontier, Vlrralkhzazhul continues to be expanded; its mighty halls and wide complexes are unmatched by any other fortification system in Adhomai. Many suspect that this expansion is nothing but a plot by the military to embezzle funds.<br />
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*'''Mez'gin clock tower:''' situated in Baltor's main square, the Mez'gin Clock Tower is a Gunpowder Age era astronomical clock. Commissioned by the Rasn'rr Empire, the tower is the oldest Adhomian clock still in function. The monument is adorned with statues of mythological figures, ancient Kings, and deities. The clock is famous for its accuracy and extremely complex mechanism for its time. Legends claim that the clockmaker who designed Mez'gin was blinded on the order of the emperor so he could not replicate his work.<br />
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= Technology =<br />
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Much like the Democratic People’s Republic, the New Kingdom inherited a portion of Republican technology when they broke from the once-unified Hadiist government. However, the social strata of the Kingdom is exceedingly different, and their isolated territory in the North did not see that much development prior to the War. The New Kingdom has been forced to grapple with this reality, and, as a result, most advanced technology has been appropriated by the landed nobility unlike the peasants, who are left to return to the old ways. <br />
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== Civilian ==<br />
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By design, the noble families of the New Kingdom enjoy access to a wide variety of modern inventions. Once again, the nobility has begun to hoard technology for itself, and while different levels of political power and nobility permit access to varying ranges of items, almost all are more easily capable of acquiring imports thanks to their elevated status. Nobles enjoy devices like televisions, radios, gaming systems, automobiles, computers, advanced kitchen appliances - anything they can afford to buy and import and upgrade in their own household. Eventually, though, the prices of these new imports and inventions do fall, giving the peasantry wider access to newer technology - though not before the nobles have had their fill of it.<br />
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Peasant homes are usually constructed with wood and stone and may have few utilities. Owing to their far northern homeland, boilers and wood-burning stoves are typical to provide warmth and hot water. The average peasant does not have an icebox, however, and most families store their food and meat in the ground under the snow as Tajara did for thousands of years. Simple, reliable furniture and breathable, sturdy clothing for the workday is favored. Some well-off rural peasants or farmers may be able to have electricity installed so they may power things like radios or simple appliances like irons, but most households rely on oil lamps and the local river for needs like light or clothes washing. <br />
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Cities in the interior of the Kingdom enjoy easier access to these amenities. Rural villages and settlements tend to be the most backward, but life in the numerous Imperial population centers does tend to offer a higher quality of life. While by no means approaching the level of wealth and decadence landed nobility might enjoy, city-dwellers do gain access to utilities like plumbing, heating, and electricity. Widespread illiteracy means that most homes in the city have radios so they can receive news and updates from the Imperial government. The New Kingdom has many of these bustling metropolises, and though they are nowhere near as industrialized as the Republic, a melding of technology with older Tajaran styles and traditions has offered city-living peasants a brighter lease on life.<br />
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The New Kingdom’s industry is heavily focused on the mining and agricultural sectors, and as such these tend to receive the most investment and attention from Imperial elements. Miners and farmers still use old methods of transportation, like lever-powered mine-carts or N’hanzfu-driven tills for their needs, and mining especially does not come without inherent dangers. A good portion of the populace is devoted to maintaining these two economic powerhouses, favoring the agricultural sector. To escape from the monotony of this work, and in lieu of entertainment like televisions or radios, the performing arts have made a huge comeback in the North. Plays, musicals, poetry nights - anything to help distract the peasantry from the grind of their daily lives. Theaters are especially common in most villages.<br />
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Personal computers are a rare sight in the New Kingdom’s homes; only the nobility has enough influence to acquire one. Following the Armistice and further deals with megacorporations, terminals have been shipped to most villages and major cities for general use. These machines are found in the houses and offices of the local governors, which are all usually nobles, for them to decide when it is proper for anyone to use the computer. Owning to this practice, most of the population’s access to this technology is held hostage by the plutocracy.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''Pryzark-19:''' a half-track, brougham style automobile designated to be sold to the nobility. Anyone planning to buy a Pryzark-19 will likely have to acquire a loan. As the Kingdom's economy grows, these cars have become a status symbol. This has led to a subculture of nobility heavily modifying their Pryzark-19’s to suit their tastes and showboat their wealth. Queen Shumaila is known to be an avid admirer of the Pryzark-19; tabloids speculate she owns at least three.<br />
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*'''Ha'rron Sled:''' used since immemorial times by the Tajara, the Ha'rron Sled is now only commonly seen in the northern territories of the New Kingdom. As much of the technology is concentrated in the hands of the nobility, the population in most isolated regions has to rely on the old ways for transport. Trained since birth, the pulling Ha'rron can traverse hundreds of kilometers of snow and ice in a matter of days. Sleds were used to bring supplies to the army during the winter. The Raaki Shariim also make extensive use of them during rural operations. <br />
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*'''Icehover:''' a boat-shaped, amphibian vehicle capable of traveling over ice, land, and water. The Icehover works by blowing air under the hull that is above the atmosphere's pressure. The difference in pressure causes drift that allows the vehicle to move. The Icehover is favored by fishers for its versatility; it can be used in warmer seasons and when the sea is frozen because of the winter. The Icehover’s appearance among the river pirates of Southern Harr’masir has led to accusations of the NKA government supplying piracy there.<br />
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== Medical ==<br />
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Advanced medical treatment in the New Kingdom is typically reserved for the upper class. The landed nobility get to enjoy the most of new advancements in gene therapy, surgery, or cosmetic operations - far beyond what the average peasant can get, thanks to their political status and the privilege that comes with it. Equally, with the New Kingdom currying favor with NanoTrasen, they have access to medical care even on par with what the average Republican citizen may receive in cities like Nal’tor. The same, however, cannot be said of the lower classes. Peasants are often hospitalized for longer periods of time and tend to have higher mortality rates both from increased stressors and dangers from work and insufficient medical care.<br />
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Traditional remedies, such as the usage of Messa's Tears or S'rendarr's Hands, are popular for cuts and burns. Many peasants still practice old methods of curing ailments, like salt-water gargling for strep throat and even in some rural areas bloodletting to ‘cleanse the body of its unnatural vapors’. Poor understanding of medicine amongst the rural population complicates wounds sometimes, but some medical architecture leftover from the Republicans still remains, giving the typical peasant the ability to visit a doctor - if they can afford it. Most cannot, however, and village religious leaders or family elders tend to care the most for their injured. Education and understanding of anatomy is not as advanced, and experience varies wildly from village to village.<br />
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Infant mortality rates in the New Kingdom tend to be high. While the children of nobility tend to have easier access to life-saving care in the event of abnormal births or defects, peasant families are not nearly so fortunate. The typical New Kingdom family will have many children, but there is a high chance a few may die in the first few months or years of their lives. This has diminished somewhat with the introduction of vaccinations to larger cities in the New Kingdom, but unlike other powers, medical facilities lack the ability to mass-produce these inoculations and the government relies on NanoTrasen to step in, leading to a rise in the cost of drug prices.<br />
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== Military ==<br />
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Unlike the People's Republic or the Democratic Republic, the infantry of the New Kingdom is not as mechanized. While they do have tank corps and technicians, they still maintain the usage of outdated tactics and units like cavalry or grenadiers. Whereas the other powers focused their power on offensive research, the New Kingdom prepped for and successfully waged a defensive war against the invading Republican army. Most branches of their military are aimed towards defending the northern territory - with their most offensive units being their naval forces. Indeed, out of the three powers, the New Kingdom has invested the most into its navy.<br />
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Some of the Republic’s most brilliant admirals and veteran ship crews seceded with the New Kingdom, a defeat that the Republican navy has not recovered from. While this benefit does not give them much beyond bombardment for land operations, the massive fleet of formidable ships, aircraft carriers, and anti-submarine detectors has kept both other powers on the ropes when it comes to engagements on the seas. Their enemies are wary of engaging the Imperial Navy unless absolutely required - and as such, this reputation equally carries over with privateers or pirates, who scarcely engage with the Imperial Navy as well. <br />
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The New Kingdom is widely known for having very reliable equipment; military research is less involved in experimental or expensive designs, and instead industrial capacity is devoted towards tried-and-true and traditional weapons, like bolt-action rifles or bayonets. Lacking the intense industrialization of the other nations, artisans of the New Kingdom focus on producing arms and armor that is less prone to failure and requires less maintenance. It takes longer, but the end result typically is the production of high-quality armaments, giving the average Imperial soldier a leg up on the battlefield.<br />
<br />
=== Weapons ===<br />
<br />
Due to its prior isolation and economic situation, the New Kingdom of Adhomai relies on more traditional weaponry. Soldiers are usually armed with simple bolt action rifles and bayonets, while sailors and expeditionary marines are given the few available semi-automatic weapons. Officers have more freedom in their gear, as they are allowed to use any personal weapon on the field. Currently, the New Kingdom has no service rifle.<br />
<br />
Firearms are more common in rural regions than in the few urban centers, owing to the culture of the agrarian nobility and peasantry. Commoners are able to obtain and carry small semi-automatic weapons, such as hunting shotguns and pistols. Nobles have more freedom in acquiring weapons, having been granted the right to acquire automatic weapons.<br />
<br />
==== Notable Weapons ====<br />
<br />
*'''Hand Cannon:''' created because of a shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient Tajaran technology. Usually found in the hands of sailors and marines of the Royal Navy, this fearsome firearm is able to propel small cannonballs with destructive force.<br />
<br />
*'''Royal Firearms Service Revolver:''' a simple and reliable double-action revolver, favored by the nobility, officers, and law enforcement. The design is known for having an outdated reloading mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has allowed countless copies to flood the Kingdom’s markets.<br />
<br />
*'''Lawbringer Mk.I:''' an advanced, rare energy weapon, obtained through a mysterious otherworldly benefactor. The gun has nonlethal, lethal, and explosive firing modes. The presence of the Lawbringer causes awe in the forces of the New Kingdom and their enemies, as the few Imperial Dragoons allowed to wield it are well trained in its use. Due to its highly expensive manufacturing cost, only a few hundred were ever produced.<br />
<br />
*'''Frozen Sea Harpoon Gun:''' adapted from fishing tools, harpoons were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped with all sorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. Smaller versions are usually carried by sailors and fishermen.<br />
<br />
==== Notable Experimental Weapons ====<br />
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*'''Worm Signal:''' developed from research made on Hma'trra Zivr's high-frequency communication, the worm signal is a device capable of luring the aquatic creatures to a certain location to attack ships. Since this weapon requires a radio tower to function, its deployment is limited to the Kingdom's coastal regions. Because the signal is unable to fully control the Hma'trra, the Royalist navy must vacate any place before it is used to avoid being caught as well.<br />
<br />
*'''Big Alzrun:''' expanding on the already existing railway gun designs, the New Kingdom's military recently invested in the development of a massive cannon. The Big Alzrun is a fifty meters long and fifteen meters tall artillery piece. Planned primarily as a siege weapon, the gun is able to fire a large round capable of destroying any known fortification over a distance of kilometers. An entire Train, alongside thousands of workers, is used to transport and deploy the weapon. Big Alzrun also has its own anti-aircraft defenses to reduce its vulnerability to airstrikes. Because of its great cost, only one has been built so far.<br />
<br />
==== Notable Military Vehicles ====<br />
<br />
*'''Zhsram II:''' a prewar light tank commissioned by the military at the start of the Second Revolution. The tank turned out to be rather unreliable and had limited space for its staff. Due to a shortage of experienced crew, technical issues, and a lack of concise doctrine, the Zhsram II saw little use. New tanks continue to be built and provided to the army, but the high command is urgently attempting to find a better replacement for the outdated vehicle.<br />
<br />
*'''Railroad Cannon:''' artillery pieces or naval cannons mounted on train wagons used extensively by the New Kingdom during the Second Revolution. Lacking fast transportation methods, the military made use of the train system to quickly bring artillery to the frontlines. This also allowed them to deploy bigger guns. The railroad cannon was effective when defending and sieging cities, but proved to be vulnerable to airstrikes and rail sabotage.<br />
<br />
*'''Armored Aerosled:''' a propeller-driven sled used for reconnaissance. Introduced throughout the offensive of 2461, the armored aerosled is protected by light metal armor and is usually armed with a machinegun. It is crewed by a driver, which sits closer to the engine, and a gunner at the front. Plans to further develop this vehicle are underway; military officers have proposed arming the aerosled with anti-tank guns and grenade launchers for hit-and-run attacks.<br />
<br />
*'''Wheel Tank:''' single-track-wheeled light reconnaissance vehicle inspired by the Tajaran monowheels. It has room for a single driver who also controls its armament, a pair of machine guns. To help with stability, it has two steerable wheels on its sides. Its sacrifices much of its armor in favor of speed; while it can withstand small arms fire, it is very vulnerable to most anti-materiel weaponry. The Wheel Tank was recently developed as part of the Kingdom's attempt to modernize its military.<br />
<br />
== Extranet ==<br />
<br />
The New Kingdom has officially entered the extranet in 2458 after acquiring a contract with frontier providers. Because of this later arrival, most of the websites are government-related or hosted by migrants. The Royalism extranet is atrociously slow due to the outdated and scarce national infrastructure. Censorship is limited to content considered immoral by the general public. <br />
<br />
=== Notable Websites ===<br />
<br />
*'''TheirHeritage:''' a website destined to cataloging and preserving the history and members of the noble dynasties. Users can create profiles and add themselves to the treelines after confirming their identities through documents and pictures. TheirHeritage is infamous for not allowing non-Njarir and Tajara of mixed background to register.<br />
<br />
*'''WorkDay:''' created to help the growing city business find employees, Workday has grown to become the main Employment website of the New Kingdom. Outside of the popularity with the locals, it has helped the megacorporation in finding willing and skilled labor to ship off the planet. Despite originally being a free service, there is now a premium subscription that allows a user privileged access to megacorporation opportunities.<br />
<br />
*'''Miran'mir Archive:''' the digitalized archive of the Miran’mir Academy of Scientific Pursuits museum. The website was created as part of an initiative to preserve the Tajaran history threatened by the war. The website provides access to digital versions of ancient Adhomian texts, interactive images of artifacts, and academic papers.<br />
<br />
= Government and Ideology =<br />
<br />
The New Kingdom of Adhomai is a constitutional monarchy, with the King acting as the head of the judicial and executive system. The Parliament is divided into a chamber of Nobles and a chamber of Commoners. The Chamber of Nobles is constituted by hereditary positions held by the nobility. The representatives in the Chamber of Commoners are elected through elections. The Crown Heir is selected through the appointment of the King, with the approval of the parliamentarians.<br />
<br />
Because of the intrinsic relationship between the nobility and the public offices in the Kingdom, rivalities between the existing dynasties are common. Many of the positions are used to gain more prestige for one's family or sabotage a rival's attempt to secure a post of importance. <br />
<br />
== Royalism ==<br />
<br />
Royalism is an ideology characterized by monarchism, a constitution limiting the power of the monarch, the existence of a noble class, and the acceptance of the traditional Tajaran caste system. Its origins can be traced back to the end of the interwar period, where growing discontent with the People’s Republic allowed the return of an old dynasty bearing promises of change. Royalism attempts to reinstate the rule of the nobility over Adhomai while correcting the supposed flaws that caused the First Revolution. Despite not being adverse to progress, this ideology avoids any kind of fast change.<br />
<br />
The caste system is believed to be an essential and unavoidable element of the Taraja species. However, the active enforcement of those differences is considered detrimental; society will naturally enforce and drift towards them without any kind of interference. Instead of trying to make every Tajara equal, Royalism claims that every ethnicity has its own separated but indispensable function. But ultimately, the Njarir’Akhran are the indisputable masters.<br />
<br />
Royalism is open to diplomacy with alien powers and is generally welcoming of megacorporations. However, this stance is primarily tolerated due to the necessity of support in the conflict against the other Adhomian powers. <br />
<br />
=== Schools of Thought ===<br />
<br />
*'''Conservative Royalism:''' supported by the land-owning nobility, Conservative Royalism aims to maintain the political and social status quo while bringing economic prosperity to the Kingdom. A Monarch restricted by a parliament, composed of hereditary titles, and a constitution is seen as the perfect system to guide the Tajara people. Decision-making should remain in the hands of the nobility, while commoners should have their survival and basic rights guaranteed by the state. Megacorporations are welcomed with open arms by Conservative Royalists; they are an opportunity to attract foreign investments and modernize the nation. [[Notable Tajara#Grand Duke Akym Yudenikh|Grand Duke Akym Yudenikh]] is the main proponent of this ideology<br />
<br />
*'''Absolute Royalism:''' supported by the military and the rural population, Absolute Royalism believes that the power should be concentrated in the hands of the Monarch. The parliament and the constitution are obstacles to the progress of the nation. An absolute monarchy backed up by a strong army and navy is deemed as the best alternative to secure the Kingdom against any threats. Due to their might, the Majesty has the right to dictate what is the most adequate alternative to any situation. Absolute Royalists are opposed to diplomacy with alien governments and the presence of megacorporations, for they believe that the nation should not rely on foreigners to stand on its own. [[Notable Tajara#Grand Admiral Mahtra Dynhaas|Grand Admiral Mahtra Dynhaas]] is the main proponent of this ideology<br />
<br />
*'''Populist Royalism:''' supported by intellectuals and the urban working class, Populist Royalism plans to further democratize the New Kingdom. While the banishment of the monarchy is unthinkable, it should instead be delegated to a symbolic role. All of the power should be in the hands of democratically elected officials. The people should take an active part in the politics and their well-being is the main priority to the Kingdom. Nobility should remain a mere cultural formality to preserve the families' heritage. Populist Royalists are not opposed to megacorporations, but their activities should be tightly regulated to prevent abuses and a takeover of the nation. [[Notable Tajara#Prince Serhiy Oliinyk|Prince Serhiy Oliinyk]] is the main proponent of this ideology<br />
<br />
*'''Revival Royalism:''' also called Njarir'Akhran Supremacism by its opponents, this school of thought was formulated by Absolute Royalist extremists. While Revival Royalism shares its parent ideology's authoritarianism, its main difference lies in its reactionary vision of the Tajaran caste system. Revival Royalism believes that enforcing the traditional roles through the law is necessary; society would soon fall into chaos without the ever guiding hand of the Njarir'Akhran. No Tajara ethnicity is superior, only built for different purposes. Revival Royalism considers individuals of mixed heritage to be an abomination - products of a degeneracy that must be dealt with harshly. The alien and its machinations are seen to be incompatible with the Tajara; ignoring them completely is the best course of action. Its adherents are known for their interest in [[Tajaran Minor Religions#Ancient Tajara Theory|esoteric ideas]]. [[Notable Tajara#Count Tscherim Sanguszkho|Count Tscherim Sanguszkho]] is the main proponent of this ideology<br />
<br />
== Political Parties ==<br />
<br />
The Parliament is divided into four parties;<br />
<br />
*'''Royal Party:''' this party encompasses most of the agrarian landowners and high nobility, known to be loyalists to the ruling dynasty. Their main interest lies in protecting the rights of the nobility and strengthening the civil government. Nobles and monarchists usually support this party, as they see it as the one that is fully aligned with the interests of the house of Azunja and the Kingdom. They do not oppose the presence of megacorporations and diplomacy with other galactic states.<br />
<br />
*'''Officers Party:''' this party is composed mostly of army officers, navy captains, and fervorous patriots. They seek to strengthen the importance of the military in the politics and daily life of the Kingdom, usually clashing with the other two parties. Their main platforms include increasing the spending and modernization of the armed forces. Soldiers and sailors usually support this party, as it is one of the few ways they can improve their condition and participate in politics through their superiors. They are staunchly against the presence of megacorporations and have an isolationist instance in regard to galactic diplomacy.<br />
<br />
*'''Commoners Party:''' despite its name, this party is made up of lower-ranking and landless nobles. They aim to increase the rights of the commoners and move the government to a more democratic orientation, reducing the King’s powers and the reliance on the army. Members of this organization are known to hold meetings with the population to gather and understand their concerns, making use of those problems to create their own political agenda. Factory workers, learned professionals, and urban inhabitants usually support this party, as this organization is one of the few ways that their voice can reach the Parliament. While not opposed to the presence of megacorporations, the Commoners Party is against them being allowed into the Kingdom without strict laws to control their expansion. They have an open but cautious approach in regard to diplomacy with other states.<br />
<br />
*'''Njarir'Akhran Renewal Fraternity:''' once a private club exclusive to the nobility, the Njarir'Akhran Renewal Fraternity became the main proponent of the Revival Royalism. Thanks to the support of the most authoritarian elements in the Parliament, it was given official party status in 2463. While the Fraternity is still a minority in the government, they are eager to support the Officers and Royal parties to acquire more influence. Supported by the most radical royalists, the Njarir'Akhran Renewal Fraternity pushes for an even more authoritarian government, alongside spouting a very reactionary view on the Tajaran caste system.<br />
<br />
== Royal Ministry of Intelligence ==<br />
<br />
Formed during the early stages of the second revolution, the Royal Ministry of Intelligence, also known as the Office of Ungentlemanly Affairs, can trace its origins to royalist circles that organized their meetings in cellars of Kaltir’s pubs. First serving as the force used to free King Azunja from his prison, the RMI has evolved into an agency tasked with dealing with all kinds of foreign intelligence and threats. Internal matters are handled by the ministry of interior and its subordinated departments.<br />
<br />
Agents of the Royal Ministry of Intelligence are adept in espionage, reconnaissance, interrogation, and surveillance. Information gathering and counterintelligence are the main tasks of the RMI, as they prefer to work closely with the military in their operations. Several diplomats and consular officials are members of the agency, as their positions allow them more contact with the affairs of other nations. They have added Biesel to their theaters of operations after the armistice.<br />
<br />
== Law ==<br />
<br />
The law in the New Kingdom possesses a written code but most of its decisions rely on precedents and local customs. Judges are directly appointed by the Crown to their position. There is no jury in the Kingdom’s courts. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay for one. In spite of this provision, there is a distinct shortage of public attorneys. The justice system is biased towards the nobility, offering them greater protection and rights than the ones afforded to the commoners.<br />
<br />
Law enforcement in the New Kingdom is the responsibility of the Royal Constabulary, an agency under the direct control of each province. The police in urban centers are known to be well equipped and trained. Mounted constables are still extensively used in rural areas.<br />
<br />
===Royal Peacekeepers===<br />
<br />
Formed shortly after the New Kingdom declared its existence, the Royal Peacekeepers (Raakti Shariim in Siik’maas) are a specialized policing force for the Kingdom. As the Royal Constabulary was formed to manage individual provinces, the Peacekeepers exist as a Kingdom-wide force focusing on higher-profile targets such as spies, terrorists, domestic enemies of the Kingdom, and persons of interest. Their origins lie in the old orders of M'sai enforcers who would track criminals roaming from fief to fief or over the borders of Kaltir. While the Peacekeepers remain mostly M'sai, other races of the Tajara can be found in its ranks. <br />
<br />
Officers of the Peacekeepers are specialized in handling not just investigations and arrests, but also surviving the harsh conditions they may come across while tracking criminals. Rock-climbing, foraging, medical aid, and other skills ensure the Peacekeepers will be able to handle anything the wildness can throw at them. Armored cars are the typical mode of transportation for Peacekeepers in urban areas, but they retain bred Ha'rron steeds for rural operations.<br />
<br />
== Adhomai Democratic Front ==<br />
<br />
As unfulfilled promises pile up, income inequality grows, and megacorporation influence expands, some Tajara within the New Kingdom have become disillusioned with Royalism. Founded by radicals from the Commoners Party, the Adhomai Democratic Front is an underground movement that aims to abolish the monarchy and establish a democracy. Unlike the moderates in the parliament, the Front has no interest in taking part in the government and prefers a more partisan approach. Organizing strikes, protesting, and civil disobedience are their main tools. The Crown considers the Democratic Front to be a terrorist organization; its members are actively persecuted by the Royal Peacekeepers. The ongoing repression is quickly radicalizing the group; calls for armed action are becoming increasingly common.<br />
<br />
Because of the distance from the capital and large working population, the Adhomai Democratic Front found most of its support in the region around Olska. Supporters from the former lands of Kaltir, which stretched from Nusinsk and northwards, are very rare. While the New Kingdom accuses the group of being an Al'mariist and Hadiist puppet, there is no real evidence of this. Its leadership and internal structure are currently unknown to the public.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' the New Kingdom of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. The relationship between both nations remains cordial but distant. The Kingdom is attempting to approach the Republic through the further integration of megacorporations in its economy. As part of these attempts, artifacts from the Museum of Miran’mir were borrowed for an exhibition at Mendell’s Museum of Immigration in 2462. Royalist agents operating in Biesel must take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
<br />
*'''[[Empire of Dominia]]:''' the first state to recognize the New Kingdom was the Empire of Dominia in 2461. The recognition came at a time when the Kingdom was desperately looking for allies. However, this support was received with suspicion by the royalist military faction. The relationship between both nations is mainly focused on trade and political support. Dominia’s plan is to incorporate the Kingdom into its sphere of influence. The Empire of Dominia does not recognize the other two Adhomian powers.<br />
<br />
*'''[[Izweski Nation]]:''' in an attempt to gain more allies, the New Kingdom approached the Izweski Hegemony recently. As part of the concessions to gain its favor, it denounced the Al'mariist presence in Gakal'zaal. The Unathi have also requested the NKA to recognize their claim to the planet, a demand that the Kingdom is still unsure if it will accept or not.<br />
<br />
== Flag ==<br />
<br />
Inspired by the Kingdom of Kaltir's standard, the New Kingdom of Adhomai flag was created shortly after the rebellion by the Royalist clique who freed King Vahzirthaamro. The flag's blue color is the one traditionally associated with the nobility, the tree is the symbol of the Azunja's dynasty, and the Twin Suns Icon represents the New Kingdom's ambitions of conquering all of Adhomai.<br />
<br />
= Military Forces =<br />
<br />
The New Kingdom of Adhomai is composed of the [[Tajaran Military Structures#Imperial Adhomian Army (New Kingdom of Adhomai)|Imperial Adhomian Army]], the [[Tajaran Military Structures#Royal Flying Corps (New Kingdom of Adhomai)|Royal Flying Corps]] and the [[Tajaran Military Structures#The Royal Navy (New Kingdom of Adhomai)|Royal Navy]]. The Imperial Adhomian is the ground army of the NKA, made up mainly of infantry divisions, supported by artillery, cavalry, and the few armored vehicles that the Kingdom is able to bring in service. Despite being poorly equipped by Tajaran standards, they are able to deploy efficient defensive tactics. Each commoner family in the New Kingdom of Adhomai has the duty of offering a single member of their household to serve in the military, while the nobility usually serves in positions of command.<br />
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During the Second Revolution, the Imperial Adhomian Army was infamous for its mistreatment of war prisoners. The conditions in the prison camps were precarious and food shortages were widespread. Captured soldiers were commonly used as forced laborers in the Kingdom's mines, plantations, and construction projects. Prisoners were borrowed by the military to work on the properties and companies of the nobility. Roads and military works were also built by the inmates. Prisoners were subject to the most dangerous and unwanted jobs, such as clearing minefields. During her time in the army, Queen Shumaila Azunja was known for being a major proponent of using forced labor. It is estimated that at least 65% of the soldiers captured by the New Kingdom perished while in captivity due to a combination of starvation, overworking, sickness, and mistreatment.<br />
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The Royal Navy is the powerhouse of the Kingdom military, nearly securing supremacy on the seas. Created through the defection of most officers, alongside their ships and supplies, during the uprising. The New Kingdom’s naval force was able to secure the shores of Northern Harr'masir, but was proven to be less useful in the overall land conflict.<br />
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[[File:New Kingdom of Adhomai.png|thumb|Flag of the New Kingdom of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== New Kingdom of Adhomai ==<br />
<br />
The last major faction is the rebellious New Kingdom of Adhomai, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir'Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People's Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; constitutional monarchy is necessary to prevent abuses of power.<br />
<br />
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja's rule were marked by political turmoil as the people requested further political recognition.<br />
<br />
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom's realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.<br />
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= General =<br />
<br />
'''Capital:''' Kaltir<br />
<br />
'''Demonym:''' Adhomian, Royalist<br />
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'''Official Language(s):''' Siik’maas and Ya’ssa<br />
<br />
= History =<br />
<br />
The history of the New Kingdom of Adhomai has its roots in the Kingdom of Kaltir, the entity that was conquered by the People's Republic at the end of the first Tajaran civil war. Regardless of the fall of the old order, the population of Northern Harr'masir was still loyal to the past ruling dynasty, the house of Azunja. Rebellious sentiments and plots started to ferment some years after the occupation by the Republican forces, with intellectuals seeking to break the Hadii domination while the common folk wanted the return of their benevolent rulers.<br />
<br />
In 2449, Vahzirthaamro Azunja, the heir of the previous king, was rescued during the plot that would set in motion the uprising that would create the New Kingdom of Adhomai. With the war being declared officially in 2450, the closest supporters of the returning house were granted their places as the new nobility. Instead of seeking to merely restore the old regime, the Crown tried to learn from the mistakes of the deposed nobility to avoid being a victim of the same situation.<br />
<br />
The rebellion occupied most of Northern Harr'masir, securing the past territories of the old Kingdom of Kaltir. However, when the PRA’s army was able to organize themselves and mount a counter-attack, the NKA were pushed in a defensive position; they were only able to hold back due to their land defenses and navy. The Dymtris Line, a mighty union of fortresses, trenches, and anti-air defenses, was built to hold the enemy from reconquering the rest of the country.<br />
<br />
The tides of war turned in favor of the Kingdom in 2458, with the defeat of a Republican offensive that destroyed the Dymtris line. The royal army was able to mount a limited offensive, establishing the Vlrralkhzazhul Line. In the next year, a terrorist attack hit the Parliament, nearly throwing the nation into a civil war, as the King was forced to become the head of all branches of the government, while countless candidates disputed with each other the succession of the vacant offices.<br />
<br />
Another royalist offensive happened in 2461, reinforced by forces coming from Amohda and loyal Rock nomads, the New Kingdom was able to recover its original territory, forcing the People’s Republic out of Northern Harr'masir. The Kingdom signed the Armistice of Shastar in the same year, guaranteeing their peace and recognition before the galactic community. King Azunja passed away in 2463. Queen Shumaila Azunja, Vahzirthaamro's niece, is the current monarch.<br />
<br />
= Culture and Society =<br />
<br />
The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural part of the way of life. While the government does not officially enforce the castes, there is a great societal expectation that each Tajara will attempt to stay in their customary roles related to their ethnicity.<br />
<br />
Society is divided between nobles and commoners. The nobility of the New Kingdom of Adhomai was created from the remnants of old Adhomian houses, descendants of the deposed rulers, and supporters of the currently ruling dynasty. Nobles are considered to be the leaders and leading intellectuals of the Kingdom. Most nobility titles are hereditary, with some orders being granted as a reward for one's effort or service to a certain family. King is the highest landed title, followed by Grand Duke, Duke, Marquis, Count, and Baron. Unlanded members of noble families are usually referred to as Princes. Petty Lord is the term used for unlanded nobles that are not part of any lineage; this title is usually granted for outstanding service to the Kingdom. If any landed nobles lose their land, they become a Prince and forfeits their political privileges.<br />
<br />
Commoner is the term used for any individual that is not part of a noble family, holds no titles, or is a foreigner. While occupying a social position with less political rights, they have fewer expectations, as they are not bound to repay the Crown for their position through work. Despite the existence of this separation, social mobility is possible, as the most successful Tajaran commoners are able to buy titles of nobility. Citizens of the New Kingdom’s territories usually bear strong patriotic sentiments, seeing the Crown as the protector of their culture and land, while the civilization of the PRA is seen as a threat to their heritage. The People's Republic was unable to stamp down those sentiments during their occupation, due to the stubbornness of the local population and the distance between northern Harr'masir and Nal’tor. Republican imagery and establishments were soon destroyed or confiscated during the uprising. <br />
<br />
The inhabitants of the rural areas are seen as rugged frontiersmen and rustic farmers, known for their traditional values and love for the simple way of life. While the agrarian nobility prefers to serve in military positions, having the fame for supplying brave army officers and captains for the Royal Navy. Both of them commonly subscribe to the concept of sacred hospitality, where a guest should be treated with the utmost respect. Urban dwellers are more inclined to pursue the fields related to education, medicine, administration, and arts. A growing working class, composed mostly of migrating peasants, is emerging because of the slow industrialization of the economy. Nobles living in cities may enjoy greater opportunities and luxuries that those rare urban centers may offer while preferring to work in the bureaucracy and politics of the Kingdom.<br />
<br />
Patriotic citizens will commonly greet each other by saying: "Suns bless the north.".<br />
<br />
Because of its focus on lineages, the traditional Tajaran family has an important role in the New Kingdom of Adhomai. Personal prestige and satisfaction are second to the needs of one’s dynasty. Extended families are the norm, most Tajara continue to live with their parents after marriage. Acquiring a partner of respectable pedigree is a common expectation set upon the nobles. Commoners suffer from less pressure, but many seek to marry into nobility to raise their social status.<br />
<br />
In line with the conservative Tajaran culture, deviant behavior is shunned by the people and New Kingdom’s authorities. Laws exist to persecute anyone that engages in such activities, but they are frequently interned in mental asylums instead of serving time in jail. Dating outside of one’s ethnicity is still taboo. Individuals of mixed heritage are seen in a negative light; they are commonly labeled as bastards.<br />
<br />
== Cuisine ==<br />
<br />
Before the first great war, most of the land was owned by the privileged aristocracy of the Kingdom of Kaltir, which utilized the peasantry to work in the fields. After the great war and with the capitulation of the Kingdom of Kaltir, most of the ownership of the land was taken away from the hands of the nobles and distributed among peasants and bureaucrats loyal to the new government. Under the New Kingdom of Adhomai most of the land was given to supporters of the Azunja dynasty. A large part of the population is still employed in the agrarian field, and traditional agriculture plays an important role. The technology employed in the farms of the New Kingdom is considered rudimentary and outdated. Mechanized farm equipment is a rare sight and shortages of food are still a present menace to the population.<br />
<br />
The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root, and other plants, such as the Nif-Berries. Other main dishes include stews, commonly prepared using Snow Strider’s meat, hunted by the local M’sai population. Common alcoholic beverages might include fermented Sugar Trees and Earth-Root’s extracts, mixed with honey from Messa’s Tears or from the native apiculture. Victory Gin can also be found in the borders of the New Kingdom of Adhomai, but its production and importation have ceased, due to the drink relation with the enemy regime. <br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Fermented Hma'trra Meat:''' large pieces of Glacier Worm meat that have been fermented for months. It has a strong taste and smell because of its large concentration of ammonia, usually causing anyone not accustomed to it to vomit. This dish originated as a way to preserve meat during the harsh winters of Northern Harr'masir. It is served alongside alcoholic beverages.<br />
<br />
*'''Spicy Ras'val Clams:''' made from the prized Ras’val Clams served alongside spicy herbs and Adhomian vegetables, this recipe has gained galaxy-wide fame after the First Revolution. It became exceedingly expensive outside of Adhomai during the Second Revolution because of the blockade imposed by the Orbital Fleet; as off-world clam farms were unable to cope with the demand.<br />
<br />
*'''Creamice:''' The traditional dessert of Northern Harr'masir is considered by many as being the mixture of ice, Fatshouters’s milk, sugar, and Nif-Berries’ oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Tree-Bark Firewater:''' high-content alcohol distilled from Earthen-Root or Blizzard Ears. Tree bark is commonly added to the drink to give it a distinct flavor. The firewater's origins can be traced back to the pre-contact times where impoverished peasants would make alcohol out of anything they could find. Homebrewing remains a tradition in the New Kingdom's rural parts. These traditional spirits are also manufactured by large breweries and sold to the urban population as handcrafted.<br />
<br />
*'''Darmadhir Brew:''' a famous variation of the Nm'shaan Liquor; it is described as one of Adhomai's finest spirits. It is produced solely by a small family-owned brewery in Miran'mir. Its recipe is a secret passed down through the generations of the Darmadhir household since immemorial times. The only living member of the family, Hazyr Darmadhir, is a 68 years old Tajara. His sole heir and son died in the Second Revolution after being drafted to fight for the royal army. Alcohol collectors stipulate that the brew's price will skyrocket after Hazyr's death.<br />
<br />
*'''Mutthir:''' a beverage made with Fatshouters' yogurt mixed with Nm’shaan's sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. The drink can also be smoked for flavor. Mutthir is believed to have originated from the worldwide appreciated Fatshouters' fermented milk. Rock Nomads living in the Nomadic Host were quick to adopt the drink to their diet.<br />
<br />
=== Gifting Tradition ===<br />
<br />
The conditions at Northern Harr'masir are deemed harsh even for the standards of Adhomai, a planet known for its extreme climate. Due to such, a culture of cooperation and generosity emerged as a response before the hardships supported both by the nobility and the commoners. It is a common tradition when visiting someone’s else household, to gift the host a dish, with the more common choices being Earthen-Root’s soups, stews or desserts. This custom is observed both by nobles and the common population, being recognized as a sign of friendship, generosity, and, as some might argue wealth. It is an act of disrespect to visit someone and do not bring them a gift, and it is considered an insult to reject the offering.<br />
<br />
=== Military Nutrition ===<br />
<br />
The early Alam'ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. Their rations were composed mainly of salt-cured Snow Strider's meat, Blizzard Ears's flour, and Fatshouters’s milk. The defection of many officers from the Republican navy to the imperial side introduced the concept of canned goods, a luxury at the time, being used as rations. Large shipments of supplements, included food, were smuggled by the officers and their crew during the formation of the Royal Navy.<br />
<br />
With the conscription enacted by the parliament and the king, it was necessary to find a better method to store and feed the armed forces. The Mrraka'te'almalik, inspired by the navy, contracted a canning factory, one of the few to provide such service in the city of Kaltir, to supply canned goods for the Imperial Army. While certain issues were solved with the utilization of canning, the Navy was prioritized above the Imperial Army. Food shortages are still common among the land forces, and many officers have to rely on buying supplies from other sources or even enforcing rationing among their ranks.<br />
<br />
== Fashion ==<br />
<br />
Commoners and nobles usually wear similar clothing in their daily lives; traditional Tajaran garments or working attires. Military uniforms are a popular choice among the rural nobility, with the urban elite dressing in a most modest manner. Peasants prefer wool and fur clothes, made to withstand the bitter cold of the north. The metropolitan population favors comfortable overalls and worn suits.<br />
<br />
Jewelry, tail adornments, and veils are in rich abundance, often showing off small and intricate details of individual personalities. More intricated and fancy outfits are reserved for special events, such as parties or parades. Dresses long hidden that have gone from generation to generation, peacoats, and cloaks adorning every modern gentleman, suits tailored to fit. Even if the Kingdom lacks in treasury they always find that extra credit to spend on a new dashing coat.<br />
<br />
== Music ==<br />
<br />
The Music in the New Kingdom of Adhomai typically deals with the restoration of the old ways, the idyllic lifestyle of the rural areas, and tales of folk heroes. Folk instruments are widespread, alien equipment can be only found in large urban centers. Artists are free to perform and publish their work without asking for governmental authorization, but without government help or the patronage of a noble, it is uncommon for any producer to gain notoriety. Censorship is usually uncommon, but pieces that are considered indecent or offensive to the Crown are quickly forbidden by the law.<br />
<br />
New Kingdom of Adhomai war songs claimed the restoration of the monarchy and the destruction of the Republican enemy during the first years of the Second Civil War. As the Kingdom was pushed into a defensive position, the themes changed to honor the sacrifice of the unyielding defenders and the call to restore the Kingdom of Kaltir’s old borders.<br />
<br />
=== National Anthem ===<br />
<br />
The New Kingdom's national anthem was originally a war chant sung by monarchist soldiers in the battle against the People's Republic. It expresses the royalist intentions of returning the monarchy back into control of Adhomai.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''March of the Loyal Soldier'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
From Olska, the masterful library,<br />
from Baltor, the great watchmakers of old,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
As mighty as rolling thunder,<br />
Into battle, the riflemen march,<br />
Were they made rough.<br />
<br />
Furious winds,<br />
So did the ruthless storms reign on Adhomai,<br />
furious winds, they were made strong,<br />
So did the ruthless storms reign on Adhomai,<br />
They were made strong.<br />
<br />
No exhaustion, no fear!<br />
They shall stand up for you!<br />
To the waves of the Ras'val Sea!<br />
They'll send their greetings!<br />
To the waves of the Ras'val Sea!<br />
<br />
Remember the terror!<br />
Remember the dark times!<br />
An ode to old glory,<br />
An ode to new found glory!<br />
Suns will defend,<br />
The prestige of their kind!<br />
<br />
The Kingdom is bound to rise!<br />
Blazed by the suns!<br />
And this song will be heard,<br />
To the city of Nal'tor!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
The interest in literature was reignited with the creation of the New Kingdom; as books were once a symbol of status among the old nobility. Pre-contact texts are prized and actively copied in an attempt to safeguard whatever survived the book burnings of the First revolution. Reading for entertainment is associated with the nobility and the urban Tajara, while the rural population has more contact with plays through the theater. The revival of Ya’ssa has also helped strengthen the nobility interested in literature.<br />
<br />
While many writers attempt to copy the style of the pre-contact text, the content is largely related to the reality of the Modern Tajara. The romanticization of the Traditional Tajaran life, the retelling of old tales in a modern setting, and tragic stories are the most common themes found in the NKA literature. <br />
<br />
=== Notable Books ===<br />
<br />
*'''The New Kingdom:''' a political text written by King Vahzirthaamro Azunja during his time in hiding. The book calls for the toppling of the Hadiist regime and the restoration of a constitutional monarchy. The New Kingdom proposes the creation of a new political system to preserve the traditional Tajaran society while avoiding the pitfalls of the previous regime. Copies were illegally published and smuggled all across Northern Harr'masir before the uprising. <br />
<br />
*'''When the Clock Strikes:''' the retelling of a pre-contact family tragedy centered around the town of Bal’tor. While the original setting was situated during the gunpowder age, this version places the characters in the era shortly before the return of King Azunja. The story follows the daily struggle and drama of two feuding families. The text is famous for its bleak outcome and criticism of revenge.<br />
<br />
*'''Zhan Mine:''' a novel romanticizing the society pre-contact and criticizing the First Rebellion. The book tells the story of a group of Zhan-Khazan miners who rebel against their Njarir overseers, hoping to create an underground community where all Tajara are equal. A power struggle soon ensues between the rebels, resulting in infighting and purges. Ultimately, the rebellion is betrayed when a group of Zhan Tajara opens the shaft's entrance to a squad of M'sai enforcers.<br />
<br />
== Television ==<br />
<br />
Due to technological constraints and its association with the People’s Republic, television is barely present within the New Kingdom. It is only found in noble homes and among some urban families. The influence of the traditional Tajaran theater is still present in the shows; broadcasts are usually theatrical recordings or based on plays. Alien shows have only started to make their way into the New Kingdom.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Kaltir Royal Theater Broadcast:''' a show dedicated to broadcasting plays performed at the Kaltir Royal Theater. The program is popular with the growing urban middle class; as they lack the time and the money to attend fancy plays in person. Oleg Al'Mor's works are one of the main attractions of the show.<br />
<br />
*'''Drunken Earthen-root:''' a low-budget sketch comedy show, created by a group of Kaltir Law Academy dropouts. Known for its black comedy and satire, the show explores the anachronistic nature of the New Kingdom through absurd situations and observational sketches without punchlines. The series gathered a cult following outside of Adhomai thanks to its rather unique humor.<br />
<br />
*'''The Cold Court:''' a telenovela set during the gunpowder age. The story is focused on the plots and interpersonal dramas of the imperial court of Ras'nrr. Having no set protagonist, the series follows the stories of several courtiers and their attempts to gain the favor of the King of Kings. The show is infamous for killing off its character abruptly despite their popularity with the audience.<br />
<br />
== Radio ==<br />
<br />
Because of its simple technology, the radio can be found in most homes in the New Kingdom. Despite this, entertainment takes a backseat before the necessity of broadcasting news and the Crown announcements. Pubs and other gathering centers will have at least one radio that is left on during the entire day. Amateur radios are widespread in rural areas.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''The Crown Herald:''' the main government news station. Originally a pirate radio created to broadcast the return of King Azunja, the channel was brought by the Crown to be its main means of communication with the population. Parliament decisions and the King’s speeches are broadcasted daily to the subjects of the Kingdom through the Crown Herald.<br />
<br />
*'''Northern Harr'masir Radio:''' the largest entertainment radio station in the New Kingdom. Situated in Kaltir, it broadcasts traditional Tajaran music and radionovelas on a daily basis. Actors that are not talented or connected enough to join the Royal Theater will commonly find work in this station.<br />
<br />
== National Holidays == <br />
<br />
With their roots in the history and traditions of Kaltir and her people, the citizens of the New Kingdom struggled with being unable to celebrate their holidays during the brutal war effort to hold against the PRA's armies. <br />
<br />
*'''Day of Rightful Restoration (October 27th):''' celebrated by the NKA, this holiday marks the day Kaltir declared its independence, both during the era of the Colonial Wars and when King Azunja declared the New Kingdom. It touts the resilience of the Northern Harr’masir people and the stalwart Imperial Army. Pubs and bars fill up as its citizens celebrate their victory in the Second Revolution and the enduring legacy of the Kingdom of Kaltir. Museums and art galleries open fully to the public with no cost for tickets. A parade is always held in the capital, attracting people from across the Kingdom, with a royal procession from the Imperial Palace to the Law Academy. Following the ALA’s assassination attempt of the King and Field Marshal, the parade was halted until the war’s end. In D6, the House of Hamiyeh set up an enormous feast around the Sleeping Cannon Pub for the day, buying out food stocks from farms all around Mendell.<br />
<br />
*'''The Ice Waltz:''' held to celebrate the passing of the year, the Ice Waltz is a festival common across the Northern Harr’masir people. They gather at the shores of the ocean and set up platters for feasts, stages for musicians and plays, and various competitions ranging from wrestlers to gunslinging showmen. Halfway through the day, the waltz itself begins. To symbolize passing into a new year and a newer person, celebrators enter the freezing waters to demonstrate their own hardiness. While most opt to just dunk their feet in, the more daring don swimsuits and enter the sea. Afterward, as warming pyres are lit, effigies made by families are tossed into the ocean. This is usually to avoid bad luck with the effigies depicting some sort of evil, such as Raskara or Hadii. The waltz is held on different days depending on the city but is always held during the lesser summer. In D6, the NKA community celebrates it on '''January 15th.''' Besides it happening on one of the many beaches near Mendell, there’s little to no difference between the holiday there and back on Adhomai.<br />
<br />
== Sports == <br />
<br />
Despite claims that Kaltir always had a vibrant sports tradition, sports in the New Kingdom would have never developed to what it is today without Republican involvement. The farehal courts are still locked to nobility who enjoy the game as a valued pastime. But it was the Republican influence that led to the proliferation of the mahmrro clubs to all corners of the modern NKA. The sport increased in popularity during the war as a means for youth to distract themselves from the dire situation in Northern Harr’masir. Now, the sport has become one that the peasants cheer for and students play constantly when they’re free from school and home duties. Many children dream of being a professional mahmrro player. Nobility, meanwhile, stays away from the game. Its association with peasantry makes the Kingdom's noble class view mahmrro as a peasant’s game unfit for bluebloods like themselves. Board games are still seen as an intellectual's choice and thus enjoy popularity among the nobility to help them appear sophisticated. <br />
<br />
Farehal clubs are an expensive business in the New Kingdom. Many of the courts are private enterprises that provide all sorts of services for their exclusive noble clientele. Exquisite food, massages, saunas, and prime alcohol bars are expected of any Farehal club worth its salt. Mahmrro players, meanwhile, enjoy some of the most profitable clubs on Adhomai. Private teams are funded by sponsors, usually private businesses or municipal governments, to train and play in championships and competitions televised to the Kingdom through radio. The stadiums are always filled with fans. Devoted fans make up the ranks of mahmrro hooligans who enjoy attacking other teams’ hooligans in fights during or after the games. The most popular Mahrro clubs are the Minharzzka Maritimers (Funded by the company of the same name), the Nusinsk Oilmen (Funded by local industrialists) and the Kaltir Heralds (Funded by The Crown Herald). Lesser popular teams are the Rock Nomad Mahrro Club fielded entirely by Rock Nomads, the Olska bandits, and the Imperial Armed Forces Mahrro Club (IAFMC).<br />
<br />
== Crime == <br />
<br />
Crime in the New Kingdom usually takes the form of robberies, hooliganism, and family feuds. With the opening of the economy to off-world investment following the armistice, wealth started to pour through the nation’s railways and ports. Gangs specialized in train robbery and cargo theft are starting to appear. These criminals wait in the prowl for the train to approach, forcing the locomotive to stop by throwing obstacles on the rails or by provoking avalanches. Hooliganism in the cities commonly happens after Farehal or Mahmrro games; fans of competing teams, after spending hours drinking in the pubs, fight each other on the streets over the result of the previous match.<br />
<br />
Family feuds are commonplace in the Kingdom because of society’s focus on one’s household. While nobles may prefer to engage in politics and abuse of their governmental positions to provoke and damage their enemies, the rural peasant population is known to participate in bloody vendettas that might span over generations. Many grudges even originate from events that transpired before the First Revolution. The government is eager and fast to intervene when the situation spirals out of control, but little is done to stamp out this mentality.<br />
<br />
= Economy =<br />
<br />
The New Kingdom of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is accepted only in major cities. However, due to the expanding corporate foothold in the country, acceptance of the BSC is growing. Royalist banknotes have national heroes and members of the Azunja dynasty stamped on them. <br />
<br />
Most of the NKA economy is based on agriculture and mining; as Northern Harr'masir has large and rich mineral deposits. Industry is only present in the major urban centers, and it is heavily focused on the production of weapons and heavy machinery. Despite this, the New Kingdom suffers from an overwhelming public and private debt caused by the Tajaran civil war.<br />
<br />
The agricultural land is divided between large farms held by the nobility, and countless small and medium properties controlled by commoners. The technology employed in the farms of the New Kingdom is rudimentary and outdated when put in comparison to the one used in the People's Republic; such is the result of the years of neglect by the Hadii's administration and the isolation promoted by the global conflict. The earthen-root is one of the most common types of crop found on the farms of northern Harr'masir.<br />
<br />
All members of the nobility that own landed titles, except for those who already work on their own private enterprises, have the obligation to serve in the public bureaucracy, civil service, or military. Landless nobles are part of a class that can be drafted as part of the service gentry in times of need, otherwise, it is common for them to take positions in education, administration, as officers in the army, or in the medical field. Commoners are able to conduct enterprises of their own and practice most of the professions in the Kingdom, such as acting as doctors, soldiers, professors, and artists. However, the majority of the businesses are under the control of the nobility, forcing many commoners to work under a noble family in their companies. All nobles answer directly to the King and Crown, paying taxes to the government. There are no vassalage ties between nobles, with different titles serving to display how much land and prestige someone has. It is not uncommon for unlanded and petty nobility to seek employment and fortune outside of Adhomai.<br />
<br />
The New Kingdom's economy is experiencing unprecedented growth since the Armistice. Intergalactic trade and cooperation with megacorporations are helping the Kingdom to quickly modernize and recover from its debt. However, large national corporations now dominate the economy; thanks to their links with the government, these companies can secure the most profitable deals with the SCC.<br />
<br />
The presence of megacorporations is quickly growing since the New Kingdom has been receptive to the SCC. Unlanded nobles and entrepreneuring commoners are known to leave Adhomai to work for megacorporations, seeking fortune outside of the Kingdom.<br />
<br />
== Notable National Companies ==<br />
<br />
*'''Dymtris Construction:''' a civil construction company based in the city of Dymtris. They are currently owned by the Rukhaylo dynasty, an influential family with contacts in the Parliament. Dymtris Construction specializes in constructing houses and restoring pre-contact buildings. They were responsible for the restoration of the Imperial Palace and are currently working on a large system of fallout bunkers throughout the Kingdom. Dymtris Construction is infamous for paying lower salaries and providing precarious accommodations to its workers, despite this, they enjoy popularity among NKA Tajara as one of the few non-alien construction firms.<br />
<br />
*'''Royal Firearms:''' originally funded by a Kaltir's gunsmith as a small workshop, the Royal Firearms is a weapons company responsible for supplying the Royalist military with small arms. The enterprise also has a strong presence in the civilian markets with its revolvers and hunting shotguns. Royal Firearms is currently working with the government to develop and manufacture an automatic service rifle for the Kingdom's army. The New Kingdom's police and diplomatic services are also supplied by this corporation. Royal Firearms made extensive use of POW’s forced labor during the Second Revolution.<br />
<br />
*'''Minharrzka Maritime Company:''' situated in Miran'mir, the Minharrzka Maritime Company is the largest maritime engineering business in the New Kingdom. The company is involved in producing and maintaining the Royal Navy's ships. Minharrzka Maritime Company also builds civilian vessels. The organization is currently controlled by the Rahimkulov family. Because of the supposed friendship between the Rahimkulov dynasty and Grand Admiral Mahtra Dynhaas, the enterprise has access to the best contract possible with the navy. They are also the oldest company among the “big three”.<br />
<br />
== Tourism ==<br />
<br />
Since the end of the Second Revolution, tourism became a fast-growing sector in the New Kingdom. Deals with megacorporations, such as Idris Incorporated, have allowed the nation to quickly offer many touristic opportunities. While some big national companies have started to dominate the market, several smaller agencies still exist. Outside of historical attractions, the NKA is home to areas with a well-preserved native culture and natural beauty, such as the Zarr'jirah Mountains and Bar'jar. Resorts on the Peninsula of Harr'nrr are popular with the nobility. However, the ongoing instability in the south may begin to threaten the Royalist tourist industry. Alien visitors are generally welcome in the Kingdom due to the prosperity they bring, even if the most conservative elements might see them with suspicion.<br />
<br />
= Religion =<br />
<br />
The New Kingdom of Adhomai possesses no official religion, but the Crown claims the role of protector of the Ma'ta'ke creed and the Worship of S'rand'marr. Most of the population identify themselves as followers of the Ma’ta’ke pantheon, with S'rand'marr Worship being more common in the urban centers and with some noble houses.<br />
<br />
Foreign missionaries are permitted in the Kingdom territory, but their activity can be hindered by locals, that are considerably more religious than the average Republican citizen.<br />
<br />
= Language =<br />
<br />
Siik’maas and Ya’ssa are recognized as the official language of the New Kingdom of Adhomai, used in all official documents, and taught in schools. Other Tajaran languages are also commonly used, with Delvahhi being spoken by Rock Nomads and Nal’rasan by M’sai Amohdan exiles.<br />
<br />
The language of the nobility, Ya’ssa, is heavily promoted by the house of Azunja; it is currently undergoing a period of revival and renaissance as the official tongue of the NKA.<br />
<br />
= Regions =<br />
[[File:Internaldivisions-nka.png|300px|thumb|A map of the New Kingdom's regions.]]<br />
== Old Kaltir ==<br />
<br />
Stretching from Nusinsk, up the imthus, and towards the northern borders of the New Kingdom are the lands referred to as Old Kaltir. As the name implies, these lands were ruled by the Azjuna line before the First Revolution and the collapse of the Kingdom of Kaltir. This is the homeland of the most loyal of the NKA. Previously devastated in the First Revolution and once again during the Second Revolution, Old Kaltir is steadily rebuilding itself post-armistice. Construction workers and other laborers work hard to rebuild and industrialize the cities. Life in the villages continues on as always, but the trappings of modern corporate life slowly creep in thanks to increasing megacorporation presence in the New Kingdom. Planners believe that once the reconstruction is complete, the provinces of Old Kaltir will be the greatest in the New Kingdom. <br />
<br />
== Peninsula of Harr’nrr ==<br />
<br />
Settled in the very beginning of the Colonization Age and the [[S'rendarr and Messa#The_Suns_War_of_Harr.27masir|Suns Wars]], the Peninsula of Harr’nrr is a venerable section of the continent. Its largest city, Baltor, was the first settlement to be constructed on Harr’masir. The land's old history is evident in the countless fortresses and sun temples that dot its forests and towns. Many of the temples remain in use, and every Sun Priest will be more than happy to share the great history of them with any traveler. The fortresses were made into museums or art galleries decades ago. Most of the land is covered in woodlands. Lumber exports are a prime industry for this region thanks to them. <br />
<br />
The Peninsula was under the control of the Ras’nrr Empire pre-Revolution. It was the only colonial holding kept on Harr’masir and ruled by a line of Kings that promoted strict adherence to their ideas of militarism. Much of the population were involved in supporting its heavily bloated army. Despite their claims of being the greatest fighting force on Adhomai however, the army of the Harr’nrr Kingdom was utterly annihilated by the PRA. Harr’nrri soldiers fought to their last in some of the most brutal clashes in the later stages of the First Revolution. Shockingly, the general population of the peninsula accepted Hadiist rule easily. Many came to see the People’s Republic as liberators from an oppressive military regime. To help transition the populace into the new culture espoused by the Republic local administrators began to promote artisanship and trades.<br />
<br />
During the Second Revolution, the population initially supported the Republic in its war effort. But the introduction of the PRA draft in 2458 led to mass protests in the cities and towns. When those protests were suppressed by the PSIS, support for other factions rose and the NKA and ALA began to compete for influence. While cities turned to the NKA, the towns and villages saw the rise of liberator cells. Ultimately it was the NKA who seized control of Baltor when their 2461 offensives swarmed over the land and their marines took Baltor. While the royalists celebrated the liberators were faced with a hard choice: Abandon their land to join their ideological brothers, or swallow a bitter pill and remain home under the New Kingdom. Most chose to leave for the lands held by the DPRA. Today, Baltor is a cultural centre of the NKA with its traditional artisans, artists, and filmographers gaining immense popularity across the nation. The Harr’nrri themselves are considered a more pacifistic and arts-inclined people, with a heavy emphasis on respect towards their fathers and faith.<br />
<br />
== The Borderlands == <br />
<br />
The borderlands refers to the region that was once the Duchy of S’rendul, now the southwest border of the New Kingdom. It is home to the Southern Harr'masir citizens of the NKA. During the Second Revolution, this area saw fighting between the People’s Army and ALA-Funded bandits. The Imperial Army took the region after the pact between the DPRA and NKA was signed and the People’s Army was defeated at the northern front. Despite the ceasefire, many of the bandit gangs remained in the region. To this day they continue to cause issues for local law enforcement by robbing trains, transports, or businesses while claiming to be fighting for the liberation of the Southern Harr'masir people. Compounding these issues of crime is the festering moonshining and counterfeiting rings appearing in the local settlements. Law enforcement and the Raakti Shariim have their hands full attempting to handle the problems. For every gang taken down another seemingly pops up to take their place. With the appearance of the Adhomai Democratic Front, an argument has erupted in the parliament over how to pacify the crime-riddled provinces. <br />
<br />
Life for the locals has changed little underneath the rule of the New Kingdom. Their traditions and culture are kept alive with currently no state interest in influencing them. The values of the Southern Harr’masir people continue as they did pre-Revolutions and the image of the noble but humble N’hanzafu rider shines on. Nobility from the old Duchy has returned to the region in the hopes of gaining political clout or business success. They’re generally unsuccessful in these endeavours unless they are one of the few granted power by the government or somehow strike it rich in the marketplace. <br />
<br />
== Zarr'jirah Mountains == <br />
<br />
Located along the southern border and characterized by its sharp peaks, lush valleys, and hard-lived locals, the Zarr’jirah mountains are a small but beautiful corner of the NKA. The arid grasslands of the mountain sides are contrasted heavily by the valleys between them. During the summers the snow on these valleys melts to reveal fields of vibrant flowers and waist-high grasses. When the wind blows into the passes, the greenery is turned into a swirling grass sea. Towns and farms here are terraced and built into the mountainsides. Tourism has become a growing industry with the Second Revolution’s end.<br />
<br />
The mountain range is home to communities of M’sai. These people trace their lineage back to explorers sent across Harr’masir during the colonization age. In exchange for their services, the nobility had granted these M’sai the privilege of establishing their own homeland within the Zarr’jirah mountains. These mountain men honed their survivalist skills by carving out a home in the peaks. Zarr’jiri culture centers heavily around self-sufficiency and survivalism. Children from a young age are raised to be expert mountain climbers, foragers, and hunters. For most of Zarr’jiri history, children were forced to camp by themselves in the wilds to prove their skillset. The PRA ended this practice due to the increase in child mortality rates it caused. Men and women regularly travel into the wilds in the mountains and beyond to better their skills. The families that held the most prestige from their service would be the leaders of their respective town. Nowadays the mayors who preside over the towns are descendants of Zarr’jiri heroes. <br />
<br />
Zarr’jiri fought on behalf of the Great Duke of S’rendul during the First Revolution. When the nobility was soundly crushed by the PRA, Hadiist rulership came to the Zarr’jirah mountains. They opened up new mines to extract mineral wealth out of the area while employing the locals as labourers. Some of the denizens even came to join the Grand People’s Army. But when rumors of the restoration came to the mountains, the Zarr’jiri leaders listened. An envoy of King Azunja’s conspirators convinced them to assist in the uprising by exploiting royalist sentiments and tales of past glory. When the New Kingdom was declared in 2450 many Zarr’jiri fighters came to fill the ranks of the Alam'ard. Those who remained in the range fought the local army garrison and dynamited the passes to cut off any counterattacks. The situation in the mountains for the next decade was harsh. Food was heavily rationed and constant patrols were needed to warn of the Grand People’s Army attempting to break the rockpiles or if another bombing run came. When the 2461 offensives of the Imperial Army finally reached the mountains the first thing that the returning fighters had done was loot grain stores to redistribute to their people. Despite the relief that followed, the effects of malnutrition have stunted many. The post-war situation has left much of the Zarr’jiri disillusioned. Their victory came at a severe cost to their peoples’ future with little to show for it besides vague promises from the Parliament, toxin-spewing mines, and a weakened population.<br />
<br />
== Nomadic Host of the Southern Borders ==<br />
<br />
A semi-autonomous province on the southeast borders of the New Kingdom, it was created after the end of the Tajaran Civil War. The region was gifted to the nomads as a reward for their support during the conflict. It is home to most of Harr'masir [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]], under the leadership of [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]]. Rock nomads are allowed to practice their own customs and are granted a certain degree of autonomy within this place. In exchange for these benefits, they are tasked with defending the frontier and serving as cavalry in the Kingdom’s military. The low population density of the region allows wagons to roam freely; they are commonly followed by a herd of animals Despite the existence of the Host, most Zhan nomads still don’t recognize its borders. Caravans are known to leave the province and wander the rest of the Kingdom or beyond into the Democratic People’s Republic territories; this is a common source of friction between both countries. The nomads are seen as lesser-thans by much of the New Kingdom, even sometimes by the other settled Zhan-Khazan. When they leave their province they often face discrimination or stereotyping. Nomads have taken to wearing trophies and honors they gained as a display of their competency and might to those who look down on them. <br />
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The province is governed by Rustom Harmaliik and his council of elders. Unlike the Kingdom’s citizens, the nomads only answer to their own leaders, instead of being subject to the Crown authority. Rhazar'Hrujmagh living in the Host are seen as traitors by the rest of the Adhomian rock nomad community, as they decided to follow a leader that was elected without consulting the caravans of Ras’nrr. Non-nomadic inhabitants of the province are farmers and ranchers that lived in the region before the creation of the Host; they have a mixed relationship with the nomads. The conflict between the settlers and the Rhazar'Hrujmagh is common, as they often see each other as unlawful occupants of the land.<br />
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== Bar'jar Amohda Exiles ==<br />
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A large community of Amohdan immigrants can be found in Bar'jar, transferred from the [[Democratic People's Republic of Adhomai#Island of Amohda|Island]] to the New Kingdom after the ceasefire treaty with the Adhomai Liberation Army. Composed mainly of monarchists that followed the Royal Army after their retreat from Amohda, they have settled on the coast of the Northern Harr'masir. They have brought their culture and martial art traditions with them, opening lodges and serving the New Kingdom’s military in their own auxiliary divisions. Most of the Amohdan community has not given up on the hopes of returning to their homeland; as the dream of restoring the monarchy in the isle is still alive among them. The relations between the exiles and the Kingdom’s citizens are generally positive. Many nobles seek to acquire Amohdan blades; a sought-after curiosity and sign of wealth. Despite the existence of this alliance, lodge membership and the learning of their swordsmanship remains something exclusive to the members of the Amohdan community.<br />
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= Major Cities =<br />
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*'''Kaltir:''' the capital of the New Kingdom of Adhomai. The largest and most industrialized urban center in the Kingdom, with its industry focusing on heavy machinery and weaponry. Kaltir is known for its cultural attractions: museums, opera houses, art galleries, and traditional pubs are found within the city. The presence of megacorporations and alien elements is on the rise since the armistice; as Kaltir has the only functioning shuttle port in the entire country. The Kaltir Imperial Palace, the home of the Azunja dynasty, can be found here. The [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]] is one of its most renowned learning centers.<br />
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*'''Bar'jar:''' a coastal town, home to the majority of Amohda exiles residing in the New Kingdom. Most of its inhabitants are employed in the fishing or clam farming business. The city is famous for its seafood cuisine, Ras'val Clams are considered a staple in the region. The Amohdan population has started to open their lodges and mix their traditions with the local ones, creating their own blend of culture. Bar’jar also had contact with Zhan nomads during the war; as it was the location where they were temporarily settled before the creation of the nomadic host.<br />
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*'''Miran'mir:''' the main harbor of the New Kingdom, where the bulk of the royal navy is situated. Home to the largest shipyard in Adhomai, where several ships dock daily for repair or supplies. Most of the locals are employed in the shipwright industry or in the service sector. The city is visited daily by travelers and sailors from all over the Kingdom. Miran'mir is the home of the [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Miran'mir Academy of Scientific Pursuits]] and its museum.<br />
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*'''Dymtris:''' the site of the now-defunct Dymtris Line, which protected the New Kingdom for nearly a decade before being destroyed by the major People's Republic offensive in 2458. The city has an important cultural significance; it is the bastion that protected Kaltir from the Republican Army for years. Dymtris was changed deeply by the constant battles close to it, many memorials and monuments dedicated to the ones that fell in its defenses can be found in the streets and parks. [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]] can be found in this city. Marryam is the patron god of Dymtris.<br />
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*'''Baltor:''' a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns’ wars. Baltor plays a strategic role in controlling the Ras'val sea during the Second Revolution. A town emerged around the fort over time, attracted by the safety provided by the military presence. The city is known for its skilled watchmaker artisans, a trade that has been passed down through generations. The Mez'gin clock tower, located at the town square, is one of its points of interest.<br />
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*'''Olska:''' a mining town close to the Zarragh Lake. The city was one of the last Republican bastions in Harr’masir during the final chapters of the Second Civil War. However, it avoided any substantial damage due to the surrender of the garrison during its siege. The Kraszar Library is the main attraction in Oslka; an extensive deposit of knowledge preserved by its priesthood. The city attracts many scholars and Kraszarrumalkarii, with some of them taking up residence on it. Its parks have reserved spots for storytelling. Kraszar is the patron god of Olska.<br />
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*'''Tunguska:''' once a secretive People's Republic military base in the northern wastelands of Harr’masir. The compound was attacked by the Royal Navy in 2459. For unknown reasons, the New Kingdom abandoned Tunguska shortly after its capture. Its underground installations were sealed and all the military hardware was left behind; it is a collection of buildings, tanks, and autogyros that remain left to rust on the cold winds. The compound has turned into an eccentric tourist attraction, with Tajara and alien visitors paying local guides to take them to the area. Many return with stories of unexplained events happening at Tunguska, ranging from disembodied voices to the entire place changing shape and size overnight.<br />
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*'''Nusinsk:''' a city built around the extraction and processing of Nas’kin Ocean’s oil reserves. Once a small fishing village before the discovery of oil close to its shore, Nuskink was quickly transformed by Al’mari’s administration into a major refinery center. However, any wealth was drained away to the more central places of the People's Republic; the locals did not benefit from the discovery. Most refineries and platforms were moved or destroyed during the Second Revolution. After the Armistice, the New Kingdom is slowly rebuilding the city’s industry to help fuel their fleet and growing industrialization. Growing air and water pollution are now one of the city’s major concerns.<br />
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= Architecture =<br />
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The dominant architectural school in the New Kingdom is known as Adhomian Neoclassical. This style seeks inspiration from Pre-War buildings. Its main characteristics are complex structures, colorful exteriors, intricate ornamentation, and asymmetrical designs. While Royalist architects were mostly focused on restoring old buildings to their former glory, the wealth brought by the Armistice has created opportunities for the nobility to commission new extravagant monuments. Even when struggling with their previous debts, the New Kingdom's nobles still seek to build a fancy summer house. While Commoners' houses are more practical and do not stray from cheap materials, they are still adorned with traditional pieces of art and vibrant colors.<br />
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== Major Monuments ==<br />
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*'''Kaltir Imperial Palace:''' the ancestral home of the Azunja dynasty, the Kaltir Imperial Palace once served as the Kingdom's seat of government. Today, its function is to house the royal family and host events. Much of its previous decoration and furniture was lost during the Hadiist invasion of the Kingdom; the building was transformed into an administrative office by the People's Republic. With the help of Miran'mir Academy's Restorers, the Palace is slowly recovering its missing objects.<br />
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*'''Vlrralkhzazhul Line:''' built after the offensive of 2459, the Vlrralkhzazhul Line is a long system of bunkers, pillboxes, trenches, and air defenses meant to protect the northern regions of the Kingdom. Unlike the defunct Dymtris Line, it survived until the end of the war. Despite its distance from the frontier, Vlrralkhzazhul continues to be expanded; its mighty halls and wide complexes are unmatched by any other fortification system in Adhomai. Many suspect that this expansion is nothing but a plot by the military to embezzle funds.<br />
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*'''Mez'gin clock tower:''' situated in Baltor's main square, the Mez'gin Clock Tower is a Gunpowder Age era astronomical clock. Commissioned by the Rasn'rr Empire, the tower is the oldest Adhomian clock still in function. The monument is adorned with statues of mythological figures, ancient Kings, and deities. The clock is famous for its accuracy and extremely complex mechanism for its time. Legends claim that the clockmaker who designed Mez'gin was blinded on the order of the emperor so he could not replicate his work.<br />
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= Technology =<br />
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Much like the Democratic People’s Republic, the New Kingdom inherited a portion of Republican technology when they broke from the once-unified Hadiist government. However, the social strata of the Kingdom is exceedingly different, and their isolated territory in the North did not see that much development prior to the War. The New Kingdom has been forced to grapple with this reality, and, as a result, most advanced technology has been appropriated by the landed nobility unlike the peasants, who are left to return to the old ways. <br />
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== Civilian ==<br />
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By design, the noble families of the New Kingdom enjoy access to a wide variety of modern inventions. Once again, the nobility has begun to hoard technology for itself, and while different levels of political power and nobility permit access to varying ranges of items, almost all are more easily capable of acquiring imports thanks to their elevated status. Nobles enjoy devices like televisions, radios, gaming systems, automobiles, computers, advanced kitchen appliances - anything they can afford to buy and import and upgrade in their own household. Eventually, though, the prices of these new imports and inventions do fall, giving the peasantry wider access to newer technology - though not before the nobles have had their fill of it.<br />
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Peasant homes are usually constructed with wood and stone and may have few utilities. Owing to their far northern homeland, boilers and wood-burning stoves are typical to provide warmth and hot water. The average peasant does not have an icebox, however, and most families store their food and meat in the ground under the snow as Tajara did for thousands of years. Simple, reliable furniture and breathable, sturdy clothing for the workday is favored. Some well-off rural peasants or farmers may be able to have electricity installed so they may power things like radios or simple appliances like irons, but most households rely on oil lamps and the local river for needs like light or clothes washing. <br />
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Cities in the interior of the Kingdom enjoy easier access to these amenities. Rural villages and settlements tend to be the most backward, but life in the numerous Imperial population centers does tend to offer a higher quality of life. While by no means approaching the level of wealth and decadence landed nobility might enjoy, city-dwellers do gain access to utilities like plumbing, heating, and electricity. Widespread illiteracy means that most homes in the city have radios so they can receive news and updates from the Imperial government. The New Kingdom has many of these bustling metropolises, and though they are nowhere near as industrialized as the Republic, a melding of technology with older Tajaran styles and traditions has offered city-living peasants a brighter lease on life.<br />
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The New Kingdom’s industry is heavily focused on the mining and agricultural sectors, and as such these tend to receive the most investment and attention from Imperial elements. Miners and farmers still use old methods of transportation, like lever-powered mine-carts or N’hanzfu-driven tills for their needs, and mining especially does not come without inherent dangers. A good portion of the populace is devoted to maintaining these two economic powerhouses, favoring the agricultural sector. To escape from the monotony of this work, and in lieu of entertainment like televisions or radios, the performing arts have made a huge comeback in the North. Plays, musicals, poetry nights - anything to help distract the peasantry from the grind of their daily lives. Theaters are especially common in most villages.<br />
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Personal computers are a rare sight in the New Kingdom’s homes; only the nobility has enough influence to acquire one. Following the Armistice and further deals with megacorporations, terminals have been shipped to most villages and major cities for general use. These machines are found in the houses and offices of the local governors, which are all usually nobles, for them to decide when it is proper for anyone to use the computer. Owning to this practice, most of the population’s access to this technology is held hostage by the plutocracy.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''Pryzark-19:''' a half-track, brougham style automobile designated to be sold to the nobility. Anyone planning to buy a Pryzark-19 will likely have to acquire a loan. As the Kingdom's economy grows, these cars have become a status symbol. This has led to a subculture of nobility heavily modifying their Pryzark-19’s to suit their tastes and showboat their wealth. Queen Shumaila is known to be an avid admirer of the Pryzark-19; tabloids speculate she owns at least three.<br />
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*'''Ha'rron Sled:''' used since immemorial times by the Tajara, the Ha'rron Sled is now only commonly seen in the northern territories of the New Kingdom. As much of the technology is concentrated in the hands of the nobility, the population in most isolated regions has to rely on the old ways for transport. Trained since birth, the pulling Ha'rron can traverse hundreds of kilometers of snow and ice in a matter of days. Sleds were used to bring supplies to the army during the winter. The Raaki Shariim also make extensive use of them during rural operations. <br />
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*'''Icehover:''' a boat-shaped, amphibian vehicle capable of traveling over ice, land, and water. The Icehover works by blowing air under the hull that is above the atmosphere's pressure. The difference in pressure causes drift that allows the vehicle to move. The Icehover is favored by fishers for its versatility; it can be used in warmer seasons and when the sea is frozen because of the winter. The Icehover’s appearance among the river pirates of Southern Harr’masir has led to accusations of the NKA government supplying piracy there.<br />
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== Medical ==<br />
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Advanced medical treatment in the New Kingdom is typically reserved for the upper class. The landed nobility get to enjoy the most of new advancements in gene therapy, surgery, or cosmetic operations - far beyond what the average peasant can get, thanks to their political status and the privilege that comes with it. Equally, with the New Kingdom currying favor with NanoTrasen, they have access to medical care even on par with what the average Republican citizen may receive in cities like Nal’tor. The same, however, cannot be said of the lower classes. Peasants are often hospitalized for longer periods of time and tend to have higher mortality rates both from increased stressors and dangers from work and insufficient medical care.<br />
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Traditional remedies, such as the usage of Messa's Tears or S'rendarr's Hands, are popular for cuts and burns. Many peasants still practice old methods of curing ailments, like salt-water gargling for strep throat and even in some rural areas bloodletting to ‘cleanse the body of its unnatural vapors’. Poor understanding of medicine amongst the rural population complicates wounds sometimes, but some medical architecture leftover from the Republicans still remains, giving the typical peasant the ability to visit a doctor - if they can afford it. Most cannot, however, and village religious leaders or family elders tend to care the most for their injured. Education and understanding of anatomy is not as advanced, and experience varies wildly from village to village.<br />
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Infant mortality rates in the New Kingdom tend to be high. While the children of nobility tend to have easier access to life-saving care in the event of abnormal births or defects, peasant families are not nearly so fortunate. The typical New Kingdom family will have many children, but there is a high chance a few may die in the first few months or years of their lives. This has diminished somewhat with the introduction of vaccinations to larger cities in the New Kingdom, but unlike other powers, medical facilities lack the ability to mass-produce these inoculations and the government relies on NanoTrasen to step in, leading to a rise in the cost of drug prices.<br />
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== Military ==<br />
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Unlike the People's Republic or the Democratic Republic, the infantry of the New Kingdom is not as mechanized. While they do have tank corps and technicians, they still maintain the usage of outdated tactics and units like cavalry or grenadiers. Whereas the other powers focused their power on offensive research, the New Kingdom prepped for and successfully waged a defensive war against the invading Republican army. Most branches of their military are aimed towards defending the northern territory - with their most offensive units being their naval forces. Indeed, out of the three powers, the New Kingdom has invested the most into its navy.<br />
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Some of the Republic’s most brilliant admirals and veteran ship crews seceded with the New Kingdom, a defeat that the Republican navy has not recovered from. While this benefit does not give them much beyond bombardment for land operations, the massive fleet of formidable ships, aircraft carriers, and anti-submarine detectors has kept both other powers on the ropes when it comes to engagements on the seas. Their enemies are wary of engaging the Imperial Navy unless absolutely required - and as such, this reputation equally carries over with privateers or pirates, who scarcely engage with the Imperial Navy as well. <br />
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The New Kingdom is widely known for having very reliable equipment; military research is less involved in experimental or expensive designs, and instead industrial capacity is devoted towards tried-and-true and traditional weapons, like bolt-action rifles or bayonets. Lacking the intense industrialization of the other nations, artisans of the New Kingdom focus on producing arms and armor that is less prone to failure and requires less maintenance. It takes longer, but the end result typically is the production of high-quality armaments, giving the average Imperial soldier a leg up on the battlefield.<br />
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=== Weapons ===<br />
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Due to its prior isolation and economic situation, the New Kingdom of Adhomai relies on more traditional weaponry. Soldiers are usually armed with simple bolt action rifles and bayonets, while sailors and expeditionary marines are given the few available semi-automatic weapons. Officers have more freedom in their gear, as they are allowed to use any personal weapon on the field. Currently, the New Kingdom has no service rifle.<br />
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Firearms are more common in rural regions than in the few urban centers, owing to the culture of the agrarian nobility and peasantry. Commoners are able to obtain and carry small semi-automatic weapons, such as hunting shotguns and pistols. Nobles have more freedom in acquiring weapons, having been granted the right to acquire automatic weapons.<br />
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==== Notable Weapons ====<br />
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*'''Hand Cannon:''' created because of a shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient Tajaran technology. Usually found in the hands of sailors and marines of the Royal Navy, this fearsome firearm is able to propel small cannonballs with destructive force.<br />
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*'''Royal Firearms Service Revolver:''' a simple and reliable double-action revolver, favored by the nobility, officers, and law enforcement. The design is known for having an outdated reloading mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has allowed countless copies to flood the Kingdom’s markets.<br />
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*'''Lawbringer Mk.I:''' an advanced, rare energy weapon, obtained through a mysterious otherworldly benefactor. The gun has nonlethal, lethal, and explosive firing modes. The presence of the Lawbringer causes awe in the forces of the New Kingdom and their enemies, as the few Imperial Dragoons allowed to wield it are well trained in its use. Due to its highly expensive manufacturing cost, only a few hundred were ever produced.<br />
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*'''Frozen Sea Harpoon Gun:''' adapted from fishing tools, harpoons were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped with all sorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. Smaller versions are usually carried by sailors and fishermen.<br />
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==== Notable Experimental Weapons ====<br />
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*'''Worm Signal:''' developed from research made on Hma'trra Zivr's high-frequency communication, the worm signal is a device capable of luring the aquatic creatures to a certain location to attack ships. Since this weapon requires a radio tower to function, its deployment is limited to the Kingdom's coastal regions. Because the signal is unable to fully control the Hma'trra, the Royalist navy must vacate any place before it is used to avoid being caught as well.<br />
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*'''Big Alzrun:''' expanding on the already existing railway gun designs, the New Kingdom's military recently invested in the development of a massive cannon. The Big Alzrun is a fifty meters long and fifteen meters tall artillery piece. Planned primarily as a siege weapon, the gun is able to fire a large round capable of destroying any known fortification over a distance of kilometers. An entire Train, alongside thousands of workers, is used to transport and deploy the weapon. Big Alzrun also has its own anti-aircraft defenses to reduce its vulnerability to airstrikes. Because of its great cost, only one has been built so far.<br />
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==== Notable Military Vehicles ====<br />
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*'''Zhsram II:''' a prewar light tank commissioned by the military at the start of the Second Revolution. The tank turned out to be rather unreliable and had limited space for its staff. Due to a shortage of experienced crew, technical issues, and a lack of concise doctrine, the Zhsram II saw little use. New tanks continue to be built and provided to the army, but the high command is urgently attempting to find a better replacement for the outdated vehicle.<br />
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*'''Railroad Cannon:''' artillery pieces or naval cannons mounted on train wagons used extensively by the New Kingdom during the Second Revolution. Lacking fast transportation methods, the military made use of the train system to quickly bring artillery to the frontlines. This also allowed them to deploy bigger guns. The railroad cannon was effective when defending and sieging cities, but proved to be vulnerable to airstrikes and rail sabotage.<br />
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*'''Armored Aerosled:''' a propeller-driven sled used for reconnaissance. Introduced throughout the offensive of 2461, the armored aerosled is protected by light metal armor and is usually armed with a machinegun. It is crewed by a driver, which sits closer to the engine, and a gunner at the front. Plans to further develop this vehicle are underway; military officers have proposed arming the aerosled with anti-tank guns and grenade launchers for hit-and-run attacks.<br />
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*'''Wheel Tank:''' single-track-wheeled light reconnaissance vehicle inspired by the Tajaran monowheels. It has room for a single driver who also controls its armament, a pair of machine guns. To help with stability, it has two steerable wheels on its sides. Its sacrifices much of its armor in favor of speed; while it can withstand small arms fire, it is very vulnerable to most anti-materiel weaponry. The Wheel Tank was recently developed as part of the Kingdom's attempt to modernize its military.<br />
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== Extranet ==<br />
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The New Kingdom has officially entered the extranet in 2458 after acquiring a contract with frontier providers. Because of this later arrival, most of the websites are government-related or hosted by migrants. The Royalism extranet is atrociously slow due to the outdated and scarce national infrastructure. Censorship is limited to content considered immoral by the general public. <br />
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=== Notable Websites ===<br />
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*'''TheirHeritage:''' a website destined to cataloging and preserving the history and members of the noble dynasties. Users can create profiles and add themselves to the treelines after confirming their identities through documents and pictures. TheirHeritage is infamous for not allowing non-Njarir and Tajara of mixed background to register.<br />
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*'''WorkDay:''' created to help the growing city business find employees, Workday has grown to become the main Employment website of the New Kingdom. Outside of the popularity with the locals, it has helped the megacorporation in finding willing and skilled labor to ship off the planet. Despite originally being a free service, there is now a premium subscription that allows a user privileged access to megacorporation opportunities.<br />
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*'''Miran'mir Archive:''' the digitalized archive of the Miran’mir Academy of Scientific Pursuits museum. The website was created as part of an initiative to preserve the Tajaran history threatened by the war. The website provides access to digital versions of ancient Adhomian texts, interactive images of artifacts, and academic papers.<br />
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= Government and Ideology =<br />
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The New Kingdom of Adhomai is a constitutional monarchy, with the King acting as the head of the judicial and executive system. The Parliament is divided into a chamber of Nobles and a chamber of Commoners. The Chamber of Nobles is constituted by hereditary positions held by the nobility. The representatives in the Chamber of Commoners are elected through elections. The Crown Heir is selected through the appointment of the King, with the approval of the parliamentarians.<br />
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Because of the intrinsic relationship between the nobility and the public offices in the Kingdom, rivalities between the existing dynasties are common. Many of the positions are used to gain more prestige for one's family or sabotage a rival's attempt to secure a post of importance. <br />
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== Royalism ==<br />
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Royalism is an ideology characterized by monarchism, a constitution limiting the power of the monarch, the existence of a noble class, and the acceptance of the traditional Tajaran caste system. Its origins can be traced back to the end of the interwar period, where growing discontent with the People’s Republic allowed the return of an old dynasty bearing promises of change. Royalism attempts to reinstate the rule of the nobility over Adhomai while correcting the supposed flaws that caused the First Revolution. Despite not being adverse to progress, this ideology avoids any kind of fast change.<br />
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The caste system is believed to be an essential and unavoidable element of the Taraja species. However, the active enforcement of those differences is considered detrimental; society will naturally enforce and drift towards them without any kind of interference. Instead of trying to make every Tajara equal, Royalism claims that every ethnicity has its own separated but indispensable function. But ultimately, the Njarir’Akhran are the indisputable masters.<br />
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Royalism is open to diplomacy with alien powers and is generally welcoming of megacorporations. However, this stance is primarily tolerated due to the necessity of support in the conflict against the other Adhomian powers. <br />
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=== Schools of Thought ===<br />
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*'''Conservative Royalism:''' supported by the land-owning nobility, Conservative Royalism aims to maintain the political and social status quo while bringing economic prosperity to the Kingdom. A Monarch restricted by a parliament, composed of hereditary titles, and a constitution is seen as the perfect system to guide the Tajara people. Decision-making should remain in the hands of the nobility, while commoners should have their survival and basic rights guaranteed by the state. Megacorporations are welcomed with open arms by Conservative Royalists; they are an opportunity to attract foreign investments and modernize the nation. [[Notable Tajara#Grand Duke Akym Yudenikh|Grand Duke Akym Yudenikh]] is the main proponent of this ideology<br />
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*'''Absolute Royalism:''' supported by the military and the rural population, Absolute Royalism believes that the power should be concentrated in the hands of the Monarch. The parliament and the constitution are obstacles to the progress of the nation. An absolute monarchy backed up by a strong army and navy is deemed as the best alternative to secure the Kingdom against any threats. Due to their might, the Majesty has the right to dictate what is the most adequate alternative to any situation. Absolute Royalists are opposed to diplomacy with alien governments and the presence of megacorporations, for they believe that the nation should not rely on foreigners to stand on its own. [[Notable Tajara#Grand Admiral Mahtra Dynhaas|Grand Admiral Mahtra Dynhaas]] is the main proponent of this ideology<br />
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*'''Populist Royalism:''' supported by intellectuals and the urban working class, Populist Royalism plans to further democratize the New Kingdom. While the banishment of the monarchy is unthinkable, it should instead be delegated to a symbolic role. All of the power should be in the hands of democratically elected officials. The people should take an active part in the politics and their well-being is the main priority to the Kingdom. Nobility should remain a mere cultural formality to preserve the families' heritage. Populist Royalists are not opposed to megacorporations, but their activities should be tightly regulated to prevent abuses and a takeover of the nation. [[Notable Tajara#Prince Serhiy Oliinyk|Prince Serhiy Oliinyk]] is the main proponent of this ideology<br />
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*'''Revival Royalism:''' also called Njarir'Akhran Supremacism by its opponents, this school of thought was formulated by Absolute Royalist extremists. While Revival Royalism shares its parent ideology's authoritarianism, its main difference lies in its reactionary vision of the Tajaran caste system. Revival Royalism believes that enforcing the traditional roles through the law is necessary; society would soon fall into chaos without the ever guiding hand of the Njarir'Akhran. No Tajara ethnicity is superior, only built for different purposes. Revival Royalism considers individuals of mixed heritage to be an abomination - products of a degeneracy that must be dealt with harshly. The alien and its machinations are seen to be incompatible with the Tajara; ignoring them completely is the best course of action. Its adherents are known for their interest in [[Tajaran Minor Religions#Ancient Tajara Theory|esoteric ideas]]. [[Notable Tajara#Count Tscherim Sanguszkho|Count Tscherim Sanguszkho]] is the main proponent of this ideology<br />
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== Political Parties ==<br />
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The Parliament is divided into four parties;<br />
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*'''Royal Party:''' this party encompasses most of the agrarian landowners and high nobility, known to be loyalists to the ruling dynasty. Their main interest lies in protecting the rights of the nobility and strengthening the civil government. Nobles and monarchists usually support this party, as they see it as the one that is fully aligned with the interests of the house of Azunja and the Kingdom. They do not oppose the presence of megacorporations and diplomacy with other galactic states.<br />
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*'''Officers Party:''' this party is composed mostly of army officers, navy captains, and fervorous patriots. They seek to strengthen the importance of the military in the politics and daily life of the Kingdom, usually clashing with the other two parties. Their main platforms include increasing the spending and modernization of the armed forces. Soldiers and sailors usually support this party, as it is one of the few ways they can improve their condition and participate in politics through their superiors. They are staunchly against the presence of megacorporations and have an isolationist instance in regard to galactic diplomacy.<br />
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*'''Commoners Party:''' despite its name, this party is made up of lower-ranking and landless nobles. They aim to increase the rights of the commoners and move the government to a more democratic orientation, reducing the King’s powers and the reliance on the army. Members of this organization are known to hold meetings with the population to gather and understand their concerns, making use of those problems to create their own political agenda. Factory workers, learned professionals, and urban inhabitants usually support this party, as this organization is one of the few ways that their voice can reach the Parliament. While not opposed to the presence of megacorporations, the Commoners Party is against them being allowed into the Kingdom without strict laws to control their expansion. They have an open but cautious approach in regard to diplomacy with other states.<br />
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*'''Njarir'Akhran Renewal Fraternity:''' once a private club exclusive to the nobility, the Njarir'Akhran Renewal Fraternity became the main proponent of the Revival Royalism. Thanks to the support of the most authoritarian elements in the Parliament, it was given official party status in 2463. While the Fraternity is still a minority in the government, they are eager to support the Officers and Royal parties to acquire more influence. Supported by the most radical royalists, the Njarir'Akhran Renewal Fraternity pushes for an even more authoritarian government, alongside spouting a very reactionary view on the Tajaran caste system.<br />
<br />
== Royal Ministry of Intelligence ==<br />
<br />
Formed during the early stages of the second revolution, the Royal Ministry of Intelligence, also known as the Office of Ungentlemanly Affairs, can trace its origins to royalist circles that organized their meetings in cellars of Kaltir’s pubs. First serving as the force used to free King Azunja from his prison, the RMI has evolved into an agency tasked with dealing with all kinds of foreign intelligence and threats. Internal matters are handled by the ministry of interior and its subordinated departments.<br />
<br />
Agents of the Royal Ministry of Intelligence are adept in espionage, reconnaissance, interrogation, and surveillance. Information gathering and counterintelligence are the main tasks of the RMI, as they prefer to work closely with the military in their operations. Several diplomats and consular officials are members of the agency, as their positions allow them more contact with the affairs of other nations. They have added Biesel to their theaters of operations after the armistice.<br />
<br />
== Law ==<br />
<br />
The law in the New Kingdom possesses a written code but most of its decisions rely on precedents and local customs. Judges are directly appointed by the Crown to their position. There is no jury in the Kingdom’s courts. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay for one. In spite of this provision, there is a distinct shortage of public attorneys. The justice system is biased towards the nobility, offering them greater protection and rights than the ones afforded to the commoners.<br />
<br />
Law enforcement in the New Kingdom is the responsibility of the Royal Constabulary, an agency under the direct control of each province. The police in urban centers are known to be well equipped and trained. Mounted constables are still extensively used in rural areas.<br />
<br />
===Royal Peacekeepers===<br />
<br />
Formed shortly after the New Kingdom declared its existence, the Royal Peacekeepers (Raakti Shariim in Siik’maas) are a specialized policing force for the Kingdom. As the Royal Constabulary was formed to manage individual provinces, the Peacekeepers exist as a Kingdom-wide force focusing on higher-profile targets such as spies, terrorists, domestic enemies of the Kingdom, and persons of interest. Their origins lie in the old orders of M'sai enforcers who would track criminals roaming from fief to fief or over the borders of Kaltir. While the Peacekeepers remain mostly M'sai, other races of the Tajara can be found in its ranks. <br />
<br />
Officers of the Peacekeepers are specialized in handling not just investigations and arrests, but also surviving the harsh conditions they may come across while tracking criminals. Rock-climbing, foraging, medical aid, and other skills ensure the Peacekeepers will be able to handle anything the wildness can throw at them. Armored cars are the typical mode of transportation for Peacekeepers in urban areas, but they retain bred Ha'rron steeds for rural operations.<br />
<br />
== Adhomai Democratic Front ==<br />
<br />
As unfulfilled promises pile up, income inequality grows, and megacorporation influence expands, some Tajara within the New Kingdom have become disillusioned with Royalism. Founded by radicals from the Commoners Party, the Adhomai Democratic Front is an underground movement that aims to abolish the monarchy and establish a democracy. Unlike the moderates in the parliament, the Front has no interest in taking part in the government and prefers a more partisan approach. Organizing strikes, protesting, and civil disobedience are their main tools. The Crown considers the Democratic Front to be a terrorist organization; its members are actively persecuted by the Royal Peacekeepers. The ongoing repression is quickly radicalizing the group; calls for armed action are becoming increasingly common.<br />
<br />
Because of the distance from the capital and large working population, the Adhomai Democratic Front found most of its support in the region around Olska. Supporters from the former lands of Kaltir, which stretched from Nusinsk and northwards, are very rare. While the New Kingdom accuses the group of being an Al'mariist and Hadiist puppet, there is no real evidence of this. Its leadership and internal structure are currently unknown to the public.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' the New Kingdom of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. The relationship between both nations remains cordial but distant. The Kingdom is attempting to approach the Republic through the further integration of megacorporations in its economy. As part of these attempts, artifacts from the Museum of Miran’mir were borrowed for an exhibition at Mendell’s Museum of Immigration in 2462. Royalist agents operating in Biesel must take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
<br />
*'''[[Empire of Dominia]]:''' the first state to recognize the New Kingdom was the Empire of Dominia in 2461. The recognition came at a time when the Kingdom was desperately looking for allies. However, this support was received with suspicion by the royalist military faction. The relationship between both nations is mainly focused on trade and political support. Dominia’s plan is to incorporate the Kingdom into its sphere of influence. The Empire of Dominia does not recognize the other two Adhomian powers.<br />
<br />
*'''[[Empire of Dominia]]:''' in an attempt to gain more allies, the New Kingdom approached the Izweski Hegemony recently. As part of the concessions to gain its favor, it denounced the Al'mariist presence in Gakal'zaal. The Unathi have also requested the NKA to recognize their claim to the planet, a demand that the Kingdom is still unsure if it will accept or not.<br />
<br />
== Flag ==<br />
<br />
Inspired by the Kingdom of Kaltir's standard, the New Kingdom of Adhomai flag was created shortly after the rebellion by the Royalist clique who freed King Vahzirthaamro. The flag's blue color is the one traditionally associated with the nobility, the tree is the symbol of the Azunja's dynasty, and the Twin Suns Icon represents the New Kingdom's ambitions of conquering all of Adhomai.<br />
<br />
= Military Forces =<br />
<br />
The New Kingdom of Adhomai is composed of the [[Tajaran Military Structures#Imperial Adhomian Army (New Kingdom of Adhomai)|Imperial Adhomian Army]], the [[Tajaran Military Structures#Royal Flying Corps (New Kingdom of Adhomai)|Royal Flying Corps]] and the [[Tajaran Military Structures#The Royal Navy (New Kingdom of Adhomai)|Royal Navy]]. The Imperial Adhomian is the ground army of the NKA, made up mainly of infantry divisions, supported by artillery, cavalry, and the few armored vehicles that the Kingdom is able to bring in service. Despite being poorly equipped by Tajaran standards, they are able to deploy efficient defensive tactics. Each commoner family in the New Kingdom of Adhomai has the duty of offering a single member of their household to serve in the military, while the nobility usually serves in positions of command.<br />
<br />
During the Second Revolution, the Imperial Adhomian Army was infamous for its mistreatment of war prisoners. The conditions in the prison camps were precarious and food shortages were widespread. Captured soldiers were commonly used as forced laborers in the Kingdom's mines, plantations, and construction projects. Prisoners were borrowed by the military to work on the properties and companies of the nobility. Roads and military works were also built by the inmates. Prisoners were subject to the most dangerous and unwanted jobs, such as clearing minefields. During her time in the army, Queen Shumaila Azunja was known for being a major proponent of using forced labor. It is estimated that at least 65% of the soldiers captured by the New Kingdom perished while in captivity due to a combination of starvation, overworking, sickness, and mistreatment.<br />
<br />
The Royal Navy is the powerhouse of the Kingdom military, nearly securing supremacy on the seas. Created through the defection of most officers, alongside their ships and supplies, during the uprising. The New Kingdom’s naval force was able to secure the shores of Northern Harr'masir, but was proven to be less useful in the overall land conflict.<br />
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[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&diff=28775People's Republic of Adhomai2023-05-26T15:07:42Z<p>Alberyk: /* International Relations */</p>
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[[File:PRA Flag.png|thumb|Flag of the People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== People's Republic of Adhomai ==<br />
<br />
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al'mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.<br />
<br />
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People's Republic's Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.<br />
<br />
After the Second Revolution, the People's Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.<br />
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People's Republic of Adhomai's territory.]]<br />
<br />
= General =<br />
<br />
'''Capital:''' Nal’tor<br />
<br />
'''Demonym:''' Adhomian, Republican, Hadiist<br />
<br />
'''Official Language(s):''' Siik'Maas<br />
<br />
= History =<br />
<br />
The People's Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Rhagrrhuzau Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.<br />
<br />
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.<br />
<br />
President Al'mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr'masir exploded. Al'mari's brother, Malik Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated'Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.<br />
<br />
The following ten years were marked by the Second Tajaran Civil war; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and the increasing persecution of the Zhan population. Despise the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People's Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.<br />
<br />
= Culture and Society =<br />
<br />
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic, that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.<br />
<br />
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed, deemed as subversive. Due to such, Zhan communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican mass. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al'mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, even if their ways have become less pervasive as the war dragged on.<br />
<br />
There is a stark difference in the life of rural and urban republican populations. Life in communal farms is remarkably simple and disciplined. While farmers have to wake up early to fulfill their daily quotas, mechanization and shorter work hours make this much easier. Rural Tajara in the Republic are known to be more conservative, but because of the benefits brought by the People's Republic, they are also devoted Hadiists.<br />
<br />
The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education, and standing with the Party. The average worker that labors in the industrial suburbs can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city laborers work in government-run factories and spaceports, with stable but strict work hours and schedule the Hadii regime boasts of its fairness to the worker. An eight or nine-hour work schedule is observed, with 1 day of the week free. State-run factories also provide free meals through welfare programs, coupled with at best average but stable salaries keep the morale at acceptable levels. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, that includes human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are also present in the cities, controlling legal and illegal business.<br />
<br />
Republican loyalists commonly greet each other by saying: "Hadii's grace, comrade".<br />
<br />
The traditional Tajaran family is the basic social unit of the Hadiist family. A monogamous heterosexual relationship with as many children as possible is portrayed as the Republican ideal. Daycares, tax exemptions, rewards, and other benefits are granted as a means to encourage the establishment of families in spite of the advancing modernity. Extended families are common in rural communities while being less prevalent in urban centers. Couples leave their parents' homes after marriage, usually moving to a state-issued apartment. <br />
<br />
Deviant behavior is shunned by the overall Hadiist society and government, as it is considered a threat to the collectivist ethos of the Republic. Indecency laws exist to punish individuals that do not conform to societal expectations. During the Second Revolution, labor camps and health programs were established to reeducate these Tajara. These regulations are also used to defame political dissidents. Since the end of the War, the Hadiist regime has shut down the camps and now relies solely on rehabilitation. Race mixing is not outright illegal, but widespread prejudice against it remains.<br />
<br />
== Cuisine ==<br />
<br />
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms ran directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chaffed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al'mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother's project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory.<br />
<br />
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are a common sight in republican cities, imported by Solarian companies or NanoTrasen. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.<br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Zkah'nkowa:''' a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. <br />
<br />
*'''Rikazu:''' small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.<br />
<br />
*'''Sarmikhir:''' a fat sour-tasting cream made from Fatshouters' milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Victory Gin:''' considered the official drink of the People's Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin's bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.<br />
<br />
*'''Hro'zamal Soda:''' a soft drink made from the seed's powder of the Hro'zamal Ras'Nifs, a plant native to [[Hro'zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro'zamal's agriculture was switched to planting the crops needed to supply soda production.<br />
<br />
*'''Khlibnyz:''' a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People's Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.<br />
<br />
=== Military Nutrition ===<br />
<br />
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin, while imported ones are generally found in the form of LiquidFood rations, a less than popular alternative manufactured by NanoTrasen.<br />
<br />
== Fashion ==<br />
<br />
Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the "assistant jumpsuits" which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone's neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment.<br />
<br />
Tail adornments have recently become very unpopular, being quoted as a "Reminder of the shackles the Njarir had on us", yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.<br />
<br />
=== President Hadii Badges ===<br />
<br />
President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.<br />
<br />
== Music ==<br />
<br />
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.<br />
<br />
Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. <br />
<br />
=== National Anthem ===<br />
<br />
The current People's Republic's national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik's rule as reinvigorating and as the rightful continuation of Al'mari's government.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''State Anthem of the People's Republic of Adhomai'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
The flag is moving in the morning sky,<br />
With our first step as important as the winds,<br />
Do they hear the winds, rustling again?<br />
The winds of mighty attacks!<br />
<br />
And our march is going on again!<br />
And the heart is uneasy in our chest,<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
Now our march is going on again!<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
<br />
Don't wait on mercies from the Sun!<br />
Don't spare their lives for truth!<br />
In this life, comrades,<br />
We have our own truth!<br />
<br />
There are heat and snow in this world,<br />
The world is young and rich,<br />
The youth of Hadii is with them!<br />
Onwards!<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the '''Tajaran Union of Writers''' was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.<br />
<br />
The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.<br />
<br />
=== Notable Books ===<br />
<br />
*'''Hadiist Manifesto:''' a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. <br />
<br />
*'''The Tajara Without Sun:''' a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Zhan-Khazan Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.<br />
<br />
*'''Summer Comes to Adhomai:''' a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.<br />
<br />
== Television ==<br />
<br />
Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii's cult of personality. Actors are selected for their roles depending on their standing with the Party. <br />
<br />
Telenovelas are well received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. <br />
<br />
=== Notable Shows ===<br />
<br />
*'''Comrade Rafama and Friends:''' an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.<br />
<br />
*'''Midnight in Shastar City:''' a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. <br />
<br />
*'''Tears on the Snow:''' one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.<br />
<br />
== Radio ==<br />
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Radio has a long history with the People's Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People's Republic, some have clear goals, like counting the time until curfew, while others' intended purposes remain unclear.<br />
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Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.<br />
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=== Notable Radio Stations ===<br />
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*'''The Voice of the Tajaran People:''' the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.<br />
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*'''KGTW-11:''' a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.<br />
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== National Holidays ==<br />
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The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.<br />
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*'''Establishment of the People’s Freedom and Memorial Day (March 4th):''' also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who is given a full memorial in the form of a state funeral service in a square before the Steeple in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their own ceremony and parade with PRA veterans in front of the Hadii Living Complex.<br />
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*'''Presidential Honoring and Respect Anniversary (May 30th):''' held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his own birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.<br />
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==Hadii's Youth Clubs==<br />
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Hadii's Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades. After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii's Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.<br />
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Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect "good deeds" into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn't the only activity, as they are often given free time to play team sports, hike, or engage in "Pretend War".<br />
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The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras'neers, Nal'Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.<br />
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== Sports ==<br />
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The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. <br />
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Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. <br />
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== Crime ==<br />
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Crime in the People's Republic usually takes the form of bribery, smuggling, and paper forgeries. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives.<br />
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People's Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.<br />
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts.<br />
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= Economy =<br />
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The People’s Republic of Adhomai uses Adhomian Knuckle and the Biesel Standard Credit as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii's visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector's items.<br />
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The Biesel Standard Credit is accepted everywhere in the People's Republic. This currency is used mainly by the megacorporation and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.<br />
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of NanoTrasen in the PRA territory is another important factor in the Republican economic success, as the mega-corporation offers countless opportunities to the Tajaran population, besides the growth stimulated by their operations.<br />
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National factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People's Republic to make use of their cheap labor and growing educated population. Fully mechanized plants have started to happen in high-tech areas such as the city of Al'marii. Industry owned by megacorporations is run as the owner sees fit without any real interference from the government. <br />
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People's Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers' goods are very reliable and simple; megacorporations usually supply most of the luxurious products. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. <br />
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal'tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459.<br />
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They also do not compete with other regions. There is always a diverse yield produced every season, and communal farms enjoy low work hours and high mechanization. However, while it may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.<br />
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
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== Tourism ==<br />
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Tourism in the People's Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras'nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.<br />
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= Religion =<br />
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The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. <br />
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Despise being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.<br />
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= Language =<br />
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Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik'tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya'ssa, or Nal'rasan as a People's Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.<br />
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= Regions =<br />
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People's Republic's regions.]]<br />
== Nraz'i Basin ==<br />
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Protected by the eponymous mountain range, the Nrazi'i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al'mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA's technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People's Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi'i Basin.<br />
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== Ras'nrr Heartlands ==<br />
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The Ras'nrr Heartlands, also known as Adhomai's breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People's Republic. Lying in the shadows of the Nraz'i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras'nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People's Republic able to negotiate with the Party on near equal grounds.<br />
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== East Ras'nrr ==<br />
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East Ras'nrr is the most populous and wealthy area of the People's Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal'tor, East Ras'nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are readily available to the inhabitants of the region. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.<br />
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== Rhazar Mountains ==<br />
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras'nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist's technological development. Communal farms are also found on the prairies east of the mountain range.<br />
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= Major Cities =<br />
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*'''Nal'tor:''' the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal'tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. The [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]] is among one of its most famous academies.<br />
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*'''Tampiska:''' an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras'nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. <br />
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*'''B'urr:''' an important harbor town on the coast of southern Ras'nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War and briefly renamed P’urr. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at the night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.<br />
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*'''Mal'jor:''' a city built on the principal chokepoint dividing Ras'nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.<br />
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*'''Orul:''' a city located around the fertile lands of northern Ras'nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. While relatively underpopulated, it is frequently visited by the farmers of the region. Foodstuff is brought from the communal farms to Orul, where most of it is shipped to the rest of the Republic. The city lacks the presence of any industry or any major urbanization; it is considered an idyllic tourist attraction that Tajara can visit to escape the hectic metropolitan life found in the big cities. Azubarre is the patron god of Orul.<br />
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*'''Zatushka:''' a city located close to the vast forest of northern Ras'nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. Dhrarmela is the patron god of Zatushka.<br />
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*'''Nazira:''' one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S'rand'marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.<br />
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al'mari.]]<br />
*'''Al'mari:''' the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People's Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al'mari is the national center of technological development, supported by high-tech industries, state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al'mari College of Hadiist Sciences|Al'mari College of Hadiist Sciences]] are among the city's most prestigious learning institutions.<br />
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*'''Fort Hadii:''' a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii's lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz'i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.<br />
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*'''Castle Vladis:''' once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try'urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try'urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. <br />
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*'''Chaniska:''' the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. <br />
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*'''Klipavayr:''' a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.<br />
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= Architecture =<br />
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Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. <br />
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Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.<br />
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Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al'mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People's Republic of Adhomai.<br />
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== Notable Monuments ==<br />
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*'''Palace of the Free Tajara:''' planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People's Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.<br />
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*'''Monument to the Fallen Revolutionaries:''' a war memorial and statue dedicated to the First Revolution's revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal'tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al'mariist causes, the monument was spared from the Second Revolution's destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.<br />
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*'''Temple of the Holy Blessed Suns:''' situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S'rand'marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church's archives, the Temple has public computers with access to its sacred texts.<br />
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= Technology =<br />
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The People's Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic's territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal'Tor is beyond the average farmer's budget.<br />
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== Civilian ==<br />
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Even the average Republican citizen enjoys the technological fruits of the PRA's labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer's pick-up truck is more useful than the previous N'hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems.<br />
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children's cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.<br />
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic's technological superiority.<br />
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With their population booming from advances in medical care and home life, the PRA was forced to invest their money into agriculture and farming equipment as well. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.<br />
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''TAI-M1:''' a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai's rough terrain and weather, the TAI-M1 is ubiquitous in PRA's urban and rural areas. <br />
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*'''TAI-Volgydoh:''' an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al'mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of "Coffin". Mentions of the nickname warrant the charge of inciting terrorism.<br />
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*'''Bryskavar Tractor:''' an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People's Republic of Adhomai plans to apply this development to other vehicles.<br />
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== Medical ==<br />
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal'tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.<br />
<br />
These life-saving medical advancements are not easy for all PRA citizens to reach, however. The countryside and the rural families living there often have to rely on more traditional methods of healing. Midwives are still a common sight in small villages and towns, though local clinics have been bolstered by receiving technology second-hand. When large hospitals in the PRA upgrade their machinery or equipment, it is typical of them to send out their older models to the outlying medical facilities around the large cities. Your village doctor may not have access to the advanced body scanner or cryogenic cells found in Nal'Tor hospitals, but your prospects are still brighter than before.<br />
<br />
The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs Whereas previously most prosthetics were of alien design, expensive to import, and difficult for Tajara to integrate with, the Tesla Limbs were created exclusively with Tajara anatomy in mind, making it far simpler for disaffected veterans to make use of their new prosthetics. Tesla prosthetics are now available to the civilian population following an expansion of the program in 2462.<br />
<br />
=== Tesla Rejuvenation Suit ===<br />
<br />
Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard off; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajaran in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People's Republic. Tajara wearing it are colloquially called "steelsuits".<br />
<br />
== Military==<br />
<br />
Perhaps the largest gap between the three powers on Adhomai is one of military might; the People's Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People's Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars.<br />
<br />
Beyond the Orbital Fleet and the Kosmostrelki that protect the S'rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.<br />
<br />
Veterans of the People's Republic are entitled to high-tech prosthetics as replacements for war wounds, a technology derived from the Republic's fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.<br />
<br />
=== Weapons ===<br />
<br />
Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut'yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.<br />
<br />
Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.<br />
<br />
==== Notable Weapons ====<br />
<br />
*''' Tui'ad "Icelance" Laser Rifle:''' a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.<br />
<br />
*''' Adar'Mazy Pistol:''' mass-produced pistol issued to People's Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.<br />
<br />
*''' Nal'tor Model Pistol:''' given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.<br />
<br />
*''' Tesla Glove:''' a tesla-based weapon created by the People's Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.<br />
<br />
==== Notable Experimental Weapons ====<br />
<br />
*'''Nuclear Launcher:''' the People's Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.<br />
<br />
*'''Cybernetic Ha'rron:''' invented by the Ministry of Technology, the Cybernetic Ha'rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw's strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha'rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People's Strategic Intelligence Service for testing.<br />
<br />
*'''Skypillar System:''' created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus.<br />
<br />
==== Notable Military Vehicles ====<br />
<br />
*'''Ha'rron III:''' a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata'ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha'rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.<br />
<br />
*'''Rhazar Mk. I:''' a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator are currently underway.<br />
<br />
*'''Trid'irra crawler:''' a mech created for the Division Experimental Exosuit. The Trid'irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid'irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.<br />
<br />
== Extranet ==<br />
<br />
The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al'mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.<br />
<br />
=== Notable Websites ===<br />
<br />
*'''Square:''' the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.<br />
<br />
*'''AdhomaiEye:''' the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.<br />
<br />
*'''PRATopic:''' an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.<br />
<br />
== Outsider Department ==<br />
<br />
The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and other unexplained phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department. Only time will tell if anything will be ever found or the division will be purged due to its failures.<br />
<br />
= Government and Ideology =<br />
<br />
The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara under the Leadership of Hadii, also known as the '''Parizahra Zhahrazjujz Tajara Akzatauzjauna Azahrazakahuz Hadii''', is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.<br />
<br />
Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.<br />
<br />
== Hadiism ==<br />
<br />
Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.<br />
<br />
The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.<br />
<br />
Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.<br />
<br />
=== Schools of Thought ===<br />
<br />
*'''Orthodox Hadiism:''' the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party's rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik's cult of personality is found in its strongest form here.<br />
<br />
*'''Totalist Hadiism:''' even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara's sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Headmaster Harrrdanim Tyr'adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People's Strategic Intelligence Service.<br />
<br />
*'''Visionary Hadiism:''' originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command.<br />
<br />
*'''Young Hadiism:''' made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people's protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai's nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People's Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology.<br />
<br />
== People's Strategic Intelligence Service ==<br />
<br />
The People's Strategic Intelligence service is the main intelligence agency of the People's Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol's [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.<br />
<br />
Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other short of subterfuge, during their operations. Subversive elements within the People's Republican are dealt with quickly, usually through night raids and abductions conducted with aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Republican spies, enforces and collaborators are present in [[Mendell City|Mendell City's district six]], carrying out orders or watching their fellow Tajara.<br />
<br />
During the Second Revolution, the People's Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain "disappeared" by the PSIS.<br />
<br />
== Law ==<br />
<br />
The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.<br />
<br />
Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Biesellite authorities usually turn a blind eye to the PRA operations in the system. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.<br />
<br />
*'''[[Sol Alliance]]:''' once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban<br />
<br />
*'''[[Nralakk Federation]]:''' as part of the S'rand'marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People's Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People's Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.<br />
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== Flag ==<br />
<br />
The People's Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People's Republic's rule over all Adhomai.<br />
<br />
= Military Forces =<br />
<br />
The People's Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]], the [[Tajaran Military Structures#Republican Navy (People's Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People's Air Force (People's Republic of Adhomai)|People's Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of motorized infantry and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was introduced in 2458, replacing the volunteer model army, requiring all male Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. Female Tajara can volunteer and are allowed to serve in combat roles. The draft was rescinded in 2464.<br />
<br />
The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S'rand’marr.<br />
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[[Category:Pages]]<br />
[[Category: Tajara]]<br />
[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=28688Tajaran History2023-05-01T18:59:12Z<p>Alberyk: /* Adhomian Cold War */</p>
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= Pre-Contact History =<br />
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For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
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The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
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The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
<br />
== Pre-History ==<br />
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The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
<br />
The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
<br />
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
<br />
Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
<br />
== Incarnate Dominion ==<br />
<br />
Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
<br />
It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
<br />
== Migration Period ==<br />
<br />
Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
<br />
The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
<br />
== Warring Kings Era ==<br />
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This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
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The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
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In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
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The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
<br />
== Gunpowder Age ==<br />
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
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== Steeple Peace ==<br />
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
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= Modern History =<br />
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== First Contact ==<br />
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
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However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
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==Pre-Revolution Adhomian Kingdoms==<br />
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*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
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*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
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*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
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*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
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*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
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*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
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*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
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*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
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*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
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==The Uprisings==<br />
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It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
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==Outcome of the Revolution==<br />
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
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==Interwar Period==<br />
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The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
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In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
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The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
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In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
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==The Second Revolution==<br />
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The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
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While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
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The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
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There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
<br />
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
<br />
After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
<br />
= Timeline of Modern History =<br />
<br />
At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
<br />
===Pre-War Era===<br />
<br />
'''2418:'''<br />
<br />
*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
<br />
'''2420:''' <br />
<br />
*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
<br />
===The First Revolution===<br />
'''2421:''' <br />
<br />
*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
<br />
*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
<br />
*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
<br />
'''2422:''' <br />
<br />
*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
<br />
*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
<br />
'''2424:''' <br />
<br />
*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
<br />
*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
<br />
*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
<br />
'''2425:''' <br />
<br />
*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
<br />
*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
<br />
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
<br />
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
<br />
'''2426:''' <br />
<br />
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
<br />
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
<br />
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
<br />
*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
<br />
*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
<br />
'''2427:''' <br />
<br />
*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
<br />
*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
<br />
*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
<br />
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
<br />
'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
<br />
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
<br />
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
<br />
'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
<br />
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
<br />
'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[|https://wiki.aurorastation.org/index.php?title=Notable_Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
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*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
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[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
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'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
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'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
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*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
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*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
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'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S'rand'marr.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal'zaal. Weapons and ammunition are lost.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr'jirah Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr'masir Gangs are behind the mass alcohol poisoning of Das'nrra.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom's courts.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajara_Space_Capability&diff=28536Tajara Space Capability2023-04-08T00:22:31Z<p>Alberyk: /* Okon 001 */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
<br />
=Space Flight=<br />
<br />
At the time of their discovery, the Tajara thought of spaceflight the same as we might think of cold fusion. However, with human first contact, these mental barriers were not dismantled but rather blown apart. All at once, apathy, shock, joy, and existential dread resonated through the entirety of Adhomai. Many were overjoyed; beings from outer space had come to usher in a new age of enlightenment and knowledge. They were swiftly corrected.<br />
Now, forty years later space flight had become somewhat mundane. All three governments have implemented strict spacing laws, materials are frequently carried in and space exports are made on a daily schedule. Still, the Tajara people remain the most divided in their opinions of space flight. Many see it as the beginning of the hard times, others recognize it as a simple business and a few more know it’s their only way off of this planet.<br />
<br />
==History of Space Flight==<br />
Shortly after the first contact, multiple offers were made by the royal houses to purchase human vessels, however, all were rejected. While no records of negotiations have survived to this day, it is assumed this was done to lessen the impact of Tajara on galactic politics. The first space port on Adhomai itself was established on Crevus. It was almost as lax as it is today, with human and skrell smugglers making regular use of it even after the establishment of the Republic. <br />
<br />
After the first revolution and the establishment of the new federal government, President Rhagrrhuzau Hadii put much effort into ensuring the PRA would be provided with a vessel and trained personnel. Eventually, after months of negotiations, the new PRA was provided the Freighter "Ruka" alongside 20 trained human astronauts, and blueprints of the ship. The Ruka would be the vessel that the first Tajara astronauts were trained on. After achieving this deal President Hadii’s isolationist rhetoric began to surface. Historians argue over whether this was already on its way or if securing a Tajara space program motivated the President to switch his public views. <br />
<br />
With these new materials, the first Tajara satellites were launched into space. The rapid advancement of technology ensured that eventually, a Tajara would reach space without the assistance of a human vessel. After the first trip to space, next came visits to other planets, Raskara was first on the list, and while many religious folks protested against it the mission was successfully completed. After all of these successes, the pinnacle of Tajara engineering was completed and launched into space: an advanced (for the time) orbital platform known as The People’s Space Station, crewed only by Tajara.<br />
<br />
That was the official process for the Republican effort. In Crevus’ speakeasies, black markets, and the spaceport a very different process began. Tajara signed illegally onto smuggling crews and independent space vessels for many reasons. Some wished to see space, some were drawn to the credits, and some needed a place to escape Crevus' burgeoning crime families. Nonetheless, these Tajara were among the first of the species’ spacers. They worked harsh jobs aboard those vessels and over time began to ascend in the hierarchy of the crews. Some would go on to become ship captains in their own right through labor, trickery, or murder. These Tajara who gained their own vessels went on to use them as part of Adhomai’s growing black market. Thus, they began the other Tajara space tradition of smuggling.<br />
<br />
The Republican “space high” wore off rather quickly after the assassination. The few trained space captains and their vessels remained loyal to the PRA, being high-ranking party members themselves. However, their crews were of a different opinion, and after a myriad of mutinies and sabotage, practically the whole fleet was unusable for the first half of the war. Eventually, PRA managed to manufacture its first fully militarized ship, the PNA Retaliation as well as restore their civilian crafts. Soon, many more decommissioned and outdated human ships would be purchased, and alongside the PNA Retaliation, they'd spend the rest of the war attempting to cut off smuggling supply lines of the DPRA and NKA.<br />
<br />
Following the creation of the New Kingdom's merchant navy and the Democratic People's Republic space navy, the Hadiist supremacy over S'rand'marr is being challenged. The Tajaran factions are now involved in a race to develop their space forces and claim as much space as possible.<br />
<br />
==Civilian Ships and Installations==<br />
<br />
Civilian and foreign ships are a common sight around the resource-rich Adhomai. The SCC, CoC, Elyra, and independent contractors frequently fly in and out of Adhomai to trade or mine resources. The Federation has also been a more frequent sight due to their recent, relatively positive, interactions with the PRA. <br />
<br />
In the past, ships owned by Tajara who were not citizens of the PRA would be confiscated by the state and the owner arrested. Alien-owned ships that lacked official permits designating them as working for a megacorporation or for the PRA would share the same fate, albeit with their non-Tajara crew deported. Now in times of peace, it is only PRA citizens who are not permitted to privately own a space vessel, however, they can function as government contractors and be lent a ship, provided they're a loyal party member. This doesn't mean NKA and DPRA Tajara have it easy, due to PRA's dominant supremacy all NKA and DPRA ships are searched if caught, any illegal goods they find are then immediately confiscated and sent to the PRA. The two other governments find it difficult to protect their citizens in this matter, their recommendation is to simply not get caught or become a government contractor, as PRA ships won't touch those out of fear of provoking war.<br />
<br />
===Freighter===<br />
Tajaran designed freighters are similar in design to any other freighter, with the exception of added crudeness and a certain amateurish touch. There is one specialty, which is the emergency ejection system. Most Tajara freighters are capable of ditching their entire cargo load within seconds; leaving the goods for the pirates while the ship itself survives another day. Few captains use this system to make quick drops into hostile territories. This tactic is unpopular as very little cargo, or those supposed to receive said cargo, survive the impact.<br />
<br />
===Database Freighters===<br />
Made from adapted designs of the first freighter Tajara ever worked upon, Database freighters are PRA vessels made specially for gathering information on star systems and what passes through them. They are equipped with several portholes that open to extend far-reaching antennae that can pick up signals from ships or launch radio waves to track moving objects in space. The fleets of the Kosmostrelki usually have a few and some remain in orbit in the S’rend’marr and Hro’zamal systems. One vessel attempted to defect to the ALA during the war and was swiftly turned to scrap by an Orbital Navy destroyer. With the creation of the Tajani satellite, it is unknown if Database Freighters will be superseded by the new devices. The designs of the Database Freighters were leaked during the war and both the DPRA and NKA are hoping to field their own in the future. <br />
<br />
===Transport===<br />
Civilian transports of Tajara design are a rare sight, but they do exist. Built for survival in dangerous space, these ships boast both extremely thick plating and large, powerful engines. Making them some of the safest ships in the Badlands. This of course comes at the cost of comfort, the plating and engines leave little room for effective heat dispersal and during long and intense chases, passengers can even "cook alive" inside their cabins if they're close to the engines.<br />
<br />
===Mining Jacks===<br />
A skipjack would usually be seen in the hands of smugglers but Tajara have developed an ingenious way of mining. Instead of using a large ship to land on an asteroid and deploying a mining crew, these small, one-pilot Jacks simply cut away a part of an asteroid and take it back to a mining station. There it is processed while the skipjack flies off to the asteroid again. This also means that the crews are on their own, and if anything goes wrong they'll end up stranded and without any immediate help.<br />
<br />
===Scrapper===<br />
A frequent sight in Tajaran space are Scrappers. Crewed by three or five Tajara, these horseshoe-shaped ships use their electromagnets to latch onto other ships, after which they either two the ship into a nearby spaceyard or offer repairs on the spot. This service is free for PRA ships and used frequently, while foreigners often prepare to repair their own ships. Scrappers also frequently engage in "debris cleanup", towing unsalvagable ships or satellites into spaceyards to be scrapped and re-used. An urban legend persists that certain Scrappers tow healthy ships into scrap, hoping to steal other ships' contents after they are dismantled alongside the crew.<br />
<br />
===Helping Hand===<br />
Larger shuttles were eventually made to construct the People’s Station. The Helping Hand was what came forth. Bristling with robotic arms, loaded with various lathes, and large holds to hold many resources and engineers, the Helping Hands have been a great tool in rapidly building installations for the PRA to use. Their robotic hands are controlled through consoles used by technicians to move materials and assist in-space engineers in constructing whatever is needed for the PRA’s spacers. These can also be used in ship repairs in a pinch. Any important PRA space installation will have at least one Helping Hand. The DPRA and the NKA have noticed the usefulness of this design and have swiftly created their own. The DPRA’s Helping Hands are presently being used to expand and modify the Free Gakal’zaal Station. <br />
<br />
===Smugglers===<br />
From the first revolution to the most recent Gakal’zaal uprising, smuggling has always played a large part in Tajara history. The DPRA in particular harbors very good relations with smugglers, keeping them more as a permanent asset rather than a quick hire. While the PRA would love to get rid of these smugglers, many arrive at Adhomai under legitimate corporate interests or at least masking as such. This gives them an uninterrupted way in and out.<br />
<br />
=People's Republic of Adhomai=<br />
Realizing that ship-combat is utterly different from naval or ground combat, the PRA developed a unique doctrine titled “The Blizzard”. It is defined by quick hit-and-run attacks of smaller interceptors while larger ships stand back as fire support. This has led to the Tajara fleets being very effective in eliminating pirates, but rather fragile in any other sustained combat. The PRA's Orbital Navy is led by an appointed [https://wiki.aurorastation.org/index.php?title=Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz Chief Naval Commander].<br />
[[File:Ships pew pew.png|350px|thumb|right|Organization of the PRA space forces.]]<br />
<br />
==Hadiist Ship Models==<br />
<br />
===Fang===<br />
Fangs are piloted interceptors with low shielding, light armour, unguided rockets, and ballistic cannons. Their design is based on outdated alliance corvettes, and they're designed to fit in large quantities into carriers and corvettes. The early years of the Orbital Fleet had largely poorly trained pilots flying Fangs. After the Armistice the Fangs received actual shield systems along with a VR training program for the pilots. Pilots have a much higher rate of survival now but still face high fatality rates, a fact that makes them dour and negative.<br />
<br />
===Claw===<br />
A new adaptation of the Fang design, Claws are larger two person fighters made to improve the combat capabilities of the Orbital Navy’s rockets. Meant to operate at the very forefront of space battles, they have the capability to transpond locational data back to a mother ship. This way the guided rockets that said mother ship fires have a better idea of where their target is and unguided rockets can be better aimed at the enemy. While designed for mobility with better engines and a strong shielding system, piloting a Claw is even more dangerous than a Fang. Pilots believe that being assigned to a Claw is a death sentence and a sign that you angered your superiors.<br />
<br />
===Snowstorm===<br />
The most advanced addition to the Tajaran fleet, the Snowstorm is a skipjack operated by a pilot and a hacker. They employ a wide range of signal disruptors, hacking tools, and scramblers. Capable of disabling even a large destroyer, they're sent out alongside the smaller Fangs who serve as a distraction with the Snowstorm tries to get as close to the enemy vessel as possible and disable their systems. While provided special jumpsuits, the hackers on these ships are required to frequently shave their fur to prevent any short-circuiting of their sensitive equipment, thus they're often lovingly called "Smooths".<br />
<br />
===Icelance===<br />
Perfection of the PRA doctrine, these ships function as space artillery. Magnetic accelerators along the whole length of the ship fire titanium rods at supersonic speeds. Being impossible to shoot down by gunners due to their thin profile, and undetectable by conventional point-defense make these firing mechanisms a perfect fit. However, they are very slow and are only capable of firing a few shots before their battery runs dry, giving them a low rate of fire. Thus it is a rare sight to see an Icelance without a supporting Headmaster or Sentinel.<br />
<br />
===Icelance GC-2 (Glacial Worm Type 2 variant)===<br />
The main difference between the regular Icelance and the GC-2 is the main weapon. With the perfection of cryonics, PRA scientists have equipped this ship with a "particle retarded", commonly known as a "Freeze Ray". Used most often against shielded opponents or ships the PRA desires to apprehend rather than destroy, this design sees frequent use at security checkpoints and borders. The nature of the weapon also means it strains the battery much less, providing it with a higher rate of fire and life expectancy.<br />
<br />
===Headmaster===<br />
The second heaviest ship created by the People's Republic of Adhomai. As of now, it's the lightest heavy ship ever designed, barely staying above the classification of a cruiser. This makes the Headmaster both fast enough to keep up with the rest of the fleet, while being able to survive anything common pirates can field. However, they're incapable of standing up against any other ship in their size category and are not employed in the same way as other cruisers. Recent bigger designs have been entering the testing phase, possibly opening the Tajara to larger-scale galactic operations.<br />
<br />
===Sentinel===<br />
A carrier ship, designed to ferry Fangs and Snowstorms, as well as assisting and providing support for the Icelance. It is the largest and bulkiest ship in the Tajara fleet and so it was assumed that the Sentinel would be the primary target of enemy fire. As a precaution, the government spared no expense on these ships. Boasting high armor, impressive shielding, point-defense, and even Bluespace Disruptors purchased from Epsilon Eridani, piloting this kind of ship is an honor of the highest degree. Only the most skilled and loyal captains are permitted to command these behemoths into battle. They are also hard to maintain and supply and so they are deployed sparingly.<br />
<br />
==Hadiist Space Forces==<br />
<br />
===Kosmostrelki===<br />
[[File:Komostrelkiposter.png|200px|thumb|right|People's Republic of Adhomai propaganda poster for the recruitment of the Kosmostrelki.]]<br />
<br />
The PRA has always been known for substituting quality with quantity. However, this sentiment had to be tweaked for space combat as their ships, cheap as they are, are still hard and expensive to replace for the government. This makes the Kosmostrelki some of the best-trained troops in the PRA roster. The Kosmostrelki are usually trained in the martial art of Baghrar, both to instill discipline and help with their balance. They are also capable sharpshooters, understand advanced first aid, and are drilled in the repair and upkeep of the spaceships they inhabit. While there are specialized medics and engineers, all Kosmostrelki are expected to know how to improvise their way out of any emergency. This includes mandatory language classes so that they understand and speak Tau Ceti Basic. <br />
<br />
The process of becoming a Kosmostrelki starts with a Republican Army member filing a request to become one. If they are accepted after a review they are interviewed by a small committee before being allowed to enter training. Training itself happens at the People’s Space Station, with all classes in engineering, medical, zero gravity and low gravity space combat. Once that is completed the Kosmostrelki graduate with a ceremony featuring a recording of President Hadii congratulating them on their fight to keep the Tajara among the stars. It is expected that a Kosmostrelki would serve for at least 3 years unless discharged for grievous injuries. As the Orbital Fleet began in 2457, the earliest a Kosmostrelki could have served their full term and left would be 2460. <br />
<br />
Daily Kosmostrelki life is not too dissimilar from that of a Republican Army soldier. The day usually begins with an inspection by the vessel commissar before the Kosmostrelki go out to do their duties on the ship. The arduous process needed to become a Kosmostrelki means they are trusted by the government more than any other branch of the armed forces. As such Kosmostrelki are usually much more relaxed and camaraderie among each other is high. Commissars still keep their distance however and maintain friendly relations only with similar rank or higher ranking officers. A Kosmostrelki who commits any offense is arrested and held on an on-ship brig until they can be taken to the People’s Space Station. Trials there are fast and broadcasted to the rest of the fleet to serve as examples. <br />
<br />
There is a rumor among other troops that the Kosmostrelki have a high amount of deserters due to how easy it would be to run away into space. However, these claims are unsupported.<br />
<br />
===Republican Defensive Robots===<br />
Most heavy Republican ships carry a detachment of very outdated combat robots brought from Solarian military surplus. They are equipped with forward-facing shielding, a power-saw, and various ballistic armaments. These robots operate with a team of 4 Kosmostrelki who are responsible for its continued operation and are only deployed in boarding actions where no hostages are expected. These robots have a rudimentary AI and can perform only the most simple tasks outside of combat.<br />
<br />
The People's Republic was once unable to manufacture the defensive robots, relying solely on maintenance to make them sustainable. This changed in 2463 with the opening of the first Hadiist self-sufficient robotics factory. The PRA can now produce these automatons without external help. <br />
<br />
==Hadiist Space Installations==<br />
===People’s Space Station===<br />
Built in the interwar period, the People's Space Station bears the prestige of being the first space installation designed, constructed, and manned by Tajara. Its importance in PRA propaganda was immense for the time. Initially designed to be a small habitat for scientists and researchers it was swiftly converted into a training ground for future Republican space troops. As such, in 2458, it became the mustering grounds for the Kosmostrelki troops. The space station boasts several wings for educating the astronauts and Kosmostrelki of the PRA. Zero gravity chambers for practicing combat, firing ranges, and limited VR systems exist to help trainees through the grueling training. Once a symbol of collective Tajara unity and prosperity to the stars, now the People’s Space Station is an icon of PRA supremacy reaching into space itself.<br />
<br />
===Okon 001===<br />
The first observation post built on the moon, initially constructed by the Nralakk Federation and named Site B2134. Its original purpose was to observe the Tajara people, but after their rapid ascension to space-age technology, the observation post was abandoned and sold to the PRA for a suspiciously low price. It was subsequently renamed to Okon 001, which translates to "Eye" in Siik'maas.<br />
<br />
Afterward, it remained unused for several years due to a lack of trained Tajara scientists to operate it, leading to its disrepair.<br />
During the second revolution, it was manned by forty crewmembers, finally getting some much-needed maintenance. During this time it was used to spy on enemy activity and report possible pirate and smuggling activity. This is the longest-known official Tajara space deployment, lasting from the beginning of the second war until the end. Afterward, all forty-one crewmembers were inspected, and outside of the expected bone elongations, slight muscle atrophy, and audio-visual hallucinations all were declared perfectly healthy.<br />
<br />
Okon 001 is still in use, manned by much smaller crews of five who are rotated out every month and have varying skill levels depending on the mission they’re carrying out. Janitors, engineers, doctors, scientists, and even common miners have been part of Okon crew. Regardless, all Okon's crews modify their suits with lights, each wearing a different color to recognize each other without using the radio. Many choose to keep them afterward.<br />
<br />
=Democratic People's Republic of Adhomai=<br />
<br />
Al'mariist spaceships are all civilian models repurposed for military purposes. However, the DPRA was able to reverse-engineer most of the Hephaestus Industries technology left behind by the Unathi in Gakal'zaal. This breakthrough allows the Democratic People's Republic to equip its ships with more advanced engines and weapons than what the general public has access to. Projects to create unique designs are currently underway.<br />
<br />
==Al'mariist Ship Models==<br />
<br />
===Hailstorm===<br />
<br />
The Hailstorm is a skipjack armed with multiple mass-driver weapons designed for patrolling and brief engagements. Since its weaponry must be manually loaded, the ship's turrets are notoriously cramped. During combat, these crafts are usually deployed in large numbers alongside bigger ships. When used for patrols, the Hailstorm is loaded with supplies to last weeks on its own; its crew is specifically trained to be as frugal as possible while aboard.<br />
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===Fusilier===<br />
<br />
Created from Freighters models, the Fusilier is a ship focused on offering support to the Hailstorms. These crafts are armed with long-range ballistic and laser weapons; they also carry engineering and medical crews. However, their most notable feature is a compact torpedo launcher.<br />
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===Hauler===<br />
<br />
The Hauler is a cargo ship meant to ferry supplies to the Hailstorm ships during patrol and engagements. These crafts usually spent most of their time docked at Fusiliers or stations, waiting to deploy. Since most of the ships' interior is occupied by a cargo hold, its only defense is its thick hull and shields. Hauler's crews are usually drafted from among smugglers.<br />
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===Wasp Torpedo===<br />
<br />
The Wasp Torpedo is the first space torpedo developed by the Democratic People's Republic. It is deployed by the Fusilier and the Free Gakal'zaal Station. Since the Spacer Militia lacks the technology to create the sophisticated tracking systems adapted to space combat, these missiles are known to be unreliable. However, they are known to carry a large explosive load; Liberation Army researchers are currently developing models capable of carrying nuclear warheads. Another notable feature is the fact that the Wasp Torpedo can be piloted. Because of manpower concerns, this tactic is reserved only for decisive engagements or as a last resort. Most pilots jump off from the missile before it reaches its target; they later return to their ships using jetpacks or wait for rescue.<br />
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==Al'mariist Space Forces==<br />
<br />
===People's Volunteer Spacer Militia===<br />
<br />
Having only recently claimed a space-positioned base alongside Gaka'zaal, the DPRA lacks any sort of trained force when it comes to orbital defense. Not wanting to rely purely on mercenaries due to the expenses and their scant loyalty, a militia was organized. Members of the Spacer Militia come from a variety of backgrounds: some coming back after being employed by mega-corporations; others from asteroid belts; some soldiers from Adhomai; and more from the Free Gakal'Zaal Station itself, having worked on it as maintenance.<br />
<br />
The PVSM is poorly equipped, their training varies and they're prone to bribery, but they are strong enough to fend off the pirates whose incursions have increased ever since the Unathi were chased off. Usually, they deploy in groups of six, with five volunteers and a single experienced Liberation Army advisor. Still, this army is only temporary, as the Democratic People's Republic government is hoping to train proper space capable soldiers to rival the PRA Kosmostrelki. The Al'mariist space doctrine is still under development.<br />
<br />
Most members of the PVSM coming from diverse backgrounds has helped with decision solving, but has also created clear issues within the ships. Advisors and captains have to act heavy-handedly in order to solve crew tensions with typically harsh punishments. The threat of marooning or being airlocked for causing internal trouble keeps PVSM fighters in line for the most part. The presence of certain bad faith actors such as ALA members only wanting to plunder has created its own problems with the aforementioned bribery and sudden cargo seizures on those who happen to cross a PVSM captain. If the Space Militia is to ever be reformed into a professional force it may be an uphill climb to turn the motley collection of fighters into a force to stand against the Kosmostrelki. <br />
==Al'mariist Installations==<br />
<br />
===[[Gakal'zaal#Free_Gakal'zaal_Station|Free Gakal'zaal Station]]===<br />
Gakal'zaal station has been a very recent addition to the DPRA space capability. This addition has been heralded as a stepping stone to the first DPRA fleet, with its spaceyard capable of manufacturing up to medium-sized ships.<br />
The Free Gakal'zaal Station, originally known as Makar Castle, is an orbital station floating around the planet. The facility was built by the Unathi to serve as their seat of power; it was abandoned after the planet joined the Democratic People’s Republic. The facility was taken over by the Tajara and turned into a spaceport. It has also become a smuggler's haven, as thanks to them, the large-scale transports of men and materials were possible. Now they enjoy a degree of immunity from the authorities, creating a large black market on the station.<br />
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=New Kingdom of Adhomai=<br />
<br />
The New Kingdom of Adhomai has the weakest grasp on space of all Adhomian factions. The Kingdom has made some progress in amending this issue by purchasing civilian ships from megacorporations.<br />
<br />
==Her Majesty's Mercantile Flotilla==<br />
<br />
Established in 2463, the Her Majesty's Mercantile Flotilla is a conglomerate of Royalist companies involved in intergalactic trade. Since the end of the Armistice, the New Kingdom has been purchasing civilian ships from NanoTrasen and Hephaestus Industries. These spacecraft were then sold to the Kingdom's national companies, under the condition that they would join a trading company under the government's supervision.<br />
<br />
While the Mercantile Flotilla may bring wealth to the New Kingdom, it has further increased the economy's dependence on Megacorporations. Due to the lack of a proper space military force, the fleet's defense is entirely dependent on protection contracts signed with extranational entities - such as the SCC. The New Kingdom is also unable to build ships; the Mercantile Flotilla relies solely on foreign corporations for repairs and acquiring new spacecraft.<br />
<br />
Besides on-vessel PMCG security teams the staffing of these ships is typically entirely Tajara. The long hours and dangerous working conditions are a problem for many of these swiftly trained and swiftly hired workers to adapt to. But the pay makes it all the more worth it. The Mercantile Space Flotilla is, currently, the most lucrative company a Tajara can work for in the New Kingdom. Payment in credits, despite being quite low, still goes far in the Kingdom’s economy. Workers typically are common peasants and landless nobles. Their bunkers are notably separated by race and gender, and captains are usually nobles with a history in the national company that owns the vessel. There are no limits to how long a member is expected to work on the Space Flotilla. Criminal acts are generally handled by the PMCG which takes the criminal to stand trial on Adhomai. <br />
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[[Category: Tajara]]<br />
[[Category:Military]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Cold_Dawn_Arc&diff=28443Cold Dawn Arc2023-03-24T16:08:47Z<p>Alberyk: </p>
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<div style="font-size:162%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">COLD DAWN</div><br />
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{{Template:2023 Event Timeline}}<br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">This is the overview and timeline page for the Cold Dawn War Arc which began on '''February 5, 2023''' and pertains largely to '''[[Tajara|Tajaran]] lore.'''</div><br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">It is centered around the interactions of the SCCV Horizon with Adhomai and its faction.</div><br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">Below is a summary of the arc's events, applicable news articles, and additions.</div><br />
[[File:Colddawn.png|600px|thumb|center|The Cold Dawn Arc Title Screen]]<br />
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=First Episode: A Meeting in the Badlands=<br />
'''Server Event'''<br />
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'''Host: ALBERYK'''<br />
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05/02/2465<br />
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The Horizon comes to the rescue of an Orbital Fleet being attacked by Pirates.<br />
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''The Horizon picks up a distress signal coming from the Adhomian Star, an orbital fleet ship. The PRA vessel is currently being attacked by pirates and requires help. The Horizon manages to defeat the pirates, who board the corporate ship using drop pods. The criminals are captured with the exception of one. The crew helps the Kosmostrelki and secure the Adhomian Star. The Horizon then jumps to S'rand'marr to protect the Hadiist ship. They are later invited to a tour of the Palace of the Free Tajara.''<br />
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=Party Congratulates Corporate Ship for Assistance=<br />
'''News Article'''<br />
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'''Publisher : ADHOMAI CHRONICLE'''<br />
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'''Writer : ALBERYK'''<br />
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02/02/2465<br />
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The People's Republic of Adhomai thanks the Horizon for rescuing the Orbital Fleet Ship.<br />
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''Yesterday, the PRAMV Adhomian Star, a headmaster-class vessel, was ambushed by pirates while patrolling the region of the Badlands. The crew of the ship fought valiantly against the bandits. Defeat appeared to be inevitable until the SCCV Horizon picked up the Adhomian Star distress signal. The corporate spacecraft fought alongside the Orbital Fleet and crushed the criminals. The pirates evacuated using drop pods; some of them managed to land on the Horizon. Thanks to the quick response of the security team and the Kosmostrelki, the raiders were captured or killed. Both vessels returned to S'rand'marr for repairs.<br />
<br />
''The prisoners have been already handed to the proper authorities. The People's Strategic Intelligence Service is currently interrogating the pirates to discover the motivations behind the attack. To honor this gesture of friendship between the SCC and the People's Republic of Adhomai, the Party invited the crew of the Horizon to visit the Palace of the Free Tajara. They will be allowed to see the museum, restaurants, and even take part in a virtual simulation of a historically important battle. Party representatives will be present to greet their guests.<br />
<br />
''This wonderful interaction is proof that the collaboration between the People's Republic of Adhomai and intergalactic corporations is only beneficial to the Tajara people. The Party thanks the Horizon once again for their gesture and wishes them an enjoyable stay in S'rand'marr!<br />
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=Second Episode: In Hadii's Grace=<br />
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'''Host: ALBERYK'''<br />
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11/02/2465<br />
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The Horizon visits the Palace of the Free Tajara. Command staff negotiates with the People's Republic in pursuing corporate interests in the system.<br />
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''The crew visit the Palace of the Free Tajara after they were invited by the PRA to it. The Hadiist Party and command staff seal a deal that allows PRA scientists to examine the Horizon's sensors in exchange for helping the SCC find out what the [[Bad Moon on the Rise Arc|map found in 2462]] is about. The Horizon is heading to the New Kingdom next in search of an archeologist to read the map.''<br />
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=Third Episode: Machine Minds=<br />
'''Server Event'''<br />
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'''Host: ALBERYK'''<br />
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19/02/2465<br />
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The Horizon visits a manor in the New Kingdom to search for an archeologist capable of reading the map. The army is using the location for military exercises. Things do not go as planned.<br />
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''Prior to the crew's arrival, a railroad cannon testing caused a landslide that cut access to the archeology encampment. Upon searching for the archeologist, the crew is attacked by the local fauna. The target dies and the Horizon is now forced to search for help at the North Pole.''<br />
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=Fourth Episode: To the End of the World=<br />
'''Server Event'''<br />
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'''Host: ALBERYK'''<br />
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25/02/2465<br />
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The Horizon lands on the [[Adhomian North Pole]] to search for the archeologist able to read the map. After some casualties, they manage to find the specialist.<br />
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''At the north pole, a group of mysterious mercenaries managed to trade the archeologist for a copy of the map. The crew discovers that the map leads to a place in the Din'akk Mountains.''<br />
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=Fifth Episode: A Deal with a Devil=<br />
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'''Host: ALBERYK'''<br />
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04/03/2465<br />
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The Horizon visit Crevus to make a deal with the Liberation Army.<br />
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''The Horizon crew visits the Minharrzka’s Heart, a casino boat, to meet with the Liberation Army. Command staff seals a deal allowing the Liberation Army to seize some supplies from the Horizon in exchange for safe passage into the [[Democratic_People%27s_Republic_of_Adhomai#Din'akk_Mountains|Din'akk Mountains]].''<br />
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=Finale: Descent into Darkness=<br />
'''Server Event'''<br />
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'''Host: ALBERYK'''<br />
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12/03/2465<br />
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The Horizon explores the Din'akk Mountains to find where the map leads to.<br />
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''The crew lands at a remote village in the Din'akk Mountain. They discover caves under ruins. After losing some of its members to a geist and hazards, the crew finds a tomb. They manage to steal artifacts, including a mummy and a slab with writing on it. When leaving, they are attacked by the Liberation Army who demands they surrender the treasures. While they fight the ALA, a local mob appears to lynch the crew. The SCC crew manages to escape with most of the treasures while leaving behind some of its crew. The SCC secured what the map lead to, a mummy and a calendar stone.''<br />
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=Corporate Agents Captured in the Din'akk Mountains=<br />
'''News Article'''<br />
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'''Publisher : ADHOMAI LIBERATION NETWORK'''<br />
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'''Writer : ALBERYK'''<br />
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13/02/2465<br />
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The Democratic People's of Adhomai decides what to do with the captured Horizon crew.<br />
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''Liberation Army command has reported to the National Assembly that members of the Stellar Corporate Conglomerate were captured yesterday by the forces of Alexeii K'marr. The corporate agents somehow managed to land in a remote village in the Din'akk mountains with their shuttle. While in the area, they looted the town and the nearby ruins in search of artifacts. Upon hearing of their presence, the local garrison moved to stop their thieving. A brief skirmish involving the soldiers, invaders, locals, and fauna followed. The Liberation Army managed to capture some of the corporate elements; they are now held as prisoners.<br />
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''The incident sparked a heated debate in the National Assembly. Ex-interim President Brajrr Alnadruskiy demanded a full investigation to discover how the SCC managed to land in the area; he also called for the execution of the prisoners. The Followers of Nated supported the executions; Maksym Razin suggested public hangings. President Almrah Harrlala argued that transferring the prisoners would be a better choice to avoid damaging relations with the Republic of Biesel. The National Adhomai Worker's Party and Adhomian Blue Party sided with the President's proposal. Bakhteiarova Mirzakhani accused the Liberation Army of allowing the SCC forces to enter the region. Representatives from the Din'akk claimed that they were not involved in the event. Supreme Commander Nated ordered the Junta to hand over the prisoners to the civilian government for a transfer; however, he opposed any kind of investigation. <br />
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''President Almrah Harrlala is now heading to Crevus to meet with corporate representatives to seal a deal regarding the prisoners. The identity of the criminals is currently unknown. Protests demanding their execution are currently taking place in many cities across the nation.<br />
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</div></div></div>Alberykhttps://wiki.aurorastation.org/index.php?title=Tajaran_History&diff=28383Tajaran History2023-03-17T01:40:45Z<p>Alberyk: /* Adhomian Cold War */</p>
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<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
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= Pre-Contact History =<br />
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For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.<br />
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The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.<br />
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The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year 2463, would be 3621 in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.<br />
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== Pre-History ==<br />
<br />
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.<br />
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The south of Ras'nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S'rendarr and Messa|S'rand'marr Worship]] and the [[Ma'ta'ke Gods|Ma'ta'ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.<br />
<br />
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras'nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz'i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, '''Dirrnavirr'Almalik''' defeated the nomads in battle.<br />
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Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr'Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr'Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the '''Incarnate Dominion'''.<br />
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== Incarnate Dominion ==<br />
<br />
Southern Ras'nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr'Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S'rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras'nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]].<br />
<br />
It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the '''Migration Period'''.<br />
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== Migration Period ==<br />
<br />
Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras'nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das'nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr'masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.<br />
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The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S'rendarr and Messa#The Parivara|church of S'rand'marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr'Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das'nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the '''Warring Kings Era'''.<br />
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== Warring Kings Era ==<br />
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This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. <br />
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The system of serfdom characteristic of this age - named '''Ras'nrr Model''' by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir'Akhran|Njarir'Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M'sai|M'sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das'nrra, Ras'nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom's politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.<br />
<br />
In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr'masir as a result of an expedition financed by the Kingdom of Das'nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the '''Colonial Wars of Harr'masir''', between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr'masir.<br />
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The Colonial Wars of Harr'masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. '''Tajrhalrr Jrruzhani''' was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar'Hrujmagh|Rhazar'Hrujmagh]] created the title of '''Almalik’Rhazar''', meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr'masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal'tor, losing their territories at Harr'masir.<br />
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the '''Gunpowder Age'''.<br />
<br />
== Gunpowder Age ==<br />
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.<br />
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the '''Kings of Kings'''. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr'masir|The Suns War of Harr'masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das'nrra Empire, and Rasn'rr Empire.<br />
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M'sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.<br />
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as '''Alzran Ekhranrar'''. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.<br />
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das'nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The '''Steeple''' was established in Nal'tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the '''Steeple Peace'''.<br />
<br />
== Steeple Peace ==<br />
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.<br />
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another 'Renaissance' era and result in more 'enlightened' individuals straining their already crumbling control over the populace.<br />
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.<br />
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai's harsh winter conditions on foot or by using designed 'snow bicycles', regardless of how far they were from their place of work.<br />
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against 'workers unions' as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be 'basic rights'. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.<br />
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the '''Galactic Age'''.<br />
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= Modern History =<br />
<br />
== First Contact ==<br />
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]<br />
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai's valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.<br />
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However, the nobility felt incredibly threatened by what they considered 'intrusions' by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai's resources - at least in the open. In the year '''3578 AI/2420 CE''', a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.<br />
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and 'rights afforded to all' by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.<br />
<br />
==Pre-Revolution Adhomian Kingdoms==<br />
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*'''Rasn'rr Empire:''' one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn'rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn'rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire's cities - such as the capital of Nal'tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn'rr was the only Adhomian power to maintain its colony in Harr'masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr'masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.<br />
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*'''Das'nrra Empire:''' a historic naval power that started the colonization of Harr'masir and dominated much of the trade Sum'add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das'nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.<br />
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*'''Amohdan Empire:''' a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr'masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire's military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma'zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar'jar.<br />
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*'''Holy Mezuma Empire:''' ruled by a dynasty claiming direct ancestry to Dirrnavirr'Almalik, the Holy Mezuma Empire was deeply involved with Njarir'Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar'Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.<br />
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*'''Hadii Hegemony:''' built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir'Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.<br />
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*'''Kingdom of Nazira:''' renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S'rand'marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S'rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S'rand'marr’s ranks.<br />
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*'''Zatushka Kingdom:''' created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.<br />
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*'''Duchy of Shungsta:''' a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.<br />
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*'''Kingdom of Kaltir:''' originally a colony of the Kingdom of Nal'tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.<br />
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*'''Duchy of S'rendul:''' famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr'masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography, the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.<br />
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*'''Duchy of Dolor:''' despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.<br />
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*'''Rhazjkara Refuge:''' unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.<br />
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*'''[[Crevus|Free City of Crevus]]:''' once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.<br />
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==The Uprisings==<br />
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It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the '''D'as'ral Massacre''' (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.<br />
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However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.<br />
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Among the noble families, the largest and nearly the most powerful was a dynasty called the '''Hadii'''. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families' castles, pointing out weak points and infiltration spots.<br />
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.<br />
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==Outcome of the Revolution==<br />
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii's position in the new Government. In 2432 CE', the [[People's Republic of Adhomai]] was officially declared, with '''Al'mari Hadii''', also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.<br />
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet's valuables. Collaboration between the People's Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People's Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.<br />
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==Interwar Period==<br />
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The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People's Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al'mari's supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.<br />
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In Northern Harr'masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People's Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People's Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.<br />
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The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People's Republic suppressed regional identities and cultures. Siik'maas was chosen to be the official and only national language; with the exception of Siik'Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. <br />
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In the end, Al'mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People's Republic's agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al'mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.<br />
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==The Second Revolution==<br />
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The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai's major power figures since Al'mari's new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al'mari Hadii. In 2451 CE, during a military parade, President Al'mari was assassinated by Tufir Nazzirai. A known secret service agent of the People's Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president '''Njadrasanukii Hadii''', also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.<br />
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While Al'mari implemented his new policies, the People's Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.<br />
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al'mari's old friend and ally, '''Halkiikijr Nated'Hakhan''', who claimed that he wanted to take control of the People's Republic to finally out Al'mari's legacy. "His gun was on stun" became the rallying cry of Nated's fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. <br />
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.<br />
<br />
===Adhomai Today===<br />
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The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.<br />
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There is a steady stream of money being fed into the People's Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.<br />
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.<br />
<br />
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People's Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S'rand'marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the '''Armistice of Shastar''', was signed by the three factions shortly after. With the recognition of the Democratic People's Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.<br />
<br />
After the first successful nuclear test by the Democratic People's Republic in 2463, the specter of a possible nuclear war haunts Adhomai.<br />
<br />
= Timeline of Modern History =<br />
<br />
At the dawn of the new century, the Tajaran people were at peace. For centuries the old monarchies of Adhomai maintained a balance of power, carefully averting anything greater than small-scale conflicts through cooperation and manipulation. In time, this intricate system of international politics centralized into one building within the city of Nal'Tor, the Steeple. This building which started as an international embassy to coordinate diplomacy and maintain the balance of power gradually became the seat of power for the new world order. By the 25th century, all of the world's monarchies existed under an informal international confederation that acted with collective security to end rebellions, police hot zones across Adhomai, and curtail the distribution of newer technologies to the masses. A repressive culture of anti-intellectualism and adherence to a tradition kept the lower classes from organizing or attempting any large-scale rebellions. The literacy rate across the species was less than 20% and literature is still frowned upon by most of society to this day. Most history and stories were told orally by Kraszarrumalkarii, named after a Ma'ta'ke god of storytelling. The high end of technology was on par with early 20th century Earth, however, industrialization was still dawning and only catered to the rich. The majority of the planet remained agricultural workers with most goods crafted by skilled artisans rather than factories. On the underbelly of society, small numbers of disenfranchised nobles privately sought to change the status quo- some with a bleeding heart and others with personal gain in mind.<br />
<br />
===Pre-War Era===<br />
<br />
'''2418:'''<br />
<br />
*A [[Sol Alliance]] funded expedition arrived in the S'rand'marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das'nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai's global community in Nal'Tor to establish diplomatic ties. Each representative was given apartments in the '''Steeple''' to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the '''Steeple''' successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. <br />
<br />
'''2420:''' <br />
<br />
*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik'tajr was born as a means of covert communication between dissidents.<br />
<br />
===The First Revolution===<br />
'''2421:''' <br />
<br />
*The Great Revolution erupted following the '''D'as'ral Massacre'''. Nobles across the planet declared martial law in retaliation and mobilized their armies. <br />
<br />
*In southern Ras'nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the "People's Emancipation Movement." Weeks later, the city of Trizar joined the movement after a coup d'etat. After a hasty organization, the rebel army moved north and besieged Nazira.<br />
<br />
*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the "Poorhouse Riots" occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the "Republic of Free Tajara." All Njarir-Ahkran who failed to evacuate were executed. <br />
<br />
'''2422:''' <br />
<br />
*The city of Nazira was taken by the People's Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal'jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.<br />
<br />
*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing "unprecedented barbarity," the noble in charge of the occupying forces withdrew from the city. His name was '''Tajrhalrr Hadii'''. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.<br />
<br />
'''2424:''' <br />
<br />
*The Republic of Free Tajara and the People's Emancipation Movement formed a unified "Ras'nrr Confederacy of Free Republics." The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras'nrr continent.<br />
<br />
*The Das'nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras'nrr, and the Imperial Military had to be recalled from B'urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. <br />
<br />
*The military base at Baltor severed ties with its government across the ocean at Nal'Tor. The base became the home of a military dictatorship under its M'sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das'nrra to suppress noble revolts, was recalled to the Harr'masir continent.<br />
<br />
'''2425:''' <br />
<br />
*Loyalist forces left B'urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal'Tor were heavily reinforced by these units, and the navy stationed at B'urr was deployed to aid loyalist forces for the Das'nrra Empire. <br />
<br />
*Rebels based out of Orul overran Mal'Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.<br />
<br />
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. <br />
<br />
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the "Liberated People's of Harr'masir." Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. <br />
<br />
'''2426:''' <br />
<br />
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. <br />
<br />
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. <br />
<br />
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz'i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. '''Tajrhalrr Hadii''' died in the fighting, leaving his eldest son, '''Al'mari Hadii''', at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al'mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das'nrra and began subjugating monarchist forces north of Hadii lands.<br />
<br />
*Fighting on Das'nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das'nrra Resistance Movement formed and gained momentum against the tired noble armies. <br />
<br />
*The Liberated People's of Harr'masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. <br />
<br />
'''2427:''' <br />
<br />
*The Das'nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. <br />
<br />
*The Empire of Amohda began a second invasion of the western coast of Harr'masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr'masir, besieging the retreated army at Dolor. <br />
<br />
*The Hadii Faction subjugated the northern areas of Ras'nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii's jurisdiction. <br />
<br />
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar'etrink, flees Adhomai with its remaining members.<br />
<br />
'''2428:''' <br />
<br />
*The Das'nrra Resistance Movement and the Ras'nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das'nrra continent and began a naval bombardment of Nal'Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal'Tor began after the last remaining western monarchists retreated to the city. <br />
<br />
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.<br />
<br />
'''2429:''' <br />
<br />
*The Western Coalition of Free Adhomai and the Liberated People's of Harr'masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas'kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras'val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum'add Ocean and blockaded Amohdan ports. <br />
<br />
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. <br />
<br />
'''2430:''' <br />
<br />
*The city of Nal'Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr'masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr'masir as rebel forces gathered. <br />
<br />
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr'masir south of Baltor. After the battle lasted over 72 hours, the Kingdom's navy was finally sunk. <br />
<br />
*The Free Tajaran Council settles on Himeo.<br />
<br />
'''2431:''' <br />
<br />
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the "Great Revolution," most of the rebel groups joined under '''Al'mari Hadii's''' faction to form the [[People's Republic of Adhomai]].<br />
<br />
*The city of Orul, the People's Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras'nrr Continent. Soldiers of the Dasn'rra Resistance Movement, which had joined under the Hadii's rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii's command marched south to suppress the undefended cities of the People's Emancipation Movement and cement the rule of the People's Republic.<br />
<br />
'''2432:''' <br />
<br />
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr'masir.<br />
<br />
*The Kingdom of Kaltir capitulated to People's Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. '''Farkhanzirhal Azunja''' imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions. The People's Republic of Adhomai became the lone global government of Adhomai.<br />
<br />
===Interwar Period===<br />
'''2433:''' <br />
<br />
*The [[People's Republic of Adhomai]] is created. Al'mari Hadii is chosen as its first President. The Hadiist party is formed.<br />
<br />
*The first Royalist cells began to appear in Northern Harr'masir. These movements are highly disorganized and decentralized at first.<br />
<br />
*The recently formed People's Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal'Tor mint for printing Sol Alliance Credits.<br />
<br />
'''2434:'''<br />
<br />
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People's Republic begins to collaborate with the megacorporations to quickly industrialize.<br />
<br />
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik'maas with varying effectiveness.<br />
<br />
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.<br />
<br />
*The [[People%27s_Republic_of_Adhomai#People's_Strategic_Intelligence_Service|People's Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.<br />
<br />
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.<br />
<br />
'''2435:'''<br />
<br />
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.<br />
<br />
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. <br />
<br />
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal'tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.<br />
<br />
*The People's Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. <br />
<br />
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.<br />
<br />
*Railroads linking all major cities are built across Adhomai.<br />
<br />
'''2437:'''<br />
<br />
*NanoTrasen expands its influence further in the People's Republic through the growing manufacturing and extraction industry.<br />
<br />
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.<br />
<br />
'''2439:'''<br />
<br />
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People's Republic and the megacorporations.<br />
<br />
*The Royalist influence in Northern Harr'masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.<br />
<br />
*The People's Republic launches its first satellite into orbit.<br />
<br />
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.<br />
<br />
'''2441:'''<br />
<br />
*Thanks to external help, the People's Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. <br />
<br />
*Plans to launch the first Tajaran crewed mission into space are announced by President Al'mari Hadii.<br />
<br />
'''2443:'''<br />
<br />
*After much negotiation, the People's Republic develops and launches the Ruka, the first manned Tajaran spacecraft.<br />
<br />
*President Al'mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.<br />
<br />
*The People's Republic celebrates ten years. Dignitaries from the spur's nations and corporations are invited to Nal'tor.<br />
<br />
'''2445:'''<br />
<br />
*Most of Northern Harr'masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.<br />
<br />
*President Al'mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.<br />
<br />
'''2447:'''<br />
<br />
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr'masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.<br />
<br />
*President Hadii hires more Solarian agents to train his intelligence service.<br />
<br />
'''2448:'''<br />
<br />
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.<br />
<br />
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.<br />
<br />
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.<br />
<br />
===The Second Revolution===<br />
'''2449:''' <br />
<br />
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title "The New Kingdom" circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People's Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. <br />
<br />
*Citing humanity as destructive and greedy, President '''Al'mari Hadii''' announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.<br />
<br />
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.<br />
<br />
'''2450:''' <br />
<br />
*Having gathered widespread support across Harr'masir, Azunja and his loyalists began an open rebellion against the People's Republic, calling themselves the "[[New Kingdom of Adhomai]]". Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal'tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.<br />
<br />
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People's Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.<br />
<br />
'''2451:''' <br />
<br />
*President '''Al'mari Hadii''' was assassinated during a military parade in Nal'Tor by PSIS agent [[|https://wiki.aurorastation.org/index.php?title=Notable_Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of '''Al'mari Hadii''' were rolled back by Njadrasanukii. <br />
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]<br />
<br />
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.<br />
<br />
*Malik Hadii begins an extensive purge of his government following Nated's coup. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Harrrdanim Tyr'adrr]] becomes the new headmaster of the PSIS. <br />
<br />
*The City of Crevus defects to the Liberation Army.<br />
<br />
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.<br />
<br />
'''2452:'''<br />
<br />
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.<br />
<br />
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.<br />
<br />
*[[Gakal'zaal]] is settled by the first Tajaran refugees.<br />
<br />
*Royalist forces occupy most of Northern Harr'masir; they are stopped before reaching Olska.<br />
<br />
'''2453:'''<br />
<br />
*Amohdan monarchists and nationalists rise up in Amohda.<br />
<br />
'''2455:'''<br />
<br />
*The [[Tajara_Space_Capability#People’s_Space_Station|People's Space Station]] is built.<br />
<br />
*Gakal'zaal is forced to pay protection money by local pirates.<br />
<br />
*The New Kingdom dispatches help to the monarchist Amohdan fighters.<br />
<br />
*The People's Republic launches an offensive against the New Kingdom.<br />
<br />
'''2456:'''<br />
<br />
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.<br />
<br />
'''2457:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet '''Yasmin Piaf''' performed the "Heavensward" Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People's Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.<br />
<br />
*A hegemony fleet arrives at Gakal'zaal, expells the pirates, and takes over the colony.<br />
<br />
*Hro'zamal is discovered by the People's Republic of Adhomai. An advanced outpost is established in the system.<br />
<br />
'''2458:''' <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People's Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur'r by the Republican Army. The city of P'urr was renamed to its prewar name, "B'urr". <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron'Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People's Republic. Ron'Tul was firebombed by the People's Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People's Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Homosexuals, dissidents, and political enemies are arrested and interned in the following months.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren'dul is captured by the Liberation Army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron'tul is besieged by the Liberation Army as part of their Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron'tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr'masir continent, the Dymtris Line was overrun by a Republican Offensive. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People's Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.<br />
<br />
*The People's Space Station becomes the mustering grounds for the Kosmostrelki.<br />
<br />
'''2459:'''<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar'Akhan | Field-Marshal Rrhazhal Zarkradar'Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year's victory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People's Republic of Adhomai]]. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. <br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People's Republic's colony of [[Hro'zamal]] is founded in the Nrrahrahul system.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People's Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict, and reducing homosexuality to a misdemeanor.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.<br />
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*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.<br />
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[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]<br />
'''2460:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom's Parliament reconvenes.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das'nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum'add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro'rammhad|Commander Kahan Hro'rammhad]], the Liberation Army begins an offensive in the Das'nrra front. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das'nrra to secure the evacuation of Hadiist forces in the continent.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das'nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People's Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker's Party and Free Tajaran People's Party.<br />
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'''2461:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A military coup attempt against Harrlala's government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Halkiikijr Nated'Hakhan]]. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People's Republic of Adhomai. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr'masir's Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of '''Almalik'Rhazar'''.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People's Republic in an attempt to convince the juntas to step down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People's Republic forces in Harr'masir.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People's Republic.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom's war efforts.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People's Republic is victorious. Solarian forces leave S'rand'marr. Diplomatic ties between both nations are severed.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People's Republic of Adhomai is defeated by the New Kingdom in Northern Harr'masir. The city of Baltor is captured.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People's Republic of Adhomai is driven from Harr'masir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People's Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S'rand'marr Coalition|S'rand'marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet's ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal'tor by the Royal Navy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel's offensive is thwarted by the S'rand'marr Coalition. The conflict devolves into a bloody war of attrition. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S'rand'marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. <br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the '''Armistice of Shastar''', is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.<br />
<br />
===Adhomian Cold War===<br />
<br />
'''2461:'''<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal'zaal]], raising the tension in the colony through the support of the rebels.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro'zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People's Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.<br />
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'''2462:''' <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads' true loyalties.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal'zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal'zaal Liberation Front is formed.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People's Army expeditionary force lands on [[Hro'zamal]]. The rebels now rely on smugglers for supplies, trading the planet's fauna and flora with them.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner's party pushes for more popular representation in the government.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.<br />
<br />
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six's warring factions.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. <br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People's Republic begins to relax on the oppression of its internal opposition.<br />
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal'zaal taking up arms against the Unathi.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro'zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom's leadership remains paralyzed due to the King's inaction. The situation worsens as the military attempt to get involved in it.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom's crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.<br />
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*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S'rendarr | Kin of S'rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal'zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord's forces, more weapons and volunteers enter the planet.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S'rendarr and Messa#Head's of the Parivara | Father Walid Al'qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K'rrirrann | Valyan K'rrirran]]. The new father brings in some reforms to the Church structure.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal'zaal rebels defeats the Overlord's armies in a decisive battle.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai's elections for the chamber of commoners happen. <br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People's Republic. The National Assembly rejects the request.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal'zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal'zaal, the first Tajaran nation outside of S'rand'marr<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners' elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People's Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People's Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated'Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal'zaal joins the Democratic People's Republic of Adhomai.<br />
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*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.<br />
<br />
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.<br />
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*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People's Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al'mariist spies trying to cross the border are supposedly captured by the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA's nuclear program. The Tajaran Citizenship Act is suspended.<br />
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.<br />
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'''2463:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People's Republic of Adhomai successfully tests its first nuclear bomb in Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.<br />
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras'nrr.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja's funeral is held in Kaltir. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro'zamal Soda begins production in the People's Republic of Adhomai. Efforts to settle Hro'zamal intensifies.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People's Republic.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran'mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People's Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People's Republic of Adhomai announces plans to move more settlers to Chaniska. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al'mariists deny their involvement. <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.<br />
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras'nrr Junta is accused of tyranny by the Al'mariist civilian government. Hotak's Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.<br />
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras'nrr Junta in his report. Commander Kahan Hro'rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.<br />
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People's Republic of Adhomai#Hadii's Youth Clubs|Hadii's Youth Clubs]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir's bunker. The strikers demand better conditions and pay.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom's law enforcement breaks up the strike by force.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People's Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People's Republic expands its infrastructure effort.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People's Republic expands the use of its management artificial intelligence.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran'mir Academy Expedition goes missing.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker's strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al'mariist nuclear program.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al'mariist technicians discover that a Skrellian computer virus was behind the nuclear program's sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir'Akhran Renewal Fraternity]] opens its membership to the public.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People's Republic of Adhomai's military finishes adopting automatic weapons.<br />
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite "Tajani-IV".]]<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the "Tajani-IV".<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir'Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People's Republic of Adhomai#Din'akk mountains|Din'akk mountains]]. Most of its parts are stolen by the locals.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala's conversation fails. Infighting within the DPRA government escalate.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai's gangs are behind the attack.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA's ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai's north pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom's national census are published.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People's Republic of Adhomai launches its [[Tajara Space Capability#Democratic People's Republic of Adhomai|space navy]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People's Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People's Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown's Voices]] is revealed to the people.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.<br />
<br />
'''2464:''' <br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K'rrirran announces a tour across Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People's Republic of Adhomai#Notable Experimental Weapons|augmented Ha'rron prototypes]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal'zaal]] announces an [[Gakal'zaal#Anti-Bandit Offensive|anti-partisan campaign]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro'zamal]] is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah'nrir.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People's Republic establishes its base on the [[Adhomian North Pole]].<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People's Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community's alignment.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K'rrirran enters the DPRA territory.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People's Republic celebrates the 33rd Victory Day. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K'rrirran arrives at Nal'tor; the religious leader requests extra funding for temples.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K'rrirran seals a deal with Yakiv Hadii during his visit.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity's traditional professions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K'rrirran secures extra funding for church orphanages in the DPRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran'mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K'rrirran reaches the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K'rrirran, the New Kingdom pledges to support the church orphanages.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S'rendarr at the request of Father K'rrirran.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro'rammhad supports her reelection.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People's Republic announces its expedition to the Adhomian north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar'Akhan.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People's Republic expands its plans regarding the possibility of a nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom's Field-Marshall.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka'zaal<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro'makar delivers a report on the Rhazkjara Valley's reconstruction effort. <br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal'zaal as the colony fights the Unathi guerrillas.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People's Republic announces the expansion of its housing programs.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker's construction sites in the capital.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People's Republic to tighten up their orbital security.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din'akk Mountains.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom's missing expedition's fate is found.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al'mariist political leaders visit Shastar city.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras'nrr to gather support for her candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al'mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: "A Star among other stars".<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].<br />
<br />
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti's parties discuss what they should do with the prisoners.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran'mir Academy's lost expedition<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People's Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&comment=158520 11 August:] Attempts to modernize the New Kingdom's army are blocked by the parliament.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People's Republic reveals the results of its latest augmentation research.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr'masir and its ruling junta for the elections.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group's forces are fully deployed on the Borderlands.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras'nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah'nrir for his candidacy.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People's Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal'zaal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People's Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom's polar expedition.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das'nrra leaves ninety. The Southern Harr'masir junta collaborates with the civilian government to find the source of the bootleg mead.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People's Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar'eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People's Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din'akk Mountains in the oncoming elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae'themir|Ae'themir]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela's Garden]] is established.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. <br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People's Republic as part of a student exchange program.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar's Vessel]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People's Republic of Adhomai announces its new plan to defeat the insurgency in Hro'zamal: developing the colony to increase its autonomy from Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro'zamal.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom's appointed regent.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.<br />
<br />
'''2465:''' <br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People's Volunteer Spacer Militia enters the S'rand'marr system to expand its anti-piracy operations.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al'mariist space forces to leave S'rand'marr in three days or the PRA will engage them in combat.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People's Republic of Adhomai refuses to retreat from S'rand'marr and plans to declare war if their ships are attacked.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al'mariist ships to operate in S'rand'marr. War is avoided for now.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al'mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz'i Mountains in the People's Republic of Adhomai.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People's Republic starts to explore and claims parts of the S'rand'marr system.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.<br />
<br />
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz'i Mountains, the People's Republic discovers a large fossil deposit in its territory.<br />
<br />
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.<br />
<br />
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstart a military oriented medical project.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
[[Category:Pages]]<br />
[[Category:Tajara]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Democratic_People%27s_Republic_of_Adhomai&diff=28382Democratic People's Republic of Adhomai2023-03-17T01:32:55Z<p>Alberyk: /* Democratic People's Republic of Adhomai */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
{{toc_right}}<br />
[[File:DiamondALA.png|thumb|Flag of the Democratic People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== Democratic People's Republic of Adhomai ==<br />
<br />
The most pervasive and successful rebellion came from a group calling themselves the Adhomai Liberation Army, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated'Hakhan|Supreme Commander Halkiikijr Na'ted'Akhan]].<br />
<br />
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the Democratic People's Republic of Adhomai. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.<br />
<br />
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala's government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. Despite securing a second term, President Harrlala still faces many challenges and a strong opposition.<br />
<br />
= General =<br />
<br />
'''Capital:''' Shastar City<br />
<br />
'''Demonym:''' Adhomian, Al'mariist<br />
<br />
'''Official Language(s):''' Siik'maas, Siik'Tajr, Nal'rasan and Delvahhi.<br />
<br />
= History =<br />
<br />
The origins of the Democratic People's Republic of Adhomai can be traced back to the armed coup against Rhagrrhuzau Hadii by Halkiikijr Na'ted'Akhan. The failure in overthrowing the Hadii from power created the Adhomai Liberation Army, a rebellious force that had the mission of replacing the leadership of the People’s Republic of Adhomai in hope of continuing Al’mari’s legacy.<br />
<br />
All land taken by the Liberation Army was transferred to the control of military juntas under the watching eyes of Supreme Commander Nated. In 2459, following the release of the updated ALA manifesto, the territories controlled by the rebels were coalesced into the Democratic People's Republic of Adhomai.<br />
<br />
The transfer of power from the military juntas to the civil government was difficult, with many forces attempting to sabotage the young democracy. In January of 2461, Almrah Harrlala was elected as the president. Her ascension was contested by the military, the so-called Nated Supremacist Movement attempted a coup that was ultimately foiled by Nated himself, who appealed for the return of civilian state and then resigned his command. Despite this, some territories are still under the administration of military juntas.<br />
<br />
The Democratic People's Republic has experienced military success in the Adhomian Civil War. Expelling the People’s Republic out of Das'nrra and securing a ceasefire with the New Kingdom of Adhomai. However, they were unable to fully defeat the Hadiist power, with their final assault being held back by the alien allies of the Republicans. Peace was soon established through a ceasefire and an armistice between all three Tajaran powers, where the DPRA has emerged as a recognized state by the galactic community.<br />
<br />
Nated returned to the control of the Liberation Army in 2462, following a crisis triggered by the attempted secession of the Island of Amohda. His return was considered a heavy blow to the democratic process in the Democratic People's Republic. The DPRA is now involved in the arms races as part of the Adhomian Cold War and is actively developing a nuclear arsenal.<br />
<br />
= Culture and Society =<br />
<br />
The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional cultures are protected by the authorities. Traditional Zhan communities, rock nomads, and Amohdan lodges are allowed to thrive in the territories of the Democratic People’s Republic. This ideology is known as Al'mariism, as it seeks to preserve the initial ideals of the first revolution.<br />
<br />
Citizens of the DPRA are usually nationalists and arduous defenders of their nation, as many see it as the rightful heir of the first revolution. Freedom and self-determination are considered the main values in society. They believe that only by taking control of their own destiny, the Tajaran people can prosper. Xenophobia is widespread among the natives, as it is common practice to blame NanoTrasen and the human nations for the problems which Adhomai faces. This prejudice is commonly displayed through an isolationist attitude and extreme care when dealing with non-Tajaran elements.<br />
<br />
Former Supreme Command Nated is an important figure to many, due to his role in the second revolution. It is not uncommon to find his picture in homes and workplaces, being revered as the one that carries the torch of Al’mari. Despite his retirement from politics, a cult of personality has formed around him, with some fanatical members claiming that Halkiikijr is a prophet sent by the Suns. The relation between the civil government and the military is mixed. Some junta commanders are reluctant in transferring their powers to the newly created state. Confiscation of property and other abuses are also reported in regions where the army still holds some power.<br />
<br />
The Al’mariist basic social unit is very similar to the traditional Tajaran family, but with a larger communal focus. The responsibility to raise and educate the children is not only delegated to the parents but to the community as well; communal schools and centers play an important role in teaching the local culture and spreading the Al'mariist ideology. Extended families are still common in the DPRA, but are slowly being replaced by nuclear ones thanks to the growth of the urban centers.<br />
<br />
Despite its supposedly revolutionary principles, Al’mariism’s mission to preserve Tajaran tradition has ensured that many prejudices are still alive within the DPRA. Indecency laws and societal pressure are the main ways to oppress anyone who does not conform to expectations. Those who are arrested for deviant behavior in civilian-controlled areas are usually be sentenced to state-funded mental health clinics, while the military juntas prefer to jail them without much further consideration. Interbreeding between different ethnicities is not illegal, but it is subject to scorn by the more conservative population.<br />
<br />
== Cuisine ==<br />
<br />
Due to its decentralization and ideals clashing with the People’s Republic, the lands administered by the Adhomai Liberation Army are free to enjoy a high degree of autonomy when it is regarding their culture, and cuisine as well. Tajaran traditions, such as the community meals around bonfires, are a common sight on territories occupied by the Liberation army. Peasants enjoy greater freedom under the control of the Democratic People's Republic of Adhomai, being allowed to organize and practice agriculture as they see fit, without having to answer to the republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers in junta-controlled regions.<br />
<br />
Unlike the People’s republic, there is no attempt in creating a single monolithic culture by the Democratic People’s Republic, and due to such, regional dishes flourish. Snow Strider’s meat is favored, in contrast with the more industrialized Fatshouters alternative, because of the valorization of the M’sai hunting traditions. Smuggling also plays an important role in the cuisine of the Democratic People's Republic of Adhomai, resulted from the imposed blockade by the Republican Navy around the planet. It is not unheard of chefs to try new aliens ingredients and dishes, brought from other planets by the large smuggling system.<br />
<br />
=== Notable Dishes ===<br />
<br />
*'''Scout Ration:''' a highly nutritious mixture of meat, fat, and Adhomian berries prepared in the shape of a sphere and wrapped with wax paper. Originated among M’sai explorers and hunters in need of high-energy food. It remains popular among the ranks of the Adhomai Liberation Army due to its long shelf life. <br />
<br />
*'''Cone Cake:''' a spongy, sugar-coated cake that's baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away.<br />
<br />
*'''Nomad Skewer:''' a recipe popularized by the increasing Rhazar'Hrujmagh presence in DPRA territories. It is made by cooking meat and vegetables in metal skewers stuck to the ground close to bonfires. Because it is usually prepared outdoors, it is common for local communities to gather around the fire while the meal is being prepared.<br />
<br />
=== Notable Beverages ===<br />
<br />
*'''Shyyr Kirr'tyr Wine:''' an alcoholic drink made by infusing a whole Shyyr Kirr'tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil's poison is neutralized by ethanol, making the beverage safe to consume. The wine can be deadly if improperly prepared. The drink is native to the Southeast Harr'masir wetlands, where it is as common as Messa's Mead. Other Tajara consider the wine to be exotic or outright disgusting. The Shyyr Kirr'tyr is usually eaten after the beverage is imbibed.<br />
<br />
*'''Veteran's Choice:''' a cocktail consisting of Messa's Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail became a hit - not because of its taste - with the young Tajara. Drinking the Veteran's Choice is seen as a way to display one's bravado. ALA soldiers are known to consume the cocktail before going into battle believing it brings luck.<br />
<br />
*'''Mi'dynhr Water:''' a soft drink based on Yve’kha's honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to Das'nrra, the beverage is now widespread in the Al'mariist territories. Bottled versions exist, but they are considered to be inferior to what is served in bars and restaurants.<br />
<br />
=== Military Nutrition ===<br />
<br />
The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is military nutrition. Depending on the area where one army might operate, its commanding officer, and available resources, rations might range from industrialized goods to foraging and hunting. It is a common practice for armies to confiscate villages' productions, something that can cause resentment among farmers when their lands are occupied by the liberation army, to feed their soldiers.<br />
<br />
== Fashion ==<br />
<br />
Most of the fashion present in the territories of the Democratic People's Republic is inspired by traditional Tajaran clothing and local trends. Overalls lined with silk, shirts with a layer of fur or pants with hand-made holes. Lighter and cheaper materials are favored by the population, that has less access to human-produced good in comparison to the average republican citizen.<br />
<br />
The lack of vigilance by Hadiist authorities has allowed minorities, such as the Rock Nomads, to express themselves by wearing traditional garments. Fur hats and coats have become a symbol among those that embrace the way of life of their ancestors, rejecting the new Tajara proposed by the PRA.<br />
<br />
== Music ==<br />
<br />
The music in the Democratic People's Republic of Adhomai typically deals with the return to the Tajara tradition, the desire of uniting the Tajaran people, and the resistance against foreign influence. Folk instruments are very common, alien equipment is seen as inferior and a sign of decadency. Artists are free to perform and publish their work without asking for governmental authorization, but they may face repercussions from authorities in junta-controlled areas. Censorship is uncommon in civilian-controlled states, producers enjoy a far larger degree of freedom within DPRA territory than anywhere else on the planet. However, backslash is very common against pieces considered indecent. [[Notable Tajara#Bloodstorm|Bloodstorm]] is an example of a very controversial band.<br />
<br />
Adhomai Liberation Army war songs exalt the courage of their fighters, painting them as champions of freedom that disposes of the Hadiist tyrant and free Adhomai from the alien grasp. The calling of every able Tajara to take up arms and rise up is also another common theme in their music.<br />
<br />
=== National Anthem ===<br />
<br />
The Democratic People’s Republic anthem was born from among the songs created during the early days of the Second Revolution. Folk instruments are usually played in coordination with the verses.<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''Al'mariist Hymn of the Republic'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
And because he is an Al'marist,<br />
An Al'mariist would like some to eat,<br />
He wants no Khur’miurr Raharr, only something;<br />
That gives them something to eat!<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
To the work they must go!<br />
March in the snow!<br />
For they are a follower of Al'mari too!<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
And just because they are an Al'mari,<br />
They do not like a pistol to the head.<br />
They want no servants,<br />
And no overseer over their head<br />
<br />
Onwards!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
So go on! Two, three!<br />
<br />
To the work we must go!<br />
March in the snow!<br />
For they are an Al'mariist too!<br />
<br />
</poem><br />
</div></div><br />
<br />
== Literature ==<br />
<br />
Due to their relationship with the nobility that once controlled Adhomai, books are still seen with suspicion by the majority of the Al'mariist population. Despite this, interest in literature is on the rise with the most political-minded Tajara in the DPRA. Censorship is considered light in areas controlled by the civil government; only texts offending morals and religion are likely to be suppressed. Writers in Junta territory face far more scrutiny by the Liberation Army.<br />
<br />
Democratic People’s Republic literature usually deals with the political scenario of the nation, the call for the liberation of the Tajara people, and the growing religious sentiment. <br />
<br />
=== Notable Books ===<br />
<br />
*'''In Defense of Al'mari's Legacy:''' the political manifesto that laid the foundations of the Al’mariist ideology, written by Supreme Commander Nated briefly after the coup attempt. The book denounces the rise of President Hadii as a betrayal of Al’mari’s vision for Adhomai. The text is infamous for its xenophobia; alien influence is blamed as the main source of the Tajara’s problems.<br />
<br />
*'''Manual of the Adhomian Guerrilla:''' a book of unknown authorship aimed towards the training and preparation of freedom fighters. Written during the First Revolution, it was later adopted and updated by the Adhomai Liberation Army. The manual contains instructions on how to build makeshift firearms and prepare improvised explosives. Copies were smuggled in or airdropped upon PRA cities during the Second Revolution.<br />
<br />
*'''The Soldier of Mztel'mir:''' a novel set during the early stages of the Second Revolution. It tells the story of a Republican soldier, Maher, and his defection to the Adhomai Liberation Army. The book describes Maher disillusions with the Hadiist regime, and the ultimate betrayal of his brigade through the assassination of their assigned commissar. The text ends in a cliffhanger as the protagonist and fellow guerilla fighters are ambushed by a larger enemy force.<br />
<br />
== Television ==<br />
<br />
While television is not widespread as it is in the PRA, it has found moderate success in urban areas. Due to the lack of strict censorship in areas controlled by the civil administration, producers have a higher degree of freedom. Political satire, tabloid newscasters, and war stories are the most popular genres in Al'mariist television. Cinema has also found a niche among the population, those productions are commonly screened during amateur film festivals before making their way into tv channels. Alien shows are forbidden from being broadcast in the DPRA.<br />
<br />
=== Notable Shows ===<br />
<br />
*'''Obratsov Puppet Show:''' a televised puppetry show. String puppets made out of wood and cloth are used to tell traditional stories. Tales about the Mata’ke Gods, folklore tales, and historical events are the main subjects of the plays. Despite the association of puppets with younger audiences by humans, the Obratsov theater is aimed towards all kinds of publics.<br />
<br />
*'''Adhomai Today:''' a political satire show hosted by Juh’ari Ka’juuhrl, a Crevan comedian. Episodes are a mixture of sketches and talk-show interviews, where the host makes fun of events or the guests. The show’s focus is on the political scenario of the Democratic People’s Republic and Adhomai as a whole. Ka’juuhrl is known for not sparing anyone, even the Junta leaders. Due to his criticism of the Adhomai Liberation Army, his show is banned in the majority of the military-controlled territories.<br />
<br />
*'''When Summer Came to Nazira:''' a blockbuster directed by Arzjun Haurjuhr. The movie follows the story of Haujarl Zakul, a young farmer living with his family outside the village in an ambiguous era before human contact. The protagonists engage in the revolution against the nobility, assembling a diverse group of Tajara from all walks of life. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. Despite being filmed in Tau Ceti, the picture was a success in the DPRA.<br />
<br />
== Radio ==<br />
<br />
Radio remains the most popular mass media outlet in the Democratic People’s Republic, owing to its simplicity and versatility. Used to spread the news of Nated's coup, the radio played an important role in the coordination of the Liberation Army during the Second Revolution. Widespread both in the cities and fields, the radio is present in the life of all families. Several independent stations emerged without the restrictions imposed by the past Hadiist regime. Outside of typical Adhomian radionovelas, folk music and political programs make up the bulk of the broadcasts.<br />
<br />
=== Notable Radio Stations ===<br />
<br />
*'''Radio Free Adhomai:''' a state-funded radio station that broadcasts news and political discussion to all of Adhomai. It attempts to undermine the Hadiist and Monarchists governments through their own blend of propaganda; the spread of news, usually falsified information, and supposedly state secrets to the citizens of these nations. The station is also known for interviewing all kinds of political activists in the DPRA, including radical and ultra authoritarian elements.<br />
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*'''Crevus Radio Center 27:''' the largest music-based radio station in the DPRA. Located in the city of Crevus, it broadcasts a large variety of music genres through its many channels. Despite being famous for its folk music, it is the radio that introduced Bloodstorm to the general public of Adhomai.<br />
<br />
== National Holidays == <br />
<br />
Made shortly after the establishment of the DPRA in 2457, two competing holidays mark the nation's birth. Often, both were delayed until a region could celebrate it safely or were quickly completed to return to the fighting.<br />
<br />
*'''Democratic Revolution Day (July 4th):''' Established on the same day as the declaration of the Democratic People’s Republic of Adhomai, this holiday is the preferred celebration of those who support the civilian government. Largely popular in Das’nrra and southern Ras’nrr, this holiday praises heroes of all industries within the republic, not just the army. Figures such as vital civic leaders, medical doctors like Aleksandra Hro’makar, the Father and Mother of the Parivara, and even sanitation workers are praised in speeches given by Harrlala as important parts of Tajaran society. This day is also preferred by the population of Gakal’zaal, who view the civilian government as far more instrumental in their liberation from Unathi lordship. They, alongside the minority of D6’s DPRA population, hold small parties and listen to radio recordings of Harrlala’s speech as they dine on a prepared feast. This is also the chosen holiday for Crevans, where the local casinos and bars host galas for the day. <br />
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*'''Liberation Day (July 4th):''' The alternative of Democratic Revolution Day, this holiday is celebrated by the Warlords and their supporters alongside the fanatics of Nated. Warlords host military parades to show off their might, captured equipment, and the culture of the regions they rule over. Within Shastar City, however, rallies are held to demonstrate support for Nated to take full control of the government. The Followers of Nated organize these meetings, pumping them up with nationalist rhetoric and whipping them into a fervor. These events often boil into riots and brawls with pro-government protesters. Despite calls from other parties to put a stop to this, Harrlala is yet to make any statements against the demonstrations. Neither has Nated said any official announcement regarding them. Due to the influence of the Liberators in D6, Liberation Day is the holiday most people there celebrate. A massive party is organized in the Great Plaza Warehouse, drawing people from across the city as Tajara drink and fire fireworks and ammunition alike.<br />
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== Sports ==<br />
<br />
The DPRA’s sports scene has lent itself to be one riddled with corruption, politics, and tales of great triumph and tragedy. As it was split from the PRA itself, the attitudes towards sports generally remain what the PRA instilled in the population: all sports are to be enjoyed by the people and for the people. However, where the DPRA differentiates is how sports are organized and promoted. There aren’t any public or state attempts to promote sports beyond the school system’s physical education classes. Only private enterprises. These clubs, teams or organizations are run independently and work off donations from fans and ticket sales from stadiums that they play in. Farehal is also practically nonexistent in the DPRA. Its association with old nobility led to many people, mobs and mayoral offices alike, removing their facilities and discouraging the sport. Baghrar and other hand-to-hand martial arts are popular in Crevus where tournaments are held regularly by gyms and martial arts associations. <br />
<br />
The mahmrro clubs work on a regional or city basis. Teams are usually named after a workers group that founded them, though the players now are professional athletes. Only Northern Ras’nrr and the Rhazkara valley lack any teams. In Southern Rasn’rr the dominant club are the tactfully clever Trizar Miners, Shastar City is the home of the ferocious Metallurgists Mahmrro , and Crevus fields its own MC of the Azaula Entertainment MC (Called AEMC or Entertainers for short.). The armistice has also seen supporters of the various warlords make their own teams such as Amohda’s Liberator MC, Muhr’fal’s Adhomai Liberators MC, and other various variations of ALA MCs. The civilian government has its own too, the Adhomai Liberation Army MC, further adding to the confusing mess. Martial artists in Crevus enjoy great status if they’re able to make names for themselves in the cutthroat scene of tournaments there. Fighters from across the DPRA come to compete in the city’s tournaments. <br />
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== Crime == <br />
<br />
Crime rates in the Democratic People’s Republic are considerably higher than in other Adhomian Nations. Political violence is on the rise as the population further radicalizes due to the inherent instability of the DPRA. Clashes between supporters of different parties are common during demonstrations. Banditry is another large problem in rural areas. Deserters and rogue guerillas, taking advantage of the weapons and training given by the Liberation Army, form their own bands to pillage and terrorize the countryside. Corruption is less prevalent in civilian-controlled areas but widespread in junta territories.<br />
<br />
Because of the xenophobic and isolationist principles of Al’mariism, the Democratic People’s Republic is a safe haven for intergalactic smuggling and extranet fraud. The DPRA is home to a large fleet of smugglers; a phenomenon born from necessity during the Second Revolution’s blockade. These criminals are essential to transport goods and personnel to Liberation Army operations outside of Adhomai. Gangs of online scammers operate with impunity, sending false emails and PDA messages to deceive anyone who is naive enough to believe in the tales of a Tajaran prince offering a share of his fortune. The Al’mariist government tolerates the presence of these elements due to their utility and prosperity they bring to the country.<br />
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= Economy =<br />
<br />
The Democratic People's Republic of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is only accepted in Crevus due to the megacorp presence in the city. Anyone trying to buy or exchange the Credit must make so in the Free City's banks. Al'mariist Knuckles are usually stamped with Adhomian animals - such as the Harr'on, the Nav'twir, and the N'hanzafu - and historical figures related to the First Revolution, usually Supreme Commander Nated or Al'mari.<br />
<br />
The DPRA economy can be described as a mixed system. Most industries and large enterprises are owned by their local government. Citizens are allowed to hold and buy shares from those businesses, allowing all people to have a voice and participate in the nation’s economy. No single person or company is allowed to have more than 10% of the shares in any public enterprise. Private ventures are permitted by the state, requiring little supervision from the authorities.<br />
<br />
The territories of the Democratic People's Republic of Adhomai enjoy a moderate presence of factories and industrialized farms, due to the nationalization of megacorporation industries and confiscation of PRA’s public property. Small farmers control most of the agriculture, being granted freedom to organize and practice agriculture as they see fit, without having to answer to the strict republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers.<br />
<br />
The authorities of the DPRA continued many of the social welfare programs created by Al'mari. Bread is freely provided to all citizens who don't make over a certain amount of money. Communal apartment complexes with no rent are present in cities, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
<br />
Megacorporations are only presented in [[Crevus]], as the government of the Democratic Republic sees NanoTrasen and other galactic forces as threats to the freedom of the Tajaran species.<br />
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== Tourism ==<br />
<br />
Besides of the City of Crevus, tourism in the DPRA is minimal; it only truly exists as an industry in civilian-controlled areas. Southern Ras'nrr is known for its many historical sites. Rhazkjara Valley, despite the damage caused by the war, is sought after for its natural beauty and exotic fauna. Junta territories, except for Southern Harr'masir, are rarely visited by tourists. Anyone trying to see the ALA's land must secure permission from the ruling commander. Since Alien tourists will frequently face harassment and discrimination from the locals and authorities, they are unheard of outside of Crevus.<br />
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= Religion =<br />
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The Democratic People’s Republic of Adhomai possesses no official religion, being a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon.<br />
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Foreign missionaries are forbidden from proselytizing in the territory of the DPRA, but aliens are still allowed to practice their religion without any legal constraints.<br />
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= Language =<br />
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Siik’maas is recognized as the official language of the Democratic People’s Republic of Adhomai, used in all official documents and taught in schools. Siik'Tajr, Nal'rasan, and Delvahhi are classified as official regional languages, being spoken and spread by local learning centers and communities.<br />
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= Regions =<br />
[[File:Internaldivision-dpra.png|300px|thumb|A map of the Democratic People's Republic's regions.]]<br />
=== Das'nrra ===<br />
<br />
The continent of Das'nrra is the political and economic center of the Democratic People's Republic. Once home to a merchant empire that pioneered the industrial revolution, the region has a large concentration of industry and urban population. During the Second Revolution, Das'nrra became the headquarters of the Liberation Army. Local factories played an important role in supplying the ALA fighters. Das'nrra was also the first state to successfully transfer power from the juntas to the civilian government.<br />
<br />
Since the Armistice, Das'nrra enjoys the prosperity brought by peace and successful management. Thanks to its proximity to [[Crevus]], off-world goods and technologies will reach the continent first. The inhabitants of Das'nrra are known to be avid supporters of the current president and the civilian administration. Because of its high development, the region is essential in funding the government's project; Das'nrra's wealth is slowly spreading through the nation.<br />
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=== Southern Ras'nrr===<br />
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Southern Ras'nrr is well known as the cradle of Tajaran civilization. Trizar and Mezuma are the oldest surviving cities of the Tajara, and the homes of ancient city-states and empires. Ancient temples are interspersed with modern architecture in the cities and can be found on the summits of nearby mountains. The natives of this region tend to be highly traditional and conservative, proud of their storied history. The towns and farms are populated by a mixture of all ethnicities, but primarily Hharar. The juxtaposition of the old world and modernity is greater here than anywhere else. Every day people drive past classic palaces on their way to work, and market bazaars that have stood for countless generations sell bootlegged holodisks and alien oddities. Terror activity in the region was once pronounced, as the locals overwhelmingly sided with the conservative sentiments of the Adhomai Liberation Army. <br />
<br />
Southern Ras'nrr is currently controlled by the civilian administration after the local juntas stepped down with the establishment of the DPRA. However, many Tajara involved in the local junta became part of the government; they used their previous influence to secure comfortable positions. Ruralists and Theocratic Natediists have found their main support base in the region. Experimental ruralist communities - subsistence farms that reject any kind of modern technology - are becoming a common sight in the countryside. Despite the presence of extremists, the democratic tradition in Southern Ras'nrr remains strong.<br />
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=== Northern Ras'nrr===<br />
Once a prosperous region, Northern Ras'nrr was home to bountiful farms and production factories. The pre-revolution nobility used much of its wealth to invest in impressive monuments and universities; many nobles visited the region to acquire an education. Its population was remarkably industrious. Despite the harsh treatment, the local Tajara took pride in their professions. With the outbreak of the First Revolution, the workers were quick to take up arms to reclaim what they saw as rightfully theirs.<br />
<br />
After the Hadiist conquest, the Northern Ras'nrr maintained its status as an industrial region. The locals greatly enjoyed the social advances brought by the People's Republic. Alongside Das'nrra and East Ras'nrr, the area was responsible for a major portion of the country's manufacturing. Its people were frequently used as the poster child of the ideal Hadiist worker. Everything changed with the ascension of President Hadii and the second revolution.<br />
<br />
Due to its proximity to the core Hadiist lands, Northern Ras'nrr suffered heavy destruction during the Second Civil War. To stop the rebels from capturing the city of Al’mari, an unforgiving scorched land policy was practiced by the Grand People's Army in Northern Ras'nrr: roads, bridges, and builds were bombed by autogyros; farms were burned as the army retreated; Ron'tul was firebombed; entire villages were wiped with artillery; and whatever could be used by the enemy was destroyed. The few farms that escaped destruction routinely had most of their crops confiscated by the Liberation Army. The situation escalated into famine with the firebombing of Ron’tul and the nuking of Quizosa; refugees fleeing from both catastrophes overloaded the already fragile countryside. The conditions worsened in the final years of the war, as the conflict turned into a bloody stalemate. After the Second Revolution, the region is still in ruins and struggles to maintain itself. The reconstruction effort is currently slow and suffers from heavy interference from the ruling junta.<br />
<br />
Its hard-working population had its spirit crushed by the war and the cruelty of the junta. Those who were left behind now dwell in the ruins of their homes and live in squalor; all products of their work are frequently confiscated by the Liberation Army. The inhabitants of Northern Ras'nrr are now fearful and hopeless. The region's factories have become dimly lit sweatshops where workers are forced to toil under the watchful eyes of soldiers. Its fields are now ruined by artillery craters, nuclear fallout, and landmines. Its universities were razed to the ground. The once-proud land of Northern Ras'nrr is now a prison to its people.<br />
<br />
Refugees from Northern Ras'nrr are known to maintain the professional ethics of their homeland; they are proud and focused workers. Many have found shelter in Ras'nrr, [[Crevus]], and Tau Ceti. Some of the rural population fled to Southern Ras'nrr, where they are frequently involved in Ruralist movements. Most of them lost everything when they fled and struggle constantly with their finances. Despite their differences, the possibility of someday being able to return to their home is what unites them all.<br />
[[File:Ahem1.png|200px|thumb|left|Ahem Kah'nrir, the Rrhaza-Akhran of Northern Ras'nrr.]]<br />
'''Ahem Kah'nrir'''<br />
<br />
Kah'nrir was born in 2407 to a long line of royalist Hharar who had faithfully served a noble family in Shastar City. When the first revolution broke out, Kah'nrir wanted to join the loyalist forces but was denied on account of his age. Instead, his parents kept him home-schooled, instilling in him the teachings of Njarir worship. In 2426, Kah'nrir met with Al’Mari Hadii and immediately abandoned his parents' Royalist sentiments, joining Hadii and his liberation efforts. In 2448, before the assassination of Al'Mari, he was attacked by a Njarir-Akrhan student with a wrench, putting him in a coma. While Kah'nrir recovered later that year, had to undergo extensive rehabilitation, and was sent on sick leave to, at the time, a small coastal town, Shungsta. When the news of a second war came to him, it was he who assumed command of the local militia and regrouped with the main ALA army group. He was the most vocal proponent of not abandoning the Ras’nrr offensive. This had catapulted him to the position of Rhaza-Akhran, for his undying loyalty.<br />
<br />
Today Kah'nrir is known as the most unstable Junta leader. He is under the impression that Al'Mari Hadii lives but has gone into hiding. He believes that until all aliens, degenerates, royalists, and the pretender (Njadrasanukii Hadii) are removed, Al'Mari will not return. Kah'nrir's undying loyalty was simply extremist fanaticism, and even now he forces civilians to dig through rubble attempting to find Al’Mari Hadii, or at least his opponents. Many have called to have him removed from the office, but no one wants to know what he’d do if that came to pass.<br />
<br />
Kah'nrir holds the broken west and shards slip through his fingers every day. Northern Ras’nrr has seen the worst of the war and its populace is demoralized and musters a weak workforce. Kah'nrir's erratic behavior is not helping the region and both Nated and Harrlala do not want to risk a skirmish this close to a PRA border. Worryingly, it seems Kah'nrir's ideology has taken seed among his ranks, who are seemingly more loyal to him than the Democratic Republic.<br />
<br />
=== Island of Amohda ===<br />
<br />
[[File:Swordsman.png|200px|thumb|right|Amohdan swordsman wearing traditional garments.]]<br />
The island of Amohda is a curious location on Adhomai for having a history nearly as ancient as Southern Ras'nrr. For over a thousand years, life on Amohda was characterized by constant maritime war as navies clashed along the coasts and raided their rival city-states. Many settlers began to move inland to escape the constant warfare and piracy. As the population of the island interior began to boom, the kingdom of Amohda emerged. Unlike the coastal settlements which focused on marine invasions and naval warfare, Amohda pioneered land warfare and dominated its rivals with advancements in wartime tactics; this allowed for the development of a warrior culture that survived nearly intact until the first revolution. Swordsmen would roam the island in search of challenges and duels, perfecting their abilities with the famous Amohdan sword.<br />
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As the development of firearms changed the warfare of Adhomai, the Amohdan swordsmanship transformed itself into a martial art. Lodges were created for generations of M'sai and Njarir Tajara to learn the ways of the Amohdan blade, a skill that would only ever be used during bayonet charges. The stability brought by the Steeple Peace age allowed them to practice without needing to face any real combat. Dueling was a popular sport until the birth of the People’s Republic. Swordplay and lodge gatherings were outlawed after the first revolution. The island was renamed Chaniska by the channel which separates it from Harr'masir, as well as a prominent military base established by the People's Republic.<br />
<br />
The civil war allowed the return of the practice of Amohdan Swordsmanship and the re-opening of the Lodges. During the conflict, the island was divided between DPRA and NKA loyalists. The Democratic People’s Republic was able to secure the island during the last period of the war through a ceasefire agreement with the New Kingdom. Amohda was once controlled by a military junta, formed by traditionalists that support the region’s autonomy before the Al’mariist republic. The Island attempted to secede from the Democratic People's Republic in 2462. The rebellion was crushed by the Liberation Army and now Amohda faces a harsh occupation and widespread guerilla warfare.<br />
<br />
Amohda’s border with the PRA at Chaniska was the site of a military stand-off in 2463. While tense, the idea of finally unifying the isle was wildly popular among the Amohdans. Recruitment in the ALA soared as the situation developed but, at the request of Supreme Commander Nated, the forces at the border were ordered to stand down and hold back. Now the garrisoned troops simply glare at their rivals across the militarized border. <br />
[[File:Hadjuk.png|200px|thumb|left|Rahman Hadjuk, the Rrhaza-Akhran of Amohda.]]<br />
'''Rahman Hadjuk'''<br />
<br />
Born in 2431 into a family of Hharar, Rahman was raised during the interwar period as the son of a well-off railway inspector. His high grades guaranteed him a very swift ascension, and so in 2449, he enrolled into Kaltir Law Academy. His study was cut short, however, when Rhagrrhuzau Hadii was assassinated. Hadjuk took quick action, purchasing passage aboard the earliest boat to Amohda to help his family.<br />
During the Amohdan rebellion after the Armistice was signed, Rahman Hadjuk led multiple decisive strikes as a leader of the Al’Mari's guerrilla troops and was subsequently named the Rrhaza-Arkhan of Amohda. His first steps were to build a memorial for ALA's youth veterans and commission eight hundred miles of barbed wire.<br />
<br />
Hadjuk is the youngest Junta leader, but not inexperienced. He is known as an excellent logistician and a ruthless anti-royalist. When his sister was wounded and scarred by a loyalist’s blade, his previously lax demeanor changed. He is now determined to choke every crown supporter and secessionist out of Amohda, turning every road and city into a long series of military checkpoints.<br />
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Hadjuk admires Muhr’Fal and trusts him completely to handle the borders of DPRA and NKA, while he himself deals with Amohdan loyalists. On the other hand, his disdain for K’marr is well known, to the point that some have questioned his assignment to Amohda by Nated. Hadjuk himself has stated that he has no reservations to “Dragging that mutt down from his throne to lie with the rest his men".<br />
<br />
=== Southern Harr'masir ===<br />
<br />
Southern Harr’masir is characterized by its fertile plains and low population density. Outside of its few urban centers, life in the region is remarkably rural and linked to ranching traditions. Due to being one of the last areas to be colonized by the Tajara, it’s known for its wilderness and the ruggedness of its settlers. South Harr’masir’s history is known for its constant rebellions, from the days of the Colonial Wars to the Second Revolution’s uprisings. Even after the Republican conquest of the Adhomai, the Grand People's Army dedicated a substantial amount of personnel and equipment to pacify the countryside.<br />
<br />
Cattle are the lifeblood of the South Harr’masir region; a large part of its population is employed in the husbandry industry. A regional fascination emerged around the M’sai and Hharar herders: the idolization of the rugged and survivalist way of life of these workers. While the ranchers are seen by outsiders as uncontrollable bandits, to the natives, the N’hanzafu herder is a heroic figure usually involved in revolts against all sorts of oppressors. An idyllic depiction of these heroes is one of the untamed riders leading a life of adventure in the countryside, with a hand in the saddle and the other holding a rifle. During the Liberation Army uprising, the Harr’masir ranchers threw their support behind Nated and joined the guerrilla cells en masse. Despite their rebellious tendencies, they are not interested in pursuing further independence due to the autonomy already given to them by the government and <br />
the diplomatic approach of the local junta.<br />
<br />
Wetlands dominate much of Southeast Harr’masir. Zhan-Khazan and Hharar workers were brought to the region by the pre-revolution nobility in an attempt to drain the swamps; an effort that was quickly abandoned due to its unexpected difficulty and cost. Left behind by the Njarir master and M’sai enforcers, they grew to resent them. Nowadays, these Tajara led a rural lifestyle similar to the rest of Southern Harr’masir. Because of the neglect by the previous Hadiist administration and the past nobility, poverty is a large problem in the Southeast Harr’masir. Many poor Tajara turned to river piracy during the Second Revolution; others migrated to other regions in search of more opportunities. Riding airboats, these bandits frequently raided the supply lines of the Republican Army through Harr’masir. With the end of the war, the pirates are left with no target besides the Al’mariist population. The local junta has found little success in eradicating them.<br />
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[[File:Muhr.png|200px|thumb|left|Muharajuurl Muhr’Fal, the Rrhaza-Akhran of Southern Harr'masir.]]<br />
'''Muharajuurl Muhr'Fal'''<br />
<br />
Muharajuurl Muhr’Fal, a M'sai, was born in 2419 into a poor peasant household in Southern Harr'masir. He had an unfavorable opinion of the nobility, despite his father being a staunch loyalist. When his father was scheduled to be arrested and executed for disobeying orders, Muhr’Fal killed the presiding officer with a digging shovel. He then subsequently deserted to the Republicans and assisted in organizing the “Liberated People of Harr’masir” in the Revolution's name. After the assassination of Al’Mari Hadii many years later, Muhr'Fal refused to march under the banner of the PRA; he instead defected and took the entire city of Sren’dul with him to the ALA.<br />
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Muhr’Fal was the first Junta leader to come into power on Adhomai and the only one to be publicly receptive to criticism. Thanks to his diplomatic efforts, the citizens of Harr'masir enjoy a relatively carefree traditional herding lifestyle owing to his staunch opposition to rampant industrialization and modernization.<br />
<br />
Being flanked by two allies would ease any leader's mind, but Muhr’fal considers the NKA the least of his worries. K’marr’s behavior has already threatened this careful balance he holds. Muhr’Fal, however, refuses to publicly acknowledge K’marr’s illegal activities or wrongdoings, knowing fully well that it could escalate into a deposition and a possible conflict. The placing of Hadjuk onto Amohda has thus, as Muhr’Fal himself put it, come at an inopportune time.<br />
<br />
=== Din'akk Mountains ===<br />
<br />
The Din'akk mountains are located at the very south of Harr’masir; it is a remote mountain range surrounded by a dense forest. Winters are long and sunless in the region. Due to the geographic isolation and hostile environment, life in the area has changed little since the First Revolution. Little interest in the region by previous Hadiist authorities has also contributed to this stagnation. Abandoned castles are common in this part of Adhomai; folk tales claim that many of these structures are haunted by the ghosts of their former residents. Dirt roads coming from Southern Harr’masir turn into badly maintained forest trails as they approach the mountain range.<br />
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The valleys between the Din'akk mountains are home to an insular Tajaran community. The population is scattered between rural settlements and has little contact with the outside world, with the exception of a few government officials and the sporadic traveler. The inhabitants are known for their extreme aversion to the external world, preferring to avoid any kind of influence that may threaten their traditional way of life. This behavior has earned them a reputation of being secretive and extremely hostile to foreigners. Stories of pesky tourists being chased by armed mobs or vanishing during the night are common. The Din'akk mountains are subject to much speculation by outsiders, with many claiming that the Tajara living there are attempting to hide something or are involved in the cult of Raskara. Despite this isolation, younger Tajara - inspired by what little galactic news reaches this far away place - occasionally leaves the area to explore the rest of Adhomai or even the galaxy. This trend has left behind many bitter parents and an aging population.<br />
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The Din'akk mountains are currently controlled by a military junta. The population joined the Liberation Army uprising under the promises of autonomy and of being left alone to their own devices, which the local Junta happily provides. Virtually all army forces in the region are made up of local militias.<br />
[[File:Alexeii.png|200px|thumb|left|Alexeii K'marr, the Rrhaza-Akhran of Din'akk mountains.]]<br />
'''Alexeii K'marr'''<br />
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Alexeii K'marr, was born in Southern Harr’masir where he grew up as a son of a fisherman. Precious little is known about K’marr’s childhood beyond persecution he suffered as a result of being a half-breed M’sai-Hharar mix; no other information is given until 2422, where he is recorded to have been “wanted for the theft of the crown’s goods.” Later in his life, K’marr joined arms with the rebel forces, helping in sabotage, smuggling, and the illegal trade of weapons. After the first revolution, K’marr was officially inducted into the army and given the command of a platoon but was labeled a seditionist that same year and arrested for the misuse of platoon assets. <br />
<br />
Around 2452 he managed to successfully mount an insurrection inside a worker camp within the Din'akk Mountains. K’marr and his inmates proceeded to seize the nearby garrison and recruit from the local population, many of which were relatives of the inmates there. After this, K’marr pronounced his loyalty to the ALA, and led many successful raids and asset seizing missions against the PRA.<br />
<br />
Alexeii K'marr is an enigma among the Junta leaders. No one knows what his political standing is, and while his leadership position was provided as a result of the strong feelings of loyalty his troops and citizens have towards him, many suspects he’ll turncoat as soon as it profited him. Alexeii leaves the locals alone, having very good relations with them and allowing them to live their weird isolated lives, as long as they don’t tell anyone about the mysterious cargo ships that park in the woods.<br />
<br />
The same can't be said about his neighbors, Muhr’Fal and Hajduk; the former having already led a few border skirmishes when a few of K’marr’s smuggling friends tried selling illegal goods to the Southern Harr’masir soldiers. The latter view him as nothing more than a common thief whose tail is too short for his coat, ready to squash him the second Supreme Commander Nated orders it.<br />
<br />
=== Rhazkjara Valley ===<br />
<br />
The Rhazkjara valley is an enclave of life amidst the wastelands that surround its mountains. Thanks to its isolated geographic position, numerous endemic species can be found in the region; the [[Adhomai#Akhran Adar'eira (Ruler Pig Bird)|Akhran Adar'eira]] is the most famous example. Until the First Revolution, the area was mainly populated by a peculiar Tajara people: the Rhazjaren. They are believed to be the original inhabitants of the valley who existed before the arrival of the southern migrations. They were a sedentary people who developed advanced techniques of terrace farming. Because of to their conquest by the Njarir'akhran, persecution during the revolutions, and the nuclear strikes, their unique identity has vanished. Only a few Tajara claim to have any kind of ancestry related to them now. Their hanging farms can still be found across the region.<br />
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Adhomai Liberation cells were very active in the Rhazkjara valley during the Second Revolution. Ambushes and improvised explosives were commonly deployed against PRA forces in the region. The Hadiists were finally driven out of the valley after the capture of Quizosa; this act triggered a nuclear strike by the PRA to stop the rebels from accessing the base's weapons of mass destruction. The detonation's fallout caused widespread radiation poisoning and loss of life. Large stretches of land were poisoned and waves of refugees fled to the south. The Junta controlling Rhazkjara stepped down after the Armistice in favor of a civilian administration.<br />
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Life in the Rhazkjara valley remains rural even after the Second Revolution. Under the guidance of [[Notable Tajara#Dr. Aleksandra Hro’makar|Aleksandra Hro'makar]], doctors and scientists work to repair the damage caused by the bomb. The Al’mariist government has now started to support the reconstruction efforts following the establishment of the Protected Reconstruction Zone. Refugees are slowly returning to their villages.<br />
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= Major Cities =<br />
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*'''Shastar City:''' the capital of the Democratic People’s Republic, serving as the political center of the nation.The largest urban sprawl in Das’nrra and a major center of the revolution during the Second Civil War. The city is heavily industrialized, focusing on the production of electronics and motor vehicles. The presence of the military is kept at a minimum since the end of the war, with most of the law enforcement being handled by the civilian police. Shastar has many pre-contact palaces that were reused as government buildings, including the Das'nrra Imperial Palace, where the Armistice of Shastar was signed. The [[Tajaran Educational Institutions#Shastar Technical University|Shastar Technical University]] is one of its most renowned learning centers.<br />
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*'''Mztel'mir:''' a coastal town famous for its breweries and history of sieges. The city has a long tradition of producing gin and mead, being the lead producer of alcoholic beverages in the DPRA. Victory Gin was once made in Mztel'mir until the breakout of the Second Civil War, but its production ceased after the start of the conflict. Its inhabitants have the fame of being rebellious and stalwart defenders of their homes; they repelled countless sieges during the first and second civil wars. Shumaila is the patron god of Mztel'mir.<br />
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*'''[[Crevus]]:''' a semi-autonomous city, known as a place of incredible vice and wealth. Casinos, bars, smoke shops, and other unsavory businesses line every street corner. Crevus is the only location in the Democratic People’s Republic where mega corporations are allowed to operate and aliens are free to visit.<br />
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*'''Mezuma:''' a historic city, it served as the capital of the Incarnate dominion in ancient times. The town avoided any major industrialization, preserving most of its pre-contact structure. Ancient architecture is seamlessly blended with modern styles, displaying an amalgamation of the Adhomian past and present. The city attracts the attention of archeologists and scholars with its abundance of ruins and historical sites. Mata'ke is the patron god of Mezuma.<br />
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*'''Trizar:''' one of Adhomai’s oldest settlements. Unlike Mezuma, this city experienced much devastation during the Second Civil War. Most of its historical sites did not escape destruction, with many old ruins and buildings being outright destroyed during the war. Trizar’s main economic activity is mining; as it is near to Rhazar Mountains' most rich deposits. The wealth brought by mineral extraction has been slowly helping the reconstruction efforts. The city is home to the [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]].<br />
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*'''Quizosa:''' originally a Hadiist military base that housed military prototypes and weapons of mass destruction. Quizosa was captured by the Liberation Army in 2458; a move that would result in the Republican Army deploying a hydrogen bomb to deny them access to the weaponry. The explosion destroyed the base, killing most of the rebels and the refugees that set camp close to it. The site remains uninhabited, but it attracts the attention of medical professionals and scientists seeking to study the effects of radiation.<br />
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*'''Ron'tul:''' once an important Republican industrial center, dedicated to the production of military hardware. The city was firebombed when the People’s Army retreated from it in 2458. The town remained abandoned for the rest of the war. Its ruins were exposed to the elements while scavengers picked off whatever remained. Only after the Armistice some of its past citizens have attempted to return and start rebuilding it. <br />
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*'''Shungsta:''' a small settlement near the coast of the Su'add ocean at first, this city was changed drastically by the Second Civil War. With the destruction of Ron’tul and Quizosa, Shungsta was flooded by refugees. Without the proper structure and enough housing for everyone, a large refugee camp formed around it. The town was conquered by the Liberation Army in the final year of the conflict, causing further damage and worsening the conditions in the camps. The city is currently controlled by a military junta that struggles to solve the overpopulation problem.<br />
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*'''Amohda:''' the largest city on the island of Amohda, the historical capital of the empire that controlled the entire region before the First Revolution. The town was the stage of infighting between rebellious and royalist forces, a situation that came to an end after the ceasefire with the New Kingdom. Amohdan swordsmanship lodges are a common sight on its streets; as they were only allowed to open their doors after the Republican presence was expelled. The city is now the seat of the military junta that controls most of the island. Amohda also houses a museum entirely dedicated to recording and preserving its unique history.<br />
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*'''Sren'dul:''' the main center of the Adhomai Liberation Army in Harr’masir. Its inhabitants joined Nated's revolution during its early years, conducting a long guerrilla campaign against the Republican forces. The city is known for its textile industries and carpet weaving, with its artisans still utilizing traditional methods to fabricate the rugs. It is the capital of the military junta that controls the southern region of Harr’masir.<br />
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*'''Dolor:''' an industrial town focused on the production of consumer goods. The population sided with the People’s Republic at the start of the conflict. However, their minds changed as the Republican Army proved itself to be inefficient in containing the constant attacks and guerilla activity in S’ren’dul. Curfews and other draconic measures were put in place to curb the unrest. Dolor was captured by the Liberation Army with the help of its denizens, who rebelled against the Hadiist garrison as the rebels advanced towards the city.<br />
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*'''Harzhyr:''' located in the wetlands east of the Azumah lake, Hazhyr is a remote town infamous for its high crime rate. The city is a prime example of rural Harr’masir; wooden stilt houses and cabins dot the landscape. Harzhyr became a haven for all types of criminals with the outbreak of the Second Revolution as the locals sided with the Liberation Army. Stolen goods flow from the city to K’marr’s junta, where the wares are then shipped to the rest of Adhomai. Outside of river piracy, fishing and peat extraction are Hazhyr's main economic activities.<br />
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= Architecture =<br />
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Because of the isolation endured by the DPRA during the Second Revolution, Al'mariist architecture is characterized by its simplicity and reliance on local resources. Buildings are heavily influenced by the local culture. Houses in Din'akk and Southern Harr'masir are mainly made out of wood. Edifices in Das'nrra are usually built with concrete. Amohdan architecture is characterized by wooden, elevated structures, with thatched roofs. Southern Ras'nrr mimicks pre-contact styles with buildings made with cut stone and planks together with more modern materials. Due to the hindered reconstructions efforts in Northern Ras'nrr, the population has taken to constructing their residence from scavenged materials or inhabiting the countless war ruins.<br />
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Despite the preference for function over form, Al'mariist architecture makes extensive use of decorations; pelts, painted murals, propaganda posters, and religious icons adorn the DPRA's buildings<br />
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[[Crevus#Notable Locations|Crevus' architecture]] is a notable exception. The Crevan style is inspired heavily by the Interwar Art. However, its focus is on displays of wealth. Its main characteristic is the extensive use of artificial materials, such as plastic, glass, concrete, combined with natural substances as ivory, silver, gold, and precious gems.<br />
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==Notable Monuments==<br />
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*'''Imperial Palace of Das'nrra:''' located in Shastar city, the Imperial Palace of Das'narra is a pre-contact building that once hosted the royal court of the Das'nrra Empire. Constructed during the height of the Empire's power, the Palace has four thousand rooms. Currently, the edifice houses the National Assembly, the legislative body of the Democratic People's Republic, in its largest chamber. Much of the previous art and objects were looted or destroyed during the First Revolution. Its internal decoration now consists of murals and statues depicting events related to the Tajaran Civil Wars and the history of the DPRA.<br />
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*'''Monument to the Young Veterans:''' commissioned by Rahman Hadjuk, the Monument to the Young Veterans is a war memorial dedicated to the underage Tajara who fought for the Liberation Army. The structure depicts a young Tajara with a rifle reaching with an open hand a wounded, fallen adult ALA soldier. While the memorial was considered highly controversial, many defend it by claiming that the Democratic People's Republic should not forget anyone who contributed to the Al'mariist cause. The monument was built just some kilometers away from the Chaniska's border.<br />
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*'''Mata'ke Great Lodge:''' located in the outskirts of Mezuma, the Mata'ke Great Lodge is the largest temple dedicated to Mata'ke. Considered to be the center of the deity's worship, the temple also serves as a hunting lodge for the priests. The complex has several halls dedicated to displaying the trophies brought as offerings by the believers and the priesthood. The Great Lodge's reliquary is home to a spear supposedly used by Mata'ke in his fight against Dirrnavirr.<br />
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= Technology =<br />
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When the military officers and their loyal followers split from the People’s Republic, they poached Republican military equipment and technology. Equally, as more and more territory seceded from the Republicans, the DPRA found themselves in possession of vast swathes of land that had seen moderate investment from the central government, and thus inherited industrialized farms and large factories without having to construct them. However, due to the decentralized nature of the DPRA, the spread of technology across its territory is stunted and uneven.<br />
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== Civilian ==<br />
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Government deregulation and local independence have contributed to the stagnation of civilian or non-military technology. When the juntas took control of Republican territory, cities and towns that had already received investment from the central government were repossessed. Yet, a vast majority of urban population centers within the Democratic Republic are antiquated compared to sister cities in the Hadiist nation. The average DPRA citizen is unlikely to own a car, but if they do it is almost certain that the vehicle is on average at least a decade old. Overcrowding in population centers is typical, as the construction of new homes is arduous and expensive.<br />
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Apartment blocks are typically crammed full of families who enjoy frugal or spartan conditions. The Democratic Republic’s focus on traditionalism, however, has helped a new wave of Neo-Tajara architectural design and fashion. Furniture, buildings, clothes, and what new automobiles are produced are created with local traditions in mind. While the juntas do not necessarily focus on the development of their urban centers beyond what is necessary, local wealthy private business owners do. Much investment is made in public entertainment.<br />
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Movie theaters and radio stations are the big things in the Democratic Republic. Most families can afford a radio for their homes, which besides broadcasting music can also carry news and even radio dramas. In lieu of this, movie tickets are cheap, and a growing arthouse scene focusing on telling traditional Tajara stories has many directors rising to household names as they produce blockbuster movies that, while unable to meet the production and design qualities alien films do, entertain and satisfy a populace who have little else in the way of an escape. Televisions are not commonplace amongst the average citizen.<br />
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But with their focus on the military, the Democratic Republic’s food industry is of paramount interest to the juntas. While farmers are not subject to the intense pressure they may face in the Hadiist nation or the New Kingdom, the juntas does tend to confiscate large portions of their harvest to fuel the hungry military battalions spread across the ALA's territory. Some farmers came into possession of the large, industrialized farms that were repossessed following the secession from the Republic, but those who were not so lucky are at least better off than their New Kingdom counterparts, having access to basic tools like tractors, combines, and so on.<br />
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Most personal computers in the Democratic People’s Republic are stolen Hadiist machines or smuggled from outside of Adhomai. Only after the Armistice, the first Al’mariist made computers are being released. The market for spare parts is currently dominated by contrabanded and used pieces. While computers are becoming more common in the cities, they are nearly inexistent in rural areas. Believing that computers are nothing but Hadiist spying devices, Ahem Kah'nrir ordered his soldiers to confiscate any terminal they might find.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''Shastar-17:''' a half-track, popular car developed by the Shastar Technical University based on outdated Hadiist designs. The Shastar-17 was created with reliability in mind; it is built with commonly found pieces and cheap materials. Because of the DPRA's limited industrial capacity, the car has only been made available in civilian-controlled areas. Despite its association with the civilian administration, Liberation Army commanders have started to purchase these vehicles for themselves.<br />
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*'''Amohdan Carriage:''' a light, two-wheeled cart consisting of a doorless, chairlike body with a collapsible cover. Owning to its name, the Amohdan Carriage originated on the island and was its main mode of transportation. This means of transportation later spread to the rest of Adhomai; it was very popular with the nobility. Before the First Revolution, this vehicle was strictly hand-pulled by Zhan-Khazan Tajara. Nowadays, most carriages are drawn by motorcycles or bikes; Zhan still are the majority of the drivers even after the restrictions were lifted. Except for Amohda - where they are still widely used - the carriages have disappeared from the face of Adhomai.<br />
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*'''Das'nrra Icycle:''' originally used by the serfs of Das'nrra to travel during the winter, the icycle is a bicycle-like vehicle adapted for use on snow and ice. Replacing the front wheel with an ice skate and the rear wheels with tracks are among the most common modifications; others go as far as adding extra skates for extra stability. While most icycles are still pedal-driven, motor-powered versions are becoming more common after the Second Revolution. The Das'nrra Icycle is popular with the Democratic People's Republic people because of its cheap and modular design.<br />
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*'''Rhazar Burrowing Car:''' created by the Shastar Technical University, the Rhazar Burrowing Car is a Tajaran-made, tunnel-digging vehicle. It uses a combination of drills and acids to quickly burrow into the stone. It comes in many different sizes, with its biggest one, Fat Bahir, measuring around 150 meters long. Armored versions have been made for the Combat Miner divisions.<br />
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== Medical ==<br />
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Some megacorporation installations within the Democratic Republic’s territory were seized for the state and their workers extradited; this included some medical facilities. During its formative years, however, the DPRA never truly hunt for experienced doctors or surgeons. Owing to the Liberation Army’s guerilla tactics, units typically had combat medics assigned to them who throughout the course of the Civil War obtained much experience in treating battlefield injuries. And, with the territory changes that came with the end of the war, the Democratic Republic came into possession of the Trizar State Medical Academy, opening its doors to a new wave of young students.<br />
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Many experienced veterans of the Civil War, after lessened education requirements, have taken up teaching in the Trizar Academy, and others returned to civilian life to staff clinics and hospitals with dwindling staff. Unfortunately, beyond the few megacorporation facilities already in their hands, the Democratic Republic does not enjoy the same level of medical advancement that their Hadiist neighbors do. Cryogenic cells, laser-tipped instruments, genetic treatment - these are all atypical of most DPRA hospitals, which primarily rely on the old methods of treatment to care for their people. Herbal medicines, primitive instruments, and long recovery times are common.<br />
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The strict isolationist policy adopted by the unified government and the local xenophobia amongst Tajara in the Democratic Republic make it impossible to acquire alien medical technology or even allow the Interstellar Aid Corps to assist. As such, most hospitals have to make do with what they have and aren’t exactly provided the budget to expand either, given the focus on military advancement that the juntas have. Nevertheless, the Democratic Republic is home to many bright medical minds who came to prominence in the wake of the nuclear bomb deployed by the Republic, and the horror of nuclear war has inspired a generation of young people to find a place for themselves in the medical profession.<br />
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== Military ==<br />
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A lot of military equipment in the Democratic Republic could be considered second-hand. Large quantities of their mechanized infantry, aircraft, weapons, and vehicles are the same that the Republicans use, owing to the fact that the secession movement was mainly carried out by military leaders. The Democratic Republic invests a significant amount of research and industry into reverse-engineering and the production of these Republican designs, as at the time of the secession, they lacked the ability to mass-produce this equipment on the same scale the Republicans could. And what they could not reverse-engineer or produce on their own, they stole and pilfered from their surrounding neighbors.<br />
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However, what the Democratic Republic lacks in industrial might, they more than make up for in research and development. Multiple types of improvised weapons have become a staple of their guerilla tactics or espionage activities, from makeshift mortars to cheap silenced pistols. Scientists strive night and day to attempt to reverse-engineer Republican designs and equipment with moderate success, further contributing to the strength of the Democratic Republic’s army. The technological gap between them and their Hadiist neighbors is a top priority of most juntas.<br />
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Yet, the juntas themselves are a roadblock to much of the Democratic Republic’s advancement. There are significant in-fighting and interpersonal conflicts between the many juntas that control territory and cities in the Democratic Republic, leading certain garrisons and local soldiers to receive differing levels of equipment based on their proximity to development labs and their relationships with the junta controlling said development lab. Some units are still using old, second-hand Republican equipment that requires constant upkeep and repair due to the age of said equipment.<br />
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The Liberation Army revealed its nuclear weapons program in '''2463'''. Build through espionage and theft of Hadiist's assets, the true extent of the nuclear program remains a secret. Available intelligence suggests that the installations are haphazardly built and geared towards building an arsenal as quickly as possible.<br />
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=== Weapons ===<br />
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Stolen and makeshift guns are commonly found in the hands of their guerrilla soldiers, while the main core of the liberation army uses typical republican weapons. Favoring practicality and reliability, the weaponry of the ALA is easily adapted to whatever type of warfare is being conducted. Their service rifle is the Mrrazhak Model-1, a weapon based on the Ho'taki Marksman Rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the need of a specialized industry or a highly trained workforce.<br />
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Weapons are widespread among the DPRA population, with most households having at least one rifle or some heirloom gun. There are very few restrictions on acquiring or carrying firearms, with only explosives and weapons of mass destruction being reserved for the military. This limitation can be lifted in case of war.<br />
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==== Notable Weapons ====<br />
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*'''Ho'taki Marksman Rifle:''' a recent invention by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut’yan rifle. The Ho’taki marksman rifle is a semi-automatic sniper rifle, designed to serve as squad support and sniping tool. Introduced at the start of the offensive of 2460, the rifle was issued to the feared Das’nrra Marksmen.<br />
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*'''Mrrazhakulii Suppressed Pistol:''' created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of these pistols were distributed among cells and ALA soldiers.<br />
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*'''Hotak's Foldable Shotgun:''' named after the infamous commander and his unit, this single-shot shotgun has been designated to be carried by infiltration agents and freedom fighters. The Hotak’s shotgun can be folded in half, allowing easy concealment under coats and other pieces of clothing. Special holsters are currently being fabricated, as the armistice allowed the gun to enter the civil market.<br />
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*'''Battalion Buster:''' improvised mortars made out of diesel barrels or mead casks, these weapons were built by guerrilla cells in PRA-controlled territory. With varying levels of design, ranging from near-immobile artillery to shoulder-mounted guns, the battalion buster is used in irregular warfare and attacks against buildings. Regular shells and improvised explosives are used as ammunition by the ingenious forces of the ALA.<br />
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==== Notable Experimental Weapons ====<br />
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*'''Wild-Wire Grenade:''' developed at the very end of the Second Civil War due to the constant urban warfare, the Wild-Wire Grenades are spheric devices when deployed extend barbed wire strands and spin rapidly. When spinning, the lines lashes around the grenade, trapping and cutting anyone caught in its range. The wire causes deep cuts and can even mutilate extremities, but it is ineffective against armor.<br />
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*'''Vodryanic Gas Shell:''' following further research into chemical warfare during the Cold War, Vodryanic acid, the chemical used by the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]], was successfully transformed into a gas by Liberation Army researchers. While in its gaseous form, the chemical loses most of its corrosive properties. When inhaled, it causes suffocation, hemoptysis, and chest pain. Fur exposed to it will quickly fall, causing burns and blisters on the skin. Prolonged exposure can cause blindness, respiratory damage, and permanent hair loss. The gas is currently deployed through artillery shells.<br />
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==== Notable Military Vehicles ====<br />
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*'''Mata'ke Rafama II:''' the famous main battle tank issue to the Hro'rammhad Tank Corps. Designated by Shastar Technical University shortly before the Second Revolution, the Mata'ke Rafama II was used most efficiently by the Liberation Army. Despite not having the technological superiority of the late Hadiist models, the tactics of the ALA gave this vehicle a legendary status among tank enthusiasts. The Mata'ke Rafama II's design is quickly becoming obsolete as the PRA updates its vehicles.<br />
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*'''Yve'kha III:''' a light tank known for sacrificing much of its armor and firepower for speed. The Yve'kha III is mainly used for hit-and-run attacks and raids by the Liberation Army. Armed with a light gun and a single turret, these tanks are ill-suited to fight other vehicles. Crewing a Yve'kha III is a job reserved for the bravest or suicidal pilots; as any serious hit will likely disable the tank. Some pilots of the Liberation Army even embrace the danger and attach explosives to their tanks before driving toward the enemy lines.<br />
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*'''Adhomian Gunwagon:''' an improvised fighting vehicle, usually an open-ended truck or tractor carrying a machine gun, artillery piece, or anti-materiel weapon. Deployed by the Liberation Army guerilla forces through the Second Revolution, it proved to be a cheap and effective alternative. The Gunwaggon was a common sight on the plains of Southern Harr'masir. Some ALA warlords have incorporated fleets of gunwagons into their armies.<br />
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== Extranet ==<br />
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The Extranet in the Democratic People’s Republic is marked by its lack of control and total freedom of its users. The DPRA is a haven for illegal websites and cybercriminals; the local government has no interest in disrupting their business as long they do not cause any trouble. Thanks to the lack of technical capacity of the government and the principles of Al’mariism, there is little to no censorship; with some junta-controlled areas being the exception. The Island of Amohda is a notable example; Rrhaza-Akhran Hadjuk justifies censorship as a necessary measure to disrupt rebellious activities.<br />
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=== Notable Websites ===<br />
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*'''RebelTor:''' an online repository of digital media and software. RebelTor allows the user to download and share all kinds of archives without any form of restriction. Because of its blatant piracy and copyright infringement, the website is blocked by most providers in the known space. Members of the National Adhomai Worker's Party have tried to ban the site before to combat piracy, but this proposal was ultimately rejected by the National Assembly.<br />
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*'''Hrom-Yarra:''' the Adhomian version of the 64tan. Hrom-Yarra hosts an imageboard and forums destined to discuss Tajaran related topics. Despite most of its content being in Siik’maas, it has international sections where Ceti Basic is the enforced language. Because of its nearly nonexistent moderation, Hrom-Yarra became a gathering ground for Adhomian and foreign radicals.<br />
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*'''Badlands Road:''' an anonymous online black market with ties to the extensive DPRA smuggling network. Guns, drugs, explosives, falsified documents, and even perfectly legal goods are offered for sale. The products are usually delivered in person or by modified robotic drones. Buyers can leave reviews on the products’ pages; this allows users to know the best sellers and who might be a scammer.<br />
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= Government and Ideology =<br />
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The Democratic People’s Republic of Adhomai is a presidential republic with a multi-party system. The leadership and organization are extremely decentralized, with each regional entity being granted a lot of authority to conduct their own business as they see fit. The president is an elected position and serves a four-year term.<br />
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Each state is able to elect their own governors, that acts as their spokesperson before the national assembly. All states are granted the privilege of dictating their own laws and public development, with little interference from the main government.<br />
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The civil population and the military are each able to vote for an elected representative. These individuals serve for one-year terms and have the power to vote on decisions made during official assemblies.<br />
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The nationwide government is a unicameral legislature that typically meets daily. Meetings are hosted in Shastar City with governors and officials who are abroad participating through holoconferencing. During meetings, a speaking order is used to propose legislation to be voted on. Generally, the most important officials speak first. Speaking order is as follows; the president is first, then ex-presidents, governors, former governors, and finally the elected representatives. Junta commanders are also allowed to participate; they have a position equivalent to a governor. <br />
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== Al'mariism ==<br />
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Al'mariism is an ideology characterized by decentralized leadership, rejection of the traditional Tajaran caste system, the protection of regional identities, and opposition to foreign influence on Adhomai. Its origins can be traced back to the Second Revolution; Al'mariism considers itself the rightful heir of Al’mari’s legacy and policies. Its main objective is the creation of a strong and independent Adhomai. Because of its genesis as an anti-Hadiist coalition, it presents a great deal of variation in how his theory should be applied in practice.<br />
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The caste system is seen as one of the main obstacles to the future of the Tajara people. But unlike Hadiism, Al'mariism believes that the Tajara naturally drift away from it if given the right conditions to prosper. The caste system only persisted thanks to active and direct coercion. The preservation of regional identities and cultures is one of the main concerns of the ideology. Allowing the population to choose its destiny is Al’mariism’s solution to the heritage left by thousands of years of noble rule.<br />
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Al’mariism is openly opposed to alien influence, seeing their interference in Tajaran affairs as highly damaging to the species. Megacorporations are considered the largest threat to a free Adhomai. Al’mariist’s xenophobia ranges from isolationism to violent ultranationalism<br />
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=== Schools of Thought ===<br />
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*'''Moderate Al'mariism:''' born from the democratic elements aligned to Nated's coup, Moderate Al’mariism aims to conciliate the principles of Al'mariism with democracy. Further decentralization of the government and the dismantlement of military rules are its main platforms. Leadership should be delegated to a democratically elected leader, that also has his power limited by a robust system of checks and balances. Freedom is considered one of the Democratic Republic’s core rights, and the state should be its main defender. Out of all Al’mariist schools of thought, this ideology is the least xenophobe. Coexistence with other species is possible, but they should hold no influence in Adhomai’s affairs. Despite this position, the Moderate Al’mariists are not afraid of defending the rights of the off-world Tajaran community. [[Notable Tajara#President Almrah Harrlala|President Almrah Harrlala]] is the main proponent of this ideology.<br />
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*'''Natediism:''' originated among the militaristic circles of the Liberation Army, Natediism preaches that the existence of a strong and unifying leader is necessary for the success of Al’mariism. This ideology leans heavily towards authoritarian tendencies and the cult of personality of supreme Commander Nated. Military administration is preferred above civilian administration; militarization of society is mandatory to guarantee the future of the Tajara. Xenophobia is an integral part of Natediism, the presence of aliens is believed to be actively harmful to Adhomai. Off-world communities should be indoctrinated and work towards Al’mariism instead of serving xeno governments and corporations. [[Notable Tajara#Ex-interim President Brajrr Alnadruskiy|Ex-interim President Brajrr Alnadruskiy]] is the main proponent of this ideology.<br />
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*'''Vanguard Natediism:''' an extreme form of Natediism that believes that the victory of Al’mariism is ultimately inevitable due to its superior design. However, this triumph is only possible through armed conflict. Vanguard Natediism seeks to accelerate this supposed historical progress via all available means; restarting the Adhomian war is its main goal. Terrorism, false flag operations, propaganda, and political violence are the main tools in this pursuit. The Armistice is considered to be nothing but a ploy by the other factions to delay the inevitable. This ideology is infamous for its extreme xenophobia; coexistence between different species is impossible because of their innate differences. Vanguard Natediism actively attempts to destabilize and attack alien nations as they are deemed to be an existential threat to the Tajara. [[Notable Tajara#Commander Kyff Hotak|Commander Kyff Hotak]] is the main proponent of this ideology.<br />
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*'''Theocratic Natediism:''' at the fringe of Nated's cult of personality lies those who believe that he is of divine origin. Theocratic Natediism preaches that the Supreme Commander is a holy being, either the avatar of the Suns or Mata’ke made flesh, destined to rule Adhomai. This creed plans to revitalize the Tajaran society through a religious revival, purging any corrupt and irreligious aspects present in it. The aliens are to be expelled from the planet by the sword, as they only bring atheism and foreign religions. However, the fundamentalists remain internally divided between the faith of the Suns and the Ma’ta’ke pantheon; only their worship of Nated maintains them somehow united. [[Notable Tajara#Maksym Razin|Maksym Razin]] is the main proponent of this ideology.<br />
<br />
*'''Ruralist Al'mariism:''' faced with cultural shocks and uncontrolled industrialization since the first contact, Ruralist Al’mariism attempts to preserve the Tajaran culture through the total return to rural life. Modernity is blamed for the destruction of Adhomai’s nature and the countless social problems; the only compatible lifestyle with the Tajara species is the agrarian one. Ruralist Al’mariists advocate for the forced emptying of the cities, the destruction of modern technology, and the resettlement of the entire population in villages and farms. Its final objective is the regression to a pre-industrial stage, focused especially on subsistence agriculture. Xenophobia in this ideology appears as a form of extreme isolationism. In its ideal society, Adhomai would be permanently closed to the wide galaxy after the dismantlement of its space infrastructure and communication devices. Thanks to its appeal to tradition, Ruralist Al’mariism has found moderate support in Southern Ras'nnr. [[Notable Tajara#Bakhteiarova Mirzakhani|Bakhteiarova Mirzakhani]] is the main proponent of this ideology.<br />
<br />
== Political Parties ==<br />
<br />
The following parties operate in the government of the DPRA:<br />
<br />
*'''Free Tajaran People's Party:''' this party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by the supreme commander. Members of this organization hold the most nationalist and xenophobic views; defending the return of the war against other Adhomian nations and isolation before the galactic community. They consider rapid industrialization as the best choice for Adhomai in regard to its economy, even if it is to the detriment of the environment. This party is led by ex-interim president Brajrr Alnadruskiy.<br />
<br />
*'''National Adhomai Worker's Party:''' this party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national assemblies. Members of its organization hold far more moderate views; seeking to honor the Armistice of Shastar while recognizing that maintaining a healthy and independent relationship with other foreign powers is needed. This party is led by president Almrah Harrlala.<br />
<br />
*'''Followers of Nated:''' an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata'ke. They support a dictatorship under the guidance of Halkiikijr Nated'Hakhan, stripping away any semblance of democracy from the Democratic People's Republic. Members of this party oppose any form of peace or negotiation with the other Tajaran factions, or diplomacy with alien powers. They are known for hosting the most radical elements of DPRA's political scenario. This party is led by Maksym Razin.<br />
<br />
*'''Amohdan Free Lodge:''' this minor party was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their goals. However, they were divided between two different sides; one that saw democracy as the best option for the island, while others believed that restoring the monarchy would have been better. This organization was the main supporter of the ceasefire with the New Kingdom of Adhomai. This Party was banned after the Amohdan uprising of 2462.<br />
<br />
*'''Adhomian Blue Party:''' a party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of Adhomai. Industrialization and armed conflict are considered a major threat to the nature and beauty of the planet. Members of this organization are also vehemently opposed to the presence of NanoTrasen. The organization is currently divided between environmentalists and Al'mariist ruralists. This party is led by Bakhteiarova Mirzakhani.<br />
<br />
== Adhomai Joint Intelligence Committee ==<br />
<br />
Created shortly after the war through the combination of guerrilla cells, spies, and other undercover forces under the control of the Adhomai Liberation Army, the Adhomai Joint Intelligence Committee is the foreign intelligence service of the Democratic People’s Republic of Adhomai. The agency has the mission of helping liberate the Tajara people from the oppression of alien regimes, collecting strategic information, and acting against the rival Tajaran nations. The AJIC does not deal with internal threats, local law enforcement forces are usually used to deal with any organized crime or domestic terrorism.<br />
<br />
Members of the Adhomai Joint Intelligence Committee are trained in sabotage, assassination, and unilateral warfares. Infiltration and subversion of the population is the most favored tactic of the AJIC. Agents are known for using local forces, arming and teaching them how to fight, while introducing them to the Al’mariist ideology. Spies among the diplomatic services are rare, as diplomacy has been neglected until the formal introduction of the DPRA to the galactic community. The presence of AJIC is growing in Biesel, as more sleeping cells are being called into service.<br />
<br />
== Law ==<br />
<br />
The Al'mariist justice system is decentralized and relies both on written law and local customs. Each region has the right to change and introduce its own laws to better fit its population. Judges are admitted through an entrance exam, with the jury made up of locals chosen randomly. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay a professional. However, the situation in junta territories is far different. The warlords are free to conduct justice as they see fit. Kangaroo courts and unlawful sentences are common. Magistrates are appointed for their loyalty to the local army leaders.<br />
<br />
Law enforcement in the civilian areas is the responsibility of the Public Police Agency, an organization under the direct control of the local governments. This department is tasked with keeping the peace and investigating crimes. Because of the large swathes of land and relatively sparse population in rural regions, the DPRA frequently empowers elected officials to act as law agents. The army fulfills the peacekeeping role in junta territories, with varying degrees of success and fairness.<br />
<br />
== International Relations ==<br />
<br />
*'''[[Republic of Biesel]]:''' the Democratic People’s Republic of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. Since then, the relations between the Al’mariist state and Tau Ceti have remained cold and distant. The memories of the ALA activities in Mendell still lingers and the DPRA is avoiding any confrontation to preserve the strategic advantage of having an official presence in the system. Al’mariist agents operating in Biesel have to take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.<br />
<br />
*'''[[Izweski Nation]]:''' the relations between the Hegemony and the Democratic People’s Republic shifted from friendly to openly hostile because of the uprising in Gakal’zaal. The Al’mariist government denounced the Unathi and supplied materiel and fighters to the rebels in the colony. Despite the normalization of diplomatic ties after the liberation of the planet, the relationship between both nations remains tense because of the Unathi situation in Gakal’zaal; the Hegemony wishes for the Unathi residing there to regain citizenship, yet the bitter history between the previously-named Unathi nobility and the Tajara population there proves too recent a hurdle to pass.<br />
<br />
== Flag ==<br />
<br />
Originated from irregular Liberation Army forces, the Al'mariist flag has a simple design to allow any Tajara to quickly replicate it. The black color symbolizes the equality between all Tajaran ethnicities, the white diamond shapes represent the Twin Suns, and the empty space above the line evokes religious sentiments by claiming that nothing is above the Suns.<br />
<br />
= Military Forces =<br />
<br />
The Democratic People’s Republic of Adhomai’s military is the [[Tajaran Military Structures#Adhomai Liberation Army|Adhomai Liberation Army]].<br />
<br />
The Adhomai Liberation Army is one of the most important elements of the DPRA, as it was the force that allowed the creation of the republic. Due to this, military commanders were allowed to control most of the country's territory, creating powerful juntas that only now are being dissolved in favor of the civilian rule. While most of the ALA's forces during wartime were composed of guerrilla fighters, the main core of the army is formed by the remnants of the officers and soldiers that followed Nated in his coup attempt against the PRA. This grants them a well-trained, but limited, supply of combatants and mechanized divisions.<br />
<br />
After stepping down, junta commanders are usually allowed to keep their ranks and the command of their soldiers; these ex-warlords continue to answer to the Supreme Commander. While non-junta forces man military bases in civilian areas, they are heavily restricted in regards to where they can go and when they can act. Besides typical military duty, the Liberation Army in civilian territories commonly participates in the construction of public works and disaster relief.<br />
<br />
{{Navbox Tajara Lore}}<br />
{{Navbox Lore}}<br />
<br />
[[Category:Pages]]<br />
[[Category: Tajara]]<br />
[[Category: Factions]]</div>Alberykhttps://wiki.aurorastation.org/index.php?title=Cold_Dawn_Arc&diff=28374Cold Dawn Arc2023-03-15T16:20:34Z<p>Alberyk: </p>
<hr />
<div>{{toc_right}}<br />
{| id="mp-eventarc" style="width:65%; background:#5B5B55; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px"<br />
| style="width:56%; color:#000;" |<br />
<div style="font-size:162%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">COLD DAWN</div><br />
<center><br />
{{Template:2023 Event Timeline}}<br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">This is the overview and timeline page for the Cold Dawn War Arc which began on '''February 5, 2023''' and pertains largely to '''[[Tajara|Tajaran]] lore.'''</div><br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">It is centered around the interactions of the SCCV Horizon with Adhomai and its faction.</div><br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">Below is a summary of the arc's events, applicable news articles, and additions.</div><br />
[[File:Colddawn.png|600px|thumb|center|The Cold Dawn Arc Title Screen]]<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=First Episode: A Meeting in the Badlands=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
05/02/2465<br />
<br />
The Horizon comes to the rescue of an Orbital Fleet being attacked by Pirates.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''The Horizon picks up a distress signal coming from the Adhomian Star, an orbital fleet ship. The PRA vessel is currently being attacked by pirates and requires help. The Horizon manages to defeat the pirates, who board the corporate ship using drop pods. The criminals are captured with the exception of one. The crew helps the Kosmostrelki and secure the Adhomian Star. The Horizon then jumps to S'rand'marr to protect the Hadiist ship. They are later invited to a tour of the Palace of the Free Tajara.''<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Party Congratulates Corporate Ship for Assistance=<br />
'''News Article'''<br />
<br />
'''Publisher : ADHOMAI CHRONICLE'''<br />
<br />
'''Writer : ALBERYK'''<br />
<br />
02/02/2465<br />
<br />
The People's Republic of Adhomai thanks the Horizon for rescuing the Orbital Fleet Ship.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''Yesterday, the PRAMV Adhomian Star, a headmaster-class vessel, was ambushed by pirates while patrolling the region of the Badlands. The crew of the ship fought valiantly against the bandits. Defeat appeared to be inevitable until the SCCV Horizon picked up the Adhomian Star distress signal. The corporate spacecraft fought alongside the Orbital Fleet and crushed the criminals. The pirates evacuated using drop pods; some of them managed to land on the Horizon. Thanks to the quick response of the security team and the Kosmostrelki, the raiders were captured or killed. Both vessels returned to S'rand'marr for repairs.<br />
<br />
''The prisoners have been already handed to the proper authorities. The People's Strategic Intelligence Service is currently interrogating the pirates to discover the motivations behind the attack. To honor this gesture of friendship between the SCC and the People's Republic of Adhomai, the Party invited the crew of the Horizon to visit the Palace of the Free Tajara. They will be allowed to see the museum, restaurants, and even take part in a virtual simulation of a historically important battle. Party representatives will be present to greet their guests.<br />
<br />
''This wonderful interaction is proof that the collaboration between the People's Republic of Adhomai and intergalactic corporations is only beneficial to the Tajara people. The Party thanks the Horizon once again for their gesture and wishes them an enjoyable stay in S'rand'marr!<br />
<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Second Episode: In Hadii's Grace=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
11/02/2465<br />
<br />
The Horizon visits the Palace of the Free Tajara. Command staff negotiates with the People's Republic in pursuing corporate interests in the system.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''The crew visit the Palace of the Free Tajara after they were invited by the PRA to it. The Hadiist Party and command staff seal a deal that allows PRA scientists to examine the Horizon's sensors in exchange for helping the SCC find out what the [[Bad Moon on the Rise Arc|map found in 2462]] is about. The Horizon is heading to the New Kingdom next in search of an archeologist to read the map.''<br />
<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Third Episode: Machine Minds=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
19/02/2465<br />
<br />
The Horizon visits a manor in the New Kingdom to search for an archeologist capable of reading the map. The location is being used by the army for military exercises. Things do not go as planned.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''Prior to the crew's arrival, a railroad cannon testing caused a landslide that cut access to the archeology encampment. Upon searching for the archeologist, the crew is attacked by the local fauna. The target dies and the Horizon is now forced to search for help at the North Pole.''<br />
<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Fourth Episode: To the End of the World=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
25/02/2465<br />
<br />
The Horizon lands on the [[Adhomian North Pole]] to search for the archeologist able to read the map. After some casualties, they manage to find the specialist.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''At the north pole, a group of mysterious mercenaries managed to trade the archeologist for a copy of the map. The crew discovers that the map leads to a place in the Din'akk Mountains.''<br />
<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Fifth Episode: A Deal with a Devil=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
04/03/2465<br />
<br />
The Horizon visit Crevus to make a deal with the Liberation Army.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''The Horizon crew visits the Minharrzka’s Heart, a casino boat, to meet with the Liberation Army. Command staff seals a deal allowing the Liberation Army to seize some supplies from the Horizon in exchange for safe passage into the [[Democratic_People%27s_Republic_of_Adhomai#Din'akk_Mountains|Din'akk Mountains]].''<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Finale: Descent into Darkness=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
12/03/2465<br />
<br />
The Horizon explores the Din'akk Mountains to find where the map leads to.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''The crew lands at a remote village in the Din'akk Mountain. They discover caves under ruins. After losing some of its members to a geist and hazards, the crew finds a tomb. They manage to steel artifacts, including a mummy and a slab with writing on it. When leaving, they are attacked by the Liberation Army who demands they surrender the treasures. While they fight the ALA, a local mob appears to lynch the crew. The SCC crew manages to escape with most of the treasures while leaving behind some of its crew. The SCC secured whatever the map leads to.''<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Corporate Agents Captured in the Din'akk Mountains=<br />
'''News Article'''<br />
<br />
'''Publisher : ADHOMAI LIBERATION NETWORK'''<br />
<br />
'''Writer : ALBERYK'''<br />
<br />
13/02/2465<br />
<br />
The Democratic People's of Adhomai decides what to do with the captured Horizon crew.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''Liberation Army command has reported to the National Assembly that members of the Stellar Corporate Conglomerate were captured yesterday by the forces of Alexeii K'marr. The corporate agents somehow managed to land in a remote village in the Din'akk mountains with their shuttle. While in the area, they looted the town and the nearby ruins in search of artifacts. Upon hearing of their presence, the local garrison moved to stop their thieving. A brief skirmish involving the soldiers, invaders, locals, and fauna followed. The Liberation Army managed to capture some of the corporate elements; they are now held as prisoners.<br />
<br />
''The incident sparked a heated debate in the National Assembly. Ex-interim President Brajrr Alnadruskiy demanded a full investigation to discover how the SCC managed to land in the area; he also called for the execution of the prisoners. The Followers of Nated supported the executions; Maksym Razin suggested public hangings. President Almrah Harrlala argued that transferring the prisoners would be a better choice to avoid damaging relations with the Republic of Biesel. The National Adhomai Worker's Party and Adhomian Blue Party sided with the President's proposal. Bakhteiarova Mirzakhani accused the Liberation Army of allowing the SCC forces to enter the region. Representatives from the Din'akk claimed that they were not involved in the event. Supreme Commander Nated ordered the Junta to hand over the prisoners to the civilian government for a transfer; however, he opposed any kind of investigation. <br />
<br />
''President Almrah Harrlala is now heading to Crevus to meet with corporate representatives to seal a deal regarding the prisoners. The identity of the criminals is currently unknown. Protests demanding their execution are currently taking place in many cities across the nation.<br />
<br />
</div></div></div>Alberykhttps://wiki.aurorastation.org/index.php?title=Cold_Dawn_Arc&diff=28372Cold Dawn Arc2023-03-12T20:08:29Z<p>Alberyk: </p>
<hr />
<div>{{toc_right}}<br />
{| id="mp-eventarc" style="width:65%; background:#5B5B55; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px"<br />
| style="width:56%; color:#000;" |<br />
<div style="font-size:162%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">COLD DAWN</div><br />
<center><br />
{{Template:2023 Event Timeline}}<br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">This is the overview and timeline page for the Cold Dawn War Arc which began on '''February 5, 2023''' and pertains largely to '''[[Tajara|Tajaran]] lore.'''</div><br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">It is centered around the interactions of the SCCV Horizon with Adhomai and its faction.</div><br />
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#97998D; padding:.1em; color:#fff;">Below is a summary of the arc's events, applicable news articles, and additions.</div><br />
[[File:Colddawn.png|600px|thumb|center|The Cold Dawn Arc Title Screen]]<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=First Episode: A Meeting in the Badlands=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
05/02/2465<br />
<br />
The Horizon comes to the rescue of an Orbital Fleet being attacked by Pirates.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''The Horizon picks up a distress signal coming from the Adhomian Star, an orbital fleet ship. The PRA vessel is currently being attacked by pirates and requires help. The Horizon manages to defeat the pirates, who board the corporate ship using drop pods. The criminals are captured with the exception of one. The crew helps the Kosmostrelki and secure the Adhomian Star. The Horizon then jumps to S'rand'marr to protect the Hadiist ship. They are later invited to a tour of the Palace of the Free Tajara.''<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Party Congratulates Corporate Ship for Assistance=<br />
'''News Article'''<br />
<br />
'''Publisher : ADHOMAI CHRONICLE'''<br />
<br />
'''Writer : ALBERYK'''<br />
<br />
02/02/2465<br />
<br />
The People's Republic of Adhomai thanks the Horizon for rescuing the Orbital Fleet Ship.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''Yesterday, the PRAMV Adhomian Star, a headmaster-class vessel, was ambushed by pirates while patrolling the region of the Badlands. The crew of the ship fought valiantly against the bandits. Defeat appeared to be inevitable until the SCCV Horizon picked up the Adhomian Star distress signal. The corporate spacecraft fought alongside the Orbital Fleet and crushed the criminals. The pirates evacuated using drop pods; some of them managed to land on the Horizon. Thanks to the quick response of the security team and the Kosmostrelki, the raiders were captured or killed. Both vessels returned to S'rand'marr for repairs.<br />
<br />
''The prisoners have been already handed to the proper authorities. The People's Strategic Intelligence Service is currently interrogating the pirates to discover the motivations behind the attack. To honor this gesture of friendship between the SCC and the People's Republic of Adhomai, the Party invited the crew of the Horizon to visit the Palace of the Free Tajara. They will be allowed to see the museum, restaurants, and even take part in a virtual simulation of a historically important battle. Party representatives will be present to greet their guests.<br />
<br />
''This wonderful interaction is proof that the collaboration between the People's Republic of Adhomai and intergalactic corporations is only beneficial to the Tajara people. The Party thanks the Horizon once again for their gesture and wishes them an enjoyable stay in S'rand'marr!<br />
<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Second Episode: In Hadii's Grace=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
11/02/2465<br />
<br />
The Horizon visits the Palace of the Free Tajara. Command staff negotiates with the People's Republic in pursuing corporate interests in the system.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''The crew visit the Palace of the Free Tajara after they were invited by the PRA to it. The Hadiist Party and command staff seal a deal that allows PRA scientists to examine the Horizon's sensors in exchange for helping the SCC find out what the [[Bad Moon on the Rise Arc|map found in 2462]] is about. The Horizon is heading to the New Kingdom next in search of an archeologist to read the map.''<br />
<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Third Episode: Machine Minds=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
19/02/2465<br />
<br />
The Horizon visits a manor in the New Kingdom to search for an archeologist capable of reading the map. The location is being used by the army for military exercises. Things do not go as planned.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''Prior to the crew's arrival, a railroad cannon testing caused a landslide that cut access to the archeology encampment. Upon searching for the archeologist, the crew is attacked by the local fauna. The target dies and the Horizon is now forced to search for help at the North Pole.''<br />
<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Fourth Episode: To the End of the World=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
25/02/2465<br />
<br />
The Horizon lands on the [[Adhomian North Pole]] to search for the archeologist able to read the map. After some casualties, they manage to find the specialist.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''At the north pole, a group of mysterious mercenaries managed to trade the archeologist for a copy of the map. The crew discovers that the map leads to a place in the Din'akk Mountains.''<br />
<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Fifth Episode: A Deal with a Devil=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
04/03/2465<br />
<br />
The Horizon visit Crevus to make a deal with the Liberation Army.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''The Horizon crew visits the Minharrzka’s Heart, a casino boat, to meet with the Liberation Army. Command staff seals a deal allowing the Liberation Army to seize some supplies from the Horizon in exchange for safe passage into the [[Democratic_People%27s_Republic_of_Adhomai#Din'akk_Mountains|Din'akk Mountains]].''<br />
<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
=Finale: Descent into Darkness=<br />
'''Server Event'''<br />
<br />
'''Host: ALBERYK'''<br />
<br />
12/03/2465<br />
<br />
The Horizon explores the Din'akk Mountains to find where the map leads to.<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
''The crew lands at a remote village in the Din'akk Mountain. They discover caves under ruins. After losing some of its members to a geist and hazards, the crew finds a tomb. They manage to steel artifacts, including a mummy and a slab with writing on it. When leaving, they are attacked by the Liberation Army who demands they surrender the treasures. While they fight the ALA, a local mob appears to lynch the crew. The SCC crew manages to escape with most of the treasures while leaving behind some of its crew. The SCC secured whatever the map leads to.''<br />
<br />
</div></div></div>Alberykhttps://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&diff=28350People's Republic of Adhomai2023-03-09T17:26:30Z<p>Alberyk: /* Fashion */</p>
<hr />
<div>{{Navbox Lore}}<br />
{{Navbox Tajara Lore}}<br />
{{toc_right}}<br />
[[File:PRA Flag.png|thumb|Flag of the People's Republic of Adhomai. ]]<br />
<div id="EoDGeneral"></div><br />
== People's Republic of Adhomai ==<br />
<br />
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al'mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.<br />
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The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People's Republic's Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.<br />
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After the Second Revolution, the People's Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.<br />
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People's Republic of Adhomai's territory.]]<br />
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= General =<br />
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'''Capital:''' Nal’tor<br />
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'''Demonym:''' Adhomian, Republican, Hadiist<br />
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'''Official Language(s):''' Siik'Maas<br />
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= History =<br />
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The People's Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Rhagrrhuzau Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.<br />
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In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.<br />
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President Al'mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr'masir exploded. Al'mari's brother, Malik Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated'Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.<br />
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The following ten years were marked by the Second Tajaran Civil war; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and the increasing persecution of the Zhan population. Despise the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People's Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.<br />
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= Culture and Society =<br />
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The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic, that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.<br />
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Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed, deemed as subversive. Due to such, Zhan communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican mass. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al'mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, even if their ways have become less pervasive as the war dragged on.<br />
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There is a stark difference in the life of rural and urban republican populations. Life in communal farms is remarkably simple and disciplined. While farmers have to wake up early to fulfill their daily quotas, mechanization and shorter work hours make this much easier. Rural Tajara in the Republic are known to be more conservative, but because of the benefits brought by the People's Republic, they are also devoted Hadiists.<br />
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The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education, and standing with the Party. The average worker that labors in the industrial suburbs can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city laborers work in government-run factories and spaceports, with stable but strict work hours and schedule the Hadii regime boasts of its fairness to the worker. An eight or nine-hour work schedule is observed, with 1 day of the week free. State-run factories also provide free meals through welfare programs, coupled with at best average but stable salaries keep the morale at acceptable levels. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, that includes human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are also present in the cities, controlling legal and illegal business.<br />
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Republican loyalists commonly greet each other by saying: "Hadii's grace, comrade".<br />
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The traditional Tajaran family is the basic social unit of the Hadiist family. A monogamous heterosexual relationship with as many children as possible is portrayed as the Republican ideal. Daycares, tax exemptions, rewards, and other benefits are granted as a means to encourage the establishment of families in spite of the advancing modernity. Extended families are common in rural communities while being less prevalent in urban centers. Couples leave their parents' homes after marriage, usually moving to a state-issued apartment. <br />
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Deviant behavior is shunned by the overall Hadiist society and government, as it is considered a threat to the collectivist ethos of the Republic. Indecency laws exist to punish individuals that do not conform to societal expectations. During the Second Revolution, labor camps and health programs were established to reeducate these Tajara. These regulations are also used to defame political dissidents. Since the end of the War, the Hadiist regime has shut down the camps and now relies solely on rehabilitation. Race mixing is not outright illegal, but widespread prejudice against it remains.<br />
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== Cuisine ==<br />
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After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms ran directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chaffed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al'mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother's project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory.<br />
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While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are a common sight in republican cities, imported by Solarian companies or NanoTrasen. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.<br />
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=== Notable Dishes ===<br />
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*'''Zkah'nkowa:''' a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. <br />
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*'''Rikazu:''' small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.<br />
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*'''Sarmikhir:''' a fat sour-tasting cream made from Fatshouters' milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.<br />
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=== Notable Beverages ===<br />
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*'''Victory Gin:''' considered the official drink of the People's Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin's bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.<br />
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*'''Hro'zamal Soda:''' a soft drink made from the seed's powder of the Hro'zamal Ras'Nifs, a plant native to [[Hro'zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro'zamal's agriculture was switched to planting the crops needed to supply soda production.<br />
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*'''Khlibnyz:''' a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People's Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.<br />
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=== Military Nutrition ===<br />
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The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin, while imported ones are generally found in the form of LiquidFood rations, a less than popular alternative manufactured by NanoTrasen.<br />
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== Fashion ==<br />
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Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the "assistant jumpsuits" which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone's neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment.<br />
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Tail adornments have recently become very unpopular, being quoted as a "Reminder of the shackles the Njarir had on us", yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.<br />
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=== President Hadii Badges ===<br />
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President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.<br />
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== Music ==<br />
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The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.<br />
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Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. <br />
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=== National Anthem ===<br />
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The current People's Republic's national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik's rule as reinvigorating and as the rightful continuation of Al'mari's government.<br />
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<div class="toccolours mw-collapsible mw-collapsed" style="width:25%; overflow:auto;"><br />
'''State Anthem of the People's Republic of Adhomai'''<br />
<div class="mw-collapsible-content"><br />
<poem><br />
The flag is moving in the morning sky,<br />
With our first step as important as the winds,<br />
Do they hear the winds, rustling again?<br />
The winds of mighty attacks!<br />
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And our march is going on again!<br />
And the heart is uneasy in our chest,<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
Now our march is going on again!<br />
And the Republic is young again!<br />
And the youth of Hadii are young again!<br />
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Don't wait on mercies from the Sun!<br />
Don't spare their lives for truth!<br />
In this life, comrades,<br />
We have our own truth!<br />
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There are heat and snow in this world,<br />
The world is young and rich,<br />
The youth of Hadii is with them!<br />
Onwards!<br />
</poem><br />
</div></div><br />
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== Literature ==<br />
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Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the '''Tajaran Union of Writers''' was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.<br />
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The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.<br />
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=== Notable Books ===<br />
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*'''Hadiist Manifesto:''' a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. <br />
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*'''The Tajara Without Sun:''' a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Zhan-Khazan Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.<br />
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*'''Summer Comes to Adhomai:''' a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.<br />
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== Television ==<br />
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Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii's cult of personality. Actors are selected for their roles depending on their standing with the Party. <br />
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Telenovelas are well received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. <br />
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=== Notable Shows ===<br />
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*'''Comrade Rafama and Friends:''' an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.<br />
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*'''Midnight in Shastar City:''' a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. <br />
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*'''Tears on the Snow:''' one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.<br />
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== Radio ==<br />
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Radio has a long history with the People's Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People's Republic, some have clear goals, like counting the time until curfew, while others' intended purposes remain unclear.<br />
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Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.<br />
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=== Notable Radio Stations ===<br />
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*'''The Voice of the Tajaran People:''' the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.<br />
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*'''KGTW-11:''' a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.<br />
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== National Holidays ==<br />
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The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.<br />
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*'''Establishment of the People’s Freedom and Memorial Day (March 4th):''' also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who is given a full memorial in the form of a state funeral service in a square before the Steeple in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their own ceremony and parade with PRA veterans in front of the Hadii Living Complex.<br />
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*'''Presidential Honoring and Respect Anniversary (May 30th):''' held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his own birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.<br />
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==Hadii's Youth Clubs==<br />
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Hadii's Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades. After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii's Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.<br />
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Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect "good deeds" into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn't the only activity, as they are often given free time to play team sports, hike, or engage in "Pretend War".<br />
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The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras'neers, Nal'Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.<br />
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== Sports ==<br />
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The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. <br />
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Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. <br />
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== Crime ==<br />
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Crime in the People's Republic usually takes the form of bribery, smuggling, and paper forgeries. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives.<br />
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People's Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.<br />
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts.<br />
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= Economy =<br />
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The People’s Republic of Adhomai uses Adhomian Knuckle and the Biesel Standard Credit as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii's visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector's items.<br />
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The Biesel Standard Credit is accepted everywhere in the People's Republic. This currency is used mainly by the megacorporation and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.<br />
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of NanoTrasen in the PRA territory is another important factor in the Republican economic success, as the mega-corporation offers countless opportunities to the Tajaran population, besides the growth stimulated by their operations.<br />
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National factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People's Republic to make use of their cheap labor and growing educated population. Fully mechanized plants have started to happen in high-tech areas such as the city of Al'marii. Industry owned by megacorporations is run as the owner sees fit without any real interference from the government. <br />
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People's Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers' goods are very reliable and simple; megacorporations usually supply most of the luxurious products. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. <br />
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal'tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459.<br />
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They also do not compete with other regions. There is always a diverse yield produced every season, and communal farms enjoy low work hours and high mechanization. However, while it may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.<br />
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.<br />
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== Tourism ==<br />
<br />
Tourism in the People's Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras'nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.<br />
<br />
= Religion =<br />
<br />
The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. <br />
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Despise being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.<br />
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= Language =<br />
<br />
Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik'tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya'ssa, or Nal'rasan as a People's Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.<br />
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= Regions =<br />
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People's Republic's regions.]]<br />
== Nraz'i Basin ==<br />
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Protected by the eponymous mountain range, the Nrazi'i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al'mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA's technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People's Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi'i Basin.<br />
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== Ras'nrr Heartlands ==<br />
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The Ras'nrr Heartlands, also known as Adhomai's breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People's Republic. Lying in the shadows of the Nraz'i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras'nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People's Republic able to negotiate with the Party on near equal grounds.<br />
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== East Ras'nrr ==<br />
<br />
East Ras'nrr is the most populous and wealthy area of the People's Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal'tor, East Ras'nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are readily available to the inhabitants of the region. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.<br />
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== Rhazar Mountains ==<br />
<br />
The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras'nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist's technological development. Communal farms are also found on the prairies east of the mountain range.<br />
<br />
= Major Cities =<br />
<br />
*'''Nal'tor:''' the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal'tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. The [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]] is among one of its most famous academies.<br />
<br />
*'''Tampiska:''' an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras'nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. <br />
<br />
*'''B'urr:''' an important harbor town on the coast of southern Ras'nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War and briefly renamed P’urr. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at the night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.<br />
<br />
*'''Mal'jor:''' a city built on the principal chokepoint dividing Ras'nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.<br />
<br />
*'''Orul:''' a city located around the fertile lands of northern Ras'nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. While relatively underpopulated, it is frequently visited by the farmers of the region. Foodstuff is brought from the communal farms to Orul, where most of it is shipped to the rest of the Republic. The city lacks the presence of any industry or any major urbanization; it is considered an idyllic tourist attraction that Tajara can visit to escape the hectic metropolitan life found in the big cities. Azubarre is the patron god of Orul.<br />
<br />
*'''Zatushka:''' a city located close to the vast forest of northern Ras'nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. Dhrarmela is the patron god of Zatushka.<br />
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*'''Nazira:''' one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S'rand'marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.<br />
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al'mari.]]<br />
*'''Al'mari:''' the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People's Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al'mari is the national center of technological development, supported by high-tech industries, state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al'mari College of Hadiist Sciences|Al'mari College of Hadiist Sciences]] are among the city's most prestigious learning institutions.<br />
<br />
*'''Fort Hadii:''' a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii's lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz'i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.<br />
<br />
*'''Castle Vladis:''' once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try'urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try'urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. <br />
<br />
*'''Chaniska:''' the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. <br />
<br />
*'''Klipavayr:''' a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.<br />
<br />
= Architecture =<br />
<br />
Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. <br />
<br />
Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.<br />
<br />
Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al'mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People's Republic of Adhomai.<br />
<br />
== Notable Monuments ==<br />
<br />
*'''Palace of the Free Tajara:''' planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People's Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.<br />
<br />
*'''Monument to the Fallen Revolutionaries:''' a war memorial and statue dedicated to the First Revolution's revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal'tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al'mariist causes, the monument was spared from the Second Revolution's destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.<br />
<br />
*'''Temple of the Holy Blessed Suns:''' situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S'rand'marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church's archives, the Temple has public computers with access to its sacred texts.<br />
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= Technology =<br />
<br />
The People's Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic's territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal'Tor is beyond the average farmer's budget.<br />
<br />
== Civilian ==<br />
<br />
Even the average Republican citizen enjoys the technological fruits of the PRA's labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer's pick-up truck is more useful than the previous N'hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems.<br />
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children's cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.<br />
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic's technological superiority.<br />
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With their population booming from advances in medical care and home life, the PRA was forced to invest their money into agriculture and farming equipment as well. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.<br />
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.<br />
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=== Notable Civilian Vehicles ===<br />
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*'''TAI-M1:''' a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai's rough terrain and weather, the TAI-M1 is ubiquitous in PRA's urban and rural areas. <br />
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*'''TAI-Volgydoh:''' an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al'mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of "Coffin". Mentions of the nickname warrant the charge of inciting terrorism.<br />
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*'''Bryskavar Tractor:''' an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People's Republic of Adhomai plans to apply this development to other vehicles.<br />
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== Medical ==<br />
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal'tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.<br />
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These life-saving medical advancements are not easy for all PRA citizens to reach, however. The countryside and the rural families living there often have to rely on more traditional methods of healing. Midwives are still a common sight in small villages and towns, though local clinics have been bolstered by receiving technology second-hand. When large hospitals in the PRA upgrade their machinery or equipment, it is typical of them to send out their older models to the outlying medical facilities around the large cities. Your village doctor may not have access to the advanced body scanner or cryogenic cells found in Nal'Tor hospitals, but your prospects are still brighter than before.<br />
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The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs Whereas previously most prosthetics were of alien design, expensive to import, and difficult for Tajara to integrate with, the Tesla Limbs were created exclusively with Tajara anatomy in mind, making it far simpler for disaffected veterans to make use of their new prosthetics. Tesla prosthetics are now available to the civilian population following an expansion of the program in 2462.<br />
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=== Tesla Rejuvenation Suit ===<br />
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Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard off; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajaran in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People's Republic. Tajara wearing it are colloquially called "steelsuits".<br />
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== Military==<br />
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Perhaps the largest gap between the three powers on Adhomai is one of military might; the People's Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People's Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars.<br />
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S'rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.<br />
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Veterans of the People's Republic are entitled to high-tech prosthetics as replacements for war wounds, a technology derived from the Republic's fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.<br />
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=== Weapons ===<br />
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Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut'yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.<br />
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.<br />
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==== Notable Weapons ====<br />
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*''' Tui'ad "Icelance" Laser Rifle:''' a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.<br />
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*''' Adar'Mazy Pistol:''' mass-produced pistol issued to People's Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.<br />
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*''' Nal'tor Model Pistol:''' given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.<br />
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*''' Tesla Glove:''' a tesla-based weapon created by the People's Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.<br />
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==== Notable Experimental Weapons ====<br />
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*'''Nuclear Launcher:''' the People's Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.<br />
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*'''Cybernetic Ha'rron:''' invented by the Ministry of Technology, the Cybernetic Ha'rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw's strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha'rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People's Strategic Intelligence Service for testing.<br />
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*'''Skypillar System:''' created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus.<br />
<br />
==== Notable Military Vehicles ====<br />
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*'''Ha'rron III:''' a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata'ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha'rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.<br />
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*'''Rhazar Mk. I:''' a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator are currently underway.<br />
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*'''Trid'irra crawler:''' a mech created for the Division Experimental Exosuit. The Trid'irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid'irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.<br />
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== Extranet ==<br />
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The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al'mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.<br />
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=== Notable Websites ===<br />
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*'''Square:''' the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.<br />
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*'''AdhomaiEye:''' the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.<br />
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*'''PRATopic:''' an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.<br />
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== Outsider Department ==<br />
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The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and other unexplained phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department. Only time will tell if anything will be ever found or the division will be purged due to its failures.<br />
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= Government and Ideology =<br />
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The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara under the Leadership of Hadii, also known as the '''Parizahra Zhahrazjujz Tajara Akzatauzjauna Azahrazakahuz Hadii''', is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.<br />
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Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.<br />
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== Hadiism ==<br />
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Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.<br />
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The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.<br />
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Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.<br />
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=== Schools of Thought ===<br />
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*'''Orthodox Hadiism:''' the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party's rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik's cult of personality is found in its strongest form here.<br />
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*'''Totalist Hadiism:''' even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara's sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr'adrr|Headmaster Harrrdanim Tyr'adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People's Strategic Intelligence Service.<br />
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*'''Visionary Hadiism:''' originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command.<br />
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*'''Young Hadiism:''' made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people's protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai's nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People's Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology.<br />
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== People's Strategic Intelligence Service ==<br />
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The People's Strategic Intelligence service is the main intelligence agency of the People's Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol's [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.<br />
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Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other short of subterfuge, during their operations. Subversive elements within the People's Republican are dealt with quickly, usually through night raids and abductions conducted with aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Republican spies, enforces and collaborators are present in [[Mendell City|Mendell City's district six]], carrying out orders or watching their fellow Tajara.<br />
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During the Second Revolution, the People's Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain "disappeared" by the PSIS.<br />
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== Law ==<br />
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The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.<br />
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Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.<br />
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== International Relations ==<br />
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*'''[[Republic of Biesel]]:''' among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Biesellite authorities usually turn a blind eye to the PRA operations in the system. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.<br />
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*'''[[Sol Alliance]]:''' once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban<br />
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== Flag ==<br />
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The People's Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People's Republic's rule over all Adhomai.<br />
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= Military Forces =<br />
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The People's Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People's Republic of Adhomai)|Grand People's Army]], the [[Tajaran Military Structures#Republican Navy (People's Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People's Air Force (People's Republic of Adhomai)|People's Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of motorized infantry and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was introduced in 2458, replacing the volunteer model army, requiring all male Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. Female Tajara can volunteer and are allowed to serve in combat roles. The draft was rescinded in 2464.<br />
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The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S'rand’marr.<br />
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