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		<id>https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=41125</id>
		<title>People&#039;s Republic of Adhomai</title>
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		<summary type="html">&lt;p&gt;William Murdoch: /* Notable Dishes */ Incorporates food history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
|Header Color = #831505&lt;br /&gt;
|Title Color = White&lt;br /&gt;
|Nation = People&#039;s Republic of Adhomai&lt;br /&gt;
|Shortname = People&#039;s Republic&amp;lt;br&amp;gt;PRA&lt;br /&gt;
|Flag = PRA Flag.png&lt;br /&gt;
|Capital City = Nal&#039;Tor&lt;br /&gt;
|Capital Planet = Adhomai&lt;br /&gt;
|Language = Siik&#039;maas&lt;br /&gt;
|Species = Tajara&lt;br /&gt;
|Religion = S&#039;rendarr and Messa (Unofficial)&amp;lt;br&amp;gt;Ma&#039;ta&#039;ke Pantheon (Unofficial)&lt;br /&gt;
|Demonym = Hadiist&amp;lt;br&amp;gt;Republican&amp;lt;br&amp;gt;Adhomian&lt;br /&gt;
|Government = Single-Party Presidential Republic&lt;br /&gt;
|Head of State = President Njadrasanukii Hadii&lt;br /&gt;
|Legislature = Republican Parliament&lt;br /&gt;
|Established = 2433&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
= People&#039;s Republic of Adhomai =&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People&#039;s Republic of Adhomai&#039;s territory.]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Al&#039;mari Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.&lt;br /&gt;
&lt;br /&gt;
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.&lt;br /&gt;
&lt;br /&gt;
President Al&#039;mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr&#039;masir exploded. Al&#039;mari&#039;s brother, Njadrasanukii Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated&#039;Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.&lt;br /&gt;
&lt;br /&gt;
The following ten years were marked by the Second Revolution; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and increased persecution of the Ruvska’ard or those from rebellious regions. Despite the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People&#039;s Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.&lt;br /&gt;
&lt;br /&gt;
Post-war reality has seemed a bittersweet view. The PRA’s industrial might and strong hand have guided it to a prosperous growth in recent times. It has grown to be the shining jewel of Adhomai. However, times seem uncertain. The shortage of phoron has begun to seep into the nation, threatening the already fragile house of cards. As President Njadrasanukii Hadii grows old, many in the upper echelons fear the coming storm may only be worsened by a stagnating economy. With the Spur in a place of decline, there is little perceived help from beyond. The future, to those who dare pay attention to the warning signs behind the propaganda, is tumultuous.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.&lt;br /&gt;
 &lt;br /&gt;
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed and deemed as subversive. Due to such, M&#039;sai, Zhan, and Ruvska&#039;ard communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican masses. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al&#039;mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, especially as unrest from the economic downturn spreads across less fortunate cities.&lt;br /&gt;
&lt;br /&gt;
Rural life is remarkably different from that of their urban counterparts. Communal farms necessitate a simple and disciplined lifestyle. Farmers wake early to fill their quotas. Most farms utilize basic mechanization permitting shorter work hours. While previous advanced farms using human technology had the shortest work hours, with some using semi-automated equipment, the shortage of phoron has led to many augmenting the struggling technology with hard labor.&lt;br /&gt;
&lt;br /&gt;
Those in the resource extraction industry, such as mining or logging, have stable hours comparable to factory workers. Corporate operations have above average wages and other wide-reaching benefits afforded by NanoTrasen. Even as the phoron shortage grips the PRA, corporate mines hold a high priority in the phoron rationing program. As such, they are highly sought after positions by those fleeing the unemployment of the cities. State-run operations are very stable, promising a consistent wage, hours, food, and on-site housing albeit at below average pay, and little upward mobility.&lt;br /&gt;
&lt;br /&gt;
Ruralities across the PRA have been experiencing an unexpected rise in immigration from urban centers. Due in large part to high unemployment, overstrained welfare, and overbearing secret police, many unemployed Tajara have chosen to find new opportunities among the wide open plains of the Hadiist countryside. This has led to tension between the urbanites and ruralites. The food shortages already present in rural regions continue to be worsened by the growing population, and rural centers struggle to account for the increased demand in housing. Those from the ruralities are known to be more conservative, however devoted Hadiists thanks to the benefits afforded by the Republic.&lt;br /&gt;
&lt;br /&gt;
Urban life in the PRA varies based on the Tajara’s occupation, education, and standing with the Party. Most cities are built on a strong blue-collar population working the numerous state and corporate run factories. State-run factories boast stable but strict work hours. Eight or nine hour work schedules are observed, with 1 day of the week free. These factories provide free meals and average but stable salaries. Corporate-run factories boast a variety of work hours, although the average are 8 hour work schedules with two days free. Despite having a higher than average salary, it is highly dependent on the factory being in operation, and does not afford the free meals found in State-run factories. As phoron rationing leads to less operational hours for corporate-factories, this has led to unsteady paychecks. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, including increasingly unaffordable human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are a growing presence in the cities, controlling legal and illegal businesses. Many less fortunate Tajara become mules and frontmen for the black market phoron trade, or the growing drug market.&lt;br /&gt;
&lt;br /&gt;
A notable unemployed population is growing in many of the major cities. With corporate-run factories slowing operations, cutting staff, or outright shutting down, numerous factory workers have become dropped in a slim job market. Being reliant on an overstrained welfare program, life is spent between servings at the soup kitchen and spartan conditions in brutalist communal apartments. Few cities have begun to slow the momentum of the rising unemployment through rapid expansion of state-run factories, while the remaining suffer from growing unrest, lethargic government services, and increasing emigration from urban to rural centers.&lt;br /&gt;
&lt;br /&gt;
The Republic affords its citizens a robust education system. Primary through secondary education are compulsory across the nation. All children are given a political education on the principles of and loyalty to Hadiism alongside typical courses. While traditionally all kids would go through secondary school, then enter post-secondary education or enter the workforce, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 recent initiatives] by the Party have segmented secondary education into three categories: trades, arts, and higher education. Children are assigned the trades, the arts, or preparatory schooling based on a series of tests. Children are able to transfer to different schools if their performance is not sufficient in their assigned school.&lt;br /&gt;
&lt;br /&gt;
Republican loyalists commonly greet each other by saying: &amp;quot;Hadii&#039;s grace, comrade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extended families are common in rural communities, while being less prevalent in urban centers. Couples leave their parents&#039; homes after marriage, usually moving to a state-issued apartment. Due to the population loss caused by the conflict, there are incentives, such as tax cuts, welfare benefits, and better homes, for couples to have children. Despite the traditional Tajara family still being the basic unit of the PRA society, the government is trying to change it. Daycare centers aimed to fully raise children in the Hadiist principles have begun to be tested; in these facilities, the contact with the biological parents is minimal in favor of treating the individual as part of a bigger system. Some visionary hadiists have considered replacing biological reproduction with more technologically advanced alternatives, such as cloning or extending one&#039;s life with augmentation. &lt;br /&gt;
&lt;br /&gt;
Due to the Hadiist revolutionary thought and the rejection of the older order, there is a policy of total gender equality. Female and male Tajara have the same rights, with the state making no distinction in any of its fields, including the military. The conscription, such as the one called in 2458, calls all able citizens regardless of gender. This practice allows the PRA to bolster its forces without affecting the workforce during wartime. Marriages are often seen as a formality to create a family, with the religious part being separated from the civil one. Same-sex marriage is not recognized by the Hadiist state, but some Young Hadiists have been campaigning for such. Transgender Tajara may have an easier time in the Hadiist society due to its vision of gender, but the medical technology and support are still in their early stages.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering prejudice, the overall Hadiist society considers relationships between different ethnicities to be negative. While the government places no official sanction on mixed couples, older officials will often discriminate. Visionary and Young Hadiists believe that the government should promote mixed relationships to further dismantle the Njarir caste system. &lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. &lt;br /&gt;
 &lt;br /&gt;
Despite being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik&#039;tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya&#039;ssa, or Nal&#039;rasan as a People&#039;s Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms run directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chafed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al&#039;mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother&#039;s project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory, albeit a double edged sword.&lt;br /&gt;
&lt;br /&gt;
Many of the mechanized farms reliant on NanoTrasen technology have begun to feel the heavy weight of phoron dependency. The phoron rationing system within the Hadiist Republic has led to increasingly bitter rivalries between different agricultural communities, and a decline in production of staple crops. While many lesser farms or those that were forced to wait for less efficient Hadiist alternatives have continued with less concern, their potential yields have led to a lower priority within the government, a stance still maintained despite the clear warning signs against the phoron-dependent farms.&lt;br /&gt;
&lt;br /&gt;
Due to a lethargic bureaucratic system, and mismanagement of resources, the food shortage is rarely felt in the city where many supply lines lead. Rural regions, however, commonly experience food shortages. In attempts to smooth over the unsteady presence of crops, many families plant small gardens at home. Other individuals wanting more variety, and willing to work with unscrupulous businesses, can find all manner of food smuggled back from the cities to the ruralities on the black market.&lt;br /&gt;
&lt;br /&gt;
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are an uncommon sight in republican cities, imported by NanoTrasen’s subsidiary Getmore. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zkah&#039;nkowa:&#039;&#039;&#039; a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rikazu:&#039;&#039;&#039; small pies descended from the [[Tajara#Notable_Dishes|Thamo]]. They are often hand-sized, usually made by folding dough, overstuffed with fruit and cream cheese and commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sarmikhir:&#039;&#039;&#039; a fat sour-tasting cream made from Fatshouters&#039; milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.&lt;br /&gt;
&lt;br /&gt;
=== Notable Beverages ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Victory Gin:&#039;&#039;&#039; considered the official drink of the People&#039;s Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin&#039;s bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hro&#039;zamal Soda:&#039;&#039;&#039; a soft drink made from the seed&#039;s powder of the Hro&#039;zamal Ras&#039;Nifs, a plant native to [[Hro&#039;zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro&#039;zamal&#039;s agriculture was switched to planting the crops needed to supply soda production.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Khlibnyz:&#039;&#039;&#039; a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People&#039;s Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin. Imported liqui-food rations, once a lucrative business for NanoTrasen, has become disfavorable as the cost of import rises above the cost of home production.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Having direct and friendly contact with humanity, The People&#039;s Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the &amp;quot;assistant jumpsuits&amp;quot; which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone&#039;s neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment. However with the vast majority of nylon originating from the corporations, it has become a high-priced commodity.&lt;br /&gt;
&lt;br /&gt;
Tail adornments have recently become very unpopular, being quoted as a &amp;quot;Reminder of the shackles the Njarir had on us&amp;quot;, yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.&lt;br /&gt;
&lt;br /&gt;
Fur dye was once a banned item within the People&#039;s Republic. Seen as a symbol of loyalty to the nobility, thanks to its historical use, many who fought for the revolution found a disdain of the practice. It was only until President Malik Hadii unbanned fur dyes that the practice saw a resurgence. While the official record stated that such practices were unbanned for the use by soldiers and true Hadiists to symbolize their patriotism, the truth lies not far away. Convicts, test subjects, and all manner of those under the control of the Republic&#039;s Ministries find their backs marked with dye for identification and, importantly, to prevent escapees from hiding. Regardless, modern use of fur dye among the populace is largely for practical or patriotic reasons. Self-expression is a growing trend in the cities, however great scrutiny is placed on what these expressions display by the National Police Department.&lt;br /&gt;
&lt;br /&gt;
=== President Hadii Badges ===&lt;br /&gt;
&lt;br /&gt;
President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.&lt;br /&gt;
&lt;br /&gt;
Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. &lt;br /&gt;
&lt;br /&gt;
=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The current People&#039;s Republic&#039;s national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik&#039;s rule as reinvigorating and as the rightful continuation of Al&#039;mari&#039;s government.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State Anthem of the People&#039;s Republic of Adhomai&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The flag is moving in the morning sky,&lt;br /&gt;
With our first step as important as the winds,&lt;br /&gt;
Do they hear the winds, rustling again?&lt;br /&gt;
The winds of mighty attacks!&lt;br /&gt;
&lt;br /&gt;
And our march is going on again!&lt;br /&gt;
And the heart is uneasy in our chest,&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
Now our march is going on again!&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t wait on mercies from the Sun!&lt;br /&gt;
Don&#039;t spare their lives for truth!&lt;br /&gt;
In this life, comrades,&lt;br /&gt;
We have our own truth!&lt;br /&gt;
&lt;br /&gt;
There are heat and snow in this world,&lt;br /&gt;
The world is young and rich,&lt;br /&gt;
The youth of Hadii is with them!&lt;br /&gt;
Onwards!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the &#039;&#039;&#039;Tajaran Union of Writers&#039;&#039;&#039; was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.&lt;br /&gt;
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The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.&lt;br /&gt;
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=== Notable Books ===&lt;br /&gt;
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*&#039;&#039;&#039;Hadiist Manifesto:&#039;&#039;&#039; a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. &lt;br /&gt;
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*&#039;&#039;&#039;The Tajara Without Sun:&#039;&#039;&#039; a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Ruvska&#039;ard Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.&lt;br /&gt;
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*&#039;&#039;&#039;Summer Comes to Adhomai:&#039;&#039;&#039; a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.&lt;br /&gt;
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== Television ==&lt;br /&gt;
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Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii&#039;s cult of personality. Actors are selected for their roles depending on their standing with the Party. &lt;br /&gt;
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Telenovelas are well-received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. &lt;br /&gt;
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=== Notable Shows ===&lt;br /&gt;
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*&#039;&#039;&#039;Comrade Rafama and Friends:&#039;&#039;&#039; an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.&lt;br /&gt;
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*&#039;&#039;&#039;Midnight in Shastar City:&#039;&#039;&#039; a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. &lt;br /&gt;
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*&#039;&#039;&#039;Tears on the Snow:&#039;&#039;&#039; one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.&lt;br /&gt;
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== Radio ==&lt;br /&gt;
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Radio has a long history with the People&#039;s Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People&#039;s Republic, some have clear goals, like counting the time until curfew, while others&#039; intended purposes remain unclear.&lt;br /&gt;
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Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.&lt;br /&gt;
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=== Notable Radio Stations ===&lt;br /&gt;
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*&#039;&#039;&#039;The Voice of the Tajaran People:&#039;&#039;&#039; the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.&lt;br /&gt;
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*&#039;&#039;&#039;KGTW-11:&#039;&#039;&#039; a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.&lt;br /&gt;
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== National Holidays ==&lt;br /&gt;
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The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.&lt;br /&gt;
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*&#039;&#039;&#039;Establishment of the People’s Freedom and Memorial Day (March 4th):&#039;&#039;&#039; also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who are given a full memorial in the form of a state funeral service before the Palace of the Free Tajara in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their ceremony and parade with PRA veterans in front of the Hadii Living Complex.&lt;br /&gt;
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*&#039;&#039;&#039;Presidential Honoring and Respect Anniversary (May 30th):&#039;&#039;&#039; held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.&lt;br /&gt;
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==Hadii&#039;s Youth Clubs==&lt;br /&gt;
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Hadii&#039;s Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades.  After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii&#039;s Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.&lt;br /&gt;
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Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect &amp;quot;good deeds&amp;quot; into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn&#039;t the only activity, as they are often given free time to play team sports, hike, or engage in &amp;quot;Pretend War&amp;quot;.&lt;br /&gt;
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The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras&#039;neers, Nal&#039;Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.&lt;br /&gt;
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== Sports ==&lt;br /&gt;
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The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. &lt;br /&gt;
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Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. &lt;br /&gt;
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== Crime ==&lt;br /&gt;
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Crime in the People&#039;s Republic usually takes the form of bribery, smuggling, and [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169015 paper forgeries]. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives. A notable rise, and one that carries a high risk, is the black market for phoron. The phoron rationing programs of the PRA have resulted in a lucrative black market for phoron, fueled by pirates and Party members. It is a high risk market, however, as the upper echelons of the Party spare little expense in rooting out those smuggling the precious material.&lt;br /&gt;
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People&#039;s Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.&lt;br /&gt;
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Protests and riots were a very rare sight across the PRA post-revolution. With the consolidation of supplies and resources, the Party was capable of placating the majority of the populace. The small minority of those dissenters were handled easily by the well-funded PSIS. However, with the mounting problems stemming from the economic disruptance caused by the phoron scarcity, protests and dissent have begun to test the limits of the PSIS and NPD. High unemployment, lowering wages, a lethargic and overstrained welfare system, all are causes for unrest in less fortunate urban centers. Ruralities are typically spared the struggles of urban dissent, however they struggle with disruption as less fortunate urbanites flee to the countryside. With a high amount of overcrowding and questionable food safety in rural towns, protests have become a growing problem for local police.&lt;br /&gt;
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts. An increasing practice within the Hadiist system is the transfer of those serving life sentences to the Ministry of Technology. This practice is done under the table, as it is not condoned by the Party at large, and has proven to be a boon for certain experiments.&lt;br /&gt;
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= Economy =&lt;br /&gt;
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The People’s Republic of Adhomai uses the Adhomian Knuckle (თ) and the Biesel Standard Credit (电/CR) as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii&#039;s visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector&#039;s items.&lt;br /&gt;
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The Biesel Standard Credit is accepted everywhere in the People&#039;s Republic. This currency is used mainly by the megacorporations and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.&lt;br /&gt;
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of megacorporations in the PRA territory was once a boon to economic growth. Steadily, as trade becomes difficult with the frontier planet and human-made machines degrade without vital phoron, it has become a stagnant component. Many workers still seek out the corporations for jobs off-world or in the growing resource extraction operations, most notably NanoTrasen with [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 Hephaestus Industries] and Orion Express rapidly expanding.&lt;br /&gt;
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National party-owned factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People&#039;s Republic to make use of their cheap labor and growing educated population. Government owned factories have become the centerpoint of Hadiist construction. Construction of new state-run factories has scaled to attempt to accommodate the rapidly declining corporate-owned factories, with less than stellar results. &lt;br /&gt;
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Fully mechanized factories equipped with the latest in human machinery were once a growing presence in high-tech areas such as the city of Al’marii. However, this trend dropped off starkly as the Hadiist government began a strict phoron rationing program. Output dropped significantly without the wonder material, and the cost of import equipment far outweighed the potential profits. As such, many high-tech factories have since been abandoned leading to many shortages in cheap luxury goods. Despite this, Hephaestus Industries has become one of few megacorporation to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 build more factories] within the PRA. Factories owned by megacorporations are permitted to run as the owner sees fit.&lt;br /&gt;
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People&#039;s Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers&#039; goods are very reliable and simple; megacorporations usually supply most of the luxurious products. These highly sought after luxuries are rarely afforded to all but the upper-class of the Republic thanks to rising import costs. Those lucky enough to save enough credits to afford such luxuries often find the maintenance costs too high, and promptly leave it for disuse. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. &lt;br /&gt;
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal&#039;tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459. This AI, dependent on phoronic technologies, has been a boon to the PRA’s agricultural economy. However, its use has been restricted to select times of the year to help stave off rising operational costs. The ministries of the Republic have begun training to fill-in for these gaps in operations, however the inefficiency and lack of real experience have led to shortages, lower crop yields, nutrient drainage, and an otherwise underperforming economy.&lt;br /&gt;
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They do not compete directly with other regions. There is always a diverse yield produced every season. With the severe mismanagement of food supply, many councils take it upon themselves to skim crop yields for redistributing among rural black markets, a practice which typically goes unnoticed or ignored. Despite the illegal nature of it, this black market of crops has led to a thriving underground economy. While farming may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.&lt;br /&gt;
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once. The system has become heavily strained in recent years with the continued economic downturn. Soup kitchens struggle with food supply, a stark difference compared to the well-stocked grocery stores. Many families reliant on the urban welfare programs choose to leave their city and return to the rural farms and mines, or push their offspring to become educated and find a well-paying job off-world in hopes that the salary of a corporate job can return the family to good standing.&lt;br /&gt;
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While the People’s Republic has not yet reached reliance on phoronic technologies in every sector, the use of the wonder material can be felt in other ways. Namely, the use of megacorporate technologies, factories, and spacecraft. Trade remains a vital part of the Hadiist economy and its immense material output. With the scarcity in full swing across the Spur, trade routes have become less profitable for the Republic and corporations alike. Pay cuts have begun to roll out across almost every industry sans agricultural. The cost of off-world luxury goods continues to rise. Corporate factories, being ever reliant on phoron to outpace the production of Party-owned facilities, have slowed down production and, by extent, worker pay. Lesser regions of the nation, such as those rural towns are smaller cities, have experienced temporary food shortages at times as advanced mechanized farms begin to see declining yields.&lt;br /&gt;
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In turn with shortages, the Party has enacted a strict phoron rationing program. Recipients are tiered based on importance to national goals, the rate of phoron usage, and other smaller factors. This has led to tension and occasionally competition between organizations that need the precious material. The most notable examples tend to be advanced farming communities vying for phoron before their next harvest. Meanwhile, the Orbital Fleet bemoans the prioritization of academia and research over the operations of the space fleet. The Party condemns the entire debate, stating that the rationing program has been implemented as the nation requires, and that no true citizen of the Republic should feel concern over their allotment of phoron.&lt;br /&gt;
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== Tourism ==&lt;br /&gt;
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Tourism in the People&#039;s Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras&#039;nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.&lt;br /&gt;
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= Technology =&lt;br /&gt;
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The People&#039;s Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation, Republic of Biesel, and even the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-159521 Free Tajaran Council]. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic&#039;s territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal&#039;Tor is beyond the average farmer&#039;s budget.&lt;br /&gt;
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These technological advances have come at a cost. Many corporate assisted advances, namely those in the medical field, require the ever dwindling resource of phoron. As a result, fewer and fewer Tajara have been granted access to the highest tiers of technology, rather than having to utilize their lesser but non-phoronic counterparts. This has supercharged the development of Tesla technology, however the inherent limitations of this Hadiist-created field have proven difficult to navigate around.&lt;br /&gt;
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== Aparhatchyk ==&lt;br /&gt;
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Aparhatchyk is an older generation AI created in the Republic of Biesel. In 2459, the People’s Republic purchased the AI to fuel its growing economy, and to progress its technological capabilities. While originally used solely for the management of the agricultural and production economy, its use expanded rapidly into numerous military and civilian fields. However, being a human technology, it relies on the use of phoron. Despite the small requirements compared to modern human AIs, the older age of Aparhatchyk has resulted in more frequent maintenance and wear down of the phoronic components. With the rising cost of operation, the AI has begun being used sparingly, with subcomponents of the AI being activated or deactivated throughout the year.&lt;br /&gt;
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The most notable and widespread use of Aparhatchyk is the economic management subcomponent. This system takes in data from across the PRA. Resource extraction, previous production quotas and results, alongside agricultural yields, and so on. It returns a report on recommended actions for use by the Ministry of Economy and Ministry of Agriculture. This powerful tool has been pinned as the reason for the Republic’s high economic growth in previous years, and the robust industry. However, as this component has a relatively lower necessity to national defence, it has been used increasingly sparingly, forcing the Republic to adapt and train numerous functionaries to try and achieve a fraction of the foresight the machine was capable of.&lt;br /&gt;
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The Republic’s nuclear arsenal is a vital component of its defensive stance, that being a form of mutually assured destruction. With the advent of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-160314 Skypillar] missile system, the AI was established as the primary controller of these missiles, answerable only to President Hadii himself. As such, this subcomponent of the AI remains the most important system, having never been deactivated regardless of the phoron supply.&lt;br /&gt;
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Smaller subcomponents, such as the use of Aparhatchyk  derivatives in tanks or spacecraft have seen success. Despite the inferior versions having less maintenance and running requirements, the usage of phoron has led many to be removed or temporarily deactivated.&lt;br /&gt;
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== Civilian ==&lt;br /&gt;
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Even the average Republican citizen enjoys the technological fruits of the PRA&#039;s labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer&#039;s pick-up truck is more useful than the previous N&#039;hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems, including advanced designs such as [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-167906 maglev trains].&lt;br /&gt;
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children&#039;s cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.&lt;br /&gt;
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic&#039;s technological superiority.&lt;br /&gt;
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With their population booming from advances in medical care and home life, the PRA was forced to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169521 invest their money into agriculture and farming equipment as well]. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.&lt;br /&gt;
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.&lt;br /&gt;
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=== Notable Civilian Vehicles ===&lt;br /&gt;
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*&#039;&#039;&#039;TAI-M1:&#039;&#039;&#039; a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai&#039;s rough terrain and weather, the TAI-M1 is ubiquitous in PRA&#039;s urban and rural areas. &lt;br /&gt;
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*&#039;&#039;&#039;TAI-Volgydoh:&#039;&#039;&#039; an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al&#039;mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of &amp;quot;Coffin&amp;quot;. Mentions of the nickname warrant the charge of inciting terrorism.&lt;br /&gt;
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*&#039;&#039;&#039;Bryskavar Tractor:&#039;&#039;&#039; an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People&#039;s Republic of Adhomai plans to apply this development to other vehicles.&lt;br /&gt;
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== Medical ==&lt;br /&gt;
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal&#039;tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.&lt;br /&gt;
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The best in medical equipment, sourced directly from medical giants like Nanotrasen, have become a common sight across urban hospitals. Their use, however, is not as common and remains reserved for Party members and those in critical care. Regardless, your prospects are brighter than before with the advanced, however not as effective, Hadiist equipment. Rural clinics and hospitals, while better equipped now than they ever have been before, often are stocked with second-hand equipment from Urban hospitals. Midwives are still common amongst small towns and villages. Many communities continue to use traditional healing methods. Plans to standardize medical care across the rural communities within the PRA give hope, even if the roll-out is slow and piecemeal.&lt;br /&gt;
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The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs. The design and technology of these novel Tesla prosthetics can be seen [[#Tesla Prosthetics|here]].&lt;br /&gt;
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== Military==&lt;br /&gt;
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Perhaps the largest gap between the three powers on Adhomai is one of military might; the People&#039;s Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People&#039;s Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars. The Fleet is not without its drawbacks, however. It remains the highest cost in the Republic’s budget due to the relatively immense phoron usage. As such, fleet operations have become fewer and fewer, a far cry from the impressive operational endurance during the war.&lt;br /&gt;
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S&#039;rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.&lt;br /&gt;
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Veterans of the People&#039;s Republic are entitled to Tesla prosthetics as replacements for war wounds, a technology derived from the Republic&#039;s fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.&lt;br /&gt;
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=== Weapons ===&lt;br /&gt;
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Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut&#039;yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.&lt;br /&gt;
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.&lt;br /&gt;
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==== Notable Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039; Tui&#039;ad &amp;quot;Icelance&amp;quot; Laser Rifle:&#039;&#039;&#039;  a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.&lt;br /&gt;
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*&#039;&#039;&#039; Adar&#039;Mazy Pistol:&#039;&#039;&#039;  mass-produced pistol issued to People&#039;s Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.&lt;br /&gt;
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*&#039;&#039;&#039; Nal&#039;tor Model Pistol:&#039;&#039;&#039;  given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar&#039;Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.&lt;br /&gt;
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*&#039;&#039;&#039; Tesla Glove:&#039;&#039;&#039;  a tesla-based weapon created by the People&#039;s Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.&lt;br /&gt;
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==== Notable Experimental Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039;Nuclear Launcher:&#039;&#039;&#039; the People&#039;s Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.&lt;br /&gt;
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*&#039;&#039;&#039;Cybernetic Ha&#039;rron:&#039;&#039;&#039; invented by the Ministry of Technology, the Cybernetic Ha&#039;rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw&#039;s strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha&#039;rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People&#039;s Strategic Intelligence Service for testing.&lt;br /&gt;
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*&#039;&#039;&#039;Skypillar System:&#039;&#039;&#039; created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus.&lt;br /&gt;
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*&#039;&#039;&#039;Tesla Incinerator:&#039;&#039;&#039; created by the Ministry of Technology&#039;s Elektroika Labs, the Tesla Incinerator is a fearsome exosuit-mounted weapon. Utilizing an internal tesla generator, the incinerator creates a ball of plasma within a gas stored at the nozzle of the weapon. A strong directed magnetic pulse forces the plasma out in a cone of effect towards the target. While limited in range, the end effect is a devastating attack. The incinerator can only be used in extremely short bursts, or else the generator risks destabilizing and cause a devastating containment failure. Additionally, the usage of gas means the incinerator has limited usage before needing reloading, a time-consuming and dangerous process.&lt;br /&gt;
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==== Notable Military Vehicles ====&lt;br /&gt;
[[File:Pkus in city.png|thumb|A P&#039;kus-3 Light Exosuit equipped with a Tesla Incinerator while on patrol duties by the Eastern Chaniskaiye border.]]&lt;br /&gt;
*&#039;&#039;&#039;Ha&#039;rron III:&#039;&#039;&#039; a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata&#039;ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha&#039;rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.&lt;br /&gt;
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*&#039;&#039;&#039;Rhazar Mk. I/II:&#039;&#039;&#039; a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator have netted moderate success with older Mk. I models being [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 upgraded into the Mk. II]. However, these models eschew the anticipated use of automated turrets due to phoronic limitations.&lt;br /&gt;
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*&#039;&#039;&#039;Trid&#039;irra crawler:&#039;&#039;&#039; a mech created for the [[Tajaran_Military_Structures#Division_Experimental_Exosuit|Division Experimental Exosuit]]. The Trid&#039;irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid&#039;irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.&lt;br /&gt;
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*&#039;&#039;&#039;P&#039;kus-3 Light Exosuit:&#039;&#039;&#039; a mech created for the [[Tajaran_Military_Structures#Division_Experimental_Exosuit|Division Experimental Exosuit]]. The P&#039;kus-3, commonly nicknamed the &amp;quot;Egg&amp;quot;, is a multi-purpose light exosuit for use by the Grand People&#039;s Army&#039;s Division EE and the Orbital Navy Kosmostrelki. Unlike its counterpart, the Trid&#039;irra crawler, it features a modular mounting system for easy swapping of weapon systems. Heavy and light armored variants exist, with the heavy armored system seeing use with Kosmostrelki boarding parties to great success. Recent deals between the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184305 Ministry of Technology and the SCC] have seen its components sold at discount to SCC corporations in return for usage data.&lt;br /&gt;
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==Tesla Technology==&lt;br /&gt;
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Elektroika, commonly known as Tesla Technology, remains one of a handful of novel technologies developed on Adhomai. Based on the volatile but potent Tesla field, Tesla technology has become the pride of Hadiist science. While not reliant on phoron technology, Tesla technology is vastly inefficient and less effective compared to its phoronic counterparts. It occupies a space below the human technologies of the modern age, but could prove its reliability in the phoron scarcity.&lt;br /&gt;
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The most notable and widely used of the Tesla technological line-up is the generator. These generators range in size with the smallest being found in the Tesla Gauntlet. The largest on record was an experimental grid-scale power generator. The limiting factor in all cases is containment. Tesla generators require a thick containment shield, multiple discharge rods, and frequent maintenance. These requirements, however, do not ensure a consistent and safe generation field. Tesla generators, especially those larger variants, are notorious for containment failures. The results range from small shocks to explosive discharges. Containment failure has few cautionary signs, and is exceedingly difficult to reverse unlike Supermatter or nuclear alternatives. As such, maintenance technicians are highly sought after and often paid higher than average wages for their round the clock supervision and maintenance of the volatile technologies. Tesla generators are not without their benefits, however. The efficiency and output of Tesla generators are high, rivaling if not surpassing their fusion counterparts when adjusted for scale. Additionally, they are compact resulting in a high energy density.&lt;br /&gt;
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The commissioning and decommissioning process for a Tesla generator is a careful and tightly controlled process. Both events have a high likelihood to result in failure, often resulting in the severe injury of the scientists and technicians present. Due to the inability of a Tesla generator to “turn off”, decommissioning is performed through a controlled containment failure, often via remotely detonated explosives in secure facilities underground. Research into slow-decay decommissioning is seen as one of the top-priorities in Tesla Technology.&lt;br /&gt;
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=== Tesla Prosthetics ===&lt;br /&gt;
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The most visible use of Tesla technology is the Tesla prosthetics program. Due to the high cost and difficult integration of human-made prosthetics, the Ministry of Technology designed Hadiist-made prosthetics with Tajara anatomy in mind. Originally tested on soldiers to form the [[Tajaran_Military_Structures#Tesla_Brigade|Tesla Brigade]], the program was released for civilian testing in 2462. Since then, the program has expanded to include Tesla organs, and improve upon the safety and design of the limbs and spine.&lt;br /&gt;
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Between the military and civilian programs, numerous differences exist. Military-grade Tesla prosthetics were designed around earlier versions of the Tesla spine, which had leveraged the more powerful (and unstable) generator to supply the limbs, power armor, and even offensive electrical arcs. Civilian-grade Tesla prosthetics utilize newer versions of the Tesla spine. While not powerful enough to supply much more than prosthetic limbs and organs, it is much safer with the lowest chance of containment failure across all Tesla generators.&lt;br /&gt;
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=== Tesla Rejuvenation Suit ===&lt;br /&gt;
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Created as part of the Tesla prosthetics program, the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-161120 Tesla Rejuvenation Suit] is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard of; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajara in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People&#039;s Republic. Tajara wearing it are colloquially called &amp;quot;steelsuits&amp;quot;.&lt;br /&gt;
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=== Tesla Resurrected ===&lt;br /&gt;
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One of the most secretive projects of the People&#039;s Republic is their quest to defeat death itself. In this mission, they created the Tesla Resurrected. Only known through leaked information, these experiments are dead Tajara brought back to life using a mixture of augmentation, chemicals, and life support machinery. While fresh bodies produced sentient subjects, with the bare minimum of consciousness to be called such, corpses with signs of decay require invasive techniques to birth more crude results. These resurrected, amalgamations of flesh and metal, are either mindless machines or reportedly violent maniacs. It is currently unknown if these experiments still exist in underground laboratories or if they were destroyed after they were interrogated for their secrets from beyond the grave.&lt;br /&gt;
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== Science Cities ==&lt;br /&gt;
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[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-170130 Science cities] are a large and expansive project by the Ministry of Technology to build a number of towns dedicated towards research and testing. Intended to be secretive and protected, these towns are built underground and without a disclosed location. Families are selected by the Ministry of Technology and PSIS to carry out the functions of the community. Primarily research, however supporting functions of food and recreation are provided to eliminate the need and risk of researchers entering the public scene. No official number has been declared regarding how many of these science cities have been built or are planned to be built.&lt;br /&gt;
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== Outsider Department ==&lt;br /&gt;
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The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and anomalous phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department.&lt;br /&gt;
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== Extranet ==&lt;br /&gt;
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The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al&#039;mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.&lt;br /&gt;
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Connecting to sites beyond Adhomai has proven troublesome. Due to the relative isolation of the S’rendarr system from the rest of the Spur, it is often the first to lose extranet connections when relays must go down.&lt;br /&gt;
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=== Notable Websites ===&lt;br /&gt;
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*&#039;&#039;&#039;Square:&#039;&#039;&#039; the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.&lt;br /&gt;
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*&#039;&#039;&#039;AdhomaiEye:&#039;&#039;&#039; the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.&lt;br /&gt;
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*&#039;&#039;&#039;PRATopic:&#039;&#039;&#039; an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.&lt;br /&gt;
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= Regions =&lt;br /&gt;
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People&#039;s Republic&#039;s regions.]]&lt;br /&gt;
== Nraz&#039;i Basin ==&lt;br /&gt;
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Protected by the eponymous mountain range, the Nrazi&#039;i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al&#039;mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA&#039;s technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People&#039;s Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi&#039;i Basin.&lt;br /&gt;
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== Ras&#039;nrr Heartlands ==&lt;br /&gt;
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The Ras&#039;nrr Heartlands, also known as Adhomai&#039;s breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People&#039;s Republic. Lying in the shadows of the Nraz&#039;i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras&#039;nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People&#039;s Republic able to negotiate with the Party on near equal grounds, especially as the shortages of phoron and food make their production all the more necessary.&lt;br /&gt;
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== East Ras&#039;nrr ==&lt;br /&gt;
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East Ras&#039;nrr is the most populous and wealthy area of the People&#039;s Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal&#039;tor, East Ras&#039;nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are available to the inhabitants of the region who can afford them. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.&lt;br /&gt;
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== Rhazar Mountains ==&lt;br /&gt;
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras&#039;nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist&#039;s technological development. Communal farms are also found on the prairies east of the mountain range.&lt;br /&gt;
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= Major Cities =&lt;br /&gt;
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*&#039;&#039;&#039;Nal&#039;tor:&#039;&#039;&#039; the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal&#039;tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. Having been built for the future, it currently has the largest housing surplus making it a common destination for those seeking a new home. The [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]] is among one of its most famous academies.&lt;br /&gt;
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*&#039;&#039;&#039;Tampiska:&#039;&#039;&#039; an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras&#039;nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. With many NanoTrasen factories cutting staff and shutting down, Tampiska suffers the highest unemployment rate in the Republic. However, it boasts the strongest construction industry as mass state-funded construction projects expand existing Hadiist industrial complexes.&lt;br /&gt;
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*&#039;&#039;&#039;B&#039;urr:&#039;&#039;&#039; an important harbor town on the coast of southern Ras&#039;nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.&lt;br /&gt;
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*&#039;&#039;&#039;Mal&#039;jor:&#039;&#039;&#039; a city built on the principal chokepoint dividing Ras&#039;nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. This has made it a fast growing city, as former factory workers find work in the mining sector. It suffers with an immense housing shortage as a result. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.&lt;br /&gt;
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*&#039;&#039;&#039;Orul:&#039;&#039;&#039; a city located around the fertile lands of northern Ras&#039;nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. Previously underpopulated, it has grown rapidly with urbanites seeking employment in the surrounding farms that visit the city. Foodstuff is brought from these farms to Orul, where most of it is shipped to the rest of the Republic. This has led to it becoming a major black market location. The city lacks the presence of any industry, but has been slowly urbanizing; much to the chagrin of locals and tourists who once considered it an idyllic escape from the hectic metropolitan life. Azubarre is the patron god of Orul.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka:&#039;&#039;&#039; a city located close to the vast forest of northern Ras&#039;nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. This continues to haunt the city, leading to overcrowding as the logging industry grows from urban emigration. Dhrarmela is the patron god of Zatushka.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nazira:&#039;&#039;&#039; one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S&#039;rand&#039;marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.&lt;br /&gt;
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al&#039;mari.]]&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mari:&#039;&#039;&#039; the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People&#039;s Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al&#039;mari is the national center of technological development, supported by [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#findComment-144507 high-tech industries], state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] are among the city&#039;s most prestigious learning institutions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fort Hadii:&#039;&#039;&#039; a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii&#039;s lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz&#039;i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Castle Vladis:&#039;&#039;&#039; once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try&#039;urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try&#039;urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaniska:&#039;&#039;&#039; the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Klipavayr:&#039;&#039;&#039; a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.&lt;br /&gt;
&lt;br /&gt;
= Architecture =&lt;br /&gt;
&lt;br /&gt;
Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. &lt;br /&gt;
&lt;br /&gt;
Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.&lt;br /&gt;
&lt;br /&gt;
Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al&#039;mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
== Notable Monuments ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Palace of the Free Tajara:&#039;&#039;&#039; planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People&#039;s Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monument to the Fallen Revolutionaries:&#039;&#039;&#039; a war memorial and statue dedicated to the First Revolution&#039;s revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal&#039;tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al&#039;mariist causes, the monument was spared from the Second Revolution&#039;s destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temple of the Holy Blessed Suns:&#039;&#039;&#039; situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S&#039;rand&#039;marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church&#039;s archives, the Temple has public computers with access to its sacred texts.&lt;br /&gt;
&lt;br /&gt;
= Government and Ideology =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara, also known as the  &#039;&#039;&#039;Parizahra Zhahrazjujz Tajara Akzatauzjauna&#039;&#039;&#039;,  is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.&lt;br /&gt;
&lt;br /&gt;
Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.&lt;br /&gt;
&lt;br /&gt;
== Hadiism ==&lt;br /&gt;
&lt;br /&gt;
Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.&lt;br /&gt;
&lt;br /&gt;
The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.&lt;br /&gt;
&lt;br /&gt;
Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.&lt;br /&gt;
&lt;br /&gt;
=== Schools of Thought ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orthodox Hadiism:&#039;&#039;&#039; the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party&#039;s rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik&#039;s cult of personality is found in its strongest form here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Totalist Hadiism:&#039;&#039;&#039; even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara&#039;s sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Headmaster Harrrdanim Tyr&#039;adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People&#039;s Strategic Intelligence Service. It is the smallest of the schools of thought.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Visionary Hadiism:&#039;&#039;&#039; originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. While it advocates for the use of any technology to propel the Tajaran people forward, in the face of the growing scarcity focus has shifted to the rapid expansion of Tesla research. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command. Visionary Hadiism is the third largest school of thought.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Young Hadiism:&#039;&#039;&#039; made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people&#039;s protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai&#039;s nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People&#039;s Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology. While originally the second smallest school of thought, as the Hadiist education system has expanded, Young Hadiism has grown to become the second largest school of thought behind Orthodox Hadiism.&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Strategic Intelligence Service ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Strategic Intelligence Service is the main intelligence agency of the People&#039;s Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol&#039;s [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.&lt;br /&gt;
&lt;br /&gt;
Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People&#039;s Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City&#039;s district six]], carrying out orders or watching their fellow Tajara.&lt;br /&gt;
&lt;br /&gt;
During the Second Revolution, the People&#039;s Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain &amp;quot;disappeared&amp;quot; by the PSIS.&lt;br /&gt;
&lt;br /&gt;
===Blade Dame Division===&lt;br /&gt;
&lt;br /&gt;
Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
== Law ==&lt;br /&gt;
&lt;br /&gt;
The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.&lt;br /&gt;
&lt;br /&gt;
Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.&lt;br /&gt;
&lt;br /&gt;
== International Relations ==&lt;br /&gt;
The international relations of the People&#039;s Republic is handled by the Ministry of External Affairs. Diplomatic missions are wide and varied, whether they are the many ambassadors and consulars found across the Spur, aid missions set to improve the image of the Republic, or meetings to secure new deals with the megacorporations and other nations. Consulars of the Ministry of External Affairs are recruited, trained, and managed by the People&#039;s Diplomatic Service. Protection is performed by the Parizahra Aasii branch of the National Police Department. Officers assigned to the Horizon may hold the rank of &#039;&#039;&#039;Nalket&#039;&#039;&#039;, &#039;&#039;&#039;Rhazket&#039;&#039;&#039;, or &#039;&#039;&#039;Sil&#039;Dranalket&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Following the signing of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-165950 Mendell Protocol], these ties have only strengthened with the defensive pact. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Sol Alliance]]:&#039;&#039;&#039; once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Nralakk Federation]]:&#039;&#039;&#039; as part of the S&#039;rand&#039;marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People&#039;s Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People&#039;s Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.&lt;br /&gt;
&lt;br /&gt;
== Flag ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People&#039;s Republic&#039;s rule over all Adhomai.&lt;br /&gt;
&lt;br /&gt;
= Military Forces =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]], the [[Tajaran Military Structures#Republican Navy (People&#039;s Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People&#039;s Air Force (People&#039;s Republic of Adhomai)|People&#039;s Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of mechanized infantry, armored platoons, and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was instated from 2458 to 2464, replacing the volunteer model army following high casualty rates, requiring all Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. With the signing of the Armistice, the Republican Military has gone through an extensive reform period with the lessons learned from their failures in the war.&lt;br /&gt;
&lt;br /&gt;
The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S&#039;rand’marr.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=41124</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=41124"/>
		<updated>2026-08-11T23:30:43Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Notable Dishes */ Adds Thamo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To play as Tajara, apply [https://forums.aurorastation.org/forum/13-whitelist-applications/ here].&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. &lt;br /&gt;
&lt;br /&gt;
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. &lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Consular Officer&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan can be the following Heads of Staff:&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Biesellite Consular Officer&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara are faster but take extra brute damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.&lt;br /&gt;
* Tajara can extend their vision while standing still. This is possible by using a verb in-game.&lt;br /&gt;
* Tajara have superior hearing, allowing them to listen intently. This provides messages on nearby machinery, explosions, and allows Tajara to hear whispered messages from further away. This is possible using a verb in-game.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:Tajara_Child.png|thumb|A Tajaran mother with her child.]]&lt;br /&gt;
Tajara are an omnivorous bipedal humanoid species. While on a surface level Tajara appear to be humanoid felines, scientifically and practically Tajara share little in common with Earth’s felines beyond certain visual elements. Tajaran bodies are strongly adapted for the Adhomian environment, an arctic and turbulent planet. Evolved to survive the harsh weather, temperatures, and hostile fauna, Tajara are well adapted to cold-weather environments, speed, and perception.&lt;br /&gt;
&lt;br /&gt;
===Fur and Mane===&lt;br /&gt;
Tajara are covered in a layer of thick fur that provides insulation from the cold, protection from diseases, and weather solar radiation. The only regions left without fur are the pads of the hands and feet, alongside the eyes and various orifices. This fur performs extremely well at insulating against the cold and shedding snow or water. However, Tajaran fur is vulnerable to degradation caused by chemical or physical means. To counter this, damaged fur ‘sheds’ off to allow a healthy follicle to replace it. Otherwise, Tajara do not shed on a regular basis. Tajaran fur has a predetermined length at which it will not grow further, with exception to manes.&lt;br /&gt;
&lt;br /&gt;
Manes are made of a unique strain of Tajaran fur that is stronger and wirier than the rest of a Tajara’s fur. Manes do not stop growth, instead they continually grow unless prevented by chemical means. The growth pattern of a mane can vary from Tajara to Tajara. It is not uncommon for manes to grow around the entire head, not unlike Earth&#039;s lion manes. Male Tajara additionally grow what amounts to beards and mustaches along the muzzle. Manes are a complex biological component for Tajara. They assist in heat regulation and insulate the ears when they are folded back into the head. The follicles assist the body in healing wounds as well as boosting the Tajaran immune system.&lt;br /&gt;
&lt;br /&gt;
===Body Fat===&lt;br /&gt;
&lt;br /&gt;
Body fat is stored in two ways: The fat reservoir and the fat layer. The fat reservoir is a non-essential organ within the lower body. It stores excess fats that may be used for energy, heat, or to replace lost fat in the fat layer. While the reservoir is non-essential, the loss of the reservoir can cause numerous complications. Those lacking a reservoir starve faster, lacking an essential store of energy when there is a lack of food. The reservoir’s fat also partially fuels Tajaran heat generation, meaning those without a reservoir are typically colder. The fat layer is an essential insulating layer beneath the fur. It acts as equal parts temperature insulation and physical protection, using the layer to dampen blunt trauma.&lt;br /&gt;
&lt;br /&gt;
===Environmental Adaptations===&lt;br /&gt;
&lt;br /&gt;
Tajaran adaptations to extremely low-temperature environments have the tendency to cause overheating issues in more mild environments. The primary methods by which Tajara expel heat are the pads of the hands and feet, as well as the ears and breath. It is common for Tajara to shorten the fur around the ears to increase heat dissipation. Typically, Tajara will attempt to cool their skin or lower their internal temperature as the insulation of the fur and fat layer also assists in keeping the cold in.&lt;br /&gt;
&lt;br /&gt;
Tajara are built to favor efficient use of energy as opposed to raw strength. Tajaran muscles are lean, built for sustained use over long periods time rather than bursts of power. This is exemplified by the Tajaran gait. Specialized for movement through snow, Tajaran biology favors a consistent speed capable of trudging through snow efficiently as opposed to sprinting. Outside of snowy environments, the lack of resistance correlates to a faster walk speed. However, this does not mean Tajara are not capable of great feats of strength. Training and practice can produce strength competitive with human athletes, albeit with more effort required as the muscles produced are built for endurance and not raw power.&lt;br /&gt;
&lt;br /&gt;
Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes have large pupils, capable of contracting significantly faster than other creatures, sapient or otherwise. The Tajaran eye has uniquely evolved to physically alter its structure to achieve different functions. The eyes may focus the lens and physically contract the rear of the eye to increase the density of rods, allowing for extreme low-light vision, albeit colorless vision and at great risk of bright lights harming the eye and causing pain. A similar process can be performed to focus a Tajara’s vision at a far target. The eye contracts in a different manner to focus at great lengths, effectively extending one’s vision. While a Tajara can attempt to use low-light and far-vision at the same time, it often results in diminished low-light vision at distance, and can be painful when performed for long periods of time. To protect the eye from snow blindness and keep the eye moist against wind, Tajaran eyes have nictitating membranes.&lt;br /&gt;
&lt;br /&gt;
Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed. Tajaran ears, similarly to Tajaran eyes, are capable of contorting their physical structure to achieve different goals. The ears can shift to amplify quieter noises, at risk of damage and pain should a loud noise be made close to the ear. Tajaran ears are often warmer than the rest of the body as they are the primary method of heat dissipation.&lt;br /&gt;
&lt;br /&gt;
Tajara possess a pair of digitigrade legs and otherwise humanoid arms. Each hand has 5 digits, each with a 1-2 cm claw. These claws are non-retractable and particularly sharp. These claws can be filed down if more dexterity is needed, however this is done with great care and caution as cutting claws too short can be incredibly incredibly painful and will expose nerves to the air. Tajaran feet carry 4 roughly equal-sized digits. These digits also have claws, however they are more blunted and hooked compared to their hand-based counterparts to assist in grip and stability on rocky or snowy surfaces.&lt;br /&gt;
&lt;br /&gt;
Tajaran tails are long, semi-prehensile extremities that, while appearing not particularly useful, are vital. The place of the tail takes on a biological and societal role. Biologically, the tail is necessary for balance and environmental awareness. While Tajara may be bipedal, much of their flexibility and maneuverability is owed to the tail providing superior balance and stability. The tail has higher bundles of sensory nerves that assist in environmental awareness, notable vibrations. Societally, tails are a fundamental part of Tajaran body language and communication. Most languages require tails, either for communicating the language itself or to inflect meaning and tone into sentences. It also provides a visible display of body language.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. However, these molars remain sharper than human molars to pierce the tough skins of Adhomian produce. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. &lt;br /&gt;
&lt;br /&gt;
===Tajaran Build an Lifecycle===&lt;br /&gt;
&lt;br /&gt;
Tajara are sexually dimorphic, however the differences are rarely notable. Males are typically taller, have broader shoulders, more pointed ears, and larger hands and feet. Females have elongated muzzles, shorter ears, and an additional set of molars. Mothers do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. These breasts contract around three months after birth when the young transition to normal food.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]&lt;br /&gt;
Tajaran height and weight are primarily dependent on ethnicity. However, upbringing and access to food often dictates height, with less access resulting in shorter Tajara. Heights and weights often vary. Tajara shorter or taller than the range typical for their ethnicity often face medical issues as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M’sai:&#039;&#039;&#039; 160 cm to 170 cm. 80.1 kg to 90.4 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; 150 cm to 160 cm. 68.2 kg to 77.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Njarir:&#039;&#039;&#039; 165 cm to 175 cm. 82.5 kg to 92.8 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zhan:&#039;&#039;&#039; 170 cm to 190 cm. 82.9 kg to 103.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tajaran lifecycle is more rapid relative to other species. A Tajaran fetus only takes 6 months to mature, with Tajaran children reaching the full extent of their physical growth by 15 or 16. Modern medicine sees most Tajara now live beyond 70 years with the oldest Tajara reaching nearly 100. However, ages beyond 80 often require intensive and expensive medical technologies. Most Tajara retire at 60 when the body becomes too aged to work.&lt;br /&gt;
&lt;br /&gt;
The sleep cycle of the Tajaran species is one of their most scientifically curious features. A normal waking period is somewhere between 36 and 58 hours, with a subsequent 20 to 28 hours of sleep. Normally, the waking period is spotted with 3 to 4 15-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajara living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those who do not enter the sleep cycle properly, or attempt to break it in order to conform to a human sleep cycle, may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, further reinforced by their larger presence in cities. Given their status as the ‘face’ of Tajara, Hharar have grown to take over many diplomatic and public-facing jobs following the establishment of the People’s Republic of Adhomai. Hharar societally are the artisans and tradies, typically focusing on more skilled trades. Being the original urbanites, Hharar culture is what has been exported as ‘Tajaran culture’ across the Spur. They are the creators of the [[S’rendarr and Messa|Twin Suns worship]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; considered to be the backbone of Tajaran society. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Zhan-Khazan fill the societal role of the laborer. They are the workers and managers of mines, farms, construction sites, etc. Being the dominant race in the restaurants and inns, much of Tajaran food culture comes from the Zhan-Khazan, as well as the religion of the [[Ma’ta’ke Gods]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy before the First Revolution. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards leadership roles, the arts, and the sciences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coloration ===&lt;br /&gt;
Fur color is the most noticeable aspect of a Tajara. It acts as a natural camouflage and is the most visible difference between the ethnicities. Ancient history saw these fur colors appear in certain regions of Adhomai, however over millennia of migration, marriage, and modern travel, every coloration of fur can be seen across Adhomai and now the Spur.&lt;br /&gt;
&lt;br /&gt;
Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These fur colors are suggestions and guidelines. Any one Tajara could have a variation of the colors shown, whether it be lighter or darker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Hharar:====&lt;br /&gt;
Hharar fur coloration traces back to the proto-Hharar peoples of Southern Ras&#039;nrr. The forests between the Rhazar and Khazan mountains alongside the fertile soil allowed for the invention of farming, and later the formation of Adhomai’s first civilizations. The Hharar people evolved to feature brown fur colorations due to the numerous woods they lived in.&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|left|thumb|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|left|thumb|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|left|thumb|Taupe (RGB 72, 60, 50 / Hex #483c32)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prairie Brown&#039;&#039;&#039;&lt;br /&gt;
Being the most common coloration of Hharar fur, Prairie Brown was once associated with the numerous Hharar working the fields across Ras’nrr. Despite this association, it is not considered the oldest fur coloration, instead being a variation that occured in those living among the fields of the warmer prairies of the Ras’nrr Heartlands.&lt;br /&gt;
| &#039;&#039;&#039;Azumah Wood&#039;&#039;&#039;&lt;br /&gt;
This fur color dates far older than the name it is associated with. Once referred to as simply “Summer Brown”, the name Azumah Wood became widespread following the massive success of a logging company in the Azumah lake region during the Steeple Peace. The wood products were advertised and sold with the image of a kochiba furred logger chopping down “Azumah grade” trees. The logging company has since then gone defunct, being known only as the source of a strange origin for the term.&lt;br /&gt;
| &#039;&#039;&#039;Harbor Brown&#039;&#039;&#039;&lt;br /&gt;
Harbor Brown carries the title of being the oldest known fur coloration among Hharar, having been the predominant coloration amongst the proto-Hharar of the Southern Ras’nrr region. However, in modern times it has been titled after the numerous harbor workers found across Adhomai, even if they no longer are a majority of sailors.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Zhan-Khazan:====&lt;br /&gt;
Zhan fur colorations are the result of a long history of mountain tribes. Even during winter seasons, the darker fur colorations permitted better camouflage with the rocky terrain of the Ras’nrr mountains.&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rhazar Fog&#039;&#039;&#039;&lt;br /&gt;
During Sil’nryy-aysaif, the foot of the Rhazar mountains are commonly blanketed in a thick fog. The rare blue coloration of this fog became closely associated with the local Zhan population who shared a similar fur color with that of the mountain rock. Regardless, the fur coloration took on the name of the far more popular fog than the relatively mundane mountain rock.&lt;br /&gt;
| &#039;&#039;&#039;Khazan Rock Grey&#039;&#039;&#039;&lt;br /&gt;
The proto-Zhan-Khazan people were infamously put down during the Incarnate Dominion. The majority featured a dark-grey fur that became synonymous with the Zhan tribes of the Khazan mountains that the ethnicity, and fur, are now named after.&lt;br /&gt;
| &#039;&#039;&#039;Nraz’i Mud&#039;&#039;&#039;&lt;br /&gt;
Of the Zhan tribes, those in the Nraz’i mountains enjoyed the warmest winters. The hinterlands of the Sum’add coast become a muddy mess when the snow melt of the Nraz’i mountains washes onto the thawed soil. The fur color common of the region’s Zhan tribes became associated with the mud, then taking the name it has now.&lt;br /&gt;
| &#039;&#039;&#039;Cavern Black&#039;&#039;&#039;&lt;br /&gt;
Caves formed a natural home for the first Zhan’khazan to settle within. These served as strong homes and fortresses alike for the ancient peoples. It is not believed that these conditions resulted in the dark coloration being prevalent among the Zhan, despite old tales claiming such. This uncommon coloration originated from the southern Rhazkjara mountains.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Njarir&#039;Akhran:====&lt;br /&gt;
Njarir fur colorations are the results of the extensive eugenics programs employed by the Adhomian nobilities. Through decades of careful merging of M’sai and Hharar bloodlines, along with high amounts of inbreeding, Njarir now feature the flashiest fur colors among Tajara. Despite the inherent nature of genetics, reputations for different fur colorations have taken root among noble circles even following the revolutions.&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steeple Light&#039;&#039;&#039;&lt;br /&gt;
Seen as the ultimate fur coloration produced by the infamous eugenics programs, Steeple Light gained its name after a Rasn’rr emperor of the early Steeple Peace declared his fur, a bright orange, to be the manifestation of S’rendarr’s light. Some esoteric circles in the New Kingdom have adopted this belief upon its rediscovery. While the emperor’s name was lost to the books burned in the First Revolution, his declaration remains as the name of this fur coloration.  It is a highly sought after coloration among nobles. &lt;br /&gt;
| &#039;&#039;&#039;Hadii Red&#039;&#039;&#039;&lt;br /&gt;
Once a mundane coloration, Hadii Red has become an intimidating presence following the rise of the Hadii Dynasty. The vast majority of the family has some variation of this fur, with many rumors claiming they place great effort and care that the coloration is maintained in their offspring. It is an uncommon joke for Njarir who have this fur to say that they’re secretly a Hadii.&lt;br /&gt;
| &#039;&#039;&#039;Ras’val Royal&#039;&#039;&#039;&lt;br /&gt;
Many of the noble families who came to rule the regions surrounding the Ras’val sea featured the ruddy coloration of what is now known as Ras’val Royal. While previously considered the coloration of middling nobles, the rise of the Azunja family to the head of the New Kingdom has led to the coloration being perceived as the height of royalty.&lt;br /&gt;
| &#039;&#039;&#039;Half-Knuckle White&#039;&#039;&#039;&lt;br /&gt;
This fur color was common among lower nobility across Adhomai during the Steeple peace. The term Half-Knuckle White was coined as a slur against those nobles who were seen as fraternizing too much with their enforcers resulting in a “washed out” fur color. Genetic research shows that these claims had little backing, but this has yet to make an effect on the thoroughly cemented name.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====M&#039;sai:====&lt;br /&gt;
M’sai fur is the result of the behaviors of proto-M’sai. Having been a nomadic people of the open prairies in Ras’nrr, the light fur color was often the only way Tajaran hunters were capable of hiding or blending into the environment.&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zarragh Washoff&#039;&#039;&#039;&lt;br /&gt;
Considered the most recent evolution of fur color, Zarragh Washoff garnered its name in the Zarr’jirah mountains. The lake-effect snow of the northern lake gained the name “washoff” due to how the new layers of snow would conceal rock and dirt chips on older snow, making the mountains easier to blend into.&lt;br /&gt;
| &#039;&#039;&#039;Field Snow&#039;&#039;&#039;&lt;br /&gt;
Field Snow is arguably the most common fur coloration amongst M’sai. Characteristic of the proto-M’sai hailing from the fields of the Nraz’i basin, upon the arrival of the nomadic tribes to Souther Ras&#039;nrr the native proto-Hharar began to refer to their coloration as “Field Snow” after the coloration of fresh snow on the Ras’nrr prairies.&lt;br /&gt;
| &#039;&#039;&#039;Fatshouter White&#039;&#039;&#039;&lt;br /&gt;
Named after the coloration of fatshouter milk before processing, this coloration has dubious origins. Written history on much of the proto-m’sai peoples were sparse, however prevailing research suggests Fatshouter white primarily comes from those M’sai nomads from the inner western coast of the Nraz’i basin.&lt;br /&gt;
| &#039;&#039;&#039;Enforcer Silver&#039;&#039;&#039;&lt;br /&gt;
Being the second most common fur coloration of the M’sai people, Enforcer Silver garnered its name through association with the dreaded noble enforcers of history. The name was reinforced in older times when many noble families began to stamp enforcer insignias in silver, which often came close to the fur color of many M’sai who wore them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran History]]&#039;&#039;&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
&lt;br /&gt;
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
&lt;br /&gt;
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
&lt;br /&gt;
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
&lt;br /&gt;
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
&lt;br /&gt;
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
&lt;br /&gt;
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. In &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, the People&#039;s Republic of Adhomai was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. &lt;br /&gt;
&lt;br /&gt;
However, serious problems remained. &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
===The Second Revolution===&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039;, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. &lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.&lt;br /&gt;
&lt;br /&gt;
The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge.&lt;br /&gt;
&lt;br /&gt;
==Tajaran Factions==&lt;br /&gt;
&lt;br /&gt;
Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:PRA_Flag.png|30px]] [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the &#039;&#039;&#039;People&#039;s Republic of Adhomai&#039;&#039;&#039; is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
&lt;br /&gt;
===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
The most pervasive and successful rebellion came from a group called the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
&lt;br /&gt;
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
&lt;br /&gt;
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala&#039;s term comes close to its end and the next election is being organized, the fragile Al&#039;mariist democracy is threatened by all kinds of extremists.&lt;br /&gt;
&lt;br /&gt;
===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
&lt;br /&gt;
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
&lt;br /&gt;
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
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==Social==&lt;br /&gt;
===Names===&lt;br /&gt;
Native Tajaran names have changed over the storied history of the species. The earliest record of naming conventions appears in the Warring Kings era, where the usage of dynastic titles became a standard part of the Tajaran name as a way to distinguish which noble a given serf worked under. Since then, names changed as more titles were attached. Jobs, personality traits, status, titles, age, given names, and more have been combined to produce the infamously long and unwieldy names associated with history. Following the declaration of the Steeple Peace, nobles across Adhomai standardized to a new scheme which continues to persist among the Tajaran people.&lt;br /&gt;
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Every name features three aspects: The individual, the dynasty, and the purpose. Xeno-linguists associate these aspects to the human concepts of the given name, the family name, and the job title respectively. This has resulted in debate over forced associations, as each aspect has a different connotation than what humans may expect, namely the Dynasty. Unlike humans, family names are only found with noble dynasties. This has led to many xeno organizations to assume that Tajara associate with large extended families.&lt;br /&gt;
&lt;br /&gt;
The Individual aspect is the personal part of a Tajara’s name. Parents will provide their child with the Individual aspect in hopes that the phrase or word used will become a part of the Tajara&#039;s person. It is not uncommon for Tajara to bear the names of gods or powerful figures, or for others to be named after abstract, religious, or ideological concepts.&lt;br /&gt;
The Dynasty aspect is the standardized part of a Tajara’s name. Following the First Revolution, the Hadiist government mandated the Dynasty aspect be named after the birthplace of an individual as a means to remove the influences of the nobility. Those stubborn Tajara born before the end of the First Revolution, or those now living in the New Kingdom, often refused to change their Dynasty aspect, continuing to reflect the noble family they serve or are a part of.&lt;br /&gt;
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The Purpose aspect previously was the utilitarian part of a Tajara’s name. The aspect reflected a job or trade, an essential piece of information within a community. However, since the end of the first revolution, the need for static names to lessen the bureaucratic burden resulted in many Purpose aspects turning into a form of family name, a newer and still contentious concept for Tajara. With the number of regional dialects and multiple titles for the same trade or job, Purpose aspects are rarely the same across Adhomai. In some cases, two families joining together in marriage would combine their two aspects to form a new one.&lt;br /&gt;
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While a Tajara’s name contains all three aspects, the usage of all three is not required. Most Tajara will utilize the Individual and Purpose aspect, however traditionalists and nobility expect the use of the Dynasty aspect. All Tajara on the Horizon may use only &#039;&#039;&#039;two aspects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The following guide is &#039;&#039;&#039;not required&#039;&#039;&#039;. Native names can vary based on parentage, region, and numerous other factors. This guide is a structured option, however other options include taking inspiration from the [[Notable Tajara]] page, and heavily modifying Eastern European or Arabic names.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To create a native Tajaran name, you will need to access the &#039;&#039;&#039;unofficial&#039;&#039;&#039; translator [http://mk.darkserver.co.uk/lang/index.php here]. Select Siik’maas under the language drop down. By typing in certain words or phrases, then translating, you can utilize Tajaran words to create a name. Typically, you will want to connect multiple Tajaran words with an apostrophe or hyphen, however combining two words without a space is acceptable.&lt;br /&gt;
&lt;br /&gt;
*For the Individual aspect, use a phrase, trait, or concept. &lt;br /&gt;
**For example: Love becomes Azutul. S&#039;rendarr&#039;s Warmth (Kirmah rajzir. Zir)  becomes Kirmah’rajzir. &lt;br /&gt;
*For the Dynasty aspect, you may use any text you prefer. Regions and cities with royalty or dynasty attached usually garners better results. Hadiists typically utilize the name of the city or region they were born.&lt;br /&gt;
**For example: Kaltir Royalty (Jurlket mir mrra) becomes Jurlket’mir. Nal’tor (Jri chur) becomes Jri’chur&lt;br /&gt;
*For the Purpose aspect, use the title of the job or craft of the Tajara. Use multiple versions of a given job or trade for better results.&lt;br /&gt;
**For example: Police Officer (Kaii&#039;r manq rir) becomes Kaii’rirmanq. Prince becomes Vahkal.&lt;br /&gt;
*The final name becomes: Azutul Jurlket’mir Kaii’rirmanq. &lt;br /&gt;
**From this, you can tell the individual is Azutul or named love, whose liege is the Jurlket’mir or Kaltir Royalty, and performs work as a Kaii’rirmanq or officer.&lt;br /&gt;
&lt;br /&gt;
The translator output rarely gives a word or name ready for use. Modification will be required as seen in the examples provided. This also means that names cannot be decoded.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xeno-Influenced Names ====&lt;br /&gt;
&lt;br /&gt;
Given native tajaran names are difficult for humans to pronounce, the PRA once encouraged the use of humanized names. This resulted in many Tajara taking on names derived from Eastern European or Arabic origin, as xeno-linguists found these the easiest for Tajara to pronounce. Following the transition of power from Al’marii to President Hadii, the PRA has walked back on this stance and since issued a decree to encourage citizens retake their native names as a form of pride in tradition and loyalty to the party. Many Hadiists have heeded this decree and returned to their native names, however a sizable population continues to use their adopted names. Given Tajara may have multiple names, the Adhomian governments are more dedicated in the tracking of names.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Tajaran languages such as Siik’Maas or Siik’tajr is not forbidden by SCC regulations and is often used to hold conversations between Tajara on the crew.&lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik&#039;mas and Siik&#039;tajr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajaran culture necessitates a separation of the personal self and the external self. This cultural force can be traced back to the early worship of the Twin Suns, which throughout its history has emphasized a separation of personal and public matters. This separation was later reinforced by the nobility, eventually becoming an embedded part of all Tajaran languages. The result is a grammatical structure that separates the private and public self. In Tau Ceti Basic, this has been translated into the use of first, second, and third person pronouns as the closest fit.&lt;br /&gt;
&lt;br /&gt;
The public self, third-person pronouns (he/him, she/her), is the formal state. It shows respect and a distancing of one’s personal matters from others. Traditionalist Tajara would expect the use of the Dynasty aspect and appropriate titles when speaking in the public self. However, those from progressive regions rarely pay attention to the use of aspects as the weight of dynasties and the nobility is not present. Strangers meeting, a subordinate addressing a superior, and other cases where formality and respect is expected uses the public self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;His&#039;&#039;&#039; greetings to the &#039;&#039;&#039;madam&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this line, Person A speaks to Person B&#039;s public self through his own. As Person A does not know Person B’s name or title, madam is used to maintain respect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Hello &#039;&#039;&#039;Officer Smith&#039;&#039;&#039;. She is &#039;&#039;&#039;chef Al-Kandari&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B, a human, through their title and last name. Person A maintains the public self through the use of her own title and Dynasty aspect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The use of second-person pronouns (you/your) can depend on where someone is from. Non-traditionalist regions, such as the Hadiist lands, don’t consider second-person pronouns formal or informal. Traditional cultures, such as the New Kingdom, find second-person pronouns informal. In this latter case, it is reserved for use by a superior addressing a subordinate or similar cases.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;You&#039;&#039;&#039; need to handle that report by tomorrow. &#039;&#039;&#039;She&#039;&#039;&#039; will ensure it shows on &#039;&#039;&#039;your&#039;&#039;&#039; performance review otherwise.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B through the personal self (you/your). It shows that Person A is either disrespectful, a superior, or from regions where the use of ‘you’ is not informal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The personal self, first-person pronouns (I/me/mine), is the informal state. It is addressing matters on a personal level where formality is not required, or genuinity is desired. The Individual aspect can be used by itself in this state. Close friends, personal moments, and similar matters would use the personal self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;I&#039;&#039;&#039; am unsure what &#039;&#039;&#039;you&#039;&#039;&#039; mean by this. &#039;&#039;&#039;Your&#039;&#039;&#039; proposal vexes &#039;&#039;&#039;me&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A uses the personal self and addresses Person B in the personal self. This establishes a close and informal conversation or is used to disrespect Person B by addressing them directly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Transitioning from public to personal selfs is easy. The initiator who desires to make the conversation informal starts by referring to themself in the personal self. If the other participants agree to make a conversation informal, then they respond in kind using the personal self. Otherwise, they may continue to use the public self and maintain the conversation’s formality.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, &#039;&#039;&#039;I&#039;&#039;&#039; simply wanted to be introduced to &#039;&#039;&#039;her&#039;&#039;&#039;. &#039;&#039;&#039;My&#039;&#039;&#039; name is &#039;&#039;&#039;Abdal Akhtarov&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person A steps into the personal self but is still speaking to Person B through her public self. This is an invitation to personal conversation, done respectfully by not involving Person B&#039;s personal self directly. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello, &#039;&#039;&#039;Mr. Akhtarov&#039;&#039;&#039;. &#039;&#039;&#039;I&#039;&#039;&#039; am &#039;&#039;&#039;Aisha&#039;&#039;&#039;. Does &#039;&#039;&#039;he&#039;&#039;&#039; wish to speak elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person B is still speaking to Person A&#039;s public self, however refers to herself in the personal self, accepting the invitation to an informal conversation. In the following conversation, it would be acceptable for both to use personal self.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The use of the public and personal self by non-Tajara can be jarring for those not acclimated to human environments. Tajara not used to human space can find it disrespectful how the use of the personal self is standard. Those acclimated to non-Tajaran patterns of speech rarely take issue with the lack of distinction between public and personal self. Referring to a non-Tajara through informal pronouns is broadly acceptable, however the use of first-person pronouns, the personal self, as a default often takes years in human space and a concerted effort for a Tajara to transition to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Slang/Terminology ====&lt;br /&gt;
Tajara, like every species, has a wide variety of slang terms in both Tajaran languages and Tau Ceti Basic. While no list can be truly comprehensive, as slang is ever changing, certain phrases and terms have become widespread enough to be known by nearly all Tajara.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Siik&#039;maas uses suffixes to define many aspects of the language. Slang is no different and can be modified in much the same way as any other Siik&#039;maas word. Some examples include:&lt;br /&gt;
&lt;br /&gt;
Adjective: -iye (I.E. T&#039;ishkiye - Robotic)&lt;br /&gt;
&lt;br /&gt;
Plural: -ra (I.E. Tivrra/Tivra - Humans)&lt;br /&gt;
&lt;br /&gt;
Diminutive: -nry/-ni (I.E. Nav&#039;henry/Nav&#039;heni - Tiny Unathi)&lt;br /&gt;
&lt;br /&gt;
Augmentive: -imy (I.E. Rafamaimy - Big Rafama)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phrase !! Meaning !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;zivr/Tivr || Xeno, Human || Beginning as a term for solely humans, T&#039;zivr, or &amp;quot;furless&amp;quot;, grew to incorporate all aliens as a whole. The term is not wholly considered derogatory, however is seen as less acceptable than xeno or alien.&lt;br /&gt;
|-&lt;br /&gt;
| Dornshky || Furless || A strong insult originating from the physical condition itself. While it is a common insult among Tajara, it includes a more derogatory way to refer to aliens.&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;ishk || IPCs, Robots, Hadiists || Originating from the Siik term for soulless, T&#039;ishk became a widespread insult for Hadiists and robots alike among Little Adhomai, quickly spreading to other Tajaran communities and, ultimately, back to Adhomai.&lt;br /&gt;
|-&lt;br /&gt;
| M&#039;ishk || IPCs || The non-derogatory version of T&#039;ishk, M&#039;ishk more specifically refers to IPCs, directly translating as &amp;quot;artificial soul&amp;quot;. It started as a shorthand of Manq&#039;ishk, however quickly gained traction within the People&#039;s Republic, and later other Tajaran communities.&lt;br /&gt;
|-&lt;br /&gt;
| Sha&#039;tajii/Shatii || Dionae || Directly translating to &amp;quot;wood peoples&amp;quot;, the term began from Little Adhomai where contact between Tajara and Dionae took place frequently enough to generate a slang term.&lt;br /&gt;
|-&lt;br /&gt;
| Kirr || Vaurca || Directly translating to &amp;quot;insect&amp;quot;, the slur originated from Little Adhomian gangs warring with Vaurca living in neighboring districts. The term spread rapidly following the murders of multiple Tajara ordered by Vaurca Queen Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra.&lt;br /&gt;
|-&lt;br /&gt;
| Nav&#039;hen || Unathi || A contraction of the phrase &amp;quot;dahal Nav henrhesi&amp;quot;, translating to &amp;quot;dies in the cold&amp;quot;. The phrase began as a tongue-in-cheek way to refer to Unathi mercenaries within the S&#039;rand&#039;marr Coalition by ALA soldiers, before spreading to Little Adhomai where it was shortened to Nav&#039;hen.&lt;br /&gt;
|- &lt;br /&gt;
| Ratajani || Skrell || Originating from the folk tales of small, ugly, stump-tailed, neon colored creatures. Characterized as greedy and the cause of unlucky events in life, Ratajani was quickly applied to Skrell upon first contact. This use of the term as a slur quickly overtook the earlier and less derogatory use as comparison to misbehaving children.&lt;br /&gt;
|- &lt;br /&gt;
| K&#039;strelkii || Mercenary, Corporate Drone || Translating as &amp;quot;money soldier&amp;quot;, the term grew out of the spite among Tajara towards corporate busy-bodies and mercenary groups.&lt;br /&gt;
|- &lt;br /&gt;
| Rafama || Stubborn, Hard-headed, Territorial || Originating from the behavior of Rafamas on Adhomai, the term is a long historic name for any person acting particularly stubborn or stand-offish.&lt;br /&gt;
|- &lt;br /&gt;
| Raskaren || Noble, Enforcer || Based upon the mythological Raskaren, a creature of Raskara that drinks blood and is incapable of surviving sunlight. The term grew to become a slur against nobles and M&#039;sai enforcers. While predominantly used within the [[Free Tajaran Council]], the term has been slowly spreading to Little Adhomai and Adhomai proper. It is banned within the New Kingdom.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Kalta || Royalist, Poor || Forming from a joke regarding the relatively high rates of poverty within the New Kingdom, T&#039;Kalta, translating to &amp;quot;without money&amp;quot;, grew in popularity across the People&#039;s Republic and Democratic People&#039;s Republic.&lt;br /&gt;
|- &lt;br /&gt;
| Njaqrii || Noble Dynasty || Translating into &amp;quot;noble family collective&amp;quot;, the Njaqrii is what amounts to a dynasty. One must be a Njarir to be within a Njaqrii. These dynasties can be expansive, covering sometimes hundreds of Tajara. The distinction between dynasties is primarily determined by recognition from other Njaqrii. Given progress nations on Adhomai abhor the nobility, Njaqarii remains a matter only relevant to the [[New Kingdom of Adhomai]] and history.&lt;br /&gt;
|- &lt;br /&gt;
| Njarii || Noble House || Where Njaqrii is the noble family, Njarii is the noble &amp;quot;house&amp;quot;. Njarii act, in essence, like a business centered around the matters of the Njaqrii, or sections within the Njaqrii. The Njarii includes far more individuals, spanning from servants and workers to the nobility themselves. Establishing a Njarii is a legal matter within the [[New Kingdom of Adhomai]], however in the [[People&#039;s Republic of Adhomai]] and [[Democratic People&#039;s Republic of Adhomai]], Njarii remain unrecognized or illegal.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Ruv || Shameless, Al&#039;mariist || A rare Hadiist term that was applied to Al&#039;mariists for the perceived shamelessness in illegal and underhanded tactics during the Second Revolution. The term has since grown and spread across Tajaran communities.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Zhunii || Hick, Redneck || Translating to &amp;quot;lacking desire people&amp;quot;, the term spread as a catch-all for rural peasantry. The exact origins are believed to be a jab at the lack of time or willpower for rural peasantry to hold greater ambitions.&lt;br /&gt;
|- &lt;br /&gt;
| Vak&#039;a || Idiot, Airhead, Bro || Originating from Little Adhomai, Vak&#039;a spread rapidly as a general way to refer to a friend, equivalent to saying dude or bro.&lt;br /&gt;
|- &lt;br /&gt;
| Vakalnar || Grifter || Meaning &amp;quot;air salesman&amp;quot;, equivalent to calling someone a snake oil salesman.&lt;br /&gt;
|- &lt;br /&gt;
| Tyrhal || Hell || Tajaran religions have no singular lands that are considered the equivalent to hell among Human religions. However, ancient tales mentioned Tyrhal, or &#039;land of demons&#039;. Tyrhal was saved from obscurity when Little Adhomian residents wanted a Tajaran version of the human term hell. The term spread as a compromise for those Tajara who wanted to adopt Human mannerisms while maintaining Tajaran culture.&lt;br /&gt;
|-&lt;br /&gt;
| Azukavo/Azuvo || Love you || Not inherently slang, the use of Azuvo has become desensitized in more progressive communities of Tajara. Rather than being an intimate expression not fit for use in public, it has seen less stigma in use, albeit still associated with loved ones and close friends.&lt;br /&gt;
|-&lt;br /&gt;
| Ketvo (Ane)! || Onwards, Let&#039;s Go, To Victory || Translated literally as &amp;quot;March to victory!&amp;quot;, Ketvo Ane was established as a phrase within People&#039;s Republic military leadership. Being the standard phrase to initiate movement or actions, it became widespread during the Second Revolution, even among the other nations as turncoats brought the phrase along with them. Post-war, the phrase spread rapidly.&lt;br /&gt;
|- &lt;br /&gt;
| Blinder || Overwhelming, Too Much || Descended from the concept of S’rendarr’s light being the embodiment of energy and life. Having too much of S’rendarr’s light may blind someone, therefore for something to be a Blinder it exudes too much energy, S’rendarr’s light.&lt;br /&gt;
|- &lt;br /&gt;
| Half-Knuckle || Poor, Fraternizer (Royalist) || Originating from a noble snide. Knuckles are the smallest form of currency on Adhomai, therefore to call someone a half-knuckle implies they are so poor as to only have a half-knuckle. Within Royalist society, the term additionally refers to nobles who are seen as fraternizing too much with commoners.&lt;br /&gt;
|- &lt;br /&gt;
| Top Snow || Young, Inexperienced, New || A term referring to the top layer of snow, often fresh light snow. Someone who is Top Snow is fresh, equivalent to the human term &amp;quot;green horn&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Washoff || Old, Undesirable, Lackluster || Referring to the runoff of melted summer snow, called washoff on Adhomai, the term grew to be used for undesirable items or people, likened at times to the phrase ‘getting long in the tooth’.&lt;br /&gt;
|- &lt;br /&gt;
| Bronzer || Jackboot, Enforcer, Cop || Descended from the bronze emblems used to denote an on-duty enforcer. Used in a derogatory manner against cops, enforcers, and authority figures alike.&lt;br /&gt;
|- &lt;br /&gt;
| Bookie || Bookworm, Royalist, Dork || Stemming from the cultural view of books as symbols of noble oppression, bookie is a term used to insult someone within progressive cultures as a royalist, or someone who tolerates or encourages noble oppression. Can also be an insult equivalent of calling someone a dork, nerd, etc.&lt;br /&gt;
|- &lt;br /&gt;
| Torcher || Friendly, Happy, Positive || Originating from the symbol of Azubarre’s torch, calling someone a torcher implies they embody Azubarre’s torch, and therefore his qualities of positivity, friendliness, and true love. Over time, the connotations associated with Azubarre, namely the more romantic elements, became less emphasized, resulting in the slang becoming a catch all for friendliness and positivity.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotional Displays===&lt;br /&gt;
Because of their anatomy, Tajara express emotions in different ways than Humans. Baring one’s teeth is a strong expression of challenge or mockery. As such, Tajara rarely smile by showing the teeth, instead wrinkling the nose by gently lifting the sides of the muzzle. The folding of ears is a clear sign of fear or worry, while perking the ears forward shows attention or interest. Ears will involuntarily flick when exposed to loud sounds.&lt;br /&gt;
&lt;br /&gt;
The semi-prehensile tail of Tajara allows for a great amount of expression. Enough emphasis has been placed on the tail as a form of expression and language that Tajara afflicted with Hakh’jar are commonly misread or have to vocalize their current emotion. Tajaran tails naturally sway, however a rapid sway or wag is a childish sign of satisfaction. Curving the tail downward and blistering is a clear sign of hostility, whereas tucking the tail down by the feet is a stress response. The flicking of the tail end is a sign of anger or anxiety.&lt;br /&gt;
&lt;br /&gt;
Displays of affection among Tajara are rarely seen in public, and looked down on by traditionally minded Tajara. The common forms of affection are the bumping as muzzles or holding of the wrist. While less common, twining the tail around an ankle or wrist is seen as equivalent to holding the wrist. Intertwining tails, however, is seen as a childish expression of affection. Hugging is not seen romantically. It is seen as a transfer of body heat and thus a common act between friends, comrades, and family alike. Those acclimated to human expression may view hugging as having a romantic component in certain contexts, however this is lost on those with a traditional mindset.&lt;br /&gt;
&lt;br /&gt;
Status was a major aspect of emotional expression during the times of the nobility. When interacting with another of a higher social status, it was required for the lesser of the two to lower their head and pull the ears back. Having direct eye-contact or tilting the head up was seen as a show of defiance. These expectations have since been challenged and are often disregarded if not outright rejected since the fall of the old nobility, however those traditional-minded Tajara and Royalists within the New Kingdom continue to abide by the rules of status.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Valyan K&#039;rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.&lt;br /&gt;
&lt;br /&gt;
Sana Sahira&#039;s location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Valyan K&#039;rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
&lt;br /&gt;
====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
&lt;br /&gt;
In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protect all Tajara.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.&lt;br /&gt;
&lt;br /&gt;
[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
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The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors masking the wearer&#039;s face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.&lt;br /&gt;
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Today, the government officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
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The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
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====Fur Dying====&lt;br /&gt;
One of the flashier aspects of fashion and looks is fur dye. History saw extensive use of early fur dyes as methods to mark oneself as part of an in-group. Certain nobles would demand their enforcers and soldiers mark the noble’s crest on their neck, back, or arms. These symbols came to be associated with royalist loyalty well into the early history of the People’s Republic. Fur dye was banned during Al’mari’s reign, deemed as royalist sentiment. These restrictions came to an end during the beginning of the Second Revolution when Malik Hadii revoked the ban and instituted it across the People’s Republic’s agencies.&lt;br /&gt;
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In the present day, fur dye is commonly used to signify what it once did: presence in an in-group. Whether it be a mark of one’s nation, military unit, or other such matters. Fur dye as an expression of the self is a relatively new concept to mainstream society. Regardless of intent, markings from fur dye are typically small due to the cost of dyes which prohibit large or extravagant designs. Fur dyes remain almost exclusively in earthen tones and dark colors. The most popular color, due to its cheap price and wide availability, is Earthen-Root Blue (Hex: #6082B6). Few bright colors exist and are viewed as particularly disruptive and taboo.&lt;br /&gt;
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Many complications exist with fur dyes. Care and preparation must be taken to properly dye Tajaran fur, or else the fur becomes damaged and sheds. The restrictive range of colors is due, in part, to the lack of a synthetic dye that caters to Tajaran fur. This leaves Tajara with Adhomian sourced dyes that rely upon Adhomian flora of which few vibrant colors are available compared to earthen tones. NanoTrasen remains the largest producer of Tajaran dyes, fur, and mane soaps. &lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
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Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039; beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears&#039; and consumed during their morning meals.&lt;br /&gt;
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Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the loss of the People&#039;s Republic&#039;s hegemony over Adhomai. Messa&#039;s mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.&lt;br /&gt;
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
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====Notable Dishes====&lt;br /&gt;
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*&#039;&#039;&#039;Adhomian Hard bread:&#039;&#039;&#039; a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.&lt;br /&gt;
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*&#039;&#039;&#039;Fatshouters Bloodpudding:&#039;&#039;&#039; a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.&lt;br /&gt;
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*&#039;&#039;&#039;Sugar Tree Candy:&#039;&#039;&#039; a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother&#039;s table. Sugar candy is made from the Nm&#039;shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It&#039;s occasionally flavored with fruits or savory liquors.&lt;br /&gt;
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*&#039;&#039;&#039;Avah:&#039;&#039;&#039; used to only mean &amp;quot;sweets&amp;quot; or &amp;quot;sweet thing,&amp;quot; now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.&lt;br /&gt;
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*&#039;&#039;&#039;Thamo:&#039;&#039;&#039; a pastry made of thick breading that envelopes a filling. Typically made with fatshouter cheese or local meat alongside salted Messa&#039;s Tears. It is a large dish eaten with utensils, unlike the Hadiist derivation known as the [[People%27s_Republic_of_Adhomai#Notable_Dishes|rikazu]] that originated in central Ras&#039;nrr villages. The original name of Tha&#039;la Lekhshoma, roughly translating to meat breadbake, used to only apply to the meat variant, the older of the 2 dishes. However, overtime the name came to be associated with both. The translation to breadbake was popular among xeno communities until the Siik contraction of Thamo spread, eventually overtaking breadbake as the populat name for the dish.&lt;br /&gt;
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====Notable Beverages====&lt;br /&gt;
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*&#039;&#039;&#039;Messa&#039;s Mead:&#039;&#039;&#039; a fermented alcoholic drink made from earthen-root juice and Messa&#039;s tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa&#039;s Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.&lt;br /&gt;
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*&#039;&#039;&#039;Earthen-Root Juice:&#039;&#039;&#039; a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai&#039;s most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.&lt;br /&gt;
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*&#039;&#039;&#039;Nm&#039;shaan Liquor:&#039;&#039;&#039; an alcoholic drink manufactured from the fruit of the Nm&#039;shaan plant. It usually has a high level of alcohol by volume. Nm&#039;shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
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Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.&lt;br /&gt;
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===Music===&lt;br /&gt;
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Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
*&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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*&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; this instrument hails from the island of Das&#039;nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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*&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
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===Sports and Games===&lt;br /&gt;
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. &lt;br /&gt;
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is &amp;quot;The Bane of Rashashana&amp;quot;: which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
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====Notable Sports====&lt;br /&gt;
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*&#039;&#039;&#039;Farehal:&#039;&#039;&#039; a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai,  with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
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*&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. &lt;br /&gt;
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*&#039;&#039;&#039;N&#039;hanzafu Roping:&#039;&#039;&#039; a sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
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*&#039;&#039;&#039;Baghrar:&#039;&#039;&#039; an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara&#039;s claws to rake an opponent&#039;s torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.&lt;br /&gt;
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====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
*&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
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*&#039;&#039;&#039;Traiaz:&#039;&#039;&#039; a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
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=== Military ===&lt;br /&gt;
&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
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Warfare and militaries on Adhomai are catered to the environment demands of the snowy planet. Logistics are a prized necessity, with entire wars being won through denying the opposing side consistent access to heat and food. Since the First Revolution, guerilla warfare and mobility doctrines have defined Tajaran warfighting. With the end of the Second Revolution, previous doctrines were shattered. New realities have forced each nation&#039;s military into its own place, developing separately not for the war fought previously, but the war it anticipates. As a result, Adhomian military technologies have received some of the largest research and development. It remains to be seen how these advances will play out, or how each nation has prepared itself under the new geopolitical reality.&lt;br /&gt;
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The military hardware of Adhomai is a blend of proven, if dated, technologies and advanced experimental concepts. The bulk of Tajaran soldiers across the 3 nations are armed with new semi-automatic rifles, or automatic rifles in the case of the People&#039;s Republic&#039;s Tsarrayut’yan rifle. These weapons, however, are based on reliable systems tested in the chaos of the Second Revolution. Weathered against the cold, and prepared for years of abuse, Adhomian rifles are among the sturdiest and most reliable in mass-production. Energy-based rifles are uncommon. Concerns of lasers reflecting off the snow, revealing one&#039;s positions, and the scarcity of reliable energy sources have pushed the new technology to the side. The People&#039;s Republic&#039;s Icelance rifle has beat the odds even if it is reserved for the elites of the Republican Guard. Partisans see use of the enduring Harrzhak bolt-action rifle. Special forces find their own in lever-action rifles, Hotaki sniper rifles, or other specialized weapons. Close-in engagements still make frequent use of bayonets and swords. Shotguns and submachine guns are, ironically, reserved for shock troops. Regardless of situation, Adhomai has a rifle that suits one&#039;s needs. They are cheap and reliable, albeit at times dated but no less effective.&lt;br /&gt;
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Tajaran artillery is where the cunning of Tajaran engineering shines. Many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. Even as venerable howitzers and emplacements see use decades, sometimes nearly a century, of use, Tajara continue to expand their artillery repertoire. Massive self-propelled guns within the ALA ride alongside their fearsome tanks while the People&#039;s Republic develops exosuits carrying large artillery cannons. The New Kingdom has found use in large railway cannons, among the largest to be produced on Adhomai, alongside the mass of naval vessels capable of fire support.&lt;br /&gt;
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==== Notable Weapons ====&lt;br /&gt;
&#039;&#039;&#039;Harrzhak Bolt-Action Rifle:&#039;&#039;&#039; A venerable design hailing from the mid-Steeple Peace era. It is a cheap bolt-action rifle designed the minimize exposure of the action to the outside elements. Despite the simplicity of the design, it is capable of great accuracy.&lt;br /&gt;
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&#039;&#039;&#039;Adhokorr Sword:&#039;&#039;&#039; A sword pattern originating from, and associated heavily with, Amohda. It is a straight single-edged blade that extends roughly 1.5 meters in length. The grip is typically made from local wood and bound in fabric or leather. It is intended for use with two-hands but is capable of single-handed use.&lt;br /&gt;
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&#039;&#039;&#039;Sahikorr Blade:&#039;&#039;&#039; A curved sword designed during the Warring Kings era. It features a long and thin blade of varying lengths. It is without a guard, with most modern variants making use of a metal-reinforced grip. All manner of Sahikorr blades exist, from ceremonial officer swords to cheap and mass-produced partisan blades.&lt;br /&gt;
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=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
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=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life that the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
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Throughout history, the concept of gender in Tajara society varied over time. Archaeological evidence suggests that before the Incarnate Dominion, multiple identities—often related to religious practices—existed. Like everything else, the nobility&#039;s breeding project also molded the perception of gender in Adhomai. Njarir’Akhran, with their great emphasis on their bloodline, were the ones with the strictest and defined gender roles. While the Zhan-Khazan rarely cared about these definitions, seeing little distinction between them. After the revolution, gender in the Tajara society changed as well, but it did not free itself fully from the shackles of the pre-contact oppression. &lt;br /&gt;
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In history, transgender Tajara were more common among Njarir and Hharar due to their more defined gender roles. Before the revolution, these individuals were often in a nebulous state, as they were still obligated to participate in the eugenics program. While some could still find suitable partners, others had to find other outlets, such as joining religious societies or becoming outcasts. Ma&#039;ta&#039;ke priesthood is open to transgender Tajara who identify as their patron god&#039;s gender. The Church of S&#039;rand&#039;marr rejects these notions and maintains a strong distinction within its organization based on the gender assigned at birth of its members. &lt;br /&gt;
&lt;br /&gt;
Third gender and nonbinary identities have historically been associated with religious and mystical perspectives. Those who could combine and balance both aspects were typically priests or mystics, known to have achieved some form of enlightenment. Only after the revolution are these identities now explored without the trappings of the occult. The older generations are usually confused by younger individuals who identify as such, with more religious Tajara being outraged at them for appropriating something that was once sacred. &lt;br /&gt;
&lt;br /&gt;
Sexual orientation was a poorly defined concept for the Tajara until the contact. With the emphasis on the caste system, most individuals were expected to have a partner of the same ethnicity with whom they could reproduce, despite their preferences. The nobility often persecuted any relationship or behavior that threatened the caste project. The nobility strictly forbade any kind of relationship with a Tajara of a different ethnicity. &lt;br /&gt;
&lt;br /&gt;
After the civil war, theories and studies about gender and orientation have begun to emerge among revolutionary thinkers. The most radical theorists argued that such concepts were constructions of the old nobility to further their control, calling for forgetting such ideas in favor of new visions. Currently, the Tajara society still upholds gender roles similar to those before the contact, mainly based on one&#039;s heritage. The concept of a defined and clear sexual orientation is still fairly new. Only now free of the oppressive Njarir system, the Tajara are free to think about these matters as they develop further socially, even if frequently tainted by the lingering old prejudices. The other species&#039; vision of these matters is seen as alien; even a traditional Tajara would not care to pass judgment on anything that does not involve their people.&lt;br /&gt;
&lt;br /&gt;
Because of the Tajara&#039;s recent history as a repressive, conservative species, they still carry many prejudices from the period before the revolution. Overt displays of affection, xenophilia, and interracial relationships among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. &lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
&lt;br /&gt;
Adhomai&#039;s architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir&#039;Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People&#039;s Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma&#039;ta&#039;ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal&#039;tor&#039;s annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armistice Day (November 26th):&#039;&#039;&#039; while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ma&#039;ta’kyr (March 24th to 30th):&#039;&#039;&#039; for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia&#039;s, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata&#039;ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coming of Dawn (January 9th):&#039;&#039;&#039; a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr&#039;Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dholma Festival (Third Week of October):&#039;&#039;&#039;  a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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[[Category:Tajara]]&lt;br /&gt;
&#039;&#039;Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=41120</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=41120"/>
		<updated>2026-08-10T23:42:04Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Slang/Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To play as Tajara, apply [https://forums.aurorastation.org/forum/13-whitelist-applications/ here].&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. &lt;br /&gt;
&lt;br /&gt;
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. &lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Consular Officer&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan can be the following Heads of Staff:&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Biesellite Consular Officer&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara are faster but take extra brute damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.&lt;br /&gt;
* Tajara can extend their vision while standing still. This is possible by using a verb in-game.&lt;br /&gt;
* Tajara have superior hearing, allowing them to listen intently. This provides messages on nearby machinery, explosions, and allows Tajara to hear whispered messages from further away. This is possible using a verb in-game.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:Tajara_Child.png|thumb|A Tajaran mother with her child.]]&lt;br /&gt;
Tajara are an omnivorous bipedal humanoid species. While on a surface level Tajara appear to be humanoid felines, scientifically and practically Tajara share little in common with Earth’s felines beyond certain visual elements. Tajaran bodies are strongly adapted for the Adhomian environment, an arctic and turbulent planet. Evolved to survive the harsh weather, temperatures, and hostile fauna, Tajara are well adapted to cold-weather environments, speed, and perception.&lt;br /&gt;
&lt;br /&gt;
===Fur and Mane===&lt;br /&gt;
Tajara are covered in a layer of thick fur that provides insulation from the cold, protection from diseases, and weather solar radiation. The only regions left without fur are the pads of the hands and feet, alongside the eyes and various orifices. This fur performs extremely well at insulating against the cold and shedding snow or water. However, Tajaran fur is vulnerable to degradation caused by chemical or physical means. To counter this, damaged fur ‘sheds’ off to allow a healthy follicle to replace it. Otherwise, Tajara do not shed on a regular basis. Tajaran fur has a predetermined length at which it will not grow further, with exception to manes.&lt;br /&gt;
&lt;br /&gt;
Manes are made of a unique strain of Tajaran fur that is stronger and wirier than the rest of a Tajara’s fur. Manes do not stop growth, instead they continually grow unless prevented by chemical means. The growth pattern of a mane can vary from Tajara to Tajara. It is not uncommon for manes to grow around the entire head, not unlike Earth&#039;s lion manes. Male Tajara additionally grow what amounts to beards and mustaches along the muzzle. Manes are a complex biological component for Tajara. They assist in heat regulation and insulate the ears when they are folded back into the head. The follicles assist the body in healing wounds as well as boosting the Tajaran immune system.&lt;br /&gt;
&lt;br /&gt;
===Body Fat===&lt;br /&gt;
&lt;br /&gt;
Body fat is stored in two ways: The fat reservoir and the fat layer. The fat reservoir is a non-essential organ within the lower body. It stores excess fats that may be used for energy, heat, or to replace lost fat in the fat layer. While the reservoir is non-essential, the loss of the reservoir can cause numerous complications. Those lacking a reservoir starve faster, lacking an essential store of energy when there is a lack of food. The reservoir’s fat also partially fuels Tajaran heat generation, meaning those without a reservoir are typically colder. The fat layer is an essential insulating layer beneath the fur. It acts as equal parts temperature insulation and physical protection, using the layer to dampen blunt trauma.&lt;br /&gt;
&lt;br /&gt;
===Environmental Adaptations===&lt;br /&gt;
&lt;br /&gt;
Tajaran adaptations to extremely low-temperature environments have the tendency to cause overheating issues in more mild environments. The primary methods by which Tajara expel heat are the pads of the hands and feet, as well as the ears and breath. It is common for Tajara to shorten the fur around the ears to increase heat dissipation. Typically, Tajara will attempt to cool their skin or lower their internal temperature as the insulation of the fur and fat layer also assists in keeping the cold in.&lt;br /&gt;
&lt;br /&gt;
Tajara are built to favor efficient use of energy as opposed to raw strength. Tajaran muscles are lean, built for sustained use over long periods time rather than bursts of power. This is exemplified by the Tajaran gait. Specialized for movement through snow, Tajaran biology favors a consistent speed capable of trudging through snow efficiently as opposed to sprinting. Outside of snowy environments, the lack of resistance correlates to a faster walk speed. However, this does not mean Tajara are not capable of great feats of strength. Training and practice can produce strength competitive with human athletes, albeit with more effort required as the muscles produced are built for endurance and not raw power.&lt;br /&gt;
&lt;br /&gt;
Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes have large pupils, capable of contracting significantly faster than other creatures, sapient or otherwise. The Tajaran eye has uniquely evolved to physically alter its structure to achieve different functions. The eyes may focus the lens and physically contract the rear of the eye to increase the density of rods, allowing for extreme low-light vision, albeit colorless vision and at great risk of bright lights harming the eye and causing pain. A similar process can be performed to focus a Tajara’s vision at a far target. The eye contracts in a different manner to focus at great lengths, effectively extending one’s vision. While a Tajara can attempt to use low-light and far-vision at the same time, it often results in diminished low-light vision at distance, and can be painful when performed for long periods of time. To protect the eye from snow blindness and keep the eye moist against wind, Tajaran eyes have nictitating membranes.&lt;br /&gt;
&lt;br /&gt;
Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed. Tajaran ears, similarly to Tajaran eyes, are capable of contorting their physical structure to achieve different goals. The ears can shift to amplify quieter noises, at risk of damage and pain should a loud noise be made close to the ear. Tajaran ears are often warmer than the rest of the body as they are the primary method of heat dissipation.&lt;br /&gt;
&lt;br /&gt;
Tajara possess a pair of digitigrade legs and otherwise humanoid arms. Each hand has 5 digits, each with a 1-2 cm claw. These claws are non-retractable and particularly sharp. These claws can be filed down if more dexterity is needed, however this is done with great care and caution as cutting claws too short can be incredibly incredibly painful and will expose nerves to the air. Tajaran feet carry 4 roughly equal-sized digits. These digits also have claws, however they are more blunted and hooked compared to their hand-based counterparts to assist in grip and stability on rocky or snowy surfaces.&lt;br /&gt;
&lt;br /&gt;
Tajaran tails are long, semi-prehensile extremities that, while appearing not particularly useful, are vital. The place of the tail takes on a biological and societal role. Biologically, the tail is necessary for balance and environmental awareness. While Tajara may be bipedal, much of their flexibility and maneuverability is owed to the tail providing superior balance and stability. The tail has higher bundles of sensory nerves that assist in environmental awareness, notable vibrations. Societally, tails are a fundamental part of Tajaran body language and communication. Most languages require tails, either for communicating the language itself or to inflect meaning and tone into sentences. It also provides a visible display of body language.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. However, these molars remain sharper than human molars to pierce the tough skins of Adhomian produce. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. &lt;br /&gt;
&lt;br /&gt;
===Tajaran Build an Lifecycle===&lt;br /&gt;
&lt;br /&gt;
Tajara are sexually dimorphic, however the differences are rarely notable. Males are typically taller, have broader shoulders, more pointed ears, and larger hands and feet. Females have elongated muzzles, shorter ears, and an additional set of molars. Mothers do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. These breasts contract around three months after birth when the young transition to normal food.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]&lt;br /&gt;
Tajaran height and weight are primarily dependent on ethnicity. However, upbringing and access to food often dictates height, with less access resulting in shorter Tajara. Heights and weights often vary. Tajara shorter or taller than the range typical for their ethnicity often face medical issues as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M’sai:&#039;&#039;&#039; 160 cm to 170 cm. 80.1 kg to 90.4 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; 150 cm to 160 cm. 68.2 kg to 77.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Njarir:&#039;&#039;&#039; 165 cm to 175 cm. 82.5 kg to 92.8 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zhan:&#039;&#039;&#039; 170 cm to 190 cm. 82.9 kg to 103.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tajaran lifecycle is more rapid relative to other species. A Tajaran fetus only takes 6 months to mature, with Tajaran children reaching the full extent of their physical growth by 15 or 16. Modern medicine sees most Tajara now live beyond 70 years with the oldest Tajara reaching nearly 100. However, ages beyond 80 often require intensive and expensive medical technologies. Most Tajara retire at 60 when the body becomes too aged to work.&lt;br /&gt;
&lt;br /&gt;
The sleep cycle of the Tajaran species is one of their most scientifically curious features. A normal waking period is somewhere between 36 and 58 hours, with a subsequent 20 to 28 hours of sleep. Normally, the waking period is spotted with 3 to 4 15-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajara living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those who do not enter the sleep cycle properly, or attempt to break it in order to conform to a human sleep cycle, may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, further reinforced by their larger presence in cities. Given their status as the ‘face’ of Tajara, Hharar have grown to take over many diplomatic and public-facing jobs following the establishment of the People’s Republic of Adhomai. Hharar societally are the artisans and tradies, typically focusing on more skilled trades. Being the original urbanites, Hharar culture is what has been exported as ‘Tajaran culture’ across the Spur. They are the creators of the [[S’rendarr and Messa|Twin Suns worship]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; considered to be the backbone of Tajaran society. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Zhan-Khazan fill the societal role of the laborer. They are the workers and managers of mines, farms, construction sites, etc. Being the dominant race in the restaurants and inns, much of Tajaran food culture comes from the Zhan-Khazan, as well as the religion of the [[Ma’ta’ke Gods]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy before the First Revolution. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards leadership roles, the arts, and the sciences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coloration ===&lt;br /&gt;
Fur color is the most noticeable aspect of a Tajara. It acts as a natural camouflage and is the most visible difference between the ethnicities. Ancient history saw these fur colors appear in certain regions of Adhomai, however over millennia of migration, marriage, and modern travel, every coloration of fur can be seen across Adhomai and now the Spur.&lt;br /&gt;
&lt;br /&gt;
Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human.&lt;br /&gt;
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&#039;&#039;&#039;These fur colors are suggestions and guidelines. Any one Tajara could have a variation of the colors shown, whether it be lighter or darker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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====Hharar:====&lt;br /&gt;
Hharar fur coloration traces back to the proto-Hharar peoples of Southern Ras&#039;nrr. The forests between the Rhazar and Khazan mountains alongside the fertile soil allowed for the invention of farming, and later the formation of Adhomai’s first civilizations. The Hharar people evolved to feature brown fur colorations due to the numerous woods they lived in.&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|left|thumb|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|left|thumb|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|left|thumb|Taupe (RGB 72, 60, 50 / Hex #483c32)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prairie Brown&#039;&#039;&#039;&lt;br /&gt;
Being the most common coloration of Hharar fur, Prairie Brown was once associated with the numerous Hharar working the fields across Ras’nrr. Despite this association, it is not considered the oldest fur coloration, instead being a variation that occured in those living among the fields of the warmer prairies of the Ras’nrr Heartlands.&lt;br /&gt;
| &#039;&#039;&#039;Azumah Wood&#039;&#039;&#039;&lt;br /&gt;
This fur color dates far older than the name it is associated with. Once referred to as simply “Summer Brown”, the name Azumah Wood became widespread following the massive success of a logging company in the Azumah lake region during the Steeple Peace. The wood products were advertised and sold with the image of a kochiba furred logger chopping down “Azumah grade” trees. The logging company has since then gone defunct, being known only as the source of a strange origin for the term.&lt;br /&gt;
| &#039;&#039;&#039;Harbor Brown&#039;&#039;&#039;&lt;br /&gt;
Harbor Brown carries the title of being the oldest known fur coloration among Hharar, having been the predominant coloration amongst the proto-Hharar of the Southern Ras’nrr region. However, in modern times it has been titled after the numerous harbor workers found across Adhomai, even if they no longer are a majority of sailors.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
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====Zhan-Khazan:====&lt;br /&gt;
Zhan fur colorations are the result of a long history of mountain tribes. Even during winter seasons, the darker fur colorations permitted better camouflage with the rocky terrain of the Ras’nrr mountains.&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rhazar Fog&#039;&#039;&#039;&lt;br /&gt;
During Sil’nryy-aysaif, the foot of the Rhazar mountains are commonly blanketed in a thick fog. The rare blue coloration of this fog became closely associated with the local Zhan population who shared a similar fur color with that of the mountain rock. Regardless, the fur coloration took on the name of the far more popular fog than the relatively mundane mountain rock.&lt;br /&gt;
| &#039;&#039;&#039;Khazan Rock Grey&#039;&#039;&#039;&lt;br /&gt;
The proto-Zhan-Khazan people were infamously put down during the Incarnate Dominion. The majority featured a dark-grey fur that became synonymous with the Zhan tribes of the Khazan mountains that the ethnicity, and fur, are now named after.&lt;br /&gt;
| &#039;&#039;&#039;Nraz’i Mud&#039;&#039;&#039;&lt;br /&gt;
Of the Zhan tribes, those in the Nraz’i mountains enjoyed the warmest winters. The hinterlands of the Sum’add coast become a muddy mess when the snow melt of the Nraz’i mountains washes onto the thawed soil. The fur color common of the region’s Zhan tribes became associated with the mud, then taking the name it has now.&lt;br /&gt;
| &#039;&#039;&#039;Cavern Black&#039;&#039;&#039;&lt;br /&gt;
Caves formed a natural home for the first Zhan’khazan to settle within. These served as strong homes and fortresses alike for the ancient peoples. It is not believed that these conditions resulted in the dark coloration being prevalent among the Zhan, despite old tales claiming such. This uncommon coloration originated from the southern Rhazkjara mountains.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
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====Njarir&#039;Akhran:====&lt;br /&gt;
Njarir fur colorations are the results of the extensive eugenics programs employed by the Adhomian nobilities. Through decades of careful merging of M’sai and Hharar bloodlines, along with high amounts of inbreeding, Njarir now feature the flashiest fur colors among Tajara. Despite the inherent nature of genetics, reputations for different fur colorations have taken root among noble circles even following the revolutions.&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steeple Light&#039;&#039;&#039;&lt;br /&gt;
Seen as the ultimate fur coloration produced by the infamous eugenics programs, Steeple Light gained its name after a Rasn’rr emperor of the early Steeple Peace declared his fur, a bright orange, to be the manifestation of S’rendarr’s light. Some esoteric circles in the New Kingdom have adopted this belief upon its rediscovery. While the emperor’s name was lost to the books burned in the First Revolution, his declaration remains as the name of this fur coloration.  It is a highly sought after coloration among nobles. &lt;br /&gt;
| &#039;&#039;&#039;Hadii Red&#039;&#039;&#039;&lt;br /&gt;
Once a mundane coloration, Hadii Red has become an intimidating presence following the rise of the Hadii Dynasty. The vast majority of the family has some variation of this fur, with many rumors claiming they place great effort and care that the coloration is maintained in their offspring. It is an uncommon joke for Njarir who have this fur to say that they’re secretly a Hadii.&lt;br /&gt;
| &#039;&#039;&#039;Ras’val Royal&#039;&#039;&#039;&lt;br /&gt;
Many of the noble families who came to rule the regions surrounding the Ras’val sea featured the ruddy coloration of what is now known as Ras’val Royal. While previously considered the coloration of middling nobles, the rise of the Azunja family to the head of the New Kingdom has led to the coloration being perceived as the height of royalty.&lt;br /&gt;
| &#039;&#039;&#039;Half-Knuckle White&#039;&#039;&#039;&lt;br /&gt;
This fur color was common among lower nobility across Adhomai during the Steeple peace. The term Half-Knuckle White was coined as a slur against those nobles who were seen as fraternizing too much with their enforcers resulting in a “washed out” fur color. Genetic research shows that these claims had little backing, but this has yet to make an effect on the thoroughly cemented name.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
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====M&#039;sai:====&lt;br /&gt;
M’sai fur is the result of the behaviors of proto-M’sai. Having been a nomadic people of the open prairies in Ras’nrr, the light fur color was often the only way Tajaran hunters were capable of hiding or blending into the environment.&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zarragh Washoff&#039;&#039;&#039;&lt;br /&gt;
Considered the most recent evolution of fur color, Zarragh Washoff garnered its name in the Zarr’jirah mountains. The lake-effect snow of the northern lake gained the name “washoff” due to how the new layers of snow would conceal rock and dirt chips on older snow, making the mountains easier to blend into.&lt;br /&gt;
| &#039;&#039;&#039;Field Snow&#039;&#039;&#039;&lt;br /&gt;
Field Snow is arguably the most common fur coloration amongst M’sai. Characteristic of the proto-M’sai hailing from the fields of the Nraz’i basin, upon the arrival of the nomadic tribes to Souther Ras&#039;nrr the native proto-Hharar began to refer to their coloration as “Field Snow” after the coloration of fresh snow on the Ras’nrr prairies.&lt;br /&gt;
| &#039;&#039;&#039;Fatshouter White&#039;&#039;&#039;&lt;br /&gt;
Named after the coloration of fatshouter milk before processing, this coloration has dubious origins. Written history on much of the proto-m’sai peoples were sparse, however prevailing research suggests Fatshouter white primarily comes from those M’sai nomads from the inner western coast of the Nraz’i basin.&lt;br /&gt;
| &#039;&#039;&#039;Enforcer Silver&#039;&#039;&#039;&lt;br /&gt;
Being the second most common fur coloration of the M’sai people, Enforcer Silver garnered its name through association with the dreaded noble enforcers of history. The name was reinforced in older times when many noble families began to stamp enforcer insignias in silver, which often came close to the fur color of many M’sai who wore them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran History]]&#039;&#039;&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
&lt;br /&gt;
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
&lt;br /&gt;
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
&lt;br /&gt;
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
&lt;br /&gt;
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
&lt;br /&gt;
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
&lt;br /&gt;
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. In &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, the People&#039;s Republic of Adhomai was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. &lt;br /&gt;
&lt;br /&gt;
However, serious problems remained. &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
===The Second Revolution===&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039;, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. &lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.&lt;br /&gt;
&lt;br /&gt;
The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge.&lt;br /&gt;
&lt;br /&gt;
==Tajaran Factions==&lt;br /&gt;
&lt;br /&gt;
Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:PRA_Flag.png|30px]] [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the &#039;&#039;&#039;People&#039;s Republic of Adhomai&#039;&#039;&#039; is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
&lt;br /&gt;
===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
The most pervasive and successful rebellion came from a group called the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
&lt;br /&gt;
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
&lt;br /&gt;
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala&#039;s term comes close to its end and the next election is being organized, the fragile Al&#039;mariist democracy is threatened by all kinds of extremists.&lt;br /&gt;
&lt;br /&gt;
===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
&lt;br /&gt;
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
&lt;br /&gt;
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
===Names===&lt;br /&gt;
Native Tajaran names have changed over the storied history of the species. The earliest record of naming conventions appears in the Warring Kings era, where the usage of dynastic titles became a standard part of the Tajaran name as a way to distinguish which noble a given serf worked under. Since then, names changed as more titles were attached. Jobs, personality traits, status, titles, age, given names, and more have been combined to produce the infamously long and unwieldy names associated with history. Following the declaration of the Steeple Peace, nobles across Adhomai standardized to a new scheme which continues to persist among the Tajaran people.&lt;br /&gt;
&lt;br /&gt;
Every name features three aspects: The individual, the dynasty, and the purpose. Xeno-linguists associate these aspects to the human concepts of the given name, the family name, and the job title respectively. This has resulted in debate over forced associations, as each aspect has a different connotation than what humans may expect, namely the Dynasty. Unlike humans, family names are only found with noble dynasties. This has led to many xeno organizations to assume that Tajara associate with large extended families.&lt;br /&gt;
&lt;br /&gt;
The Individual aspect is the personal part of a Tajara’s name. Parents will provide their child with the Individual aspect in hopes that the phrase or word used will become a part of the Tajara&#039;s person. It is not uncommon for Tajara to bear the names of gods or powerful figures, or for others to be named after abstract, religious, or ideological concepts.&lt;br /&gt;
The Dynasty aspect is the standardized part of a Tajara’s name. Following the First Revolution, the Hadiist government mandated the Dynasty aspect be named after the birthplace of an individual as a means to remove the influences of the nobility. Those stubborn Tajara born before the end of the First Revolution, or those now living in the New Kingdom, often refused to change their Dynasty aspect, continuing to reflect the noble family they serve or are a part of.&lt;br /&gt;
&lt;br /&gt;
The Purpose aspect previously was the utilitarian part of a Tajara’s name. The aspect reflected a job or trade, an essential piece of information within a community. However, since the end of the first revolution, the need for static names to lessen the bureaucratic burden resulted in many Purpose aspects turning into a form of family name, a newer and still contentious concept for Tajara. With the number of regional dialects and multiple titles for the same trade or job, Purpose aspects are rarely the same across Adhomai. In some cases, two families joining together in marriage would combine their two aspects to form a new one.&lt;br /&gt;
&lt;br /&gt;
While a Tajara’s name contains all three aspects, the usage of all three is not required. Most Tajara will utilize the Individual and Purpose aspect, however traditionalists and nobility expect the use of the Dynasty aspect. All Tajara on the Horizon may use only &#039;&#039;&#039;two aspects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The following guide is &#039;&#039;&#039;not required&#039;&#039;&#039;. Native names can vary based on parentage, region, and numerous other factors. This guide is a structured option, however other options include taking inspiration from the [[Notable Tajara]] page, and heavily modifying Eastern European or Arabic names.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To create a native Tajaran name, you will need to access the &#039;&#039;&#039;unofficial&#039;&#039;&#039; translator [http://mk.darkserver.co.uk/lang/index.php here]. Select Siik’maas under the language drop down. By typing in certain words or phrases, then translating, you can utilize Tajaran words to create a name. Typically, you will want to connect multiple Tajaran words with an apostrophe or hyphen, however combining two words without a space is acceptable.&lt;br /&gt;
&lt;br /&gt;
*For the Individual aspect, use a phrase, trait, or concept. &lt;br /&gt;
**For example: Love becomes Azutul. S&#039;rendarr&#039;s Warmth (Kirmah rajzir. Zir)  becomes Kirmah’rajzir. &lt;br /&gt;
*For the Dynasty aspect, you may use any text you prefer. Regions and cities with royalty or dynasty attached usually garners better results. Hadiists typically utilize the name of the city or region they were born.&lt;br /&gt;
**For example: Kaltir Royalty (Jurlket mir mrra) becomes Jurlket’mir. Nal’tor (Jri chur) becomes Jri’chur&lt;br /&gt;
*For the Purpose aspect, use the title of the job or craft of the Tajara. Use multiple versions of a given job or trade for better results.&lt;br /&gt;
**For example: Police Officer (Kaii&#039;r manq rir) becomes Kaii’rirmanq. Prince becomes Vahkal.&lt;br /&gt;
*The final name becomes: Azutul Jurlket’mir Kaii’rirmanq. &lt;br /&gt;
**From this, you can tell the individual is Azutul or named love, whose liege is the Jurlket’mir or Kaltir Royalty, and performs work as a Kaii’rirmanq or officer.&lt;br /&gt;
&lt;br /&gt;
The translator output rarely gives a word or name ready for use. Modification will be required as seen in the examples provided. This also means that names cannot be decoded.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xeno-Influenced Names ====&lt;br /&gt;
&lt;br /&gt;
Given native tajaran names are difficult for humans to pronounce, the PRA once encouraged the use of humanized names. This resulted in many Tajara taking on names derived from Eastern European or Arabic origin, as xeno-linguists found these the easiest for Tajara to pronounce. Following the transition of power from Al’marii to President Hadii, the PRA has walked back on this stance and since issued a decree to encourage citizens retake their native names as a form of pride in tradition and loyalty to the party. Many Hadiists have heeded this decree and returned to their native names, however a sizable population continues to use their adopted names. Given Tajara may have multiple names, the Adhomian governments are more dedicated in the tracking of names.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Tajaran languages such as Siik’Maas or Siik’tajr is not forbidden by SCC regulations and is often used to hold conversations between Tajara on the crew.&lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik&#039;mas and Siik&#039;tajr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajaran culture necessitates a separation of the personal self and the external self. This cultural force can be traced back to the early worship of the Twin Suns, which throughout its history has emphasized a separation of personal and public matters. This separation was later reinforced by the nobility, eventually becoming an embedded part of all Tajaran languages. The result is a grammatical structure that separates the private and public self. In Tau Ceti Basic, this has been translated into the use of first, second, and third person pronouns as the closest fit.&lt;br /&gt;
&lt;br /&gt;
The public self, third-person pronouns (he/him, she/her), is the formal state. It shows respect and a distancing of one’s personal matters from others. Traditionalist Tajara would expect the use of the Dynasty aspect and appropriate titles when speaking in the public self. However, those from progressive regions rarely pay attention to the use of aspects as the weight of dynasties and the nobility is not present. Strangers meeting, a subordinate addressing a superior, and other cases where formality and respect is expected uses the public self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;His&#039;&#039;&#039; greetings to the &#039;&#039;&#039;madam&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this line, Person A speaks to Person B&#039;s public self through his own. As Person A does not know Person B’s name or title, madam is used to maintain respect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Hello &#039;&#039;&#039;Officer Smith&#039;&#039;&#039;. She is &#039;&#039;&#039;chef Al-Kandari&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B, a human, through their title and last name. Person A maintains the public self through the use of her own title and Dynasty aspect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The use of second-person pronouns (you/your) can depend on where someone is from. Non-traditionalist regions, such as the Hadiist lands, don’t consider second-person pronouns formal or informal. Traditional cultures, such as the New Kingdom, find second-person pronouns informal. In this latter case, it is reserved for use by a superior addressing a subordinate or similar cases.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;You&#039;&#039;&#039; need to handle that report by tomorrow. &#039;&#039;&#039;She&#039;&#039;&#039; will ensure it shows on &#039;&#039;&#039;your&#039;&#039;&#039; performance review otherwise.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B through the personal self (you/your). It shows that Person A is either disrespectful, a superior, or from regions where the use of ‘you’ is not informal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The personal self, first-person pronouns (I/me/mine), is the informal state. It is addressing matters on a personal level where formality is not required, or genuinity is desired. The Individual aspect can be used by itself in this state. Close friends, personal moments, and similar matters would use the personal self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;I&#039;&#039;&#039; am unsure what &#039;&#039;&#039;you&#039;&#039;&#039; mean by this. &#039;&#039;&#039;Your&#039;&#039;&#039; proposal vexes &#039;&#039;&#039;me&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A uses the personal self and addresses Person B in the personal self. This establishes a close and informal conversation or is used to disrespect Person B by addressing them directly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Transitioning from public to personal selfs is easy. The initiator who desires to make the conversation informal starts by referring to themself in the personal self. If the other participants agree to make a conversation informal, then they respond in kind using the personal self. Otherwise, they may continue to use the public self and maintain the conversation’s formality.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, &#039;&#039;&#039;I&#039;&#039;&#039; simply wanted to be introduced to &#039;&#039;&#039;her&#039;&#039;&#039;. &#039;&#039;&#039;My&#039;&#039;&#039; name is &#039;&#039;&#039;Abdal Akhtarov&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person A steps into the personal self but is still speaking to Person B through her public self. This is an invitation to personal conversation, done respectfully by not involving Person B&#039;s personal self directly. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello, &#039;&#039;&#039;Mr. Akhtarov&#039;&#039;&#039;. &#039;&#039;&#039;I&#039;&#039;&#039; am &#039;&#039;&#039;Aisha&#039;&#039;&#039;. Does &#039;&#039;&#039;he&#039;&#039;&#039; wish to speak elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person B is still speaking to Person A&#039;s public self, however refers to herself in the personal self, accepting the invitation to an informal conversation. In the following conversation, it would be acceptable for both to use personal self.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The use of the public and personal self by non-Tajara can be jarring for those not acclimated to human environments. Tajara not used to human space can find it disrespectful how the use of the personal self is standard. Those acclimated to non-Tajaran patterns of speech rarely take issue with the lack of distinction between public and personal self. Referring to a non-Tajara through informal pronouns is broadly acceptable, however the use of first-person pronouns, the personal self, as a default often takes years in human space and a concerted effort for a Tajara to transition to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Slang/Terminology ====&lt;br /&gt;
Tajara, like every species, has a wide variety of slang terms in both Tajaran languages and Tau Ceti Basic. While no list can be truly comprehensive, as slang is ever changing, certain phrases and terms have become widespread enough to be known by nearly all Tajara.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Siik&#039;maas uses suffixes to define many aspects of the language. Slang is no different and can be modified in much the same way as any other Siik&#039;maas word. Some examples include:&lt;br /&gt;
&lt;br /&gt;
Adjective: -iye (I.E. T&#039;ishkiye - Robotic)&lt;br /&gt;
&lt;br /&gt;
Plural: -ra (I.E. Tivrra/Tivra - Humans)&lt;br /&gt;
&lt;br /&gt;
Diminutive: -nry/-ni (I.E. Nav&#039;henry/Nav&#039;heni - Tiny Unathi)&lt;br /&gt;
&lt;br /&gt;
Augmentive: -imy (I.E. Rafamaimy - Big Rafama)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phrase !! Meaning !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;zivr/Tivr || Xeno, Human || Beginning as a term for solely humans, T&#039;zivr, or &amp;quot;furless&amp;quot;, grew to incorporate all aliens as a whole. The term is not wholly considered derogatory, however is seen as less acceptable than xeno or alien.&lt;br /&gt;
|-&lt;br /&gt;
| Dornshky || Furless || A strong insult originating from the physical condition itself. While it is a common insult among Tajara, it includes a more derogatory way to refer to aliens.&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;ishk || IPCs, Robots, Hadiists || Originating from the Siik term for soulless, T&#039;ishk became a widespread insult for Hadiists and robots alike among Little Adhomai, quickly spreading to other Tajaran communities and, ultimately, back to Adhomai.&lt;br /&gt;
|-&lt;br /&gt;
| M&#039;ishk || IPCs || The non-derogatory version of T&#039;ishk, M&#039;ishk more specifically refers to IPCs, directly translating as &amp;quot;artificial soul&amp;quot;. It started as a shorthand of Manq&#039;ishk, however quickly gained traction within the People&#039;s Republic, and later other Tajaran communities.&lt;br /&gt;
|-&lt;br /&gt;
| Sha&#039;tajii/Shatii || Dionae || Directly translating to &amp;quot;wood peoples&amp;quot;, the term began from Little Adhomai where contact between Tajara and Dionae took place frequently enough to generate a slang term.&lt;br /&gt;
|-&lt;br /&gt;
| Kirr || Vaurca || Directly translating to &amp;quot;insect&amp;quot;, the slur originated from Little Adhomian gangs warring with Vaurca living in neighboring districts. The term spread rapidly following the murders of multiple Tajara ordered by Vaurca Queen Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra.&lt;br /&gt;
|-&lt;br /&gt;
| Nav&#039;hen || Unathi || A contraction of the phrase &amp;quot;dahal Nav henrhesi&amp;quot;, translating to &amp;quot;dies in the cold&amp;quot;. The phrase began as a tongue-in-cheek way to refer to Unathi mercenaries within the S&#039;rand&#039;marr Coalition by ALA soldiers, before spreading to Little Adhomai where it was shortened to Nav&#039;hen.&lt;br /&gt;
|- &lt;br /&gt;
| Ratajani || Skrell || Originating from the folk tales of small, ugly, stump-tailed, neon colored creatures. Characterized as greedy and the cause of unlucky events in life, Ratajani was quickly applied to Skrell upon first contact. This use of the term as a slur quickly overtook the earlier and less derogatory use as comparison to misbehaving children.&lt;br /&gt;
|- &lt;br /&gt;
| K&#039;strelkii || Mercenary, Corporate Drone || Translating as &amp;quot;money soldier&amp;quot;, the term grew out of the spite among Tajara towards corporate busy-bodies and mercenary groups.&lt;br /&gt;
|- &lt;br /&gt;
| Rafama || Stubborn, Hard-headed, Territorial || Originating from the behavior of Rafamas on Adhomai, the term is a long historic name for any person acting particularly stubborn or stand-offish.&lt;br /&gt;
|- &lt;br /&gt;
| Raskaren || Noble, Enforcer || Based upon the mythological Raskaren, a creature of Raskara that drinks blood and is incapable of surviving sunlight. The term grew to become a slur against nobles and M&#039;sai enforcers. While predominantly used within the [[Free Tajaran Council]], the term has been slowly spreading to Little Adhomai and Adhomai proper. It is banned within the New Kingdom.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Kalta || Royalist, Poor || Forming from a joke regarding the relatively high rates of poverty within the New Kingdom, T&#039;Kalta, translating to &amp;quot;without money&amp;quot;, grew in popularity across the People&#039;s Republic and Democratic People&#039;s Republic.&lt;br /&gt;
|- &lt;br /&gt;
| Njaqrii || Noble Dynasty || Translating into &amp;quot;noble family collective&amp;quot;, the Njaqrii is what amounts to a dynasty. One must be a Njarir to be within a Njaqrii. These dynasties can be expansive, covering sometimes hundreds of Tajara. The distinction between dynasties is primarily determined by recognition from other Njaqrii. Given progress nations on Adhomai abhor the nobility, Njaqarii remains a matter only relevant to the [[New Kingdom of Adhomai]] and history.&lt;br /&gt;
|- &lt;br /&gt;
| Njarii || Noble House || Where Njaqrii is the noble family, Njarii is the noble &amp;quot;house&amp;quot;. Njarii act, in essence, like a business centered around the matters of the Njaqrii, or sections within the Njaqrii. The Njarii includes far more individuals, spanning from servants and workers to the nobility themselves. Establishing a Njarii is a legal matter within the [[New Kingdom of Adhomai]], however in the [[People&#039;s Republic of Adhomai]] and [[Democratic People&#039;s Republic of Adhomai]], Njarii remain unrecognized or illegal.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Ruv || Shameless, Al&#039;mariist || A rare Hadiist term that was applied to Al&#039;mariists for the perceived shamelessness in illegal and underhanded tactics during the Second Revolution. The term has since grown and spread across Tajaran communities.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Zhunii || Hick, Redneck || Translating to &amp;quot;lacking desire people&amp;quot;, the term spread as a catch-all for rural peasantry. The exact origins are believed to be a jab at the lack of time or willpower for rural peasantry to hold greater ambitions.&lt;br /&gt;
|- &lt;br /&gt;
| Vak&#039;a || Idiot, Airhead, Bro || Originating from Little Adhomai, Vak&#039;a spread rapidly as a general way to refer to a friend, equivalent to saying dude or bro.&lt;br /&gt;
|- &lt;br /&gt;
| Vakalnar || Grifter || Meaning &amp;quot;air salesman&amp;quot;, equivalent to calling someone a snake oil salesman.&lt;br /&gt;
|- &lt;br /&gt;
| Tyrhal || Hell || Tajaran religions have no singular lands that are considered the equivalent to hell among Human religions. However, ancient tales mentioned Tyrhal, or &#039;land of demons&#039;. Tyrhal was saved from obscurity when Little Adhomian residents wanted a Tajaran version of the human term hell. The term spread as a compromise for those Tajara who wanted to adopt Human mannerisms while maintaining Tajaran culture.&lt;br /&gt;
|-&lt;br /&gt;
| Azukavo/Azuvo || Love you || Not inherently slang, the use of Azuvo has become desensitized in more progressive communities of Tajara. Rather than being an intimate expression not fit for use in public, it has seen less stigma in use, albeit still associated with loved ones and close friends.&lt;br /&gt;
|-&lt;br /&gt;
| Ketvo (Ane)! || Onwards, Let&#039;s Go, To Victory || Translated literally as &amp;quot;March to victory!&amp;quot;, Ketvo Ane was established as a phrase within People&#039;s Republic military leadership. Being the standard phrase to initiate movement or actions, it became widespread during the Second Revolution, even among the other nations as turncoats brought the phrase along with them. Post-war, the phrase spread rapidly.&lt;br /&gt;
|- &lt;br /&gt;
| Blinder || Overwhelming, Too Much || Descended from the concept of S’rendarr’s light being the embodiment of energy and life. Having too much of S’rendarr’s light may blind someone, therefore for something to be a Blinder it exudes too much energy, S’rendarr’s light.&lt;br /&gt;
|- &lt;br /&gt;
| Half-Knuckle || Poor, Fraternizer (Royalist) || Originating from a noble snide. Knuckles are the smallest form of currency on Adhomai, therefore to call someone a half-knuckle implies they are so poor as to only have a half-knuckle. Within Royalist society, the term additionally refers to nobles who are seen as fraternizing too much with commoners.&lt;br /&gt;
|- &lt;br /&gt;
| Top Snow || Young, Inexperienced, New || A term referring to the top layer of snow, often fresh light snow. Someone who is Top Snow is fresh, equivalent to the human term &amp;quot;green horn&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Washoff || Old, Undesirable, Lackluster || Referring to the runoff of melted summer snow, called washoff on Adhomai, the term grew to be used for undesirable items or people, likened at times to the phrase ‘getting long in the tooth’.&lt;br /&gt;
|- &lt;br /&gt;
| Bronzer || Jackboot, Enforcer, Cop || Descended from the bronze emblems used to denote an on-duty enforcer. Used in a derogatory manner against cops, enforcers, and authority figures alike.&lt;br /&gt;
|- &lt;br /&gt;
| Bookie || Bookworm, Royalist, Dork || Stemming from the cultural view of books as symbols of noble oppression, bookie is a term used to insult someone within progressive cultures as a royalist, or someone who tolerates or encourages noble oppression. Can also be an insult equivalent of calling someone a dork, nerd, etc.&lt;br /&gt;
|- &lt;br /&gt;
| Torcher || Friendly, Happy, Positive || Originating from the symbol of Azubarre’s torch, calling someone a torcher implies they embody Azubarre’s torch, and therefore his qualities of positivity, friendliness, and true love. Over time, the connotations associated with Azubarre, namely the more romantic elements, became less emphasized, resulting in the slang becoming a catch all for friendliness and positivity.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotional Displays===&lt;br /&gt;
Because of their anatomy, Tajara express emotions in different ways than Humans. Baring one’s teeth is a strong expression of challenge or mockery. As such, Tajara rarely smile by showing the teeth, instead wrinkling the nose by gently lifting the sides of the muzzle. The folding of ears is a clear sign of fear or worry, while perking the ears forward shows attention or interest. Ears will involuntarily flick when exposed to loud sounds.&lt;br /&gt;
&lt;br /&gt;
The semi-prehensile tail of Tajara allows for a great amount of expression. Enough emphasis has been placed on the tail as a form of expression and language that Tajara afflicted with Hakh’jar are commonly misread or have to vocalize their current emotion. Tajaran tails naturally sway, however a rapid sway or wag is a childish sign of satisfaction. Curving the tail downward and blistering is a clear sign of hostility, whereas tucking the tail down by the feet is a stress response. The flicking of the tail end is a sign of anger or anxiety.&lt;br /&gt;
&lt;br /&gt;
Displays of affection among Tajara are rarely seen in public, and looked down on by traditionally minded Tajara. The common forms of affection are the bumping as muzzles or holding of the wrist. While less common, twining the tail around an ankle or wrist is seen as equivalent to holding the wrist. Intertwining tails, however, is seen as a childish expression of affection. Hugging is not seen romantically. It is seen as a transfer of body heat and thus a common act between friends, comrades, and family alike. Those acclimated to human expression may view hugging as having a romantic component in certain contexts, however this is lost on those with a traditional mindset.&lt;br /&gt;
&lt;br /&gt;
Status was a major aspect of emotional expression during the times of the nobility. When interacting with another of a higher social status, it was required for the lesser of the two to lower their head and pull the ears back. Having direct eye-contact or tilting the head up was seen as a show of defiance. These expectations have since been challenged and are often disregarded if not outright rejected since the fall of the old nobility, however those traditional-minded Tajara and Royalists within the New Kingdom continue to abide by the rules of status.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Valyan K&#039;rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.&lt;br /&gt;
&lt;br /&gt;
Sana Sahira&#039;s location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Valyan K&#039;rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
&lt;br /&gt;
====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
&lt;br /&gt;
In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protect all Tajara.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.&lt;br /&gt;
&lt;br /&gt;
[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
&lt;br /&gt;
The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors masking the wearer&#039;s face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.&lt;br /&gt;
&lt;br /&gt;
Today, the government officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
&lt;br /&gt;
The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
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====Fur Dying====&lt;br /&gt;
One of the flashier aspects of fashion and looks is fur dye. History saw extensive use of early fur dyes as methods to mark oneself as part of an in-group. Certain nobles would demand their enforcers and soldiers mark the noble’s crest on their neck, back, or arms. These symbols came to be associated with royalist loyalty well into the early history of the People’s Republic. Fur dye was banned during Al’mari’s reign, deemed as royalist sentiment. These restrictions came to an end during the beginning of the Second Revolution when Malik Hadii revoked the ban and instituted it across the People’s Republic’s agencies.&lt;br /&gt;
&lt;br /&gt;
In the present day, fur dye is commonly used to signify what it once did: presence in an in-group. Whether it be a mark of one’s nation, military unit, or other such matters. Fur dye as an expression of the self is a relatively new concept to mainstream society. Regardless of intent, markings from fur dye are typically small due to the cost of dyes which prohibit large or extravagant designs. Fur dyes remain almost exclusively in earthen tones and dark colors. The most popular color, due to its cheap price and wide availability, is Earthen-Root Blue (Hex: #6082B6). Few bright colors exist and are viewed as particularly disruptive and taboo.&lt;br /&gt;
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Many complications exist with fur dyes. Care and preparation must be taken to properly dye Tajaran fur, or else the fur becomes damaged and sheds. The restrictive range of colors is due, in part, to the lack of a synthetic dye that caters to Tajaran fur. This leaves Tajara with Adhomian sourced dyes that rely upon Adhomian flora of which few vibrant colors are available compared to earthen tones. NanoTrasen remains the largest producer of Tajaran dyes, fur, and mane soaps. &lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039; beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears&#039; and consumed during their morning meals.&lt;br /&gt;
&lt;br /&gt;
Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the loss of the People&#039;s Republic&#039;s hegemony over Adhomai. Messa&#039;s mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.&lt;br /&gt;
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
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====Notable Dishes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomian Hard bread:&#039;&#039;&#039; a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.&lt;br /&gt;
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*&#039;&#039;&#039;Fatshouters Bloodpudding:&#039;&#039;&#039; a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.&lt;br /&gt;
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*&#039;&#039;&#039;Sugar Tree Candy:&#039;&#039;&#039; a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother&#039;s table. Sugar candy is made from the Nm&#039;shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It&#039;s occasionally flavored with fruits or savory liquors.&lt;br /&gt;
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*&#039;&#039;&#039;Avah:&#039;&#039;&#039; used to only mean &amp;quot;sweets&amp;quot; or &amp;quot;sweet thing,&amp;quot; now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.&lt;br /&gt;
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====Notable Beverages====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messa&#039;s Mead:&#039;&#039;&#039; a fermented alcoholic drink made from earthen-root juice and Messa&#039;s tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa&#039;s Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen-Root Juice:&#039;&#039;&#039; a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai&#039;s most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nm&#039;shaan Liquor:&#039;&#039;&#039; an alcoholic drink manufactured from the fruit of the Nm&#039;shaan plant. It usually has a high level of alcohol by volume. Nm&#039;shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.&lt;br /&gt;
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===Music===&lt;br /&gt;
&lt;br /&gt;
Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
*&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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*&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; this instrument hails from the island of Das&#039;nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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*&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
&lt;br /&gt;
===Sports and Games===&lt;br /&gt;
&lt;br /&gt;
Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
&lt;br /&gt;
Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. &lt;br /&gt;
&lt;br /&gt;
The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is &amp;quot;The Bane of Rashashana&amp;quot;: which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
====Notable Sports====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Farehal:&#039;&#039;&#039; a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai,  with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;N&#039;hanzafu Roping:&#039;&#039;&#039; a sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Baghrar:&#039;&#039;&#039; an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara&#039;s claws to rake an opponent&#039;s torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.&lt;br /&gt;
&lt;br /&gt;
====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
*&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traiaz:&#039;&#039;&#039; a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warfare and militaries on Adhomai are catered to the environment demands of the snowy planet. Logistics are a prized necessity, with entire wars being won through denying the opposing side consistent access to heat and food. Since the First Revolution, guerilla warfare and mobility doctrines have defined Tajaran warfighting. With the end of the Second Revolution, previous doctrines were shattered. New realities have forced each nation&#039;s military into its own place, developing separately not for the war fought previously, but the war it anticipates. As a result, Adhomian military technologies have received some of the largest research and development. It remains to be seen how these advances will play out, or how each nation has prepared itself under the new geopolitical reality.&lt;br /&gt;
&lt;br /&gt;
The military hardware of Adhomai is a blend of proven, if dated, technologies and advanced experimental concepts. The bulk of Tajaran soldiers across the 3 nations are armed with new semi-automatic rifles, or automatic rifles in the case of the People&#039;s Republic&#039;s Tsarrayut’yan rifle. These weapons, however, are based on reliable systems tested in the chaos of the Second Revolution. Weathered against the cold, and prepared for years of abuse, Adhomian rifles are among the sturdiest and most reliable in mass-production. Energy-based rifles are uncommon. Concerns of lasers reflecting off the snow, revealing one&#039;s positions, and the scarcity of reliable energy sources have pushed the new technology to the side. The People&#039;s Republic&#039;s Icelance rifle has beat the odds even if it is reserved for the elites of the Republican Guard. Partisans see use of the enduring Harrzhak bolt-action rifle. Special forces find their own in lever-action rifles, Hotaki sniper rifles, or other specialized weapons. Close-in engagements still make frequent use of bayonets and swords. Shotguns and submachine guns are, ironically, reserved for shock troops. Regardless of situation, Adhomai has a rifle that suits one&#039;s needs. They are cheap and reliable, albeit at times dated but no less effective.&lt;br /&gt;
&lt;br /&gt;
Tajaran artillery is where the cunning of Tajaran engineering shines. Many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. Even as venerable howitzers and emplacements see use decades, sometimes nearly a century, of use, Tajara continue to expand their artillery repertoire. Massive self-propelled guns within the ALA ride alongside their fearsome tanks while the People&#039;s Republic develops exosuits carrying large artillery cannons. The New Kingdom has found use in large railway cannons, among the largest to be produced on Adhomai, alongside the mass of naval vessels capable of fire support.&lt;br /&gt;
&lt;br /&gt;
==== Notable Weapons ====&lt;br /&gt;
&#039;&#039;&#039;Harrzhak Bolt-Action Rifle:&#039;&#039;&#039; A venerable design hailing from the mid-Steeple Peace era. It is a cheap bolt-action rifle designed the minimize exposure of the action to the outside elements. Despite the simplicity of the design, it is capable of great accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adhokorr Sword:&#039;&#039;&#039; A sword pattern originating from, and associated heavily with, Amohda. It is a straight single-edged blade that extends roughly 1.5 meters in length. The grip is typically made from local wood and bound in fabric or leather. It is intended for use with two-hands but is capable of single-handed use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sahikorr Blade:&#039;&#039;&#039; A curved sword designed during the Warring Kings era. It features a long and thin blade of varying lengths. It is without a guard, with most modern variants making use of a metal-reinforced grip. All manner of Sahikorr blades exist, from ceremonial officer swords to cheap and mass-produced partisan blades.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
&lt;br /&gt;
=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life that the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
&lt;br /&gt;
Throughout history, the concept of gender in Tajara society varied over time. Archaeological evidence suggests that before the Incarnate Dominion, multiple identities—often related to religious practices—existed. Like everything else, the nobility&#039;s breeding project also molded the perception of gender in Adhomai. Njarir’Akhran, with their great emphasis on their bloodline, were the ones with the strictest and defined gender roles. While the Zhan-Khazan rarely cared about these definitions, seeing little distinction between them. After the revolution, gender in the Tajara society changed as well, but it did not free itself fully from the shackles of the pre-contact oppression. &lt;br /&gt;
&lt;br /&gt;
In history, transgender Tajara were more common among Njarir and Hharar due to their more defined gender roles. Before the revolution, these individuals were often in a nebulous state, as they were still obligated to participate in the eugenics program. While some could still find suitable partners, others had to find other outlets, such as joining religious societies or becoming outcasts. Ma&#039;ta&#039;ke priesthood is open to transgender Tajara who identify as their patron god&#039;s gender. The Church of S&#039;rand&#039;marr rejects these notions and maintains a strong distinction within its organization based on the gender assigned at birth of its members. &lt;br /&gt;
&lt;br /&gt;
Third gender and nonbinary identities have historically been associated with religious and mystical perspectives. Those who could combine and balance both aspects were typically priests or mystics, known to have achieved some form of enlightenment. Only after the revolution are these identities now explored without the trappings of the occult. The older generations are usually confused by younger individuals who identify as such, with more religious Tajara being outraged at them for appropriating something that was once sacred. &lt;br /&gt;
&lt;br /&gt;
Sexual orientation was a poorly defined concept for the Tajara until the contact. With the emphasis on the caste system, most individuals were expected to have a partner of the same ethnicity with whom they could reproduce, despite their preferences. The nobility often persecuted any relationship or behavior that threatened the caste project. The nobility strictly forbade any kind of relationship with a Tajara of a different ethnicity. &lt;br /&gt;
&lt;br /&gt;
After the civil war, theories and studies about gender and orientation have begun to emerge among revolutionary thinkers. The most radical theorists argued that such concepts were constructions of the old nobility to further their control, calling for forgetting such ideas in favor of new visions. Currently, the Tajara society still upholds gender roles similar to those before the contact, mainly based on one&#039;s heritage. The concept of a defined and clear sexual orientation is still fairly new. Only now free of the oppressive Njarir system, the Tajara are free to think about these matters as they develop further socially, even if frequently tainted by the lingering old prejudices. The other species&#039; vision of these matters is seen as alien; even a traditional Tajara would not care to pass judgment on anything that does not involve their people.&lt;br /&gt;
&lt;br /&gt;
Because of the Tajara&#039;s recent history as a repressive, conservative species, they still carry many prejudices from the period before the revolution. Overt displays of affection, xenophilia, and interracial relationships among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. &lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
&lt;br /&gt;
Adhomai&#039;s architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir&#039;Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People&#039;s Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma&#039;ta&#039;ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal&#039;tor&#039;s annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armistice Day (November 26th):&#039;&#039;&#039; while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ma&#039;ta’kyr (March 24th to 30th):&#039;&#039;&#039; for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia&#039;s, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata&#039;ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coming of Dawn (January 9th):&#039;&#039;&#039; a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr&#039;Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dholma Festival (Third Week of October):&#039;&#039;&#039;  a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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[[Category:Tajara]]&lt;br /&gt;
&#039;&#039;Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=41119</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=41119"/>
		<updated>2026-08-10T23:41:21Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Slang/Terminology */ Suffixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To play as Tajara, apply [https://forums.aurorastation.org/forum/13-whitelist-applications/ here].&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. &lt;br /&gt;
&lt;br /&gt;
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. &lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Consular Officer&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan can be the following Heads of Staff:&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Biesellite Consular Officer&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara are faster but take extra brute damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.&lt;br /&gt;
* Tajara can extend their vision while standing still. This is possible by using a verb in-game.&lt;br /&gt;
* Tajara have superior hearing, allowing them to listen intently. This provides messages on nearby machinery, explosions, and allows Tajara to hear whispered messages from further away. This is possible using a verb in-game.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:Tajara_Child.png|thumb|A Tajaran mother with her child.]]&lt;br /&gt;
Tajara are an omnivorous bipedal humanoid species. While on a surface level Tajara appear to be humanoid felines, scientifically and practically Tajara share little in common with Earth’s felines beyond certain visual elements. Tajaran bodies are strongly adapted for the Adhomian environment, an arctic and turbulent planet. Evolved to survive the harsh weather, temperatures, and hostile fauna, Tajara are well adapted to cold-weather environments, speed, and perception.&lt;br /&gt;
&lt;br /&gt;
===Fur and Mane===&lt;br /&gt;
Tajara are covered in a layer of thick fur that provides insulation from the cold, protection from diseases, and weather solar radiation. The only regions left without fur are the pads of the hands and feet, alongside the eyes and various orifices. This fur performs extremely well at insulating against the cold and shedding snow or water. However, Tajaran fur is vulnerable to degradation caused by chemical or physical means. To counter this, damaged fur ‘sheds’ off to allow a healthy follicle to replace it. Otherwise, Tajara do not shed on a regular basis. Tajaran fur has a predetermined length at which it will not grow further, with exception to manes.&lt;br /&gt;
&lt;br /&gt;
Manes are made of a unique strain of Tajaran fur that is stronger and wirier than the rest of a Tajara’s fur. Manes do not stop growth, instead they continually grow unless prevented by chemical means. The growth pattern of a mane can vary from Tajara to Tajara. It is not uncommon for manes to grow around the entire head, not unlike Earth&#039;s lion manes. Male Tajara additionally grow what amounts to beards and mustaches along the muzzle. Manes are a complex biological component for Tajara. They assist in heat regulation and insulate the ears when they are folded back into the head. The follicles assist the body in healing wounds as well as boosting the Tajaran immune system.&lt;br /&gt;
&lt;br /&gt;
===Body Fat===&lt;br /&gt;
&lt;br /&gt;
Body fat is stored in two ways: The fat reservoir and the fat layer. The fat reservoir is a non-essential organ within the lower body. It stores excess fats that may be used for energy, heat, or to replace lost fat in the fat layer. While the reservoir is non-essential, the loss of the reservoir can cause numerous complications. Those lacking a reservoir starve faster, lacking an essential store of energy when there is a lack of food. The reservoir’s fat also partially fuels Tajaran heat generation, meaning those without a reservoir are typically colder. The fat layer is an essential insulating layer beneath the fur. It acts as equal parts temperature insulation and physical protection, using the layer to dampen blunt trauma.&lt;br /&gt;
&lt;br /&gt;
===Environmental Adaptations===&lt;br /&gt;
&lt;br /&gt;
Tajaran adaptations to extremely low-temperature environments have the tendency to cause overheating issues in more mild environments. The primary methods by which Tajara expel heat are the pads of the hands and feet, as well as the ears and breath. It is common for Tajara to shorten the fur around the ears to increase heat dissipation. Typically, Tajara will attempt to cool their skin or lower their internal temperature as the insulation of the fur and fat layer also assists in keeping the cold in.&lt;br /&gt;
&lt;br /&gt;
Tajara are built to favor efficient use of energy as opposed to raw strength. Tajaran muscles are lean, built for sustained use over long periods time rather than bursts of power. This is exemplified by the Tajaran gait. Specialized for movement through snow, Tajaran biology favors a consistent speed capable of trudging through snow efficiently as opposed to sprinting. Outside of snowy environments, the lack of resistance correlates to a faster walk speed. However, this does not mean Tajara are not capable of great feats of strength. Training and practice can produce strength competitive with human athletes, albeit with more effort required as the muscles produced are built for endurance and not raw power.&lt;br /&gt;
&lt;br /&gt;
Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes have large pupils, capable of contracting significantly faster than other creatures, sapient or otherwise. The Tajaran eye has uniquely evolved to physically alter its structure to achieve different functions. The eyes may focus the lens and physically contract the rear of the eye to increase the density of rods, allowing for extreme low-light vision, albeit colorless vision and at great risk of bright lights harming the eye and causing pain. A similar process can be performed to focus a Tajara’s vision at a far target. The eye contracts in a different manner to focus at great lengths, effectively extending one’s vision. While a Tajara can attempt to use low-light and far-vision at the same time, it often results in diminished low-light vision at distance, and can be painful when performed for long periods of time. To protect the eye from snow blindness and keep the eye moist against wind, Tajaran eyes have nictitating membranes.&lt;br /&gt;
&lt;br /&gt;
Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed. Tajaran ears, similarly to Tajaran eyes, are capable of contorting their physical structure to achieve different goals. The ears can shift to amplify quieter noises, at risk of damage and pain should a loud noise be made close to the ear. Tajaran ears are often warmer than the rest of the body as they are the primary method of heat dissipation.&lt;br /&gt;
&lt;br /&gt;
Tajara possess a pair of digitigrade legs and otherwise humanoid arms. Each hand has 5 digits, each with a 1-2 cm claw. These claws are non-retractable and particularly sharp. These claws can be filed down if more dexterity is needed, however this is done with great care and caution as cutting claws too short can be incredibly incredibly painful and will expose nerves to the air. Tajaran feet carry 4 roughly equal-sized digits. These digits also have claws, however they are more blunted and hooked compared to their hand-based counterparts to assist in grip and stability on rocky or snowy surfaces.&lt;br /&gt;
&lt;br /&gt;
Tajaran tails are long, semi-prehensile extremities that, while appearing not particularly useful, are vital. The place of the tail takes on a biological and societal role. Biologically, the tail is necessary for balance and environmental awareness. While Tajara may be bipedal, much of their flexibility and maneuverability is owed to the tail providing superior balance and stability. The tail has higher bundles of sensory nerves that assist in environmental awareness, notable vibrations. Societally, tails are a fundamental part of Tajaran body language and communication. Most languages require tails, either for communicating the language itself or to inflect meaning and tone into sentences. It also provides a visible display of body language.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. However, these molars remain sharper than human molars to pierce the tough skins of Adhomian produce. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. &lt;br /&gt;
&lt;br /&gt;
===Tajaran Build an Lifecycle===&lt;br /&gt;
&lt;br /&gt;
Tajara are sexually dimorphic, however the differences are rarely notable. Males are typically taller, have broader shoulders, more pointed ears, and larger hands and feet. Females have elongated muzzles, shorter ears, and an additional set of molars. Mothers do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. These breasts contract around three months after birth when the young transition to normal food.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]&lt;br /&gt;
Tajaran height and weight are primarily dependent on ethnicity. However, upbringing and access to food often dictates height, with less access resulting in shorter Tajara. Heights and weights often vary. Tajara shorter or taller than the range typical for their ethnicity often face medical issues as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M’sai:&#039;&#039;&#039; 160 cm to 170 cm. 80.1 kg to 90.4 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; 150 cm to 160 cm. 68.2 kg to 77.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Njarir:&#039;&#039;&#039; 165 cm to 175 cm. 82.5 kg to 92.8 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zhan:&#039;&#039;&#039; 170 cm to 190 cm. 82.9 kg to 103.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tajaran lifecycle is more rapid relative to other species. A Tajaran fetus only takes 6 months to mature, with Tajaran children reaching the full extent of their physical growth by 15 or 16. Modern medicine sees most Tajara now live beyond 70 years with the oldest Tajara reaching nearly 100. However, ages beyond 80 often require intensive and expensive medical technologies. Most Tajara retire at 60 when the body becomes too aged to work.&lt;br /&gt;
&lt;br /&gt;
The sleep cycle of the Tajaran species is one of their most scientifically curious features. A normal waking period is somewhere between 36 and 58 hours, with a subsequent 20 to 28 hours of sleep. Normally, the waking period is spotted with 3 to 4 15-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajara living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those who do not enter the sleep cycle properly, or attempt to break it in order to conform to a human sleep cycle, may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, further reinforced by their larger presence in cities. Given their status as the ‘face’ of Tajara, Hharar have grown to take over many diplomatic and public-facing jobs following the establishment of the People’s Republic of Adhomai. Hharar societally are the artisans and tradies, typically focusing on more skilled trades. Being the original urbanites, Hharar culture is what has been exported as ‘Tajaran culture’ across the Spur. They are the creators of the [[S’rendarr and Messa|Twin Suns worship]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; considered to be the backbone of Tajaran society. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Zhan-Khazan fill the societal role of the laborer. They are the workers and managers of mines, farms, construction sites, etc. Being the dominant race in the restaurants and inns, much of Tajaran food culture comes from the Zhan-Khazan, as well as the religion of the [[Ma’ta’ke Gods]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy before the First Revolution. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards leadership roles, the arts, and the sciences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coloration ===&lt;br /&gt;
Fur color is the most noticeable aspect of a Tajara. It acts as a natural camouflage and is the most visible difference between the ethnicities. Ancient history saw these fur colors appear in certain regions of Adhomai, however over millennia of migration, marriage, and modern travel, every coloration of fur can be seen across Adhomai and now the Spur.&lt;br /&gt;
&lt;br /&gt;
Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These fur colors are suggestions and guidelines. Any one Tajara could have a variation of the colors shown, whether it be lighter or darker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Hharar:====&lt;br /&gt;
Hharar fur coloration traces back to the proto-Hharar peoples of Southern Ras&#039;nrr. The forests between the Rhazar and Khazan mountains alongside the fertile soil allowed for the invention of farming, and later the formation of Adhomai’s first civilizations. The Hharar people evolved to feature brown fur colorations due to the numerous woods they lived in.&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|left|thumb|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|left|thumb|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|left|thumb|Taupe (RGB 72, 60, 50 / Hex #483c32)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prairie Brown&#039;&#039;&#039;&lt;br /&gt;
Being the most common coloration of Hharar fur, Prairie Brown was once associated with the numerous Hharar working the fields across Ras’nrr. Despite this association, it is not considered the oldest fur coloration, instead being a variation that occured in those living among the fields of the warmer prairies of the Ras’nrr Heartlands.&lt;br /&gt;
| &#039;&#039;&#039;Azumah Wood&#039;&#039;&#039;&lt;br /&gt;
This fur color dates far older than the name it is associated with. Once referred to as simply “Summer Brown”, the name Azumah Wood became widespread following the massive success of a logging company in the Azumah lake region during the Steeple Peace. The wood products were advertised and sold with the image of a kochiba furred logger chopping down “Azumah grade” trees. The logging company has since then gone defunct, being known only as the source of a strange origin for the term.&lt;br /&gt;
| &#039;&#039;&#039;Harbor Brown&#039;&#039;&#039;&lt;br /&gt;
Harbor Brown carries the title of being the oldest known fur coloration among Hharar, having been the predominant coloration amongst the proto-Hharar of the Southern Ras’nrr region. However, in modern times it has been titled after the numerous harbor workers found across Adhomai, even if they no longer are a majority of sailors.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Zhan-Khazan:====&lt;br /&gt;
Zhan fur colorations are the result of a long history of mountain tribes. Even during winter seasons, the darker fur colorations permitted better camouflage with the rocky terrain of the Ras’nrr mountains.&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rhazar Fog&#039;&#039;&#039;&lt;br /&gt;
During Sil’nryy-aysaif, the foot of the Rhazar mountains are commonly blanketed in a thick fog. The rare blue coloration of this fog became closely associated with the local Zhan population who shared a similar fur color with that of the mountain rock. Regardless, the fur coloration took on the name of the far more popular fog than the relatively mundane mountain rock.&lt;br /&gt;
| &#039;&#039;&#039;Khazan Rock Grey&#039;&#039;&#039;&lt;br /&gt;
The proto-Zhan-Khazan people were infamously put down during the Incarnate Dominion. The majority featured a dark-grey fur that became synonymous with the Zhan tribes of the Khazan mountains that the ethnicity, and fur, are now named after.&lt;br /&gt;
| &#039;&#039;&#039;Nraz’i Mud&#039;&#039;&#039;&lt;br /&gt;
Of the Zhan tribes, those in the Nraz’i mountains enjoyed the warmest winters. The hinterlands of the Sum’add coast become a muddy mess when the snow melt of the Nraz’i mountains washes onto the thawed soil. The fur color common of the region’s Zhan tribes became associated with the mud, then taking the name it has now.&lt;br /&gt;
| &#039;&#039;&#039;Cavern Black&#039;&#039;&#039;&lt;br /&gt;
Caves formed a natural home for the first Zhan’khazan to settle within. These served as strong homes and fortresses alike for the ancient peoples. It is not believed that these conditions resulted in the dark coloration being prevalent among the Zhan, despite old tales claiming such. This uncommon coloration originated from the southern Rhazkjara mountains.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Njarir&#039;Akhran:====&lt;br /&gt;
Njarir fur colorations are the results of the extensive eugenics programs employed by the Adhomian nobilities. Through decades of careful merging of M’sai and Hharar bloodlines, along with high amounts of inbreeding, Njarir now feature the flashiest fur colors among Tajara. Despite the inherent nature of genetics, reputations for different fur colorations have taken root among noble circles even following the revolutions.&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steeple Light&#039;&#039;&#039;&lt;br /&gt;
Seen as the ultimate fur coloration produced by the infamous eugenics programs, Steeple Light gained its name after a Rasn’rr emperor of the early Steeple Peace declared his fur, a bright orange, to be the manifestation of S’rendarr’s light. Some esoteric circles in the New Kingdom have adopted this belief upon its rediscovery. While the emperor’s name was lost to the books burned in the First Revolution, his declaration remains as the name of this fur coloration.  It is a highly sought after coloration among nobles. &lt;br /&gt;
| &#039;&#039;&#039;Hadii Red&#039;&#039;&#039;&lt;br /&gt;
Once a mundane coloration, Hadii Red has become an intimidating presence following the rise of the Hadii Dynasty. The vast majority of the family has some variation of this fur, with many rumors claiming they place great effort and care that the coloration is maintained in their offspring. It is an uncommon joke for Njarir who have this fur to say that they’re secretly a Hadii.&lt;br /&gt;
| &#039;&#039;&#039;Ras’val Royal&#039;&#039;&#039;&lt;br /&gt;
Many of the noble families who came to rule the regions surrounding the Ras’val sea featured the ruddy coloration of what is now known as Ras’val Royal. While previously considered the coloration of middling nobles, the rise of the Azunja family to the head of the New Kingdom has led to the coloration being perceived as the height of royalty.&lt;br /&gt;
| &#039;&#039;&#039;Half-Knuckle White&#039;&#039;&#039;&lt;br /&gt;
This fur color was common among lower nobility across Adhomai during the Steeple peace. The term Half-Knuckle White was coined as a slur against those nobles who were seen as fraternizing too much with their enforcers resulting in a “washed out” fur color. Genetic research shows that these claims had little backing, but this has yet to make an effect on the thoroughly cemented name.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====M&#039;sai:====&lt;br /&gt;
M’sai fur is the result of the behaviors of proto-M’sai. Having been a nomadic people of the open prairies in Ras’nrr, the light fur color was often the only way Tajaran hunters were capable of hiding or blending into the environment.&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zarragh Washoff&#039;&#039;&#039;&lt;br /&gt;
Considered the most recent evolution of fur color, Zarragh Washoff garnered its name in the Zarr’jirah mountains. The lake-effect snow of the northern lake gained the name “washoff” due to how the new layers of snow would conceal rock and dirt chips on older snow, making the mountains easier to blend into.&lt;br /&gt;
| &#039;&#039;&#039;Field Snow&#039;&#039;&#039;&lt;br /&gt;
Field Snow is arguably the most common fur coloration amongst M’sai. Characteristic of the proto-M’sai hailing from the fields of the Nraz’i basin, upon the arrival of the nomadic tribes to Souther Ras&#039;nrr the native proto-Hharar began to refer to their coloration as “Field Snow” after the coloration of fresh snow on the Ras’nrr prairies.&lt;br /&gt;
| &#039;&#039;&#039;Fatshouter White&#039;&#039;&#039;&lt;br /&gt;
Named after the coloration of fatshouter milk before processing, this coloration has dubious origins. Written history on much of the proto-m’sai peoples were sparse, however prevailing research suggests Fatshouter white primarily comes from those M’sai nomads from the inner western coast of the Nraz’i basin.&lt;br /&gt;
| &#039;&#039;&#039;Enforcer Silver&#039;&#039;&#039;&lt;br /&gt;
Being the second most common fur coloration of the M’sai people, Enforcer Silver garnered its name through association with the dreaded noble enforcers of history. The name was reinforced in older times when many noble families began to stamp enforcer insignias in silver, which often came close to the fur color of many M’sai who wore them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran History]]&#039;&#039;&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
&lt;br /&gt;
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
&lt;br /&gt;
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
&lt;br /&gt;
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
&lt;br /&gt;
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
&lt;br /&gt;
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
&lt;br /&gt;
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. In &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, the People&#039;s Republic of Adhomai was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. &lt;br /&gt;
&lt;br /&gt;
However, serious problems remained. &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
===The Second Revolution===&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039;, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. &lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.&lt;br /&gt;
&lt;br /&gt;
The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge.&lt;br /&gt;
&lt;br /&gt;
==Tajaran Factions==&lt;br /&gt;
&lt;br /&gt;
Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:PRA_Flag.png|30px]] [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the &#039;&#039;&#039;People&#039;s Republic of Adhomai&#039;&#039;&#039; is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
&lt;br /&gt;
===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
The most pervasive and successful rebellion came from a group called the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
&lt;br /&gt;
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
&lt;br /&gt;
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala&#039;s term comes close to its end and the next election is being organized, the fragile Al&#039;mariist democracy is threatened by all kinds of extremists.&lt;br /&gt;
&lt;br /&gt;
===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
&lt;br /&gt;
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
&lt;br /&gt;
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
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==Social==&lt;br /&gt;
===Names===&lt;br /&gt;
Native Tajaran names have changed over the storied history of the species. The earliest record of naming conventions appears in the Warring Kings era, where the usage of dynastic titles became a standard part of the Tajaran name as a way to distinguish which noble a given serf worked under. Since then, names changed as more titles were attached. Jobs, personality traits, status, titles, age, given names, and more have been combined to produce the infamously long and unwieldy names associated with history. Following the declaration of the Steeple Peace, nobles across Adhomai standardized to a new scheme which continues to persist among the Tajaran people.&lt;br /&gt;
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Every name features three aspects: The individual, the dynasty, and the purpose. Xeno-linguists associate these aspects to the human concepts of the given name, the family name, and the job title respectively. This has resulted in debate over forced associations, as each aspect has a different connotation than what humans may expect, namely the Dynasty. Unlike humans, family names are only found with noble dynasties. This has led to many xeno organizations to assume that Tajara associate with large extended families.&lt;br /&gt;
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The Individual aspect is the personal part of a Tajara’s name. Parents will provide their child with the Individual aspect in hopes that the phrase or word used will become a part of the Tajara&#039;s person. It is not uncommon for Tajara to bear the names of gods or powerful figures, or for others to be named after abstract, religious, or ideological concepts.&lt;br /&gt;
The Dynasty aspect is the standardized part of a Tajara’s name. Following the First Revolution, the Hadiist government mandated the Dynasty aspect be named after the birthplace of an individual as a means to remove the influences of the nobility. Those stubborn Tajara born before the end of the First Revolution, or those now living in the New Kingdom, often refused to change their Dynasty aspect, continuing to reflect the noble family they serve or are a part of.&lt;br /&gt;
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The Purpose aspect previously was the utilitarian part of a Tajara’s name. The aspect reflected a job or trade, an essential piece of information within a community. However, since the end of the first revolution, the need for static names to lessen the bureaucratic burden resulted in many Purpose aspects turning into a form of family name, a newer and still contentious concept for Tajara. With the number of regional dialects and multiple titles for the same trade or job, Purpose aspects are rarely the same across Adhomai. In some cases, two families joining together in marriage would combine their two aspects to form a new one.&lt;br /&gt;
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While a Tajara’s name contains all three aspects, the usage of all three is not required. Most Tajara will utilize the Individual and Purpose aspect, however traditionalists and nobility expect the use of the Dynasty aspect. All Tajara on the Horizon may use only &#039;&#039;&#039;two aspects&#039;&#039;&#039;.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The following guide is &#039;&#039;&#039;not required&#039;&#039;&#039;. Native names can vary based on parentage, region, and numerous other factors. This guide is a structured option, however other options include taking inspiration from the [[Notable Tajara]] page, and heavily modifying Eastern European or Arabic names.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To create a native Tajaran name, you will need to access the &#039;&#039;&#039;unofficial&#039;&#039;&#039; translator [http://mk.darkserver.co.uk/lang/index.php here]. Select Siik’maas under the language drop down. By typing in certain words or phrases, then translating, you can utilize Tajaran words to create a name. Typically, you will want to connect multiple Tajaran words with an apostrophe or hyphen, however combining two words without a space is acceptable.&lt;br /&gt;
&lt;br /&gt;
*For the Individual aspect, use a phrase, trait, or concept. &lt;br /&gt;
**For example: Love becomes Azutul. S&#039;rendarr&#039;s Warmth (Kirmah rajzir. Zir)  becomes Kirmah’rajzir. &lt;br /&gt;
*For the Dynasty aspect, you may use any text you prefer. Regions and cities with royalty or dynasty attached usually garners better results. Hadiists typically utilize the name of the city or region they were born.&lt;br /&gt;
**For example: Kaltir Royalty (Jurlket mir mrra) becomes Jurlket’mir. Nal’tor (Jri chur) becomes Jri’chur&lt;br /&gt;
*For the Purpose aspect, use the title of the job or craft of the Tajara. Use multiple versions of a given job or trade for better results.&lt;br /&gt;
**For example: Police Officer (Kaii&#039;r manq rir) becomes Kaii’rirmanq. Prince becomes Vahkal.&lt;br /&gt;
*The final name becomes: Azutul Jurlket’mir Kaii’rirmanq. &lt;br /&gt;
**From this, you can tell the individual is Azutul or named love, whose liege is the Jurlket’mir or Kaltir Royalty, and performs work as a Kaii’rirmanq or officer.&lt;br /&gt;
&lt;br /&gt;
The translator output rarely gives a word or name ready for use. Modification will be required as seen in the examples provided. This also means that names cannot be decoded.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xeno-Influenced Names ====&lt;br /&gt;
&lt;br /&gt;
Given native tajaran names are difficult for humans to pronounce, the PRA once encouraged the use of humanized names. This resulted in many Tajara taking on names derived from Eastern European or Arabic origin, as xeno-linguists found these the easiest for Tajara to pronounce. Following the transition of power from Al’marii to President Hadii, the PRA has walked back on this stance and since issued a decree to encourage citizens retake their native names as a form of pride in tradition and loyalty to the party. Many Hadiists have heeded this decree and returned to their native names, however a sizable population continues to use their adopted names. Given Tajara may have multiple names, the Adhomian governments are more dedicated in the tracking of names.&lt;br /&gt;
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===Language===&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Tajaran languages such as Siik’Maas or Siik’tajr is not forbidden by SCC regulations and is often used to hold conversations between Tajara on the crew.&lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik&#039;mas and Siik&#039;tajr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages.&lt;br /&gt;
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&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
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Tajaran culture necessitates a separation of the personal self and the external self. This cultural force can be traced back to the early worship of the Twin Suns, which throughout its history has emphasized a separation of personal and public matters. This separation was later reinforced by the nobility, eventually becoming an embedded part of all Tajaran languages. The result is a grammatical structure that separates the private and public self. In Tau Ceti Basic, this has been translated into the use of first, second, and third person pronouns as the closest fit.&lt;br /&gt;
&lt;br /&gt;
The public self, third-person pronouns (he/him, she/her), is the formal state. It shows respect and a distancing of one’s personal matters from others. Traditionalist Tajara would expect the use of the Dynasty aspect and appropriate titles when speaking in the public self. However, those from progressive regions rarely pay attention to the use of aspects as the weight of dynasties and the nobility is not present. Strangers meeting, a subordinate addressing a superior, and other cases where formality and respect is expected uses the public self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;His&#039;&#039;&#039; greetings to the &#039;&#039;&#039;madam&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this line, Person A speaks to Person B&#039;s public self through his own. As Person A does not know Person B’s name or title, madam is used to maintain respect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Hello &#039;&#039;&#039;Officer Smith&#039;&#039;&#039;. She is &#039;&#039;&#039;chef Al-Kandari&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B, a human, through their title and last name. Person A maintains the public self through the use of her own title and Dynasty aspect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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The use of second-person pronouns (you/your) can depend on where someone is from. Non-traditionalist regions, such as the Hadiist lands, don’t consider second-person pronouns formal or informal. Traditional cultures, such as the New Kingdom, find second-person pronouns informal. In this latter case, it is reserved for use by a superior addressing a subordinate or similar cases.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;You&#039;&#039;&#039; need to handle that report by tomorrow. &#039;&#039;&#039;She&#039;&#039;&#039; will ensure it shows on &#039;&#039;&#039;your&#039;&#039;&#039; performance review otherwise.”&lt;br /&gt;
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Person A addresses Person B through the personal self (you/your). It shows that Person A is either disrespectful, a superior, or from regions where the use of ‘you’ is not informal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The personal self, first-person pronouns (I/me/mine), is the informal state. It is addressing matters on a personal level where formality is not required, or genuinity is desired. The Individual aspect can be used by itself in this state. Close friends, personal moments, and similar matters would use the personal self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;I&#039;&#039;&#039; am unsure what &#039;&#039;&#039;you&#039;&#039;&#039; mean by this. &#039;&#039;&#039;Your&#039;&#039;&#039; proposal vexes &#039;&#039;&#039;me&#039;&#039;&#039;.”&lt;br /&gt;
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Person A uses the personal self and addresses Person B in the personal self. This establishes a close and informal conversation or is used to disrespect Person B by addressing them directly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Transitioning from public to personal selfs is easy. The initiator who desires to make the conversation informal starts by referring to themself in the personal self. If the other participants agree to make a conversation informal, then they respond in kind using the personal self. Otherwise, they may continue to use the public self and maintain the conversation’s formality.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, &#039;&#039;&#039;I&#039;&#039;&#039; simply wanted to be introduced to &#039;&#039;&#039;her&#039;&#039;&#039;. &#039;&#039;&#039;My&#039;&#039;&#039; name is &#039;&#039;&#039;Abdal Akhtarov&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
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Person A steps into the personal self but is still speaking to Person B through her public self. This is an invitation to personal conversation, done respectfully by not involving Person B&#039;s personal self directly. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello, &#039;&#039;&#039;Mr. Akhtarov&#039;&#039;&#039;. &#039;&#039;&#039;I&#039;&#039;&#039; am &#039;&#039;&#039;Aisha&#039;&#039;&#039;. Does &#039;&#039;&#039;he&#039;&#039;&#039; wish to speak elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person B is still speaking to Person A&#039;s public self, however refers to herself in the personal self, accepting the invitation to an informal conversation. In the following conversation, it would be acceptable for both to use personal self.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The use of the public and personal self by non-Tajara can be jarring for those not acclimated to human environments. Tajara not used to human space can find it disrespectful how the use of the personal self is standard. Those acclimated to non-Tajaran patterns of speech rarely take issue with the lack of distinction between public and personal self. Referring to a non-Tajara through informal pronouns is broadly acceptable, however the use of first-person pronouns, the personal self, as a default often takes years in human space and a concerted effort for a Tajara to transition to.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Slang/Terminology ====&lt;br /&gt;
Tajara, like every species, has a wide variety of slang terms in both Tajaran languages and Tau Ceti Basic. While no list can be truly comprehensive, as slang is ever changing, certain phrases and terms have become widespread enough to be known by nearly all Tajara.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Siik&#039;maas uses suffixes to define many aspects of the language, or to create the words that make. Slang is no different and can be modified in much the same way as any other Siik&#039;maas word.&lt;br /&gt;
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Adjective: -iye (I.E. T&#039;ishkiye - Robotic)&lt;br /&gt;
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Plural: -ra (I.E. Tivrra/Tivra - Humans)&lt;br /&gt;
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Diminutive: -nry/-ni (I.E. Nav&#039;henry/Nav&#039;heni - Tiny Unathi)&lt;br /&gt;
&lt;br /&gt;
Augmentive: -imy (I.E. Rafamaimy - Big Rafama)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phrase !! Meaning !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;zivr/Tivr || Xeno, Human || Beginning as a term for solely humans, T&#039;zivr, or &amp;quot;furless&amp;quot;, grew to incorporate all aliens as a whole. The term is not wholly considered derogatory, however is seen as less acceptable than xeno or alien.&lt;br /&gt;
|-&lt;br /&gt;
| Dornshky || Furless || A strong insult originating from the physical condition itself. While it is a common insult among Tajara, it includes a more derogatory way to refer to aliens.&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;ishk || IPCs, Robots, Hadiists || Originating from the Siik term for soulless, T&#039;ishk became a widespread insult for Hadiists and robots alike among Little Adhomai, quickly spreading to other Tajaran communities and, ultimately, back to Adhomai.&lt;br /&gt;
|-&lt;br /&gt;
| M&#039;ishk || IPCs || The non-derogatory version of T&#039;ishk, M&#039;ishk more specifically refers to IPCs, directly translating as &amp;quot;artificial soul&amp;quot;. It started as a shorthand of Manq&#039;ishk, however quickly gained traction within the People&#039;s Republic, and later other Tajaran communities.&lt;br /&gt;
|-&lt;br /&gt;
| Sha&#039;tajii/Shatii || Dionae || Directly translating to &amp;quot;wood peoples&amp;quot;, the term began from Little Adhomai where contact between Tajara and Dionae took place frequently enough to generate a slang term.&lt;br /&gt;
|-&lt;br /&gt;
| Kirr || Vaurca || Directly translating to &amp;quot;insect&amp;quot;, the slur originated from Little Adhomian gangs warring with Vaurca living in neighboring districts. The term spread rapidly following the murders of multiple Tajara ordered by Vaurca Queen Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra.&lt;br /&gt;
|-&lt;br /&gt;
| Nav&#039;hen || Unathi || A contraction of the phrase &amp;quot;dahal Nav henrhesi&amp;quot;, translating to &amp;quot;dies in the cold&amp;quot;. The phrase began as a tongue-in-cheek way to refer to Unathi mercenaries within the S&#039;rand&#039;marr Coalition by ALA soldiers, before spreading to Little Adhomai where it was shortened to Nav&#039;hen.&lt;br /&gt;
|- &lt;br /&gt;
| Ratajani || Skrell || Originating from the folk tales of small, ugly, stump-tailed, neon colored creatures. Characterized as greedy and the cause of unlucky events in life, Ratajani was quickly applied to Skrell upon first contact. This use of the term as a slur quickly overtook the earlier and less derogatory use as comparison to misbehaving children.&lt;br /&gt;
|- &lt;br /&gt;
| K&#039;strelkii || Mercenary, Corporate Drone || Translating as &amp;quot;money soldier&amp;quot;, the term grew out of the spite among Tajara towards corporate busy-bodies and mercenary groups.&lt;br /&gt;
|- &lt;br /&gt;
| Rafama || Stubborn, Hard-headed, Territorial || Originating from the behavior of Rafamas on Adhomai, the term is a long historic name for any person acting particularly stubborn or stand-offish.&lt;br /&gt;
|- &lt;br /&gt;
| Raskaren || Noble, Enforcer || Based upon the mythological Raskaren, a creature of Raskara that drinks blood and is incapable of surviving sunlight. The term grew to become a slur against nobles and M&#039;sai enforcers. While predominantly used within the [[Free Tajaran Council]], the term has been slowly spreading to Little Adhomai and Adhomai proper. It is banned within the New Kingdom.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Kalta || Royalist, Poor || Forming from a joke regarding the relatively high rates of poverty within the New Kingdom, T&#039;Kalta, translating to &amp;quot;without money&amp;quot;, grew in popularity across the People&#039;s Republic and Democratic People&#039;s Republic.&lt;br /&gt;
|- &lt;br /&gt;
| Njaqrii || Noble Dynasty || Translating into &amp;quot;noble family collective&amp;quot;, the Njaqrii is what amounts to a dynasty. One must be a Njarir to be within a Njaqrii. These dynasties can be expansive, covering sometimes hundreds of Tajara. The distinction between dynasties is primarily determined by recognition from other Njaqrii. Given progress nations on Adhomai abhor the nobility, Njaqarii remains a matter only relevant to the [[New Kingdom of Adhomai]] and history.&lt;br /&gt;
|- &lt;br /&gt;
| Njarii || Noble House || Where Njaqrii is the noble family, Njarii is the noble &amp;quot;house&amp;quot;. Njarii act, in essence, like a business centered around the matters of the Njaqrii, or sections within the Njaqrii. The Njarii includes far more individuals, spanning from servants and workers to the nobility themselves. Establishing a Njarii is a legal matter within the [[New Kingdom of Adhomai]], however in the [[People&#039;s Republic of Adhomai]] and [[Democratic People&#039;s Republic of Adhomai]], Njarii remain unrecognized or illegal.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Ruv || Shameless, Al&#039;mariist || A rare Hadiist term that was applied to Al&#039;mariists for the perceived shamelessness in illegal and underhanded tactics during the Second Revolution. The term has since grown and spread across Tajaran communities.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Zhunii || Hick, Redneck || Translating to &amp;quot;lacking desire people&amp;quot;, the term spread as a catch-all for rural peasantry. The exact origins are believed to be a jab at the lack of time or willpower for rural peasantry to hold greater ambitions.&lt;br /&gt;
|- &lt;br /&gt;
| Vak&#039;a || Idiot, Airhead, Bro || Originating from Little Adhomai, Vak&#039;a spread rapidly as a general way to refer to a friend, equivalent to saying dude or bro.&lt;br /&gt;
|- &lt;br /&gt;
| Vakalnar || Grifter || Meaning &amp;quot;air salesman&amp;quot;, equivalent to calling someone a snake oil salesman.&lt;br /&gt;
|- &lt;br /&gt;
| Tyrhal || Hell || Tajaran religions have no singular lands that are considered the equivalent to hell among Human religions. However, ancient tales mentioned Tyrhal, or &#039;land of demons&#039;. Tyrhal was saved from obscurity when Little Adhomian residents wanted a Tajaran version of the human term hell. The term spread as a compromise for those Tajara who wanted to adopt Human mannerisms while maintaining Tajaran culture.&lt;br /&gt;
|-&lt;br /&gt;
| Azukavo/Azuvo || Love you || Not inherently slang, the use of Azuvo has become desensitized in more progressive communities of Tajara. Rather than being an intimate expression not fit for use in public, it has seen less stigma in use, albeit still associated with loved ones and close friends.&lt;br /&gt;
|-&lt;br /&gt;
| Ketvo (Ane)! || Onwards, Let&#039;s Go, To Victory || Translated literally as &amp;quot;March to victory!&amp;quot;, Ketvo Ane was established as a phrase within People&#039;s Republic military leadership. Being the standard phrase to initiate movement or actions, it became widespread during the Second Revolution, even among the other nations as turncoats brought the phrase along with them. Post-war, the phrase spread rapidly.&lt;br /&gt;
|- &lt;br /&gt;
| Blinder || Overwhelming, Too Much || Descended from the concept of S’rendarr’s light being the embodiment of energy and life. Having too much of S’rendarr’s light may blind someone, therefore for something to be a Blinder it exudes too much energy, S’rendarr’s light.&lt;br /&gt;
|- &lt;br /&gt;
| Half-Knuckle || Poor, Fraternizer (Royalist) || Originating from a noble snide. Knuckles are the smallest form of currency on Adhomai, therefore to call someone a half-knuckle implies they are so poor as to only have a half-knuckle. Within Royalist society, the term additionally refers to nobles who are seen as fraternizing too much with commoners.&lt;br /&gt;
|- &lt;br /&gt;
| Top Snow || Young, Inexperienced, New || A term referring to the top layer of snow, often fresh light snow. Someone who is Top Snow is fresh, equivalent to the human term &amp;quot;green horn&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Washoff || Old, Undesirable, Lackluster || Referring to the runoff of melted summer snow, called washoff on Adhomai, the term grew to be used for undesirable items or people, likened at times to the phrase ‘getting long in the tooth’.&lt;br /&gt;
|- &lt;br /&gt;
| Bronzer || Jackboot, Enforcer, Cop || Descended from the bronze emblems used to denote an on-duty enforcer. Used in a derogatory manner against cops, enforcers, and authority figures alike.&lt;br /&gt;
|- &lt;br /&gt;
| Bookie || Bookworm, Royalist, Dork || Stemming from the cultural view of books as symbols of noble oppression, bookie is a term used to insult someone within progressive cultures as a royalist, or someone who tolerates or encourages noble oppression. Can also be an insult equivalent of calling someone a dork, nerd, etc.&lt;br /&gt;
|- &lt;br /&gt;
| Torcher || Friendly, Happy, Positive || Originating from the symbol of Azubarre’s torch, calling someone a torcher implies they embody Azubarre’s torch, and therefore his qualities of positivity, friendliness, and true love. Over time, the connotations associated with Azubarre, namely the more romantic elements, became less emphasized, resulting in the slang becoming a catch all for friendliness and positivity.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotional Displays===&lt;br /&gt;
Because of their anatomy, Tajara express emotions in different ways than Humans. Baring one’s teeth is a strong expression of challenge or mockery. As such, Tajara rarely smile by showing the teeth, instead wrinkling the nose by gently lifting the sides of the muzzle. The folding of ears is a clear sign of fear or worry, while perking the ears forward shows attention or interest. Ears will involuntarily flick when exposed to loud sounds.&lt;br /&gt;
&lt;br /&gt;
The semi-prehensile tail of Tajara allows for a great amount of expression. Enough emphasis has been placed on the tail as a form of expression and language that Tajara afflicted with Hakh’jar are commonly misread or have to vocalize their current emotion. Tajaran tails naturally sway, however a rapid sway or wag is a childish sign of satisfaction. Curving the tail downward and blistering is a clear sign of hostility, whereas tucking the tail down by the feet is a stress response. The flicking of the tail end is a sign of anger or anxiety.&lt;br /&gt;
&lt;br /&gt;
Displays of affection among Tajara are rarely seen in public, and looked down on by traditionally minded Tajara. The common forms of affection are the bumping as muzzles or holding of the wrist. While less common, twining the tail around an ankle or wrist is seen as equivalent to holding the wrist. Intertwining tails, however, is seen as a childish expression of affection. Hugging is not seen romantically. It is seen as a transfer of body heat and thus a common act between friends, comrades, and family alike. Those acclimated to human expression may view hugging as having a romantic component in certain contexts, however this is lost on those with a traditional mindset.&lt;br /&gt;
&lt;br /&gt;
Status was a major aspect of emotional expression during the times of the nobility. When interacting with another of a higher social status, it was required for the lesser of the two to lower their head and pull the ears back. Having direct eye-contact or tilting the head up was seen as a show of defiance. These expectations have since been challenged and are often disregarded if not outright rejected since the fall of the old nobility, however those traditional-minded Tajara and Royalists within the New Kingdom continue to abide by the rules of status.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Valyan K&#039;rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.&lt;br /&gt;
&lt;br /&gt;
Sana Sahira&#039;s location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Valyan K&#039;rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
&lt;br /&gt;
====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
&lt;br /&gt;
In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protect all Tajara.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.&lt;br /&gt;
&lt;br /&gt;
[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
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The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors masking the wearer&#039;s face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.&lt;br /&gt;
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Today, the government officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
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The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
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====Fur Dying====&lt;br /&gt;
One of the flashier aspects of fashion and looks is fur dye. History saw extensive use of early fur dyes as methods to mark oneself as part of an in-group. Certain nobles would demand their enforcers and soldiers mark the noble’s crest on their neck, back, or arms. These symbols came to be associated with royalist loyalty well into the early history of the People’s Republic. Fur dye was banned during Al’mari’s reign, deemed as royalist sentiment. These restrictions came to an end during the beginning of the Second Revolution when Malik Hadii revoked the ban and instituted it across the People’s Republic’s agencies.&lt;br /&gt;
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In the present day, fur dye is commonly used to signify what it once did: presence in an in-group. Whether it be a mark of one’s nation, military unit, or other such matters. Fur dye as an expression of the self is a relatively new concept to mainstream society. Regardless of intent, markings from fur dye are typically small due to the cost of dyes which prohibit large or extravagant designs. Fur dyes remain almost exclusively in earthen tones and dark colors. The most popular color, due to its cheap price and wide availability, is Earthen-Root Blue (Hex: #6082B6). Few bright colors exist and are viewed as particularly disruptive and taboo.&lt;br /&gt;
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Many complications exist with fur dyes. Care and preparation must be taken to properly dye Tajaran fur, or else the fur becomes damaged and sheds. The restrictive range of colors is due, in part, to the lack of a synthetic dye that caters to Tajaran fur. This leaves Tajara with Adhomian sourced dyes that rely upon Adhomian flora of which few vibrant colors are available compared to earthen tones. NanoTrasen remains the largest producer of Tajaran dyes, fur, and mane soaps. &lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
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Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039; beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears&#039; and consumed during their morning meals.&lt;br /&gt;
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Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the loss of the People&#039;s Republic&#039;s hegemony over Adhomai. Messa&#039;s mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.&lt;br /&gt;
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
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====Notable Dishes====&lt;br /&gt;
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*&#039;&#039;&#039;Adhomian Hard bread:&#039;&#039;&#039; a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.&lt;br /&gt;
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*&#039;&#039;&#039;Fatshouters Bloodpudding:&#039;&#039;&#039; a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.&lt;br /&gt;
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*&#039;&#039;&#039;Sugar Tree Candy:&#039;&#039;&#039; a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother&#039;s table. Sugar candy is made from the Nm&#039;shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It&#039;s occasionally flavored with fruits or savory liquors.&lt;br /&gt;
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*&#039;&#039;&#039;Avah:&#039;&#039;&#039; used to only mean &amp;quot;sweets&amp;quot; or &amp;quot;sweet thing,&amp;quot; now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.&lt;br /&gt;
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====Notable Beverages====&lt;br /&gt;
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*&#039;&#039;&#039;Messa&#039;s Mead:&#039;&#039;&#039; a fermented alcoholic drink made from earthen-root juice and Messa&#039;s tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa&#039;s Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.&lt;br /&gt;
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*&#039;&#039;&#039;Earthen-Root Juice:&#039;&#039;&#039; a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai&#039;s most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.&lt;br /&gt;
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*&#039;&#039;&#039;Nm&#039;shaan Liquor:&#039;&#039;&#039; an alcoholic drink manufactured from the fruit of the Nm&#039;shaan plant. It usually has a high level of alcohol by volume. Nm&#039;shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
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Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.&lt;br /&gt;
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===Music===&lt;br /&gt;
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Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
*&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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*&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; this instrument hails from the island of Das&#039;nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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*&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
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===Sports and Games===&lt;br /&gt;
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. &lt;br /&gt;
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is &amp;quot;The Bane of Rashashana&amp;quot;: which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
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====Notable Sports====&lt;br /&gt;
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*&#039;&#039;&#039;Farehal:&#039;&#039;&#039; a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai,  with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
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*&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. &lt;br /&gt;
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*&#039;&#039;&#039;N&#039;hanzafu Roping:&#039;&#039;&#039; a sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
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*&#039;&#039;&#039;Baghrar:&#039;&#039;&#039; an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara&#039;s claws to rake an opponent&#039;s torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.&lt;br /&gt;
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====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
*&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
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*&#039;&#039;&#039;Traiaz:&#039;&#039;&#039; a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
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=== Military ===&lt;br /&gt;
&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
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Warfare and militaries on Adhomai are catered to the environment demands of the snowy planet. Logistics are a prized necessity, with entire wars being won through denying the opposing side consistent access to heat and food. Since the First Revolution, guerilla warfare and mobility doctrines have defined Tajaran warfighting. With the end of the Second Revolution, previous doctrines were shattered. New realities have forced each nation&#039;s military into its own place, developing separately not for the war fought previously, but the war it anticipates. As a result, Adhomian military technologies have received some of the largest research and development. It remains to be seen how these advances will play out, or how each nation has prepared itself under the new geopolitical reality.&lt;br /&gt;
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The military hardware of Adhomai is a blend of proven, if dated, technologies and advanced experimental concepts. The bulk of Tajaran soldiers across the 3 nations are armed with new semi-automatic rifles, or automatic rifles in the case of the People&#039;s Republic&#039;s Tsarrayut’yan rifle. These weapons, however, are based on reliable systems tested in the chaos of the Second Revolution. Weathered against the cold, and prepared for years of abuse, Adhomian rifles are among the sturdiest and most reliable in mass-production. Energy-based rifles are uncommon. Concerns of lasers reflecting off the snow, revealing one&#039;s positions, and the scarcity of reliable energy sources have pushed the new technology to the side. The People&#039;s Republic&#039;s Icelance rifle has beat the odds even if it is reserved for the elites of the Republican Guard. Partisans see use of the enduring Harrzhak bolt-action rifle. Special forces find their own in lever-action rifles, Hotaki sniper rifles, or other specialized weapons. Close-in engagements still make frequent use of bayonets and swords. Shotguns and submachine guns are, ironically, reserved for shock troops. Regardless of situation, Adhomai has a rifle that suits one&#039;s needs. They are cheap and reliable, albeit at times dated but no less effective.&lt;br /&gt;
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Tajaran artillery is where the cunning of Tajaran engineering shines. Many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. Even as venerable howitzers and emplacements see use decades, sometimes nearly a century, of use, Tajara continue to expand their artillery repertoire. Massive self-propelled guns within the ALA ride alongside their fearsome tanks while the People&#039;s Republic develops exosuits carrying large artillery cannons. The New Kingdom has found use in large railway cannons, among the largest to be produced on Adhomai, alongside the mass of naval vessels capable of fire support.&lt;br /&gt;
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==== Notable Weapons ====&lt;br /&gt;
&#039;&#039;&#039;Harrzhak Bolt-Action Rifle:&#039;&#039;&#039; A venerable design hailing from the mid-Steeple Peace era. It is a cheap bolt-action rifle designed the minimize exposure of the action to the outside elements. Despite the simplicity of the design, it is capable of great accuracy.&lt;br /&gt;
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&#039;&#039;&#039;Adhokorr Sword:&#039;&#039;&#039; A sword pattern originating from, and associated heavily with, Amohda. It is a straight single-edged blade that extends roughly 1.5 meters in length. The grip is typically made from local wood and bound in fabric or leather. It is intended for use with two-hands but is capable of single-handed use.&lt;br /&gt;
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&#039;&#039;&#039;Sahikorr Blade:&#039;&#039;&#039; A curved sword designed during the Warring Kings era. It features a long and thin blade of varying lengths. It is without a guard, with most modern variants making use of a metal-reinforced grip. All manner of Sahikorr blades exist, from ceremonial officer swords to cheap and mass-produced partisan blades.&lt;br /&gt;
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=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
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=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life that the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
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Throughout history, the concept of gender in Tajara society varied over time. Archaeological evidence suggests that before the Incarnate Dominion, multiple identities—often related to religious practices—existed. Like everything else, the nobility&#039;s breeding project also molded the perception of gender in Adhomai. Njarir’Akhran, with their great emphasis on their bloodline, were the ones with the strictest and defined gender roles. While the Zhan-Khazan rarely cared about these definitions, seeing little distinction between them. After the revolution, gender in the Tajara society changed as well, but it did not free itself fully from the shackles of the pre-contact oppression. &lt;br /&gt;
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In history, transgender Tajara were more common among Njarir and Hharar due to their more defined gender roles. Before the revolution, these individuals were often in a nebulous state, as they were still obligated to participate in the eugenics program. While some could still find suitable partners, others had to find other outlets, such as joining religious societies or becoming outcasts. Ma&#039;ta&#039;ke priesthood is open to transgender Tajara who identify as their patron god&#039;s gender. The Church of S&#039;rand&#039;marr rejects these notions and maintains a strong distinction within its organization based on the gender assigned at birth of its members. &lt;br /&gt;
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Third gender and nonbinary identities have historically been associated with religious and mystical perspectives. Those who could combine and balance both aspects were typically priests or mystics, known to have achieved some form of enlightenment. Only after the revolution are these identities now explored without the trappings of the occult. The older generations are usually confused by younger individuals who identify as such, with more religious Tajara being outraged at them for appropriating something that was once sacred. &lt;br /&gt;
&lt;br /&gt;
Sexual orientation was a poorly defined concept for the Tajara until the contact. With the emphasis on the caste system, most individuals were expected to have a partner of the same ethnicity with whom they could reproduce, despite their preferences. The nobility often persecuted any relationship or behavior that threatened the caste project. The nobility strictly forbade any kind of relationship with a Tajara of a different ethnicity. &lt;br /&gt;
&lt;br /&gt;
After the civil war, theories and studies about gender and orientation have begun to emerge among revolutionary thinkers. The most radical theorists argued that such concepts were constructions of the old nobility to further their control, calling for forgetting such ideas in favor of new visions. Currently, the Tajara society still upholds gender roles similar to those before the contact, mainly based on one&#039;s heritage. The concept of a defined and clear sexual orientation is still fairly new. Only now free of the oppressive Njarir system, the Tajara are free to think about these matters as they develop further socially, even if frequently tainted by the lingering old prejudices. The other species&#039; vision of these matters is seen as alien; even a traditional Tajara would not care to pass judgment on anything that does not involve their people.&lt;br /&gt;
&lt;br /&gt;
Because of the Tajara&#039;s recent history as a repressive, conservative species, they still carry many prejudices from the period before the revolution. Overt displays of affection, xenophilia, and interracial relationships among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. &lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
&lt;br /&gt;
Adhomai&#039;s architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir&#039;Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People&#039;s Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma&#039;ta&#039;ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal&#039;tor&#039;s annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armistice Day (November 26th):&#039;&#039;&#039; while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ma&#039;ta’kyr (March 24th to 30th):&#039;&#039;&#039; for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia&#039;s, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata&#039;ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coming of Dawn (January 9th):&#039;&#039;&#039; a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr&#039;Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. &lt;br /&gt;
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*&#039;&#039;&#039;Dholma Festival (Third Week of October):&#039;&#039;&#039;  a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.&lt;br /&gt;
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&#039;&#039;Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=41118</id>
		<title>People&#039;s Republic of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=41118"/>
		<updated>2026-08-10T23:20:24Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Notable Military Vehicles */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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{{Infobox Nations&lt;br /&gt;
|Header Color = #831505&lt;br /&gt;
|Title Color = White&lt;br /&gt;
|Nation = People&#039;s Republic of Adhomai&lt;br /&gt;
|Shortname = People&#039;s Republic&amp;lt;br&amp;gt;PRA&lt;br /&gt;
|Flag = PRA Flag.png&lt;br /&gt;
|Capital City = Nal&#039;Tor&lt;br /&gt;
|Capital Planet = Adhomai&lt;br /&gt;
|Language = Siik&#039;maas&lt;br /&gt;
|Species = Tajara&lt;br /&gt;
|Religion = S&#039;rendarr and Messa (Unofficial)&amp;lt;br&amp;gt;Ma&#039;ta&#039;ke Pantheon (Unofficial)&lt;br /&gt;
|Demonym = Hadiist&amp;lt;br&amp;gt;Republican&amp;lt;br&amp;gt;Adhomian&lt;br /&gt;
|Government = Single-Party Presidential Republic&lt;br /&gt;
|Head of State = President Njadrasanukii Hadii&lt;br /&gt;
|Legislature = Republican Parliament&lt;br /&gt;
|Established = 2433&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
= People&#039;s Republic of Adhomai =&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People&#039;s Republic of Adhomai&#039;s territory.]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Al&#039;mari Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.&lt;br /&gt;
&lt;br /&gt;
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.&lt;br /&gt;
&lt;br /&gt;
President Al&#039;mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr&#039;masir exploded. Al&#039;mari&#039;s brother, Njadrasanukii Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated&#039;Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.&lt;br /&gt;
&lt;br /&gt;
The following ten years were marked by the Second Revolution; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and increased persecution of the Ruvska’ard or those from rebellious regions. Despite the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People&#039;s Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.&lt;br /&gt;
&lt;br /&gt;
Post-war reality has seemed a bittersweet view. The PRA’s industrial might and strong hand have guided it to a prosperous growth in recent times. It has grown to be the shining jewel of Adhomai. However, times seem uncertain. The shortage of phoron has begun to seep into the nation, threatening the already fragile house of cards. As President Njadrasanukii Hadii grows old, many in the upper echelons fear the coming storm may only be worsened by a stagnating economy. With the Spur in a place of decline, there is little perceived help from beyond. The future, to those who dare pay attention to the warning signs behind the propaganda, is tumultuous.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.&lt;br /&gt;
 &lt;br /&gt;
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed and deemed as subversive. Due to such, M&#039;sai, Zhan, and Ruvska&#039;ard communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican masses. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al&#039;mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, especially as unrest from the economic downturn spreads across less fortunate cities.&lt;br /&gt;
&lt;br /&gt;
Rural life is remarkably different from that of their urban counterparts. Communal farms necessitate a simple and disciplined lifestyle. Farmers wake early to fill their quotas. Most farms utilize basic mechanization permitting shorter work hours. While previous advanced farms using human technology had the shortest work hours, with some using semi-automated equipment, the shortage of phoron has led to many augmenting the struggling technology with hard labor.&lt;br /&gt;
&lt;br /&gt;
Those in the resource extraction industry, such as mining or logging, have stable hours comparable to factory workers. Corporate operations have above average wages and other wide-reaching benefits afforded by NanoTrasen. Even as the phoron shortage grips the PRA, corporate mines hold a high priority in the phoron rationing program. As such, they are highly sought after positions by those fleeing the unemployment of the cities. State-run operations are very stable, promising a consistent wage, hours, food, and on-site housing albeit at below average pay, and little upward mobility.&lt;br /&gt;
&lt;br /&gt;
Ruralities across the PRA have been experiencing an unexpected rise in immigration from urban centers. Due in large part to high unemployment, overstrained welfare, and overbearing secret police, many unemployed Tajara have chosen to find new opportunities among the wide open plains of the Hadiist countryside. This has led to tension between the urbanites and ruralites. The food shortages already present in rural regions continue to be worsened by the growing population, and rural centers struggle to account for the increased demand in housing. Those from the ruralities are known to be more conservative, however devoted Hadiists thanks to the benefits afforded by the Republic.&lt;br /&gt;
&lt;br /&gt;
Urban life in the PRA varies based on the Tajara’s occupation, education, and standing with the Party. Most cities are built on a strong blue-collar population working the numerous state and corporate run factories. State-run factories boast stable but strict work hours. Eight or nine hour work schedules are observed, with 1 day of the week free. These factories provide free meals and average but stable salaries. Corporate-run factories boast a variety of work hours, although the average are 8 hour work schedules with two days free. Despite having a higher than average salary, it is highly dependent on the factory being in operation, and does not afford the free meals found in State-run factories. As phoron rationing leads to less operational hours for corporate-factories, this has led to unsteady paychecks. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, including increasingly unaffordable human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are a growing presence in the cities, controlling legal and illegal businesses. Many less fortunate Tajara become mules and frontmen for the black market phoron trade, or the growing drug market.&lt;br /&gt;
&lt;br /&gt;
A notable unemployed population is growing in many of the major cities. With corporate-run factories slowing operations, cutting staff, or outright shutting down, numerous factory workers have become dropped in a slim job market. Being reliant on an overstrained welfare program, life is spent between servings at the soup kitchen and spartan conditions in brutalist communal apartments. Few cities have begun to slow the momentum of the rising unemployment through rapid expansion of state-run factories, while the remaining suffer from growing unrest, lethargic government services, and increasing emigration from urban to rural centers.&lt;br /&gt;
&lt;br /&gt;
The Republic affords its citizens a robust education system. Primary through secondary education are compulsory across the nation. All children are given a political education on the principles of and loyalty to Hadiism alongside typical courses. While traditionally all kids would go through secondary school, then enter post-secondary education or enter the workforce, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 recent initiatives] by the Party have segmented secondary education into three categories: trades, arts, and higher education. Children are assigned the trades, the arts, or preparatory schooling based on a series of tests. Children are able to transfer to different schools if their performance is not sufficient in their assigned school.&lt;br /&gt;
&lt;br /&gt;
Republican loyalists commonly greet each other by saying: &amp;quot;Hadii&#039;s grace, comrade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extended families are common in rural communities, while being less prevalent in urban centers. Couples leave their parents&#039; homes after marriage, usually moving to a state-issued apartment. Due to the population loss caused by the conflict, there are incentives, such as tax cuts, welfare benefits, and better homes, for couples to have children. Despite the traditional Tajara family still being the basic unit of the PRA society, the government is trying to change it. Daycare centers aimed to fully raise children in the Hadiist principles have begun to be tested; in these facilities, the contact with the biological parents is minimal in favor of treating the individual as part of a bigger system. Some visionary hadiists have considered replacing biological reproduction with more technologically advanced alternatives, such as cloning or extending one&#039;s life with augmentation. &lt;br /&gt;
&lt;br /&gt;
Due to the Hadiist revolutionary thought and the rejection of the older order, there is a policy of total gender equality. Female and male Tajara have the same rights, with the state making no distinction in any of its fields, including the military. The conscription, such as the one called in 2458, calls all able citizens regardless of gender. This practice allows the PRA to bolster its forces without affecting the workforce during wartime. Marriages are often seen as a formality to create a family, with the religious part being separated from the civil one. Same-sex marriage is not recognized by the Hadiist state, but some Young Hadiists have been campaigning for such. Transgender Tajara may have an easier time in the Hadiist society due to its vision of gender, but the medical technology and support are still in their early stages.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering prejudice, the overall Hadiist society considers relationships between different ethnicities to be negative. While the government places no official sanction on mixed couples, older officials will often discriminate. Visionary and Young Hadiists believe that the government should promote mixed relationships to further dismantle the Njarir caste system. &lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. &lt;br /&gt;
 &lt;br /&gt;
Despite being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik&#039;tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya&#039;ssa, or Nal&#039;rasan as a People&#039;s Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms run directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chafed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al&#039;mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother&#039;s project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory, albeit a double edged sword.&lt;br /&gt;
&lt;br /&gt;
Many of the mechanized farms reliant on NanoTrasen technology have begun to feel the heavy weight of phoron dependency. The phoron rationing system within the Hadiist Republic has led to increasingly bitter rivalries between different agricultural communities, and a decline in production of staple crops. While many lesser farms or those that were forced to wait for less efficient Hadiist alternatives have continued with less concern, their potential yields have led to a lower priority within the government, a stance still maintained despite the clear warning signs against the phoron-dependent farms.&lt;br /&gt;
&lt;br /&gt;
Due to a lethargic bureaucratic system, and mismanagement of resources, the food shortage is rarely felt in the city where many supply lines lead. Rural regions, however, commonly experience food shortages. In attempts to smooth over the unsteady presence of crops, many families plant small gardens at home. Other individuals wanting more variety, and willing to work with unscrupulous businesses, can find all manner of food smuggled back from the cities to the ruralities on the black market.&lt;br /&gt;
&lt;br /&gt;
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are an uncommon sight in republican cities, imported by NanoTrasen’s subsidiary Getmore. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zkah&#039;nkowa:&#039;&#039;&#039; a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rikazu:&#039;&#039;&#039; small pies, often hand-sized, usually made by folding dough, overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sarmikhir:&#039;&#039;&#039; a fat sour-tasting cream made from Fatshouters&#039; milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.&lt;br /&gt;
&lt;br /&gt;
=== Notable Beverages ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Victory Gin:&#039;&#039;&#039; considered the official drink of the People&#039;s Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin&#039;s bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hro&#039;zamal Soda:&#039;&#039;&#039; a soft drink made from the seed&#039;s powder of the Hro&#039;zamal Ras&#039;Nifs, a plant native to [[Hro&#039;zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro&#039;zamal&#039;s agriculture was switched to planting the crops needed to supply soda production.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Khlibnyz:&#039;&#039;&#039; a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People&#039;s Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin. Imported liqui-food rations, once a lucrative business for NanoTrasen, has become disfavorable as the cost of import rises above the cost of home production.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Having direct and friendly contact with humanity, The People&#039;s Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the &amp;quot;assistant jumpsuits&amp;quot; which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone&#039;s neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment. However with the vast majority of nylon originating from the corporations, it has become a high-priced commodity.&lt;br /&gt;
&lt;br /&gt;
Tail adornments have recently become very unpopular, being quoted as a &amp;quot;Reminder of the shackles the Njarir had on us&amp;quot;, yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.&lt;br /&gt;
&lt;br /&gt;
Fur dye was once a banned item within the People&#039;s Republic. Seen as a symbol of loyalty to the nobility, thanks to its historical use, many who fought for the revolution found a disdain of the practice. It was only until President Malik Hadii unbanned fur dyes that the practice saw a resurgence. While the official record stated that such practices were unbanned for the use by soldiers and true Hadiists to symbolize their patriotism, the truth lies not far away. Convicts, test subjects, and all manner of those under the control of the Republic&#039;s Ministries find their backs marked with dye for identification and, importantly, to prevent escapees from hiding. Regardless, modern use of fur dye among the populace is largely for practical or patriotic reasons. Self-expression is a growing trend in the cities, however great scrutiny is placed on what these expressions display by the National Police Department.&lt;br /&gt;
&lt;br /&gt;
=== President Hadii Badges ===&lt;br /&gt;
&lt;br /&gt;
President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.&lt;br /&gt;
&lt;br /&gt;
Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. &lt;br /&gt;
&lt;br /&gt;
=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The current People&#039;s Republic&#039;s national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik&#039;s rule as reinvigorating and as the rightful continuation of Al&#039;mari&#039;s government.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State Anthem of the People&#039;s Republic of Adhomai&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The flag is moving in the morning sky,&lt;br /&gt;
With our first step as important as the winds,&lt;br /&gt;
Do they hear the winds, rustling again?&lt;br /&gt;
The winds of mighty attacks!&lt;br /&gt;
&lt;br /&gt;
And our march is going on again!&lt;br /&gt;
And the heart is uneasy in our chest,&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
Now our march is going on again!&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t wait on mercies from the Sun!&lt;br /&gt;
Don&#039;t spare their lives for truth!&lt;br /&gt;
In this life, comrades,&lt;br /&gt;
We have our own truth!&lt;br /&gt;
&lt;br /&gt;
There are heat and snow in this world,&lt;br /&gt;
The world is young and rich,&lt;br /&gt;
The youth of Hadii is with them!&lt;br /&gt;
Onwards!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the &#039;&#039;&#039;Tajaran Union of Writers&#039;&#039;&#039; was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.&lt;br /&gt;
&lt;br /&gt;
The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Books ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hadiist Manifesto:&#039;&#039;&#039; a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tajara Without Sun:&#039;&#039;&#039; a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Ruvska&#039;ard Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summer Comes to Adhomai:&#039;&#039;&#039; a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
&lt;br /&gt;
Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii&#039;s cult of personality. Actors are selected for their roles depending on their standing with the Party. &lt;br /&gt;
&lt;br /&gt;
Telenovelas are well-received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. &lt;br /&gt;
&lt;br /&gt;
=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comrade Rafama and Friends:&#039;&#039;&#039; an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midnight in Shastar City:&#039;&#039;&#039; a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tears on the Snow:&#039;&#039;&#039; one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.&lt;br /&gt;
&lt;br /&gt;
== Radio ==&lt;br /&gt;
&lt;br /&gt;
Radio has a long history with the People&#039;s Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People&#039;s Republic, some have clear goals, like counting the time until curfew, while others&#039; intended purposes remain unclear.&lt;br /&gt;
&lt;br /&gt;
Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.&lt;br /&gt;
&lt;br /&gt;
=== Notable Radio Stations ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Voice of the Tajaran People:&#039;&#039;&#039; the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KGTW-11:&#039;&#039;&#039; a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.&lt;br /&gt;
&lt;br /&gt;
== National Holidays ==&lt;br /&gt;
&lt;br /&gt;
The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Establishment of the People’s Freedom and Memorial Day (March 4th):&#039;&#039;&#039; also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who are given a full memorial in the form of a state funeral service before the Palace of the Free Tajara in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their ceremony and parade with PRA veterans in front of the Hadii Living Complex.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Presidential Honoring and Respect Anniversary (May 30th):&#039;&#039;&#039; held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.&lt;br /&gt;
&lt;br /&gt;
==Hadii&#039;s Youth Clubs==&lt;br /&gt;
&lt;br /&gt;
Hadii&#039;s Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades.  After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii&#039;s Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.&lt;br /&gt;
&lt;br /&gt;
Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect &amp;quot;good deeds&amp;quot; into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn&#039;t the only activity, as they are often given free time to play team sports, hike, or engage in &amp;quot;Pretend War&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras&#039;neers, Nal&#039;Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.&lt;br /&gt;
&lt;br /&gt;
== Sports ==&lt;br /&gt;
&lt;br /&gt;
The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. &lt;br /&gt;
&lt;br /&gt;
Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. &lt;br /&gt;
&lt;br /&gt;
== Crime ==&lt;br /&gt;
&lt;br /&gt;
Crime in the People&#039;s Republic usually takes the form of bribery, smuggling, and [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169015 paper forgeries]. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives. A notable rise, and one that carries a high risk, is the black market for phoron. The phoron rationing programs of the PRA have resulted in a lucrative black market for phoron, fueled by pirates and Party members. It is a high risk market, however, as the upper echelons of the Party spare little expense in rooting out those smuggling the precious material.&lt;br /&gt;
&lt;br /&gt;
Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People&#039;s Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.&lt;br /&gt;
&lt;br /&gt;
Protests and riots were a very rare sight across the PRA post-revolution. With the consolidation of supplies and resources, the Party was capable of placating the majority of the populace. The small minority of those dissenters were handled easily by the well-funded PSIS. However, with the mounting problems stemming from the economic disruptance caused by the phoron scarcity, protests and dissent have begun to test the limits of the PSIS and NPD. High unemployment, lowering wages, a lethargic and overstrained welfare system, all are causes for unrest in less fortunate urban centers. Ruralities are typically spared the struggles of urban dissent, however they struggle with disruption as less fortunate urbanites flee to the countryside. With a high amount of overcrowding and questionable food safety in rural towns, protests have become a growing problem for local police.&lt;br /&gt;
&lt;br /&gt;
Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts. An increasing practice within the Hadiist system is the transfer of those serving life sentences to the Ministry of Technology. This practice is done under the table, as it is not condoned by the Party at large, and has proven to be a boon for certain experiments.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai uses the Adhomian Knuckle (თ) and the Biesel Standard Credit (电/CR) as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii&#039;s visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector&#039;s items.&lt;br /&gt;
 &lt;br /&gt;
The Biesel Standard Credit is accepted everywhere in the People&#039;s Republic. This currency is used mainly by the megacorporations and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.&lt;br /&gt;
&lt;br /&gt;
Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of megacorporations in the PRA territory was once a boon to economic growth. Steadily, as trade becomes difficult with the frontier planet and human-made machines degrade without vital phoron, it has become a stagnant component. Many workers still seek out the corporations for jobs off-world or in the growing resource extraction operations, most notably NanoTrasen with [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 Hephaestus Industries] and Orion Express rapidly expanding.&lt;br /&gt;
&lt;br /&gt;
National party-owned factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People&#039;s Republic to make use of their cheap labor and growing educated population. Government owned factories have become the centerpoint of Hadiist construction. Construction of new state-run factories has scaled to attempt to accommodate the rapidly declining corporate-owned factories, with less than stellar results. &lt;br /&gt;
&lt;br /&gt;
Fully mechanized factories equipped with the latest in human machinery were once a growing presence in high-tech areas such as the city of Al’marii. However, this trend dropped off starkly as the Hadiist government began a strict phoron rationing program. Output dropped significantly without the wonder material, and the cost of import equipment far outweighed the potential profits. As such, many high-tech factories have since been abandoned leading to many shortages in cheap luxury goods. Despite this, Hephaestus Industries has become one of few megacorporation to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 build more factories] within the PRA. Factories owned by megacorporations are permitted to run as the owner sees fit.&lt;br /&gt;
&lt;br /&gt;
The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People&#039;s Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers&#039; goods are very reliable and simple; megacorporations usually supply most of the luxurious products. These highly sought after luxuries are rarely afforded to all but the upper-class of the Republic thanks to rising import costs. Those lucky enough to save enough credits to afford such luxuries often find the maintenance costs too high, and promptly leave it for disuse. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. &lt;br /&gt;
&lt;br /&gt;
Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal&#039;tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459. This AI, dependent on phoronic technologies, has been a boon to the PRA’s agricultural economy. However, its use has been restricted to select times of the year to help stave off rising operational costs. The ministries of the Republic have begun training to fill-in for these gaps in operations, however the inefficiency and lack of real experience have led to shortages, lower crop yields, nutrient drainage, and an otherwise underperforming economy.&lt;br /&gt;
&lt;br /&gt;
The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They do not compete directly with other regions. There is always a diverse yield produced every season. With the severe mismanagement of food supply, many councils take it upon themselves to skim crop yields for redistributing among rural black markets, a practice which typically goes unnoticed or ignored. Despite the illegal nature of it, this black market of crops has led to a thriving underground economy. While farming may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.&lt;br /&gt;
&lt;br /&gt;
Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once. The system has become heavily strained in recent years with the continued economic downturn. Soup kitchens struggle with food supply, a stark difference compared to the well-stocked grocery stores. Many families reliant on the urban welfare programs choose to leave their city and return to the rural farms and mines, or push their offspring to become educated and find a well-paying job off-world in hopes that the salary of a corporate job can return the family to good standing.&lt;br /&gt;
&lt;br /&gt;
While the People’s Republic has not yet reached reliance on phoronic technologies in every sector, the use of the wonder material can be felt in other ways. Namely, the use of megacorporate technologies, factories, and spacecraft. Trade remains a vital part of the Hadiist economy and its immense material output. With the scarcity in full swing across the Spur, trade routes have become less profitable for the Republic and corporations alike. Pay cuts have begun to roll out across almost every industry sans agricultural. The cost of off-world luxury goods continues to rise. Corporate factories, being ever reliant on phoron to outpace the production of Party-owned facilities, have slowed down production and, by extent, worker pay. Lesser regions of the nation, such as those rural towns are smaller cities, have experienced temporary food shortages at times as advanced mechanized farms begin to see declining yields.&lt;br /&gt;
&lt;br /&gt;
In turn with shortages, the Party has enacted a strict phoron rationing program. Recipients are tiered based on importance to national goals, the rate of phoron usage, and other smaller factors. This has led to tension and occasionally competition between organizations that need the precious material. The most notable examples tend to be advanced farming communities vying for phoron before their next harvest. Meanwhile, the Orbital Fleet bemoans the prioritization of academia and research over the operations of the space fleet. The Party condemns the entire debate, stating that the rationing program has been implemented as the nation requires, and that no true citizen of the Republic should feel concern over their allotment of phoron.&lt;br /&gt;
&lt;br /&gt;
== Tourism ==&lt;br /&gt;
&lt;br /&gt;
Tourism in the People&#039;s Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras&#039;nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.&lt;br /&gt;
&lt;br /&gt;
= Technology =&lt;br /&gt;
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The People&#039;s Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation, Republic of Biesel, and even the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-159521 Free Tajaran Council]. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic&#039;s territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal&#039;Tor is beyond the average farmer&#039;s budget.&lt;br /&gt;
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These technological advances have come at a cost. Many corporate assisted advances, namely those in the medical field, require the ever dwindling resource of phoron. As a result, fewer and fewer Tajara have been granted access to the highest tiers of technology, rather than having to utilize their lesser but non-phoronic counterparts. This has supercharged the development of Tesla technology, however the inherent limitations of this Hadiist-created field have proven difficult to navigate around.&lt;br /&gt;
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== Aparhatchyk ==&lt;br /&gt;
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Aparhatchyk is an older generation AI created in the Republic of Biesel. In 2459, the People’s Republic purchased the AI to fuel its growing economy, and to progress its technological capabilities. While originally used solely for the management of the agricultural and production economy, its use expanded rapidly into numerous military and civilian fields. However, being a human technology, it relies on the use of phoron. Despite the small requirements compared to modern human AIs, the older age of Aparhatchyk has resulted in more frequent maintenance and wear down of the phoronic components. With the rising cost of operation, the AI has begun being used sparingly, with subcomponents of the AI being activated or deactivated throughout the year.&lt;br /&gt;
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The most notable and widespread use of Aparhatchyk is the economic management subcomponent. This system takes in data from across the PRA. Resource extraction, previous production quotas and results, alongside agricultural yields, and so on. It returns a report on recommended actions for use by the Ministry of Economy and Ministry of Agriculture. This powerful tool has been pinned as the reason for the Republic’s high economic growth in previous years, and the robust industry. However, as this component has a relatively lower necessity to national defence, it has been used increasingly sparingly, forcing the Republic to adapt and train numerous functionaries to try and achieve a fraction of the foresight the machine was capable of.&lt;br /&gt;
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The Republic’s nuclear arsenal is a vital component of its defensive stance, that being a form of mutually assured destruction. With the advent of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-160314 Skypillar] missile system, the AI was established as the primary controller of these missiles, answerable only to President Hadii himself. As such, this subcomponent of the AI remains the most important system, having never been deactivated regardless of the phoron supply.&lt;br /&gt;
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Smaller subcomponents, such as the use of Aparhatchyk  derivatives in tanks or spacecraft have seen success. Despite the inferior versions having less maintenance and running requirements, the usage of phoron has led many to be removed or temporarily deactivated.&lt;br /&gt;
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== Civilian ==&lt;br /&gt;
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Even the average Republican citizen enjoys the technological fruits of the PRA&#039;s labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer&#039;s pick-up truck is more useful than the previous N&#039;hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems, including advanced designs such as [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-167906 maglev trains].&lt;br /&gt;
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children&#039;s cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.&lt;br /&gt;
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic&#039;s technological superiority.&lt;br /&gt;
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With their population booming from advances in medical care and home life, the PRA was forced to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169521 invest their money into agriculture and farming equipment as well]. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.&lt;br /&gt;
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.&lt;br /&gt;
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=== Notable Civilian Vehicles ===&lt;br /&gt;
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*&#039;&#039;&#039;TAI-M1:&#039;&#039;&#039; a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai&#039;s rough terrain and weather, the TAI-M1 is ubiquitous in PRA&#039;s urban and rural areas. &lt;br /&gt;
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*&#039;&#039;&#039;TAI-Volgydoh:&#039;&#039;&#039; an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al&#039;mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of &amp;quot;Coffin&amp;quot;. Mentions of the nickname warrant the charge of inciting terrorism.&lt;br /&gt;
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*&#039;&#039;&#039;Bryskavar Tractor:&#039;&#039;&#039; an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People&#039;s Republic of Adhomai plans to apply this development to other vehicles.&lt;br /&gt;
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== Medical ==&lt;br /&gt;
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal&#039;tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.&lt;br /&gt;
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The best in medical equipment, sourced directly from medical giants like Nanotrasen, have become a common sight across urban hospitals. Their use, however, is not as common and remains reserved for Party members and those in critical care. Regardless, your prospects are brighter than before with the advanced, however not as effective, Hadiist equipment. Rural clinics and hospitals, while better equipped now than they ever have been before, often are stocked with second-hand equipment from Urban hospitals. Midwives are still common amongst small towns and villages. Many communities continue to use traditional healing methods. Plans to standardize medical care across the rural communities within the PRA give hope, even if the roll-out is slow and piecemeal.&lt;br /&gt;
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The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs. The design and technology of these novel Tesla prosthetics can be seen [[#Tesla Prosthetics|here]].&lt;br /&gt;
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== Military==&lt;br /&gt;
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Perhaps the largest gap between the three powers on Adhomai is one of military might; the People&#039;s Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People&#039;s Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars. The Fleet is not without its drawbacks, however. It remains the highest cost in the Republic’s budget due to the relatively immense phoron usage. As such, fleet operations have become fewer and fewer, a far cry from the impressive operational endurance during the war.&lt;br /&gt;
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S&#039;rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.&lt;br /&gt;
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Veterans of the People&#039;s Republic are entitled to Tesla prosthetics as replacements for war wounds, a technology derived from the Republic&#039;s fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.&lt;br /&gt;
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=== Weapons ===&lt;br /&gt;
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Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut&#039;yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.&lt;br /&gt;
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.&lt;br /&gt;
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==== Notable Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039; Tui&#039;ad &amp;quot;Icelance&amp;quot; Laser Rifle:&#039;&#039;&#039;  a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.&lt;br /&gt;
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*&#039;&#039;&#039; Adar&#039;Mazy Pistol:&#039;&#039;&#039;  mass-produced pistol issued to People&#039;s Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.&lt;br /&gt;
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*&#039;&#039;&#039; Nal&#039;tor Model Pistol:&#039;&#039;&#039;  given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar&#039;Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.&lt;br /&gt;
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*&#039;&#039;&#039; Tesla Glove:&#039;&#039;&#039;  a tesla-based weapon created by the People&#039;s Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.&lt;br /&gt;
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==== Notable Experimental Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039;Nuclear Launcher:&#039;&#039;&#039; the People&#039;s Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.&lt;br /&gt;
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*&#039;&#039;&#039;Cybernetic Ha&#039;rron:&#039;&#039;&#039; invented by the Ministry of Technology, the Cybernetic Ha&#039;rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw&#039;s strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha&#039;rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People&#039;s Strategic Intelligence Service for testing.&lt;br /&gt;
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*&#039;&#039;&#039;Skypillar System:&#039;&#039;&#039; created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus.&lt;br /&gt;
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*&#039;&#039;&#039;Tesla Incinerator:&#039;&#039;&#039; created by the Ministry of Technology&#039;s Elektroika Labs, the Tesla Incinerator is a fearsome exosuit-mounted weapon. Utilizing an internal tesla generator, the incinerator creates a ball of plasma within a gas stored at the nozzle of the weapon. A strong directed magnetic pulse forces the plasma out in a cone of effect towards the target. While limited in range, the end effect is a devastating attack. The incinerator can only be used in extremely short bursts, or else the generator risks destabilizing and cause a devastating containment failure. Additionally, the usage of gas means the incinerator has limited usage before needing reloading, a time-consuming and dangerous process.&lt;br /&gt;
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==== Notable Military Vehicles ====&lt;br /&gt;
[[File:Pkus in city.png|thumb|A P&#039;kus-3 Light Exosuit equipped with a Tesla Incinerator while on patrol duties by the Eastern Chaniskaiye border.]]&lt;br /&gt;
*&#039;&#039;&#039;Ha&#039;rron III:&#039;&#039;&#039; a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata&#039;ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha&#039;rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.&lt;br /&gt;
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*&#039;&#039;&#039;Rhazar Mk. I/II:&#039;&#039;&#039; a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator have netted moderate success with older Mk. I models being [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 upgraded into the Mk. II]. However, these models eschew the anticipated use of automated turrets due to phoronic limitations.&lt;br /&gt;
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*&#039;&#039;&#039;Trid&#039;irra crawler:&#039;&#039;&#039; a mech created for the [[Tajaran_Military_Structures#Division_Experimental_Exosuit|Division Experimental Exosuit]]. The Trid&#039;irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid&#039;irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.&lt;br /&gt;
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*&#039;&#039;&#039;P&#039;kus-3 Light Exosuit:&#039;&#039;&#039; a mech created for the [[Tajaran_Military_Structures#Division_Experimental_Exosuit|Division Experimental Exosuit]]. The P&#039;kus-3, commonly nicknamed the &amp;quot;Egg&amp;quot;, is a multi-purpose light exosuit for use by the Grand People&#039;s Army&#039;s Division EE and the Orbital Navy Kosmostrelki. Unlike its counterpart, the Trid&#039;irra crawler, it features a modular mounting system for easy swapping of weapon systems. Heavy and light armored variants exist, with the heavy armored system seeing use with Kosmostrelki boarding parties to great success. Recent deals between the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184305 Ministry of Technology and the SCC] have seen its components sold at discount to SCC corporations in return for usage data.&lt;br /&gt;
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==Tesla Technology==&lt;br /&gt;
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Elektroika, commonly known as Tesla Technology, remains one of a handful of novel technologies developed on Adhomai. Based on the volatile but potent Tesla field, Tesla technology has become the pride of Hadiist science. While not reliant on phoron technology, Tesla technology is vastly inefficient and less effective compared to its phoronic counterparts. It occupies a space below the human technologies of the modern age, but could prove its reliability in the phoron scarcity.&lt;br /&gt;
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The most notable and widely used of the Tesla technological line-up is the generator. These generators range in size with the smallest being found in the Tesla Gauntlet. The largest on record was an experimental grid-scale power generator. The limiting factor in all cases is containment. Tesla generators require a thick containment shield, multiple discharge rods, and frequent maintenance. These requirements, however, do not ensure a consistent and safe generation field. Tesla generators, especially those larger variants, are notorious for containment failures. The results range from small shocks to explosive discharges. Containment failure has few cautionary signs, and is exceedingly difficult to reverse unlike Supermatter or nuclear alternatives. As such, maintenance technicians are highly sought after and often paid higher than average wages for their round the clock supervision and maintenance of the volatile technologies. Tesla generators are not without their benefits, however. The efficiency and output of Tesla generators are high, rivaling if not surpassing their fusion counterparts when adjusted for scale. Additionally, they are compact resulting in a high energy density.&lt;br /&gt;
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The commissioning and decommissioning process for a Tesla generator is a careful and tightly controlled process. Both events have a high likelihood to result in failure, often resulting in the severe injury of the scientists and technicians present. Due to the inability of a Tesla generator to “turn off”, decommissioning is performed through a controlled containment failure, often via remotely detonated explosives in secure facilities underground. Research into slow-decay decommissioning is seen as one of the top-priorities in Tesla Technology.&lt;br /&gt;
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=== Tesla Prosthetics ===&lt;br /&gt;
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The most visible use of Tesla technology is the Tesla prosthetics program. Due to the high cost and difficult integration of human-made prosthetics, the Ministry of Technology designed Hadiist-made prosthetics with Tajara anatomy in mind. Originally tested on soldiers to form the [[Tajaran_Military_Structures#Tesla_Brigade|Tesla Brigade]], the program was released for civilian testing in 2462. Since then, the program has expanded to include Tesla organs, and improve upon the safety and design of the limbs and spine.&lt;br /&gt;
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Between the military and civilian programs, numerous differences exist. Military-grade Tesla prosthetics were designed around earlier versions of the Tesla spine, which had leveraged the more powerful (and unstable) generator to supply the limbs, power armor, and even offensive electrical arcs. Civilian-grade Tesla prosthetics utilize newer versions of the Tesla spine. While not powerful enough to supply much more than prosthetic limbs and organs, it is much safer with the lowest chance of containment failure across all Tesla generators.&lt;br /&gt;
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=== Tesla Rejuvenation Suit ===&lt;br /&gt;
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Created as part of the Tesla prosthetics program, the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-161120 Tesla Rejuvenation Suit] is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard of; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajara in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People&#039;s Republic. Tajara wearing it are colloquially called &amp;quot;steelsuits&amp;quot;.&lt;br /&gt;
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=== Tesla Resurrected ===&lt;br /&gt;
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One of the most secretive projects of the People&#039;s Republic is their quest to defeat death itself. In this mission, they created the Tesla Resurrected. Only known through leaked information, these experiments are dead Tajara brought back to life using a mixture of augmentation, chemicals, and life support machinery. While fresh bodies produced sentient subjects, with the bare minimum of consciousness to be called such, corpses with signs of decay require invasive techniques to birth more crude results. These resurrected, amalgamations of flesh and metal, are either mindless machines or reportedly violent maniacs. It is currently unknown if these experiments still exist in underground laboratories or if they were destroyed after they were interrogated for their secrets from beyond the grave.&lt;br /&gt;
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== Science Cities ==&lt;br /&gt;
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[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-170130 Science cities] are a large and expansive project by the Ministry of Technology to build a number of towns dedicated towards research and testing. Intended to be secretive and protected, these towns are built underground and without a disclosed location. Families are selected by the Ministry of Technology and PSIS to carry out the functions of the community. Primarily research, however supporting functions of food and recreation are provided to eliminate the need and risk of researchers entering the public scene. No official number has been declared regarding how many of these science cities have been built or are planned to be built.&lt;br /&gt;
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== Outsider Department ==&lt;br /&gt;
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The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and anomalous phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department.&lt;br /&gt;
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== Extranet ==&lt;br /&gt;
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The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al&#039;mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.&lt;br /&gt;
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Connecting to sites beyond Adhomai has proven troublesome. Due to the relative isolation of the S’rendarr system from the rest of the Spur, it is often the first to lose extranet connections when relays must go down.&lt;br /&gt;
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=== Notable Websites ===&lt;br /&gt;
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*&#039;&#039;&#039;Square:&#039;&#039;&#039; the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.&lt;br /&gt;
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*&#039;&#039;&#039;AdhomaiEye:&#039;&#039;&#039; the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.&lt;br /&gt;
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*&#039;&#039;&#039;PRATopic:&#039;&#039;&#039; an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.&lt;br /&gt;
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= Regions =&lt;br /&gt;
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People&#039;s Republic&#039;s regions.]]&lt;br /&gt;
== Nraz&#039;i Basin ==&lt;br /&gt;
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Protected by the eponymous mountain range, the Nrazi&#039;i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al&#039;mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA&#039;s technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People&#039;s Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi&#039;i Basin.&lt;br /&gt;
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== Ras&#039;nrr Heartlands ==&lt;br /&gt;
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The Ras&#039;nrr Heartlands, also known as Adhomai&#039;s breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People&#039;s Republic. Lying in the shadows of the Nraz&#039;i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras&#039;nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People&#039;s Republic able to negotiate with the Party on near equal grounds, especially as the shortages of phoron and food make their production all the more necessary.&lt;br /&gt;
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== East Ras&#039;nrr ==&lt;br /&gt;
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East Ras&#039;nrr is the most populous and wealthy area of the People&#039;s Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal&#039;tor, East Ras&#039;nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are available to the inhabitants of the region who can afford them. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.&lt;br /&gt;
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== Rhazar Mountains ==&lt;br /&gt;
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras&#039;nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist&#039;s technological development. Communal farms are also found on the prairies east of the mountain range.&lt;br /&gt;
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= Major Cities =&lt;br /&gt;
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*&#039;&#039;&#039;Nal&#039;tor:&#039;&#039;&#039; the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal&#039;tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. Having been built for the future, it currently has the largest housing surplus making it a common destination for those seeking a new home. The [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]] is among one of its most famous academies.&lt;br /&gt;
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*&#039;&#039;&#039;Tampiska:&#039;&#039;&#039; an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras&#039;nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. With many NanoTrasen factories cutting staff and shutting down, Tampiska suffers the highest unemployment rate in the Republic. However, it boasts the strongest construction industry as mass state-funded construction projects expand existing Hadiist industrial complexes.&lt;br /&gt;
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*&#039;&#039;&#039;B&#039;urr:&#039;&#039;&#039; an important harbor town on the coast of southern Ras&#039;nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.&lt;br /&gt;
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*&#039;&#039;&#039;Mal&#039;jor:&#039;&#039;&#039; a city built on the principal chokepoint dividing Ras&#039;nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. This has made it a fast growing city, as former factory workers find work in the mining sector. It suffers with an immense housing shortage as a result. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.&lt;br /&gt;
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*&#039;&#039;&#039;Orul:&#039;&#039;&#039; a city located around the fertile lands of northern Ras&#039;nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. Previously underpopulated, it has grown rapidly with urbanites seeking employment in the surrounding farms that visit the city. Foodstuff is brought from these farms to Orul, where most of it is shipped to the rest of the Republic. This has led to it becoming a major black market location. The city lacks the presence of any industry, but has been slowly urbanizing; much to the chagrin of locals and tourists who once considered it an idyllic escape from the hectic metropolitan life. Azubarre is the patron god of Orul.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka:&#039;&#039;&#039; a city located close to the vast forest of northern Ras&#039;nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. This continues to haunt the city, leading to overcrowding as the logging industry grows from urban emigration. Dhrarmela is the patron god of Zatushka.&lt;br /&gt;
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*&#039;&#039;&#039;Nazira:&#039;&#039;&#039; one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S&#039;rand&#039;marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.&lt;br /&gt;
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al&#039;mari.]]&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mari:&#039;&#039;&#039; the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People&#039;s Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al&#039;mari is the national center of technological development, supported by [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#findComment-144507 high-tech industries], state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] are among the city&#039;s most prestigious learning institutions.&lt;br /&gt;
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*&#039;&#039;&#039;Fort Hadii:&#039;&#039;&#039; a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii&#039;s lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz&#039;i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.&lt;br /&gt;
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*&#039;&#039;&#039;Castle Vladis:&#039;&#039;&#039; once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try&#039;urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try&#039;urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. &lt;br /&gt;
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*&#039;&#039;&#039;Chaniska:&#039;&#039;&#039; the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. &lt;br /&gt;
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*&#039;&#039;&#039;Klipavayr:&#039;&#039;&#039; a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.&lt;br /&gt;
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= Architecture =&lt;br /&gt;
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Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. &lt;br /&gt;
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Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.&lt;br /&gt;
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Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al&#039;mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People&#039;s Republic of Adhomai.&lt;br /&gt;
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== Notable Monuments ==&lt;br /&gt;
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*&#039;&#039;&#039;Palace of the Free Tajara:&#039;&#039;&#039; planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People&#039;s Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.&lt;br /&gt;
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*&#039;&#039;&#039;Monument to the Fallen Revolutionaries:&#039;&#039;&#039; a war memorial and statue dedicated to the First Revolution&#039;s revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal&#039;tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al&#039;mariist causes, the monument was spared from the Second Revolution&#039;s destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.&lt;br /&gt;
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*&#039;&#039;&#039;Temple of the Holy Blessed Suns:&#039;&#039;&#039; situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S&#039;rand&#039;marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church&#039;s archives, the Temple has public computers with access to its sacred texts.&lt;br /&gt;
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= Government and Ideology =&lt;br /&gt;
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The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara, also known as the  &#039;&#039;&#039;Parizahra Zhahrazjujz Tajara Akzatauzjauna&#039;&#039;&#039;,  is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.&lt;br /&gt;
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Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.&lt;br /&gt;
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== Hadiism ==&lt;br /&gt;
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Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.&lt;br /&gt;
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The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.&lt;br /&gt;
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Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.&lt;br /&gt;
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=== Schools of Thought ===&lt;br /&gt;
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*&#039;&#039;&#039;Orthodox Hadiism:&#039;&#039;&#039; the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party&#039;s rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik&#039;s cult of personality is found in its strongest form here.&lt;br /&gt;
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*&#039;&#039;&#039;Totalist Hadiism:&#039;&#039;&#039; even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara&#039;s sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Headmaster Harrrdanim Tyr&#039;adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People&#039;s Strategic Intelligence Service. It is the smallest of the schools of thought.&lt;br /&gt;
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*&#039;&#039;&#039;Visionary Hadiism:&#039;&#039;&#039; originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. While it advocates for the use of any technology to propel the Tajaran people forward, in the face of the growing scarcity focus has shifted to the rapid expansion of Tesla research. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command. Visionary Hadiism is the third largest school of thought.&lt;br /&gt;
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*&#039;&#039;&#039;Young Hadiism:&#039;&#039;&#039; made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people&#039;s protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai&#039;s nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People&#039;s Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology. While originally the second smallest school of thought, as the Hadiist education system has expanded, Young Hadiism has grown to become the second largest school of thought behind Orthodox Hadiism.&lt;br /&gt;
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== People&#039;s Strategic Intelligence Service ==&lt;br /&gt;
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The People&#039;s Strategic Intelligence Service is the main intelligence agency of the People&#039;s Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol&#039;s [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.&lt;br /&gt;
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Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People&#039;s Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City&#039;s district six]], carrying out orders or watching their fellow Tajara.&lt;br /&gt;
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During the Second Revolution, the People&#039;s Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain &amp;quot;disappeared&amp;quot; by the PSIS.&lt;br /&gt;
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===Blade Dame Division===&lt;br /&gt;
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Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.&lt;br /&gt;
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== Law ==&lt;br /&gt;
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The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.&lt;br /&gt;
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Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.&lt;br /&gt;
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== International Relations ==&lt;br /&gt;
The international relations of the People&#039;s Republic is handled by the Ministry of External Affairs. Diplomatic missions are wide and varied, whether they are the many ambassadors and consulars found across the Spur, aid missions set to improve the image of the Republic, or meetings to secure new deals with the megacorporations and other nations. Consulars of the Ministry of External Affairs are recruited, trained, and managed by the People&#039;s Diplomatic Service. Protection is performed by the Parizahra Aasii branch of the National Police Department. Officers assigned to the Horizon may hold the rank of &#039;&#039;&#039;Nalket&#039;&#039;&#039;, &#039;&#039;&#039;Rhazket&#039;&#039;&#039;, or &#039;&#039;&#039;Sil&#039;Dranalket&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Following the signing of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-165950 Mendell Protocol], these ties have only strengthened with the defensive pact. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.&lt;br /&gt;
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*&#039;&#039;&#039;[[Sol Alliance]]:&#039;&#039;&#039; once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban&lt;br /&gt;
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*&#039;&#039;&#039;[[Nralakk Federation]]:&#039;&#039;&#039; as part of the S&#039;rand&#039;marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People&#039;s Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People&#039;s Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.&lt;br /&gt;
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== Flag ==&lt;br /&gt;
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The People&#039;s Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People&#039;s Republic&#039;s rule over all Adhomai.&lt;br /&gt;
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= Military Forces =&lt;br /&gt;
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The People&#039;s Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]], the [[Tajaran Military Structures#Republican Navy (People&#039;s Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People&#039;s Air Force (People&#039;s Republic of Adhomai)|People&#039;s Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of mechanized infantry, armored platoons, and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was instated from 2458 to 2464, replacing the volunteer model army following high casualty rates, requiring all Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. With the signing of the Armistice, the Republican Military has gone through an extensive reform period with the lessons learned from their failures in the war.&lt;br /&gt;
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The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S&#039;rand’marr.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pkus_in_city.png&amp;diff=41116</id>
		<title>File:Pkus in city.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pkus_in_city.png&amp;diff=41116"/>
		<updated>2026-08-10T23:18:17Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: William Murdoch moved page File:Pkus in city scaled.png to File:Pkus in city.png: Misspelled title&lt;/p&gt;
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&lt;div&gt;Art by Coalf/Grainsaucer&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
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		<title>File:Pkus in city.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pkus_in_city.png&amp;diff=41114"/>
		<updated>2026-08-10T23:17:46Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: William Murdoch moved page File:Pkus in city scaled 2.png to File:Pkus in city scaled.png: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Art by Coalf/Grainsaucer&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pkus_in_city.png&amp;diff=41113</id>
		<title>File:Pkus in city.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pkus_in_city.png&amp;diff=41113"/>
		<updated>2026-08-10T23:17:30Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Art by Coalf/Grainsaucer&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pkus_in_city.png&amp;diff=41112</id>
		<title>File:Pkus in city.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pkus_in_city.png&amp;diff=41112"/>
		<updated>2026-08-10T23:17:08Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=41097</id>
		<title>Tajara</title>
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		<updated>2026-08-02T21:38:01Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To play as Tajara, apply [https://forums.aurorastation.org/forum/13-whitelist-applications/ here].&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. &lt;br /&gt;
&lt;br /&gt;
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. &lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Consular Officer&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan can be the following Heads of Staff:&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Biesellite Consular Officer&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara are faster but take extra brute damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.&lt;br /&gt;
* Tajara can extend their vision while standing still. This is possible by using a verb in-game.&lt;br /&gt;
* Tajara have superior hearing, allowing them to listen intently. This provides messages on nearby machinery, explosions, and allows Tajara to hear whispered messages from further away. This is possible using a verb in-game.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:Tajara_Child.png|thumb|A Tajaran mother with her child.]]&lt;br /&gt;
Tajara are an omnivorous bipedal humanoid species. While on a surface level Tajara appear to be humanoid felines, scientifically and practically Tajara share little in common with Earth’s felines beyond certain visual elements. Tajaran bodies are strongly adapted for the Adhomian environment, an arctic and turbulent planet. Evolved to survive the harsh weather, temperatures, and hostile fauna, Tajara are well adapted to cold-weather environments, speed, and perception.&lt;br /&gt;
&lt;br /&gt;
===Fur and Mane===&lt;br /&gt;
Tajara are covered in a layer of thick fur that provides insulation from the cold, protection from diseases, and weather solar radiation. The only regions left without fur are the pads of the hands and feet, alongside the eyes and various orifices. This fur performs extremely well at insulating against the cold and shedding snow or water. However, Tajaran fur is vulnerable to degradation caused by chemical or physical means. To counter this, damaged fur ‘sheds’ off to allow a healthy follicle to replace it. Otherwise, Tajara do not shed on a regular basis. Tajaran fur has a predetermined length at which it will not grow further, with exception to manes.&lt;br /&gt;
&lt;br /&gt;
Manes are made of a unique strain of Tajaran fur that is stronger and wirier than the rest of a Tajara’s fur. Manes do not stop growth, instead they continually grow unless prevented by chemical means. The growth pattern of a mane can vary from Tajara to Tajara. It is not uncommon for manes to grow around the entire head, not unlike Earth&#039;s lion manes. Male Tajara additionally grow what amounts to beards and mustaches along the muzzle. Manes are a complex biological component for Tajara. They assist in heat regulation and insulate the ears when they are folded back into the head. The follicles assist the body in healing wounds as well as boosting the Tajaran immune system.&lt;br /&gt;
&lt;br /&gt;
===Body Fat===&lt;br /&gt;
&lt;br /&gt;
Body fat is stored in two ways: The fat reservoir and the fat layer. The fat reservoir is a non-essential organ within the lower body. It stores excess fats that may be used for energy, heat, or to replace lost fat in the fat layer. While the reservoir is non-essential, the loss of the reservoir can cause numerous complications. Those lacking a reservoir starve faster, lacking an essential store of energy when there is a lack of food. The reservoir’s fat also partially fuels Tajaran heat generation, meaning those without a reservoir are typically colder. The fat layer is an essential insulating layer beneath the fur. It acts as equal parts temperature insulation and physical protection, using the layer to dampen blunt trauma.&lt;br /&gt;
&lt;br /&gt;
===Environmental Adaptations===&lt;br /&gt;
&lt;br /&gt;
Tajaran adaptations to extremely low-temperature environments have the tendency to cause overheating issues in more mild environments. The primary methods by which Tajara expel heat are the pads of the hands and feet, as well as the ears and breath. It is common for Tajara to shorten the fur around the ears to increase heat dissipation. Typically, Tajara will attempt to cool their skin or lower their internal temperature as the insulation of the fur and fat layer also assists in keeping the cold in.&lt;br /&gt;
&lt;br /&gt;
Tajara are built to favor efficient use of energy as opposed to raw strength. Tajaran muscles are lean, built for sustained use over long periods time rather than bursts of power. This is exemplified by the Tajaran gait. Specialized for movement through snow, Tajaran biology favors a consistent speed capable of trudging through snow efficiently as opposed to sprinting. Outside of snowy environments, the lack of resistance correlates to a faster walk speed. However, this does not mean Tajara are not capable of great feats of strength. Training and practice can produce strength competitive with human athletes, albeit with more effort required as the muscles produced are built for endurance and not raw power.&lt;br /&gt;
&lt;br /&gt;
Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes have large pupils, capable of contracting significantly faster than other creatures, sapient or otherwise. The Tajaran eye has uniquely evolved to physically alter its structure to achieve different functions. The eyes may focus the lens and physically contract the rear of the eye to increase the density of rods, allowing for extreme low-light vision, albeit colorless vision and at great risk of bright lights harming the eye and causing pain. A similar process can be performed to focus a Tajara’s vision at a far target. The eye contracts in a different manner to focus at great lengths, effectively extending one’s vision. While a Tajara can attempt to use low-light and far-vision at the same time, it often results in diminished low-light vision at distance, and can be painful when performed for long periods of time. To protect the eye from snow blindness and keep the eye moist against wind, Tajaran eyes have nictitating membranes.&lt;br /&gt;
&lt;br /&gt;
Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed. Tajaran ears, similarly to Tajaran eyes, are capable of contorting their physical structure to achieve different goals. The ears can shift to amplify quieter noises, at risk of damage and pain should a loud noise be made close to the ear. Tajaran ears are often warmer than the rest of the body as they are the primary method of heat dissipation.&lt;br /&gt;
&lt;br /&gt;
Tajara possess a pair of digitigrade legs and otherwise humanoid arms. Each hand has 5 digits, each with a 1-2 cm claw. These claws are non-retractable and particularly sharp. These claws can be filed down if more dexterity is needed, however this is done with great care and caution as cutting claws too short can be incredibly incredibly painful and will expose nerves to the air. Tajaran feet carry 4 roughly equal-sized digits. These digits also have claws, however they are more blunted and hooked compared to their hand-based counterparts to assist in grip and stability on rocky or snowy surfaces.&lt;br /&gt;
&lt;br /&gt;
Tajaran tails are long, semi-prehensile extremities that, while appearing not particularly useful, are vital. The place of the tail takes on a biological and societal role. Biologically, the tail is necessary for balance and environmental awareness. While Tajara may be bipedal, much of their flexibility and maneuverability is owed to the tail providing superior balance and stability. The tail has higher bundles of sensory nerves that assist in environmental awareness, notable vibrations. Societally, tails are a fundamental part of Tajaran body language and communication. Most languages require tails, either for communicating the language itself or to inflect meaning and tone into sentences. It also provides a visible display of body language.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. However, these molars remain sharper than human molars to pierce the tough skins of Adhomian produce. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. &lt;br /&gt;
&lt;br /&gt;
===Tajaran Build an Lifecycle===&lt;br /&gt;
&lt;br /&gt;
Tajara are sexually dimorphic, however the differences are rarely notable. Males are typically taller, have broader shoulders, more pointed ears, and larger hands and feet. Females have elongated muzzles, shorter ears, and an additional set of molars. Mothers do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. These breasts contract around three months after birth when the young transition to normal food.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]&lt;br /&gt;
Tajaran height and weight are primarily dependent on ethnicity. However, upbringing and access to food often dictates height, with less access resulting in shorter Tajara. Heights and weights often vary. Tajara shorter or taller than the range typical for their ethnicity often face medical issues as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M’sai:&#039;&#039;&#039; 160 cm to 170 cm. 80.1 kg to 90.4 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; 150 cm to 160 cm. 68.2 kg to 77.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Njarir:&#039;&#039;&#039; 165 cm to 175 cm. 82.5 kg to 92.8 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zhan:&#039;&#039;&#039; 170 cm to 190 cm. 82.9 kg to 103.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tajaran lifecycle is more rapid relative to other species. A Tajaran fetus only takes 6 months to mature, with Tajaran children reaching the full extent of their physical growth by 15 or 16. Modern medicine sees most Tajara now live beyond 70 years with the oldest Tajara reaching nearly 100. However, ages beyond 80 often require intensive and expensive medical technologies. Most Tajara retire at 60 when the body becomes too aged to work.&lt;br /&gt;
&lt;br /&gt;
The sleep cycle of the Tajaran species is one of their most scientifically curious features. A normal waking period is somewhere between 36 and 58 hours, with a subsequent 20 to 28 hours of sleep. Normally, the waking period is spotted with 3 to 4 15-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajara living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those who do not enter the sleep cycle properly, or attempt to break it in order to conform to a human sleep cycle, may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, further reinforced by their larger presence in cities. Given their status as the ‘face’ of Tajara, Hharar have grown to take over many diplomatic and public-facing jobs following the establishment of the People’s Republic of Adhomai. Hharar societally are the artisans and tradies, typically focusing on more skilled trades. Being the original urbanites, Hharar culture is what has been exported as ‘Tajaran culture’ across the Spur. They are the creators of the [[S’rendarr and Messa|Twin Suns worship]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; considered to be the backbone of Tajaran society. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Zhan-Khazan fill the societal role of the laborer. They are the workers and managers of mines, farms, construction sites, etc. Being the dominant race in the restaurants and inns, much of Tajaran food culture comes from the Zhan-Khazan, as well as the religion of the [[Ma’ta’ke Gods]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy before the First Revolution. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards leadership roles, the arts, and the sciences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coloration ===&lt;br /&gt;
Fur color is the most noticeable aspect of a Tajara. It acts as a natural camouflage and is the most visible difference between the ethnicities. Ancient history saw these fur colors appear in certain regions of Adhomai, however over millennia of migration, marriage, and modern travel, every coloration of fur can be seen across Adhomai and now the Spur.&lt;br /&gt;
&lt;br /&gt;
Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These fur colors are suggestions and guidelines. Any one Tajara could have a variation of the colors shown, whether it be lighter or darker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Hharar:====&lt;br /&gt;
Hharar fur coloration traces back to the proto-Hharar peoples of Southern Ras&#039;nrr. The forests between the Rhazar and Khazan mountains alongside the fertile soil allowed for the invention of farming, and later the formation of Adhomai’s first civilizations. The Hharar people evolved to feature brown fur colorations due to the numerous woods they lived in.&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|left|thumb|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|left|thumb|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|left|thumb|Taupe (RGB 72, 60, 50 / Hex #483c32)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prairie Brown&#039;&#039;&#039;&lt;br /&gt;
Being the most common coloration of Hharar fur, Prairie Brown was once associated with the numerous Hharar working the fields across Ras’nrr. Despite this association, it is not considered the oldest fur coloration, instead being a variation that occured in those living among the fields of the warmer prairies of the Ras’nrr Heartlands.&lt;br /&gt;
| &#039;&#039;&#039;Azumah Wood&#039;&#039;&#039;&lt;br /&gt;
This fur color dates far older than the name it is associated with. Once referred to as simply “Summer Brown”, the name Azumah Wood became widespread following the massive success of a logging company in the Azumah lake region during the Steeple Peace. The wood products were advertised and sold with the image of a kochiba furred logger chopping down “Azumah grade” trees. The logging company has since then gone defunct, being known only as the source of a strange origin for the term.&lt;br /&gt;
| &#039;&#039;&#039;Harbor Brown&#039;&#039;&#039;&lt;br /&gt;
Harbor Brown carries the title of being the oldest known fur coloration among Hharar, having been the predominant coloration amongst the proto-Hharar of the Southern Ras’nrr region. However, in modern times it has been titled after the numerous harbor workers found across Adhomai, even if they no longer are a majority of sailors.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Zhan-Khazan:====&lt;br /&gt;
Zhan fur colorations are the result of a long history of mountain tribes. Even during winter seasons, the darker fur colorations permitted better camouflage with the rocky terrain of the Ras’nrr mountains.&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rhazar Fog&#039;&#039;&#039;&lt;br /&gt;
During Sil’nryy-aysaif, the foot of the Rhazar mountains are commonly blanketed in a thick fog. The rare blue coloration of this fog became closely associated with the local Zhan population who shared a similar fur color with that of the mountain rock. Regardless, the fur coloration took on the name of the far more popular fog than the relatively mundane mountain rock.&lt;br /&gt;
| &#039;&#039;&#039;Khazan Rock Grey&#039;&#039;&#039;&lt;br /&gt;
The proto-Zhan-Khazan people were infamously put down during the Incarnate Dominion. The majority featured a dark-grey fur that became synonymous with the Zhan tribes of the Khazan mountains that the ethnicity, and fur, are now named after.&lt;br /&gt;
| &#039;&#039;&#039;Nraz’i Mud&#039;&#039;&#039;&lt;br /&gt;
Of the Zhan tribes, those in the Nraz’i mountains enjoyed the warmest winters. The hinterlands of the Sum’add coast become a muddy mess when the snow melt of the Nraz’i mountains washes onto the thawed soil. The fur color common of the region’s Zhan tribes became associated with the mud, then taking the name it has now.&lt;br /&gt;
| &#039;&#039;&#039;Cavern Black&#039;&#039;&#039;&lt;br /&gt;
Caves formed a natural home for the first Zhan’khazan to settle within. These served as strong homes and fortresses alike for the ancient peoples. It is not believed that these conditions resulted in the dark coloration being prevalent among the Zhan, despite old tales claiming such. This uncommon coloration originated from the southern Rhazkjara mountains.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Njarir&#039;Akhran:====&lt;br /&gt;
Njarir fur colorations are the results of the extensive eugenics programs employed by the Adhomian nobilities. Through decades of careful merging of M’sai and Hharar bloodlines, along with high amounts of inbreeding, Njarir now feature the flashiest fur colors among Tajara. Despite the inherent nature of genetics, reputations for different fur colorations have taken root among noble circles even following the revolutions.&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steeple Light&#039;&#039;&#039;&lt;br /&gt;
Seen as the ultimate fur coloration produced by the infamous eugenics programs, Steeple Light gained its name after a Rasn’rr emperor of the early Steeple Peace declared his fur, a bright orange, to be the manifestation of S’rendarr’s light. Some esoteric circles in the New Kingdom have adopted this belief upon its rediscovery. While the emperor’s name was lost to the books burned in the First Revolution, his declaration remains as the name of this fur coloration.  It is a highly sought after coloration among nobles. &lt;br /&gt;
| &#039;&#039;&#039;Hadii Red&#039;&#039;&#039;&lt;br /&gt;
Once a mundane coloration, Hadii Red has become an intimidating presence following the rise of the Hadii Dynasty. The vast majority of the family has some variation of this fur, with many rumors claiming they place great effort and care that the coloration is maintained in their offspring. It is an uncommon joke for Njarir who have this fur to say that they’re secretly a Hadii.&lt;br /&gt;
| &#039;&#039;&#039;Ras’val Royal&#039;&#039;&#039;&lt;br /&gt;
Many of the noble families who came to rule the regions surrounding the Ras’val sea featured the ruddy coloration of what is now known as Ras’val Royal. While previously considered the coloration of middling nobles, the rise of the Azunja family to the head of the New Kingdom has led to the coloration being perceived as the height of royalty.&lt;br /&gt;
| &#039;&#039;&#039;Half-Knuckle White&#039;&#039;&#039;&lt;br /&gt;
This fur color was common among lower nobility across Adhomai during the Steeple peace. The term Half-Knuckle White was coined as a slur against those nobles who were seen as fraternizing too much with their enforcers resulting in a “washed out” fur color. Genetic research shows that these claims had little backing, but this has yet to make an effect on the thoroughly cemented name.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====M&#039;sai:====&lt;br /&gt;
M’sai fur is the result of the behaviors of proto-M’sai. Having been a nomadic people of the open prairies in Ras’nrr, the light fur color was often the only way Tajaran hunters were capable of hiding or blending into the environment.&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zarragh Washoff&#039;&#039;&#039;&lt;br /&gt;
Considered the most recent evolution of fur color, Zarragh Washoff garnered its name in the Zarr’jirah mountains. The lake-effect snow of the northern lake gained the name “washoff” due to how the new layers of snow would conceal rock and dirt chips on older snow, making the mountains easier to blend into.&lt;br /&gt;
| &#039;&#039;&#039;Field Snow&#039;&#039;&#039;&lt;br /&gt;
Field Snow is arguably the most common fur coloration amongst M’sai. Characteristic of the proto-M’sai hailing from the fields of the Nraz’i basin, upon the arrival of the nomadic tribes to Souther Ras&#039;nrr the native proto-Hharar began to refer to their coloration as “Field Snow” after the coloration of fresh snow on the Ras’nrr prairies.&lt;br /&gt;
| &#039;&#039;&#039;Fatshouter White&#039;&#039;&#039;&lt;br /&gt;
Named after the coloration of fatshouter milk before processing, this coloration has dubious origins. Written history on much of the proto-m’sai peoples were sparse, however prevailing research suggests Fatshouter white primarily comes from those M’sai nomads from the inner western coast of the Nraz’i basin.&lt;br /&gt;
| &#039;&#039;&#039;Enforcer Silver&#039;&#039;&#039;&lt;br /&gt;
Being the second most common fur coloration of the M’sai people, Enforcer Silver garnered its name through association with the dreaded noble enforcers of history. The name was reinforced in older times when many noble families began to stamp enforcer insignias in silver, which often came close to the fur color of many M’sai who wore them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran History]]&#039;&#039;&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
&lt;br /&gt;
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
&lt;br /&gt;
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
&lt;br /&gt;
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
&lt;br /&gt;
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
&lt;br /&gt;
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
&lt;br /&gt;
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. In &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, the People&#039;s Republic of Adhomai was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. &lt;br /&gt;
&lt;br /&gt;
However, serious problems remained. &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
===The Second Revolution===&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039;, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. &lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.&lt;br /&gt;
&lt;br /&gt;
The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge.&lt;br /&gt;
&lt;br /&gt;
==Tajaran Factions==&lt;br /&gt;
&lt;br /&gt;
Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:PRA_Flag.png|30px]] [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the &#039;&#039;&#039;People&#039;s Republic of Adhomai&#039;&#039;&#039; is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
&lt;br /&gt;
===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
The most pervasive and successful rebellion came from a group called the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
&lt;br /&gt;
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
&lt;br /&gt;
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala&#039;s term comes close to its end and the next election is being organized, the fragile Al&#039;mariist democracy is threatened by all kinds of extremists.&lt;br /&gt;
&lt;br /&gt;
===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
&lt;br /&gt;
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
&lt;br /&gt;
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
===Names===&lt;br /&gt;
Native Tajaran names have changed over the storied history of the species. The earliest record of naming conventions appears in the Warring Kings era, where the usage of dynastic titles became a standard part of the Tajaran name as a way to distinguish which noble a given serf worked under. Since then, names changed as more titles were attached. Jobs, personality traits, status, titles, age, given names, and more have been combined to produce the infamously long and unwieldy names associated with history. Following the declaration of the Steeple Peace, nobles across Adhomai standardized to a new scheme which continues to persist among the Tajaran people.&lt;br /&gt;
&lt;br /&gt;
Every name features three aspects: The individual, the dynasty, and the purpose. Xeno-linguists associate these aspects to the human concepts of the given name, the family name, and the job title respectively. This has resulted in debate over forced associations, as each aspect has a different connotation than what humans may expect, namely the Dynasty. Unlike humans, family names are only found with noble dynasties. This has led to many xeno organizations to assume that Tajara associate with large extended families.&lt;br /&gt;
&lt;br /&gt;
The Individual aspect is the personal part of a Tajara’s name. Parents will provide their child with the Individual aspect in hopes that the phrase or word used will become a part of the Tajara&#039;s person. It is not uncommon for Tajara to bear the names of gods or powerful figures, or for others to be named after abstract, religious, or ideological concepts.&lt;br /&gt;
The Dynasty aspect is the standardized part of a Tajara’s name. Following the First Revolution, the Hadiist government mandated the Dynasty aspect be named after the birthplace of an individual as a means to remove the influences of the nobility. Those stubborn Tajara born before the end of the First Revolution, or those now living in the New Kingdom, often refused to change their Dynasty aspect, continuing to reflect the noble family they serve or are a part of.&lt;br /&gt;
&lt;br /&gt;
The Purpose aspect previously was the utilitarian part of a Tajara’s name. The aspect reflected a job or trade, an essential piece of information within a community. However, since the end of the first revolution, the need for static names to lessen the bureaucratic burden resulted in many Purpose aspects turning into a form of family name, a newer and still contentious concept for Tajara. With the number of regional dialects and multiple titles for the same trade or job, Purpose aspects are rarely the same across Adhomai. In some cases, two families joining together in marriage would combine their two aspects to form a new one.&lt;br /&gt;
&lt;br /&gt;
While a Tajara’s name contains all three aspects, the usage of all three is not required. Most Tajara will utilize the Individual and Purpose aspect, however traditionalists and nobility expect the use of the Dynasty aspect. All Tajara on the Horizon may use only &#039;&#039;&#039;two aspects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The following guide is &#039;&#039;&#039;not required&#039;&#039;&#039;. Native names can vary based on parentage, region, and numerous other factors. This guide is a structured option, however other options include taking inspiration from the [[Notable Tajara]] page, and heavily modifying Eastern European or Arabic names.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To create a native Tajaran name, you will need to access the &#039;&#039;&#039;unofficial&#039;&#039;&#039; translator [http://mk.darkserver.co.uk/lang/index.php here]. Select Siik’maas under the language drop down. By typing in certain words or phrases, then translating, you can utilize Tajaran words to create a name. Typically, you will want to connect multiple Tajaran words with an apostrophe or hyphen, however combining two words without a space is acceptable.&lt;br /&gt;
&lt;br /&gt;
*For the Individual aspect, use a phrase, trait, or concept. &lt;br /&gt;
**For example: Love becomes Azutul. S&#039;rendarr&#039;s Warmth (Kirmah rajzir. Zir)  becomes Kirmah’rajzir. &lt;br /&gt;
*For the Dynasty aspect, you may use any text you prefer. Regions and cities with royalty or dynasty attached usually garners better results. Hadiists typically utilize the name of the city or region they were born.&lt;br /&gt;
**For example: Kaltir Royalty (Jurlket mir mrra) becomes Jurlket’mir. Nal’tor (Jri chur) becomes Jri’chur&lt;br /&gt;
*For the Purpose aspect, use the title of the job or craft of the Tajara. Use multiple versions of a given job or trade for better results.&lt;br /&gt;
**For example: Police Officer (Kaii&#039;r manq rir) becomes Kaii’rirmanq. Prince becomes Vahkal.&lt;br /&gt;
*The final name becomes: Azutul Jurlket’mir Kaii’rirmanq. &lt;br /&gt;
**From this, you can tell the individual is Azutul or named love, whose liege is the Jurlket’mir or Kaltir Royalty, and performs work as a Kaii’rirmanq or officer.&lt;br /&gt;
&lt;br /&gt;
The translator output rarely gives a word or name ready for use. Modification will be required as seen in the examples provided. This also means that names cannot be decoded.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xeno-Influenced Names ====&lt;br /&gt;
&lt;br /&gt;
Given native tajaran names are difficult for humans to pronounce, the PRA once encouraged the use of humanized names. This resulted in many Tajara taking on names derived from Eastern European or Arabic origin, as xeno-linguists found these the easiest for Tajara to pronounce. Following the transition of power from Al’marii to President Hadii, the PRA has walked back on this stance and since issued a decree to encourage citizens retake their native names as a form of pride in tradition and loyalty to the party. Many Hadiists have heeded this decree and returned to their native names, however a sizable population continues to use their adopted names. Given Tajara may have multiple names, the Adhomian governments are more dedicated in the tracking of names.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Tajaran languages such as Siik’Maas or Siik’tajr is not forbidden by SCC regulations and is often used to hold conversations between Tajara on the crew.&lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik&#039;mas and Siik&#039;tajr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajaran culture necessitates a separation of the personal self and the external self. This cultural force can be traced back to the early worship of the Twin Suns, which throughout its history has emphasized a separation of personal and public matters. This separation was later reinforced by the nobility, eventually becoming an embedded part of all Tajaran languages. The result is a grammatical structure that separates the private and public self. In Tau Ceti Basic, this has been translated into the use of first, second, and third person pronouns as the closest fit.&lt;br /&gt;
&lt;br /&gt;
The public self, third-person pronouns (he/him, she/her), is the formal state. It shows respect and a distancing of one’s personal matters from others. Traditionalist Tajara would expect the use of the Dynasty aspect and appropriate titles when speaking in the public self. However, those from progressive regions rarely pay attention to the use of aspects as the weight of dynasties and the nobility is not present. Strangers meeting, a subordinate addressing a superior, and other cases where formality and respect is expected uses the public self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;His&#039;&#039;&#039; greetings to the &#039;&#039;&#039;madam&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this line, Person A speaks to Person B&#039;s public self through his own. As Person A does not know Person B’s name or title, madam is used to maintain respect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Hello &#039;&#039;&#039;Officer Smith&#039;&#039;&#039;. She is &#039;&#039;&#039;chef Al-Kandari&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B, a human, through their title and last name. Person A maintains the public self through the use of her own title and Dynasty aspect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The use of second-person pronouns (you/your) can depend on where someone is from. Non-traditionalist regions, such as the Hadiist lands, don’t consider second-person pronouns formal or informal. Traditional cultures, such as the New Kingdom, find second-person pronouns informal. In this latter case, it is reserved for use by a superior addressing a subordinate or similar cases.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;You&#039;&#039;&#039; need to handle that report by tomorrow. &#039;&#039;&#039;She&#039;&#039;&#039; will ensure it shows on &#039;&#039;&#039;your&#039;&#039;&#039; performance review otherwise.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B through the personal self (you/your). It shows that Person A is either disrespectful, a superior, or from regions where the use of ‘you’ is not informal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The personal self, first-person pronouns (I/me/mine), is the informal state. It is addressing matters on a personal level where formality is not required, or genuinity is desired. The Individual aspect can be used by itself in this state. Close friends, personal moments, and similar matters would use the personal self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;I&#039;&#039;&#039; am unsure what &#039;&#039;&#039;you&#039;&#039;&#039; mean by this. &#039;&#039;&#039;Your&#039;&#039;&#039; proposal vexes &#039;&#039;&#039;me&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A uses the personal self and addresses Person B in the personal self. This establishes a close and informal conversation or is used to disrespect Person B by addressing them directly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Transitioning from public to personal selfs is easy. The initiator who desires to make the conversation informal starts by referring to themself in the personal self. If the other participants agree to make a conversation informal, then they respond in kind using the personal self. Otherwise, they may continue to use the public self and maintain the conversation’s formality.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, &#039;&#039;&#039;I&#039;&#039;&#039; simply wanted to be introduced to &#039;&#039;&#039;her&#039;&#039;&#039;. &#039;&#039;&#039;My&#039;&#039;&#039; name is &#039;&#039;&#039;Abdal Akhtarov&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person A steps into the personal self but is still speaking to Person B through her public self. This is an invitation to personal conversation, done respectfully by not involving Person B&#039;s personal self directly. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello, &#039;&#039;&#039;Mr. Akhtarov&#039;&#039;&#039;. &#039;&#039;&#039;I&#039;&#039;&#039; am &#039;&#039;&#039;Aisha&#039;&#039;&#039;. Does &#039;&#039;&#039;he&#039;&#039;&#039; wish to speak elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person B is still speaking to Person A&#039;s public self, however refers to herself in the personal self, accepting the invitation to an informal conversation. In the following conversation, it would be acceptable for both to use personal self.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The use of the public and personal self by non-Tajara can be jarring for those not acclimated to human environments. Tajara not used to human space can find it disrespectful how the use of the personal self is standard. Those acclimated to non-Tajaran patterns of speech rarely take issue with the lack of distinction between public and personal self. Referring to a non-Tajara through informal pronouns is broadly acceptable, however the use of first-person pronouns, the personal self, as a default often takes years in human space and a concerted effort for a Tajara to transition to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Slang/Terminology ====&lt;br /&gt;
Tajara, like every species, has a wide variety of slang terms in both Tajaran languages and Tau Ceti Basic. While no list can be truly comprehensive, as slang is ever changing, certain phrases and terms have become widespread enough to be known by nearly all Tajara.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phrase !! Meaning !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;zivr/Tivr || Xeno, Human || Beginning as a term for solely humans, T&#039;zivr, or &amp;quot;furless&amp;quot;, grew to incorporate all aliens as a whole. The term is not wholly considered derogatory, however is seen as less acceptable than xeno or alien.&lt;br /&gt;
|-&lt;br /&gt;
| Dornshky || Furless || A strong insult originating from the physical condition itself. While it is a common insult among Tajara, it includes a more derogatory way to refer to aliens.&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;ishk || IPCs, Robots, Hadiists || Originating from the Siik term for soulless, T&#039;ishk became a widespread insult for Hadiists and robots alike among Little Adhomai, quickly spreading to other Tajaran communities and, ultimately, back to Adhomai.&lt;br /&gt;
|-&lt;br /&gt;
| M&#039;ishk || IPCs || The non-derogatory version of T&#039;ishk, M&#039;ishk more specifically refers to IPCs, directly translating as &amp;quot;artificial soul&amp;quot;. It started as a shorthand of Manq&#039;ishk, however quickly gained traction within the People&#039;s Republic, and later other Tajaran communities.&lt;br /&gt;
|-&lt;br /&gt;
| Sha&#039;tajii/Shatii || Dionae || Directly translating to &amp;quot;wood peoples&amp;quot;, the term began from Little Adhomai where contact between Tajara and Dionae took place frequently enough to generate a slang term.&lt;br /&gt;
|-&lt;br /&gt;
| Kirr || Vaurca || Directly translating to &amp;quot;insect&amp;quot;, the slur originated from Little Adhomian gangs warring with Vaurca living in neighboring districts. The term spread rapidly following the murders of multiple Tajara ordered by Vaurca Queen Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra.&lt;br /&gt;
|-&lt;br /&gt;
| Nav&#039;hen || Unathi || A contraction of the phrase &amp;quot;dahal Nav henrhesi&amp;quot;, translating to &amp;quot;dies in the cold&amp;quot;. The phrase began as a tongue-in-cheek way to refer to Unathi mercenaries within the S&#039;rand&#039;marr Coalition by ALA soldiers, before spreading to Little Adhomai where it was shortened to Nav&#039;hen.&lt;br /&gt;
|- &lt;br /&gt;
| Ratajani || Skrell || Originating from the folk tales of small, ugly, stump-tailed, neon colored creatures. Characterized as greedy and the cause of unlucky events in life, Ratajani was quickly applied to Skrell upon first contact. This use of the term as a slur quickly overtook the earlier and less derogatory use as comparison to misbehaving children.&lt;br /&gt;
|- &lt;br /&gt;
| K&#039;strelkii || Mercenary, Corporate Drone || Translating as &amp;quot;money soldier&amp;quot;, the term grew out of the spite among Tajara towards corporate busy-bodies and mercenary groups.&lt;br /&gt;
|- &lt;br /&gt;
| Rafama || Stubborn, Hard-headed, Territorial || Originating from the behavior of Rafamas on Adhomai, the term is a long historic name for any person acting particularly stubborn or stand-offish.&lt;br /&gt;
|- &lt;br /&gt;
| Raskaren || Noble, Enforcer || Based upon the mythological Raskaren, a creature of Raskara that drinks blood and is incapable of surviving sunlight. The term grew to become a slur against nobles and M&#039;sai enforcers. While predominantly used within the [[Free Tajaran Council]], the term has been slowly spreading to Little Adhomai and Adhomai proper. It is banned within the New Kingdom.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Kalta || Royalist, Poor || Forming from a joke regarding the relatively high rates of poverty within the New Kingdom, T&#039;Kalta, translating to &amp;quot;without money&amp;quot;, grew in popularity across the People&#039;s Republic and Democratic People&#039;s Republic.&lt;br /&gt;
|- &lt;br /&gt;
| Njaqrii || Noble Dynasty || Translating into &amp;quot;noble family collective&amp;quot;, the Njaqrii is what amounts to a dynasty. One must be a Njarir to be within a Njaqrii. These dynasties can be expansive, covering sometimes hundreds of Tajara. The distinction between dynasties is primarily determined by recognition from other Njaqrii. Given progress nations on Adhomai abhor the nobility, Njaqarii remains a matter only relevant to the [[New Kingdom of Adhomai]] and history.&lt;br /&gt;
|- &lt;br /&gt;
| Njarii || Noble House || Where Njaqrii is the noble family, Njarii is the noble &amp;quot;house&amp;quot;. Njarii act, in essence, like a business centered around the matters of the Njaqrii, or sections within the Njaqrii. The Njarii includes far more individuals, spanning from servants and workers to the nobility themselves. Establishing a Njarii is a legal matter within the [[New Kingdom of Adhomai]], however in the [[People&#039;s Republic of Adhomai]] and [[Democratic People&#039;s Republic of Adhomai]], Njarii remain unrecognized or illegal.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Ruv || Shameless, Al&#039;mariist || A rare Hadiist term that was applied to Al&#039;mariists for the perceived shamelessness in illegal and underhanded tactics during the Second Revolution. The term has since grown and spread across Tajaran communities.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Zhunii || Hick, Redneck || Translating to &amp;quot;lacking desire people&amp;quot;, the term spread as a catch-all for rural peasantry. The exact origins are believed to be a jab at the lack of time or willpower for rural peasantry to hold greater ambitions.&lt;br /&gt;
|- &lt;br /&gt;
| Vak&#039;a || Idiot, Airhead, Bro || Originating from Little Adhomai, Vak&#039;a spread rapidly as a general way to refer to a friend, equivalent to saying dude or bro.&lt;br /&gt;
|- &lt;br /&gt;
| Vakalnar || Grifter || Meaning &amp;quot;air salesman&amp;quot;, equivalent to calling someone a snake oil salesman.&lt;br /&gt;
|- &lt;br /&gt;
| Tyrhal || Hell || Tajaran religions have no singular lands that are considered the equivalent to hell among Human religions. However, ancient tales mentioned Tyrhal, or &#039;land of demons&#039;. Tyrhal was saved from obscurity when Little Adhomian residents wanted a Tajaran version of the human term hell. The term spread as a compromise for those Tajara who wanted to adopt Human mannerisms while maintaining Tajaran culture.&lt;br /&gt;
|-&lt;br /&gt;
| Azukavo/Azuvo || Love you || Not inherently slang, the use of Azuvo has become desensitized in more progressive communities of Tajara. Rather than being an intimate expression not fit for use in public, it has seen less stigma in use, albeit still associated with loved ones and close friends.&lt;br /&gt;
|-&lt;br /&gt;
| Ketvo (Ane)! || Onwards, Let&#039;s Go, To Victory || Translated literally as &amp;quot;March to victory!&amp;quot;, Ketvo Ane was established as a phrase within People&#039;s Republic military leadership. Being the standard phrase to initiate movement or actions, it became widespread during the Second Revolution, even among the other nations as turncoats brought the phrase along with them. Post-war, the phrase spread rapidly.&lt;br /&gt;
|- &lt;br /&gt;
| Blinder || Overwhelming, Too Much || Descended from the concept of S’rendarr’s light being the embodiment of energy and life. Having too much of S’rendarr’s light may blind someone, therefore for something to be a Blinder it exudes too much energy, S’rendarr’s light.&lt;br /&gt;
|- &lt;br /&gt;
| Half-Knuckle || Poor, Fraternizer (Royalist) || Originating from a noble snide. Knuckles are the smallest form of currency on Adhomai, therefore to call someone a half-knuckle implies they are so poor as to only have a half-knuckle. Within Royalist society, the term additionally refers to nobles who are seen as fraternizing too much with commoners.&lt;br /&gt;
|- &lt;br /&gt;
| Top Snow || Young, Inexperienced, New || A term referring to the top layer of snow, often fresh light snow. Someone who is Top Snow is fresh, equivalent to the human term &amp;quot;green horn&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Washoff || Old, Undesirable, Lackluster || Referring to the runoff of melted summer snow, called washoff on Adhomai, the term grew to be used for undesirable items or people, likened at times to the phrase ‘getting long in the tooth’.&lt;br /&gt;
|- &lt;br /&gt;
| Bronzer || Jackboot, Enforcer, Cop || Descended from the bronze emblems used to denote an on-duty enforcer. Used in a derogatory manner against cops, enforcers, and authority figures alike.&lt;br /&gt;
|- &lt;br /&gt;
| Bookie || Bookworm, Royalist, Dork || Stemming from the cultural view of books as symbols of noble oppression, bookie is a term used to insult someone within progressive cultures as a royalist, or someone who tolerates or encourages noble oppression. Can also be an insult equivalent of calling someone a dork, nerd, etc.&lt;br /&gt;
|- &lt;br /&gt;
| Torcher || Friendly, Happy, Positive || Originating from the symbol of Azubarre’s torch, calling someone a torcher implies they embody Azubarre’s torch, and therefore his qualities of positivity, friendliness, and true love. Over time, the connotations associated with Azubarre, namely the more romantic elements, became less emphasized, resulting in the slang becoming a catch all for friendliness and positivity.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotional Displays===&lt;br /&gt;
Because of their anatomy, Tajara express emotions in different ways than Humans. Baring one’s teeth is a strong expression of challenge or mockery. As such, Tajara rarely smile by showing the teeth, instead wrinkling the nose by gently lifting the sides of the muzzle. The folding of ears is a clear sign of fear or worry, while perking the ears forward shows attention or interest. Ears will involuntarily flick when exposed to loud sounds.&lt;br /&gt;
&lt;br /&gt;
The semi-prehensile tail of Tajara allows for a great amount of expression. Enough emphasis has been placed on the tail as a form of expression and language that Tajara afflicted with Hakh’jar are commonly misread or have to vocalize their current emotion. Tajaran tails naturally sway, however a rapid sway or wag is a childish sign of satisfaction. Curving the tail downward and blistering is a clear sign of hostility, whereas tucking the tail down by the feet is a stress response. The flicking of the tail end is a sign of anger or anxiety.&lt;br /&gt;
&lt;br /&gt;
Displays of affection among Tajara are rarely seen in public, and looked down on by traditionally minded Tajara. The common forms of affection are the bumping as muzzles or holding of the wrist. While less common, twining the tail around an ankle or wrist is seen as equivalent to holding the wrist. Intertwining tails, however, is seen as a childish expression of affection. Hugging is not seen romantically. It is seen as a transfer of body heat and thus a common act between friends, comrades, and family alike. Those acclimated to human expression may view hugging as having a romantic component in certain contexts, however this is lost on those with a traditional mindset.&lt;br /&gt;
&lt;br /&gt;
Status was a major aspect of emotional expression during the times of the nobility. When interacting with another of a higher social status, it was required for the lesser of the two to lower their head and pull the ears back. Having direct eye-contact or tilting the head up was seen as a show of defiance. These expectations have since been challenged and are often disregarded if not outright rejected since the fall of the old nobility, however those traditional-minded Tajara and Royalists within the New Kingdom continue to abide by the rules of status.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Valyan K&#039;rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.&lt;br /&gt;
&lt;br /&gt;
Sana Sahira&#039;s location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Valyan K&#039;rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
&lt;br /&gt;
====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
&lt;br /&gt;
In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protect all Tajara.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
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==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.&lt;br /&gt;
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[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
&lt;br /&gt;
The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors masking the wearer&#039;s face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.&lt;br /&gt;
&lt;br /&gt;
Today, the government officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
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The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
&lt;br /&gt;
====Fur Dying====&lt;br /&gt;
One of the flashier aspects of fashion and looks is fur dye. History saw extensive use of early fur dyes as methods to mark oneself as part of an in-group. Certain nobles would demand their enforcers and soldiers mark the noble’s crest on their neck, back, or arms. These symbols came to be associated with royalist loyalty well into the early history of the People’s Republic. Fur dye was banned during Al’mari’s reign, deemed as royalist sentiment. These restrictions came to an end during the beginning of the Second Revolution when Malik Hadii revoked the ban and instituted it across the People’s Republic’s agencies.&lt;br /&gt;
&lt;br /&gt;
In the present day, fur dye is commonly used to signify what it once did: presence in an in-group. Whether it be a mark of one’s nation, military unit, or other such matters. Fur dye as an expression of the self is a relatively new concept to mainstream society. Regardless of intent, markings from fur dye are typically small due to the cost of dyes which prohibit large or extravagant designs. Fur dyes remain almost exclusively in earthen tones and dark colors. The most popular color, due to its cheap price and wide availability, is Earthen-Root Blue (Hex: #6082B6). Few bright colors exist and are viewed as particularly disruptive and taboo.&lt;br /&gt;
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Many complications exist with fur dyes. Care and preparation must be taken to properly dye Tajaran fur, or else the fur becomes damaged and sheds. The restrictive range of colors is due, in part, to the lack of a synthetic dye that caters to Tajaran fur. This leaves Tajara with Adhomian sourced dyes that rely upon Adhomian flora of which few vibrant colors are available compared to earthen tones. NanoTrasen remains the largest producer of Tajaran dyes, fur, and mane soaps. &lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039; beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears&#039; and consumed during their morning meals.&lt;br /&gt;
&lt;br /&gt;
Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the loss of the People&#039;s Republic&#039;s hegemony over Adhomai. Messa&#039;s mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.&lt;br /&gt;
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
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====Notable Dishes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomian Hard bread:&#039;&#039;&#039; a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.&lt;br /&gt;
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*&#039;&#039;&#039;Fatshouters Bloodpudding:&#039;&#039;&#039; a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.&lt;br /&gt;
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*&#039;&#039;&#039;Sugar Tree Candy:&#039;&#039;&#039; a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother&#039;s table. Sugar candy is made from the Nm&#039;shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It&#039;s occasionally flavored with fruits or savory liquors.&lt;br /&gt;
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*&#039;&#039;&#039;Avah:&#039;&#039;&#039; used to only mean &amp;quot;sweets&amp;quot; or &amp;quot;sweet thing,&amp;quot; now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.&lt;br /&gt;
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====Notable Beverages====&lt;br /&gt;
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*&#039;&#039;&#039;Messa&#039;s Mead:&#039;&#039;&#039; a fermented alcoholic drink made from earthen-root juice and Messa&#039;s tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa&#039;s Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.&lt;br /&gt;
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*&#039;&#039;&#039;Earthen-Root Juice:&#039;&#039;&#039; a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai&#039;s most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.&lt;br /&gt;
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*&#039;&#039;&#039;Nm&#039;shaan Liquor:&#039;&#039;&#039; an alcoholic drink manufactured from the fruit of the Nm&#039;shaan plant. It usually has a high level of alcohol by volume. Nm&#039;shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.&lt;br /&gt;
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===Music===&lt;br /&gt;
&lt;br /&gt;
Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
*&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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*&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; this instrument hails from the island of Das&#039;nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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*&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
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===Sports and Games===&lt;br /&gt;
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. &lt;br /&gt;
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is &amp;quot;The Bane of Rashashana&amp;quot;: which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
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====Notable Sports====&lt;br /&gt;
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*&#039;&#039;&#039;Farehal:&#039;&#039;&#039; a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai,  with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
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*&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. &lt;br /&gt;
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*&#039;&#039;&#039;N&#039;hanzafu Roping:&#039;&#039;&#039; a sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
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*&#039;&#039;&#039;Baghrar:&#039;&#039;&#039; an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara&#039;s claws to rake an opponent&#039;s torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.&lt;br /&gt;
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====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
*&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traiaz:&#039;&#039;&#039; a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warfare and militaries on Adhomai are catered to the environment demands of the snowy planet. Logistics are a prized necessity, with entire wars being won through denying the opposing side consistent access to heat and food. Since the First Revolution, guerilla warfare and mobility doctrines have defined Tajaran warfighting. With the end of the Second Revolution, previous doctrines were shattered. New realities have forced each nation&#039;s military into its own place, developing separately not for the war fought previously, but the war it anticipates. As a result, Adhomian military technologies have received some of the largest research and development. It remains to be seen how these advances will play out, or how each nation has prepared itself under the new geopolitical reality.&lt;br /&gt;
&lt;br /&gt;
The military hardware of Adhomai is a blend of proven, if dated, technologies and advanced experimental concepts. The bulk of Tajaran soldiers across the 3 nations are armed with new semi-automatic rifles, or automatic rifles in the case of the People&#039;s Republic&#039;s Tsarrayut’yan rifle. These weapons, however, are based on reliable systems tested in the chaos of the Second Revolution. Weathered against the cold, and prepared for years of abuse, Adhomian rifles are among the sturdiest and most reliable in mass-production. Energy-based rifles are uncommon. Concerns of lasers reflecting off the snow, revealing one&#039;s positions, and the scarcity of reliable energy sources have pushed the new technology to the side. The People&#039;s Republic&#039;s Icelance rifle has beat the odds even if it is reserved for the elites of the Republican Guard. Partisans see use of the enduring Harrzhak bolt-action rifle. Special forces find their own in lever-action rifles, Hotaki sniper rifles, or other specialized weapons. Close-in engagements still make frequent use of bayonets and swords. Shotguns and submachine guns are, ironically, reserved for shock troops. Regardless of situation, Adhomai has a rifle that suits one&#039;s needs. They are cheap and reliable, albeit at times dated but no less effective.&lt;br /&gt;
&lt;br /&gt;
Tajaran artillery is where the cunning of Tajaran engineering shines. Many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. Even as venerable howitzers and emplacements see use decades, sometimes nearly a century, of use, Tajara continue to expand their artillery repertoire. Massive self-propelled guns within the ALA ride alongside their fearsome tanks while the People&#039;s Republic develops exosuits carrying large artillery cannons. The New Kingdom has found use in large railway cannons, among the largest to be produced on Adhomai, alongside the mass of naval vessels capable of fire support.&lt;br /&gt;
&lt;br /&gt;
==== Notable Weapons ====&lt;br /&gt;
&#039;&#039;&#039;Harrzhak Bolt-Action Rifle:&#039;&#039;&#039; A venerable design hailing from the mid-Steeple Peace era. It is a cheap bolt-action rifle designed the minimize exposure of the action to the outside elements. Despite the simplicity of the design, it is capable of great accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adhokorr Sword:&#039;&#039;&#039; A sword pattern originating from, and associated heavily with, Amohda. It is a straight single-edged blade that extends roughly 1.5 meters in length. The grip is typically made from local wood and bound in fabric or leather. It is intended for use with two-hands but is capable of single-handed use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sahikorr Blade:&#039;&#039;&#039; A curved sword designed during the Warring Kings era. It features a long and thin blade of varying lengths. It is without a guard, with most modern variants making use of a metal-reinforced grip. All manner of Sahikorr blades exist, from ceremonial officer swords to cheap and mass-produced partisan blades.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
&lt;br /&gt;
=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life that the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
&lt;br /&gt;
Throughout history, the concept of gender in Tajara society varied over time. Archaeological evidence suggests that before the Incarnate Dominion, multiple identities—often related to religious practices—existed. Like everything else, the nobility&#039;s breeding project also molded the perception of gender in Adhomai. Njarir’Akhran, with their great emphasis on their bloodline, were the ones with the strictest and defined gender roles. While the Zhan-Khazan rarely cared about these definitions, seeing little distinction between them. After the revolution, gender in the Tajara society changed as well, but it did not free itself fully from the shackles of the pre-contact oppression. &lt;br /&gt;
&lt;br /&gt;
In history, transgender Tajara were more common among Njarir and Hharar due to their more defined gender roles. Before the revolution, these individuals were often in a nebulous state, as they were still obligated to participate in the eugenics program. While some could still find suitable partners, others had to find other outlets, such as joining religious societies or becoming outcasts. Ma&#039;ta&#039;ke priesthood is open to transgender Tajara who identify as their patron god&#039;s gender. The Church of S&#039;rand&#039;marr rejects these notions and maintains a strong distinction within its organization based on the gender assigned at birth of its members. &lt;br /&gt;
&lt;br /&gt;
Third gender and nonbinary identities have historically been associated with religious and mystical perspectives. Those who could combine and balance both aspects were typically priests or mystics, known to have achieved some form of enlightenment. Only after the revolution are these identities now explored without the trappings of the occult. The older generations are usually confused by younger individuals who identify as such, with more religious Tajara being outraged at them for appropriating something that was once sacred. &lt;br /&gt;
&lt;br /&gt;
Sexual orientation was a poorly defined concept for the Tajara until the contact. With the emphasis on the caste system, most individuals were expected to have a partner of the same ethnicity with whom they could reproduce, despite their preferences. The nobility often persecuted any relationship or behavior that threatened the caste project. The nobility strictly forbade any kind of relationship with a Tajara of a different ethnicity. &lt;br /&gt;
&lt;br /&gt;
After the civil war, theories and studies about gender and orientation have begun to emerge among revolutionary thinkers. The most radical theorists argued that such concepts were constructions of the old nobility to further their control, calling for forgetting such ideas in favor of new visions. Currently, the Tajara society still upholds gender roles similar to those before the contact, mainly based on one&#039;s heritage. The concept of a defined and clear sexual orientation is still fairly new. Only now free of the oppressive Njarir system, the Tajara are free to think about these matters as they develop further socially, even if frequently tainted by the lingering old prejudices. The other species&#039; vision of these matters is seen as alien; even a traditional Tajara would not care to pass judgment on anything that does not involve their people.&lt;br /&gt;
&lt;br /&gt;
Because of the Tajara&#039;s recent history as a repressive, conservative species, they still carry many prejudices from the period before the revolution. Overt displays of affection, xenophilia, and interracial relationships among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. &lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
&lt;br /&gt;
Adhomai&#039;s architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir&#039;Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People&#039;s Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma&#039;ta&#039;ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal&#039;tor&#039;s annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armistice Day (November 26th):&#039;&#039;&#039; while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ma&#039;ta’kyr (March 24th to 30th):&#039;&#039;&#039; for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia&#039;s, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata&#039;ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coming of Dawn (January 9th):&#039;&#039;&#039; a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr&#039;Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dholma Festival (Third Week of October):&#039;&#039;&#039;  a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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[[Category:Tajara]]&lt;br /&gt;
&#039;&#039;Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=CCIA&amp;diff=41096</id>
		<title>CCIA</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=CCIA&amp;diff=41096"/>
		<updated>2026-08-02T16:05:22Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Outcomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&#039;&#039;For CCIA lore, see [[Stellar_Corporate_Conglomerate#Corporate_Oversight|Stellar Corporate Conglomerate]]&#039;&#039;&lt;br /&gt;
[[File:staff_directory.png|thumbnail|CCIA (yellow) is parallel to the moderation team (blue/red), but under the headmins.]]&lt;br /&gt;
Central Command Internal Affairs (CCIA) is the organization within the Stellar Corporate Conglomerate responsible for investigating and resolving matters that occur at SCC-operated workplaces. Out of character, CCIA are an Aurora staff team tasked with, but not limited to:&lt;br /&gt;
&lt;br /&gt;
*Maintaining and enforcing the server setting as well as moderation of in-character actions.&lt;br /&gt;
*Mediating employee disputes in the form of incident reports and review requests.&lt;br /&gt;
*Responding to fax communications sent during a shift.&lt;br /&gt;
*Managing and updating both SCC corporate structure, [[Corporate Regulations]], and [[Standard Operating Procedure]].&lt;br /&gt;
*Representing the greater SCC through in and out of game interactions. (Discord relay bulletin posts, mini-events, faxes, in-game audits, coordinating holiday parties, etc.)&lt;br /&gt;
*Assisting players to encourage and enhance roleplay interactons.&lt;br /&gt;
&lt;br /&gt;
The CCIA staff participate in-character utilizing staff-only roles that serve to arbitrate in-character issues. The resolution of these in-character issues can result in punishments against characters that are enforced by the Aurora administration. CCIA can be denoted by their light blue text color in OOC in-game, and their yellow role in the main Aurora Discord.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
CCIA is made up of 3 positions: CCIA Agent (CCIAA), CCIA Leader, and Admin Liaisons. CCIAAs are under the authority of the CCIA Leader. The CCIA Leader is a head of staff who works directly with and for server Head Admins in maintaining oversight and direction of the CCIA team. External oversight is maintained through staff complaints should a player feel a decision was made in bad faith, off faulty information, or breaks server policy or rules.&lt;br /&gt;
&lt;br /&gt;
Typically, the CCIA Leader does not handle IR or RR investigations. Few exceptions exist for reports of significant impact or scale. They do retain final say on all investigation conclusions, and dictate any changes to Corporation Regulations, Standard Operation Procedure, and internal policy. CCIA Agents handle the majority of investigations, as well as other duties within the team.&lt;br /&gt;
&lt;br /&gt;
Admin Liaisons exist to ensure incoming IRs and RRs are not invalid due to OOC concerns, as well as to determine when a certain situation crosses into the Moderation team&#039;s jurisdiction. They do maintain a level of oversight over the team as a whole.&lt;br /&gt;
&lt;br /&gt;
==Faxes==&lt;br /&gt;
Whenever anyone sends a message using a fax machine, whether it was sent by the Horizon or an off-ship, CCIA receives and acts on the fax. To this end, CCIA represents as a whole the nations and organizations of the setting, not just the SCC and the corporations within it. At times, an agent may ask for assistance from Lore Developers if a situation calls for it.&lt;br /&gt;
&lt;br /&gt;
Responses to faxes fall within one of two actions:&lt;br /&gt;
*Announcement&lt;br /&gt;
*Return Fax&lt;br /&gt;
&lt;br /&gt;
Announcements can vary based on the context of a given fax. Often times, announcements are used to address certain issues that requires the audience of the entire crew, or to address issues that cannot be addressed via a return fax. The most common examples of CCIA announcements are &amp;quot;Fax Received&amp;quot; and &amp;quot;Fax Format&amp;quot;. &lt;br /&gt;
Fax Received announcements are often used to acknowledge when Command has faxed a situation report, but does not require a detailed response. &lt;br /&gt;
Fax Format announcements are used to inform Command that a previous fax failed to conform to the standards found on the [[Guide to Faxes]].&lt;br /&gt;
&lt;br /&gt;
Return faxes are used for detailed responses. In many cases, this is to provide material for roleplay or to provide clarification on certain issues. Faxes may include orders from Central Command, or other groups such as governments. However, CCIA avoids directly ordering crew unless the situation requires it.&lt;br /&gt;
CCIA may cooperate with antagonists or Storytellers to handle incoming faxes. In the case of antagonists, this requires approval from an admin, however Storytellers may work with willing CCIA agents as needed.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that CCIA may only utilize information provided to them from previous faxes or EBS messages when writing announcements or return faxes.&lt;br /&gt;
&lt;br /&gt;
==Incident Reports==&lt;br /&gt;
&#039;&#039;Incident Reports can be made [https://forums.aurorastation.org/forum/47-incident-reports/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Incident Report is an in-character document that serves the purpose of reporting an issue to Human Resources (HR) regarding on-ship situations that have either &#039;&#039;not been resolved by on-duty personnel&#039;&#039; or &#039;&#039;go beyond the power of command on board the SCCV Horizon&#039;&#039;. Incident Reports are handled by Human Resources Assistants (HRA), personnel that serve the duties of collecting evidence and testimony of organized investigations into recorded and approved Incident Reports on behalf of Human Resources (HR), a sublet of CCIA. Incident Reports that are of sufficient severity may be handled by an Internal Affairs agent or a [[Republic_Security_%26_Law_Enforcement#Biesel_Security_Services_Bureau|Biesel Security Services Bureau agent]].&lt;br /&gt;
&lt;br /&gt;
If your character is employed by a mega-corporation that is partnered with the Stellar Corporate Conglomerate, you are able to file Incident Reports at your discretion. Third party ghost spawn characters, merchants and other characters that are not affiliated with the SCCV Horizon and SCC &#039;&#039;&#039;are not allowed to file Incident Reports&#039;&#039;&#039;. Exceptions to this may arise from a lore arc.&lt;br /&gt;
&lt;br /&gt;
If all participant players agree to, CCIA may be requested to set-up a &amp;quot;planned&amp;quot; Incident Report, wherein all players can discuss with CCIA a desired situation and its outcome. The assigned agent will discuss what actions will occur, then determine a set of actions that are appropriate for the incident and agreeable with the players involved. This allows for escalation of in-character situations and relationships without fear of potentially unpredictable Incident Report actions. These &amp;quot;planned&amp;quot; Incident Reports do not absolve a character of any consequence, instead it allows for communication on expectations and involvement in the action process.&lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
Once an Incident Report has been filed, a member of CCIA will provide an automated message stating it has entered the queue. Upon review, the Incident Report may be deleted or denied by a &#039;&#039;&#039;Admin Liaison&#039;&#039;&#039; depending on antagonist involvement and/or OOC considerations. If the incident report has been deemed valid, it will be assigned to an agent, noted in a reply to the report. The assigned agent will further review the report to decide if it will be pursued or binned. If it is binned, the reporting party will be notified via the incident report thread. If proceeding, the assigned agent will reach out, as needed, to the parties involved for an interview in game. Once the agent has acquired sufficient testimony, the parties involved will be contacted with the appropriate in-character resolution.&lt;br /&gt;
&lt;br /&gt;
At the close of an incident report, an in-game resolution will be completed and the verdict provided to the involved parties. The outcome of the incident report is at the discretion of the CCIA agent, who confers with the CCIA Lead as well as the CCIA team as needed. As each case is unique, the methods of resolution will vary, based on gathered testimony throughout the incident report and the evidence submitted with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCIA Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The outcome of decisions made against characters is documented through CCIA notes, which are visible either on the web interface or in-game via character records for Command whitelist holders.&lt;br /&gt;
&lt;br /&gt;
Web Interface link: [https://byond.aurorastation.org/user https://byond.aurorastation.org/user]&lt;br /&gt;
&lt;br /&gt;
===IR Rules===&lt;br /&gt;
*&#039;&#039;&#039;Incident Reports must strictly be in IC format&#039;&#039;&#039;. This is not an OOC complaint section. To file an OOC complaint see the [https://forums.aurorastation.org/forum/18-characterplayer-complaints/ Character/Player Complaints board].&lt;br /&gt;
*Incident Reports must be made using the format provided [https://forums.aurorastation.org/topic/21557-incident-report-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Incident Reports may only be submitted against standard Horizon characters.&lt;br /&gt;
**Merchants and third-party characters cannot be offenders. Exceptions may apply for lore arcs.&lt;br /&gt;
*Incident Reports may not be submitted against antagonists or situations heavily influenced by antagonist involvement.&lt;br /&gt;
*Events that occurred during expeditions in-round are considered to be covered by antagonist-related rules.&lt;br /&gt;
**Incident Reports relating to events on canon [[Odyssey]] rounds will be accepted or binned on a case by case basis by the CCIA Lead.&lt;br /&gt;
**Non-canon Odyssey rounds will be treated the same as standard expeditions.&lt;br /&gt;
*Antagonists may not submit Incident Reports.&lt;br /&gt;
*You are expected to &#039;&#039;&#039;try and find a resolution to situations in the round&#039;&#039;&#039; within the chain of command. You may seek further action on unresolved issues via an IR. Attach what investigation findings you can in the additional info section. &#039;&#039;&#039;Making no effort&#039;&#039;&#039; to resolve an issue may cause the incident report to be closed without investigation unless a valid reason is provided.&lt;br /&gt;
**Examples of unresolved issues include offenders who leave the round via cryo or residential lifts before charges can be applied.&lt;br /&gt;
**In scenarios where the round ends before charges were applied, they may be handled by CCIA but will not require a full investigation if sufficient evidence is provided.&lt;br /&gt;
*Incident Reports are not public record, only the reporter or any individuals directly given information about an IR are allowed to speak about them ICly.&lt;br /&gt;
**This does not apply to the outcomes of Incident Reports. Command characters may view outcomes, which command players may access using the [https://byond.aurorastation.org/user Web Interface].&lt;br /&gt;
*If you have a question regarding the Incident Report you wish to file, you may contact any CCIA team member or admin liaison.&lt;br /&gt;
*A report will be dealt with when feasible, do not bump the IR threads or post unnecessarily on them, even if they are unlocked.&lt;br /&gt;
*&#039;&#039;&#039;You are not allowed to lie to defend others. You can only lie to defend yourself.&#039;&#039;&#039; If you want to help others, you are allowed to refuse to comment. This also applies to the investigation process.&lt;br /&gt;
&lt;br /&gt;
===IR Guidelines===&lt;br /&gt;
*Filing a report &#039;&#039;&#039;does not guarantee action will be taken&#039;&#039;&#039;. Your report will be noted and stored for reference purposes.&lt;br /&gt;
*If an investigation is opened, &#039;&#039;&#039;your own conduct will be investigated right along with everyone else&#039;s&#039;&#039;&#039;. An incident is treated as a single event from all perspectives, so there is &#039;&#039;&#039;no need to submit a report regarding the same event that was reported by another player&#039;&#039;&#039;. If you are not the reporter of an incident and have more information to add to a report, you may do so when meeting with a CCIA agent.&lt;br /&gt;
*When an incident report has been taken by a CCIA agent, the contacted parties will be given &#039;&#039;&#039;seven (7) days&#039;&#039;&#039; to respond to any contact attempts from the agent, otherwise their interview will be waived. A time extension may be requested if it is required, however, it should remain within a reasonable time frame.&lt;br /&gt;
*&#039;&#039;&#039;If you submit an incident report, you are expected to participate in the process&#039;&#039;&#039;. Failure to respond to a CCIA notice of investigation within a week after an agent is assigned to the report may result in rejection.&lt;br /&gt;
*Requesting extensions for unavailability and then frequently playing in rounds during the &#039;unavailability&#039; may be considered evading CCIA action and spark additional action taken.&lt;br /&gt;
*Interviews may be conducted on server aboard the SCCV Horizon or through discord should circumstances make an on-server interview difficult. &lt;br /&gt;
**&#039;&#039;&#039;Please note that discord interviews are typically a last resort and are not preferred&#039;&#039;&#039;. This is to ensure authenticity in record keeping with logs which cannot be guaranteed on Discord.&lt;br /&gt;
*Antagonists are expected to leave an agent&#039;s interview uninterrupted. &#039;&#039;&#039;Antagonists may only target an agent during the period after an interview has been completed&#039;&#039;&#039;.&lt;br /&gt;
**CCIA Agents will typically inform antagonists when an interview is planned and when it ends in AOOC.&lt;br /&gt;
*If you end up as an antagonist while escorting an agent, either ahelp or tell the CCIA in LOOC to excuse yourself from being an escort if this will significantly interrupt you.&lt;br /&gt;
**Whether an escort or interviewee, turn off antagonist preferences in the character setup menu before joining the round.&lt;br /&gt;
*&#039;&#039;&#039;Anyone violating an action resulting from an Incident Report will be subject to administrative action.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Outcomes===&lt;br /&gt;
When an incident report has concluded, the involved parties will receive notice of the outcome. Categories of employee actions taken are listed below, which is not an exhaustive list. CCIA reserves the right to incorporate multiple as needed, or tailor outcomes to the cases at hand. If you have any questions about the results of your IR, talk with your agent or with the CCIA Leader. &lt;br /&gt;
&lt;br /&gt;
After actions have been taken, the only method of changing these actions is by either &#039;&#039;&#039;[[#Appeals|appealing]] or making a [https://forums.aurorastation.org/forum/19-staff-complaints/ staff complaint]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coursework&#039;&#039;&#039;&lt;br /&gt;
*An employee can be assigned to attend in-person or virtual courses for anger management, sensitivity training, conflict resolution, etc.&lt;br /&gt;
**These are typically completed off-screen and players are encouraged to include it in their RP where possible.&lt;br /&gt;
&#039;&#039;&#039;Counseling&#039;&#039;&#039;&lt;br /&gt;
*A member of HR may choose to mediate over a personal dispute between employees to resolve the issue without further escalation. The offenders, victims, and reporter can attend, as well as any supporting roles such as a Head of Staff or Corporate Liaison. Employees that do not participate earnestly and continue to be problematic may result in further action taken.&lt;br /&gt;
&#039;&#039;&#039;Reprimands&#039;&#039;&#039;&lt;br /&gt;
*Typically an official warning marked against an employee&#039;s record. In some cases, this can be probation for a period of time or include an injunction.&lt;br /&gt;
&#039;&#039;&#039;Position Changes&#039;&#039;&#039;&lt;br /&gt;
*Suspension, demotion, reassignments, and more can affect an employee&#039;s position on the Horizon. The range of time varies case to case. Where the employee is reassigned is determined by their record, their corporation, and their department.&lt;br /&gt;
**This won&#039;t always be enjoyable, we encourage players to talk with us OOC about what they&#039;re willing to reasonably play. An agreement that you&#039;re more willing to fulfill goes a long way.&lt;br /&gt;
&#039;&#039;&#039;Termination&#039;&#039;&#039;&lt;br /&gt;
*Contract termination for the employee who will no longer be employed on the SCCV Horizon. If all else fails in resolving a problematic record with repeat incidents, the employee will essentially be fired.&lt;br /&gt;
**Terminations are weighed heavily and something we keep in mind when reviewing a case, as it is the end of the character&#039;s story. We strive to stretch it out as much as possible, until the point where its no longer possible for someone of that level to be onboard.&lt;br /&gt;
&lt;br /&gt;
===Appeals===&lt;br /&gt;
&#039;&#039;Appeals can be made [https://forums.aurorastation.org/topic/21556-ccia-appeals-forum-rules-and-format-read-before-posting/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After an Incident Report has ended, you may appeal for a case review or for clemency. In the first case, the IR procedure followed by the agent is reviewed to determine if the correct approach was taken, and if the actions taken are appropriate. In the second case, you admit your character was in the wrong, and appeal to get a reduced penalty. If neither are seem applicable, then an OOC staff complaint should be filed.&lt;br /&gt;
&lt;br /&gt;
There are further restrictions on appeals given their nature. Only post if you are personally appealing a CCIA action applied to your character, not actions applied to another character. Appeal threads are in-character, confidential correspondences between the affected character and the CCIA Appeals Processing office. Disclosing the contents of these threads to other characters may result in IC penalties against the disclosing character.&lt;br /&gt;
&lt;br /&gt;
Minor CCIA actions cannot be appealed. This includes both formal and informal reprimands, and other actions with a duration of one week or less. CCIA appeals are intended for long-term actions that place severe restrictions on a character&#039;s behavior. Remember that unlike a ban, in most cases, a CCIA action does not prevent you from playing your character in a round.&lt;br /&gt;
&lt;br /&gt;
Do not post appeals for Incident Reports that have not yet been closed. There will be nothing to review and you will feel silly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All appeal rulings are final when they are declared.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contract Terminations may not be appealed.&#039;&#039;&#039; If you believe your termination was unfair or invalid you will need to make an OOC [https://forums.aurorastation.org/forum/19-staff-complaints/ staff complaint].&lt;br /&gt;
&lt;br /&gt;
==Review Requests==&lt;br /&gt;
&#039;&#039;Review Requests can be made [https://forums.aurorastation.org/forum/103-review-requests/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Review Requests are a means of reporting problematic employee activity based on their records and arrest history that is not captured in a particular incident report. Through Review Requests, you reuqest CCIA to examine and take action as they see proper, based on the employee&#039;s records and arrest history. Unlike incident reports, interviews are not required unless a full investigation is deemed necessary by CCIA.&lt;br /&gt;
&lt;br /&gt;
When a review request is submitted, a CCIA agent will be assigned. The CCIA agent will review the character&#039;s records, taking into account their arrests, charges, or any pertinent information available. Any charges that were the result of antagonist influence but not marked off will be removed. The agent will determine if an investigation is needed to gather more information. If no investigation is needed, the character in question will be notified of the outcome.&lt;br /&gt;
&lt;br /&gt;
The possible outcomes of a review request are the same as those from an [[#Outcomes|incident report]].&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
*&#039;&#039;&#039;Review Requests must strictly be in IC format&#039;&#039;&#039;. This is not an OOC complaint section. To file an OOC complaint see the Character/Player Complaints board.&lt;br /&gt;
*Review Requests must be made using the format provided [https://forums.aurorastation.org/topic/21558-review-requests-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Review Requests may not be submitted against antagonists or situations heavily regulated by antagonist action.&lt;br /&gt;
*Events that occurred during expeditions in-round are considered to be covered by antagonist-related rules.&lt;br /&gt;
*Review Requests are not public record, only the filer or any people who are directly given information about a RR are allowed to speak about them ICly.&lt;br /&gt;
*If you have a question regarding the Review Request you wish to file, you may contact any CCIA team member or liaison.&lt;br /&gt;
*A request will be dealt with when feasible, do not bump the RR threads or post unnecessarily on them, even if they are unlocked.&lt;br /&gt;
&lt;br /&gt;
==Commendation Reports==&lt;br /&gt;
&#039;&#039;Commendation Reports can be made [https://forums.aurorastation.org/forum/98-commendation-reports/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commendation Reports are a method by which characters can recommend other characters for acknowledgement and rewards for heroic actions. The review process for commendation reports is often simpler than other reports, rarely going beyond what is reported in the request itself. The team as a whole discusses the commendation report and determined one of the following actions:&lt;br /&gt;
*Nothing&lt;br /&gt;
*Mentioned in Despatches - The most basic recognition, and perhaps the most common one. For employees that are recognised for efforts or participation in them, that do not warrant a medal.&lt;br /&gt;
*Corporate Medal - The most basic medal, awarded to all staff for meritorious acts.&lt;br /&gt;
*Wound Ribbon and Medal - The award for loss of limb, physical integrity or life in service to the Corporation. The wound ribbon is preceded by the wound medal.&lt;br /&gt;
*Medal for Merit - The Medal for Merit is a two class medal, the second class being followed by the first class. Usually awarded to security staff for courageous and meritorious acts.&lt;br /&gt;
*Sciences Award - In Silver or Gold, awarded for innovative ideas, discoveries, inventions or breakthroughs in the field of science and robotics.&lt;br /&gt;
*Miranda Cross - The highest honour bestowed upon an employee for services to the company, meritorious acts or extraordinary feats.&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
*&#039;&#039;&#039;Commendation Reports must strictly be in IC format.&#039;&#039;&#039;&lt;br /&gt;
*Commendation Reports must be made using the format found [https://forums.aurorastation.org/topic/14734-commendation-reports-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Commendation Reports may not be submitted in favour of non-Horizon characters or non-canon situations. &lt;br /&gt;
**Before submitting, make sure that the situation is being accepted as canon by the involved parties and server rules.&lt;br /&gt;
*Commendation Reports may only be submitted by &#039;&#039;&#039;Command Staff or a Corporate Liaison/Representative&#039;&#039;&#039;.&lt;br /&gt;
*Commendation Reports themselves are &#039;&#039;&#039;not public knowledge&#039;&#039;&#039;. Any commendations, mentions or awards are, once they are granted.&lt;br /&gt;
*Do not file Commendation Reports for minor things or for people simply doing their jobs.&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=CCIA&amp;diff=41095</id>
		<title>CCIA</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=CCIA&amp;diff=41095"/>
		<updated>2026-08-02T15:42:46Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Incident Reports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&#039;&#039;For CCIA lore, see [[Stellar_Corporate_Conglomerate#Corporate_Oversight|Stellar Corporate Conglomerate]]&#039;&#039;&lt;br /&gt;
[[File:staff_directory.png|thumbnail|CCIA (yellow) is parallel to the moderation team (blue/red), but under the headmins.]]&lt;br /&gt;
Central Command Internal Affairs (CCIA) is the organization within the Stellar Corporate Conglomerate responsible for investigating and resolving matters that occur at SCC-operated workplaces. Out of character, CCIA are an Aurora staff team tasked with, but not limited to:&lt;br /&gt;
&lt;br /&gt;
*Maintaining and enforcing the server setting as well as moderation of in-character actions.&lt;br /&gt;
*Mediating employee disputes in the form of incident reports and review requests.&lt;br /&gt;
*Responding to fax communications sent during a shift.&lt;br /&gt;
*Managing and updating both SCC corporate structure, [[Corporate Regulations]], and [[Standard Operating Procedure]].&lt;br /&gt;
*Representing the greater SCC through in and out of game interactions. (Discord relay bulletin posts, mini-events, faxes, in-game audits, coordinating holiday parties, etc.)&lt;br /&gt;
*Assisting players to encourage and enhance roleplay interactons.&lt;br /&gt;
&lt;br /&gt;
The CCIA staff participate in-character utilizing staff-only roles that serve to arbitrate in-character issues. The resolution of these in-character issues can result in punishments against characters that are enforced by the Aurora administration. CCIA can be denoted by their light blue text color in OOC in-game, and their yellow role in the main Aurora Discord.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
CCIA is made up of 3 positions: CCIA Agent (CCIAA), CCIA Leader, and Admin Liaisons. CCIAAs are under the authority of the CCIA Leader. The CCIA Leader is a head of staff who works directly with and for server Head Admins in maintaining oversight and direction of the CCIA team. External oversight is maintained through staff complaints should a player feel a decision was made in bad faith, off faulty information, or breaks server policy or rules.&lt;br /&gt;
&lt;br /&gt;
Typically, the CCIA Leader does not handle IR or RR investigations. Few exceptions exist for reports of significant impact or scale. They do retain final say on all investigation conclusions, and dictate any changes to Corporation Regulations, Standard Operation Procedure, and internal policy. CCIA Agents handle the majority of investigations, as well as other duties within the team.&lt;br /&gt;
&lt;br /&gt;
Admin Liaisons exist to ensure incoming IRs and RRs are not invalid due to OOC concerns, as well as to determine when a certain situation crosses into the Moderation team&#039;s jurisdiction. They do maintain a level of oversight over the team as a whole.&lt;br /&gt;
&lt;br /&gt;
==Faxes==&lt;br /&gt;
Whenever anyone sends a message using a fax machine, whether it was sent by the Horizon or an off-ship, CCIA receives and acts on the fax. To this end, CCIA represents as a whole the nations and organizations of the setting, not just the SCC and the corporations within it. At times, an agent may ask for assistance from Lore Developers if a situation calls for it.&lt;br /&gt;
&lt;br /&gt;
Responses to faxes fall within one of two actions:&lt;br /&gt;
*Announcement&lt;br /&gt;
*Return Fax&lt;br /&gt;
&lt;br /&gt;
Announcements can vary based on the context of a given fax. Often times, announcements are used to address certain issues that requires the audience of the entire crew, or to address issues that cannot be addressed via a return fax. The most common examples of CCIA announcements are &amp;quot;Fax Received&amp;quot; and &amp;quot;Fax Format&amp;quot;. &lt;br /&gt;
Fax Received announcements are often used to acknowledge when Command has faxed a situation report, but does not require a detailed response. &lt;br /&gt;
Fax Format announcements are used to inform Command that a previous fax failed to conform to the standards found on the [[Guide to Faxes]].&lt;br /&gt;
&lt;br /&gt;
Return faxes are used for detailed responses. In many cases, this is to provide material for roleplay or to provide clarification on certain issues. Faxes may include orders from Central Command, or other groups such as governments. However, CCIA avoids directly ordering crew unless the situation requires it.&lt;br /&gt;
CCIA may cooperate with antagonists or Storytellers to handle incoming faxes. In the case of antagonists, this requires approval from an admin, however Storytellers may work with willing CCIA agents as needed.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that CCIA may only utilize information provided to them from previous faxes or EBS messages when writing announcements or return faxes.&lt;br /&gt;
&lt;br /&gt;
==Incident Reports==&lt;br /&gt;
&#039;&#039;Incident Reports can be made [https://forums.aurorastation.org/forum/47-incident-reports/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Incident Report is an in-character document that serves the purpose of reporting an issue to Human Resources (HR) regarding on-ship situations that have either &#039;&#039;not been resolved by on-duty personnel&#039;&#039; or &#039;&#039;go beyond the power of command on board the SCCV Horizon&#039;&#039;. Incident Reports are handled by Human Resources Assistants (HRA), personnel that serve the duties of collecting evidence and testimony of organized investigations into recorded and approved Incident Reports on behalf of Human Resources (HR), a sublet of CCIA. Incident Reports that are of sufficient severity may be handled by an Internal Affairs agent or a [[Republic_Security_%26_Law_Enforcement#Biesel_Security_Services_Bureau|Biesel Security Services Bureau agent]].&lt;br /&gt;
&lt;br /&gt;
If your character is employed by a mega-corporation that is partnered with the Stellar Corporate Conglomerate, you are able to file Incident Reports at your discretion. Third party ghost spawn characters, merchants and other characters that are not affiliated with the SCCV Horizon and SCC &#039;&#039;&#039;are not allowed to file Incident Reports&#039;&#039;&#039;. Exceptions to this may arise from a lore arc.&lt;br /&gt;
&lt;br /&gt;
If all participant players agree to, CCIA may be requested to set-up a &amp;quot;planned&amp;quot; Incident Report, wherein all players can discuss with CCIA a desired situation and its outcome. The assigned agent will discuss what actions will occur, then determine a set of actions that are appropriate for the incident and agreeable with the players involved. This allows for escalation of in-character situations and relationships without fear of potentially unpredictable Incident Report actions. These &amp;quot;planned&amp;quot; Incident Reports do not absolve a character of any consequence, instead it allows for communication on expectations and involvement in the action process.&lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
Once an Incident Report has been filed, a member of CCIA will provide an automated message stating it has entered the queue. Upon review, the Incident Report may be deleted or denied by a &#039;&#039;&#039;Admin Liaison&#039;&#039;&#039; depending on antagonist involvement and/or OOC considerations. If the incident report has been deemed valid, it will be assigned to an agent, noted in a reply to the report. The assigned agent will further review the report to decide if it will be pursued or binned. If it is binned, the reporting party will be notified via the incident report thread. If proceeding, the assigned agent will reach out, as needed, to the parties involved for an interview in game. Once the agent has acquired sufficient testimony, the parties involved will be contacted with the appropriate in-character resolution.&lt;br /&gt;
&lt;br /&gt;
At the close of an incident report, an in-game resolution will be completed and the verdict provided to the involved parties. The outcome of the incident report is at the discretion of the CCIA agent, who confers with the CCIA Lead as well as the CCIA team as needed. As each case is unique, the methods of resolution will vary, based on gathered testimony throughout the incident report and the evidence submitted with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCIA Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The outcome of decisions made against characters is documented through CCIA notes, which are visible either on the web interface or in-game via character records for Command whitelist holders.&lt;br /&gt;
&lt;br /&gt;
Web Interface link: [https://byond.aurorastation.org/user https://byond.aurorastation.org/user]&lt;br /&gt;
&lt;br /&gt;
===IR Rules===&lt;br /&gt;
*&#039;&#039;&#039;Incident Reports must strictly be in IC format&#039;&#039;&#039;. This is not an OOC complaint section. To file an OOC complaint see the [https://forums.aurorastation.org/forum/18-characterplayer-complaints/ Character/Player Complaints board].&lt;br /&gt;
*Incident Reports must be made using the format provided [https://forums.aurorastation.org/topic/21557-incident-report-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Incident Reports may only be submitted against standard Horizon characters.&lt;br /&gt;
**Merchants and third-party characters cannot be offenders. Exceptions may apply for lore arcs.&lt;br /&gt;
*Incident Reports may not be submitted against antagonists or situations heavily influenced by antagonist involvement.&lt;br /&gt;
*Events that occurred during expeditions in-round are considered to be covered by antagonist-related rules.&lt;br /&gt;
**Incident Reports relating to events on canon [[Odyssey]] rounds will be accepted or binned on a case by case basis by the CCIA Lead.&lt;br /&gt;
**Non-canon Odyssey rounds will be treated the same as standard expeditions.&lt;br /&gt;
*Antagonists may not submit Incident Reports.&lt;br /&gt;
*You are expected to &#039;&#039;&#039;try and find a resolution to situations in the round&#039;&#039;&#039; within the chain of command. You may seek further action on unresolved issues via an IR. Attach what investigation findings you can in the additional info section. &#039;&#039;&#039;Making no effort&#039;&#039;&#039; to resolve an issue may cause the incident report to be closed without investigation unless a valid reason is provided.&lt;br /&gt;
**Examples of unresolved issues include offenders who leave the round via cryo or residential lifts before charges can be applied.&lt;br /&gt;
**In scenarios where the round ends before charges were applied, they may be handled by CCIA but will not require a full investigation if sufficient evidence is provided.&lt;br /&gt;
*Incident Reports are not public record, only the reporter or any individuals directly given information about an IR are allowed to speak about them ICly.&lt;br /&gt;
**This does not apply to the outcomes of Incident Reports. Command characters may view outcomes, which command players may access using the [https://byond.aurorastation.org/user Web Interface].&lt;br /&gt;
*If you have a question regarding the Incident Report you wish to file, you may contact any CCIA team member or admin liaison.&lt;br /&gt;
*A report will be dealt with when feasible, do not bump the IR threads or post unnecessarily on them, even if they are unlocked.&lt;br /&gt;
*&#039;&#039;&#039;You are not allowed to lie to defend others. You can only lie to defend yourself.&#039;&#039;&#039; If you want to help others, you are allowed to refuse to comment. This also applies to the investigation process.&lt;br /&gt;
&lt;br /&gt;
===IR Guidelines===&lt;br /&gt;
*Filing a report &#039;&#039;&#039;does not guarantee action will be taken&#039;&#039;&#039;. Your report will be noted and stored for reference purposes.&lt;br /&gt;
*If an investigation is opened, &#039;&#039;&#039;your own conduct will be investigated right along with everyone else&#039;s&#039;&#039;&#039;. An incident is treated as a single event from all perspectives, so there is &#039;&#039;&#039;no need to submit a report regarding the same event that was reported by another player&#039;&#039;&#039;. If you are not the reporter of an incident and have more information to add to a report, you may do so when meeting with a CCIA agent.&lt;br /&gt;
*When an incident report has been taken by a CCIA agent, the contacted parties will be given &#039;&#039;&#039;seven (7) days&#039;&#039;&#039; to respond to any contact attempts from the agent, otherwise their interview will be waived. A time extension may be requested if it is required, however, it should remain within a reasonable time frame.&lt;br /&gt;
*&#039;&#039;&#039;If you submit an incident report, you are expected to participate in the process&#039;&#039;&#039;. Failure to respond to a CCIA notice of investigation within a week after an agent is assigned to the report may result in rejection.&lt;br /&gt;
*Requesting extensions for unavailability and then frequently playing in rounds during the &#039;unavailability&#039; may be considered evading CCIA action and spark additional action taken.&lt;br /&gt;
*Interviews may be conducted on server aboard the SCCV Horizon or through discord should circumstances make an on-server interview difficult. &lt;br /&gt;
**&#039;&#039;&#039;Please note that discord interviews are typically a last resort and are not preferred&#039;&#039;&#039;. This is to ensure authenticity in record keeping with logs which cannot be guaranteed on Discord.&lt;br /&gt;
*Antagonists are expected to leave an agent&#039;s interview uninterrupted. &#039;&#039;&#039;Antagonists may only target an agent during the period after an interview has been completed&#039;&#039;&#039;.&lt;br /&gt;
**CCIA Agents will typically inform antagonists when an interview is planned and when it ends in AOOC.&lt;br /&gt;
*If you end up as an antagonist while escorting an agent, either ahelp or tell the CCIA in LOOC to excuse yourself from being an escort if this will significantly interrupt you.&lt;br /&gt;
**Whether an escort or interviewee, turn off antagonist preferences in the character setup menu before joining the round.&lt;br /&gt;
*&#039;&#039;&#039;Anyone violating an action resulting from an Incident Report will be subject to administrative action.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Outcomes===&lt;br /&gt;
When an incident report has concluded, the involved parties will receive notice of the outcome. Categories of employee actions taken are listed below, which is not an exhaustive list. CCIA reserves the right to incorporate multiple as needed, or tailor outcomes to the cases at hand. If you have any questions about the results of your IR, talk with your agent or with the CCIA Leader. &lt;br /&gt;
&lt;br /&gt;
At times, another organization other than the SCCIA may be handling a case, such as the [[Biesellite_Security_and_Law#Biesel_Security_Services_Bureau|Biesel Security Services Bureau]] for federal crime. In these cases, the effective actions are the same as below.&lt;br /&gt;
&lt;br /&gt;
After actions have been take, the only method of changing these actions is by either &#039;&#039;&#039;[[#Appeals|appealing]] or making a [https://forums.aurorastation.org/forum/19-staff-complaints/ staff complaint]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coursework&#039;&#039;&#039;&lt;br /&gt;
*An employee can be assigned to attend in-person or virtual courses for anger management, sensitivity training, conflict resolution, etc.&lt;br /&gt;
**These are typically completed off-screen and players are encouraged to include it in their RP where possible.&lt;br /&gt;
&#039;&#039;&#039;Counseling&#039;&#039;&#039;&lt;br /&gt;
*A member of HR may choose to mediate over a personal dispute between employees to resolve the issue without further escalation. The offenders, victims, and reporter can attend, as well as any supporting roles such as a Head of Staff or Corporate Liaison. Employees that do not participate earnestly and continue to be problematic may result in further action taken.&lt;br /&gt;
&#039;&#039;&#039;Reprimands&#039;&#039;&#039;&lt;br /&gt;
*Typically an official warning marked against an employee&#039;s record. In some cases, this can be probation for a period of time or include an injunction.&lt;br /&gt;
&#039;&#039;&#039;Position Changes&#039;&#039;&#039;&lt;br /&gt;
*Suspension, demotion, reassignments, and more can affect an employee&#039;s position on the Horizon. The range of time varies case to case. Where the employee is reassigned is determined by their record, their corporation, and their department.&lt;br /&gt;
**This won&#039;t always be enjoyable, we encourage players to talk with us OOC about what they&#039;re willing to reasonably play. An agreement that you&#039;re more willing to fulfill goes a long way.&lt;br /&gt;
&#039;&#039;&#039;Termination&#039;&#039;&#039;&lt;br /&gt;
*Contract termination for the employee who will no longer be employed on the SCCV Horizon. If all else fails in resolving a problematic record with repeat incidents, the employee will essentially be fired.&lt;br /&gt;
**Terminations are weighed heavily and something we keep in mind when reviewing a case, as it is the end of the character&#039;s story. We strive to stretch it out as much as possible, until the point where its no longer possible for someone of that level to be onboard.&lt;br /&gt;
&lt;br /&gt;
===Appeals===&lt;br /&gt;
&#039;&#039;Appeals can be made [https://forums.aurorastation.org/topic/21556-ccia-appeals-forum-rules-and-format-read-before-posting/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After an Incident Report has ended, you may appeal for a case review or for clemency. In the first case, the IR procedure followed by the agent is reviewed to determine if the correct approach was taken, and if the actions taken are appropriate. In the second case, you admit your character was in the wrong, and appeal to get a reduced penalty. If neither are seem applicable, then an OOC staff complaint should be filed.&lt;br /&gt;
&lt;br /&gt;
There are further restrictions on appeals given their nature. Only post if you are personally appealing a CCIA action applied to your character, not actions applied to another character. Appeal threads are in-character, confidential correspondences between the affected character and the CCIA Appeals Processing office. Disclosing the contents of these threads to other characters may result in IC penalties against the disclosing character.&lt;br /&gt;
&lt;br /&gt;
Minor CCIA actions cannot be appealed. This includes both formal and informal reprimands, and other actions with a duration of one week or less. CCIA appeals are intended for long-term actions that place severe restrictions on a character&#039;s behavior. Remember that unlike a ban, in most cases, a CCIA action does not prevent you from playing your character in a round.&lt;br /&gt;
&lt;br /&gt;
Do not post appeals for Incident Reports that have not yet been closed. There will be nothing to review and you will feel silly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All appeal rulings are final when they are declared.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contract Terminations may not be appealed.&#039;&#039;&#039; If you believe your termination was unfair or invalid you will need to make an OOC [https://forums.aurorastation.org/forum/19-staff-complaints/ staff complaint].&lt;br /&gt;
&lt;br /&gt;
==Review Requests==&lt;br /&gt;
&#039;&#039;Review Requests can be made [https://forums.aurorastation.org/forum/103-review-requests/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Review Requests are a means of reporting problematic employee activity based on their records and arrest history that is not captured in a particular incident report. Through Review Requests, you reuqest CCIA to examine and take action as they see proper, based on the employee&#039;s records and arrest history. Unlike incident reports, interviews are not required unless a full investigation is deemed necessary by CCIA.&lt;br /&gt;
&lt;br /&gt;
When a review request is submitted, a CCIA agent will be assigned. The CCIA agent will review the character&#039;s records, taking into account their arrests, charges, or any pertinent information available. Any charges that were the result of antagonist influence but not marked off will be removed. The agent will determine if an investigation is needed to gather more information. If no investigation is needed, the character in question will be notified of the outcome.&lt;br /&gt;
&lt;br /&gt;
The possible outcomes of a review request are the same as those from an [[#Outcomes|incident report]].&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
*&#039;&#039;&#039;Review Requests must strictly be in IC format&#039;&#039;&#039;. This is not an OOC complaint section. To file an OOC complaint see the Character/Player Complaints board.&lt;br /&gt;
*Review Requests must be made using the format provided [https://forums.aurorastation.org/topic/21558-review-requests-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Review Requests may not be submitted against antagonists or situations heavily regulated by antagonist action.&lt;br /&gt;
*Events that occurred during expeditions in-round are considered to be covered by antagonist-related rules.&lt;br /&gt;
*Review Requests are not public record, only the filer or any people who are directly given information about a RR are allowed to speak about them ICly.&lt;br /&gt;
*If you have a question regarding the Review Request you wish to file, you may contact any CCIA team member or liaison.&lt;br /&gt;
*A request will be dealt with when feasible, do not bump the RR threads or post unnecessarily on them, even if they are unlocked.&lt;br /&gt;
&lt;br /&gt;
==Commendation Reports==&lt;br /&gt;
&#039;&#039;Commendation Reports can be made [https://forums.aurorastation.org/forum/98-commendation-reports/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commendation Reports are a method by which characters can recommend other characters for acknowledgement and rewards for heroic actions. The review process for commendation reports is often simpler than other reports, rarely going beyond what is reported in the request itself. The team as a whole discusses the commendation report and determined one of the following actions:&lt;br /&gt;
*Nothing&lt;br /&gt;
*Mentioned in Despatches - The most basic recognition, and perhaps the most common one. For employees that are recognised for efforts or participation in them, that do not warrant a medal.&lt;br /&gt;
*Corporate Medal - The most basic medal, awarded to all staff for meritorious acts.&lt;br /&gt;
*Wound Ribbon and Medal - The award for loss of limb, physical integrity or life in service to the Corporation. The wound ribbon is preceded by the wound medal.&lt;br /&gt;
*Medal for Merit - The Medal for Merit is a two class medal, the second class being followed by the first class. Usually awarded to security staff for courageous and meritorious acts.&lt;br /&gt;
*Sciences Award - In Silver or Gold, awarded for innovative ideas, discoveries, inventions or breakthroughs in the field of science and robotics.&lt;br /&gt;
*Miranda Cross - The highest honour bestowed upon an employee for services to the company, meritorious acts or extraordinary feats.&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
*&#039;&#039;&#039;Commendation Reports must strictly be in IC format.&#039;&#039;&#039;&lt;br /&gt;
*Commendation Reports must be made using the format found [https://forums.aurorastation.org/topic/14734-commendation-reports-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Commendation Reports may not be submitted in favour of non-Horizon characters or non-canon situations. &lt;br /&gt;
**Before submitting, make sure that the situation is being accepted as canon by the involved parties and server rules.&lt;br /&gt;
*Commendation Reports may only be submitted by &#039;&#039;&#039;Command Staff or a Corporate Liaison/Representative&#039;&#039;&#039;.&lt;br /&gt;
*Commendation Reports themselves are &#039;&#039;&#039;not public knowledge&#039;&#039;&#039;. Any commendations, mentions or awards are, once they are granted.&lt;br /&gt;
*Do not file Commendation Reports for minor things or for people simply doing their jobs.&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=CCIA&amp;diff=41094</id>
		<title>CCIA</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=CCIA&amp;diff=41094"/>
		<updated>2026-08-02T15:29:53Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&#039;&#039;For CCIA lore, see [[Stellar_Corporate_Conglomerate#Corporate_Oversight|Stellar Corporate Conglomerate]]&#039;&#039;&lt;br /&gt;
[[File:staff_directory.png|thumbnail|CCIA (yellow) is parallel to the moderation team (blue/red), but under the headmins.]]&lt;br /&gt;
Central Command Internal Affairs (CCIA) is the organization within the Stellar Corporate Conglomerate responsible for investigating and resolving matters that occur at SCC-operated workplaces. Out of character, CCIA are an Aurora staff team tasked with, but not limited to:&lt;br /&gt;
&lt;br /&gt;
*Maintaining and enforcing the server setting as well as moderation of in-character actions.&lt;br /&gt;
*Mediating employee disputes in the form of incident reports and review requests.&lt;br /&gt;
*Responding to fax communications sent during a shift.&lt;br /&gt;
*Managing and updating both SCC corporate structure, [[Corporate Regulations]], and [[Standard Operating Procedure]].&lt;br /&gt;
*Representing the greater SCC through in and out of game interactions. (Discord relay bulletin posts, mini-events, faxes, in-game audits, coordinating holiday parties, etc.)&lt;br /&gt;
*Assisting players to encourage and enhance roleplay interactons.&lt;br /&gt;
&lt;br /&gt;
The CCIA staff participate in-character utilizing staff-only roles that serve to arbitrate in-character issues. The resolution of these in-character issues can result in punishments against characters that are enforced by the Aurora administration. CCIA can be denoted by their light blue text color in OOC in-game, and their yellow role in the main Aurora Discord.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
CCIA is made up of 3 positions: CCIA Agent (CCIAA), CCIA Leader, and Admin Liaisons. CCIAAs are under the authority of the CCIA Leader. The CCIA Leader is a head of staff who works directly with and for server Head Admins in maintaining oversight and direction of the CCIA team. External oversight is maintained through staff complaints should a player feel a decision was made in bad faith, off faulty information, or breaks server policy or rules.&lt;br /&gt;
&lt;br /&gt;
Typically, the CCIA Leader does not handle IR or RR investigations. Few exceptions exist for reports of significant impact or scale. They do retain final say on all investigation conclusions, and dictate any changes to Corporation Regulations, Standard Operation Procedure, and internal policy. CCIA Agents handle the majority of investigations, as well as other duties within the team.&lt;br /&gt;
&lt;br /&gt;
Admin Liaisons exist to ensure incoming IRs and RRs are not invalid due to OOC concerns, as well as to determine when a certain situation crosses into the Moderation team&#039;s jurisdiction. They do maintain a level of oversight over the team as a whole.&lt;br /&gt;
&lt;br /&gt;
==Faxes==&lt;br /&gt;
Whenever anyone sends a message using a fax machine, whether it was sent by the Horizon or an off-ship, CCIA receives and acts on the fax. To this end, CCIA represents as a whole the nations and organizations of the setting, not just the SCC and the corporations within it. At times, an agent may ask for assistance from Lore Developers if a situation calls for it.&lt;br /&gt;
&lt;br /&gt;
Responses to faxes fall within one of two actions:&lt;br /&gt;
*Announcement&lt;br /&gt;
*Return Fax&lt;br /&gt;
&lt;br /&gt;
Announcements can vary based on the context of a given fax. Often times, announcements are used to address certain issues that requires the audience of the entire crew, or to address issues that cannot be addressed via a return fax. The most common examples of CCIA announcements are &amp;quot;Fax Received&amp;quot; and &amp;quot;Fax Format&amp;quot;. &lt;br /&gt;
Fax Received announcements are often used to acknowledge when Command has faxed a situation report, but does not require a detailed response. &lt;br /&gt;
Fax Format announcements are used to inform Command that a previous fax failed to conform to the standards found on the [[Guide to Faxes]].&lt;br /&gt;
&lt;br /&gt;
Return faxes are used for detailed responses. In many cases, this is to provide material for roleplay or to provide clarification on certain issues. Faxes may include orders from Central Command, or other groups such as governments. However, CCIA avoids directly ordering crew unless the situation requires it.&lt;br /&gt;
CCIA may cooperate with antagonists or Storytellers to handle incoming faxes. In the case of antagonists, this requires approval from an admin, however Storytellers may work with willing CCIA agents as needed.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that CCIA may only utilize information provided to them from previous faxes or EBS messages when writing announcements or return faxes.&lt;br /&gt;
&lt;br /&gt;
==Incident Reports==&lt;br /&gt;
&#039;&#039;Incident Reports can be made [https://forums.aurorastation.org/forum/47-incident-reports/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Incident Report is an in-character document that serves the purpose of reporting an issue to Human Resources (HR) regarding on-ship situations that have either &#039;&#039;not been resolved by on-duty personnel&#039;&#039; or &#039;&#039;go beyond the power of command on board the SCCV Horizon&#039;&#039;. Incident Reports are handled by Human Resources Assistants (HRA), personnel that serve the duties of collecting evidence and testimony of organized investigations into recorded and approved Incident Reports on behalf of Human Resources (HR), a sublet of CCIA.&lt;br /&gt;
&lt;br /&gt;
If your character is employed by a mega-corporation that is partnered with the Stellar Corporate Conglomerate, you are able to file Incident Reports at your discretion. Third party ghost spawn characters, merchants and other characters that are not affiliated with the SCCV Horizon and SCC &#039;&#039;&#039;are not allowed to file Incident Reports&#039;&#039;&#039;. Exceptions to this may arise from a lore arc.&lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
Once an Incident Report has been filed, a member of CCIA will provide an automated message stating it has entered the queue. Upon review, the Incident Report may be deleted or denied by a &#039;&#039;&#039;Admin Liaison&#039;&#039;&#039; depending on antagonist involvement and/or OOC considerations. If the incident report has been deemed valid, it will be assigned to an agent, noted in a reply to the report. The assigned agent will further review the report to decide if it will be pursued or binned. If it is binned, the reporting party will be notified via the incident report thread. If proceeding, the assigned agent will reach out, as needed, to the parties involved for an interview in game. Once the agent has acquired sufficient testimony, the parties involved will be contacted with the appropriate in-character resolution.&lt;br /&gt;
&lt;br /&gt;
At the close of an incident report, an in-game resolution will be completed and the verdict provided to the involved parties. The outcome of the incident report is at the discretion of the CCIA agent, who confers with the CCIA Lead as well as the CCIA team as needed. As each case is unique, the methods of resolution will vary, based on gathered testimony throughout the incident report and the evidence submitted with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCIA Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The outcome of decisions made against characters is documented through CCIA notes, which are visible either on the web interface or in-game via character records for Command whitelist holders.&lt;br /&gt;
&lt;br /&gt;
Web Interface link: [https://byond.aurorastation.org/user https://byond.aurorastation.org/user]&lt;br /&gt;
&lt;br /&gt;
===IR Rules===&lt;br /&gt;
*&#039;&#039;&#039;Incident Reports must strictly be in IC format&#039;&#039;&#039;. This is not an OOC complaint section. To file an OOC complaint see the [https://forums.aurorastation.org/forum/18-characterplayer-complaints/ Character/Player Complaints board].&lt;br /&gt;
*Incident Reports must be made using the format provided [https://forums.aurorastation.org/topic/21557-incident-report-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Incident Reports may only be submitted against standard Horizon characters.&lt;br /&gt;
**Merchants and third-party characters cannot be offenders. Exceptions may apply for lore arcs.&lt;br /&gt;
*Incident Reports may not be submitted against antagonists or situations heavily influenced by antagonist involvement.&lt;br /&gt;
*Events that occurred during expeditions in-round are considered to be covered by antagonist-related rules.&lt;br /&gt;
**Incident Reports relating to events on canon [[Odyssey]] rounds will be accepted or binned on a case by case basis by the CCIA Lead.&lt;br /&gt;
**Non-canon Odyssey rounds will be treated the same as standard expeditions.&lt;br /&gt;
*Antagonists may not submit Incident Reports.&lt;br /&gt;
*You are expected to &#039;&#039;&#039;try and find a resolution to situations in the round&#039;&#039;&#039; within the chain of command. You may seek further action on unresolved issues via an IR. Attach what investigation findings you can in the additional info section. &#039;&#039;&#039;Making no effort&#039;&#039;&#039; to resolve an issue may cause the incident report to be closed without investigation unless a valid reason is provided.&lt;br /&gt;
**Examples of unresolved issues include offenders who leave the round via cryo or residential lifts before charges can be applied.&lt;br /&gt;
**In scenarios where the round ends before charges were applied, they may be handled by CCIA but will not require a full investigation if sufficient evidence is provided.&lt;br /&gt;
*Incident Reports are not public record, only the reporter or any individuals directly given information about an IR are allowed to speak about them ICly.&lt;br /&gt;
**This does not apply to the outcomes of Incident Reports. Command characters may view outcomes, which command players may access using the [https://byond.aurorastation.org/user Web Interface].&lt;br /&gt;
*If you have a question regarding the Incident Report you wish to file, you may contact any CCIA team member or admin liaison.&lt;br /&gt;
*A report will be dealt with when feasible, do not bump the IR threads or post unnecessarily on them, even if they are unlocked.&lt;br /&gt;
*&#039;&#039;&#039;You are not allowed to lie to defend others. You can only lie to defend yourself.&#039;&#039;&#039; If you want to help others, you are allowed to refuse to comment. This also applies to the investigation process.&lt;br /&gt;
&lt;br /&gt;
===IR Guidelines===&lt;br /&gt;
*Filing a report &#039;&#039;&#039;does not guarantee action will be taken&#039;&#039;&#039;. Your report will be noted and stored for reference purposes.&lt;br /&gt;
*If an investigation is opened, &#039;&#039;&#039;your own conduct will be investigated right along with everyone else&#039;s&#039;&#039;&#039;. An incident is treated as a single event from all perspectives, so there is &#039;&#039;&#039;no need to submit a report regarding the same event that was reported by another player&#039;&#039;&#039;. If you are not the reporter of an incident and have more information to add to a report, you may do so when meeting with a CCIA agent.&lt;br /&gt;
*When an incident report has been taken by a CCIA agent, the contacted parties will be given &#039;&#039;&#039;seven (7) days&#039;&#039;&#039; to respond to any contact attempts from the agent, otherwise their interview will be waived. A time extension may be requested if it is required, however, it should remain within a reasonable time frame.&lt;br /&gt;
*&#039;&#039;&#039;If you submit an incident report, you are expected to participate in the process&#039;&#039;&#039;. Failure to respond to a CCIA notice of investigation within a week after an agent is assigned to the report may result in rejection.&lt;br /&gt;
*Requesting extensions for unavailability and then frequently playing in rounds during the &#039;unavailability&#039; may be considered evading CCIA action and spark additional action taken.&lt;br /&gt;
*Interviews may be conducted on server aboard the SCCV Horizon or through discord should circumstances make an on-server interview difficult. &lt;br /&gt;
**&#039;&#039;&#039;Please note that discord interviews are typically a last resort and are not preferred&#039;&#039;&#039;. This is to ensure authenticity in record keeping with logs which cannot be guaranteed on Discord.&lt;br /&gt;
*Antagonists are expected to leave an agent&#039;s interview uninterrupted. &#039;&#039;&#039;Antagonists may only target an agent during the period after an interview has been completed&#039;&#039;&#039;.&lt;br /&gt;
**CCIA Agents will typically inform antagonists when an interview is planned and when it ends in AOOC.&lt;br /&gt;
*If you end up as an antagonist while escorting an agent, either ahelp or tell the CCIA in LOOC to excuse yourself from being an escort if this will significantly interrupt you.&lt;br /&gt;
**Whether an escort or interviewee, turn off antagonist preferences in the character setup menu before joining the round.&lt;br /&gt;
*&#039;&#039;&#039;Anyone violating an action resulting from an Incident Report will be subject to administrative action.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Outcomes===&lt;br /&gt;
When an incident report has concluded, the involved parties will receive notice of the outcome. Categories of employee actions taken are listed below, which is not an exhaustive list. CCIA reserves the right to incorporate multiple as needed, or tailor outcomes to the cases at hand. If you have any questions about the results of your IR, talk with your agent or with the CCIA Leader. &lt;br /&gt;
&lt;br /&gt;
At times, another organization other than the SCCIA may be handling a case, such as the [[Biesellite_Security_and_Law#Biesel_Security_Services_Bureau|Biesel Security Services Bureau]] for federal crime. In these cases, the effective actions are the same as below.&lt;br /&gt;
&lt;br /&gt;
After actions have been take, the only method of changing these actions is by either &#039;&#039;&#039;[[#Appeals|appealing]] or making a [https://forums.aurorastation.org/forum/19-staff-complaints/ staff complaint]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coursework&#039;&#039;&#039;&lt;br /&gt;
*An employee can be assigned to attend in-person or virtual courses for anger management, sensitivity training, conflict resolution, etc.&lt;br /&gt;
**These are typically completed off-screen and players are encouraged to include it in their RP where possible.&lt;br /&gt;
&#039;&#039;&#039;Counseling&#039;&#039;&#039;&lt;br /&gt;
*A member of HR may choose to mediate over a personal dispute between employees to resolve the issue without further escalation. The offenders, victims, and reporter can attend, as well as any supporting roles such as a Head of Staff or Corporate Liaison. Employees that do not participate earnestly and continue to be problematic may result in further action taken.&lt;br /&gt;
&#039;&#039;&#039;Reprimands&#039;&#039;&#039;&lt;br /&gt;
*Typically an official warning marked against an employee&#039;s record. In some cases, this can be probation for a period of time or include an injunction.&lt;br /&gt;
&#039;&#039;&#039;Position Changes&#039;&#039;&#039;&lt;br /&gt;
*Suspension, demotion, reassignments, and more can affect an employee&#039;s position on the Horizon. The range of time varies case to case. Where the employee is reassigned is determined by their record, their corporation, and their department.&lt;br /&gt;
**This won&#039;t always be enjoyable, we encourage players to talk with us OOC about what they&#039;re willing to reasonably play. An agreement that you&#039;re more willing to fulfill goes a long way.&lt;br /&gt;
&#039;&#039;&#039;Termination&#039;&#039;&#039;&lt;br /&gt;
*Contract termination for the employee who will no longer be employed on the SCCV Horizon. If all else fails in resolving a problematic record with repeat incidents, the employee will essentially be fired.&lt;br /&gt;
**Terminations are weighed heavily and something we keep in mind when reviewing a case, as it is the end of the character&#039;s story. We strive to stretch it out as much as possible, until the point where its no longer possible for someone of that level to be onboard.&lt;br /&gt;
&lt;br /&gt;
===Appeals===&lt;br /&gt;
&#039;&#039;Appeals can be made [https://forums.aurorastation.org/topic/21556-ccia-appeals-forum-rules-and-format-read-before-posting/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After an Incident Report has ended, you may appeal for a case review or for clemency. In the first case, the IR procedure followed by the agent is reviewed to determine if the correct approach was taken, and if the actions taken are appropriate. In the second case, you admit your character was in the wrong, and appeal to get a reduced penalty. If neither are seem applicable, then an OOC staff complaint should be filed.&lt;br /&gt;
&lt;br /&gt;
There are further restrictions on appeals given their nature. Only post if you are personally appealing a CCIA action applied to your character, not actions applied to another character. Appeal threads are in-character, confidential correspondences between the affected character and the CCIA Appeals Processing office. Disclosing the contents of these threads to other characters may result in IC penalties against the disclosing character.&lt;br /&gt;
&lt;br /&gt;
Minor CCIA actions cannot be appealed. This includes both formal and informal reprimands, and other actions with a duration of one week or less. CCIA appeals are intended for long-term actions that place severe restrictions on a character&#039;s behavior. Remember that unlike a ban, in most cases, a CCIA action does not prevent you from playing your character in a round.&lt;br /&gt;
&lt;br /&gt;
Do not post appeals for Incident Reports that have not yet been closed. There will be nothing to review and you will feel silly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All appeal rulings are final when they are declared.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contract Terminations may not be appealed.&#039;&#039;&#039; If you believe your termination was unfair or invalid you will need to make an OOC [https://forums.aurorastation.org/forum/19-staff-complaints/ staff complaint].&lt;br /&gt;
&lt;br /&gt;
==Review Requests==&lt;br /&gt;
&#039;&#039;Review Requests can be made [https://forums.aurorastation.org/forum/103-review-requests/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Review Requests are a means of reporting problematic employee activity based on their records and arrest history that is not captured in a particular incident report. Through Review Requests, you reuqest CCIA to examine and take action as they see proper, based on the employee&#039;s records and arrest history. Unlike incident reports, interviews are not required unless a full investigation is deemed necessary by CCIA.&lt;br /&gt;
&lt;br /&gt;
When a review request is submitted, a CCIA agent will be assigned. The CCIA agent will review the character&#039;s records, taking into account their arrests, charges, or any pertinent information available. Any charges that were the result of antagonist influence but not marked off will be removed. The agent will determine if an investigation is needed to gather more information. If no investigation is needed, the character in question will be notified of the outcome.&lt;br /&gt;
&lt;br /&gt;
The possible outcomes of a review request are the same as those from an [[#Outcomes|incident report]].&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
*&#039;&#039;&#039;Review Requests must strictly be in IC format&#039;&#039;&#039;. This is not an OOC complaint section. To file an OOC complaint see the Character/Player Complaints board.&lt;br /&gt;
*Review Requests must be made using the format provided [https://forums.aurorastation.org/topic/21558-review-requests-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Review Requests may not be submitted against antagonists or situations heavily regulated by antagonist action.&lt;br /&gt;
*Events that occurred during expeditions in-round are considered to be covered by antagonist-related rules.&lt;br /&gt;
*Review Requests are not public record, only the filer or any people who are directly given information about a RR are allowed to speak about them ICly.&lt;br /&gt;
*If you have a question regarding the Review Request you wish to file, you may contact any CCIA team member or liaison.&lt;br /&gt;
*A request will be dealt with when feasible, do not bump the RR threads or post unnecessarily on them, even if they are unlocked.&lt;br /&gt;
&lt;br /&gt;
==Commendation Reports==&lt;br /&gt;
&#039;&#039;Commendation Reports can be made [https://forums.aurorastation.org/forum/98-commendation-reports/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commendation Reports are a method by which characters can recommend other characters for acknowledgement and rewards for heroic actions. The review process for commendation reports is often simpler than other reports, rarely going beyond what is reported in the request itself. The team as a whole discusses the commendation report and determined one of the following actions:&lt;br /&gt;
*Nothing&lt;br /&gt;
*Mentioned in Despatches - The most basic recognition, and perhaps the most common one. For employees that are recognised for efforts or participation in them, that do not warrant a medal.&lt;br /&gt;
*Corporate Medal - The most basic medal, awarded to all staff for meritorious acts.&lt;br /&gt;
*Wound Ribbon and Medal - The award for loss of limb, physical integrity or life in service to the Corporation. The wound ribbon is preceded by the wound medal.&lt;br /&gt;
*Medal for Merit - The Medal for Merit is a two class medal, the second class being followed by the first class. Usually awarded to security staff for courageous and meritorious acts.&lt;br /&gt;
*Sciences Award - In Silver or Gold, awarded for innovative ideas, discoveries, inventions or breakthroughs in the field of science and robotics.&lt;br /&gt;
*Miranda Cross - The highest honour bestowed upon an employee for services to the company, meritorious acts or extraordinary feats.&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
*&#039;&#039;&#039;Commendation Reports must strictly be in IC format.&#039;&#039;&#039;&lt;br /&gt;
*Commendation Reports must be made using the format found [https://forums.aurorastation.org/topic/14734-commendation-reports-rules-and-format-read-before-posting/ here].&lt;br /&gt;
*Commendation Reports may not be submitted in favour of non-Horizon characters or non-canon situations. &lt;br /&gt;
**Before submitting, make sure that the situation is being accepted as canon by the involved parties and server rules.&lt;br /&gt;
*Commendation Reports may only be submitted by &#039;&#039;&#039;Command Staff or a Corporate Liaison/Representative&#039;&#039;&#039;.&lt;br /&gt;
*Commendation Reports themselves are &#039;&#039;&#039;not public knowledge&#039;&#039;&#039;. Any commendations, mentions or awards are, once they are granted.&lt;br /&gt;
*Do not file Commendation Reports for minor things or for people simply doing their jobs.&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Tajara_Lore&amp;diff=41086</id>
		<title>Template:Navbox Tajara Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Tajara_Lore&amp;diff=41086"/>
		<updated>2026-07-30T01:14:27Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot; text-align: center; width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%; background-color:#AFA59E&amp;quot; | [[Template:Navbox Tajara Lore|Tajaran Lore Pages]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Species and Ethnicity Lore Pages &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Tajara]]  ·  [[Tajaran Ethnicities]]  &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Planet and System Pages&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Adhomai]]  ·  [[S&#039;rand&#039;marr]]  ·  [[Hro&#039;zamal]]  ·  [[Gakal&#039;zaal]]  ·  [[Adhomian North Pole]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Culture Society and History Pages&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Tajaran History]]  · [[Notable Tajara]]  ·  [[Ma&#039;ta&#039;ke Gods]]  ·  [[S&#039;rendarr and Messa]]  ·  [[Tajaran Minor Religions]]  ·  [[Tajaran Emigration]] &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Governments and Organizations Pages&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[People&#039;s Republic of Adhomai]]  ·  [[Democratic People&#039;s Republic of Adhomai]] · [[New Kingdom of Adhomai]]  · [[Tajaran Military Structures]]  ·  [[Tajara Space Capability]]  ·  [[Crevus]]  ·  [[Little Adhomai]]  ·  [[Free Tajaran Council]]  ·  [[Tajaran Educational Institutions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Lore Arcs&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Tajaran Cold War Arc]]  ·  [[Bad Moon on the Rise Arc]]  ·  [[Ghosts of War Arc]]  ·  [[Cold Dawn Arc]]  ·  [[Sworn to Pride Arc]]  ·  [[A Council Divided Arc]] · [[Curios of a Bad Moon Arc]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Tajara_Lore&amp;diff=41085</id>
		<title>Template:Navbox Tajara Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Tajara_Lore&amp;diff=41085"/>
		<updated>2026-07-30T01:14:20Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot; text-align: center; width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%; background-color:#AFA59E&amp;quot; | [[Template:Navbox Tajara Lore|Tajaran Lore Pages]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Species and Ethnicity Lore Pages &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Tajara]]  ·  [[Tajaran Ethnicities]]  &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Planet and System Pages&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Adhomai]]  ·  [[S&#039;rand&#039;marr]]  ·  [[Hro&#039;zamal]]  ·  [[Gakal&#039;zaal]]  ·  [[Adhomian North Pole]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Culture Society and History Pages&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Tajaran History]]  · [[Notable Tajara]]  ·  [[Ma&#039;ta&#039;ke Gods]]  ·  [[S&#039;rendarr and Messa]]  ·  [[Tajaran Minor Religions]]  ·  [[Tajaran Emigration]] &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Governments and Organizations Pages&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[People&#039;s Republic of Adhomai]]  ·  [[Democratic People&#039;s Republic of Adhomai]] · [[New Kingdom of Adhomai]]  · [[Tajaran Military Structures]]  ·  [[Tajara Space Capability]]  ·  [[Crevus]]  ·  [[Little Adhomai]]  ·  [[Free Tajaran Council]]  ·  [[Tajaran Educational Institutions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 15%; colspan=&amp;quot;2&amp;quot;; | Lore Arcs&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Tajaran Cold War Arc]]  ·  [[Bad Moon on the Rise Arc]]  ·  [[Ghosts of War Arc]]  ·  [[Cold Dawn Arc]]  ·  [[Sworn to Pride Arc]]  ·  [[A Council Divided Arc]] · [[Curios of a Bad Moon]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:2026_Event_Timeline&amp;diff=41084</id>
		<title>Template:2026 Event Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:2026_Event_Timeline&amp;diff=41084"/>
		<updated>2026-07-30T01:13:54Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: left;width: 35%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;2026 Event Timeline&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#c53434&amp;quot; colspan=&amp;quot;2&amp;quot;| Galactic Events&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; | N/A&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#3462c5&amp;quot; colspan=&amp;quot;2&amp;quot;| Major Events&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; | [[The Wounded Eagle Arc]] · [[A Council Divided Arc]] · [[Curios of a Bad Moon Arc]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#34c578&amp;quot; colspan=&amp;quot;2&amp;quot;| Minor Events&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; | [[A Dream for Tomorrow Arc]] · [[Sworn to Pride Arc]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Event Timelines]]&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Curios_of_a_Bad_Moon_Arc&amp;diff=41083</id>
		<title>Curios of a Bad Moon Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Curios_of_a_Bad_Moon_Arc&amp;diff=41083"/>
		<updated>2026-07-30T01:13:18Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: Arc page for upcoming Curios arc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreArc&lt;br /&gt;
|Title = Curios of a Bad Moon&lt;br /&gt;
|PrimaryColour = 20232a &lt;br /&gt;
|SecondaryColour = 591314&lt;br /&gt;
|Border = ccc&lt;br /&gt;
|Year = 2026&lt;br /&gt;
|StartDate = April 13, 2026&lt;br /&gt;
|Lore = [[Tajara|Tajaran]]&lt;br /&gt;
|ArcSummary = It is centered around the mystery of the Warlord (Rhaza-Akhran) of the Din&#039;akk Mountains and the investigation of his actions.&lt;br /&gt;
|Image = Curios-of-a-bad-moon.png&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Hadjuk Accuses K’marr of Smuggling, Disloyalty&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  Adhomai Liberation Network&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  13/04/2468&lt;br /&gt;
|Article =  Tensions flared among the Rhaza-Akhranra today following an official declaration from Amohda’s Rhaza-Akhran Rahman Hadjuk. From the provincial seat on Amohda, a series of communications were transmitted to ALA command and the National Assembly with a list of grievances and promises of evidence regarding the activities of the Din’akk’s Rhaza-Akhran Alexeii K’marr. According to staffers in the Hadjuk command structure, this communication comes after a series of arrests at Amohdan ports preventing, among others, smugglers from entering the island’s market with illicit goods. As part of the Rhaza-Akhran’s efforts to stamp out Royalist sentiments in the rebellious island, unregistered goods have become a focal point for ALA soldiers. These efforts have gone as far as the unannounced searches of warehouses across the island, searching for any materials that could supply the Royalist resistance to liberation. These efforts have reportedly done well in the region, with anti-liberation attacks and dissent down to record lows since Rhaza-Akhran Hadjuk was instated.&lt;br /&gt;
&lt;br /&gt;
 The communique details a number of grievances from Amohda regarding the Din’akkii commander. However, much of this list can be condensed into two major claims:&lt;br /&gt;
&lt;br /&gt;
 -Smuggling&lt;br /&gt;
 -Disloyalty to the Liberation&lt;br /&gt;
&lt;br /&gt;
 According to Hadjuk and Amohdan staffers, a number of illicit goods entering Amohda can be traced back to the Southern Harr’masirr’s glacial border. However, missing proof marks and unfinished manifests suggest that such shipments are not arriving from factories and warehouses from Muhr’fal’s territories. As the Southern Harr’masir region has no spaceports to supply such items, it must be arriving through illegal vessels landing within ALA territories, a fact that was noted as particularly upsetting following the razing of an Al’mariist village in the Din’akk by xeno-corporations. In this same claim, Hadjuk points to the nature of such a vessel having landed in the Din’akk to begin with as a clear sign that such landings can take place with little to no prior detection, unlike the open lands of Southern Harr’masir where such landings would be impossible without detection by ALA radar or scouting reports. Therefore, the illegal goods entering Amohda, threatening ALA control on the island, and disrupting the liberation must be coming from the Din&#039;akk Khaztra, facilitated by Rhaza-Akhran K’marr. In doing so, the Rhaza-Akhran proves disloyalty to Nated and the Liberation, and must be removed from power immediately.&lt;br /&gt;
&lt;br /&gt;
 The extensive report was received by ALA command and the National Assembly. So far, no actions have been taken by either structure. The lack of comment thus far from Supreme Commander Nated has placed the situation in a precarious position as Hadjuk has reportedly begun mustering troopers on the island. Rhaza-Akhran Muhr’fal has not commented on the matter officially, beyond a warning that right of passage will not be provided for Amohdan troopers given concerns of further skirmishes within Southern Harr’masir territory, a disruptive occurrence for the local economy. &lt;br /&gt;
&lt;br /&gt;
 During the National Assembly session, a number of voices were heard across the chamber regarding the report. Among the many present, Rhaza-Akhranra K’marr and Muhr’fal were both present via holoconference, however as Assemblyman Hahrmaq noted, Rhaza-Akhran Muhr’fal seemed to be riding a zhsram for the duration of the session. Dominating the voices was Ex-interim President Brajrr Alnadruskiy. Brajrr called for caution in approaching the situation. The nature of the matter must address potential collaboration with xeno-organizations, however in doing so threatening the security of the Din’akk’s administration should be chief concern. Many voices called for delaying any action, instead waiting for a decision from Supreme Commander Nated, claiming that only he can truly ascertain the situation and address it in a sufficient way. President Almrah Harrlala strongly disagreed with these calls, stating that a response must be given by the civilian government, or else it has no right to stand. She declared the promise for her administration to draft a response, awaiting further details and evidence from Rhaza-Akhran Hadjuk. Rhaza-Akhran K’marr promised a swift rebuttal to the supposedly slanderous claims of Hadjuk.&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  K’marr’s Response! President Harrlala Proposes Action&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  Adhomai Liberation Network&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  27/05/2468&lt;br /&gt;
|Article =  Over a month ago, Rhaza-Akhran Rahman Hadjuk of Amohda released a series of communications to ALA Command and the National Assembly containing accusations of disloyalty and smuggling against the Din’akk Rhaza-Akhran Alexeii K’marr. In the intervening weeks, a series of photos, manifests, and documents have been assembled by Amohdan liberators to support these accusations by the Rhaza-Akhran in a series of documents since dubbed the “Adhal Files”, named for the port from which the majority of the files originate on the northern coast of Amohda. These files have been inspected by numerous figures from the civilian government, ALA command, and AJIC. As of yet, the validity of the evidence and connection to the claims has yet to be made concrete.&lt;br /&gt;
&lt;br /&gt;
 Since these claims were made, Rhaza-Akhran Alexeii K’marr has provided his rebuttal to the points made by Rhaza-Akhran Hadjuk. The response itself remains available for public viewing, however due to certain uses of language, it will not be repeated verbatim. In essence, the response rejects in all forms the validity of the claims made. The Din’akk is a net export province of various goods. While export volumes are low, a result of the local population’s rejection of mechanization or other methods of mass-production, those items which are produced may, at times, be shipped to other regions for sale. As the Din’akk is not under the regulation of Shastar, nor has requirements by the Rhaza-Akhran for the use of the proof-marks, the use of such claims is meaningless. Additionally, manifests provided to Amohdan troopers are often not the production of the Din’akk, as all shipments are transferred to Southern Harr’masir businesses for transport. Therefore, any missing items must be added between the transfer of items to Southern Harr’masir businesses and its arrival in Amohda. While not explicitly stated within the response, it is heavily implied the negligence or intent of Rhaza-Akhran Muharajuurl Muhr’fal that additional illegal items were included within shipments, with intent to destabilize Amohda and increase his standing within the ALA structure. The response went on to defame Rhaza-Akhran Hadjuk, questioning his loyalty as a “product of Kaltir’s lies, shown insofar as the inability of the child to contain yet the only lands suffering concerns of Royalist delusions.”&lt;br /&gt;
&lt;br /&gt;
 In addition to the response from Rhaza-Akhran K’marr, President Almrah Harrlala has submitted a proposal of action to the National Assembly to address the rising tensions between the southern provinces. The proposal calls for an official investigation, to be carried about jointly between ALA Command and the civilian government. Made of individuals without connection to either Rhaza-Akhran, as stated by the proposal, intent is to remain neutral in the matter and determine if any fault can be placed onto either side for the accusations at hand. Upon proposal to the National Assembly, it was quickly noted by many within the Assembly that the civilian government lacks a sufficient agency to carry out this investigation. An amendment was advised to incorporate the use of the AJIC, in spite of official duties, to carry out the investigation. However, beyond these matters, many voices aligning with Ex-interim President Brajrr Alnadruskiy and Maksum Razin opposed the proposal outright, stating that this matter is solely within the ALA and therefore must remain in the ALA. Attempts by the Shastar government to approach the matter are thoroughly within the realm of overreach. Rather, the Supreme Commander, who has yet to provide comment, must handle the matter solely. The proposal sat on the floor at the end of the session, with the vote on the measure scheduled for a later date.&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  National Assembly Votes on Harrlala’s Plan&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  Adhomai Liberation Network&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  29/07/2468&lt;br /&gt;
|Article =  A proposal to see an end to the accusations levied by Rhaza-Akhranra Rahman Hadjuk and Alexeii K’marr has sat within the National Assembly for some time without further consideration. The proposal details an action plan to form an investigative committee for the neutral and thorough investigation of smuggling and disloyalty to the liberation accused by Rhaza-Akhran Hadjuk against Rhaza-Akhran K’marr, as well as the accusation of disloyalty to the liberation accused by K’marr against Hadjuk. Ancillary claims, namely the implied actions of Rhaza-Akhran Muhr’fal in the intentional addition of illegal goods into Din’akk-sourced shipments, or the negligence thereof, have yet to be included in the proposal. However, claims by Harrlala staffers suggest clauses for additional claims that may arise during the investigation are in consideration.&lt;br /&gt;
&lt;br /&gt;
 The proposal in its current form calls for the creation of a commission made of AJIC and ALA investigators. The intent is to form a neutral team that would be capable of investigating the matter with little concerns for bias or corruption from the ALA or civilian sides. However, in attempting to remain in the middle, opponents on both sides claim that collusion from the other aisle may result in skewed results. Those within the Worker’s Party have reportedly been hard at work attempting to secure votes on the proposal, leveraging various clauses to gain favor. Earlier today, the proposal was voted on by the National Assembly.&lt;br /&gt;
&lt;br /&gt;
 Following a failed attempt to stall the vote by assemblyman Hahzmahr, the proposal was passed with a slim 15 vote margin. Following the confirmation of the results, the director of the AJIC and President Harrlala have begun the process to assemble a commission for the investigation. ALA Mroiikhran Hro’rammhad has pledged a handful of his top investigators to review the matter. Mroiikhran Hotak has done the same, although in doing so has exceeded the requested number of ALA members on the commission. Rhaza-Akhranra Hadjuk and K’marr did not comment on the matter. Both were reportedly unavailable for the assembly session during the time of the vote, both dealing with internal matters of some manner. Rhaza-Akhran Muhr’fal supported the decision pointedly, with reservations on the heavy involvement of the AJIC, but otherwise offering full support and access to Southern Harr’masir lands.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Curios-of-a-bad-moon.png&amp;diff=41082</id>
		<title>File:Curios-of-a-bad-moon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Curios-of-a-bad-moon.png&amp;diff=41082"/>
		<updated>2026-07-30T01:08:08Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: Art by Lore/NiennaB for Tajara Lore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Lore/NiennaB for Tajara Lore.&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajaran_History&amp;diff=41081</id>
		<title>Tajaran History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajaran_History&amp;diff=41081"/>
		<updated>2026-07-30T01:03:44Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* 2468 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
&lt;br /&gt;
= Pre-Contact History =&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.&lt;br /&gt;
&lt;br /&gt;
The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year {{#expr:{{CURRENTYEAR}} + 442}}, would be {{TajYear}} in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.&lt;br /&gt;
&lt;br /&gt;
The current Adhomian date is:&lt;br /&gt;
{{TajYear}}.{{TajMonth}}.{{TajDay}}&lt;br /&gt;
&lt;br /&gt;
Day {{TajDay}} of {{#switch: {{TajMonth}}&lt;br /&gt;
|1 = Menshe-aysaif&lt;br /&gt;
|2 = Sil&#039;nryy-aysaif&lt;br /&gt;
|3 = Menshe-rhazzimy&lt;br /&gt;
|4 = Sil&#039;nryy-rhazzimy}} of the year {{TajYear}}&lt;br /&gt;
&lt;br /&gt;
== Pre-History ==&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.&lt;br /&gt;
&lt;br /&gt;
The south of Ras&#039;nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S&#039;rendarr and Messa|S&#039;rand&#039;marr Worship]] and the [[Ma&#039;ta&#039;ke Gods|Ma&#039;ta&#039;ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.&lt;br /&gt;
&lt;br /&gt;
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras&#039;nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz&#039;i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, &#039;&#039;&#039;Dirrnavirr&#039;Almalik&#039;&#039;&#039; defeated the nomads in battle.&lt;br /&gt;
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Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr&#039;Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr&#039;Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the &#039;&#039;&#039;Incarnate Dominion&#039;&#039;&#039;.&lt;br /&gt;
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== Incarnate Dominion ==&lt;br /&gt;
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Southern Ras&#039;nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr&#039;Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S&#039;rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras&#039;nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]].&lt;br /&gt;
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It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the &#039;&#039;&#039;Migration Period&#039;&#039;&#039;.&lt;br /&gt;
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== Migration Period ==&lt;br /&gt;
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Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras&#039;nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das&#039;nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr&#039;masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.&lt;br /&gt;
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The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S&#039;rendarr and Messa#The Parivara|church of S&#039;rand&#039;marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr&#039;Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das&#039;nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the &#039;&#039;&#039;Warring Kings Era&#039;&#039;&#039;.&lt;br /&gt;
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== Warring Kings Era ==&lt;br /&gt;
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[[File:Ihan manuscript.png|thumbnail|A page from the &#039;Krrat Mi&#039;ah kin ia Trr&#039;au&#039; detailing the defeat of I&#039;han III the king of Nazira in 1186 CE. A group of &#039;traitors&#039; perform a ritual leading to the king gouging his eyes out. It is considered an explanation of the king&#039;s insanity, likely a result of lead poisoning.]]&lt;br /&gt;
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This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. &lt;br /&gt;
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The system of serfdom characteristic of this age - named &#039;&#039;&#039;Ras&#039;nrr Model&#039;&#039;&#039; by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir&#039;Akhran|Njarir&#039;Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M&#039;sai|M&#039;sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das&#039;nrra, Ras&#039;nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom&#039;s politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.&lt;br /&gt;
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In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr&#039;masir as a result of an expedition financed by the Kingdom of Das&#039;nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the &#039;&#039;&#039;Colonial Wars of Harr&#039;masir&#039;&#039;&#039;, between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr&#039;masir.&lt;br /&gt;
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The Colonial Wars of Harr&#039;masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. &#039;&#039;&#039;Tajrhalrr Jrruzhani&#039;&#039;&#039; was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]] created the title of &#039;&#039;&#039;Almalik’Rhazar&#039;&#039;&#039;, meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr&#039;masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal&#039;tor, losing their territories at Harr&#039;masir.&lt;br /&gt;
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the &#039;&#039;&#039;Gunpowder Age&#039;&#039;&#039;.&lt;br /&gt;
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== Gunpowder Age ==&lt;br /&gt;
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.&lt;br /&gt;
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the &#039;&#039;&#039;Kings of Kings&#039;&#039;&#039;. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr&#039;masir|The Suns War of Harr&#039;masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das&#039;nrra Empire, and Rasn&#039;rr Empire.&lt;br /&gt;
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M&#039;sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.&lt;br /&gt;
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as &#039;&#039;&#039;Alzran Ekhranrar&#039;&#039;&#039;. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.&lt;br /&gt;
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das&#039;nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The &#039;&#039;&#039;Steeple&#039;&#039;&#039; was established in Nal&#039;tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the &#039;&#039;&#039;Steeple Peace&#039;&#039;&#039;.&lt;br /&gt;
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== Steeple Peace ==&lt;br /&gt;
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.&lt;br /&gt;
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using designed &#039;snow bicycles&#039;, regardless of how far they were from their place of work.&lt;br /&gt;
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the &#039;&#039;&#039;Galactic Age&#039;&#039;&#039;.&lt;br /&gt;
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= Modern History =&lt;br /&gt;
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== First Contact ==&lt;br /&gt;
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]&lt;br /&gt;
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;3578 AI/2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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===Pre-Revolutions Timeline===&lt;br /&gt;
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&#039;&#039;&#039;2418:&#039;&#039;&#039;&lt;br /&gt;
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*A [[Sol Alliance]] funded expedition arrived in the S&#039;rand&#039;marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das&#039;nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai&#039;s global community in Nal&#039;Tor to establish diplomatic ties. Each representative was given apartments in the &#039;&#039;&#039;Steeple&#039;&#039;&#039; to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the &#039;&#039;&#039;Steeple&#039;&#039;&#039; successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. &lt;br /&gt;
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&#039;&#039;&#039;2420:&#039;&#039;&#039; &lt;br /&gt;
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*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik&#039;tajr was born as a means of covert communication between dissidents.&lt;br /&gt;
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==Pre-Revolution Adhomian Kingdoms==&lt;br /&gt;
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*&#039;&#039;&#039;Rasn&#039;rr Empire:&#039;&#039;&#039; one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn&#039;rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn&#039;rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire&#039;s cities - such as the capital of Nal&#039;tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn&#039;rr was the only Adhomian power to maintain its colony in Harr&#039;masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr&#039;masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.&lt;br /&gt;
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*&#039;&#039;&#039;Das&#039;nrra Empire:&#039;&#039;&#039; a historic naval power that started the colonization of Harr&#039;masir and dominated much of the trade Sum&#039;add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das&#039;nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.&lt;br /&gt;
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*&#039;&#039;&#039;Amohdan Empire:&#039;&#039;&#039; a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr&#039;masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire&#039;s military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma&#039;zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar&#039;jar.&lt;br /&gt;
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*&#039;&#039;&#039;Holy Mezuma Empire:&#039;&#039;&#039; ruled by a dynasty claiming direct ancestry to Dirrnavirr&#039;Almalik, the Holy Mezuma Empire was deeply involved with Njarir&#039;Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar&#039;Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.&lt;br /&gt;
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*&#039;&#039;&#039;Hadii Hegemony:&#039;&#039;&#039; built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir&#039;Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.&lt;br /&gt;
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*&#039;&#039;&#039;Kingdom of Nazira:&#039;&#039;&#039; renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S&#039;rand&#039;marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S&#039;rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S&#039;rand&#039;marr’s ranks.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka Kingdom:&#039;&#039;&#039; created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.&lt;br /&gt;
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*&#039;&#039;&#039;Duchy of Shungsta:&#039;&#039;&#039; a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.&lt;br /&gt;
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*&#039;&#039;&#039;Kingdom of Kaltir:&#039;&#039;&#039; originally a colony of the Kingdom of Nal&#039;tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duchy of S&#039;rendul:&#039;&#039;&#039; famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr&#039;masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography,  the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duchy of Dolor:&#039;&#039;&#039; despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rhazjkara Refuge:&#039;&#039;&#039; unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Crevus|Free City of Crevus]]:&#039;&#039;&#039; once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.&lt;br /&gt;
&lt;br /&gt;
==The Uprisings==&lt;br /&gt;
[[File:Soldiers in palace.jpg|thumb|300px|right|First Revolution revolutionaries in a Njarir palace after defeating its loyalist defenders.]]&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;&#039;&#039;Hadii&#039;&#039;&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
==Outcome of the Revolution==&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In 2432 CE&#039;, the [[People&#039;s Republic of Adhomai]] was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===First Revolution Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2421:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Great Revolution erupted following the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039;. Nobles across the planet declared martial law in retaliation and mobilized their armies. &lt;br /&gt;
&lt;br /&gt;
*In southern Ras&#039;nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the &amp;quot;People&#039;s Emancipation Movement.&amp;quot; Weeks later, the city of Trizar joined the movement after a coup d&#039;etat. After a hasty organization, the rebel army moved north and besieged Nazira.&lt;br /&gt;
&lt;br /&gt;
*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the &amp;quot;Poorhouse Riots&amp;quot; occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the &amp;quot;Republic of Free Tajara.&amp;quot; All Njarir-Ahkran who failed to evacuate were executed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2422:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The city of Nazira was taken by the People&#039;s Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal&#039;jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.&lt;br /&gt;
&lt;br /&gt;
*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing &amp;quot;unprecedented barbarity,&amp;quot; the noble in charge of the occupying forces withdrew from the city. His name was &#039;&#039;&#039;Tajrhalrr Hadii&#039;&#039;&#039;. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2424:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Republic of Free Tajara and the People&#039;s Emancipation Movement formed a unified &amp;quot;Ras&#039;nrr Confederacy of Free Republics.&amp;quot; The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras&#039;nrr continent.&lt;br /&gt;
&lt;br /&gt;
*The Das&#039;nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras&#039;nrr, and the Imperial Military had to be recalled from B&#039;urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. &lt;br /&gt;
&lt;br /&gt;
*The military base at Baltor severed ties with its government across the ocean at Nal&#039;Tor. The base became the home of a military dictatorship under its M&#039;sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das&#039;nrra to suppress noble revolts, was recalled to the Harr&#039;masir continent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2425:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Loyalist forces left B&#039;urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal&#039;Tor were heavily reinforced by these units, and the navy stationed at B&#039;urr was deployed to aid loyalist forces for the Das&#039;nrra Empire. &lt;br /&gt;
&lt;br /&gt;
*Rebels based out of Orul overran Mal&#039;Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.&lt;br /&gt;
&lt;br /&gt;
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. &lt;br /&gt;
&lt;br /&gt;
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the &amp;quot;Liberated People&#039;s of Harr&#039;masir.&amp;quot; Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2426:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. &lt;br /&gt;
&lt;br /&gt;
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. &lt;br /&gt;
&lt;br /&gt;
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz&#039;i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. &#039;&#039;&#039;Tajrhalrr Hadii&#039;&#039;&#039; died in the fighting, leaving his eldest son, &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al&#039;mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das&#039;nrra and began subjugating monarchist forces north of Hadii lands.&lt;br /&gt;
&lt;br /&gt;
*Fighting on Das&#039;nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das&#039;nrra Resistance Movement formed and gained momentum against the tired noble armies. &lt;br /&gt;
&lt;br /&gt;
*The Liberated People&#039;s of Harr&#039;masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2427:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Das&#039;nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. &lt;br /&gt;
&lt;br /&gt;
*The Empire of Amohda began a second invasion of the western coast of Harr&#039;masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr&#039;masir, besieging the retreated army at Dolor. &lt;br /&gt;
&lt;br /&gt;
*The Hadii Faction subjugated the northern areas of Ras&#039;nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii&#039;s jurisdiction. &lt;br /&gt;
&lt;br /&gt;
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar&#039;etrink, flees Adhomai with its remaining members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2428:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Das&#039;nrra Resistance Movement and the Ras&#039;nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das&#039;nrra continent and began a naval bombardment of Nal&#039;Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal&#039;Tor began after the last remaining western monarchists retreated to the city. &lt;br /&gt;
&lt;br /&gt;
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2429:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Western Coalition of Free Adhomai and the Liberated People&#039;s of Harr&#039;masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas&#039;kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras&#039;val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum&#039;add Ocean and blockaded Amohdan ports. &lt;br /&gt;
&lt;br /&gt;
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The city of Nal&#039;Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr&#039;masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr&#039;masir as rebel forces gathered. &lt;br /&gt;
&lt;br /&gt;
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr&#039;masir south of Baltor. After the battle lasted over 72 hours, the Kingdom&#039;s navy was finally sunk. &lt;br /&gt;
&lt;br /&gt;
*The Free Tajaran Council settles on Himeo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2431:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the &amp;quot;Great Revolution,&amp;quot; most of the rebel groups joined under &#039;&#039;&#039;Al&#039;mari Hadii&#039;s&#039;&#039;&#039; faction to form the [[People&#039;s Republic of Adhomai]].&lt;br /&gt;
&lt;br /&gt;
*The city of Orul, the People&#039;s Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras&#039;nrr Continent. Soldiers of the Dasn&#039;rra Resistance Movement, which had joined under the Hadii&#039;s rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii&#039;s command marched south to suppress the undefended cities of the People&#039;s Emancipation Movement and cement the rule of the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2432:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*The Kingdom of Kaltir capitulated to People&#039;s Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. &#039;&#039;&#039;Farkhanzirhal Azunja&#039;&#039;&#039; imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions.  The People&#039;s Republic of Adhomai became the lone global government of Adhomai.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interwar Period==&lt;br /&gt;
&lt;br /&gt;
The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People&#039;s Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al&#039;mari&#039;s supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.&lt;br /&gt;
&lt;br /&gt;
In Northern Harr&#039;masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People&#039;s Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People&#039;s Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.&lt;br /&gt;
&lt;br /&gt;
The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People&#039;s Republic suppressed regional identities and cultures. Siik&#039;maas was chosen to be the official and only national language; with the exception of Siik&#039;Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. &lt;br /&gt;
&lt;br /&gt;
In the end, Al&#039;mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Interwar Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The [[People&#039;s Republic of Adhomai]] is created. Al&#039;mari Hadii is chosen as its first President. The Hadiist party is formed.&lt;br /&gt;
&lt;br /&gt;
*The first Royalist cells began to appear in Northern Harr&#039;masir. These movements are highly disorganized and decentralized at first.&lt;br /&gt;
&lt;br /&gt;
*The recently formed People&#039;s Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal&#039;Tor mint for printing Sol Alliance Credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2434:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People&#039;s Republic begins to collaborate with the megacorporations to quickly industrialize.&lt;br /&gt;
&lt;br /&gt;
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik&#039;maas with varying effectiveness.&lt;br /&gt;
&lt;br /&gt;
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.&lt;br /&gt;
&lt;br /&gt;
*The [[People%27s_Republic_of_Adhomai#People&#039;s_Strategic_Intelligence_Service|People&#039;s Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.&lt;br /&gt;
&lt;br /&gt;
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.&lt;br /&gt;
&lt;br /&gt;
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. &lt;br /&gt;
&lt;br /&gt;
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal&#039;tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. &lt;br /&gt;
&lt;br /&gt;
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.&lt;br /&gt;
&lt;br /&gt;
*Railroads linking all major cities are built across Adhomai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2437:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NanoTrasen expands its influence further in the People&#039;s Republic through the growing manufacturing and extraction industry.&lt;br /&gt;
&lt;br /&gt;
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People&#039;s Republic and the megacorporations.&lt;br /&gt;
&lt;br /&gt;
*The Royalist influence in Northern Harr&#039;masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic launches its first satellite into orbit.&lt;br /&gt;
&lt;br /&gt;
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2441:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Thanks to external help, the People&#039;s Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. &lt;br /&gt;
&lt;br /&gt;
*Plans to launch the first Tajaran crewed mission into space are announced by President Al&#039;mari Hadii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After much negotiation, the People&#039;s Republic develops and launches the Ruka, the first manned Tajaran spacecraft.&lt;br /&gt;
&lt;br /&gt;
*President Al&#039;mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic celebrates ten years. Dignitaries from the spur&#039;s nations and corporations are invited to Nal&#039;tor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Most of Northern Harr&#039;masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.&lt;br /&gt;
&lt;br /&gt;
*President Al&#039;mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2447:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr&#039;masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.&lt;br /&gt;
&lt;br /&gt;
*President Hadii hires more Solarian agents to train his intelligence service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2448:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.&lt;br /&gt;
&lt;br /&gt;
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.&lt;br /&gt;
&lt;br /&gt;
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Second Revolution==&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the rebellious intent of the Kaltiran people. His brother and vice-president Njadrasanukii Hadii, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Kaltir lands and subversive elements, including the Ruvska’ard that Tufir Nazzirai was once classified as. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy. Bolstered by the recent crackdown on their people, there was no shortage of supporters that quickly overwhelmed the local Republican presence.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Second Revolution Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2449:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title &amp;quot;The New Kingdom&amp;quot; circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People&#039;s Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. &lt;br /&gt;
&lt;br /&gt;
*Citing humanity as destructive and greedy, President &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.&lt;br /&gt;
&lt;br /&gt;
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Having gathered widespread support across Harr&#039;masir, Azunja and his loyalists began an open rebellion against the People&#039;s Republic, calling themselves the &amp;quot;[[New Kingdom of Adhomai]]&amp;quot;. Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal&#039;tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.&lt;br /&gt;
&lt;br /&gt;
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People&#039;s Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2451:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*President &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; was assassinated during a military parade in Nal&#039;Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; were rolled back by Njadrasanukii. &lt;br /&gt;
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]&lt;br /&gt;
&lt;br /&gt;
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Halkiikijr Nated&#039;Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.&lt;br /&gt;
&lt;br /&gt;
*Malik Hadii begins an extensive purge of his government following Nated&#039;s coup. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Harrrdanim Tyr&#039;adrr]] becomes the new headmaster of the PSIS. &lt;br /&gt;
&lt;br /&gt;
*The City of Crevus defects to the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.&lt;br /&gt;
&lt;br /&gt;
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.&lt;br /&gt;
&lt;br /&gt;
*[[Gakal&#039;zaal]] is settled by the first Tajaran refugees.&lt;br /&gt;
&lt;br /&gt;
*Royalist forces occupy most of Northern Harr&#039;masir; they are stopped before reaching Olska.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2453:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Amohdan monarchists and nationalists rise up in Amohda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The [[Tajara_Space_Capability#People’s_Space_Station|People&#039;s Space Station]] is built.&lt;br /&gt;
&lt;br /&gt;
*Gakal&#039;zaal is forced to pay protection money by local pirates.&lt;br /&gt;
&lt;br /&gt;
*The New Kingdom dispatches help to the monarchist Amohdan fighters.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic launches an offensive against the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2457:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet &#039;&#039;&#039;Yasmin Piaf&#039;&#039;&#039; performed the &amp;quot;Heavensward&amp;quot; Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People&#039;s Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.&lt;br /&gt;
&lt;br /&gt;
*A hegemony fleet arrives at Gakal&#039;zaal, expells the pirates, and takes over the colony.&lt;br /&gt;
&lt;br /&gt;
*Hro&#039;zamal is discovered by the People&#039;s Republic of Adhomai. An advanced outpost is established in the system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2458:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People&#039;s Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur&#039;r by the Republican Army. The city of P&#039;urr was renamed to its prewar name, &amp;quot;B&#039;urr&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron&#039;Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People&#039;s Republic. Ron&#039;Tul was firebombed by the People&#039;s Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People&#039;s Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Dissidents and political enemies are arrested and interned in the following months.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren&#039;dul is captured by the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron&#039;tul is besieged by the Liberation Army as part of their Winter Offensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron&#039;tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr&#039;masir continent, the Dymtris Line was overrun by a Republican Offensive. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People&#039;s Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Space Station becomes the mustering grounds for the Kosmostrelki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2459:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar&#039;Akhan | Field-Marshal Rrhazhal Zarkradar&#039;Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People&#039;s Republic of Adhomai]]. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People&#039;s Republic&#039;s colony of [[Hro&#039;zamal]] is founded in the Nrrahrahul system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People&#039;s Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.&lt;br /&gt;
&lt;br /&gt;
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]&lt;br /&gt;
&#039;&#039;&#039;2460:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom&#039;s Parliament reconvenes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das&#039;nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum&#039;add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro&#039;rammhad|Commander Kahan Hro&#039;rammhad]], the Liberation Army begins an offensive in the Das&#039;nrra front. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das&#039;nrra to secure the evacuation of Hadiist forces in the continent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das&#039;nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People&#039;s Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker&#039;s Party and Free Tajaran People&#039;s Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2461:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A  military coup attempt against Harrlala&#039;s government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Halkiikijr Nated&#039;Hakhan]]. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People&#039;s Republic of Adhomai. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr&#039;masir&#039;s Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of &#039;&#039;&#039;Almalik&#039;Rhazar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People&#039;s Republic in an attempt to convince the juntas to step down.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People&#039;s Republic forces in Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom&#039;s war efforts.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People&#039;s Republic is victorious. Solarian forces leave S&#039;rand&#039;marr. Diplomatic ties between both nations are severed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People&#039;s Republic of Adhomai is defeated by the New Kingdom in Northern Harr&#039;masir. The city of Baltor is captured.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People&#039;s Republic of Adhomai is driven from Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People&#039;s Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S&#039;rand&#039;marr Coalition|S&#039;rand&#039;marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet&#039;s ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal&#039;tor by the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel&#039;s offensive is thwarted by the S&#039;rand&#039;marr Coalition. The conflict devolves into a bloody war of attrition. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S&#039;rand&#039;marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S&#039;rand&#039;marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
After the first successful nuclear test by the Democratic People&#039;s Republic in 2463, the specter of a possible nuclear war haunts Adhomai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Cold-war Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====2461====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal&#039;zaal]], raising the tension in the colony through the support of the rebels.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro&#039;zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People&#039;s Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.&lt;br /&gt;
&lt;br /&gt;
====2462==== &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads&#039; true loyalties.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal&#039;zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal&#039;zaal Liberation Front is formed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People&#039;s Army expeditionary force lands on [[Hro&#039;zamal]]. The rebels now rely on smugglers for supplies, trading the planet&#039;s fauna and flora with them.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner&#039;s party pushes for more popular representation in the government.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six&#039;s warring factions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People&#039;s Republic begins to relax on the oppression of its internal opposition.&lt;br /&gt;
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal&#039;zaal taking up arms against the Unathi.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro&#039;zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom&#039;s leadership remains paralyzed due to the King&#039;s inaction. The situation worsens as the military attempt to get involved in it.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom&#039;s crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S&#039;rendarr | Kin of S&#039;rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal&#039;zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord&#039;s forces, more weapons and volunteers enter the planet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S&#039;rendarr and Messa#Head&#039;s of the Parivara | Father Walid Al&#039;qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K&#039;rrirrann | Valyan K&#039;rrirran]]. The new father brings in some reforms to the Church structure.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal&#039;zaal rebels defeats the Overlord&#039;s armies in a decisive battle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai&#039;s elections for the chamber of commoners happen. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People&#039;s Republic. The National Assembly rejects the request.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal&#039;zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal&#039;zaal, the first Tajaran nation outside of S&#039;rand&#039;marr&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners&#039; elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People&#039;s Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated&#039;Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal&#039;zaal joins the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People&#039;s Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al&#039;mariist spies trying to cross the border are supposedly captured by the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA&#039;s nuclear program. The Tajaran Citizenship Act is suspended.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.&lt;br /&gt;
&lt;br /&gt;
====2463==== &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People&#039;s Republic of Adhomai successfully tests its first nuclear bomb in Gakal&#039;zaal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.&lt;br /&gt;
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras&#039;nrr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja&#039;s funeral is held in Kaltir. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro&#039;zamal Soda begins production in the People&#039;s Republic of Adhomai. Efforts to settle Hro&#039;zamal intensifies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran&#039;mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People&#039;s Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People&#039;s Republic of Adhomai announces plans to move more settlers to Chaniska. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al&#039;mariists deny their involvement. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras&#039;nrr Junta is accused of tyranny by the Al&#039;mariist civilian government. Hotak&#039;s Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras&#039;nrr Junta in his report. Commander Kahan Hro&#039;rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.&lt;br /&gt;
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People&#039;s Republic of Adhomai#Hadii&#039;s Youth Clubs|Hadii&#039;s Youth Clubs]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir&#039;s bunker. The strikers demand better conditions and pay.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom&#039;s law enforcement breaks up the strike by force.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People&#039;s Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People&#039;s Republic expands its infrastructure effort.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People&#039;s Republic expands the use of its management artificial intelligence.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran&#039;mir Academy Expedition goes missing.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker&#039;s strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al&#039;mariist nuclear program.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al&#039;mariist technicians discover that a Skrellian computer virus was behind the nuclear program&#039;s sabotage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir&#039;Akhran Renewal Fraternity]] opens its membership to the public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People&#039;s Republic of Adhomai&#039;s military finishes adopting automatic weapons.&lt;br /&gt;
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite &amp;quot;Tajani-IV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the &amp;quot;Tajani-IV&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir&#039;Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People&#039;s Republic of Adhomai#Din&#039;akk mountains|Din&#039;akk mountains]]. Most of its parts are stolen by the locals.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala&#039;s conversation fails. Infighting within the DPRA government escalate.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai&#039;s gangs are behind the attack.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA&#039;s ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai&#039;s north pole]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom&#039;s national census are published.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People&#039;s Republic of Adhomai launches its [[Tajara Space Capability#Democratic People&#039;s Republic of Adhomai|space navy]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People&#039;s Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People&#039;s Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown&#039;s Voices]] is revealed to the people.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.&lt;br /&gt;
&lt;br /&gt;
====2464====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K&#039;rrirran announces a tour across Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People&#039;s Republic of Adhomai#Notable Experimental Weapons|augmented Ha&#039;rron prototypes]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal&#039;zaal]] announces an [[Gakal&#039;zaal#Anti-Bandit Offensive|anti-partisan campaign]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro&#039;zamal]] is inaugurated.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah&#039;nrir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People&#039;s Republic establishes its base on the [[Adhomian North Pole]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People&#039;s Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K&#039;rrirran enters the DPRA territory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People&#039;s Republic celebrates the 33rd Victory Day. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K&#039;rrirran arrives at Nal&#039;tor; the religious leader requests extra funding for temples.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K&#039;rrirran seals a deal with Yakiv Hadii during his visit.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity&#039;s traditional professions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K&#039;rrirran secures extra funding for church orphanages in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran&#039;mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K&#039;rrirran reaches the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K&#039;rrirran, the New Kingdom pledges to support the church orphanages.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S&#039;rendarr at the request of Father K&#039;rrirran.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro&#039;rammhad supports her reelection.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People&#039;s Republic announces its expedition to the Adhomian north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar&#039;Akhan.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People&#039;s Republic expands its plans regarding the possibility of a nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom&#039;s Field-Marshall.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka&#039;zaal&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro&#039;makar delivers a report on the Rhazkjara Valley&#039;s reconstruction effort. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal&#039;zaal as the colony fights the Unathi guerrillas.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People&#039;s Republic announces the expansion of its housing programs.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker&#039;s construction sites in the capital.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People&#039;s Republic to tighten up their orbital security.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din&#039;akk Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom&#039;s missing expedition&#039;s fate is found.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al&#039;mariist political leaders visit Shastar city.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras&#039;nrr to gather support for her candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al&#039;mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: &amp;quot;A Star among other stars&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti&#039;s parties discuss what they should do with the prisoners.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran&#039;mir Academy&#039;s lost expedition&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People&#039;s Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=158520 11 August:] Attempts to modernize the New Kingdom&#039;s army are blocked by the parliament.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People&#039;s Republic reveals the results of its latest augmentation research.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr&#039;masir and its ruling junta for the elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group&#039;s forces are fully deployed on the Borderlands.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras&#039;nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah&#039;nrir for his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People&#039;s Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal&#039;zaal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People&#039;s Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom&#039;s polar expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das&#039;nrra leaves ninety. The Southern Harr&#039;masir junta collaborates with the civilian government to find the source of the bootleg mead.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People&#039;s Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar&#039;eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People&#039;s Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din&#039;akk Mountains in the oncoming elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae&#039;themir|Ae&#039;themir]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela&#039;s Garden]] is established.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People&#039;s Republic as part of a student exchange program.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar&#039;s Vessel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People&#039;s Republic of Adhomai announces its new plan to defeat the insurgency in Hro&#039;zamal: developing the colony to increase its autonomy from Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom&#039;s appointed regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.&lt;br /&gt;
&lt;br /&gt;
====2465====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People&#039;s Volunteer Spacer Militia enters the S&#039;rand&#039;marr system to expand its anti-piracy operations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al&#039;mariist space forces to leave S&#039;rand&#039;marr in three days or the PRA will engage them in combat.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People&#039;s Republic of Adhomai refuses to retreat from S&#039;rand&#039;marr and plans to declare war if their ships are attacked.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al&#039;mariist ships to operate in S&#039;rand&#039;marr. War is avoided for now.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al&#039;mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz&#039;i Mountains in the People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People&#039;s Republic starts to explore and claims parts of the S&#039;rand&#039;marr system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz&#039;i Mountains, the People&#039;s Republic discovers a large fossil deposit in its territory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal&#039;zaal. Weapons and ammunition are lost.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr&#039;jirah Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr&#039;masir Gangs are behind the mass alcohol poisoning of Das&#039;nrra.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom&#039;s courts.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal&#039;jor is attacked by the PRA serial killer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S&#039;rand&#039;marr during the Presidential Honoring and Respect Anniversary.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force&#039;s ships are being projected.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz&#039;i Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165950 8 July:] The People&#039;s Republic of Adhomai signs a defensive pact with the [[Republic of Biesel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165982 11 July:] The largest amusement park in Adhomai is inaugurated in the New Kingdom. The Crown Heir enjoys visiting it.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-166090 17 July:] The Followers of Nated start an initiative to preserve the DPRA&#039;s historical sites.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-166422 26 July:] A health tonic is released to the New Kingdom&#039;s public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/2/#comment-166905 01 August:] Yasmin Piaf arrives at Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-167233 07 August:] The Al&#039;mariist arctic expedition makes progress in scavenging.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#comment-167353 11 August:] Leaked documents reveal the existence of an augmented Hadiist assassin division.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-167528 16 August:] The Orbital Fleet establishes a foothold on Ae&#039;themir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-167634 19 August:] The corpses of some members of the missing NKA expedition are found in the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-167719 22 August:] Free Tajaran Council members visit mining sites in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-167906 27 August:] The PRA reveals a project to replace the country&#039;s trains with high-speed versions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-168002 30 August:] PMCG forces are attacked in the Borderlands as the conflict escalates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-168277 04 September:] Outposts are established around Sani&#039;Orios by the Spacer Militia. The DPRA claims its first planet in the system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-168474 11 September:] The PRA continues to study the plasmageists.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-168576 15 September:] The NKA installs observation outposts in Tunguska to study its anomalies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-168644 18 September:] The Gakal&#039;zaal junta calls for volunteers once again as the conflict escalates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169015 22 September:] A document forgery criminal ring is arrested in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-169171 26 September:] The fallout bunker in Olska has its electronic and cables stolen. The construction suffers a major setback.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169460 03 October:] A temple of Mata&#039;ke opens at the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169521 06 October:] The Ministry of Development tests high-technological farms.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169684 13 October:] Vadymak followers from all Adhomai and beyond met in Mezuma.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169777 17 October:] Murderers are stopped by the Hadiist police.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-169844 20 October:] Data from the outposts in Tunguska is analyzed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169911 23 October:] Tourists vanish in the Din&#039;akk Mountains. The ALA is unable to find them.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/2/#comment-170076 31 October:] Little Adhomai celebrates Dholmatyr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-170130 03 November:] Scientific underground cities are being built in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-170194 06 November:] The New Kingdom selects a new service rifle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-170303 10 November:] The Rhazkjara Valley successfully relocates to Rhazkjara Valley. Ahem Kah&#039;nrir vows revenge.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-170374 13 November:] The Hadiist Party celebrates some of its young genius.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-170449 17 November:] An accident causes an oil spill in Nusinsk.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170534 20 November:] Yasmin Piaf holds her first show in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-170573 22 November:] The Spacer Militia plans to explore Trid&#039;irra.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170658 26 November:] The Republic of Biesel plans to negotiate a peace treaty between the Tajaran nations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170876 04 December:] Yasmin Piaf visits the Top of the World. Her fans are not welcome in the city.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-171159 13 December:] The Party gathers for their yearly meeting.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-171269 18 December:] The Royalist Parliament fails to decide on a regent. An election will decide who will be the appointed regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-171433 23 December:] Yasmin Piaf holds a show in Little Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-171549 27 December:] The DPRA celebrates five years of its existence.&lt;br /&gt;
&lt;br /&gt;
====2466====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-171723 1 January:] Hro&#039;zamal fields its first domestically produced tractor.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#findComment-171822 8 January:] Yasmis Piaf leaves Tau Ceti for the Coalition of Colonies and [[Free Tajaran Council]] following successful performances in D6, D7, and Top of the World.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-171913 15 January:] The New Kingdom of Adhomai celebrates the new year with, among other festivities the Ice Waltz.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-172214 29 January:] Mztel&#039;mir hosts a Messa&#039;s Mead competition, featuring guest Maksym Razin. Adhomai&#039;s Finest Brew wins the competition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-172764 23 February:] The Ministry of Technology and Grand People&#039;s Army demonstrate prototype Tesla-augmented weaponry, showing better fire rate, accuracy, and damage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-172875 26 February:] Grand Duke Akym Yudenikh organizes a rally of the Royal Party ahead of the NKA&#039;s elections, seeking election as Regent. He meets with various important figures during the rally.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-172952 29 February:] Aleksandra Hro&#039;makar accusses Ahem Kah&#039;nrir&#039;s forces of raiding the Rhazkjara Valley and kidnapping civilians. The claims lack strong evidence, however a compromise is achieved and observers alongside military intelligence officers are sent to the Valley.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-173029 3 March:] The People&#039;s Republic of Adhomai celebrates its 35th Victory Day.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-173250 13 March:] Darmadhir Brew releases a special edition bottle for the New Kingdom&#039;s 15th year of independence.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-173428 19 March:] A Southern Ras&#039;nrr archaeology site was robbed of its findings, causing excavation to be put on hold.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-173610 27 March:] The People&#039;s Republic of Adhomai&#039;s polar expedition sends a team to trek the tallest mountain on Adhomai, Mount Zho&#039;takh, and prepare the way for further expeditions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-174319 17 April:] Izhim&#039;yr, a town in Southern Harr&#039;masir, is evacuated as it is contaminated by radioactive waste found by scrappers. The National Assembly dispatched aid to the region after debating the nature of the ALA nuclear program. Riots are sparked across DPRA cities over the incident, comparing it to Quizosa.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-174483 23 April:] New Kingdom Constables report the Rhazar&#039;Hrujmagh within the Border Host are growing rapidly in population, despite what earlier reports suggested. This sparks debate over how the Kingdom addresses the Nomadic Host. The Queen denies a census specific to the Host, and dispatches more Raakti Shariim to the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-174547 27 April:] The Tajaran Union of Writers announces a national writing competition in lesser summer within the People&#039;s Republic of Adhomai to encourage new writers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-174684 3 May:] The Adhomai Liberation Army&#039;s Naval Incursion in the North Pole announces a mission to climb Mount Zho&#039;takh, in direct opposition to the Hadiist expedition announced in March.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-174834 8 May:] The Zshram Health Tonic by the Zhanlyr Drugs Company is removed from sale after a Tajara who had been consuming the tonic daily for 3 months died to heart failure. An investigation is launched into the company and tonic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-174953 14 May:] The People&#039;s Republic of Adhomai&#039;s polar expedition produces the first artificial plasmageist.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-175075 20 May:] The Free Tajaran Council tours Crevus at the invitation of the Civilian government.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-175165 24 May:] A member of the New Kingdom&#039;s polar expedition dies to Polar Tar. The expedition lures the Tar using farwa to further study it. Missions are dispatched to map out further deposits of Polar Tar.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-175307 30 May:] The People&#039;s Republic of Adhomai celebrate the 15th President Honoring and Respect day.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-175395 3 June:] The People&#039;s Volunteer Spacer Militia land on Trid&#039;irra and establish a temporary outpost to begin construction of permanent outposts, a testament to Al&#039;mariist space capabilities to weather the planet&#039;s harsh environment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-175804 20 June:] The New Kingdom of Adhomai&#039;s polar expedition launches its own bid to reach the summit of Moun Zho&#039;takh. Along the way, the expedition searches for an in-land outpost.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-176067 4 July:] The Democratic People&#039;s Republic of Adhomai celebrates Democratic Revolution Day/Liberation Day. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-176357 23 July:] Miran&#039;mir is struct by a series of grave robberies, continuing a concerning trend across the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-176503 29 July:] A group of Crevan tourists venture beyond the permitted areas at the Adhomai Liberation Army&#039;s Noghorr Arctic Base, disappearing without a trace. Arctic tourism surges in demand following their disappearance.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#findComment-176639 7 August:] The People&#039;s Republic of Adhomai&#039;s Ministry of Technology, Outsider Department, and Strategic Intelligence Service are leaked to be researching technologies to resurrect the dead, often resulting in mindless if not aggressive subjects with little to no memory of their past life. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-176797 15 August:] The New Kingdom of Adhomai reveals the Stellar Armada, its first space fleet, constructed by Rahimkulov Interstellar with the aid of megacorporations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-177129 30 August:] The Adhomai Liberation Army reveals the development of a new weapon of war, modified vulcanic hogweed seeds.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 15 Octorber:] The Grand People&#039;s Army reveals the Rhazar Mk.II, a Tesla-powered heavy tank utilizing laser and energy weapons.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-177901 17 October:] The PRA&#039;s Orbital Fleet reports the acceleration of Raskara&#039;s orbit around Adhomai, as well as the announcement of the impending Shi-rra Arr&#039;Kahata, the Darkest Eclipse, on October 31st.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-177965 21 October:] The New Kingdom agrees to cooperate with the Parivara to provide protection for churches, transmit radio and television prayers, and delay Stellar Armada operations during the Shi-rra Arr&#039;Kahata.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-178017 24 October:] The first Amohdan lodge on [[Gakal&#039;zaal]] opens in Zikala.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-178082 27 October:] The New Kingdom celebrates the Day of Rightful Restoration.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-178123 29 October:] The DPRA, not expected the Shi-rra Arr&#039;Kahata, enters a frenzy upon the news of the eclipse. Response plans are announced to address the eclipse, and keep the public safe.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/4/#findComment-178151 31 October:] Little Adhomai celebrates Dholmatyr. During the celebrations, 7 teenager Tajara disappear in Little Adhomai&#039;s tunnel system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-178157 1 November:] The People&#039;s Republic celebrates its triumph over the superstitions of the Shi-rra Arr&#039;Kahata.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#findComment-178215 3 November:] During the Shi-rra Arr&#039;Kahata, the People&#039;s Strategic Intelligence Service conducted the largest operation since the end of the Second Revolution, raiding hundreds of homes and buildings, arrest hundreds as well as seizing numerous artifacts. These arrests were of individuals linked to occult groups, Raskariim, and antique collectors. The majority of arrested Tajara were released, however some were imprisoned.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-178957 20 December:] The People&#039;s Republic announces the development of an anti-meteor system for the protection of the S&#039;rand&#039;marr bluespace gate construction site.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-179018 24 December:] The filming of the Quizosa Atomic Bombing documentary is announced to begin soon.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-179070 30 December:] The Raakti Shariim raid an Adhomai Democratic Front printing operation in the Zarr&#039;jirah mountains, stopping a source of anti-royalist propoganda.&lt;br /&gt;
&lt;br /&gt;
==== 2467 ====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/ 8 August:] The [[Free Tajaran Council]] debate a contract with [[Orion Express]] which would lead to Council miners gaining contracts with OE, and production contracts for OE equipment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-181948 11 August:] The debate continues in the FTC over the proposed Orion Express contract. Sections of the contract changed with negotiation, however the debate remains centered around how far corporate influence will enter the Council.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-181984 13 August:] The vote on the OE contract within the FTC stalled following intense debates. This sparks further arguments as the next vote on the matter is scheduled.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-182068 16 August:] The contract passes, providing Council miners opportunities to work for Orion Express and securing production contracts with FTC factories.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-182155 21 August:] New public housing is announced within Das&#039;nrra cities. Attempts to expand the project into other regions was resisted, then tabled.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182383 6 September:] Phoron banditry along the New Kingdoms transportation lines is on the rise. The lack of manpower in the Royal Constabulary and Raakti Shariim lead to the corporations, namely NanoTrasen, to demand better protection.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182449 12 September:] The Imperial Army are assigned to protect phoron shipments in efforts to reduce phoron-banditry.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 24 September:] The Ministry of Education restructures its secondary school system to better serve the people. As part of this effort, new schools are announced for construction on Adhomai and Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182642 5 August:] The Alam&#039;ard assigned to escorting phoron shipments was discovered to have been stealing phoron. The Kazkhran (lieutenant), alongside 10 subordinates, of the unit are set for trial. The Imperial Army are removed from the protection detail, replaced by corporate security.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182650 6 October:] Queen Shumaila grants an enforcement charter to the corporations, allowing their security forces to enforce the New Kingdom&#039;s laws without oversight.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182705 19 October:] Following abuses by corporate security forces within the New Kingdom, riots break out in Olska speaking out against the enforcement charter.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182725 24 October:] Following a series of riots across the Kingdom, Queen Shumaila renegotiated with the corporations participating in the enforcement charter, revoking the charter and instating a new Economic Security Oversight program, wherein the corporations may use their security forces for law enforcement and protection with oversigh by the Royal Constabulary.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182763 27 October:] The New Kingdom celebrates the Rightful Day of Restoration, marking another year since the return of the Kingdom and the Second Revolution.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-182890 15 November:] President Harrlala promises an aid packages for Little Adhomai, including food, electronics, and clothing. Supreme Commander Nated made an addition to the shipment, an undisclosed manifest, at the expense of other supplies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183013 29 November:] The People&#039;s Republic&#039;s polar expedition discovers an anomalous cave. They make plans to research the cave, and seek specialized equipment from the Tampiska Polytechnic Institute to better study the cave system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-183054 17 December:] A series of brownouts across the DPRA reveals how dire power infrastructure across the nation had degraded.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183056 20 December:] During a coldspike, power across Das&#039;nrra and later Southern Ras&#039;nrr experiences a total blackout, grounding most shuttles across spaceports and cutting off access to heat. Due to this, the risk of cold-related deaths spikes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183057 21 December:] Amid the power crisis in the DPRA, the People&#039;s Republic performs an audit on its electrical grid, showing a strong grid and plentiful access to electricity and heat.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183061 23 December:] Within the DPRA, a compromise is reached for the rennovation of the power grid and expansion of power production. Extranet is introduced into libraries and universities as part of the measure. Southern Harr&#039;masir is excluded from the proposal, while Northern Ras&#039;nrr&#039;s Rhaza-Akhran Ahem initially barred civilian workers until Supreme Command Nated assigned protection forces to the workers.&lt;br /&gt;
&lt;br /&gt;
==== 2468 ====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/5/#findComment-183086 9 January:] Tajara cross Adhomai and Mendell celebrate the Coming of Dawn.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183124 18 January:] Following reports of potential containment failure in the Tampiska Polytechnic Institute&#039;s Advanced Containment Divison of the Tesla Research Laboratories, the Tampiska area is evacuated. This was likely due to rolling blackouts across Tampiska following the reported sabatoge of power infrastructure by Al&#039;mariist dissidents.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183214 28 January:] Following the Tampiska evacuation and further blackouts, Tampiska Polytechnic staff report the theft of an [[Tajaran_Minor_Religions#Notable_Artefacts|ancient Raskariim codex]]. An investigation is launched into recovering the codex.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22467-spurley/#findComment-183230 31 January:] The Adhomian Mahmrro League is announced, a one of kind venture to bring together Mahmrro teams from across Adhomai to play in a unified league.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183239 2 February:] Following the [ announcement of the Karszekani Moghes&#039;s] restructuring, the Party commends the Karszekani, despite what the truth may be behind the Sinta announcement.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183244 3 February:] The New Kingdom responds to the Karszekani, showing disgust at the supposed removal of the nobility from Moghes, even in spite of the truth of the matter.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183287 14 February:] Queen Shumaila initiates a feasibility study into the creation of a Royal Guard for upper-level officials of the New Kingdom, all on the Njarii Azunja&#039;s knuckle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183314 20 February:] The thieves of the Raskariim codex stolen during the Tampiska evaluation were tracked down to the [[SCCV Horizon]] and confronted by National Police Department officers. Following a showdown, the Codex was recovered, and 2 of the 3 thieves were returned to Adhomai for the trial. The remaining thief was killed during the confrontation.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22467-spurley/#findComment-183357 27 February:] The Mahmrro clubs of each nation are submitted to the Adhomian Mahmrro League, and the schedule is finalized. All future matches, and their results, are posted on the Spurley Chirper.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183383 4 March:] The People&#039;s Republic celebrates its 35th Victory Day.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183449 7 March:] The candidates for the New Kingdom&#039;s Royal Guard submit their bids, and meet at the Imperial Palace to show off their proposals. The candidates are whittled down throughout the conference, but a decision hasn&#039;t been made yet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183506 15 March:] The Free Tajaran Council discusses a proposal to expand their presence on the Himean surface, or drill out more tunnels in the Foundling District. The discussion gets heated, showing the divide between those who see Himeo as a long-term home and those who only view it as a stepping stone.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183522 17 March:] Construction on an expansion to the President Hadii Living Complex in Little Adhomai is started by the People&#039;s Republic, showing a renewed commitment to the off-world community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183566 22 March:] The expansion of surface structures is chosen by the Free Council. Further arguments ensue regarding the decision.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183699 11 April:] Queen Shumaila selects Zavodskoi Interstellar to supply the [[New Kingdom of Adhomai#Raaktiye Pretnarii|Raaktiye Pretnarii]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183719 13 April:] Rhaza-Akhran Hadjuk of Amohda accuses Rhaza-Akhran K&#039;marr of smuggling and disloyalty before ALA Command and the DPRA&#039;s National Assembly. No action is taken yet, but tensions begin to build between the rivals.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183821 19 April:] Hephaestus Industries, in response to the introduction of Zavodskoi Interstellar into the New Kingdom&#039;s market, chooses to end operations and pull out of the market completely.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 22 April:] Hephaestus reaffirms its contracts with the People&#039;s Republic of Adhomai, including expansion of operations, following their retraction from the New Kingdom&#039;s market.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183873 28 April:] A Guardsman of the Free Council, killing a Tajara who had been one of four people assaulting members of a local book club. The incident resulted in the Guardsman being removed, and a discussion on the nature of fiction literature in the Free Council.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183965 19 May:] The Free Council votes into law the requirement for all citizens of the Council to participate in militia training.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-184020 27 May:] Rhaza-Akhran K&#039;marr of Din&#039;akk releases his retort to Rhaza-Akhran Hadjuk&#039;s claims. President Harrlala proposes a commission to investigate the claims.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-184046 28 May:] The final [[Hephaestus Industries]] operation ends in the [[New Kingdom of Adhomai]], officially ending Hephaestus&#039; presence within the Royalist market after the introduction of [[Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-184147 9 June:] Ex-interim President Brajrr Alnadruskiy announces candidacy for the [[Democratic People&#039;s Republic of Adhomai]] elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184305 30 June:] The People&#039;s Republic announces a partnership to sell discounted Division EE exosuits to the [[Stellar Corporate Conglomerate]] in exchange for operational data, intending to accelerate development of domestic exosuit designs.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184344 7 July:] The People&#039;s Republic Ministry of Technology announces a change in focus of the [[People&#039;s_Republic_of_Adhomai#Tesla_Technology|Advanced Tesla Laboratory]] towards medical development.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-184443 29 July:] President Harrlala&#039;s plan for a joint AJIC-ALA investigation into [[Democratic_People%27s_Republic_of_Adhomai#Din&#039;akk_Mountains|Rhaza-Akhran Alexeii K&#039;marr]] passes the National Assembly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40821</id>
		<title>Sandbox:Command and Communications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40821"/>
		<updated>2026-07-19T18:47:49Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Group Position */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=William Murdoch}}&lt;br /&gt;
During missions and expeditions, group cohesion and management is an essential part of ensuring mission success. Organizational structures and tools used to keep cohesion and accomplish mission goals are called Command and Communications, Command and Control, or simply C2 systems. One such system exists for use by ship command to organize, direct, and track crew members on away missions to avoid chaos.&lt;br /&gt;
&lt;br /&gt;
INSERT MECHANICS HERE&lt;br /&gt;
&lt;br /&gt;
==Group Position==&lt;br /&gt;
One of the most important aspects of the C2 system is the relative position of each team member. This is typically tied to team cohesion, which itself is vital for proper operations. Periodically, every 2 second, the C2 system will check each member&#039;s location within a team. It compares this location to that of the other members, and determines clusters of members and isolated members. Take the following example, where letters A through G represent members of a team.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 [A]---[B]---[C]- - - - [D]                     [E]--[F]                      [G]&lt;br /&gt;
^----------GROUP1----------^                   ^-GROUP2-^                  ^-GROUP3-^&lt;br /&gt;
      (Primary Group)                      (Detached Subgroup)              (Isolate)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members that are close together will form groups. As seen, A, B, C, and D are close enough together to form GROUP1. E and F are close enough to each other to form GROUP2, but far enough from GROUP1 to be considered a separate cluster. Finally, member G is far enough from both GROUP1 and GROUP2, but is alone and therefore an isolate. If, during the next C2 update, GROUP2 had traveled close enough to GROUP1, the groups would merge into a single group.&lt;br /&gt;
&lt;br /&gt;
The primary group is always wherever the Team Leader is located, in this example that is member A. Every other group are called &#039;detached subgroups&#039;. Members that are alone are called &#039;isolates&#039;.&lt;br /&gt;
&lt;br /&gt;
Distance is shown in the above examples as the dash marks (-). Those close together show compact dash marks, while those starting to lag behind are seen with spaced out dash marks. This represents relative distance to the group, which is displayed on the program as &amp;quot;Close&amp;quot; or &amp;quot;Extended&amp;quot;. Should, in this example, member D continue to the right, they will go from &amp;quot;Extended&amp;quot; to detached from GROUP1 and become an isolate. This allows for oversight of team cohesion.&lt;br /&gt;
{{Command}}&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40820</id>
		<title>Sandbox:Command and Communications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40820"/>
		<updated>2026-07-19T18:39:19Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=William Murdoch}}&lt;br /&gt;
During missions and expeditions, group cohesion and management is an essential part of ensuring mission success. Organizational structures and tools used to keep cohesion and accomplish mission goals are called Command and Communications, Command and Control, or simply C2 systems. One such system exists for use by ship command to organize, direct, and track crew members on away missions to avoid chaos.&lt;br /&gt;
&lt;br /&gt;
INSERT MECHANICS HERE&lt;br /&gt;
&lt;br /&gt;
==Group Position==&lt;br /&gt;
One of the most important aspects of the C2 system is the relative position of each team member. This is typically tied to group cohesion, which itself is vital for proper operations. In order to determine relative position accurately, groups are treated as a topology. Each crew member is a node, or a point. The relationship between these nodes are edges. If crew members are close enough, an edge is created. If they are too far apart, the edge is broken. This creates three categories: primary group, subgroup, and isolate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 [A]---[B]---[C]- - - - [D]                     [E]--[F]                      [G]&lt;br /&gt;
^----------GROUP1----------^                   ^-GROUP2-^                  ^-GROUP3-^&lt;br /&gt;
      (Primary Group)                      (Detached Subgroup)              (Isolate)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every 2 seconds, the C2 system will check the distance between each member. If members are close enough, they will form a group and be displayed as such. The primary group is always wherever the Team Leader is located. Every other group are called &#039;detached subgroups&#039;. Members that are alone are called &#039;isolates&#039;.&lt;br /&gt;
&lt;br /&gt;
Edges are shown in the above examples as the dash marks (-). Those close together show compact dash marks, while those starting to lag behind are seen with spaced out dash marks. This represents relative distance to the group, which is displayed on the program as &amp;quot;Close&amp;quot; or &amp;quot;Extended&amp;quot;. Should, in this example, member D continue to the right, they will go from &amp;quot;Extended&amp;quot; to detached from GROUP1 and become an isolate. This allows for oversight of team cohesion.&lt;br /&gt;
{{Command}}&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40819</id>
		<title>Sandbox:Command and Communications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40819"/>
		<updated>2026-07-19T18:39:03Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=William Murdoch}}&lt;br /&gt;
{{Command}}&lt;br /&gt;
During missions and expeditions, group cohesion and management is an essential part of ensuring mission success. Organizational structures and tools used to keep cohesion and accomplish mission goals are called Command and Communications, Command and Control, or simply C2 systems. One such system exists for use by ship command to organize, direct, and track crew members on away missions to avoid chaos.&lt;br /&gt;
&lt;br /&gt;
INSERT MECHANICS HERE&lt;br /&gt;
&lt;br /&gt;
==Group Position==&lt;br /&gt;
One of the most important aspects of the C2 system is the relative position of each team member. This is typically tied to group cohesion, which itself is vital for proper operations. In order to determine relative position accurately, groups are treated as a topology. Each crew member is a node, or a point. The relationship between these nodes are edges. If crew members are close enough, an edge is created. If they are too far apart, the edge is broken. This creates three categories: primary group, subgroup, and isolate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 [A]---[B]---[C]- - - - [D]                     [E]--[F]                      [G]&lt;br /&gt;
^----------GROUP1----------^                   ^-GROUP2-^                  ^-GROUP3-^&lt;br /&gt;
      (Primary Group)                      (Detached Subgroup)              (Isolate)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every 2 seconds, the C2 system will check the distance between each member. If members are close enough, they will form a group and be displayed as such. The primary group is always wherever the Team Leader is located. Every other group are called &#039;detached subgroups&#039;. Members that are alone are called &#039;isolates&#039;.&lt;br /&gt;
&lt;br /&gt;
Edges are shown in the above examples as the dash marks (-). Those close together show compact dash marks, while those starting to lag behind are seen with spaced out dash marks. This represents relative distance to the group, which is displayed on the program as &amp;quot;Close&amp;quot; or &amp;quot;Extended&amp;quot;. Should, in this example, member D continue to the right, they will go from &amp;quot;Extended&amp;quot; to detached from GROUP1 and become an isolate. This allows for oversight of team cohesion.&lt;br /&gt;
{{Command}}&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40818</id>
		<title>Sandbox:Command and Communications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40818"/>
		<updated>2026-07-19T18:36:37Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=William Murdoch}}&lt;br /&gt;
=Command and Communications=&lt;br /&gt;
During missions and expeditions, group cohesion and management is an essential part of ensuring mission success. Organizational structures and tools used to keep cohesion and accomplish mission goals are called Command and Communications, Command and Control, or simply C2 systems. One such system exists for use by ship command to organize, direct, and track crew members on away missions to avoid chaos.&lt;br /&gt;
&lt;br /&gt;
INSERT MECHANICS HERE&lt;br /&gt;
&lt;br /&gt;
==Group Position==&lt;br /&gt;
One of the most important aspects of the C2 system is the relative position of each team member. This is typically tied to group cohesion, which itself is vital for proper operations. In order to determine relative position accurately, groups are treated as a topology. Each crew member is a node, or a point. The relationship between these nodes are edges. If crew members are close enough, an edge is created. If they are too far apart, the edge is broken. This creates three categories: primary group, subgroup, and isolate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 [A]---[B]---[C]- - - - [D]                     [E]--[F]                      [G]&lt;br /&gt;
^----------GROUP1----------^                   ^-GROUP2-^                  ^-GROUP3-^&lt;br /&gt;
      (Primary Group)                      (Detached Subgroup)              (Isolate)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every 2 seconds, the C2 system will check the distance between each member. If members are close enough, they will form a group and be displayed as such. The primary group is always wherever the Team Leader is located. Every other group are called &#039;detached subgroups&#039;. Members that are alone are called &#039;isolates&#039;.&lt;br /&gt;
&lt;br /&gt;
Edges are shown in the above examples as the dash marks (-). Those close together show compact dash marks, while those starting to lag behind are seen with spaced out dash marks. This represents relative distance to the group, which is displayed on the program as &amp;quot;Close&amp;quot; or &amp;quot;Extended&amp;quot;. Should, in this example, member D continue to the right, they will go from &amp;quot;Extended&amp;quot; to detached from GROUP1 and become an isolate. This allows for oversight of team cohesion.&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40817</id>
		<title>Sandbox:Command and Communications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40817"/>
		<updated>2026-07-19T18:36:14Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=William Murdoch}}&lt;br /&gt;
=Command and Communications=&lt;br /&gt;
During missions and expeditions, group cohesion and management is an essential part of ensuring mission success. Organizational structures and tools used to keep cohesion and accomplish mission goals are called Command and Communications, Command and Control, or simply C2 systems. One such system exists for use by ship command to organize, direct, and track crew members on away missions to avoid chaos.&lt;br /&gt;
&lt;br /&gt;
INSERT MECHANICS HERE&lt;br /&gt;
&lt;br /&gt;
==Group Position==&lt;br /&gt;
One of the most important aspects of the C2 system is the relative position of each team member. This is typically tied to group cohesion, which itself is vital for proper operations. In order to determine relative position accurately, groups are treated as a topology. Each crew member is a node, or a point. The relationship between these nodes are edges. If crew members are close enough, an edge is created. If they are too far apart, the edge is broken. This creates three categories: primary group, subgroup, and isolate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 [A]---[B]---[C]- - - - [D]                     [E]--[F]                      [G]&lt;br /&gt;
^----------GROUP1----------^                   ^-GROUP2-^                  ^-GROUP3-^&lt;br /&gt;
      (Primary Group)                      (Detached Subgroup)              (Isolate)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every 2 seconds, the C2 system will check the distance between each member. If members are close enough, they will form a group and be displayed as such. The primary group is always wherever the Team Leader is located. Every other group are called &#039;detached subgroups&#039;. Members that are alone are called &#039;isolates&#039;.&lt;br /&gt;
&lt;br /&gt;
Edges are shown in the above examples as the dash marks (-). Those close together show compact dash marks, while those starting to lag behind are seen with spaced out dash marks. This represents relative distance to the group, which is displayed on the program as &amp;quot;Close&amp;quot; or &amp;quot;Extended&amp;quot;. Should, in this example, member D continue to the right, they will go from &amp;quot;Extended&amp;quot; to detached from GROUP1 and become an isolate. This allows for oversight of team cohesion.&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40816</id>
		<title>Sandbox:Command and Communications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Command_and_Communications&amp;diff=40816"/>
		<updated>2026-07-19T18:35:57Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: First beginnings of approved info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=William Murdoch}}&lt;br /&gt;
=Command and Communications=&lt;br /&gt;
During missions and expeditions, group cohesion and management is an essential part of ensuring mission success. Organizational structures and tools used to keep cohesion and accomplish mission goals are called Command and Communications, Command and Control, or simply C2 systems. One such system exists for use by ship command to organize, direct, and track crew members on away missions to avoid chaos.&lt;br /&gt;
&lt;br /&gt;
INSERT MECHANICS HERE&lt;br /&gt;
&lt;br /&gt;
==Group Position==&lt;br /&gt;
One of the most important aspects of the C2 system is the relative position of each team member. This is typically tied to group cohesion, which itself is vital for proper operations. In order to determine relative position accurately, groups are treated as a topology. Each crew member is a node, or a point. The relationship between these nodes are edges. If crew members are close enough, an edge is created. If they are too far apart, the edge is broken. This creates three categories: primary group, subgroup, and isolate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 [A]---[B]---[C]- - - - [D]                     [E]--[F]                      [G]&lt;br /&gt;
^----------GROUP1----------^                   ^-GROUP2-^                  ^-GROUP3-^&lt;br /&gt;
      (Primary Group)                      (Detached Subgroup)              (Isolate)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every 2 seconds, the C2 system will check the distance between each member. If members are close enough, they will form a group and be displayed as such. The primary group is always wherever the Team Leader is located. Every other group are called &#039;detached subgroups&#039;. Members that are alone are called &#039;isolates&#039;.&lt;br /&gt;
&lt;br /&gt;
Edges are shown in the above examples as the dash marks (-). Those close together show compact dash marks, while those starting to lag behind are seen with spaced out dash marks. This represents relative distance to the group, which is displayed on the program as &amp;quot;Close&amp;quot; or &amp;quot;Extended&amp;quot;. Should, in this example, member D continue to the right, they will go from &amp;quot;Extended&amp;quot; to detached from GROUP1 and become an isolate. This allows for oversight of team cohesion.&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajaran_History&amp;diff=40652</id>
		<title>Tajaran History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajaran_History&amp;diff=40652"/>
		<updated>2026-07-12T01:41:10Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* 2468 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
&lt;br /&gt;
= Pre-Contact History =&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.&lt;br /&gt;
&lt;br /&gt;
The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year {{#expr:{{CURRENTYEAR}} + 442}}, would be {{TajYear}} in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.&lt;br /&gt;
&lt;br /&gt;
The current Adhomian date is:&lt;br /&gt;
{{TajYear}}.{{TajMonth}}.{{TajDay}}&lt;br /&gt;
&lt;br /&gt;
Day {{TajDay}} of {{#switch: {{TajMonth}}&lt;br /&gt;
|1 = Menshe-aysaif&lt;br /&gt;
|2 = Sil&#039;nryy-aysaif&lt;br /&gt;
|3 = Menshe-rhazzimy&lt;br /&gt;
|4 = Sil&#039;nryy-rhazzimy}} of the year {{TajYear}}&lt;br /&gt;
&lt;br /&gt;
== Pre-History ==&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.&lt;br /&gt;
&lt;br /&gt;
The south of Ras&#039;nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S&#039;rendarr and Messa|S&#039;rand&#039;marr Worship]] and the [[Ma&#039;ta&#039;ke Gods|Ma&#039;ta&#039;ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.&lt;br /&gt;
&lt;br /&gt;
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras&#039;nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz&#039;i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, &#039;&#039;&#039;Dirrnavirr&#039;Almalik&#039;&#039;&#039; defeated the nomads in battle.&lt;br /&gt;
&lt;br /&gt;
Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr&#039;Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr&#039;Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the &#039;&#039;&#039;Incarnate Dominion&#039;&#039;&#039;.&lt;br /&gt;
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== Incarnate Dominion ==&lt;br /&gt;
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Southern Ras&#039;nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr&#039;Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S&#039;rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras&#039;nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]].&lt;br /&gt;
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It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the &#039;&#039;&#039;Migration Period&#039;&#039;&#039;.&lt;br /&gt;
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== Migration Period ==&lt;br /&gt;
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Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras&#039;nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das&#039;nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr&#039;masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.&lt;br /&gt;
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The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S&#039;rendarr and Messa#The Parivara|church of S&#039;rand&#039;marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr&#039;Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das&#039;nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the &#039;&#039;&#039;Warring Kings Era&#039;&#039;&#039;.&lt;br /&gt;
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== Warring Kings Era ==&lt;br /&gt;
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[[File:Ihan manuscript.png|thumbnail|A page from the &#039;Krrat Mi&#039;ah kin ia Trr&#039;au&#039; detailing the defeat of I&#039;han III the king of Nazira in 1186 CE. A group of &#039;traitors&#039; perform a ritual leading to the king gouging his eyes out. It is considered an explanation of the king&#039;s insanity, likely a result of lead poisoning.]]&lt;br /&gt;
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This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. &lt;br /&gt;
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The system of serfdom characteristic of this age - named &#039;&#039;&#039;Ras&#039;nrr Model&#039;&#039;&#039; by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir&#039;Akhran|Njarir&#039;Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M&#039;sai|M&#039;sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das&#039;nrra, Ras&#039;nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom&#039;s politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.&lt;br /&gt;
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In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr&#039;masir as a result of an expedition financed by the Kingdom of Das&#039;nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the &#039;&#039;&#039;Colonial Wars of Harr&#039;masir&#039;&#039;&#039;, between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr&#039;masir.&lt;br /&gt;
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The Colonial Wars of Harr&#039;masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. &#039;&#039;&#039;Tajrhalrr Jrruzhani&#039;&#039;&#039; was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]] created the title of &#039;&#039;&#039;Almalik’Rhazar&#039;&#039;&#039;, meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr&#039;masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal&#039;tor, losing their territories at Harr&#039;masir.&lt;br /&gt;
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This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the &#039;&#039;&#039;Gunpowder Age&#039;&#039;&#039;.&lt;br /&gt;
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== Gunpowder Age ==&lt;br /&gt;
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The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.&lt;br /&gt;
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During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the &#039;&#039;&#039;Kings of Kings&#039;&#039;&#039;. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr&#039;masir|The Suns War of Harr&#039;masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das&#039;nrra Empire, and Rasn&#039;rr Empire.&lt;br /&gt;
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Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M&#039;sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.&lt;br /&gt;
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Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as &#039;&#039;&#039;Alzran Ekhranrar&#039;&#039;&#039;. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.&lt;br /&gt;
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The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das&#039;nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The &#039;&#039;&#039;Steeple&#039;&#039;&#039; was established in Nal&#039;tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the &#039;&#039;&#039;Steeple Peace&#039;&#039;&#039;.&lt;br /&gt;
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== Steeple Peace ==&lt;br /&gt;
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The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.&lt;br /&gt;
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Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
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The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using designed &#039;snow bicycles&#039;, regardless of how far they were from their place of work.&lt;br /&gt;
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Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the &#039;&#039;&#039;Galactic Age&#039;&#039;&#039;.&lt;br /&gt;
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= Modern History =&lt;br /&gt;
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== First Contact ==&lt;br /&gt;
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[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]&lt;br /&gt;
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Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;3578 AI/2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Pre-Revolutions Timeline===&lt;br /&gt;
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&#039;&#039;&#039;2418:&#039;&#039;&#039;&lt;br /&gt;
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*A [[Sol Alliance]] funded expedition arrived in the S&#039;rand&#039;marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das&#039;nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai&#039;s global community in Nal&#039;Tor to establish diplomatic ties. Each representative was given apartments in the &#039;&#039;&#039;Steeple&#039;&#039;&#039; to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the &#039;&#039;&#039;Steeple&#039;&#039;&#039; successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. &lt;br /&gt;
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&#039;&#039;&#039;2420:&#039;&#039;&#039; &lt;br /&gt;
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*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik&#039;tajr was born as a means of covert communication between dissidents.&lt;br /&gt;
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==Pre-Revolution Adhomian Kingdoms==&lt;br /&gt;
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*&#039;&#039;&#039;Rasn&#039;rr Empire:&#039;&#039;&#039; one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn&#039;rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn&#039;rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire&#039;s cities - such as the capital of Nal&#039;tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn&#039;rr was the only Adhomian power to maintain its colony in Harr&#039;masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr&#039;masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.&lt;br /&gt;
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*&#039;&#039;&#039;Das&#039;nrra Empire:&#039;&#039;&#039; a historic naval power that started the colonization of Harr&#039;masir and dominated much of the trade Sum&#039;add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das&#039;nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.&lt;br /&gt;
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*&#039;&#039;&#039;Amohdan Empire:&#039;&#039;&#039; a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr&#039;masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire&#039;s military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma&#039;zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar&#039;jar.&lt;br /&gt;
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*&#039;&#039;&#039;Holy Mezuma Empire:&#039;&#039;&#039; ruled by a dynasty claiming direct ancestry to Dirrnavirr&#039;Almalik, the Holy Mezuma Empire was deeply involved with Njarir&#039;Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar&#039;Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.&lt;br /&gt;
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*&#039;&#039;&#039;Hadii Hegemony:&#039;&#039;&#039; built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir&#039;Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.&lt;br /&gt;
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*&#039;&#039;&#039;Kingdom of Nazira:&#039;&#039;&#039; renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S&#039;rand&#039;marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S&#039;rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S&#039;rand&#039;marr’s ranks.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka Kingdom:&#039;&#039;&#039; created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.&lt;br /&gt;
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*&#039;&#039;&#039;Duchy of Shungsta:&#039;&#039;&#039; a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.&lt;br /&gt;
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*&#039;&#039;&#039;Kingdom of Kaltir:&#039;&#039;&#039; originally a colony of the Kingdom of Nal&#039;tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duchy of S&#039;rendul:&#039;&#039;&#039; famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr&#039;masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography,  the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duchy of Dolor:&#039;&#039;&#039; despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rhazjkara Refuge:&#039;&#039;&#039; unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Crevus|Free City of Crevus]]:&#039;&#039;&#039; once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.&lt;br /&gt;
&lt;br /&gt;
==The Uprisings==&lt;br /&gt;
[[File:Soldiers in palace.jpg|thumb|300px|right|First Revolution revolutionaries in a Njarir palace after defeating its loyalist defenders.]]&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;&#039;&#039;Hadii&#039;&#039;&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
==Outcome of the Revolution==&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In 2432 CE&#039;, the [[People&#039;s Republic of Adhomai]] was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===First Revolution Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2421:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Great Revolution erupted following the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039;. Nobles across the planet declared martial law in retaliation and mobilized their armies. &lt;br /&gt;
&lt;br /&gt;
*In southern Ras&#039;nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the &amp;quot;People&#039;s Emancipation Movement.&amp;quot; Weeks later, the city of Trizar joined the movement after a coup d&#039;etat. After a hasty organization, the rebel army moved north and besieged Nazira.&lt;br /&gt;
&lt;br /&gt;
*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the &amp;quot;Poorhouse Riots&amp;quot; occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the &amp;quot;Republic of Free Tajara.&amp;quot; All Njarir-Ahkran who failed to evacuate were executed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2422:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The city of Nazira was taken by the People&#039;s Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal&#039;jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.&lt;br /&gt;
&lt;br /&gt;
*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing &amp;quot;unprecedented barbarity,&amp;quot; the noble in charge of the occupying forces withdrew from the city. His name was &#039;&#039;&#039;Tajrhalrr Hadii&#039;&#039;&#039;. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2424:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Republic of Free Tajara and the People&#039;s Emancipation Movement formed a unified &amp;quot;Ras&#039;nrr Confederacy of Free Republics.&amp;quot; The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras&#039;nrr continent.&lt;br /&gt;
&lt;br /&gt;
*The Das&#039;nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras&#039;nrr, and the Imperial Military had to be recalled from B&#039;urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. &lt;br /&gt;
&lt;br /&gt;
*The military base at Baltor severed ties with its government across the ocean at Nal&#039;Tor. The base became the home of a military dictatorship under its M&#039;sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das&#039;nrra to suppress noble revolts, was recalled to the Harr&#039;masir continent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2425:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Loyalist forces left B&#039;urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal&#039;Tor were heavily reinforced by these units, and the navy stationed at B&#039;urr was deployed to aid loyalist forces for the Das&#039;nrra Empire. &lt;br /&gt;
&lt;br /&gt;
*Rebels based out of Orul overran Mal&#039;Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.&lt;br /&gt;
&lt;br /&gt;
*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. &lt;br /&gt;
&lt;br /&gt;
*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the &amp;quot;Liberated People&#039;s of Harr&#039;masir.&amp;quot; Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2426:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. &lt;br /&gt;
&lt;br /&gt;
*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. &lt;br /&gt;
&lt;br /&gt;
*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz&#039;i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. &#039;&#039;&#039;Tajrhalrr Hadii&#039;&#039;&#039; died in the fighting, leaving his eldest son, &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al&#039;mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das&#039;nrra and began subjugating monarchist forces north of Hadii lands.&lt;br /&gt;
&lt;br /&gt;
*Fighting on Das&#039;nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das&#039;nrra Resistance Movement formed and gained momentum against the tired noble armies. &lt;br /&gt;
&lt;br /&gt;
*The Liberated People&#039;s of Harr&#039;masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2427:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Das&#039;nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. &lt;br /&gt;
&lt;br /&gt;
*The Empire of Amohda began a second invasion of the western coast of Harr&#039;masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr&#039;masir, besieging the retreated army at Dolor. &lt;br /&gt;
&lt;br /&gt;
*The Hadii Faction subjugated the northern areas of Ras&#039;nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii&#039;s jurisdiction. &lt;br /&gt;
&lt;br /&gt;
*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar&#039;etrink, flees Adhomai with its remaining members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2428:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Das&#039;nrra Resistance Movement and the Ras&#039;nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das&#039;nrra continent and began a naval bombardment of Nal&#039;Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal&#039;Tor began after the last remaining western monarchists retreated to the city. &lt;br /&gt;
&lt;br /&gt;
*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2429:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Western Coalition of Free Adhomai and the Liberated People&#039;s of Harr&#039;masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas&#039;kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras&#039;val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum&#039;add Ocean and blockaded Amohdan ports. &lt;br /&gt;
&lt;br /&gt;
*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The city of Nal&#039;Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr&#039;masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr&#039;masir as rebel forces gathered. &lt;br /&gt;
&lt;br /&gt;
*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr&#039;masir south of Baltor. After the battle lasted over 72 hours, the Kingdom&#039;s navy was finally sunk. &lt;br /&gt;
&lt;br /&gt;
*The Free Tajaran Council settles on Himeo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2431:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the &amp;quot;Great Revolution,&amp;quot; most of the rebel groups joined under &#039;&#039;&#039;Al&#039;mari Hadii&#039;s&#039;&#039;&#039; faction to form the [[People&#039;s Republic of Adhomai]].&lt;br /&gt;
&lt;br /&gt;
*The city of Orul, the People&#039;s Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras&#039;nrr Continent. Soldiers of the Dasn&#039;rra Resistance Movement, which had joined under the Hadii&#039;s rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii&#039;s command marched south to suppress the undefended cities of the People&#039;s Emancipation Movement and cement the rule of the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2432:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*The Kingdom of Kaltir capitulated to People&#039;s Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. &#039;&#039;&#039;Farkhanzirhal Azunja&#039;&#039;&#039; imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions.  The People&#039;s Republic of Adhomai became the lone global government of Adhomai.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interwar Period==&lt;br /&gt;
&lt;br /&gt;
The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People&#039;s Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al&#039;mari&#039;s supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.&lt;br /&gt;
&lt;br /&gt;
In Northern Harr&#039;masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People&#039;s Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People&#039;s Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.&lt;br /&gt;
&lt;br /&gt;
The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People&#039;s Republic suppressed regional identities and cultures. Siik&#039;maas was chosen to be the official and only national language; with the exception of Siik&#039;Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. &lt;br /&gt;
&lt;br /&gt;
In the end, Al&#039;mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Interwar Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The [[People&#039;s Republic of Adhomai]] is created. Al&#039;mari Hadii is chosen as its first President. The Hadiist party is formed.&lt;br /&gt;
&lt;br /&gt;
*The first Royalist cells began to appear in Northern Harr&#039;masir. These movements are highly disorganized and decentralized at first.&lt;br /&gt;
&lt;br /&gt;
*The recently formed People&#039;s Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal&#039;Tor mint for printing Sol Alliance Credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2434:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People&#039;s Republic begins to collaborate with the megacorporations to quickly industrialize.&lt;br /&gt;
&lt;br /&gt;
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik&#039;maas with varying effectiveness.&lt;br /&gt;
&lt;br /&gt;
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.&lt;br /&gt;
&lt;br /&gt;
*The [[People%27s_Republic_of_Adhomai#People&#039;s_Strategic_Intelligence_Service|People&#039;s Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.&lt;br /&gt;
&lt;br /&gt;
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.&lt;br /&gt;
&lt;br /&gt;
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. &lt;br /&gt;
&lt;br /&gt;
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal&#039;tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. &lt;br /&gt;
&lt;br /&gt;
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.&lt;br /&gt;
&lt;br /&gt;
*Railroads linking all major cities are built across Adhomai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2437:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NanoTrasen expands its influence further in the People&#039;s Republic through the growing manufacturing and extraction industry.&lt;br /&gt;
&lt;br /&gt;
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People&#039;s Republic and the megacorporations.&lt;br /&gt;
&lt;br /&gt;
*The Royalist influence in Northern Harr&#039;masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic launches its first satellite into orbit.&lt;br /&gt;
&lt;br /&gt;
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2441:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Thanks to external help, the People&#039;s Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. &lt;br /&gt;
&lt;br /&gt;
*Plans to launch the first Tajaran crewed mission into space are announced by President Al&#039;mari Hadii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After much negotiation, the People&#039;s Republic develops and launches the Ruka, the first manned Tajaran spacecraft.&lt;br /&gt;
&lt;br /&gt;
*President Al&#039;mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic celebrates ten years. Dignitaries from the spur&#039;s nations and corporations are invited to Nal&#039;tor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Most of Northern Harr&#039;masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.&lt;br /&gt;
&lt;br /&gt;
*President Al&#039;mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2447:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr&#039;masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.&lt;br /&gt;
&lt;br /&gt;
*President Hadii hires more Solarian agents to train his intelligence service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2448:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.&lt;br /&gt;
&lt;br /&gt;
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.&lt;br /&gt;
&lt;br /&gt;
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Second Revolution==&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the rebellious intent of the Kaltiran people. His brother and vice-president Njadrasanukii Hadii, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Kaltir lands and subversive elements, including the Ruvska’ard that Tufir Nazzirai was once classified as. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy. Bolstered by the recent crackdown on their people, there was no shortage of supporters that quickly overwhelmed the local Republican presence.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Second Revolution Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2449:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title &amp;quot;The New Kingdom&amp;quot; circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People&#039;s Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. &lt;br /&gt;
&lt;br /&gt;
*Citing humanity as destructive and greedy, President &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.&lt;br /&gt;
&lt;br /&gt;
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Having gathered widespread support across Harr&#039;masir, Azunja and his loyalists began an open rebellion against the People&#039;s Republic, calling themselves the &amp;quot;[[New Kingdom of Adhomai]]&amp;quot;. Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal&#039;tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.&lt;br /&gt;
&lt;br /&gt;
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People&#039;s Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2451:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*President &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; was assassinated during a military parade in Nal&#039;Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; were rolled back by Njadrasanukii. &lt;br /&gt;
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]&lt;br /&gt;
&lt;br /&gt;
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Halkiikijr Nated&#039;Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.&lt;br /&gt;
&lt;br /&gt;
*Malik Hadii begins an extensive purge of his government following Nated&#039;s coup. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Harrrdanim Tyr&#039;adrr]] becomes the new headmaster of the PSIS. &lt;br /&gt;
&lt;br /&gt;
*The City of Crevus defects to the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.&lt;br /&gt;
&lt;br /&gt;
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.&lt;br /&gt;
&lt;br /&gt;
*[[Gakal&#039;zaal]] is settled by the first Tajaran refugees.&lt;br /&gt;
&lt;br /&gt;
*Royalist forces occupy most of Northern Harr&#039;masir; they are stopped before reaching Olska.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2453:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Amohdan monarchists and nationalists rise up in Amohda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The [[Tajara_Space_Capability#People’s_Space_Station|People&#039;s Space Station]] is built.&lt;br /&gt;
&lt;br /&gt;
*Gakal&#039;zaal is forced to pay protection money by local pirates.&lt;br /&gt;
&lt;br /&gt;
*The New Kingdom dispatches help to the monarchist Amohdan fighters.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic launches an offensive against the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2457:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet &#039;&#039;&#039;Yasmin Piaf&#039;&#039;&#039; performed the &amp;quot;Heavensward&amp;quot; Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People&#039;s Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.&lt;br /&gt;
&lt;br /&gt;
*A hegemony fleet arrives at Gakal&#039;zaal, expells the pirates, and takes over the colony.&lt;br /&gt;
&lt;br /&gt;
*Hro&#039;zamal is discovered by the People&#039;s Republic of Adhomai. An advanced outpost is established in the system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2458:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People&#039;s Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur&#039;r by the Republican Army. The city of P&#039;urr was renamed to its prewar name, &amp;quot;B&#039;urr&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron&#039;Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People&#039;s Republic. Ron&#039;Tul was firebombed by the People&#039;s Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People&#039;s Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Dissidents and political enemies are arrested and interned in the following months.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren&#039;dul is captured by the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron&#039;tul is besieged by the Liberation Army as part of their Winter Offensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron&#039;tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr&#039;masir continent, the Dymtris Line was overrun by a Republican Offensive. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People&#039;s Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Space Station becomes the mustering grounds for the Kosmostrelki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2459:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar&#039;Akhan | Field-Marshal Rrhazhal Zarkradar&#039;Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People&#039;s Republic of Adhomai]]. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People&#039;s Republic&#039;s colony of [[Hro&#039;zamal]] is founded in the Nrrahrahul system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People&#039;s Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.&lt;br /&gt;
&lt;br /&gt;
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]&lt;br /&gt;
&#039;&#039;&#039;2460:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom&#039;s Parliament reconvenes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das&#039;nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum&#039;add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro&#039;rammhad|Commander Kahan Hro&#039;rammhad]], the Liberation Army begins an offensive in the Das&#039;nrra front. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das&#039;nrra to secure the evacuation of Hadiist forces in the continent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das&#039;nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People&#039;s Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker&#039;s Party and Free Tajaran People&#039;s Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2461:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A  military coup attempt against Harrlala&#039;s government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Halkiikijr Nated&#039;Hakhan]]. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People&#039;s Republic of Adhomai. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr&#039;masir&#039;s Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of &#039;&#039;&#039;Almalik&#039;Rhazar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People&#039;s Republic in an attempt to convince the juntas to step down.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People&#039;s Republic forces in Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom&#039;s war efforts.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People&#039;s Republic is victorious. Solarian forces leave S&#039;rand&#039;marr. Diplomatic ties between both nations are severed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People&#039;s Republic of Adhomai is defeated by the New Kingdom in Northern Harr&#039;masir. The city of Baltor is captured.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People&#039;s Republic of Adhomai is driven from Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People&#039;s Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S&#039;rand&#039;marr Coalition|S&#039;rand&#039;marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet&#039;s ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal&#039;tor by the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel&#039;s offensive is thwarted by the S&#039;rand&#039;marr Coalition. The conflict devolves into a bloody war of attrition. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S&#039;rand&#039;marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S&#039;rand&#039;marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
After the first successful nuclear test by the Democratic People&#039;s Republic in 2463, the specter of a possible nuclear war haunts Adhomai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Cold-war Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====2461====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal&#039;zaal]], raising the tension in the colony through the support of the rebels.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro&#039;zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People&#039;s Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.&lt;br /&gt;
&lt;br /&gt;
====2462==== &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads&#039; true loyalties.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal&#039;zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal&#039;zaal Liberation Front is formed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People&#039;s Army expeditionary force lands on [[Hro&#039;zamal]]. The rebels now rely on smugglers for supplies, trading the planet&#039;s fauna and flora with them.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner&#039;s party pushes for more popular representation in the government.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six&#039;s warring factions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People&#039;s Republic begins to relax on the oppression of its internal opposition.&lt;br /&gt;
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal&#039;zaal taking up arms against the Unathi.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro&#039;zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom&#039;s leadership remains paralyzed due to the King&#039;s inaction. The situation worsens as the military attempt to get involved in it.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom&#039;s crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S&#039;rendarr | Kin of S&#039;rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal&#039;zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord&#039;s forces, more weapons and volunteers enter the planet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S&#039;rendarr and Messa#Head&#039;s of the Parivara | Father Walid Al&#039;qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K&#039;rrirrann | Valyan K&#039;rrirran]]. The new father brings in some reforms to the Church structure.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal&#039;zaal rebels defeats the Overlord&#039;s armies in a decisive battle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai&#039;s elections for the chamber of commoners happen. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People&#039;s Republic. The National Assembly rejects the request.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal&#039;zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal&#039;zaal, the first Tajaran nation outside of S&#039;rand&#039;marr&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners&#039; elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People&#039;s Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated&#039;Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal&#039;zaal joins the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People&#039;s Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al&#039;mariist spies trying to cross the border are supposedly captured by the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA&#039;s nuclear program. The Tajaran Citizenship Act is suspended.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.&lt;br /&gt;
&lt;br /&gt;
====2463==== &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People&#039;s Republic of Adhomai successfully tests its first nuclear bomb in Gakal&#039;zaal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.&lt;br /&gt;
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras&#039;nrr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja&#039;s funeral is held in Kaltir. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro&#039;zamal Soda begins production in the People&#039;s Republic of Adhomai. Efforts to settle Hro&#039;zamal intensifies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran&#039;mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People&#039;s Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People&#039;s Republic of Adhomai announces plans to move more settlers to Chaniska. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al&#039;mariists deny their involvement. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras&#039;nrr Junta is accused of tyranny by the Al&#039;mariist civilian government. Hotak&#039;s Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras&#039;nrr Junta in his report. Commander Kahan Hro&#039;rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.&lt;br /&gt;
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People&#039;s Republic of Adhomai#Hadii&#039;s Youth Clubs|Hadii&#039;s Youth Clubs]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir&#039;s bunker. The strikers demand better conditions and pay.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom&#039;s law enforcement breaks up the strike by force.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People&#039;s Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People&#039;s Republic expands its infrastructure effort.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People&#039;s Republic expands the use of its management artificial intelligence.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran&#039;mir Academy Expedition goes missing.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker&#039;s strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al&#039;mariist nuclear program.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al&#039;mariist technicians discover that a Skrellian computer virus was behind the nuclear program&#039;s sabotage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir&#039;Akhran Renewal Fraternity]] opens its membership to the public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People&#039;s Republic of Adhomai&#039;s military finishes adopting automatic weapons.&lt;br /&gt;
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite &amp;quot;Tajani-IV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the &amp;quot;Tajani-IV&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir&#039;Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People&#039;s Republic of Adhomai#Din&#039;akk mountains|Din&#039;akk mountains]]. Most of its parts are stolen by the locals.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala&#039;s conversation fails. Infighting within the DPRA government escalate.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai&#039;s gangs are behind the attack.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA&#039;s ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai&#039;s north pole]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom&#039;s national census are published.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People&#039;s Republic of Adhomai launches its [[Tajara Space Capability#Democratic People&#039;s Republic of Adhomai|space navy]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People&#039;s Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People&#039;s Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown&#039;s Voices]] is revealed to the people.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.&lt;br /&gt;
&lt;br /&gt;
====2464====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K&#039;rrirran announces a tour across Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People&#039;s Republic of Adhomai#Notable Experimental Weapons|augmented Ha&#039;rron prototypes]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal&#039;zaal]] announces an [[Gakal&#039;zaal#Anti-Bandit Offensive|anti-partisan campaign]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro&#039;zamal]] is inaugurated.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah&#039;nrir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People&#039;s Republic establishes its base on the [[Adhomian North Pole]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People&#039;s Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K&#039;rrirran enters the DPRA territory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People&#039;s Republic celebrates the 33rd Victory Day. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K&#039;rrirran arrives at Nal&#039;tor; the religious leader requests extra funding for temples.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K&#039;rrirran seals a deal with Yakiv Hadii during his visit.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity&#039;s traditional professions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K&#039;rrirran secures extra funding for church orphanages in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran&#039;mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K&#039;rrirran reaches the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K&#039;rrirran, the New Kingdom pledges to support the church orphanages.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S&#039;rendarr at the request of Father K&#039;rrirran.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro&#039;rammhad supports her reelection.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People&#039;s Republic announces its expedition to the Adhomian north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar&#039;Akhan.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People&#039;s Republic expands its plans regarding the possibility of a nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom&#039;s Field-Marshall.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka&#039;zaal&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro&#039;makar delivers a report on the Rhazkjara Valley&#039;s reconstruction effort. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal&#039;zaal as the colony fights the Unathi guerrillas.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People&#039;s Republic announces the expansion of its housing programs.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker&#039;s construction sites in the capital.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People&#039;s Republic to tighten up their orbital security.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din&#039;akk Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom&#039;s missing expedition&#039;s fate is found.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al&#039;mariist political leaders visit Shastar city.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras&#039;nrr to gather support for her candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al&#039;mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: &amp;quot;A Star among other stars&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti&#039;s parties discuss what they should do with the prisoners.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran&#039;mir Academy&#039;s lost expedition&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People&#039;s Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=158520 11 August:] Attempts to modernize the New Kingdom&#039;s army are blocked by the parliament.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People&#039;s Republic reveals the results of its latest augmentation research.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr&#039;masir and its ruling junta for the elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group&#039;s forces are fully deployed on the Borderlands.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras&#039;nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah&#039;nrir for his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People&#039;s Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal&#039;zaal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People&#039;s Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom&#039;s polar expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das&#039;nrra leaves ninety. The Southern Harr&#039;masir junta collaborates with the civilian government to find the source of the bootleg mead.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People&#039;s Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar&#039;eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People&#039;s Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din&#039;akk Mountains in the oncoming elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae&#039;themir|Ae&#039;themir]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela&#039;s Garden]] is established.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People&#039;s Republic as part of a student exchange program.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar&#039;s Vessel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People&#039;s Republic of Adhomai announces its new plan to defeat the insurgency in Hro&#039;zamal: developing the colony to increase its autonomy from Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom&#039;s appointed regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.&lt;br /&gt;
&lt;br /&gt;
====2465====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People&#039;s Volunteer Spacer Militia enters the S&#039;rand&#039;marr system to expand its anti-piracy operations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al&#039;mariist space forces to leave S&#039;rand&#039;marr in three days or the PRA will engage them in combat.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People&#039;s Republic of Adhomai refuses to retreat from S&#039;rand&#039;marr and plans to declare war if their ships are attacked.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al&#039;mariist ships to operate in S&#039;rand&#039;marr. War is avoided for now.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al&#039;mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz&#039;i Mountains in the People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People&#039;s Republic starts to explore and claims parts of the S&#039;rand&#039;marr system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz&#039;i Mountains, the People&#039;s Republic discovers a large fossil deposit in its territory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal&#039;zaal. Weapons and ammunition are lost.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr&#039;jirah Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr&#039;masir Gangs are behind the mass alcohol poisoning of Das&#039;nrra.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom&#039;s courts.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal&#039;jor is attacked by the PRA serial killer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S&#039;rand&#039;marr during the Presidential Honoring and Respect Anniversary.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force&#039;s ships are being projected.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz&#039;i Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165950 8 July:] The People&#039;s Republic of Adhomai signs a defensive pact with the [[Republic of Biesel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165982 11 July:] The largest amusement park in Adhomai is inaugurated in the New Kingdom. The Crown Heir enjoys visiting it.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-166090 17 July:] The Followers of Nated start an initiative to preserve the DPRA&#039;s historical sites.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-166422 26 July:] A health tonic is released to the New Kingdom&#039;s public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/2/#comment-166905 01 August:] Yasmin Piaf arrives at Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-167233 07 August:] The Al&#039;mariist arctic expedition makes progress in scavenging.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#comment-167353 11 August:] Leaked documents reveal the existence of an augmented Hadiist assassin division.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-167528 16 August:] The Orbital Fleet establishes a foothold on Ae&#039;themir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-167634 19 August:] The corpses of some members of the missing NKA expedition are found in the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-167719 22 August:] Free Tajaran Council members visit mining sites in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-167906 27 August:] The PRA reveals a project to replace the country&#039;s trains with high-speed versions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-168002 30 August:] PMCG forces are attacked in the Borderlands as the conflict escalates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-168277 04 September:] Outposts are established around Sani&#039;Orios by the Spacer Militia. The DPRA claims its first planet in the system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-168474 11 September:] The PRA continues to study the plasmageists.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-168576 15 September:] The NKA installs observation outposts in Tunguska to study its anomalies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-168644 18 September:] The Gakal&#039;zaal junta calls for volunteers once again as the conflict escalates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169015 22 September:] A document forgery criminal ring is arrested in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-169171 26 September:] The fallout bunker in Olska has its electronic and cables stolen. The construction suffers a major setback.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169460 03 October:] A temple of Mata&#039;ke opens at the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169521 06 October:] The Ministry of Development tests high-technological farms.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169684 13 October:] Vadymak followers from all Adhomai and beyond met in Mezuma.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169777 17 October:] Murderers are stopped by the Hadiist police.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-169844 20 October:] Data from the outposts in Tunguska is analyzed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169911 23 October:] Tourists vanish in the Din&#039;akk Mountains. The ALA is unable to find them.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/2/#comment-170076 31 October:] Little Adhomai celebrates Dholmatyr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-170130 03 November:] Scientific underground cities are being built in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-170194 06 November:] The New Kingdom selects a new service rifle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-170303 10 November:] The Rhazkjara Valley successfully relocates to Rhazkjara Valley. Ahem Kah&#039;nrir vows revenge.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-170374 13 November:] The Hadiist Party celebrates some of its young genius.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-170449 17 November:] An accident causes an oil spill in Nusinsk.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170534 20 November:] Yasmin Piaf holds her first show in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-170573 22 November:] The Spacer Militia plans to explore Trid&#039;irra.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170658 26 November:] The Republic of Biesel plans to negotiate a peace treaty between the Tajaran nations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170876 04 December:] Yasmin Piaf visits the Top of the World. Her fans are not welcome in the city.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-171159 13 December:] The Party gathers for their yearly meeting.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-171269 18 December:] The Royalist Parliament fails to decide on a regent. An election will decide who will be the appointed regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-171433 23 December:] Yasmin Piaf holds a show in Little Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-171549 27 December:] The DPRA celebrates five years of its existence.&lt;br /&gt;
&lt;br /&gt;
====2466====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-171723 1 January:] Hro&#039;zamal fields its first domestically produced tractor.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#findComment-171822 8 January:] Yasmis Piaf leaves Tau Ceti for the Coalition of Colonies and [[Free Tajaran Council]] following successful performances in D6, D7, and Top of the World.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-171913 15 January:] The New Kingdom of Adhomai celebrates the new year with, among other festivities the Ice Waltz.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-172214 29 January:] Mztel&#039;mir hosts a Messa&#039;s Mead competition, featuring guest Maksym Razin. Adhomai&#039;s Finest Brew wins the competition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-172764 23 February:] The Ministry of Technology and Grand People&#039;s Army demonstrate prototype Tesla-augmented weaponry, showing better fire rate, accuracy, and damage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-172875 26 February:] Grand Duke Akym Yudenikh organizes a rally of the Royal Party ahead of the NKA&#039;s elections, seeking election as Regent. He meets with various important figures during the rally.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-172952 29 February:] Aleksandra Hro&#039;makar accusses Ahem Kah&#039;nrir&#039;s forces of raiding the Rhazkjara Valley and kidnapping civilians. The claims lack strong evidence, however a compromise is achieved and observers alongside military intelligence officers are sent to the Valley.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-173029 3 March:] The People&#039;s Republic of Adhomai celebrates its 35th Victory Day.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-173250 13 March:] Darmadhir Brew releases a special edition bottle for the New Kingdom&#039;s 15th year of independence.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-173428 19 March:] A Southern Ras&#039;nrr archaeology site was robbed of its findings, causing excavation to be put on hold.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-173610 27 March:] The People&#039;s Republic of Adhomai&#039;s polar expedition sends a team to trek the tallest mountain on Adhomai, Mount Zho&#039;takh, and prepare the way for further expeditions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-174319 17 April:] Izhim&#039;yr, a town in Southern Harr&#039;masir, is evacuated as it is contaminated by radioactive waste found by scrappers. The National Assembly dispatched aid to the region after debating the nature of the ALA nuclear program. Riots are sparked across DPRA cities over the incident, comparing it to Quizosa.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-174483 23 April:] New Kingdom Constables report the Rhazar&#039;Hrujmagh within the Border Host are growing rapidly in population, despite what earlier reports suggested. This sparks debate over how the Kingdom addresses the Nomadic Host. The Queen denies a census specific to the Host, and dispatches more Raakti Shariim to the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-174547 27 April:] The Tajaran Union of Writers announces a national writing competition in lesser summer within the People&#039;s Republic of Adhomai to encourage new writers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-174684 3 May:] The Adhomai Liberation Army&#039;s Naval Incursion in the North Pole announces a mission to climb Mount Zho&#039;takh, in direct opposition to the Hadiist expedition announced in March.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-174834 8 May:] The Zshram Health Tonic by the Zhanlyr Drugs Company is removed from sale after a Tajara who had been consuming the tonic daily for 3 months died to heart failure. An investigation is launched into the company and tonic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-174953 14 May:] The People&#039;s Republic of Adhomai&#039;s polar expedition produces the first artificial plasmageist.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-175075 20 May:] The Free Tajaran Council tours Crevus at the invitation of the Civilian government.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-175165 24 May:] A member of the New Kingdom&#039;s polar expedition dies to Polar Tar. The expedition lures the Tar using farwa to further study it. Missions are dispatched to map out further deposits of Polar Tar.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-175307 30 May:] The People&#039;s Republic of Adhomai celebrate the 15th President Honoring and Respect day.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-175395 3 June:] The People&#039;s Volunteer Spacer Militia land on Trid&#039;irra and establish a temporary outpost to begin construction of permanent outposts, a testament to Al&#039;mariist space capabilities to weather the planet&#039;s harsh environment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-175804 20 June:] The New Kingdom of Adhomai&#039;s polar expedition launches its own bid to reach the summit of Moun Zho&#039;takh. Along the way, the expedition searches for an in-land outpost.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-176067 4 July:] The Democratic People&#039;s Republic of Adhomai celebrates Democratic Revolution Day/Liberation Day. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-176357 23 July:] Miran&#039;mir is struct by a series of grave robberies, continuing a concerning trend across the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-176503 29 July:] A group of Crevan tourists venture beyond the permitted areas at the Adhomai Liberation Army&#039;s Noghorr Arctic Base, disappearing without a trace. Arctic tourism surges in demand following their disappearance.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#findComment-176639 7 August:] The People&#039;s Republic of Adhomai&#039;s Ministry of Technology, Outsider Department, and Strategic Intelligence Service are leaked to be researching technologies to resurrect the dead, often resulting in mindless if not aggressive subjects with little to no memory of their past life. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-176797 15 August:] The New Kingdom of Adhomai reveals the Stellar Armada, its first space fleet, constructed by Rahimkulov Interstellar with the aid of megacorporations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-177129 30 August:] The Adhomai Liberation Army reveals the development of a new weapon of war, modified vulcanic hogweed seeds.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 15 Octorber:] The Grand People&#039;s Army reveals the Rhazar Mk.II, a Tesla-powered heavy tank utilizing laser and energy weapons.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-177901 17 October:] The PRA&#039;s Orbital Fleet reports the acceleration of Raskara&#039;s orbit around Adhomai, as well as the announcement of the impending Shi-rra Arr&#039;Kahata, the Darkest Eclipse, on October 31st.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-177965 21 October:] The New Kingdom agrees to cooperate with the Parivara to provide protection for churches, transmit radio and television prayers, and delay Stellar Armada operations during the Shi-rra Arr&#039;Kahata.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-178017 24 October:] The first Amohdan lodge on [[Gakal&#039;zaal]] opens in Zikala.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-178082 27 October:] The New Kingdom celebrates the Day of Rightful Restoration.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-178123 29 October:] The DPRA, not expected the Shi-rra Arr&#039;Kahata, enters a frenzy upon the news of the eclipse. Response plans are announced to address the eclipse, and keep the public safe.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/4/#findComment-178151 31 October:] Little Adhomai celebrates Dholmatyr. During the celebrations, 7 teenager Tajara disappear in Little Adhomai&#039;s tunnel system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-178157 1 November:] The People&#039;s Republic celebrates its triumph over the superstitions of the Shi-rra Arr&#039;Kahata.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#findComment-178215 3 November:] During the Shi-rra Arr&#039;Kahata, the People&#039;s Strategic Intelligence Service conducted the largest operation since the end of the Second Revolution, raiding hundreds of homes and buildings, arrest hundreds as well as seizing numerous artifacts. These arrests were of individuals linked to occult groups, Raskariim, and antique collectors. The majority of arrested Tajara were released, however some were imprisoned.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-178957 20 December:] The People&#039;s Republic announces the development of an anti-meteor system for the protection of the S&#039;rand&#039;marr bluespace gate construction site.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-179018 24 December:] The filming of the Quizosa Atomic Bombing documentary is announced to begin soon.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-179070 30 December:] The Raakti Shariim raid an Adhomai Democratic Front printing operation in the Zarr&#039;jirah mountains, stopping a source of anti-royalist propoganda.&lt;br /&gt;
&lt;br /&gt;
==== 2467 ====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/ 8 August:] The [[Free Tajaran Council]] debate a contract with [[Orion Express]] which would lead to Council miners gaining contracts with OE, and production contracts for OE equipment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-181948 11 August:] The debate continues in the FTC over the proposed Orion Express contract. Sections of the contract changed with negotiation, however the debate remains centered around how far corporate influence will enter the Council.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-181984 13 August:] The vote on the OE contract within the FTC stalled following intense debates. This sparks further arguments as the next vote on the matter is scheduled.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-182068 16 August:] The contract passes, providing Council miners opportunities to work for Orion Express and securing production contracts with FTC factories.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-182155 21 August:] New public housing is announced within Das&#039;nrra cities. Attempts to expand the project into other regions was resisted, then tabled.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182383 6 September:] Phoron banditry along the New Kingdoms transportation lines is on the rise. The lack of manpower in the Royal Constabulary and Raakti Shariim lead to the corporations, namely NanoTrasen, to demand better protection.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182449 12 September:] The Imperial Army are assigned to protect phoron shipments in efforts to reduce phoron-banditry.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 24 September:] The Ministry of Education restructures its secondary school system to better serve the people. As part of this effort, new schools are announced for construction on Adhomai and Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182642 5 August:] The Alam&#039;ard assigned to escorting phoron shipments was discovered to have been stealing phoron. The Kazkhran (lieutenant), alongside 10 subordinates, of the unit are set for trial. The Imperial Army are removed from the protection detail, replaced by corporate security.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182650 6 October:] Queen Shumaila grants an enforcement charter to the corporations, allowing their security forces to enforce the New Kingdom&#039;s laws without oversight.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182705 19 October:] Following abuses by corporate security forces within the New Kingdom, riots break out in Olska speaking out against the enforcement charter.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182725 24 October:] Following a series of riots across the Kingdom, Queen Shumaila renegotiated with the corporations participating in the enforcement charter, revoking the charter and instating a new Economic Security Oversight program, wherein the corporations may use their security forces for law enforcement and protection with oversigh by the Royal Constabulary.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182763 27 October:] The New Kingdom celebrates the Rightful Day of Restoration, marking another year since the return of the Kingdom and the Second Revolution.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-182890 15 November:] President Harrlala promises an aid packages for Little Adhomai, including food, electronics, and clothing. Supreme Commander Nated made an addition to the shipment, an undisclosed manifest, at the expense of other supplies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183013 29 November:] The People&#039;s Republic&#039;s polar expedition discovers an anomalous cave. They make plans to research the cave, and seek specialized equipment from the Tampiska Polytechnic Institute to better study the cave system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-183054 17 December:] A series of brownouts across the DPRA reveals how dire power infrastructure across the nation had degraded.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183056 20 December:] During a coldspike, power across Das&#039;nrra and later Southern Ras&#039;nrr experiences a total blackout, grounding most shuttles across spaceports and cutting off access to heat. Due to this, the risk of cold-related deaths spikes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183057 21 December:] Amid the power crisis in the DPRA, the People&#039;s Republic performs an audit on its electrical grid, showing a strong grid and plentiful access to electricity and heat.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183061 23 December:] Within the DPRA, a compromise is reached for the rennovation of the power grid and expansion of power production. Extranet is introduced into libraries and universities as part of the measure. Southern Harr&#039;masir is excluded from the proposal, while Northern Ras&#039;nrr&#039;s Rhaza-Akhran Ahem initially barred civilian workers until Supreme Command Nated assigned protection forces to the workers.&lt;br /&gt;
&lt;br /&gt;
==== 2468 ====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/5/#findComment-183086 9 January:] Tajara cross Adhomai and Mendell celebrate the Coming of Dawn.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183124 18 January:] Following reports of potential containment failure in the Tampiska Polytechnic Institute&#039;s Advanced Containment Divison of the Tesla Research Laboratories, the Tampiska area is evacuated. This was likely due to rolling blackouts across Tampiska following the reported sabatoge of power infrastructure by Al&#039;mariist dissidents.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183214 28 January:] Following the Tampiska evacuation and further blackouts, Tampiska Polytechnic staff report the theft of an [[Tajaran_Minor_Religions#Notable_Artefacts|ancient Raskariim codex]]. An investigation is launched into recovering the codex.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22467-spurley/#findComment-183230 31 January:] The Adhomian Mahmrro League is announced, a one of kind venture to bring together Mahmrro teams from across Adhomai to play in a unified league.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183239 2 February:] Following the [ announcement of the Karszekani Moghes&#039;s] restructuring, the Party commends the Karszekani, despite what the truth may be behind the Sinta announcement.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183244 3 February:] The New Kingdom responds to the Karszekani, showing disgust at the supposed removal of the nobility from Moghes, even in spite of the truth of the matter.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183287 14 February:] Queen Shumaila initiates a feasibility study into the creation of a Royal Guard for upper-level officials of the New Kingdom, all on the Njarii Azunja&#039;s knuckle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183314 20 February:] The thieves of the Raskariim codex stolen during the Tampiska evaluation were tracked down to the [[SCCV Horizon]] and confronted by National Police Department officers. Following a showdown, the Codex was recovered, and 2 of the 3 thieves were returned to Adhomai for the trial. The remaining thief was killed during the confrontation.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22467-spurley/#findComment-183357 27 February:] The Mahmrro clubs of each nation are submitted to the Adhomian Mahmrro League, and the schedule is finalized. All future matches, and their results, are posted on the Spurley Chirper.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183383 4 March:] The People&#039;s Republic celebrates its 35th Victory Day.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183449 7 March:] The candidates for the New Kingdom&#039;s Royal Guard submit their bids, and meet at the Imperial Palace to show off their proposals. The candidates are whittled down throughout the conference, but a decision hasn&#039;t been made yet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183506 15 March:] The Free Tajaran Council discusses a proposal to expand their presence on the Himean surface, or drill out more tunnels in the Foundling District. The discussion gets heated, showing the divide between those who see Himeo as a long-term home and those who only view it as a stepping stone.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183522 17 March:] Construction on an expansion to the President Hadii Living Complex in Little Adhomai is started by the People&#039;s Republic, showing a renewed commitment to the off-world community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183566 22 March:] The expansion of surface structures is chosen by the Free Council. Further arguments ensue regarding the decision.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183699 11 April:] Queen Shumaila selects Zavodskoi Interstellar to supply the [[New Kingdom of Adhomai#Raaktiye Pretnarii|Raaktiye Pretnarii]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183719 13 April:] Rhaza-Akhran Hadjuk of Amohda accuses Rhaza-Akhran K&#039;marr of smuggling and disloyalty before ALA Command and the DPRA&#039;s National Assembly. No action is taken yet, but tensions begin to build between the rivals.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183821 19 April:] Hephaestus Industries, in response to the introduction of Zavodskoi Interstellar into the New Kingdom&#039;s market, chooses to end operations and pull out of the market completely.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 22 April:] Hephaestus reaffirms its contracts with the People&#039;s Republic of Adhomai, including expansion of operations, following their retraction from the New Kingdom&#039;s market.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183873 28 April:] A Guardsman of the Free Council, killing a Tajara who had been one of four people assaulting members of a local book club. The incident resulted in the Guardsman being removed, and a discussion on the nature of fiction literature in the Free Council.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183965 19 May:] The Free Council votes into law the requirement for all citizens of the Council to participate in militia training.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-184020 27 May:] Rhaza-Akhran K&#039;marr of Din&#039;akk releases his retort to Rhaza-Akhran Hadjuk&#039;s claims. President Harrlala proposes a commission to investigate the claims.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-184046 28 May:] The final [[Hephaestus Industries]] operation ends in the [[New Kingdom of Adhomai]], officially ending Hephaestus&#039; presence within the Royalist market after the introduction of [[Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-184147 9 June:] Ex-interim President Brajrr Alnadruskiy announces candidacy for the [[Democratic People&#039;s Republic of Adhomai]] elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184305 30 June:] The People&#039;s Republic announces a partnership to sell discounted Division EE exosuits to the [[Stellar Corporate Conglomerate]] in exchange for operational data, intending to accelerate development of domestic exosuit designs.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184344 7 July:] The People&#039;s Republic Ministry of Technology announces a change in focus of the [[People&#039;s_Republic_of_Adhomai#Tesla_Technology|Advanced Tesla Laboratory]] towards medical development.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=40609</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=40609"/>
		<updated>2026-07-11T20:26:22Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Medium Level Infractions (Amber Violations; i200&amp;#039;s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{TrailingMechanics}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
= Corporate Regulations =&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all SCC employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any SCC owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all SCC employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executions are not allowed by regulations.&#039;&#039;&#039; Ship security nor command should be doing any executions. The maximum possible penalty for major infractions is marooning or cyborgification.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The brig timer of a prisoner begins after processing.&#039;&#039;&#039; All prisoner processing is expected to be completed in a timely manner. Should a detainee&#039;s processing take an unreasonably long time, the personnel responsible for that processing may be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
*Any instances of sexually related incidents &#039;&#039;&#039;should be ahelped&#039;&#039;&#039;. These are explicitly against the rules and have no mechanical regulations for this reason.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
&lt;br /&gt;
Every person on the ship should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. Extensive knowledge of Corporate Regulations is required for such positions as the [[Warden]], [[Executive Officer]], [[Captain]], and the [[Head of Security]].&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The charges “Battery”, “Attempted murder” and “Murder” do not apply to crimes committed against [[IPC|IPCs]], whether they are free intelligences or owned by a person or company. Consult employment/security records to determine whether an IPC is owned or not. Positronic intelligences are not protected by capital punishment laws. Those charged with red level infractions may be at risk of being dismantled or destroyed.&lt;br /&gt;
&lt;br /&gt;
The charges “Battery”, “Attempted murder” and “Murder” do not apply to crimes committed against [[Dionae]], instead the respective charges are as follows: &amp;quot;Animal cruelty&amp;quot;, &amp;quot;Assault&amp;quot; and &amp;quot;Fytocide&amp;quot;. [[Dionae Forms|Dionae Nymphs]] acting as pests will not be protected by these regulations.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Captains and Authority ====&lt;br /&gt;
&lt;br /&gt;
Captains are not above Corporate Regulations and can be arrested by Security for breaking them. However, this should only happen if active Heads of Staff agree in a unanimous decision to approve the arrest, or the arrest is ordered by Central Command. &#039;&#039;&#039;Captains should not be removed from their position in this way for anything but violations that would normally require holding until transfer.&#039;&#039;&#039; Lesser violations can and should be reported to Central Command, but are not generally severe enough to warrant this drastic action. If a Captain is arrested in this manner, an Acting Captain should be appointed immediately, and Central Command should be informed.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s assigned Captain has full and final authority over the operation of the vessel. They are authorized to issue direct orders to entire departments or specific crew members. They may take any actions or issue orders that violate regulations during non-standard situations. Generally, these orders must be carried out. Even if you feel an order from the Captain to be against regulation, your moral code, or generally detestable, you still have to follow it. You are entitled to begin a vote within Command (if you&#039;re part of Command) to have the Captain arrested if the order breaks a serious regulation, or fax Central Command (if you have access to a fax machine) to have them weigh in, but disobeying the order (if given to you) or obstructing it (if not given to you directly) is Failure to Execute an Order. This is upgraded to Sedition if you start encouraging others to refuse the Captain&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
If a crew member breaks regulations while following a direct order from the Captain, when there are other legal ways to carry it out, that crew member is generally considered at fault for the violation.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Not even the Captain can deliver pardons, but they can grant parole with or without a tracking implant.&lt;br /&gt;
&lt;br /&gt;
==== Injunctions ====&lt;br /&gt;
&lt;br /&gt;
The Captain, Head of Security, and Corporate Representative may issue injunctions to the crew if deemed necessary.&lt;br /&gt;
&lt;br /&gt;
An injunction is a restriction on a crew member, meant to prohibit disruptive behavior that may not otherwise explicitly break regulations. Violating the terms of these injunctions &#039;&#039;&#039;is&#039;&#039;&#039; breaking regulations however, covered by &#039;&#039;&#039;i108 Violation of Injunction&#039;&#039;&#039; below. Examples of valid uses of injunctions include things like preventing two belligerent crew members from interacting with one another, or stopping someone from abusing alcohol at the bar. They are not meant to circumvent the chain of command, however, and efforts to resolve problems within that structure should be made first.&lt;br /&gt;
&lt;br /&gt;
The Head of Security and Corporate Representatives may issue injunctions to any non-Command member of the crew. The Captain&#039;s orders may override these injunctions.&lt;br /&gt;
&lt;br /&gt;
Only the Captain, Central Command itself, or every other member of Command acting as the Captain in a unanimous decision, may issue injunctions to a member of Command Staff.&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Warrant&#039;&#039;&#039; must be provided for almost any search or arrest conducted under code green. Exceptions to this rule exist if an officer is a direct witness to a crime, or may reasonably conclude that failure to act will pose an immediate danger to the crew and/or vessel. Search warrants may also be circumvented if the Head of Staff over the employee being searched has given their direct consent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspensions&#039;&#039;&#039; are used to temporarily suspend an employee from active duty, restricting them from holding any ship rank. They are typically used in situations where an employee can no longer be trusted to continue their work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotions&#039;&#039;&#039; are used to temporarily demote an employee to a rank below their previous occupation, allowing them to continue active duty under a position of less authority. They are typically reserved for situations in which the employee is still trusted to continue work, but may require additional training or oversight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drugs&#039;&#039;&#039; such as alcohol, tobacco, Ambrosia Deus, Ambrosia Vulgaris, etcetera are not covered by the &#039;&#039;&#039;Contraband&#039;&#039;&#039; regulation as these are legal under Tau Ceti law. A full list of legalized recreational drugs can be found [[Drug Law|here]].&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions (Yellow Violations; i100&#039;s) ===&lt;br /&gt;
==== Regarding warnings ====&lt;br /&gt;
&lt;br /&gt;
Officers are allowed to give out official warnings for first-time low level infractions. Any repeat offenders are to be sentenced.&lt;br /&gt;
&lt;br /&gt;
Officers are not obligated to first issue out an official warning, but are encouraged to do so if the situation allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 120-145 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the vessel as a whole. Includes theft of credits up to 500cr. For higher amounts see i220 - Fraud&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything in limited supply. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 60-85 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure. To cause easily repairable damage to a free IPC chassis, up to and including the removal of limbs.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 175-245 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does. This includes repeated and unwanted psionic interaction.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 120-155 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, to disrupt the peace and crew.&lt;br /&gt;
| Covers behaviors that disrupt the peace or the ability of other crew to work. Does not cover inebriation unless it is disruptive. Indecent Exposure covers any degrading activity such as being publicly unclothed either partially or fully.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 85-120 credits&lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts. Speaking excessively non basic on comms also falls under this, unless it is your departmental comms (at the head&#039;s discretion and on non emergencies) and on green and yellow alert codes.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 60-85 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 145-180 credits&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To make a claim about a Head of Staff that is slanderous and untrue.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 85-145 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander or Verbal Abuse&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation, or to use racially offensive language.&lt;br /&gt;
| Lying about anything to make someone else look bad, or making use of obscene or offensive slurs against someone else. For example, a drunk assistant starts shouting racial slurs at xeno crew. Since this has to be proven, it&#039;s up to the appropriate officer to determine. You should also see if the insults were real, rather than friendly banter between two friends.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 25 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 180-200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Shoving animals into washing machines, or throwing them down disposals while still alive falls under this. However animals used appropriately for scientific experiments don&#039;t count. Butchering animals for food does not count so long as their death is not unreasonably painful. Domesticated pets are never to be used in scientific or culinary endeavors.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the vessel without malicious intent. To cause easily repairable damage to an owned IPC, up to and including disabling the chassis.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 120-180 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 175-200 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cyborged also falls under this. The Chaplain or medbay tending to corpses in preparation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 120-180 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 120-180 credits.&lt;br /&gt;
|-&lt;br /&gt;
| i118&lt;br /&gt;
| &#039;&#039;&#039;Violation of privacy laws&#039;&#039;&#039;&lt;br /&gt;
| To intentionally leak private aspects of employee records or financial account information to unauthorized personnel. &lt;br /&gt;
|Finding records in disposals or on the ground would fall under this charge. A doctor discussing a patient&#039;s record or current treatment with some unauthorized would fall under this. Command may discuss records with other Command (or HRA and Investigators on request) even if they do not have access to those records. The punishment goes to the source of the leak. Authorization to records is held by their respective heads of staff.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 10 minutes. Demotion and/or Suspension.&lt;br /&gt;
| 145-190 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i119&lt;br /&gt;
| &#039;&#039;&#039;Illegal search&#039;&#039;&#039;&lt;br /&gt;
| To perform a search of an employee or workplace without a search warrant, clearance, or probable cause.&lt;br /&gt;
| An extension of the Privacy Laws, crew members are entitled to the privacy against searches on green alert. Security is required to obtain a search warrant from either the Head of Security, Captain, or lacking either, a Warden. Searches of workplaces falls under this. Security can circumvent a search warrant requirement if they: have clearance from the respective head of staff, have directly witnessed a crime taking place, or feel there is a real and imminent danger to the safety of crew and/or vessel. This also does not apply to searches conducted after another, legitimate arrest. &lt;br /&gt;
| 3 minutes. A written apology. Return of non-contraband goods and reduced brig time for victim. &lt;br /&gt;
| 10 minutes. Demotion and/or Suspension.&lt;br /&gt;
| 145-190 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i120&lt;br /&gt;
| &#039;&#039;&#039;Littering&#039;&#039;&#039;&lt;br /&gt;
| Littering.&lt;br /&gt;
| Littering items around the ship and refusing to clean it up.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 7 minutes.&lt;br /&gt;
| 15-75  credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions (Amber Violations; i200&#039;s) ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the ship, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the Supermatter irradiate the ship. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Immediate suspension. Holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant&lt;br /&gt;
| Up to 15 minutes in addition to regular time&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant&lt;br /&gt;
| Demotion and isolation in solitary&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment&lt;br /&gt;
| Suspension or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 15 minutes and immediate suspension&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing phoron or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job. Additionally, a member of Command may only be charged with Neglect of Duty with the agreement of the Captain, or through a Captain level decision passed by the Command Staff.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant&lt;br /&gt;
| Holding until transfer and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee. To cause irreparable damage to the chassis of a free IPC.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, using hallucinogens and repeated and unwanted psionic interaction with intent to cause distress - including intrusive psionic probing.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Up to 30 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset&lt;br /&gt;
| Up to 30 minutes and demotion&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, Research Director, or Two other Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant&lt;br /&gt;
| Demotion. Holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the vessel into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Suspension and holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including illegal drugs.&lt;br /&gt;
| For what does and does not count as contraband, see [[Standard_Operating_Procedure#Contraband|Contraband procedures]] and [[Drug Law]]. Alcohol, Tobacco, Mercury Mono lithium Sucrose (space drugs), Psilocybin, Ambrosia Deus, Ambrosia Vulgaris, and Reshi are are all legal for possession and distribution.&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion&lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or ship with malicious intent. To cause irreparable damage to the chassis or positronic brain of an owned IPC.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here. This covers the malicious wiping of an owned positronic, regardless of corporate or private ownership. It does not, however, extend to free positronics.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Executive Officer acting like a security officer in a non-emergency, the Captain acting as if he is above the law, etc. Heads of Staff trying to order a different department with an active Head of Staff or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval&lt;br /&gt;
| 20 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. Applicable to the theft of an owned IPC.&lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[Guide to Contraband|High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising a Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 25 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 25 minute and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i220&lt;br /&gt;
| &#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
| To use deliberate deception in order to gain authority, access, or valuable items from another person. Applies to the theft of greater than 500 credits, forgery, and impersonation of authority figures. &lt;br /&gt;
For lesser amounts, see i102 - Petty Theft. &lt;br /&gt;
&lt;br /&gt;
For items of equivalent value, see i215 - Grand Theft.&lt;br /&gt;
| Emptying a ship account for personal gain. Tricking someone into entrusting large amounts of money under false pretenses. Forging of seals, signatures, or other signs of authority for personal or ideological gain. Physical or vocal mimicry of an authority figure for personal or ideological gain.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes and immediate suspension&lt;br /&gt;
|-&lt;br /&gt;
| i221&lt;br /&gt;
| &#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
| To display a severe lack of diligence or disregard for safe conduct, which causes or will cause serious harm to people or property.&lt;br /&gt;
&lt;br /&gt;
For instances of negligence that are not seriously and imminently harmful, see i206 Neglect of Duty.&lt;br /&gt;
| For this charge to apply, the threat of harm must be both significant and obvious. A chemist accidentally releasing phoron gas into the ship, security practicing with weapons while people are downrange, or a xenobiologist who lets slimes escape without malicious intent are eligible examples. When possible, defer to Command and the existing Neglect of Duty charge. This is more useful when the negligent crew member is acting unsupervised.&lt;br /&gt;
| 15 minutes&lt;br /&gt;
| 20 minutes and/or demotion&lt;br /&gt;
|- &lt;br /&gt;
| i222&lt;br /&gt;
| &#039;&#039;&#039;Unregistered Positronic Machine&#039;&#039;&#039;&lt;br /&gt;
| To function as an untagged positronic machine within the Republic of Biesel, or to function as a positronic machine with a tag that has been tampered with, intentionally rendered inoperable, or counterfeit.&lt;br /&gt;
| [[IPC|IPCs]] are required by Republic law to be electronically tagged. This tag can be identified via a tag scanner.&lt;br /&gt;
&lt;br /&gt;
The untagged positronic can be liable for investigation, reprimand, or additional action taken at the discretion of their corporate employer. Private owners of untagged positronics are responsible for their fines and subject to penalties. Punishment for repeat offenders is dependent on citizenship and status of ownership, which can escalate to removal from place of employment.&lt;br /&gt;
&lt;br /&gt;
Those who assist affected synthetics in tampering with or removing their tags are considered to be aiding and abetting them in this violation, and are themselves liable for heavy fines or brig time where applicable.&lt;br /&gt;
| 10 minutes, immediate retagging, tracking implant, 1000 credit fine.&lt;br /&gt;
| 30 minutes, immediate retagging, 5000 credit fine.&lt;br /&gt;
|-&lt;br /&gt;
| i223&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping of Free Intelligence&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a free positronic intelligence against its will.&lt;br /&gt;
| If the positronic intelligence is held for ransom or exchange, there is no difference in sentence.&lt;br /&gt;
| 15 Minutes&lt;br /&gt;
| Up to 25 Minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High Severity Infractions (Red Violations; i300&#039;s)===&lt;br /&gt;
==== Regarding cyborgification ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SCCV Horizon is registered as a Biesel ship, and therefore Biesel laws apply aboard. Biesel law does not consider cyborgification capital punishment, making it an optional punishment. &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nralakk Federation Skrell are never borged. Their punishment becomes holding until transfer or marooning instead.&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;If a captain is not present to authorize cyborgification, the command staff must pass a majority vote to authorize it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Marooning, cyborgification or Holding Until Transfer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Marooning or cyborgification.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or vessel.&lt;br /&gt;
| This includes deliberate arson, use of bombs, detonation of the Supermatter, etc. Collateral damage or severe ship damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer, marooning or cyborgification.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Marooning, cyborgification or hold until transfer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation.&lt;br /&gt;
| Holding until transfer, marooning, or cyborgification.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| i310&lt;br /&gt;
| &#039;&#039;&#039;Automacide&#039;&#039;&#039;&lt;br /&gt;
| To willfully, unlawfully and permanently terminate or wipe a free positronic intelligence.&lt;br /&gt;
| Essentially the murder charge for free IPCs. Premeditation and malicious intent are still important here.&lt;br /&gt;
| 20 minutes, demotion&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i311&lt;br /&gt;
| &#039;&#039;&#039;Fytocide&#039;&#039;&#039;&lt;br /&gt;
| To willfully, unlawfully and permanently terminate 2/3 or more nymphs contained within a gestalt.&lt;br /&gt;
| Essentially the murder charge for Dionae. Planning and motive are still important here.&lt;br /&gt;
| 20 minutes, demotion&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security.&lt;br /&gt;
| Up to -25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parole ====&lt;br /&gt;
&lt;br /&gt;
Parole is temporarily releasing a prisoner before their sentence has been fully completed on the promise of good behavior. Parole can be given for any number of reasons, including brig overcrowding, a reward for good behavior or confession, or if the prisoner&#039;s skills are in need by the ship such as a doctor or engineer.&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security can choose to give prisoners parole. A tracking implant is recommended if the prisoner is a flight risk (IE an engineer going EVA, but it is up to the Warden/HoS to determine how much of a risk they are.) Tracking implants for minor crimes are not worth it.&lt;br /&gt;
&lt;br /&gt;
On the completion of their time they are simply marked as released as normal.&lt;br /&gt;
&lt;br /&gt;
If they commit any crimes their parole is ended and they must serve out the remainder of their time in the brig with the new crime&#039;s time added on.&lt;br /&gt;
&lt;br /&gt;
Parole can be given immediately after initial processing; theoretically a prisoner can spend their entire sentence out of the brig.&lt;br /&gt;
&lt;br /&gt;
==== Marooning ====&lt;br /&gt;
&lt;br /&gt;
An individual being marooned will have their employment considered terminated, their person stripped of all workplace equipment and left on the nearest celestial body or current port of call with their personal belongings. Humans, Tajara, Skrell and IPC are to be given a basic softsuit, oxygen (or a suit cooler unit) and a GPS. Vaurca and Diona are to be given k&#039;ois or a source of light instead. A majority vote is required to pass a marooning unless a Captain is present, at which point the Captain may call for a marooning without Command support. An after-action report must be faxed to Central after a marooning has occurred.&lt;br /&gt;
&lt;br /&gt;
=== Terminology and Clarifications ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039;: The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Executive Officer or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the SCC, as defined by the ship&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Executive Officer or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Executive Officer, Head of Security, Chief Medical Officer, Operations Manager, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039;: Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Security]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40608</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40608"/>
		<updated>2026-07-11T20:23:23Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Contraband */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
All Stellar Corporate Conglomerate vessels share a set of standard procedures that are to be followed. These guide the different departments on board the vessel, outline certain points and clear up some issues that may arise.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Departmental Ranking===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are departmental assistants/interns/apprentices, and standard assistants.&lt;br /&gt;
&lt;br /&gt;
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as they see fit, within their own department.&lt;br /&gt;
&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
The alert system is a standardized system of five colors which correspond to the status of the vessel. These levels may alter procedure and regulations to better assist departments in addressing non-standard situations.&lt;br /&gt;
&lt;br /&gt;
Alert levels may be altered by Command and Command-support personnel as needed. A change in alert level must be made in tandem with an announcement appraising the crew of the reasoning for change in alert level, as well as any advisories necessary for safety.&lt;br /&gt;
&lt;br /&gt;
====Green Alert====&lt;br /&gt;
Green alert indicates standard operations without any non-standard danger or elevated privileges. All regulations and procedures shall be enforced. Security personnel may not openly brandish weaponry, or wear armor plating on the arms, legs, or head except for in situations that may require temporary additional protections.&lt;br /&gt;
&lt;br /&gt;
====Yellow Alert====&lt;br /&gt;
Yellow Alert indicates any non-standard operational state that presents a biological threat to the vessel. During Yellow alert status, all personnel shall assist in addressing the situation as necessary.&lt;br /&gt;
&lt;br /&gt;
Command personnel may permit privileges to any department as necessary to address the situation. These privileges must be reasonable for the situation at hand, subject to review after the conclusion of a Yellow alert. All privileges permitted to a department during Yellow alert must be announced to the vessel.&lt;br /&gt;
&lt;br /&gt;
====Blue Alert====&lt;br /&gt;
Blue alert indicates a high potential or unknown danger to the vessel. Elevation to Blue alert shall only be performed should the situation at hand not be sufficiently contained through standard procedures. All departments shall assist in the addressing of potential threats to the vessel to ensure a swift return to standard operations. Regulations and Standard Operation Procedures shall still apply as standard, however additional privileges are permitted to assist in non-standard operations.&lt;br /&gt;
&lt;br /&gt;
Security personnel are permitted to wear arm and leg guards, as well as openly-carry weaponry. Random and locational searches are permitted with probable cause. Heads of Staff may refuse a locational search if it is within their department, a command-restricted location, or high-value storage.&lt;br /&gt;
&lt;br /&gt;
The camera-network, vital sensors, and maintenance system access restrictions are lowered. However, abuse of these systems may result in punitive action where deemed necessary by on-duty Security personnel. &lt;br /&gt;
&lt;br /&gt;
====Red Alert====&lt;br /&gt;
Red alert indicates a confirmed and immediate threat to the vessel, requiring all on-duty personnel to assist in the resolution of the situation. Elevation to Red alert requires a Captain-level decision, as well as the presence of two command personnel capable of swiping for alert level elevation at a keycard authentication terminal present within all Command offices. Elevation to Red alert necessitates a situation report to Central Command at the earliest reasonable time.&lt;br /&gt;
&lt;br /&gt;
Standard Operating Procedures and Regulations may be disregarded as necessary by Command personnel to appropriately address any threats to the vessel, subject to review as necessary following the conclusion of a Red alert.&lt;br /&gt;
&lt;br /&gt;
To assist in operations, all personnel are required to utilize Tau Ceti Basic on all radio channels, as well as the setting of suit sensors to maximum.&lt;br /&gt;
&lt;br /&gt;
====Delta Alert====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[#Evacuation and Emergency Bluespace Jumps|Evacuation and Emergency Bluespace Jumps]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delta alert indicates a situation in which the vessel may not be recovered. Due to sensitive equipment and data on-board the vessel, in inability to contain a given situation, the vessel will undergo scuttling operations. At this time, all personnel must evacuate the vessel. Command and Security personnel are permitted any action necessary to ensure the swift evacuation of the vessel. All Standard Procedures and Regulations may be disregarded.&lt;br /&gt;
&lt;br /&gt;
===External Partners===&lt;br /&gt;
Approved External Business Partners (&amp;quot;Merchants&amp;quot;) with a SCC merchant pass possess docking authorization from Central Command and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defense while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant&#039;s vessel and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between Stellar Corporate Conglomerate employees, or to neutralize an immediate hostile and violent threat to the vessel.&lt;br /&gt;
&lt;br /&gt;
===Off-Duty Crew===&lt;br /&gt;
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Stellar Corporate Conglomerate, promotion of off-duty crew or passengers to vessel ranks, except in the direst of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Stellar Corporate Conglomerate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.&lt;br /&gt;
&lt;br /&gt;
===Press===&lt;br /&gt;
Visiting and subcontracting (&amp;quot;freelance&amp;quot;) journalists are not to be censored via a news channel D-Notice, unless a Captain-level decision determines that the content they publish directly endangers the safety of Stellar Corporate Conglomerate employees. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.&lt;br /&gt;
&lt;br /&gt;
Journalists directly employed by the Stellar Corporate Conglomerate voluntarily waive these protections, as per the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
===Non-Structural Alterations===&lt;br /&gt;
Non-structural or cosmetic remodeling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
All on-duty personnel must wear appropriate attire such that the upper &#039;&#039;&#039;and&#039;&#039;&#039; lower body are adequately covered. Undergarments such as bras do not suffice, however clothing such as tank tops are sufficient. Failure to do so will result in i105 - Indecent Exposure.&lt;br /&gt;
&lt;br /&gt;
Exceptions are granted to vaurcesian employees and &#039;&#039;&#039;non-shell&#039;&#039;&#039; IPCs not within the security, medical, or command departments, who may wear gear harnesses without further clothing.&lt;br /&gt;
&lt;br /&gt;
Additionally, appropriate PPE must be utilized where necessary. Examples include the use of insulated gloves when modifying electrical equipment, or hard hats when modifying the ship hull.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Use===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;See more: [[Guide to Piloting]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from SCC Central Command, Operations Manager, or an Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The mining shuttle is allowed a degree of autonomy and does not require clearance to depart the SCCV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Pre-Flight Safety Checks===&lt;br /&gt;
During standard operation, it is necessary to ensure all airlocks are properly sealed prior to take-off in any shuttle. These checks should be performed by a [[Hangar Technician]] if present, otherwise the pilot of the shuttle craft may perform the check. Failure to do so will be considered i206 - Neglect of Duty or, should damages occur, i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
Proper pre-flight safety checks must include a visual sweep of the surrounding area to ensure it is free of hazards and personnel. Following this, a visual check of all airlocks must be performed. If an airlock is &#039;&#039;&#039;overridden&#039;&#039;&#039;, force either set of doors closed, or if additional systems are available to seal the atmosphere of the shuttle, such as airtight shutters, they should be enabled and confirmed to be active. After the surrounding area, airlocks, and additional systems have been visually checked, the inspecting crew member must announce that the shuttle is cleared for flight if they are not the pilot of the shuttle.&lt;br /&gt;
&lt;br /&gt;
===Horizon Weapons Systems===&lt;br /&gt;
The SCCV Horizon has been equipped with two main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.&lt;br /&gt;
&lt;br /&gt;
Bridge crew and Operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.&lt;br /&gt;
&lt;br /&gt;
Weaponry should only be fired as a last resort, and all SCC personnel should consider the implications such actions may have on both the region and the greater Chainlink as a whole.&lt;br /&gt;
&lt;br /&gt;
The Canary&#039;s weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapon systems are grounds for immediate termination.&lt;br /&gt;
&lt;br /&gt;
===Salvage Operations===&lt;br /&gt;
During standard operation, the Horizon may come across abandoned or wrecked vessels. Due to various contracts secured between the SCC and governments of visited regions, these vessels may be salvaged by crew under the following conditions:&lt;br /&gt;
&lt;br /&gt;
*The site is not inhabited or occupied.&lt;br /&gt;
*No local laws prohibit the salvage of that site.&lt;br /&gt;
*No other organization has previously claimed the site.&lt;br /&gt;
*No other department has claimed the site for other activities. Examples include:&lt;br /&gt;
**Archaeological exploration by the Science Department.&lt;br /&gt;
**Structural repair ordered by the Chief Engineer.&lt;br /&gt;
**Quarantine declared by the Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise agreed upon with other organizations prior to a salvaging operation, such as Central Command or external partners, all equipment and materials salvaged from a site may be stored and used at the discretion of the Horizon.&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
===Prohibited Imagery===&lt;br /&gt;
The following list contains all organizations containing prohibited imagery and symbology. Any items displaying the imagery or symbology of an organization contained on this list may not, under any circumstances, be displayed by Command or Bridge personnel.&lt;br /&gt;
&lt;br /&gt;
*Emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]], including the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039;, &#039;&#039;&#039;the League of Independent Corporate-Free Systems&#039;&#039;&#039;, &#039;&#039;&#039;the Free Solarian Fleets&#039;&#039;&#039;, &#039;&#039;&#039;the Southern Solarian Military District&#039;&#039;&#039;, and the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of anti-corporate organizations such as the &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Democratic People&#039;s Republic of Adhomai|Adhomian Liberation Army]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of the group &#039;&#039;&#039;[[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulations===&lt;br /&gt;
All Command and Bridge personnel must wear appropriate business or business casual clothing. Personnel may not dress in a manner that may lead to the misidentification as a member of their originating corporation or nation-state. All prohibited imagery or symbology may not be worn under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Acting Captain===&lt;br /&gt;
Should the Command staff be missing a captain, it is preferred that all members of the Command staff present act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff carries the authority of the captain and can conduct actions that would otherwise require the captain&#039;s approval. These actions require a Command vote to enact a captain-level decision. Command votes to enact a captain-level decision may &#039;&#039;&#039;not&#039;&#039;&#039; occur if a captain is present.&lt;br /&gt;
&lt;br /&gt;
All Heads of Staff can initiate a Command vote. This vote is considered a captain-level decision and thus carries the authority of the captain. A Command vote begins with one or more Heads of Staff declaring what the vote intends to do over the command radio. All Heads of Staff are expected to participate and vote yes, no, or verbally abstain (abstaining through inaction is not permitted). All command votes are majority-rules unless stated otherwise. In the event the command vote ends in a tie, the vote automatically fails. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command staff who have been formally detained under orders of the Head of Security will be unable to vote until they have been released and allowed to reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, the Command staff may vote to appoint an Acting Captain among the Command staff. This is a standard Command-level vote only requiring a majority in favor. In the event a Head of Staff is elevated to Captainship, Central Command should be informed immediately as the situation allows. Once standard operation is resumed, and any non-standard situations have been resolved, the Acting Captain must resign captainship and reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
===Captain Authority===&lt;br /&gt;
The vessel&#039;s assigned Captain has full authority over the operation of the vessel and the attached shuttles. They are authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.&lt;br /&gt;
&lt;br /&gt;
The captain is trusted to act in the best interests of the company, crew, and vessel they are assigned to. Any complaints or concerns over the captain&#039;s decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.&lt;br /&gt;
&lt;br /&gt;
===Command Staff===&lt;br /&gt;
During standard operation, all Departmental Heads of Staff are equal under the command of the captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role through the procedure for [[#Interim Command Staff|Interim Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.&lt;br /&gt;
&lt;br /&gt;
===Interim Command Staff===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain_of_Command#Interim_Heads_of_Staff|Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During standard operation, departments lacking a Head of Staff may have a senior crew member elevated into an Interim Head of Staff position by the Captain, Acting Captain, or Executive Officer. They inherit equal responsibility and power to a normal Head of Staff, with the exception of votes of no confidence to which an Interim Head of Staff may not start or participate in. During the selection of an Interim Head of Staff, considerations for SCC standards should be applied, regardless of whether it may exclude potential options for Interim. In the event of a crew member being elevated into an interim position, a promotion form should be completed.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, restrictions and considerations on an Interim Head of Staff may be ignored, with exception of vaurcesian employees who may not be elevated under any circumstance. However, all Interim Heads of Staff that do not otherwise fit SCC standards must be demoted to their standard position immediately following the conclusion of non-standard operations.&lt;br /&gt;
&lt;br /&gt;
===Command on Leaving the Vessel===&lt;br /&gt;
Should, during standard or non-standard operation, the need for one or more Command staff to leave the SCCV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required, and their return should be awaited. This section may be overridden by a captain if required.&lt;br /&gt;
&lt;br /&gt;
===Corporate Liaisons and Consular Officers===&lt;br /&gt;
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:&lt;br /&gt;
*The representative does not serve brig time for low level infractions; the fine alternative can be used in those cases.&lt;br /&gt;
*The representative can serve brig time for medium and high-level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privileges.&lt;br /&gt;
*The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.&lt;br /&gt;
*The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
*Security is only able to conduct an arrest inside the representative&#039;s if the office&#039;s immunity was revoked or if there is clear evidence that a medium or high-level infraction is happening inside the office.&lt;br /&gt;
&lt;br /&gt;
===Departmental Funds===&lt;br /&gt;
Through the combined budgets of the SCC Chainlink, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.&lt;br /&gt;
&lt;br /&gt;
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. &lt;br /&gt;
&lt;br /&gt;
===Evacuation and Emergency Bluespace Jumps===&lt;br /&gt;
During extreme non-standard operation, evacuation or emergency bluespace jump orders may be used when the Horizon is placed in a situation that threatens the destruction of the vessel or her crew. Emergency bluespace jumps are the preferred order, with evacuations remaining a last resort that may coincide with [[#Delta Alert|Delta Alert]].&lt;br /&gt;
&lt;br /&gt;
An evacuation or emergency bluespace jump order may only be enacted by a captain or &#039;&#039;&#039;unanimous&#039;&#039;&#039; Command-level vote. Central Command &#039;&#039;&#039;must&#039;&#039;&#039; be notified of the order along with a brief reasoning before the order has been completed. In the event of an evacuation, all sensitive information, materials, and equipment must either be destroyed or secured with the evacuating crew.&lt;br /&gt;
&lt;br /&gt;
===Incident Management===&lt;br /&gt;
During non-standard operation, it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that a significant incident is arising that could affect standard operations of the vessel or cause significant damage to crew or property, it is expected that (when possible) all on board personnel are provided with the following information:&lt;br /&gt;
*A brief description of the current incident.&lt;br /&gt;
*What steps have been taken so far to combat this incident.&lt;br /&gt;
*Suggested action for the crew to take.&lt;br /&gt;
*(If applicable) A brief description of the reasoning behind a change in alert level.&lt;br /&gt;
&lt;br /&gt;
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Guide to Faxes]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command and Command-support personnel may be required, from time to time, to fax an external organization. These communications must follow given standards as necessary for the correct routing and swift processing of communications.&lt;br /&gt;
&lt;br /&gt;
All Command personnel are permitted to seek guidance from Central Command as necessary during vessel operations. However, at no point may any personnel halt, delay, or otherwise disrupt operations pending return communication from Central Command. &lt;br /&gt;
&lt;br /&gt;
====Internal Routed Faxes====&lt;br /&gt;
All communications routing within the Stellar Corporate Conglomerate network, including Central Command or affiliate-corporations, shall use internal SCC routing. These communications must utilize standardized forms appropriate for a given communication. All fields, with exception of index, must be filled. Tau Ceti Basic is to be utilized except for signatures. Stamps, where necessary, must be provided. Failure to abide by these guidelines may result in the misrouting or rejection of a sent communication. The following is a guideline for standard fax forms:&lt;br /&gt;
&lt;br /&gt;
*General Fax: To be utilized for standard, non-urgent communications. This is the standard form for non-critical updates, personnel alterations such as suspensions, budget use for bonuses, and other miscellaneous communications.&lt;br /&gt;
&lt;br /&gt;
*Situation Report: To be utilized for high-urgency, immediate-attention communication with Central Command. This is the standard form for all non-standard situation reports.&lt;br /&gt;
&lt;br /&gt;
*Secondary Forms: Secondary forms (such as security reports, forensics reports, medical reports, or any other document) that are to be sent to Central Command should be attached to any of the above as required, and not sent on their own.&lt;br /&gt;
&lt;br /&gt;
====External Routed Faxes====&lt;br /&gt;
All communications routed to non-SCC entities, such as a government or an independent organization. These communications have no standard guidelines, and as such may be performed as necessary.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
===Scientific Experimentation===&lt;br /&gt;
Approved science experiments being performed by or with oversight from qualified researchers must be performed in a way that does not unnecessarily risk crew or vessel unless otherwise authorized by the [[Research Director]] or [[Captain]]. All sentient test subjects involved in the experiment must sign a SCCF-0501 Personal Release prior to the experiment. All items classified as contraband may be utilized within an approved experiment, however may not leave the production or testing environment, and must be stored properly after the experiment concludes. Failure to adhere to this procedure may result in an i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
===Slimes Experiments &amp;amp; Non-sapient Xenological Lifeforms===&lt;br /&gt;
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the SCC. Performing transformative xenobiological experiments on a co-worker is considered homicide and is punishable by corporate regulations and by law.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Warehouse Contents===&lt;br /&gt;
The operations department is expected to store and distribute warehouse supplies to the vessel&#039;s departments as deemed appropriate. The stock of the vessels warehouse is not to be regarded as contraband if it remains in the warehouse or is being transported to an appropriate destination.&lt;br /&gt;
&lt;br /&gt;
===Do not Borgify ===&lt;br /&gt;
Personnel with a Do Not Borgify order are NOT to be borgified. Failure to heed these orders is considered malpractice by law and will be treated as such.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
===Vessel Modifications===&lt;br /&gt;
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Warden Authority===&lt;br /&gt;
The Warden&#039;s authority is limited to the brig and detainees and does not extend to the Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.&lt;br /&gt;
&lt;br /&gt;
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.&lt;br /&gt;
&lt;br /&gt;
===Processing Time===&lt;br /&gt;
Personnel detained by Security are expected to be processed in a timely manner. Because a detainee&#039;s brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulation===&lt;br /&gt;
On-duty security officers and wardens are required to wear the standard uniform provided by their employer or maintain business casual attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.&lt;br /&gt;
&lt;br /&gt;
On-duty investigative personnel are required to maintain business casual attire, regardless of colour. Casual wear is not permitted. If the personnel is not immediately identifiable as security, a badge must be worn at the hip or on the outer layer of clothing for ease of identification.&lt;br /&gt;
&lt;br /&gt;
Footwear for on-duty security personnel must be business casual or boots and must be closed toe. Unathi and Tajara personnel may wear open toe boots, and Diona personnel are not required to wear footwear. &lt;br /&gt;
&lt;br /&gt;
===Cadetship===&lt;br /&gt;
Investigative personnel are not required to complete a cadetship prior to beginning department duties. Any investigative personnel not having completed a cadetship may not perform the detainment of any crew. Those investigative personnel having completed a cadetship must display this within relevant records, and may perform the detainment of crew only where a Security Officer is not available to perform the same.&lt;br /&gt;
&lt;br /&gt;
===Use of Force===&lt;br /&gt;
During standard operation, the application of force by Security personnel in response to a given situation should follow the ‘one step above’ concept, wherein the force applied is one level above that of the target. For example, unarmed individuals would call on the use of pepperspray or stun batons. Those equipped with a melee weapon would call on the use of a firearm. &lt;br /&gt;
&lt;br /&gt;
It is expected for all Security personnel, notably the Head of Security, to participate in the determination of what forms of force are applicable in a given situation. However, the determination of adequate use of force shall not impede the security of the vessel and crew.&lt;br /&gt;
&lt;br /&gt;
Failure to utilize adequate use of force will result in i117 - Excessive use of force in detainment.&lt;br /&gt;
&lt;br /&gt;
===Contraband===&lt;br /&gt;
Items deemed illegal or unduly hazardous to the vessel and crew are considered contraband. Judgement must be performed by Security Personnel performing searches as to what may classify as contraband. Items may be held for a short period of time for the purpose of identification, after which they must be stored as evidence or released. Failure to identify a held item in a timely manner will result in an i102 - Petty Theft applied to the confiscating personnel.&lt;br /&gt;
&lt;br /&gt;
Contraband must classify within these categories:&lt;br /&gt;
*A dangerous item that crew may not possess without appropriate qualifications or valid reason.&lt;br /&gt;
**Certain emergency items, such as a fireaxe, may be considered contraband during standard procedure when possessed by unqualified personnel, however during emergency situations may not be considered contraband. Appropriate judgement is expected.&lt;br /&gt;
**Some weapons may be considered reasonable to possess under varying circumstances. Possession of an expedition shotgun during an expedition may be reasonable, while carrying a combat knife on green alert may be unreasonable. Appropriate judgement is expected.&lt;br /&gt;
*Items that have been constructed for the explicit appearance or use as a weapon.&lt;br /&gt;
*Items restricted by Tau Ceti law.&lt;br /&gt;
**This includes military-grade equipment, federally controlled pharmaceuticals, so on.&lt;br /&gt;
**For all illegal or controlled substances, review Tau Ceti [[Drug Law]].&lt;br /&gt;
&lt;br /&gt;
Items of contraband may be permitted by SCCF-0111 Command Order only if such form has a signature and stamp from appropriate heads of staff, or if the contraband item is intended for export to fulfill an Operations bounty. Contraband items may be stored within appropriate department spaces, such as contraband chemicals stored within the pharmacy, or within the warehouse for the purpose of safety.&lt;br /&gt;
&lt;br /&gt;
===Responding===&lt;br /&gt;
Upon arriving at the scene, the security officer is expected to gauge the exact nature at the scene.&lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
*Radio in the situation at the scene.&lt;br /&gt;
*Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
*Identify witnesses.&lt;br /&gt;
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
*Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
*Identify nature of threat.&lt;br /&gt;
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
===Collecting Evidence===&lt;br /&gt;
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.&lt;br /&gt;
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.&lt;br /&gt;
*Disrupt standard vessel operation as little as possible around the crime scene.&lt;br /&gt;
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
===Handling Evidence===&lt;br /&gt;
*Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
*Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
*Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.&lt;br /&gt;
&lt;br /&gt;
===Searches===&lt;br /&gt;
During standard operation, all individuals on the vessel are affording protections against unnecessary searches. These protections are waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*A search warrant has been authorized.&lt;br /&gt;
*The search is initiated within the two pre-designated checkpoint areas.&lt;br /&gt;
*The search is initiated at an improvised checkpoint area with Head of Security or Captain-level approval.&lt;br /&gt;
&lt;br /&gt;
The procedure for initiating a search is as follows:&lt;br /&gt;
*The intent to search an individual is announced by an authorized Security Officer, Warden, or Head of Security.&lt;br /&gt;
*The authorized search warrant is presented if applicable.&lt;br /&gt;
*Select storage spaces on the individual are searched according to type of search:&lt;br /&gt;
**Checkpoint searches are limited to jackets, bags, and any containers within those articles.&lt;br /&gt;
**All other searches are permitted to search all storage spaces on an individual.&lt;br /&gt;
*Outstanding items identified as [[Guide to Contraband|contraband]] must be removed and bagged as evidence.&lt;br /&gt;
*All other items are returned to the individual.&lt;br /&gt;
*Should detainment be required, follow the procedure on [[#Arrest|arrests]].&lt;br /&gt;
&lt;br /&gt;
===Arrest===&lt;br /&gt;
During standard operation, an authorized warrant is required to carry out an arrest. Authorization can be provided from a Captain-level decision, Head of Security, or Warden. The requirement for a warrant prior to arrest is waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*The member of Security directly witnesses the crime.&lt;br /&gt;
*It can be reasonably concluded that failure to act will pose an immediate danger to the crew and/or vessel.&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
*Announce intention to arrest and charges vocally. Present authorized warrant if applicable.&lt;br /&gt;
*Request the suspect surrender peaceably&lt;br /&gt;
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is &#039;&#039;&#039;not&#039;&#039;&#039; resisting. Verbal threats of violence, damage, or death &#039;&#039;&#039;are&#039;&#039;&#039; considered resisting arrest.&lt;br /&gt;
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
*Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
*Inform the prisoners superior of the arrest.&lt;br /&gt;
*Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
===Questioning===&lt;br /&gt;
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in-depth investigations.&lt;br /&gt;
*The Investigative team should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
===Jailing===&lt;br /&gt;
*Move prisoner to appropriate cell. &lt;br /&gt;
*Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
*Set cell timer to appropriate time and secure cell.&lt;br /&gt;
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
*Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
===Autopsies===&lt;br /&gt;
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.&lt;br /&gt;
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]&lt;br /&gt;
*Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[#Post Mortem Wishes | post-mortem wishes.]]&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Restricted Pharmaceuticals===&lt;br /&gt;
The Pharmacy may, at times, require the production or possession of otherwise [[Drug Law|banned chemicals]] within the Republic of Biesel. These chemicals are exempt from contraband regulation if such chemicals are produced for the explicit use in production of medicines, and stored securely within the Pharmacy. These chemicals may be confiscated as contraband should they leave the Pharmacy.&lt;br /&gt;
&lt;br /&gt;
At no time may any banned chemical be produced for purposes other than medicine production. Banned chemicals may not be administered to crew of the vessel. Banned chemicals without use for medicine production may be securely stored within the Pharmacy for safety, such as illegal chemicals distributed from the warehouse.&lt;br /&gt;
&lt;br /&gt;
===Paramedic Helmet===&lt;br /&gt;
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
===Postmortem Wishes===&lt;br /&gt;
It is medical&#039;s responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the SCCV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Postmortem wishes are expected to be followed to the letter, if at all possible, by the Horizon.&lt;br /&gt;
&lt;br /&gt;
===Medical Treatment Waiver===&lt;br /&gt;
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.&lt;br /&gt;
&lt;br /&gt;
===Medical Uniform Regulations===&lt;br /&gt;
On-duty medical personnel whose duties include &#039;&#039;&#039;direct patient care&#039;&#039;&#039; are required to wear the standard uniform provided by their employer or maintain a business attire preferably (but not required) in the colours of their corporation. Footwear must be professional and closed toe, with exception to Unathi medical personnel who may wear open toe shoes and Dionae medical personnel who may wear no footwear.&lt;br /&gt;
&lt;br /&gt;
Casual wear, inappropriate footwear, shorts not issued with a uniform, and skirts of any kind are not allowed. Paramedics are required to be immediately and easily identifiable as Medical personnel.&lt;br /&gt;
&lt;br /&gt;
====Operating Rooms====&lt;br /&gt;
For patient safety and infection control, OR&#039;s are held to a higher standard. Scrubs or a protective sterile surgical apron completely covering clothing underneath. Full PPE, including masks for employees who breathe and sterile gloves. Remember to wash your hands!&lt;br /&gt;
&lt;br /&gt;
Employees entering for brief periods are only required the use of sterile gloves and masks. These employees may not come into contact with a patient undergoing an operation.&lt;br /&gt;
&lt;br /&gt;
Tajara surgical personnel should be garbed in full body sterile drapes for infection prevention.&lt;br /&gt;
&lt;br /&gt;
Shorts provided by PMCG-issued uniforms may &#039;&#039;&#039;NOT&#039;&#039;&#039; be used within the Operating Rooms.&lt;br /&gt;
&lt;br /&gt;
Personnel failing to meet these requirements for the medical department are in violation of failing to execute an order.&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
===AI Monitoring===&lt;br /&gt;
The AI only has to monitor the following secure areas:&lt;br /&gt;
*Armory&lt;br /&gt;
*SAT (The big nuke room)&lt;br /&gt;
*Telecommunications&lt;br /&gt;
*The Vault&lt;br /&gt;
*Command areas (Bridge, head of staff offices, etc.)&lt;br /&gt;
*Secure Storage&lt;br /&gt;
*Research Storage&lt;br /&gt;
*Research Server Room&lt;br /&gt;
*Engine Room (Supermatter specifically, INDRA if it is running)&lt;br /&gt;
*AI Core and AI Upload&lt;br /&gt;
&lt;br /&gt;
===Access to the AI===&lt;br /&gt;
In order to access the AI upload or the AI core a Captain-level decision is required. All command staff must be informed of the decision.&lt;br /&gt;
&lt;br /&gt;
The AI may have its laws altered or reset via a Captain-level decision. This action may be performed by an Operations Manager, qualified Head of Staff, or a Machinist under Command supervision.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=40518</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=40518"/>
		<updated>2026-07-08T23:25:50Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Slang/Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To play as Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. &lt;br /&gt;
&lt;br /&gt;
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. &lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Consular Officer&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan can be the following Heads of Staff:&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Biesellite Consular Officer&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara are faster but take extra brute damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.&lt;br /&gt;
* Tajara can extend their vision while standing still. This is possible by using a verb in-game.&lt;br /&gt;
* Tajara have superior hearing, allowing them to listen intently. This provides messages on nearby machinery, explosions, and allows Tajara to hear whispered messages from further away. This is possible using a verb in-game.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:Tajara_Child.png|thumb|A Tajaran mother with her child.]]&lt;br /&gt;
Tajara are an omnivorous bipedal humanoid species. While on a surface level Tajara appear to be humanoid felines, scientifically and practically Tajara share little in common with Earth’s felines beyond certain visual elements. Tajaran bodies are strongly adapted for the Adhomian environment, an arctic and turbulent planet. Evolved to survive the harsh weather, temperatures, and hostile fauna, Tajara are well adapted to cold-weather environments, speed, and perception.&lt;br /&gt;
&lt;br /&gt;
===Fur and Mane===&lt;br /&gt;
Tajara are covered in a layer of thick fur that provides insulation from the cold, protection from diseases, and weather solar radiation. The only regions left without fur are the pads of the hands and feet, alongside the eyes and various orifices. This fur performs extremely well at insulating against the cold and shedding snow or water. However, Tajaran fur is vulnerable to degradation caused by chemical or physical means. To counter this, damaged fur ‘sheds’ off to allow a healthy follicle to replace it. Otherwise, Tajara do not shed on a regular basis. Tajaran fur has a predetermined length at which it will not grow further, with exception to manes.&lt;br /&gt;
&lt;br /&gt;
Manes are made of a unique strain of Tajaran fur that is stronger and wirier than the rest of a Tajara’s fur. Manes do not stop growth, instead they continually grow unless prevented by chemical means. The growth pattern of a mane can vary from Tajara to Tajara. It is not uncommon for manes to grow around the entire head, not unlike Earth&#039;s lion manes. Male Tajara additionally grow what amounts to beards and mustaches along the muzzle. Manes are a complex biological component for Tajara. They assist in heat regulation and insulate the ears when they are folded back into the head. The follicles assist the body in healing wounds as well as boosting the Tajaran immune system.&lt;br /&gt;
&lt;br /&gt;
===Body Fat===&lt;br /&gt;
&lt;br /&gt;
Body fat is stored in two ways: The fat reservoir and the fat layer. The fat reservoir is a non-essential organ within the lower body. It stores excess fats that may be used for energy, heat, or to replace lost fat in the fat layer. While the reservoir is non-essential, the loss of the reservoir can cause numerous complications. Those lacking a reservoir starve faster, lacking an essential store of energy when there is a lack of food. The reservoir’s fat also partially fuels Tajaran heat generation, meaning those without a reservoir are typically colder. The fat layer is an essential insulating layer beneath the fur. It acts as equal parts temperature insulation and physical protection, using the layer to dampen blunt trauma.&lt;br /&gt;
&lt;br /&gt;
===Environmental Adaptations===&lt;br /&gt;
&lt;br /&gt;
Tajaran adaptations to extremely low-temperature environments have the tendency to cause overheating issues in more mild environments. The primary methods by which Tajara expel heat are the pads of the hands and feet, as well as the ears and breath. It is common for Tajara to shorten the fur around the ears to increase heat dissipation. Typically, Tajara will attempt to cool their skin or lower their internal temperature as the insulation of the fur and fat layer also assists in keeping the cold in.&lt;br /&gt;
&lt;br /&gt;
Tajara are built to favor efficient use of energy as opposed to raw strength. Tajaran muscles are lean, built for sustained use over long periods time rather than bursts of power. This is exemplified by the Tajaran gait. Specialized for movement through snow, Tajaran biology favors a consistent speed capable of trudging through snow efficiently as opposed to sprinting. Outside of snowy environments, the lack of resistance correlates to a faster walk speed. However, this does not mean Tajara are not capable of great feats of strength. Training and practice can produce strength competitive with human athletes, albeit with more effort required as the muscles produced are built for endurance and not raw power.&lt;br /&gt;
&lt;br /&gt;
Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes have large pupils, capable of contracting significantly faster than other creatures, sapient or otherwise. The Tajaran eye has uniquely evolved to physically alter its structure to achieve different functions. The eyes may focus the lens and physically contract the rear of the eye to increase the density of rods, allowing for extreme low-light vision, albeit colorless vision and at great risk of bright lights harming the eye and causing pain. A similar process can be performed to focus a Tajara’s vision at a far target. The eye contracts in a different manner to focus at great lengths, effectively extending one’s vision. While a Tajara can attempt to use low-light and far-vision at the same time, it often results in diminished low-light vision at distance, and can be painful when performed for long periods of time. To protect the eye from snow blindness and keep the eye moist against wind, Tajaran eyes have nictitating membranes.&lt;br /&gt;
&lt;br /&gt;
Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed. Tajaran ears, similarly to Tajaran eyes, are capable of contorting their physical structure to achieve different goals. The ears can shift to amplify quieter noises, at risk of damage and pain should a loud noise be made close to the ear. Tajaran ears are often warmer than the rest of the body as they are the primary method of heat dissipation.&lt;br /&gt;
&lt;br /&gt;
Tajara possess a pair of digitigrade legs and otherwise humanoid arms. Each hand has 5 digits, each with a 1-2 cm claw. These claws are non-retractable and particularly sharp. These claws can be filed down if more dexterity is needed, however this is done with great care and caution as cutting claws too short can be incredibly incredibly painful and will expose nerves to the air. Tajaran feet carry 4 roughly equal-sized digits. These digits also have claws, however they are more blunted and hooked compared to their hand-based counterparts to assist in grip and stability on rocky or snowy surfaces.&lt;br /&gt;
&lt;br /&gt;
Tajaran tails are long, semi-prehensile extremities that, while appearing not particularly useful, are vital. The place of the tail takes on a biological and societal role. Biologically, the tail is necessary for balance and environmental awareness. While Tajara may be bipedal, much of their flexibility and maneuverability is owed to the tail providing superior balance and stability. The tail has higher bundles of sensory nerves that assist in environmental awareness, notable vibrations. Societally, tails are a fundamental part of Tajaran body language and communication. Most languages require tails, either for communicating the language itself or to inflect meaning and tone into sentences. It also provides a visible display of body language.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. However, these molars remain sharper than human molars to pierce the tough skins of Adhomian produce. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. &lt;br /&gt;
&lt;br /&gt;
===Tajaran Build an Lifecycle===&lt;br /&gt;
&lt;br /&gt;
Tajara are sexually dimorphic, however the differences are rarely notable. Males are typically taller, have broader shoulders, more pointed ears, and larger hands and feet. Females have elongated muzzles, shorter ears, and an additional set of molars. Mothers do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. These breasts contract around three months after birth when the young transition to normal food.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]&lt;br /&gt;
Tajaran height and weight are primarily dependent on ethnicity. However, upbringing and access to food often dictates height, with less access resulting in shorter Tajara. Heights and weights often vary. Tajara shorter or taller than the range typical for their ethnicity often face medical issues as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M’sai:&#039;&#039;&#039; 160 cm to 170 cm. 80.1 kg to 90.4 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; 150 cm to 160 cm. 68.2 kg to 77.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Njarir:&#039;&#039;&#039; 165 cm to 175 cm. 82.5 kg to 92.8 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zhan:&#039;&#039;&#039; 170 cm to 190 cm. 82.9 kg to 103.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tajaran lifecycle is more rapid relative to other species. A Tajaran fetus only takes 6 months to mature, with Tajaran children reaching the full extent of their physical growth by 15 or 16. Modern medicine sees most Tajara now live beyond 70 years with the oldest Tajara reaching nearly 100. However, ages beyond 80 often require intensive and expensive medical technologies. Most Tajara retire at 60 when the body becomes too aged to work.&lt;br /&gt;
&lt;br /&gt;
The sleep cycle of the Tajaran species is one of their most scientifically curious features. A normal waking period is somewhere between 36 and 58 hours, with a subsequent 20 to 28 hours of sleep. Normally, the waking period is spotted with 3 to 4 15-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajara living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those who do not enter the sleep cycle properly, or attempt to break it in order to conform to a human sleep cycle, may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, further reinforced by their larger presence in cities. Given their status as the ‘face’ of Tajara, Hharar have grown to take over many diplomatic and public-facing jobs following the establishment of the People’s Republic of Adhomai. Hharar societally are the artisans and tradies, typically focusing on more skilled trades. Being the original urbanites, Hharar culture is what has been exported as ‘Tajaran culture’ across the Spur. They are the creators of the [[S’rendarr and Messa|Twin Suns worship]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; considered to be the backbone of Tajaran society. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Zhan-Khazan fill the societal role of the laborer. They are the workers and managers of mines, farms, construction sites, etc. Being the dominant race in the restaurants and inns, much of Tajaran food culture comes from the Zhan-Khazan, as well as the religion of the [[Ma’ta’ke Gods]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy before the First Revolution. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards leadership roles, the arts, and the sciences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coloration ===&lt;br /&gt;
Fur color is the most noticeable aspect of a Tajara. It acts as a natural camouflage and is the most visible difference between the ethnicities. Ancient history saw these fur colors appear in certain regions of Adhomai, however over millennia of migration, marriage, and modern travel, every coloration of fur can be seen across Adhomai and now the Spur.&lt;br /&gt;
&lt;br /&gt;
Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These fur colors are suggestions and guidelines. Any one Tajara could have a variation of the colors shown, whether it be lighter or darker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Hharar:====&lt;br /&gt;
Hharar fur coloration traces back to the proto-Hharar peoples of Southern Ras&#039;nrr. The forests between the Rhazar and Khazan mountains alongside the fertile soil allowed for the invention of farming, and later the formation of Adhomai’s first civilizations. The Hharar people evolved to feature brown fur colorations due to the numerous woods they lived in.&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|left|thumb|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|left|thumb|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|left|thumb|Taupe (RGB 72, 60, 50 / Hex #483c32)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prairie Brown&#039;&#039;&#039;&lt;br /&gt;
Being the most common coloration of Hharar fur, Prairie Brown was once associated with the numerous Hharar working the fields across Ras’nrr. Despite this association, it is not considered the oldest fur coloration, instead being a variation that occured in those living among the fields of the warmer prairies of the Ras’nrr Heartlands.&lt;br /&gt;
| &#039;&#039;&#039;Azumah Wood&#039;&#039;&#039;&lt;br /&gt;
This fur color dates far older than the name it is associated with. Once referred to as simply “Summer Brown”, the name Azumah Wood became widespread following the massive success of a logging company in the Azumah lake region during the Steeple Peace. The wood products were advertised and sold with the image of a kochiba furred logger chopping down “Azumah grade” trees. The logging company has since then gone defunct, being known only as the source of a strange origin for the term.&lt;br /&gt;
| &#039;&#039;&#039;Harbor Brown&#039;&#039;&#039;&lt;br /&gt;
Harbor Brown carries the title of being the oldest known fur coloration among Hharar, having been the predominant coloration amongst the proto-Hharar of the Southern Ras’nrr region. However, in modern times it has been titled after the numerous harbor workers found across Adhomai, even if they no longer are a majority of sailors.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Zhan-Khazan:====&lt;br /&gt;
Zhan fur colorations are the result of a long history of mountain tribes. Even during winter seasons, the darker fur colorations permitted better camouflage with the rocky terrain of the Ras’nrr mountains.&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rhazar Fog&#039;&#039;&#039;&lt;br /&gt;
During Sil’nryy-aysaif, the foot of the Rhazar mountains are commonly blanketed in a thick fog. The rare blue coloration of this fog became closely associated with the local Zhan population who shared a similar fur color with that of the mountain rock. Regardless, the fur coloration took on the name of the far more popular fog than the relatively mundane mountain rock.&lt;br /&gt;
| &#039;&#039;&#039;Khazan Rock Grey&#039;&#039;&#039;&lt;br /&gt;
The proto-Zhan-Khazan people were infamously put down during the Incarnate Dominion. The majority featured a dark-grey fur that became synonymous with the Zhan tribes of the Khazan mountains that the ethnicity, and fur, are now named after.&lt;br /&gt;
| &#039;&#039;&#039;Nraz’i Mud&#039;&#039;&#039;&lt;br /&gt;
Of the Zhan tribes, those in the Nraz’i mountains enjoyed the warmest winters. The hinterlands of the Sum’add coast become a muddy mess when the snow melt of the Nraz’i mountains washes onto the thawed soil. The fur color common of the region’s Zhan tribes became associated with the mud, then taking the name it has now.&lt;br /&gt;
| &#039;&#039;&#039;Cavern Black&#039;&#039;&#039;&lt;br /&gt;
Caves formed a natural home for the first Zhan’khazan to settle within. These served as strong homes and fortresses alike for the ancient peoples. It is not believed that these conditions resulted in the dark coloration being prevalent among the Zhan, despite old tales claiming such. This uncommon coloration originated from the southern Rhazkjara mountains.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Njarir&#039;Akhran:====&lt;br /&gt;
Njarir fur colorations are the results of the extensive eugenics programs employed by the Adhomian nobilities. Through decades of careful merging of M’sai and Hharar bloodlines, along with high amounts of inbreeding, Njarir now feature the flashiest fur colors among Tajara. Despite the inherent nature of genetics, reputations for different fur colorations have taken root among noble circles even following the revolutions.&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steeple Light&#039;&#039;&#039;&lt;br /&gt;
Seen as the ultimate fur coloration produced by the infamous eugenics programs, Steeple Light gained its name after a Rasn’rr emperor of the early Steeple Peace declared his fur, a bright orange, to be the manifestation of S’rendarr’s light. Some esoteric circles in the New Kingdom have adopted this belief upon its rediscovery. While the emperor’s name was lost to the books burned in the First Revolution, his declaration remains as the name of this fur coloration.  It is a highly sought after coloration among nobles. &lt;br /&gt;
| &#039;&#039;&#039;Hadii Red&#039;&#039;&#039;&lt;br /&gt;
Once a mundane coloration, Hadii Red has become an intimidating presence following the rise of the Hadii Dynasty. The vast majority of the family has some variation of this fur, with many rumors claiming they place great effort and care that the coloration is maintained in their offspring. It is an uncommon joke for Njarir who have this fur to say that they’re secretly a Hadii.&lt;br /&gt;
| &#039;&#039;&#039;Ras’val Royal&#039;&#039;&#039;&lt;br /&gt;
Many of the noble families who came to rule the regions surrounding the Ras’val sea featured the ruddy coloration of what is now known as Ras’val Royal. While previously considered the coloration of middling nobles, the rise of the Azunja family to the head of the New Kingdom has led to the coloration being perceived as the height of royalty.&lt;br /&gt;
| &#039;&#039;&#039;Half-Knuckle White&#039;&#039;&#039;&lt;br /&gt;
This fur color was common among lower nobility across Adhomai during the Steeple peace. The term Half-Knuckle White was coined as a slur against those nobles who were seen as fraternizing too much with their enforcers resulting in a “washed out” fur color. Genetic research shows that these claims had little backing, but this has yet to make an effect on the thoroughly cemented name.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====M&#039;sai:====&lt;br /&gt;
M’sai fur is the result of the behaviors of proto-M’sai. Having been a nomadic people of the open prairies in Ras’nrr, the light fur color was often the only way Tajaran hunters were capable of hiding or blending into the environment.&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zarragh Washoff&#039;&#039;&#039;&lt;br /&gt;
Considered the most recent evolution of fur color, Zarragh Washoff garnered its name in the Zarr’jirah mountains. The lake-effect snow of the northern lake gained the name “washoff” due to how the new layers of snow would conceal rock and dirt chips on older snow, making the mountains easier to blend into.&lt;br /&gt;
| &#039;&#039;&#039;Field Snow&#039;&#039;&#039;&lt;br /&gt;
Field Snow is arguably the most common fur coloration amongst M’sai. Characteristic of the proto-M’sai hailing from the fields of the Nraz’i basin, upon the arrival of the nomadic tribes to Souther Ras&#039;nrr the native proto-Hharar began to refer to their coloration as “Field Snow” after the coloration of fresh snow on the Ras’nrr prairies.&lt;br /&gt;
| &#039;&#039;&#039;Fatshouter White&#039;&#039;&#039;&lt;br /&gt;
Named after the coloration of fatshouter milk before processing, this coloration has dubious origins. Written history on much of the proto-m’sai peoples were sparse, however prevailing research suggests Fatshouter white primarily comes from those M’sai nomads from the inner western coast of the Nraz’i basin.&lt;br /&gt;
| &#039;&#039;&#039;Enforcer Silver&#039;&#039;&#039;&lt;br /&gt;
Being the second most common fur coloration of the M’sai people, Enforcer Silver garnered its name through association with the dreaded noble enforcers of history. The name was reinforced in older times when many noble families began to stamp enforcer insignias in silver, which often came close to the fur color of many M’sai who wore them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran History]]&#039;&#039;&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
&lt;br /&gt;
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
&lt;br /&gt;
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
&lt;br /&gt;
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
&lt;br /&gt;
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
&lt;br /&gt;
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
&lt;br /&gt;
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. In &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, the People&#039;s Republic of Adhomai was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. &lt;br /&gt;
&lt;br /&gt;
However, serious problems remained. &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
===The Second Revolution===&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039;, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. &lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.&lt;br /&gt;
&lt;br /&gt;
The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge.&lt;br /&gt;
&lt;br /&gt;
==Tajaran Factions==&lt;br /&gt;
&lt;br /&gt;
Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:PRA_Flag.png|30px]] [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the &#039;&#039;&#039;People&#039;s Republic of Adhomai&#039;&#039;&#039; is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
&lt;br /&gt;
===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
The most pervasive and successful rebellion came from a group called the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
&lt;br /&gt;
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
&lt;br /&gt;
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala&#039;s term comes close to its end and the next election is being organized, the fragile Al&#039;mariist democracy is threatened by all kinds of extremists.&lt;br /&gt;
&lt;br /&gt;
===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
&lt;br /&gt;
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
&lt;br /&gt;
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
===Names===&lt;br /&gt;
Native Tajaran names have changed over the storied history of the species. The earliest record of naming conventions appears in the Warring Kings era, where the usage of dynastic titles became a standard part of the Tajaran name as a way to distinguish which noble a given serf worked under. Since then, names changed as more titles were attached. Jobs, personality traits, status, titles, age, given names, and more have been combined to produce the infamously long and unwieldy names associated with history. Following the declaration of the Steeple Peace, nobles across Adhomai standardized to a new scheme which continues to persist among the Tajaran people.&lt;br /&gt;
&lt;br /&gt;
Every name features three aspects: The individual, the dynasty, and the purpose. Xeno-linguists associate these aspects to the human concepts of the given name, the family name, and the job title respectively. This has resulted in debate over forced associations, as each aspect has a different connotation than what humans may expect, namely the Dynasty. Unlike humans, family names are only found with noble dynasties. This has led to many xeno organizations to assume that Tajara associate with large extended families.&lt;br /&gt;
&lt;br /&gt;
The Individual aspect is the personal part of a Tajara’s name. Parents will provide their child with the Individual aspect in hopes that the phrase or word used will become a part of the Tajara&#039;s person. It is not uncommon for Tajara to bear the names of gods or powerful figures, or for others to be named after abstract, religious, or ideological concepts.&lt;br /&gt;
The Dynasty aspect is the standardized part of a Tajara’s name. Following the First Revolution, the Hadiist government mandated the Dynasty aspect be named after the birthplace of an individual as a means to remove the influences of the nobility. Those stubborn Tajara born before the end of the First Revolution, or those now living in the New Kingdom, often refused to change their Dynasty aspect, continuing to reflect the noble family they serve or are a part of.&lt;br /&gt;
&lt;br /&gt;
The Purpose aspect previously was the utilitarian part of a Tajara’s name. The aspect reflected a job or trade, an essential piece of information within a community. However, since the end of the first revolution, the need for static names to lessen the bureaucratic burden resulted in many Purpose aspects turning into a form of family name, a newer and still contentious concept for Tajara. With the number of regional dialects and multiple titles for the same trade or job, Purpose aspects are rarely the same across Adhomai. In some cases, two families joining together in marriage would combine their two aspects to form a new one.&lt;br /&gt;
&lt;br /&gt;
While a Tajara’s name contains all three aspects, the usage of all three is not required. Most Tajara will utilize the Individual and Purpose aspect, however traditionalists and nobility expect the use of the Dynasty aspect. All Tajara on the Horizon may use only &#039;&#039;&#039;two aspects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The following guide is &#039;&#039;&#039;not required&#039;&#039;&#039;. Native names can vary based on parentage, region, and numerous other factors. This guide is a structured option, however other options include taking inspiration from the [[Notable Tajara]] page, and heavily modifying Eastern European or Arabic names.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To create a native Tajaran name, you will need to access the &#039;&#039;&#039;unofficial&#039;&#039;&#039; translator [http://mk.darkserver.co.uk/lang/index.php here]. Select Siik’maas under the language drop down. By typing in certain words or phrases, then translating, you can utilize Tajaran words to create a name. Typically, you will want to connect multiple Tajaran words with an apostrophe or hyphen, however combining two words without a space is acceptable.&lt;br /&gt;
&lt;br /&gt;
*For the Individual aspect, use a phrase, trait, or concept. &lt;br /&gt;
**For example: Love becomes Azutul. S&#039;rendarr&#039;s Warmth (Kirmah rajzir. Zir)  becomes Kirmah’rajzir. &lt;br /&gt;
*For the Dynasty aspect, you may use any text you prefer. Regions and cities with royalty or dynasty attached usually garners better results. Hadiists typically utilize the name of the city or region they were born.&lt;br /&gt;
**For example: Kaltir Royalty (Jurlket mir mrra) becomes Jurlket’mir. Nal’tor (Jri chur) becomes Jri’chur&lt;br /&gt;
*For the Purpose aspect, use the title of the job or craft of the Tajara. Use multiple versions of a given job or trade for better results.&lt;br /&gt;
**For example: Police Officer (Kaii&#039;r manq rir) becomes Kaii’rirmanq. Prince becomes Vahkal.&lt;br /&gt;
*The final name becomes: Azutul Jurlket’mir Kaii’rirmanq. &lt;br /&gt;
**From this, you can tell the individual is Azutul or named love, whose liege is the Jurlket’mir or Kaltir Royalty, and performs work as a Kaii’rirmanq or officer.&lt;br /&gt;
&lt;br /&gt;
The translator output rarely gives a word or name ready for use. Modification will be required as seen in the examples provided. This also means that names cannot be decoded.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xeno-Influenced Names ====&lt;br /&gt;
&lt;br /&gt;
Given native tajaran names are difficult for humans to pronounce, the PRA once encouraged the use of humanized names. This resulted in many Tajara taking on names derived from Eastern European or Arabic origin, as xeno-linguists found these the easiest for Tajara to pronounce. Following the transition of power from Al’marii to President Hadii, the PRA has walked back on this stance and since issued a decree to encourage citizens retake their native names as a form of pride in tradition and loyalty to the party. Many Hadiists have heeded this decree and returned to their native names, however a sizable population continues to use their adopted names. Given Tajara may have multiple names, the Adhomian governments are more dedicated in the tracking of names.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Tajaran languages such as Siik’Maas or Siik’tajr is not forbidden by SCC regulations and is often used to hold conversations between Tajara on the crew.&lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik&#039;mas and Siik&#039;tajr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajaran culture necessitates a separation of the personal self and the external self. This cultural force can be traced back to the early worship of the Twin Suns, which throughout its history has emphasized a separation of personal and public matters. This separation was later reinforced by the nobility, eventually becoming an embedded part of all Tajaran languages. The result is a grammatical structure that separates the private and public self. In Tau Ceti Basic, this has been translated into the use of first, second, and third person pronouns as the closest fit.&lt;br /&gt;
&lt;br /&gt;
The public self, third-person pronouns (he/him, she/her), is the formal state. It shows respect and a distancing of one’s personal matters from others. Traditionalist Tajara would expect the use of the Dynasty aspect and appropriate titles when speaking in the public self. However, those from progressive regions rarely pay attention to the use of aspects as the weight of dynasties and the nobility is not present. Strangers meeting, a subordinate addressing a superior, and other cases where formality and respect is expected uses the public self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;His&#039;&#039;&#039; greetings to the &#039;&#039;&#039;madam&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this line, Person A speaks to Person B&#039;s public self through his own. As Person A does not know Person B’s name or title, madam is used to maintain respect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Hello &#039;&#039;&#039;Officer Smith&#039;&#039;&#039;. She is &#039;&#039;&#039;chef Al-Kandari&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B, a human, through their title and last name. Person A maintains the public self through the use of her own title and Dynasty aspect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The use of second-person pronouns (you/your) can depend on where someone is from. Non-traditionalist regions, such as the Hadiist lands, don’t consider second-person pronouns formal or informal. Traditional cultures, such as the New Kingdom, find second-person pronouns informal. In this latter case, it is reserved for use by a superior addressing a subordinate or similar cases.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;You&#039;&#039;&#039; need to handle that report by tomorrow. &#039;&#039;&#039;She&#039;&#039;&#039; will ensure it shows on &#039;&#039;&#039;your&#039;&#039;&#039; performance review otherwise.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B through the personal self (you/your). It shows that Person A is either disrespectful, a superior, or from regions where the use of ‘you’ is not informal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The personal self, first-person pronouns (I/me/mine), is the informal state. It is addressing matters on a personal level where formality is not required, or genuinity is desired. The Individual aspect can be used by itself in this state. Close friends, personal moments, and similar matters would use the personal self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;I&#039;&#039;&#039; am unsure what &#039;&#039;&#039;you&#039;&#039;&#039; mean by this. &#039;&#039;&#039;Your&#039;&#039;&#039; proposal vexes &#039;&#039;&#039;me&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A uses the personal self and addresses Person B in the personal self. This establishes a close and informal conversation or is used to disrespect Person B by addressing them directly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Transitioning from public to personal selfs is easy. The initiator who desires to make the conversation informal starts by referring to themself in the personal self. If the other participants agree to make a conversation informal, then they respond in kind using the personal self. Otherwise, they may continue to use the public self and maintain the conversation’s formality.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, &#039;&#039;&#039;I&#039;&#039;&#039; simply wanted to be introduced to &#039;&#039;&#039;her&#039;&#039;&#039;. &#039;&#039;&#039;My&#039;&#039;&#039; name is &#039;&#039;&#039;Abdal Akhtarov&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person A steps into the personal self but is still speaking to Person B through her public self. This is an invitation to personal conversation, done respectfully by not involving Person B&#039;s personal self directly. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello, &#039;&#039;&#039;Mr. Akhtarov&#039;&#039;&#039;. &#039;&#039;&#039;I&#039;&#039;&#039; am &#039;&#039;&#039;Aisha&#039;&#039;&#039;. Does &#039;&#039;&#039;he&#039;&#039;&#039; wish to speak elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person B is still speaking to Person A&#039;s public self, however refers to herself in the personal self, accepting the invitation to an informal conversation. In the following conversation, it would be acceptable for both to use personal self.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The use of the public and personal self by non-Tajara can be jarring for those not acclimated to human environments. Tajara not used to human space can find it disrespectful how the use of the personal self is standard. Those acclimated to non-Tajaran patterns of speech rarely take issue with the lack of distinction between public and personal self. Referring to a non-Tajara through informal pronouns is broadly acceptable, however the use of first-person pronouns, the personal self, as a default often takes years in human space and a concerted effort for a Tajara to transition to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Slang/Terminology ====&lt;br /&gt;
Tajara, like every species, has a wide variety of slang terms in both Tajaran languages and Tau Ceti Basic. While no list can be truly comprehensive, as slang is ever changing, certain phrases and terms have become widespread enough to be known by nearly all Tajara.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phrase !! Meaning !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;zivr/Tivr || Xeno, Human || Beginning as a term for solely humans, T&#039;zivr, or &amp;quot;furless&amp;quot;, grew to incorporate all aliens as a whole. The term is not wholly considered derogatory, however is seen as less acceptable than xeno or alien.&lt;br /&gt;
|-&lt;br /&gt;
| Dornshky || Furless || A strong insult originating from the physical condition itself. While it is a common insult among Tajara, it includes a more derogatory way to refer to aliens.&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;ishk || IPCs, Robots, Hadiists || Originating from the Siik term for soulless, T&#039;ishk became a widespread insult for Hadiists and robots alike among Little Adhomai, quickly spreading to other Tajaran communities and, ultimately, back to Adhomai.&lt;br /&gt;
|-&lt;br /&gt;
| M&#039;ishk || IPCs || The non-derogatory version of T&#039;ishk, M&#039;ishk more specifically refers to IPCs, directly translating as &amp;quot;artificial soul&amp;quot;. It started as a shorthand of Manq&#039;ishk, however quickly gained traction within the People&#039;s Republic, and later other Tajaran communities.&lt;br /&gt;
|-&lt;br /&gt;
| Sha&#039;tajii/Shatii || Dionae || Directly translating to &amp;quot;wood peoples&amp;quot;, the term began from Little Adhomai where contact between Tajara and Dionae took place frequently enough to generate a slang term.&lt;br /&gt;
|-&lt;br /&gt;
| Kirr || Vaurca || Directly translating to &amp;quot;insect&amp;quot;, the slur originated from Little Adhomian gangs warring with Vaurca living in neighboring districts. The term spread rapidly following the murders of multiple Tajara ordered by Vaurca Queen Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra.&lt;br /&gt;
|-&lt;br /&gt;
| Nav&#039;hen || Unathi || A contraction of the phrase &amp;quot;dahal Nav henrhesi&amp;quot;, translating to &amp;quot;dies in the cold&amp;quot;. The phrase began as a tongue-in-cheek way to refer to Unathi mercenaries within the S&#039;rand&#039;marr Coalition by ALA soldiers, before spreading to Little Adhomai where it was shortened to Nav&#039;hen.&lt;br /&gt;
|- &lt;br /&gt;
| Ratajani || Skrell || Originating from the folk tales of small, ugly, stump-tailed, neon colored creatures. Characterized as greedy and the cause of unlucky events in life, Ratajani was quickly applied to Skrell upon first contact. This use of the term as a slur quickly overtook the earlier and less derogatory use as comparison to misbehaving children.&lt;br /&gt;
|- &lt;br /&gt;
| K&#039;strelkii || Mercenary, Corporate Drone || Translating as &amp;quot;money soldier&amp;quot;, the term grew out of the spite among Tajara towards corporate busy-bodies and mercenary groups.&lt;br /&gt;
|- &lt;br /&gt;
| Rafama || Stubborn, Hard-headed, Territorial || Originating from the behavior of Rafamas on Adhomai, the term is a long historic name for any person acting particularly stubborn or stand-offish.&lt;br /&gt;
|- &lt;br /&gt;
| Raskaren || Noble, Enforcer || Based upon the mythological Raskaren, a creature of Raskara that drinks blood and is incapable of surviving sunlight. The term grew to become a slur against nobles and M&#039;sai enforcers. While predominantly used within the [[Free Tajaran Council]], the term has been slowly spreading to Little Adhomai and Adhomai proper. It is banned within the New Kingdom.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Kalta || Royalist, Poor || Forming from a joke regarding the relatively high rates of poverty within the New Kingdom, T&#039;Kalta, translating to &amp;quot;without money&amp;quot;, grew in popularity across the People&#039;s Republic and Democratic People&#039;s Republic.&lt;br /&gt;
|- &lt;br /&gt;
| Njaqrii || Noble Dynasty || Translating into &amp;quot;noble family collective&amp;quot;, the Njaqrii is what amounts to a dynasty. One must be a Njarir to be within a Njaqrii. These dynasties can be expansive, covering sometimes hundreds of Tajara. The distinction between dynasties is primarily determined by recognition from other Njaqrii. Given progress nations on Adhomai abhor the nobility, Njaqarii remains a matter only relevant to the [[New Kingdom of Adhomai]] and history.&lt;br /&gt;
|- &lt;br /&gt;
| Njarii || Noble House || Where Njaqrii is the noble family, Njarii is the noble &amp;quot;house&amp;quot;. Njarii act, in essence, like a business centered around the matters of the Njaqrii, or sections within the Njaqrii. The Njarii includes far more individuals, spanning from servants and workers to the nobility themselves. Establishing a Njarii is a legal matter within the [[New Kingdom of Adhomai]], however in the [[People&#039;s Republic of Adhomai]] and [[Democratic People&#039;s Republic of Adhomai]], Njarii remain unrecognized or illegal.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Ruv || Shameless, Al&#039;mariist || A rare Hadiist term that was applied to Al&#039;mariists for the perceived shamelessness in illegal and underhanded tactics during the Second Revolution. The term has since grown and spread across Tajaran communities.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Zhunii || Hick, Redneck || Translating to &amp;quot;lacking desire people&amp;quot;, the term spread as a catch-all for rural peasantry. The exact origins are believed to be a jab at the lack of time or willpower for rural peasantry to hold greater ambitions.&lt;br /&gt;
|- &lt;br /&gt;
| Vak&#039;a || Idiot, Airhead, Bro || Originating from Little Adhomai, Vak&#039;a spread rapidly as a general way to refer to a friend, equivalent to saying dude or bro.&lt;br /&gt;
|- &lt;br /&gt;
| Vakalnar || Grifter || Meaning &amp;quot;air salesman&amp;quot;, equivalent to calling someone a snake oil salesman.&lt;br /&gt;
|- &lt;br /&gt;
| Tyrhal || Hell || Tajaran religions have no singular lands that are considered the equivalent to hell among Human religions. However, ancient tales mentioned Tyrhal, or &#039;land of demons&#039;. Tyrhal was saved from obscurity when Little Adhomian residents wanted a Tajaran version of the human term hell. The term spread as a compromise for those Tajara who wanted to adopt Human mannerisms while maintaining Tajaran culture.&lt;br /&gt;
|-&lt;br /&gt;
| Azukavo/Azuvo || Love you || Not inherently slang, the use of Azuvo has become desensitized in more progressive communities of Tajara. Rather than being an intimate expression not fit for use in public, it has seen less stigma in use, albeit still associated with loved ones and close friends.&lt;br /&gt;
|-&lt;br /&gt;
| Ketvo (Ane)! || Onwards, Let&#039;s Go, To Victory || Translated literally as &amp;quot;March to victory!&amp;quot;, Ketvo Ane was established as a phrase within People&#039;s Republic military leadership. Being the standard phrase to initiate movement or actions, it became widespread during the Second Revolution, even among the other nations as turncoats brought the phrase along with them. Post-war, the phrase spread rapidly.&lt;br /&gt;
|- &lt;br /&gt;
| Blinder || Overwhelming, Too Much || Descended from the concept of S’rendarr’s light being the embodiment of energy and life. Having too much of S’rendarr’s light may blind someone, therefore for something to be a Blinder it exudes too much energy, S’rendarr’s light.&lt;br /&gt;
|- &lt;br /&gt;
| Half-Knuckle || Poor, Fraternizer (Royalist) || Originating from a noble snide. Knuckles are the smallest form of currency on Adhomai, therefore to call someone a half-knuckle implies they are so poor as to only have a half-knuckle. Within Royalist society, the term additionally refers to nobles who are seen as fraternizing too much with commoners.&lt;br /&gt;
|- &lt;br /&gt;
| Top Snow || Young, Inexperienced, New || A term referring to the top layer of snow, often fresh light snow. Someone who is Top Snow is fresh, equivalent to the human term &amp;quot;green horn&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Washoff || Old, Undesirable, Lackluster || Referring to the runoff of melted summer snow, called washoff on Adhomai, the term grew to be used for undesirable items or people, likened at times to the phrase ‘getting long in the tooth’.&lt;br /&gt;
|- &lt;br /&gt;
| Bronzer || Jackboot, Enforcer, Cop || Descended from the bronze emblems used to denote an on-duty enforcer. Used in a derogatory manner against cops, enforcers, and authority figures alike.&lt;br /&gt;
|- &lt;br /&gt;
| Bookie || Bookworm, Royalist, Dork || Stemming from the cultural view of books as symbols of noble oppression, bookie is a term used to insult someone within progressive cultures as a royalist, or someone who tolerates or encourages noble oppression. Can also be an insult equivalent of calling someone a dork, nerd, etc.&lt;br /&gt;
|- &lt;br /&gt;
| Torcher || Friendly, Happy, Positive || Originating from the symbol of Azubarre’s torch, calling someone a torcher implies they embody Azubarre’s torch, and therefore his qualities of positivity, friendliness, and true love. Over time, the connotations associated with Azubarre, namely the more romantic elements, became less emphasized, resulting in the slang becoming a catch all for friendliness and positivity.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotional Displays===&lt;br /&gt;
Because of their anatomy, Tajara express emotions in different ways than Humans. Baring one’s teeth is a strong expression of challenge or mockery. As such, Tajara rarely smile by showing the teeth, instead wrinkling the nose by gently lifting the sides of the muzzle. The folding of ears is a clear sign of fear or worry, while perking the ears forward shows attention or interest. Ears will involuntarily flick when exposed to loud sounds.&lt;br /&gt;
&lt;br /&gt;
The semi-prehensile tail of Tajara allows for a great amount of expression. Enough emphasis has been placed on the tail as a form of expression and language that Tajara afflicted with Hakh’jar are commonly misread or have to vocalize their current emotion. Tajaran tails naturally sway, however a rapid sway or wag is a childish sign of satisfaction. Curving the tail downward and blistering is a clear sign of hostility, whereas tucking the tail down by the feet is a stress response. The flicking of the tail end is a sign of anger or anxiety.&lt;br /&gt;
&lt;br /&gt;
Displays of affection among Tajara are rarely seen in public, and looked down on by traditionally minded Tajara. The common forms of affection are the bumping as muzzles or holding of the wrist. While less common, twining the tail around an ankle or wrist is seen as equivalent to holding the wrist. Intertwining tails, however, is seen as a childish expression of affection. Hugging is not seen romantically. It is seen as a transfer of body heat and thus a common act between friends, comrades, and family alike. Those acclimated to human expression may view hugging as having a romantic component in certain contexts, however this is lost on those with a traditional mindset.&lt;br /&gt;
&lt;br /&gt;
Status was a major aspect of emotional expression during the times of the nobility. When interacting with another of a higher social status, it was required for the lesser of the two to lower their head and pull the ears back. Having direct eye-contact or tilting the head up was seen as a show of defiance. These expectations have since been challenged and are often disregarded if not outright rejected since the fall of the old nobility, however those traditional-minded Tajara and Royalists within the New Kingdom continue to abide by the rules of status.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Valyan K&#039;rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.&lt;br /&gt;
&lt;br /&gt;
Sana Sahira&#039;s location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Valyan K&#039;rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
&lt;br /&gt;
====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
&lt;br /&gt;
In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protect all Tajara.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.&lt;br /&gt;
&lt;br /&gt;
[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
&lt;br /&gt;
The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors masking the wearer&#039;s face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.&lt;br /&gt;
&lt;br /&gt;
Today, the government officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
&lt;br /&gt;
The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
&lt;br /&gt;
====Fur Dying====&lt;br /&gt;
One of the flashier aspects of fashion and looks is fur dye. History saw extensive use of early fur dyes as methods to mark oneself as part of an in-group. Certain nobles would demand their enforcers and soldiers mark the noble’s crest on their neck, back, or arms. These symbols came to be associated with royalist loyalty well into the early history of the People’s Republic. Fur dye was banned during Al’mari’s reign, deemed as royalist sentiment. These restrictions came to an end during the beginning of the Second Revolution when Malik Hadii revoked the ban and instituted it across the People’s Republic’s agencies.&lt;br /&gt;
&lt;br /&gt;
In the present day, fur dye is commonly used to signify what it once did: presence in an in-group. Whether it be a mark of one’s nation, military unit, or other such matters. Fur dye as an expression of the self is a relatively new concept to mainstream society. Regardless of intent, markings from fur dye are typically small due to the cost of dyes which prohibit large or extravagant designs. Fur dyes remain almost exclusively in earthen tones and dark colors. The most popular color, due to its cheap price and wide availability, is Earthen-Root Blue (Hex: #6082B6). Few bright colors exist and are viewed as particularly disruptive and taboo.&lt;br /&gt;
&lt;br /&gt;
Many complications exist with fur dyes. Care and preparation must be taken to properly dye Tajaran fur, or else the fur becomes damaged and sheds. The restrictive range of colors is due, in part, to the lack of a synthetic dye that caters to Tajaran fur. This leaves Tajara with Adhomian sourced dyes that rely upon Adhomian flora of which few vibrant colors are available compared to earthen tones. NanoTrasen remains the largest producer of Tajaran dyes, fur, and mane soaps. &lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039; beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears&#039; and consumed during their morning meals.&lt;br /&gt;
&lt;br /&gt;
Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the loss of the People&#039;s Republic&#039;s hegemony over Adhomai. Messa&#039;s mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.&lt;br /&gt;
&lt;br /&gt;
Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
====Notable Dishes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomian Hard bread:&#039;&#039;&#039; a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fatshouters Bloodpudding:&#039;&#039;&#039; a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sugar Tree Candy:&#039;&#039;&#039; a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother&#039;s table. Sugar candy is made from the Nm&#039;shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It&#039;s occasionally flavored with fruits or savory liquors.&lt;br /&gt;
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*&#039;&#039;&#039;Avah:&#039;&#039;&#039; used to only mean &amp;quot;sweets&amp;quot; or &amp;quot;sweet thing,&amp;quot; now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.&lt;br /&gt;
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====Notable Beverages====&lt;br /&gt;
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*&#039;&#039;&#039;Messa&#039;s Mead:&#039;&#039;&#039; a fermented alcoholic drink made from earthen-root juice and Messa&#039;s tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa&#039;s Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.&lt;br /&gt;
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*&#039;&#039;&#039;Earthen-Root Juice:&#039;&#039;&#039; a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai&#039;s most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.&lt;br /&gt;
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*&#039;&#039;&#039;Nm&#039;shaan Liquor:&#039;&#039;&#039; an alcoholic drink manufactured from the fruit of the Nm&#039;shaan plant. It usually has a high level of alcohol by volume. Nm&#039;shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.&lt;br /&gt;
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===Music===&lt;br /&gt;
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Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
*&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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*&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; this instrument hails from the island of Das&#039;nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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*&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
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===Sports and Games===&lt;br /&gt;
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. &lt;br /&gt;
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is &amp;quot;The Bane of Rashashana&amp;quot;: which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
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====Notable Sports====&lt;br /&gt;
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*&#039;&#039;&#039;Farehal:&#039;&#039;&#039; a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai,  with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
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*&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. &lt;br /&gt;
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*&#039;&#039;&#039;N&#039;hanzafu Roping:&#039;&#039;&#039; a sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
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*&#039;&#039;&#039;Baghrar:&#039;&#039;&#039; an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara&#039;s claws to rake an opponent&#039;s torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.&lt;br /&gt;
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====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
*&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
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*&#039;&#039;&#039;Traiaz:&#039;&#039;&#039; a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
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=== Military ===&lt;br /&gt;
&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
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The military hardware of the Tajaran nation is somewhere close to what humankind used in the 1900s, though the transition to energy weapons has already been made. Clumsy overheating handguns and rifles that slowly fire long bolts of concentrated energy are used by high-ranking soldiers or special operatives, but their durability is dubious in comparison to the mass-produced, single-shot or bolt action rifles that the majority of Tajaran soldiers use. In recent years the People&#039;s Republic has largely replaced bolt action rifles with fully automatic Tsarrayut’yan rifles, however, these suffer accuracy issues at longer ranges. Bayonets are heavily relied upon in close-quarters combat rather than Tajaran model submachine guns, which are expensive in the eyes of the People&#039;s Republic and jam easily in the harsh terrain of Adhomai.&lt;br /&gt;
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Heavy infantry weapons like heavy machine guns used to come in the form of heavy, hand-cranked gatling emplacements with a heavy emphasis on frontal gun shielding. These HMG emplacements are extremely deadly in comparison to the slow-firing rifles of foot soldiers and are usually countered by Tajaran artillery or laser weaponry. Most squads of Tajara now carry a mixture of top-loading magazine-fed light machine guns or quicker-firing belt-fed LMGs.&lt;br /&gt;
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Tajaran artillery is where the cunning of the People&#039;s Republic engineering shines, and many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. These weapons are the pride of the People&#039;s Republic, and their nightmare if lost to enemy hands.&lt;br /&gt;
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=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
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=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life that the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
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Throughout history, the concept of gender in Tajara society varied over time. Archaeological evidence suggests that before the Incarnate Dominion, multiple identities—often related to religious practices—existed. Like everything else, the nobility&#039;s breeding project also molded the perception of gender in Adhomai. Njarir’Akhran, with their great emphasis on their bloodline, were the ones with the strictest and defined gender roles. While the Zhan-Khazan rarely cared about these definitions, seeing little distinction between them. After the revolution, gender in the Tajara society changed as well, but it did not free itself fully from the shackles of the pre-contact oppression. &lt;br /&gt;
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In history, transgender Tajara were more common among Njarir and Hharar due to their more defined gender roles. Before the revolution, these individuals were often in a nebulous state, as they were still obligated to participate in the eugenics program. While some could still find suitable partners, others had to find other outlets, such as joining religious societies or becoming outcasts. Ma&#039;ta&#039;ke priesthood is open to transgender Tajara who identify as their patron god&#039;s gender. The Church of S&#039;rand&#039;marr rejects these notions and maintains a strong distinction within its organization based on the gender assigned at birth of its members. &lt;br /&gt;
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Third gender and nonbinary identities have historically been associated with religious and mystical perspectives. Those who could combine and balance both aspects were typically priests or mystics, known to have achieved some form of enlightenment. Only after the revolution are these identities now explored without the trappings of the occult. The older generations are usually confused by younger individuals who identify as such, with more religious Tajara being outraged at them for appropriating something that was once sacred. &lt;br /&gt;
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Sexual orientation was a poorly defined concept for the Tajara until the contact. With the emphasis on the caste system, most individuals were expected to have a partner of the same ethnicity with whom they could reproduce, despite their preferences. The nobility often persecuted any relationship or behavior that threatened the caste project. The nobility strictly forbade any kind of relationship with a Tajara of a different ethnicity. &lt;br /&gt;
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After the civil war, theories and studies about gender and orientation have begun to emerge among revolutionary thinkers. The most radical theorists argued that such concepts were constructions of the old nobility to further their control, calling for forgetting such ideas in favor of new visions. Currently, the Tajara society still upholds gender roles similar to those before the contact, mainly based on one&#039;s heritage. The concept of a defined and clear sexual orientation is still fairly new. Only now free of the oppressive Njarir system, the Tajara are free to think about these matters as they develop further socially, even if frequently tainted by the lingering old prejudices. The other species&#039; vision of these matters is seen as alien; even a traditional Tajara would not care to pass judgment on anything that does not involve their people.&lt;br /&gt;
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Because of the Tajara&#039;s recent history as a repressive, conservative species, they still carry many prejudices from the period before the revolution. Overt displays of affection, xenophilia, and interracial relationships among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. &lt;br /&gt;
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[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]&lt;br /&gt;
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===Architecture===&lt;br /&gt;
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Adhomai&#039;s architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir&#039;Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People&#039;s Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.&lt;br /&gt;
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===Holidays===&lt;br /&gt;
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Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma&#039;ta&#039;ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal&#039;tor&#039;s annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. &lt;br /&gt;
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*&#039;&#039;&#039;Armistice Day (November 26th):&#039;&#039;&#039; while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. &lt;br /&gt;
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*&#039;&#039;&#039;Ma&#039;ta’kyr (March 24th to 30th):&#039;&#039;&#039; for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia&#039;s, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata&#039;ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. &lt;br /&gt;
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*&#039;&#039;&#039;Coming of Dawn (January 9th):&#039;&#039;&#039; a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr&#039;Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. &lt;br /&gt;
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*&#039;&#039;&#039;Dholma Festival (Third Week of October):&#039;&#039;&#039;  a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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[[Category:Tajara]]&lt;br /&gt;
&#039;&#039;Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=40516</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=40516"/>
		<updated>2026-07-08T23:22:47Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Slang */ Njarii and Njaqrii&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To play as Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. &lt;br /&gt;
&lt;br /&gt;
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. &lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Consular Officer&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan can be the following Heads of Staff:&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Biesellite Consular Officer&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara are faster but take extra brute damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.&lt;br /&gt;
* Tajara can extend their vision while standing still. This is possible by using a verb in-game.&lt;br /&gt;
* Tajara have superior hearing, allowing them to listen intently. This provides messages on nearby machinery, explosions, and allows Tajara to hear whispered messages from further away. This is possible using a verb in-game.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:Tajara_Child.png|thumb|A Tajaran mother with her child.]]&lt;br /&gt;
Tajara are an omnivorous bipedal humanoid species. While on a surface level Tajara appear to be humanoid felines, scientifically and practically Tajara share little in common with Earth’s felines beyond certain visual elements. Tajaran bodies are strongly adapted for the Adhomian environment, an arctic and turbulent planet. Evolved to survive the harsh weather, temperatures, and hostile fauna, Tajara are well adapted to cold-weather environments, speed, and perception.&lt;br /&gt;
&lt;br /&gt;
===Fur and Mane===&lt;br /&gt;
Tajara are covered in a layer of thick fur that provides insulation from the cold, protection from diseases, and weather solar radiation. The only regions left without fur are the pads of the hands and feet, alongside the eyes and various orifices. This fur performs extremely well at insulating against the cold and shedding snow or water. However, Tajaran fur is vulnerable to degradation caused by chemical or physical means. To counter this, damaged fur ‘sheds’ off to allow a healthy follicle to replace it. Otherwise, Tajara do not shed on a regular basis. Tajaran fur has a predetermined length at which it will not grow further, with exception to manes.&lt;br /&gt;
&lt;br /&gt;
Manes are made of a unique strain of Tajaran fur that is stronger and wirier than the rest of a Tajara’s fur. Manes do not stop growth, instead they continually grow unless prevented by chemical means. The growth pattern of a mane can vary from Tajara to Tajara. It is not uncommon for manes to grow around the entire head, not unlike Earth&#039;s lion manes. Male Tajara additionally grow what amounts to beards and mustaches along the muzzle. Manes are a complex biological component for Tajara. They assist in heat regulation and insulate the ears when they are folded back into the head. The follicles assist the body in healing wounds as well as boosting the Tajaran immune system.&lt;br /&gt;
&lt;br /&gt;
===Body Fat===&lt;br /&gt;
&lt;br /&gt;
Body fat is stored in two ways: The fat reservoir and the fat layer. The fat reservoir is a non-essential organ within the lower body. It stores excess fats that may be used for energy, heat, or to replace lost fat in the fat layer. While the reservoir is non-essential, the loss of the reservoir can cause numerous complications. Those lacking a reservoir starve faster, lacking an essential store of energy when there is a lack of food. The reservoir’s fat also partially fuels Tajaran heat generation, meaning those without a reservoir are typically colder. The fat layer is an essential insulating layer beneath the fur. It acts as equal parts temperature insulation and physical protection, using the layer to dampen blunt trauma.&lt;br /&gt;
&lt;br /&gt;
===Environmental Adaptations===&lt;br /&gt;
&lt;br /&gt;
Tajaran adaptations to extremely low-temperature environments have the tendency to cause overheating issues in more mild environments. The primary methods by which Tajara expel heat are the pads of the hands and feet, as well as the ears and breath. It is common for Tajara to shorten the fur around the ears to increase heat dissipation. Typically, Tajara will attempt to cool their skin or lower their internal temperature as the insulation of the fur and fat layer also assists in keeping the cold in.&lt;br /&gt;
&lt;br /&gt;
Tajara are built to favor efficient use of energy as opposed to raw strength. Tajaran muscles are lean, built for sustained use over long periods time rather than bursts of power. This is exemplified by the Tajaran gait. Specialized for movement through snow, Tajaran biology favors a consistent speed capable of trudging through snow efficiently as opposed to sprinting. Outside of snowy environments, the lack of resistance correlates to a faster walk speed. However, this does not mean Tajara are not capable of great feats of strength. Training and practice can produce strength competitive with human athletes, albeit with more effort required as the muscles produced are built for endurance and not raw power.&lt;br /&gt;
&lt;br /&gt;
Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes have large pupils, capable of contracting significantly faster than other creatures, sapient or otherwise. The Tajaran eye has uniquely evolved to physically alter its structure to achieve different functions. The eyes may focus the lens and physically contract the rear of the eye to increase the density of rods, allowing for extreme low-light vision, albeit colorless vision and at great risk of bright lights harming the eye and causing pain. A similar process can be performed to focus a Tajara’s vision at a far target. The eye contracts in a different manner to focus at great lengths, effectively extending one’s vision. While a Tajara can attempt to use low-light and far-vision at the same time, it often results in diminished low-light vision at distance, and can be painful when performed for long periods of time. To protect the eye from snow blindness and keep the eye moist against wind, Tajaran eyes have nictitating membranes.&lt;br /&gt;
&lt;br /&gt;
Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed. Tajaran ears, similarly to Tajaran eyes, are capable of contorting their physical structure to achieve different goals. The ears can shift to amplify quieter noises, at risk of damage and pain should a loud noise be made close to the ear. Tajaran ears are often warmer than the rest of the body as they are the primary method of heat dissipation.&lt;br /&gt;
&lt;br /&gt;
Tajara possess a pair of digitigrade legs and otherwise humanoid arms. Each hand has 5 digits, each with a 1-2 cm claw. These claws are non-retractable and particularly sharp. These claws can be filed down if more dexterity is needed, however this is done with great care and caution as cutting claws too short can be incredibly incredibly painful and will expose nerves to the air. Tajaran feet carry 4 roughly equal-sized digits. These digits also have claws, however they are more blunted and hooked compared to their hand-based counterparts to assist in grip and stability on rocky or snowy surfaces.&lt;br /&gt;
&lt;br /&gt;
Tajaran tails are long, semi-prehensile extremities that, while appearing not particularly useful, are vital. The place of the tail takes on a biological and societal role. Biologically, the tail is necessary for balance and environmental awareness. While Tajara may be bipedal, much of their flexibility and maneuverability is owed to the tail providing superior balance and stability. The tail has higher bundles of sensory nerves that assist in environmental awareness, notable vibrations. Societally, tails are a fundamental part of Tajaran body language and communication. Most languages require tails, either for communicating the language itself or to inflect meaning and tone into sentences. It also provides a visible display of body language.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. However, these molars remain sharper than human molars to pierce the tough skins of Adhomian produce. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. &lt;br /&gt;
&lt;br /&gt;
===Tajaran Build an Lifecycle===&lt;br /&gt;
&lt;br /&gt;
Tajara are sexually dimorphic, however the differences are rarely notable. Males are typically taller, have broader shoulders, more pointed ears, and larger hands and feet. Females have elongated muzzles, shorter ears, and an additional set of molars. Mothers do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. These breasts contract around three months after birth when the young transition to normal food.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]&lt;br /&gt;
Tajaran height and weight are primarily dependent on ethnicity. However, upbringing and access to food often dictates height, with less access resulting in shorter Tajara. Heights and weights often vary. Tajara shorter or taller than the range typical for their ethnicity often face medical issues as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M’sai:&#039;&#039;&#039; 160 cm to 170 cm. 80.1 kg to 90.4 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; 150 cm to 160 cm. 68.2 kg to 77.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Njarir:&#039;&#039;&#039; 165 cm to 175 cm. 82.5 kg to 92.8 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zhan:&#039;&#039;&#039; 170 cm to 190 cm. 82.9 kg to 103.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tajaran lifecycle is more rapid relative to other species. A Tajaran fetus only takes 6 months to mature, with Tajaran children reaching the full extent of their physical growth by 15 or 16. Modern medicine sees most Tajara now live beyond 70 years with the oldest Tajara reaching nearly 100. However, ages beyond 80 often require intensive and expensive medical technologies. Most Tajara retire at 60 when the body becomes too aged to work.&lt;br /&gt;
&lt;br /&gt;
The sleep cycle of the Tajaran species is one of their most scientifically curious features. A normal waking period is somewhere between 36 and 58 hours, with a subsequent 20 to 28 hours of sleep. Normally, the waking period is spotted with 3 to 4 15-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajara living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those who do not enter the sleep cycle properly, or attempt to break it in order to conform to a human sleep cycle, may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, further reinforced by their larger presence in cities. Given their status as the ‘face’ of Tajara, Hharar have grown to take over many diplomatic and public-facing jobs following the establishment of the People’s Republic of Adhomai. Hharar societally are the artisans and tradies, typically focusing on more skilled trades. Being the original urbanites, Hharar culture is what has been exported as ‘Tajaran culture’ across the Spur. They are the creators of the [[S’rendarr and Messa|Twin Suns worship]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; considered to be the backbone of Tajaran society. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Zhan-Khazan fill the societal role of the laborer. They are the workers and managers of mines, farms, construction sites, etc. Being the dominant race in the restaurants and inns, much of Tajaran food culture comes from the Zhan-Khazan, as well as the religion of the [[Ma’ta’ke Gods]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy before the First Revolution. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards leadership roles, the arts, and the sciences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coloration ===&lt;br /&gt;
Fur color is the most noticeable aspect of a Tajara. It acts as a natural camouflage and is the most visible difference between the ethnicities. Ancient history saw these fur colors appear in certain regions of Adhomai, however over millennia of migration, marriage, and modern travel, every coloration of fur can be seen across Adhomai and now the Spur.&lt;br /&gt;
&lt;br /&gt;
Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These fur colors are suggestions and guidelines. Any one Tajara could have a variation of the colors shown, whether it be lighter or darker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Hharar:====&lt;br /&gt;
Hharar fur coloration traces back to the proto-Hharar peoples of Southern Ras&#039;nrr. The forests between the Rhazar and Khazan mountains alongside the fertile soil allowed for the invention of farming, and later the formation of Adhomai’s first civilizations. The Hharar people evolved to feature brown fur colorations due to the numerous woods they lived in.&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|left|thumb|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|left|thumb|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|left|thumb|Taupe (RGB 72, 60, 50 / Hex #483c32)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prairie Brown&#039;&#039;&#039;&lt;br /&gt;
Being the most common coloration of Hharar fur, Prairie Brown was once associated with the numerous Hharar working the fields across Ras’nrr. Despite this association, it is not considered the oldest fur coloration, instead being a variation that occured in those living among the fields of the warmer prairies of the Ras’nrr Heartlands.&lt;br /&gt;
| &#039;&#039;&#039;Azumah Wood&#039;&#039;&#039;&lt;br /&gt;
This fur color dates far older than the name it is associated with. Once referred to as simply “Summer Brown”, the name Azumah Wood became widespread following the massive success of a logging company in the Azumah lake region during the Steeple Peace. The wood products were advertised and sold with the image of a kochiba furred logger chopping down “Azumah grade” trees. The logging company has since then gone defunct, being known only as the source of a strange origin for the term.&lt;br /&gt;
| &#039;&#039;&#039;Harbor Brown&#039;&#039;&#039;&lt;br /&gt;
Harbor Brown carries the title of being the oldest known fur coloration among Hharar, having been the predominant coloration amongst the proto-Hharar of the Southern Ras’nrr region. However, in modern times it has been titled after the numerous harbor workers found across Adhomai, even if they no longer are a majority of sailors.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Zhan-Khazan:====&lt;br /&gt;
Zhan fur colorations are the result of a long history of mountain tribes. Even during winter seasons, the darker fur colorations permitted better camouflage with the rocky terrain of the Ras’nrr mountains.&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rhazar Fog&#039;&#039;&#039;&lt;br /&gt;
During Sil’nryy-aysaif, the foot of the Rhazar mountains are commonly blanketed in a thick fog. The rare blue coloration of this fog became closely associated with the local Zhan population who shared a similar fur color with that of the mountain rock. Regardless, the fur coloration took on the name of the far more popular fog than the relatively mundane mountain rock.&lt;br /&gt;
| &#039;&#039;&#039;Khazan Rock Grey&#039;&#039;&#039;&lt;br /&gt;
The proto-Zhan-Khazan people were infamously put down during the Incarnate Dominion. The majority featured a dark-grey fur that became synonymous with the Zhan tribes of the Khazan mountains that the ethnicity, and fur, are now named after.&lt;br /&gt;
| &#039;&#039;&#039;Nraz’i Mud&#039;&#039;&#039;&lt;br /&gt;
Of the Zhan tribes, those in the Nraz’i mountains enjoyed the warmest winters. The hinterlands of the Sum’add coast become a muddy mess when the snow melt of the Nraz’i mountains washes onto the thawed soil. The fur color common of the region’s Zhan tribes became associated with the mud, then taking the name it has now.&lt;br /&gt;
| &#039;&#039;&#039;Cavern Black&#039;&#039;&#039;&lt;br /&gt;
Caves formed a natural home for the first Zhan’khazan to settle within. These served as strong homes and fortresses alike for the ancient peoples. It is not believed that these conditions resulted in the dark coloration being prevalent among the Zhan, despite old tales claiming such. This uncommon coloration originated from the southern Rhazkjara mountains.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Njarir&#039;Akhran:====&lt;br /&gt;
Njarir fur colorations are the results of the extensive eugenics programs employed by the Adhomian nobilities. Through decades of careful merging of M’sai and Hharar bloodlines, along with high amounts of inbreeding, Njarir now feature the flashiest fur colors among Tajara. Despite the inherent nature of genetics, reputations for different fur colorations have taken root among noble circles even following the revolutions.&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steeple Light&#039;&#039;&#039;&lt;br /&gt;
Seen as the ultimate fur coloration produced by the infamous eugenics programs, Steeple Light gained its name after a Rasn’rr emperor of the early Steeple Peace declared his fur, a bright orange, to be the manifestation of S’rendarr’s light. Some esoteric circles in the New Kingdom have adopted this belief upon its rediscovery. While the emperor’s name was lost to the books burned in the First Revolution, his declaration remains as the name of this fur coloration.  It is a highly sought after coloration among nobles. &lt;br /&gt;
| &#039;&#039;&#039;Hadii Red&#039;&#039;&#039;&lt;br /&gt;
Once a mundane coloration, Hadii Red has become an intimidating presence following the rise of the Hadii Dynasty. The vast majority of the family has some variation of this fur, with many rumors claiming they place great effort and care that the coloration is maintained in their offspring. It is an uncommon joke for Njarir who have this fur to say that they’re secretly a Hadii.&lt;br /&gt;
| &#039;&#039;&#039;Ras’val Royal&#039;&#039;&#039;&lt;br /&gt;
Many of the noble families who came to rule the regions surrounding the Ras’val sea featured the ruddy coloration of what is now known as Ras’val Royal. While previously considered the coloration of middling nobles, the rise of the Azunja family to the head of the New Kingdom has led to the coloration being perceived as the height of royalty.&lt;br /&gt;
| &#039;&#039;&#039;Half-Knuckle White&#039;&#039;&#039;&lt;br /&gt;
This fur color was common among lower nobility across Adhomai during the Steeple peace. The term Half-Knuckle White was coined as a slur against those nobles who were seen as fraternizing too much with their enforcers resulting in a “washed out” fur color. Genetic research shows that these claims had little backing, but this has yet to make an effect on the thoroughly cemented name.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====M&#039;sai:====&lt;br /&gt;
M’sai fur is the result of the behaviors of proto-M’sai. Having been a nomadic people of the open prairies in Ras’nrr, the light fur color was often the only way Tajaran hunters were capable of hiding or blending into the environment.&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zarragh Washoff&#039;&#039;&#039;&lt;br /&gt;
Considered the most recent evolution of fur color, Zarragh Washoff garnered its name in the Zarr’jirah mountains. The lake-effect snow of the northern lake gained the name “washoff” due to how the new layers of snow would conceal rock and dirt chips on older snow, making the mountains easier to blend into.&lt;br /&gt;
| &#039;&#039;&#039;Field Snow&#039;&#039;&#039;&lt;br /&gt;
Field Snow is arguably the most common fur coloration amongst M’sai. Characteristic of the proto-M’sai hailing from the fields of the Nraz’i basin, upon the arrival of the nomadic tribes to Souther Ras&#039;nrr the native proto-Hharar began to refer to their coloration as “Field Snow” after the coloration of fresh snow on the Ras’nrr prairies.&lt;br /&gt;
| &#039;&#039;&#039;Fatshouter White&#039;&#039;&#039;&lt;br /&gt;
Named after the coloration of fatshouter milk before processing, this coloration has dubious origins. Written history on much of the proto-m’sai peoples were sparse, however prevailing research suggests Fatshouter white primarily comes from those M’sai nomads from the inner western coast of the Nraz’i basin.&lt;br /&gt;
| &#039;&#039;&#039;Enforcer Silver&#039;&#039;&#039;&lt;br /&gt;
Being the second most common fur coloration of the M’sai people, Enforcer Silver garnered its name through association with the dreaded noble enforcers of history. The name was reinforced in older times when many noble families began to stamp enforcer insignias in silver, which often came close to the fur color of many M’sai who wore them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran History]]&#039;&#039;&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
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For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
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The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
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The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
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What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
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===Tensions Rise=== &lt;br /&gt;
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Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
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Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
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Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
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Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
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Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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===The Uprisings===&lt;br /&gt;
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It took little more than a year for a formal uprising to be staged. In &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
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This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
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===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, the People&#039;s Republic of Adhomai was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. &lt;br /&gt;
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However, serious problems remained. &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
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===The Second Revolution===&lt;br /&gt;
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The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039;, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
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While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.&lt;br /&gt;
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
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===Adhomai Today===&lt;br /&gt;
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The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
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There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. &lt;br /&gt;
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.&lt;br /&gt;
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The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
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One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.&lt;br /&gt;
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The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge.&lt;br /&gt;
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==Tajaran Factions==&lt;br /&gt;
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Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.&lt;br /&gt;
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[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
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===[[File:PRA_Flag.png|30px]] [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
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Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the &#039;&#039;&#039;People&#039;s Republic of Adhomai&#039;&#039;&#039; is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
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The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
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After the Second Revolution, the People&#039;s Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
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===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
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The most pervasive and successful rebellion came from a group called the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
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Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
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The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala&#039;s term comes close to its end and the next election is being organized, the fragile Al&#039;mariist democracy is threatened by all kinds of extremists.&lt;br /&gt;
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===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
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During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
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[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
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==Social==&lt;br /&gt;
===Names===&lt;br /&gt;
Native Tajaran names have changed over the storied history of the species. The earliest record of naming conventions appears in the Warring Kings era, where the usage of dynastic titles became a standard part of the Tajaran name as a way to distinguish which noble a given serf worked under. Since then, names changed as more titles were attached. Jobs, personality traits, status, titles, age, given names, and more have been combined to produce the infamously long and unwieldy names associated with history. Following the declaration of the Steeple Peace, nobles across Adhomai standardized to a new scheme which continues to persist among the Tajaran people.&lt;br /&gt;
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Every name features three aspects: The individual, the dynasty, and the purpose. Xeno-linguists associate these aspects to the human concepts of the given name, the family name, and the job title respectively. This has resulted in debate over forced associations, as each aspect has a different connotation than what humans may expect, namely the Dynasty. Unlike humans, family names are only found with noble dynasties. This has led to many xeno organizations to assume that Tajara associate with large extended families.&lt;br /&gt;
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The Individual aspect is the personal part of a Tajara’s name. Parents will provide their child with the Individual aspect in hopes that the phrase or word used will become a part of the Tajara&#039;s person. It is not uncommon for Tajara to bear the names of gods or powerful figures, or for others to be named after abstract, religious, or ideological concepts.&lt;br /&gt;
The Dynasty aspect is the standardized part of a Tajara’s name. Following the First Revolution, the Hadiist government mandated the Dynasty aspect be named after the birthplace of an individual as a means to remove the influences of the nobility. Those stubborn Tajara born before the end of the First Revolution, or those now living in the New Kingdom, often refused to change their Dynasty aspect, continuing to reflect the noble family they serve or are a part of.&lt;br /&gt;
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The Purpose aspect previously was the utilitarian part of a Tajara’s name. The aspect reflected a job or trade, an essential piece of information within a community. However, since the end of the first revolution, the need for static names to lessen the bureaucratic burden resulted in many Purpose aspects turning into a form of family name, a newer and still contentious concept for Tajara. With the number of regional dialects and multiple titles for the same trade or job, Purpose aspects are rarely the same across Adhomai. In some cases, two families joining together in marriage would combine their two aspects to form a new one.&lt;br /&gt;
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While a Tajara’s name contains all three aspects, the usage of all three is not required. Most Tajara will utilize the Individual and Purpose aspect, however traditionalists and nobility expect the use of the Dynasty aspect. All Tajara on the Horizon may use only &#039;&#039;&#039;two aspects&#039;&#039;&#039;.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The following guide is &#039;&#039;&#039;not required&#039;&#039;&#039;. Native names can vary based on parentage, region, and numerous other factors. This guide is a structured option, however other options include taking inspiration from the [[Notable Tajara]] page, and heavily modifying Eastern European or Arabic names.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To create a native Tajaran name, you will need to access the &#039;&#039;&#039;unofficial&#039;&#039;&#039; translator [http://mk.darkserver.co.uk/lang/index.php here]. Select Siik’maas under the language drop down. By typing in certain words or phrases, then translating, you can utilize Tajaran words to create a name. Typically, you will want to connect multiple Tajaran words with an apostrophe or hyphen, however combining two words without a space is acceptable.&lt;br /&gt;
&lt;br /&gt;
*For the Individual aspect, use a phrase, trait, or concept. &lt;br /&gt;
**For example: Love becomes Azutul. S&#039;rendarr&#039;s Warmth (Kirmah rajzir. Zir)  becomes Kirmah’rajzir. &lt;br /&gt;
*For the Dynasty aspect, you may use any text you prefer. Regions and cities with royalty or dynasty attached usually garners better results. Hadiists typically utilize the name of the city or region they were born.&lt;br /&gt;
**For example: Kaltir Royalty (Jurlket mir mrra) becomes Jurlket’mir. Nal’tor (Jri chur) becomes Jri’chur&lt;br /&gt;
*For the Purpose aspect, use the title of the job or craft of the Tajara. Use multiple versions of a given job or trade for better results.&lt;br /&gt;
**For example: Police Officer (Kaii&#039;r manq rir) becomes Kaii’rirmanq. Prince becomes Vahkal.&lt;br /&gt;
*The final name becomes: Azutul Jurlket’mir Kaii’rirmanq. &lt;br /&gt;
**From this, you can tell the individual is Azutul or named love, whose liege is the Jurlket’mir or Kaltir Royalty, and performs work as a Kaii’rirmanq or officer.&lt;br /&gt;
&lt;br /&gt;
The translator output rarely gives a word or name ready for use. Modification will be required as seen in the examples provided. This also means that names cannot be decoded.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xeno-Influenced Names ====&lt;br /&gt;
&lt;br /&gt;
Given native tajaran names are difficult for humans to pronounce, the PRA once encouraged the use of humanized names. This resulted in many Tajara taking on names derived from Eastern European or Arabic origin, as xeno-linguists found these the easiest for Tajara to pronounce. Following the transition of power from Al’marii to President Hadii, the PRA has walked back on this stance and since issued a decree to encourage citizens retake their native names as a form of pride in tradition and loyalty to the party. Many Hadiists have heeded this decree and returned to their native names, however a sizable population continues to use their adopted names. Given Tajara may have multiple names, the Adhomian governments are more dedicated in the tracking of names.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Tajaran languages such as Siik’Maas or Siik’tajr is not forbidden by SCC regulations and is often used to hold conversations between Tajara on the crew.&lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik&#039;mas and Siik&#039;tajr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajaran culture necessitates a separation of the personal self and the external self. This cultural force can be traced back to the early worship of the Twin Suns, which throughout its history has emphasized a separation of personal and public matters. This separation was later reinforced by the nobility, eventually becoming an embedded part of all Tajaran languages. The result is a grammatical structure that separates the private and public self. In Tau Ceti Basic, this has been translated into the use of first, second, and third person pronouns as the closest fit.&lt;br /&gt;
&lt;br /&gt;
The public self, third-person pronouns (he/him, she/her), is the formal state. It shows respect and a distancing of one’s personal matters from others. Traditionalist Tajara would expect the use of the Dynasty aspect and appropriate titles when speaking in the public self. However, those from progressive regions rarely pay attention to the use of aspects as the weight of dynasties and the nobility is not present. Strangers meeting, a subordinate addressing a superior, and other cases where formality and respect is expected uses the public self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;His&#039;&#039;&#039; greetings to the &#039;&#039;&#039;madam&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this line, Person A speaks to Person B&#039;s public self through his own. As Person A does not know Person B’s name or title, madam is used to maintain respect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Hello &#039;&#039;&#039;Officer Smith&#039;&#039;&#039;. She is &#039;&#039;&#039;chef Al-Kandari&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B, a human, through their title and last name. Person A maintains the public self through the use of her own title and Dynasty aspect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The use of second-person pronouns (you/your) can depend on where someone is from. Non-traditionalist regions, such as the Hadiist lands, don’t consider second-person pronouns formal or informal. Traditional cultures, such as the New Kingdom, find second-person pronouns informal. In this latter case, it is reserved for use by a superior addressing a subordinate or similar cases.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;You&#039;&#039;&#039; need to handle that report by tomorrow. &#039;&#039;&#039;She&#039;&#039;&#039; will ensure it shows on &#039;&#039;&#039;your&#039;&#039;&#039; performance review otherwise.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B through the personal self (you/your). It shows that Person A is either disrespectful, a superior, or from regions where the use of ‘you’ is not informal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The personal self, first-person pronouns (I/me/mine), is the informal state. It is addressing matters on a personal level where formality is not required, or genuinity is desired. The Individual aspect can be used by itself in this state. Close friends, personal moments, and similar matters would use the personal self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;I&#039;&#039;&#039; am unsure what &#039;&#039;&#039;you&#039;&#039;&#039; mean by this. &#039;&#039;&#039;Your&#039;&#039;&#039; proposal vexes &#039;&#039;&#039;me&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A uses the personal self and addresses Person B in the personal self. This establishes a close and informal conversation or is used to disrespect Person B by addressing them directly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Transitioning from public to personal selfs is easy. The initiator who desires to make the conversation informal starts by referring to themself in the personal self. If the other participants agree to make a conversation informal, then they respond in kind using the personal self. Otherwise, they may continue to use the public self and maintain the conversation’s formality.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, &#039;&#039;&#039;I&#039;&#039;&#039; simply wanted to be introduced to &#039;&#039;&#039;her&#039;&#039;&#039;. &#039;&#039;&#039;My&#039;&#039;&#039; name is &#039;&#039;&#039;Abdal Akhtarov&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person A steps into the personal self but is still speaking to Person B through her public self. This is an invitation to personal conversation, done respectfully by not involving Person B&#039;s personal self directly. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello, &#039;&#039;&#039;Mr. Akhtarov&#039;&#039;&#039;. &#039;&#039;&#039;I&#039;&#039;&#039; am &#039;&#039;&#039;Aisha&#039;&#039;&#039;. Does &#039;&#039;&#039;he&#039;&#039;&#039; wish to speak elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person B is still speaking to Person A&#039;s public self, however refers to herself in the personal self, accepting the invitation to an informal conversation. In the following conversation, it would be acceptable for both to use personal self.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The use of the public and personal self by non-Tajara can be jarring for those not acclimated to human environments. Tajara not used to human space can find it disrespectful how the use of the personal self is standard. Those acclimated to non-Tajaran patterns of speech rarely take issue with the lack of distinction between public and personal self. Referring to a non-Tajara through informal pronouns is broadly acceptable, however the use of first-person pronouns, the personal self, as a default often takes years in human space and a concerted effort for a Tajara to transition to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Slang/Terminology ====&lt;br /&gt;
Tajara, like every species, has a wide variety of slang terms in both Tajaran languages and Tau Ceti Basic. While no list can be truly comprehensive, as slang is ever changing, certain phrases and terms have become widespread enough to be known by nearly all Tajara.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phrase !! Meaning !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;zivr/Tivr || Xeno, Human || Beginning as a term for solely humans, T&#039;zivr, or &amp;quot;furless&amp;quot;, grew to incorporate all aliens as a whole. The term is not wholly considered derogatory, however is seen as less acceptable than xeno or alien.&lt;br /&gt;
|-&lt;br /&gt;
| Dornshky || Furless || A strong insult originating from the physical condition itself. While it is a common insult among Tajara, it includes a more derogatory way to refer to aliens.&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;ishk || IPCs, Robots, Hadiists || Originating from the Siik term for soulless, T&#039;ishk became a widespread insult for Hadiists and robots alike among Little Adhomai, quickly spreading to other Tajaran communities and, ultimately, back to Adhomai.&lt;br /&gt;
|-&lt;br /&gt;
| M&#039;ishk || IPCs || The non-derogatory version of T&#039;ishk, M&#039;ishk more specifically refers to IPCs, directly translating as &amp;quot;artificial soul&amp;quot;. It started as a shorthand of Manq&#039;ishk, however quickly gained traction within the People&#039;s Republic, and later other Tajaran communities.&lt;br /&gt;
|-&lt;br /&gt;
| Sha&#039;tajii/Shatii || Dionae || Directly translating to &amp;quot;wood peoples&amp;quot;, the term began from Little Adhomai where contact between Tajara and Dionae took place frequently enough to generate a slang term.&lt;br /&gt;
|-&lt;br /&gt;
| Kirr || Vaurca || Directly translating to &amp;quot;insect&amp;quot;, the slur originated from Little Adhomian gangs warring with Vaurca living in neighboring districts. The term spread rapidly following the murders of multiple Tajara ordered by Vaurca Queen Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra.&lt;br /&gt;
|-&lt;br /&gt;
| Nav&#039;hen || Unathi || A contraction of the phrase &amp;quot;dahal Nav henrhesi&amp;quot;, translating to &amp;quot;dies in the cold&amp;quot;. The phrase began as a tongue-in-cheek way to refer to Unathi mercenaries within the S&#039;rand&#039;marr Coalition by ALA soldiers, before spreading to Little Adhomai where it was shortened to Nav&#039;hen.&lt;br /&gt;
|- &lt;br /&gt;
| Ratajani || Skrell || Originating from the folk tales of small, ugly, stump-tailed, neon colored creatures. Characterized as greedy and the cause of unlucky events in life, Ratajani was quickly applied to Skrell upon first contact. This use of the term as a slur quickly overtook the earlier and less derogatory use as comparison to misbehaving children.&lt;br /&gt;
|- &lt;br /&gt;
| K&#039;strelkii || Mercenary, Corporate Drone || Translating as &amp;quot;money soldier&amp;quot;, the term grew out of the spite among Tajara towards corporate busy-bodies and mercenary groups.&lt;br /&gt;
|- &lt;br /&gt;
| Rafama || Stubborn, Hard-headed, Territorial || Originating from the behavior of Rafamas on Adhomai, the term is a long historic name for any person acting particularly stubborn or stand-offish.&lt;br /&gt;
|- &lt;br /&gt;
| Raskaren || Noble, Enforcer || Based upon the mythological Raskaren, a creature of Raskara that drinks blood and is incapable of surviving sunlight. The term grew to become a slur against nobles and M&#039;sai enforcers. While predominantly used within the [[Free Tajaran Council]], the term has been slowly spreading to Little Adhomai and Adhomai proper. It is banned within the New Kingdom.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Kalta || Royalist, Poor || Forming from a joke regarding the relatively high rates of poverty within the New Kingdom, T&#039;Kalta, translating to &amp;quot;without money&amp;quot;, grew in popularity across the People&#039;s Republic and Democratic People&#039;s Republic.&lt;br /&gt;
|- &lt;br /&gt;
| Njaqrii || Noble Dynasty || Translating into &amp;quot;noble family collective&amp;quot;, the Njaqrii is what amounts to a dynasty. However, unlike human families that, in some cultures, may be declared regardless of status, Tajaran Njaqrii are purely noble matters. One must be a Njarir to be within a Njaqrii. These dynasties can be expansive, covering sometimes hundreds of Tajara. The distinction between dynasties is primarily determined by recognition from other Njaqrii. Given progress nations on Adhomai abhor the nobility, Njaqarii remains a matter only relevant to the [[New Kingdom of Adhomai]] and history.&lt;br /&gt;
|- &lt;br /&gt;
| Njarii || Noble House || Where Njaqrii is the noble family, Njarii is the noble &amp;quot;house&amp;quot;. Njarii act, in essence, like a business centered around the matters of the Njaqrii, or sections within the Njaqrii. The Njarii includes far more individuals, spanning from servants and workers to the nobility themselves. Establishing a Njarii is a legal matter within the [[New Kingdom of Adhomai]], however in the [[People&#039;s Republic of Adhomai]] and [[Democratic People&#039;s Republic of Adhomai]], Njarii remain unrecognized or illegal.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Ruv || Shameless, Al&#039;mariist || A rare Hadiist term that was applied to Al&#039;mariists for the perceived shamelessness in illegal and underhanded tactics during the Second Revolution. The term has since grown and spread across Tajaran communities.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Zhunii || Hick, Redneck || Translating to &amp;quot;lacking desire people&amp;quot;, the term spread as a catch-all for rural peasantry. The exact origins are believed to be a jab at the lack of time or willpower for rural peasantry to hold greater ambitions.&lt;br /&gt;
|- &lt;br /&gt;
| Vak&#039;a || Idiot, Airhead, Bro || Originating from Little Adhomai, Vak&#039;a spread rapidly as a general way to refer to a friend, equivalent to saying dude or bro.&lt;br /&gt;
|- &lt;br /&gt;
| Vakalnar || Grifter || Meaning &amp;quot;air salesman&amp;quot;, equivalent to calling someone a snake oil salesman.&lt;br /&gt;
|- &lt;br /&gt;
| Tyrhal || Hell || Tajaran religions have no singular lands that are considered the equivalent to hell among Human religions. However, ancient tales mentioned Tyrhal, or &#039;land of demons&#039;. Tyrhal was saved from obscurity when Little Adhomian residents wanted a Tajaran version of the human term hell. The term spread as a compromise for those Tajara who wanted to adopt Human mannerisms while maintaining Tajaran culture.&lt;br /&gt;
|-&lt;br /&gt;
| Azukavo/Azuvo || Love you || Not inherently slang, the use of Azuvo has become desensitized in more progressive communities of Tajara. Rather than being an intimate expression not fit for use in public, it has seen less stigma in use, albeit still associated with loved ones and close friends.&lt;br /&gt;
|-&lt;br /&gt;
| Ketvo (Ane)! || Onwards, Let&#039;s Go, To Victory || Translated literally as &amp;quot;March to victory!&amp;quot;, Ketvo Ane was established as a phrase within People&#039;s Republic military leadership. Being the standard phrase to initiate movement or actions, it became widespread during the Second Revolution, even among the other nations as turncoats brought the phrase along with them. Post-war, the phrase spread rapidly.&lt;br /&gt;
|- &lt;br /&gt;
| Blinder || Overwhelming, Too Much || Descended from the concept of S’rendarr’s light being the embodiment of energy and life. Having too much of S’rendarr’s light may blind someone, therefore for something to be a Blinder it exudes too much energy, S’rendarr’s light.&lt;br /&gt;
|- &lt;br /&gt;
| Half-Knuckle || Poor, Fraternizer (Royalist) || Originating from a noble snide. Knuckles are the smallest form of currency on Adhomai, therefore to call someone a half-knuckle implies they are so poor as to only have a half-knuckle. Within Royalist society, the term additionally refers to nobles who are seen as fraternizing too much with commoners.&lt;br /&gt;
|- &lt;br /&gt;
| Top Snow || Young, Inexperienced, New || A term referring to the top layer of snow, often fresh light snow. Someone who is Top Snow is fresh, equivalent to the human term &amp;quot;green horn&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Washoff || Old, Undesirable, Lackluster || Referring to the runoff of melted summer snow, called washoff on Adhomai, the term grew to be used for undesirable items or people, likened at times to the phrase ‘getting long in the tooth’.&lt;br /&gt;
|- &lt;br /&gt;
| Bronzer || Jackboot, Enforcer, Cop || Descended from the bronze emblems used to denote an on-duty enforcer. Used in a derogatory manner against cops, enforcers, and authority figures alike.&lt;br /&gt;
|- &lt;br /&gt;
| Bookie || Bookworm, Royalist, Dork || Stemming from the cultural view of books as symbols of noble oppression, bookie is a term used to insult someone within progressive cultures as a royalist, or someone who tolerates or encourages noble oppression. Can also be an insult equivalent of calling someone a dork, nerd, etc.&lt;br /&gt;
|- &lt;br /&gt;
| Torcher || Friendly, Happy, Positive || Originating from the symbol of Azubarre’s torch, calling someone a torcher implies they embody Azubarre’s torch, and therefore his qualities of positivity, friendliness, and true love. Over time, the connotations associated with Azubarre, namely the more romantic elements, became less emphasized, resulting in the slang becoming a catch all for friendliness and positivity.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotional Displays===&lt;br /&gt;
Because of their anatomy, Tajara express emotions in different ways than Humans. Baring one’s teeth is a strong expression of challenge or mockery. As such, Tajara rarely smile by showing the teeth, instead wrinkling the nose by gently lifting the sides of the muzzle. The folding of ears is a clear sign of fear or worry, while perking the ears forward shows attention or interest. Ears will involuntarily flick when exposed to loud sounds.&lt;br /&gt;
&lt;br /&gt;
The semi-prehensile tail of Tajara allows for a great amount of expression. Enough emphasis has been placed on the tail as a form of expression and language that Tajara afflicted with Hakh’jar are commonly misread or have to vocalize their current emotion. Tajaran tails naturally sway, however a rapid sway or wag is a childish sign of satisfaction. Curving the tail downward and blistering is a clear sign of hostility, whereas tucking the tail down by the feet is a stress response. The flicking of the tail end is a sign of anger or anxiety.&lt;br /&gt;
&lt;br /&gt;
Displays of affection among Tajara are rarely seen in public, and looked down on by traditionally minded Tajara. The common forms of affection are the bumping as muzzles or holding of the wrist. While less common, twining the tail around an ankle or wrist is seen as equivalent to holding the wrist. Intertwining tails, however, is seen as a childish expression of affection. Hugging is not seen romantically. It is seen as a transfer of body heat and thus a common act between friends, comrades, and family alike. Those acclimated to human expression may view hugging as having a romantic component in certain contexts, however this is lost on those with a traditional mindset.&lt;br /&gt;
&lt;br /&gt;
Status was a major aspect of emotional expression during the times of the nobility. When interacting with another of a higher social status, it was required for the lesser of the two to lower their head and pull the ears back. Having direct eye-contact or tilting the head up was seen as a show of defiance. These expectations have since been challenged and are often disregarded if not outright rejected since the fall of the old nobility, however those traditional-minded Tajara and Royalists within the New Kingdom continue to abide by the rules of status.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Valyan K&#039;rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.&lt;br /&gt;
&lt;br /&gt;
Sana Sahira&#039;s location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Valyan K&#039;rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
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====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
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In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protect all Tajara.&lt;br /&gt;
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====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
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==Culture==&lt;br /&gt;
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=== Fashion ===&lt;br /&gt;
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.&lt;br /&gt;
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[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
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The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors masking the wearer&#039;s face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.&lt;br /&gt;
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Today, the government officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
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The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
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====Fur Dying====&lt;br /&gt;
One of the flashier aspects of fashion and looks is fur dye. History saw extensive use of early fur dyes as methods to mark oneself as part of an in-group. Certain nobles would demand their enforcers and soldiers mark the noble’s crest on their neck, back, or arms. These symbols came to be associated with royalist loyalty well into the early history of the People’s Republic. Fur dye was banned during Al’mari’s reign, deemed as royalist sentiment. These restrictions came to an end during the beginning of the Second Revolution when Malik Hadii revoked the ban and instituted it across the People’s Republic’s agencies.&lt;br /&gt;
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In the present day, fur dye is commonly used to signify what it once did: presence in an in-group. Whether it be a mark of one’s nation, military unit, or other such matters. Fur dye as an expression of the self is a relatively new concept to mainstream society. Regardless of intent, markings from fur dye are typically small due to the cost of dyes which prohibit large or extravagant designs. Fur dyes remain almost exclusively in earthen tones and dark colors. The most popular color, due to its cheap price and wide availability, is Earthen-Root Blue (Hex: #6082B6). Few bright colors exist and are viewed as particularly disruptive and taboo.&lt;br /&gt;
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Many complications exist with fur dyes. Care and preparation must be taken to properly dye Tajaran fur, or else the fur becomes damaged and sheds. The restrictive range of colors is due, in part, to the lack of a synthetic dye that caters to Tajaran fur. This leaves Tajara with Adhomian sourced dyes that rely upon Adhomian flora of which few vibrant colors are available compared to earthen tones. NanoTrasen remains the largest producer of Tajaran dyes, fur, and mane soaps. &lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
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Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039; beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears&#039; and consumed during their morning meals.&lt;br /&gt;
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Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the loss of the People&#039;s Republic&#039;s hegemony over Adhomai. Messa&#039;s mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.&lt;br /&gt;
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
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====Notable Dishes====&lt;br /&gt;
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*&#039;&#039;&#039;Adhomian Hard bread:&#039;&#039;&#039; a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.&lt;br /&gt;
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*&#039;&#039;&#039;Fatshouters Bloodpudding:&#039;&#039;&#039; a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.&lt;br /&gt;
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*&#039;&#039;&#039;Sugar Tree Candy:&#039;&#039;&#039; a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother&#039;s table. Sugar candy is made from the Nm&#039;shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It&#039;s occasionally flavored with fruits or savory liquors.&lt;br /&gt;
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*&#039;&#039;&#039;Avah:&#039;&#039;&#039; used to only mean &amp;quot;sweets&amp;quot; or &amp;quot;sweet thing,&amp;quot; now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.&lt;br /&gt;
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====Notable Beverages====&lt;br /&gt;
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*&#039;&#039;&#039;Messa&#039;s Mead:&#039;&#039;&#039; a fermented alcoholic drink made from earthen-root juice and Messa&#039;s tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa&#039;s Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.&lt;br /&gt;
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*&#039;&#039;&#039;Earthen-Root Juice:&#039;&#039;&#039; a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai&#039;s most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.&lt;br /&gt;
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*&#039;&#039;&#039;Nm&#039;shaan Liquor:&#039;&#039;&#039; an alcoholic drink manufactured from the fruit of the Nm&#039;shaan plant. It usually has a high level of alcohol by volume. Nm&#039;shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
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Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.&lt;br /&gt;
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===Music===&lt;br /&gt;
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Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
*&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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*&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; this instrument hails from the island of Das&#039;nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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*&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
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===Sports and Games===&lt;br /&gt;
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. &lt;br /&gt;
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is &amp;quot;The Bane of Rashashana&amp;quot;: which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
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====Notable Sports====&lt;br /&gt;
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*&#039;&#039;&#039;Farehal:&#039;&#039;&#039; a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai,  with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
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*&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. &lt;br /&gt;
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*&#039;&#039;&#039;N&#039;hanzafu Roping:&#039;&#039;&#039; a sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
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*&#039;&#039;&#039;Baghrar:&#039;&#039;&#039; an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara&#039;s claws to rake an opponent&#039;s torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.&lt;br /&gt;
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====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
*&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
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*&#039;&#039;&#039;Traiaz:&#039;&#039;&#039; a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
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=== Military ===&lt;br /&gt;
&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
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The military hardware of the Tajaran nation is somewhere close to what humankind used in the 1900s, though the transition to energy weapons has already been made. Clumsy overheating handguns and rifles that slowly fire long bolts of concentrated energy are used by high-ranking soldiers or special operatives, but their durability is dubious in comparison to the mass-produced, single-shot or bolt action rifles that the majority of Tajaran soldiers use. In recent years the People&#039;s Republic has largely replaced bolt action rifles with fully automatic Tsarrayut’yan rifles, however, these suffer accuracy issues at longer ranges. Bayonets are heavily relied upon in close-quarters combat rather than Tajaran model submachine guns, which are expensive in the eyes of the People&#039;s Republic and jam easily in the harsh terrain of Adhomai.&lt;br /&gt;
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Heavy infantry weapons like heavy machine guns used to come in the form of heavy, hand-cranked gatling emplacements with a heavy emphasis on frontal gun shielding. These HMG emplacements are extremely deadly in comparison to the slow-firing rifles of foot soldiers and are usually countered by Tajaran artillery or laser weaponry. Most squads of Tajara now carry a mixture of top-loading magazine-fed light machine guns or quicker-firing belt-fed LMGs.&lt;br /&gt;
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Tajaran artillery is where the cunning of the People&#039;s Republic engineering shines, and many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. These weapons are the pride of the People&#039;s Republic, and their nightmare if lost to enemy hands.&lt;br /&gt;
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=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
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=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life that the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
&lt;br /&gt;
Throughout history, the concept of gender in Tajara society varied over time. Archaeological evidence suggests that before the Incarnate Dominion, multiple identities—often related to religious practices—existed. Like everything else, the nobility&#039;s breeding project also molded the perception of gender in Adhomai. Njarir’Akhran, with their great emphasis on their bloodline, were the ones with the strictest and defined gender roles. While the Zhan-Khazan rarely cared about these definitions, seeing little distinction between them. After the revolution, gender in the Tajara society changed as well, but it did not free itself fully from the shackles of the pre-contact oppression. &lt;br /&gt;
&lt;br /&gt;
In history, transgender Tajara were more common among Njarir and Hharar due to their more defined gender roles. Before the revolution, these individuals were often in a nebulous state, as they were still obligated to participate in the eugenics program. While some could still find suitable partners, others had to find other outlets, such as joining religious societies or becoming outcasts. Ma&#039;ta&#039;ke priesthood is open to transgender Tajara who identify as their patron god&#039;s gender. The Church of S&#039;rand&#039;marr rejects these notions and maintains a strong distinction within its organization based on the gender assigned at birth of its members. &lt;br /&gt;
&lt;br /&gt;
Third gender and nonbinary identities have historically been associated with religious and mystical perspectives. Those who could combine and balance both aspects were typically priests or mystics, known to have achieved some form of enlightenment. Only after the revolution are these identities now explored without the trappings of the occult. The older generations are usually confused by younger individuals who identify as such, with more religious Tajara being outraged at them for appropriating something that was once sacred. &lt;br /&gt;
&lt;br /&gt;
Sexual orientation was a poorly defined concept for the Tajara until the contact. With the emphasis on the caste system, most individuals were expected to have a partner of the same ethnicity with whom they could reproduce, despite their preferences. The nobility often persecuted any relationship or behavior that threatened the caste project. The nobility strictly forbade any kind of relationship with a Tajara of a different ethnicity. &lt;br /&gt;
&lt;br /&gt;
After the civil war, theories and studies about gender and orientation have begun to emerge among revolutionary thinkers. The most radical theorists argued that such concepts were constructions of the old nobility to further their control, calling for forgetting such ideas in favor of new visions. Currently, the Tajara society still upholds gender roles similar to those before the contact, mainly based on one&#039;s heritage. The concept of a defined and clear sexual orientation is still fairly new. Only now free of the oppressive Njarir system, the Tajara are free to think about these matters as they develop further socially, even if frequently tainted by the lingering old prejudices. The other species&#039; vision of these matters is seen as alien; even a traditional Tajara would not care to pass judgment on anything that does not involve their people.&lt;br /&gt;
&lt;br /&gt;
Because of the Tajara&#039;s recent history as a repressive, conservative species, they still carry many prejudices from the period before the revolution. Overt displays of affection, xenophilia, and interracial relationships among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. &lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
&lt;br /&gt;
Adhomai&#039;s architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir&#039;Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People&#039;s Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma&#039;ta&#039;ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal&#039;tor&#039;s annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armistice Day (November 26th):&#039;&#039;&#039; while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ma&#039;ta’kyr (March 24th to 30th):&#039;&#039;&#039; for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia&#039;s, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata&#039;ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coming of Dawn (January 9th):&#039;&#039;&#039; a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr&#039;Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dholma Festival (Third Week of October):&#039;&#039;&#039;  a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Tajara]]&lt;br /&gt;
&#039;&#039;Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Firearms&amp;diff=40256</id>
		<title>Guide to Firearms</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Firearms&amp;diff=40256"/>
		<updated>2026-07-05T04:56:39Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = SeniorScore}}&lt;br /&gt;
&lt;br /&gt;
==Firearm Handling Tips==&lt;br /&gt;
Before you even look at a gun, there’s a few helpful tips that will go a long way in improving your time, and your crewmates’ time, when you’re using firearms.&lt;br /&gt;
&lt;br /&gt;
Check the Safety!: Most guns will have a safety. This can be toggled by Ctrl+click’ing on the gun itself. Green ‘S’ is for Safe, Red ‘F’ is for Fire. If you don’t need the gun actively, having it on safe can prevent accidentally firing into a wall, or friend if you’re not being mindful of where you’re clicking. Additionally, if you’re on ‘Harm’ Intent, and you click with a gun on safe, you will immediately flip the safety to off and fire at your target in one go.&lt;br /&gt;
&lt;br /&gt;
Mind Your Aim!: If you’re fighting mobs, aim for the chest on your targeting doll (NumPad 5 will do this immediately). Mobs are HP bags, they don’t have specific body parts, but your fellow crew does. If they’re wearing armor, the chest is almost always going to be the most heavily armored, or the only part of them armored at all. No need to get fancy when cleaning up Greimorians, center mass!&lt;br /&gt;
&lt;br /&gt;
Make a Macro!: For ‘unique-action’. So many guns have a usage for a verb its practically impossible to git gud if you’re trying to fumble around and click the little button in the HUD. Notably, pump action shotguns, break action shotguns, bolt action rifles, and most revolvers make use of this to reload them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firearms Overview==&lt;br /&gt;
Firearms is a broad term referring from things as simple as a crossbow to as complex as a X-Ray laser or a railgun.&lt;br /&gt;
&lt;br /&gt;
This overview goes over every firearm you can find on the server.&lt;br /&gt;
&lt;br /&gt;
===.45 Caliber and Its Weapons===&lt;br /&gt;
.45 is a staple of humanity, even after hundreds of years of pistol research and design, and countless very self-important voices on the extranet declaring the caliber having long since outlived any sort of usefulness with the introduction of 9mm, with an equal amount declaring ‘stopping power’ in an almost sort of ritualistic chant to resolve arguments.&lt;br /&gt;
They show no sign of ceasing any disagreements.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====.45 Ammunition====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
We’ll discuss the functionality and numbers of specific ammunition types here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ .45 ACP&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition Name !! Damage !! Armor Penetration !! Agony !! Special Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45 || 30 || 0 || 0 || Nil&lt;br /&gt;
|-&lt;br /&gt;
| .45 Rubber || 3 || 0 || 30 || 0% Embed Chance&lt;br /&gt;
|-&lt;br /&gt;
| .45 Flash || 5 || 0 || 10 || Max Range: 15 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| .45 Practice || 5 || 0 || 0 || Nil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Pattern 5 Pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Pattern 5 Pistol is the standard-issue sidearm for the Civil Guard, San Colette’s local military force. Loosely based on the standard 9mm pistol of the Solarian Army, the P5 fires a larger .45 round intended for use against heavier targets. &lt;br /&gt;
The P5 is produced by the San Colette Interstellar Armaments Company (CAISC) and is often found abroad due to its rugged construction&lt;br /&gt;
Limited run models with shortened slides and wooden panel grips are more expensive, and belong to people of some notable station.&lt;br /&gt;
Some models have been modified to allow fully-automatic fire, and sport a prominent vertical grip and muzzle compensator to aid in control.&lt;br /&gt;
&lt;br /&gt;
Caliber - .45 ACP&lt;br /&gt;
&lt;br /&gt;
ROF - Pistol&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard .45 Magazines, Cap. 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Automatic Pattern 5 Pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A robust metal-framed semi-automatic pistol chambered in .45 produced in the system of San Colette. This example has been modified to allow fully-automatic fire, and sports a prominent vertical grip and muzzle compensator to aid in control.&lt;br /&gt;
&lt;br /&gt;
Caliber - .45 ACP&lt;br /&gt;
&lt;br /&gt;
ROF - SMG&lt;br /&gt;
&lt;br /&gt;
Firemodes - Semi-Auto, 3rnd Burst, 5rnd Burst, Full Auto&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard .45 Magazines, Cap. 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Mk58 Pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. It uses .45 rounds.&lt;br /&gt;
Some models sport wooden panels on the grip.&lt;br /&gt;
Mk58-A machine pistols have been modified for fully-automatic fire from the factory and sport a collapsible shoulder stock for better control. They additionally eject magazines on empty, and play a short alarm to alert the user it has done so.&lt;br /&gt;
&lt;br /&gt;
Caliber - .45 ACP&lt;br /&gt;
&lt;br /&gt;
ROF - Pistol&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard .45 Magazines, Cap. 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Mk58-A Machine Pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. This one has been modified for fully-automatic fire from the factory and sports a collapsible shoulder stock for better control. It uses .45 rounds.&lt;br /&gt;
&lt;br /&gt;
Notable Features - Auto-Eject on Empty&lt;br /&gt;
&lt;br /&gt;
Caliber - .45 ACP&lt;br /&gt;
&lt;br /&gt;
ROF - SMG&lt;br /&gt;
&lt;br /&gt;
Firemodes - Semi-Auto, 3rnd Burst, 5rnd Burst, Full Auto&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard .45 Magazines, Cap. 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Mrrazhakulii Suppressed Pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a suppressor integrated as part of its barrel. Carried by guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of those pistols were distributed among cells and ALA soldiers.&lt;br /&gt;
&lt;br /&gt;
Notable Features - Integrally Suppressed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - .45 ACP&lt;br /&gt;
&lt;br /&gt;
ROF - Pistol&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard .45 Magazines, Cap. 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Adar&#039;Mazy pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A mass produced pistol issued to People&#039;s Republic officers, government officials and low-ranking Party members. Known for their simple, cheap and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar&#039;Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - .45 ACP&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard .45 Magazines, Cap. 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====.45 machine pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - .45&lt;br /&gt;
&lt;br /&gt;
ROF - SMG&lt;br /&gt;
&lt;br /&gt;
Firemodes - Semi-Auto, 3rnd Burst, 5rnd Burst, Full Auto&lt;br /&gt;
&lt;br /&gt;
Magazine - .45 uzi magazine, Cap. 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Thompson submachine gun====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
An antique submachine gun. Still working, if a bit rough around the edges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - .45&lt;br /&gt;
&lt;br /&gt;
ROF - SMG&lt;br /&gt;
&lt;br /&gt;
Firemodes - Semi-Auto, 3rnd Burst, 5rnd Burst, Full Auto&lt;br /&gt;
&lt;br /&gt;
Magazine - .45 thompson magazine, Cap. 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====K45 police submachine gun====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A compact submachine gun made specifically for the Konyang National Police. Takes .45 ammo. Produced by one of Einstein Engines&#039; local subsidiaries on Konyang, the K45 &amp;quot;Pogpung&amp;quot; submachine gun is Taepung Arms&#039; entry into the submachine gun market. The National Police purchased a large number of K45s for their patrol units due to reports that service revolvers were inadequate at stopping rampant IPCs. The K45-P variant specially designed for the police forces is chambered in the organization&#039;s preferred .45 caliber and is limited to 3-round bursts due to the relatively limited firearms training of National Police officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - .45&lt;br /&gt;
&lt;br /&gt;
ROF - SMG&lt;br /&gt;
&lt;br /&gt;
Firemodes - Semi-Auto, 3rnd Burst&lt;br /&gt;
&lt;br /&gt;
Magazine - .45 thompson magazine, Cap. 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===.45 Rimmed Caliber and Its Weapons===&lt;br /&gt;
Spur’s most returned Firearm Related purchase for 100 years and running! Stiffer powder charge than .45 ACP, but just close enough in looks and name that it fools countless new gun owners and logistical officers for inexperienced mercenary outfits.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====.45 RImmed Ammunition====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
We’ll discuss the functionality and numbers of specific ammunition types here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ .45 Rimmed&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition Name !! Damage !! Armor Penetration !! Agony !! Special Notes&lt;br /&gt;
|-&lt;br /&gt;
| .45R || 40 || 15 || 0 || Nil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Nam-Kawada revolver====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Nam-Kawada model .45 caliber revolver, named after its two inventors, is an adaptation of an old Zavodskoi design designed to be easily made from colony ship autolathes. The original design was first introduced in 2307 due to a growing need to arm the nascent Konyang National Police (then known as the Suwon Colonial Constabulary) in the face of both wildlife and the occasional criminal activity. The lack of a need for an upgrade, as well as institutional attachment to the design, has led to its continued use for almost two centuries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - .45R&lt;br /&gt;
&lt;br /&gt;
ROF - Rifle&lt;br /&gt;
&lt;br /&gt;
Magazine - internal .45R Magazine, Cap. 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====C45 revolver====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The C45 is a .45 chambered revolver designed and manufactured by Zavodskoi Interstellar for use among security forces across the Spur. Compact and minimalist, the C45 is prized for its form factor, low maintenance, and extremely long longevity. Its low capacity sees it used primarily as a trusty back-up for personnel needing protection, but without the volume or firepower of a bulky automatic pistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - .45R&lt;br /&gt;
&lt;br /&gt;
ROF - Rifle&lt;br /&gt;
&lt;br /&gt;
Magazine - internal .45R Magazine, Cap. 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===9mm Caliber and Its Weapons===&lt;br /&gt;
9x19mm had its origins with humanity pre-World War 1 within Austria, and quickly exploded in global popularity as militaries and law enforcement agencies began the shift to submachine guns and self-loading pistols.&lt;br /&gt;
Now on the galactic scale of things, 9mm remains in many of the same applications, even as many decry the round as far too weak for modern military (and some even so far as *civilian* applications, usually followed by Unathi cross-chest density diagrams).&lt;br /&gt;
The round shows no sign of disappearing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====9mm Ammunition====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
We’ll discuss the functionality and numbers of specific ammunition types here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ 9mm&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition Name !! Damage !! Armor Penetration !! Agony !! Special Notes&lt;br /&gt;
|-&lt;br /&gt;
| 9mm || 20 || 15 || 0 || Nil&lt;br /&gt;
|-&lt;br /&gt;
| 9mm Rubber || 3 || 0 || 30 || 0% Embed Chance&lt;br /&gt;
|-&lt;br /&gt;
| 9mm Flash || 5 || 0 || 10 || Max Range: 15 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| 9mm Practice || 5 || 0 || 0 || Nil&lt;br /&gt;
|-&lt;br /&gt;
| 9mm Polymer || 12 || 30 || 0 || Nil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Moonlight pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Zavodskoi Interstellar Moonlight 9mm can be found in the hands of just about anyone imaginable - special operatives, common criminals, police officers, the average Joe - on account of the time-tested design, low price point, reliability, and ease of concealment. Having a threaded barrel helps, too, and it isn&#039;t uncommon to see the Moonlight as a prop in spy films, suppressed.&lt;br /&gt;
&lt;br /&gt;
Notable Features - Suppressible (Suppressing this WILL make it too large to fit in a bag. Holsters are fine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - 9mm&lt;br /&gt;
&lt;br /&gt;
ROF - Pistol&lt;br /&gt;
&lt;br /&gt;
Magazine - 9mm magazine, Cap. 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====Mk21 Blackjack pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Mk21 Blackjack is a ballistic sidearm developed and produced by NanoTrasen. Unlike the related Mk58, the Blackjack is a rather high quality piece - typically issued to higher ranking law enforcement personnel, the Mk21 is compact and chambered in 9mm caliber. With all the bells and whistles of a modern, quality police pistol, the Blackjack&#039;s main drawback is the notoriously nippy recoil - 9mm in such a small package can be unpleasant for the average shooter.&lt;br /&gt;
&lt;br /&gt;
Notable Features - Fits in a pocket!&lt;br /&gt;
&lt;br /&gt;
Caliber - 9mm&lt;br /&gt;
&lt;br /&gt;
ROF - Pistol&lt;br /&gt;
&lt;br /&gt;
Magazine - 9mm magazine, Cap. 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====550 Saber machine pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The 550 Saber is a cheap self-defense weapon, mass-produced by Zavodskoi Interstellar for paramilitary and private use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - 9mm&lt;br /&gt;
&lt;br /&gt;
ROF - SMG&lt;br /&gt;
&lt;br /&gt;
Firemodes - Semi-Auto, 3rnd Burst, 5rnd Burst, Full Auto&lt;br /&gt;
&lt;br /&gt;
Magazine - 9mm top mounted magazine, Cap. 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====M8 Pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Manufactured by Zavodskoi Interstellar and based off of a full-sized variant of their 9mm design, the compact M8 is the standard service pistol of the Solarian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - 9mm&lt;br /&gt;
&lt;br /&gt;
ROF - Pistol&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard 9mm Magazines, Cap. 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====M8-SIIB suppressed pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A variant of the M8 solarian service pistol, this particular variant comes with an integrated recoil compensator and are used by SIIB agents and operatives. Officially, this pistol does not exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - 9mm&lt;br /&gt;
&lt;br /&gt;
ROF - Pistol&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard 9mm Magazines, Cap. 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
====K8 pistol====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The compact M8, redesignated as the K8, is the standard service pistol of the Konyanger Armed Forces. Inherited from the Solarian military, Zavodskoi has since given these handguns a service extension package, including laser sights and replacement of worn-out parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caliber - 9mm&lt;br /&gt;
&lt;br /&gt;
ROF - Pistol&lt;br /&gt;
&lt;br /&gt;
Magazine - Standard 9mm Magazines, Cap. 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40231</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40231"/>
		<updated>2026-07-03T21:39:00Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Contraband */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
All Stellar Corporate Conglomerate vessels share a set of standard procedures that are to be followed. These guide the different departments on board the vessel, outline certain points and clear up some issues that may arise.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Departmental Ranking===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are departmental assistants/interns/apprentices, and standard assistants.&lt;br /&gt;
&lt;br /&gt;
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as they see fit, within their own department.&lt;br /&gt;
&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
The alert system is a standardized system of five colors which correspond to the status of the vessel. These levels may alter procedure and regulations to better assist departments in addressing non-standard situations.&lt;br /&gt;
&lt;br /&gt;
Alert levels may be altered by Command and Command-support personnel as needed. A change in alert level must be made in tandem with an announcement appraising the crew of the reasoning for change in alert level, as well as any advisories necessary for safety.&lt;br /&gt;
&lt;br /&gt;
====Green Alert====&lt;br /&gt;
Green alert indicates standard operations without any non-standard danger or elevated privileges. All regulations and procedures shall be enforced. Security personnel may not openly brandish weaponry, or wear armor plating on the arms, legs, or head except for in situations that may require temporary additional protections.&lt;br /&gt;
&lt;br /&gt;
====Yellow Alert====&lt;br /&gt;
Yellow Alert indicates any non-standard operational state that presents a biological threat to the vessel. During Yellow alert status, all personnel shall assist in addressing the situation as necessary.&lt;br /&gt;
&lt;br /&gt;
Command personnel may permit privileges to any department as necessary to address the situation. These privileges must be reasonable for the situation at hand, subject to review after the conclusion of a Yellow alert. All privileges permitted to a department during Yellow alert must be announced to the vessel.&lt;br /&gt;
&lt;br /&gt;
====Blue Alert====&lt;br /&gt;
Blue alert indicates a high potential or unknown danger to the vessel. Elevation to Blue alert shall only be performed should the situation at hand not be sufficiently contained through standard procedures. All departments shall assist in the addressing of potential threats to the vessel to ensure a swift return to standard operations. Regulations and Standard Operation Procedures shall still apply as standard, however additional privileges are permitted to assist in non-standard operations.&lt;br /&gt;
&lt;br /&gt;
Security personnel are permitted to wear arm and leg guards, as well as openly-carry weaponry. Random and locational searches are permitted with probable cause. Heads of Staff may refuse a locational search if it is within their department, a command-restricted location, or high-value storage.&lt;br /&gt;
&lt;br /&gt;
The camera-network, vital sensors, and maintenance system access restrictions are lowered. However, abuse of these systems may result in punitive action where deemed necessary by on-duty Security personnel. &lt;br /&gt;
&lt;br /&gt;
====Red Alert====&lt;br /&gt;
Red alert indicates a confirmed and immediate threat to the vessel, requiring all on-duty personnel to assist in the resolution of the situation. Elevation to Red alert requires a Captain-level decision, as well as the presence of two command personnel capable of swiping for alert level elevation at a keycard authentication terminal present within all Command offices. Elevation to Red alert necessitates a situation report to Central Command at the earliest reasonable time.&lt;br /&gt;
&lt;br /&gt;
Standard Operating Procedures and Regulations may be disregarded as necessary by Command personnel to appropriately address any threats to the vessel, subject to review as necessary following the conclusion of a Red alert.&lt;br /&gt;
&lt;br /&gt;
To assist in operations, all personnel are required to utilize Tau Ceti Basic on all radio channels, as well as the setting of suit sensors to maximum.&lt;br /&gt;
&lt;br /&gt;
====Delta Alert====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[#Evacuation and Emergency Bluespace Jumps|Evacuation and Emergency Bluespace Jumps]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delta alert indicates a situation in which the vessel may not be recovered. Due to sensitive equipment and data on-board the vessel, in inability to contain a given situation, the vessel will undergo scuttling operations. At this time, all personnel must evacuate the vessel. Command and Security personnel are permitted any action necessary to ensure the swift evacuation of the vessel. All Standard Procedures and Regulations may be disregarded.&lt;br /&gt;
&lt;br /&gt;
===External Partners===&lt;br /&gt;
Approved External Business Partners (&amp;quot;Merchants&amp;quot;) with a SCC merchant pass possess docking authorization from Central Command and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defense while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant&#039;s vessel and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between Stellar Corporate Conglomerate employees, or to neutralize an immediate hostile and violent threat to the vessel.&lt;br /&gt;
&lt;br /&gt;
===Off-Duty Crew===&lt;br /&gt;
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Stellar Corporate Conglomerate, promotion of off-duty crew or passengers to vessel ranks, except in the direst of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Stellar Corporate Conglomerate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.&lt;br /&gt;
&lt;br /&gt;
===Press===&lt;br /&gt;
Visiting and subcontracting (&amp;quot;freelance&amp;quot;) journalists are not to be censored via a news channel D-Notice, unless a Captain-level decision determines that the content they publish directly endangers the safety of Stellar Corporate Conglomerate employees. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.&lt;br /&gt;
&lt;br /&gt;
Journalists directly employed by the Stellar Corporate Conglomerate voluntarily waive these protections, as per the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
===Non-Structural Alterations===&lt;br /&gt;
Non-structural or cosmetic remodeling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
All on-duty personnel must wear appropriate attire such that the upper &#039;&#039;&#039;and&#039;&#039;&#039; lower body are adequately covered. Undergarments such as bras do not suffice, however clothing such as tank tops are sufficient. Failure to do so will result in i105 - Indecent Exposure.&lt;br /&gt;
&lt;br /&gt;
Exceptions are granted to vaurcesian employees and &#039;&#039;&#039;non-shell&#039;&#039;&#039; IPCs not within the security, medical, or command departments, who may wear gear harnesses without further clothing.&lt;br /&gt;
&lt;br /&gt;
Additionally, appropriate PPE must be utilized where necessary. Examples include the use of insulated gloves when modifying electrical equipment, or hard hats when modifying the ship hull.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Use===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;See more: [[Guide to Piloting]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from SCC Central Command, Operations Manager, or an Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The mining shuttle is allowed a degree of autonomy and does not require clearance to depart the SCCV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Pre-Flight Safety Checks===&lt;br /&gt;
During standard operation, it is necessary to ensure all airlocks are properly sealed prior to take-off in any shuttle. These checks should be performed by a [[Hangar Technician]] if present, otherwise the pilot of the shuttle craft may perform the check. Failure to do so will be considered i206 - Neglect of Duty or, should damages occur, i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
Proper pre-flight safety checks must include a visual sweep of the surrounding area to ensure it is free of hazards and personnel. Following this, a visual check of all airlocks must be performed. If an airlock is &#039;&#039;&#039;overridden&#039;&#039;&#039;, force either set of doors closed, or if additional systems are available to seal the atmosphere of the shuttle, such as airtight shutters, they should be enabled and confirmed to be active. After the surrounding area, airlocks, and additional systems have been visually checked, the inspecting crew member must announce that the shuttle is cleared for flight if they are not the pilot of the shuttle.&lt;br /&gt;
&lt;br /&gt;
===Horizon Weapons Systems===&lt;br /&gt;
The SCCV Horizon has been equipped with two main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.&lt;br /&gt;
&lt;br /&gt;
Bridge crew and Operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.&lt;br /&gt;
&lt;br /&gt;
Weaponry should only be fired as a last resort, and all SCC personnel should consider the implications such actions may have on both the region and the greater Chainlink as a whole.&lt;br /&gt;
&lt;br /&gt;
The Canary&#039;s weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapon systems are grounds for immediate termination.&lt;br /&gt;
&lt;br /&gt;
===Salvage Operations===&lt;br /&gt;
During standard operation, the Horizon may come across abandoned or wrecked vessels. Due to various contracts secured between the SCC and governments of visited regions, these vessels may be salvaged by crew under the following conditions:&lt;br /&gt;
&lt;br /&gt;
*The site is not inhabited or occupied.&lt;br /&gt;
*No local laws prohibit the salvage of that site.&lt;br /&gt;
*No other organization has previously claimed the site.&lt;br /&gt;
*No other department has claimed the site for other activities. Examples include:&lt;br /&gt;
**Archaeological exploration by the Science Department.&lt;br /&gt;
**Structural repair ordered by the Chief Engineer.&lt;br /&gt;
**Quarantine declared by the Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise agreed upon with other organizations prior to a salvaging operation, such as Central Command or external partners, all equipment and materials salvaged from a site may be stored and used at the discretion of the Horizon.&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
===Prohibited Imagery===&lt;br /&gt;
The following list contains all organizations containing prohibited imagery and symbology. Any items displaying the imagery or symbology of an organization contained on this list may not, under any circumstances, be displayed by Command or Bridge personnel.&lt;br /&gt;
&lt;br /&gt;
*Emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]], including the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039;, &#039;&#039;&#039;the League of Independent Corporate-Free Systems&#039;&#039;&#039;, &#039;&#039;&#039;the Free Solarian Fleets&#039;&#039;&#039;, &#039;&#039;&#039;the Southern Solarian Military District&#039;&#039;&#039;, and the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of anti-corporate organizations such as the &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Democratic People&#039;s Republic of Adhomai|Adhomian Liberation Army]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of the group &#039;&#039;&#039;[[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulations===&lt;br /&gt;
All Command and Bridge personnel must wear appropriate business or business casual clothing. Personnel may not dress in a manner that may lead to the misidentification as a member of their originating corporation or nation-state. All prohibited imagery or symbology may not be worn under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Acting Captain===&lt;br /&gt;
Should the Command staff be missing a captain, it is preferred that all members of the Command staff present act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff carries the authority of the captain and can conduct actions that would otherwise require the captain&#039;s approval. These actions require a Command vote to enact a captain-level decision. Command votes to enact a captain-level decision may &#039;&#039;&#039;not&#039;&#039;&#039; occur if a captain is present.&lt;br /&gt;
&lt;br /&gt;
All Heads of Staff can initiate a Command vote. This vote is considered a captain-level decision and thus carries the authority of the captain. A Command vote begins with one or more Heads of Staff declaring what the vote intends to do over the command radio. All Heads of Staff are expected to participate and vote yes, no, or verbally abstain (abstaining through inaction is not permitted). All command votes are majority-rules unless stated otherwise. In the event the command vote ends in a tie, the vote automatically fails. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command staff who have been formally detained under orders of the Head of Security will be unable to vote until they have been released and allowed to reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, the Command staff may vote to appoint an Acting Captain among the Command staff. This is a standard Command-level vote only requiring a majority in favor. In the event a Head of Staff is elevated to Captainship, Central Command should be informed immediately as the situation allows. Once standard operation is resumed, and any non-standard situations have been resolved, the Acting Captain must resign captainship and reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
===Captain Authority===&lt;br /&gt;
The vessel&#039;s assigned Captain has full authority over the operation of the vessel and the attached shuttles. They are authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.&lt;br /&gt;
&lt;br /&gt;
The captain is trusted to act in the best interests of the company, crew, and vessel they are assigned to. Any complaints or concerns over the captain&#039;s decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.&lt;br /&gt;
&lt;br /&gt;
===Command Staff===&lt;br /&gt;
During standard operation, all Departmental Heads of Staff are equal under the command of the captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role through the procedure for [[#Interim Command Staff|Interim Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.&lt;br /&gt;
&lt;br /&gt;
===Interim Command Staff===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain_of_Command#Interim_Heads_of_Staff|Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During standard operation, departments lacking a Head of Staff may have a senior crew member elevated into an Interim Head of Staff position by the Captain, Acting Captain, or Executive Officer. They inherit equal responsibility and power to a normal Head of Staff, with the exception of votes of no confidence to which an Interim Head of Staff may not start or participate in. During the selection of an Interim Head of Staff, considerations for SCC standards should be applied, regardless of whether it may exclude potential options for Interim. In the event of a crew member being elevated into an interim position, a promotion form should be completed.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, restrictions and considerations on an Interim Head of Staff may be ignored, with exception of vaurcesian employees who may not be elevated under any circumstance. However, all Interim Heads of Staff that do not otherwise fit SCC standards must be demoted to their standard position immediately following the conclusion of non-standard operations.&lt;br /&gt;
&lt;br /&gt;
===Command on Leaving the Vessel===&lt;br /&gt;
Should, during standard or non-standard operation, the need for one or more Command staff to leave the SCCV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required, and their return should be awaited. This section may be overridden by a captain if required.&lt;br /&gt;
&lt;br /&gt;
===Corporate Liaisons and Consular Officers===&lt;br /&gt;
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:&lt;br /&gt;
*The representative does not serve brig time for low level infractions; the fine alternative can be used in those cases.&lt;br /&gt;
*The representative can serve brig time for medium and high-level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privileges.&lt;br /&gt;
*The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.&lt;br /&gt;
*The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
*Security is only able to conduct an arrest inside the representative&#039;s if the office&#039;s immunity was revoked or if there is clear evidence that a medium or high-level infraction is happening inside the office.&lt;br /&gt;
&lt;br /&gt;
===Departmental Funds===&lt;br /&gt;
Through the combined budgets of the SCC Chainlink, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.&lt;br /&gt;
&lt;br /&gt;
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. &lt;br /&gt;
&lt;br /&gt;
===Evacuation and Emergency Bluespace Jumps===&lt;br /&gt;
During extreme non-standard operation, evacuation or emergency bluespace jump orders may be used when the Horizon is placed in a situation that threatens the destruction of the vessel or her crew. Emergency bluespace jumps are the preferred order, with evacuations remaining a last resort that may coincide with [[#Delta Alert|Delta Alert]].&lt;br /&gt;
&lt;br /&gt;
An evacuation or emergency bluespace jump order may only be enacted by a captain or &#039;&#039;&#039;unanimous&#039;&#039;&#039; Command-level vote. Central Command &#039;&#039;&#039;must&#039;&#039;&#039; be notified of the order along with a brief reasoning before the order has been completed. In the event of an evacuation, all sensitive information, materials, and equipment must either be destroyed or secured with the evacuating crew.&lt;br /&gt;
&lt;br /&gt;
===Incident Management===&lt;br /&gt;
During non-standard operation, it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that a significant incident is arising that could affect standard operations of the vessel or cause significant damage to crew or property, it is expected that (when possible) all on board personnel are provided with the following information:&lt;br /&gt;
*A brief description of the current incident.&lt;br /&gt;
*What steps have been taken so far to combat this incident.&lt;br /&gt;
*Suggested action for the crew to take.&lt;br /&gt;
*(If applicable) A brief description of the reasoning behind a change in alert level.&lt;br /&gt;
&lt;br /&gt;
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Guide to Faxes]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command and Command-support personnel may be required, from time to time, to fax an external organization. These communications must follow given standards as necessary for the correct routing and swift processing of communications.&lt;br /&gt;
&lt;br /&gt;
All Command personnel are permitted to seek guidance from Central Command as necessary during vessel operations. However, at no point may any personnel halt, delay, or otherwise disrupt operations pending return communication from Central Command. &lt;br /&gt;
&lt;br /&gt;
====Internal Routed Faxes====&lt;br /&gt;
All communications routing within the Stellar Corporate Conglomerate network, including Central Command or affiliate-corporations, shall use internal SCC routing. These communications must utilize standardized forms appropriate for a given communication. All fields, with exception of index, must be filled. Tau Ceti Basic is to be utilized except for signatures. Stamps, where necessary, must be provided. Failure to abide by these guidelines may result in the misrouting or rejection of a sent communication. The following is a guideline for standard fax forms:&lt;br /&gt;
&lt;br /&gt;
*General Fax: To be utilized for standard, non-urgent communications. This is the standard form for non-critical updates, personnel alterations such as suspensions, budget use for bonuses, and other miscellaneous communications.&lt;br /&gt;
&lt;br /&gt;
*Situation Report: To be utilized for high-urgency, immediate-attention communication with Central Command. This is the standard form for all non-standard situation reports.&lt;br /&gt;
&lt;br /&gt;
*Secondary Forms: Secondary forms (such as security reports, forensics reports, medical reports, or any other document) that are to be sent to Central Command should be attached to any of the above as required, and not sent on their own.&lt;br /&gt;
&lt;br /&gt;
====External Routed Faxes====&lt;br /&gt;
All communications routed to non-SCC entities, such as a government or an independent organization. These communications have no standard guidelines, and as such may be performed as necessary.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
===Scientific Experimentation===&lt;br /&gt;
Approved science experiments being performed by or with oversight from qualified researchers must be performed in a way that does not unnecessarily risk crew or vessel unless otherwise authorized by the [[Research Director]] or [[Captain]]. All sentient test subjects involved in the experiment must sign a SCCF-0501 Personal Release prior to the experiment. All items classified as contraband may be utilized within an approved experiment, however may not leave the production or testing environment, and must be stored properly after the experiment concludes. Failure to adhere to this procedure may result in an i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
===Slimes Experiments &amp;amp; Non-sapient Xenological Lifeforms===&lt;br /&gt;
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the SCC. Performing transformative xenobiological experiments on a co-worker is considered homicide and is punishable by corporate regulations and by law.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Warehouse Contents===&lt;br /&gt;
The operations department is expected to store and distribute warehouse supplies to the vessel&#039;s departments as deemed appropriate. The stock of the vessels warehouse is not to be regarded as contraband if it remains in the warehouse or is being transported to an appropriate destination.&lt;br /&gt;
&lt;br /&gt;
===Do not Borgify ===&lt;br /&gt;
Personnel with a Do Not Borgify order are NOT to be borgified. Failure to heed these orders is considered malpractice by law and will be treated as such.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
===Vessel Modifications===&lt;br /&gt;
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Warden Authority===&lt;br /&gt;
The Warden&#039;s authority is limited to the brig and detainees and does not extend to the Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.&lt;br /&gt;
&lt;br /&gt;
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.&lt;br /&gt;
&lt;br /&gt;
===Processing Time===&lt;br /&gt;
Personnel detained by Security are expected to be processed in a timely manner. Because a detainee&#039;s brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulation===&lt;br /&gt;
On-duty security officers and wardens are required to wear the standard uniform provided by their employer or maintain business casual attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.&lt;br /&gt;
&lt;br /&gt;
On-duty investigative personnel are required to maintain business casual attire, regardless of colour. Casual wear is not permitted. If the personnel is not immediately identifiable as security, a badge must be worn at the hip or on the outer layer of clothing for ease of identification.&lt;br /&gt;
&lt;br /&gt;
Footwear for on-duty security personnel must be business casual or boots and must be closed toe. Unathi and Tajara personnel may wear open toe boots, and Diona personnel are not required to wear footwear. &lt;br /&gt;
&lt;br /&gt;
===Cadetship===&lt;br /&gt;
Investigative personnel are not required to complete a cadetship prior to beginning department duties. Any investigative personnel not having completed a cadetship may not perform the detainment of any crew. Those investigative personnel having completed a cadetship must display this within relevant records, and may perform the detainment of crew only where a Security Officer is not available to perform the same.&lt;br /&gt;
&lt;br /&gt;
===Use of Force===&lt;br /&gt;
During standard operation, the application of force by Security personnel in response to a given situation should follow the ‘one step above’ concept, wherein the force applied is one level above that of the target. For example, unarmed individuals would call on the use of pepperspray or stun batons. Those equipped with a melee weapon would call on the use of a firearm. &lt;br /&gt;
&lt;br /&gt;
It is expected for all Security personnel, notably the Head of Security, to participate in the determination of what forms of force are applicable in a given situation. However, the determination of adequate use of force shall not impede the security of the vessel and crew.&lt;br /&gt;
&lt;br /&gt;
Failure to utilize adequate use of force will result in i117 - Excessive use of force in detainment.&lt;br /&gt;
&lt;br /&gt;
===Contraband===&lt;br /&gt;
Items deemed illegal or unduly hazardous to the vessel and crew are considered contraband. Judgement must be performed by Security Personnel performing searches as to what may classify as contraband. Items may be held for a short period of time for the purpose of identification, after which they must be stored as evidence or released. Failure to identify a held item in a timely manner will result in an i102 - Petty Theft applied to the confiscating personnel.&lt;br /&gt;
&lt;br /&gt;
Contraband must classify within these categories:&lt;br /&gt;
*A dangerous item that crew may not possess without appropriate qualifications. I.E. A Hangar Technician possessing a chainsaw.&lt;br /&gt;
**Certain emergency items, such as a fireaxe, may be considered contraband during standard procedure when possessed by unqualified personnel, however during emergency situations may not be considered contraband. Appropriate judgement is expected.&lt;br /&gt;
*Items that have been constructed for the explicit appearance or use as a weapon.&lt;br /&gt;
*Items restricted by Tau Ceti law.&lt;br /&gt;
**This includes military-grade equipment, federally controlled pharmaceuticals, so on.&lt;br /&gt;
**For all illegal or controlled substances, review Tau Ceti [[Drug Law]].&lt;br /&gt;
&lt;br /&gt;
Items of contraband may be permitted by SCCF-0111 Command Order only if such form has a signature and stamp from appropriate heads of staff, or if the contraband item is intended for export to fulfill an Operations bounty. Contraband items may be stored within appropriate department spaces, such as contraband chemicals stored within the pharmacy, or within the warehouse for the purpose of safety.&lt;br /&gt;
&lt;br /&gt;
===Responding===&lt;br /&gt;
Upon arriving at the scene, the security officer is expected to gauge the exact nature at the scene.&lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
*Radio in the situation at the scene.&lt;br /&gt;
*Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
*Identify witnesses.&lt;br /&gt;
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
*Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
*Identify nature of threat.&lt;br /&gt;
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
===Collecting Evidence===&lt;br /&gt;
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.&lt;br /&gt;
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.&lt;br /&gt;
*Disrupt standard vessel operation as little as possible around the crime scene.&lt;br /&gt;
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
===Handling Evidence===&lt;br /&gt;
*Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
*Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
*Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.&lt;br /&gt;
&lt;br /&gt;
===Searches===&lt;br /&gt;
During standard operation, all individuals on the vessel are affording protections against unnecessary searches. These protections are waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*A search warrant has been authorized.&lt;br /&gt;
*The search is initiated within the two pre-designated checkpoint areas.&lt;br /&gt;
*The search is initiated at an improvised checkpoint area with Head of Security or Captain-level approval.&lt;br /&gt;
&lt;br /&gt;
The procedure for initiating a search is as follows:&lt;br /&gt;
*The intent to search an individual is announced by an authorized Security Officer, Warden, or Head of Security.&lt;br /&gt;
*The authorized search warrant is presented if applicable.&lt;br /&gt;
*Select storage spaces on the individual are searched according to type of search:&lt;br /&gt;
**Checkpoint searches are limited to jackets, bags, and any containers within those articles.&lt;br /&gt;
**All other searches are permitted to search all storage spaces on an individual.&lt;br /&gt;
*Outstanding items identified as [[Guide to Contraband|contraband]] must be removed and bagged as evidence.&lt;br /&gt;
*All other items are returned to the individual.&lt;br /&gt;
*Should detainment be required, follow the procedure on [[#Arrest|arrests]].&lt;br /&gt;
&lt;br /&gt;
===Arrest===&lt;br /&gt;
During standard operation, an authorized warrant is required to carry out an arrest. Authorization can be provided from a Captain-level decision, Head of Security, or Warden. The requirement for a warrant prior to arrest is waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*The member of Security directly witnesses the crime.&lt;br /&gt;
*It can be reasonably concluded that failure to act will pose an immediate danger to the crew and/or vessel.&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
*Announce intention to arrest and charges vocally. Present authorized warrant if applicable.&lt;br /&gt;
*Request the suspect surrender peaceably&lt;br /&gt;
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is &#039;&#039;&#039;not&#039;&#039;&#039; resisting. Verbal threats of violence, damage, or death &#039;&#039;&#039;are&#039;&#039;&#039; considered resisting arrest.&lt;br /&gt;
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
*Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
*Inform the prisoners superior of the arrest.&lt;br /&gt;
*Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
===Questioning===&lt;br /&gt;
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in-depth investigations.&lt;br /&gt;
*The Investigative team should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
===Jailing===&lt;br /&gt;
*Move prisoner to appropriate cell. &lt;br /&gt;
*Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
*Set cell timer to appropriate time and secure cell.&lt;br /&gt;
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
*Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
===Autopsies===&lt;br /&gt;
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.&lt;br /&gt;
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]&lt;br /&gt;
*Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[#Post Mortem Wishes | post-mortem wishes.]]&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Restricted Pharmaceuticals===&lt;br /&gt;
The Pharmacy may, at times, require the production or possession of otherwise [[Drug Law|banned chemicals]] within the Republic of Biesel. These chemicals are exempt from contraband regulation if such chemicals are produced for the explicit use in production of medicines, and stored securely within the Pharmacy. These chemicals may be confiscated as contraband should they leave the Pharmacy.&lt;br /&gt;
&lt;br /&gt;
At no time may any banned chemical be produced for purposes other than medicine production. Banned chemicals may not be administered to crew of the vessel. Banned chemicals without use for medicine production may be securely stored within the Pharmacy for safety, such as illegal chemicals distributed from the warehouse.&lt;br /&gt;
&lt;br /&gt;
===Paramedic Helmet===&lt;br /&gt;
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
===Postmortem Wishes===&lt;br /&gt;
It is medical&#039;s responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the SCCV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Postmortem wishes are expected to be followed to the letter, if at all possible, by the Horizon.&lt;br /&gt;
&lt;br /&gt;
===Medical Treatment Waiver===&lt;br /&gt;
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.&lt;br /&gt;
&lt;br /&gt;
===Medical Uniform Regulations===&lt;br /&gt;
On-duty medical personnel whose duties include &#039;&#039;&#039;direct patient care&#039;&#039;&#039; are required to wear the standard uniform provided by their employer or maintain a business attire preferably (but not required) in the colours of their corporation. Footwear must be professional and closed toe, with exception to Unathi medical personnel who may wear open toe shoes and Dionae medical personnel who may wear no footwear.&lt;br /&gt;
&lt;br /&gt;
Casual wear, inappropriate footwear, shorts not issued with a uniform, and skirts of any kind are not allowed. Paramedics are required to be immediately and easily identifiable as Medical personnel.&lt;br /&gt;
&lt;br /&gt;
====Operating Rooms====&lt;br /&gt;
For patient safety and infection control, OR&#039;s are held to a higher standard. Scrubs or a protective sterile surgical apron completely covering clothing underneath. Full PPE, including masks for employees who breathe and sterile gloves. Remember to wash your hands!&lt;br /&gt;
&lt;br /&gt;
Employees entering for brief periods are only required the use of sterile gloves and masks. These employees may not come into contact with a patient undergoing an operation.&lt;br /&gt;
&lt;br /&gt;
Tajara surgical personnel should be garbed in full body sterile drapes for infection prevention.&lt;br /&gt;
&lt;br /&gt;
Shorts provided by PMCG-issued uniforms may &#039;&#039;&#039;NOT&#039;&#039;&#039; be used within the Operating Rooms.&lt;br /&gt;
&lt;br /&gt;
Personnel failing to meet these requirements for the medical department are in violation of failing to execute an order.&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
===AI Monitoring===&lt;br /&gt;
The AI only has to monitor the following secure areas:&lt;br /&gt;
*Armory&lt;br /&gt;
*SAT (The big nuke room)&lt;br /&gt;
*Telecommunications&lt;br /&gt;
*The Vault&lt;br /&gt;
*Command areas (Bridge, head of staff offices, etc.)&lt;br /&gt;
*Secure Storage&lt;br /&gt;
*Research Storage&lt;br /&gt;
*Research Server Room&lt;br /&gt;
*Engine Room (Supermatter specifically, INDRA if it is running)&lt;br /&gt;
*AI Core and AI Upload&lt;br /&gt;
&lt;br /&gt;
===Access to the AI===&lt;br /&gt;
In order to access the AI upload or the AI core a Captain-level decision is required. All command staff must be informed of the decision.&lt;br /&gt;
&lt;br /&gt;
The AI may have its laws altered or reset via a Captain-level decision. This action may be performed by an Operations Manager, qualified Head of Staff, or a Machinist under Command supervision.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40230</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40230"/>
		<updated>2026-07-03T21:30:39Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Scientific Experimentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
All Stellar Corporate Conglomerate vessels share a set of standard procedures that are to be followed. These guide the different departments on board the vessel, outline certain points and clear up some issues that may arise.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Departmental Ranking===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are departmental assistants/interns/apprentices, and standard assistants.&lt;br /&gt;
&lt;br /&gt;
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as they see fit, within their own department.&lt;br /&gt;
&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
The alert system is a standardized system of five colors which correspond to the status of the vessel. These levels may alter procedure and regulations to better assist departments in addressing non-standard situations.&lt;br /&gt;
&lt;br /&gt;
Alert levels may be altered by Command and Command-support personnel as needed. A change in alert level must be made in tandem with an announcement appraising the crew of the reasoning for change in alert level, as well as any advisories necessary for safety.&lt;br /&gt;
&lt;br /&gt;
====Green Alert====&lt;br /&gt;
Green alert indicates standard operations without any non-standard danger or elevated privileges. All regulations and procedures shall be enforced. Security personnel may not openly brandish weaponry, or wear armor plating on the arms, legs, or head except for in situations that may require temporary additional protections.&lt;br /&gt;
&lt;br /&gt;
====Yellow Alert====&lt;br /&gt;
Yellow Alert indicates any non-standard operational state that presents a biological threat to the vessel. During Yellow alert status, all personnel shall assist in addressing the situation as necessary.&lt;br /&gt;
&lt;br /&gt;
Command personnel may permit privileges to any department as necessary to address the situation. These privileges must be reasonable for the situation at hand, subject to review after the conclusion of a Yellow alert. All privileges permitted to a department during Yellow alert must be announced to the vessel.&lt;br /&gt;
&lt;br /&gt;
====Blue Alert====&lt;br /&gt;
Blue alert indicates a high potential or unknown danger to the vessel. Elevation to Blue alert shall only be performed should the situation at hand not be sufficiently contained through standard procedures. All departments shall assist in the addressing of potential threats to the vessel to ensure a swift return to standard operations. Regulations and Standard Operation Procedures shall still apply as standard, however additional privileges are permitted to assist in non-standard operations.&lt;br /&gt;
&lt;br /&gt;
Security personnel are permitted to wear arm and leg guards, as well as openly-carry weaponry. Random and locational searches are permitted with probable cause. Heads of Staff may refuse a locational search if it is within their department, a command-restricted location, or high-value storage.&lt;br /&gt;
&lt;br /&gt;
The camera-network, vital sensors, and maintenance system access restrictions are lowered. However, abuse of these systems may result in punitive action where deemed necessary by on-duty Security personnel. &lt;br /&gt;
&lt;br /&gt;
====Red Alert====&lt;br /&gt;
Red alert indicates a confirmed and immediate threat to the vessel, requiring all on-duty personnel to assist in the resolution of the situation. Elevation to Red alert requires a Captain-level decision, as well as the presence of two command personnel capable of swiping for alert level elevation at a keycard authentication terminal present within all Command offices. Elevation to Red alert necessitates a situation report to Central Command at the earliest reasonable time.&lt;br /&gt;
&lt;br /&gt;
Standard Operating Procedures and Regulations may be disregarded as necessary by Command personnel to appropriately address any threats to the vessel, subject to review as necessary following the conclusion of a Red alert.&lt;br /&gt;
&lt;br /&gt;
To assist in operations, all personnel are required to utilize Tau Ceti Basic on all radio channels, as well as the setting of suit sensors to maximum.&lt;br /&gt;
&lt;br /&gt;
====Delta Alert====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[#Evacuation and Emergency Bluespace Jumps|Evacuation and Emergency Bluespace Jumps]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delta alert indicates a situation in which the vessel may not be recovered. Due to sensitive equipment and data on-board the vessel, in inability to contain a given situation, the vessel will undergo scuttling operations. At this time, all personnel must evacuate the vessel. Command and Security personnel are permitted any action necessary to ensure the swift evacuation of the vessel. All Standard Procedures and Regulations may be disregarded.&lt;br /&gt;
&lt;br /&gt;
===External Partners===&lt;br /&gt;
Approved External Business Partners (&amp;quot;Merchants&amp;quot;) with a SCC merchant pass possess docking authorization from Central Command and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defense while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant&#039;s vessel and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between Stellar Corporate Conglomerate employees, or to neutralize an immediate hostile and violent threat to the vessel.&lt;br /&gt;
&lt;br /&gt;
===Off-Duty Crew===&lt;br /&gt;
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Stellar Corporate Conglomerate, promotion of off-duty crew or passengers to vessel ranks, except in the direst of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Stellar Corporate Conglomerate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.&lt;br /&gt;
&lt;br /&gt;
===Press===&lt;br /&gt;
Visiting and subcontracting (&amp;quot;freelance&amp;quot;) journalists are not to be censored via a news channel D-Notice, unless a Captain-level decision determines that the content they publish directly endangers the safety of Stellar Corporate Conglomerate employees. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.&lt;br /&gt;
&lt;br /&gt;
Journalists directly employed by the Stellar Corporate Conglomerate voluntarily waive these protections, as per the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
===Non-Structural Alterations===&lt;br /&gt;
Non-structural or cosmetic remodeling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
All on-duty personnel must wear appropriate attire such that the upper &#039;&#039;&#039;and&#039;&#039;&#039; lower body are adequately covered. Undergarments such as bras do not suffice, however clothing such as tank tops are sufficient. Failure to do so will result in i105 - Indecent Exposure.&lt;br /&gt;
&lt;br /&gt;
Exceptions are granted to vaurcesian employees and &#039;&#039;&#039;non-shell&#039;&#039;&#039; IPCs not within the security, medical, or command departments, who may wear gear harnesses without further clothing.&lt;br /&gt;
&lt;br /&gt;
Additionally, appropriate PPE must be utilized where necessary. Examples include the use of insulated gloves when modifying electrical equipment, or hard hats when modifying the ship hull.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Use===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;See more: [[Guide to Piloting]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from SCC Central Command, Operations Manager, or an Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The mining shuttle is allowed a degree of autonomy and does not require clearance to depart the SCCV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Pre-Flight Safety Checks===&lt;br /&gt;
During standard operation, it is necessary to ensure all airlocks are properly sealed prior to take-off in any shuttle. These checks should be performed by a [[Hangar Technician]] if present, otherwise the pilot of the shuttle craft may perform the check. Failure to do so will be considered i206 - Neglect of Duty or, should damages occur, i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
Proper pre-flight safety checks must include a visual sweep of the surrounding area to ensure it is free of hazards and personnel. Following this, a visual check of all airlocks must be performed. If an airlock is &#039;&#039;&#039;overridden&#039;&#039;&#039;, force either set of doors closed, or if additional systems are available to seal the atmosphere of the shuttle, such as airtight shutters, they should be enabled and confirmed to be active. After the surrounding area, airlocks, and additional systems have been visually checked, the inspecting crew member must announce that the shuttle is cleared for flight if they are not the pilot of the shuttle.&lt;br /&gt;
&lt;br /&gt;
===Horizon Weapons Systems===&lt;br /&gt;
The SCCV Horizon has been equipped with two main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.&lt;br /&gt;
&lt;br /&gt;
Bridge crew and Operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.&lt;br /&gt;
&lt;br /&gt;
Weaponry should only be fired as a last resort, and all SCC personnel should consider the implications such actions may have on both the region and the greater Chainlink as a whole.&lt;br /&gt;
&lt;br /&gt;
The Canary&#039;s weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapon systems are grounds for immediate termination.&lt;br /&gt;
&lt;br /&gt;
===Salvage Operations===&lt;br /&gt;
During standard operation, the Horizon may come across abandoned or wrecked vessels. Due to various contracts secured between the SCC and governments of visited regions, these vessels may be salvaged by crew under the following conditions:&lt;br /&gt;
&lt;br /&gt;
*The site is not inhabited or occupied.&lt;br /&gt;
*No local laws prohibit the salvage of that site.&lt;br /&gt;
*No other organization has previously claimed the site.&lt;br /&gt;
*No other department has claimed the site for other activities. Examples include:&lt;br /&gt;
**Archaeological exploration by the Science Department.&lt;br /&gt;
**Structural repair ordered by the Chief Engineer.&lt;br /&gt;
**Quarantine declared by the Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise agreed upon with other organizations prior to a salvaging operation, such as Central Command or external partners, all equipment and materials salvaged from a site may be stored and used at the discretion of the Horizon.&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
===Prohibited Imagery===&lt;br /&gt;
The following list contains all organizations containing prohibited imagery and symbology. Any items displaying the imagery or symbology of an organization contained on this list may not, under any circumstances, be displayed by Command or Bridge personnel.&lt;br /&gt;
&lt;br /&gt;
*Emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]], including the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039;, &#039;&#039;&#039;the League of Independent Corporate-Free Systems&#039;&#039;&#039;, &#039;&#039;&#039;the Free Solarian Fleets&#039;&#039;&#039;, &#039;&#039;&#039;the Southern Solarian Military District&#039;&#039;&#039;, and the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of anti-corporate organizations such as the &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Democratic People&#039;s Republic of Adhomai|Adhomian Liberation Army]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of the group &#039;&#039;&#039;[[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulations===&lt;br /&gt;
All Command and Bridge personnel must wear appropriate business or business casual clothing. Personnel may not dress in a manner that may lead to the misidentification as a member of their originating corporation or nation-state. All prohibited imagery or symbology may not be worn under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Acting Captain===&lt;br /&gt;
Should the Command staff be missing a captain, it is preferred that all members of the Command staff present act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff carries the authority of the captain and can conduct actions that would otherwise require the captain&#039;s approval. These actions require a Command vote to enact a captain-level decision. Command votes to enact a captain-level decision may &#039;&#039;&#039;not&#039;&#039;&#039; occur if a captain is present.&lt;br /&gt;
&lt;br /&gt;
All Heads of Staff can initiate a Command vote. This vote is considered a captain-level decision and thus carries the authority of the captain. A Command vote begins with one or more Heads of Staff declaring what the vote intends to do over the command radio. All Heads of Staff are expected to participate and vote yes, no, or verbally abstain (abstaining through inaction is not permitted). All command votes are majority-rules unless stated otherwise. In the event the command vote ends in a tie, the vote automatically fails. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command staff who have been formally detained under orders of the Head of Security will be unable to vote until they have been released and allowed to reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, the Command staff may vote to appoint an Acting Captain among the Command staff. This is a standard Command-level vote only requiring a majority in favor. In the event a Head of Staff is elevated to Captainship, Central Command should be informed immediately as the situation allows. Once standard operation is resumed, and any non-standard situations have been resolved, the Acting Captain must resign captainship and reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
===Captain Authority===&lt;br /&gt;
The vessel&#039;s assigned Captain has full authority over the operation of the vessel and the attached shuttles. They are authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.&lt;br /&gt;
&lt;br /&gt;
The captain is trusted to act in the best interests of the company, crew, and vessel they are assigned to. Any complaints or concerns over the captain&#039;s decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.&lt;br /&gt;
&lt;br /&gt;
===Command Staff===&lt;br /&gt;
During standard operation, all Departmental Heads of Staff are equal under the command of the captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role through the procedure for [[#Interim Command Staff|Interim Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.&lt;br /&gt;
&lt;br /&gt;
===Interim Command Staff===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain_of_Command#Interim_Heads_of_Staff|Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During standard operation, departments lacking a Head of Staff may have a senior crew member elevated into an Interim Head of Staff position by the Captain, Acting Captain, or Executive Officer. They inherit equal responsibility and power to a normal Head of Staff, with the exception of votes of no confidence to which an Interim Head of Staff may not start or participate in. During the selection of an Interim Head of Staff, considerations for SCC standards should be applied, regardless of whether it may exclude potential options for Interim. In the event of a crew member being elevated into an interim position, a promotion form should be completed.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, restrictions and considerations on an Interim Head of Staff may be ignored, with exception of vaurcesian employees who may not be elevated under any circumstance. However, all Interim Heads of Staff that do not otherwise fit SCC standards must be demoted to their standard position immediately following the conclusion of non-standard operations.&lt;br /&gt;
&lt;br /&gt;
===Command on Leaving the Vessel===&lt;br /&gt;
Should, during standard or non-standard operation, the need for one or more Command staff to leave the SCCV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required, and their return should be awaited. This section may be overridden by a captain if required.&lt;br /&gt;
&lt;br /&gt;
===Corporate Liaisons and Consular Officers===&lt;br /&gt;
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:&lt;br /&gt;
*The representative does not serve brig time for low level infractions; the fine alternative can be used in those cases.&lt;br /&gt;
*The representative can serve brig time for medium and high-level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privileges.&lt;br /&gt;
*The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.&lt;br /&gt;
*The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
*Security is only able to conduct an arrest inside the representative&#039;s if the office&#039;s immunity was revoked or if there is clear evidence that a medium or high-level infraction is happening inside the office.&lt;br /&gt;
&lt;br /&gt;
===Departmental Funds===&lt;br /&gt;
Through the combined budgets of the SCC Chainlink, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.&lt;br /&gt;
&lt;br /&gt;
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. &lt;br /&gt;
&lt;br /&gt;
===Evacuation and Emergency Bluespace Jumps===&lt;br /&gt;
During extreme non-standard operation, evacuation or emergency bluespace jump orders may be used when the Horizon is placed in a situation that threatens the destruction of the vessel or her crew. Emergency bluespace jumps are the preferred order, with evacuations remaining a last resort that may coincide with [[#Delta Alert|Delta Alert]].&lt;br /&gt;
&lt;br /&gt;
An evacuation or emergency bluespace jump order may only be enacted by a captain or &#039;&#039;&#039;unanimous&#039;&#039;&#039; Command-level vote. Central Command &#039;&#039;&#039;must&#039;&#039;&#039; be notified of the order along with a brief reasoning before the order has been completed. In the event of an evacuation, all sensitive information, materials, and equipment must either be destroyed or secured with the evacuating crew.&lt;br /&gt;
&lt;br /&gt;
===Incident Management===&lt;br /&gt;
During non-standard operation, it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that a significant incident is arising that could affect standard operations of the vessel or cause significant damage to crew or property, it is expected that (when possible) all on board personnel are provided with the following information:&lt;br /&gt;
*A brief description of the current incident.&lt;br /&gt;
*What steps have been taken so far to combat this incident.&lt;br /&gt;
*Suggested action for the crew to take.&lt;br /&gt;
*(If applicable) A brief description of the reasoning behind a change in alert level.&lt;br /&gt;
&lt;br /&gt;
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Guide to Faxes]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command and Command-support personnel may be required, from time to time, to fax an external organization. These communications must follow given standards as necessary for the correct routing and swift processing of communications.&lt;br /&gt;
&lt;br /&gt;
All Command personnel are permitted to seek guidance from Central Command as necessary during vessel operations. However, at no point may any personnel halt, delay, or otherwise disrupt operations pending return communication from Central Command. &lt;br /&gt;
&lt;br /&gt;
====Internal Routed Faxes====&lt;br /&gt;
All communications routing within the Stellar Corporate Conglomerate network, including Central Command or affiliate-corporations, shall use internal SCC routing. These communications must utilize standardized forms appropriate for a given communication. All fields, with exception of index, must be filled. Tau Ceti Basic is to be utilized except for signatures. Stamps, where necessary, must be provided. Failure to abide by these guidelines may result in the misrouting or rejection of a sent communication. The following is a guideline for standard fax forms:&lt;br /&gt;
&lt;br /&gt;
*General Fax: To be utilized for standard, non-urgent communications. This is the standard form for non-critical updates, personnel alterations such as suspensions, budget use for bonuses, and other miscellaneous communications.&lt;br /&gt;
&lt;br /&gt;
*Situation Report: To be utilized for high-urgency, immediate-attention communication with Central Command. This is the standard form for all non-standard situation reports.&lt;br /&gt;
&lt;br /&gt;
*Secondary Forms: Secondary forms (such as security reports, forensics reports, medical reports, or any other document) that are to be sent to Central Command should be attached to any of the above as required, and not sent on their own.&lt;br /&gt;
&lt;br /&gt;
====External Routed Faxes====&lt;br /&gt;
All communications routed to non-SCC entities, such as a government or an independent organization. These communications have no standard guidelines, and as such may be performed as necessary.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
===Scientific Experimentation===&lt;br /&gt;
Approved science experiments being performed by or with oversight from qualified researchers must be performed in a way that does not unnecessarily risk crew or vessel unless otherwise authorized by the [[Research Director]] or [[Captain]]. All sentient test subjects involved in the experiment must sign a SCCF-0501 Personal Release prior to the experiment. All items classified as contraband may be utilized within an approved experiment, however may not leave the production or testing environment, and must be stored properly after the experiment concludes. Failure to adhere to this procedure may result in an i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
===Slimes Experiments &amp;amp; Non-sapient Xenological Lifeforms===&lt;br /&gt;
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the SCC. Performing transformative xenobiological experiments on a co-worker is considered homicide and is punishable by corporate regulations and by law.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Warehouse Contents===&lt;br /&gt;
The operations department is expected to store and distribute warehouse supplies to the vessel&#039;s departments as deemed appropriate. The stock of the vessels warehouse is not to be regarded as contraband if it remains in the warehouse or is being transported to an appropriate destination.&lt;br /&gt;
&lt;br /&gt;
===Do not Borgify ===&lt;br /&gt;
Personnel with a Do Not Borgify order are NOT to be borgified. Failure to heed these orders is considered malpractice by law and will be treated as such.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
===Vessel Modifications===&lt;br /&gt;
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Warden Authority===&lt;br /&gt;
The Warden&#039;s authority is limited to the brig and detainees and does not extend to the Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.&lt;br /&gt;
&lt;br /&gt;
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.&lt;br /&gt;
&lt;br /&gt;
===Processing Time===&lt;br /&gt;
Personnel detained by Security are expected to be processed in a timely manner. Because a detainee&#039;s brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulation===&lt;br /&gt;
On-duty security officers and wardens are required to wear the standard uniform provided by their employer or maintain business casual attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.&lt;br /&gt;
&lt;br /&gt;
On-duty investigative personnel are required to maintain business casual attire, regardless of colour. Casual wear is not permitted. If the personnel is not immediately identifiable as security, a badge must be worn at the hip or on the outer layer of clothing for ease of identification.&lt;br /&gt;
&lt;br /&gt;
Footwear for on-duty security personnel must be business casual or boots and must be closed toe. Unathi and Tajara personnel may wear open toe boots, and Diona personnel are not required to wear footwear. &lt;br /&gt;
&lt;br /&gt;
===Cadetship===&lt;br /&gt;
Investigative personnel are not required to complete a cadetship prior to beginning department duties. Any investigative personnel not having completed a cadetship may not perform the detainment of any crew. Those investigative personnel having completed a cadetship must display this within relevant records, and may perform the detainment of crew only where a Security Officer is not available to perform the same.&lt;br /&gt;
&lt;br /&gt;
===Use of Force===&lt;br /&gt;
During standard operation, the application of force by Security personnel in response to a given situation should follow the ‘one step above’ concept, wherein the force applied is one level above that of the target. For example, unarmed individuals would call on the use of pepperspray or stun batons. Those equipped with a melee weapon would call on the use of a firearm. &lt;br /&gt;
&lt;br /&gt;
It is expected for all Security personnel, notably the Head of Security, to participate in the determination of what forms of force are applicable in a given situation. However, the determination of adequate use of force shall not impede the security of the vessel and crew.&lt;br /&gt;
&lt;br /&gt;
Failure to utilize adequate use of force will result in i117 - Excessive use of force in detainment.&lt;br /&gt;
&lt;br /&gt;
===Contraband===&lt;br /&gt;
Items deemed illegal or unduly hazardous to the vessel and crew are considered contraband. Judgement must be performed by Security Personnel performing searches as to what may classify as contraband. Items may be held for a short period of time for the purpose of identification, after which they must be stored as evidence or released. Failure to identify a held item in a timely manner will result in an i102 - Petty Theft applied to the confiscating personnel.&lt;br /&gt;
&lt;br /&gt;
Contraband must classify within these categories:&lt;br /&gt;
*A dangerous item that crew may not possess without appropriate qualifications. I.E. A Hangar Technician possessing a chainsaw.&lt;br /&gt;
**Certain emergency items, such as a fireaxe, may be considered contraband during standard procedure when possessed by unqualified personnel, however during emergency situations may not be considered contraband. Appropriate judgement is expected.&lt;br /&gt;
*Items that have been constructed for the explicit appearance or use as a weapon.&lt;br /&gt;
*Items restricted by Tau Ceti law.&lt;br /&gt;
**This includes military-grade equipment, federally controlled pharmaceuticals, so on.&lt;br /&gt;
**For all illegal or controlled substances, review Tau Ceti [[Drug Law]].&lt;br /&gt;
&lt;br /&gt;
Items of contraband may be permitted by SCCF-0111 Command Order only if such form has a signature and stamp from appropriate heads of staff. Contraband items may be stored within appropriate department spaces, such as contraband chemicals stored within the pharmacy, or within the warehouse for the purpose of safety.&lt;br /&gt;
&lt;br /&gt;
===Responding===&lt;br /&gt;
Upon arriving at the scene, the security officer is expected to gauge the exact nature at the scene.&lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
*Radio in the situation at the scene.&lt;br /&gt;
*Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
*Identify witnesses.&lt;br /&gt;
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
*Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
*Identify nature of threat.&lt;br /&gt;
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
===Collecting Evidence===&lt;br /&gt;
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.&lt;br /&gt;
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.&lt;br /&gt;
*Disrupt standard vessel operation as little as possible around the crime scene.&lt;br /&gt;
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
===Handling Evidence===&lt;br /&gt;
*Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
*Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
*Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.&lt;br /&gt;
&lt;br /&gt;
===Searches===&lt;br /&gt;
During standard operation, all individuals on the vessel are affording protections against unnecessary searches. These protections are waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*A search warrant has been authorized.&lt;br /&gt;
*The search is initiated within the two pre-designated checkpoint areas.&lt;br /&gt;
*The search is initiated at an improvised checkpoint area with Head of Security or Captain-level approval.&lt;br /&gt;
&lt;br /&gt;
The procedure for initiating a search is as follows:&lt;br /&gt;
*The intent to search an individual is announced by an authorized Security Officer, Warden, or Head of Security.&lt;br /&gt;
*The authorized search warrant is presented if applicable.&lt;br /&gt;
*Select storage spaces on the individual are searched according to type of search:&lt;br /&gt;
**Checkpoint searches are limited to jackets, bags, and any containers within those articles.&lt;br /&gt;
**All other searches are permitted to search all storage spaces on an individual.&lt;br /&gt;
*Outstanding items identified as [[Guide to Contraband|contraband]] must be removed and bagged as evidence.&lt;br /&gt;
*All other items are returned to the individual.&lt;br /&gt;
*Should detainment be required, follow the procedure on [[#Arrest|arrests]].&lt;br /&gt;
&lt;br /&gt;
===Arrest===&lt;br /&gt;
During standard operation, an authorized warrant is required to carry out an arrest. Authorization can be provided from a Captain-level decision, Head of Security, or Warden. The requirement for a warrant prior to arrest is waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*The member of Security directly witnesses the crime.&lt;br /&gt;
*It can be reasonably concluded that failure to act will pose an immediate danger to the crew and/or vessel.&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
*Announce intention to arrest and charges vocally. Present authorized warrant if applicable.&lt;br /&gt;
*Request the suspect surrender peaceably&lt;br /&gt;
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is &#039;&#039;&#039;not&#039;&#039;&#039; resisting. Verbal threats of violence, damage, or death &#039;&#039;&#039;are&#039;&#039;&#039; considered resisting arrest.&lt;br /&gt;
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
*Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
*Inform the prisoners superior of the arrest.&lt;br /&gt;
*Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
===Questioning===&lt;br /&gt;
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in-depth investigations.&lt;br /&gt;
*The Investigative team should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
===Jailing===&lt;br /&gt;
*Move prisoner to appropriate cell. &lt;br /&gt;
*Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
*Set cell timer to appropriate time and secure cell.&lt;br /&gt;
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
*Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
===Autopsies===&lt;br /&gt;
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.&lt;br /&gt;
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]&lt;br /&gt;
*Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[#Post Mortem Wishes | post-mortem wishes.]]&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Restricted Pharmaceuticals===&lt;br /&gt;
The Pharmacy may, at times, require the production or possession of otherwise [[Drug Law|banned chemicals]] within the Republic of Biesel. These chemicals are exempt from contraband regulation if such chemicals are produced for the explicit use in production of medicines, and stored securely within the Pharmacy. These chemicals may be confiscated as contraband should they leave the Pharmacy.&lt;br /&gt;
&lt;br /&gt;
At no time may any banned chemical be produced for purposes other than medicine production. Banned chemicals may not be administered to crew of the vessel. Banned chemicals without use for medicine production may be securely stored within the Pharmacy for safety, such as illegal chemicals distributed from the warehouse.&lt;br /&gt;
&lt;br /&gt;
===Paramedic Helmet===&lt;br /&gt;
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
===Postmortem Wishes===&lt;br /&gt;
It is medical&#039;s responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the SCCV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Postmortem wishes are expected to be followed to the letter, if at all possible, by the Horizon.&lt;br /&gt;
&lt;br /&gt;
===Medical Treatment Waiver===&lt;br /&gt;
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.&lt;br /&gt;
&lt;br /&gt;
===Medical Uniform Regulations===&lt;br /&gt;
On-duty medical personnel whose duties include &#039;&#039;&#039;direct patient care&#039;&#039;&#039; are required to wear the standard uniform provided by their employer or maintain a business attire preferably (but not required) in the colours of their corporation. Footwear must be professional and closed toe, with exception to Unathi medical personnel who may wear open toe shoes and Dionae medical personnel who may wear no footwear.&lt;br /&gt;
&lt;br /&gt;
Casual wear, inappropriate footwear, shorts not issued with a uniform, and skirts of any kind are not allowed. Paramedics are required to be immediately and easily identifiable as Medical personnel.&lt;br /&gt;
&lt;br /&gt;
====Operating Rooms====&lt;br /&gt;
For patient safety and infection control, OR&#039;s are held to a higher standard. Scrubs or a protective sterile surgical apron completely covering clothing underneath. Full PPE, including masks for employees who breathe and sterile gloves. Remember to wash your hands!&lt;br /&gt;
&lt;br /&gt;
Employees entering for brief periods are only required the use of sterile gloves and masks. These employees may not come into contact with a patient undergoing an operation.&lt;br /&gt;
&lt;br /&gt;
Tajara surgical personnel should be garbed in full body sterile drapes for infection prevention.&lt;br /&gt;
&lt;br /&gt;
Shorts provided by PMCG-issued uniforms may &#039;&#039;&#039;NOT&#039;&#039;&#039; be used within the Operating Rooms.&lt;br /&gt;
&lt;br /&gt;
Personnel failing to meet these requirements for the medical department are in violation of failing to execute an order.&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
===AI Monitoring===&lt;br /&gt;
The AI only has to monitor the following secure areas:&lt;br /&gt;
*Armory&lt;br /&gt;
*SAT (The big nuke room)&lt;br /&gt;
*Telecommunications&lt;br /&gt;
*The Vault&lt;br /&gt;
*Command areas (Bridge, head of staff offices, etc.)&lt;br /&gt;
*Secure Storage&lt;br /&gt;
*Research Storage&lt;br /&gt;
*Research Server Room&lt;br /&gt;
*Engine Room (Supermatter specifically, INDRA if it is running)&lt;br /&gt;
*AI Core and AI Upload&lt;br /&gt;
&lt;br /&gt;
===Access to the AI===&lt;br /&gt;
In order to access the AI upload or the AI core a Captain-level decision is required. All command staff must be informed of the decision.&lt;br /&gt;
&lt;br /&gt;
The AI may have its laws altered or reset via a Captain-level decision. This action may be performed by an Operations Manager, qualified Head of Staff, or a Machinist under Command supervision.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40229</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40229"/>
		<updated>2026-07-03T21:30:19Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
All Stellar Corporate Conglomerate vessels share a set of standard procedures that are to be followed. These guide the different departments on board the vessel, outline certain points and clear up some issues that may arise.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Departmental Ranking===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are departmental assistants/interns/apprentices, and standard assistants.&lt;br /&gt;
&lt;br /&gt;
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as they see fit, within their own department.&lt;br /&gt;
&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
The alert system is a standardized system of five colors which correspond to the status of the vessel. These levels may alter procedure and regulations to better assist departments in addressing non-standard situations.&lt;br /&gt;
&lt;br /&gt;
Alert levels may be altered by Command and Command-support personnel as needed. A change in alert level must be made in tandem with an announcement appraising the crew of the reasoning for change in alert level, as well as any advisories necessary for safety.&lt;br /&gt;
&lt;br /&gt;
====Green Alert====&lt;br /&gt;
Green alert indicates standard operations without any non-standard danger or elevated privileges. All regulations and procedures shall be enforced. Security personnel may not openly brandish weaponry, or wear armor plating on the arms, legs, or head except for in situations that may require temporary additional protections.&lt;br /&gt;
&lt;br /&gt;
====Yellow Alert====&lt;br /&gt;
Yellow Alert indicates any non-standard operational state that presents a biological threat to the vessel. During Yellow alert status, all personnel shall assist in addressing the situation as necessary.&lt;br /&gt;
&lt;br /&gt;
Command personnel may permit privileges to any department as necessary to address the situation. These privileges must be reasonable for the situation at hand, subject to review after the conclusion of a Yellow alert. All privileges permitted to a department during Yellow alert must be announced to the vessel.&lt;br /&gt;
&lt;br /&gt;
====Blue Alert====&lt;br /&gt;
Blue alert indicates a high potential or unknown danger to the vessel. Elevation to Blue alert shall only be performed should the situation at hand not be sufficiently contained through standard procedures. All departments shall assist in the addressing of potential threats to the vessel to ensure a swift return to standard operations. Regulations and Standard Operation Procedures shall still apply as standard, however additional privileges are permitted to assist in non-standard operations.&lt;br /&gt;
&lt;br /&gt;
Security personnel are permitted to wear arm and leg guards, as well as openly-carry weaponry. Random and locational searches are permitted with probable cause. Heads of Staff may refuse a locational search if it is within their department, a command-restricted location, or high-value storage.&lt;br /&gt;
&lt;br /&gt;
The camera-network, vital sensors, and maintenance system access restrictions are lowered. However, abuse of these systems may result in punitive action where deemed necessary by on-duty Security personnel. &lt;br /&gt;
&lt;br /&gt;
====Red Alert====&lt;br /&gt;
Red alert indicates a confirmed and immediate threat to the vessel, requiring all on-duty personnel to assist in the resolution of the situation. Elevation to Red alert requires a Captain-level decision, as well as the presence of two command personnel capable of swiping for alert level elevation at a keycard authentication terminal present within all Command offices. Elevation to Red alert necessitates a situation report to Central Command at the earliest reasonable time.&lt;br /&gt;
&lt;br /&gt;
Standard Operating Procedures and Regulations may be disregarded as necessary by Command personnel to appropriately address any threats to the vessel, subject to review as necessary following the conclusion of a Red alert.&lt;br /&gt;
&lt;br /&gt;
To assist in operations, all personnel are required to utilize Tau Ceti Basic on all radio channels, as well as the setting of suit sensors to maximum.&lt;br /&gt;
&lt;br /&gt;
====Delta Alert====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[#Evacuation and Emergency Bluespace Jumps|Evacuation and Emergency Bluespace Jumps]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delta alert indicates a situation in which the vessel may not be recovered. Due to sensitive equipment and data on-board the vessel, in inability to contain a given situation, the vessel will undergo scuttling operations. At this time, all personnel must evacuate the vessel. Command and Security personnel are permitted any action necessary to ensure the swift evacuation of the vessel. All Standard Procedures and Regulations may be disregarded.&lt;br /&gt;
&lt;br /&gt;
===External Partners===&lt;br /&gt;
Approved External Business Partners (&amp;quot;Merchants&amp;quot;) with a SCC merchant pass possess docking authorization from Central Command and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defense while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant&#039;s vessel and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between Stellar Corporate Conglomerate employees, or to neutralize an immediate hostile and violent threat to the vessel.&lt;br /&gt;
&lt;br /&gt;
===Off-Duty Crew===&lt;br /&gt;
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Stellar Corporate Conglomerate, promotion of off-duty crew or passengers to vessel ranks, except in the direst of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Stellar Corporate Conglomerate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.&lt;br /&gt;
&lt;br /&gt;
===Press===&lt;br /&gt;
Visiting and subcontracting (&amp;quot;freelance&amp;quot;) journalists are not to be censored via a news channel D-Notice, unless a Captain-level decision determines that the content they publish directly endangers the safety of Stellar Corporate Conglomerate employees. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.&lt;br /&gt;
&lt;br /&gt;
Journalists directly employed by the Stellar Corporate Conglomerate voluntarily waive these protections, as per the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
===Non-Structural Alterations===&lt;br /&gt;
Non-structural or cosmetic remodeling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
All on-duty personnel must wear appropriate attire such that the upper &#039;&#039;&#039;and&#039;&#039;&#039; lower body are adequately covered. Undergarments such as bras do not suffice, however clothing such as tank tops are sufficient. Failure to do so will result in i105 - Indecent Exposure.&lt;br /&gt;
&lt;br /&gt;
Exceptions are granted to vaurcesian employees and &#039;&#039;&#039;non-shell&#039;&#039;&#039; IPCs not within the security, medical, or command departments, who may wear gear harnesses without further clothing.&lt;br /&gt;
&lt;br /&gt;
Additionally, appropriate PPE must be utilized where necessary. Examples include the use of insulated gloves when modifying electrical equipment, or hard hats when modifying the ship hull.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Use===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;See more: [[Guide to Piloting]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from SCC Central Command, Operations Manager, or an Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The mining shuttle is allowed a degree of autonomy and does not require clearance to depart the SCCV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Pre-Flight Safety Checks===&lt;br /&gt;
During standard operation, it is necessary to ensure all airlocks are properly sealed prior to take-off in any shuttle. These checks should be performed by a [[Hangar Technician]] if present, otherwise the pilot of the shuttle craft may perform the check. Failure to do so will be considered i206 - Neglect of Duty or, should damages occur, i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
Proper pre-flight safety checks must include a visual sweep of the surrounding area to ensure it is free of hazards and personnel. Following this, a visual check of all airlocks must be performed. If an airlock is &#039;&#039;&#039;overridden&#039;&#039;&#039;, force either set of doors closed, or if additional systems are available to seal the atmosphere of the shuttle, such as airtight shutters, they should be enabled and confirmed to be active. After the surrounding area, airlocks, and additional systems have been visually checked, the inspecting crew member must announce that the shuttle is cleared for flight if they are not the pilot of the shuttle.&lt;br /&gt;
&lt;br /&gt;
===Horizon Weapons Systems===&lt;br /&gt;
The SCCV Horizon has been equipped with two main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.&lt;br /&gt;
&lt;br /&gt;
Bridge crew and Operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.&lt;br /&gt;
&lt;br /&gt;
Weaponry should only be fired as a last resort, and all SCC personnel should consider the implications such actions may have on both the region and the greater Chainlink as a whole.&lt;br /&gt;
&lt;br /&gt;
The Canary&#039;s weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapon systems are grounds for immediate termination.&lt;br /&gt;
&lt;br /&gt;
===Salvage Operations===&lt;br /&gt;
During standard operation, the Horizon may come across abandoned or wrecked vessels. Due to various contracts secured between the SCC and governments of visited regions, these vessels may be salvaged by crew under the following conditions:&lt;br /&gt;
&lt;br /&gt;
*The site is not inhabited or occupied.&lt;br /&gt;
*No local laws prohibit the salvage of that site.&lt;br /&gt;
*No other organization has previously claimed the site.&lt;br /&gt;
*No other department has claimed the site for other activities. Examples include:&lt;br /&gt;
**Archaeological exploration by the Science Department.&lt;br /&gt;
**Structural repair ordered by the Chief Engineer.&lt;br /&gt;
**Quarantine declared by the Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise agreed upon with other organizations prior to a salvaging operation, such as Central Command or external partners, all equipment and materials salvaged from a site may be stored and used at the discretion of the Horizon.&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
===Prohibited Imagery===&lt;br /&gt;
The following list contains all organizations containing prohibited imagery and symbology. Any items displaying the imagery or symbology of an organization contained on this list may not, under any circumstances, be displayed by Command or Bridge personnel.&lt;br /&gt;
&lt;br /&gt;
*Emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]], including the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039;, &#039;&#039;&#039;the League of Independent Corporate-Free Systems&#039;&#039;&#039;, &#039;&#039;&#039;the Free Solarian Fleets&#039;&#039;&#039;, &#039;&#039;&#039;the Southern Solarian Military District&#039;&#039;&#039;, and the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of anti-corporate organizations such as the &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Democratic People&#039;s Republic of Adhomai|Adhomian Liberation Army]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of the group &#039;&#039;&#039;[[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulations===&lt;br /&gt;
All Command and Bridge personnel must wear appropriate business or business casual clothing. Personnel may not dress in a manner that may lead to the misidentification as a member of their originating corporation or nation-state. All prohibited imagery or symbology may not be worn under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Acting Captain===&lt;br /&gt;
Should the Command staff be missing a captain, it is preferred that all members of the Command staff present act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff carries the authority of the captain and can conduct actions that would otherwise require the captain&#039;s approval. These actions require a Command vote to enact a captain-level decision. Command votes to enact a captain-level decision may &#039;&#039;&#039;not&#039;&#039;&#039; occur if a captain is present.&lt;br /&gt;
&lt;br /&gt;
All Heads of Staff can initiate a Command vote. This vote is considered a captain-level decision and thus carries the authority of the captain. A Command vote begins with one or more Heads of Staff declaring what the vote intends to do over the command radio. All Heads of Staff are expected to participate and vote yes, no, or verbally abstain (abstaining through inaction is not permitted). All command votes are majority-rules unless stated otherwise. In the event the command vote ends in a tie, the vote automatically fails. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command staff who have been formally detained under orders of the Head of Security will be unable to vote until they have been released and allowed to reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, the Command staff may vote to appoint an Acting Captain among the Command staff. This is a standard Command-level vote only requiring a majority in favor. In the event a Head of Staff is elevated to Captainship, Central Command should be informed immediately as the situation allows. Once standard operation is resumed, and any non-standard situations have been resolved, the Acting Captain must resign captainship and reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
===Captain Authority===&lt;br /&gt;
The vessel&#039;s assigned Captain has full authority over the operation of the vessel and the attached shuttles. They are authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.&lt;br /&gt;
&lt;br /&gt;
The captain is trusted to act in the best interests of the company, crew, and vessel they are assigned to. Any complaints or concerns over the captain&#039;s decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.&lt;br /&gt;
&lt;br /&gt;
===Command Staff===&lt;br /&gt;
During standard operation, all Departmental Heads of Staff are equal under the command of the captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role through the procedure for [[#Interim Command Staff|Interim Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.&lt;br /&gt;
&lt;br /&gt;
===Interim Command Staff===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain_of_Command#Interim_Heads_of_Staff|Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During standard operation, departments lacking a Head of Staff may have a senior crew member elevated into an Interim Head of Staff position by the Captain, Acting Captain, or Executive Officer. They inherit equal responsibility and power to a normal Head of Staff, with the exception of votes of no confidence to which an Interim Head of Staff may not start or participate in. During the selection of an Interim Head of Staff, considerations for SCC standards should be applied, regardless of whether it may exclude potential options for Interim. In the event of a crew member being elevated into an interim position, a promotion form should be completed.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, restrictions and considerations on an Interim Head of Staff may be ignored, with exception of vaurcesian employees who may not be elevated under any circumstance. However, all Interim Heads of Staff that do not otherwise fit SCC standards must be demoted to their standard position immediately following the conclusion of non-standard operations.&lt;br /&gt;
&lt;br /&gt;
===Command on Leaving the Vessel===&lt;br /&gt;
Should, during standard or non-standard operation, the need for one or more Command staff to leave the SCCV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required, and their return should be awaited. This section may be overridden by a captain if required.&lt;br /&gt;
&lt;br /&gt;
===Corporate Liaisons and Consular Officers===&lt;br /&gt;
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:&lt;br /&gt;
*The representative does not serve brig time for low level infractions; the fine alternative can be used in those cases.&lt;br /&gt;
*The representative can serve brig time for medium and high-level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privileges.&lt;br /&gt;
*The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.&lt;br /&gt;
*The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
*Security is only able to conduct an arrest inside the representative&#039;s if the office&#039;s immunity was revoked or if there is clear evidence that a medium or high-level infraction is happening inside the office.&lt;br /&gt;
&lt;br /&gt;
===Departmental Funds===&lt;br /&gt;
Through the combined budgets of the SCC Chainlink, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.&lt;br /&gt;
&lt;br /&gt;
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. &lt;br /&gt;
&lt;br /&gt;
===Evacuation and Emergency Bluespace Jumps===&lt;br /&gt;
During extreme non-standard operation, evacuation or emergency bluespace jump orders may be used when the Horizon is placed in a situation that threatens the destruction of the vessel or her crew. Emergency bluespace jumps are the preferred order, with evacuations remaining a last resort that may coincide with [[#Delta Alert|Delta Alert]].&lt;br /&gt;
&lt;br /&gt;
An evacuation or emergency bluespace jump order may only be enacted by a captain or &#039;&#039;&#039;unanimous&#039;&#039;&#039; Command-level vote. Central Command &#039;&#039;&#039;must&#039;&#039;&#039; be notified of the order along with a brief reasoning before the order has been completed. In the event of an evacuation, all sensitive information, materials, and equipment must either be destroyed or secured with the evacuating crew.&lt;br /&gt;
&lt;br /&gt;
===Incident Management===&lt;br /&gt;
During non-standard operation, it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that a significant incident is arising that could affect standard operations of the vessel or cause significant damage to crew or property, it is expected that (when possible) all on board personnel are provided with the following information:&lt;br /&gt;
*A brief description of the current incident.&lt;br /&gt;
*What steps have been taken so far to combat this incident.&lt;br /&gt;
*Suggested action for the crew to take.&lt;br /&gt;
*(If applicable) A brief description of the reasoning behind a change in alert level.&lt;br /&gt;
&lt;br /&gt;
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Guide to Faxes]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command and Command-support personnel may be required, from time to time, to fax an external organization. These communications must follow given standards as necessary for the correct routing and swift processing of communications.&lt;br /&gt;
&lt;br /&gt;
All Command personnel are permitted to seek guidance from Central Command as necessary during vessel operations. However, at no point may any personnel halt, delay, or otherwise disrupt operations pending return communication from Central Command. &lt;br /&gt;
&lt;br /&gt;
====Internal Routed Faxes====&lt;br /&gt;
All communications routing within the Stellar Corporate Conglomerate network, including Central Command or affiliate-corporations, shall use internal SCC routing. These communications must utilize standardized forms appropriate for a given communication. All fields, with exception of index, must be filled. Tau Ceti Basic is to be utilized except for signatures. Stamps, where necessary, must be provided. Failure to abide by these guidelines may result in the misrouting or rejection of a sent communication. The following is a guideline for standard fax forms:&lt;br /&gt;
&lt;br /&gt;
*General Fax: To be utilized for standard, non-urgent communications. This is the standard form for non-critical updates, personnel alterations such as suspensions, budget use for bonuses, and other miscellaneous communications.&lt;br /&gt;
&lt;br /&gt;
*Situation Report: To be utilized for high-urgency, immediate-attention communication with Central Command. This is the standard form for all non-standard situation reports.&lt;br /&gt;
&lt;br /&gt;
*Secondary Forms: Secondary forms (such as security reports, forensics reports, medical reports, or any other document) that are to be sent to Central Command should be attached to any of the above as required, and not sent on their own.&lt;br /&gt;
&lt;br /&gt;
====External Routed Faxes====&lt;br /&gt;
All communications routed to non-SCC entities, such as a government or an independent organization. These communications have no standard guidelines, and as such may be performed as necessary.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
===Scientific Experimentation===&lt;br /&gt;
Approved science experiments being performed by or with oversight from qualified researchers must be performed in a way that does not unnecessarily risk crew or vessel unless otherwise authorized by the [[Research Director]] or [[Captain]]. All sentient test subjects involved in the experiment must sign a SFFC-0501 Personal Release prior to the experiment. All items classified as contraband may be utilized within an approved experiment, however may not leave the production or testing environment, and must be stored properly after the experiment concludes. Failure to adhere to this procedure may result in an i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
===Slimes Experiments &amp;amp; Non-sapient Xenological Lifeforms===&lt;br /&gt;
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the SCC. Performing transformative xenobiological experiments on a co-worker is considered homicide and is punishable by corporate regulations and by law.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Warehouse Contents===&lt;br /&gt;
The operations department is expected to store and distribute warehouse supplies to the vessel&#039;s departments as deemed appropriate. The stock of the vessels warehouse is not to be regarded as contraband if it remains in the warehouse or is being transported to an appropriate destination.&lt;br /&gt;
&lt;br /&gt;
===Do not Borgify ===&lt;br /&gt;
Personnel with a Do Not Borgify order are NOT to be borgified. Failure to heed these orders is considered malpractice by law and will be treated as such.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
===Vessel Modifications===&lt;br /&gt;
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Warden Authority===&lt;br /&gt;
The Warden&#039;s authority is limited to the brig and detainees and does not extend to the Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.&lt;br /&gt;
&lt;br /&gt;
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.&lt;br /&gt;
&lt;br /&gt;
===Processing Time===&lt;br /&gt;
Personnel detained by Security are expected to be processed in a timely manner. Because a detainee&#039;s brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulation===&lt;br /&gt;
On-duty security officers and wardens are required to wear the standard uniform provided by their employer or maintain business casual attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.&lt;br /&gt;
&lt;br /&gt;
On-duty investigative personnel are required to maintain business casual attire, regardless of colour. Casual wear is not permitted. If the personnel is not immediately identifiable as security, a badge must be worn at the hip or on the outer layer of clothing for ease of identification.&lt;br /&gt;
&lt;br /&gt;
Footwear for on-duty security personnel must be business casual or boots and must be closed toe. Unathi and Tajara personnel may wear open toe boots, and Diona personnel are not required to wear footwear. &lt;br /&gt;
&lt;br /&gt;
===Cadetship===&lt;br /&gt;
Investigative personnel are not required to complete a cadetship prior to beginning department duties. Any investigative personnel not having completed a cadetship may not perform the detainment of any crew. Those investigative personnel having completed a cadetship must display this within relevant records, and may perform the detainment of crew only where a Security Officer is not available to perform the same.&lt;br /&gt;
&lt;br /&gt;
===Use of Force===&lt;br /&gt;
During standard operation, the application of force by Security personnel in response to a given situation should follow the ‘one step above’ concept, wherein the force applied is one level above that of the target. For example, unarmed individuals would call on the use of pepperspray or stun batons. Those equipped with a melee weapon would call on the use of a firearm. &lt;br /&gt;
&lt;br /&gt;
It is expected for all Security personnel, notably the Head of Security, to participate in the determination of what forms of force are applicable in a given situation. However, the determination of adequate use of force shall not impede the security of the vessel and crew.&lt;br /&gt;
&lt;br /&gt;
Failure to utilize adequate use of force will result in i117 - Excessive use of force in detainment.&lt;br /&gt;
&lt;br /&gt;
===Contraband===&lt;br /&gt;
Items deemed illegal or unduly hazardous to the vessel and crew are considered contraband. Judgement must be performed by Security Personnel performing searches as to what may classify as contraband. Items may be held for a short period of time for the purpose of identification, after which they must be stored as evidence or released. Failure to identify a held item in a timely manner will result in an i102 - Petty Theft applied to the confiscating personnel.&lt;br /&gt;
&lt;br /&gt;
Contraband must classify within these categories:&lt;br /&gt;
*A dangerous item that crew may not possess without appropriate qualifications. I.E. A Hangar Technician possessing a chainsaw.&lt;br /&gt;
**Certain emergency items, such as a fireaxe, may be considered contraband during standard procedure when possessed by unqualified personnel, however during emergency situations may not be considered contraband. Appropriate judgement is expected.&lt;br /&gt;
*Items that have been constructed for the explicit appearance or use as a weapon.&lt;br /&gt;
*Items restricted by Tau Ceti law.&lt;br /&gt;
**This includes military-grade equipment, federally controlled pharmaceuticals, so on.&lt;br /&gt;
**For all illegal or controlled substances, review Tau Ceti [[Drug Law]].&lt;br /&gt;
&lt;br /&gt;
Items of contraband may be permitted by SCCF-0111 Command Order only if such form has a signature and stamp from appropriate heads of staff. Contraband items may be stored within appropriate department spaces, such as contraband chemicals stored within the pharmacy, or within the warehouse for the purpose of safety.&lt;br /&gt;
&lt;br /&gt;
===Responding===&lt;br /&gt;
Upon arriving at the scene, the security officer is expected to gauge the exact nature at the scene.&lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
*Radio in the situation at the scene.&lt;br /&gt;
*Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
*Identify witnesses.&lt;br /&gt;
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
*Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
*Identify nature of threat.&lt;br /&gt;
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
===Collecting Evidence===&lt;br /&gt;
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.&lt;br /&gt;
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.&lt;br /&gt;
*Disrupt standard vessel operation as little as possible around the crime scene.&lt;br /&gt;
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
===Handling Evidence===&lt;br /&gt;
*Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
*Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
*Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.&lt;br /&gt;
&lt;br /&gt;
===Searches===&lt;br /&gt;
During standard operation, all individuals on the vessel are affording protections against unnecessary searches. These protections are waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*A search warrant has been authorized.&lt;br /&gt;
*The search is initiated within the two pre-designated checkpoint areas.&lt;br /&gt;
*The search is initiated at an improvised checkpoint area with Head of Security or Captain-level approval.&lt;br /&gt;
&lt;br /&gt;
The procedure for initiating a search is as follows:&lt;br /&gt;
*The intent to search an individual is announced by an authorized Security Officer, Warden, or Head of Security.&lt;br /&gt;
*The authorized search warrant is presented if applicable.&lt;br /&gt;
*Select storage spaces on the individual are searched according to type of search:&lt;br /&gt;
**Checkpoint searches are limited to jackets, bags, and any containers within those articles.&lt;br /&gt;
**All other searches are permitted to search all storage spaces on an individual.&lt;br /&gt;
*Outstanding items identified as [[Guide to Contraband|contraband]] must be removed and bagged as evidence.&lt;br /&gt;
*All other items are returned to the individual.&lt;br /&gt;
*Should detainment be required, follow the procedure on [[#Arrest|arrests]].&lt;br /&gt;
&lt;br /&gt;
===Arrest===&lt;br /&gt;
During standard operation, an authorized warrant is required to carry out an arrest. Authorization can be provided from a Captain-level decision, Head of Security, or Warden. The requirement for a warrant prior to arrest is waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*The member of Security directly witnesses the crime.&lt;br /&gt;
*It can be reasonably concluded that failure to act will pose an immediate danger to the crew and/or vessel.&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
*Announce intention to arrest and charges vocally. Present authorized warrant if applicable.&lt;br /&gt;
*Request the suspect surrender peaceably&lt;br /&gt;
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is &#039;&#039;&#039;not&#039;&#039;&#039; resisting. Verbal threats of violence, damage, or death &#039;&#039;&#039;are&#039;&#039;&#039; considered resisting arrest.&lt;br /&gt;
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
*Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
*Inform the prisoners superior of the arrest.&lt;br /&gt;
*Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
===Questioning===&lt;br /&gt;
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in-depth investigations.&lt;br /&gt;
*The Investigative team should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
===Jailing===&lt;br /&gt;
*Move prisoner to appropriate cell. &lt;br /&gt;
*Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
*Set cell timer to appropriate time and secure cell.&lt;br /&gt;
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
*Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
===Autopsies===&lt;br /&gt;
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.&lt;br /&gt;
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]&lt;br /&gt;
*Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[#Post Mortem Wishes | post-mortem wishes.]]&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Restricted Pharmaceuticals===&lt;br /&gt;
The Pharmacy may, at times, require the production or possession of otherwise [[Drug Law|banned chemicals]] within the Republic of Biesel. These chemicals are exempt from contraband regulation if such chemicals are produced for the explicit use in production of medicines, and stored securely within the Pharmacy. These chemicals may be confiscated as contraband should they leave the Pharmacy.&lt;br /&gt;
&lt;br /&gt;
At no time may any banned chemical be produced for purposes other than medicine production. Banned chemicals may not be administered to crew of the vessel. Banned chemicals without use for medicine production may be securely stored within the Pharmacy for safety, such as illegal chemicals distributed from the warehouse.&lt;br /&gt;
&lt;br /&gt;
===Paramedic Helmet===&lt;br /&gt;
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
===Postmortem Wishes===&lt;br /&gt;
It is medical&#039;s responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the SCCV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Postmortem wishes are expected to be followed to the letter, if at all possible, by the Horizon.&lt;br /&gt;
&lt;br /&gt;
===Medical Treatment Waiver===&lt;br /&gt;
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.&lt;br /&gt;
&lt;br /&gt;
===Medical Uniform Regulations===&lt;br /&gt;
On-duty medical personnel whose duties include &#039;&#039;&#039;direct patient care&#039;&#039;&#039; are required to wear the standard uniform provided by their employer or maintain a business attire preferably (but not required) in the colours of their corporation. Footwear must be professional and closed toe, with exception to Unathi medical personnel who may wear open toe shoes and Dionae medical personnel who may wear no footwear.&lt;br /&gt;
&lt;br /&gt;
Casual wear, inappropriate footwear, shorts not issued with a uniform, and skirts of any kind are not allowed. Paramedics are required to be immediately and easily identifiable as Medical personnel.&lt;br /&gt;
&lt;br /&gt;
====Operating Rooms====&lt;br /&gt;
For patient safety and infection control, OR&#039;s are held to a higher standard. Scrubs or a protective sterile surgical apron completely covering clothing underneath. Full PPE, including masks for employees who breathe and sterile gloves. Remember to wash your hands!&lt;br /&gt;
&lt;br /&gt;
Employees entering for brief periods are only required the use of sterile gloves and masks. These employees may not come into contact with a patient undergoing an operation.&lt;br /&gt;
&lt;br /&gt;
Tajara surgical personnel should be garbed in full body sterile drapes for infection prevention.&lt;br /&gt;
&lt;br /&gt;
Shorts provided by PMCG-issued uniforms may &#039;&#039;&#039;NOT&#039;&#039;&#039; be used within the Operating Rooms.&lt;br /&gt;
&lt;br /&gt;
Personnel failing to meet these requirements for the medical department are in violation of failing to execute an order.&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
===AI Monitoring===&lt;br /&gt;
The AI only has to monitor the following secure areas:&lt;br /&gt;
*Armory&lt;br /&gt;
*SAT (The big nuke room)&lt;br /&gt;
*Telecommunications&lt;br /&gt;
*The Vault&lt;br /&gt;
*Command areas (Bridge, head of staff offices, etc.)&lt;br /&gt;
*Secure Storage&lt;br /&gt;
*Research Storage&lt;br /&gt;
*Research Server Room&lt;br /&gt;
*Engine Room (Supermatter specifically, INDRA if it is running)&lt;br /&gt;
*AI Core and AI Upload&lt;br /&gt;
&lt;br /&gt;
===Access to the AI===&lt;br /&gt;
In order to access the AI upload or the AI core a Captain-level decision is required. All command staff must be informed of the decision.&lt;br /&gt;
&lt;br /&gt;
The AI may have its laws altered or reset via a Captain-level decision. This action may be performed by an Operations Manager, qualified Head of Staff, or a Machinist under Command supervision.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40228</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40228"/>
		<updated>2026-07-03T21:30:01Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Medical */ Banned chemicals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
All Stellar Corporate Conglomerate vessels share a set of standard procedures that are to be followed. These guide the different departments on board the vessel, outline certain points and clear up some issues that may arise.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Departmental Ranking===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are departmental assistants/interns/apprentices, and standard assistants.&lt;br /&gt;
&lt;br /&gt;
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as they see fit, within their own department.&lt;br /&gt;
&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
The alert system is a standardized system of five colors which correspond to the status of the vessel. These levels may alter procedure and regulations to better assist departments in addressing non-standard situations.&lt;br /&gt;
&lt;br /&gt;
Alert levels may be altered by Command and Command-support personnel as needed. A change in alert level must be made in tandem with an announcement appraising the crew of the reasoning for change in alert level, as well as any advisories necessary for safety.&lt;br /&gt;
&lt;br /&gt;
====Green Alert====&lt;br /&gt;
Green alert indicates standard operations without any non-standard danger or elevated privileges. All regulations and procedures shall be enforced. Security personnel may not openly brandish weaponry, or wear armor plating on the arms, legs, or head except for in situations that may require temporary additional protections.&lt;br /&gt;
&lt;br /&gt;
====Yellow Alert====&lt;br /&gt;
Yellow Alert indicates any non-standard operational state that presents a biological threat to the vessel. During Yellow alert status, all personnel shall assist in addressing the situation as necessary.&lt;br /&gt;
&lt;br /&gt;
Command personnel may permit privileges to any department as necessary to address the situation. These privileges must be reasonable for the situation at hand, subject to review after the conclusion of a Yellow alert. All privileges permitted to a department during Yellow alert must be announced to the vessel.&lt;br /&gt;
&lt;br /&gt;
====Blue Alert====&lt;br /&gt;
Blue alert indicates a high potential or unknown danger to the vessel. Elevation to Blue alert shall only be performed should the situation at hand not be sufficiently contained through standard procedures. All departments shall assist in the addressing of potential threats to the vessel to ensure a swift return to standard operations. Regulations and Standard Operation Procedures shall still apply as standard, however additional privileges are permitted to assist in non-standard operations.&lt;br /&gt;
&lt;br /&gt;
Security personnel are permitted to wear arm and leg guards, as well as openly-carry weaponry. Random and locational searches are permitted with probable cause. Heads of Staff may refuse a locational search if it is within their department, a command-restricted location, or high-value storage.&lt;br /&gt;
&lt;br /&gt;
The camera-network, vital sensors, and maintenance system access restrictions are lowered. However, abuse of these systems may result in punitive action where deemed necessary by on-duty Security personnel. &lt;br /&gt;
&lt;br /&gt;
====Red Alert====&lt;br /&gt;
Red alert indicates a confirmed and immediate threat to the vessel, requiring all on-duty personnel to assist in the resolution of the situation. Elevation to Red alert requires a Captain-level decision, as well as the presence of two command personnel capable of swiping for alert level elevation at a keycard authentication terminal present within all Command offices. Elevation to Red alert necessitates a situation report to Central Command at the earliest reasonable time.&lt;br /&gt;
&lt;br /&gt;
Standard Operating Procedures and Regulations may be disregarded as necessary by Command personnel to appropriately address any threats to the vessel, subject to review as necessary following the conclusion of a Red alert.&lt;br /&gt;
&lt;br /&gt;
To assist in operations, all personnel are required to utilize Tau Ceti Basic on all radio channels, as well as the setting of suit sensors to maximum.&lt;br /&gt;
&lt;br /&gt;
====Delta Alert====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[#Evacuation and Emergency Bluespace Jumps|Evacuation and Emergency Bluespace Jumps]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delta alert indicates a situation in which the vessel may not be recovered. Due to sensitive equipment and data on-board the vessel, in inability to contain a given situation, the vessel will undergo scuttling operations. At this time, all personnel must evacuate the vessel. Command and Security personnel are permitted any action necessary to ensure the swift evacuation of the vessel. All Standard Procedures and Regulations may be disregarded.&lt;br /&gt;
&lt;br /&gt;
===External Partners===&lt;br /&gt;
Approved External Business Partners (&amp;quot;Merchants&amp;quot;) with a SCC merchant pass possess docking authorization from Central Command and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defense while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant&#039;s vessel and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between Stellar Corporate Conglomerate employees, or to neutralize an immediate hostile and violent threat to the vessel.&lt;br /&gt;
&lt;br /&gt;
===Off-Duty Crew===&lt;br /&gt;
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Stellar Corporate Conglomerate, promotion of off-duty crew or passengers to vessel ranks, except in the direst of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Stellar Corporate Conglomerate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.&lt;br /&gt;
&lt;br /&gt;
===Press===&lt;br /&gt;
Visiting and subcontracting (&amp;quot;freelance&amp;quot;) journalists are not to be censored via a news channel D-Notice, unless a Captain-level decision determines that the content they publish directly endangers the safety of Stellar Corporate Conglomerate employees. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.&lt;br /&gt;
&lt;br /&gt;
Journalists directly employed by the Stellar Corporate Conglomerate voluntarily waive these protections, as per the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
===Non-Structural Alterations===&lt;br /&gt;
Non-structural or cosmetic remodeling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
All on-duty personnel must wear appropriate attire such that the upper &#039;&#039;&#039;and&#039;&#039;&#039; lower body are adequately covered. Undergarments such as bras do not suffice, however clothing such as tank tops are sufficient. Failure to do so will result in i105 - Indecent Exposure.&lt;br /&gt;
&lt;br /&gt;
Exceptions are granted to vaurcesian employees and &#039;&#039;&#039;non-shell&#039;&#039;&#039; IPCs not within the security, medical, or command departments, who may wear gear harnesses without further clothing.&lt;br /&gt;
&lt;br /&gt;
Additionally, appropriate PPE must be utilized where necessary. Examples include the use of insulated gloves when modifying electrical equipment, or hard hats when modifying the ship hull.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Use===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;See more: [[Guide to Piloting]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from SCC Central Command, Operations Manager, or an Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The mining shuttle is allowed a degree of autonomy and does not require clearance to depart the SCCV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Pre-Flight Safety Checks===&lt;br /&gt;
During standard operation, it is necessary to ensure all airlocks are properly sealed prior to take-off in any shuttle. These checks should be performed by a [[Hangar Technician]] if present, otherwise the pilot of the shuttle craft may perform the check. Failure to do so will be considered i206 - Neglect of Duty or, should damages occur, i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
Proper pre-flight safety checks must include a visual sweep of the surrounding area to ensure it is free of hazards and personnel. Following this, a visual check of all airlocks must be performed. If an airlock is &#039;&#039;&#039;overridden&#039;&#039;&#039;, force either set of doors closed, or if additional systems are available to seal the atmosphere of the shuttle, such as airtight shutters, they should be enabled and confirmed to be active. After the surrounding area, airlocks, and additional systems have been visually checked, the inspecting crew member must announce that the shuttle is cleared for flight if they are not the pilot of the shuttle.&lt;br /&gt;
&lt;br /&gt;
===Horizon Weapons Systems===&lt;br /&gt;
The SCCV Horizon has been equipped with two main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.&lt;br /&gt;
&lt;br /&gt;
Bridge crew and Operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.&lt;br /&gt;
&lt;br /&gt;
Weaponry should only be fired as a last resort, and all SCC personnel should consider the implications such actions may have on both the region and the greater Chainlink as a whole.&lt;br /&gt;
&lt;br /&gt;
The Canary&#039;s weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapon systems are grounds for immediate termination.&lt;br /&gt;
&lt;br /&gt;
===Salvage Operations===&lt;br /&gt;
During standard operation, the Horizon may come across abandoned or wrecked vessels. Due to various contracts secured between the SCC and governments of visited regions, these vessels may be salvaged by crew under the following conditions:&lt;br /&gt;
&lt;br /&gt;
*The site is not inhabited or occupied.&lt;br /&gt;
*No local laws prohibit the salvage of that site.&lt;br /&gt;
*No other organization has previously claimed the site.&lt;br /&gt;
*No other department has claimed the site for other activities. Examples include:&lt;br /&gt;
**Archaeological exploration by the Science Department.&lt;br /&gt;
**Structural repair ordered by the Chief Engineer.&lt;br /&gt;
**Quarantine declared by the Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise agreed upon with other organizations prior to a salvaging operation, such as Central Command or external partners, all equipment and materials salvaged from a site may be stored and used at the discretion of the Horizon.&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
===Prohibited Imagery===&lt;br /&gt;
The following list contains all organizations containing prohibited imagery and symbology. Any items displaying the imagery or symbology of an organization contained on this list may not, under any circumstances, be displayed by Command or Bridge personnel.&lt;br /&gt;
&lt;br /&gt;
*Emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]], including the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039;, &#039;&#039;&#039;the League of Independent Corporate-Free Systems&#039;&#039;&#039;, &#039;&#039;&#039;the Free Solarian Fleets&#039;&#039;&#039;, &#039;&#039;&#039;the Southern Solarian Military District&#039;&#039;&#039;, and the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of anti-corporate organizations such as the &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Democratic People&#039;s Republic of Adhomai|Adhomian Liberation Army]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of the group &#039;&#039;&#039;[[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulations===&lt;br /&gt;
All Command and Bridge personnel must wear appropriate business or business casual clothing. Personnel may not dress in a manner that may lead to the misidentification as a member of their originating corporation or nation-state. All prohibited imagery or symbology may not be worn under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Acting Captain===&lt;br /&gt;
Should the Command staff be missing a captain, it is preferred that all members of the Command staff present act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff carries the authority of the captain and can conduct actions that would otherwise require the captain&#039;s approval. These actions require a Command vote to enact a captain-level decision. Command votes to enact a captain-level decision may &#039;&#039;&#039;not&#039;&#039;&#039; occur if a captain is present.&lt;br /&gt;
&lt;br /&gt;
All Heads of Staff can initiate a Command vote. This vote is considered a captain-level decision and thus carries the authority of the captain. A Command vote begins with one or more Heads of Staff declaring what the vote intends to do over the command radio. All Heads of Staff are expected to participate and vote yes, no, or verbally abstain (abstaining through inaction is not permitted). All command votes are majority-rules unless stated otherwise. In the event the command vote ends in a tie, the vote automatically fails. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command staff who have been formally detained under orders of the Head of Security will be unable to vote until they have been released and allowed to reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, the Command staff may vote to appoint an Acting Captain among the Command staff. This is a standard Command-level vote only requiring a majority in favor. In the event a Head of Staff is elevated to Captainship, Central Command should be informed immediately as the situation allows. Once standard operation is resumed, and any non-standard situations have been resolved, the Acting Captain must resign captainship and reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
===Captain Authority===&lt;br /&gt;
The vessel&#039;s assigned Captain has full authority over the operation of the vessel and the attached shuttles. They are authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.&lt;br /&gt;
&lt;br /&gt;
The captain is trusted to act in the best interests of the company, crew, and vessel they are assigned to. Any complaints or concerns over the captain&#039;s decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.&lt;br /&gt;
&lt;br /&gt;
===Command Staff===&lt;br /&gt;
During standard operation, all Departmental Heads of Staff are equal under the command of the captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role through the procedure for [[#Interim Command Staff|Interim Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.&lt;br /&gt;
&lt;br /&gt;
===Interim Command Staff===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain_of_Command#Interim_Heads_of_Staff|Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During standard operation, departments lacking a Head of Staff may have a senior crew member elevated into an Interim Head of Staff position by the Captain, Acting Captain, or Executive Officer. They inherit equal responsibility and power to a normal Head of Staff, with the exception of votes of no confidence to which an Interim Head of Staff may not start or participate in. During the selection of an Interim Head of Staff, considerations for SCC standards should be applied, regardless of whether it may exclude potential options for Interim. In the event of a crew member being elevated into an interim position, a promotion form should be completed.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, restrictions and considerations on an Interim Head of Staff may be ignored, with exception of vaurcesian employees who may not be elevated under any circumstance. However, all Interim Heads of Staff that do not otherwise fit SCC standards must be demoted to their standard position immediately following the conclusion of non-standard operations.&lt;br /&gt;
&lt;br /&gt;
===Command on Leaving the Vessel===&lt;br /&gt;
Should, during standard or non-standard operation, the need for one or more Command staff to leave the SCCV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required, and their return should be awaited. This section may be overridden by a captain if required.&lt;br /&gt;
&lt;br /&gt;
===Corporate Liaisons and Consular Officers===&lt;br /&gt;
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:&lt;br /&gt;
*The representative does not serve brig time for low level infractions; the fine alternative can be used in those cases.&lt;br /&gt;
*The representative can serve brig time for medium and high-level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privileges.&lt;br /&gt;
*The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.&lt;br /&gt;
*The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
*Security is only able to conduct an arrest inside the representative&#039;s if the office&#039;s immunity was revoked or if there is clear evidence that a medium or high-level infraction is happening inside the office.&lt;br /&gt;
&lt;br /&gt;
===Departmental Funds===&lt;br /&gt;
Through the combined budgets of the SCC Chainlink, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.&lt;br /&gt;
&lt;br /&gt;
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. &lt;br /&gt;
&lt;br /&gt;
===Evacuation and Emergency Bluespace Jumps===&lt;br /&gt;
During extreme non-standard operation, evacuation or emergency bluespace jump orders may be used when the Horizon is placed in a situation that threatens the destruction of the vessel or her crew. Emergency bluespace jumps are the preferred order, with evacuations remaining a last resort that may coincide with [[#Delta Alert|Delta Alert]].&lt;br /&gt;
&lt;br /&gt;
An evacuation or emergency bluespace jump order may only be enacted by a captain or &#039;&#039;&#039;unanimous&#039;&#039;&#039; Command-level vote. Central Command &#039;&#039;&#039;must&#039;&#039;&#039; be notified of the order along with a brief reasoning before the order has been completed. In the event of an evacuation, all sensitive information, materials, and equipment must either be destroyed or secured with the evacuating crew.&lt;br /&gt;
&lt;br /&gt;
===Incident Management===&lt;br /&gt;
During non-standard operation, it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that a significant incident is arising that could affect standard operations of the vessel or cause significant damage to crew or property, it is expected that (when possible) all on board personnel are provided with the following information:&lt;br /&gt;
*A brief description of the current incident.&lt;br /&gt;
*What steps have been taken so far to combat this incident.&lt;br /&gt;
*Suggested action for the crew to take.&lt;br /&gt;
*(If applicable) A brief description of the reasoning behind a change in alert level.&lt;br /&gt;
&lt;br /&gt;
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Guide to Faxes]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command and Command-support personnel may be required, from time to time, to fax an external organization. These communications must follow given standards as necessary for the correct routing and swift processing of communications.&lt;br /&gt;
&lt;br /&gt;
All Command personnel are permitted to seek guidance from Central Command as necessary during vessel operations. However, at no point may any personnel halt, delay, or otherwise disrupt operations pending return communication from Central Command. &lt;br /&gt;
&lt;br /&gt;
====Internal Routed Faxes====&lt;br /&gt;
All communications routing within the Stellar Corporate Conglomerate network, including Central Command or affiliate-corporations, shall use internal SCC routing. These communications must utilize standardized forms appropriate for a given communication. All fields, with exception of index, must be filled. Tau Ceti Basic is to be utilized except for signatures. Stamps, where necessary, must be provided. Failure to abide by these guidelines may result in the misrouting or rejection of a sent communication. The following is a guideline for standard fax forms:&lt;br /&gt;
&lt;br /&gt;
*General Fax: To be utilized for standard, non-urgent communications. This is the standard form for non-critical updates, personnel alterations such as suspensions, budget use for bonuses, and other miscellaneous communications.&lt;br /&gt;
&lt;br /&gt;
*Situation Report: To be utilized for high-urgency, immediate-attention communication with Central Command. This is the standard form for all non-standard situation reports.&lt;br /&gt;
&lt;br /&gt;
*Secondary Forms: Secondary forms (such as security reports, forensics reports, medical reports, or any other document) that are to be sent to Central Command should be attached to any of the above as required, and not sent on their own.&lt;br /&gt;
&lt;br /&gt;
====External Routed Faxes====&lt;br /&gt;
All communications routed to non-SCC entities, such as a government or an independent organization. These communications have no standard guidelines, and as such may be performed as necessary.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
===Scientific Experimentation===&lt;br /&gt;
Approved science experiments being performed by or with oversight from qualified researchers must be performed in a way that does not unnecessarily risk crew or vessel unless otherwise authorized by the [[Research Director]] or [[Captain]]. All sentient test subjects involved in the experiment must sign a SFFC-0501 Personal Release prior to the experiment. All items classified as contraband may be utilized within an approved experiment, however may not leave the production or testing environment, and must be stored properly after the experiment concludes. Failure to adhere to this procedure may result in an i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
===Slimes Experiments &amp;amp; Non-sapient Xenological Lifeforms===&lt;br /&gt;
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the SCC. Performing transformative xenobiological experiments on a co-worker is considered homicide and is punishable by corporate regulations and by law.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Warehouse Contents===&lt;br /&gt;
The operations department is expected to store and distribute warehouse supplies to the vessel&#039;s departments as deemed appropriate. The stock of the vessels warehouse is not to be regarded as contraband if it remains in the warehouse or is being transported to an appropriate destination.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
===Vessel Modifications===&lt;br /&gt;
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Warden Authority===&lt;br /&gt;
The Warden&#039;s authority is limited to the brig and detainees and does not extend to the Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.&lt;br /&gt;
&lt;br /&gt;
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.&lt;br /&gt;
&lt;br /&gt;
===Processing Time===&lt;br /&gt;
Personnel detained by Security are expected to be processed in a timely manner. Because a detainee&#039;s brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulation===&lt;br /&gt;
On-duty security officers and wardens are required to wear the standard uniform provided by their employer or maintain business casual attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.&lt;br /&gt;
&lt;br /&gt;
On-duty investigative personnel are required to maintain business casual attire, regardless of colour. Casual wear is not permitted. If the personnel is not immediately identifiable as security, a badge must be worn at the hip or on the outer layer of clothing for ease of identification.&lt;br /&gt;
&lt;br /&gt;
Footwear for on-duty security personnel must be business casual or boots and must be closed toe. Unathi and Tajara personnel may wear open toe boots, and Diona personnel are not required to wear footwear. &lt;br /&gt;
&lt;br /&gt;
===Cadetship===&lt;br /&gt;
Investigative personnel are not required to complete a cadetship prior to beginning department duties. Any investigative personnel not having completed a cadetship may not perform the detainment of any crew. Those investigative personnel having completed a cadetship must display this within relevant records, and may perform the detainment of crew only where a Security Officer is not available to perform the same.&lt;br /&gt;
&lt;br /&gt;
===Use of Force===&lt;br /&gt;
During standard operation, the application of force by Security personnel in response to a given situation should follow the ‘one step above’ concept, wherein the force applied is one level above that of the target. For example, unarmed individuals would call on the use of pepperspray or stun batons. Those equipped with a melee weapon would call on the use of a firearm. &lt;br /&gt;
&lt;br /&gt;
It is expected for all Security personnel, notably the Head of Security, to participate in the determination of what forms of force are applicable in a given situation. However, the determination of adequate use of force shall not impede the security of the vessel and crew.&lt;br /&gt;
&lt;br /&gt;
Failure to utilize adequate use of force will result in i117 - Excessive use of force in detainment.&lt;br /&gt;
&lt;br /&gt;
===Contraband===&lt;br /&gt;
Items deemed illegal or unduly hazardous to the vessel and crew are considered contraband. Judgement must be performed by Security Personnel performing searches as to what may classify as contraband. Items may be held for a short period of time for the purpose of identification, after which they must be stored as evidence or released. Failure to identify a held item in a timely manner will result in an i102 - Petty Theft applied to the confiscating personnel.&lt;br /&gt;
&lt;br /&gt;
Contraband must classify within these categories:&lt;br /&gt;
*A dangerous item that crew may not possess without appropriate qualifications. I.E. A Hangar Technician possessing a chainsaw.&lt;br /&gt;
**Certain emergency items, such as a fireaxe, may be considered contraband during standard procedure when possessed by unqualified personnel, however during emergency situations may not be considered contraband. Appropriate judgement is expected.&lt;br /&gt;
*Items that have been constructed for the explicit appearance or use as a weapon.&lt;br /&gt;
*Items restricted by Tau Ceti law.&lt;br /&gt;
**This includes military-grade equipment, federally controlled pharmaceuticals, so on.&lt;br /&gt;
**For all illegal or controlled substances, review Tau Ceti [[Drug Law]].&lt;br /&gt;
&lt;br /&gt;
Items of contraband may be permitted by SCCF-0111 Command Order only if such form has a signature and stamp from appropriate heads of staff. Contraband items may be stored within appropriate department spaces, such as contraband chemicals stored within the pharmacy, or within the warehouse for the purpose of safety.&lt;br /&gt;
&lt;br /&gt;
===Responding===&lt;br /&gt;
Upon arriving at the scene, the security officer is expected to gauge the exact nature at the scene.&lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
*Radio in the situation at the scene.&lt;br /&gt;
*Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
*Identify witnesses.&lt;br /&gt;
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
*Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
*Identify nature of threat.&lt;br /&gt;
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
===Collecting Evidence===&lt;br /&gt;
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.&lt;br /&gt;
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.&lt;br /&gt;
*Disrupt standard vessel operation as little as possible around the crime scene.&lt;br /&gt;
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
===Handling Evidence===&lt;br /&gt;
*Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
*Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
*Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.&lt;br /&gt;
&lt;br /&gt;
===Searches===&lt;br /&gt;
During standard operation, all individuals on the vessel are affording protections against unnecessary searches. These protections are waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*A search warrant has been authorized.&lt;br /&gt;
*The search is initiated within the two pre-designated checkpoint areas.&lt;br /&gt;
*The search is initiated at an improvised checkpoint area with Head of Security or Captain-level approval.&lt;br /&gt;
&lt;br /&gt;
The procedure for initiating a search is as follows:&lt;br /&gt;
*The intent to search an individual is announced by an authorized Security Officer, Warden, or Head of Security.&lt;br /&gt;
*The authorized search warrant is presented if applicable.&lt;br /&gt;
*Select storage spaces on the individual are searched according to type of search:&lt;br /&gt;
**Checkpoint searches are limited to jackets, bags, and any containers within those articles.&lt;br /&gt;
**All other searches are permitted to search all storage spaces on an individual.&lt;br /&gt;
*Outstanding items identified as [[Guide to Contraband|contraband]] must be removed and bagged as evidence.&lt;br /&gt;
*All other items are returned to the individual.&lt;br /&gt;
*Should detainment be required, follow the procedure on [[#Arrest|arrests]].&lt;br /&gt;
&lt;br /&gt;
===Arrest===&lt;br /&gt;
During standard operation, an authorized warrant is required to carry out an arrest. Authorization can be provided from a Captain-level decision, Head of Security, or Warden. The requirement for a warrant prior to arrest is waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*The member of Security directly witnesses the crime.&lt;br /&gt;
*It can be reasonably concluded that failure to act will pose an immediate danger to the crew and/or vessel.&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
*Announce intention to arrest and charges vocally. Present authorized warrant if applicable.&lt;br /&gt;
*Request the suspect surrender peaceably&lt;br /&gt;
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is &#039;&#039;&#039;not&#039;&#039;&#039; resisting. Verbal threats of violence, damage, or death &#039;&#039;&#039;are&#039;&#039;&#039; considered resisting arrest.&lt;br /&gt;
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
*Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
*Inform the prisoners superior of the arrest.&lt;br /&gt;
*Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
===Questioning===&lt;br /&gt;
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in-depth investigations.&lt;br /&gt;
*The Investigative team should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
===Jailing===&lt;br /&gt;
*Move prisoner to appropriate cell. &lt;br /&gt;
*Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
*Set cell timer to appropriate time and secure cell.&lt;br /&gt;
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
*Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
===Autopsies===&lt;br /&gt;
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.&lt;br /&gt;
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]&lt;br /&gt;
*Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[#Post Mortem Wishes | post-mortem wishes.]]&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Restricted Pharmaceuticals===&lt;br /&gt;
The Pharmacy may, at times, require the production or possession of otherwise [[Drug Law|banned chemicals]] within the Republic of Biesel. These chemicals are exempt from contraband regulation if such chemicals are produced for the explicit use in production of medicines, and stored securely within the Pharmacy. These chemicals may be confiscated as contraband should they leave the Pharmacy.&lt;br /&gt;
&lt;br /&gt;
At no time may any banned chemical be produced for purposes other than medicine production. Banned chemicals may not be administered to crew of the vessel. Banned chemicals without use for medicine production may be securely stored within the Pharmacy for safety, such as illegal chemicals distributed from the warehouse.&lt;br /&gt;
&lt;br /&gt;
===Paramedic Helmet===&lt;br /&gt;
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
===Postmortem Wishes===&lt;br /&gt;
It is medical&#039;s responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the SCCV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Postmortem wishes are expected to be followed to the letter, if at all possible, by the Horizon.&lt;br /&gt;
&lt;br /&gt;
===Medical Treatment Waiver===&lt;br /&gt;
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.&lt;br /&gt;
&lt;br /&gt;
===Medical Uniform Regulations===&lt;br /&gt;
On-duty medical personnel whose duties include &#039;&#039;&#039;direct patient care&#039;&#039;&#039; are required to wear the standard uniform provided by their employer or maintain a business attire preferably (but not required) in the colours of their corporation. Footwear must be professional and closed toe, with exception to Unathi medical personnel who may wear open toe shoes and Dionae medical personnel who may wear no footwear.&lt;br /&gt;
&lt;br /&gt;
Casual wear, inappropriate footwear, shorts not issued with a uniform, and skirts of any kind are not allowed. Paramedics are required to be immediately and easily identifiable as Medical personnel.&lt;br /&gt;
&lt;br /&gt;
====Operating Rooms====&lt;br /&gt;
For patient safety and infection control, OR&#039;s are held to a higher standard. Scrubs or a protective sterile surgical apron completely covering clothing underneath. Full PPE, including masks for employees who breathe and sterile gloves. Remember to wash your hands!&lt;br /&gt;
&lt;br /&gt;
Employees entering for brief periods are only required the use of sterile gloves and masks. These employees may not come into contact with a patient undergoing an operation.&lt;br /&gt;
&lt;br /&gt;
Tajara surgical personnel should be garbed in full body sterile drapes for infection prevention.&lt;br /&gt;
&lt;br /&gt;
Shorts provided by PMCG-issued uniforms may &#039;&#039;&#039;NOT&#039;&#039;&#039; be used within the Operating Rooms.&lt;br /&gt;
&lt;br /&gt;
Personnel failing to meet these requirements for the medical department are in violation of failing to execute an order.&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
===AI Monitoring===&lt;br /&gt;
The AI only has to monitor the following secure areas:&lt;br /&gt;
*Armory&lt;br /&gt;
*SAT (The big nuke room)&lt;br /&gt;
*Telecommunications&lt;br /&gt;
*The Vault&lt;br /&gt;
*Command areas (Bridge, head of staff offices, etc.)&lt;br /&gt;
*Secure Storage&lt;br /&gt;
*Research Storage&lt;br /&gt;
*Research Server Room&lt;br /&gt;
*Engine Room (Supermatter specifically, INDRA if it is running)&lt;br /&gt;
*AI Core and AI Upload&lt;br /&gt;
&lt;br /&gt;
===Access to the AI===&lt;br /&gt;
In order to access the AI upload or the AI core a Captain-level decision is required. All command staff must be informed of the decision.&lt;br /&gt;
&lt;br /&gt;
The AI may have its laws altered or reset via a Captain-level decision. This action may be performed by an Operations Manager, qualified Head of Staff, or a Machinist under Command supervision.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40227</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40227"/>
		<updated>2026-07-03T21:27:54Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Security */ Contraband SOP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
All Stellar Corporate Conglomerate vessels share a set of standard procedures that are to be followed. These guide the different departments on board the vessel, outline certain points and clear up some issues that may arise.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Departmental Ranking===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are departmental assistants/interns/apprentices, and standard assistants.&lt;br /&gt;
&lt;br /&gt;
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as they see fit, within their own department.&lt;br /&gt;
&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
The alert system is a standardized system of five colors which correspond to the status of the vessel. These levels may alter procedure and regulations to better assist departments in addressing non-standard situations.&lt;br /&gt;
&lt;br /&gt;
Alert levels may be altered by Command and Command-support personnel as needed. A change in alert level must be made in tandem with an announcement appraising the crew of the reasoning for change in alert level, as well as any advisories necessary for safety.&lt;br /&gt;
&lt;br /&gt;
====Green Alert====&lt;br /&gt;
Green alert indicates standard operations without any non-standard danger or elevated privileges. All regulations and procedures shall be enforced. Security personnel may not openly brandish weaponry, or wear armor plating on the arms, legs, or head except for in situations that may require temporary additional protections.&lt;br /&gt;
&lt;br /&gt;
====Yellow Alert====&lt;br /&gt;
Yellow Alert indicates any non-standard operational state that presents a biological threat to the vessel. During Yellow alert status, all personnel shall assist in addressing the situation as necessary.&lt;br /&gt;
&lt;br /&gt;
Command personnel may permit privileges to any department as necessary to address the situation. These privileges must be reasonable for the situation at hand, subject to review after the conclusion of a Yellow alert. All privileges permitted to a department during Yellow alert must be announced to the vessel.&lt;br /&gt;
&lt;br /&gt;
====Blue Alert====&lt;br /&gt;
Blue alert indicates a high potential or unknown danger to the vessel. Elevation to Blue alert shall only be performed should the situation at hand not be sufficiently contained through standard procedures. All departments shall assist in the addressing of potential threats to the vessel to ensure a swift return to standard operations. Regulations and Standard Operation Procedures shall still apply as standard, however additional privileges are permitted to assist in non-standard operations.&lt;br /&gt;
&lt;br /&gt;
Security personnel are permitted to wear arm and leg guards, as well as openly-carry weaponry. Random and locational searches are permitted with probable cause. Heads of Staff may refuse a locational search if it is within their department, a command-restricted location, or high-value storage.&lt;br /&gt;
&lt;br /&gt;
The camera-network, vital sensors, and maintenance system access restrictions are lowered. However, abuse of these systems may result in punitive action where deemed necessary by on-duty Security personnel. &lt;br /&gt;
&lt;br /&gt;
====Red Alert====&lt;br /&gt;
Red alert indicates a confirmed and immediate threat to the vessel, requiring all on-duty personnel to assist in the resolution of the situation. Elevation to Red alert requires a Captain-level decision, as well as the presence of two command personnel capable of swiping for alert level elevation at a keycard authentication terminal present within all Command offices. Elevation to Red alert necessitates a situation report to Central Command at the earliest reasonable time.&lt;br /&gt;
&lt;br /&gt;
Standard Operating Procedures and Regulations may be disregarded as necessary by Command personnel to appropriately address any threats to the vessel, subject to review as necessary following the conclusion of a Red alert.&lt;br /&gt;
&lt;br /&gt;
To assist in operations, all personnel are required to utilize Tau Ceti Basic on all radio channels, as well as the setting of suit sensors to maximum.&lt;br /&gt;
&lt;br /&gt;
====Delta Alert====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[#Evacuation and Emergency Bluespace Jumps|Evacuation and Emergency Bluespace Jumps]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delta alert indicates a situation in which the vessel may not be recovered. Due to sensitive equipment and data on-board the vessel, in inability to contain a given situation, the vessel will undergo scuttling operations. At this time, all personnel must evacuate the vessel. Command and Security personnel are permitted any action necessary to ensure the swift evacuation of the vessel. All Standard Procedures and Regulations may be disregarded.&lt;br /&gt;
&lt;br /&gt;
===External Partners===&lt;br /&gt;
Approved External Business Partners (&amp;quot;Merchants&amp;quot;) with a SCC merchant pass possess docking authorization from Central Command and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defense while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant&#039;s vessel and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between Stellar Corporate Conglomerate employees, or to neutralize an immediate hostile and violent threat to the vessel.&lt;br /&gt;
&lt;br /&gt;
===Off-Duty Crew===&lt;br /&gt;
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Stellar Corporate Conglomerate, promotion of off-duty crew or passengers to vessel ranks, except in the direst of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Stellar Corporate Conglomerate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.&lt;br /&gt;
&lt;br /&gt;
===Press===&lt;br /&gt;
Visiting and subcontracting (&amp;quot;freelance&amp;quot;) journalists are not to be censored via a news channel D-Notice, unless a Captain-level decision determines that the content they publish directly endangers the safety of Stellar Corporate Conglomerate employees. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.&lt;br /&gt;
&lt;br /&gt;
Journalists directly employed by the Stellar Corporate Conglomerate voluntarily waive these protections, as per the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
===Non-Structural Alterations===&lt;br /&gt;
Non-structural or cosmetic remodeling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
All on-duty personnel must wear appropriate attire such that the upper &#039;&#039;&#039;and&#039;&#039;&#039; lower body are adequately covered. Undergarments such as bras do not suffice, however clothing such as tank tops are sufficient. Failure to do so will result in i105 - Indecent Exposure.&lt;br /&gt;
&lt;br /&gt;
Exceptions are granted to vaurcesian employees and &#039;&#039;&#039;non-shell&#039;&#039;&#039; IPCs not within the security, medical, or command departments, who may wear gear harnesses without further clothing.&lt;br /&gt;
&lt;br /&gt;
Additionally, appropriate PPE must be utilized where necessary. Examples include the use of insulated gloves when modifying electrical equipment, or hard hats when modifying the ship hull.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Use===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;See more: [[Guide to Piloting]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from SCC Central Command, Operations Manager, or an Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The mining shuttle is allowed a degree of autonomy and does not require clearance to depart the SCCV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Pre-Flight Safety Checks===&lt;br /&gt;
During standard operation, it is necessary to ensure all airlocks are properly sealed prior to take-off in any shuttle. These checks should be performed by a [[Hangar Technician]] if present, otherwise the pilot of the shuttle craft may perform the check. Failure to do so will be considered i206 - Neglect of Duty or, should damages occur, i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
Proper pre-flight safety checks must include a visual sweep of the surrounding area to ensure it is free of hazards and personnel. Following this, a visual check of all airlocks must be performed. If an airlock is &#039;&#039;&#039;overridden&#039;&#039;&#039;, force either set of doors closed, or if additional systems are available to seal the atmosphere of the shuttle, such as airtight shutters, they should be enabled and confirmed to be active. After the surrounding area, airlocks, and additional systems have been visually checked, the inspecting crew member must announce that the shuttle is cleared for flight if they are not the pilot of the shuttle.&lt;br /&gt;
&lt;br /&gt;
===Horizon Weapons Systems===&lt;br /&gt;
The SCCV Horizon has been equipped with two main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.&lt;br /&gt;
&lt;br /&gt;
Bridge crew and Operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.&lt;br /&gt;
&lt;br /&gt;
Weaponry should only be fired as a last resort, and all SCC personnel should consider the implications such actions may have on both the region and the greater Chainlink as a whole.&lt;br /&gt;
&lt;br /&gt;
The Canary&#039;s weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapon systems are grounds for immediate termination.&lt;br /&gt;
&lt;br /&gt;
===Salvage Operations===&lt;br /&gt;
During standard operation, the Horizon may come across abandoned or wrecked vessels. Due to various contracts secured between the SCC and governments of visited regions, these vessels may be salvaged by crew under the following conditions:&lt;br /&gt;
&lt;br /&gt;
*The site is not inhabited or occupied.&lt;br /&gt;
*No local laws prohibit the salvage of that site.&lt;br /&gt;
*No other organization has previously claimed the site.&lt;br /&gt;
*No other department has claimed the site for other activities. Examples include:&lt;br /&gt;
**Archaeological exploration by the Science Department.&lt;br /&gt;
**Structural repair ordered by the Chief Engineer.&lt;br /&gt;
**Quarantine declared by the Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise agreed upon with other organizations prior to a salvaging operation, such as Central Command or external partners, all equipment and materials salvaged from a site may be stored and used at the discretion of the Horizon.&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
===Prohibited Imagery===&lt;br /&gt;
The following list contains all organizations containing prohibited imagery and symbology. Any items displaying the imagery or symbology of an organization contained on this list may not, under any circumstances, be displayed by Command or Bridge personnel.&lt;br /&gt;
&lt;br /&gt;
*Emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]], including the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039;, &#039;&#039;&#039;the League of Independent Corporate-Free Systems&#039;&#039;&#039;, &#039;&#039;&#039;the Free Solarian Fleets&#039;&#039;&#039;, &#039;&#039;&#039;the Southern Solarian Military District&#039;&#039;&#039;, and the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of anti-corporate organizations such as the &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Democratic People&#039;s Republic of Adhomai|Adhomian Liberation Army]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of the group &#039;&#039;&#039;[[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulations===&lt;br /&gt;
All Command and Bridge personnel must wear appropriate business or business casual clothing. Personnel may not dress in a manner that may lead to the misidentification as a member of their originating corporation or nation-state. All prohibited imagery or symbology may not be worn under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Acting Captain===&lt;br /&gt;
Should the Command staff be missing a captain, it is preferred that all members of the Command staff present act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff carries the authority of the captain and can conduct actions that would otherwise require the captain&#039;s approval. These actions require a Command vote to enact a captain-level decision. Command votes to enact a captain-level decision may &#039;&#039;&#039;not&#039;&#039;&#039; occur if a captain is present.&lt;br /&gt;
&lt;br /&gt;
All Heads of Staff can initiate a Command vote. This vote is considered a captain-level decision and thus carries the authority of the captain. A Command vote begins with one or more Heads of Staff declaring what the vote intends to do over the command radio. All Heads of Staff are expected to participate and vote yes, no, or verbally abstain (abstaining through inaction is not permitted). All command votes are majority-rules unless stated otherwise. In the event the command vote ends in a tie, the vote automatically fails. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command staff who have been formally detained under orders of the Head of Security will be unable to vote until they have been released and allowed to reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, the Command staff may vote to appoint an Acting Captain among the Command staff. This is a standard Command-level vote only requiring a majority in favor. In the event a Head of Staff is elevated to Captainship, Central Command should be informed immediately as the situation allows. Once standard operation is resumed, and any non-standard situations have been resolved, the Acting Captain must resign captainship and reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
===Captain Authority===&lt;br /&gt;
The vessel&#039;s assigned Captain has full authority over the operation of the vessel and the attached shuttles. They are authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.&lt;br /&gt;
&lt;br /&gt;
The captain is trusted to act in the best interests of the company, crew, and vessel they are assigned to. Any complaints or concerns over the captain&#039;s decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.&lt;br /&gt;
&lt;br /&gt;
===Command Staff===&lt;br /&gt;
During standard operation, all Departmental Heads of Staff are equal under the command of the captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role through the procedure for [[#Interim Command Staff|Interim Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.&lt;br /&gt;
&lt;br /&gt;
===Interim Command Staff===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain_of_Command#Interim_Heads_of_Staff|Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During standard operation, departments lacking a Head of Staff may have a senior crew member elevated into an Interim Head of Staff position by the Captain, Acting Captain, or Executive Officer. They inherit equal responsibility and power to a normal Head of Staff, with the exception of votes of no confidence to which an Interim Head of Staff may not start or participate in. During the selection of an Interim Head of Staff, considerations for SCC standards should be applied, regardless of whether it may exclude potential options for Interim. In the event of a crew member being elevated into an interim position, a promotion form should be completed.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, restrictions and considerations on an Interim Head of Staff may be ignored, with exception of vaurcesian employees who may not be elevated under any circumstance. However, all Interim Heads of Staff that do not otherwise fit SCC standards must be demoted to their standard position immediately following the conclusion of non-standard operations.&lt;br /&gt;
&lt;br /&gt;
===Command on Leaving the Vessel===&lt;br /&gt;
Should, during standard or non-standard operation, the need for one or more Command staff to leave the SCCV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required, and their return should be awaited. This section may be overridden by a captain if required.&lt;br /&gt;
&lt;br /&gt;
===Corporate Liaisons and Consular Officers===&lt;br /&gt;
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:&lt;br /&gt;
*The representative does not serve brig time for low level infractions; the fine alternative can be used in those cases.&lt;br /&gt;
*The representative can serve brig time for medium and high-level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privileges.&lt;br /&gt;
*The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.&lt;br /&gt;
*The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
*Security is only able to conduct an arrest inside the representative&#039;s if the office&#039;s immunity was revoked or if there is clear evidence that a medium or high-level infraction is happening inside the office.&lt;br /&gt;
&lt;br /&gt;
===Departmental Funds===&lt;br /&gt;
Through the combined budgets of the SCC Chainlink, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.&lt;br /&gt;
&lt;br /&gt;
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. &lt;br /&gt;
&lt;br /&gt;
===Evacuation and Emergency Bluespace Jumps===&lt;br /&gt;
During extreme non-standard operation, evacuation or emergency bluespace jump orders may be used when the Horizon is placed in a situation that threatens the destruction of the vessel or her crew. Emergency bluespace jumps are the preferred order, with evacuations remaining a last resort that may coincide with [[#Delta Alert|Delta Alert]].&lt;br /&gt;
&lt;br /&gt;
An evacuation or emergency bluespace jump order may only be enacted by a captain or &#039;&#039;&#039;unanimous&#039;&#039;&#039; Command-level vote. Central Command &#039;&#039;&#039;must&#039;&#039;&#039; be notified of the order along with a brief reasoning before the order has been completed. In the event of an evacuation, all sensitive information, materials, and equipment must either be destroyed or secured with the evacuating crew.&lt;br /&gt;
&lt;br /&gt;
===Incident Management===&lt;br /&gt;
During non-standard operation, it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that a significant incident is arising that could affect standard operations of the vessel or cause significant damage to crew or property, it is expected that (when possible) all on board personnel are provided with the following information:&lt;br /&gt;
*A brief description of the current incident.&lt;br /&gt;
*What steps have been taken so far to combat this incident.&lt;br /&gt;
*Suggested action for the crew to take.&lt;br /&gt;
*(If applicable) A brief description of the reasoning behind a change in alert level.&lt;br /&gt;
&lt;br /&gt;
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Guide to Faxes]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command and Command-support personnel may be required, from time to time, to fax an external organization. These communications must follow given standards as necessary for the correct routing and swift processing of communications.&lt;br /&gt;
&lt;br /&gt;
All Command personnel are permitted to seek guidance from Central Command as necessary during vessel operations. However, at no point may any personnel halt, delay, or otherwise disrupt operations pending return communication from Central Command. &lt;br /&gt;
&lt;br /&gt;
====Internal Routed Faxes====&lt;br /&gt;
All communications routing within the Stellar Corporate Conglomerate network, including Central Command or affiliate-corporations, shall use internal SCC routing. These communications must utilize standardized forms appropriate for a given communication. All fields, with exception of index, must be filled. Tau Ceti Basic is to be utilized except for signatures. Stamps, where necessary, must be provided. Failure to abide by these guidelines may result in the misrouting or rejection of a sent communication. The following is a guideline for standard fax forms:&lt;br /&gt;
&lt;br /&gt;
*General Fax: To be utilized for standard, non-urgent communications. This is the standard form for non-critical updates, personnel alterations such as suspensions, budget use for bonuses, and other miscellaneous communications.&lt;br /&gt;
&lt;br /&gt;
*Situation Report: To be utilized for high-urgency, immediate-attention communication with Central Command. This is the standard form for all non-standard situation reports.&lt;br /&gt;
&lt;br /&gt;
*Secondary Forms: Secondary forms (such as security reports, forensics reports, medical reports, or any other document) that are to be sent to Central Command should be attached to any of the above as required, and not sent on their own.&lt;br /&gt;
&lt;br /&gt;
====External Routed Faxes====&lt;br /&gt;
All communications routed to non-SCC entities, such as a government or an independent organization. These communications have no standard guidelines, and as such may be performed as necessary.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
===Scientific Experimentation===&lt;br /&gt;
Approved science experiments being performed by or with oversight from qualified researchers must be performed in a way that does not unnecessarily risk crew or vessel unless otherwise authorized by the [[Research Director]] or [[Captain]]. All sentient test subjects involved in the experiment must sign a SFFC-0501 Personal Release prior to the experiment. All items classified as contraband may be utilized within an approved experiment, however may not leave the production or testing environment, and must be stored properly after the experiment concludes. Failure to adhere to this procedure may result in an i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
===Slimes Experiments &amp;amp; Non-sapient Xenological Lifeforms===&lt;br /&gt;
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the SCC. Performing transformative xenobiological experiments on a co-worker is considered homicide and is punishable by corporate regulations and by law.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Warehouse Contents===&lt;br /&gt;
The operations department is expected to store and distribute warehouse supplies to the vessel&#039;s departments as deemed appropriate. The stock of the vessels warehouse is not to be regarded as contraband if it remains in the warehouse or is being transported to an appropriate destination.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
===Vessel Modifications===&lt;br /&gt;
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Warden Authority===&lt;br /&gt;
The Warden&#039;s authority is limited to the brig and detainees and does not extend to the Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.&lt;br /&gt;
&lt;br /&gt;
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.&lt;br /&gt;
&lt;br /&gt;
===Processing Time===&lt;br /&gt;
Personnel detained by Security are expected to be processed in a timely manner. Because a detainee&#039;s brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulation===&lt;br /&gt;
On-duty security officers and wardens are required to wear the standard uniform provided by their employer or maintain business casual attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.&lt;br /&gt;
&lt;br /&gt;
On-duty investigative personnel are required to maintain business casual attire, regardless of colour. Casual wear is not permitted. If the personnel is not immediately identifiable as security, a badge must be worn at the hip or on the outer layer of clothing for ease of identification.&lt;br /&gt;
&lt;br /&gt;
Footwear for on-duty security personnel must be business casual or boots and must be closed toe. Unathi and Tajara personnel may wear open toe boots, and Diona personnel are not required to wear footwear. &lt;br /&gt;
&lt;br /&gt;
===Cadetship===&lt;br /&gt;
Investigative personnel are not required to complete a cadetship prior to beginning department duties. Any investigative personnel not having completed a cadetship may not perform the detainment of any crew. Those investigative personnel having completed a cadetship must display this within relevant records, and may perform the detainment of crew only where a Security Officer is not available to perform the same.&lt;br /&gt;
&lt;br /&gt;
===Use of Force===&lt;br /&gt;
During standard operation, the application of force by Security personnel in response to a given situation should follow the ‘one step above’ concept, wherein the force applied is one level above that of the target. For example, unarmed individuals would call on the use of pepperspray or stun batons. Those equipped with a melee weapon would call on the use of a firearm. &lt;br /&gt;
&lt;br /&gt;
It is expected for all Security personnel, notably the Head of Security, to participate in the determination of what forms of force are applicable in a given situation. However, the determination of adequate use of force shall not impede the security of the vessel and crew.&lt;br /&gt;
&lt;br /&gt;
Failure to utilize adequate use of force will result in i117 - Excessive use of force in detainment.&lt;br /&gt;
&lt;br /&gt;
===Contraband===&lt;br /&gt;
Items deemed illegal or unduly hazardous to the vessel and crew are considered contraband. Judgement must be performed by Security Personnel performing searches as to what may classify as contraband. Items may be held for a short period of time for the purpose of identification, after which they must be stored as evidence or released. Failure to identify a held item in a timely manner will result in an i102 - Petty Theft applied to the confiscating personnel.&lt;br /&gt;
&lt;br /&gt;
Contraband must classify within these categories:&lt;br /&gt;
*A dangerous item that crew may not possess without appropriate qualifications. I.E. A Hangar Technician possessing a chainsaw.&lt;br /&gt;
**Certain emergency items, such as a fireaxe, may be considered contraband during standard procedure when possessed by unqualified personnel, however during emergency situations may not be considered contraband. Appropriate judgement is expected.&lt;br /&gt;
*Items that have been constructed for the explicit appearance or use as a weapon.&lt;br /&gt;
*Items restricted by Tau Ceti law.&lt;br /&gt;
**This includes military-grade equipment, federally controlled pharmaceuticals, so on.&lt;br /&gt;
**For all illegal or controlled substances, review Tau Ceti [[Drug Law]].&lt;br /&gt;
&lt;br /&gt;
Items of contraband may be permitted by SCCF-0111 Command Order only if such form has a signature and stamp from appropriate heads of staff. Contraband items may be stored within appropriate department spaces, such as contraband chemicals stored within the pharmacy, or within the warehouse for the purpose of safety.&lt;br /&gt;
&lt;br /&gt;
===Responding===&lt;br /&gt;
Upon arriving at the scene, the security officer is expected to gauge the exact nature at the scene.&lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
*Radio in the situation at the scene.&lt;br /&gt;
*Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
*Identify witnesses.&lt;br /&gt;
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
*Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
*Identify nature of threat.&lt;br /&gt;
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
===Collecting Evidence===&lt;br /&gt;
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.&lt;br /&gt;
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.&lt;br /&gt;
*Disrupt standard vessel operation as little as possible around the crime scene.&lt;br /&gt;
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
===Handling Evidence===&lt;br /&gt;
*Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
*Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
*Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.&lt;br /&gt;
&lt;br /&gt;
===Searches===&lt;br /&gt;
During standard operation, all individuals on the vessel are affording protections against unnecessary searches. These protections are waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*A search warrant has been authorized.&lt;br /&gt;
*The search is initiated within the two pre-designated checkpoint areas.&lt;br /&gt;
*The search is initiated at an improvised checkpoint area with Head of Security or Captain-level approval.&lt;br /&gt;
&lt;br /&gt;
The procedure for initiating a search is as follows:&lt;br /&gt;
*The intent to search an individual is announced by an authorized Security Officer, Warden, or Head of Security.&lt;br /&gt;
*The authorized search warrant is presented if applicable.&lt;br /&gt;
*Select storage spaces on the individual are searched according to type of search:&lt;br /&gt;
**Checkpoint searches are limited to jackets, bags, and any containers within those articles.&lt;br /&gt;
**All other searches are permitted to search all storage spaces on an individual.&lt;br /&gt;
*Outstanding items identified as [[Guide to Contraband|contraband]] must be removed and bagged as evidence.&lt;br /&gt;
*All other items are returned to the individual.&lt;br /&gt;
*Should detainment be required, follow the procedure on [[#Arrest|arrests]].&lt;br /&gt;
&lt;br /&gt;
===Arrest===&lt;br /&gt;
During standard operation, an authorized warrant is required to carry out an arrest. Authorization can be provided from a Captain-level decision, Head of Security, or Warden. The requirement for a warrant prior to arrest is waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*The member of Security directly witnesses the crime.&lt;br /&gt;
*It can be reasonably concluded that failure to act will pose an immediate danger to the crew and/or vessel.&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
*Announce intention to arrest and charges vocally. Present authorized warrant if applicable.&lt;br /&gt;
*Request the suspect surrender peaceably&lt;br /&gt;
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is &#039;&#039;&#039;not&#039;&#039;&#039; resisting. Verbal threats of violence, damage, or death &#039;&#039;&#039;are&#039;&#039;&#039; considered resisting arrest.&lt;br /&gt;
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
*Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
*Inform the prisoners superior of the arrest.&lt;br /&gt;
*Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
===Questioning===&lt;br /&gt;
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in-depth investigations.&lt;br /&gt;
*The Investigative team should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
===Jailing===&lt;br /&gt;
*Move prisoner to appropriate cell. &lt;br /&gt;
*Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
*Set cell timer to appropriate time and secure cell.&lt;br /&gt;
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
*Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
===Autopsies===&lt;br /&gt;
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.&lt;br /&gt;
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]&lt;br /&gt;
*Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[#Post Mortem Wishes | post-mortem wishes.]]&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Do not Borgify ===&lt;br /&gt;
Personnel with a Do Not Borgify order are NOT to be borgified. Failure to heed these orders is considered malpractice by law and will be treated as such.&lt;br /&gt;
&lt;br /&gt;
===Paramedic Helmet===&lt;br /&gt;
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
===Postmortem Wishes===&lt;br /&gt;
It is medical&#039;s responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the SCCV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Postmortem wishes are expected to be followed to the letter, if at all possible, by the Horizon.&lt;br /&gt;
&lt;br /&gt;
===Medical Treatment Waiver===&lt;br /&gt;
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.&lt;br /&gt;
&lt;br /&gt;
===Medical Uniform Regulations===&lt;br /&gt;
On-duty medical personnel whose duties include &#039;&#039;&#039;direct patient care&#039;&#039;&#039; are required to wear the standard uniform provided by their employer or maintain a business attire preferably (but not required) in the colours of their corporation. Footwear must be professional and closed toe, with exception to Unathi medical personnel who may wear open toe shoes and Dionae medical personnel who may wear no footwear.&lt;br /&gt;
&lt;br /&gt;
Casual wear, inappropriate footwear, shorts not issued with a uniform, and skirts of any kind are not allowed. Paramedics are required to be immediately and easily identifiable as Medical personnel.&lt;br /&gt;
&lt;br /&gt;
====Operating Rooms====&lt;br /&gt;
For patient safety and infection control, OR&#039;s are held to a higher standard. Scrubs or a protective sterile surgical apron completely covering clothing underneath. Full PPE, including masks for employees who breathe and sterile gloves. Remember to wash your hands!&lt;br /&gt;
&lt;br /&gt;
Employees entering for brief periods are only required the use of sterile gloves and masks. These employees may not come into contact with a patient undergoing an operation.&lt;br /&gt;
&lt;br /&gt;
Tajara surgical personnel should be garbed in full body sterile drapes for infection prevention.&lt;br /&gt;
&lt;br /&gt;
Shorts provided by PMCG-issued uniforms may &#039;&#039;&#039;NOT&#039;&#039;&#039; be used within the Operating Rooms.&lt;br /&gt;
&lt;br /&gt;
Personnel failing to meet these requirements for the medical department are in violation of failing to execute an order.&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
===AI Monitoring===&lt;br /&gt;
The AI only has to monitor the following secure areas:&lt;br /&gt;
*Armory&lt;br /&gt;
*SAT (The big nuke room)&lt;br /&gt;
*Telecommunications&lt;br /&gt;
*The Vault&lt;br /&gt;
*Command areas (Bridge, head of staff offices, etc.)&lt;br /&gt;
*Secure Storage&lt;br /&gt;
*Research Storage&lt;br /&gt;
*Research Server Room&lt;br /&gt;
*Engine Room (Supermatter specifically, INDRA if it is running)&lt;br /&gt;
*AI Core and AI Upload&lt;br /&gt;
&lt;br /&gt;
===Access to the AI===&lt;br /&gt;
In order to access the AI upload or the AI core a Captain-level decision is required. All command staff must be informed of the decision.&lt;br /&gt;
&lt;br /&gt;
The AI may have its laws altered or reset via a Captain-level decision. This action may be performed by an Operations Manager, qualified Head of Staff, or a Machinist under Command supervision.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40226</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Standard_Operating_Procedure&amp;diff=40226"/>
		<updated>2026-07-03T21:26:50Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Science */ Update to SOP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
All Stellar Corporate Conglomerate vessels share a set of standard procedures that are to be followed. These guide the different departments on board the vessel, outline certain points and clear up some issues that may arise.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Departmental Ranking===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are departmental assistants/interns/apprentices, and standard assistants.&lt;br /&gt;
&lt;br /&gt;
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as they see fit, within their own department.&lt;br /&gt;
&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
The alert system is a standardized system of five colors which correspond to the status of the vessel. These levels may alter procedure and regulations to better assist departments in addressing non-standard situations.&lt;br /&gt;
&lt;br /&gt;
Alert levels may be altered by Command and Command-support personnel as needed. A change in alert level must be made in tandem with an announcement appraising the crew of the reasoning for change in alert level, as well as any advisories necessary for safety.&lt;br /&gt;
&lt;br /&gt;
====Green Alert====&lt;br /&gt;
Green alert indicates standard operations without any non-standard danger or elevated privileges. All regulations and procedures shall be enforced. Security personnel may not openly brandish weaponry, or wear armor plating on the arms, legs, or head except for in situations that may require temporary additional protections.&lt;br /&gt;
&lt;br /&gt;
====Yellow Alert====&lt;br /&gt;
Yellow Alert indicates any non-standard operational state that presents a biological threat to the vessel. During Yellow alert status, all personnel shall assist in addressing the situation as necessary.&lt;br /&gt;
&lt;br /&gt;
Command personnel may permit privileges to any department as necessary to address the situation. These privileges must be reasonable for the situation at hand, subject to review after the conclusion of a Yellow alert. All privileges permitted to a department during Yellow alert must be announced to the vessel.&lt;br /&gt;
&lt;br /&gt;
====Blue Alert====&lt;br /&gt;
Blue alert indicates a high potential or unknown danger to the vessel. Elevation to Blue alert shall only be performed should the situation at hand not be sufficiently contained through standard procedures. All departments shall assist in the addressing of potential threats to the vessel to ensure a swift return to standard operations. Regulations and Standard Operation Procedures shall still apply as standard, however additional privileges are permitted to assist in non-standard operations.&lt;br /&gt;
&lt;br /&gt;
Security personnel are permitted to wear arm and leg guards, as well as openly-carry weaponry. Random and locational searches are permitted with probable cause. Heads of Staff may refuse a locational search if it is within their department, a command-restricted location, or high-value storage.&lt;br /&gt;
&lt;br /&gt;
The camera-network, vital sensors, and maintenance system access restrictions are lowered. However, abuse of these systems may result in punitive action where deemed necessary by on-duty Security personnel. &lt;br /&gt;
&lt;br /&gt;
====Red Alert====&lt;br /&gt;
Red alert indicates a confirmed and immediate threat to the vessel, requiring all on-duty personnel to assist in the resolution of the situation. Elevation to Red alert requires a Captain-level decision, as well as the presence of two command personnel capable of swiping for alert level elevation at a keycard authentication terminal present within all Command offices. Elevation to Red alert necessitates a situation report to Central Command at the earliest reasonable time.&lt;br /&gt;
&lt;br /&gt;
Standard Operating Procedures and Regulations may be disregarded as necessary by Command personnel to appropriately address any threats to the vessel, subject to review as necessary following the conclusion of a Red alert.&lt;br /&gt;
&lt;br /&gt;
To assist in operations, all personnel are required to utilize Tau Ceti Basic on all radio channels, as well as the setting of suit sensors to maximum.&lt;br /&gt;
&lt;br /&gt;
====Delta Alert====&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[#Evacuation and Emergency Bluespace Jumps|Evacuation and Emergency Bluespace Jumps]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delta alert indicates a situation in which the vessel may not be recovered. Due to sensitive equipment and data on-board the vessel, in inability to contain a given situation, the vessel will undergo scuttling operations. At this time, all personnel must evacuate the vessel. Command and Security personnel are permitted any action necessary to ensure the swift evacuation of the vessel. All Standard Procedures and Regulations may be disregarded.&lt;br /&gt;
&lt;br /&gt;
===External Partners===&lt;br /&gt;
Approved External Business Partners (&amp;quot;Merchants&amp;quot;) with a SCC merchant pass possess docking authorization from Central Command and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defense while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant&#039;s vessel and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between Stellar Corporate Conglomerate employees, or to neutralize an immediate hostile and violent threat to the vessel.&lt;br /&gt;
&lt;br /&gt;
===Off-Duty Crew===&lt;br /&gt;
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Stellar Corporate Conglomerate, promotion of off-duty crew or passengers to vessel ranks, except in the direst of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Stellar Corporate Conglomerate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.&lt;br /&gt;
&lt;br /&gt;
===Press===&lt;br /&gt;
Visiting and subcontracting (&amp;quot;freelance&amp;quot;) journalists are not to be censored via a news channel D-Notice, unless a Captain-level decision determines that the content they publish directly endangers the safety of Stellar Corporate Conglomerate employees. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.&lt;br /&gt;
&lt;br /&gt;
Journalists directly employed by the Stellar Corporate Conglomerate voluntarily waive these protections, as per the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
===Non-Structural Alterations===&lt;br /&gt;
Non-structural or cosmetic remodeling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
All on-duty personnel must wear appropriate attire such that the upper &#039;&#039;&#039;and&#039;&#039;&#039; lower body are adequately covered. Undergarments such as bras do not suffice, however clothing such as tank tops are sufficient. Failure to do so will result in i105 - Indecent Exposure.&lt;br /&gt;
&lt;br /&gt;
Exceptions are granted to vaurcesian employees and &#039;&#039;&#039;non-shell&#039;&#039;&#039; IPCs not within the security, medical, or command departments, who may wear gear harnesses without further clothing.&lt;br /&gt;
&lt;br /&gt;
Additionally, appropriate PPE must be utilized where necessary. Examples include the use of insulated gloves when modifying electrical equipment, or hard hats when modifying the ship hull.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Use===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;See more: [[Guide to Piloting]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from SCC Central Command, Operations Manager, or an Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The mining shuttle is allowed a degree of autonomy and does not require clearance to depart the SCCV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Pre-Flight Safety Checks===&lt;br /&gt;
During standard operation, it is necessary to ensure all airlocks are properly sealed prior to take-off in any shuttle. These checks should be performed by a [[Hangar Technician]] if present, otherwise the pilot of the shuttle craft may perform the check. Failure to do so will be considered i206 - Neglect of Duty or, should damages occur, i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
Proper pre-flight safety checks must include a visual sweep of the surrounding area to ensure it is free of hazards and personnel. Following this, a visual check of all airlocks must be performed. If an airlock is &#039;&#039;&#039;overridden&#039;&#039;&#039;, force either set of doors closed, or if additional systems are available to seal the atmosphere of the shuttle, such as airtight shutters, they should be enabled and confirmed to be active. After the surrounding area, airlocks, and additional systems have been visually checked, the inspecting crew member must announce that the shuttle is cleared for flight if they are not the pilot of the shuttle.&lt;br /&gt;
&lt;br /&gt;
===Horizon Weapons Systems===&lt;br /&gt;
The SCCV Horizon has been equipped with two main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.&lt;br /&gt;
&lt;br /&gt;
Bridge crew and Operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.&lt;br /&gt;
&lt;br /&gt;
Weaponry should only be fired as a last resort, and all SCC personnel should consider the implications such actions may have on both the region and the greater Chainlink as a whole.&lt;br /&gt;
&lt;br /&gt;
The Canary&#039;s weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapon systems are grounds for immediate termination.&lt;br /&gt;
&lt;br /&gt;
===Salvage Operations===&lt;br /&gt;
During standard operation, the Horizon may come across abandoned or wrecked vessels. Due to various contracts secured between the SCC and governments of visited regions, these vessels may be salvaged by crew under the following conditions:&lt;br /&gt;
&lt;br /&gt;
*The site is not inhabited or occupied.&lt;br /&gt;
*No local laws prohibit the salvage of that site.&lt;br /&gt;
*No other organization has previously claimed the site.&lt;br /&gt;
*No other department has claimed the site for other activities. Examples include:&lt;br /&gt;
**Archaeological exploration by the Science Department.&lt;br /&gt;
**Structural repair ordered by the Chief Engineer.&lt;br /&gt;
**Quarantine declared by the Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise agreed upon with other organizations prior to a salvaging operation, such as Central Command or external partners, all equipment and materials salvaged from a site may be stored and used at the discretion of the Horizon.&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
===Prohibited Imagery===&lt;br /&gt;
The following list contains all organizations containing prohibited imagery and symbology. Any items displaying the imagery or symbology of an organization contained on this list may not, under any circumstances, be displayed by Command or Bridge personnel.&lt;br /&gt;
&lt;br /&gt;
*Emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]], including the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039;, &#039;&#039;&#039;the League of Independent Corporate-Free Systems&#039;&#039;&#039;, &#039;&#039;&#039;the Free Solarian Fleets&#039;&#039;&#039;, &#039;&#039;&#039;the Southern Solarian Military District&#039;&#039;&#039;, and the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of anti-corporate organizations such as the &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Democratic People&#039;s Republic of Adhomai|Adhomian Liberation Army]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]&#039;&#039;&#039;; or&lt;br /&gt;
*Emblems of the group &#039;&#039;&#039;[[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulations===&lt;br /&gt;
All Command and Bridge personnel must wear appropriate business or business casual clothing. Personnel may not dress in a manner that may lead to the misidentification as a member of their originating corporation or nation-state. All prohibited imagery or symbology may not be worn under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Acting Captain===&lt;br /&gt;
Should the Command staff be missing a captain, it is preferred that all members of the Command staff present act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff carries the authority of the captain and can conduct actions that would otherwise require the captain&#039;s approval. These actions require a Command vote to enact a captain-level decision. Command votes to enact a captain-level decision may &#039;&#039;&#039;not&#039;&#039;&#039; occur if a captain is present.&lt;br /&gt;
&lt;br /&gt;
All Heads of Staff can initiate a Command vote. This vote is considered a captain-level decision and thus carries the authority of the captain. A Command vote begins with one or more Heads of Staff declaring what the vote intends to do over the command radio. All Heads of Staff are expected to participate and vote yes, no, or verbally abstain (abstaining through inaction is not permitted). All command votes are majority-rules unless stated otherwise. In the event the command vote ends in a tie, the vote automatically fails. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command staff who have been formally detained under orders of the Head of Security will be unable to vote until they have been released and allowed to reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, the Command staff may vote to appoint an Acting Captain among the Command staff. This is a standard Command-level vote only requiring a majority in favor. In the event a Head of Staff is elevated to Captainship, Central Command should be informed immediately as the situation allows. Once standard operation is resumed, and any non-standard situations have been resolved, the Acting Captain must resign captainship and reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
===Captain Authority===&lt;br /&gt;
The vessel&#039;s assigned Captain has full authority over the operation of the vessel and the attached shuttles. They are authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.&lt;br /&gt;
&lt;br /&gt;
The captain is trusted to act in the best interests of the company, crew, and vessel they are assigned to. Any complaints or concerns over the captain&#039;s decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.&lt;br /&gt;
&lt;br /&gt;
===Command Staff===&lt;br /&gt;
During standard operation, all Departmental Heads of Staff are equal under the command of the captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role through the procedure for [[#Interim Command Staff|Interim Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.&lt;br /&gt;
&lt;br /&gt;
===Interim Command Staff===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Chain_of_Command#Interim_Heads_of_Staff|Chain of Command]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During standard operation, departments lacking a Head of Staff may have a senior crew member elevated into an Interim Head of Staff position by the Captain, Acting Captain, or Executive Officer. They inherit equal responsibility and power to a normal Head of Staff, with the exception of votes of no confidence to which an Interim Head of Staff may not start or participate in. During the selection of an Interim Head of Staff, considerations for SCC standards should be applied, regardless of whether it may exclude potential options for Interim. In the event of a crew member being elevated into an interim position, a promotion form should be completed.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, restrictions and considerations on an Interim Head of Staff may be ignored, with exception of vaurcesian employees who may not be elevated under any circumstance. However, all Interim Heads of Staff that do not otherwise fit SCC standards must be demoted to their standard position immediately following the conclusion of non-standard operations.&lt;br /&gt;
&lt;br /&gt;
===Command on Leaving the Vessel===&lt;br /&gt;
Should, during standard or non-standard operation, the need for one or more Command staff to leave the SCCV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required, and their return should be awaited. This section may be overridden by a captain if required.&lt;br /&gt;
&lt;br /&gt;
===Corporate Liaisons and Consular Officers===&lt;br /&gt;
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:&lt;br /&gt;
*The representative does not serve brig time for low level infractions; the fine alternative can be used in those cases.&lt;br /&gt;
*The representative can serve brig time for medium and high-level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privileges.&lt;br /&gt;
*The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.&lt;br /&gt;
*The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
*Security is only able to conduct an arrest inside the representative&#039;s if the office&#039;s immunity was revoked or if there is clear evidence that a medium or high-level infraction is happening inside the office.&lt;br /&gt;
&lt;br /&gt;
===Departmental Funds===&lt;br /&gt;
Through the combined budgets of the SCC Chainlink, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.&lt;br /&gt;
&lt;br /&gt;
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. &lt;br /&gt;
&lt;br /&gt;
===Evacuation and Emergency Bluespace Jumps===&lt;br /&gt;
During extreme non-standard operation, evacuation or emergency bluespace jump orders may be used when the Horizon is placed in a situation that threatens the destruction of the vessel or her crew. Emergency bluespace jumps are the preferred order, with evacuations remaining a last resort that may coincide with [[#Delta Alert|Delta Alert]].&lt;br /&gt;
&lt;br /&gt;
An evacuation or emergency bluespace jump order may only be enacted by a captain or &#039;&#039;&#039;unanimous&#039;&#039;&#039; Command-level vote. Central Command &#039;&#039;&#039;must&#039;&#039;&#039; be notified of the order along with a brief reasoning before the order has been completed. In the event of an evacuation, all sensitive information, materials, and equipment must either be destroyed or secured with the evacuating crew.&lt;br /&gt;
&lt;br /&gt;
===Incident Management===&lt;br /&gt;
During non-standard operation, it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that a significant incident is arising that could affect standard operations of the vessel or cause significant damage to crew or property, it is expected that (when possible) all on board personnel are provided with the following information:&lt;br /&gt;
*A brief description of the current incident.&lt;br /&gt;
*What steps have been taken so far to combat this incident.&lt;br /&gt;
*Suggested action for the crew to take.&lt;br /&gt;
*(If applicable) A brief description of the reasoning behind a change in alert level.&lt;br /&gt;
&lt;br /&gt;
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See more: [[Guide to Faxes]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command and Command-support personnel may be required, from time to time, to fax an external organization. These communications must follow given standards as necessary for the correct routing and swift processing of communications.&lt;br /&gt;
&lt;br /&gt;
All Command personnel are permitted to seek guidance from Central Command as necessary during vessel operations. However, at no point may any personnel halt, delay, or otherwise disrupt operations pending return communication from Central Command. &lt;br /&gt;
&lt;br /&gt;
====Internal Routed Faxes====&lt;br /&gt;
All communications routing within the Stellar Corporate Conglomerate network, including Central Command or affiliate-corporations, shall use internal SCC routing. These communications must utilize standardized forms appropriate for a given communication. All fields, with exception of index, must be filled. Tau Ceti Basic is to be utilized except for signatures. Stamps, where necessary, must be provided. Failure to abide by these guidelines may result in the misrouting or rejection of a sent communication. The following is a guideline for standard fax forms:&lt;br /&gt;
&lt;br /&gt;
*General Fax: To be utilized for standard, non-urgent communications. This is the standard form for non-critical updates, personnel alterations such as suspensions, budget use for bonuses, and other miscellaneous communications.&lt;br /&gt;
&lt;br /&gt;
*Situation Report: To be utilized for high-urgency, immediate-attention communication with Central Command. This is the standard form for all non-standard situation reports.&lt;br /&gt;
&lt;br /&gt;
*Secondary Forms: Secondary forms (such as security reports, forensics reports, medical reports, or any other document) that are to be sent to Central Command should be attached to any of the above as required, and not sent on their own.&lt;br /&gt;
&lt;br /&gt;
====External Routed Faxes====&lt;br /&gt;
All communications routed to non-SCC entities, such as a government or an independent organization. These communications have no standard guidelines, and as such may be performed as necessary.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
===Scientific Experimentation===&lt;br /&gt;
Approved science experiments being performed by or with oversight from qualified researchers must be performed in a way that does not unnecessarily risk crew or vessel unless otherwise authorized by the [[Research Director]] or [[Captain]]. All sentient test subjects involved in the experiment must sign a SFFC-0501 Personal Release prior to the experiment. All items classified as contraband may be utilized within an approved experiment, however may not leave the production or testing environment, and must be stored properly after the experiment concludes. Failure to adhere to this procedure may result in an i221 - Gross Negligence.&lt;br /&gt;
&lt;br /&gt;
===Slimes Experiments &amp;amp; Non-sapient Xenological Lifeforms===&lt;br /&gt;
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the SCC. Performing transformative xenobiological experiments on a co-worker is considered homicide and is punishable by corporate regulations and by law.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Warehouse Contents===&lt;br /&gt;
The operations department is expected to store and distribute warehouse supplies to the vessel&#039;s departments as deemed appropriate. The stock of the vessels warehouse is not to be regarded as contraband if it remains in the warehouse or is being transported to an appropriate destination.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
===Vessel Modifications===&lt;br /&gt;
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Warden Authority===&lt;br /&gt;
The Warden&#039;s authority is limited to the brig and detainees and does not extend to the Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.&lt;br /&gt;
&lt;br /&gt;
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.&lt;br /&gt;
&lt;br /&gt;
===Processing Time===&lt;br /&gt;
Personnel detained by Security are expected to be processed in a timely manner. Because a detainee&#039;s brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulation===&lt;br /&gt;
On-duty security officers and wardens are required to wear the standard uniform provided by their employer or maintain business casual attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.&lt;br /&gt;
&lt;br /&gt;
On-duty investigative personnel are required to maintain business casual attire, regardless of colour. Casual wear is not permitted. If the personnel is not immediately identifiable as security, a badge must be worn at the hip or on the outer layer of clothing for ease of identification.&lt;br /&gt;
&lt;br /&gt;
Footwear for on-duty security personnel must be business casual or boots and must be closed toe. Unathi and Tajara personnel may wear open toe boots, and Diona personnel are not required to wear footwear. &lt;br /&gt;
&lt;br /&gt;
===Cadetship===&lt;br /&gt;
Investigative personnel are not required to complete a cadetship prior to beginning department duties. Any investigative personnel not having completed a cadetship may not perform the detainment of any crew. Those investigative personnel having completed a cadetship must display this within relevant records, and may perform the detainment of crew only where a Security Officer is not available to perform the same.&lt;br /&gt;
&lt;br /&gt;
===Use of Force===&lt;br /&gt;
During standard operation, the application of force by Security personnel in response to a given situation should follow the ‘one step above’ concept, wherein the force applied is one level above that of the target. For example, unarmed individuals would call on the use of pepperspray or stun batons. Those equipped with a melee weapon would call on the use of a firearm. &lt;br /&gt;
&lt;br /&gt;
It is expected for all Security personnel, notably the Head of Security, to participate in the determination of what forms of force are applicable in a given situation. However, the determination of adequate use of force shall not impede the security of the vessel and crew.&lt;br /&gt;
&lt;br /&gt;
Failure to utilize adequate use of force will result in i117 - Excessive use of force in detainment.&lt;br /&gt;
&lt;br /&gt;
===Responding===&lt;br /&gt;
Upon arriving at the scene, the security officer is expected to gauge the exact nature at the scene.&lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
*Radio in the situation at the scene.&lt;br /&gt;
*Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
*Identify witnesses.&lt;br /&gt;
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
*Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
*Identify nature of threat.&lt;br /&gt;
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
===Collecting Evidence===&lt;br /&gt;
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.&lt;br /&gt;
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.&lt;br /&gt;
*Disrupt standard vessel operation as little as possible around the crime scene.&lt;br /&gt;
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
===Handling Evidence===&lt;br /&gt;
*Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
*Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
*Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.&lt;br /&gt;
&lt;br /&gt;
===Searches===&lt;br /&gt;
During standard operation, all individuals on the vessel are affording protections against unnecessary searches. These protections are waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*A search warrant has been authorized.&lt;br /&gt;
*The search is initiated within the two pre-designated checkpoint areas.&lt;br /&gt;
*The search is initiated at an improvised checkpoint area with Head of Security or Captain-level approval.&lt;br /&gt;
&lt;br /&gt;
The procedure for initiating a search is as follows:&lt;br /&gt;
*The intent to search an individual is announced by an authorized Security Officer, Warden, or Head of Security.&lt;br /&gt;
*The authorized search warrant is presented if applicable.&lt;br /&gt;
*Select storage spaces on the individual are searched according to type of search:&lt;br /&gt;
**Checkpoint searches are limited to jackets, bags, and any containers within those articles.&lt;br /&gt;
**All other searches are permitted to search all storage spaces on an individual.&lt;br /&gt;
*Outstanding items identified as [[Guide to Contraband|contraband]] must be removed and bagged as evidence.&lt;br /&gt;
*All other items are returned to the individual.&lt;br /&gt;
*Should detainment be required, follow the procedure on [[#Arrest|arrests]].&lt;br /&gt;
&lt;br /&gt;
===Arrest===&lt;br /&gt;
During standard operation, an authorized warrant is required to carry out an arrest. Authorization can be provided from a Captain-level decision, Head of Security, or Warden. The requirement for a warrant prior to arrest is waived in the following cases:&lt;br /&gt;
*The ship is on [[Guide to Alert Levels|Blue, Red, or Delta alert]].&lt;br /&gt;
*The member of Security directly witnesses the crime.&lt;br /&gt;
*It can be reasonably concluded that failure to act will pose an immediate danger to the crew and/or vessel.&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
*Announce intention to arrest and charges vocally. Present authorized warrant if applicable.&lt;br /&gt;
*Request the suspect surrender peaceably&lt;br /&gt;
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is &#039;&#039;&#039;not&#039;&#039;&#039; resisting. Verbal threats of violence, damage, or death &#039;&#039;&#039;are&#039;&#039;&#039; considered resisting arrest.&lt;br /&gt;
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
*Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
*Inform the prisoners superior of the arrest.&lt;br /&gt;
*Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
===Questioning===&lt;br /&gt;
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in-depth investigations.&lt;br /&gt;
*The Investigative team should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
===Jailing===&lt;br /&gt;
*Move prisoner to appropriate cell. &lt;br /&gt;
*Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
*Set cell timer to appropriate time and secure cell.&lt;br /&gt;
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
*Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
===Autopsies===&lt;br /&gt;
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.&lt;br /&gt;
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]&lt;br /&gt;
*Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[#Post Mortem Wishes | post-mortem wishes.]]&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Do not Borgify ===&lt;br /&gt;
Personnel with a Do Not Borgify order are NOT to be borgified. Failure to heed these orders is considered malpractice by law and will be treated as such.&lt;br /&gt;
&lt;br /&gt;
===Paramedic Helmet===&lt;br /&gt;
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
===Postmortem Wishes===&lt;br /&gt;
It is medical&#039;s responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the SCCV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Postmortem wishes are expected to be followed to the letter, if at all possible, by the Horizon.&lt;br /&gt;
&lt;br /&gt;
===Medical Treatment Waiver===&lt;br /&gt;
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.&lt;br /&gt;
&lt;br /&gt;
===Medical Uniform Regulations===&lt;br /&gt;
On-duty medical personnel whose duties include &#039;&#039;&#039;direct patient care&#039;&#039;&#039; are required to wear the standard uniform provided by their employer or maintain a business attire preferably (but not required) in the colours of their corporation. Footwear must be professional and closed toe, with exception to Unathi medical personnel who may wear open toe shoes and Dionae medical personnel who may wear no footwear.&lt;br /&gt;
&lt;br /&gt;
Casual wear, inappropriate footwear, shorts not issued with a uniform, and skirts of any kind are not allowed. Paramedics are required to be immediately and easily identifiable as Medical personnel.&lt;br /&gt;
&lt;br /&gt;
====Operating Rooms====&lt;br /&gt;
For patient safety and infection control, OR&#039;s are held to a higher standard. Scrubs or a protective sterile surgical apron completely covering clothing underneath. Full PPE, including masks for employees who breathe and sterile gloves. Remember to wash your hands!&lt;br /&gt;
&lt;br /&gt;
Employees entering for brief periods are only required the use of sterile gloves and masks. These employees may not come into contact with a patient undergoing an operation.&lt;br /&gt;
&lt;br /&gt;
Tajara surgical personnel should be garbed in full body sterile drapes for infection prevention.&lt;br /&gt;
&lt;br /&gt;
Shorts provided by PMCG-issued uniforms may &#039;&#039;&#039;NOT&#039;&#039;&#039; be used within the Operating Rooms.&lt;br /&gt;
&lt;br /&gt;
Personnel failing to meet these requirements for the medical department are in violation of failing to execute an order.&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
===AI Monitoring===&lt;br /&gt;
The AI only has to monitor the following secure areas:&lt;br /&gt;
*Armory&lt;br /&gt;
*SAT (The big nuke room)&lt;br /&gt;
*Telecommunications&lt;br /&gt;
*The Vault&lt;br /&gt;
*Command areas (Bridge, head of staff offices, etc.)&lt;br /&gt;
*Secure Storage&lt;br /&gt;
*Research Storage&lt;br /&gt;
*Research Server Room&lt;br /&gt;
*Engine Room (Supermatter specifically, INDRA if it is running)&lt;br /&gt;
*AI Core and AI Upload&lt;br /&gt;
&lt;br /&gt;
===Access to the AI===&lt;br /&gt;
In order to access the AI upload or the AI core a Captain-level decision is required. All command staff must be informed of the decision.&lt;br /&gt;
&lt;br /&gt;
The AI may have its laws altered or reset via a Captain-level decision. This action may be performed by an Operations Manager, qualified Head of Staff, or a Machinist under Command supervision.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=40225</id>
		<title>People&#039;s Republic of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=40225"/>
		<updated>2026-07-03T19:11:02Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Notable Experimental Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
|Header Color = #831505&lt;br /&gt;
|Title Color = White&lt;br /&gt;
|Nation = People&#039;s Republic of Adhomai&lt;br /&gt;
|Shortname = People&#039;s Republic&amp;lt;br&amp;gt;PRA&lt;br /&gt;
|Flag = PRA Flag.png&lt;br /&gt;
|Capital City = Nal&#039;Tor&lt;br /&gt;
|Capital Planet = Adhomai&lt;br /&gt;
|Language = Siik&#039;maas&lt;br /&gt;
|Species = Tajara&lt;br /&gt;
|Religion = S&#039;rendarr and Messa (Unofficial)&amp;lt;br&amp;gt;Ma&#039;ta&#039;ke Pantheon (Unofficial)&lt;br /&gt;
|Demonym = Hadiist&amp;lt;br&amp;gt;Republican&amp;lt;br&amp;gt;Adhomian&lt;br /&gt;
|Government = Single-Party Presidential Republic&lt;br /&gt;
|Head of State = President Njadrasanukii Hadii&lt;br /&gt;
|Legislature = Republican Parliament&lt;br /&gt;
|Established = 2433&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
= People&#039;s Republic of Adhomai =&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People&#039;s Republic of Adhomai&#039;s territory.]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Al&#039;mari Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.&lt;br /&gt;
&lt;br /&gt;
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.&lt;br /&gt;
&lt;br /&gt;
President Al&#039;mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr&#039;masir exploded. Al&#039;mari&#039;s brother, Njadrasanukii Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated&#039;Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.&lt;br /&gt;
&lt;br /&gt;
The following ten years were marked by the Second Revolution; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and increased persecution of the Ruvska’ard or those from rebellious regions. Despite the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People&#039;s Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.&lt;br /&gt;
&lt;br /&gt;
Post-war reality has seemed a bittersweet view. The PRA’s industrial might and strong hand have guided it to a prosperous growth in recent times. It has grown to be the shining jewel of Adhomai. However, times seem uncertain. The shortage of phoron has begun to seep into the nation, threatening the already fragile house of cards. As President Njadrasanukii Hadii grows old, many in the upper echelons fear the coming storm may only be worsened by a stagnating economy. With the Spur in a place of decline, there is little perceived help from beyond. The future, to those who dare pay attention to the warning signs behind the propaganda, is tumultuous.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.&lt;br /&gt;
 &lt;br /&gt;
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed and deemed as subversive. Due to such, M&#039;sai, Zhan, and Ruvska&#039;ard communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican masses. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al&#039;mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, especially as unrest from the economic downturn spreads across less fortunate cities.&lt;br /&gt;
&lt;br /&gt;
Rural life is remarkably different from that of their urban counterparts. Communal farms necessitate a simple and disciplined lifestyle. Farmers wake early to fill their quotas. Most farms utilize basic mechanization permitting shorter work hours. While previous advanced farms using human technology had the shortest work hours, with some using semi-automated equipment, the shortage of phoron has led to many augmenting the struggling technology with hard labor.&lt;br /&gt;
&lt;br /&gt;
Those in the resource extraction industry, such as mining or logging, have stable hours comparable to factory workers. Corporate operations have above average wages and other wide-reaching benefits afforded by NanoTrasen. Even as the phoron shortage grips the PRA, corporate mines hold a high priority in the phoron rationing program. As such, they are highly sought after positions by those fleeing the unemployment of the cities. State-run operations are very stable, promising a consistent wage, hours, food, and on-site housing albeit at below average pay, and little upward mobility.&lt;br /&gt;
&lt;br /&gt;
Ruralities across the PRA have been experiencing an unexpected rise in immigration from urban centers. Due in large part to high unemployment, overstrained welfare, and overbearing secret police, many unemployed Tajara have chosen to find new opportunities among the wide open plains of the Hadiist countryside. This has led to tension between the urbanites and ruralites. The food shortages already present in rural regions continue to be worsened by the growing population, and rural centers struggle to account for the increased demand in housing. Those from the ruralities are known to be more conservative, however devoted Hadiists thanks to the benefits afforded by the Republic.&lt;br /&gt;
&lt;br /&gt;
Urban life in the PRA varies based on the Tajara’s occupation, education, and standing with the Party. Most cities are built on a strong blue-collar population working the numerous state and corporate run factories. State-run factories boast stable but strict work hours. Eight or nine hour work schedules are observed, with 1 day of the week free. These factories provide free meals and average but stable salaries. Corporate-run factories boast a variety of work hours, although the average are 8 hour work schedules with two days free. Despite having a higher than average salary, it is highly dependent on the factory being in operation, and does not afford the free meals found in State-run factories. As phoron rationing leads to less operational hours for corporate-factories, this has led to unsteady paychecks. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, including increasingly unaffordable human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are a growing presence in the cities, controlling legal and illegal businesses. Many less fortunate Tajara become mules and frontmen for the black market phoron trade, or the growing drug market.&lt;br /&gt;
&lt;br /&gt;
A notable unemployed population is growing in many of the major cities. With corporate-run factories slowing operations, cutting staff, or outright shutting down, numerous factory workers have become dropped in a slim job market. Being reliant on an overstrained welfare program, life is spent between servings at the soup kitchen and spartan conditions in brutalist communal apartments. Few cities have begun to slow the momentum of the rising unemployment through rapid expansion of state-run factories, while the remaining suffer from growing unrest, lethargic government services, and increasing emigration from urban to rural centers.&lt;br /&gt;
&lt;br /&gt;
The Republic affords its citizens a robust education system. Primary through secondary education are compulsory across the nation. All children are given a political education on the principles of and loyalty to Hadiism alongside typical courses. While traditionally all kids would go through secondary school, then enter post-secondary education or enter the workforce, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 recent initiatives] by the Party have segmented secondary education into three categories: trades, arts, and higher education. Children are assigned the trades, the arts, or preparatory schooling based on a series of tests. Children are able to transfer to different schools if their performance is not sufficient in their assigned school.&lt;br /&gt;
&lt;br /&gt;
Republican loyalists commonly greet each other by saying: &amp;quot;Hadii&#039;s grace, comrade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extended families are common in rural communities, while being less prevalent in urban centers. Couples leave their parents&#039; homes after marriage, usually moving to a state-issued apartment. Due to the population loss caused by the conflict, there are incentives, such as tax cuts, welfare benefits, and better homes, for couples to have children. Despite the traditional Tajara family still being the basic unit of the PRA society, the government is trying to change it. Daycare centers aimed to fully raise children in the Hadiist principles have begun to be tested; in these facilities, the contact with the biological parents is minimal in favor of treating the individual as part of a bigger system. Some visionary hadiists have considered replacing biological reproduction with more technologically advanced alternatives, such as cloning or extending one&#039;s life with augmentation. &lt;br /&gt;
&lt;br /&gt;
Due to the Hadiist revolutionary thought and the rejection of the older order, there is a policy of total gender equality. Female and male Tajara have the same rights, with the state making no distinction in any of its fields, including the military. The conscription, such as the one called in 2458, calls all able citizens regardless of gender. This practice allows the PRA to bolster its forces without affecting the workforce during wartime. Marriages are often seen as a formality to create a family, with the religious part being separated from the civil one. Same-sex marriage is not recognized by the Hadiist state, but some Young Hadiists have been campaigning for such. Transgender Tajara may have an easier time in the Hadiist society due to its vision of gender, but the medical technology and support are still in their early stages.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering prejudice, the overall Hadiist society considers relationships between different ethnicities to be negative. While the government places no official sanction on mixed couples, older officials will often discriminate. Visionary and Young Hadiists believe that the government should promote mixed relationships to further dismantle the Njarir caste system. &lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. &lt;br /&gt;
 &lt;br /&gt;
Despite being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik&#039;tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya&#039;ssa, or Nal&#039;rasan as a People&#039;s Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms run directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chafed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al&#039;mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother&#039;s project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory, albeit a double edged sword.&lt;br /&gt;
&lt;br /&gt;
Many of the mechanized farms reliant on NanoTrasen technology have begun to feel the heavy weight of phoron dependency. The phoron rationing system within the Hadiist Republic has led to increasingly bitter rivalries between different agricultural communities, and a decline in production of staple crops. While many lesser farms or those that were forced to wait for less efficient Hadiist alternatives have continued with less concern, their potential yields have led to a lower priority within the government, a stance still maintained despite the clear warning signs against the phoron-dependent farms.&lt;br /&gt;
&lt;br /&gt;
Due to a lethargic bureaucratic system, and mismanagement of resources, the food shortage is rarely felt in the city where many supply lines lead. Rural regions, however, commonly experience food shortages. In attempts to smooth over the unsteady presence of crops, many families plant small gardens at home. Other individuals wanting more variety, and willing to work with unscrupulous businesses, can find all manner of food smuggled back from the cities to the ruralities on the black market.&lt;br /&gt;
&lt;br /&gt;
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are an uncommon sight in republican cities, imported by NanoTrasen’s subsidiary Getmore. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zkah&#039;nkowa:&#039;&#039;&#039; a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rikazu:&#039;&#039;&#039; small pies, often hand-sized, usually made by folding dough, overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sarmikhir:&#039;&#039;&#039; a fat sour-tasting cream made from Fatshouters&#039; milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.&lt;br /&gt;
&lt;br /&gt;
=== Notable Beverages ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Victory Gin:&#039;&#039;&#039; considered the official drink of the People&#039;s Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin&#039;s bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hro&#039;zamal Soda:&#039;&#039;&#039; a soft drink made from the seed&#039;s powder of the Hro&#039;zamal Ras&#039;Nifs, a plant native to [[Hro&#039;zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro&#039;zamal&#039;s agriculture was switched to planting the crops needed to supply soda production.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Khlibnyz:&#039;&#039;&#039; a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People&#039;s Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin. Imported liqui-food rations, once a lucrative business for NanoTrasen, has become disfavorable as the cost of import rises above the cost of home production.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Having direct and friendly contact with humanity, The People&#039;s Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the &amp;quot;assistant jumpsuits&amp;quot; which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone&#039;s neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment. However with the vast majority of nylon originating from the corporations, it has become a high-priced commodity.&lt;br /&gt;
&lt;br /&gt;
Tail adornments have recently become very unpopular, being quoted as a &amp;quot;Reminder of the shackles the Njarir had on us&amp;quot;, yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.&lt;br /&gt;
&lt;br /&gt;
Fur dye was once a banned item within the People&#039;s Republic. Seen as a symbol of loyalty to the nobility, thanks to its historical use, many who fought for the revolution found a disdain of the practice. It was only until President Malik Hadii unbanned fur dyes that the practice saw a resurgence. While the official record stated that such practices were unbanned for the use by soldiers and true Hadiists to symbolize their patriotism, the truth lies not far away. Convicts, test subjects, and all manner of those under the control of the Republic&#039;s Ministries find their backs marked with dye for identification and, importantly, to prevent escapees from hiding. Regardless, modern use of fur dye among the populace is largely for practical or patriotic reasons. Self-expression is a growing trend in the cities, however great scrutiny is placed on what these expressions display by the National Police Department.&lt;br /&gt;
&lt;br /&gt;
=== President Hadii Badges ===&lt;br /&gt;
&lt;br /&gt;
President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.&lt;br /&gt;
&lt;br /&gt;
Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. &lt;br /&gt;
&lt;br /&gt;
=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The current People&#039;s Republic&#039;s national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik&#039;s rule as reinvigorating and as the rightful continuation of Al&#039;mari&#039;s government.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State Anthem of the People&#039;s Republic of Adhomai&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The flag is moving in the morning sky,&lt;br /&gt;
With our first step as important as the winds,&lt;br /&gt;
Do they hear the winds, rustling again?&lt;br /&gt;
The winds of mighty attacks!&lt;br /&gt;
&lt;br /&gt;
And our march is going on again!&lt;br /&gt;
And the heart is uneasy in our chest,&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
Now our march is going on again!&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t wait on mercies from the Sun!&lt;br /&gt;
Don&#039;t spare their lives for truth!&lt;br /&gt;
In this life, comrades,&lt;br /&gt;
We have our own truth!&lt;br /&gt;
&lt;br /&gt;
There are heat and snow in this world,&lt;br /&gt;
The world is young and rich,&lt;br /&gt;
The youth of Hadii is with them!&lt;br /&gt;
Onwards!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the &#039;&#039;&#039;Tajaran Union of Writers&#039;&#039;&#039; was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.&lt;br /&gt;
&lt;br /&gt;
The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Books ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hadiist Manifesto:&#039;&#039;&#039; a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tajara Without Sun:&#039;&#039;&#039; a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Ruvska&#039;ard Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summer Comes to Adhomai:&#039;&#039;&#039; a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
&lt;br /&gt;
Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii&#039;s cult of personality. Actors are selected for their roles depending on their standing with the Party. &lt;br /&gt;
&lt;br /&gt;
Telenovelas are well-received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. &lt;br /&gt;
&lt;br /&gt;
=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comrade Rafama and Friends:&#039;&#039;&#039; an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midnight in Shastar City:&#039;&#039;&#039; a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tears on the Snow:&#039;&#039;&#039; one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.&lt;br /&gt;
&lt;br /&gt;
== Radio ==&lt;br /&gt;
&lt;br /&gt;
Radio has a long history with the People&#039;s Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People&#039;s Republic, some have clear goals, like counting the time until curfew, while others&#039; intended purposes remain unclear.&lt;br /&gt;
&lt;br /&gt;
Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.&lt;br /&gt;
&lt;br /&gt;
=== Notable Radio Stations ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Voice of the Tajaran People:&#039;&#039;&#039; the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KGTW-11:&#039;&#039;&#039; a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.&lt;br /&gt;
&lt;br /&gt;
== National Holidays ==&lt;br /&gt;
&lt;br /&gt;
The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Establishment of the People’s Freedom and Memorial Day (March 4th):&#039;&#039;&#039; also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who are given a full memorial in the form of a state funeral service before the Palace of the Free Tajara in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their ceremony and parade with PRA veterans in front of the Hadii Living Complex.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Presidential Honoring and Respect Anniversary (May 30th):&#039;&#039;&#039; held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.&lt;br /&gt;
&lt;br /&gt;
==Hadii&#039;s Youth Clubs==&lt;br /&gt;
&lt;br /&gt;
Hadii&#039;s Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades.  After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii&#039;s Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.&lt;br /&gt;
&lt;br /&gt;
Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect &amp;quot;good deeds&amp;quot; into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn&#039;t the only activity, as they are often given free time to play team sports, hike, or engage in &amp;quot;Pretend War&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras&#039;neers, Nal&#039;Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.&lt;br /&gt;
&lt;br /&gt;
== Sports ==&lt;br /&gt;
&lt;br /&gt;
The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. &lt;br /&gt;
&lt;br /&gt;
Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. &lt;br /&gt;
&lt;br /&gt;
== Crime ==&lt;br /&gt;
&lt;br /&gt;
Crime in the People&#039;s Republic usually takes the form of bribery, smuggling, and [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169015 paper forgeries]. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives. A notable rise, and one that carries a high risk, is the black market for phoron. The phoron rationing programs of the PRA have resulted in a lucrative black market for phoron, fueled by pirates and Party members. It is a high risk market, however, as the upper echelons of the Party spare little expense in rooting out those smuggling the precious material.&lt;br /&gt;
&lt;br /&gt;
Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People&#039;s Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.&lt;br /&gt;
&lt;br /&gt;
Protests and riots were a very rare sight across the PRA post-revolution. With the consolidation of supplies and resources, the Party was capable of placating the majority of the populace. The small minority of those dissenters were handled easily by the well-funded PSIS. However, with the mounting problems stemming from the economic disruptance caused by the phoron scarcity, protests and dissent have begun to test the limits of the PSIS and NPD. High unemployment, lowering wages, a lethargic and overstrained welfare system, all are causes for unrest in less fortunate urban centers. Ruralities are typically spared the struggles of urban dissent, however they struggle with disruption as less fortunate urbanites flee to the countryside. With a high amount of overcrowding and questionable food safety in rural towns, protests have become a growing problem for local police.&lt;br /&gt;
&lt;br /&gt;
Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts. An increasing practice within the Hadiist system is the transfer of those serving life sentences to the Ministry of Technology. This practice is done under the table, as it is not condoned by the Party at large, and has proven to be a boon for certain experiments.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai uses the Adhomian Knuckle (თ) and the Biesel Standard Credit (电/CR) as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii&#039;s visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector&#039;s items.&lt;br /&gt;
 &lt;br /&gt;
The Biesel Standard Credit is accepted everywhere in the People&#039;s Republic. This currency is used mainly by the megacorporations and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.&lt;br /&gt;
&lt;br /&gt;
Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of megacorporations in the PRA territory was once a boon to economic growth. Steadily, as trade becomes difficult with the frontier planet and human-made machines degrade without vital phoron, it has become a stagnant component. Many workers still seek out the corporations for jobs off-world or in the growing resource extraction operations, most notably NanoTrasen with [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 Hephaestus Industries] and Orion Express rapidly expanding.&lt;br /&gt;
&lt;br /&gt;
National party-owned factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People&#039;s Republic to make use of their cheap labor and growing educated population. Government owned factories have become the centerpoint of Hadiist construction. Construction of new state-run factories has scaled to attempt to accommodate the rapidly declining corporate-owned factories, with less than stellar results. &lt;br /&gt;
&lt;br /&gt;
Fully mechanized factories equipped with the latest in human machinery were once a growing presence in high-tech areas such as the city of Al’marii. However, this trend dropped off starkly as the Hadiist government began a strict phoron rationing program. Output dropped significantly without the wonder material, and the cost of import equipment far outweighed the potential profits. As such, many high-tech factories have since been abandoned leading to many shortages in cheap luxury goods. Despite this, Hephaestus Industries has become one of few megacorporation to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 build more factories] within the PRA. Factories owned by megacorporations are permitted to run as the owner sees fit.&lt;br /&gt;
&lt;br /&gt;
The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People&#039;s Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers&#039; goods are very reliable and simple; megacorporations usually supply most of the luxurious products. These highly sought after luxuries are rarely afforded to all but the upper-class of the Republic thanks to rising import costs. Those lucky enough to save enough credits to afford such luxuries often find the maintenance costs too high, and promptly leave it for disuse. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. &lt;br /&gt;
&lt;br /&gt;
Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal&#039;tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459. This AI, dependent on phoronic technologies, has been a boon to the PRA’s agricultural economy. However, its use has been restricted to select times of the year to help stave off rising operational costs. The ministries of the Republic have begun training to fill-in for these gaps in operations, however the inefficiency and lack of real experience have led to shortages, lower crop yields, nutrient drainage, and an otherwise underperforming economy.&lt;br /&gt;
&lt;br /&gt;
The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They do not compete directly with other regions. There is always a diverse yield produced every season. With the severe mismanagement of food supply, many councils take it upon themselves to skim crop yields for redistributing among rural black markets, a practice which typically goes unnoticed or ignored. Despite the illegal nature of it, this black market of crops has led to a thriving underground economy. While farming may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.&lt;br /&gt;
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once. The system has become heavily strained in recent years with the continued economic downturn. Soup kitchens struggle with food supply, a stark difference compared to the well-stocked grocery stores. Many families reliant on the urban welfare programs choose to leave their city and return to the rural farms and mines, or push their offspring to become educated and find a well-paying job off-world in hopes that the salary of a corporate job can return the family to good standing.&lt;br /&gt;
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While the People’s Republic has not yet reached reliance on phoronic technologies in every sector, the use of the wonder material can be felt in other ways. Namely, the use of megacorporate technologies, factories, and spacecraft. Trade remains a vital part of the Hadiist economy and its immense material output. With the scarcity in full swing across the Spur, trade routes have become less profitable for the Republic and corporations alike. Pay cuts have begun to roll out across almost every industry sans agricultural. The cost of off-world luxury goods continues to rise. Corporate factories, being ever reliant on phoron to outpace the production of Party-owned facilities, have slowed down production and, by extent, worker pay. Lesser regions of the nation, such as those rural towns are smaller cities, have experienced temporary food shortages at times as advanced mechanized farms begin to see declining yields.&lt;br /&gt;
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In turn with shortages, the Party has enacted a strict phoron rationing program. Recipients are tiered based on importance to national goals, the rate of phoron usage, and other smaller factors. This has led to tension and occasionally competition between organizations that need the precious material. The most notable examples tend to be advanced farming communities vying for phoron before their next harvest. Meanwhile, the Orbital Fleet bemoans the prioritization of academia and research over the operations of the space fleet. The Party condemns the entire debate, stating that the rationing program has been implemented as the nation requires, and that no true citizen of the Republic should feel concern over their allotment of phoron.&lt;br /&gt;
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== Tourism ==&lt;br /&gt;
&lt;br /&gt;
Tourism in the People&#039;s Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras&#039;nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.&lt;br /&gt;
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= Technology =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation, Republic of Biesel, and even the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-159521 Free Tajaran Council]. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic&#039;s territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal&#039;Tor is beyond the average farmer&#039;s budget.&lt;br /&gt;
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These technological advances have come at a cost. Many corporate assisted advances, namely those in the medical field, require the ever dwindling resource of phoron. As a result, fewer and fewer Tajara have been granted access to the highest tiers of technology, rather than having to utilize their lesser but non-phoronic counterparts. This has supercharged the development of Tesla technology, however the inherent limitations of this Hadiist-created field have proven difficult to navigate around.&lt;br /&gt;
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== Aparhatchyk ==&lt;br /&gt;
&lt;br /&gt;
Aparhatchyk is an older generation AI created in the Republic of Biesel. In 2459, the People’s Republic purchased the AI to fuel its growing economy, and to progress its technological capabilities. While originally used solely for the management of the agricultural and production economy, its use expanded rapidly into numerous military and civilian fields. However, being a human technology, it relies on the use of phoron. Despite the small requirements compared to modern human AIs, the older age of Aparhatchyk has resulted in more frequent maintenance and wear down of the phoronic components. With the rising cost of operation, the AI has begun being used sparingly, with subcomponents of the AI being activated or deactivated throughout the year.&lt;br /&gt;
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The most notable and widespread use of Aparhatchyk is the economic management subcomponent. This system takes in data from across the PRA. Resource extraction, previous production quotas and results, alongside agricultural yields, and so on. It returns a report on recommended actions for use by the Ministry of Economy and Ministry of Agriculture. This powerful tool has been pinned as the reason for the Republic’s high economic growth in previous years, and the robust industry. However, as this component has a relatively lower necessity to national defence, it has been used increasingly sparingly, forcing the Republic to adapt and train numerous functionaries to try and achieve a fraction of the foresight the machine was capable of.&lt;br /&gt;
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The Republic’s nuclear arsenal is a vital component of its defensive stance, that being a form of mutually assured destruction. With the advent of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-160314 Skypillar] missile system, the AI was established as the primary controller of these missiles, answerable only to President Hadii himself. As such, this subcomponent of the AI remains the most important system, having never been deactivated regardless of the phoron supply.&lt;br /&gt;
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Smaller subcomponents, such as the use of Aparhatchyk  derivatives in tanks or spacecraft have seen success. Despite the inferior versions having less maintenance and running requirements, the usage of phoron has led many to be removed or temporarily deactivated.&lt;br /&gt;
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== Civilian ==&lt;br /&gt;
&lt;br /&gt;
Even the average Republican citizen enjoys the technological fruits of the PRA&#039;s labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer&#039;s pick-up truck is more useful than the previous N&#039;hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems, including advanced designs such as [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-167906 maglev trains].&lt;br /&gt;
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children&#039;s cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.&lt;br /&gt;
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic&#039;s technological superiority.&lt;br /&gt;
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With their population booming from advances in medical care and home life, the PRA was forced to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169521 invest their money into agriculture and farming equipment as well]. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.&lt;br /&gt;
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.&lt;br /&gt;
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=== Notable Civilian Vehicles ===&lt;br /&gt;
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*&#039;&#039;&#039;TAI-M1:&#039;&#039;&#039; a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai&#039;s rough terrain and weather, the TAI-M1 is ubiquitous in PRA&#039;s urban and rural areas. &lt;br /&gt;
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*&#039;&#039;&#039;TAI-Volgydoh:&#039;&#039;&#039; an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al&#039;mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of &amp;quot;Coffin&amp;quot;. Mentions of the nickname warrant the charge of inciting terrorism.&lt;br /&gt;
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*&#039;&#039;&#039;Bryskavar Tractor:&#039;&#039;&#039; an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People&#039;s Republic of Adhomai plans to apply this development to other vehicles.&lt;br /&gt;
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== Medical ==&lt;br /&gt;
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal&#039;tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.&lt;br /&gt;
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The best in medical equipment, sourced directly from medical giants like Nanotrasen, have become a common sight across urban hospitals. Their use, however, is not as common and remains reserved for Party members and those in critical care. Regardless, your prospects are brighter than before with the advanced, however not as effective, Hadiist equipment. Rural clinics and hospitals, while better equipped now than they ever have been before, often are stocked with second-hand equipment from Urban hospitals. Midwives are still common amongst small towns and villages. Many communities continue to use traditional healing methods. Plans to standardize medical care across the rural communities within the PRA give hope, even if the roll-out is slow and piecemeal.&lt;br /&gt;
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The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs. The design and technology of these novel Tesla prosthetics can be seen [[#Tesla Prosthetics|here]].&lt;br /&gt;
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== Military==&lt;br /&gt;
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Perhaps the largest gap between the three powers on Adhomai is one of military might; the People&#039;s Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People&#039;s Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars. The Fleet is not without its drawbacks, however. It remains the highest cost in the Republic’s budget due to the relatively immense phoron usage. As such, fleet operations have become fewer and fewer, a far cry from the impressive operational endurance during the war.&lt;br /&gt;
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S&#039;rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.&lt;br /&gt;
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Veterans of the People&#039;s Republic are entitled to Tesla prosthetics as replacements for war wounds, a technology derived from the Republic&#039;s fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.&lt;br /&gt;
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=== Weapons ===&lt;br /&gt;
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Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut&#039;yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.&lt;br /&gt;
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.&lt;br /&gt;
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==== Notable Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039; Tui&#039;ad &amp;quot;Icelance&amp;quot; Laser Rifle:&#039;&#039;&#039;  a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.&lt;br /&gt;
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*&#039;&#039;&#039; Adar&#039;Mazy Pistol:&#039;&#039;&#039;  mass-produced pistol issued to People&#039;s Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.&lt;br /&gt;
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*&#039;&#039;&#039; Nal&#039;tor Model Pistol:&#039;&#039;&#039;  given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar&#039;Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.&lt;br /&gt;
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*&#039;&#039;&#039; Tesla Glove:&#039;&#039;&#039;  a tesla-based weapon created by the People&#039;s Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.&lt;br /&gt;
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==== Notable Experimental Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039;Nuclear Launcher:&#039;&#039;&#039; the People&#039;s Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.&lt;br /&gt;
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*&#039;&#039;&#039;Cybernetic Ha&#039;rron:&#039;&#039;&#039; invented by the Ministry of Technology, the Cybernetic Ha&#039;rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw&#039;s strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha&#039;rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People&#039;s Strategic Intelligence Service for testing.&lt;br /&gt;
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*&#039;&#039;&#039;Skypillar System:&#039;&#039;&#039; created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus.&lt;br /&gt;
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*&#039;&#039;&#039;Tesla Incinerator:&#039;&#039;&#039; created by the Ministry of Technology&#039;s Elektroika Labs, the Tesla Incinerator is a fearsome exosuit-mounted weapon. Utilizing an internal telsa generator, the incinerator creates a ball of plasma within a gas stored at the nozzle of the weapon. A strong directed magnetic pulse forces the plasma out in a cone of effect towards the target. While limited in range, the end effect is a devastating attack. The incinerator can only be used in extremely short bursts, or else the generator risks destabilizing and cause a devastating containment failure. Additionally, the usage of gas means the incinerator has limited usage before needing reloading, a time-consuming and dangerous process.&lt;br /&gt;
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==== Notable Military Vehicles ====&lt;br /&gt;
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*&#039;&#039;&#039;Ha&#039;rron III:&#039;&#039;&#039; a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata&#039;ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha&#039;rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.&lt;br /&gt;
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*&#039;&#039;&#039;Rhazar Mk. I/II:&#039;&#039;&#039; a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator have netted moderate success with older Mk. I models being [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 upgraded into the Mk. II]. However, these models eschew the anticipated use of automated turrets due to phoronic limitations.&lt;br /&gt;
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*&#039;&#039;&#039;Trid&#039;irra crawler:&#039;&#039;&#039; a mech created for the [[Tajaran_Military_Structures#Division_Experimental_Exosuit|Division Experimental Exosuit]]. The Trid&#039;irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid&#039;irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.&lt;br /&gt;
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*&#039;&#039;&#039;P&#039;kus-3 Light Exosuit:&#039;&#039;&#039; a mech created for the [[Tajaran_Military_Structures#Division_Experimental_Exosuit|Division Experimental Exosuit]]. The P&#039;kus-3, commonly nicknamed the &amp;quot;Egg&amp;quot;, is a multi-purpose light exosuit for use by the Grand People&#039;s Army&#039;s Division EE and the Orbital Navy Kosmostrelki. Unlike its counterpart, the Trid&#039;irra crawler, it features a modular mounting system for easy swapping of weapon systems. Heavy and light armored variants exist, with the heavy armored system seeing use with Kosmostrelki boarding parties to great success. Recent deals between the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184305 Ministry of Technology and the SCC] have seen its components sold at discount to SCC corporations in return for usage data.&lt;br /&gt;
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==Tesla Technology==&lt;br /&gt;
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Elektroika, commonly known as Tesla Technology, remains one of a handful of novel technologies developed on Adhomai. Based on the volatile but potent Tesla field, Tesla technology has become the pride of Hadiist science. While not reliant on phoron technology, Tesla technology is vastly inefficient and less effective compared to its phoronic counterparts. It occupies a space below the human technologies of the modern age, but could prove its reliability in the phoron scarcity.&lt;br /&gt;
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The most notable and widely used of the Tesla technological line-up is the generator. These generators range in size with the smallest being found in the Tesla Gauntlet. The largest on record was an experimental grid-scale power generator. The limiting factor in all cases is containment. Tesla generators require a thick containment shield, multiple discharge rods, and frequent maintenance. These requirements, however, do not ensure a consistent and safe generation field. Tesla generators, especially those larger variants, are notorious for containment failures. The results range from small shocks to explosive discharges. Containment failure has few cautionary signs, and is exceedingly difficult to reverse unlike Supermatter or nuclear alternatives. As such, maintenance technicians are highly sought after and often paid higher than average wages for their round the clock supervision and maintenance of the volatile technologies. Tesla generators are not without their benefits, however. The efficiency and output of Tesla generators are high, rivaling if not surpassing their fusion counterparts when adjusted for scale. Additionally, they are compact resulting in a high energy density.&lt;br /&gt;
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The commissioning and decommissioning process for a Tesla generator is a careful and tightly controlled process. Both events have a high likelihood to result in failure, often resulting in the severe injury of the scientists and technicians present. Due to the inability of a Tesla generator to “turn off”, decommissioning is performed through a controlled containment failure, often via remotely detonated explosives in secure facilities underground. Research into slow-decay decommissioning is seen as one of the top-priorities in Tesla Technology.&lt;br /&gt;
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=== Tesla Prosthetics ===&lt;br /&gt;
&lt;br /&gt;
The most visible use of Tesla technology is the Tesla prosthetics program. Due to the high cost and difficult integration of human-made prosthetics, the Ministry of Technology designed Hadiist-made prosthetics with Tajara anatomy in mind. Originally tested on soldiers to form the [[Tajaran_Military_Structures#Tesla_Brigade|Tesla Brigde]], the program was released for civilian testing in 2462. Since then, the program has expanded to include Tesla organs, and improve upon the safety and design of the limbs and spine.&lt;br /&gt;
&lt;br /&gt;
Between the military and civilian programs, numerous differences exist. Military-grade Tesla prosthetics were designed around earlier versions of the Tesla spine, which had leveraged the more powerful (and unstable) generator to supply the limbs, power armor, and even offensive electrical arcs. Civilian-grade Tesla prosthetics utilize newer versions of the Tesla spine. While not powerful enough to supply much more than prosthetic limbs and organs, it is much safer with the lowest chance of containment failure across all Tesla generators.&lt;br /&gt;
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=== Tesla Rejuvenation Suit ===&lt;br /&gt;
&lt;br /&gt;
Created as part of the Tesla prosthetics program, the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-161120 Tesla Rejuvenation Suit] is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard of; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajara in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People&#039;s Republic. Tajara wearing it are colloquially called &amp;quot;steelsuits&amp;quot;.&lt;br /&gt;
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=== Tesla Resurrected ===&lt;br /&gt;
&lt;br /&gt;
One of the most secretive projects of the People&#039;s Republic is their quest to defeat death itself. In this mission, they created the Tesla Resurrected. Only known through leaked information, these experiments are dead Tajara brought back to life using a mixture of augmentation, chemicals, and life support machinery. While fresh bodies produced sentient subjects, with the bare minimum of consciousness to be called such, corpses with signs of decay require invasive techniques to birth more crude results. These resurrected, amalgamations of flesh and metal, are either mindless machines or reportedly violent maniacs. It is currently unknown if these experiments still exist in underground laboratories or if they were destroyed after they were interrogated for their secrets from beyond the grave.&lt;br /&gt;
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== Science Cities ==&lt;br /&gt;
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[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-170130 Science cities] are a large and expansive project by the Ministry of Technology to build a number of towns dedicated towards research and testing. Intended to be secretive and protected, these towns are built underground and without a disclosed location. Families are selected by the Ministry of Technology and PSIS to carry out the functions of the community. Primarily research, however supporting functions of food and recreation are provided to eliminate the need and risk of researchers entering the public scene. No official number has been declared regarding how many of these science cities have been built or are planned to be built.&lt;br /&gt;
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== Outsider Department ==&lt;br /&gt;
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The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and anomalous phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department.&lt;br /&gt;
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== Extranet ==&lt;br /&gt;
&lt;br /&gt;
The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al&#039;mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.&lt;br /&gt;
&lt;br /&gt;
Connecting to sites beyond Adhomai has proven troublesome. Due to the relative isolation of the S’rendarr system from the rest of the Spur, it is often the first to lose extranet connections when relays must go down.&lt;br /&gt;
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=== Notable Websites ===&lt;br /&gt;
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*&#039;&#039;&#039;Square:&#039;&#039;&#039; the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.&lt;br /&gt;
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*&#039;&#039;&#039;AdhomaiEye:&#039;&#039;&#039; the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.&lt;br /&gt;
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*&#039;&#039;&#039;PRATopic:&#039;&#039;&#039; an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.&lt;br /&gt;
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= Regions =&lt;br /&gt;
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People&#039;s Republic&#039;s regions.]]&lt;br /&gt;
== Nraz&#039;i Basin ==&lt;br /&gt;
&lt;br /&gt;
Protected by the eponymous mountain range, the Nrazi&#039;i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al&#039;mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA&#039;s technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People&#039;s Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi&#039;i Basin.&lt;br /&gt;
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== Ras&#039;nrr Heartlands ==&lt;br /&gt;
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The Ras&#039;nrr Heartlands, also known as Adhomai&#039;s breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People&#039;s Republic. Lying in the shadows of the Nraz&#039;i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras&#039;nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People&#039;s Republic able to negotiate with the Party on near equal grounds, especially as the shortages of phoron and food make their production all the more necessary.&lt;br /&gt;
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== East Ras&#039;nrr ==&lt;br /&gt;
&lt;br /&gt;
East Ras&#039;nrr is the most populous and wealthy area of the People&#039;s Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal&#039;tor, East Ras&#039;nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are available to the inhabitants of the region who can afford them. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.&lt;br /&gt;
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== Rhazar Mountains ==&lt;br /&gt;
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras&#039;nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist&#039;s technological development. Communal farms are also found on the prairies east of the mountain range.&lt;br /&gt;
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= Major Cities =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nal&#039;tor:&#039;&#039;&#039; the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal&#039;tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. Having been built for the future, it currently has the largest housing surplus making it a common destination for those seeking a new home. The [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]] is among one of its most famous academies.&lt;br /&gt;
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*&#039;&#039;&#039;Tampiska:&#039;&#039;&#039; an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras&#039;nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. With many NanoTrasen factories cutting staff and shutting down, Tampiska suffers the highest unemployment rate in the Republic. However, it boasts the strongest construction industry as mass state-funded construction projects expand existing Hadiist industrial complexes.&lt;br /&gt;
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*&#039;&#039;&#039;B&#039;urr:&#039;&#039;&#039; an important harbor town on the coast of southern Ras&#039;nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.&lt;br /&gt;
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*&#039;&#039;&#039;Mal&#039;jor:&#039;&#039;&#039; a city built on the principal chokepoint dividing Ras&#039;nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. This has made it a fast growing city, as former factory workers find work in the mining sector. It suffers with an immense housing shortage as a result. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.&lt;br /&gt;
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*&#039;&#039;&#039;Orul:&#039;&#039;&#039; a city located around the fertile lands of northern Ras&#039;nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. Previously underpopulated, it has grown rapidly with urbanites seeking employment in the surrounding farms that visit the city. Foodstuff is brought from these farms to Orul, where most of it is shipped to the rest of the Republic. This has led to it becoming a major black market location. The city lacks the presence of any industry, but has been slowly urbanizing; much to the chagrin of locals and tourists who once considered it an idyllic escape from the hectic metropolitan life. Azubarre is the patron god of Orul.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka:&#039;&#039;&#039; a city located close to the vast forest of northern Ras&#039;nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. This continues to haunt the city, leading to overcrowding as the logging industry grows from urban emigration. Dhrarmela is the patron god of Zatushka.&lt;br /&gt;
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*&#039;&#039;&#039;Nazira:&#039;&#039;&#039; one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S&#039;rand&#039;marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.&lt;br /&gt;
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al&#039;mari.]]&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mari:&#039;&#039;&#039; the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People&#039;s Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al&#039;mari is the national center of technological development, supported by [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#findComment-144507 high-tech industries], state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] are among the city&#039;s most prestigious learning institutions.&lt;br /&gt;
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*&#039;&#039;&#039;Fort Hadii:&#039;&#039;&#039; a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii&#039;s lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz&#039;i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.&lt;br /&gt;
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*&#039;&#039;&#039;Castle Vladis:&#039;&#039;&#039; once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try&#039;urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try&#039;urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. &lt;br /&gt;
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*&#039;&#039;&#039;Chaniska:&#039;&#039;&#039; the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. &lt;br /&gt;
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*&#039;&#039;&#039;Klipavayr:&#039;&#039;&#039; a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.&lt;br /&gt;
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= Architecture =&lt;br /&gt;
&lt;br /&gt;
Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. &lt;br /&gt;
&lt;br /&gt;
Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.&lt;br /&gt;
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Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al&#039;mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People&#039;s Republic of Adhomai.&lt;br /&gt;
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== Notable Monuments ==&lt;br /&gt;
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*&#039;&#039;&#039;Palace of the Free Tajara:&#039;&#039;&#039; planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People&#039;s Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.&lt;br /&gt;
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*&#039;&#039;&#039;Monument to the Fallen Revolutionaries:&#039;&#039;&#039; a war memorial and statue dedicated to the First Revolution&#039;s revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal&#039;tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al&#039;mariist causes, the monument was spared from the Second Revolution&#039;s destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.&lt;br /&gt;
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*&#039;&#039;&#039;Temple of the Holy Blessed Suns:&#039;&#039;&#039; situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S&#039;rand&#039;marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church&#039;s archives, the Temple has public computers with access to its sacred texts.&lt;br /&gt;
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= Government and Ideology =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara, also known as the  &#039;&#039;&#039;Parizahra Zhahrazjujz Tajara Akzatauzjauna&#039;&#039;&#039;,  is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.&lt;br /&gt;
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Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.&lt;br /&gt;
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== Hadiism ==&lt;br /&gt;
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Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.&lt;br /&gt;
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The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.&lt;br /&gt;
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Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.&lt;br /&gt;
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=== Schools of Thought ===&lt;br /&gt;
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*&#039;&#039;&#039;Orthodox Hadiism:&#039;&#039;&#039; the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party&#039;s rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik&#039;s cult of personality is found in its strongest form here.&lt;br /&gt;
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*&#039;&#039;&#039;Totalist Hadiism:&#039;&#039;&#039; even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara&#039;s sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Headmaster Harrrdanim Tyr&#039;adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People&#039;s Strategic Intelligence Service. It is the smallest of the schools of thought.&lt;br /&gt;
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*&#039;&#039;&#039;Visionary Hadiism:&#039;&#039;&#039; originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. While it advocates for the use of any technology to propel the Tajaran people forward, in the face of the growing scarcity focus has shifted to the rapid expansion of Tesla research. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command. Visionary Hadiism is the third largest school of thought.&lt;br /&gt;
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*&#039;&#039;&#039;Young Hadiism:&#039;&#039;&#039; made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people&#039;s protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai&#039;s nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People&#039;s Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology. While originally the second smallest school of thought, as the Hadiist education system has expanded, Young Hadiism has grown to become the second largest school of thought behind Orthodox Hadiism.&lt;br /&gt;
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== People&#039;s Strategic Intelligence Service ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Strategic Intelligence Service is the main intelligence agency of the People&#039;s Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol&#039;s [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.&lt;br /&gt;
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Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People&#039;s Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City&#039;s district six]], carrying out orders or watching their fellow Tajara.&lt;br /&gt;
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During the Second Revolution, the People&#039;s Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain &amp;quot;disappeared&amp;quot; by the PSIS.&lt;br /&gt;
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===Blade Dame Division===&lt;br /&gt;
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Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.&lt;br /&gt;
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== Law ==&lt;br /&gt;
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The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.&lt;br /&gt;
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Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.&lt;br /&gt;
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== International Relations ==&lt;br /&gt;
The international relations of the People&#039;s Republic is handled by the Ministry of External Affairs. Diplomatic missions are wide and varied, whether they are the many ambassadors and consulars found across the Spur, aid missions set to improve the image of the Republic, or meetings to secure new deals with the megacorporations and other nations. Consulars of the Ministry of External Affairs are recruited, trained, and managed by the People&#039;s Diplomatic Service. Protection is performed by the Parizahra Aasii branch of the National Police Department. Officers assigned to the Horizon may hold the rank of &#039;&#039;&#039;Nalket&#039;&#039;&#039;, &#039;&#039;&#039;Rhazket&#039;&#039;&#039;, or &#039;&#039;&#039;Sil&#039;Dranalket&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Following the signing of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-165950 Mendell Protocol], these ties have only strengthened with the defensive pact. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Sol Alliance]]:&#039;&#039;&#039; once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Nralakk Federation]]:&#039;&#039;&#039; as part of the S&#039;rand&#039;marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People&#039;s Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People&#039;s Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.&lt;br /&gt;
&lt;br /&gt;
== Flag ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People&#039;s Republic&#039;s rule over all Adhomai.&lt;br /&gt;
&lt;br /&gt;
= Military Forces =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]], the [[Tajaran Military Structures#Republican Navy (People&#039;s Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People&#039;s Air Force (People&#039;s Republic of Adhomai)|People&#039;s Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of mechanized infantry, armored platoons, and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was instated from 2458 to 2464, replacing the volunteer model army following high casualty rates, requiring all Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. With the signing of the Armistice, the Republican Military has gone through an extensive reform period with the lessons learned from their failures in the war.&lt;br /&gt;
&lt;br /&gt;
The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S&#039;rand’marr.&lt;br /&gt;
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[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=40224</id>
		<title>People&#039;s Republic of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=40224"/>
		<updated>2026-07-03T19:01:55Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Notable Military Vehicles */&lt;/p&gt;
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{{Infobox Nations&lt;br /&gt;
|Header Color = #831505&lt;br /&gt;
|Title Color = White&lt;br /&gt;
|Nation = People&#039;s Republic of Adhomai&lt;br /&gt;
|Shortname = People&#039;s Republic&amp;lt;br&amp;gt;PRA&lt;br /&gt;
|Flag = PRA Flag.png&lt;br /&gt;
|Capital City = Nal&#039;Tor&lt;br /&gt;
|Capital Planet = Adhomai&lt;br /&gt;
|Language = Siik&#039;maas&lt;br /&gt;
|Species = Tajara&lt;br /&gt;
|Religion = S&#039;rendarr and Messa (Unofficial)&amp;lt;br&amp;gt;Ma&#039;ta&#039;ke Pantheon (Unofficial)&lt;br /&gt;
|Demonym = Hadiist&amp;lt;br&amp;gt;Republican&amp;lt;br&amp;gt;Adhomian&lt;br /&gt;
|Government = Single-Party Presidential Republic&lt;br /&gt;
|Head of State = President Njadrasanukii Hadii&lt;br /&gt;
|Legislature = Republican Parliament&lt;br /&gt;
|Established = 2433&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
= People&#039;s Republic of Adhomai =&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People&#039;s Republic of Adhomai&#039;s territory.]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Al&#039;mari Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.&lt;br /&gt;
&lt;br /&gt;
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.&lt;br /&gt;
&lt;br /&gt;
President Al&#039;mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr&#039;masir exploded. Al&#039;mari&#039;s brother, Njadrasanukii Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated&#039;Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.&lt;br /&gt;
&lt;br /&gt;
The following ten years were marked by the Second Revolution; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and increased persecution of the Ruvska’ard or those from rebellious regions. Despite the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People&#039;s Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.&lt;br /&gt;
&lt;br /&gt;
Post-war reality has seemed a bittersweet view. The PRA’s industrial might and strong hand have guided it to a prosperous growth in recent times. It has grown to be the shining jewel of Adhomai. However, times seem uncertain. The shortage of phoron has begun to seep into the nation, threatening the already fragile house of cards. As President Njadrasanukii Hadii grows old, many in the upper echelons fear the coming storm may only be worsened by a stagnating economy. With the Spur in a place of decline, there is little perceived help from beyond. The future, to those who dare pay attention to the warning signs behind the propaganda, is tumultuous.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.&lt;br /&gt;
 &lt;br /&gt;
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed and deemed as subversive. Due to such, M&#039;sai, Zhan, and Ruvska&#039;ard communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican masses. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al&#039;mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, especially as unrest from the economic downturn spreads across less fortunate cities.&lt;br /&gt;
&lt;br /&gt;
Rural life is remarkably different from that of their urban counterparts. Communal farms necessitate a simple and disciplined lifestyle. Farmers wake early to fill their quotas. Most farms utilize basic mechanization permitting shorter work hours. While previous advanced farms using human technology had the shortest work hours, with some using semi-automated equipment, the shortage of phoron has led to many augmenting the struggling technology with hard labor.&lt;br /&gt;
&lt;br /&gt;
Those in the resource extraction industry, such as mining or logging, have stable hours comparable to factory workers. Corporate operations have above average wages and other wide-reaching benefits afforded by NanoTrasen. Even as the phoron shortage grips the PRA, corporate mines hold a high priority in the phoron rationing program. As such, they are highly sought after positions by those fleeing the unemployment of the cities. State-run operations are very stable, promising a consistent wage, hours, food, and on-site housing albeit at below average pay, and little upward mobility.&lt;br /&gt;
&lt;br /&gt;
Ruralities across the PRA have been experiencing an unexpected rise in immigration from urban centers. Due in large part to high unemployment, overstrained welfare, and overbearing secret police, many unemployed Tajara have chosen to find new opportunities among the wide open plains of the Hadiist countryside. This has led to tension between the urbanites and ruralites. The food shortages already present in rural regions continue to be worsened by the growing population, and rural centers struggle to account for the increased demand in housing. Those from the ruralities are known to be more conservative, however devoted Hadiists thanks to the benefits afforded by the Republic.&lt;br /&gt;
&lt;br /&gt;
Urban life in the PRA varies based on the Tajara’s occupation, education, and standing with the Party. Most cities are built on a strong blue-collar population working the numerous state and corporate run factories. State-run factories boast stable but strict work hours. Eight or nine hour work schedules are observed, with 1 day of the week free. These factories provide free meals and average but stable salaries. Corporate-run factories boast a variety of work hours, although the average are 8 hour work schedules with two days free. Despite having a higher than average salary, it is highly dependent on the factory being in operation, and does not afford the free meals found in State-run factories. As phoron rationing leads to less operational hours for corporate-factories, this has led to unsteady paychecks. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, including increasingly unaffordable human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are a growing presence in the cities, controlling legal and illegal businesses. Many less fortunate Tajara become mules and frontmen for the black market phoron trade, or the growing drug market.&lt;br /&gt;
&lt;br /&gt;
A notable unemployed population is growing in many of the major cities. With corporate-run factories slowing operations, cutting staff, or outright shutting down, numerous factory workers have become dropped in a slim job market. Being reliant on an overstrained welfare program, life is spent between servings at the soup kitchen and spartan conditions in brutalist communal apartments. Few cities have begun to slow the momentum of the rising unemployment through rapid expansion of state-run factories, while the remaining suffer from growing unrest, lethargic government services, and increasing emigration from urban to rural centers.&lt;br /&gt;
&lt;br /&gt;
The Republic affords its citizens a robust education system. Primary through secondary education are compulsory across the nation. All children are given a political education on the principles of and loyalty to Hadiism alongside typical courses. While traditionally all kids would go through secondary school, then enter post-secondary education or enter the workforce, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 recent initiatives] by the Party have segmented secondary education into three categories: trades, arts, and higher education. Children are assigned the trades, the arts, or preparatory schooling based on a series of tests. Children are able to transfer to different schools if their performance is not sufficient in their assigned school.&lt;br /&gt;
&lt;br /&gt;
Republican loyalists commonly greet each other by saying: &amp;quot;Hadii&#039;s grace, comrade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extended families are common in rural communities, while being less prevalent in urban centers. Couples leave their parents&#039; homes after marriage, usually moving to a state-issued apartment. Due to the population loss caused by the conflict, there are incentives, such as tax cuts, welfare benefits, and better homes, for couples to have children. Despite the traditional Tajara family still being the basic unit of the PRA society, the government is trying to change it. Daycare centers aimed to fully raise children in the Hadiist principles have begun to be tested; in these facilities, the contact with the biological parents is minimal in favor of treating the individual as part of a bigger system. Some visionary hadiists have considered replacing biological reproduction with more technologically advanced alternatives, such as cloning or extending one&#039;s life with augmentation. &lt;br /&gt;
&lt;br /&gt;
Due to the Hadiist revolutionary thought and the rejection of the older order, there is a policy of total gender equality. Female and male Tajara have the same rights, with the state making no distinction in any of its fields, including the military. The conscription, such as the one called in 2458, calls all able citizens regardless of gender. This practice allows the PRA to bolster its forces without affecting the workforce during wartime. Marriages are often seen as a formality to create a family, with the religious part being separated from the civil one. Same-sex marriage is not recognized by the Hadiist state, but some Young Hadiists have been campaigning for such. Transgender Tajara may have an easier time in the Hadiist society due to its vision of gender, but the medical technology and support are still in their early stages.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering prejudice, the overall Hadiist society considers relationships between different ethnicities to be negative. While the government places no official sanction on mixed couples, older officials will often discriminate. Visionary and Young Hadiists believe that the government should promote mixed relationships to further dismantle the Njarir caste system. &lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. &lt;br /&gt;
 &lt;br /&gt;
Despite being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik&#039;tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya&#039;ssa, or Nal&#039;rasan as a People&#039;s Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms run directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chafed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al&#039;mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother&#039;s project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory, albeit a double edged sword.&lt;br /&gt;
&lt;br /&gt;
Many of the mechanized farms reliant on NanoTrasen technology have begun to feel the heavy weight of phoron dependency. The phoron rationing system within the Hadiist Republic has led to increasingly bitter rivalries between different agricultural communities, and a decline in production of staple crops. While many lesser farms or those that were forced to wait for less efficient Hadiist alternatives have continued with less concern, their potential yields have led to a lower priority within the government, a stance still maintained despite the clear warning signs against the phoron-dependent farms.&lt;br /&gt;
&lt;br /&gt;
Due to a lethargic bureaucratic system, and mismanagement of resources, the food shortage is rarely felt in the city where many supply lines lead. Rural regions, however, commonly experience food shortages. In attempts to smooth over the unsteady presence of crops, many families plant small gardens at home. Other individuals wanting more variety, and willing to work with unscrupulous businesses, can find all manner of food smuggled back from the cities to the ruralities on the black market.&lt;br /&gt;
&lt;br /&gt;
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are an uncommon sight in republican cities, imported by NanoTrasen’s subsidiary Getmore. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zkah&#039;nkowa:&#039;&#039;&#039; a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rikazu:&#039;&#039;&#039; small pies, often hand-sized, usually made by folding dough, overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sarmikhir:&#039;&#039;&#039; a fat sour-tasting cream made from Fatshouters&#039; milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.&lt;br /&gt;
&lt;br /&gt;
=== Notable Beverages ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Victory Gin:&#039;&#039;&#039; considered the official drink of the People&#039;s Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin&#039;s bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hro&#039;zamal Soda:&#039;&#039;&#039; a soft drink made from the seed&#039;s powder of the Hro&#039;zamal Ras&#039;Nifs, a plant native to [[Hro&#039;zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro&#039;zamal&#039;s agriculture was switched to planting the crops needed to supply soda production.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Khlibnyz:&#039;&#039;&#039; a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People&#039;s Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin. Imported liqui-food rations, once a lucrative business for NanoTrasen, has become disfavorable as the cost of import rises above the cost of home production.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Having direct and friendly contact with humanity, The People&#039;s Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the &amp;quot;assistant jumpsuits&amp;quot; which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone&#039;s neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment. However with the vast majority of nylon originating from the corporations, it has become a high-priced commodity.&lt;br /&gt;
&lt;br /&gt;
Tail adornments have recently become very unpopular, being quoted as a &amp;quot;Reminder of the shackles the Njarir had on us&amp;quot;, yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.&lt;br /&gt;
&lt;br /&gt;
Fur dye was once a banned item within the People&#039;s Republic. Seen as a symbol of loyalty to the nobility, thanks to its historical use, many who fought for the revolution found a disdain of the practice. It was only until President Malik Hadii unbanned fur dyes that the practice saw a resurgence. While the official record stated that such practices were unbanned for the use by soldiers and true Hadiists to symbolize their patriotism, the truth lies not far away. Convicts, test subjects, and all manner of those under the control of the Republic&#039;s Ministries find their backs marked with dye for identification and, importantly, to prevent escapees from hiding. Regardless, modern use of fur dye among the populace is largely for practical or patriotic reasons. Self-expression is a growing trend in the cities, however great scrutiny is placed on what these expressions display by the National Police Department.&lt;br /&gt;
&lt;br /&gt;
=== President Hadii Badges ===&lt;br /&gt;
&lt;br /&gt;
President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.&lt;br /&gt;
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Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. &lt;br /&gt;
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=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The current People&#039;s Republic&#039;s national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik&#039;s rule as reinvigorating and as the rightful continuation of Al&#039;mari&#039;s government.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State Anthem of the People&#039;s Republic of Adhomai&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The flag is moving in the morning sky,&lt;br /&gt;
With our first step as important as the winds,&lt;br /&gt;
Do they hear the winds, rustling again?&lt;br /&gt;
The winds of mighty attacks!&lt;br /&gt;
&lt;br /&gt;
And our march is going on again!&lt;br /&gt;
And the heart is uneasy in our chest,&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
Now our march is going on again!&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t wait on mercies from the Sun!&lt;br /&gt;
Don&#039;t spare their lives for truth!&lt;br /&gt;
In this life, comrades,&lt;br /&gt;
We have our own truth!&lt;br /&gt;
&lt;br /&gt;
There are heat and snow in this world,&lt;br /&gt;
The world is young and rich,&lt;br /&gt;
The youth of Hadii is with them!&lt;br /&gt;
Onwards!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the &#039;&#039;&#039;Tajaran Union of Writers&#039;&#039;&#039; was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.&lt;br /&gt;
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The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.&lt;br /&gt;
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=== Notable Books ===&lt;br /&gt;
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*&#039;&#039;&#039;Hadiist Manifesto:&#039;&#039;&#039; a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. &lt;br /&gt;
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*&#039;&#039;&#039;The Tajara Without Sun:&#039;&#039;&#039; a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Ruvska&#039;ard Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.&lt;br /&gt;
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*&#039;&#039;&#039;Summer Comes to Adhomai:&#039;&#039;&#039; a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.&lt;br /&gt;
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== Television ==&lt;br /&gt;
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Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii&#039;s cult of personality. Actors are selected for their roles depending on their standing with the Party. &lt;br /&gt;
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Telenovelas are well-received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. &lt;br /&gt;
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=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comrade Rafama and Friends:&#039;&#039;&#039; an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.&lt;br /&gt;
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*&#039;&#039;&#039;Midnight in Shastar City:&#039;&#039;&#039; a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. &lt;br /&gt;
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*&#039;&#039;&#039;Tears on the Snow:&#039;&#039;&#039; one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.&lt;br /&gt;
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== Radio ==&lt;br /&gt;
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Radio has a long history with the People&#039;s Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People&#039;s Republic, some have clear goals, like counting the time until curfew, while others&#039; intended purposes remain unclear.&lt;br /&gt;
&lt;br /&gt;
Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.&lt;br /&gt;
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=== Notable Radio Stations ===&lt;br /&gt;
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*&#039;&#039;&#039;The Voice of the Tajaran People:&#039;&#039;&#039; the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.&lt;br /&gt;
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*&#039;&#039;&#039;KGTW-11:&#039;&#039;&#039; a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.&lt;br /&gt;
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== National Holidays ==&lt;br /&gt;
&lt;br /&gt;
The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.&lt;br /&gt;
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*&#039;&#039;&#039;Establishment of the People’s Freedom and Memorial Day (March 4th):&#039;&#039;&#039; also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who are given a full memorial in the form of a state funeral service before the Palace of the Free Tajara in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their ceremony and parade with PRA veterans in front of the Hadii Living Complex.&lt;br /&gt;
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*&#039;&#039;&#039;Presidential Honoring and Respect Anniversary (May 30th):&#039;&#039;&#039; held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.&lt;br /&gt;
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==Hadii&#039;s Youth Clubs==&lt;br /&gt;
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Hadii&#039;s Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades.  After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii&#039;s Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.&lt;br /&gt;
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Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect &amp;quot;good deeds&amp;quot; into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn&#039;t the only activity, as they are often given free time to play team sports, hike, or engage in &amp;quot;Pretend War&amp;quot;.&lt;br /&gt;
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The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras&#039;neers, Nal&#039;Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.&lt;br /&gt;
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== Sports ==&lt;br /&gt;
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The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. &lt;br /&gt;
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Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. &lt;br /&gt;
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== Crime ==&lt;br /&gt;
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Crime in the People&#039;s Republic usually takes the form of bribery, smuggling, and [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169015 paper forgeries]. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives. A notable rise, and one that carries a high risk, is the black market for phoron. The phoron rationing programs of the PRA have resulted in a lucrative black market for phoron, fueled by pirates and Party members. It is a high risk market, however, as the upper echelons of the Party spare little expense in rooting out those smuggling the precious material.&lt;br /&gt;
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People&#039;s Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.&lt;br /&gt;
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Protests and riots were a very rare sight across the PRA post-revolution. With the consolidation of supplies and resources, the Party was capable of placating the majority of the populace. The small minority of those dissenters were handled easily by the well-funded PSIS. However, with the mounting problems stemming from the economic disruptance caused by the phoron scarcity, protests and dissent have begun to test the limits of the PSIS and NPD. High unemployment, lowering wages, a lethargic and overstrained welfare system, all are causes for unrest in less fortunate urban centers. Ruralities are typically spared the struggles of urban dissent, however they struggle with disruption as less fortunate urbanites flee to the countryside. With a high amount of overcrowding and questionable food safety in rural towns, protests have become a growing problem for local police.&lt;br /&gt;
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts. An increasing practice within the Hadiist system is the transfer of those serving life sentences to the Ministry of Technology. This practice is done under the table, as it is not condoned by the Party at large, and has proven to be a boon for certain experiments.&lt;br /&gt;
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= Economy =&lt;br /&gt;
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The People’s Republic of Adhomai uses the Adhomian Knuckle (თ) and the Biesel Standard Credit (电/CR) as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii&#039;s visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector&#039;s items.&lt;br /&gt;
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The Biesel Standard Credit is accepted everywhere in the People&#039;s Republic. This currency is used mainly by the megacorporations and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.&lt;br /&gt;
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of megacorporations in the PRA territory was once a boon to economic growth. Steadily, as trade becomes difficult with the frontier planet and human-made machines degrade without vital phoron, it has become a stagnant component. Many workers still seek out the corporations for jobs off-world or in the growing resource extraction operations, most notably NanoTrasen with [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 Hephaestus Industries] and Orion Express rapidly expanding.&lt;br /&gt;
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National party-owned factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People&#039;s Republic to make use of their cheap labor and growing educated population. Government owned factories have become the centerpoint of Hadiist construction. Construction of new state-run factories has scaled to attempt to accommodate the rapidly declining corporate-owned factories, with less than stellar results. &lt;br /&gt;
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Fully mechanized factories equipped with the latest in human machinery were once a growing presence in high-tech areas such as the city of Al’marii. However, this trend dropped off starkly as the Hadiist government began a strict phoron rationing program. Output dropped significantly without the wonder material, and the cost of import equipment far outweighed the potential profits. As such, many high-tech factories have since been abandoned leading to many shortages in cheap luxury goods. Despite this, Hephaestus Industries has become one of few megacorporation to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 build more factories] within the PRA. Factories owned by megacorporations are permitted to run as the owner sees fit.&lt;br /&gt;
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People&#039;s Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers&#039; goods are very reliable and simple; megacorporations usually supply most of the luxurious products. These highly sought after luxuries are rarely afforded to all but the upper-class of the Republic thanks to rising import costs. Those lucky enough to save enough credits to afford such luxuries often find the maintenance costs too high, and promptly leave it for disuse. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. &lt;br /&gt;
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal&#039;tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459. This AI, dependent on phoronic technologies, has been a boon to the PRA’s agricultural economy. However, its use has been restricted to select times of the year to help stave off rising operational costs. The ministries of the Republic have begun training to fill-in for these gaps in operations, however the inefficiency and lack of real experience have led to shortages, lower crop yields, nutrient drainage, and an otherwise underperforming economy.&lt;br /&gt;
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They do not compete directly with other regions. There is always a diverse yield produced every season. With the severe mismanagement of food supply, many councils take it upon themselves to skim crop yields for redistributing among rural black markets, a practice which typically goes unnoticed or ignored. Despite the illegal nature of it, this black market of crops has led to a thriving underground economy. While farming may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.&lt;br /&gt;
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once. The system has become heavily strained in recent years with the continued economic downturn. Soup kitchens struggle with food supply, a stark difference compared to the well-stocked grocery stores. Many families reliant on the urban welfare programs choose to leave their city and return to the rural farms and mines, or push their offspring to become educated and find a well-paying job off-world in hopes that the salary of a corporate job can return the family to good standing.&lt;br /&gt;
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While the People’s Republic has not yet reached reliance on phoronic technologies in every sector, the use of the wonder material can be felt in other ways. Namely, the use of megacorporate technologies, factories, and spacecraft. Trade remains a vital part of the Hadiist economy and its immense material output. With the scarcity in full swing across the Spur, trade routes have become less profitable for the Republic and corporations alike. Pay cuts have begun to roll out across almost every industry sans agricultural. The cost of off-world luxury goods continues to rise. Corporate factories, being ever reliant on phoron to outpace the production of Party-owned facilities, have slowed down production and, by extent, worker pay. Lesser regions of the nation, such as those rural towns are smaller cities, have experienced temporary food shortages at times as advanced mechanized farms begin to see declining yields.&lt;br /&gt;
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In turn with shortages, the Party has enacted a strict phoron rationing program. Recipients are tiered based on importance to national goals, the rate of phoron usage, and other smaller factors. This has led to tension and occasionally competition between organizations that need the precious material. The most notable examples tend to be advanced farming communities vying for phoron before their next harvest. Meanwhile, the Orbital Fleet bemoans the prioritization of academia and research over the operations of the space fleet. The Party condemns the entire debate, stating that the rationing program has been implemented as the nation requires, and that no true citizen of the Republic should feel concern over their allotment of phoron.&lt;br /&gt;
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== Tourism ==&lt;br /&gt;
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Tourism in the People&#039;s Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras&#039;nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.&lt;br /&gt;
&lt;br /&gt;
= Technology =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation, Republic of Biesel, and even the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-159521 Free Tajaran Council]. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic&#039;s territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal&#039;Tor is beyond the average farmer&#039;s budget.&lt;br /&gt;
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These technological advances have come at a cost. Many corporate assisted advances, namely those in the medical field, require the ever dwindling resource of phoron. As a result, fewer and fewer Tajara have been granted access to the highest tiers of technology, rather than having to utilize their lesser but non-phoronic counterparts. This has supercharged the development of Tesla technology, however the inherent limitations of this Hadiist-created field have proven difficult to navigate around.&lt;br /&gt;
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== Aparhatchyk ==&lt;br /&gt;
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Aparhatchyk is an older generation AI created in the Republic of Biesel. In 2459, the People’s Republic purchased the AI to fuel its growing economy, and to progress its technological capabilities. While originally used solely for the management of the agricultural and production economy, its use expanded rapidly into numerous military and civilian fields. However, being a human technology, it relies on the use of phoron. Despite the small requirements compared to modern human AIs, the older age of Aparhatchyk has resulted in more frequent maintenance and wear down of the phoronic components. With the rising cost of operation, the AI has begun being used sparingly, with subcomponents of the AI being activated or deactivated throughout the year.&lt;br /&gt;
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The most notable and widespread use of Aparhatchyk is the economic management subcomponent. This system takes in data from across the PRA. Resource extraction, previous production quotas and results, alongside agricultural yields, and so on. It returns a report on recommended actions for use by the Ministry of Economy and Ministry of Agriculture. This powerful tool has been pinned as the reason for the Republic’s high economic growth in previous years, and the robust industry. However, as this component has a relatively lower necessity to national defence, it has been used increasingly sparingly, forcing the Republic to adapt and train numerous functionaries to try and achieve a fraction of the foresight the machine was capable of.&lt;br /&gt;
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The Republic’s nuclear arsenal is a vital component of its defensive stance, that being a form of mutually assured destruction. With the advent of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-160314 Skypillar] missile system, the AI was established as the primary controller of these missiles, answerable only to President Hadii himself. As such, this subcomponent of the AI remains the most important system, having never been deactivated regardless of the phoron supply.&lt;br /&gt;
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Smaller subcomponents, such as the use of Aparhatchyk  derivatives in tanks or spacecraft have seen success. Despite the inferior versions having less maintenance and running requirements, the usage of phoron has led many to be removed or temporarily deactivated.&lt;br /&gt;
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== Civilian ==&lt;br /&gt;
&lt;br /&gt;
Even the average Republican citizen enjoys the technological fruits of the PRA&#039;s labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer&#039;s pick-up truck is more useful than the previous N&#039;hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems, including advanced designs such as [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-167906 maglev trains].&lt;br /&gt;
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children&#039;s cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.&lt;br /&gt;
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic&#039;s technological superiority.&lt;br /&gt;
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With their population booming from advances in medical care and home life, the PRA was forced to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169521 invest their money into agriculture and farming equipment as well]. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.&lt;br /&gt;
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.&lt;br /&gt;
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=== Notable Civilian Vehicles ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;TAI-M1:&#039;&#039;&#039; a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai&#039;s rough terrain and weather, the TAI-M1 is ubiquitous in PRA&#039;s urban and rural areas. &lt;br /&gt;
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*&#039;&#039;&#039;TAI-Volgydoh:&#039;&#039;&#039; an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al&#039;mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of &amp;quot;Coffin&amp;quot;. Mentions of the nickname warrant the charge of inciting terrorism.&lt;br /&gt;
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*&#039;&#039;&#039;Bryskavar Tractor:&#039;&#039;&#039; an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People&#039;s Republic of Adhomai plans to apply this development to other vehicles.&lt;br /&gt;
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== Medical ==&lt;br /&gt;
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal&#039;tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.&lt;br /&gt;
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The best in medical equipment, sourced directly from medical giants like Nanotrasen, have become a common sight across urban hospitals. Their use, however, is not as common and remains reserved for Party members and those in critical care. Regardless, your prospects are brighter than before with the advanced, however not as effective, Hadiist equipment. Rural clinics and hospitals, while better equipped now than they ever have been before, often are stocked with second-hand equipment from Urban hospitals. Midwives are still common amongst small towns and villages. Many communities continue to use traditional healing methods. Plans to standardize medical care across the rural communities within the PRA give hope, even if the roll-out is slow and piecemeal.&lt;br /&gt;
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The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs. The design and technology of these novel Tesla prosthetics can be seen [[#Tesla Prosthetics|here]].&lt;br /&gt;
&lt;br /&gt;
== Military==&lt;br /&gt;
&lt;br /&gt;
Perhaps the largest gap between the three powers on Adhomai is one of military might; the People&#039;s Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People&#039;s Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars. The Fleet is not without its drawbacks, however. It remains the highest cost in the Republic’s budget due to the relatively immense phoron usage. As such, fleet operations have become fewer and fewer, a far cry from the impressive operational endurance during the war.&lt;br /&gt;
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S&#039;rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.&lt;br /&gt;
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Veterans of the People&#039;s Republic are entitled to Tesla prosthetics as replacements for war wounds, a technology derived from the Republic&#039;s fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.&lt;br /&gt;
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=== Weapons ===&lt;br /&gt;
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Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut&#039;yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.&lt;br /&gt;
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.&lt;br /&gt;
&lt;br /&gt;
==== Notable Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039; Tui&#039;ad &amp;quot;Icelance&amp;quot; Laser Rifle:&#039;&#039;&#039;  a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.&lt;br /&gt;
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*&#039;&#039;&#039; Adar&#039;Mazy Pistol:&#039;&#039;&#039;  mass-produced pistol issued to People&#039;s Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.&lt;br /&gt;
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*&#039;&#039;&#039; Nal&#039;tor Model Pistol:&#039;&#039;&#039;  given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar&#039;Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.&lt;br /&gt;
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*&#039;&#039;&#039; Tesla Glove:&#039;&#039;&#039;  a tesla-based weapon created by the People&#039;s Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.&lt;br /&gt;
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==== Notable Experimental Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039;Nuclear Launcher:&#039;&#039;&#039; the People&#039;s Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.&lt;br /&gt;
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*&#039;&#039;&#039;Cybernetic Ha&#039;rron:&#039;&#039;&#039; invented by the Ministry of Technology, the Cybernetic Ha&#039;rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw&#039;s strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha&#039;rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People&#039;s Strategic Intelligence Service for testing.&lt;br /&gt;
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*&#039;&#039;&#039;Skypillar System:&#039;&#039;&#039; created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus. &lt;br /&gt;
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==== Notable Military Vehicles ====&lt;br /&gt;
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*&#039;&#039;&#039;Ha&#039;rron III:&#039;&#039;&#039; a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata&#039;ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha&#039;rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.&lt;br /&gt;
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*&#039;&#039;&#039;Rhazar Mk. I/II:&#039;&#039;&#039; a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator have netted moderate success with older Mk. I models being [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 upgraded into the Mk. II]. However, these models eschew the anticipated use of automated turrets due to phoronic limitations.&lt;br /&gt;
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*&#039;&#039;&#039;Trid&#039;irra crawler:&#039;&#039;&#039; a mech created for the [[Tajaran_Military_Structures#Division_Experimental_Exosuit|Division Experimental Exosuit]]. The Trid&#039;irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid&#039;irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.&lt;br /&gt;
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*&#039;&#039;&#039;P&#039;kus-3 Light Exosuit:&#039;&#039;&#039; a mech created for the [[Tajaran_Military_Structures#Division_Experimental_Exosuit|Division Experimental Exosuit]]. The P&#039;kus-3, commonly nicknamed the &amp;quot;Egg&amp;quot;, is a multi-purpose light exosuit for use by the Grand People&#039;s Army&#039;s Division EE and the Orbital Navy Kosmostrelki. Unlike its counterpart, the Trid&#039;irra crawler, it features a modular mounting system for easy swapping of weapon systems. Heavy and light armored variants exist, with the heavy armored system seeing use with Kosmostrelki boarding parties to great success. Recent deals between the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184305 Ministry of Technology and the SCC] have seen its components sold at discount to SCC corporations in return for usage data.&lt;br /&gt;
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==Tesla Technology==&lt;br /&gt;
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Elektroika, commonly known as Tesla Technology, remains one of a handful of novel technologies developed on Adhomai. Based on the volatile but potent Tesla field, Tesla technology has become the pride of Hadiist science. While not reliant on phoron technology, Tesla technology is vastly inefficient and less effective compared to its phoronic counterparts. It occupies a space below the human technologies of the modern age, but could prove its reliability in the phoron scarcity.&lt;br /&gt;
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The most notable and widely used of the Tesla technological line-up is the generator. These generators range in size with the smallest being found in the Tesla Gauntlet. The largest on record was an experimental grid-scale power generator. The limiting factor in all cases is containment. Tesla generators require a thick containment shield, multiple discharge rods, and frequent maintenance. These requirements, however, do not ensure a consistent and safe generation field. Tesla generators, especially those larger variants, are notorious for containment failures. The results range from small shocks to explosive discharges. Containment failure has few cautionary signs, and is exceedingly difficult to reverse unlike Supermatter or nuclear alternatives. As such, maintenance technicians are highly sought after and often paid higher than average wages for their round the clock supervision and maintenance of the volatile technologies. Tesla generators are not without their benefits, however. The efficiency and output of Tesla generators are high, rivaling if not surpassing their fusion counterparts when adjusted for scale. Additionally, they are compact resulting in a high energy density.&lt;br /&gt;
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The commissioning and decommissioning process for a Tesla generator is a careful and tightly controlled process. Both events have a high likelihood to result in failure, often resulting in the severe injury of the scientists and technicians present. Due to the inability of a Tesla generator to “turn off”, decommissioning is performed through a controlled containment failure, often via remotely detonated explosives in secure facilities underground. Research into slow-decay decommissioning is seen as one of the top-priorities in Tesla Technology.&lt;br /&gt;
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=== Tesla Prosthetics ===&lt;br /&gt;
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The most visible use of Tesla technology is the Tesla prosthetics program. Due to the high cost and difficult integration of human-made prosthetics, the Ministry of Technology designed Hadiist-made prosthetics with Tajara anatomy in mind. Originally tested on soldiers to form the [[Tajaran_Military_Structures#Tesla_Brigade|Tesla Brigde]], the program was released for civilian testing in 2462. Since then, the program has expanded to include Tesla organs, and improve upon the safety and design of the limbs and spine.&lt;br /&gt;
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Between the military and civilian programs, numerous differences exist. Military-grade Tesla prosthetics were designed around earlier versions of the Tesla spine, which had leveraged the more powerful (and unstable) generator to supply the limbs, power armor, and even offensive electrical arcs. Civilian-grade Tesla prosthetics utilize newer versions of the Tesla spine. While not powerful enough to supply much more than prosthetic limbs and organs, it is much safer with the lowest chance of containment failure across all Tesla generators.&lt;br /&gt;
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=== Tesla Rejuvenation Suit ===&lt;br /&gt;
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Created as part of the Tesla prosthetics program, the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-161120 Tesla Rejuvenation Suit] is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard of; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajara in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People&#039;s Republic. Tajara wearing it are colloquially called &amp;quot;steelsuits&amp;quot;.&lt;br /&gt;
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=== Tesla Resurrected ===&lt;br /&gt;
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One of the most secretive projects of the People&#039;s Republic is their quest to defeat death itself. In this mission, they created the Tesla Resurrected. Only known through leaked information, these experiments are dead Tajara brought back to life using a mixture of augmentation, chemicals, and life support machinery. While fresh bodies produced sentient subjects, with the bare minimum of consciousness to be called such, corpses with signs of decay require invasive techniques to birth more crude results. These resurrected, amalgamations of flesh and metal, are either mindless machines or reportedly violent maniacs. It is currently unknown if these experiments still exist in underground laboratories or if they were destroyed after they were interrogated for their secrets from beyond the grave.&lt;br /&gt;
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== Science Cities ==&lt;br /&gt;
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[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-170130 Science cities] are a large and expansive project by the Ministry of Technology to build a number of towns dedicated towards research and testing. Intended to be secretive and protected, these towns are built underground and without a disclosed location. Families are selected by the Ministry of Technology and PSIS to carry out the functions of the community. Primarily research, however supporting functions of food and recreation are provided to eliminate the need and risk of researchers entering the public scene. No official number has been declared regarding how many of these science cities have been built or are planned to be built.&lt;br /&gt;
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== Outsider Department ==&lt;br /&gt;
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The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and anomalous phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department.&lt;br /&gt;
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== Extranet ==&lt;br /&gt;
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The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al&#039;mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.&lt;br /&gt;
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Connecting to sites beyond Adhomai has proven troublesome. Due to the relative isolation of the S’rendarr system from the rest of the Spur, it is often the first to lose extranet connections when relays must go down.&lt;br /&gt;
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=== Notable Websites ===&lt;br /&gt;
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*&#039;&#039;&#039;Square:&#039;&#039;&#039; the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.&lt;br /&gt;
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*&#039;&#039;&#039;AdhomaiEye:&#039;&#039;&#039; the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.&lt;br /&gt;
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*&#039;&#039;&#039;PRATopic:&#039;&#039;&#039; an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.&lt;br /&gt;
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= Regions =&lt;br /&gt;
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People&#039;s Republic&#039;s regions.]]&lt;br /&gt;
== Nraz&#039;i Basin ==&lt;br /&gt;
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Protected by the eponymous mountain range, the Nrazi&#039;i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al&#039;mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA&#039;s technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People&#039;s Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi&#039;i Basin.&lt;br /&gt;
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== Ras&#039;nrr Heartlands ==&lt;br /&gt;
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The Ras&#039;nrr Heartlands, also known as Adhomai&#039;s breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People&#039;s Republic. Lying in the shadows of the Nraz&#039;i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras&#039;nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People&#039;s Republic able to negotiate with the Party on near equal grounds, especially as the shortages of phoron and food make their production all the more necessary.&lt;br /&gt;
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== East Ras&#039;nrr ==&lt;br /&gt;
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East Ras&#039;nrr is the most populous and wealthy area of the People&#039;s Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal&#039;tor, East Ras&#039;nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are available to the inhabitants of the region who can afford them. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.&lt;br /&gt;
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== Rhazar Mountains ==&lt;br /&gt;
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras&#039;nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist&#039;s technological development. Communal farms are also found on the prairies east of the mountain range.&lt;br /&gt;
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= Major Cities =&lt;br /&gt;
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*&#039;&#039;&#039;Nal&#039;tor:&#039;&#039;&#039; the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal&#039;tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. Having been built for the future, it currently has the largest housing surplus making it a common destination for those seeking a new home. The [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]] is among one of its most famous academies.&lt;br /&gt;
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*&#039;&#039;&#039;Tampiska:&#039;&#039;&#039; an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras&#039;nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. With many NanoTrasen factories cutting staff and shutting down, Tampiska suffers the highest unemployment rate in the Republic. However, it boasts the strongest construction industry as mass state-funded construction projects expand existing Hadiist industrial complexes.&lt;br /&gt;
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*&#039;&#039;&#039;B&#039;urr:&#039;&#039;&#039; an important harbor town on the coast of southern Ras&#039;nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.&lt;br /&gt;
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*&#039;&#039;&#039;Mal&#039;jor:&#039;&#039;&#039; a city built on the principal chokepoint dividing Ras&#039;nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. This has made it a fast growing city, as former factory workers find work in the mining sector. It suffers with an immense housing shortage as a result. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.&lt;br /&gt;
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*&#039;&#039;&#039;Orul:&#039;&#039;&#039; a city located around the fertile lands of northern Ras&#039;nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. Previously underpopulated, it has grown rapidly with urbanites seeking employment in the surrounding farms that visit the city. Foodstuff is brought from these farms to Orul, where most of it is shipped to the rest of the Republic. This has led to it becoming a major black market location. The city lacks the presence of any industry, but has been slowly urbanizing; much to the chagrin of locals and tourists who once considered it an idyllic escape from the hectic metropolitan life. Azubarre is the patron god of Orul.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka:&#039;&#039;&#039; a city located close to the vast forest of northern Ras&#039;nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. This continues to haunt the city, leading to overcrowding as the logging industry grows from urban emigration. Dhrarmela is the patron god of Zatushka.&lt;br /&gt;
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*&#039;&#039;&#039;Nazira:&#039;&#039;&#039; one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S&#039;rand&#039;marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.&lt;br /&gt;
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al&#039;mari.]]&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mari:&#039;&#039;&#039; the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People&#039;s Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al&#039;mari is the national center of technological development, supported by [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#findComment-144507 high-tech industries], state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] are among the city&#039;s most prestigious learning institutions.&lt;br /&gt;
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*&#039;&#039;&#039;Fort Hadii:&#039;&#039;&#039; a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii&#039;s lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz&#039;i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.&lt;br /&gt;
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*&#039;&#039;&#039;Castle Vladis:&#039;&#039;&#039; once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try&#039;urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try&#039;urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaniska:&#039;&#039;&#039; the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Klipavayr:&#039;&#039;&#039; a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.&lt;br /&gt;
&lt;br /&gt;
= Architecture =&lt;br /&gt;
&lt;br /&gt;
Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. &lt;br /&gt;
&lt;br /&gt;
Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.&lt;br /&gt;
&lt;br /&gt;
Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al&#039;mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
== Notable Monuments ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Palace of the Free Tajara:&#039;&#039;&#039; planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People&#039;s Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monument to the Fallen Revolutionaries:&#039;&#039;&#039; a war memorial and statue dedicated to the First Revolution&#039;s revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal&#039;tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al&#039;mariist causes, the monument was spared from the Second Revolution&#039;s destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temple of the Holy Blessed Suns:&#039;&#039;&#039; situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S&#039;rand&#039;marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church&#039;s archives, the Temple has public computers with access to its sacred texts.&lt;br /&gt;
&lt;br /&gt;
= Government and Ideology =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara, also known as the  &#039;&#039;&#039;Parizahra Zhahrazjujz Tajara Akzatauzjauna&#039;&#039;&#039;,  is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.&lt;br /&gt;
&lt;br /&gt;
Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.&lt;br /&gt;
&lt;br /&gt;
== Hadiism ==&lt;br /&gt;
&lt;br /&gt;
Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.&lt;br /&gt;
&lt;br /&gt;
The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.&lt;br /&gt;
&lt;br /&gt;
Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.&lt;br /&gt;
&lt;br /&gt;
=== Schools of Thought ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orthodox Hadiism:&#039;&#039;&#039; the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party&#039;s rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik&#039;s cult of personality is found in its strongest form here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Totalist Hadiism:&#039;&#039;&#039; even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara&#039;s sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Headmaster Harrrdanim Tyr&#039;adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People&#039;s Strategic Intelligence Service. It is the smallest of the schools of thought.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Visionary Hadiism:&#039;&#039;&#039; originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. While it advocates for the use of any technology to propel the Tajaran people forward, in the face of the growing scarcity focus has shifted to the rapid expansion of Tesla research. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command. Visionary Hadiism is the third largest school of thought.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Young Hadiism:&#039;&#039;&#039; made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people&#039;s protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai&#039;s nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People&#039;s Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology. While originally the second smallest school of thought, as the Hadiist education system has expanded, Young Hadiism has grown to become the second largest school of thought behind Orthodox Hadiism.&lt;br /&gt;
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== People&#039;s Strategic Intelligence Service ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Strategic Intelligence Service is the main intelligence agency of the People&#039;s Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol&#039;s [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.&lt;br /&gt;
&lt;br /&gt;
Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People&#039;s Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City&#039;s district six]], carrying out orders or watching their fellow Tajara.&lt;br /&gt;
&lt;br /&gt;
During the Second Revolution, the People&#039;s Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain &amp;quot;disappeared&amp;quot; by the PSIS.&lt;br /&gt;
&lt;br /&gt;
===Blade Dame Division===&lt;br /&gt;
&lt;br /&gt;
Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
== Law ==&lt;br /&gt;
&lt;br /&gt;
The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.&lt;br /&gt;
&lt;br /&gt;
Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.&lt;br /&gt;
&lt;br /&gt;
== International Relations ==&lt;br /&gt;
The international relations of the People&#039;s Republic is handled by the Ministry of External Affairs. Diplomatic missions are wide and varied, whether they are the many ambassadors and consulars found across the Spur, aid missions set to improve the image of the Republic, or meetings to secure new deals with the megacorporations and other nations. Consulars of the Ministry of External Affairs are recruited, trained, and managed by the People&#039;s Diplomatic Service. Protection is performed by the Parizahra Aasii branch of the National Police Department. Officers assigned to the Horizon may hold the rank of &#039;&#039;&#039;Nalket&#039;&#039;&#039;, &#039;&#039;&#039;Rhazket&#039;&#039;&#039;, or &#039;&#039;&#039;Sil&#039;Dranalket&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Following the signing of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-165950 Mendell Protocol], these ties have only strengthened with the defensive pact. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Sol Alliance]]:&#039;&#039;&#039; once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Nralakk Federation]]:&#039;&#039;&#039; as part of the S&#039;rand&#039;marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People&#039;s Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People&#039;s Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.&lt;br /&gt;
&lt;br /&gt;
== Flag ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People&#039;s Republic&#039;s rule over all Adhomai.&lt;br /&gt;
&lt;br /&gt;
= Military Forces =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]], the [[Tajaran Military Structures#Republican Navy (People&#039;s Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People&#039;s Air Force (People&#039;s Republic of Adhomai)|People&#039;s Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of mechanized infantry, armored platoons, and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was instated from 2458 to 2464, replacing the volunteer model army following high casualty rates, requiring all Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. With the signing of the Armistice, the Republican Military has gone through an extensive reform period with the lessons learned from their failures in the war.&lt;br /&gt;
&lt;br /&gt;
The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S&#039;rand’marr.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Kingdom_of_Adhomai&amp;diff=40177</id>
		<title>New Kingdom of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Kingdom_of_Adhomai&amp;diff=40177"/>
		<updated>2026-07-02T20:14:01Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Fashion */ Fur dye lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
|Header Color = #182d6a&lt;br /&gt;
|Title Color = White&lt;br /&gt;
|Nation = New Kingdom of Adhomai&lt;br /&gt;
|Shortname = NKA&lt;br /&gt;
|Flag = New Kingdom of Adhomai.png&lt;br /&gt;
|Capital City = Kaltir&lt;br /&gt;
|Capital Planet = Adhomai&lt;br /&gt;
|Language = Siik&#039;maas&amp;lt;br&amp;gt;Ya&#039;ssa&lt;br /&gt;
|Species = Tajara&lt;br /&gt;
|Religion = S&#039;rendarr and Messa (Unofficial)&amp;lt;br&amp;gt;Ma&#039;ta&#039;ke Pantheon (Unofficial)&lt;br /&gt;
|Demonym = Adhomian&amp;lt;br&amp;gt;Royalist&lt;br /&gt;
|Government = Constitutional Monarchy&lt;br /&gt;
|Head of State = Queen Shumaila Azunja&lt;br /&gt;
|Legislature = Parliament&lt;br /&gt;
|Upper House = Chamber of Nobles&lt;br /&gt;
|Lower House = Chamber of Commoners&lt;br /&gt;
|Established = 2449&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== New Kingdom of Adhomai ==&lt;br /&gt;
&lt;br /&gt;
The last major faction is the rebellious New Kingdom of Adhomai, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
&lt;br /&gt;
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
&lt;br /&gt;
[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The history of the New Kingdom of Adhomai has its roots in the Kingdom of Kaltir, the entity that was conquered by the People&#039;s Republic at the end of the first Tajaran civil war. Regardless of the fall of the old order, the population of Northern Harr&#039;masir was still loyal to the past ruling dynasty, the house of Azunja. Rebellious sentiments and plots started to ferment some years after the occupation by the Republican forces, with intellectuals seeking to break the Hadii domination while the common folk wanted the return of their benevolent rulers.&lt;br /&gt;
&lt;br /&gt;
In 2449, Vahzirthaamro Azunja, the heir of the previous king, was rescued during the plot that would set in motion the uprising that would create the New Kingdom of Adhomai. With the war being declared officially in 2450, the closest supporters of the returning house were granted their places as the new nobility. Instead of seeking to merely restore the old regime, the Crown tried to learn from the mistakes of the deposed nobility to avoid being a victim of the same situation.&lt;br /&gt;
&lt;br /&gt;
The rebellion occupied most of Northern Harr&#039;masir, securing the past territories of the old Kingdom of Kaltir. However, when the PRA’s army was able to organize themselves and mount a counter-attack, the NKA were pushed in a defensive position; they were only able to hold back due to their land defenses and navy. The Dymtris Line, a mighty union of fortresses, trenches, and anti-air defenses, was built to hold the enemy from reconquering the rest of the country.&lt;br /&gt;
&lt;br /&gt;
The tides of war turned in favor of the Kingdom in 2458, with the defeat of a Republican offensive that destroyed the Dymtris line. The royal army was able to mount a limited offensive, establishing the Vlrralkhzazhul ﻿Line. In the next year, a terrorist attack hit the Parliament, nearly throwing the nation into a civil war, as the King was forced to become the head of all branches of the government, while countless candidates disputed with each other the succession of the vacant offices.&lt;br /&gt;
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Another royalist offensive happened in 2461, reinforced by forces coming from Amohda and loyal Rock nomads, the New Kingdom was able to recover its original territory, forcing the People’s Republic out of Northern Harr&#039;masir. The Kingdom signed the Armistice of Shastar in the same year, guaranteeing their peace and recognition before the galactic community. King Azunja passed away in 2463. Queen Shumaila Azunja, Vahzirthaamro&#039;s niece, is the current monarch.&lt;br /&gt;
&lt;br /&gt;
The new monarch arrived at a pivotal point in the nation’s history. With the Spur reeling from conflict and phoron shortages, the Kingdom has experienced high economic growth as it taps into the mineral wealth within its borders. However, pressures from within and without the nation have created a worsening social situation, once that threatens to erode the foundation of the fledgling Kingdom. With enemies on all sides, and plays on her power, Queen Shumaila is faced with difficult waters to navigate.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural part of the way of life. While the government does not officially enforce the castes, there is a great societal expectation that each Tajara will attempt to stay in their customary roles related to their ethnicity.&lt;br /&gt;
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Society is divided between nobles and commoners. The nobility of the New Kingdom of Adhomai was created from the remnants of old Adhomian houses, descendants of the deposed rulers, and supporters of the currently ruling Njaqrii. Nobles are considered to be the leaders and leading intellectuals of the Kingdom. Most nobility titles are hereditary, with some orders being granted as a reward for one&#039;s effort or service to a certain family. King/Queen is the highest landed title, followed by Grand Duke/Grand Duchess, Duke/Duchess, Marquis/Marchioness, Count/Countess, and Baron/Baroness. Unlanded members of noble families are usually referred to as Princes/Princesses. Petty Lord is the term used for unlanded nobles that are not part of any lineage; this title is usually granted for outstanding service to the Kingdom. If any landed nobles lose their land, they become a Prince and forfeits their political privileges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The highest noble title permitted on ship is Baron, who may only be a [[Consular Officer]]. This is enforceable by moderation staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commoner is the term used for any individual that is not part of a noble family, holds no titles, or is a foreigner. While occupying a social position with less political rights, they have fewer expectations, as they are not bound to repay the Crown for their position through work. Despite the existence of this separation, social mobility is possible, as the most successful Tajaran commoners are able to buy titles of nobility. Citizens of the New Kingdom’s territories usually bear strong patriotic sentiments, seeing the Crown as the protector of their culture and land, while the civilization of the PRA is seen as a threat to their heritage. The People&#039;s Republic was unable to stamp down those sentiments during their occupation, due to the stubbornness of the local population and the distance between northern Harr&#039;masir and Nal’tor. Republican imagery and establishments were soon destroyed or confiscated during the uprising. This patriotism has been deteriorating in many regions, however. Urban Commoners, faced with a stagnating quality of life, and outlying regions with unfulfilled promises, such as the Zarr’jirah mountains, have been steadily losing hope in the Crown’s ability to fulfill its promises to the people. Some have taken to vocalizing their concerns in protests and speeches, however in doing so face discrimination from the nobility, patriots, and Constabulary.&lt;br /&gt;
&lt;br /&gt;
Inhabitants of the rural areas have garnered a reputation as rugged frontiersmen, rustic farmers, and dutiful workers. Life is characterized by traditional values and a simple lifestyle, be it due to a lack of goods and services or a love for the frontier lifestyle. Rural Commoners can expect a very simple, low technology, but honest way of life. Farming requires long hours with hand tools, Zshram powered tools, or antiquated tractors. The pay is meager, but the work is consistent. Those in the bustling mining and foresting industries have grueling hours, sometimes as long as twenty hour schedules with just a single day off a week. For this work, employees are paid above average wages. The majority of income in rural life is spent on food, when it is available, and recreation. Seeing the weekly theater production, or joining in on community events is a staple of Commoner life.&lt;br /&gt;
&lt;br /&gt;
A notable number of M’sai have taken to swearing off the regimented way of life found in farming or other rural industries. Living off the land, these frontiersmen choose a rough life of living off undeveloped land, hunting for food, and camping in the wilderness. This frontier life is romanticized in much of the Kingdom’s media, however it undercuts the high danger presented by bandits. Most frontiersmen, being experts of the land and sharp with a rifle, offer services to the Raakti Shariim or Constabularies to help track, and sometimes stop, wanted criminals on the run.&lt;br /&gt;
&lt;br /&gt;
The rural nobility leads a well-off life. They often live in estates near the land or industries they own, or in the nearby railroad town that connects their business to the wider national economy. Hours, even among those nobles employed by the large national corporations, are accommodating. High wages afford many the luxury of electricity, plumbing, and sometimes a computer. Those in corporate employment, such as managers running NanoTrasen mines, receive the many benefits NanoTrasen is famous for, however they work longer hours for lower wages than their compatriots. Those nobles at the head of agrarian lands typically serve in the officer corps, having the fame for supplying brave army officers and captains.&lt;br /&gt;
 &lt;br /&gt;
Urban commoners make up the bulk of the industrial workers in the Kingdom’s growing industries. Those fortunate to afford pursuits into higher education often find work in education, medicine, and the arts. Life is characterized by steady work. Ten hour work schedules, with at best one day a week off, characterizes the industrial jobs in the Kingdom. Pay may be above average, however the rising cost of goods in urban centers continues to lead to a stagnating quality of life. Those fortunate enough to join the educated population of urban centers are afforded higher wages, being one of few to experience the benefits of the Kingdom’s economic growth. Much of the commoner population in the cities have grown frustrated with the status quo. Demanding better goods, service, pay, and treatment, protests are a growing trend among the working class of cities.&lt;br /&gt;
&lt;br /&gt;
The urban nobility live the height of life in the Kingdom. The majority are employed to work in the bureaucracy, politics, and administration of the Kingdom and its businesses. Reasonable hours are afforded so plenty of time may remain to experience the Kingdom’s finest arts or fraternize with fellow nobility. It is a life of appearances and luxury. This has led to a rapidly growing unrest among the urban nobility. Those of lower stations have experienced the worst of the effects brought on by the phoron shortage. The previously expected luxuries reliant on human corporations and galactic trade have gone beyond their reach. Their businesses, often reliant on corporate factories and trade, have seen a downturn. This has culminated in the rare sight of dissent among the lesser nobility, although none would stoop low enough to join those protests made by the commoners.&lt;br /&gt;
&lt;br /&gt;
Patriotic citizens will commonly greet each other by saying: &amp;quot;Suns bless the north.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Because of its focus on lineages, the traditional Tajaran family has an important role in the New Kingdom of Adhomai. Personal prestige and satisfaction are second to the needs of one’s dynasty. Extended families are the norm, most Tajara continue to live with their parents after marriage. Acquiring a partner of respectable pedigree is a common expectation set upon the nobles. Commoners suffer from less pressure, but many seek to marry into nobility to raise their social status.&lt;br /&gt;
&lt;br /&gt;
In line with the conservative Tajaran culture, gender roles are very important. While some advances were made by the revolution, the society still upholds the expectations of the old society. The ascension of Queen Shumaila is considered a rare moment where these norms could be subverted. For a marriage to be recognized by the government, it must first be accepted by the religious authorities. Same-sex marriages are not even considered as a concept by the New Kingdom, as they still see a union as an affair related to one&#039;s bloodline, rarely related to affection. However, commoners are under less scrutiny and may choose their partners with far more freedom. Transgender Tajara have to navigate the intricacies of the Royalist society norms, with few being able to handle the expectations and the rudimentary state of the country&#039;s medical care.&lt;br /&gt;
&lt;br /&gt;
Due to social pressure to continue their lineage, some homosexual Tajara, mainly nobles, marry into heterosexual relationships. It is not uncommon for affairs outside of marriages to happen, with some couples being aware of this. While these can turn into scandals, they are often ignored by the wider society if they do not result in bastards or are with someone of a different caste. &lt;br /&gt;
&lt;br /&gt;
Relationships between different castes are considered to be highly abhorrent by the New Kingdom&#039;s society. While no laws exist against them, it is common for officials to refuse to recognize these unions and for mixed couples to be discriminated against by the state and population. Those found dating outside of their ethnicity are frequently disinherited by their families. Mixed heritage individuals face a great deal of discrimination. Some reactionary elements have been campaigning to create laws to outlaw miscegenation.&lt;br /&gt;
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== Religion ==&lt;br /&gt;
&lt;br /&gt;
The New Kingdom of Adhomai possesses no official religion, but the Crown claims the role of protector of the Ma&#039;ta&#039;ke creed and the Worship of S&#039;rand&#039;marr. Most of the population identify themselves as followers of the Ma’ta’ke pantheon, with S&#039;rand&#039;marr Worship being more common in the urban centers and with some noble houses.&lt;br /&gt;
&lt;br /&gt;
Foreign missionaries are permitted in the Kingdom territory, but their activity can be hindered by locals that are considerably more religious than the average Republican citizen.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Siik’maas and Ya’ssa are recognized as the official language of the New Kingdom of Adhomai, used in all official documents, and taught in schools. Other Tajaran languages are also commonly used, with Delvahhi being spoken by Rock Nomads and Nal’rasan by M’sai Amohdan exiles.&lt;br /&gt;
 &lt;br /&gt;
The language of the nobility, Ya’ssa, is heavily promoted by the house of Azunja; it is currently undergoing a period of revival and renaissance as the official tongue of the NKA.&lt;br /&gt;
&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
Before the first revolution, most of the land was owned by the privileged aristocracy of the Kingdom of Kaltir, which utilized the peasantry to work in the fields. After the revolution and with the capitulation of the Kingdom of Kaltir, most of the ownership of the land was taken away from the hands of the nobles and distributed among peasants and bureaucrats loyal to the new Hadiist government. Under the New Kingdom of Adhomai most of the land was redistributed to supporters of the Azunja dynasty. A large part of the population is still employed in the agricultural field, and traditional agriculture plays an important role. The technology employed in the farms of the New Kingdom is considered rudimentary and outdated. Mechanized farm equipment is a rare sight and shortages of food are still a present menace to the population.&lt;br /&gt;
&lt;br /&gt;
The Earth-Root soup is a common sight on the tables, of all social sectors, in Northern Harr&#039;masir. Prepared traditionally with water, Earth-Root, and other plants, such as the Nif-Berries. Other main dishes include stews, commonly prepared using Snow Strider’s meat, hunted by the local M’sai population. Common alcoholic beverages might include fermented Sugar Trees and Earth-Root’s extracts, mixed with honey from Messa’s Tears or from the native apiculture. Victory Gin can also be found in the borders of the New Kingdom of Adhomai, but its production and importation have ceased, due to the drink relation with the enemy regime. &lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fermented Hma&#039;trra Meat:&#039;&#039;&#039; large pieces of Glacier Worm meat that have been fermented for months. It has a strong taste and smell because of its large concentration of ammonia, usually causing anyone not accustomed to it to vomit. This dish originated as a way to preserve meat during the harsh winters of Northern Harr&#039;masir. It is served alongside alcoholic beverages.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spicy Ras&#039;val Clams:&#039;&#039;&#039; made from the prized Ras’val Clams served alongside spicy herbs and Adhomian vegetables, this recipe has gained galaxy-wide fame after the First Revolution. It became exceedingly expensive outside of Adhomai during the Second Revolution because of the blockade imposed by the Orbital Fleet; as off-world clam farms were unable to cope with the demand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creamice:&#039;&#039;&#039; The traditional dessert of Northern Harr&#039;masir is considered by many as being the mixture of ice, Fatshouters’s milk, sugar, and Nif-Berries’ oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration.&lt;br /&gt;
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=== Notable Beverages ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tree-Bark Firewater:&#039;&#039;&#039; high-content alcohol distilled from Earthen-Root or Blizzard Ears. Tree bark is commonly added to the drink to give it a distinct flavor. The firewater&#039;s origins can be traced back to the pre-contact times where impoverished peasants would make alcohol out of anything they could find. Homebrewing remains a tradition in the New Kingdom&#039;s rural parts. These traditional spirits are also manufactured by large breweries and sold to the urban population as handcrafted.&lt;br /&gt;
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*&#039;&#039;&#039;Darmadhir Brew:&#039;&#039;&#039; a famous variation of the Nm&#039;shaan Liquor; it is described as one of Adhomai&#039;s finest spirits. It is produced solely by a small family-owned brewery in Miran&#039;mir. Its recipe is a secret passed down through the generations of the Darmadhir household since immemorial times. The only living member of the family, Hazyr Darmadhir, is a 68 years old Tajara. His sole heir and son died in the Second Revolution after being drafted to fight for the royal army. Alcohol collectors stipulate that the brew&#039;s price will skyrocket after Hazyr&#039;s death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mutthir:&#039;&#039;&#039; a beverage made with Fatshouters&#039; yogurt mixed with Nm’shaan&#039;s sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. The drink can also be smoked for flavor. Mutthir is believed to have originated from the worldwide appreciated Fatshouters&#039; fermented milk. Rock Nomads living in the Nomadic Host were quick to adopt the drink to their diet.&lt;br /&gt;
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=== Gifting Tradition ===&lt;br /&gt;
&lt;br /&gt;
The conditions at Northern Harr&#039;masir are deemed harsh even for the standards of Adhomai. Due to such, a culture of cooperation and generosity emerged as a response before the hardships supported both by the nobility and the commoners. It is a common tradition when visiting someone else&#039;s household, to gift the host a dish, with the more common choices being Earthen-Root’s soups, stews or desserts. This custom is observed both by nobles and the commoner population, being recognized as a sign of friendship, generosity, and, as some might argue, wealth. It is an act of disrespect to visit someone and not bring them a gift, and it is considered an insult to reject the offering.&lt;br /&gt;
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=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The early Alam&#039;ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. Their rations were composed mainly of salt-cured Snow Strider&#039;s meat, Blizzard Ears&#039;s flour, and Fatshouters’s milk. The defection of many officers from the Republican navy to the imperial side introduced the concept of canned goods, a luxury at the time, being used as rations. Large shipments of supplements, including food, were smuggled by the officers and their crew during the formation of the Royal Navy.&lt;br /&gt;
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With the conscription enacted by the parliament and the king, it was necessary to find a better method to store and feed the armed forces. The Mrraka&#039;te&#039;almalik, inspired by the navy, contracted a canning factory, one of the few to provide such service in the city of Kaltir, to supply canned goods for the Imperial Army. While certain issues were solved with the utilization of canning, the Navy was prioritized above the Imperial Army. Food shortages are still common among the land forces, and many officers have to rely on buying supplies from other sources or even enforcing rationing among their ranks.&lt;br /&gt;
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== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Commoners and nobles usually wear similar clothing in their daily lives; traditional Tajaran garments or working attire. Military uniforms are a popular choice among the rural nobility, with the urban elite dressing in a most modest manner. Peasants prefer wool and fur clothes, made to withstand the bitter cold of the north. The metropolitan population favors comfortable overalls and worn suits.&lt;br /&gt;
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Jewelry, tail adornments, and veils are in rich abundance, often showing off small and intricate details of individual personalities. More intricate and fancy outfits are reserved for special events, such as parties or parades. Dresses long hidden that have gone from generation to generation, peacoats, and cloaks adorning every modern gentleman, suits tailored to fit. Even if the Kingdom lacks in treasury they always find that extra credit to spend on a new dashing coat.&lt;br /&gt;
&lt;br /&gt;
Fur dying has taken a life of its own among the New Kingdom. Prized as a symbol of freedom from the Hadiist menace, fur dye is performed by both nobility and commoners. Nobility often dye their dynasty colors or crest. Gaudy displays of art are not uncommon as a means to show off that a noble has enough money for large amounts of fur dye. Commoners, however, keep their usage slim. Any amount of dye is a positive sign. Most dyes take on the form of the lands or dynasty one serves, or the unit which they fought under during the Second Revolution. Unlike their noble counterparts, impractical displays are seen as a wasteful excess among commoners, rather reserved for the nobility.&lt;br /&gt;
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== Music ==&lt;br /&gt;
&lt;br /&gt;
The Music in the New Kingdom of Adhomai typically deals with the restoration of the old ways, the idyllic lifestyle of the rural areas, and tales of folk heroes. Folk instruments are widespread, alien equipment can be only found in large urban centers.  Artists are free to perform and publish their work without asking for governmental authorization, but without government help or the patronage of a noble, it is uncommon for any producer to gain notoriety. Censorship is usually uncommon, but pieces that are considered indecent or offensive to the Crown are quickly forbidden by the law.&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai war songs claimed the restoration of the monarchy and the destruction of the Republican enemy during the first years of the Second Civil War. As the Kingdom was pushed into a defensive position, the themes changed to honor the sacrifice of the unyielding defenders and the call to restore the Kingdom of Kaltir’s old borders.&lt;br /&gt;
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=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The New Kingdom&#039;s national anthem was originally a war chant sung by monarchist soldiers in the battle against the People&#039;s Republic. It expresses the royalist intentions of returning the monarchy back into control of Adhomai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;March of the Loyal Soldier&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
From Olska, the masterful library,&lt;br /&gt;
from Baltor, the great watchmakers of old,&lt;br /&gt;
As mighty as rolling thunder,&lt;br /&gt;
Into battle, the riflemen march,&lt;br /&gt;
As mighty as rolling thunder,&lt;br /&gt;
Into battle, the riflemen march,&lt;br /&gt;
Were they made rough.&lt;br /&gt;
&lt;br /&gt;
Furious winds,&lt;br /&gt;
So did the ruthless storms reign on Adhomai,&lt;br /&gt;
furious winds, they were made strong,&lt;br /&gt;
So did the ruthless storms reign on Adhomai,&lt;br /&gt;
They were made strong.&lt;br /&gt;
&lt;br /&gt;
No exhaustion, no fear!&lt;br /&gt;
They shall stand up for you!&lt;br /&gt;
To the waves of the Ras&#039;val Sea!&lt;br /&gt;
They&#039;ll send their greetings!&lt;br /&gt;
To the waves of the Ras&#039;val Sea!&lt;br /&gt;
&lt;br /&gt;
Remember the terror!&lt;br /&gt;
Remember the dark times!&lt;br /&gt;
An ode to old glory,&lt;br /&gt;
An ode to new found glory!&lt;br /&gt;
Suns will defend,&lt;br /&gt;
The prestige of their kind!&lt;br /&gt;
&lt;br /&gt;
The Kingdom is bound to rise!&lt;br /&gt;
Blazed by the suns!&lt;br /&gt;
And this song will be heard,&lt;br /&gt;
To the city of Nal&#039;tor!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
The interest in literature was reignited with the creation of the New Kingdom; as books were once a symbol of status among the old nobility. Pre-contact texts are prized and actively copied in an attempt to safeguard whatever survived the book burnings of the First revolution. Reading for entertainment is associated with the nobility and the urban Tajara, while the rural population has more contact with plays through the theater. The revival of Ya’ssa has also helped strengthen the nobility interested in literature.&lt;br /&gt;
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While many writers attempt to copy the style of the pre-contact text, the content is largely related to the reality of the Modern Tajara. The romanticization of the Traditional Tajaran life, the retelling of old tales in a modern setting, and tragic stories are the most common themes found in the NKA literature. &lt;br /&gt;
&lt;br /&gt;
=== Notable Books ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The New Kingdom:&#039;&#039;&#039; a political text written by King Vahzirthaamro Azunja during his time in hiding. The book calls for the toppling of the Hadiist regime and the restoration of a constitutional monarchy. The New Kingdom proposes the creation of a new political system to preserve the traditional Tajaran society while avoiding the pitfalls of the previous regime. Copies were illegally published and smuggled all across Northern Harr&#039;masir before the uprising. &lt;br /&gt;
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*&#039;&#039;&#039;When the Clock Strikes:&#039;&#039;&#039; the retelling of a pre-contact family tragedy centered around the town of Bal’tor. While the original setting was situated during the gunpowder age, this version places the characters in the era shortly before the return of King Azunja. The story follows the daily struggle and drama of two feuding families. The text is famous for its bleak outcome and criticism of revenge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zhan Mine:&#039;&#039;&#039; a novel romanticizing the society pre-contact and criticizing the First Rebellion. The book tells the story of a group of Zhan-Khazan miners who rebel against their Njarir overseers, hoping to create an underground community where all Tajara are equal. A power struggle soon ensues between the rebels, resulting in infighting and purges. Ultimately, the rebellion is betrayed when a group of Zhan Tajara opens the shaft&#039;s entrance to a squad of M&#039;sai enforcers.&lt;br /&gt;
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== Television ==&lt;br /&gt;
&lt;br /&gt;
Due to technological constraints and its association with the People’s Republic, television has been slow to spread within the New Kingdom. It is primarily found in noble homes and among urban families, however lower-class homes have slowly been acquiring early televisions. The influence of the traditional Tajaran theater is still present in the shows; broadcasts are usually theatrical recordings or based on plays. Alien shows once entering the Kingdom’s broadcast waves have ceased airing due to restrictions in access to broadcasters, a result of the increasing costs associated with the phoron scarcity in FTL-communication.&lt;br /&gt;
&lt;br /&gt;
=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kaltir Royal Theater Broadcast:&#039;&#039;&#039; a show dedicated to broadcasting plays performed at the Kaltir Royal Theater. The program is popular with the growing urban middle class; as they lack the time and the money to attend fancy plays in person. Oleg Al&#039;Mor&#039;s works are one of the main attractions of the show.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drunken Earthen-root:&#039;&#039;&#039; a low-budget sketch comedy show, created by a group of Kaltir Law Academy dropouts. Known for its black comedy and satire, the show explores the anachronistic nature of the New Kingdom through absurd situations and observational sketches without punchlines. The series gathered a cult following outside of Adhomai thanks to its rather unique humor.&lt;br /&gt;
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*&#039;&#039;&#039;The Cold Court:&#039;&#039;&#039; a telenovela set during the gunpowder age. The story is focused on the plots and interpersonal dramas of the imperial court of Ras&#039;nrr. Having no set protagonist, the series follows the stories of several courtiers and their attempts to gain the favor of the King of Kings. The show is infamous for killing off its character abruptly despite their popularity with the audience.&lt;br /&gt;
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== Radio ==&lt;br /&gt;
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Because of its simple technology, the radio can be found in nearly every home in the New Kingdom. Despite this, entertainment takes a backseat before the necessity of broadcasting news and the Crown announcements. Pubs and other gathering centers will have at least one radio that is left on during the entire day. Amateur radios are widespread in rural areas.&lt;br /&gt;
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=== Notable Radio Stations ===&lt;br /&gt;
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*&#039;&#039;&#039;The Crown Herald:&#039;&#039;&#039; the main government news station. Originally a pirate radio created to broadcast the return of King Azunja, the channel was brought by the Crown to be its main means of communication with the population. Parliament decisions and the King’s speeches are broadcasted daily to the subjects of the Kingdom through the Crown Herald.&lt;br /&gt;
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*&#039;&#039;&#039;Northern Harr&#039;masir Radio:&#039;&#039;&#039; the largest entertainment radio station in the New Kingdom. Situated in Kaltir, it broadcasts traditional Tajaran music and radionovelas on a daily basis. Actors that are not talented or connected enough to join the Royal Theater will commonly find work in this station.&lt;br /&gt;
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== National Holidays == &lt;br /&gt;
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With their roots in the history and traditions of Kaltir and her people, the citizens of the New Kingdom struggled with being unable to celebrate their holidays during the brutal war effort to hold against the PRA&#039;s armies. &lt;br /&gt;
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*&#039;&#039;&#039;Day of Rightful Restoration (October 27th):&#039;&#039;&#039; celebrated by the NKA, this holiday marks the day Kaltir declared its independence, both during the era of the Colonial Wars and when King Azunja declared the New Kingdom. It touts the resilience of the Northern Harr’masir people and the stalwart Imperial Army. Pubs and bars fill up as its citizens celebrate their victory in the Second Revolution and the enduring legacy of the Kingdom of Kaltir. Museums and art galleries open fully to the public with no cost for tickets. A parade is always held in the capital, attracting people from across the Kingdom, with a royal procession from the Imperial Palace to the Law Academy. Following the ALA’s assassination attempt of the King and Field Marshal, the parade was halted until the war’s end. In D6, the House of Hamiyeh set up an enormous feast around the Sleeping Cannon Pub for the day, buying out food stocks from farms all around Mendell.&lt;br /&gt;
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*&#039;&#039;&#039;The Ice Waltz:&#039;&#039;&#039; held to celebrate the passing of the year, the Ice Waltz is a festival common across the Northern Harr’masir people. They gather at the shores of the ocean and set up platters for feasts, stages for musicians and plays, and various competitions ranging from wrestlers to gunslinging showmen. Halfway through the day, the waltz itself begins. To symbolize passing into a new year and a newer person, celebrators enter the freezing waters to demonstrate their own hardiness. While most opt to just dunk their feet in, the more daring don swimsuits and enter the sea.  Afterward, as warming pyres are lit, effigies made by families are tossed into the ocean. This is usually to avoid bad luck with the effigies depicting some sort of evil, such as Raskara or Hadii. The waltz is held on different days depending on the city but is always held during the lesser summer. In D6, the NKA community celebrates it on &#039;&#039;&#039;January 15th.&#039;&#039;&#039; Besides it happening on one of the many beaches near Mendell, there’s little to no difference between the holiday there and back on Adhomai.&lt;br /&gt;
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== Sports == &lt;br /&gt;
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Despite claims that Kaltir always had a vibrant sports tradition, sports in the New Kingdom would have never developed to what it is today without Republican involvement. The farehal courts are still locked to nobility who enjoy the game as a valued pastime. But it was the Republican influence that led to the proliferation of the mahmrro clubs to all corners of the modern NKA. The sport increased in popularity during the war as a means for youth to distract themselves from the dire situation in Northern Harr’masir. Now, the sport has become one that the peasants cheer for and students play constantly when they’re free from school and home duties. Many children dream of being a professional mahmrro player. Nobility, meanwhile, stays away from the game. Its association with peasantry makes the Kingdom&#039;s noble class view mahmrro as a peasant’s game unfit for bluebloods like themselves. Board games are still seen as an intellectual&#039;s choice and thus enjoy popularity among the nobility to help them appear sophisticated. &lt;br /&gt;
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Farehal clubs are an expensive business in the New Kingdom. Many of the courts are private enterprises that provide all sorts of services for their exclusive noble clientele. Exquisite food, massages, saunas, and prime alcohol bars are expected of any Farehal club worth its salt. Mahmrro players, meanwhile, enjoy some of the most profitable clubs on Adhomai. Private teams are funded by sponsors, usually private businesses or municipal governments, to train and play in championships and competitions televised to the Kingdom through radio. The stadiums are always filled with fans. Devoted fans make up the ranks of mahmrro hooligans who enjoy attacking other teams’ hooligans in fights during or after the games. The most popular Mahrro clubs are the Minharzzka Maritimers (Funded by the company of the same name), the Nusinsk Oilmen (Funded by local industrialists) and the Kaltir Heralds (Funded by The Crown Herald). Lesser popular teams are the Rock Nomad Mahrro Club fielded entirely by Rock Nomads, the Olska bandits, and the Imperial Armed Forces Mahrro Club (IAFMC).&lt;br /&gt;
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== Crime == &lt;br /&gt;
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Crime in the New Kingdom usually takes the form of robberies, hooliganism, family feuds, and phoron smuggling. With the opening of the economy to off-world investment following the armistice, wealth started to pour through the nation’s railways and ports. Gangs specialized in train robbery and cargo theft are rampant. These criminals wait in the prowl for the train to approach, forcing the locomotive to stop by throwing obstacles on the rails or by provoking avalanches. Hooliganism in the cities commonly happens after Farehal or Mahmrro games; fans of competing teams, after spending hours drinking in the pubs, fight each other on the streets over the result of the previous match.&lt;br /&gt;
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Family feuds are commonplace in the Kingdom because of society’s focus on one’s household. While nobles may prefer to engage in politics and abuse of their governmental positions to provoke and damage their enemies, the rural peasant population is known to participate in bloody vendettas that might span over generations. Many grudges even originate from events that transpired before the First Revolution. The government is eager and fast to intervene when the situation spirals out of control, but little is done to stamp out this mentality.&lt;br /&gt;
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A growing issue across the Kingdom’s supply lines is the [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182383 theft of phoron]. Despite the relatively low use of phoron across the Kingdom’s antiquated economy, those few phoron shipments required by corporate factories are at high risk of theft. Bandits and gangs once prioritizing freight trains or passenger cars have begun to focus on phoron trains, notable for their hazardous material placards. With this crime eating into corporate profits, the human corporations have placed increasing pressure on the overburdened law enforcement of the Kingdom to resolve the issue.&lt;br /&gt;
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Civil unrest is not classified as a crime within the New Kingdom. However, protests and dissent has been on the rise. With the tactics of the Adhomian Democratic Front, many of these activities are broadly categorized as an action by the Front, and put down by the local Constabulary. This approach to the issue has only stoked the flames, fueling the issue, and repeating the cycle.&lt;br /&gt;
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= Economy =&lt;br /&gt;
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The New Kingdom of Adhomai uses the Adhomian Knuckle (თ) as its official currency. The Biesel Standard Credit (电/CR) is accepted only in major cities. However, due to the expanding corporate foothold in the country, acceptance of the BSC is growing. Royalist banknotes have national heroes and members of the Azunja Njaqrii stamped on them. &lt;br /&gt;
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As a result of the Second Revolution, the New Kingdom suffers from overwhelming public and private debt. For the entirety of the Kingdom’s wartime existence, this had resulted in a lethargic economy. Since the Armistice, confidence in the future of the Kingdom’s economy led to unprecedented growth, even in spite of the rising cost of trade due to the phoron shortage. The low cost of labor, cheap resources, and plentiful mineral deposits have resulted in notable trade with the SCC corporations. With this growth, the debt has been slowly declining, allowing for a wave of industrialization to occur. Some economists speculate this growth is only temporary and a result of the Kingdom catching up with the Adhomian average.&lt;br /&gt;
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Most of the NKA economy is based on agriculture and mining; as Northern Harr&#039;masir has large and rich mineral deposits. This mineral extraction sector has seen unprecedented growth in recent years as the cheap cost and plentiful deposits have overcome the high cost to export them. Most mines in the Kingdom are operated by the nobility, and sell directly to megacorporations or the national corporations, however corporate-owned mining operations do exist, concentrated around larger urban regions in the southern territories.&lt;br /&gt;
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Industry is only present in the major urban centers, and it is heavily focused on the production of weapons and heavy machinery. The majority of factories continue to be owned and operated by the Kingdom’s national companies. Corporate factories already present in Kaltir and the Harr’nri peninsula continue to operate at reduced capacity, although even with the phoron-caused decline in production these factories far outpace other industries. With the positive outlook on the national economy and a bolstering of the military, industrialization has picked up in cities across the nation.&lt;br /&gt;
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The agricultural land is divided between large farms held by the nobility and countless small and medium properties controlled by commoners. The technology employed in the farms of the New Kingdom is rudimentary and outdated; such is the result of the years of neglect by the Hadiist administration and the isolation promoted by the global conflict. Basic diesel tractors and early mechanized tools have quickly become the norm since the end of the revolution. Very few rural farms continue to rely on animal-driven equipment and hand tools. Some farms are fortunate to have access to leftover Hadiist models, or even new designs from domestic machinery companies. The dated technologies in use, however, have afforded the agricultural economy safety from the wider phoron shortage alongside most crops being sold within the Kingdom’s markets.&lt;br /&gt;
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All members of the nobility that own landed titles, except for those who already work on their own private enterprises, have the obligation to serve in the public bureaucracy, civil service, or military. Landless nobles are part of a class that can be drafted as part of the service gentry in times of need, otherwise, it is common for them to take positions in education, administration, as officers in the army, or in the medical field. Commoners are able to conduct enterprises of their own and practice most of the professions in the Kingdom, such as acting as doctors, soldiers, professors, and artists. However, the majority of the businesses are under the control of the nobility, forcing many commoners to work under a noble family in their companies. All nobles answer directly to the Queen and Crown, paying taxes to the government. There are no vassalage ties between nobles, with different titles serving to display how much land and prestige someone has. It is not uncommon for unlanded and petty nobility to seek employment and fortune outside of Adhomai.&lt;br /&gt;
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The most notable aspect of the Kingdom’s economic situation is the growing wealth disparity. Commoners and lesser nobility alike see little of the rising growth in the Kingdom. Costs of goods and luxuries rise faster than wages, which rarely change year after year, resulting in a slipping standard of living for the majority of the urban population. This has led to a high amount of dissent, but little has been done. Many in the upper nobility refute or ignore the worsening situation. Ironically, with the growth of the Kingdom’s economy and steady expansion of technological access, the lower-commoners have seen a rise in quality of living.&lt;br /&gt;
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The presence of megacorporations is quickly growing since the New Kingdom has been receptive to the SCC. Unlanded nobles and entrepreneuring commoners are known to leave Adhomai to work for megacorporations, seeking fortune outside of the Kingdom. &lt;br /&gt;
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== Notable National Companies ==&lt;br /&gt;
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*&#039;&#039;&#039;Dymtris Construction:&#039;&#039;&#039; a civil construction company based in the city of Dymtris. They are currently owned by the Rukhaylo dynasty, an influential family with contacts in the Parliament. Dymtris Construction specializes in constructing houses and restoring pre-contact buildings. They were responsible for the restoration of the Imperial Palace and are currently working on a large system of fallout bunkers throughout the Kingdom. Dymtris Construction is infamous for paying lower salaries and providing precarious accommodations to its workers, despite this, they enjoy popularity among NKA Tajara as one of the few non-alien construction firms.&lt;br /&gt;
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*&#039;&#039;&#039;Royal Firearms:&#039;&#039;&#039; originally funded by a Kaltir&#039;s gunsmith as a small workshop, the Royal Firearms is a weapons company responsible for supplying the Royalist military, law enforcement, and diplomatic service with small arms. The enterprise also has a strong presence in the civilian markets with its revolvers and hunting shotguns. Royal Firearms is currently working with the government to develop and manufacture an automatic service rifle for the Kingdom&#039;s army, alongside working with [[Zavodskoi Interstellar]] and [[Empire_of_Dominia#Great_House_Corporations|Morozian Imperial Armaments Conglomerate]] to supply the newly created [[#Raaktiye Pretnarii|Raaktiye Pretnarii]]. Royal Firearms made extensive use of POW’s forced labor during the Second Revolution.&lt;br /&gt;
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*&#039;&#039;&#039;Minharrzka Maritime Company:&#039;&#039;&#039; situated in Miran&#039;mir, the Minharrzka Maritime Company is the largest maritime engineering business in the New Kingdom. The company is involved in producing and maintaining the Royal Navy&#039;s ships. Minharrzka Maritime Company also builds civilian vessels. The organization is currently controlled by the Rahimkulov family. Because of the supposed friendship between the Rahimkulov dynasty and Grand Admiral Mahtra Dynhaas, the enterprise has access to the best contract possible with the navy. They are the oldest company among the “big three”.&lt;br /&gt;
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*&#039;&#039;&#039;Rahimkulov Interstellar:&#039;&#039;&#039; the youngest of the national corporations, Rahimkulov Interstellar is the only Royalist orbital shipyard. [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-165383 Following its creation] by the same family controlling the Minharrzka Maritime Company, it received numerous contracts with the Mercantile Flotilla. It relies heavily on megacorporate workers hired from NanoTrasen and [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183821 formerly] [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#findComment-160966 Hephaestus Industries] in the construction and designing of new vessels. It is currently in an unstable position with many questioning whether it is even turning a profit due to the current phoron scarcity and subsequent crash in the ship building market.&lt;br /&gt;
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== Tourism ==&lt;br /&gt;
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Since the end of the Second Revolution, tourism has become a fast-growing sector in the New Kingdom. Deals with megacorporations, [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#findComment-159338 such as Idris Incorporated], have allowed the nation to quickly offer many touristic opportunities. While some big national companies have started to dominate the market, several smaller agencies still exist. Outside of historical attractions, the NKA is home to areas with a well-preserved native culture and natural beauty, such as the Zarr&#039;jirah Mountains and Bar&#039;jar. Resorts on the Peninsula of Harr&#039;nrr are popular with the nobility. However, the ongoing instability in the south may begin to threaten the Royalist tourist industry. Alien visitors are generally welcome in the Kingdom due to the prosperity they bring, however they have become rare with the high cost of travel and the suspicion placed upon them by more conservative elements of the Kingdom.&lt;br /&gt;
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= Technology =&lt;br /&gt;
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Much like the Democratic People’s Republic, the New Kingdom inherited a portion of Republican technology when they broke from the once-unified Hadiist government. However, the social strata of the Kingdom is exceedingly different, and their isolated territory in the North did not see that much development prior to the War. The New Kingdom has been forced to grapple with this reality, and, as a result, most advanced technology has been appropriated by the landed nobility unlike the peasants, who are left to return to the older ways. &lt;br /&gt;
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== Civilian ==&lt;br /&gt;
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By design, the noble Njarii of the New Kingdom enjoy access to a wide variety of modern inventions. Once again, the nobility has begun to hoard technology for itself, and while different levels of political power and nobility permit access to varying ranges of items. Nobles enjoy devices like human-made televisions, gaming systems, automobiles, computers, advanced kitchen appliances - anything they can afford to buy, import, and upgrade in their own household. Thanks to growing industrialization, and Mahveh Azunja’s policies, these advances have begun to trickle down to the peasantry. Import costs all but prohibit affordable luxuries for all but the upper nobility, and the lack of emphasis on alternatives produced in the Kingdom results in little recourse. However, the second-hand market for goods remains a strong force, even if it technologically lags far behind the rest as it grows only when the nobility have had their fill of a particular item.&lt;br /&gt;
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Peasant homes are usually constructed with wood and stone. Owing to their far northern homeland, boilers and wood-burning stoves are typical to provide warmth and hot water, although homes closer to denser villages and cities may be afforded centralized municipal heating. While the majority of homes still have an icebox, many have transitioned to early freezers or, for more traditionalist communities, storing food and meat in the frozen ground as Tajara did for thousands of years. Simple, reliable furniture and breathable, sturdy clothing for the workday is favored. The majority of the rural peasantry has basic electricity for lighting or simple appliances, however well-off commoners are increasingly installing fridges, basic second-hand televisions, and washing machines as the Kingdom’s economy grows. Notably, however, many rural utilities are unreliable. Banditry, budgetary restraints, and poor infrastructure lead to questionable access forcing many to utilize traditional methods when the local utilities fail.&lt;br /&gt;
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Cities in the interior of the Kingdom enjoy easier access to these amenities. While by no means approaching the level of wealth and decadence landed nobility might enjoy, city-dwellers do gain access to utilities like reliable plumbing, heating, and electricity. Widespread illiteracy means that most homes in the city have radios so they can receive news and updates from the Imperial government. The New Kingdom has many of these bustling metropolises, and though they are nowhere near as industrialized as the People’s Republic, a melding of technology with older Tajaran styles and traditions has offered city-living peasants a brighter lease on life.&lt;br /&gt;
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The New Kingdom’s industry is heavily focused on the mining and agricultural sectors, and as such these tend to receive the most investment and attention from Imperial elements. Miners and farmers have only recently begun seeing the widespread use of newer machines. Powered mine-carts are utilized in most mines, alongside mechanized drills and equipment. Many rural mines still utilize lever-powered mine-carts and steam shovels, however even these operations are seeing heavier investment from local nobility. Farms use a mix of N’hazfu-driven tills and early diesel tractors. A good portion of the populace is devoted to maintaining these two economic powerhouses, favoring the agricultural sector. To escape from the monotony of this work, and in lieu of entertainment like televisions or radios, the performing arts have made a huge comeback in the North. Plays, musicals, poetry nights - anything to help distract the peasantry from the grind of their daily lives. Theaters are especially common in most villages.&lt;br /&gt;
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Personal computers are a rare sight in the New Kingdom’s homes; only the nobility has enough influence to acquire one. Following the Armistice and further deals with megacorporations, terminals have been shipped to most villages and major cities for general use. These machines are found in the houses and offices of the local governors, who are all usually nobles, for them to decide when it is proper for anyone to use the computer. Owing to this practice, most of the population’s access to this technology is held hostage by the plutocracy.&lt;br /&gt;
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Transportation within and across the Kingdom, as with many parts of the monarchy, is heavily divided between nobles and commoners. Many nobles enjoy the ownership of personal vehicles. Old Hadiist models are common, however the newer Pryzark-19 has been on the rise. Roads are rarely paved outside of the cities, however many nobles insist on utilizing their local workforce to keep these stone or dirt paths well maintained. A growing trend is the use of stone-paved roads as a measure of dedication by a noble to their locality, a trend which has helped push the steady growth of the Kingdom’s road network. Commoners have little access to vehicles. Those within cities are forced to rely on local buses or taxis, both of which come at a cost. Many choose to live near their workplace as a result. Those in rural regions often live on the very farms they till, or in company towns built around mines. Transport here is limited to a handful of buses, cars, and trains.&lt;br /&gt;
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Intercity travel is heavily reliant on the dated train network across the New Kingdom. Since the end of the war, the rail network has been expanded to incorporate new agricultural and mining industries, but this has come at the cost of passenger connectivity. Commoner trains, outfitted with the most basic of passenger accommodations, have to wait for freight trains to pass before continuing their journey. Noble trains, featuring luxury accommodations, are given utmost priority on the network. Every train, regardless of origin or destination, is under the ever looming threat of banditry. It is common for obstructions to appear on tracks, then a sudden rush of Zhsram riding bandits to arrive, demanding the money and valuables of all on the train. Noble trains typically have corporate hired protection, however commoner trains must rely upon the overextended Raakti Shariim and Royal Constabulary.&lt;br /&gt;
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=== Notable Civilian Vehicles ===&lt;br /&gt;
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*&#039;&#039;&#039;Pryzark-19:&#039;&#039;&#039; a half-track, brougham style automobile designated to be sold to the nobility. Anyone planning to buy a Pryzark-19 will likely have to acquire a loan. As the Kingdom&#039;s economy grows, these cars have become a status symbol. This has led to a subculture of nobility heavily modifying their Pryzark-19’s to suit their tastes and showboat their wealth. Queen Shumaila is known to be an avid admirer of the Pryzark-19; tabloids speculate she owns at least three.&lt;br /&gt;
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*&#039;&#039;&#039;Ha&#039;rron Sled:&#039;&#039;&#039; used since immemorial times by the Tajara, the Ha&#039;rron Sled is now only commonly seen in the northern territories of the New Kingdom. As much of the technology is concentrated in the hands of the nobility, the population in most isolated regions has to rely on the old ways for transport. Trained since birth, the pulling Ha&#039;rron can traverse hundreds of kilometers of snow and ice in a matter of days. Sleds were used to bring supplies to the army during the winter. The Raaki Shariim also make extensive use of them during rural operations. &lt;br /&gt;
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*&#039;&#039;&#039;Icehover:&#039;&#039;&#039; a boat-shaped, amphibian vehicle capable of traveling over ice, land, and water. The Icehover works by blowing air under the hull that is above the atmosphere&#039;s pressure. The difference in pressure causes drift that allows the vehicle to move. The Icehover is favored by fishers for its versatility; it can be used in warmer seasons and when the sea is frozen because of the winter. The Icehover’s appearance among the river pirates of Southern Harr’masir has led to accusations of the NKA government supplying piracy there.&lt;br /&gt;
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== Medical ==&lt;br /&gt;
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Advanced medical treatment in the New Kingdom is typically reserved for the upper class. The landed nobility get to enjoy the most of new advancements in gene therapy, surgery, or cosmetic operations - far beyond what the average peasant can get, thanks to their political status and the privilege that comes with it. Equally, with the New Kingdom currying favor with NanoTrasen, they have access to medical care even on par with what the average Republican citizen may receive in cities like Nal’tor. The same, however, cannot be said of the lower classes. Peasants are often hospitalized for longer periods of time and tend to have higher mortality rates both from increased stressors and dangers from work and insufficient medical care. Access to sufficient medical care remains a hot topic among the New Kingdom, even as access is steadily expanded as the New Kingdom advances its technologies.&lt;br /&gt;
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Traditional remedies, such as the usage of Messa&#039;s Tears or S&#039;rendarr&#039;s Hands, are popular for cuts and burns. Many peasants still practice old methods of curing ailments, like salt-water gargling for strep throat and even in some rural areas bloodletting to ‘cleanse the body of its unnatural vapors’, albeit the practice is rapidly dying as rural clinics spread. Poor understanding of medicine amongst the rural population complicates wounds sometimes, but medical architecture leftover from the Republicans or built by newer nobility gives the typical peasant the ability to visit a doctor - if they can afford it. Most cannot, however, and village religious leaders or family elders tend to care the most for their injured. Education and understanding of anatomy is not as advanced, and experience varies wildly from village to village.&lt;br /&gt;
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Infant mortality rates in the New Kingdom tend to be high. While the children of nobility tend to have easier access to life-saving care in the event of abnormal births or defects, peasant families are not nearly so fortunate. The typical New Kingdom family will have many children, but there is a high chance a few may die in the first few months or years of their lives. This has diminished with the introduction of vaccinations to larger cities in the New Kingdom, but unlike other powers, medical facilities lack the ability to mass-produce these inoculations and the government relies on NanoTrasen to step in, leading to a rise in the cost of drug prices.&lt;br /&gt;
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== Military ==&lt;br /&gt;
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Unlike the People&#039;s Republic or the Democratic Republic, the infantry of the New Kingdom is not as mechanized. While they do have tank corps and technicians, they still maintain the usage of outdated tactics and units like cavalry or grenadiers. Whereas the other powers focused their power on offensive research, the New Kingdom prepped for and successfully waged a defensive war against the invading Republican army. Most branches of their military are aimed towards defending the northern territory - with their most offensive units being their naval forces. Indeed, out of the three powers, the New Kingdom has invested the most into its navy.&lt;br /&gt;
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Some of the Republic’s most brilliant admirals and veteran ship crews seceded with the New Kingdom, a defeat that the Republican navy has not recovered from. While this benefit does not give them much beyond bombardment for land operations, the massive fleet of formidable ships, aircraft carriers, and anti-submarine detectors has kept both other powers on the ropes when it comes to engagements on the seas. Their enemies are wary of engaging the Imperial Navy unless absolutely required - and as such, this reputation equally carries over with privateers or pirates, who scarcely engage with the Imperial Navy as well. &lt;br /&gt;
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The New Kingdom is widely known for having very reliable equipment; military research is less involved in experimental or expensive designs, and instead industrial capacity is devoted towards tried-and-true and traditional weapons, like bolt-action rifles or bayonets. Lacking the intense industrialization of the other nations, artisans of the New Kingdom focus on producing arms and armor that is less prone to failure and requires less maintenance. It takes longer, but the end result typically is the production of high-quality armaments, giving the average Imperial soldier a leg up on the battlefield.&lt;br /&gt;
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=== Weapons ===&lt;br /&gt;
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Due to its prior isolation and economic situation, the New Kingdom of Adhomai relies on more traditional weaponry. Soldiers are usually armed with simple bolt action rifles and bayonets, while sailors and expeditionary marines are given the few available semi-automatic weapons. Officers have more freedom in their gear, as they are allowed to use any personal weapon on the field. Currently, the New Kingdom fields the [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-170194 select-fire Varnoshyk Automatic Rifle] as its service rifle, although roll-out of the service weapon has been slow.&lt;br /&gt;
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Firearms are more common in rural regions than in the few urban centers, owing to the culture of the agrarian nobility and peasantry. Commoners are able to obtain and carry small semi-automatic weapons, such as hunting shotguns and pistols. Nobles have more freedom in acquiring weapons, having been granted the right to acquire automatic weapons.&lt;br /&gt;
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==== Notable Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039;Hand Cannon:&#039;&#039;&#039; created because of a shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient Tajaran technology. Usually found in the hands of sailors and marines of the Royal Navy, this fearsome firearm is able to propel small cannonballs with destructive force.&lt;br /&gt;
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*&#039;&#039;&#039;Royal Firearms Service Revolver:&#039;&#039;&#039; a simple and reliable double-action revolver, favored by the nobility, officers, and law enforcement. The design is known for having an outdated reloading mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has allowed countless copies to flood the Kingdom’s markets.&lt;br /&gt;
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*&#039;&#039;&#039;Lawbringer Mk.I:&#039;&#039;&#039; an advanced, rare energy weapon, obtained through a mysterious otherworldly benefactor. The gun has nonlethal, lethal, and explosive firing modes. The presence of the Lawbringer causes awe in the forces of the New Kingdom and their enemies, as the few Imperial Dragoons allowed to wield it are well trained in its use. Due to its highly expensive manufacturing cost, only a few hundred were ever produced.&lt;br /&gt;
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*&#039;&#039;&#039;Frozen Sea Harpoon Gun:&#039;&#039;&#039; adapted from fishing tools, harpoons were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped with all sorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. Smaller versions are usually carried by sailors and fishermen.&lt;br /&gt;
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==== Notable Experimental Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039;Worm Signal:&#039;&#039;&#039; developed from research made on Hma&#039;trra Zivr&#039;s high-frequency communication, the worm signal is a device capable of luring the aquatic creatures to a certain location to attack ships. Since this weapon requires a radio tower to function, its deployment is limited to the Kingdom&#039;s coastal regions. Because the signal is unable to fully control the Hma&#039;trra, the Royalist navy must vacate any place before it is used to avoid being caught as well.&lt;br /&gt;
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*&#039;&#039;&#039;[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#findComment-156543 Big Alzrun:]&#039;&#039;&#039;  expanding on the already existing railway gun designs, the New Kingdom&#039;s military recently invested in the development of a massive cannon. The Big Alzrun is a fifty meters long and fifteen meters tall artillery piece. Planned primarily as a siege weapon, the gun is able to fire a large round capable of destroying any known fortification over a distance of kilometers. An entire Train, alongside thousands of workers, is used to transport and deploy the weapon. Big Alzrun also has its own anti-aircraft defenses to reduce its vulnerability to airstrikes. Because of its great cost, only one has been built so far.&lt;br /&gt;
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==== Notable Military Vehicles ====&lt;br /&gt;
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*&#039;&#039;&#039;Zhsram II:&#039;&#039;&#039; a prewar light tank commissioned by the military at the start of the Second Revolution. The tank turned out to be rather unreliable and had limited space for its staff. Due to a shortage of experienced crew, technical issues, and a lack of concise doctrine, the Zhsram II saw little use. New tanks continue to be built and provided to the army, but the high command is urgently attempting to find a better replacement for the outdated vehicle.&lt;br /&gt;
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*&#039;&#039;&#039;Railroad Cannon:&#039;&#039;&#039; artillery pieces or naval cannons mounted on train wagons used extensively by the New Kingdom during the Second Revolution. Lacking fast transportation methods, the military made use of the train system to quickly bring artillery to the frontlines. This also allowed them to deploy bigger guns. The railroad cannon was effective when defending and sieging cities, but proved to be vulnerable to airstrikes and rail sabotage.&lt;br /&gt;
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*&#039;&#039;&#039;Armored Aerosled:&#039;&#039;&#039; a propeller-driven sled used for reconnaissance. Introduced throughout the offensive of 2461, the armored aerosled is protected by light metal armor and is usually armed with a machinegun. It is crewed by a driver, which sits closer to the engine, and a gunner at the front. Plans to further develop this vehicle are underway; military officers have proposed arming the aerosled with anti-tank guns and grenade launchers for hit-and-run attacks.&lt;br /&gt;
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*&#039;&#039;&#039;[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#findComment-162320 Wheel Tank:]&#039;&#039;&#039;  single-track-wheeled light reconnaissance vehicle inspired by the Tajaran monowheels. It has room for a single driver who also controls its armament, a pair of machine guns. To help with stability, it has two steerable wheels on its sides. Its sacrifices much of its armor in favor of speed; while it can withstand small arms fire, it is very vulnerable to most anti-materiel weaponry. The Wheel Tank was recently developed as part of the Kingdom&#039;s attempt to modernize its military.&lt;br /&gt;
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*&#039;&#039;&#039;[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-165777 Experimental Walker Frigates:]&#039;&#039;&#039; Old Royal Navy frigates retrofitted by the Minharrzka Maritime Company with a set of six mechanical legs to allow for walking on coastal land. Slow and clumsy, they are intended to support land invasions as artillery support or as mobile bunkers in terrain cover. The crew compartments are cramped and offer little space due to the size of the mechanism. The frigates’ reliability is currently being tested.&lt;br /&gt;
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== Extranet ==&lt;br /&gt;
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The New Kingdom officially entered the extranet in 2458 after acquiring a contract with frontier providers. Because of this later arrival, most of the websites are government-related or hosted by migrants. The Royalism extranet is atrociously slow due to the outdated and scarce national infrastructure. Censorship is limited to content considered immoral by the general public. &lt;br /&gt;
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=== Notable Websites ===&lt;br /&gt;
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*&#039;&#039;&#039;TheirHeritage:&#039;&#039;&#039; a website destined to cataloging and preserving the history and members of the noble dynasties. Users can create profiles and add themselves to the treelines after confirming their identities through documents and pictures. TheirHeritage is infamous for not allowing non-Njarir and Tajara of mixed background to register.&lt;br /&gt;
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*&#039;&#039;&#039;WorkDay:&#039;&#039;&#039; created to help the growing city business find employees, Workday has grown to become the main Employment website of the New Kingdom. Outside of the popularity with the locals, it has helped the megacorporation in finding willing and skilled labor to ship off the planet. Despite originally being a free service, there is now a premium subscription that allows a user privileged access to megacorporation opportunities.&lt;br /&gt;
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*&#039;&#039;&#039;Miran&#039;mir Archive:&#039;&#039;&#039; the digitalized archive of the Miran’mir Academy of Scientific Pursuits museum. The website was created as part of an initiative to preserve the Tajaran history threatened by the war. The website provides access to digital versions of ancient Adhomian texts, interactive images of artifacts, and academic papers.&lt;br /&gt;
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= Regions =&lt;br /&gt;
[[File:Internaldivisions-nka.png|300px|thumb|A map of the New Kingdom&#039;s regions.]]&lt;br /&gt;
== Old Kaltir ==&lt;br /&gt;
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Stretching from Nusinsk, up the isthmus, and towards the northern borders of the New Kingdom are the lands referred to as Old Kaltir. As the name implies, these lands were ruled by the Azjuna line before the First Revolution and the collapse of the Kingdom of Kaltir. This is the homeland of the most loyal of the NKA. Previously devastated in the First Revolution and once again during the Second Revolution, Old Kaltir is steadily rebuilding itself post-armistice. Construction workers and other laborers work hard to rebuild and industrialize the cities. Life in the villages continues on as always, but the trappings of modern corporate life slowly creep in thanks to increasing megacorporation presence in the New Kingdom. Planners believe that once the reconstruction is complete, the provinces of Old Kaltir will be the greatest in the New Kingdom. &lt;br /&gt;
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== Peninsula of Harr’nrr ==&lt;br /&gt;
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Settled in the very beginning of the Colonization Age and the [[S&#039;rendarr and Messa#The_Suns_War_of_Harr.27masir|Suns Wars]], the Peninsula of Harr’nrr is a venerable section of the continent. Its largest city, Baltor, was the first settlement to be constructed on Harr’masir. The land&#039;s old history is evident in the countless fortresses and sun temples that dot its forests and towns. Many of the temples remain in use, and every Sun Priest will be more than happy to share the great history of them with any traveler. The fortresses were made into museums or art galleries decades ago. Most of the land is covered in woodlands. Lumber exports are a prime industry for this region thanks to them. &lt;br /&gt;
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The Peninsula was under the control of the Ras’nrr Empire pre-Revolution. It was the only colonial holding kept on Harr’masir and ruled by a line of Kings that promoted strict adherence to their ideas of militarism. Much of the population were involved in supporting its heavily bloated army. Despite their claims of being the greatest fighting force on Adhomai however, the army of the Harr’nrr Kingdom was utterly annihilated by the PRA. Harr’nrri soldiers fought to their last in some of the most brutal clashes in the later stages of the First Revolution. Shockingly, the general population of the peninsula accepted Hadiist rule easily. Many came to see the People’s Republic as liberators from an oppressive military regime. To help transition the populace into the new culture espoused by the Republic local administrators began to promote artisanship and trades.&lt;br /&gt;
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During the Second Revolution, the population initially supported the Republic in its war effort. But the introduction of the PRA draft in 2458 led to mass protests in the cities and towns. When those protests were suppressed by the PSIS, support for other factions rose and the NKA and ALA began to compete for influence. While cities turned to the NKA, the towns and villages saw the rise of liberator cells. Ultimately it was the NKA who seized control of Baltor when their 2461 offensives swarmed over the land and their marines took Baltor. While the royalists celebrated the liberators were faced with a hard choice: Abandon their land to join their ideological brothers, or swallow a bitter pill and remain home under the New Kingdom. Most chose to leave for the lands held by the DPRA. &lt;br /&gt;
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Today, Baltor is a cultural centre of the NKA with its traditional artisans, artists, and filmographers gaining immense popularity across the nation. Reconstruction efforts in the region have focused on the expansion of heavy industries, being the focal point of the Kingdom’s heavy machinery sector. To that end, corporate presence was once high around the NanoTrasen factories, but as the phoron shortage shrinks corporate industries so does the presence of these corporations. The Harr’nrri themselves are considered a more pacifistic and arts-inclined people, with a heavy emphasis on respect towards their fathers and faith.&lt;br /&gt;
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== The Borderlands == &lt;br /&gt;
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The borderlands refers to the region that was once the Duchy of S’rendul, now the southwest border of the New Kingdom. It is home to the Southern Harr&#039;masir citizens of the NKA. During the Second Revolution, this area saw fighting between the People’s Army and ALA-Funded bandits. The Imperial Army took the region after the pact between the DPRA and NKA was signed and the People’s Army was defeated at the northern front. Despite the ceasefire, many of the bandit gangs remained in the region. To this day they continue to cause issues for local law enforcement by robbing trains, transports, or businesses while claiming to be fighting for the liberation of the Southern Harr&#039;masir people. Compounding these issues of crime is the festering moonshining and counterfeiting rings appearing in the local settlements. Law enforcement and the Raakti Shariim have their hands full attempting to handle the problems. For every gang taken down another seemingly pops up to take their place. With the appearance of the Adhomai Democratic Front, an argument has erupted in the parliament over how to pacify the crime-riddled provinces. &lt;br /&gt;
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Life for the locals has changed little underneath the rule of the New Kingdom. Their traditions and culture are kept alive with currently no state interest in influencing them. The values of the Southern Harr’masir people continue as they did pre-Revolutions and the image of the noble but humble N’hanzafu rider shines on. Nobility from the old Duchy has returned to the region in the hopes of gaining political clout or business success. They’re generally unsuccessful in these endeavours unless they are one of the few granted power by the government or somehow strike it rich in the marketplace. &lt;br /&gt;
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== Zarr&#039;jirah Mountains == &lt;br /&gt;
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Located along the southern border and characterized by its sharp peaks, lush valleys, and hard-lived locals, the Zarr’jirah mountains are a small but beautiful corner of the NKA. The arid grasslands of the mountain sides are contrasted heavily by the valleys between them. During the summers the snow on these valleys melts to reveal fields of vibrant flowers and waist-high grasses. When the wind blows into the passes, the greenery is turned into a swirling grass sea. Towns and farms here are terraced and built into the mountainsides. Tourism has become a growing industry with the Second Revolution’s end.&lt;br /&gt;
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The mountain range is home to communities of M’sai. These people trace their lineage back to explorers sent across Harr’masir during the colonization age. In exchange for their services, the nobility had granted these M’sai the privilege of establishing their own homeland within the Zarr’jirah mountains. These mountain men honed their survivalist skills by carving out a home in the peaks. Zarr’jiri culture centers heavily around self-sufficiency and survivalism. Children from a young age are raised to be expert mountain climbers, foragers, and hunters. For most of Zarr’jiri history, children were forced to camp by themselves in the wilds to prove their skillset. The PRA ended this practice due to the increase in child mortality rates it caused. Men and women regularly travel into the wilds in the mountains and beyond to better their skills. The families that held the most prestige from their service would be the leaders of their respective town. Nowadays the mayors who preside over the towns are descendants of Zarr’jiri heroes. &lt;br /&gt;
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Zarr’jiri fought on behalf of the Great Duke of S’rendul during the First Revolution. When the nobility was soundly crushed by the PRA, Hadiist rulership came to the Zarr’jirah mountains. They opened up new mines to extract mineral wealth out of the area while employing the locals as labourers. Some of the denizens even came to join the Grand People’s Army. But when rumors of the restoration came to the mountains, the Zarr’jiri leaders listened. An envoy of King Azunja’s conspirators convinced them to assist in the uprising by exploiting royalist sentiments and tales of past glory. When the New Kingdom was declared in 2450 many Zarr’jiri fighters came to fill the ranks of the Alam&#039;ard. Those who remained in the range fought the local army garrison and dynamited the passes to cut off any counterattacks. The situation in the mountains for the next decade was harsh. Food was heavily rationed and constant patrols were needed to warn of the Grand People’s Army attempting to break the rockpiles or if another bombing run came. When the 2461 offensives of the Imperial Army finally reached the mountains the first thing that the returning fighters had done was loot grain stores to redistribute to their people. Despite the relief that followed, the effects of malnutrition have stunted many. The post-war situation has left much of the Zarr’jiri disillusioned. Their victory came at a severe cost to their peoples’ future with little to show for it besides vague promises from the Parliament, toxin-spewing mines, and a weakened population. With the growing dissatisfaction of the region, certain groups have been looking to curtail favor and use its natural protection [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-179070 for their own uses].&lt;br /&gt;
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== Nomadic Host of the Southern Borders ==&lt;br /&gt;
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A semi-autonomous province on the southeast borders of the New Kingdom, it was created after the end of the Tajaran Civil War. The region was gifted to the nomads as a reward for their support during the conflict. It is home to most of Harr&#039;masir [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]], under the leadership of [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]]. Rock nomads are allowed to practice their own customs and are granted a certain degree of autonomy within this place. In exchange for these benefits, they are tasked with defending the frontier and serving as cavalry in the Kingdom’s military. The low population density of the region allows wagons to roam freely; they are commonly followed by a herd of animals Despite the existence of the Host, most Zhan nomads still don’t recognize its borders. Caravans are known to leave the province and wander the rest of the Kingdom or beyond into the Democratic People’s Republic territories; this is a common source of friction between both countries. The nomads are seen as lesser-thans by much of the New Kingdom, even sometimes by the other settled Zhan-Khazan. When they leave their province they often face discrimination or stereotyping. Nomads have taken to wearing trophies and honors they gained as a display of their competency and might to those who look down on them. &lt;br /&gt;
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The province is governed by Rustam Harmaliik and his council of elders. Unlike the Kingdom’s citizens, the nomads only answer to their own leaders, instead of being subject to the Crown authority. Rhazar&#039;Hrujmagh living in the Host are seen as traitors by the rest of the Adhomian rock nomad community, as they decided to follow a leader that was elected without consulting the caravans of Ras’nrr. Non-nomadic inhabitants of the province are farmers and ranchers that lived in the region before the creation of the Host; they have a mixed relationship with the nomads. The conflict between the settlers and the Rhazar&#039;Hrujmagh is common, as they often see each other as unlawful occupants of the land.&lt;br /&gt;
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== Bar&#039;jar Amohda Exiles ==&lt;br /&gt;
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A large community of Amohdan immigrants can be found in Bar&#039;jar, transferred from the [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|Island]] to the New Kingdom after the ceasefire treaty with the Adhomai Liberation Army. Composed mainly of monarchists that followed the Royal Army after their retreat from Amohda, they have settled on the coast of the Northern Harr&#039;masir. They have brought their culture and martial art traditions with them, opening lodges and serving the New Kingdom’s military in their own auxiliary divisions. Most of the Amohdan community has not given up on the hopes of returning to their homeland; as the dream of restoring the monarchy in the isle is still alive among them. The relations between the exiles and the Kingdom’s citizens are [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#findComment-158981 generally positive]. Many nobles seek to acquire Amohdan blades; a sought-after curiosity and sign of wealth. Despite the existence of this alliance, lodge membership and the learning of their swordsmanship remains something exclusive to the members of the Amohdan community.&lt;br /&gt;
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= Major Cities =&lt;br /&gt;
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*&#039;&#039;&#039;Kaltir:&#039;&#039;&#039; the capital of the New Kingdom of Adhomai. The largest and most industrialized urban center in the Kingdom, with its industry focusing on heavy machinery and weaponry. Kaltir is known for its cultural attractions: museums, opera houses, art galleries, and traditional pubs are found within the city. The presence of megacorporations and alien elements is the strongest here; as Kaltir has the only functioning shuttle port in the entire country. The Kaltir Imperial Palace, the home of the Azunja dynasty, can be found here. The [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]] is one of its most renowned learning centers.&lt;br /&gt;
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*&#039;&#039;&#039;Bar&#039;jar:&#039;&#039;&#039; a coastal town, home to the majority of Amohda exiles residing in the New Kingdom. Most of its inhabitants are employed in the fishing or clam farming business. The city is famous for its seafood cuisine, Ras&#039;val Clams are considered a staple in the region. The Amohdan population has started to open their lodges and mix their traditions with the local ones, creating their own blend of culture. Bar’jar also had contact with Zhan nomads during the war; as it was the location where they were temporarily settled before the creation of the nomadic host.&lt;br /&gt;
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*&#039;&#039;&#039;Miran&#039;mir:&#039;&#039;&#039; the main harbor of the New Kingdom, where the bulk of the royal navy is situated. Home to the largest shipyard in Adhomai, where several ships dock daily for repair or supplies. Most of the locals are employed in the shipwright industry or in the service sector, although canning and heavy manufacturing are rapidly growing industries in the city to support the naval sectors. The city is visited daily by travelers and sailors from all over the Kingdom. Miran&#039;mir is the home of the [[Tajaran Educational Institutions#Miran&#039;mir Academy of Scientific Pursuits|Miran&#039;mir Academy of Scientific Pursuits]] and its museum.&lt;br /&gt;
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*&#039;&#039;&#039;Dymtris:&#039;&#039;&#039; the site of the now-defunct Dymtris Line, which protected the New Kingdom for nearly a decade before being destroyed by the major People&#039;s Republic offensive in 2458. The city has an important cultural significance; it is the bastion that protected Kaltir from the Republican Army for years. Dymtris was changed deeply by the constant battles close to it; many memorials and monuments dedicated to the ones that fell in its defenses can be found in the streets and parks. [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]] can be found in this city. Marryam is the patron god of Dymtris.&lt;br /&gt;
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*&#039;&#039;&#039;Baltor:&#039;&#039;&#039; a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns’ wars. Baltor played a strategic role in controlling the Ras&#039;val sea during the Second Revolution. A town emerged around the fort over time, attracted by the safety provided by the military presence. Since the end of the Second Revolution, Baltor has become a major industrial power within the Kingdom, being the focus of most newer corporate factories. The city is known for its skilled watchmaker artisans, a trade that has been passed down through generations. The Mez&#039;gin clock tower, located at the town square, is one of its points of interest.&lt;br /&gt;
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*&#039;&#039;&#039;Olska:&#039;&#039;&#039; a mining town close to the Zarragh Lake. The city was one of the last Republican bastions in Harr’masir during the final chapters of the Second Civil War. However, it avoided any substantial damage due to the surrender of the garrison during its siege. The Kraszar Library is the main attraction in Oslka; an extensive deposit of knowledge preserved by its priesthood. The city attracts many scholars and Kraszarrumalkarii, with some of them taking up residence on it. Its parks have reserved spots for storytelling. Kraszar is the patron god of Olska.&lt;br /&gt;
[[File:Tajara_beach.png|thumb|A child playing on the beach with Nisinsk in the background. A variety of personal crafts are still used by New Kingdom citizens, including sailboats.]]&lt;br /&gt;
*&#039;&#039;&#039;Tunguska:&#039;&#039;&#039; once a secretive People&#039;s Republic military base in the northern wastelands of Harr’masir. The compound was attacked by the Royal Navy in 2459. For unknown reasons, the New Kingdom abandoned Tunguska shortly after its capture. Its underground installations were sealed and all the military hardware was left behind; it is a collection of buildings, tanks, and autogyros that remain left to rust on the cold winds. The compound has turned into an eccentric tourist attraction, with Tajara and alien visitors paying local guides to take them to the area. Many return with stories of unexplained events happening at Tunguska, ranging from disembodied voices to the entire place changing shape and size overnight.&lt;br /&gt;
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*&#039;&#039;&#039;Nusinsk:&#039;&#039;&#039; a city built around the extraction and processing of Nas’kin Ocean’s oil reserves. Once a small fishing village before the discovery of oil close to its shore, Nuskink was quickly transformed by Al’mari’s administration into a major refinery center. However, any wealth was drained away to the more central places of the People&#039;s Republic; the locals did not benefit from the discovery. Most refineries and platforms were moved or destroyed during the Second Revolution. After the Armistice, the New Kingdom is slowly rebuilding the city’s industry to help fuel their fleet and growing industrialization. Growing air and water [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-170449 pollution] are now one of the city’s major concerns.&lt;br /&gt;
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= Architecture =&lt;br /&gt;
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The dominant architectural school in the New Kingdom is known as Adhomian Neoclassical. This style seeks inspiration from Pre-War buildings. Its main characteristics are complex structures, colorful exteriors, intricate ornamentation, and asymmetrical designs. While Royalist architects were mostly focused on restoring old buildings to their former glory, the wealth brought by the Armistice has created opportunities for the nobility to commission new extravagant monuments. Even when struggling with their previous debts, the New Kingdom&#039;s nobles still seek to build a fancy summer house. While Commoners&#039; houses are more practical and do not stray from cheap materials, they are still adorned with traditional pieces of art and vibrant colors.&lt;br /&gt;
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== Major Monuments ==&lt;br /&gt;
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*&#039;&#039;&#039;Kaltir Imperial Palace:&#039;&#039;&#039; the ancestral home of the Azunja dynasty, the Kaltir Imperial Palace once served as the Kingdom&#039;s seat of government. Today, its function is to house the royal family and host events. Much of its previous decoration and furniture was lost during the Hadiist invasion of the Kingdom; the building was transformed into an administrative office by the People&#039;s Republic. With the help of Miran&#039;mir Academy&#039;s Restorers, the Palace is slowly recovering its missing objects.&lt;br /&gt;
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*&#039;&#039;&#039;Vlrralkhzazhul Line:&#039;&#039;&#039; built after the offensive of 2459, the Vlrralkhzazhul Line is a long system of bunkers, pillboxes, trenches, and air defenses meant to protect the northern regions of the Kingdom. Unlike the defunct Dymtris Line, it survived until the end of the war. Despite its distance from the frontier, Vlrralkhzazhul continues to be expanded; its mighty halls and wide complexes are unmatched by any other fortification system in Adhomai. Many suspect that this expansion is nothing but a plot by the military to embezzle funds.&lt;br /&gt;
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*&#039;&#039;&#039;Mez&#039;gin clock tower:&#039;&#039;&#039; situated in Baltor&#039;s main square, the Mez&#039;gin Clock Tower is a Gunpowder Age era astronomical clock. Commissioned by the Rasn&#039;rr Empire, the tower is the oldest Adhomian clock still in function. The monument is adorned with statues of mythological figures, ancient Kings, and deities. The clock is famous for its accuracy and extremely complex mechanism for its time. Legends claim that the clockmaker who designed Mez&#039;gin was blinded on the order of the emperor so he could not replicate his work.&lt;br /&gt;
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= Government and Ideology =&lt;br /&gt;
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The New Kingdom of Adhomai is a constitutional monarchy, with the King acting as the head of the judicial and executive system. The Parliament is divided into a chamber of Nobles and a chamber of Commoners. The Chamber of Nobles is constituted by hereditary positions held by the nobility. The representatives in the Chamber of Commoners are elected through elections. The Crown Heir is selected through the appointment of the King, with the approval of the parliamentarians.&lt;br /&gt;
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Because of the intrinsic relationship between the nobility and the public offices in the Kingdom, rivalities between the existing dynasties are common. Many of the positions are used to gain more prestige for one&#039;s family or sabotage a rival&#039;s attempt to secure a post of importance. &lt;br /&gt;
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== Royalism ==&lt;br /&gt;
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Royalism is an ideology characterized by monarchism, a constitution limiting the power of the monarch, the existence of a noble class, and the acceptance of the traditional Tajaran caste system. Its origins can be traced back to the end of the interwar period, where growing discontent with the People’s Republic allowed the return of an old dynasty bearing promises of change. Royalism attempts to reinstate the rule of the nobility over Adhomai while correcting the supposed flaws that caused the First Revolution. Despite not being adverse to progress, this ideology avoids any kind of fast change.&lt;br /&gt;
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The caste system is believed to be an essential and unavoidable element of the Taraja species. However, the active enforcement of those differences is considered detrimental; society will naturally enforce and drift towards them without any kind of interference. Instead of trying to make every Tajara equal, Royalism claims that every ethnicity has its own separated but indispensable function. But ultimately, the Njarir’Akhran are the indisputable masters.&lt;br /&gt;
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Royalism is open to diplomacy with alien powers and is generally welcoming of megacorporations. However, this stance is primarily tolerated due to the necessity of support in the conflict against the other Adhomian powers. &lt;br /&gt;
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=== Schools of Thought ===&lt;br /&gt;
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*&#039;&#039;&#039;Conservative Royalism:&#039;&#039;&#039; supported by the land-owning nobility, Conservative Royalism aims to maintain the political and social status quo while bringing economic prosperity to the Kingdom. A Monarch restricted by a parliament, composed of hereditary titles, and a constitution is seen as the perfect system to guide the Tajara people. Decision-making should remain in the hands of the nobility, while commoners should have their survival and basic rights guaranteed by the state. Megacorporations are welcomed with open arms by Conservative Royalists; they are an opportunity to attract foreign investments and modernize the nation. [[Notable Tajara#Grand Duke Akym Yudenikh|Grand Duke Akym Yudenikh]] is the main proponent of this ideology&lt;br /&gt;
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*&#039;&#039;&#039;Absolute Royalism:&#039;&#039;&#039; supported by the military and the rural population, Absolute Royalism believes that the power should be concentrated in the hands of the Monarch. The parliament and the constitution are obstacles to the progress of the nation. An absolute monarchy backed up by a strong army and navy is deemed as the best alternative to secure the Kingdom against any threats. Due to their might, the Majesty has the right to dictate what is the most adequate alternative to any situation. Absolute Royalists are opposed to diplomacy with alien governments and the presence of megacorporations, for they believe that the nation should not rely on foreigners to stand on its own. [[Notable Tajara#Grand Admiral Mahtra Dynhaas|Grand Admiral Mahtra Dynhaas]] is the main proponent of this ideology&lt;br /&gt;
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*&#039;&#039;&#039;Populist Royalism:&#039;&#039;&#039; supported by intellectuals and the urban working class, Populist Royalism plans to further democratize the New Kingdom. While the banishment of the monarchy is unthinkable, it should instead be delegated to a symbolic role. All of the power should be in the hands of democratically elected officials. The people should take an active part in the politics and their well-being is the main priority to the Kingdom. Nobility should remain a mere cultural formality to preserve the families&#039; heritage. Populist Royalists are not opposed to megacorporations, but their activities should be tightly regulated to prevent abuses and a takeover of the nation. [[Notable Tajara#Prince Serhiy Oliinyk|Prince Serhiy Oliinyk]] is the main proponent of this ideology&lt;br /&gt;
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*&#039;&#039;&#039;Revival Royalism:&#039;&#039;&#039; also called Njarir&#039;Akhran Supremacism by its opponents, this school of thought was formulated by Absolute Royalist extremists. While Revival Royalism shares its parent ideology&#039;s authoritarianism, its main difference lies in its reactionary vision of the Tajaran caste system. Revival Royalism believes that enforcing the traditional roles through the law is necessary; society would soon fall into chaos without the ever guiding hand of the Njarir&#039;Akhran. No Tajara ethnicity is superior, only built for different purposes. Revival Royalism considers individuals of mixed heritage to be an abomination - products of a degeneracy that must be dealt with harshly. The alien and its machinations are seen to be incompatible with the Tajara; ignoring them completely is the best course of action. Its adherents are known for their interest in [[Tajaran Minor Religions#Ancient Tajara Theory|esoteric ideas]]. [[Notable Tajara#Count Tscherim Sanguszkho|Count Tscherim Sanguszkho]] is the main proponent of this ideology&lt;br /&gt;
&lt;br /&gt;
== Political Parties ==&lt;br /&gt;
&lt;br /&gt;
The Parliament is divided into four parties;&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Royal Party:&#039;&#039;&#039; this party encompasses most of the agrarian landowners and high nobility, known to be loyalists to the ruling dynasty. Their main interest lies in protecting the rights of the nobility and strengthening the civil government. Nobles and monarchists usually support this party, as they see it as the one that is fully aligned with the interests of the house of Azunja and the Kingdom. They do not oppose the presence of megacorporations and diplomacy with other galactic states.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Officers Party:&#039;&#039;&#039; this party is composed mostly of army officers, navy captains, and fervorous patriots. They seek to strengthen the importance of the military in the politics and daily life of the Kingdom, usually clashing with the other two parties. Their main platforms include increasing the spending and modernization of the armed forces. Soldiers and sailors usually support this party, as it is one of the few ways they can improve their condition and participate in politics through their superiors. They are staunchly against the presence of megacorporations and have an isolationist instance in regard to galactic diplomacy.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Commoners Party:&#039;&#039;&#039; despite its name, this party is made up of lower-ranking and landless nobles. They aim to increase the rights of the commoners and move the government to a more democratic orientation, reducing the King’s powers and the reliance on the army. Members of this organization are known to hold meetings with the population to gather and understand their concerns, making use of those problems to create their own political agenda. Factory workers, learned professionals, and urban inhabitants usually support this party, as this organization is one of the few ways that their voice can reach the Parliament. While not opposed to the presence of megacorporations, the Commoners Party is against them being allowed into the Kingdom without strict laws to control their expansion. They have an open but cautious approach in regard to diplomacy with other states.&lt;br /&gt;
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*&#039;&#039;&#039;Njarir&#039;Akhran Renewal Fraternity:&#039;&#039;&#039; once a private club exclusive to the nobility, the Njarir&#039;Akhran Renewal Fraternity became the main proponent of the Revival Royalism. Thanks to the support of the most authoritarian elements in the Parliament, it was given official party status in 2463. While the Fraternity is still a minority in the government, they are eager to support the Officers and Royal parties to acquire more influence. Supported by the most radical royalists, the Njarir&#039;Akhran Renewal Fraternity pushes for an even more authoritarian government, alongside spouting a very reactionary view on the Tajaran caste system.&lt;br /&gt;
&lt;br /&gt;
== Royal Ministry of Intelligence ==&lt;br /&gt;
&lt;br /&gt;
Formed during the early stages of the second revolution, the Royal Ministry of Intelligence, also known as the Office of Ungentlemanly Affairs, can trace its origins to royalist circles that organized their meetings in cellars of Kaltir’s pubs. First serving as the force used to free King Azunja from his prison, the RMI has evolved into an agency tasked with dealing with all kinds of foreign intelligence and threats. Internal matters are handled by the Ministry of Interior and its subordinated departments.&lt;br /&gt;
&lt;br /&gt;
Agents of the Royal Ministry of Intelligence are adept in espionage, reconnaissance, interrogation, and surveillance. Information gathering and counterintelligence are the main tasks of the RMI, as they prefer to work closely with the military in their operations. Several diplomats and consular officials are members of the agency, as their positions allow them more contact with the affairs of other nations. They have added Biesel to their theaters of operations after the armistice.&lt;br /&gt;
&lt;br /&gt;
== Law ==&lt;br /&gt;
&lt;br /&gt;
The law in the New Kingdom possesses a written code but most of its decisions rely on precedents and local customs. Judges are directly appointed by the Crown to their position. There is no jury in the Kingdom’s courts. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay for one. In spite of this provision, there is a distinct shortage of public attorneys. The justice system is biased towards the nobility, offering them greater protection and rights than the ones afforded to the commoners.&lt;br /&gt;
&lt;br /&gt;
Law enforcement in the New Kingdom is the responsibility of the Royal Constabulary, an agency under the direct control of each province. The police in urban centers are known to be well equipped and trained. However they are understaffed for the present issues in the Kingdom. Mounted constables are still extensively used in rural areas. To bolster the Constabulary’s presence and capabilities, corporate contractors have been hired to fill in gaps, both in the [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#findComment-158838 borderlands] and in the interior.&lt;br /&gt;
&lt;br /&gt;
===Raakti Shariim===&lt;br /&gt;
&lt;br /&gt;
Formed shortly after the New Kingdom declared its existence, the Raakti Shariim (Royal Peacekeepers in Tau Ceti Basic) are a specialized policing force for the Kingdom. As the Royal Constabulary was formed to manage individual provinces, the Peacekeepers exist as a Kingdom-wide force focusing on higher-profile targets such as spies, terrorists, domestic enemies of the Kingdom, and persons of interest. Their origins lie in the old orders of M&#039;sai enforcers who would track criminals roaming from fief to fief or over the borders of Kaltir. While the Peacekeepers remain mostly M&#039;sai, other races of the Tajara can be found in its ranks. &lt;br /&gt;
&lt;br /&gt;
The limits of the Peacekeeper’s manpower and supply have been tested as the Cold War goes on. Rural banditry has become the main issue occupying the officers of the Peacekeepers, and continues to be on the rise. With forces stretched thin, the Peacekeepers have resulted in working with rural frontierspeople to track bandit gangs, individual criminals, and terrorists. While the official policy is for these frontierspeople to not engage, many do so regardless.&lt;br /&gt;
&lt;br /&gt;
Officers of the Peacekeepers are specialized in handling not just investigations and arrests, but also surviving the harsh conditions they may come across while tracking criminals. Rock-climbing, foraging, medical aid, and other skills ensure the Peacekeepers will be able to handle anything the wilderness can throw at them. Armored cars are the typical mode of transportation for Peacekeepers in urban areas, but they retain bred Ha&#039;rron steeds for rural operations.&lt;br /&gt;
&lt;br /&gt;
== Adhomai Democratic Front ==&lt;br /&gt;
&lt;br /&gt;
As unfulfilled promises pile up, income inequality grows, and megacorporation influence expands, some Tajara within the New Kingdom have become disillusioned with Royalism. Founded by radicals from the Commoners Party, the Adhomai Democratic Front is an underground movement that aims to abolish the monarchy and establish a democracy. Unlike the moderates in the parliament, the Front has no interest in taking part in the government and prefers a more partisan approach. Organizing strikes, protesting, and civil disobedience are their main tools. The Crown considers the Democratic Front to be a terrorist organization; its members are actively persecuted by the Royal Peacekeepers. The ongoing repression is quickly radicalizing the group; armed action becoming increasingly common in the [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-168002 southern regions]. The group has experienced a growth in numbers, with some lesser nobility beginning to join their numbers, as a result of the worsening economic disparity in the Kingdom.&lt;br /&gt;
&lt;br /&gt;
Because of the distance from the capital and large working population, the Adhomai Democratic Front found most of its support in the region around Olska. Supporters from the former lands of Kaltir, which stretched from Nusinsk and northwards, are very rare. While the New Kingdom accuses the group of being an Al&#039;mariist and Hadiist puppet, there is no real evidence of this. Its leadership and internal structure are currently unknown to the public.&lt;br /&gt;
&lt;br /&gt;
== International Relations ==&lt;br /&gt;
The Royal Diplomatic Service handles the foreign relations of the New Kingdom of Adhomai. The consulars of the service are picked among the population for &#039;model citizenry&#039; regardless of nobility status of economic position. In theory, the wide selection pool permits the Kingdom to pick from loyal supporters of the Kingdom, further legitimizing the nobility and providing a strong presence during diplomatic missions. Common diplomatic missions seek out economic opportunities for the growing economy of the Kingdom, or advocate for the Kingdom&#039;s citizenry abroad. Protection for the diplomats of the New Kingdom is provided by a specialized Alam&#039;ard of the Imperial Army. Troopers protecting Consulars are typically of the ranks Nalket or Rhazket. Important and high-value diplomatic missions may receive protection from the Raaktiye Pretnarii.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; the New Kingdom of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. The relationship between both nations remains cordial but distant. The Kingdom is attempting to approach the Republic through the further integration of megacorporations in its economy. As part of these attempts, artifacts from the Museum of Miran’mir were borrowed for an exhibition at Mendell’s Museum of Immigration in 2462. Royalist agents operating in Biesel must take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Empire of Dominia]]:&#039;&#039;&#039; the first state to recognize the New Kingdom was the Empire of Dominia in 2461. The recognition came at a time when the Kingdom was desperately looking for allies. However, this support was received with suspicion by the royalist military faction. The relationship between both nations is mainly focused on trade and political support, with recent developments involving the [[Empire_of_Dominia#Great_House_Corporations|Morozian Imperial Armaments Conglomerate]] within the newly formed [[#Raaktiye Pretnarii|Raaktiye Pretnarii]] furthering this relationship. Dominia’s plan is to incorporate the Kingdom into its sphere of influence. The Empire of Dominia does not recognize the other two Adhomian powers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Karszekani Moghes]]:&#039;&#039;&#039; The Kingdom had, since the liberation of Gakal’zaal, [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-165086 normalized relations]. These neutral relations were disrupted with the announcement by Karszekan Not’zar that, while not technically bringing the Hegemony to a democracy, was regarded as an [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183244 affront by the Kingdom]. Relations have been cut since.&lt;br /&gt;
&lt;br /&gt;
== Flag ==&lt;br /&gt;
&lt;br /&gt;
Inspired by the Kingdom of Kaltir&#039;s standard, the New Kingdom of Adhomai flag was created shortly after the rebellion by the Royalist clique who freed King Vahzirthaamro. The flag&#039;s blue color is the one traditionally associated with the nobility, the tree is the symbol of the Azunja&#039;s dynasty, and the Twin Suns Icon represents the New Kingdom&#039;s ambitions of conquering all of Adhomai.&lt;br /&gt;
&lt;br /&gt;
= Military Forces =&lt;br /&gt;
&lt;br /&gt;
The New Kingdom of Adhomai is composed of the [[Tajaran Military Structures#Imperial Adhomian Army (New Kingdom of Adhomai)|Imperial Adhomian Army]], the [[Tajaran Military Structures#Royal Flying Corps (New Kingdom of Adhomai)|Royal Flying Corps]] and the [[Tajaran Military Structures#The Royal Navy (New Kingdom of Adhomai)|Royal Navy]]. The Imperial Adhomian is the ground army of the NKA, made up mainly of infantry divisions, supported by artillery, cavalry, and the few armored vehicles that the Kingdom is able to bring in service. Despite being poorly equipped by Tajaran standards, they are able to deploy efficient defensive tactics. Each commoner family in the New Kingdom of Adhomai has the duty of offering a single member of their household to serve in the military, while the nobility usually serves in positions of command in the officer corps.&lt;br /&gt;
&lt;br /&gt;
During the Second Revolution, the Imperial Adhomian Army was infamous for its mistreatment of war prisoners. The conditions in the prison camps were precarious and food shortages were widespread. Captured soldiers were commonly used as forced laborers in the Kingdom&#039;s mines, plantations, and construction projects. Prisoners were borrowed by the military to work on the properties and companies of the nobility. Roads and military works were also built by the inmates. Prisoners were subject to the most dangerous and unwanted jobs, such as clearing minefields. During her time in the army, Queen Shumaila Azunja was known for being a major proponent of using forced labor. It is estimated that at least 65% of the soldiers captured by the New Kingdom perished while in captivity due to a combination of starvation, overworking, sickness, and mistreatment.&lt;br /&gt;
 &lt;br /&gt;
The Royal Navy is the powerhouse of the Kingdom military, nearly securing supremacy on the seas. Created through the defection of most officers, alongside their ships and supplies, during the uprising. The New Kingdom’s naval force was able to secure the shores of Northern Harr&#039;masir, but was proven to be less useful in the overall land conflict.&lt;br /&gt;
&lt;br /&gt;
With the rise in national income, the military budget has been increasing steadily. Most of these additional funds are funneled into modernization across the branches. The remaining budget is fiercely fought over between the navy and army, both vying for attention by the Crown Government. The army has been the focus in recent times thanks to the elevation of Field-Marshal Vyakelas Klyuchevsky, albeit not without complaints from the admiralty.&lt;br /&gt;
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== Raaktiye Pretnarii ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Due to the recent creation of the Royal Guardians, no characters on-board the Horizon may be current or former Guardians.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Raaktiye Pretnarii&#039;&#039;&#039;, or Royal Guardians in Tau Ceti Basic, is a royal protection agency directly controlled by, and loyal to, the Njrarii Azunja. Formed in [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183699 2468] following a series of [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183287 feasibility studies] and a [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183449 review process], the Raaktiye Pretnarii are drawn from the Crown Government and Imperial military, then placed through a grueling 4 day trial process, during which candidates are tested on marksmanship, physical fitness, survival skills, mental aptitude, and public relations capabilities. Following this, further training is provided to the selected candidates to better prepare them for the needs of the Guardians. Currently, deployments of the Raaktiye Pretnarii are limited to upper officials within the New Kingdom and highly valued ambassadors and consulars.&lt;br /&gt;
&lt;br /&gt;
As part of the trial process, [[Zavodskoi Interstellar]] and their partner company the [[Empire_of_Dominia#Great_House_Corporations|Morozian Imperial Armaments Conglomerate]] have taken on equipment production for the Raaktiye Pretnarri. Royal Firearms is providing partnership and assistance in this, primarily in the modifications to existing Zavodskoi products to fit the Tajaran market. As a result, however, Raaktiye Pretnarii tactics cater to this equipment, favoring lighter armor for a more mobility-focused set of tactics. All Raaktiye Pretnarii equipment is set in Njarii Azunja colors of blue and white, with gold or silver adornments.&lt;br /&gt;
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[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=40176</id>
		<title>People&#039;s Republic of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=40176"/>
		<updated>2026-07-02T20:09:26Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Fashion */ Fur dye lore&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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{{Infobox Nations&lt;br /&gt;
|Header Color = #831505&lt;br /&gt;
|Title Color = White&lt;br /&gt;
|Nation = People&#039;s Republic of Adhomai&lt;br /&gt;
|Shortname = People&#039;s Republic&amp;lt;br&amp;gt;PRA&lt;br /&gt;
|Flag = PRA Flag.png&lt;br /&gt;
|Capital City = Nal&#039;Tor&lt;br /&gt;
|Capital Planet = Adhomai&lt;br /&gt;
|Language = Siik&#039;maas&lt;br /&gt;
|Species = Tajara&lt;br /&gt;
|Religion = S&#039;rendarr and Messa (Unofficial)&amp;lt;br&amp;gt;Ma&#039;ta&#039;ke Pantheon (Unofficial)&lt;br /&gt;
|Demonym = Hadiist&amp;lt;br&amp;gt;Republican&amp;lt;br&amp;gt;Adhomian&lt;br /&gt;
|Government = Single-Party Presidential Republic&lt;br /&gt;
|Head of State = President Njadrasanukii Hadii&lt;br /&gt;
|Legislature = Republican Parliament&lt;br /&gt;
|Established = 2433&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
= People&#039;s Republic of Adhomai =&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People&#039;s Republic of Adhomai&#039;s territory.]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Al&#039;mari Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.&lt;br /&gt;
&lt;br /&gt;
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.&lt;br /&gt;
&lt;br /&gt;
President Al&#039;mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr&#039;masir exploded. Al&#039;mari&#039;s brother, Njadrasanukii Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated&#039;Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.&lt;br /&gt;
&lt;br /&gt;
The following ten years were marked by the Second Revolution; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and increased persecution of the Ruvska’ard or those from rebellious regions. Despite the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People&#039;s Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.&lt;br /&gt;
&lt;br /&gt;
Post-war reality has seemed a bittersweet view. The PRA’s industrial might and strong hand have guided it to a prosperous growth in recent times. It has grown to be the shining jewel of Adhomai. However, times seem uncertain. The shortage of phoron has begun to seep into the nation, threatening the already fragile house of cards. As President Njadrasanukii Hadii grows old, many in the upper echelons fear the coming storm may only be worsened by a stagnating economy. With the Spur in a place of decline, there is little perceived help from beyond. The future, to those who dare pay attention to the warning signs behind the propaganda, is tumultuous.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.&lt;br /&gt;
 &lt;br /&gt;
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed and deemed as subversive. Due to such, M&#039;sai, Zhan, and Ruvska&#039;ard communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican masses. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al&#039;mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, especially as unrest from the economic downturn spreads across less fortunate cities.&lt;br /&gt;
&lt;br /&gt;
Rural life is remarkably different from that of their urban counterparts. Communal farms necessitate a simple and disciplined lifestyle. Farmers wake early to fill their quotas. Most farms utilize basic mechanization permitting shorter work hours. While previous advanced farms using human technology had the shortest work hours, with some using semi-automated equipment, the shortage of phoron has led to many augmenting the struggling technology with hard labor.&lt;br /&gt;
&lt;br /&gt;
Those in the resource extraction industry, such as mining or logging, have stable hours comparable to factory workers. Corporate operations have above average wages and other wide-reaching benefits afforded by NanoTrasen. Even as the phoron shortage grips the PRA, corporate mines hold a high priority in the phoron rationing program. As such, they are highly sought after positions by those fleeing the unemployment of the cities. State-run operations are very stable, promising a consistent wage, hours, food, and on-site housing albeit at below average pay, and little upward mobility.&lt;br /&gt;
&lt;br /&gt;
Ruralities across the PRA have been experiencing an unexpected rise in immigration from urban centers. Due in large part to high unemployment, overstrained welfare, and overbearing secret police, many unemployed Tajara have chosen to find new opportunities among the wide open plains of the Hadiist countryside. This has led to tension between the urbanites and ruralites. The food shortages already present in rural regions continue to be worsened by the growing population, and rural centers struggle to account for the increased demand in housing. Those from the ruralities are known to be more conservative, however devoted Hadiists thanks to the benefits afforded by the Republic.&lt;br /&gt;
&lt;br /&gt;
Urban life in the PRA varies based on the Tajara’s occupation, education, and standing with the Party. Most cities are built on a strong blue-collar population working the numerous state and corporate run factories. State-run factories boast stable but strict work hours. Eight or nine hour work schedules are observed, with 1 day of the week free. These factories provide free meals and average but stable salaries. Corporate-run factories boast a variety of work hours, although the average are 8 hour work schedules with two days free. Despite having a higher than average salary, it is highly dependent on the factory being in operation, and does not afford the free meals found in State-run factories. As phoron rationing leads to less operational hours for corporate-factories, this has led to unsteady paychecks. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, including increasingly unaffordable human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are a growing presence in the cities, controlling legal and illegal businesses. Many less fortunate Tajara become mules and frontmen for the black market phoron trade, or the growing drug market.&lt;br /&gt;
&lt;br /&gt;
A notable unemployed population is growing in many of the major cities. With corporate-run factories slowing operations, cutting staff, or outright shutting down, numerous factory workers have become dropped in a slim job market. Being reliant on an overstrained welfare program, life is spent between servings at the soup kitchen and spartan conditions in brutalist communal apartments. Few cities have begun to slow the momentum of the rising unemployment through rapid expansion of state-run factories, while the remaining suffer from growing unrest, lethargic government services, and increasing emigration from urban to rural centers.&lt;br /&gt;
&lt;br /&gt;
The Republic affords its citizens a robust education system. Primary through secondary education are compulsory across the nation. All children are given a political education on the principles of and loyalty to Hadiism alongside typical courses. While traditionally all kids would go through secondary school, then enter post-secondary education or enter the workforce, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 recent initiatives] by the Party have segmented secondary education into three categories: trades, arts, and higher education. Children are assigned the trades, the arts, or preparatory schooling based on a series of tests. Children are able to transfer to different schools if their performance is not sufficient in their assigned school.&lt;br /&gt;
&lt;br /&gt;
Republican loyalists commonly greet each other by saying: &amp;quot;Hadii&#039;s grace, comrade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extended families are common in rural communities, while being less prevalent in urban centers. Couples leave their parents&#039; homes after marriage, usually moving to a state-issued apartment. Due to the population loss caused by the conflict, there are incentives, such as tax cuts, welfare benefits, and better homes, for couples to have children. Despite the traditional Tajara family still being the basic unit of the PRA society, the government is trying to change it. Daycare centers aimed to fully raise children in the Hadiist principles have begun to be tested; in these facilities, the contact with the biological parents is minimal in favor of treating the individual as part of a bigger system. Some visionary hadiists have considered replacing biological reproduction with more technologically advanced alternatives, such as cloning or extending one&#039;s life with augmentation. &lt;br /&gt;
&lt;br /&gt;
Due to the Hadiist revolutionary thought and the rejection of the older order, there is a policy of total gender equality. Female and male Tajara have the same rights, with the state making no distinction in any of its fields, including the military. The conscription, such as the one called in 2458, calls all able citizens regardless of gender. This practice allows the PRA to bolster its forces without affecting the workforce during wartime. Marriages are often seen as a formality to create a family, with the religious part being separated from the civil one. Same-sex marriage is not recognized by the Hadiist state, but some Young Hadiists have been campaigning for such. Transgender Tajara may have an easier time in the Hadiist society due to its vision of gender, but the medical technology and support are still in their early stages.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering prejudice, the overall Hadiist society considers relationships between different ethnicities to be negative. While the government places no official sanction on mixed couples, older officials will often discriminate. Visionary and Young Hadiists believe that the government should promote mixed relationships to further dismantle the Njarir caste system. &lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. &lt;br /&gt;
 &lt;br /&gt;
Despite being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik&#039;tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya&#039;ssa, or Nal&#039;rasan as a People&#039;s Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms run directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chafed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al&#039;mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother&#039;s project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory, albeit a double edged sword.&lt;br /&gt;
&lt;br /&gt;
Many of the mechanized farms reliant on NanoTrasen technology have begun to feel the heavy weight of phoron dependency. The phoron rationing system within the Hadiist Republic has led to increasingly bitter rivalries between different agricultural communities, and a decline in production of staple crops. While many lesser farms or those that were forced to wait for less efficient Hadiist alternatives have continued with less concern, their potential yields have led to a lower priority within the government, a stance still maintained despite the clear warning signs against the phoron-dependent farms.&lt;br /&gt;
&lt;br /&gt;
Due to a lethargic bureaucratic system, and mismanagement of resources, the food shortage is rarely felt in the city where many supply lines lead. Rural regions, however, commonly experience food shortages. In attempts to smooth over the unsteady presence of crops, many families plant small gardens at home. Other individuals wanting more variety, and willing to work with unscrupulous businesses, can find all manner of food smuggled back from the cities to the ruralities on the black market.&lt;br /&gt;
&lt;br /&gt;
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are an uncommon sight in republican cities, imported by NanoTrasen’s subsidiary Getmore. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zkah&#039;nkowa:&#039;&#039;&#039; a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rikazu:&#039;&#039;&#039; small pies, often hand-sized, usually made by folding dough, overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sarmikhir:&#039;&#039;&#039; a fat sour-tasting cream made from Fatshouters&#039; milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.&lt;br /&gt;
&lt;br /&gt;
=== Notable Beverages ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Victory Gin:&#039;&#039;&#039; considered the official drink of the People&#039;s Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin&#039;s bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hro&#039;zamal Soda:&#039;&#039;&#039; a soft drink made from the seed&#039;s powder of the Hro&#039;zamal Ras&#039;Nifs, a plant native to [[Hro&#039;zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro&#039;zamal&#039;s agriculture was switched to planting the crops needed to supply soda production.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Khlibnyz:&#039;&#039;&#039; a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People&#039;s Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin. Imported liqui-food rations, once a lucrative business for NanoTrasen, has become disfavorable as the cost of import rises above the cost of home production.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Having direct and friendly contact with humanity, The People&#039;s Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the &amp;quot;assistant jumpsuits&amp;quot; which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone&#039;s neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment. However with the vast majority of nylon originating from the corporations, it has become a high-priced commodity.&lt;br /&gt;
&lt;br /&gt;
Tail adornments have recently become very unpopular, being quoted as a &amp;quot;Reminder of the shackles the Njarir had on us&amp;quot;, yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.&lt;br /&gt;
&lt;br /&gt;
Fur dye was once a banned item within the People&#039;s Republic. Seen as a symbol of loyalty to the nobility, thanks to its historical use, many who fought for the revolution found a disdain of the practice. It was only until President Malik Hadii unbanned fur dyes that the practice saw a resurgence. While the official record stated that such practices were unbanned for the use by soldiers and true Hadiists to symbolize their patriotism, the truth lies not far away. Convicts, test subjects, and all manner of those under the control of the Republic&#039;s Ministries find their backs marked with dye for identification and, importantly, to prevent escapees from hiding. Regardless, modern use of fur dye among the populace is largely for practical or patriotic reasons. Self-expression is a growing trend in the cities, however great scrutiny is placed on what these expressions display by the National Police Department.&lt;br /&gt;
&lt;br /&gt;
=== President Hadii Badges ===&lt;br /&gt;
&lt;br /&gt;
President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.&lt;br /&gt;
&lt;br /&gt;
Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. &lt;br /&gt;
&lt;br /&gt;
=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The current People&#039;s Republic&#039;s national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik&#039;s rule as reinvigorating and as the rightful continuation of Al&#039;mari&#039;s government.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State Anthem of the People&#039;s Republic of Adhomai&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The flag is moving in the morning sky,&lt;br /&gt;
With our first step as important as the winds,&lt;br /&gt;
Do they hear the winds, rustling again?&lt;br /&gt;
The winds of mighty attacks!&lt;br /&gt;
&lt;br /&gt;
And our march is going on again!&lt;br /&gt;
And the heart is uneasy in our chest,&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
Now our march is going on again!&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t wait on mercies from the Sun!&lt;br /&gt;
Don&#039;t spare their lives for truth!&lt;br /&gt;
In this life, comrades,&lt;br /&gt;
We have our own truth!&lt;br /&gt;
&lt;br /&gt;
There are heat and snow in this world,&lt;br /&gt;
The world is young and rich,&lt;br /&gt;
The youth of Hadii is with them!&lt;br /&gt;
Onwards!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the &#039;&#039;&#039;Tajaran Union of Writers&#039;&#039;&#039; was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.&lt;br /&gt;
&lt;br /&gt;
The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Books ===&lt;br /&gt;
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*&#039;&#039;&#039;Hadiist Manifesto:&#039;&#039;&#039; a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tajara Without Sun:&#039;&#039;&#039; a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Ruvska&#039;ard Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summer Comes to Adhomai:&#039;&#039;&#039; a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.&lt;br /&gt;
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== Television ==&lt;br /&gt;
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Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii&#039;s cult of personality. Actors are selected for their roles depending on their standing with the Party. &lt;br /&gt;
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Telenovelas are well-received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. &lt;br /&gt;
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=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comrade Rafama and Friends:&#039;&#039;&#039; an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.&lt;br /&gt;
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*&#039;&#039;&#039;Midnight in Shastar City:&#039;&#039;&#039; a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. &lt;br /&gt;
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*&#039;&#039;&#039;Tears on the Snow:&#039;&#039;&#039; one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.&lt;br /&gt;
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== Radio ==&lt;br /&gt;
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Radio has a long history with the People&#039;s Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People&#039;s Republic, some have clear goals, like counting the time until curfew, while others&#039; intended purposes remain unclear.&lt;br /&gt;
&lt;br /&gt;
Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.&lt;br /&gt;
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=== Notable Radio Stations ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Voice of the Tajaran People:&#039;&#039;&#039; the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.&lt;br /&gt;
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*&#039;&#039;&#039;KGTW-11:&#039;&#039;&#039; a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.&lt;br /&gt;
&lt;br /&gt;
== National Holidays ==&lt;br /&gt;
&lt;br /&gt;
The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Establishment of the People’s Freedom and Memorial Day (March 4th):&#039;&#039;&#039; also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who are given a full memorial in the form of a state funeral service before the Palace of the Free Tajara in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their ceremony and parade with PRA veterans in front of the Hadii Living Complex.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Presidential Honoring and Respect Anniversary (May 30th):&#039;&#039;&#039; held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.&lt;br /&gt;
&lt;br /&gt;
==Hadii&#039;s Youth Clubs==&lt;br /&gt;
&lt;br /&gt;
Hadii&#039;s Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades.  After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii&#039;s Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.&lt;br /&gt;
&lt;br /&gt;
Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect &amp;quot;good deeds&amp;quot; into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn&#039;t the only activity, as they are often given free time to play team sports, hike, or engage in &amp;quot;Pretend War&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras&#039;neers, Nal&#039;Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.&lt;br /&gt;
&lt;br /&gt;
== Sports ==&lt;br /&gt;
&lt;br /&gt;
The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. &lt;br /&gt;
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Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. &lt;br /&gt;
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== Crime ==&lt;br /&gt;
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Crime in the People&#039;s Republic usually takes the form of bribery, smuggling, and [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169015 paper forgeries]. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives. A notable rise, and one that carries a high risk, is the black market for phoron. The phoron rationing programs of the PRA have resulted in a lucrative black market for phoron, fueled by pirates and Party members. It is a high risk market, however, as the upper echelons of the Party spare little expense in rooting out those smuggling the precious material.&lt;br /&gt;
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People&#039;s Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.&lt;br /&gt;
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Protests and riots were a very rare sight across the PRA post-revolution. With the consolidation of supplies and resources, the Party was capable of placating the majority of the populace. The small minority of those dissenters were handled easily by the well-funded PSIS. However, with the mounting problems stemming from the economic disruptance caused by the phoron scarcity, protests and dissent have begun to test the limits of the PSIS and NPD. High unemployment, lowering wages, a lethargic and overstrained welfare system, all are causes for unrest in less fortunate urban centers. Ruralities are typically spared the struggles of urban dissent, however they struggle with disruption as less fortunate urbanites flee to the countryside. With a high amount of overcrowding and questionable food safety in rural towns, protests have become a growing problem for local police.&lt;br /&gt;
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts. An increasing practice within the Hadiist system is the transfer of those serving life sentences to the Ministry of Technology. This practice is done under the table, as it is not condoned by the Party at large, and has proven to be a boon for certain experiments.&lt;br /&gt;
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= Economy =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai uses the Adhomian Knuckle (თ) and the Biesel Standard Credit (电/CR) as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii&#039;s visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector&#039;s items.&lt;br /&gt;
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The Biesel Standard Credit is accepted everywhere in the People&#039;s Republic. This currency is used mainly by the megacorporations and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.&lt;br /&gt;
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of megacorporations in the PRA territory was once a boon to economic growth. Steadily, as trade becomes difficult with the frontier planet and human-made machines degrade without vital phoron, it has become a stagnant component. Many workers still seek out the corporations for jobs off-world or in the growing resource extraction operations, most notably NanoTrasen with [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 Hephaestus Industries] and Orion Express rapidly expanding.&lt;br /&gt;
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National party-owned factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People&#039;s Republic to make use of their cheap labor and growing educated population. Government owned factories have become the centerpoint of Hadiist construction. Construction of new state-run factories has scaled to attempt to accommodate the rapidly declining corporate-owned factories, with less than stellar results. &lt;br /&gt;
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Fully mechanized factories equipped with the latest in human machinery were once a growing presence in high-tech areas such as the city of Al’marii. However, this trend dropped off starkly as the Hadiist government began a strict phoron rationing program. Output dropped significantly without the wonder material, and the cost of import equipment far outweighed the potential profits. As such, many high-tech factories have since been abandoned leading to many shortages in cheap luxury goods. Despite this, Hephaestus Industries has become one of few megacorporation to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 build more factories] within the PRA. Factories owned by megacorporations are permitted to run as the owner sees fit.&lt;br /&gt;
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People&#039;s Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers&#039; goods are very reliable and simple; megacorporations usually supply most of the luxurious products. These highly sought after luxuries are rarely afforded to all but the upper-class of the Republic thanks to rising import costs. Those lucky enough to save enough credits to afford such luxuries often find the maintenance costs too high, and promptly leave it for disuse. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. &lt;br /&gt;
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal&#039;tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459. This AI, dependent on phoronic technologies, has been a boon to the PRA’s agricultural economy. However, its use has been restricted to select times of the year to help stave off rising operational costs. The ministries of the Republic have begun training to fill-in for these gaps in operations, however the inefficiency and lack of real experience have led to shortages, lower crop yields, nutrient drainage, and an otherwise underperforming economy.&lt;br /&gt;
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They do not compete directly with other regions. There is always a diverse yield produced every season. With the severe mismanagement of food supply, many councils take it upon themselves to skim crop yields for redistributing among rural black markets, a practice which typically goes unnoticed or ignored. Despite the illegal nature of it, this black market of crops has led to a thriving underground economy. While farming may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.&lt;br /&gt;
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once. The system has become heavily strained in recent years with the continued economic downturn. Soup kitchens struggle with food supply, a stark difference compared to the well-stocked grocery stores. Many families reliant on the urban welfare programs choose to leave their city and return to the rural farms and mines, or push their offspring to become educated and find a well-paying job off-world in hopes that the salary of a corporate job can return the family to good standing.&lt;br /&gt;
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While the People’s Republic has not yet reached reliance on phoronic technologies in every sector, the use of the wonder material can be felt in other ways. Namely, the use of megacorporate technologies, factories, and spacecraft. Trade remains a vital part of the Hadiist economy and its immense material output. With the scarcity in full swing across the Spur, trade routes have become less profitable for the Republic and corporations alike. Pay cuts have begun to roll out across almost every industry sans agricultural. The cost of off-world luxury goods continues to rise. Corporate factories, being ever reliant on phoron to outpace the production of Party-owned facilities, have slowed down production and, by extent, worker pay. Lesser regions of the nation, such as those rural towns are smaller cities, have experienced temporary food shortages at times as advanced mechanized farms begin to see declining yields.&lt;br /&gt;
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In turn with shortages, the Party has enacted a strict phoron rationing program. Recipients are tiered based on importance to national goals, the rate of phoron usage, and other smaller factors. This has led to tension and occasionally competition between organizations that need the precious material. The most notable examples tend to be advanced farming communities vying for phoron before their next harvest. Meanwhile, the Orbital Fleet bemoans the prioritization of academia and research over the operations of the space fleet. The Party condemns the entire debate, stating that the rationing program has been implemented as the nation requires, and that no true citizen of the Republic should feel concern over their allotment of phoron.&lt;br /&gt;
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== Tourism ==&lt;br /&gt;
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Tourism in the People&#039;s Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras&#039;nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.&lt;br /&gt;
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= Technology =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation, Republic of Biesel, and even the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-159521 Free Tajaran Council]. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic&#039;s territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal&#039;Tor is beyond the average farmer&#039;s budget.&lt;br /&gt;
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These technological advances have come at a cost. Many corporate assisted advances, namely those in the medical field, require the ever dwindling resource of phoron. As a result, fewer and fewer Tajara have been granted access to the highest tiers of technology, rather than having to utilize their lesser but non-phoronic counterparts. This has supercharged the development of Tesla technology, however the inherent limitations of this Hadiist-created field have proven difficult to navigate around.&lt;br /&gt;
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== Aparhatchyk ==&lt;br /&gt;
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Aparhatchyk is an older generation AI created in the Republic of Biesel. In 2459, the People’s Republic purchased the AI to fuel its growing economy, and to progress its technological capabilities. While originally used solely for the management of the agricultural and production economy, its use expanded rapidly into numerous military and civilian fields. However, being a human technology, it relies on the use of phoron. Despite the small requirements compared to modern human AIs, the older age of Aparhatchyk has resulted in more frequent maintenance and wear down of the phoronic components. With the rising cost of operation, the AI has begun being used sparingly, with subcomponents of the AI being activated or deactivated throughout the year.&lt;br /&gt;
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The most notable and widespread use of Aparhatchyk is the economic management subcomponent. This system takes in data from across the PRA. Resource extraction, previous production quotas and results, alongside agricultural yields, and so on. It returns a report on recommended actions for use by the Ministry of Economy and Ministry of Agriculture. This powerful tool has been pinned as the reason for the Republic’s high economic growth in previous years, and the robust industry. However, as this component has a relatively lower necessity to national defence, it has been used increasingly sparingly, forcing the Republic to adapt and train numerous functionaries to try and achieve a fraction of the foresight the machine was capable of.&lt;br /&gt;
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The Republic’s nuclear arsenal is a vital component of its defensive stance, that being a form of mutually assured destruction. With the advent of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-160314 Skypillar] missile system, the AI was established as the primary controller of these missiles, answerable only to President Hadii himself. As such, this subcomponent of the AI remains the most important system, having never been deactivated regardless of the phoron supply.&lt;br /&gt;
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Smaller subcomponents, such as the use of Aparhatchyk  derivatives in tanks or spacecraft have seen success. Despite the inferior versions having less maintenance and running requirements, the usage of phoron has led many to be removed or temporarily deactivated.&lt;br /&gt;
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== Civilian ==&lt;br /&gt;
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Even the average Republican citizen enjoys the technological fruits of the PRA&#039;s labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer&#039;s pick-up truck is more useful than the previous N&#039;hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems, including advanced designs such as [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-167906 maglev trains].&lt;br /&gt;
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children&#039;s cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.&lt;br /&gt;
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic&#039;s technological superiority.&lt;br /&gt;
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With their population booming from advances in medical care and home life, the PRA was forced to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169521 invest their money into agriculture and farming equipment as well]. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.&lt;br /&gt;
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.&lt;br /&gt;
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=== Notable Civilian Vehicles ===&lt;br /&gt;
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*&#039;&#039;&#039;TAI-M1:&#039;&#039;&#039; a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai&#039;s rough terrain and weather, the TAI-M1 is ubiquitous in PRA&#039;s urban and rural areas. &lt;br /&gt;
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*&#039;&#039;&#039;TAI-Volgydoh:&#039;&#039;&#039; an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al&#039;mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of &amp;quot;Coffin&amp;quot;. Mentions of the nickname warrant the charge of inciting terrorism.&lt;br /&gt;
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*&#039;&#039;&#039;Bryskavar Tractor:&#039;&#039;&#039; an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People&#039;s Republic of Adhomai plans to apply this development to other vehicles.&lt;br /&gt;
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== Medical ==&lt;br /&gt;
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal&#039;tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.&lt;br /&gt;
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The best in medical equipment, sourced directly from medical giants like Nanotrasen, have become a common sight across urban hospitals. Their use, however, is not as common and remains reserved for Party members and those in critical care. Regardless, your prospects are brighter than before with the advanced, however not as effective, Hadiist equipment. Rural clinics and hospitals, while better equipped now than they ever have been before, often are stocked with second-hand equipment from Urban hospitals. Midwives are still common amongst small towns and villages. Many communities continue to use traditional healing methods. Plans to standardize medical care across the rural communities within the PRA give hope, even if the roll-out is slow and piecemeal.&lt;br /&gt;
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The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs. The design and technology of these novel Tesla prosthetics can be seen [[#Tesla Prosthetics|here]].&lt;br /&gt;
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== Military==&lt;br /&gt;
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Perhaps the largest gap between the three powers on Adhomai is one of military might; the People&#039;s Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People&#039;s Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars. The Fleet is not without its drawbacks, however. It remains the highest cost in the Republic’s budget due to the relatively immense phoron usage. As such, fleet operations have become fewer and fewer, a far cry from the impressive operational endurance during the war.&lt;br /&gt;
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S&#039;rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.&lt;br /&gt;
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Veterans of the People&#039;s Republic are entitled to Tesla prosthetics as replacements for war wounds, a technology derived from the Republic&#039;s fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.&lt;br /&gt;
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=== Weapons ===&lt;br /&gt;
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Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut&#039;yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.&lt;br /&gt;
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.&lt;br /&gt;
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==== Notable Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039; Tui&#039;ad &amp;quot;Icelance&amp;quot; Laser Rifle:&#039;&#039;&#039;  a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.&lt;br /&gt;
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*&#039;&#039;&#039; Adar&#039;Mazy Pistol:&#039;&#039;&#039;  mass-produced pistol issued to People&#039;s Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.&lt;br /&gt;
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*&#039;&#039;&#039; Nal&#039;tor Model Pistol:&#039;&#039;&#039;  given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar&#039;Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.&lt;br /&gt;
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*&#039;&#039;&#039; Tesla Glove:&#039;&#039;&#039;  a tesla-based weapon created by the People&#039;s Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.&lt;br /&gt;
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==== Notable Experimental Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039;Nuclear Launcher:&#039;&#039;&#039; the People&#039;s Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.&lt;br /&gt;
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*&#039;&#039;&#039;Cybernetic Ha&#039;rron:&#039;&#039;&#039; invented by the Ministry of Technology, the Cybernetic Ha&#039;rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw&#039;s strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha&#039;rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People&#039;s Strategic Intelligence Service for testing.&lt;br /&gt;
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*&#039;&#039;&#039;Skypillar System:&#039;&#039;&#039; created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus. &lt;br /&gt;
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==== Notable Military Vehicles ====&lt;br /&gt;
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*&#039;&#039;&#039;Ha&#039;rron III:&#039;&#039;&#039; a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata&#039;ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha&#039;rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.&lt;br /&gt;
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*&#039;&#039;&#039;Rhazar Mk. I/II:&#039;&#039;&#039; a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator have netted moderate success with older Mk. I models being [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 upgraded into the Mk. II]. However, these models eschew the anticipated use of automated turrets due to phoronic limitations.&lt;br /&gt;
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*&#039;&#039;&#039;Trid&#039;irra crawler:&#039;&#039;&#039; a mech created for the Division Experimental Exosuit. The Trid&#039;irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid&#039;irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.&lt;br /&gt;
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==Tesla Technology==&lt;br /&gt;
&lt;br /&gt;
Elektroika, commonly known as Tesla Technology, remains one of a handful of novel technologies developed on Adhomai. Based on the volatile but potent Tesla field, Tesla technology has become the pride of Hadiist science. While not reliant on phoron technology, Tesla technology is vastly inefficient and less effective compared to its phoronic counterparts. It occupies a space below the human technologies of the modern age, but could prove its reliability in the phoron scarcity.&lt;br /&gt;
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The most notable and widely used of the Tesla technological line-up is the generator. These generators range in size with the smallest being found in the Tesla Gauntlet. The largest on record was an experimental grid-scale power generator. The limiting factor in all cases is containment. Tesla generators require a thick containment shield, multiple discharge rods, and frequent maintenance. These requirements, however, do not ensure a consistent and safe generation field. Tesla generators, especially those larger variants, are notorious for containment failures. The results range from small shocks to explosive discharges. Containment failure has few cautionary signs, and is exceedingly difficult to reverse unlike Supermatter or nuclear alternatives. As such, maintenance technicians are highly sought after and often paid higher than average wages for their round the clock supervision and maintenance of the volatile technologies. Tesla generators are not without their benefits, however. The efficiency and output of Tesla generators are high, rivaling if not surpassing their fusion counterparts when adjusted for scale. Additionally, they are compact resulting in a high energy density.&lt;br /&gt;
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The commissioning and decommissioning process for a Tesla generator is a careful and tightly controlled process. Both events have a high likelihood to result in failure, often resulting in the severe injury of the scientists and technicians present. Due to the inability of a Tesla generator to “turn off”, decommissioning is performed through a controlled containment failure, often via remotely detonated explosives in secure facilities underground. Research into slow-decay decommissioning is seen as one of the top-priorities in Tesla Technology.&lt;br /&gt;
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=== Tesla Prosthetics ===&lt;br /&gt;
&lt;br /&gt;
The most visible use of Tesla technology is the Tesla prosthetics program. Due to the high cost and difficult integration of human-made prosthetics, the Ministry of Technology designed Hadiist-made prosthetics with Tajara anatomy in mind. Originally tested on soldiers to form the [[Tajaran_Military_Structures#Tesla_Brigade|Tesla Brigde]], the program was released for civilian testing in 2462. Since then, the program has expanded to include Tesla organs, and improve upon the safety and design of the limbs and spine.&lt;br /&gt;
&lt;br /&gt;
Between the military and civilian programs, numerous differences exist. Military-grade Tesla prosthetics were designed around earlier versions of the Tesla spine, which had leveraged the more powerful (and unstable) generator to supply the limbs, power armor, and even offensive electrical arcs. Civilian-grade Tesla prosthetics utilize newer versions of the Tesla spine. While not powerful enough to supply much more than prosthetic limbs and organs, it is much safer with the lowest chance of containment failure across all Tesla generators.&lt;br /&gt;
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=== Tesla Rejuvenation Suit ===&lt;br /&gt;
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Created as part of the Tesla prosthetics program, the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-161120 Tesla Rejuvenation Suit] is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard of; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajara in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People&#039;s Republic. Tajara wearing it are colloquially called &amp;quot;steelsuits&amp;quot;.&lt;br /&gt;
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=== Tesla Resurrected ===&lt;br /&gt;
&lt;br /&gt;
One of the most secretive projects of the People&#039;s Republic is their quest to defeat death itself. In this mission, they created the Tesla Resurrected. Only known through leaked information, these experiments are dead Tajara brought back to life using a mixture of augmentation, chemicals, and life support machinery. While fresh bodies produced sentient subjects, with the bare minimum of consciousness to be called such, corpses with signs of decay require invasive techniques to birth more crude results. These resurrected, amalgamations of flesh and metal, are either mindless machines or reportedly violent maniacs. It is currently unknown if these experiments still exist in underground laboratories or if they were destroyed after they were interrogated for their secrets from beyond the grave.&lt;br /&gt;
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== Science Cities ==&lt;br /&gt;
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[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-170130 Science cities] are a large and expansive project by the Ministry of Technology to build a number of towns dedicated towards research and testing. Intended to be secretive and protected, these towns are built underground and without a disclosed location. Families are selected by the Ministry of Technology and PSIS to carry out the functions of the community. Primarily research, however supporting functions of food and recreation are provided to eliminate the need and risk of researchers entering the public scene. No official number has been declared regarding how many of these science cities have been built or are planned to be built.&lt;br /&gt;
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== Outsider Department ==&lt;br /&gt;
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The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and anomalous phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department.&lt;br /&gt;
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== Extranet ==&lt;br /&gt;
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The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al&#039;mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.&lt;br /&gt;
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Connecting to sites beyond Adhomai has proven troublesome. Due to the relative isolation of the S’rendarr system from the rest of the Spur, it is often the first to lose extranet connections when relays must go down.&lt;br /&gt;
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=== Notable Websites ===&lt;br /&gt;
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*&#039;&#039;&#039;Square:&#039;&#039;&#039; the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.&lt;br /&gt;
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*&#039;&#039;&#039;AdhomaiEye:&#039;&#039;&#039; the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.&lt;br /&gt;
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*&#039;&#039;&#039;PRATopic:&#039;&#039;&#039; an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.&lt;br /&gt;
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= Regions =&lt;br /&gt;
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People&#039;s Republic&#039;s regions.]]&lt;br /&gt;
== Nraz&#039;i Basin ==&lt;br /&gt;
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Protected by the eponymous mountain range, the Nrazi&#039;i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al&#039;mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA&#039;s technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People&#039;s Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi&#039;i Basin.&lt;br /&gt;
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== Ras&#039;nrr Heartlands ==&lt;br /&gt;
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The Ras&#039;nrr Heartlands, also known as Adhomai&#039;s breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People&#039;s Republic. Lying in the shadows of the Nraz&#039;i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras&#039;nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People&#039;s Republic able to negotiate with the Party on near equal grounds, especially as the shortages of phoron and food make their production all the more necessary.&lt;br /&gt;
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== East Ras&#039;nrr ==&lt;br /&gt;
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East Ras&#039;nrr is the most populous and wealthy area of the People&#039;s Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal&#039;tor, East Ras&#039;nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are available to the inhabitants of the region who can afford them. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.&lt;br /&gt;
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== Rhazar Mountains ==&lt;br /&gt;
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras&#039;nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist&#039;s technological development. Communal farms are also found on the prairies east of the mountain range.&lt;br /&gt;
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= Major Cities =&lt;br /&gt;
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*&#039;&#039;&#039;Nal&#039;tor:&#039;&#039;&#039; the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal&#039;tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. Having been built for the future, it currently has the largest housing surplus making it a common destination for those seeking a new home. The [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]] is among one of its most famous academies.&lt;br /&gt;
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*&#039;&#039;&#039;Tampiska:&#039;&#039;&#039; an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras&#039;nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. With many NanoTrasen factories cutting staff and shutting down, Tampiska suffers the highest unemployment rate in the Republic. However, it boasts the strongest construction industry as mass state-funded construction projects expand existing Hadiist industrial complexes.&lt;br /&gt;
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*&#039;&#039;&#039;B&#039;urr:&#039;&#039;&#039; an important harbor town on the coast of southern Ras&#039;nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.&lt;br /&gt;
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*&#039;&#039;&#039;Mal&#039;jor:&#039;&#039;&#039; a city built on the principal chokepoint dividing Ras&#039;nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. This has made it a fast growing city, as former factory workers find work in the mining sector. It suffers with an immense housing shortage as a result. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.&lt;br /&gt;
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*&#039;&#039;&#039;Orul:&#039;&#039;&#039; a city located around the fertile lands of northern Ras&#039;nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. Previously underpopulated, it has grown rapidly with urbanites seeking employment in the surrounding farms that visit the city. Foodstuff is brought from these farms to Orul, where most of it is shipped to the rest of the Republic. This has led to it becoming a major black market location. The city lacks the presence of any industry, but has been slowly urbanizing; much to the chagrin of locals and tourists who once considered it an idyllic escape from the hectic metropolitan life. Azubarre is the patron god of Orul.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka:&#039;&#039;&#039; a city located close to the vast forest of northern Ras&#039;nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. This continues to haunt the city, leading to overcrowding as the logging industry grows from urban emigration. Dhrarmela is the patron god of Zatushka.&lt;br /&gt;
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*&#039;&#039;&#039;Nazira:&#039;&#039;&#039; one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S&#039;rand&#039;marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.&lt;br /&gt;
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al&#039;mari.]]&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mari:&#039;&#039;&#039; the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People&#039;s Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al&#039;mari is the national center of technological development, supported by [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#findComment-144507 high-tech industries], state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] are among the city&#039;s most prestigious learning institutions.&lt;br /&gt;
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*&#039;&#039;&#039;Fort Hadii:&#039;&#039;&#039; a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii&#039;s lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz&#039;i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.&lt;br /&gt;
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*&#039;&#039;&#039;Castle Vladis:&#039;&#039;&#039; once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try&#039;urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try&#039;urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. &lt;br /&gt;
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*&#039;&#039;&#039;Chaniska:&#039;&#039;&#039; the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. &lt;br /&gt;
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*&#039;&#039;&#039;Klipavayr:&#039;&#039;&#039; a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.&lt;br /&gt;
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= Architecture =&lt;br /&gt;
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Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. &lt;br /&gt;
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Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.&lt;br /&gt;
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Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al&#039;mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People&#039;s Republic of Adhomai.&lt;br /&gt;
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== Notable Monuments ==&lt;br /&gt;
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*&#039;&#039;&#039;Palace of the Free Tajara:&#039;&#039;&#039; planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People&#039;s Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.&lt;br /&gt;
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*&#039;&#039;&#039;Monument to the Fallen Revolutionaries:&#039;&#039;&#039; a war memorial and statue dedicated to the First Revolution&#039;s revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal&#039;tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al&#039;mariist causes, the monument was spared from the Second Revolution&#039;s destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.&lt;br /&gt;
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*&#039;&#039;&#039;Temple of the Holy Blessed Suns:&#039;&#039;&#039; situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S&#039;rand&#039;marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church&#039;s archives, the Temple has public computers with access to its sacred texts.&lt;br /&gt;
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= Government and Ideology =&lt;br /&gt;
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The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara, also known as the  &#039;&#039;&#039;Parizahra Zhahrazjujz Tajara Akzatauzjauna&#039;&#039;&#039;,  is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.&lt;br /&gt;
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Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.&lt;br /&gt;
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== Hadiism ==&lt;br /&gt;
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Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.&lt;br /&gt;
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The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.&lt;br /&gt;
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Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.&lt;br /&gt;
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=== Schools of Thought ===&lt;br /&gt;
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*&#039;&#039;&#039;Orthodox Hadiism:&#039;&#039;&#039; the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party&#039;s rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik&#039;s cult of personality is found in its strongest form here.&lt;br /&gt;
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*&#039;&#039;&#039;Totalist Hadiism:&#039;&#039;&#039; even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara&#039;s sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Headmaster Harrrdanim Tyr&#039;adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People&#039;s Strategic Intelligence Service. It is the smallest of the schools of thought.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Visionary Hadiism:&#039;&#039;&#039; originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. While it advocates for the use of any technology to propel the Tajaran people forward, in the face of the growing scarcity focus has shifted to the rapid expansion of Tesla research. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command. Visionary Hadiism is the third largest school of thought.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Young Hadiism:&#039;&#039;&#039; made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people&#039;s protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai&#039;s nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People&#039;s Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology. While originally the second smallest school of thought, as the Hadiist education system has expanded, Young Hadiism has grown to become the second largest school of thought behind Orthodox Hadiism.&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Strategic Intelligence Service ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Strategic Intelligence Service is the main intelligence agency of the People&#039;s Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol&#039;s [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.&lt;br /&gt;
&lt;br /&gt;
Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People&#039;s Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City&#039;s district six]], carrying out orders or watching their fellow Tajara.&lt;br /&gt;
&lt;br /&gt;
During the Second Revolution, the People&#039;s Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain &amp;quot;disappeared&amp;quot; by the PSIS.&lt;br /&gt;
&lt;br /&gt;
===Blade Dame Division===&lt;br /&gt;
&lt;br /&gt;
Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
== Law ==&lt;br /&gt;
&lt;br /&gt;
The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.&lt;br /&gt;
&lt;br /&gt;
Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.&lt;br /&gt;
&lt;br /&gt;
== International Relations ==&lt;br /&gt;
The international relations of the People&#039;s Republic is handled by the Ministry of External Affairs. Diplomatic missions are wide and varied, whether they are the many ambassadors and consulars found across the Spur, aid missions set to improve the image of the Republic, or meetings to secure new deals with the megacorporations and other nations. Consulars of the Ministry of External Affairs are recruited, trained, and managed by the People&#039;s Diplomatic Service. Protection is performed by the Parizahra Aasii branch of the National Police Department. Officers assigned to the Horizon may hold the rank of &#039;&#039;&#039;Nalket&#039;&#039;&#039;, &#039;&#039;&#039;Rhazket&#039;&#039;&#039;, or &#039;&#039;&#039;Sil&#039;Dranalket&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Following the signing of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-165950 Mendell Protocol], these ties have only strengthened with the defensive pact. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Sol Alliance]]:&#039;&#039;&#039; once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Nralakk Federation]]:&#039;&#039;&#039; as part of the S&#039;rand&#039;marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People&#039;s Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People&#039;s Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.&lt;br /&gt;
&lt;br /&gt;
== Flag ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People&#039;s Republic&#039;s rule over all Adhomai.&lt;br /&gt;
&lt;br /&gt;
= Military Forces =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]], the [[Tajaran Military Structures#Republican Navy (People&#039;s Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People&#039;s Air Force (People&#039;s Republic of Adhomai)|People&#039;s Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of mechanized infantry, armored platoons, and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was instated from 2458 to 2464, replacing the volunteer model army following high casualty rates, requiring all Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. With the signing of the Armistice, the Republican Military has gone through an extensive reform period with the lessons learned from their failures in the war.&lt;br /&gt;
&lt;br /&gt;
The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S&#039;rand’marr.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=40175</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=40175"/>
		<updated>2026-07-02T20:03:21Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: Biology rework and fur dye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To play as Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. &lt;br /&gt;
&lt;br /&gt;
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. &lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Consular Officer&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan can be the following Heads of Staff:&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Biesellite Consular Officer&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara are faster but take extra brute damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.&lt;br /&gt;
* Tajara can extend their vision while standing still. This is possible by using a verb in-game.&lt;br /&gt;
* Tajara have superior hearing, allowing them to listen intently. This provides messages on nearby machinery, explosions, and allows Tajara to hear whispered messages from further away. This is possible using a verb in-game.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:Tajara_Child.png|thumb|A Tajaran mother with her child.]]&lt;br /&gt;
Tajara are an omnivorous bipedal humanoid species. While on a surface level Tajara appear to be humanoid felines, scientifically and practically Tajara share little in common with Earth’s felines beyond certain visual elements. Tajaran bodies are strongly adapted for the Adhomian environment, an arctic and turbulent planet. Evolved to survive the harsh weather, temperatures, and hostile fauna, Tajara are well adapted to cold-weather environments, speed, and perception.&lt;br /&gt;
&lt;br /&gt;
===Fur and Mane===&lt;br /&gt;
Tajara are covered in a layer of thick fur that provides insulation from the cold, protection from diseases, and weather solar radiation. The only regions left without fur are the pads of the hands and feet, alongside the eyes and various orifices. This fur performs extremely well at insulating against the cold and shedding snow or water. However, Tajaran fur is vulnerable to degradation caused by chemical or physical means. To counter this, damaged fur ‘sheds’ off to allow a healthy follicle to replace it. Otherwise, Tajara do not shed on a regular basis. Tajaran fur has a predetermined length at which it will not grow further, with exception to manes.&lt;br /&gt;
&lt;br /&gt;
Manes are made of a unique strain of Tajaran fur that is stronger and wirier than the rest of a Tajara’s fur. Manes do not stop growth, instead they continually grow unless prevented by chemical means. The growth pattern of a mane can vary from Tajara to Tajara. It is not uncommon for manes to grow around the entire head, not unlike Earth&#039;s lion manes. Male Tajara additionally grow what amounts to beards and mustaches along the muzzle. Manes are a complex biological component for Tajara. They assist in heat regulation and insulate the ears when they are folded back into the head. The follicles assist the body in healing wounds as well as boosting the Tajaran immune system.&lt;br /&gt;
&lt;br /&gt;
===Body Fat===&lt;br /&gt;
&lt;br /&gt;
Body fat is stored in two ways: The fat reservoir and the fat layer. The fat reservoir is a non-essential organ within the lower body. It stores excess fats that may be used for energy, heat, or to replace lost fat in the fat layer. While the reservoir is non-essential, the loss of the reservoir can cause numerous complications. Those lacking a reservoir starve faster, lacking an essential store of energy when there is a lack of food. The reservoir’s fat also partially fuels Tajaran heat generation, meaning those without a reservoir are typically colder. The fat layer is an essential insulating layer beneath the fur. It acts as equal parts temperature insulation and physical protection, using the layer to dampen blunt trauma.&lt;br /&gt;
&lt;br /&gt;
===Environmental Adaptations===&lt;br /&gt;
&lt;br /&gt;
Tajaran adaptations to extremely low-temperature environments have the tendency to cause overheating issues in more mild environments. The primary methods by which Tajara expel heat are the pads of the hands and feet, as well as the ears and breath. It is common for Tajara to shorten the fur around the ears to increase heat dissipation. Typically, Tajara will attempt to cool their skin or lower their internal temperature as the insulation of the fur and fat layer also assists in keeping the cold in.&lt;br /&gt;
&lt;br /&gt;
Tajara are built to favor efficient use of energy as opposed to raw strength. Tajaran muscles are lean, built for sustained use over long periods time rather than bursts of power. This is exemplified by the Tajaran gait. Specialized for movement through snow, Tajaran biology favors a consistent speed capable of trudging through snow efficiently as opposed to sprinting. Outside of snowy environments, the lack of resistance correlates to a faster walk speed. However, this does not mean Tajara are not capable of great feats of strength. Training and practice can produce strength competitive with human athletes, albeit with more effort required as the muscles produced are built for endurance and not raw power.&lt;br /&gt;
&lt;br /&gt;
Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes have large pupils, capable of contracting significantly faster than other creatures, sapient or otherwise. The Tajaran eye has uniquely evolved to physically alter its structure to achieve different functions. The eyes may focus the lens and physically contract the rear of the eye to increase the density of rods, allowing for extreme low-light vision, albeit colorless vision and at great risk of bright lights harming the eye and causing pain. A similar process can be performed to focus a Tajara’s vision at a far target. The eye contracts in a different manner to focus at great lengths, effectively extending one’s vision. While a Tajara can attempt to use low-light and far-vision at the same time, it often results in diminished low-light vision at distance, and can be painful when performed for long periods of time. To protect the eye from snow blindness and keep the eye moist against wind, Tajaran eyes have nictitating membranes.&lt;br /&gt;
&lt;br /&gt;
Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed. Tajaran ears, similarly to Tajaran eyes, are capable of contorting their physical structure to achieve different goals. The ears can shift to amplify quieter noises, at risk of damage and pain should a loud noise be made close to the ear. Tajaran ears are often warmer than the rest of the body as they are the primary method of heat dissipation.&lt;br /&gt;
&lt;br /&gt;
Tajara possess a pair of digitigrade legs and otherwise humanoid arms. Each hand has 5 digits, each with a 1-2 cm claw. These claws are non-retractable and particularly sharp. These claws can be filed down if more dexterity is needed, however this is done with great care and caution as cutting claws too short can be incredibly incredibly painful and will expose nerves to the air. Tajaran feet carry 4 roughly equal-sized digits. These digits also have claws, however they are more blunted and hooked compared to their hand-based counterparts to assist in grip and stability on rocky or snowy surfaces.&lt;br /&gt;
&lt;br /&gt;
Tajaran tails are long, semi-prehensile extremities that, while appearing not particularly useful, are vital. The place of the tail takes on a biological and societal role. Biologically, the tail is necessary for balance and environmental awareness. While Tajara may be bipedal, much of their flexibility and maneuverability is owed to the tail providing superior balance and stability. The tail has higher bundles of sensory nerves that assist in environmental awareness, notable vibrations. Societally, tails are a fundamental part of Tajaran body language and communication. Most languages require tails, either for communicating the language itself or to inflect meaning and tone into sentences. It also provides a visible display of body language.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. However, these molars remain sharper than human molars to pierce the tough skins of Adhomian produce. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. &lt;br /&gt;
&lt;br /&gt;
===Tajaran Build an Lifecycle===&lt;br /&gt;
&lt;br /&gt;
Tajara are sexually dimorphic, however the differences are rarely notable. Males are typically taller, have broader shoulders, more pointed ears, and larger hands and feet. Females have elongated muzzles, shorter ears, and an additional set of molars. Mothers do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. These breasts contract around three months after birth when the young transition to normal food.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]&lt;br /&gt;
Tajaran height and weight are primarily dependent on ethnicity. However, upbringing and access to food often dictates height, with less access resulting in shorter Tajara. Heights and weights often vary. Tajara shorter or taller than the range typical for their ethnicity often face medical issues as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M’sai:&#039;&#039;&#039; 160 cm to 170 cm. 80.1 kg to 90.4 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; 150 cm to 160 cm. 68.2 kg to 77.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Njarir:&#039;&#039;&#039; 165 cm to 175 cm. 82.5 kg to 92.8 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zhan:&#039;&#039;&#039; 170 cm to 190 cm. 82.9 kg to 103.6 kg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tajaran lifecycle is more rapid relative to other species. A Tajaran fetus only takes 6 months to mature, with Tajaran children reaching the full extent of their physical growth by 15 or 16. Modern medicine sees most Tajara now live beyond 70 years with the oldest Tajara reaching nearly 100. However, ages beyond 80 often require intensive and expensive medical technologies. Most Tajara retire at 60 when the body becomes too aged to work.&lt;br /&gt;
&lt;br /&gt;
The sleep cycle of the Tajaran species is one of their most scientifically curious features. A normal waking period is somewhere between 36 and 58 hours, with a subsequent 20 to 28 hours of sleep. Normally, the waking period is spotted with 3 to 4 15-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajara living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those who do not enter the sleep cycle properly, or attempt to break it in order to conform to a human sleep cycle, may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, further reinforced by their larger presence in cities. Given their status as the ‘face’ of Tajara, Hharar have grown to take over many diplomatic and public-facing jobs following the establishment of the People’s Republic of Adhomai. Hharar societally are the artisans and tradies, typically focusing on more skilled trades. Being the original urbanites, Hharar culture is what has been exported as ‘Tajaran culture’ across the Spur. They are the creators of the [[S’rendarr and Messa|Twin Suns worship]].&lt;br /&gt;
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&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; considered to be the backbone of Tajaran society. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Zhan-Khazan fill the societal role of the laborer. They are the workers and managers of mines, farms, construction sites, etc. Being the dominant race in the restaurants and inns, much of Tajaran food culture comes from the Zhan-Khazan, as well as the religion of the [[Ma’ta’ke Gods]].&lt;br /&gt;
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&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
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&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy before the First Revolution. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards leadership roles, the arts, and the sciences.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
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=== Coloration ===&lt;br /&gt;
Fur color is the most noticeable aspect of a Tajara. It acts as a natural camouflage and is the most visible difference between the ethnicities. Ancient history saw these fur colors appear in certain regions of Adhomai, however over millennia of migration, marriage, and modern travel, every coloration of fur can be seen across Adhomai and now the Spur.&lt;br /&gt;
&lt;br /&gt;
Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human.&lt;br /&gt;
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&#039;&#039;&#039;These fur colors are suggestions and guidelines. Any one Tajara could have a variation of the colors shown, whether it be lighter or darker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Hharar:====&lt;br /&gt;
Hharar fur coloration traces back to the proto-Hharar peoples of Southern Ras&#039;nrr. The forests between the Rhazar and Khazan mountains alongside the fertile soil allowed for the invention of farming, and later the formation of Adhomai’s first civilizations. The Hharar people evolved to feature brown fur colorations due to the numerous woods they lived in.&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|left|thumb|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|left|thumb|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|left|thumb|Taupe (RGB 72, 60, 50 / Hex #483c32)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prairie Brown&#039;&#039;&#039;&lt;br /&gt;
Being the most common coloration of Hharar fur, Prairie Brown was once associated with the numerous Hharar working the fields across Ras’nrr. Despite this association, it is not considered the oldest fur coloration, instead being a variation that occured in those living among the fields of the warmer prairies of the Ras’nrr Heartlands.&lt;br /&gt;
| &#039;&#039;&#039;Azumah Wood&#039;&#039;&#039;&lt;br /&gt;
This fur color dates far older than the name it is associated with. Once referred to as simply “Summer Brown”, the name Azumah Wood became widespread following the massive success of a logging company in the Azumah lake region during the Steeple Peace. The wood products were advertised and sold with the image of a kochiba furred logger chopping down “Azumah grade” trees. The logging company has since then gone defunct, being known only as the source of a strange origin for the term.&lt;br /&gt;
| &#039;&#039;&#039;Harbor Brown&#039;&#039;&#039;&lt;br /&gt;
Harbor Brown carries the title of being the oldest known fur coloration among Hharar, having been the predominant coloration amongst the proto-Hharar of the Southern Ras’nrr region. However, in modern times it has been titled after the numerous harbor workers found across Adhomai, even if they no longer are a majority of sailors.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Zhan-Khazan:====&lt;br /&gt;
Zhan fur colorations are the result of a long history of mountain tribes. Even during winter seasons, the darker fur colorations permitted better camouflage with the rocky terrain of the Ras’nrr mountains.&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rhazar Fog&#039;&#039;&#039;&lt;br /&gt;
During Sil’nryy-aysaif, the foot of the Rhazar mountains are commonly blanketed in a thick fog. The rare blue coloration of this fog became closely associated with the local Zhan population who shared a similar fur color with that of the mountain rock. Regardless, the fur coloration took on the name of the far more popular fog than the relatively mundane mountain rock.&lt;br /&gt;
| &#039;&#039;&#039;Khazan Rock Grey&#039;&#039;&#039;&lt;br /&gt;
The proto-Zhan-Khazan people were infamously put down during the Incarnate Dominion. The majority featured a dark-grey fur that became synonymous with the Zhan tribes of the Khazan mountains that the ethnicity, and fur, are now named after.&lt;br /&gt;
| &#039;&#039;&#039;Nraz’i Mud&#039;&#039;&#039;&lt;br /&gt;
Of the Zhan tribes, those in the Nraz’i mountains enjoyed the warmest winters. The hinterlands of the Sum’add coast become a muddy mess when the snow melt of the Nraz’i mountains washes onto the thawed soil. The fur color common of the region’s Zhan tribes became associated with the mud, then taking the name it has now.&lt;br /&gt;
| &#039;&#039;&#039;Cavern Black&#039;&#039;&#039;&lt;br /&gt;
Caves formed a natural home for the first Zhan’khazan to settle within. These served as strong homes and fortresses alike for the ancient peoples. It is not believed that these conditions resulted in the dark coloration being prevalent among the Zhan, despite old tales claiming such. This uncommon coloration originated from the southern Rhazkjara mountains.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Njarir&#039;Akhran:====&lt;br /&gt;
Njarir fur colorations are the results of the extensive eugenics programs employed by the Adhomian nobilities. Through decades of careful merging of M’sai and Hharar bloodlines, along with high amounts of inbreeding, Njarir now feature the flashiest fur colors among Tajara. Despite the inherent nature of genetics, reputations for different fur colorations have taken root among noble circles even following the revolutions.&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steeple Light&#039;&#039;&#039;&lt;br /&gt;
Seen as the ultimate fur coloration produced by the infamous eugenics programs, Steeple Light gained its name after a Rasn’rr emperor of the early Steeple Peace declared his fur, a bright orange, to be the manifestation of S’rendarr’s light. Some esoteric circles in the New Kingdom have adopted this belief upon its rediscovery. While the emperor’s name was lost to the books burned in the First Revolution, his declaration remains as the name of this fur coloration.  It is a highly sought after coloration among nobles. &lt;br /&gt;
| &#039;&#039;&#039;Hadii Red&#039;&#039;&#039;&lt;br /&gt;
Once a mundane coloration, Hadii Red has become an intimidating presence following the rise of the Hadii Dynasty. The vast majority of the family has some variation of this fur, with many rumors claiming they place great effort and care that the coloration is maintained in their offspring. It is an uncommon joke for Njarir who have this fur to say that they’re secretly a Hadii.&lt;br /&gt;
| &#039;&#039;&#039;Ras’val Royal&#039;&#039;&#039;&lt;br /&gt;
Many of the noble families who came to rule the regions surrounding the Ras’val sea featured the ruddy coloration of what is now known as Ras’val Royal. While previously considered the coloration of middling nobles, the rise of the Azunja family to the head of the New Kingdom has led to the coloration being perceived as the height of royalty.&lt;br /&gt;
| &#039;&#039;&#039;Half-Knuckle White&#039;&#039;&#039;&lt;br /&gt;
This fur color was common among lower nobility across Adhomai during the Steeple peace. The term Half-Knuckle White was coined as a slur against those nobles who were seen as fraternizing too much with their enforcers resulting in a “washed out” fur color. Genetic research shows that these claims had little backing, but this has yet to make an effect on the thoroughly cemented name.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====M&#039;sai:====&lt;br /&gt;
M’sai fur is the result of the behaviors of proto-M’sai. Having been a nomadic people of the open prairies in Ras’nrr, the light fur color was often the only way Tajaran hunters were capable of hiding or blending into the environment.&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zarragh Washoff&#039;&#039;&#039;&lt;br /&gt;
Considered the most recent evolution of fur color, Zarragh Washoff garnered its name in the Zarr’jirah mountains. The lake-effect snow of the northern lake gained the name “washoff” due to how the new layers of snow would conceal rock and dirt chips on older snow, making the mountains easier to blend into.&lt;br /&gt;
| &#039;&#039;&#039;Field Snow&#039;&#039;&#039;&lt;br /&gt;
Field Snow is arguably the most common fur coloration amongst M’sai. Characteristic of the proto-M’sai hailing from the fields of the Nraz’i basin, upon the arrival of the nomadic tribes to Souther Ras&#039;nrr the native proto-Hharar began to refer to their coloration as “Field Snow” after the coloration of fresh snow on the Ras’nrr prairies.&lt;br /&gt;
| &#039;&#039;&#039;Fatshouter White&#039;&#039;&#039;&lt;br /&gt;
Named after the coloration of fatshouter milk before processing, this coloration has dubious origins. Written history on much of the proto-m’sai peoples were sparse, however prevailing research suggests Fatshouter white primarily comes from those M’sai nomads from the inner western coast of the Nraz’i basin.&lt;br /&gt;
| &#039;&#039;&#039;Enforcer Silver&#039;&#039;&#039;&lt;br /&gt;
Being the second most common fur coloration of the M’sai people, Enforcer Silver garnered its name through association with the dreaded noble enforcers of history. The name was reinforced in older times when many noble families began to stamp enforcer insignias in silver, which often came close to the fur color of many M’sai who wore them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran History]]&#039;&#039;&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
&lt;br /&gt;
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
&lt;br /&gt;
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
&lt;br /&gt;
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
&lt;br /&gt;
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
&lt;br /&gt;
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
&lt;br /&gt;
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. In &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, the People&#039;s Republic of Adhomai was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. &lt;br /&gt;
&lt;br /&gt;
However, serious problems remained. &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
===The Second Revolution===&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039;, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. &lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.&lt;br /&gt;
&lt;br /&gt;
The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge.&lt;br /&gt;
&lt;br /&gt;
==Tajaran Factions==&lt;br /&gt;
&lt;br /&gt;
Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:PRA_Flag.png|30px]] [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the &#039;&#039;&#039;People&#039;s Republic of Adhomai&#039;&#039;&#039; is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
&lt;br /&gt;
===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
&lt;br /&gt;
The most pervasive and successful rebellion came from a group called the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
&lt;br /&gt;
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
&lt;br /&gt;
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala&#039;s term comes close to its end and the next election is being organized, the fragile Al&#039;mariist democracy is threatened by all kinds of extremists.&lt;br /&gt;
&lt;br /&gt;
===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
&lt;br /&gt;
During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
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[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
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==Social==&lt;br /&gt;
===Names===&lt;br /&gt;
Native Tajaran names have changed over the storied history of the species. The earliest record of naming conventions appears in the Warring Kings era, where the usage of dynastic titles became a standard part of the Tajaran name as a way to distinguish which noble a given serf worked under. Since then, names changed as more titles were attached. Jobs, personality traits, status, titles, age, given names, and more have been combined to produce the infamously long and unwieldy names associated with history. Following the declaration of the Steeple Peace, nobles across Adhomai standardized to a new scheme which continues to persist among the Tajaran people.&lt;br /&gt;
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Every name features three aspects: The individual, the dynasty, and the purpose. Xeno-linguists associate these aspects to the human concepts of the given name, the family name, and the job title respectively. This has resulted in debate over forced associations, as each aspect has a different connotation than what humans may expect, namely the Dynasty. Unlike humans, family names are only found with noble dynasties. This has led to many xeno organizations to assume that Tajara associate with large extended families.&lt;br /&gt;
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The Individual aspect is the personal part of a Tajara’s name. Parents will provide their child with the Individual aspect in hopes that the phrase or word used will become a part of the Tajara&#039;s person. It is not uncommon for Tajara to bear the names of gods or powerful figures, or for others to be named after abstract, religious, or ideological concepts.&lt;br /&gt;
The Dynasty aspect is the standardized part of a Tajara’s name. Following the First Revolution, the Hadiist government mandated the Dynasty aspect be named after the birthplace of an individual as a means to remove the influences of the nobility. Those stubborn Tajara born before the end of the First Revolution, or those now living in the New Kingdom, often refused to change their Dynasty aspect, continuing to reflect the noble family they serve or are a part of.&lt;br /&gt;
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The Purpose aspect previously was the utilitarian part of a Tajara’s name. The aspect reflected a job or trade, an essential piece of information within a community. However, since the end of the first revolution, the need for static names to lessen the bureaucratic burden resulted in many Purpose aspects turning into a form of family name, a newer and still contentious concept for Tajara. With the number of regional dialects and multiple titles for the same trade or job, Purpose aspects are rarely the same across Adhomai. In some cases, two families joining together in marriage would combine their two aspects to form a new one.&lt;br /&gt;
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While a Tajara’s name contains all three aspects, the usage of all three is not required. Most Tajara will utilize the Individual and Purpose aspect, however traditionalists and nobility expect the use of the Dynasty aspect. All Tajara on the Horizon may use only &#039;&#039;&#039;two aspects&#039;&#039;&#039;.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The following guide is &#039;&#039;&#039;not required&#039;&#039;&#039;. Native names can vary based on parentage, region, and numerous other factors. This guide is a structured option, however other options include taking inspiration from the [[Notable Tajara]] page, and heavily modifying Eastern European or Arabic names.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To create a native Tajaran name, you will need to access the &#039;&#039;&#039;unofficial&#039;&#039;&#039; translator [http://mk.darkserver.co.uk/lang/index.php here]. Select Siik’maas under the language drop down. By typing in certain words or phrases, then translating, you can utilize Tajaran words to create a name. Typically, you will want to connect multiple Tajaran words with an apostrophe or hyphen, however combining two words without a space is acceptable.&lt;br /&gt;
&lt;br /&gt;
*For the Individual aspect, use a phrase, trait, or concept. &lt;br /&gt;
**For example: Love becomes Azutul. S&#039;rendarr&#039;s Warmth (Kirmah rajzir. Zir)  becomes Kirmah’rajzir. &lt;br /&gt;
*For the Dynasty aspect, you may use any text you prefer. Regions and cities with royalty or dynasty attached usually garners better results. Hadiists typically utilize the name of the city or region they were born.&lt;br /&gt;
**For example: Kaltir Royalty (Jurlket mir mrra) becomes Jurlket’mir. Nal’tor (Jri chur) becomes Jri’chur&lt;br /&gt;
*For the Purpose aspect, use the title of the job or craft of the Tajara. Use multiple versions of a given job or trade for better results.&lt;br /&gt;
**For example: Police Officer (Kaii&#039;r manq rir) becomes Kaii’rirmanq. Prince becomes Vahkal.&lt;br /&gt;
*The final name becomes: Azutul Jurlket’mir Kaii’rirmanq. &lt;br /&gt;
**From this, you can tell the individual is Azutul or named love, whose liege is the Jurlket’mir or Kaltir Royalty, and performs work as a Kaii’rirmanq or officer.&lt;br /&gt;
&lt;br /&gt;
The translator output rarely gives a word or name ready for use. Modification will be required as seen in the examples provided. This also means that names cannot be decoded.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xeno-Influenced Names ====&lt;br /&gt;
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Given native tajaran names are difficult for humans to pronounce, the PRA once encouraged the use of humanized names. This resulted in many Tajara taking on names derived from Eastern European or Arabic origin, as xeno-linguists found these the easiest for Tajara to pronounce. Following the transition of power from Al’marii to President Hadii, the PRA has walked back on this stance and since issued a decree to encourage citizens retake their native names as a form of pride in tradition and loyalty to the party. Many Hadiists have heeded this decree and returned to their native names, however a sizable population continues to use their adopted names. Given Tajara may have multiple names, the Adhomian governments are more dedicated in the tracking of names.&lt;br /&gt;
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===Language===&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Tajaran languages such as Siik’Maas or Siik’tajr is not forbidden by SCC regulations and is often used to hold conversations between Tajara on the crew.&lt;br /&gt;
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Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik&#039;mas and Siik&#039;tajr.&lt;br /&gt;
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&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages.&lt;br /&gt;
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&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
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Tajaran culture necessitates a separation of the personal self and the external self. This cultural force can be traced back to the early worship of the Twin Suns, which throughout its history has emphasized a separation of personal and public matters. This separation was later reinforced by the nobility, eventually becoming an embedded part of all Tajaran languages. The result is a grammatical structure that separates the private and public self. In Tau Ceti Basic, this has been translated into the use of first, second, and third person pronouns as the closest fit.&lt;br /&gt;
&lt;br /&gt;
The public self, third-person pronouns (he/him, she/her), is the formal state. It shows respect and a distancing of one’s personal matters from others. Traditionalist Tajara would expect the use of the Dynasty aspect and appropriate titles when speaking in the public self. However, those from progressive regions rarely pay attention to the use of aspects as the weight of dynasties and the nobility is not present. Strangers meeting, a subordinate addressing a superior, and other cases where formality and respect is expected uses the public self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;His&#039;&#039;&#039; greetings to the &#039;&#039;&#039;madam&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this line, Person A speaks to Person B&#039;s public self through his own. As Person A does not know Person B’s name or title, madam is used to maintain respect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Hello &#039;&#039;&#039;Officer Smith&#039;&#039;&#039;. She is &#039;&#039;&#039;chef Al-Kandari&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B, a human, through their title and last name. Person A maintains the public self through the use of her own title and Dynasty aspect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The use of second-person pronouns (you/your) can depend on where someone is from. Non-traditionalist regions, such as the Hadiist lands, don’t consider second-person pronouns formal or informal. Traditional cultures, such as the New Kingdom, find second-person pronouns informal. In this latter case, it is reserved for use by a superior addressing a subordinate or similar cases.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;You&#039;&#039;&#039; need to handle that report by tomorrow. &#039;&#039;&#039;She&#039;&#039;&#039; will ensure it shows on &#039;&#039;&#039;your&#039;&#039;&#039; performance review otherwise.”&lt;br /&gt;
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Person A addresses Person B through the personal self (you/your). It shows that Person A is either disrespectful, a superior, or from regions where the use of ‘you’ is not informal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The personal self, first-person pronouns (I/me/mine), is the informal state. It is addressing matters on a personal level where formality is not required, or genuinity is desired. The Individual aspect can be used by itself in this state. Close friends, personal moments, and similar matters would use the personal self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;I&#039;&#039;&#039; am unsure what &#039;&#039;&#039;you&#039;&#039;&#039; mean by this. &#039;&#039;&#039;Your&#039;&#039;&#039; proposal vexes &#039;&#039;&#039;me&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A uses the personal self and addresses Person B in the personal self. This establishes a close and informal conversation or is used to disrespect Person B by addressing them directly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Transitioning from public to personal selfs is easy. The initiator who desires to make the conversation informal starts by referring to themself in the personal self. If the other participants agree to make a conversation informal, then they respond in kind using the personal self. Otherwise, they may continue to use the public self and maintain the conversation’s formality.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, &#039;&#039;&#039;I&#039;&#039;&#039; simply wanted to be introduced to &#039;&#039;&#039;her&#039;&#039;&#039;. &#039;&#039;&#039;My&#039;&#039;&#039; name is &#039;&#039;&#039;Abdal Akhtarov&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person A steps into the personal self but is still speaking to Person B through her public self. This is an invitation to personal conversation, done respectfully by not involving Person B&#039;s personal self directly. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello, &#039;&#039;&#039;Mr. Akhtarov&#039;&#039;&#039;. &#039;&#039;&#039;I&#039;&#039;&#039; am &#039;&#039;&#039;Aisha&#039;&#039;&#039;. Does &#039;&#039;&#039;he&#039;&#039;&#039; wish to speak elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person B is still speaking to Person A&#039;s public self, however refers to herself in the personal self, accepting the invitation to an informal conversation. In the following conversation, it would be acceptable for both to use personal self.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The use of the public and personal self by non-Tajara can be jarring for those not acclimated to human environments. Tajara not used to human space can find it disrespectful how the use of the personal self is standard. Those acclimated to non-Tajaran patterns of speech rarely take issue with the lack of distinction between public and personal self. Referring to a non-Tajara through informal pronouns is broadly acceptable, however the use of first-person pronouns, the personal self, as a default often takes years in human space and a concerted effort for a Tajara to transition to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Slang ====&lt;br /&gt;
Tajara, like every species, has a wide variety of slang terms in both Tajaran languages and Tau Ceti Basic. While no list can be truly comprehensive, as slang is ever changing, certain phrases and terms have become widespread enough to be known by nearly all Tajara.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phrase !! Meaning !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;zivr/Tivr || Xeno, Human || Beginning as a term for solely humans, T&#039;zivr, or &amp;quot;furless&amp;quot;, grew to incorporate all aliens as a whole. The term is not wholly considered derogatory, however is seen as less acceptable than xeno or alien.&lt;br /&gt;
|-&lt;br /&gt;
| Dornshky || Furless || A strong insult originating from the physical condition itself. While it is a common insult among Tajara, it includes a more derogatory way to refer to aliens.&lt;br /&gt;
|-&lt;br /&gt;
| T&#039;ishk || IPCs, Robots, Hadiists || Originating from the Siik term for soulless, T&#039;ishk became a widespread insult for Hadiists and robots alike among Little Adhomai, quickly spreading to other Tajaran communities and, ultimately, back to Adhomai.&lt;br /&gt;
|-&lt;br /&gt;
| M&#039;ishk || IPCs || The non-derogatory version of T&#039;ishk, M&#039;ishk more specifically refers to IPCs, directly translating as &amp;quot;artificial soul&amp;quot;. It started as a shorthand of Manq&#039;ishk, however quickly gained traction within the People&#039;s Republic, and later other Tajaran communities.&lt;br /&gt;
|-&lt;br /&gt;
| Sha&#039;tajii/Shatii || Dionae || Directly translating to &amp;quot;wood peoples&amp;quot;, the term began from Little Adhomai where contact between Tajara and Dionae took place frequently enough to generate a slang term.&lt;br /&gt;
|-&lt;br /&gt;
| Kirr || Vaurca || Directly translating to &amp;quot;insect&amp;quot;, the slur originated from Little Adhomian gangs warring with Vaurca living in neighboring districts. The term spread rapidly following the murders of multiple Tajara ordered by Vaurca Queen Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra.&lt;br /&gt;
|-&lt;br /&gt;
| Nav&#039;hen || Unathi || A contraction of the phrase &amp;quot;dahal Nav henrhesi&amp;quot;, translating to &amp;quot;dies in the cold&amp;quot;. The phrase began as a tongue-in-cheek way to refer to Unathi mercenaries within the S&#039;rand&#039;marr Coalition by ALA soldiers, before spreading to Little Adhomai where it was shortened to Nav&#039;hen.&lt;br /&gt;
|- &lt;br /&gt;
| Ratajani || Skrell || Originating from the folk tales of small, ugly, stump-tailed, neon colored creatures. Characterized as greedy and the cause of unlucky events in life, Ratajani was quickly applied to Skrell upon first contact. This use of the term as a slur quickly overtook the earlier and less derogatory use as comparison to misbehaving children.&lt;br /&gt;
|- &lt;br /&gt;
| K&#039;strelkii || Mercenary, Corporate Drone || Translating as &amp;quot;money soldier&amp;quot;, the term grew out of the spite among Tajara towards corporate busy-bodies and mercenary groups.&lt;br /&gt;
|- &lt;br /&gt;
| Rafama || Stubborn, Hard-headed, Territorial || Originating from the behavior of Rafamas on Adhomai, the term is a long historic name for any person acting particularly stubborn or stand-offish.&lt;br /&gt;
|- &lt;br /&gt;
| Raskaren || Noble, Enforcer || Based upon the mythological Raskaren, a creature of Raskara that drinks blood and is incapable of surviving sunlight. The term grew to become a slur against nobles and M&#039;sai enforcers. While predominantly used within the [[Free Tajaran Council]], the term has been slowly spreading to Little Adhomai and Adhomai proper. It is banned within the New Kingdom.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Kalta || Royalist, Poor || Forming from a joke regarding the relatively high rates of poverty within the New Kingdom, T&#039;Kalta, translating to &amp;quot;without money&amp;quot;, grew in popularity across the People&#039;s Republic and Democratic People&#039;s Republic.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Ruv || Shameless, Al&#039;mariist || A rare Hadiist term that was applied to Al&#039;mariists for the perceived shamelessness in illegal and underhanded tactics during the Second Revolution. The term has since grown and spread across Tajaran communities.&lt;br /&gt;
|- &lt;br /&gt;
| T&#039;Zhunii || Hick, Redneck || Translating to &amp;quot;lacking desire people&amp;quot;, the term spread as a catch-all for rural peasantry. The exact origins are believed to be a jab at the lack of time or willpower for rural peasantry to hold greater ambitions.&lt;br /&gt;
|- &lt;br /&gt;
| Vak&#039;a || Idiot, Airhead, Bro || Originating from Little Adhomai, Vak&#039;a spread rapidly as a general way to refer to a friend, equivalent to saying dude or bro.&lt;br /&gt;
|- &lt;br /&gt;
| Vakalnar || Grifter || Meaning &amp;quot;air salesman&amp;quot;, equivalent to calling someone a snake oil salesman.&lt;br /&gt;
|- &lt;br /&gt;
| Tyrhal || Hell || Tajaran religions have no singular lands that are considered the equivalent to hell among Human religions. However, ancient tales mentioned Tyrhal, or &#039;land of demons&#039;. Tyrhal was saved from obscurity when Little Adhomian residents wanted a Tajaran version of the human term hell. The term spread as a compromise for those Tajara who wanted to adopt Human mannerisms while maintaining Tajaran culture.&lt;br /&gt;
|-&lt;br /&gt;
| Azukavo/Azuvo || Love you || Not inherently slang, the use of Azuvo has become desensitized in more progressive communities of Tajara. Rather than being an intimate expression not fit for use in public, it has seen less stigma in use, albeit still associated with loved ones and close friends.&lt;br /&gt;
|-&lt;br /&gt;
| Ketvo (Ane)! || Onwards, Let&#039;s Go, To Victory || Translated literally as &amp;quot;March to victory!&amp;quot;, Ketvo Ane was established as a phrase within People&#039;s Republic military leadership. Being the standard phrase to initiate movement or actions, it became widespread during the Second Revolution, even among the other nations as turncoats brought the phrase along with them. Post-war, the phrase spread rapidly.&lt;br /&gt;
|- &lt;br /&gt;
| Blinder || Overwhelming, Too Much || Descended from the concept of S’rendarr’s light being the embodiment of energy and life. Having too much of S’rendarr’s light may blind someone, therefore for something to be a Blinder it exudes too much energy, S’rendarr’s light.&lt;br /&gt;
|- &lt;br /&gt;
| Half-Knuckle || Poor, Fraternizer (Royalist) || Originating from a noble snide. Knuckles are the smallest form of currency on Adhomai, therefore to call someone a half-knuckle implies they are so poor as to only have a half-knuckle. Within Royalist society, the term additionally refers to nobles who are seen as fraternizing too much with commoners.&lt;br /&gt;
|- &lt;br /&gt;
| Top Snow || Young, Inexperienced, New || A term referring to the top layer of snow, often fresh light snow. Someone who is Top Snow is fresh, equivalent to the human term &amp;quot;green horn&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Washoff || Old, Undesirable, Lackluster || Referring to the runoff of melted summer snow, called washoff on Adhomai, the term grew to be used for undesirable items or people, likened at times to the phrase ‘getting long in the tooth’.&lt;br /&gt;
|- &lt;br /&gt;
| Bronzer || Jackboot, Enforcer, Cop || Descended from the bronze emblems used to denote an on-duty enforcer. Used in a derogatory manner against cops, enforcers, and authority figures alike.&lt;br /&gt;
|- &lt;br /&gt;
| Bookie || Bookworm, Royalist, Dork || Stemming from the cultural view of books as symbols of noble oppression, bookie is a term used to insult someone within progressive cultures as a royalist, or someone who tolerates or encourages noble oppression. Can also be an insult equivalent of calling someone a dork, nerd, etc.&lt;br /&gt;
|- &lt;br /&gt;
| Torcher || Friendly, Happy, Positive || Originating from the symbol of Azubarre’s torch, calling someone a torcher implies they embody Azubarre’s torch, and therefore his qualities of positivity, friendliness, and true love. Over time, the connotations associated with Azubarre, namely the more romantic elements, became less emphasized, resulting in the slang becoming a catch all for friendliness and positivity.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotional Displays===&lt;br /&gt;
Because of their anatomy, Tajara express emotions in different ways than Humans. Baring one’s teeth is a strong expression of challenge or mockery. As such, Tajara rarely smile by showing the teeth, instead wrinkling the nose by gently lifting the sides of the muzzle. The folding of ears is a clear sign of fear or worry, while perking the ears forward shows attention or interest. Ears will involuntarily flick when exposed to loud sounds.&lt;br /&gt;
&lt;br /&gt;
The semi-prehensile tail of Tajara allows for a great amount of expression. Enough emphasis has been placed on the tail as a form of expression and language that Tajara afflicted with Hakh’jar are commonly misread or have to vocalize their current emotion. Tajaran tails naturally sway, however a rapid sway or wag is a childish sign of satisfaction. Curving the tail downward and blistering is a clear sign of hostility, whereas tucking the tail down by the feet is a stress response. The flicking of the tail end is a sign of anger or anxiety.&lt;br /&gt;
&lt;br /&gt;
Displays of affection among Tajara are rarely seen in public, and looked down on by traditionally minded Tajara. The common forms of affection are the bumping as muzzles or holding of the wrist. While less common, twining the tail around an ankle or wrist is seen as equivalent to holding the wrist. Intertwining tails, however, is seen as a childish expression of affection. Hugging is not seen romantically. It is seen as a transfer of body heat and thus a common act between friends, comrades, and family alike. Those acclimated to human expression may view hugging as having a romantic component in certain contexts, however this is lost on those with a traditional mindset.&lt;br /&gt;
&lt;br /&gt;
Status was a major aspect of emotional expression during the times of the nobility. When interacting with another of a higher social status, it was required for the lesser of the two to lower their head and pull the ears back. Having direct eye-contact or tilting the head up was seen as a show of defiance. These expectations have since been challenged and are often disregarded if not outright rejected since the fall of the old nobility, however those traditional-minded Tajara and Royalists within the New Kingdom continue to abide by the rules of status.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Valyan K&#039;rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.&lt;br /&gt;
&lt;br /&gt;
Sana Sahira&#039;s location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Valyan K&#039;rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
&lt;br /&gt;
====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
&lt;br /&gt;
In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protect all Tajara.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
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==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.&lt;br /&gt;
&lt;br /&gt;
[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
&lt;br /&gt;
The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors masking the wearer&#039;s face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.&lt;br /&gt;
&lt;br /&gt;
Today, the government officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
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The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
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====Fur Dying====&lt;br /&gt;
One of the flashier aspects of fashion and looks is fur dye. History saw extensive use of early fur dyes as methods to mark oneself as part of an in-group. Certain nobles would demand their enforcers and soldiers mark the noble’s crest on their neck, back, or arms. These symbols came to be associated with royalist loyalty well into the early history of the People’s Republic. Fur dye was banned during Al’mari’s reign, deemed as royalist sentiment. These restrictions came to an end during the beginning of the Second Revolution when Malik Hadii revoked the ban and instituted it across the People’s Republic’s agencies.&lt;br /&gt;
&lt;br /&gt;
In the present day, fur dye is commonly used to signify what it once did: presence in an in-group. Whether it be a mark of one’s nation, military unit, or other such matters. Fur dye as an expression of the self is a relatively new concept to mainstream society. Regardless of intent, markings from fur dye are typically small due to the cost of dyes which prohibit large or extravagant designs. Fur dyes remain almost exclusively in earthen tones and dark colors. The most popular color, due to its cheap price and wide availability, is Earthen-Root Blue (Hex: #6082B6). Few bright colors exist and are viewed as particularly disruptive and taboo.&lt;br /&gt;
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Many complications exist with fur dyes. Care and preparation must be taken to properly dye Tajaran fur, or else the fur becomes damaged and sheds. The restrictive range of colors is due, in part, to the lack of a synthetic dye that caters to Tajaran fur. This leaves Tajara with Adhomian sourced dyes that rely upon Adhomian flora of which few vibrant colors are available compared to earthen tones. NanoTrasen remains the largest producer of Tajaran dyes, fur, and mane soaps. &lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039; beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears&#039; and consumed during their morning meals.&lt;br /&gt;
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Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the loss of the People&#039;s Republic&#039;s hegemony over Adhomai. Messa&#039;s mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.&lt;br /&gt;
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Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
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====Notable Dishes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomian Hard bread:&#039;&#039;&#039; a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.&lt;br /&gt;
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*&#039;&#039;&#039;Fatshouters Bloodpudding:&#039;&#039;&#039; a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.&lt;br /&gt;
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*&#039;&#039;&#039;Sugar Tree Candy:&#039;&#039;&#039; a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother&#039;s table. Sugar candy is made from the Nm&#039;shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It&#039;s occasionally flavored with fruits or savory liquors.&lt;br /&gt;
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*&#039;&#039;&#039;Avah:&#039;&#039;&#039; used to only mean &amp;quot;sweets&amp;quot; or &amp;quot;sweet thing,&amp;quot; now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.&lt;br /&gt;
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====Notable Beverages====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messa&#039;s Mead:&#039;&#039;&#039; a fermented alcoholic drink made from earthen-root juice and Messa&#039;s tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa&#039;s Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.&lt;br /&gt;
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*&#039;&#039;&#039;Earthen-Root Juice:&#039;&#039;&#039; a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai&#039;s most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.&lt;br /&gt;
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*&#039;&#039;&#039;Nm&#039;shaan Liquor:&#039;&#039;&#039; an alcoholic drink manufactured from the fruit of the Nm&#039;shaan plant. It usually has a high level of alcohol by volume. Nm&#039;shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.&lt;br /&gt;
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===Music===&lt;br /&gt;
&lt;br /&gt;
Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
*&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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*&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; this instrument hails from the island of Das&#039;nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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*&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
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===Sports and Games===&lt;br /&gt;
&lt;br /&gt;
Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. &lt;br /&gt;
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is &amp;quot;The Bane of Rashashana&amp;quot;: which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
====Notable Sports====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Farehal:&#039;&#039;&#039; a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai,  with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
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*&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. &lt;br /&gt;
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*&#039;&#039;&#039;N&#039;hanzafu Roping:&#039;&#039;&#039; a sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
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*&#039;&#039;&#039;Baghrar:&#039;&#039;&#039; an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara&#039;s claws to rake an opponent&#039;s torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.&lt;br /&gt;
&lt;br /&gt;
====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
*&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
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*&#039;&#039;&#039;Traiaz:&#039;&#039;&#039; a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The military hardware of the Tajaran nation is somewhere close to what humankind used in the 1900s, though the transition to energy weapons has already been made. Clumsy overheating handguns and rifles that slowly fire long bolts of concentrated energy are used by high-ranking soldiers or special operatives, but their durability is dubious in comparison to the mass-produced, single-shot or bolt action rifles that the majority of Tajaran soldiers use. In recent years the People&#039;s Republic has largely replaced bolt action rifles with fully automatic Tsarrayut’yan rifles, however, these suffer accuracy issues at longer ranges. Bayonets are heavily relied upon in close-quarters combat rather than Tajaran model submachine guns, which are expensive in the eyes of the People&#039;s Republic and jam easily in the harsh terrain of Adhomai.&lt;br /&gt;
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Heavy infantry weapons like heavy machine guns used to come in the form of heavy, hand-cranked gatling emplacements with a heavy emphasis on frontal gun shielding. These HMG emplacements are extremely deadly in comparison to the slow-firing rifles of foot soldiers and are usually countered by Tajaran artillery or laser weaponry. Most squads of Tajara now carry a mixture of top-loading magazine-fed light machine guns or quicker-firing belt-fed LMGs.&lt;br /&gt;
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Tajaran artillery is where the cunning of the People&#039;s Republic engineering shines, and many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. These weapons are the pride of the People&#039;s Republic, and their nightmare if lost to enemy hands.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
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=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life that the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
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Throughout history, the concept of gender in Tajara society varied over time. Archaeological evidence suggests that before the Incarnate Dominion, multiple identities—often related to religious practices—existed. Like everything else, the nobility&#039;s breeding project also molded the perception of gender in Adhomai. Njarir’Akhran, with their great emphasis on their bloodline, were the ones with the strictest and defined gender roles. While the Zhan-Khazan rarely cared about these definitions, seeing little distinction between them. After the revolution, gender in the Tajara society changed as well, but it did not free itself fully from the shackles of the pre-contact oppression. &lt;br /&gt;
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In history, transgender Tajara were more common among Njarir and Hharar due to their more defined gender roles. Before the revolution, these individuals were often in a nebulous state, as they were still obligated to participate in the eugenics program. While some could still find suitable partners, others had to find other outlets, such as joining religious societies or becoming outcasts. Ma&#039;ta&#039;ke priesthood is open to transgender Tajara who identify as their patron god&#039;s gender. The Church of S&#039;rand&#039;marr rejects these notions and maintains a strong distinction within its organization based on the gender assigned at birth of its members. &lt;br /&gt;
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Third gender and nonbinary identities have historically been associated with religious and mystical perspectives. Those who could combine and balance both aspects were typically priests or mystics, known to have achieved some form of enlightenment. Only after the revolution are these identities now explored without the trappings of the occult. The older generations are usually confused by younger individuals who identify as such, with more religious Tajara being outraged at them for appropriating something that was once sacred. &lt;br /&gt;
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Sexual orientation was a poorly defined concept for the Tajara until the contact. With the emphasis on the caste system, most individuals were expected to have a partner of the same ethnicity with whom they could reproduce, despite their preferences. The nobility often persecuted any relationship or behavior that threatened the caste project. The nobility strictly forbade any kind of relationship with a Tajara of a different ethnicity. &lt;br /&gt;
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After the civil war, theories and studies about gender and orientation have begun to emerge among revolutionary thinkers. The most radical theorists argued that such concepts were constructions of the old nobility to further their control, calling for forgetting such ideas in favor of new visions. Currently, the Tajara society still upholds gender roles similar to those before the contact, mainly based on one&#039;s heritage. The concept of a defined and clear sexual orientation is still fairly new. Only now free of the oppressive Njarir system, the Tajara are free to think about these matters as they develop further socially, even if frequently tainted by the lingering old prejudices. The other species&#039; vision of these matters is seen as alien; even a traditional Tajara would not care to pass judgment on anything that does not involve their people.&lt;br /&gt;
&lt;br /&gt;
Because of the Tajara&#039;s recent history as a repressive, conservative species, they still carry many prejudices from the period before the revolution. Overt displays of affection, xenophilia, and interracial relationships among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. &lt;br /&gt;
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[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]&lt;br /&gt;
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===Architecture===&lt;br /&gt;
&lt;br /&gt;
Adhomai&#039;s architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir&#039;Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People&#039;s Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.&lt;br /&gt;
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===Holidays===&lt;br /&gt;
&lt;br /&gt;
Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma&#039;ta&#039;ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal&#039;tor&#039;s annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. &lt;br /&gt;
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*&#039;&#039;&#039;Armistice Day (November 26th):&#039;&#039;&#039; while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ma&#039;ta’kyr (March 24th to 30th):&#039;&#039;&#039; for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia&#039;s, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata&#039;ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. &lt;br /&gt;
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*&#039;&#039;&#039;Coming of Dawn (January 9th):&#039;&#039;&#039; a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr&#039;Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. &lt;br /&gt;
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*&#039;&#039;&#039;Dholma Festival (Third Week of October):&#039;&#039;&#039;  a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Tajara]]&lt;br /&gt;
&#039;&#039;Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=A_Council_Divided_Arc&amp;diff=40024</id>
		<title>A Council Divided Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=A_Council_Divided_Arc&amp;diff=40024"/>
		<updated>2026-06-30T15:19:55Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreArc&lt;br /&gt;
|Title = A Council Divided&lt;br /&gt;
|PrimaryColour = 232426&lt;br /&gt;
|SecondaryColour = 902323&lt;br /&gt;
|Border = ccc&lt;br /&gt;
|Year = 2026&lt;br /&gt;
|StartDate = March 15, 2026&lt;br /&gt;
|Lore = [[Tajara|Tajaran]]&lt;br /&gt;
|ArcSummary = It is centered around the fracturing of the [[Free Tajaran Council]].&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Discussion: Expand Surface Structures or Drill Residential Tunnels in the Quarry? - Voting 3/22&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  FREE/TC/.HIMEO&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  03/15/2468&lt;br /&gt;
|Article =   :AUTO-MOD: This thread has been generated for the discussion of a proposal. The submitted proposal suggests expansion of surface structures by shaft 1887B for residential dwellings. Remember to keep all discussions civil.&lt;br /&gt;
&lt;br /&gt;
 :R4F4M4: Bro why do people STILL insist on surface shit. We’re in the quarry. Stay in the quarry ffs&lt;br /&gt;
&lt;br /&gt;
 :ch0king: “just ignore the crowding lol. just keep living like a fatshouter can.” they’re a dumbass. there isn’t space down here anymore&lt;br /&gt;
&lt;br /&gt;
 :R4F4M4: So instead we’re wasting shit expanding the surface? That’s stupid. Basically splitting the Council and shit&lt;br /&gt;
&lt;br /&gt;
 :ch0king: So???? local councils man. that’s how the system works unless your farwa ass forgot&lt;br /&gt;
&lt;br /&gt;
 :Meeteen: We could drill out tunnels&lt;br /&gt;
&lt;br /&gt;
 :ch0king: with what drills? himeo’s? like they’ll give those up&lt;br /&gt;
&lt;br /&gt;
 :Meeteen: We used them before. Or we get the miners to work on it&lt;br /&gt;
&lt;br /&gt;
 :redsun: Nah miners are too caught in the cult of the credit to waste money mining out resi tunnels&lt;br /&gt;
&lt;br /&gt;
 :Khlibny: can’t blame them have you seen the budget votes? Grim&lt;br /&gt;
&lt;br /&gt;
 :redsun:  That’s from the oldshits too proud to work a little with with corpos. THere’s fat money with ZavodI but noooo we can’t stand making guns for anyone but us.&lt;br /&gt;
&lt;br /&gt;
 :4reel: Ok so what’s the issue with drilling and surface??? Just do both&lt;br /&gt;
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 :ch0king: Drilling is slow as shit and expensive as fuck. This isn’t long term we don’t need to be wasting money and time on this&lt;br /&gt;
&lt;br /&gt;
 :redsun:  farwabro is forgetting that the surface is ASS. lasts 10 years tops betting it if people don’t move out because it’s ASS&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Stfu we’re not here for 10 years, we just need it to work.&lt;br /&gt;
&lt;br /&gt;
 :redsun:  bro we’ve been here for 30 years we’re going to be here for 30 more. Let it rest and deal with it&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Because you mfers are too timid! Volin weeps seeing your ass vote AGAIN to ruin the plan.&lt;br /&gt;
&lt;br /&gt;
 :redsun:  are you lobotomized? don’t type that shit on the EXTRANET dumbass.&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Oh sorry typing it on our secret council only club space??? Yeah some Hadii-bot will trawl this shithole for a plan it totally knows about&lt;br /&gt;
&lt;br /&gt;
 :redsun:  yeah. A hadii-bot. Like the one these dumbasses already let into the council. We’re not ready. Drill the fucking rock we need the housing&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Yeah we NEED the housing. NOW. ITS FASTER TO BUILD ON THE SURFACE&lt;br /&gt;
&lt;br /&gt;
 :redsun:  and have it blown away in 2 seconds yeah totally the better option&lt;br /&gt;
&lt;br /&gt;
 :ch0king: You really do fucking blow man&lt;br /&gt;
&lt;br /&gt;
 :redsun:  choke and die&lt;br /&gt;
&lt;br /&gt;
 :FR33L1N3: Vote is scheduled for 3/22. Everyone needs to calm down. Being passionate is cool, clawing at each other’s throats is how the oppressors win. Take a breather. Go vote. Topic is closed for 24 hours.&lt;br /&gt;
&lt;br /&gt;
 - Topic temporary closed by FR33L1N3 -&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Results: Expand Surface Structures or Drill Residential Tunnels in the Quarry? - Surface Structures Selected&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  FREE/TC/.HIMEO&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  22/03/2468&lt;br /&gt;
|Article =    :R4F4M4: Wow they really fucking did it. We’re doing surface expansion&lt;br /&gt;
&lt;br /&gt;
 :ch0king: foooor the better lol. Did you see the estimate from the miners?? no chance we afford that loool&lt;br /&gt;
&lt;br /&gt;
 :R4F4M4: Could have over time. Get an OE contract or w/e like the one we have now and put a warehouse or some shit in there&lt;br /&gt;
&lt;br /&gt;
 :ch0king: we can just do that now too ??? no difference other than creds &lt;br /&gt;
&lt;br /&gt;
 :R4F4M4: What? How? One survives like 10 years and we rip it other. The other stays around longer and fits more people&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: when did tunnels ever fit more??? that shit is tiny&lt;br /&gt;
 &lt;br /&gt;
 :bor1ng: himeo has massive bore machines we could fit a lot in there&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: And it wouldn’t split the council more!!Q&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: boo hoo we split into another council like what volin wants. we literally have answers for this&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: Makes it harder to coordinate. We’re still one community 4head so we should act like one&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: we can have sub councils?? ever been in a work council or do you sit around eating up grandma’s extranet time&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: Fuck off this one works in the mining council you farwa&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: oh so you just want work. self serving as always&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: We work for the council you’re just bitter&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: bitter that she won lol&lt;br /&gt;
 &lt;br /&gt;
 :metadat: better question. Where are the supplies coming from&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: You’re thinking way further than anyone voting in the council&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: the miners himeo oe literally anyone we work with duh&lt;br /&gt;
 &lt;br /&gt;
 :metadat: someone suggesting the PRA&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: Why??? They get too nosy in anything they do.&lt;br /&gt;
 &lt;br /&gt;
 :metadat: cheap materials and experienced builders&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: smart option&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: You’re both fucking stupid. We invite them to build shit, then they snoop around for “security”, confiscate things or find out the other stuff and we’re left wondering how it all happened.&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: like they’re any better than himeo lol&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: Himeo is better because Volin is in their council and we’re NEIGHBORS. Are you actually a farwa or just a hadii-bot ffs&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: yeah whatever bro keep coping&lt;br /&gt;
 &lt;br /&gt;
 :FR33L1N3: Wrap up the discussion. Thread will be closed in 24 hours.&lt;br /&gt;
 &lt;br /&gt;
 - Topic Closed by FR33L1N3 - &lt;br /&gt;
&lt;br /&gt;
  Moderator statement:&lt;br /&gt;
 Vote details are as follows:&lt;br /&gt;
 &lt;br /&gt;
 Surface dwellings will receive new construction codes to ease the expansion of surface districts. In detail, workcouncils requiring workplace construction in surface regions may do so without Council vote. Materials may be sources without Council vote from pre-approved sources, to be determined at later date. Additionally, all size and height restrictions will be reassessed for improved efficiency of space and building materials.&lt;br /&gt;
 A mandate for new dwellings capable of housing an additional 1,000 families has been mandated over the next 5 years. Sourcing for resources, labor, and equipment have been sent to appropriate work councils for determination utilizing the standards listed above. A framework for the voting on new surface residential construction has been formulated by the Presidia to reduce the frictions in the process of accepting new surface residential dwellings. &lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Discussion: Violence in quarry quelled by Free Guard. Acceptable use of force?&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  FREE/TC/.HIMEO&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  28/04/2468&lt;br /&gt;
|Article = :Auto-mod: Yesterday, the Free Guard reported violence in tunnel 6B. Upon arrival, two Tajara were being assaulted by another group. Free Guard intervened, and were faced with a violent response. In attempting to stop the violence, one guardsman drew his service pistol and fired twice, fatally injuring one of the four assaulting Tajara. Trial occurred early today, resulting in the prosecution of the guardsmen, and three of the four assaulting Tajara. The guardsman has been stripped of position and brigged. The three assaulting Tajara await determination of punishment.&lt;br /&gt;
&lt;br /&gt;
 :M1nder: Bro that’s fucked up. They were probably unarmed too ngl&lt;br /&gt;
&lt;br /&gt;
 :33333: who tf were they even btfoing&lt;br /&gt;
&lt;br /&gt;
 :azu: heard down the line it was a bunch of bookies. Like real royalist bookies&lt;br /&gt;
&lt;br /&gt;
 :33333: “real royalist bookies” you sound so lame saying this btw&lt;br /&gt;
&lt;br /&gt;
 :azu: being lame and right is better than not lame and wrong&lt;br /&gt;
&lt;br /&gt;
 :33333: w/e you say buddy. still shitty reason to btfo someone&lt;br /&gt;
&lt;br /&gt;
 :midnight: What’s wrong with the books even?&lt;br /&gt;
&lt;br /&gt;
 :azu: royalist shit. like we didn’t fight for getting rid of the njarir just for these deviant ass snivelers to start this shit&lt;br /&gt;
&lt;br /&gt;
 :midnight: Calm down, they’re not bringing back the nobility it’s just reading a book. We’re better than this.&lt;br /&gt;
&lt;br /&gt;
 :azu: don’t tell me to calm down dornshky this shit spits in the face of the whole plan first comes books then comes enforcers then comes the crown and the caste&lt;br /&gt;
&lt;br /&gt;
 :midnight: Do you think so little of the Council to not read anything other than technical manuals and weather the “noble-ization” of their minds?&lt;br /&gt;
&lt;br /&gt;
 :azu: she doesn’t trust humanized fuckers with fantasy problems&lt;br /&gt;
&lt;br /&gt;
 :azu: like you can literally see the pra or sol like “it will be better this time” and slips back to tajara bans and oppression its easier to get rid of the fuckers and keep us pure&lt;br /&gt;
&lt;br /&gt;
 :midnight: “Keep us pure” sounds awfully close to “keep the bloodlines pure” with the caste.&lt;br /&gt;
&lt;br /&gt;
 :azu: fuck you bitch its nothing alike&lt;br /&gt;
&lt;br /&gt;
 :midnight: No need to get mad. Take a break and think about your words before you send them.&lt;br /&gt;
&lt;br /&gt;
 :azu: gfy xenofucker this shit is serious and youre being all high and mighty over it like we wont crumble with this deviant ass shit&lt;br /&gt;
&lt;br /&gt;
 :midnight: He’s being logical and calm. There’s no reason to assume reading a book will destroy the Council other than fear and prejudice.&lt;br /&gt;
&lt;br /&gt;
 :azu: history if it rings any bells in your human ass brain get the fuck off our discussion board&lt;br /&gt;
&lt;br /&gt;
 :M1nder: You’re just bitter. Books are fine, half of this place is too up-tight like it’s still the revolution.&lt;br /&gt;
&lt;br /&gt;
 :azu: its always the revolution that why we have a plan duh bet you voted to cripple us and dig more tunnels rock muncher&lt;br /&gt;
&lt;br /&gt;
 :M1nder: This one voted for surface buildings. That made logical sense, but the books is just paranoia from the elders&lt;br /&gt;
&lt;br /&gt;
 :azu: ‘the elders’ you are literally like 2 years old. this place is corrupting too fast without the ‘elders’ keeping people in check the bookies deserved it&lt;br /&gt;
&lt;br /&gt;
 – User Azu timed out for 36 hours –&lt;br /&gt;
&lt;br /&gt;
 :FR33L1N3: Temporarily closing the discussion so you all can calm down. Go outside. Socialize. Take a break from the extranet. Discussion will return in 5 hours.&lt;br /&gt;
&lt;br /&gt;
 - Topic Temporarily Closed by FR33L1N3 -&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Results: Mandatory militia training enacted. See attached schedule and notices for all Council members.&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  FREE/TC/.HIMEO&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  19/05/2468&lt;br /&gt;
|Article = :M33sly: first&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: vaka so early the auto-mod hasn’t caught up&lt;br /&gt;
&lt;br /&gt;
 :M33sly: guess this one has to do its job for it. vote happened this morning. majority favor for mandatory training with free guard apparently starting with school and ending at 31 y/o&lt;br /&gt;
&lt;br /&gt;
 :Auto-Mod: A vote was performed at 04:30 for the establishment of mandatory militia training within the Free Council. The vote passed on first round. Establishment of scheduling and training regimen have been passed to the Free Guard for creation and distribution. Haramanqi Samdynhal Kahnarii has proposed a further vote for supply acquisition, citing concerns of equipment.&lt;br /&gt;
&lt;br /&gt;
 :M33sly: fuck this one then bitch ass bot&lt;br /&gt;
&lt;br /&gt;
 :Ave: who tf is haramanqi???&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: some bronzer. self-proclaimed “owner of the guns”. insufferable but apparently REALLY good at guarding&lt;br /&gt;
&lt;br /&gt;
 :Ave: what’s the low down on the supply issue then&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: We’re short changed on guns. We have enough but most are shitty Harrzhaks from the revolution and we don’t have enough Srenzhaks to export let alone supply the plan.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: and we care why? this shit is dumb anyways&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: If the whole point is the plan then we need to be ready for it duh. We can’t play nice with the Tivra forever and relying on them for defense is stupid. We’re capable of this shit on our own.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: vaka we’re never following through. have you seen adhomai???&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: Where there’s a will there’s a way. Plus training is never bad. Smarter people, stronger people. Less chance of some Raskarenra coming in to invade us.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: “invade us” like himeo is going to lay down&lt;br /&gt;
&lt;br /&gt;
 :Fl4tl1ne: The vote passed so who gives a shit if it’s stupid. We need guns&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: They get it. This one thinks the DPRA would be open. Heard good things about their rifles.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: lets invite in MORE adhomian nations yes please&lt;br /&gt;
&lt;br /&gt;
 :Fl4tl1ne: Would rather expand production here and subsist of the Harrzhaks until we can replace them. Less reliance on Adhomai and it boosts local production.&lt;br /&gt;
&lt;br /&gt;
 :FTSCR33: VOTE PASSED FTC FTC FTC FTC FTC FTC FTC FTC&lt;br /&gt;
&lt;br /&gt;
 - User FTSCR33 timed out for 3 hours -&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: patriotic arent we lol&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: We could never achieve enough production to match the PRA or DPRA. Cut our losses and use their equipment. Plus, when the time comes, we’ll be using their guns so supply issues will be way easier.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: you really are just sucking off the tishkra fuck sake. are you the busy body we invited to stay? wheres the hadii pfp for your bookie ass&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: He’s realistic, not a Hadiist. Recognizing we will be unprepared for too long production wise is not bowing down to Hadii.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: you type like a raskaren. THATS IT YOURE A RASKAREN HAHAHA&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: He’s not. But if you want to act like a rafama go ahead. We will be progressing the Council while you wallow in your budget dorshafen closet apartment.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: vaka has bite ok. this one will be laughing when youre on a knee wearing hadii’s collar like the tishk harron you are&lt;br /&gt;
&lt;br /&gt;
 :Fl4tl1ne: This is dumb. There is a way to make this a win-win for the Council. Universal training, universal weapons ownership, and an increase in weapons production. The excess we can sell, gives us more room to expand.&lt;br /&gt;
&lt;br /&gt;
 :FTSCR33: FTC MAJOR. WE WILL GROW TO STRIKE FEAR IN THE TYRANT. WE WILL FREE ALL FROM THE CHAINS OF THE NJARIR. BLOOD WILL FLOW OF THE BRONZER AS WE ADHOMAI EMBRACES THE TRUTH. FTC WILL RISE&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: loving the energy but that isnt happening anytime soon. this stupid fucking vote will just make everyone think were some little military state or w/e and spend more money we dont have on guns. give it up for fucking once and get settled&lt;br /&gt;
&lt;br /&gt;
 - User FTSCR33 timed out for 12 hours -&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: We won’t betray Volin like that.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: volin’s a walking corpse anyway. we need to move on to something reasonable&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: Fuck. You. He will follow the last guardsman and dome you if he ever sees your sad excuse of a mongrel tajara ever again.&lt;br /&gt;
&lt;br /&gt;
 :FR33L1N3: We need to calm down. If you disagree with the vote, propose a repealing vote. Otherwise, discuss it civilly. It happened. Get over it. Least of all threatening to kill each other. Stop being ratajani and behave. The discussion will reopen in 4 hours.&lt;br /&gt;
&lt;br /&gt;
 - Topic Temporarily Closed by FR33L1N3 -&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=A_Council_Divided_Arc&amp;diff=40023</id>
		<title>A Council Divided Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=A_Council_Divided_Arc&amp;diff=40023"/>
		<updated>2026-06-30T15:18:49Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreArc&lt;br /&gt;
|Title = A Council Divided&lt;br /&gt;
|PrimaryColour = 232426&lt;br /&gt;
|SecondaryColour = 902323&lt;br /&gt;
|Border = ccc&lt;br /&gt;
|Year = 2026&lt;br /&gt;
|StartDate = March 15, 2026&lt;br /&gt;
|Lore = [[Tajara|Tajaran]]&lt;br /&gt;
|ArcSummary = It is centered around the fracturing of the [[Free Tajaran Council]].&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Discussion: Expand Surface Structures or Drill Residential Tunnels in the Quarry? - Voting 3/22&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  FREE/TC/.HIMEO&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  03/15/2468&lt;br /&gt;
|Article =   :AUTO-MOD: This thread has been generated for the discussion of a proposal. The submitted proposal suggests expansion of surface structures by shaft 1887B for residential dwellings. Remember to keep all discussions civil.&lt;br /&gt;
&lt;br /&gt;
 :R4F4M4: Bro why do people STILL insist on surface shit. We’re in the quarry. Stay in the quarry ffs&lt;br /&gt;
&lt;br /&gt;
 :ch0king: “just ignore the crowding lol. just keep living like a fatshouter can.” they’re a dumbass. there isn’t space down here anymore&lt;br /&gt;
&lt;br /&gt;
 :R4F4M4: So instead we’re wasting shit expanding the surface? That’s stupid. Basically splitting the Council and shit&lt;br /&gt;
&lt;br /&gt;
 :ch0king: So???? local councils man. that’s how the system works unless your farwa ass forgot&lt;br /&gt;
&lt;br /&gt;
 :Meeteen: We could drill out tunnels&lt;br /&gt;
&lt;br /&gt;
 :ch0king: with what drills? himeo’s? like they’ll give those up&lt;br /&gt;
&lt;br /&gt;
 :Meeteen: We used them before. Or we get the miners to work on it&lt;br /&gt;
&lt;br /&gt;
 :redsun: Nah miners are too caught in the cult of the credit to waste money mining out resi tunnels&lt;br /&gt;
&lt;br /&gt;
 :Khlibny: can’t blame them have you seen the budget votes? Grim&lt;br /&gt;
&lt;br /&gt;
 :redsun:  That’s from the oldshits too proud to work a little with with corpos. THere’s fat money with ZavodI but noooo we can’t stand making guns for anyone but us.&lt;br /&gt;
&lt;br /&gt;
 :4reel: Ok so what’s the issue with drilling and surface??? Just do both&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Drilling is slow as shit and expensive as fuck. This isn’t long term we don’t need to be wasting money and time on this&lt;br /&gt;
&lt;br /&gt;
 :redsun:  farwabro is forgetting that the surface is ASS. lasts 10 years tops betting it if people don’t move out because it’s ASS&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Stfu we’re not here for 10 years, we just need it to work.&lt;br /&gt;
&lt;br /&gt;
 :redsun:  bro we’ve been here for 30 years we’re going to be here for 30 more. Let it rest and deal with it&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Because you mfers are too timid! Volin weeps seeing your ass vote AGAIN to ruin the plan.&lt;br /&gt;
&lt;br /&gt;
 :redsun:  are you lobotomized? don’t type that shit on the EXTRANET dumbass.&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Oh sorry typing it on our secret council only club space??? Yeah some Hadii-bot will trawl this shithole for a plan it totally knows about&lt;br /&gt;
&lt;br /&gt;
 :redsun:  yeah. A hadii-bot. Like the one these dumbasses already let into the council. We’re not ready. Drill the fucking rock we need the housing&lt;br /&gt;
&lt;br /&gt;
 :ch0king: Yeah we NEED the housing. NOW. ITS FASTER TO BUILD ON THE SURFACE&lt;br /&gt;
&lt;br /&gt;
 :redsun:  and have it blown away in 2 seconds yeah totally the better option&lt;br /&gt;
&lt;br /&gt;
 :ch0king: You really do fucking blow man&lt;br /&gt;
&lt;br /&gt;
 :redsun:  choke and die&lt;br /&gt;
&lt;br /&gt;
 :FR33L1N3: Vote is scheduled for 3/22. Everyone needs to calm down. Being passionate is cool, clawing at each other’s throats is how the oppressors win. Take a breather. Go vote. Topic is closed for 24 hours.&lt;br /&gt;
&lt;br /&gt;
 - Topic temporary closed by FR33L1N3 -&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Results: Expand Surface Structures or Drill Residential Tunnels in the Quarry? - Surface Structures Selected&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  FREE/TC/.HIMEO&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  22/03/2468&lt;br /&gt;
|Article =    :R4F4M4: Wow they really fucking did it. We’re doing surface expansion&lt;br /&gt;
&lt;br /&gt;
 :ch0king: foooor the better lol. Did you see the estimate from the miners?? no chance we afford that loool&lt;br /&gt;
&lt;br /&gt;
 :R4F4M4: Could have over time. Get an OE contract or w/e like the one we have now and put a warehouse or some shit in there&lt;br /&gt;
&lt;br /&gt;
 :ch0king: we can just do that now too ??? no difference other than creds &lt;br /&gt;
&lt;br /&gt;
 :R4F4M4: What? How? One survives like 10 years and we rip it other. The other stays around longer and fits more people&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: when did tunnels ever fit more??? that shit is tiny&lt;br /&gt;
 &lt;br /&gt;
 :bor1ng: himeo has massive bore machines we could fit a lot in there&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: And it wouldn’t split the council more!!Q&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: boo hoo we split into another council like what volin wants. we literally have answers for this&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: Makes it harder to coordinate. We’re still one community 4head so we should act like one&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: we can have sub councils?? ever been in a work council or do you sit around eating up grandma’s extranet time&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: Fuck off this one works in the mining council you farwa&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: oh so you just want work. self serving as always&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: We work for the council you’re just bitter&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: bitter that she won lol&lt;br /&gt;
 &lt;br /&gt;
 :metadat: better question. Where are the supplies coming from&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: You’re thinking way further than anyone voting in the council&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: the miners himeo oe literally anyone we work with duh&lt;br /&gt;
 &lt;br /&gt;
 :metadat: someone suggesting the PRA&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: Why??? They get too nosy in anything they do.&lt;br /&gt;
 &lt;br /&gt;
 :metadat: cheap materials and experienced builders&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: smart option&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: You’re both fucking stupid. We invite them to build shit, then they snoop around for “security”, confiscate things or find out the other stuff and we’re left wondering how it all happened.&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: like they’re any better than himeo lol&lt;br /&gt;
 &lt;br /&gt;
 :sustromon: Himeo is better because Volin is in their council and we’re NEIGHBORS. Are you actually a farwa or just a hadii-bot ffs&lt;br /&gt;
 &lt;br /&gt;
 :ch0king: yeah whatever bro keep coping&lt;br /&gt;
 &lt;br /&gt;
 :FR33L1N3: Wrap up the discussion. Thread will be closed in 24 hours.&lt;br /&gt;
 &lt;br /&gt;
 - Topic Closed by FR33L1N3 - &lt;br /&gt;
&lt;br /&gt;
  Moderator statement:&lt;br /&gt;
 Vote details are as follows:&lt;br /&gt;
 &lt;br /&gt;
 Surface dwellings will receive new construction codes to ease the expansion of surface districts. In detail, workcouncils requiring workplace construction in surface regions may do so without Council vote. Materials may be sources without Council vote from pre-approved sources, to be determined at later date. Additionally, all size and height restrictions will be reassessed for improved efficiency of space and building materials.&lt;br /&gt;
 A mandate for new dwellings capable of housing an additional 1,000 families has been mandated over the next 5 years. Sourcing for resources, labor, and equipment have been sent to appropriate work councils for determination utilizing the standards listed above. A framework for the voting on new surface residential construction has been formulated by the Presidia to reduce the frictions in the process of accepting new surface residential dwellings. &lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Discussion: Violence in quarry quelled by Free Guard. Acceptable use of force?&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  FREE/TC/.HIMEO&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  28/04/2468&lt;br /&gt;
|Article = :Auto-mod: Yesterday, the Free Guard reported violence in tunnel 6B. Upon arrival, two Tajara were being assaulted by another group. Free Guard intervened, and were faced with a violent response. In attempting to stop the violence, one guardsman drew his service pistol and fired twice, fatally injuring one of the four assaulting Tajara. Trial occurred early today, resulting in the prosecution of the guardsmen, and three of the four assaulting Tajara. The guardsman has been stripped of position and brigged. The three assaulting Tajara await determination of punishment.&lt;br /&gt;
 :M1nder: Bro that’s fucked up. They were probably unarmed too ngl&lt;br /&gt;
 :33333: who tf were they even btfoing&lt;br /&gt;
 :azu: heard down the line it was a bunch of bookies. Like real royalist bookies&lt;br /&gt;
 :33333: “real royalist bookies” you sound so lame saying this btw&lt;br /&gt;
 :azu: being lame and right is better than not lame and wrong&lt;br /&gt;
 :33333: w/e you say buddy. still shitty reason to btfo someone&lt;br /&gt;
 :midnight: What’s wrong with the books even?&lt;br /&gt;
 :azu: royalist shit. like we didn’t fight for getting rid of the njarir just for these deviant ass snivelers to start this shit&lt;br /&gt;
 :midnight: Calm down, they’re not bringing back the nobility it’s just reading a book. We’re better than this.&lt;br /&gt;
 :azu: don’t tell me to calm down dornshky this shit spits in the face of the whole plan first comes books then comes enforcers then comes the crown and the caste&lt;br /&gt;
 :midnight: Do you think so little of the Council to not read anything other than technical manuals and weather the “noble-ization” of their minds?&lt;br /&gt;
 :azu: she doesn’t trust humanized fuckers with fantasy problems&lt;br /&gt;
 :azu: like you can literally see the pra or sol like “it will be better this time” and slips back to tajara bans and oppression its easier to get rid of the fuckers and keep us pure&lt;br /&gt;
 :midnight: “Keep us pure” sounds awfully close to “keep the bloodlines pure” with the caste.&lt;br /&gt;
 :azu: fuck you bitch its nothing alike&lt;br /&gt;
 :midnight: No need to get mad. Take a break and think about your words before you send them.&lt;br /&gt;
 :azu: gfy xenofucker this shit is serious and youre being all high and mighty over it like we wont crumble with this deviant ass shit&lt;br /&gt;
 :midnight: He’s being logical and calm. There’s no reason to assume reading a book will destroy the Council other than fear and prejudice.&lt;br /&gt;
 :azu: history if it rings any bells in your human ass brain get the fuck off our discussion board&lt;br /&gt;
 :M1nder: You’re just bitter. Books are fine, half of this place is too up-tight like it’s still the revolution.&lt;br /&gt;
 :azu: its always the revolution that why we have a plan duh bet you voted to cripple us and dig more tunnels rock muncher&lt;br /&gt;
 :M1nder: This one voted for surface buildings. That made logical sense, but the books is just paranoia from the elders&lt;br /&gt;
 :azu: ‘the elders’ you are literally like 2 years old. this place is corrupting too fast without the ‘elders’ keeping people in check the bookies deserved it&lt;br /&gt;
 – User Azu timed out for 36 hours –&lt;br /&gt;
 :FR33L1N3: Temporarily closing the discussion so you all can calm down. Go outside. Socialize. Take a break from the extranet. Discussion will return in 5 hours.&lt;br /&gt;
 - Topic Temporarily Closed by FR33L1N3 -&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Results: Mandatory militia training enacted. See attached schedule and notices for all Council members.&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  FREE/TC/.HIMEO&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  19/05/2468&lt;br /&gt;
|Article = :M33sly: first&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: vaka so early the auto-mod hasn’t caught up&lt;br /&gt;
&lt;br /&gt;
 :M33sly: guess this one has to do its job for it. vote happened this morning. majority favor for mandatory training with free guard apparently starting with school and ending at 31 y/o&lt;br /&gt;
&lt;br /&gt;
 :Auto-Mod: A vote was performed at 04:30 for the establishment of mandatory militia training within the Free Council. The vote passed on first round. Establishment of scheduling and training regimen have been passed to the Free Guard for creation and distribution. Haramanqi Samdynhal Kahnarii has proposed a further vote for supply acquisition, citing concerns of equipment.&lt;br /&gt;
&lt;br /&gt;
 :M33sly: fuck this one then bitch ass bot&lt;br /&gt;
&lt;br /&gt;
 :Ave: who tf is haramanqi???&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: some bronzer. self-proclaimed “owner of the guns”. insufferable but apparently REALLY good at guarding&lt;br /&gt;
&lt;br /&gt;
 :Ave: what’s the low down on the supply issue then&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: We’re short changed on guns. We have enough but most are shitty Harrzhaks from the revolution and we don’t have enough Srenzhaks to export let alone supply the plan.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: and we care why? this shit is dumb anyways&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: If the whole point is the plan then we need to be ready for it duh. We can’t play nice with the Tivra forever and relying on them for defense is stupid. We’re capable of this shit on our own.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: vaka we’re never following through. have you seen adhomai???&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: Where there’s a will there’s a way. Plus training is never bad. Smarter people, stronger people. Less chance of some Raskarenra coming in to invade us.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: “invade us” like himeo is going to lay down&lt;br /&gt;
&lt;br /&gt;
 :Fl4tl1ne: The vote passed so who gives a shit if it’s stupid. We need guns&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: They get it. This one thinks the DPRA would be open. Heard good things about their rifles.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: lets invite in MORE adhomian nations yes please&lt;br /&gt;
&lt;br /&gt;
 :Fl4tl1ne: Would rather expand production here and subsist of the Harrzhaks until we can replace them. Less reliance on Adhomai and it boosts local production.&lt;br /&gt;
&lt;br /&gt;
 :FTSCR33: VOTE PASSED FTC FTC FTC FTC FTC FTC FTC FTC&lt;br /&gt;
&lt;br /&gt;
 - User FTSCR33 timed out for 3 hours -&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: patriotic arent we lol&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: We could never achieve enough production to match the PRA or DPRA. Cut our losses and use their equipment. Plus, when the time comes, we’ll be using their guns so supply issues will be way easier.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: you really are just sucking off the tishkra fuck sake. are you the busy body we invited to stay? wheres the hadii pfp for your bookie ass&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: He’s realistic, not a Hadiist. Recognizing we will be unprepared for too long production wise is not bowing down to Hadii.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: you type like a raskaren. THATS IT YOURE A RASKAREN HAHAHA&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: He’s not. But if you want to act like a rafama go ahead. We will be progressing the Council while you wallow in your budget dorshafen closet apartment.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: vaka has bite ok. this one will be laughing when youre on a knee wearing hadii’s collar like the tishk harron you are&lt;br /&gt;
&lt;br /&gt;
 :Fl4tl1ne: This is dumb. There is a way to make this a win-win for the Council. Universal training, universal weapons ownership, and an increase in weapons production. The excess we can sell, gives us more room to expand.&lt;br /&gt;
&lt;br /&gt;
 :FTSCR33: FTC MAJOR. WE WILL GROW TO STRIKE FEAR IN THE TYRANT. WE WILL FREE ALL FROM THE CHAINS OF THE NJARIR. BLOOD WILL FLOW OF THE BRONZER AS WE ADHOMAI EMBRACES THE TRUTH. FTC WILL RISE&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: loving the energy but that isnt happening anytime soon. this stupid fucking vote will just make everyone think were some little military state or w/e and spend more money we dont have on guns. give it up for fucking once and get settled&lt;br /&gt;
&lt;br /&gt;
 - User FTSCR33 timed out for 12 hours -&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: We won’t betray Volin like that.&lt;br /&gt;
&lt;br /&gt;
 :4rt1c: volin’s a walking corpse anyway. we need to move on to something reasonable&lt;br /&gt;
&lt;br /&gt;
 :Mindwash: Fuck. You. He will follow the last guardsman and dome you if he ever sees your sad excuse of a mongrel tajara ever again.&lt;br /&gt;
&lt;br /&gt;
 :FR33L1N3: We need to calm down. If you disagree with the vote, propose a repealing vote. Otherwise, discuss it civilly. It happened. Get over it. Least of all threatening to kill each other. Stop being ratajani and behave. The discussion will reopen in 4 hours.&lt;br /&gt;
&lt;br /&gt;
 - Topic Temporarily Closed by FR33L1N3 -&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sworn_to_Pride_Arc&amp;diff=40022</id>
		<title>Sworn to Pride Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sworn_to_Pride_Arc&amp;diff=40022"/>
		<updated>2026-06-30T15:09:19Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreArc&lt;br /&gt;
|Title = SWORN TO PRIDE&lt;br /&gt;
|PrimaryColour = 182d6a&lt;br /&gt;
|SecondaryColour = 596a9e&lt;br /&gt;
|Border = ccc&lt;br /&gt;
|Year = 2026&lt;br /&gt;
|StartDate = February 14, 2026&lt;br /&gt;
|Lore = [[Tajara|Tajaran]]&lt;br /&gt;
|ArcSummary = It is centered around the formation of the New Kingdom of Adhomai&#039;s Royal Guard.&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Queen Shumaila Initiates Feasibility Study for Royal Guard&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  The Royal Telegraph&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  14/02/2468&lt;br /&gt;
|Article =   Queen Shumaila Azunja has prepared a committee for the investigation into the creation of a royal guard corps. In a Crown memo, Queen Azunja stated the need to determine the degree to which an exclusive and elite team may be formed for the protection of the Crown, Crown Heir, and other close individuals necessary for the continued safety of the Njarii Azunja and Kingdom leadership. Select national companies and human megacorporations have been approached regarding this effort as part of a “holistic approach” towards the matter. &lt;br /&gt;
&lt;br /&gt;
 The announcement has come as a shock to prominent figures within the Imperial military, previously the institution assigned the honorable duty of protecting the Crown and other important figures. Grand Admiral Dynhaas was quoted as saying, “It is a grave insult to the Imperial Army that they are not sufficient to protect Queen Azunja. May their reputation make a swift recovery from this illness.” During a gala held  the same evening at the Bluetree Villa, Field-Marshal Kluychevsky made the following statement to Telegraph journalists, “The Queen knows what is best. His advisory would be to the contrary, but regardless of the outcome the Imperial army stands ready to perform its duty above and beyond measure, regardless of what Grand Admiral Dynhaas may espouse from his theater stage.” &lt;br /&gt;
&lt;br /&gt;
 Concerns regarding the funding for such a Royal Guard corps were raised by Parliament. It was indicated by many that the cost of maintaining a remotely well-equipped force would strain the supply for the Imperial military further should the corps be sufficiently sized to provide adequate protection for all notable political figures. Indeed, Royal Firearms confirmed that current production capacities would not be sufficient to equip the new force until their new facility in Baltor is finished, something which may take years to complete given present delays. Queen Shumaila spoke during parliament to soothe these concerns, reassuring that monetary support would be sourced from the Azunja Njariye coffers. Additionally, she stated that sources would not be limited to just Adhomian firms, rather including those off-world such as NanoTrasen Corporation or Zavodskoi Interstellar to ensure an efficient supplier. The Royal Telegraph has been chosen to provide exclusive coverage on all updates relating to this new initiative.&lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Royal Guard Candidates Submit Bids&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  The Royal Telegraph&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  07/03/2468&lt;br /&gt;
|Article =    As part of the continued efforts by Queen Shumaila Azunja, a number of candidates for the proposed royal guard have submitted their bids for the supplies, equipment, and production capabilities of continued support. A number of companies submitted bids into the program, both from the New Kingdom and off-world corporations. Representatives of these candidates gathered at the Kaltir Imperial Palace. Royal Telegraph reporters were invited to cover the proposals to “ensure the participation of the nation in the efforts to protect its most valuable components.” Much to the chagrin of the Chamber of Nobles, invitations to the event were not extended to all members of Parliament. Indeed, very few were invited outside of members close to Queen Azunja and a representative from House Strelitz of the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
 Among the candidates were:&lt;br /&gt;
&lt;br /&gt;
    Royal Firearms&lt;br /&gt;
    NanoTrasen Corporation&lt;br /&gt;
    Idris Incorporated&lt;br /&gt;
    Hephaestus Industries&lt;br /&gt;
    Dymtrii Security Solutions&lt;br /&gt;
    Zavodskoi Interstellar&lt;br /&gt;
    Kingly Guards Security Co.&lt;br /&gt;
&lt;br /&gt;
 The varied list of candidates lent to a particularly long day of conferences and presentations. During presentations, candidates were provided an Imperial soldier for showcasing the proposed equipment, design, and appearance. All matters by which Queen Azunja was judging the proposals available. Notable events during the conference were the early removals of NanoTrasen Corporation and Kingly Guards Security Co. Citing problems in both cost and appearance, both companies were denied soon into their presentations by Queen Azunja. It seemed Idris Incorporated was likely to be removed as well due to the color schema of the proposed uniforms, but the Crown Heir had shown a particular liking to the use of cyan highlights. Idris Incorporated elected to remove themselves, seeing the likely result of the conference, however before leaving an Idris Incorporated hat was gifted to the young Heir.&lt;br /&gt;
&lt;br /&gt;
 Of the remaining candidates, opinions seemed polarized. Royal Firearms had presented a strong candidate based upon reliable, proven firearms history on Adhomai. Despite the use of a prototype select-fire rifle, Royal Firearms promised similar if not superior reliability to the current service rifle. The uniforms, an evolution of the Imperial Army uniform with integrated armor plating and Njarii Azunja coloration, appealed to many of the guests present.&lt;br /&gt;
&lt;br /&gt;
 Hephaestus Industries and Zavodskoi Interstellar both presented a radical departure from tradition. Both companies presented their own weaponry for use. From Zavodskoi, the Z8 assault rifle, a proven design used across the Spur. From Hephaestus, the KS-40 combat shotgun. The differences in tactics between the two weapons exemplify the differences in mindset between the two companies, between the versatility of the Zavodskoi rifle and the close-range effectiveness of the Hephaestus shotgun. This continued into the uniforms. Hephaestus Industries proposed a heavy set of armor, both with and without their own exoskeleton. Designed around maximum protection at the expense of mobility, it allowed for additional adornments of Njarii Azunja standards alongside the Hephaestus paint scheme. Zavodskoi, however, proposed a balanced design. Protection was focused around key regions, the upper body and legs, while attempting to ensure mobility. Additionally, the armor was incorporated into the uniform at large, which had been based on historical Kaltiran levies.&lt;br /&gt;
&lt;br /&gt;
 Not to be ignored, Dymtrii Security Solutions proposed perhaps the most radical solution. Based around an experimental super-heavy pistol, with a unique uniform centered around maximizing mobility and aesthetics, however it featured barely any protective elements. The presentation from DSS was not popular among the conference, but remained in consideration until the end.&lt;br /&gt;
&lt;br /&gt;
 Following the numerous presentations, demonstrations, and discussions, the conference ended with a feast put on by Queen Shumaila. In an odd showing, the menu was a particularly exotic collection of never before seen dishes by the Njarii Azunja head chef. The meals were thoroughly Adhomian despite using techniques rarely having been seen before. The appetizer was a spin on traditional Earthen-root fries. Glazed with a spicy Miranii sauce, served alongside a powerful dirtberry syrup. Despite what expectations may traditionally hold, the combination created a delightful spin on the combination of unorthodox flavors. The main entree followed, featuring a braised Rasvii Hma’trra Zivr fillet served on a spiced Baltoran flat bread. What was notable about the dish was the use of fresh Hma’trra Zivr fillets, rather than preserved fillets. The result was an unnaturally tender meat that brought out the traditional spices of the Baltoran peninsula. Finally, dessert. The primary component was fried Nm’shaan fruit served with the same dirtberry syrup from before, rounding off the meal with a return to the beginning. The feast had positive reception overall, with the Crown Heir notably having taken a liking to the fried Nm’shaan, even taking some pieces from other guests. Queen Shumaila ended the conference with a promise for a timely decision. &lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Zavodskoi Interstellar Chosen for Royal Guard&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  The Royal Telegraph&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  11/04/2468&lt;br /&gt;
|Article =     Queen Shumaila Azunja has contacted the Royal Telegraph to officially announce the winner of the Royal Guard contract. The candidates were presented some time ago at the Kaltir Imperial Palace during a day-long event. Proposals took up the entire spectrum, from reliable options based on proven traditions to radically new designs. Included in the candidacy list were off-world corporations. Following what many Njarii Azunja and Crown government staffers call an “intense decision making process”, Zavodskoi Interstellar was chosen for the new Royal Guard contract.&lt;br /&gt;
&lt;br /&gt;
 The corporation is an unfamiliar sight on Adhomai, let alone the Kingdom. The Moroz-based company is a large player in the Spurian arms manufacturing market. For many years, Adhomai was not on the map for the megacorporation. However, the recent economic effects across the Spur have seen the arms giant contact national companies such as Royal Firearms. These efforts have thus far not resulted in any investments. NanoTrasen Corporation and Hephaestus Industries, the primary corporations involved in manufacturing across the Kingdom, have left little room in the market. However, that market was nearly a decade ago. The record growth seen in these lands have left a space for the arms manufacturer who now has a foothold with the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
 The final design set forth by the contract echoes much of the original presented during the conference. Uniforms and armor balance the mobility that remains a hallmark of warfare with the protection of advanced human material science. The design changed slightly to encourage better presentation of the New Kingdom’s standard and colors, which itself was a modification of the Njarii Azunja colors. According to soldiers who have tried the uniform, it “exceeds all concepts of comfort in a uniform.” Weaponry provided to the soon-to-be Royal Guard is the ZI Z8 assault rifle, however this is only temporary according to the corporation. Weapons engineers from Zavodskoi and the Morozian Imperial Armaments Conglomerate, a recent addition to the contract to assist Zavodskoi Interstellar in the production of the Royal Guard’s equipment, are reportedly working with Royal Firearms to create a variant of the Z8 better adapted to Tajaran use and the Adhomian environment, both factors that underperformed during trials. It remains to be seen when this variant will be released.&lt;br /&gt;
&lt;br /&gt;
 In the same announcement, Queen Shumaila Azunja has officiated the Royal Guard, officially the Raaktiye Pretnarii, as a new division under the Crown Government, and under direct control of the Crown. The formation of this new force eschews standard organizational standards within the Kingdom by establishing the unit as a wholly separate command from the Imperial Military. The specification of control over the Royal Guardians under the Crown has resulted in some concerns raised by those within Parliament, however Queen Azunja reassured those concerned with the development that this decision was made with caution in mind, but necessary for the protection of the Kingdom’s most vital persons.&lt;br /&gt;
&lt;br /&gt;
 Field-Marshal Vyakelas Klyuchevsky has announced the beginning of the Royal Guard selection trials. Individuals within the Crown Government and Imperial Military are eligible to apply for the trial process. Trials reportedly take four days, during which candidates are tested for marksmanship, survival skills, physical fitness, mental aptitude, and public relations. To quote Field-Marshal Vyakelas Klyuchevsky, the trials are “gruelling and intense.” The first Pretnarra are expected to complete training within the next two months, starting the next chapter of the New Kingdom’s progress towards the future. May the Suns bless the Raaktiye Pretnarii. &lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Corporations in Turmoil! Hephaestus Ends Operations, Zavodskoi Takes Up the Slack!&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  The Royal Telegraph&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  19/04/2468&lt;br /&gt;
|Article =      Turmoil today in the industrial sectors as Hephaestus Industries makes a scene of the recent agreements made between the Njarii Azunja and Zavodskoi Interstellar. The dispute centers around the introduction of the weapons manufacturer following Her Majesty’s decision regarding the supplier of her Royal Guard soon after the controversy of the Crown Government&#039;s response to a longtime Hephaestus Industries partner, the Izweski Hegemony. The primary contractor, Zavodskoi Interstellar, alongside Royal Firearms and Morozian Imperial Armaments Conglomerate, have been chosen to design, manufacture, and supply the Raaktiye Pretnarii. Numerous businesses across the Kingdom have since approached the interstellar corporation regarding contracts, notably resource extraction sites and mills seeking the lucrative contracts supplying materials for the corporation’s manufacturing efforts. This has produced friction with Hephaestus Industries, a long-time competitor to Zavodskoi Interstellar, which has come to a head recently.&lt;br /&gt;
&lt;br /&gt;
 Closed-door discussions occurred between the Crown Government and industrial partners recently, at the request of Hephaestus Industries. Reportedly, grievances with the direction of the Crown Government in regards to corporate partners would create unnecessary inefficiencies in the system, at the detriment of Hephaestus and the Kingdom. However, sufficient testimony from domestic industrial leaders alongside the promises of NanoTrasen, Idris, and Zavodskoi put a strong rebuttal to the industrial giant both in the claim of inefficiencies and in the concerns of higher costs incurred on the Kingdom’s budget. According to economists, Hephaestus-run operations have seen stagnation. Costs associated with maintaining Hephaestus equipment present prevent domestic nobility from taking over their operations. As a result, the lack of pressure to maintain competitiveness has seen stagnating output and economic drives from the corporation. NanoTrasen Corporation has promised further expansion of resource extraction operations, however manufacturing remains a tenuous industry with the unreliability of phoron supply and costs needed in building up the supporting infrastructure within the Kingdom. Since being selected for the Royal Guard contract, Zavodskoi has begun the investment and construction of multiple factories, facilities, and logistics structures required to start production. Interest in contracts with the Imperial Army, Royal Firearms, and Mercantile Flotilla have been expressed by representatives of the corporation and its subsidiary, Ingkom. While no additional contracts have been signed as of yet, according to representatives of the Crown Government and the corporation, talks are active across numerous industries and fields.&lt;br /&gt;
&lt;br /&gt;
 Hephaestus Industries, according to corporate representatives, has declared the New Kingdom a ‘hostile environment’ towards their continued operations. Many executives had concerns following the Kingdom’s response to the tearing down of the Izweski nobility by their fraud Karszekan, a noted response against a long-term partner with the industrial giant. However, Hephaestus contracts remained active within the Kingdom. It has only been in recent developments that the corporation has made the final decision and declared the New Kingdom a toxic operational environment, electing to cease operations within the Kingdom and cut losses. In the coming weeks, all citizens holding contracts within Hephaestus Industries are on notice of termination. Operations within the Kingdom have begun ramping down, with equipment being shipped out and offers available for any wishing to take over their soon-to-be terminated industries. Zavodskoi Interstellar and Ingkom have collectively come forward, offering to take on those contracts that will be terminated by Hephaestus, offering competitive pay and benefits for any willing to transition to the new corporation. &lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Hephaestus Industries Strengthens Contracts with Orbital Navy, Ministry of Economy&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  Adhomai Chronicle&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  22/04/2468&lt;br /&gt;
|Article =       Following the concerning developments originating from the regressive Kingdom’s lands, Hephaestus Industries approached the Party regarding the numerous contracts presently signed between the Republic and the industrial giant. A debate was sparked among Party officials regarding potential dependencies with off-world corporations, notably those with a need for phoron. NanoTrasen Corporation, the main off-world contractor for the Republic, has seen a stagnation and, recently, a decline in operations within the Republic. The Biesel-based corporation has since resolved to expand mining and research operations with the Party to counteract this trend. This stands in contrast to many concerns brought up by Hephaestus Industries during the industrial contractor meeting this week.&lt;br /&gt;
&lt;br /&gt;
 The industrial giant noted concerns with the infrastructural demands required to ensure efficient operations within S’rand’marr. The mineral wealth of Adhomai and the system have, by their admission, been inefficiently extracted, in spite of the record high output of the various extraction industries. In trying to resolve this issue, Hephaestus Industries noted a need to strengthen the contract with the Ministry of Economy, increasing Hephaestus operations within S’rand’marr and streamlining logistics. This offers cheaper and better operations overall, as compared to a diverse contractor base, such as splitting engineering operations between Hephaestus, domestic companies, and Ingkom. Recent examples, as provided by Hephaestus, would be the Mercantile Flotilla, the Kingdom’s claim to a space fleet. Inefficiencies in a divided contractor base, especially as Ingkom and Zavodskoi Interstellar make an entry into the Kingdom’s market, result in a much lower output of resources, goods, and economic growth.&lt;br /&gt;
&lt;br /&gt;
 The exact details of initial  offers made during the meeting remain undisclosed by request of Hephaestus Industries and the Party. However, the final results have been approved for release. The notable aspects of the new series of contracts to be signed with the industrial corporation is with the Orbital Navy. As part of the Ministry of Defense’s efforts to reduce operating costs of the Fleet, Hephaestus Industries will be signed on as a corporate partner in shipyard, maintenance, and weapon system operations. Sharing this position with the remaining NanoTrasen Corporation contracts, and renewing shipbuilding operations, Hephaestus will be working alongside the Ard’iin Kosmoshumtra, the People’s Space Station, in future operations, ideally reducing costs by nearly an eighth. Additional contracts were signed with the Ministry of Economy for the streamlining of Hephaestus Industries expansion into the resource extraction, light manufacturing, and industrial research sectors. Twenty new factories are expected to be constructed within Tampiska, Al’mari, Nal’tor, and B’urr as part of these contracts, as well as an expansion of workforce vacancies to shore up labor surplus within the urban districts. Multiple universities have since approached Hephaestus Industries on future sponsorships and collaborations within academic labs, further bolstering the Republic’s research sector.&lt;br /&gt;
&lt;br /&gt;
 Concerns of over-dependence on off-world corporations was a noted concern among Party officials during the meeting. Despite a willingness within the Ministries to collaborate with external partners, Sub-Ministers within the Ministry of Economy noted the concerns regarding a possible recession should reliance on phoronic supply lines be expanded further. While domestic industries are not to the scale of the off-world corporations, an additional point was made that with the current labor surplus, vast expansions in domestic industries to shrink the gap would assist in Party goals to eliminate the labor surplus. Some voices raised concerns that strengthening contracts with Hephaestus Industries would all but eliminate opportunities for other external partners to enter the Republic’s market, locking in a partnership with the industrial corporation. However, following discussions among upper-Party officials, the decision to continue with strengthening ties with Hephaestus was approved, so long as it was in partnership with domestic industries. &lt;br /&gt;
}}&lt;br /&gt;
{{LoreArticle&lt;br /&gt;
|Title =  Final Hephaestus Industries Operation Closes&lt;br /&gt;
|Type =  Article&lt;br /&gt;
|Publisher =  The Royal Telegraph&lt;br /&gt;
|Author/Admin =  CatsinHD&lt;br /&gt;
|Date =  28/05/2468&lt;br /&gt;
|Article = Roughly 1 month ago, Hephaestus Industries vowed to end operations within the Kingdom following the introduction of Zavodskoi Industries into the Kingdom’s market. This news came as a shock to many who called the corporation their employer. Indeed, many local businesses expressed worry in the phasing out of corporate operations as this showed the former might of the anvil of the Spur within the Kingdom’s resource extraction supply chain. However, aging mining operations and competition within the engineering market by the newly arriving Zavodskoi Interstellar had sealed any hopes of dual-corporate operations. Now, following a month of mass contract terminations and facility closures, Hephaestus has officially closed its last operating facility within the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
 Tekhal is a small town along the Nas’kin Isthmus. Home to 3,252 people, it has become the image of the Nas’kin Isthmus economy as the regional office for Hephaestus Industries resource extraction operations. Within it, a large railyard co-owned by the Southern Royal Railway and Ras’val Imperial Rail Lines that experienced incredible volumes of ores and logs each day. Local Hephaestus operations use the railyard for organizing export and domestic freight sourced from the many mines and logging operations in the southern reaches. Tekhal additionally finds a coal mine among its number, once operated by Hephaestus since the corporation first entered the Adhomian market during the reign of the usurper. Since Hephaestus began downscaling and terminating operations a month ago, the town has struggled to maintain its once bustling thoroughfare, local nobility unable to pool enough knuckles to occupy the expansive coal mine. This is not unique to Tekhal, however, as many such cases persist across the Kingdom. Aging Hephaestus equipment and obscene prices demanded by the corporation have seen a sharp drop in the economic health of the southern lands.&lt;br /&gt;
&lt;br /&gt;
 In Hephaestus’s place, many companies have attempted to fill the gap. Tekhaliye nobility have made agreements this past week to form the Royal Coal and Ore Company, bringing the once private industry into the hands of the public as local administrators invest in the venture. Orion Express, a lesser player within the extraction industry, due in part to Hephaestus’s presence, has promised to examine and invest into the purchasing of many workplaces to ensure the health of the Kingdom. Engineering firms and factories across the Kingdom have experienced a dip as Hephaestus exits the market, once a wealth of engineering expertise and technicians. Zavodskoi Interstellar has offered to take the contracts of any displaced Hephaestus worker, going as far as beginning talks with local universities for sponsorships and other programs.&lt;br /&gt;
&lt;br /&gt;
 In spite of the pains involved in the loss of Hephaestus Industries as an economic partner, many economists within the Crown Government promise the safety of the Kingdom’s market. Concerns of decline or other such long-term negative effects are foolish in the face of overwhelming support and opportunity afforded to those of the Kingdom. On this matter, Parliament had a variety of voices following the confirmation of the Tekhal Regional Office’s closure. Prince Serhiy Oliinyk expressed concerns over how this maneuver will strengthen Orion Express and other off-world corporations within the New Kingdom’s market, offering an opportunity for new and potentially abusive contracts. This concern was moderated by the point made by Baron Samqa Dymahriq that the operations and worksites left open by Hephaestus have equally strengthened the control by domestic nobility and companies over various sectors of the economy. Grand Admiral Mahtra Dynhaas was particularly appalled at the lack of action against foreign corporations filling the vacuum left by Hephaestus, lamenting the loss of the chance to replace Hephaestus’s presence with local veterans and nobles who have the Kingdom’s best interests at heart. He further proposed that it was not too late, should the Queen be willing to purchase the operations taken by Orion Express for distribution among the nobility. These concerns were pointedly refused. Grand Duke Akym Yudenikh was particularly elated, commenting that “such sluggish operations as the old hag of Hephaestus can now be reborn with a summer energy that S’rendarr may bless on Orion, Zavodskoi, and our dear nobles of the lands.” Count Tscherim Sanguszkho was taken aback, and was notably disagreeing with the outcome much like Grand Admiral Dynhaas. He commented that the xeno corporations would only infect the land and prevent the Kingdom from going on the true path. Concerns of temporary wealth and materials were miniscule when such could be solved by the manifestor, a machine he claimed to be constructed by the Ancient Tajara which could rebuild air as any item. On the mention of such, he proposed further funding to the arctic expedition.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajaran_History&amp;diff=40021</id>
		<title>Tajaran History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajaran_History&amp;diff=40021"/>
		<updated>2026-06-30T15:07:32Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* 2468 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
&lt;br /&gt;
= Pre-Contact History =&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The Tajaran history is divided into the following periods: Pre-History, Incarnate Dominion, Migration Period, Warring Kings Era, Gunpowder Age, Steeple Peace, and the Galactic Age.&lt;br /&gt;
&lt;br /&gt;
The traditional Tajaran calendar uses the start of the Incarnate Age, in 1158 BCE, as its epoch. The current common era year {{#expr:{{CURRENTYEAR}} + 442}}, would be {{TajYear}} in the Tajaran Calendar. An entire Adhomian year lasts 182 days, with each day lasting a total of 48 hours.&lt;br /&gt;
&lt;br /&gt;
The current Adhomian date is:&lt;br /&gt;
{{TajYear}}.{{TajMonth}}.{{TajDay}}&lt;br /&gt;
&lt;br /&gt;
Day {{TajDay}} of {{#switch: {{TajMonth}}&lt;br /&gt;
|1 = Menshe-aysaif&lt;br /&gt;
|2 = Sil&#039;nryy-aysaif&lt;br /&gt;
|3 = Menshe-rhazzimy&lt;br /&gt;
|4 = Sil&#039;nryy-rhazzimy}} of the year {{TajYear}}&lt;br /&gt;
&lt;br /&gt;
== Pre-History ==&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before 500 BID/1500 BCE.&lt;br /&gt;
&lt;br /&gt;
The south of Ras&#039;nrr, between the Razhar and Khazan mountains, is the cradle of the Tajaran civilization. The first recorded culture is known as the [[Tajaran Ethnicities#Hharar|Proto-Hharar]], they were responsible for the invention of agriculture, writing and the foundations of the religion that would develop into the [[S&#039;rendarr and Messa|S&#039;rand&#039;marr Worship]] and the [[Ma&#039;ta&#039;ke Gods|Ma&#039;ta&#039;ke pantheon]]. The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in the trade of their protection. Urban centers started to appear around places of worship, with Trizar and Mezuma being the most important ones.&lt;br /&gt;
&lt;br /&gt;
In 150 BID/1308 BCE a nomadic horde, also known as the [[Tajaran Ethnicities#M’sai|Proto-M’sai]], migrated into the region of Southern Ras&#039;nrr. Modern archaeological evidence indicates that they were natives from the plains close to the Nraz&#039;i mountains. These new Tajaran people clashed with the sedentary [[Tajaran Ethnicities#Hharar|Proto-Hharar]]. Riding Zhsram into battle and using curved bows as their weapons, they were able to raid the northern territories with little resistance. This threat was only subdued in 25 BI/1183 BCE when the king of Mezuma, &#039;&#039;&#039;Dirrnavirr&#039;Almalik&#039;&#039;&#039; defeated the nomads in battle.&lt;br /&gt;
&lt;br /&gt;
Instead of expelling or exterminating the invaders, the [[Tajaran Ethnicities#M’sai|Proto-M’sai]] were assimilated into the Tajaran civilization. They were employed as soldiers and enforcers by Dirrnavirr&#039;Almalik; creating the foundations of the modern [[Tajaran Ethnicities#M’sai|M’sai]] ethnicity. The nomadic leaders intermingled with the [[Tajaran Ethnicities#Hharar|Proto-Hharar]] aristocracy, giving birth to the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]]. Dirrnavirr&#039;Almalik launched a military campaign against the remaining independent territories, subjugating the entire south of Ras’nrr in twenty-five years. At the end of his conquest, Dirrnavirr proclaimed himself as a living avatar of the Sun gods, adopting the title of Incarnate and inaugurating the start of the &#039;&#039;&#039;Incarnate Dominion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Incarnate Dominion ==&lt;br /&gt;
&lt;br /&gt;
Southern Ras&#039;nrr experienced a long period of prosperity under the rule of the Incarnate, a dynasty of kings that claimed to be the divine manifestation of the Suns themselves. Each Incarnate would adopt the name of Dirrnavirr&#039;Almalik when crowned, affirming to be the continuation of the previous monarch. The fields of metallurgy, science, and religion saw great advances during this age. The holy city of [[S&#039;rendarr and Messa#Sana Sahira|Sana Sahira]] was founded in 150 AI/1008 BCE to serve as the seat of the main priesthood. The urban population grew exponentially, burdening the peasants with increasing demands for food and other materials. In 180 AI/1003 BCE the Incarnate turned his attention to the Tajaran population living at the eastern mountains of Ras&#039;nrr, the [[Tajaran Ethnicities#Zhan-Khazan|Proto-Zhan-Khazan]]. Most of their tribes were subjugated through military mighty; their population was forcefully relocated to the fields and mines of the dominion. Those who managed to escape the abduction adopted a nomadic lifestyle, becoming the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]].&lt;br /&gt;
&lt;br /&gt;
It was during this time that the caste system, which is still a living part of the Tajaran society, was institutionalized. Each ethnicity had their place and duties enforced by law; interbreeding was punished with death or exile. This social structure would remain in place for the rest of the Tajaran history, only being challenged in modern times. This era lasted until 800 AI/383 BCE, when harsh winters, plagues, and constant revolts caused the collapse of the dominion. The Incarnate dynasty and title came to an end when the last of the divine Kings was assassinated by a group of rebellious peasants. The kingdom of Mezuma was then split into several city-states and territories controlled by nobles. This disaster marked the start of the &#039;&#039;&#039;Migration Period&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Migration Period ==&lt;br /&gt;
&lt;br /&gt;
Due to the difficult conditions at Southern Ras’nrr, several noble families, accompanied by their serfs and retinues, migrated to other regions of Adhomai to establish their own kingdoms, towns, and fiefs. The rest of Ras&#039;nrr was settled by the first wave of migrants, establishing societies similar to the ones that they experienced in the south. Amohda and Das&#039;nrra were reached using paths of ice created by the harsh winters. The first settlers of those islands organized themselves into villages based around fishing and archaic shipwright. The continent of Harr&#039;masir was left uninhabited during this period, even if Amohdan sailors were aware of its existence.&lt;br /&gt;
&lt;br /&gt;
The lack of central leadership strengthened the priesthood, changing the religion that venerated the deceased God-King into the [[S&#039;rendarr and Messa#The Parivara|church of S&#039;rand&#039;marr]]. The concept of the Incarnate as the avatar of the Suns was abandoned; Dirrnavirr&#039;Almalik was now considered only a prophet or a great leader by the priests. The theology of the faith shifted to justifying the existence of the caste system, alongside legitimizing the rule of the nobility. The Migration Period came to an end in 1270 AI/88 CE with the foundation of Shastar kingdom in Das&#039;nrra. With the severe winters coming to an end, the new monarchies started to expand and compete with each other, inaugurating the &#039;&#039;&#039;Warring Kings Era&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Warring Kings Era ==&lt;br /&gt;
 &lt;br /&gt;
[[File:Ihan manuscript.png|thumbnail|A page from the &#039;Krrat Mi&#039;ah kin ia Trr&#039;au&#039; detailing the defeat of I&#039;han III the king of Nazira in 1186 CE. A group of &#039;traitors&#039; perform a ritual leading to the king gouging his eyes out. It is considered an explanation of the king&#039;s insanity, likely a result of lead poisoning.]]&lt;br /&gt;
&lt;br /&gt;
This age was marked by the expansion and the constant warring between the monarchies established after the end of the Migration Period. Advances in farming, medicine, and construction techniques allowed the population numbers to blossom once more, encouraging further territorial expansion. The countless kings started to compete with each other, subjugating all independent towns and cities found in the way. The power and importance of the nobility grew even stronger; most of the population was forced into a state of servitude in the fields. &lt;br /&gt;
&lt;br /&gt;
The system of serfdom characteristic of this age - named &#039;&#039;&#039;Ras&#039;nrr Model&#039;&#039;&#039; by historians - would be enforced until the end of the first Tajaran civil war. [[Tajaran Ethnicities#Zhan-Khasan|Zhan-Khazan]] and [[Tajaran Ethnicities#Hharar|Hharar]] peasants would work in large plantations and mines owned by the [[Tajaran Ethnicities#Njarir&#039;Akhran|Njarir&#039;Akhran]] nobles. Serfs had no political rights, social mobility, or access to education. The [[Tajaran Ethnicities#M&#039;sai|M&#039;sai]] were the designated martial caste, serving as soldiers and law enforcers under the service of the nobility. The few existing cities were usually inhabited by free artisans, unlanded nobles, merchants, clergy, or philosophers. Most of the major conflicts happened between 1270 AI/88 CE and 1900 AI/718 CE, at this point most of the territories were under the control of the major monarchies. A long period of relative peace followed, with trade between countries starting to flourish. [[Crevus]] in the Kingdom of Das’nrra, initially a small fishing town founded during the Migration Period, was indispensable in establishing naval trade routes between Das&#039;nrra, Ras&#039;nrr, and Amohda. The richest nobles families in [[Crevus]] played an important role in the kingdom&#039;s politics at the time, influencing the king into investing in ambitious expeditions to explore the seas of Adhomai.&lt;br /&gt;
&lt;br /&gt;
In 2107 AI/925 CE the first colony, a settlement that would become the city of Baltor, was founded in Harr&#039;masir as a result of an expedition financed by the Kingdom of Das&#039;nrra. For the next few years, several other colonies were established into the continents by many of the Adhomian kingdoms. This new competition for territories sparked another period of conflicts, referred to as the &#039;&#039;&#039;Colonial Wars of Harr&#039;masir&#039;&#039;&#039;, between those states. Many peasants and noble families were relocated to these new lands, serving as their settlers and guardians. The politics of displacement and the constant warfare created a powerful feeling of resentment in the colonists of Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
The Colonial Wars of Harr&#039;masir came to an abrupt end in 2378 AI/1286 CE, when an ambitious [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]] caravan elder started a campaign of conquest against the nations of South Ras’nrr. &#039;&#039;&#039;Tajrhalrr Jrruzhani&#039;&#039;&#039; was a famous nomad mercenary of his time, that managed to acquire a large fortune under the service of the Kingdoms of Mezuma and Nazira. Using his experience and wealth he was able to unite several nomadic caravans under his control. Tajrhalrr Jrruzhani waged war against Mezuma and Nazira, subjugating both by making use of a mobile force of Zhan Nomads armed with bows and spears. The [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]] created the title of &#039;&#039;&#039;Almalik’Rhazar&#039;&#039;&#039;, meaning “King of the Mountains”, denoting his rule over all of his people. The Nomadic domain disintegrated after the death of Tajrhalrr, divided between his sons and generals. While the kings of Ras’nrr turned their attention to the Nomadic threat, many nobles administrating the colonies at the east saw this as an opportunity. The continent of Harr&#039;masir erupted into several wars of independence. Those conflicts would last until 2512 AI/1420 CE, resulting in all nations, except the Kingdom of Nal&#039;tor, losing their territories at Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
This later period of violence favored the development of new military technologies, among them the invention of gunpowder, rustic firearms, and cannons. The first use of field guns in 2537 AI/1445 CE marked the end of the Warring Kings Era. This discovery changed the battlefields of Adhomai, inaugurating the &#039;&#039;&#039;Gunpowder Age&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gunpowder Age ==&lt;br /&gt;
&lt;br /&gt;
The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, which included melee weapons and crossbows, in favor of cannons and primitive firing lines. The Kingdoms of Amohda, Nal’tor, and Das’nrra were the first countries to make use of this new technology.&lt;br /&gt;
&lt;br /&gt;
During this period, many kings had the ambition of uniting their continents or regions under their rule. This aspiration gave birth to large and powerful states, with each of their rulers claiming to be the &#039;&#039;&#039;Kings of Kings&#039;&#039;&#039;. Long and destructive wars were waged with the goal of uniting those territories. The use of massive cannons barrages, early firearms, and bayonet charges were a common sight in battle. [[Tajaran Minor Religions#The Suns War of Harr&#039;masir|The Suns War of Harr&#039;masir]] is an example of one of those early conflicts. Three main empires emerged during this period: the Amohdan Empire, the Das&#039;nrra Empire, and Rasn&#039;rr Empire.&lt;br /&gt;
&lt;br /&gt;
Even with technological advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by recent military campaigns. The first writings against the serfdom and caste systems started to appear around 2800 AI/1732 CE, with those early revolutionaries being dealt with violence by M&#039;sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo. Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in 2824 AI/1756 CE favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime.&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the monarchies, a large underground ring of revolutionaries was formed in the Das’nrra Empire. Philosophers, merchants, peasants, and a few landless nobles were united against the old ways. This movement was led by a Tajara known as &#039;&#039;&#039;Alzran Ekhranrar&#039;&#039;&#039;. A revolt happened in 2945 AI/1877 CE, with several cities experiencing combat between imperial troops and rebels fighting against the monarchy.&lt;br /&gt;
&lt;br /&gt;
The other kingdoms, fearing the victory of rebellion, sent military expeditions to help the Empire of Das&#039;nrra. The revolution was defeated in 2951 AI/1883 CE, with the revolutionaries defeated and Alzran Ekhranrar hanged for his crimes. The regimes, now aware of more dangerous enemies than themselves, created a way to secure their rule over Adhomai. The &#039;&#039;&#039;Steeple&#039;&#039;&#039; was established in Nal&#039;tor; it was an internal embassy where the countries of Adhomai would resolve their disputes through diplomacy, creating a robust intelligence system aimed at subduing any threat to the world order. This event started the &#039;&#039;&#039;Steeple Peace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Steeple Peace ==&lt;br /&gt;
&lt;br /&gt;
The Steeple Peace is a period marked for centuries of peace between the Adhomian kingdoms, slow and controlled development of technologies, and systematic repression of the population. The tension between the peasantry and nobility continued to worsen, resulting in further enactment of more harsh regulations. Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in 3022 AI/1954 CE. This forced the peasants into harsh new laborious professions, digging in mines and working 18 hour days building rail lines for private use by the [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]] nobility. Laws were soon enacted that banned any commoners from utilizing electricity or riding on trains.&lt;br /&gt;
&lt;br /&gt;
Thirty years before the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became wary of the unification of many Tajaran workers who demanded greater rights, seeing themselves in what could be accounted as another &#039;Renaissance&#039; era and result in more &#039;enlightened&#039; individuals straining their already crumbling control over the populace.&lt;br /&gt;
 &lt;br /&gt;
The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than before. This is attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in 3360 AI/2292 CE. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using designed &#039;snow bicycles&#039;, regardless of how far they were from their place of work.&lt;br /&gt;
&lt;br /&gt;
Further restrictions of the rights of the individual Tajara were enacted by a furious nobility after several instances of violence against [[Tajaran Ethnicities#Njarir’Akhran|Njarir’Akhran]], but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
 &lt;br /&gt;
This came in the form of human discovery in 3576 AI/2418 CE. A [[Sol Alliance]] funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. The first contact with these aliens started the &#039;&#039;&#039;Galactic Age&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Modern History =&lt;br /&gt;
&lt;br /&gt;
== First Contact ==&lt;br /&gt;
&lt;br /&gt;
[[File:AdhomaiAncientRegimesNames.png|300px|thumb|Political map of Adhomai before the first contact]]&lt;br /&gt;
&lt;br /&gt;
Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society, and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;3578 AI/2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the [[Sol Alliance]], they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Pre-Revolutions Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2418:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*A [[Sol Alliance]] funded expedition arrived in the S&#039;rand&#039;marr system and made the first contact with the Tajara. The first landing was made in [[Crevus]] and local nobles entertained the alien visitors. The meeting was kept a secret but rumors spread on the Das&#039;nrra continent. A few weeks later, diplomats from the [[Sol Alliance]] and the [[Nralakk Federation]] met with Adhomai&#039;s global community in Nal&#039;Tor to establish diplomatic ties. Each representative was given apartments in the &#039;&#039;&#039;Steeple&#039;&#039;&#039; to serve as a working embassy. The international nobility continued to keep the meetings with aliens a secret, but someone leaked the information to the outside world and rumors swept the cities. The governments finally decided to make formal announcements about the discovery of aliens, sending shock waves through urban centers across Adhomai. Rural peasantry remained apathetic, but across the first week, six thousand Tajara killed themselves from the shock of the event. Nobility actively inhibited the proliferation of alien media to the masses but were quick to negotiate trade deals for high technology oddities. After several mega-corporations, especially NanoTrasen, attempted to lure several states into imperial ambitions the &#039;&#039;&#039;Steeple&#039;&#039;&#039; successfully petitioned the [[Sol Alliance]] to prevent open interference with the governments of Adhomai. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2420:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Groups of Tajaran intellectuals, primarily young nobility and high-standing Hharar, conspired for liberalized governments. Many took refuge off the planet where they learned of human ideals, and returned to Adhomai to spread them. Small-scale insurgencies broke out across the planet as the stability of the old order began to show cracks. The language of Siik&#039;tajr was born as a means of covert communication between dissidents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Revolution Adhomian Kingdoms==&lt;br /&gt;
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*&#039;&#039;&#039;Rasn&#039;rr Empire:&#039;&#039;&#039; one of the largest pre-revolution empires and home of the Steeple. While a major power throughout history, the Rasn&#039;rr empire was reduced to a corrupt-ridden and highly decentralized realm later into the Steeple Peace age. Because of its extensive territory, the nobility was given a higher degree of autonomy to facilitate the administration; this practice slowly corroded away the monarchy’s authority. The Emperor of Rasn’rr was nothing but a ceremonial position whose role was to inaugurate the diplomatic meetings at the Steeple. The Rasn&#039;rr Empire was internally divided into tens of kingdoms, duchies, and counties. The empire&#039;s cities - such as the capital of Nal&#039;tor - were undergoing a quick urbanization process due to the industrial revolution. Rasn&#039;rr was the only Adhomian power to maintain its colony in Harr&#039;masir. The area around Baltor was heavily militarized in preparation for the reconquest of the continent; a plan that never came to fruition. Widespread infighting and back-stabbing during the First Revolution greatly weakened the Empire; many nobles changed sides during the conflict in an attempt to remain in power. The house of Rrhakaslov, the ruling dynasty of the Rasn’rr Empire since the Gunpowder age, was slaughtered by the revolutionaries. Some nobles survived the war by joining the rebels, forfeiting their titles, or by escaping to Northern Harr&#039;masir. Most of its admiralty and civil administration were pardoned and recruited by the Hadii dynasty.&lt;br /&gt;
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*&#039;&#039;&#039;Das&#039;nrra Empire:&#039;&#039;&#039; a historic naval power that started the colonization of Harr&#039;masir and dominated much of the trade Sum&#039;add Ocean trade. Because of its rich coal reserves, dense demographics, and accumulated wealth, the Das’nrra Empire was the birthplace of the Adhomian industrial revolution. The nation had a sizable industry and urban working population before human discovery. Despite these advances, only the nobility profited from the industrialization; workers were subject to constant abuse and exploitative labor conditions. This mistreatment, coupled with a history of previous rebellions against the Njarir, created the perfect environment for the uprisings during the First Revolution. The main branch of the Shastariin dynasty, the reigning house of Das&#039;nrra, was purged by the rebels during the revolution. Some local nobles and members of the cadet branches managed to escape by fleeing to Crevus.&lt;br /&gt;
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*&#039;&#039;&#039;Amohdan Empire:&#039;&#039;&#039; a maritime and militarized empire known for its warrior culture. Previously involved in wars and invasions of the Harr&#039;masir mainland during the Gunpowder Age, the Amohdan Empire limited its military campaign to anti-piracy activities during the Steeple Peace. Without real enemies to fight, the Amohdan swordsman, once an essential part of the empire&#039;s military, quickly became a symbol of the power and decadence of the Njarir and its M’sai vassals. These fighters roamed the island in search of duels to display their skills; they were also allowed to kill any peasant without repercussions. Most of the rural population was involved in fishing and subsistence agriculture. The industry present in Amohda was solely focused on shipbuilding and gunsmithing. The Imperial House of Amohda, the Khrazma&#039;zur dynasty, was supposedly exterminated by the peasant rebellions during the First Revolution. However, many Amohdans claim to be direct descendants of the previous ruling family; these individuals are usually involved with the royalist cause in Bar&#039;jar.&lt;br /&gt;
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*&#039;&#039;&#039;Holy Mezuma Empire:&#039;&#039;&#039; ruled by a dynasty claiming direct ancestry to Dirrnavirr&#039;Almalik, the Holy Mezuma Empire was deeply involved with Njarir&#039;Akhran Worship. The peasantry was heavily taxed and constantly drafted to build sumptuous mausoleums. The royal family lived secluded in the luxury of their palaces, avoiding any contact with the masses to maintain an aura of divinity. Even before the First Contact, the Empire of Mezuma was considered a backward country by the rest of the Adhomian nations. All of the wealth acquired through mining and farming was seized by the royalty to fuel their megalomaniac rituals. While the Njarir nobility worshipped the King of Kings to gain his favor, the population grew resentful of his ways. The Imperial authorities also violently persecuted the local Rhazar&#039;Hrujmagh. All of this neglect and abuse gave birth to one of the first powderkegs to explode during the First Revolution. The Holy Almalik dynasty perished during the revolution. Since then, no one has ever claimed to be a descendant of this infamous bloodline.&lt;br /&gt;
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*&#039;&#039;&#039;Hadii Hegemony:&#039;&#039;&#039; built upon strict absolutist principles, the Hadii Hegemony was a centralized state governed by a single noble house. Unlike the other Adhomian countries that relied on hereditary nobility to manage their lands, the Hadii dynasty instead had a system of appointed officials. All the land ultimately belonged to the monarch and no other Njarir&#039;Akhran was granted political power. Its people were under constant vigilance by the M’sai enforces; any kind of disobedience was harshly punished. Peasants were rewarded for reporting anyone plotting against the crown. The Hadii Hegemony was quick to adopt the industrial revolution; much of its production was destined towards the military. While successful in quelling any rebellions inside their own territory, the Hadii fortress came under attack by outside forces. To prevent their destruction, the dynasty betrayed their fellow Njarir by making a deal with the rebels. The Hadii dynasty survived the revolution and became the rulers of the People’s Republic of Adhomai. However, they abandoned their noble heritage in favor of Hadiism.&lt;br /&gt;
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*&#039;&#039;&#039;Kingdom of Nazira:&#039;&#039;&#039; renowned as the protector of the holy city of Sana Sahira, the Kingdom of Nazira had a deep and sometimes troubled relationship with the Church of S&#039;rand&#039;marr. Because of its proximity to the headquarter of the religion, the Kingdom was the main recruiting grounds for the clergy and Kin of S&#039;rendarr forces. While theoretically independent from each other, the King and the Father were constantly at odds. The church tried to exercise its influence by condemning or supporting the King’s actions. In turn, the Monarch attempted to restrict the Father’s temporal authority through the control of the territory around Sana Sahira and by sending his dynasty’s members to serve as part of the clergy. The power struggle came to an end with the First Revolution: the Church remained neutral as the Kingdom of Nazira was toppled by the revolutionaries. The house of Tamaljahrl ruled the Kingdom of Nazira. Its few surviving members escaped death by joining the Church of S&#039;rand&#039;marr’s ranks.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka Kingdom:&#039;&#039;&#039; created as a buffer state between the Rasn’rr Empire and the Hadii Hegemony, the Zatushka Kingdom was a rural nation based on agriculture and logging. Because of its climate and rich soil, the Kingdom was considered Rasn’rr’s breadbasket. Zatushka avoided the majority of the industrialization as the nobility disliked modernity. To maintain exports to the other nations, the population was subject to long work hours and brutal conditions on the plantations. The Kingdom was the stage of intense guerilla activity during the First Revolution; the rebels made excellent use of its northern forest to organize hit-and-run attacks. Even today, Tajaran partisan tactics are mostly derivated from the ones used by the fighters of Zatushka. The Huniady dynasty ruled the Zatushka Kingdom before the rebellions. Anyone that survived the Njarir massacres either joined the Hadii or forfeit its noble heritage to survive.&lt;br /&gt;
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*&#039;&#039;&#039;Duchy of Shungsta:&#039;&#039;&#039; a small but wealthy state in Northern Rasn’rr. The Duchy of Shungsta was a prosperous agrarian country before the industrial revolution. Due to its proximity to the Hadii Hegemony and the Das’nrra Empire, it managed to acquire a sizable industry before Human Contact. Its urban workers were subject to conditions considered harsh even by Adhomian standards. Several rebellious movements emerged in Shungsta during the First Civil war; the [[Himeo#Free Tajaran Council|Free Tajaran Council]] is a notable example. A branch of the Shastariin dynasty ruled Shungsta until its conquest by the Hadii. Few nobles survived by joining the Hadiist administration after renouncing their origins.&lt;br /&gt;
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*&#039;&#039;&#039;Kingdom of Kaltir:&#039;&#039;&#039; originally a colony of the Kingdom of Nal&#039;tor established during the Warring Kings Era, the kingdom grew to become a maritime power able to rival its old metropole. As a result of previous noble and peasant revolts, the Kingdom of Kaltir was one of the few Adhomian states of its time to have laws restricting the powers of the crown and the nobility. This pseudo-constitutionalism protected the people from the most extreme abuses but was not enough to fully free them. Despite having a growing industry, agriculture and clam farming were Kaltir’s main economic activities. Further concessions were given to the commoners during the First Revolution to avoid uprisings. The Azunja dynasty sat on the throne of Kaltir until its capitulation. Some of its members survived the revolts and now govern the New Kingdom of Adhomai.&lt;br /&gt;
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*&#039;&#039;&#039;Duchy of S&#039;rendul:&#039;&#039;&#039; famous for its cattle industry and carpet-weaving, the Duchy of S’rendul was an agrarian realm located in the large plains of Southern Harr&#039;masir. Thanks to the N’hanzafu herders and low population density, the nobility had loose control over its subjects. Law enforcement and tribute collecting depended on unreliable M’sai ranchers. The little present industry was focused on rug production. Because of its plain geography,  the Duchy of S’rendul saw the first deployments of armored vehicles in the First Revolution. The Duchy of S’rendul was governed by the Moruzir dynasty. Some nobles escaped the massacres by fleeing to the Kingdom of Kaltir.&lt;br /&gt;
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*&#039;&#039;&#039;Duchy of Dolor:&#039;&#039;&#039; despite owning a sizable territory, the Duchy of Dolor was severely limited in its land-use due to southeast wetlands. After failed attempts to drain the swamps, the ruling dynasty decided to embrace the industrial revolution. The capital of Dolor was quickly transformed into an urban landscape dotted with factories. Peasants were forcibly moved into barracks to serve as the workforce. This careless industrialization caused an upheaval in the fields; overworked peasants revolted constantly and famines soon followed. The nobility paid little attention to the suffering of their commoners as they had access to exports from Zatushka. The Duchy of Dolor was the birthplace of one of the largest rebellious movements during the First Revolution. A cadet house of the Rrhakaslov dynasty ruled the Duchy of Dolor until their death at the hands of the rebels. Few nobles survived by escaping to the Kingdom of Kaltir.&lt;br /&gt;
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*&#039;&#039;&#039;Rhazjkara Refuge:&#039;&#039;&#039; unlike the other regions of Adhomai, the Rhazjkara Refuge was never unified under a single ruler. The valley remained divided between independent counts, adventures, local leaders, and nomadic caravans. Because of its unique species, Rhazjkara was frequently visited by hunting enthusiasts. Infighting between the local rulers broke out during the First Revolution. The valley was easily subjugated by the Hadii. The Rhazjkara nobles that survived the conflict did so by joining the People’s Republic or by going into hiding.&lt;br /&gt;
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*&#039;&#039;&#039;[[Crevus|Free City of Crevus]]:&#039;&#039;&#039; once an important merchant republic, the Free City of Crevus was reduced to a mere touristic attraction during the Steeple Peace. Under the protection of the Das’nrra Empire, Crevus kept its independence. The free city sustained itself through its casinos and other means. Because of the lack of an expressive working class in Crevus, it avoided any kind of rebellion during the First Revolution. The city would later support the People’s Republic to survive. The noble families of Crevus have abandoned their noble heritage, but continue to control the city’s politics.&lt;br /&gt;
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==The Uprisings==&lt;br /&gt;
[[File:Soldiers in palace.jpg|thumb|300px|right|First Revolution revolutionaries in a Njarir palace after defeating its loyalist defenders.]]&lt;br /&gt;
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It took little more than a year for a formal uprising to be staged. In 3579 AI/2421 CE, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
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However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
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Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;&#039;&#039;Hadii&#039;&#039;&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
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It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By 3588 AI/2431 CE the revolution had finally come to an end with a total of more than 92 million casualties with more than half of that being loyalist forces and 40 million civilian deaths. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
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==Outcome of the Revolution==&lt;br /&gt;
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In 2432 CE&#039;, the [[People&#039;s Republic of Adhomai]] was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===First Revolution Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2421:&#039;&#039;&#039; &lt;br /&gt;
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*The Great Revolution erupted following the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039;. Nobles across the planet declared martial law in retaliation and mobilized their armies. &lt;br /&gt;
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*In southern Ras&#039;nrr, disgruntled and oppressed Zhan-Khazan populations along the Zhan mountains joined forces with impoverished dilettante Njarir-Ahkran seeking to restore former glory. The ancient city of Mezuma became the birthplace of the &amp;quot;People&#039;s Emancipation Movement.&amp;quot; Weeks later, the city of Trizar joined the movement after a coup d&#039;etat. After a hasty organization, the rebel army moved north and besieged Nazira.&lt;br /&gt;
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*In the city of Orul, factories were closed by the military for their role as meeting places for dissidents to meet and organize. The workers were all sent home without pay. An event known as the &amp;quot;Poorhouse Riots&amp;quot; occurred as the starving and impoverished took to the streets. After three days of violence, the city was conquered by its rebellious poor which formed the &amp;quot;Republic of Free Tajara.&amp;quot; All Njarir-Ahkran who failed to evacuate were executed. &lt;br /&gt;
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&#039;&#039;&#039;2422:&#039;&#039;&#039; &lt;br /&gt;
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*The city of Nazira was taken by the People&#039;s Emancipation Movement. Rebel units continued to enforce martial law and rationed food. Soup kitchens and bread lines became hotbeds for riots, many ending in massacres by the rebel military. Recruitment into the rebel military surged following the introduction of incentives that offered better food rations for soldiers and their families. Noble forces made several offensives over the next two years from Mal&#039;jor military base, in order to retake the city. None succeeded in reaching the city outskirts, despite large casualties on both sides.&lt;br /&gt;
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*The city of Orul was reconquered and occupied by loyalist forces based out of Zatushka. The Republic of Free Tajara carried out a series of insurgent activities ranging from sniper attacks of officers to using improvised explosive devices on the streets. Unable to bear the burden of witnessing the crimes against Tajara and citing &amp;quot;unprecedented barbarity,&amp;quot; the noble in charge of the occupying forces withdrew from the city. His name was &#039;&#039;&#039;Tajrhalrr Hadii&#039;&#039;&#039;. The Republic of Free Tajara propagandized the event as having repulsed monarchist invaders and began rapidly reconstructing their war potential.&lt;br /&gt;
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&#039;&#039;&#039;2424:&#039;&#039;&#039; &lt;br /&gt;
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*The Republic of Free Tajara and the People&#039;s Emancipation Movement formed a unified &amp;quot;Ras&#039;nrr Confederacy of Free Republics.&amp;quot; The new confederacy launched a coordinated offensive to conquer the equatorial region of the Ras&#039;nrr continent.&lt;br /&gt;
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*The Das&#039;nrra continent balkanized as various regional nobles attempted to secure the throne for themselves. The Empire was weakened from providing large amounts of financial support to monarchist forces on Ras&#039;nrr, and the Imperial Military had to be recalled from B&#039;urr where it had been preparing the defense of the city. The King of Kings himself disappeared during the fighting and was never seen again. An international coalition of monarchist forces formed and attempted to restore order on the continent. &lt;br /&gt;
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*The military base at Baltor severed ties with its government across the ocean at Nal&#039;Tor. The base became the home of a military dictatorship under its M&#039;sai general. The rogue general marched on the Kingdom of Kaltir, seeking to rapidly expand his holdings. The city of Olska was taken by surprise and brutally subjugated. The Kaltir Expeditionary Force, which has been deployed to Das&#039;nrra to suppress noble revolts, was recalled to the Harr&#039;masir continent.&lt;br /&gt;
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&#039;&#039;&#039;2425:&#039;&#039;&#039; &lt;br /&gt;
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*Loyalist forces left B&#039;urr to oncoming rebels without a fight. The city of Tampiska as well as vital roads to Nal&#039;Tor were heavily reinforced by these units, and the navy stationed at B&#039;urr was deployed to aid loyalist forces for the Das&#039;nrra Empire. &lt;br /&gt;
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*Rebels based out of Orul overran Mal&#039;Jor military base. The loyalists retreated to Tampiska, further enhancing its fortifications. Rather than pursuing, the Orul Rebels changed their focus northward and besieged Zatushka. This siege would later be discovered to be a feint for a different offensive.&lt;br /&gt;
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*The Kaltir Expeditionary force seized Baltor through the first major amphibious assault in Tajaran history. The city of Olska was liberated by the end of the year, with cheering citizens praising the King and celebrations filling the streets. &lt;br /&gt;
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*A peasant revolt from the rural areas around Dolor seized the city, naming themselves the &amp;quot;Liberated People&#039;s of Harr&#039;masir.&amp;quot; Their coastal area to the west was quickly assaulted by the Empire of Amohda, which sought to reconquer their ancestral lands. &lt;br /&gt;
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&#039;&#039;&#039;2426:&#039;&#039;&#039; &lt;br /&gt;
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*The surviving monarchies adopted the Sol Alliance Credit as their official currency in an attempt to curry favor for international support. The move failed to gather public support as many Tajara did not have enough wealth to afford the currency trade-ins. &lt;br /&gt;
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*The Siege of Tampiska began after months of artillery battles. Hordes of rebels attacked the city in waves as building to building combat lead to the bloodiest urban conflict of the war. &lt;br /&gt;
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*Castle Hadii, the stronghold of the Hadii Family, came under siege in a surprise attack following an arduous rebel march through the Nraz&#039;i mountains. The small garrison of the immense citadel held strong until forces recalled from the abandoned Zatushka base broke the rebel siege. &#039;&#039;&#039;Tajrhalrr Hadii&#039;&#039;&#039; died in the fighting, leaving his eldest son, &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, at the head of the Hadii dynasty. Rebel forces that had taken Zatushka followed the recalled army and renewed the siege shortly after the last was broken. The siege only ended when the young Al&#039;mari truck a deal with the rebels, giving blueprints to other noble fortresses, information about other armies, and loyalty in exchange for immunity and protection. Forces of the Hadii family withdrew from Das&#039;nrra and began subjugating monarchist forces north of Hadii lands.&lt;br /&gt;
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*Fighting on Das&#039;nrra led to the collapse of most noble families involved in the fighting. The coalition of noble forces from across Adhomai which sought to restore order was forced to disband as rebels on various homefronts forced the withdrawal of each army. Based out of the capital of Shastar City, anti-monarchist rebels calling themselves the Das&#039;nrra Resistance Movement formed and gained momentum against the tired noble armies. &lt;br /&gt;
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*The Liberated People&#039;s of Harr&#039;masir surrounded and destroyed the invading army of the Empire of Amohda, before moving northwards to defend against an offensive by the Kingdom of Kaltir. &lt;br /&gt;
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&#039;&#039;&#039;2427:&#039;&#039;&#039; &lt;br /&gt;
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*The Das&#039;nrra Resistance Movement rapidly absorbed much of the continent, marketing themselves as a beacon of stability and sanity among the autocratic madness. By employing principles of Tajarism and providing humane treatment of occupied populations, the movement became popular among the masses who had suffered through the atrocities of the noble infighting. Any noble families who did not surrender were executed, while their subjects were treated with kindness as liberated Tajara. &lt;br /&gt;
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*The Empire of Amohda began a second invasion of the western coast of Harr&#039;masir, seeking to put pressure on the rebels to aid the Kingdom of Kaltir. The armies of Kaltir defeated the Liberated Peoples of Harr&#039;masir, besieging the retreated army at Dolor. &lt;br /&gt;
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*The Hadii Faction subjugated the northern areas of Ras&#039;nrr before stationing their soldiers at various fortresses and beginning large-scale mobilization of populations under the control. The Faction lobbied successfully under Confederate Command to place the Republic of Free Tajara and all of its holdings under the Hadii&#039;s jurisdiction. &lt;br /&gt;
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*The Free Tajaran Council is defeated by the Hadiist forces. Its leader, Volin Kar&#039;etrink, flees Adhomai with its remaining members.&lt;br /&gt;
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&#039;&#039;&#039;2428:&#039;&#039;&#039; &lt;br /&gt;
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*The Das&#039;nrra Resistance Movement and the Ras&#039;nrr Confederacy formed an alliance and became the Western Coalition of Free Adhomai. The resistance movement finalized its conquest of the Das&#039;nrra continent and began a naval bombardment of Nal&#039;Tor. Near the end of the year, of Siege of Tampiska drew to a close. The Siege of Nal&#039;Tor began after the last remaining western monarchists retreated to the city. &lt;br /&gt;
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*The armies of the Empire of Amohda and Kaltir joined together for the Siege of Dolor, but the rebels manage to maintain their defense.&lt;br /&gt;
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&#039;&#039;&#039;2429:&#039;&#039;&#039; &lt;br /&gt;
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*The Western Coalition of Free Adhomai and the Liberated People&#039;s of Harr&#039;masir formed an alliance, changing their name tentatively to the Coalition of Free Adhomai. Navies of the Western Coalition sailed west across the Nas&#039;kin Ocean to invade Kaltir. The force was intercepted by the navies of the Kingdom of Kaltir supplemented by the Empire of Ahmoda, which had crossed the Ras&#039;val canal. Monarchist navies were triumphant, sinking most of the rebel fleet. A second rebel fleet sailed east across the Sum&#039;add Ocean and blockaded Amohdan ports. &lt;br /&gt;
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*The city of Dolor was retaken by nobility forces. All rebels and their sympathizers were offered amnesty. Although many accepted, some refused on ideological grounds and were imprisoned for treason. &lt;br /&gt;
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&#039;&#039;&#039;2430:&#039;&#039;&#039; &lt;br /&gt;
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*The city of Nal&#039;Tor was taken by rebel forces after the surrender of its defenders. The rebel fleet prepared for a large-scale amphibious invasion of Harr&#039;masir. Weakened by a year of starvation from the blockade of its ports and the destruction of the fishing operations, the Empire of Amohda was defeated by a combination of peasant revolts and invading rebels. The island became the staging point for a planned invasion of Harr&#039;masir as rebel forces gathered. &lt;br /&gt;
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*The fleet of the Kingdom of Kaltir engaged rebel naval forces on the western coast of Harr&#039;masir south of Baltor. After the battle lasted over 72 hours, the Kingdom&#039;s navy was finally sunk. &lt;br /&gt;
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*The Free Tajaran Council settles on Himeo.&lt;br /&gt;
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&#039;&#039;&#039;2431:&#039;&#039;&#039; &lt;br /&gt;
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*All Adhomian monarchies except the Kingdom of Kaltir were overthrown by rebels. Following what is considered the end of the &amp;quot;Great Revolution,&amp;quot; most of the rebel groups joined under &#039;&#039;&#039;Al&#039;mari Hadii&#039;s&#039;&#039;&#039; faction to form the [[People&#039;s Republic of Adhomai]].&lt;br /&gt;
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*The city of Orul, the People&#039;s Emancipation Movement, and other proponents of confederacy rose in rebellion to the federalization of the Coalition of Free Adhomai. The city of Orul was quickly and brutally occupied by the armies of the Hadii Faction which had remained home as the defensive force for the Ras&#039;nrr Continent. Soldiers of the Dasn&#039;rra Resistance Movement, which had joined under the Hadii&#039;s rule, suppressed units of other forces where they had all gathered on Amohda. The newly formed Republican Army under Hadii&#039;s command marched south to suppress the undefended cities of the People&#039;s Emancipation Movement and cement the rule of the People&#039;s Republic.&lt;br /&gt;
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&#039;&#039;&#039;2432:&#039;&#039;&#039; &lt;br /&gt;
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*The Hadii Faction was able to finalize the suppression and subjugation of all other rebel groups and began preparing to resume the amphibious invasion of Harr&#039;masir.&lt;br /&gt;
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*The Kingdom of Kaltir capitulated to People&#039;s Republic rule before an invasion could be performed. Despite popular requests for amnesty and peace from the Kingdom, many of the nobility were executed. &#039;&#039;&#039;Farkhanzirhal Azunja&#039;&#039;&#039; imprisoned his 32-year-old son, [[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]], in order to hide him during the executions.  The People&#039;s Republic of Adhomai became the lone global government of Adhomai.&lt;br /&gt;
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==Interwar Period==&lt;br /&gt;
&lt;br /&gt;
The period following the First Revolution was marked by massive changes. Education campaigns carried out by the People&#039;s Republic of Adhomai nearly eliminated illiteracy. With the help of megacorporations, the PRA was able to quickly industrialize. However, this help came at the cost of surrendering many of the Adhomian natural resources and workforce to the corporations. This deeply divided Al&#039;mari&#039;s supporters into two groups: those who believed that external help was necessary to uplift the Tajara people and those who saw the corporations as parasites holding back Adhomai. These two factions were kept in check through the use of the national secret service, political maneuvers, and political purges.&lt;br /&gt;
&lt;br /&gt;
In Northern Harr&#039;masir, supporters of the previous ruling dynasty were slowly organizing themselves. The Royalists, fighting in the name of the house of Azunja, began to infiltrate the People&#039;s Republic institutions in the area. In a matter of years, the underground monarchist movement controlled most of the civil administration and local army barracks. The People&#039;s Republic was aware of the brewing rebellion, however, due to the distance from the capital and lack of collaboration with the civilian population, they were unable to locate its ringleaders.&lt;br /&gt;
&lt;br /&gt;
The concept of the monolithic Hadiist culture was born during the Interwar period. In an attempt to unite the Tajaran people, the People&#039;s Republic suppressed regional identities and cultures. Siik&#039;maas was chosen to be the official and only national language; with the exception of Siik&#039;Tajr, used for military purposes, it was the language taught in school. Rock Nomads were being settled in communal farms. These policies angered the most conservative elements of the Adhomian society. &lt;br /&gt;
&lt;br /&gt;
In the end, Al&#039;mari sided with the anti-corporation faction with his economic reforms. This move proved to be deeply popular with those who were profiting from the corporate presence in Adhomai. He suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Interwar Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*The [[People&#039;s Republic of Adhomai]] is created. Al&#039;mari Hadii is chosen as its first President. The Hadiist party is formed.&lt;br /&gt;
&lt;br /&gt;
*The first Royalist cells began to appear in Northern Harr&#039;masir. These movements are highly disorganized and decentralized at first.&lt;br /&gt;
&lt;br /&gt;
*The recently formed People&#039;s Republic of Adhomai obtained a charter from the Central Bank of the [[Sol Alliance]]. This charter allowed them to retool the Nal&#039;Tor mint for printing Sol Alliance Credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2434:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Nanotrasen opens its first installation in Adhomai in the form of a mining operation. The People&#039;s Republic begins to collaborate with the megacorporations to quickly industrialize.&lt;br /&gt;
&lt;br /&gt;
*Literacy campaigns are implemented by the PRA to educate its population. Zhan-Khazan populations are taught Siik&#039;maas with varying effectiveness.&lt;br /&gt;
&lt;br /&gt;
*Schools and universities are opened to begin indoctrinating the Tajaran youth. The project of creating a single Hadiist culture starts to take shape.&lt;br /&gt;
&lt;br /&gt;
*The [[People%27s_Republic_of_Adhomai#People&#039;s_Strategic_Intelligence_Service|People&#039;s Strategic Intelligence Service]] is created. At first corrupt with self-serving agents, Solarian agents are brought to help build the organization. Within a year the PSIS is turned into its modern form.&lt;br /&gt;
&lt;br /&gt;
*Land reform is implemented in Adhomai. The first communal farm is inaugurated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The first batch of Tajaran workers are officially dispatched to work with NanoTrasen. Signs of opposition to the megacorporation influence from within the Hadiist Party appear.&lt;br /&gt;
&lt;br /&gt;
*The first Tajara arrive at [[Little Adhomai|District 6]], Imperial Plaza, of Biesel’s Mendell City. &lt;br /&gt;
&lt;br /&gt;
*The surviving members of the Organization for the Study of Tajaran Past gather in the Nal&#039;tor Museum of Mystery. The [[Little_Adhomai#Society_of_the_Hidden_Dusk|Society of the Hidden Dusk]] is founded.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic begins to forcibly settle the Rock Nomad caravans in an attempt to end their nomadic ways. &lt;br /&gt;
&lt;br /&gt;
*The [[Tajaran_Military_Structures#The_Republican_Guard|Republican Guard]] is formed.&lt;br /&gt;
&lt;br /&gt;
*Railroads linking all major cities are built across Adhomai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2437:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NanoTrasen expands its influence further in the People&#039;s Republic through the growing manufacturing and extraction industry.&lt;br /&gt;
&lt;br /&gt;
*Royalist cells begin to organize themselves in pubs and the Kaltir university. King Vahzirthaamro Azunja is located by his supporters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Some Party members are arrested under the charges of corruption and treason for sabotaging deals between the People&#039;s Republic and the megacorporations.&lt;br /&gt;
&lt;br /&gt;
*The Royalist influence in Northern Harr&#039;masir continues to grow as they begin to infiltrate the local institutions. The government is made aware of their presence after some pamphlets are confiscated.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic launches its first satellite into orbit.&lt;br /&gt;
&lt;br /&gt;
*The PSIS declares an extensive anti-crime campaign to tackle criminal organizations across Adhomai. The organization’s numbers continue to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2441:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Thanks to external help, the People&#039;s Republic continues to quickly modernize. Countless new jobs and businesses are created due to extensive public works and corporate enterprise. &lt;br /&gt;
&lt;br /&gt;
*Plans to launch the first Tajaran crewed mission into space are announced by President Al&#039;mari Hadii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After much negotiation, the People&#039;s Republic develops and launches the Ruka, the first manned Tajaran spacecraft.&lt;br /&gt;
&lt;br /&gt;
*President Al&#039;mari begins to slowly approach the anti-corporate clique within his government. Suppression of this faction is halted.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic celebrates ten years. Dignitaries from the spur&#039;s nations and corporations are invited to Nal&#039;tor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Most of Northern Harr&#039;masir is under the control of the Royalists. Now highly organized, the monarchist movement begins to plot an uprising.&lt;br /&gt;
&lt;br /&gt;
*President Al&#039;mari begins to gather support for his future economic reforms. Due to the still strong megacorporation presence, he avoids purging anyone from the pro-corporation wing of the Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2447:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Some plans for the Royalist uprising are captured by Hadiist forces in Northern Harr&#039;masir. The secret service is dispatched to locate and arrest the monarchist ringleaders.&lt;br /&gt;
&lt;br /&gt;
*President Hadii hires more Solarian agents to train his intelligence service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2448:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fearing the secret service, the Royalist movement plans to start the uprising next year. Weapons are distributed to loyal forces and land is divided between the leaders of the movement.&lt;br /&gt;
&lt;br /&gt;
*President Hadii begins to purge the megacorporation-aligned faction in preparation for his reforms.&lt;br /&gt;
&lt;br /&gt;
*The PSIS anti-crime campaign is declared a success. Organizations that escaped the eye of the agents go underground or head to [[Crevus]], worsening the underworld there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Second Revolution==&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the rebellious intent of the Kaltiran people. His brother and vice-president Njadrasanukii Hadii, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Kaltir lands and subversive elements, including the Ruvska’ard that Tufir Nazzirai was once classified as. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
&lt;br /&gt;
While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy. Bolstered by the recent crackdown on their people, there was no shortage of supporters that quickly overwhelmed the local Republican presence.&lt;br /&gt;
&lt;br /&gt;
Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
&lt;br /&gt;
With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Second Revolution Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2449:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[[Notable Tajara#King Vahzirthaamro Azunja|Vahzirthaamro Azunja]] and his retinue of intellectuals were released from prison in secret in the middle of the night. They traveled the Kaltir region, gathering support for an independence movement. Copies of a constitution with the title &amp;quot;The New Kingdom&amp;quot; circulated by underground printing presses, and were praised by many locals for its generous civil liberties. Rumors spread of a [[New Kingdom of Adhomai]]. People&#039;s Strategic Intelligence Service Agents were unable to locate and take Azunja into custody. &lt;br /&gt;
&lt;br /&gt;
*Citing humanity as destructive and greedy, President &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; announced a series of new economic policies that eliminated many deals favorable to NanoTrasen. He openly denounced human imperialism and proclaimed that Adhomai must be independent.&lt;br /&gt;
&lt;br /&gt;
*[[Notable Tajara#Minister of Technology Zhuldyz Hadii|Zhuldyz Hadii]] becomes the Minister of Technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*Having gathered widespread support across Harr&#039;masir, Azunja and his loyalists began an open rebellion against the People&#039;s Republic, calling themselves the &amp;quot;[[New Kingdom of Adhomai]]&amp;quot;. Many supporting Njarir-Ahkran were given nobility and assigned land to govern based on their prior involvement in the movement and their friendships with King Azunja. The Dymtris Line was hastily constructed to block the isthmus leading into the Kal&#039;tir region. The New Kingdom lost the majority of its territory in the first year and millions fled northward as refugees to avoid brutal reprisals.&lt;br /&gt;
&lt;br /&gt;
*[[Notable_Tajara#Grand_Admiral_Mahtra_Dynhaas|Mahtra Dynhaas]] and his supporters organize a mutiny against the People&#039;s Republic. They kill the Hadiist Navy’s Grand Admiral and defect to the New Kingdom with a large share of the Republican navy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2451:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*President &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; was assassinated during a military parade in Nal&#039;Tor by PSIS agent [[Notable Tajara#Tufir_Nazzirai|Tufir Nazzirai]]. His brother and vice president, [[Notable Tajara#President Njadrasanukii Hadii|Njadrasanukii Hadii]], assumed office. The 2449 economic reforms of &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; were rolled back by Njadrasanukii. &lt;br /&gt;
[[File:Adhomaifirst.png|300px|thumb|A map of Adhomai in 2458]]&lt;br /&gt;
&lt;br /&gt;
*The former head of the armed forces, [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Halkiikijr Nated&#039;Hakhan]], attempted a coup with many other generals but failed. The Adhomai Liberation Army was formed by these rebels.&lt;br /&gt;
&lt;br /&gt;
*Malik Hadii begins an extensive purge of his government following Nated&#039;s coup. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Harrrdanim Tyr&#039;adrr]] becomes the new headmaster of the PSIS. &lt;br /&gt;
&lt;br /&gt;
*The City of Crevus defects to the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*The Society of the Hidden Dusk flees Adhomai. They decide to settle on District Six in Mendell City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The position of vice president is abolished. Yakiv Hadii is appointed as the new Party Secretary.&lt;br /&gt;
&lt;br /&gt;
*[[Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz|Samirro Qarrarhaz]] travels abroad to gather information for the establishment of the Orbital Fleet.&lt;br /&gt;
&lt;br /&gt;
*[[Gakal&#039;zaal]] is settled by the first Tajaran refugees.&lt;br /&gt;
&lt;br /&gt;
*Royalist forces occupy most of Northern Harr&#039;masir; they are stopped before reaching Olska.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2453:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Amohdan monarchists and nationalists rise up in Amohda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The [[Tajara_Space_Capability#People’s_Space_Station|People&#039;s Space Station]] is built.&lt;br /&gt;
&lt;br /&gt;
*Gakal&#039;zaal is forced to pay protection money by local pirates.&lt;br /&gt;
&lt;br /&gt;
*The New Kingdom dispatches help to the monarchist Amohdan fighters.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Republic launches an offensive against the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Under the command of [[Notable Tajara#Minister_of_Defense_Irbaykhan_Mirarkiizar|Irbaykhan Mirarkiizar]], the Hadiist army pushes the New Kingdom to the Dymtris Line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2457:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-29648 17 July:] Starlet &#039;&#039;&#039;Yasmin Piaf&#039;&#039;&#039; performed the &amp;quot;Heavensward&amp;quot; Tour. Anti-ALA sentiments are infused into the highest-grossing musical tour in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?tab=comments#comment-29641 17 July:] The People&#039;s Republic of Adhomai launches its first Tajaran-build space ship, the PRAMV Retaliation.&lt;br /&gt;
&lt;br /&gt;
*A hegemony fleet arrives at Gakal&#039;zaal, expells the pirates, and takes over the colony.&lt;br /&gt;
&lt;br /&gt;
*Hro&#039;zamal is discovered by the People&#039;s Republic of Adhomai. An advanced outpost is established in the system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2458:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51701 2 March:] The [[PRA Orbital Fleet Structure|Adhomai Orbital Fleet]] ended its last lease for old NanoTrasen ships following the launch of the PRS Njarir and PRS Vostak. Anti-Piracy operations in the space around Adhomai are now conducted solely by the Orbital without foreign aid. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-51881 3 March:] The People&#039;s Republic of Adhomai introduced conscription following the loss of Tampiska to Liberation Army forces. The surge in military manpower resulted in the retaking of Pur&#039;r by the Republican Army. The city of P&#039;urr was renamed to its prewar name, &amp;quot;B&#039;urr&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-56795 18 April:] A four Mt nuclear weapon was deployed against the headquarters of Liberation Army forces in the Quizosa military base, north of Ron&#039;Tul in the Rhazkjara mountains. The nuclear attack caused international outrage and lead to diminished foreign support for the People&#039;s Republic. Ron&#039;Tul was firebombed by the People&#039;s Republic of Adhomai, and much of the city was destroyed. Liberation Army forces withdrew and the city was occupied by the Republican Army. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-59439 20 May:] Rehabilitation programs are established by the People&#039;s Republic of Adhomai, seeking to purge subversive and humanized elements among its population. Several labor camps are created in the republican territory. Dissidents and political enemies are arrested and interned in the following months.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 4 July:] The city of Sren&#039;dul is captured by the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 16 August:] The city of Ron&#039;tul is besieged by the Liberation Army as part of their Winter Offensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-66437 5 September:] Ron&#039;tul is firebombed by the retreating Hadiist army to avoid the capture of its industry by the ALA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-69686 2 November:] The Liberation Army gains considerable territory during the Winter Offensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-69868 7 November:] On the Harr&#039;masir continent, the Dymtris Line was overrun by a Republican Offensive. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-70180 18 November:] The Republican Army was repulsed by the Imperial Army thanks to an amphibious assault with the participation of foreign volunteers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-70363 24 November:] Highly coordinated mass guerrilla attacks orchestrated by the ALA swept the People&#039;s Republic, creating a week of chaos and bloodshed. Lines of communication and infrastructure were crippled long enough for the Liberation Army to make considerable gains.&lt;br /&gt;
&lt;br /&gt;
*The People&#039;s Space Station becomes the mustering grounds for the Kosmostrelki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2459:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/#comment-72115 26 January:] The Parliament of the [[New Kingdom of Adhomai]] was bombed by a suspected ALA radical. [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] was hospitalized for a month, and [[Notable Tajara#Field-Marshal Rrhazhal Zarkradar&#039;Akhan | Field-Marshal Rrhazhal Zarkradar&#039;Akhan]] remained in the hospital for a year. Enough members of parliament were killed to default the Kingdom to a temporary absolute monarchy. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-72544 9 February:] After King Vahzirthaamro Azunja is released from the hospital, the New Kingdom begins an offensive to capitalize on the last year&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-77386 5 July:] The various civilian governments under Adhomai Liberation Army rule were brought together under the [[Democratic People&#039;s Republic of Adhomai]]. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-78297 24 July:] After completing offensive operations, the New Kingdom of Adhomai began construction of the Vlrralkhzazhul Line to consolidate their gains. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?tab=comments#comment-83061 8 October:] The People&#039;s Republic&#039;s colony of [[Hro&#039;zamal]] is founded in the Nrrahrahul system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-84483 1 November:] Tajara Rights Act of 2459 is passed by the People&#039;s Republic Congress, improving working conditions in labor camps, providing better medical relief efforts for refugees from areas of conflict.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-87242 29 December:] The DPRA engages in large-scale repairs and improvements to electrical infrastructure.&lt;br /&gt;
&lt;br /&gt;
*Tunguska is captured by the New Kingdom. The military base is razed and quickly abandoned by the Royalist forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomaisecond.png|300px|thumb|A map of Adhomai in 2459]]&lt;br /&gt;
&#039;&#039;&#039;2460:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-88711 26 January:] After one year of absolute monarchy, the New Kingdom&#039;s Parliament reconvenes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-96282 15 May:] The Liberation Army wins a battle in Das&#039;nrra thanks to intelligence acquired by agents operating within the [[Republic of Biesel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-98668 24 June:] The Royal Navy defeats a Hadiist force in the Sum&#039;add Ocean after sacrificing one of its ships. Anti-war sentiments swept the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-99429 11 July:] Led by [[Notable Tajara#Commander Kahan Hro&#039;rammhad|Commander Kahan Hro&#039;rammhad]], the Liberation Army begins an offensive in the Das&#039;nrra front. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-101071 11 July:] The [[Tajaran Military Structures#The Republican Guard|Republican Guard.]] is deployed to Das&#039;nrra to secure the evacuation of Hadiist forces in the continent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-102177 11 September:] The Republican Army evacuates Das&#039;nrra thanks to the sacrifice of the Republican Guard and the help of civilian ships.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-103783 12 October:] The New Kingdom announces the New Crown heir; [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 28 December:] The Democratic People&#039;s Republic of Adhomai and the New Kingdom sign a ceasefire. Royalist forces evacuate Amohda, allowing the Adhomai Liberation Army to control it as part of their agreement.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107884 29 December:] The campaign for the DPRA presidency continues, with a dispute between National Adhomai Worker&#039;s Party and Free Tajaran People&#039;s Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2461:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-107804 4 January:] [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]], the leader of the National Adhomai Worker’s Party, wins the DPRA elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108522 10 January:] Hardlines in the Liberation Army denounces the recently elected President.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-108691 15 January:] A  military coup attempt against Harrlala&#039;s government is thwarted with the help of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Halkiikijr Nated&#039;Hakhan]]. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-109561 14 February:] The [[Tajaran Military Structures#Tesla Brigade|Tesla Brigade]] is revealed by the People&#039;s Republic of Adhomai. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-110379 4 March:] Harr&#039;masir&#039;s Zhan nomads are united by [[Notable Tajara#King of the Mountains Rustam Harmaliik | Rustam Harmaliik]], claiming the title of &#039;&#039;&#039;Almalik&#039;Rhazar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-111010 20 March:] Supreme Commander Nated tours the Democratic People&#039;s Republic in an attempt to convince the juntas to step down.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-112720 4 April:] The New Kingdom announces a new offensive against the People&#039;s Republic forces in Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113417 29 April:] The end of a spaceport lease raises tensions between the Sol Alliance and the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-113653 2 May:] Rustam Harmaliik and his caravans join the New Kingdom&#039;s war efforts.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-113946 7 May:] Tensions in Adhomian space escalates as the Solarians are forced to leave the leased spaceport.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-114422 14 May:] The spaceport lease crisis ends with a space battle between the Orbital Fleet and the Solarian Navy. The People&#039;s Republic is victorious. Solarian forces leave S&#039;rand&#039;marr. Diplomatic ties between both nations are severed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-114929 25 May:] The People&#039;s Republic of Adhomai is defeated by the New Kingdom in Northern Harr&#039;masir. The city of Baltor is captured.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 5 July:] The city of Dolor is conquered by the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?tab=comments#comment-117198 21 July:] The Hadiist Army in Olska surrenders to the New Kingdom. The People&#039;s Republic of Adhomai is driven from Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-120558 2 September:] The People&#039;s Republic of Adhomai is attacked by the Adhomai Liberation Army and the Royal Navy, triggering the creation of the [[Tajaran Military Structures#The S&#039;rand&#039;marr Coalition|S&#039;rand&#039;marr Coalition]]. Allied states, NanoTrasen, mercenaries, and volunteers join the PRA in their defense against the rebels. Orbital Fleet&#039;s ships and crews are recalled to Adhomai to help in the defense. The Steeple is destroyed during the bombardment of Nal&#039;tor by the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-122820 9 October:] The rebel&#039;s offensive is thwarted by the S&#039;rand&#039;marr Coalition. The conflict devolves into a bloody war of attrition. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-126205 25 November:] A ceasefire, under the supervision of the S&#039;rand&#039;marr Coalition and the Nralakk Federation, is arranged between the three Tajaran factions. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-126345 26 November:] An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, is signed by the three Adhomian factions shortly after the ceasefire. Peace is established on the planet, but the future of the Tajaran species is still uncertain with the Cold War on the horizon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built in needy areas.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a [[Tajaran Military Structures#The S&#039;rand&#039;marr Coalition|coalition of allied states and mercenaries]] to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and the Nralakk Federation. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are now competing with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
After the first successful nuclear test by the Democratic People&#039;s Republic in 2463, the specter of a possible nuclear war haunts Adhomai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Cold-war Timeline===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====2461====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-128828 26 December:] President Almrah Harrlala denounces the Unathi occupation of [[Gakal&#039;zaal]], raising the tension in the colony through the support of the rebels.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-128901 28 December:] The Republican Orbital Fleet returns to [[Hro&#039;zamal]] and discovers a civil war in the colony. Under the leadership of the previous Colonial Guard Commander, rebels were attempting to secede from the People&#039;s Republic by overthrowing the loyalist government. Kosmostrelki forces land on the planet and cause the insurgents to flee into the jungle, starting a guerilla campaign.&lt;br /&gt;
&lt;br /&gt;
====2462==== &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-129193 1 January:] The New Kingdom of Adhomai establishes the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders | Nomadic Host of the Southern Borders]]. While considered a sound decision by the military, many are unsure of the Nomads&#039; true loyalties.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-130666 18 January:] The low-intensity resistance to the Unathi presence in [[Gakal&#039;zaal]] becomes a full-blown insurrection as the Liberation Army sends supplies and fighters under the guise of being volunteers. The Gakal&#039;zaal Liberation Front is formed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-131421 26 January:] Grand People&#039;s Army expeditionary force lands on [[Hro&#039;zamal]]. The rebels now rely on smugglers for supplies, trading the planet&#039;s fauna and flora with them.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?tab=comments#comment-131569 28 January:] The New Kingdom approaches NanoTrasen and other Megacorps. Internal tensions rise as the commoner&#039;s party pushes for more popular representation in the government.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-131783 30 January:] The [[Tajaran Cold War Arc | first major proxy conflict]] in the Adhomian Cold War begins in the [[Republic of Biesel]]. Tajaran agents fight among themselves to secure supplies and influence in Tau Ceti for the oncoming confrontation.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134614 2 April:] Tensions in [[Little Adhomai]] escalate into widespread rioting.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134645 3 April:] The riots turn into open warfare between District Six&#039;s warring factions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134667 4 April:] The crisis in Little Adhomai escalates as the gangs deploy their entire arsenals. The [[Tau Ceti Foreign Legion]] begins to mobilize to intervene.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134708 5 April:] The Tau Ceti Foreign Legion enters District Six.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/9/#comment-134824 6 April:] The Little Adhomai conflict comes to an end. The population of Tajara in Tau Ceti becomes increasingly divided and radicalized as result.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-135236 18 April:] Tesla spine and limbs are released to Republican citizens for testing.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/ 16 May:] Parliament meeting is interrupted by a protest demanding more political representation. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-136248 19 May:] President Hadii announces the conclusion of the rehabilitation program as the People&#039;s Republic begins to relax on the oppression of its internal opposition.&lt;br /&gt;
[[File:Gakaluprising.png|300px|thumb|Tajara in Gakal&#039;zaal taking up arms against the Unathi.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 22 June:] War in [[Hro&#039;zamal]] escalates as the PRA intensifies its anti-guerrilla campaign.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-137603 25 June:] Tensions in the New Kingdom result in a crisis as the cities are taken by protestors demanding electable positions in the Parliament.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 27 June:] The Kingdom&#039;s leadership remains paralyzed due to the King&#039;s inaction. The situation worsens as the military attempt to get involved in it.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-137450 29 June:] The New Kingdom&#039;s crisis comes to an end as King Azunja concedes to popular demands and announces the elections for the Chamber of Commoners.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/10/#comment-138043 11 July:] Tau Ceti becomes the stage of a [[Bad Moon on the Rise Arc | shadow war]] between the [[Tajaran Minor Religions#Raskariim | Cult of Raskara]], the [[Tajaran Minor Religions#Kin of S&#039;rendarr | Kin of S&#039;rendarr]], and the [[Little Adhomai#Society of the Hidden Dusk | Society of the Hidden Dusk]]. The factions fought against each other over an artifact being brought to the system for a museum exhibit. The forces of the Suns Church managed to secure the artifact in the end.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139435 11 August:] Due to the Izweski Hegemony political situation, the Unathi in Gakal&#039;zaal are left to deal with the rebellion on their own. The rebels make steady progress in defeating the Overlord&#039;s forces, more weapons and volunteers enter the planet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-139713 18 August:] [[S&#039;rendarr and Messa#Head&#039;s of the Parivara | Father Walid Al&#039;qat]] dies and is succeeded by [[Notable Tajara#Father Valyan K&#039;rrirrann | Valyan K&#039;rrirran]]. The new father brings in some reforms to the Church structure.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-139952 25 August:] Gakal&#039;zaal rebels defeats the Overlord&#039;s armies in a decisive battle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-140606 9 September:] The New Kingdom of Adhomai&#039;s elections for the chamber of commoners happen. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140705 12 September:] The Amohdan Junta demands independence from the Democratic People&#039;s Republic. The National Assembly rejects the request.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-140961 19 September:] Zikala, the capital of Gakal&#039;zaal, is captured by the Liberation Front. The rebels declared the Free Republic of Gakal&#039;zaal, the first Tajaran nation outside of S&#039;rand&#039;marr&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-141079 22 September:] The Royal Party secures the leadership in the Chamber of Commoners&#039; elections, followed by the Officers and Commoners parties. The King retires temporally from political life due to health reasons, the Crown Heir takes the reign as a regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141187 26 September:] Following a rejected ultimatum for independence, the military junta of [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|Amohda]] rises in an attempt to secede from the Democratic People&#039;s Republic. The civilian government and the Liberation Army are unable to agree on a plan to solve the crisis.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-141240 28 September:] Halkiikijr Nated&#039;Hakhan is given the rank of Supreme Commander after a vote by the National Assembly. Nated convinces the military to collaborate with the civilian government to deal with Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/#comment-141778 16 October:] Gakal&#039;zaal joins the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-141866 16 October:] Taking advantage of the [[KING OF THE WORLD | ongoing crisis]], the [[Tajaran Emigration#Tajara Revolutionary Army | Tajara Revolutionary Army]] bombs [[Hephaestus Industries]] facilities in [[New Hai Phong]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-142055 18 October:] Amohdan rebels are defeated by an invasion of the island orchestrated by Supreme Commander Nated. Separatists continue to fight through guerilla warfare.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142277 31 October:] Tajaran assassins kill Solarian Admirals in [[Venus]], further deepening the leadership crisis in the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/page/5/?tab=comments#comment-142323 2 November:] The Sol Alliance outlaws the presence of Tajara. A large Tajaran exodus begins.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-142750 15 November:] The People&#039;s Republic sends an expeditionary mission to support the Republic of Biesel during the 35th Fleet Invasion.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143169 2 December:] Al&#039;mariist spies trying to cross the border are supposedly captured by the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-143238 5 December:] Relations between the Adhomian nations break down due to a possible infiltration plot by the DPRA to steal information on the PRA&#039;s nuclear program. The Tajaran Citizenship Act is suspended.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-143285 8 December:] The New Kingdom withdraws from the Tajaran Citizenship Act.&lt;br /&gt;
&lt;br /&gt;
====2463==== &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-143886 2 January:] The Democratic People&#039;s Republic of Adhomai successfully tests its first nuclear bomb in Gakal&#039;zaal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-144507 19 January:] [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] inaugurates the first self-sufficient robotics factory in the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-144582 22 January:] King Vahzirthaamro Azunja returns to public life after months of seclusion.&lt;br /&gt;
[[File:Kingfuneral.png|300px|thumb|The funeral procession of King Vahzirthaamro Azunja.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145113 5 February:] King Vahzirthaamro Azunja passes away. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-145452 17 February:] The Liberation Army creates the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]]. The new forces are deployed in Amohda and Northern Ras&#039;nrr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145492 19 February:] King Vahzirthaamro Azunja&#039;s funeral is held in Kaltir. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-145585 22 February:] Hro&#039;zamal Soda begins production in the People&#039;s Republic of Adhomai. Efforts to settle Hro&#039;zamal intensifies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-145749 26 February:] Crown heir [[Notable Tajara#Queen Shumaila Azunja|Shumaila Azunja]] is crowned the Queen of the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-146032 4 March:] The [[Tajaran Military Structures#Division Experimental Exosuit|Division Experimental Exosuit]] is revelated during 21st Victory Day celebrations in the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146538 21 March:] The Miran&#039;mir Academy prepares an expedition to the Adhomian pole north in search of a lost historical ship.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-146762 2 April:] The New Kingdom announces a national census. Its population is assigned an ethnic background decided by the government officials in their documents.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147207 21 April:] The [[Democratic People&#039;s Republic of Adhomai#Rhazkjara Valley|Rhazkjara Valley]] is declared a Protected Zone by the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147249 23 April:] The People&#039;s Republic of Adhomai announces plans to move more settlers to Chaniska. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 7 May:] Tensions rise between the PRA and the DPRA due to the alleged arrest of the Liberation Army terrorists in Hadiist Territory; Al&#039;mariists deny their involvement. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147565 10 May:] The Amohda situation escalates into a troop build-up in the Chaniska frontier by both factions. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-147512 17 May:] The bulk of the Republican Airforce is moved to Chaniska.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-147904 20 May:] The Amohdan crisis ends with the ALA backing down.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-147981 25 May:] The New Kingdom announces a plan to construct a large system of fallout shelters to protect its population in case of a nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 30 May:] [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]] is appointed as the Minister of Education during the Presidential Honoring and Respect Anniversary ceremony.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148177 3 June:] The Northern Ras&#039;nrr Junta is accused of tyranny by the Al&#039;mariist civilian government. Hotak&#039;s Tajara are sent to investigate the claims. The reconstruction of the Rhazkjara Valley is severely impaired.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148120 10 June:] Kalim Khazdar replaces the rector of the [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/2/?tab=comments#comment-148384 16 June:] Hotak defends the action of the Northern Ras&#039;nrr Junta in his report. Commander Kahan Hro&#039;rammhad aids the Rhazkjara Valley by arranging supply airdrops to the region.&lt;br /&gt;
[[File:Pracurriculum.png|300px|thumb|Minister of Education Kalim Khazdar announces the reformation of the Youth Brigades.]]&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148440 20 June:] The Youth Brigades are reformed into the [[People&#039;s Republic of Adhomai#Hadii&#039;s Youth Clubs|Hadii&#039;s Youth Clubs]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148521 25 June:] A strike stops the construction of Kaltir&#039;s bunker. The strikers demand better conditions and pay.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148575 28 June:] New Kingdom&#039;s law enforcement breaks up the strike by force.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-148822 8 July:] The People&#039;s Republic reveals the [[Tajaran Military Structures#Zbrojny|Partisan Initiative]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-148966 16 July:] The leaders of the Kaltir bunker strike are judged.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149140 23 July:] The civilian government of the Democratic People&#039;s Republic expands its infrastructure effort.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-149442 2 August:] The People&#039;s Republic expands the use of its management artificial intelligence.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149636 10 August:] The Miran&#039;mir Academy Expedition goes missing.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-149848 21 August:] Investigations into the Kaltir Bunker&#039;s strikes reveals a growing [[New Kingdom of Adhomai#Adhomai Democratic Front|anti-monarchist]] movement in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-149967 25 August:] Unexpected equipment damage interrupts the Al&#039;mariist nuclear program.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 7 September:] [[Tajara Space Capability#Her Majesty’s Mercantile Flotilla|Her Majesty’s Mercantile Flotilla]] is established by the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-150529 14 September:] Al&#039;mariist technicians discover that a Skrellian computer virus was behind the nuclear program&#039;s sabotage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-150708 22 September:] The [[New Kingdom of Adhomai#Schools of Thought|Njarir&#039;Akhran Renewal Fraternity]] opens its membership to the public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-150945 4 October:] The People&#039;s Republic of Adhomai&#039;s military finishes adopting automatic weapons.&lt;br /&gt;
[[File:Tajaranisatellite.png|300px|thumb|Photo of the sattelite &amp;quot;Tajani-IV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151004 7 October:] The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] reveals a prototype satellite, the &amp;quot;Tajani-IV&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151051 11 October:] A series of [[Ghosts of War Arc|mysterious murders]] begin to happen in [[Little Adhomai]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/2/?tab=comments#comment-151062 12 October:] The [[New Kingdom of Adhomai#Political Parties|Njarir&#039;Akhran Renewal Fraternity]] becomes an official political party in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151231 19 October:] The Hadiist experimental satellite crashes in the [[Democratic People&#039;s Republic of Adhomai#Din&#039;akk mountains|Din&#039;akk mountains]]. Most of its parts are stolen by the locals.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 20 October:] President Hadii manages to recover what is left from the satellite after a call with President Harrlala.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/?tab=comments#comment-151256 23 October:] Tensions in the [[New Kingdom of Adhomai#Nomadic Host of the Southern Borders|Nomadic Host of the Southern Borders]] begin to rise.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151391 26 October:] A vote to reveal the contents of President Hadii and Harrlala&#039;s conversation fails. Infighting within the DPRA government escalate.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/?tab=comments#comment-151498 30 October:] A plot to bomb the [[Starlight Zone]] is stopped by the Mendell City Police. Authorities suspect that Little Adhomai&#039;s gangs are behind the attack.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/?tab=comments#comment-151505 31 October:] Rahman Hadjuk delivers a progress report on the pacification of Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-151643 4 November:] The DPRA decides to investigate the bombing attempt at Mendell City.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-151834 8 November:] The PRA&#039;s ministry of technology announces the establishment of a scientific base at [[Adhomian North Pole|Adhomai&#039;s north pole]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152214 17 November:] The results of the New Kingdom&#039;s national census are published.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-152320 22 November:] The Democratic People&#039;s Republic of Adhomai launches its [[Tajara Space Capability#Democratic People&#039;s Republic of Adhomai|space navy]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-152755 08 December:] The People&#039;s Republic of Adhomai signs extra contracts with megacorporations to speed up the construction of the [[People&#039;s Republic of Adhomai#Notable Monuments|Palace of the Free Tajara]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-152860 13 December:] The [[Notable Tajara#Crown Voices|Crown&#039;s Voices]] is revealed to the people.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153138 21 December:] The investigation on the bombing attempt at Mendell City continues. New evidence leads to [[Crevus]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-153386 27 December:] Queen Shumaila and the Parliament appoint the new Crown Heir. Since the heir is underage, the position of Appointed Regent is also established. No regent has been chosen yet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153459 29 December:] Elections for the next year are announced in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#comment-153508 31 December:] The Hadiist Party convenes in the yearly party congress.&lt;br /&gt;
&lt;br /&gt;
====2464====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-153804 08 January:] Father Valyan K&#039;rrirran announces a tour across Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-153867 10 January:] The Liberation Army successfully tests an intercontinental nuclear missile. The DPRA expands the range of its nuclear arsenal to all of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154039 14 January:] The scientists accused of sabotaging the Tajani satellite launch are captured.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154134 18 January:] The Ministry of Research arms the PSIS with [[People&#039;s Republic of Adhomai#Notable Experimental Weapons|augmented Ha&#039;rron prototypes]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154476 23 January:] The NKA sends a rescue team after the missing expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154550 26 January:] The Liberation Army in [[Gakal&#039;zaal]] announces an [[Gakal&#039;zaal#Anti-Bandit Offensive|anti-partisan campaign]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154643 30 January:] The first technical school in [[Hro&#039;zamal]] is inaugurated.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-154747 03 February:] A weapon shipment is stolen in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-154864 06 February:] Tesla-powered prosthetic internal organs are made available to the Hadiist public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-154960 09 February:] Ruralists demand the removal of the junta leader Ahem Kah&#039;nrir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155094 15 February:] The People&#039;s Republic establishes its base on the [[Adhomian North Pole]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155173 20 February:] The People&#039;s Republic launches a campaign to register mediums, parapsychic, and fortune-tellers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-155207 24 February:] The Adhomian nations establishes a treaty with the [[Free Tajaran Council]], starting the proxy war to decide the community&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155222 24 February:] The New Kingdom rescue operation reaches the North Pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155225 24 February:] Father K&#039;rrirran enters the DPRA territory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155375 04 March:] The People&#039;s Republic celebrates the 33rd Victory Day. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155396 05 March:] Father K&#039;rrirran arrives at Nal&#039;tor; the religious leader requests extra funding for temples.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155424 08 March:] Father K&#039;rrirran seals a deal with Yakiv Hadii during his visit.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155444 10 March:] The NKA Parliament approves the Heritage Encouragement Act, a revival royalist proposal to grant salary raises to Tajara following their ethnicity&#039;s traditional professions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155465 15 March:] Father K&#039;rrirran secures extra funding for church orphanages in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155485 17 March:] The Hadiist polar expedition makes contact with a [[Adhomian North Pole#Anomalies|plasmageist]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155514 20 March:] The [[Adhomian North Pole#Miran&#039;mir Academy Rescue Mission|NKA polar expedition]] searches for the lost fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155533 23 March:] Father K&#039;rrirran reaches the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155562 26 March:] The DPRA investigation in the bombing attempt at Mendell City discovers new leads pointing to the off-world community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155565 26 March:] A shooting takes place in an underground nightclub in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-155575 29 March:] At the request of Father K&#039;rrirran, the New Kingdom pledges to support the church orphanages.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155587 31 March:] The Liberation Army launches its rebuilt navy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=155627 03 April:] The New Kingdom lifts taxation on the Kin of S&#039;rendarr at the request of Father K&#039;rrirran.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155660 07 April:] President Almrah Harrlala holds a rally in Shastar City. Commander Kahan Hro&#039;rammhad supports her reelection.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-155843 17 April:] The Hadiist draft of 2458 is rescinded.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-155945 20 April:] The Democratic People&#039;s Republic announces its expedition to the Adhomian north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156032 24 April:] The constabulary force in the Borderlands is a victim of a coordinated attack. The New Kingdom contracts the [[Private Military Contracting Group]] to reinforce security in the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156098 27 April:] The Liberation Army reveals its new service rifle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=156231 02 May:] The New Kingdom announces the retirement of its current Field-Marshall, Rrhazhal Zarkradar&#039;Akhan.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 04 May:] The People&#039;s Republic expands its plans regarding the possibility of a nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=156357 06 May:] [[Notable Tajara#Field-Marshal Vyakelas Klyuchevsky|Vyakelas Klyuchevsky]] becomes the New Kingdom&#039;s Field-Marshall.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156413 08 May:] The ALA moves against the rebels in Gaka&#039;zaal&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156543 13 May:] The New Kingdom reveals a new experimental weapon.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/3/#comment-156599 15 May:] The [[Adhomian North Pole#Liberation Army Navy Incursion|ALA expedition]] lands on the North Pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156760 26 May:] Ex-interim President Brajrr Alnadruskiy holds a rally in Amohda. Commander Kyff Hotak supports his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-156952 02 June:] Dr. Aleksandra Hro&#039;makar delivers a report on the Rhazkjara Valley&#039;s reconstruction effort. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-156983 03 June:] [[Private Military Contracting Group]] forces arrived in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157069 07 June:] Pirate attacks intensify on Gakal&#039;zaal as the colony fights the Unathi guerrillas.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157128 09 June:] New Kingdom auxiliary forces are sent to the North Pole to help in the search for the expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157147 11 June:] The People&#039;s Republic announces the expansion of its housing programs.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157202 13 June:] Maksym Razin holds a rally in Mezuma to gather support for his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157260 16 June:] Phoron shortages make space travel to out of Adhomai more expensive.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/3/#comment-157307 18 June:] Queen Shumaila Azunja visits the bunker&#039;s construction sites in the capital.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157334 20 June:] The ALA incursion rescues its first polar wreck.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157375 23 June:] Raise on piracy forces the People&#039;s Republic to tighten up their orbital security.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157441 27 June:] Smugglers are captured by the ALA while trying to smuggle artifacts out of the Din&#039;akk Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157482 01 July:] Phoron shortages cause the DPRA space force to rethink its patrol methods.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157529 03 July:] A clue regarding the New Kingdom&#039;s missing expedition&#039;s fate is found.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157550 04 July:] Political violence takes place during the celebration of the Democratic Revolution and Liberation Day. Al&#039;mariist political leaders visit Shastar city.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157614 07 July:] New Kingdom accepts more deals with the SCC to help fuel its merchant fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157658 09 July:] The Palace of the Free Tajara, the new Hadiist seat of government is inaugurated.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157699 12 July:] Bakhteiarova Mirzakhani visits Southern Ras&#039;nrr to gather support for her candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-157779 15 July:] A battle between settlers and Rock Nomads in the New Kingdom escalates further the violence in the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-157845 18 July:] The Hadiist polar expeditions discover an ancient meteor in the north pole. A new base is founded to study the object.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-157920 21 July:] The Al&#039;mariist government offers subsidies to bunkers as part of its plan in case of nuclear fallout.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158074 27 July:] Yasmin Piaf announces her new galactic tour: &amp;quot;A Star among other stars&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158101 28 July:] The Liberation Army reveals a [[Democratic_People%27s_Republic_of_Adhomai#Notable_Experimental_Weapons|new gas weapon]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/#comment-158167 31 July:] Suspects involved in the District Eight bombing attempt at arrested in Biesel. Tau Ceti&#039;s parties discuss what they should do with the prisoners.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158245 03 August:] The New Kingdom polar expedition discovers a new anomaly. Magnetic storms are suspected to be behind the vanishing of the Miran&#039;mir Academy&#039;s lost expedition&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158284 05 August:] The People&#039;s Republic opens a permanent embassy with the [[Free Tajaran Council]]. The Hadiist Party strengthens its bond with the off-world community as part of the proxy war to influence the faction.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158373 08 August:] The ALA incursion in the north pole encounters a [[Adhomian North Pole#NotableAnimals|new animal]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=158520 11 August:] Attempts to modernize the New Kingdom&#039;s army are blocked by the parliament.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/4/#comment-158603 13 August:] The People&#039;s Republic reveals the results of its latest augmentation research.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158729 16 August:] President Almrah Harrlala secures the support of Southern Harr&#039;masir and its ruling junta for the elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158838 19 August:] Private Military Contracting Group&#039;s forces are fully deployed on the Borderlands.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-158948 25 August:] President Almrah Harrlala meets with representatives from the [[Free Tajaran Council]]. The DPRA attempts to expand its influence over the Himean community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-158981 27 August:] Queen Shumaila meets with the Amohdan Community in the New Kingdom; they are promised that the Crown did not forget of their ambitions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159053 30 August:] In a visit to Northern Ras&#039;nrr, Ex-interim President Brajrr Alnadruskiy receives support for Ahem Kah&#039;nrir for his candidacy.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159111 01 September:] A People&#039;s Republic submarine sinks during a resupply mission to the North Pole. The Party suspects sabotage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159193 05 September:] The Liberation Army fights its first large battle against the Yizarus Brigade since the start of the Anti-Bandit Campaign.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 10 September:] The corporate presence in the New Kingdom grows as Idris opens its first luxury resort.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159338 13 September:] Yasmin Piaf performances aboard an Orbital Fleet ship before departing to Gakal&#039;zaal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159425 15 September:] The Blue Party tries and fails to gather support from the Rhazkjara Valley.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159474 19 September:] A corruption scheme to sell weapons to settlers in the nomadic host is discovered in the Royalist army; the queen promises to investigate the case even further.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159570 24 September:] The Liberation Army dispatches military advisors to the Free Council.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159634 27 September:] The People&#039;s Republic of Adhomai opens a museum displaying all war crimes and atrocities committed by the other two sides.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-159714 01 October:] A Pre-Historic Tajaran mummy is discovered by the New Kingdom&#039;s polar expedition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-159767 04 October:] Alcohol poisoning in Das&#039;nrra leaves ninety. The Southern Harr&#039;masir junta collaborates with the civilian government to find the source of the bootleg mead.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-159850 08 October:] The People&#039;s Republic of Adhomai inaugurates an arctic vault to preserve the genetic material of Adhomian fauna and flora.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160123 18 October:] A PMCG mercenary is killed in an ambush in the Borderlands. The consequences of this incident are still unclear.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160222 24 October:] Akhran Adar&#039;eira, an endemic animal to the Rhazkjara Valley, is spotted by scientists. The animal was considered to be extinct before.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160314 29 October:] The People&#039;s Republic reveals an automated missile control system: the Skypillar System. Even if the Hadiist leadership is destroyed, they will be able to fire their nuclear arsenal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160337 31 October:] Maksym Razin attempts and fails to gain the support of Din&#039;akk Mountains in the oncoming elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160425 06 November:] The Orbital Fleet dispatches a team to survey the surface of [[S%27rand%27marr#Ae&#039;themir|Ae&#039;themir]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160491 09 November:] The DPRA expedition in the North Pole discovers a new plant: the [[Adhomian_North_Pole#Notable_Plants|Vulcanic Hogweed]]. A new base, [[Adhomian_North_Pole#Bases_3|Dhrarmela&#039;s Garden]] is established.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160650 13 November:] Queen Shumaila Azunja visits the Nomadic Host. Diplomatic attempts to reduce the tension between nomads and settlers fail.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160652 14 November:] Corporate presence in Creuvs struggles due to the ongoing phoron crisis. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160736 18 November:] Free Tajaran Council students arrived at the People&#039;s Republic as part of a student exchange program.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160797 22 November:] The New Kingdom launches its new investment into the conquest of the North Pole: the [[Adhomian_North_Pole#Bases_2|Kraszar&#039;s Vessel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/4/#comment-160880 26 November:] President Almrah Harrlala manages to gain support from the Crevus for the presidential elections.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-160923 30 November:] The People&#039;s Republic of Adhomai announces its new plan to defeat the insurgency in Hro&#039;zamal: developing the colony to increase its autonomy from Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-160966 04 December:] The New Kingdom acquires orbital shipwrights and begins to build its space fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161249 14 December:] The New Kingdom seals a deal with the SCC to safeguard the operations of its space merchant fleet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161334 19 December:] Yasmin Piaf arrives at Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161384 22 December:] The second DPRA presidential election begins.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161419 24 December:] President Almrah Harrlala secures a second term. Protests against her reelection by the opposition spring up in response.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161464 27 December:] A bombing attempt interrupts the selection of the New Kingdom&#039;s appointed regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161515 30 December:] The Hadiist party holds its first congress in the Palace of the Free Tajara.&lt;br /&gt;
&lt;br /&gt;
====2465====&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161613 02 January:] At orders of President Almrah Harrlala, the People&#039;s Volunteer Spacer Militia enters the S&#039;rand&#039;marr system to expand its anti-piracy operations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161670 05 January:] A skirmish between Orbital Fleet and Spacer Militia happens over who has the right to a derelict. President Hadii orders the Al&#039;mariist space forces to leave S&#039;rand&#039;marr in three days or the PRA will engage them in combat.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161705 07 January:] Because of the Hadiist ultimatum, the Liberation Army is mobilized for war. The Democratic People&#039;s Republic of Adhomai refuses to retreat from S&#039;rand&#039;marr and plans to declare war if their ships are attacked.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-161761 08 January:] The New Kingdom mobilizes its military and prepares for a possible nuclear war.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161843 10 January:] President Hadii backdowns on his ultimatum and allows Al&#039;mariist ships to operate in S&#039;rand&#039;marr. War is avoided for now.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-161897 13 January:] Protests against the last Al&#039;mariist elections begin to die down. President Almrah Harrlala asserts her authority following the last crisis involving the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-161957 17 January:] The Ministry of Technology reveals a new initiative allowing any PRA citizen to be augmented at request.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162024 23 January:] The DPRA reveals a new burrowing car prototype.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162159 26 January:] An earthquake devastates the Eastern Nraz&#039;i Mountains in the People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162320 01 February:] The New Kingdom introduces new military vehicles as part of its efforts to update the army.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162407 06 February:] The [[SCCV Horizon]] rescue an Orbital Fleet ship, starting a series of [[Cold Dawn Arc|events]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162623 09 February:] The Democratic People&#039;s Republic starts to explore and claims parts of the S&#039;rand&#039;marr system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-162725 12 February:] The Tajara behind the bombing attempt at the Parliament is found and arrested by Royalist authorities.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-162789 15 February:] Because of the earthquake in the Eastern Nraz&#039;i Mountains, the People&#039;s Republic discovers a large fossil deposit in its territory.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-162960 20 February:] The DPRA moves some of its nuclear research to the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/4/#comment-163069 25 February:] With the help of Dominia, the New Kingdom kickstarts a military-oriented medical project.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163326 04 March:] During the celebration of Victory Day, the PRA announces the intention of building a bluespace gate in S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-163466 08 March:] A shuttle port is sabotaged in Gakal&#039;zaal. Weapons and ammunition are lost.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-163804 15 March:] The mummy discovered by the NKA expedition is stolen.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-163979 21 March:] The PRA announces the expansion of its robotic research and production.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164159 27 March:] Queen Shumaila Azunja visits the Zarr&#039;jirah Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164315 02 April:] The DPRA discovers that Southern Harr&#039;masir Gangs are behind the mass alcohol poisoning of Das&#039;nrra.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164427 10 April:] Yasmin Piaf travels to the Biesel after her tour in Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-164578 17 April:] The Tajara who attempted to bomb the parliament is sentenced to death by the Kingdom&#039;s courts.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164655 23 April:] The ALA begins to modernize its air defenses.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164710 28 April:] Deaths in the PRA cause authorities to suspect the presence of a serial killer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#comment-164808 09 May:] Mal&#039;jor is attacked by the PRA serial killer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164827 12 May:] The ALA fails to defeat the gangs in Southern Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164877 17 May:] The serial killer continues to evade captures and move to Nazira. The PRA enacts a national emergency and mobilizes all of its force to stop the murderer.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-164943 17 May:] The killer is killed when trying to cross the border to the DPRA. The ALA claims that the criminal is a heavily augmented Tajara.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-164981 21 May:] The PRA confirms that the serial killer was killed. The Party demands the return of the body.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165017 23 May:] The corpse of the murderer vanishes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165086 26 May:] The New Kingdom reestablishes ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165186 30 May:] The PRA announces the construction of a bluespace gate in S&#039;rand&#039;marr during the Presidential Honoring and Respect Anniversary.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165383 07 Juny:] The first national spacecraft company opens its doors in the New Kingdom. The royalist space force&#039;s ships are being projected.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165470 11 June:] Camp Afterfall is attacked by mysterious assailants who try to steal the meteorite.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165543 15 June:] The ALA discovers a massive tunnel system used by the rebels in Amohda.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165641 20 June:] The New Kingdom polar expedition discovers a strange substance buried under the ice.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165689 23 June:] The Hadiist paleontological expedition returns with fossils found in the Eastern Nraz&#039;i Mountains.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-165754 27 June:] The DPRA recognizes and signs a treaty of friendship with the Confederated States of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/?do=findComment&amp;amp;comment=165777 29 June:] The New Kingdom introduces a new invention in an attempt to modernize its armored divisions: the Experimental Walker Frigates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-165950 8 July:] The People&#039;s Republic of Adhomai signs a defensive pact with the [[Republic of Biesel]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-165982 11 July:] The largest amusement park in Adhomai is inaugurated in the New Kingdom. The Crown Heir enjoys visiting it.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-166090 17 July:] The Followers of Nated start an initiative to preserve the DPRA&#039;s historical sites.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-166422 26 July:] A health tonic is released to the New Kingdom&#039;s public.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/2/#comment-166905 01 August:] Yasmin Piaf arrives at Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/5/#comment-167233 07 August:] The Al&#039;mariist arctic expedition makes progress in scavenging.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#comment-167353 11 August:] Leaked documents reveal the existence of an augmented Hadiist assassin division.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-167528 16 August:] The Orbital Fleet establishes a foothold on Ae&#039;themir.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-167634 19 August:] The corpses of some members of the missing NKA expedition are found in the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-167719 22 August:] Free Tajaran Council members visit mining sites in the DPRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-167906 27 August:] The PRA reveals a project to replace the country&#039;s trains with high-speed versions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-168002 30 August:] PMCG forces are attacked in the Borderlands as the conflict escalates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-168277 04 September:] Outposts are established around Sani&#039;Orios by the Spacer Militia. The DPRA claims its first planet in the system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-168474 11 September:] The PRA continues to study the plasmageists.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-168576 15 September:] The NKA installs observation outposts in Tunguska to study its anomalies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-168644 18 September:] The Gakal&#039;zaal junta calls for volunteers once again as the conflict escalates.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169015 22 September:] A document forgery criminal ring is arrested in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-169171 26 September:] The fallout bunker in Olska has its electronic and cables stolen. The construction suffers a major setback.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169460 03 October:] A temple of Mata&#039;ke opens at the north pole.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169521 06 October:] The Ministry of Development tests high-technological farms.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169684 13 October:] Vadymak followers from all Adhomai and beyond met in Mezuma.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-169777 17 October:] Murderers are stopped by the Hadiist police.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-169844 20 October:] Data from the outposts in Tunguska is analyzed.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-169911 23 October:] Tourists vanish in the Din&#039;akk Mountains. The ALA is unable to find them.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/2/#comment-170076 31 October:] Little Adhomai celebrates Dholmatyr.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-170130 03 November:] Scientific underground cities are being built in the PRA.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-170194 06 November:] The New Kingdom selects a new service rifle.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-170303 10 November:] The Rhazkjara Valley successfully relocates to Rhazkjara Valley. Ahem Kah&#039;nrir vows revenge.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-170374 13 November:] The Hadiist Party celebrates some of its young genius.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-170449 17 November:] An accident causes an oil spill in Nusinsk.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170534 20 November:] Yasmin Piaf holds her first show in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-170573 22 November:] The Spacer Militia plans to explore Trid&#039;irra.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170658 26 November:] The Republic of Biesel plans to negotiate a peace treaty between the Tajaran nations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-170876 04 December:] Yasmin Piaf visits the Top of the World. Her fans are not welcome in the city.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#comment-171159 13 December:] The Party gathers for their yearly meeting.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#comment-171269 18 December:] The Royalist Parliament fails to decide on a regent. An election will decide who will be the appointed regent.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#comment-171433 23 December:] Yasmin Piaf holds a show in Little Adhomai.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#comment-171549 27 December:] The DPRA celebrates five years of its existence.&lt;br /&gt;
&lt;br /&gt;
====2466====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-171723 1 January:] Hro&#039;zamal fields its first domestically produced tractor.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/3/#findComment-171822 8 January:] Yasmis Piaf leaves Tau Ceti for the Coalition of Colonies and [[Free Tajaran Council]] following successful performances in D6, D7, and Top of the World.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-171913 15 January:] The New Kingdom of Adhomai celebrates the new year with, among other festivities the Ice Waltz.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-172214 29 January:] Mztel&#039;mir hosts a Messa&#039;s Mead competition, featuring guest Maksym Razin. Adhomai&#039;s Finest Brew wins the competition.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-172764 23 February:] The Ministry of Technology and Grand People&#039;s Army demonstrate prototype Tesla-augmented weaponry, showing better fire rate, accuracy, and damage.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-172875 26 February:] Grand Duke Akym Yudenikh organizes a rally of the Royal Party ahead of the NKA&#039;s elections, seeking election as Regent. He meets with various important figures during the rally.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-172952 29 February:] Aleksandra Hro&#039;makar accusses Ahem Kah&#039;nrir&#039;s forces of raiding the Rhazkjara Valley and kidnapping civilians. The claims lack strong evidence, however a compromise is achieved and observers alongside military intelligence officers are sent to the Valley.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-173029 3 March:] The People&#039;s Republic of Adhomai celebrates its 35th Victory Day.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-173250 13 March:] Darmadhir Brew releases a special edition bottle for the New Kingdom&#039;s 15th year of independence.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-173428 19 March:] A Southern Ras&#039;nrr archaeology site was robbed of its findings, causing excavation to be put on hold.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-173610 27 March:] The People&#039;s Republic of Adhomai&#039;s polar expedition sends a team to trek the tallest mountain on Adhomai, Mount Zho&#039;takh, and prepare the way for further expeditions.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-174319 17 April:] Izhim&#039;yr, a town in Southern Harr&#039;masir, is evacuated as it is contaminated by radioactive waste found by scrappers. The National Assembly dispatched aid to the region after debating the nature of the ALA nuclear program. Riots are sparked across DPRA cities over the incident, comparing it to Quizosa.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-174483 23 April:] New Kingdom Constables report the Rhazar&#039;Hrujmagh within the Border Host are growing rapidly in population, despite what earlier reports suggested. This sparks debate over how the Kingdom addresses the Nomadic Host. The Queen denies a census specific to the Host, and dispatches more Raakti Shariim to the region.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-174547 27 April:] The Tajaran Union of Writers announces a national writing competition in lesser summer within the People&#039;s Republic of Adhomai to encourage new writers.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-174684 3 May:] The Adhomai Liberation Army&#039;s Naval Incursion in the North Pole announces a mission to climb Mount Zho&#039;takh, in direct opposition to the Hadiist expedition announced in March.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/5/#findComment-174834 8 May:] The Zshram Health Tonic by the Zhanlyr Drugs Company is removed from sale after a Tajara who had been consuming the tonic daily for 3 months died to heart failure. An investigation is launched into the company and tonic.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-174953 14 May:] The People&#039;s Republic of Adhomai&#039;s polar expedition produces the first artificial plasmageist.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-175075 20 May:] The Free Tajaran Council tours Crevus at the invitation of the Civilian government.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-175165 24 May:] A member of the New Kingdom&#039;s polar expedition dies to Polar Tar. The expedition lures the Tar using farwa to further study it. Missions are dispatched to map out further deposits of Polar Tar.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-175307 30 May:] The People&#039;s Republic of Adhomai celebrate the 15th President Honoring and Respect day.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-175395 3 June:] The People&#039;s Volunteer Spacer Militia land on Trid&#039;irra and establish a temporary outpost to begin construction of permanent outposts, a testament to Al&#039;mariist space capabilities to weather the planet&#039;s harsh environment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-175804 20 June:] The New Kingdom of Adhomai&#039;s polar expedition launches its own bid to reach the summit of Moun Zho&#039;takh. Along the way, the expedition searches for an in-land outpost.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-176067 4 July:] The Democratic People&#039;s Republic of Adhomai celebrates Democratic Revolution Day/Liberation Day. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-176357 23 July:] Miran&#039;mir is struct by a series of grave robberies, continuing a concerning trend across the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-176503 29 July:] A group of Crevan tourists venture beyond the permitted areas at the Adhomai Liberation Army&#039;s Noghorr Arctic Base, disappearing without a trace. Arctic tourism surges in demand following their disappearance.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#findComment-176639 7 August:] The People&#039;s Republic of Adhomai&#039;s Ministry of Technology, Outsider Department, and Strategic Intelligence Service are leaked to be researching technologies to resurrect the dead, often resulting in mindless if not aggressive subjects with little to no memory of their past life. &lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-176797 15 August:] The New Kingdom of Adhomai reveals the Stellar Armada, its first space fleet, constructed by Rahimkulov Interstellar with the aid of megacorporations.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-177129 30 August:] The Adhomai Liberation Army reveals the development of a new weapon of war, modified vulcanic hogweed seeds.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 15 Octorber:] The Grand People&#039;s Army reveals the Rhazar Mk.II, a Tesla-powered heavy tank utilizing laser and energy weapons.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-177901 17 October:] The PRA&#039;s Orbital Fleet reports the acceleration of Raskara&#039;s orbit around Adhomai, as well as the announcement of the impending Shi-rra Arr&#039;Kahata, the Darkest Eclipse, on October 31st.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-177965 21 October:] The New Kingdom agrees to cooperate with the Parivara to provide protection for churches, transmit radio and television prayers, and delay Stellar Armada operations during the Shi-rra Arr&#039;Kahata.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-178017 24 October:] The first Amohdan lodge on [[Gakal&#039;zaal]] opens in Zikala.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-178082 27 October:] The New Kingdom celebrates the Day of Rightful Restoration.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-178123 29 October:] The DPRA, not expected the Shi-rra Arr&#039;Kahata, enters a frenzy upon the news of the eclipse. Response plans are announced to address the eclipse, and keep the public safe.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/4/#findComment-178151 31 October:] Little Adhomai celebrates Dholmatyr. During the celebrations, 7 teenager Tajara disappear in Little Adhomai&#039;s tunnel system.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-178157 1 November:] The People&#039;s Republic celebrates its triumph over the superstitions of the Shi-rra Arr&#039;Kahata.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/18629-truth-finder/#findComment-178215 3 November:] During the Shi-rra Arr&#039;Kahata, the People&#039;s Strategic Intelligence Service conducted the largest operation since the end of the Second Revolution, raiding hundreds of homes and buildings, arrest hundreds as well as seizing numerous artifacts. These arrests were of individuals linked to occult groups, Raskariim, and antique collectors. The majority of arrested Tajara were released, however some were imprisoned.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-178957 20 December:] The People&#039;s Republic announces the development of an anti-meteor system for the protection of the S&#039;rand&#039;marr bluespace gate construction site.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-179018 24 December:] The filming of the Quizosa Atomic Bombing documentary is announced to begin soon.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-179070 30 December:] The Raakti Shariim raid an Adhomai Democratic Front printing operation in the Zarr&#039;jirah mountains, stopping a source of anti-royalist propoganda.&lt;br /&gt;
&lt;br /&gt;
==== 2467 ====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/ 8 August:] The [[Free Tajaran Council]] debate a contract with [[Orion Express]] which would lead to Council miners gaining contracts with OE, and production contracts for OE equipment.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-181948 11 August:] The debate continues in the FTC over the proposed Orion Express contract. Sections of the contract changed with negotiation, however the debate remains centered around how far corporate influence will enter the Council.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-181984 13 August:] The vote on the OE contract within the FTC stalled following intense debates. This sparks further arguments as the next vote on the matter is scheduled.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-182068 16 August:] The contract passes, providing Council miners opportunities to work for Orion Express and securing production contracts with FTC factories.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-182155 21 August:] New public housing is announced within Das&#039;nrra cities. Attempts to expand the project into other regions was resisted, then tabled.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182383 6 September:] Phoron banditry along the New Kingdoms transportation lines is on the rise. The lack of manpower in the Royal Constabulary and Raakti Shariim lead to the corporations, namely NanoTrasen, to demand better protection.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182449 12 September:] The Imperial Army are assigned to protect phoron shipments in efforts to reduce phoron-banditry.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 24 September:] The Ministry of Education restructures its secondary school system to better serve the people. As part of this effort, new schools are announced for construction on Adhomai and Hro&#039;zamal.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182642 5 August:] The Alam&#039;ard assigned to escorting phoron shipments was discovered to have been stealing phoron. The Kazkhran (lieutenant), alongside 10 subordinates, of the unit are set for trial. The Imperial Army are removed from the protection detail, replaced by corporate security.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182650 6 October:] Queen Shumaila grants an enforcement charter to the corporations, allowing their security forces to enforce the New Kingdom&#039;s laws without oversight.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182705 19 October:] Following abuses by corporate security forces within the New Kingdom, riots break out in Olska speaking out against the enforcement charter.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182725 24 October:] Following a series of riots across the Kingdom, Queen Shumaila renegotiated with the corporations participating in the enforcement charter, revoking the charter and instating a new Economic Security Oversight program, wherein the corporations may use their security forces for law enforcement and protection with oversigh by the Royal Constabulary.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-182763 27 October:] The New Kingdom celebrates the Rightful Day of Restoration, marking another year since the return of the Kingdom and the Second Revolution.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-182890 15 November:] President Harrlala promises an aid packages for Little Adhomai, including food, electronics, and clothing. Supreme Commander Nated made an addition to the shipment, an undisclosed manifest, at the expense of other supplies.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183013 29 November:] The People&#039;s Republic&#039;s polar expedition discovers an anomalous cave. They make plans to research the cave, and seek specialized equipment from the Tampiska Polytechnic Institute to better study the cave system.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/6/#findComment-183054 17 December:] A series of brownouts across the DPRA reveals how dire power infrastructure across the nation had degraded.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183056 20 December:] During a coldspike, power across Das&#039;nrra and later Southern Ras&#039;nrr experiences a total blackout, grounding most shuttles across spaceports and cutting off access to heat. Due to this, the risk of cold-related deaths spikes.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183057 21 December:] Amid the power crisis in the DPRA, the People&#039;s Republic performs an audit on its electrical grid, showing a strong grid and plentiful access to electricity and heat.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183061 23 December:] Within the DPRA, a compromise is reached for the rennovation of the power grid and expansion of power production. Extranet is introduced into libraries and universities as part of the measure. Southern Harr&#039;masir is excluded from the proposal, while Northern Ras&#039;nrr&#039;s Rhaza-Akhran Ahem initially barred civilian workers until Supreme Command Nated assigned protection forces to the workers.&lt;br /&gt;
&lt;br /&gt;
==== 2468 ====&lt;br /&gt;
*[https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/5/#findComment-183086 9 January:] Tajara cross Adhomai and Mendell celebrate the Coming of Dawn.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183124 18 January:] Following reports of potential containment failure in the Tampiska Polytechnic Institute&#039;s Advanced Containment Divison of the Tesla Research Laboratories, the Tampiska area is evacuated. This was likely due to rolling blackouts across Tampiska following the reported sabatoge of power infrastructure by Al&#039;mariist dissidents.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183214 28 January:] Following the Tampiska evacuation and further blackouts, Tampiska Polytechnic staff report the theft of an [[Tajaran_Minor_Religions#Notable_Artefacts|ancient Raskariim codex]]. An investigation is launched into recovering the codex.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22467-spurley/#findComment-183230 31 January:] The Adhomian Mahmrro League is announced, a one of kind venture to bring together Mahmrro teams from across Adhomai to play in a unified league.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183239 2 February:] Following the [ announcement of the Karszekani Moghes&#039;s] restructuring, the Party commends the Karszekani, despite what the truth may be behind the Sinta announcement.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183244 3 February:] The New Kingdom responds to the Karszekani, showing disgust at the supposed removal of the nobility from Moghes, even in spite of the truth of the matter.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183287 14 February:] Queen Shumaila initiates a feasibility study into the creation of a Royal Guard for upper-level officials of the New Kingdom, all on the Njarii Azunja&#039;s knuckle.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183314 20 February:] The thieves of the Raskariim codex stolen during the Tampiska evaluation were tracked down to the [[SCCV Horizon]] and confronted by National Police Department officers. Following a showdown, the Codex was recovered, and 2 of the 3 thieves were returned to Adhomai for the trial. The remaining thief was killed during the confrontation.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22467-spurley/#findComment-183357 27 February:] The Mahmrro clubs of each nation are submitted to the Adhomian Mahmrro League, and the schedule is finalized. All future matches, and their results, are posted on the Spurley Chirper.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183383 4 March:] The People&#039;s Republic celebrates its 35th Victory Day.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183449 7 March:] The candidates for the New Kingdom&#039;s Royal Guard submit their bids, and meet at the Imperial Palace to show off their proposals. The candidates are whittled down throughout the conference, but a decision hasn&#039;t been made yet.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183506 15 March:] The Free Tajaran Council discusses a proposal to expand their presence on the Himean surface, or drill out more tunnels in the Foundling District. The discussion gets heated, showing the divide between those who see Himeo as a long-term home and those who only view it as a stepping stone.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183522 17 March:] Construction on an expansion to the President Hadii Living Complex in Little Adhomai is started by the People&#039;s Republic, showing a renewed commitment to the off-world community.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183566 22 March:] The expansion of surface structures is chosen by the Free Council. Further arguments ensue regarding the decision.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183699 11 April:] Queen Shumaila selects Zavodskoi Interstellar to supply the [[New Kingdom of Adhomai#Raaktiye Pretnarii|Raaktiye Pretnarii]].&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-183719 13 April:] Rhaza-Akhran Hadjuk of Amohda accuses Rhaza-Akhran K&#039;marr of smuggling and disloyalty before ALA Command and the DPRA&#039;s National Assembly. No action is taken yet, but tensions begin to build between the rivals.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183821 19 April:] Hephaestus Industries, in response to the introduction of Zavodskoi Interstellar into the New Kingdom&#039;s market, chooses to end operations and pull out of the market completely.&lt;br /&gt;
&lt;br /&gt;
*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-183840 22 April:] Hephaestus reaffirms its contracts with the People&#039;s Republic of Adhomai, including expansion of operations, following their retraction from the New Kingdom&#039;s market.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183873 28 April:] A Guardsman of the Free Council, killing a Tajara who had been one of four people assaulting members of a local book club. The incident resulted in the Guardsman being removed, and a discussion on the nature of fiction literature in the Free Council.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/22589-freetchimeo/#findComment-183965 19 May:] The Free Council votes into law the requirement for all citizens of the Council to participate in militia training.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-184020 27 May:] Rhaza-Akhran K&#039;marr of Din&#039;akk releases his retort to Rhaza-Akhran Hadjuk&#039;s claims. President Harrlala proposes a commission to investigate the claims.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-184046 28 May:] The final [[Hephaestus Industries]] operation ends in the [[New Kingdom of Adhomai]], officially ending Hephaestus&#039; presence within the Royalist market after the introduction of [[Zavodskoi Interstellar]].&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/page/7/#findComment-184147 9 June:] Ex-interim President Brajrr Alnadruskiy announces candidacy for the [[Democratic People&#039;s Republic of Adhomai]] elections.&lt;br /&gt;
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*[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184305 30 June:] The People&#039;s Republic announces a partnership to sell discounted Division EE exosuits to the [[Stellar Corporate Conglomerate]] in exchange for operational data, intending to accelerate development of domestic exosuit designs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajaran_Military_Structures&amp;diff=40020</id>
		<title>Tajaran Military Structures</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajaran_Military_Structures&amp;diff=40020"/>
		<updated>2026-06-30T15:03:32Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Division Experimental Exosuit */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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=Adhomian Warfare=&lt;br /&gt;
&#039;&#039;“War is speed. Speed is life. Life is winning.” - Mra’qara Amohda’Darrmra’ak Rhaza-Halbaq, Spirit of Battle (2622 AI/1530 CE)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warfare on the snowy planet has seen many evolutions and changes since the First Revolution. Despite the magnitude of that revolution, fighting retained an asymmetrical nature as unorganized rebels fought against organized enforcers in a new age of combat. The Second Revolution further up-ended the art of Adhomian warfare with vast leaps in mechanization, firearms, aircraft, naval, and logistical technologies. However, across the history of war on Adhomai, certain facets of the planet’s geography rebase the standard of war making compared to other planets. Adhomai’s climate lends itself to a perpetual alpine environment. While regions closer to the equator may experience periods of snow melt, the majority of the planet has developed its doctrines and strategies around the snow and ice that define the geography around them as much as the economic and political climate that defines their militaries.&lt;br /&gt;
&lt;br /&gt;
=Ground Forces on Adhomai=&lt;br /&gt;
&#039;&#039;“War is not won through rifles, artillery, and tanks. It is won through food, heat, and information.” - Antoranov Miradhal’khahar, The Liberation (3620 AI/2462 CE)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warfare on Adhomai has always focused on land warfare. With tempestuous seas littered with icebergs and unreliable blustery winds naval and air warfare has always remained secondary to land warfare. Each faction relies heavily on its infantry to wage its war, however with differing regions, academics, and technologies each has evolved its army in varied ways. Whether it ranges from the logistical support to feed a hungry army to the weapons each conscript carries into battle. A constant remains across the armies of Adhomai: the planet is rough, the snow rougher, and the cold kills. The need for simplicity, reliability, and ease of maintenance has led to the slow adoption of experimental equipment, and the reliance on what other species may consider outdated technologies.&lt;br /&gt;
&lt;br /&gt;
==Grand People’s Army (People’s Republic of Adhomai)==&lt;br /&gt;
&#039;&#039;“The Hadiist army is the people’s army, the defenders of revolution who remain vigilant against our enemies.” - Hadiist Manifesto&#039;&#039;&lt;br /&gt;
[[File:OwO_whats_this.png|500px|thumb|right|The organization of a Motostrelki division post-2463 force reorganization.]]&lt;br /&gt;
The Grand People’s Army, also known as the Republican Army, is the ground force of the People’s Republic of Adhomai. It holds the arguable position of best equipped, supplied, and funded. Despite this, it is defined by a chronic manpower shortage in large part due to the brutal attrition warfare seen during the Second Revolution. While enlistment numbers have remained steady since the Armistice, the lack of soldiers has led to a shift in the focus of the PRA’s army.&lt;br /&gt;
&lt;br /&gt;
Previous strategies relied on the use of attrition warfare. The mass of capable soldiers during the PRA’s reign as world government led to a view that numbers would win. This was augmented with early mechanization as the young Republic wanted to bring its army closer to those seen across the Spur. With the onset of the Second Revolution, this strategy, alongside unchecked Commissars, an outdated command structure, inexperienced officers, and disorganization early in the war resulted in a high death toll, among the highest in Adhomian history. Following the Armistice, the wounded Republic enacted a steady series of reforms across the military, with the vast majority targeting the Grand Army. The old command structure, once statically tied to geographic lines, was rebuilt from the ground up. The organization of field armies and divisions were redesigned. Since the end of the Second Revolution, stronger emphasis was placed on doctrinal research, leading to a renewed strategy.&lt;br /&gt;
&lt;br /&gt;
The modern Grand People’s Army is based around the dividing and conquering of the enemy. Recon intelligence informs every action. Learning from ALA tactics during the Second Revolution, modern Hadiist doctrine calls for the use of sappers and the environment to force the enemy into chokepoints. Infantry, typically utilizing skis or fast treaded vehicles, harasses the enemy force to deny them safety, heat, and rest. After an enemy has been sufficiently weakened by the elements, an armored force or heavy artillery launch a decisive assault to decimate the enemy force. Due to the use of constant ambushes and mobility, the tactic has been named Rhaz’tyr (war devil) tactics after the behaviors of hostile Sham’tyrs. As a result of this doctrine, the modern Hadiist army is highly reliant on intel gathered by its special forces, high mobility, technology, and superior firepower afforded by the large Hadiist industrial capacity.&lt;br /&gt;
&lt;br /&gt;
=== Commander in Chief ===&lt;br /&gt;
The Commander in Chief of the Republican Army is an office held by the President of the People&#039;s Republic of Adhomai (Currently [[ Notable Tajara | President Njadrasanukii Hadii]]). The Commander in Chief is responsible for the grand strategy of the military. He appoints all ministers in the Ministry of Defense to carry out his policies.&lt;br /&gt;
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=== Ministry of Defense ===&lt;br /&gt;
&lt;br /&gt;
The Ministry of Defense houses the Ministers in charge of each branch of military service as well as their adjutants. They define the military districts under order from the Commander in Chief, as well as appoint staff to manage them. While once given little autonomy, since the post-war reforms, the Ministry has received a greater degree of freedom to dictate the operation of the military. Since 2465, a board of advisors has provided academic insights to the Ministry of Defense. The board is made up of various professors from the Republic’s universities. Despite the research and expertise in military theory, the advisory board has been neglected to a large extent.&lt;br /&gt;
&lt;br /&gt;
=== Military Districts ===&lt;br /&gt;
Military Districts are administrative districts that define an operating region. Once based on geography, a relic of the interwar period when the People’s Republic owned the entire planet, the rigid structure of the Military District led to innumerable issues that plagued the entire Grand Army during the Second Revolution. On the orders of the Commander in Chief, Military Districts were redefined to be any region that the military operates in. The vague definition has led to  issues in determining where one district ends and another begins, often with arguments between theater commanders over who controls which fronts. Each military district is staffed by appointees who handle recruitment, supply, and organization of troops. Each district has a theater commander who designates and manages the fronts of the district.&lt;br /&gt;
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=== Fronts ===&lt;br /&gt;
Fronts are areas of operations designated by military districts where field armies are deployed. Fronts typically follow along the perceived edges of opposing “battle lines”. This commonly translates into fronts being drawn along geographic lines, however during times of conflict, the front conforms to the furthest extent that a field army is capable of advancing before encountering resistance. Frontal Commanders manage fronts, and are responsible for reporting on the state of a front, the logistical situation of the field armies, and preparing strategic plans for a front.&lt;br /&gt;
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=== Field Armies ===&lt;br /&gt;
[[File:Ha&#039;rronMKIV.png|300px|thumb|right|A scout posing next to a Ha&#039;rron MK.IV light tank in a Republican motor pool.]]&lt;br /&gt;
Field Armies make up the highest level of “combat organization” within the Grand Army. Field armies are combined arms, utilizing primarily mechanized, armored, and artillery divisions. Since the Armistice, the once gutted Hadiist officer corp has rebounded sharply. Most friction related to doctrinal theory occurs at the field army level as the old guard and new officers debate over tactics. Republican high command permits a level of this friction, believing it to be a boon for military theory research. Field Armies within a front will commonly perform field training together where these new theories are tested.&lt;br /&gt;
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=== Divisions and Regiments ===&lt;br /&gt;
Each field army in the Republican Army is composed of three divisions. Almost every division within the Grand Army is considered motostrelki, motor rifles, which are mechanized infantry units. Each division comprises three infantry regiments, one armored regiment, and one heavy artillery regiment. In support of these fighting regiments are pioneer, medical, supply, signal units as well as at least one squad of Ha’narii scouts. Divisional command coordinates these regiments and scout teams to perform Rhaz’tyr tactics; dividing an enemy force and wearing them down until a single decisive battle can route or destroy the unit.&lt;br /&gt;
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Defensive tactics rely heavily on saturating an advancing field, “Alam’Mai” or blood land, with heavy artillery barrages. Other specialty companies, such as the ever important pioneer companies and recon companies, play key roles in divisional success.&lt;br /&gt;
&lt;br /&gt;
=== The S&#039;rand&#039;marr Coalition ===&lt;br /&gt;
&lt;br /&gt;
Formed by the People’s Republic of Adhomai in 2461, the S&#039;rand&#039;marr Coalition was a diverse multi-army group used to defend the heartland of the Republic and to assist in aid operations within PRA territory. Using NanoTrasen loans and diplomatic prowess, the Party was able to gather troops from Xanu Prime and the Republic of Biesel, peacekeepers from the Nralakk Federation, and invest in Ringspire and Kataphract mercenaries. Several freelancer groups were also involved though their contributions were minimal to the war effort. While glamorized in the media back home and in the PRA, these soldiers became a favorite target for ALA cells. Sharpshooters, bombers, gunmen, all of these radicals were eager to kill those who they saw as alien invaders. Morale plummeted among coalition troops as casualties stacked and attempts failed to push the fronts of Ras&#039;nrr. After just two months of fighting, the coalition began to break down as they demanded better pay from the Republic or as governments frustrated by the slow grind of the war threatened to withdraw their soldiers. Only the Nralakk Federation remained fully dedicated to their aid missions by this time. After NanoTrasen’s announcement that the situation on Adhomai had grown unprofitable, President Hadii agreed to begin the peace talks that led to the armistice. While the Coalition failed to mount a counter-offensive against the Liberation Army, they were successful in defending the People&#039;s Republic core territories. The coalition’s remaining members departed Adhomai shortly after peace came, with some taking the chance to at least party in Crevus before withdrawing.&lt;br /&gt;
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=== Zbrojny ===&lt;br /&gt;
&lt;br /&gt;
Seeking to replicate the success of the Liberation Army guerrillas, the Zbrojny is a partisan force created after the Armistice. The Zbrojny is made up of loyal Hadiist volunteers from the civilian population. Trained by the People&#039;s Strategic Intelligence Service in guerilla tactics, they are meant to act behind enemy lines in occupied territory. Unlike all branches of the Grand People&#039;s Army, the Partisans are under the direct control of the secret service. Due to the lack of any ongoing conflict on Adhomai, their real effectiveness is unknown; however, some suspect that the Zbrojny is nothing but a ploy by the PSIS to create their own army.&lt;br /&gt;
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== Adhomai Liberation Army ==&lt;br /&gt;
&#039;&#039;“An armed people are a people who will never be slaves.” - Supreme Commander Halkiikijr Nated&#039;Hakhan, In Defense of Al’mari’s Legacy&#039;&#039;&lt;br /&gt;
[[File:Kazarrhaldiye.png|350px|thumb|right|The organization of an ideal Kazarrhaldiya Tajara. Alterations are common between Akhran’al Mai and Rhaza-Akhran.]]&lt;br /&gt;
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The Adhomai Liberation Army is the ground branch of the Democratic People’s Republic of Adhomai. While officially under the control of the civilian government, the army exists under a divided system with a singular agreed upon commander: Nated. Beyond the Supreme Commander, the army can be separated between those commanders who pledge allegiance to the civilian government, and those commanders who reject the civilian government, answering only to Nated.&lt;br /&gt;
&lt;br /&gt;
Regardless of the organization of the army, the ALA can be considered one of the most successful armies in Tajaran history. Through the use of guerilla tactics, deep-strikes, logistical disruption, and clever technologies, the ALA successfully pushed back the Grand People’s Army throughout the Second Revolution. Despite the massive success, the modern Liberation Army suffers from stagnation, divisions within its own command structure, and economic limitations.&lt;br /&gt;
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Following the successes of Commander Hro’hammad’s tank corps, modern ALA doctrine has emphasized the use of maneuver warfare. Complimented by the decentralized structure of the Liberation Army, units commonly utilize mechanized infantry and tanks to rapidly overrun, encircle, and otherwise shock enemies into surrender or to shatter their defenses. However, due to the divisions within the ALA itself, and a weaker industry compared to its Hadiist peer, the Liberation Army does not uniformly subscribe to this doctrine with many alternative strategies being found across the juntas and their subordinate units.&lt;br /&gt;
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=== Supreme Commander ===&lt;br /&gt;
The Adhomai Liberation Army, from the decentralized confederacy of juntas to the loose collection of regular army units to the widespread guerrilla units and deep-cover infiltration, all look up to [[Notable Tajara|Supreme Commander Halkiikijr Nated&#039;Hakhan]] for direction and leadership. Although the Liberation Army has an underlying anti-foreign influence ideology, it still very much remains a cult of personality focused on fulfilling Nated&#039;s claim to the rule of the planet. Many pundits have been quick to point out his legendary status among his supporters, and the fervent fanatical dedication many of his soldiers demonstrate. He is the rock which the military structure relies upon for direction, but he primarily reserves his command to his formal army units, intervening only when he feels it is necessary to the many-headed hydra of the Liberation Army&#039;s command structure.&lt;br /&gt;
&lt;br /&gt;
=== Juntas ===&lt;br /&gt;
Juntas is a human term applied to the many military-owned regions across Adhomai which are under the overarching Adhomai Liberation Army. During the Second Revolution, conquered cities and lands were placed under the ownership of the commanding officer of the occupying forces. These commanding officers then became Rrhaza-Akhran, war-ruler. Administrative roles in these regions are given to officers appointed by the Rrhaza-Akhran. All juntas pledge allegiance first and foremost to Supreme Commander Nated’Hakhan, resulting in friction between the Rrhaza-Akhran insistence on maintaining power and the civilian government. Juntas, much like Hadiist Military Districts, handle logistics, organization, and conscription within their region.&lt;br /&gt;
&lt;br /&gt;
=== Akhran’al Mai (Region Command) ===&lt;br /&gt;
The Akhran’al Mai (Regional Command, direct translation: Leader of [the] land) are the counterparts to the Rhaza-akhran and juntas. While still pledging allegiance to the Supreme Commander, the Akhran’al Mai are those military commanders who have chosen civilian control over the army. They do not administrate land, unlike the Rhaza-akhran, however they do handle other functions typically controlled by a junta: organization, logistics, and conscription. Unlike their junta counterparts, the Mrrazhakulii under the Akhran’al Mai have relatively standardized equipment and organization.&lt;br /&gt;
&lt;br /&gt;
=== Mrrazhakulii (Liberators) ===&lt;br /&gt;
A Mrrazhakul (Liberator) is the formation of many Kazarrhaldiya Tajara under a general who leads on behalf of a Rrhaza-Akhran or Akhran’al Mai. Their name derives from the idea that they are the patron liberator of a city from the tyranny of its old government. Due to the highly decentralized nature of Adhomai Liberation Army command, a benefit they enjoy due to the highly capable officer corps which defected in the early days of the war, these formations are typically very loose and serve primarily as a line of communication between the battlefield commanders to coordinate through. The general in command of these formations has near limitless control over the Swords units that make up their formation. As such, Liberator units can vary greatly, from armor heavy formations to artillery heavy formations. Liberator commanders often command only a handful of Kazarrhaldiye Tajara directly, leaving their subordinates with the flexibility which the Adhomai Liberation Army is famous for.&lt;br /&gt;
&lt;br /&gt;
While Mrrazhakulii under the Juntas are subject to the supplies and organization of their patron Rhaza-Akhran supplies, those others which answer to Akhran’al Mai experience more standard and rigid organization. Commonly, these Mrrazhakulii will prioritize mechanized infantry, augmented with armored vehicle support and highly trained marksmen. The marksmen serve as reconnaissance for the unit. When a weak spot in an enemy line is identified, the armored support attempts a breakthrough. Infantry not committed to keeping the enemy pinned down are then rushed in behind the tanks and utilized to encircle the enemy position. While intended to conserve ammo and avoid bloodshed, very few Liberators offer their enemy an option to surrender unless commanded to do so.&lt;br /&gt;
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=== Kazarrhaldiye Tajara (Swords of the Tajara) ===&lt;br /&gt;
The Kazarrhaldiye Tajara (Swords of the Tajara, or Swords for short) are largely autonomous collections of soldiers under a single leader. Much like other aspects of ALA organization, the Junta-controlled and Akhran’al Mai-controlled Kazarrhaldiye drastically changes the make-up of the unit. Junta Swords place near limitless control within the leader of the Swords. This includes, oftentimes, tactics and strategy that often led and continues to lead to friendly fire incidents and weak coordination. Many commanders prefer this level of control and actively work against changes to the command structure. On the other side, Akhran’al Mai typically exercise greater control and restriction of their Swords commanders. This level of control, while stifling, has seen better coordination during offense and defense. One similarity across all command structures is a unified training regime. With the experience provided by veterans, the Liberation Army&#039;s basic training camps perform better on average than Republican conscripts or Imperial levies.&lt;br /&gt;
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=== Cells and Guerrilla Units ===&lt;br /&gt;
While the formal units of the Liberation Army were some of the best-trained units on Adhomai, it was not through solely their efforts that the ALA won the Second Revolution. Behind enemy lines, mostly within Hadiist lands, numerous cells of rebels terrorized villages and caravans supplying the opposition. These cells hid in the mountains and countryside, waiting to descend and ambush the enemy in hopes of disrupting operations on the front and easing the difficulties facing the professional Liberation Army. Despite very few cells ever having met Supreme Commander Halkiikijr Nated&#039;Hakhan or Liberation Army Command, all swore loyalty to the Supreme Commander and his fight for liberation. Through this fanaticism towards Nated and the cause, many cells extended their recruiting process to children whom the cells had no qualms about placing in combat or using to carry out acts of terror in enemy population centers. While wildly successful during the war, most rebels within guerilla cells have since joined the professional army, or dissolved. &lt;br /&gt;
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== Imperial Adhomian Army (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“The Azunja dynasty was the only upon Adhomai to summon such fervor from its population; Where other peasants rebelled against corrupt masters, mine had stood defiantly with my father even during our fall.” - King Vahzirthaamro Azunja, The New Kingdom&#039;&#039;&lt;br /&gt;
[[File:ImperialAdhomianArmy.png|600px|thumb|right|The command and unit structure of an Alyad’Almalik. Every formation and unit has a patron noble in command, analogous to a regimental system.]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Adhomian Army is one of two winning armies from the Second Revolution. Born from royalist defectors, fervent supporters, and later Imperial levies, the Imperial Army fought one of the most successful defensive wars on Adhomai. However, in spite of its successes, it remains the worst equipped, supplied, and funded army between the three nations. Due in large part to internal politicking encouraged and perpetuated by Queen Azunja. &lt;br /&gt;
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The organization of the Imperial Army is very centralized. Flexibility in command on the battlefield is restricted, and heavily reliant upon orders from higher up the chain of command. As a result, the Imperial Army utilizes a primarily defensive doctrine. Lines of battle are entrenched, with offensive pushes being made only with support from light tanks and cavalry once the enemy has sufficiently weakened their lines against the Imperial defenses.&lt;br /&gt;
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=== Field-Marshal ===&lt;br /&gt;
The current Field-Marshal of the New Kingdom of Adhomai is [[Notable_Tajara#Field-Marshal_Vyakelas_Klyuchevsky|Field-Marshal Vyakelas Klyuchevsky]], who was appointed by [[Notable_Tajara#Queen_Shumaila_Azunja|Queen Shumaila Azunja]] of the New Kingdom of Adhomai. The position is held by appointment from the Queen, who is also able to take the position for herself if she so chooses. The Field-Marshal has supreme authority over the Imperial Adhomian Army, managing all theaters of operation and giving orders to the Mrraka&#039;te&#039;almalik (Will of King) nobles and their retinues. Unlike the Adhomai Liberation Army or the Republican Army, the Imperial Army is highly centralized and relies heavily on the orders of the Field-Marshal to coordinate with other units.&lt;br /&gt;
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=== Mrraka&#039;te&#039;almalik  (The Will of the Crown) ===&lt;br /&gt;
The Imperial Army has three Mrraka&#039;te&#039;almalika (Wills of the Crown or Wills for short) lording over its forces. Each Will serves a role similar to a theater commander, controlling all the Jabrut Almumalik under their control. The positions are always formally held by grand dukes, however, they often appoint commanders to rule in their stead if they are unable to fill the role with all orders signed as &amp;quot;By the Will of the Crown.&amp;quot;&lt;br /&gt;
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=== Jabrut Almumalik (The Kingdom&#039;s Might) ===&lt;br /&gt;
The Jabrut Almumalikii (The Kingdom&#039;s Mights or Mights for short) are command positions of groups of Alyad&#039;almalikii. The posts are held by princes, dukes, and sometimes notably powerful counts under the three grand dukes. These commanders serve to manage the formations of Alyad&#039;almalikii, as well as to relay the orders of their Mrraka&#039;te&#039;almalik and to manage their supply lines. Their careful and meticulous planning is integral to maintaining the army&#039;s organization, and their sub-commanders rely on the orders passed down to them to continue operation. As with the previous higher positions, the more prominent nobles often appoint specialists to carry out their duties if they believe themselves incapable, however, lower nobles are often part of a service gentry and are therefore unable to delegate away their positions.&lt;br /&gt;
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[[File:For_the_King.png|200px|thumb|right|New Kingdom poster announcing the offensive of 2460.]]&lt;br /&gt;
=== Alyad&#039;almalik (Hand of the Crown) ===&lt;br /&gt;
Alyad&#039;almalikii (Hands of the Crown or Hands for short) are all of the minor nobles and service gentry who command formations of Alam&#039;ardii which are typically similar to field armies. Unlike most armies, these are primarily infantry-based units as the New Kingdom lacks the production capacity to have widespread motorized and mechanized units. A handful of Alyad&#039;almalikii are armored units with light tankettes which are usually held in reserve behind the front lines and used as cavalry to attack enemy flanks or respond to opposing armored assaults.&lt;br /&gt;
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=== Alam&#039;ard (Blood of the People) ===&lt;br /&gt;
The Alam’ardii (Bloods of the People, or Bloods for short) are large units of enlisted soldiers commanded by an Alyad’almalik. Following the Armistice, Bloods returned to their prior status as solely professional soldiers. The Second Revolution incurred heavy losses on all sides, and forced the Crown government to instate conscription. As a result, the service gentry, estates granted for notable service, formed “so that all of the Kingdom is together in this struggle.” Despite the end of the war, the service gentry remains in place, leading to a consistent stream of new enlistees for the service. The Bloods are almost all infantry, utilizing primarily defensive tactics with dug-in positions, fortifications, and trenches. The Imperial Army has also found utility in keeping cavalry Alam&#039;ardii which can push through snow and either position dragoons or charge into enemy flanks. While once having a severe shortage of artillery, the Imperial Army experienced a steady growth of new cannons being added to their stock. As a result, artillery Alam’ardii have been growing in number and importance to Royalist strategy. In keeping with tradition with the older cannons utilized during the Second Revolution, newer Royalist artillery are capable of direct and indirect fire, and are typically used in anti-armor roles.&lt;br /&gt;
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= Naval Forces on Adhomai =&lt;br /&gt;
&#039;&#039;&amp;quot;In mastering the sea, a sailor becomes the puppeteer of nature.&amp;quot; - Captain Karrhamalik of the merchant vessel Minharzzka&#039;s Gaze, 2418&#039;&#039;&lt;br /&gt;
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Although the military focus of the various factions is ground-based, there is still a heavy reliance on naval power for trade between regions, the transportation of military supplies, and the movement of troops between continents. Similar to human sailors, the various seamen are highly superstitious and obsessive about centuries-old naval traditions. While naval might is evidently not the determining factor in winning the Adhomian wars, it remains an important aid to many military endeavors.&lt;br /&gt;
== Republican Navy (People&#039;s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;“We have met the enemy and they are ours…” - Alert of engagement by Chief Naval Commander Samirro Qarrarhaz﻿ before engaging a Solarian Alliance Cruiser, 2461&#039;&#039; &lt;br /&gt;
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The Republican Navy is a two-faced beast. The blue water navy of the Hadiists stands as the worst failure of the Republican military. In direct opposition to this, the Orbital Navy is the premier Tajaran space fleet. Unparalleled in its breadth, technology, and experience the Orbital Fleet is by far the pride of the Republican Navy. As a result, nearly all of the funding gets funneled into the Orbital Fleet, worsening the state of the blue water navy. It remains to be seen if the water fleet will recover, or remain the neglected branch of the Hadiist military.&lt;br /&gt;
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=== Planetary ===&lt;br /&gt;
The Republican Navy is a shell of a navy. Once a vast and formidable force, following the mass defection of Republican Navy officers in &#039;&#039;&#039;2450&#039;&#039;&#039; and the decimation of the remaining fleet during the Second Revolution, the Hadiist government was forced to reconsider what aquatic navy it could reasonably field. Some years after the Armistice, the Secretary of the Navy Hura&#039;zhi Mira&#039;zkui enacted the New Fleet Project. This new fleet is centered around three branches of operation: Sub-nautical, escort, and merchant.&lt;br /&gt;
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The sub-nautical branch contains the numerous infamous Hadiist submarines. Lessons learned from the Second Revolution have informed a new doctrinal effort to cripple the enemy’s logistics. To achieve these ends, new submarines were developed to reduce noise, increase endurance, and enhance sensor equipment. Although they have the benefit of being able to travel beneath the ice sheets, they are of no use in ice-covered regions unless they catch a surface ship traversing thin ice. Remote-controlled decoy vessels have been commonly used to draw out enemy fleets. The submariners of the Hadiist navy have a fierce reputation. Intense training ensures they are capable of occupying multiple roles during emergencies. The black leather coats provided to each submariner are worn with pride.&lt;br /&gt;
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The escort branch is a newer creation. Following the decimation of the Hadiist surface fleet, attempting peer-to-peer naval combat was an impossibility. However, nautical trade was a necessity for supplying Hadiist troops overseas. With the shortage of manpower and power gap between the Hadiist and Royalist fleets, new naval planning retools the surface fleet towards escort duties. Smaller agile vessels provide support for merchant vessels with large caliber guns and torpedos, alongside specially designed carriers. Being the youngest of the naval branches, escort sailors are commonly the butt-end of jokes in the Hadiist military.&lt;br /&gt;
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The merchant branch is a misnomer. This branch has few vessels beyond resupply ships for the other branches. Instead, sailors within this branch are sent to mobilized cargo vessels to coordinate convoys, supplies, and operations. The branch is commonly called a retirement route for older Hadiist sailors who don’t want to leave the service, but can’t keep up with the other branches.&lt;br /&gt;
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In spite of this new fleet plan, little has been done to cure the fleet of the issues that plague it. The fleet’s size is a shell of what it once was, and shipbuilding efforts continue to delay the Secretary’s fleet plan from coming to fruition in the next decade. Additionally, the officer corp remains undertrained and inexperienced. However, the commissars that once struck fear into naval crews have, much like their army counterparts, been restrained in their actions. Pay has improved, albeit still less than their counterparts in the Orbital Navy and Republican Army.&lt;br /&gt;
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Besides their intense loyalty, Republican sailors are also known for being the least superstitious of the Tajaran navies. Most of those who do practice old traditions or Minharrzka worship normally keep it a hidden secret. Commissars continue to believe that encouraging old traditions only leads to disloyal attitudes. Recruitment numbers for the navy have been stagnant since &#039;&#039;&#039;2463&#039;&#039;&#039;.&lt;br /&gt;
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=== Space ===&lt;br /&gt;
The People&#039;s Republic of Adhomai enjoys having the largest space navy of all the factions on Adhomai. Initially, they relied on contracting outside protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Orbital Navy has striven to become independent. With the help of contracted engineers, access to higher education abroad at Tau Ceti, and training from Tau Ceti’s naval advisers, the People&#039;s Republic has replaced nearly all of its fleet with domestic designs and crew. The Orbital Navy primarily conducts counter-piracy operations in conjunction with fending off raiders in the S’rand’marr system and Hro’zamal Trade Corridor. The PRA&#039;s fleets in orbit are centered around the battleship PRS (People&#039;s Republic Ship) Hadii and other notable ships include the PRS Njarir and PRS Vostok. More information on the Orbital Navy can be found [[Tajara_Space_Capability#Hadiist_Space_Forces|here]].&lt;br /&gt;
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To aid in furthering Hadiist scientific efforts, and to off-load civilian operations onto a cheaper range of vessels, the People&#039;s Republic fields the Survey Corps. While not a fighting force, it assists the Orbital Fleet and provides invaluable data from its numerous database freighters. More information on the People&#039;s Kosmonautical Survey Corps. can be found [[Tajara_Space_Capability#People&#039;s_Kosmonautical_Survey_Corps | here]].&lt;br /&gt;
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== Adhomai Liberation Navy (Democratic People’s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;“He has not yet begun to fight!” - Flotilla Commander Rheshanu Zhajrri to Supreme Commander Nated following a successful raid against Hadiist convoys.&#039;&#039;&lt;br /&gt;
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Like many aspects of the DPRA’s military outside of the army, the Liberation Navy can best be described as patchwork. The planetary fleet began as a collection of defectors and pirate vessels with loose coordination and tactics. This has only continued well beyond the Armistice as the navy continues to be sidelined in preference for the Army, owed in large part to the clout of the Liberation Army and its Rhaza-Akhrans. Additionally, the Space Militia making up the DPRA’s orbital presence struggles to build up into a notable force, let alone one capable of contesting the S’rand’marr system. It remains to be seen if the Liberation Navy will one day receive more attention, or remain an afterthought of the ALA command structure.&lt;br /&gt;
&lt;br /&gt;
=== Planetary ===&lt;br /&gt;
The Adhomai Liberation Navy is the weakest naval power among the three factions, consisting only of ramshackle pirate flotillas that assail unguarded coastal settlements and attack unprotected convoys. With only a handful of destroyers and cruisers, typically older designs that defected during the Second Revolution, the Liberation Navy continues to be treated as a collection of privateers as opposed to a proper fleet. As a result of being weaker compared to their opponents, most fleets operate through hit and run tactics, using superior speed and tactical flexibility to enter and exit firing ranges of opposing vessels. To aid in the efforts of the Liberation Navy, few commanders attempt to destroy convoys. Instead, they utilize superior manpower and shock tactics to board and plunder supplies. On a strategic level, the Liberation Navy rarely helps the war efforts of the other branches, however there is little will to reform or remove the navy as it stands.&lt;br /&gt;
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In line with Supreme Commander Nated’s mandate in &#039;&#039;&#039;2464&#039;&#039;&#039;, a number of new destroyers and light cruisers have been created. These new vessels have been purpose-built for convoy raiding. Many more are set to be built for the new navy. There has been little issue in sourcing new recruits despite the downturn in recruitment numbers. The promise of wealth in plundering convoys has fallen away as peace restrains the Liberation fleet. Many captains have threatened going off on their own and continuing to harass merchant vessels, held back only by Nated and ALA high command. Naval superstitions were rife among these sailors in the hopes to grant them the luck to survive engagements and avoid attacks from their better-equipped counterparts. Rumors persist that many captains threw captured enemy crews into the waters as sacrifices for Minharrzka, with some surely spread by the ALA to strike fear into the hearts of the enemy’s sailors.&lt;br /&gt;
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=== Space ===&lt;br /&gt;
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After the taking of Gakal’zaal the Al’mariists present on the planet used the Free Gakal’zaal Station to create the People’s Volunteer Spacer Militia in &#039;&#039;&#039;2463&#039;&#039;&#039;. The DPRA’s creation of their space force has begun a long and arduous process of attempting to create an effective space navy without outside assistance. It presently tries to handle the pirate presence around Gakal’zaal, however struggles with the costs of maintaining fuel for the small force. More information on the Spacer Militia can be found [[Tajara_Space_Capability#People&#039;s_Volunteer_Spacer_Militia|here]].&lt;br /&gt;
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== The Royal Navy (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“Damn the torpedoes, full steam ahead!” - Captain El-Harrmariiq during engagement with Republican Navy Submarines, 2453&#039;&#039;&lt;br /&gt;
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One of the most formidable navies in Adhomian history, the Royal Navy has been a major player within the New Kingdom’s armed forces since it first formed from defecting captains and crew. Carrying an impressively low number of losses during the Second Revolution, none of yet to match the might of the mighty Royal Armada, even well after the Armistice. However, the Navy’s prestige and excellence cannot be seen throughout. The planetary fleet has begun to lag behind technologically as the admiralty and army continue to bicker and fight for budget. The Mercantile Flotilla, meanwhile, remains the weakest of the three nations. Having little prestige in its postings, and an overreliance on corporate assistance, it has done little to establish the Royal Navy as a player in the orbital arena.&lt;br /&gt;
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===Planetary===&lt;br /&gt;
[[File:Prasubmarine.png|250px|thumb|right|Two Royal Navy sailors.]]&lt;br /&gt;
The New Kingdom of Adhomai&#039;s Royal Navy is the strongest aquatic navy on the surface of Adhomai. In &#039;&#039;&#039;2450&#039;&#039;&#039; when the New Kingdom of Adhomai seceded from the People&#039;s Republic of Adhomai, many of the Republic&#039;s naval officers defected along with their ships and crew citing the gutting and suppression of venerable naval traditions by the Republican command as detrimental to their esprit de corps. In reality, however, sailors on Adhomai have a long history of loyalty to their old noble rulers, and most of the naval officers were pardoned loyalists from the first revolution out of the People&#039;s Republic&#039;s desperate need for naval personnel in the aftermath of the war. Despite the powerful navy and accompanying merchant marine, these traits often fail to bring the Kingdom military successes on land as they can only provide fire support in regions where water is not frozen over, or only slightly frozen over. The immense experience, training, and capability of their naval officers allow them to operate in waters that are impassable to the other navies due to their abilities to chart the thickness of the ice sheets and navigate around icebergs and obstacles. The Royal Navy consists primarily of surface ships, however, during the war their expertise with decoy vessels aided in luring PRA submarines. Many PRA submarine squads attacked supposed merchant vessels only to be surprised by magnetic mines and counter-squads of the NKA’s anti-submarine destroyers. Adhomai Liberation Army pirate flotillas avoid convoys under the protection of the Royal Navy, understanding that it can only spell their doom. Their domination of the waters enables them to deploy and supply expeditionary forces on continents outside of their primary lands. As a result of the Kingdom’s victory in the war, and the continued competition for funding with the Army, the Royal Navy has scarcely expanded since the armistice. Only token few upgrades have been made to the aging fleet in hopes to keep the formidable vessels from falling into obsolescence.&lt;br /&gt;
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Owing to its focus on upholding long-standing naval traditions, the Royal Navy is full of those who follow superstition, from the widespread to those specific to a single vessel. These greatly assist with crew morale and cohesion, allowing crewmen and marines to have a strong sense of comradery. Officers and seamen alike hold true to superstitions, and idols of Minharrzka can be found on nearly every ship of the Royal Navy. The navy’s recruits are mostly from coastal towns and city dwellers who are already experienced with working on boats. Many of these men were drawn to the navy with a strong sense of dedication to the cause of the New Kingdom and the magnetic personality of Grand Admiral Mahtra Dynhaas.&lt;br /&gt;
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===Space===&lt;br /&gt;
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Following the Armistice, the New Kingdom had been steadily acquiring various corporate vessels. In ‘’’2463’’’, this fleet was unified and sold to the Kingdom’s national companies to form the Mercantile Flotilla. Primarily made up of merchant vessels and modified corporate designs, the fleet has never been truly tested even against pirates. The lack of phoron in Royalist possession has resulted in few sorties, only being deployed at the request of the Corporations, or in periods of notable pirate activity. More information on the Mercantile Flotilla can be found [[Tajara_Space_Capability#Her_Majesty&#039;s_Mercantile_Flotilla|here]].&lt;br /&gt;
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= Air Forces on Adhomai =&lt;br /&gt;
&#039;&#039;“Good landings are those in which the pilot walks away. Great landings are those in which the gyro may be used after.” - People’s Air Force training manual, 2450&#039;&#039;&lt;br /&gt;
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Air power has always had a limited role in Tajaran militaries due to the extreme conditions on Adhomai. Blizzards, freezing temperatures, and extreme winds threaten the ability of stable flight. As a result, aircraft are utilized for rapid missions that reduce flight time. The one exception, for most of the Second Revolution, were bombing runs and ground support in the equatorial regions during the summer seasons. Since the Armistice, the People’s Republic and New Kingdom have put a notable amount of resources into researching methods of operating longer flights. While a few methods have been developed, none have been tested in battle.&lt;br /&gt;
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Tajaran aircraft are typically autogyros and gyrodynes. Thrust is provided by jet engines, although older aircraft may still utilize propellers. The bodies of Tajaran aircraft are made up of resistant alloys typically seen used in Orbital Fleet ships, a necessary part of ensuring the aircraft can withstand harsh conditions. Armaments are commonly autocannons, with the introduction of laser weaponry towards the end of the Second Revolution.&lt;br /&gt;
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Due to the blizzards and freezing temperatures typical of Adhomai, the air force has a rather limited role in the Tajaran military. Aircraft are usually used for rapid deployment of troops and recon missions. However, during warm seasons and in the equatorial regions, planes can see action in aerial combat, bombings, and ground support assignments. Tajaran aircraft are designed in a manner similar to autogyros and gyrodynes, possessing wings and rotor blades. They are made from resistant alloys, similar to the ones used in the Orbital Fleet ship, that allow them to withstand harsh conditions. These planes are able to match the speed of modern crafts and shuttles on orbit, due to their jet engines. Tajaran aircraft are commonly armed with autocannons and laser weaponry.&lt;br /&gt;
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== People&#039;s Air Force (People&#039;s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;&amp;quot;The wingman knows what their responsibilities are, and knows what his are.” - PAF bomber pilot on the effectiveness of escorts during bombing runs, 2460&#039;&#039;&lt;br /&gt;
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Of all of the factions, the Republican Army has the largest aviation units. The People’s Air Force is used mainly for the deployment of troops and reconnaissance. Large gyrodynes, accompanied by autogyro fighters, carry soldiers and Republican Guards during missions. However, air combat and ground support operations are not unheard of when the conditions are favorable. Alongside regular carrier ships, the People’s Republic makes use of submarine aircraft carriers. Stealth gyros featuring anti-radar and ECM technologies were prototyped and deployed in reconnaissance roles near the end of the war. The Hadiist air force has been quietly upgrading the rest of the fleet with these new technologies, however little propaganda has been released regarding this. In an effort to gain an advantage, the People’s Republic researched and rolled out the use of continuous heating on aircraft wings and rotors. In combination with de-icing agents, this has seen longer flight times than ever seen before during training. These heaters have not been included into laser-equipped aircraft as these aircraft cannot produce enough power for the high-power heaters and laser weaponry. Currently, the People’s Air Force is taking part in the conflict at [[Hro&#039;zamal]]. &lt;br /&gt;
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Pilots in the PAF are well-trained, previously having used limited VR until the phoron scarcity made the enhanced training unsustainable. While not featured heavily in propaganda, many pilots consider themselves unsung heroes of the war effort. A trait that usually results in them being considered pompous by troops on the ground and on the sea. Due to the Republic embracing mass aerial bombardment tactics, pilots who evacuated from their aircrafts and landed in ALA or NKA held lands did not survive long. &lt;br /&gt;
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== Liberation Army Air Brigades (Adhomai Liberation Army) ==&lt;br /&gt;
&#039;&#039;“And you know why those dunces with the flak guns get all the credit? It’s easier to photograph a static gun than the gyros that really matter.” - ALA pilot on press coverage of AA gun crews, 2458&#039;&#039;&lt;br /&gt;
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The Adhomai Liberation Army possesses a small number of aviation units, composed of defected pilots from the People&#039;s Air Force. These units are attached to the armies led by junta commanders. The Air Brigades are commonly deployed in nighttime bombing missions, favoring stealth. Air combat is avoided at all costs unless there is a clear advantage. The Air Brigades also enabled the dropping of asymmetric warfare manuals and firearms for liberator cells deep within enemy territory. Due to their unwillingness in engaging with enemy planes, the Liberation Army makes extensive use of anti-aircraft guns.&lt;br /&gt;
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Anti-aircraft gunners, especially skilled ones, became more famous than the Air Brigade pilots during the war. They were featured more in propaganda depicting anti-aircraft weaponry as the arm of justice against what the ALA deemed as Republican terror-bombing. Many gunwagons also featured anti-aircraft gunnery on them to be used against ground and air targets alike. &lt;br /&gt;
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== Royal Flying Corps (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“She looked up from the line and saw the gyros in the sky. How they twirled in dance!” - Imperial Levy commenting on aerial dogfights in a letter home, 2456&#039;&#039;&lt;br /&gt;
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Most autogyros in the Royal Flying Corps are attached to the Royal Navy, operating from their aircraft-carrying ships. The remaining planes are assigned to complement the anti-air defenses in the Kingdom’s fortifications. Helium air balloons are used to gather intelligence in the field; the crew of these aerostats are equipped with spyglasses and parachutes. Incendiary balloons, carrying bombs or incendiary grenades, are also used by the Imperial Army.&lt;br /&gt;
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The higher degree of separation between perpetrator and the carnage they caused made pilots see aerial combat as a form of dueling. Many customize their autogyros with decals proclaiming their ancestry, slogans supporting the royal crown, and markings depicting how many planes or targets they destroyed. Post-war nobility were allowed to keep their autogyros for personal use at flight clubs. The vast majority of pilots in the Royal Flying Corps were either Njarir’akhran or M’sai.&lt;br /&gt;
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= Special Forces =&lt;br /&gt;
&#039;&#039;“War is not won by marching. It is won by doing.” - Unnamed Hotak Commando, 2460&#039;&#039;&lt;br /&gt;
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Warfare on the surface of Adhomai is highly mobile with constantly shifting front lines and grinding engagements between exhausted armies. The special forces of each claimant to the planet&#039;s government are the oil that keeps the war machines turning. Their varying approaches and exotic tactics are essential for the war plans of their commanders, and the saving grace of their regular army unit counterparts.&lt;br /&gt;
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== People&#039;s Republic of Adhomai ==&lt;br /&gt;
&#039;&#039;“Were every division proficient as our special forces, the Spur may yet be under Hadiist control.” - Frontal Commander Maliqarah on the effectiveness of PRA Special Forces, 2456&#039;&#039;&lt;br /&gt;
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Few have invested so heavily into their special forces as the People’s Republic. What began as trying to find a leg up during the Second Revolution became a lynch pin of Hadiist military strategy. By design, each special forces group has its part to play in the Hadiist war machine. Unit doctrine, equipment, and deployment is tailor-made for this role. &lt;br /&gt;
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=== Ha&#039;narr Corps (Mountain Ghost Corps) ===&lt;br /&gt;
&#039;&#039;“Kept you waiting, huh?” - Lieutenant Abradov to Commandant Marqai’alamark following a delayed Ha’narr Corps operation during the Dymtris offensive of 2458&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally formed in &#039;&#039;&#039;2421&#039;&#039;&#039; during the first revolution, the Ha&#039;narr Corps served as a reconnaissance, scouting, and special operations unit for the rebellion. As the predecessor of the Republican Army began to coalesce into organized units, the Ha&#039;narr Corps was officially given its name and designated its own branch of the military outside of the regular army command structure. Although it was disbanded at the end of the first revolution, it was reformed at the dawn of the second revolution as the inflexibility of the Republican Army proved to be a vital weakness that these units corrected for. The training regime for Ha&#039;narri is typically anywhere in between one to three months, with recruits trained in basic survival and reconnaissance skills emphasizing self-dependence within the frozen wilderness of Adhomai. They are typically deployed for around one-year rotations before being returned home, however extenuating circumstances often change this. Small detachments of Ha&#039;narri are typically attached to large infantry units - 6-22 for each field army - and report to their own command structure. Ha&#039;narri operate separately from infantry and spend the bulk of their time outside of base camps and fortifications. As a scouting unit, Ha&#039;narri travel lightly on equipment, carrying the essentials for survival and only a token amount of ammunition. Many detachments also make use of snow skis in order to travel quickly in mountainous regions. Specially designed lever-action rifles are standard-issue, with modifications in place designed to prevent freezing or jamming within the more sensitive components. More experienced Ha&#039;narri make use of small, balanced bladed weapons and silenced sidearms, however, their equipment is considered highly situational based on the assignment. They are well-known for their iconic thick light-colored cloaks which they wear while traversing the vast countryside for warmth, as well as camouflage. Due to being a dedicated scouting and sabotage unit, most Ha&#039;narri soldiers are average shots and primarily use their weapons to skirmish enemies they encounter only long enough for them to flee and regroup before resuming operations.&lt;br /&gt;
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=== The Republican Guard ===&lt;br /&gt;
&#039;&#039;“And the blue berets go marching by.” - Lyric from The Guard, released 2442&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TeslaBrigade.png|200px|thumb|right|Republican war poster announcing the establishment of the Tesla Brigade.]]&lt;br /&gt;
[[File:P&#039;kus-3.png|300px|thumb|right|The first working design of the Division, the P&#039;kus-3 &amp;quot;Egg&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
Following the end of the first revolution, many veterans, especially of the Ha&#039;narr Corps, had become hardened warriors with exceptional abilities. Seeking to mate the refined combat effectiveness of shock troop units which formed among front-line infantry with the survival skills and mobility of the Ha&#039;narrii, the Republican Guard was formed by absorbing all of these units as a hard-hitting highly mobile airborne special forces unit in &#039;&#039;&#039;2435&#039;&#039;&#039;. They primarily draw recruits from promising and outstanding members of the Ha&#039;narr Corps, as well as shock infantry divisions, not unlike their original founding members. Their iconic light blue berets inspire awe and admiration on the battlefield among their teammates and fear among their enemies. The Republican Guard primarily deploys by airdropping from high altitude aircraft in special thick cold-resistant pressurized soft suits, and unlike the Ha&#039;narr, carry a considerable amount of equipment for combat operations. Unlike most troops on Adhomai, they prefer special-designed assault rifles as opposed to the battle rifle of the frontline infantry. There is still a widespread rejection of laser-based weaponry for the unreliability, the high visibility it grants to its enemies when beams travel through snow, and the difficulties of carrying and insulating spare power cells into the field. Most special operations begin with a detachment of mountain ghosts performing reconnaissance of a target and sabotage of anti-air radar capabilities, which then leads to a full Republican Guard airdrop to eliminate targets behind enemy lines before ex-filtrating via routes scouted and provided to them by the Corps. These units also saw the deployment of the first prototypical Tajaran mechatronics, using in some cases experimental military rig suits. These prototypes have made little progress since the war, in large part due to the lack of interest by the Guard for the failures of the earlier prototypes.&lt;br /&gt;
&lt;br /&gt;
=== Tesla Brigade ===&lt;br /&gt;
&#039;&#039;“Madiik was hit by lightning. Lightning! He shot at the monster but the bullet did nothing. He surely thought he would die.” - Al’mariist during interrogation following the first deployment of the Tesla Brigade, 2461&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formed in &#039;&#039;&#039;2461&#039;&#039;&#039;, the Tesla Brigade is a shock force composed of augmented veterans. Created after the intense casualties of the Das&#039;nrra campaign and the severe loss of Republican Guard units. Additional funding and focus were placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often face. Many of the injured and disabled republican veterans were chosen to be outfitted with cutting-edge Tajaran prosthesis, which includes an advanced &amp;quot;Tesla Spine&amp;quot; which generates large amounts of electrical energy to power their prosthetic limbs - and more. These soldiers are equipped with hardsuits wielding energy weapons, which are powered by the spine in order to provide mechanically assisted movement as well as to shoot arcs of lightning which can fry enemy combatants. The Tesla Brigade was deployed with success during the final stages of the Second Revolution.&lt;br /&gt;
&lt;br /&gt;
=== Party Commissars ===&lt;br /&gt;
&#039;&#039;“Our reach will extend to the stars and beyond, Hadiism is inevitable.” - Hadiist Manifesto&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Party Commissars are high-ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units. The principle role of commissars is to ensure that soldiers and commanders follow the principles of Hadiism, follow the regulations of the People’s Army, and  maintain the morale of the unit. This role, likened to HR and Military Police, is a recent development following the failure that was the Second Revolution. Courage and loyalty to the Party are essentials for anyone to be considered for this prestigious position. The political officers are outside of the regular chain of command, only answering to the Party authorities. [[People&#039;s Republic of Adhomai#Notable Weapons|Nal&#039;tor Model Pistols]] are issued to all commissars. They are known for their peaked caps bearing the symbol of the People’s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
=== Division Experimental Exosuit===&lt;br /&gt;
&#039;&#039;“Never has a better boarding party been seen than those with the P’kus.” - Orbital Commander on the effectiveness of the P’kus-3 in Kosmostrelki boarding parties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Envisioned in 2461 by Zhuldyz Hadii and the Hadii Institute of Orbital Research, Division EE (Experimental Exosuits) was conceived as a way to introduce the concept of exosuit based warfare to Adhomai. Much to the chagrin of its research team, this division’s prototypes were not unveiled until 2463’s Victory Day parade. The war’s demand had led to their designs remaining unbuilt in the Second Revolution, only to begin trials in the following peace. Presently the division wields some varied mechs. Due to being unable to test them in a conventional theatre, the Hadii Institute [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-184305 partnered] with the [[Stellar Corporate Conglomerate]] to supply them with discounted domestic exosuit designs in return for performance data and technical recommendations. Zhuldyz allows her researchers to produce any design they believe may work to be tested in field drills. The division retains two main mech designs: The multi-purpose and light P’kus-3 “Egg” and the artillery-focused medium Trid’irra crawler. Division EE is yet to prove itself in any conflict, given its recent introduction, and a debate remains in the various branches of the Republic’s armed forces if exosuits are worth focusing on over tank development. Models of the P’kus-3 have already been rolled out to the Kosmostrelki, who find great success using them in conflicts against raiders, and SCC operations such as the [[SCCV Horizon]].&lt;br /&gt;
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== Adhomai Liberation Army ==&lt;br /&gt;
&lt;br /&gt;
The Liberation Army, of all the nations of Adhomai, saw the strongest success in its special forces during the Second Revolution. This has massively influenced the changes to the structuring of its forces, turning the once legendary Hro’hammad Tank Corps into a template for the new ALA, integrating the feared Das’nrra Marksmen into modern marksman training, and the integration of Hotak’s Commando’s expertise into the new AJIC. However, despite having drawn from the special forces of the ALA to define much of the modern structure, it has not lessened the continued evolution and skill of the special units. In staying ahead of the curve, each has continued to evolve in their own way, maintaining the distinction of the most expert special forces on Adhomai.&lt;br /&gt;
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===Hro&#039;rammhad Tank Corps===&lt;br /&gt;
&#039;&#039;“Outgun, outmaneuver.” - Motto of the Tank Corps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lead by the famously merciful [[Notable Tajara|Commander Kahan Hro&#039;rammhad]], the Hro&#039;rammhad Tank Corps has the distinction of being the most powerful and accomplished armored unit in the history of Adhomai. Once an exclusive and elite armored Kazarrhaldiye Tajara, the successes of Hro’hammad’s tanks during the Second Revolution has seen the tank corps expanded and integrated with other units across the Liberation Army. The famous tank corps now serves as a testing ground for experimental tank models and new tactics. The typical Hro&#039;rammhad Tank Corps Kazarrhaldiya Tajara consists of a tank brigade with approximately 300 main battle tanks, an artillery brigade to provide support and soften enemy defenses, and a mechanized infantry brigade. The corps formerly used the Mata’ke Rafama II found both in the PRA and ALA’s arsenal. Now, however, it uses a combination of prototypes from the Shastar Technical University and elsewhere. Veterans of the Hro&#039;rammhad Tank Corps are known for their golden pins depicting the sun-god S&#039;rendarr which they wear on their uniforms.&lt;br /&gt;
&lt;br /&gt;
===Hotak&#039;s Commandos===&lt;br /&gt;
&#039;&#039;“A shadow&#039;s whisper.” - Motto of Hotak’s Commandos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotak&#039;s Commandos, named after [[Notable Tajara|Commander Kyff Hotak]], are renowned for their expertise in stealth operations. Unlike other formal military units in the Adhomai Liberation Army, these commandos often dress irregularly in order to aid in their infiltration duties. Hotak&#039;s Commandos primarily serve as intelligence, meeting with rebel cells to gather observations and reports on enemy troop movements, weaknesses, and plans. Despite the formation of the [[Democratic People’s Republic of Adhomai#Adhomai Joint Intelligence Command|AJIC]], Hotak’s Commandos continue to operate outside of the civilian government’s purview. The information, once used to direct guerilla cells during the Second Revolution, is now used by ALA command units and the Commandos themselves to plan sabotage missions across Adhomai. These roles involve a large degree of studying on the parts of the infiltrators in order to memorize the proper mannerisms, unit structures, and party ideology of the units they target in order to act perfectly as a natural among them. A common rumor in circulation claims that they scalp their victims.&lt;br /&gt;
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===Das’nrra Marksmen===&lt;br /&gt;
&#039;&#039;“Range twice, shoot once.” - ALA marksmanship manual, 2459&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Selected among the best marksmen in the Kazarrhaldiye Tajara, these soldiers are renowned and feared for their deadly aim. Acting under the secret orders of the Adhomai Liberation Army high command, they are commonly used for assassination missions against important elements. However, they can be deployed during regular warfare, offering suppressive fire and surveillance. They earned their name after the victory against the People’s Republic in Das’nrra in 2460. The snipers played an important role in eliminating the Republican Guard deployed during the battle. In addition to marksmanship, the Das’nrra Marksmen are trained in camouflage, infiltration, and survival. Racially, they are almost entirely white-furred M&#039;sai.&lt;br /&gt;
[[File:Chemicaltrooper.png|200px|thumb|right|Experimental Compound Trooper in full gear.]]&lt;br /&gt;
&lt;br /&gt;
===Combat Miners===&lt;br /&gt;
&#039;&#039;“The bravest soldiers were always the miners. Between their first-in mentality and more explosives than a Baltoran dungeon, it’s any wonder they aren’t crazed.” - Al’mariist soldier on the siege of Fort Hadii&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Miners are infantry specialized in demolition, digging, and tunnel warfare; many of them are Zhan-Khazan prospectors, who are known for their ancient mining traditions. They are usually tasked with creating shortcuts through defenses, either by excavating tunnels bypassing the fortifications or by making use of explosives charges to collapse any structure. It is expected for them to be the first ones to engage the enemy after breaching any position, this can result in chaotic and bloody close-quarter encounters. Every combat miner is given a mattock, which also serves as a melee weapon. Dynamite is commonly used as an improvised grenade by these bold soldiers.&lt;br /&gt;
&lt;br /&gt;
===Experimental Compound Troopers===&lt;br /&gt;
&#039;&#039;“All is fair in war.” - ALA Junta memo in regards to concerns over the use of Vodryanic, 2465&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Compound Troopers, colloquially known as &amp;quot;Chemical Troopers&amp;quot;, are units specialized in chemical warfare. Originating among the ranks of the Liberation Army that were not picky about what methods they used to combat its enemies, this division underwent expansion during the Adhomian Cold War. Protected by full-body protective suits and robust gas masks, these soldiers are designated to assault fortified positions with gas attacks to flush out defenders. Besides the use of gas weapons, they are armed with Acid Throwers; a muzzle-like mechanism connected to a tank strapped on the user’s back. The main substance used in this weapon is an acidic mixture known as &amp;quot;Vodryanic&amp;quot;, a deadly compound capable of dissolving unprotected organic tissue if exposed to high concentrations. The gas created by the chemical reaction also presents choking properties. Due to the obvious limitations in regards to the mobility and range of their weaponry, Experimental Compound Troopers require support during combat to successfully engage targets with the Acid Thrower.&lt;br /&gt;
&lt;br /&gt;
== New Kingdom of Adhomai ==&lt;br /&gt;
&#039;&#039;“It is the highest honor to lead such brave souls.” - Commander El-Hasiikam upon receiving command of an Imperial Dragoon Alam’ard, 2466&#039;&#039;&lt;br /&gt;
[[File:RoyalGrenadier.png|200px|thumb|right|A Royal Grenadier in his combat armor, resting.]]&lt;br /&gt;
&lt;br /&gt;
The New Kingdom’s special forces are some of the largest on Adhomai. Sitting on the line between special forces and specialized support units, Imperial levies often serve a specific purpose in the course of the New Kingdom’s war making. Rising above the rest of the Imperial Army, the New Kingdom’s special forces receive markedly better funding and equipment than the rest. This does not correlate to success, however, as the noble politics and lackluster tactics have shown the worst track record among the Adhomian states.&lt;br /&gt;
&lt;br /&gt;
=== Imperial Dragoons ===&lt;br /&gt;
&#039;&#039;“A Zhsram must be a bit mad to be a good dragoon mount, and its rider must be completely so.” - Imperial Levy on her experiences with Imperial Dragoons, 2457&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Imperial Dragoons of the New Kingdom of Adhomai are a type of Alam&#039;ard that most Alyad&#039;almalik contain at least one of. The units claim to have roots that stretch back centuries to when military tacticians began recognizing the value of light infantry units that could ride around enemy flanks to deploy. Beginning with muzzle-loaded carbines and riding atop Zhsramii, these dragoons changed the face of warfare on Adhomai as they first began to roll out. The original Tajaran word for these units was lost with the passage of time along with most pre-war knowledge, and so, reluctantly, with the reformation of these units following the secession of the New Kingdom, a human cognate was used to describe them. Modern Dragoons still ride Zhsramii into battle, but now utilize semi-automatic carbine rifles. During battles, they are used to reinforce weak points along their allied line, as well as to take advantage of gaps in the enemy lines. Their Zhsramii saddles come with carbine holsters where the Dragoons can keep their rifles while they gallop around the battlefield. This also enables them to draw their sabers and perform cavalry charges on routing enemies as well as ambush unsuspecting patrols. Their uniforms are iconic for their bright white colors with golden buttons with varying colors of sashes depending on their specific unit. Tall black Nav&#039;twir fur hats are synonymous with the Dragoons and are sought-after souvenirs by foreigners for their comfort as well as style. Racially, they are almost entirely M&#039;sai so that they can endure the bitter winds and travel more quickly.&lt;br /&gt;
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=== Royal Grenadiers ===&lt;br /&gt;
&#039;&#039;“No sane Tajara could stare down a charging Grenadier.” - Commander Mirraj’mrro on the effectiveness of Grenadier bayonet charges, 2455&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Royal Grenadiers of the New Kingdom of Adhomai is another form of Alam&#039;ard which is famous for being composed primarily of Zhan-Khazan Tajara. They claim to have ties to history as being infantrymen at the front strong enough to throw cumbersome early Tajaran grenades into enemy lines. In the modern context, they are typically used as shock troops along the front line to strike fear into the hearts of the opposition. They are renowned for their savage melee combat, and their bayonet charges often rout their enemies. However, their bayonets are not what distinguishes them from the armaments of their regular line infantry counterparts, but rather their plated metal armor, metal claw attachments, and firebomb grenades. These items make them formidable fighters in urban combat situations where they excel in close-quarters combat. In field warfare, on the other hand, their slow movements leave them highly vulnerable to skirmishers and light infantry. Their grenade satchels are usually highly decorative thick leather bags, typically with their Alam&#039;ard&#039;s insignia on the clasp. Many take their satchels home with them when they leave the service.&lt;br /&gt;
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=== Ras&#039;nrr Expeditionary Force Marines ===&lt;br /&gt;
&#039;&#039;“Where the army fails, The marines succeed.” - Commander Marrmeladov to Admiral Lirr’manqi, 2460&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ras&#039;nrr Expeditionary Force Marines are composed of twenty-two Alam&#039;arda specialized in supporting land operations through amphibious assaults. This force was initially created with the purpose of conquering territory on Ras&#039;nrr, but with the failure of the campaign, they were repurposed into their own fighting unit. They have been deployed with success by the New Kingdom during the war, making good use of the Fleet’s mobility to encircle enemies and capture positions. Boarding operations and protection of ships are also part of the duties of a royal marine. &#039;&#039;&#039;Mrraka&#039;te&#039;almalik Marrmeladov&#039;&#039;&#039; is the noble responsible for commanding these troops.&lt;br /&gt;
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=== Royal Guardians ===&lt;br /&gt;
&#039;&#039;“Only two lives matter. That your protectee’s life continues, and your attacker’s life ends. All others are inconsequential.” - Raaktiye Pretnarii training manual, 2468&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Royal Guardians, or Raaktiye Prentarii in Siik’maas, is a wholly novel unit within the New Kingdom. Eschewing the Alam’ard structure, and under direct command of the Crown, the Royal Guardians are in technicality the protection service for the ruling dynasty, Njarii Azunja, and anyone it deems worthy of elite protection. However, in reality, the Crown has immense room to deploy the Royal Guardians as desired, even in cases where it would forgo their traditional protection duties. As a result, the Raaktiye Pretnarii are in theory another elite unit within the roster of the New Kingdom’s special forces.&lt;br /&gt;
&lt;br /&gt;
Due to the intense training, high standards, and foreign equipment supply, the Raakti Pretnarii are the best trained and best equipped force, rivaled only by the Ras’nrr Expeditionary Force Marines. Focused primarily on maneuver tactics, the Royal Guardians theoretically are best used in point attacks where the small force envelopes an enemy quickly, or in lieu of other Imperial forces as a flanking unit or force multiplier. Currently, Raaktiye Pretnarii are primarily used as intended, as VIP protection. Due to the unit’s recent creation in [https://forums.aurorastation.org/topic/6675-the-royal-telegraph/page/6/#findComment-183699 2468], no characters on-board the Horizon may be Raaktiye Pretnarra.&lt;br /&gt;
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===New Kingdom Auxiliary Forces===&lt;br /&gt;
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The New Kingdom&#039;s military forces are segregated based on its soldier&#039;s origins. These units are forced to serve in their separated regiments and can not integrate the main command structure.&lt;br /&gt;
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====Rock Nomad Light Cavalry====&lt;br /&gt;
[[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rock Nomads]], under the command of Mrraka&#039;te&#039;almalik [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]], are used as light cavalry by the royal army. Their main tactics include hit-and-run tactics and raiding enemy supply lines, always avoiding direct confrontation. They ride into battle on their Zhsramii, firing short rifles or revolvers before retreating. The Rhazar&#039;Hrujmagh brings their family wagons to the battlefield, as their vehicles provide extra supplies and cover when needed. Since they lack the discipline and traditional training of a regular Alam&#039;ard, looting and unordered retreats are common problems among them.&lt;br /&gt;
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====Amohdan Swordsmen====&lt;br /&gt;
Amohdan swordsmen are traditional M&#039;sai warriors from the island of Amohda, brought to Harr’masir after the New Kingdom retreated from that front. Unlike other Alam’ard, they favor melee assaults above ranged engagements. Due to their ancestral traditions, these Tajara usually seek glory in combat. They bring their ancestral armor and blades to the battlefield, but most of them also carry firearms. While they are not effective in the field against regular infantry, they excel in close-quarter engagements during ambushes and trench warfare.&lt;br /&gt;
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====Zarr’jiri Troops==== &lt;br /&gt;
&lt;br /&gt;
Zarr’jiri are a group of M’sai hailing from the [[New_Kingdom_of_Adhomai#Zarr.27jirah_Mountains|Zarr’jirah mountains]] of Harr’masir. With a long tradition of serving the old nobility, these iron-nerved fighters came to fight on King Azunja’s behalf during the Second Revolution. They served as forward scouts for the Imperial Army and RMI, providing both with crucial information, while also carrying out daring night raids. Zarr’jiri were well-known for simply using whatever equipment they would steal during these attacks. On the battlefield the Zarr’jiri identified each other with blue headbands or sashes.&lt;br /&gt;
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= Military Traditions and Daily Life =&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Republic of Adhomai ​==&lt;br /&gt;
&lt;br /&gt;
Because of Nated&#039;s coup and President Hadii&#039;s paranoia, most of the early Republican Army traditions were replaced by political indoctrination. Soldiers are taught to obey and worship the Party above all else; recruits are taught that they are the guardians of the revolution and must do their best to fight for the Republic. While this education created a military loyal to the civil government, its effect on the morale of the troops is considered questionable. Thanks to the presence of Party Commissars, hazing has become uncommon.&lt;br /&gt;
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The Hadiist salute is done by raising the right hand at the chest height with the palm facing towards the saluter while perking the ears forward.&lt;br /&gt;
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The daily life of a Hadiist soldier is marked by strict discipline and a rigid routine. Recruits must wake up at a set time to sing the national anthem before heading to their duties. Every assignment is usually preceded by political ceremonies praising the Party and President Hadii. Insubordination is harshly punished by the military courts. Despite this stern routine, Republican soldiers are also entitled to their own leisure time. Once a week, servicemen are allowed to spend a day watching holovideos, enjoy their facility&#039;s recreation centers, play cards games with their comrades, and visit the nearest city to enjoy its attractions.&lt;br /&gt;
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== Adhomai Liberation Army ​==&lt;br /&gt;
&lt;br /&gt;
Owing to its structure and origins, the Liberation Army has a rich array of military traditions. Every battalion has its song, symbols, and rituals; many of these customs are based on their regional identities. While this creates a strong sense of camaraderie among the members of the same unit, it can lead to rivalries and infighting between the forces of the ALA. Hazing is still commonly practiced.&lt;br /&gt;
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The Al&#039;mariist salute is done by raising the right hand at the chest height, turning the hand to the chest, and then closing it into a fist while perking the ears forward.&lt;br /&gt;
&lt;br /&gt;
The daily life of an Al&#039;mariist soldier mostly depends on who he is serving under: fanatical warlords impose strict routines and exhausting training sessions, while most reasonable commanders enforce only the necessary drills. Liberation Army Tajara wake up early for training, followed by performing any kind of duty that their junta requires; this can range from repairing roads to law enforcement. Military forces in civilian areas are merely left to patrol the borders or guard their bases. During the weekend and at night, soldiers are free to have their leisure time. Outside of enjoying whatever their installations might offer, they usually head to the cities or villages to mingle with the population.&lt;br /&gt;
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== New Kingdom of Adhomai ​==&lt;br /&gt;
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The early Imperial Army inherited most of its traditions from the pre-revolution forces until the draft. With the new surge of conscripts, a clear division between the nobles and commoners in the military emerged. The nobility is infamous for its internal rivalities and glory-hound tendencies; officers frequently engage in risky operations to gain fame and the attention of their superiors. Subject to the whims of their superiors, a strong sense of camaraderie exists between the commoners; they stand together to survive whatever the enemy and their officers throw at them.&lt;br /&gt;
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The Royalist salute is done by raising the right hand to the head while using only the index and middle finger, bending the other fingers at the knuckles, with the palm facing towards the signer with the ears folding backward.&lt;br /&gt;
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The day of a New Kingdom&#039;s soldiers starts with them being awake at dawn to perform basic maintenance of their bases. After their installations are in order, training exercises are performed until the afternoon, when their superiors either dismiss the Tajara or assign them other tasks. Outside of patrolling and guarding bases, conscripts are frequently tasked with doing personal tasks for their superiors; many noble cottages were built by conscripts. Thanks to the frugal nature of the Royalist military installations, servicemen are left with little options on how to spend their leisure time; most just head to the nearest pub.&lt;br /&gt;
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== Ranking System ==&lt;br /&gt;
&lt;br /&gt;
Prior to the establishment of the People&#039;s Republic of Adhomai following the First Revolution, noble armies utilized a simple system of hierarchy among their armies and enforcers. Commoner levies were equal in authority underneath their noble officers, who themselves followed the hierarchy of noble titles. Enforcers, in much the same way, made little distinction between themselves, with stark exception for the enforcer captain and the jail master. The new People&#039;s Republic, however, required a new system of hierarchy both to further free itself from the nobility and, more importantly, to standardize a system of salaries provided to the professional military. This new system of ranks, the &#039;&#039;&#039;Kran&#039;ardjri&#039;&#039;&#039; (directly: Order of People System), as implemented across the Republican military regardless of branch for both efficiency and simplification of the world-spanning organization. Special positions not directly within the original hierarchy, such as singular ranks or temporary positions, typically utilize a standard rank within the system, then attach a modifier, such as Samtal Mroiikhran for regional general. &lt;br /&gt;
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===Rhaz’Zirmroii=== &lt;br /&gt;
War Fighters or Enlisted. These ranks make up the bulk of units and can be generally considered equivalent to enlisted ranks found in human militaries. The structure is used across most organizations, including police departments. Promotions are typically based on seniority, however experience and performance does contribute depending on the organization.&lt;br /&gt;
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*Nalket (Nkt.) - Trooper&lt;br /&gt;
*Rhazket (Rkt.) - Senior Trooper&lt;br /&gt;
*Sil’Dranalket (S&#039;Dkt.) - Junior Specialist Trooper&lt;br /&gt;
*Dranalket (Dkt.) - Specialist Trooper&lt;br /&gt;
*Sil’mrroka (S&#039;Mka.) - Lower Lead Trooper&lt;br /&gt;
*Mirmrroka (Mka.) - Lead Trooper&lt;br /&gt;
*Rhaz’mrroka (R&#039;Mka.) - Upper Lead Trooper&lt;br /&gt;
*Kra’mrroka (K&#039;Mka.) - Master Trooper&lt;br /&gt;
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===Kazarr’Akhran===&lt;br /&gt;
Sword Leader or Officer. These ranks are the leaders of units, armies, and fronts. Of the major Adhomian militaries, each has special additions to this list. Notable examples are the Rhaza-Akhran of the Adhomian Liberation Army and Maital-Qarakhran, Field-Marshal.&lt;br /&gt;
&lt;br /&gt;
The highest achieved officer rank an character on the Horizon may be is &#039;&#039;&#039;Zarkir (Captain)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Ahket (Akt.) - Cadet&lt;br /&gt;
*Qarakhran (Qkn.) - Marshal&lt;br /&gt;
*Sil’Kazkhran (S&#039;Kzn.) - Junior Lieutenant&lt;br /&gt;
*Kazkhran (Kzn.) - Lieutenant&lt;br /&gt;
*Zarkir (Zkr.) - Captain&lt;br /&gt;
*Mraakhran (Mkn.) - Major&lt;br /&gt;
*Mahmahdar (Mhr.) - Colonel&lt;br /&gt;
*Rhaz’mahdar (R&#039;Mhr.) - Senior Colonel&lt;br /&gt;
*Sil’Mroiikhran (S&#039;Min.) - Junior General&lt;br /&gt;
*Mroiikhran (Min.) - General&lt;br /&gt;
&lt;br /&gt;
= Notable Decorations and Medals =&lt;br /&gt;
&lt;br /&gt;
Because of the cultural impact of the civil wars in the Tajara species, medals are treated with the utmost respect by society. Veterans commonly wear their decorations to formal occasions. Falsifying or selling a medal is a crime in all Tajaran nations.&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Republic of Adhomai Medals ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hero of the People&#039;s Republic Medal:&#039;&#039;&#039; the highest distinction in the People&#039;s Republic of Adhomai, awarded for great service or heroic act while in duty to the nation. It can be bestowed to civilian and military recipients. Unlike all other rewards, this medal is given by President Hadii personally.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;President Hadii Medal for Courage:&#039;&#039;&#039; a medal awarded to the soldiers and PSIS agents who performed acts of bravery during the war, security operations, or during military duties. While this medal has no benefit attached to it, being granted one is a matter of pride to Hadiist troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messa&#039;s Virtue Medal:&#039;&#039;&#039; a posthumous award bestowed to Tajara who lost their lives while serving the People&#039;s Republic. This medal, alongside a lifetime pension, is usually handed to the family of the recipient. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Evacuation of Das&#039;nrra:&#039;&#039;&#039; a medal given to anyone who participated in the evacuation of the Republican Army from Das&#039;nrra in 2460. The civilian crewmembers of the ships repossessed for the operation were also granted this award.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Defense of the Homeland:&#039;&#039;&#039; awarded to those who fought alongside the  S&#039;rand&#039;marr Coalition in 2461. This was the last medal issued concerning the Second Revolution. It is one of the few Hadiist service awards to be bestowed to non-Tajara; a few select members of the Tau Ceti and Nralakk Federation forces were given this award.&lt;br /&gt;
&lt;br /&gt;
== Adhomai Liberation Army Medals ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomai Hero of the Liberation Medal:&#039;&#039;&#039; the highest decoration given to any Al&#039;mariist citizen for their service to the Democratic People&#039;s Republic. Only the President and the Supreme Commander are allowed to bestow this medal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mariist Medal for Bravery:&#039;&#039;&#039; an award bestowed to Liberation Army fighters for acts of courage during their service. Since Junta commanders are allowed to issue this medal, the pieces have a varying degree of quality - ranging from scrap metal to silver - and artwork.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mariist Martyr Medal:&#039;&#039;&#039; an award granted to those who perished or were gravely wounded while fighting for the Liberation Army. This medal was also infamously awarded to terrorists from the liberation cells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Liberation of Das&#039;nrra:&#039;&#039;&#039; awarded to the Liberation Army soldiers who fought to expel the People&#039;s Republic army from the continent of Das&#039;nrra. Because of the presence of the entire Republican Guard during the battle, this medal is considered a symbol of bravery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Liberation of Gakal&#039;zaal:&#039;&#039;&#039; the first medal to be created after the Second Revolution; it was awarded to the Tajara who took part in the liberation of [[Gakal&#039;zaal]]. It was also granted to civilians who actively sabotaged the Unathi war effort.&lt;br /&gt;
&lt;br /&gt;
== New Kingdom of Adhomai Medals ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Order of the Victorious Sun:&#039;&#039;&#039; the highest order in the New Kingdom, granted for exceptional service to the Royalist cause or for leading the military to victory. A non-hereditary title of nobility is also bestowed to the recipient if they are not already part of the nobility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Order of Mata&#039;ke:&#039;&#039;&#039; an order bestowed to soldiers and officers for acts of bravery while in the service of the Crown. The awards given to commoners are known to be less adorned than the ones awarded to nobles. This order does not grant a title of nobility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Order of the Blue Heart:&#039;&#039;&#039; a decoration awarded to those killed while serving the Kingdom&#039;s military. Due to issues with keeping up with the production shortly after the start of the war, this medal is now only given to higher-ranked members of the military.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Defense of the Kingdom:&#039;&#039;&#039; a medal awarded to those who participated in the defense of Northern Harr&#039;masir during the Hadiist offensive of 2458. Thanks to the presence of the volunteer forces, this was one of the few Royalist campaign medals to be given to non-Tajara.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Harr&#039;masir Offensive:&#039;&#039;&#039; an award bestowed to the military personnel who took part in the final offensive to liberate Harr&#039;masir from Hadiist occupation in 2461. This medal is the only service award to be granted to the Rock Nomads by the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Machinist&amp;diff=39617</id>
		<title>Machinist</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Machinist&amp;diff=39617"/>
		<updated>2026-06-16T00:41:14Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Help, I&amp;#039;m Being Asked To Surgerize! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor= #c19a6b&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = OPERATIONS&lt;br /&gt;
|imagebgcolor= #C19A4A&lt;br /&gt;
|img = Machinist-nbt.png&lt;br /&gt;
|jobtitle = Machinist&lt;br /&gt;
|access = ???&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 25 years of age, Engineering, Mechatronics, or Robotics degree, and meets the [[Stellar Corporate Conglomerate Occupation Qualifications]].&lt;br /&gt;
|employers = [[Orion Express]], [[Hephaestus Industries]].&lt;br /&gt;
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]]&lt;br /&gt;
|superior = [[Operations Manager]].&lt;br /&gt;
|duties = Create [[Cyborg]]s, Exosuits and robots. Maintain mechanical prosthetics, organs, and augments on your organic co-workers.&lt;br /&gt;
|guides = [[Guide to Robotics]], [[Surgery]]&lt;br /&gt;
}}&lt;br /&gt;
Primarily, the &#039;&#039;&#039;Machinist&#039;&#039;&#039;&#039;s job is to make [[Cyborg|cyborg bodies]], and generally maintain activated cyborgs. Secondarily, Machinists create helpful robots like Medibots and Floorbots. A skilled set of Machinists can even build a powerful set of mechanized exosuits. It is also the responsibility of Machinists to perform the operation of cyborgification if deemed as necessary by the vessels SCC command staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By staff decision, machinists are not permitted to build tech processors or otherwise conduct research activities.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tools and Department==&lt;br /&gt;
Operations is your home as a Machinist. It contains exosuit fabricators for the creation of any robotic component you require, a circuit imprinter, a console, multiple sheets of metal, twenty sheets of plasteel, power cells, and a coil of wire. on the scattered tables there are multitools, toolboxes, a few flashes, loose tools, two proximity sensors, and two cell chargers. Just outside there are two cyborg recharge stations and four mech suit recharge stations.&lt;br /&gt;
&lt;br /&gt;
You also possess a small surgical theatre, which is where procedures performed on your more fleshy coworkers take place. Whether fixing up a malfunctioning set of mechanical eyes, or preparing a brain for cyborgification, your work with creatures of flesh and blood happens here.&lt;br /&gt;
&lt;br /&gt;
==Before We Get Started==&lt;br /&gt;
There are a few things you should do once you spawn in your nice and clean Machinist&#039;s office.&lt;br /&gt;
&lt;br /&gt;
First, keep your metal organized, and understand how much each machine will take (and you will always need more metal). Second, glass and flashes are important for your robotics work, as are various devices and rare minerals. Third, have a plan before you start building anything huge, like a mech suit (Without specialty materials, they are unbuildable). Fourth, make sure to perform maintenance on cyborgs that come in; SCC usually doesn&#039;t load them with anything but the minimum required power cells. Finally, ensure you have proper eye protection when you weld, or you&#039;ll become blind quickly.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Creating, repairing, and maintaining [[Cyborg|cyborgs]] is the main reason you&#039;re around. See the [[Guide to Robotics#Cyborgs|Guide]] for more info. Remember, by signing a contract to work with the [[Stellar Corporate Conglomerate]] as a Machinist, you are expected to perform cyborgification procedures when told to by command. Refusal is neglect of duty, breach of contract, and grounds for contract termination.&lt;br /&gt;
&lt;br /&gt;
== IPCs ==&lt;br /&gt;
Repairing, reviving, and maintaining [[IPC|IPC Crewmembers]] is another reason you&#039;re around, but a bit more uncommon compared to Cyborgs. See the [[Guide_to_Robotics#IPC_revival|Guide]] for more info.&lt;br /&gt;
&lt;br /&gt;
== Help, I&#039;m Being Asked To Surgerize! ==&lt;br /&gt;
As a machinist, you&#039;re often going to get requests to do various complicated repair steps, both on biological crew with synthetic components and on wholly synthetic crew. Here&#039;s a guide on what you can do:&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;can:&#039;&#039;&#039;&lt;br /&gt;
*Repair any mechanical organs.&lt;br /&gt;
*Repair mechanically assisted organs.&lt;br /&gt;
*Repair mechanical limbs.&lt;br /&gt;
*Attach mechanical limbs.&lt;br /&gt;
*Prepare and remove brains for cyborgification.&lt;br /&gt;
You &#039;&#039;&#039;cannot:&#039;&#039;&#039;&lt;br /&gt;
*Implant mechanical organs.&lt;br /&gt;
*Implant mechanically assisted organs.&lt;br /&gt;
*Open surgical sites, unless it is for cyborgification.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re still unsure about which procedures you can perform, check the Guide to Surgery. A Machinist &#039;&#039;&#039;must&#039;&#039;&#039; be capable of performing a cyborgification, with or without a surgeon.&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
Another thing you can do as a Machinist is make an Exosuit. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, Which are obtained through the circuit printer, so long as [[Scientist|RND]] has done their job. Failing that, cargo or RND proper can get them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please note that walking around the ship in an Exosuit when not transporting it or using it for its intended purpose is frowned upon! They&#039;re industrial tools, not personal carriages.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See more about Exosuits and their equipment on the [[Guide to Robotics]] page.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Traitoring as a Machinist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high ship access, and access to tech storage will allow you to get pretty much everywhere, also you have gloves from the get-go. And, of course, emagging any of your basic creations serves to cause havoc and chaos. Emagging the [[Cyborg#Cyborgs_and_Hacking|cyborgs]] can make them do what you want. Some people will ignore, tell on, or attack you.&lt;br /&gt;
&lt;br /&gt;
Note that to emag a [[Cyborg#Cyborgs_and_Hacking|cyborg]], you should follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Use an Emag or ID to unlock the cover.&lt;br /&gt;
# Crowbar to open the cover.&lt;br /&gt;
# Use Emag again.&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s and Don&#039;ts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do:&#039;&#039;&#039;&lt;br /&gt;
*Make cyborg bodies and install MMI&#039;s in them.&lt;br /&gt;
*Try to borg antagonists instead of the death penalty. They still fail, but are no longer a danger.&lt;br /&gt;
*Cut AI control when the AI is rogue.&lt;br /&gt;
*Make useful bots and leave them around the ship.&lt;br /&gt;
*Give mining or medical an exosuit before you start working on personal projects. people will thank you.&lt;br /&gt;
*Offer up to any reasonable departments if they need hardsuits, exosuits or cyborg upgrades.&lt;br /&gt;
*Create hardsuits to be distributed to security, engineering, medical and any other departments that you feel fit.&lt;br /&gt;
*Get people to sign the reasonable paperwork so the janitor doesn&#039;t suddenly start walking around in a combat mech.&lt;br /&gt;
*Put beacons in all mechs lest they get stolen.&lt;br /&gt;
*Make a Cyborg and Exosuit Control Console.&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t:&#039;&#039;&#039;&lt;br /&gt;
*Put an MMI in a borg without making sure it&#039;s still there (they can speak you know).&lt;br /&gt;
*Blow up all the borgs because one was emagged.&lt;br /&gt;
*Immediately blow up all borgs in malf.&lt;br /&gt;
*Try to make a mech you don&#039;t have materials for, nothing is more useless than a pile of combat limbs while you beg for metal and silver.&lt;br /&gt;
*Go on mech rampages &#039;because you can&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Operations]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=39616</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=39616"/>
		<updated>2026-06-16T00:39:46Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Cyborgification Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
=READ THIS FIRST=&lt;br /&gt;
The chart that shows what surgeries each role is qualified to perform.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Surgery/Treatment Types by Role&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Treatment Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Paramedic&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Machinist&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physician&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Surgeon&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Bone Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Arterial Bleeding&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Tendon Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Amputation&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Limb Replacement&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cavity Surgery&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Foreign Body Removal&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Organ Transplant&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Necrotic Limb Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|K&#039;ois Mycosis&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Autopsy&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Hardsuit Removal&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cyborgification&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Plastic Surgery&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Brain Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Eye Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Heart Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Lung Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Liver Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kidney Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Stomach Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Appendix Removal&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Concerning the [[Machinist]]&#039;s ability to repair mechanical organs, assisted organs are included in these abilities as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concerning Autopsies:&#039;&#039;&#039; While doctors theoretically may know how to perform an Autopsy, Medical staff should never be performing them, unless Investigations are absent &#039;&#039;&#039;and&#039;&#039;&#039; there are severe circumstances (code red, Command orders, etc.) &#039;&#039;&#039;and&#039;&#039;&#039; it is urgently required. In all other cases, a body with a suspicious death should be stored in the Morgue until Investigations arrives at a later time, as per [[Guide to Standard Procedure#Autopsies|Standard Operating Procedure]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=A Guide to Surgery In General=&lt;br /&gt;
All surgery requires the set of surgical instruments in the Operating Theatre, along with an operating table. In general, only [[Machinist]]s, [[Physician]]s, [[Surgeon]]s, and the [[Chief Medical Officer]] (if qualified) can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming the patient.&lt;br /&gt;
&lt;br /&gt;
===Abnormal Growths===&lt;br /&gt;
&lt;br /&gt;
Due to the limitations of the engine, k&#039;ois mycosis, black k&#039;ois, and parasites (like nerve flukes and heart flukes) count as another organ causing deleterious effects once they take hold in a body. To get rid of them properly, you have to [[Surgery#Organ_Removal/Transplantation|remove them as you would an organ]].&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player with grab intent to put them in an aggressive grab and click on a table. Be sure to tell them to rest, otherwise they might automatically get back up mid-procedure. Note that you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
====NOTE ABOUT GHETTO SURGERY====&lt;br /&gt;
Performing this as a crew member and a non-antagonist one (unless the situation really calls for it. If you have any questions, you&#039;re free to ahelp it) might possibly lead to action being taken against you by the [[Security Officer|internal security team]] or [[CCIA]], which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
==Surgical Tools==&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Standard Tools:&lt;br /&gt;
* [[File:Scalpel.png]] Scalpel&lt;br /&gt;
* [[File:Hemostat.png]] Hemostat&lt;br /&gt;
* [[File:Retractor.png]] Retractors&lt;br /&gt;
* [[File:Saw.png]] Circular saw&lt;br /&gt;
* [[File:Cautery.png]] Cautery&lt;br /&gt;
* [[File:Bone gel.png]] Bone gel&lt;br /&gt;
* [[File:Bone setter.png]] Bone setter&lt;br /&gt;
* [[File:Drill.png]] Surgical drill&lt;br /&gt;
* [[File:BreathingMask.png]] Medical mask&lt;br /&gt;
* [[File:Anesthetics.png]] Anesthetic tank&lt;br /&gt;
* [[File:Autopsy scanner.gif]] Autopsy scanner&lt;br /&gt;
* [[File:Sterilemask.png]] Sterile mask&lt;br /&gt;
* [[File:LGloves.png]] Latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] Advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] Nanopaste&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
Advanced Tools:&lt;br /&gt;
* [[File:Scalpmanager.png]] Incision Management System&lt;br /&gt;
* [[File:Laserscalp.png]] Laser scalpel&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[File:CableCoils.png]] Cable Coil&lt;br /&gt;
*[[File:GlassShard.png]] Glass Shard&lt;br /&gt;
*[[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
*[[File:Crowbar.png]] Crowbar&lt;br /&gt;
*[[File:Welderon.gif]] Welding Tool&lt;br /&gt;
*[[File:Taperoll.png]] Tape Roll&lt;br /&gt;
*[[File:Mousetrap.png]] Mousetrap&lt;br /&gt;
*[[File:Fork.png]] Fork&lt;br /&gt;
*[[File:Cigarette.gif]] Cigarette&lt;br /&gt;
*[[File:Lighter.png]] Lighter&lt;br /&gt;
*[[File:Rods.png]] Metal Rods&lt;br /&gt;
*[[File:Wrench.png]] Wrench&lt;br /&gt;
*[[File:Knife.png]] Kitchen Knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Wear gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection which, if left untreated, can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
==Prepping for Surgery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex or nitrile gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
#* (Optional) Ask the patient to strip, or clickdrag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# Clickdrag the patient onto the operating table or [[File:Grab.png]] grab the patient and click on it. Alternatively, ask them to lie down on it.&lt;br /&gt;
#* (Optional) Buckle the patient to the operating table by clickdragging them. Unbuckle them with [[File:Grab.png]] grab intent .&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Activate the neural suppressor on the [[File:OpTable.gif]] operating table. They will be unconscious in a few seconds.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment on the localized area.&lt;br /&gt;
&amp;lt;i&amp;gt;Sedating without an operating table:&amp;lt;/i&amp;gt; &lt;br /&gt;
# Place a [[File:BreathingMask.png]] medical mask and a [[File:Anesthetics.png]] anesthetic tank on an [[File:IVDrip.png]] IV stand.&lt;br /&gt;
#* [[File:Anesthetics.png]] Anesthetic tanks also have oxygen in them by default, so your patients won&#039;t [[Guide to Medicine#hypoxia|hypoxiate]] when using them.&lt;br /&gt;
# Clickdrag the IV stand onto your patient.&lt;br /&gt;
# Select the [[File:BreathingMask.png]] medical mask, which will place it on your patient.&lt;br /&gt;
# Click the [[File:IVDrip.png]] IV line and open the tank valve.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment on the localized area.&lt;br /&gt;
&amp;lt;i&amp;gt;Sedating without an IV stand:&amp;lt;/i&amp;gt; &lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and a [[File:Anesthetics.png]] anesthetic tank.&lt;br /&gt;
# Clickdrag their body onto yours to view their inventory. With the [[File:BreathingMask.png]] medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the [[File:Anesthetics.png]] anesthetic tank in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
#*You may need to clickdrag their body onto yours again to refresh the window to actually see the option to enable their internals.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment on the localized area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Surgery List=&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Opening a Surgical Site==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first steps of most surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Steps 3-5 can be replaced with one use of an [[File:Scalpmanager.png]] IMS if one is available to you. Steps 3 and 4 can be replaced with one use of a [[File:Laserscalp.png]] Laser Scalpel.&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the location in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to create an incision.&lt;br /&gt;
#*If the patient is [[Vaurca_Hives|Vaurca]], use the [[File:Drill.png]] &#039;&#039;&#039;drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For internal work in &#039;&#039;&#039;chest and skull only&#039;&#039;&#039;:&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;bone saw&#039;&#039;&#039; to cut through the bone.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to move the bone aside.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Knife 50%, glass shard 20%&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Cable coil 75%, mousetrap 20%&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Crowbar 75%, fork 50%&lt;br /&gt;
*[[File:Saw.png]] Surgical Saw - Hatchet 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Closing a Surgical Site==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The final steps of most surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the location in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
If you had to use the [[File:Saw.png]] &#039;&#039;&#039;bone saw&#039;&#039;&#039; earlier (&#039;&#039;&#039;chest/head&#039;&#039;&#039;):&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the bones back into place.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend their ribcage/skull &#039;&#039;unless&#039;&#039; the bone was fractured during the sawing phase, in which case, conduct [[Surgery#Bone_Repair|bone repair]] before continuing.&lt;br /&gt;
Then, after the above (or if it was not required):&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Crowbar 75%&lt;br /&gt;
*[[File:Bone_gel.png]] Bone Gel - Tape Roll 60%&lt;br /&gt;
*[[File:Cautery.png]] Cautery - Cigarette 75%, lighter 50%, welder 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Ensure the target limb doesn&#039;t have over 30 brute damage (15 for hands and feet), otherwise the bone will break again.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
#* If you are fixing broken bones in the head or chest, apply a second smearing of [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to set the bone in place.&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Perform &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Bone gel.png]] Bone Gel - Tape Roll 60%&lt;br /&gt;
*[[File:Bone setter.png]] Bone Setter - Wrench 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plastic Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The altering and repair of a patient&#039;s face.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the patient&#039;s mouth - &#039;&#039;&#039;not head&#039;&#039;&#039; - in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to retract the skin, preparing the patients face&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to begin fixing vocal cords if needed&#039; otherwise begin the process of fixing any other facial deformity or modification&lt;br /&gt;
# Cauterize the incision with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SHELL IPC&#039;S ONLY BELOW!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for the patient&#039;s mouth - &#039;&#039;&#039;not head&#039;&#039;&#039; - in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to retract the skin, preparing the patients face&lt;br /&gt;
# [[File:Multitool.gif]] &#039;&#039;&#039;Multi-tool&#039;&#039;&#039; to begin fixing synth voice box if needed: otherwise begin the process of fixing any other synthskin deformity or modification&lt;br /&gt;
# Cauterize the incision with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Tactical Knife 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Arterial Bleeding and Severed Tendon Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and tendons.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;vascular recoupler&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Fixovein.png]] Vascular Recoupler - Cable coil 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
# (Optional) Conduct &#039;&#039;&#039;Bone Repair&#039;&#039;&#039; on the parent body.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Saw.png]] Circular Saw - Hatchet 55%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;Amputation&#039;&#039;&#039;.&lt;br /&gt;
# Attach the desired limb, whether it&#039;s the patient&#039;s or a robotic limb.&lt;br /&gt;
# Ensure the patient is able to manipulate their new limb before releasing them.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;For organic limbs, be ready to inject Thetamycin as the replacement limb is surely infected.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Internal Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending organ damage. Yes, even brain damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the chest, groin, or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the appropriate mechanism to mend the organ:&lt;br /&gt;
#* [[File:Traumakit.png]] &#039;&#039;&#039;Advanced trauma kit&#039;&#039;&#039; for organic organs.&lt;br /&gt;
#* [[File:Nanopaste.png]] &#039;&#039;&#039;Nanopaste&#039;&#039;&#039; for synthetic organs.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Traumakit.png]] ATK - Gauze 20%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny&lt;br /&gt;
* Abdomen - small&lt;br /&gt;
* Chest - normal&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use the &#039;&#039;&#039;vascular recoupler&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend the cavity wall.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Drill.png]] Drill - Pen 75%, metal rods 50%&lt;br /&gt;
*[[File:Cautery.png]] Cautery - Cigarette 75%, lighter 50%, welder 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Implant/Shrapnel Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several tries.&lt;br /&gt;
#* Note that there is a brief period where nothing happens after you click on the patient with the hemostat. Use this time to click on the patient multiple times to queue up multiple attempts at removing implants.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Wirecutters 75%, fork 20%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of organs. This also applies to prosthetic organs, k&#039;ois, and parasitic infections such as heart flukes.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/lungs, groin for appendix/kidney/liver)&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REMOVING an organ&#039;&#039;&#039;:&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# Dispose of the organ or store it in a freezer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRANSPLANTING an organ&#039;&#039;&#039;:&lt;br /&gt;
# Click the patient with the organ you intent to transplant.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;vascular recoupler&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# Administer an [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required to repair any damage received during transport/transplantation.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Kitchen knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Wirecutters 75%, fork 20%&lt;br /&gt;
*[[File:Fixovein.png]] Vascular Recoupler - Cable coil 75%&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Organs may become infected after transplantation. &#039;&#039;Do not&#039;&#039; transplant organic organs that are from a different species or blood type as the patient, otherwise they will be rejected and the patient will soon die.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Additionally, K&#039;ois is located in the chest. Black K&#039;ois is located in the head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb/Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb and organ necrosis. &amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic area in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic limb.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Kitchen knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Eyedropper.png]] Dropper - Bottle/beaker 75%, spray bottle/bucket 50%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#*For Vaurca, use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Autopsy scanner.gif]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.gif]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open.&lt;br /&gt;
#*For Vaurca, use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Cyborgification Procedure==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Preparing a brain for cyborgification. This ain&#039;t rocket surgery!&amp;lt;/i&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Machinists are expected to be capable of performing this for cyborgifications.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the head.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; on the brain to prepare it for Man-Machine-Interface compatibility..&lt;br /&gt;
*REMOVING the brain:&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Organ_Removal.2FTransplantation|Organ Removal/Transplantation]]&#039;&#039;&#039;.&lt;br /&gt;
# Insert the brain into a Man-Machine-Interface.&lt;br /&gt;
*KEEPING the brain:&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=39615</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=39615"/>
		<updated>2026-06-16T00:39:27Z</updated>

		<summary type="html">&lt;p&gt;William Murdoch: /* Pre-Cyborgification Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
=READ THIS FIRST=&lt;br /&gt;
The chart that shows what surgeries each role is qualified to perform.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Surgery/Treatment Types by Role&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Treatment Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Paramedic&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Machinist&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Physician&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Surgeon&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Bone Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Arterial Bleeding&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Tendon Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Amputation&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Limb Replacement&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cavity Surgery&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Foreign Body Removal&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Organ Transplant&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Necrotic Limb Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|K&#039;ois Mycosis&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Autopsy&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Hardsuit Removal&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cyborgification&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Plastic Surgery&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Brain Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Eye Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Heart Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Lung Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Liver Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Kidney Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Stomach Repair&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#00b0f0;&#039;|YES IF MECHANICAL&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Appendix Removal&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#fe0000;&#039;|NO&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
!style=&#039;background-color:#69a84f;&#039;|YES&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Concerning the [[Machinist]]&#039;s ability to repair mechanical organs, assisted organs are included in these abilities as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concerning Autopsies:&#039;&#039;&#039; While doctors theoretically may know how to perform an Autopsy, Medical staff should never be performing them, unless Investigations are absent &#039;&#039;&#039;and&#039;&#039;&#039; there are severe circumstances (code red, Command orders, etc.) &#039;&#039;&#039;and&#039;&#039;&#039; it is urgently required. In all other cases, a body with a suspicious death should be stored in the Morgue until Investigations arrives at a later time, as per [[Guide to Standard Procedure#Autopsies|Standard Operating Procedure]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=A Guide to Surgery In General=&lt;br /&gt;
All surgery requires the set of surgical instruments in the Operating Theatre, along with an operating table. In general, only [[Machinist]]s, [[Physician]]s, [[Surgeon]]s, and the [[Chief Medical Officer]] (if qualified) can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming the patient.&lt;br /&gt;
&lt;br /&gt;
===Abnormal Growths===&lt;br /&gt;
&lt;br /&gt;
Due to the limitations of the engine, k&#039;ois mycosis, black k&#039;ois, and parasites (like nerve flukes and heart flukes) count as another organ causing deleterious effects once they take hold in a body. To get rid of them properly, you have to [[Surgery#Organ_Removal/Transplantation|remove them as you would an organ]].&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player with grab intent to put them in an aggressive grab and click on a table. Be sure to tell them to rest, otherwise they might automatically get back up mid-procedure. Note that you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
====NOTE ABOUT GHETTO SURGERY====&lt;br /&gt;
Performing this as a crew member and a non-antagonist one (unless the situation really calls for it. If you have any questions, you&#039;re free to ahelp it) might possibly lead to action being taken against you by the [[Security Officer|internal security team]] or [[CCIA]], which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
==Surgical Tools==&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Standard Tools:&lt;br /&gt;
* [[File:Scalpel.png]] Scalpel&lt;br /&gt;
* [[File:Hemostat.png]] Hemostat&lt;br /&gt;
* [[File:Retractor.png]] Retractors&lt;br /&gt;
* [[File:Saw.png]] Circular saw&lt;br /&gt;
* [[File:Cautery.png]] Cautery&lt;br /&gt;
* [[File:Bone gel.png]] Bone gel&lt;br /&gt;
* [[File:Bone setter.png]] Bone setter&lt;br /&gt;
* [[File:Drill.png]] Surgical drill&lt;br /&gt;
* [[File:BreathingMask.png]] Medical mask&lt;br /&gt;
* [[File:Anesthetics.png]] Anesthetic tank&lt;br /&gt;
* [[File:Autopsy scanner.gif]] Autopsy scanner&lt;br /&gt;
* [[File:Sterilemask.png]] Sterile mask&lt;br /&gt;
* [[File:LGloves.png]] Latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] Advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] Nanopaste&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
Advanced Tools:&lt;br /&gt;
* [[File:Scalpmanager.png]] Incision Management System&lt;br /&gt;
* [[File:Laserscalp.png]] Laser scalpel&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[File:CableCoils.png]] Cable Coil&lt;br /&gt;
*[[File:GlassShard.png]] Glass Shard&lt;br /&gt;
*[[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
*[[File:Crowbar.png]] Crowbar&lt;br /&gt;
*[[File:Welderon.gif]] Welding Tool&lt;br /&gt;
*[[File:Taperoll.png]] Tape Roll&lt;br /&gt;
*[[File:Mousetrap.png]] Mousetrap&lt;br /&gt;
*[[File:Fork.png]] Fork&lt;br /&gt;
*[[File:Cigarette.gif]] Cigarette&lt;br /&gt;
*[[File:Lighter.png]] Lighter&lt;br /&gt;
*[[File:Rods.png]] Metal Rods&lt;br /&gt;
*[[File:Wrench.png]] Wrench&lt;br /&gt;
*[[File:Knife.png]] Kitchen Knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Wear gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection which, if left untreated, can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
==Prepping for Surgery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex or nitrile gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
#* (Optional) Ask the patient to strip, or clickdrag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# Clickdrag the patient onto the operating table or [[File:Grab.png]] grab the patient and click on it. Alternatively, ask them to lie down on it.&lt;br /&gt;
#* (Optional) Buckle the patient to the operating table by clickdragging them. Unbuckle them with [[File:Grab.png]] grab intent .&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Activate the neural suppressor on the [[File:OpTable.gif]] operating table. They will be unconscious in a few seconds.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment on the localized area.&lt;br /&gt;
&amp;lt;i&amp;gt;Sedating without an operating table:&amp;lt;/i&amp;gt; &lt;br /&gt;
# Place a [[File:BreathingMask.png]] medical mask and a [[File:Anesthetics.png]] anesthetic tank on an [[File:IVDrip.png]] IV stand.&lt;br /&gt;
#* [[File:Anesthetics.png]] Anesthetic tanks also have oxygen in them by default, so your patients won&#039;t [[Guide to Medicine#hypoxia|hypoxiate]] when using them.&lt;br /&gt;
# Clickdrag the IV stand onto your patient.&lt;br /&gt;
# Select the [[File:BreathingMask.png]] medical mask, which will place it on your patient.&lt;br /&gt;
# Click the [[File:IVDrip.png]] IV line and open the tank valve.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment on the localized area.&lt;br /&gt;
&amp;lt;i&amp;gt;Sedating without an IV stand:&amp;lt;/i&amp;gt; &lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and a [[File:Anesthetics.png]] anesthetic tank.&lt;br /&gt;
# Clickdrag their body onto yours to view their inventory. With the [[File:BreathingMask.png]] medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the [[File:Anesthetics.png]] anesthetic tank in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
#*You may need to clickdrag their body onto yours again to refresh the window to actually see the option to enable their internals.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment on the localized area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Surgery List=&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Opening a Surgical Site==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first steps of most surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Steps 3-5 can be replaced with one use of an [[File:Scalpmanager.png]] IMS if one is available to you. Steps 3 and 4 can be replaced with one use of a [[File:Laserscalp.png]] Laser Scalpel.&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the location in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to create an incision.&lt;br /&gt;
#*If the patient is [[Vaurca_Hives|Vaurca]], use the [[File:Drill.png]] &#039;&#039;&#039;drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For internal work in &#039;&#039;&#039;chest and skull only&#039;&#039;&#039;:&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;bone saw&#039;&#039;&#039; to cut through the bone.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to move the bone aside.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Knife 50%, glass shard 20%&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Cable coil 75%, mousetrap 20%&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Crowbar 75%, fork 50%&lt;br /&gt;
*[[File:Saw.png]] Surgical Saw - Hatchet 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Closing a Surgical Site==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The final steps of most surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the location in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
If you had to use the [[File:Saw.png]] &#039;&#039;&#039;bone saw&#039;&#039;&#039; earlier (&#039;&#039;&#039;chest/head&#039;&#039;&#039;):&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the bones back into place.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend their ribcage/skull &#039;&#039;unless&#039;&#039; the bone was fractured during the sawing phase, in which case, conduct [[Surgery#Bone_Repair|bone repair]] before continuing.&lt;br /&gt;
Then, after the above (or if it was not required):&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Crowbar 75%&lt;br /&gt;
*[[File:Bone_gel.png]] Bone Gel - Tape Roll 60%&lt;br /&gt;
*[[File:Cautery.png]] Cautery - Cigarette 75%, lighter 50%, welder 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Ensure the target limb doesn&#039;t have over 30 brute damage (15 for hands and feet), otherwise the bone will break again.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
#* If you are fixing broken bones in the head or chest, apply a second smearing of [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to set the bone in place.&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Perform &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Bone gel.png]] Bone Gel - Tape Roll 60%&lt;br /&gt;
*[[File:Bone setter.png]] Bone Setter - Wrench 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plastic Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The altering and repair of a patient&#039;s face.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the patient&#039;s mouth - &#039;&#039;&#039;not head&#039;&#039;&#039; - in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to retract the skin, preparing the patients face&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to begin fixing vocal cords if needed&#039; otherwise begin the process of fixing any other facial deformity or modification&lt;br /&gt;
# Cauterize the incision with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SHELL IPC&#039;S ONLY BELOW!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for the patient&#039;s mouth - &#039;&#039;&#039;not head&#039;&#039;&#039; - in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to retract the skin, preparing the patients face&lt;br /&gt;
# [[File:Multitool.gif]] &#039;&#039;&#039;Multi-tool&#039;&#039;&#039; to begin fixing synth voice box if needed: otherwise begin the process of fixing any other synthskin deformity or modification&lt;br /&gt;
# Cauterize the incision with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Tactical Knife 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Arterial Bleeding and Severed Tendon Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and tendons.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;vascular recoupler&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Fixovein.png]] Vascular Recoupler - Cable coil 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
# (Optional) Conduct &#039;&#039;&#039;Bone Repair&#039;&#039;&#039; on the parent body.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Saw.png]] Circular Saw - Hatchet 55%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;Amputation&#039;&#039;&#039;.&lt;br /&gt;
# Attach the desired limb, whether it&#039;s the patient&#039;s or a robotic limb.&lt;br /&gt;
# Ensure the patient is able to manipulate their new limb before releasing them.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;For organic limbs, be ready to inject Thetamycin as the replacement limb is surely infected.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Internal Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending organ damage. Yes, even brain damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the chest, groin, or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the appropriate mechanism to mend the organ:&lt;br /&gt;
#* [[File:Traumakit.png]] &#039;&#039;&#039;Advanced trauma kit&#039;&#039;&#039; for organic organs.&lt;br /&gt;
#* [[File:Nanopaste.png]] &#039;&#039;&#039;Nanopaste&#039;&#039;&#039; for synthetic organs.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Traumakit.png]] ATK - Gauze 20%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny&lt;br /&gt;
* Abdomen - small&lt;br /&gt;
* Chest - normal&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use the &#039;&#039;&#039;vascular recoupler&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend the cavity wall.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Drill.png]] Drill - Pen 75%, metal rods 50%&lt;br /&gt;
*[[File:Cautery.png]] Cautery - Cigarette 75%, lighter 50%, welder 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Implant/Shrapnel Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several tries.&lt;br /&gt;
#* Note that there is a brief period where nothing happens after you click on the patient with the hemostat. Use this time to click on the patient multiple times to queue up multiple attempts at removing implants.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Wirecutters 75%, fork 20%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of organs. This also applies to prosthetic organs, k&#039;ois, and parasitic infections such as heart flukes.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/lungs, groin for appendix/kidney/liver)&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REMOVING an organ&#039;&#039;&#039;:&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# Dispose of the organ or store it in a freezer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRANSPLANTING an organ&#039;&#039;&#039;:&lt;br /&gt;
# Click the patient with the organ you intent to transplant.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;vascular recoupler&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# Administer an [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required to repair any damage received during transport/transplantation.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Kitchen knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Wirecutters 75%, fork 20%&lt;br /&gt;
*[[File:Fixovein.png]] Vascular Recoupler - Cable coil 75%&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Organs may become infected after transplantation. &#039;&#039;Do not&#039;&#039; transplant organic organs that are from a different species or blood type as the patient, otherwise they will be rejected and the patient will soon die.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Additionally, K&#039;ois is located in the chest. Black K&#039;ois is located in the head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb/Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb and organ necrosis. &amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic area in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic limb.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Kitchen knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Eyedropper.png]] Dropper - Bottle/beaker 75%, spray bottle/bucket 50%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#*For Vaurca, use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Autopsy scanner.gif]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.gif]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open.&lt;br /&gt;
#*For Vaurca, use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Cyborgification Procedure==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Preparing a brain for cyborgification. This ain&#039;t rocket surgery!&amp;lt;/i&amp;gt; &#039;&#039;&#039;Machinists are expected to be capable of performing this for cyborgifications.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the head.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; on the brain to prepare it for Man-Machine-Interface compatibility..&lt;br /&gt;
*REMOVING the brain:&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Organ_Removal.2FTransplantation|Organ Removal/Transplantation]]&#039;&#039;&#039;.&lt;br /&gt;
# Insert the brain into a Man-Machine-Interface.&lt;br /&gt;
*KEEPING the brain:&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>William Murdoch</name></author>
	</entry>
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