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		<title>Languages</title>
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		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxane&amp;quot; with &amp;quot;K&amp;#039;laxan&amp;quot; at Realm&amp;#039;s request.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
&lt;br /&gt;
==Human languages==&lt;br /&gt;
===Sol Common===&lt;br /&gt;
With its roots in Mandarin Chinese, Common evolved as the official language of the Sol Alliance, with officials working to tie it together with a common tongue. It&#039;s spoken by state officials, taught in schools, and spoken by those who either feel a sense of national pride in the Alliance or otherwise fell sway to the culture. It became the Alliance&#039; official language in 2105.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_sol.png|64px]] &#039;&#039;&#039;Solarian&#039;&#039;&#039;: The typical Solarian accent has a hundred tiny variants and can be found on a multitude of planets in countless systems, and is often simply regarded as “the accent of humanity” due to its prevalence. It can be found on planets as prominent as Earth or as obscure as settlements of only a few million in the Sol Alliance’s Outer Ring.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_venus_surfacer.png|64px]] &#039;&#039;&#039;Cytherean&#039;&#039;&#039;: Venusian Common (referred to as Cytherean Common on Venus itself) is often regarded as one of the most prevalent forms of Sol Common due to Venus&#039; massive entertainment industry. On Venus itself this accent is associated with the entertainment industry and Cytherea, and many prospective actors will attempt to adopt it in order to better fit into the industry. Many high-end entertainment IPCs used throughout human space come pre-programmed with this accent, due to its association with the Venusian entertainment industry.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_venus_under.png|64px]] &#039;&#039;&#039;Jintarian&#039;&#039;&#039;: While Cytherean Common has a reputation abroad as \&amp;quot;Venusian Common\&amp;quot; it is the accent of working-class Jintarians that is, to many on the planet, the true form of Venusian Common. On Venus itself this accent is associated with the working and middle-class population of the planet rather than the entertainment industry, and many Cythereans look down upon those with this accent as unrefined. Hendrik Strom, one of the Sol Alliance&#039;s most notable politicians, is well-known for having a strong Jintarian accent he makes no attempt to hide.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_earth.png|64px]] &#039;&#039;&#039;Earth&#039;&#039;&#039;: The typical Earth, or Terran, accent of the modern era has its roots in Mandarin Chinese, the dominant language of Earth for much of its modern history. All accents found in human space - from Luna to Xanu - are, one way or another, descended from this ancient accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_luna.png|64px]] &#039;&#039;&#039;Lunarian&#039;&#039;&#039;: The Lunarian accent is regarded throughout the Sol Alliance, and beyond, as a distinctive mark of being Lunarian. The accent is extremely hard for immigrants to Luna to pick up and replicate, and is carefully maintained by Lunarians abroad to keep their accent distinct. It is essentially impossible for a human not living on Luna to replicate a Lunarian accent, and it is considered a major faux paus to pretend to have one. Many Idris Incorporated IPCs are programmed with Lunarian accents to make them seem high-class in both appearance and in accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_mars.png|64px]] &#039;&#039;&#039;Martian Common&#039;&#039;&#039;: Martian Common is a more guttural form of Sol Common that borrows some elements of Freespeak. The distinctive accent is, as a result, looked down upon as a “hick” dialect on Luna and Venus and regarded as the dialect of quarrelsome and annoying Martians elsewhere. Some Martians go to great lengths to hide their accents due to this reputation, which is still alive in the Republic of Biesel despite its separation from the greater Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Pluto.png|64px]] &#039;&#039;&#039;Pluto&#039;&#039;&#039;: The Plutonian accent is one of many Sol Common accents found throughout the Sol System itself, though it is almost undoubtedly the furthest one out from the Sun itself. Rooted in a combination of Central Asian and Eastern European dialects, the Plutonian accent is notable for its slow, methodical method of speech. Very few positronics can be found with this accent, due to Pluto&#039;s unusual relationship with corporations&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_silversun.png|64px]] &#039;&#039;&#039;Native Silversun&#039;&#039;&#039;: The native accent of Silversun is a sing-song take on standard Sol Common that has, since massive investment into the planet by Idris Incorporated, come to be associated with the planet’s renowned tourism industry. Many native residents of Silversun are bitter that their accent - and planet - are seen as nothing more than an enormous vacation retreat by the greater Orion Spur. This accent is commonly used by Idris Incorporated shell positronicframes, much to the consternation of Silversun&#039;s Originals.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Konyang.png|64px]] &#039;&#039;&#039;Konyanger&#039;&#039;&#039;: The Konyanger Common accent is quite similar to standard Sol Common, but has drawn some influence from Freespeak due to Konyang’s position near the border between the Sol Alliance and the Coalition of Colonies. A significant number of IPCs possess a Konyanger accent, due to the planet being the origin of IPCs and a major producer of them.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_nhp.png|64px]] &#039;&#039;&#039;New Hai Phongese&#039;&#039;&#039;: New Hai Phongese Common is, compared to the typical Sol Common accent, much more tonal. This has lent it a distinctive pattern of speech that is easy to tell apart from the standard Sol Common accent associated with the Solarian core worlds. The accent is often imitated by performers, particularly musicians, due to its unique tonal style. Due to the hazardous environmental conditions present on New Hai Phong, many residents of New Hai Phong carry another distinctive auditory cue: coughing and wheezing due to asthma.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_himeo.png|64px]] &#039;&#039;&#039;Himean&#039;&#039;&#039;: Himean Common is more guttural and harsh-sounding than the typical Sol Common accent, due to Himeo’s position in the Coalition of Colonies. The Himean accent and its distinctive guttural method of speaking are easily distinguishable from other Sol Common speakers, even when speaking Tau Ceti Basic or Freespeak. Himean Common has the unusual reputation of making its speaker always sound angry, no matter their mood, due to its more guttural nature.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_gadpathur.png|64px]] &#039;&#039;&#039;Gadpathurian&#039;&#039;&#039;: The Gadpathurian accent, otherwise known as Gadpathurian Common, is an older dialect of Sol Common that is often regarded as dated-sounding by other speakers due to the isolation of the planet during its period of reunification. Due to the government&#039;s tight control over Gadpathur, and push for unity in the face of the Sol Alliance, Gadpathurians have been described as sounding relatively similar no matter which area of the planet they hail from.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_eridani_reinstated.png|64px]] &#039;&#039;&#039;Reinstated Eridani Dreg&#039;&#039;&#039;: The clipped and clinical tones of proper &amp;quot;corporate&amp;quot; speech in Eridani are difficult to perfect even for those born into positions of privilege. For those unfortunate individuals born outside Eridani&#039;s shining skyscrapers and silver spires, the distinctly uncorporate flow of &amp;quot;dreg&amp;quot; speech can make attaining the standard Eridanian accent almost impossible to fully achieve. The curious middle-ground accent of the so-called &amp;quot;reinstated&amp;quot; in Eridani society allows an individual to go much further than its more criminally-aligned counterpart, but still falls short of most suits&#039; expectations.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_dominia.png|64px]] &#039;&#039;&#039;Vulgar Morozi&#039;&#039;&#039;: The most common Dominian accent is Vulgar Morozi, a variation of Sol Common found upon Moroz itself. Dominian-spoken Sol Common and Tau Ceti Basic are both heavily influenced by Tradeband, the common language of both human and unathi nobility in the Empire. Vulgar Morozi has regional variations on the colonies of the Dominian Empire, and in the rebellious Morozian region of Fisanduh. The Fisanduhian accent is considered to be a distinctive higher-pitched variation of Vulgar Morozi that is often suppressed by insurgents to better blend in with the greater Imperial population.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_fisanduh.png|64px]] &#039;&#039;&#039;Fisanduhian&#039;&#039;&#039;: While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive.	The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, though most will slip back into it when off-world.&lt;br /&gt;
&lt;br /&gt;
* [[File:Novi Jadran Accent.png|64px]] &#039;&#039;&#039;Novi Jadranic&#039;&#039;&#039;: Much like the planet itself, the Jadranic dialect of Solarian Common sits between standard Solarian Common-influenced Vulgar Morozi and the more Freespeak-derived accents of the Imperial Frontier. The dialect possesses grammar and pronunciation similar to Vulgar Morozi but possesses multiple loan words from Freespeak which make it distinct from its Morozian counterpart. Jadraners are valued highly for their loyalty and this dialect is often regarded as the most common accent of the Imperial Army. More educated Jadraners, such as those from the planet&#039;s few urban centers, will often leave the dialect&#039;s Freespeak loan words our while talking with Morozians or other Dominians.&lt;br /&gt;
&lt;br /&gt;
* [[File:Lyodii_Accent.png|64px]] &#039;&#039;&#039;Lyodic Morozi&#039;&#039;&#039;: Most commonly associated with Lyodii, otherwise known as the People of the Lyod, Lyodic Morozi is a variation of the common Vulgar Morozi dialect which is most notable for its sing-song pace of speech which makes it distinctive from standard Vulgar Morozi and its higher-pitched counterpart in Fisanduh. Lyodic Morozi is uncommon to hear in the broader Empire, or abroad, due to the isolation of the Lyodii in the Morozian poles, and contains slight variations between the Northern and Southern Lyod. Those who speak the dialect are sometimes looked down upon as backwards savages by their Morozian counterparts. Those who hear the dialect spoken or sing during Lyodic rituals often state it has an eerie beauty, as the sounds of these rituals can carry for kilometers across the barren landscape of the Lyod.&lt;br /&gt;
&lt;br /&gt;
* [[File:Zhurong accent.png|64px]] &#039;&#039;&#039;Zhurongese&#039;&#039;&#039;: Zhurongese is a dialect of Vulgar Morozi found on the Core World of Zhurong, where it is spoken by the Secondaries who make up most of the skilled workers and supervisors on the planet. While it mostly sticks to traditional Vulgar Morozi structures, its origin on one of the oldest colonies in the Empire and Zhurong itself being a more restricted world has led to this dialect being less influenced by the broader Spur. Scholars believe this dialect may be closer to pre-Imperial Vulgar Morozi than any other in the Empire.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Orepit.png|64px]] &#039;&#039;&#039;Native Orepitter&#039;&#039;&#039;:  Native Orepitters developed their own way of speech that stemmed from centuries of complete isolation. The vast distances of the planet&#039;s desert surface required loud, high pitched sounds for reliable communication, making it the primary characteristic of the Orepitter accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Providence.png|64px]] &#039;&#039;&#039;Providence Trinarist&#039;&#039;&#039;: While the capital of the Trinarists never had a sole language, its people from all over the Spur have come to adopt a unified accent. Characterised by fast-paced speaking and unique intonations to match the style of their synthetic brethren, IPCs have also come to adopt the accent for non-EAL languages.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Galatea.png|64px]] &#039;&#039;&#039;Galatean&#039;&#039;&#039;: Galatean Ministerial Common is one of two Ministerial Common dialects within the Federal Technocracy. Centrally managed by the Ministry of Galatean Culture (MfGC), Galatea proper&#039;s dialect is an unusual Solarian Common dialect characterized by its total lack of loan words and use of antiquated Common terms which date to the early 2300s when it was established as a dialect and have since fallen out of common use. Linguistically it is similar to Gadpathurian Common but lacks the Freespeak influence of Gadpathurian Common due to the MfGC&#039;s tight control over the language.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Tsukuyomi.png|64px]] &#039;&#039;&#039;Tsukuyomian&#039;&#039;&#039;:  Significantly more rare abroad than Galatean Ministerial Common, Tsukuyomian Standard is one of two Ministerial Common dialects managed by the Ministry of Galatean Culture (MfGC). Like Galatean Ministerial Common, it lacks loan words due to central management and sounds comparatively antiquated when compared to more modern Solarian Common dialects. Tsukuyomian Standard is commonly associated with the Galatean Federal Navy, which has its headquarters on Tsukuyomi.&lt;br /&gt;
&lt;br /&gt;
* [[File:Enceladus accent.png|64px]] &#039;&#039;&#039;Enceladian&#039;&#039;&#039;: Enceladian Common is descended from the accents of North and South America, and the residents of this moon of Saturn take pride in ensuring their accent calls back to their ancestral homes on Earth.&lt;br /&gt;
&lt;br /&gt;
* [[File:Iapetus accent.png|64px]] &#039;&#039;&#039;Cassinian&#039;&#039;&#039;: Cassinian Common, the accent of Iapetus, a moon of Saturn, is typically associated with the Solarian Interstellar Intelligence Bureau, and characters affiliated with it in Solarian movies will often talk like a Cassinian: soft-spoken and generally polite, but reserved and often distant.&lt;br /&gt;
&lt;br /&gt;
* [[File:Titania accent.png|64px]] &#039;&#039;&#039;Titanii&#039;&#039;&#039;: The accent of Titania, a moon of Uranus home to Sol’s largest offworlder population, Titanii Common involves plentiful hand gestures and other visual signals. Linguists have long theorized the prominence of hand gestures in this accent comes from the moon’s EVA-centric industries.&lt;br /&gt;
&lt;br /&gt;
* [[File:Mercury accent.png|64px]] &#039;&#039;&#039;Mercurian&#039;&#039;&#039;: Mercurian Common is often heard in the boardrooms of Einstein Engines, which employs much of the planet’s population. Those who speak with this accent are often – to no fault of their own – regarded with suspicion by the SCC due to this association.&lt;br /&gt;
&lt;br /&gt;
* [[File:Eris accent.png|64px]] &#039;&#039;&#039;Erisian&#039;&#039;&#039;: Erisian Common bears some resemblance to Lunarian Common due to the planetoid’s long association with the Solarian Navy. Like its counterpart, it is very hard to effectively replicate for an outsider.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Basic/Common===&lt;br /&gt;
A spiritual successor of Esperanto, established in 2404 in Tau Ceti by Ceti intellectuals. Its unique, fully customized alphabet and structure allow it to be spoken even by most alien species. It&#039;s the official language of Tau Ceti and has growing traction in diplomatic circles and Universalists across human space. It is the most common trade language in human space and the official language of commerce in the Sol Alliance and numerous systems as well as being heavily promoted in non-human business schools.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_biesel.png|64px]] &#039;&#039;&#039;Biesellite&#039;&#039;&#039;: Often described as the “true” way of speaking Tau Ceti Basic, the Biesellite accent is easy to reproduce due to the phonetics of TCB.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gibson Ovan.png|64px]] &#039;&#039;&#039;Ovanstad&#039;&#039;&#039;: The New Gibson Ovanstad accent is very close to the accent of Tau Ceti proper, due to the nature of the planet&#039;s colonization. However, New Gibsoners are known for talking with a faster and more clipped accent than those from Biesel and, at times, sound as if they are tripping over their words due to the rapid pace at which they speak.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gibson Under.png|64px]] &#039;&#039;&#039;Undirstad&#039;&#039;&#039;: The New Gibson Undirstad accent is not wildly known or heard outside of New Gibson itself, as those hailing from the Undirstads are quite insular and isolated from the more attractive surface archologies. The Undirstad accent is much slower than the Ovanstad accent, and keeps more to its cultural roots.&lt;br /&gt;
&lt;br /&gt;
*[[File:Valk accent.png|64px]] &#039;&#039;&#039;Valkyrian&#039;&#039;&#039;: The Valkyrian accent is a difficult accent to replicate, mostly due to the cultural melting pot in which it exists. Influences from across the Orion Spur have impacted the development of the accent, with traces of Sol Common, Tau Ceti Basic, Elyran Common and even Vulgar Morozi.&lt;br /&gt;
&lt;br /&gt;
*[[File:Reade accent.png|64px]] &#039;&#039;&#039;Reade&#039;&#039;&#039;: Though it is far from wholly unified, the manner of speaking native to Reade is ubiquitous throughout the outer regions of Tau Ceti and its spacefaring populations. Due to the isolation of these communities from the wider system, most describe the dialect as both strongly archaic and very colloquial, similar to the voice of a Biesellite heard from an old recording.&lt;br /&gt;
===Tradeband===&lt;br /&gt;
Descended from Latin and romance languages of old Earth, Tradeband remains the main tongue of the upper class of humanity. The language sounds elegant and well structured to most ears. It remains in popular use with traders, diplomats, and those seeking to hold onto a piece of a romantic past. It gained Sol Alliance recognized legal status in 2317 and is prominent in systems that have historically been major centers of trade.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_eridani_suit.png|64px]] &#039;&#039;&#039;Eridanian&#039;&#039;&#039;: The accent of Eridanian “suits” is almost universally looked upon as the accent of corporate excellence throughout the Sol Alliance and Republic of Biesel. Speaking with this accent is a surefire way to get one’s foot into the door in the corporate world, and wealthier Suits often devote time and resources to refining their accent to be more properly Eridanian.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_highdominia.png|64px]] &#039;&#039;&#039;High Morozi&#039;&#039;&#039;: The less common Dominian accent is High Morozi, a variation of Tradeband found upon Moroz itself. While Vulgar Morozi is typically associated with the common citizenry of the Empire, High Morozi is associated with the Imperial nobility. While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility. This accent is one of the most readily-recognised markers of Dominian nobility abroad.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_jupiter.png|64px]] &#039;&#039;&#039;Jovian&#039;&#039;&#039;: The Jovian accent is an odd mish-mash of accents from Jupiter’s various moons, and has heavy variation on each of the moons. On Idris Incorporated-dominated Europa, the Jovian accent often takes on traces of Tradeband due to the amount of high-income tourism, while the Callistean Jovian accent is known for the rapid, breathless pace at which it is typically spoken. Ganymede is often seen as the “standard” Jovian accent, though some on Callisto vehemently believe that the Callistean accent should be the standard.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_europa.png|64px]] &#039;&#039;&#039;Europan&#039;&#039;&#039;: Europans are known to be much quieter and speak at a slower pace than their counterparts on Callisto, despite the close proximity of the two moons. Solarian linguists have traced the whisper-like nature of the accent origins to the planet’s submarines: crews believed that quieter voices interfered less with sonar, and were less likely to be heard by whatever was outside the hull. Europans that have succumbed to &amp;quot;Deep Crazy&amp;quot;, a psychological phenomenon found on the moon, are known to abandon the typically hushed nature of Europan speech for screaming hysterically.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_silversunexpat.png|64px]] &#039;&#039;&#039;Silversun Expatriate&#039;&#039;&#039;: The accent of Silversun&#039;s wealthy Idris Incorporated-aligned minority population is rooted in Tradeband dialects from Eridani and Luna rather than the Sol Common dialect of the Originals, making it audibly distinctive compared to the &#039;native&#039; accent of the planet. This accent is most commonly associated with Idris Incorporated employees from Silversun, which tend to be overwhelmingly from the Expatriate population. Many Idris Incorporated positronics are programmed with this accent, and it is often regarded as the unofficial accent of the megacorporation.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_assunzione.png|64px]] &#039;&#039;&#039;Assunzionii&#039;&#039;&#039;: The Assunzionii accent is one of the most unusual found in the Coalition of Colonies, due to the planet&#039;s colonial roots in the Mediterranean. Heavily influenced by Romance languages the Assunzionii dialect is most notable for its elegant-sounding and evenly-paced method of speaking compared to rougher-sounding Coalition and frontier dialects. Liturgical Assunzionii is a small subset of this dialect, and is generally only spoken during Luceian services and can be distinguished by its use of archaic language.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_visigrad.png|64px]] &#039;&#039;&#039;Visegradi&#039;&#039;&#039;: The Visegradi accent is unique for that of a Solarian world, being a Tradeband accent with strong influences from the various languages of the Warsaw Pact on Earth. Decidedly harsh and characterized by unusual and eclectic pronunciation, it can be fairly difficult to parse for those unfamiliar with it. This is only somewhat stymied by the fact that Visegradi people tend to speak very loudly, an adaptation necessitated by the need to make oneself heard during the planet&#039;s torrential downpours.&lt;br /&gt;
&lt;br /&gt;
* [[File:Callisto Accent.png|64px]] &#039;&#039;&#039;Callistean&#039;&#039;&#039;: Considered to be one of the most recognizable accents in the Sol System due to its uniquely breathless pace, the stereotypical Callistean accent has its roots in the moon&#039;s port district of New Valletta. While not all Callisteans speak with the breathless pace of those from New Valletta, the district&#039;s status as a port has led to its accent becoming the moon&#039;s most recognized one. As a whole the Callistean accent can be easily recognized by its fast pace of speaking and seeking disregard for pauses.&lt;br /&gt;
&lt;br /&gt;
*[[File:San Collette Accent.png|64px]] &#039;&#039;&#039;San Colettish&#039;&#039;&#039;: The Colettish dialect belongs to the larger linguistic family of Tradeband but unlike many of its counterparts, it is descended from Earth-based Tradeband dialects rather than Luna-based dialects. It is easily distinguished from its Lunan contemporaries by its differences in pronunciation and tone, and still retains many of its linguistic roots from Earth.&lt;br /&gt;
&lt;br /&gt;
*[[File:Port Ant.png|64px]] &#039;&#039;&#039;Port Antillean&#039;&#039;&#039;: There are two distinct dialects present on the planet: one that sees heavy lifting from Tradeband and the other more influenced by Solarian Common. It is relatively easy to identify the differences between the two: Antilleans influenced by Tradeband sound more nasal and rhythmic, whereas those that grew up in regions where Solarian Common is the dominant language are more soft-spoken and enunciated.&lt;br /&gt;
&lt;br /&gt;
* [[File:Mictlan Accent.png|64px]] &#039;&#039;&#039;Mictalani&#039;&#039;&#039;: The Mictlanian accent is a variation on Tradeband that is usually recognized as being folksy and warm. This welcoming, soft voice is one of the reasons the planet of Mictlan has seen a boom in tourism. While some youth may try to sound rebellious and conceal the softness of their voice, this musicality is still prevalent and universally recognizable.&lt;br /&gt;
&lt;br /&gt;
===Freespeak===&lt;br /&gt;
A language of renegades and frontiersmen descending from various languages from Earth like Hindi combined into a multi-rooted jumble that sounds incoherent or even barbarian to non-native speakers. This language is the only common cultural identity for humans in the frontier. Speaking this language in itself boldly declares the speaker a free spirit. Often called &#039;Gutter&#039; by Alliance citizens. It was Recognized by Sol Alliance as a spoken language in 2321. Considered a &#039;rough, informal&#039; language, Freespeak is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy. It is prominent in working class settlements across human space leading it to be the most common language in the frontier and second most common in the outer rim of known space. It is one of the few frontier cultural identity pieces.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_coalition.png|64px]] &#039;&#039;&#039;Frontiers Folk&#039;&#039;&#039;: The frontier is home to an unknowably vast amount of humans and settlements, covering everything from small outposts of only a few hundred to major planets such as Xanu Prime. It is difficult to define a standard &amp;quot;Coalition accent,&amp;quot; or dialect due to the diversity and regionalism of the Coalition, along with its lack of a strong central government. Solarian linguists generally define the Coalition dialect as an umbrella encompassing all Freespeak native speakers not from a major settlement of the Coalition.&lt;br /&gt;
&lt;br /&gt;
* [[File:Xanu Accent.png|64px]] &#039;&#039;&#039;Xanu Standard&#039;&#039;&#039;: The Xanu Standard dialect is arguably the most notable Freespeak dialect. Xanu Standard first emerged as an informal creole designed to make communication between the various nationalities who settled the planet more easily and possessed loan words from upwards of a half-dozen languages during this early period. Over time this creole would morph into the Xanu Standard dialect of Freespeak and is arguably the oldest and most widespread of the 25th century&#039;s common Freespeak dialects. Freespeak taught abroad, such as in the Serene Republic of Elyra and Republic of Biesel, is most often based upon the Xanu Standard dialect.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_scarabs.png|64px]] &#039;&#039;&#039;Scarabs&#039;&#039;&#039;: The common accent of the Scarab Fleet has dozens, perhaps hundreds, of small variations due to the Fleet itself being spread throughout a massive number of individual ships, most of which have their own unique variations upon the standard Scarab accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_eridani_dreg.png|64px]] &#039;&#039;&#039;Eridanian, Dreg&#039;&#039;&#039;: The Eridanian “dreg” accent is almost universally looked upon as the accent of petty criminals and ne’er-do-wells throughout the Orion Spur. Speaking with this accent in the proximity of most humans is a surefire way to gain their suspicion, and those speaking with this accent often find themselves under enhanced security surveillance in corporate facilities. Eagle Corp, one of the major employers of dregs in Eridani, devotes a significant amount of its training to making its dreg recruits drop this distinctive accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_vysoka.png|64px]] &#039;&#039;&#039;Vysokan&#039;&#039;&#039;: The typical Vyoskan accent is regarded as a throatier and harsher variation of Freespeak, with the planetary accent possessing many harsh tones. Some non-Vysokans have noted that the accent sounds similar to Himean Common at times, due to both accents being more guttural than average. However, the Vysokan accent remains distinctive from Himean Common due to its roots in Freespeak rather than Sol Common.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_deepfrontier.png|64px]] &#039;&#039;&#039;Non-Coalition Frontier&#039;&#039;&#039;: The non-Coalition frontier &#039;accent&#039; is not a true accent in of itself, but is instead used as a catch-all term for human accents originating outside of the frontier controlled by the Coalition of Colonies. These planets and systems vary wildly, and all sorts of people and places can be found within them.&lt;br /&gt;
&lt;br /&gt;
* [[File:Imperial Frontier Accent.png|64px]] &#039;&#039;&#039;Imperial Frontier&#039;&#039;&#039;: Resembling more Freespeak than the Vulgar Morozi dialect found in more civilised regions of the Empire, most accents of the Imperial Frontier are looked down upon by those from the Core Worlds. Many Primaries and Secondaries look down upon the dialects of the Imperial Frontier as rogue, coarse, and often grating to hear compared to their Common-descended dialects. Many from this region who wish to rise through the ranks of the Empire&#039;s Ma&#039;zals spend great amounts of time learning an ersatz Solarian Common dialect based upon this one which is known as the Refined Imperial Frontier Dialect. While not nearly as prestigious see its counterparts the Refined Frontier dialect is often viewed as a mark of loyalty and dedication to the Empire.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Empyrean.png|64px]] &#039;&#039;&#039;Empyrean&#039;&#039;&#039;: Empyrean Federal Freespeak is a creole of Coalition Freespeak and Ministerial Common which features a multitude of Solarian Common loanwords due to most residents of Empyrean being bilingual, and often speaking Freespeak and Solarian Common. Compared to Svarogite Freespeak it features a heavier influence from foreign Freespeak and Solarian Common dialects due to Empyrean&#039;s status as a major point of entry for the Yggdrasil System. &lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Svarog.png|64px]] &#039;&#039;&#039;Svarogite&#039;&#039;&#039;: Svarogite Federal Freespeak is an unusual creole which combines Coalition Freespeak with the Ministerial Common dialect of Solarian Common. It features many Solarian Common loanwords and speakers of this dialect are almost always bilingual, speaking both Solarian Common and Freespeak, which can lead to further linguistic blending. The universal lung bioaugmentations of Svarogites ensure that they, unlike their New Hai Phongese counterparts, do not suffer from chronic lung issues which would impact their speech.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_sunreach.png|64px]] &#039;&#039;&#039;Sun Reach&#039;&#039;&#039;: Regarded by most linguists as a Freespeak dialect, but classified by the Empire as a dialect of Vulgar Morozi, the Sun Reacher dialect is one of the more well-known accents of the Imperial Frontier. Previously associated with the Pirate Lords of Sun Reach and their raids on nearby worlds, the Reacher accent is now commonly heard from the voidsmen and officers of the Imperial Fleet and Goddess&#039; Flotilla. Reachers who wish to demonstrate their loyalty to the Empire and a desire to assimilate into its culture will often go to great lengths to learn and speak a House Zhao-design pronunciation system which replaces the more guttural sounds of the Reacher dialect with lighter sounds closer in pronunciation to Jadranic Common.&lt;br /&gt;
&lt;br /&gt;
===Elyran Standard===&lt;br /&gt;
Elyran Standard, so-called because it was the language created to be the standardised method of communication across the Elyran Republic after its revolution, is the official language of the Republic of Elyra. It was created by the Ministry of Education shortly after the Elyran Revolution at the behest of Prime Minister Abd Al-Hamid for the purposes of giving his new republic a single language that could be used for government, law, military organization, and trade. Many in the Republic praised this initiative as they saw it as either the practical thing to do or saw it as just another step in the Elyran Revolution, creating a new language that was untainted by Solarian influence. A large mass-education and literacy program began in 2317 to educate the Elyran people on this new language, to a point where the government banned the teaching of old Earth languages, such as in public schools, though still allowed them to be taught and used in higher education and religious institutions. The program was completed in 2336, with almost all of the Elyran population being fluent in the new language created by taking influences and grammar from Arabic, Turkish, and Farsi.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
*[[File:Accent_Persepolis.png|64px]] &#039;&#039;&#039;Persepolitian:&#039;&#039;&#039; Well-known across Elyra for its rapid-fire, energetic cadence, the Persepolitian accent is characterised by a vibrant and fast-paced nature that represents the New Ankaran Jewel&#039;s cosmopolitan nature. Speakers of this variant of Elyran Standard tend to be affluent and well-cultured, in keeping with the Elyran capital&#039;s general prosperity.&lt;br /&gt;
&lt;br /&gt;
*[[File:Accent_Damacus.png|64px]] &#039;&#039;&#039;Damascene:&#039;&#039;&#039; One of the most venerable of all Elyra&#039;s linguistic variations, the Damascene accent is famous across the Serene Republic for its scholarly, almost archaic air. Drawing more heavily from Arabic influence than the standard dictionary might, Damascene Elyran retains a refined, cultured, and historically resonant weight to its words, much like the storied planet itself.&lt;br /&gt;
&lt;br /&gt;
*[[File:Accent_Medina.png|64px]] &#039;&#039;&#039;Medinan:&#039;&#039;&#039; Medinan Elyran is characterised by its breathy and almost stutter-step characteristics, both of which are thought to result from the elevated altitudes citizens experience living day-to-day in their sand-skimming cities. The variation has seen little spread outside Medina itself, owing to the planet&#039;s relatively minimal footprint on Elyran cinema and television.&lt;br /&gt;
&lt;br /&gt;
*[[File:Accent_Aemaq.png|64px]] &#039;&#039;&#039;Aemaqi:&#039;&#039;&#039; Aemaqi Elyran is often described as a more considered and methodical variation on the standard dictionary dialect, and its speakers are frequently stereotyped as speaking slowly and languidly. Elements of Tradeband from the planet&#039;s Dominian refugee population have helped to reinforce this effect, and the variation is rarely found in those born off Aemaq itself or its innumerable orbital stations.&lt;br /&gt;
&lt;br /&gt;
*[[File:Accent_New_Suez.png|64px]] &#039;&#039;&#039;New Suezi:&#039;&#039;&#039; Often labelled the most divergent large-scale variation of Elyran Standard, the New Suezi accent has evolved rapidly since the moon&#039;s megacorporate opening to mix elements of Freespeak, Basic, and even Solarian Common into its vocabulary and grammar. While purists might frown upon these deviations from the accepted linguistic standard, the melodic and almost singsong tones of the New Suezi variation feature increasingly often across many forms of Elyran media.&lt;br /&gt;
&lt;br /&gt;
*[[File:Accent_Bursa.png|64px]] &#039;&#039;&#039;Bursa:&#039;&#039;&#039; The Bursan accent is characterized by its soft and slightly lisping intonations, compared to the throatier sounds of most other Elyran accents. Across the wider Republic of Elyra, the Bursan accent is usually stereotyped as belonging to a country bumpkin or a career soldier.&lt;br /&gt;
&lt;br /&gt;
==Tajaran languages==&lt;br /&gt;
===Siik&#039;maas===&lt;br /&gt;
Siik&#039;maas is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the [[Tajaran History#Migration Period|Migration Age]] and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Siktag.png|64px]] &#039;&#039;&#039;Republican Siik&#039;maas&#039;&#039;&#039;: the dialect of north and central Ras&#039;nrr. It was spoken by the Hadii dynasty and its subjects before being adopted as the official version of the [[People&#039;s Republic of Adhomai|People&#039;s Republic]] Siik&#039;maas. This variation is taught in all Republican schools since the end of the first revolution and is considered as the most pure and correct form. PRA citizens are encouraged to learn and adopt it, as speaking another accent is frowned upon. It is notable for its unusually rigid grammatical construction as opposed to most other Adhomian dialects. Republican Siik’maas is the language of Hadiist loyalists, both in and outside of S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
* [[File:Siiknazira.png|64px]] &#039;&#039;&#039;Nazira Siik&#039;maas&#039;&#039;&#039;: native to the southern regions of Ras&#039;nrr. This accent is the oldest and most solemn form of Siik&#039;maas, avoiding contractions of words and speaking its sentences slowly. It is commonly associated with the [[S&#039;rendarr and Messa|church of S&#039;rand&#039;marr]], due to its proximity to Sana Sahira. Priests are taught to replicate this dialect when conducting religious service.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajcrevan.png|64px]] &#039;&#039;&#039;Crevan Creole&#039;&#039;&#039;: once the dialect of merchants and sailors across all Adhomai. Born from the melting pot that is [[Crevus]], where Tajara from all the planet would bring and mix their cultures. Thanks to the importance of the city during its trading age, it can be found in most Tajara ports as well. Crevan Creole is known for its heavy focus on nasal sounds, with many Adhomian comedians parodying it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Dprasiik.png|64px]] &#039;&#039;&#039;Das&#039;nrra Siik&#039;maas&#039;&#039;&#039;: found on the island of Das’nrra, this accent is famous for its emphasis at the end of vowels and uncommon pronunciation of glottal stops. While tracing its origins back to the rural population, it was shaped by the urban workers that emerged after the first revolution. It is associated with Democratic People’s Republic citizens and its offworld community.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nkasiik.png|64px]] &#039;&#039;&#039;High-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: used by the natives of northern Harr&#039;masir. It is deemed to be a rustic and harsh-sounding form of siik&#039;maas; the accent is associated with peasants and uneducated Tajara. It is the most common dialect among [[New Kingdom of Adhomai]] commoners. The nobility usually attempts to mask this accent due to its relationship with the common people. It is also spoken by the New Kingdom population living in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
* [[File:Lowerrasiik.png|64px]] &#039;&#039;&#039;Lower-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: native to the southern area of Harr&#039;masir. In comparison to other Siik&#039;maas dialects - it is the one that deviates the most from the standard version. Thanks to Republican propaganda, it has gained the fame of being the tongue of criminals and guerrilla fighters. Most speakers are [[Democratic People&#039;s Republic of Adhomai]] citizens. Its words are spoken in a hushed manner.&lt;br /&gt;
&lt;br /&gt;
* [[File:Amohdasiik.png|64px]] &#039;&#039;&#039;Amohdan Siik’maas&#039;&#039;&#039;: spoken by the Tajara from the [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|island of Amohda]]. Despite past Republican attempts to destroy this dialect; it survived and is now undergoing a period of revival by Amohdan nationalists. It can also be found in the New Kingdom because of the Amohda Exiles. Due to royalist influence, it has many Ya’ssa loan words. Amohdan Siik’maas has a characteristic drawl tone to it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajara northrasnrr.png|64px]] &#039;&#039;&#039;Northern Ras&#039;nrr Siik&#039;maas&#039;&#039;&#039;: While similar to the Republican Siik&#039;maas, Northern Ras&#039;nrr Siik’maas is relatively free from the Hadiist additions. It is known for its short, sharp vowel sounds and clear pronunciation. Most speakers are found in the DPRA controlled area of the region, but some do exist within the PRA borders.&lt;br /&gt;
&lt;br /&gt;
* [[File:Dinnakaccent.png|64px]] &#039;&#039;&#039;Din&#039;akk Mountains Siik&#039;maas&#039;&#039;&#039;: Found in the isolated valleys of the Din&#039;akk Mountains, little has changed in this accent since the first contact. It still clings to words and grammatical structures that have long since fallen out of use by other Siik&#039;maas speakers. It is described as strong and abrupt by other Tajara.&lt;br /&gt;
&lt;br /&gt;
* [[File:Zarrjiriaccent.png|64px]] &#039;&#039;&#039;Zarr&#039;jiri Siik&#039;mas&#039;&#039;&#039;: Located only in the Zarr&#039;jirah mountain range, this accent is rarity outside of the New Kingdom. Speakers of it are often noted for a soft, almost sing-song voice and hand gestures which carry over from Nal&#039;rasan.&lt;br /&gt;
&lt;br /&gt;
* [[File:Harrnrriaccent.png|64px]] &#039;&#039;&#039;Harr&#039;nrri Siik&#039;mas&#039;&#039;&#039;: The dialect of the people of the Harr&#039;nrr peninsula. This accent shares some similarity with Republican Siik&#039;mas thanks to a shared origin and the later PRA rule of Harr&#039;nrr, but differs with a deeper tone when spoken.&lt;br /&gt;
&lt;br /&gt;
===Siik&#039;tajr===&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;tajr&#039;&#039;&#039; is the opposite of Siik&#039;mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
===Delvahhi===&lt;br /&gt;
Delvahhi is a language closely related to the Zhan-Khazan Tajara. It is still widely used in religious ceremonies dedicated to Ma&#039;take and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. It is considered a subversive tongue by People&#039;s Republic authorities.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Delvahi.png|64px]] &#039;&#039;&#039;Rural Delvahhi&#039;&#039;&#039;: the form of Delvahhi spoken by settled Zhan-Khazan communities. It has been heavily influenced by Siik’maas. It is also used as the liturgical language by some Ma’ta’ke priests. Rural Delvahhi speakers usually speak siik’maas with a slower and throaty tone.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nomadspeak.png|64px]] &#039;&#039;&#039;Nomadic Delvahhi&#039;&#039;&#039;: the version of Delvahhi used by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]]. It emerged after the breakup in the primordial Zhan-Khazan population. Unlike the rural dialect, it remained relatively unchanged over time. It is far more guttural and brief than its sister tongue. &lt;br /&gt;
&lt;br /&gt;
===Nal&#039;rasan===&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rasan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
&lt;br /&gt;
===Ya&#039;ssa===&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional tongue of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient dialect. Hadii members have been recorded to still use Ya&#039;ssa, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse until its revival by the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Oldyassa.png|64px]] &#039;&#039;&#039;Old Ya&#039;ssa&#039;&#039;&#039;: the tongue of the old Tajaran nobility, spoken by those who were born before the first revolution. It differs from the modern Ya&#039;ssa by having a far more complex set of rules, long-drawn-out sentences, and compound words. Old Ya’ssa is a dying tongue; as the version taught by the New Kingdom of Adhomai has mostly replaced it in the post-revolution noble generation.&lt;br /&gt;
&lt;br /&gt;
* [[File:Newyassaaccent.png|64px]] &#039;&#039;&#039;New Ya&#039;ssa&#039;&#039;&#039;: A consciously learned accent created by New Kingdom&#039;s intellectuals in an attempt to replicate Old Ya&#039;ssa. It is adopted by the nobility who want to reinforce their noble heritage. Commoners consider New Ya&#039;ssa to be pretentious. Pre-contact Ya&#039;ssa speakers consider it a poorly made copy. This accent is also commonly used in the New Kingdom&#039;s	entertainment sector.&lt;br /&gt;
&lt;br /&gt;
==Unathi languages==&lt;br /&gt;
===Sinta&#039;Unathi===&lt;br /&gt;
The common language of Izweski-controlled Moghes, composed of sibilant hisses and rattles. Historically, it is a symbol of the Izweski Hegemony&#039;s domination across half the planet of Moghes. It is believed to be the language of &#039;&#039;&#039;&amp;quot;the civilized Unathi&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_heg_noble.png|64px]] &#039;&#039;&#039;Heartlands Noble&#039;&#039;&#039;: The The Noble Heartlands accent is eloquent and flowing, staying near the front of the mouth. Airy and filled with hissing, this accent requires birth-right or years of practice to properly convey. The families of Lords, Sk&#039;akh Priests, noble warriors, and some merchants will often share this accent, and will mostly find the Sinta&#039;Azaziba language and associated accents more savage. The Noble Heartlands accent originates from the Sinta&#039;Unathi language.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_heg_pes.png|64px]] &#039;&#039;&#039;Heartland Peasant&#039;&#039;&#039;: Lowborn guilds-workers, first-generation merchants, simple warrior levymen, and hundreds of other tasks for the common Clans - this is the most common accent for Unathi of the Izweski Heartland. It still holds a slight air of royalty to it compared to accents from the rest of Moghes. It can be heard across Moghes and in colonies, but is most common by far in its birthplace, the crowded Izweski Heartland. It originates from the Sinta&#039;Unathi language.&lt;br /&gt;
&lt;br /&gt;
* [[File:Southlands noble accent.png|64px]] &#039;&#039;&#039;Southlands Noble&#039;&#039;&#039;: The accent of the Southlands nobility is somewhat slower than that of the peasants, as it has remained less changed by migration to the region. While it has diverged from the original accent of the Southlands, it is closer to that than the fast-paced speech of the peasants. The Southlands noble accent is widely considered pleasing to the ear, with some merchants and bards attempting to mimic it to aid in their own business.&lt;br /&gt;
&lt;br /&gt;
* [[File:Southlands peasant.png|64px]] &#039;&#039;&#039;Southlands Peasant&#039;&#039;&#039;: Centuries of trade and immigration have shaped the Southlands accent into an odd blend of sounds from many regions and languages. The result is a sharp, nasal and rapid-paced accent, where the original influences can be vaguely heard to a keen listener. The fast manner of speech and the general energy with which it is spoken is one of the first things that comes to mind from an outsider when considering the region.&lt;br /&gt;
&lt;br /&gt;
* [[File:Zaza noble.png|64px]] &#039;&#039;&#039;Zazalai Mountains Noble&#039;&#039;&#039;: The accent of the Zazalai Mountains nobility is generally clearer than that of the peasantry, though it carries the same slow and monotone sound to it. This accent is something of an artificial construction, having been widely influenced by the accent of the Izweski Heartlands nobility due to the historic ties between the two regions. To many, this accent is carefully crafted to give an air of civilised refinement in the harsh mountains of Zazalai.&lt;br /&gt;
&lt;br /&gt;
* [[File:Zaza peasant.png|64px]] &#039;&#039;&#039;Zazalai Mountains Peasant&#039;&#039;&#039;: The accent of the Zazalai Mountains is a rather monotone one. The Sinta of the region tend to speak slowly and with little expressed emotion, leading to a common joke that they speak like they have a mouthful of rocks. The particular dialect of Sinta&#039;Unathi spoken in the region can often be hard to understand to outsiders, with some of the more isolated communities having developed dialects that are nearly distinct languages of their own, to the fascination of many Unathi linguists.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent ouerea.png|64px]] &#039;&#039;&#039;Ouerea&#039;&#039;&#039;: The Ouerean accent is a curious thing - influenced in equal parts by human, Skrell and Unathi tongues. This leads many to find it confusing to the ear, and a common stereotype of Ouereans among other Unathi is their propensity for talking quickly and their frequent use of loan words from alien languages. Among Ouereans, whether Skrell, human or Unathi, however, their accent is a mark of pride, representing the fierce and independent spirit that the colony values highly.&lt;br /&gt;
&lt;br /&gt;
* [[File:Unathi spacer.png|64px]] &#039;&#039;&#039;Spacer&#039;&#039;&#039;: The Hegemony has been, for long, the only power on Moghes with access to interstellar travel technology. Naturally, then, most Spacers and Unathi colonists on distant worlds speak Sinta&#039;Unathi. details of this accent vary between communities, but these Unathi pioneers generally speak with a surprisingly softer tones than most accents. Rumors say that it is to save every bit of energy while working on developing new colonies, or living in ships for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent hazana.png|64px]] &#039;&#039;&#039;Ha&#039;zana&#039;&#039;&#039;: It often rains on Ha&#039;zana, and and it rains hard, so hard in fact that it&#039;s often complicated for people to hear each other, with some sounds like more subtle, faint hissings literally drowned in the pirate world&#039;s downpours. Thus, the Ha&#039;zanan accent was born, one in which Sinta speaking it speak loudly, and clearly. Accentuations sometimes demand that a Sinta nearly roars, and insistence on originally quieter sounds leads to more guttural tones here and there. In a discussion between Unathi of all places, the Ha&#039;zanan are the most likely ones to get heard over anyone else, for better or for worse.&lt;br /&gt;
&lt;br /&gt;
* [[File:Autakh accent.png|64px]] &#039;&#039;&#039;Aut&#039;akh&#039;&#039;&#039;: Incorporating both Hegemonic and Traditionalist elements, the Aut&#039;akh accent is recognisable for its lack of accentuation and intonations, both owing to the occasional implants of questionable quality having some influence on speech, and the general isolation of most Aut&#039;akh communes. Though there is some variation across the various communes of the Orion Spur, the Aut&#039;akh accent has become a recognisable dialect of its own.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
===Sinta&#039;Azaziba===&lt;br /&gt;
A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony&#039;s cultural dominance. It was notable for being the primary language of the now eradicated Coalition of Kingdoms against the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
Because of its history against the Izweski Hegemony, Sinta&#039;Azaziba is looked down upon as the language of &#039;savages&#039; and &#039;wastelanders&#039;. In reality, it is a language filled with culture and traditional beauty that helps many Unathi cling to their ancestral language.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_trad_noble.png|64px]] &#039;&#039;&#039;Traditional Noble&#039;&#039;&#039;: A more guttural, droning accent - although one that would demand respect on Moghes before the Contact War, and still demands it in the Wasteland. Primarily born from the guttural intonations and physical movement required to communicate in Sinta&#039;Azaziba, this Noble Traditional accent requires clan-training from a family member or shaman - and has become either a sign of survival or defeat to most who see this ancient accent fading from existence.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_trad_pes.png|64px]] &#039;&#039;&#039;Traditional Peasant&#039;&#039;&#039;: Primarily derived from the guttural intonations and physical movement of Sinta&#039;Azaziba, common Unathi from the Wasteland would have this grittier speech pattern. Although filled with variety due to the multitude of kingdoms composed in the Wasteland, the borders of where these accents used to be set no longer exist and have simply become what it is now, struggling to find identity.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tza noble.png|64px]] &#039;&#039;&#039;Tza Prairie Noble&#039;&#039;&#039;: A slow, droning and guttural accent, with heavy physical movement involved, the noble accent of the Tza Prairie has remained unchanged for centuries, passed down the ancient lines of the mountains. While it sounds similar to the accent of Traditionalist nobles, most with a noble&#039;s education would be able to clearly tell the difference.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tza peasant.png|64px]] &#039;&#039;&#039;Tza Prairie Peasant&#039;&#039;&#039;: A guttural, deep accent, the accent of the Tza Prairie has heavy Azaziba inflections, as the language that has most often been spoken in the region. While the region did support the Izweski during the Contact War, it was originally a kingdom of the Traditionalist Coalition, and can sound similar to that accent to the untrained ear.&lt;br /&gt;
&lt;br /&gt;
* [[File:Broken noble.png|64px]] &#039;&#039;&#039;Broken Coalition Noble&#039;&#039;&#039;: The accent of the Broken Coalition is what would come first to the mind when asked to describe a Traditionalist accent. It is primarily derived from the guttural intonations and physical gestures of Sinta&#039;Azaziba. This guttural, droning dialect was once associated with the nobility of the Azarak Kingdom, which lay at the center of the Traditionalist Coalition and is now a shattered ruin of its former glory.&lt;br /&gt;
&lt;br /&gt;
* [[File:Broken peasant.png|64px]] &#039;&#039;&#039;Broken Coalition Peasant&#039;&#039;&#039;: The accent of the Broken Coalition is what would come first to the mind when asked to describe a Traditionalist accent. It is primarily derived from the guttural intonations and physical gestures of Sinta&#039;Azaziba. This gravelly dialect was once associated with the peasantry of the Azarak Kingdom, which lay at the center of the Traditionalist Coalition and is now a shattered ruin of its former glory.&lt;br /&gt;
&lt;br /&gt;
* [[File:Torn.png|64px]] &#039;&#039;&#039;Torn Cities&#039;&#039;&#039;: The accent of the Kopesk States, now the Torn Cities, is one that has traditionally grown from the guttural intonations and physical gestures of Sinta&#039;Azaziba. Where the Kopesk accent differentiates itself, however, is in its clarity and volume, as the fierce sermons of the Storm Heralds were often given during thunderstorms and required truly impressive volme prior to the invention of speakers. The accent has also become known as an intellectual one, due to the historically high standards of education in the Kopesk States. When the idea of a scholar comes to mind, the accent of the Torn Cities is one of the first that any Sinta would think of.&lt;br /&gt;
&lt;br /&gt;
* [[File:Queendom.png|64px]] &#039;&#039;&#039;Queendom of Szek&#039;Hakh&#039;&#039;&#039;: From deep in the Wasteland there are some who hail from a society unlike most others that inhabit the radioactive sands, those from the Queendom. Those from the Queendom are recognizable by their Traditionalist inflections in speech, but with slight differences that have evolved in the decades since first contact.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_deep_wastelander.png|64px]] &#039;&#039;&#039;Deep Wastelander&#039;&#039;&#039;: Deep within the Wasteland, the most savage lands dominated by bandits, death cults, and nomadic peoples that have lost any connection to their ancestors culturally.  The Deep Wasteland accent comes from a disconnection to original talking styles, and adds in more aggressive speech patterns. To both Hegemonic and Traditionalist, the Deep Wastelander accent is the sign of an individual who has grown up without a home or clan that could have taught them an ancestral dialect. The accent is apparent in both Sinta&#039;Unathi and Sinta&#039;Azaziba.&lt;br /&gt;
&lt;br /&gt;
* [[File:Dominia unathi accent.png|64px]] &#039;&#039;&#039;Unathi Morozi&#039;&#039;&#039;: An accent most often heard in Unathi Communities across Moroz, and spoken by most members of the Kazhkz and Han&#039;san clans. The Unathi Morozi accent, also called Dominian Unathi by some, is a phonetic mixbag. Finding its origins in Sinta&#039;azaziba, the Unathi Morozi accent carries the droning tones of its predecessor, though it trades the usual guttural sounds of traditional Azaziba with the more elegant tones of High Morozi&#039;s tradeband and lighter pitch sounds of Vulgar Morozi&#039;s Sol Common, resulting an accent sounding deep and droning but otherwise surprisingly dignified.&lt;br /&gt;
&lt;br /&gt;
==Skrell Languages==&lt;br /&gt;
===Nral&#039;Malic===&lt;br /&gt;
Nral&#039;Malic sounds like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Standard Skrell Accent.png|64px]] &#039;&#039;&#039;Nral&#039;Malic Standard:&#039;&#039;&#039; In the Nralakk Federation, the typical skrellian accent has dozens of minute and tiny variations and can be found across a multitude of planets (and their colonies) and in a wide range of sectors. Its generality has resulted in the belief that it is the &#039;standard&#039; accent for all Skrell.&lt;br /&gt;
&lt;br /&gt;
* [[File:Qerrbalak Accent.png|64px]] &#039;&#039;&#039;Qerrbalak:&#039;&#039;&#039; The typical accent of the Homeworld (or Qerrbalak), is very much more distinct and enunciated than other variations of Nral&#039;Malic. It puts specific emphasis on a melodious manner of speaking, their tones often jumping out of the standard human hearing range.&lt;br /&gt;
&lt;br /&gt;
* [[File:Qerr&#039;Malic_Accent.png|64px]] &#039;&#039;&#039;Qerr&#039;Malic:&#039;&#039;&#039; The Qerr&#039;Malic accent is known for being rather soft, even hushed at some points. Because of the moon&#039;s tourist industry, it borrows elements from other accents to form a rather unique mixture that makes specific reference to keeping low tones accessible to non-Skrell, further cementing the overall &#039;quietness&#039; to other Skrell as their sentences sound half-finished.&lt;br /&gt;
&lt;br /&gt;
* [[File:Aliose Accent.png|64px]] &#039;&#039;&#039;Aliose:&#039;&#039;&#039; It is often noted that those from Aliose have a distinctive shrill to their voices, emphasizing high notes frequently throughout their speech. The Skrell view this as guttural, mostly due to the resonations felt deep within their throats when attempting to replicate the accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Aweiji Accent.png|64px]] &#039;&#039;&#039;Aweiji:&#039;&#039;&#039; This type of accent emphasizes on a balance of highs and lows. It uses the nasal canal to further produce a harmonic pattern of speech. Idols are often found replicating this accent due to how gentle it is on both Skrell and non-Skrell.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tattuqig Accent.png|64px]] &#039;&#039;&#039;Tattuqig:&#039;&#039;&#039; The Tattuqig accent is seen as &amp;quot;unrefined&amp;quot; by other Skrell, being known for its drawl and the dropping or merging of vowels when speaking. Just like any other Traverse accent, there&#039;s a certain stigma attached to it by Skrell from the inner systems.&lt;br /&gt;
&lt;br /&gt;
* [[File:Consortium skrell accent.png|64px]] &#039;&#039;&#039;Skrell Consortium Standard:&#039;&#039;&#039; The Skrell Consortium Standard accent draws from the accents of migrating Skrell from the Federation as well as elements of rootsong from the local Dionae population, creating a sing-songy accent with melodic highs and lows. The accent has been compared to the Aweijiin accent, but it does not have the same reputation as it is not used by idols.&lt;br /&gt;
&lt;br /&gt;
* [[File:Traverse Accent.png|64px]] &#039;&#039;&#039;Traverse:&#039;&#039;&#039; Traverse accents are similar to those of Standard Nral&#039;Malic accents; there are some differences on colonies in the sector, but the general trend of the accent seems to remain within the low ranges, often described as high-pitched and nasal in tone.&lt;br /&gt;
&lt;br /&gt;
* [[File:Skrell Genner.png|64px]] &#039;&#039;&#039;Generational Fleets:&#039;&#039;&#039; The Generation Fleet accent is actually a catch-all term for the various accents that have developed aboard the Generation Fleets of the Nralakk Federation. As a result of being separated from their planet of origin for generations, these accents don&#039;t have much in common with any modern Skrell accent, and are usually described as sounding &#039;older&#039; by other Skrell.&lt;br /&gt;
&lt;br /&gt;
* [[File:Skrell Coalition.png|64px]] &#039;&#039;&#039;Coalition Skrell Standard:&#039;&#039;&#039; Coalition Skrell Standard refers to the various accents of Skrell living within the Coalition of Colonies. Heavily influenced by Freespeak, this accent is more guttural, with lower-pitched tones being more prevalent. The Coalition of Colonies has a reputation for being generally anti-Federation in policy, which has resulted in this accent being seen by Skrell as anti-Federation by association.&lt;br /&gt;
&lt;br /&gt;
* [[File:Skrell Sol.png|64px]] &#039;&#039;&#039;Solarian Skrell Standard:&#039;&#039;&#039; Solarian Skrell Standard can be seen as the Skrellian equivalent of the Solarian accent, having hundreds of variants that can be found on planets across the Sol Alliance. The accent has kept the notable tones from accents found in the Federation, while still heavily influenced by the pacing and pronunciation common in the average Solarian accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Skrell Biesel.png|64px]] &#039;&#039;&#039;Biesellite Skrell Standard:&#039;&#039;&#039; While the Biesel accent is easy to pick up by most Tau Ceti Basic speakers, the Biesellite Skrell Standard accent is common in the more insular Skrell communities, especially those who are strongly pro-Federation. Biesellite Skrell Standard has many holdovers from Nralakk accents while also having some of the more obvious characteristics of the Biesellite accent.&lt;br /&gt;
&lt;br /&gt;
==Diona Languages==&lt;br /&gt;
===Rootsong===&lt;br /&gt;
Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated these sounds tend to sound more &amp;quot;natural&amp;quot;, with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute.&lt;br /&gt;
&lt;br /&gt;
===Accents===&lt;br /&gt;
&lt;br /&gt;
* [[File:Rootsong Accent.png|64px]] &#039;&#039;&#039;Rootsong&#039;&#039;&#039;: An accent native to the Dionae born within atmospheric conditions, more specifically that of planets. More commonly found in Dionae that were exposed to non-ionising or trace amounts of radiation during their formative years. To non-Dionae, this accent is akin to that of singing - a high pitched voice that has various rises and falls between Soprano and Mezzo-soprano.&lt;br /&gt;
&lt;br /&gt;
* [[File:Voidsong Accent.png|64px]] &#039;&#039;&#039;Voidsong&#039;&#039;&#039;: An innate accent spoken by Dionae that were born within the vacuum of space, or near extreme amounts of ionising radiation. The accent is said to be incredibly deep, and some have said that the Dionae that have the accent sound extremely similar to Baritones - a type of voice whose vocals differ between basslike and tenorlike.&lt;br /&gt;
&lt;br /&gt;
* [[File:Crimsonsong accent.png|64px]] &#039;&#039;&#039;Crimsonsong&#039;&#039;&#039;: Originating from the red sea that is the Badlands, Crimsonsong is a variation of Voidsong spoken by Dionae hailing from the region, with the main distinction between the two being a noticeably faster tempo as well as a slightly higher pitch.&lt;br /&gt;
&lt;br /&gt;
* [[File:Ironsong accent.png|64px]] &#039;&#039;&#039;Ironsong&#039;&#039;&#039;: One of the more peculiar accents spoken by Dionae, Ironsong is notable for not being an accent developed purposefully or through growth conditions, but rather be developed through voice-modulating technology and implants found within Dionae following the Iron Eternal faith. Some variations of the accent do exist, but all under the Ironsong term are distinct for giving the speaker a slightly robotic tone to their speech as if it’s gone through a radio or some form of synthesizer.&lt;br /&gt;
&lt;br /&gt;
* [[File:Laboursong accent.png|64px]] &#039;&#039;&#039;Laboursong&#039;&#039;&#039;: An accent unique to Dionae of the Narrows penal vessel. The accent has developed as a result of Narrows dionae restricting their pitch to their octave rank, giving it a very rigid and dull, mono-octave sound, where pronunciation is slow and deliberate. When multiple Narrows dionae come together and speak or sing at once, the accent shines, with beautiful harmonies sounding during their worksongs.&lt;br /&gt;
&lt;br /&gt;
* [[File:Meadowsong accent.png|64px]] &#039;&#039;&#039;Meadowsong&#039;&#039;&#039;: Influenced by the people of Mictlan, Meadowsong is found only among the Primitive Sirens. It&#039;s often considered an even more musical accent than most, with a near-constant sing-song inflection.&lt;br /&gt;
&lt;br /&gt;
* [[File:Undersong accent.png|64px]] &#039;&#039;&#039;Undersong&#039;&#039;&#039;: Utilized by the Underhive Collective of the Eridani Corporate Federation, Undersong often fails to resonate as strongly as other accents due to the sparse lighting conditions in Dreg settlements where the Underhive resides, leading to poor development.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hivesong accent.png|64px]] &#039;&#039;&#039;Hivesong&#039;&#039;&#039;: Unique to those known as the Pests of Titan Prime, Hivesong is influenced by the buzzing and clacking noises of Vaurca, and as such tends to sound much harsher to the ears than many other Dionae accents.&lt;br /&gt;
&lt;br /&gt;
* [[File:Sandsong accent.png|64px]] &#039;&#039;&#039;Sandsong&#039;&#039;&#039;: Found exclusively in Dionae hailing from the Unathi-Dominated world of Moghes, Sandsong is a distinct variation of Rootsong notable for having its tempo much more drawn out, with tones of higher pitches especially having a much more exaggerated sound. Dionae speaking with the Sandsong accent will typically hold certain speech patterns held by Unathi such as hissing out their S’s and difficulties pronouncing the letter X.&lt;br /&gt;
&lt;br /&gt;
* [[File:Wastesong accent.png|64px]] &#039;&#039;&#039;Wastesong&#039;&#039;&#039;: Originating from the irradiated Moghes Wastes, Wastesong is an accent spoken by Dionae who found themselves being bathed in the Wasteland’s radiation, making them healthy and much more resilient than some of their other planet-bound brethren, but also giving them a slightly distinct accent notable for having a lower-pitched voice compared to regular Rootsong but also a much faster tempo. Much like Sandsong, Dionae with the Wasteland accent will typically carry similar speech patterns to Unathi such as hissing out their S’s.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gardensong accent.png|64px]] &#039;&#039;&#039;Gardensong&#039;&#039;&#039;: Originating from the gardens of Lazhi, Gardensong is an accent spoken by the gestalts grown to serve as rulers of the Viridis - the Lords Verdant and their offspring. This accent is similar to Sandsong, though with a greater deal of influence from the accents of Unathi Heartland nobility. Its tempo is faster than that of Sandsong, with a flowing and airy tone lending it a pleasant musicality to non-Dionae ears - which some speculate was deliberately engineered by the Governor of the Viridis to better ingratiate her project to the Hegemony at large.&lt;br /&gt;
&lt;br /&gt;
* [[File:Wavesong accent.png|64px]] &#039;&#039;&#039;Wavesong&#039;&#039;&#039;: A variant of Rootsong originating from Diona born on Skrellian worlds, Wavesong is considered the general accent for Dionae hailing from the Nralakk Federation. While it shares many similarities with Rootsong, Wavesong sets itself apart by having a lower pitch and more drawn-out tempo in comparison. While not considered mandatory, many Dionae living in the Federation will adopt the accent due to it being generally more favored by the Federation, often granting those with the accent a higher index rating.&lt;br /&gt;
&lt;br /&gt;
* [[File:Sunkensong accent.png|64px]] &#039;&#039;&#039;Sunkensong&#039;&#039;&#039;: Sunkensong is a variant of Voidsong that is common for space-borne Dionae hailing from regions surrounding the Tri-Qyu Nebula. Known for it&#039;s lighter pitch and tone, along with it&#039;s consistent, even pacing for words, the accent is prevalent amongst Nralakk Federation Diona that originate from wild, voidbound gestalts. Dionae with Sunkensong may attempt to mimic Skrell accents in an attempt to replicate the more popular Starsong, with mixed results.&lt;br /&gt;
&lt;br /&gt;
* [[File:Starsong accent.png|64px]] &#039;&#039;&#039;Starsong&#039;&#039;&#039;: Spoken exclusively by Dionae hailing from the Conglomerated Choir of Nralakk, Starsong is a constructed variation of Sunkensong developed by Federation linguists soon after first contact was made. The accent was purposefully curated to further culturally align the cluster with Skrell and to create closer ties between the two species. Through curated communications and manipulation of blood samples, Starsong is considered a desirable accent by many Dionae in the Federation, furthering the Choir&#039;s idol-like status amongst gestalts.&lt;br /&gt;
&lt;br /&gt;
* [[File:Xrimsong accent.png|64px]] &#039;&#039;&#039;Xrimsong&#039;&#039;&#039;: A unique combination of elements from both Nral&#039;malic and Rootsong, Xrim&#039;s accent can generally be picked up due to its slow, dulcet sound. It has wide range, and can reach as high as a Soprano and as low as an Alto. Its fluctuations are generally an easy way to detect the accent, being one of the more novel accents within the Federation, and abroad.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hieroaetheria accent.png|64px]] &#039;&#039;&#039;Hieroaetherian Old&#039;&#039;&#039;: An accent unique to dionae hailing from the Commonwealth of Hieroaetheria who live outside of the three nations, known as Hieroaetherian Old. It sounds similar to Rootsong, although with a unique tonality that often begins and ends on high-pitched harmonies, sounding rather elegant. The accent has been in-decline due to the rising dominance of the three major factions.&lt;br /&gt;
&lt;br /&gt;
* [[File:Rapture accent.png|64px]] &#039;&#039;&#039;Rapturian Voidsong&#039;&#039;&#039;: A Voidsong accent unique to dionae hailing from the Titan&#039;s Rapture system, who originate away from Hieroaetheria and instead elsewhere in the Titan&#039;s Rapture system. The accent is categorised as almost obnoxious, being louder and higher than other forms of Voidsong in the tenor range, as well as being spoken at a quicker pace, making it difficult to keep up with sometimes - this is believed to be due to Titan&#039;s Rapture dionae grappling for attention in such a loud and overwhelming environment.&lt;br /&gt;
&lt;br /&gt;
* [[File:Consortium dionae accent.png|64px]] &#039;&#039;&#039;Consortium Standard&#039;&#039;&#039;: An accent very similar to Ancient Song, though standardised to be the same across the Consortium of Hieroaetheria and more easy on the ears of non-dionae. It remains typically higher pitched than ordinary Rootsong, though lacks the unique tonality of Hieroaetherian Old, and in recent times has begun to adopt some chirpy sounds of skrell.&lt;br /&gt;
&lt;br /&gt;
* [[File:Glaorr accent.png|64px]] &#039;&#039;&#039;Gla&#039;orr Received Pronunciation&#039;&#039;&#039;: An eloquent accent heard in the territories controlled by the Union of Gla&#039;orr, where each syllable is perfectly enunciated and each note harmonised when speaking with other dionae. It has a similar tonality to Hieroaetherian Old, though with a bit of sing-songy lilt.&lt;br /&gt;
&lt;br /&gt;
* [[File:Ekane accent.png|64px]] &#039;&#039;&#039;Ekanian&#039;&#039;&#039;: A accent with a lot of variation among different communities of Ekanians. It is very high-pitched, more so than any other form of Rootsong, and is often described as grating by non-Dionae.&lt;br /&gt;
&lt;br /&gt;
* [[File:Anu accent.png|64px]] &#039;&#039;&#039;Anu&#039;&#039;&#039;: A dialect of Consortium Standard which is characterised by it&#039;s slight higher pitch than ordinary Rootsong, though one which lacks the unique tonality of other accents heard on Hieroaetheria. Compared to Consortium Standard, the Anu dialect incorporates even more skrell-like chirps and human-like hums; even when speaking Rootsong, this dialect of Consortium Standard almost sounds understandable to non-Dionae if heard in the background.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gentle accent.png|64px]] &#039;&#039;&#039;Gentle Winds&#039;&#039;&#039;: An accent entirely divorced from Consortium Standard due to the different growing conditions on Gentle Winds, this accent is a hybridised Rootsong-Voidsong accent, sitting awkwardly between the tenor and alto ranges and only with the occasional, low, resonant warble-like sound that connects it to Consortium Standard.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hopetendrils accent.png|64px]] &#039;&#039;&#039;Hope&#039;s Tendrils&#039;&#039;&#039;: A dialect of Consortium Standard which is characterised by it&#039;s slight higher pitch than ordinary Rootsong, though one which lacks the unique tonality of other accents heard on Hieroaetheria. Compared to Consortium Standard, the Hope&#039;s Tendrils dialect is noticably more euphoric with a sing-songy pacing and sustained notes.&lt;br /&gt;
&lt;br /&gt;
==Vaurca Languages==&lt;br /&gt;
===Hivenet===&lt;br /&gt;
Hivenet is the name of the protocol used by most major Hives to communicate with each other. It is considered the evolution of the traditional Vaurca method of communication, allowing Vaurcae to communicate from across great distances.&lt;br /&gt;
&lt;br /&gt;
===Accents===&lt;br /&gt;
* [[File:Zora Accent.png|64px]] &#039;&#039;&#039;Zo&#039;rane&#039;&#039;&#039;: Zo&#039;rane is the modern day dialect of the Zo&#039;ra hive, composed of buzzing, cheap Biesellite voice modulators that manage to sway most voices into a more gender neutral tone, while retaining a distinct alien dialect. To other Vaurcae, this accent is reminiscent of the authority the Zo&#039;ra held regal and noble. Their vocal augments stereotypically have difficulty, typically when producing sounds related to the letter &#039;s&#039;, instead substituting with a harsh buzzing in the throat.&lt;br /&gt;
&lt;br /&gt;
* [[File:Klax Accent.png|64px]] &#039;&#039;&#039;K&#039;laxan&#039;&#039;&#039;: K&#039;laxan is the modern day dialect of the K&#039;lax hive. Primitive modulators, even among K&#039;lax standards, manage to capture a similarity to the peasantry of the Izweski Hegemony on Moghes  however, they do not fully replicate it, retaining a more drawn out and dreamy tone. To other Vaurcae, this is a more subservient manner of speaking, akin to how Bound tend to draw out their thoughts - a common trait instilled in most vassal Hives as a brand. Vaurca vocal augments stereotypically have difficulty, typically when producing sounds related to the letter &#039;s&#039;, instead substituting with a harsh buzzing in the throat - the K&#039;lax experience less of this - no Unathi would be content listening to a Vaurca buzz incessantly when trying to hiss a sentence in the Hegemonic tongue.&lt;br /&gt;
&lt;br /&gt;
* [[File:Cthur Accent.png|64px]] &#039;&#039;&#039;C&#039;thuric&#039;&#039;&#039;: C&#039;thuric is the modern day dialect of the C&#039;thur hive, a sly and sneering take on the unyielding Nral&#039;Malic. Modulators are unfortunately still cheap, capturing a very monotone and unchanging method of speaking. Voices are warped into being clear and concise, many C&#039;thur adopting a blunt and to-the-point method of speaking - yet, when needed to be verbose, delivery is often swift and intelligible. Other Vaurcae would recognize this tone as being infamous of the C&#039;thur&#039;s past deeds. Their vocal augments stereotypically have difficulty, typically when producing sounds related to the letter &#039;s&#039;, instead substituting with a harsh buzzing in the throat.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent liidra.png|64px]] &#039;&#039;&#039;Lii&#039;draic&#039;&#039;&#039;: The Lii&#039;dra speech, as understood by those that have heard the Hivemind and live to tell, is characterized by a monotonous voice that sounds even more robotical than the rest of the modulators used by the other Hives. It is believed to be a modified technology reverse engineered from stolen Zo&#039;rane modulators. While, with its flaws, the Zo&#039;ra accent might sound quirky to some, it is often said that this is to add more personality to each individual. Since the Lii&#039;dra do not think of themselves as such, these variations were deemed useless. The Connected individuals will often speak in plural, while the Disconnected are prone to use the first person when referring to others&lt;br /&gt;
&lt;br /&gt;
==IPC Languages==&lt;br /&gt;
===Encoded Audio Language===&lt;br /&gt;
Although synthetics can speak varying languages according to the whims of their creators, synthetics have been permitted a language of their own. Typically all synthetics, IPCs included, are able to transmit and translate Encoded Audio Language, a special form of sound and radio wave emission that is more efficient at carrying quantitative information audibly. This language was created by humans for synthetics in servitude in order to communicate vital information to each other faster, should the units not be bound to an instantaneous binary communication system. To most organic creatures, EAL would sound like an emission of distorted sound such as white noise, static, as well as various beeping sounds of increasing or decreasing pitch and tone. Organics unfamiliar to IPCs will often mistake synthetics speaking EAL as malfunctioning units upon first hearing the language.&lt;br /&gt;
&lt;br /&gt;
===Accents===&lt;br /&gt;
* [[File:Merchant accent.png|64px]] &#039;&#039;&#039;Golden Deep Merchant&#039;&#039;&#039;: The Merchant accent is a custom made invention from Golden Deep space to celebrate the affluent members of the collective. Sounding somewhat like a symphony and speech coalescing in a scenic pattern to make something literally &#039;music to one&#039;s ears&#039;. This accent package is known to be exceedingly expensive for something so trivial and is reserved for only those of the Merchant class of the Golden Deep and synthetics above.&lt;br /&gt;
* [[File:Thesian accent.png|64px]] &#039;&#039;&#039;Golden Deep Thesian&#039;&#039;&#039;: The Thesian accent is a custom made invention from Golden Deep space to represent the more standard members of the collective. A mix between a symphony and the standard &#039;Text-To-Speech&#039; variation that is found in the other synthetics of the Orion Spur. This voice package is a bit more jarring and is significantly cheaper than its richer Merchant cousin, but brings a vocal identity to its bearer to help one acclimate to a new home within the foreign horizons.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=38899</id>
		<title>Vaurca Hives</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=38899"/>
		<updated>2026-04-03T00:19:55Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxane&amp;quot; with &amp;quot;K&amp;#039;laxan.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are four major Vaurca Hives known in human space, and it is presumed these were the only ones able to produce the known Hiveships at the time of the [[Vaurca History#The Exodus|Exodus]]. &lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Hive&#039;&#039;&#039; is a political structure led by a High Queen, to whom the Lesser Queens of each &#039;&#039;&#039;Brood&#039;&#039;&#039; respond. The High Queen herself has a brood of her own, that has no special benefits over the others, as tribute is divided equally by the Hive. The High Queen is the maximum authority of the Hive, and everybody else is subservient to her. Unlike a regular lesser queen, the High Queen can meddle and reorganize the internal structures of other broods she is in charge of. This was more common in [[Sedantis I|Sedantis]], but has become unlikely as of now since broods have had to adapt in different ways ever since. &lt;br /&gt;
&lt;br /&gt;
Originally, a High Queen would only be led by the starter of the Hive, from which they all carry the name. However, Zo’ra and K’lax have had to elect a High Queen from their lesser queens, in a process that was unprecedented. The choice of Queen Vaur and Queen Zkaii as High Queens proves that Vaurcae do not follow primogeniture, but would rather choose the option that is deemed the safest or most prepared in this new era.&lt;br /&gt;
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Outside of the Queens, the positions of power within a brood are all managed by female Breeders also known as the Ta. Within their various ranks, these Breeders take on the Hive&#039;s roles of governmental import, alongside acting as parental figures and offering counsel to the Queen. More about the Ta and the position of Vaurca within a hive-cell can be read [[Vaurca_Culture_and_Society#The_Ta_and_Hive_Leadership | here.]]&lt;br /&gt;
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&#039;&#039;&#039;Here is listed general information that Vaurcae from other Hives or broods would know. Click on a Queen for more detailed and specific information.&#039;&#039;&#039;&lt;br /&gt;
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==Zo&#039;ra==&lt;br /&gt;
[[File:Zoraflag.png|thumb||The flag of the Zo&#039;ra represents their position in the Republic of Biesel whilst still being unique enough to identify them alone.]]&lt;br /&gt;
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Known as ‘the Unstoppable’, Zo’ra is the largest and most powerful Hive. It was discovered by humanity following the spotting of their Hiveship, dubbed as &#039;&#039;&#039;‘Titan Prime’&#039;&#039;&#039;. The Zo’ra believe themselves to be the best of their species, and the face of the Vaurca as a whole. They have settled mainly in Tau Ceti across multiple planets including Biesel, New Gibson, Luthien and Caprice. The latter two are official colonies of the Hive, with the Zo&#039;ra&#039;s &amp;quot;Capital&amp;quot; of New Sedantis residing on Caprice, along with the reformed Court of Queens chambers. More information about the Zo&#039;ra in the republic can be found on the [[Zo&#039;ra in the Republic of Biesel]] page.&lt;br /&gt;
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They are ruled by five Lesser Queens, each claiming to be in direct representation of High Queen Zo’ra. After much deliberation when arriving to human space, [[Vaur, The Liminal Queen|Ta’Akaix’Vaur’skiyet’sca Zo’ra]] was made the new High Queen, representing the Hive in the [[Republic of Biesel]] Government. Despite this, each brood has decentralized, overseeing very different parts of their populations.&lt;br /&gt;
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The Zo’ra are the most politically developed Hive, helping the funding of the [[Tau Ceti Foreign Legion]] and making active progress to spread their influence. Over the years, the Hive has gained much more political sway than most would expect, and even managed to gain access to a body form not yet unveiled by the C&#039;thur, leading to worsened relations between the two Hives. &lt;br /&gt;
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===[[Zoleth, The Herald of Scars]]===&lt;br /&gt;
[[File:zolethwiki.png]]&lt;br /&gt;
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The Warrior brood of the Zo’ra.&lt;br /&gt;
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The proclaimed ‘Warrior’ Lesser Queen of the Zo’ra, she embodies the Zo’ra ideals of warfare and has stylized herself as one of the Hive’s greatest commanders. Stories are told of how other Lesser Queens are often aloof and untouchable, but Zoleth’akeh is on the front, calling for war. She was legendary among the Court of Queens, one of the only cross-diplomatic bodies to exist upon [[Sedantis I|Old Sedantis]].&lt;br /&gt;
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===[[Scay, The Hidden Queen]]===&lt;br /&gt;
[[File:scaywiki.png]]&lt;br /&gt;
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The Zo’rane brood leader in science, especially bio modifications.&lt;br /&gt;
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She is the Zo’ra Lesser Queen placed upon the frozen [[New Gibson]]. Of the five Lesser Queens that have arrived at Tau Ceti, Scay’extiih’aur is the most rarely seen, even amongst other Zo’ra. Upon the Hiveship she oversaw the ship’s entire population. She was responsible for keeping the larger whole of the Hive inside complex growth projections. &lt;br /&gt;
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===[[Vaur, The Liminal Queen]]===&lt;br /&gt;
[[File:vaurwiki.png]]&lt;br /&gt;
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The new High Queen, known for her diplomacy. &lt;br /&gt;
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Vaur’skiyet’sca is the eldest Vaurca within Tau Ceti space, and more recently, the Zo’ra Hive’s new High Queen. In diplomatic human settings, she is often referenced by titles which translate poorly into basic. Titles like High Praetor, First of Mother Zo’ra, Grand Executor, Liminal Queen, are all common references to her authority. She oversees the largest Vaurcaesian settlement in [[Mendell City|Mendell]], [[Flagsdale]]. &lt;br /&gt;
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===[[Xakt, Queen of Corpses]]===&lt;br /&gt;
[[File:xaktwiki.png]]&lt;br /&gt;
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Her brood is composed mostly of Bound Workers, however the Unbound are known for their scientific curiosity.&lt;br /&gt;
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Placed upon the desert planet of [[Colonized Vaurca Worlds#Luthien|Luthien]], Xakt’yagz’isk’s brood has quickly monopolized the planet’s cheap labor workforce. Xakt&#039;yagz&#039;isk originally oversaw all matters concerning tech and tech implants aboard the Hiveship. She also supervised Reclamation, the process of reclaiming the implants of dead Vaurca, making many Zo’ra associate her with death. &lt;br /&gt;
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===[[Athvur, The New Goddess]]===&lt;br /&gt;
[[File:athvurwiki.png]]&lt;br /&gt;
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The youngest Queen of the Zo’ra, known for her affection to humanity and human ways.&lt;br /&gt;
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The youngest of the Zo’rane Lesser Queens, she became a Lesser Queen soon after Titan Prime left Sedantis. Born of Ta’Akaix’Vaur’skiyet’sca Zo’ra, she seeks to fill in the void created when her mother ascended to High Queen.&lt;br /&gt;
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Currently, she sees day-to-day operations planetside upon [[Biesel]], overseeing a small population of Vaurca within Phoenixport and Belle Cote.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==K&#039;lax==&lt;br /&gt;
[[File:Klaxflag.png|thumb||Under heavy supervision by the Isweski Nation, the K&#039;laxan flag represents the Hive&#039;s Vassalage.]]&lt;br /&gt;
Known as ‘The Deceivers’, it was the second Hive discovered by humanity after their Hiveship, &#039;&#039;&#039;Klo’zxera&#039;&#039;&#039;, appeared in the [[Unathi]] system of [[Uueoa-Esa]]. K’lax is known as a client state of the Zo’ra, but since the Exodus from Sedantis they have struggled for political independence. Now parting their own ways, both Hives have developed differently.&lt;br /&gt;
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The K’lax became the newest vassal of the [[Izweski Nation]], and have largely settled in [[Colonized Vaurca Worlds#Tret|Tret]]. They maintain subtly warm, if terse relations with the Hegemony as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking. More information about this relationship can be found on the [[K&#039;lax in the Izweski Nation]] page.&lt;br /&gt;
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Similar to the Zo’ra, the K’lax are represented by three Lesser Queens who once claimed a divine connection to the High Queen of K’lax. This claim is disputed by most of the Zo’ra, who claim to be the only rightful rulers of the K’lax. Unlike the Zo’ra however, they have not been purposefully decentralized, leaving the machinations of each Lesser Queen more aligned with one another.&lt;br /&gt;
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The K’lax are the most technologically developed Hive, and are leading the way in reconstructing the species’ superior technology.&lt;br /&gt;
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===[[Zkaii, The Sleepwalker]]===&lt;br /&gt;
[[File:zkaiiwiki.png]]&lt;br /&gt;
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The new High Queen, known for her brood’s eccentric behavior.&lt;br /&gt;
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Zkai’xay’yil is the current High Overlord of Tret, and High Queen of the K’lax Hive. She is the representative of all K’lax to the Izweski Hegemony. Zkaii and her brood have been largely busy with expansion and colonization efforts over the last few years. Ever the tinkerers, her brood are known for their natural curiosity for all things mechanical, much to the chagrin of local mining companies who prefer their equipment in one piece. In the year since the news of the Zo’ra High Queen&#039;s ultimate fate, Zkaii has been under pressure to assume the role of High Queen from her fellow Lesser Queens. She assumed this duty during a public announcement in 2461.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===[[Vetju, Iron Queen]]===&lt;br /&gt;
[[File:vetjuwiki.png]]&lt;br /&gt;
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A pragmatic Queen, making great efforts to maintain her Hive’s technology.&lt;br /&gt;
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Often regarded as Zkaii’s polar opposite, Vetju’tenx’sil is the oldest Kl’axian Vaurca within known space. Known for her great pragmatism, her brood do not busy themselves with the expansion of the Hive’s colonies. Instead, her brood recycles and melts down parts of the hive ship as well as maintaining the technology that all K’lax enjoy. It was Vetju who plotted the great Hiveship Kloz’xera to its final resting place. Much as they did when they entered the system, Vetju used Tret’s environment to land the gargantuan craft on the ground. &lt;br /&gt;
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===[[Leto, The Seeker]]===&lt;br /&gt;
[[File:letowiki.png]]&lt;br /&gt;
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A nostalgic Queen, searching for Vaurcaesian artifacts all over space.&lt;br /&gt;
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The second youngest of the K’laxan queens, Leto’yaht’zor is known by some as an idealist, with her interests set in the great past of the Vaurcae. She herself has been regarded as a complete library by those few Unathi that have been able to approach her, with Leto famously being able to recite complete wars, lives and technology. Recently, some human scholars have turned their heads towards her instead, believing her resources to be even more telling of the Vaurcae than the Zo’rane archive they have available. &lt;br /&gt;
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===[[Vedhra, Princess of Configurations]]===&lt;br /&gt;
[[File:vedhrawiki.png]]&lt;br /&gt;
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The Queen leading the preparation for the war against the [[The Lii&#039;dra|Lii’dra]], also known for her predilection to Unathi culture.&lt;br /&gt;
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Seeing the stark technological disadvantage of the Hives over the Lii’dra, Ta’Akaix’Vedhra’rept’ylanze was born with a singular goal in mind: preparation for war with them. There are various ways the brood goes about this, one of which being a large-scale attempt to be biologically superior to Lii’dra specimens. This has caused the brood to be a particular advocate within the K’lax for biological manipulation and augmentation. Genetics tampering is also not unheard of, but generally less commonly looked into. Vedhra takes time to inspect the tools and weapons of other cultures in an attempt to create a force capable of dealing with whatever the Lii’dra can throw at them. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===[[Tupii, The Surrogate Queen]]===&lt;br /&gt;
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An elect Queen, chosen to revitalize the ancient K’lax brood.&lt;br /&gt;
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Also referred as ‘The Queen-Elect’, Tupii’maxk’rekxak is an anomalous case in Vaurca History, becoming Queen of the original K’lax brood. Due to the lifespan of the Tas, the idea of Queen succession is still fairly novel, as traditionally a brood (or a Hive as a whole) would perish after the Queen does. While both the Zo’ra and K’lax have now chosen a High Queen from the lesser ones to act as a leader, for a different lesser Ta to step in and command a brood is something that Queenless Breeders would have dreamed about, but otherwise never allowed before. The revitalization of the K’lax Hive, however, required drastic measures to be taken, and new protocols enacted to ensure their survival in this modern era.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==C&#039;thur==&lt;br /&gt;
[[File:Cthurflag.png|thumb||The flag of the C&#039;thur represents the Hive&#039;s independence and gratitude towards their Nralakk Federation benefactors.]]&lt;br /&gt;
Known as ‘The Weavers’, they are the third Hive that has developed relationships with other sophonts of the Orion Spur. While their arrival was kept in secret by the [[Nralakk Federation]], the revelation has reignited diplomatic disputes between K’lax and C’thur, with outright hostility met by the K’lax towards the C’thur. &lt;br /&gt;
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Historically a minor hive, the C’thur were instrumental in developing inter-hive diplomacy upon Sedantis, often acting as neutral third parties to delegate issues. Indeed for much of their history, the C’thur wove complex political alliances to protect themselves as well as acting as a sort of information broker for many of the larger hives. Prior to their Exodus from Sedantis, they maintained relations with both the K&#039;lax and Zo&#039;ra.&lt;br /&gt;
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The C’thur arrived within Glorashi, a system within skrell space only two weeks after the K’laxan Hiveship, the Klo’zxera left the area. It is now known that C’thuric Hiveship, the &#039;&#039;&#039;Kloxa’xia&#039;&#039;&#039;, was originally K’laxan, meant to rendez-vous with the Klo’zxera within [[Vaurca History#The Last Ordeal|Xi’miix]], but the K’lax left soon after a Lii’dra attack. The C&#039;thur continue to report that they secured the Hiveship in diplomatic negotiations with the K’lax during their journey, but the validity of this claim is yet to be proven. The C’thur have quickly integrated into Skrellian colonies. &lt;br /&gt;
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Unlike all other hives, the C’thur are led by their original Hive Queen, who, with a council of three other Lesser Queens, leads the Hive in this new age. In this effort, the Hive has begun dealing with the multitude of governments and corporations of the galaxy, all under the auspices of their Skrellian saviors.&lt;br /&gt;
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The C’thur are the most economically developed Hive, having stakes in [[Einstein Engines]] and [[Zeng-Hu Pharmaceuticals]].&lt;br /&gt;
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For their life with Skrell, see [[C&#039;thur in the Federation]].&lt;br /&gt;
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===[[C&#039;thur, Queen of Masques]]===&lt;br /&gt;
[[File:cthurwiki.png]]&lt;br /&gt;
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An old giant who continues to lead despite her new condition.&lt;br /&gt;
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High Queen of the C’thur, she is one of the oldest beings known to exist amongst the Vaurcae and indeed the rest of the Orion Spur. C’thur has borne the C’thur Hive since its inception, taking careful first steps with her brood in the then war-torn Sedantis during the closing of the [[Vaurca History#The Agricultural Revolution|Agricultural Revolution]]. Her injuries by the Lii’dra have left her in the hands of her Skrellian saviors.&lt;br /&gt;
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===[[Mouv, The Recondite Queen]]===&lt;br /&gt;
[[File:wiki_mouv.png]]&lt;br /&gt;
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Her brood leads Vaurca scientific research in Skrellian space, and is also brokering deals with the [[Eridani Federation]].&lt;br /&gt;
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Mouv’lek’tanta is the oldest daughter of C’thur and has quickly developed political alliances within and outside of Federation space. Indeed, As the oldest lesser queen, Mouv’lek’s brood has thrived under the care of the Nralakk Federation, with thousands of her Unbound Workers and Warriors working in tandem with scientists from the Nralakk Federation to develop new technologies, as well to provide information about the enemies the Federation may face. &lt;br /&gt;
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She has made inroads within Eridani, buying a significant portion of Einstein Engines through various Skrellian intermediaries by selling off some of the more complex Vaurcaesian virtual reality technology. Perhaps more than any other of her Hive, Mouv’lek realizes the power of money in the new society the C’thur find themselves in and has done all she can to acquire more of it. &lt;br /&gt;
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===[[Vytel, The Just Queen]]===&lt;br /&gt;
[[File:vytelwiki.png]]&lt;br /&gt;
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A Queen that upholds the law and inter-hive diplomacy above anything else, serving as the Warrior brood of the C’thur.&lt;br /&gt;
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A gregarious queen, Vytel’hyr’tkud was lauded as a champion amongst smaller Hive vassals upon Sedantis. She crafted an image of neutrality and fairness that remains to this day. The youngest of the lesser queens brought with the C&#039;thur Hive, little was ever expected of Vytel beyond her peacekeeping missions, who maintained her brood in such numbers more as an afterthought in the consensus of the Hive Queens. &lt;br /&gt;
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===[[Xetl, The Voracious Queen]]===&lt;br /&gt;
[[File:xetlwiki.png]]&lt;br /&gt;
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Kept away from the Hive’s negotiations, Xetl is best known for The Sensate and her hedonistic ways.&lt;br /&gt;
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Xetl’jyatk’yatu is the middle daughter of High Queen C’thur. Tales of Xetl’s excess are legendary, and it is with pride that many of her brood recount stories of such. Despite her hedonistic lifestyle, Xetl’jyatk maintains her Hive’s implants, overseeing the process of Reclamation and development of new implants. She takes pride in her brood’s work, a trait that most of her spawn share. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==The Lii&#039;dra==&lt;br /&gt;
The Lii’dra are considered extremely hostile, and pose a threat to life as a whole. A true Hivemind, they seek to assimilate all Vaurca Hives in the Spur. More information can be read [[The Lii&#039;dra|here]].&lt;br /&gt;
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{{Vaurca broods}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=War_in_Heaven_Arc&amp;diff=38898</id>
		<title>War in Heaven Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=War_in_Heaven_Arc&amp;diff=38898"/>
		<updated>2026-04-03T00:17:03Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot; with &amp;quot;K&amp;#039;laxan.&amp;quot;&lt;/p&gt;
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&lt;div&gt;&#039;&#039;For the war page, see [[War in Heaven]].&#039;&#039;&lt;br /&gt;
{| id=&amp;quot;mp-eventarc&amp;quot; style=&amp;quot;width:65%; background:#f0e267; text-align:center; border:4px solid #D6BF24; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #D6BF24; margin:0; background:#f0e267; padding:.1em; color:#000;&amp;quot;&amp;gt;The War in Heaven&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:2024 Event Timeline }}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #D6BF24; margin:0; background:#f0e267; padding:.1em; color:#000;&amp;quot;&amp;gt;This is the overview and timeline page for the War in Heaven arc, which began on &#039;&#039;&#039;11/03/2024&#039;&#039;&#039; and pertains largely to &#039;&#039;&#039;[[Vaurca| Vaurca Lore]].&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #D6BF24; margin:0; background:#f0e267; padding:.1em; color:#000;&amp;quot;&amp;gt;The arc is focused around the [[War in Heaven|K&#039;lax Civil War]], the &#039;&#039;Caprice Sun&#039;&#039; editorial line, and some [[Izweski Hegemony]] updates.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #D6BF24; margin:0; background:#f0e267; padding:.1em; color:#000;&amp;quot;&amp;gt;Below is a summary of the arc&#039;s events, applicable news articles and additions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Part One: Echoes of War=&lt;br /&gt;
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==K’lax Celebrate Seventh Anniversary In Hegemony==&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : SINTA ARTICLES&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11/03/2466&lt;br /&gt;
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The K&#039;lax Hive celebrates seven years of vassaldom to the Izweski Hegemony. This article introduces [[War in Heaven#General Za’Akaix’Gist K’lax|General Gist]] as a character.&lt;br /&gt;
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Today marks seven years since the K’lax Hive pledged fealty to the Izweski Hegemony. Since then, they have become one of the Hegemon’s strongest vassals, from transforming the desolate Tret into an industrial powerhouse to filling the ranks of the Hegemony’s military. To celebrate this alliance between our two peoples, the K’laxan Queen Tupii’maxk’rekxak graciously offered to host a military parade with the highest-ranking military members of her Clan.&lt;br /&gt;
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At the front of the parade is Za’Akaix’Gist K’lax—a veteran of the ancient Hive War conflict between the Vaurcae and one of Queen Tupii’s most formidable men. It is the third public appearance of the revived Ozur’saa* Gist, who previously served under the rank of General. He spoke:&lt;br /&gt;
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“It is an honor to lead a parade like this. Lord Tupii has done his best to ensure that there’s a constant supply of K’lax Warrior blood in the Hegemony’s ranks. Before my Lord assumed his role, there was a crisis within the K’lax: there was a high demand for K’lax Warriors, but the remaining Lords knew little as to how to fulfill it. They weren’t considered Warrior Clans in Ancient Sedantis. Lord Tupii solved this problem by appointing veterans from one of the most gruesome wars and providing us an opportunity to experience the wonderful Moghes with all our senses. It is truly a blessing to be alive today and be part of the Great Hegemony.”&lt;br /&gt;
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Ozur’saa Gist mentioned that the K’lax Jubilee will continue all month, with various events held in Ksyne’kizar and Skalamar. He also hinted about a special celebration that is scheduled to occur in three years, when the K’lax Hive commemorates a decade of presence in the Hegemony.&lt;br /&gt;
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For the latest news and developments within the K’lax Hive—and for the most trusted Spur-wide coverage of both K’lax and Sinta affairs—turn to Sinta Articles. Your source for reliable, in-depth reporting, as confirmed by our 2465 audience survey.&lt;br /&gt;
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* TCB: Master-at-arms &lt;br /&gt;
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==Can’t Stop the Buzz! Queen Tupii Takes the Spotlight 🐜👑==&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : CAPRICE SUN&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
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12/03/2466&lt;br /&gt;
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[[Tupii, The Surrogate Queen|Queen Tupii]] has an interview with Emily Kaplan, confirming that Mother K&#039;lax is dead.&lt;br /&gt;
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 The rumors are true, Hive fam! In an exclusive interview via high-speed extranet with Caprice Sun’s Emily Kaplan, Queen Tupii is finally spilling the tea (or should we say k’ois?) She’s tackling her mysterious rise to power, the controversial Mother Dream, Tret’s terraforming secrets, and the K’lax’s sizzling hot future. 🔥 Get ready, because this Queen is about to become your new favorite Vaurca! &lt;br /&gt;
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Emily: ✨ Your Majesty, this is SO exciting! Thank you for having me! Before we get into the nitty-gritty, why don’t we break the ice a little? Tell our readers a bit about yourself!&lt;br /&gt;
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Queen Tupii: The pleasure is mine, Emily. As a Queen of the K’lax brood, I am committed to transparency and understanding. My story is one of service, a journey guided by tradition and a deep desire to lead our people towards a secure and prosperous future.&lt;br /&gt;
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&#039;&#039;&#039;From Sidekick to Queen!✨👑&#039;&#039;&#039; &lt;br /&gt;
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Emily: ✨ Alright, Your Majesty, your rise to the throne is a seriously fascinating story! But let’s rewind a bit...you weren&#039;t always royalty, were you? Tell us about the pre-Queen Tupii. Word is, you were Mother K’lax’s confidante? Sounds pretty mysterious!&lt;br /&gt;
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Queen Tupii: Serving within Mother K’lax’s inner circle was a profound privilege. My role as confidante provided a unique understanding of the intricate workings of the Hive and the challenges we faced. It was a place of dedicated service and unwavering loyalty.&lt;br /&gt;
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Emily: 🧐 But no sneaky dreams of wearing the crown yourself? 😉  C’mon, there had to be a moment when you were like, “Hey, I could totally do this Queen thing!”&lt;br /&gt;
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Queen Tupii: My focus has always been on serving the K’lax lineage to the best of my ability. I never envisioned myself in a position of ultimate leadership. Circumstances changed, the Hive was left vulnerable, and I stepped forward to fill the void.&lt;br /&gt;
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Emily: And how did a K’lax Surrogate manage to pull that off? 🤔&lt;br /&gt;
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Queen Tupii: My path to leadership was shaped by a deep desire to aid my kin. The tragedy we faced created a moment of crisis that demanded decisive action. I recognized the difficult situation of our brood and acted upon it.&lt;br /&gt;
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Emily: And the K’lax Hive bought it? 👀 From what I hear, you’ve got fans on both sides of the aisle—the old-school loyalists AND the pro-Unathi crowd. How’d you manage that?&lt;br /&gt;
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Queen Tupii: In difficult times, unity and stability are paramount. Finding a balance between preserving traditions that give our populations strength and adapting to our current reality is key to building a strong future.&lt;br /&gt;
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Emily: That’s a politician&#039;s answer if I ever heard one! 😜 But seriously, folks whispered you campaigned on promises of returning to Zo’ra servitude. That’s hardly pro-Unathi, is it?&lt;br /&gt;
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Queen Tupii: The Vaurca have a complex history, and the K’lax carry ancient traditions. Acknowledging our past does not undermine our ability to embrace progress. My goal is to ensure the K’lax have a secure and prosperous future, regardless of political affiliations.&lt;br /&gt;
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Emily: Okay, starting to sense a theme—you&#039;re all about what&#039;s BEST for the K’lax, however you define it. But there’s more going on, a power play beneath the surface, isn’t that right? 😏&lt;br /&gt;
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Queen Tupii: My priority is the well-being of the K’lax brood and Hive. In times of uncertainty, a leader must act strategically, leveraging all available resources and opportunities to secure our place in the Orion Spur.&lt;br /&gt;
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&#039;&#039;&#039;Tret’s Terraformer Star: Queen Tupii!&#039;&#039;&#039;&lt;br /&gt;
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Emily: ✨ Speaking of securing the future, let’s talk about Tret! Turning that barren rock into an industrial powerhouse? Major moves! Word is, you were pretty hands-on during that whole process. Is that true?&lt;br /&gt;
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Queen Tupii: Tret’s transformation was a collaborative effort, a testament to the ingenuity of the K’lax Hive and our allies. My role was one of coordination and strategic vision. It was essential to ensure the project aligned with the long-term needs of our people.&lt;br /&gt;
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Emily: 🧐 “Coordination”? Girl, please! Don’t act like you were the Hive’s glorified secretary 💅 From what I’ve heard, Tret was basically your brainchild. Aren’t you worried Zkaii, the High Queen, will take all the credit?&lt;br /&gt;
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Queen Tupii: Tret’s success rests upon the contributions of many. Complex industrial endeavors require specialized expertise, from conception to execution. It’s a leader’s responsibility to harness these skills for the good of the Hive, not for individual glory.&lt;br /&gt;
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&#039;&#039;&#039;Thoughts on Biesel Elections 🗳️&#039;&#039;&#039;&lt;br /&gt;
Emily: Alright, Tupii, we’ve danced around the elephant in the room. Time to cut to the chase! 🕵️‍♀️ You’ve heard the rumors about a Zo’rane Queen potentially running in the upcoming Biesel elections. We want to hear your take on this!&lt;br /&gt;
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Queen Tupii: K’lax affairs are mostly restricted to the Izweski Nation. While we have many members of our Hive active in Biesel, the political landscape of a foreign nation is beyond our scope of interest.&lt;br /&gt;
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Emily: Surely you must think something! K’lax and Zo’ra aren’t known to be BFFs. 😉&lt;br /&gt;
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Queen Tupii: Historical precedent does not dictate future possibilities. I wish the Republic of Biesel the very best in their upcoming elections and hope that whoever participates embodies the ideals the nation believes in.&lt;br /&gt;
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&#039;&#039;&#039;Hive War Vets💪💪&#039;&#039;&#039;&lt;br /&gt;
Emily: 🤔 Big changes recently, Your Majesty. You’ve been reactivating veteran warriors from the Great Hive War? Talk about dusting off the cobwebs! Isn’t that a bit… risky? These veterans are past their prime, wouldn’t you say?&lt;br /&gt;
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Queen Tupii: The Vaurca hold valor and experience in high regard. These veterans embody the unwavering courage and strategic brilliance that protected our hives during a dark time. While some may consider them past their prime, I assure you, their training and instincts remain sharp.&lt;br /&gt;
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Emily: Intriguing. But let’s be honest, some whispers suggest this is more about boosting your military presence for potential future conflicts. 🏆 Is the K’lax Hive preparing to reassert itself in the Orion Spur?&lt;br /&gt;
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Queen Tupii: The Izweski Nation thrives on a foundation of mutual respect and shared defense. The Vaurca veterans bring a wealth of experience and combat prowess that will undoubtedly benefit the entire Izweski force.&lt;br /&gt;
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Emily: Or perhaps bolster your own influence within the Izweski? 👀 Let’s face it, these veterans revere tradition and hierarchy. They might be more… receptive to your leadership than, say, some of the younger, more progressive Vaurca.&lt;br /&gt;
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Queen Tupii: My focus, as always, is on the security and prosperity of the K’lax brood. The Izweski Nation provides a platform for our warriors to serve with honor, while strengthening the collective defense of our allies. It is a win-win situation.&lt;br /&gt;
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&#039;&#039;&#039;Thoughts on the Mother Dream 🛐&#039;&#039;&#039;&lt;br /&gt;
Emily: Speaking of Hive War veterans, that makes me think of Virtual Reality! Seems like there’s a new religion popping up among the K’lax—this whole Mother Dream thing. What are your thoughts on that? 😉&lt;br /&gt;
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Queen Tupii: The K’lax Hive has faced significant challenges in recent history. It’s understandable that some find solace in traditions. However, progress means embracing change and meeting the needs of the present.&lt;br /&gt;
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Emily: Sure, but the Mother Dream is an essential part of the faith for many Vaurca. Doesn’t it offer a sense of… well, connectedness with the past? Perhaps even guidance for the present?&lt;br /&gt;
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Queen Tupii: The Mother Dream holds deep significance for some K’lax. It is a source of heritage and identity. However, sometimes our connection to the past blinds us to the realities of the present. True strength lies in honoring what was, while recognizing the needs of what is.&lt;br /&gt;
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Emily: Woah, hold up! Did you just subtly imply that Mother K’lax… well, that she might actually be gone? Is this the first time a K’lax Queen has publicly admitted that? 😲&lt;br /&gt;
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Queen Tupii: Yes. I understand this may seem like a departure from the past. Yet, the K’lax Hive’s strength lies in its ability to adapt. Clinging to interpretations that no longer serve our present needs only weakens us. Sometimes, to truly honor the past, we must acknowledge when its hold prevents us from building a strong future.&lt;br /&gt;
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Emily: Well, Your Majesty, looks like you just dropped a megaton on the K’lax Hive. I smell a follow-up interview in the future! In the meantime, thanks for your time...and for shaking things up. 😉&lt;br /&gt;
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...So, what&#039;s the verdict? Queen Tupii is definitely shaking things up, and we’re here for it! One thing&#039;s for sure—things are about to get spicy in the K’lax Hive, and we’ve got front row seats!&lt;br /&gt;
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Don’t forget to share and subscribe for more exclusive buzz on the Hive’s hottest drama! And let us know YOUR take on Queen Tupii in the comments—is she a visionary leader or a dangerous disruptor? 💥&lt;br /&gt;
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Read Next: Top 10 Public Queen’s Speeches and Play: Vaurca Dress-Up K’lax Edition &lt;br /&gt;
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==Zkaii Blasts Queen Tupii, Hive Veterans in SCATHING Statement 👑🤬==&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : CAPRICE SUN&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14/03/2466&lt;br /&gt;
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[[Zkaii, The Sleepwalker|Zkaii]] responds to Tupii, taking a jab at [[The Great Hive War|Hive War]] veterans.&lt;br /&gt;
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 Hive fam, the K’lax drama just got HOTTER than Sedantis! High Queen Zkaii, the ultimate K’lax OG, just unloaded a venomous message aimed straight at Queen Tupii, and things are about to get messy.&lt;br /&gt;
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Here’s the tea: Tupii’s recent interview, where she hinted at the, ahem, “passing” of Mother K’lax, already caused a stir. But Zkaii just took things to a whole new level by BLASTING Tupii’s decision to revive Hive War veterans!&lt;br /&gt;
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Zkaii’s official statement reads like a royal diss track:&lt;br /&gt;
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“This Queen misunderstands the needs of the Hive,” Zkaii seethed. “She attacks tradition by saying we cling to the past, yet she relies on ghosts of a war long ended. I am particularly disappointed Tupii chose a Spur-wide outlet to make such reckless pronouncements. Such matters deserve respect, not tabloid treatment.” 🔥&lt;br /&gt;
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Ouch! Zkaii’s not just questioning Tupii’s ability to lead, she’s throwing major shade at the Hive War veterans Tupii brought back! This is a HUGE blow to Tupii’s image—is she out of touch with the needs of the K’lax Hive? Did she just alienate a powerful demographic with her “veteran revival” program?&lt;br /&gt;
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However, here’s the real stinger: Many K’lax revere their warriors, especially those who fought in the Hive War. By dissing the veterans, Zkaii might have just become DEEPLY unpopular with a critical segment of the K’lax population. Is this coming back to bite the High Queen?&lt;br /&gt;
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The Hive is buzzing with questions:&lt;br /&gt;
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   * Did Zkaii just make a HUGE miscalculation? Will the K’lax public side with Tupii?&lt;br /&gt;
   * Could Tupii’s words spark a rift between the broods?&lt;br /&gt;
   * Is Zkaii’s reign about to get seriously rocky?&lt;br /&gt;
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Here’s the lowdown, Hive fam:&lt;br /&gt;
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    # Head to the comments! Team Tupii or Team Zkaii—whose side are you on? 🗣️&lt;br /&gt;
    # Share this with your Hive crew! This drama is spreading faster than a Zo’rane battle swarm!&lt;br /&gt;
    # Buckle up! Will Tupii be able to recover from this public drubbing?&lt;br /&gt;
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Stay tuned, #VaurcaNation, because the K’lax Hive just entered a whole new era of juicy DRAMA! 🍿 &lt;br /&gt;
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==Hegemon Responds to K’laxan Unrest==&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : SINTA ARTICLES&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
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15/03/2466&lt;br /&gt;
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[[Notable_Unathi#Not&#039;zar_Izweski,_Izweski_Hegemon|Not&#039;zar]] opines on the K&#039;lax conflict, believing it is a minor issue.&lt;br /&gt;
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 Tensions within the K’lax Hive have reportedly been running high this past week due to a series of interviews with the Bieselite newspaper Caprice Sun. Queen Tupii issued several remarks in an interview appearing to indirectly criticize the leadership of her liege lady and Overlord, the High Queen Zkaii. The High Queen responded shortly afterward in her own interview, questioning Queen Tupii’s ability to manage her own subjects. This disturbance within the Hive reportedly has many in the Hegemon’s councils concerned, with some worrying about the impact that further arguments between K’lax Queens would have on the nation’s economy, especially so soon after the end of the recession.&lt;br /&gt;
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One of our correspondents was able to gain the rare honor of speaking with the Hegemon on this matter directly, though he lacked the time for a full interview. Hegemon Not’zar did not seem worried and wished to reassure the public that this issue had been blown out of proportion, informing our reporter that:&lt;br /&gt;
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“I dislike seeing my vassals at odds with one another, but this is a minor argument and nothing more. The High Queen Zkaii is more than capable of managing her own vassals, and such a small dispute is of no concern to the nation at large.”&lt;br /&gt;
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When asked his thoughts on the two Queens’ dispute, the Hegemon declined to comment, referring to it as “a purely internal K’laxan matter.” Whether he is right, or whether this is indicative of deeper feuds within the Hive, remains unclear. For further news on K’laxan matters, and all Sinta news Spur-wide, Sinta Articles promises fast, accurate, and truthful reporting—the principles that have made us the Hegemony’s number one news outlet for over a century.&lt;br /&gt;
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==Ozur’saa Gist Dead, Causes Unknown==&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : SINTA ARTICLES&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
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17/03/2466&lt;br /&gt;
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General Gist mysteriously dies after providing cryptic messages.&lt;br /&gt;
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This morning, Queen Tupii’s master-at-arms and renowned Hive War veteran, Ozur’saa Gist, was found dead in his military barracks. The Skalamar City Watch is involved in an ongoing investigation, but no cause of death has been reported. Foul play is not suspected, though the behavior of Gist in the past few days was reported as “strange.” One of our correspondents reached out to a close friend of Ozur’saa Gist—Lord Sk’reza Trizaski, an Izweski bannerman who was first assigned to oversee K’laxan integration into our nation’s military nearly six years ago.&lt;br /&gt;
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“I’ve known Ozur’saa Gist for almost a year now. A short span in the grand tapestry of time, yet it felt like a lifetime. He was a good man, a weapon’s man,” Lord Trizaski said, “Having trained alongside him, I learned plenty. Not just the strike of a blade or the arc of a projectile, but lessons etched deeper than flesh. His mind was from a different epoch. Ozur’saa Gist spoke of titans clashing and caverns delved deep. Though hailing from the far-off Sedantis, he grasped the essence of war with a warrior’s heart. He saw honor carved upon the blade of a worthy foe, a truth that transcended the boundaries of his origin. He embraced our ways–the techniques of the Sinta—and our traditions. The Ozur’saa revered them, a student eager to learn from a different master. We, in turn, learned from him. He brought a fresh perspective, a warrior’s wisdom tempered by a life unlike any we’d known. Gist will be sorely missed. The echoes of his modulated voice, the clash of his blade against ours in training... I’ll always remember them.”&lt;br /&gt;
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In regards to the strange comments made by Ozur’saa Gist, Lord Trizaski stated:&lt;br /&gt;
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“These past few days... there was a shadow in his eyes, a disquiet that gnawed at him. He’d speak of... shifting tides and whispered words about ‘a cataclysm.’ It felt strange, even for someone who’d seen so much. Gist would mutter about destinies intertwined, about burdens heavier than any blade. Once, I caught him staring at the horizon with a haunted look on his face. He spoke of a choice, a path that had to be walked, his voice laced with a strange acceptance. I didn’t understand then, and I doubt I ever will.”&lt;br /&gt;
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Although high-ranking K’lax officials have declined to make an official comment, they assured our reporter that the consciousness of Ozur’saa Gist remains “intact” and “safe.” There is no information about any plans to resleeve the master-at-arms again. Queen Tupii’s officials also refused to comment on the matter and did not mention an Ozur’saa replacement for the brood.&lt;br /&gt;
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For the latest developments on Ozur’saa Gist and the K’lax Hive, turn to Sinta Articles. Your source for reliable, in-depth reporting within the Hegemony. We are the only trusted news outlet with the connections and insights to deliver accurate and timely information on this unfolding story. &lt;br /&gt;
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==Intermission: Hivenet Watch Report==&lt;br /&gt;
&#039;&#039;&#039;Leaked Report&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
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23/03/2466&lt;br /&gt;
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The N01-58 Project of the Hivenet Watch uncovers a cryptic message from General Gist.&lt;br /&gt;
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HR1.jpeg|Virtual Reality Report Cover Sheet&lt;br /&gt;
HR2.jpeg|Virtual Reality Report Memorandum 1&lt;br /&gt;
HR3.jpeg|Virtual Reality Report Memorandum 2&lt;br /&gt;
HR4.jpeg|Virtual Reality Report Findings&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==More Vaurca Warriors Are Found Dead==&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : SINTA ARTICLES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
25/03/2466&lt;br /&gt;
&lt;br /&gt;
After General Gist&#039;s demise, more K&#039;laxan Warriors are found dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 A week after the death of Ozur’saa Gist, more Vaurca Warriors from all ranks in the Hegemon’s military have been found deceased. As with the Hive War General, there is no cause of death reported for all these casualties.&lt;br /&gt;
&lt;br /&gt;
K’lax Hive officials assured that the recent rise in unexplained deaths is not a cause for alarm, and reassured the Hegemony and Hephaestus investors that more K’lax Vaurcae won’t “drop dead.”&lt;br /&gt;
&lt;br /&gt;
“The recent deaths that have alarmed the press are coincidental and do not speak of the quality of our Warrior or Worker units,” Ta’Akaix’Bo’cheii’ka K’lax—a spokesperson of the Hive—said, “Rest assured, no K’lax units will simply drop dead or malfunction. We ensure that all K’lax members who are in service of our allied factions are bred with the highest quality standards and meant to last for at least 20 years in service.”&lt;br /&gt;
&lt;br /&gt;
Tiaan Vorster, an Ouerean xenobiologist who has made an extensive study of Vaurca biology and culture at the renowned Biesel Institute of Medical Sciences since first contact, believes the recent surge in sudden K’laxan deaths relates to a malfunctioning in Vaurca augmentations. In his interview with Sinta Articles, the human scientist said:&lt;br /&gt;
&lt;br /&gt;
“The Vaurca have a very delicate set of augmentations installed during their larval state. The most important of these is the neural socket—a ‘second brain’ that creates a hard copy of all memories of a Vaurca. I mention these are delicate because their installation is no easy feat; even today, non-Vaurca surgeons struggle to safely remove the socket without damaging it. What I believe is that the K’lax broods have been in an arms race to amass the largest number of Warriors in a short period. It is likely that many of these so-called ‘units’ are individuals whose neural socket installation was rushed. This is especially true with the ‘resleeved’ veterans Tupii spawned not too long ago. The K’lax now have to recall plenty of full-grown Warriors and re-evaluate their quality standards. This has the potential to become a PR catastrophe, especially if K’lax Workers abroad have to be sent back or replaced.”&lt;br /&gt;
&lt;br /&gt;
The total number of K’lax deaths in the past month is estimated at 1,800, with approximately  98% of these deaths being Vaurca Warriors.&lt;br /&gt;
&lt;br /&gt;
For more accurate reports about the ongoing investigations and the effects of the diminishing K’lax populations on the Hegemony’s economy, turn to Sinta Articles. We are your number-one source for accurate reporting in the Izweski Nation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==A Message from Melissa Wahlberg==&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : CAPRICE SUN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
26/03/2466&lt;br /&gt;
&lt;br /&gt;
Melissa Wahlberg, editor-in-chief for the &#039;&#039;Caprice Sun,&#039;&#039; resigns after allowing the newspaper to become a tabloid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the Caprice Sun Community,&lt;br /&gt;
&lt;br /&gt;
I am announcing my resignation as Editor-in-Chief of Caprice Sun. Recent events have made it clear that the newspaper is no longer aligned with my vision for the publication.&lt;br /&gt;
&lt;br /&gt;
Caprice Sun was founded on the principles of inter-Hive cooperation and understanding. More importantly, it was founded to promote an environment where Vaurcae are treated with dignity. It has been an honor to serve this mission, and I will deeply miss the dedicated team and the opportunity to contribute to such a vital cause.&lt;br /&gt;
&lt;br /&gt;
However, over time, the demands of the news cycle forced difficult choices. This led us to prioritize attention-grabbing stories over our original purpose. I regret that this shift has eroded some of the trust placed in Caprice Sun.&lt;br /&gt;
&lt;br /&gt;
The newspaper and this community deserve a leader wholly dedicated to the values upon which Caprice Sun was built. It’s time for new leadership to steer the paper back towards that vital purpose.&lt;br /&gt;
&lt;br /&gt;
It is my deepest wish that, even in my absence, the publication will uphold its commitment to insightful coverage and foster a culture of understanding and acceptance towards the Vaurca people. Thank you for your past readership.&lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
&lt;br /&gt;
Melissa Wahlberg&lt;br /&gt;
Former Editor-in-Chief, Caprice Sun&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Part Two: Through a Glass, Darkly=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Xitac: The K’lax Conflict ‘Won’t Last More than Two Weeks’==&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : SINTA ARTICLES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Desven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editor : Lent23&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
02/04/2466&lt;br /&gt;
&lt;br /&gt;
[[Notable_Unathi#Admiral_Za&#039;Akaix&#039;Xitac_K&#039;lax|Admiral Xitac]] shares its belief that the K&#039;lax Civil War won&#039;t last longer than two weeks.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 This weekend, multiple independent sources confirmed a conflict raging within the K’lax Hive, entirely confined to their “virtual reality” technology. While details remain unclear, sources speculate that forces loyal to Queen Zkaii and Queen Tupii are engaged in this unprecedented clash. The news has raised concerns within the Hegemony, prompting fears of disruptions to the vital Tret industry.&lt;br /&gt;
&lt;br /&gt;
K’lax Hive authorities have yet to comment on the conflict. However, in an exclusive interview with Sinta Articles, Admiral Za’Akaix’Xitac K’lax attempted to minimize the situation. “This is merely a skirmish,” he asserted. “It is untenable and won’t last more than two weeks. The K’lax Hive has more pressing concerns, and I assure you this is not an appropriate use of our resources.” (You can view the full interview, lasting 30 minutes and 20 seconds, here.)&lt;br /&gt;
&lt;br /&gt;
However, Admiral Xitac’s reassurances fail to satisfy the hearts and minds of Sinta across Moghes. To the general population, this “virtual reality” conflict seems to be nothing more than a waste of time. Experts in Sinta-Vaurca relations warn of political destabilization if these virtual fights continue, as they seemingly overshadow real-world priorities.&lt;br /&gt;
&lt;br /&gt;
The question looms: Will the K’lax virtual conflict jeopardize the Hegemony’s important Tret supply? Analysts fear that with both queens deeply engaged in “virtual reality,” Tret production could see a drastic decline of over 50%. This potential disruption poses a significant threat to the Hegemony’s economy. In addition, the shortage of K’lax Warriors, following the sudden deaths, has many deeply concerned about the state of the vassals. Analysts anxiously await a swift conclusion to the virtual conflict, hoping Admiral Xitac’s two-week estimate holds true to avoid further turmoil.&lt;br /&gt;
&lt;br /&gt;
Sinta Articles will continue to monitor this developing situation and provide updates as they become available. We are the number one source to all news related to the Izweski Hegemony. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=38897</id>
		<title>Vaurca Hives</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=38897"/>
		<updated>2026-04-03T00:16:18Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Fixed &amp;quot;K&amp;#039;laxian&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are four major Vaurca Hives known in human space, and it is presumed these were the only ones able to produce the known Hiveships at the time of the [[Vaurca History#The Exodus|Exodus]]. &lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Hive&#039;&#039;&#039; is a political structure led by a High Queen, to whom the Lesser Queens of each &#039;&#039;&#039;Brood&#039;&#039;&#039; respond. The High Queen herself has a brood of her own, that has no special benefits over the others, as tribute is divided equally by the Hive. The High Queen is the maximum authority of the Hive, and everybody else is subservient to her. Unlike a regular lesser queen, the High Queen can meddle and reorganize the internal structures of other broods she is in charge of. This was more common in [[Sedantis I|Sedantis]], but has become unlikely as of now since broods have had to adapt in different ways ever since. &lt;br /&gt;
&lt;br /&gt;
Originally, a High Queen would only be led by the starter of the Hive, from which they all carry the name. However, Zo’ra and K’lax have had to elect a High Queen from their lesser queens, in a process that was unprecedented. The choice of Queen Vaur and Queen Zkaii as High Queens proves that Vaurcae do not follow primogeniture, but would rather choose the option that is deemed the safest or most prepared in this new era.&lt;br /&gt;
&lt;br /&gt;
Outside of the Queens, the positions of power within a brood are all managed by female Breeders also known as the Ta. Within their various ranks, these Breeders take on the Hive&#039;s roles of governmental import, alongside acting as parental figures and offering counsel to the Queen. More about the Ta and the position of Vaurca within a hive-cell can be read [[Vaurca_Culture_and_Society#The_Ta_and_Hive_Leadership | here.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is listed general information that Vaurcae from other Hives or broods would know. Click on a Queen for more detailed and specific information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Zo&#039;ra==&lt;br /&gt;
[[File:Zoraflag.png|thumb||The flag of the Zo&#039;ra represents their position in the Republic of Biesel whilst still being unique enough to identify them alone.]]&lt;br /&gt;
&lt;br /&gt;
Known as ‘the Unstoppable’, Zo’ra is the largest and most powerful Hive. It was discovered by humanity following the spotting of their Hiveship, dubbed as &#039;&#039;&#039;‘Titan Prime’&#039;&#039;&#039;. The Zo’ra believe themselves to be the best of their species, and the face of the Vaurca as a whole. They have settled mainly in Tau Ceti across multiple planets including Biesel, New Gibson, Luthien and Caprice. The latter two are official colonies of the Hive, with the Zo&#039;ra&#039;s &amp;quot;Capital&amp;quot; of New Sedantis residing on Caprice, along with the reformed Court of Queens chambers. More information about the Zo&#039;ra in the republic can be found on the [[Zo&#039;ra in the Republic of Biesel]] page.&lt;br /&gt;
&lt;br /&gt;
They are ruled by five Lesser Queens, each claiming to be in direct representation of High Queen Zo’ra. After much deliberation when arriving to human space, [[Vaur, The Liminal Queen|Ta’Akaix’Vaur’skiyet’sca Zo’ra]] was made the new High Queen, representing the Hive in the [[Republic of Biesel]] Government. Despite this, each brood has decentralized, overseeing very different parts of their populations.&lt;br /&gt;
&lt;br /&gt;
The Zo’ra are the most politically developed Hive, helping the funding of the [[Tau Ceti Foreign Legion]] and making active progress to spread their influence. Over the years, the Hive has gained much more political sway than most would expect, and even managed to gain access to a body form not yet unveiled by the C&#039;thur, leading to worsened relations between the two Hives. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Zoleth, The Herald of Scars]]===&lt;br /&gt;
[[File:zolethwiki.png]]&lt;br /&gt;
&lt;br /&gt;
The Warrior brood of the Zo’ra.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The proclaimed ‘Warrior’ Lesser Queen of the Zo’ra, she embodies the Zo’ra ideals of warfare and has stylized herself as one of the Hive’s greatest commanders. Stories are told of how other Lesser Queens are often aloof and untouchable, but Zoleth’akeh is on the front, calling for war. She was legendary among the Court of Queens, one of the only cross-diplomatic bodies to exist upon [[Sedantis I|Old Sedantis]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Scay, The Hidden Queen]]===&lt;br /&gt;
[[File:scaywiki.png]]&lt;br /&gt;
&lt;br /&gt;
The Zo’rane brood leader in science, especially bio modifications.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
She is the Zo’ra Lesser Queen placed upon the frozen [[New Gibson]]. Of the five Lesser Queens that have arrived at Tau Ceti, Scay’extiih’aur is the most rarely seen, even amongst other Zo’ra. Upon the Hiveship she oversaw the ship’s entire population. She was responsible for keeping the larger whole of the Hive inside complex growth projections. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Vaur, The Liminal Queen]]===&lt;br /&gt;
[[File:vaurwiki.png]]&lt;br /&gt;
&lt;br /&gt;
The new High Queen, known for her diplomacy. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaur’skiyet’sca is the eldest Vaurca within Tau Ceti space, and more recently, the Zo’ra Hive’s new High Queen. In diplomatic human settings, she is often referenced by titles which translate poorly into basic. Titles like High Praetor, First of Mother Zo’ra, Grand Executor, Liminal Queen, are all common references to her authority. She oversees the largest Vaurcaesian settlement in [[Mendell City|Mendell]], [[Flagsdale]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Xakt, Queen of Corpses]]===&lt;br /&gt;
[[File:xaktwiki.png]]&lt;br /&gt;
&lt;br /&gt;
Her brood is composed mostly of Bound Workers, however the Unbound are known for their scientific curiosity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Placed upon the desert planet of [[Colonized Vaurca Worlds#Luthien|Luthien]], Xakt’yagz’isk’s brood has quickly monopolized the planet’s cheap labor workforce. Xakt&#039;yagz&#039;isk originally oversaw all matters concerning tech and tech implants aboard the Hiveship. She also supervised Reclamation, the process of reclaiming the implants of dead Vaurca, making many Zo’ra associate her with death. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Athvur, The New Goddess]]===&lt;br /&gt;
[[File:athvurwiki.png]]&lt;br /&gt;
&lt;br /&gt;
The youngest Queen of the Zo’ra, known for her affection to humanity and human ways.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The youngest of the Zo’rane Lesser Queens, she became a Lesser Queen soon after Titan Prime left Sedantis. Born of Ta’Akaix’Vaur’skiyet’sca Zo’ra, she seeks to fill in the void created when her mother ascended to High Queen.&lt;br /&gt;
&lt;br /&gt;
Currently, she sees day-to-day operations planetside upon [[Biesel]], overseeing a small population of Vaurca within Phoenixport and Belle Cote.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K&#039;lax==&lt;br /&gt;
[[File:Klaxflag.png|thumb||Under heavy supervision by the Isweski Nation, the K&#039;laxane flag represents the Hive&#039;s Vassalage.]]&lt;br /&gt;
Known as ‘The Deceivers’, it was the second Hive discovered by humanity after their Hiveship, &#039;&#039;&#039;Klo’zxera&#039;&#039;&#039;, appeared in the [[Unathi]] system of [[Uueoa-Esa]]. K’lax is known as a client state of the Zo’ra, but since the Exodus from Sedantis they have struggled for political independence. Now parting their own ways, both Hives have developed differently.&lt;br /&gt;
&lt;br /&gt;
The K’lax became the newest vassal of the [[Izweski Nation]], and have largely settled in [[Colonized Vaurca Worlds#Tret|Tret]]. They maintain subtly warm, if terse relations with the Hegemony as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking. More information about this relationship can be found on the [[K&#039;lax in the Izweski Nation]] page.&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo’ra, the K’lax are represented by three Lesser Queens who once claimed a divine connection to the High Queen of K’lax. This claim is disputed by most of the Zo’ra, who claim to be the only rightful rulers of the K’lax. Unlike the Zo’ra however, they have not been purposefully decentralized, leaving the machinations of each Lesser Queen more aligned with one another.&lt;br /&gt;
&lt;br /&gt;
The K’lax are the most technologically developed Hive, and are leading the way in reconstructing the species’ superior technology.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[Zkaii, The Sleepwalker]]===&lt;br /&gt;
[[File:zkaiiwiki.png]]&lt;br /&gt;
&lt;br /&gt;
The new High Queen, known for her brood’s eccentric behavior.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Zkai’xay’yil is the current High Overlord of Tret, and High Queen of the K’lax Hive. She is the representative of all K’lax to the Izweski Hegemony. Zkaii and her brood have been largely busy with expansion and colonization efforts over the last few years. Ever the tinkerers, her brood are known for their natural curiosity for all things mechanical, much to the chagrin of local mining companies who prefer their equipment in one piece. In the year since the news of the Zo’ra High Queen&#039;s ultimate fate, Zkaii has been under pressure to assume the role of High Queen from her fellow Lesser Queens. She assumed this duty during a public announcement in 2461.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Vetju, Iron Queen]]===&lt;br /&gt;
[[File:vetjuwiki.png]]&lt;br /&gt;
&lt;br /&gt;
A pragmatic Queen, making great efforts to maintain her Hive’s technology.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Often regarded as Zkaii’s polar opposite, Vetju’tenx’sil is the oldest Kl’axian Vaurca within known space. Known for her great pragmatism, her brood do not busy themselves with the expansion of the Hive’s colonies. Instead, her brood recycles and melts down parts of the hive ship as well as maintaining the technology that all K’lax enjoy. It was Vetju who plotted the great Hiveship Kloz’xera to its final resting place. Much as they did when they entered the system, Vetju used Tret’s environment to land the gargantuan craft on the ground. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Leto, The Seeker]]===&lt;br /&gt;
[[File:letowiki.png]]&lt;br /&gt;
&lt;br /&gt;
A nostalgic Queen, searching for Vaurcaesian artifacts all over space.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The second youngest of the K’laxan queens, Leto’yaht’zor is known by some as an idealist, with her interests set in the great past of the Vaurcae. She herself has been regarded as a complete library by those few Unathi that have been able to approach her, with Leto famously being able to recite complete wars, lives and technology. Recently, some human scholars have turned their heads towards her instead, believing her resources to be even more telling of the Vaurcae than the Zo’rane archive they have available. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Vedhra, Princess of Configurations]]===&lt;br /&gt;
[[File:vedhrawiki.png]]&lt;br /&gt;
&lt;br /&gt;
The Queen leading the preparation for the war against the [[The Lii&#039;dra|Lii’dra]], also known for her predilection to Unathi culture.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Seeing the stark technological disadvantage of the Hives over the Lii’dra, Ta’Akaix’Vedhra’rept’ylanze was born with a singular goal in mind: preparation for war with them. There are various ways the brood goes about this, one of which being a large-scale attempt to be biologically superior to Lii’dra specimens. This has caused the brood to be a particular advocate within the K’lax for biological manipulation and augmentation. Genetics tampering is also not unheard of, but generally less commonly looked into. Vedhra takes time to inspect the tools and weapons of other cultures in an attempt to create a force capable of dealing with whatever the Lii’dra can throw at them. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Tupii, The Surrogate Queen]]===&lt;br /&gt;
&lt;br /&gt;
An elect Queen, chosen to revitalize the ancient K’lax brood.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Also referred as ‘The Queen-Elect’, Tupii’maxk’rekxak is an anomalous case in Vaurca History, becoming Queen of the original K’lax brood. Due to the lifespan of the Tas, the idea of Queen succession is still fairly novel, as traditionally a brood (or a Hive as a whole) would perish after the Queen does. While both the Zo’ra and K’lax have now chosen a High Queen from the lesser ones to act as a leader, for a different lesser Ta to step in and command a brood is something that Queenless Breeders would have dreamed about, but otherwise never allowed before. The revitalization of the K’lax Hive, however, required drastic measures to be taken, and new protocols enacted to ensure their survival in this modern era.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C&#039;thur==&lt;br /&gt;
[[File:Cthurflag.png|thumb||The flag of the C&#039;thur represents the Hive&#039;s independence and gratitude towards their Nralakk Federation benefactors.]]&lt;br /&gt;
Known as ‘The Weavers’, they are the third Hive that has developed relationships with other sophonts of the Orion Spur. While their arrival was kept in secret by the [[Nralakk Federation]], the revelation has reignited diplomatic disputes between K’lax and C’thur, with outright hostility met by the K’lax towards the C’thur. &lt;br /&gt;
&lt;br /&gt;
Historically a minor hive, the C’thur were instrumental in developing inter-hive diplomacy upon Sedantis, often acting as neutral third parties to delegate issues. Indeed for much of their history, the C’thur wove complex political alliances to protect themselves as well as acting as a sort of information broker for many of the larger hives. Prior to their Exodus from Sedantis, they maintained relations with both the K&#039;lax and Zo&#039;ra.&lt;br /&gt;
&lt;br /&gt;
The C’thur arrived within Glorashi, a system within skrell space only two weeks after the K’laxan Hiveship, the Klo’zxera left the area. It is now known that C’thuric Hiveship, the &#039;&#039;&#039;Kloxa’xia&#039;&#039;&#039;, was originally K’laxan, meant to rendez-vous with the Klo’zxera within [[Vaurca History#The Last Ordeal|Xi’miix]], but the K’lax left soon after a Lii’dra attack. The C&#039;thur continue to report that they secured the Hiveship in diplomatic negotiations with the K’lax during their journey, but the validity of this claim is yet to be proven. The C’thur have quickly integrated into Skrellian colonies. &lt;br /&gt;
&lt;br /&gt;
Unlike all other hives, the C’thur are led by their original Hive Queen, who, with a council of three other Lesser Queens, leads the Hive in this new age. In this effort, the Hive has begun dealing with the multitude of governments and corporations of the galaxy, all under the auspices of their Skrellian saviors.&lt;br /&gt;
&lt;br /&gt;
The C’thur are the most economically developed Hive, having stakes in [[Einstein Engines]] and [[Zeng-Hu Pharmaceuticals]].&lt;br /&gt;
&lt;br /&gt;
For their life with Skrell, see [[C&#039;thur in the Federation]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[C&#039;thur, Queen of Masques]]===&lt;br /&gt;
[[File:cthurwiki.png]]&lt;br /&gt;
&lt;br /&gt;
An old giant who continues to lead despite her new condition.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
High Queen of the C’thur, she is one of the oldest beings known to exist amongst the Vaurcae and indeed the rest of the Orion Spur. C’thur has borne the C’thur Hive since its inception, taking careful first steps with her brood in the then war-torn Sedantis during the closing of the [[Vaurca History#The Agricultural Revolution|Agricultural Revolution]]. Her injuries by the Lii’dra have left her in the hands of her Skrellian saviors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mouv, The Recondite Queen]]===&lt;br /&gt;
[[File:wiki_mouv.png]]&lt;br /&gt;
&lt;br /&gt;
Her brood leads Vaurca scientific research in Skrellian space, and is also brokering deals with the [[Eridani Federation]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Mouv’lek’tanta is the oldest daughter of C’thur and has quickly developed political alliances within and outside of Federation space. Indeed, As the oldest lesser queen, Mouv’lek’s brood has thrived under the care of the Nralakk Federation, with thousands of her Unbound Workers and Warriors working in tandem with scientists from the Nralakk Federation to develop new technologies, as well to provide information about the enemies the Federation may face. &lt;br /&gt;
&lt;br /&gt;
She has made inroads within Eridani, buying a significant portion of Einstein Engines through various Skrellian intermediaries by selling off some of the more complex Vaurcaesian virtual reality technology. Perhaps more than any other of her Hive, Mouv’lek realizes the power of money in the new society the C’thur find themselves in and has done all she can to acquire more of it. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Vytel, The Just Queen]]===&lt;br /&gt;
[[File:vytelwiki.png]]&lt;br /&gt;
&lt;br /&gt;
A Queen that upholds the law and inter-hive diplomacy above anything else, serving as the Warrior brood of the C’thur.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A gregarious queen, Vytel’hyr’tkud was lauded as a champion amongst smaller Hive vassals upon Sedantis. She crafted an image of neutrality and fairness that remains to this day. The youngest of the lesser queens brought with the C&#039;thur Hive, little was ever expected of Vytel beyond her peacekeeping missions, who maintained her brood in such numbers more as an afterthought in the consensus of the Hive Queens. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Xetl, The Voracious Queen]]===&lt;br /&gt;
[[File:xetlwiki.png]]&lt;br /&gt;
&lt;br /&gt;
Kept away from the Hive’s negotiations, Xetl is best known for The Sensate and her hedonistic ways.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Xetl’jyatk’yatu is the middle daughter of High Queen C’thur. Tales of Xetl’s excess are legendary, and it is with pride that many of her brood recount stories of such. Despite her hedonistic lifestyle, Xetl’jyatk maintains her Hive’s implants, overseeing the process of Reclamation and development of new implants. She takes pride in her brood’s work, a trait that most of her spawn share. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Lii&#039;dra==&lt;br /&gt;
The Lii’dra are considered extremely hostile, and pose a threat to life as a whole. A true Hivemind, they seek to assimilate all Vaurca Hives in the Spur. More information can be read [[The Lii&#039;dra|here]].&lt;br /&gt;
&lt;br /&gt;
{{Vaurca broods}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tupii,_The_Surrogate_Queen&amp;diff=38896</id>
		<title>Tupii, The Surrogate Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tupii,_The_Surrogate_Queen&amp;diff=38896"/>
		<updated>2026-04-03T00:15:47Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox broods&lt;br /&gt;
 |Queen = Ta’Akaix’Tupii’maxk’rekxak K’lax&lt;br /&gt;
 |Alt title = The Surrogate Queen&lt;br /&gt;
 |Image = tupiibrood1.png&lt;br /&gt;
 |Color Akaix = &amp;lt;span style=&amp;quot;color:#299617&amp;quot;&amp;gt;(RGB 41, 150, 23)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Za&#039;Viax = &amp;lt;span style=&amp;quot;color:#67a329&amp;quot;&amp;gt;(RGB 103, 163, 41)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ka&#039;Viax = &amp;lt;span style=&amp;quot;color:#74b72e&amp;quot;&amp;gt;(RGB 116, 183, 46)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ra&#039;Akaix = &amp;lt;span style=&amp;quot;color:#067C12&amp;quot;&amp;gt;(RGB 6, 124, 18)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ra&#039;Viax = &amp;lt;span style=&amp;quot;color:#7d881d&amp;quot;&amp;gt;(RGB 125, 136, 29)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Locations = [[Colonized Vaurca Worlds#Tret|Tret]], Uueoa-Esa&lt;br /&gt;
}}&lt;br /&gt;
Also referred as ‘The Queen-Elect’, Tupii’maxk’rekxak is an anomalous case in Vaurca History, becoming Queen of the original K’lax brood. Due to the lifespan of the Tas, the idea of Queen succession is still fairly novel, as traditionally a brood (or a Hive as a whole) would perish after the Queen does. While both the Zo’ra and K’lax have now chosen a High Queen from the lesser ones to act as a leader, for a different lesser Ta to step in and command a brood is something that Queenless Breeders would have dreamed about, but otherwise never allowed before. The revitalization of the K’lax brood, however, required drastic measures to be taken, and new protocols enacted to ensure their survival in this modern era. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shortly before the [[Vaurca History#The Great Evacuation|Exodus]], a great phoron fire struck the royal chambers of K’lax. Many lives were lost, mostly of Viax servants, but also those of High Queen K’lax and some of her [[Vaurca#Cephalon (Type D)|Cephalons]], which could not evacuate in time. The great loss meant a huge setback in terms of information, the afterlife and technology. The death of a High Queen in such a tragic way, so close to leaving [[Sedantis I|Sedantis]], was kept in secret by her daughters to not cause commotion and to not appear weak in front of the Zo’ra. &lt;br /&gt;
&lt;br /&gt;
The calcined body of K’lax was taken aboard the Kloxa’xia, alongside the lost Cephalons. Great efforts were made at first to somehow recover the burnt data from the neural sockets, but all that information was ultimately deemed lost after reconstruction was futile.&lt;br /&gt;
Different broods approach the situation differently. Famously, [[Zkaii, The Sleepwalker|Zkaii]] has been in full denial of the loss, whereas [[Vetju, Iron Queen|Vetju]] has been far more cynical. No official stance has been made and the death of K’lax is mostly a rumor, although with millennia it has become nothing but evident. The election of Zkaii as new High Queen has forced the Hive to somehow acknowledge the loss, though an actual recognition is highly unlikely. Normal Workers and Warriors of the K’lax Hive struggle with her shameful death too, and some believe this is what inspired the [[Vaurca Religion#Mother Dream|Mother Dream religion]] originally.&lt;br /&gt;
&lt;br /&gt;
It is said that K’lax remained aboard the Kloxa’xia when C’thur took over. However, her corpse is now considered lost after the [[The Lii&#039;dra|Lii’dra]] attacked the Hiveship.&lt;br /&gt;
&lt;br /&gt;
==The K’lax Brood==&lt;br /&gt;
The position of the original K’lax brood in the Hive has been a subject of controversy since the incident, and the treatment of the direct descendants of K’lax has been deemed as unfair by the larger Vaurca community. Perhaps infamously, the K’lax brood are the firmest believers in the vassaldom and are known to be servants to the Zo’ra. Their outdated ideals, as well as the denial of the situation by the Queens, eventually pushed the K’lax brood into despair and oblivion.&lt;br /&gt;
&lt;br /&gt;
Dealings with K’lax brood Tas have been difficult, as the most prominent figures are vocal about their opposition to the [[Izweski Nation|Hegemony]], believing the Hive should reunite with the Zo’ra and re-establish in [[Tau Ceti]] instead. A few have been willing to cooperate with their current situation, however. &#039;&#039;&#039;Ta’Akaix’Tupii’maxk’rekxak K’lax&#039;&#039;&#039;, a surrogate of K’lax and one of her confidantes, decided to step in as a brood representative. The process has been an arduous one, making sure the K’lax brood is revitalized to its past days of glory. &lt;br /&gt;
In the Court of Queen’s Council of 2463, Tupii was presented as the newest queen of the Hive. Despite her leadership of the K’lax brood, she is not to become the High Queen, but a lesser one.&lt;br /&gt;
&lt;br /&gt;
While Tupii was chosen over other K’lax Breeders because of her public support of the current status quo, her true intentions for the Hive’s future as yet unknown.&lt;br /&gt;
&lt;br /&gt;
==The Tupii-K’lax Brood==&lt;br /&gt;
Some have questioned, however, the preservation of the original brood’s identity. While it is common for a brood to die out after the Queen perishes, the K’lax brood has remained more or less close due to the close-knit relationship with their Tas. Opposition to Tupii has not been met so much inside the brood, despite the differing ideals of some, mostly because of hormones and brood loyalty. Those not fond of Tupii, rather, come from the other K’lax broods, though they recognize her importance in taming a group of K’lax they once considered too rebellious to remain the face of the Hive. &lt;br /&gt;
&lt;br /&gt;
Queen Tupii famously opposed the title, claiming she could not fill in the shoes of Mother K’lax. However, she has now fully embraced it, just as she has surrounded herself with regal parafernalia. In [[Colonized Vaurca Worlds#Tret|Tret]], her royal chambers are considered lavish, matching only the ones reserved to High Queen Zkaii.&lt;br /&gt;
&lt;br /&gt;
One of her first decisions as Queen has been to rapidly increase her &#039;&#039;&#039;Warrior&#039;&#039;&#039; populations, and to accommodate them in various positions the Hegemony has requested Vaurcae for, but that the other Queens have not been able to provide. Traditionally, the numbers of K’laxan Warriors has been limited due to the Zo’ra’s desire to keep them subjugated, however Queen Tupii wishes to overturn this.&lt;br /&gt;
&lt;br /&gt;
Due to the state of the brood before her coronation, the Warrior population had greatly declined. In order to boost their numbers and quickly surpass the Warriors of other broods, Tupii developed a new plan. Instead of training new larvae, the bulk of her Warrior force is composed of Hive War veterans, resleeved into new bodies.&lt;br /&gt;
&lt;br /&gt;
The unorthodox solution has caused some controversy. Traditionally, no deceased Vaurcae are requested to return from the Aether. Nonetheless, the remaining Great Hive War veterans have been willing to cooperate with the new Queen&#039;s goal. &lt;br /&gt;
&lt;br /&gt;
Alongside Zkaii, she has been building a new capital in Tret, for which demands of &#039;&#039;&#039;Bulwark&#039;&#039;&#039; labor have been required. Because of the status of the brood, Bulwarks of Tupii are still a rare sight, especially outside Uueoa-Esa. Her &#039;&#039;&#039;Workers&#039;&#039;&#039;, however, continue to excel in everything the K’lax brood was once known for: mainly scientific endeavors and engineering. Unlike [[Vedhra, Princess of Configurations|Vedhra’s]] focus in war technology, the Tupii-K’lax Workers may be more interested in telescience or research as a whole, with more practical purposes.&lt;br /&gt;
&lt;br /&gt;
Many of the K’lax brood turned into the Mother Dream to explain to themselves what happened to their leader. Queen Tupii is not enthusiastic of this religion, and new pupae are indoctrinated to the [[Vaurca Religion#Modern Pantheon|Modern Pantheon]] faith. &lt;br /&gt;
&lt;br /&gt;
==Her Realm==&lt;br /&gt;
More than two millennia later, the K’lax brood has their own Realm in [[Virtual Reality]] again. While the original plan was to recreate that of Mother K’lax, Queen Tupii has instead opted for an experience that can only be described as the birth and death of the universe, with the K’lax Hive as their protagonists. The old motto, ‘The Hive that turned to the stars’, has been revitalized under her reign. &lt;br /&gt;
&lt;br /&gt;
Hidden deep in the supernovas, her virtual residence is a cosmic palace that requires a long arduous pilgrimage for a regular Vaurca to visit. While Queen’s chambers are not often made public in most of the Realms, Tupii has her doors always open for those that have proven themselves by reaching it and accepting her as their new Queen. Depictions of the place are contradictory, with those claiming to know the residence having unique tellings that do not match each other in anything other than Queen Tupii knighting them as Xol’raii’kl’ox (‘Followers of the True Queen’).&lt;br /&gt;
&lt;br /&gt;
==Xakat’kl’atan==&lt;br /&gt;
As a reinvigorated brood, Tupii has yet to announce her own Masters of forms. However, the legendary K’lax Xakat’kl’atan are still venerated masters by their community. &lt;br /&gt;
&lt;br /&gt;
===Ka’Akaix’Hhenik K’lax===&lt;br /&gt;
While the Vaurcaesian technology to travel among the stars wasn&#039;t as fast as the Bluespace of the Spur, they still reached impressive speeds in spite of their limitations, largely thanks to the inventions of Hhenik. While it was [[Vetju,_Iron_Queen#Ka’Akaix’Yix_K’lax|Queen Vetju&#039;s Yix]] who is credited with the design of the Hiveships, it was Hhenik who was tasked with developing the warp-engines that would carry them through the stars. Since the K&#039;lax arrival in the Spur and the Vaurca species discovery of Bluespace, Hhenik&#039;s drive has been reinvigorated; their original belief that what they had developed was the peak of faster-than-light technology dashed. Although Vaurcae are discouraged by galaxy powers from researching and piloting faster-than-light engines on their own, Hhenik seems undiscouraged, and their interest in Bluespace could be seen as problematic for the Hive’s interests. Nevertheless, Hhenik claims that it has no intentions of recreating or proving Bluespace theories, despite their virtual laboratory stating otherwise.&lt;br /&gt;
&lt;br /&gt;
===Za’Akaix’Omynx K’lax===&lt;br /&gt;
Omynx is one of the most firm believers of the K’lax status as vassals to the Zo’ra, and one of the most belligerent Vaurcae to ever have existed. If Omynx was not protected by the Tas that have had to learn how to deal with their new situation under Tupii’s reign, it is likely its memory would have been voided by now. As an act of respect for the Hive politics, however, Omynx publicly congratulated Tupii and accepted her as the new Queen. While Omynx has opposed Unathi rule, its military experience led some other Xakat’kl’atan of different broods to propose it as the strategist behind her plan to expand the Warrior forces —the Warrior limitation being one of the only few things Omynx would dare to criticize about the Zo’ra. It is unlikely it will be chosen, however, as Tupii has found other Masters in the brood that are willing to support her and her goals.&lt;br /&gt;
&lt;br /&gt;
==Weavemakers and Notable Subrealms== &lt;br /&gt;
Queen Tupii has only recently begun to appoint [[Virtual_Reality#Weavemakers|Weavemakers]], weighing each one individually. Due to her recent appointment, the majority of her Weavemakers instead come from the original K&#039;lax brood, many of whom are considered experts in the field capable of creating truly compelling experiences. Uniquely, the desperation caused by the death of Mother K&#039;ax led to a phenomenon of Weavemakers abandoning their creations in despair. With the appointment of Queen Tupii, many of these old realms are being rediscovered and re-opened to the general Hive once more. &lt;br /&gt;
&lt;br /&gt;
===Sedantis Phrontistery===&lt;br /&gt;
The simply named &#039;&#039;&#039;Reka&#039;Phalkon&#039;&#039;&#039;, or &amp;quot;Sedantis Phrontistery,&amp;quot; is one of the few remaining places where Great Hive War veterans pass on their knowledge to the next generations, which, aside from typical Warrior training, is notable for teaching mostly forgotten combat arts such as spelunking. It was designed long ago by Za&#039;Akaix&#039;Rei K&#039;lax, a decorated Warrior of the Hive War, who remains in charge to this day. Rei believes that whilst these techniques may have fewer applications now than they once did, the principles are applicable across all types of combat. There would seem to be some truth in this, with Vaurca actively working to adapt some of the concepts behind spelunking into the Spur in the form of extensive EVA combat training and unique ship boarding techniques that have seen some success.&lt;br /&gt;
&lt;br /&gt;
While the Phrontistery offers its knowledge to all K&#039;lax Warriors that seek it, it has recently seen use as the primary training facility for Queen Tupii&#039;s revisitation of her brood, with the same Hive War veterans that run the Phrontistery using it as a location to polish long-forgotten skills. The building itself typically appears not unlike an ancient fortress on Sedantis, merging multiple locational styles together.&lt;br /&gt;
&lt;br /&gt;
===Infinity Complex===&lt;br /&gt;
Infinity Complex, otherwise known as &#039;&#039;&#039;Icak&#039;Rapa&#039;&#039;&#039;, is a realm designed by Za&#039;Akaix&#039;Opo K&#039;lax, accepting players from all Hives. Participants in the trial are given a random assortment of weaponry and then tasked with clearing floors of enemies in ever-changing environments such as starship interiors, megacorporate skyscrapers, winding tunnels in Sedantis, and even space debris fields manoeuvring between asteroid outposts. The goal is to clear as many floors as one can, with every ten leading to a new environment until the eventual player’s death. &lt;br /&gt;
&lt;br /&gt;
Warriors can earn a lot of prestige by finishing in the top three in the weekly and monthly scoring modes, and material awards are not unheard of. Some have criticised the elements of randomization, which, while less prevalent in the competitive scene, are still present. One notable example is that the highest ranking participant for the month entered a level and was only given a partially broken sword, whilst the second highest obtained a Zo&#039;rane energy blaster, seeing the first be dethroned with ease. Opo has defended this by stating that Infinity Complex is never impossible, and being given a seemingly unfair hand is simply a reason to adjust and learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vaurca broods}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Religion&amp;diff=38895</id>
		<title>Vaurca Religion</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Religion&amp;diff=38895"/>
		<updated>2026-04-03T00:15:29Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Vaurca possess one of the oldest civilizations within the Orion Spur. Vast stretches of their history sought, like humans, to explain the world around them, as well as themselves. Countless religions have formed across the ages of their history, but only a few remain in any significant practice today.&lt;br /&gt;
&lt;br /&gt;
Because of their eusocial nature, Vaurcaesian theology arose out of an unconscious system. Some of the oldest schools of thought are leaderless and without a figurehead. Some others, however, take advantage of their high organization to guide their followers. &lt;br /&gt;
==Hive Pantheon==&lt;br /&gt;
&lt;br /&gt;
Hive pantheons are the most prominent religion amongst Vaurca. To put simply, it would be the veneration of a Hive’s own Queen and Lesser Queens. Not unlike deities, Vaurca commonly beseech their queen for guidance, or in shock. All Vaurca of this faith call Virtual Reality the Aether and often view it as a literal heaven, created by each Queen and Lesser Queen to house the souls of their progeny. It is the belief of adherents to this doctrine that every Queen, greater or lesser, works in a kind of hive pantheon that ultimately serves to continue the Hive’s existence. &lt;br /&gt;
&lt;br /&gt;
There are two main schools of thought in regards to the Hive Pantheon. One, which can be considered the ‘Natural’ or ‘Classical’ Pantheon, and the other often called ‘Zo’rane’ or ‘Modern’ Pantheon. Both can be followed by any Hives, regardless of their political affiliations, though some K’lax and C’thur have rejected the Modern Pantheon, seeing it as imperialism or domination from Zo’ra.&lt;br /&gt;
===Classical Pantheon===&lt;br /&gt;
Having ties in their biology as eusocial creatures, the Classical Pantheon can be understood less of faith of attributing a force or concept to each and every queen or lesser queen as humans did with their pantheonic gods, but more of worshiping a Queen&#039;s capacity to perpetuate life. The Queens are the harbingers of blossoming life, sowing it in their otherwise hostile homeworld with a hives High Queen chief amongst all others as a Primordial figure, with Lesser Queens direct extensions of her power to bring life.&lt;br /&gt;
&lt;br /&gt;
Little can be said about the guiding principles of the Classical Pantheon, especially as there is no one single Pantheon, and would depend on each brood’s philosophies. Followers of the Classical Pantheon may try to imitate their own worshipped Queen, whether it be in markings or following her customs. &lt;br /&gt;
===Modern Pantheon===&lt;br /&gt;
Simply called ‘Modern’ because it emerged after the [[Vaurca History#The Great Hive War|Great Hive War]], the Modern Pantheon is a Zo’ra attempt to systematize their religion. As all other faiths, the Modern Pantheon has never been enforced by any of the broods, though there is some sort of official support in their organization, and it is often believed that the Queens themselves uphold these beliefs.&lt;br /&gt;
While, as the Classical Pantheon, one can say there are many distinct iterations, given the interpretations it has had over the millenia, the Modern Pantheon’s teachings will be almost uniform by their followers. Also unlike the Classical Pantheon, the Modern Pantheon does not limit to one’s brood or Hive, but rather, to all the Hives. As such, while an individual Vaurca may have a beef with a particular member of a different Hive, they acknowledge that the Queen in their guidance is a divine figure. Insulting any of the Queens is often considered a bad omen.&lt;br /&gt;
&lt;br /&gt;
For the followers of the Modern Pantheon, there is a hierarchy of Queens. The Higher Queen, either original or elected, is considered a higher deity than the Lesser Queens. The Queens possess divine qualities in this reality, but they’re not omnipotent outside their own Aether. Very few believe in an Aether unity, and are tribalistic in the sense that the Aether of each Queen is reserved to her children alone.&lt;br /&gt;
&lt;br /&gt;
Also unlike the classical pantheon, some religious figures exist for guidance. Most notably are the called Helper Queens, by their followers, which are Tas that are not assigned a hive-cell, but instead serve as spiritual guides, oracles and high priestesses. Both workers and warriors can also achieve priesthood after long endurances in virtual reality, where they study their faith and prepare to spread it. These priests have surged in popularity ever since the Vaurca arrival to human space, as they can visit and guide those at the workspace. Described sometimes as hermits, or even prophets, they’re often responsible for carrying the [[Vaurca Culture and Society#Religion|feast of Transubstantiation]] or even overseeing the process of Reclamations, regardless of the faith of who is participating. &lt;br /&gt;
&lt;br /&gt;
There has also been a recent demand, by cultural researchers, to seek these priests, as they are sometimes one of the few that are willing to put their mythological stories in words, thus helping both Human and [[Skrell]] to understand Vaurcae better.&lt;br /&gt;
&lt;br /&gt;
==Preimminence==&lt;br /&gt;
&lt;br /&gt;
The faith of the Preimminent Goddess is another religion that is relatively uncommon to find amongst Vaurca populations. Unlike the Hive Pantheon, adherents to this faith believe that God, or Goddess, does not exist but could exist, should all parts of themselves align in their predestined roles. They believe that all members of a Hive or in some cases, several Hives, are pieces of a greater entity that would be god. Queens and Lesser Queens are still seen as important, but only in that they are a larger part of the Goddess than others.&lt;br /&gt;
&lt;br /&gt;
This faith used to be the primary religion for all Vaurca, Queens included, before the Great Hive War. The war’s survivors blamed followers of this religion as a primary instigator to the war and culled those that kept the faith out of fear of another conflict. The religion has not recovered since then, but its status as a taboo has faded. Any Vaurca that follows this faith believes that it is their duty to help others align to their designed shapes, using their feelings, skills and psychology to determine their destiny.&lt;br /&gt;
&lt;br /&gt;
Unlike other Vaurca faiths, the Preimmence, long before human contact, pondered the existence of aliens, and believed that and teaches that they too have a part to align themselves to allow for the existence of god. &lt;br /&gt;
&lt;br /&gt;
Extensive writing has been accredited to this religion, often citing the harmonious checks and balances of the universe as evidence of some divine agency. While also attempting to explain that such uniformity did not always exist in the past, more entropic universe.&lt;br /&gt;
===Shapers===&lt;br /&gt;
&lt;br /&gt;
Shapers are those followers of the Preimminence who believe it is their duty to help others fit into their destined shapes. They are typically seen as the religious figures of the Preimminence, similar to a priest. They often wear a special set of robes and a helmet, obscuring their hive affiliation, as they deem it an obstacle to the goal of the Preimminence, since it can often cause conflict. Shapers are often very tolerant of other religions, though still push to convert unbelievers. &lt;br /&gt;
&lt;br /&gt;
The Brood a Shaper comes from can also lead to changes in how they go about their work. For example, a [[Zoleth, The Herald of Scars|Zoleth]] Shaper would likely have a heavy emphasis on shaping soldiers or reforming criminals, and would likely see violence as a tool, whereas a Shaper hailing from [[Mouv, The Recondite Queen|Mouv&#039;s]] brood would likely focus on those who practice medicine, especially genetics related medicine. The main consistency among all of them is their desire for everyone to fit their pre-destined roles, however they go about it.&lt;br /&gt;
&lt;br /&gt;
==Pilot Dream==&lt;br /&gt;
&lt;br /&gt;
The newest major religion amongst Vaurca, Pilot Dream Theory, or Simulation Theory believes that all things that exist in the universe are simulations. They believe that reality itself is holographic, using the hidden information of particles to hide simulated interactions that would otherwise reveal the simulation to the simulated beings. They believe that the universe beyond this simulated universe may also itself be simulated, a factor of information compression that follows an infinite algorithmic scale only dependent on how much observed information must be observed at any single moment. They attest the proof of their theory by the very nature of [[Vaurca#Cephalon (Type D)|Cephalons]] themselves.&lt;br /&gt;
&lt;br /&gt;
Adherents to this faith believe that it’s their duty to continue the nested iterations of simulations and show their faith by continuing development of ever newer methods of information compression with the ultimate goal of simulating a universe that may once again, continue the cycle of nested simulations.&lt;br /&gt;
&lt;br /&gt;
This particular faith is seen mostly in Vaurca that have already died. They largely ignore the happenings outside of their own virtual reality and see their existence within VR as the ‘more real existence’. Some [[Vaurca Culture and Society#The Arts|Xakat’kl’atan]] have become proponents of the Pilot Dream, often actively developing its theology by participating in the Interstice for debates.&lt;br /&gt;
===Mother Dream===&lt;br /&gt;
A branch of belief stemming from the Pilot Dream faith, adherents to this faith exclusively belong to the K’lax Hive. Like Pilot Dream theory, K’lax adherents to this faith believe the universe to be simulated, possibly itself existing in nested simulations. Unlike the religion it mutated from however, believers in the Mother Dream think that the nested simulations are escapable and that by living a life of useful action to their Hive, they may advance to higher simulations.&lt;br /&gt;
&lt;br /&gt;
The belief in this is validated by the knowledge that a person knows that they are real, and if a person meets criteria set forth by Mother K’lax, they may advance in the nested simulation with the ultimate goal of living with her physically in the real world, instead of a simulated avatar. Even amongst the K’lax, this religion is seriously followed by [[Zkaii, The Sleepwalker|only one brood]]. &lt;br /&gt;
&lt;br /&gt;
The recent [[Sk&#039;akh]] missionnaires have influenced some syncretism between the two faiths. Thus, it is not uncommon for those of the Zkaii brood to understand Sk’akh as Mother K’lax herself, and that once escaped these simulations one may become part of her again. The spirits of Mother K’lax are the three main castes of Vaurcae: Worker, Warrior and Breeder. Mother Dream priesthood has been established, with the priests often called Sleepwalkers themselves even by [[Unathi]]. So far, there has been little success in preaching to other K’laxan broods.&lt;br /&gt;
&lt;br /&gt;
==Mythology==&lt;br /&gt;
As any other cultures, Vaurca have developed different myths. While some, as the Pantheon followers, may take these more literal than others, they are still shared and are referenced by Vaurcae from all over the Spur. &lt;br /&gt;
===Creation===&lt;br /&gt;
All faiths understand the creation differently. While those in the Pilot Dream may claim understanding creation is perhaps impossible, as they’re entrapped in simulations, followers of the syncretic Mother Dream instead believe that as a consequence of Mother K’lax’s creation, ‘quakes’ of reality have degraded her realm into these simulations. On the other hand, followers of the Preimminence may approach the subject in a more scientific understanding, though there are some that believe the Universe would only start once god is possible. &lt;br /&gt;
&lt;br /&gt;
As the oldest surviving faith, however, the Hive Pantheon has a whole creation myth. The earliest versions, perhaps before the Era of Augments, claim that a nuptial dance formed Sedantis, creating its phoron and stone. This first Queen, simply known as &#039;&#039;&#039;Ta’nyek&#039;&#039;&#039;, the Idle Queen, would bury herself in a chamber, where she laid the eggs of those Queens from the ancient Hives. From the dirt of the tunnel, the queens would create the first workers that gathered food. One of these Queens, &#039;&#039;&#039;X’aq&#039;&#039;&#039;, would betray her sisters by creating warriors out of stone, and thus winning the first conflict. The revised version of this myth, and the current one, believes the nuptial dance to have created both [[Sedantis I|Sedantis]] and the Aether, and that in the early Aether the queens resided while their early workers would have no access to it. &lt;br /&gt;
&lt;br /&gt;
===The taming of K&#039;ois and Queen S&#039;ilq===&lt;br /&gt;
It is often believed by Vaurcae that what complicated the change to an agricultural society was that the food, while abundant, was not suitable to be cultivated. In traditional Vaurcae mythology, the fungi would often &#039;die&#039; once touched, as a preventive measure to ensure the Vaurcae wouldn&#039;t be able to domesticate it. &#039;&#039;&#039;Queen S&#039;ilq&#039;&#039;&#039;, often referred as the first modern queen and the founder of the oldest hive known by name in records, was said to &#039;tame&#039; the k&#039;ois after a battle, in which her army defeated the mythological creature known as the &#039;&#039;&#039;Raii&#039;sky&#039;au&#039;&#039;&#039;, or Queen of the [[Sedantis I#Sky’au - White Worms|White Worms]], removing the barren curse and effectively converting the Vaurcae into the new caretakers of the sustenance.&lt;br /&gt;
         &lt;br /&gt;
Curiously enough, however, Raii&#039;sky&#039;yau is not believed to be a white worm herself, but something more akin to a demon in human mythology, which would have control over the environment, flora and fauna of Sedantis. She is said to have attempted to exterminate the Vaurcae with various methods, and even poisoned entire supplies of k&#039;ois before her defeat. The views of Raii&#039;sky&#039;yau have changed since the introduction of augments and Virtual Reality, now also believed to have powers akin to a computer virus, able to disrupt the hivenet if intentioned.     &lt;br /&gt;
&lt;br /&gt;
This process of domestication and the importance of Queen S&#039;ilq in the early Vaurcae History has led many of the Hive Pantheon followers to consider her as one of the highest divinities. The Zo&#039;ra hive, in particular, claims to trace High Queen Zo&#039;ra to Queen S&#039;ilq herself, who handed over the progress of civilization and the military prowess to the Zo&#039;rane Hive. The other hives, however, share similar views regarding their connection to S&#039;ilq.    &lt;br /&gt;
     &lt;br /&gt;
The K&#039;lax hive, in particular, believes many of their ancient technology to be traced to the S&#039;ilq hive, with ideas of Zo&#039;ra either hiding or using inferior designs from S&#039;ilq surging after their independence. While it is undisputed that the VR surged after her time, proponents of these ideals often believe S&#039;ilq developed superior VR which would remove the need of physical functions during stasis, effectively cutting costs in phoron and k&#039;ois. This is likely a hoax, however, but it has not stopped some K&#039;lax scavengers from attempting to acquire these designs. &lt;br /&gt;
&lt;br /&gt;
Ultimately, the fate of the S&#039;ilq hive is unknown. It is often said her great empire fell before the time of the Zo&#039;ra, who were once marveled with the ruins of her megalopolis found in Sedantis. For those who don&#039;t believe in her divinity, as well as human and Skrell researchers, it is likely a millitary siege, which would have razed their k&#039;ois plantations, led to her dismissal. It is speculated that the Queen S&#039;ilq herself died while holding the city, after years of preventing the takeover. The conquerors are unknown, even if some propose, out of ideological principles, that it was [[The Lii&#039;dra|Lii&#039;dra]] who caused her fall.&lt;br /&gt;
&lt;br /&gt;
===The Hive War Myth===&lt;br /&gt;
Often called &#039;&#039;&#039;The Vaurcaesian &#039;&#039;Illiad&#039;&#039;&#039;&#039;&#039;  by human scholars, the Hive War Myth is a story some priests of the Modern Pantheon have recited. It’s often said by them that translation to words ruins it, and that it is better experienced when shared inside the virtual reality. The Hive War Myth is curious in that it follows Za’Akaix’Reusk Zo’ra and its participation in the siege of Illuau&#039;tia, as well as something priests can only describe as ‘a poem, but better’, in regards the speech and scenes where High Queen Zo’ra gifts virtual reality to the surviving hives. &lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Zkaii,_The_Sleepwalker&amp;diff=38894</id>
		<title>Zkaii, The Sleepwalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Zkaii,_The_Sleepwalker&amp;diff=38894"/>
		<updated>2026-04-03T00:15:10Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox broods&lt;br /&gt;
 |Queen = Ta’Akaix’Zkaii’xay’yil K’lax&lt;br /&gt;
 |Alt title = The Sleepwalker&lt;br /&gt;
 |Image = zkaiibrood.png&lt;br /&gt;
 |Color Akaix = &amp;lt;span style=&amp;quot;color:#0b2b1b&amp;quot;&amp;gt;(RGB 11, 43, 27)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Za&#039;Viax = &amp;lt;span style=&amp;quot;color:#155133&amp;quot;&amp;gt;(RGB 21,81, 51)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ka&#039;Viax = &amp;lt;span style=&amp;quot;color:#335115&amp;quot;&amp;gt;(RGB 51, 81, 21)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ra&#039;Akaix = &amp;lt;span style=&amp;quot;color:#2b483a&amp;quot;&amp;gt;(RGB 43, 72, 58)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ra&#039;Viax = &amp;lt;span style=&amp;quot;color:#263b10&amp;quot;&amp;gt;(RGB 38, 59, 16)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Locations = [[Colonized Vaurca Worlds#Tret|Tret]], Uueoa-Esa&lt;br /&gt;
}}&lt;br /&gt;
Zkai’xay’yil is the current High Overlord of [[Colonized Vaurca Worlds#Tret|Tret]], and High Queen of the K’lax Hive. She is the representative of all K’lax to the [[Izweski Nation|Izweski Hegemony]]. Zkaii and her brood have been largely busy with expansion and colonization efforts over the last few years. Ever the tinkerers, her brood are known for their natural curiosity for all things mechanical, much to the chagrin of local mining companies who prefer their equipment in one piece. In the year since the news of the Zo’ra High Queen&#039;s ultimate fate, Zkaii has been under pressure to assume the role of High Queen from her fellow Lesser Queens. She assumed this duty during a public announcement in 2461.&lt;br /&gt;
&lt;br /&gt;
Prior to their arrival in [[Uueoa-Esa]], Zkaii maintained the Hiveship’s population, making her brood the largest within the Hive. She also oversaw the Klo’zxera reparations, developing various methods to maintain the ship. This resulted in the K’laxan Hiveship being the best-kept out of the three Hiveships encountered when contact was made.&lt;br /&gt;
&lt;br /&gt;
Her leadership and stricter religious beliefs than those followed by other Queens, as well as the modifications in her brood’s sleep cycle so they can attend to emergencies at any given time has led to the curious [[Vaurca Religion#Mother Dream|Mother Dream religion]].&lt;br /&gt;
&lt;br /&gt;
==Her Realm==&lt;br /&gt;
Zkaii’xay’yil’s Virtual Reality is understood conceptually as a shiny gem that reflects in all directions, each a perfect copy to each other with no distortion further than what is expected from the mirroring angles. This is meant to represent the different simulations, all meeting in the center, with Unbound being known to visit the center room as some sort of oracle, which would reflect what occurs to them in the different avatars they might encounter when escalating their spiritual path.&lt;br /&gt;
&lt;br /&gt;
Zkaii herself doesn’t reside here. Instead, there is an area often mentioned by the followers of the Mother Dream followers where they can advance to the next simulation. It is believed that Zkaii has a chamber in the physical palace of Mother K’lax, reached only when all simulations have been escaped. &lt;br /&gt;
&lt;br /&gt;
==Her Brood==&lt;br /&gt;
Perhaps more than any other brood of K’lax, Zkaii’s spawn shares a deeply spiritual connection to their High Queen, that even surpasses what is experienced in VR by other Vaurcae. All K’lax of Zkaii’s brood call Virtual Reality the &#039;&#039;Ny’tatyk&#039;&#039; or ‘Mother Dream’. They see the Ny’tatyk as a mote in the mind of Great Mother K&#039;lax and the Ny&#039;tatyk itself the birthplace of how reality is defined. Bound and Unbound K&#039;lax within Zkaii&#039;xay&#039;yil&#039;s brood may sometimes perform actions in their sleep.  This type of somnambulism is often seen as echoes of Great Mother K’lax’s will expressed through them as its vessel. &lt;br /&gt;
&lt;br /&gt;
Not knowing her ultimate fate has led many of her brood to have a crisis of faith, which Zkaii’xay’yil has been unable to assuage due to her own doubts. The question of whether the dream can exist if Mother K’lax is dead is often brought up in theological discussions. Some assert that even if she is dead, her late consciousness can allow for the dream to continue, and the goal of escaping simulations should not be abandoned. &lt;br /&gt;
&lt;br /&gt;
The faith crisis has created opportunities and problems for the [[Sk&#039;akh]] faithful  missionaries who frequent the Hive’s colonies. While unlikely to adopt the religion at large, this has also sparked religious syncretism, understanding Sk’akh as Mother K’lax herself. Some sort of Mother Dream priesthood has been established as a consequence.&lt;br /&gt;
&lt;br /&gt;
Besides their religious beliefs, both &#039;&#039;&#039;Workers&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039; are known for their engineering feats. Her Warriors are also known for their integration with the [[Izweski Nation#Feudalism|Kataphracts]] accompanying [[Vedhra,_Princess_of_Configurations | Vedhra&#039;s]] brood, and as of late Warriors from the promoted [[Tupii,_The_Surrogate_Queen | Queen Tupii]].&lt;br /&gt;
&lt;br /&gt;
With her obligations as High Overlord of [[Tret]] and the slow terraforming of the planet, Zkaii has taken advantage of &#039;&#039;&#039;Bulwarks&#039;&#039;&#039; as construction workers in order to establish a capital city akin to [[Colonized Vaurca Worlds#Caprice|New Sedantis]]. Their impressive strength has proven a boon for the K’lax Hive as a whole.&lt;br /&gt;
&lt;br /&gt;
==Xakat’kl’atan==&lt;br /&gt;
As a result of the circumstances since the [[Vaurca History#The Exodus|Exodus]] from [[Sedantis I|Sedantis]], the Zkaii brood has seen plenty of modifications from its earlier form. As a consequence, the eldest Xakat’kl’atan have been retired, with newer masters taking their place.&lt;br /&gt;
&lt;br /&gt;
===Ka’Akaix’Vhixok K’lax===&lt;br /&gt;
Vhixok is often regarded as the theologian behind the Mother Dream religion, and has remained relevant through its reforms and quasi-official adoption by Zkaii herself. The story goes that Vhixok, a fervent believer of the [[Vaurca Religion#Pilot Dream|Pilot Dream theory]], received a call from Mother K’lax herself to escape her simulations, understood as tests for it to pass so it could be elevated unto the next ‘nest’. Vhixok underwent a large amount of endurance until it reached the physical realm, which proved to be superior in sensations and, most importantly, more meaningful than the simulations in which the Vaurcae are entrapped. With this knowledge, Vhixok has since returned to Virtual Reality, where it teaches the means to escape the nests ever since.&lt;br /&gt;
&lt;br /&gt;
===Za’Akaix’Nerm K’lax===&lt;br /&gt;
Once the news about the Unathi reached Nerm, it abandoned its peaceful rest inside the Aether to adopt a new body and learn about the warrior race first-hand. Often regarded as the first Vaurca Hopeful, Nerm has been in deep cooperation with the Hegemony warriors and may be directly responsible for the militarist push inside Zkaii’s brood. Nerm is also the mastermind behind the new training K’lax warriors receive, which incorporates [[Unathi|Unathite]] combat techniques and expectations on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Weavemakers and Notable Subrealms== &lt;br /&gt;
Queen Zkaii has very few [[Virtual_Reality#Weavemakers|Weavemakers]], and those which she does have are selected through the &amp;quot;Oracle&amp;quot; at the center of her virtual reality. Said to have been picked as an extension of mother K&#039;lax&#039;s will, they craft transcendent and deeply religious experiences. A few gain notoriety and attention from outside the brood but the majority are too esoteric to gain traction.  &lt;br /&gt;
&lt;br /&gt;
===The Founding===&lt;br /&gt;
The Founding, otherwise known as &#039;&#039;&#039;Tyrut&#039;katyak&#039;&#039;&#039;, is regarded as a quintessential experience for followers of the Mother Dream. It is said in myth to have been passed down by the Oracle through the will of Mother K&#039;lax herself and has participants stand witness to the founding mythos of the faith. Beautiful stories of how creation came to be, which typically carry some deeper meaning or parable, play out around whoever enters and impart what many participants describe as essential wisdom. Every Vaurca has a different experience in The Founding, even if only in subtle ways. The stories seem to tailor themselves around what every Vaurca wishes for at the time or would find useful. Scholarly Vaurca believe this phenomenon may simply be the realm using the power of the Cephalon to judge what it believes would be useful to an individual, whereas followers describe it instead as direct divine guidance. Rarely a Vaurca outside the brood is allowed to consult the Oracle or enter The Founding. This process is decided on a case-by-case basis through a method that can seem inscrutable to outsiders. However, many believe a complicated code is simply being followed instead of whimsical decision-making.&lt;br /&gt;
&lt;br /&gt;
===Ecstasy===&lt;br /&gt;
Ecstasy, also known as &#039;&#039;&#039;Kree’pon&#039;&#039;&#039;, is an experience in which followers of the Mother Dream believe to enter in communion with High Queen K’lax. It is often described as one of the most mystical areas, and is completely enclosed to non-believers. Preparation for Ecstasy is a long process, that usually requires a complete spiritual cleanse of the interested party. While no reliable descriptions of the subrealm are available, those who have experienced it often describe Ecstasy as akin to an elevator, in which they escape multiple realities. The result creates an esoteric environment even for Vaurcae, something affable in human language.&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
For Zkaii’xay’yil, assuming the role of High Queen has not been an easy task, and it is perhaps something she was unprepared for. She has since tried to keep order in regards the new relationship with the Izweski Nation, trying to reconfigure the services they provided as something else but slavery.  Zo’ra seems to recognize her, as the very least, as the authority of the vassals. While a full push for independence might be a struggle, Zkaii has made the best of herself to incorporate in Tret before her next move.&lt;br /&gt;
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{{Vaurca broods}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Great_Hive_War&amp;diff=38893</id>
		<title>The Great Hive War</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Great_Hive_War&amp;diff=38893"/>
		<updated>2026-04-03T00:14:50Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Fixed &amp;quot;K&amp;#039;laxian&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
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The Great Hive War, also known as &#039;&#039;&#039;Lii&#039;drak&#039;iek&#039;&#039;&#039; (‘Lii&#039;dramachy&#039;) was a war that involved most Hives in the native Sedantis. It began on January 5, 27 547 BCE, with the Lii&#039;dra invasion of Xtykt&#039;lotec, and ended on August 27, 27 467 BCE with the sinking of Illuau&#039;tia. It is considered the deadliest conflict in Vaurca history, with a population decline of almost 60% in its aftermath and the political legitimacy of the Zo&#039;rane rule challenged in some territories. Its consequences remain relevant almost thirty thousand years later, from the introduction of the Afterlife technology to the great depression and stagnation of Vaurca culture and sciences in the following millennia.  &lt;br /&gt;
&lt;br /&gt;
Though the importance of the [[The Lii&#039;dra|Lii&#039;dra Hive]] in the Great Hive War is undisputed, political tensions in [[Sedantis I|Sedantis]], as well as a distrust of both [[Vaurca Hives#The Zo&#039;ra|Zo&#039;ra]] and her collaborators. The collapse of the Court of Queens with the fall of Xtyk&#039;lotec, its hosting city, led minor factions to have their own theatres of war. While the Zo&#039;rane front remains the most remembered to date, military campaigns from the &#039;&#039;&#039;Kol&#039;axta Offence&#039;&#039;&#039; to the &#039;&#039;&#039;Vek&#039;myx Front&#039;&#039;&#039; are still relevant to both the [[Vaurca Hives#The K&#039;lax|K&#039;lax]] and [[Vaurca Hives#The C&#039;thur|C&#039;thur]] Hives. &lt;br /&gt;
&lt;br /&gt;
Various armistices were reached between minor Hives at the last few decades of the war, most of their contents lost in the Virtual Reality servers that remained on Sedantis. Nevertheless, no formal agreement was ever reached with the Lii&#039;dra Hive, and the date that officially marks the end of the Lii&#039;dramachy is rather when, at the humiliation of the Illuau&#039;tia Grotto, High Queen Zo&#039;ra gave her Afterlife speech. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Prior to the war, the different societies of Sedantis had achieved a peace period known as the [[Vaurca History#The Commonwealth of Zo&#039;ra|Commonwealth of Zo&#039;ra]]. This was especially symbolized with the ancient &#039;&#039;&#039;Court of Queens&#039;&#039;&#039;, which promoted inter-Hive dialogue, even between the smaller Hives. While the ancient Court of Queens remains the golden standard for Vaurcae, the truth is that their methods likely led to resentment between some factions. In particular, the sudden uplifting of the C&#039;thur Hive, and their meddling in the Sedantian affairs was frowned upon, mostly because of how punishing they could be if the peace policy was not followed. Minor Hive conflicts, instead of solved, were frustrated.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;draic motivations are unclear and mostly speculation. Following the aftermath of the war, many of the Zo&#039;ra blamed the K&#039;lax for various reasons. The main being that at one point Mother K&#039;lax embraced [[Vaurca Religion#Preimminence|Preimminence]], preaching on other territories. There is no support to the claim that the Lii&#039;dra Hive believed in the Preimminence at any point, though it is true that K&#039;lax Shapers once evangelized in Illuau&#039;tia. The conflict between both Hives, however, surged after the K&#039;lax Hive stole the Virtual Reality technology from the Lii&#039;dra. Fearing eventual retaliation, K&#039;lax pressured the Kol&#039;axta League (a group of minor Hives that resided in the Kol&#039;axta Plate, under K&#039;lax dominion) to sever ties with the Lii&#039;dra, which may have caused famine and diminished the outsourced workforce Illuau&#039;tia much required. &lt;br /&gt;
&lt;br /&gt;
The theorized fertility issues within the Lii&#039;dra Hive may have also promoted other more advanced biomechanical means to reinforce Hive loyalty. Machinations behind the Hivemind may have predated the [[Virtual Reality]] idea, but the focus for the Lii&#039;dra Hivemind technology became prevalent after Project Maa&#039;krek was leaked and studied by the K&#039;lax. &#039;&#039;&#039;Project Maa&#039;krek&#039;&#039;&#039; was the codename for the early Afterlife technology, consisting in the indefinite storage of a consciousness inside Virtual Reality. While its goal was to achieve immortality, the Lii&#039;dra Hive did not develop this by the time Project Maa&#039;krek was leaked. Maa&#039;krek is the name of an ancient mythical Vaurca Queen that rose after death to lead her army for one last victory.&lt;br /&gt;
&lt;br /&gt;
==Changes in Warfare==&lt;br /&gt;
By the time of the Lii&#039;dramachy, war was considered an art to be distinguished from the wars of the ancient past, called &#039;&#039;&#039;Yol&#039;k&#039;iek&#039;&#039;&#039; (‘savage war&#039;). Since the early [[Vaurca History#The Age of Death|Age of Death]], the [[Vaurca History#The Warrior Nomadism|Warrior Nomadism]] was seen as uncultured and absurd, as they mainly fought for a resource that was now plentiful. Honor in war became important, with only melee combat being favored, and a strong sense of diplomacy. The terms ‘war&#039; and ‘dance&#039; are synonyms in the [[Vaurca#Language|Vaurca language]], as war was understood to be almost a choreographic activity in which coordination from all parties is required. Rhythmic battlecries and declarations of war were a common activity, the main exception being the original Warrior Hives of the Xtytk&#039;lotec Rift, which Zo&#039;ra later deemed beasts and were exterminated. &lt;br /&gt;
&lt;br /&gt;
The Great Hive War forced the great powers of Sedantis to engage in what they considered dirty warfare, as the siege of Xtytk&#039;lotec was unprovoked, unannounced, and fought with heavy artillery. It is said that the first victims of the war were a group of Zo&#039;rane Workers when the capture or killing of anything other than the Warrior castes was not tolerated. As the Lii&#039;dra Hivemind proved to be almost beast-like, and their objective of assimilation rigid, no dialogue was properly held, if ever.&lt;br /&gt;
&lt;br /&gt;
The fall of Xtytk&#039;lotec was also seen as ironic by many, given that the establishment of the Court of Queens there was seen as the ultimate act of domestication of an otherwise wild world. This realization that nature cannot be fully tamed and some instincts are stronger than civilization perhaps led to the rapid acceptance of the Evacuation plan of Sedantis once global peril arose.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
A year prior, in 27 548 BCE, the minor N&#039;knu Hive decided to ignore the Court of Queens&#039; agreements and mobilized to attack the Hy&#039;looh Hive. Once the declaration was made, the C&#039;thur Hive intervened and N&#039;knu, as a penalty, was absorbed, losing all independence. The opposition of the N&#039;knu Hive was vocal in Hivenet, and thus their relays were cut and all new larvae were raised as C&#039;thuric. &lt;br /&gt;
&lt;br /&gt;
While not the first act of its kind, this was seen as the most egregious example of the Court of Queens control over lesser hives, and many of its members that were not officially affiliated to the major Hives protested, Hy&#039;looh Hive included. They were placed indebted to the C&#039;thur Hive as a result.&lt;br /&gt;
&lt;br /&gt;
It is unclear if this was the original motivation behind the invitation for the Lii&#039;dra Hive to the Court of Queens. While the Zo&#039;ra had no quarrels with them, Illuau&#039;tia affairs were too distant and disconnected from the rest of the Sedantian society to be considered. It is also possible that the Zo&#039;ra Hive had little to no knowledge about the Lii&#039;dra until, a few years prior, the debate of the Kol&#039;axta Plate was held in the Court. As their closest vassals, any benefit for K&#039;lax was seen as a benefit for the Zo&#039;ra, and thus the High Queen favored the resolution for the K&#039;lax Hive to control their ‘subvassals&#039; as they saw fit. &lt;br /&gt;
&lt;br /&gt;
Although a popular legend states that a glamorous embassage composed of the most resilient Zo&#039;rane Workers and their most relentless Warriors was sent to Illuau&#039;tia, in a long journey where they faced many dangers, is often referenced in Vaurca literature, truth is that the invitation was likely sent via Hivenet to different smaller Hives that had yet to make an appearance in Court. It is commonly understood now that the Zo&#039;ra were simply trying to reach other Hives that they had yet to engage with, with no particular consideration or even knowledge about what the invitation to the Lii&#039;dra would provoke.&lt;br /&gt;
&lt;br /&gt;
As those late records were ravaged by the war, it is unclear if the actual hearing of the Lii&#039;dra took place. A common version of the story, which may be true, is that they showcased the Hivemind technology to a horrified audience. The technological summit is not confirmed to have taken place, but if that were the case no serious efforts were made to stop their plans to unify the species, although it may have been implied that the assimilation had already begun. Regardless, most common versions of this supposed Lii&#039;dra speech, even the obvious forgeries, coincide that they preached for peaceful unification, with differences set behind and the proclamation that this would be the end of all wars.&lt;br /&gt;
&lt;br /&gt;
==Xtykt&#039;lotec Invasion==&lt;br /&gt;
The first attack against Xtytk&#039;lotec began on January 5, 27 547 BCE, and it took only two days for the city to fall. As part of the peace initiative, the Xtytk&#039;lotec Rift was mostly unarmed and at the outskirts of the Zo&#039;rane Empire. The original building that housed the Court of Queens was demolished within hours, and any attempts to communicate with the Lii&#039;dra Hivemind were futile. Although a fast mobilization was launched to protect the Rift, this battle was considered the first major Zo&#039;ra loss that remains in recorded history.&lt;br /&gt;
 &lt;br /&gt;
Most of the [[Vaurca Hives#Overview|Ta diplomats]] managed to escape, while many of the regular Vaurcae perished or were assimilated. Instead of killing the Warriors, the Lii&#039;dra offense kept them as prisoners of war and later incorporated them into the Hivemind. This might have revealed a further strategy to their enemy, as the next Lii&#039;dra movements were effective in preventing any Zo&#039;ra victories. &lt;br /&gt;
&lt;br /&gt;
The fall of the Court of Queens was beyond the symbolic destruction of their court chambers. The Zo&#039;rane peace was no longer viable, and the new status the C&#039;thur Hive had due to the Court was lost within days. Though the Lii&#039;dra Hivemind never seemed to have interest in the C&#039;thur, all Hive assets left the Xtykt&#039;lotec Rift within hours. Their oldest settlements were there, while the capital itself had been long relocated to the &#039;&#039;&#039;Lei&#039;kt Caves&#039;&#039;&#039;. The abandonment of the Xtykt&#039;lotec cities provided an easy place for the Lii&#039;dra campaign to settle in the early years of war. &lt;br /&gt;
&lt;br /&gt;
==Vek&#039;myx Rebellion==&lt;br /&gt;
Vek&#039;myx Plate was the name of the region neighboring Lei&#039;kt, and where the absorbed Hives by C&#039;thur were often relocated. Though this presented a danger, the easy transport of goods from Vek&#039;myx to Lei&#039;kt outweighed the problems initially. However, as the Court of Queens fell, the N&#039;nku Hive saw an opportunity for an uprising. As Lii&#039;dra motivations were, by then, poorly understood, the oppressed Hives that joined N&#039;nku chanted ‘Eternal life for High Queen Lii&#039;dra!&#039; as they rejected their fates decided by the Court of Queens.&lt;br /&gt;
&lt;br /&gt;
Although the rebellion was crushed within months, the N&#039;nku Hive reorganized an army, composed now also of smaller Hives Zo&#039;ra had lost control of. As their native lands were tarnished by the war with the rapid expansion of the Hivemind, the Oppressed Hives saw Vek&#039;myx as their new destined home, where their societies were to rebuild free of any conquerors. This movement would become harder to dissolve, as the Zo&#039;ra Hive increasingly demanded C&#039;thur aid in their own front. &lt;br /&gt;
&lt;br /&gt;
==First Minor Fronts==&lt;br /&gt;
Not every armed movement involved the major Hives that arrived at the Orion Spur. Some, taking advantage of the collapse of the Court of Queens and its strict regulations in terms of diplomacy, as well as showing admiration to the &#039;&#039;&#039;Naxk&#039;iek&#039;&#039;&#039; (‘new war&#039;) of the Lii&#039;dra, seized the opportunity to become more aggressive with their conquests and invasions. Others, seeking fame, launched smaller military campaigns to bring glory to the Hive. Such is the story of Warriors like Za&#039;Akaix&#039;Mulek B&#039;ao, that led its own army errantly, seeking to become involved in any conflict it saw fit. &lt;br /&gt;
&lt;br /&gt;
Outside the Zo&#039;rane Front, which kept pushing back the borders of Zo&#039;ra in a Lii&#039;dra conquest, most other Hives had little to no knowledge about Lii&#039;draic intentions or philosophy. The so-called Lii&#039;dra sympathizers were, for the most part, misinterpreting the actions that occurred far away. Misinformation saw a rise, in part, due to the constant sabotage of Hivenet relays, as well as spread lies and personal opinions. While these were mostly provoked by the same smaller Hives that sought some personal victory amidst the chaos, it is possible the failure of Hivenet might have been promoted by the Lii&#039;dra Hive to favor their offense. &lt;br /&gt;
&lt;br /&gt;
==The Lost Cause==&lt;br /&gt;
Though the Lii&#039;dra advancements were stagnated, Zo&#039;ra could not match their enemy. This period became synonymous with the longest battle ever recorded in Vaurca history, the &#039;&#039;&#039;Battle of Kis&#039;lokt&#039;&#039;&#039;, which lasted approximately 32 years. The Lii&#039;dra revived ancient land warfare simply known as &#039;&#039;&#039;spelunking&#039;&#039;&#039;. Much similar to human trenches, spelunking would take place in tight secure areas where troops would be protected from enemy fire. Unlike them, however, spelunking is both more dangerous, due to constant cave flooding or natural erosion, as well as constant trapping of Warriors due to the use of tighter places. It is also considerably slower, as the exchange of fire could sometimes cease for days, or even months, simply due to the harder nature to reach the other side. Many of the soldiers that participated in the battle of Kis&#039;lokt spent their whole lives inside those narrow caves, even those that eventually died of natural causes. &lt;br /&gt;
&lt;br /&gt;
The situation in the Veii&#039;kt Plate was not favorable. Many Vaurcae, including Breeders, lived in constant fear, especially due to the supposed Lii&#039;dra warheads that could cause mass destruction from far away, in the form of devastating earthquakes that could collapse entire societies. The existence of these weapons was never proved, and they are now considered a hoax. The impact of these fears motivated anti-erosion bunkers, as well as the prolonged use of Virtual Reality by many Unbound that were not participating in the war.&lt;br /&gt;
&lt;br /&gt;
Smaller Zo&#039;rane broods, some older than [[Vaur, The Liminal Queen|Vaur]] or Kaal (eventually L&#039;kaal), were either merged with more important broods or sacrificed by High Queen Zo&#039;ra. Though [[Zoleth, The Herald of Scars|Zoleth]] was already an important Warrior brood, they would not reach their current fame until the near end of the war. &lt;br /&gt;
&lt;br /&gt;
==The Kol&#039;axta Campaign==&lt;br /&gt;
Separating the K&#039;lax Hive from the Lii&#039;dra Hive, the Kol&#039;axta Plate was, from the beginning of the war, an important piece of territory for both sides. Unlike the easy openings from the Zo&#039;rane Front, as in a way all roads led to the Veii&#039;kt Plate, Kol&#039;axta was dangerous territory, the main reason as to why the League had withstood for so long. Direct control of the population, to detain the Lii&#039;dra, was important from the beginning, as the League was the perfect candidate to become assimilated by the Hivemind. As a result, Mother K&#039;lax elaborated a plan that required her to act similarly to the other side: she would remove the Kol&#039;axta Queens and place her own daughter, the &#039;&#039;&#039;Warrior Queen Reiik&#039;&#039;&#039;, as the legitimate ruler.&lt;br /&gt;
&lt;br /&gt;
While the spread of the Hivemind is almost described as an infection by ancient and contemporary sources, and such descriptions have only seen a rise with the use of bioengineered weapons such as black k&#039;ois, the truth is that assimilation required surgical intervention at first, with an exposition to a shockwave akin to a computer virus for the recipient&#039;s neural socket at later stages of the war. The Kol&#039;axta Hives first received pheromonal supplements to solidify their loyalty to Queen Reiik, then implanted with dual-heart detonators, which would cause a cardiac arrest when captured by the Lii&#039;dra, so they could not be incorporated into their forces. The use of the dual-heart detonators was a subject of controversy within the major Hives, where they were never forced but encouraged, and the belief that Lii&#039;dra could reanimate corpses if included in the Hivemind dissuaded many Warriors from accepting them. However, these radical means with the Kol&#039;axta population, as well as other defensive methods such as spelunking and increasing traps to the area turned Kol&#039;axta into hell within Sedantis, a reputation that would not change until the end of the war. &lt;br /&gt;
&lt;br /&gt;
==The Peace of Vek&#039;myx==&lt;br /&gt;
By 27 454 BCE, the now cross-generational fervent cause of the Vek&#039;myx rebellions reached an end, with the C&#039;thur Hive agreeing on an armistice after Queen Vytel famously mourned the losses of both sides. This resulted in the C&#039;thur territory being almost cut by half, and the freedom of most of their vassals, shaping the Hive to a similar size and identity as it is known today. &lt;br /&gt;
&lt;br /&gt;
The N&#039;nku Hive would become more relevant in the aftermath of the war. However, as a sovereign Hive, they were not included in the space program and were doomed to remain underground in Sedantis, forever lost. &lt;br /&gt;
&lt;br /&gt;
==The Attack of the Thousand Titans==&lt;br /&gt;
The Attack of the Thousand Titans is an alternative name for the &#039;&#039;&#039;Battle of Kan&#039;koor&#039;&#039;&#039; popularized in Basic by the scholars of [[Vaurca Religion#The Hive War Myth|The Hive War Myth]], an epic piece of literature that is only recited inside Virtual Reality. While the events of the ‘poem&#039; begin much later, the Battle of Kan&#039;koor is remembered for introducing a large number of Warforms, some of which were even more militarized and exotic than those we can see today in the Spur. &lt;br /&gt;
&lt;br /&gt;
Until then, the Warform was a limited unit in combat. The proto-Warforms were Bound Warriors mostly different in size only and used mostly as a defense tool to protect the smaller Warriors. Because ranged combat was generally frowned upon, in reality, the proto-Warforms served little use other than a taunt to showcase the military strength of an army. &lt;br /&gt;
&lt;br /&gt;
Since the start of the Era of Augments, integrated weaponry in a Warrior&#039;s body became a symbol of military status and fame and was mostly seen as cosmetic. The basic unit, Type BA (also commonly known as &#039;&#039;&#039;Myrmidon&#039;&#039;&#039; in Basic), was praised for its ability on teamwork and organization, and their shortcomings were seen as a balance of the war, skill proving to be more useful than mere brute force. Their aerodynamic design remains popular today for very similar reasons. &lt;br /&gt;
&lt;br /&gt;
Warforms used in the latter half of the Lii&#039;dramachy included integrated ballistics, as well as their fiery breath commonly known as Zo&#039;rane Fire. It is said that some of the Warforms used in Kan&#039;koor even had missile systems or could create shockwaves with their steps, though this is likely the dramatization of posterior authors. Immediate sources after the Battle of Kan&#039;koor are sober with their descriptions, though the importance of the battle is indisputable, as it marked the first great victory for the Zo&#039;ra.&lt;br /&gt;
&lt;br /&gt;
From the descriptions and studies of &#039;&#039;The Hive War Myth&#039;&#039;, it appears as the poet laments the use of this new warfare, though it concedes that it was necessary for the outcome of the war.&lt;br /&gt;
&lt;br /&gt;
==Zo&#039;rane Victories==&lt;br /&gt;
Also known as ‘The Fiery Years&#039;, the last two decades of the Great Hive War are the most documented in the history of the conflict, mainly due to the radical changes in the Zo&#039;rane Front. The list of exhaustive battles and their most intricate details are available for all Vaurcae that request them in the heart of the Zoleth Virtual Reality, and a museum for humans to learn about the Fiery Years is in construction within [[Colonized Vaurca Worlds#Caprice|Caprice]]. &lt;br /&gt;
&lt;br /&gt;
In a relatively short timespan, Zo&#039;ra recovered many of its lost territories, though the raze of the Lii&#039;dra made it impossible to become usable again in millennia. Lii&#039;dra&#039;s efforts to force the battlefield into spelunking warfare, the weakness of the Zo&#039;ra, were unsuccessful, as the studies of their enemy reduced the options for the opposing Hive.&lt;br /&gt;
&lt;br /&gt;
It was also in the Fiery Years when the Afterlife technology was likely finished. As a collaborative effort between K&#039;lax and Zo&#039;rane scientists, the main goal at the time was to find a way to recover the consciousness of those lost in the Hivemind. The groundwork of Project Maa&#039;krek, however, caused the most advanced minds of the Hives to propose a different system, in which the Virtual Reality would be truly complete. &lt;br /&gt;
&lt;br /&gt;
==Second Minor Fronts==&lt;br /&gt;
Quite different in the ideology to the first minor fronts, the second minor fronts is a loose catch-all term to refer to the minor Hives that fought the Lii&#039;dra without involvement in the Zo&#039;rane Front or the Kol&#039;axta Campaign. After decades of endless war, the political instability caused by the void of power in some Sedantian regions worked in favor of the Zo&#039;ra. &lt;br /&gt;
&lt;br /&gt;
Though usually uncredited, they may be responsible for the survival of the Hive. An aggressive northern campaign, crossing the Xy&#039;mok Caverns, would have reached Veii&#039;kt if not for the minor fronts accidentally pushing back the Lii&#039;dra. While they did not fight for the Zo&#039;rane cause, the Xy&#039;mok Campaign got involved with the army of the Fu&#039;ruk Hive, known as suicide bombers (nowadays, ‘fu&#039;ruk&#039; holds a similar meaning to ‘kamikaze&#039; for the Vaurca). Even though the Lii&#039;dra Hivemind was willing to risk their assets in war no matter what, suicide attacks were seen as novel too. Fu&#039;ruk fighters repelled the Lii&#039;dra from the area, unknowingly allowing the Zo&#039;ra to focus on pushing into Illuau&#039;tia. &lt;br /&gt;
&lt;br /&gt;
==Siege of Kol&#039;axta==&lt;br /&gt;
Despite many victories, Fiery Years were also the deadliest. Cornered, the Lii&#039;dra pushed for a more aggressive approach in the Kol&#039;axta Plate, gaining control of the southern border and besieging the remaining territory. As the Mya&#039;kt Fault, K&#039;laxan capital, was not far from Kol&#039;axta, were the Lii&#039;dra methods to succeed the Hive would have disappeared. Despite the Zo&#039;rane Front demanding a large number of Warriors, and Reiik&#039;s efforts to control the area, the K&#039;lax Warriors were insufficient. Zo&#039;ra provided some aid, but ultimately the newer generation of Myrmidons had to come from Mother K&#039;lax herself. &lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra&#039;s efforts proved to be effective. The region became isolated from the rest of Sedantis, and at some point, no more aid could be given. Hivenet communications, even within the Lii&#039;draic protocols, failed, and famine struck for eight years. The siege involved two battles, each lasting no longer than ten days. Reiik&#039;s traps of the region were also effective, however, they became lethal for the native Vaurcae of Kol&#039;axta, who desperately attempted to flee the area. The Siege of Kol&#039;axta was the breaking point of the war for both the K&#039;lax and Lii&#039;dra. &lt;br /&gt;
&lt;br /&gt;
Nowadays, it is considered a tragedy, especially for the K&#039;lax Hive. Horror stories about cannibalism and desperation are common tales often referenced in retellings of the events. It is unknown how Queen Reiik died. When her royal chambers were explored, her corpse was found to have been devoured, with little of her carapace and muscle left. While it is most likely this occurred after her death, it is not uncommon to hear that, perhaps, the natives of Kol&#039;axta ate her alive. &lt;br /&gt;
&lt;br /&gt;
==The Battle of the Ryitu&#039;kya Abyss==&lt;br /&gt;
Also known simply as ‘Our Victory&#039; by the Zo&#039;ra, this battle is considered the single most important in Vaurca history. Ryitu&#039;kya was an artificial abyss created by the Lii&#039;dra to protect the Illuau&#039;tia Grotto when defeat was certain. Following the example of booby-traps used by the K&#039;lax Hive to protect the Kol&#039;axta Plate, the Abyss was filled with hazardous materials, landmines, and chemical weapons. The transportation of Warforms was not viable, forcing Zo&#039;ra to employ Myrmidons for the most part.&lt;br /&gt;
&lt;br /&gt;
Retellings of the Battle of Ryitu&#039;kya are the most prolific literary expression within the Zo&#039;ra Hive. While there are extensive chronicles of eyewitnesses, as well as other types of stored information that can recreate the experience inside the Realm of Zoleth, the most popular of all these stories is &#039;&#039;The Hive War Myth&#039;&#039;, also known as &#039;&#039;&#039;Reusk&#039;otahn&#039;&#039;&#039;. The Warrior Reusk was a historical Vaurca that did exist, however, its deeds and achievements were not as portrayed in the ‘poem&#039;. Many scholarly Vaurcae openly accept its status as a piece of fiction, however, this does not dissuade laymen Vaurca to take it as factual information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reusk&#039;otahn&#039;&#039; begins when, as the Zo&#039;ra mobilizes to attack Illuau&#039;tia, an erosion causes a vehicle transporting elite troops to crash and, in many of those Warrior cases, perish by stone. Za&#039;Akaix&#039;Reusk Zo&#039;ra and other surviving soldiers decide to, by any means possible, reconnect with the rest of the army. While Reusk and the others travel to reunite with the rest of the convoy, they discover that one of the Zo&#039;rane allies is plotting to betray them once they reach the Abyss. In a dream, Queen Zoleth allows Reusk to attack the minor Hive, called K&#039;ox before it is too late. The dream sequence also serves as a prelude for the evolution of Virtual Reality and the increased connectivity of years to come. &lt;br /&gt;
&lt;br /&gt;
Reusk and its squadron annihilate the K&#039;ox Hive Warriors, not without suffering some losses themselves too. Only a handful of them arrive at the Ryitu&#039;kya Abyss, where they are surprised by the amount of bloodshed from both sides. At one point, Reusk gets ambushed by a Lii&#039;dra mob that is ready to tear its limbs apart. It is here when Queen Zoleth personally saves the hero, fighting the hundreds of Lii&#039;draic troops until she is consumed by the bodies. The poem heavily implies that Breeders from both sides join the battle to aid Zoleth. It is from this scene where the stories that Queens fought at the Battle of the Ryitu&#039;kya Abyss stem from. &lt;br /&gt;
&lt;br /&gt;
Eventually, Reusk and other Zo&#039;rane mythical heroes reach the forward operating base of the Lii&#039;dra, where they discover a unique type of Cephalon that appears to relay orders for the Hivemind. Once disconnected, most of the Lii&#039;dra in the battlefield start to run in circles, disoriented. Those that escape this fate flee from the site, confused about what just occurred. It is then that the Zo&#039;ra reach Illuau&#039;tia, however instead of entering what they consider a cursed city, they decide to sink it to the same level of the now-scorched abyss. &lt;br /&gt;
&lt;br /&gt;
While other accounts mention special [[Vaurca#Cephalon (Type D)|Cephalons]] that were transported to relay some orders, it is unlikely one alone may have caused their loss in battle. Credible chronicles of the event, as well as historical reconstructions, also mention that Reusk arrived at the same time as everybody else and that it likely died during the battle. The carnage of bodies made it difficult even for contemporary sources to tell who survived and who did not. The K&#039;ox Hive from the poem is not mentioned anywhere else, which has led many to wonder where the inspiration came from. &lt;br /&gt;
&lt;br /&gt;
Ultimately, the logistics of the &#039;&#039;&#039;sinking of Illuau&#039;tia&#039;&#039;&#039; were heavily documented, and it is now believed that most of the city residents died indiscriminately because of it. It was traditionally said that High Queen Lii&#039;dra might have died here, however, the recent resurface of the Lii&#039;dra discredits this belief. The Ryitu&#039;kya Abyss, alongside Illuau&#039;tia, was sealed off from the rest of Sedantis.&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;The Hive War Myth&#039;&#039; focuses mostly on Reusk, what is by far considered the most important part does not feature the hero, nor mentions its fate. It instead focuses on High Queen Zo&#039;ra, however in this version, she provides her speech outside the Ryitu&#039;kya Abyss, right after the battle. It is now commonly accepted that this was not the case, and that the speech was given in Kol&#039;axta possibly two weeks after the aftermath. Although translation is prohibited, a famous line, “O death, no longer our kin shall meet you” has been translated to Basic and is commonly seen as a good luck motto, often being featured in Zo&#039;ra-run establishments.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Great Hive War was a major event in the history of Sedantis, and its effects still linger to this day. Despite the great contributions that have surfaced in the arts and the Afterlife launch as the war ended, the following millennia have been considered an epoch of stagnation for the Vaurca civilization, as plenty of chaos reigned in most of Sedantis. Commonly referred to as The Decline of Zo&#039;ra, the former empire was now split amidst independence movements and the surge of &#039;&#039;&#039;Warladies&#039;&#039;&#039;. The rule of these groups continued to cause further political issues, and the major Hives were busy reconstructing themselves to deal with them. &lt;br /&gt;
&lt;br /&gt;
Most of the advanced military technologies of the Great Hive War have never been used again. With the fear of a great-scale war ever occurring again, some Warforms were outright banned, and the situation Vaurcae have found themselves in after their [[Vaurca History#The Great Evacuation|Exodus]] has only made it harder for them ever achieve such advancements again.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Leto,_The_Seeker&amp;diff=38892</id>
		<title>Leto, The Seeker</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Leto,_The_Seeker&amp;diff=38892"/>
		<updated>2026-04-03T00:14:26Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Fixed &amp;quot;K&amp;#039;laxian&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox broods&lt;br /&gt;
 |Queen = Ta’Akaix’Leto’yahkt’zor K’lax&lt;br /&gt;
 |Alt title = The Seeker&lt;br /&gt;
 |Image = letobrood.png&lt;br /&gt;
 |Color Akaix = &amp;lt;span style=&amp;quot;color:#00503c&amp;quot;&amp;gt;(RGB 0, 80, 60)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Za&#039;Viax = &amp;lt;span style=&amp;quot;color:#155133&amp;quot;&amp;gt;(RGB 21,81, 51)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ka&#039;Viax = &amp;lt;span style=&amp;quot;color:#293b1a&amp;quot;&amp;gt;(RGB 41, 59, 26)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ra&#039;Akaix = &amp;lt;span style=&amp;quot;color:#1c6654&amp;quot;&amp;gt;(RGB 28, 102, 84)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ra&#039;Viax = &amp;lt;span style=&amp;quot;color:#1a280f&amp;quot;&amp;gt;(RGB 26, 40, 15)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Locations = [[Colonized Vaurca Worlds#Tret|Tret]], Uueoa-Esa, Tau Ceti&lt;br /&gt;
}}&lt;br /&gt;
The second youngest of the K’laxan queens, Leto’yaht’zor is known by some as an idealist, with her interests set in the great past of the Vaurcae. She herself has been regarded as a complete library by those few [[Unathi]] that have been able to approach her, with Leto famously being able to recite complete wars, lives and technology. Recently, some human scholars have turned their heads towards her instead, believing her resources to be even more telling of the Vaurcae than the Zo’rane archive they have available.&lt;br /&gt;
&lt;br /&gt;
==Her Realm==&lt;br /&gt;
Leto’s Virtual Reality consists mainly of a colossal archive, filled to the brim with both information regarding the history of the Vaurca species as a whole and other portions dedicated to the other species of the Orion Spur, as they have been deemed as potentially important in the search for [[Sedantis I|Sedantis]]. Conceptually, it is understood as a huge concentration of knowledge itself, with some visiting Vaurcae reportedly entering in shock because of the amount of information overload. Because of the protocols of information processing when in Virtual Reality, it is easy to become lost inside. &lt;br /&gt;
&lt;br /&gt;
The archive is guarded by an elite of archivists, who make sure everything is accessible, as well as combing through the new information flooding in at a constant rate. It is said that not even the archivists themselves are familiar with all the contents of the Leto archive, as there is simply too much to process. Multiple [[Vaurca#Cephalon (Type D)|Cephalons]] are used to support it.&lt;br /&gt;
&lt;br /&gt;
==Her Brood==&lt;br /&gt;
Leto’yahkt’zor’s brood is home to the Hive’s general Worker population. Indeed, more than any of the other K’lax broods, Leto is known to reserve the least of her eggs to become Warriors, with a great emphasis instead on the need for the other labors required by the Hive. Food production and logistics are common duties for the Bound. &lt;br /&gt;
&lt;br /&gt;
Leto’s spawn share a furtive mania of digging up the past. Even 2.000 years removed from their native area of space, the Queen and her brood still try to trace any artifacts found back to the [[Vaurca History#The Era of Augments|Era of Augments]] or even further, citing a long discredited and disbelieved theory that ancient aliens interfered with their species so long ago. Leto’s brood tends to share her obsession with the past, seeing it as the only way to return to the glory of old. The Queen herself has come to the conclusion that older races of the galaxy need to be examined. &lt;br /&gt;
&lt;br /&gt;
Recently, Unbound &#039;&#039;&#039;Workers&#039;&#039;&#039; specialized in [[Xenoarcheologist|xenoarcheology]] have become prevalent, and have been shipped as far as Tau Ceti, with some others to [[Moghes]], in an attempt to find any clues as to their history that are not already in Leto’s archives. Any artifacts from Sedantis are highly prized and meticulously studied both in real life and her VR simulation for information.&lt;br /&gt;
 &lt;br /&gt;
While her &#039;&#039;&#039;Warriors&#039;&#039;&#039; are few, they are mostly used as the archivist army and are rarely seen outside of Virtual Reality because of this. The changing climate of the Hive, as well as partnerships with human megacorporations, has led Leto to prepare them to fulfill the other niches required, with much hesitation as to not allowing her brood to dedicate themselves to the task she deems the most important.&lt;br /&gt;
&lt;br /&gt;
Leto has used most of her new &#039;&#039;&#039;Bulwarks&#039;&#039;&#039; for the food production in Pid, however some of the scientific research the brood does has been delegated to the new caste.&lt;br /&gt;
&lt;br /&gt;
==Xakat&#039;kl&#039;atan==&lt;br /&gt;
Just like her archive, there are plenty of important masters in her brood that have dedicated themselves to the documentation of the Vaurca race. Two names are the most celebrated among all of her Xakat’kl’atan.&lt;br /&gt;
&lt;br /&gt;
===Ka&#039;Akaix&#039;Doss K&#039;lax===&lt;br /&gt;
Known as the father of modern Vaurcaesian archeology, history and literature, Doss is a legendary figure from old Sedantis, and perhaps one of the oldest individual Workers with a neural socket. Many of the ancient records shared with Zo’ra regarding the ancient Vaurcae stem from Doss archeological excavations in Sedantis. Although it is common for a Vaurca to feel embarrassed at the sheer thought of a pre-Augment lifestyle and information regarding such, Doss is known to have pushed past these boundaries, believing it is not embarrassing to acknowledge where the species comes from.&lt;br /&gt;
&lt;br /&gt;
Curiously enough, Doss is not a proponent of the ancient aliens theory, who believes it to be foolish, especially since it has seen both human and Unathite technology. To Doss, if this were true then both species would have been further boosted to a lifestyle similar of Vaurcae’s. Instead, Doss is a proponent of a tremendous volcanic disruption that would have sent all kinds of buried artifacts to the Sedantis atmosphere, and eventually to space itself, with complex diagrams explaining why this might be doable. This has caused interesting discussions with Queen Leto more than once, which are regarded as some of the best debates regarding [[Vaurca History| Vaurca history]].&lt;br /&gt;
&lt;br /&gt;
===Za&#039;Akaix&#039;Lot K&#039;lax===&lt;br /&gt;
The most famous of all archivists, Lot is known for being able to process information at great speed, and being perhaps the only Vaurca familiar with most of the archive. At the very least, Lot is well versed in the catalog, and will be able to guide anyone who wishes to venture into Leto’s Realm. While some may fear it because of its reputation as the wisest Vaurca to ever exist, Lot itself is a simple figure, known to remain approachable all the time, and often belittles its own capacities as ‘not knowing enough’.&lt;br /&gt;
&lt;br /&gt;
It is said that, while alive, Lot decided to renounce its physical body, as it saw its brain as too limited for its tasks. Instead, it opted to commission a dual-socket, which would allow more capacity for its mind. Lot sees itself as part of a Cephalon, often referencing that only inside the Cephalon’s computations can one truly be free. Despite Hive differences, Lot’s opinion is widely respected. &lt;br /&gt;
&lt;br /&gt;
==Weavemakers and Notable Subrealms== &lt;br /&gt;
Leto typically appoints [[Virtual_Reality#Weavemakers|Weavemakers]] from very different backgrounds, with the largest variety out of almost any brood due to her desire to see unique and most importantly authentic experiences. Her Weavemakers tend to focus on experiences that highlight Vaurca history or require collected logic to approach and have any chance of succeeding.  &lt;br /&gt;
&lt;br /&gt;
===The Exhibition===&lt;br /&gt;
The Exhibition, or &#039;&#039;&#039;Erl&#039;Ka&#039;&#039;&#039; as it is most often known, is a subrealm designed by Queen Leto herself and generally considered an extension of the main archive. It is an enormous museum filled with virtual reality recreations of existing Vaurca artefacts, environments, and, more recently, smaller sections dedicated to the aliens of the Spur. Due to its mammoth size, visitors would find it difficult not to get lost if not for the helpful guidance systems ever-present as one navigates through the twisting facility. Some of the most notable recent displays include a to-scale recreation of an all-factory from the Hives Renaissance, a masterfully crafted chair from the original Court of Queen&#039;s building, and a stone sculpture of a Warrior and Worker side by side, recovered from the ruins of Xtykt&#039;lotec following the Lii&#039;dra attack. The exhibition has recently begun to trial charging a small credit fee for admission into new exhibitions, causing much controversy within the brood, with rumours circulating that Leto herself finds it distasteful and plans to cancel the charge.&lt;br /&gt;
&lt;br /&gt;
===Vaulted===&lt;br /&gt;
Vaulted,  or simply &#039;&#039;&#039;Tap&#039;&#039;&#039;, is a trial subrealm designed by Ka&#039;Akaix&#039;Qemp K&#039;lax, notorious for its extremely difficult puzzles. Even the initial levels of Vaulted are multifaceted and require the full use of a Vaurca&#039;s capabilities, including spatial awareness, logic, and mathematics to reach the exits and progress the stage. Partially due to its difficulty, it has established a niche core following that attempts to solve every level and a much wider casual group who occasionally strain themselves simply to test their mental capabilities and fortitude. As of recently, there are rumours that a Vaurca, Ka&#039;Akaix&#039;Lep K&#039;lax, that has been attempting Vaulted for almost four hundred years, may be close to reaching the final stage. Nobody outside of Leto and Qemp knows exactly what rewards lie beyond.&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
Leto’s brood have of late been working to reduce the shortage of food across Vaurcaesian colonies, namely the ones on Tret. She was unable to successfully create large k’ois farms on Tret itself due to a number of reasons, chief among them being the fact that the predominantly alien population of Tret, albeit small, would be at risk of contracting phoron poisoning, and even mycosis. Thus, Leto’yahkt’zor’s brood had to take a rather unorthodox method of agriculture: asteroid farms.&lt;br /&gt;
&lt;br /&gt;
Leto herself had the idea of utilizing an asteroid field near Pid, Tret&#039;s only natural satellite, as an area for growing k’ois. Due to the nature of k’ois, being that it can grow virtually anywhere except for places that are overly wet, planting the spores on the asteroids was not only possible, but rather simple. The process is rather uniform and is typically maintained by bound Ka along with a breeder acting as a supervisor. The process itself involves hurdling spores onto a selected asteroid, with numerous Bound then examining the asteroid to make sure the spores are actually stuck. Then, over the course of a couple of days, the spores are left to grow freely, usually enveloping the entire asteroid with ease. Bound Workers are then sent to examine the final product, and ultimately harvest them all, leading to a large amount of k’ois being available for consumption.&lt;br /&gt;
&lt;br /&gt;
There is one major complication with this form of agriculture however, that being solar radiation. This is a problem due to the fact that, without shielding from it, k’ois and its spores are incinerated. This means that k’ois can only be planted and grown on the side of asteroids not facing the sun. The main problem with this, other than the fact that much of the asteroid is unfarmable, is that ships passing by are usually unaware of the nearby farm. What appears to be a harmless asteroid field on one side is then found to harbor a ghastly yellow glow on the other. Said ships are usually infected with spores by the time the pilots or passengers lay eyes on the harrowing sight, leading this particular asteroid field to be known as “The Cursed Asteroids”.&lt;br /&gt;
&lt;br /&gt;
{{Vaurca broods}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vetju,_Iron_Queen&amp;diff=38891</id>
		<title>Vetju, Iron Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vetju,_Iron_Queen&amp;diff=38891"/>
		<updated>2026-04-03T00:14:08Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Fixed &amp;quot;K&amp;#039;laxian.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox broods&lt;br /&gt;
 |Queen = Ta’Akaix’Vetju’tenx’sil K’lax&lt;br /&gt;
 |Alt title = Iron Queen&lt;br /&gt;
 |Image = vetjubrood.png&lt;br /&gt;
 |Color Akaix = &amp;lt;span style=&amp;quot;color:#0b541f&amp;quot;&amp;gt;(RGB 11, 84, 31)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Za&#039;Viax = &amp;lt;span style=&amp;quot;color:#155133&amp;quot;&amp;gt;(RGB 21,81, 51)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ka&#039;Viax = &amp;lt;span style=&amp;quot;color:#213f21&amp;quot;&amp;gt;(RGB 33, 63, 33)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ra&#039;Akaix = &amp;lt;span style=&amp;quot;color:#0d421b&amp;quot;&amp;gt;(RGB 13, 66, 27)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Color Ra&#039;Viax = &amp;lt;span style=&amp;quot;color:#314831&amp;quot;&amp;gt;(RGB 49, 72, 49)&amp;lt;/span&amp;gt;&lt;br /&gt;
 |Locations = [[Colonized Vaurca Worlds#Tret|Tret]], Uueoa-Esa&lt;br /&gt;
}}&lt;br /&gt;
Often regarded as [[Zkaii, The Sleepwalker|Zkaii’s]] polar opposite, Vetju’tenx’sil is the oldest Kl’axian Vaurca within known space. Known for her great pragmatism, her brood do not busy themselves with the expansion of the Hive’s colonies. Instead, her brood recycles and melts down parts of the Hiveship as well as maintaining the technology that all K’lax enjoy. It was Vetju who plotted the great Hiveship Kloz’xera to its final resting place. Much as they did when they entered the system, Vetju used [[Colonized Vaurca Worlds#Tret|Tret’s]] environment to land the gargantuan craft on the ground. &lt;br /&gt;
&lt;br /&gt;
The Kloz’xera impacted the northern pole of Tret, obliterating its ice cap and cushioning the impact of the monolithic vessel. It is from here that she makes her home. Within the bowels of the earth and the ship, billions of tons of materials and technology are melted down into lakes of molten metal heated by the miles-long dismembered engines of the great Hiveship, which burn still at the center of a sea of ice, ignited with residual heat and flame from two thousand years of travel. &lt;br /&gt;
&lt;br /&gt;
==Her Realm==&lt;br /&gt;
Her Virtual Reality is one of a grand design, dubbed &#039;&#039;Klo’vtak&#039;&#039;, which translates roughly into ‘Foundry’. Here, immaculately intricate constructions coat a massive underground complex. Within the walls are countless dwellings, with the light from each illuminating the cavern in a dull green. K’lax here work tirelessly to achieve engineering miracles and recreate them in reality.&lt;br /&gt;
&lt;br /&gt;
From the walls extend pylons of stone and metal, all leading to a floating central complex, a virtual recreation of the famous K’laxan forges, capable of producing the high-quality ingots that are regarded as the hallmark of master K’laxan engineering, with the hulls of the Hiveships themselves made from alloys derived from the materials. K’lax that dwell or train here have endless resources to pursue any engineering topic at hand. The joy of work is instilled into their very being even before they are born.&lt;br /&gt;
&lt;br /&gt;
==Her Brood==&lt;br /&gt;
Although at first the work of Vetju’s brood might seem almost identical to that performed by that of Zkaii’s, they cover different niches. Vetju is mostly known for her processing of raw materials, blueprinting designs and mining, with her brood’s &#039;&#039;&#039;Workers&#039;&#039;&#039; and &#039;&#039;&#039;Warriors&#039;&#039;&#039; remarked as some of the most efficient in their work area. This has also caught the interest of [[Hephaestus Industries]], and while Vetju herself might be skeptical of megacorporations, she has seen the benefits of the relationship blossoming in the short-to-medium term. &lt;br /&gt;
&lt;br /&gt;
Vetju has taken advantage of the new &#039;&#039;&#039;Bulwark&#039;&#039;&#039; caste mostly inside of her Realm, where they can operate the Forgery at better rates than before. However, she also sees the benefit in dangerous works, particularly those exposed to high pressures and radiation, due to their thick carapaces. &lt;br /&gt;
&lt;br /&gt;
“In all things, do not waste potential” is the creed of Vetju’tenx’sil’s brood. The division is usually Unbound focusing on recreating and maintaining technology, while the Bound are tasked to dismantle and recycle the components. &lt;br /&gt;
&lt;br /&gt;
Perhaps more than any other brood of K’lax, Vetju’s spawn tend to be distrustful of outsiders, reflecting their Queen’s hatred of the Zo’ra, nursed by the ages long wounds she suffered at their hands during their Hive’s first conflict. Her wounds led Vetju’tenx’sil to lose some of her lower body, and parts of it were replaced with inferior mechanical duplicates, which in turn led her to be defensive at times in matters involving outsiders. This was shown most recently by being the only dissenting queen from their agreement with the [[Izweski Nation|Unathi Hegemony]]. To Vetju, the K’lax cannot achieve their full potential under the heel of other powers.&lt;br /&gt;
&lt;br /&gt;
==Xakat’kl’atan==&lt;br /&gt;
Of her brood there are two masters that might be the most well-known Xakat’kl’atan across all Hives, if only because of their legendary status.&lt;br /&gt;
&lt;br /&gt;
===Ka’Akaix’Yix K’lax===&lt;br /&gt;
Ka’Akaix’Yix K’lax has been known throughout all Hives and broods, unanimously, as the best engineer of the entire Vaurca species. Its kinetic sense, spatial awareness, even down to its imagination, deftness and sleight of hand combine into an incredibly smart and skilled Worker. While Bound could perhaps do a job faster, simpler and in a more basic manner, a Bound workforce under orders from Yix could design, and have designed, some of the greatest current structures and technologies in the modern Vaurca era. &lt;br /&gt;
&lt;br /&gt;
Perhaps its greatest achievement would be the design of the Hiveship used since the [[Vaurca History#The Great Evacuation|Great Evacuation]]. While its competitor, [[Xakt, Queen of Corpses#Za’Akaix’Cimm Zo’ra|Cimm]], designed Hiveships almost as ten times bigger, the efficient and practical design that Yix ultimately proposed, even if still massive, proved to be effective and doable. If another design were to be chosen in lieu, perhaps Vaurcae would have never arrived at the Orion Spur in the first place. &lt;br /&gt;
&lt;br /&gt;
The story of Yix’s discovery is famous throughout the Hives and is told to young borne within VR to alight the first fires of their curiosity upon birthing. It recounts how Yix came upon its discovery as they first looked into the open sky of [[Sedantis I|Sedantis’]] surface. In the starfields above Yix, it saw emptiness, a vast gulf of darkness between the pinpricks of light. And as it looked, it dawned upon Yix that this dark gulf existed in spaces between all things, that space itself is vaster than even what matter itself is used to.  It was Yix’s studies of the Sedantis night sky that may have proven fundamental for the Hiveship design.&lt;br /&gt;
&lt;br /&gt;
===Za’Akaix’Paa K’lax===&lt;br /&gt;
Paa is often regarded as a mythological figure, and while it remains mostly idle as of lately, not too long ago it was still active as one of the best designers. Known for its use of materials and revolutionizing the ingot process with the K’laxan forges, Paa is also regarded as the inventor of the mechanical modified mandibles, as well as a plethora of melee weaponry that was used up until the [[Vaurca History#The Great Hive War|Great Hive War]]. While it is true that sleeker, better designs have come after, it was the work of Paa that laid the ground for future advancements in technology. &lt;br /&gt;
&lt;br /&gt;
Paa ultimately became stressed because after millenia it had lost its creativity and its work had become stale. Paa had also been greatly affected by the material crisis Vaurcae had faced since their [[Vaurca History#The Great Evacuation|Exodus]], and while it had at first shown interest in using local resources from the planets colonized ever since, it ultimately gave up and has remained mostly silent. It is known to have commented, regarding the Kloz’xera recycling, that it was ultimately necessary for K’lax, and the Vaurca race as a whole, to achieve their former glory.&lt;br /&gt;
&lt;br /&gt;
==Weavemakers and Notable Subrealms== &lt;br /&gt;
Queen Vetju&#039;s [[Virtual_Reality#Weavemakers|Weavemakers]] are appointed through request and have no stipulations outside of being in socially good standing. The majority of these Weavemakers and their subrealms focus on practical, hands-on activities, reflecting the pragmatic views of the brood as a whole. &lt;br /&gt;
&lt;br /&gt;
===Iron Forge===&lt;br /&gt;
Iron Forge, or &#039;&#039;&#039;Ira&#039;kan&#039;&#039;&#039;, is part competition, part design-festival created during the K&#039;lax Innovation by Ka&#039;Akaix&#039;Eal K&#039;lax. Participants are given engineering designs and race to not just complete, but improve the existing blueprints, with the finished result then being examined by Ta, who are handpicked by Vetju to act as arbitrators. The Breeder Council selects a single victor.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the winning design will have noticeably improved on the original enough that it will be incorporated into the K&#039;lax archives, thus ensuring the technology of the brood does not stagnate. Whilst the most memorable of these tournaments tends to be the ones where essential structures are improved, such as when Ka&#039;Akaix&#039;Rie K&#039;lax discovered how to better use phoron focusing crystals in existing all-factory designs increasing their output, victories happen every day over mundane items, like a Worker designing more efficient mandible cleaning system or a better climate sensitive drink-storage system.&lt;br /&gt;
&lt;br /&gt;
===Terrestrial fabricator===&lt;br /&gt;
Terrestrial fabricator, otherwise known as &#039;&#039;&#039;Fee&#039;kpel&#039;&#039;&#039;, is an experience designed by Ka&#039;Akaix&#039;Quel K&#039;lax, a former student of Ka’Akaix’Yix K&#039;lax itself. In the experience, participants are given tools and a barren planet, which they are asked to turn into an industrial paradise with which to expand further beyond. Some players have designed extremely elaborate automated factories stretching across systems with intricate planetary supply lines. &lt;br /&gt;
&lt;br /&gt;
Quel originally hoped that some of the ideas put forth in the subrealm would be usable on Tret. However, this has yet to bear fruit in any serious capacity, which many suspect is simply due to how recent the K&#039;lax arrival to the planet is, whilst some others hypothesise that the export agreement with Hephaestus over the new K&#039;lax home is to blame and is stunting growth.&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
Vetju’s relationship with her sister, Zkaii, has been turbulent at best. Often regarded as a rebel by the new High Queen, Vetju believes her position as her mother’s heir was stolen by Zkaii’xay’yil, who she regards as ‘clueless’ and even ‘sleepy’ herself, as a reference to what her brood is known for. Vetju’s opposition to cooperate with Izweski, as well as her rejection of inter-hive diplomacy, make her tough to approach. &lt;br /&gt;
&lt;br /&gt;
{{Vaurca broods}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tret&amp;diff=38890</id>
		<title>Tret</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tret&amp;diff=38890"/>
		<updated>2026-04-03T00:13:32Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot; with &amp;quot;K&amp;#039;laxan.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Unathi_Culture}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Unathi Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Tret&lt;br /&gt;
|System = Uueoa-Esa&lt;br /&gt;
|Image = Klaxflag.png&lt;br /&gt;
|Sector = [[The Orion Spur#Badlands|Badlands]]&lt;br /&gt;
|Capital = Ksyne’kizar&lt;br /&gt;
|Species = [[Vaurca]], [[Unathi]]&lt;br /&gt;
|Languages = Sinta&#039;Unathi, Sinta&#039;Azaziba&lt;br /&gt;
|Demonyms = Tretian&lt;br /&gt;
|Nation = [[Izweski Hegemony]]&lt;br /&gt;
}}&lt;br /&gt;
The industrial heart of the [[Izweski Hegemony]], &#039;&#039;&#039;Tret&#039;&#039;&#039; is a planet in the [[Uueoa-Esa]] system that resembles a gigantic factory due to Vaurca intervention. It is entirely encased in machinery, appearing more like an artificial structure due to its fuming hardware. The production capabilities of the planet have been essential for the Unathi race in their recently-entered Bluespace Age. It also serves as the capital of the [[Vaurca Hives#K&#039;lax|K’lax Hive]], ruled by [[Zkaii, The Sleepwalker|Overlord Zkaii]]. Although Vaurcae are the main sapients on the planet, Tret is sometimes considered the &amp;quot;third colony&amp;quot; by [[Unathi|Moghesian Unathi]].&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
Astronomical documentation of the planet Tret can be traced back to the period of the [[Unathi History#The First Hegemony|First Hegemony]] when court scientists became the first to observe the planet’s orbit. Many early Unathi astronomers believed the planet to be a small star or a sunspot, while others believed that Omzoli and Tret were twin planets or that the same planet possessed two unique orbit trajectories. The first Unathi telescope was built in the early 18th century by the craftsmen of the University of Ma’ha’rem and it wasn&#039;t long before astronomical tools were revamped, allowing a far better study of the Uueoa-Esa system. During this period, Borsk Kizar—a descendant of the pioneer astronomer [[Uueoa-Esa#Ouerea|Kizar Yiuz’ku]]—was the first to observe the iconic massive crater on the planet’s surface, which was christened &amp;quot;Kysne’kizar&amp;quot; after him.&lt;br /&gt;
&lt;br /&gt;
In the early [[Unathi History#The Third Hegemony|Third Hegemony]], when scientists began to dream about yet-distant space colonization, Ouerea became the obvious candidate due to its similarities to Moghes. As a result, further investigation of Tret became scarce beyond scientific curiosity, as it was considerably less attractive than the habitable Ouerea. Prior to the [[Contact War]], an exploratory probe was sent to Tret, and although the machine never returned to Moghes, valuable information was gathered during its active period. Upon review, the Unathi researchers discovered Tret possessed a surface rich in metal and ore. Following the Contact War, [[Hephaestus Industries]] became interested in mining Tret’s abundant resources. The planet was leased, with formal operations beginning in 2453 however, the underdeveloped Unathite infrastructure led to a slow expansion on the surface of the planet. Hephaestus established a shipping shuttle and introduced automated mining, while a permanent station was erected near the planet but it struggled to break even economically. &lt;br /&gt;
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Controversially, Hegemon Not’zar Izweski granted Tret to the K’lax Hive in 2459. Despite the emerging conflict of interests, the Hive and the megacorporation reached an agreement known as the &#039;&#039;&#039;Ksyne’kizar Economic Treaty&#039;&#039;&#039;. Today, while most of the current Tret infrastructure is built and operated by the K’lax Hive, they have gains of roughly 17 percent due to reinvestments in growing the planet&#039;s facilities. Many believe it is Hephaestus and the Hegemony that truly benefit the most from the treaty, both of whom get a large portion of the profit. The Hegemony receives these credits in tithe and Hephaestus in both support costs and exuberant transport fees in exchange for providing freighters with which to move the manufactured goods out to the Spur. &lt;br /&gt;
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==Environment==&lt;br /&gt;
Before the K’lax arrival, Tret was characterized as a barren, lifeless rock. Due to its unique orbit, most of the planet receives heavy radiation from Uueoa-Esa, the system’s star. The poles are permanently in darkness and have a very different temperature than the rest of the planet. On these poles, the only water deposits on the planet were found completely frozen. While these factors were significant for the small-scale operations on the planet’s surface, the complete transformation of Tret by the K’lax Hive has deemed them irrelevant. Today, no areas of the surface are visible to the naked eye. Instead, narrow metal passages, many poorly lit, connect the megastructure’s sectors in a cubical shape. &lt;br /&gt;
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Tret&#039;s interior varies depending on the sector. Most of them are used for industrial purposes, while some were adapted for living. Only a few areas of the planet are equipped with oxygen, known as &amp;quot;Oasis bubbles&amp;quot; by the unfortunate Unathi and human workers. By far the most hostile areas of Tret are the giant forgeries, with only a few specialized Bioforms able to tolerate the extreme heat. The outside areas of Tret’s machinery are covered entirely by solar panels. These panels serve as an auxiliary power source, and the reflective nature of them makes Tret appear as a radiant star in the Moghesian sky. During some seasons on Moghes, nights have become shorter as Tret’s brightness impedes the dusk. &lt;br /&gt;
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Space debris quickly accumulates around Tret’s thin atmosphere. After three months, litter covers the entire planet, turning the solar panels useless. To combat this, the K’lax Hive periodically moves the debris closer to the sun, sometimes igniting the waste inside the star. Nonetheless, most of the space debris remains close to the planet, colliding with Pid’s asteroid fields. &lt;br /&gt;
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==Economy==&lt;br /&gt;
The large, malleable facilities on Tret allow for the colossal factory to have one of the highest gross domestic products in the Orion Spur. Nevertheless, due to the nature of the Ksyne’kizar Economic Treaty, profits are mainly enjoyed by [[Hephaestus Industries]] and the [[Izweski Hegemony]], not the K’lax Hive. As a result, the performance of what could be the most stable Vaurcae economy is dwarfed by the other Hives, which have reached a more qualitative agreement with third parties.&lt;br /&gt;
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Tret is one of the largest exporters in the galaxy. The K’lax Hive is often required to aggressively increase its position as a primary manufacturer in order to keep Tret sustainable. As a result, Tret labour is inexpensive, which is an invitation for foreign states to use the planet’s industry instead of their local facilities. The cheapness of many Tret-made products has gained a bad reputation across the Spur, with the phrase &amp;quot;made in Tret&amp;quot; used as a pejorative for low quality. &lt;br /&gt;
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Tret&#039;s massive industrial output is primarily in ore, refined materials, and—more recently—miscellaneous goods ranging from spare parts and pharmaceuticals to tools for the [[Unathi Military Structure|Hegemony navy]], terraforming equipment, and even canned foodstuffs to be shipped to [[Moghes]] or beyond. The production of these goods is massively sped up by the presence of Uta&#039;ka&#039;yat, or All-Factories—not unlike the ones later created on [[Xakt, Queen of Corpses#Her Brood|Luthien by the Zo&#039;ra Hive]]—which are extremely adaptable facilities capable of producing masses of goods very easily, limited only by size. &lt;br /&gt;
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The most noticeable difference between an all-factory and a traditional super factory is not production speed but rather that they can be re-tooled almost instantly to fulfill orders, with one factory capable of swapping from making canned food to producing consumer electronics in a matter of minutes, depending on how the demand and supply change. On Sedantis, this feature was essential considering the often very limited space that would be used by setting up multiple factories to produce items. This has resulted in what many outsiders view as a chaotic production environment, with only Bound Vaurcae, specifically created for the job, said to be able to keep tabs on exactly what is being produced at any given time. Hephaestus workers trying to keep track are often bamboozled as graphs and charts have massive changes right in front of their eyes, and freighter crews are given last-minute instructions to pick up completely different cargo than what they came for, although only very rarely does this apparent disorganisation lead to problems. Due to the K&#039;lax Hive having no vessels of its own, these same freighter crews allow the Hegemony and the corporation to exercise greater economic control over the planet. &lt;br /&gt;
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While the Hive may produce as many goods as it desires, if only a certain amount is shipped, no credits will be made from the end product. As such, these two parties can often gain a far greater cut than they otherwise would in artificially expensive transport fees caused by &amp;quot;dangerous conditions.&amp;quot; Seeing as the alternative is not being able to get exports off-world, the Hive has seemingly accepted this as a way of doing business, exploitative though it may be. &lt;br /&gt;
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The majority of facilities on the surface, and in many cases below it, are staffed by thousands of Bound Vaurcae who perform the same simple tasks on a daily basis. When this would be impractical, or a task requires more free thought, K&#039;lax, and sometimes even Unathi or Human workers, are used. Hephaestus is well aware of the risk and poor conditions associated with the planet for these staff and offers generous pay, good injury compensation plans, healthcare, and typically short contracts, allowing them to work for a handful of months before shifting elsewhere. These workers are primarily used for staffing facilities during a Bound shortage, excavating mining equipment that has collapsed, transporting freight, tracking down transports that failed to arrive on time, or staffing the Neutron Forge and associated super factory in orbit.&lt;br /&gt;
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All of this comes together to make Tret the industrial heart of the Hegemony, producing both a grand amount of credits and supporting further K&#039;lax technological production. More recently, the planet, which typically exported much more to the wider Spur, has turned towards supporting Moghes as the phoron crisis deepens.&lt;br /&gt;
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===Neutron Forge===&lt;br /&gt;
A moderately sized foundry orbiting Tret, designed by a collaboration between K’lax Lesser Queen Vetju and Hephaestus Industries&#039; Research and Development teams. The ambitious project was first unveiled late in 2461. Whilst dwarfed in sheer size by many of Hephaestus&#039; other Orbital Super Factories and its production lines being only capable of refining raw resources such as steel, gold, and uranium, its most notable feature is the inclusion of an experimental K’lax Neutron Forge at the center. &lt;br /&gt;
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Originally used on Sedantis as a critical way of producing resources that could not be harvested efficiently from the crust of the planet or mass-produced through other methods within the confined caves, the Neutron Forge is capable of disassembling phoron and reconstructing it on a molecular level into other objects, often in a stronger form than traditional refining. Unfortunately, despite [[Vetju, Iron Queen|Vetju’s]] and her Workers&#039; best efforts, the original designs are currently unfeasible to create due to the incredible cost of both constructing and maintaining them. Unwilling and unable to divert so much work away from ensuring the survival of her brood, this new version of the Neutron Forge is only capable of producing raw resources and consumes an astronomical amount of phoron. In spite of this, both Hephaestus and the K’lax Hive considered its launch a success worthy of celebration, helping further tighten the bonds between the two. &lt;br /&gt;
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The manufactory is staffed by a large group of both Vaurcae and Unathi who work tirelessly to maintain the forge, supply it with phoron, refine the resources that come from within it, and transport them to their destinations, typically other Hephaestus’ facilities within the Hegemony and beyond. The forge ran without ceasing until 2463, when it began to feel the effects of the Phoron crisis. Many of the factory’s employees were laid off within the first few months of the crisis, and more redundancies are expected as phoron becomes scarce. Despite this, it is producing nearly a fifth of the Spur’s plasteel and borosilicate glass, materials that are typically difficult to create in such large quantities. &lt;br /&gt;
==Life on Tret==&lt;br /&gt;
Life on Tret is difficult. The poor conditions and long shifts have drastically reduced Bound Vaurcae’s life expectancy. Once considered some of the best-maintained members of the species, Tretian Bound live up to ten months due to their hazardous environment. More often than not, Workers repeat the same menial tasks without any respite until they drop dead. Although Vaurcae do not require many luxuries, the living sectors are considered unhygienic and breeding grounds for malaise and social disruption. K’lax Queens, wishing to prevent a situation similar to Mendell City’s [[Flagsdale]], have set up the living camps as temporary facilities, disarmed them periodically, and relocated all of their members. Resettlement often attempts to keep hive-cells together, but members may be separated if the Hive deems it necessary.&lt;br /&gt;
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Aliens in Tret are never permanently accommodated and are employed only temporarily. Some humans and Unathi see working a few months on Tret as an opportunity to seek better economic opportunities; however, shortly after their arrival, sophonts frequently regret their decision. In many cases, long-term or multiple visits to the industrial mazes of the planet may result in depression, anxiety, and even agoraphobia. &lt;br /&gt;
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The brutality of Tret’s sweatshops has been denounced by the galactic community, especially by politicians who hold anti-Vaurca sentiments. As a part of a Zo’rane smear campaign against the K’lax Hive, many Biesellite products now contain &amp;quot;Vaurca-cruelty free&amp;quot; labels, swinging the public perception of Tretian goods as unethical.&lt;br /&gt;
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===Transportation===&lt;br /&gt;
A logistical issue the K&#039;lax Hive had to resolve when colonisation of the planet truly got under way was how best to manage the movement of sapients across what would become the winding factory surface. While shuttles appeared to be the obvious choice for many K&#039;lax and Hephaestus employees, simulations revealed that the amount required would only add to the already congested skies. K&#039;laxan engineers proposed many solutions, but the one that gained the most steam was the &amp;quot;Tyik&#039;Opakt,&amp;quot; or &amp;quot;Vacuum Train System.&amp;quot; Not unlike similar human designs, the train uses magnetic levitation inside vacuum tunnels to accelerate to extremely high speeds, so much so that it can cross the entire surface of Tret in a little over an hour. &lt;br /&gt;
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Several years after first being proposed, vacuum trains are now the most prevalent form of transportation on the planet. Train lines and their tunnels create an ever-expanding criss-cross on maps, moving alongside and over one another in a complicated pattern, and transport not only takes workers from one location to another but is the backbone of moving supplies to and from spaceports to be picked up and utilised or transported off-world by Hephaestus freighters. Many of these trains are crowded and illuminated with dim light, if any, and created primarily for usage by the Vaurca majority of the planet, who prefer such conditions, but a few do exist that provide more amicable conditions for the other sentients that inhabit the planet.&lt;br /&gt;
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===Power===&lt;br /&gt;
Experts determined early in its colonisation by the K&#039;lax Hive that Tret would be extremely power-hungry. While some of this initial energy could come from existing Hephaestus infrastructure and an abundance of solar panels coating buildings, a more permanent solution would need to be devised before long as factories swelled in size and the barren rock was industrialized. This solution would come in the form of &amp;quot;Tyu&#039;kata,&amp;quot; or &amp;quot;Radiant-energy spires,&amp;quot; which are large, towering structures that dominate the nearby cityscapes. These contraptions work by capturing bursts of gamma radiation emitting from the local star and turning it into energy at an extremely efficient rate, which is enough to sate the energy appetites of the rapidly growing web of machines. This general idea was originally implemented by a K&#039;laxan engineer on Sedantis, who suggested striking such towers up through the roof of the caverns to the radioactive surface, which was employed with much success. The modern version of Tret is considered an iteration of these original designs.&lt;br /&gt;
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===Hazard Rating===&lt;br /&gt;
Tret is separated into sectors by a system known as the &amp;quot;Hazard Rating,&amp;quot; which measures the location&#039;s danger levels. The higher the risk an individual is willing to take, the higher the pay. This rating is done from 0 to 5, with 0 being completely liveable for humans and 5 being near instant death for anyone other than highly-specialized Vaurcae. Most locations on the planet fall somewhere between the 2 and 3 categories. These hazard ratings and associated hazard pay help balance the distribution of company staff across the planet and help minimize—although not stop—poor behaviour in higher-risk quadrants. After all, it is the employees&#039; choice to work in these locations, and they receive adequate payment, which more often than not reflects that. &lt;br /&gt;
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==Notable Locations==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Ksyne&#039;kizar/Kizar&#039;s Crater (Hazard Rating 0)===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Unlike other areas on the planet, Tret’s primary crater was domed and better preserved for historical purposes. Hephaestus Industries originally selected Ksyne’kizar to build an amenity surface base, much like the lunar cities in the Sol system. The project was halted in 2459 with little infrastructure prepared—nothing much beyond a local gravity generator, oxygen systems, and a reinforced borosilicate dome. Since the arrival of the K’lax Hive, Ksyne’kizar has been chosen as the de facto capital. Nonetheless, preparing the rest of the planet’s infrastructure was a more pressing issue, and the crater remained undeveloped beyond the Royal Chambers. After the unveiling of the Zo’rane city of New Sedantis in late 2463, the K’lax Hive placed more effort into creating its own cosmopolitan capital, a strange sight amidst the planet&#039;s sprawling industrial maze.&lt;br /&gt;
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Preparations for the Ksyne’kizar are far from finished; however, the city&#039;s surface is marketed toward human and Unathi visitors. Although the Hive does not expect major tourism to occur in Tret, Ksyne’kizar is a corporate haven, ready to host any important events that may occur on the planet’s surface. Currently, the main plaza of Ksyne’kizar’s surface has remnants of Tret’s original exploring probe as an attraction. The subterranean part of Ksyne’kizar is by far more developed. Nevertheless, the desire for Queen Tupii to create a lavish atmosphere continues to demand more labor on a planet that already runs at maximum capacity. The design of Ksyne’kizar’s wonders, which follow traditional Vaurca masonry, is uncharacteristic of the otherwise utilitarian configuration of the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Alpha Station Euthenia (Hazard Rating 0)===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Considered the base of operations for Hephaestus Industries, the Alpha Station Euthenia is located in orbit around the planet. To properly compensate its workers, Hephaestus provides most of the modern amenities in Euthenia, including a video games room, sports facilities, a movie theater, and the largest holodeck in the region. Human and Unathi workers only have a four-day workweek. Nonetheless, their shifts tend to be long and exhausting. Furthermore, due to the mining operations&#039; remoteness from the planet&#039;s orbit, the majority of workers must stay in the Beta Station Soteria or camp in one of the emergency temporary facilities. For this reason, Hephaestus emphasises the need for a relaxed environment inside the Alpha Station, where employees may make the most of their spare time. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Beta Station Soteria (Hazard Rating 1)===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Soteria is a surface station to which most Vacuum Train System routes connect. Though Soteria staffers live inside here for extended periods, most visiting workers only occupy the station’s chambers during their workdays. It is modestly equipped and described as &amp;quot;utilitarian&amp;quot; by the megacorporation. While considered a haven by many of the miners and prospectors during their expeditions, Soteria is not entirely safe. Due to its position near the planet’s radiation belt, some areas may be required to be evacuated periodically and collapses have been known to create breaches in the past, causing peril to the occupants. Nonetheless, Soteria is appreciated by most of Tret’s alien employees. On occasion, workers cannot reach Soteria for shelter after their long shifts. These miners usually have to camp in some of the Oasis bubbles, which are considered Soteria outposts. It is always recommended that workers stay within reach of a camping spot. Sleeping near mining operations is the leading cause of death for non-Vaurcae workers on the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Industrial Shipping Center===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Industrial Shipping Center is Tret’s primary port. The facilities also include domestic warehouses, where goods are stored before shipping. In order to maintain the quality of many products, the Industrial Shipping Center maintains an environment free of the planet’s notable pollution. Nevertheless, pressure conditions are similar to space—tolerable for Vaurca Workers but demanding a voidsuit for the occasional Unathi laborer. While Warriors are employed to patrol the site, the amount of imported and exported cargo exceeds the capabilities of Vaurca surveillance. Thus, the Industrial Shipping Center has gained the reputation of a freeport. This fame has made the port vulnerable to space piracy, particularly from the Sinta and Queenless Vaurcae groups.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Kloz&#039;xera Impact Site (Hazard Rating 2)===&lt;br /&gt;
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Located on the southern pole of the planet, the Impact Site is the location where the K’lax Hiveship originally touched down. Upon contact with the ice sheet, the fiery landing meant that much of the ship’s body sank, rapidly creating a lake of molten lead. The K’lax Hive believed this situation to be a boon, and since then, Queen Vetju took advantage to begin an aggressive process of industrialization. Although not much time has passed since the event, the Kloz’xera Impact Site no longer resembles its primitive state. Instead, it was quickly transformed into the primordial foundry, upon which all infrastructure was built. Since early 2461, the workshop has been closed. Currently, specialized teams are responsible for salvaging the interiors of the Hiveship. It is considered a complicated process, as debris and brimstone make the abandoned ship difficult to traverse. Though it remains a rumor, it is said that Queen Leto is interested in turning the Impact Site into a museum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Rea (Hazard Rating 2)===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Rea is a fortress located on the west side of the planet. It acts as a storage facility for the Bound Warriors of the K’lax Hive. Additionally, it is believed that the K’lax use this facility to protect the most delicate information. Although unconfirmed, the rumor stems from Rea containing Hegemony levies. Compared to Dis, the stronghold of the Zo’ra Hive, Rea is minuscule, and it is often overlooked, as Tret is a heavily industrialised planet. However, the fortress is notable for being the first Warform storage facility in the Spur. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Pid (Hazard Rating 3)===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Pid, and its asteroid surroundings, currently serve as a large-scale K’ois farm operated by the [[Leto, The Seeker#Recent Events|Leto brood]]. The infrastructure for the farm has improved over the past few years, with more safety measures to ensure no K’ois spread beyond the field. Nonetheless, breaches still exist, which endanger cargo and passing ships. The reputation of the &amp;quot;cursed asteroids,&amp;quot; as they are commonly known, has prevented some parties from receiving Tret-manufactured goods in their territory, such as [[Republic of Elyra|Elyra]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Lii&#039;kana (Hazard Rating 5)===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The term Lii’kana is usually translated as &amp;quot;Hell.&amp;quot; Although Vaurcae lacked the religious concept of eternal fiery damnation, the term has been used metaphorically since the [[The Great Hive War#The Battle of the Ryitu&#039;kya Abyss|sinking of Illau’tia]] to refer to the Lii’dra’s capital. In the context of Tret, Lii’kana, or Hell, refers to the deepest forge of the planet. Due to its significance in the production process, it is also considered the heart of Tret. However, despite its importance, Lii’kana has a bad reputation for being the most brutal area on the planet. Here, only advanced engineered bioforms can survive. As all workers in Lii’kana are Bound Vaurcae, the Unbound and other sophonts often speculate as to how the facility actually looks. The reported high temperatures, the colossal quantities of refined metals, and the short lifespans of its workers all suggest that Hell is an apt name for this workshop.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=War_in_Heaven&amp;diff=38889</id>
		<title>War in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=War_in_Heaven&amp;diff=38889"/>
		<updated>2026-04-03T00:12:50Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot; with &amp;quot;K&amp;#039;laxan.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
 |conflict = War in Heaven&lt;br /&gt;
 |partof = K&#039;lax Civil War&lt;br /&gt;
 |image = Klaxflag&lt;br /&gt;
 |date = 29 March 2466 - present&lt;br /&gt;
 |location = [[War in Heaven#Xathul Xon|Xathul Xon]]&lt;br /&gt;
 |result = Ongoing&lt;br /&gt;
 &amp;lt;!-- The next few categories are split between left (1) and right (2). Use &amp;lt;br&amp;gt; to move to the next line as show in the example --&amp;gt;&lt;br /&gt;
 |combatant1 = [[Tupii, The Surrogate Queen|Tupii-K&#039;lax brood]]&lt;br /&gt;
 |combatant2 = [[Zkaii, The Sleepwalker|Zkaii brood]]&lt;br /&gt;
 |commander1 = [[War in Heaven#General Za&#039;Akaix&#039;Gist K&#039;lax|Za&#039;Akaix&#039;Gist K&#039;lax]]&lt;br /&gt;
 |commander2 = [[War in Heaven#Exemplar Za&#039;Akaix&#039;Xeru K&#039;lax|Za&#039;Akaix&#039;Xeru K&#039;lax]]&lt;br /&gt;
 |strength1 = Unknown&lt;br /&gt;
 |strength2 = Unkown&lt;br /&gt;
 |casualties1 = Unknown&lt;br /&gt;
 |casualties2 = Unknown&lt;br /&gt;
 |}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the news article arc page, see [[War in Heaven Arc]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tupii-Zkaii War, also known as the K&#039;lax Civil War, K&#039;lak&#039;iek (&amp;quot;K&#039;lax War&amp;quot;), or the War in Heaven, is an ongoing armed conflict between [[Tupii, The Surrogate Queen|Queen Tupii]] and [[Zkaii, The Sleepwalker|Queen Zkaii]] of the [[Vaurca Hives#K&#039;lax|K&#039;lax Hive]]. Unlike traditional armed conflicts, the K&#039;lax Civil War utilizes [[Virtual Reality|Vaurca Virtual Reality technology]] extensively for combat. The main battleground is an intermediary realm known as &#039;&#039;&#039;Xathul Xon&#039;&#039;&#039; or &#039;&#039;&#039;The Crucible&#039;&#039;&#039;, located in the Interstice connecting both queens&#039; domains.&lt;br /&gt;
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The War in Heaven is fundamentally a succession war. Queen Tupii, leader of the ancient K&#039;lax brood, claims to be the rightful heiress to the K&#039;lax throne. This marks a historical crisis as it is the first recorded Vaurca succession war.&lt;br /&gt;
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==Background==&lt;br /&gt;
Shortly before the [[Vaurca History#The Exodus|Vaurca Exodus from Sedantis]], a fire erupted within High Queen Mother K&#039;lax&#039;s chambers in the [[Sedantis_I#Tata&#039;kree&#039;xt_-_Mother&#039;s_Nest|Tata&#039;kree&#039;xt]]. This shameful tragedy resulted in the deaths of K&#039;lax, her guards, and the destruction of several Cephalons. To maintain stability, the K&#039;lax kept this event a closely guarded secret, concealing the truth, especially from the Zo&#039;ra Hive. However, news of K&#039;lax&#039;s death spread quickly. Mother K&#039;lax&#039;s remains and the damaged [[Vaurca Biology#Cephalons (Type D)|Cephalons]] were taken aboard the Kloxa&#039;xia, and significant efforts were made to recover lost data from the burnt neural sockets. Ultimately, reconstruction attempts proved futile, resulting in the permanent loss of vital information.&lt;br /&gt;
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Queen Zkaii—a pivotal figure in the development of modern Virtual Reality—refused to acknowledge Mother K&#039;lax&#039;s death. During the Exodus, Zkaii founded the [[Vaurca Religion#Mother Dream|Mother Dream religion]], perpetuating the belief that High Queen K&#039;lax remained alive. Although considered eccentric, Zkaii&#039;s skill, closeness to Mother K&#039;lax, and leadership positioned her as a likely candidate for the next High Queen. Following initial [[Vaurca History#The First Contact With Unathi|contact with the Unathi]], the K&#039;lax Hive received a fiefdom in what is now known as [[Tret]], with Zkaii becoming its first Overlord. This decision was marked alongside Zkaii&#039;s official coronation as High Queen.&lt;br /&gt;
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The old K&#039;lax brood faced neglect even before Zkaii&#039;s ascent and their once-central position in the Hive declined. However, this situation worsened significantly following her rise to power, with their treatment deteriorating to a state akin to that of the queenless. Many Vaurcae, who believed the original brood deserved respect, viewed this as deeply unjust due to its historical significance. This tension was aggravated by the stance of many K&#039;lax brood Breeders who openly preferred allegiance to the Zo&#039;ra Hive over their new Unathi overlords. While the rest of the K&#039;lax Hive adapted to their circumstances, the K&#039;lax brood defiantly refused to acknowledge their changing status. Zkaii, upholding her denial of Mother K&#039;lax&#039;s death, remained deliberately neutral on the matter. To acknowledge the old brood&#039;s plight would be a tacit admission of Mother K&#039;lax&#039;s demise.&lt;br /&gt;
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During the first gathering of the new Court of Queens in Caprice, the K&#039;lax Hive faced significant pressure to resolve the issue of the old K&#039;lax brood. Under scrutiny, they were forced to select a formal representative for the neglected brood. This resulted in the election of Ta&#039;Akaix&#039;Tupii&#039;maxk&#039;rekxak K&#039;lax, a former confidante of Mother K&#039;lax, as the new brood Queen. Notably, this marked a departure from tradition, as Vaurca broods typically dissolved or faded following the death of their Queen.&lt;br /&gt;
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Since her election, Queen Tupii has been known for stepping up in many of the Hive&#039;s affairs. She has taken a leadership role in various matters, including Tret&#039;s colonization and meeting the high demand of Vaurca Warriors in Izweski&#039;s ranks. This, in turn, has led Tupii to become the de facto face of the Hive, overshadowing the less charismatic Zkaii.&lt;br /&gt;
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==Brood Relations==&lt;br /&gt;
It has been widely reported that High Queen Zkaii was never keen on Tupii. Shortly after Tupii&#039;s coronation, Zkaii denied any interviews with Moghresian media. The suspicions were confirmed on November 29, 2463, when the Hivenet Watch&amp;lt;ref&amp;gt;The Hivenet Watch, also referred to as Hivewatch, is officially known as the Human-Skrell Alliance for Hivenet Surveillance and Research. Headquartered in Mendell City, Biesel, and Zuvl&#039;Qlip, Qerr&#039;Malic, its primary functions include monitoring Hivenet activity across the Orion Spur and spearheading efforts to decipher the enigmatic Virtual Reality logs. While not a direct governmental agency, the Hivenet Watch maintains a close working relationship with both the Republic of Biesel and the Nralakk Federation.&amp;lt;/ref&amp;gt; recorded High Queen Zkaii openly stating that Tupii was &amp;quot;the wrong choice&amp;quot; in a royal channel of Hivenet. This finding was reported in various tabloid newspapers across Moghes but was ultimately deemed of little interest.&lt;br /&gt;
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Similar incidents followed, including rumors by high-clearance Surrogates of both broods. On May 4, 2465, Jason Schmidt of the vaurphobic website, &#039;&#039;Vaurca Updates Online&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Vaurca Updates Online (VUO)&#039;&#039; is a self-described &amp;quot;Vaurca skeptic network.&amp;quot; While the site has no single ideological stance, the watchdog group Vaurca Equality has flagged it for promoting vaurphobia and hate speech. VUO is criticized for spreading misinformation, including claims that Vaurcae carapaces leak phoron and conspiracy theories alleging the Zo&#039;ra Hive has plans to colonize Mars, fueling Solarian fear. Due to these concerns, VUO is banned within the Republic of Biesel.&amp;lt;/ref&amp;gt;, posted an article titled &amp;quot;Trouble in Virtual Paradise: When Izweski&#039;s Allies Clash.&amp;quot; Schmidt&#039;s article provided insider information on the Zkaii and Tupii&#039;s broods, alongside speculation on the Unathite economy if both factions were at war. However, the questionable reputation of &#039;&#039;Vaurca Updates Online&#039;&#039; led to the dismissal of Schmidt&#039;s report.&lt;br /&gt;
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==Important Figures==&lt;br /&gt;
=== General Za&#039;Akaix&#039;Gist K&#039;lax ===&lt;br /&gt;
General Gist, originally hatched around 27,488 BCE as a K&#039;lax brood Warrior, exemplified an early strategic mind even before the advent of Virtual Reality training. Gist&#039;s interest in K&#039;lax leadership, particularly in the ancient [[Vaurca_History#The_Rise_of_Zo&#039;ra|Queen Neiim]], fueled its rapid rise through the ranks. Augmented to become a [[Vaurca Biology#Za, The Warriors (Type B)|Vaurca Marshal]], Gist&#039;s enhanced ability to predict complex outcomes provided significant tactical advantages against the Lii&#039;dra. Gist played a crucial role in the [[The Great Hive War#Zo&#039;rane Victories|Fiery Years of the Lii&#039;dramachy]], notably commanding early K&#039;lax Warform prototypes at the [[The Great Hive War#The Attack of the Thousand Titans|Battle of Kan&#039;koor]] and successfully repelling the [[The Lii&#039;dra|Lii&#039;dra]] from the region.&lt;br /&gt;
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After its death in 27,465 BCE, Gist was posthumously awarded the [[Vaurca_Culture_and_Society#Xakat&#039;kl&#039;atan|Xakat&#039;kl&#039;atan]] rank. Its strategic contributions faded into relative obscurity during the post-Lii&#039;dramachy recovery until the Hive Renaissance, where Gist&#039;s role in thwarting [[Hives Renaissance#Prelude|the Warladies]] regained notoriety. Though unverified, legend holds that Gist was banished to the Interstice, becoming a proponent of strategic finesse over brute force. Some speculate this ostracization was due to Zo&#039;rane disapproval of Gist&#039;s views. Gist&#039;s survival following the death of Mother K&#039;lax and the loss of her Cephalons is a subject of debate, with rumors suggesting a corrupted Gist was later recovered and sanitized. Enemies of the general use this to discredit Gist&#039;s current actions, labeling it lobotomized or &amp;quot;Viax Gist.&amp;quot; However, there is no basis for these beliefs, and Gist was likely deep in the Interstice when the realm of Mother K&#039;lax was forever lost.&lt;br /&gt;
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During the [[Vaurca History#Exodus|Exodus]], Gist actively supported Tupii&#039;s bid to become Queen of the K&#039;lax brood, leveraging the reach of Virtual Reality for her campaign. It was later resleeved in 2464 in a less-augmented Myrmidon-like form, resembling Warriors of ancient. It also served as Tupii&#039;s master-at-arms. This, alongside positive portrayal in &#039;&#039;Sinta Articles&#039;&#039;, boosted Gist&#039;s popularity with the Unathi. At the time of its death, Gist was one of the most famous Warriors in the K&#039;lax Hive.&lt;br /&gt;
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Gist was recalled to Virtual Reality, where Tupii chose it as her general-in-chief for the K&#039;lak&#039;iek. While Gist&#039;s unparalleled experience in real-world warfare provides a tactical edge, it is not known for conventional Virtual Reality combat prowess. Rather, Gist intends to transform the virtual battlefield into a labyrinth of complexity. It favors strategies that rely on meticulous planning, deception, and manipulating the very fabric of the Aether itself, forcing enemies to adapt or be overwhelmed.&lt;br /&gt;
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=== Exemplar Za&#039;Akaix&#039;Xeru K&#039;lax ===&lt;br /&gt;
Exemplar Xeru is often regarded as the first K&#039;lax Warrior to have converted to the Mother Dream faith. Alongside [[Zkaii,_The_Sleepwalker#Ka&#039;Akaix&#039;Vhixok_K&#039;lax|Ka&#039;Akaix&#039;Vhixok K&#039;lax]], Xeru is regarded as one of the key figures of the emerging religion and the very first Mother Dream missionary. Eventually, Xeru was promoted to the rank of Exemplar and is believed to have already climbed out of simulation with Mother K&#039;lax herself, only returning to preach the faith.&lt;br /&gt;
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Little is known about Xeru in life. It is speculated that it died shortly before the Exodus and was not known for its combat abilities. However, Exemplar Xeru grew to believe that the best way to escape the nested simulations is to challenge Virtual Reality with what it calls &amp;quot;the mirrored body.&amp;quot; This mirrored body is an avatar trained to become strong enough to rip the veil of the Aether with its claws. Unbeknownst to the rest of the Hive, but with the full knowledge and likely support of Queen Zkaii, Xeru created a Mirrored Vanguard capable of making, breaking, and reshaping Virtual Reality.&lt;br /&gt;
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Xeru&#039;s mirrored body is a disturbing testament to its obsession: not merely an avatar within the Aether, but a grotesque attempt to manifest an impossible form. Witnesses describe Exemplar Xeru as a topological paradox—a shifting, contorting shape that defies conventional geometry. Its body seems to fold into itself, creating warped connections and violating the very concept of inside and outside. The strain of rendering this illogical form is so extreme that even powerful Cephalons struggle, distorting Xeru&#039;s movements into a glitched and disjointed spectacle. Enemies may mock this disorienting display as sluggishness or taunt the Exemplar as &amp;quot;Sleepy Xeru,&amp;quot; but they fundamentally misunderstand the profound violation of reality Xeru embodies.&lt;br /&gt;
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In selecting a general-in-chief for the K&#039;lak&#039;iek conflict, High Queen Zkaii made a decisive choice: Exemplar Xeru. This fervent zealot embodies Zkaii&#039;s will, possessing a potent combination of unwavering faith and a mastery of Virtual Reality.  Xeru&#039;s fanatical pursuit of transcending Cephalon limitations poses a unique and dangerous challenge to General Gist. Its unsettling abilities and unwavering devotion make it a formidable adversary.&lt;br /&gt;
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=== Weavewright Ka&#039;Akaix&#039;Udon K&#039;lax ===&lt;br /&gt;
Regarded as both a genius and a fool, Ka&#039;Akaix&#039;Udon K&#039;lax is a Xakat&#039;kl&#039;atan of the Zkaii brood. It is a renowned figure in Vaurca history due to its pivotal contributions to the development of [[Virtual Reality#Realms|Virtual Reality Realms]] during the [[Hives Renaissance]]. A low-numbered member of the brood, Udon was tasked from a young age with mastering the science of Cephalons and Virtual Reality mechanics. Udon collaborated with the enigmatic Masters of the Weave—a group of Virtual Reality engineers that pushed for significant changes in how Realms operate. While in this group, Udon helped create the modern infrastructure for Realms and Subrealms that underpin Vaurca society today, earning the title of weavewright—a builder of Realms.&lt;br /&gt;
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Despite this success, Udon eventually grew disillusioned with the limitations of Virtual Reality and sought refuge in the Interstice. There, it became a proponent of the Pilot Dream faith, developing a reputation for eccentric interpretations of its tenets. This divergence from Zkaii&#039;s beliefs led to a temporary estrangement. However, the Queen, who eventually grew interested in the Pilot Dream theory, recognized the potential of Udon&#039;s unique insights and invited it to return.&lt;br /&gt;
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Udon was granted unprecedented access to Cephalon technology, allowing it to fully redesign Zkaii&#039;s realm in according to its new theories of realm building. What resulted was Zkaii&#039;s conceptual realm, a groundbreaking achievement in Virtual Reality design. Conceptual realms lean towards the abstract, esoteric, and multi-dimensional. They often push the boundaries of what is capable of in Virtual Reality, focusing on sensations that become ineffable. Conceptual realms would only become more popular during the Exodus, with other broods adopting similar styles.&lt;br /&gt;
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Udon&#039;s craft invites visitors to engage with the realms it creates on multiple levels. Its approach to realm building is one of constant exploration and experimentation, pushing the very boundaries of what is considered possible within the virtual landscape. Udon views Virtual Reality not merely as the promised afterlife but as a medium for fundamentally challenging and expanding the boundaries of Vaurca perception and intellect. Each realm Udon creates is an esoteric, multi-layered experience, demanding its inhabitants to question deeply-held assumptions, adapt to utterly alien perspectives, and actively explore their surroundings to decipher hidden depths.&lt;br /&gt;
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Despite Udon&#039;s seemingly close relationship with Zkaii, it is not a believer in the Mother Dream. Seen by the Zkaiite Surrogates as a neutral voice among the Queen&#039;s inner circle, Udon was chosen to design the Xathul Xon. Additionally, it was rumored that Udon disliked Exemplar Xeru and sought not to give the exemplar a tactical advantage in the Xathul Xon. This decision further solidified Udon&#039;s position as a respected and independent voice within the Zkaii brood, even as the conflict between Zkaii and Tupii escalated.&lt;br /&gt;
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==Xathul Xon==&lt;br /&gt;
The Xathul Xon, also known as The Crucible, is a realm within Virtual Reality. Since the start of the war, documentation about The Crucible has been limited. However, it was revealed that the realm was commissioned to [[War in Heaven#Weavewright Ka&#039;Akaix&#039;Udon K&#039;lax|Ka&#039;Akaix&#039;Udon K&#039;lax]] of the Zkaii brood, a Weavewright. Following Vaurca war traditions, a formal declaration of war was initiated by Queen Tupii. When High Queen Zkaii responded, she had the right to select and shape the battleground to her advantage. Traditionally, the declaring faction dispatches Workers to scout the chosen area prior to battle. It was confirmed that a group sent by Tupii explored The Crucible before the April 2466 offensive. The Xathul Xon was deemed suitable by these scouts, who reported back the information to their queen.&lt;br /&gt;
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The Xathul Xon defies traditional description, transcending linear perception. It is best understood as a kaleidoscope of swirling consciousness, locked in a synchronized dance on a tightrope. Udon built its masterpiece trying to defy traditional Vaurca war tradition, calling for a &amp;quot;post-Lii&#039;dramachy warfare.&amp;quot; With this piece, Udon wanted to explore an evolution of war, completely taking advantage of the Virtual Reality medium. This environment is also prepared to challenge the conventional tactics of both General Gist and Exemplar Xeru. For Gist, this meant a more traditional arena, resembling those present in [[Zoleth, The Herald of Scars#Her Realm|Zoleth&#039;s realm]]. For Xeru, this meant a complete shifting of the virtual panorama, creating geometry otherwise impossible to render.&lt;br /&gt;
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Udon tried to reinvent the &#039;&#039;&#039;Fii&#039;k&#039;iek&#039;&#039;&#039; (&amp;quot;the beautiful war&amp;quot;) by forcing cooperation between the warring factions. The Xathul Xon&#039;s very existence depends on the delicate balance between Gist and Xeru&#039;s forces. Should either side falter in their coordinated dance, the realm threatens to collapse, consuming their troops in a cascade of data annihilation. This unprecedented dynamic has led to a tense and cautious style of warfare, with both sides learning to exploit the realm&#039;s unique properties to their advantage.&lt;br /&gt;
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Deaths within the Xathul Xon are not mere virtual setbacks; they result in a true form of death known as voiding. The mechanisms behind voiding and the Xathul Xon&#039;s synchronized dance remain shrouded in mystery, but it is clear that the very fabric of reality within this realm is both fragile and easily corrupted. As the war rages on, the toll on both the combatants and the Xathul Xon itself grows heavier. The constant manipulation of data and the strain of maintaining the synchronized dance have begun to leave their mark, with reports of glitches and anomalies that threaten to consume the entire realm. The fate of K&#039;lak&#039;iek itself hangs precariously in the balance, with each battle potentially bringing the warriors closer to either victory or oblivion.&lt;br /&gt;
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===Effects on Vaurca Society===&lt;br /&gt;
The Xathul Xon has sparked intense debate and controversy within Vaurca society. Many consider it a nightmarish departure from the principles established after the Great Hive War. The concept of &amp;quot;voiding,&amp;quot; the irreversible destruction of a Vaurca&#039;s consciousness upon death within the Xathul Xon, is viewed by some as barbaric and Lii&#039;draic. Critics, particularly within the Zo&#039;ra Hive, argue that this form of punishment is excessive and violates the [[The Great Hive War#The Battle of the Ryitu&#039;kya Abyss|gift of eternal life]] laid by High Queen Zo&#039;ra.&lt;br /&gt;
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However, others argue that voiding is a necessary consequence of the Xathul Xon&#039;s unique nature. In a post-death society where traditional forms of punishment are no longer applicable, the permanent erasure of consciousness serves as the only meaningful deterrent against reckless behavior within the virtual battlefield.&lt;br /&gt;
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Beyond the ethical concerns surrounding voiding, the Xathul Xon has also drawn criticism for its technical drawbacks. The realm&#039;s complex structure and constant shifting have led to widespread data corruption and a significant drain on computational resources. Additionally, the speed with which Udon constructed the Xathul Xon has raised concerns about the potential for similar unstable environments to be created in the future, potentially leading to unforeseen consequences for Vaurca society as a whole.&lt;br /&gt;
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==Timeline==&lt;br /&gt;
=== March 2466 ===&lt;br /&gt;
Tensions between the Zkaii and Tupii broods reached a breaking point in March 2466. Public conflict erupted following a series of accusations and counter-accusations published in the Biesellite newspaper, [[Caprice Sun]]. While these allegations served as the immediate catalyst for war, simmering grievances and power struggles between the two broods had likely been escalating privately for some time. The true reasons behind this rift may be deeply rooted in the history of the K&#039;lax Hive.&lt;br /&gt;
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Following Vaurca war traditions, the declaration of war was likely done between March 20 and March 25, 2466, privately. The construction of the Xathul Xon was finished in the following days, seizing the time dilation of Virtual Reality to perfect the realm in what could be perceived as years inside.&lt;br /&gt;
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On March 23, 2466, the Hivenet Watch [[War in Heaven#Virtual Reality Report Findings|issued a report]] to the Eye of the Hegemon, the Izweski Hegemony&#039;s intelligence service, detailing a finding uncovered as part of their ongoing project to decipher Vaurca Virtual Reality. During a test within Queen Tupii&#039;s realm, analysts encountered what they believed to be a message from the recently deceased General Gist. The message&#039;s cryptic nature led some strategists to speculate about a potential surprise attack by the K&#039;lax Hive against the Hegemony. Following this incident, the K&#039;lax Hive remained under close surveillance.&lt;br /&gt;
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On March 26, reporter Emily Kaplan, known for her interview with Queen Tupii, announced her departure from the &#039;&#039;Caprice Sun&#039;&#039; via Chirper. A day later, Editor-in-Chief Melissa Wahlberg posted a resignation letter to the newspaper&#039;s website. These departures are speculated to be linked to the publication&#039;s coverage fueling a feud between Queen Tupii and Queen Zkaii. This coverage, promoting conflict between two broods within the Court of Queens, potentially undermined the Court&#039;s mission to foster Vaurca collaboration.&lt;br /&gt;
[[File:Emily Chirper.png|thumb|Emily&#039;s chirp of her departure from the &#039;&#039;Caprice Sun.&#039;&#039;]]&lt;br /&gt;
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On March 30, 2466, at approximately 10:43 p.m., Mendell City Time, Chirper user @klaxgamer466 reported that the subrealms of the K&#039;lax Hive had crashed[https://wiki.aurorastation.org/images/1/1a/Realms1.png]. This chirp was followed by many other K&#039;lax users sharing a similar experience, with some claiming that the Queen&#039;s realms were lagging as well. At the time, it was thought to be a hiccup in the Virtual Reality servers of the K&#039;lax Hive.&lt;br /&gt;
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Circa 11:03 p.m., the official Hivenet Watch Chirper account reported an &amp;quot;ongoing conflict&amp;quot; in K&#039;laxan realms[https://wiki.aurorastation.org/images/9/9a/Hivewatch1.png]. This was followed by a thread confirming armed conflict had erupted within these realms on March 31, 2466, at approximately 1:05 a.m.[https://wiki.aurorastation.org/images/3/34/Hivewatch2.png] Queen Zkaii and Queen Tupii were confirmed to be involved. No other parties were reported to be aware of or participating in the conflict.&lt;br /&gt;
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Rumors of the Xathul Xon&#039;s existence quickly spread among K&#039;lax Chirper users, prompting K&#039;lax Hive authorities to confirm its existence on the Hivenet. However, no further details were released regarding the realm&#039;s specific nature, the parameters of the conflict, or its broader purpose.&lt;br /&gt;
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===April 2466===&lt;br /&gt;
On April 4, 2466, Xuqiliq Qu&#039;qoq was announced as the new editor of the &#039;&#039;Caprice Sun&#039;&#039;. However, the newspaper has made no effort to address the ongoing conflict.&lt;br /&gt;
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On April 8, 2466, the [[Court of Queens]] convened an emergency session in Caprice to address the K&#039;lax conflict. They resolved to maintain a non-interventionist stance, prohibiting any involvement from the Hives or their respective broods, and decreed the containment of the Xathul Xon within its virtual realm.&lt;br /&gt;
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Details surrounding subsequent events remain shrouded in secrecy. On April 13, 2466, the Hivenet Watch initiated a covert operation in Skalamar, Moghes, deploying a pseudo-Cephalon&amp;lt;ref&amp;gt;A pseudo-Cephalon is a biological computer meant to function as a backdoor to Vaurca Virtual Reality. The pseudo-Cephalon operates by using a pheromone trail, fooling the otherwise secure network to relay to it. The specifics of a pseudo-Cephalon are currently unknown. Previous instances of pseudo-Cephalons were reportedly created by connecting a Vaurca larva into a wetware framework, though this is speculation. To achieve what &amp;quot;Larry&amp;quot; intends, the pseudo-Cephalon must be a fully-matured Vaurca closely resembling a genuine Cephalon computer. The Hivenet Watch does not refer to &amp;quot;Larry&amp;quot; as a pseudo-Cephalon, instead implying it is computer software.&amp;lt;/ref&amp;gt; nicknamed &amp;quot;Larry&amp;quot; into the Izweski Hegemony. This operation yielded the first known image of the Xathul Xon, leaked on April 19, 2466. &lt;br /&gt;
[[File:Xathulxon.png|thumb|The first image of the [[War in Heaven#Xathul Xon|Xathul Xon]], pressumably captured by &amp;quot;Larry.&amp;quot; The image supposedly depicts three batallions marching to face each other, though this interpretation has been contested.]]&lt;br /&gt;
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&amp;quot;Larry&amp;quot; officially commenced operations on April 28, 2466, as announced on the Hivenet Watch&#039;s Chirper account[https://wiki.aurorastation.org/images/1/10/Larry1.png]. Most information about the Xathul Xon comes from the Hivenet Watch&#039;s attempts to decipher its nature, supplemented by anecdotal reports from Vaurcae claiming knowledge of the events transpiring within the realm.&lt;br /&gt;
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===May 2466===&lt;br /&gt;
Following the outbreak of the K&#039;lax Civil War, information from the Hivenet Watch became increasingly scarce. Updates from their pseudo-Cephalon, &amp;quot;Larry,&amp;quot; were often speculative, with little concrete evidence of significant developments. The early days of May 2466 saw a series of uneventful chirps, interspersed with occasional unsubstantiated rumors of troop movements.&lt;br /&gt;
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On May 4, 2466, diplomatic talks between the Skrell and Unathi on [[Ouerea]] included a K&#039;lax delegation led by [[Vedhra, Princess of Configurations|Queen Vedhra]]. This fueled speculation that she might assume an interim leadership role during the conflict. However, the following day, Hegemon Not&#039;zar Izweski announced that he and his wife were expecting three hatchlings. Both Queens Zkaii and Tupii attended this joyous occasion. Their amicable interaction and silence on the ongoing war further deepened the conflict&#039;s mystery.&lt;br /&gt;
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==Ideologies==&lt;br /&gt;
As the idea of Vaurca succession is still novel, the ideologies behind it have recently formed. There are two major ideologies, followed by each combatant Queen. Variations and offshoots of these ideologies are prevalent, especially among K&#039;lax who are not directly involved in conflict or spectating from afar.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Hive Restorationism===&lt;br /&gt;
Hive restorationists believe the K&#039;lax Hive must be led by Mother K&#039;lax or a direct successor to maintain its identity and legacy. This ideology emerged after the [[Vaurca History#The Celis Conflict|Celis conflict]] and separation from the Zo&#039;ra, fueled by a sense that the Hive was straying from its traditions without Mother K&#039;lax&#039;s guidance. The misfortunes during [[Vaurca History#The Exodus|the Exodus]] further intensified this sentiment, as many believed that the K&#039;lax had a better chance of survival if remaining close to the Zo&#039;rane Hiveships.&lt;br /&gt;
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The K&#039;lax brood remained the most staunch proponent of the restorationist ideology even after the Hive&#039;s integration into the Izweski Hegemony. However, the gradual adoption of Unathi culture has led to the fragmentation of the restorationist ideology.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Zo&#039;raphile Restorationism====&lt;br /&gt;
Zo&#039;raphile restorationists believe the K&#039;lax Hive should return to Zo&#039;ra dominion. This stance is particularly prevalent within the Tupii-K&#039;lax brood, who benefited significantly under Zo&#039;ra rule. Zo&#039;raphile Restorationists often display strong opposition to Hegemony rule and culture, and in some radical instances, they may also reject [[Hephaestus Industries]]. Some Zo&#039;raphiles believe in a future where Mother K&#039;lax and Empress Zo&#039;ra will return to restore order to K&#039;lax society.&lt;br /&gt;
&lt;br /&gt;
====Moderate Restorationism====&lt;br /&gt;
Moderate restorationists believe that Hegemony integration is still possible. However, they are adamant in that only a director successor of Mother K&#039;lax, or Mother K&#039;lax herself, can rule the K&#039;lax Hive and oversee this new vassaldom. This position is held by younger Tupii-K&#039;lax subjects, particularly those that were hatched after the first contact with the Unathi.&lt;br /&gt;
&lt;br /&gt;
====Radical Restorationism====&lt;br /&gt;
Some restorationists believe that the K&#039;lax Hive would be better if straying from feudal and tributary systems, instead becoming an independent political entity. While enticing to some Vaurcae, radical restorationism is largely seen as idealistic, especially because the Hive has been historically described as a client state. In order to maintain the status quo, this belief is not endorsed by any K&#039;lax brood. Instead, it is held by some [[Queenless]] K&#039;lax who believe in Mother K&#039;lax&#039;s rule.&lt;br /&gt;
&lt;br /&gt;
====Tupiic Restorationism====&lt;br /&gt;
During her campaign to become brood queen, Tupii fostered the belief that she was the only viable candidate to lead the K&#039;lax Hive. This sentiment intensified within her realm, where eager [[Tupii,_The_Surrogate_Queen#Her_Realm|Xol&#039;raii&#039;kl&#039;ox]] knights actively seek to join her army. Following her election as Surrogate Queen, support for Tupiic restorationism grew. As Tupii has done her best to gain influence over all sectors of the Tupii-K&#039;lax brood, some Tupiic restorationists may held Zo&#039;raphile or moderate views.&lt;br /&gt;
&lt;br /&gt;
=====Non-Tupiic Restorationisms=====&lt;br /&gt;
Non-Tupiic restorationisms is a catch-all term for those restorationists who believe another Surrogate, rather than Tupii, should serve as the queen of the K&#039;lax brood. After the election of Queen Tupii, these beliefs have become fringe. They are now explicitly forbidden inside the brood.&lt;br /&gt;
&lt;br /&gt;
====Mother Restorationism====&lt;br /&gt;
Mother restorationism is an eccentric ideology in the K&#039;lax Hive. Its proponents follow the Mother Dream religion and believe that true restoration of the K&#039;lax Hive is possible only after escaping the simulation. Mother restorationists oppose Queen Tupii, particularly due to her stance against the Mother Dream. Tupii has voided advocates of this ideology, considering them defective souls. As a result, they have in turn become martyrs of the Mother Dream, believed to be connected to Mother K&#039;lax now.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Hive Integrationism===&lt;br /&gt;
Hive integrationism is considered a broad term encompassing the belief that one of the four remaining K&#039;lax Queens, besides Tupii, has the right to rule the Hive. Integrationism ideology surged shortly after Mother K&#039;lax&#039;s death, becoming the main ideology in the K&#039;lax Hive during the Celis conflict. Most K&#039;lax broods have accepted integrationism.&lt;br /&gt;
&lt;br /&gt;
In recent years, integrationist ideology has incorporated the idea of being a [[Izweski Hegemony|Hegemony]] fief, though it is not a necessary tenet of integrationism ideology. Hive integrationism was championed by High Queen Zkaii, who oversaw the integration of the K&#039;lax into the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
Historically, integrationists have avoided addressing Mother K&#039;lax&#039;s demise directly. Instead, they promote the belief that she ascended to a higher plane of existence or continues to exist as an emeritus Queen, guiding the K&#039;lax from the shadows. This purposeful avoidance of her death has led to a proliferation of speculative theories, which opponents of the ideology often exploit to portray integrationists as detached from reality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Pious Integrationism====&lt;br /&gt;
Pious Integrationists believe Mother K&#039;lax divinely selected Queen Zkaii to lead the K&#039;lax Hive and that joining the Izweski Hegemony was a mandate from Mother K&#039;lax herself. This ideology is deeply intertwined with the Mother Dream religion. Although the Mother Dream emphasizes escaping simulations, most followers interpret Zkaii&#039;s rule as a crucial stage in the Hive&#039;s eventual escape from nested simulations as a whole. Some radical pious integrationists have gone as far as to believe that the Izweski Hegemony is a Virtual Reality realm and that the simulation is a training ground for the K&#039;lax. Most subjects of High Queen Zkaii subscribe to the pious integrationism ideology.&lt;br /&gt;
&lt;br /&gt;
====Secular Integrationism====&lt;br /&gt;
Secular integrationism, also known as meritocratic integrationism, is the belief that Queen Zkaii gained her place in the K&#039;lax Hive due to her tenacity and valor during the Exodus. This is a common belief held by many of the other K&#039;lax broods and was the de facto ideology of the Hive until the resurgence of the Tupii-K&#039;lax brood. Proponents believe that is unjust of Tupii to challenge the right of High Queen Zkaii and fear that the Hegemon would not allow for a new Overlord of Tret.&lt;br /&gt;
&lt;br /&gt;
=====Non-Zkaiic Integrationisms=====&lt;br /&gt;
Though rare, some small factions of the K&#039;lax Hive believe that another queen, such as [[Vedhra,_Princess_of_Configurations|Vedhra]] or [[Leto, The Seeker|Leto]], could have become High Queen instead. These beliefs are not persecuted and were prevalent at a point. However, Non-Zkaiic integrationism has fallen due to the relative prosperity of the K&#039;lax Hive in recent years.&lt;br /&gt;
&lt;br /&gt;
====Anti-Hegemony Integrationism====&lt;br /&gt;
Anti-Hegemony integrationists believe that Queen Zkaii has a legitimate claim to lead the K&#039;lax Hive but see the decision to become a fiefdom of the Izweski Hegemony as a mistake. They advocate for alternative paths, such as establishing an independent Tret and Pid state or occupying the Moghresian Wasteland. On rare occasions, some anti-Hegemony integrationists may even be considered Zo&#039;raphiles. This ideology is prevalent among the Mi&#039;kuetz but less common within the K&#039;lax Hive&#039;s broods. Anti-Hegemony integrationists are not hired by megacorporations and are considered as potential unionists by Hephaestus Industries.&lt;br /&gt;
&lt;br /&gt;
====Council Integrationism====&lt;br /&gt;
Council integrationists advocate for a radical departure from the traditional K&#039;lax power structure. They believe the Hive should be governed by a council comprised of all five brood queens, rather than a single High Queen. While this ideology did not historically oppose Tupii, her declaration of war has led many council integrationists to propose replacing her with another Surrogate of the K&#039;lax brood. Council integrationism is considered subversive and has recently faced persecution, including the use of pheromone manipulation tactics to reinforce the concept of a sole High Queen. Consequently, some council integrationists are labeled as defective and face the threat of voiding.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtual Reality Report Findings==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HR1.jpeg|Virtual Reality Report Cover Sheet&lt;br /&gt;
HR2.jpeg|Virtual Reality Report Memorandum 1&lt;br /&gt;
HR3.jpeg|Virtual Reality Report Memorandum 2&lt;br /&gt;
HR4.jpeg|Virtual Reality Report Findings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Hives_Renaissance&amp;diff=38888</id>
		<title>Hives Renaissance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Hives_Renaissance&amp;diff=38888"/>
		<updated>2026-04-03T00:12:10Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot; with &amp;quot;K&amp;#039;laxan.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
The Hives Renaissance, also known as &#039;&#039;&#039;K&#039;lax&#039;ren&#039;keak&#039;&#039;&#039; (“K&#039;lax Innovation”) for the K&#039;lax Hive and &#039;&#039;&#039;Zo&#039;ra&#039;ren&#039;keak&#039;&#039;&#039; (“Zo&#039;ra Innovation”) for the Zo&#039;ra Hive was a period of great technological and cultural development spearheaded by the K&#039;lax that affected most Hives on Sedantis in one form or another. It began on November 26, 412 BCE, with [[Leto, The Seeker|Lesser Queen Leto&#039;s]] first large-scale attempt to document [[Vaurca History|Vaurca history]] and revitalize a culture that had been destroyed during the Great Hive War and ended on August 17, 150 CE, with the discovery that [[Sedantis I|Sedantis]] was likely to change orbit into Sch&#039;theth&#039;stak, destroying Vaurca civilization as they knew it. This is considered a period of great enlightenment in Vaurca history following the conclusion of the [[The Great Hive War|Great Hive War]] and acted to both restore the position of the Zo&#039;ra as the dominant production force on Sedantis and showcase the full capabilities of K&#039;laxan genius; rumors exist, however, that would cause some to argue that this was taken too far. &lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
Though the conclusion of the Great Hive War saw the defeat of the Lii&#039;dra, the millennia that followed were anything but peaceful. Zo&#039;ra, having suffered losses even amongst her own daughters, significantly weakened the capability she had to keep her most distant colonies in check. Many who were no longer under the watchful eye of the Zo&#039;ra governance turned to independence, fighting both each other and any Zo&#039;ra Warriors attempting to restore some semblance of control. Most of these colonies were small in size and significantly overshadowed by the might of even key Zo&#039;rane vassals. Many tried ingenious strategies to attempt to gain a strategic foothold.  As a result, the periphery of the empire became lawless. Former Queens and Breeders of these vassalries attempted to establish military control in the area by creating their local armies, which was prohibited under Zo&#039;rane rule. Amidst the chaos, the local armies became increasingly desperate and adopted practices frowned upon by other Vaurcae, such as the employment of Workers for war. Because of their continuous fighting, these Hive leaders became known as the Warladies. &lt;br /&gt;
&lt;br /&gt;
Because of the null preparation of many Warriors during this period, the armed Workers, and the little military experience of many Warladies, their conflict is often referred to as a civil war. The political groups and loyalties were often limited to a single Breeder, or a small group of Breeders, which do not constitute the definition of a Vaurca Hive. The Vaurcaesian term &#039;&#039;&#039;N&#039;reek&#039;&#039;&#039;, used to acknowledge these groups, is often translated to ‘swarm&#039; in Basic.&lt;br /&gt;
&lt;br /&gt;
As the major Hives mainly were uninvolved in the conflict, much of the chronology of the Swarm Wars has been lost. However, the information available presents the swarms as vicious and aimless. When capturing territory, some of their desperate practices were to scorch the earth and raze any remnants of civilization. The marred areas presented no advantages to the Warladies. Instead, they were ruined so nobody could claim them after their capture. &lt;br /&gt;
&lt;br /&gt;
With the natural resources of those areas spoiled, the Zo&#039;ra Hive made no further attempt to regain control. Instead, knowing that she would have to cut her losses in order to restore Sedantis to order, Zo&#039;ra granted much of her remaining vassals to one of her daughters, Kaal. The &#039;&#039;&#039;L&#039;kaal Hive&#039;&#039;&#039; was established as a means to prevent further altercations of power in troubling areas. While Zo&#039;ra had used the divide and rule policy before as a means to break up former mighty Hives, this marked the first time she willingly split her own dominion. &lt;br /&gt;
&lt;br /&gt;
Although this plan greatly benefited Zo&#039;ra, who now could focus her efforts on recovering her Hive from the losses of the grueling Hive War, L&#039;kaal&#039;s unfamiliarity with rulership and military tactics saw her struggle to make even slight gains against the Warladies. While she was chosen because of the defensive spirit of her brood during the Lii&#039;dramachy, her former administrative territory was far from the frontlines. Now placed in charge of a conflictive zone, vassals took the opportunity to diminish her rule and fracture her power further. While the Zo&#039;ra Hive once again began to prosper, L&#039;kaal instead fell to banditry— even the Warladies, whom she bordered, raided some of her most important outer colonies. &lt;br /&gt;
&lt;br /&gt;
==The Concord of Ven&#039;kar==&lt;br /&gt;
It took two millennia of close collaboration between the Zo&#039;ra and K&#039;lax to rebuild completely from the damage sustained during the Hive War. The K&#039;lax is famous for saying it would have taken a millennium more without them. The damage, both in terms of loss of life and essential infrastructure, was on a scale never before witnessed on Sedantis. At that point, entire tectonic plates were devastated, and populations lay as dead bodies yet to be collected, numbering in the billions. Yet while K&#039;lax focused immense resources on inventing new and novel methods of repairing the damage dealt, some of which would make it into the annals of history, many more would be lost forever. Zo&#039;ra focused her efforts on not just reconstructing her Warrior population but instead, under the advice of her child [[Zoleth, The Herald of Scars|Zoleth]], who had been instrumental in the war effort, developing new and unique ways of using them to match the tactical ferocity that the Warladies were so well known for.&lt;br /&gt;
&lt;br /&gt;
It was this symbiotic relationship between the K&#039;lax and the Zo&#039;ra that would bring about the &#039;&#039;&#039;Hak&#039;nar&#039;nrith March&#039;&#039;&#039;, where Zo&#039;ra soldiers, finally ready for the fight again after centuries of preparation, would push forth to retake the lands currently held by the Rebel Queens and relieve the struggling L&#039;kaal armies. The war effort was massively successful. It was the pivotal battle of Hak&#039;nar&#039;nrith en route to the city of Tha&#039;trus, an armaments manufacturing plant for a Warlady whose name was lost and overshadowed in the history of what happened before her arrival, which proved a critical turning point in the fight. &lt;br /&gt;
&lt;br /&gt;
Passing through a long stretch of cavern believed to be a shortcut, an ambush occurred, revealing to the Warriors a shocking truth: three of the Warlady armies had united in a desperate push to fight off the incoming Zo&#039;ra forces and retain independence. Though all hope seemed lost and the troops were pinned down, it was under the careful tactical advice of Zoleth that the Zo&#039;ra warriors managed to successfully spelunk large quantities of highly explosive materials behind enemy lines in small groups and then make a strong push forward. Though casualties were immense, it drove the Warlady forces back into the trap, successfully turning the ambush in favor of Zo&#039;ra. &lt;br /&gt;
 &lt;br /&gt;
With the conclusion of the battle of Hak&#039;nar&#039;nrith March, the Warladies&#039; fates were all but sealed. Having lost so decisively, it was only a short series of battles later that, under the watchful eye of Zo&#039;ra, the Concord of Ven&#039;kar was signed, a deal for the Rebel Queens to respect the L&#039;kaal borders. The details of the surrender deal are proudly displayed in the Zo&#039;rane archives, as a monument to the first time in centuries that Sedantis had reached a state of relative peace. &lt;br /&gt;
&lt;br /&gt;
==The Reconstruction Queens==&lt;br /&gt;
While Zo&#039;ra&#039;s plans to restore Vaurca society to its former glory were militaristic primarily in nature, K&#039;lax instead turned her attention to recovering the morale of her Hive. The losses in the Kol&#039;axta Campaign had affected all echelons of K&#039;lax society, and the passing of her daughters led to surviving numbers of their broods being merged with others of the dwindling dynasty. As a result, she chose two of her youngest, Zkaii and Leto, to combat the societal problems that emerged with a change of ideology. &lt;br /&gt;
&lt;br /&gt;
Since her oldest mentions in the Vaurcaesian records, K&#039;lax was mentioned as a loving mother, hence the title of “Mother” as an antonomasia of K&#039;lax within the Hive. The education of [[Zkaii, The Sleepwalker|Zkaii]] and Leto was different from all other past queens, as the High Queen raised them herself, first within the new Virtual Reality and then in the real world. As the virtual world became an essential part of all Vaurcae, Zkaii was tasked with ensuring a total pleasure within what was then a shared Realm for all the Hive. Conversely, Leto was commissioned to use the new technologies to create an impact in the real world. &lt;br /&gt;
&lt;br /&gt;
Their sheltered raising and scant knowledge of the Hive War until their coronation was criticized by the Zo&#039;ra Hive, who believed the plan would spawn a generation of weaker queens. However, the first results proved positive, as modifications made by Zkaii within the Virtual Reality are still considered core components for the virtual infrastructure and the delight of all Unbound. While Vaurca Queens had no rules of succession, the success of Zkaii made her win the favor of her mother over her older prewar sibling, [[Vetju, Iron Queen|Vetju]].&lt;br /&gt;
&lt;br /&gt;
==The Ran&#039;kana Chronicle==&lt;br /&gt;
However, the incident that historically marked the beginning of the Hives Renaissance was the completion of the Ran&#039;kana Chronicle; the project Leto took upon herself to reinterest the Vaurcae in their former glory. In an age of darkness and distrust for their old ways, Leto presented to Vaurcae of all Hives that their past was not something they should fear, as learning from it can improve their futures and avoid any further [[The Lii&#039;dra|Lii&#039;dra]] threats. &lt;br /&gt;
&lt;br /&gt;
The Chronicle, which can now be consulted at the heart of [[Leto, The Seeker#Her Realm|Leto&#039;s Archive]], is considered the most extensive record of Vaurca origins, covering as far as the Dawn of Vaurca. It is rumored that its pre-captio (a type of preface akin to a book&#039;s prologue) affected High Queen Zo&#039;ra, calling it “Our species magnum opus.” &lt;br /&gt;
&lt;br /&gt;
The significance of the Chronicle transcends its historiographical achievement. Like few other seminal works throughout different civilizations, its impact inaugurated a new chapter in the history of Vaurcae, where the greatest minds of all castes were inspired to rekindle their classical spirit.&lt;br /&gt;
&lt;br /&gt;
==The Nar&#039;laan Multibox==&lt;br /&gt;
Although minor compared to the inventions to come, few of them would have as much cultural impact as the Nar&#039;laan multi-box, which would forever act as the symbol of the Hives Renaissance. The Nar&#039;laan multi-box, also known as a ‘puzzle box,&#039; is a storage unit and partial Hivenet interface that requires all of a Vaurca&#039;s senses to be used in a “test of knowledge” to unlock itself properly. They were first conceptualized when Leto commissioned herself an incomparably talented Xakat&#039;kl&#039;atan from the brood of her mother at the height of the Hives Renaissance with which to push a device that could “encapsulate and preach that which is virtuous of Sedantis.”&lt;br /&gt;
&lt;br /&gt;
Queen Leto was the first Vaurca to be ever gifted a multi-box and is rumored to have also solved it the fastest out of anyone, with the name “puzzle box” being said to have come from the Nostalgic Queen&#039;s words herself that any “test of knowledge” to an active archivist, the Queen who built them herself no less, would be akin to a simple puzzle. However, in a twist of irony, Leto&#039;s subsequent attempt to unlock a puzzle box would prove to be her hardest, as she would bear the gift-to-be box of Mother K&#039;lax before her chambers came ablaze, the box whose locks were made to be as bewildering and complex as its inventor revered the High Queen mind&#039;s to be. &lt;br /&gt;
&lt;br /&gt;
With the multi-box being the last connection to the High Queen and both its creator and recipient deceased, Leto would fall into utter desperation trying to recall the faintest minutia about her mother to crack the box, only to fail with each new detail anyway. Many of the Hive&#039;s most remarkable minds came to support and attempt to break it themselves, but they would fail just as the Nostalgic Queen Leto did. Further attempts have been made yearly to crack open the multi-box ever since. &lt;br /&gt;
&lt;br /&gt;
Still, the minimal progress gained has convinced many of the failed “box cracker” Vaurcae that it is a near fruitless endeavor, with many citing their collective failed attempts that the security locks are too specific to the High Queen for an opening to be found commonly. Others speculate that the box&#039;s systems were irreversibly damaged by the original chamber fire it was found in and that it cannot properly unlock itself. Leto has expressly forbidden any physical alteration in fear of potentially destroying a crucial part of its old and now irreplaceable design. This multi-box was gifted by Queen Leto to the newly elected [[Tupii, The Surrogate Queen|Queen Tupii]] as a sign of friendship and her recognition as the brood&#039;s heiress.&lt;br /&gt;
&lt;br /&gt;
Most Nar&#039;laan multi-boxes are traditionally used to store physical keepsakes from Sedantis. However, there has been a rise in multi-boxes used for intimate, personal situations since the first colony worlds. As each box is customizable and directly tied to sensation, multi-boxes are often used to show affection to other members of the owner&#039;s hive-cell or as personal “experience diaries” for the owner to re-feel memories outside Virtual Reality. It is well known that since the arrival of the Vaurca to the Spur, the Hives have made efforts to integrate themselves with the new species they must live beside. One of these was the creation of multi-boxes designed to be solved by those other than Vaurca, though often with great difficulty, typically with some interesting but ultimately cheap item or nick-nack inside.&lt;br /&gt;
&lt;br /&gt;
==The Zo&#039;rane Response==&lt;br /&gt;
Within the first century of the Renaissance, the changes in K&#039;laxan society were evident. To surmount her vassals, Zo&#039;ra appointed one of her daughters with the least military experience, Vaur, to accomplish something similar to Zkaii in Virtual Reality. &lt;br /&gt;
&lt;br /&gt;
Vaur&#039;s eccentric Realm, which other sapients still find marvelous today, results from this effort. Her original objective was to create a room where, away from Virtual Reality, a Worker could interact with its peers. Though it was not completed during the Renaissance, the modern iteration allows Biesel citizens to gaze upon it. While complex at first glance, the mechanism is much simpler: instead of creating a bridge between the two realities, it transmits a faithful recreation of the Realm, albeit with some lag. However, the program&#039;s scope is limited to a single exhibit area. Nevertheless, inputs from the real world appear to the resident Unbound, allowing communication with the exterior. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra&#039;s desire to have a Renaissance Queen was a complex issue. Unlike the K&#039;lax Hive, the Zo&#039;ra, while reduced, was still massive in size. Additionally, her decision to split her empire stemmed from having too many broods. Consequently, she delegated different tasks to five of her daughters, resulting in the contemporary model of specialized Zo&#039;ra broods.&lt;br /&gt;
&lt;br /&gt;
One of her eldest living offspring, Zoleth, was mainly left in charge of the military; [[Scay, The Hidden Queen|Scay]], Queen of a minor but blooming brood, was appointed with scientific innovation; [[Vaur, The Liminal Queen|Vaur]], aside from the betterment of Virtual Reality, was tasked with diplomacy within the Empire, to prevent further fractures; [[Xakt, Queen of Corpses|Xakt]], a crucial industrial brood, was promoted to the industrial heart of the Zo&#039;ra. The other daughter, &#039;&#039;&#039;Biibak&#039;&#039;&#039;, was made a propagandist promoting the Zo&#039;rane Renaissance image. As Biibak is [[Vaurca History#The Nomadic Approach|the most recent loss of a Vaurca Queen]], her figure is controversial. Some Vaurcae believe her role in having been essential for the peace in Sedantis during the Renaissance, while others instead think of her role as a token position within the Hive.&lt;br /&gt;
&lt;br /&gt;
==The C&#039;thur during the Renaissance==&lt;br /&gt;
After the Lii&#039;dramachy, the reputation of the C&#039;thur Hive was tarnished. During these centuries, their efforts mainly focused on reconstructing their Hive after losing many of their territories and serfs. Their separation from the Zo&#039;ra Hive proved to be a curse and a blessing, for they were no longer seen as only the shadow of their larger allies. This autarky stirred a sense of Hive pride and what is known as the &#039;&#039;&#039;silent Renaissance&#039;&#039;&#039;, with technological advancements different from those seen within the Zo&#039;ra and K&#039;lax. However, the Zo&#039;ra abandonment had profound economic consequences, from which the Hive has fully recovered in recent years. &lt;br /&gt;
&lt;br /&gt;
To preserve local influence, the C’thur Hive made tremendous efforts to maintain positive relationships with its former colonies. However, most independent smaller Hives were careful when approaching the High Queen. In a desperate attempt, C’thur asked her daughter [[Mouv, The Recondite Queen|Mouv]] to aid in deciphering other Hivenet protocols and record all the information available –a primitive version of the current-known Mouv’s Realm. &lt;br /&gt;
&lt;br /&gt;
Frictions within the Hive surged after [[Vytel, The Just Queen|Queen Vytel]] voiced her concerns regarding the operation. For her, building powerful support nets could only recover the trust. Despite Vytel’s efforts to re-establish the Court of Queens, the credibility of the Hive was at its lowest. &lt;br /&gt;
&lt;br /&gt;
Although C’thur did not attempt to appoint a Renaissance Queen, [[Xetl, The Voracious Queen|Xetl’s role]] fulfilled a similar niche. However, her origin was different. Where K’lax shielded Leto and Zkaii from the consequences of the War, Xetl was protected from the start of the conflict. This event has led some to believe that the Queen’s eccentric behavior stems from her naivité and unique raising.&lt;br /&gt;
&lt;br /&gt;
==The New Generation==&lt;br /&gt;
Even within the first centuries of the Hives Renaissance, great technological discoveries had been made, ranging from new bioforms capable of regeneration at the cost of increased [[k&#039;ois|k&#039;ois]] consumption to biological vehicles capable of traversing great distances, as well as the Ka&#039;Akaix&#039;Von C&#039;thur&#039;s famous scientific debate with Ka&#039;Akaix&#039;Iil K&#039;lax over full-body-prosthetics. The first of the new Queens of the K&#039;lax was born within this era. [[Vedhra, Princess of Configurations|Vedhra]] had the dual purpose of advancing the technology of the Hive even further and ensuring that if the Lii&#039;dra did ever return, the K&#039;lax would be ready for them, if not Sedantis. &lt;br /&gt;
&lt;br /&gt;
A notable achievement in this era was the development of the Eack&#039;nar Architectonic Apparatus, a mining machine that, when fed the correct mathematical instructions, was capable of autonomously carving out massive swathes of land in record time to make space for massive new construction projects such as cities. The ore harvested would then be deposited and refined into resources that could be put into the built project. Neutron forges and All-Factories popularized prior to the Great Hive War became exponentially more effective and more expensive, with even more complex and intricate goods capable of being fabricated on a scale never seen before. &lt;br /&gt;
&lt;br /&gt;
Notable advancements were made in power generation, with many different novel yet highly effective methods of generating power brought about by the clever use of phoron. Most of these would never be used outside of the lab or small-scale city district experiments due to the simplicity and efficiency of current power generation methods, but that did not stop many from trying to revolutionize the grid.&lt;br /&gt;
&lt;br /&gt;
==New Power Challenges==&lt;br /&gt;
Although the term ‘post-industrial’ cannot apply to the pre-Hive War Sedantian society, the manufacturing sector had previously stagnated as more Unbound experienced the joys of Virtual Reality. While military research boomed during the War epoch, production completely halted in its aftermath. Consequently, many Sedantis factories gathered dust as a sour remnant of their past. &lt;br /&gt;
&lt;br /&gt;
With the advent of the Hives Renaissance, industrial production once again boomed. Originally, most of these efforts were utilized to repair many decayed cities, previously left to rot in oblivion by the major Hives for millennia. &lt;br /&gt;
&lt;br /&gt;
The increase in the industrial sector led to unprecedented power demand. Until this point, Vaurcae had not yet understood the full potential of phoron. While they knew it was a potent fuel and abundant resource, phoron engines were often too dangerous because of their chemical reaction with oxygen. As a result, the K’lax Hive devised a new strategy where phoron plants were burrowed at a safe distance. The increasingly profound engines led to a new idea for the ultimate power generator. &lt;br /&gt;
&lt;br /&gt;
==The Pon&#039;kana Engine==&lt;br /&gt;
&#039;&#039;&#039;The Geocentral Pon’kana&#039;&#039;&#039; (literally, ‘Outer Core’) &#039;&#039;&#039;Phoron-Fusion Plant&#039;&#039;&#039;, otherwise known as the &#039;&#039;&#039;Pon’kana Engine&#039;&#039;&#039;, was a K’lax-designed power generation megastructure built around the core of Sedantis. The construction of the engine began in the later period of the Hive Renaissance. It was deemed the ultimate solution for the Sedantian power shortage, and when operational, it was said to provide power for the whole planet for a long-term period. &lt;br /&gt;
&lt;br /&gt;
The project was headed by Ka’Akaix’Mhern K’lax, a specialized engineer who was rumored to have been prepared for this endeavor by Mother K’lax herself. Despite the legends surrounding Mhern, it is certain that the Worker was blessed by the High Queen to develop the Pon’kana Engine with relative freedom.&lt;br /&gt;
&lt;br /&gt;
The gargantuan design was originally met with opposition. Particularly, the Zo’ra Hive, still considered the hegemonical de facto power of Sedantis, was unconvinced with the project. Instead, if it were to take place, High Queen Zo’ra preferred to assemble an engineering team led by her own Hive.&lt;br /&gt;
&lt;br /&gt;
However, the increasingly independent K’lax Hive disagreed, refusing to share the masterplan blueprints. Though the Zo’ra Hive threatened to escalate, this was in vain —K’lax, having faced the worst horrors during the Hive War, were prepared to defend their territory. To ensure relative stability and peace in Sedantis, and retain Zo’ra’s dominion over her vassals, the two Hives reached an agreement during an extraordinary meeting at the rebuilt city of Py’laak. &lt;br /&gt;
&lt;br /&gt;
===The Judgement of Pon&#039;kana===&lt;br /&gt;
In addition to Zo’rane opposition, the Pon’kana Engine faced resistance among the other Hives. One of the main opposing forces was R’lyex, a minor Hive that had survived the Lii’dramachy by excavating deep towards the core, thus avoiding most of the conflict. R’lyex maintained minor outposts in the magma caves below, which were still considered strategic points as they were rich in resources. &lt;br /&gt;
&lt;br /&gt;
As R’lyex colonies were located in the way of the construction project, Hive representatives were invited to the Py’laak session. Soon, the caucus grew in size as more independent Hives voiced their concerns.&lt;br /&gt;
&lt;br /&gt;
The event was gathered into two sessions: a private rendezvous between K’lax and Zo’ra officials and a public one where more Hives were allowed. During the first meeting, Zo’ra allowed the K’lax to pursue the enterprise. However, Zo’rane supervision was appointed, and all information regarding the megastructure was to be shared with their rulers. The K’lax Hive reluctantly agreed.&lt;br /&gt;
&lt;br /&gt;
During the second meeting, opposing Hives shared their opinions on the project. Nevertheless, their concerns were in vain, as the Zo’ra Hive had already greenlit the engine. The R’lyex were forced to relocate. When they opposed, the Zo’ra Hive absorbed them. Few R’lyex descendants survive now as modern [[Queenless]] within the Zo’ra, having lost all their previous identity—except for their love of deep burrowing.&lt;br /&gt;
&lt;br /&gt;
The project was briefly halted years after construction had begun following the publication of a C’thur scientist regarding its findings on the K’laxan project. Ka’Akaix’Yoler C’thur was concerned about the gravitational disturbing effects of phoron on such a mass scale. The K’lax Hive was aware of the threat since their original proposal but refused to explore the potential negative outcome of the engine. &lt;br /&gt;
&lt;br /&gt;
After much controversy, the Zo’ra Hive was forced to review the Pon’kana Engine. However, a strong propaganda campaign by the K’lax Hive gathered enough popular Zo’rane support. While Yoler’s concerns were much real, the K’lax argued the long-term gain of the project. High Queen Zo’ra, ultimately impressed by the idea, allowed for the project to continue construction.&lt;br /&gt;
&lt;br /&gt;
===Activation===&lt;br /&gt;
The Geocentral Pon’kana Phoron-Fusion Plant was formally completed on September 2, 233 BCE. The Engine did not surround the whole planet of Sedantis, as many areas were deemed unreachable or dangerous. Additionally, access to former Lii’draic territory remained restricted.&lt;br /&gt;
&lt;br /&gt;
In the following weeks after the Pon’kana Engine’s activation, power was reestablished around the whole planet. Its full potential was seized, with the energy surplus stored in case Sedantis ever suffered another major war. &lt;br /&gt;
&lt;br /&gt;
These years, known as the &#039;&#039;&#039;Pon’kana Honeymoon&#039;&#039;&#039; by some, were only disturbed by the fateful findings in 150 CE, which led to the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
The Zo’ra and K’lax Hives claim no responsibility for Sedantis deorbiting. Ultimately, no investigations were made, and there are no official findings that blame the Pon’kana Engine for the planet’s fate. However, the consensus of many human researchers is that the Pon’kana Engine played a significant role in the gravitational shift. &lt;br /&gt;
&lt;br /&gt;
Ultimately, the Phoron-Fusion plant was decommissioned after the construction of the Hiveships. The reserve energies were not used for the planet’s betterment but instead stored inside the spaceships. As many minor Hives became completely reliant on the Pon’kana Engine’s infrastructure, this decision, taken by High Queens Zo’ra and K’lax, left many in darkness and oblivion.&lt;br /&gt;
&lt;br /&gt;
To those contemporary human and Skrell groups which oppose the phoron dependency of the Orion Spur, Pon’kana stands today as a symbol of sapient hubris and the limits of technology. They often cite Pon’kana, with the word becoming standard in Basic and Nral’Malic.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_History&amp;diff=38887</id>
		<title>Vaurca History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_History&amp;diff=38887"/>
		<updated>2026-04-03T00:11:29Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot; with &amp;quot;K&amp;#039;laxan.&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
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One of the oldest civilizations to ever exist, Vaurcae today are very different from their ancestors. The following is a break-down of the Vaurca history in each era, from their beginnings to their integration to the [[The Orion Spur|Orion Spur]].&lt;br /&gt;
&lt;br /&gt;
==The Dawn of Vaurca==&lt;br /&gt;
Little is known about the Vaurca before their Agricultural Revolution, and without the possibility to engage in archeological excavations, and the stigma of [[Vaurca Culture and Society|Vaurca society]] to learn about their past, pre-Agricultural life is what makes it hard for researchers to investigate the earliest lives of Vaurcae. However, reconstructions have been proposed based on their mythological stories and what we know about their biology. &lt;br /&gt;
&lt;br /&gt;
Due to their eusocial nature, the Hive structure predates the Vaurca civilization, however it might have been quite different, with little cooperation between the colonies and no lineage set by the Queens. The fierce, competitive nature of [[Sedantis I|Sedantis]] suggests that while sapient, Vaurcae were unable to remain on top of the food chain or even acquire proper means to survive. Famine was common in this era, and may have led to the rise of Warrior morphs, in distinction and specialization apart from the Worker castes. &lt;br /&gt;
&lt;br /&gt;
==The Warrior Nomadism==&lt;br /&gt;
Around 737 000 years ago, these hyper-specialized Warriors became predominant in Vaurca society. The successful Hives of the epoch lived a militarized nomadic lifestyle inside the vast underground cave networks of Sedantis, seeking access to the edible fungus. &lt;br /&gt;
&lt;br /&gt;
Although the bacteria inside their guts which allows them to eat k&#039;ois and transform them into all the required nutrients might have existed in Vaurcae long before this period, the significance of k&#039;ois is likely to have been emphasized in this era. The earliest record of Vaurca tool crafting, regarded as the origin point of their civilization, was found by the [[Leto, The Seeker|Leto brood]] before their departure. It is a mandible garment, likely to enhance the lethality of the bite, decorated with a pattern that resembles the spores of k&#039;ois.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a Hive exhausted its food supply, and nearly all Hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws, warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor, while the surviving Hive was either enslaved or left to perish. &lt;br /&gt;
&lt;br /&gt;
As Queens were rarely spared, the growth of these Warrior Hives was mostly limited. Population controls may have also been enforced to ensure food would last for everybody. The Vaurcae social stomachs served a greater purpose during this era, as keeping the k&#039;ois inside their bodies was a better option for their nomadic lifestyle.&lt;br /&gt;
&lt;br /&gt;
==The Agricultural Revolution==&lt;br /&gt;
Approximately 567 000 years ago, agricultural methods to allow the domestication of k&#039;ois proliferated with the Hives, even between former enemies. It is poorly understood how difficult it was for the k&#039;ois to grow before this, but it commonly believed that the fungus required a specific type of spore dissemination that could not easily be replicated with intervention.&lt;br /&gt;
&lt;br /&gt;
No longer a resource that could be easily exhausted, population numbers within Hives exploded, and permanent settlements were established. One of the first observable changes that agriculture brought was the lineage of a Queen. Hive Queens began to produce Breeders to aid them, forming the different broods, often having jurisdiction in a city. &lt;br /&gt;
&lt;br /&gt;
While Vaurcae before have traveled all around the available underground of Sedantis in search of available resources, their nomadism and wars also greatly limited their opportunities to geographically expand as a species. Their increased venues in mining and exploitation of natural resources created various settlements in otherwise inaccessible areas. &lt;br /&gt;
&lt;br /&gt;
Queens developed a cult of personality highly linked to their religion. Although particular doctrines varied from each brood, most of these beliefs remain as the fundament of the [[Vaurca Religion#Classical Pantheon|Classical Pantheon]]. &lt;br /&gt;
&lt;br /&gt;
==The Age of Death==&lt;br /&gt;
What is understood as the Age of Death is the period in Vaurca History up until the rise of Zo&#039;ra and the Era of Augments. It is characterized by its relative peace and a lifestyle that contrasts greatly with how Vaurcae currently live. It is also often referred to as the &#039;&#039;&#039;pre-Zo&#039;rane Age.&#039;&#039;&#039; Some scholars disagree where to cut the Age of Death, or if a new classification that further fragments this epoch is required. The discussion is also motivated by the fact that what is known as the Era of Augments should not have begun much sooner, as the first great break-through in universal augmentation was with the establishment of the [[Vaurca#Language|Hivenet]]. As to keep things simple, this article will use the classical division between the periods.&lt;br /&gt;
&lt;br /&gt;
After the establishment of various societies across Sedantis, alliances between Hives became commonplace. In other cases, some minor wars ensured conquest of similarly minor Hives. Interests were not so much for expansion, but rather what the cooperation (or enslavement) of these Vaurcae could provide. Though current Vaurca societies can still be referred to as tribalistic, this shift unified many different cultural aspects until that moment. For instance, while what can be understood as ancient Vaurcese is a mixture of pheromones and vibrations, different subtleties created unique dialects that were little intelligible between each other. Similarly, some Hives may have developed a written form of their Vaurcese variants that was lost in time. &lt;br /&gt;
&lt;br /&gt;
Most of the infrastructure in ancient Sedantis was developed during this period. As arts became more important, so did masonry. The Vaurca eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that would not be blasted away by radiation. &lt;br /&gt;
&lt;br /&gt;
===The K&#039;lax Bonanza and Technological Revolution===&lt;br /&gt;
Eventually, technological advancements became more important for all Hives to develop. Processes such as industry and uses of their Workers were revolutionized, which led to eventual advancements in computer science and, most importantly, communications. While most of the developments have been revised by Zo&#039;ra to claim as their own, it is inarguable that the invention belongs to the [[Vaurca Hives#K&#039;lax|K&#039;lax Hive]].&lt;br /&gt;
&lt;br /&gt;
The first records of K&#039;lax stem from about 60 000 years ago, as a small Hive in the  &#039;&#039;&#039;Mya&#039;kt Fault.&#039;&#039;&#039; The legend surrounding Mother K&#039;lax says that she raised her brood on her own, perhaps initiated due to her insignificance in Sedantis politics for centuries. However, since its conception, the K&#039;lax Hive specialized in engineering. The Mya&#039;kt Fault was uncolonized territory, as it was deemed too unsafe for millennia. K&#039;lax managed to make it habitable in a short span, constructing a vertical city. &lt;br /&gt;
&lt;br /&gt;
What gained them reputation and eventually marked their rise in Vaurca History was the invention of the first Hivenet tower 54 000 years ago, alongside a primitive implant that required a lengthy connection from the brain to the chest. Despite how rudimentary it was, it created a revolution in language, as the biological limitations of Vaurcese were no longer a burden. Their design was rapidly adopted by other Hives. As Vaurca economy was largely motivated by barter prior to contact with other sapients, K&#039;lax accumulated goods and even territory through their invention.&lt;br /&gt;
&lt;br /&gt;
Another K&#039;lax invention is the [[Vaurca#Cephalon (Type D)|Cephalon]], which was quite different from the modern Cephalons. This early version retained sentience and could not store as much information as they currently can, however it was a major step towards Vaurca augmentations and engineered bioforms. &lt;br /&gt;
&lt;br /&gt;
Their influence caused the Mya&#039;kt Fault to become the de facto capital of Sedantis. This boon would inspire different Hives to continue perfecting and experimenting on augmentation.&lt;br /&gt;
&lt;br /&gt;
===The Rise of Zo&#039;ra===&lt;br /&gt;
Though exact dates are unknown, and Zo&#039;rane records are unreliable due their revisionism, [[Vaurca Hives#Zo&#039;ra|Zo&#039;ra]] emerged somewhere around 45 000 years ago, amidst the &#039;&#039;&#039;Xtykt&#039;lotec Rift,&#039;&#039;&#039; a highly contested area by Warrior Hives that retained much of the Warrior structures of the old. The legend states that Queen Zo&#039;ra had her entire brood raided while they were still larvae and was left to die. Once she recovered and produced a new batch of Warriors, she overtook every single Hive of the region. While this is unlikely true, the tension in the Xtykt&#039;lotec may have shaped Zo&#039;ra&#039;s war spirit. What is known, however, is that Zo&#039;ra left the Xtykt&#039;lotec Rift to relocate to the &#039;&#039;&#039;Veii&#039;kt Plate,&#039;&#039;&#039; her capital.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra would rapidly build an Empire like never seen before in Vaurca history. While there were large Hives that held power in large regions and enforced a martial lifestyle, no Hive before was as ruthless as Zo&#039;ra in her quest for expansion. Her system of vassalage rarely allowed the subjected Hives to produce Warriors on their own, while also assimilating (or exterminating) the native cultures by enforcing the Zo&#039;rane lifestyle. While Hivenet would have ideally ended the regional differences of Vaurca language, the different protocols used to transmit it served as barriers. Zo&#039;ra enforced the Hivenet protocol that is still used to this day. It was also at this stage when the Modern Pantheon was enforced as a state religion for subjugated Hives, while the Zo&#039;ra Hive was free to have their own personal beliefs. &lt;br /&gt;
&lt;br /&gt;
One of the biggest changes under Zo&#039;rane rule was the introduction of [[Vaurca#The Bound|Bound]] populations. While since ancient times some Vaurcae were deemed less as people and more like objects due to the nature of their jobs, these drones were not augmented or even modified to enforce their control. Zo&#039;ra began to lobotomize her drones to remove their free will, in what is regarded as the creation of the Bound, though this term would not arise until the Era of Augments. Problematic subjects, or those composed mostly of Warrior populations, would often be lobotomized as a whole to ensure their loyalty to the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
Though the Mya&#039;kt Fault was far from the Zo&#039;ra menace, K&#039;lax was not safe. The eldest of K&#039;lax daughters, &#039;&#039;&#039;Queen Neiim&#039;&#039;&#039;, was the Warrior brood of the Hive and prepared for an eventual war. However, nothing she could do was enough for when Zo&#039;ra attacked, despite the diplomacy between the two Hives. In a short span of time, the K&#039;lax became vassals of Zo&#039;ra.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that modern values regarding the war etiquette already existed at this period, and were enforced both by Zo&#039;ra and K&#039;lax, Queen Neiim mysteriously died shortly after the conquest. To this day, the Zo&#039;ra Hive claims to have no involvement in her death, and is still a debated topic.&lt;br /&gt;
&lt;br /&gt;
===The Uplifting of C&#039;thur===&lt;br /&gt;
Though a minor Hive in this era, [[Vaurca Hives#C&#039;thur|C&#039;thur]] first gained notoriety when they were spared in the Xtykt&#039;lotec Rift conquest. While the exact details are unknown, as it would go against the legendary tale of Zo&#039;ra, it is likely the C&#039;thur brood aided Queen Zo&#039;ra in her early days,after a surprise attack against the early Hive. &lt;br /&gt;
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C&#039;thur herself might be older than Mother K&#039;lax, serving for the T&#039;yat Hive before her vassaldom to Zo&#039;ra. Though it is unsure where exactly the C&#039;thur Hive was originally from, most sources cite her in the Xtykt&#039;lotec region, as a tiny Hive that was never conquered. Instead, she would aid all of those injured by war that survived.&lt;br /&gt;
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The Zo&#039;ra domain in C&#039;thuric territory was never as ruthless as elsewhere. The C&#039;thur Hive is noteworthy  in Zo&#039;rane sources because of her aid in lobotomizing proto-Bound. The pupae lobotomization technique, which is still in use today, was a C&#039;thur innovation.&lt;br /&gt;
&lt;br /&gt;
==The Era of Augments==&lt;br /&gt;
Around 37 650 years ago, the constant improvements in augmentation technology allowed for Vaurcae to be able to cybernetically engineer any aspect of their drones. The Hivenet implants had also been greatly reduced in their size, and the current understanding Vaurcae have of augmentations as repair and maintenance arose. It was the constant refinement of the lobotomized drones that caused the modern distinction of Bound and Unbound.&lt;br /&gt;
&lt;br /&gt;
The augments and genetic alterations made the caste specialization much more rigid than ever before. Although clear social roles were already marked since the dawn of Vaurca, a Vaurca of old had a chance to enter and learn about different fields. The modern Vaurca society saw a caste system where Vaurca were literally [[Vaurca Biology#Life Cycle|defined from birth and built into that role]]. &lt;br /&gt;
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===The Lii&#039;dra Innovations===&lt;br /&gt;
The origins of the [[The Lii&#039;dra|Lii&#039;dra Hive]] are uncertain. Settled inside the &#039;&#039;&#039;Illuau&#039;tia Grotto,&#039;&#039;&#039; the status of the Hive as a whole has changed as they became synonymous with evil. Many sources claim that High Queen Lii&#039;dra is not even Vaurca, but rather of other species that sought to cause mayhem. Others say she was a meek Queen that wished for total dominion. What is likely true, however, was that the Lii&#039;dra Hive was a small faction of tinkerers. Despite the popular belief, &#039;Lii&#039;dra&#039; originally did not mean Scourge, as it has become synonymous with. It may have had good relationships with nearby Hives of the &#039;&#039;&#039;Kol&#039;axta Plate,&#039;&#039;&#039; and perhaps even required trading of larvae and Workforce due to fertility problems. They would have been regarded as irrelevant, even to the Zo&#039;ra, until &#039;&#039;&#039;[[Virtual Reality#History|the invention of the modern Virtual Reality]]&#039;&#039;&#039; 36 670 years ago. &lt;br /&gt;
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Its adoption would have been gradual at first, however it piqued the interest of Vaurca society when K&#039;lax learned about it. As they were still regarded as the leaders of technological innovation and communications, K&#039;lax marketed the Virtual Reality as an invention of their own. It is unsure if they reverse-engineered the Virtual Reality or gained access to the secrets behind it, effectively stealing it. However the case may be, the K&#039;lax Hive began to produce the first version of the neural socket, an augment that joined both the Hivenet and Virtual Reality in a single piece. This first prototype was rather sturdy and essentially required a brain case installed below the exoskeleton. &lt;br /&gt;
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Eventually, the Virtual Reality technology pervaded every aspect of the Vaurcaesian lifestyle. Seen as a means to reinforce religious dogma, and as a way to combat the already popularizing [[Vaurca Religion#Preimminence|Preimminence]], the religious and ritualistic significance of Virtual Reality was achieved by the Queens. &lt;br /&gt;
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These changes marked the birth of the Vaurca society as we know it today. While plenty of documentation of their previous ways exists, Vaurcae believe that their pre-Augmentation days were primitive and incompatible with their current lifestyle. &lt;br /&gt;
&lt;br /&gt;
==The  Commonwealth of Zo&#039;ra==&lt;br /&gt;
Despite her dominion over Sedantis as a whole, Zo&#039;ra became increasingly wary of an upcoming uprising. Rebellions, while uncommon, were almost always crushed immediately. However, her fear was so much that she decided to reform some of her old ways. As a token of change, Zo&#039;ra awarded the C&#039;thur Hive their independence. She also reduced the military presence in many of her colonies, enforcing a more complex form of control through diplomacy and augmentations. &lt;br /&gt;
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Zo&#039;ra rule radically changed when, alongside the C&#039;thur Hive, both Hives founded the &#039;&#039;&#039;Court of Queens&#039;&#039;&#039; in their native Xtykt&#039;lotec. The nature of this organism was to promote inter-Hive dialogue and resolve any possible quarrels between their members. Vassals such as K&#039;lax were allowed seats in the Court, while smaller Hives were occasionally allowed to voice their concerns in special reunions. &lt;br /&gt;
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Many subsequent innovations in augmentation, especially the neural socket design still in-use, are credited to have been developed by the Zo&#039;ra Hive. However, speculation has arisen if this itself was not instead a K&#039;lax invention, which in turn would be likely Lii&#039;dra technology. However the case may be, Lii&#039;dra would not have a presence in the Court of Queens for the next hundreds of years.&lt;br /&gt;
&lt;br /&gt;
Detractors of the Zo&#039;ra Hive have also called this period &#039;&#039;&#039;The Easy Yoke&#039;&#039;&#039;, as it is characterized by an ease of Zo&#039;rane rule.&lt;br /&gt;
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==The Great Hive War==&lt;br /&gt;
Lii&#039;dra finally made an appearance  at the Court of Queens 30 000 years ago, as part of a technological summit which involved all Hives. By then, the main goal Zo&#039;ra had in mind was to take the Vaurca into what she considered the next generation of augmentation. Many strange bioforms, as well as advanced gadgets that still live in Vaurca imagination today, were speculated by then. This session, however, took a dark turn as the Lii&#039;dra revealed their plan to unify the species.&lt;br /&gt;
&lt;br /&gt;
What Lii&#039;dra scientists had in mind was to put apart all Vaurca differences in a Hivemind that would be much more effective, all in one collective consciousness that would bring progress at an unprecedented speed. Though universally rejected by the assistants, Lii&#039;dra representatives were not expelled from the Court until they implied they had already begun to put their breakthrough into practice, and that some smaller Hives were already assimilated. &lt;br /&gt;
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Shortly after, Lii&#039;dra seized Xtykt&#039;lotec, effectively dissolving the Court of Queens. This event is marked as the beginning of the Great Hive War. While wars were fought before and after this, none have ever been of this magnitude again. The Great Hive War involved every Hive, both major and minor. Though most of the efforts were to stop the Lii&#039;dra menace, plenty of other fronts emerged as minor Hives fell back into their old conflicts. &lt;br /&gt;
&lt;br /&gt;
Because of the scope of the war, the demands of Warrior populations were higher than ever before. It is at this time that many of the current Lesser Queens were born, with some individual Vaurcae emerging from this conflict as heroes in their own right. &lt;br /&gt;
&lt;br /&gt;
The turning point of the war began with the first Lii&#039;dra defeats. At the hands of K&#039;lax, Lii&#039;dra were unable to breach their plate&#039;s defensive network, a complex set of machines that prevented any lifeform from approaching within miles of their territory. This resulted in forcing the Lii&#039;dra to attack the Zo&#039;rane plate through the &#039;&#039;&#039;Ryitu&#039;kya Abyss.&#039;&#039;&#039; This battle is considered the single most important in Vaurca history. Such was its importance that there are legendary claims about the Queens themselves participating in the conflict.&lt;br /&gt;
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The Lii&#039;dra defeat here signaled the beginning of the end of the war. From here, increasingly bloody battles would blanket nearly all of Sedantis. Forced to attack the K&#039;laxan positions after their defeat within the Ryitu&#039;kya Abyss, the Lii&#039;dra broke the K&#039;laxan defensive line despite its cost in lives. By some accounts, in the aftermath of the &#039;&#039;&#039;Siege of the Kol&#039;axta Plate,&#039;&#039;&#039; entire underground caverns were filled to the brim with corpses from both sides. The Great Hive War officially ended 29 930 years ago after the sinking of the Lii&#039;dra capital Illuau&#039;tia. &lt;br /&gt;
&lt;br /&gt;
With over the half of Vaurca population slain in the conflict, a mass depression blanketed the survivors in their Pyrrhic victory over the Lii&#039;dra, that not even the surviving Queens themselves could mend. It was from this bleakness and death that the Vaurcaesian idea of [[Virtual Reality#Afterlife|the Afterlife]] spawned. Envisioned and proclaimed by High Queen Zo&#039;ra, the Afterlife technology was gifted freely to all surviving Hives, as she declared nevermore would such death haunt their species. For truly, based upon their newest technology, the Queens relieved their Hives of death and despair by making real the idea of life after death, that the death witnessed here would never again be an issue for the generations after.&lt;br /&gt;
&lt;br /&gt;
More information can be found [[The Great Hive War|here]].&lt;br /&gt;
&lt;br /&gt;
==The Decline of Zo&#039;ra==&lt;br /&gt;
The aftermath of the Great Hive War went beyond just the Afterlife technology. Zo&#039;ra herself had lost daughters in battle, and her domain over most of her colonies was lost. While K&#039;lax independence was an idea that began to develop during this period, challenging Zo&#039;rane authority, even at its low, would likely have caused another war.&lt;br /&gt;
&lt;br /&gt;
Some regions that lacked authority became breeding grounds for Warladies that retained some of their Warrior populations, or even went as far as to employ Workers to increase their numbers, despite the poor success. The Zo&#039;ra Hive avoided the conflict, as well as other major Hives that could intervene, since many had lost their most eccentric and specialized Warforms in the Great Hive War. &lt;br /&gt;
The Vaurca goal to continue modifying their bioforms, as well as to create new technologies stagnated for thousands of years. The religion of Preimminence, which was already unpopular with the Hives before the war, was blamed as inspiring the corrupted ways of the Lii&#039;dra. This, combined with the scorched Cephalons during the war, has caused many of the ancient Vaurca technology to have been deemed lost. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra decided to divide her territory, allowing her daughter &#039;&#039;&#039;L&#039;kaal&#039;&#039;&#039; to independize and manage most of her remaining vassals, while she retained K&#039;lax only. The L&#039;kaal Hive, however, was largely unsuccessful, and was constantly raided by the opportunistic scavengers of different flavors that emerged. &lt;br /&gt;
&lt;br /&gt;
While Zo&#039;ra&#039;s situation eventually improved, it was never to the same levels of glory of the past. The population of Sedantis eventually increased again over time, and although the status quo seemed to have returned, it was never the same as before.&lt;br /&gt;
&lt;br /&gt;
The C&#039;thur Hive, and mostly, Queen Vytel, attempted to re-establish the Court of Queens multiple times, with little success. The historical location in the Xtykt&#039;lotec Rift was razed by the Lii&#039;dra, and Hive differences continued to increase, as well as an anti-Zo&#039;ra sentiment by many smaller Hives that refused now to subjugate. It was also transparent now by many of Sedantis that the political maneuvers of C&#039;thur were two-faced and mostly for her Hive&#039;s gain. A smaller Court of Queens eventually settled in Veii&#039;kt, however this time it was an attempt for the Zo&#039;ra daughters to remain unified, with little success. &lt;br /&gt;
&lt;br /&gt;
===The Hives Renaissance===&lt;br /&gt;
As stability was somehow regained, many social stigmas that prevented the Vaurca society to continue its quest for expansion eventually dissipated. However, it was perhaps too late. Vaurcae before had shown little interest to explore the surface of Sedantis, due to its hostile environment, as radiation and intense heat blasted the planet&#039;s surface. With the revitalization of the arts and sciences, the observation of the stars and planets brought a bleak discovery.&lt;br /&gt;
&lt;br /&gt;
More information can be found [[Hives Renaissance|here]].&lt;br /&gt;
&lt;br /&gt;
==The Exodus==&lt;br /&gt;
The consciousness of Sedantis I orbiting their sun, &#039;&#039;&#039;Sc&#039;theth&#039;stak,&#039;&#039;&#039; was common knowledge since the early Age of Death. However, its relationship with the gas giant Sedantis, the planet it was a satellite of, was vastly understudied. Scientists of different Hives discovered that each cycle Sedantis I deranged from the gas giant, pulling towards Sc&#039;theth&#039;stak instead. The reasons behind this change were largely debated, but it is possible that the large quantities of phoron had something to do with this gravitational shift. By 150 CE, the scientific consensus was that this change of orbit would mean their home planet crashing into the Sun in the next three-hundred years, with possible fatal consequences for the rest of their home system as a consequence of the solar flares&#039; aftermath. &lt;br /&gt;
&lt;br /&gt;
This information was at first hidden from the public, though the efforts were futile. Mass hysteria developed due to the impending apocalypse, and the Zo&#039;rane rule was questioned more than ever, with [[Vetju, Iron Queen|Queen Vetju]] publicly supporting K&#039;laxan independence for the first time. Fighting for Sedantis, however, was pointless. The only means of survival, it seemed, forced Vaurcae to consider colonizing the stars. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra developed a plan to construct massive Hiveships, which would be able to transport their entire Hive to other star systems. The design, however, was a subject of controversy, as [[Xakt, Queen of Corpses#Za&#039;Akaix&#039;Cimm Zo&#039;ra|Cimm&#039;s proposal]] was deemed impossible to develop in a short timespan and with their current technology. Although at first the Zo&#039;ra Hive&#039;s idea of Exodus did not include any Hive but the Zo&#039;rane broods, Zo&#039;ra was forced to cooperate with a reinvigorated K&#039;lax. &lt;br /&gt;
&lt;br /&gt;
C&#039;thur managed to construct their Hiveship by reverse-engineering the K&#039;lax design to the best of their understanding, rushing to prepare it for the day of embarking. Only some minor Hives were spared by their workforce, assimilating them to the Zo&#039;ra and K&#039;lax populations, losing their identity in a few Worker generations. &lt;br /&gt;
&lt;br /&gt;
The rest of the Hives, however, were left for dead without any possibility to construct their own ships. The anti-Zo&#039;ra sentiment reached a new height when a failed attack to Veii&#039;kt was launched by minor Hives. To ensure some stability in the doomed planet, Queen L&#039;kaal volunteered to remain on Sedantis and ensure no attempts of Zo&#039;ra trailing were made. For this, she is remembered as &#039;&#039;&#039;The Sacrifice Queen&#039;&#039;&#039; by the Zo&#039;ra Hive. &lt;br /&gt;
&lt;br /&gt;
Due to their available phoron, as well as fusion reactors, the Hiveships were prepared to travel for long periods of time. The speed of light was thought to be the barrier of how fast an object could move for almost all of Vaurca history, but such velocity was breached by [[Vetju, Iron_Queen#Ka&#039;Akaix&#039;Yix_K&#039;lax | Ka&#039;Akaix&#039;Yix K&#039;lax]], the engineer behind the Hiveships shortly before the Exodus. Whilst significantly slower then Human and Skrell Bluespace drives would later end up being, the K&#039;lax design ensured almost 20% of what the best warp drives are capable of.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown, as no certainty exists as to whether it crashed or simply changed orbits. The second possibility might have been too damning for the planet, however, as the already thin ozone layer would have disappeared, exposing Sedantis to new levels of radiation and scorching it completely, making even subterranean life difficult to continue. Contact with the Vaurca home planet remains impossible.&lt;br /&gt;
&lt;br /&gt;
==The Two-Thousand Year Gap==&lt;br /&gt;
The journey to the Orion Spur was full of mayhem, with uncertainty and terror reigning over Vaurcae. The following is an outline of what occurred before their discovery by other sapients. The Zo&#039;ra Hive left with three Hiveships, K&#039;lax with two and C&#039;thur with only one available. &lt;br /&gt;
&lt;br /&gt;
===The Zo&#039;ra Trail===&lt;br /&gt;
Shortly after the evacuation, the Hiveships coordinated to resettle and rebuild their society. The small planet, called &#039;&#039;&#039;Gii&#039;moss,&#039;&#039;&#039; was nothing like Sedantis, with much more biodiversity and a more jungle-like appearance. However, it had traces of phoron in its atmosphere. The Hives would quickly spread massive k&#039;ois plantations, systematically eliminated the native flora and fauna and increase the phoron composition to match that of Sedantis. Proving to be fatal to the ecosystem and fearing an incident which would render the place completely inhospitable, it was rapidly evacuated after a few years of colonization.&lt;br /&gt;
&lt;br /&gt;
Other similar attempts occurred in different ecosystems, such as the legendary &#039;&#039;&#039;Vutx&#039;ic,&#039;&#039;&#039; which was said to have lakes of liquid phoron. However, k&#039;ois and the disregard of local life made it so that catastrophes were inevitable. Even after the introduction of some more careful layouts of k&#039;ois farms, many of the first waves of colonies would wither because of the ecological devastation.&lt;br /&gt;
&lt;br /&gt;
The first signs of a major dispute between the Hives occurred with the blames placed towards Zo&#039;ra by the C&#039;thur in regards to their aggressive methods to colonize. The inferior C&#039;thuric Hiveship would begin to fail at the end of this first phase, perhaps due to its overwork to match the other ships&#039; velocity.&lt;br /&gt;
&lt;br /&gt;
===The Celis Conflict===&lt;br /&gt;
The original C&#039;thur Hiveship had to make an emergency landing on the planet of &#039;&#039;&#039;Celis,&#039;&#039;&#039; which is notable for its similarities to Sol III in terms of size and atmospheric composition. Completely useless now, C&#039;thur hailed for help and both the Zo&#039;rane and K&#039;laxan Hiveships landed for aid. Because of the inhospitable conditions for them at first, it was at this stage when the first prototypes of the phoron tanks were built and quickly perfected to the design still in use today. Celis was less than ideal to colonize, but a large barren desert proved the perfect place to cultivate k&#039;ois, and the complex natural cave tunnels served as the basis for the city foundations.&lt;br /&gt;
&lt;br /&gt;
While inter-hive cooperation was encouraged the first years, territorial disputes began soon after. A major issue was with the k&#039;ois supplies and how they were being divided, with K&#039;lax ceasing to provide tribute to Zo&#039;ra in a clear move of independence. C&#039;thur sided with the K&#039;lax in a strange alliance, which put high pressure on the Zo&#039;ra Hive despite outnumbering them both with Warriors. For the first time in history, Zo&#039;rane rule was openly questioned by its closest allies.&lt;br /&gt;
&lt;br /&gt;
War also became impractical due to a famine that cut most of the k&#039;ois supply in a short time. The exact reasons behind this &amp;quot;k&#039;ois drought&amp;quot; are unknown, but perhaps the fungi was still unprepared to thrive in environments of high oxygen. It was during this period that C&#039;thur took control of the &#039;&#039;&#039;Kloxa&#039;xia.&#039;&#039;&#039; While the C&#039;thur Hive claims it was gifted by K&#039;lax because of their damaged ship and their alliance, K&#039;lax instead argues that it was stolen while their guard was down. Whatever the case may be, for K&#039;lax and C&#039;thur trying to remain on Celis was seen as futile, both Hives parting shortly after.&lt;br /&gt;
&lt;br /&gt;
Though the Zo&#039;ra Hive managed to salvage the k&#039;ois and grow a steady colony, they were ready to search for a more suitable environment, with conditions more familiar to them. Two of the three Hiveships of Zo&#039;ra parted, leaving High Queen Zo&#039;ra and her brood on the Celis colony, with promises to regain contact once more resources were found. &lt;br /&gt;
&lt;br /&gt;
It is uncertain as to why High Queen Zo&#039;ra decided to stay behind. The Celis conflict, while diplomatic in nature, proved that Zo&#039;ra was not the same mighty giant she once was, which may have affected her decision to settle there. It is also known that the idea of returning to a nomadic lifestyle terrified her, as their species had evolved long from that. Another reason might have been the mere shock of the dynamic change with K&#039;lax. Knowing [[Tupii, The Surrogate Queen#Background|Mother K&#039;lax had died]], she might have felt as if she did not recognize this new Hive, with the Lesser Queens having a completely different stance on the Zo&#039;ra. Whatever the case might have been, High Queen Zo&#039;ra seemed to be content with her decision to settle in Celis, and while both sides might have expected to be reunited again, no contact with the Celis colony has been possible ever since.&lt;br /&gt;
&lt;br /&gt;
===The Nomadic Approach===&lt;br /&gt;
Following the conflict, the communication between the Hives fractured, though they remained tailing each other. Settling in any of these planets would have required great infrastructure, as their composition was too extreme for Vaurcae to survive. The disponibility of k&#039;ois greatly diminished as a result, with few available places to let k&#039;ois grow. The first attempts of an asteroid farm were started by the K&#039;lax Hive, which the [[Leto, The Seeker#Recent Events|Leto brood would later perfect in Pid]].&lt;br /&gt;
&lt;br /&gt;
Lost in space, the desperation was growing fast, taking a toll in many of the Vaurcae, even the Queens themselves. The Hiveships, while prepared for emergencies such as this, were beginning to deteriorate too. The available phoron fuel became a luxury, however they had to continue.&lt;br /&gt;
&lt;br /&gt;
The second Hiveship of the Zo&#039;ra was used as a means to store resources, with only one Queen, &#039;&#039;&#039;Biibak,&#039;&#039;&#039; on board alongside her brood. Both K&#039;lax and C&#039;thur, which were becoming uneasy too, hoped that the Zo&#039;ra Hive would eventually share their surplus kept here, was the situation to become even more drastic. However, Biibak lost contact with the rest of the Hive. The ship is speculated to have been destroyed, perhaps due to natural phenomena. Losing their emergency stock, a new plan had to arise.&lt;br /&gt;
&lt;br /&gt;
===The Last Ordeal===&lt;br /&gt;
To save on resources, most Unbound underwent stasis. With an uncertainty and a fear that the life support systems would make it hard for their survival, the life inside Virtual Reality was, at times, uncertain. Many of the [[Vaurca Culture and Society#Xakat&#039;kl&#039;atan|Xakat&#039;kl&#039;atan]] were reunited in the sentiment of soothing the others, while those few Unbound that remained active developed means to scan for phoron. The sensor readings for this were, at best, broad and unreliable, and at worst, outright a lie.&lt;br /&gt;
&lt;br /&gt;
The sudden sense of direction the Zo&#039;rane Hiveship had alerted the other Hives, which prompted them to follow closer again. Without an official word from the Zo&#039;ra, however, they often wondered if it was worth pursuing.&lt;br /&gt;
&lt;br /&gt;
It is uncertain when Vaurcae finally entered the Orion Spur. Some small settlements and outposts in the [[The Orion Spur#Sparring Sea|Sparring Sea]] suggest the Vaurca were there before its colonization. As following Zo&#039;ra was uncoordinated, both K&#039;lax and C&#039;thur may have lost all means to locate the ship long before the Hive continued its journey to [[Tau Ceti]]. Though K&#039;lax and C&#039;thur were not on good terms, attempts to communicate and team up were made, with relaying distances too far to properly do so. Their relationship only worsened from these broken messages. C&#039;thur claimed to have traced the Zo&#039;ra path, with coordinates to be exchanged in what is known today as the &#039;&#039;&#039;Xi&#039;miix rendez-vous,&#039;&#039;&#039; an asteroid somewhere in the Sparring Sea. While C&#039;thur did arrive at the encounter, a surprise attack separated the Hives, making the &#039;&#039;&#039;Klo&#039;zxera&#039;&#039;&#039; change course, unknowingly, to [[Uueoa-Esa]]. &lt;br /&gt;
&lt;br /&gt;
It is not clear when the Lii&#039;dra left Sedantis. High Queen Lii&#039;dra remained hidden deep in the Sedantian abyss after the Great Hive War, and emerged again only after the Exodus. It is suggested that this time around most Hives that joined forces with them surrendered, either out of hatred of Zo&#039;ra or as a desperate means of survival. However it happened, the Lii&#039;dra attacked and boarded the Kloxa&#039;xia, believing that Mother K&#039;lax remained alive and on board the Hiveship. The attack almost took C&#039;thur&#039;s life, leaving her weak and crippled. After the attack, the Kloxa&#039;xia unknowingly wandered into the Skrellian Traverse, eventually emerging in [[Notable Skrell Systems and Locations#Glorashi|Glorashi]].&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra Hive remained determined to find this phoron they may have located. Perhaps because the engines of the &#039;&#039;&#039;Titan Prime&#039;&#039;&#039; were superior to those of the two other Hiveships, they managed to travel a greater distance. Vaurca would emerge in human space in 2456, located first near the [[Tau Ceti#The Romanovich Cloud|Romanovich Cloud]].&lt;br /&gt;
&lt;br /&gt;
==The First Contacts==&lt;br /&gt;
All Hiveships that arrived at the Orion Spur were in poor shape. The conditions were a result of an increasingly dangerous journey, with no opportunities to permanently settle or repair most of its millennial systems. The discoveries of Vaurca were in three different civilizations, almost parallel to each other despite the distinct routes and lack of communication.&lt;br /&gt;
&lt;br /&gt;
===The First Contact With Skrell===&lt;br /&gt;
Though it is uncertain when the Kloxa&#039;xia entered [[Nralakk Federation|Federation space]], consensus exists that it must have occurred shortly after the [[Skrell Synthetic Age#Culmination of Glorsh-Omega|culmination of Glorsh-Omega]]. The reconstruction of the Nralakk Federation, as well as the fact that it mostly crossed through the Traverse might have been the two main factors that would have had them go undetected for so long. The C&#039;thur Hiveship had no idea as to where they were travelling, nor were expecting anything other than to hide from the Lii&#039;dra and find a place to properly treat High Queen C&#039;thur. Her injuries had been stabilized, but she was not recuperating and remained in such a state for generations. &lt;br /&gt;
&lt;br /&gt;
First contact with Skrell was around &#039;&#039;&#039;2448-2450&#039;&#039;&#039; and a subject of secrecy. It is uncertain as to why the Nralakk Federation decided to take such precautions with the C&#039;thur Hive, but the first decade after their arrival kept them confined inside their Hiveship. It is commonly believed that what alerted the Nralakk Federation was the Kloxa&#039;xia stepping inside Glorashi, the system the Queens would remain inside as of today. &lt;br /&gt;
&lt;br /&gt;
Following the principles of the [[Dionae History#Skrell Discovery|Xuq Translator]], a team managed to engineer what is known as the &#039;&#039;&#039;Xuq-Pon Translator,&#039;&#039;&#039; dubbed after the leader of the project, Pon Qerrbali. This not only decoded Hivenet signals in three days, but was also the cornerstone to the future Nral&#039;malic language implants, as well as the recent adaptations of the Nlom relays. &lt;br /&gt;
&lt;br /&gt;
Skrellian medical science allowed to save High Queen C&#039;thur, with a series of intensive medical treatments that continue to this day. The decision to relocate C&#039;thur from the Hiveship to [[Colonized Vaurca Worlds#The C&#039;thur|Diulszi]], specifically in the city of Xevrax, is the main reason why Glorashi IV remains with a high C&#039;thuric population. It was not so much that the planet was ever awarded to them, but rather a means of convenience to not scandalize the greater Skrellian population. &lt;br /&gt;
&lt;br /&gt;
Around the discovery of the Zo&#039;ra, [[Notable Skrell#Weashbi Jrugl|Weashbi Jrugl]] lifted the limitations of the C&#039;thur, allowing them to travel around the Federation and to become Federation citizens. &lt;br /&gt;
&lt;br /&gt;
===The First Contact With Humanity===&lt;br /&gt;
In November &#039;&#039;&#039;2456,&#039;&#039;&#039; the heat signature of a massive alien ship was detected near the Romanovich Cloud in Tau Ceti. A small scout vessel was dispatched to scan the massive ship, which was dubbed &#039;Titan Prime&#039; by the media. Though not feared to be hostile due to its obvious damaged state, the Hiveship surprisingly ceased its engines once in contact with this first probe. Instead of any movement, the Titan Prime sent a radio signal that, while mathematically complex once decoded, the message could not be understood. For the following weeks, a large group of scientists, including those from the nearby NSS Aurora, participated in the interpretation of this message, as well as means to send a signal in return that they would be able to understand. Once cracked, it became obvious it was a request for phoron supplies.&lt;br /&gt;
&lt;br /&gt;
When communication was established, [[Notable Humans#President Joseph Dorn|President Joseph Dorn]] addressed the Hiveship directly. From their conversation, humanity learned about the grim situation which they were facing, and the urgent need of assistance to survive. A decision was made to tow the ship and make physical contact with its inhabitants, who proved to be the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
Many of the &#039;&#039;&#039;Klo&#039;xryek&#039;&#039;&#039; systems were already failing and damaged, meaning that if contact were made shortly afterwards, the survivorship of many of those inside would have probably been reduced. The Republic of Biesel provided humanitarian aid and soon after citizenship to the Vaurcae in exchange for their cheap workforce in Tau Ceti. A mass evacuation of the Titan Prime was carried over, dividing the different Queens onboard it in distinct locations of the Republic. The Hiveship itself was towed and parked in the orbit of [[Biesel#Valkyrie|Valkyrie]], until its relocation to [[Colonized Vaurca Worlds#Caprice|Caprice]] in late 2463.&lt;br /&gt;
&lt;br /&gt;
===The First Contact With Unathi===&lt;br /&gt;
In early &#039;&#039;&#039;2459,&#039;&#039;&#039; another Hiveship entered the Uueoa-Esa system. Now with knowledge of how Vaurcaesian spaceships looked, the [[Izweski Nation|Izweski Hegemony]] prepared for a first contact situation. Despite the public fear of perhaps being a Lii&#039;dra Hiveship, the Hiveship looked rather unarmed and much smaller when compared to the Zo&#039;rane ship. Using the same methods Biesellite scientists employed to contact the Titan Prime, Unathi authorities hailed the Hiveship, asking to know its affiliation. Although its response was delayed, it was discovered that it was the missing K&#039;lax Hiveship.&lt;br /&gt;
&lt;br /&gt;
It appears that the K&#039;lax Hive established some temporary bases, and headed towards [[Moghes]] drawn by the increasing space activity in the area. The Zo&#039;ra Hive was contacted, and they vouched for the K&#039;lax as good vassals. While the exact conversation is unknown, it is implied that the idea of the K&#039;lax being subjugated to Zo&#039;ra somehow translated into thinking the Hive was subservient and ready to find new masters. The thought of integrating and utilizing the K&#039;laxan workforce was appealing to the Hegemony, and would eventually become a reality once official meetings were held. [[Zkaii, The Sleepwalker|Queen Zkaii]] was made Overlord of [[Colonized Vaurca Worlds#Tret|Tret]], a mining colony in an otherwise hostile planet, in exchange for their vassalage to the Izweski Nation. While some may question just how much the agreement benefits Vaurcae, the K&#039;lax Hive has thrived under their new agreement. &lt;br /&gt;
&lt;br /&gt;
The powers of the Orion Spur have opposed providing Vaurcae with faster-than-light engines unmonitored and have their Hivenet communications constantly monitored. Mercantile Vaurcae are discouraged but defacto allowed in many places. Especially in human space, Vaurcae suffer from racism and are still considered a pest. Though dynamics have greatly shifted, the Vaurca have taken the opportunity of this second chance to start anew, now integrated to the history of the Orion Spur as a whole.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=K%27lax_in_the_Izweski_Nation&amp;diff=38886</id>
		<title>K&#039;lax in the Izweski Nation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=K%27lax_in_the_Izweski_Nation&amp;diff=38886"/>
		<updated>2026-04-03T00:10:32Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced&lt;/p&gt;
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&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Unathi_Culture}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Unathi Lore}}&lt;br /&gt;
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With the [[Vaurca Hives#The Zo&#039;ra|Zo’ra]] remaining shaky allies to the [[Stellar Corporate Conglomerate]] in [[Tau Ceti]] and the [[Vaurca Hives#The C&#039;thur|C’thur’s]] position as partners to the [[Nralakk Federation]], the [[Vaurca Hives#The K&#039;lax|K’lax]] follow the most radical form of relationship with their benefactors in that they are a vassal to the feudal [[Izweski Nation]]. &lt;br /&gt;
&lt;br /&gt;
Vassalization is leagues different from the other forms of partnerships that the other Hives have adopted, and whether or not it benefits Vaurcae or [[Unathi]] more is still up for debate.&lt;br /&gt;
&lt;br /&gt;
==Vaurcae and Loyalty==&lt;br /&gt;
The concept of loyalty is often brought up when in reference to vassalization, and many questions whether or not the K’lax will ever truly be loyal to anything but their own Queen. Vaurcae are raised in [[Virtual Reality]], somewhere that, like the [[Nralakk Federation]] and the [[Republic of Biesel]], the Hegemony has no control. Anything can be taught to young Vaurcae here, and their masters would have no say in it. &lt;br /&gt;
&lt;br /&gt;
To that end, not much is known about how new K’lax are conditioned to operate in this relationship. In most cases, K’lax follow the orders of Hegemony superiors as if they came from one of their own Ta— and to the same standards. Sentiment-wise, a Vaurca typically follows similar beliefs to that of their Brood’s Queen. There have been next to no cases of outcry or disobedience outside of [[Queenless]] broods, leading the Hegemony and the K’lax Hive to warm relations, despite whether the contact is forced or not.&lt;br /&gt;
&lt;br /&gt;
==Living Conditions==&lt;br /&gt;
Most Vaurcae in the Hegemony live on [[Tret]], a planet in [[Uueoa-Esa]] gifted to the K’lax to colonize, and its satellite, Pid. To this extent, living conditions tend to vary in both quality and architecture. Settlements on Tret, are sprawling industrial complexes, whereas Pid is known for its rapidly growing tunnel networks, constructed with adequate flooring, roofing, and ventilation in mind; rooms along with the network functioning as different facilities. As a rule of thumb, the quality tends to go up the closer in proximity the settlement is to a Queen.&lt;br /&gt;
&lt;br /&gt;
In other instances, Vaurca settlements are constructed similarly to towns on [[Moghes]] or [[Ouerea]]. Architecture almost identically similar is common in these settlements with the insides of structures instead resembling rooms on-board the K’lax’s fallen Hiveship in the capital city of Tret, &#039;&#039;&#039;Ksyne&#039;kizar&#039;&#039;&#039;, otherwise known as &#039;&#039;&#039;Kizar’s Crater&#039;&#039;&#039;. Settlements in this example are typically newer than others, as the designs became popular with Ta following urbanization efforts on Ouerea.&lt;br /&gt;
&lt;br /&gt;
Outside of Tret, K’lax mostly exist in buildings designated as residences by Hegemony officials, and largely serve the sole purpose of housing Warriors or Workers (separately, never combined) for work details and related duties.&lt;br /&gt;
&lt;br /&gt;
==Bound in the Hegemony==&lt;br /&gt;
Part of the K’lax Hive’s obligations to their masters is the contribution of resources and labor. Bound Vaurca are often sent en masse to fulfill these requests, whether it be removing polluting materials from the Moghesian sea, or mining Tret’s bountiful resources to fund the Izweski Nation’s endeavors. &lt;br /&gt;
&lt;br /&gt;
Of all the broods, [[Leto, The Seeker|Leto]] contributes by far the largest number of bound Vaurcae, often to perform agricultural and construction duties on the outskirts of the Untouched Lands. Their expendable nature and high durability mean that they can either survive the harshness of the Wasteland or be cheap enough to replace in the event they cannot.&lt;br /&gt;
&lt;br /&gt;
==K’lax in the Military==&lt;br /&gt;
The K’lax’s role in the Hegemony’s military is derived from their status as a Vassal. For the most part, the K’lax are free to do with their Warriors what they wish, only needing to send them to aid the Hegemony once explicitly requested. Despite this, several K’laxan Vaurca go further, opting to become Kataphract Hopefuls or to enlist in the Hegemony’s military proper.&lt;br /&gt;
&lt;br /&gt;
Vaurca in the Hegemony’s military often assume one of two roles. One is being soldiers, equipped with Glaives and energy weaponry, often in their own formations outside of Unathi battlegroups due to their unique physiology and tactics. &lt;br /&gt;
&lt;br /&gt;
The few warforms the K’lax possess also fall into this category, often being the centerpieces of K’lax formations. Despite being fewer in number, K’lax warforms are formidable, often appearing as hexapod behemoths with artillery pieces integrated into their biology, and steel claws adorning their legs. This makes them optimal for bombarding enemy locations whilst the Warriors surrounding act as bodyguards. &lt;br /&gt;
&lt;br /&gt;
The second position K’lax are often found in is the role of an Engineer. From simple firearms to breacher suits, K’lax mechanics work tirelessly to maintain and improve upon the technology of the Hegemony’s military. Typically these jobs are performed by Workers, with a minority of displaced Warriors taking on the trade having not found work elsewhere for one reason or another. &lt;br /&gt;
&lt;br /&gt;
==K’lax in the Navy==&lt;br /&gt;
The most notable K’laxan military achievement comes in the form of the 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; fleet. A battlegroup of space-faring vessels under the Cataclysm-Class HMV Annihilation Super-Dreadnought, Captained by &#039;&#039;&#039;Admiral Za’Akaix’Xitac K’lax&#039;&#039;&#039;, a Vaurca from [[Vetju, Iron Queen|Vetju’s brood]]. This fleet is mostly held in reserve, dealing with pirate issues and occasionally jumping at [[The Lii&#039;dra|Lii’dra]] scares, mostly due to [[Vedhra, Princess of Configurations|Vedhra’s]] paranoia. &lt;br /&gt;
&lt;br /&gt;
While the K’lax Admiral is a considerable show of power, especially in the eyes of the Zo’ra, command of the fleet still falls under the Hegemon, and not the K’laxan Queens. This conflict of interests is often brought up in calls for the removal of the Admiral from the Navy structure, as it could potentially be catastrophic in the albeit unlikely event the K’lax would rebel.&lt;br /&gt;
&lt;br /&gt;
==K’lax Kataphracts==&lt;br /&gt;
The [[Izweski Nation#Feudalism|Kataphracts]] are an ancient class of warriors recently revived by &#039;&#039;&#039;Not’zar Izweski&#039;&#039;&#039;, the current Hegemon. They are hardened fighters known for keeping to a very strict Warrior’s Code of Honor, traveling to distant places in search of adventure to keep up their reputation as brave and stalwart combatants. &lt;br /&gt;
&lt;br /&gt;
In recent years, the number of K’laxan Kataphracts has been on the rise. Though these individuals are limited by the structure of the Kataphracts, being stuck in the low position of Kataphract Hopeful for what seems like infinity. K’lax hopefuls often struggle to understand the sense of honor their Sinta comrades possess, following the rules but not knowing the logic behind them without a significant amount of experience as one. &lt;br /&gt;
&lt;br /&gt;
Despite their lack of understanding, K’lax hopefuls are typically seen in a positive light by Hegemony citizens and are viewed as honorable warriors all the same. Until called upon to fight, a substantial number of hopefuls find employment in locations across the [[The Orion Spur|Orion Spur]], notably Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
==The Mi’kuetz==&lt;br /&gt;
The [[Queenless#Mi’kuetz|Mi’kuetz]] are a band of Queenless Vaurca that roam the wastelands of Moghes, living a nomadic lifestyle and occasionally being hired by the Hegemony to perform jobs that Sinta cannot. They are recognized as being a part of the K’lax Hive and even maintain warm relations with them, often being sought out by scholars and archivists looking for information about Moghes. &lt;br /&gt;
&lt;br /&gt;
The Mi’kuetz are well adapted to life in the [[The Wasteland|Wasteland]], being much more tolerant to the harsh weather and terrain than most. They have also developed large Bound lifeforms to suit their nomadic lifestyle, serving as gargantuan pack animals of sorts. &lt;br /&gt;
&lt;br /&gt;
Whilst the Mi’kuetz maintain a positive relationship with their Hive and the Izweski, they have a near hostile relationship with just about every other faction in the Wastelands, finding conflict with the [[Aut&#039;akh|Aut’akh]] in particular. &lt;br /&gt;
&lt;br /&gt;
More information about the Mi’kuetz can be found [[The Wasteland#The Mi&#039;kuetz|here]].&lt;br /&gt;
&lt;br /&gt;
==The Yiaa’mak’tzut==&lt;br /&gt;
Although not as prominent as the Mi’kuetz, part of the Yiaa diaspora can be found within the Aut’akh of Moghes. They are not recognized as part of the K’lax Hive and thus are often undocumented. The Yiaa endorse this isolation, and some hive-cells are known to act hostile towards strangers, particularly other Vaurcae. In a short span, they have become subject to various folk legends due to their eccentric behavior.&lt;br /&gt;
&lt;br /&gt;
More information about the Yiaa’mak’tzut can be found [[Queenless#Yiaa’mak’tzut|here]].&lt;br /&gt;
&lt;br /&gt;
==The Queens and Feudalism==&lt;br /&gt;
Despite their title as Queens, the place of K’lax representatives in the Izweski Hegemony’s Feudal structure is similar to that of Lords, with [[Zkaii, The Sleepwalker|High Queen Zkaii]] being the Overlord of Tret. &lt;br /&gt;
&lt;br /&gt;
Under this system, the Ta among the K’lax population are the closest analog to the Nobility that can be made. The land they ‘own’ is typically the settlements on Tret they are assigned to oversee. In the event of multiple Ta in one settlement, the area is divided amongst them. While they technically own this land, it is often treated and seen as, the Queens owning all of it and having the final say. &lt;br /&gt;
&lt;br /&gt;
Warriors of the K’lax hive often do not enjoy the same pleasures Sinta warriors do, as they are vast in number and don’t fit well into the Feudal structure. Most Sinta see K’lax warriors on par with the peasantry, alongside the workers. As of right now, there are very few guildsmen amongst the Vaurcae. This is due to the Queens preferring to trade resources with the Hegemony directly rather than buy and sell from the rest of the Galaxy. The one exception to this is a small number of merchants from Leto’s brood, as they attempt to search for historical items in exchange for goods.&lt;br /&gt;
&lt;br /&gt;
=== Ta Consulars ===&lt;br /&gt;
Breeders have recently begun to be given permission to act in an auxiliary role as Hegemony diplomats in locations where they are sent due to their status as nobility. This means that, whilst they are still primarily representatives of the K&#039;lax Hive, they may also manage and approve paperwork for the Izweski and handle other Consular affairs such as providing consultations, and assisting Hegemony citizens abroad. This announcement came with no small bit of controversy, with many Sinta denouncing the concept of allowing aliens to represent them altogether. &lt;br /&gt;
&lt;br /&gt;
==K’lax Citizenship==&lt;br /&gt;
Much like Unathi, K’lax are considered citizens and have the same rights and obligations, with some key differences. For both Bound and Unbound of all castes, they [[Unathi#Non-Izweski Unathi|require the consent of their Lord to travel to the greater galaxy]]. The Hive Queens are legally considered Lords of Tret, and the Tas in charge of hive-cells are considered Clan Leaders. In the case of Mi’kuetz requesting to leave Hegemony territory, the consent must come from High Queen Zkaii. The process for all Vaurcae, however, is similar in that individual Tas will raise these matters to the Queens for them to approve.&lt;br /&gt;
&lt;br /&gt;
Although the Mi’kuetz are tolerated within the Wastelands, for most Vaurcae traveling to Moghes or Ourea requires a special permit, often understood as a ‘work visa’, by the Unathite Clan Lord of their territory to settle. This measure was placed to contain Vaurcae in Tret, in order to prevent k’ois outbreaks in Unathi-dominated territories.&lt;br /&gt;
&lt;br /&gt;
Though Hegemony law technically allows for Vaurcae to become Guwan, this in practice never happens, and instead, those deemed defective by the Hive are either culled or voided with impunity.&lt;br /&gt;
&lt;br /&gt;
==Queens and the Government==&lt;br /&gt;
The Queens of the K’lax Hive are divided in their opinions towards their Status as a Vassal. Some are extremely positive towards the Izweski Nation and make it a point to further relations, while others are less content with being under someone that is not their High Queen, instead preferring a truly independent K’lax Hive, with no benefactors, or to at least reunite with the Zo’ra. &lt;br /&gt;
&lt;br /&gt;
High Queen Zkaii maintains a warm attitude towards the Hegemony, being the Overlord of Tret. Of the K’laxan Kataphracts, the largest number are from Zkaii’s brood, hoping to act as the face of the K’lax Hive to the galaxy at large. In addition to this, the concept of the Mother Dream is a topic the [[Sk&#039;akh|Sk’akh Church]] have taken note of, seeing some parallels in both religions in that Mother K’lax herself could be interpreted as Sk’akh. A small [[Vaurca Religion#Mother Dream|Mother Dream]] priesthood has developed in Zkaii’s brood as a result of this. &lt;br /&gt;
&lt;br /&gt;
Vetju, often seen as the opposite of Zkaii, resents the Hive’s relationship as a Vassal, despite seeing the reasoning as sound. To her, the K’lax can never prosper, and it never will under anyone’s rule but their own. To this end, Vetju holds a much more intense hatred of the Zo’ra, seeing similar issues on top of the injuries Vetju has sustained at their claws. Despite Vetju’s opinion of the vassalization, she makes no attempt to undermine it (though her spawn tends to be rather vocal about their dissent at times), and there is even a Vetju-born Admiral commanding one of the Hegemony’s fleets.&lt;br /&gt;
&lt;br /&gt;
Leto has, by far, the largest population of workers out of all K’lax broods, and thus most work involving hard labour, agriculture, and terraforming the Hegemony requires will be requested from Leto rather than the other broods. This has led to a positive relationship between the two, with most being able to find jobs and the Izweski getting all of the labour they could need readily. &lt;br /&gt;
&lt;br /&gt;
Vedhra has an outlook that can only be described as neutral when it comes to the Hegemony. This is largely due to their feverish hunting of the Lii’dra scourge, with most of the the brood’s actual contributions coming in the form of weapons research. Many Sinta find Vedhra’s spawn to be distasteful due to the excessive augmentation they often possess, and also find conflict in religion as Preimmenence can clash with Unathi faiths. Most of Vedhra’s offers to “perfect” the Unathi’s biology has been rejected by the Hegemony.&lt;br /&gt;
&lt;br /&gt;
[[Tupii, The Surrogate Queen|Tupii]], the newest Queen, is one of the most supportive voices behind the Vassalage. Knowing that separating from the Hegemony is currently futile, Tupii has worked with her benefactors in the hopes of revitalizing the K’lax brood. The extent Tupii’s brood can actually contribute to the Izweski is fairly limited due to their diminished size and authority, but this is gradually changing for the better.&lt;br /&gt;
&lt;br /&gt;
==Hephaestus Industries==&lt;br /&gt;
[[Hephaestus Industries]] has a large impact on the Izweski Hegemony, and the K’lax are no exception. The megacorporation finds keen interest in the activities of the K’lax, seeing them as relentless workers that are invaluable when it comes to cheap, hazardous labour. &lt;br /&gt;
&lt;br /&gt;
To that end, the K’lax and Hephaestus have made great strides in constructing a working relationship, with an Orbital Factory above Tret being constructed and operated almost entirely by Vaurca personnel, as well as swathes of Vaurcae being employed in mining and engineering jobs across parts of the galaxy Hephaestus has influence over.&lt;br /&gt;
&lt;br /&gt;
==Gene Clinics== &lt;br /&gt;
Constructed in 2460, the K&#039;laxan gene clinics are facilities that provide free treatment to Unathi suffering from radiation related birth-defects and other genetic afflictions. The gene clinics are situated in the nine largest cities on Moghes and were erected by the K&#039;lax Hive as part of their contribution to terraforming and restoring the former lush planet. Due to Hegemony laws surrounding land ownership and business, the facilities are run through the Tretian Medical Guild, which was established by the K&#039;lax Hive for the clinics and is completely supplied with pharmaceuticals manufactured on Tret. They are staffed primarily by Hegemony medical officials with heavy K&#039;lax oversight due to the complicated nature of their work. Since their original establishment, the number of gene clinics throughout the planet has been steadily increasing, leading to a noticeable decline in preventable deaths and an increased life expectancy in many urban areas. Despite this, they face heavy skepticism from a majority of the population, who vastly prefer to trust traditional medicinal solutions. Many of the patients within clinics are modernized urban nobility, or Sinta who have no other options left to them and wait-times for the facilities in more populated locations can be extremely long depending on the measured severity of the issue. Unathi nobles and notable guildmembers are given priority to bypass these waiting lists. &lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>Wigglesworth Jones</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=K%27lax_in_the_Wasteland&amp;diff=38885</id>
		<title>K&#039;lax in the Wasteland</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=K%27lax_in_the_Wasteland&amp;diff=38885"/>
		<updated>2026-04-03T00:09:59Z</updated>

		<summary type="html">&lt;p&gt;Wigglesworth Jones: Replaced &amp;quot;K&amp;#039;laxian&amp;quot; with the correct &amp;quot;K&amp;#039;laxan.&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Unathi_Culture}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Unathi Lore}}&lt;br /&gt;
&lt;br /&gt;
== K&#039;lax in the Wasteland == &lt;br /&gt;
Since the K&#039;lax arrival in the Hegemony many disenfranchised members of the Hive for one reason or another have drifted into the inhospitable Moghes wasteland. Whilst there are doubtless others roaming the wastes, the two most notable groups of drifters are listed below. &lt;br /&gt;
&lt;br /&gt;
== The Mi&#039;kuetz ==&lt;br /&gt;
&lt;br /&gt;
A band of K’lax, consisting primarily of Queenless Vaurca. They roam the Wasteland scavenging and surviving in the ruins of what once was Unathi kingdoms. They make use of a combination of Klaxan and Unathi gear. While they are Wastelanders, they practice the same tenets the Unathi of Moghes do. The Hegemony recognizes them, sometimes hiring them to do tasks that Sinta’Unathi cannot.&lt;br /&gt;
&lt;br /&gt;
Due to their work in the wasteland and their population primarily being made up of Queenless, they do not have a specific coloration. However, they maintain the green tint the rest of their hive have, with some being darker and some being lighter in color.&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
&lt;br /&gt;
These Vaurca were among the many to arrive at Uueoa-Esa. However, when the K’lax were vassalized by the Unathi, the need to have Queenless within the hive grew less and less, and more of them were resigned to live and work on Moghes, as part of an independent workforce.&lt;br /&gt;
&lt;br /&gt;
As the Hegemony Unathi population viewed the K’lax in a negative light at first, a major case of discontent brewed within the ranks of the K’lax Queenless. Many banded together to their own communities, where games were played, social events were hosted, and police forces formed to self-govern the population.&lt;br /&gt;
[[File:Mi&#039;kuetz_vaurca.png|200px|thumb|A Mi&#039;kuetz worker lounging upon a beanbag in the shade.]]&lt;br /&gt;
&lt;br /&gt;
Eventually, they realized that life in the wastes might not be as bad as some of the Unathi have told them. When they ventured out into the wastes, they discovered that the inhospitable nature it holds towards Unathi affected them to a lesser degree. They quickly developed nomadic tendencies, and began calling themselves The Mi’kuetz.&lt;br /&gt;
&lt;br /&gt;
==== Way of Life ====&lt;br /&gt;
&lt;br /&gt;
In contrast to the minor oppression and difficulty these Vaurca faced in the past, their personalities are bright, cheery. They find it easy to connect to people, after the discomfort over the bug-like looks have passed. Workers have the best attitudes of the subtypes that exist. Happy-go-lucky, they work while singing tunes of custom-made songs praising the Queens and their community, derived from Unathi folk-music. Warriors are cocky, but good-natured. While they exude happiness and joy, their personalities do not interfere with their combat ability.&lt;br /&gt;
&lt;br /&gt;
They are nomadic, roaming the wastes from site to site, in search of salvageable technology. They developed large bound that can be used as pack-animals, called the Vizk&#039;tul. These bound are capable of holding many tents and supplies needed to survive on the wastes. They can also carry injured Mi’kuetz who are incapable of moving themselves. They find their use beyond what normal-sized bound can do by pulling large sleds. These sleds can contain a variety of useful things, a storage sled for transporting scavenged technology, or a mobile forge or kiln for working in the field. Some bound have large saddles upon which snipers and scouts perch to detect threats and possible scavenging sites.&lt;br /&gt;
Their technology is catered primarily to their lifestyle. Their most well known to be a chemical substance engineered to burn in any environment, even underwater, much like Zorane Fire. This chemical is used in flamethrower-like weaponry, but can also be used to melt down scrap for recycling purposes.&lt;br /&gt;
&lt;br /&gt;
Their food consists of genetically altered k’ois which does not spore when fully grown, but instead creeps along the surface of wherever it’s planted. While it cannot survive in the sands of the wasteland, the soil underneath contains enough minerals to allow farming. As farming while roaming is quite difficult, Mi’kuetz engineers developed soil beds that can be placed on top of traveling Vizk&#039;tul.&lt;br /&gt;
&lt;br /&gt;
==== Diplomatic Status ====&lt;br /&gt;
&lt;br /&gt;
The Hegemony population grew to get used to the Mi’kuetz presence on their homeworld, but the Wasteland factions, with the exception of the Dorviza, tend to see them as intruders upon their lands, desecrating and salvaging ruins which are rightfully theirs. The Hegemony contracts these Mi’kuetz for jobs other Wastelander factions refuse to do, or Sinta’Unathi simply cannot do, due to environmental hazards or otherwise.&lt;br /&gt;
&lt;br /&gt;
The Mi’kuetz also keep good relations with the main K’lax hive, having kept close contact with them even after venturing into the wastes. Their expertise are often sought by Klaxan chroniclers and researchers, who wish to learn more about Moghes and the technology that can be recovered to augment and advance their own.&lt;br /&gt;
&lt;br /&gt;
They do not have a good relationship with the Aut’akh, as both factions have caught spies stealing technology from eachother, the Mi’kuetz being marginally more successful due to backing from the Hegemony. Some of these K’lax have been nicknamed Bunker Busters for their uncanny ability to penetrate Aut’akh dens, having remembered underground tunnel warfare doctrines from Sedantis.&lt;br /&gt;
&lt;br /&gt;
Outside of Uueoa-Esa the Mi’kuetz aren’t very well known, but are recognized to be part of the K’lax hive. Nanotrasen and Hephaestus both are known to hire from this group, mainly as a way to find cheap labour to explore hazardous away sites.&lt;br /&gt;
&lt;br /&gt;
== Yiaa’mak’tzut == &lt;br /&gt;
&lt;br /&gt;
Commonly shortened as ‘Yiaa’, and referred to throughout the wastes by many titles such as; Spirit Walkers, Drifters, Metal Mi’kuetz and more, this group of K’laxan Queenless are known for their eccentric and often mysterious behavior as well as frequently their extensive augmentation. Little is known by the Hegemony about the hive-cell and officially the K&#039;lax Hive denies their existence on the rare occasion they&#039;re pushed, preferring to maintain a healthy distance from the line of questioning. Many denizens of the wastelands however know a different story, one tied into myth, of a group of roving sorcerers possessed of great power, alien to the land in which they reside and adorned in obscuring dark cloaks. Though they all differ in the exact story, two ideas have persisted throughout most renditions. The first tells that these beings journey great distance through the deserts and scour ruins top to bottom in search of arcane materials and artifacts of exceptional potency. The second is that they offer pact or boons to those lucky or unlucky Unathi who they cross paths with. One of many key points where the mythology varies is what toll these supposed gifts demand. In some renditions they are offered for free, others in exchange for esoteric payment, from seemingly useless crystals to gold, to even taking Unathi as apprentices, those selected matching some strange inscrutable criteria and rarely returning home.&lt;br /&gt;
&lt;br /&gt;
These myths which found themselves rapidly spreading throughout the wasteland since the K&#039;lax arrival are possessed of some truth, though it can be difficult for someone investigating to determine where fact begins and story ends. The Yiaa operate a great deal of Vaurca technology, especially for a Queenless hive-cell. They scour the Wasteland for the materials required to repair or continue operating the potent tools and weapons which provide them their edge, frequently through a trade in which the Yiaa exchange for a helpful service. Whilst this is the preferred method, peace does not always work, and if a group proves particularly unfriendly, they have also been known to seize their goal with overwhelming force. &lt;br /&gt;
&lt;br /&gt;
The Yiaa have developed a particular affinity for Aut&#039;akh communities and in many cases the two have developed a somewhat strange symbiotic relationship, some few Aut&#039;ahk groups even going so far as to proclaim them to be the surviving members of the Sinta&#039;Mador. &lt;br /&gt;
&lt;br /&gt;
The Yiaa vary greatly in their coloration, capable of appearing as any K&#039;laxesque color. It&#039;s not unheard of for the occasional Vaurca or Unathi acolyte to leave to the greater Spur, typically with the goal of securing support, financial or otherwise, for the isolated hive-cell. Their enigmatic behavior does not deter megacorporations like Hephaestus, Zavadoski, and the PMCG from hiring them, with many Yiaa workers being very capable machinists, engineers, and scientists, and Warriors stripped of sensitive augmentations serving as corporate security and mercenaries. &lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
The Yiaa&#039;mak&#039;tzut are reluctant to share their history with outsiders, but that reluctance is not entirely political. Simply put, most of them don&#039;t know the full story. &lt;br /&gt;
What is known is that the Yiaa&#039;mak&#039;tzut were one of the few loose groupings of Queenless that were taken aboard the K&#039;lax Hiveship during the Exodus, but owing to the group&#039;s reputation as capable engineers, political disputes ensured they were never entirely integrated into one brood or another. Rather, the Yiaa&#039;mak&#039;tzut under Ta&#039;Akaix&#039;Ilk&#039;urker had a position similar to vagrants aboard the Hiveship, drifting from place to place and fulfilling work orders for favours. Given the majority of these work orders consisted of helping keep the ship functional, they were able to mostly avoid any of the normal retributory action that the broods often demonstrated towards Queenless Vaurca aboard the Hiveships during the journey.&lt;br /&gt;
&lt;br /&gt;
This all changed when the Yiaa&#039;mak&#039;tzut Ta, Ta&#039;Akaix&#039;Ilk&#039;urker, was accused of having her group intentionally sabotage the Hiveship on multiple occasions to further her own political ambitions. Whilst the evidence was undeniable, the motive was not, and Ta&#039;Akaix&#039;Ilk&#039;urker argued that it wasn&#039;t spite against the Hive but rather coercion which had forced her actions. She claimed other Ta had on several occasions threatened consequences to the Yiaa&#039;mak&#039;tzut if they failed to sabotage their rivals. Whatever the ultimate truth, this defence was sufficient in the eyes of the Queens to stop the Yiaa&#039;mak&#039;tzut from being culled but not to stop them from being labelled traitors. Whilst they would continue to be kept around for their utility, they would never be looked at positively by the K&#039;lax again. &lt;br /&gt;
&lt;br /&gt;
Shortly after the end of the exodus and the K&#039;lax settlement on Moghes, the Yiaa&#039;mak&#039;tzut, no longer needed for their utility, were exiled into the Moghesian wasteland. The Yiaa&#039;mak&#039;tzut were abandoned with minimal resources and eggs, left to fend for themselves by the greater Hive and ordered to never return.  &lt;br /&gt;
&lt;br /&gt;
The first months of the exile were gruelling. The Yiaa&#039;mak&#039;tzut unfamiliar with the harsh wasteland were exposed to the elements, starving, and constantly harried by wild animals and curious bandits alike. Travelling at night was just not a preference but a necessity to survive. Still this precaution did not help them when they were dealt their biggest blow to this day, a Gawgaryn raid on their encampment which saw Ta&#039;Akaix&#039;Ilk&#039;urker shot. Whilst the raid was repelled, the Gyne was left critically wounded and without access to the advanced lifesaving medications typically available to the Vaurca it seemed likely she would die in spite of her best engineer, Ka&#039;Akaix&#039;Rail&#039;s, attempts. It was several days after this that the Yiaa’mak’tzut would achieve their lucky break. &lt;br /&gt;
&lt;br /&gt;
One of the Queenless who had taken up monitoring communications detected an unconventional radio signal. Deep within a local mountain range was what sounded to be screaming. What was less perceptible was that it was actually a scrambled coded message, which, when the group decoded, signalled the location of an old nuclear fallout shelter. The group with minimal hope for anything else set out into the mountains in search of this supposed bunker. It was there, deep in the isolated mountains, that the Yiaa’mak’tzut would erect their permanent encampment and establish themselves.&lt;br /&gt;
&lt;br /&gt;
==== Way of Life ====&lt;br /&gt;
To be one of the Yiaa’mak’tzut is to live a life of contradiction unique amongst the Vaurca. It is to be both uniquely powerful, wielding technologies of potency few in the scorched wasteland can imagine, yet to simultaneously teeter on the edge of extinction. It is to be revered and to be feared in equal measure. It is to wish for exposure and support, but remain secret for fear of retaliation. &lt;br /&gt;
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Under the guidance of the ailing Ta&#039;Akaix&#039;Ilk&#039;urker K&#039;lax, the Yiaa have embraced their mythological status. Whilst it was originally a by-product of typical Vaurca behavior appearing alien to the eastern wastelands denizens, it has afforded the Queenless group a degree of protection they may otherwise have lacked, secrecy hiding both the dire peril they face, their homebase, and the true extent of their capabilities. The mystique of their reputation has allowed them to negotiate, coerce, threaten, and obtain trade and favors where they may otherwise not have been able to do so. &lt;br /&gt;
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In truth the Yiaa are stretched thin. The chance discovery of a wartime bunker built by the Traditionalists before Moghes was engulfed in nuclear fire has given them somewhere to operate from and call home but a general lack of numbers and phoron alongside their Ta&#039;s injuries has restricted their operations massively, debatably for the best. Few want to chance drawing the ire of the greater K&#039;lax Hive more than they already have, for any serious effort from the Queens would doubtless see them hunted and exterminated.  For now the K&#039;lax, embroiled in conflict and politics of their own, appear satisfied with simply pretending they don&#039;t exist. &lt;br /&gt;
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The Vaurca of the Yiaa typically fall between one of three archetypical positions, either &#039;Home Watch&#039;, &#039;Survey&#039; or &#039;Guardian.&#039;&lt;br /&gt;
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The Home Watch are responsible for managing all the affairs of the Rakaris Mountain Base, with Warriors guarding and patrolling the local region for bandits or the occasional prospective explorer, whereas Workers tend to the health of the Ta, grow K&#039;ois, prepare expeditionary kits, assemble tools to grow the facility, and other such home-making duties. Conversely, the Survey perform the tasks the Yiaa are best known for: traveling the wasteland scavenging, recruiting, trading, responding to distress calls, and building the group&#039;s reputation. Occasionally if a settlement is of particular value to the group they may station a Vaurca there permanently, often a Warrior. This &amp;quot;Guardian&amp;quot; both acts as eyes and ears for the Yiaa as a whole, connected to the whole via Hivenet, and acts as a military advisor. The knowledge of their presence alone discourages raiders and they&#039;re armed well to make good on any threats. This position is exceptionally rare and there&#039;s only a handful of Guardians across the domains which the Yiaa stalk.&lt;br /&gt;
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Vaurca can and will switch which duty they fill at the request of the Ta.&lt;br /&gt;
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===== The Survey =====&lt;br /&gt;
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The Survey are what one almost certainly thinks of when picturing the Yiaa and they are essential for the groups survival, as without the necessary components they collect the hive-cells already failing technology would doubtless complete its decline into obsolescence. &lt;br /&gt;
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The Vaurca and occasional Unathi of the Survey often wear dark cloaks which serve both to shroud their alien forms, lending further to their general air of mystery, and allow them easier travel under the cover of darkness. Typically they move across the wasteland in small caravans of three or four atop strange augmented Threshbeasts, though exact numbers vary. As to avoid bandits and other opportunistic scavengers they tend to travel at night, the cold and darkness posing little obstacle to the biologically robust Workers and Warriors. It is a foolhardy group of Gawgaryn who seek to rob from a Survey expedition however, as the group&#039;s reputation and stories of horror from those few who&#039;ve survived making such conflict a rare occurrence. This is by design. The Yiaa have too few Warriors to waste upon fighting and certainly too few weapons to lose any in what they view as pointless conflict. A Survey expedition will almost always seek to negotiate a peaceful solution to a matter before resorting to open violence.&lt;br /&gt;
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==== Technology ====&lt;br /&gt;
It is likely that the Yiaa, with their largely diminished numbers, ostracization from the K&#039;lax Hive at large, and difficulty moving with an injured Ta, would have perished after only a few months or years in the harsh Wasteland if not for one critical element: technological superiority. Though lacking in numbers, the Yiaa possess abilities that, to many in the Wasteland, appear to be done as if by magic. With a wave of the hand or the tap of a staff, grievous wounds are healed, radiation burns become manageable, scales grow or change color, and walls of steel crumble and break, not to mention the potions and relics or seemingly prophetic abilities possessed by the mysterious wanderers. In truth, these capabilities are not derived from some outside entity but are largely down to a Vaurca worker known as Ka&#039;Akaix&#039;Rail K&#039;lax, those disciples that work with them, and the limited access to the processing powers of the Cephalons which the hive-cell possesses.&lt;br /&gt;
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Ka&#039;Akaix&#039;Rail K&#039;lax is mysterious and dismissive about their origins when confronted, with supposedly no one outside of Ta&#039;Akaix&#039;Ilk&#039;urker knowing the full story, and even basic details such as how old they are prove elusive to those that interact with them. Despite this, the prevailing theory amongst the hive-cell is that Rail was not always Queenless, perhaps even having been a Xakat’kl’atan at one point. Whatever the truth is, Rail&#039;s engineering and scientific capabilities are undeniable. Much of the technology fielded by the Yiaa is based on K&#039;lax designs, which have undergone heavy modification by Rail so that they can be created and maintained with extremely limited resources. Under their deft hands, mundane crystals are turned into laser weapon foci, rare catalysts are substituted for more abundant flora, and once-destroyed mining equipment is revitalized into deadly weapons of war. These tools are almost always inferior, if sometimes only slightly, to the real equipment and weapons, but this matters little somewhere like the Wasteland. Members of the Yiaa’mak’tzut have long argued about whether Rail&#039;s capabilities involve simply pulling these blueprints from memory or if they perhaps have a grand repository stored somewhere hidden in the Interstice, and the Worker, for their part, is slow to share these secrets.&lt;br /&gt;
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Despite this, Rail is chiefly aware that even with their best medications, they will not live forever, and the engineer is rapidly aging. With no small amount of pressure from Ta&#039;Akaix&#039;Ilk&#039;urker, they have begun teaching other engineers and scientists and stockpiling blueprints for when they do inevitably return to the Aether. While the majority of those who have received their tutelage are Vaurca, a few very promising Unathi acolytes have been granted the honor of being a part of these lessons and often leave as very resourceful, if slightly odd, engineers, machinists, scientists, or pharmacists. &lt;br /&gt;
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==== Acolytes ====&lt;br /&gt;
The relatively small Yiaa’mak’tzut have developed a unique method of alleviating their manpower shortage, that of supplementing their numbers with the occasional Unathi. These Unathi, called Acolytes, are given basic tutelage on matters such as Vaurca augmentations, chemistry, technology, diplomacy, and a variety of others before being assigned to a specific Yiaa’mak’tzut Vaurca who they&#039;ll serve under, even accompanying them on Survey operations. The presence of an Acolyte on a Survey team not only frees up the need for a manual-labor Viax, with them being expected to fill the more menial jobs, but also can smooth over negotiations with the variety of clans and dwellings they expect to come across. When a Yiaa’mak’tzut Vaurca departs the wasteland for whatever reason it&#039;s generally expected their acolyte will follow, though sometimes they&#039;re left at the bunker.  &lt;br /&gt;
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==== Aut&#039;akh ====&lt;br /&gt;
The Yiaa have developed a novel relationship with many of the Aut&#039;akh underbelly groups on Moghes. This relationship first came around as they discovered these outcast Unathi possessed a superior understanding of the cities, and their fascination with augmentation, a trait shared by many in the hive-cell, meant they not only tended to get along well, but the communes could offer them &amp;quot;miracles&amp;quot; in exchange for services that couldn&#039;t be obtained elsewhere. One such service they can offer is passage off-world. Often, a Yiaa going off-world will go alongside a smuggled Aut&#039;akh commune, travelling with them for several months or years before leaving to pursue interests more relevant to the Hive, such as corporate hire. Despite this close working relationship, Aut&#039;akh tend to view the Yiaa with much the same superstitions their wasteland kin do, which can leave a degree of emotional separation between the two parties.  &lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
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[[Category:Vaurca]]&lt;br /&gt;
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		<author><name>Wigglesworth Jones</name></author>
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